From bdb8de6d3bf9670400aa5e22e19625e99489d2c8 Mon Sep 17 00:00:00 2001 From: Ty Date: Thu, 9 Oct 2025 16:37:44 -0400 Subject: [PATCH] translations: Syncing Crowdin translations (#13372) --- pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts | 10904 +++++++------ pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts | 10988 +++++++------ pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts | 10960 +++++++------ pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts | 11046 +++++++------ pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts | 10852 +++++++------ pcsx2-qt/Translations/pcsx2-qt_da-DK.ts | 10904 +++++++------ pcsx2-qt/Translations/pcsx2-qt_de-DE.ts | 11062 +++++++------ pcsx2-qt/Translations/pcsx2-qt_el-GR.ts | 11077 +++++++------ pcsx2-qt/Translations/pcsx2-qt_es-419.ts | 17819 +++++++++++---------- pcsx2-qt/Translations/pcsx2-qt_es-ES.ts | 10908 +++++++------ pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts | 10888 +++++++------ pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts | 11710 ++++++++------ pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts | 11063 +++++++------ pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts | 11078 +++++++------ pcsx2-qt/Translations/pcsx2-qt_he-IL.ts | 11056 +++++++------ pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts | 10904 +++++++------ pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts | 10904 +++++++------ pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts | 10737 +++++++------ pcsx2-qt/Translations/pcsx2-qt_id-ID.ts | 10748 +++++++------ pcsx2-qt/Translations/pcsx2-qt_it-IT.ts | 10975 +++++++------ pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts | 11484 +++++++------ pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts | 10904 +++++++------ pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts | 11084 +++++++------ pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts | 11058 +++++++------ pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts | 17426 +++++++++++--------- pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts | 10922 +++++++------ pcsx2-qt/Translations/pcsx2-qt_no-NO.ts | 11108 +++++++------ pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts | 10686 ++++++------ pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts | 10724 +++++++------ pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts | 11096 +++++++------ pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts | 10904 +++++++------ pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts | 10904 +++++++------ pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts | 11611 ++++++++------ pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts | 10910 +++++++------ pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts | 10736 +++++++------ pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts | 11184 +++++++------ pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts | 11352 +++++++------ pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts | 10904 +++++++------ pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts | 10913 +++++++------ pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts | 10908 +++++++------ 40 files changed, 255770 insertions(+), 197631 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts index a9fc377589..bf6fbf22a2 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts @@ -95,27 +95,27 @@ Gereed... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. - + &Login &TekenAan - + Logging in... Вход... - + Login Error Aantekeningsfout - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Error: %1 Please check your username and password, and try again. - + Login failed. Aantekening het gefaal. - + Enable Achievements Enable Achievements - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Do you want to enable tracking now? - + Enable Hardcore Mode Enable Hardcore Mode - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ However, hardcore mode also prevents the usage of save states, cheats and slowdo Do you want to enable hardcore mode? - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? @@ -176,239 +176,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements Aktiveer Prestasies - - + + Enable Hardcore Mode Aktiveer Hardcore Modus - - + + Test Unofficial Achievements Toets Onamptelike Prestasies - - + + Enable Sound Effects Aktiveer Klankeffekte - + Notifications Kennisgewings - - + + 5 seconds 5 sekondes - + Account Rekening - - + + Login... Teken Aan... - + View Profile... Beskou Profiel... - + Settings Settings - - + + Enable Spectator Mode Enable Spectator Mode - - + + Enable Encore Mode Enable Encore Mode - - + + Show Achievement Notifications Show Achievement Notifications - - + + Show Leaderboard Notifications Show Leaderboard Notifications - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Enable In-Game Overlays - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Username: Login token generated at: - + Game Info Speletjie inligting - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 gebruik Retro-Prestasies vir 'n prestasiedatabasis en vir opvolging van vordering. Om Prestasies te gebruik, skep asseblief 'n profiel op <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Om die lys van prestasies te beskou in 'n speletjie, druk die snelknoppie vir <span style=" font-weight:600;">Maak die Pouse Blad oop</span> en kies <span style=" font-weight:600;">Prestasies</span> vanaf die blad.</p></body></html> - - - - - + + + + + Unchecked Nie gekontroleer nie - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wanneer geaktiveer, sal PCSX2 aanneem dat alle prestasies gesluit is en nie enige bereiking-kennisgewings vir die bediener stuur nie. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Wanneer geaktiveer, sal PCSX2 alle prestasies van die onamptelike stelle lys. Neem asseblief kennis dat hierdie prestasies nie opgevolg is deur RetroAchievements nie, so dit word elke keer herbereik. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Uitdaging" mode vir prestasies, opvolging van ranglyste ingesluit. Dit deaktiveer save state, kulle en vertragingsfunksies. - - - + + + + Checked Gekontroleer - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + Displays popup messages on events such as achievement unlocks and game completion. Displays popup messages on events such as achievement unlocks and game completion. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - + + %n seconds %n seconds @@ -416,19 +532,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. Username: %1 Login token generated on %2. - + Logout Logout - + Not Logged In. Not Logged In. @@ -436,33 +552,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore mode will be enabled on system reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - + Hardcore mode is now enabled. Hardcore mode is now enabled. - + {} (Hardcore Mode) {} (Hardcore Mode) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Login token generated on %2. - + {} (Unofficial) {} (Unofficial) - + Mastered {} Mastered {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Login token generated on %2. - + Leaderboard attempt started. Leaderboard attempt started. - + Leaderboard attempt failed. Leaderboard attempt failed. - + Your Time: {}{} Your Time: {}{} - + Your Score: {}{} Your Score: {}{} - + Your Value: {}{} Your Value: {}{} - + (Submitting) (Submitting) - + Achievements Disconnected Achievements Disconnected - + An unlock request could not be completed. We will keep retrying to submit this request. An unlock request could not be completed. We will keep retrying to submit this request. - + Achievements Reconnected Achievements Reconnected - + All pending unlock requests have completed. All pending unlock requests have completed. - + Hardcore mode is now disabled. Hardcore mode is now disabled. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode Confirm Hardcore Mode - + Active Challenge Achievements Active Challenge Achievements - + (Hardcore Mode) (Hardcore Mode) - + You have unlocked all achievements and earned {} points! You have unlocked all achievements and earned {} points! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Leaderboard Download Failed - + Your Time: {0} (Best: {1}) Your Time: {0} (Best: {1}) - + Your Score: {0} (Best: {1}) Your Score: {0} (Best: {1}) - + Your Value: {0} (Best: {1}) Your Value: {0} (Best: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Leaderboard Position: {1} of {2} - + Server error in {0}: {1} Server error in {0}: {1} - + Yes Yes - + No No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - + Unknown Unknown - + Locked Locked - + Unlocked Unlocked - + Unsupported Unsupported - + Unofficial Unofficial - + Recently Unlocked Recently Unlocked - + Active Challenges Active Challenges - + Almost There Almost There - + {} points {} points - + {} point {} point - + XXX points XXX points - + Unlocked: {} Unlocked: {} - + This game has {} leaderboards. This game has {} leaderboards. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Show Best Show Best - + Show Nearby Show Nearby - + Rank Rank - + Name Name - + Time Time - + Score Score - + Value Value - + Date Submitted Date Submitted - + Downloading leaderboard data, please wait... Downloading leaderboard data, please wait... - - + + Loading... Loading... - - + + This game has no achievements. This game has no achievements. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -781,325 +915,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + + - - - - - - - - - - - + + + + + + + + + + Checked Checked - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1108,318 +1242,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Rounding Mode: - - - + + + Nearest Nearest - - - - + + + + Negative Negative - - - - + + + + Positive Positive - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping Mode: - - + + None None - - - + + + Normal (Default) Normal (Default) - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode None - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preserve Sign - + Full Full - + Wait Loop Detection Wait Loop Detection - - + + Enable Recompiler Enable Recompiler - + Enable Fast Memory Access Enable Fast Memory Access - + Enable Cache (Slow) Enable Cache (Slow) - + INTC Spin Detection INTC Spin Detection - + Pause On TLB Miss Pause On TLB Miss - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: VU1 Rounding Mode: - + mVU Flag Hack mVU Flag Hack - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + Enable Instant VU1 Enable Instant VU1 - - + + Extra Extra - + VU0 Clamping Mode: VU0 Clamping Mode: - + VU0 Rounding Mode: VU0 Rounding Mode: - + VU1 Clamping Mode: VU1 Clamping Mode: - + I/O Processor (IOP, MIPS-I) I/O Processor (IOP, MIPS-I) - + Game Settings Game Settings - + Enable Game Fixes Enable Game Fixes - + Enable Compatibility Patches Enable Compatibility Patches - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Frame Rate Control - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Frame Rate: - - - - NTSC Frame Rate: - NTSC Frame Rate: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable @@ -1551,13 +1663,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1605,7 +1717,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Mute All Sound @@ -1615,7 +1727,7 @@ Leaderboard Position: {1} of {2} Synchronization: - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -1640,191 +1752,191 @@ Leaderboard Position: {1} of {2} Output Device: - + Synchronization Synchronization - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - - + + Default Default - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency Output Latency - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Reset Volume - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2101,33 +2213,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Fast Boot - + Fast Forward Boot Fast Forward Boot - + Checked Checked - + Patches the BIOS to skip the console's boot animation. Patches the BIOS to skip the console's boot animation. - + Unchecked Unchecked - + Removes emulation speed throttle until the game starts to reduce startup time. Removes emulation speed throttle until the game starts to reduce startup time. @@ -2231,82 +2343,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute Execute - - + + -- -- - - - Enabled - Enabled - - - - - Disabled - Disabled - - - + Read Read - + Write(C) (C) = changes, as in "look for changes". Write(C) - + Write Write - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. SIZE / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTION - + CONDITION Warning: limited space available. Abbreviate if needed. CONDITION - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2397,6 +2502,11 @@ Leaderboard Position: {1} of {2} Unknown Unknown + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3661,7 +3770,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Enabled @@ -3766,13 +3875,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ You cannot undo this action. Internal - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Name - + Url Url - + Address Address - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Exported Successfully - + Failed to open file Failed to open file - + No Hosts in file No Hosts in file - + Imported Successfully Imported Successfully - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4186,345 +4423,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5109,7 +5242,7 @@ Do you want to overwrite? - + Run Run @@ -5235,7 +5368,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5248,160 +5381,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5409,27 +5550,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5449,45 +5590,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5661,405 +5822,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Speed Control - + Normal Speed: Normal Speed: - + System Settings System Settings - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference User Preference - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -6067,12 +6228,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6146,12 +6307,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9006,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10830,67 +11346,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10905,12 +11421,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10925,10 +11441,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10943,12 +11459,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10997,17 +11513,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11015,7 +11531,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11025,7 +11541,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11161,131 +11677,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11756,85 +12272,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11843,12 +12359,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11857,31 +12373,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11955,22 +12474,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12382,1381 +12901,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13764,12 +14488,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13788,12 +14506,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13821,1131 +14533,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14953,482 +15725,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15436,63 +16517,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15851,43 +16937,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15898,287 +16984,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16210,6 +17390,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16377,18 +17562,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16402,6 +17587,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16423,139 +17613,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16580,416 +17770,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17002,309 +18193,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17313,12 +18510,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17331,89 +18528,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17422,62 +18624,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17485,25 +18687,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17520,13 +18722,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17785,12 +18987,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Ja - + No Nee @@ -17824,7 +19026,7 @@ Savestates should not be used in place of in-game saves. - + Reset Herstel @@ -17855,25 +19057,25 @@ Savestates should not be used in place of in-game saves. - + Create Skep - + Rename Hernoem - + Convert Omskep - + Delete Skrap @@ -17884,78 +19086,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Bestuur saves outomaties gebaseer op hardlopende speletjie - + Checked Gekontroleer - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Slegs gids tipe / Kaart grootte: Outo) Laai net die relevante hardlopende speletjie saves, en ignoreer ander. Voorkom om uit spasie te hardloop vir saves. - + Swap Memory Cards Ruil Geheue Kaarte - + Eject Memory Card Verwyder Geheue Kaart - - - + + + Error Fout - - + + Delete Memory Card Skrap Geheue Kaart - - - - + + + + Rename Memory Card Hernoem Geheue Kaart - + New Card Name Nuwe Kaart Naam - + New name is invalid, it must end with .ps2 Nuwe naam is ongeldig, dit moet eindig met .ps2 - + New name is invalid, a card with this name already exists. Nuwe naam is ongeldig, 'n kaart met dié naam bestaan alreeds. - + Slot %1 Gleuf %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17964,63 +19166,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Kon nie Geheue Kaart skrap nie. Die log mag meer inliging hê. - + Failed to rename Memory Card. The log may contain more information. Kon nie Geheue Kaart hernoem nie. Die log mag meer inliging bevat. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Gebruik vir Gleuf %1 - + Both slots must have a card selected to swap. Albei gleuwe moet 'n kaart gekies hê om te ruil. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Onbekend - + PS2 (Folder) PS2 (Gids) @@ -18028,17 +19230,53 @@ Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Ontbreek] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18221,7 +19459,7 @@ Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor.%0 results found - + Searching... Searching... @@ -18269,73 +19507,146 @@ Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18379,6 +19690,11 @@ Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18452,6 +19768,11 @@ Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18481,6 +19802,11 @@ Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19022,7 +20348,7 @@ Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor.Kitaar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Kontroleerder poort {0}, gleuf {1} het 'n {2} gekoppel, maar die stoor staat het 'n {3}. @@ -19079,7 +20405,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19180,19 +20506,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. </p> - + %n GameDB patches are active. OSD Message @@ -19201,7 +20527,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19210,7 +20536,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19219,7 +20545,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Geen kroeke of patches (wydskerm, versoenbaarheid of ander) is gevind / geaktiveer nie. @@ -19227,12 +20553,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19253,34 +20579,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 gebruik U se mikrofoon om 'n USB mikrofoon te emuleer wat ingeprop is in die virtuele PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Skepper - + Failed to create HDD image Kon nie HDD beeld skep nie @@ -19320,47 +20628,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19499,13 +20807,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19525,6 +20833,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION BESKRYWING + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19534,42 +20852,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20037,6 +21355,11 @@ Wil U voortgaan? Scan Recursively Skandeer Rekursief + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20082,11 +21405,6 @@ Wil U voortgaan? Controller Port 2 Kontroleerder Poort 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Opstelling Voltooi!</span></h1><p>U is nou reg om speletjies te hardloop.</p><p>Verdere opsies is beskikbaar onder die instellings kieslys. U kan ook gebruik maak van die Groot Prent UI vir navigasie heeltemal met 'n kontroleerder.</p><p>Ons hoop U geniet PCSX2.</p></body></html> - &Back @@ -20234,16 +21552,59 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20257,32 +21618,32 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20290,12 +21651,12 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20328,109 +21689,139 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20448,43 +21839,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID ONGELDIG - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. INSKRYWING - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITEIT - + STATE Warning: short space limit. Abbreviate if needed. STAAT - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAG TIPE @@ -20594,1045 +21985,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webkamera (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Kies die toestel om beelde van te kry. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Sleutelbord - + HID Mouse HID Muis - + Pointer Wyser - + Left Button Linker Knoppie - + Right Button Regter Knoppie - + Middle Button Middel Knoppie - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Op - - - - - - - - - + + + + + + + + + D-Pad Down D-pad Af - - - - - - - - - + + + + + + + + + D-Pad Left D-pad Links - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Regs - + Trigger Sneller - + Shoot Offscreen Skiet Afskerm - + Calibration Shot Kalibrasie Skoot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relatief Links - + Relative Right Relatief Regs - + Relative Up Relatief Op - + Relative Down Relatief Af - + Cursor Path Wyser Pad - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Stel die kruispunt beeld wat die liggeweer sal gebruik. Om 'n kruispunt beeld te stel sal die sisteem wyser afskakel. - + Cursor Scale Wyser Skaal - + Scales the crosshair image set above. Skaal die kruispunt beeld bo gestel. - + %.0f%% %.0f%% - + Cursor Color Wyser Kleur - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Stel 'n kleur na die gekiesde kruispunt beelde, kan gebruik word vir verskeie spelers. Spesifiseer in HTML/CSS formaat (bv. #aabbcc) - + Manual Screen Configuration Handmatige Skerm Konfigurasie - + Forces the use of the screen parameters below, instead of automatic parameters if available. Dwing die gebruik van die skerm parameters onder, in plaas van outomatiese parameters as beskikbaar. - + X Scale (Sensitivity) X Skaal (Sensitiwiteit) - - + + Scales the position to simulate CRT curvature. Skaal die posisie om die CRT kurwe te simuleer. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Skaal (Sensitiwiteit) - + Center X Middelpunt X - + Sets the horizontal center position of the simulated screen. Stel die horisontale middelpunt posisie van die gesimuleerde skerm. - - + + %.0fpx %.0fpx - + Center Y Middelpunt Y - + Sets the vertical center position of the simulated screen. Stel die vertikale middelpunt posisie van die gesimuleerde skerm. - + Screen Width Skerm Wydte - + Sets the width of the simulated screen. Stel die wydte van die gesimuleerde skerm. - - + + %dpx %dpx - + Screen Height Skerm Hoogte - + Sets the height of the simulated screen. Stel die hoogte van die gesimuleerde skerm. - + Logitech USB Headset Logitech USB Oorfone - - - + + + Input Device Invoertoestel - - - - + + + + Selects the device to read audio from. Kies die toestel om oudio van te lees. - + Output Device Uitvoer Toestel - + Selects the device to output audio to. Kies die toestel om oudio uit te voer. - - - - + + + + Input Latency Invoer Latensie - - - - - + + + + + Specifies the latency to the host input device. Spesifiseer die latensie na die bediener invoer toestel. - - - - - - + + + + + + %dms %dms - + Output Latency Uitvoer Latensie - + Specifies the latency to the host output device. Spesifiseer die latensie na die bediener uitvoer toestel. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mikrofoon: Nie speler 1 of 2 is gekoppel nie. - + USB-Mic: Failed to start player {} audio stream. USB-Mikrofoon: Kon nie speler {} oudio stroom begin nie. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Speler 1 Toestel - + Selects the input for the first player. Kies die invoer vir die eerste speler. - + Player 2 Device Speler 2 Toestel - + Selects the input for the second player. Kies die invoer vir die tweede speler. - - usb-msd: Could not open image file '{}' - usb-msd: Kon nie beeld lêer '{}' oopmaak nie + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Massa Stoor Toestel - + Modification time to USB mass storage image changed, reattaching. Wysiging tyd na USB massa stoor beeld verander, dit word herkoppel. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Beeld Pad - - + + Sets the path to image which will back the virtual mass storage device. Stel die pad na beeld wat die virtuele massa stoor toestel sal ondersteun. - - - - - Steering Left - Stuur Links - - - - - - Steering Right - Stuur Regs - - Throttle - Versneller + Steering Left + Stuur Links - - + Steering Right + Stuur Regs + + + + + + Throttle + Versneller + + + + + + + Brake Rem - - - + + + Cross Kruis - - - + + + Square Vierkant - - - + + + Circle Sirkel - - + + Triangle Driehoek - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Kragterugvoer - + Shift Up / R1 Wissel Op / R1 - + Shift Down / L1 Wissel Af / L1 - + L3 L3 - + R3 R3 - + Menu Up Kieslys Op - + Menu Down Kieslys Af - - + + X X - - + + Y Y - + Off Af - + Low Laag - + Medium Medium - + High Hoog - + Steering Smoothing Stuur Gladmaak - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Maak verandering in stuur gladder na die gespesifiseerde persent per peiling. Benoodig vir die gebruik van sleutelborde. - - + + %d%% %d%% - + Steering Deadzone Stuur Doodsone - + Steering axis deadzone for pads or non self centering wheels. Stuur asse doodsone vir pads of nie-self sentrering wiele. - + Steering Damping Stuur Demping - + Applies power curve filter to steering axis values. Dampens small inputs. Toepas krag kurwe filter na stuur asse waardes. Versag klein insette. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wiel Toestel - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drom Stel - - + + Blue Blou - - + + Green Groen - - + + Red Rooi - - + + Yellow Geel - + Orange Oranje - + Buzz Controller Buzz Kontroleerder - + Player 1 Red Speler 1 Rooi - + Player 1 Blue Speler 1 Blou - + Player 1 Orange Speler 1 Oranje - + Player 1 Green Speler 1 Groen - + Player 1 Yellow Speler 1 Geel - + Player 2 Red Speler 2 Rooi - + Player 2 Blue Speler 2 Blou - + Player 2 Orange Speler 2 Oranje - + Player 2 Green Speler 2 Groen - + Player 2 Yellow Speler 2 Geel - + Player 3 Red Speler 3 Rooi - + Player 3 Blue Speler 3 Blou - + Player 3 Orange Speler 3 Oranje - + Player 3 Green Speler 3 Groen - + Player 3 Yellow Speler 3 Geel - + Player 4 Red Speler 4 Rooi - + Player 4 Blue Speler 4 Blou - + Player 4 Orange Speler 4 Oranje - + Player 4 Green Speler 4 Groen - + Player 4 Yellow Speler 4 Geel - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G#2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wiel Op - + Wheel Down Wiel Af - + Sega Seamic Sega Seamic - + Stick Left Stok Links - + Stick Right Stok Regs - + Stick Up Stok Op - + Stick Down Stok Af - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Kon nie '{}' oopmaak vir drukwerk nie. - + Printer saving to '{}'... Drukker stoor na '{}'... - + Printer Drukker @@ -21659,214 +23073,214 @@ Rename it to {} to remove this warning. Versteke Uitset Toestel - + DJ Hero Turntable DJ Hero Draaitafel - + Triangle / Euphoria Driehoek / Euforie - + Crossfader Left Kruisdemper Links - + Crossfader Right Kruisdemper Regs - + Left Turntable Clockwise Linker Draaitafel Kloksgewys - + Left Turntable Counterclockwise Linker Draaitafel Antikloksgewys - + Right Turntable Clockwise Regter Draaitafel Kloksgewys - + Right Turntable Counterclockwise Regter Draaitafel Antikloksgewys - + Left Turntable Green Linker Draaitafel Groen - + Left Turntable Red Linker Draaitafel Rooi - + Left Turntable Blue Linker Draaitafel Blou - + Right Turntable Green Regter Draaitafel Groen - + Right Turntable Red Regter Draaitafel Rooi - + Right Turntable Blue Regter Draaitafel Blou - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effekte Knop Links - + Effects Knob Right Effekte Knop Regs - + Turntable Multiplier Draaitafel Vermenigvuldiger - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21876,78 +23290,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22815,37 +24229,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Kon nie ou stoor staat rugsteun nie {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Onbekende Speletjie - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Fout - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22862,295 +24276,335 @@ Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids wat binne die Raadpleeg asseblief die FAQs en Guides vir verdere instruksies. - + Resuming state Besig om staat te hervat - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. Staat gestoor na gleuf {}. - - + Loading state Besig om staat te laai - + Failed to load state (Memory card is busy) Kon nie staat laai nie (Geheue kaart is besig) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Kon nie staat stoor nie (Geheue kaart is besig) - + Failed to save state to slot {} (Memory card is busy) Kon nie staat stoor na slot nie {} (Geheue kaart is besig) - + Saving state to slot {}... Besig om staat te stoor na gleuf {}... - - Frame advancing - Raam bevordering - - - + Disc removed. Skyf verwyder. - + Disc changed to '{}'. Skyf verander na '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Kon nie nuwe skyfbeeld '{}' oopmaak nie. Ou beeld word teruggekeur. Fout was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Kon nie terug skakel na ou skyfbeeld nie. Skyf word verwyder. Fout was: {} - - Cheats have been disabled due to achievements hardcore mode. - Kroeke is gedeaktiveer as gevolg van prestasies hardcore modus. - - - + Fast CDVD is enabled, this may break games. Vinnige CDVD is geaktiveer, dit kan speletjies breek. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Siklus tempo/oorslaan is nie op verstek nie, dit mag speletjies laat omval of te stadig hardloop. - + Upscale multiplier is below native, this will break rendering. Opskaal vermenigvuldiger is onder plaaslik, dit sal vertooning breek. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Tekstuur filtrering is nie op Bilineêr (PS2) gestel nie. Dit sal vertooning breek in party speletjies. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinêre filtrering is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardeware Aflaai Modus is nie op Akkuraat gestel nie, dit mag vertooning in party speletjies breek. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + VU0 Round Mode is not set to default, this may break some games. VU0 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + VU1 Round Mode is not set to default, this may break some games. VU1 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + VU Clamp Mode is not set to default, this may break some games. VU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Speletjie Regstellings is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Versoenbaarheid Patches is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word. - + Frame rate for NTSC is not default. This may break some games. Beeldkoers vir NTSC is nie verstek nie. Dit mag party speletjies breek. - + Frame rate for PAL is not default. This may break some games. Beeldkoers vir PAL is nie verstek nie. Dit mag party speletjies breek. - + EE Recompiler is not enabled, this will significantly reduce performance. EE herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + EE Cache is enabled, this will significantly reduce performance. EE kasgeheue is geaktiveer, dit sal werkverrigting ernstig verminder. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wag Lus Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Draai Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Onmiddellike VU1 is gedeaktiveer, dit mag werkverrigting verminder. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Vlag Hack is nie geaktiveer nie, dit mag werkverrigting verminder. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palet bekering is geaktiveer, dit mag werkverrigting verminder. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Tekstuur Voorlaaiing is nie Vol nie, dit mag werkverrigting verminder. - + Estimate texture region is enabled, this may reduce performance. Reken tekstuur streek is geaktiveer, dit mag werkverrigting verminder. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts index bd396c45a1..78ed1b9464 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts @@ -95,27 +95,27 @@ جاهز... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong> مفتاح الـRetroAchievements الخاص بك لم يعد صالحاً.</strong> عليك إعادة إدخال معلومات الدخول لكي تعمل الإنجازات, كلمة المرور الخاصّة بك لن تُحفظ في PCSX2, سيتم إنشاء مفتاح وصول وسيتم استخدامه بدلاً من ذلك. - + &Login &تسجيل الدخول - + Logging in... جاري تسجيل الدخول... - + Login Error خطأ في تسجيل الدخول - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Please check your username and password, and try again. يرجى التحقق من اسم المستخدم وكلمة المرور الخاصة بك وحاول مرة أخرى. - + Login failed. فشل تسجيل الدخول. - + Enable Achievements تفعيل الإنجازات - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -144,12 +144,12 @@ Do you want to enable tracking now? هل تريد تشغيل التعقب الآن؟ - + Enable Hardcore Mode تفعيل الوضع الصعب جداً - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -162,12 +162,12 @@ Do you want to enable hardcore mode? هل تريد تمكين الوضع المتشدد؟ - + Reset System إعادة تشغيل النظام - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? لن يتم تمكين الوضع الصعب جداً حتى تتم إعادة تشغيل النظام. هل تريد إعادة تشغيل النظام الآن؟ @@ -175,239 +175,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements تفعيل الإنجازات - - + + Enable Hardcore Mode تفعيل الوضع شديد الصعوبة - - + + Test Unofficial Achievements اختبار الإنجازات الغير رسمية - - + + Enable Sound Effects تفعيل المؤثرات الصوتية - + Notifications الإشعارَات - - + + 5 seconds 5 ثواني - + Account الحساب - - + + Login... تسجيل الدخول... - + View Profile... عرض الملف الشخصي... - + Settings الإعدادات - - + + Enable Spectator Mode تفعيل وضع المشاهد - - + + Enable Encore Mode تفعيل وضع الظهور - - + + Show Achievement Notifications عرض إشعارات الإنجازات - - + + Show Leaderboard Notifications عرض إشعارات المتصدرين - - + + Overlay Settings + إعدادات الغطاء + + + + + Top Left + فوق يسار + + + + + Top Center + فوق وسط + + + + + Top Right + فوق يمين + + + + + Center Left + وسط يسار + + + + + Center + وسط + + + + + Center Right + وسط يمين + + + + + Bottom Left + تحت يسار + + + + + Bottom Center + تحت وسط + + + + Bottom Right (Default) + تحت يمين (الإفتراضي) + + + + Notification Position: + موقع الإشعارات: + + + + None + لا شيء + + + + Top Left (Default) + فوق يسار (الإفتراضي) + + + + + Bottom Right + تحت يمين + + + + Overlay Position: + موقع الغطاء: + + + + Enable In-Game Overlays تفعيل الواجهة أثناء اللعب - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects المؤثرات الصوتية - - - + + + Browse... اختر من جهازك... - - - + + + Reset - إعادة للأصل + إعادة ضبط - + Achievement Unlock Sound - صوت الحصول علي الإنجازات + صوت الحصول على الإنجازات - - - + + + Preview استعرض - + Notification Sound صوت الإشعار - + Leaderboard Submit Sound صوت التقديم علي لائحة الأوائل - + Username: Login token generated at: اسم المستخدم: تم إنشاء رمز تسجيل الدخول في: - + Game Info معلومات اللعبة - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 يستخدم RetroAchievements كقاعدة بيانات للانجازات ولتتبع آداء اللاعب. لاستخدام الانجازات يرجى انشاء حساب في <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">لعرض قائمة الانجازات داخل اللعبة اضغط على مفتاح الاختصار لـ<span style=" font-weight:600;">فتح قائمة الايقاف</span> و اختر <span style=" font-weight:600;">الانجازات</span> من القائمة.</p></body></html> - - - - - + + + + + Unchecked لم يتم التحقق - + + Determines where achievement/leaderboard overlays are positioned on the screen. + تحديد مكان قائمة المتصدرين\ الإنجازات على الشاشة. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. عند التمكين، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. عند التمكين، سوف يعرض PCSX2 الإنجازات من مجموعات الإنجازات الغير رسمية. يرجى ملاحظة أن هذه الإنجازات لا يتم تتبعها بواسطة "RetroAchievements"، لذلك يتم فتحها من جديد في كل مرة. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. تفعيل وضع التحدي للإنجازات, يشمل تتبع لائحة المتصدرين. يُعطل ميزة حفظ الحاله والغش والحركة البطيئة. - - - + + + + Checked تم التحقق - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. تشغيل المؤثرات الصوتية للأحداث مثل فتح الإنجازات وتقديم لوحة المتصدرين. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - عرض أيقونات في الزاوية اليمنى أسفل الشاشة عندما يكون هناك تحدي أو إنجاز يمكن الحصول عليه. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. عند التمكين وتسجيل الدخول، سيقوم PCSX2 بالبحث عن الإنجازات عند بدء التشغيل. - + Displays popup messages on events such as achievement unlocks and game completion. عرض رسائل منبثقة حول أحداث مثل فتح الإنجازات وإكمال اللعبة. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. يعرض الرسائل المنبثقة عند البدء، أو التقديم، أو فشل تحدي لوحة المتصدرين. - + Custom Sound Effect تأثير صوتي مخصص - + Any أي شيء - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. اختار صوت الأشعار الذي يتم تشغيله كلما تتلقي إشعاراً, حصلت علي إنجاز أو قدمت علي لائحة الأوائل. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + موقع الغطاء + + + + Notification Position + موقع الإشعارات + + + When enabled, each session will behave as if no achievements have been unlocked. عند التمكين، ستعمل كل جلسة كما لو لم يتم فتح أي إنجازات. - + Reset System إعادة تعيين النظام - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? لن يتم تمكين الوضع الصعب حتى يتم إعادة تعيين النظام. هل تريد إعادة تعيين النظام الآن؟ - - + + %n seconds %n ثانية @@ -419,19 +535,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. اسم المستخدم: %1 رمز تسجيل الدخول تم إنشاؤه في %2 - + Logout تسجيل الخروج - + Not Logged In. لم يتم تسجيل الدخول. @@ -439,33 +555,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. سيتم تفعيل الوضع الصعب جداً عند إعادة تشغيل النظام. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} لا يمكن القيام به بينما الوضع الصعب جداً نشط. هل تريد تعطيل الوضع الصعب جداً؟ سيتم إلغاء {0} إذا اخترت لا. - + Hardcore mode is now enabled. تم الآن تفعيل الوضع الصعب جداً. - + {} (Hardcore Mode) {} (الوضع الصعب جداً) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -478,7 +594,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -491,22 +607,22 @@ Login token generated on %2. - + {} (Unofficial) {} (غير رسمي) - + Mastered {} متقن {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -519,7 +635,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -532,267 +648,285 @@ Login token generated on %2. - + Leaderboard attempt started. بدأت محاولة التصدر. - + Leaderboard attempt failed. فشلت محاولة التصدر. - + Your Time: {}{} وقتك: {}{} - + Your Score: {}{} النتيجة الخاصة بك: {}{} - + Your Value: {}{} القيمة الخاصة بك: {}{} - + (Submitting) (تقديم) - + Achievements Disconnected الإنجازات معطلة - + An unlock request could not be completed. We will keep retrying to submit this request. تعذر عن إكمال طلب فتح الإنجاز. سوف نواصل محاولة إرسال هذا الطلب. - + Achievements Reconnected تم إعادة الاتصال بالإنجازات - + All pending unlock requests have completed. لقد اكتملت جميع طلبات إلغاء القفل المعلقة. - + Hardcore mode is now disabled. تم تعطيل الوضع الصعب جداً. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} النتيجة: {0} نقطة (المستوى السهل: {1} نقطة) الرسائل غير المقروءة: {2} - - + + Confirm Hardcore Mode تأكيد الوضع الصعب جداً - + Active Challenge Achievements الإنجازات النشطة - + (Hardcore Mode) (الوضع الصعب جداً) - + You have unlocked all achievements and earned {} points! لقد قمت بفتح جميع الإنجازات وحصلت على {} نقاط! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed فشل تنزيل لوحة المتصدرين - + Your Time: {0} (Best: {1}) وقتك: {0} (الرقم القياسي: {1}) - + Your Score: {0} (Best: {1}) نتيجتك: {0} (الرقم القياسي: {1}) - + Your Value: {0} (Best: {1}) القيمة الخاصة بك: {0} (الرقم القياسي: {1}) - + {0} Leaderboard Position: {1} of {2} {0} مركز المتصدرين: {1} من {2} - + Server error in {0}: {1} خطأ في الخادم {0}: {1} - + Yes نعم - + No لا - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. لقد قمت بفتح {0} من انجازات {1} ، وكسب {2} من {3} نقاط ممكنة. - + Unknown غير معروف - + Locked مقفل - + Unlocked مُنْجز - + Unsupported غير مدعوم - + Unofficial غير رسمي - + Recently Unlocked تم اتجازه مؤخرا - + Active Challenges التحديات النشطة - + Almost There على وشك الإنجاز - + {} points {} نقاط - + {} point {} نقطة - + XXX points نقاط XXX - + Unlocked: {} مُنْجز: {} - + This game has {} leaderboards. تحتوي هذه اللعبة على {} جداول للمتصدرين. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. يتم تعطيل تقديم النقاط بسبب وضع المتشدد. لوحة المتصدرين مقروءة فقط. - + Show Best عرض الأفضل - + Show Nearby عرض قريب - + Rank الترتيب - + Name إسم - + Time الوقت - + Score النتيجة - + Value القيمة - + Date Submitted تاريخ التقديم - + Downloading leaderboard data, please wait... تحميل بيانات لوحة المتصدرين، يرجى الانتظار... - - + + Loading... جارٍ التحميل... - - + + This game has no achievements. هذه اللعبة ليس لها إنجازات. - + Failed to read executable from disc. Achievements disabled. فشل في قراءة الـ EXE من القرص، تم تعطيل الإنجازات. @@ -800,325 +934,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] استخدام الإعدادات العامة [%1] - + Rounding Mode وضع التقريب - - - + + + Chop/Zero (Default) شوب/صفر (افتراضي) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> يغير كيفية تعامل PCSX2 مع التقريب أثناء محاكاة وحدة النقطة العائمة (EE FPU) الخاصة بمحرك Emotion Engine's. نظرًا لأن وحدات FPU المختلفة في PS2 غير متوافقة مع المعايير الدولية، فقد تحتاج بعض الألعاب إلى أوضاع مختلفة لإجراء العمليات الحسابية بشكل صحيح. تتعامل القيمة الافتراضية مع الغالبية العظمى من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تكون هناك مشكلة واضحة في اللعبة يمكن أن يسبب عدم الاستقرار.</b> - + Division Rounding Mode وضع تقريب القسمة - + Nearest (Default) الأقرب (الافتراضي) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> تحديد كيفية تقريب نتائج تقسيم الفاصلة العائمة. تحتاج بعض الألعاب إلى إعدادات محددة؛ <b>تعديل هذا الإعداد عندما لا تكون هناك مشكلة واضحة في اللعبة يمكن أن يسبب عدم الاستقرار.</b> - + Clamping Mode وضع حد الأرقام - - - + + + Normal (Default) عادي (إفتراضي) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> غير كيفية تعامل PCSX2 مع الأعداد العشرية في نطاق x86 القياسي. القيمة الافتراضية مع الغالبية العظمى من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تكون هناك مشكلة واضحة في اللعبة يمكن أن يسبب عدم الاستقرار.</b> - - + + Enable Recompiler تمكين مُعيد البناء - + + - - - - - - - - - - - + + + + + + + + + + Checked محدد - + Use Save State Selector اختار الحالة المحفوظة - + Show a save state selector UI when switching slots instead of showing a notification bubble. أظهر واجهة تحديد الحالة المحفوظة عند التبديل بين المداخل بدل فقاعة إرسال إشعار. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. تنفيذ التَّرْجَمَةً الثنائية just-in-time من كود الآلة MIPS-IV 64-bit إلي x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). اكتشاف حلقات الانتظار - + Moderate speedup for some games, with no known side effects. تسريع متوسط لبعض الألعاب، بدون آثار جانبية معروفة. - + Enable Cache (Slow) تمكين ذاكرة التخزين المؤقت (بطيء) - - - - + + + + Unchecked غير محدد - + Interpreter only, provided for diagnostic. مترجم فقط، هذا الاختيار موجود لتشخيص المشاكل فقط. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. اكتشاف استخدام INTC - + Huge speedup for some games, with almost no compatibility side effects. تسريع كبير لبعض الألعاب، يكاد لا يكون له آثار جانبية على التوافق. - + Enable Fast Memory Access تمكين الوصول السريع للذاكرة - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) يستخدم الترقيع المرجعي (BackPatching) لتجنب تنظيف ذاكرة المعالج عند كل عملية وصول للذاكرة. - + Pause On TLB Miss توقف في حالة فقد TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. إيقاف تشغيل الآلة الافتراضية عند فقد TLB، بدلا من تجاهلها والاستمرار. لاحظ أن الآلة الافتراضية ستتوقف بعد نهاية الحاجز، وليس بناء على التعليمات التي تسببت في الاستثناء. يرجى الرجوع إلى وحدة التحكم لرؤية العنوان الذي حدث فيه وصول غير صحيح. - + Enable 128MB RAM (Dev Console) تفعيل ذاكرة الوصول العشوائي 128MB (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. يكشف عن ذاكرة إضافية قدرها 96 ميغابايت للآلة الافتراضية. - + VU0 Rounding Mode وضع التقريب VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 0 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + VU1 Rounding Mode وضع التقريب VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 1 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + VU0 Clamping Mode وضع التحامل VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 0 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + VU1 Clamping Mode وضع التحامل VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 1 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + Enable Instant VU1 تشغيل VU1 الفوري - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. تشغيل VU1 على الفور. يُعطي تحسينا متواضعا للسرعة في معظم الألعاب. آمن لمعظم الألعاب، ولكن بعض الألعاب قد تظهر أخطاء في الرسوم. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. تمكين مُعيد بناء برامج VU0 (في وضع المايكرو) - + Enables VU0 Recompiler. يمكن مُعيد بناء برامج VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. تمكين مُعيد بناء برامج VU1 - + Enables VU1 Recompiler. يمكن مُعيد بناء برامج VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) تسريع mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. تسريع جيد ونسبة توافق عالية، قد يسبب أخطاء في الرسوم. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. يترجم كود الآلة لبرامج MIPS-IV 32-bit عند وقت التنفيذ إلى كود الآلة الذي يعمل على معالج x86. - + Enable Game Fixes تفعيل إصلاحات الألعاب - + Automatically loads and applies fixes to known problematic games on game start. يقوم تلقائياً بتطبيق الإصلاحات على الألعاب ذات المشاكل المعروفة عند بَدْء اللعبة. - + Enable Compatibility Patches تفعيل تعديلات التوافق - + Automatically loads and applies compatibility patches to known problematic games. يقوم تلقائياً بتطبيق تعديلات التوافق على الألعاب ذات المشاكل المعروفة. - + Savestate Compression Method طريقة ضغط مِلف حفظ الحالة - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. تحدد الخوارزمية المستخدمة لضغط الحالات المحفوظة. - + Savestate Compression Level مستوى ضغط الحالة المحفوظة - + Medium متوسط - + Determines the level to be used when compressing savestates. تحدد مستوى ضغط الحالات المحفوظة. - + Save State On Shutdown حفظ جلسة اللعبة عند الأغلاق - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. يحفظ حالة المحاكي تلقائياً عند إطفائه أو الخروج منه, يمكنك الاستئناف من حيث انتهيت في المرة القادمة. - + Create Save State Backups إنشاء حالات محفوظة احتياطية - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. ينشئ نسخة من حالة محفوظة إذا وجدت عند الحفظ. المِلَفّ الاحتياطي له امتداد (.backup). @@ -1127,318 +1261,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. قد يتسبب تغيير هذه الخيارات في مشاكل في الألعاب. قم بالتعديل على مسؤوليتك الخاصة، لن يوفر فريق PCSX2 الدعم أثناء استخدام هذه الإعدادات. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. وضع التقريب: - - - + + + Nearest الأقرب - - - - + + + + Negative سلبي - - - - + + + + Positive إيجابي - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. وضع حد الأرقام: - - + + None لا شيء - - - + + + Normal (Default) عادي (إفتراضي) - - - + + + Chop/Zero (Default) شوب/صفر (افتراضي) - + Division Rounding Mode: Rounding refers here to the mathematical term. وضع دوران التقسيم: - + Nearest (Default) الأقرب (الافتراضي) - + Chop/Zero شوب/صفر - + None ClampMode لا شيء - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). إضافي + حفظ العلامة - + Full كامل - + Wait Loop Detection اكتشاف حلقات الانتظار - - + + Enable Recompiler تمكين مُعيد البناء - + Enable Fast Memory Access تمكين الوصول السريع للذاكرة - + Enable Cache (Slow) تمكين ذاكرة التخزين المؤقت (بطيء) - + INTC Spin Detection اكتشاف استخدام INTC - + Pause On TLB Miss توقف في حالة فقد TLB - + Enable 128MB RAM (Dev Console) تفعيل ذاكرة الوصول العشوائي 128MB (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: وضع تقريب VU1: - + mVU Flag Hack تسريع mVU Flag Hack - + Enable VU1 Recompiler تمكين مُعيد بناء برامج VU1 - + Enable VU0 Recompiler (Micro Mode) تمكين مُعيد بناء برامج VU0 (في وضع المايكرو) - + Enable Instant VU1 تفعيل حالة VU1 - - + + Extra إضافي - + VU0 Clamping Mode: وضع حد الأرقام لوحدة VU0: - + VU0 Rounding Mode: وضع التقريب لوحدة VU0: - + VU1 Clamping Mode: وضع حد الأرقام لوحدة VU1: - + I/O Processor (IOP, MIPS-I) معالج IOP (MIPS-I) - + Game Settings إعدادات اللعبة - + Enable Game Fixes تفعيل إصلاحات الألعاب - + Enable Compatibility Patches تفعيل تعديلات التوافق - + Create Save State Backups إنشاء حالات محفوظة أحتياطية - + Save State On Shutdown حفظ الحالة عند الإطفاء - - Frame Rate Control - التحكم في معدل الإطارات - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - هرتز - - - - PAL Frame Rate: - معدل إطارات PAL: - - - - NTSC Frame Rate: - معدل إطارات NTSC: - - - + Savestate Settings إعدادات حفظ جلسة اللعبة - + Compression Level: مستوى الضغط: - + Compression Method: طريقة الضغط: - + Uncompressed غير مضغوط - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) منخفض (سريع) - + Medium (Recommended) متوسط (مستحسن) - + High عالي - + Very High (Slow, Not Recommended) عالي جدا (بطيء، غير مستحسن) - + Use Save State Selector اختار الحالة المحفوظة - + PINE Settings إعدادات PINE - + Slot: خانة: - + Enable تفعيل @@ -1571,13 +1683,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings إعدادات التوسيع - + Stretch Settings إعدادات التمدد @@ -1625,7 +1737,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound كتم كل الصوت @@ -1635,7 +1747,7 @@ Leaderboard Position: {1} of {2} المزامنة: - + TimeStretch (Recommended) تمطيط الوقت (مستحسن) @@ -1660,192 +1772,192 @@ Leaderboard Position: {1} of {2} جهاز الإخراج: - + Synchronization المزامنة - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. في حالة الخروج عن سرعة 100%، يتم ضبط سرعة الصوت بدلاً من هبوط معدل الإطارات، يوفر صوت أفضل في التسارع/التباطؤ. - - + + Default الافتراضي - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. يحدد حجم التخزين المؤقت الذي سيملأه المُمطط الزمني، هذا الإعداد يحدد متوسط مدة الاستجابة حيث سيتم تمطيط وتقليص الصوت لإبقاء حجم الذاكرة المؤقتة مساوٍ لهذا الإعداد. - + Output Latency وقت استجابة الإخراج - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. يحدد التأخير من ذاكرة التخزين المؤقت إلى إخراج صوت المضيف (الحاسوب). يمكن ضبطه إلى قيمة أقل من وقت استجابة الهدف لتقليل تأخر الصوت. - + Resets output volume back to the global/inherited setting. إعادة تعيين مستوى صوت الإخراج إلى الإعدادات العالمية/الموروثة. - + Resets output volume back to the default. إعادة تعيين مستوى صوت الإخراج مرة أخرى إلى الافتراضي. - + Resets fast forward volume back to the global/inherited setting. إعادة تعيين مستوى صوت الإخراج إلى الإعدادات العالمية/الموروثة. - + Resets fast forward volume back to the default. إعادة تعيين مستوى صوت الإخراج مرة أخرى إلى الافتراضي. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. لايوجد + - - + % % - + Audio Backend خلفية الصوت - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. تحدد الخلفية الصوتية كيفية تقديم الأطر التي ينتجها المحاكي إلى المضيف. يوفر Cubeb أدنى تأخير إذا واجهتك مشكلات، حاول خلفية SDL. تعطل نهاية الخلفية جميع مخرج الصوت المضيف. - - + + + - %1 ms %1 ملي ثانية - + Buffer Size حجم المخزون المؤقت - + Output Volume مستوى الصوت - + Controls the volume of the audio played on the host. يتحكم في حجم الصوت الذي يتم تشغيله على المضيف. - + Fast Forward Volume تسريع الإقلاع - + Controls the volume of the audio played on the host when fast forwarding. يتحكم في حجم الصوت الذي يتم تشغيله على المضيف عند الشحن السريع. - + Unchecked غير محدد - + Prevents the emulator from producing any audible sound. يمنع المحاكي من إنتاج أي صوت مسموع. - + Expansion Mode وضع التوسيع - + Disabled (Stereo) معطل (ستيفوري) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. يحدد كيفية توسيع الصوت من ستيريو إلى المحيط من أجل الألعاب المدعومة. ويشمل هذا الألعاب التي تدعم Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. إعدادات التوسيع الصوتيتعمل هذه الإعدادات على ضبط سلوك موسع القناة القائم على الصوت المحيطي الحر.” FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. هذه الإعدادات صقل سلوك ممتد وقت الصوت SoundTouch عند تشغيله خارج سرعة 100٪. - + Reset Volume إعادة تعيين مستوى الصوت - + Reset Fast Forward Volume إعادة تسريع الإقلاع - + Unknown Device "%1" جهاز غير معروف "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) الحد الأقصى لللاتفية: %1 م. م. ث (مخزن%2 mالمؤقت + %3 mوسع + %4 م. م. م.) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) متوسط التأخير: %1 م. ث (%2 م. ث ذاكرة تخزين مؤقت + %3 م. ث إخراج) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) الحد الأقصى لللاتفية: %1 م. ث (%2 mm، الحد الأدنى للمخرجات غير معروف) - + Maximum Latency: %1 ms (minimum output latency unknown) متوسط التأخير: %1 م. ث (الحد الأدنى للإخراج غير معروف) @@ -2122,33 +2234,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot تمهيد سريع - + Fast Forward Boot تسريع الإقلاع - + Checked محدد - + Patches the BIOS to skip the console's boot animation. يقوم بتعديل BIOS لتخطي مقدمة' PlayStation 2. - + Unchecked غير محدد - + Removes emulation speed throttle until the game starts to reduce startup time. يزيل صِمَام سرعة المحاكاة حتى تبدأ اللعبة لتقليل وقت البَدْء. @@ -2252,82 +2364,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute تنفيذ - - + + -- -- - - - Enabled - مفعّل - - - - - Disabled - معطَّل - - - + Read قراءة - + Write(C) (C) = changes, as in "look for changes". كتابة(حالي) - + Write كتابة - + TYPE Warning: limited space available. Abbreviate if needed. النوع - + OFFSET Warning: limited space available. Abbreviate if needed. إزاحة - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. الحجم / الاسم - + INSTRUCTION Warning: limited space available. Abbreviate if needed. التعليمات - + CONDITION Warning: limited space available. Abbreviate if needed. الشرط - + HITS Warning: limited space available. Abbreviate if needed. التطابقات - + X Warning: limited space available. Abbreviate if needed. X @@ -2341,42 +2446,42 @@ Leaderboard Position: {1} of {2} استمارة - + New جديد - + Edit تعديل - + Copy نسخ - + Delete حذف - + Copy all as CSV نسخ الكل كـ ملف CSV - + Paste from CSV لصق من ملف CSV - + Load from Settings تحميل من الإعدادات - + Save to Settings حفظ إلى الإعدادات @@ -2418,6 +2523,11 @@ Leaderboard Position: {1} of {2} Unknown غير معروف + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3528,7 +3638,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. منفذ ذراع التحكم %1 %2 @@ -3683,7 +3792,7 @@ You cannot undo this action. اعتراض DHCP - + Enabled مفعّل @@ -3788,13 +3897,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3850,109 +3959,109 @@ You cannot undo this action. داخلي - - + + Use Global Setting [%1] استخدام الإعدادات العامة [%1] - + Name الاسم - + Url الرابط - + Address العنوان - - + + Hosts File ملفات المستضيف - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts مضيفي DNS - + Exported Successfully تم التصدير بنجاح - + Failed to open file فشل فتح الملف - + No Hosts in file لا يوجد مضيفين في الملف - + Imported Successfully تم الاستيراد بنجاح - - + + Per Game Host list قائمة مضيفين للألعاب المخصصة - + Copy global settings? نسخ الإعدادات العامة؟ - + Delete per game host list? حذف قائمة المضيفين للألعاب المخصصة؟ - + HDD Image File ملف صورة محرك القرص الصلب - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? استبدال الملف؟ - + HDD image "%1" already exists. Do you want to overwrite? @@ -3961,26 +4070,64 @@ Do you want to overwrite? هل تريد استبدالها؟ - + HDD Creator منشئ القرص الصلب - + HDD image created تم إنشاء صورة القرص الصلب - + Use Global استخدم العام - + Override تجاوز + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4163,34 +4310,124 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - <i>No symbol sources in database.</i> + - + <i>Start this game to modify the symbol sources list.</i> - <i>Start this game to modify the symbol sources list.</i> + <i>ابدأ هذه اللعبة لتعديل قائمة مصادر الرموز.</i> - + Path المسار - + Base Address العنوان الأساسي - + Condition حالة - + Add Symbol File إضافة مِلَفّ للرمز + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4208,345 +4445,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - واجهة المستخدم - - - - - Analysis - تحليل - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - هذه الإعدادات تتحكم في ماذا ومتى ينتقل التحليل يجب أن يتم إجراؤه على البرنامَج الذي يعمل في الآلة الافتراضية بحيث يمكن عرض المعلومات الناتجة في المصحح. - - - - Automatically Analyze Program: - تحليل البرنامَج تِلْقائيًا: - - - - Always - دائماً - - - - - If Debugger Is Open - إذا كان جهاز مُشَخِّص الأخْطَاء مفتوح - - - - Never - مطلقاً - - - - Generate Symbols For IRX Exports - توليد الرموز لصادرات IRX - - - - GS - GS - - - - Draw Dumping - تفريغ الرسم - - - - Dump GS Draws - تفريغ رسوم GS - - - - Save RT - حفظ مدة العرض - - - - Save Frame - حفظ الإطار - - - - Save Texture - حفظ الإكساء - - - - Save Depth - حفظ العمق - - - - Save Alpha - Save Alpha - - - - Save Info - حفظ المعلومات - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - مكان اخراج تفريغ الرسومات (هاردوير): - - - - Software Dump Directory: - مكان اخراج تفريغ الرسومات (سوفتوير): - - - - - Browse... - تصفح‫... - - - - - Open... - فتح... - - - - Trace Logging - Trace Logging - - - + Enable - تفعيل + Enable - + EE - EE + EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF - VIF + VIF - + COP1 (FPU) - COP1 (FPU) + COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 - R5900 + R5900 - + COP0 - COP0 + COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory - الذاكرة + Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS - BIOS + BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD - قرص ال دي في دي + CDVD - + R3000A - R3000A + R3000A - + Memcards - بطاقات التخزين + Memcards - + Pad Pad - + MDEC - MDEC + MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + واجهة المستخدم + + + + Analysis + تحليل + + + + If Debugger Is Open + إذا كان جهاز مُشَخِّص الأخْطَاء مفتوح + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked محدَّد - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4557,456 +4664,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked غير محدد - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - غير محدد - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - محدد - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - أضف إلى + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5024,65 +5152,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5131,7 +5264,7 @@ Do you want to overwrite? - + Run تشغيل @@ -5257,7 +5390,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause إيقاف مؤقت @@ -5270,160 +5403,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5431,27 +5572,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5471,45 +5612,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout حذف التخطيط - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5563,6 +5714,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5595,87 +5751,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image لا توجد صورة - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) اللعبة: %1 (%2) - + Rich presence inactive or unsupported. خاصية Discord Rich Presence غير نشطة أو غير مدعومة. - + Game not loaded or no RetroAchievements available. اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة. - - - - + + + + Error خطأ - + Failed to create HTTPDownloader. فشل إنشاء HTTPDownloader. - + Downloading %1... جار التحميل %1... - + Download failed with HTTP status code %1. فشل التنزيل مع رمز حالة HTTP %1. - + Download failed: Data is empty. فشل التحميل: البيانات فارغة. - + Failed to write '%1'. فشل إنشاء '%1'. @@ -5683,405 +5844,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control التحكم بالسرعة - + Normal Speed: السرعة العادية: - + System Settings إعدادات النظام - - + + Enable Cheats تفعيل الشفرات - + Slow-Motion Speed: سرعة التبطيء: - + Fast-Forward Speed: سرعة التقدم السريع: - + Enable Multithreaded VU1 (MTVU) تمكين تعدد مهام وحدة VU1 (MTVU) - - + + Enable Host Filesystem تمكين نظام ملفات المضيف - - + + Enable Fast CDVD تفعيل CDVD السريع - - + + Enable CDVD Precaching تمكين التحقق من CDVD - - + + Enable Thread Pinning A - + EE Cycle Skipping: تخطي دورات EE: - - + + Disabled معطَّل - + Mild Underclock تخفيض خفيف لتردد التشغيل - + Moderate Underclock تخفيض متوسط لتردد التشغيل - + Maximum Underclock تخفيض أقصى لتردد التشغيل - + EE Cycle Rate: معدل دورات EE: - + 50% (Underclock) 50% (تقليل التردد) - + 60% (Underclock) 60% (تقليل التردد) - + 75% (Underclock) 75% (تقليل التردد) - - + + 100% (Normal Speed) 100% (سرعة عادية) - + 130% (Overclock) 130% (زيادة التردد) - + 180% (Overclock) 180% (زيادة التردد) - + 300% (Overclock) 300% (زيادة التردد) - + Frame Pacing / Latency Control سرعة الإطارات / التحكم في التأخير - + frames This string will appear next to the amount of frames selected, in a dropdown box. إطارات - + Maximum Frame Latency: الحد الأقصى لتأخر الإطارات: - - + + Use Host VSync Timing A - - + + Sync to Host Refresh Rate مزامنة مع معدل تحديث المضيف - - + + Optimal Frame Pacing سرعة الإطارات المثلى - - + + Vertical Sync (VSync) المزامنة العمودية (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] استخدام الإعدادات العامة [%1] - + Normal Speed السرعة العادية - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. يحدد سرعة المحاكاة المستهدفة. لا يوجد ضمان أن الحاسوب سيستطيع الوصول إلى هذه السرعة، وعند عدم الوصول إليها فسيعمل PCSX2 بأسرع ما يستطيع. - - + + User Preference تفضيلات المستخدم - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked محدَّد - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. قد تُزيد القيم الأعلى معدل الإطارات الداخلية في الألعاب، ولكن ستزيد متطلبات وحدة المعالجة المركزية زيادة كبيرة. وسوف تقلل القيم الأقل من تحميل على المعالج مما يسمح للألعاب الخفيفة الوزن أن تعمل بالسرعة الكاملة على وحدات المعالجة المركزية الأضعف. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. يجعل وحدة العالجة المركزية (Emotion Engine) يتخطى دورات. هذا يساعد في بعض الألعاب مثل Shadow of the Colossus. لكن في معظم الأوقات يضر هذا الإعداد الأداء. - - - - - - - - - - + + + + + + + + + + + Unchecked غير محدد - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - الوصول السريع إلى القرص، وقت تحميل أقل. تحقق من قوائم التوافق من HDLoader للألعاب المعروفة التي تواجه مشكلات في هذا. - - - + Automatically loads and applies cheats on game start. يحمّل ويطبق الشفرات تلقائيا عند بدء اللعبة. - + Allows games and homebrew to access files / folders directly on the host computer. يسمح للألعاب و الـ homebrew بالوصول إلى الملفات / المجلدات مباشرة على جهاز الكمبيوتر المضيف. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" سرعة التقدم السريع - + 100% ٪۱۰۰ - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. سرعة التقدم الإطارات. ستُعتمد هذه السرعة عند الضغط على زر التقدم. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" سرعة التبطيء - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. سرعة تبطيء الفريمات. ستُعتمد هذه السرعة عند الضغط على زر تبطيء الفريمات. - + EE Cycle Rate معدل دورات EE - + EE Cycle Skip تخطي دورات EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - وضع الأولوية لمسارات محددة للمعالج مع ترتيب معين متجاهلاً برنامَج جدولة النظام. قد يساعد المعالجات ذات قدرة الأداء الأساسي العالية والأداء الأقل في الخلفية (مثل معالجات إنتل الجيل الثاني عشر والمعالجات الحديثة من شركات مثل إنتل وإيه إم دي). - - - + Enable Multithreaded VU1 (MTVU1) تمكين تعدد مهام وحدة VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. يفيد بتسريع المحاكات على معالج بـ 4 أنوية أو أكثر لمعظم الألعاب، ولكن قد يسبب مشاكلاً مع ألعاب أخرى. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. تحميل صورة القرص إلى ذاكرة الوصول العشوائي قبل بدء تشغيل الجهاز الافتراضي. يمكن أن تقلل من الأشياء على الأنظمة ذات الأقراص الصلبة التي لها أوقات استيقاظ طويلة، ولكنها تزيد بشكل كبير من أوقات التشغيل. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. وضع حد الإطارات إلى صفر، حيث يجعل كل إطار يظهر كاملاً مع زر التحكم قبل أن يظهر الإطار التالي. ومن شأن استخدام هذا الإعداد أن يقلل من تأخر إدخال أزرار التحكم على حساب متطلبات المعالج ووحدة الرسوم بشكل ملحوظ. - + Maximum Frame Latency الحد الأقصى لتأخر الإطارات - + 2 Frames إطارين - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. يُعدل سرعة المحاكاة ليتطابق معدل التحديث الخاص بالجهاز المُحاكى مع الجهاز المضيف، عند تفعيل خياري Vsync واعادة أخذ عينات الصوت. هذا يتسبب في أكبر سلاسة في الحركة ممكنة، على حساب احتمال زيادة معدل المحاكة بمعدل لا يزيد عن 1%. هذا الخيار لن يُعطي أي مفعول في حالة اختلاف معدل أُطر الجهاز المحاكى عن الجهاز المضيف بشكل شاسع. يجب على أصحاب شاشات معدل التحديث المتغير تعطيل هذا الخيار. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - قم بتمكين هذا الخيار لمطابقة PCSX2'معدل تحديث s مع شاشة أو شاشة الشاشة الحالية. يتم تعطيل VSync تلقائياً عندما يكون من غير الممكن (على سبيل المثال التشغيل بسرعة غير 100%). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - عند المزامنة مع معدل تحديث المضيف، يعطل هذا الخيار's PCSX2's توقيت الإطار الداخلي، ويستخدم المضيف عوضا عنها. يمكن أن يؤدي إلى سلاسة وتيرة الإطار، <strong>لكن على حساب زيادة تأخير المدخلات</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time التاريخ والوقت الحالي - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] استخدام الإعدادات العامة [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. غير محدود - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. مُخصّص - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] مخصص [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed سرعة مخصصة - + Enter Custom Speed أدخل السرعة المخصصة @@ -6089,12 +6250,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6168,12 +6329,12 @@ Do you want to overwrite? FileOperations - + Failed to show file فشل في عرض الملف - + Failed to show file in file explorer. The file was: %1 @@ -6182,30 +6343,30 @@ The file was: %1 الملف كان: %1 - + Show in Folder Windows action to show a file in Windows Explorer عرض في المجلد - + Show in Finder macOS action to show a file in Finder عرض في الباحث - + Open Containing Directory Opens the system file manager to the directory containing a selected file فتح مجلد المحتوى - + Failed to open URL فشل فتح الرابط - + Failed to open URL. The URL was: %1 @@ -6217,417 +6378,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory مجلد ذاكرة التخزين المؤقت - - - - - + + + + + + Browse... تصفح‫... - - - - - + + + + + + Open... فتح... - - - - - + + + + + + Reset إعادة تعيين - + Used for storing shaders, game list, and achievement data. تستخدم لتخزين الشادرز، وقائمة اللعبة، وبيانات الإنجاز. - + Cheats Directory مجلد الشفرات - + Used for storing .pnach files containing game cheats. تستخدم لتخزين ملفات pnach التي تحتوي على شفرات الألعاب. - + Covers Directory مجلد الأغلفة - + Used for storing covers in the game grid/Big Picture UIs. تستخدم لتخزين الأغلفة في نظام عرض شبكة اللعبة أو واجهة استخدام الصورة الكبيرة. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory مجلد لقطات الشاشة - + Used for screenshots and saving GS dumps. يُستخدم لحفظ لقطات الشاشة. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory مجلد حالات الحفظ - + Used for storing save states. يستخدم لتخزين حالات الحفظ. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه. - + Use Global Setting استخدام الإعدادات العامة - + Automatic binding failed, no devices are available. فشل الربط التلقائي، لا توجد أجهزة متاحة. - + Game title copied to clipboard. تم نسخ عنوان اللعبة إلى الحافظة. - + Game serial copied to clipboard. تم نسخ تسلسل اللعبة إلى الحافظة. - + Game CRC copied to clipboard. تم نسخ CRC اللعبة إلى الحافظة. - + Game type copied to clipboard. تم نسخ نوع اللعبة إلى الحافظة. - + Game region copied to clipboard. تم نسخ منطقة اللعبة إلى الحافظة. - + Game compatibility copied to clipboard. تم نسخ توافق اللعبة إلى الحافظة. - + Game path copied to clipboard. تم نسخ مسار اللعبة إلى الحافظة. - + Controller settings reset to default. إعادة تعيين إعدادات ذراع التحكم إلى الافتراضي. - + No input profiles available. لا توجد ملفات تعريف للمدخلات المتاحة. - + Create New... إنشاء جديدة... - - Enter the name of the input profile you wish to create. - أدخل اسم الملف الشخصي للمدخل الذي ترغب في إنشائه. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. هل أنت متأكد من أنك تريد استعادة الإعدادات الافتراضية؟ سيتم فقدان أي تفضيلات. - + Settings reset to defaults. إعادة تعيين الإعدادات إلى الإعدادات الافتراضية. - + No save present in this slot. لا يوجد حفظ في هذه الخانة. - + No save states found. لم يتم العثور على حالات حفظ. - + Failed to delete save state. فشل حذف حالة الحفظ. - + Failed to copy text to clipboard. فشل نسخ النص إلى الحافظة. - + This game has no achievements. هذه اللعبة ليس لها إنجازات. - + This game has no leaderboards. هذه اللعبة ليس لديها المتصدرين. - + Reset System إعادة تعيين النظام - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? لن يتم تمكين الوضع الصعب حتى يتم إعادة تعيين النظام. هل تريد إعادة تعيين النظام الآن؟ - + Launch a game from images scanned from your game directories. ابدأ لعبة من الصور الممسوحة ضوئيا من أدلة اللعبة الخاصة بك. - + Launch a game by selecting a file/disc image. بدء لعبة عن طريق اختيار صورة ملف/قرص مدمج. - + Start the console without any disc inserted. بدء تشغيل وحدة التحكم دون إدخال أي قرص. - + Start a game from a disc in your PC's DVD drive. ابدأ لعبة من قرص في محرك الأقراص DVD الخاص بك على جهاز الكمبيوتر'. - + No Binding لا يوجد ربط - + Setting %s binding %s. إعداد %s ربط %s. - + Push a controller button or axis now. اضغط على زر أو محور وحدة تحكم الآن. - + Timing out in %.0f seconds... مهلة في %.0f ثانية... - + Unknown غير معروف - + OK حسناً - + Select Device اختيار الجهاز - + Details تفاصيل - + Options خيارات - + Copies the current global settings to this game. نسخ الإعدادات العامة الحالية إلى هذه اللعبة. - + Clears all settings set for this game. مسح جميع الإعدادات التي تم تعيينها لهذه اللعبة. - + Behaviour السُلوك - + Prevents the screen saver from activating and the host from sleeping while emulation is running. يمنع موفر الشاشة من التفعيل والمضيف من السكون أثناء تشغيل المحاكاة. - + Shows the game you are currently playing as part of your profile on Discord. يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي على ديسكورد. - + Pauses the emulator when a game is started. إيقاف المحاكي عند بَدْء اللعبة. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. يوقف المحاكي عند تصغير النافذة أو التبديل إلى تطبيق آخر، ويتوقف عند عودتك إلى العمل. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. يوقف المحاكي عند فتح القائمة السريعة، ويتوقف عند إغلاقه. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. يحدد ما إذا كان سيتم عرض توجيه لتأكيد إغلاق المحاكي/اللعبة عند الضغط على المفتاح الساخن. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. يحفظ تلقائياً حالة المحاكي عندما تنخفض الطاقة أو تخرج. يمكنك بعد ذلك الاستئناف مباشرة من حيث توقفت في المرة القادمة. - + Game Display عرض اللعبة - + Switches between full screen and windowed when the window is double-clicked. التبديل بين ملء الشاشة و النافذة عند النقر على النافذة مرتين. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. إخفاء مؤشر الماوس / المؤشر عندما يكون المحاكي في وضع ملء الشاشة. - + Determines how large the on-screen messages and monitor are. يحدد حجم الرسائل على الشاشة والمراقبة. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. يعرض عدد إطارات الفيديو (أو المزامنة v-syncs) المعروضة لكل ثانية من قبل النظام في الزاوية العلوية اليمنى من العرض. - + Shows the CPU usage based on threads in the top-right corner of the display. يعرض استخدام CPU على أساس خيوط المعالجة في الزاوية العلوية اليمنى من العرض. - + Shows the host's GPU usage in the top-right corner of the display. يعرض المضيف'استخدام كرت الشاشة في الزاوية العلوية اليمنى من العرض. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. يعرض إحصائيات حول GS (البدائية، ارسم المكالمات) في الزاوية اليمنى العليا من العرض. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. إظهار المؤشرات عند سرعة الإرسال والتوقف المؤقت وغير ذلك من الحالات غير العادية نشطة. - + Shows the current configuration in the bottom-right corner of the display. يعرض التكوين الحالي في الزاوية اليمنى السفلى من العرض. - + Shows the current controller state of the system in the bottom-left corner of the display. يعرض حالة ذراع التحكم الحالية للنظام في الزاوية اليسرى السفلى من العرض. - + Displays warnings when settings are enabled which may break games. يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب. - + Resets configuration to defaults (excluding controller settings). إعادة تعيين الإعدادات إلى الإعدادات الافتراضية (باستثناء إعدادات ذراع التحكم). - + Changes the BIOS image used to start future sessions. يغير صورة BIOS المستخدمة لبدء الجلسات المقبلة. - + Automatic تلقائي - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default افتراضي - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6636,2072 +6825,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. سيتم تبديل تلقائيًا إلى وضع ملء الشاشة عند بدء تشغيل اللعبة. - + On-Screen Display عارض المعلومات على الشاشه - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. يعرض مستوى دقة الشاشة للعبة في الزاوية العلوية اليمنى من العرض. - + BIOS Configuration إعدادات BIOS - + BIOS Selection اختيار BIOS - + Options and Patches الخيارات والتعديلات - + Skips the intro screen, and bypasses region checks. تخطي شاشة المقدمة، وتجاوز التحقق من المنطقة. - + Speed Control التحكم بالسرعة - + Normal Speed السرعة العادية - + Sets the speed when running without fast forwarding. يضبط السرعة عند التشغيل دون التقديم السريع. - + Fast Forward Speed سرعة التقديم السريع - + Sets the speed when using the fast forward hotkey. تعيين السرعة عند استخدام المفتاح الساخن السريع إلى الأمام. - + Slow Motion Speed سرعة الحركة البطيئة - + Sets the speed when using the slow motion hotkey. تعيين السرعة عند استخدام مفتاح الحركة الساخن البطيء. - + System Settings إعدادات النظام - + EE Cycle Rate معدل دورات EE - + Underclocks or overclocks the emulated Emotion Engine CPU. إما كسر وإما خفض سرعة معالج EE الذي يحاكى. - + EE Cycle Skipping تخطي دورات EE - + Enable MTVU (Multi-Threaded VU1) تشغيل MTVU (VU1 المتعدد المسارات) - + Enable Instant VU1 تشغيل VU1 الفوري - + Enable Cheats تمكين الشفرات - + Enables loading cheats from pnach files. تمكين تحميل كود الغش من ملفات pnach. - + Enable Host Filesystem تفعيل نظام ملفات المضيف - + Enables access to files from the host: namespace in the virtual machine. تمكين الوصول إلى الملفات من المضيف: مساحة الاسم في الجهاز الافتراضي. - + Enable Fast CDVD تفعيل CDVD السريع - + Fast disc access, less loading times. Not recommended. قراءة القرص بسرعة أكبر، يؤدي إلى أوقات تحميل أقل. غير مستحسن. - + Frame Pacing/Latency Control سرعة الإطار/التحكم في زمن الوصول - + Maximum Frame Latency الحد الأقصى لتأخر الإطارات - + Sets the number of frames which can be queued. يعين عدد الأطر التي يمكن أن تكون في قائمة الانتظار. - + Optimal Frame Pacing سرعة الإطارات المثلى - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. مزامنة مواضيع EE و GS بعد كل إطار. أدنى وقت للمدخلات، ولكن يزيد من متطلبات النظام. - + Speeds up emulation so that the guest refresh rate matches the host. تسريع المحاكاة بحيث يتطابق معدل تحديث الضيف مع المضيف. - - Renderer - العارض - - - + Selects the API used to render the emulated GS. يختار API المستخدم لتقديم نظام GS المحاكاة. - + Synchronizes frame presentation with host refresh. مزامنة عرض الإطارات مع معدل تحديث شاشة الجهاز. - + Display الشاشة - + Aspect Ratio تناسب الأبعاد - + Selects the aspect ratio to display the game content at. يحدد نسبة العرض لعرض محتوى اللعبة. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. يحدد نسبة العرض للعرض عندما يتم الكشف عن عنصر FMV كمشغل. - + Deinterlacing تصحيح تشابك الصورة - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. يحدد الخوارزمية المستخدمة لتحويل PS2's المخرجات المتداخلة إلى متقدمة للعرض. - + Screenshot Size حجم لقطة الشاشة - + Determines the resolution at which screenshots will be saved. يحدد الدقة التي سيتم حفظ لقطات الشاشة. - + Screenshot Format صيغة لقطة الشاشة - + Selects the format which will be used to save screenshots. يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة. - + Screenshot Quality جودة لقطة الشاشة - + Selects the quality at which screenshots will be compressed. يحدد الجودة التي سيتم فيها ضغط لقطات الشاشة. - + Vertical Stretch تمدد عمودي - + Increases or decreases the virtual picture size vertically. يزيد أو يقلل حجم الصورة الافتراضية عمودياً. - + Crop اقتصاص - + Crops the image, while respecting aspect ratio. تقطع الصورة، مع احترام نسبة الجوانب. - + %dpx %dpx - + Bilinear Upscaling تكبير مع تنعيم - + Smooths out the image when upscaling the console to the screen. يُنعم الصورة عند تكبيرها عن الحجم الأصلي. - + Integer Upscaling ترقية عدد صحيح - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد. - + Screen Offsets إزاحة الشاشة - + Enables PCRTC Offsets which position the screen as the game requests. تمكين إزاحة PCRTC التي تضع الشاشة كطلبات اللعبة. - + Show Overscan عرض Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة. - + Anti-Blur مضاد الضبابية - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا. - + Rendering معالجة الرسم - + Internal Resolution الدقة الداخلية - + Multiplies the render resolution by the specified factor (upscaling). يضرب دقة العرض بالعامل المحدد (ترقية). - + Mipmapping الإكساءات المصغرة Mipmapping - + Bilinear Filtering تصفية ثنائية الأسلوب - + Selects where bilinear filtering is utilized when rendering textures. يحدد المكان الذي يُستخدم فيه التصفية الثنائية عند تحميل الإكساءات. - + Trilinear Filtering فلترة ثلاثية الخط Trilinear - + Selects where trilinear filtering is utilized when rendering textures. يحدد المكان الذي يُستخدم فيه التصفية الثلاثية عند تحميل الإكساءات. - + Anisotropic Filtering تصفية متباين الخواص - + Dithering التشويش (Dithering) - + Selects the type of dithering applies when the game requests it. يحدد نوع الربط الذي ينطبق عندما تطلب اللعبة ذلك. - + Blending Accuracy دقة المزج - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. يحدد مستوى الدقة عند محاكاة أوضاع المزج غير مدعومة بواسطة API الرسومات المضيفة. - + Texture Preloading التحميل المسبق للإكساءات - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. تحميل الإكساءات كاملة إلى كرت الشاشة عند الاستخدام، بدلاً من المناطق المستخدمة فقط. يمكن أن يؤدي إلى تحسين الأداء في بعض الألعاب. - + Software Rendering Threads عدد خيوط معالجة رسم وضع Software - + Number of threads to use in addition to the main GS thread for rasterization. عدد المواضيع المراد استخدامها بالإضافة إلى الموضوع الرئيسي GS للتعويض. - + Auto Flush (Software) "الشطف" التلقائي (البرنامَج) - + Force a primitive flush when a framebuffer is also an input texture. فرض تدفق بدائي عندما يكون المخزن المؤقت للإطارات أيضًا عبارة عن إكساء إدخال. - + Edge AA (AA1) الحافَة AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). تمكين محاكاة GS's ضد الاستدعاء (AA1). - + Enables emulation of the GS's texture mipmapping. تمكين محاكاة GS's رسم خرائط الإكساء. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared مشترك - + Input Profile ملف تعريف الإدخال - + Appearance المظهر - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration التكامل - + Shows the current PCSX2 version on the top-right corner of the display. يعرض التكوين الحالي في الزاوية اليمنى السفلى من العرض. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes إصلاح الأجهزة - + Manual Hardware Fixes إصلاحات يدوية للأجهزة - + Disables automatic hardware fixes, allowing you to set fixes manually. تعطيل إصلاحات الأجهزة التلقائية، مما يسمح لك بتعيين الإصلاحات يدوياً. - + CPU Sprite Render Size حجم موزع نبيط المعالج - + Uses software renderer to draw texture decompression-like sprites. يستخدم برنامجًا لرسم الذي يبدو و كأنه مخصص لضغط الإكساءات. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. يستخدم برنامجًا لرسم إكساءات CLUT. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start تخطي بداية السحب - + Object range to skip drawing. نطاق الكائن لتخطي الرسم. - + Skip Draw End تخطي نهاية السحب - + Auto Flush (Hardware) "الشطف" التلقائي (في وضع الهارد وير) - + CPU Framebuffer Conversion تحويل الإطار المؤقت للمعالج - + Disable Depth Conversion تعطيل محاكاة تحويل العمق - + Disable Safe Features تعطيل الميزات الآمنة - + This option disables multiple safe features. هذا الخيار يعطل ميزات آمنة متعددة. - + This option disables game-specific render fixes. هذا الخيار يعطل الإصلاحات الخاصة باللعبة. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. تحميل بيانات GS عند تقديم إطار جديد لتقليد بعض التأثيرات بدقة. - + Disable Partial Invalidation تعطيل التحقق الجزئي - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. يُزيل ذاكرة التخزين المؤقت الإكساءات بأكملها عند العثور على أية خطأ، بدلا من إزالة الخطأ بمفرده. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. يسمح لذاكرة التخزين المؤقت للإكساء بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كإكساء مُدخل. - + Read Targets When Closing قراءة الأهداف عند الغلق - + Flushes all targets in the texture cache back to local memory when shutting down. دفع جميع الأهداف في ذاكرة التخزين المؤقت للنسيج إلى الذاكرة المحلية عند الإغلاق. - + Estimate Texture Region تقدير منطقة الإكساءات - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind). - + GPU Palette Conversion تحويل خريطة الألوان باستخدام كرت الشاشة - + Upscaling Fixes إصلاحات تكبير الدقة - + Adjusts vertices relative to upscaling. ضبط الرؤوس بالنسبة إلى الارتقاء. - + Native Scaling Mise à l'échelle native - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite تقريب الرسوم المتحركة ثنائية الأبعاد - + Adjusts sprite coordinates. تعديل إحداثيات الكائن. - + Bilinear Upscale ترقية الصورة ثنائية الخط - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. يمكن أن ينعم النسيج بسبب التصفية الثنائية عند الترقية. على سبيل المثال وهج أشعة الشمس. - + Adjusts target texture offsets. تعديل موازنة النسيج المستهدف. - + Align Sprite محاذاة رسوم sprite - + Fixes issues with upscaling (vertical lines) in some games. يُصلح المشكلات التي تحدث مع تكبير دقة الصورة (مشكلة الخطوط العمودية) في بعض الألعاب. - + Merge Sprite دمج صورة نقطية - + Replaces multiple post-processing sprites with a larger single sprite. يستبدل كائنات متعددة ما بعد المعالجة بكائن واحد أكبر. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms. - + Unscaled Palette Texture Draws رسم النُسج بدون تكبير جداول الألوان - + Can fix some broken effects which rely on pixel perfect precision. يمكن إصلاح بعض التأثيرات المكسورة التي تعتمد على دقة البكسل الكاملة. - + Texture Replacement استبدال الإكساءات - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures تحميل الإكساءات - + Loads replacement textures where available and user-provided. يحمّل النسيج البديل حيثما كان متاحا وموفرا للمستخدم. - + Asynchronous Texture Loading تحميل النُسج الغير المتزامن - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. تحميل المنسوجات البديلة على خيوط العمال، وتقليل المواد الدقيقة عند تمكين الاستبدال. - + Precache Replacements استبدال Precache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. تحميل جميع المنسوجات البديلة إلى الذاكرة. غير ضروري مع تحميل غير متزامن. - + Replacements Directory مجلد استبدال النسيج - + Folders المجلدات - + Texture Dumping إغراق النسيج - + Dump Textures استخراج صور اللعبة - + Dump Mipmaps حفظ Mipmap - + Includes mipmaps when dumping textures. يشمل Mipmaps مع تحفيض الصورة نقطية. - + Dump FMV Textures استخراج صور فيديوهات اللعبة - + Allows texture dumping when FMVs are active. You should not enable this. يسمح باستخراج صور اللعبة بينما تعمل الفيديوهات. لا يجب عليك تشغيل هذه الميزة. - + Post-Processing فلاتر ما بعد المعالجة - + FXAA FXAA - + Enables FXAA post-processing shader. تمكين FXAA ظل ما بعد المعالجة. - + Contrast Adaptive Sharpening تباين خاصية الحدة التكيفية للصورة - + Enables FidelityFX Contrast Adaptive Sharpening. تمكين FidelityFX لتباين خاصية الحدة التكيفية للصورة. - + CAS Sharpness خاصية حدة الصورة CAS - + Determines the intensity the sharpening effect in CAS post-processing. يحدد شدة تأثير الشحذ في مرحلة ما بعد المعالجة لـ CAS. - + Filters عوامل التصفية - + Shade Boost تعزيز الظل - - Enables brightness/contrast/saturation adjustment. - تمكين تعديل السطوع/التباين/التشبع. - - - + Shade Boost Brightness زيادة سطوع الظل - + Adjusts brightness. 50 is normal. سطوع التعديلات. 50 أمر طبيعي. - + Shade Boost Contrast تباين تعزيز الظل - + Adjusts contrast. 50 is normal. التعديلات متناقضة. 50 أمر طبيعي. - + Shade Boost Saturation تعزيز التظليل - + Adjusts saturation. 50 is normal. تشبع التعديلات. 50 أمر طبيعي. - + TV Shaders ظلال التلفزيون - + Advanced إعدادات متقدمة - + Skip Presenting Duplicate Frames تخطي عرض الإطارات المكررة - + Extended Upscaling Multipliers مضاعفات توسيع الترقية - + Displays additional, very high upscaling multipliers dependent on GPU capability. يعرض مضاعفات إضافية عالية الترقية تعتمد على قدرة وحدة معالجة الرسومات. - + Hardware Download Mode وضع تحميل الHardware - + Changes synchronization behavior for GS downloads. تغيير سلوك المزامنة لتنزيلات GS. - + Allow Exclusive Fullscreen السماح بملء الشاشة الحصري - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. تضبط لوغارتم الضغط المتعلقة بـ GS Dump. - + Disable Framebuffer Fetch تعطيل إحضار الإطار المؤقت "frame buffer" - + Prevents the usage of framebuffer fetch when supported by host GPU. يمنع استخدام جلب المخزن المؤقت عندما يكون مدعوماً من كرت الشاشة. - + Disable Shader Cache تعطيل Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. يمنع تحميل الظل وخطوط الأنابيب وحفظها على القرص. - + Disable Vertex Shader Expand تعطيل توسيع Vertex Shader - + Falls back to the CPU for expanding sprites/lines. تمكين المعالجة عبر الـ CPU لخاصية توسيع الـ sprites/lines. - + Changes when SPU samples are generated relative to system emulation. يغير متى تنشئ عينات SPU بالنسبة نظام المحاكاة. - + %d ms %d ملي ثانية - + Settings and Operations الإعدادات والعمليات - + Creates a new memory card file or folder. إنشاء ملف أو مجلد بطاقة ذاكرة جديد. - + Simulates a larger memory card by filtering saves only to the current game. محاكاة بطاقة ذاكرة أكبر عن طريق التصفية يحفظ فقط على اللعبة الحالية. - + If not set, this card will be considered unplugged. إذا لم يتم تعيين، هذه البطاقة ستعتبر غير موصولة. - + The selected memory card image will be used for this slot. سيتم استخدام صورة بطاقة الذاكرة المحددة لهذه الفتحة. - + Enable/Disable the Player LED on DualSense controllers. تمكين / تعطيل مؤشر LED للاعب على وحدات تحكم DualSense. - + Trigger تفعيل - + Toggles the macro when the button is pressed, instead of held. تفعيل الماكرو عند الضغط على الزر، بدلا من استمرار الضغط عليه. - + Savestate حفظ جلسة اللعبة - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s الإصدار: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} فتحة {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark مظلم - + Light فاتح - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled مفعّل - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x أصلي (~720 بكسل/HD) - + 3x Native (~1080px/FHD) 3x أصلي (~1080 بكسل/FHD) - + 4x Native (~1440px/QHD) 4x أصلي (~1440 بكسل/QHD) - + 5x Native (~1800px/QHD+) 5x أصلي (~1800 بكسل/QHD+) - + 6x Native (~2160px/4K UHD) 6x أصلي (~2160 بكسل/4K UHD) - + 7x Native (~2520px) 7x أصلي (~2520 بكسل) - + 8x Native (~2880px/5K UHD) 8x أصلي (~2880 بكسل/5K UHD) - + 9x Native (~3240px) 9x أصلي (~3240 بكسل) - + 10x Native (~3600px/6K UHD) 10x أصلي (~3600 بكسل/6K UHD) - + 11x Native (~3960px) 11x أصلي (~3960 بكسل) - + 12x Native (~4320px/8K UHD) 12x أصلي (~4320 بكسل/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive عنيف - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) منخفض (سريع) - + Medium (Recommended) متوسط (مستحسن) - + Very High (Slow, Not Recommended) عالي جدا (بطيء، غير مستحسن) - + Change Selection تغيير التحديد - + Select اختر - + Parent Directory المجلد الأم - + Enter Value أدخل القيمة - + About حول - + Toggle Fullscreen ملء الشاشة - + Navigate تصفح - + Load Global State تحميل الحالة العالمية - + Change Page تغيير الصفحة - + Return To Game العودة إلى اللعبة - + Select State اختر الحالة - + Select Game اختر لعبة - + Change View تغيير العرض - + Launch Options خيارات التشغيل - + Create Save State Backups إنشاء نسخ احتياطية لحفظ الحالة - + Show PCSX2 Version إظهار إصدار PCSX2 - + Show Input Recording Status عرض حالة تسجيل الإدخال - + Show Video Capture Status عرض حالة التقاط الفيديو - + Show Frame Times عرض أوقات الإطارات - + Show Hardware Info عرض معلومات الجهاز - + Create Memory Card إنشاء بطاقة ذاكرة - + Configuration التكوين - + Start Game بدء اللعبة - + Launch a game from a file, disc, or starts the console without any disc inserted. بدء لعبة من ملف أو قرص أو بدء تشغيل وحدة التحكم دون إدخال أي قرص. - + Changes settings for the application. تغيير إعدادات التطبيق. - + Return to desktop mode, or exit the application. العودة إلى وضع سطح المكتب، أو الخروج من التطبيق. - + Back الرجوع - + Return to the previous menu. عودة إلى القائمة السابقة. - + Exit PCSX2 الخروج من PCSX2 - + Completely exits the application, returning you to your desktop. يخرج تماما من التطبيق، ويعيدك إلى سطح المكتب. - + Desktop Mode وضع سطح المكتب - + Exits Big Picture mode, returning to the desktop interface. يخرج من وضع الصورة الكبيرة، ويعود إلى واجهة سطح المكتب. - + Resets all configuration to defaults (including bindings). إعادة تعيين كافة الإعدادات إلى الإعدادات الافتراضية (بما في ذلك الارتباطات). - + Replaces these settings with a previously saved input profile. يستبدل هذه الإعدادات بملف تعريف للمدخل محفوظ مسبقاً. - + Stores the current settings to an input profile. يخزن الإعدادات الحالية إلى ملف تعريف الإدخال. - + Input Sources مصادر الإدخال - + The SDL input source supports most controllers. يدعم مصدر إدخال SDL لمعظم وحدات التحكم. - + Provides vibration and LED control support over Bluetooth. يوفر الإهتزاز ودعم تحكم LED على البلوتوث. - + Allow SDL to use raw access to input devices. السماح لـ SDL باستخدام الوصول الخام إلى أجهزة الإدخال. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. يوفر مصدر Xinput الدعم لأجهزة تحكم XBox 360/XBox One/XBox. - + Multitap ضغطة متعددة - + Enables an additional three controller slots. Not supported in all games. تمكين ثلاثة فتحات إضافية ذراع التحكم غير مدعومة في جميع الألعاب. - + Attempts to map the selected port to a chosen controller. محاولات لرسم خريطة المنفذ المحدد إلى وحدة تحكم مختارة. - + Determines how much pressure is simulated when macro is active. يحدد مقدار الضغط الذي يتم محاكاته عندما يكون الماكرو نشطاً. - + Determines the pressure required to activate the macro. يحدد الضغط المطلوب لتفعيل الكلي. - + Toggle every %d frames تبديل كل إطارات %d - + Clears all bindings for this USB controller. مسح جميع الارتباطات لوحدة تحكم USB هذه. - + Data Save Locations موقع حفظ البيانات - + Show Advanced Settings إظهار الإعدادات المتقدمة - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. قد يتسبب تغيير هذه الخيارات في مشاكل في الألعاب. قم بالتعديل على مسؤوليتك الخاصة، لن يوفر فريق PCSX2 الدعم أثناء استخدام هذه الإعدادات. - + Logging تسجيل الدخول - + System Console وحدة تحكم النظام - + Writes log messages to the system console (console window/standard output). كتابة رسائل السجل إلى وحدة تحكم النظام (نافذة وحدة التحكم / الإخراج القياسي). - + File Logging تسجيل الملف - + Writes log messages to emulog.txt. كتابة رسائل تسجيل الرسائل إلى emulog.txt. - + Verbose Logging التسجيل المطول - + Writes dev log messages to log sinks. يكتب رسائل ال log إلى الـ log sinks. - + Log Timestamps سِجِل الطوابع الزمنية - + Writes timestamps alongside log messages. يكتب الطوابع الزمنية إلى جانب رسائل السجل. - + EE Console لوحة تحكم EE - + Writes debug messages from the game's EE code to the console. يكتب رسائل تصحيح الأخطاء من اللعبة's EE code إلى وحدة التحكم. - + IOP Console وحدة التحكم IOP - + Writes debug messages from the game's IOP code to the console. يكتب رسائل التصحيح من اللعبة'رمز IOP إلى وحدة التحكم. - + CDVD Verbose Reads قراءة خاصية CDVD المطولة - + Logs disc reads from games. سجلات القرص مقروء من الألعاب. - + Emotion Engine محرك الحركة - + Rounding Mode وضع التقريب - + Determines how the results of floating-point operations are rounded. Some games need specific settings. يحدد كيفية تدوير نتائج عمليات النقاط العائمة. بعض الألعاب تحتاج إلى إعدادات محددة. - + Division Rounding Mode وضع تقريب عمليات القسمة - + Determines how the results of floating-point division is rounded. Some games need specific settings. يحدد كيفية تقريب نتائج قسمة النقطة العائمة. ولكن تحتاج بعض الألعاب إلى إعدادات محددة. - + Clamping Mode وضع حد الأرقام - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. يحدد كيفية التعامل مع أرقام النقاط العائمة خارج النطاق. بعض الألعاب تحتاج إلى إعدادات محددة. - + Enable EE Recompiler تمكين التحويل البرمجي EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. يترجم كود الآلة لبرامج MIPS-IV 64-bit عند وقت التنفيذ إلى كود الآلة الذي يعمل على معالج الجهاز. - + Enable EE Cache تمكين ذاكرة التخزين المؤقت للتحويل البرمجي EE - + Enables simulation of the EE's cache. Slow. تمكين محاكاة ذاكرة التخزين المؤقت EE's. - + Enable INTC Spin Detection تمكين الكشف عن انحراف INTC - + Huge speedup for some games, with almost no compatibility side effects. تسريع كبير لبعض الألعاب، يكاد لا يكون له آثار جانبية على التوافق. - + Enable Wait Loop Detection تمكين الكشف عن حلقة الانتظار - + Moderate speedup for some games, with no known side effects. تسريع معتدل لبعض الألعاب، بدون آثار جانبية معروفة. - + Enable Fast Memory Access تمكين الوصول السريع للذاكرة - + Uses backpatching to avoid register flushing on every memory access. يستخدم الترقيع المرجعي (BackPatching) لتجنب تنظيف ذاكرة المعالج عند كل عملية وصول للذاكرة. - + Vector Units وحدات المُتجه - + VU0 Rounding Mode وضع التقريب VU0 - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. إعادة تجميع وحدة Vu الجديدة مع تحسين التوافق. موصى به. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. تسريع جيد ونسبة توافق عالية، قد يسبب أخطاء في الرسوم. - + I/O Processor معالج I/O - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics الرسومات - + Use Debug Device استخدام جهاز التصحيح - + Settings الإعدادات - + No cheats are available for this game. لا تتوفر الغش لهذه اللعبة. - + Cheat Codes رموز الغش - + No patches are available for this game. لا توجد أي تعديلات متاحة لهذه اللعبة. - + Game Patches تعديلات اللعبة - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. تنشيط الغش يمكن أن يتسبب في سلوك لا يمكن التنبؤ به، أو تحطم، أو قفل ناعم، أو كسر الألعاب المحفوظة. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. تفعيل تعديلات اللعبة يمكن أن يسبب سلوكا غريبا مثل الكراشات، أو التعليق، أو خراب حفظ اللعبة. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. استخدام التعديلات على مسؤوليتك الخاصة، فريق PCSX2 لن يقدم أي دعم للمستخدمين الذين قاموا بتفعيل تعديلات اللعبة. - + Game Fixes إصلاحات اللعبة - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. لا ينبغي تعديل إصلاحات اللعبة إلا إذا كنت على علم بما يفعله كل خيار وما يترتب على ذلك من آثار. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. من اجل العاب تيلز اوف دستني. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. مطلوب لبعض الألعاب ذات FMV المعقد. - + Skip MPEG Hack تخطي اختراق MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. يتخطى مقاطع الفيديو/FMV في الألعاب لتجنب تعليق/تجمد اللعبة. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. من المعروف أنه يؤثر على الألعاب التالية: Mana Khemia 1، Metal Saga، Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. لمعلق تحميل SOCOM 2 HUD و Spy Hunter. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State تحميل الحالة - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. يجعل وحدة العالجة المركزية (Emotion Engine) يتخطى دورات. هذا يساعد في بعض الألعاب مثل Shadow of the Colossus. لكن في معظم الأوقات يضر هذا الإعداد الأداء. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. بشكل عام، يتم تسريع تشغيل وحدات المعالجة المركزية التي تحتوي على 4 أنوية أو أكثر. وهو أمر آمن لمعظم الألعاب، ولكن بعضها غير متوافق وقد يتعطل. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes تعطيل إصلاحات العرض - + Preload Frame Data تحميل مسبق لبيانات الإطار - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + عند التفعيل, يقوم كرت الشاشة بتحويل نصوص الإكساءات الملونة، وإلا فإن المعالج سيقوم بذلك. انه توازن بين كرت الشاشة و المعالج. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X إزاحة الإكساء افقيًا - + Texture Offset Y إزاحة الإكساء عموديًا - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. جيد لمشاكل محاكاة ذاكرة التخزين المؤقت. من المعروف أنه يؤثر على الألعاب التالية: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO صياغة FIFO GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. صحيح ولكن أبطأ. من المعروف أنه يؤثر على الألعاب التالية: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls تأخير توقيت وحدة ال (VIF1) - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. تجنب إعادة التجميع المستمرة في بعض الألعاب. من المعروف أنه يؤثر على الألعاب التالية: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync مزامنة توقيت وحدة VU - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State حفظ الحالة - + Load Resume State تحميل حالة الاستئناف - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8710,2116 +9028,2314 @@ Do you want to load this save and continue? هل تريد تحميل هذا الحفظ والمتابعة؟ - + Region: المنطقة: - + Compatibility: التوافق: - + No Game Selected لم يتم إختيار لعبة - + Search Directories مجلد البحث - + Adds a new directory to the game search list. إضافة دليل جديد إلى قائمة البحث في اللعبة. - + Scanning Subdirectories البحث في المجلدات الفرعية - + Not Scanning Subdirectories عدم فحص المجلدات الفرعية - + List Settings إعدادات القوائم - + Sets which view the game list will open to. تعيين أي عرض لقائمة اللعبة سيتم فتحها. - + Determines which field the game list will be sorted by. يحدد الحقل الذي سيتم فرز قائمة اللعبة به. - + Reverses the game list sort order from the default (usually ascending to descending). يعكس ترتيب قائمة اللعبة من الافتراضي (عادة صعودا إلى نزول). - + Cover Settings إعدادات الغلاف - + Downloads covers from a user-specified URL template. أغلفة التنزيلات من قالب URL المحدد من المستخدم. - + Operations العمليات - + Selects where anisotropic filtering is utilized when rendering textures. يحدد مكان استخدام الترشيح متباين الخواص عند عرض الأنسجة. - + Use alternative method to calculate internal FPS to avoid false readings in some games. استخدم طريقة بديلة لحساب FPS الداخلية لتجنب قراءات خاطئة في بعض الألعاب. - + Identifies any new files added to the game directories. تحديد أي ملفات جديدة تضاف إلى أدلّة اللعبة. - + Forces a full rescan of all games previously identified. يفرض إعادة فحص كاملة لجميع الألعاب التي تم تحديدها مسبقا. - + Download Covers تحميل الأغلفة - + About PCSX2 حول PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 هو محاكي PlayStation 2 مجاني ومفتوح المصدر. هدفه محاكاة جهاز PlayStation 2 باستخدام مزيج من مترجمات أو معيدي بناء برامج MIPS وآلة افتراضية لادارة حالات معدات PlayStation 2 الافتراضية، مما يتيح لك لعب ألعاب PlayStation 2 على حاسوبك الخاص، بالاضافة إلى العديد من المميزات الاضافية. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 وPS2 علامات مسجلة لشركة Sony Interactive Entertainment. هذا البرنامج ليس له علاقة بشركة Sony Interactive Entertainment بأي شكل. - + When enabled and logged in, PCSX2 will scan for achievements on startup. عند تمكين وتسجيل الدخول، سيقوم PCSX2 بفحص الإنجازات عند بدء التشغيل. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. وضع "التحدي" للإنجازات يشمل تتبع لائحة المتصدرين. يُعطل مميزات حالات الحفظ والغش والحركة البطيئة. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. عرض رسائل منبثقة حول أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. تشغيل مؤثرات صوتية عند أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - عرض أيقونات في الزاوية اليمنى السفلى من الشاشة عندما يكون هناك تحدي أو إنجاز نشط. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. عند التمكين، سيتضمن PCSX2 قائمة بالإنجازات من مجموعات غير رسمية. لا يتم تتبع هذه الإنجازات بواسطة Retroieves. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. عند التمكين، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم. - + Error خطأ - + Pauses the emulator when a controller with bindings is disconnected. يوقف المحاكي عندما يتم فصل وحدة تحكم مع الارتباطات. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. يحمل صورة القرص إلى الذاكرة RAM قبل بدء الآلة الافتراضية. - + Vertical Sync (VSync) المزامنة العمودية (VSync) - + Sync to Host Refresh Rate مزامنة مع معدل تحديث شاشة الجهاز - + Use Host VSync Timing استخدام توقيت مزامنة المضيف - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control التحكم بالصوت - + Controls the volume of the audio played on the host. يتحكم في مستوى الصوت الذي يتم تشغيله على المضيف. - + Fast Forward Volume صوت التقديم السريع - + Controls the volume of the audio played on the host when fast forwarding. يتحكم في مستوى الصوت الذي يتم تشغيله على المضيف عند التقديم السريع. - + Mute All Sound كتم الصوت - + Prevents the emulator from producing any audible sound. يمنع المحاكي من إنتاج أي صوت مسموع. - + Backend Settings إعدادات الخلفية - + Audio Backend خلفية الصوت - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion توسعة - + Determines how audio is expanded from stereo to surround for supported games. يحدد كيفية توسيع الصوت من الاستريو إلى الصوت المحيطي للألعاب المدعومة. - + Synchronization المزامنة - + Buffer Size حجم المخزون المؤقت - + Determines the amount of audio buffered before being pulled by the host API. - Determines the amount of audio buffered before being pulled by the host API. + يحدد كمية انقطاع الصوت قبل سحبه من قبل API المضيف. - + Output Latency استجابة الإخراج - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. يحدد مقدار التأخير بين الصوت الذي يلتقطه API المضيف، ويتم تشغيله من خلال السماعات. - + Minimal Output Latency أدنى استجابة للإخراج - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning تثبيت الموضوع - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. يعرض الرسائل المفاجئة عند البدء، أو التقديم، أو فشل تحدي لوحة المتصدرين. - + When enabled, each session will behave as if no achievements have been unlocked. عند التفعيل، ستعمل كل جلسة كما لو لم يتم فتح أي إنجاز. - + Account حساب - + Logs out of RetroAchievements. تسجيل الخروج من الإنجازات التراجعية. - + Logs in to RetroAchievements. تسجيل الدخول إلى RetroAchievements. - + Current Game اللعبة الحالية - + An error occurred while deleting empty game settings: {} حدث خطأ أثناء حذف إعدادات اللعبة الفارغة: {} - + An error occurred while saving game settings: {} حدث خطأ أثناء حفظ إعدادات اللعبة: {} - + {} is not a valid disc image. {} ليست صورة قرص غير صالحة. - + Automatic mapping completed for {}. تم تعيين تلقائي لـ {}. - + Automatic mapping failed for {}. فشل تعيين تلقائي لـ {}. - + Game settings initialized with global settings for '{}'. تم تهيئة إعدادات اللعبة مع الإعدادات العامة ل '{}'. - + Game settings have been cleared for '{}'. تم مسح إعدادات اللعبة ل '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (الحالية) - + {} (Folder) {} (مجلد) - + Failed to load '{}'. فشل في تحميل '{}'. - + Input profile '{}' loaded. ملف الإدخال '{}' تم تحميله. - + Input profile '{}' saved. تم حفظ ملف الإدخال '{}'. - + Failed to save input profile '{}'. فشل حفظ ملف تعريف الإدخال '{}'. - + Port {} Controller Type نوع التحكم في المنفذ {} - + Select Macro {} Binds حدد ماكرو {} ربط - + Port {} Device منفذ {} الجهاز - + Port {} Subtype المنفذ {} النوع الفرعي - + {} unlabelled patch codes will automatically activate. {} سيتم تفعيل رموز التعديل الغير مسماة تلقائيًا. - + {} unlabelled patch codes found but not enabled. {} تم العثور على رموز التعديل الغير مسماة ولكن لم يتم تفعيلها. - + This Session: {} هذه الجلسة: {} - + All Time: {} كل الوقت: {} - + Save Slot {0} حفظ الخانة {0} - + Saved {} تم الحفظ {} - + {} does not exist. {0} غير موجود. - + {} deleted. {} حذف. - + Failed to delete {}. فشل في حذف {}. - + File: {} ملف: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} المدة التي لعبتها: {} - + Last Played: {} لعبت آخر مرة: {} - + Size: {:.2f} MB الحجم: {:.2f} MB - + Left: يسار: - + Top: أعلى: - + Right: يمين: - + Bottom: أسفل: - + Summary ملخص - + Interface Settings إعدادات الواجهة - + BIOS Settings إعدادات BIOS - + Emulation Settings إعدادات المحاكاة - + Graphics Settings إعدادات الرسومات - + Audio Settings إعدادات الصوت - + Memory Card Settings إعدادات بطاقات الذاكرة - + Controller Settings إعدادات ذراع التحكم - + Hotkey Settings إعدادات مفتاح الاختصار - + Achievements Settings إعدادات الانجازات - + Folder Settings إعدادات المجلدات - + Advanced Settings الإعدادات المُتقدّمة - + Patches التعديلات - + Cheats الغش - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed سرعة 50% - + 60% Speed سرعة 60% - + 75% Speed سرعة 75% - + 100% Speed (Default) سرعة 100% (افتراضي) - + 130% Speed سرعة 130% - + 180% Speed سرعة 180% - + 300% Speed سرعة 300% - + Normal (Default) عادي (إفتراضي) - + Mild Underclock تخفيض خفيف لتردد التشغيل - + Moderate Underclock تخفيض متوسط لتردد التشغيل - + Maximum Underclock تخفيض أقصى لتردد التشغيل - + Disabled تعطيل - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 إطارات (مزامنة صلبة) - + 1 Frame إطار واحد - + 2 Frames إطارين - + 3 Frames 3 إطارات - + None لا شيء - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign إضافي + حفظ العلامة - + Full كامل - + Extra إضافي - + Automatic (Default) تلقائي (افتراضي) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null لا شيء - + Off إيقاف - + Bilinear (Smooth) ثنائي الخط (أملس) - + Bilinear (Sharp) ثنائي الخط (حاد) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) متكيف (الحقل العلوي أولا) - + Adaptive (Bottom Field First) متكيف (الحقل السفلي أولا) - + Native (PS2) الدقة الأصلية (PS2) - + Nearest الأقرب - + Bilinear (Forced) ثنائي الخط (إجبار) - + Bilinear (PS2) ثنائي الخط (مثل الPS2) - + Bilinear (Forced excluding sprite) ثنائي الخط (إجبار لكل الإكساءات إلا Sprites) - + Off (None) متوقف (لا شيء) - + Trilinear (PS2) ثلاثي الخط (مثل الPS2) - + Trilinear (Forced) ثلاثي الخط (إجبار) - + Scaled مُكبر - + Unscaled (Default) غير مُكبر (افتراضي) - + Minimum الحد الادنى - + Basic (Recommended) أساسي (مستحسن) - + Medium متوسط - + High عالي - + Full (Slow) كامل (بطيء) - + Maximum (Very Slow) الحد الأقصى (بطيء جدا) - + Off (Default) إيقاف (الافتراضي) - + 2x 2x - + 4x 4× - + 8x 8x - + 16x 16x - + Partial جزئي - + Full (Hash Cache) كامل (ذاكرة التخزين المؤقت) - + Force Disabled تعطيل إجباري - + Force Enabled تفعيل إجباري - + Accurate (Recommended) الدقة (مستحسن) - + Disable Readbacks (Synchronize GS Thread) تعطيل قرائة ذاكرة vram (مزامنة خيط معالجة GS) - + Unsynchronized (Non-Deterministic) غير متزامن (غير حتمي) - + Disabled (Ignore Transfers) معطل (تجاهل عمليات النقل) - + Screen Resolution دقة الشاشة - + Internal Resolution (Aspect Uncorrected) الدقة الداخلية (النسبة غير مصححة) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy تحذير: بطاقة الذاكرة مشغولة - + Cannot show details for games which were not scanned in the game list. لا يمكن عرض تفاصيل الألعاب التي لم يتم فحصها في قائمة الألعاب. - + Theme السمة - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection إيقاف عند فصل وحدة التحكم - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle اضغط للتبديل - + Deadzone المنطقة الميتة - + Full Boot تمهيد كامل - + Achievement Notifications إشعارات الإنجاز - + Leaderboard Notifications إشعارات المتصدرين - + Enable In-Game Overlays تمكين التراكبات داخل اللعبة - + Encore Mode Encore Mode - + Spectator Mode وضع المشاهد - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. تحويل الإطارات المؤقتة من نوع 4 بت و 8 بت على المعالج بدلا من كرت الشاشة. - + Removes the current card from the slot. إزالة البطاقة الحالية من الفتحة. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} إطارات - + No Deinterlacing No Deinterlacing - + Force 32bit فرض نظام 32 بت - + JPEG JPEG - + 0 (Disabled) 0 (معطل) - + 1 (64 Max Width) 1 (64 عرض أقصى) - + 2 (128 Max Width) 2 (128 عرض أقصى) - + 3 (192 Max Width) 3 (192 عرض أقصى) - + 4 (256 Max Width) 4 (256 عرض أقصى) - + 5 (320 Max Width) 5 (320 عرض أقصى) - + 6 (384 Max Width) 6 (384 عرض أقصى) - + 7 (448 Max Width) 7 (448 عرض أقصى) - + 8 (512 Max Width) 8 (512 عرض أقصى) - + 9 (576 Max Width) 9 (576 عرض أقصى) - + 10 (640 Max Width) 10 (640 عرض أقصى) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (عادي) - + 2 (Aggressive) 2 (عنيف) - + Inside Target داخل الهدف - + Merge Targets دمج الأهداف - + Normal (Vertex) عادي (Vertex) - + Special (Texture) (إكساءات) خاصة - + Special (Texture - Aggressive) خاصة (إكساءات - شديدة) - + Half نصف - + Force Bilinear فرض الصورة ثنائية الخط - + Force Nearest فرض الأقرب - + Disabled (Default) معطل (افتراضي) - + Enabled (Sprites Only) تمكين الرسوم (المتحركة فقط) - + Enabled (All Primitives) تمكين (جميع أساسيات الرسم) - + None (Default) لا شيء (افتراضي) - + Sharpen Only (Internal Resolution) زيادة الحدة فقط (الدقة الداخلية) - + Sharpen and Resize (Display Resolution) زيادة الحدة والحجم (دقة الشاشة) - + Scanline Filter فلتر Scanline - + Diagonal Filter فلتر Diagonal - + Triangular Filter الفلتر الثلاثي - + Wave Filter فلتر Wave - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed غير مضغوط - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative سلبي - + Positive إيجابي - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid شبكة الألعاب - + Game List قائمة الألعاب - + Game List Settings إعدادات قائمة اللعبة - + Type نوع - + Serial سريال - + Title عنوان - + File Title عنوان الملف - + CRC CRC - + Time Played المدة التي لعبتها - + Last Played لعبت آخر مرة - + Size الحجم - + Select Disc Image حدد صورة القرص - + Select Disc Drive حدد محرك الأقراص - + Start File بدء الملف - + Start BIOS بدء BIOS - + Start Disc بدء القرص - + Exit خروج - + Set Input Binding تعيين ربط الإدخال - + Region المنطقة - + Compatibility Rating تقييم التوافق - + Path العنوان - + Disc Path عنوان القرص - + Select Disc Path حدد عنوان القرص - + Copy Settings إنسخ الأعدادات - + Clear Settings مسح الإعدادات - + Inhibit Screensaver منع شاشة التوقف - + Enable Discord Presence تفعيل وجود ديسكورد - + Pause On Start إيقاف مؤقت عند البدء - + Pause On Focus Loss إيقاف عند فقدان التركيز - + Pause On Menu الإيقاف المؤقت على القائمة - + Confirm Shutdown تأكيد إيقاف التشغيل - + Save State On Shutdown حفظ الحالة عند إيقاف التشغيل - + Start Fullscreen بدء ملء الشاشة - + Double-Click Toggles Fullscreen تشغيل النقر المزدوج لملء الشاشة - + Hide Cursor In Fullscreen إخفاء المؤشر في ملء الشاشة - + OSD Scale حجم عارض المعلومات - + Show Messages عرض الرسائل - + Show Speed عرض السرعة - + Show FPS عرض معدل الإطارات FPS - + Show CPU Usage ‏عرض استخدام CPU - + Show GPU Usage ‏عرض استخدام كرت الشاشة - + Show Resolution عرض دقة الشاشة - + Show GS Statistics عرض إحصائيات GS - + Show Status Indicators عرض مؤشرات الحالة - + Show Settings عرض الإعدادات - + Show Inputs عرض المدخلات - + Warn About Unsafe Settings تحذير من الإعدادات غير الآمنة - + Reset Settings إعادة تعيين الإعدادات - + Change Search Directory تغيير مجلد البحث - + Fast Boot تمهيد سريع - + Output Volume مستوى الصوت - + Memory Card Directory مجلد بطاقة الذاكرة - + Folder Memory Card Filter ترشيح بطاقة الذاكرة التي على هيئة مجلد - + Create إنشاء - + Cancel إلغاء - + Load Profile تحميل ملف تعريف - + Save Profile حفظ الملف الشخصي - + Enable SDL Input Source تفعيل مصدر إدخال SDL - + SDL DualShock 4 / DualSense Enhanced Mode الوضع المُحسن لجهازي DualShock 4 و DualSense - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source تفعيل مصدر إدخال XInput - + Enable Console Port 1 Multitap تمكين وحدة التحكم في المنفذ 1 متعدد النقرات - + Enable Console Port 2 Multitap تمكين وحدة التحكم في المنفذ 2 متعدد النقرات - + Controller Port {}{} منفذ ذراع التحكم {}{} - + Controller Port {} منفذ ذراع التحكم {} - + Controller Type نوع ذراع التحكم - + Automatic Mapping تعيين تلقائي - + Controller Port {}{} Macros منفذ التحكم {}{} ماكرو - + Controller Port {} Macros منفذ التحكم {} ماكرو - + Macro Button {} زر ماكرو {} - + Buttons الأزرار - + Frequency التردد - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure الضغط - + Controller Port {}{} Settings إعدادات منفذ التحكم {}{} - + Controller Port {} Settings منفذ التحكم {}{} إعدادات - + USB Port {} منفذ USB {} - + Device Type نوع الجهاز - + Device Subtype نوع الجهاز الفرعي - + {} Bindings {} الإرتباطات - + Clear Bindings مسح الارتباطات - + {} Settings {} إعدادات - + Cache Directory مجلد ذاكرة التخزين المؤقت - + Covers Directory مجلد الأغلفة - + Snapshots Directory مجلد لقطات الشاشة - + Save States Directory مجلد حالات الحفظ - + Game Settings Directory مجلد إعدادات اللعبة - + Input Profile Directory مجلد ملف تعريف الإدخال - + Cheats Directory مجلد الغش - + Patches Directory دليل التعديلات - + Texture Replacements Directory مجلد استبدال النسيج - + Video Dumping Directory مجلد الإغراق بالفيديو - + Resume Game استئناف اللعبة - + Toggle Frame Limit تفعيل/تعطيل محدد السرعة - + Game Properties خصائص اللعبة - + Achievements الإنجازات - + Save Screenshot حفظ لقطة الشاشة - + Switch To Software Renderer التبديل إلى معالج البرنامج - + Switch To Hardware Renderer التبديل إلى عارض الأجهزة - + Change Disc تغيير القرص - + Close Game إغلاق اللعبة - + Exit Without Saving الخروج بدون حفظ - + Back To Pause Menu العودة إلى القائمة إيقاف مؤقت - + Exit And Save State الخروج و حفظ الحالة - + Leaderboards لوائح المتصدرين - + Delete Save حذف الحفظ - + Close Menu إغلاق القائمة - + Delete State حذف الحالة - + Default Boot التمهيد الافتراضي - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time إعادة تعيين وقت التشغيل - + Add Search Directory إضافة مجلد البحث - + Open in File Browser تشغيله في المتصفح - + Disable Subdirectory Scanning تعطيل فحص الدليل الفرعي - + Enable Subdirectory Scanning تفعيل البحث في المجلد الفرعي - + Remove From List إزالة من القائمة - + Default View طريقة العرض الافتراضية - + Sort By ترتيب حسب - + Sort Reversed ترتيب معكوس - + + Show Titles + Show Titles + + + Scan For New Games البحث عن ألعاب جديدة - + Rescan All Games إعادة فحص جميع الألعاب - + Website الموقع الإلكتروني - + Support Forums منتديات الدعم الفني - + GitHub Repository مستودع GitHub - + License الترخيص - + Close إغلاق - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements تفعيل الإنجازات - + Hardcore Mode الوضع المتشدد - + Sound Effects تأثيرات صوتية - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements اختبار الإنجازات غير الرسمية - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} اسم المستخدم: {} - + Login token generated on {} رمز تسجيل الدخول الذي تم إنشاؤه على {} - + Logout تسجيل الخروج - + Not Logged In لم يتم تسجيل الدخول - + Login تسجيل الدخول - + Game: {0} ({1}) اللعبة: {0} ({1}) - + Rich presence inactive or unsupported. خاصية Discord Rich Presence غير نشطة أو غير مدعومة. - + Game not loaded or no RetroAchievements available. اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة. - + Card Enabled تفعيل البطاقة - + Card Name اسم البطاقة - + Eject Card إخراج البطاقة @@ -10852,67 +11368,67 @@ Do you want to load this save and continue? ترقية المضاعف إلى {}x. - + Saving screenshot to '{}'. جارٍ حفظ لقطة الشاشة في '{}'. - + Saved screenshot to '{}'. تم حفظ لقطة الشاشة في'{}'. - + Failed to save screenshot to '{}'. تعذّر حفظ لقطة الشاشة في '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. حدث خطأ مع كرت شاشتك وتم تصليحه. ربما تعطّلت عملية المحاكات. - + CAS is not available, your graphics driver does not support the required functionality. كرت شاشتك لا تدعم خاصية CAS المطلوبة. - + with no compression بدون ضغط - + with LZMA compression مع ضغط LZMA - + with Zstandard compression مع ضغط Zstandard - + Saving {0} GS dump {1} to '{2}' جارٍ حفظ {0} التسجيل {1} GS في '{2}' - + single frame صورة وحدة - + multi-frame صور متعددة - + Failed to render/download screenshot. تعذّر عرض و أو تنزيل لقطة الشاشة. - + Saved GS dump to '{}'. تم حفظ التسجيل GS في '{}'. @@ -10927,12 +11443,12 @@ Do you want to load this save and continue? تعطيل الخرائط التي تم إنشاؤها تلقائياً على واحد أو أكثر من الإكساءات البديلة المضغوطة. الرجاء إنشاء خرائط عند ضغط الإكساءات الخاصة بك. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers. كلاهما غير متاحان, هذا يمكن ان يسبب عطل مظهري. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. تدوير كرت الشاشة أثناء القراءات مفعل، ولكن الطوابع الزمنية المعايرة غير متوفرة. قد يكون هذا بطيئا حقا. @@ -10947,12 +11463,12 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - تم اختيار محرك Vulkan تلقائيًا، لكن لم يتم العثور على أجهزة متوافقة. - يجب عليك تحديث جميع تعريفات الرسوميات في نظامك، بما في ذلك أي وحدات معالجة رسومات مدمجة - لاستخدام محرك Vulkan. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10965,12 +11481,12 @@ To use the Vulkan renderer, you should remove this app package. التبديل إلى جهاز عرض الأجهزة... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -11019,17 +11535,17 @@ Please see our official documentation for more information. يتم الان تسجيل الصوت - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11037,7 +11553,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11047,7 +11563,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11183,131 +11699,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes إصلاحات الألعاب - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. تخطي مقاطع فيديو ال ام بي اي جي - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. اصلاح توقيت الوحدة الاساسية (EE) - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. صياغة FIFO GIF - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. تأخير توقيت وحدة ال (VIF1) - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). مزامنة توقيت وحدة VU - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11786,85 +12302,85 @@ graphical quality, but this will increase system requirements. إضافة... - - - + + + Remove إزالة - + Search Directory مجلد البحث - + Scan Recursively البحث داخل المجلدات الفرعية - + Excluded Paths (will not be scanned) المجلدات المستبعدة (لن يتم البحث فيها) - + Directory... المجلد... - + File... ملف... - + Scan For New Games البحث عن ألعاب جديدة - + Rescan All Games إعادة فحص جميع الألعاب - + Display العرض - - + + Prefer English Titles تفضيل العناوين الإنجليزية - + Unchecked غير محدد - + For games with both a title in the game's native language and one in English, prefer the English title. بالنسبة للألعاب التي تحمل عنوانا في اللعبة's اللغة الأصلية و واحدة باللغة الإنجليزية، يفضل العنوان الإنجليزي. - + Open Directory... فتح المجلد... - + Select Search Directory حدد مجلد البحث - + Scan Recursively? البحث داخل المجلدات الفرعية؟ - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11873,12 +12389,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. سيستغرق البحث في المجلدات الفرعية وقتاً أطول لكن سوف يتعرف على الملفات في المجلدات الفرعية. - + Select File اختر ملف - + Select Directory حدد المجلد @@ -11887,31 +12403,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List قائمة الألعاب - + + Game Grid شبكة الألعاب - + + Show Titles إظهار الأسماء - + All Types كل الأنواع - + All Regions كل المناطق - + Search... البحث... @@ -11985,22 +12504,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. إعادة تحميل التعديلات - + Show Patches For All CRCs إظهار التعديلات لجميع CRCs - + Checked تم التحقق - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. تفعيل البحث عن ملفات التعديل لجميع CRCs اللعبة. مع تفعيل هذا, التعديلات المتاحة لرمز التسلسلي اللعبة مع CRCs مختلفة سيتم أيضا تحميلها. - + There are no patches available for this game. لا توجد أي تعديلات متاحة لهذه اللعبة. @@ -12412,1394 +12931,1593 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - العارض: + + Advanced Options + Advanced Options - - Adapter: - كارت الشاشة: + + Hardware Download Mode: + Hardware Download Mode: - - Display - العرض + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - وضع ملء الشاشة: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - تناسب الأبعاد: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - تلائم مع النافذة / ملء الشاشة + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - معيار تلقائي (4:3 تداخلي / 3:2 تقدمي) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - قياسي (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - شاشة عريضة (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - إيقاف (الافتراضي) - - - - - - - - - - - - Automatic (Default) - تلقائي (افتراضي) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - فلترة ثنائية الخط: - - - - - - - None - لا شيء - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - ثنائي الخط (أملس) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - ثنائي الخط (حاد) - - - - Vertical Stretch: - التمدد العمودي: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - اقتطاع: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - يسار: - - - - - - - px - بكسل - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - أعلى: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - يمين: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - أسفل: - - - - - Screen Offsets - إزاحة الشاشة - - - - - Show Overscan - إظهار Overscan - - - - - Anti-Blur - مضاد الضبابية - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - تعطيل إزاحة إطارات المسح المتداخل - - - - Screenshot Size: - حجم لقطة الشاشة: - - - - Screen Resolution - دقة الشاشة - - - - Internal Resolution - الدقة الداخلية - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - الجودة: - - - - - Rendering - معالجة الرسم - - - - Internal Resolution: - الدقة الداخلية: - - - - - Off - إيقاف - - - - - Texture Filtering: - فلترة الإكساءات: - - - - - Nearest - الأقرب - - - - - Bilinear (Forced) - ثنائي الخط (إجبار) - - - - - - Bilinear (PS2) - ثنائي الخط (مثل الPS2) - - - - - Bilinear (Forced excluding sprite) - ثنائي الخط (إجبار لكل الإكساءات إلا Sprites) - - - - Trilinear Filtering: - فلترة ثلاثية الخط Trilinear: - - - - Off (None) - متوقف (لا شيء) - - - - Trilinear (PS2) - ثلاثي الخط (مثل الPS2) - - - - Trilinear (Forced) - ثلاثي الخط (إجبار) - - - - Anisotropic Filtering: - فلترة متباينة Anisotropic: - - - - Dithering: - التشويش (Dithering): - - - - Scaled - مُكبر - - - - - Unscaled (Default) - غير مُكبر (افتراضي) - - - - Blending Accuracy: - دقة مزج الألوان: - - - - Minimum - الحد الادنى - - - - - Basic (Recommended) - أساسي (مستحسن) - - - - Medium - متوسط - - - - High - عالي - - - - Full (Slow) - كامل (بطيء) - - - - Maximum (Very Slow) - الحد الأقصى (بطيء جدا) - - - - Texture Preloading: - التحميل المسبق للإكساءات: - - - - Partial - جزئي - - - - - Full (Hash Cache) - كامل (تخزين للهاشات) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - تحويل خريطة الألوان باستخدام بطاقة الرسومات - - - - - Manual Hardware Renderer Fixes - إصلاحات يدوية للمعالج - - - - - Spin GPU During Readbacks - تدوير وحدة معالجة الرسومات أثناء القراءة منه - - - - - Spin CPU During Readbacks - تدوير وحدة المعالجة المركزية أثناء القراءة - - - - threads - خيوط المعالجة - - - - - - - Mipmapping - الإكساءات المصغرة Mipmapping - - - - - - Auto Flush - التنظيف التلقائي - - - - Hardware Fixes - إصلاح الأجهزة - - - - Force Disabled - تعطيل إجباري - - - - Force Enabled - تفعيل إجباري - - - - CPU Sprite Render Size: - حجم العرض للصور اللتي بالمعالج : - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (معطل) - - - - 1 (64 Max Width) - 1 (64 عرض أقصى) - - - - 2 (128 Max Width) - 2 (128 عرض أقصى) - - - - 3 (192 Max Width) - 3 (192 عرض أقصى) - - - - 4 (256 Max Width) - 4 (256 عرض أقصى) - - - - 5 (320 Max Width) - 5 (320 عرض أقصى) - - - - 6 (384 Max Width) - 6 (384 عرض أقصى) - - - - 7 (448 Max Width) - 7 (448 عرض أقصى) - - - - 8 (512 Max Width) - 8 (512 عرض أقصى) - - - - 9 (576 Max Width) - 9 (576 عرض أقصى) - - - - 10 (640 Max Width) - 10 (640 عرض أقصى) - - - - - Disable Safe Features - تعطيل الميزات الآمنة - - - - - Preload Frame Data - تحميل مسبق لبيانات الإطار - - - - Texture Inside RT - تمكين النُسج من داخل هدف الرسم - - - - 1 (Normal) - 1 (عادي) - - - - 2 (Aggressive) - 2 (عنيف) - - - - Software CLUT Render: - استخدام CPU في معالجة جدول الألوان: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - كرت الشاشة يستهدف CLUT: - - - - - - Disabled (Default) - معطل (افتراضي) - - - - Enabled (Exact Match) - ممكَّن (مطابق بالضبط) - - - - Enabled (Check Inside Target) - تمكين (تحقق من الهدف الداخلي) - - - - Upscaling Fixes - إصلاحات تكبير الدقة - - - - Half Pixel Offset: - نصف بيكسل إزاحة: - - - - Normal (Vertex) - عادي (Vertex) - - - - Special (Texture) - خاص (إكساءات) - - - - Special (Texture - Aggressive) - خاصة (إكساءات - شديدة) - - - - Round Sprite: - تقريب الرسوم المتحركة (Sprites): - - - - Half - نصف - - - - Full - كامل - - - - Texture Offsets: - إزاحة النسيج: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - دمج Sprite - - - - - Align Sprite - محاذاة رسوم sprite - - - - Deinterlacing: - إلغاء التداخل: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - دقة النافذة (النسبة مصححة) - - - - Internal Resolution (Aspect Corrected) - الدقة الداخلية (النسبة مصححة) - - - - Internal Resolution (No Aspect Correction) - الدقة الداخلية (بدون تصحيح النسبة) - - - - WebP - WebP - - - - Force 32bit - فرض نظام 32 بت - - - - Sprites Only - الصور فقط - - - - Sprites/Triangles - الرسوم المتحركة (Sprites)/المثلثات - - - - Blended Sprites/Triangles - دمج الصور المقسمة/مثلثات - - - - Auto Flush: - التنظيف التلقائي: - - - - Enabled (Sprites Only) - تمكين الرسوم (المتحركة فقط) - - - - Enabled (All Primitives) - تمكين (جميع أساسيات الرسم) - - - - Texture Inside RT: - تفعيل الإكساءات من داخل هدف الرسم: - - - - Inside Target - داخل الهدف - - - - Merge Targets - دمج الأهداف - - - - - Disable Partial Source Invalidation - تعطيل التحقق الجزئي من المصدر - - - - - Read Targets When Closing - قراءة الأهداف عند الغلق - - - - - Estimate Texture Region - تقدير منطقة الإكساءات - - - - - Disable Render Fixes - تعطيل إصلاحات العرض - - - - - Unscaled Palette Texture Draws - رسم النُسج بدون تكبير جداول الألوان - - - - Bilinear Dirty Upscale: - تكبير الدقة غير النظيف ثنائي الخط: - - - - Force Bilinear - فرض الصورة ثنائية الخط - - - - Force Nearest - فرض الأقرب - - - - Texture Replacement - استبدال الإكساءات - - - - Search Directory - مجلد البحث - - - - - Browse... - تصفح‫... - - - - - Open... - فتح... - - - - - Reset - إعادة تعيين - - - - PCSX2 will dump and load texture replacements from this directory. - سيقوم PCSX2 بحفظ الإكساءات أو تحميل تبديلات الإكساءات من هذا المجلد. - - - - Options - الخيارات - - - - - Dump Textures - حفظ الإكساءات - - - - - Dump Mipmaps - حفظ الإكساءات المصغرة Mipmaps - - - - - Dump FMV Textures - حفظ إكساءات الفيديوهات FMV - - - - - Load Textures - تحميل الإكساءات - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - القياس الأصلي - - - - Normal - طبيعي - - - - Aggressive - عالي جدا - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - التخزين المؤقت المسبق للإكساءات - - - - Post-Processing - فلاتر ما بعد المعالجة - - - - Sharpening/Anti-Aliasing - زيادة الحدة/مقاومة التعاريج - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - زيادة الحدة المتأقلم مع التباين: - - - - - - - None (Default) - لا شيء (افتراضي) - - - - Sharpen Only (Internal Resolution) - زيادة الحدة فقط (الدقة الداخلية) - - - - Sharpen and Resize (Display Resolution) - زيادة الحدة والحجم (دقة الشاشة) - - - - Sharpness: - الحدة: - - - - - FXAA - FXAA - - - - Filters - المرشحات - - - - TV Shader: - ظلال التلفاز: - - - - Scanline Filter - فلتر Scanline - - - - Diagonal Filter - فلتر Diagonal - - - - Triangular Filter - الفلتر الثلاثي - - - - Wave Filter - فلتر Wave - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - تعزيز الظل - - - - Brightness: - السطوع: - - - - Contrast: - التباين: - - - - Saturation - التشبع - - - - OSD - عارض المعلومات على الشاشه - - - - On-Screen Display - عارض المعلومات على الشاشه - - - - OSD Scale: - حجم عارض المعلومات: - - - - - Show Indicators - عرض المؤشرات - - - - - Show Resolution - عرض دقة الشاشة - - - - - Show Inputs - عرض المدخلات - - - - - Show GPU Usage - ‏عرض استخدام كرت الشاشة - - - - - Show Settings - عرض الإعدادات - - - - - Show FPS - عرض معدل الإطارات FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache - تعطيل Shader Cache + Disable Shader Cache - + Disable Vertex Shader Expand - تعطيل توسيع Vertex Shader + Disable Vertex Shader Expand - - - Show Statistics - عرض الإحصاءات + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - التشبع: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - ‏عرض استخدام CPU + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - تحذير من الإعدادات غير الآمنة + + Anti-Blur + Anti-Blur - - Recording - التسجيل + + Ctrl+S + Ctrl+S - - Video Dumping Directory - مجلد إغراق الفيديو + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - إعدادات التسجيل + + Screen Offsets + Screen Offsets - + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + + Native/Full (10:7) + Native/Full (10:7) + + + + None + None + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + + capture + capture + + + + Video Recording Setup + Video Recording Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + OSD Messages Position: OSD Messages Position: - - - Left (Default) - Left (Default) + + % + % - - OSD Performance Position: - OSD Performance Position: + + + None + None - - - Right (Default) - Right (Default) + + Top Left (Default) + Top Left (Default) - - + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + Show Frame Times Show Frame Times - - - Show PCSX2 Version - إظهار إصدار PCSX2 + + Warnings For User + Warnings For User - - + + Show CPU Usage + Show CPU Usage + + + Show Hardware Info Show Hardware Info - - + Show Input Recording Status Show Input Recording Status - - - Show Video Capture Status - Show Video Capture Status + + Show Resolution + Show Resolution - - + + System Information + System Information + + + Show VPS Show VPS - - capture - التقاط + + Show GPU Usage + Show GPU Usage - - Container: - الحاوية: + + Show Speed Percentages + Show Speed Percentages - - - Codec: - الترميز: + + Performance & Stats + Performance & Stats - - - Extra Arguments - خيارات اضافية + + Show Settings + Show Settings - - Capture Audio - تسجيل الصوت + + Show Statistics + Show Statistics - - Format: - التنسيق: + + Show Indicators + Show Indicators - - Resolution: - الدقة: + + Show Video Capture Status + Show Video Capture Status - - x - x + + Show Inputs + Show Inputs - - Auto - تلقائي + + Warn About Unsafe Settings + Warn About Unsafe Settings - - Capture Video - تسجيل الفيديو + + Show FPS + Show FPS - + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + العرض + + + + + + + + Off (Default) + إيقاف (الافتراضي) + + + + + + + Automatic (Default) + تلقائي (افتراضي) + + + + Bilinear (Smooth) + ثنائي الخط (أملس) + + + + Screen Offsets + إزاحة الشاشة + + + + Show Overscan + إظهار Overscan + + + + Anti-Blur + مضاد الضبابية + + + + Disable Interlace Offset + تعطيل إزاحة إطارات المسح المتداخل + + + + Screen Resolution + دقة الشاشة + + + + Internal Resolution + الدقة الداخلية + + + + PNG + PNG + + + + + Rendering + معالجة الرسم + + + + Bilinear (PS2) + ثنائي الخط (مثل الPS2) + + + + Unscaled (Default) + غير مُكبر (افتراضي) + + + + Basic (Recommended) + أساسي (مستحسن) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + كامل (تخزين للهاشات) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + تحويل خريطة الألوان باستخدام بطاقة الرسومات + + + + Manual Hardware Renderer Fixes + إصلاحات يدوية للمعالج + + + + Spin GPU During Readbacks + تدوير وحدة معالجة الرسومات أثناء القراءة منه + + + + Spin CPU During Readbacks + تدوير وحدة المعالجة المركزية أثناء القراءة + + + + + Mipmapping + الإكساءات المصغرة Mipmapping + + + + + Auto Flush + التنظيف التلقائي + + + + Hardware Fixes + إصلاح الأجهزة + + + + + 0 (Disabled) + 0 (معطل) + + + + Disable Safe Features + تعطيل الميزات الآمنة + + + + Preload Frame Data + تحميل مسبق لبيانات الإطار + + + + Texture Inside RT + تمكين النُسج من داخل هدف الرسم + + + + Upscaling Fixes + إصلاحات تكبير الدقة + + + + Merge Sprite + دمج Sprite + + + + Align Sprite + محاذاة رسوم sprite + + + + Disable Partial Source Invalidation + تعطيل التحقق الجزئي من المصدر + + + + Read Targets When Closing + قراءة الأهداف عند الغلق + + + + Estimate Texture Region + تقدير منطقة الإكساءات + + + + Disable Render Fixes + تعطيل إصلاحات العرض + + + + Unscaled Palette Texture Draws + رسم النُسج بدون تكبير جداول الألوان + + + + Texture Replacement + استبدال الإكساءات + + + + Dump Textures + حفظ الإكساءات + + + + Dump Mipmaps + حفظ الإكساءات المصغرة Mipmaps + + + + Dump FMV Textures + حفظ إكساءات الفيديوهات FMV + + + + Load Textures + تحميل الإكساءات + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + التخزين المؤقت المسبق للإكساءات + + + + Post-Processing + فلاتر ما بعد المعالجة + + + + + None (Default) + لا شيء (افتراضي) + + + + FXAA + FXAA + + + + Shade Boost + تعزيز الظل + + + + Saturation + التشبع + + + + OSD + عارض المعلومات على الشاشه + + + + Show Indicators + عرض المؤشرات + + + + Show Resolution + عرض دقة الشاشة + + + + Show Inputs + عرض المدخلات + + + + Show GPU Usage + ‏عرض استخدام كرت الشاشة + + + + Show Settings + عرض الإعدادات + + + + Show FPS + عرض معدل الإطارات FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + عرض الإحصاءات + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + ‏عرض استخدام CPU + + + + Warn About Unsafe Settings + تحذير من الإعدادات غير الآمنة + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + إظهار إصدار PCSX2 + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + Advanced - Advanced here refers to the advanced graphics options. إعدادات متقدمة - - Advanced Options - خيارات متقدمة - - - - Hardware Download Mode: - Hardware Download Mode: - - - - Accurate (Recommended) - دقيق (مستحسن) - - - - Disable Readbacks (Synchronize GS Thread) - تعطيل قرائة ذاكرة vram (مزامنة خيط معالجة GS) - - - - Unsynchronized (Non-Deterministic) - غير متزامن (غير حتمي) - - - - Disabled (Ignore Transfers) - معطل (تجاهل عمليات النقل) - - - - GS Dump Compression: - ضغط حفظ GS: - - - - Uncompressed - غير مضغوط - - - - LZMA (xz) - LZMA (xz) - - - - + Zstandard (zst) Zstandard (zst) - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. استعمل Blit Swap Chain - - - Bitrate: - معدل البت: - - - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - كيلوبايت - - - - Allow Exclusive Fullscreen: - السماح بملء الشاشة الحصري: - - - - Disallowed - عدم السماح - - - - Allowed - مسموح - - - - Debugging Options - خيارات التصحيح - - - - Override Texture Barriers: - تجاوز حواجز الإكساءات: - - - - Use Debug Device - استخدام جهاز التصحيح - - - - + Show Speed Percentages عرض النسب المئوية للسرعة - - - Disable Framebuffer Fetch - تعطيل إحضار الإطار المؤقت - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13818,12 +14536,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13851,1131 +14563,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] استخدام الإعدادات العامة [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked غير محدد - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. يعطل إزاحة كل النصف الأخير من كل إطار في الصورة المتداخلة مما قد يقلل ضبابية الصورة. - + Bilinear Filtering فلترة ثنائية الخط - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. تمكين الفلترة ثنائية الخط الإضافية. مما يُنعم الصورة الكلية عند عرضها على الشاشة. هذا الاختيار يصحح شكل الصورة عند عدم تناسب الأبعاد بين البكسلات. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. يمكن إزاحات وحدة PCRTC التي تعرض من الإطار الجزء الذي تطلبه اللعبة. هذا الاختيار ينفع بعض الألعاب مثل WipEout Fusion في مؤثر اهتزاز الشاشة (Screen shake effect)، لكن قد يجعل الصورة ضبابية. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - يتحكم في مستوى دقة مزج الألوان لوحدة GS الافتراضية. <br> كلما كانت قيمة هذا الإعداد أعلى كلما كانت محاكاة مزج الألوان باستخدام المظللات أدق.<br> يرجى العلم بأن دقة مزج الألوان لعارض Direct3D ستكون أقل منها لعارض OpenGL أو Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render استخدام CPU في معالجة جدول الألوان - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. هذا الخيار يعطل الإصلاحات الخاصة باللعبة. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. بشكل افتراضي تعمل ذاكرة التخزين المؤقت للنسيج بالتحقق الجزئي. لكن لسوء الحظ ذلك مكلف جدا على وحدة المعالجة المركزية. تعمل هذه الخدعة عن طريق استبدال التحقق الجزئي بحذف كامل للنسيج لتقليل حمولة المعالج. يساعد مع ألعاب محرك Snowblind. - - + Framebuffer Conversion تحويل الإطار المؤقت - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. يحول مُخزن الإطارات من نوعي 4 بت و 8 بت على وحدة المعالجة المركزية بدلا من وحدة معالجة الرسوم. هذا يساعد مع ألعاب Harry Potter و Stuntman. ملحوظة: له تأثير سلبي كبير على الأداء. - - + + Disabled تعطيل - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. يسمح لذاكرة التخزين المؤقت للإكساء بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كإكساء مُدخل. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - يدفع جميع الأهداف من ذاكرة التخزين المؤقت للنُسج إلى الذاكرة المحلية عند الإغلاق. يمكن أن يمنع فقدان المرئيات عند حفظ الحالة أو تبديل العارض، ولكن يمكن أن يتسبب أيضا في إفساد الرسوم. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. يصلح بعض المشاكل التي تحدث عند تكبير الدقة (مثل ظهور خطوط عمودية) في ألعاب Namco مثل Ace Combat و Tekken و Soul Calibur ،... الخ. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. يمكن تحسين التباين التكيفي FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. يضبط السطوع. 50 هو الرقم الطبيعي. - + Adjusts contrast. 50 is normal. يعدل التباين. 50 هو الإعداد الطبيعي. - + Adjusts saturation. 50 is normal. يعدل التشبع. 50 هو الإعداد الطبيعي. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. يغير معيار حجم الرسائل على الشاشة (OSD) ما بين 50% إلى 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. يعرض مؤشرات أيقونة OSD لوضعيات المحاكاة مثل الإيقاف، وTurbo، و تسريع اللعبة ، والحركة البطيئة. - + Displays various settings and the current values of those settings, useful for debugging. يعرض مختلف الإعدادات والقيم الحالية لتلك الإعدادات، مفيدة لتصحيح الأخطاء. - + Displays a graph showing the average frametimes. يعرض رسم بياني يظهر متوسط الإطار. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec ترميز الفيديو - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - يحدد ترميز الفيديو الذي سيتم استخدامه لالتقاط الفيديو. <b>إذا كنت غير متأكد، اتركه على الإعداد الافتراضي.<b> - - - + Video Format تنسيق الفيديو - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate معدل البت للفيديو - + 6000 kbps 6000 كيلوبايت - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution دقة تلقائية - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec ترميز الصوت - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate معدل البت للصوت - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen السماح بملء الشاشة الحصري - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. تجاوز استدلالات الdriver و الapos لتفعيل وضع الشاشة الكاملة الحصرية او التقليب الشاشة / مسح<br> الغاء وضع الشاشة الكاملة الحصرية يمكن ان يساعد علي اهتمام بمهام اخري ( خارج المحاكي) لكن يزيد من بطء في الأستجابة. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x الدقة (~720px/HD) - + 3x Native (~1080px/FHD) 3x الدقة (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x الدقة (~1440px/2K) - + 5x Native (~1800px/QHD+) 5x الدقة (~1800px/2K+) - + 6x Native (~2160px/4K UHD) 6x الدقة (~2160px/4K UHD) - + 7x Native (~2520px) 7x الدقة (~2520px) - + 8x Native (~2880px/5K UHD) 8x الدقة (~2880px/5K UHD) - + 9x Native (~3240px) 9x الدقة (~3240px) - + 10x Native (~3600px/6K UHD) 10x الدقة (~3600px/6K UHD) - + 11x Native (~3960px) 11x الدقة (~3960px) - + 12x Native (~4320px/8K UHD) 12x الدقة (~4320px/8K UHD) - + 13x Native (~4680px) 13x الدقة (~4680px) - + 14x Native (~5040px) 14x الدقة (~5040px) - + 15x Native (~5400px) 15x الدقة (~5400px) - + 16x Native (~5760px) 16x الدقة (~5760px) - + 17x Native (~6120px) 17x الدقة (~6120px) - + 18x Native (~6480px/12K UHD) 18x الدقة (~6480px/12K UHD) - + 19x Native (~6840px) 19x الدقة (~6840px) - + 20x Native (~7200px) 20x الدقة (~7200px) - + 21x Native (~7560px) 21x الدقة (~7560px) - + 22x Native (~7920px) 22x الدقة (~7920px) - + 23x Native (~8280px) 23x الدقة (~8280px) - + 24x Native (~8640px/16K UHD) 24x الدقة (~8640px/16K UHD) - + 25x Native (~9000px) 25x الدقة (~9000px) - - + + %1x Native %1x الدقة الأصلية - - - - - - - - - + + + + + + + + + Checked محدَّد - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا. - - - - + Integer Scaling التكبير المتناسق - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد. - + Aspect Ratio تناسب الأبعاد - + Auto Standard (4:3/3:2 Progressive) المعيار التلقائي (4:3 أو 3:2 تقدمي) - + Deinterlacing إلغاء التداخل - - Screenshot Size - حجم لقطة الشاشة + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. يحدد الدقة التي سيتم حفظ لقطات الشاشة. تحتفظ القرارات الداخلية بالمزيد من التفاصيل على حساب حجم الملف. - + Screenshot Format صيغة لقطة الشاشة - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة. JPEG ينتج ملفات أصغر، ولكن يفقد التفاصيل. - + Screenshot Quality جودة لقطة الشاشة - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% ٪۱۰۰ - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch تمدد عمودي - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. تمدد (&lt; 100%) أو قطع (&gt; 100%) المكون العمودي للشاشة. - + Fullscreen Mode وضع الشاشة الكاملة - - - + + + Borderless Fullscreen ملء الشاشة بدون حدود - + Chooses the fullscreen resolution and frequency. اختيار دقة الشاشة الكاملة والتردد. - - + Left يسار - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. تغيير عدد وحدات البكسل المقطوعة من الجانب الأيسر من الشاشة. - + Top أعلى - + Changes the number of pixels cropped from the top of the display. تغيير عدد وحدات البكسل المقطوعة من الجزء العلوي من الشاشة. - - + Right يمين - + Changes the number of pixels cropped from the right side of the display. تغيير عدد وحدات البكسل المقطوعة من الجانب الأيمن من الشاشة. - + Bottom أسفل - + Changes the number of pixels cropped from the bottom of the display. يغير عدد وحدات البكسل المقطوعة من أسفل الشاشة. - - + + Native (PS2) (Default) الدقة الأصلية (PS2) (افتراضي) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. • التحكم في القرار الذي تنظم فيه الألعاب - يمكن أن تؤثر القرارات العالية على الأداء في وحدات التقييم العالمي القديمة أو الدنيا.<br>الدقة غير الأصلية قد تسبب مشاكل بسيطة في بعض الألعاب.<br>سيبقى قرار FMV دون تغيير، لأن ملفات الفيديو معروضة مسبقا. - + Texture Filtering تصفية النسخة - + Trilinear Filtering التصفية الثلاثية - + Anisotropic Filtering تصفية متباين الخواص - + Reduces texture aliasing at extreme viewing angles. يقلل من حدة أطراف الإكساءات في زوايا رؤية صعبة. - + Dithering التشويش - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy دقة المزج - + Texture Preloading التحميل المسبق للإكساءات - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - تحميل الكثير من الإكساءات دفعة واحدة بدلا من دفعات صغيرة, تجنبا للتحميل الزائد اذا كان ممكنا. يساعد علي تحسين الأداء في معظم الألعاب, لكن يمكن ان يجعل بعض الألعاب أبطأ. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - عند تمكين وحدة معالجة الرسومات ( GPU), و الا ستهتم وحدة المعالجة المركزية ( CPU) بذلك, انها مقايضة بين الأثنين. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. تمكين هذا الخيار يعطيك القدرة على تغيير إصلاحات العارض وإصلاحات تكبير الدقة للعبة. لكن بتمكينك لهذا الخيار سوف يتم تعطيل الإصلاحات التلقائية لهذه اللعبة، لإعادة تفعيل الإصلاحات التلقائية قم بتعطيل هذا الخيار. - + 2 threads خيطين معالجة - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - إجبار تنظيف الرسومات الأولية (primitives) عند استخدام ذاكرة تخزين الإطار (framebuffer) كنسيج (texture) مدخل. يصلح بعد مؤثرات الفلترة مثل الظلال في ألعاب Jak وتأثير الإشعاع (radiosity) في لعبة GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. تمكين النُسج المصغرة (mipmapping)، التي تحتاج إليها بعض الألعاب لتُعرض بشكل صحيح. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT كرت الشاشة يستهدف CLUT - + Skipdraw Range Start تخطي بداية النطاق - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. يتخطي تماما رسم الأسطح (surfaces) بداية من السطح المحدد في المربع الأيمن إلى السطح المحدد في المربع على الأيسر. - + Skipdraw Range End نهاية نطاق تخطي الرسم - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - هذا الخيار يعطل ميزات آمنة متعددة. يعطل تقديم نقطة إلغاء المقياس الدقيق و الخط الذي يمكن أن يساعد ألعاب Xenosaga. تعطيل مسح ذاكرة GS الدقيق الذي سيتم القيام به على وحدة المعالجة المركزية، وترك المعالج يتعامل معها، والذي يمكن أن يساعد قلوب المملكة. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset إزاحة نصف بكسل - + Might fix some misaligned fog, bloom, or blend effect. قد تصلح بعض التأثيرات غير المنسجمة مثل الضبابية أو التكاثر أو المزج. - + Round Sprite تقريب الرسوم المتحركة (Sprites) - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X إزاحة الإكساء افقيًا - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. إزاحة إحداثيات الإكساء ST/UV. يصلح بعض مشاكل الإكساء الغريبة وقد تصلح بعض محاذاة المعالجة أيضا. - + Texture Offsets Y إزاحة الإكساء عموديًا - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms . - + Bilinear Upscale ترقية الصورة ثنائية الخط - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. يمكن أن تخفف الإكساء بسبب التصفية الثنائية عند رفع الدقة. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx زيادة الحدة المتأقلم مع التباين - + Sharpness الحدة - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. تمكين التشبع والتباين والسطوع للتعديل. قيم السطوع والتشبع والتباين هي في حالة الافتراضي 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. تطبيق خوارزمية FXAA المضادة للتحرير لتحسين الجودة البصرية للألعاب. - + Brightness السطوع - - - + + + + 50 50 - + Contrast التباين - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader ظلال التلفاز - - Applies a shader which replicates the visual effects of different styles of television set. - تطبيق معالج يكرر التأثيرات البصرية لمختلف أنماط جهاز التلفزيون. - - - + OSD Scale حجم OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ. - + Shows the internal frame rate of the game in the top-right corner of the display. يعرض معدل الإطار الداخلي للعبة في الزاوية العلوية اليمنى من العرض. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية. - + Shows the resolution of the game in the top-right corner of the display. يعرض معدل الإطار الداخلي للعبة في الزاوية العلوية اليمنى من العرض. - + Shows host's CPU utilization. يعرض المضيف' استخدام وحدة المعالجة المركزية. - + Shows host's GPU utilization. يعرض المضيف' استخدام وحدة معالجة الرسومات. - + Shows counters for internal graphical utilization, useful for debugging. يعرض العدادات لاستخدام الرسوم الداخلية، مفيدة لتصحيح الأخطاء. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank اتركه فارغا - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 كيلوبايت - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. تغيير خوارزمية الضغط المستخدمة عند إنشاء مقطع GS. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device تمكين جهاز التصحيح - + Enables API-level validation of graphics commands. تمكين التحقق من صحة أوامر الرسومات على مستوى واجهة برمجة التطبيقات (API). - + GS Download Mode وضع التحميل GS - + Accurate دقة - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. تخطي التزامن مع موضوع GS واستضافة GPU لتنزيلات GS. يمكن أن يؤدي إلى زيادة كبيرة في سرعة الأنظمة البطيئة، على حساب العديد من آثار الرسوم البيانية المكسورة. إذا تم كسر الألعاب و تمكين هذا الخيار، الرجاء تعطيله أولاً. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. افتراضي - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14983,482 +15755,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format افتراضي - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - الرسومات + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - حفظ لقطة الشاشة + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - التقاط مقطع فيديو + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - حفظ الإطار الفردي GS + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - حفظ عدة إطارات GS + + Nearest + Nearest - - Toggle Software Rendering - تمكين/تعطيل الرسم من البرنامج نفسه + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - زيادة مضاعف ترقية الجودة + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - تقليل مضاعف ترقية الجودة + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - تبديل عرض الشاشة + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - تم تعيين نسبة الجوانب إلى '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + الرسومات + + + + Save Screenshot + حفظ لقطة الشاشة + + + + Toggle Video Capture + التقاط مقطع فيديو + + + + Save Single Frame GS Dump + حفظ الإطار الفردي GS + + + + Save Multi Frame GS Dump + حفظ عدة إطارات GS + + + + Toggle Software Rendering + تمكين/تعطيل الرسم من البرنامج نفسه + + + + Increase Upscale Multiplier + زيادة مضاعف ترقية الجودة + + + + Decrease Upscale Multiplier + تقليل مضاعف ترقية الجودة + + + + Toggle On-Screen Display + تبديل عرض الشاشة + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + تم تعيين نسبة الجوانب إلى '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. تم تعيين وضع الفصل إلى '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping تمكين حفظ رسمات الصورة - + Texture dumping is now enabled. تم تمكين حفظ رسمات الصورة - + Texture dumping is now disabled. تم تعطيل حفظ رسمات الصورة - + Toggle Texture Replacements تفعيل بدائل الإكساءات - + Texture replacements are now enabled. بدائل الإكساءات أصبحت الأن مفعلة. - + Texture replacements are now disabled. بدائل الإكساءات أصبحت الأن غير مفعلة. - + Reload Texture Replacements اعادة تحميل بدائل الإكساءات - + Texture replacements are not enabled. بدائل الإكساءات ليست مفعلة. - + Reloading texture replacements... اعادة تحميل بدائل الإكساءات... - + Target speed set to {:.0f}%. تم تعيين سرعة الهدف إلى {:.0f}%. - + Volume: Muted الصوت: كتم الصوت - + Volume: {}% الصوت: {}% - + No save state found in slot {}. لم يتم العثور على حالة حفظ في الخانة {}. - - - - - - - - - - - - - - - - - - + + + + System النظام - + Open Pause Menu فتح قائمة الإيقاف المؤقت - + Open Achievements List فتح قائمة الانجازات - + Open Leaderboards List فتح قائمة المتصدرين - + Toggle Pause إيقاف مؤقت - + Toggle Fullscreen تغيير للشاشة الكاملة - + Toggle Frame Limit تمكين/تعطيل محدد السرعة - + Toggle Turbo / Fast Forward تبديل توربو / التقدم السريع - + Toggle Slow Motion تغيير الحركة البطيئة - + Turbo / Fast Forward (Hold) توربو / التقدم السريع (معلق) - + Increase Target Speed زيادة سرعة اللعبة - + Decrease Target Speed إنقاص سرعة اللعبة - + + + + Audio + Audio + + + Increase Volume زيادة مستوى الصوت - + Decrease Volume خفض مستوى الصوت - + Toggle Mute كتم الصوت - + Frame Advance تقدم الإطار - + Shut Down Virtual Machine إيقاف تشغيل الآلة الظاهرية - + Reset Virtual Machine إعادة تعيين الآلة الظاهرية - + Toggle Input Recording Mode تبديل وضع تسجيل الإدخال - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States حالات الحفظ - + Select Previous Save Slot حدد خانة حفظ السابقة - + Select Next Save Slot حدد خانة حفظ التالية - + Save State To Selected Slot حفظ الحالة إلى خانة مختارة - + Load State From Selected Slot تحميل الحالة إلى خانة مختارة - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot حفظ الحالة واختيار الخانة التالية - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 حفظ الحالة إلى خانة 1 - + Load State From Slot 1 تحميل الحالة إلى خانة 1 - + Save State To Slot 2 حفظ الحالة إلى خانة 2 - + Load State From Slot 2 تحميل الحالة إلى خانة 2 - + Save State To Slot 3 حفظ الحالة إلى خانة 3 - + Load State From Slot 3 تحميل الحالة إلى خانة 3 - + Save State To Slot 4 حفظ الحالة إلى خانة 4 - + Load State From Slot 4 تحميل الحالة من خانة 4 - + Save State To Slot 5 حفظ الحالة إلى خانة 5 - + Load State From Slot 5 تحميل الحالة من خانة 5 - + Save State To Slot 6 حفظ الحالة إلى خانة 6 - + Load State From Slot 6 تحميل الحالة من خانة 6 - + Save State To Slot 7 حفظ الحالة إلى خانة 7 - + Load State From Slot 7 تحميل الحالة من خانة 7 - + Save State To Slot 8 حفظ الحالة إلى خانة 8 - + Load State From Slot 8 تحميل الحالة من خانة 8 - + Save State To Slot 9 حفظ الحالة إلى خانة 9 - + Load State From Slot 9 تحميل الحالة من خانة 9 - + Save State To Slot 10 حفظ الحالة إلى خانة 10 - + Load State From Slot 10 تحميل الحالة من خانة 10 - + Save slot {0} selected ({1}). حفظ الفتحة {0} المحددة ({1}). @@ -15466,63 +16547,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} تسجيل الإدخال - + {} Replaying {} إعادة العرض - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. تم الحفظ في {0:%H:%M} على {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load تحميل - + Save حفظ - + Select Previous حدد السابق - + Select Next حدد التالي - + Close Menu إغلاق القائمة - - + + Save Slot {0} حفظ الفتحة {0} - + No save present in this slot. لا يوجد حفظ في هذه الفتحة. - + no save yet لا يوجد حفظ بعد @@ -15882,43 +16968,43 @@ Right click to clear binding - + Pause On Focus Loss إيقاف عند فقدان التركيز - + Inhibit Screensaver منع شاشة التوقف - + Pause On Start إيقاف مؤقت عند البدء - + Confirm Shutdown تأكيد إيقاف التشغيل - + Enable Discord Presence تفعيل وجود ديسكورد - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection إيقاف عند فصل وحدة التحكم @@ -15929,287 +17015,381 @@ Right click to clear binding - + Start Fullscreen بدء ملء الشاشة - + Double-Click Toggles Fullscreen تشغيل النقر المزدوج لملء الشاشة - + Render To Separate Window تقديم لنافذة منفصلة - + Hide Main Window When Running إخفاء النافذة الرئيسية عند التشغيل - + Disable Window Resizing تعطيل تغيير حجم النافذة - + Hide Cursor In Fullscreen إخفاء المؤشر في ملء الشاشة - - Preferences - الإعدادات + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: اللغة: - + Theme: السمة: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater التحديث التلقائي - + Update Channel: قناة التحديث: - + Current Version: الإصدار الحالي: - - + + Enable Automatic Update Check تفعيل التحقق التلقائي للتحديث - + Check for Updates... التحقق من وجود تحديثات... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. ويندوز كلاسيكي - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked محدَّد - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. التحقق تلقائياً من وجود تحديثات للبرنامج عند بدء التشغيل. يمكن تأجيل التحديثات إلى وقت لاحق أو تخطي بالكامل. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. يمنع موفر الشاشة من التفعيل والمضيف من السكون أثناء تشغيل المحاكاة. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. يحدد ما إذا كان سيتم عرض موجه لتأكيد إغلاق الجهاز الافتراضي عند الضغط على مفتاح الاتصال. - + Pauses the emulator when a controller with bindings is disconnected. يوقف المحاكي عندما يتم قطع اتصال وحدة تحكم مع الارتباط. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. يسمح بالتبديل إلى وضع ملء الشاشة من خلال النقر المزدوج على نافذة اللعبة. - + Prevents the main window from being resized. يمنع تغيير حجم النافذة الرئيسية. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked غير محدد - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. إيقاف المحاكي عند بدء اللعبة. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. يوقف المحاكي عند تصغير النافذة أو التبديل إلى تطبيق آخر، ويتوقف عند عودتك إلى العمل. - + Automatically switches to fullscreen mode when a game is started. التبديل تلقائياً إلى وضع ملء الشاشة عند بدء اللعبة. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. إخفاء مؤشر الماوس / المؤشر عندما يكون المحاكي في وضع ملء الشاشة. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - يرسل اللعبة إلى نافذة منفصلة، بدلا من النافذة الرئيسية. إذا لم يتم تحديدها، فستظهر اللعبة في الجزء العلوي من قائمة اللعبة. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - إخفاء النافذة الرئيسية (مع قائمة اللعبة) عندما يتم تشغيل اللعبة، يتطلب تقديم لتفعيل النافذة. - - - + Shows the game you are currently playing as part of your profile in Discord. يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي في ديسكورد. - + System Language [Default] لغة النظام [افتراضي] @@ -16241,6 +17421,11 @@ Right click to clear binding Edit Layout تعديل التخطيط + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16408,18 +17593,18 @@ Right click to clear binding النظام - - + + Change Disc تغيير القرص - + Load State تحميل الحالة - + S&ettings إعدادات @@ -16433,6 +17618,11 @@ Right click to clear binding &Debug تصحيح الأخطاء + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16454,139 +17644,139 @@ Right click to clear binding شريط الأدوات - + Start &File... بدء الملف... - + Start &BIOS بدء BIOS - + &Scan For New Games البحث عن ألعاب جديدة - + &Rescan All Games إعادة فحص جميع الألعاب - + Shut &Down إيقاف تشغيل - + Shut Down &Without Saving إيقاف تشغيل دون حفظ - + &Reset إعادة التشغيل - + &Pause إيقاف مؤقت - + E&xit خروج - + &BIOS &BIOS - + &Controllers ذراع التحكم - + &Hotkeys مفاتيح الاختصار - + &Graphics الرسومات - + &Post-Processing Settings... إعدادات المعالجة اللاحقة... - + Resolution Scale مقياس الدقة - + &GitHub Repository... مستودع Github... - + Support &Forums... دعم المنتديات... - + &Discord Server... خادم Discord... - + Check for &Updates... التحقق من وجود تحديثات... - + About &Qt... حول Qt... - + &About PCSX2... حول PCSX2... - + Fullscreen In Toolbar شاشة كاملة - + Change Disc... In Toolbar تغيير القرص... - + &Audio الصوت - + Global State حالة عامة - + &Screenshot لقطة للشاشة - + Start File In Toolbar بدء الملف @@ -16611,416 +17801,417 @@ Right click to clear binding Setti&ngs الإعدادات - - - &Switch Renderer - &تبديل العارض - &Input Recording &تسجيل الإدخال - + Start D&isc... بدء القرص... - + Start Disc In Toolbar بدء القرص - + Start BIOS In Toolbar بدء BIOS - + Shut Down In Toolbar إيقاف تشغيل - + Reset In Toolbar إعادة التشغيل - + Pause In Toolbar إيقاف مؤقت - + Load State In Toolbar تحميل الحالة - + Save State In Toolbar حفظ الحالة - + &Emulation &المحاكاة - + Controllers In Toolbar ذراع التحكم - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements الإنجازات - + &Fullscreen &شاشة كاملة - + PCSX2 &Wiki... PCSX2 &ويكي... - + D&ocumentation... &الوثائق... - + &Interface الواجهة - + Add Game &Directory... إضافة مجلد ألعاب... - + Settings In Toolbar الإعدادات - + &From File... &من ملف... - + From &Device... من الجهاز... - + From &Game List... من قائمة اللعبة... - + &Remove Disc &إزالة القرص - + Screenshot In Toolbar لقطة للشاشة - + &Memory Cards بطاقات الذاكرة - + &Network && HDD الشبكة و القرص الصلب - + &Folders المجلدات - + &Toolbar شريط الأدوات - + Show Titl&es (Grid View) إظهار العناوين (عرض الشبكة) - + &Open Data Directory... &فتح ملف البيانات... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &فتح معالج الأخطاء - + &Reload Cheats/Patches &إعادة تحميل الغش/التعديلات - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &جديد - + &Play This section refers to the Input Recording submenu. &تشغيل - + &Stop This section refers to the Input Recording submenu. &إيقاف - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode بدء وضع الصورة الكبيرة - + &Cover Downloader... &تحميل الغلاف... - + &Show Advanced Settings &عرض الإعدادات المتقدمة - + &Recording Viewer &Recording Viewer - + &Video Capture &التقاط الفيديو - + &Edit Cheats... &تحرير الغش... - + Edit &Patches... تحرير التصحيحات... - + &Status Bar شريط الحالة - - + + Game &List قائمة الألعاب - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. عرض النظام - + Game &Properties خصائص اللعبة - + Game &Grid شبكة الألعاب - + Zoom &In (Grid View) تكبير في (عرض الشبكة) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) تكبير خارج (عرض الشبكة) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) تحديث الأغلفة (عرض الشبكة) - + Open Memory Card Directory... فتح مجلد بطاقة الذاكرة... - + Input Recording Logs سجلات تسجيل الإدخال - + Enable &File Logging تمكين ملف التسجيل - + Start Big Picture Mode بدء وضع الصورة الكبيرة - - + + Big Picture In Toolbar الصور الكبيرة - + Show Advanced Settings إظهار الإعدادات المتقدمة - - + + Video Capture التقاط الفيديو - + Internal Resolution الدقة الداخلية - + %1x Scale %1x Scale - + Select location to save block dump: اختر موقع لحفظ البيانات: - + Do not show again لا تظهر مرة أخرى - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17033,309 +18224,315 @@ Are you sure you want to continue? هل أنت متأكد من أنك تريد المتابعة؟ - - + + Record On Boot سجل عند التمهيد - + Did you want to start recording on boot? هل تريد البدء في التسجيل على الإقلاع ؟ - - + + %1 Files (*.%2) %1 ملفات (*.%2) - + Did you want to cancel recording on boot? هل تريد إلغاء التسجيل على الإقلاع ؟ - + Recording will start in a moment التسجيل سوف يبدأ بعد لحظة - + WARNING: Memory Card Busy تحذير: بطاقة الذاكرة مشغولة - + Confirm Shutdown تأكيد إيقاف التشغيل - + Are you sure you want to shut down the virtual machine? هل أنت متأكد من أنك تريد إغلاق الجهاز الافتراضي؟ - + Save State For Resume حفظ الحالة للاستئناف - - - - - + + + + + + Error خطأ - + You must select a disc to change discs. يجب عليك تحديد قرص لتغيير الأقراص. - + Properties... خصائص... - + Set Cover Image... حدد صورة الغلاف... - + Exclude From List استبعاد من القائمة - + Reset Play Time إعادة تعيين وقت التشغيل - + Check Wiki Page تحقق من صفحة ويكي - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot التمهيد الافتراضي - + Fast Boot تمهيد سريع - + Full Boot تمهيد كامل - + Boot and Debug تشغيل و تصحيح - + Add Search Directory... إضافة مجلد البحث... - + Start File بدء الملف - + Start Disc بدء القرص - + Select Disc Image حدد صورة القرص - + Updater Error خطأ فى التحديث - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>عذراً، أنت تحاول تحديث إصدار PCSX2 الذي ليس إصدار GitHub الرسمي. لمنع التعارض، يتم تمكين التحديث التلقائي فقط على الإصدارات الرسمية.</p><p>للحصول على بناء رسمي، يرجى التحميل من الرابط أدناه:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. التحديث التلقائي غير مدعوم على المنصة الحالية. - + Confirm File Creation تأكيد إنشاء ملف - + The pnach file '%1' does not currently exist. Do you want to create it? الملف pnach '%1' غير موجود حاليا. هل تريد إنشاءه؟ - + Failed to create '%1'. فشل إنشاء '%1'. - + Input Recording Failed فشل تسجيل الإدخال - + Failed to create file: {} فشل إنشاء الملف: {} - + Input Recording Files (*.p2m2) إدخال ملفات تسجيل (*.p2m2) - + Input Playback Failed فشل تشغيل الإدخال - + Failed to open file: {} فشل فتح الملف: {} - + Paused متوقف مؤقتا - + Load State Failed فشل تحميل الحالة - + Cannot load a save state without a running VM. لا يمكن تحميل حالة حفظ بدون تشغيل VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? لا يمكن تحميل ELF الجديد بدون إعادة تعيين الآلة الظاهرية. هل تريد إعادة تعيين الآلة الظاهرية الآن؟ - + Cannot change from game to GS dump without shutting down first. لا يمكن التغيير من اللعبة إلى إغراق GS دون إغلاق أولاً. - + Failed to get window info from widget فشل الحصول على معلومات النافذة من ويدجت - + Stop Big Picture Mode إيقاف وضع الصورة الكبيرة - + Exit Big Picture In Toolbar الخروج من الصورة الكبيرة - + Game Properties خصائص اللعبة - + Game properties is unavailable for the current game. خصائص اللعبة غير متوفرة للعبة الحالية. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه. - + Select disc drive: حدد محرك الأقراص: - + This save state does not exist. حالة الحفظ هذه غير موجودة. - + Select Cover Image حدد صورة الغلاف - + Cover Already Exists الغلاف موجود بالفعل - + A cover image for this game already exists, do you wish to replace it? صورة غلاف لهذه اللعبة موجودة مسبقا، هل ترغب في استبدالها؟ - - - - + + + + Copy Error خطأ في النسخ - + Failed to remove existing cover '%1' فشل في إزالة الغلاف الموجود '%1' - + Failed to copy '%1' to '%2' فشل نسخ '%1' إلى '%2' - + Failed to remove '%1' فشل في إزالة '%1' - - + + Confirm Reset تأكيد إعادة التعيين - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) جميع أنواع صور الغلاف (*.jpg *.jpeg *.png *.webpp) - + You must select a different file to the current cover image. يجب عليك تحديد ملف مختلف لصورة الغلاف الحالي. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17344,12 +18541,12 @@ This action cannot be undone. لا يمكن التراجع عن هذا الإجراء. - + Load Resume State تحميل حالة الاستئناف - + A resume save state was found for this game, saved at: %1. @@ -17362,89 +18559,94 @@ Do you want to load this state, or start from a fresh boot? هل تريد تحميل هذه الحالة، أو البدء من تشغيل جديد؟ - + Fresh Boot تشغيل نظيف - + Delete And Boot احذف وشغل - + Failed to delete save state file '%1'. فشل في حذف حفظ ملف الحالة '%1'. - + Load State File... تحميل ملف الحالة... - + Load From File... تحميل من ملف... - - + + Select Save State File حدد ملف حفظ الحالة - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) حفظ الحالة (*.p2s) - + Delete Save States... حذف حفظ الحالة... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> تحذير: بطاقة الذاكرة لا تزل تكتب البيانات. سيؤدي إيقاف التشغيل الآن إلى تدمير بطاقة الذاكرة الخاصة بك. يوصى بشدة استئناف لعبتك وتركها تنتهي من كتابة البيانات إلى بطاقة الذاكرة الخاصة بك. هل تود إيقاف التشغيل على أي حال وتدمير بطاقة الذاكرة الخاصة بك؟ - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) حفظ الحالة (*.p2s *.p2s.backup) - + Resume (%2) استئناف (%2) - + Load Slot %1 (%2) تحميل الخانة %1 (%2) - - + + Delete Save States حذف حفظ الحالة - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17453,62 +18655,62 @@ The saves will not be recoverable. لن تكون عمليات الحفظ قابلة للاسترداد. - + %1 save states deleted. %1 حفظ الحالات المحذوفة. - + Save To File... حفظ إلى ملف... - + Empty فارغ - + Save Slot %1 (%2) حفظ الخانة %1 (%2) - + Confirm Disc Change تأكيد تغيير القرص - + Do you want to swap discs or boot the new image (via system reset)? هل تريد تبديل الأقراص أو تشغيل الصورة الجديدة (عبر إعادة تعيين النظام)؟ - + Swap Disc تبديل القرص - + Reset إعادة تعيين - + Missing Font File ملف الخط مفقود - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files جاري تحميل الملفات - + Audio Files (*.wav) Audio Files (*.wav) @@ -17516,25 +18718,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed فشل إنشاء بطاقة الذاكرة - + Could not create the memory card: {} تعذر إنشاء بطاقة الذاكرة: {} - + Memory Card Read Failed فشل قراءة بطاقة الذاكرة - + Unable to access memory card: {} @@ -17551,13 +18753,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. تم حفظ بطاقة الذاكرة '{}' إلى وحدة التخزين. - + Failed to create memory card. The error was: {} فشل إنشاء بطاقة الذاكرة. الخطأ كان: @@ -17816,12 +19018,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes نعم - + No لا @@ -17855,7 +19057,7 @@ Savestates should not be used in place of in-game saves. - + Reset إعادة تعيين @@ -17886,25 +19088,25 @@ Savestates should not be used in place of in-game saves. - + Create إنشاء - + Rename إعادة تسمية - + Convert تحويل - + Delete حذف @@ -17915,78 +19117,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game إدارة عمليات الحفظ تلقائيا بناء على تشغيل اللعبة - + Checked محدد - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (نوع المجلد فقط / حجم البطاقة: تلقائي) تحميل فقط حفظ اللعبة المشغولة ذات الصلة، تجاهل الآخرين. تجنب نفاد المساحة للحفظ. - + Swap Memory Cards تبديل بطاقات الذاكرة - + Eject Memory Card إخراج بطاقة الذاكرة - - - + + + Error خطأ - - + + Delete Memory Card حذف بطاقة الذاكرة - - - - + + + + Rename Memory Card إعادة تسمية بطاقة الذاكرة - + New Card Name اسم بطاقة جديدة - + New name is invalid, it must end with .ps2 الاسم الجديد غير صالح، يجب أن ينتهي بـ .ps2 - + New name is invalid, a card with this name already exists. الاسم الجديد غير صالح ، بطاقة بهذا الاسم موجودة بالفعل. - + Slot %1 فتحة %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17995,63 +19197,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. فشل في إنشاء بطاقة الذاكرة، قد يحتوي السجل على مزيد من المعلومات. - + Failed to rename Memory Card. The log may contain more information. فشل في إنشاء بطاقة الذاكرة، قد يحتوي السجل على مزيد من المعلومات. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 استخدم للفتحة %1 - + Both slots must have a card selected to swap. يجب أن تحتوي كلا الفتحتين على بطاقة محددة للتبديل. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown غير معروف - + PS2 (Folder) PS2 (مجلد) @@ -18059,17 +19261,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. [مفقود] %1 + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18252,7 +19490,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18300,73 +19538,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18410,6 +19721,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18483,6 +19799,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18512,6 +19833,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19053,7 +20379,7 @@ This action cannot be reversed, and you will lose any saves on the card.غيتار - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19110,7 +20436,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor محرك @@ -19211,19 +20537,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. فشل في فتح {}. لا تتوفر التعديلات المدمجة للعبة. - + %n GameDB patches are active. OSD Message @@ -19236,7 +20562,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19249,7 +20575,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19262,7 +20588,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. لم يتم العثور على أي غش أو تعديل (الشاشة العريضة أو التوافق أو غير ذلك) / تفعيل. @@ -19270,12 +20596,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) تمديد الوقت (مستحسن) @@ -19296,34 +20622,16 @@ Ejecting {3} and replacing it with {2}. يستخدم PCSX2 الميكروفون الخاص بك لمحاكاة ميكروفون USB موصول إلى PS2 الافتراضي. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator منشئ القرص الصلب - + Failed to create HDD image فشل إنشاء صورة قرص صلب @@ -19363,47 +20671,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error خطأ - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. التحكم {} متصل. - + System paused because controller {} was disconnected. تم إيقاف النظام مؤقتًا بسبب قطع اتصال وحدة التحكم {}. - + Controller {} disconnected. التحكم {} غير متصل. - + Cancel إلغاء @@ -19542,13 +20850,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19568,6 +20876,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19577,42 +20895,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV نسخ الكل كـ ملف CSV - + Paste from CSV لصق من ملف CSV - + Load from Settings تحميل من الإعدادات - + Save to Settings حفظ إلى الإعدادات - + Delete حذف @@ -20080,6 +21398,11 @@ Do you want to continue? Scan Recursively فحص متكرر + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20125,11 +21448,6 @@ Do you want to continue? Controller Port 2 ذراع التحكم منفذ 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">اكتمل الإعداد!</span></h1><p>أنت الآن جاهز لتشغيل الألعاب.</p><p>تتوفر خيارات أخرى في قائمة الإعدادات. يمكنك أيضًا استخدام واجهة المستخدم للصورة الكبيرة للتنقل كليًا باستخدام ألعاب.</p><p>نأمل أن تستمتع باستخدام PCSX2.</p></body></html> - &Back @@ -20277,16 +21595,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV نسخ الكل كـ ملف CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20300,32 +21661,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name إسم - + Value القيمة - + Location الموقع - + Size الحجم - + Type النوع - + Liveness Liveness @@ -20333,12 +21694,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. الرمز لم يعد موجوداً. - + Cannot Change Type لا يمكن تغيير النوع @@ -20371,109 +21732,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name نسخ الاسم - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20491,43 +21882,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID غير معرف - + ID Warning: short space limit. Abbreviate if needed. بطاقة تعريف - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). الكمبيوتر - + ENTRY Warning: short space limit. Abbreviate if needed. إستخدام - + PRIORITY Warning: short space limit. Abbreviate if needed. الأولوية - + STATE Warning: short space limit. Abbreviate if needed. الحالة - + WAIT TYPE Warning: short space limit. Abbreviate if needed. نوع الانتظار @@ -20637,1045 +22028,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) كاميرا الويب (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye عين التقاط كونامي - - + + Video Device جهاز الفيديو - + Audio Device جهاز الصوت - + Audio Latency Audio Latency - - + + Selects the device to capture images from. يحدد الجهاز لالتقاط الصور منه. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard لوحة المفاتيح - + HID Mouse فأرة عالي الكثافة - + Pointer مؤشر - + Left Button الزر الأيسر - + Right Button الزر الأيمن - + Middle Button الزر الأوسط - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left يسار نسبي - + Relative Right يمين نسبي - + Relative Up أعلى نسبي - + Relative Down أسفل نسبي - + Cursor Path مسار المؤشر - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale مقياس المؤشر - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color لون المؤشر - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration إعدادات الشاشة اليدوية - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. قياس الموضع لمحاكاة منحنى CRT. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. يعين موقع المركز الأفقي للشاشة المحاكية. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. يعين موضع المركز العمودي للشاشة المحاكية. - + Screen Width عرض الشاشة - + Sets the width of the simulated screen. تعيين عرض شاشة المحاكاة. - - + + %dpx %dpx - + Screen Height ارتفاع الشاشة - + Sets the height of the simulated screen. يحدد ارتفاع شاشة المحاكاة. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device جهاز الإدخال - - - - + + + + Selects the device to read audio from. يحدد الجهاز لقراءة الصوت منه. - + Output Device جهاز الإخراج - + Selects the device to output audio to. يحدد الجهاز لإخراج الصوت إليه. - - - - + + + + Input Latency وقت استجابة الإدخال - - - - - + + + + + Specifies the latency to the host input device. يحدد زمن التأخير لجهاز الإدخال المضيف. - - - - - - + + + + + + %dms %dms - + Output Latency وقت استجابة الإخراج - + Specifies the latency to the host output device. يحدد زمن الانتظار لجهاز إخراج المضيف. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone ميكرفون - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device جهاز اللاعب 1 - + Selects the input for the first player. يحدد المدخل للاعب الأول. - + Player 2 Device جهاز اللاعب 2 - + Selects the input for the second player. يحدد المدخل للاعب الثاني. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device جهاز تخزين كبير السعة - + Modification time to USB mass storage image changed, reattaching. تم تغيير وقت التعديل إلى صورة تخزين USB الكبيرة، وإعادة الإرفاق. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path مسار الصور - - + + Sets the path to image which will back the virtual mass storage device. تعيين المسار إلى الصورة التي ستعود إلى جهاز التخزين الضخم الافتراضي. - - - - - Steering Left - توجيه يسار - - - - - - Steering Right - توجيه يمين - - Throttle - خانق + Steering Left + توجيه يسار - - + Steering Right + توجيه يمين + + + + + + Throttle + خانق + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up قائمة لأعلى - + Menu Down القائمة للأسفل - - + + X X - - + + Y Y - + Off إيقاف - + Low منخفض - + Medium متوسط - + High عالي - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. عرض التغييرات في التوجيه إلى النسبة المئوية المحددة لكل استطلاع. تحتاج إلى استخدام لوحات المفاتيح. - - + + %d%% %d%% - + Steering Deadzone منطقة ميتة التوجيه - + Steering axis deadzone for pads or non self centering wheels. منطقة الطريق المسدود للمحور التوجيهي للمنحدرات أو العجلات غير المركزية الذاتية. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device جهاز العجلة - + Driving Force قوات القيادة - + Driving Force Pro قوة القيادة المحترفة - + Driving Force Pro (rev11.02) قوة القيادة برو (Rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue أزرق - - + + Green أخضر - - + + Red أحمر - - + + Yellow أصفر - + Orange برتقالي - + Buzz Controller Buzz Controller - + Player 1 Red لاعب 1 أحمر - + Player 1 Blue لاعب 1 أزرق - + Player 1 Orange لاعب 1 برتقالي - + Player 1 Green لاعب 1 أخضر - + Player 1 Yellow لاعب 1 أصفر - + Player 2 Red لاعب 2 أحمر - + Player 2 Blue لاعب 2 أزرق - + Player 2 Orange لاعب 2 برتقالي - + Player 2 Green لاعب 2 أخضر - + Player 2 Yellow لاعب 2 أصفر - + Player 3 Red لاعب 3 أحمر - + Player 3 Blue لاعب 3 أزرق - + Player 3 Orange لاعب 3 برتقالي - + Player 3 Green لاعب 3 أخضر - + Player 3 Yellow لاعب 3 أصفر - + Player 4 Red لاعب 4 أحمر - + Player 4 Blue لاعب 4 أزرق - + Player 4 Orange لاعب 4 برتقالي - + Player 4 Green لاعب 4 أخضر - + Player 4 Yellow لاعب 4 أصفر - + KeyboardMania لوحة مفاتيح Mania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. فشل في فتح '{}' للطباعة. - + Printer saving to '{}'... حفظ الطابعة إلى '{}'... - + Printer طابعة @@ -21702,214 +23116,214 @@ Rename it to {} to remove this warning. جهاز الإخراج الافتراضي - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left مِقبض التأثيرات الأيسر - + Effects Knob Right مِقبض التأثيرات الأيمن - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21919,78 +23333,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22858,37 +24272,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. فشل النسخ الاحتياطي لحفظ الحالة القديمة {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game لعبة مجهولة - + CDVD precaching was cancelled. ألغيت التجهيز المسبق لنظام CDVD. - + CDVD precaching failed: {} فشل التخزين المؤقت المسبق لـ CDVD: {} - + Error خطأ - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22905,295 +24319,335 @@ Please consult the FAQs and Guides for further instructions. نرجوا منك التوجة إلى صفحة الأسئلة الشائعة 'FAQs' لمزيد من التعليمات. - + Resuming state استئناف الحالة - + Boot and Debug التمهيد وتصحيح الأخطاء - + + Failed to load save state فشل تحميل حالة الحفظ - + State saved to slot {}. تم حفظ الحالة في الفتحة {}. - - + Loading state جار تحميل الحالة - + Failed to load state (Memory card is busy) فشل تحميل الحالة (بطاقة الذاكرة مشغولة) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) فشل في حفظ الحالة (بطاقة الذاكرة مشغولة) - + Failed to save state to slot {} (Memory card is busy) فشل في حفظ الحالة إلى فتحة {} (بطاقة الذاكرة مشغولة) - + Saving state to slot {}... حفظ الحالة إلى الفتحة {}... - - Frame advancing - تقدم الإطار - - - + Disc removed. تمت إزالة القرص. - + Disc changed to '{}'. تم تغيير القرص إلى '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} فشل فتح صورة القرص الجديدة '{}'. العودة إلى الصورة القديمة. الخطأ كان: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} فشل في العودة إلى صورة القرص القديمة. إزالة القرص. الخطأ كان: {} - - Cheats have been disabled due to achievements hardcore mode. - تم تعطيل الغش بسبب وضع الانجازات الصعبة. - - - + Fast CDVD is enabled, this may break games. تسريع CDVD يعمل، قد يعطل بعض الألعاب. - + Cycle rate/skip is not at default, this may crash or make games run too slow. معدل الدورة/تخطي الدورة ليس في الوضع الافتراضي، هذا قد يتعطل أو يجعل الألعاب تسير ببطء شديد. - + Upscale multiplier is below native, this will break rendering. مضاعف الترقية أقل من الأصل، هذا سيكسر العرض. - + Mipmapping is disabled. This may break rendering in some games. تم تعطيل رسم الخرائط. قد يؤدي هذا إلى تعطيل العرض في بعض الألعاب. - + Debug device is enabled. This will massively reduce performance. تم تمكين جهاز التصحيح. سيؤدي هذا إلى تقليل الأداء بشكل كبير. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - لم يتم تعيين المعالج إلى تلقائي. قد يسبب ذلك مشاكل في الأداء ومشاكل في الرسوم البيانية. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. لم يتم تعيين تصفية النسيج إلى Bilinear (PS2). هذا سيكسر العرض في بعض الألعاب. - + No Game Running لا توجد لعبة قيد التشغيل - + Trilinear filtering is not set to automatic. This may break rendering in some games. لم يتم تعيين رسم الخرائط تلقائياً. قد يكسر هذا في بعض الألعاب. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. دقة المزج أقل من الأساسية، وقد يؤدي ذلك إلى تعطيل التأثيرات في بعض الألعاب. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. لم يتم ضبط وضع تحميل الأجهزة على الدقة، قد يكسر هذا في بعض الألعاب. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. لم يتم تعيين وضع جولة EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب. - + EE FPU Clamp Mode is not set to default, this may break some games. لم يتم تعيين وضع مصباح EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب. - + VU0 Round Mode is not set to default, this may break some games. لم يتم تعيين وضع جولة VU0 إلى الافتراضي، قد يؤدي ذلك إلى خلل بعض الألعاب. - + VU1 Round Mode is not set to default, this may break some games. لم يتم تعيين وضع جولة VU1 إلى الافتراضي، قد يؤدي ذلك إلى خلل بعض الألعاب. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. تم تمكين ذاكرة الوصول العشوائي بحجم 128MB. يمكن أن يتأثر التوافق مع بعض الألعاب. - + Game Fixes are not enabled. Compatibility with some games may be affected. رُقَعْ اللعبة مغلق، قد يُأًثِر هذا على بعض الألعاب. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. تعديلات التوافق غير مفعلة. التوافق مع بعض الألعاب قد يتأثر. - + Frame rate for NTSC is not default. This may break some games. معدل الإطارات لـ(NTSC) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب. - + Frame rate for PAL is not default. This may break some games. معدل الإطارات لـ(PAL) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير. - + IOP Recompiler is not enabled, this will significantly reduce performance. لم يتم تمكين موصل IOP ، وهذا سيقلل الأداء بشكل كبير. - + EE Cache is enabled, this will significantly reduce performance. تم تمكين ذاكرة التخزين المؤقت ، وهذا سيقلل الأداء بشكل كبير. - + EE Wait Loop Detection is not enabled, this may reduce performance. لم يتم تمكين الكشف عن حلقة الانتظار، وهذا قد يقلل من الأداء. - + INTC Spin Detection is not enabled, this may reduce performance. الكشف عن الدوران INTC غير مفعل، وهذا قد يقلل من الأداء. - + Fastmem is not enabled, this will reduce performance. FastMem غير مفعل، هذا سيقلل من الأداء. - + Instant VU1 is disabled, this may reduce performance. تم تعطيل VU1 الفوري، هذا قد يقلل من اداء الجهاز. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Hack غير مفعل، ، هذا قد يقلل من اداء الجهاز. - + GPU Palette Conversion is enabled, this may reduce performance. GPU تم تمكين تحويل باليت ، قد يقلل من الأداء. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. التحميل المسبق للنسخة ليس كاملا، هذا قد يقلل من الأداء. - + Estimate texture region is enabled, this may reduce performance. منطقة النسيج المقدرة ممكنة، وهذا قد يقلل من الأداء. - + Texture dumping is enabled, this will continually dump textures to disk. إغراق النسيج مفعل، وهذا سيؤدي إلى إغراق النسيج في القرص باستمرار. diff --git a/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts b/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts index d2945b54fa..2f330b4665 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts @@ -95,27 +95,27 @@ Готово... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Вашият ключ за достъп в RetroAchievements вече не е валиден.</strong> Трябва да въведете отново идентификационните си данни, за да бъдат проследени постиженията. Вашата парола няма да бъде запазена в PCSX2, вместо това ще бъде генериран ключ за достъп. - + &Login &Вход - + Logging in... Влизане... - + Login Error Грешка при Влизане - + Login failed. Error: %1 @@ -126,29 +126,29 @@ Please check your username and password, and try again. Моля, проверете вашето потребителско име и парола и опитайте отново. - + Login failed. Влизането е неуспешно. - + Enable Achievements Активирай Постиженията - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? Проследяването на постиженията в момента не е активирано. Вашето влизане няма да има ефект, докато проследяването не бъде активирано. Искате ли да активирате проследяването сега? - + Enable Hardcore Mode Активирай режим Хардкор - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -161,12 +161,12 @@ Do you want to enable hardcore mode? Искате ли да активирате режим хардкор? - + Reset System Ресет на системата - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Режимът Хардкор няма да бъде активиран, докато системата не бъде нулирана. Искате ли да нулирате системата сега? @@ -174,239 +174,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements Активирай Постижения - - + + Enable Hardcore Mode Активирай Режим Хардкор - - + + Test Unofficial Achievements Тествай Неофициалните Постижения - - + + Enable Sound Effects Разреши Звукови Ефекти - + Notifications Известия - - + + 5 seconds 5 секунди - + Account Профил - - + + Login... Вход... - + View Profile... Преглед на профила... - + Settings Настройки - - + + Enable Spectator Mode Включи Режим Зрител - - + + Enable Encore Mode Включи Режим Encore - - + + Show Achievement Notifications Покажи известие на постиженията - - + + Show Leaderboard Notifications Показвай известие за класацията - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Активирай Overlay във игрите - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Потребителско име: Ключ за вход генериран на: - + Game Info Инфо за играта - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - - - - + + + + + Unchecked Непроверен - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Когато е включено, PCSX2 ще приеме, че всички постижения са заключени и няма да изпраща известия за отключване към сървъра. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Когато е включено, PCSX2 ще изписва постиженията от неофициални сетове. Моля, имайте предвид, че тези постижения не се проследяват от RetroAchievements, така че те се отключват всеки път. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + + Checked Проверено - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Възпроизвежда звукови ефекти при специални случаи, например при отключването на постижения и представяне на място в ранглиста. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + Displays popup messages on events such as achievement unlocks and game completion. Displays popup messages on events such as achievement unlocks and game completion. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Reset System Нулиране (презареждане) на системата - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Режимът Hardcore няма да бъде активиран, докато системата не бъде нулирана. Искате ли да нулирате системата сега? - - + + %n seconds %n секунди @@ -414,19 +530,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. Потребителско име: %1 Входящият токен е генериран на %2. - + Logout Изход - + Not Logged In. Не сте влезли. @@ -434,33 +550,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore mode will be enabled on system reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - + Hardcore mode is now enabled. Режим "Hardcore" е включен. - + {} (Hardcore Mode) {} (Hardcore Mode) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -469,7 +585,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -478,299 +594,317 @@ Login token generated on %2. - + {} (Unofficial) {} (Unofficial) - + Mastered {} Mastered {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup - %n achievements + %n постижения %n achievements - + %n points Mastery popup - %n points + %n точки %n points - + Leaderboard attempt started. Leaderboard attempt started. - + Leaderboard attempt failed. Leaderboard attempt failed. - + Your Time: {}{} Вашето време: {}{} - + Your Score: {}{} Вашият резултат: {}{} - + Your Value: {}{} Your Value: {}{} - + (Submitting) (Submitting) - + Achievements Disconnected Achievements Disconnected - + An unlock request could not be completed. We will keep retrying to submit this request. An unlock request could not be completed. We will keep retrying to submit this request. - + Achievements Reconnected Achievements Reconnected - + All pending unlock requests have completed. All pending unlock requests have completed. - + Hardcore mode is now disabled. Hardcore mode is now disabled. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode Confirm Hardcore Mode - + Active Challenge Achievements Active Challenge Achievements - + (Hardcore Mode) (Hardcore Mode) - + You have unlocked all achievements and earned {} points! Вие отключихте всички постижения и спечелихте {} точки! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Leaderboard Download Failed - + Your Time: {0} (Best: {1}) Вашето време:{0} (Най-доброто:{1}) - + Your Score: {0} (Best: {1}) Your Score: {0} (Best: {1}) - + Your Value: {0} (Best: {1}) Your Value: {0} (Best: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Място в ранглистата:{1} от{2} - + Server error in {0}: {1} Server error in {0}: {1} - + Yes Да - + No Не - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - + Unknown Unknown - + Locked Заключени - + Unlocked Отключени - + Unsupported Unsupported - + Unofficial Unofficial - + Recently Unlocked Recently Unlocked - + Active Challenges Active Challenges - + Almost There Almost There - + {} points {} точки - + {} point {} точка - + XXX points XXX points - + Unlocked: {} Unlocked: {} - + This game has {} leaderboards. Тази игра има {} ранглисти. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Show Best Show Best - + Show Nearby Show Nearby - + Rank Ранг - + Name Име - + Time Време - + Score Резултат - + Value Стойност - + Date Submitted Date Submitted - + Downloading leaderboard data, please wait... Downloading leaderboard data, please wait... - - + + Loading... Зареждане... - - + + This game has no achievements. This game has no achievements. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -778,325 +912,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + + - - - - - - - - - - - + + + + + + + + + + Checked Checked - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1105,318 +1239,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Rounding Mode: - - - + + + Nearest Nearest - - - - + + + + Negative Negative - - - - + + + + Positive Positive - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping Mode: - - + + None None - - - + + + Normal (Default) Normal (Default) - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode None - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preserve Sign - + Full Full - + Wait Loop Detection Wait Loop Detection - - + + Enable Recompiler Enable Recompiler - + Enable Fast Memory Access Enable Fast Memory Access - + Enable Cache (Slow) Enable Cache (Slow) - + INTC Spin Detection INTC Spin Detection - + Pause On TLB Miss Pause On TLB Miss - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: VU1 Rounding Mode: - + mVU Flag Hack mVU Flag Hack - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + Enable Instant VU1 Enable Instant VU1 - - + + Extra Extra - + VU0 Clamping Mode: VU0 Clamping Mode: - + VU0 Rounding Mode: VU0 Rounding Mode: - + VU1 Clamping Mode: VU1 Clamping Mode: - + I/O Processor (IOP, MIPS-I) I/O Processor (IOP, MIPS-I) - + Game Settings Game Settings - + Enable Game Fixes Enable Game Fixes - + Enable Compatibility Patches Enable Compatibility Patches - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Frame Rate Control - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Frame Rate: - - - - NTSC Frame Rate: - NTSC Frame Rate: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable @@ -1548,13 +1660,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1602,7 +1714,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Mute All Sound @@ -1612,7 +1724,7 @@ Leaderboard Position: {1} of {2} Synchronization: - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -1637,191 +1749,191 @@ Leaderboard Position: {1} of {2} Output Device: - + Synchronization Synchronization - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - - + + Default Default - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency Output Latency - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Reset Volume - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -1975,7 +2087,7 @@ Leaderboard Position: {1} of {2} Remind Me Later - Remind Me Later + Напомни ми По-късно @@ -1986,7 +2098,7 @@ Leaderboard Position: {1} of {2} <h2>Changes:</h2> - <h2>Changes:</h2> + <h2>Промени:</h2> @@ -2011,22 +2123,22 @@ Leaderboard Position: {1} of {2} Downloading %1... - Downloading %1... + Изтегляне %1... No updates are currently available. Please try again later. - No updates are currently available. Please try again later. + В момента няма налични актуализации. Моля, опитайте отново по-късно. Current Version: %1 (%2) - Current Version: %1 (%2) + Текуща Версия: %1 (%2) New Version: %1 (%2) - New Version: %1 (%2) + Нова Версия: %1 (%2) @@ -2036,7 +2148,7 @@ Leaderboard Position: {1} of {2} Loading... - Loading... + Зареждане... @@ -2049,12 +2161,12 @@ Leaderboard Position: {1} of {2} BIOS Directory - BIOS Directory + BIOS Директория PCSX2 will search for BIOS images in this directory. - PCSX2 will search for BIOS images in this directory. + PCSX2 ще търси за BIOS файлове в тази директория. @@ -2089,7 +2201,7 @@ Leaderboard Position: {1} of {2} Version - Version + Версия @@ -2098,33 +2210,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Fast Boot - + Fast Forward Boot Fast Forward Boot - + Checked Checked - + Patches the BIOS to skip the console's boot animation. Patches the BIOS to skip the console's boot animation. - + Unchecked Unchecked - + Removes emulation speed throttle until the game starts to reduce startup time. Removes emulation speed throttle until the game starts to reduce startup time. @@ -2228,82 +2340,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute Execute - - + + -- -- - - - Enabled - Enabled - - - - - Disabled - Disabled - - - + Read Read - + Write(C) (C) = changes, as in "look for changes". Write(C) - + Write Write - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. SIZE / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTION - + CONDITION Warning: limited space available. Abbreviate if needed. CONDITION - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2317,42 +2422,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2394,6 +2499,11 @@ Leaderboard Position: {1} of {2} Unknown Unknown + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3098,7 +3208,7 @@ Leaderboard Position: {1} of {2} Settings... - Settings... + Настройки... @@ -3397,13 +3507,13 @@ Enter the name for the new input profile: Error - Error + Грешка A profile with the name '%1' already exists. - A profile with the name '%1' already exists. + Профил с името '%1' вече съществува. @@ -3488,7 +3598,7 @@ You cannot undo this action. Global Settings - Global Settings + Глобални Настройки @@ -3504,7 +3614,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3538,12 +3647,12 @@ You cannot undo this action. Download Covers - Download Covers + Изтегляне на Корици PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 може автоматично да изтегли корици за игри, които в момента нямат сложени корици. Ние не хостваме изображения на корици, потребителят трябва да предостави свой собствен източник за изображенията. @@ -3658,7 +3767,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Enabled @@ -3763,13 +3872,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3825,109 +3934,109 @@ You cannot undo this action. Internal - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Name - + Url Url - + Address Address - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Exported Successfully - + Failed to open file Failed to open file - + No Hosts in file No Hosts in file - + Imported Successfully Imported Successfully - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3936,26 +4045,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4141,31 +4288,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4183,345 +4420,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4532,456 +4639,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -4999,65 +5127,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5106,7 +5239,7 @@ Do you want to overwrite? - + Run Run @@ -5232,7 +5365,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5245,160 +5378,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5406,27 +5547,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5446,45 +5587,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5538,6 +5689,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5570,87 +5726,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5658,405 +5819,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control - Speed Control + Контрол на Скоростта - + Normal Speed: - Normal Speed: + Нормална Скорост - + System Settings - System Settings + Системни Настройки - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) - 100% (Normal Speed) + 100% (Нормална Скорост) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed - Normal Speed + Нормална Скорост - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + Задава целевата скорост на емулация. Не е гарантирано, че тази скорост ще бъде достигната и ако не, емулаторът ще работи възможно най-бързо. - - + + User Preference User Preference - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + По-високи стойности могат да увеличат вътрешната честота на кадрите в игрите, но ще увеличат значително изискванията към Процесора. По-ниски стойности ще намалят натоварването на Процесора, позволявайки на леките игри да работят с пълна скорост на по-слаби Процесори. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Unlimited + Неограничена - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Custom + Персонализирана - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -6064,12 +6225,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6143,12 +6304,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6157,30 +6318,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6192,417 +6353,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6611,2072 +6800,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed - Normal Speed + Нормална Скорост - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8685,2116 +9003,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10827,67 +11343,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10902,12 +11418,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10922,10 +11438,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10940,12 +11456,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10994,17 +11510,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11012,7 +11528,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11022,7 +11538,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11158,131 +11674,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11753,85 +12269,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11840,12 +12356,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11854,31 +12370,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11952,22 +12471,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12379,1381 +12898,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13761,12 +14485,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13785,12 +14503,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13818,1131 +14530,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14950,482 +15722,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15433,63 +16514,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15848,43 +16934,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15895,287 +16981,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16207,6 +17387,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16374,18 +17559,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16399,6 +17584,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16420,139 +17610,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16577,416 +17767,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16999,309 +18190,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17310,12 +18507,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17328,89 +18525,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17419,62 +18621,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17482,25 +18684,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17517,13 +18719,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17782,12 +18984,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17821,7 +19023,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17852,25 +19054,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17881,78 +19083,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17961,63 +19163,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18025,17 +19227,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18218,7 +19456,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18266,73 +19504,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18376,6 +19687,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18449,6 +19765,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18478,6 +19799,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19019,7 +20345,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19076,7 +20402,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19177,19 +20503,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19198,7 +20524,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19207,7 +20533,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19216,7 +20542,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19224,12 +20550,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19250,34 +20576,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19317,47 +20625,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19496,13 +20804,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19522,6 +20830,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19531,42 +20849,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20034,6 +21352,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20079,11 +21402,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20231,16 +21549,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20254,32 +21615,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20287,12 +21648,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20325,109 +21686,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20445,43 +21836,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20591,1045 +21982,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21656,214 +23070,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21873,78 +23287,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22812,37 +24226,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22859,295 +24273,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts index a32aeadef9..d8d581d537 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts @@ -95,27 +95,27 @@ A punt... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>El teu token d'accés de RetroAchievements ha deixat d'ésser vàlid.</strong> Has de tornar a introduir les teves credencials per a poder fer el seguimient dels teus assoliments. PCSX2 no enmagatzemarà la teva contrasenya, sinó que generarà i utilizarà un token d'accés. - + &Login &Inici de Sessió - + Logging in... S'està iniciant la sessió... - + Login Error Error d'inici de sessió - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Error: %1 Comprova el teu nom d'usuari i contrasenya i torna a intentar-ho. - + Login failed. S'ha produït un error en iniciar la sessió. - + Enable Achievements Habilitar Assoliments - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Desitges activar el seguiment d'assoliments? - + Enable Hardcore Mode Activar Mode Extrem - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ No obstant això, el mode extrem també impedeix l'ús dels guardats ràpids, el Desitges activar el mode extrem? - + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El mode extrem no s'activarà fins que es reiniciï el sistema. Vol reiniciar el sistema ara? @@ -176,239 +176,355 @@ Desitges activar el mode extrem? AchievementSettingsWidget - - + + Enable Achievements Habilitar Assoliments - - + + Enable Hardcore Mode Activar Mode Extrem - - + + Test Unofficial Achievements Provar assoliments no oficials - - + + Enable Sound Effects Activar Efectes de So - + Notifications Notificacions - - + + 5 seconds 5 segons - + Account Compte - - + + Login... Iniciar sessió... - + View Profile... Veure perfil... - + Settings Paràmetres - - + + Enable Spectator Mode Activa el mode espectador - - + + Enable Encore Mode Activar Mode Extrem - - + + Show Achievement Notifications Mostrar notificacions d'assoliments - - + + Show Leaderboard Notifications Mostrar notificacions de classificacions - - + + Overlay Settings + Configuració de la superposició + + + + + Top Left + Part superior esquerra + + + + + Top Center + A dalt al centre + + + + + Top Right + Part Superior Dreta + + + + + Center Left + Centre a l'esquerra + + + + + Center + Centrat + + + + + Center Right + Centre a la dreta + + + + + Bottom Left + Abaix a l'esquerra + + + + + Bottom Center + A baix al centre + + + + Bottom Right (Default) + A baix a la dreta (Per defecte) + + + + Notification Position: + Posició de les notificacions: + + + + None + Cap + + + + Top Left (Default) + A dalt a l'esquerra (Per defecte) + + + + + Bottom Right + A baix a la dreta + + + + Overlay Position: + Posició de la superposició: + + + + Enable In-Game Overlays Activar les superposicions dins del joc - + + + Enable In-Game Leaderboard Overlays + Activa les superposicions de taules de classificació durant el joc + + + Sound Effects Efectes de so - - - + + + Browse... Cercar... - - - + + + Reset Reiniciar - + Achievement Unlock Sound So d'assoliment desbloquejat - - - + + + Preview Vista prèvia - + Notification Sound So de notificació - + Leaderboard Submit Sound So d'enviament de dades a la taula de classificació - + Username: Login token generated at: Nom d'usuari: Token d'accés generat a: - + Game Info Informació del joc - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 fa ús de RetroAchievements com una base de dades d'assoliments i pel procés de seguiment. Per a fer ús dels assoliments, registreu-vos per a obtenir un compte a <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Per a veure la llista d'assoliments dins del joc, prem la tecla d'accés ràpid per <span style=" font-weight:600;">Obrir Menu de Pausa</span> i tria <span style=" font-weight:600;">Assoliments</span> des del menú.</p></body></html> - - - - - + + + + + Unchecked Desactivat - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determina on es posicionen en pantalla les superposicions d'assoliments. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determina on es posicionen els missatges emergents de les notificacions d'assoliments. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. En activar aquesta opció, PCSX2 assumirà que tots els assoliments estan bloquejats i no enviarà cap notificació de desbloqueig al servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. En activar aquesta opció. PCSX2 mostrarà assoliments de col·leccions no oficials. Tingui present que RetroAchievements no fa un seguiment d'aquests assoliments, per tant, es desbloquejaran constantment. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. El mode "Repte" per assoliments, incloent-hi el seguiment de la taula de classificació. Deshabilita desar l'estat, les trampes i les funcions de desacceleració. - - - + + + + Checked Activat - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reprodueix efectes de so en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Mostra icones a la part inferior dreta de la pantalla quan hi ha un assoliment o un repte actiu. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. En activar aquesta opció amb la sessió iniciada, PCSX2 buscarà assoliments en obrir un joc. - + Displays popup messages on events such as achievement unlocks and game completion. Mostra missatges emergents en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Mostra missatges emergents en activar, enviar o fracassar un desafiament d'una taula de classificació. - + Custom Sound Effect Efecte de so personalitzat - + Any Qualsevol - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Personalitza l'efecte de so que sona si reps una notificació, aconsegueixes un assoliment o envies dades a la taula de classificació. - + + Shows icons in the screen when a challenge/primed achievement is active. + Mostra icones a la pantalla quan s'ha aconseguit un assoliment. + + + + Shows icons in the screen when leaderboard tracking is active. + Mostres les icones a la pantalla quan el seguiment de les taules de classificació estigui actiu. + + + + Overlay Position + Posició de la superposició + + + + Notification Position + Posició de les notificacions + + + When enabled, each session will behave as if no achievements have been unlocked. En activar aquesta opció, cada sessió de joc es comportarà com si no s'haguessin desbloquejat assoliments. - + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El mode extrem no s'activarà fins que es reiniciï el sistema. Vol reiniciar el sistema ara? - - + + %n seconds %n segons @@ -416,19 +532,19 @@ Token d'accés generat a: - + Username: %1 Login token generated on %2. Nom d'usuari: %1 Token d'accès generat a %2. - + Logout Tancar la sessió - + Not Logged In. No s'ha iniciat sessió. @@ -436,33 +552,33 @@ Token d'accès generat a %2. Achievements - + Hardcore mode will be enabled on system reset. El mode Hardcore s'activarà amb el reinici del sistema. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. No es pot executar la característica «{0}» mentrestant el mode «hardcore» està actiu. ¿Desitges desactivar el mode «hardcore»? Si selecciones No, es desactivarà la característica «{0}». - + Hardcore mode is now enabled. El mode «hardcore» està activat. - + {} (Hardcore Mode) {} (Mode Extrem) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Token d'accès generat a %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Token d'accès generat a %2. - + {} (Unofficial) {} (no oficial) - + Mastered {} Dominat {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Token d'accès generat a %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Token d'accès generat a %2. - + Leaderboard attempt started. Intent d'entrar en taula de classificació iniciat. - + Leaderboard attempt failed. Intent d'entrar en taula de classificació fallit. - + Your Time: {}{} El teu temps: {}{} - + Your Score: {}{} La teva puntuació: {}{} - + Your Value: {}{} El teu valor: {}{} - + (Submitting) (enviant) - + Achievements Disconnected Assoliments desconnectats - + An unlock request could not be completed. We will keep retrying to submit this request. No s'ha pogut completar una petició de desbloqueig. La petició continuarà reenviant-se. - + Achievements Reconnected Assoliments reconnectats - + All pending unlock requests have completed. S'han completat totes les peticions de desbloqueig pendents. - + Hardcore mode is now disabled. El mode «hardcore» està desactivat. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Puntuació: {0} punts. (en mode normal: {1} punts.) Missatges sense llegir: {2} - - + + Confirm Hardcore Mode Confirmar Mode Extrem - + Active Challenge Achievements Assoliments desafiants actius - + (Hardcore Mode) (Mode Extrem) - + You have unlocked all achievements and earned {} points! Has desbloquejat tots els assoliments i has guanyat {} punts! - - + + + Switch Rankings + Alterna les classificacions + + + + + Change Selection + Canvia la selecció + + + + + Back + Torna + + + + Leaderboard Download Failed Error en descarregar la taula de classificació - + Your Time: {0} (Best: {1}) El teu temps: {0} (Millor: {1}) - + Your Score: {0} (Best: {1}) La teva puntuació: {0} (Millor: {1}) - + Your Value: {0} (Best: {1}) El teu valor: {0} (Millor: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Posició en classificacions: {1} de {2} - + Server error in {0}: {1} Error del servidor en {0}: {1} - + Yes Sí - + No No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Has aconseguit {0} de {1} assoliments, i {2} de {3} punts possibles. - + Unknown Desconegut - + Locked Bloquejat - + Unlocked Desbloquejat - + Unsupported No suportat - + Unofficial No oficial - + Recently Unlocked Desbloquejats recentment - + Active Challenges Desafiaments actius - + Almost There Ja queda poc - + {} points {} punts - + {} point {} punt - + XXX points XXX punts - + Unlocked: {} Desbloquejat: {} - + This game has {} leaderboards. Aquest joc té {} taules de classificació. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. No s'enviaran puntuacions perquè el mode extrem està desactivat. Les taules de puntuacions estan en mode de només lectura. - + Show Best Mostrar primers - + Show Nearby Mostrar propers - + Rank Rang - + Name Nom - + Time Temps - + Score Puntuació - + Value Valor - + Date Submitted Data d’enviament - + Downloading leaderboard data, please wait... Descarregant dades de la taula de classificació, espera... - - + + Loading... Carregant... - - + + This game has no achievements. Aquest joc no té assoliments. - + Failed to read executable from disc. Achievements disabled. Error en llegir l'executable del disc. Assoliments desactivats. @@ -781,325 +915,325 @@ Posició en classificacions: {1} de {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Utilitzar configuració global [%1] - + Rounding Mode Mode d'arrodoniment - - - + + + Chop/Zero (Default) Eliminar/Zero (Per defecte) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar l'arrodoniment de números en emular la Floating Point Unit de l'Emotion Engine' («unitat de valors amb coma flotant», o FPU del EE). Com els càlculs del FPU de PS2 no es corresponen als estàndards internacionals, alguns jocs necessitaran un mode diferent per a fer aquests càlculs correctament. El valor predeterminat serveix per a la gran majoria de jocs. </b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + Division Rounding Mode Mode d'arrodoniment de divisions - + Nearest (Default) Per proximitat (predeterminat) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina la manera d'arrodonir els resultats d'una divisió de valors amb coma flotant. Alguns jocs necessitaran un ajust concret: <b>si canvies aquest ajust quan un joc no tingui problemes visibles, podries provocar inestabilitats.</b> - + Clamping Mode Mode de limitació - - - + + + Normal (Default) Normal (Per defecte) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar la conversió de valors de coma flotant a un rang estàndard x86. El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - - + + Enable Recompiler Activar Recompilador - + + - - - - - - - - - - - + + + + + + + + + + Checked Activat - + Use Save State Selector Fes servir el selector de l'estat desat - + Show a save state selector UI when switching slots instead of showing a notification bubble. Mostar el selector de l'estat desat en canviar d'estat en comptes de mostrar una notificació. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Realitza una traducció binària «just-in-time» de codi màquina MIPS-IV de 64 bits a x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detecció de bucles en espera - + Moderate speedup for some games, with no known side effects. Millora moderadament la velocitat d'alguns jocs, sense efectes secundaris coneguts. - + Enable Cache (Slow) Activar Caché (Lent) - - - - + + + + Unchecked Desactivat - + Interpreter only, provided for diagnostic. Només per l'intèrpret, utilitzat per finalitats de diagnòstic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detecció de valors INTC - + Huge speedup for some games, with almost no compatibility side effects. Augment en gran manera de velocitat en alguns jocs, amb gairebé cap efecte secundari de compatibilitat. - + Enable Fast Memory Access Activar Accés Ràpid a Memòria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utilitza la tècnica de «backpatching» per evitar que es buidin els registres amb cada accés a memòria. - + Pause On TLB Miss Pausa en fallada TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Quan hi hagi un error TLB, pausa la màquina virtual en comptes d'ignorar-ho i continuar. Tingui en compte que la MV es posarà en pausa al final del bloc, no de la instrucció causant de l'excepció. Per saber la direcció on hi ha hagut l'accés invàlid, accediu a la consola. - + Enable 128MB RAM (Dev Console) Activa 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposa 96MB extres de memòria a la màquina virtual. - + VU0 Rounding Mode Mode d'arrodoniment VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Canvia la forma que té PCSX2 de gestionar l'arrodoniment de números en emular la Vector Unit 0 de l'Emotion Engine («unitat vectorial 0», o VU0 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + VU1 Rounding Mode Mode d'arrodoniment VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Canvia la forma que té PCSX2 de gestionar l'arrodoniment de números en emular la Vector Unit 1 de l'Emotion Engine («unitat vectorial 0», o VU0 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + VU0 Clamping Mode Mode de limitació VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar la conversió de valors de coma flotant a un rang estàndard x86 dins de la Vector Unit 0 de l'Emotion Engine («unitat vectorial 0», o VU0 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + VU1 Clamping Mode Mode de limitació VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar la conversió de valors de coma flotant a un rang estàndard x86 dins de la Vector Unit 1 de l'Emotion Engine («unitat vectorial 1», o VU1 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + Enable Instant VU1 Habilitar VU1 instantània - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa VU1 de forma instantània. Millora lleugerament la velocitat en gran part dels jocs. És segur per la majoria de jocs, però alguns poden mostrar errors gràfics. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activar Recompilador VU0 (Mode Micro) - + Enables VU0 Recompiler. Activa el recompilador del VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activa el recompilador del VU1 - + Enables VU1 Recompiler. Activa el recompilador del VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Correcció de l'indicador de mVU - + Good speedup and high compatibility, may cause graphical errors. Bona acceleració i alta compatibilitat, podria causar errors gràfics. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Realitza una traducció binària «just-in-time» de codi màquina MIPS-I de 32 bits a x86. - + Enable Game Fixes Activar Correccions de Joc - + Automatically loads and applies fixes to known problematic games on game start. Carrega i aplica correccions conegudes a jocs problemàtics automàticament a l'inici. - + Enable Compatibility Patches Activar Correccions de Compatibilitat - + Automatically loads and applies compatibility patches to known problematic games. Carrega i aplica correccions de compatibilitat conegudes automàticament en iniciar un joc problemàtic. - + Savestate Compression Method Mètode de compressió dels estats desats - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determina l'algoritme que s'utilitzarà per comprimir els estats desats. - + Savestate Compression Level Nivell de compressió dels estats desats - + Medium Mig - + Determines the level to be used when compressing savestates. Determina el nivell que s'utilitzarà per comprimir els estats desats. - + Save State On Shutdown Desa l'estat en apagar - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Desa automàticament l'estat de l'emulador quan s'atura o se surt. Pots tornar directament al mateix punt en tornar a iniciar l'emulador. - + Create Save State Backups Crea còpies de seguretat dels estats desats - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Crea una còpia de seguretat d'un estat desat si ja existeix. La còpia de seguretat té l'extensió .backup. @@ -1108,318 +1242,296 @@ Posició en classificacions: {1} de {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Canviar aquestes opcions pot causar que el joc deixi de ser funcional. Modificar sota el seu propi risc. L'equip de PCSX2 no proveirà suport de configuracions si s'han modificat aquestes mateixes. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Mode d'arrodoniment: - - - + + + Nearest Més proper - - - - + + + + Negative Negatiu - - - - + + + + Positive Positiu - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Mode de limitació: - - + + None Cap - - - + + + Normal (Default) Normal (Per defecte) - - - + + + Chop/Zero (Default) Eliminar/Zero (Per defecte) - + Division Rounding Mode: Rounding refers here to the mathematical term. Mode d'arrodoniment de divisions: - + Nearest (Default) Per proximitat (predeterminat) - + Chop/Zero Eliminar/Zero - + None ClampMode Cap - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preservar firma - + Full Complet - + Wait Loop Detection Detecció de bucles en espera - - + + Enable Recompiler Activar Recompilador - + Enable Fast Memory Access Activar Accés Ràpid a Memòria - + Enable Cache (Slow) Activar Caché (Lent) - + INTC Spin Detection Detecció de valors INTC - + Pause On TLB Miss Pausa en fallada TLB - + Enable 128MB RAM (Dev Console) Activa 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Unitats Vectorials (VU) - + VU1 Rounding Mode: Mode d'arrodoniment VU1: - + mVU Flag Hack Correcció de l'indicador de mVU - + Enable VU1 Recompiler Activa el recompilador del VU1 - + Enable VU0 Recompiler (Micro Mode) Activar Recompilador VU0 (Mode Micro) - + Enable Instant VU1 Habilitar instantània VU1 - - + + Extra Extra - + VU0 Clamping Mode: Mode de limitació VU0: - + VU0 Rounding Mode: Mode d'arrodoniment VU0: - + VU1 Clamping Mode: Mode de limitació VU1: - + I/O Processor (IOP, MIPS-I) Processador I/O (IOP, MIPS-I) - + Game Settings Configuració del joc - + Enable Game Fixes Activar Correccions de Joc - + Enable Compatibility Patches Activar Correccions de Compatibilitat - + Create Save State Backups Crea còpies de seguretat dels estats desats - + Save State On Shutdown Desa l'estat en apagar - - Frame Rate Control - Control de velocitat de fotogrames - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - Velocitat de Fotogrames PAL: - - - - NTSC Frame Rate: - Velocitat de Fotogrames NTSC: - - - + Savestate Settings Configuració dels estats desats - + Compression Level: Nivell de compressió: - + Compression Method: Mètode de compressió: - + Uncompressed Sense comprimir - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Baix (Ràpid) - + Medium (Recommended) Mig (Recomanat) - + High Alt - + Very High (Slow, Not Recommended) Molt alt (Lent, no recomanat) - + Use Save State Selector Fes servir el selector de l'estat desat - + PINE Settings Configuració PINE - + Slot: Ranura: - + Enable Habilita @@ -1551,13 +1663,13 @@ Posició en classificacions: {1} de {2} - + Expansion Settings Configuració d'expansió - + Stretch Settings Configuració d'ampliació @@ -1605,7 +1717,7 @@ Posició en classificacions: {1} de {2} - + Mute All Sound Silencia tot l'àudio @@ -1615,7 +1727,7 @@ Posició en classificacions: {1} de {2} Sincronització: - + TimeStretch (Recommended) TimeStretch (Recomanat) @@ -1640,191 +1752,191 @@ Posició en classificacions: {1} de {2} Dispositiu de sortida: - + Synchronization Sincronització - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Quan està reproduint-se més enllà de 100% de velocitat, ajusta el ritme en l'audio en lloc de deixar caure els fotogrames. Produeix un àudio molt més agradable d'avanç ràpid/alentiment. - - + + Default Per defecte - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determina la mida del búfer que intentarà mantenir ple l'expansor de temps. A efectes pràctics, selecciona la latència mitja, ja que el audio serà expandit o contret per a mantenir la muda del búfer dins dels límits. - + Output Latency Latència de Sortida - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determina la latència entre el búfer i la sortida de audio del «host». Pot reduir-se per sota de la latència objectiu per a minimitzar el retard en el senyal de audio. - + Resets output volume back to the global/inherited setting. Restableix el volum a l'ajust global/heretat. - + Resets output volume back to the default. Restablir el volum de sortida al valor predeterminat. - + Resets fast forward volume back to the global/inherited setting. Restablir el volum d'avançament ràpid a l'ajust global/heretat. - + Resets fast forward volume back to the default. Restablir el volum d'avançament ràpid a l'ajust predeterminat. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Back-end d'àudio - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. El back-end d'àudio determina la forma en la qual s'enviaran a l'equip els fotogrames produïts per l'emulador. Cubeb ofereix la latència més baixa. En cas de tenir problemes, prova amb SDL. El back-end nul desactivarà tota la sortida d'àudio a l'equip. - - + + + - %1 ms %1 ms - + Buffer Size Mida del buffer - + Output Volume Volum de sortida - + Controls the volume of the audio played on the host. Controla el volum de l'àudio que reprodueixi l'equip. - + Fast Forward Volume Volum durant l'avanç ràpid - + Controls the volume of the audio played on the host when fast forwarding. Controla el volum de l'àudio que reprodueixi l'equip quan utilitzis l'avanç ràpid. - + Unchecked Desactivat - + Prevents the emulator from producing any audible sound. Impedeix que l'emulador produeixi sons de qualsevol mena. - + Expansion Mode Mode d'expansió - + Disabled (Stereo) Desactivada (estèreo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determina la manera d'expandir el senyal d'àudio estèreo envolupant en els jocs que siguin compatibles. Inclou aquells jocs compatibles amb Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Aquests paràmetres afinen el comportament de l'expansor de canals basat en FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Aquests paràmetres afinen el comportament de l'ampliador de durada d'àudio SoundTouch quan l'emulació s'executi a una velocitat que no sigui el 100%. - + Reset Volume Restableix el volum - + Reset Fast Forward Volume Restablir volum durant l'avanç ràpid - + Unknown Device "%1" Dispositiu desconegut: "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latència màxima: %1 ms (%2 ms de buffer + %3 ms d'expansió + %4 ms de sortida) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latència Màxima: %1 ms (%2 ms de buffer + %3 ms de sortida) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latència màxima: %1 ms (%2 d'expansió, latència mínima de sortida desconeguda) - + Maximum Latency: %1 ms (minimum output latency unknown) Latència Màxima: %1 ms (latència mínima de sortida desconeguda) @@ -2101,33 +2213,33 @@ Posició en classificacions: {1} de {2} - + Fast Boot Arrencada ràpida - + Fast Forward Boot Accelerar la arrencada - + Checked Activat - + Patches the BIOS to skip the console's boot animation. Fa un pegat sobre la BIOS per a que ometi la animació d'arrancada de la consola. - + Unchecked Desactivat - + Removes emulation speed throttle until the game starts to reduce startup time. Desactiva el limitador de velocitat fins que el joc comenci a executar-se per a reduir el temps d'arrencada. @@ -2231,82 +2343,75 @@ Posició en classificacions: {1} de {2} BreakpointModel - + Execute Executar - - + + -- -- - - - Enabled - Habilitat - - - - - Disabled - Deshabilitat - - - + Read Llegeix - + Write(C) (C) = changes, as in "look for changes". Escriu(C) - + Write Escriu - + TYPE Warning: limited space available. Abbreviate if needed. TIPUS - + OFFSET Warning: limited space available. Abbreviate if needed. DESPLAÇ. - + + DESCRIPTION + DESCRIPCIÓ + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. MIDA/ETIQUETA - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCCIÓ - + CONDITION Warning: limited space available. Abbreviate if needed. CONDICIÓ - + HITS Warning: limited space available. Abbreviate if needed. EXECUCIONS - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Posició en classificacions: {1} de {2} Formulari - + New Nou - + Edit Edita - + Copy Copia - + Delete Esborra - + Copy all as CSV Copia tot en format CSV - + Paste from CSV Enganxa en format CSV - + Load from Settings Carregar des d'una configuració - + Save to Settings Desar la configuració @@ -2397,6 +2502,11 @@ Posició en classificacions: {1} de {2} Unknown Desconegut + + + Calculating checksum for track {}... + Calculant la suma de comprovació per a la pista {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ No és possible desfer aquesta acció. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Port del comandament %1 %2 @@ -3522,7 +3631,7 @@ No és possible desfer aquesta acció. Hotkeys - Dreceres del teclat + Accés ràpid @@ -3661,7 +3770,7 @@ No és possible desfer aquesta acció. Interceptar DHCP - + Enabled Habilitat @@ -3766,13 +3875,13 @@ No és possible desfer aquesta acció. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ No és possible desfer aquesta acció. Intern - - + + Use Global Setting [%1] Utilitzar configuració global [%1] - + Name Nom - + Url Url - + Address Adreça - - + + Hosts File Arxiu de hosts - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Hosts de DNS - + Exported Successfully S'ha exportat amb èxit - + Failed to open file No s'ha pogut obrir el fitxer - + No Hosts in file No hi ha hosts en l'arxiu - + Imported Successfully S'ha importat correctament - - + + Per Game Host list Llista de hosts específica del joc - + Copy global settings? Copiar la configuració global? - + Delete per game host list? Esborrar la llista d'amfitrions específica pel joc? - + HDD Image File Arxiu d'imatge de disc dur - + HDD (*.raw) Arxiu d'imatge de disc dur (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Sobreescriure Fitxer? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? Vols sobreescriure-la? - + HDD Creator Creador d'imatges de disc dur - + HDD image created Imatge de disc dur creada - + Use Global Utilitzar global - + Override Sobreescriure + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Aquestes opcions determinen on i quan s'haurien de fer anàlisis en el joc que estigui en funcionament. La informació es mostrarà en el depurador. + + + + Analysis + Anàlisi + + + + Automatically Analyze Program: + Analitza automàticament el programa: + + + + Always + Sempre + + + + If Debugger Is Open + Si el depurador està en funcionament + + + + Never + Mai + + + + Generate Symbols For IRX Exports + Genera símbols des de les exportacions IRX + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Vols sobreescriure-la? <i>La base de dades no conté orígens de símbols.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Executa el joc per poder modificar la llista dels orígens dels símbols.</i> - + Path Camí - + Base Address Adreça base - + Condition Condició - + Add Symbol File Afegeix un fitxer de símbols + + DebugGSSettingsTab + + + Draw Dumping + Abocament de dibuixats + + + + Dump GS Draws + Abocar dibuixats del GS + + + + Save RT + Desa RT + + + + Save Frame + Desa fotograma + + + + Save Texture + Desa la textura + + + + Save Depth + Desa profunditat + + + + Save Alpha + Desar alfa + + + + Save Info + Desar informació + + + + Save Transfer Image Data + Desa les dades de transferència d'imatge + + + + Save Draw Start: + Desar inici del dibuix: + + + + Save Draw Count: + Desar comptador del dibuix: + + + + Save Frame Start: + Desar inici de fotogrames: + + + + Save Frame Count: + Desar el recompte de fotogrames: + + + + Hardware Dump Directory: + Directori d'abocats per maquinari: + + + + Software Dump Directory: + Directori d'abocats per programari: + + + + + Browse... + Cercar... + + + + + Open... + Obrir... + + DebugInteface @@ -4186,345 +4423,215 @@ Vols sobreescriure-la? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Interfície d'usuari - - - - - Analysis - Anàlisi - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Aquestes opcions determinen on i quan s'haurien de fer anàlisis en el joc que estigui en funcionament. La informació es mostrarà en el depurador. - - - - Automatically Analyze Program: - Analitza automàticament el programa: - - - - Always - Sempre - - - - - If Debugger Is Open - Si el depurador està en funcionament - - - - Never - Mai - - - - Generate Symbols For IRX Exports - Genera símbols des de les exportacions IRX - - - - GS - GS - - - - Draw Dumping - Abocament de dibuixats - - - - Dump GS Draws - Abocar dibuixats del GS - - - - Save RT - Desa RT - - - - Save Frame - Desa fotograma - - - - Save Texture - Desa textura - - - - Save Depth - Desa profunditat - - - - Save Alpha - Desar alfa - - - - Save Info - Desar informació - - - - Save Draw Start: - Desar inici del dibuix: - - - - Save Draw Count: - Desar comptador del dibuix: - - - - Save Frame Start: - Desar inici de fotogrames: - - - - Save Frame Count: - Desar el recompte de fotogrames: - - - - Hardware Dump Directory: - Directori d'abocats per maquinari: - - - - Software Dump Directory: - Directori d'abocats per programari: - - - - - Browse... - Buscar... - - - - - Open... - Obrir... - - - - Trace Logging - Registre de seguiment - - - + Enable Habilitat - + EE EE - - + + DMA Control Control de DMA - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Memòria cau - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Comptadors - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memòria - - + + Unknown MMIO MMIO desconegut - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers Registres DMA - + GIFTags Etiquetes GIF - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Targetes de memòria - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Interfície d'usuari + + + + Analysis + Anàlisi + + + + If Debugger Is Open + Si el depurador està en funcionament + + + + GS + GS + + + Analyze Program Analitzar programa - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Selecciona quan s'han de fer anàlisis: sempre (per guanyar temps en obrir el depurador), si el depurador està obert (per estalviar memòria si no fas servir el depurador) o mai. - + Generate Symbols for IRX Export Tables Genera símbols des de les taules exportades IRX - + + Checked Comprovat - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Enllaça la càrrega i descàrrega de mòduls IRX i genera els símbols de les funcions seleccionades. - + Enable Trace Logging Habilitar el registre de seguiment - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Vols sobreescriure-la? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Deshabilitat - + + + Classic + Clàssic + + + + Segmented + Segmentat + + + + Minimalistic + Minimalista + + + + Logging + S'està iniciant la sessió + + + + Refresh Interval + Interval d'actualització + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + La quantitat de temps a esperar entre intents seguits d'actualitzar la interfície d'usuari per mostrar l'estat de la màquina virtual. + + + + Show On Startup + Mostrar a l'inici + + + + Open the debugger window automatically when PCSX2 starts. + Obre la finestra del depurador automàticament en iniciar PCSX2. + + + + Save Window Geometry + Desa la geometria de la finestra + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Desa la posició i la mida de la finestra del depurador en tancar-la, així es pot restaurar més endavant. + + + + Drop Indicator Style + Estil de l'indicador de posició + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Selecciona com es veuran els indicadors de posició que apareixen en arrossegar les finestres acoblables al depurador. Cal reiniciar el depurador perquè els canvis tinguin efecte. + + + Globally enable / disable trace logging. Activar/desactivar el registre de seguiment de manera global. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Registre d'activitat SYSCALL i DECI2. - + EE Memory Memòria EE - + Log memory access to unknown or unmapped EE memory. Registre de memòria d'accés a zones de memòria EE desconegudes. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Registre de les instruccions de nucli R5900 (excloent COPs). Es requereix modificar el codi font de PCSX2 i habilitar l'intèrpret. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Registre d'instruccions COP0 (MMU, estat CPU, etç). - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Registre d'instruccions COP1 (FPU). - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Registre d'instruccions COP2 (mode de macros VU0). - + EE Cache Memòria intermèdia EE - + Log EE cache activity. Registre d'activitat de la memòria intermèdia EE. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Registre d'accés conegut a MMIO. - + EE Unknown MMIO EE MMIO desconegut - - + + Log unknown or unimplemented MMIO accesses. Registre dels accessos MMIO desconeguts. - + EE DMA Registers Registres EE DMA - - + + Log DMA-related MMIO accesses. Registre d'accés MMIO relacionats amb el DMA. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Registre d'activitat IPU; MMIO, operacions de descodificació, estat DMA, etc. - + EE GIF Tags Etiquetes EE GIF - + Log GIFtag parsing activity. Registre de l'activitat d'anàlisi de les GIFtag. - + EE VIF Codes Codis EE VIF - + Log VIFcode processing; command, tag style, interrupts. Registre del processament de VIFcode; comandes, estil d'etiquetes, interrupcions. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Registre del processament d'emmascarament del Path3. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Regsitre d'activitat MFIFO al Scratchpad. - + EE DMA Controller Controlador de DMA del EE - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Registre de l'activitat de transferència del DMA: aturades, arbitratge de memòria cau, etc. - + EE Counters Comptadors del EE - + Log all EE counters events and some counter register activity. Registre dels esdeveniments dels comptadors del EE i activitats en els registres dels comptadors. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Registre de diverses dades de processament de la VIF i de les VIFCodes. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Registre de dades d'anàlisi del GIF i GIFTags. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Registre de l'activitat de SYSCALL i IRX. - + IOP Memcards Targetes de memòria del IOP - + Log memory card activity. Reads, Writes, erases, etc. Registre d'activitat de les targetes de memòria. Lectures, escriptures, esborrades, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Registre de les instruccions del nucli R3000A (excloent COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Registre de les instruccions del coprocessador IOP GPU. - + IOP Known MMIO MMIO coneguts del IOP - + IOP Unknown MMIO MMIO desconeguts del IOP - + IOP DMA Registers Regsitres DMA del IOP - + IOP PAD IOP PAD - + Log PAD activity. Registre d'activitat del PAD. - + IOP DMA Controller Controlador DMA del IOP - + IOP Counters Comptadors IOP - + Log all IOP counters events and some counter register activity. Registre dels esdeveniments dels comptadors del IOP i activitats en els registres dels comptadors. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Registre de l'activitat del maquinari CDVD. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Registre de l'activitat del maquinari de descodificació del moviment (MDEC, per a vídeos FMV). - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Registre de l'activitat SIF (EE <-> IOP). - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Finestra del depurador - - - Save Window Geometry - Desa la geometria de la finestra - - - - + Show On Startup Mostrar a l'inici - + + Save Window Geometry + Desa la geometria de la finestra + + + Refresh Interval: Interval d'actualització: - + ms ms - + Docking Acoblament - + Drop Indicator Style: Estil de l'indicador de posició: - - - Drop Indicator Style - Estil de l'indicador de posició - - - - - Classic - Clàssic - - - - Segmented - Segmentat - - - - Minimalistic - Minimalista - - - - Refresh Interval - Interval d'actualització - - - - 1000ms - 1000 ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - La quantitat de temps a esperar entre intents seguits d'actualitzar la interfície d'usuari per mostrar l'estat de la màquina virtual. - - - - Unchecked - Deshabilitat - - - - Open the debugger window automatically when PCSX2 starts. - Obre la finestra del depurador automàticament en iniciar PCSX2. - - - - Checked - Activat - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Desa la posició i la mida de la finestra del depurador en tancar-la, així es pot restaurar més endavant. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Selecciona com es veuran els indicadors de posició que apareixen en arrossegar les finestres acoblables al depurador. Cal reiniciar el depurador perquè els canvis tinguin efecte. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Anar a + Go to in %1 + Anar a %1 - - Add to - Afegeix a + + Go to in... + Anar a... + + + + Add to %1 + Afegeix a %1 + + + + Add to... + Afegeix a... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Vols sobreescriure-la? %1 (%2) - + Breakpoints Punts d'interrupció - + Disassembly Desensamblar - + Functions Funcions - + Globals Globals - + Locals Locals - + Memory Search Buscar a la memòria - + Memory Memòria - + Parameters Paràmetres - + Registers Registres - + Saved Addresses Adreces desades - + Stack Apila - + Threads Fils + + + Modules + Mòduls + DebuggerWindow @@ -5109,7 +5242,7 @@ Vols sobreescriure-la? - + Run Executa @@ -5235,7 +5368,7 @@ Vols sobreescriure-la? Estàs segur que vols reiniciar totes les capes als valors predeterminats? - + Pause Pausa @@ -5248,160 +5381,168 @@ Vols sobreescriure-la? Desensamblar - - + + + + Assemble Error Error d'acoblament - + + Unable to change assembly while core is running No es pot canviar el codi d'acoblament mentre el nucli està en funcionament - + Assemble Instruction Instrucció d'acoblament - + Go To In Disassembly Veure en el desassemblador - + Cannot Go To No es pot anar a - - + + Rename Function Error Error en canviar de nom la funció - + No function / symbol is currently selected. No s'ha seleccionat una funció o símbol. - - + + Rename Function Reanomenar una funció - + Function name Nom de la funció - + Function name cannot be nothing. El nom de la funció no pot estar en blanc. - + Restore Function Error Error en restaurar la funció - + Unable to stub selected address. Nos'ha pogut introduir un stub a la direcció seleccionada. - + Copy Address Copia l'adreça - + Copy Instruction Hex Copiar l'instrucció (en hexadecimal) - + &Copy Instruction Text &Copiar instrucció en text - + Copy Function Name Copiar nom de funció - + + Paste Instruction Text + Enganxa la instrucció en text + + + Restore Instruction(s) Restaurar instrucció(ns) - + Asse&mble new Instruction(s) &Acoblar instrucció(ns) nova(s) - + NOP Instruction(s) Instruccions NOP - + Run to Cursor Saltar a cursor - + &Jump to Cursor &Saltar a cursor - + Toggle &Breakpoint Alternar &punt d'interrupció - + Follow Branch Continuar branca - + &Go to Address &Anar a direcció - + Go to PC on Pause Tornar al PC en pausar - + Add Function Afegir una funció - + Remove Function Eliminar una funció - + Restore Function Restaurar funció - + Stub (NOP) Function Introduir stub (NOP) a la funció - + Show &Instruction Bytes Mostra els byts d'instrucció - + %1 NOT VALID ADDRESS %1 DIRECCIÓ INVÀLIDA @@ -5409,27 +5550,27 @@ Vols sobreescriure-la? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Ubicació - + Bytes Bits - + Instruction Instrucció @@ -5449,45 +5590,55 @@ Vols sobreescriure-la? No Layouts Sense capes + + + %1 #%2 + %1 #%2 + Add Another... Afegeix una altra... - + Edit Layout Edita la capa - + Reset Layout Reinicia la capa - + Are you sure you want to reset layout '%1'? Estàs segur que vols reiniciar les capes '%1'? - - + + Confirmation Confirmació - + Delete Layout Esborra la capa - + Are you sure you want to delete layout '%1'? Estàs segur que vols eliminar les capes '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Vols sobreescriure-la? Set Target Establir objectiu + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Vols sobreescriure-la? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Espai: %1 | Volum: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Espai: %1 | Volum: %2% | %3 | EE: %4% | GS: %5% - + No Image Sense imatge - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocitat: %1% - + Game: %1 (%2) Joc: %1 (%2) - + Rich presence inactive or unsupported. El mode de Rich Presence no es troba actiu o no és compatible. - + Game not loaded or no RetroAchievements available. No s'ha carregat un joc o no té RetroAchievements disponibles. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Error en crear HTTPDownloader. - + Downloading %1... Descarregant %1... - + Download failed with HTTP status code %1. Error en descarregar, codi d'estat HTTP %1. - + Download failed: Data is empty. Error en descarregar: les dades són buides. - + Failed to write '%1'. Error en escriure '%1'. @@ -5661,405 +5822,405 @@ Vols sobreescriure-la? EmulationSettingsWidget - + Speed Control Control de velocitat - + Normal Speed: Velocitat normal: - + System Settings Configuració del Sistema - - + + Enable Cheats Habilitar trampes - + Slow-Motion Speed: Velocitat de càmera lenta: - + Fast-Forward Speed: Velocitat de càmera ràpida: - + Enable Multithreaded VU1 (MTVU) Habilitar VU1 multifil (MTVU) - - + + Enable Host Filesystem Habilitar sistema d'arxius del Host - - + + Enable Fast CDVD Habilitar CDVD ràpid - - + + Enable CDVD Precaching Habilitar precàrrega CDVD - - + + Enable Thread Pinning Habilitar prefixat de processos - + EE Cycle Skipping: Omissió de cicles del EE: - - + + Disabled Deshabilitat - + Mild Underclock Disminuir lleugerament la velocitat - + Moderate Underclock Disminuir moderadament la velocitat - + Maximum Underclock Disminuir la velocitat al màxim - + EE Cycle Rate: Freqüència de cicles EE: - + 50% (Underclock) 50% (velocitat reduïda) - + 60% (Underclock) 60% (velocitat reduïda) - + 75% (Underclock) 75% (velocitat reduïda) - - + + 100% (Normal Speed) 100% (velocitat normal) - + 130% (Overclock) 130% (velocitat augmentada) - + 180% (Overclock) 180% (velocitat augmentada) - + 300% (Overclock) 300% (velocitat augmentada) - + Frame Pacing / Latency Control Ritme de fotogrames / Control de latència - + frames This string will appear next to the amount of frames selected, in a dropdown box. fotogrames - + Maximum Frame Latency: Latència Màxima: - - + + Use Host VSync Timing Utilitzar rellotge de l'equip per VSync - - + + Sync to Host Refresh Rate Sincronitzar amb la freqüència de l'equip - - + + Optimal Frame Pacing Taxa de fotogrames òptima - - + + Vertical Sync (VSync) Sincronització vertical (VSync) - - + + Skip Presenting Duplicate Frames Ometre fotogrames duplicats - - + + Real-Time Clock Rellotge en temps real - - + + Manually Set Real-Time Clock Configura manualment el rellotge - + Use Global Setting [%1] Utilitzar configuració global [%1] - + Normal Speed Velocitat normal - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Selecciona la velocitat d'emulació a aconseguir. No es pot garantir que s'aconsegueixi, i si no ho fa, l'emulador s'executarà el més ràpid possible. - - + + User Preference Preferències de l'usuari - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Establir la prioritat per subprocessos específics en un ordre concret, ignorant el programador del sistema. Pot ajudar a CPU amb nuclis grans (P) i petits (E). Per exemple, CPU Intel de 12 generació o posteriors, o també d'altres fabricants, com AMD. + + + Checked Activat - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Valors alts incrementaran la taxa de fotogrames en jocs, però augmentaran els requisits de CPU substancialment. Valors baixos reduiran l'ús de CPU, permeten que jocs simples s'executin a velocitat plena en CPU poc potents. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Omet cicles de processament de Emotion Engine. Ajuda a un grup reduït de jocs, com SOTC per exemple. En la majoria dels casos és perjudicial pel rendiment. - - - - - - - - - - + + + + + + + + + + + Unchecked Desactivat - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Accés ràpid al disc, temps de càrrega més curts. Comprova les llistes de compatibilitat HDLoader per saber quins jocs tenen problemes amb aquesta opció. - - - + Automatically loads and applies cheats on game start. Carrega i aplica trucs automàticament a l'iniciar el joc. - + Allows games and homebrew to access files / folders directly on the host computer. Permet als jocs i aplicacions homebrew accedir directament als fitxers i carpetes de l'equip. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Velocitat de càmera ràpida - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Estableix la velocitat d'avançament ràpid. Aquesta velocitat és la que s'utilitzarà al prémer la tecla d'avançament ràpid. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Velocitat de càmera lenta - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Estable la velocitat de càmera lenta. Aquesta velocitat és la que s'utilitzarà al prémer la tecla de càmera lenta. - + EE Cycle Rate Freqüència de cicles EE - + EE Cycle Skip Omissió de cicles del EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Establir la prioritat per subprocessos específics en un ordre concret, ignorant el programador del sistema. Pot ajudar a CPU amb nuclis grans (P) i petits (E). Per exemple, CPU Intel de 12 generació o posteriors, o també d'altres fabricants, com AMD. - - - + Enable Multithreaded VU1 (MTVU1) Habilitar VU1 multifil (MTVU) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Acostuma a accelerar CPU amb 4 o més nuclis. És segur per la majoria de jocs, però alguns són incompatibles i podrien bloquejar-se. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Accés ràpid al disc, temps de càrrega més curts. Comprova les llistes de compatibilitat HDLoader per saber quins jocs tenen problemes amb aquesta opció. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Carrega la imatge de disc a la memòria RAM abans d'iniciar la màquina virtual. Pot reduir el quequeig en discs durs que tenen temps d'activació llargs, però augmenta significativament el temps d'arrencada. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Establir la mida de la cua de la sincronia vertical a 0, fent que el GS completi i presenti cada fotograma abans de començar el següent fotograma. Aquesta opció pot reduir el retard d'entrada dels controls a costa d'augmentar significativament els requisits de CPU i GPU. - + Maximum Frame Latency Latència Màxima - + 2 Frames 2 Fotogrames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Estableix el nombre màxim de fotogrames que es podran posar en cua al GS abans que el subprocés de la CPU esperi que un fotograma estigui acabat per a poder continuar. Un valor molt alt ajuda a suavitzar les duracions dels fotogrames irregulars, però afegirà retard a l'entrada dels controladors. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Accelera l'emulació perquè la freqüència d'actualització de la consola sigui igual a la freqüència de l'equip. Millora la fluïdesa de les animacions però augmenta la velocitat d'emulació en menys de 1%. Aquesta opció no s'aplicarà si la freqüència d'actualització de la consola és massa diferent a la de l'equip. Els usuaris que tinguin monitors amb freqüència variable (VBR) haurien de desactivar aquesta opció. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Estableix el nombre màxim de fotogrames que es podran posar en cua al GS abans que el subprocés de la CPU esperi que un fotograma estigui acabat per a poder continuar. Un valor molt alt ajuda a suavitzar les duracions dels fotogrames irregulars, però afegirà retard a l'entrada dels controladors. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). Aquesta opció aparella la taxa de refresc de PCSX2 amb la taxa de refresc del teu monitor. L'opció VSync queda desactivada automàticament quan no és possible (per exemple si la velocitat no és 100%). - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Quan se sincronitza amb la taxa d'actualització de l'equip, aquesta opció desactiva la taxa d'actualització interna de PCSX2 i es fa servir la de l'equip. Pot produir un ritme de fotogrames més fluid, a costa de tenir una latència d'entrada més gran. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detecta quan es troben fotogrames inactius en jocs a 25/30 fotogrames per segon i omet la seva presentació. El fotograma continuarà renderitzant, però la GPU té més temps per acabar-lo (això NO és ometre fotogrames). Pot suavitzar les fluctuacions en la presentació dels fotogrames quan la CPU i la GPU estan sent utilitzades al màxim, però farà que el ritme de fotogrames sigui més irregular i pot augmentar la latència de la senyal d'entrada. Ajuda si es generen 25/30 fotogrames per segon en els jocs. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Configura manualment el rellotge per utilitzar en la PlayStation 2 emulada en comptes de fer servir el rellotge del sistema. - + Current date and time Dia i hora actuals - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Rellotge utilitzat per la PlayStation 2 emulada. El format de data és el mateix que el format utilitzat pel sistema operatiu. Aquesta hora només s'aplica a l'inici de PS2; fer canvis durant l'execució del joc no té cap efecte. NOTA: S'assumeix que tens una PS2 configurada amb la zona de temps GMT+0 i amb DST predeterminat pel temps d'estiu. Alguns jocs requereixen una configuració horària que sigui posterior a la seva data de llançament. - + Use Global Setting [%1%] Utilitzar configuració global [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Il·limitat - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Personalitzat - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personalitzada [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Velocitat personalitzada - + Enter Custom Speed Introdueix la velocitat personalitzada @@ -6067,12 +6228,12 @@ Vols sobreescriure-la? ExpressionParser - + Invalid memory access size %d. Mida d'accés a la memòria %d invàlid. - + Invalid memory access (unaligned). Accés invàlid a la memòria (desalineat). @@ -6146,12 +6307,12 @@ Vols sobreescriure-la? FileOperations - + Failed to show file No s'ha pogut mostrar el fitxer - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 Arxiu en qüestió: %1 - + Show in Folder Windows action to show a file in Windows Explorer Mostra-ho a la carpeta - + Show in Finder macOS action to show a file in Finder Mostrar al Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Obrir carpeta contenidora - + Failed to open URL Error en obrir la URL - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ URL introduïda: %1 FolderSettingsWidget - + Cache Directory Directori de memòria cau - - - - - + + + + + + Browse... Cercar... - - - - - + + + + + + Open... Obrir... - - - - - + + + + + + Reset Reinciar - + Used for storing shaders, game list, and achievement data. Utilitzar per guardar ombrejadors, llistes de jocs i dades sobre els assoliments. - + Cheats Directory Carpeta de trucs - + Used for storing .pnach files containing game cheats. Utilitzat per desar arxius .pnach que contenen els trucs del joc. - + Covers Directory Carpeta de caràtules - + Used for storing covers in the game grid/Big Picture UIs. S'utilitza per desar les caràtules de la graella de jocs / Big Picture UIs. - + + Video Dumping Directory + Carpeta d'abocats de vídeo + + + + Used for storing video captures. + S'utilitza només per desar les captures de vídeo. + + + Snapshots Directory Carpeta de captures d'imatge - + Used for screenshots and saving GS dumps. Utilitza per captures de pantalla i per desar abocaments de GS. - + + Save Snapshots in Game-Specific Folders + Desa les captures de pantalla en carpetes específiques per cada joc + + + Save States Directory Carpeta d'estats desats - + Used for storing save states. Utilitzat per emmagatzemar estats desats. + + + Organize Screenshots by Game + Organitza les captures de pantalla per joc + + + + Unchecked + Sense marcar + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Quan està activada aquesta opció, les captures de pantalla es desen en una carpeta amb el nom del joc, en compte de desar-se en la carpeta de captures de pantalla genèrica + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No es pot trobar cap dispositiu de CD o DVD. Comprova que has connectat correctament el lector i que tens permisos per accedir-hi. - + Use Global Setting Utilitzar configuració global - + Automatic binding failed, no devices are available. Error en l'assignació automàtica, no s'han trobat dispositius disponibles. - + Game title copied to clipboard. Títol del joc copiat al porta-retalls. - + Game serial copied to clipboard. Número de sèrie del joc copiat al porta-retalls. - + Game CRC copied to clipboard. Joc CRC copiat al porta-retalls. - + Game type copied to clipboard. Tipus de joc copiat al porta-retalls. - + Game region copied to clipboard. Regió del joc copiada al porta-retalls. - + Game compatibility copied to clipboard. S'ha copiat la compatibilitat del joc al porta-retalls. - + Game path copied to clipboard. Carpeta del joc copiada al porta-retalls. - + Controller settings reset to default. S'ha reiniciat la configuració del controlador. - + No input profiles available. No hi ha perfils d'entrada disponibles. - + Create New... Crear nou... - - Enter the name of the input profile you wish to create. - Escriu el nom del perfil d'entrada que vols crear. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Estàs segur que vols restablir a la configuració predeterminada? Es perdran tots els canvis. - + Settings reset to defaults. Configuració reiniciada als valors per defecte. - + No save present in this slot. No hi ha estat desat en aquesta ranura. - + No save states found. No s'ha trobat cap estat desat. - + Failed to delete save state. Error en esborrar un estat desat. - + Failed to copy text to clipboard. Error al copiar al porta-retalls. - + This game has no achievements. Aquest joc no té assoliments. - + This game has no leaderboards. Aquest joc no té taules de classificació. - + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El mode extrem no s'activarà fins que es reiniciï el sistema. Vol reiniciar el sistema ara? - + Launch a game from images scanned from your game directories. Executa un joc des de les imatges escanejades de la carpeta de jocs. - + Launch a game by selecting a file/disc image. Executa un joc seleccionant un fitxer o una imatge de disc. - + Start the console without any disc inserted. Inicia la consola sense cap disc inserit. - + Start a game from a disc in your PC's DVD drive. Executa un joc des d'un disc en el teu lector de DVD. - + No Binding Sense assignar - + Setting %s binding %s. %s: configurant associacions per %s. - + Push a controller button or axis now. Pressiona ara un botó o un joystick del controlador. - + Timing out in %.0f seconds... Esperant en %.0f segons... - + Unknown Desconegut - + OK OK - + Select Device Seleccioneu un dispositiu - + Details Detalls - + Options Opcions - + Copies the current global settings to this game. Copia la configuració global actual per aquest joc. - + Clears all settings set for this game. Elimina tota configuració específica per aquest joc. - + Behaviour Comportament - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Bloqueja l'activació de l'estalvi de pantalla o que l'equip entri en suspensió quan l'emulador s'està executant. - + Shows the game you are currently playing as part of your profile on Discord. Mostra al teu perfil de Discord, el nom del joc que estàs jugant. - + Pauses the emulator when a game is started. Fer pausa a l'emulador quan s'inicia el joc. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Fer pausa a l'emulador quan es minimitza la pantalla o quan es canvia a una altra aplicació, i torna a activar l'emulador en tornar. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Fa pausa a l'emulador quan obres el menú ràpid, i torna al joc al tancar el menú. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina si es mostrarà una finestra o no per confirmar l'aturada de l'emulador en clicar la tecla d'accés ràpid corresponent. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Desa automàticament l'estat de l'emulador quan s'atura o se surt. Pots tornar directament al mateix punt en tornar a iniciar l'emulador. - + Game Display Visualització del joc - + Switches between full screen and windowed when the window is double-clicked. Canvia entre pantalla completa i finestra quan es fa doble clic a la finestra. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Amaga el ratolí quan l'emulador està en mode de pantalla completa. - + Determines how large the on-screen messages and monitor are. Determina la mida dels missatges en pantalla en relació amb el monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra missatges en pantalla en algunes situacions, com en crear o carregar estats desats, capturar la pantalla, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocitat actual d'emulació del sistema a la part superior dreta de la pantalla com un percentatge. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra el nombre de fotogrames de vídeo (o sincronització vertical) per segon que mostra el sistema a la part superior dreta de la pantalla. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra l'ús de la CPU basat en els fils a la part superior dreta de la pantalla. - + Shows the host's GPU usage in the top-right corner of the display. Mostra l'ús de la GPU de l'equip a la part superior dreta de la pantalla. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra estadístiques sobre GS (primitives, ús de funcions) a la part superior dreta de la pantalla. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra els indicadors quan s'activi el mode d'avançament ràpid, pausa o altres estats anòmals. - + Shows the current configuration in the bottom-right corner of the display. Mostra la configuració actual a la part inferior dreta de la pantalla. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra l'estat actual del controlador en el sistema en la part inferior esquerre de la pantalla. - + Displays warnings when settings are enabled which may break games. Mostrar advertències si la configuració pot causar problemes en alguns jocs. - + Resets configuration to defaults (excluding controller settings). Reinicia la configuració a la configuració predeterminada (menys la configuració del controlador). - + Changes the BIOS image used to start future sessions. Canvia la imatge de BIOS utilitzada per iniciar futures sessions. - + Automatic Automàtic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Per defecte - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automàticament canvia a pantalla completa quan s'inicia el joc. - + On-Screen Display Presentació en pantalla - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra la resolució del joc a la part superior dreta de la pantalla. - + BIOS Configuration Configuració de la BIOS - + BIOS Selection Selecció de BIOS - + Options and Patches Opcions i pedaços - + Skips the intro screen, and bypasses region checks. Salta la pantalla d'introducció, i omet les comprovacions de regió. - + Speed Control Control de velocitat - + Normal Speed Velocitat normal - + Sets the speed when running without fast forwarding. Estableix la velocitat d'execució quan no es prem la tecla de càmera ràpida. - + Fast Forward Speed Velocitat de càmera ràpida - + Sets the speed when using the fast forward hotkey. Estableix la velocitat d'execució quan es prem la tecla de càmera ràpida. - + Slow Motion Speed Velocitat de càmera lenta - + Sets the speed when using the slow motion hotkey. Estableix la velocitat d'execució quan es prem la tecla de càmera lenta. - + System Settings Configuració del Sistema - + EE Cycle Rate Freqüència de cicles EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Disminueix o augmenta el rellotge de la CPU emulant Emotion Engine. - + EE Cycle Skipping Omissió de cicles del EE - + Enable MTVU (Multi-Threaded VU1) Habilitar MTVU (VU1 multifil) - + Enable Instant VU1 Habilitar instantània VU1 - + Enable Cheats Habilitar trampes - + Enables loading cheats from pnach files. Permet carregar trucs des de arxius pnach. - + Enable Host Filesystem Habilitar sistema d'arxius de l'equip - + Enables access to files from the host: namespace in the virtual machine. Activa l'accés als fitxers des de l'equip: namespace a la màquina virtual. - + Enable Fast CDVD Habilitar CDVD ràpid - + Fast disc access, less loading times. Not recommended. Accés ràpid al disc, menys temps de càrrega. No recomanat. - + Frame Pacing/Latency Control Ritme dels fotogrames / Control de latència - + Maximum Frame Latency Latència Màxima - + Sets the number of frames which can be queued. Selecciona el nombre de fotogrames que poden estar a la cua. - + Optimal Frame Pacing Ritme d'optimització de fotogrames - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincronitza els subprocessos del EE i del GS en finalitzar cada fotograma. Redueix la latència d'entrada, però augmenta els requisits d'entrada. - + Speeds up emulation so that the guest refresh rate matches the host. Augmenta la velocitat perquè la freqüència d'actualització de l'emulació coincideixi amb la freqüència de l'equip. - - Renderer - Renderitzador - - - + Selects the API used to render the emulated GS. Seleccionar la API utilitzada per renderitzar l'emulació del GS. - + Synchronizes frame presentation with host refresh. Sincronitza la presentació de fotogrames amb el ritme de refresc de l'equip. - + Display Pantalla - + Aspect Ratio Relació d'aspecte - + Selects the aspect ratio to display the game content at. Selecciona la relació d'aspecte amb la qual es mostrarà el joc. - + FMV Aspect Ratio Override Reemplaçar relació d'aspecte per a vídeos FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Selecciona la relació d'aspecte a mostrar quan es detecti la reproducció d'un vídeo FMV. - + Deinterlacing Desentrellaçar - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecciona l'algoritme utilitzat per convertir la sortida entrellaçada de PS2 en progressiva. - + Screenshot Size Mida de la captura de pantalla - + Determines the resolution at which screenshots will be saved. Determina la resolució a la qual les captures de pantalla es desen. - + Screenshot Format Format de captura de pantalla - + Selects the format which will be used to save screenshots. Selecciona el format que s'utilitza per desar les captures de pantalla. - + Screenshot Quality Qualitat de la captura de pantalla - + Selects the quality at which screenshots will be compressed. Selecciona la qualitat de compressió de les captures de pantalla. - + Vertical Stretch Estirament vertical - + Increases or decreases the virtual picture size vertically. Augmenta o disminueix la mida de la imatge virtual verticalment. - + Crop Escapça - + Crops the image, while respecting aspect ratio. Retalla la imatge, respectant la relació d'aspecte. - + %dpx %d px - + Bilinear Upscaling Escalat bilineal - + Smooths out the image when upscaling the console to the screen. Suavitza la imatge de la consola en escalar la imatge. - + Integer Upscaling Escalat enter - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Reomple l'àrea de visualització perquè la relació entre els píxels de l'equip i de la consola sigui un nombre enter. Pot millorar la nitidesa en alguns jocs 2D. - + Screen Offsets Desplaçaments de pantalla - + Enables PCRTC Offsets which position the screen as the game requests. Activa les compensacions del PCRTC, que posicions la pantalla segons els requeriments del joc. - + Show Overscan Mostrar Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permet mostrar l'àrea de sobrecarregat en els jocs que facilita mostrar imatges més enllà de la pantalla. - + Anti-Blur Filtre nitidesa - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activa les correccions antiboira. Menys precís a l'hora de renderitzar que la PS2, però farà que els jocs es vegin més nítids. - + Rendering Renderització - + Internal Resolution Resolució interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica la resolució de renderització per un valor específic (augment d'escala). - + Mipmapping Mipmapping - + Bilinear Filtering Filtre bilineal - + Selects where bilinear filtering is utilized when rendering textures. Selecciona quan el filtratge bilineal està en ús quan es renderitzen textures. - + Trilinear Filtering Filtre trilineal - + Selects where trilinear filtering is utilized when rendering textures. Selecciona com s'aplica el filtratge trilineal per renderitzar textures. - + Anisotropic Filtering Filtre anisotròpic - + Dithering Tramat - + Selects the type of dithering applies when the game requests it. Selecciona el tipus de tramat que s'aplicarà quan el joc ho necessiti. - + Blending Accuracy Precisió de la mescla - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina el nivell de precisió en emular modes de mescla que no siguin compatibles amb la targeta gràfica de l'equip. - + Texture Preloading Precàrrega de textures - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Actualitza totes les textures a la GPU, sense limitar-se a les regions utilitzades. Pot millorar el rendiment en alguns jocs. - + Software Rendering Threads Subprocessos per al renderitzat per programari - + Number of threads to use in addition to the main GS thread for rasterization. Nombre de fils a utilitzar en addició al fil principal GS per rasteritzar. - + Auto Flush (Software) Buidat automàtic (Programari) - + Force a primitive flush when a framebuffer is also an input texture. Força un buidatge de les primitives quan la memòria intermèdia de fotogrames també sigui una textura. - + Edge AA (AA1) Vora AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Habilita l'emulació del sistema de suavitzat de les vores del GS (AA1). - + Enables emulation of the GS's texture mipmapping. Activa l'emulació del sistema de volcat de textures del GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + El seguiment d'assoliments no està activat. Fins que no ho activis, l'inici de sessió no tindrà cap efecte. + +Desitges activar el seguiment d'assoliments? + + + + Enable Hardcore Mode + Activa el Mode Extrem + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + El mode extrem no està activat. Aquest mode et permet registrar temps o puntuacions i participar en taules de classificació individuals per a cada joc. + +No obstant això, el mode extrem també impedeix l'ús dels guardats ràpids, els trucs i les funcions d'alentiment. + +Desitges activar el mode extrem? + + + The selected input profile will be used for this game. El perfil d'entrada seleccionat serà utilitzat per aquest joc. - + Shared Compartit - + Input Profile Perfil d'entrada - + Appearance Aparença - + Selects the color style to be used for Big Picture Mode. Selecciona l'estil de color que es farà servir en el mode Big Picture. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Quan s'iniciï el mode Big Picture, la llista de jocs es mostrarà en comptes del menú principal. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Mostar el selector de l'estat desat en canviar d'estat en comptes de mostrar una notificació. - + Integration Integració - + Shows the current PCSX2 version on the top-right corner of the display. Mostra la versió actual de PCSX2 a la part superior dreta de la pantalla. - + Shows the currently active input recording status. Mostrar l'estat actual de la captura d'entrada. - + Shows the currently active video capture status. Mostrar l'estat actual de la captura de vídeo. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra un historial visual de la duració dels fotogrames a la part superior esquerre de la pantalla. - + Shows the current system hardware information on the OSD. Mostra informació del maquinari actual en els missatges en pantalla. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Assigna fils d'emulació a altres nuclis de la CPU per millorar el rendiment. - + Enable Widescreen Patches Activa les correccions de pantalla panoràmica - + Enables loading widescreen patches from pnach files. Permet carregar correccions de pantalla panoràmica des d'arxius pnach. - + Enable No-Interlacing Patches Habilitar pedaços per desactivar l'entrellaçament - + Enables loading no-interlacing patches from pnach files. Permet carregar pedaços per desactivar l'entrellaçament a partir d'arxius pnach. - + Hardware Fixes Correccions de maquinari - + Manual Hardware Fixes Correcions manuals de maquinari - + Disables automatic hardware fixes, allowing you to set fixes manually. Desactiva automàticament les correccions de maquinari, permeten que es corregeixi manualment. - + CPU Sprite Render Size Mida de renderitzat de sprites a la CPU - + Uses software renderer to draw texture decompression-like sprites. Utilitza el renderitzador de programari per dibuixar textures descomprimides com sprites. - + CPU Sprite Render Level Mida de renderitzat de sprites a la CPU - + Determines filter level for CPU sprite render. Determina el nivell del filtre de renderitzat a la CPU. - + Software CLUT Render Programari de renderització CLUT - + Uses software renderer to draw texture CLUT points/sprites. Utilitza el renderitzador de programari per dibuixar els punts o sprites que utilitzin textures CLUT. - + GPU Target CLUT Gestió de CLUT a la GPU - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Prova de detectar si un joc fa servir paletes de colors pròpies i les renderitza a la GPU amb un mètode especial. - + Skip Draw Start Saltar inici de dibuix - + Object range to skip drawing. Indicar el rang d'objectes que s'ignoraran. - + Skip Draw End Ometre fi de dibuix - + Auto Flush (Hardware) Buidat automàtic (Maquinari) - + CPU Framebuffer Conversion Conversió de la memòria intermedia de fotogrames a la CPU - + Disable Depth Conversion Deshabilitar la conversió de profunditat - + Disable Safe Features Deshabilitar funcionalitats segures - + This option disables multiple safe features. Aquesta opció desactiva diferents funcionalitats segures. - + This option disables game-specific render fixes. Aquesta opció desactiva les correccions de renderitzat específiques de cada joc. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmet les dades del GS quan es renderitza un nou fotograma per reproduir alguns efectes amb fidelitat. - + Disable Partial Invalidation Deshabilitar invalidació parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Elimina la memòria intermèdia de textures quan hi ha encreuaments, en comptes d'eliminar-la només a les zones encreuades. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permet a la memòria cau reutilitzar com a textura d'entrada, la part inferior d'un conjunt de fotogrames. - + Read Targets When Closing Llegir objectius al tancar - + Flushes all targets in the texture cache back to local memory when shutting down. Esborra la memòria cau de textures a la memòria local en apagar la màquina virtual. - + Estimate Texture Region Calcular les regions de les textures - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reduir la mida de la textura quan els jocs no ho estableixen per si mateixos (per exemple, jocs que utilitzin el motor gràfic Snowblind). - + GPU Palette Conversion Conversió de paletes a la GPU - + Upscaling Fixes Correccions d'escalat - + Adjusts vertices relative to upscaling. Ajustar els vèrtexs en funció de l'escalat. - + Native Scaling Escalat nadiu - + Attempt to do rescaling at native resolution. Intenta redimensionar a resolució nativa. - + Round Sprite Arrodonir sprites - + Adjusts sprite coordinates. Ajustos sobre les coordenades dels sprites. - + Bilinear Upscale Escalat bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pot suavitzar les textures en aplicar un filtre bilineal després d'escalar. Per exemple: centelleig del sol a Brave. - + Adjusts target texture offsets. Ajusta la compensació de les textures objectiu. - + Align Sprite Alinear sprites - + Fixes issues with upscaling (vertical lines) in some games. Soluciona problemes amb els augments d'escala (línies verticals) en alguns jocs. - + Merge Sprite Fusionar sprites - + Replaces multiple post-processing sprites with a larger single sprite. Canvia l'ús de fragments de sprites en el postprocessament per un únic sprite més gran. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Redueix la precisió del GS per evitar els buits entre píxels en escalar. Corregeix el text en els jocs Wild Arms. - + Unscaled Palette Texture Draws Dibuixar textures de les paletes sense escalar - + Can fix some broken effects which rely on pixel perfect precision. Pot solucionar alguns problemes en jocs que necessitin precisió exacta. - + Texture Replacement Reemplaçament de textures - + + Show Patches + Mostra les correccions + + + + OSD Messages Position + Posició de missatges en pantalla + + + + OSD Performance Position + Posició de les estadístiques + + + Load Textures Carregar textures - + Loads replacement textures where available and user-provided. Carrega textures de recanvi si estan disponibles. - + Asynchronous Texture Loading Càrrega de textures asincrònica - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega les textures en un subprocés de treball, redueix els tirons en activar els canvis de textures. - + Precache Replacements Reemplaçar precàrregues - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarrega totes les textures personalitzades en memòria. No és necessari si la càrrega asincrònica està activada. - + Replacements Directory Directori de recanvis - + Folders Carpetes - + Texture Dumping Abocant textures - + Dump Textures Abocar textures - + Dump Mipmaps Volcar «mipmaps» - + Includes mipmaps when dumping textures. Incloure mipmaps si s'aboquen les textures. - + Dump FMV Textures Abocar textures FMV - + Allows texture dumping when FMVs are active. You should not enable this. Permet l'abocament de textures durant la reproducció de vídeos FMV. No es recomana activar aquest opció. - + Post-Processing Postprocessament - + FXAA FXAA - + Enables FXAA post-processing shader. Activa l'ombrejador de postprocessat FXAA. - + Contrast Adaptive Sharpening Realçament per contrast adaptatiu (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Activa el realçament per contrast adaptatiu FidelityFX. - + CAS Sharpness Nitidesa CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensitat de l'efecte de realçat en el postprocessament CAS. - + Filters Filtres - + Shade Boost Millora del to - - Enables brightness/contrast/saturation adjustment. - Activa l'ajustament de brillantor/contrast/saturació. - - - + Shade Boost Brightness Millorar la brillantor - + Adjusts brightness. 50 is normal. Ajustar brillantor. 50 és normal. - + Shade Boost Contrast Millorar contrast - + Adjusts contrast. 50 is normal. Ajusta el contrast. 50 és normal. - + Shade Boost Saturation Millorar la saturació - + Adjusts saturation. 50 is normal. Ajustar saturació. 50 és normal. - + TV Shaders TV Shaders - + Advanced Avançat - + Skip Presenting Duplicate Frames Ometre fotogrames duplicats - + Extended Upscaling Multipliers Estendre multiplicadors d'escalat - + Displays additional, very high upscaling multipliers dependent on GPU capability. Mostra multiplicadors d'escalat més alts que depenen de les prestacions de la GPU. - + Hardware Download Mode Mode de descàrrega de maquinari - + Changes synchronization behavior for GS downloads. Canvia el comportament de la sincronització de les descàrregues del GS. - + Allow Exclusive Fullscreen Permetre pantalla completa exclusivament - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Sobreescriu l'heurística del controlador per activar el mode de pantalla completa exclusiva, gir directe o escaneig. - + Override Texture Barriers Invalidar barreres de textures - + Forces texture barrier functionality to the specified value. Força la funcionalitat de les barreres de les textures a un valor específic. - + GS Dump Compression Compressió dels abocats del GS - + Sets the compression algorithm for GS dumps. Selecciona l'algoritme de compressió per abocaments del GS. - + Disable Framebuffer Fetch Deshabilitar accés a la memòria intermèdia de fotogrames - + Prevents the usage of framebuffer fetch when supported by host GPU. Impedeix l'accés de la memòria intermèdia de fotogrames si la GPU és compatible amb aquesta característica. - + Disable Shader Cache Desactivar la memòria intermèdia de shaders - + Prevents the loading and saving of shaders/pipelines to disk. Impedeix que es carreguin o es desin els ombrejadors al disc. - + Disable Vertex Shader Expand Deshabilitar l'expansió dels sombrejadors de vèrtexs - + Falls back to the CPU for expanding sprites/lines. Utilitza la CPU com a suport per l'expansió de sprites/línies. - + Changes when SPU samples are generated relative to system emulation. Canvia el moment en què es generen les mostres de la SPU amb relació a l'emulació del sistema. - + %d ms %d ms - + Settings and Operations Configuració i operacions - + Creates a new memory card file or folder. Crea un nou fitxer o carpeta de targeta de memòria. - + Simulates a larger memory card by filtering saves only to the current game. Simula una targeta de memòria més gran, filtrant només estats desats pel joc actual. - + If not set, this card will be considered unplugged. En desactivar aquí, aquesta targeta es considerarà desconnectada. - + The selected memory card image will be used for this slot. Selecciona la targeta de memòria que s'utilitzarà en aquesta ranura. - + Enable/Disable the Player LED on DualSense controllers. Activa/Desactiva el llum LED de jugador dels controladors DualSense. - + Trigger Disparador - + Toggles the macro when the button is pressed, instead of held. Activa la macro en polsar el botó en compte de mantenir-lo polsat. - + Savestate Estatdesat - + Compression Method Mètode de compressió - + Sets the compression algorithm for savestate. Establex l'algoritme de compressió dels estats desats. - + Compression Level Nivell de compressió - + Sets the compression level for savestate. Estableix el nivell de compressió dels estats desats. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Segur que desitges restaurar la configuració predeterminada dels comandaments? + +Es perdran totes les associacions i configuracions compartides, però es conservaran els perfils d'entrada. + +No és possible desfer aquesta acció. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Els perfils d'entrada personalitzats serveixen per a reemplaçar al perfil d'entrada compartit en jocs concrets. + +Per aplicar un perfil d'entrada personalitzat a un joc, ve a les seves propietats i canvia el 'perfil d'entrada' en la secció Resum. + +Introdueix el nom del perfil d'entrada nou: + + + + Graphics API + API de gràfics + + + Version: %s Versió: %s - + + RetroAchievements + RetroAchievements + + + + Username + Nom d'usuari + + + + Password + Contrasenya + + + + Logging in... + S'està iniciant la sessió... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Mostra icones a la pantalla quan s'ha aconseguit un assoliment. + + + + Shows icons in the screen when leaderboard tracking is active. + Mostres les icones a la pantalla quan el seguiment de les taules de classificació estigui actiu. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determina on es posicionen en pantalla les superposicions d'assoliments. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determina on es posicionen els missatges emergents de les notificacions d'assoliments. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Intercanvia ambdós {}/{} (Si intercanviar Acceptar/Cancel·lar s'estableix en automàtic) i botons {}/{} - + Slot {} Ranura {} - + {0} Slot {1} {0} Ranura {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + No s'ha pogut iniciar la sessió. +Error: {} + +Comprova el teu nom d'usuari i contrasenya i torna a intentar-ho. + + + Dark Fosc - + Light Clar - + Grey Matter Gris material - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blau - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Habilitat - + + Direct3D 12 (Not Recommended) + Direct3D 12 (No recomanat) + + + + Software Renderer + Renderitzador per programari + + + 2x Native (~720px/HD) 2x Natiu (~720 px/HD) - + 3x Native (~1080px/FHD) 3x Natiu (~1080 px/FHD) - + 4x Native (~1440px/QHD) 4x Natiu (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x Natiu (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natiu (~2160 px/4K UHD) - + 7x Native (~2520px) 7x Natiu(~2520 px) - + 8x Native (~2880px/5K UHD) 8x Natiu (~2880 px/5K UHD) - + 9x Native (~3240px) 9x Natiu(~3240 px) - + 10x Native (~3600px/6K UHD) 10x Natiu (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natiu (~3960 px) - + 12x Native (~4320px/8K UHD) 12x Natiu (~4320px/8K UHD) - + WebP WebP - + Align to Native Alinear a la resolució nativa - + Align to Native - with Texture Offset Alinear a la resolució nativa amb compensació de textures - + Aggressive Agressiu - + Enabled (Exact Match) Activat (Coincidència exacta) - + Enabled (Check Inside Target) Opció activada (comprovar objectius) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Baix (Ràpid) - + Medium (Recommended) Mig (Recomanat) - + Very High (Slow, Not Recommended) Molt alt (Lent, no recomanat) - + Change Selection Canviar selecció - + Select Seleccionar - + Parent Directory Carpeta principal - + Enter Value Introduïu el valor - + About En quant a - + Toggle Fullscreen Commuta la pantalla completa - + Navigate Navegar - + Load Global State Carrega estat global - + Change Page Canvia la pàgina - + Return To Game Tornar al joc - + Select State Seleccionar estat - + Select Game Seleccionar joc - + Change View Canvia la visualització - + Launch Options Opcions d'Inici - + Create Save State Backups Crear còpies de seguretat dels estats desats - + Show PCSX2 Version Mostrar versió de PCSX2 - + Show Input Recording Status Mostrar l'estat de la gravació d'entrada - + Show Video Capture Status Mostrar estat de la captura de vídeo - + Show Frame Times Mostrar duració de fotogrames - + Show Hardware Info Mostrar informació del maquinari - + Create Memory Card Crear targeta de memòria - + Configuration Configuració - + Start Game Iniciar Joc - + Launch a game from a file, disc, or starts the console without any disc inserted. Executa un joc des d'un fitxer, disc, o inicia la consola sense que hi hagi cap disc inserit. - + Changes settings for the application. Canvia la configuració per l'aplicació. - + Return to desktop mode, or exit the application. Torna al mode escriptori, o bé, surt de l'aplicació. - + Back Torna - + Return to the previous menu. Retorna al menú previ. - + Exit PCSX2 Sortir de PCSX2 - + Completely exits the application, returning you to your desktop. Surt completament de l'aplicació, tornant a l'escriptori. - + Desktop Mode Mode escriptori - + Exits Big Picture mode, returning to the desktop interface. Surt del mode Big Picture, tornant a la interfície d'escriptori. - + Resets all configuration to defaults (including bindings). Reinicia totes les configuracions als valors predeterminats (incloent-hi les assignacions). - + Replaces these settings with a previously saved input profile. Reemplaça aquesta configuració amb el perfil anteriorment desat. - + Stores the current settings to an input profile. Desa la configuració actual en un perfil d'entrada. - + Input Sources Fonts d'entrada - + The SDL input source supports most controllers. La font d'entrada SDL admet la majoria dels controladors. - + Provides vibration and LED control support over Bluetooth. Proveeix vibració i control sobre el llum LED quan s'utilitza Bluetooth. - + Allow SDL to use raw access to input devices. Permet a SDL accedir a les dades sense processar dels dispositius d'entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La font XInput dona suport per controladors Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Habilita tres ports de controlador extres. No és compatible en tots els jocs. - + Attempts to map the selected port to a chosen controller. Intenta assignar a un port o a un controlador concret. - + Determines how much pressure is simulated when macro is active. Determina quanta pressió simulada quan s'activa una macro. - + Determines the pressure required to activate the macro. Determina la pressió necessària per activar la macro. - + Toggle every %d frames Alternar entre %d fotogrames - + Clears all bindings for this USB controller. Neteja totes les assignacions per aquest controlador USB. - + Data Save Locations Ubicació de les dades desades - + Show Advanced Settings Mostra opcions avançades - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Canviar aquestes opcions pot causar que el joc deixi de ser funcional. Modificar sota el seu propi risc. L'equip de PCSX2 no proveirà suport de configuracions si s'han modificat aquestes mateixes. - + Logging S'està iniciant la sessió - + System Console Consola de sistema - + Writes log messages to the system console (console window/standard output). Escriu missatges del registre a la consola del sistema (finestra del sistema/sortida estàndard). - + File Logging Registre en arxiu - + Writes log messages to emulog.txt. Escriu missatges de registre a emulog.txt. - + Verbose Logging Registre més detallat - + Writes dev log messages to log sinks. Escriu missatges de registre pels desenvolupadors en el registre. - + Log Timestamps Marques de temps en els registres - + Writes timestamps alongside log messages. Escriu marques de temps al costat dels missatges de registre. - + EE Console Consola EE - + Writes debug messages from the game's EE code to the console. Escriu missatges de depuració des del joc al codi EE de la consola. - + IOP Console Consola IOP - + Writes debug messages from the game's IOP code to the console. Escriu missatges de depuració des del joc al codi IOP de la consola. - + CDVD Verbose Reads Lectures detallades del CDVD - + Logs disc reads from games. Registra les lesctures a disc dels jocs. - + Emotion Engine Emotion Engine - + Rounding Mode Mode d'arrodoniment - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina com s'arrodoneix el resultat de les operacions en punt flotant. Alguns jocs necessiten valors específics. - + Division Rounding Mode Mode d'arrodoniment de divisions - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina com s'arrodoneix el resultat de les divisions en punt flotant. Alguns jocs necessiten valors específics. - + Clamping Mode Mode de limitació - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina com es gestionaran els valors en punt flotant que estiguin fora del llindar. Alguns jocs necessiten un valor concret. - + Enable EE Recompiler Activar el recompilador del EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Realitza una traducció binària en temps real de codi màquina MIPS-IV de 64 bits a codi natiu. - + Enable EE Cache Habilitar memòria intermèdia EE - + Enables simulation of the EE's cache. Slow. Habilita la simulació de la memòria intermèdia EE. Lent. - + Enable INTC Spin Detection Detecció de valors INTC - + Huge speedup for some games, with almost no compatibility side effects. Millora extraordinària per alguns jocs sense quasi cap efecte advers en la compatibilitat. - + Enable Wait Loop Detection Detecció de bucles en espera - + Moderate speedup for some games, with no known side effects. Millora moderadament per alguns jocs i no es coneixen efectes secundaris. - + Enable Fast Memory Access Habilitar accés de la memòria ràpida - + Uses backpatching to avoid register flushing on every memory access. Utilitza la tècnica backpatching per evitar que es buidin els registres en cada accés a la memòria. - + Vector Units Unitats vectorials - + VU0 Rounding Mode Mode d'arrodoniment VU0 - + VU0 Clamping Mode Mode de limitació de VU0 - + VU1 Rounding Mode Mode d'arrodoniment VU1 - + VU1 Clamping Mode Mode de limitació de VU1 - + Enable VU0 Recompiler (Micro Mode) Activar Recompilador VU0 (Mode Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Un nou compilador de les Vector Units amb una compatibilitat millorada. Opció recomanada. - + Enable VU1 Recompiler Activa el recompilador del VU1 - + Enable VU Flag Optimization Habilitar l'optimització dels indicadors de les VU - + Good speedup and high compatibility, may cause graphical errors. Millora bastant la velocitat i és compatible amb gran part dels jocs, però pot provocar alguns errors gràfics. - + I/O Processor Processador E/S - + Enable IOP Recompiler Activar el recompilador del IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Realitza una traducció binària en temps real de codi màquina MIPS-I de 32 bits a codi natiu. - + Graphics Gràfics - + Use Debug Device Utilitzar dispositiu de depuració - + Settings Configuració - + No cheats are available for this game. No hi ha trucs disponibles per aquest joc. - + Cheat Codes Codis de truc - + No patches are available for this game. No hi ha pedaços disponibles per aquest joc. - + Game Patches Pedaços dels jocs - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activar trucs pot causar comportaments estranys, sortides de l'emulador, bloquejos o estats desats trencats. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activar correccions al joc pot causar comportaments estranys, sortides de l'emulador, bloquejos o estats desats trencats. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utilitza les correccions sota la teva responsabilitat, l'equip de PCSX2 no dona suport als usuaris que han activat correccions als jocs. - + Game Fixes Correccions del joc - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Les correccions del joc no haurien de canviar-se si no saps perfectament que fa cada opció i quines conseqüències té. - + FPU Multiply Hack Correcció de multiplicació de FPU - + For Tales of Destiny. Per a Tales of Destiny. - + Preload TLB Hack Correcció de precàrrega del TLB - + Needed for some games with complex FMV rendering. Necessari per a certs jocs amb renderitzacions FMV complexes. - + Skip MPEG Hack Saltar correcció MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Salta vídeos/FMV en els jocs per evitar es pengi o bloquegi l'ordinador. - + OPH Flag Hack Correcció de l'indicador OPH - + EE Timing Hack Correcció de la sincronització del EE - + Instant DMA Hack Correcció de DMA instantani - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Afecta als següent jocs: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Per la interfície SOCOM 2 i els bloquejos en carregar en Spy Hunter. - + VU Add Hack Correcció de les sumes de les VU - + Full VU0 Synchronization Sincronització VU0 total - + Forces tight VU0 sync on every COP2 instruction. Forçar una sincronització estricta de la VU0 per cada instrucció COP2. - + VU Overflow Hack Correcció de desbordament de les VU - + To check for possible float overflows (Superman Returns). Comprovar els possibles desbordaments en valors de coma flotant (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Utilitzar sincronització precisa per VU XGKicks (més lent). - + Load State Carrega un estat - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Fes que l'emulador Emotion Engine se salti cicles. Ajuda a un grup petit de jocs com SOTC: En la majoria de casos és dolent pel rendiment. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Acostuma a accelerar CPU amb 4 o més nuclis. És segur per la majoria de jocs, però alguns són incompatibles i podrien bloquejar-se. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa VU1 de manera instantània. Dona un augment petit de la velocitat en alguns jocs. És segur que la major part dels jocs, però uns pocs jocs poden presentar errors gràfics. - + Disable the support of depth buffers in the texture cache. Desactiva el suport per memòries intermèdies en les textures. - + Disable Render Fixes Desactivar correccions de renderitzat - + Preload Frame Data Precarrega dades del fotograma - + Texture Inside RT Textures dins de RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. En activar aquesta opció, la GPU convertirà les textures en mapes de colors. Si no, ho farà la CPU. Compensa la GPU i la CPU. - + Half Pixel Offset Desplaçament de mig píxel - + Texture Offset X Compensació de textura X - + Texture Offset Y Compensació de textura Y - + Dumps replaceable textures to disk. Will reduce performance. Aboca les textures al disc. El rendiment es redueix. - + Applies a shader which replicates the visual effects of different styles of television set. Aplica un ombrejador que simula els efectes visuals de diferents estils d'aparells de televisió. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Omet els fotogrames que no canvien en els jocs a 25/30 fotogrames per segon. Pot millorar la velocitat, però també pot augmentar el retard en l'entrada o empitjorar el ritme de fotogrames per segon. - + Enables API-level validation of graphics commands. Habilita la validació a nivell de llibreria API de les comandes de gràfics. - + Use Software Renderer For FMVs Utilitzar renderitzadors de programari per FMVs - + To avoid TLB miss on Goemon. Per evitar errors del TLB en els jocs de Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Correcció de sincronització d'ús general. Afecta els següents jocs: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Ideal per a problemes d'emulació en memòria cau. Afecta els següents jocs: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Afecta els següents jocs: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emular FIFO del GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Més correcte, però més lent. Afecta als següents jocs: Fifa Street 2. - + DMA Busy Hack Correcció de la saturació de DMA - + Delay VIF1 Stalls Retard en les parades VIF1 - + Emulate VIF FIFO Emular FIFO del VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simula les lectures avançades FIFO del V1F1. Afecta els següents jocs: Test Drive Unlimited, Transformers. - + VU I Bit Hack Correcció del primer bit de les VU - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita la recompilació constant en alguns jocs. Afecta els següents jocs: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Per jocs de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Executa en segon pla. Evita problemes de sincronització en llegir o escriure en els registres de les VU. - + VU XGKick Sync Sincronització de XGKick de les VU - + Force Blit Internal FPS Detection Forçar la detecció interna de fotogrames per segon amb el Blit - + Save State Desa l'estat - + Load Resume State Carregar l'estat de reinici - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9006,2314 @@ Do you want to load this save and continue? Vols carregar aquest estat desat? - + Region: Regió: - + Compatibility: Compatibilitat: - + No Game Selected Cap joc seleccionat - + Search Directories Directori de cerques - + Adds a new directory to the game search list. Afegeix un nou directori a la llista de cerques. - + Scanning Subdirectories Escanejant subdirectoris - + Not Scanning Subdirectories No escanegis subdirectoris - + List Settings Configuració de la llista - + Sets which view the game list will open to. Selecciona la vista inicial de la llista de jocs. - + Determines which field the game list will be sorted by. Determina per quin camp s'ordena la llista de jocs. - + Reverses the game list sort order from the default (usually ascending to descending). Inverteix l'ordre predeterminat de la llista de jocs (normalment d'ascendent a descendent). - + Cover Settings Opcions de les caràtules - + Downloads covers from a user-specified URL template. Descarrega caràtules utilitzant una plantilla URL especificada per l'usuari. - + Operations Operacions - + Selects where anisotropic filtering is utilized when rendering textures. Selecciona com s'aplicarà el filtratge anisotròpic per a renderitzar textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Utilitza un mètode alternatiu per calcular els fotogrames per segon intern i evitar falses lectures en alguns jocs. - + Identifies any new files added to the game directories. Identifica qualsevol nou arxiu afegit a les carpetes de jocs. - + Forces a full rescan of all games previously identified. Forçar un escaneig complet de tots els jocs prèviament identificats. - + Download Covers Descarregar caràtules - + About PCSX2 Sobre PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 és un emulador de PlayStation 2 (PS2) gratuït i de codi obert. El seu propòsit és emular el maquinari de la PS2', fent ús d'una combinació de MIPS, Intèrprets de CPU, compiladors i una Màquina Virtual que gestiona els estats del maquinari i la memòria del sistema PS2. Això et permet jugar jocs per PS2 en el teu ordinador, amb moltes funcions i beneficis addicionals. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 i PS2 són marques comercials registrades de Sony Interactive Entertainment. Aquesta aplicació no està afiliada en cap manera amb Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Si està activada i amb la sessió iniciada, PCSX2 escanejarà assoliments al iniciar. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. El mode "Repte" per assoliments, incloent-hi el seguiment de la taula de classificació. Deshabilita desar l'estat, les trampes i les funcions de desacceleració. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra missatges emergents en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reprodueix efectes de so en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Mostra icones a la part inferior dret de la pantalla quan s'ha aconseguit un assoliment. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. En activar aquesta opció. PCSX2 mostrarà assoliments de col·leccions no oficials. Tingui present que RetroAchievements no fa un seguiment d'aquests assoliments, per tant, es desbloquejaran constantment. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. En activar aquesta opció, PCSX2 assumirà que tots els assoliments estan bloquejats i no enviarà cap senyal de desbloqueig al servidor. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Fes pausa a l'emulador quan un controlador amb assignacions es desconnecta. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Crea una còpia de seguretat d'un estat desat si ja existeix. La copia de seguretat té l'extensió .backup - + Enable CDVD Precaching Habilitar precàrrega CDVD - + Loads the disc image into RAM before starting the virtual machine. Carrega la imatge de disc a la memòria RAM abans d'iniciar la màquina virtual. - + Vertical Sync (VSync) Sincronització vertical (VSync) - + Sync to Host Refresh Rate Sincronitzar amb la freqüència de l'equip - + Use Host VSync Timing Utilitzar rellotge de l'equip per VSync - + Disables PCSX2's internal frame timing, and uses host vsync instead. Deshabilita el rellotge intern de fotogrames de PCSX2, i utilitza la sincronització vertical de l'equip. - + Disable Mailbox Presentation Deshabilitar presentació de la bústia de correu - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força l'ús de FIFO per sobre de la presentació Mailbox, és a dir, memòria intermèdia de doble entrada en comptes de triple. Acostuma a empitjorar el ritme de fotogrames. - + Audio Control Control d'àudio - + Controls the volume of the audio played on the host. Controla el volum de l'àudio que reprodueixi l'equip. - + Fast Forward Volume Volum durant l'avanç ràpid - + Controls the volume of the audio played on the host when fast forwarding. Controla el volum de l'àudio que reprodueixi l'equip quan utilitzis l'avanç ràpid. - + Mute All Sound Silencia tot l'àudio - + Prevents the emulator from producing any audible sound. Impedeix a l'emulador que emeti qualsevol so. - + Backend Settings Paràmetres del backend - + Audio Backend Mòdul d'àudio - + The audio backend determines how frames produced by the emulator are submitted to the host. El mòdul d'àudio determina com s'enviaran a l'equip els fotogrames produïts per l'emulador. - + Expansion Expansió - + Determines how audio is expanded from stereo to surround for supported games. Determina la forma d'expandir l'àudio estèreo a àudio envoltant en els jocs que siguin compatibles. - + Synchronization Sincronització - + Buffer Size Mida de la memòria intermèdia - + Determines the amount of audio buffered before being pulled by the host API. Determina la quantitat d'àudio que s'emmagatzema en una memòria intermèdia abans que l'invoqui l'API de l'equip. - + Output Latency Latència de la sortida - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina la latència entre l'àudio invocat per l'API de l'equip i l'àudio enviat als altaveus. - + Minimal Output Latency Latència de sortida mínima - + When enabled, the minimum supported output latency will be used for the host API. Quan està activat, s'utilitzarà la latència mínima que admeti l'equip. - + Thread Pinning Fixació de fils - + Force Even Sprite Position Forçar posicionament de sprites a nombres parells - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Mostra missatges emergents en activar, enviar o fracassar un desafiament d'una taula de classificació. - + When enabled, each session will behave as if no achievements have been unlocked. Quan està actiu, cada sessió es comportarà com si no haguessis desbloquejat cap assoliment. - + Account Compte - + Logs out of RetroAchievements. Tancar la sessió de RetroAchievements. - + Logs in to RetroAchievements. Iniciar sessió a RetroAchievements. - + Current Game Joc actual - + An error occurred while deleting empty game settings: {} Ha ocorregut un error en eliminar uns ajustaments del joc en blanc {} - + An error occurred while saving game settings: {} Ha ocorregut un error en desar la configuració del joc: {} - + {} is not a valid disc image. {} no és una imatge de disc vàlida. - + Automatic mapping completed for {}. Assignació automàtica completada per {}. - + Automatic mapping failed for {}. Error en l'assignació automàtica de {}. - + Game settings initialized with global settings for '{}'. La configuració del joc s'ha iniciat amb la configuració global '{}'. - + Game settings have been cleared for '{}'. Els paràmetres de jocs han sigut esborrats per '{}'. - + Uses {} as confirm when using a controller Fes servir {} com a confirmació en fer servir un controlador - + {} (Current) {} (Actual) - + {} (Folder) {} (Carpeta) - + Failed to load '{}'. Error al carregar '{}'. - + Input profile '{}' loaded. S'ha carregat el perfil d'entrada '{}'. - + Input profile '{}' saved. S'ha desat el perfil d'entrada '{}'. - + Failed to save input profile '{}'. Error en desar el perfil nou en '{}'. - + Port {} Controller Type Tipus de controlador del port {} - + Select Macro {} Binds Seleccionar assignacions de la macro {} - + Port {} Device Dispositiu del port {} - + Port {} Subtype Port del subtipus {} - + {} unlabelled patch codes will automatically activate. S'activaran automàticament els codis de pedaços sense etiquetar. - + {} unlabelled patch codes found but not enabled. S'han trobat {} codis de pedaços, per no han sigut activats. - + This Session: {} Aquesta sessió: {} - + All Time: {} Temps total: {} - + Save Slot {0} Desa a la ranura {0} - + Saved {} Desat {} - + {} does not exist. {} no existeix. - + {} deleted. {} esborrar. - + Failed to delete {}. Error en eliminar {}. - + File: {} Arxiu: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Temps jugat: {} - + Last Played: {} Darrera partida: {} - + Size: {:.2f} MB Mida: {:.2f} MB - + Left: Esquerra: - + Top: Superior: - + Right: Dreta: - + Bottom: Inferior: - + Summary Resum - + Interface Settings Opcions de la interfície - + BIOS Settings Configuració BIOS - + Emulation Settings Opcions de l'emulació - + Graphics Settings Configuració de gràfics - + Audio Settings Configuració d'àudio - + Memory Card Settings Propietats de les targetes de memòria - + Controller Settings Opcions dels controladors - + Hotkey Settings Opcions de les tecles de drecera - + Achievements Settings Configuració dels assoliments - + Folder Settings Opcions de les carpetes - + Advanced Settings Configuració avançada - + Patches Pegats - + Cheats Trucs - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 fps (NTSC) / 5 fps (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Velocitat 50% - + 60% Speed Velocitat 60% - + 75% Speed Velocitat 75% - + 100% Speed (Default) Velocitat 100% (Per defecte) - + 130% Speed Velocitat 130% - + 180% Speed Velocitat 180% - + 300% Speed Velocitat 300% - + Normal (Default) Normal (Per defecte) - + Mild Underclock Disminuir lleugerament la velocitat - + Moderate Underclock Disminuir moderadament la velocitat - + Maximum Underclock Disminuir la velocitat al màxim - + Disabled Deshabilitat - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Si us plau, entri el seu nom d'usuari i contrasenya de retroachievements.org. + + PCSX2 no guardarà la seva contrasenya, un token d'accés serà generat i utilitzat en el seu lloc. + + + 0 Frames (Hard Sync) 0 fotogrames (sincronització forçada) - + 1 Frame 1 Fotograma - + 2 Frames 2 Fotogrames - + 3 Frames 3 Fotogrames - + None Cap - + + + Top Left + Part superior esquerra + + + + + Top Center + A dalt al centre + + + + + Top Right + Part Superior Dreta + + + + + Center Left + Centre a l'esquerra + + + + + Center + Centrat + + + + + Center Right + Centre a la dreta + + + + + Bottom Left + Abaix a l'esquerra + + + + + Bottom Center + A baix al centre + + + + + Bottom Right + A baix a la dreta + + + + Enter the name for the new memory card. + Introdueix el nom per la nova targeta de memòria. + + + + Memory card name cannot be empty. + El nom de la targeta de memòra no pot estar buit. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Carpeta + + + + Yes - Enable NTFS compression + Sí - Activa la compressió NTFS + + + + No - Disable NTFS compression + No - Desactiva la compressió NTFS + + + + Failed to create the Memory Card, the log may contain more information. + Error en crear la targeta de memòria, el registre pot contenir més informació. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Mostra la quantitat de correccions/trucs actius a la part inferior dreta de la pantalla. + + + + Determines where on-screen display messages are positioned. + Determina on es posicionen els missatges en pantalla. + + + + Determines where performance statistics are positioned. + Determina on es posicionen les estadístiques de rendiment. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Activa l'ajustament de brillantor/contrast/gamma/saturació. + + + + Shade Boost Gamma + Realçar gamma de l'ombra + + + + Adjusts gamma. 50 is normal. + Ajusta el gamma. 50 és normal. + + + + NTSC Frame Rate + Velocitat de Fotogrames NTSC + + + + Determines what frame rate NTSC games run at. + Determina a quina velocitat de fotogrames s'executen els jocs NTSC. + + + + PAL Frame Rate + Velocitat de Fotogrames PAL + + + + Determines what frame rate PAL games run at. + Determina a quina velocitat de fotogrames s'executen els jocs PAL. + + + + Shows Titles for Games when in Game Grid View Mode + Mostra els títols dels jocs quan es faci servir la visualització en mode graella + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Error en crear la targeta de memòria perquè el nom '{}' conté un o més caràcters invàlids. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Error en crear la targeta de memòria perquè ja existeix una altra targeta amb aquest nom '{}'. + + + + Memory Card '{}' created. + S'ha creat la targeta de memòria '{}'. + + + Extra + Preserve Sign Extra + Preservar signatura - + Full Complet - + Extra Extra - + Automatic (Default) Automàtic (per defecte) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Programari - - - + Null Nul - + Off Desactivat - + Bilinear (Smooth) Bilineal (Suavitzat) - + Bilinear (Sharp) Bilineal (Realçat) - + Weave (Top Field First, Sawtooth) Entrellaçament (meitat superior primer, dents de serra) - + Weave (Bottom Field First, Sawtooth) Entrellaçament (meitat inferior primer, dents de serra) - + Bob (Top Field First) Bob (Camp superior primer) - + Bob (Bottom Field First) Bob (Camp inferior primer) - + Blend (Top Field First, Half FPS) Mescla (Meitat superior primer, FPS a la meitat) - + Blend (Bottom Field First, Half FPS) Mescla (meitat inferior primer, FPS a la meitat) - + Adaptive (Top Field First) Teixit (Camp superior primer) - + Adaptive (Bottom Field First) Adaptatiu (Meitat inferior primer) - + Native (PS2) Nadiu (PS2) - + Nearest Més proper - + Bilinear (Forced) Bilineal (Forçat) - + Bilinear (PS2) Bilineal (PS2) - + Bilinear (Forced excluding sprite) Bilineal (Forçat excepte pels sprites) - + Off (None) Apagat (No) - + Trilinear (PS2) Trilineal (PS2) - + Trilinear (Forced) Bilineal (Forçat) - + Scaled Escalat - + Unscaled (Default) Sense escalar (Per defecte) - + Minimum Mínim - + Basic (Recommended) Bàsic (Recomanat) - + Medium Mig - + High Alt - + Full (Slow) Complet (Lent) - + Maximum (Very Slow) Màxim (Molt lent) - + Off (Default) Desactivat (Per defecte) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Complet (Memòria intermèdia de hash) - + Force Disabled Forçar desactivat - + Force Enabled Forçar activat - + Accurate (Recommended) Acurat (Recomanat) - + Disable Readbacks (Synchronize GS Thread) Deshabilitar lectures de retorn (sincronitzar fils GS) - + Unsynchronized (Non-Deterministic) Dessincronitzat (No determinista) - + Disabled (Ignore Transfers) Deshabilitat (Ignorar les transferències) - + Screen Resolution Resolució de pantalla - + Internal Resolution (Aspect Uncorrected) Resolució interna (sense correcció d'aspecte) - + Load/Save State Carregar/Desar Estat - + WARNING: Memory Card Busy ATENCIÓ: Targeta de memòria en ús - + Cannot show details for games which were not scanned in the game list. No es poden mostrar els detalls per jocs que no es trobin a la llista de jocs. - + Theme Tema - + + Default To Game List + Per defecte a la llista de jocs + + + Pause On Controller Disconnection Fer pausa si es desconnectar el controlador - + Use Save State Selector Fes servir el selector de l'estat desat - + Swap OK/Cancel in Big Picture Mode Intercanvia Ok/Cancel·lar en el mode Big Picture - + SDL DualSense Player LED Llums de jugador del controlador DualSense - + Press To Toggle Prémer per alternar - + Deadzone Zona morta - + Full Boot Arrancada complerta - + Achievement Notifications Notificacions d'assoliments - + Leaderboard Notifications Notificacions de les taules de classificació - + Enable In-Game Overlays Activar superposicions dins del joc - + Encore Mode Mode bis - + Spectator Mode Mode Espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Converteix la memòria intermèdia dels fotogrames de 4 i 8 bits a la CPU, no a la GPU. - + Removes the current card from the slot. Extreu la targeta actual de la ranura. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina la freqüència a la qual la macro alternarà els botons on i off (també conegut com a tir automàtic). - + {} Frames {} Fotogrames - + No Deinterlacing No desentrellaçar - + Force 32bit Forçar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (Desactivat) - + 1 (64 Max Width) 1 (64 Amplada Màxim) - + 2 (128 Max Width) 2 (128 Amplada Màxima) - + 3 (192 Max Width) 3 (192 Amplada Màxima) - + 4 (256 Max Width) 4 (256 Amplada Màxima) - + 5 (320 Max Width) 5 (320 Amplada Màxima) - + 6 (384 Max Width) 6 (384 Amplada Màxima) - + 7 (448 Max Width) 7 (448 Amplada Màxima) - + 8 (512 Max Width) 8 (512 Amplada Màxima) - + 9 (576 Max Width) 9 (576 Amplada Màxima) - + 10 (640 Max Width) 10 (640 Amplada Màxima) - + Sprites Only Només sprites - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Sprites fusionats/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agressiu) - + Inside Target Dins de l'objectiu - + Merge Targets Fusionar objectius - + Normal (Vertex) Normal (Vèrtex) - + Special (Texture) Especial (Textura) - + Special (Texture - Aggressive) Especial (Textures, agressiu) - + Half Meitat - + Force Bilinear Forçar bilineal - + Force Nearest Forçar proper - + Disabled (Default) Desactivat (per defecte) - + Enabled (Sprites Only) Habilitat (Només sprites) - + Enabled (All Primitives) Habilitat (Totes les primitives) - + None (Default) Cap (Per defecte) - + Sharpen Only (Internal Resolution) Només realçar (Resolució interna) - + Sharpen and Resize (Display Resolution) Realçar i redimensionar (resolució vista) - + Scanline Filter Filtre Scanline - + Diagonal Filter Filtre diagonal - + Triangular Filter Filtre triangular - + Wave Filter Filtre d'ones - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Sense comprimir - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatiu - + Positive Positiu - + Chop/Zero (Default) Eliminar/Zero (Per defecte) - + Game Grid Quadrícula de Jocs - + Game List Llista de jocs - + Game List Settings Configuració de la llista de jocs - + Type Tipus - + Serial Número de sèrie - + Title Títol - + File Title Títol del fitxer - + CRC CRC - + Time Played Temps jugat - + Last Played Darrera partida - + Size Mida - + Select Disc Image Seleccionar imatge de disc - + Select Disc Drive Seleccionar disc dur - + Start File Inicia un fitxer - + Start BIOS Inicia el BIOS - + Start Disc Inicia un disc - + Exit Surt - + Set Input Binding Establir assignació d'entrada - + Region Regió - + Compatibility Rating Valoració de la compatibilitat - + Path Ruta - + Disc Path Ruta al disc - + Select Disc Path Seleccionar direcció del disc - + Copy Settings Copiar configuració - + Clear Settings Esborrar configuració - + Inhibit Screensaver Desactiva estalvi de pantalla - + Enable Discord Presence Habilitar la presència a Discord - + Pause On Start Fer pausa al començar - + Pause On Focus Loss Fer pausa en perdre el focus - + Pause On Menu Pausar al entrar al menú - + Confirm Shutdown Confirmeu l'apagament - + Save State On Shutdown Desa l'estat en apagar - + Start Fullscreen Començar en pantalla completa - + Double-Click Toggles Fullscreen Doble click alterna la pantalla completa - + Hide Cursor In Fullscreen Amagar el cursor en pantalla completa - + OSD Scale Escala OSD - + Show Messages Mostrar missatges - + Show Speed Mostra velocitat - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar l'ús de la CPU - + Show GPU Usage Mostrar l'ús de la GPU - + Show Resolution Mostrar resolució - + Show GS Statistics Mostra Estadístiques GS - + Show Status Indicators Mostrar els indicadors d'estat - + Show Settings Mostrar configuració - + Show Inputs Mostrar entrades - + Warn About Unsafe Settings Avisar sobre configuració no segura - + Reset Settings Reiniciar la configuració - + Change Search Directory Canviar el directori de cerca - + Fast Boot Arrancada ràpida - + Output Volume Volum de sortida - + Memory Card Directory Carpeta de la targeta de memòria - + Folder Memory Card Filter Filtrar carpetes en les targetes de memòria - + Create Crear - + Cancel Cancel·lar - + Load Profile Carregar perfil - + Save Profile Desar el perfil - + Enable SDL Input Source Habilitar l'origen d'entrada SDL - + SDL DualShock 4 / DualSense Enhanced Mode Mode millorat per a DualShock 4/DualSense - + SDL Raw Input Entrada sense processar SDL - + Enable XInput Input Source Habilitar oriden d'entrada XInput - + Enable Console Port 1 Multitap Activar multitap en el port del controlador 1 - + Enable Console Port 2 Multitap Activar multitap en el port del controlador 2 - + Controller Port {}{} Port del comandament {}{} - + Controller Port {} Port del comandament {} - + Controller Type Tipus de controlador - + Automatic Mapping Assignació automàtica - + Controller Port {}{} Macros Macros del port del controlador {} - + Controller Port {} Macros Macros del port del controlador {} - + Macro Button {} Botons de macro {} - + Buttons Botons - + Frequency Freqüència - + Use Legacy Nintendo Layout in Big Picture Mode Fes servir el disseny de Nintendo Legacy en el mode Big Picture - + + Memory Card Type + Tipus de targeta de memòria + + + + Use NTFS Compression? + Vols utilitzar la compressió NTFS? + + + + Reset Controller Settings + Reinicia la configuració dels controladors + + + Pressure Pressió - + Controller Port {}{} Settings Configuració del port del controlador {} - + Controller Port {} Settings Configuració del port del controlador {} - + USB Port {} Port USB {} - + Device Type Tipus de dispositiu - + Device Subtype Subtipus de dispositiu - + {} Bindings {} Assignacions - + Clear Bindings Esborrar assignacions - + {} Settings {} Paràmetres - + Cache Directory Directori de memòria cau - + Covers Directory Carpeta de caràtules - + Snapshots Directory Carpeta de captures de pantalla - + Save States Directory Carpeta dels estats desats - + Game Settings Directory Directori de configuracions dels jocs - + Input Profile Directory Directori dels perfils d'entrada - + Cheats Directory Carpeta de trucs - + Patches Directory Carpeta de pedaços - + Texture Replacements Directory Directori de recanvis de les textures - + Video Dumping Directory Carpeta d'abocats de vídeo - + Resume Game Continua la partida - + Toggle Frame Limit Alternar límit de fotogrames - + Game Properties Propietats del joc - + Achievements Assoliments - + Save Screenshot Desar captura de pantalla - + Switch To Software Renderer Canviar al renderitzador de programari - + Switch To Hardware Renderer Canviar al renderitzador de maquinari - + Change Disc Canvia el disc - + Close Game Tanca el joc - + Exit Without Saving Sortir sense desar - + Back To Pause Menu Tornar al menú de pausa - + Exit And Save State Sortir i desar estat - + Leaderboards Taules de classificació - + Delete Save Esborra la partida - + Close Menu Tanca el menú - + Delete State Esborrar estat - + Default Boot Arrencada predeterminada - + + Incompatible Save State + L'estat desat no és compatible + + + Reset Play Time Reiniciar temps de joc - + Add Search Directory Afegir directori de cerques - + Open in File Browser Obrir en l'explorador d'arxius - + Disable Subdirectory Scanning Deshabilitar cerca en els subdirectoris - + Enable Subdirectory Scanning Habilitar escaneig dels subdirectoris - + Remove From List Eliminar de la llista - + Default View Vista predeterminada - + Sort By Ordenar per - + Sort Reversed Invertir ordre - + + Show Titles + Mostra Títols + + + Scan For New Games Cerca jocs nous - + Rescan All Games Torna a cercar tots els jocs - + Website Pàgina web - + Support Forums Fòrums de suport - + GitHub Repository Repositori de GitHub - + License Llicència - + Close Tancar - + RAIntegration is being used instead of the built-in achievements implementation. S'està utilitzant RAIntegration en comptes de la implementació nativa d'assoliments. - + Enable Achievements Habilitar Assoliments - + Hardcore Mode Mode extrem - + Sound Effects Efectes de so - + + Enable In-Game Leaderboard Overlays + Activa les superposicions de taules de classificació durant el joc + + + + Overlay Position + Posició de la superposició + + + + Notification Position + Posició de les notificacions + + + Test Unofficial Achievements Provar assoliments no oficials - + Notification Sound So de notificació - + Select Notification Sound Selecciona el so de notificació - + Unlock Sound So de desbloqueig - + Select Unlock Sound Selecciona el so de desbloqueig - + Leaderboard Submit Sound So d'enviament de dades a la taula de classificació - + Select Leaderboard Submit Sound Selecciona el so d'enviament de dades a la taula de classificació - + Username: {} Nom d'usuari: {} - + Login token generated on {} Data de creació del token a {} - + Logout Tancar la sessió - + Not Logged In No s'ha iniciat sessió - + Login Iniciar sessió - + Game: {0} ({1}) Joc: {0} ({1}) - + Rich presence inactive or unsupported. El mode de Rich Presence no es troba actiu o no és compatible. - + Game not loaded or no RetroAchievements available. No es pot carregar el joc o no hi ha RetroAchievements disponibles. - + Card Enabled Targeta de memòria activada - + Card Name Nom de la targeta de memòria - + Eject Card Expulsa la targeta de memòria @@ -10830,67 +11346,67 @@ Vols carregar aquest estat desat? Factor d'escala canviat a {}x. - + Saving screenshot to '{}'. Desant la captura de pantalla a '{}'. - + Saved screenshot to '{}'. Captura de pantalla desada a '{}'. - + Failed to save screenshot to '{}'. Error en desar captures de pantalla a '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. La GPU de l'equip ha trobat un error i s'ha recuperat. Pot haver-hi problemes de renderitzat. - + CAS is not available, your graphics driver does not support the required functionality. CAS no està disponible: la teva targeta gràfica no és compatible amb la característica necessària. - + with no compression sense compressió - + with LZMA compression amb compressió LZMA - + with Zstandard compression amb compressió Zstandard - + Saving {0} GS dump {1} to '{2}' Desant {0} abocaments de GS {1} a '{2}' - + single frame un sol fotograma - + multi-frame varis fotogrames - + Failed to render/download screenshot. Error al renderitzar/baixar la captura de pantalla. - + Saved GS dump to '{}'. Desa l'abocament del GS al '{}'. @@ -10905,12 +11421,12 @@ Vols carregar aquest estat desat? Desactivant els mapes MIP autogenerats d'una o més textures comprimides. Es recomana generar mapes MIP en comprimir les teves textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Les memòries intermèdies de símbols i les barreres de textures no estan disponibles: alguns efectes gràfics poden fallar. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. L'opció "Mantenir la GPU en funcionament en comparar" està activada, però les marques de temps no estan ben calibrades. Aquest procés pot ser molt lent. @@ -10925,10 +11441,10 @@ Si vols fer servir el renderitzador Vulkan, hauries d'eliminar aquest paquet de - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - El renderitzador Vulkan ha estat automàticament seleccionat, però no s'ha trobat cap dispositiu compatible. + La API de gràfics Vulkan ha estat automàticament seleccionada, però no s'ha trobat cap dispositiu compatible. Has d'actualitzar els controladors gràfics del teu sistema, incloent-hi un GPU integrada per utilitzar el renderitzador Vulkan. @@ -10943,12 +11459,12 @@ Si vols fer servir el renderitzador Vulkan, hauries d'eliminar aquest paquet de Canviant al renderitzador de maquinari... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Error en crear el dispositiu D3D11: 0x{:08X}. Es requereix una GPU que suporti Direct3D Feature Level 10.0. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. El renderitzador de Direct3D11 suporta el nivell 10.0. Aquesta configuració no és suficient i no està suportada. @@ -10997,17 +11513,17 @@ Per a més informació, llegeix la documentació oficial. captura d'àudio - + Starting {} to '{}'. Començant {} a '{}'. - + Stopped {} to '{}'. Aturant {} de '{}'. - + Aborted {} due to encoding error in '{}'. Aturada {} a causa d'un error de codificació a '{}'. @@ -11015,7 +11531,7 @@ Per a més informació, llegeix la documentació oficial. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found El renderitzador OpenGL no està suportat pel teu sistema operatiu. Només arriba fins OpenGL {}.{} @@ -11024,7 +11540,7 @@ Per a més informació, llegeix la documentació oficial. GSDeviceVK - + Your GPU does not support the required Vulkan features. La teva targeta gràfica no suporta les característiques de Vulkan necessàries. @@ -11159,131 +11675,131 @@ Pot configurar la precisió de mescla dins de les propietats del jcos per millor GameFixSettingsWidget - + Game Fixes Correccions del joc - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. Correcció de multiplicació de FPU - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Saltar correcció MPEG - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Correcció de precàrrega del TLB - + EE Timing Hack EE: Emotion Engine. Leave as-is. Correcció de la sincronització del EE - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Correcció de DMA instantani - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. Correcció de l'indicador OPH - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emular FIFO del GIF - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. Correcció de la saturació de DMA - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Retard en les parades VIF1 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emular FIFO del VIF - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Sincronització VU0 total - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. Correcció del primer bit de les VU - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. Correcció de les sumes de les VU - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. Correcció de desbordament de les VU - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. Sincronització de XGKick de les VU - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Forçar la detecció interna de fotogrames per segon amb el Blit - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11754,85 +12270,85 @@ Pot configurar la precisió de mescla dins de les propietats del jcos per millor Afegir... - - - + + + Remove Suprimeix - + Search Directory Directori de cerques - + Scan Recursively Escaneja de forma recursiva - + Excluded Paths (will not be scanned) Exclou les carpetes (no seran escanejades) - + Directory... Directori... - + File... Arxiu... - + Scan For New Games Cerca jocs nous - + Rescan All Games Torna a cercar tots els jocs - + Display Pantalla - - + + Prefer English Titles Preferir títols en anglès - + Unchecked Desactivat - + For games with both a title in the game's native language and one in English, prefer the English title. Si el títol original del joc no coincideix amb el títol en anglès, s'utilitzarà el títol en anglès. - + Open Directory... Obrir carpeta... - + Select Search Directory Seleccionar el directori de cerca - + Scan Recursively? Escaneja de forma recursiva? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11841,12 +12357,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Escanejar de manera contínua tarda més temps, però trobarà jocs en les subcarpetes. - + Select File Seleccionar fitxer - + Select Directory Seleccioneu el directori @@ -11855,31 +12371,34 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca GameListWidget + Game List Llista de jocs - + + Game Grid Quadrícula de Jocs - + + Show Titles Mostra Títols - + All Types Tots els tipus - + All Regions Totes les regions - + Search... Cercar... @@ -11953,22 +12472,22 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca Recarregar pedaços - + Show Patches For All CRCs Mostrar correccions per tots els CRC - + Checked Activat - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Permet buscar arxius de correccions per totes les sumes de comprovació CRC del joc. En activar aquesta opció, també es carregaran les correccions disponibles amb el mateix número de sèrie que el joc, però que tinguin CRC diferents. - + There are no patches available for this game. No hi ha pedaços disponibles per aquest joc. @@ -12380,1381 +12899,1586 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca GlobalVariableTreeView - + unknown function funció desconeguda - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderitzador: + + Advanced Options + Opcions avançades - - Adapter: - Adaptador: + + Hardware Download Mode: + Mode de descàrrega de maquinari: - - Display - Pantalla + + Accurate (Recommended) + Acurat (Recomanat) - - Fullscreen Mode: - Mode de Pantalla completa: + + Disable Readbacks (Synchronize GS Thread) + Deshabilitar lectures de retorn (sincronitzar fils GS) - - Aspect Ratio: - Relació d'aspecte: + + Unsynchronized (Non-Deterministic) + Dessincronitzat (No determinista) - - Fit to Window / Fullscreen - Ajustar a la finestra / Pantalla completa + + Disabled (Ignore Transfers) + Deshabilitat (Ignorar les transferències) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto estàndard (4:3 Entrellaçat / 3:2 Progressiu) + + GS Dump Compression: + Compressió dels abocats del GS: - - - Standard (4:3) - Estàndard (4:3) + + Uncompressed + Sense comprimir - - - Widescreen (16:9) - Pantalla panoràmica (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Natiu (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - Reemplazar relación de aspecto para vídeos FMV: + + Extended Upscaling Multipliers + Estendre multiplicadors d'escalat - - - - - - - - - Off (Default) - Desactivat (Per defecte) - - - - - - - - - - - - Automatic (Default) - Automàtic (per defecte) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Entrellaçament (meitat superior primer, dents de serra) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Entrellaçament (meitat inferior primer, dents de serra) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Camp superior primer, mostra els fotogrames complets) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Camp inferior primer, mostra els fotogrames complets) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Mescla (Meitat superior primer, fusiona dos camps) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Mescla (Meitat inferior primer, fusiona dos camps) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptatiu (Meitat superior primer, similar a Bob + Mescla) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptatiu (Meitat inferior primer, semblant a Bob + Mescla) - - - - Bilinear Filtering: - Filtre bilineal: - - - - - - - None - Cap - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilineal (Suavitzat) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilineal (Realçat) - - - - Vertical Stretch: - Estirament vertical: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Escapça: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Esquerra: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Superior: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Dreta: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Inferior: - - - - - Screen Offsets - Desplaçaments de pantalla - - - - - Show Overscan - Mostrar sobreescaneig - - - - - Anti-Blur - Filtre nitidesa - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Deshabilitar la compensació d'entrellaçament - - - - Screenshot Size: - Mida de la captura de pantalla: - - - - Screen Resolution - Resolució de pantalla - - - - Internal Resolution - Resolució interna - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Qualitat: - - - - - Rendering - Renderització - - - - Internal Resolution: - Resolució interna: - - - - - Off - Desactivat - - - - - Texture Filtering: - Filtratge de textures: - - - - - Nearest - Més proper - - - - - Bilinear (Forced) - Bilineal (Forçat) - - - - - - Bilinear (PS2) - Bilineal (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilineal (Forçat excepte pels sprites) - - - - Trilinear Filtering: - Filtre trilineal: - - - - Off (None) - Apagat (No) - - - - Trilinear (PS2) - Trilineal (PS2) - - - - Trilinear (Forced) - Trilineal (Forçat) - - - - Anisotropic Filtering: - Filtre anisotròpic: - - - - Dithering: - Tramat: - - - - Scaled - Escalat - - - - - Unscaled (Default) - Sense escalar (Per defecte) - - - - Blending Accuracy: - Precisió de la mescla: - - - - Minimum - Mínim - - - - - Basic (Recommended) - Bàsic (Recomanat) - - - - Medium - Mig - - - - High - Alt - - - - Full (Slow) - Complet (Lent) - - - - Maximum (Very Slow) - Màxim (Molt lent) - - - - Texture Preloading: - Precàrrega de textures: - - - - Partial - Parcial - - - - - Full (Hash Cache) - Complet (Memòria intermèdia de hash) - - - - Software Rendering Threads: - Subprocessos de renderitzat: - - - - Skip Draw Range: - Ometre fi de dibuix: - - - - - Disable Depth Conversion - Deshabilitar la conversió de profunditat - - - - - GPU Palette Conversion - Conversió de paletes a la GPU - - - - - Manual Hardware Renderer Fixes - Correccions manuals al renderitzador de programari - - - - - Spin GPU During Readbacks - Mantenir la GPU en funcionament al provar - - - - - Spin CPU During Readbacks - Mantenir la CPU en funcionament al provar - - - - threads - fils - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Buidatge automàtic - - - - Hardware Fixes - Correccions de maquinari - - - - Force Disabled - Forçar desactivat - - - - Force Enabled - Forçar activat - - - - CPU Sprite Render Size: - Mida de renderitzat de sprites a la CPU: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Desactivat) - - - - 1 (64 Max Width) - 1 (64 Amplada Màxim) - - - - 2 (128 Max Width) - 2 (128 Amplada Màxima) - - - - 3 (192 Max Width) - 3 (192 Amplada Màxima) - - - - 4 (256 Max Width) - 4 (256 Amplada Màxima) - - - - 5 (320 Max Width) - 5 (320 Amplada Màxima) - - - - 6 (384 Max Width) - 6 (384 Amplada Màxima) - - - - 7 (448 Max Width) - 7 (448 Amplada Màxima) - - - - 8 (512 Max Width) - 8 (512 Amplada Màxima) - - - - 9 (576 Max Width) - 9 (576 Amplada Màxima) - - - - 10 (640 Max Width) - 10 (640 Amplada Màxima) - - - - - Disable Safe Features - Deshabilitar funcionalitats segures - - - - - Preload Frame Data - Precarrega dades del fotograma - - - - Texture Inside RT - Textures dins de RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Agressiu) - - - - Software CLUT Render: - Programari de renderització CLUT: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - Gestió de CLUT a la GPU: - - - - - - Disabled (Default) - Desactivat (per defecte) - - - - Enabled (Exact Match) - Activat (Coincidència exacta) - - - - Enabled (Check Inside Target) - Opció activada (comprovar objectius) - - - - Upscaling Fixes - Correccions d'escalat - - - - Half Pixel Offset: - Desplaçament de mig píxel: - - - - Normal (Vertex) - Normal (Vèrtex) - - - - Special (Texture) - Especial (Textura) - - - - Special (Texture - Aggressive) - Especial (Textures, agressiu) - - - - Round Sprite: - Arrodonir sprite: - - - - Half - Meitat - - - - Full - Complet - - - - Texture Offsets: - Compensació de textures: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Fusionar sprites - - - - - Align Sprite - Alinear sprite - - - - Deinterlacing: - Desentrellaçament: - - - - No Deinterlacing - No desentrellaçar - - - - Window Resolution (Aspect Corrected) - Resolució de la finestra (amb correcció d'aspecte) - - - - Internal Resolution (Aspect Corrected) - Resolució interna (amb correcció d'aspecte) - - - - Internal Resolution (No Aspect Correction) - Resolució interna (sense correcció d'aspecte) - - - - WebP - WebP - - - - Force 32bit - Forçar 32 bits - - - - Sprites Only - Només sprites - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Sprites fusionats/Triangles - - - - Auto Flush: - Buidatge automàtic: - - - - Enabled (Sprites Only) - Habilitat (Només sprites) - - - - Enabled (All Primitives) - Habilitat (Totes les primitives) - - - - Texture Inside RT: - Textures dins de RT: - - - - Inside Target - Dins de l'objectiu - - - - Merge Targets - Fusionar objectius - - - - - Disable Partial Source Invalidation - Deshabilitar invalidació parcial d'origen - - - - - Read Targets When Closing - Llegir objectius al tancar - - - - - Estimate Texture Region - Calcular les regions de les textures - - - - - Disable Render Fixes - Desactivar correccions de renderitzat - - - - - Unscaled Palette Texture Draws - Dibuixar textures de les paletes sense escalar - - - - Bilinear Dirty Upscale: - Escalat bilineal tosc: - - - - Force Bilinear - Forçar bilineal - - - - Force Nearest - Forçar proper - - - - Texture Replacement - Reemplaçament de textures - - - - Search Directory - Directori de cerques - - - - - Browse... - Buscar... - - - - - Open... - Obrir... - - - - - Reset - Reiniciar - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 abocarà i carregarà les textures utilitzant aquest directori. - - - - Options - Opcions - - - - - Dump Textures - Abocar textures - - - - - Dump Mipmaps - Volcar «mipmaps» - - - - - Dump FMV Textures - Abocar textures FMV - - - - - Load Textures - Carregar textures - - - - Apply Widescreen Patches - Aplicar correccions de pantalla ampla - - - - Apply No-Interlacing Patches - Aplicar pedaços desentrellaçats - - - - Align to Native - Alinear a la resolució nativa - - - - Align to Native - with Texture Offset - Alinear a la resolució nativa amb compensació de textures - - - - Native Scaling - Escalat nadiu - - - - Normal - Normal - - - - Aggressive - Agressiu - - - - - Force Even Sprite Position - Forçar posicionament de sprites a nombres parells - - - - - Precache Textures - Precarregar textures - - - - Post-Processing - Postprocessament - - - - Sharpening/Anti-Aliasing - Realçament / Suavitzat de vores - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Realçament per contrast adaptatiu (CAS): - - - - - - - None (Default) - Cap (Per defecte) - - - - Sharpen Only (Internal Resolution) - Només realçar (Resolució interna) - - - - Sharpen and Resize (Display Resolution) - Realçar i redimensionar (resolució vista) - - - - Sharpness: - Nitidesa: - - - - - FXAA - FXAA - - - - Filters - Filtres - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Filtre Scanline - - - - Diagonal Filter - Filtre diagonal - - - - Triangular Filter - Filtre triangular - - - - Wave Filter - Filtre d'ones - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - Mostreig per reducció 4xRGSS (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - Mostreig per reducció NxAGSS (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Millora del to - - - - Brightness: - Brillantor: - - - - Contrast: - Contrast: - - - - Saturation - Saturació - - - - OSD - OSD - - - - On-Screen Display - Instruccions a pantalla (OSD) - - - - OSD Scale: - Escala OSD: - - - - - Show Indicators - Mostrar indicadors - - - - - Show Resolution - Mostrar resolució - - - - - Show Inputs - Mostrar entrades - - - - - Show GPU Usage - Mostrar l'ús de la GPU - - - - - Show Settings - Mostrar configuració - - - - - Show FPS - Mostrar FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Deshabilitar presentació de la bústia de correu - - - Extended Upscaling Multipliers - Estendre multiplicadors d'escalat - - - - Disable Shader Cache - Desactivar la memòria intermèdia de shaders - - - - Disable Vertex Shader Expand - Deshabilitar l'expansió dels sombrejadors de vèrtexs - - - - - Show Statistics - Mostra Estadístiques - - - - - Asynchronous Texture Loading - Càrrega de textures asincrònica - - - - Saturation: - Saturació: - - - - - Show CPU Usage - Mostrar l'ús de la CPU - - - - - Warn About Unsafe Settings - Avisar sobre configuració no segura - - - - Recording - Grabant - - - - Video Dumping Directory - Carpeta d'abocats de vídeo - - - - Capture Setup - Configuració de la captura - - - - OSD Messages Position: - Posició de missatges en pantalla: - - - - - Left (Default) - Esquerre (Per defecte) - - - - OSD Performance Position: - Posició de les estadístiques: - - - - - Right (Default) - Dreta (Per defecte) - - - - - Show Frame Times - Mostrar duració de fotogrames - - - - - Show PCSX2 Version - Mostrar versió de PCSX2 - - - - - Show Hardware Info - Mostrar informació del maquinari - - - - - Show Input Recording Status - Mostrar l'estat de la gravació d'entrada - - - - - Show Video Capture Status - Mostrar estat de la captura de vídeo - - - - - Show VPS - Mostra VPS - - - - capture - captura - - - - Container: - Contenidor: - - - - - Codec: - Còdec: - - - - - Extra Arguments - Arguments addicionals - - - - Capture Audio - Captura d'àudio - - - - Format: - Format: - - - - Resolution: - Resolució: - - - - x - x - - - - Auto - Automàtic - - - - Capture Video - Captura un vídeo - - - - Advanced - Advanced here refers to the advanced graphics options. - Avançat - - - - Advanced Options - Opcions avançades - - - - Hardware Download Mode: - Mode de descàrrega de maquinari: - - - - Accurate (Recommended) - Acurat (Recomanat) - - - - Disable Readbacks (Synchronize GS Thread) - Deshabilitar lectures de retorn (sincronitzar fils GS) - - - - Unsynchronized (Non-Deterministic) - Dessincronitzat (No determinista) - - - - Disabled (Ignore Transfers) - Deshabilitat (Ignorar les transferències) - - - - GS Dump Compression: - Compressió dels abocats del GS: - - - - Uncompressed - Sense comprimir - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. Utilitzar cadena d'intercanvi de Blit - - - Bitrate: - Taxa de bits: + + Spin CPU During Readbacks + Mantenir el xip en funcionament en comparar - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kb/s + + Spin GPU During Readbacks + Mantenir la targeta gràfica en funcionament en comparar - + Allow Exclusive Fullscreen: Permetre pantalla completa exclusivament: - + + + Automatic (Default) + Automàtic (per defecte) + + + Disallowed No permès - + Allowed Permès - + + None + Cap + + + + Partial + Parcial + + + + Full (Hash Cache) + Complet (Memòria intermèdia de hash) + + + + Texture Preloading: + Precàrrega de textures: + + + + Frame Rate Options + Opcions de la velocitat de fotogrames + + + + NTSC Frame Rate: + Velocitat de Fotogrames NTSC: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + Velocitat de Fotogrames PAL: + + + Debugging Options Opcions del depurador - + Override Texture Barriers: Invalidar barreres de textures: - + + Force Disabled + Forçar desactivat + + + + Force Enabled + Forçar activat + + + + Disable Framebuffer Fetch + Deshabilitar accés a la memòria intermèdia de fotogrames + + + + Disable Shader Cache + Desactivar la memòria intermèdia de shaders + + + + Disable Vertex Shader Expand + Deshabilitar l'expansió dels sombrejadors de vèrtexs + + + Use Debug Device Utilitzar dispositiu de depuració + + + GraphicsDisplaySettingsTab - - + + Deinterlacing: + Desentrellaçament: + + + + Integer Scaling + Escalat enter + + + + Apply Widescreen Patches + Aplicar correccions de pantalla ampla + + + + Apply No-Interlacing Patches + Aplicar pedaços desentrellaçats + + + + Anti-Blur + Filtre nitidesa + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Deshabilitar la compensació d'entrellaçament + + + + Screen Offsets + Desplaçaments de pantalla + + + + Show Overscan + Mostrar sobreescaneig + + + + FMV Aspect Ratio Override: + Reemplaçar relació d'aspecte per a vídeos FMV: + + + + Fit to Window / Fullscreen + Ajustar a la finestra / Pantalla completa + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto estàndard (4:3 Entrellaçat / 3:2 Progressiu) + + + + + Standard (4:3) + Estàndard (4:3) + + + + + Widescreen (16:9) + Pantalla panoràmica (16:9) + + + + + Native/Full (10:7) + Natiu (10:7) + + + + None + Cap + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilineal (Suavitzat) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilineal (Realçat) + + + + Vertical Stretch: + Estirament vertical: + + + + Fullscreen Mode: + Mode de Pantalla completa: + + + + Bilinear Filtering: + Filtre bilineal: + + + + Off (Default) + Desactivat (Per defecte) + + + + Crop: + Escapça: + + + + Aspect Ratio: + Relació d'aspecte: + + + + Automatic (Default) + Automàtic (per defecte) + + + + No Deinterlacing + No desentrellaçar + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Entrellaçament (meitat superior primer, dents de serra) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Entrellaçament (meitat inferior primer, dents de serra) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Camp superior primer, mostra els fotogrames complets) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Camp inferior primer, mostra els fotogrames complets) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Mescla (Meitat superior primer, fusiona dos camps) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Mescla (Meitat inferior primer, fusiona dos camps) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptatiu (Meitat superior primer, similar a Bob + Mescla) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptatiu (Meitat inferior primer, semblant a Bob + Mescla) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Superior: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Esquerra: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Dreta: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Inferior: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Desactivat (per defecte) + + + + Enabled (Sprites Only) + Habilitat (Només sprites) + + + + Enabled (All Primitives) + Habilitat (Totes les primitives) + + + + Texture Inside RT: + Textures dins de RT: + + + + Skip Draw Range: + Ometre fi de dibuix: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Desactivat) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Agressiu) + + + + 1 (64 Max Width) + 1 (64 Amplada Màxima) + + + + 2 (128 Max Width) + 2 (128 Amplada Màxima) + + + + 3 (192 Max Width) + 3 (192 Amplada Màxima) + + + + 4 (256 Max Width) + 4 (256 Amplada Màxima) + + + + 5 (320 Max Width) + 5 (320 Amplada Màxima) + + + + 6 (384 Max Width) + 6 (384 Amplada Màxima) + + + + 7 (448 Max Width) + 7 (448 Amplada Màxima) + + + + 8 (512 Max Width) + 8 (512 Amplada Màxima) + + + + 9 (576 Max Width) + 9 (576 Amplada Màxima) + + + + 10 (640 Max Width) + 10 (640 Amplada Màxima) + + + + Sprites Only + Només sprites + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Sprites fusionats/Triangles + + + + Inside Target + Dins de l'objectiu + + + + Merge Targets + Fusionar objectius + + + + Software CLUT Render: + Programari de renderització CLUT: + + + + Estimate Texture Region + Calcular les regions de les textures + + + + Disable Render Fixes + Desactivar correccions de renderitzat + + + + Read Targets When Closing + Llegir objectius en tancar + + + + Disable Safe Features + Deshabilitar funcionalitats segures + + + + Disable Partial Source Invalidation + Deshabilitar invalidació parcial d'origen + + + + Disable Depth Conversion + Deshabilitar la conversió de profunditat + + + + Framebuffer Conversion + Conversió de la memòria intermèdia de fotogrames + + + + GPU Palette Conversion + Conversió de paletes a la GPU + + + + Preload Frame Data + Precarrega dades del fotograma + + + + Auto Flush: + Buidatge automàtic: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + Gestió de CLUT a la GPU: + + + + Enabled (Exact Match) + Activat (Coincidència exacta) + + + + Enabled (Check Inside Target) + Opció activada (comprovar objectius) + + + + CPU Sprite Render Size: + Mida de renderitzat de sprites a la CPU: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Filtratge de textures: + + + + Off + Desactivat + + + + Scaled + Escalat + + + + Unscaled (Default) + Sense escalar (Per defecte) + + + + Force 32bit + Forçar 32 bits + + + + Manual Hardware Renderer Fixes + Correccions manuals al renderitzador de programari + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Filtre anisotròpic: + + + + Internal Resolution: + Resolució interna: + + + + Nearest + Més proper + + + + Bilinear (Forced) + Bilineal (Forçat) + + + + Bilinear (PS2) + Bilineal (PS2) + + + + Bilinear (Forced excluding sprite) + Bilineal (Forçat excepte pels sprites) + + + + Dithering: + Tramat: + + + + Minimum + Mínim + + + + Basic (Recommended) + Bàsic (Recomanat) + + + + Medium + Mitjà + + + + High + Alt + + + + Full (Slow) + Complet (Lent) + + + + Maximum (Very Slow) + Màxim (Molt lent) + + + + Automatic (Default) + Automàtic (per defecte) + + + + Off (None) + Apagat (No) + + + + Trilinear (PS2) + Trilineal (PS2) + + + + Trilinear (Forced) + Trilineal (Forçat) + + + + Blending Accuracy: + Precisió de la mescla: + + + + Trilinear Filtering: + Filtre trilineal: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Configuració de les captures de pantalla + + + + + Resolution: + Resolució: + + + + Window Resolution (Aspect Corrected) + Resolució de la finestra (amb correcció d'aspecte) + + + + Internal Resolution (Aspect Corrected) + Resolució interna (amb correcció d'aspecte) + + + + Internal Resolution (No Aspect Correction) + Resolució interna (sense correcció d'aspecte) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Qualitat: + + + + % + % + + + + capture + captura + + + + Video Recording Setup + Configuració de la gravació de vídeo + + + + Container: + Contenidor: + + + + + Codec: + Còdec: + + + + + Bitrate: + Taxa de bits: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Arguments addicionals + + + + Capture Audio + Captura d'àudio + + + + Format: + Format: + + + + x + x + + + + Auto + Automàtic + + + + Capture Video + Captura un vídeo + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + Instruccions a pantalla (OSD) + + + + OSD Messages Position: + Posició de missatges en pantalla: + + + + % + % + + + + + None + Cap + + + + Top Left (Default) + A dalt a l'esquerra (Per defecte) + + + + + Top Center + A dalt al centre + + + + Top Right + Part Superior Dreta + + + + + Center Left + Centre a l'esquerra + + + + + Center + Centrat + + + + + Center Right + Centre a la dreta + + + + + Bottom Left + Abaix a l'esquerra + + + + + Bottom Center + A baix al centre + + + + + Bottom Right + A baix a la dreta + + + + Show Frame Times + Mostrar duració de fotogrames + + + + Warnings For User + Avisos pels usuaris + + + + Show CPU Usage + Mostrar l'ús de la CPU + + + + Show Hardware Info + Mostrar informació del maquinari + + + + Show Input Recording Status + Mostrar l'estat de la gravació d'entrada + + + + Show Resolution + Mostrar resolució + + + + System Information + Informació del Sistema + + + + Show VPS + Mostra VPS + + + + Show GPU Usage + Mostrar l'ús de la GPU + + + Show Speed Percentages Mostrar percentatges de velocitat - - Disable Framebuffer Fetch - Deshabilitar accés a la memòria intermèdia de fotogrames + + Performance & Stats + Rendiment i estadístiques + + + + Show Settings + Mostrar configuració + + + + Show Statistics + Mostra Estadístiques + + + + Show Indicators + Mostrar indicadors + + + + Show Video Capture Status + Mostrar estat de la captura de vídeo + + + + Show Inputs + Mostrar entrades + + + + Warn About Unsafe Settings + Avisar sobre configuració no segura + + + + Show FPS + Mostrar FPS + + + + Show PCSX2 Version + Mostrar versió de PCSX2 + + + + Settings & Inputs + Configuració i entrades + + + + Show Patches + Mostra les correccions + + + + OSD Scale: + Escala OSD: + + + + Top Left + Part superior esquerra + + + + Top Right (Default) + A dalt a la dreta (Per defecte) + + + + OSD Performance Position: + Posició de les estadístiques de rendiment: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Realçament / Suavitzat de vores + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Realçament per contrast adaptatiu (CAS): + + + + + None (Default) + Cap (Per defecte) + + + + Sharpen Only (Internal Resolution) + Només realçar (Resolució interna) + + + + Sharpen and Resize (Display Resolution) + Realçar i redimensionar (resolució vista) + + + + Sharpness: + Nitidesa: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filtres + + + + Shade Boost + Millora del to + + + + Brightness: + Brillantor: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturació: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Filtre Scanline + + + + Diagonal Filter + Filtre diagonal + + + + Triangular Filter + Filtre triangular + + + + Wave Filter + Filtre d'ones + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + Mostreig per reducció 4xRGSS (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + Mostreig per reducció NxAGSS (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + API de gràfics: + + + + Adapter: + Adaptador: + + + + GraphicsSettingsWidget + + + Display + Pantalla + + + + + + + + Off (Default) + Desactivat (Per defecte) + + + + + + + Automatic (Default) + Automàtic (per defecte) + + + + Bilinear (Smooth) + Bilineal (Suavitzat) + + + + Screen Offsets + Desplaçaments de pantalla + + + + Show Overscan + Mostrar sobreescaneig + + + + Anti-Blur + Filtre nitidesa + + + + Disable Interlace Offset + Deshabilitar la compensació d'entrellaçament + + + + Screen Resolution + Resolució de pantalla + + + + Internal Resolution + Resolució interna + + + + PNG + PNG + + + + + Rendering + Renderització + + + + Bilinear (PS2) + Bilineal (PS2) + + + + Unscaled (Default) + Sense escalar (Per defecte) + + + + Basic (Recommended) + Bàsic (Recomanat) + + + + Media Capture + Captura de mitjans audiovisuals + + + + Full (Hash Cache) + Complet (Memòria intermèdia de hash) + + + + Disable Depth Conversion + Deshabilitar la conversió de profunditat + + + + GPU Palette Conversion + Conversió de paletes a la GPU + + + + Manual Hardware Renderer Fixes + Correccions manuals al renderitzador de programari + + + + Spin GPU During Readbacks + Mantenir la GPU en funcionament al provar + + + + Spin CPU During Readbacks + Mantenir la CPU en funcionament al provar + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Buidatge automàtic + + + + Hardware Fixes + Correccions de maquinari + + + + + 0 (Disabled) + 0 (Desactivat) + + + + Disable Safe Features + Deshabilitar funcionalitats segures + + + + Preload Frame Data + Precarrega dades del fotograma + + + + Texture Inside RT + Textures dins de RT + + + + Upscaling Fixes + Correccions d'escalat + + + + Merge Sprite + Fusionar sprites + + + + Align Sprite + Alinear sprite + + + + Disable Partial Source Invalidation + Deshabilitar invalidació parcial d'origen + + + + Read Targets When Closing + Llegir objectius al tancar + + + + Estimate Texture Region + Calcular les regions de les textures + + + + Disable Render Fixes + Desactivar correccions de renderitzat + + + + Unscaled Palette Texture Draws + Dibuixar textures de les paletes sense escalar + + + + Texture Replacement + Reemplaçament de textures + + + + Dump Textures + Abocar textures + + + + Dump Mipmaps + Volcar «mipmaps» + + + + Dump FMV Textures + Abocar textures FMV + + + + Load Textures + Carregar textures + + + + Force Even Sprite Position + Forçar posicionament de sprites a nombres parells + + + + Precache Textures + Precarregar textures + + + + Post-Processing + Postprocessament + + + + + None (Default) + Cap (Per defecte) + + + + FXAA + FXAA + + + + Shade Boost + Millora del to + + + + Saturation + Saturació + + + + OSD + OSD + + + + Show Indicators + Mostrar indicadors + + + + Show Resolution + Mostrar resolució + + + + Show Inputs + Mostrar entrades + + + + Show GPU Usage + Mostrar l'ús de la GPU + + + + Show Settings + Mostrar configuració + + + + Show FPS + Mostrar FPS + + + + Disable Mailbox Presentation + Deshabilitar presentació de la bústia de correu + + + + Extended Upscaling Multipliers + Estendre multiplicadors d'escalat + + + + Show Statistics + Mostra Estadístiques + + + + Asynchronous Texture Loading + Càrrega de textures asincrònica + + + + Show CPU Usage + Mostrar l'ús de la CPU + + + + Warn About Unsafe Settings + Avisar sobre configuració no segura + + + + Left (Default) + Esquerre (Per defecte) + + + + Right (Default) + Dreta (Per defecte) + + + + Show Frame Times + Mostrar duració de fotogrames + + + + Show PCSX2 Version + Mostrar versió de PCSX2 + + + + Show Hardware Info + Mostrar informació del maquinari + + + + Show Input Recording Status + Mostrar l'estat de la gravació d'entrada + + + + Show Video Capture Status + Mostrar estat de la captura de vídeo + + + + Show VPS + Mostra VPS + + + + Advanced + Avançat + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Utilitzar cadena d'intercanvi de Blit + + + + Show Speed Percentages + Mostrar percentatges de velocitat @@ -13762,12 +14486,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13786,12 +14504,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Programari - Null @@ -13819,1131 +14531,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Utilitzar configuració global [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Desactivat - + Enable Widescreen Patches Activa les correccions de pantalla panoràmica - + Automatically loads and applies widescreen patches on game start. Can cause issues. Carrega i aplica les correccions de pantalla panoràmica automàticament. Pot provocar problemes. - + Enable No-Interlacing Patches Habilitar pedaços per desactivar l'entrellaçament - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carrega i aplica les correccions de desentrellaçament automàticament. Pot provocar problemes. - + Disables interlacing offset which may reduce blurring in some situations. Desactiva la compensació de l'entrellaçament, pot augmentar la nitidesa en alguns casos. - + Bilinear Filtering Filtre bilineal - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Activa el filtre de postprocessament bilineal. Suavitza la imatge completa en mostrar-la en pantalla. Corregeix la col·locació entre píxels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Activa les compensacions PCRTC que posiciona la pantalla de joc amb les especificacions de cada joc. És útil per alguns jocs, com WipEout Fusion i l'efecte de tremolor de la imatge, però pot fer que la imatge perdi nitidesa. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permet mostrar l'àrea de sobrecarregat en els jocs que facilita mostrar imatges més enllà de la pantalla. - + FMV Aspect Ratio Override Reemplaçar relació d'aspecte per a vídeos FMV - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determina el mètode de desentrellaçament que farà servir la imatge de la consola emulada. L'ajustament automàtic hauria de servir per a la majoria de jocs, però si veus tremolors a la imatge, prova un altre dels ajustaments disponibles. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Controla el grau de precisió de l'emulació de la unitat de mescles del GS.<br> Amb un valor alt, més mescles s'emularan en l'ombrejador amb precisió i pot millorar la velocitat.<br> Cal tenir en compte que les mescles en Direct3D tenen menys capacitat que a OpenGl/Vulkan. - - - + Software Rendering Threads Subprocessos per al renderitzat per programari - + CPU Sprite Render Size Mida de renderitzat de sprites a la CPU - + Software CLUT Render Programari de renderització CLUT - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Prova de detectar si un joc fa servir paletes de colors pròpies i les renderitza a la GPU amb un mètode especial. - - - + This option disables game-specific render fixes. Aquesta opció desactiva les correccions de renderitzat específiques de cada joc. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Per defecte, la memòria intermèdia de textures gestiona les invalidacions parcials. Però, això consumeix molts recursos de la CPU. Aquesta correcció substitueix la invalidació parcial per una eliminació total de textures per reduir la càrrega de la CPU. Pot ajudar a jocs que fan servir el motor Snowblind. - - + Framebuffer Conversion Conversió de la memòria intermèdia de fotogrames - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converteix la memòria intermèdia de fotogrames de 4 bits i 8 bits a la CPU en comptes de la GPU. Pot ajudar als jocs de Harry Potter i a Stuntman. Afecta de manera significativa al rendiment. - - + + Disabled Deshabilitat - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (No recomanat) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Sobreescriu la relació d'aspecte dels vídeos FMV. Si està desactivada, la relació d'aspecte tindrà el mateix valor que a la configuració global. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Activa les correccions antiboira. Menys precís a l'hora de renderitzar que la PS2, però farà que els jocs es vegin més nítids. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Canvia la relació d'aspecte amb la qual es mostra la imatge de sortida en pantalla. El valor predeterminat és Estàndard Automàtic (4:3/3:2 Progressiu) el qual ajustarà automàticament la relació d'aspecte a la que tenien els jocs en un televisor de l'època, i adapta a les pantalles panoràmiques. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Escull la qualitat en la qual les captures de pantalla seran comprimides. Un valor alt conserva més detalls pels formats JPEG i WebP, i es redueix la mida del fitxer per format PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Activa els mapes MIP, que són necessaris per a alguns jocs per renderitzar-se correctament. Els mapes MIP utilitzen alternativament imatges a baixa resolució quan es troben a certa distància per minimitzar el processament i evitar errors visuals. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Canvia l'algoritme de filtratge amb el qual es mostraran les textures.<br> Més proper: No mesclarà els colors.<br> Bilineal (Forçat): Mesclarà els colors per eliminar les vores entre píxels de colors diferents, encara que el joc ordeni a la PS2 que no ho faci.<br> Bilineal (PS2): Filtrarà totes les superfícies que el joc li indiqui a la PS2.<br> Bilineal (Forçat excloent sprites): Aplicarà el filtre a totes les superfícies, excepte als sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Redueix la borrositat de textures grans quan s'apliquen a superfícies petites i amb gran inclinació. Per fer-ho, es mostregen els colors dels dos mapes MIP més propers.És necessari activar els mapes MIP.<br> Desactivat: desactiva aquesta funció.<br> Trilineal (PS2): Aplica el filtratge trilineal a totes les superfícies que el joc ordeni a la PS2.<br> Trilineal (Forçat): Aplica el filtratge trilineal a totes les superfícies sense distinció. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Redueix el bandat entre colors i millora la profunditat de color.<br> Desactivat: Desactiva el tramat.<br> Escalat: efecte de tramat apte per escalats.<br> Sense escalar: Efecte de tramat natiu, que no augmenta la mida dels quadrats en escalar la imatge.<br> Forçar 32 bits: Tracta tots els renderizats com si fossin de 32 bits per no tenir bandats ni tramats. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Controla el grau de precisió de l'emulació de la unitat de mescles del GS.<br> Amb un valor alt, més mescles s'emularan en l'ombrejador amb precisió i pot millorar la velocitat.<br> Cal tenir en compte que les mescles en Direct3D 12 tenen menys capacitat que a OpenGl/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envia tasques sense utilitat a la CPU mentre no està treballant per evitar que entri en el mode d'estalvi d'energia. Pot millorar el rendiment durant les tasques de la CPU, però augmentarà significativament el consum d'energia. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envia tasques sense utilitat a la GPU mentre no està treballant per evitar que entri en el mode d'estalvi d'energia. Pot millorar el rendiment durant les tasques de la GPU, però augmentarà significativament el consum d'energia. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Nombre de fils renderitzant: 0 per un únic fil, 2 o més per diversos fils (1 per depuració). Es recomana de 2 a 4 fils, amb més fils és probable que l'emulació es torni lenta. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Desactiva el suport per a la memòria temporal de textures. Aquesta opció pot provocar defectes visuals i només és útil per tasques de depuració. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permet a la memòria cau reutilitzar com a textura d'entrada, la part inferior d'un conjunt de fotogrames. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Buida tots els objectius de la memòria intermèdia de textures a la memòria local en apagar la màquina virtual. Pot evitar que es perdin alguns elements visuals en desats ràpids o en canviar de renderitzador, però també pot provocar corrupció dels gràfics. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reduir la mida de la textura quan els jocs no ho estableixen per si mateixos (per exemple, jocs que utilitzin el motor gràfic Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Corregeix errors amb l'escalat (línies verticals) en els jocs de Namco com Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Força que la paleta de textures es renderitzin a resolució nativa. + + + Dumps replaceable textures to disk. Will reduce performance. Aboca les textures al disc. El rendiment es redueix. - + Includes mipmaps when dumping textures. Incloure mipmaps si s'aboquen les textures. - + Allows texture dumping when FMVs are active. You should not enable this. Permet l'abocament de textures durant la reproducció de vídeos FMV. No es recomana activar aquest opció. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega les textures en un subprocés de treball, redueix els tirons en activar els canvis de textures. - + Loads replacement textures where available and user-provided. Carrega textures de recanvi si estan disponibles. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarrega totes les textures personalitzades en memòria. No és necessari si la càrrega asincrònica està activada. - + Enables FidelityFX Contrast Adaptive Sharpening. Activa el realçament per contrast adaptatiu FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensitat de l'efecte de realçat en el postprocessament CAS. - + Adjusts brightness. 50 is normal. Ajustar brillantor. 50 és normal. - + Adjusts contrast. 50 is normal. Ajusta el contrast. 50 és normal. - + Adjusts saturation. 50 is normal. Ajustar saturació. 50 és normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Aplica un shader que simula els efectes visuals de diferents estils d'aparells de televisió. + + + Scales the size of the onscreen OSD from 50% to 500%. Escala la mida dels missatges en pantalla de 50% a 500%. - + OSD Messages Position Posició de missatges en pantalla - + OSD Statistics Position Posició de les estadístiques en pantalla - + Shows a variety of on-screen performance data points as selected by the user. Mostrar en pantalla informació sobre diverses funcions de dades sobre el rendiment seleccionades per l'usuari. - + Shows the vsync rate of the emulator in the top-right corner of the display. Mostra la taxa de sincronització vertial a la part superior dreta de la pantalla. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Mostra indicadors en forma d'icones en pantalla pels estats d'emulació com la pausa, el mode turbo, l'avançament ràpid i la càmera lenta. - + Displays various settings and the current values of those settings, useful for debugging. Mostra diferents configuracions i els seus valors actuals. Útil per fase depuració. - + Displays a graph showing the average frametimes. Mostra un gràfic amb la duració mitjana dels fotogrames. - + Shows the current system hardware information on the OSD. Mostra informació del maquinari actual en els missatges en pantalla. - + Video Codec Còdec de vídeo - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Seleccionar quin còdec de vídeo s'utilitza per a la captura de vídeo <b>Si no estàs segur, deixa-ho per defecte.<b> - - - + Video Format Forma de vídeo - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selecciona el format de vídeo que s'utilitzarà per a la captura de vídeo. Si per casualitat el còdec no és compatible amb el format, s'utilitzarà el primer que hi hagi disponible. <b>Si no estàs segur, deixa-ho en predeterminat.<b> - - - + Video Bitrate Taxa de bits del vídeo - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Selecciona la taxa de bits de vídeo s'utilitzarà. Les taxes de bites altes porten a una millor qualitat de vídeo però resulten en fitxers més grans. - - - + Automatic Resolution Resolució automàtica - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Quan està activada, la captura de vídeo serà la mateixa que la resolució interna del joc en execució.<br><br><b>Sigues caut en fer servir aquesta opció, sobretot en escalar per sobre la resolució interna (per sobre de 4x) perquè pot resultar en fitxers molt grans i sobrecarregar el teu equip.</b> - - - + Enable Extra Video Arguments Habilitar configuració extra de vídeo - + Allows you to pass arguments to the selected video codec. Permet passar arguments al còdec de vídeo seleccionat. - + Extra Video Arguments Configuració extra de vídeo - + Audio Codec Còdec d'àudio - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Seleccionar quin còdec d'àudio s'utilitza per a la captura de vídeo <b>Si no estàs segur, deixa-ho per defecte.<b> - - - + Audio Bitrate Taxa de bits d'àudio - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Habilitar configuració extra d'àudio - + Allows you to pass arguments to the selected audio codec. Permet passar arguments al còdec d'àudio seleccionat. - + Extra Audio Arguments Configuració extra d'àudio - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Quan es faci servir la API gràfica de Direct3D 11, s'utilitzarà el model de presentació per a BLIT en comptes de girar la imatge. Acostuma a produir un pitjor rendiment, però pot ser necessari per a certes aplicacions tipus streaming o per desbloquejar les velocitats de fotogrames en alguns equips. + + + Allow Exclusive Fullscreen Permetre pantalla completa exclusivament - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Sobreescriu l'heurística del controlador per activar el mode de pantalla completa exclusiva per abocaments directes. En desactivar la pantalla completa exclusiva, el canvi de tasques i superposicions pot anar més fluid a costa d'augmentar la latència d'entrada. - - + + NTSC Frame Rate + Velocitat de Fotogrames NTSC + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determina a quina velocitat de fotogrames s'executen els jocs NTSC. + + + + PAL Frame Rate + Velocitat de Fotogrames PAL + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determina a quina velocitat de fotogrames s'executen els jocs PAL. + + + + (Default) (Per defecte) - + 2x Native (~720px/HD) 2x Natiu (~720 px/HD) - + 3x Native (~1080px/FHD) 3x Natiu (~1080 px/FHD) - + 4x Native (~1440px/QHD) 4x Natiu (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x Natiu (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natiu (~2160 px/4K UHD) - + 7x Native (~2520px) 7x Natiu (~2520 px) - + 8x Native (~2880px/5K UHD) 8x Natiu (~2880 px/5K UHD) - + 9x Native (~3240px) 9x Natiu (~3240 px) - + 10x Native (~3600px/6K UHD) 10x Natiu (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natiu (~3960 px) - + 12x Native (~4320px/8K UHD) 12x Natiu (~4320px/8K UHD) - + 13x Native (~4680px) 13x Natiu (~4680 px) - + 14x Native (~5040px) 14x Natiu (~5040 px) - + 15x Native (~5400px) 15x Natiu (~5400 px) - + 16x Native (~5760px) 16x Natiu (~5760 px) - + 17x Native (~6120px) 17x Natiu (~6120 px) - + 18x Native (~6480px/12K UHD) 18x Natiu (~6480px/12K UHD) - + 19x Native (~6840px) 19x Natiu (~6840 px) - + 20x Native (~7200px) 20x Natiu (~7200 px) - + 21x Native (~7560px) 21x Natiu (~7560 px) - + 22x Native (~7920px) 22x Natiu (~7920 px) - + 23x Native (~8280px) 23x Natiu (~8280 px) - + 24x Native (~8640px/16K UHD) 24x Natiu (~8640px/16K UHD) - + 25x Native (~9000px) 25x Natiu (~9000 px) - - + + %1x Native %1x Natiu - - - - - - - - - + + + + + + + + + Checked Activat - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Activa les correccions antiboira. Menys precís a l'hora de renderitzar que la PS2, però farà que els jocs es vegin més nítids. - - - - + Integer Scaling Escalat enter - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Reomple l'àrea de visualització perquè la relació entre els píxels de l'equip i de la consola sigui un nombre enter. Pot millorar la nitidesa en alguns jocs 2D. - + Aspect Ratio Relació d'aspecte - + Auto Standard (4:3/3:2 Progressive) Estàndard automàtic (4:3/3:2 Progressiu) - + Deinterlacing Desentrellaçar - - Screenshot Size - Mida de la captura de pantalla + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determina el mètode de desentrellaçament que farà servir la imatge de la consola emulada. L'ajustament automàtic hauria de servir per a la majoria de jocs, però si veus tremolors a la imatge, prova un altre dels ajustaments disponibles. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Especifica a quina resolució es desen les captures de pantalla. Les resolucions internes guarden més detalls a canvi de fitxers més grans. - + Screenshot Format Format de captura de pantalla - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selecciona el format amb el qual es desaran les captures de pantalla. JPEG produeix arxius més petits, però amb menys detall. - + Screenshot Quality Qualitat de la captura de pantalla - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Carrega les textures senceres en comptes de fer-ho en petites parts, evitant carregar la mateixa part si és possible. Millora el rendiment en alguns jocs, però una petita part dels jocs anirà més lenta. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + En activar aquesta opció, la GPU convertirà les textures en mapes de colors. Si no, ho farà la CPU. Compensa la GPU i la CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Força un buidatge de primitives quan una memòria intermèdia de fotogrames sigui també un textura d'entrada. Corregeix alguns errors com les ombres a la saga Jak i la radiositat a GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Prova de detectar si un joc fa servir paletes de colors pròpies i les renderitza a la GPU amb un mètode especial. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Desactiva el suport per a la memòria temporal de textures. Aquesta opció pot provocar defectes visuals i només és útil per tasques de depuració. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Aquesta opció desactiva moltes funcionalitats de seguretat. Desactivar el renderitzat precís de punts i línies sense escalar, pot ajudar a jocs de Xenosaga. Desactivar la neteja precisa de memòria del GS a la CPU perquè ho faci la GPU, pot ajudar a jocs de Kingdom Hearts. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Renderitzador per programari + + + + Screenshot Resolution + Resolució de les captures de pantalla + + + Vertical Stretch Estirament vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Estira (&lt; 100%) o estreny (&lt; 100%) la component vertical de la pantalla. - + Fullscreen Mode Mode de Pantalla completa - - - + + + Borderless Fullscreen Pantalla completa sense vores - + Chooses the fullscreen resolution and frequency. Escollir la resolució i la freqüència de la pantalla completa. - - + Left Esquerra - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Canvia el nombre de píxels retallats des de la part esquerre de la pantalla. - + Top Superior - + Changes the number of pixels cropped from the top of the display. Canvia el nombre de píxels retallats des de la part superior de la pantalla. - - + Right Dreta - + Changes the number of pixels cropped from the right side of the display. Canvia el nombre de píxels retallats des de la part dreta de la pantalla. - + Bottom Sota - + Changes the number of pixels cropped from the bottom of the display. Canvia el nombre de píxels retallats des de la part inferior de la pantalla. - - + + Native (PS2) (Default) Natiu (PS2) (Per defecte) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controla la resolució a la qual són renderitzats els jocs. Resolucions altes poden tenir impacte negatiu en targetes gràfiques més antigues o de baixa potència. Resolució no natives poden causar errors gràfics en alguns jocs. La resolució dels vídeos FMV es mantindrà igual, ja que aquests ja estan renderitzats. - + Texture Filtering Filtratge de textures - + Trilinear Filtering Filtre trilineal - + Anisotropic Filtering Filtre anisotròpic - + Reduces texture aliasing at extreme viewing angles. Redueix l'efecte de distorsió espacial en les textures vistes des d'angles extrems. - + Dithering Tramat - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Redueix el bandat entre colors i millora la profunditat de color.<br> Desactivat: Desactiva el tramat.<br> Escalat: efecte de tramat apte per escalats.<br> Sense escalar: Efecte de tramat natiu, que no augmenta la mida dels quadrats en escalar la imatge.<br> Forçar 32 bits: Tracta tots els renderizats com si fossin de 32 bits per no tenir bandats ni tramats. + + + Blending Accuracy Precisió de la mescla - + Texture Preloading Precàrrega de textures - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Carrega les textures senceres en comptes de fer-ho en petites parts, evitant carregar la mateixa part si és possible. Millora el rendiment en alguns jocs, però una petita part dels jocs anirà més lenta. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - En activar aquesta opció, la GPU convertirà les textures en mapes de colors. Si no, ho farà la CPU. Compensa la GPU i la CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Activant aquesta opció, et dona la possibilitat de canviar les correccions del renderitzador i d'escalat en els jocs. Però, si actives aquesta opció, es desactivaran els ajustaments automàtics. Pots reactivar els ajustaments automàtics, desactivant aquesta opció. - + 2 threads 2 fils - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Força un buidatge de primitives quan una memòria intermèdia de fotogrames sigui també un textura d'entrada. Corregeix alguns errors com les ombres a la saga Jak i la radiositat a GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Activa els mapes MIP, necessaris perquè funcionen correctament alguns jocs. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. El renderitzat dels sprites es farà a la CPU si la seva mida no supera aquest valor. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Prova de detectar si un joc fa servir paletes de colors pròpies i les renderitza amb programari en comptes de la GPU. - + GPU Target CLUT Gestió de CLUT a la GPU - + Skipdraw Range Start Inici del rang de «skipdraw» - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Omet el dibuixat de superfícies des de la superfície indicada al quadre esquerre fins a la superfície indicada al quadre dret. - + Skipdraw Range End Fi del rang de «skipdraw» - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Aquesta opció desactiva moltes funcionalitats de seguretat. Desactivar el renderitzat precís de punts i línies sense escalar, pot ajudar a jocs de Xenosaga. Desactivar la neteja precisa de memòria del GS a la CPU perquè ho faci la GPU, pot ajudar a jocs de Kingdom Hearts. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmet les dades del GS quan es renderitza un nou fotograma per reproduir alguns efectes amb fidelitat. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Buida tots els objectius de la memòria intermèdia de textures a la memòria local en apagar la màquina virtual. Pot evitar que es perdin alguns elements visuals en desats ràpids o en canviar de API gràfica, però també pot provocar corrupció dels gràfics. + + + Half Pixel Offset Desplaçament de mig píxel - + Might fix some misaligned fog, bloom, or blend effect. Pot corregir alguns efectes de boira, claror o mescles que no estan alineats. - + Round Sprite Arrodonir sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corregeix el mostreig de textures 2D en escalar. Corregeix les línies en sprites en jocs com Ar tonelico en escalar. L'opció Half és només per sprites plans, l'opció Ful és per tots els sprites. - + Texture Offsets X Compensació de textura X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Corregeix les coordenades de les textures ST/UV. Soluciona alguns problemes en textures i pot ser que també corregeixi l'alineació en el postprocessat. - + Texture Offsets Y Compensació de textura Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Redueix la precisió del GS per evitar els buits entre píxels en escalar. Corregeix el text en els jocs Wild Arms. - + Bilinear Upscale Escalat bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pot suavitzar les textures en aplicar un filtre bilineal després d'escalar. Per exemple: centelleig del sol a Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Substitueix l'ús de diferents fragments d'sprites amb postprocessament per un sol sprite més gran. Redueix l'aparició de línies en escalar. - - Force palette texture draws to render at native resolution. - Força que la paleta de textures es renderitzin a resolució nativa. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Realçament per contrast adaptatiu (CAS) - + Sharpness Nitidesa - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Activa l'ajustament de saturació, contrast i brillantor. Els valors predeterminats per tots tres és 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Aplica l'algoritme de suavitzat de vores per millorar la qualitat visual dels jocs. - + Brightness Brillantor - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Ajusta el gamma. 50 és normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Aplica un ombrejador que simula els efectes visuals de diferents estils d'aparells de televisió. - - - + OSD Scale Escala OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra missatges en pantalla en algunes situacions, com en crear o carregar estats desats, capturar la pantalla, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Mostra la taxa interna de fotogrames del joc en la part superior dreta de la pantalla. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocitat actual d'emulació del sistema a la part superior dreta de la pantalla com un percentatge. - + Shows the resolution of the game in the top-right corner of the display. Mostra la resolució del joc a la part superior dreta de la pantalla. - + Shows host's CPU utilization. Mostrar l'ús de la CPU de l'equip. - + Shows host's GPU utilization. Mostrar l'ús de la GPU de l'equip. - + Shows counters for internal graphical utilization, useful for debugging. Mostra comptadors per l'ús intern de la targeta gràfica, útil per la depuració. - + + Show Patches + Mostra les correccions + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Mostra la quantitat de correccions/trucs actius a la part inferior dreta de la pantalla. + + + Shows the current controller state of the system in the bottom-left corner of the display. Mostra l'estat actual del controlador en el sistema en la part inferior esquerre de la pantalla. - + Shows the current PCSX2 version on the top-right corner of the display. Mostra la versió actual de PCSX2 a la part superior dreta de la pantalla. - + Shows the currently active video capture status. Mostrar l'estat actual de la captura de vídeo. - + Shows the currently active input recording status. Mostrar l'estat actual de la captura d'entrada. - + Displays warnings when settings are enabled which may break games. Mostrar advertències si la configuració pot causar problemes en alguns jocs. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Seleccionar quin còdec de vídeo s'utilitza per a la captura de vídeo <b>Si no estàs segur, deixa-ho per defecte.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selecciona el format de vídeo que s'utilitzarà per a la captura de vídeo. Si per casualitat el còdec no és compatible amb el format, s'utilitzarà el primer que hi hagi disponible. <b>Si no estàs segur, deixa-ho en predeterminat.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Selecciona la taxa de bits de vídeo s'utilitzarà. Les taxes de bites altes porten a una millor qualitat de vídeo però resulten en fitxers més grans. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Quan està activada, la captura de vídeo serà la mateixa que la resolució interna del joc en execució.<br><br><b>Sigues caut en fer servir aquesta opció, sobretot en escalar per sobre la resolució interna (per sobre de 4x) perquè pot resultar en fitxers molt grans i sobrecarregar el teu equip.</b> + + + + Leave It Blank Deixa-ho en blanc - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Paràmetres enviats al còdec de vídeo seleccionat.<br><b>Has d'utilitzar '=' per separar cada element del seu valor i ':' per separar dos parells d'elements.</b><br>Per exemple: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Seleccionar quin còdec d'àudio s'utilitza per a la captura de vídeo <b>Si no estàs segur, deixa-ho per defecte.<b> + + + Sets the audio bitrate to be used. Determina la taxa de bits d'àudio utilitzada. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Paràmetres enviats al còdec d'àudio seleccionat.<br><b>Has d'utilitzar '=' per separar cada element del seu valor i ':' per separar dos parells d'elements.</b><br>Per exemple: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Compressió dels abocats del GS - + Change the compression algorithm used when creating a GS dump. Canvia l'algoritme de compressió que s'utilitzarà per a l'abocament del GS. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Quan es faci servir el renderitzador de Direct3D 11, s'utilitzarà el model de presentació per a BLIT en comptes de girar la imatge. Acostuma a produir un pitjor rendiment, però pot ser necessari per a certes aplicacions tipus streaming o per desbloquejar les velocitats de fotogrames en alguns equips. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Mostra multiplicadors d'escalat més alts que depenen de les prestacions de la GPU. - + Enable Debug Device Activar dispositiu de depuració - + Enables API-level validation of graphics commands. Habilita la validació a nivell de llibreria API de les comandes de gràfics. - + GS Download Mode Mode de descàrrega del GS - + Accurate Precís - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Omet la sincronització de les descàrregues del GS entre el subprocés del GS i la GPU de l'equip. Pot augmentar significativament la velocitat en els sistemes més lents a costa de provocar errors gràfics. Si els jocs contenen errors gràfics amb aquesta opció activada, et recomanem que la desactivis abans que res. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Per defecte - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força l'ús de FIFO per sobre de la presentació Mailbox, és a dir, memòria intermèdia de doble entrada en comptes de triple. Acostuma a empitjorar el ritme de fotogrames. @@ -14951,482 +15723,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Per defecte - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Gràfics + + Software Rendering Threads: + Subprocessos de renderitzat: - - Save Screenshot - Desar captura de pantalla + + Texture Filtering: + Filtratge de textures: - - Toggle Video Capture - Alternar captura de vídeo + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Desar varis fotogrames del GS + + Auto Flush + Buidatge automàtic - - Save Multi Frame GS Dump - Desar varis fotogrames del GS + + Nearest + Més proper - - Toggle Software Rendering - Alternar programari de renderització + + Bilinear (Forced) + Bilineal (Forçat) - - Increase Upscale Multiplier - Augmentar el multiplicador d'escalat + + Bilinear (PS2) + Bilineal (PS2) - - Decrease Upscale Multiplier - Disminuir el multiplicador d'escalat + + Bilinear (Forced excluding sprite) + Bilineal (Forçat excepte pels sprites) - - Toggle On-Screen Display - Alternar presentació en pantalla + + threads + fils + + + + GraphicsTextureReplacementSettingsTab + + + Options + Opcions - - Cycle Aspect Ratio - Alternar relació d'aspecte + + Precache Textures + Precarregar textures - - Aspect ratio set to '{}'. - Relació d'aspecte establerta en '{}'. + + Asynchronous Texture Loading + Càrrega de textures asincrònica - - Toggle Hardware Mipmapping - Alternar mipmapping de programari + + Load Textures + Carregar textures - - Hardware mipmapping is now enabled. - Mipmapping per maquinari activat. + + Dump Textures + Abocar textures - - Hardware mipmapping is now disabled. - Mipmapping per maquinari desactivat. + + Dump Mipmaps + Volcar «mipmaps» - - Cycle Deinterlace Mode - Alternar mode de desentrellaçament + + Dump FMV Textures + Abocar textures FMV - - Automatic - Automàtic + + Search Directory + Directori de cerques - + + Browse... + Cercar... + + + + Open... + Obrir... + + + + Reset + Reiniciar + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 abocarà i carregarà les textures utilitzant aquest directori. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Alinear sprites + + + + Unscaled Palette Texture Draws + Dibuixar textures de les paletes sense escalar + + + + Merge Sprite + Fusionar sprites + + + + Force Even Sprite Position + Forçar posicionament de sprites a nombres parells + + + + Half Pixel Offset: + Desplaçament de mig píxel: + + + + + Off (Default) + Desactivat (Per defecte) + + + + Normal (Vertex) + Normal (Vèrtex) + + + + Special (Texture) + Especial (Textura) + + + + Special (Texture - Aggressive) + Especial (Textures, agressiu) + + + + Align to Native + Alinear a la resolució nativa + + + + Align to Native - with Texture Offset + Alinear a la resolució nativa amb compensació de textures + + + + Native Scaling + Escalat nadiu + + + + Automatic (Default) + Automàtic (per defecte) + + + + Force Bilinear + Forçar bilineal + + + + Force Nearest + Forçar proper + + + Off Desactivat + + + Normal + Normal + + + + Aggressive + Agressiu + + + + Texture Offsets: + Compensació de textures: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Escalat bilineal tosc: + + + + Half + Meitat + + + + Full + Complet + + + + Round Sprite: + Arrodonir sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Gràfics + + + + Save Screenshot + Desar captura de pantalla + + + + Toggle Video Capture + Alternar captura de vídeo + + + + Save Single Frame GS Dump + Desar varis fotogrames del GS + + + + Save Multi Frame GS Dump + Desar varis fotogrames del GS + + + + Toggle Software Rendering + Alternar programari de renderització + + + + Increase Upscale Multiplier + Augmentar el multiplicador d'escalat + + + + Decrease Upscale Multiplier + Disminuir el multiplicador d'escalat + + + + Toggle On-Screen Display + Alternar presentació en pantalla + + + + Cycle Aspect Ratio + Alternar relació d'aspecte + + + + Aspect ratio set to '{}'. + Relació d'aspecte establerta en '{}'. + + + + Toggle Hardware Mipmapping + Alternar mipmapping de programari + + + + Hardware mipmapping is now enabled. + Mipmapping per maquinari activat. + + + + Hardware mipmapping is now disabled. + Mipmapping per maquinari desactivat. + + + + Cycle Deinterlace Mode + Alternar mode de desentrellaçament + + + + Automatic + Automàtic + + Off + Desactivat + + + Weave (Top Field First) Teixit (Camp superior primer) - + Weave (Bottom Field First) Teixit (Camp inferior primer) - + Bob (Top Field First) Bob (Camp superior primer) - + Bob (Bottom Field First) Bob (Camp inferior primer) - + Blend (Top Field First) Fusió (Camp superior primer) - + Blend (Bottom Field First) Fusió (Camp inferior primer) - + Adaptive (Top Field First) Teixit (Camp superior primer) - + Adaptive (Bottom Field First) Adaptatiu (Meitat inferior primer) - + Deinterlace mode set to '{}'. Mode de desentrellaçament fixat a '{}'. - + + Cycle TV Shader + Shader de cicle de TV + + + + None (Default) + Cap (Per defecte) + + + + Scanline Filter + Filtre Scanline + + + + Diagonal Filter + Filtre diagonal + + + + Triangular Filter + Filtre triangular + + + + Wave Filter + Filtre d'ones + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + El shader de TV fixat en '{}'. + + + Toggle Texture Dumping Alternar abocament de textures - + Texture dumping is now enabled. Abocament de textures activat. - + Texture dumping is now disabled. Abocament de textures desactivat. - + Toggle Texture Replacements Alternar les substitucions de textures - + Texture replacements are now enabled. S'ha activat les modificacions en les textures. - + Texture replacements are now disabled. Les modificacions en les textures estan deshabilitades. - + Reload Texture Replacements Recarregar les substitucions de textures - + Texture replacements are not enabled. S'ha desactivat les modificacions en les textures. - + Reloading texture replacements... Recarregar les substitucions de textures... - + Target speed set to {:.0f}%. Velocitat objectiu fixada a {:.0f}%. - + Volume: Muted Volum: Silenci - + Volume: {}% Volum: {}% - + No save state found in slot {}. No s'ha trobat l'estat desat a la ranura {}. - - - - - - - - - - - - - - - - - - + + + + System Sistema - + Open Pause Menu Obrir menú de pausa - + Open Achievements List Obrir la llista d'assoliments - + Open Leaderboards List Obrir la llista de les taules de classificació - + Toggle Pause Activat/Desactivar silenci - + Toggle Fullscreen Commuta la pantalla completa - + Toggle Frame Limit Alternar límit de fotogrames - + Toggle Turbo / Fast Forward Alternar turbo / avançament ràpid - + Toggle Slow Motion Alternar càmera lenta - + Turbo / Fast Forward (Hold) Turbo / Avançament ràpid (Pressionar) - + Increase Target Speed Augmentar la velocitat de l'objectiu - + Decrease Target Speed Disminuir la velocitat de l'objectiu - + + + + Audio + Àudio + + + Increase Volume Augmenta el volum - + Decrease Volume Disminueix el volum - + Toggle Mute Activat/Desactivar silenci - + Frame Advance Avançar fotograma - + Shut Down Virtual Machine Apagar la màquina virtual - + Reset Virtual Machine Reiniciar màquina virtual - + Toggle Input Recording Mode Alternar mode de gravació d'entrada - - - - - - - + + Swap Memory Cards + Intercanviar targetes de memòria + + + + + + + Navigation + Navegació + + + + + + + + + + + Speed + Velocitat + + + + + + + + + Save States Desa l'estat - + Select Previous Save Slot Seleccionar l'anterior ranura de memòria - + Select Next Save Slot Seleccionar la següent ranura de memòria - + Save State To Selected Slot Desa l'estat a la ranura seleccionada - + Load State From Selected Slot Carrega l'estat de la ranura seleccionada - + Load Backup State From Selected Slot Carrega un estat desat des de la ranura seleccionada - + Save State and Select Next Slot Desa l'estat i selecciona la següent ranura - + Select Next Slot and Save State Selecciona la ranura següent i desa l'estat - + Save State To Slot 1 Desar estat a la ranura 1 - + Load State From Slot 1 Carregar estat de la ranura 1 - + Save State To Slot 2 Desar estat a la ranura 2 - + Load State From Slot 2 Carregar estat de la ranura 2 - + Save State To Slot 3 Desar estat a la ranura 3 - + Load State From Slot 3 Carregar estat de la ranura 3 - + Save State To Slot 4 Desar estat a la ranura 4 - + Load State From Slot 4 Carregar estat de la ranura 4 - + Save State To Slot 5 Desar estat a la ranura 5 - + Load State From Slot 5 Carregar estat de la ranura 5 - + Save State To Slot 6 Desar estat a la ranura 6 - + Load State From Slot 6 Carregar estat de la ranura 6 - + Save State To Slot 7 Desar estat a la ranura 7 - + Load State From Slot 7 Carregar estat de la ranura 7 - + Save State To Slot 8 Desar estat a la ranura 8 - + Load State From Slot 8 Carregar estat de la ranura 8 - + Save State To Slot 9 Desar estat a la ranura 9 - + Load State From Slot 9 Carregar estat de la ranura 9 - + Save State To Slot 10 Desar estat a la ranura 10 - + Load State From Slot 10 Carregar estat de la ranura 10 - + Save slot {0} selected ({1}). Desa estat {0} seleccionat ({1}). @@ -15434,63 +16515,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Gravant dispositiu d'entrada - + {} Replaying {} Reproduint - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Desat a {0:%H:%M} sobre {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. El selector de desat ràpid no està disponible si el joc no té un número de sèrie vàlid. - + + Empty + Buit + + + Load Carrega - + Save Desa - + Select Previous Selecciona anterior - + Select Next Seleccionar següent - + Close Menu Tancar el menú - - + + Save Slot {0} Desa a la ranura {0} - + No save present in this slot. No hi ha estat desat en aquesta ranura. - + no save yet no està desat encara @@ -15849,43 +16935,43 @@ Clica al botó dret del ratolí per eliminar assignació - + Pause On Focus Loss Fer pausa en perdre el focus - + Inhibit Screensaver Desactiva estalvi de pantalla - + Pause On Start Fer pausa al començar - + Confirm Shutdown Confirmeu l'apagament - + Enable Discord Presence Habilitar la presència a Discord - + Enable Mouse Lock Habilita el bloqueig de ratolí - + Pause On Controller Disconnection Fer pausa si es desconnectar el controlador @@ -15896,287 +16982,381 @@ Clica al botó dret del ratolí per eliminar assignació - + Start Fullscreen Començar en pantalla completa - + Double-Click Toggles Fullscreen Doble click alterna la pantalla completa - + Render To Separate Window Renderitzar en una finestra separada - + Hide Main Window When Running Amaga la finestra principal en executar - + Disable Window Resizing Desactivar els canvis de mida de la finestra - + Hide Cursor In Fullscreen Amagar el cursor en pantalla completa - - Preferences - Preferències + + Start Big Picture UI + Inicia la interfície d'usuari Big Picture - + + Appearance + Aparença + + + Language: Llengua: - + Theme: Tema: - + + Game List Background: + Fons de la llista de jocs: + + + + Browse... + Cercar... + + + + Reset + Reiniciar + + + + Opacity: + Opacitat: + + + + + Fill Image + Omple l'espai + + + Automatic Updater Actualització automàtica - + Update Channel: Canal d'actualitzacions: - + Current Version: Versió Actual: - - + + Enable Automatic Update Check Habilitar la comprovació automàtica d'actualitzacions - + Check for Updates... Comprovar si hi ha actualitzacions... - + Native Natiu - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Windows clàssic - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusió fosca (Gris) [Fosc] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusió fosca (Blau) [Fosc] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Matèria gris (Gris) [Fosc] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Llacuna verge (Verd grisós/blavós) [Brillant] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rosa pastel (Rosa) [Clar] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza time! (marró/crema) [Brillant] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Blanc/Blau) [Clar] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dimoni escarlata (Vermell/Porpre) [Fosc] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Àngel violat (Blau/Porpre) [Fosc] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cel Cobalt (Blau) [Fosc] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Negre) [Fosc] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rubí (negre/vermell) [Fosc] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Safir (Negre/Blau) [Fosc] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Maragda (Negre/Verd) [Fosc] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Deixa dins la carpeta PCSX2] - - - - - - + + + + Checked Activat - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Comprova si hi ha actualitzacions a l'inici del programa automàticament. Les actualitzacions es poden posposar o ometre. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Bloqueja l'activació de l'estalvi de pantalla o que l'equip entri en suspensió quan l'emulador s'està executant. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina si es mostrarà una finestra o no per confirmar l'aturada de la màquina virtual en clicar la tecla d'accés ràpid corresponent. - + Pauses the emulator when a controller with bindings is disconnected. Fes pausa a l'emulador quan un controlador amb assignacions es desconnecta. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renderitza el joc en una finestra separada en comptes de fer-ho a la finestra principal. Si està desseleccionat, el joc es mostrarà sobre a la part superior de la llista de jocs. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Amaga la finestra principal (amb la llista de jocs) quan un joc està en funcionament, requereix que l'opció "Renderitzat en una altra finestra" estigui activa. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Bloqueja el ratolí a la finestra si PCSX2 està en funcionament i totes les altres finestres estan tancades. No està disponible a Linux Wayland. Requereix permisos d'accessibilitat a macOS. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permet canviar el mode de pantalla completa fent doble clic a la finestra del joc. - + Prevents the main window from being resized. Evita que la finestra principal canviï de mida. - - - - - + + Start Big Picture Mode + Inicia el mode Big Picture + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Inicia automàticament el mode Big Picture en comptes de la interfície de Qt en iniciar PCSX2. + + + + Game List Background + Fons de la llista de jocs + + + + + None + Cap + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Activa un fons animat/estàtic a la llista de jocs (des d'on s'executen els jocs). Aquest fons només és visible a la llibreria i s'amaga quan s'executa el joc. Es posarà en pausa quan la finestra no tingui el focus. + + + + Disable/Reset Game List Background + Desactiva/Reinicia el fons de la llista de jocs + + + + Disable and reset the currently applied game list background. + Desactiva i reinicia el fons actual de la llista de jocs. + + + + Game List Background Opacity + Selecciona l'opacitat del fons de la llista de jocs + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Estableix la opacitat del fons actual. + + + + Expand the image to fill all available background area. + Expandeix la imatge per omplir tota l'àrea disponible de fons. + + + + Select Background Image + Selecciona la imatge de fons + + - + + + + + + + + Unchecked Desactivat - + Fusion [Light/Dark] Fusió [Clar/Fosc] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + Custom.qss [Deixa dins la carpeta PCSX2] + + + Pauses the emulator when a game is started. Fer pausa a l'emulador quan s'inicia el joc. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Fer pausa a l'emulador quan es minimitza la pantalla o quan es canvia a una altra aplicació, i torna a activar l'emulador en tornar. - + Automatically switches to fullscreen mode when a game is started. Automàticament canvia a pantalla completa quan s'inicia el joc. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Amaga el ratolí quan l'emulador està en mode de pantalla completa. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renderitza el joc en una finestra separada en comptes de fer-ho a la finestra principal. Si està desseleccionat, el joc es mostrarà sobre a la part superior de la llista de jocs. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Amaga la finestra principal (amb la llista de jocs) quan un joc està en funcionament, requereix que l'opció "Renderitzat en una altra finestra" estigui activa. - - - + Shows the game you are currently playing as part of your profile in Discord. Mostra al teu perfil de Discord, el nom del joc que estàs jugant. - + System Language [Default] Idioma del sistema [Predeterminat] @@ -16208,6 +17388,11 @@ Clica al botó dret del ratolí per eliminar assignació Edit Layout Edita la capa + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16375,18 +17560,18 @@ Clica al botó dret del ratolí per eliminar assignació &Sistema - - + + Change Disc Canvia el disc - + Load State Carrega un estat - + S&ettings P&aràmetres @@ -16400,6 +17585,11 @@ Clica al botó dret del ratolí per eliminar assignació &Debug &Depurar + + + &Switch Graphics API + &Alterna la API de gràfics + &View @@ -16421,139 +17611,139 @@ Clica al botó dret del ratolí per eliminar assignació Barra d'eines - + Start &File... Inicia un &fitxer... - + Start &BIOS Inicia el &BIOS - + &Scan For New Games Cerca jocs nous - + &Rescan All Games &Torna a cercar tots els jocs - + Shut &Down Apaga - + Shut Down &Without Saving Apaga &sense desar - + &Reset &Reinicia - + &Pause &Pausa - + E&xit S&urt - + &BIOS &BIOS - + &Controllers &Comandaments - + &Hotkeys &Tecles de drecera - + &Graphics &Gràfics - + &Post-Processing Settings... Configuració del &Postprocessament... - + Resolution Scale Escala de resolució - + &GitHub Repository... &Repositori GitHub... - + Support &Forums... Fòrums de &suport... - + &Discord Server... Servidor de &Discord... - + Check for &Updates... &Comprova si hi ha actualitzacions... - + About &Qt... Sobre &Qt... - + &About PCSX2... &Sobre PCSX2... - + Fullscreen In Toolbar Pantalla completa - + Change Disc... In Toolbar Canvia el disc... - + &Audio &So - + Global State Estat global - + &Screenshot &Captura de pantalla - + Start File In Toolbar Inicia un fitxer @@ -16578,416 +17768,417 @@ Clica al botó dret del ratolí per eliminar assignació Setti&ngs Configuració - - - &Switch Renderer - Alternar el renderitzador - &Input Recording Gravar l'entrada - + Start D&isc... Inicia un disc... - + Start Disc In Toolbar Inicia un disc - + Start BIOS In Toolbar Inicia el BIOS - + Shut Down In Toolbar Apaga - + Reset In Toolbar Reinicia - + Pause In Toolbar Pausa - + Load State In Toolbar Carrega un estat - + Save State In Toolbar Desa l'estat - + &Emulation Emulació - + Controllers In Toolbar Comandaments - + + Hotkeys + In Toolbar + Dreceres del teclat + + + Achie&vements Assoliments - + &Fullscreen Pantalla completa - + PCSX2 &Wiki... Wiki de PCSX2... - + D&ocumentation... Documentació... - + &Interface Interfície - + Add Game &Directory... Afegir carpeta de jocs... - + Settings In Toolbar Paràmetres - + &From File... Des del fitxer... - + From &Device... Des del dispositiu... - + From &Game List... Des de la llista de jocs... - + &Remove Disc Treu el disc - + Screenshot In Toolbar Captura de pantalla - + &Memory Cards Targetes de memòria - + &Network && HDD &Xarxa i disc dur - + &Folders &Carpetes - + &Toolbar &Barra d'eines - + Show Titl&es (Grid View) Mostra els títols (Vísta en quadrícula) - + &Open Data Directory... Obre la carpeta de dades... - + &Toggle Software Rendering Alternar el programari de renderització - + &Open Debugger Obre el depurador - + &Reload Cheats/Patches Recarrega els Trucs/Pedaços - + E&nable System Console Haibilitar la consola del sistema - + Enable &Debug Console Habilitar la consola de depuració - + Enable &Log Window Habilitar la finestra de registre - + Enable &Verbose Logging Habilitar el registre detallat - + Enable EE Console &Logging Habilitar la consola de regsitre del EE - + Enable &IOP Console Logging Habilitar la consola de registre del IOP - + Save Single Frame &GS Dump Desar diversos fotogrames del GS - + &New This section refers to the Input Recording submenu. Nou - + &Play This section refers to the Input Recording submenu. Reprodueix - + &Stop This section refers to the Input Recording submenu. Aturar - + &Controller Logs Registres del controlador - + &Input Recording Logs Registres de gravació d'entrada - + Enable &CDVD Read Logging Habilitar registres de lectures del CDVD - + Save CDVD &Block Dump Desar abocats del bloc del CDVD - + &Enable Log Timestamps Habilitar les marques de temps en els registres - + Start Big Picture &Mode Inicia el mode Big Picture - + &Cover Downloader... Descarregar les caràtules... - + &Show Advanced Settings Mostra les opcions avançades - + &Recording Viewer Visualitzador de gravacions - + &Video Capture Captura de vídeo - + &Edit Cheats... Editar els trucs... - + Edit &Patches... Editar els pedaços... - + &Status Bar &Barra d'estat - - + + Game &List Llista de jocs - + Loc&k Toolbar Bloquejar la barra de tasques - + &Verbose Status Estat detallat - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostrar &sistema - + Game &Properties Propietats del &joc - + Game &Grid Quadrícula de Jocs - + Zoom &In (Grid View) Ampliar mida (Vista de quadrícula) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Disminuir mida (Vista de quadrícula) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresca les caràtules (Visualització en graella) - + Open Memory Card Directory... Obrir carpeta de la targeta de memòria... - + Input Recording Logs Registres de gravació d'entrada - + Enable &File Logging Habilitar el registre en arxiu - + Start Big Picture Mode Inicia el mode Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Mostra opcions avançades - - + + Video Capture Captura de vídeo - + Internal Resolution Resolució interna - + %1x Scale %1x Escala - + Select location to save block dump: Seleccionar ubicació per desar l'abocament del bloc: - + Do not show again No ho tornis a mostrar - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17000,309 +18191,315 @@ L'equip de PCSX2 no donarà suport si canvies aquesta configuració. Estàs segur que vols continuar? - - + + Record On Boot Gravar en iniciar - + Did you want to start recording on boot? Vols que comenci la gravació en iniciar? - - + + %1 Files (*.%2) %1 Arxius (*.%2) - + Did you want to cancel recording on boot? Vols que es cancel·li la gravació en iniciar? - + Recording will start in a moment Està gravant actualment - + WARNING: Memory Card Busy ATENCIÓ: Targeta de memòria en ús - + Confirm Shutdown Confirmeu l'apagament - + Are you sure you want to shut down the virtual machine? Segur que vols apagar la màquina virtual? - + Save State For Resume Desa l'estat per més endavant - - - - - + + + + + + Error Error - + You must select a disc to change discs. Has de seleccionar un disc per poder canviar de disc. - + Properties... Propietats... - + Set Cover Image... Estableix caràtula del joc... - + Exclude From List Excloure de la llista - + Reset Play Time Reiniciar temps de joc - + Check Wiki Page Comprova pàgina wiki - + + Open Screenshots Folder + Obre la carpeta de les captures de pantalla + + + Default Boot Arrencada predeterminada - + Fast Boot Arrencada ràpida - + Full Boot Arrencada complerta - + Boot and Debug Inicia i depura - + Add Search Directory... Afegir directori de cerques... - + Start File Inicia un fitxer - + Start Disc Inicia un disc - + Select Disc Image Seleccionar imatge de disc - + Updater Error Error d’actualització - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Estàs intentant actualitzats PCSX2 a una versió que no es troba oficialment a PCSX2. Per evitar incompatibilitats, el gestor d'actualitzacions només està activat per compilacions oficials.</p><p>Per baixar una compilació oficial, visita el següent enllaç:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. L'actualització automàtica no funciona en aquest sistema operatiu. - + Confirm File Creation Confirmar la creació del fitxer - + The pnach file '%1' does not currently exist. Do you want to create it? L'arxiu pnach '%1' no existeix. Vols crear-lo? - + Failed to create '%1'. Error al crear '%1'. - + Input Recording Failed Error en la gravació d'entrada - + Failed to create file: {} No s'ha pogut crear el fitxer: {} - + Input Recording Files (*.p2m2) Arxius de gravació d'entrada (*.p2m2) - + Input Playback Failed Error en la reproducció d'entrada - + Failed to open file: {} Error en obrir el fitxer: {} - + Paused En pausa - + Load State Failed Error en carregar estat - + Cannot load a save state without a running VM. No es pot carregar l'estat desat sense una VM en funcionament. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? No es pot carregar el nou ELF sense reiniciar la màquina virtual. Vols reiniciar-la ara? - + Cannot change from game to GS dump without shutting down first. No es pot canviar d'un joc a un abocament del GS sense apagar primer la màquina virtual. - + Failed to get window info from widget Error en obtenir informació de la finestra a través del widget - + Stop Big Picture Mode Atura el mode Big Picture - + Exit Big Picture In Toolbar Sortir mode Big Picture - + Game Properties Propietats del joc - + Game properties is unavailable for the current game. Les propietats del joc no estan disponibles pel joc actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No es pot trobar cap dispositiu de CD o DVD. Comprova que has connectat correctament el lector i que tens permisos per accedir-hi. - + Select disc drive: Seleccionar disc dur: - + This save state does not exist. Aquest estat desat no existeix. - + Select Cover Image Seleccionar caràtula del joc - + Cover Already Exists La caràtula ja existeix - + A cover image for this game already exists, do you wish to replace it? Ja existeix una caràtula per aquest joc, la vols substituir? - - - - + + + + Copy Error Error de còpia - + Failed to remove existing cover '%1' Error en eliminar la caràtula actual '%1' - + Failed to copy '%1' to '%2' Error al copiar '%1' to '%2' - + Failed to remove '%1' Error en eliminar '%1' - - + + Confirm Reset Confirmar reinici - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Tots els tipus d'imatge de caràtula (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Has de seleccionar un arxiu diferent per la caràtula actual. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17311,12 +18508,12 @@ This action cannot be undone. Aquesta acció no es pot desfer. - + Load Resume State Carregar l'estat de reinici - + A resume save state was found for this game, saved at: %1. @@ -17329,89 +18526,94 @@ Do you want to load this state, or start from a fresh boot? Vols carregar aquest estat, o vols començar un inici nou? - + Fresh Boot Arrencada nova - + Delete And Boot Esborrar i iniciar - + Failed to delete save state file '%1'. Error en eliminar arxiu de desat ràpid '%1'. - + Load State File... Carregar arxiu de desat... - + Load From File... Carrega des d'un fitxer... - - + + Select Save State File Seleccionar arxiu de desat ràpid - + Load Backup Slot %1 (%2) Carrega ranura de seguretat %1 (%2) - + Save States (*.p2s) Desar estats (*.p2s) - + Delete Save States... Suprimeix les captures d'estat... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Tots els tipus de fitxers (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Imatges d'una sola pista RAW (*.bin *.iso);;Fulls Cue (*.cue);;Fitxer descriptor de mèdia (*.mdf);;Imatges MAME CHD (*.chd);;Imatges CSO (*.cso);;Imatges ZSO (*.zso);;Imatges GZ (*.gz);;Executables ELF (*-elf);; Executables (*.irx);;Abocats GS (*.gs, *gs.xz, *.gs.zst);;Abocats Dump (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Tots els tipus de fitxer (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Imatges RAW de una pista (*.bin *.iso);;Fulls Cue(*.cue);;Fitxer descriptor mèdia (*.mdf);;Imatges MAME CHD(*.chd);;Imatges CSO (*.cso);;Imatges ZSO (*.zso);;Imatges GZ (*.gz);; Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> Avís: La targeta de memòria encara està escrivint dades. Apagar l'emulador ara DESTRUIRÀ DE FORMA IRREVERSIBLE LA TARGETA DE MEMÒRIA. Et recomanem fortament que tornis a la partida i així la targeta de memòria pugui acabar la feina.Estàs segur que vols apagar ara i DESTRUIR DE FORMA IRREVERSIBLE LA TARGETA DE MEMÒRIA? - + + Failed to create screenshots directory '%1'. + Error en crear la carpeta de captures de pantalla '%1'. + + + Save States (*.p2s *.p2s.backup) Desa estat (*.p2s *.p2s.backup) - + Resume (%2) Continuar (%2) - + Load Slot %1 (%2) Carrega la ranura %1 (%2) - - + + Delete Save States Suprimeix les captures d'estat - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17420,62 +18622,62 @@ The saves will not be recoverable. Els estats desats no es podran recuperar. - + %1 save states deleted. %1 estat de desat ha sigut eliminat. - + Save To File... Desa en un fitxer... - + Empty Buit - + Save Slot %1 (%2) Desa a la ranura %1 (%2) - + Confirm Disc Change Confirmar canvi disc - + Do you want to swap discs or boot the new image (via system reset)? Vols canviar el disc o iniciar des d'una nova imatge (amb el reinici del sistema)? - + Swap Disc Inicia un disc - + Reset Reiniciar - + Missing Font File Falta un arxiu de tipografia - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> El fitxer de la tipografia '%1' és imprescindible per mostrar missatge en pantalla i en el mode Big Picture en el teu idioma. <br><br>Vols descarregar-lo ara? Aquests fitxers solen ocupar menys de 10 MB.<br><br><strong>Si no descarregues el fitxer, els missatges seran illegibles.</strong> - + Downloading Files Descarregant arxius - + Audio Files (*.wav) Fitxers d'àudio (*.wav) @@ -17483,25 +18685,25 @@ Els estats desats no es podran recuperar. MemoryCard - - + + Memory Card Creation Failed Error en la creació de la targeta de memòria - + Could not create the memory card: {} No es pot crear la targeta de memòria: {} - + Memory Card Read Failed Error en la lectura de la targeta de memòria - + Unable to access memory card: {} @@ -17518,13 +18720,13 @@ Tanca qualsevol execució de PCSX2, o reinicia l'equip. - - + + Memory Card '{}' was saved to storage. La targeta de memòria '{}' ha sigut emmagatzemada. - + Failed to create memory card. The error was: {} Error en crear la targeta de memòria. L'error ha sigut: @@ -17782,12 +18984,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Sí - + No No @@ -17821,7 +19023,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reiniciar @@ -17852,25 +19054,25 @@ Savestates should not be used in place of in-game saves. - + Create Crea - + Rename Canviar el nom - + Convert Convertir - + Delete Esborrar @@ -17881,78 +19083,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Administra automàticament els estats desats en funció del joc que està en execució - + Checked Activat - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Només per a carpetes i mida de targeta automàtica) Carrega només els fitxers rellevants pel joc que està en execució i ignora la resta. Evita que la targeta de memòria es quedi sense espai per desar. - + Swap Memory Cards Intercanviar targetes de memòria - + Eject Memory Card Extreure targeta de memòria - - - + + + Error Error - - + + Delete Memory Card Esborra targeta de memòria - - - - + + + + Rename Memory Card Reanomena targeta de memòria - + New Card Name Nou nom de la targeta de memòria - + New name is invalid, it must end with .ps2 El nou nom no és vàlid, ha d'acabar amb .ps2 - + New name is invalid, a card with this name already exists. El nou nom no és vàlid, ja existeix una targeta de memòria amb aquest nom. - + Slot %1 Ranura %1 - + This Memory Card cannot be recognized or is not a valid file type. Aquesta targeta de memòria no es pot llegir correctament o bé no és tipus d'arxiu vàlid. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17961,63 +19163,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Error en esborrar la targeta de memòria. El registre pot contenir més informació. - + Failed to rename Memory Card. The log may contain more information. Error en reanomenar la targeta de memòria. El registre pot contenir més informació. - + Cannot convert an unformatted memory card. No es pot convertir una targeta de memòria sense format. - + Use for Slot %1 Utilitzar la ranura %1 - + Both slots must have a card selected to swap. Ambdues ranures han de tenir una targeta seleccionada per intercanviar-les. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Desconegut - + PS2 (Folder) PS2 (Carpeta) @@ -18025,17 +19227,53 @@ Aquesta acció no es pot desfer, i es perdrà qualsevol partida desada que hi ha MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Absent] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Les targetes de memòria s'han intercanviat. +Ranura 1: {} +Ranura 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Les targetes de memòria s'han expulsat automàticament. No es poden intercanviar ara mateix. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Les targetes de memòria estan ocupades. No es poden intercanviar ara mateix. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Ambdues ranures han de tenir una targeta seleccionada per intercanviar-les. + + MemorySearchView @@ -18218,7 +19456,7 @@ Aquesta acció no es pot desfer, i es perdrà qualsevol partida desada que hi ha %0 resultats trobats - + Searching... Cercant... @@ -18266,73 +19504,146 @@ Aquesta acció no es pot desfer, i es perdrà qualsevol partida desada que hi ha Memòria - + Copy Address Copia l'adreça - - Go to address + + Go to Address Ves a l'adreça - + + Follow Address + Segueix l'adreça + + + Show as Little Endian Mostrar com a Little Endian - + Show as 1 byte Mostrar com 1 byte - + Show as 2 bytes - + Show as 4 bytes Mostra com 4 bytes - + Show as 8 bytes - + Copy Byte Copiar byte - + Copy Segment Copiar segment - + Copy Character Copiar caràcter - + Paste Enganxar - + Go To In Memory View Veure en visualitzador de memòria - + Cannot Go To No es pot anar a + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NOM + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSIÓ + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRADA + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DADES + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Mòduls + + + + Copy + Copia + + + + Copy all as CSV + Copia tot en format CSV + + NewFunctionDialog + + + New Function + Nova funció + No existing function found. @@ -18376,6 +19687,11 @@ Aquesta acció no es pot desfer, i es perdrà qualsevol partida desada que hi ha NewGlobalVariableDialog + + + New Global Variable + Nova variable global + Cannot create symbol source. @@ -18449,6 +19765,11 @@ Aquesta acció no es pot desfer, i es perdrà qualsevol partida desada que hi ha NewLocalVariableDialog + + + New Local Variable + Nova variable local + @@ -18478,6 +19799,11 @@ Aquesta acció no es pot desfer, i es perdrà qualsevol partida desada que hi ha NewParameterVariableDialog + + + New Parameter Variable + Nou paràmetre variable + @@ -19019,7 +20345,7 @@ Aquesta acció no es pot desfer, i es perdrà qualsevol partida desada que hi ha Guitarra - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. El port del controlador {0}, ranura {1} té un {2} connectat, però l'estat desat té un {3}. @@ -19076,7 +20402,7 @@ Expulsant {3} i reemplaçant-lo per {2}. Pop'n Music - + Motor Motor @@ -19177,19 +20503,19 @@ Expulsant {3} i reemplaçant-lo per {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Error en obrir {}. Els pedaços de joc integrats no estan disponibles. - + %n GameDB patches are active. OSD Message @@ -19198,7 +20524,7 @@ Expulsant {3} i reemplaçant-lo per {2}. - + %n game patches are active. OSD Message @@ -19207,7 +20533,7 @@ Expulsant {3} i reemplaçant-lo per {2}. - + %n cheat patches are active. OSD Message @@ -19216,7 +20542,7 @@ Expulsant {3} i reemplaçant-lo per {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No s'han trobat trucs ni pedaços (pantalla panoràmica, compatibilitat o altres). @@ -19224,12 +20550,12 @@ Expulsant {3} i reemplaçant-lo per {2}. Pcsx2Config - + Disabled (Noisy) Desactivat (amb soroll) - + TimeStretch (Recommended) Ampliació de temps (Recomanat) @@ -19250,34 +20576,16 @@ Expulsant {3} i reemplaçant-lo per {2}. PCSX2 fa servir el teu micròfon per emular un micròfon USB connectat a la PS2 virtual. - - QCoreApplication - - - Invalid array subscript. - Matriu de subíndexs no vàlida. - - - - No type name provided. - No s'ha escrit el nom del tipus. - - - - Type '%1' not found. - No s'ha trobat el tipus '%1'. - - QObject - + HDD Creator Creador d'imatges de disc dur - + Failed to create HDD image Error al crear la imatge de disc dur @@ -19317,47 +20625,47 @@ Expulsant {3} i reemplaçant-lo per {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Sessió iniciada com %1 (%2 punts, en mode normal: %3 punts). %4 missatges sense llegir. - - + + Error Error - + An error occurred while deleting empty game settings: {} Ha ocorregut un error en eliminar uns ajustaments del joc en blanc {} - + An error occurred while saving game settings: {} Ha ocorregut un error en desar la configuració del joc: {} - + Controller {} connected. Controlador {} no connectat. - + System paused because controller {} was disconnected. Sistema pausat perquè el controlador {} està desconnectat. - + Controller {} disconnected. Controlador {} desconnectat. - + Cancel Cancel·lar @@ -19496,10 +20804,10 @@ Verifica si l'assignació de botons al teu controlador és correcta i corregeix- SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. L'estat desat és obsolet i ja no és compatible amb la versió actual de PCSX2. Si tens algun progrés no desat en aquest fitxer de desat ràpid, pots descarregar una versió anterior i compatible de PCSX2 a la pàgina web pcsx2.net, carregar l'estat desat i desar el teu progrés en una targeta de memòria. @@ -19522,6 +20830,16 @@ Si tens algun progrés no desat en aquest fitxer de desat ràpid, pots descarreg DESCRIPTION DESCRIPCIÓ + + + Name + Nom + + + + Description + Descripció + SavedAddressesView @@ -19531,42 +20849,42 @@ Si tens algun progrés no desat en aquest fitxer de desat ràpid, pots descarreg Adreces desades - + New Nou - + Copy Address Copia l'adreça - + Copy Text Copia el text - + Copy all as CSV Copia tot en format CSV - + Paste from CSV Enganxa en format CSV - + Load from Settings Carregar des d'una configuració - + Save to Settings Desar la configuració - + Delete Esborrar @@ -20034,6 +21352,11 @@ Estàs segur que vols continuar? Scan Recursively Escaneja de forma recursiva + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuració inicial acabada!</span></h1><p>Ja estic preparat per executar jocs.</p><p><span style=" font-weight:700;">Avís: No executis programari maliciós a PCSX2. No és un entorn aïllat i no protegir el teu ordinador de programari maliciós.</span></p><p>Pots trobar més opcions en el menú configuració. També pots fer servir el mode Big Picture per navegar amb el teu controlador.</p><p>Esperem que disfrutes jugant amb PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20080,11 +21403,6 @@ L'actualització automàtica pot ser canviada més endavant a la configuració.& Controller Port 2 Port del comandament 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuració completada!</span></h1><p>Ja estàs preparat per executar jocs.</p><p>Més opcions estan disponibles en el menú de configuració. Pots utilitzar l'interfície Big Picture per navegar només amb el teu controlador.</p><p>Esperem que disfrutes utilitzant PCSX2.</p></body></html> - &Back @@ -20232,16 +21550,59 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca Apila - + Copy Copia - + Copy all as CSV Copia tot en format CSV + + SymbolGuardian + + + DWARF Symbol Table + Taula de símbols DWARF + + + + ELF Section Headers + Capçaleres de secció ELF + + + + ELF Symbol Table + Taula de símbols ELF + + + + Function Scanner + Funció escàner + + + + Nocash Symbols + Símbols Nocash + + + + SNDLL Symbol Table + Taula de símbols SNDLL + + + + Symbol Table Importer + Importador la taula de símbols + + + + User-Defined + Definit per l'usuari + + SymbolTreeModel @@ -20255,32 +21616,32 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca Mort - + Name Nom - + Value Valor - + Location Ubicació - + Size Mida - + Type Tipus - + Liveness Execució @@ -20288,12 +21649,12 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca SymbolTreeTypeDelegate - + Symbol no longer exists. El símbol ja no existeix. - + Cannot Change Type No es pot canviar el tipus @@ -20326,109 +21687,139 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca - - + (unknown source file) (arxiu d'origen desconegut) - + (unknown section) (secció desconeguda) - + (unknown module) (mòdul desconegut) - + Copy Name Copia el nom - + Copy Mangled Name Copiar el nom alterat - + Copy Location Copia la ubicació - - + + Rename Symbol Reanomena el símbol - + Show Size Column Mostrar la columna de mida - + Group by Module Agrupar per mòdul - + Group by Section Agrupar per secció - + Group by Source File Agrupar per fitxer d'origen - + Sort by if type is known Ordenar si el tipus és conegut - + Reset Children Reinicia els elements secundaris - + Change Type Temporarily Canviar temporalment el tipus - + + Binary + Binari + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Base entera + + + + Show Leading Zeroes + Mostra ceros a l'esquerra + + + Confirm Deletion Confirma l'eliminació - + Delete '%1'? Esborrar '%1'? - + Name: Nom: - + Change Type To Canviar el tipus a - + Type: Tipus: - - + + Cannot Change Type No es pot canviar el tipus - + That node cannot have a type. Aquest node no pot tenir un tipus. @@ -20445,43 +21836,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVÀLID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRADA - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITAT - + STATE Warning: short space limit. Abbreviate if needed. ESTAT - + WAIT TYPE Warning: short space limit. Abbreviate if needed. TIPUS D'ESPERA @@ -20591,1045 +21982,1068 @@ Rename it to {} to remove this warning. Fils - + Copy Copia - + Copy all as CSV Copia tot en format CSV + + TypeString + + + Invalid array subscript. + Matriu de subíndexs no vàlida. + + + + No type name provided. + No s'ha escrit el nom del tipus. + + + + Type '%1' not found. + No s'ha trobat el tipus '%1'. + + USB - + Webcam (EyeToy) Càmera web (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Dispositiu de vídeo - + Audio Device Dispositiu d'àudio - + Audio Latency Latència d'àudio - - + + Selects the device to capture images from. Selecciona el dispositiu des del qual fer captures de pantalla. - + HID Keyboard (Konami) Teclat HID (Konami) - + Keyboard Teclat - + HID Mouse Ratolí HID - + Pointer Apuntador - + Left Button Botó esquerre - + Right Button Botó dret - + Middle Button Botó central - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Creueta amunt - - - - - - - - - + + + + + + + + + D-Pad Down Creueta avall - - - - - - - - - + + + + + + + + + D-Pad Left Creueta esquerra - - - - - - - - - + + + + + + + + + D-Pad Right Creueta dreta - + Trigger Activador - + Shoot Offscreen Disparar fora de la pantalla - + Calibration Shot Disparar per calibrar - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Seleccionar - - - - - - - - - + + + + + + + + + Start Començar - + Relative Left Relatiu a l'esquerre - + Relative Right Relatiu a la dreta - + Relative Up Apuntar cap a dalt - + Relative Down Relatiu a baix - + Cursor Path Ruta del ratolí - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Estableix la imatge de la creueta que farà servir la pistola de llum. Si estableixes una imatge, es desactivarà el cursor del sistema. - + Cursor Scale Escala del ratolí - + Scales the crosshair image set above. Canvia l'escala de la imatge del punt de mira establert. - + %.0f%% %.0f%% - + Cursor Color Color del ratolí - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Aplica un tint a la imatge seleccionada com a punt de mira. Es pot aplicar a diferents jugadors. S'utilitza el format HTML/CSS (per exemple #aabbcc) - + Manual Screen Configuration Configuració manual de la pantalla - + Forces the use of the screen parameters below, instead of automatic parameters if available. Força l'ús dels següents paràmetres de pantalla en comptes d'utilitzar els paràmetres automàtics (en cas d'existir). - + X Scale (Sensitivity) Escala (sensibilitat) X - - + + Scales the position to simulate CRT curvature. Selecciona la posició per simular la curvatura d'un televisor CRT. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Escala (sensibilitat) Y - + Center X Centre X - + Sets the horizontal center position of the simulated screen. Estableix el centre horitzontal de la pantalla simulada. - - + + %.0fpx %.0fpx - + Center Y Centre Y - + Sets the vertical center position of the simulated screen. Estableix la posició central vertical de la pantalla simulada. - + Screen Width Amplada de la pantalla - + Sets the width of the simulated screen. Estableix l'amplada de la pantalla simulada. - - + + %dpx %dpx - + Screen Height Alçada de la pantalla - + Sets the height of the simulated screen. Estableix l'alçada de la pantalla simulada. - + Logitech USB Headset Auriculars Logitech USB - - - + + + Input Device Dispositiu d'entrada - - - - + + + + Selects the device to read audio from. Selecciona el dispositiu d'entrada d'àudio. - + Output Device Dispositiu de sortida - + Selects the device to output audio to. Selecciona el dispositiu de sortida d'àudio. - - - - + + + + Input Latency Latència d'entrada - - - - - + + + + + Specifies the latency to the host input device. Especifica la latència respecte al dispositiu d'entrada de l'amfitrió. - - - - - - + + + + + + %dms %dms - + Output Latency Latència de sortida - + Specifies the latency to the host output device. Especifica la latència respecte al dispositiu de sortida de l'amfitrió. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Ni el jugador 1 ni el jugador 2 estan connectats. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Error al iniciar la transmissió d'àudio del jugador {}. - + Microphone Micròfon - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Dispositiu Jugador 1 - + Selects the input for the first player. Seleccionar l'entrada per al primer jugador. - + Player 2 Device Dispositiu Jugador 2 - + Selects the input for the second player. Seleccionar l'entrada per al segon jugador. - - usb-msd: Could not open image file '{}' - usb-msd: No s'ha pogut obrir l'arxiu d'imatge '{}' + + USB mass storage: No image path specified + Emmagatzematge USB: No s'ha especificat un camí de la imatge - + + USB mass storage: Could not open image file '{}' + Emmagatzematge USB: No s'ha pogut obrir la imatge del fitxer {} + + + Mass Storage Device Dispositiu d'emmagatzematge - + Modification time to USB mass storage image changed, reattaching. La data de modificació de la imatge del dispositiu USB s'ha canviat, tornant a connectar. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Genèric) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Ruta de la imatge - - + + Sets the path to image which will back the virtual mass storage device. Defineix la direcció de la imatge, la qual emularà un dispositiu d'emmagatzematge dins de l'aplicació. - - - - - Steering Left - Girar a l'esquerre - - - - - - Steering Right - Girar a la dreta - - Throttle - Accelerador + Steering Left + Girar a l'esquerre - - + Steering Right + Girar a la dreta + + + + + + Throttle + Accelerador + + + + + + + Brake Fre - - - + + + Cross Creu/X - - - + + + Square Quadrat - - - + + + Circle Cercle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Forçar retroacció - + Shift Up / R1 Majus+amunt/R1 - + Shift Down / L1 Majús + Avall / L1 - + L3 L3 - + R3 R3 - + Menu Up Menú superior - + Menu Down Menú inferior - - + + X X - - + + Y Y - + Off Desactivat - + Low Baix - + Medium Mitjà - + High Alt - + Steering Smoothing Suavitzat del volant - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Suavitza els canvis en la direcció en el percentatge específic. Necessari si fas servir un teclat. - - + + %d%% %d%% - + Steering Deadzone Zona morta del volant - + Steering axis deadzone for pads or non self centering wheels. Estableix la zona morta de l'eix del volant per controladors o bé per volants sense autocentrat. - + Steering Damping Esmorteïment del volant - + Applies power curve filter to steering axis values. Dampens small inputs. Aplica un filtre de corba de potència als valors de l'eix del volant. Esmorteeix els moviments petits. - + Workaround for Intermittent FFB Loss Solució alternativa per pèrdues intermitents de FFB - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Remeis per corregir defectes en el firmware de certs volants que provoquen interrupcions breus en la força transmesa. Deixa aquesta opció deshabilitada si no ho necessites, perquè provoca efectes secundaris en molts volants. - + Wheel Device Dispositiu de volant - + Driving Force Dinamitzadors - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Conjunt de bateria de Rock Band - - + + Blue Blau - - + + Green Verd - - + + Red Vermell - - + + Yellow Groc - + Orange Taronja - + Buzz Controller Pulsador Buzz - + Player 1 Red Jugador 1 Vermell - + Player 1 Blue Jugador 1 Blau - + Player 1 Orange Jugador 1 Taronja - + Player 1 Green Jugador 1 Verd - + Player 1 Yellow Jugador 1 Groc - + Player 2 Red Jugador 2 Vermell - + Player 2 Blue Jugador 2 Blau - + Player 2 Orange Jugador 2 Taronja - + Player 2 Green Jugador 2 Verd - + Player 2 Yellow Jugador 2 Groc - + Player 3 Red Jugador 3 Vermell - + Player 3 Blue Jugador 3 Blau - + Player 3 Orange Jugador 3 Taronja - + Player 3 Green Jugador 3 Verd - + Player 3 Yellow Jugador 3 Groc - + Player 4 Red Jugador 4 Vermell - + Player 4 Blue Jugador 4 Blau - + Player 4 Orange Jugador 4 Taronja - + Player 4 Green Jugador 4 Verd - + Player 4 Yellow Jugador 4 Groc - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Rodeta a dalt - + Wheel Down Rodeta avall - + Sega Seamic Sega Seamic - + Stick Left Joystick a l'esquerra - + Stick Right Joystick a la dreta - + Stick Up Joystick cap a dalt - + Stick Down Joystick avall - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Error a l'obrir '{}' per imprimir. - + Printer saving to '{}'... Desant dades de la impressora a '{}'... - + Printer Impressora @@ -21656,213 +23070,213 @@ Rename it to {} to remove this warning. Dispositiu de sortida per defecte - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Eufòria - + Crossfader Left Mesclador esquerre - + Crossfader Right Mesclador esquerre - + Left Turntable Clockwise Plat esquerre en sentit horari - + Left Turntable Counterclockwise Tocadiscs esquerre en sentit antihorari - + Right Turntable Clockwise Plat dret en sentit horari - + Right Turntable Counterclockwise Tocadiscs dret en sentit antihorari - + Left Turntable Green Verd del plat esquerre - + Left Turntable Red Vermell del plat esquerre - + Left Turntable Blue Blau del plat esquerre - + Right Turntable Green Verd del plat dret - + Right Turntable Red Vermell del plat dret - + Right Turntable Blue Blau del plat dret - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Aplica un factor multiplicador a la sensibilitat de rotació del plat. Els plats de Xbox 360 necessiten un factor multiplicador de x256 i la resta de plats poden fer servir un factor multiplicador de x1. - + Effects Knob Left Roda d'efectes a l'esquerra - + Effects Knob Right Roda d'efectes a la dreta - + Turntable Multiplier Multiplicador del plat - + Gametrak Device Dispositiu Gametrak - + Foot Pedal Pedal - + Left X Palanca esquerra Eix X - + Left Y Palanca Esquerra Eix Y - + Left Z Palanca Esquerra Eix Z - + Right X Dreta X - + Right Y Dreta Y - + Right Z Dreta Z - - + + Invert X axis Invertir eix X - - + + Invert Y axis Invertir eix Y - - + + Invert Z axis Invertir eix Z - + Limit Z axis [100-4095] Límit eix Z [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 per controladors Gametrak originals - 1790 per controladors no estàndard - + %d %d - + RealPlay Device Dispositiu RealPlay - + RealPlay Racing RealPlay Racing - + RealPlay Sphere Esfera RealPlay - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Ppol - + Accel X Acceleració X - + Accel Y Acceleració Y - + Accel Z Acceleració Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21872,78 +23286,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Controlador de trens - + Type 2 Tipus 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Alimentació - + A Button Botó A - + B Button Botó B - + C Button Botó C - + D Button Botó D - + Announce Anunciar - + Horn Botzina - + Left Door Porta esquerra - + Right Door Porta dreta - + Camera Button Botó de càmera - + Axes Passthrough Accés directe als eixos - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Transmet directament la informació sense processar del moviment dels eixos al joc. Activa aquesta opció si fas servir un comandament compatible amb Densha De Go! Desactiva-la si fas servir qualsevol altre comandament. @@ -22811,37 +24225,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Error en intentar recuperar un estat desat {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Joc desconegut - + CDVD precaching was cancelled. S'ha cancel·lat la precàrrega del CDVD. - + CDVD precaching failed: {} Error al precarregar el CDVD: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22858,294 +24272,334 @@ Un cop hagis abocat una imatge de la BIOS, has de guardar-la a la carpeta Bios ( Per més intruccinos, pots consultar la pàgina de preguntes freqüents (FAQ) i les guíes. - + Resuming state Reprenent estat - + Boot and Debug Inicia i depura - + + Failed to load save state Error en carregar estat desat - + State saved to slot {}. Estat desat a la ranura {}. - - + Loading state Carregant estat - + Failed to load state (Memory card is busy) Error en carregar l'estat (La targeta de memòria està ocupada) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + No es pot carregar l'estat desat {} des de {} si el mode difícil de RetroAchievements està activat. + + + Failed to save state (Memory card is busy) Error en carregar l'estat (La targeta de memòria està ocupada) - + Failed to save state to slot {} (Memory card is busy) Error en desar estat a la ranura {} (La targeta de memòria està plena) - + Saving state to slot {}... Desant estat a la ranua {}... - - Frame advancing - Avançar fotograma - - - + Disc removed. Disc extret. - + Disc changed to '{}'. Disc canviat a '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Error en obrir un nou disc d'imatge '{}'. Retornant a la imatge anterior. L'error ha sigut: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Error en canviar la imatge de disc antic. Extraient disc. L'error ha sigut: {} - - Cheats have been disabled due to achievements hardcore mode. - S'ha desactivat els trucs a causa que el mode difícil d'assoliments està activat. - - - + Fast CDVD is enabled, this may break games. El mode CDVD està habilitat, això pot provocar errors en alguns jocs. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La freqüència o l'omissió de cicles no està en els valors predeterminats: pot provocar errors o que els jocs s'emulin a baixa velocitat. - + Upscale multiplier is below native, this will break rendering. El valor d'escala està per sota del valor natiu: fallarà el renderitzat. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping està desactivat. Pot fallar el renderitzat en alguns jocs. - + Debug device is enabled. This will massively reduce performance. El depurador està activat. Això redueix molt el rendiment. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - El renderitzador no està fixat a automàtic. Això pot causar problemes de rendiment i errors gràfics. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. El filtre de textures no està configurat com Bilineal (PS2). Pot fallar el renderitzat en alguns jocs. - + No Game Running Cap joc executant-se - + Trilinear filtering is not set to automatic. This may break rendering in some games. El filtre trilineal no està configurat en automàtic. Pot provocar errors de renderització en alguns jocs. - + Failed to save state: {}. Error en desar l'estat: {}. - + Failed to save state to slot {}. Error en desar l'estat a la ranura: {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + No es pot carregar un estat desat si el mode difícil de RetroAchievements està activar. + + + There is no saved {} in slot {}. No hi ha cap estat desat {} a la ranura {}. - - - + + + + + backup state còpia de seguretat de l'estat - + Failed to load {} from slot {} (Memory card is busy) Error en carregar {} de la ranura {} (La targeta de memòria està ocupada) - - + + + + state estat - + + Loading {} from slot {}... Carregant {} de la ranura {}... - + + Loading save state... + Carregant l'estat desat... + + + + No disc to remove. + No hi ha cap disc a expulsar. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + S'ha desactivat els trucs a causa que el mode difícil d'assoliments està activat. + + + Blending Accuracy is below Basic, this may break effects in some games. La precisió de la mescla està configurada per sota del nivell bàsic: alguns efectes dels jocs poden fallar. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. El mode de descàrrega de jocs no està configurat com a precís, pot fallar el renderitzat en alguns jocs. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + La difuminació està establerta en Forçar 32 bits. Això pot trencar el renderitzat en alguns jocs. + + + + Dithering is disabled. This will cause color banding in some games. + La difuminació està deshabilitada. Això pot causar franjes de colors en alguns jocs. + + + + Integer scaling is enabled. This may shrink the image. + L'escalat enter està activat. Això pot esapçar la imatge. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + La API de gràfics no està fixada a Automàtic. Això pot causar problemes de rendiment i errors gràfics. + + + EE FPU Round Mode is not set to default, this may break some games. El mode d'arrodoniment de EE FPU no està configurat en el seu valor predeterminat. - + EE FPU Clamp Mode is not set to default, this may break some games. El mode de limitació de EE FPU no està configurat en el seu valor predeterminat, poden fallar alguns jocs. - + VU0 Round Mode is not set to default, this may break some games. El mode d'arrodoniment de la VU0 no està configurat al seu valor predeterminat: poden fallar alguns jocs. - + VU1 Round Mode is not set to default, this may break some games. El mode de limitació de les VU1 no està configurat en el seu valor predeterminat: poden fallar alguns jocs. - + VU Clamp Mode is not set to default, this may break some games. El mode de limitació de les VU no està configurat en el seu valor predeterminat: poden fallar alguns jocs. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM està activat. La compatibilitat amb alguns jocs es pot veure afectada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Les correccions dels jocs no estan activades. Pot afectar la compatibilitat amb alguns jocs. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Les correccions dels jocs no estan activades. Pot afectar la compatibilitat amb alguns jocs. - + Frame rate for NTSC is not default. This may break some games. La velocitat de fotogrames NTSC no té un valor predeterminat: poden fallar alguns jocs. - + Frame rate for PAL is not default. This may break some games. La velocitat de fotogrames PAL no té un valor predeterminat: poden fallar alguns jocs. - + EE Recompiler is not enabled, this will significantly reduce performance. El compilador del EE no està activat: pot reduir significativament el rendiment. - + VU0 Recompiler is not enabled, this will significantly reduce performance. El compilador VU0 no està activat, pot reduir significativament el rendiment. - + VU1 Recompiler is not enabled, this will significantly reduce performance. El compilador VU1 no està activat, pot reduir significativament el rendiment. - + IOP Recompiler is not enabled, this will significantly reduce performance. El compilador IOP no està activat, pot reduir significativament el rendiment. - + EE Cache is enabled, this will significantly reduce performance. La Caché EE està activada, això reduirà el rendiment significativament. - + EE Wait Loop Detection is not enabled, this may reduce performance. La detecció de bucles EE Wait no està activada, pot reduir el rendiment. - + INTC Spin Detection is not enabled, this may reduce performance. La detecció de bucles INTC no està activada: pot reduir el rendiment. - + Fastmem is not enabled, this will reduce performance. Memòria ràpida no està activada, això redueix la velocitat d'emulació. - + Instant VU1 is disabled, this may reduce performance. La instantània VU1 està desactivada, això podria reduir la velocitat d'emulació. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack no està activat, això redueix la velocitat d'emulació. - + GPU Palette Conversion is enabled, this may reduce performance. La conversió de paletes a la GPU està activada: es pot reduir el rendiment. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + No es pot fer servir l'avançament ràpid de fotogrames si el mode difícil de RetroAchievements està activat. + + + Texture Preloading is not Full, this may reduce performance. La precàrrega de textures no està completa, això pot reduir el rendiment. - + Estimate texture region is enabled, this may reduce performance. El càlcul de regions de textures està activat: pot reduir el rendiment. - + Texture dumping is enabled, this will continually dump textures to disk. L'abocament de textures està activat, es volcaran de manera contínua. diff --git a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts index 74bd506fc2..3776c7243b 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts @@ -95,27 +95,27 @@ Připraveno... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Přihlašovací token RetroAchievements již není platný.</strong> Musíte znovu zadat vaše přihlašovací údaje, aby bylo možné zaznamenat úspěchy. Vaše heslo nebude uloženo v PCSX2, přístupový token bude vygenerován a použit. - + &Login &Přihlášení - + Logging in... Přihlašování... - + Login Error Chyba přihlášení - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Chyba: %1 Zkontrolujte prosím své uživatelské jméno a heslo a zkuste to znovu. - + Login failed. Přihlášení se nezdařilo. - + Enable Achievements Povolit Achievementy - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Chcete nyní povolit sledování? - + Enable Hardcore Mode Povolit hardcore mód - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Režim hardcore však také zabraňuje použití stavů uložení, cheatů a zpo Chcete povolit hardcore režim? - + Reset System Resetovat Systém - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore režim nebude povolen dokud systém nebude restartován. Chcete nyní restartovat systém? @@ -176,239 +176,355 @@ Chcete povolit hardcore režim? AchievementSettingsWidget - - + + Enable Achievements Povolit Achievementy - - + + Enable Hardcore Mode Povolit hardcore mód - - + + Test Unofficial Achievements Testování neoficiálních Achievementů - - + + Enable Sound Effects Povolit zvukové efekty - + Notifications Upozornění - - + + 5 seconds 5 sekund - + Account Účet - - + + Login... Přihlášení... - + View Profile... Zobrazit Profil... - + Settings Nastavení - - + + Enable Spectator Mode Povolit režim sledování - - + + Enable Encore Mode Povolit režim Encore - - + + Show Achievement Notifications Zobrazovat oznámení o úspěchu - - + + Show Leaderboard Notifications Zobrazovat oznámení o žebříčku - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Povolit překrytí ve hře - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Zvukové efekty - - - + + + Browse... Procházet... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Náhled - + Notification Sound Zvuk oznámení - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Uživatelské jméno: Přihlašovací token vygenerován na: - + Game Info Informace o Hře - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - - - - + + + + + Unchecked Nezaškrtnuto - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Pokud je tato možnost povolená, bude PCSX2 předpokládat, že jsou všechny achievementy zamknuté a nebude odesílat žádné upozornění o odemčení na server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Pokud je povoleno, PCSX2 zobrazí achievementy z neoficiálních sad. Vezměte na vědomí, že tyto achievementy nejsou sledovány RetroAchievements, takže se odemknou pokaždé. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Režim výzvy" pro úspěchy, včetně sledování žebříčků. Zakáže funkce save state, cheatů a zpomalení. - - - + + + + Checked Zkontrolováno - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Přehrává zvukové efekty pro události, jako je odemknutí achievementú a přidávání žebříčků. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Zobrazí ikony v pravém dolním rohu obrazovky, když je aktivní výzva/primární úspěch. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. PCSX2 vyhledá achievementy při načtení hry, pokud je tato možnost povolená a jste přihlášení. - + Displays popup messages on events such as achievement unlocks and game completion. Zobrazí popup zprávy o událostech, jako odemknutí achievementů a příspěvky do žebříčku. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Zobrazí vyskakovací zprávy při spuštění, odeslání nebo selhání výzvy žebříčku. - + Custom Sound Effect Vlastní zvukový efekt - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Pokud je povoleno, každá relace se bude chovat jako kdyby nebyly odemčeny žádné úspěchy. - + Reset System Resetovat Systém - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore režim nebude povolen dokud systém nebude restartován. Chcete nyní restartovat systém? - - + + %n seconds %n sekunda @@ -418,19 +534,19 @@ Přihlašovací token vygenerován na: - + Username: %1 Login token generated on %2. Uživatelské jméno: %1 Přihlašovací token vygenerován %2. - + Logout Odhlásit se - + Not Logged In. Nepřihlášen. @@ -438,33 +554,33 @@ Přihlašovací token vygenerován %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore režim bude zapnut při resetu systému. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. Akci {0} nelze provést, pokud je aktivní Hardcore režim. Chcete zakázat Hardcore režim? Akce {0} bude zrušena, pokud zvolíte Ne. - + Hardcore mode is now enabled. Hardcore režim je nyní zapnut. - + {} (Hardcore Mode) {} (Hardcore mód) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -475,7 +591,7 @@ Přihlašovací token vygenerován %2. - + and earned {} of %n points Achievement popup @@ -486,22 +602,22 @@ Přihlašovací token vygenerován %2. - + {} (Unofficial) {} (Neoficiální) - + Mastered {} Mistrovsky zvládnuto {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -512,7 +628,7 @@ Přihlašovací token vygenerován %2. - + %n points Mastery popup @@ -523,267 +639,285 @@ Přihlašovací token vygenerován %2. - + Leaderboard attempt started. Pokus o žebříček byl zahájen. - + Leaderboard attempt failed. Pokus o žebříček se nezdařil. - + Your Time: {}{} Váš čas: {}{} - + Your Score: {}{} Vaše skóre: {}{} - + Your Value: {}{} Vaše hodnota: {}{} - + (Submitting) (Odesílání) - + Achievements Disconnected Úspěchy byly odpojeny - + An unlock request could not be completed. We will keep retrying to submit this request. Požadavek na odemknutí nelze dokončit. Budeme se nadále snažit odeslat tento požadavek. - + Achievements Reconnected Úspěchy znovu připojeny - + All pending unlock requests have completed. Všechny nevyřízené žádosti o odemknutí byly dokončeny. - + Hardcore mode is now disabled. Hardcore režim je nyní vypnut. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Skóre: {0} bodů (softcore: {1} bodů) Nepřečtené zprávy: {2} - - + + Confirm Hardcore Mode Potvrdit hardcore mód - + Active Challenge Achievements Úspěchy v rámci aktivní výzvy - + (Hardcore Mode) (Hardcore Režim) - + You have unlocked all achievements and earned {} points! Odemkl jsi všechny úspěchy a získal jsi {} bodů! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Stahování žebříčku selhalo - + Your Time: {0} (Best: {1}) Váš čas: {0} (nejlepší: {1}) - + Your Score: {0} (Best: {1}) Vaše skóre: {0} (nejlepší: {1}) - + Your Value: {0} (Best: {1}) Vaše hodnota: {0} (nejlepší: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Pozice v žebříčku: {1} z {2} - + Server error in {0}: {1} Chyba serveru v {0}: {1} - + Yes Ano - + No Ne - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Získali jste {0} z {1} achievementů a {2} z {3} možných bodů. - + Unknown Neznámé - + Locked Zamknuto - + Unlocked Odemknuto - + Unsupported Nepodporováno - + Unofficial Neoficiální - + Recently Unlocked Nedávno odemčené - + Active Challenges Aktivní výzvy - + Almost There Už to skoro je - + {} points {} bodů - + {} point {} bod - + XXX points XXX bodů - + Unlocked: {} Odemknuto: {} - + This game has {} leaderboards. Tato hra má {} žebříčků. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Odesílání skóre je zakázáno, protože je vypnutý hardcore režim. Žebříčky jsou pouze pro čtení. - + Show Best Zobrazit nejlepší - + Show Nearby Zobrazit V okolí - + Rank Hodnost - + Name Jméno - + Time Čas - + Score Body - + Value Hodnota - + Date Submitted Datum odeslání - + Downloading leaderboard data, please wait... Stahování údajů žebříčku, čekejte prosím... - - + + Loading... Načítání... - - + + This game has no achievements. Tato hra nemá žádné achievementy. - + Failed to read executable from disc. Achievements disabled. Nepodařilo se přečíst spustitelný soubor z disku. Achievementy zakázány. @@ -791,325 +925,325 @@ Pozice v žebříčku: {1} z {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Použít Globální Nastavení [%1] - + Rounding Mode Režím Zaokrouhlovaní - - - + + + Chop/Zero (Default) Chop/Zero (výchozí) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob zaokrouhlování PCSX2 při emulaci Emotion Engine's plovoucím bodem (EE FPU). Vzhledem k tomu, že různé FPU, které jsou v PS2, nejsou v souladu s mezinárodními standardy, některé hry mohou potřebovat různé režimy, aby se matematika správně vyrovnala. Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - + Division Rounding Mode Režim zaokrouhlování divizí - + Nearest (Default) Nejbližší (výchozí) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Určuje způsob zaokrouhlování výsledků dělby s pohyblivou řádovou čárkou. Některé hry vyžadují specifické nastavení; <b>upravující toto nastavení, pokud hra nemá viditelný problém, může způsobit nestabilitu.</b> - + Clamping Mode Režim upínání - - - + + + Normal (Default) Normální (Výchozí) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob, jakým PCSX2 ovládá ovládání plováků ve standardním rozsahu x86. Standardní hodnota se řídí převážnou většinou her, <b>změna tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - - + + Enable Recompiler Povolit Rekompilátor - + + - - - - - - - - - - - + + + + + + + + + + Checked Zaškrtnuto - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Provede just-in-time binární překlad 64-bitového MIPS-I strojového kódu do x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detekce smyčky čekání - + Moderate speedup for some games, with no known side effects. Mírné zrychlení pro některé hry, bez známých vedlejších efektů. - + Enable Cache (Slow) Povolit Vyrovnávací Paměť (Pomalé) - - - - + + + + Unchecked Nezaškrtnuto - + Interpreter only, provided for diagnostic. Jenom interpreter, určeno pro diagnostiku. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detekce mezery INTC - + Huge speedup for some games, with almost no compatibility side effects. Obrovské zrychlení pro některé hry, téměř bez vedlejších efektů kompatibility. - + Enable Fast Memory Access Povolit Rychlý Přístup k Paměti - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Používá backpatching k tomu, aby se zabránilo plombování při každém přístupu k paměti. - + Pause On TLB Miss Pozastavit na TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Prokazuje virtuální počítač v případě selhání TLB, místo aby jej ignoroval a pokračoval. Poznamenejte si, že VM se pozastaví po skončení bloku, ne na pokyn, který způsobil výjimku. Pro zobrazení adresy, kde došlo k neplatnému přístupu, se podívejte do konzoly. - + Enable 128MB RAM (Dev Console) Povolit 128MB RAM (Vývojářská konzole) - + Exposes an additional 96MB of memory to the virtual machine. Vystavuje dalších 96MB paměti virtuálnímu počítači. - + VU0 Rounding Mode Režím Zaokrouhlovaní VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Změní způsob zaokrouhlování PCSX2 při emulaci Emotion Engine's vektor 0 (EE VU0). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, pokud hra nemá viditelný problém, způsobí problémy se stabilitou nebo pády.</b> - + VU1 Rounding Mode Režím Zaokrouhlovaní VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Změní způsob zaokrouhlování PCSX2 při emulaci Emotion Engine's vektor 1 (EE VU1). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, pokud hra nemá viditelný problém, způsobí problémy se stabilitou nebo pády.</b> - + VU0 Clamping Mode Režím Zaokrouhlovaní VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob, jakým PCSX2 ovládá plováky ve standardním rozsahu x86 v Emotion Engine's vektor 0 (EE VU0). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - + VU1 Clamping Mode Režím Zaokrouhlovaní VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob, jakým PCSX2 ovládá plováky ve standardním rozsahu x86 v Emotion Engine's vektor 1 (EE VU1). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - + Enable Instant VU1 Povolit Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Spustí VU1 okamžitě. Poskytuje mírné zlepšení rychlosti ve většině her. Je to bezpečné pro většinu her, ale některé hry můžou vykazovat grafické chyby. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Povolit Rekompilátor VU0 (Mikro Režim) - + Enables VU0 Recompiler. Povolí Rekompilátor VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Povolit Rekompilátor VU1 - + Enables VU1 Recompiler. Povolí Rekompilátor VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack mVU značky - + Good speedup and high compatibility, may cause graphical errors. Dobré zrychlení a vysoká kompatibilita, múže způsobit grafické chyby. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Provede just-in-time binární překlad 32-bitového MIPS-I strojového kódu do x86. - + Enable Game Fixes Zapnout opravy her - + Automatically loads and applies fixes to known problematic games on game start. Automaticky načte a použije opravy u problematických her při jejich spuštění. - + Enable Compatibility Patches Zapnout záplaty kompatibility - + Automatically loads and applies compatibility patches to known problematic games. Automaticky načte a aplikuje opravy kompatibility na známé problematické hry. - + Savestate Compression Method Metoda komprese uložených pozic - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Určuje algoritmus, který bude použit při kompresi uložených pozic. - + Savestate Compression Level Úroveň komprese uložených pozic - + Medium Střední - + Determines the level to be used when compressing savestates. Určuje úroveň použitou při kompresi uložených pozic. - + Save State On Shutdown Uložit pozici při vypnutí - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automaticky uloží stav emulátoru při vypnutí nebo ukončení aplikace. Příště pak můžete pokračovat přímo z místa, kde jste skončili. - + Create Save State Backups Vytvořit zálohy uložených pozic - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1118,318 +1252,296 @@ Pozice v žebříčku: {1} z {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Změna těchto možností může způsobit, že hry nebudou funkční. Upravte na vlastní riziko, tým PCSX2 neposkytne podporu pro konfiguraci s těmito nastaveními. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Režím Zaokrouhlovaní: - - - + + + Nearest Nejbližší - - - - + + + + Negative Negativní - - - - + + + + Positive Pozitivní - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Režim upínání: - - + + None Žádný - - - + + + Normal (Default) Normální (výchozí) - - - + + + Chop/Zero (Default) Chop/Zero (výchozí) - + Division Rounding Mode: Rounding refers here to the mathematical term. Režim zaokrouhlování divizí: - + Nearest (Default) Nejbližší (výchozí) - + Chop/Zero Chop/Zero - + None ClampMode Žádný - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Zachovat značku - + Full Úplný - + Wait Loop Detection Detekce čekací smyčky - - + + Enable Recompiler Povolit Rekompilátor - + Enable Fast Memory Access Povolit rychlý přístup k paměti - + Enable Cache (Slow) Povolit Vyrovnávací Paměť (Pomalé) - + INTC Spin Detection Detekce mezery INTC - + Pause On TLB Miss Pozastavit na TLB Miss - + Enable 128MB RAM (Dev Console) Povolit 128MB RAM (Vývojářská konzole) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektorové jednotky (VU) - + VU1 Rounding Mode: Režím Zaokrouhlovaní VU1: - + mVU Flag Hack Hack mVU značky - + Enable VU1 Recompiler Povolit Rekompilátor VU1 - + Enable VU0 Recompiler (Micro Mode) Povolit Rekompilátor VU0 (Mikro Režim) - + Enable Instant VU1 Povolit Instant VU1 - - + + Extra Extra - + VU0 Clamping Mode: Režím Zaokrouhlovaní VU0: - + VU0 Rounding Mode: Režím Zaokrouhlovaní VU0: - + VU1 Clamping Mode: Režím Zaokrouhlovaní VU1: - + I/O Processor (IOP, MIPS-I) I/O Procesor (IOP, MIPS-I) - + Game Settings Nastavení hry - + Enable Game Fixes Zapnout opravy her - + Enable Compatibility Patches Zapnout záplaty kompatibility - + Create Save State Backups Vytvořit zálohy uložených pozic - + Save State On Shutdown Uložit pozici při vypnutí - - Frame Rate Control - Ovládání snímkovací frekvence - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL snímkovací frekvence: - - - - NTSC Frame Rate: - NTSC snímkovací frekvence: - - - + Savestate Settings Nastavení uložených pozic - + Compression Level: Úroveň komprese: - + Compression Method: Metoda komprese: - + Uncompressed Nekomprimované - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Nízká (rychlé) - + Medium (Recommended) Střední (doporučeno) - + High Vysoká - + Very High (Slow, Not Recommended) Velmi vysoká (pomalé, nedoporučeno) - + Use Save State Selector Use Save State Selector - + PINE Settings Nastavení PINE - + Slot: Sloty: - + Enable Zapnout @@ -1561,13 +1673,13 @@ Pozice v žebříčku: {1} z {2} - + Expansion Settings Nastavení rozšíření - + Stretch Settings Nastavení roztažení @@ -1615,7 +1727,7 @@ Pozice v žebříčku: {1} z {2} - + Mute All Sound Vypnout všechny zvuky @@ -1625,7 +1737,7 @@ Pozice v žebříčku: {1} z {2} Synchronizace: - + TimeStretch (Recommended) Časové roztažení (doporučeno) @@ -1650,191 +1762,191 @@ Pozice v žebříčku: {1} z {2} Výstupní zařízení: - + Synchronization Synchronizace - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Při běhu mimo 100% rychlost, upraví tempo audia na místo zahazování snímků. Vytváří mnohem lepší zrychlené/zpomalené audio. - - + + Default Výchozí - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Určuje velikost vyrovnávací paměti, kterou se posuvník pokusí ponechat vyplněný. Efektivně vybírá průměrnou prodlevu zvuku, protože zvuk bude natažen/ustřihnut aby udržel velikost vyrovnávací paměti v rámci kontroly. - + Output Latency Výstupní prodleva - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Určuje prodlevu z vyrovnávací paměti na hostitelský zvukový výstup. To může být nastaveno méně než cílová latence pro snížení zpoždění zvuku. - + Resets output volume back to the global/inherited setting. Obnoví výstupní hlasitost zpět na globální/zděděné nastavení. - + Resets output volume back to the default. Obnovit hlasitost výstupu zpět na výchozí. - + Resets fast forward volume back to the global/inherited setting. Obnoví výstupní hlasitost rychlého přetáčení zpět na globální/zděděné nastavení. - + Resets fast forward volume back to the default. Obnovit hlasitost výstupu rychého přetáčení zpět na výchozí. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Backend zvuku - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Zvukový backend určuje, jak jsou rámy vytvořené emulátorem odeslány hostiteli. Cubeb poskytuje nejnižší latence, pokud narazíte na problémy, zkuste SDL backend. Null backend zakáže veškerý audio výstup. - - + + + - %1 ms %1 ms - + Buffer Size Velikost vyrovnávací paměti - + Output Volume Výstupní Hlasitost - + Controls the volume of the audio played on the host. Určuje hlasitost zvuku přehrávaného na hostitele. - + Fast Forward Volume Hlasitost rychlého přetáčení - + Controls the volume of the audio played on the host when fast forwarding. Určuje hlasitost zvuku přehrávaného na hostiteli při rychlém přetáčení. - + Unchecked Nezaškrtnuto - + Prevents the emulator from producing any audible sound. Zabraňuje emulátoru vytvářet jakéhokoli zvuku. - + Expansion Mode Rozšiřovací režim - + Disabled (Stereo) Zakázáno (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Určuje, jak je zvuk rozšířen ze stereo na surround u podporovaných her. To zahrnuje hry, které podporují Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Tato nastavení dolaďují chování rozšiřovače kanálů založených na FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Tato nastavení doladí chování zvukového natahovače času SoundTouch, když běží mimo 100% rychlost. - + Reset Volume Obnovit hlasitost - + Reset Fast Forward Volume Obnovit hlasitost rychlého přetáčení - + Unknown Device "%1" Neznámé zařízení "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximální odezva: %1 ms (%2 ms buffer + %3 ms rozbalit + %4 ms výstup) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximální odezva: %1 ms (%2 ms buffer + %3 ms výstup) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximální odezva: %1 ms (rozšíření%2 ms a minimální výstupní odezva neznámá) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximální odezva: %1 ms (minimální výstupní odezva neznámá) @@ -2111,33 +2223,33 @@ Pozice v žebříčku: {1} z {2} - + Fast Boot Rychlé spouštění - + Fast Forward Boot Zrychlený boot - + Checked Zaškrtnuto - + Patches the BIOS to skip the console's boot animation. Přeskočí bootovací animaci konzole'í úpravou BIOSu. - + Unchecked Nezaškrtnuto - + Removes emulation speed throttle until the game starts to reduce startup time. Odstraní rychlostní limit emulace, dokud hra nezačne snižovat čas spuštění. @@ -2241,82 +2353,75 @@ Pozice v žebříčku: {1} z {2} BreakpointModel - + Execute Provést - - + + -- -- - - - Enabled - Zapnuto - - - - - Disabled - Vypnuto - - - + Read Načíst - + Write(C) (C) = changes, as in "look for changes". Zápis (C) - + Write Zápis - + TYPE Warning: limited space available. Abbreviate if needed. Typ - + OFFSET Warning: limited space available. Abbreviate if needed. POSUN - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. VELIKOST / POPIS - + INSTRUCTION Warning: limited space available. Abbreviate if needed. POKYN - + CONDITION Warning: limited space available. Abbreviate if needed. PODMÍNKA - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2330,42 +2435,42 @@ Pozice v žebříčku: {1} z {2} Form - + New New - + Edit Edit - + Copy Kopírovat - + Delete Delete - + Copy all as CSV Kopírovat vše jako CSV - + Paste from CSV Vložit z CSV - + Load from Settings Načíst z nastavení - + Save to Settings Uložit do nastavení @@ -2407,6 +2512,11 @@ Pozice v žebříčku: {1} z {2} Unknown Neznámý + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3517,7 +3627,6 @@ Tuto akci nelze vrátit zpět. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Port ovladače %1 %2 @@ -3671,7 +3780,7 @@ Tuto akci nelze vrátit zpět. Zachytit DHCP - + Enabled Zapnuto @@ -3776,13 +3885,13 @@ Tuto akci nelze vrátit zpět. - + 40 40 - + 120 120 @@ -3838,109 +3947,109 @@ Tuto akci nelze vrátit zpět. Interní - - + + Use Global Setting [%1] Použít globální nastavení [%1] - + Name Název - + Url Url - + Address Adresa - - + + Hosts File Soubor hosts - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Hostitelé DNS - + Exported Successfully Úspěšně exportováno - + Failed to open file Nepodařilo se otevřít soubor - + No Hosts in file Žádní hostitelé v souboru - + Imported Successfully Úspěšně importováno - - + + Per Game Host list Per Game Host list - + Copy global settings? Kopírovat globální nastavení? - + Delete per game host list? Delete per game host list? - + HDD Image File Soubor diskového obrazu - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Přepsat soubor? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3949,26 +4058,64 @@ Do you want to overwrite? Chcete jej přepsat? - + HDD Creator Tvůrce HDD - + HDD image created Diskový obraz vytvořen - + Use Global Použít globální - + Override Přepsat + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4154,31 +4301,121 @@ Chcete jej přepsat? <i>Žádné zdroje symbolů v databázi.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Cesta - + Base Address Base Address - + Condition Condition - + Add Symbol File Přidat soubor symbolů + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4196,345 +4433,215 @@ Chcete jej přepsat? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Vždy - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Nikdy - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Výpisy Vykreslování - - - - Dump GS Draws - Výpisy GS Výkresů - - - - Save RT - Uložit RT - - - - Save Frame - Uložit Snímek - - - - Save Texture - Uložit Texturu - - - - Save Depth - Uložit Hloubku - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Složka Výpisu Hardwaru: - - - - Software Dump Directory: - Složka Výpisu Softwaru: - - - - - Browse... - Procházet... - - - - - Open... - Otevřít... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control - Ovládání DMA + DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache - Mezipaměť + Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters - Čítače + Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS - BIOS + BIOS - - + + DMA Registers - Registry DMA + DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4545,456 +4652,477 @@ Chcete jej přepsat? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory Paměť EE - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5012,65 +5140,70 @@ Chcete jej přepsat? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Zásobník - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5119,7 +5252,7 @@ Chcete jej přepsat? - + Run Spustit @@ -5245,7 +5378,7 @@ Chcete jej přepsat? Are you sure you want to reset the default layouts? - + Pause Pozastavit @@ -5258,160 +5391,168 @@ Chcete jej přepsat? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Přidat funkci - + Remove Function Odebrat funkci - + Restore Function Obnovit funkci - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5419,27 +5560,27 @@ Chcete jej přepsat? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Pokyn @@ -5459,45 +5600,55 @@ Chcete jej přepsat? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5551,6 +5702,11 @@ Chcete jej přepsat? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5583,87 +5739,92 @@ Chcete jej přepsat? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Bez obrázku - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Hra: %1 (%2) - + Rich presence inactive or unsupported. Rich Presence neaktivní nebo nepodporovaná. - + Game not loaded or no RetroAchievements available. Hra není načtena nebo nejsou k dispozici žádné RetroAchievementy. - - - - + + + + Error Chyba - + Failed to create HTTPDownloader. Nepodařilo se vytvořit HTTPDownloader. - + Downloading %1... Stahování %1... - + Download failed with HTTP status code %1. Stahování selhalo se stavovým kódem HTTP %1. - + Download failed: Data is empty. Stahování selhalo: Data jsou prázdná. - + Failed to write '%1'. Nepodařilo se zapsat '%1'. @@ -5671,405 +5832,405 @@ Chcete jej přepsat? EmulationSettingsWidget - + Speed Control Ovládání rychlosti - + Normal Speed: Normální rychlost: - + System Settings Systémová nastavení - - + + Enable Cheats Povolit Cheaty (Kódy) - + Slow-Motion Speed: Rychlost zpomaleného pohybu: - + Fast-Forward Speed: Rychlost rychlého převíjení vpřed: - + Enable Multithreaded VU1 (MTVU) Povolit vícenásobné VU1 (MTVU) - - + + Enable Host Filesystem Povolit systém hostitelských souborů - - + + Enable Fast CDVD Povolit rychlé CDVD - - + + Enable CDVD Precaching Povolit CDVD Precaching - - + + Enable Thread Pinning Povolit připnutí vlákna - + EE Cycle Skipping: Přeskakování EE cyklů: - - + + Disabled Vypnuto - + Mild Underclock Mírné Podtaktování - + Moderate Underclock Střední Podtaktování - + Maximum Underclock Maximální Podtaktování - + EE Cycle Rate: Poměr EE cyklů: - + 50% (Underclock) 50% (Podtaktovaný) - + 60% (Underclock) 60% (Podtaktovaný) - + 75% (Underclock) 75% (Podtaktovaný) - - + + 100% (Normal Speed) 100% (Normální rychlost) - + 130% (Overclock) 130% (Přetaktovaný) - + 180% (Overclock) 180% (Přetaktovaný) - + 300% (Overclock) 300% (Přetaktovaný) - + Frame Pacing / Latency Control Ovládání Tempa snímků / Zpoždění - + frames This string will appear next to the amount of frames selected, in a dropdown box. snímků - + Maximum Frame Latency: Maximální zpoždění snímku: - - + + Use Host VSync Timing Použít časování hostitelské VSync - - + + Sync to Host Refresh Rate Synchronizovat s obnovovací frekvencí hostitele - - + + Optimal Frame Pacing Optimální tempo snímků - - + + Vertical Sync (VSync) Vertikální synchronizace (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Použít Globální Nastavení [%1] - + Normal Speed Normální rychlost - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Nastaví cíl rychlosti emulace. Není zaručeno, že této rychlosti bude dosaženo, a pokud ne, emulátor bude běžet tak rychle, jak to zvládne. - - + + User Preference Uživatelská nastavení - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Zkontrolováno - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Vyšší hodnoty mohou zvýšit počet snímků hry, ale výrazně zvýší požadavky na procesor. Nižší hodnoty sníží zatížení procesoru, což umožní aby nenáročné hry jely plnou rychlostí na slabších procesorech. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Přeskočí cykly emulovaného Emotion enginu. Pomáhá malé množině her, jako je Shadow of the Colossus. Většinu času je'škodlivá pro výkon. - - - - - - - - - - + + + + + + + + + + + Unchecked Nezaškrtnuto - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Rychlý přístup k disku, umožňuje rychlejší načítání her. Zkontrolujte seznamy kompatibility HDLoader pro hry, které by s tím mohly mít problémy. - - - + Automatically loads and applies cheats on game start. Automaticky načte a aplikuje cheaty při spuštění hry. - + Allows games and homebrew to access files / folders directly on the host computer. Umožňuje hrám a homebrew přístup k souborům / složkám přímo na počítači hostitele. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Rychlost rychlého převíjení vpřed - + 100% 100 % - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Nastaví rychlost rychlého převíjení vpřed. Tato rychlost bude použita při stisknutí/přepnutí tlačítka pro rychlé převíjení vpřed. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Rychlost zpomaleného pohybu - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Nastaví rychlost zpomaleného pohybu. Tato rychlost bude použita při stisknutí/přepnutí tlačítka pro zpomalený pohyb. - + EE Cycle Rate Poměr EE cyklů - + EE Cycle Skip Přeskočení EE cyklu - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Nastaví prioritu pro konkrétní vlákna v konkrétním pořadí ignorováním plánovače systému. Může pomoci procesoru s velkými (P) a malými (E) jádry (např. procesory Intel 12. nebo novější generace od Intel nebo jiných prodejců, jako je AMD). - - - + Enable Multithreaded VU1 (MTVU1) Povolit vícevláknové VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Obecně zrychlení na procesorech se 4 nebo více jádry. Bezpečné pro většinu her, ale některé jsou nekompatibilní a mohou přestat reagovat. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Načte obraz disku do paměti RAM před spuštěním virtuálního počítače. Může snížit zasekávání na systémech s pevnými disky, které mají dlouhou dobu probuzení, ale výrazně prodlužuje dobu spouštění. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Nastaví velikost fronty VSync na 0, takže každý snímek bude dokončen a reprezentován GS předtím, než bude dotazován vstup a začne další snímek. Použití tohoto nastavení může snížit vstupní zpoždění za cenu znatelně vyšších požadavků na procesoru a grafickou kartu. - + Maximum Frame Latency Maximální zpoždění snímku - + 2 Frames 2 snímky - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Urychlí emulaci tak, aby se obnovovací frekvence hosta shodovala s hostitelem. To má za následek nejplynulejší možné animace za cenu možného zvýšení rychlosti emulace o méně než 1 %. Synchronizace s obnovovací frekvencí hostitele se neprojeví, pokud obnovovací frekvence konzole je příliš daleko od obnovovací frekvence hostitele. Uživatelé s displejem s proměnnou obnovovací frekvencí by měli tuto možnost zakázat. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Povolte tuto možnost tak, aby odpovídala obnovovací frekvence PCSX2 vaším aktuálním monitorem nebo obrazovkou. VSync je automaticky zakázán, pokud to není možné (např. běží při rychlosti jiné než 100 %). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Při synchronizaci s obnovovací frekvencí hostitele tato možnost zakáže interní časování snímků PCSX2 a použije místo toho hostitele. Může mít za následek plynulejší tempo snímků, <strong>ale za cenu zvýšené latence vstupu</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Použít globální nastavení [%1 %] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1 % [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Vlastní - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Vlastní [%1 % / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Vlastní rychlost - + Enter Custom Speed Zadejte vlastní rychlost @@ -6077,12 +6238,12 @@ Chcete jej přepsat? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6156,12 +6317,12 @@ Chcete jej přepsat? FileOperations - + Failed to show file Nepodařilo se zobrazit soubor - + Failed to show file in file explorer. The file was: %1 @@ -6170,30 +6331,30 @@ The file was: %1 Soubor byl: %1 - + Show in Folder Windows action to show a file in Windows Explorer Zobrazit ve složce - + Show in Finder macOS action to show a file in Finder Zobrazit ve Finderu - + Open Containing Directory Opens the system file manager to the directory containing a selected file Otevřít složku obsahující soubor - + Failed to open URL Nepodařilo se otevřít URL adresu - + Failed to open URL. The URL was: %1 @@ -6205,417 +6366,445 @@ Tato URL byla: %1 FolderSettingsWidget - + Cache Directory Adresář mezipaměti - - - - - + + + + + + Browse... Procházet... - - - - - + + + + + + Open... Otevřít... - - - - - + + + + + + Reset Resetovat - + Used for storing shaders, game list, and achievement data. Používá se pro ukládání shaderů, seznamu her a achievementů. - + Cheats Directory Adresář cheatů - + Used for storing .pnach files containing game cheats. Používá se pro ukládání .pnach souborů obsahujících herní cheaty. - + Covers Directory Adresář obalů - + Used for storing covers in the game grid/Big Picture UIs. Používá se pro ukládání obálek v herní mřížce/rozhraní Big Picture. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Adresář snímků - + Used for screenshots and saving GS dumps. Používá se pro snímky obrazovky a ukládání výpisů GS. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Adresář uložených pozic - + Used for storing save states. Používá se pro ukládání herních pozic. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nebyla nalezena žádná CD/DVD-ROM zařízení. Ujistěte se, že máte připojenou jednotku a dostatečná oprávnění pro přístup. - + Use Global Setting Použít globální nastavení - + Automatic binding failed, no devices are available. Automatické mapování selhalo, nejsou k dispozici žádná zařízení. - + Game title copied to clipboard. Název hry zkopírován do schránky. - + Game serial copied to clipboard. Sériové číslo hry zkopírováno do schránky. - + Game CRC copied to clipboard. CRC kód hry zkopírován do schránky. - + Game type copied to clipboard. Typ hry zkopírován do schránky. - + Game region copied to clipboard. Region hry zkopírován do schránky. - + Game compatibility copied to clipboard. Kompatibilita hry zkopírována do schránky. - + Game path copied to clipboard. Cesta ke hře byla zkopírována do schránky. - + Controller settings reset to default. Nastavení ovladače obnoveno do výchozího stavu. - + No input profiles available. Žádné vstupní profily nejsou k dispozici. - + Create New... Vytvořit nový... - - Enter the name of the input profile you wish to create. - Zadejte název vstupního profilu, který chcete vytvořit. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Opravdu chcete obnovit výchozí nastavení? Veškeré preference budou ztraceny. - + Settings reset to defaults. Nastavení obnoveno do výchozího stavu. - + No save present in this slot. V tomto slotu není žádná uložená položka. - + No save states found. Nebyly nalezeny žádné uložené pozice. - + Failed to delete save state. Nepodařilo se odstranit uloženou pozici. - + Failed to copy text to clipboard. Nepodařilo se zkopírovat text do schránky. - + This game has no achievements. Tato hra nemá žádné achievementy. - + This game has no leaderboards. Tato hra nemá žádné žebříčky. - + Reset System Resetovat systém - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore režim nebude povolen dokud systém nebude restartován. Chcete nyní restartovat systém? - + Launch a game from images scanned from your game directories. Spustit hru z obrázků naskenovaných z vašich herních adresářů. - + Launch a game by selecting a file/disc image. Spustit hru výběrem souboru/obrazu disku. - + Start the console without any disc inserted. Spustit konzoli bez vloženého disku. - + Start a game from a disc in your PC's DVD drive. Spustit hru z disku v DVD jednotce vašeho počítače. - + No Binding Nepřiřazeno - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Stiskněte tlačítko ovladače nebo osy. - + Timing out in %.0f seconds... Časový limit vyprší za %.0f sekund... - + Unknown Neznámé - + OK OK - + Select Device Vybrat zařízení - + Details Podrobnosti - + Options Možnosti - + Copies the current global settings to this game. Zkopíruje aktuální globální nastavení do této hry. - + Clears all settings set for this game. Vymaže všechna zvolená nastavení pro tuto hru. - + Behaviour Chování - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zabrání aktivace spořiče obrazovky a režimu spánku v hostitelském systému, když je spuštěna emulace. - + Shows the game you are currently playing as part of your profile on Discord. Zobrazí hru, kterou právě hrajete jako součást vašeho profilu na Discordu. - + Pauses the emulator when a game is started. Pozastaví emulátor při spuštění hry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pozastaví emulátor, když minimalizujete okno nebo přepnete na jinou aplikaci, a znova jej spustí když se vrátíte. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pozastaví emulátor, když otevřete rychlé menu, a po jeho zavření obnoví chod. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Určuje, zda bude zobrazena výzva k potvrzení vypnutí emulátoru/hry po stisknutí klávesové zkratky. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automaticky uloží stav emulátoru při vypnutí nebo ukončení aplikace. Příště pak můžete pokračovat přímo z místa, kde jste skončili. - + Game Display Zobrazení hry - + Switches between full screen and windowed when the window is double-clicked. Dvojité kliknutí na okno přepíná zobrazení přes celou obrazovku anebo v okně. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Skryje ukazatel/kurzor myši, když je emulátor v režimu celé obrazovky. - + Determines how large the on-screen messages and monitor are. Určuje, jak velká je obrazovka a zpávy na ní zobrazené. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zobrazí zprávy na obrazovce, když dojde k událostem, jako je vytvoření/načtení uložených pozic, pořízení snímků obrazovky atd. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zobrazí aktuální rychlost emulace systému v pravém horním rohu displeje v procentech. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Zobrazí počet video snímků (neboli v-syncs) zobrazených systémem za sekundu v pravém horním rohu displeje. - + Shows the CPU usage based on threads in the top-right corner of the display. Zobrazí vytížení procesoru na základě vláken v pravém horním rohu displeje. - + Shows the host's GPU usage in the top-right corner of the display. Zobrazí vytížení GPU hostitele v pravém horním rohu displeje. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Zobrazí statistiky o GS (geometrická primitiva, draw calls) v pravém horním rohu displeje. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Zobrazí indikátory, pokud je aktivní rychlé přetáčení, pozastavení a další abnormální stavy. - + Shows the current configuration in the bottom-right corner of the display. Zobrazí aktuální konfiguraci v pravém dolním rohu displeje. - + Shows the current controller state of the system in the bottom-left corner of the display. Zobrazí aktuální stav ovladače systému v levém dolním rohu displeje. - + Displays warnings when settings are enabled which may break games. Zobrazí varování, pokud jsou povolena nastavení, která mohou porouchat hry. - + Resets configuration to defaults (excluding controller settings). Resetuje konfiguraci na výchozí hodnoty (kromě nastavení ovladačů). - + Changes the BIOS image used to start future sessions. Změní obraz BIOSu, který bude použit při příštím spuštění. - + Automatic Automaticky - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Výchozí - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6624,2072 +6813,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automaticky přepne do režimu celé obrazovky při spuštění hry. - + On-Screen Display Zobrazení na obrazovce - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Zobrazí rozlišení hry v pravém horním rohu displeje. - + BIOS Configuration Konfigurace BIOSu - + BIOS Selection Výběr BIOSu - + Options and Patches Možnosti a patche - + Skips the intro screen, and bypasses region checks. Přeskočí úvodní obrazovku a obejde ověřování regionu. - + Speed Control Ovládání rychlosti - + Normal Speed Normální rychlost - + Sets the speed when running without fast forwarding. Nastaví rychlost při běhu bez rychlého přetáčení. - + Fast Forward Speed Rychlost rychlého přetáčení - + Sets the speed when using the fast forward hotkey. Nastaví rychlost při používání klávesy rychlého přetáčení. - + Slow Motion Speed Rychlost zpomaleného pohybu - + Sets the speed when using the slow motion hotkey. Nastaví rychlost při používání klávesy zpomalení. - + System Settings Systémová nastavení - + EE Cycle Rate Poměr EE cyklů - + Underclocks or overclocks the emulated Emotion Engine CPU. Podtaktuje nebo přetaktuje emulovaný procesor Emotion Engine. - + EE Cycle Skipping Přeskakování EE cyklů - + Enable MTVU (Multi-Threaded VU1) Povolit MTVU (vícevláknové VU1) - + Enable Instant VU1 Povolit Instant VU1 - + Enable Cheats Povolit cheaty - + Enables loading cheats from pnach files. Umožňuje načítání cheatů ze souborů pnach. - + Enable Host Filesystem Povolit systém hostitelských souborů - + Enables access to files from the host: namespace in the virtual machine. Umožňuje přístup k souborům z hostitele: jmenný prostor ve virtuálním počítači. - + Enable Fast CDVD Povolit rychlé CDVD - + Fast disc access, less loading times. Not recommended. Rychlé čtení disku, méně načítání. Nedoporučeno. - + Frame Pacing/Latency Control Ovládání odezvy/časování snímků - + Maximum Frame Latency Maximální zpoždění snímku - + Sets the number of frames which can be queued. Nastaví počet snímků, které mohou být zařazeny do fronty. - + Optimal Frame Pacing Optimální tempo snímků - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronizovat vlákna EE a GS po každém snímku. Nejnižší latence vstupu, ale zvyšuje systémové požadavky. - + Speeds up emulation so that the guest refresh rate matches the host. Urychlí emulaci tak, aby se obnovovací frekvence hosta shodovala s hostitelem. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Vybere jakou API použít k renderování emulovaného GS. - + Synchronizes frame presentation with host refresh. Synchronizuje prezentování snímků s obnovovácí frekvencí hostitele. - + Display Obrazovka - + Aspect Ratio Poměr stran - + Selects the aspect ratio to display the game content at. Vybere poměr stran pro zobrazení herního obsahu. - + FMV Aspect Ratio Override Přepsání poměru stran FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Vybere jaký poměr stran má být zobrazen, pokud je detekováno, že se přehrává FMV. - + Deinterlacing Odstranění prokládání - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Vybere jaký algoritmus bude použit k převodu prokládaného videa PS2 na progresivní. - + Screenshot Size Velikost snímku obrazovky - + Determines the resolution at which screenshots will be saved. Určuje v jakém rozlišení budou uloženy snímky obrazovky. - + Screenshot Format Formát snímku obrazovky - + Selects the format which will be used to save screenshots. Vybere jaký formát bude použit pro ukládání snímků obrazovky. - + Screenshot Quality Kvalita snímku obrazovky - + Selects the quality at which screenshots will be compressed. Vybere v jaké kvalitě budou snímky obrazovky komprimovány. - + Vertical Stretch Vertikální roztažení - + Increases or decreases the virtual picture size vertically. Roztahuje nebo smršťuje virtuální obraz po svislé ose. - + Crop Oříznutí - + Crops the image, while respecting aspect ratio. Ořízne obraz a zachová poměr stran. - + %dpx %dpx - + Bilinear Upscaling Bilineární škálování - + Smooths out the image when upscaling the console to the screen. Vyhladí obraz při škálování konzole na obrazovku. - + Integer Upscaling Celočíselné škálování - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Přidá odsazení do zobrazovací oblasti, aby se zajistilo, že poměr mezi pixely na hostiteli a pixely v konzoli je celé číslo. Výsledkem může být ostřejší obraz v některých 2D hrách. - + Screen Offsets Posunutí obrazovky - + Enables PCRTC Offsets which position the screen as the game requests. Umožňuje posuny PCRTC, které umístí obrazovku podle požadavků hry. - + Show Overscan Zobrazit přesah - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Umožňuje zobrazit overscan oblast her, která vykresluje víc než jen bezpečnou oblast obrazovky. - + Anti-Blur Anti-rozmazání - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Umožňuje interní hacky proti rozmazání. Méně přesné na renderování PS2, ale mnoho her bude vypadat méně rozmazaně. - + Rendering Renderování - + Internal Resolution Interní rozlišení - + Multiplies the render resolution by the specified factor (upscaling). Vynásobí rozlišení renderování zadaným faktorem (upscaling). - + Mipmapping Mipmapování - + Bilinear Filtering Bilineární filtrování - + Selects where bilinear filtering is utilized when rendering textures. Vybere, kde se při renderování textur použije bilineární filtrování. - + Trilinear Filtering Trilineární filtrování - + Selects where trilinear filtering is utilized when rendering textures. Vybere, kde se při renderování textur použije trilineární filtrování. - + Anisotropic Filtering Anizotropní filtrování - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Vybere jakou metodu ditheringu použít, když o to hra požádá. - + Blending Accuracy Přesnost prolínání - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Určuje úroveň přesnosti při emulaci režimů prolnutí, které nejsou podporovány hostitelským grafickým rozhraním. - + Texture Preloading Přednačítání textur - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Nahrává textury do grafické karty, aby byly používány v celku a ne jen její části. Může zlepšit výkon v některých hrách. - + Software Rendering Threads Vlákna softwarového renderování - + Number of threads to use in addition to the main GS thread for rasterization. Počet vláken, která mají být použita pro rasterizaci společně s hlavním vláknem GS. - + Auto Flush (Software) Automatické splachování (software) - + Force a primitive flush when a framebuffer is also an input texture. Vynutit spláchnutí primitiv, pokud framebuffer je také vstupní texturou. - + Edge AA (AA1) Vyhlazování hran (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Umožňuje emulaci vyhlazování hran v GS (AA1). - + Enables emulation of the GS's texture mipmapping. Umožňuje emulaci mipmapování textur GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. Vybraný vstupní profil bude použit pro tuto hru. - + Shared Sdílený - + Input Profile Vstupní profil - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Zobrazí aktuální verzi PCSX2 v pravém horním rohu displeje. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Zobrazí vizuální historii časů snímků v levém horním rohu displeje. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Opravy hardwaru - + Manual Hardware Fixes Ruční opravy hardwaru - + Disables automatic hardware fixes, allowing you to set fixes manually. Zakáže automatické opravy hardwaru, což vám umožní nastavit opravy ručně. - + CPU Sprite Render Size Velikost renderování sprite procesoru - + Uses software renderer to draw texture decompression-like sprites. Používá softwarový renderer k vykreslování spritů podobných dekompresi textur. - + CPU Sprite Render Level Úroveň renderování sprite procesoru - + Determines filter level for CPU sprite render. Určuje úroveň filtru pro renderování sprite procesoru. - + Software CLUT Render Render softwaru CLUT - + Uses software renderer to draw texture CLUT points/sprites. Používá softwarový renderer k vykreslování texturních bodů/spritů CLUT. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Zakázat bezpečné funkce - + This option disables multiple safe features. Tato možnost zakáže několik bezpečných funkcí. - + This option disables game-specific render fixes. Tato možnost zakáže opravy renderování specifické pro danou hru. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Při renderování nového snímku nahraje data GS, aby přesně reprodukoval některé efekty. - + Disable Partial Invalidation Zakázat částečnou neplatnost - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Odstraní položky mezipaměti textur, pokud existuje jakýkoli průsečík, nikoli pouze protínající se oblasti. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Odhadnout oblast textury - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Pokusí se zmenšit velikost textury, když si ji hry nenastaví samy (např. Snowblind hry). - + GPU Palette Conversion Převod palety grafické karty - + Upscaling Fixes Opravy škálování - + Adjusts vertices relative to upscaling. Upraví vrcholy vzhledem ke škálování. - + Native Scaling Nativní škálování - + Attempt to do rescaling at native resolution. Pokusit se provést změnu měřítka v nativním rozlišení. - + Round Sprite Kulatý sprite - + Adjusts sprite coordinates. Upraví souřadnice spritů. - + Bilinear Upscale Bilineární škálování - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dokáže vyhladit textury díky bilineárnímu filtrování při škálování. Např. sluneční záře v Brave: The Search for Spirit Dancer. - + Adjusts target texture offsets. Upraví posunutí cílových textur. - + Align Sprite Zarovnat sprite - + Fixes issues with upscaling (vertical lines) in some games. Opravuje problémy se škálováním (svislé čáry) v některých hrách. - + Merge Sprite Sloučit sprite - + Replaces multiple post-processing sprites with a larger single sprite. Nahradí několik post-processing spritů jedním velkým spritem. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Sníží přesnost GS, aby se zabránilo mezerám mezi pixely při škálování. Opraví text ve hrách Wild Arms. - + Unscaled Palette Texture Draws Vykreslování textur neškálované palety - + Can fix some broken effects which rely on pixel perfect precision. Může opravit některé pokažené efekty, které spoléhají na dokonalou přesnost pixelů. - + Texture Replacement Nahrazení textur - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Načíst textury - + Loads replacement textures where available and user-provided. Načte náhradní textury, pokud jsou dostupné a poskytnuté uživatelem. - + Asynchronous Texture Loading Asynchronní načítání textur - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Načte náhradní textury na worker vláknu a omezí microstutter, když jsou náhrady povoleny. - + Precache Replacements Náhrady precache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Předběžně nahraje všechny náhradní textury do paměti. Není nutné při asynchronním načítání. - + Replacements Directory Adresář náhrad - + Folders Složky - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtry - + Shade Boost Zvýšení odstínu - - Enables brightness/contrast/saturation adjustment. - Umožňuje úpravu jasu/kontrastu/sytosti. - - - + Shade Boost Brightness Zvýšení jasu odstínu - + Adjusts brightness. 50 is normal. Upraví jas. 50 je normální. - + Shade Boost Contrast Zvýšení kontrastu odstínu - + Adjusts contrast. 50 is normal. Upraví kontrast. 50 je normální. - + Shade Boost Saturation Zvýšení sytosti odstínu - + Adjusts saturation. 50 is normal. Upraví sytost. 50 je normální. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Přeskočit zobrazování duplikovaných snímků - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zobrazuje další, velmi vysoké multiplikátory škálování závislé na schopnosti grafické karty. - + Hardware Download Mode Režim hardwarového stahování - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Zabraňuje načítání a ukládání shaderů/řetězců na disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Nastavení a operace - + Creates a new memory card file or folder. Vytvoří nový soubor nebo složku paměťové karty. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Přepne makro, když je tlačítko stisknuto, nikoli podrženo. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Verze: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Zobrazit verzi PCSX2 - + Show Input Recording Status Zobrazit stav nahrávání vstupů - + Show Video Capture Status Zobrazit stav záznamu videa - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Ukončí režim Big Picture a vrátí se do desktopového rozhraní. - + Resets all configuration to defaults (including bindings). Obnoví všechny konfigurace na výchozí nastavení (včetně přiřazení). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Přepnout každých %d snímků - + Clears all bindings for this USB controller. Vymaže všechna přiřazení pro tento USB ovladač. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Zapisuje zprávy protokolu do konzole systému (okno konzole/standardní výstup). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Určuje, jak jsou výsledky operací s plovoucí desetinnou čárkou zaokrouhleny. Některé hry vyžadují specifická nastavení. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Povolit Rekompilátor EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Povolit mezipaměť EE - + Enables simulation of the EE's cache. Slow. Umožňuje simulaci mezipaměti EE. Pomalé. - + Enable INTC Spin Detection Povolit detekci mezery INTC - + Huge speedup for some games, with almost no compatibility side effects. Obrovské zrychlení pro některé hry, téměř bez vedlejších efektů kompatibility. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektorové jednotky - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Povolit Rekompilátor VU0 (Mikro Režim) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nový rekompilátor vektorových jednotek s mnohem lepší kompatibilitou. Doporučeno. - + Enable VU1 Recompiler Povolit Rekompilátor VU1 - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Dobré zrychlení a vysoká kompatibilita, múže způsobit grafické chyby. - + I/O Processor I/O Processor - + Enable IOP Recompiler Povolit Rekompilátor IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafika - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktivace cheatů může způsobit nepředvídatelné chování, pády, soft-locky nebo nefunkční uložené hry. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktivace záplatů her může způsobit nepředvídatelné chování, pády, soft-locky nebo nefunkční uložené hry. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Používejte záplaty na vlastní nebezpečí, tým PCSX2 nebude poskytovat žádnou podporu uživatelům, kteří si záplaty her aktivovali. - + Game Fixes Opravy her - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Tohle má známý dopad na následující hry: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Použít přesné načasování pro VU XGKicks (pomalejší). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Přiměje emulovaný Emotion Engine přeskakovat cykly. Pomáhá malé podskupině her, jako je SOTC. Většinu času je to pro výkon škodlivé. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Obecně zrychlení na procesorech se 4 nebo více jádry. Bezpečné pro většinu her, ale některé jsou nekompatibilní a mohou přestat reagovat. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Spustí VU1 okamžitě. Poskytuje mírné zlepšení rychlosti ve většině her. Je to bezpečné pro většinu her, ale v některých hrách se mohou vyskytnout grafické chyby. - + Disable the support of depth buffers in the texture cache. Zakázat podporu vyrovnávací paměti hloubky v mezipaměti textur. - + Disable Render Fixes Zakázat opravy renderování - + Preload Frame Data Přednačíst data snímků - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Pokud je povoleno, grafická karta převede textury s barevnou mapou, jinak to udělá procesor. Je to kompromis mezi grafickou kartou a procesorem. - + Half Pixel Offset Poloviční posun pixelu - + Texture Offset X Posun textury X - + Texture Offset Y Posun textury Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Použije shader, který replikuje vizuální efekty různých stylů televizorů. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Přeskočí zobrazení snímků, které se ve 25/30 fps hrách nemění. Může zlepšit rychlost, ale zvýšit vstupní zpoždění/zhoršit tempo snímků. - + Enables API-level validation of graphics commands. Umožňuje ověření grafických příkazů na úrovni API. - + Use Software Renderer For FMVs Použít softwarový renderer pro FMV - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Dobré pro problémy s emulací mezipaměti. Je známo, že ovlivňuje následující hry: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Správné, ale pomalejší. Je známo, že ovlivňuje následující hry: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Zabrání neustálé rekompilaci v některých hrách. Tohle má známý dopad na následující hry: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8698,2116 +9016,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Kompatibilita: - + No Game Selected Žádná hra není vybrána - + Search Directories Vyhledávací adresáře - + Adds a new directory to the game search list. Přidá nový adresář do seznamu hledání her. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Změní pořadí seznamu her z výchozího (obvykle vzestupného na sestupné). - + Cover Settings Nastavení obalu - + Downloads covers from a user-specified URL template. Stáhne obaly z uživatelem zadané šablony URL. - + Operations Operace - + Selects where anisotropic filtering is utilized when rendering textures. Vybere, kde se při renderování textur použije anizotropní filtrování. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Použijte alternativní metodu pro výpočet interních FPS, abyste se vyhnuli falešným hodnotám v některých hrách. - + Identifies any new files added to the game directories. Identifikuje všechny nové soubory přidané do adresářů her. - + Forces a full rescan of all games previously identified. Vynutí úplné opětovné prohledání všech dříve identifikovaných her. - + Download Covers Stáhnout obaly - + About PCSX2 O PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 je free a open-source emulátor PlayStation 2 (PS2). Jeho účelem je napodobit hardware PS2 pomocí kombinace MIPS CPU interpretátorů, recompilátorů a virtuálního stroje, která spravuje hardwarové stavy a systémovou paměť PS2. To vám umožní hrát PS2 hry na Vašem PC s mnoha dalšími funkcemi a výhodami. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 a PS2 jsou registrované obchodní značky Sony Interactive Entertainment. Tato aplikace není žádným způsobem spojena se Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. PCSX2 vyhledá achievementy při načtení hry, pokud je tato možnost povolená a jste přihlášení. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Režim výzvy" pro úspěchy, včetně sledování žebříčků. Zakáže funkce save state, cheatů a zpomalení. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Zobrazí popup zprávy o událostech, jako odemknutí achievementů a příspěvky do žebříčku. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Přehrává zvukové efekty pro události, jako je odemknutí achievementú a přidávání žebříčků. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Zobrazí ikony v pravém dolním rohu obrazovky, když je aktivní výzva/primární úspěch. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Pokud je povoleno, PCSX2 zobrazí achievementy z neoficiálních sad. Tyto achievementy nejsou sledovány RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Pokud je tato možnost povolená, bude PCSX2 předpokládat, že jsou všechny achievementy zamknuté a nebude odesílat žádné upozornění o odemčení na server. - + Error Chyba - + Pauses the emulator when a controller with bindings is disconnected. Pozastaví emulátor, pokud je odpojen ovladač s přiřazenými tlačítky. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Povolit CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertikální synchronizace (VSync) - + Sync to Host Refresh Rate Synchronizovat s obnovovací frekvencí hostitele - + Use Host VSync Timing Použít časování hostitelské VSync - + Disables PCSX2's internal frame timing, and uses host vsync instead. Zakáže interní časování snímků PCSX2 a místo toho použije hostitelské VSync. - + Disable Mailbox Presentation Zakázat prezentaci poštovní schránky - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Ovládání zvuku - + Controls the volume of the audio played on the host. Ovládá hlasitost přehrávaného zvuku na hostitelském systému. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Zabraňuje emulátoru vytvářet jakéhokoli zvuku. - + Backend Settings Nastavení backendu - + Audio Backend Backend zvuku - + The audio backend determines how frames produced by the emulator are submitted to the host. Backend zvuku určuje, jak jsou snímky vytvořené emulátorem odeslány hostiteli. - + Expansion Rozšíření - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronizace - + Buffer Size Velikost vyrovnávací paměti - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Zobrazí vyskakovací zprávy při spuštění, odeslání nebo selhání výzvy žebříčku. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Odehraný čas: {} - + Last Played: {} Naposledy hráno: {} - + Size: {:.2f} MB Velikost: {:.2f} MB - + Left: Vlevo: - + Top: Nahoře: - + Right: Vpravo: - + Bottom: Dole: - + Summary Shrnutí - + Interface Settings Nastavení rozhraní - + BIOS Settings Nastavení BIOSu - + Emulation Settings Nastavení emulace - + Graphics Settings Nastavení grafiky - + Audio Settings Nastavení zvuku - + Memory Card Settings Nastavení paměťové karty - + Controller Settings Nastavení ovladače - + Hotkey Settings Nastavení klávesových zkratek - + Achievements Settings Nastavení achievementů - + Folder Settings Nastavení složky - + Advanced Settings Pokročilá nastavení - + Patches Záplaty - + Cheats Cheaty - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mírné podtaktování - + Moderate Underclock Střední podtaktování - + Maximum Underclock Maximální podtaktování - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 snímků (pevná synchronizace) - + 1 Frame 1 snímek - + 2 Frames 2 snímky - + 3 Frames 3 snímky - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilineární (hladké) - + Bilinear (Sharp) Bilineární (ostré) - + Weave (Top Field First, Sawtooth) Weave (nejprve liché řádky, pilovitý) - + Weave (Bottom Field First, Sawtooth) Weave (nejprve sudé řádky, pilovitý) - + Bob (Top Field First) Bob (nejprve liché řádky) - + Bob (Bottom Field First) Bob (nejprve sudé řádky) - + Blend (Top Field First, Half FPS) Prolínat (nejprve horní pole, polovina FPS) - + Blend (Bottom Field First, Half FPS) Prolínat (nejprve dolní pole, polovina FPS) - + Adaptive (Top Field First) Adaptivní (nejprve liché řádky) - + Adaptive (Bottom Field First) Adaptivní (nejprve sudé řádky) - + Native (PS2) Nativní (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilineární (vynucené) - + Bilinear (PS2) Bilineární (PS2) - + Bilinear (Forced excluding sprite) Bilineární (vynucené kromě sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Základní (doporučeno) - + Medium Střední - + High Vysoká - + Full (Slow) Plná (pomalé) - + Maximum (Very Slow) Maximum (velmi pomalé) - + Off (Default) Vypnuto (výchozí) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Částečné - + Full (Hash Cache) Úplné (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Přesné (doporučeno) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Nelze zobrazit podrobnosti o hrách, které nebyly naskenovány v seznamu her. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pozastavit při odpojení ovladače - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Stiskněte pro přepnutí - + Deadzone Mrtvá zóna - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Povolit překrytí ve hře - + Encore Mode Režim Encore - + Spectator Mode Režim diváka - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Určuje frekvenci, při které bude makro zapínat a vypínat tlačítka (tzv. automatické spouštění). - + {} Frames {} Frames - + No Deinterlacing Žádné odstranění prokládání - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Pouze sprity - + Sprites/Triangles Sprity/trojúhelníky - + Blended Sprites/Triangles Prolínané sprity/trojúhelníky - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Vynutit bilineární - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Herní mřížka - + Game List Herní seznam - + Game List Settings Game List Settings - + Type Typ - + Serial Sériové číslo - + Title Název - + File Title Název souboru - + CRC CRC - + Time Played Odehraný čas - + Last Played Naposledy hráno - + Size Velikost - + Select Disc Image Vybrat obraz disku - + Select Disc Drive Vybrat diskovou jednotku - + Start File Spustit soubor - + Start BIOS Spustit BIOS - + Start Disc Spustit disk - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Hodnocení kompatibility - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Potvrdit vypnutí - + Save State On Shutdown Uložit pozici při vypnutí - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Změnit vyhledávací adresář - + Fast Boot Fast Boot - + Output Volume Výstupní hlasitost - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Storno - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Adresář mezipaměti - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Vlastnosti hry - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Přepnout na softwarový renderer - + Switch To Hardware Renderer Přepnout na hardwarový renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Resetovat odehraný čas - + Add Search Directory Přidat vyhledávací adresář - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Vyhledat nové hry - + Rescan All Games Znova načíst všechny hry - + Website Webová stránka - + Support Forums Fórum podpory - + GitHub Repository GitHub repozitář - + License Licence - + Close Zavřít - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Povolit achievementy - + Hardcore Mode Hardcore Mode - + Sound Effects Zvukové efekty - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Testovat neoficiální achievementy - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Uživatelské jméno: {} - + Login token generated on {} Login token generated on {} - + Logout Odhlásit - + Not Logged In Nepřihlášen - + Login Přihlásit - + Game: {0} ({1}) Hra: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Název karty - + Eject Card Vysunout kartu @@ -10840,67 +11356,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Hostitelské zařízení grafické karty zaznamenalo chybu a bylo obnoveno. Mohlo dojít k poruše renderování. - + CAS is not available, your graphics driver does not support the required functionality. CAS není k dispozici, váš grafický ovladač nepodporuje požadovanou funkci. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression s kompresí Zstandard - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Nepodařilo se renderovat/stáhnout snímek obrazovky. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10915,12 +11431,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10935,12 +11451,12 @@ Chcete-li použít Vulkan renderer, měli byste tento balíček aplikace odebrat - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Vulkan renderer byl automaticky vybrán, ale nebyla nalezena žádná kompatibilní zařízení. - Měli byste aktualizovat všechny grafické ovladače ve vašem systému, včetně všech integrovaných grafických procesorů. - pro použití Vulkan rendereru. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10953,12 +11469,12 @@ Chcete-li použít Vulkan renderer, měli byste tento balíček aplikace odebrat Přepínání na hardwarový renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -11007,17 +11523,17 @@ Pro více informací si prosím přečtěte naši oficiální dokumentaci.capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11025,7 +11541,7 @@ Pro více informací si prosím přečtěte naši oficiální dokumentaci. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11035,7 +11551,7 @@ Pro více informací si prosím přečtěte naši oficiální dokumentaci. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11171,131 +11687,131 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. GameFixSettingsWidget - + Game Fixes Opravy her - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulovat GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulovat GIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11770,85 +12286,85 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. Přidat... - - - + + + Remove Odebrat - + Search Directory Vyhledávací adresář - + Scan Recursively Vyhledat rekurzivně - + Excluded Paths (will not be scanned) Vyloučené cesty (nebudou naskenovány) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Vybrat vyhledávací adresář - + Scan Recursively? Vyhledat rekurzivně? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11857,12 +12373,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Rekurzivní vyhledávání zabere více času, ale identifikuje soubory v podadresářích. - + Select File Select File - + Select Directory Select Directory @@ -11871,31 +12387,34 @@ Rekurzivní vyhledávání zabere více času, ale identifikuje soubory v podadr GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types Všechny typy - + All Regions Všechny regiony - + Search... Hledat... @@ -11969,22 +12488,22 @@ Rekurzivní vyhledávání zabere více času, ale identifikuje soubory v podadr Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12396,1381 +12915,1586 @@ Rekurzivní vyhledávání zabere více času, ale identifikuje soubory v podadr GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adaptér: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Poměr stran: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Automaticky standardní (4:3 prokládaný / 3:2 progresivní) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standardní (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Širokoúhlý (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (nejprve liché řádky, pilovitý) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (nejprve sudé řádky, pilovitý) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (nejprve liché řádky, úplné snímky) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (nejprve sudé řádky, úplné snímky) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Prolínat (nejprve horní pole, sloučit 2 pole) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Prolínat (nejprve dolní pole, sloučit 2 pole) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptivní (nejprve liché řádky, podobné Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptivní (nejprve sudé řádky, podobné Bob + Weave) - - - - Bilinear Filtering: - Bilineární filtrování: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilineární (hladké) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilineární (ostré) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Posunutí obrazovky - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Zakázat posun prokládání - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Renderování - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilineární (vynucené) - - - - - - Bilinear (PS2) - Bilineární (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilineární (vynucené kromě sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anizotropní filtrování: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Přesnost prolínání: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Základní (doporučeno) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Vlákna softwarového renderování: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Ruční opravy hardwarového rendereru - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Opravy hardwaru - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - Velikost renderování sprite procesoru: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Render softwaru CLUT: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Poloviční posun pixelu: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Posunutí textury: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Odstranění prokládání: - - - - No Deinterlacing - Žádné odstranění prokládání - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprity/trojúhelníky - - - - Blended Sprites/Triangles - Prolínané sprity/trojúhelníky - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Zakázat opravy renderování - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilineární špinavé škálování: - - - - Force Bilinear - Vynutit bilineární - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Vyhledávací adresář - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Nativní škálování - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - Zobrazení na obrazovce - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Režim hardwarového stahování: + + WebP + WebP - - Accurate (Recommended) - Přesné (doporučeno) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilineární (hladké) + + + + Screen Offsets + Posunutí obrazovky + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Zakázat posun prokládání + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Renderování + + + + Bilinear (PS2) + Bilineární (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Základní (doporučeno) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Ruční opravy hardwarového rendereru + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Opravy hardwaru + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Zakázat opravy renderování + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13778,12 +14502,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13802,12 +14520,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13835,1131 +14547,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Použít globální nastavení [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Zakáže posun prokládání, které může v některých situacích snížit rozmazání. - + Bilinear Filtering Bilineární filtrování - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Umožňuje bilineární filtr následného zpracování. Vyhlazuje celkový obraz tak, jak je zobrazen na obrazovce. Opravuje umístění mezi pixely. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Umožňuje posuny PCRTC, které umístí obrazovku podle požadavků hry. Užitečné pro některé hry, jako je WipEout Fusion pro svůj efekt zatřešení obrazovky, ale může způsobit rozmazání obrazu. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Určuje metodu odstranění prokládání, která se použije na prokládané obrazovce emulované konzole. Automatická metoda by měla správně odstranit proklad u většiny her, ale pokud vidíte viditelně roztřesenou grafiku, zkuste některou z dostupných možností. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Ovládejte úroveň přesnosti emulace jednotky prolínání GS.<br> Čím vyšší je nastavení, tím přesněji je prolínání v shaderu emulována a tím vyšší bude postih za rychlost.<br> Pamatujte, že prolínání Direct3D má ve srovnání s OpenGL/Vulkan sníženou schopnost. - - - + Software Rendering Threads Vlákna softwarového renderování - + CPU Sprite Render Size Velikost renderování sprite procesoru - + Software CLUT Render Render softwaru CLUT - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. Tato možnost zakáže opravy renderování specifické pro danou hru. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Snižuje proužkování mezi barvami a zlepšuje vnímanou barevnou hloubku.<br> Vypnuto: Zakáže jakékoli dithering.<br> Škálovaný: S ohledem na škálování / Nejvyšší efekt ditheringu.<br> Neškálovaný: Nativní dithering / Nejnižší efekt ditheringu nezvyšuje velikost čtverců při škálování.<br> Vynutit 32bit: Zacházet se všemi tahy, jako by byly 32bitové, aby se zabránilo proužkování a ditheringu. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Zobrazí různá nastavení a aktuální hodnoty těchto nastavení, užitečné pro ladění. - + Displays a graph showing the average frametimes. Zobrazí graf zobrazující průměrné časy snímků. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Umožňuje interní hacky proti rozmazání. Méně přesné na renderování PS2, ale mnoho her bude vypadat méně rozmazaně. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Přidá odsazení do zobrazovací oblasti, aby se zajistilo, že poměr mezi pixely na hostiteli a pixely v konzoli je celé číslo. Výsledkem může být ostřejší obraz v některých 2D hrách. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Automaticky standardní (4:3/3:2 progresivní) - + Deinterlacing Odstranění prokládání - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anizotropní filtrování - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Přesnost prolínání - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Při renderování nového snímku nahraje data GS, aby přesně reprodukoval některé efekty. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Poloviční posun pixelu - + Might fix some misaligned fog, bloom, or blend effect. Může opravit špatně nastavenou mlhu, bloom nebo efekt prolnutí. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Posuny textury X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Posun pro souřadnice textury ST/UV. Opravuje některé podivné problémy s texturou a může také opravit některé zarovnání po zpracování. - + Texture Offsets Y Posuny textury Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilineární škálování - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dokáže vyhladit textury díky bilineárnímu filtrování při škálování. Např. sluneční záře v Brave: The Search for Spirit Dancer. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Použije shader, který replikuje vizuální efekty různých stylů televizorů. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zobrazí zprávy na obrazovce, když dojde k událostem, jako je vytvoření/načtení uložených pozic, pořízení snímků obrazovky atd. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zobrazí aktuální rychlost emulace systému v pravém horním rohu displeje v procentech. - + Shows the resolution of the game in the top-right corner of the display. Zobrazí rozlišení hry v pravém horním rohu displeje. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Zobrazí aktuální stav ovladače systému v levém dolním rohu displeje. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Zobrazí varování, pokud jsou povolena nastavení, která mohou porouchat hry. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parametry předané vybranému kodeku zvuku.<br><b>Musíte použít '=' pro oddělení klíče od hodnoty a ':' pro oddělení dvou dvojic od sebe.</b><br>Například: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zobrazuje další, velmi vysoké multiplikátory škálování závislé na schopnosti grafické karty. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Umožňuje ověření grafických příkazů na úrovni API. - + GS Download Mode GS Download Mode - + Accurate Přesné - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Výchozí - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14967,482 +15739,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Výchozí + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + Texture Filtering: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Search Directory + + + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Off + Off + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafika - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Přepnout softwarové renderování - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Přepnout zobrazení na obrazovce - + Cycle Aspect Ratio Přepínat poměr stran - + Aspect ratio set to '{}'. Poměr stran nastaven na '{}'. - + Toggle Hardware Mipmapping Přepnout hardwarové mipmapování - + Hardware mipmapping is now enabled. Hardwarové mipmapování je nyní povoleno. - + Hardware mipmapping is now disabled. Hardwarové mipmapování je nyní zakázáno. - + Cycle Deinterlace Mode Přepínat režim odstranění prokládání - + Automatic Automatický - + Off Vypnutý - + Weave (Top Field First) Weave (nejprve liché řádky) - + Weave (Bottom Field First) Weave (nejprve sudé řádky) - + Bob (Top Field First) Bob (nejprve liché řádky) - + Bob (Bottom Field First) Bob (nejprve sudé řádky) - + Blend (Top Field First) Blend (nejprve liché řádky) - + Blend (Bottom Field First) Blend (nejprve sudé řádky) - + Adaptive (Top Field First) Adaptivní (nejprve liché řádky) - + Adaptive (Bottom Field First) Adaptivní (nejprve sudé řádky) - + Deinterlace mode set to '{}'. Režim odstranění prokládání byl nastaven na '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Přepnout výpis textur - + Texture dumping is now enabled. Výpis textur je nyní povoleno. - + Texture dumping is now disabled. Výpis textur je nyní zakázáno. - + Toggle Texture Replacements Přepnout nahrazení textur - + Texture replacements are now enabled. Nahrazení textur je nyní povoleno. - + Texture replacements are now disabled. Nahrazení textur je nyní zakázáno. - + Reload Texture Replacements Znovu načíst nahrazení textur - + Texture replacements are not enabled. Nahrazení textur není povoleno. - + Reloading texture replacements... Znovu načítám nahrazení textur... - + Target speed set to {:.0f}%. Cílová rychlost byla nastavena na {:.0f} %. - + Volume: Muted Hlasitost: ztlumeno - + Volume: {}% Hlasitost: {}% - + No save state found in slot {}. Ve slotu {} nebyla nalezena žádná uložená pozice. - - - - - - - - - - - - - - - - - - + + + + System Systém - + Open Pause Menu Otevřít nabídku pozastavení - + Open Achievements List Otevřít seznam úspěchů - + Open Leaderboards List Otevřít seznam žebříčků - + Toggle Pause Přepnout pozastavení - + Toggle Fullscreen Přepnout režim celé obrazovky - + Toggle Frame Limit Přepnout omezení snímků - + Toggle Turbo / Fast Forward Přepnout Turbo / Rychlé přetáčení - + Toggle Slow Motion Přepnout zpomalený pohyb - + Turbo / Fast Forward (Hold) Turbo / Rychlé přetáčení (podržet) - + Increase Target Speed Zvýšit cílovou rychlost - + Decrease Target Speed Snížit cílovou rychlost - + + + + Audio + Audio + + + Increase Volume Zvýšit hlasitost - + Decrease Volume Snížit hlasitost - + Toggle Mute Přepnout ztlumení - + Frame Advance Postup snímků - + Shut Down Virtual Machine Vypnout virtuální počítač - + Reset Virtual Machine Resetovat virtuální počítač - + Toggle Input Recording Mode Přepnout režim nahrávání vstupů - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Uložené pozice - + Select Previous Save Slot Vybrat předchozí slot uložených pozic - + Select Next Save Slot Vybrat další slot uložených pozic - + Save State To Selected Slot Uložit pozici do vybraného slotu - + Load State From Selected Slot Načíst pozici z vybraného slotu - + Load Backup State From Selected Slot Načíst záložní pozici z vybraného slotu - + Save State and Select Next Slot Uložit pozici a vybrat další slot - + Select Next Slot and Save State Vybrat další slot a uložit pozici - + Save State To Slot 1 Uložit pozici do slotu 1 - + Load State From Slot 1 Načíst pozici ze slotu 1 - + Save State To Slot 2 Uložit pozici do slotu 2 - + Load State From Slot 2 Načíst pozici ze slotu 2 - + Save State To Slot 3 Uložit pozici do slotu 3 - + Load State From Slot 3 Načíst pozici ze slotu 3 - + Save State To Slot 4 Uložit pozici do slotu 4 - + Load State From Slot 4 Načíst pozici ze slotu 4 - + Save State To Slot 5 Uložit pozici do slotu 5 - + Load State From Slot 5 Načíst pozici ze slotu 5 - + Save State To Slot 6 Uložit pozici do slotu 6 - + Load State From Slot 6 Načíst pozici ze slotu 6 - + Save State To Slot 7 Uložit pozici do slotu 7 - + Load State From Slot 7 Načíst pozici ze slotu 7 - + Save State To Slot 8 Uložit pozici do slotu 8 - + Load State From Slot 8 Načíst pozici ze slotu 8 - + Save State To Slot 9 Uložit pozici do slotu 9 - + Load State From Slot 9 Načíst pozici ze slotu 9 - + Save State To Slot 10 Uložit pozici do slotu 10 - + Load State From Slot 10 Načíst pozici ze slotu 10 - + Save slot {0} selected ({1}). Slot uložených pozic {0} vybrán ({1}). @@ -15450,63 +16531,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Nahrávání vstupů - + {} Replaying {} Přehrávání - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Uloženo v {0:%H:%M} na {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Selektor uložených pozic není bez platného sériového čísla hry k dispozici. - + + Empty + Empty + + + Load Načíst - + Save Uložit - + Select Previous Vybrat předchozí - + Select Next Vybrat další - + Close Menu Zavřít nabídku - - + + Save Slot {0} Uložit slot {0} - + No save present in this slot. V tomto slotu nejsou uložena data. - + no save yet zatím žádnou uloženou pozici @@ -15866,43 +16952,43 @@ Right click to clear binding - + Pause On Focus Loss Pozastavit při ztrátě zaměření - + Inhibit Screensaver Zakázat spořič obrazovky - + Pause On Start Pozastavit při spuštění - + Confirm Shutdown Potvrdit vypnutí - + Enable Discord Presence Povolit Discord Presence - + Enable Mouse Lock Povolit uzamčení myši - + Pause On Controller Disconnection Pozastavit při odpojení ovladače @@ -15913,287 +16999,381 @@ Right click to clear binding - + Start Fullscreen Spustit na celou obrazovku - + Double-Click Toggles Fullscreen Dvojklik přepíná na celou obrazovku - + Render To Separate Window Renderovat do samostatného okna - + Hide Main Window When Running Skrýt hlavní okno při spuštění - + Disable Window Resizing Zakázat změnu velikosti okna - + Hide Cursor In Fullscreen Skrýt kurzor v režimu celé obrazovky - - Preferences - Preference + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Jazyk: - + Theme: Motiv: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatické aktualizace - + Update Channel: Aktualizační kanál: - + Current Version: Současná verze: - - + + Enable Automatic Update Check Povolit automatické vyhledávání aktualizací - + Check for Updates... Vyhledat aktualizace... - + Native Původní - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Klasický Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Temná fúze (Šedá) [Tmavý] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Temná fúze (Modrá) [Tmavý] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Šedá hmota (Šedá) [Tmavý] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Nedotčená laguna (Šedozelená/-modrá ) [Světlý] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby pastelová (Růžová) [Světlý] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Čas na pizzu! (Nahnědlá/krémově bílá) [Světlý] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Bílá/modrá) [Světlý] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Šarlatový ďábel (Červená/fialová) [Tmavý] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fialový anděl (Modrá/fialová) [Tmavý] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Kobaltové nebe (Modrá) [Tmavý] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Černá) [Tmavý] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rubín (Černá/červená) [Tmavý] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Safír (Černá/modrá) [Tmavý] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Smaragd (Černá/zelená) [Tmavý] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Vlastní.qss [Vložte do složky PCSX2] - - - - - - + + + + Checked Zaškrtnuto - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automaticky vyhledává aktualizace programu při spuštění. Aktualizace mohou být odloženy na později nebo zcela přeskočeny. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zabrání aktivaci spořiče obrazovky a režimu spánku v hostitelském systému, když je spuštěna emulace. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Určuje, zda bude zobrazena výzva k potvrzení vypnutí virtuálního počítače po stisknutí klávesové zkratky. - + Pauses the emulator when a controller with bindings is disconnected. Pozastaví emulátor, pokud je odpojen ovladač s přiřazenými tlačítky. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Zamkne kurzor myši na okna, když je PCSX2 ve fokusu a všechna ostatní okna jsou zavřená.<br><b>Nedostupné v Linux Wayland.</b><br><b>Vyžaduje oprávnění ke zpřístupnění v macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Umožňuje přepnout z/na režim celé obrazovky dvojitým kliknutím na herní okno. - + Prevents the main window from being resized. Zabraňuje změně velikosti hlavního okna. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Nezaškrtnuto - + Fusion [Light/Dark] Fúze [Světlý/Tmavý] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pozastaví emulátor při spuštění hry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pozastaví emulátor, když minimalizujete okno nebo přepnete na jinou aplikaci, a znova jej spustí když se vrátíte. - + Automatically switches to fullscreen mode when a game is started. Automaticky přepne do režimu celé obrazovky při spuštění hry. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Skryje ukazatel/kurzor myši, když je emulátor v režimu celé obrazovky. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Zobrazí hru v samostatném okně namísto hlavního okna. Pokud není zaškrtnuto, hra bude překrývat sekci se seznamem her. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Skryje hlavní okno (se seznamem her), když je spuštěna hra. Vyžaduje mít povoleno 'Renderovat do samostatného okna'. - - - + Shows the game you are currently playing as part of your profile in Discord. Zobrazí hru, kterou právě hrajete jako součást vašeho profilu na Discordu. - + System Language [Default] Systémový jazyk [Výchozí] @@ -16225,6 +17405,11 @@ Right click to clear binding Edit Layout Upravit rozložení + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16391,18 +17576,18 @@ Right click to clear binding &Systém - - + + Change Disc Vyměnit disk - + Load State Načíst pozici - + S&ettings &Nastavení @@ -16416,6 +17601,11 @@ Right click to clear binding &Debug &Debugovat + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16437,139 +17627,139 @@ Right click to clear binding Panel nástrojů - + Start &File... Spustit &soubor... - + Start &BIOS Spustit &BIOS - + &Scan For New Games &Vyhledat nové hry - + &Rescan All Games &Znovu načíst všechny hry - + Shut &Down &Vypnout - + Shut Down &Without Saving Vypnout &bez uložení - + &Reset &Resetovat - + &Pause &Pozastavit - + E&xit &Ukončit - + &BIOS &BIOS - + &Controllers &Ovladače - + &Hotkeys &Klávesové zkratky - + &Graphics &Grafika - + &Post-Processing Settings... &Nastavení následného zpracování... - + Resolution Scale Měřítko rozlišení - + &GitHub Repository... &GitHub repozitář... - + Support &Forums... &Fórum podpory... - + &Discord Server... &Discord server... - + Check for &Updates... Vyhledat &aktualizace... - + About &Qt... O &Qt... - + &About PCSX2... &O PCSX2... - + Fullscreen In Toolbar Celá obrazovka - + Change Disc... In Toolbar Vyměnit disk - + &Audio &Zvuk - + Global State Globální stav - + &Screenshot &Snímek obrazovky - + Start File In Toolbar Spustit soubor @@ -16594,416 +17784,417 @@ Right click to clear binding Setti&ngs &Nastavení - - - &Switch Renderer - &Přepnout renderer - &Input Recording &Nahrávání vstupů - + Start D&isc... Spustit &disk... - + Start Disc In Toolbar Spustit disk - + Start BIOS In Toolbar Spustit BIOS - + Shut Down In Toolbar Vypnout - + Reset In Toolbar Resetovat - + Pause In Toolbar Pozastavit - + Load State In Toolbar Načíst pozici - + Save State In Toolbar Uložit pozici - + &Emulation &Emulace - + Controllers In Toolbar Ovladače - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements &Úspěchy - + &Fullscreen &Celá obrazovka - + PCSX2 &Wiki... PCSX2 &wiki... - + D&ocumentation... &Dokumentace... - + &Interface &Rozhraní - + Add Game &Directory... Přidat &adresář s hrami... - + Settings In Toolbar Nastavení - + &From File... &Ze souboru... - + From &Device... Ze &zařízení... - + From &Game List... Ze &seznamu her... - + &Remove Disc &Vyjmout disk - + Screenshot In Toolbar Snímek - + &Memory Cards &Paměťové karty - + &Network && HDD &Síť && HDD - + &Folders &Složky - + &Toolbar &Panel nástrojů - + Show Titl&es (Grid View) Zobrazit &názvy (zobrazení mřížky) - + &Open Data Directory... &Otevřít adresář dat... - + &Toggle Software Rendering &Přepnout softwarové renderování - + &Open Debugger &Otevřít ladič - + &Reload Cheats/Patches &Znovu načíst cheaty/záplaty - + E&nable System Console &Povolit konzoli systému - + Enable &Debug Console Povolit &ladící konzoli - + Enable &Log Window Povolit okno &protokolu - + Enable &Verbose Logging Povolit &podrobné protokolování - + Enable EE Console &Logging Povolit &protokolování konzole EE - + Enable &IOP Console Logging Povolit protokolování konzole &IOP - + Save Single Frame &GS Dump Uložit výpis jednoho snímku &GS - + &New This section refers to the Input Recording submenu. &Nový - + &Play This section refers to the Input Recording submenu. &Přehrát - + &Stop This section refers to the Input Recording submenu. &Zastavit - + &Controller Logs &Protokoly ovladače - + &Input Recording Logs &Protokoly nahrávání vstupů - + Enable &CDVD Read Logging Povolit protokolování čtení &CDVD - + Save CDVD &Block Dump Uložit &blokový výpis CDVD - + &Enable Log Timestamps &Povolit časové značky protokolu - + Start Big Picture &Mode Spustit &režim Big Picture - + &Cover Downloader... &Stahovač obalů... - + &Show Advanced Settings &Zobrazit pokročilá nastavení - + &Recording Viewer &Prohlížeč nahrávek - + &Video Capture &Záznam videa - + &Edit Cheats... &Upravit cheaty... - + Edit &Patches... Upravit &záplaty... - + &Status Bar &Stavový řádek - - + + Game &List Herní &seznam - + Loc&k Toolbar &Zamknout panel nástrojů - + &Verbose Status &Podrobný stav - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Zobrazení systému - + Game &Properties Vlastnosti &hry - + Game &Grid Herní &mřížka - + Zoom &In (Grid View) &Přiblížit (mřížkové zobrazení) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Oddálit (mřížkové zobrazení) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Aktualizovat &obaly (zobrazení mřížky) - + Open Memory Card Directory... Otevřít adresář paměťových karet... - + Input Recording Logs Protokoly nahrávání vstupů - + Enable &File Logging Povolit &protokolování souborů - + Start Big Picture Mode Spustit režim Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Zobrazit pokročilá nastavení - - + + Video Capture Záznam videa - + Internal Resolution Interní rozlišení - + %1x Scale %1x měřítko - + Select location to save block dump: Vyberte umístění pro uložení blokového výpisu: - + Do not show again Příště nezobrazovat - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17016,309 +18207,315 @@ Tým PCSX2 neposkytne žádnou podporu pro konfigurace, které upravují tato na Jste si jisti, že chcete pokračovat? - - + + Record On Boot Nahrávat při spuštění - + Did you want to start recording on boot? Chtěli jste spustit nahrávání při spuštění? - - + + %1 Files (*.%2) %1 soubory (*.%2) - + Did you want to cancel recording on boot? Chtěli jste zrušit nahrávání při spuštění? - + Recording will start in a moment Nahrávání začne za okamžik - + WARNING: Memory Card Busy VAROVÁNÍ: Paměťová karta zaneprázdněna - + Confirm Shutdown Potvrdit vypnutí - + Are you sure you want to shut down the virtual machine? Opravdu chcete vypnout virtuální stroj? - + Save State For Resume Uložit pozici pro pokračování - - - - - + + + + + + Error Chyba - + You must select a disc to change discs. Pro výměnu disků musíte vybrat disk. - + Properties... Vlastnosti... - + Set Cover Image... Přiřadit obrázek obálky... - + Exclude From List Vyloučit ze seznamu - + Reset Play Time Resetovat odehraný čas - + Check Wiki Page Přejít na wiki stránku - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Výchozí spouštění - + Fast Boot Rychlé spouštění - + Full Boot Plné spouštění - + Boot and Debug Spouštění a ladění - + Add Search Directory... Přidat vyhledávací adresář... - + Start File Spustit soubor - + Start Disc Spustit disk - + Select Disc Image Vybrat obraz disku - + Updater Error Chyba aktualizátoru - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Je nám líto, ale snažíte se aktualizovat verzi PCSX2, která není oficiální verzí GitHubu. Abychom předešli nekompatibilitě, je automatická aktualizace povolena pouze u oficiálních sestavení.</p><p>Chcete-li získat oficiální sestavení, stáhněte si jej z níže uvedeného odkazu:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatická aktualizace není na aktuální platformě podporována. - + Confirm File Creation Potvrdit vytvoření souboru - + The pnach file '%1' does not currently exist. Do you want to create it? Soubor pnach '%1' v současné době neexistuje. Chcete jej vytvořit? - + Failed to create '%1'. Nepodařilo se vytvořit '%1'. - + Input Recording Failed Záznam vstupů selhal - + Failed to create file: {} Nepodařilo se vytvořit soubor: {} - + Input Recording Files (*.p2m2) Soubory nahrávání vstupů (*.p2m2) - + Input Playback Failed Přehrávání vstupů selhalo - + Failed to open file: {} Nepodařilo se otevřít soubor: {} - + Paused Pozastaveno - + Load State Failed Načtení pozice selhalo - + Cannot load a save state without a running VM. Nelze načíst uloženou pozici bez spuštěného virt. stroje. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Nový ELF nelze nahrát bez resetování virtuálního stroje. Chcete nyní resetovat virtuální stroj? - + Cannot change from game to GS dump without shutting down first. Nelze přejít ze hry na výpis GS bez předchozího vypnutí. - + Failed to get window info from widget Nepodařilo se získat informace o okně z widgetu - + Stop Big Picture Mode Zastavit režim Big Picture - + Exit Big Picture In Toolbar Ukončit Big Picture - + Game Properties Vlastnosti hry - + Game properties is unavailable for the current game. Vlastnosti hry nejsou pro aktuální hru k dispozici. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nebyla nalezena žádná CD/DVD-ROM zařízení. Ujistěte se, že máte připojenou jednotku a dostatečná oprávnění pro přístup. - + Select disc drive: Vybrat diskovou jednotku: - + This save state does not exist. Tato uložená pozice neexistuje. - + Select Cover Image Vybrat obrázek obálky - + Cover Already Exists Obálka již existuje - + A cover image for this game already exists, do you wish to replace it? Obrázek obálky pro tuto hru již existuje, přejete si jej nahradit? - - - - + + + + Copy Error Chyba při kopírování - + Failed to remove existing cover '%1' Nepodařilo se odstranit existující obálku '%1' - + Failed to copy '%1' to '%2' Nepodařilo se zkopírovat '%1' do '%2' - + Failed to remove '%1' Nepodařilo se odstranit '%1' - - + + Confirm Reset Potvrdit resetování - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Všechny typy obrázkových souborů (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Musíte vybrat jiný soubor, než je aktuální obrázek obalu. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17327,12 +18524,12 @@ This action cannot be undone. Tuto akci nelze vrátit zpět. - + Load Resume State Načíst pozici pro pokračování - + A resume save state was found for this game, saved at: %1. @@ -17345,89 +18542,94 @@ Do you want to load this state, or start from a fresh boot? Chcete načíst tuto pozici, nebo spustit od začátku? - + Fresh Boot Nové spouštění - + Delete And Boot Odstranit a spustit - + Failed to delete save state file '%1'. Nepodařilo se odstranit soubor uložené pozice '%1'. - + Load State File... Načíst soubor s pozicí - + Load From File... Načíst ze souboru... - - + + Select Save State File Vybrat soubor s uloženou pozicí - + Load Backup Slot %1 (%2) Načíst záložní slot %1 (%2) - + Save States (*.p2s) Uložené pozice (*.p2s) - + Delete Save States... Odstranit uložené pozice... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Všechny typy souborů (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Jednostopové nezpracované obrazy (*.bin *.iso);;Cue seznam (*.cue);;Media Descriptor File (*.mdf);;Obrazy MAME CHD (*.chd);;Obrazy CSO (*.cso);;Obrazy ZSO (*.zso);;Obrazy GZ (*.gz);;Spustitelné soubory ELF (*.elf);;IRX Executables (*.irx);;Výpisy GS (*.gs *.gs.xz *.gs.zst);;Blokové výpisy (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Všechny typy souborů (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Jednostopové nezpracované obrazy (*.bin *.iso);;Cue seznam (*.cue);;Media Descriptor File (*.mdf);;Obrazy MAME CHD (*.chd);;Obrazy CSO (*.cso);;Obrazy ZSO (*.zso);;Obrazy GZ (*.gz);;Blokové výpisy (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> VAROVÁNÍ: Vaše paměťová karta stále zapisuje data. Při vypnutí dojde k <b>NEVRATNÉMU ZNIČENÍ VAŠI PAMĚŤOVÉ KARTY.</b> Důrazně se doporučuje pokračovat ve hře a nechat ji dokončit psaní na paměťovou kartu.<br><br>Přejete si přesto vypnout a <b>NEVRATNĚ ZNIČIT VAŠI PAMĚŤOVOU KARTU?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Uložené pozice (*.p2s *.p2s.backup) - + Resume (%2) Pokračovat (%2) - + Load Slot %1 (%2) Načíst slot %1 (%2) - - + + Delete Save States Odstranit uložené pozice - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17436,62 +18638,62 @@ The saves will not be recoverable. Uložené pozice nebude možné obnovit. - + %1 save states deleted. %1 uložených pozic bylo odstraněno. - + Save To File... Uložit do souboru... - + Empty Prázdné - + Save Slot %1 (%2) Uložit slot %1 (%2) - + Confirm Disc Change Potvrdit výměnu disku - + Do you want to swap discs or boot the new image (via system reset)? Chcete vyměnit disky nebo spustit nový obraz disku (pomocí resetování systému)? - + Swap Disc Vyměnit disk - + Reset Resetovat - + Missing Font File Chybějící soubor písma - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Soubor písma '%1' je nutný pro zobrazení zpráv v zobrazení na obrazovce a v režimu Big Picture ve vašem jazyce.<br><br>Chcete si tento soubor stáhnout nyní? Tyto soubory mají obvykle velikost menší než 10 megabajtů.<br><br><strong>Pokud tento soubor nestáhnete, zprávy na obrazovce nebudou čitelné.</strong> - + Downloading Files Stahování souborů - + Audio Files (*.wav) Zvukové soubory (*.wav) @@ -17499,25 +18701,25 @@ Uložené pozice nebude možné obnovit. MemoryCard - - + + Memory Card Creation Failed Vytvoření paměťové karty selhalo - + Could not create the memory card: {} Nelze vytvořit paměťovou kartu: {} - + Memory Card Read Failed Čtení paměťové karty selhalo - + Unable to access memory card: {} @@ -17533,13 +18735,13 @@ Tuto paměťovou kartu může používat jiná instance PCSX2 nebo je paměťov Zavřete všechny ostatní instance PCSX2 nebo restartujte počítač. - - + + Memory Card '{}' was saved to storage. Paměťová karta '{}' byla uložena do úložiště. - + Failed to create memory card. The error was: {} Nepodařilo se vytvořit paměťovou kartu. Chyba byla: @@ -17798,12 +19000,12 @@ Uložené pozice by neměly být používány místo uložení ve hrách. MemoryCardListWidget - + Yes Ano - + No Ne @@ -17837,7 +19039,7 @@ Uložené pozice by neměly být používány místo uložení ve hrách. - + Reset Resetovat @@ -17868,25 +19070,25 @@ Uložené pozice by neměly být používány místo uložení ve hrách. - + Create Vytvořit - + Rename Přejmenovat - + Convert Převést - + Delete Odstranit @@ -17897,78 +19099,78 @@ Uložené pozice by neměly být používány místo uložení ve hrách. - + Automatically manage saves based on running game Automaticky spravovat uložené pozice na základě spuštěné hry - + Checked Zaškrtnuto - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Pouze typ složky / Velikost karty: Automaticky) Načte pouze příslušné uložené pozice spuštěných her, ostatní ignoruje. Zabraňuje vyčerpání místa pro uložení pozic. - + Swap Memory Cards Vyměnit paměťové karty - + Eject Memory Card Vyjmout paměťovou kartu - - - + + + Error Chyba - - + + Delete Memory Card Odstranit paměťovou kartu - - - - + + + + Rename Memory Card Přejmenovat paměťovou kartu - + New Card Name Nový název karty - + New name is invalid, it must end with .ps2 Nový název je neplatný, musí končit příponou .ps2 - + New name is invalid, a card with this name already exists. Nový název je neplatný, karta s tímto názvem již existuje. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. Tuto paměťovou kartu nelze rozpoznat nebo se nejedná o platný typ souboru. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17977,63 +19179,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Nepodařilo se odstranit paměťovou kartu. Protokol může obsahovat další informace. - + Failed to rename Memory Card. The log may contain more information. Nepodařilo se přejmenovat paměťovou kartu. Protokol může obsahovat další informace. - + Cannot convert an unformatted memory card. Nelze převést neformátovanou paměťovou kartu. - + Use for Slot %1 Použít pro slot %1 - + Both slots must have a card selected to swap. Pro výměnu musí být vybrána karta v obou slotech. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Neznámý - + PS2 (Folder) PS2 (složka) @@ -18041,17 +19243,53 @@ Tuto akci nelze vrátit zpět a ztratíte všechny uložené pozice na kartě. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [chybějící] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18234,7 +19472,7 @@ Tuto akci nelze vrátit zpět a ztratíte všechny uložené pozice na kartě.%0 nalezených výsledků - + Searching... Vyhledávání... @@ -18282,73 +19520,146 @@ Tuto akci nelze vrátit zpět a ztratíte všechny uložené pozice na kartě.Paměť - + Copy Address Kopírovat adresu - - Go to address - Přejít na adresu + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Zobrazit jako Little Endian - + Show as 1 byte Zobrazit jako 1 bajt - + Show as 2 bytes Zobrazit jako 2 bajty - + Show as 4 bytes Zobrazit jako 4 bajty - + Show as 8 bytes Zobrazit jako 8 bajtů - + Copy Byte Kopírovat bajt - + Copy Segment Kopírovat segment - + Copy Character Kopírovat znak - + Paste Vložit - + Go To In Memory View Přejít do Zobrazení paměti - + Cannot Go To Nelze přejít do + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18392,6 +19703,11 @@ Tuto akci nelze vrátit zpět a ztratíte všechny uložené pozice na kartě. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18465,6 +19781,11 @@ Tuto akci nelze vrátit zpět a ztratíte všechny uložené pozice na kartě. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18494,6 +19815,11 @@ Tuto akci nelze vrátit zpět a ztratíte všechny uložené pozice na kartě. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19035,7 +20361,7 @@ Tuto akci nelze vrátit zpět a ztratíte všechny uložené pozice na kartě.Kytara - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Port ovladače {0}, slot {1} má připojenou {2}, ale uložená pozice má {3}. @@ -19092,7 +20418,7 @@ Vysune {3} a nahradí jej {2}. Pop'n Music - + Motor Motor @@ -19193,19 +20519,19 @@ Vysune {3} a nahradí jej {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Nepodařilo se otevřít {}. Vestavěné záplaty her nejsou k dispozici. - + %n GameDB patches are active. OSD Message @@ -19216,7 +20542,7 @@ Vysune {3} a nahradí jej {2}. - + %n game patches are active. OSD Message @@ -19227,7 +20553,7 @@ Vysune {3} a nahradí jej {2}. - + %n cheat patches are active. OSD Message @@ -19238,7 +20564,7 @@ Vysune {3} a nahradí jej {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nejsou nalezeny / povoleny žádné cheaty ani záplaty (širokoúhlé, kompatibilní nebo jiné). @@ -19246,12 +20572,12 @@ Vysune {3} a nahradí jej {2}. Pcsx2Config - + Disabled (Noisy) Vypnuto (šumivý) - + TimeStretch (Recommended) Časové roztažení (doporučeno) @@ -19272,34 +20598,16 @@ Vysune {3} a nahradí jej {2}. PCSX2 používá váš mikrofon k emulaci mikrofonu USB připojeného k virtuálnímu PS2. - - QCoreApplication - - - Invalid array subscript. - Neplatné index pole. - - - - No type name provided. - Není uveden žádný název typu. - - - - Type '%1' not found. - Typ '%1' nenalezen. - - QObject - + HDD Creator Tvůrce HDD - + Failed to create HDD image Nepodařilo se vytvořit obraz HDD @@ -19339,47 +20647,47 @@ Vysune {3} a nahradí jej {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Přihlášen jako %1 (%2 bodů, softcore: %3 bodů). %4 nepřečtených zpráv. - - + + Error Chyba - + An error occurred while deleting empty game settings: {} Při mazání prázdných nastavení hry došlo k chybě: {} - + An error occurred while saving game settings: {} Při ukládání nastavení hry došlo k chybě: {} - + Controller {} connected. Ovladač {} připojen. - + System paused because controller {} was disconnected. Systém byl pozastaven, protože ovladač {} byl odpojen. - + Controller {} disconnected. Ovladač {} odpojen. - + Cancel Storno @@ -19518,13 +20826,13 @@ Zkontrolujte prosím nastavení ovladače a případně jej změňte SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Tato uložená pozice je zastaralá a není již kompatibilní s aktuální verzí PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -Pokud máte v této uložené pozici nějaký neuložený postup, můžete si stáhnout kompatibilní verzi (PCSX2 {}) ze stránek pcsx2.net, načíst uloženou pozici a uložit svůj postup na paměťovou kartu. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19544,6 +20852,16 @@ Pokud máte v této uložené pozici nějaký neuložený postup, můžete si st DESCRIPTION POPIS + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19553,42 +20871,42 @@ Pokud máte v této uložené pozici nějaký neuložený postup, můžete si st Uložené adresy - + New Nový - + Copy Address Kopírovat adresu - + Copy Text Kopírovat text - + Copy all as CSV Kopírovat vše jako CSV - + Paste from CSV Vložit z CSV - + Load from Settings Načíst z nastavení - + Save to Settings Uložit do nastavení - + Delete Odstranit @@ -20056,6 +21374,11 @@ Chcete pokračovat? Scan Recursively Vyhledat rekurzivně + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20101,11 +21424,6 @@ Chcete pokračovat? Controller Port 2 Port ovladače 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Nastavení dokončeno! </span></h1><p>Nyní jste připraveni ke spuštění her.</p><p>Další možnosti jsou k dispozici v nabídce nastavení. Můžete také použít uživatelské rozhraní Big Picture UI pro navigaci výhradně s gamepadem.</p><p>Doufáme, že se vám používání PCSX2 bude líbit.</p></body></html> - &Back @@ -20253,16 +21571,59 @@ Rekurzivní vyhledávání zabere více času, ale identifikuje soubory v podadr Zásobník - + Copy Kopírovat - + Copy all as CSV Kopírovat vše jako CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20276,32 +21637,32 @@ Rekurzivní vyhledávání zabere více času, ale identifikuje soubory v podadr Mrtvý - + Name Název - + Value Hodnota - + Location Umístění - + Size Velikost - + Type Typ - + Liveness Životnost @@ -20309,12 +21670,12 @@ Rekurzivní vyhledávání zabere více času, ale identifikuje soubory v podadr SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol již neexistuje. - + Cannot Change Type Typ nelze změnit @@ -20347,109 +21708,139 @@ Rekurzivní vyhledávání zabere více času, ale identifikuje soubory v podadr - - + (unknown source file) (neznámý zdrojový soubor) - + (unknown section) (neznámá sekce) - + (unknown module) (neznámý modul) - + Copy Name Kopírovat název - + Copy Mangled Name Kopírovat zkomolený název - + Copy Location Kopírovat umístění - - + + Rename Symbol Přejmenovat symbol - + Show Size Column Zobrazit sloupec Velikost - + Group by Module Seskupit podle modulu - + Group by Section Seskupit podle sekce - + Group by Source File Seskupit podle zdrojového souboru - + Sort by if type is known Seřadit podle toho, zda je typ znám - + Reset Children Resetovat podřízené - + Change Type Temporarily Dočasně změnit typ - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Potvrdit odstranění - + Delete '%1'? Odstranit '%1'? - + Name: Název: - + Change Type To Změnit typ na - + Type: Typ: - - + + Cannot Change Type Typ nelze změnit - + That node cannot have a type. Tento uzel nemůže mít typ. @@ -20466,43 +21857,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID NEPLATNÉ - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. VSTUP - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITA - + STATE Warning: short space limit. Abbreviate if needed. STAV - + WAIT TYPE Warning: short space limit. Abbreviate if needed. TYP ČEKÁNÍ @@ -20612,1045 +22003,1068 @@ Rename it to {} to remove this warning. Vlákna - + Copy Kopírovat - + Copy all as CSV Kopírovat vše jako CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webová kamera (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Zařízení videa - + Audio Device Zařízení zvuku - + Audio Latency Zpoždění zvuku - - + + Selects the device to capture images from. Vybere zařízení, ze kterého se mají snímky pořizovat. - + HID Keyboard (Konami) HID klávesnice (Konami) - + Keyboard Klávesnice - + HID Mouse HID myš - + Pointer Ukazatel - + Left Button Levé tlačítko - + Right Button Pravé tlačítko - + Middle Button Prostřední tlačítko - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Nahoru - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Dolů - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Doleva - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Doprava - + Trigger Spouštěč - + Shoot Offscreen Střílení mimo obrazovku - + Calibration Shot Kalibrace střílení - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relativní doleva - + Relative Right Relativní doprava - + Relative Up Relativní nahoru - + Relative Down Relativní dolů - + Cursor Path Cesta kurzoru - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Nastaví obraz zaměřovacího kříže, který bude tato světelná pistole používat. Nastavením obrazu zaměřovacího kříže se vypne systémový kurzor. - + Cursor Scale Měřítko kurzoru - + Scales the crosshair image set above. Změní měřítko výše nastaveného obrazu kříže. - + %.0f%% %.0f %% - + Cursor Color Barva kurzoru - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Aplikuje barvu na vybrané obrázky kříže, lze použít pro více hráčů. Zadejte ve formátu HTML/CSS (např. #aabbcc) - + Manual Screen Configuration Ruční konfigurace obrazovky - + Forces the use of the screen parameters below, instead of automatic parameters if available. Vynutí použití níže uvedených parametrů obrazovky namísto automatických parametrů, pokud jsou k dispozici. - + X Scale (Sensitivity) Měřítko X (citlivost) - - + + Scales the position to simulate CRT curvature. Změní měřítko polohy tak, aby simulovala zakřivení CRT. - - + + %.2f%% %.2f %% - + Y Scale (Sensitivity) Měřítko Y (citlivost) - + Center X Střed X - + Sets the horizontal center position of the simulated screen. Nastaví horizontální středovou polohu simulované obrazovky. - - + + %.0fpx %.0fpx - + Center Y Střed Y - + Sets the vertical center position of the simulated screen. Nastaví vertikální středovou polohu simulované obrazovky. - + Screen Width Šířka obrazovky - + Sets the width of the simulated screen. Nastaví šířku simulované obrazovky. - - + + %dpx %dpx - + Screen Height Výška obrazovky - + Sets the height of the simulated screen. Nastaví výšku simulované obrazovky. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Vstupní zařízení - - - - + + + + Selects the device to read audio from. Vybere zařízení, ze kterého se má zvuk číst. - + Output Device Výstupní zařízení - + Selects the device to output audio to. Vybere zařízení, do kterého se má zvuk vyvést. - - - - + + + + Input Latency Vstupní zpoždění - - - - - + + + + + Specifies the latency to the host input device. Určuje zpoždění vstupního zařízení hostitele. - - - - - - + + + + + + %dms %d ms - + Output Latency Výstupní zpoždění - + Specifies the latency to the host output device. Určuje zpoždění výstupního zařízení hostitele. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Není připojen hráč 1 ani 2. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Nepodařilo se spustit zvukový tok pro hráče {}. - + Microphone Mikrofon - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Zařízení hráče 1 - + Selects the input for the first player. Vybere vstup pro prvního hráče. - + Player 2 Device Zařízení hráče 2 - + Selects the input for the second player. Vybere vstup pro druhého hráče. - - usb-msd: Could not open image file '{}' - usb-msd: Nelze otevřít soubor obrázku '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Velkokapacitní úložné zařízení - + Modification time to USB mass storage image changed, reattaching. Doba úpravy obrazu velkokapacitního úložiště USB se změnila, připojuje se znovu. - + Iomega Zip-100 (Generic) Iomega Zip-100 (obecné) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Cesta k obrazu - - + + Sets the path to image which will back the virtual mass storage device. Nastaví cestu k obrazu, který bude zálohovat virtuální úložné zařízení. - - - - - Steering Left - Zatočení doleva - - - - - - Steering Right - Zatočení doprava - - Throttle - Plyn + Steering Left + Zatočení doleva - - + Steering Right + Zatočení doprava + + + + + + Throttle + Plyn + + + + + + + Brake Brzda - - - + + + Cross Křížek - - - + + + Square Čtvereček - - - + + + Circle Kolečko - - + + Triangle Trojúhelník - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Zpětná vazba - + Shift Up / R1 Řadit nahoru / R1 - + Shift Down / L1 Řadit dolů / L1 - + L3 L3 - + R3 R3 - + Menu Up Nabídka nahoru - + Menu Down Nabídka dolů - - + + X X - - + + Y Y - + Off Vypnuto - + Low Nízká - + Medium Střední - + High Vysoká - + Steering Smoothing Vyhlazování řízení - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Vyhladí změny v řízení na zadané procento na průzkum. Potřebné pro používání klávesnic. - - + + %d%% %d %% - + Steering Deadzone Mrtvá zóna řízení - + Steering axis deadzone for pads or non self centering wheels. Mrtvá zóna osy řízení pro ovladače nebo nesamostředící volanty. - + Steering Damping Tlumení řízení - + Applies power curve filter to steering axis values. Dampens small inputs. Aplikuje filtr výkonové křivky na hodnoty osy řízení. Tlumí malé vstupy. - + Workaround for Intermittent FFB Loss Řešení pro občasné ztráty FFB - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Řeší chyby v firmwaru některých volantů, které způsobují krátké přerušení síly. Pokud to nepotřebujete, nechte tuto funkci vypnutou, protože u mnoha volantů má negativní vedlejší účinky. - + Wheel Device Zařízení volantu - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Bicí souprava pro Rock Band - - + + Blue Modrá - - + + Green Zelená - - + + Red Červená - - + + Yellow Žlutá - + Orange Oranžová - + Buzz Controller Ovladač Buzz - + Player 1 Red Hráč 1 Červená - + Player 1 Blue Hráč 1 Modrá - + Player 1 Orange Hráč 1 Oranžová - + Player 1 Green Hráč 1 Zelená - + Player 1 Yellow Hráč 1 Žlutá - + Player 2 Red Hráč 2 Červená - + Player 2 Blue Hráč 2 Modrá - + Player 2 Orange Hráč 2 Oranžová - + Player 2 Green Hráč 2 Zelená - + Player 2 Yellow Hráč 2 Žlutá - + Player 3 Red Hráč 3 Červená - + Player 3 Blue Hráč 3 Modrá - + Player 3 Orange Hráč 3 Oranžová - + Player 3 Green Hráč 3 Zelená - + Player 3 Yellow Hráč 3 Žlutá - + Player 4 Red Hráč 4 Červená - + Player 4 Blue Hráč 4 Modrá - + Player 4 Orange Hráč 4 Oranžová - + Player 4 Green Hráč 4 Zelená - + Player 4 Yellow Hráč 4 Žlutá - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Kolečko nahoru - + Wheel Down Kolečko dolů - + Sega Seamic Sega Seamic - + Stick Left Páčka doleva - + Stick Right Páčka doprava - + Stick Up Páčka nahoru - + Stick Down Páčka dolů - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Nepodařilo se otevřít '{}' pro tisk. - + Printer saving to '{}'... Tiskárna ukládá do '{}'... - + Printer Tiskárna @@ -21677,214 +23091,214 @@ Rename it to {} to remove this warning. Výchozí výstupní zařízení - + DJ Hero Turntable Mixážní pult pro DJ Hero - + Triangle / Euphoria Trojúhelník / Euforie - + Crossfader Left Křížový prolínač Levá - + Crossfader Right Křížový prolínač Pravá - + Left Turntable Clockwise Levý gramofon ve směru hodinových ručiček - + Left Turntable Counterclockwise Levý gramofon proti směru hodinových ručiček - + Right Turntable Clockwise Pravý gramofon ve směru hodinových ručiček - + Right Turntable Counterclockwise Pravý gramofon proti směru hodinových ručiček - + Left Turntable Green Levý gramofon Zelená - + Left Turntable Red Levý gramofon Červená - + Left Turntable Blue Levý gramofon Modrá - + Right Turntable Green Pravý gramofon Zelená - + Right Turntable Red Pravý gramofon Červená - + Right Turntable Blue Pravý gramofon Modrá - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Použít multiplikátor citlivosti pro otáčení gramofonu. Gramofony Xbox 360 vyžadují multiplikátor 256x, většina ostatních gramofonů může používat výchozí multiplikátor 1x. - + Effects Knob Left Knoflík efektů vlevo - + Effects Knob Right Knoflík efektů vpravo - + Turntable Multiplier Multiplikátor gramofonové desky - + Gametrak Device Zařízení Gametrak - + Foot Pedal Pedál - + Left X Levá X - + Left Y Levá Y - + Left Z Levá Z - + Right X Pravá X - + Right Y Pravá Y - + Right Z Pravá Z - - + + Invert X axis Převrátit osu X - - + + Invert Y axis Převrátit osu Y - - + + Invert Z axis Převrátit osu Z - + Limit Z axis [100-4095] Mezní hodnota osy Z [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 pro originální ovladače Gametrak - 1790 pro standardní gamepady - + %d %d - + RealPlay Device Zařízení RealPlay - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Akcelerace X - + Accel Y Akcelerace Y - + Accel Z Akcelerace Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21894,78 +23308,78 @@ Gramofony Xbox 360 vyžadují multiplikátor 256x, většina ostatních gramofon Ovladač vlaku - + Type 2 Typ 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Výkon - + A Button Tlačítko A - + B Button Tlačítko B - + C Button Tlačítko C - + D Button Tlačítko D - + Announce Oznámení - + Horn Klakson - + Left Door Levé dveře - + Right Door Pravé dveře - + Camera Button Tlačítko kamery - + Axes Passthrough Průchod os - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Předá nezpracovanou vstupní osu do hry. Pokud používáte kompatibilní ovladač Densha De Go!, povolte jej. Pokud používáte jakýkoli jiný joystick, zakažte jej. @@ -22833,37 +24247,37 @@ Gramofony Xbox 360 vyžadují multiplikátor 256x, většina ostatních gramofon VMManager - + Failed to back up old save state {}. Nepodařilo se zálohovat starou uloženou pozici {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Neznámá hra - + CDVD precaching was cancelled. CDVD precaching byl zrušen. - + CDVD precaching failed: {} CDVD precaching selhal: {} - + Error Chyba - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22880,295 +24294,335 @@ Po výpisu by měl být tento obraz BIOSu umístěn do složky bios v adresáři Další pokyny naleznete v často kladených dotazech a průvodcích. - + Resuming state Obnovení pozice - + Boot and Debug Spouštění a ladění - + + Failed to load save state Nepodařilo se načíst uloženou pozici - + State saved to slot {}. Pozice byla uložena do slotu {}. - - + Loading state Načítání pozice - + Failed to load state (Memory card is busy) Nepodařilo se načíst pozici (paměťová karta je zaneprázdněna) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Nepodařilo se uložit pozici (paměťová karta je zaneprázdněna) - + Failed to save state to slot {} (Memory card is busy) Nepodařilo se uložit pozici do slotu {} (paměťová karta je zaneprázdněna) - + Saving state to slot {}... Ukládání pozice do slotu {}... - - Frame advancing - Postup snímků - - - + Disc removed. Disk byl odebrán. - + Disc changed to '{}'. Disk byl změněn na '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Nepodařilo se otevřít nový diskový obraz '{}'. Vrácení ke starému obrazu. Chyba byla: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Nepodařilo se přepnout zpět na starý diskový obraz. Odebrání disku. Chyba byla: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheaty byly vypnuty kvůli úspěchům v hardcore režimu. - - - + Fast CDVD is enabled, this may break games. Rychlé CDVD je povoleno, což může narušit hry. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Rychlost/přeskočení cyklu není ve výchozím nastavení, což může způsobit pád nebo příliš pomalý běh hry. - + Upscale multiplier is below native, this will break rendering. Multiplikátor škálování je pod nativní, to naruší renderování. - + Mipmapping is disabled. This may break rendering in some games. Mipmapování je zakázáno. To v některých hrách může narušit renderování. - + Debug device is enabled. This will massively reduce performance. Ladicí zařízení je povoleno. To výrazně sníží výkon. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Vykreslovač není nastaven na Automatický. To může způsobit problémy s výkonem a grafické chyby. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filtrování textur není nastaveno na Bilineární (PS2). To v některých hrách naruší renderování. - + No Game Running Žádná hra není spuštěna - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineární filtrování není nastaveno na automatické. To v některých hrách může narušit renderování. - + Failed to save state: {}. Nepodařilo se uložit pozici: {}. - + Failed to save state to slot {}. Nepodařilo se uložit pozici do slotu {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. Ve slotu {1} není uloženo žádné {0}. - - - + + + + + backup state záložní pozice - + Failed to load {} from slot {} (Memory card is busy) Nepodařilo se načíst {} ze slotu {} (paměťová karta je zaneprázdněna) - - + + + + state pozice - + + Loading {} from slot {}... Načítání {} ze slotu {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Přesnost prolínání je pod Základní, to v některých hrách může narušit efekty. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Režim hardwarového stahování není nastaven na Přesné, to v některých hrách může narušit renderování. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. Režim zaokrouhlování EE FPU není nastaven na výchozí, to může narušit některé hry. - + EE FPU Clamp Mode is not set to default, this may break some games. Režim upínání EE FPU není nastaven na výchozí, to může narušit některé hry. - + VU0 Round Mode is not set to default, this may break some games. Režim zaokrouhlování VU0 není nastaven na výchozí, to může narušit některé hry. - + VU1 Round Mode is not set to default, this may break some games. Režim zaokrouhlování VU1 není nastaven na výchozí, to může narušit některé hry. - + VU Clamp Mode is not set to default, this may break some games. Režim upínání VU není nastaven na výchozí, to může narušit některé hry. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM je povolena. Kompatibilita s některými hrami může být ovlivněna. - + Game Fixes are not enabled. Compatibility with some games may be affected. Opravy her nejsou povoleny. Kompatibilita s některými hrami může být ovlivněna. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Záplaty kompatibility nejsou povoleny. Kompatibilita s některými hrami může být ovlivněna. - + Frame rate for NTSC is not default. This may break some games. Snímková frekvence pro NTSC není výchozí. To může narušit některé hry. - + Frame rate for PAL is not default. This may break some games. Snímková frekvence pro PAL není výchozí. To může narušit některé hry. - + EE Recompiler is not enabled, this will significantly reduce performance. Rekompilátor EE není povolen, což výrazně sníží výkon. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Rekompilátor VU0 není povolen, což výrazně sníží výkon. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Rekompilátor VU1 není povolen, což výrazně sníží výkon. - + IOP Recompiler is not enabled, this will significantly reduce performance. Rekompilátor IOP není povolen, což výrazně sníží výkon. - + EE Cache is enabled, this will significantly reduce performance. Mezipaměť EE je povolen, což výrazně sníží výkon. - + EE Wait Loop Detection is not enabled, this may reduce performance. Detekce čekací smyčky EE není povolena, což může snížit výkon. - + INTC Spin Detection is not enabled, this may reduce performance. Detekce mezery INTC není povolena, což může snížit výkon. - + Fastmem is not enabled, this will reduce performance. Fastmem není povoleno, což sniží výkon. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 je vypnutý, což může snížit výkon. - + mVU Flag Hack is not enabled, this may reduce performance. Hack mVU značky není povolen, což může snížit výkon. - + GPU Palette Conversion is enabled, this may reduce performance. Převod palety GPU je povolen, což může snížit výkon. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Přednačítání textur není Plné, což může snížit výkon. - + Estimate texture region is enabled, this may reduce performance. Odhadovaná oblast textur je povolena, což může snížit výkon. - + Texture dumping is enabled, this will continually dump textures to disk. Výpis textur je povolen, což bude neustále vypisovat textury na disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts index 9300f9814d..8439007549 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts @@ -95,27 +95,27 @@ Klar... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Din RetroAchievements adgangsnøgle er ikke længere gyldig.</strong> Du skal genindtaste dine oplysninger for at kunne spore dine præstationer. Din adgangskode bliver ikke gemt i PCSX2, i stedet bliver en adgangsnøgle genereret. - + &Login &Log ind - + Logging in... Logger ind... - + Login Error Loginfejl - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Fejl: %1 Tjek venligst dit brugernavn og adgangskode, og prøv igen. - + Login failed. Login mislykkedes. - + Enable Achievements Aktiver Præstationer - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Vil du aktivere sporing nu? - + Enable Hardcore Mode Aktiver Hardcoretilstand - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ However, hardcore mode also prevents the usage of save states, cheats and slowdo Do you want to enable hardcore mode? - + Reset System Nulstil System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcoretilstand bliver ikke aktiveret før systemet er nulstillet. Vil du nulstille systemet nu? @@ -176,239 +176,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements Aktiver Præstationer - - + + Enable Hardcore Mode Aktiver Hardcoretilstand - - + + Test Unofficial Achievements Test Uofficielle Præstationer - - + + Enable Sound Effects Aktiver Lydeffekter - + Notifications Notifikationer - - + + 5 seconds 5 sekunder - + Account Konto - - + + Login... Log ind... - + View Profile... Se profil... - + Settings Indstillinger - - + + Enable Spectator Mode Aktiver Tilskuertilstand - - + + Enable Encore Mode Aktiver Encoretilstand - - + + Show Achievement Notifications Vis Præstationsnotifikationer - - + + Show Leaderboard Notifications Show Leaderboard Notifications - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Enable In-Game Overlays - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Username: Login token generated at: - + Game Info Spilinfo - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - - - - + + + + + Unchecked Ikke markeret - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + + Checked Markeret - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + Displays popup messages on events such as achievement unlocks and game completion. Displays popup messages on events such as achievement unlocks and game completion. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Reset System Genstart system - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - + + %n seconds %n seconds @@ -416,19 +532,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. Username: %1 Login token generated on %2. - + Logout Log ud - + Not Logged In. Ikke logget ind. @@ -436,33 +552,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore mode will be enabled on system reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - + Hardcore mode is now enabled. Hardcore mode is now enabled. - + {} (Hardcore Mode) {} (Hardcore Mode) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Login token generated on %2. - + {} (Unofficial) {} (Unofficial) - + Mastered {} Mastered {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Login token generated on %2. - + Leaderboard attempt started. Leaderboard attempt started. - + Leaderboard attempt failed. Leaderboard attempt failed. - + Your Time: {}{} Your Time: {}{} - + Your Score: {}{} Your Score: {}{} - + Your Value: {}{} Your Value: {}{} - + (Submitting) (Submitting) - + Achievements Disconnected Achievements Disconnected - + An unlock request could not be completed. We will keep retrying to submit this request. An unlock request could not be completed. We will keep retrying to submit this request. - + Achievements Reconnected Achievements Reconnected - + All pending unlock requests have completed. All pending unlock requests have completed. - + Hardcore mode is now disabled. Hardcore mode is now disabled. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode Confirm Hardcore Mode - + Active Challenge Achievements Active Challenge Achievements - + (Hardcore Mode) (Hardcore Mode) - + You have unlocked all achievements and earned {} points! You have unlocked all achievements and earned {} points! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Leaderboard Download Failed - + Your Time: {0} (Best: {1}) Your Time: {0} (Best: {1}) - + Your Score: {0} (Best: {1}) Your Score: {0} (Best: {1}) - + Your Value: {0} (Best: {1}) Your Value: {0} (Best: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Leaderboard Position: {1} of {2} - + Server error in {0}: {1} Server error in {0}: {1} - + Yes Yes - + No No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - + Unknown Unknown - + Locked Locked - + Unlocked Unlocked - + Unsupported Unsupported - + Unofficial Unofficial - + Recently Unlocked Recently Unlocked - + Active Challenges Active Challenges - + Almost There Almost There - + {} points {} points - + {} point {} point - + XXX points XXX points - + Unlocked: {} Unlocked: {} - + This game has {} leaderboards. This game has {} leaderboards. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Show Best Show Best - + Show Nearby Show Nearby - + Rank Rank - + Name Name - + Time Time - + Score Score - + Value Value - + Date Submitted Date Submitted - + Downloading leaderboard data, please wait... Downloading leaderboard data, please wait... - - + + Loading... Loading... - - + + This game has no achievements. This game has no achievements. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -781,325 +915,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + + - - - - - - - - - - - + + + + + + + + + + Checked Checked - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1108,318 +1242,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Rounding Mode: - - - + + + Nearest Nærmeste - - - - + + + + Negative Negativ - - - - + + + + Positive Positiv - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping Mode: - - + + None Ingen - - - + + + Normal (Default) Normal (standard) - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode Ingen - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Ekstra + bevar fortegn - + Full Fuld - + Wait Loop Detection Wait Loop Detection - - + + Enable Recompiler Enable Recompiler - + Enable Fast Memory Access Enable Fast Memory Access - + Enable Cache (Slow) Enable Cache (Slow) - + INTC Spin Detection INTC Spin Detection - + Pause On TLB Miss Pause On TLB Miss - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: VU1 Rounding Mode: - + mVU Flag Hack mVU Flag Hack - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + Enable Instant VU1 Enable Instant VU1 - - + + Extra Ekstra - + VU0 Clamping Mode: VU0 Clamping Mode: - + VU0 Rounding Mode: VU0 Rounding Mode: - + VU1 Clamping Mode: VU1 Clamping Mode: - + I/O Processor (IOP, MIPS-I) I/O Processor (IOP, MIPS-I) - + Game Settings Game Settings - + Enable Game Fixes Enable Game Fixes - + Enable Compatibility Patches Enable Compatibility Patches - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Frame Rate Control - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Frame Rate: - - - - NTSC Frame Rate: - NTSC Frame Rate: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE Settings - + Slot: Slot: - + Enable Aktivér @@ -1551,13 +1663,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1605,7 +1717,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Mute All Sound @@ -1615,7 +1727,7 @@ Leaderboard Position: {1} of {2} Synchronization: - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -1640,191 +1752,191 @@ Leaderboard Position: {1} of {2} Output Device: - + Synchronization Synkronisering - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - - + + Default Standard - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency Output Latency - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Reset Volume - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2101,33 +2213,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Fast Boot - + Fast Forward Boot Fast Forward Boot - + Checked Checked - + Patches the BIOS to skip the console's boot animation. Patches the BIOS to skip the console's boot animation. - + Unchecked Unchecked - + Removes emulation speed throttle until the game starts to reduce startup time. Removes emulation speed throttle until the game starts to reduce startup time. @@ -2231,82 +2343,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute Execute - - + + -- -- - - - Enabled - Enabled - - - - - Disabled - Disabled - - - + Read Read - + Write(C) (C) = changes, as in "look for changes". Write(C) - + Write Write - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. SIZE / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTION - + CONDITION Warning: limited space available. Abbreviate if needed. CONDITION - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2397,6 +2502,11 @@ Leaderboard Position: {1} of {2} Unknown Unknown + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3661,7 +3770,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Enabled @@ -3766,13 +3875,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ You cannot undo this action. Internal - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Name - + Url Url - + Address Address - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Exported Successfully - + Failed to open file Failed to open file - + No Hosts in file No Hosts in file - + Imported Successfully Imported Successfully - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4186,345 +4423,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5109,7 +5242,7 @@ Do you want to overwrite? - + Run Run @@ -5235,7 +5368,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5248,160 +5381,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5409,27 +5550,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5449,45 +5590,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5661,405 +5822,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Speed Control - + Normal Speed: Normal Speed: - + System Settings System Settings - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference User Preference - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -6067,12 +6228,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6146,12 +6307,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9006,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10830,67 +11346,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10905,12 +11421,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10925,10 +11441,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10943,12 +11459,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10997,17 +11513,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11015,7 +11531,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11025,7 +11541,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11161,131 +11677,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11756,85 +12272,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11843,12 +12359,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11857,31 +12373,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11955,22 +12474,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12382,1381 +12901,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13764,12 +14488,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13788,12 +14506,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13821,1131 +14533,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14953,482 +15725,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15436,63 +16517,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15851,43 +16937,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15898,287 +16984,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16210,6 +17390,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16377,18 +17562,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16402,6 +17587,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16423,139 +17613,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16580,416 +17770,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17002,309 +18193,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17313,12 +18510,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17331,89 +18528,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17422,62 +18624,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17485,25 +18687,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17520,13 +18722,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17785,12 +18987,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17824,7 +19026,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17855,25 +19057,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17884,78 +19086,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17964,63 +19166,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18028,17 +19230,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18221,7 +19459,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18269,73 +19507,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18379,6 +19690,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18452,6 +19768,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18481,6 +19802,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19022,7 +20348,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19079,7 +20405,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19180,19 +20506,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19201,7 +20527,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19210,7 +20536,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19219,7 +20545,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19227,12 +20553,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19253,34 +20579,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19320,47 +20628,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19499,13 +20807,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19525,6 +20833,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19534,42 +20852,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20037,6 +21355,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20082,11 +21405,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20234,16 +21552,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20257,32 +21618,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20290,12 +21651,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20328,109 +21689,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20448,43 +21839,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20594,1045 +21985,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21659,214 +23073,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21876,78 +23290,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22815,37 +24229,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22862,295 +24276,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts index da86b7afec..fbc87f5f3f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts @@ -95,27 +95,27 @@ Bereit... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Dein RetroAchievements-Anmeldetoken ist nicht mehr gültig.</strong> Du musst deine Benutzerdaten neu angeben, damit Erfolge weiter getrackt werden können. Dein Passwort wird nicht in PCSX2 gespeichert, stattdessen wird ein generiertes Zugriffstoken verwendet. - + &Login &Login - + Logging in... Anmeldung läuft... - + Login Error Fehler bei der Anmeldung - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Fehler: %1 Bitte überprüfe deinen Benutzernamen und Passwort und versuche es erneut. - + Login failed. Anmelden fehlgeschlagen. - + Enable Achievements Errungenschaften aktivieren - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Möchtest du das Tracking jetzt aktivieren? - + Enable Hardcore Mode Hardcore-Modus aktivieren - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Hardcore-Modus verhindert aber auch die Verwendung von Save-States, Cheats und d Möchtest du den Hardcore-Modus aktivieren? - + Reset System System zurücksetzen - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchtest du das System jetzt Neu Starten? @@ -176,239 +176,355 @@ Möchtest du den Hardcore-Modus aktivieren? AchievementSettingsWidget - - + + Enable Achievements Errungenschaften aktivieren - - + + Enable Hardcore Mode Hardcore-Modus aktivieren - - + + Test Unofficial Achievements Inoffizielle Errungenschaften testen - - + + Enable Sound Effects Soundeffekte aktivieren - + Notifications Benachrichtigungen - - + + 5 seconds 5 Sekunden - + Account Account - - + + Login... Anmelden... - + View Profile... Profil ansehen... - + Settings Einstellungen - - + + Enable Spectator Mode Zuschauermodus aktivieren - - + + Enable Encore Mode Encore-Modus aktivieren - - + + Show Achievement Notifications Zeige Benachrichtigungen bei Erreichen von Errungenschaften - - + + Show Leaderboard Notifications Zeige Benachrichtigungen zu Ranglisten - - + + Overlay Settings + Overlay-Einstellungen + + + + + Top Left + Oben Links + + + + + Top Center + Oben Mittig + + + + + Top Right + Oben Rechts + + + + + Center Left + Mittig links + + + + + Center + Mittig + + + + + Center Right + Mittig Rechts + + + + + Bottom Left + Unten links + + + + + Bottom Center + Unten mittig + + + + Bottom Right (Default) + Unten rechts (Standard) + + + + Notification Position: + Benachrichtigungsposition: + + + + None + Keine + + + + Top Left (Default) + Oben links (Standard) + + + + + Bottom Right + Unten rechts + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays In-Game Overlays aktivieren - + + + Enable In-Game Leaderboard Overlays + In-Game Ranglisten Overlays aktivieren + + + Sound Effects Sound-Effekte - - - + + + Browse... Durchsuchen... - - - + + + Reset Zurücksetzen - + Achievement Unlock Sound Errungenschaft erhalten Ton - - - + + + Preview Vorschau - + Notification Sound Benachrichtigungston - + Leaderboard Submit Sound Rangliste Einreichungston - + Username: Login token generated at: Benutzername: Anmelde-Token generiert: - + Game Info Spiel-Information - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 verwendet RetroAchievements als Errungenschaftsdatenbank und zur Verfolgung von Fortschritten. Um Errungenschaften zu nutzen, melde dich bitte für ein Konto unter <a href="https://retroachievements.org/">retroachievements.org</a>an.</p><p align="justify">Um die Errungenschaftenliste im Spiel anzusehen drücke die Taste für <span style=" font-weight:600;">Pause-Menü</span> und wähle <span style=" font-weight:600;">Errungenschaften</span> aus dem Menü.</p></body></html> - - - - - + + + + + Unchecked Deaktiviert - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Bestimmt, wo auf dem Bildschirm die Errungenschafts-/Ranglistenmeldungen angezeigt werden. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Bestimmt, wo auf dem Bildschirm die Errungenschafts-/Ranglisten Benachrichtigungen angezeigt werden. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wenn aktiviert, wird PCSX2 davon ausgehen, dass alle Errungenschaften gesperrt sind und keine Entsperrbenachrichtigungen an den Server senden. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Wenn aktiviert, listet PCSX2 Erfolge von inoffiziellen Sets auf. Bitte beachte, dass diese Errungenschaften nicht von RetroAchievements verfolgt werden, sodass sie jedes Mal freigeschaltet werden. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" Modus für Errungenschaften, einschließlich Leaderboard-Verfolgung. Deaktiviert das Speichern des aktuellen Zustands, Cheats und die Slowdown-Funktion. - - - + + + + Checked Aktiviert - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spielt Soundeffekte für Ereignisse wie das Freischalten von Errungenschaften und die Teilnahme an der Rangliste ab. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Errungenschaft aktiv ist. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Wenn aktiviert und angemeldet, wird PCSX2 nach Errungenschaften während des Startens suchen. - + Displays popup messages on events such as achievement unlocks and game completion. Zeigt Popup-Meldungen bei Ereignissen wie der Freischaltung von Errungenschaften und durchspielen eines Spiels. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Zeigt eine Popup Benachrichtigung beim Starten, Senden oder Scheitern einer Ranglisten-Herausforderung an. - + Custom Sound Effect Benutzerdefinierter Soundeffekt - + Any Alle - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Passen Sie den Soundeffekt an, der gespielt wird, wenn Sie eine Benachrichtigung erhalten haben, eine Errungenschaft verdient haben oder einen Eintrag in die Rangliste einreichen. - + + Shows icons in the screen when a challenge/primed achievement is active. + Zeigt Symbole auf dem Bildschirm an, wenn eine Herausforderung/eine Errungenschaft aktiv ist. + + + + Shows icons in the screen when leaderboard tracking is active. + Zeigt Symbole im Bildschirm, wenn die Ranglistenverfolgung aktiv ist. + + + + Overlay Position + Overlay Position + + + + Notification Position + Benachrichtigungsposition + + + When enabled, each session will behave as if no achievements have been unlocked. Wenn aktiviert, verhält sich jede Session so, als ob keine Errungenschaften freigeschaltet worden wären. - + Reset System System zurücksetzen - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchtest du das System jetzt zurücksetzen? - - + + %n seconds %n Sekunde @@ -416,19 +532,19 @@ Anmelde-Token generiert: - + Username: %1 Login token generated on %2. Benutzername: %1 Login-Token generiert am %2. - + Logout Abmelden - + Not Logged In. Nicht angemeldet. @@ -436,33 +552,33 @@ Login-Token generiert am %2. Achievements - + Hardcore mode will be enabled on system reset. Der Hardcore-Modus wird beim Zurücksetzen des Systems aktiviert. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} kann nicht ausgeführt werden, wenn der Hardcore-Modus aktiv ist. Möchtest du den Hardcore-Modus deaktivieren? {0} wird abgebrochen, wenn du Nein wählst. - + Hardcore mode is now enabled. Hardcore-Modus ist jetzt aktiviert. - + {} (Hardcore Mode) {} (Hardcore Modus) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Login-Token generiert am %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Login-Token generiert am %2. - + {} (Unofficial) {} (Inoffiziell) - + Mastered {} Gemeistert {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Login-Token generiert am %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Login-Token generiert am %2. - + Leaderboard attempt started. Ranglistenversuch gestartet. - + Leaderboard attempt failed. Ranglistenversuch fehlgeschlagen. - + Your Time: {}{} Deine Zeit: {}{} - + Your Score: {}{} Deine Punktzahl: {}{} - + Your Value: {}{} Dein Wert: {}{} - + (Submitting) (Übermitteln) - + Achievements Disconnected Errungenschaften getrennt - + An unlock request could not be completed. We will keep retrying to submit this request. Eine Entsperranfrage konnte nicht abgeschlossen werden. Wir werden weiterhin versuchen, diese Anfrage erneut zu senden. - + Achievements Reconnected Errungenschaften wieder Verbunden - + All pending unlock requests have completed. Alle ausstehenden Entsperranfragen sind abgeschlossen. - + Hardcore mode is now disabled. Hardcore-Modus ist jetzt deaktiviert. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Punkte: {0} pts (Softcore: {1} pkt) Ungelesene Nachrichten: {2} - - + + Confirm Hardcore Mode Hardcore-Modus bestätigen - + Active Challenge Achievements Errungenschaften der aktiven Herausforderung - + (Hardcore Mode) (Hardcore Modus) - + You have unlocked all achievements and earned {} points! Du hast alle Errungenschaften freigeschaltet und {} Punkte erhalten! - - + + + Switch Rankings + Ranglisten wechseln + + + + + Change Selection + Auswahl ändern + + + + + Back + Zurück + + + + Leaderboard Download Failed Ranglisten Download fehlgeschlagen - + Your Time: {0} (Best: {1}) Deine Zeit: {0} (Beste: {1}) - + Your Score: {0} (Best: {1}) Dein Punktestand: {0} (Beste: {1}) - + Your Value: {0} (Best: {1}) Dein Wert: {0} (Beste: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Ranglisten Position: {1} von {2} - + Server error in {0}: {1} Serverfehler in {0}: {1} - + Yes Ja - + No Nein - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Du hast {0} von {1} Errungenschaften freigeschaltet und {2} von {3} möglichen Punkten erreicht. - + Unknown Unbekannt - + Locked Gesperrt - + Unlocked Entsperrt - + Unsupported Nicht unterstützt - + Unofficial Inoffiziell - + Recently Unlocked Zuletzt freigeschaltet - + Active Challenges Aktive Herausforderungen - + Almost There Beinahe geschafft - + {} points {} Punkte - + {} point {} Punkt - + XXX points XXX Punkte - + Unlocked: {} Freigeschaltet: {} - + This game has {} leaderboards. Dieses Spiel hat {} Ranglisten. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Das Übermitteln von Punkten ist deaktiviert, da der Hardcore-Modus ausgeschaltet ist. Die Ranglisten sind schreibgeschützt. - + Show Best Zeige Beste - + Show Nearby Nächste anzeigen - + Rank Rang - + Name Name - + Time Zeit - + Score Punktzahl - + Value Wert - + Date Submitted Einreichungsdatum - + Downloading leaderboard data, please wait... Ranglistendaten werden heruntergeladen, bitte warten... - - + + Loading... Lädt ... - - + + This game has no achievements. Dieses Spiel unterstützt keine Errungenschaften. - + Failed to read executable from disc. Achievements disabled. Fehler beim Lesen der ausführbaren Datei von Disk. Errungenschaften deaktiviert. @@ -781,325 +915,325 @@ Ranglisten Position: {1} von {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Globale Einstellung verwenden [%1] - + Rounding Mode Rundungsmodus - - - + + + Chop/Zero (Default) Chop/Zero (Standard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Art und Weise, wie PCSX2 runden kann, während die Emotion Engine Floating Point Unit (EE FPU) emuliert. Da die verschiedenen FPUs in der PS2 internationalen Standards nicht entsprechen, kann es sein, dass einige Spiele verschiedene Modi benötigen, um die Berechnung richtig zu machen. Der Standardwert bewältigt die überwiegende Mehrheit der Spiele, <b>diese Einstellung zu modifizieren, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - + Division Rounding Mode Division Rundungsmodus - + Nearest (Default) Nearest (Standard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Berechnet wie die Ergebnisse der Fließkomma-Berechnung gerundet werden. Einige Spiele benötigen eine spezifische Einstellung; <b>Das Ändern dieser Einstellung, wenn es keine sichtbare Einschränkung gibt, kann zu Instabilität führen.</b> - + Clamping Mode Clamping Modus - - - + + + Normal (Default) Normal (Standard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Handhabung von PCSX2 Floats in einem Standard-x86-Bereich. Der Standardwert bewältigt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - - + + Enable Recompiler Recompiler aktivieren - + + - - - - - - - - - - - + + + + + + + + + + Checked Aktiviert - + Use Save State Selector Save-State Auswahl verwenden - + Show a save state selector UI when switching slots instead of showing a notification bubble. Zeigt beim Wechseln von Slots statt der Benachrichtigungsblase eine Save-State Auswahl für den Speicherstatus an. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Führt eine zeitnahe Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode nach x86 durch. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Erkennung von Warteschleifen - + Moderate speedup for some games, with no known side effects. Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen. - + Enable Cache (Slow) Cache aktivieren (langsam) - - - - + + + + Unchecked Deaktiviert - + Interpreter only, provided for diagnostic. Nur Interpreter, zur Diagnostik. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin-Erkennung - + Huge speedup for some games, with almost no compatibility side effects. Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen. - + Enable Fast Memory Access Schnellen Speicherzugriff aktivieren - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Verwendet Backpatching, um zu vermeiden, dass bei jedem Speicherzugriff eine Registry gesäubert wird. - + Pause On TLB Miss Bei TLB Fehlern pausieren - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausiert die virtuelle Maschine, wenn ein TLB fehlschlägt, anstatt sie zu ignorieren und fortzufahren. Beachten Sie, dass die VM nach dem Ende des Blocks pausiert, nicht nach der Anweisung, die die Ausnahme verursachte. Rufen Sie die Konsole auf, um die Adresse zu sehen, an der der ungültige Zugriff stattgefunden hat. - + Enable 128MB RAM (Dev Console) 128 MB Ram aktivieren (Entwickler Konsole) - + Exposes an additional 96MB of memory to the virtual machine. Stellt der virtuellen Maschine einen zusätzlichen Speicher von 96MB zur Verfügung. - + VU0 Rounding Mode VU1 Rundungsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändert wie PCSX2 beim Emulieren der Vector Unit 0 (EE VU0) der Emotion Engine mit rounding umgeht. Der Standardwert behandelt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, wird Stabilitätsprobleme verursachen und/oder abstürzen.</b> - + VU1 Rounding Mode VU1 Rundungsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändert wie PCSX2 beim Emulieren der Vector Unit 1 (EE VU1) der Emotion Engine mit rounding umgeht. Der Standardwert behandelt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, wird Stabilitätsprobleme verursachen und/oder abstürzen.</b> - + VU0 Clamping Mode VU0 Clamping Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Art und Weise, wie PCSX2 Floats in einem Standard x86-Bereich in der Emotion Engine's Vector Unit 0 (EE VU0) handhabt. Der Standardwert behandelt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - + VU1 Clamping Mode VU1 Clamping Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Handhabung von PCSX2 Floats in einem Standard x86-Bereich in der Emotion Engine Vector Unit 1 (EE VU1). Der Standardwert bewältigt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - + Enable Instant VU1 Instant VU1 aktivieren - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Startet VU1 sofort. Bietet eine mäßige Geschwindigkeitsverbesserung in den meisten Spielen. Für die meisten Spiele geeignet, aber bei einigen kann es zu Grafikfehlern kommen. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Recompiler (Micro Modus) aktivieren - + Enables VU0 Recompiler. VU0 Recompiler aktivieren. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Recompiler aktivieren - + Enables VU1 Recompiler. VU1 Recompiler aktivieren. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flaggenhack - + Good speedup and high compatibility, may cause graphical errors. Schnelle Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Führt eine zeitnahe Binärübersetzung von 32-Bit-MIPS-IV-Maschinencode nach x86 durch. - + Enable Game Fixes Game Fixes aktivieren - + Automatically loads and applies fixes to known problematic games on game start. Lädt und wendet beim Spielstart automatisch Korrekturen für bekannte problematische Spiele an. - + Enable Compatibility Patches Kompatibilitäts-Patches aktivieren - + Automatically loads and applies compatibility patches to known problematic games. Lädt automatisch Kompatibilitätspatches für bekannte problematische Spiele und wendet sie an. - + Savestate Compression Method Savestate Komprimierungsmethode - + Zstandard ZStandard - + Determines the algorithm to be used when compressing savestates. Bestimmt den Algorithmus, der fürs Komprimieren von Savestates verwendet werden soll. - + Savestate Compression Level Savestate Kompressionslevel - + Medium Mittel - + Determines the level to be used when compressing savestates. Bestimmt das Level, das beim Komprimieren von Savestates verwendet werden soll. - + Save State On Shutdown Savestate beim Herunterfahren erstellen - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Speichert den Emulator-Status beim Herunterfahren oder Beenden automatisch. Du kannst beim nächsten Starten dort fortfahren, wo du das letzte Mal aufgehört hast. - + Create Save State Backups Save-State Backup erstellen - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Erstellt eine Sicherungskopie eines Savestate, falls dieser bereits existiert wenn der Save erstellt wird. Die Sicherungskopie hat eine .backup Endung. @@ -1108,318 +1242,296 @@ Ranglisten Position: {1} von {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Das Ändern dieser Optionen kann dazu führen, dass Spiele nicht mehr funktionieren. Die Änderung erfolgt auf eigene Gefahr. Das PCSX2-Team bietet keinen Support für Konfigurationen, bei denen diese Einstellungen geändert wurden. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Rundungsmodus: - - - + + + Nearest Nächster - - - - + + + + Negative Negativ - - - - + + + + Positive Positiv - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping Modus: - - + + None Keine - - - + + + Normal (Default) Normal (Standard) - - - + + + Chop/Zero (Default) Chop/Zero (Standard) - + Division Rounding Mode: Rounding refers here to the mathematical term. Divisions-Rundungsmodus: - + Nearest (Default) Nearest (Standard) - + Chop/Zero Chop/Zero - + None ClampMode Keine - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Vorzeichen behalten - + Full Voll - + Wait Loop Detection Warteschleifenerkennung - - + + Enable Recompiler Recompiler aktivieren - + Enable Fast Memory Access Schnellen Speicherzugriff aktivieren - + Enable Cache (Slow) Cache aktivieren (langsam) - + INTC Spin Detection INTC Spin-Erkennung - + Pause On TLB Miss Bei TLB Fehlern pausieren - + Enable 128MB RAM (Dev Console) 128 MB Ram aktivieren (Entwickler Konsole) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektoreinheiten (VU) - + VU1 Rounding Mode: VU1 Rundungsmodus: - + mVU Flag Hack mVU-Flaggenhack - + Enable VU1 Recompiler VU1-Recompiler aktivieren - + Enable VU0 Recompiler (Micro Mode) VU0 Recompiler (Micro Modus) aktivieren - + Enable Instant VU1 Instant VU1 aktivieren - - + + Extra Extra - + VU0 Clamping Mode: VU0 Clamping Modus: - + VU0 Rounding Mode: VU0 Rundungsmodus: - + VU1 Clamping Mode: VU1 Clamping Modus: - + I/O Processor (IOP, MIPS-I) I/O-Prozessor (IOP, MIPS-I) - + Game Settings Spieleinstellungen - + Enable Game Fixes Game Fixes aktivieren - + Enable Compatibility Patches Kompatibilitäts-Patches aktivieren - + Create Save State Backups SaveState Backup erstellen - + Save State On Shutdown Savestate beim Herunterfahren erstellen - - Frame Rate Control - Bildraten-Steuerung - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - Hz - - - - PAL Frame Rate: - PAL-Frame Rate: - - - - NTSC Frame Rate: - NTSC-Bildfrequenz: - - - + Savestate Settings Savestate Einstellungen - + Compression Level: Kompressionslevel: - + Compression Method: Kompressionsverfahren: - + Uncompressed Unkomprimiert - + Deflate64 Deflate64 - + Zstandard ZStandard - + LZMA2 LZMA2 - + Low (Fast) Niedrig (Schnell) - + Medium (Recommended) Mittel (empfohlen) - + High Hoch - + Very High (Slow, Not Recommended) Sehr hoch (langsam, nicht empfohlen) - + Use Save State Selector Save-State Auswahl verwenden - + PINE Settings PINE-Einstellungen - + Slot: Slot: - + Enable Aktivieren @@ -1551,13 +1663,13 @@ Ranglisten Position: {1} von {2} - + Expansion Settings Audio-Erweiterungs-Einstellungen - + Stretch Settings Zeitstreckungs Einstellungen @@ -1605,7 +1717,7 @@ Ranglisten Position: {1} von {2} - + Mute All Sound Alle Töne stummschalten @@ -1615,7 +1727,7 @@ Ranglisten Position: {1} von {2} Synchronisierung: - + TimeStretch (Recommended) TimeStretch (Empfohlen) @@ -1640,191 +1752,191 @@ Ranglisten Position: {1} von {2} Ausgabe Gerät: - + Synchronization Synchronisierung - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Wenn es über oder unter 100 % Geschwindigkeit läuft, wird das Tempo des Tons angepasst, anstatt Frames fallen zu lassen. Produziert ein deutlich besseren Ton, wenn es in Zeitlupe/Zeitraffer läuft. - - + + Default Standard - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Bestimmt die Puffergröße, die der Zeitstrecker versucht sich gefüllt zu halten. Es wählt effektiv die durchschnittliche Latenz aus, da Audio gestreckt oder geschrumpft wird, um innerhalb der Puffergröße zu bleiben. - + Output Latency Ausgabelatenz - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Bestimmt die Latenz zwischen dem Puffer und der Host-Audio-Ausgabe. Dies kann niedriger als die Ziellatenz eingestellt werden, um die Audio-Verzögerung zu reduzieren. - + Resets output volume back to the global/inherited setting. Setzt die Lautstärke zurück auf die globale / ursprüngliche Einstellung. - + Resets output volume back to the default. Setzt die Ausgabelautstärke zurück auf die Standardeinstellung. - + Resets fast forward volume back to the global/inherited setting. Setzt die vorgespulte Lautstärke zurück auf die globale/ursprünglicheEinstellung. - + Resets fast forward volume back to the default. Setzt die vorgespulte Lautstärke zurück auf die Standardeinstellung. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. n.v. + - - + % % - + Audio Backend Audio-Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Das Audio-Backend legt fest, wie die vom Emulator erzeugten Frames dem Host übermittelt werden. Cubeb bietet die geringste Latenz, falls Probleme auftreten, probiere das SDL Backend. Das Null-Backend deaktiviert die Host-Audio-Ausgabe. - - + + + - %1 ms %1 ms - + Buffer Size Puffergröße - + Output Volume Ausgabelautstärke - + Controls the volume of the audio played on the host. Steuert die Lautstärke des auf dem Host abgespielten Audios. - + Fast Forward Volume Vorspullautstärke - + Controls the volume of the audio played on the host when fast forwarding. Steuert die Lautstärke des auf dem Host abgespielten Audios, wenn vorgespult wird. - + Unchecked Nicht ausgewählt - + Prevents the emulator from producing any audible sound. Verhindert, dass der Emulator hörbaren Sound produziert. - + Expansion Mode Erweiterungs-Modus - + Disabled (Stereo) Deaktiviert (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Legt fest, wie Audio von Stereo zu Surround für unterstützte Spiele erweitert wird. Dies schließt Spiele mit ein, die Dolby Pro Logic/Pro Logic II unterstützen. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Diese Einstellungen verfeinern das Verhalten des FreeSurround-basierten Kanalerweiterer. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Diese Einstellungen stimmen das Verhalten des SoundTouch-Audio-Zeitstreckers ab, wenn er außerhalb der 100%-igen Geschwindigkeit läuft. - + Reset Volume Lautstärke zurücksetzen - + Reset Fast Forward Volume Vorspullautstärke zurücksetzen - + Unknown Device "%1" Unbekanntes Gerät "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximale Latenz: %1 ms (%2 ms Puffer + %3 ms erweitern + %4 ms Ausgabe) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximale Latenz: %1 ms (%2 ms Puffer + %3 ms Ausgabe) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximale Latenz: %1 ms (%2 ms Erweiterung, minimale Ausgabelatenz unbekannt) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximale Latenz: %1 ms (minimale Ausgabelatenz unbekannt) @@ -2101,33 +2213,33 @@ Ranglisten Position: {1} von {2} - + Fast Boot Fast Boot - + Fast Forward Boot Schnelles Booten - + Checked Aktiviert - + Patches the BIOS to skip the console's boot animation. Patcht das BIOS, um die Boot-Animation der Konsole zu überspringen. - + Unchecked Deaktiviert - + Removes emulation speed throttle until the game starts to reduce startup time. Entfernt die Reduzierung der Emulationsgeschwindigkeit bis das Spiel beginnt, um die Startzeit zu reduzieren. @@ -2231,82 +2343,75 @@ Ranglisten Position: {1} von {2} BreakpointModel - + Execute Ausführen - - + + -- --- - - - Enabled - Aktiviert - - - - - Disabled - Deaktviert - - - + Read Lesen - + Write(C) (C) = changes, as in "look for changes". Schreiben(C) - + Write Schreiben - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + BESCHREIBUNG + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. Größe / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUKTION - + CONDITION Warning: limited space available. Abbreviate if needed. BEDINGUNG - + HITS Warning: limited space available. Abbreviate if needed. Übereinstimmungen - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Ranglisten Position: {1} von {2} Formular - + New Neu - + Edit Bearbeiten - + Copy Kopieren - + Delete Löschen - + Copy all as CSV Alles als CSV kopieren - + Paste from CSV Aus CSV einfügen - + Load from Settings Aus Einstellungen laden - + Save to Settings In Einstellungen speichern @@ -2397,6 +2502,11 @@ Ranglisten Position: {1} von {2} Unknown Unbekannt + + + Calculating checksum for track {}... + Berechne Prüfsumme für Track {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ Dies kann nicht rückgängig gemacht werden. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Steckplatz %1 %2 @@ -3661,7 +3770,7 @@ Dies kann nicht rückgängig gemacht werden. DHCP abfangen - + Enabled Aktiviert @@ -3766,13 +3875,13 @@ Dies kann nicht rückgängig gemacht werden. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ Dies kann nicht rückgängig gemacht werden. Intern - - + + Use Global Setting [%1] Globale Einstellung [%1] verwenden - + Name Name - + Url URL - + Address Adresse - - + + Hosts File Hosts-Datei - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Erfolgreich exportiert - + Failed to open file Datei konnte nicht geöffnet werden - + No Hosts in file Keine Hosts in der Datei - + Imported Successfully Erfolgreich importiert - - + + Per Game Host list Pro Spiel Host Liste - + Copy global settings? Globale Einstellungen kopieren? - + Delete per game host list? Pro Spiel Host Liste löschen ? - + HDD Image File HDD Abbild Datei - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Datei überschreiben? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? Möchtest du es überschreiben? - + HDD Creator Festplatten-Ersteller - + HDD image created HDD Image erstellt - + Use Global Globale Einstellungen verwenden - + Override Überschreiben + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Diese Einstellungen legen fest, was und wann die Analyse an dem Programm durchgeführt werden soll, das in der virtuellen Maschine läuft, damit die resultierenden Informationen im Debugger angezeigt werden können. + + + + Analysis + Analyse + + + + Automatically Analyze Program: + Programm automatisch analysieren: + + + + Always + Immer + + + + If Debugger Is Open + Wenn Debugger offen ist + + + + Never + Nie + + + + Generate Symbols For IRX Exports + Symbole für IRX-Exporte generieren + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Möchtest du es überschreiben? <i>Keine Symbolquellen in der Datenbank.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Starte dieses Spiel, um die Liste der Symbolquellen zu modifizieren.</i> - + Path Pfad - + Base Address Basisadresse - + Condition Bedingung - + Add Symbol File Symboldatei hinzufügen + + DebugGSSettingsTab + + + Draw Dumping + Dumping anzeigen + + + + Dump GS Draws + GS Draws dumpen + + + + Save RT + RT speichern + + + + Save Frame + Bild speichern + + + + Save Texture + Textur speichern + + + + Save Depth + Tiefe speichern + + + + Save Alpha + Alpha speichern + + + + Save Info + Info speichern + + + + Save Transfer Image Data + Transferbild-Daten speichern + + + + Save Draw Start: + Draw Start speichern: + + + + Save Draw Count: + Draw Anzahl speichern: + + + + Save Frame Start: + Frame Start speichern: + + + + Save Frame Count: + Frame Anzahl speichern: + + + + Hardware Dump Directory: + Hardware-Dump Verzeichnis: + + + + Software Dump Directory: + Software Dump Verzeichnis: + + + + + Browse... + Durchsuchen... + + + + + Open... + Öffnen... + + DebugInteface @@ -4186,345 +4423,215 @@ Möchtest du es überschreiben? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Benutzeroberfläche - - - - - Analysis - Analyse - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Diese Einstellungen legen fest, was und wann die Analyse an dem Programm durchgeführt werden soll, das in der virtuellen Maschine läuft, damit die resultierenden Informationen im Debugger angezeigt werden können. - - - - Automatically Analyze Program: - Programm automatisch analysieren: - - - - Always - Immer - - - - - If Debugger Is Open - Wenn Debugger offen ist - - - - Never - Nie - - - - Generate Symbols For IRX Exports - Symbole für IRX-Exporte generieren - - - - GS - GS - - - - Draw Dumping - Dumping anzeigen - - - - Dump GS Draws - GS Draws dumpen - - - - Save RT - RT speichern - - - - Save Frame - Bild speichern - - - - Save Texture - Texturen speichern - - - - Save Depth - Tiefe speichern - - - - Save Alpha - Alpha speichern - - - - Save Info - Info speichern - - - - Save Draw Start: - Draw Start speichern: - - - - Save Draw Count: - Draw Anzahl speichern: - - - - Save Frame Start: - Frame Start speichern: - - - - Save Frame Count: - Frame Anzahl speichern: - - - - Hardware Dump Directory: - Hardware-Dump Verzeichnis: - - - - Software Dump Directory: - Software Dump Verzeichnis: - - - - - Browse... - Durchsuchen... - - - - - Open... - Öffnen... - - - - Trace Logging - Ablaufprotokoll - - - + Enable Aktivieren - + EE EE - - + + DMA Control DMA Steuerung - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Zähler - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Speicher - - + + Unknown MMIO Unbekannte MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Register - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memory Cards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Benutzeroberfläche + + + + Analysis + Analyse + + + + If Debugger Is Open + Wenn Debugger offen ist + + + + GS + GS + + + Analyze Program Programm analysieren - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Wähle, wann die Analyse durchlaufen werden soll: Immer (um Zeit beim Öffnen des Debuggers zu sparen), Wenn Debugger offen ist (um Speicher zu sparen, wenn Sie nie den Debugger öffnen), oder nie. - + Generate Symbols for IRX Export Tables Symbole für IRX-Exporttabellen generieren - + + Checked Überprüft - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Das Hook IRX-Modul lädt und entlädt und generiert Symbole für exportierte Funktionen im Handumdrehen. - + Enable Trace Logging Ablaufprotokollierung aktivieren - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Möchtest du es überschreiben? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Nicht ausgewählt - + + + Classic + Klassisch + + + + Segmented + Segmentiert + + + + Minimalistic + Minimalistisch + + + + Logging + Protokollierung + + + + Refresh Interval + Aktualisierungsintervall + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + Die Zeitspanne zwischen den nachfolgenden Versuchen, die Benutzeroberfläche zu aktualisieren, um den Stand der virtuellen Maschine zu reflektieren. + + + + Show On Startup + Beim Start anzeigen + + + + Open the debugger window automatically when PCSX2 starts. + Beim Start von PCSX2 das Debugger-Fenster automatisch öffnen. + + + + Save Window Geometry + Fenstergeometrie speichern + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Speichert die Position und Größe des Debuggerfensters, wenn es geschlossen wird, damit es später wieder hergestellt werden kann. + + + + Drop Indicator Style + Drop-Indikator-Stil + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Wähle, wie die Drop-Indikatoren, die angezeigt werden, wenn du Dock-Fenster in den Debugger ziehst. Du musst den Debugger neu starten, damit diese Option wirksam wird. + + + Globally enable / disable trace logging. Aktiviere / Deaktiviere allgemeine Trace-Protokollierung. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. SYSCALL und DECI2 Aktivitäten protokollieren. - + EE Memory EE Speicher - + Log memory access to unknown or unmapped EE memory. Speicherzugriff auf unbekannten oder nicht zugeordneten EE-Speicher protokollieren. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. R5900 Kernanweisungen protokollieren (ohne COPs). Erfordert eine Änderung der PCSX2-Quelle und die Aktivierung des Interpreters. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. COP0 (MMU, CPU-Status, etc.) Anweisungen protokollieren. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. COP1 (FPU) Anweisungen protokollieren. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. COP2 (VU0 Makro-Modus) Anweisungen protokollieren. - + EE Cache EE Cache - + Log EE cache activity. EE-Cache-Aktivität protokollieren. - + EE Known MMIO EE bekannte MMIO - - + + Log known MMIO accesses. Bekannte MMIO-Zugriffe protokollieren. - + EE Unknown MMIO EE unbekannte MMIO - - + + Log unknown or unimplemented MMIO accesses. Unbekannte oder nicht implementierte MMIO-Zugriffe protokollieren. - + EE DMA Registers EE DMA Register - - + + Log DMA-related MMIO accesses. DMA-bezogene MMIO Zugriffe protokollieren. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. IPU-Aktivität protokollieren; MMIO, Dekodierungsoperationen, DMA-Status usw. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. GIFtag Parsing-Aktivität protokollieren. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. VIFcode Verarbeitung protokollieren; Befehl, Tag-Stil, Interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Path3 Maskierungsverarbeitung protokollieren. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Scratchpad MFIFO Aktivitäten protokollieren. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. DMA Transferaktivitäten protokollieren. Verzögerungen, BUS-Rechte Zuweisungen etc. - + EE Counters EE Zähler - + Log all EE counters events and some counter register activity. Alle EE-Zählerereignisse und einige Zählerregistrierungsaktivitäten protokollieren. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Verschiedene VIF und VIFCode Verarbeitungsdaten protokollieren. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Verschiedene GIF- und GIFtag-Parsing-Daten protokollieren. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. SYSCALL und IRX-Aktivitäten protokollieren. - + IOP Memcards IOP Memory Cards - + Log memory card activity. Reads, Writes, erases, etc. Memory Card-Aktivität protokollieren. Lesen, Schreiben, Löschen, usw. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). R3000A Core Anweisungen (ohne COPs) protokollieren. - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. IOP GPU Anweisungen für Co-Prozessoren protokollieren. - + IOP Known MMIO IOP bekannte MMIO - + IOP Unknown MMIO IOP unbekannte MMIO - + IOP DMA Registers IOP DMA Register - + IOP PAD IOP PAD - + Log PAD activity. PAD-Aktivität protokollieren. - + IOP DMA Controller IOP DMA-Controller - + IOP Counters IOP Zähler - + Log all IOP counters events and some counter register activity. Alle IOP-Zählerereignisse und einige Zählerregistrierungsaktivitäten protokollieren. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. CDVD Hardwareaktivität protokollieren. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Motion (FMV) Decoder Hardware-Einheit Aktivität protokollieren. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. SIF (EE <-> IOP) Aktivität protokollieren. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger-Fenster - - - Save Window Geometry - Fenstergeometrie speichern - - - - + Show On Startup Beim Start anzeigen - + + Save Window Geometry + Fenstergeometrie speichern + + + Refresh Interval: Aktualisierungsintervall: - + ms ms - + Docking Andocken - + Drop Indicator Style: - Drop Indicator Style: - - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Klassisch - - - - Segmented - Geteilt - - - - Minimalistic - Minimalistisch - - - - Refresh Interval - Aktualisierungsintervall - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - Die Zeitspanne zwischen den nachfolgenden Versuchen, die Benutzeroberfläche zu aktualisieren, um den Stand der virtuellen Maschine zu reflektieren. - - - - Unchecked - Nicht ausgewählt - - - - Open the debugger window automatically when PCSX2 starts. - Beim Start von PCSX2 das Debugger-Fenster automatisch öffnen. - - - - Checked - Ausgewählt - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Speichert die Position und Größe des Debuggerfensters, wenn es geschlossen wird, damit es später wieder hergestellt werden kann. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Wähle, wie die Drop-Indikatoren, die angezeigt werden, wenn du Dock-Fenster in den Debugger ziehst. Du musst den Debugger neu starten, damit diese Option wirksam wird. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 + Drop-Indikator-Stil: DebuggerEvents - Go to in - Öffnen in + Go to in %1 + Gehe zu in %1 - - Add to - Hinzufügen zu + + Go to in... + Gehe zu in... + + + + Add to %1 + Zu %1 hinzufügen + + + + Add to... + Hinzufügen zu... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Möchtest du es überschreiben? %1 (%2) - + Breakpoints Haltepunkte - + Disassembly Disassembler - + Functions Funktionen - + Globals Globale Variablen - + Locals Lokale Variablen - + Memory Search Speicher-Suche - + Memory Speicher - + Parameters Parameter - + Registers Register - + Saved Addresses Gespeicherte Adressen - + Stack Stapel - + Threads Threads + + + Modules + Module + DebuggerWindow @@ -5109,7 +5242,7 @@ Möchtest du es überschreiben? - + Run Ausführen @@ -5235,7 +5368,7 @@ Möchtest du es überschreiben? Bist du sicher, dass du alle Standard Layouts zurücksetzen möchtest ? - + Pause Pause @@ -5248,160 +5381,168 @@ Möchtest du es überschreiben? Disassembly - - + + + + Assemble Error Assemble-Fehler - + + Unable to change assembly while core is running Assembly kann nicht geändert werden, Kern läuft - + Assemble Instruction Instruktion einfügen - + Go To In Disassembly In Disassembler öffnen - + Cannot Go To Kann nicht gehen zu - - + + Rename Function Error Funktionsfehler umbenennen - + No function / symbol is currently selected. Keine Funktion / Symbol ist derzeit ausgewählt. - - + + Rename Function Funktion umbenennen - + Function name Funktionsname - + Function name cannot be nothing. Funktionsname darf nicht leer sein. - + Restore Function Error Fehler bei Funktionswiederherstellung - + Unable to stub selected address. Stub an dieser Stelle nicht möglich. - + Copy Address Adresse kopieren - + Copy Instruction Hex Hex Befehl kopieren - + &Copy Instruction Text &Instruktionstext kopieren - + Copy Function Name Funktionsname kopieren - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Anleitung(en) wiederherstellen - + Asse&mble new Instruction(s) - Asse&mble new Instruction(s) + &Neue Anleitung(en) anlegen - + NOP Instruction(s) NOP Instruktion(en) - + Run to Cursor Ausführen bis zum Cursor - + &Jump to Cursor &Zum Cursor springen - + Toggle &Breakpoint &Haltepunkt umschalten - + Follow Branch Zweig folgen - + &Go to Address &Gehe zu Adresse - + Go to PC on Pause Gehe zu PC bei Pause - + Add Function Funktion hinzufügen - + Remove Function Funktion entfernen - + Restore Function Funktion wiederherstellen - + Stub (NOP) Function Stub (NOP) Funktion - + Show &Instruction Bytes &Befehlsbytes anzeigen - + %1 NOT VALID ADDRESS %1 UNZULÄSSIGE ADRESSE @@ -5409,27 +5550,27 @@ Möchtest du es überschreiben? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Standort - + Bytes Bytes - + Instruction Instruktion @@ -5449,45 +5590,55 @@ Möchtest du es überschreiben? No Layouts Keine Layouts + + + %1 #%2 + %1 #%2 + Add Another... Einen hinzufügen... - + Edit Layout Layout bearbeiten - + Reset Layout Layout zurücksetzen - + Are you sure you want to reset layout '%1'? Bist du sicher, dass du das Layout '%1' zurücksetzen möchtest ? - - + + Confirmation Bestätigung - + Delete Layout Layout löschen - + Are you sure you want to delete layout '%1'? Bist du sicher, dass du Layout '%1' löschen möchtest ? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,10 +5692,15 @@ Möchtest du es überschreiben? Set Target Ziel festlegen + + + %1 (%2) + %1 (%2) + Inherit From Layout - Inherit From Layout + Vom Layout übernehmen @@ -5573,87 +5729,92 @@ Möchtest du es überschreiben? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Kein Bild - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Geschwindigkeit: %1% - + Game: %1 (%2) Spiel: %1 (%2) - + Rich presence inactive or unsupported. Rich-Präsenz inaktiv oder nicht unterstützt. - + Game not loaded or no RetroAchievements available. Spiel nicht geladen oder keine RetroAchievements verfügbar. - - - - + + + + Error Error - + Failed to create HTTPDownloader. HTTPDownloader konnte nicht erstellt werden. - + Downloading %1... Wird heruntergeladen %1... - + Download failed with HTTP status code %1. Download fehlgeschlagen mit dem HTTP-Statuscode %1. - + Download failed: Data is empty. Download fehlgeschlagen: Daten sind leer. - + Failed to write '%1'. Fehler beim Schreiben '%1'. @@ -5661,405 +5822,405 @@ Möchtest du es überschreiben? EmulationSettingsWidget - + Speed Control Geschwindigkeit - + Normal Speed: Normale Geschwindigkeit: - + System Settings Systemeinstellungen - - + + Enable Cheats Cheats aktivieren - + Slow-Motion Speed: Zeitlupe: - + Fast-Forward Speed: Zeitraffer: - + Enable Multithreaded VU1 (MTVU) Multi-Thread VU1 (MTVU) aktivieren - - + + Enable Host Filesystem Host-Dateisystem aktivieren - - + + Enable Fast CDVD Fast CDVD aktivieren - - + + Enable CDVD Precaching CDVD Precaching aktivieren - - + + Enable Thread Pinning Thread-Pinning aktivieren - + EE Cycle Skipping: EE-Cycle Skipping: - - + + Disabled Deaktviert - + Mild Underclock Leichte Untertaktung - + Moderate Underclock Moderate Untertaktung - + Maximum Underclock Maximale Untertaktung - + EE Cycle Rate: EE Zyklusrate: - + 50% (Underclock) 50% (Untertaktung) - + 60% (Underclock) 60 % (Untertaktung) - + 75% (Underclock) 75% (Untertaktung) - - + + 100% (Normal Speed) 100% (Normale Geschwindigkeit) - + 130% (Overclock) 130% (Übertaktung) - + 180% (Overclock) 180% (Übertaktung) - + 300% (Overclock) 300% (Übertaktung) - + Frame Pacing / Latency Control Frame Pacing / Latenzeinstellungen - + frames This string will appear next to the amount of frames selected, in a dropdown box. bilder - + Maximum Frame Latency: Maximale Bild Latenz: - - + + Use Host VSync Timing Host VSync Timing verwenden - - + + Sync to Host Refresh Rate Mit Host Aktualisierungsrate Synchronisieren - - + + Optimal Frame Pacing Optimales Frame Pacing - - + + Vertical Sync (VSync) Vertikale Synchronisation (VSync) - - + + Skip Presenting Duplicate Frames Überspringe Darstellung Doppelter Frames - - + + Real-Time Clock Echtzeituhr - - + + Manually Set Real-Time Clock Echtzeituhr manuell festlegen - + Use Global Setting [%1] Globale Einstellung verwenden [1%] - + Normal Speed Normale Geschwindigkeit - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Legt die Emulationsgeschwindigkeit fest. Es ist nicht garantiert, dass diese Geschwindigkeit erreicht wird. - - + + User Preference Benutzereinstellung - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Setzt die Priorität für bestimmte Threads in eine bestimmte Reihenfolge und ignoriert die vom System genutzte Planung (Scheduler). Kann CPUs mit großen (P) und kleinen (E) Kernen helfen (z.B. Intel 12te Generation oder neuer bzw. anderen Herstellern wie AMD). + + + Checked Aktiviert - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Höhere Werte erhöhen möglicherweise die interne Framerate des Spiels, aber damit werden auch die CPU Anforderungen wesentlich erhöht. Niedrigere Werte reduzieren die CPU Last, wodurch auch wenig anfordernde Spiele mit voller Geschwindigkeit auf schwächeren CPU´s laufen. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Lässt die Emulierte Emotion Engine Zyklen überspringen. Hilft bei einer kleinen Auswahl an Spielen wie Shadow of the Colossus. Meist verschlechtert es aber die Leistung. - - - - - - - - - - + + + + + + + + + + + Unchecked Deaktiviert - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Schneller Disk Lesezugriff, geringere Ladezeiten. Schau dir die HDLoader-Kompatibilitätslisten an um zu sehen welchen Spiele bekannt sind, Probleme damit zu haben. - - - + Automatically loads and applies cheats on game start. Automatisch Cheats beim Spielstart laden und anwenden. - + Allows games and homebrew to access files / folders directly on the host computer. Erlaubt Spielen und Homebrew auf Dateien / Ordner die direkt auf dem Host-Computer liegen zuzugreifen. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Zeitraffer Geschwindigkeit - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Legt die Vorspulgeschwindigkeit fest. Diese Geschwindigkeit wird verwendet, wenn die Schnelltaste für Vorspulen gedrückt oder aktiviert wird. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Zeitlupen Geschwindigkeit - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Legt die Zeitlupengeschwindigkeit fest. Diese Geschwindigkeit wird verwendet, wenn die Schnelltaste für Zeitlupe gedrückt oder aktiviert wird. - + EE Cycle Rate EE Zyklusrate - + EE Cycle Skip EE-Cycle Skipping - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Setzt die Priorität für bestimmte Threads in eine bestimmte Reihenfolge und ignoriert die vom System genutzte Planung (Scheduler). Kann CPUs mit großen (P) und kleinen (E) Kernen helfen (z.B. Intel 12te Generation oder neuer bzw. anderen Herstellern wie AMD). - - - + Enable Multithreaded VU1 (MTVU1) Multi-Thread VU1 (MTVU) aktivieren - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Gibt generell einen ein Geschwindigkeitszuwachs auf CPUs mit 4 oder mehr Kernen. Kann ohne Probleme für die meisten Spiele benutzt werden, allerdings können einige inkompatibel sein und sich aufhängen. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Schneller Disk Lesezugriff, geringere Ladezeiten. Schau dir die HDLoader-Kompatibilitätslisten an um zu sehen welchen Spiele bekannt sind, Probleme damit zu haben. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Lädt das Disk-Image in den RAM, bevor die virtuelle Maschine gestartet wird. Kann Ruckeln auf Systemen mit Festplatten mit langen Aufweckzeiten reduzieren, wird aber die Bootzeiten erheblich erhöhen. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Setzt die VSync-Warteschlange auf 0. Was bewirkt das jeder Frame von der GS vervollständigt ausgegeben wird, bevor eine Eingabe abgerufen wird und der nächste Frame beginnt. Mit dieser Einstellung kann die Eingabeverzögerung (Input Lag) auf Kosten von messbar höheren CPU- und GPU-Anforderungen reduziert werden. - + Maximum Frame Latency Maximale Bild Latenz - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Setzt die maximale Anzahl von Frames fest, die in einer Warteschlange zum GS stehen können. Der CPU-Thread wartet jedes mal bis ein Frame fertiggestellt wurde bevor es mit dem nächsten weitermacht. Höhere Werte können bei der Glättung unregelmäßiger Bildzeiten (Frame Times) helfen, fügt aber zusätzliche Eingabeverzögerungen (Input Lag) hinzu. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Beschleunigt die Emulation, sodass die Aktualisierungsrate des Gastes mit der des Hosts übereinstimmt. Dies führt zu möglichst flüssigen Animationen, allerdings auf Kosten einer potenziellen Erhöhung der Emulationsgeschwindigkeit um weniger als 1 %. „Auf Host-Aktualisierungsrate synchroniesieren“ wird nicht wirksam, wenn die Aktualisierungsrate der Konsole zu weit von der Aktualisierungsrate des Hosts entfernt ist. Benutzer mit Displays mit variabler Bildwiederholfrequenz sollten diese Option deaktivieren. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Aktivieren Sie diese Option, um die PCSX2 Aktualisierungsrate mit Ihrem aktuellen Monitor oder Bildschirm anzugleichen. VSync ist automatisch deaktiviert, wenn es nicht möglich ist (z. B. mit einer nicht-100%igen Geschwindigkeit). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Setzt die maximale Anzahl von Frames fest, die in einer Warteschlange zum GS stehen können. Der CPU-Thread wartet jedes mal bis ein Frame fertiggestellt wurde bevor es mit dem nächsten weitermacht. Höhere Werte können bei der Glättung unregelmäßiger Bildzeiten (Frame Times) helfen, fügen aber erhöhen die Eingabeverzögerungen (Input Lag). - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Aktiviere diese Option, um PCSX2's Aktualisierungsrate mit Ihrem aktuellen Monitor oder Bildschirm anzugleichen. VSync ist automatisch deaktiviert, wenn es nicht möglich ist (z.B. bei nicht-100%iger Geschwindigkeit). + + + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Wenn mit Host Aktualisierungsrate Synchronisiert, deaktiviert diese Option das interne Frame Timing von PCSX2 und verwendet stattdessen die des Host´s. Kann zu einem glatteren Spielgefühl führen, </strong>aber auf Kosten einer erhöhten Eingabelatenz</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Erkennt, wann inaktive Frames in 25/30fps Spielen dargestellt werden und überspringt die Darstellung dieser Frames. Das Frame wird immer noch gerendert, es bedeutet lediglich, dass die GPU mehr Zeit hat, es zu vervollständigen (dies ist KEIN Frame skipping). Kann Frametime schwankungen glätten, wenn CPU/GPU nahezu maximal Ausgelastet sind, aber die Frame ausgabe wird inkonsistenter und kann die Eingangsverzögerung erhöhen. Hilft bei der Verwendung von Frame Generierung bei 25/30fps Spielen. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Lege manuell eine Echtzeituhr fest, die für die virtuelle PlayStation 2 verwendet werden soll, anstatt die OS Systemuhr zu verwenden. - + Current date and time Aktuelles Datum und Uhrzeit - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Echtzeituhr (RTC), die von der virtuellen PlayStation 2 verwendet wird, ist das gleiche Datumsformat wie das von Ihrem Betriebssystem. Diese Zeit wird nur beim Booten der PS2 angewendet; eine Änderung während des Spiels hat keine Auswirkung. HINWEIS: Dies setzt voraus, dass Sie Ihre PS2 auf die Standard-Zeitzone von GMT+0 und Standard-DST der Sommerzeit setzen. Einige Spiele erfordern ein RTC Datum/Zeit nach ihrem Veröffentlichungsdatum. - + Use Global Setting [%1%] Globale Einstellung verwenden [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unbegrenzt - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Benutzerdefiniert - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Benutzerdefiniert [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Benutzerdefinierte Geschwindigkeit - + Enter Custom Speed Benutzerdefinierte Geschwindigkeit eingeben @@ -6067,12 +6228,12 @@ Möchtest du es überschreiben? ExpressionParser - + Invalid memory access size %d. Ungültige Speicherzugriffsgröße %d. - + Invalid memory access (unaligned). Ungültiger Speicherzugriff (unangeglichen). @@ -6146,12 +6307,12 @@ Möchtest du es überschreiben? FileOperations - + Failed to show file Fehler bei der Anzeige der Datei - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 Die Datei war: %1 - + Show in Folder Windows action to show a file in Windows Explorer Im Ordner anzeigen - + Show in Finder macOS action to show a file in Finder Im Finder anzeigen - + Open Containing Directory Opens the system file manager to the directory containing a selected file Öffne Verzeichnis - + Failed to open URL Fehler beim Öffnen der URL - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ Die URL war: %1 FolderSettingsWidget - + Cache Directory Cache-Verzeichnis - - - - - + + + + + + Browse... Durchsuchen... - - - - - + + + + + + Open... Öffnen... - - - - - + + + + + + Reset Zurücksetzen - + Used for storing shaders, game list, and achievement data. Wird zum Speichern von Shadern, Spiellisten und Errungenschaften-Daten verwendet. - + Cheats Directory Cheats Verzeichnis - + Used for storing .pnach files containing game cheats. Verwendet um .pnach Dateien mit Spiel-Cheats zu speichern. - + Covers Directory Cover-Verzeichnis - + Used for storing covers in the game grid/Big Picture UIs. Verwendet für die Speicherung von Covern im Spielraster/Big Picture UI. - + + Video Dumping Directory + Video-Ablageverzeichnis + + + + Used for storing video captures. + Wird zur Speicherung von Videoaufnahmen verwendet. + + + Snapshots Directory Snapshot-Verzeichnis - + Used for screenshots and saving GS dumps. Wird für Screenshots und das Speichern von GS-Dumps verwendet. - + + Save Snapshots in Game-Specific Folders + Snapshots in Spiel-spezifischen Ordnern speichern + + + Save States Directory Save State Verzeichnis - + Used for storing save states. Wird verwendet zum Speichern von Save states. + + + Organize Screenshots by Game + Screenshots nach Spiel organisieren + + + + Unchecked + Deaktiviert + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Wenn aktiviert, werden Screenshots in einem Ordner mit dem Namen des Spiels's gespeichert statt im Snapshots-Ordner + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stelle sicher, dass du ein Laufwerk angeschlossen hast und ausreichende Rechte um darauf zuzugreifen. - + Use Global Setting Globale Einstellung verwenden - + Automatic binding failed, no devices are available. Automatische Bindung fehlgeschlagen, keine Geräte verfügbar. - + Game title copied to clipboard. Spieltitel in die Zwischenablage kopiert. - + Game serial copied to clipboard. Spiel-Seriennummer in die Zwischenablage kopiert. - + Game CRC copied to clipboard. Spiel-CRC in die Zwischenablage kopiert. - + Game type copied to clipboard. Spieltyp in die Zwischenablage kopiert. - + Game region copied to clipboard. Spielregion in die Zwischenablage kopiert. - + Game compatibility copied to clipboard. Spielkompatibilität in die Zwischenablage kopiert. - + Game path copied to clipboard. Spielpfad in Zwischenablage kopiert. - + Controller settings reset to default. Controller-Einstellungen auf Standard zurückgesetzt. - + No input profiles available. Keine Eingabeprofile verfügbar. - + Create New... Neu erstellen... - - Enter the name of the input profile you wish to create. - Gib der Tastenbelegung einen Namen. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Willst du die Standardeinstellungen wirklich wiederherstellen? Jegliche Präferenzen gehen verloren. - + Settings reset to defaults. Einstellungen auf Standard zurückgesetzt. - + No save present in this slot. Kein Speicherstand auf diesem Speicherplatz vorhanden. - + No save states found. Keine save states gefunden. - + Failed to delete save state. Löschen des Savestate fehlgeschlagen. - + Failed to copy text to clipboard. Kopieren des Textes in die Zwischenablage fehlgeschlagen. - + This game has no achievements. Dieses Spiel hat keine Erfolge. - + This game has no leaderboards. Dieses Spiel hat keine Ranglisten. - + Reset System System zurücksetzen - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchtest du das System jetzt zurücksetzen? - + Launch a game from images scanned from your game directories. Spiel vom einem Image starten welches aus dem gescannten Spielordner stammt. - + Launch a game by selecting a file/disc image. Ein Spiel starten indem man die Datei bzw. das Disk image anklickt. - + Start the console without any disc inserted. Die Konsole starten ohne das eine Disk eingelegt ist. - + Start a game from a disc in your PC's DVD drive. Ein Spiel von Disk welches im DVD Laufwerk eingelegt ist starten. - + No Binding Keine Zuordnung - + Setting %s binding %s. Einstellung der %sTastenbelegung%s. - + Push a controller button or axis now. Drücke jetzt eine Controller-Taste und/oder bewege einen Stick. - + Timing out in %.0f seconds... Zeitüberschreitung in %.0f Sekunden... - + Unknown Unbekannt - + OK OK - + Select Device Gerät auswählen - + Details Details - + Options Einstellungen - + Copies the current global settings to this game. Kopiert die aktuellen globalen Einstellungen für dieses Spiel. - + Clears all settings set for this game. Löscht alle Einstellungen für dieses Spiel. - + Behaviour Verhalten - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Verhindert das sich der Bildschirmschoner und/oder Energiesparen sich während der Emulation aktivieren. - + Shows the game you are currently playing as part of your profile on Discord. Zeigt das Spiel, das du gerade spielst als Teil deines Profils in Discord an. - + Pauses the emulator when a game is started. Pausiert den Emulator, wenn ein Spiel gestartet wird. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausiert den Emulator, wenn du das Fenster minimierst oder zu einer anderen Anwendung wechselst. Wechselt man zurück zum Emulator, läuft dieser weiter. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausiert den Emulator, wenn du das Schnellmenü öffnest und lässt ihn weiterlaufen beim Schließen des Menüs. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Legt fest, ob gefragt werden soll ob man sich sicher ist das man den Emulator/das Spiel schließen möchte, wenn man den Hotkey gedrückt hat. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Speichert den Emulator-Status beim Herunterfahren oder Beenden automatisch. Du kannst beim nächsten Starten dort fortfahren, wo du das letzte Mal aufgehört hast. - + Game Display Spiel Anzeige - + Switches between full screen and windowed when the window is double-clicked. Wechselt zwischen Vollbild- und Fenstermodus, bei Doppelklick auf das Fenster. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Versteckt den Mauszeiger/Cursor, wenn der Emulator im Vollbildmodus ist. - + Determines how large the on-screen messages and monitor are. Legt fest, wie groß die Nachrichten und die Anzeige auf dem Bildschirm sind. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays in Prozent an. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Zeigt die Anzahl der Videobilder (oder v-syncs) an, die pro Sekunde vom System angezeigt werden, in der rechten oberen Ecke des Displays an. - + Shows the CPU usage based on threads in the top-right corner of the display. Zeigt die CPU-Auslastung basierend auf den Threads in der rechten oberen Ecke des Bildschirms. - + Shows the host's GPU usage in the top-right corner of the display. Zeigt die CPU-Auslastung des Hosts in der rechten oberen Ecke des Bildschirms. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Zeigt Statistiken über GS (primitive, draw calls) in der oberen rechten Ecke des Displays an. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Zeigt an wenn Vorspulen, Pausieren oder andere besondere Zustände aktiv sind. - + Shows the current configuration in the bottom-right corner of the display. Zeigt die aktuelle Konfiguration in der unteren rechten Ecke des Displays an. - + Shows the current controller state of the system in the bottom-left corner of the display. Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an. - + Displays warnings when settings are enabled which may break games. Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können. - + Resets configuration to defaults (excluding controller settings). Setzt die Konfiguration auf Standardwerte zurück (außer Controller-Einstellungen). - + Changes the BIOS image used to start future sessions. Ändert das BIOS-Image, mit dem zukünftige Sitzungen gestartet werden. - + Automatic Automatisch - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Wechselt automatisch in den Vollbildmodus, wenn ein Spiel gestartet wird. - + On-Screen Display Bildschirmanzeige - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an. - + BIOS Configuration BIOS Konfiguration - + BIOS Selection BIOS-Auswahl - + Options and Patches Optionen und Patches - + Skips the intro screen, and bypasses region checks. Überspringt den Intro Bildschirm und umgeht die Regionsprüfung. - + Speed Control Geschwindigkeitskontrolle - + Normal Speed Normale Geschwindigkeit - + Sets the speed when running without fast forwarding. Setzt die Geschwindigkeit beim Ausführen ohne schnellen Vorlauf. - + Fast Forward Speed Vorspul Geschwindigkeit - + Sets the speed when using the fast forward hotkey. Legt die Geschwindigkeit fest, wenn du die Vorspul-Taste drückst. - + Slow Motion Speed Zeitlupen Geschwindigkeit - + Sets the speed when using the slow motion hotkey. Legt die Geschwindigkeit fest, wenn du die Zeitlupen-Taste drückst. - + System Settings Systemeinstellungen - + EE Cycle Rate EE Zyklusrate - + Underclocks or overclocks the emulated Emotion Engine CPU. Unter- oder übertaktet die emulierte Emotion Engine CPU. - + EE Cycle Skipping EE-Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) MTVU (Multi-Threaded VU1) aktivieren - + Enable Instant VU1 Instant VU1 aktivieren - + Enable Cheats Cheats aktivieren - + Enables loading cheats from pnach files. Aktiviert das Laden von Cheats aus .pnach-Dateien. - + Enable Host Filesystem Host-Dateisystem aktivieren - + Enables access to files from the host: namespace in the virtual machine. Aktiviert den Zugriff auf Dateien vom Host: Namespace in der virtuellen Maschine. - + Enable Fast CDVD Fast CDVD aktivieren - + Fast disc access, less loading times. Not recommended. Schneller Disc Zugriff, geringere Ladezeiten. Nicht empfohlen. - + Frame Pacing/Latency Control Frame Pacing / Latenzkontrolle - + Maximum Frame Latency Maximale Bild Latenz - + Sets the number of frames which can be queued. Legt die Anzahl der Frames fest, die in der Warteschlange stehen können. - + Optimal Frame Pacing Optimales Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronisiert EE und GS Threads nach jedem Frame. Niedrigste Eingabeverzögerung, aber erhöht die Systemanforderungen. - + Speeds up emulation so that the guest refresh rate matches the host. Beschleunigt Emulation, sodass die Gast-Aktualisierungsrate mit dem Host übereinstimmt. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Wählt die API aus, die zum Rendern des emulierten GS verwendet wird. - + Synchronizes frame presentation with host refresh. Synchronisiert Frame-Präsentation mit Host-Aktualisierung. - + Display Display - + Aspect Ratio Seitenverhältnis - + Selects the aspect ratio to display the game content at. Wählt das Seitenverhältnis aus, mit dem das Spiel angezeigt wird. - + FMV Aspect Ratio Override FMV Seitenverhältnis überschreiben - + Selects the aspect ratio for display when a FMV is detected as playing. Wählt das Seitenverhältnis aus, wenn erkannt wird das ein FMV abgespielt wird. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Wählt den Algorithmus aus, der verwendet wird, um die PS2-Ausgabe von interlace in progressiv zu konvertieren. - + Screenshot Size Screenshot-Größe - + Determines the resolution at which screenshots will be saved. Bestimmt die Auflösung, in der Screenshots gespeichert werden. - + Screenshot Format Screenshot-Format - + Selects the format which will be used to save screenshots. Wählt das Format aus, das zum Speichern von Screenshots verwendet wird. - + Screenshot Quality Screenshot-Qualität - + Selects the quality at which screenshots will be compressed. Wählt die Qualität aus, in der Screenshots komprimiert werden. - + Vertical Stretch Vertikale Streckung - + Increases or decreases the virtual picture size vertically. Erhöht oder verringert die virtuelle vertikale Bildgröße. - + Crop Zuschneiden - + Crops the image, while respecting aspect ratio. Schneidet das Bild zu, unter Berücksichtigung des Seitenverhältnisses. - + %dpx %dpx - + Bilinear Upscaling Bilineares Hochskalieren - + Smooths out the image when upscaling the console to the screen. Glättet das Bild beim Hochskalieren der Konsole auf den Bildschirm. - + Integer Upscaling Ganzzahl-Hochskalierung - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahl (Integer) ist. Dies kann zu einem schärferen Bild in einigen 2D-Spielen führen. - + Screen Offsets Bildschirm-Versatz - + Enables PCRTC Offsets which position the screen as the game requests. Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren. - + Show Overscan Overscan anzeigen - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt. - + Anti-Blur Anti-Bewegungunschärfe - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Aktiviert interne Anti-Bewegungsunschärfe-Hacks. Weniger übereinstimmend wie PS2 das Rendering händelt, aber viele Spiele werden weniger verschwommen aussehen. - + Rendering Rendering - + Internal Resolution Interne Auflösung - + Multiplies the render resolution by the specified factor (upscaling). Multipliziert die Renderauflösung mit dem angegebenen Faktor (Hochskalierung). - + Mipmapping Mipmapping - + Bilinear Filtering Bilineare Filterung - + Selects where bilinear filtering is utilized when rendering textures. Wählt, wo bilineare Filterung verwendet wird, wenn Texturen dargestellt werden. - + Trilinear Filtering Trilineare Filterung - + Selects where trilinear filtering is utilized when rendering textures. Wählt, wo die trilineare Filterung beim Rendern von Texturen verwendet wird. - + Anisotropic Filtering Anisotropische Filterung - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Wählt die Art des Dithering aus, wenn das Spiel es anfordert. - + Blending Accuracy Blending Genauigkeit - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Bestimmt die Genauigkeitsstufe, wenn Überlagerungsmodi emuliert werden, die von der Host-Grafik-API nicht unterstützt werden. - + Texture Preloading Textur vorab laden - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Lädt vollständige Texturen bei der Verwendung in die GPU und nicht nur die genutzten Regionen. Kann die Leistung in einigen Spielen verbessern. - + Software Rendering Threads Software-Rendering-Threads - + Number of threads to use in addition to the main GS thread for rasterization. Anzahl der zu verwendenden Threads zusätzlich zum GS-Thread zur Rasterung. - + Auto Flush (Software) Auto-Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Erzwingt einen primitiven Flush wenn ein Framebuffer auch eine Input-Textur ist. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Aktiviert Emulation der GS Kantenglättung (AA1). - + Enables emulation of the GS's texture mipmapping. Aktiviert Emulation des GS-Textur Mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Errungenschafts-Tracking ist derzeit nicht aktiviert. Dein Login wird keine Wirkung haben, bis das Tracking aktiviert ist. + +Möchtest du das Tracking jetzt aktivieren? + + + + Enable Hardcore Mode + Hardcore-Modus aktivieren + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore-Modus ist derzeit nicht aktiviert. Aktivieren des Hardcore-Modus ermöglicht dir Zeit, Punkte und Spiel-spezifische Ranglisten festzulegen. + +Hardcore-Modus verhindert aber auch die Verwendung von Save-States, Cheats und der Zeitlupenfunktion. + +Möchtest du den Hardcore-Modus aktivieren? + + + The selected input profile will be used for this game. Das ausgewählte Eingabeprofil wird für dieses Spiel verwendet. - + Shared Geteilt - + Input Profile Eingabeprofil - + Appearance Erscheinung - + Selects the color style to be used for Big Picture Mode. Wählt den Farbstil für den Großbildmodus aus. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Wenn Großbildmodus (Big Picture Mode) gestartet wird, wird die Spielliste anstelle des Hauptmenüs angezeigt. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Zeigt beim Wechseln von Slots statt der Benachrichtigungsblase eine Save-State Auswahl für den Speicherstatus an. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Zeigt die aktuelle PCSX2-Version in der oberen rechten Ecke des Displays an. - + Shows the currently active input recording status. Zeigt den aktuellen Status der Eingabeaufnahme an. - + Shows the currently active video capture status. Zeigt den aktuellen Videoaufnahme-Status. - + Shows a visual history of frame times in the upper-left corner of the display. Zeigt ein Histogramm der Frametimes in der oberen linken Ecke des Displays an. - + Shows the current system hardware information on the OSD. Zeigt die aktuellen Hardware-Informationen des Systems im OSD an. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Setzt Emulations-Threads fest auf echte CPU-Kerne (anstatt Hyperthreading/SMT Kerne), um eventuell die Performance/Frametimes zu verbessern bzw. Schwankungen zu verringern. - + Enable Widescreen Patches Breitbild Patches aktivieren - + Enables loading widescreen patches from pnach files. Aktiviert das Laden von Breitbild Patches von Pnach Dateien. - + Enable No-Interlacing Patches De-Interlacing-Patches aktivieren - + Enables loading no-interlacing patches from pnach files. Aktiviert das Laden von De-Interlacing Patches von Pnach Dateien. - + Hardware Fixes Hardware-Fixes - + Manual Hardware Fixes Manuelle Hardware-Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Deaktiviert automatische Hardware-Korrekturen, sodass Sie Fehler manuell korrigieren können. - + CPU Sprite Render Size CPU Sprite Rendergröße - + Uses software renderer to draw texture decompression-like sprites. Verwendet Software-Renderer um Textur-Dekompressions-ähnliche Sprites zu zeichnen. - + CPU Sprite Render Level CPU-Sprite Render-Level - + Determines filter level for CPU sprite render. Bestimmt die Filterebene für CPU-Sprite-Render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Benutzt Software-Renderer um Textur CLUT Punkte/Sprites zu zeichnen. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Versucht zu erkennen, wenn ein Spiel seine eigene Farbpalette nutzt, um es dann mit der GPU auf spezielle Weise zu rendern. - + Skip Draw Start Draw Start überspringen - + Object range to skip drawing. Objektbereich zum Zeichnen überspringen. - + Skip Draw End Draw Ende überspringen - + Auto Flush (Hardware) Auto-Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer-Konvertierung - + Disable Depth Conversion Tiefenkonvertierung Deaktivieren - + Disable Safe Features Sichere Funktionen deaktivieren - + This option disables multiple safe features. Mit dieser Einstellung werden mehrere Sicherheitsfunktionen deaktiviert. - + This option disables game-specific render fixes. Diese Einstellung deaktiviert spiel-spezifische Render-Korrekturen. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lädt GS-Daten hoch, wenn ein neuer Frame gerendert wird, um einige Effekte genau zu reproduzieren. - + Disable Partial Invalidation Teilweise Ungültigkeit deaktivieren - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Entfernt Textur-Cache-Einträge, wenn es irgendeine Überschneidung gibt, und nicht nur die überschnittenen Bereiche. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Ermöglicht es dem Textur-Cache, den inneren Teil eines früheren Framebuffers als Eingabetextur wiederzuverwenden. - + Read Targets When Closing Liest Ziele beim Schließen - + Flushes all targets in the texture cache back to local memory when shutting down. Leert beim Herunterfahren alle Ziele im Textur-Cache zurück in den lokalen Speicher. - + Estimate Texture Region Schätzung der Textur-Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Versucht, die Texturgröße zu reduzieren, wenn die Spiele sie nicht selbst festlegen (z.B. Snowblind-Spiele). - + GPU Palette Conversion GPU Paletten Konvertierung - + Upscaling Fixes Hochskalierungs Fixes - + Adjusts vertices relative to upscaling. Passt Scheitelpunkte relativ zur Hochskalierung an. - + Native Scaling Native Skalierung - + Attempt to do rescaling at native resolution. Versuch bei nativer Auflösung umzukalkulieren. - + Round Sprite Runder Sprite - + Adjusts sprite coordinates. Ändert die Sprite-Koordinaten. - + Bilinear Upscale Bilineare Hochskalierung - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kann Texturen glätten, da sie beim Hochskalieren bilinear gefiltert werden. Z. B. Brave Sonnenblendung. - + Adjusts target texture offsets. Passt die Textur-Offsets an. - + Align Sprite Sprite ausrichten - + Fixes issues with upscaling (vertical lines) in some games. Behebt Probleme mit Upscaling (vertikale Zeilen) in einigen Spielen. - + Merge Sprite Sprite zusammenführen - + Replaces multiple post-processing sprites with a larger single sprite. Ersetzt mehrere Nachbearbeitungs-Sprites durch ein größeres einzelnes Sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Verringert die GS-Präzision, um Lücken zwischen Pixeln beim Hochskalieren zu vermeiden. Korrigiert den Text in Wild Arms-Spielen. - + Unscaled Palette Texture Draws Unskalierte Paletten-Textur Draws - + Can fix some broken effects which rely on pixel perfect precision. Kann einige defekte Effekte beheben, die auf perfekte Pixelgenauigkeit angewiesen sind. - + Texture Replacement Textur Ersatz - + + Show Patches + Patches anzeigen + + + + OSD Messages Position + OSD Nachrichten - Position + + + + OSD Performance Position + OSD-Performance-Position + + + Load Textures Texturen laden - + Loads replacement textures where available and user-provided. Lädt Ersatztexturen, sofern vorhanden und vom Benutzer bereitgestellt. - + Asynchronous Texture Loading Asynchrones Laden von Texturen - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lädt Ersatztexturen auf einem Worker-Thread, wodurch Mikrostottern reduziert wird, wenn Ersatztexturen aktiviert sind. - + Precache Replacements Precache-Ersatz - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Lädt alle Ersatztexturen in den Speicher vor. Nicht notwendig bei asynchronem Laden. - + Replacements Directory Ersetzungs-Verzeichnis - + Folders Ordner - + Texture Dumping Textur Dumping - + Dump Textures Texturen dumpen - + Dump Mipmaps Mipmaps dumpen - + Includes mipmaps when dumping textures. Schließt Mipmaps beim Dumping von Texturen ein. - + Dump FMV Textures FMV-Texturen dumpen - + Allows texture dumping when FMVs are active. You should not enable this. Erlaubt Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren. - + Post-Processing Nachbearbeitung - + FXAA FXAA - + Enables FXAA post-processing shader. Aktiviert den FXAA-Nachbearbeitungs-Shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Aktiviert FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS-Schärfe - + Determines the intensity the sharpening effect in CAS post-processing. Bestimmt die Intensität der Schärfe der CAS-Nachbearbeitung. - + Filters Filter - + Shade Boost Schattierungs Boost - - Enables brightness/contrast/saturation adjustment. - Ermöglicht die Anpassung von Helligkeit/Kontrast/Sättigung. - - - + Shade Boost Brightness Shade Boost Helligkeit - + Adjusts brightness. 50 is normal. Helligkeit einstellen. 50 ist normal. - + Shade Boost Contrast Shade Boost Kontrast - + Adjusts contrast. 50 is normal. Kontrast anpassen. 50 ist normal. - + Shade Boost Saturation Shade Boost Sättigung - + Adjusts saturation. 50 is normal. Sättigung anpassen. 50 ist normal. - + TV Shaders TV-Shader - + Advanced Erweitert - + Skip Presenting Duplicate Frames Überspringe Darstellung Doppelter Frames - + Extended Upscaling Multipliers Erweiterte Upscaling-Multiplikatoren - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zeigt zusätzliche Hochskalierungs-Multiplikatoren an, die von der GPU-Fähigkeit abhängig sind. - + Hardware Download Mode Hardware-Download-Modus - + Changes synchronization behavior for GS downloads. Ändert das Synchronisationsverhalten für GS-Downloads. - + Allow Exclusive Fullscreen Erlaubt exklusiven Vollbildschirm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Überschreibt die Heuristik des Treibers's um exklusives Vollbild oder direktes Flip/Scanout zu aktivieren. - + Override Texture Barriers Texturbarrieren Überschreiben - + Forces texture barrier functionality to the specified value. Erzwingt die Funktionalität der Texturbarrieren auf den angegebenen Wert. - + GS Dump Compression GS Dump Komprimierung - + Sets the compression algorithm for GS dumps. Legt den Komprimierungsalgorithmus für GS-Dumps fest. - + Disable Framebuffer Fetch Framebuffer-Abruf deaktivieren - + Prevents the usage of framebuffer fetch when supported by host GPU. Verhindert die Verwendung von Framebuffer Fetch, wenn dies von der Host-GPU unterstützt wird. - + Disable Shader Cache Shader Cache deaktivieren - + Prevents the loading and saving of shaders/pipelines to disk. Verhindert das Laden und Speichern von Shadern/Pipelines auf der Festplatte. - + Disable Vertex Shader Expand Expandierung des Vertex-Shaders deaktivieren - + Falls back to the CPU for expanding sprites/lines. Greift auf die CPU zurück, um Sprites/Zeilen zu erweitern. - + Changes when SPU samples are generated relative to system emulation. Ändert, wann SPU-Samples im Verhältnis zur Systememulation erzeugt werden. - + %d ms %d ms - + Settings and Operations Einstellungen und Betrieb - + Creates a new memory card file or folder. Erstellt eine neue Memory Card-datei oder einen Ordner. - + Simulates a larger memory card by filtering saves only to the current game. Simuliert eine größere Memory Card, indem für nur das aktuelle Spiel gefiltert wird. - + If not set, this card will be considered unplugged. Falls nicht gesetzt wird diese Karte als nicht eingesteckt angesehen. - + The selected memory card image will be used for this slot. Das ausgewählte Memory Card Abbild wird für diesen Slot verwendet. - + Enable/Disable the Player LED on DualSense controllers. Aktiviere/Deaktiviere die Spieler-LED in DualSense-Controllern. - + Trigger Auslöser - + Toggles the macro when the button is pressed, instead of held. Schaltet das Makro um, wenn der Knopf gedrückt wird, anstatt gehalten. - + Savestate Savestate - + Compression Method Komprimierungsmethode - + Sets the compression algorithm for savestate. Setzt den Komprimierungsalgorithmus für den Savestate fest. - + Compression Level Kompressionslevel - + Sets the compression level for savestate. Setzt den Komprimierungslevel für den Savestate fest. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Bist du sicher, dass du die Standard-Controller-Konfiguration wiederherstellen möchtest? + +Alle freigegebenen Belegungen und Einstellungen gehen verloren, aber deine Eingabeprofile bleiben erhalten. + +Dies kann nicht rückgängig gemacht werden. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Benutzerdefinierte Tastenbelegungsprofile werden verwendet, um das globale Tastenbelegungsprofil für bestimmte Spiele zu überschreiben. + +Um ein eigenes Eingabeprofil bei einem Spiel zu nutzen, gehe zu in die Eigenschaften des Spiels, dann ändere das 'Eingabeprofil' auf dem "Zusammenfassung" Tab. + +Gebe den Namen für das neue Eingabeprofil ein: + + + + Graphics API + Grafik-API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Benutzername + + + + Password + Passwort + + + + Logging in... + Anmeldung läuft... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Zeigt Symbole auf dem Bildschirm an, wenn eine Herausforderung/eine Errungenschaft aktiv ist. + + + + Shows icons in the screen when leaderboard tracking is active. + Zeigt Symbole im Bildschirm, wenn die Ranglistenverfolgung aktiv ist. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Bestimmt, wo auf dem Bildschirm die Errungenschafts-/Ranglistenmeldungen angezeigt werden. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Bestimmt, wo auf dem Bildschirm die Errungenschafts-/Ranglisten Benachrichtigungen angezeigt werden. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Tauscht beide {}/{} (wenn OK/Abbruch auf Automatisch getauscht wird) und {}/{} Knöpfe - + Slot {} Steckplatz {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login fehlgeschlagen. +Fehler: {} + +Bitte überprüfe deinen Benutzernamen und Passwort und versuche es erneut. + + + Dark Dunkel - + Light Hell - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby-Pastell - + Pizza Time! Pizza-Zeit! - + PCSX2 Blue PCSX2 Blau - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Aktiviert - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Nicht empfohlen) + + + + Software Renderer + Software-Renderer + + + 2x Native (~720px/HD) 2x Nativ (~720px/HD) - + 3x Native (~1080px/FHD) 3x Nativ (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Nativ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 x Nativ (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativ (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativ (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativ (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativ (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativ (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativ (~4320px/8K UHD) - + WebP WebP - + Align to Native An Nativ ausrichten - + Align to Native - with Texture Offset Auf Nativ ausrichten - mit Texturversatz - + Aggressive Aggressiv - + Enabled (Exact Match) Aktiviert (Exakte Übereinstimmung) - + Enabled (Check Inside Target) Aktiviert (Innerhalb des Ziels prüfen) - + Deflate64 Deflate64 - + Zstandard ZStandard - + LZMA2 LZMA2 - + Low (Fast) Niedrig (Schnell) - + Medium (Recommended) Mittel (empfohlen) - + Very High (Slow, Not Recommended) Sehr hoch (langsam, nicht empfohlen) - + Change Selection Auswahl ändern - + Select Wähle - + Parent Directory Übergeordnetes Verzeichnis - + Enter Value Wert eingeben - + About Über - + Toggle Fullscreen Vollbild umschalten - + Navigate Navigieren - + Load Global State Globalen Status laden - + Change Page Seite ändern - + Return To Game Zurück zum Spiel - + Select State Status auswählen - + Select Game Spiel auswählen - + Change View Ansicht ändern - + Launch Options Startoptionen - + Create Save State Backups Save-State Backup erstellen - + Show PCSX2 Version Zeige PCSX2-Version - + Show Input Recording Status Eingabeaufzeichnungsstatus anzeigen - + Show Video Capture Status Videoaufnahme-Status anzeigen - + Show Frame Times Frametimes anzeigen - + Show Hardware Info Hardware-Info anzeigen - + Create Memory Card Memory Card erstellen - + Configuration Konfiguration - + Start Game Spiel starten - + Launch a game from a file, disc, or starts the console without any disc inserted. Starte ein Spiel von einer Datei, einer Disk oder starte die Konsole ohne Disk eingelegt. - + Changes settings for the application. Ändert Einstellungen für die Anwendung. - + Return to desktop mode, or exit the application. Zurück zum Desktop-Modus, oder beendet die Anwendung. - + Back Zurück - + Return to the previous menu. Zurück zum vorherigen Menü. - + Exit PCSX2 PCSX2 beenden - + Completely exits the application, returning you to your desktop. Beendet die Anwendung vollständig, und kehrt auf den Desktop zurück. - + Desktop Mode Desktopmodus - + Exits Big Picture mode, returning to the desktop interface. Beendet den Big Picture Modus und kehrt zur Desktopansicht zurück. - + Resets all configuration to defaults (including bindings). Setzt alle Einstellungen auf die Standardeinstellungen (einschließlich der Bindungen) zurück. - + Replaces these settings with a previously saved input profile. Ersetzt diese Einstellungen durch ein zuvor gespeichertes Eingabeprofil. - + Stores the current settings to an input profile. Speichert die aktuellen Einstellungen in einem Eingabeprofil. - + Input Sources Eingabequelle - + The SDL input source supports most controllers. Die SDL Eingangsquelle unterstützt die meisten Controller. - + Provides vibration and LED control support over Bluetooth. Unterstützt Vibrations- und LED-Steuerung über Bluetooth. - + Allow SDL to use raw access to input devices. SDL erlauben, Rohzugriff auf Eingabegeräte zu verwenden. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Die XInput-Quelle bietet Unterstützung für XBox 360/XBox One/XBox Controller. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ermöglicht zusätzliche drei Controller-Slots. Nicht in allen Spielen unterstützt. - + Attempts to map the selected port to a chosen controller. Versucht, den ausgewählten Steckplatz einem ausgewählten Controller zuzuordnen. - + Determines how much pressure is simulated when macro is active. Legt fest, wie viel Druck simuliert wird, wenn Makro aktiv ist. - + Determines the pressure required to activate the macro. Bestimmt den Druck, der benötigt wird, um das Makro zu aktivieren. - + Toggle every %d frames Alle %d Frames umschalten - + Clears all bindings for this USB controller. Löscht alle Zuordnungen für diesen USB-Controller. - + Data Save Locations Datenspeicherorte - + Show Advanced Settings Erweiterte Einstellungen anzeigen - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Das Ändern dieser Optionen kann dazu führen, dass Spiele nicht mehr funktionieren. Die Änderung erfolgt auf eigene Gefahr. Das PCSX2-Team bietet keinen Support für Konfigurationen, bei denen diese Einstellungen geändert wurden. - + Logging Protokollierung - + System Console Systemkonsole - + Writes log messages to the system console (console window/standard output). Schreibt Logmeldungen in die Systemkonsole (Konsolenfenster/Standardausgabe). - + File Logging Datei-Protokollierung - + Writes log messages to emulog.txt. Schreibt Logmeldungen in emulog.txt. - + Verbose Logging Ausführliche Protokollierung - + Writes dev log messages to log sinks. Schreibt Entwicklerprotokollnachrichten in die Protokollausgabe. - + Log Timestamps Protokoll-Zeitmarken - + Writes timestamps alongside log messages. Schreibt Zeitstempel neben Log-Nachrichten. - + EE Console EE-Konsole - + Writes debug messages from the game's EE code to the console. Gibt Debug-Nachrichten des EE Codes des Spiels in der Konsole aus. - + IOP Console IOP-Konsole - + Writes debug messages from the game's IOP code to the console. Gibt Debug-Nachrichten des IOP Codes des Spiels in der Konsole aus. - + CDVD Verbose Reads Ausführlicher CDVD Lesemodus - + Logs disc reads from games. Protokolliert Disc-lesungen aus Spielen. - + Emotion Engine Emotion Engine - + Rounding Mode Rundungsmodus - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Bestimmt, wie die Ergebnisse der Floating-point Operationen gerundet werden. Einige Spiele benötigen spezielle Einstellungen. - + Division Rounding Mode Division Rundungsmodus - + Determines how the results of floating-point division is rounded. Some games need specific settings. Bestimmt, wie die Ergebnisse der Gleitkommazahl gerundet werden. Einige Spiele benötigen spezielle Einstellungen. - + Clamping Mode Clamping Modus - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Legt fest, wie floating point zahlen, die außerhalb des Bereichs liegen, behandelt werden. Einige Spiele benötigen spezielle Einstellungen. - + Enable EE Recompiler EE Recompiler Aktivieren - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Führt eine Just-in-Time-Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode in nativen Code durch. - + Enable EE Cache EE-Cache aktivieren - + Enables simulation of the EE's cache. Slow. Aktiviert die Simulation des EE-Caches. Langsam. - + Enable INTC Spin Detection INTC Spin-Erkennung aktivieren - + Huge speedup for some games, with almost no compatibility side effects. Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen. - + Enable Wait Loop Detection Aktiviere Warteschleifenerkennung - + Moderate speedup for some games, with no known side effects. Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen. - + Enable Fast Memory Access Schnellen Speicherzugriff aktivieren - + Uses backpatching to avoid register flushing on every memory access. Verwendet Backpatching, um eine Register-Leerung zu verhindern, bei jedem Speicherzugriff. - + Vector Units Vektoreinheiten - + VU0 Rounding Mode VU0 Rundungsmodus - + VU0 Clamping Mode VU0 Clamping Modus - + VU1 Rounding Mode VU1 Rundungsmodus - + VU1 Clamping Mode VU1 Clamping Modus - + Enable VU0 Recompiler (Micro Mode) VU0 Recompiler (Micro Modus) aktivieren - + New Vector Unit recompiler with much improved compatibility. Recommended. Neuer Vector Unit Recompiler mit deutlich verbesserter Kompatibilität. Empfohlen. - + Enable VU1 Recompiler VU1 Recompiler aktivieren - + Enable VU Flag Optimization Aktiviere VU Flag Optimierung - + Good speedup and high compatibility, may cause graphical errors. Gute Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen. - + I/O Processor I/O-Prozessor - + Enable IOP Recompiler IOP Recompiler aktivieren - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Führt just-in-time (JIT) Binärübersetzung von 32-bit MIPS-I Maschinencode zu nativem Code durch. - + Graphics Grafik - + Use Debug Device Debug-Gerät verwenden - + Settings Einstellungen - + No cheats are available for this game. Keine Cheats verfügbar für dieses Spiel. - + Cheat Codes Cheat Codes - + No patches are available for this game. Keine Patches verfügbar für dieses Spiel. - + Game Patches Spiel-Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Cheats zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Patches zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Benutze Patches auf eigenes Risiko, das PCSX2-Team bietet keine Unterstützung für Benutzer, die Spielpatches aktiviert haben. - + Game Fixes Spiel-Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Spiel-Fixes sollten nicht modifiziert werden, es sei denn, du weißt genau, was jede Option tut und welche Auswirkungen das hat. - + FPU Multiply Hack FPU Multiplikation Hack - + For Tales of Destiny. Für "Tales of Destiny". - + Preload TLB Hack TLB-Hack vorab laden - + Needed for some games with complex FMV rendering. Wird gebraucht bei einigen Spielen die FMV´s komplexer rendern. - + Skip MPEG Hack MPEG Hack überspringen - + Skips videos/FMVs in games to avoid game hanging/freezes. Überspringt Videos/FMVs in Spielen, um ein Hängenbleiben/Einfrieren des Spiels zu vermeiden. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Sofortiger DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Betroffene Spiele, die bekannt sind: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Wenn sich SOCOM 2 HUD oder Spy Hunter beim Laden aufhängen. - + VU Add Hack VU Addition Hack - + Full VU0 Synchronization Volle VU0 Synchronisierung - + Forces tight VU0 sync on every COP2 instruction. Zwingt enge VU0 Synchronisierung bei jeder COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). Auf mögliche float overflows prüfen (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Genaues Timing für VU XGKicks benutzen (langsamer). - + Load State Savestate laden - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Lässt die Emulierte Emotion Engine Zyklen überspringen. Hilft bei einer kleinen Auswahl an Spielen wie Shadow of the Colossus. Meist verschlechtert es aber die Leistung. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Gibt generell einen ein Geschwindigkeitszuwachs auf CPUs mit 4 oder mehr Kernen. Für die meisten Spiele geeignet, einige sind jedoch nicht kompatibel und können sich aufhängen. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Startet VU1 sofort. Bietet eine mittelmässige Geschwindigkeitsverbesserung in den meisten Spielen. Für die meisten Spiele geeignet, aber bei einigen kann es zu Grafikfehlern kommen. - + Disable the support of depth buffers in the texture cache. Deaktivieren Sie die Unterstützung von Tiefenpuffern im Textur-Cache. - + Disable Render Fixes Render-Korrekturen deaktivieren - + Preload Frame Data Frame-Daten vorladen - + Texture Inside RT Textur innerhalb RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es handelt sich um einen Ausgleich zwischen GPU und CPU. - + Half Pixel Offset Halbpixel-Versatz - + Texture Offset X Texturversatz X - + Texture Offset Y Texturversatz Y - + Dumps replaceable textures to disk. Will reduce performance. Speichert austauschbare Texturen auf der Festplatte. Reduziert die Leistung. - + Applies a shader which replicates the visual effects of different styles of television set. Wendet einen Shader an, der die visuellen Effekte verschiedener Arten von Fernsehgeräten nachbildet. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Überspringt die Anzeige von Frames, die sich in Spielen mit 25/30 Bildern pro Sekunde nicht ändern. Kann die Geschwindigkeit verbessern, aber die Eingabeverzögerung erhöhen/das Frame-Tempo verschlechtern. - + Enables API-level validation of graphics commands. Ermöglicht die Validierung von Grafikbefehlen auf API-Ebene. - + Use Software Renderer For FMVs Software-Renderer für FMVs Verwenden - + To avoid TLB miss on Goemon. Um einen TLB-Fehler bei Goemon zu vermeiden. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Allzweck-Timing-Hack. Bekannt dafür, folgende Spiele zu beeinflussen: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Gut für Cache-Emulationsprobleme. Bekannt dafür, folgende Spiele zu beeinflussen: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Bekannt dafür, folgende Spiele zu beeinflussen: Bleach Blade Battlers, Growlanser II und III, Wizardry. - + Emulate GIF FIFO GIF FIFO emulieren - + Correct but slower. Known to affect the following games: Fifa Street 2. Korrekt aber langsamer. Bekannt dafür, folgende Spiele zu beeinflussen: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Verzögerung von VIF1-Störungen - + Emulate VIF FIFO VIF FIFO emulieren - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulieren Sie das Vorauslesen des VIF1-FIFO. Betrifft bekanntermaßen folgende Spiele: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Vermeidet die ständige Neukompilierung in einigen Spielen. Bekannt dafür, folgende Spiele zu beeinflussen: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Für Tri-Ace Spiele: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Lauf hinterher. Um Synchronisierungsprobleme beim Lesen oder Schreiben von VU-Registern zu vermeiden. - + VU XGKick Sync VU XGKick-Synchronisierung - + Force Blit Internal FPS Detection Erzwinge die interne FPS-Erkennung von Blit - + Save State Savestate erstellen - + Load Resume State Fortsetzungsstatus laden - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9006,2313 @@ Do you want to load this save and continue? Möchten Sie diesen laden und fortfahren? - + Region: Region: - + Compatibility: Kompatibilität: - + No Game Selected Kein Spiel ausgewählt - + Search Directories Verzeichnisse durchsuchen - + Adds a new directory to the game search list. Fügt der Spielsuche ein neues Verzeichnis hinzu. - + Scanning Subdirectories "Unterverzeichnisse durchsuchen" - + Not Scanning Subdirectories Unterverzeichnisse nicht durchsuchen - + List Settings Listeneinstellungen - + Sets which view the game list will open to. Legt fest, in welcher Ansicht die Spieleliste geöffnet wird. - + Determines which field the game list will be sorted by. Legt fest, nach welchem Feld die Spielliste sortiert wird. - + Reverses the game list sort order from the default (usually ascending to descending). Kehrt die Sortierung der Spiele um. (Normalerweise aufsteigend bis absteigend). - + Cover Settings Cover-Einstellungen - + Downloads covers from a user-specified URL template. Lädt Covers von einer benutzerdefinierten URL-Vorlage herunter. - + Operations Operationen - + Selects where anisotropic filtering is utilized when rendering textures. Wählt wo die Anisotropische Filterung angewendet wird, wenn Texturen gerendert werden. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Eine alternative Methode nutzen um die internen Fps zu berechnen, um falsch ausgelesene Werte in manchen Spielen zu vermeiden. - + Identifies any new files added to the game directories. Identifiziert alle neuen Dateien, die zu den Spielverzeichnissen hinzugefügt wurden. - + Forces a full rescan of all games previously identified. Erzwingt eine vollständige Neueinlesung aller zuvor identifizierten Spiele. - + Download Covers Cover herunterladen - + About PCSX2 Über PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 ist ein freier PlayStation 2 (PS2) Open-Source-Emulator. Sein Zweck ist es, die PS2-Hardware zu emulieren mithilfe einer Kombination aus MIPS-CPU-Interpetern, Recompilern sowie einer virtuellen Maschiene, welche die Hardware-Zustände und den PS2-Systemspeicher verwaltet. So können PS2-Spiele auf dem PC gespielt werden, mit weiteren zusätzlichen Funktionen und Vorteilen. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 und PS2 sind eingetragene Marken von Sony Interactive Entertainment. Diese Anwendung ist in keinster Weise mit Sony Interactive Entertainment verbunden. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Wenn aktiviert und angemeldet, wird PCSX2 nach Errungenschaften suchen, während das Spiel geladen wird. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" Modus für Errungenschaften, einschließlich Ranglisten Tracking. Deaktiviert Savestates, Cheats und Zeitlupen Funktionen. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Zeigt Popup-Meldungen bei Ereignissen wie der Freischaltung von Errungenschaften und der Teilnahme an der Rangliste an. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spielt Soundeffekte für Ereignisse wie das Freischalten von Errungenschaften und die Teilnahme an der Rangliste ab. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Errungenschaft aktiv ist. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Wenn aktiviert, listet PCSX2 Errungenschaften von inoffiziellen Sets auf. Diese Errungenschaften werden nicht von RetroAchievements aufgezeichnet. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wenn aktiviert, geht PCSX2 davon aus, dass alle Errungenschaften gesperrt sind und wird keine Nachrichten an den Server senden das Errungenschaften freigeschaltet wurden. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pausiert den Emulator, wenn ein Controller mit Tastenzuordnungen getrennt wird. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Erstellt eine Sicherungskopie eines Savestate, falls dieser bereits existiert wenn der Save erstellt wird. Die Sicherungskopie hat eine .backup Endung - + Enable CDVD Precaching CDVD Precaching aktivieren - + Loads the disc image into RAM before starting the virtual machine. Lädt das Disk-Image in den RAM, bevor die virtuelle Maschine gestartet wird. - + Vertical Sync (VSync) Vertikale Synchronisation (VSync) - + Sync to Host Refresh Rate Mit Host Aktualisierungsrate Synchronisieren - + Use Host VSync Timing Host VSync Timing verwenden - + Disables PCSX2's internal frame timing, and uses host vsync instead. Deaktiviert das interne Frame Timing von PCSX2 und verwendet stattdessen den Host vsync. - + Disable Mailbox Presentation Mailbox-Präsentation deaktivieren - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Erzwingt den Einsatz von FIFO über Mailbox-Präsentation, d.h. doppeltes Puffern statt dreifacher Pufferung. Dies führt in der Regel zu schlechteren Frame Pacing. - + Audio Control Audiosteuerung - + Controls the volume of the audio played on the host. Steuert die Lautstärke des auf dem Host abgespielten Audios. - + Fast Forward Volume Vorspullautstärke - + Controls the volume of the audio played on the host when fast forwarding. Steuert die Lautstärke des auf dem Host abgespielten Audios, wenn vorgespult wird. - + Mute All Sound Alle Töne stummschalten - + Prevents the emulator from producing any audible sound. Verhindert, dass der Emulator hörbaren Sound produziert. - + Backend Settings Backend-Einstellungen - + Audio Backend Audio-Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Das Audio-Backend legt fest, wie die Frames die vom Emulator erzeugt werden, dem Host übermittelt werden. - + Expansion Erweiterung - + Determines how audio is expanded from stereo to surround for supported games. Legt fest, wie Audio von Stereo bis Surround für unterstützte Spiele erweitert wird. - + Synchronization Synchronisierung - + Buffer Size Puffergröße - + Determines the amount of audio buffered before being pulled by the host API. Bestimmt die Menge des gepufferten Audios, bevor sie von der Host-API angefordert wird. - + Output Latency Ausgabe-Latenz - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Legt fest, wie viel Latenz zwischen dem Audio, das von der Host-API abgeholt wird, und der Lautsprecher-Wiedergabe ist. - + Minimal Output Latency Minimale Ausgabe-Latenz - + When enabled, the minimum supported output latency will be used for the host API. Wenn aktiviert, wird die minimale Latenz der Ausgabe für die Host-API verwendet. - + Thread Pinning Thread-Pinning - + Force Even Sprite Position Erzwinge Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Zeigt Popup-Meldungen an, wenn eine Bestenlisten-Herausforderung gestartet, eingereicht oder nicht bestanden wird. - + When enabled, each session will behave as if no achievements have been unlocked. Wenn diese Option aktiviert ist, verhält sich jede Sitzung so, als ob keine Errungenschaften freigeschaltet worden wären. - + Account Konto - + Logs out of RetroAchievements. Meldet dich bei RetroAchievements ab. - + Logs in to RetroAchievements. Meldet sich bei RetroAchievements an. - + Current Game Derzeitiges Spiel - + An error occurred while deleting empty game settings: {} Ein Fehler trat auf beim Löschen der leeren Spieleinstellungen: {} - + An error occurred while saving game settings: {} Ein Fehler ist während dem Speichern der Spieleinstellungen aufgetreten: {} - + {} is not a valid disc image. {} ist kein gültiges Disc Image. - + Automatic mapping completed for {}. Automatische Zuordnung abgeschlossen für {}. - + Automatic mapping failed for {}. Automatische Zuordnung fehlgeschlagen für {}. - + Game settings initialized with global settings for '{}'. Die Spieleinstellungen wurden mit globalen Einstellungen für '{}' initialisiert. - + Game settings have been cleared for '{}'. Spieleinstellungen wurden für '{}' gelöscht. - + Uses {} as confirm when using a controller Verwendet {} als Bestätigung, wenn ein Controller benutzt wird - + {} (Current) {} (Aktuell) - + {} (Folder) {} (Ordner) - + Failed to load '{}'. Laden von '{}' fehlgeschlagen. - + Input profile '{}' loaded. Eingabeprofil '{}' geladen. - + Input profile '{}' saved. Eingabeprofil '{}' gespeichert. - + Failed to save input profile '{}'. Fehler beim Speichern des Eingabeprofils '{}'. - + Port {} Controller Type Steckplatz {} Controller Typ - + Select Macro {} Binds Wähle Makro {} Zuordnungen - + Port {} Device Steckplatz {} Gerät - + Port {} Subtype Steckplatz {} Untertyp - + {} unlabelled patch codes will automatically activate. {} unbeschriftete Patch Codes werden automatisch aktiviert. - + {} unlabelled patch codes found but not enabled. {} unbeschriftete Patch codes gefunden, aber nicht aktiviert. - + This Session: {} Diese Session: {} - + All Time: {} Gesamtzeit: {} - + Save Slot {0} Speicherplatz {0} - + Saved {} {} gespeichert - + {} does not exist. {} existiert nicht. - + {} deleted. {} gelöscht. - + Failed to delete {}. Löschen von {} fehlgeschlagen. - + File: {} Datei: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Spielzeit: {} - + Last Played: {} Zuletzt gespielt: {} - + Size: {:.2f} MB Größe: {:.2f} MB - + Left: Links: - + Top: Oben: - + Right: Rechts: - + Bottom: Unten: - + Summary Zusammenfassung - + Interface Settings Oberflächen-Einstellungen - + BIOS Settings BIOS-Einstellungen - + Emulation Settings Emulationseinstellungen - + Graphics Settings Grafikeinstellungen - + Audio Settings Audio-Einstellungen - + Memory Card Settings Memory Card-Einstellungen - + Controller Settings Controller Einstellungen - + Hotkey Settings Tastaturkürzel Einstellungen - + Achievements Settings Errungenschaften Einstellungen - + Folder Settings Ordnereinstellungen - + Advanced Settings Erweiterte Einstellungen - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Geschwindigkeit - + 60% Speed 60% Geschwindigkeit - + 75% Speed 75% Geschwindigkeit - + 100% Speed (Default) 100% Geschwindigkeit (Standard) - + 130% Speed 130% Geschwindigkeit - + 180% Speed 180% Geschwindigkeit - + 300% Speed 300% Geschwindigkeit - + Normal (Default) Normal (Standard) - + Mild Underclock Leichte Untertaktung - + Moderate Underclock Moderate Untertaktung - + Maximum Underclock Maximale Untertaktung - + Disabled Deaktiviert - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Bitte gib unten Benutzernamen und Passwort für retroachievements.org ein. + Das Passwort wird nicht in PCSX2 gespeichert, sondern ein Zugriffstoken generiert und verwendet. + + + 0 Frames (Hard Sync) 0 Frames (Harter Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Keine - + + + Top Left + Oben Links + + + + + Top Center + Oben Mittig + + + + + Top Right + Oben Rechts + + + + + Center Left + Mittig links + + + + + Center + Mittig + + + + + Center Right + Mittig Rechts + + + + + Bottom Left + Unten links + + + + + Bottom Center + Unten mittig + + + + + Bottom Right + Unten rechts + + + + Enter the name for the new memory card. + Gebe den Namen für die neue Speicherkarte ein. + + + + Memory card name cannot be empty. + Name der Memory Card darf nicht leer sein. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Ordner + + + + Yes - Enable NTFS compression + Ja - NTFS-Komprimierung aktivieren + + + + No - Disable NTFS compression + Nein - NTFS-Komprimierung deaktivieren + + + + Failed to create the Memory Card, the log may contain more information. + Fehler beim Erstellen der Memory Card. Das Log kann weitere Informationen enthalten. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Zeigt die Anzahl der aktuell aktiven Patches/Cheats in der unteren rechten Ecke des Displays. + + + + Determines where on-screen display messages are positioned. + Bestimmt, wo auf dem Bildschirm die Bildschirmmeldungen positioniert werden. + + + + Determines where performance statistics are positioned. + Bestimmt, wo die Leistungsstatistiken positioniert sind. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Ermöglicht die Anpassung von Helligkeit/Kontrast/Gamma/Sättigung. + + + + Shade Boost Gamma + Schatten-Gamma-Verstärkung + + + + Adjusts gamma. 50 is normal. + Passt Gamma an. 50 ist normal. + + + + NTSC Frame Rate + PAL-Frame Rate + + + + Determines what frame rate NTSC games run at. + Legt fest, mit welcher Frame Rate NTSC Spiele laufen. + + + + PAL Frame Rate + PAL-Frame Rate + + + + Determines what frame rate PAL games run at. + Legt fest, mit welcher Frame Rate PAL Spiele laufen. + + + + Shows Titles for Games when in Game Grid View Mode + Zeigt Titel für Spiele im Spielraster Anzeige-Modus + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Fehler beim Erstellen der Memory Card, da der Name '{}' ein oder mehrere ungültige Zeichen enthält. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Fehler beim Erstellen der Memory Card, da eine andere Memory Card mit dem Namen '{}' bereits existiert. + + + + Memory Card '{}' created. + Memory Card '{}' erstellt. + + + Extra + Preserve Sign Extra + Vorzeichen behalten - + Full Voll - + Extra Extra - + Automatic (Default) Automatisch (Standard) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Aus - + Bilinear (Smooth) Bilinear (Glatt) - + Bilinear (Sharp) Bilinear (Scharf) - + Weave (Top Field First, Sawtooth) Weave (oberes Feld zuerst, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (unteres Feld zuerst, Sawtooth) - + Bob (Top Field First) Bob (oberes Feld zuerst) - + Bob (Bottom Field First) Bob (unteres Feld zuerst) - + Blend (Top Field First, Half FPS) Blend (Oberes Feld zuerst, halbe FPS) - + Blend (Bottom Field First, Half FPS) Blend (Unteres Feld zuerst, halbe FPS) - + Adaptive (Top Field First) Adaptiv (Oberes Feld zuerst) - + Adaptive (Bottom Field First) Adaptiv (Unteres Feld zuerst) - + Native (PS2) Nativ (PS2) - + Nearest Nächste - + Bilinear (Forced) Bilinear (Erzwungen) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Erzwungen, Außer Sprite) - + Off (None) Aus (Kein) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Erzwungen) - + Scaled Angepasst - + Unscaled (Default) Unskaliert (Standard) - + Minimum Minimum - + Basic (Recommended) Basic (empfohlen) - + Medium Mittel - + High Hoch - + Full (Slow) Voll (langsam) - + Maximum (Very Slow) Maximum (sehr langsam) - + Off (Default) Aus (Standard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Teilweise - + Full (Hash Cache) Voll (Hash Cache) - + Force Disabled Erzwinge deaktiviert - + Force Enabled Erzwinge aktiviert - + Accurate (Recommended) Genau (empfohlen) - + Disable Readbacks (Synchronize GS Thread) Readbacks deaktivieren (GS Thread synchronisieren) - + Unsynchronized (Non-Deterministic) Unsynchronisiert (nicht deterministisch) - + Disabled (Ignore Transfers) Deaktiviert (Übertragungen ignorieren) - + Screen Resolution Bildschirmauflösung - + Internal Resolution (Aspect Uncorrected) Interne Auflösung (Seitenverhältnis unkorrigiert) - + Load/Save State Lade/Speichere Status - + WARNING: Memory Card Busy WARNUNG: Speicherkarte beschäftigt - + Cannot show details for games which were not scanned in the game list. Für Spiele, die nicht in der Spieleliste gescannt wurden, können keine Details angezeigt werden. - + Theme Theme - + + Default To Game List + Standardmäßig zur Spieleliste + + + Pause On Controller Disconnection Wenn der Controller die Verbindung verliert pausieren - + Use Save State Selector Save-State Auswahl verwenden - + Swap OK/Cancel in Big Picture Mode Tausche OK/Abbrechen im Vollbildmodus - + SDL DualSense Player LED SDL DualSense Spieler LED - + Press To Toggle Zum Umschalten drücken - + Deadzone Deadzone - + Full Boot Vollständiger Bootvorgang - + Achievement Notifications Benachrichtigungen bei Erreichen von Errungenschaften - + Leaderboard Notifications Bestenlisten-Benachrichtigungen - + Enable In-Game Overlays In-Game Overlays aktivieren - + Encore Mode Encore-Modus - + Spectator Mode Zuschauer Modus - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konvertiere 4-Bit und 8-Bit Framebuffer auf der CPU anstatt der GPU. - + Removes the current card from the slot. Entfernt die aktuelle Karte aus dem Slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Bestimmt die Häufigkeit, mit der das Makro die Tasten ein- und ausschaltet (aka Auto-Feuer). - + {} Frames {} Bilder - + No Deinterlacing Kein Deinterlacing - + Force 32bit 32bit erzwingen - + JPEG JPEG - + 0 (Disabled) 0 (deaktiviert) - + 1 (64 Max Width) 1 (64 Max. Breite) - + 2 (128 Max Width) 2 (128 Max. Breite) - + 3 (192 Max Width) 3 (192 Max. Breite) - + 4 (256 Max Width) 4 (256 Max. Breite) - + 5 (320 Max Width) 5 (320 Max. Breite) - + 6 (384 Max Width) 6 (384 Max. Breite) - + 7 (448 Max Width) 7 (448 Max. Breite) - + 8 (512 Max Width) 8 (512 Max. Breite) - + 9 (576 Max Width) 9 (576 Max. Breite) - + 10 (640 Max Width) 10 (640 Max. Breite) - + Sprites Only Nur Sprites - + Sprites/Triangles Sprites/Dreiecke - + Blended Sprites/Triangles Vermischte Sprites/Dreiecke - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressiv) - + Inside Target Innerhalb des Ziels - + Merge Targets Ziele zusammenführen - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Spezial (Textur) - + Special (Texture - Aggressive) Spezial (Textur - Aggressiv) - + Half Halb - + Force Bilinear Erzwinge Bilinear - + Force Nearest Erzwinge nächstgelegene - + Disabled (Default) Deaktiviert (Standard) - + Enabled (Sprites Only) Aktiviert (nur Sprites) - + Enabled (All Primitives) Aktiviert (alle Primitive) - + None (Default) Keine (Standard) - + Sharpen Only (Internal Resolution) Nur schärfen (Interne Auflösung) - + Sharpen and Resize (Display Resolution) Schärfen und Größe ändern (Bildschirmauflösung) - + Scanline Filter Scanline-Filter - + Diagonal Filter Diagonalfilter - + Triangular Filter Triangular Filter - + Wave Filter Wellenfilter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Unkomprimiert - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativ - + Positive Positiv - + Chop/Zero (Default) Chop/Zero (Standard) - + Game Grid Spiel-Raster - + Game List Spieleliste - + Game List Settings Spielelisten-Einstellungen - + Type Typ - + Serial Seriennummer - + Title Titel - + File Title Dateiname - + CRC CRC - + Time Played Gespielte Zeit - + Last Played Zuletzt gespielt - + Size Dateigröße - + Select Disc Image Disc-Abbild auswählen - + Select Disc Drive Disc Laufwerk auswählen - + Start File Datei starten - + Start BIOS BIOS starten - + Start Disc Disc starten - + Exit Beenden - + Set Input Binding Eingabebindung festlegen - + Region Region - + Compatibility Rating Kompatibilitäts-Bewertung - + Path Pfad - + Disc Path Disc Pfad - + Select Disc Path Disc Pfad auswählen - + Copy Settings Einstellungen Kopieren - + Clear Settings Einstellungen löschen - + Inhibit Screensaver Bildschirmschoner blockieren - + Enable Discord Presence Aktiviere die Statusanzeige für Discord - + Pause On Start Beim Start pausieren - + Pause On Focus Loss Pause bei Fokusverlust - + Pause On Menu Pause bei Menü - + Confirm Shutdown Herunterfahren bestätigen - + Save State On Shutdown Savestate beim Herunterfahren erstellen - + Start Fullscreen Im Vollbildmodus starten - + Double-Click Toggles Fullscreen Doppelklick schaltet Vollbild um - + Hide Cursor In Fullscreen Cursor im Vollbild ausblenden - + OSD Scale OSD-Skalierung - + Show Messages Nachrichten anzeigen - + Show Speed Geschwindigkeit anzeigen - + Show FPS FPS Anzeigen - + Show CPU Usage CPU-Auslastung anzeigen - + Show GPU Usage GPU-Auslastung anzeigen - + Show Resolution Auflösung anzeigen - + Show GS Statistics Zeige GS-Statistiken - + Show Status Indicators Statusindikatoren anzeigen - + Show Settings Einstellungen anzeigen - + Show Inputs Eingaben anzeigen - + Warn About Unsafe Settings Vor unsicheren Einstellungen warnen - + Reset Settings Einstellungen zurücksetzen - + Change Search Directory Suchverzeichnis auswählen - + Fast Boot Schnellstart - + Output Volume Ausgabelautstärke - + Memory Card Directory Speicherkarten-Verzeichnis - + Folder Memory Card Filter Ordner Memorycard-Filter - + Create Erstellen - + Cancel Abbrechen - + Load Profile Profil laden - + Save Profile Profil speichern - + Enable SDL Input Source SDL-Eingangsquelle aktivieren - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / Erweiterter DualSense Modus - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source XInput-Eingabequelle aktivieren - + Enable Console Port 1 Multitap Multitap an Steckplatz 1 der Konsole aktivieren - + Enable Console Port 2 Multitap Multitap an Steckplatz 2 der Konsole aktivieren - + Controller Port {}{} Controller Steckplatz {}{} - + Controller Port {} Controller Steckplatz {} - + Controller Type Controller-Typ - + Automatic Mapping Automatisches Zuordnen - + Controller Port {}{} Macros Controller Steckplatz {}{} Makros - + Controller Port {} Macros Controller Steckplatz {} Makros - + Macro Button {} Makro-Taste {} - + Buttons Tasten - + Frequency Frequenz - + Use Legacy Nintendo Layout in Big Picture Mode Altes Nintendo Layout im Großbildmodus verwenden - + + Memory Card Type + Memory Card Typ + + + + Use NTFS Compression? + NTFS-Kompression verwenden? + + + + Reset Controller Settings + Controller Einstellungen zurücksetzen + + + Pressure Druck - + Controller Port {}{} Settings Controller-Steckplatz {}{} Einstellungen - + Controller Port {} Settings Controller-Steckplatz {} Einstellungen - + USB Port {} USB Anschluss {} - + Device Type Geräte-Typ - + Device Subtype Geräteunterart - + {} Bindings {} Belegung - + Clear Bindings Belegung verwerfen - + {} Settings {} Einstellungen - + Cache Directory Cache-Verzeichnis - + Covers Directory Cover-Verzeichnis - + Snapshots Directory Snapshot-Verzeichnis - + Save States Directory Save State Verzeichnis - + Game Settings Directory Spieleinstellungen Verzeichnis - + Input Profile Directory Eingabeprofil-Verzeichnis - + Cheats Directory Cheats Verzeichnis - + Patches Directory Patch-Verzeichnis - + Texture Replacements Directory Verzeichnis für Texturersatz - + Video Dumping Directory Video-Dumping-Verzeichnis - + Resume Game Spiel fortsetzen - + Toggle Frame Limit Frame Limiter umschalten - + Game Properties Spieleigenschaften - + Achievements Errungenschaften - + Save Screenshot Screenshot speichern - + Switch To Software Renderer Zum Software-Renderer wechseln - + Switch To Hardware Renderer Zum Hardware-Renderer wechseln - + Change Disc Disc wechseln - + Close Game Spiel beenden - + Exit Without Saving Beenden ohne Speichern - + Back To Pause Menu Zurück zum Pause-Menü - + Exit And Save State Beenden und Status Speichern - + Leaderboards Ranglisten - + Delete Save Spielstand löschen - + Close Menu Menü schließen - + Delete State Status löschen - + Default Boot Standard-Boot - + + Incompatible Save State + Inkompatibler Save State + + + Reset Play Time Spielzeit zurücksetzen - + Add Search Directory Suchverzeichnis hinzufügen - + Open in File Browser Im Dateimanager öffnen - + Disable Subdirectory Scanning Unterverzeichnissuche deaktivieren - + Enable Subdirectory Scanning Unterverzeichnissuche aktivieren - + Remove From List Aus Liste entfernen - + Default View Standardansicht - + Sort By Sortieren nach - + Sort Reversed Umgekehrt sortieren - + + Show Titles + Titel Anzeigen + + + Scan For New Games Nach neuen Spielen suchen - + Rescan All Games Alle Spiele erneut scannen - + Website Webseite - + Support Forums Supportforen - + GitHub Repository GitHub-Repository - + License Lizenz - + Close Schließen - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration wird anstelle der integrierten Implementierung von Errungenschaften verwendet. - + Enable Achievements Errungenschaften aktivieren - + Hardcore Mode Hardcore Modus - + Sound Effects Sound-Effekte - + + Enable In-Game Leaderboard Overlays + In-Game Ranglisten Overlays aktivieren + + + + Overlay Position + Overlay Position + + + + Notification Position + Benachrichtigungsposition + + + Test Unofficial Achievements Teste inoffizielle Errungenschaften - + Notification Sound Benachrichtigungston - + Select Notification Sound Benachrichtigungston festlegen - + Unlock Sound Freischalt-Ton - + Select Unlock Sound Entsperr-Ton auswählen - + Leaderboard Submit Sound Rangliste Einreichungston - + Select Leaderboard Submit Sound Rangliste Einreichungston auswählen - + Username: {} Benutzername: {} - + Login token generated on {} Login-Token generiert am {} - + Logout Abmelden - + Not Logged In Nicht eingeloggt - + Login Anmelden - + Game: {0} ({1}) Spiel: {0} ({1}) - + Rich presence inactive or unsupported. Rich-Präsenz inaktiv oder nicht unterstützt. - + Game not loaded or no RetroAchievements available. Spiel nicht geladen oder keine RetroAchievements verfügbar. - + Card Enabled Speicherkarte Aktiv - + Card Name Speicherkarten Name - + Eject Card Speicherkarte auswerfen @@ -10830,67 +11345,67 @@ Möchten Sie diesen laden und fortfahren? Hochskalierungs Multiplikator auf {}x gesetzt. - + Saving screenshot to '{}'. Screenshot wird gespeichert in '{}'. - + Saved screenshot to '{}'. Screenshot wurde in '{}' gespeichert. - + Failed to save screenshot to '{}'. Screenshot konnte nicht in '{}' gespeichert werden. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Das GPU-Gerät des Hosts ist auf einen Fehler gestoßen und wurde wiederhergestellt. Möglicherweise ist die Darstellung gestört. - + CAS is not available, your graphics driver does not support the required functionality. CAS ist nicht verfügbar, Ihr Grafiktreiber unterstützt nicht die erforderliche Funktionalität. - + with no compression ohne Komprimierung - + with LZMA compression mit LZMA-Komprimierung - + with Zstandard compression mit Zstandard Komprimierung - + Saving {0} GS dump {1} to '{2}' Speichere {0} GS-Dump {1} in '{2}' - + single frame Einzelbild - + multi-frame Mehrere Bilder - + Failed to render/download screenshot. Fehler beim Rendern/Downloaden des Screenshots. - + Saved GS dump to '{}'. GS-Dump in '{}' gespeichert. @@ -10905,12 +11420,12 @@ Möchten Sie diesen laden und fortfahren? Deaktiviere automatisch generierte Mipmaps auf einer oder mehreren komprimierten Ersatztexturen. Bitte generiere mipmaps beim Komprimieren deiner Texturen. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil Puffer und Texturbarrieren sind beide nicht verfügbar, dies wird einige grafische Effekte zerstören. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks ist aktiviert, aber kalibrierte Zeitstempel sind nicht verfügbar. Dies kann sehr langsam sein. @@ -10923,7 +11438,7 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. Der Vulkan Renderer wurde automatisch ausgewählt, aber es wurden keine kompatiblen Geräte gefunden. @@ -10941,12 +11456,12 @@ To use the Vulkan renderer, you should remove this app package. Zum Hardware-Renderer wechseln... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. D3D11-Gerät konnte nicht erstellt werden: 0x{:08X}. Eine GPU, die Direct3D Feature Level 10.0 unterstützt, ist erforderlich. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Der Direct3D11 Renderer läuft auf Feature Level 10.0. Dies ist eine NICHT unterstützte Konfiguration. @@ -10995,17 +11510,17 @@ Bitte lese unsere offizielle Dokumentation für weitere Informationen.Audioaufnahme - + Starting {} to '{}'. Beginne {} mit '{}'. - + Stopped {} to '{}'. Beenden {} von '{}'. - + Aborted {} due to encoding error in '{}'. {} wurde wegen Kodierungsfehler in '{}' abgebrochen. @@ -11013,7 +11528,7 @@ Bitte lese unsere offizielle Dokumentation für weitere Informationen. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL Renderer wird nicht unterstützt. Nur OpenGL {}.{} @@ -11023,7 +11538,7 @@ Bitte lese unsere offizielle Dokumentation für weitere Informationen. GSDeviceVK - + Your GPU does not support the required Vulkan features. Deine GPU unterstützt nicht die benötigten Vulkan-Funktionen. @@ -11159,131 +11674,131 @@ zu verbessern, aber das erhöht auch die Systemanforderungen. GameFixSettingsWidget - + Game Fixes Spiel-Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. MPEG Hack überspringen - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. TLB-Hack vorab laden - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. GIF FIFO emulieren - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. VIF1 Stalls verzögern - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. VIF FIFO emulieren - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Volle VU0 Synchronisierung - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Synchronisieren - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Interne FPS Erkennung durch Blit erzwingen - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11754,85 +12269,85 @@ zu verbessern, aber das erhöht auch die Systemanforderungen. Hinzufügen... - - - + + + Remove Entfernen - + Search Directory Verzeichnis durchsuchen - + Scan Recursively Rekursiv durchsuchen - + Excluded Paths (will not be scanned) Ausgeschlossene Verzeichnisse (werden nicht gescannt) - + Directory... Verzeichnis... - + File... Datei... - + Scan For New Games Nach neuen Spielen suchen - + Rescan All Games Alle Spiele erneut durchsuchen - + Display Display - - + + Prefer English Titles Englische Titel bevorzugen - + Unchecked Ungeprüft - + For games with both a title in the game's native language and one in English, prefer the English title. Für Spiele mit einem Titel in der Muttersprache des Spiels und einem in Englisch, bevorzugen Sie den englischen Titel. - + Open Directory... Verzeichnis öffnen... - + Select Search Directory Suchverzeichnis auswählen - + Scan Recursively? Rekursiv scannen? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11841,12 +12356,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erkennen. - + Select File Datei auswählen - + Select Directory Verzeichnis auswählen @@ -11855,31 +12370,34 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken GameListWidget + Game List Spieleliste - + + Game Grid Spiel-Raster - + + Show Titles Titel Anzeigen - + All Types Alle Typen - + All Regions Alle Regionen - + Search... Suchen... @@ -11953,22 +12471,22 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken Patches erneut laden - + Show Patches For All CRCs Patches für alle CRCs anzeigen - + Checked Aktiviert - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Schaltet das Scannen nach Patch Dateien für alle Prüfsummen (CRC) des Spiels um. Wenn diese Option aktiviert ist, werden auch Patches mit abweichender Prüfsumme, die für dieses Spiel verfügbar sind, geladen. - + There are no patches available for this game. Für dieses Spiel sind keine Patches verfügbar. @@ -12380,1381 +12898,1586 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken GlobalVariableTreeView - + unknown function Unbekannte Funktion - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Erweiterte Einstellungen - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware-Download-Modus: - - Display - Display + + Accurate (Recommended) + Genau (empfohlen) - - Fullscreen Mode: - Vollbildmodus: + + Disable Readbacks (Synchronize GS Thread) + Readbacks deaktivieren (GS Thread synchronisieren) - - Aspect Ratio: - Seitenverhältnis: + + Unsynchronized (Non-Deterministic) + Unsynchronisiert (nicht deterministisch) - - Fit to Window / Fullscreen - An Fenster anpassen / Vollbild + + Disabled (Ignore Transfers) + Deaktiviert (Übertragungen ignorieren) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto-Standard (4:3 Interlaced / 3:2 Progressiv) + + GS Dump Compression: + GS Dump Komprimierung: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Unkomprimiert - - - Widescreen (16:9) - Breitbild (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Voll (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Seitenverhältnis überschreiben: + + Extended Upscaling Multipliers + Erweiterte Upscaling-Multiplikatoren - - - - - - - - - Off (Default) - Aus (Standard) - - - - - - - - - - - - Automatic (Default) - Automatisch (Voreinstellung) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (oberes Feld zuerst, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (unteres Feld zuerst, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Oberes Feld zuerst, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Unteres Feld zuerst, volle Bilder) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Mischung (Oberes Feld zuerst, 2 Felder zusammenführen) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Mischung (Unteres Feld zuerst, 2 Felder zusammenführen) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptiv (Oberes Feld zuerst, ähnlich wie Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptiv (Unteres Feld zuerst, ähnlich wie Bob + Weave) - - - - Bilinear Filtering: - Bilineare Filterung: - - - - - - - None - Keine - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Weichgezeichnet) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Scharf) - - - - Vertical Stretch: - Vertikale Streckung: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Zuschneiden: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Links: - - - - - - - px - Pixel - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Oben: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Rechts: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Unten: - - - - - Screen Offsets - Bildschirm-Versatz - - - - - Show Overscan - Overscan anzeigen - - - - - Anti-Blur - Anti-Bewegungsunschärfe-Hack - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Interlace-Offset deaktivieren - - - - Screenshot Size: - Screenshot-Größe: - - - - Screen Resolution - Bildschirmauflösung - - - - Internal Resolution - Interne Auflösung - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Qualität: - - - - - Rendering - Rendering - - - - Internal Resolution: - Interne Auflösung: - - - - - Off - Aus - - - - - Texture Filtering: - Textur-Filterung: - - - - - Nearest - Nächste - - - - - Bilinear (Forced) - Bilinear (Erzwungen) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Erzwungen, Außer Sprite) - - - - Trilinear Filtering: - Trilineare Filterung: - - - - Off (None) - Aus (Kein) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Erzwungen) - - - - Anisotropic Filtering: - Anisotropische Filterung: - - - - Dithering: - Dithering: - - - - Scaled - Angepasst - - - - - Unscaled (Default) - Unskaliert (Standard) - - - - Blending Accuracy: - Blending Genauigkeit: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (empfohlen) - - - - Medium - Mittel - - - - High - Hoch - - - - Full (Slow) - Voll (langsam) - - - - Maximum (Very Slow) - Maximum (sehr langsam) - - - - Texture Preloading: - Textur-Vorladung: - - - - Partial - Teilweise - - - - - Full (Hash Cache) - Voll (Hash Cache) - - - - Software Rendering Threads: - Software-Rendering-Threads: - - - - Skip Draw Range: - Bereich „Zeichnen überspringen“: - - - - - Disable Depth Conversion - Tiefenkonvertierung Deaktivieren - - - - - GPU Palette Conversion - GPU-Palette Konvertierung - - - - - Manual Hardware Renderer Fixes - Manuelle Hardware-Renderer Fixes - - - - - Spin GPU During Readbacks - GPU-Spin während der Lesungen - - - - - Spin CPU During Readbacks - CPU-Spin während der Lesungen - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto-Flush - - - - Hardware Fixes - Hardware-Korrekturen - - - - Force Disabled - Erzwinge deaktiviert - - - - Force Enabled - Erzwinge aktiviert - - - - CPU Sprite Render Size: - CPU Sprite Rendergröße: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (deaktiviert) - - - - 1 (64 Max Width) - 1 (64 Max. Breite) - - - - 2 (128 Max Width) - 2 (128 Max. Breite) - - - - 3 (192 Max Width) - 3 (192 Max. Breite) - - - - 4 (256 Max Width) - 4 (256 Max. Breite) - - - - 5 (320 Max Width) - 5 (320 Max. Breite) - - - - 6 (384 Max Width) - 6 (384 Max. Breite) - - - - 7 (448 Max Width) - 7 (448 Max. Breite) - - - - 8 (512 Max Width) - 8 (512 Max. Breite) - - - - 9 (576 Max Width) - 9 (576 Max. Breite) - - - - 10 (640 Max Width) - 10 (640 Max. Breite) - - - - - Disable Safe Features - Safe Features deaktivieren - - - - - Preload Frame Data - Frame-Daten vorladen - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressiv) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Deaktiviert (Standard) - - - - Enabled (Exact Match) - Aktiviert (Exakte Übereinstimmung) - - - - Enabled (Check Inside Target) - Aktiviert (Innerhalb des Ziels prüfen) - - - - Upscaling Fixes - Upscaling-Korrekturen - - - - Half Pixel Offset: - Halb-Pixel-Versatz: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Spezial (Textur) - - - - Special (Texture - Aggressive) - Spezial (Textur - Aggressiv) - - - - Round Sprite: - Runder Sprite: - - - - Half - Halb - - - - Full - Voll - - - - Texture Offsets: - Texturversatz: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Sprite zusammenführen - - - - - Align Sprite - Sprite ausrichten - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - Kein Deinterlacing - - - - Window Resolution (Aspect Corrected) - Fensterauflösung (Seitenverhältnis korrigiert) - - - - Internal Resolution (Aspect Corrected) - Interne Auflösung (Seitenverhältnis korrigiert) - - - - Internal Resolution (No Aspect Correction) - Interne Auflösung (ohne korrigiertes Seitenverhältnis) - - - - WebP - WebP - - - - Force 32bit - 32bit erzwingen - - - - Sprites Only - Nur Sprites - - - - Sprites/Triangles - Sprites/Dreiecke - - - - Blended Sprites/Triangles - Vermischte Sprites/Dreiecke - - - - Auto Flush: - Auto-Flush: - - - - Enabled (Sprites Only) - Aktiviert (nur Sprites) - - - - Enabled (All Primitives) - Aktiviert (alle Primitive) - - - - Texture Inside RT: - Textur innerhalb RT: - - - - Inside Target - Innerhalb des Ziels - - - - Merge Targets - Ziele zusammenführen - - - - - Disable Partial Source Invalidation - Partielle Quellen-Invalidierung deaktivieren - - - - - Read Targets When Closing - Lese Ziele beim Schließen - - - - - Estimate Texture Region - Geschätzte Textur Region - - - - - Disable Render Fixes - Render-Korrekturen deaktivieren - - - - - Unscaled Palette Texture Draws - Unskalierte Palettentextur Zeichnungen - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Erzwinge Bilinear - - - - Force Nearest - Erzwinge nächstgelegene - - - - Texture Replacement - Texturen Ersetzung - - - - Search Directory - Suchverzeichnis - - - - - Browse... - Durchsuchen... - - - - - Open... - Öffnen... - - - - - Reset - Zurücksetzen - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 dumpt und lädt Texturersetzungen aus diesem Verzeichnis. - - - - Options - Einstellungen - - - - - Dump Textures - Texturen dumpen - - - - - Dump Mipmaps - Mipmaps dumpen - - - - - Dump FMV Textures - FMV-Texturen dumpen - - - - - Load Textures - Texturen laden - - - - Apply Widescreen Patches - Breitbild Patches anwenden - - - - Apply No-Interlacing Patches - No-Interlacing Patches anwenden - - - - Align to Native - An Nativ ausrichten - - - - Align to Native - with Texture Offset - Auf Nativ ausrichten - mit Texturversatz - - - - Native Scaling - Native Skalierung - - - - Normal - Normal - - - - Aggressive - Aggressiv - - - - - Force Even Sprite Position - Erzwinge Sprite Position - - - - - Precache Textures - Texturen vorab laden - - - - Post-Processing - Nachbearbeitung - - - - Sharpening/Anti-Aliasing - Schärfe/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Adaptive Schärfung des Kontrasts: - - - - - - - None (Default) - Aus (Standard) - - - - Sharpen Only (Internal Resolution) - Nur schärfen (Interne Auflösung) - - - - Sharpen and Resize (Display Resolution) - Schärfen und Größe ändern (Bildschirmauflösung) - - - - Sharpness: - Schärfe: - - - - - FXAA - FXAA - - - - Filters - Filter - - - - TV Shader: - TV-Shader: - - - - Scanline Filter - Scanline-Filter - - - - Diagonal Filter - Diagonalfilter - - - - Triangular Filter - Dreiecksfilter - - - - Wave Filter - Wellenfilter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Schattierungs Boost - - - - Brightness: - Helligkeit: - - - - Contrast: - Kontrast: - - - - Saturation - Sättigung - - - - OSD - OSD - - - - On-Screen Display - Bildschirmanzeige - - - - OSD Scale: - OSD-Skalierung: - - - - - Show Indicators - Indikatoren anzeigen - - - - - Show Resolution - Auflösung anzeigen - - - - - Show Inputs - Eingaben anzeigen - - - - - Show GPU Usage - GPU-Auslastung anzeigen - - - - - Show Settings - Einstellungen anzeigen - - - - - Show FPS - FPS Anzeigen - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Mailbox-Präsentation deaktivieren - - - Extended Upscaling Multipliers - Erweiterte Upscaling-Multiplikatoren - - - - Disable Shader Cache - Shader Cache deaktivieren - - - - Disable Vertex Shader Expand - Vertex-Shader-Erweiterung deaktivieren - - - - - Show Statistics - Statistiken anzeigen - - - - - Asynchronous Texture Loading - Asynchrones Laden von Texturen - - - - Saturation: - Sättigung: - - - - - Show CPU Usage - CPU-Auslastung anzeigen - - - - - Warn About Unsafe Settings - Vor unsicheren Einstellungen warnen - - - - Recording - Aufnahme - - - - Video Dumping Directory - Video-Dumping-Verzeichnis - - - - Capture Setup - Aufzeichnungseinstellungen - - - - OSD Messages Position: - Position der OSD-Nachrichten: - - - - - Left (Default) - Links (Standard) - - - - OSD Performance Position: - OSD-Performance-Position: - - - - - Right (Default) - Rechts (Standard) - - - - - Show Frame Times - Frame-Zeiten anzeigen - - - - - Show PCSX2 Version - PCSX2-Version anzeigen - - - - - Show Hardware Info - Hardware-Info anzeigen - - - - - Show Input Recording Status - Eingabeaufzeichnungsstatus anzeigen - - - - - Show Video Capture Status - Videoaufnahme-Status anzeigen - - - - - Show VPS - VPS Anzeigen - - - - capture - erfassen - - - - Container: - Format: - - - - - Codec: - Codec: - - - - - Extra Arguments - Zusätzliche Argumente - - - - Capture Audio - Audio aufnehmen - - - - Format: - Format: - - - - Resolution: - Auflösung: - - - - x - х - - - - Auto - Automatisch - - - - Capture Video - Video aufnehmen - - - - Advanced - Advanced here refers to the advanced graphics options. - Erweitert - - - - Advanced Options - Erweiterte Einstellungen - - - - Hardware Download Mode: - Hardware-Download-Modus: - - - - Accurate (Recommended) - Genau (empfohlen) - - - - Disable Readbacks (Synchronize GS Thread) - Readbacks deaktivieren (GS Thread synchronisieren) - - - - Unsynchronized (Non-Deterministic) - Unsynchronisiert (nicht deterministisch) - - - - Disabled (Ignore Transfers) - Deaktiviert (Übertragungen ignorieren) - - - - GS Dump Compression: - GS Dump Komprimierung: - - - - Uncompressed - Unkomprimiert - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. Blit Swap-Kette verwenden - - - Bitrate: - Bitrate: + + Spin CPU During Readbacks + CPU-Spin während der Lesungen - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kBit/s + + Spin GPU During Readbacks + GPU-Spin während der Lesungen - + Allow Exclusive Fullscreen: - Exklusiven Vollbildmodus verwenden: + Erlaubt exklusiven Vollbildschirm: - + + + Automatic (Default) + Automatisch (Standard) + + + Disallowed Nicht erlaubt - + Allowed - Erlauben + Erlaubt - + + None + Keine + + + + Partial + Teilweise + + + + Full (Hash Cache) + Voll (Hash Cache) + + + + Texture Preloading: + Textur vorab laden: + + + + Frame Rate Options + Frame Rate Optionen + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + Debugging Options Debug Optionen - + Override Texture Barriers: Texturbarrieren Überschreiben: - + + Force Disabled + Erzwinge deaktiviert + + + + Force Enabled + Erzwinge aktiviert + + + + Disable Framebuffer Fetch + Framebuffer-Abruf deaktivieren + + + + Disable Shader Cache + Shader Cache deaktivieren + + + + Disable Vertex Shader Expand + Expandierung des Vertex-Shaders deaktivieren + + + Use Debug Device Debug-Gerät verwenden + + + GraphicsDisplaySettingsTab - - + + Deinterlacing: + Deinterlacing: + + + + Integer Scaling + Pixelgenaue Bildskalierung + + + + Apply Widescreen Patches + Breitbild Patches anwenden + + + + Apply No-Interlacing Patches + No-Interlacing Patches anwenden + + + + Anti-Blur + Anti-Bewegungunschärfe + + + + Ctrl+S + Strg+S + + + + Disable Interlace Offset + Interlace-Offset deaktivieren + + + + Screen Offsets + Bildschirm-Versatz + + + + Show Overscan + Overscan anzeigen + + + + FMV Aspect Ratio Override: + FMV Seitenverhältnis überschreiben: + + + + Fit to Window / Fullscreen + An Fenster anpassen / Vollbild + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto-Standard (4:3 Interlaced / 3:2 Progressiv) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Breitbild (16:9) + + + + + Native/Full (10:7) + Native/Voll (10:7) + + + + None + Keine + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Glatt) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Scharf) + + + + Vertical Stretch: + Vertikale Streckung: + + + + Fullscreen Mode: + Vollbildmodus: + + + + Bilinear Filtering: + Bilineare Filterung: + + + + Off (Default) + Aus (Standard) + + + + Crop: + Zuschneiden: + + + + Aspect Ratio: + Seitenverhältnis: + + + + Automatic (Default) + Automatisch (Standard) + + + + No Deinterlacing + Kein Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (oberes Feld zuerst, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (unteres Feld zuerst, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Oberes Feld zuerst, volle Bilder) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Unteres Feld zuerst, volle Bilder) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Mischung (Oberes Feld zuerst, 2 Felder zusammenführen) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Mischung (Unteres Feld zuerst, 2 Felder zusammenführen) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptiv (Oberes Feld zuerst, ähnlich wie Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptiv (Unteres Feld zuerst, ähnlich wie Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + Pixel + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Oben: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Links: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Rechts: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Unten: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Deaktiviert (Standard) + + + + Enabled (Sprites Only) + Aktiviert (nur Sprites) + + + + Enabled (All Primitives) + Aktiviert (alle Primitive) + + + + Texture Inside RT: + Textur innerhalb RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (deaktiviert) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressiv) + + + + 1 (64 Max Width) + 1 (64 Max. Breite) + + + + 2 (128 Max Width) + 2 (128 Max. Breite) + + + + 3 (192 Max Width) + 3 (192 Max. Breite) + + + + 4 (256 Max Width) + 4 (256 Max. Breite) + + + + 5 (320 Max Width) + 5 (320 Max. Breite) + + + + 6 (384 Max Width) + 6 (384 Max. Breite) + + + + 7 (448 Max Width) + 7 (448 Max. Breite) + + + + 8 (512 Max Width) + 8 (512 Max. Breite) + + + + 9 (576 Max Width) + 9 (576 Max. Breite) + + + + 10 (640 Max Width) + 10 (640 Max. Breite) + + + + Sprites Only + Nur Sprites + + + + Sprites/Triangles + Sprites/Dreiecke + + + + Blended Sprites/Triangles + Vermischte Sprites/Dreiecke + + + + Inside Target + Innerhalb des Ziels + + + + Merge Targets + Ziele zusammenführen + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Schätzung der Textur-Region + + + + Disable Render Fixes + Render-Korrekturen deaktivieren + + + + Read Targets When Closing + Liest Ziele beim Schließen + + + + Disable Safe Features + Sichere Funktionen deaktivieren + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer-Konvertierung + + + + GPU Palette Conversion + GPU Paletten Konvertierung + + + + Preload Frame Data + Frame-Daten vorladen + + + + Auto Flush: + Auto-Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Aktiviert (Exakte Übereinstimmung) + + + + Enabled (Check Inside Target) + Aktiviert (Innerhalb des Ziels prüfen) + + + + CPU Sprite Render Size: + CPU Sprite Rendergröße: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Textur-Filterung: + + + + Off + Aus + + + + Scaled + Skaliert + + + + Unscaled (Default) + Unskaliert (Standard) + + + + Force 32bit + 32bit erzwingen + + + + Manual Hardware Renderer Fixes + Manuelle Hardware-Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropische Filterung: + + + + Internal Resolution: + Interne Auflösung: + + + + Nearest + Nächste + + + + Bilinear (Forced) + Bilinear (Erzwungen) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Erzwungen, Außer Sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basis (empfohlen) + + + + Medium + Mittel + + + + High + Hoch + + + + Full (Slow) + Voll (langsam) + + + + Maximum (Very Slow) + Maximum (sehr langsam) + + + + Automatic (Default) + Automatisch (Standard) + + + + Off (None) + Aus (Kein) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Erzwungen) + + + + Blending Accuracy: + Blending Genauigkeit: + + + + Trilinear Filtering: + Trilineare Filterung: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot-Aufnahme-Setup + + + + + Resolution: + Auflösung: + + + + Window Resolution (Aspect Corrected) + Fensterauflösung (Seitenverhältnis korrigiert) + + + + Internal Resolution (Aspect Corrected) + Interne Auflösung (Seitenverhältnis korrigiert) + + + + Internal Resolution (No Aspect Correction) + Interne Auflösung (ohne korrigiertes Seitenverhältnis) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Qualität: + + + + % + % + + + + capture + aufnehmen + + + + Video Recording Setup + Video-Aufzeichnungseinstellungen + + + + Container: + Format: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kBit/s + + + + + Extra Arguments + Zusätzliche Argumente + + + + Capture Audio + Audio aufnehmen + + + + Format: + Format: + + + + x + х + + + + Auto + Automatisch + + + + Capture Video + Video aufnehmen + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + Bildschirmanzeige + + + + OSD Messages Position: + Position der OSD-Nachrichten: + + + + % + % + + + + + None + Keine + + + + Top Left (Default) + Oben links (Standard) + + + + + Top Center + Oben Mittig + + + + Top Right + Oben Rechts + + + + + Center Left + Mittig links + + + + + Center + Mittig + + + + + Center Right + Mittig Rechts + + + + + Bottom Left + Unten links + + + + + Bottom Center + Unten mittig + + + + + Bottom Right + Unten rechts + + + + Show Frame Times + Frame-Zeiten anzeigen + + + + Warnings For User + Warnungen für Benutzer + + + + Show CPU Usage + CPU-Auslastung anzeigen + + + + Show Hardware Info + Hardware-Info anzeigen + + + + Show Input Recording Status + Eingabeaufzeichnungsstatus anzeigen + + + + Show Resolution + Auflösung anzeigen + + + + System Information + Systeminformationen + + + + Show VPS + VPS Anzeigen + + + + Show GPU Usage + GPU-Auslastung anzeigen + + + Show Speed Percentages Geschwindigkeit in Prozent anzeigen - - Disable Framebuffer Fetch - Framebuffer-Abruf deaktivieren + + Performance & Stats + Leistung & Statistik + + + + Show Settings + Einstellungen anzeigen + + + + Show Statistics + Statistiken anzeigen + + + + Show Indicators + Indikatoren anzeigen + + + + Show Video Capture Status + Videoaufnahme-Status anzeigen + + + + Show Inputs + Eingaben anzeigen + + + + Warn About Unsafe Settings + Vor unsicheren Einstellungen warnen + + + + Show FPS + FPS Anzeigen + + + + Show PCSX2 Version + PCSX2-Version anzeigen + + + + Settings & Inputs + Einstellungen & Eingaben + + + + Show Patches + Patches anzeigen + + + + OSD Scale: + OSD-Skalierung: + + + + Top Left + Oben Links + + + + Top Right (Default) + Oben rechts (Standard) + + + + OSD Performance Position: + OSD-Performance-Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Schärfe/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + Keine (Standard) + + + + Sharpen Only (Internal Resolution) + Nur schärfen (Interne Auflösung) + + + + Sharpen and Resize (Display Resolution) + Schärfen und Größe ändern (Bildschirmauflösung) + + + + Sharpness: + Schärfe: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filter + + + + Shade Boost + Shade Boost + + + + Brightness: + Helligkeit: + + + + Contrast: + Kontrast: + + + + Gamma: + Gamma: + + + + Saturation: + Sättigung: + + + + TV Shader: + TV-Shader: + + + + Scanline Filter + Scanline-Filter + + + + Diagonal Filter + Diagonalfilter + + + + Triangular Filter + Triangularer Filter + + + + Wave Filter + Wellenfilter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS Downsampling (4x Gedrehtes Raster SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS Downsampling (Nx Automatisches Raster SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Grafik-API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Aus (Standard) + + + + + + + Automatic (Default) + Automatisch (Voreinstellung) + + + + Bilinear (Smooth) + Bilinear (Weichgezeichnet) + + + + Screen Offsets + Bildschirm-Versatz + + + + Show Overscan + Overscan anzeigen + + + + Anti-Blur + Anti-Bewegungsunschärfe-Hack + + + + Disable Interlace Offset + Interlace-Offset deaktivieren + + + + Screen Resolution + Bildschirmauflösung + + + + Internal Resolution + Interne Auflösung + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unskaliert (Standard) + + + + Basic (Recommended) + Basic (empfohlen) + + + + Media Capture + Medienaufnahme + + + + Full (Hash Cache) + Voll (Hash Cache) + + + + Disable Depth Conversion + Tiefenkonvertierung Deaktivieren + + + + GPU Palette Conversion + GPU-Palette Konvertierung + + + + Manual Hardware Renderer Fixes + Manuelle Hardware-Renderer Fixes + + + + Spin GPU During Readbacks + GPU-Spin während der Lesungen + + + + Spin CPU During Readbacks + CPU-Spin während der Lesungen + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto-Flush + + + + Hardware Fixes + Hardware-Korrekturen + + + + + 0 (Disabled) + 0 (deaktiviert) + + + + Disable Safe Features + Safe Features deaktivieren + + + + Preload Frame Data + Frame-Daten vorladen + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling-Korrekturen + + + + Merge Sprite + Sprite zusammenführen + + + + Align Sprite + Sprite ausrichten + + + + Disable Partial Source Invalidation + Partielle Quellen-Invalidierung deaktivieren + + + + Read Targets When Closing + Lese Ziele beim Schließen + + + + Estimate Texture Region + Geschätzte Textur Region + + + + Disable Render Fixes + Render-Korrekturen deaktivieren + + + + Unscaled Palette Texture Draws + Unskalierte Palettentextur Zeichnungen + + + + Texture Replacement + Texturen Ersetzung + + + + Dump Textures + Texturen dumpen + + + + Dump Mipmaps + Mipmaps dumpen + + + + Dump FMV Textures + FMV-Texturen dumpen + + + + Load Textures + Texturen laden + + + + Force Even Sprite Position + Erzwinge Sprite Position + + + + Precache Textures + Texturen vorab laden + + + + Post-Processing + Nachbearbeitung + + + + + None (Default) + Aus (Standard) + + + + FXAA + FXAA + + + + Shade Boost + Schattierungs Boost + + + + Saturation + Sättigung + + + + OSD + OSD + + + + Show Indicators + Indikatoren anzeigen + + + + Show Resolution + Auflösung anzeigen + + + + Show Inputs + Eingaben anzeigen + + + + Show GPU Usage + GPU-Auslastung anzeigen + + + + Show Settings + Einstellungen anzeigen + + + + Show FPS + FPS Anzeigen + + + + Disable Mailbox Presentation + Mailbox-Präsentation deaktivieren + + + + Extended Upscaling Multipliers + Erweiterte Upscaling-Multiplikatoren + + + + Show Statistics + Statistiken anzeigen + + + + Asynchronous Texture Loading + Asynchrones Laden von Texturen + + + + Show CPU Usage + CPU-Auslastung anzeigen + + + + Warn About Unsafe Settings + Vor unsicheren Einstellungen warnen + + + + Left (Default) + Links (Standard) + + + + Right (Default) + Rechts (Standard) + + + + Show Frame Times + Frame-Zeiten anzeigen + + + + Show PCSX2 Version + PCSX2-Version anzeigen + + + + Show Hardware Info + Hardware-Info anzeigen + + + + Show Input Recording Status + Eingabeaufzeichnungsstatus anzeigen + + + + Show Video Capture Status + Videoaufnahme-Status anzeigen + + + + Show VPS + VPS Anzeigen + + + + Advanced + Erweitert + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Blit Swap-Kette verwenden + + + + Show Speed Percentages + Geschwindigkeit in Prozent anzeigen @@ -13762,12 +14485,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13786,12 +14503,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13819,1131 +14530,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Globale Einstellung verwenden [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Deaktiviert - + Enable Widescreen Patches Breitbild Patches aktivieren - + Automatically loads and applies widescreen patches on game start. Can cause issues. Lädt und aktiviert automatisch Breitbild Patches beim Spielstart. Kann Probleme verursachen. - + Enable No-Interlacing Patches No-Interlacing Patches aktivieren - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Lädt und aktiviert automatisch No-Interlacing Patches beim Spielstart. Kann Probleme verursachen. - + Disables interlacing offset which may reduce blurring in some situations. Deaktiviert den Interlacing-Versatz, was die Verwischung in einigen Situationen reduzieren kann. - + Bilinear Filtering Bilineare Filterung - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Aktiviert bilineare Nachbearbeitungsfilter. Glättet das Gesamtbild, während es auf dem Bildschirm angezeigt wird. Korrigiert die Positionierung zwischen Pixeln. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren. Nützlich für einige Spiele wie WipEout Fusion für seinen Bildschirm schüttel Effekt, kann aber ein verschwommenes Bild verursachen. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt. - + FMV Aspect Ratio Override FMV Seitenverhältnis überschreiben - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Bestimmt die Deinterlacing-Methode, die auf dem Interlaced´ten Bildschirm der emulierten Konsole verwendet werden soll. "Automatisch" sollte in der Lage sein, die meisten Spiele korrekt zu Deinterlace´n, aber wenn sichtbar wackelige Grafiken zu sehen sind, versuche eine der anderen verfügbaren Optionen. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Kontrolliert den Genauigkeitsgrad der GS überblendungseinheit der Emulation.<br> Je höher die Einstellung, desto mehr überblendungen werden im Shader akkurat Emuliert und desto größer wird die Geschwindigkeitseinbuße sein.<br> Beachten Sie, dass Direct3D's fähigkeit zu überblenden reduziert ist im Vergleich zu OpenGL/Vulkan. - - - + Software Rendering Threads Software-Rendering-Threads - + CPU Sprite Render Size CPU Sprite Rendergröße - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Versucht zu erkennen, wenn ein Spiel seine eigene Farbpalette nutzt, um es dann mit der GPU auf spezielle Weise zu rendern. - - - + This option disables game-specific render fixes. Diese Option deaktiviert spielspezifische Renderfixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Standardmäßig behandelt der Textur-Cache partielle Invalidationen. Leider ist es sehr kostspielig dies CPU-weise zu berechnen. Dieser Hack ersetzt die partielle Invalidierung durch eine vollständige Löschung der Textur, um die CPU-Last zu reduzieren. Er hilft bei den Snowblind-Engine-Spielen. - - + Framebuffer Conversion Framebuffer-Konvertierung - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Konvertiert 4-bit und 8-bit Framebuffer auf der CPU anstelle der GPU. Hilft bei Harry Potter und Stuntman Spielen. Hat einen großen Einfluss auf die Leistung. - - + + Disabled Deaktiviert - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Nicht empfohlen) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Überschreibt das full-motion-video (FMV) Seitenverhältnis. Wenn deaktiviert, wird das FMV Seitenverhältnis von den allgemeinen Seitenverhältniseinstellung übernommen. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Aktiviert interne Anti-Bewegungsunschärfe-Hacks. Weniger akkurat wie eine PS2 das Rendering händelt, aber viele Spiele werden weniger verschwommen aussehen. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Ändert das Seitenverhältnis für die Ausgabe der Konsole auf dem Bildschirm. Die Standardeinstellung ist Auto Standard (4:3/3:2 Progressiv), der das Seitenverhältnis automatisch so einstellt, wie ein Spiel auf einem typischen Fernseher der Ära dargestellt wird und passt sich an Widescreen/Ultrawide Patches an. - + 90% 90 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Wählt die Qualität aus, in der Screenshots komprimiert werden. Höhere Werte bewahren mehr Details für JPEG sowie WebP und reduzieren die Dateigröße für PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Aktiviert Mipmapping, das bei einigen Spielen benötigt wird um korrekt zu rendern. Mipmapping verwendet stufenweise niedriger aufgelöste Texturen in weiteren Entfernungen, um die Verarbeitungslast zu reduzieren und visuelle Artefakte zu vermeiden. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Ändert den Filteralgorithmus, um Texturen den Oberflächen zuzuordnen.<br> Nearest: Versucht nicht Farben zu überblenden/vermischen. <br> Bilinear (Erzwungen): Vermischt Farben, um harte Kanten zwischen verschieden farbigen Pixeln zu entfernen, auch wenn das Spiel der PS2 sagt das es dies nicht tun soll.<br> Bilinear (PS2): Wird Filter auf alle Oberflächen anwenden, die ein Spiel dem PS2 anweist zu filtern.<br> Bilinear (Erzwungen außer für Sprites): Wird Filter auf alle Oberflächen anwenden, auch wenn das Spiel der PS2 dies nicht zugewiesen hat, außer für Sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduziert die Unschärfe von großen Texturen, die auf kleinen, steil gewinkelten Oberflächen angewendet werden, indem die Farben der beiden nächsten Mipmaps abgebildet werden. Benötigt Mipmapping 'ein'.<br> Aus: Deaktiviert die Funktion.<br> Trilinear (PS2): Verwendet Trilinearfilterung auf alle Oberflächen, die ein Spiel die PS2 anweist.<br> Trilinear (Erzwungen): Wendet die Trilinearfilterung auf alle Oberflächen an, auch wenn das Spiel der PS2 das nicht angewiesen hat. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduziert das Banding (ungewollt harte Farbverläufe) zwischen den Farben und verbessert die wahrgenommene Farbtiefe. <br> Aus: Deaktiviert jedwedes Dithering.<br> Skaliert: Hochskalierend / Höchster Dithering-Effekt.<br> Unskaliert: Natives Dithering / Niedrigster Dithering Effekt vergrößert die Quadrate beim Hochskalieren nicht.<br> Erzwinge 32bit: Behandle alle Ziehungen, als ob sie 32bit wären, um Banding und Dithering zu vermeiden. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Steuert die Genauigkeitsstufe der Emulation der GS-Mischeinheit (Blending Unit).<br> Je höher die Einstellung, desto genauer wird das Mischen im Shader emuliert, aber desto größer wird auch der Geschwindigkeitsverlust sein.<br> Beachte, dass die Mischfähigkeiten von Direct3D 12 im Vergleich zu OpenGL/Vulkan/Direct3D 11 eingeschränkt sind. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Führt nutzlose Arbeit auf der CPU aus während der Rücklesung, um zu verhindern, dass sie in Energiesparmodus geht. Kann die Leistung verbessern, aber mit einem signifikanten Anstieg des Stromverbrauchs. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Übermittelt nutzlose Aufgaben an die GPU während des zurück Lesens, um zu verhindern, dass sie in den Energiesparmodus wechselt. Kann die Leistung verbessern, aber mit einem signifikanten Anstieg des Stromverbrauchs. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Anzahl der Render-Threads: 0 für einzelnen Thread, 2 oder mehr für Multithread (1 ist für Debugging). 2 bis 4 Threads werden empfohlen. Mehr als 4 Threads sind wahrscheinlich langsamer statt schneller. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Deaktiviert die Unterstützung von Tiefenpuffern im Textur-Cache. Wird wahrscheinlich verschiedene Fehler erzeugen und ist nur zum Debuggen nützlich. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Erlaubt dem Textur-Cache den inneren Teil eines vorherigen Framebuffers als Eingabetextur wiederzuverwenden. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Leert alle Ziele im Textur-Cache beim Herunterfahren zurück in den lokalen Speicher. Kann verlorene Grafiken beim Speichern von Zuständen oder beim Umschalten von Rendern verhindern, kann aber auch zu einer grafischen Beschädigung führen. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Versuche die Texturgröße zu reduzieren, wenn Spiele sie nicht selbst setzen (z.B. Snowblind-Spiele). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Behebt Probleme mit Upscaling (vertikale Linien) in Namco-Spielen wie Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Erzwingt die Texturpalette mit der nativen Auflösung zu rendern. + + + Dumps replaceable textures to disk. Will reduce performance. Speichert austauschbare Texturen auf der Festplatte. Reduziert die Leistung. - + Includes mipmaps when dumping textures. Schließt Mipmaps beim Dumping von Texturen ein. - + Allows texture dumping when FMVs are active. You should not enable this. Ermöglicht Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lädt Ersatztexturen in einen Arbeitsthread und reduziert so Mikroruckeln, wenn Ersetzungen aktiviert sind. - + Loads replacement textures where available and user-provided. Lädt Ersatztexturen, sofern verfügbar und vom Benutzer bereitgestellt. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Lädt alle Ersatztexturen vorab in den Speicher. Bei asynchronem Laden nicht erforderlich. - + Enables FidelityFX Contrast Adaptive Sharpening. Aktiviert FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Bestimmt die Intensität des Schärfungseffekts bei der CAS-Nachbearbeitung. - + Adjusts brightness. 50 is normal. Passt die Helligkeit an. 50 ist normal. - + Adjusts contrast. 50 is normal. Passt den Kontrast an. 50 ist normal. - + Adjusts saturation. 50 is normal. Passt die Sättigung an. 50 ist normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Wendet einen Shader an, der die visuellen Effekte verschiedener Arten von Fernsehgeräten nachbildet. + + + Scales the size of the onscreen OSD from 50% to 500%. Skaliert die Größe der OSD auf dem Bildschirm von 50% bis 500%. - + OSD Messages Position OSD Nachrichten - Position - + OSD Statistics Position OSD Statistik - Position - + Shows a variety of on-screen performance data points as selected by the user. Zeigt eine Reihe von Performance-Datenpunkten auf dem Bildschirm an, wie vom Benutzer ausgewählt. - + Shows the vsync rate of the emulator in the top-right corner of the display. Zeigt die Vsync-Rate des Emulators in der oberen rechten Ecke des Displays an. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Zeigt OSD-Icon-Indikatoren für Emulationszustände wie Pause, Turbo, Zeitraffer und Zeitlupe. - + Displays various settings and the current values of those settings, useful for debugging. Zeigt verschiedene Einstellungen und die aktuellen Werte dieser Einstellungen an, nützlich zum Debuggen. - + Displays a graph showing the average frametimes. Zeigt ein Diagramm an, das die durchschnittlichen Frame-Zeiten zeigt. - + Shows the current system hardware information on the OSD. Zeigt die aktuellen Hardware-Informationen des Systems im OSD an. - + Video Codec Video-Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Wählt, welcher Video-Codec für die Videoaufnahme verwendet werden soll. <b>Wenn unsicher, auf Standard belassen.<b> - - - + Video Format Videoformat - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Wählt, welches Format für die Videoaufnahme verwendet werden soll. Falls der Codec das Format nicht unterstützt, wird das erste verfügbare Format verwendet. <b>Wenn unsicher, auf Standardeinstellung belassen.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Legt die zu verwendende Video-Bitrate fest. Größere Bitrate liefert in der Regel eine bessere Videoqualität auf Kosten einer größeren Dateigröße. - - - + Automatic Resolution Automatische Auflösung - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Wenn diese Option aktiviert ist, folgt die Auflösung der Videoaufnahme der internen Auflösung des laufenden Spiels.<br><br><b> Sei vorsichtig, wenn diese Einstellung verwendet wird, insbesondere beim hochskalieren, da eine höhere interne Auflösung (oberhalb von 4x) zu einer sehr großen Videoaufnahme führen kann, welche zu Systemüberlastung führen kann.</b> - - - + Enable Extra Video Arguments Zusätzliche Video-Argumente aktivieren - + Allows you to pass arguments to the selected video codec. Erlaubt es Ihnen, Argumente an den ausgewählten Video-Codec zu übergeben. - + Extra Video Arguments Zusätzliche Video-Argumente - + Audio Codec Audio-Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Wählt, welcher Audio-Codec für die Videoaufnahme verwendet werden soll. <b>Wenn unsicher, auf Standard belassen.<b> - - - + Audio Bitrate Audiobitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Zusätzliche Audio Argumente aktivieren - + Allows you to pass arguments to the selected audio codec. Erlaubt es Ihnen, Argumente an den ausgewählten Audio-Codec zu übergeben. - + Extra Audio Arguments Zusätzliche Audio-Argumente - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Verwendet ein blit-Präsentationsmodell statt zu drehen, wenn die Direct3D 11 Grafik-API verwendet wird. Dies führt in der Regel zu einer geringeren Performance, kann aber für einige Streaming-Anwendungen erforderlich sein, oder um Framerate auf einigen Systemen zu entsperren. + + + Allow Exclusive Fullscreen Exklusiven Vollbildmodus verwenden - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Überschreibt die Heuristik des Treibers's um exklusiven Vollbildmodus oder direkten Flip/Scanout zu aktivieren.<br> Das Ausschalten von exklusivem Vollbildmodus ermöglicht es auf andere Aufgaben (Fenster) zu wechseln und auch sie zu überlagern, aber es erhöht die Eingabelatenz. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59,94 Hz + + + + Determines what frame rate NTSC games run at. + Legt fest, mit welcher Frame Rate NTSC Spiele laufen. + + + + PAL Frame Rate + PAL-Frame Rate + + + + 50.00 Hz + 50,00 Hz + + + + Determines what frame rate PAL games run at. + Legt fest, mit welcher Frame Rate PAL Spiele laufen. + + + + (Default) (Standard) - + 2x Native (~720px/HD) 2x Nativ (~720px/HD) - + 3x Native (~1080px/FHD) 3x Nativ (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Nativ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 x Nativ (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativ (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativ (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativ (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativ (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativ (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativ (~4320px/8K UHD) - + 13x Native (~4680px) 13x Nativ (~4680px) - + 14x Native (~5040px) 14x Nativ (~5040px) - + 15x Native (~5400px) 15x Nativ (~5400px) - + 16x Native (~5760px) 16x Nativ (~5760px) - + 17x Native (~6120px) 17x Nativ (~6120px) - + 18x Native (~6480px/12K UHD) 18x Nativ (~6480px/12K UHD) - + 19x Native (~6840px) 19x Nativ (~6840px) - + 20x Native (~7200px) 20x Nativ (~7200px) - + 21x Native (~7560px) 21x Nativ (~7560px) - + 22x Native (~7920px) 22x Nativ (~7920px) - + 23x Native (~8280px) 23x Nativ (~8280px) - + 24x Native (~8640px/16K UHD) 24x Nativ (~8640px/16K UHD) - + 25x Native (~9000px) 25x Nativ (~9000px) - - + + %1x Native %1x Nativ - - - - - - - - - + + + + + + + + + Checked Aktiviert - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Aktiviert interne Anti-Bewegungsunschärfe-Hacks. Weniger übereinstimmend wie PS2 das Rendering händelt, aber viele Spiele werden weniger verschwommen aussehen. - - - - + Integer Scaling Pixelgenaue Bildskalierung - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahlzahl ist. Kann zu einem schärferen Bild in einigen 2D-Spielen führen. - + Aspect Ratio Seitenverhältnis - + Auto Standard (4:3/3:2 Progressive) Auto-Standard (4:3 Interlaced / 3:2 Progressiv) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot-Größe + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Bestimmt die Deinterlacing-Methode, die auf dem Interlaced´ten Bildschirm der emulierten Konsole verwendet werden soll. "Automatisch" sollte in der Lage sein, die meisten Spiele korrekt zu Deinterlace´n, aber wenn sichtbar wackelige Grafiken zu sehen sind, versuche eine der anderen verfügbaren Optionen. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Bestimmt die Auflösung, in der Screenshots gespeichert werden. Interne Auflösungen bewahren mehr Details auf Kosten der Dateigröße. - + Screenshot Format Screenshot-Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Wählt das Format aus, das zum Speichern von Screenshots verwendet wird. JPEG erzeugt kleinere Dateien, aber vermindert die Qualität. - + Screenshot Quality Screenshot-Qualität - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Lädt ganze Texturen auf einmal statt kleiner Stücke und vermeidet überflüssige Uploads wenn möglich. Verbessert die Leistung in den meisten Spielen, kann aber eine kleine Auswahl verlangsamen. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es ist ein kompromiss zwischen GPU und CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Erzwingt einen primitiven Flush, wenn ein Framebuffer auch eine Eingabetextur ist. Behebt einige Verarbeitungseffekte wie die Schatten in der Jak-Serie und Radiosität in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Versucht zu erkennen, wenn ein Spiel seine eigene Farbpalette nutzt, um es dann mit der GPU mit spezieller Handhabung zu rendern. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Deaktiviert die Unterstützung von Tiefenpuffern im Textur-Cache. Wird wahrscheinlich verschiedene Fehler erzeugen und ist nur zum Debuggen nützlich. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Diese Option deaktiviert mehrere Sicherheitsfeatures. Deaktiviert die akkurate Darstellung von Unskalierten Point and Line Rendering, was Xenosaga Spielen helfen kann. Deaktiviert die exakte GS Memory Clearing auf der CPU und lässt die GPU damit umgehen, was Kingdom Hearts Spielen helfen kann. + + + 50% 50 % - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software-Renderer + + + + Screenshot Resolution + Screenshot-Auflösung + + + Vertical Stretch Vertikale Streckung - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Streckt (&lt; 100%) oder Schrumpft (&gt; 100%) die vertikale Komponente des Displays. - + Fullscreen Mode Vollbildmodus - - - + + + Borderless Fullscreen Randloser Vollbildmodus - + Chooses the fullscreen resolution and frequency. Wählt die Vollbildauflösung und Frequenz aus. - - + Left Links - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Ändert die Anzahl der von der linken Seite der Anzeige zugeschnittenen Pixel. - + Top Oben - + Changes the number of pixels cropped from the top of the display. Ändert die Anzahl der von der oberen Seite der Anzeige zugeschnittenen Pixel. - - + Right Rechts - + Changes the number of pixels cropped from the right side of the display. Ändert die Anzahl der von der rechten Seite der Anzeige zugeschnittenen Pixel. - + Bottom Unten - + Changes the number of pixels cropped from the bottom of the display. Ändert die Anzahl der von der unteren Seite der Anzeige zugeschnittenen Pixel. - - + + Native (PS2) (Default) Nativ (PS2) (Standard) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Wählen Sie die Auflösung bei der Spiele dargestellt werden. Hohe Auflösungen können die Leistung älterer oder schwächeren GPUs beeinflussen.<br>Nicht-native Auflösung kann kleinere grafische Probleme in einigen Spielen verursachen.<br>Die FMV-Auflösung bleibt unverändert, da die Videodateien vorgerendert werden. - + Texture Filtering Textur-Filterung - + Trilinear Filtering Trilineare Filterung - + Anisotropic Filtering Anisotropische Filterung - + Reduces texture aliasing at extreme viewing angles. Reduziert Texturaliasing bei extremen Blickwinkeln. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduziert das Banding (ungewollt harte Farbverläufe) zwischen den Farben und verbessert die wahrgenommene Farbtiefe. <br> Aus: Deaktiviert jedwedes Dithering.<br> Skaliert: Hochskalierend / Höchster Dithering-Effekt.<br> Unskaliert: Natives Dithering / Niedrigster Dithering Effekt vergrößert die Quadrate beim Hochskalieren nicht.<br> Erzwinge 32bit: Behandle alle Bilder, als ob sie 32bit wären, um Banding und Dithering zu vermeiden. + + + Blending Accuracy Blending Genauigkeit - + Texture Preloading Textur vorab laden - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Lädt ganze Texturen auf einmal statt kleiner Stücke und vermeidet überflüssige Uploads wenn möglich. Verbessert die Leistung in den meisten Spielen, kann aber eine kleine Auswahl verlangsamen. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es handelt sich um einen Ausgleich zwischen GPU und CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Wenn Sie diese Option aktivieren, können Sie die Renderer und Upscaling-Fixes für Ihre Spiele ändern. Wenn Sie diese Option aktivieren, werden Sie AUTOMATISCHE EINSTELLUNGEN DEAKTIVIEREN und Sie können die automatischen Einstellungen durch Deaktivieren dieser Option wieder aktivieren. - + 2 threads 2 Threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Erzwinge einen primitiven Flush, wenn ein Framebuffer auch eine Eingabetextur ist. Behebt einige Verarbeitungseffekte wie die Schatten in der Jak-Serie und Radiosität in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Aktiviert Mipmapping, das bei manchen Spielen Vorraussetzung ist um korrekt dargestellt zu werden. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Die maximale Speicherbreite, die dem CPU-Sprite Renderer die Aktivierung erlaubt. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Versucht, zu erkennen, wenn ein Spiel seine eigene Farbpalette nutzt um dann mit Software statt der GPU zu rendern. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Startbereich des Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Überspringt die Zeichnungsflächen die in der linken Box angegeben sind und wendet die im Feld rechts angegebenen Oberflächen an. - + Skipdraw Range End Endbereich des Skipdraw - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Diese Option deaktiviert mehrere Sicherheitsfeatures. Deaktiviert die akkurate Darstellung von Unskalierten Point and Line Rendering, was Xenosaga Spielen helfen kann. Deaktiviert die exakte GS Memory Clearing auf der CPU und lässt die GPU damit umgehen, was Kingdom Hearts Spielen helfen kann. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lädt GS-Daten beim Rendern eines neuen Frames hoch, um einige Effekte akkurat zu reproduzieren. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Leert alle Ziele im Textur-Cache beim Herunterfahren zurück in den lokalen Speicher. Kann verlorene Grafiken beim Speichern von System-Zuständen oder beim Umschalten von Rendern verhindern, kann aber auch zu einer grafischen Beschädigung führen. + + + Half Pixel Offset Halb-Pixel-Versatz - + Might fix some misaligned fog, bloom, or blend effect. Könnte einen falsch ausgerichteten Nebel, Bloom oder Überblendungseffekt reparieren. - + Round Sprite Runder Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korrigiert das Sampling von 2D Sprite-Texturen beim Hochskalieren. Behebt Linien in Sprites von Spielen wie Ar tonelico beim Hochskalieren. Die halb Option ist für flache Sprites, Voll ist für alle Sprites. - + Texture Offsets X Texturversatz X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset für die ST/UV-Texturkoordinaten. Behebt einige merkwürdige Texturprobleme und könnte Post Processing Ausgleichungen beheben. - + Texture Offsets Y Texturversatz Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Reduziert die GS-Präzision, um Lücken zwischen den Pixeln beim Hochskalieren zu vermeiden. Behebt den Text bei Wild Arms Spielen. - + Bilinear Upscale Bilineares Hochskalieren - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kann Texturen glätten, da beim Hochskalieren bilinear gefiltert wird. z.B. Sonnen glänzen. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Ersetzt vom Post-Processing gesetzte Pflastersprites durch ein einzelnes Fettes Sprite. Es reduziert verschiedene Hochskalierungslinien. - - Force palette texture draws to render at native resolution. - Erzwingt die Texturpalette mit der nativen Auflösung zu rendern. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Adaptive Schärfung des Kontrasts - + Sharpness Schärfe - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Ermöglicht die Anpassung von Sättigung, Kontrast und Helligkeit. Helligkeitswerte, Sättigung und Kontrast sind standardmäßig 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Verwendet den Anti-Aliasing-Algorithmus FXAA, um die visuelle Qualität von Spielen zu verbessern. - + Brightness Helligkeit - - - + + + + 50 50 - + Contrast Kontrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Passt Gamma an. 50 ist normal. + + + TV Shader TV-Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Verwendet einen Shader, der die visuellen Effekte verschiedener Fernsehgeräte repliziert. - - - + OSD Scale OSD-Skalierung - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw. - + Shows the internal frame rate of the game in the top-right corner of the display. Zeigt die interne Bildrate des Spiels in der rechten oberen Ecke des Displays an. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays als Prozentsatz an. - + Shows the resolution of the game in the top-right corner of the display. Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an. - + Shows host's CPU utilization. Zeigt die CPU-Auslastung des Hosts's an. - + Shows host's GPU utilization. Zeigt die CPU-Auslastung des Hosts's an. - + Shows counters for internal graphical utilization, useful for debugging. Zeigt Zähler für die interne grafische Nutzung, nützlich zum Debuggen. - + + Show Patches + Patches anzeigen + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Zeigt die Anzahl der aktuell aktiven Patches/Cheats in der unteren rechten Ecke des Displays. + + + Shows the current controller state of the system in the bottom-left corner of the display. Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an. - + Shows the current PCSX2 version on the top-right corner of the display. Zeigt die aktuelle PCSX2-Version in der oberen rechten Ecke des Displays an. - + Shows the currently active video capture status. Zeigt den akutellen Status der Eingabeaufnahme an. - + Shows the currently active input recording status. Zeigt den aktuellen Status der Eingabeaufnahme an. - + Displays warnings when settings are enabled which may break games. Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Wählt, welcher Video-Codec für die Videoaufnahme verwendet werden soll. <b>Wenn unsicher, auf Standard belassen.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Wählt, welches Format für die Videoaufnahme verwendet werden soll. Falls der Codec das Format nicht unterstützt, wird das erste verfügbare Format verwendet. <b>Wenn unsicher, auf Standardeinstellung belassen.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Legt die zu verwendende Video-Bitrate fest. Größere Bitrate liefert in der Regel eine bessere Videoqualität auf Kosten einer größeren Dateigröße. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Wenn diese Option aktiviert ist, folgt die Auflösung der Videoaufnahme der internen Auflösung des laufenden Spiels.<br><br><b> Sei vorsichtig, bei der verwendung dieser Einstellung, insbesondere beim hochskalieren, da höhere interne Auflösungen (oberhalb von 4x) zu sehr großen Videodateien führen, welche das System überlasten können.</b> + + + + Leave It Blank Leer lassen - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameter werden an den ausgewählten Video-Codec übergeben.<br><b>Du musst '=' verwenden, um den Schlüssel vom Wert zu trennen, und ':' , um zwei Paare voneinander zu trennen.</b><br>Zum Beispiel: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Wählt, welcher Audio-Codec für die Videoaufnahme verwendet werden soll. <b>Wenn unsicher, auf Standard belassen.<b> + + + Sets the audio bitrate to be used. Legt die verwendete Audio-Bitrate fest. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameter, die an den ausgewählten Audio-Codec übergeben werden.<br><b>Du musst '=' verwenden, um den Schlüssel vom Wert zu trennen, und ':' , um zwei Paare voneinander zu trennen.</b><br>Zum Beispiel: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Komprimierung - + Change the compression algorithm used when creating a GS dump. Ändert den Komprimierungsalgorithmus bei der Erstellung eines GS-Dumps. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Verwendet bei Verwendung des Direct3D 11 Renderers ein blit-Präsentationsmodell anstatt zu drehen. Dies führt in der Regel zu einer langsameren Performance, kann aber für einige Streaming-Anwendungen erforderlich sein, oder um Framerate auf einigen Systemen freizuschalten. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zeigt zusätzliche Hochskalierungs-Multiplikatoren an, die von der GPU-Fähigkeit abhängig sind. - + Enable Debug Device Debug-Gerät aktivieren - + Enables API-level validation of graphics commands. Aktiviert die Validierung von Grafik-Befehlen auf API-Ebene. - + GS Download Mode GS Download-Modus - + Accurate Genau - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Überspringt die Synchronisierung mit dem GS-Thread und dem Host GPU für GS-Downloads. Kann zu einem großen Geschwindigkeitsanstieg auf langsameren Systemen führen, auf Kosten vieler zerstörter grafischer Effekte. Wenn Spiele defekt sind und Sie diese Option aktiviert haben, deaktivieren Sie sie bitte zuerst. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Erzwingt den Einsatz von FIFO über Mailbox-Präsentation, d.h. doppeltes Puffern statt dreifacher Pufferung. Dies führt in der Regel zu schlechteren Frame Pacing. @@ -14951,482 +15722,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Standard - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Grafik + + Software Rendering Threads: + Software-Rendering-Threads: - - Save Screenshot - Screenshot speichern + + Texture Filtering: + Textur-Filterung: - - Toggle Video Capture - Videoaufnahme umschalten + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Einzelbild-GS-Dump speichern + + Auto Flush + Auto-Flush - - Save Multi Frame GS Dump - Multi-Frame GS Dump speichern + + Nearest + Nächste - - Toggle Software Rendering - Software Rendering umschalten + + Bilinear (Forced) + Bilinear (Erzwungen) - - Increase Upscale Multiplier - Erhöhe Hochskalierungs-Multiplikator + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Verringere Hochskalierungs-Multiplikator + + Bilinear (Forced excluding sprite) + Bilinear (Erzwungen, Außer Sprite) - - Toggle On-Screen Display - On-Screen Anzeige umschalten + + threads + Threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Optionen - - Cycle Aspect Ratio - Seitenverhältnis Durchschalten + + Precache Textures + Texturen vorab laden - - Aspect ratio set to '{}'. - Seitenverhältnis auf '{}' gesetzt. + + Asynchronous Texture Loading + Asynchrones Laden von Texturen - - Toggle Hardware Mipmapping - Hardware-Mipmapping umschalten + + Load Textures + Texturen laden - - Hardware mipmapping is now enabled. - Hardware-Mipmapping ist jetzt aktiviert. + + Dump Textures + Texturen dumpen - - Hardware mipmapping is now disabled. - Hardware-Mipmapping ist nun deaktiviert. + + Dump Mipmaps + Mipmaps dumpen - - Cycle Deinterlace Mode - Deinterlace-Modus Durchschalten + + Dump FMV Textures + FMV-Texturen dumpen - - Automatic - Automatisch + + Search Directory + Suchverzeichnis - + + Browse... + Durchsuchen... + + + + Open... + Öffnen... + + + + Reset + Zurücksetzen + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 wird Texturersetzungen aus diesem Verzeichnis dumpen und laden. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Sprite ausrichten + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Sprite zusammenführen + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Halbpixel-Versatz: + + + + + Off (Default) + Aus (Standard) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Spezial (Textur) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + An Nativ ausrichten + + + + Align to Native - with Texture Offset + Auf Nativ ausrichten - mit Texturversatz + + + + Native Scaling + Native Skalierung + + + + Automatic (Default) + Automatisch (Standard) + + + + Force Bilinear + Bilinear erzwingen + + + + Force Nearest + Erzwinge nächstgelegene + + + Off Aus + + + Normal + Normal + + + + Aggressive + Aggressiv + + + + Texture Offsets: + Texturversatz: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Halb + + + + Full + Voll + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Grafik + + + + Save Screenshot + Screenshot speichern + + + + Toggle Video Capture + Videoaufnahme umschalten + + + + Save Single Frame GS Dump + Einzelbild-GS-Dump speichern + + + + Save Multi Frame GS Dump + Multi-Frame GS Dump speichern + + + + Toggle Software Rendering + Software Rendering umschalten + + + + Increase Upscale Multiplier + Erhöhe Hochskalierungs-Multiplikator + + + + Decrease Upscale Multiplier + Verringere Hochskalierungs-Multiplikator + + + + Toggle On-Screen Display + On-Screen Anzeige umschalten + + + + Cycle Aspect Ratio + Seitenverhältnis Durchschalten + + + + Aspect ratio set to '{}'. + Seitenverhältnis auf '{}' gesetzt. + + + + Toggle Hardware Mipmapping + Hardware-Mipmapping umschalten + + + + Hardware mipmapping is now enabled. + Hardware-Mipmapping ist jetzt aktiviert. + + + + Hardware mipmapping is now disabled. + Hardware-Mipmapping ist nun deaktiviert. + + + + Cycle Deinterlace Mode + Deinterlace-Modus Durchschalten + + + + Automatic + Automatisch + + Off + Aus + + + Weave (Top Field First) Weave (oberes Feld zuerst) - + Weave (Bottom Field First) Weave (unteres Feld zuerst) - + Bob (Top Field First) Bob (oberes Feld zuerst) - + Bob (Bottom Field First) Bob (unteres Feld zuerst) - + Blend (Top Field First) Blend (oberes Feld zuerst) - + Blend (Bottom Field First) Blend (unteres Feld zuerst) - + Adaptive (Top Field First) Adaptiv (Oberes Feld zuerst) - + Adaptive (Bottom Field First) Adaptiv (Unteres Feld zuerst) - + Deinterlace mode set to '{}'. Deinterlace Modus auf '{}' gesetzt. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + Aus (Standard) + + + + Scanline Filter + Scanline-Filter + + + + Diagonal Filter + Diagonalfilter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wellenfilter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV-Shader auf '{}' gesetzt;. + + + Toggle Texture Dumping Textur Dumping umschalten - + Texture dumping is now enabled. Textur Dumping ist jetzt aktiviert. - + Texture dumping is now disabled. Textur Dumping ist jetzt deaktiviert. - + Toggle Texture Replacements Texturersatz umschalten - + Texture replacements are now enabled. Texturersetzungen sind jetzt aktiviert. - + Texture replacements are now disabled. Texturersetzungen sind nun deaktiviert. - + Reload Texture Replacements Texturersetzungen neu laden - + Texture replacements are not enabled. Texturersetzungen sind nicht aktiviert. - + Reloading texture replacements... Texturersetzungen neu laden... - + Target speed set to {:.0f}%. Zielgeschwindigkeit auf {:.0f} % gesetzt. - + Volume: Muted Lautstärke: Stumm - + Volume: {}% Lautstärke: {}% - + No save state found in slot {}. Kein Status in Slot {} gefunden. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Pausenmenü öffnen - + Open Achievements List Errungenschafts-Liste öffnen - + Open Leaderboards List Rangliste öffnen - + Toggle Pause Pause umschalten - + Toggle Fullscreen Vollbildmodus umschalten - + Toggle Frame Limit Frame Limiter umschalten - + Toggle Turbo / Fast Forward Turbo / Schnellen Vorlauf umschalten - + Toggle Slow Motion Zeitlupe umschalten - + Turbo / Fast Forward (Hold) Turbo / Zeitraffer (Halten) - + Increase Target Speed Zielgeschwindigkeit erhöhen - + Decrease Target Speed Zielgeschwindigkeit verringern - + + + + Audio + Audio + + + Increase Volume Lautstärke erhöhen - + Decrease Volume Lautstärke verringern - + Toggle Mute Stummschaltung umschalten - + Frame Advance Einzelbildvorlauf - + Shut Down Virtual Machine Virtuelle Maschine herunterfahren - + Reset Virtual Machine Virtuelle Maschine zurücksetzen - + Toggle Input Recording Mode Eingabe-Aufnahme-Modus-Hotkey - - - - - - - + + Swap Memory Cards + Memory Cards tauschen + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Geschwindigkeit + + + + + + + + + Save States Save States - + Select Previous Save Slot Vorherigen Speicher-Slot auswählen - + Select Next Save Slot Nächsten Speicher-Slot auswählen - + Save State To Selected Slot Status in ausgewähltem Slot speichern - + Load State From Selected Slot Status von ausgewähltem Slot laden - + Load Backup State From Selected Slot Backup Status vom ausgewählten Slot laden - + Save State and Select Next Slot Savestate speichern und nächsten Slot auswählen - + Select Next Slot and Save State Wählt den nächsten Slot und speichert den Status - + Save State To Slot 1 Status in Slot 1 speichern - + Load State From Slot 1 Lade Status von Slot 1 - + Save State To Slot 2 Status in Slot 2 speichern - + Load State From Slot 2 Lade Status von Slot 2 - + Save State To Slot 3 Status in Slot 3 speichern - + Load State From Slot 3 Lade Status von Slot 3 - + Save State To Slot 4 Status in Slot 4 speichern - + Load State From Slot 4 Lade Status von Slot 4 - + Save State To Slot 5 Status in Slot 5 speichern - + Load State From Slot 5 Lade Status von Slot 5 - + Save State To Slot 6 Status in Slot 6 speichern - + Load State From Slot 6 Lade Status von Slot 6 - + Save State To Slot 7 Status in Slot 7 speichern - + Load State From Slot 7 Lade Status von Slot 7 - + Save State To Slot 8 Status in Slot 8 speichern - + Load State From Slot 8 Lade Status von Slot 8 - + Save State To Slot 9 Status in Slot 9 speichern - + Load State From Slot 9 Lade Status von Slot 9 - + Save State To Slot 10 Status in Slot 10 speichern - + Load State From Slot 10 Lade Status von Slot 10 - + Save slot {0} selected ({1}). Speicherslot {0} ausgewählt ({1}). @@ -15434,63 +16514,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Eingabe-Aufnahme - + {} Replaying {} Wiedergabe - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Gespeichert um {0:%H:%M} auf {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Der Selektor für Savestates ist ohne gültige Spiel Serialnummer nicht verfügbar. - + + Empty + Leer + + + Load Laden - + Save Speichern - + Select Previous Vorheriges auswählen - + Select Next Nächstes auswählen - + Close Menu Menü schließen - - + + Save Slot {0} Speicherplatz {0} - + No save present in this slot. Kein Speicherstand auf diesem Slot vorhanden. - + no save yet noch nicht gespeichert @@ -15849,43 +16934,43 @@ Rechtsklick um die Zuordnung zu löschen - + Pause On Focus Loss Pause bei Fokusverlust - + Inhibit Screensaver Bildschirmschoner blockieren - + Pause On Start Bei Start pausieren - + Confirm Shutdown Herunterfahren bestätigen - + Enable Discord Presence Aktiviere die Statusanzeige für Discord - + Enable Mouse Lock Maus-Sperre aktivieren - + Pause On Controller Disconnection Wenn der Controller die Verbindung verliert pausieren @@ -15896,287 +16981,381 @@ Rechtsklick um die Zuordnung zu löschen - + Start Fullscreen Im Vollbildmodus starten - + Double-Click Toggles Fullscreen Doppelklick schaltet Vollbild um - + Render To Separate Window In separates Fenster rendern - + Hide Main Window When Running Hauptfenster beim Ausführen verbergen - + Disable Window Resizing Ändern der Fenstergröße deaktivieren - + Hide Cursor In Fullscreen Cursor im Vollbild ausblenden - - Preferences - Eigenschaften + + Start Big Picture UI + Big Picture Modus Benutzeroberfläche starten - + + Appearance + Erscheinung + + + Language: Sprache: - + Theme: Erscheinungsbild: - + + Game List Background: + Spielelisten-Hintergrund: + + + + Browse... + Durchsuchen... + + + + Reset + Zurücksetzen + + + + Opacity: + Deckkraft: + + + + + Fill Image + Bild füllen + + + Automatic Updater Automatische Aktualisierung - + Update Channel: Update-Kanal: - + Current Version: Aktuelle Version: - - + + Enable Automatic Update Check Automatische Updates aktivieren - + Check for Updates... Nach Updates suchen... - + Native Nativ - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Klassisches Windows Design - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dunkle Fusion (grau) [dunkel] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blau) [dunkel] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Grau) [Dunkel] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Unberührte Lagune (Graues Grün/Blau) [hell] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby-Pastel (Pink) [hell] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza-Zeit! (Bräunlich/Creme-Weiß) [hell] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Weiß/Blau) [hell] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet-Teufel (Rot/Violet) [dunkel] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violetter Engel (Blau/Violett) [dunkel] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Kobalthimmel (Blau) [dunkel - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Schwarz) [Dunkel] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rubin (Schwarz/Rot) [dunkel] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Saphir (Schwarz/Blau) [dunkel] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Smaragd (Schwarz/Grün) [Dunkel] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Im PCSX2-Ordner ablegen] - - - - - - + + + + Checked Aktiviert - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatisch nach Updates für das Programm beim Start suchen. Updates können auf später verschoben oder komplett übersprungen werden. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Verhindert das Aktivieren des Bildschirmschoners und das Energiesparen des Hosts während der Emulation. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Legt fest, ob eine Eingabeaufforderung angezeigt wird, um das Herunterfahren der virtuellen Maschine zu bestätigen. - + Pauses the emulator when a controller with bindings is disconnected. Pausiert den Emulator, wenn ein Controller mit Tastenzuordnungen getrennt wird. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Rendert das Spiel in einem separaten Fenster, anstelle des Hauptfensters. Wenn nicht aktiviert, wird das Spiel über der Spielliste angezeigt. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Versteckt das Hauptfenster (mit der Spielliste) wenn ein Spiel läuft, dafür muss "In einem separaten Fenster anzeigen" aktiviert sein. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Verhindert das der Mauszeiger sich aus dem Fenster bewegt, wenn PCSX2 sich im Fokus befindet und alle anderen Fenster geschlossen werden.<br><b>Nicht verfügbar auf Linux Wayland.</b><br><b>Benötigt Barrierefreiheit Zugriffsrechte auf MacOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Ermöglicht das Ein- und Ausschalten des Vollbildmodus durch Doppelklick auf das Spielfenster. - + Prevents the main window from being resized. Verhindert die Größenänderung des Hauptfensters. - - - - - + + Start Big Picture Mode + Big Picture Modus starten + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Startet beim Start von PCSX2 automatisch den Big Picture Modus anstelle der regulären Qt-Schnittstelle. + + + + Game List Background + Spielelisten-Hintergrund + + + + + None + Nichts + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Aktivieren Sie einen animierten / statischen Hintergrund auf der Spielliste (wo Sie Ihre Spiele starten).<br>Dieser Hintergrund ist nur in der Bibliothek sichtbar und wird ausgeblendet, sobald ein Spiel gestartet wird. Es wird auch pausiert, wenn es nicht im Fokus steht. + + + + Disable/Reset Game List Background + Spielelisten-Hintergrund deaktivieren/zurücksetzen + + + + Disable and reset the currently applied game list background. + Deaktivieren und setzen Sie den aktuell angewendeten Spielelisten-Hintergrund zurück. + + + + Game List Background Opacity + Spiellisten-Hintergrund Deckkraft + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Legt die Deckkraft des benutzerdefinierten Hintergrunds fest. + + + + Expand the image to fill all available background area. + Erweitert das Bild, um alle verfügbaren Hintergrundbereiche zu füllen. + + + + Select Background Image + Hintergrundbild auswählen + + - + + + + + + + + Unchecked Deaktiviert - + Fusion [Light/Dark] Fusion [hell/dunkel] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + Custom.qss [Im PCSX2-Ordner ablegen] + + + Pauses the emulator when a game is started. Pausiert den Emulator, wenn ein Spiel gestartet wird. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausiert den Emulator, wenn Sie das Fenster minimieren oder zu einer anderen Anwendung wechseln und setzt fort beim Zurückkehren. - + Automatically switches to fullscreen mode when a game is started. Wechselt automatisch in den Vollbildmodus, wenn ein Spiel gestartet wird. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Versteckt den Mauszeiger/Cursor, wenn der Emulator im Vollbildmodus ist. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Rendert das Spiel in einem separaten Fenster, anstelle des Hauptfensters. Wenn nicht aktiviert, wird das Spiel über der Spielliste angezeigt. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Versteckt das Hauptfenster (mit der Spielliste) wenn ein Spiel läuft, dafür muss "In einem separaten Fenster anzeigen" aktiviert sein. - - - + Shows the game you are currently playing as part of your profile in Discord. Zeigt das Spiel, das du derzeit spielst als Teil deines Profils in Discord an. - + System Language [Default] Systemsprache (Standard) @@ -16208,6 +17387,11 @@ Rechtsklick um die Zuordnung zu löschen Edit Layout Layout bearbeiten + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16375,18 +17559,18 @@ Rechtsklick um die Zuordnung zu löschen &System - - + + Change Disc Disc wechseln - + Load State Lade Status - + S&ettings &Einstellungen @@ -16400,6 +17584,11 @@ Rechtsklick um die Zuordnung zu löschen &Debug &Debuggen + + + &Switch Graphics API + &Grafik-API wechseln + &View @@ -16421,139 +17610,139 @@ Rechtsklick um die Zuordnung zu löschen Werkzeugleiste - + Start &File... Starte &Datei... - + Start &BIOS Starte &BIOS - + &Scan For New Games &Nach neuen Spielen suchen - + &Rescan All Games &Alle Spiele erneut durchsuchen - + Shut &Down &Herunterfahren - + Shut Down &Without Saving Herunterfahren &ohne Speichern - + &Reset &Zurücksetzen - + &Pause &Pause - + E&xit &Beenden - + &BIOS &BIOS - + &Controllers &Controller - + &Hotkeys &Tastenkürzel - + &Graphics &Grafik - + &Post-Processing Settings... &Nachbearbeitungseinstellungen... - + Resolution Scale Auflösungsskalierung - + &GitHub Repository... &GitHub-Repository... - + Support &Forums... Support &Forum... - + &Discord Server... &Discord Server... - + Check for &Updates... Nach &Updates suchen... - + About &Qt... Über &Qt... - + &About PCSX2... &Über PCSX2... - + Fullscreen In Toolbar Vollbild - + Change Disc... In Toolbar Disc wechseln... - + &Audio &Audio - + Global State Globaler Zustand - + &Screenshot &Screenshot - + Start File In Toolbar Datei starten @@ -16578,416 +17767,417 @@ Rechtsklick um die Zuordnung zu löschen Setti&ngs Ei&nstellungen - - - &Switch Renderer - &Renderer wechseln - &Input Recording &Eingabeaufzeichnung - + Start D&isc... D&isc starten... - + Start Disc In Toolbar Disc starten - + Start BIOS In Toolbar BIOS starten - + Shut Down In Toolbar Herunterfahren - + Reset In Toolbar Zurücksetzen - + Pause In Toolbar Pause - + Load State In Toolbar Lade Status - + Save State In Toolbar Status speichern - + &Emulation &Emulation - + Controllers In Toolbar Controller - + + Hotkeys + In Toolbar + Tastenkürzel + + + Achie&vements &Errungenschaften - + &Fullscreen &Vollbild - + PCSX2 &Wiki... PCSX2 & Wiki... - + D&ocumentation... Dokumentation... - + &Interface &Benutzeroberfläche - + Add Game &Directory... Spiel&verzeichnis hinzufügen... - + Settings In Toolbar Einstellungen - + &From File... &Aus Datei... - + From &Device... Von &Gerät... - + From &Game List... Von &Spielliste... - + &Remove Disc &Disc entfernen - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Netzwerk && Festplatte - + &Folders &Ordner - + &Toolbar &Symbolleiste - + Show Titl&es (Grid View) Tit&el anzeigen (Raster-Ansicht) - + &Open Data Directory... &Datenverzeichnis öffnen... - + &Toggle Software Rendering &Software Rendering umschalten - + &Open Debugger &Debugger öffnen - + &Reload Cheats/Patches &Cheats/Patches neu laden - + E&nable System Console Systemko&nsole aktivieren - + Enable &Debug Console &Debug Konsole aktivieren - + Enable &Log Window &Logfenster aktivieren - + Enable &Verbose Logging Ausführliche Protokollierung akti&vieren - + Enable EE Console &Logging EE-Konso&len-Protokollierung aktivieren - + Enable &IOP Console Logging &IOP Konsolen-Protokollierung aktivieren - + Save Single Frame &GS Dump Einzelbild-&GS-Dump speichern - + &New This section refers to the Input Recording submenu. &Neu - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs Eingabeaufze&ichnung-Logs - + Enable &CDVD Read Logging &CDVD Leseprotokollierung aktivieren - + Save CDVD &Block Dump CDVD &Block Dump speichern - + &Enable Log Timestamps Zeitst&empel Protokoll aktivieren - + Start Big Picture &Mode Big Picture &Mode starten - + &Cover Downloader... &Cover-Downloader... - + &Show Advanced Settings Erweiterte Ein&stellungen anzeigen - + &Recording Viewer Aufzeichnungsbet&rachter - + &Video Capture &Videoaufnahme - + &Edit Cheats... &Cheats bearbeiten... - + Edit &Patches... &Patches bearbeiten... - + &Status Bar &Statusleiste - - + + Game &List Spieleliste - + Loc&k Toolbar Werkzeugleiste sperren - + &Verbose Status &Ausführlicher Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Anzeige - + Game &Properties Spiel-&Eigenschaften - + Game &Grid Spiel-&Raster - + Zoom &In (Grid View) &Vergrössern (Raster-Ansicht) - + Ctrl++ Strg++ - + Zoom &Out (Grid View) &Verkleinern (Raster-Ansicht) - + Ctrl+- Strg+- - + Refresh &Covers (Grid View) &Cover aktualisieren (Raster-Ansicht) - + Open Memory Card Directory... Memory Card-Verzeichnis öffnen... - + Input Recording Logs Eingabeaufzeichnung-Logs - + Enable &File Logging &Dateiprotokollierung aktivieren - + Start Big Picture Mode Big Picture Mode starten - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Erweiterte Einstellungen anzeigen - - + + Video Capture Videoaufnahme - + Internal Resolution Interne Auflösung - + %1x Scale %1x Skalierung - + Select location to save block dump: Wählen Sie einen Speicherort zum Speichern des Blockdumps: - + Do not show again Nicht erneut anzeigen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17000,309 +18190,315 @@ Das PCSX2-Team wird keine Unterstützung für Konfigurationen bereitstellen, in Sind Sie sicher, dass Sie fortfahren möchten? - - + + Record On Boot Beim Starten aufzeichnen - + Did you want to start recording on boot? Möchtest du die Aufnahme beim Start starten? - - + + %1 Files (*.%2) %1 Dateien (*.%2) - + Did you want to cancel recording on boot? Möchtest du die Aufnahme beim Start abbrechen? - + Recording will start in a moment Aufnahme wird in einem Moment gestartet - + WARNING: Memory Card Busy WARNUNG: Speicherkarte beschäftigt - + Confirm Shutdown Beenden bestätigen - + Are you sure you want to shut down the virtual machine? Sind Sie sicher, dass Sie die virtuelle Maschine herunterfahren möchten? - + Save State For Resume Status zum Fortsetzen speichern - - - - - + + + + + + Error Fehler - + You must select a disc to change discs. Sie müssen eine Disc auswählen, um die Disc zu wechseln. - + Properties... Eigenschaften... - + Set Cover Image... Cover-Bild festlegen... - + Exclude From List Von der Liste ausschließen - + Reset Play Time Spielzeit zurücksetzen - + Check Wiki Page Wiki-Seite überprüfen - + + Open Screenshots Folder + Screenshot Ordner öffnen + + + Default Boot Standard-Boot - + Fast Boot Schnellstart - + Full Boot Vollständiger Start - + Boot and Debug Starten und Debuggen - + Add Search Directory... Suchverzeichnis hinzufügen... - + Start File Datei starten - + Start Disc Disc starten - + Select Disc Image Disc-Abbild auswählen - + Updater Error Fehler beim Aktualisieren - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, du versucht eine PCSX2-Version zu aktualisieren, die keine offizielle GitHub Version ist. Um Inkompatibilitäten zu vermeiden, ist der Auto-Updater eingestell nur offizielle Builds runterzuladen.</p><p>Um eine offizielle Version zu erhalten, lade dir bitte unter folgendem Link herunter:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatische Aktualisierung wird auf der aktuellen Plattform nicht unterstützt. - + Confirm File Creation Bestätige Dateierstellung - + The pnach file '%1' does not currently exist. Do you want to create it? Die pnach Datei '%1' existiert derzeit nicht. Möchten Sie sie erstellen? - + Failed to create '%1'. Fehler beim Erstellen '%1'. - + Input Recording Failed Eingabeaufnahme fehlgeschlagen - + Failed to create file: {} Erstellen der Datei fehlgeschlagen: {} - + Input Recording Files (*.p2m2) Aufnahme-Dateien (*.p2m2) - + Input Playback Failed Eingabewiedergabe fehlgeschlagen - + Failed to open file: {} Fehler beim Öffnen der Datei: {} - + Paused Pausiert - + Load State Failed Status Laden Fehlgeschlagen - + Cannot load a save state without a running VM. Ein Speicherstatus kann ohne laufende virtuelle Maschine nicht geladen werden. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Die neue ELF kann nicht geladen werden, ohne die virtuelle Maschine zurückzusetzen. Möchten Sie die virtuelle Maschine jetzt zurücksetzen? - + Cannot change from game to GS dump without shutting down first. Kann nicht vom Spiel zu GS Dump wechseln, ohne vorher herunterzufahren. - + Failed to get window info from widget Fehler beim Abrufen der Fensterinformation vom Widget - + Stop Big Picture Mode Big Picture Mode stoppen - + Exit Big Picture In Toolbar Big Picture Modus Beenden - + Game Properties Spiel-Eigenschaften - + Game properties is unavailable for the current game. Spiel-Eigenschaften sind für das aktuelle Spiel nicht verfügbar. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stellen Sie sicher, dass Sie ein Laufwerk angeschlossen haben und ausreichende Zugriffsrechte haben. - + Select disc drive: Disc Laufwerk auswählen: - + This save state does not exist. Dieser Speicher-Status existiert nicht. - + Select Cover Image Cover-Bild festlegen - + Cover Already Exists Cover existiert bereits - + A cover image for this game already exists, do you wish to replace it? Ein Cover-Bild für dieses Spiel existiert bereits, wollen Sie es ersetzen? - - - - + + + + Copy Error Fehler beim Kopieren - + Failed to remove existing cover '%1' Entfernen des bestehenden Covers '%1' fehlgeschlagen - + Failed to copy '%1' to '%2' Fehler beim Kopieren von '%1' nach '%2' - + Failed to remove '%1' Löschen von '%1' fehlgeschlagen - - + + Confirm Reset Zurücksetzen bestätigen - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Alle Cover-Bildtypen (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Sie müssen eine andere Datei als das aktuelle Coverbild auswählen. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17311,12 +18507,12 @@ This action cannot be undone. Diese Aktion kann nicht rückgängig gemacht werden. - + Load Resume State Fortsetzungsstatus laden - + A resume save state was found for this game, saved at: %1. @@ -17329,89 +18525,94 @@ Do you want to load this state, or start from a fresh boot? Möchten Sie diesen Status laden oder einen Neustart vornehmen? - + Fresh Boot Frischer Start - + Delete And Boot Löschen und Booten - + Failed to delete save state file '%1'. Fehler beim Löschen der Status-Datei '%1'. - + Load State File... Lade Status... - + Load From File... Aus Datei laden... - - + + Select Save State File Statusdatei auswählen - + Load Backup Slot %1 (%2) Backup Slot %1 Laden (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Save States löschen... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Alle Dateitypen (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Alle Dateitypen (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNUNG: Deine Memory Card wird immer noch mit Daten beschrieben. Das Herunterfahren wird <b>DIE MEMORY CARD IRREVERSIBEL ZERSTÖREN</b>. Es wird dringend empfohlen, zum Spiel zurückzukehren und den Schreibvorgang auf der Memory Card fertigstellen zu lassen. <br><br>Möchtest du trotzdem herunterfahren und <b>DEINE MEMORY CARD IRREVERSIBEL ZERSTÖREN?</b> - + + Failed to create screenshots directory '%1'. + Screenshot Ordner '%1' konnte nicht erstellt werden. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Fortfahren (%2) - + Load Slot %1 (%2) Lade Slot %1 (%2) - - + + Delete Save States Save States löschen - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17420,62 +18621,62 @@ The saves will not be recoverable. Die Speicherstände werden nicht wiederherstellbar sein. - + %1 save states deleted. %1 save state(s) gelöscht. - + Save To File... In Datei speichern... - + Empty Leer - + Save Slot %1 (%2) Speicherplatz %1 (%2) - + Confirm Disc Change Disc-Wechsel bestätigen - + Do you want to swap discs or boot the new image (via system reset)? Möchten Sie die Discs austauschen oder das neue Image booten (via System-Reset)? - + Swap Disc Disc wechseln - + Reset Zurücksetzen - + Missing Font File Schriftartendatei fehlt - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Die Schriftartendatei '%1' wird für das On-Screen Menü und den Big Picture Modus benötigt, um Nachrichten in deiner Sprache anzuzeigen.<br><br>Möchtest du die Datei jetzt herunterladen? Dies benötigt in der Regel weniger als 10 MB<br><br><strong>Wenn du diese Datei nicht herunterlädst, sind die On-Screen Nachrichten nicht lesbar.</strong> - + Downloading Files Dateien werden heruntergeladen - + Audio Files (*.wav) Audiodateien (*.wav) @@ -17483,25 +18684,25 @@ Die Speicherstände werden nicht wiederherstellbar sein. MemoryCard - - + + Memory Card Creation Failed Memory Card Erstellung fehlgeschlagen - + Could not create the memory card: {} Konnte die Memory Card nicht erstellen: {} - + Memory Card Read Failed Lesen der Memory Card fehlgeschlagen - + Unable to access memory card: {} @@ -17518,13 +18719,13 @@ Schließe alle anderen Instanzen von PCSX2 oder starte den Computer neu. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' wurde gespeichert. - + Failed to create memory card. The error was: {} Fehler beim Erstellen der Memory Card. Der Fehler war: @@ -17782,12 +18983,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Ja - + No Nein @@ -17821,7 +19022,7 @@ Savestates should not be used in place of in-game saves. - + Reset Zurücksetzen @@ -17852,25 +19053,25 @@ Savestates should not be used in place of in-game saves. - + Create Erstellen - + Rename Umbenennen - + Convert Konvertieren - + Delete Löschen @@ -17881,78 +19082,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Spielstände automatisch verwalten basierend auf laufendem Spiel - + Checked Aktiviert - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Nur Ordner-Typ / Memory Card grösse: Auto) Lädt nur relevante Spielstände und ignoriert andere. Beugt vor zu wenig Speicherplatz freizuhaben. - + Swap Memory Cards Memory Cards tauschen - + Eject Memory Card Memory Card auswerfen - - - + + + Error Fehler - - + + Delete Memory Card Memory Card löschen - - - - + + + + Rename Memory Card Memory Card umbenennen - + New Card Name Neuer Kartenname - + New name is invalid, it must end with .ps2 Neuer Name ist ungültig, er muss mit .ps2 enden - + New name is invalid, a card with this name already exists. Neuer Name ist ungültig, eine Memory Card mit diesem Namen existiert bereits. - + Slot %1 Steckplatz %1 - + This Memory Card cannot be recognized or is not a valid file type. Diese Memory Card kann nicht erkannt werden oder ist kein gültiger Dateityp. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17961,63 +19162,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Fehler beim Löschen der Memory Card. Das Log enthält möglicherweise weitere Informationen. - + Failed to rename Memory Card. The log may contain more information. Fehler beim Umbenennen der Memory Card. Das Log könnte weitere Informationen enthalten. - + Cannot convert an unformatted memory card. Eine unformatierte Memoy Card kann nicht konvertiert werden. - + Use for Slot %1 Für Steckplatz %1 verwenden - + Both slots must have a card selected to swap. Beide Steckplätze müssen eine Memory Card enthalten um sie tauschen zu können. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unbekannt - + PS2 (Folder) PS2 (Ordner) @@ -18025,17 +19226,53 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Fehlt] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards wurden getauscht. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory Cards werden automatisch ausgeworfen. Wechsel nicht möglich. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory Cards werden gerade verwendet. Wechsel nicht möglich. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Beide Steckplätze müssen eine Memory Card enthalten um sie tauschen zu können. + + MemorySearchView @@ -18218,7 +19455,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic %0 Ergebnisse gefunden - + Searching... Suche... @@ -18266,73 +19503,146 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Speicher - + Copy Address Adresse kopieren - - Go to address + + Go to Address Gehe zu Adresse - + + Follow Address + Adresse folgen + + + Show as Little Endian Als Little Endian anzeigen - + Show as 1 byte Als 1 Byte anzeigen - + Show as 2 bytes Als 2 Byte anzeigen - + Show as 4 bytes Als 4 Byte anzeigen - + Show as 8 bytes Als 8 Byte anzeigen - + Copy Byte Byte kopieren - + Copy Segment Segment kopieren - + Copy Character Zeichen kopieren - + Paste Einfügen - + Go To In Memory View In Speicheransicht anzeigen - + Cannot Go To Kann nicht gehen zu + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + EINTRAG + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATEN + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Module + + + + Copy + Kopie + + + + Copy all as CSV + Alles als CSV kopieren + + NewFunctionDialog + + + New Function + Neue Funktion + No existing function found. @@ -18376,6 +19686,11 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic NewGlobalVariableDialog + + + New Global Variable + Neue Globale Variable + Cannot create symbol source. @@ -18449,6 +19764,11 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic NewLocalVariableDialog + + + New Local Variable + Neue lokale Variable + @@ -18478,6 +19798,11 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic NewParameterVariableDialog + + + New Parameter Variable + Neue Parametervariable + @@ -19019,7 +20344,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Gitarre - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller-Port {0}, Slot {1} hat einen {2} verbunden, aber der Speicherstatus hat einen {3}. @@ -19076,7 +20401,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Musik - + Motor Motor @@ -19177,19 +20502,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Konnte {} nicht öffnen. Integrierte Spielpatches sind nicht verfügbar. - + %n GameDB patches are active. OSD Message @@ -19198,7 +20523,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19207,7 +20532,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19216,7 +20541,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Keine Cheats oder Patches (Breitbild, Kompatibilität oder andere) wurden gefunden / aktiviert. @@ -19224,12 +20549,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Deaktiviert (Noisy) - + TimeStretch (Recommended) TimeStretch (Empfohlen) @@ -19250,34 +20575,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 nutzt dein Mikrofon, um ein USB Mikrofon zu emulieren, welches in die virtuelle PS2 gesteckt wurde. - - QCoreApplication - - - Invalid array subscript. - Ungültiger Array-Unterindex. - - - - No type name provided. - Kein Typname angegeben. - - - - Type '%1' not found. - Typ '%1' nicht gefunden. - - QObject - + HDD Creator Festplatten-Ersteller - + Failed to create HDD image Fehler beim Erstellen des HDD-Abbildes @@ -19317,47 +20624,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Eingeloggt als %1 (%2 pkte, Softcore: %3 pkte). %4 ungelesene Nachrichten. - - + + Error Fehler - + An error occurred while deleting empty game settings: {} Ein Fehler trat auf beim Löschen der leeren Spieleinstellungen: {} - + An error occurred while saving game settings: {} Ein Fehler ist während dem Speichern der Spieleinstellungen aufgetreten: {} - + Controller {} connected. Controller {} angeschlossen. - + System paused because controller {} was disconnected. System pausiert, weil Controller {} getrennt wurde. - + Controller {} disconnected. Controller {} wurde getrennt. - + Cancel Abbrechen @@ -19496,13 +20803,13 @@ Bitte überprüfe deine Controllereinstellungen und ändere sie bei Bedarf. SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Dieser Speicherstatus ist veraltet und ist nicht mehr mit der aktuellen PCSX2-Version kompatibel. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Dieser Save State ist veraltet und wurde mit PCSX2 Version {0} erstellt und ist nicht mehr mit der aktuellen Version {1} kompatibel. -Wenn Sie einen ungespeicherten Fortschritt bei diesem Speicherstatus haben, können Sie die kompatible Version (PCSX2 {}) von pcsx2.net herunterladen, dann laden Sie den Speicherstatus und speichern Sie Ihren Fortschritt auf der Memory Card. +Wenn du einen ungespeicherten Fortschritt bei diesem Save State hast, kannst du die kompatible Version PCSX2 {0} von pcsx2.net herunterladen, lade den Save State und speichere den Fortschritt auf der Memory Card. @@ -19522,6 +20829,16 @@ Wenn Sie einen ungespeicherten Fortschritt bei diesem Speicherstatus haben, kön DESCRIPTION BESCHREIBUNG + + + Name + Name + + + + Description + Beschreibung + SavedAddressesView @@ -19531,42 +20848,42 @@ Wenn Sie einen ungespeicherten Fortschritt bei diesem Speicherstatus haben, kön Gespeicherte Adressen - + New Neu - + Copy Address Adresse kopieren - + Copy Text Text kopieren - + Copy all as CSV Alles als CSV kopieren - + Paste from CSV Aus CSV einfügen - + Load from Settings Aus Einstellungen laden - + Save to Settings In Einstellungen speichern - + Delete Löschen @@ -20034,6 +21351,11 @@ Möchten Sie fortfahren? Scan Recursively Rekursiv durchsuchen + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Einrichtung Abgeschlossen!</span></h1><p> Du bist jetzt bereit, Spiele zu spielen.</p><p><span style=" font-weight:700;">Warnung: Führe keine nicht vertrauenswürdigen Programme in PCSX2 aus. Es ist keine Sandbox (isolierte Umgebung zum sicheren Ausführen von Programmen) und kann deinen Computer nicht vor bösartiger Software schützen.</span></p><p>Weitere Optionen findest du im Einstellungsmenü. Du kannst auch die Big Picture-Oberfläche verwenden, um vollständig mit einem Gamepad zu navigieren..</p><p>Wir hoffen, dass du Spaß mit PCSX2 hast.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20079,11 +21401,6 @@ Möchten Sie fortfahren? Controller Port 2 Controller Steckplatz 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Einrichtung abgeschlossen!</span></h1><p>Sie sind jetzt bereit, Spiele auszuführen.</p><p>Weitere Optionen finden Sie im Menü Einstellungen. Sie können auch die Big Picture Benutzeroberfläche für die Navigation komplett mit einem Gamepad verwenden.</p><p>Wir wünschen Ihnen viel Spaß mit PCSX2.</p></body></html> - &Back @@ -20231,16 +21548,59 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Stapel - + Copy Kopieren - + Copy all as CSV Alles als CSV kopieren + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symboltabelle + + + + ELF Section Headers + ELF-Sektionsüberschriften + + + + ELF Symbol Table + ELF Symboltabelle + + + + Function Scanner + Funktions-Scanner + + + + Nocash Symbols + Nocash Symbole + + + + SNDLL Symbol Table + SNDLL Symbol Tabelle + + + + Symbol Table Importer + Symboltabellen-Importierer + + + + User-Defined + Benutzerdefiniert + + SymbolTreeModel @@ -20254,32 +21614,32 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Tot - + Name Name - + Value Wert - + Location Standort - + Size Dateigröße - + Type Typ - + Liveness Liveness @@ -20287,12 +21647,12 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol existiert nicht mehr. - + Cannot Change Type Typ kann nicht geändert werden @@ -20325,109 +21685,139 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - - + (unknown source file) (unbekannte Quelldatei) - + (unknown section) (unbekannter Abschnitt) - + (unknown module) (unbekanntes Modul) - + Copy Name Name kopieren - + Copy Mangled Name - Copy Mangled Name + Kopiere umgewandelten Namen - + Copy Location Ort kopieren - - + + Rename Symbol Symbol umbenennen - + Show Size Column Zeige Größenspalte - + Group by Module Nach Modul gruppieren - + Group by Section Nach Abschnitt gruppieren - + Group by Source File Nach Quelldatei gruppieren - + Sort by if type is known Sortieren nach ob Typ bekannt ist - + Reset Children Untergeordnete Elemente zurücksetzen - + Change Type Temporarily Typ temporär ändern - + + Binary + Binär + + + + Octal + Oktal + + + + Decimal + Dezimal + + + + Hexadecimal + Hexadezimal + + + + Integer Base + Ganzzahl-Basis + + + + Show Leading Zeroes + Führende Nullen anzeigen + + + Confirm Deletion Löschen bestätigen - + Delete '%1'? '%1' löschen? - + Name: Name: - + Change Type To Typ ändern zu - + Type: Typ: - - + + Cannot Change Type Typ kann nicht geändert werden - + That node cannot have a type. Dieser Knoten darf keinen Typ haben. @@ -20438,50 +21828,49 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Texture replacement directory {} will not work on case sensitive filesystems. Rename it to {} to remove this warning. - Texture replacement directory {} will not work on case sensitive filesystems. -Rename it to {} to remove this warning. + Das Textur-Ersetzungsverzeichnis {} wird auf Dateisystemen mit Groß-/Kleinschreibungs-Unterschieden nicht funktionieren. Benenne es in {} um, um diese Warnung zu entfernen. ThreadModel - - + + INVALID UNGÜLTIG - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. EINTRAG - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITÄT - + STATE Warning: short space limit. Abbreviate if needed. STATUS - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20591,1045 +21980,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Kopieren - + Copy all as CSV Alles als CSV kopieren + + TypeString + + + Invalid array subscript. + Ungültiger Array-Unterindex. + + + + No type name provided. + Kein Typname angegeben. + + + + Type '%1' not found. + Typ '%1' nicht gefunden. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Videogerät - + Audio Device Audiogerät - + Audio Latency Audiolatenz - - + + Selects the device to capture images from. Wählt das Gerät aus, von dem Bilder aufgenommen werden sollen. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Tastatur - + HID Mouse HID-Maus - + Pointer Zeiger - + Left Button Linke Maustaste - + Right Button Rechte Maustaste - + Middle Button Mittlere Maustaste - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Steuerkreuz hoch - - - - - - - - - + + + + + + + + + D-Pad Down Steuerkreuz runter - - - - - - - - - + + + + + + + + + D-Pad Left Steuerkreuz links - - - - - - - - - + + + + + + + + + D-Pad Right Steuerkreuz rechts - + Trigger Abzug - + Shoot Offscreen Ausserhalb des Bildschirms schießen - + Calibration Shot Kalibrierschuss - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relativ Links - + Relative Right Relativ Rechts - + Relative Up Relativ hoch - + Relative Down Relativ unten - + Cursor Path Cursor-Pfad - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Legt das Fadenkreuz fest, das diese Lightgun verwenden soll. Das setzen eines Fadenkreuz deaktiviert den Mauszeiger. - + Cursor Scale Cursorgröße - + Scales the crosshair image set above. Skaliert das oben eingestellte Fadenkreuzbild. - + %.0f%% %.0f%% - + Cursor Color Cursorfarbe - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Wendet eine Farbe für das ausgewählte Fadenkreuz an, diese kann auch von mehreren Spielern verwenden werden. Im HTML/CSS-Format angeben (z.B. #aabbcc) - + Manual Screen Configuration Manuelle Bildschirmkonfiguration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Erzwingt die Verwendung der folgenden Bildschirmparameter anstelle von automatischen Parametern, falls verfügbar. - + X Scale (Sensitivity) X-Skala (Sensitivität) - - + + Scales the position to simulate CRT curvature. Skaliert die Position zum simulieren der CRT-Krümmung. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) X-Skala (Sensitivität) - + Center X Zentrieren X - + Sets the horizontal center position of the simulated screen. Legt die horizontale Mittelposition des simulierten Bildschirms fest. - - + + %.0fpx %.0fpx - + Center Y Zentrieren Y - + Sets the vertical center position of the simulated screen. Legt die vertikale Mittelposition des simulierten Bildschirms fest. - + Screen Width Bildschirmbreite - + Sets the width of the simulated screen. Legt die Breite des simulierten Bildschirms fest. - - + + %dpx %dpx - + Screen Height Bildschirmhöhe - + Sets the height of the simulated screen. Legt die Höhe des simulierten Bildschirms fest. - + Logitech USB Headset Logitech USB-Kopfhörer - - - + + + Input Device Eingabegerät - - - - + + + + Selects the device to read audio from. Wählt das Gerät aus, von dem Audio gelesen werden soll. - + Output Device Ausgabegerät - + Selects the device to output audio to. Wählt das Gerät aus, zu dem Audio ausgegeben werden soll. - - - - + + + + Input Latency Eingabe-Latenz - - - - - + + + + + Specifies the latency to the host input device. Gibt die Latenz für das Host-Eingabegerät an. - - - - - - + + + + + + %dms %dms - + Output Latency Ausgabe-Latenz - + Specifies the latency to the host output device. Gibt die Latenz für das Host-Ausgabegerät an. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mikrofon: Weder Spieler 1 noch 2 ist angeschlossen. - + USB-Mic: Failed to start player {} audio stream. USB-Mikrofon: Fehler beim Starten des Audio-Streams von Spieler {}. - + Microphone Mikrofon - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Spieler 1 Gerät - + Selects the input for the first player. Wählt die Eingabe für den ersten Spieler aus. - + Player 2 Device Spieler 2 Gerät - + Selects the input for the second player. Wählt die Eingabe für den zweiten Spieler aus. - - usb-msd: Could not open image file '{}' - usb-msd: Abbilddatei '{}' konnte nicht geöffnet werden + + USB mass storage: No image path specified + USB-Massenspeicher: Kein Bildpfad angegeben - + + USB mass storage: Could not open image file '{}' + USB-Massenspeicher: Bilddatei '{}' konnte nicht geöffnet werden + + + Mass Storage Device Massenspeichergerät - + Modification time to USB mass storage image changed, reattaching. Bearbeitungszeit auf USB-Massenspeicherbild geändert, neu einhängen. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Allgemein) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Abbild-Pfad - - + + Sets the path to image which will back the virtual mass storage device. Legt den Pfad zum Abbild fest, der das virtuelle Massenspeichergerät unterstützt. - - - - - Steering Left - Links lenken - - - - - - Steering Right - Rechts lenken - - Throttle - Gas + Steering Left + Links lenken - - + Steering Right + Rechts lenken + + + + + + Throttle + Gas + + + + + + + Brake Bremse - - - + + + Cross Kreuz - - - + + + Square Quadrat - - - + + + Circle Kreis - - + + Triangle Dreieck - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Hochschalten / R1 - + Shift Down / L1 Runterschalten / L1 - + L3 L3 - + R3 R3 - + Menu Up Menü nach Oben - + Menu Down Menü nach unten - - + + X X - - + + Y Y - + Off Aus - + Low Gering - + Medium Normal - + High Hoch - + Steering Smoothing Lenkung Glättung - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Glättet Änderungen in der Steuerung auf den angegebenen Prozentsatz pro Abfrage. Benötigt, wenn Tastaturen verwendet werden. - - + + %d%% %d%% - + Steering Deadzone Lenkung Tote Zone - + Steering axis deadzone for pads or non self centering wheels. Tote Zone der Lenkachse für Pads oder nicht selbst zentrierende Räder. - + Steering Damping Lenkungsdämpfung - + Applies power curve filter to steering axis values. Dampens small inputs. Wendet den Leistungskurvenfilter auf die Lenkungsachsen an. Dämpft kleinere Eingaben. - + Workaround for Intermittent FFB Loss Problemumgehung für kurzzeitigen FFB Verlust - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Umgeht Fehler in der Firmware einiger Lenkräder, die zu kurzen Unterbrechungen des Lenkwiderstands führen. Lass es deaktiviert, wenn du es nicht benötigst, da es negative Nebenwirkungen bei vielen Lenkrädern erzeugt. - + Wheel Device Lenkrad - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Trommel-Kit - - + + Blue Blau - - + + Green Grün - - + + Red Rot - - + + Yellow Gelb - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Spieler 1 Rot - + Player 1 Blue Spieler 1 Blau - + Player 1 Orange Spieler 1 Orange - + Player 1 Green Spieler 1 Grün - + Player 1 Yellow Spieler 1 Gelb - + Player 2 Red Spieler 2 Rot - + Player 2 Blue Spieler 2 Blau - + Player 2 Orange Spieler 2 Orange - + Player 2 Green Spieler 2 Grün - + Player 2 Yellow Spieler 2 Gelb - + Player 3 Red Spieler 3 Rot - + Player 3 Blue Spieler 3 Blau - + Player 3 Orange Spieler 3 Orange - + Player 3 Green Spieler 3 Grün - + Player 3 Yellow Spieler 3 Gelb - + Player 4 Red Spieler 4 Rot - + Player 4 Blue Spieler 4 Blau - + Player 4 Orange Spieler 4 Orange - + Player 4 Green Spieler 4 Grün - + Player 4 Yellow Spieler 4 Gelb - + KeyboardMania Keyboardmania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Rad hoch - + Wheel Down Rad runter - + Sega Seamic Sega Seamic - + Stick Left Stick (links) - + Stick Right Stick (rechts) - + Stick Up Stick (hoch) - + Stick Down Stick (runter) - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Fehler beim Öffnen von '{}' für den Druck. - + Printer saving to '{}'... Drucker wird in '{}' gespeichert... - + Printer Drucker @@ -21656,214 +23068,214 @@ Rename it to {} to remove this warning. Standardausgabegerät - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Dreieck / Euphoria - + Crossfader Left Crossfader links - + Crossfader Right Crossfader rechts - + Left Turntable Clockwise Linker Drehteller im Uhrzeigersinn - + Left Turntable Counterclockwise Linker Drehteller gegen Uhrzeigersinn - + Right Turntable Clockwise Rechter Drehteller im Uhrzeigersinn - + Right Turntable Counterclockwise Rechter Drehteller gegen Uhrzeigersinn - + Left Turntable Green Linker Drehteller grün - + Left Turntable Red Linker Drehteller rot - + Left Turntable Blue Linker Drehteller blau - + Right Turntable Green Rechter Drehteller grün - + Right Turntable Red Rechter Drehteller rot - + Right Turntable Blue Rechter Drehteller blau - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Wende einen Empfindlichkeitsmultiplikator auf die Turntable Rotation an. Xbox 360 Turntables benötigen einen 256x Multiplikator, die meisten anderen Turntables können den Standard-1x Multiplikator verwenden. - + Effects Knob Left Effekte Knopf links - + Effects Knob Right Effekte Knopf rechts - + Turntable Multiplier Drehscheiben Miltiplikator - + Gametrak Device Gametrak Gerät - + Foot Pedal Fußpedale - + Left X Links X - + Left Y Links Y - + Left Z Links Z - + Right X Rechts X - + Right Y Rechts Y - + Right Z Rechts Z - - + + Invert X axis X-Achse umkehren - - + + Invert Y axis Y-Achse umkehren - - + + Invert Z axis Z-Achse umkehren - + Limit Z axis [100-4095] Z-Achse [100-4095] begrenzen - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 für ursprüngliche Gametrak Controller - 1790 für Standard-Gamepads - + %d %d - + RealPlay Device RealPlay Gerät - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X X Beschleunigung - + Accel Y Y Beschleunigung - + Accel Z Z Beschleunigung - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21873,78 +23285,78 @@ Xbox 360 Turntables benötigen einen 256x Multiplikator, die meisten anderen Tur Zug Controller - + Type 2 Typ 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Stromversorgung - + A Button A-Taste - + B Button B-Taste - + C Button C-Taste - + D Button D-Taste - + Announce Ansage - + Horn Signalhorn - + Left Door Linke Tür - + Right Door Rechte Tür - + Camera Button Kamera-Taste - + Axes Passthrough Unverarbeite Eingabe der Axen - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Gibt die unverarbeitete Eingabe der Achsen direkt zum Spiel. Aktivieren, wenn du einen kompatiblen Densha De Go!-Controller verwendest. Deaktivieren, wenn du einen anderen Joystick verwendest. @@ -22812,37 +24224,37 @@ Xbox 360 Turntables benötigen einen 256x Multiplikator, die meisten anderen Tur VMManager - + Failed to back up old save state {}. Fehler beim Sichern des alten Status {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unbekanntes Spiel - + CDVD precaching was cancelled. CDVD Precaching wurde abgebrochen. - + CDVD precaching failed: {} CDVD Precaching fehlgeschlagen: {} - + Error Fehler - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22859,295 +24271,335 @@ Nach dem Extrahieren sollte dieses BIOS-Abbild im Ordner bios im Datenverzeichni Bitte lesen Sie die FAQs und Anleitungen für weitere Anweisungen. - + Resuming state Status fortsetzen - + Boot and Debug Booten und Debuggen - + + Failed to load save state Fehler beim Laden des Save State - + State saved to slot {}. Status in Slot {} gespeichert. - - + Loading state Lade-Status - + Failed to load state (Memory card is busy) Fehler beim Laden des Savestates (Memory Card ist beschäftigt) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Kann {} nicht laden vom Slot {} während der RetroAchievements Hardcore Modus aktiv ist. + + + Failed to save state (Memory card is busy) Fehler beim Speichern des Savestate (Speicherkarte beschäftigt) - + Failed to save state to slot {} (Memory card is busy) Fehler beim Speichern des Savestate in Slot {} (Speicherkarte ist beschäftigt) - + Saving state to slot {}... Speichere Status in Slot {}... - - Frame advancing - Bildvorlauf - - - + Disc removed. Disc entfernt. - + Disc changed to '{}'. Disc geändert zu '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Fehler beim Öffnen des neuen Disc-Image '{}'. Kehre zum alten Image zurück. Fehlermeldung: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Fehler beim Zurückwechseln auf das alte Disc-Image. Disc wird entfernt. Fehlermeldung: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats wurden aufgrund des Hardcore-Modus deaktiviert. - - - + Fast CDVD is enabled, this may break games. Fast CDVD ist aktiviert, dies kann Spiele unspielbar machen. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Zyklusrate/Überspringen ist nicht auf dem Standardwert, dies kann zum Absturz führen oder zu langsam laufen. - + Upscale multiplier is below native, this will break rendering. Hochskalierungs-Multiplikator ist unterhalb Nativ, dies wird die Darstellung beeinträchtigen. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping ist deaktiviert. Dies kann die Darstellung in einigen Spielen beeinträchtigen. - + Debug device is enabled. This will massively reduce performance. Debug-Gerät ist aktiviert. Dies wird die Leistung massiv verringern. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer ist nicht auf Automatisch gesetzt. Dies kann Performance-Probleme und grafische Probleme verursachen. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texturfilterung ist nicht auf Bilinear (PS2) gesetzt. Dies wird die Darstellung in einigen Spielen beeinträchtigen. - + No Game Running Kein Spiel wird ausgeführt - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineares Filtern ist nicht auf Automatisch gesetzt. Dies kann die Darstellung in einigen Spielen beeinträchtigen. - + Failed to save state: {}. Speichern des Save state fehlgeschlagen. - + Failed to save state to slot {}. Fehler beim Speichern des Save State in Slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Speicherzustand kann nicht geladen werden, wenn der RetroAchievements Hardcore Modus aktiv ist. + + + There is no saved {} in slot {}. Es gibt keinen gespeicherten {} in Slot {}. - - - + + + + + backup state Sicherungs-Status - + Failed to load {} from slot {} (Memory card is busy) Fehler beim Laden von {} vom Slot {} (Memory-Card ist beschäftigt) - - + + + + state Status - + + Loading {} from slot {}... Lade {} aus Slot {}... - + + Loading save state... + Lade Save state... + + + + No disc to remove. + Es kann keine Disc entfernt werden. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats wurden aufgrund des RetroAchievements Hardcore Modus deaktiviert. + + + Blending Accuracy is below Basic, this may break effects in some games. Die Blending Genauigkeit liegt unter Basic, dies kann die Effekte in einigen Spielen beeinträchtigen. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware-Download-Modus ist nicht auf Genau gesetzt, dies kann die Darstellung in einigen Spielen beeinträchtigen. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering ist auf 32 Bit erzwungen. Dies wird das Rendering in einigen Spielen beeinträchtigen. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering ist deaktiviert. Dies wird das Farbbanding in einigen Spielen verursachen. + + + + Integer scaling is enabled. This may shrink the image. + Integer-Skalierung ist aktiviert. Dies kann das Bild schrumpfen. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Die Grafik-API ist nicht auf Automatisch gesetzt. Dies kann zu Performance-Problemen und grafischen Fehlern führen. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU0 Round Mode is not set to default, this may break some games. VU0 Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU1 Round Mode is not set to default, this may break some games. VU1 Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM ist aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt sein. - + Game Fixes are not enabled. Compatibility with some games may be affected. Spielfixes sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt werden. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Kompatibilitäts-Patches sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt sein. - + Frame rate for NTSC is not default. This may break some games. Die Bildrate für NTSC ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen. - + Frame rate for PAL is not default. This may break some games. Die Bildrate für PAL ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + EE Cache is enabled, this will significantly reduce performance. EE-Cache ist aktiviert, dies verringert die Leistung erheblich. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection ist nicht aktiviert, dies kann die Leistung verringern. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection ist nicht aktiviert, was die Leistung verringern könnte. - + Fastmem is not enabled, this will reduce performance. Fastmem ist nicht aktiviert, dies verringert die Performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 ist deaktiviert, dies kann die Leistung verringern. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag-Hack ist nicht aktiviert, dies kann die Leistung mindern. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Konvertierung ist aktiviert, dies kann die Leistung mindern. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texturvorladung ist nicht voll, dies kann die Leistung verringern. - + Estimate texture region is enabled, this may reduce performance. Geschätzte Textur-Region ist aktiviert, dies kann die Leistung verringern. - + Texture dumping is enabled, this will continually dump textures to disk. Textur-Dumping ist aktiviert, wodurch die Texturen kontinuierlich auf der Festplatte abgelegt werden. diff --git a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts index 0f0071f9f2..637c200ef4 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts @@ -95,27 +95,27 @@ Έτοιμο... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Το ειδικό σας νόμισμα σύνδεσης RetroAchievements δεν είναι άλλο έγκυρο.</strong>Πρέπει να ξαναπληκτρολογήσετε τα στοιχεία σύνδεσής σας, έτσι ώστε να ανιχνεύονται τα κατορθώματά σας. Ο κωδικός σας δεν θα αποθηκευτεί στο PCSX2. Αντιθέτως, θα δημιουργηθεί και χρησιμοποιηθεί, ένα ειδικό νόμισμα σύνδεσης. - + &Login &Είσοδος - + Logging in... Γίνεται είσοδος... - + Login Error Σφάλμα Εισόδου - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Please check your username and password, and try again. Παρακαλούμε ελέγξτε το όνομα χρήστη και τον κωδικό πρόσβασης σας και προσπαθήστε ξανά. - + Login failed. Αποτυχία εισόδου. - + Enable Achievements Ενεργοποίηση Επιτευγμάτων - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Θα θέλατε να την ενεργοποιήσετε τώρα; - + Enable Hardcore Mode Ενεργοποίηση Λειτουργίας Hardcore - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Do you want to enable hardcore mode? Θα θέλατε να ενεργοποιήσετε τη λειτουργία Hardcore; - + Reset System Επαναφορά Συστήματος - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επαναφορά του συστήματος. Θέλετε να επαναφέρετε το σύστημα τώρα; @@ -176,239 +176,356 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements Ενεργοποίηση Επιτευγμάτων - - + + Enable Hardcore Mode Ενεργοποίηση Λειτουργίας Hardcore - - + + Test Unofficial Achievements Δοκιμή Ανεπίσημων Επιτευγμάτων - - + + Enable Sound Effects Ενεργοποίηση Ηχητικών Εφέ - + Notifications Ειδοποιήσεις - - + + 5 seconds 5 δευτερόλεπτα - + Account Λογαριασμός - - + + Login... Είσοδος... - + View Profile... Προβολή Προφίλ... - + Settings Ρυθμίσεις - - + + Enable Spectator Mode Ενεργοποίηση Λειτουργίας Θεατή - - + + Enable Encore Mode Ενεργοποίηση Λειτουργίας Encore - - + + Show Achievement Notifications Εμφάνιση Ειδοποιήσεων Επιτευγμάτων - - + + Show Leaderboard Notifications Εμφάνιση Ειδοποιήσεων Πίνακα Κατάταξης - - + + Overlay Settings + Ρυθμίσεις Επικάλυψης + + + + + + Top Left + Πάνω Αριστερά + + + + + Top Center + Κορυφή Κέντρου + + + + + Top Right + Πάνω Δεξιά + + + + + Center Left + Κέντρο Αριστερά + + + + + Center + Κέντρο + + + + + Center Right + Κέντρο Δεξιά + + + + + Bottom Left + Κάτω Αριστερά + + + + + Bottom Center + Κάτω Κέντρο + + + + Bottom Right (Default) + Κάτω Δεξιά + + + + Notification Position: + Θέση Ειδοποιήσεων: + + + + None + Τίποτα + + + + Top Left (Default) + Πάνω Αριστερά (Προεπιλογή) + + + + + Bottom Right + Κάτω Δεξιά + + + + Overlay Position: + Θέση Επικάλυψης: + + + + Enable In-Game Overlays Ενεργοποίηση Επικαλύψεων Εντός Παιχνιδιού - + + + Enable In-Game Leaderboard Overlays + Ενεργοποίηση Επικάλυψης Κατάταξης στο Παιχνίδι + + + Sound Effects Ηχητικά εφέ - - - + + + Browse... Αναζήτησε... - - - + + + Reset Επαναφορά - + Achievement Unlock Sound Ήχος Ξεκλειδώματος Επιτεύγματος - - - + + + Preview Προεπισκόπηση - + Notification Sound Ήχος ειδοποίησης - + Leaderboard Submit Sound Ήχος Υποβολής Στον Πίνακα Κατάταξης - + Username: Login token generated at: Όνομα χρήστη: Το διακριτικό σύνδεσης δημιουργήθηκε στο: - + Game Info Πληροφορίες Παιχνιδιού - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">Το PCSX2 χρησιμοποιεί το RetroAchievements ως βάση δεδομένων επιτευγμάτων και για την παρακολούθηση της προόδου σας. Για να χρησιμοποιήσετε επιτεύγματα, παρακαλώ κάντε έναν λογαριασμό στο <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Για να δείτε τη λίστα επιτευγμάτων στο παιχνίδι, πατήστε το πλήκτρο συντόμευσης για το <span style=" font-weight:600;">Άνοιγμα μενού παύσης</span> και επιλέξτε <span style=" font-weight:600;">Επιτεύγματα</span> από το μενού.</p></body></html> - - - - - + + + + + Unchecked Αποεπιλεγμένο - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Καθορίζει που επιτεύγματα/κατάταξη επικαλύψεις τοποθετούνται στην οθόνη. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Όταν είναι ενεργοποιημένο, το PCSX2 θα υποθέσει ότι όλα τα επιτεύγματα είναι κλειδωμένα και δεν θα αποστέλλει ειδοποιήσεις ξεκλειδώματος στον διακομιστή. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Όταν είναι ενεργοποιημένο, το PCSX2 θα εμφανίζει επιτεύγματα από ανεπίσημες συλλογές. Σημειωτέον ότι αυτά τα επιτεύγματα δεν παρακολουθούνται από το RetroAchievements, συνεπώς ξεκλειδώνουν κάθε φορά. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Λειτουργία"πρόκλησης για επιτεύγματα, συμπεριλαμβανομένου και παρακολούθηση πίνακα βαθμολογιών. Απενεργοποιεί τα save states, cheats και τις λειτουργίες επιβράδυνσης. - - - + + + + Checked Επιλεγμένο - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Όταν ενεργοποιηθεί και συνδεθείτε, το PCSX2 θα σαρώσει για επιτεύγματα κατά την εκκίνηση. - + Displays popup messages on events such as achievement unlocks and game completion. Εμφανίζει αναδυόμενα μηνύματα σε γεγονότα, όπως ξεκλειδώματα επιτευγμάτων και ολοκληρώσεις παιχνιδιών. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Εμφανίζει αναδυόμενα μηνύματα κατά την εκκίνηση, την υποβολή ή την αποτυχία μιας πρόκλησης στον πίνακα κατάταξης. - + Custom Sound Effect Προσαρμοσμένο Ηχητικό Εφέ - + Any Όλα - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Προσαρμόστε το ηχητικό εφέ που παίζει όποτε λαμβάνετε μια ειδοποίηση, κερδίσατε ένα επίτευγμα ή υποβάλατε μια καταχώρηση στον πίνακα κατάταξης. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Εμφανίζει εικονίδια στην οθόνη όταν η καταγραφή του πίνακα κατάταξης είναι ενεργή. + + + + Overlay Position + Θέση Επικάλυψης + + + + Notification Position + Θέση Ειδοποιήσεων + + + When enabled, each session will behave as if no achievements have been unlocked. Όταν ενεργοποιηθεί, κάθε συνεδρία θα συμπεριφέρεται σαν να μην έχει ξεκλειδωθεί κανένα επίτευγμα. - + Reset System Επανεκκίνηση Συστήματος - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα; - - + + %n seconds %n δευτερόλεπτα @@ -416,19 +533,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. Όνομα χρήστη: %1 Το τεκμήριο σύνδεσης δημιουργήθηκε στο %2. - + Logout Αποσύνδεση - + Not Logged In. Δεν είστε συνδεδεμένοι. @@ -436,33 +553,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Η λειτουργία Hardcore θα ενεργοποιηθεί κατά την επανεκκίνηση συστήματος. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. Το {0} δεν μπορεί να εκτελεστεί ενώ η λειτουργία hardcore είναι ενεργή. Θέλετε να απενεργοποιήσετε τη λειτουργία hardcore; Το {0} θα ακυρωθεί αν επιλέξετε όχι. - + Hardcore mode is now enabled. Η λειτουργία Hardcore ενεργοποιήθηκε. - + {} (Hardcore Mode) {} (Σκληροπυρηνική Λειτουργία) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +588,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -480,22 +597,22 @@ Login token generated on %2. - + {} (Unofficial) {} (Ανεπίσημο) - + Mastered {} {} κυριαρχημένο - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +621,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -513,267 +630,285 @@ Login token generated on %2. - + Leaderboard attempt started. Ξεκίνησε η απόπειρα κατάταξης στον πίνακα. - + Leaderboard attempt failed. Η απόπειρα κατάταξης απέτυχε. - + Your Time: {}{} Ο Χρόνος Σας: {}{} - + Your Score: {}{} Η Βαθμολογία Σας: {}{} - + Your Value: {}{} Η Τιμή Σας: {}{} - + (Submitting) (Υποβολή) - + Achievements Disconnected Αποσυνδέθηκαν Επιτεύγματα - + An unlock request could not be completed. We will keep retrying to submit this request. Ένα αίτημα ξεκλειδώματος δεν μπόρεσε να ολοκληρωθεί. Θα συνεχίσουμε να προσπαθούμε την υποβολή του αιτήματος. - + Achievements Reconnected Επανασυνδέθηκαν Επιτεύγματα - + All pending unlock requests have completed. Όλες οι εκκρεμείς αιτήσεις ξεκλειδώματος έχουν ολοκληρωθεί. - + Hardcore mode is now disabled. Η λειτουργία Hardcore απενεργοποιήθηκε. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Βαθμολογία: {0} πόντοι (softcore: {1} πόντοι) Μη αναγνωσμένα μηνύματα: {2} - - + + Confirm Hardcore Mode Επιβεβαίωση Λειτουργίας Hardcore - + Active Challenge Achievements Ενεργά Επιτεύγματα Προκλήσεων - + (Hardcore Mode) (Λειτουργία Hardcore) - + You have unlocked all achievements and earned {} points! Έχετε ξεκλειδώσει όλα τα επιτεύγματα και κερδίσατε {} πόντους! - - + + + Switch Rankings + Αλλαγή Κατατάξεων + + + + + Change Selection + Αλλαγή Επιλογής + + + + + Back + Πίσω + + + + Leaderboard Download Failed Η μεταφόρτωση των πινάκων βαθμολογίας απέτυχε - + Your Time: {0} (Best: {1}) Ο Χρόνος Σας: {0} (Καλύτερος: {1}) - + Your Score: {0} (Best: {1}) Η Βαθμολογία Σας: {0} (Καλύτερη: {1}) - + Your Value: {0} (Best: {1}) Η Τιμή Σας: {0} (Καλύτερη: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Θέση Πίνακα: {1} από τους {2} - + Server error in {0}: {1} Σφάλμα διακομιστή στο {0}: {1} - + Yes Ναι - + No Όχι - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Έχετε ξεκλειδώσει {0} από τα {1} επιτεύγματα και κερδίσατε {2} από τους {3} πόντους. - + Unknown Άγνωστο - + Locked Κλειδωμένο - + Unlocked Ξεκλειδωμένο - + Unsupported Μη Υποστηριζόμενα - + Unofficial Ανεπίσημο - + Recently Unlocked Πρόσφατα Ξεκλειδωμένα - + Active Challenges Ενεργές Προκλήσεις - + Almost There Σχεδόν Ολοκληρωμένα - + {} points {} πόντοι - + {} point {} πόντος - + XXX points XXX πόντοι - + Unlocked: {} Ξεκλειδωμένο: {} - + This game has {} leaderboards. Αυτό το παιχνίδι έχει {} πίνακες κατάταξης. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Η υποβολή σκορ είναι απενεργοποιημένη επειδή η λειτουργία hardcore είναι απενεργοποιημένη. Οι πίνακες κατάταξης είναι μόνο για ανάγνωση. - + Show Best Εμφάνιση Καλύτερου - + Show Nearby Εμφάνιση Κοντινών - + Rank Κατάταξη - + Name Όνομα - + Time Χρόνος - + Score Βαθμολογία - + Value Τιμή - + Date Submitted Ημερομηνία Υποβολής - + Downloading leaderboard data, please wait... Λήψη δεδομένων πίνακα κατάταξης, παρακαλώ περιμένετε... - - + + Loading... Φόρτωση... - - + + This game has no achievements. Αυτό το παιχνίδι δεν έχει επιτεύγματα. - + Failed to read executable from disc. Achievements disabled. Απέτυχε η ανάγνωση του εκτελέσιμου από το δίσκο. Τα επιτεύγματα απενεργοποιήθηκαν. @@ -781,325 +916,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Χρήση Γενικής Ρύθμισης [%1] - + Rounding Mode Λειτουργία Στρογγυλοποίησης - - - + + + Chop/Zero (Default) Στρογγύλεμα προς τα κάτω (προεπιλογή) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα κινητής υποδιαστολής (EE FPU) της Emotion Engine. Επειδή οι διάφορες FPU στο PS2 δεν συμμορφώνονται με τα διεθνή πρότυπα, ορισμένα παιχνίδια μπορεί να χρειάζονται διαφορετικές λειτουργίες για να κάνουν σωστά τα μαθηματικά. Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια - + Division Rounding Mode Λειτουργία Στρογγυλοποίησης τμήματος - + Nearest (Default) Πλησιέστερο (Προεπιλογή) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Καθορίζει πώς στρογγυλοποιούνται τα αποτελέσματα της διαίρεσης κινητής υποδιαστολής. Ορισμένα παιχνίδια χρειάζονται συγκεκριμένες ρυθμίσεις. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια - + Clamping Mode Λειτουργία Περιορισμού Εύρους - - - + + + Normal (Default) Κανονικό (προεπιλογή) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο χειρίζεται το PCSX2, τους πλωτήρες σε τυπικό εύρος x86. Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια. - - + + Enable Recompiler Ενεργοποίηση Recompiler - + + - - - - - - - - - - - + + + + + + + + + + Checked Επιλεγμένο - + Use Save State Selector Χρησιμοποιήστε Επιλογέα Αποθήκευσης Κατάστασης - + Show a save state selector UI when switching slots instead of showing a notification bubble. Να εμφανίζεται ένας επιλογέας αποθήκευσης κατάστασης κατά την αλλαγή υποδοχών αντί να εμφανίζεται μια φούσκα ειδοποίησης. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Εκτελεί μετάφραση δυαδικού κώδικα MIPS-IV 64-bit σε x86 σε πραγματικό χρόνο. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Αναμονή Ανίχνευσης Βρόχου - + Moderate speedup for some games, with no known side effects. Μέτρια επιτάχυνση για ορισμένα παιχνίδια, χωρίς γνωστές παρενέργειες. - + Enable Cache (Slow) Ενεργοποίηση Προσωρινής Μνήμης (Αργή) - - - - + + + + Unchecked Αποεπιλεγμένο - + Interpreter only, provided for diagnostic. Διερμηνέας μόνο, για διαγνωστικούς λόγους. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Ανίχνευση αδράνειας INTC - + Huge speedup for some games, with almost no compatibility side effects. Τεράστια επιτάχυνση για μερικά παιχνίδια, με σχεδόν καμία παρενέργεια συμβατότητας. - + Enable Fast Memory Access Ενεργοποίηση Γρήγορης Πρόσβασης Μνήμης - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Χρησιμοποιεί backpatching για να αποφύγει την έκπλυση του μητρώου σε κάθε πρόσβαση μνήμης. - + Pause On TLB Miss Παύση σε TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Παύει την εικονική μηχανή όταν εμφανίζεται μια αστοχία TLB, αντί να την αγνοεί και να συνεχίζει. Σημειώστε ότι το VM θα παύσει μετά το τέλος του μπλοκ, και όχι στις οδηγίες που προκάλεσαν την εξαίρεση. Ανατρέξτε στην κονσόλα για να δείτε τη διεύθυνση όπου συνέβη η μη έγκυρη πρόσβαση. - + Enable 128MB RAM (Dev Console) Ενεργοποίηση RAM 128MB (Κονσόλα προγραμματιστή) - + Exposes an additional 96MB of memory to the virtual machine. Εκθέτει επιπλέον 96MB μνήμης στο εικονικό μηχάνημα. - + VU0 Rounding Mode Λειτουργία Στρογγυλοποίησης VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα διανύσματος 0 του Emotion Engine' (EE VU0). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα θα προκαλέσει προβλήματα σταθερότητας ή/και σφάλματα.</b> - + VU1 Rounding Mode Λειτουργία Στρογγυλοποίησης VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα διανύσματος 1 του Emotion Engine' (EE VU1). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα θα προκαλέσει προβλήματα σταθερότητας ή/και σφάλματα.</b> - + VU0 Clamping Mode Λειτουργία Περιορισμού Εύρους VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη διατήρηση των πλωτών σε τυπικό εύρος x86 στη διανυσματική μονάδα 0 του Emotion Engine' (EE VU0). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια.</b> - + VU1 Clamping Mode Λειτουργία Περιορισμού Εύρους VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη διατήρηση των πλωτών σε ένα τυπικό εύρος x86 στη διανυσματική μονάδα 1 του Emotion Engine' (EE VU1). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια.</b> - + Enable Instant VU1 Ενεργοποίηση Άμεσου Vu1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Εκτελεί το VU1 αμέσως. Παρέχει μια μέτρια βελτίωση της ταχύτητας στα περισσότερα παιχνίδια. Ασφαλές για τα περισσότερα παιχνίδια, αλλά μερικά παιχνίδια μπορεί να παρουσιάζουν γραφικά σφάλματα. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ενεργοποίηση VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Ενεργοποιεί ανασύνταξη VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ενεργοποιεί ανασύνταξη VU1 - + Enables VU1 Recompiler. Ενεργοποιεί ανασύνταξη VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Παράκαμψη ελέγχου mVU - + Good speedup and high compatibility, may cause graphical errors. Καλή επιτάχυνση απόδοσης και υψηλή συμβατότητα, μπορεί να προκαλέσει γραφικά σφάλματα. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Πραγματοποιεί σε πραγματικό χρόνο μετάφραση του 32-bit MIPS-I κώδικα σε x86. - + Enable Game Fixes Ενεργοποίηση Διορθώσεων Παιχνιδιού - + Automatically loads and applies fixes to known problematic games on game start. Φορτώνει αυτόματα και εφαρμόζει διορθώσεις σε γνωστά προβληματικά παιχνίδια κατά την εκκίνηση του παιχνιδιού. - + Enable Compatibility Patches Ενεργοποίηση Διορθώσεων Συμβατότητας - + Automatically loads and applies compatibility patches to known problematic games. Φορτώνει αυτόματα και εφαρμόζει διορθώσεις συμβατότητας σε γνωστά προβληματικά παιχνίδια. - + Savestate Compression Method Μέθοδος Συμπίεσης Αποθηκευμένων Καταστάσεων - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Καθορίζει τον αλγόριθμο που θα χρησιμοποιηθεί κατά τη συμπίεση των αποθηκευμένων καταστάσεων. - + Savestate Compression Level Επίπεδο Συμπίεσης Αποθηκευμένων Καταστάσεων - + Medium Μεσαίο - + Determines the level to be used when compressing savestates. Καθορίζει το επίπεδο που θα χρησιμοποιηθεί κατά τη συμπίεση των αποθηκευμένων καταστάσεων. - + Save State On Shutdown Αποθήκευση Κατάστασης Κατά Την Απενεργοποίηση - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Αποθηκεύει αυτόματα την κατάσταση του εξομοιωτή κατά την απενεργοποίηση ή την έξοδο. Στη συνέχεια, μπορείτε να συνεχίσετε την επόμενη φορά απευθείας από εκεί που σταματήσατε. - + Create Save State Backups Δημιουργία Αντιγράφων Ασφαλείας Αποθηκευμένων Καταστάσεων - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Δημιουργεί ένα αντίγραφο ασφαλείας μιας κατάστασης αποθήκευσης εάν υπάρχει ήδη κατά τη δημιουργία της αποθήκευσης. Το αντίγραφο ασφαλείας έχει επίθημα .backup. @@ -1108,318 +1243,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Η αλλαγή αυτών των επιλογών μπορεί να προκαλέσει τη μη λειτουργία παιχνιδιών. Εφαρμόστε τροποποιήσεις με δική σας ευθύνη, η ομάδα PCSX2 δεν θα παρέχει υποστήριξη για τροποποιήσεις αυτών των ρυθμίσεων. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Λειτουργία Στρογγυλοποίησης: - - - + + + Nearest Πλησιέστερο ακέραιο - - - - + + + + Negative Προς-τα-κάτω - - - - + + + + Positive Προς-τα-πάνω - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Λειτουργία Περιορισμού Εύρους: - - + + None Καμία - - - + + + Normal (Default) Κανονική (προεπιλογή) - - - + + + Chop/Zero (Default) Απόρριψη / Μηδενισμός δεκαδικών (Προεπιλογή) - + Division Rounding Mode: Rounding refers here to the mathematical term. Τρόπος Στρογγυλοποίησης: - + Nearest (Default) Πλησιέστερο (Προεπιλογή) - + Chop/Zero Προς τα κάτω - + None ClampMode Καμία - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Έξτρα + Διατήρηση Πρόσημου - + Full Πλήρης - + Wait Loop Detection Αναμονή Ανίχνευσης Βρόχου - - + + Enable Recompiler Ενεργοποίηση Ανασυντάκτη - + Enable Fast Memory Access Ενεργοποίηση Γρήγορης Πρόσβασης Μνήμης - + Enable Cache (Slow) Ενεργοποίηση Προσωρινής Μνήμης (Αργή) - + INTC Spin Detection Ανίχνευση αδράνειας INTC - + Pause On TLB Miss Παύση σε TLB Miss - + Enable 128MB RAM (Dev Console) Ενεργοποίηση 128MB RAM (Κονσόλα Dev) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Διανυσματικές Μονάδες (VU) - + VU1 Rounding Mode: Λειτουργία Στρογγυλοποίησης VU1: - + mVU Flag Hack Παράκαμψη ελέγχου mVU - + Enable VU1 Recompiler Ενεργοποίηση ανασύνταξης VU1 - + Enable VU0 Recompiler (Micro Mode) Ενεργοποίηση ανασύνταξης VU0 (Απλή εκδοχή) - + Enable Instant VU1 Ενεργοποίηση Άμεσου VU1 - - + + Extra Έξτρα - + VU0 Clamping Mode: Λειτουργία Περιορισμού Εύρους VU0: - + VU0 Rounding Mode: Λειτουργία Στρογγυλοποίησης VU0: - + VU1 Clamping Mode: Λειτουργία Περιορισμού Εύρους VU1: - + I/O Processor (IOP, MIPS-I) Επεξεργαστής I/O (IOP, MIPS-I) - + Game Settings Ρυθμίσεις Παιχνιδιού - + Enable Game Fixes Ενεργοποίηση Διορθώσεων Παιχνιδιού - + Enable Compatibility Patches Ενεργοποίηση Διορθώσεων Συμβατότητας - + Create Save State Backups Δημιουργία Αντιγράφων Ασφαλείας Αποθηκευμένων Καταστάσεων - + Save State On Shutdown Αποθήκευση Κατάστασης Κατά Την Απενεργοποίηση - - Frame Rate Control - Έλεγχος Ρυθμού Καρέ - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - Ρυθμός Ανανέωσης Καρέ PAL: - - - - NTSC Frame Rate: - Ρυθμός Ανανέωσης Καρέ NTSC: - - - + Savestate Settings Ρυθμίσεις Αποθήκευσης Κατάστασης - + Compression Level: Επίπεδο Συμπίεσης - + Compression Method: Μέθοδος Συμπίεσης - + Uncompressed Ασυμπίεστο - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Χαμηλό (Γρήγορο) - + Medium (Recommended) Μεσαίο (Συνιστάται) - + High Υψηλό - + Very High (Slow, Not Recommended) Πολύ Υψηλή (Αργό, Δεν Συνιστάται) - + Use Save State Selector Χρησιμοποιήστε Επιλογέα Αποθήκευσης Κατάστασης - + PINE Settings Ρυθμίσεις Π.Λ.Π. - + Slot: Θέση: - + Enable Ενεργοποίηση @@ -1551,13 +1664,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Ρυθμίσεις Επέκτασης Ήχου - + Stretch Settings Ρυθμίσεις Χρονοεπέκτασης @@ -1605,7 +1718,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Σίγαση όλων των ήχων @@ -1615,7 +1728,7 @@ Leaderboard Position: {1} of {2} Συγχρονισμός: - + TimeStretch (Recommended) Χρονοεπέκταση (Προτείνεται) @@ -1640,191 +1753,191 @@ Leaderboard Position: {1} of {2} Συσκευή Εξόδου: - + Synchronization Συγχρονισμός - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Όταν δεν τρέχει στο 100% της ταχύτητας, ρυθμίζει τον ρυθμό ήχου αντί να απορρίπτει καρέ. Παράγει πολύ καλύτερο ήχο κατά την επιτάχυνση/ επιβράδυνση ταχύτητας. - - + + Default Προεπιλογή - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Καθορίζει το μέγεθος ρυθμιστή του Uber που ο τέντωνων χρόνου θα προσπαθήσει να κρατήσει γεμάτο. Επιλέγει αποτελεσματικά τη μέση καθυστέρηση, καθώς ο ήχος θα τεντωθεί / συρρικνωθεί για να κρατήσει το μέγεθος του ρυθμιστή μέσα στον έλεγχο. - + Output Latency Καθυστέρηση Εξόδου - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Καθορίζει την καθυστέρηση από τον ρυθμιστή στην έξοδο του κεντρικού υπολογιστή. Αυτό μπορεί να οριστεί χαμηλότερα από την καθυστέρηση στόχου για μείωση της καθυστέρησης ήχου. - + Resets output volume back to the global/inherited setting. Επαναφέρει την ένταση εξόδου πίσω στην καθολική/κληρονομική ρύθμιση. - + Resets output volume back to the default. Επαναφορά έντασης εξόδου πίσω στην προεπιλογή. - + Resets fast forward volume back to the global/inherited setting. Επαναφορά της γρήγορης προς τα εμπρός έντασης πίσω στην καθολική/κληρονομική ρύθμιση. - + Resets fast forward volume back to the default. Επαναφορά έντασης εξόδου πίσω στην προεπιλογή. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Μη διαθέσιμο + - - + % % - + Audio Backend Σύστημα Υποστήριξης Ήχου - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Το σύστημα υποστήριξης ήχου καθορίζει πώς τα πλαίσια που παράγονται από τον εξομοιωτή υποβάλλονται στον υπολογιστή. Το Cubeb παρέχει τη χαμηλότερη λανθάνουσα κατάσταση, αν αντιμετωπίσετε προβλήματα, δοκιμάστε το σύστημα υποστήριξης SDL. Το κενό σύστημα υποστήριξης απενεργοποιεί την έξοδο του κεντρικού υπολογιστή. - - + + + - %1 ms %1 ms - + Buffer Size Μέγεθος buffer - + Output Volume Ένταση Εξόδου - + Controls the volume of the audio played on the host. Ελέγχει την ένταση του ήχου που παίζεται στον υπολογιστή. - + Fast Forward Volume Ένταση ήχου Fast Forward - + Controls the volume of the audio played on the host when fast forwarding. Ελέγχει την ένταση του ήχου που παίζεται στον κεντρικό υπολογιστή κατά την γρήγορη προώθηση. - + Unchecked Μη Επιλεγμένο - + Prevents the emulator from producing any audible sound. Αποτρέπει τον εξομοιωτή από την παραγωγή οποιουδήποτε ήχου. - + Expansion Mode Λειτουργία Επέκτασης - + Disabled (Stereo) Απενεργοποιημένο (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Καθορίζει πώς ο ήχος επεκτείνεται από στερεοφωνικό σε surround για υποστηριζόμενα παιχνίδια. Αυτό περιλαμβάνει παιχνίδια που υποστηρίζουν Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Αυτές οι ρυθμίσεις βελτιστοποιούν τη συμπεριφορά του διαστολέα καναλιού που βασίζεται σε FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Αυτές οι ρυθμίσεις προσαρμόζουν τη συμπεριφορά του φορείου χρόνου ήχου SoundTouch όταν τρέχει εκτός της ταχύτητας του 100%. - + Reset Volume Επαναφορά Έντασης - + Reset Fast Forward Volume Επαναφορά της έντασης ήχου Forward Volume - + Unknown Device "%1" Άγνωστη Συσκευή "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Μέγιστη καθυστέρηση: %1 ms (%2 ms buffer + %3 ms επεκτείνουν + %4 ms εξόδου) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Μέση καθυστέρηση: %1 ms (%2 ms buffer + %3 ms έξόδου) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Μέγιστη καθυστέρηση: %1 ms (%2 ms επέκταση, ελάχιστη καθυστέρηση εξόδου άγνωστη) - + Maximum Latency: %1 ms (minimum output latency unknown) Μέγιστη καθυστέρηση: %1 ms (άγνωστη ελάχιστη καθυστέρηση εξόδου) @@ -2101,33 +2214,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Γρήγορη φόρτωση - + Fast Forward Boot Εκκίνηση Γρήγορης Προώθησης - + Checked Επιλεγμένο - + Patches the BIOS to skip the console's boot animation. Εξαναγκάζει το BIOS για να παρακάμψει την οθόνη εκκίνησης της κονσόλας. - + Unchecked Μη Επιλεγμένο - + Removes emulation speed throttle until the game starts to reduce startup time. Αφαιρεί τον περιορισμό ταχύτητας εξομοίωσης έως ότου το παιχνίδι αρχίσει να μειώνει το χρόνο εκκίνησης. @@ -2231,82 +2344,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute Εκτέλεση - - + + -- -- - - - Enabled - Ενεργοποιημένο - - - - - Disabled - Απενεργοποιημένο - - - + Read Ανάγνωση - + Write(C) (C) = changes, as in "look for changes". Εγγραφή(C) - + Write Εγγραφή - + TYPE Warning: limited space available. Abbreviate if needed. ΤΥΠΟΣ - + OFFSET Warning: limited space available. Abbreviate if needed. Απόσταση - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. ΜΕΓΕΘΟΣ / ΕΤΙΚΕΤΑ - + INSTRUCTION Warning: limited space available. Abbreviate if needed. ΟΔΗΓΙΑ - + CONDITION Warning: limited space available. Abbreviate if needed. ΣΥΝΘΗΚΗ - + HITS Warning: limited space available. Abbreviate if needed. Επιτυχίες - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2426,42 @@ Leaderboard Position: {1} of {2} Μορφή - + New Νέο - + Edit Επεξεργασία - + Copy Αντιγραφή - + Delete Διαγραφή - + Copy all as CSV Αντιγραφή όλων ως CSV - + Paste from CSV Επικόλληση από CSV - + Load from Settings Φόρτωση από τις Ρυθμίσεις - + Save to Settings Αποθήκευση στις ρυθμίσεις @@ -2397,6 +2503,11 @@ Leaderboard Position: {1} of {2} Unknown Άγνωστο + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3506,7 +3617,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Θύρα Χειριστηρίου %1%2 @@ -3658,7 +3768,7 @@ You cannot undo this action. Παρεμβολή DHCP - + Enabled Ενεργοποιημένο @@ -3763,13 +3873,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3825,109 +3935,109 @@ You cannot undo this action. Εσωτερικό - - + + Use Global Setting [%1] Χρήση Γενικής Ρύθμισης [%1] - + Name Όνομα - + Url Διεύθυνση URL - + Address Διεύθυνση - - + + Hosts File Αρχείο Οικοδεσπότη - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Φιλοξενητής DNS - + Exported Successfully Επιτυχής Εξαγωγή - + Failed to open file Αποτυχία ανοίγματος αρχείου - + No Hosts in file Δεν υπάρχουν Οικοδεσπότες στο αρχείο - + Imported Successfully Επιτυχής εισαγωγή - - + + Per Game Host list Λίστα Οικοδεσποτών Ανά Παιχνίδι - + Copy global settings? Αντιγραφή γενικών ρυθμίσεων; - + Delete per game host list? Διαγραφή λίστας οικοδεσποτών ανά παιχνίδι; - + HDD Image File Αρχείο Εικόνας Σκληρού Δίσκου - + HDD (*.raw) Σκληρός δίσκος (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Αντικατάσταση αρχείου; - + HDD image "%1" already exists. Do you want to overwrite? @@ -3936,26 +4046,64 @@ Do you want to overwrite? Θέλατε να αντικαταστήσετε; - + HDD Creator Δημιουργός Σκληρού Δίσκου - + HDD image created Δημιουργήθηκε εικόνα Σκληρού Δίσκου - + Use Global Χρήση Γενικής Ρύθμισης - + Override Αντικατάσταση + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Ανάλυση + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Πάντα + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4141,31 +4289,121 @@ Do you want to overwrite? <i>Δεν υπάρχουν πηγές συμβόλων στη βάση δεδομένων.</i&gt- - + <i>Start this game to modify the symbol sources list.</i> <i>Εκκίνιση αυτού του παιχνιδιού για να τροποποιηθεί η λίστα πηγών συμβόλων.</i> - + Path Διαδρομή - + Base Address Βασική Διεύθυνση - + Condition Συνθήκη - + Add Symbol File Προσθήκη Αρχείου Συμβόλου + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4183,345 +4421,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Περιβάλλον Χρήστη - - - - - Analysis - Ανάλυση - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Αυτές οι ρυθμίσεις ελέγχουν τι και πότε η ανάλυση πρέπει να γίνεται στο πρόγραμμα που τρέχει μέσα στην εικονική μηχανή ώστε οι πληροφορίες που θα βγάλει μπορούν να εμφανιστούν μέσα στον αποσφαλματωτή - - - - Automatically Analyze Program: - Αυτόματη Ανάλυση Προγράμματος: - - - - Always - Πάντα - - - - - If Debugger Is Open - Εάν Ο Αποσφαλματωτής Είναι Ανοιχτός - - - - Never - Ποτέ - - - - Generate Symbols For IRX Exports - Δημιουργία Συμβόλων Για Εξαγωγές Irx - - - - GS - GS - - - - Draw Dumping - Σχεδίαση Ντάμπινγκ - - - - Dump GS Draws - Αποτύπωση GS Draws - - - - Save RT - Αποθήκευση RT - - - - Save Frame - Αποθήκευση καρέ - - - - Save Texture - Αποθήκευση Υφής - - - - Save Depth - Βάθος Αποθήκευσης - - - - Save Alpha - Αποθήκευση Άλφα - - - - Save Info - Αποθήκευσε Πληροφορίες - - - - Save Draw Start: - Αποθήκευση Έναρξης Σχεδίασης: - - - - Save Draw Count: - Αποθήκευση Καταμέτρησης Σχεδίασης: - - - - Save Frame Start: - Έναρξη Αποθήκευσης Καρέ: - - - - Save Frame Count: - Αποθήκευση Αρίθμησης Καρέ: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Περιήγηση... - - - - - Open... - Άνοιγμα... - - - - Trace Logging - Trace Logging - - - + Enable - Ενεργοποίηση + Enable - + EE - EE + EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF - GIF + GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory - Μνήμη + Memory - - + + Unknown MMIO Unknown MMIO - + IPU - IPU + IPU - - + + BIOS - BIOS + BIOS - - + + DMA Registers - DMA Καταχωρητές + DMA Registers - + GIFTags - GIFTags + GIFTags - + IOP - IOP + IOP - + CDVD - CDVD + CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Περιβάλλον Χρήστη + + + + Analysis + Ανάλυση + + + + If Debugger Is Open + Εάν Ο Αποσφαλματωτής Είναι Ανοιχτός + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4532,456 +4640,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -4999,65 +5128,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5106,7 +5240,7 @@ Do you want to overwrite? - + Run Εκτέλεση @@ -5232,7 +5366,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Παύση @@ -5245,160 +5379,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5406,27 +5548,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Τοποθεσία - + Bytes Μπάιτς - + Instruction Instruction @@ -5446,45 +5588,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5538,6 +5690,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5570,87 +5727,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Θέση: %1 | Ένταση %2% | %3 | EE: %4% | VU: %5% | GS%6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Θέση: %1 | Ένταση: %2% | %3% EE: %4% | GS: %5% - + No Image Καμία Εικόνα - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Ταχύτητα: %1% - + Game: %1 (%2) Παιχνίδι: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Το παιχνίδι δεν φορτώθηκε ή δεν υπάρχουν RetroAεπιτεύγματα διαθέσιμα. - - - - + + + + Error Σφάλμα - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5658,405 +5820,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Έλεγχος Tαχύτητας - + Normal Speed: Κανονική Ταχύτητα: - + System Settings Ρυθμίσεις Συστήματος - - + + Enable Cheats Ενεργοποίηση Cheats - + Slow-Motion Speed: Ταχύτητα Αργής Κίνησης: - + Fast-Forward Speed: Ταχύτητα Γρήγορης Προώθησης: - + Enable Multithreaded VU1 (MTVU) Ενεργοποίηση Πολυνηματικού VU1 (MTVU1) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Ενεργοποίηση Γρήγορου CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: Παράκαμψη Κύκλου EE: - - + + Disabled Απενεργοποιημένο - + Mild Underclock Μικρός Υποχρονισμός - + Moderate Underclock Μέτριος Υποχρονισμός - + Maximum Underclock Μέγιστος Υποχρονισμός - + EE Cycle Rate: Ρυθμός Κύκλων EE: - + 50% (Underclock) 50% (Υποχρονισμός) - + 60% (Underclock) 60% (Υποχρονισμός) - + 75% (Underclock) 75% (Υποχρονισμός) - - + + 100% (Normal Speed) 100% (Κανονική Ταχύτητα) - + 130% (Overclock) 130% (Υπερχρονισμός) - + 180% (Overclock) 180% (Υπερχρονισμός) - + 300% (Overclock) 300% (Υπερχρονισμός) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. καρέ - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Κάθετος Συγχρονισμός (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Κανονική Ταχύτητα - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Ορίζει τον στόχο ταχύτητας εξομοίωσης. Δεν εγγυάται ότι η ταχύτητα θα επιτευχθεί, και αν δεν επιτευχθεί, ο εξομοιωτής θα τρέξει όσο πιο γρήγορα μπορεί. - - + + User Preference Προτιμήσεις Χρήστη - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Επιλεγμένο - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Οι υψηλότερες τιμές μπορεί να αυξήσουν τον εσωτερικό ρυθμό ανανέωσης καρέ στα παιχνίδια, αλλά θα αυξήσουν σημαντικά τις απαιτήσεις του επεξεργαστή σας. Οι χαμηλότερες τιμές θα μειώσουν το φορτίο του επεξεργαστή σας επιτρέποντας στα ελαφριά παιχνίδια να τρέχουν πλήρη ταχύτητα σε λιγότερο δυνατούς επεξεργαστές. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Κάνει την προσομοίωση του Emotion Engine να παραλείπει κύκλους. Βοηθά ένα μικρό υποσύνολο παιχνιδιών όπως το Shadow of the Colossus. Τις περισσότερες φορές είναι επιβλαβές για την απόδοση. - - - - - - - - - - + + + + + + + + + + + Unchecked Αποεπιλεγμένο - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Γρήγορη πρόσβαση δίσκου, χαμηλότεροι χρόνοι φόρτωσης. Ελέγξτε τη συμβατότητα του HDLoader για γνωστά παιχνίδια που έχουν προβλήματα με αυτό. - - - + Automatically loads and applies cheats on game start. Αυτόματη φόρτωση και εφαρμογή cheats κατά την εκκίνηση του παιχνιδιού. - + Allows games and homebrew to access files / folders directly on the host computer. Επιτρέπει σε παιχνίδια και homebrew να έχουν πρόσβαση σε αρχεία / φακέλους απευθείας στον υπολογιστή σας. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Ταχύτητα Γρήγορης Προώθησης - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Ορίζει την ταχύτητα γρήγορης προώθησης. Αυτή η ταχύτητα θα χρησιμοποιηθεί όταν πατηθεί/ενεργοποιηθεί το πλήκτρο συντόμευσης. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Ταχύτητα Αργής Κίνησης - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Ορίζει την ταχύτητα αργής κίνησης. Αυτή η ταχύτητα θα χρησιμοποιηθεί όταν πατηθεί/ενεργοποιηθεί το πλήκτρο συντόμευσης αργής κίνησης. - + EE Cycle Rate Ρυθμός Κύκλου EE - + EE Cycle Skip Παράκαμψη Κύκλων EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Ενεργοποίηση Πολυνηματικού VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Γενικά μια επιτάχυνση σε επεξεργαστές με 4 ή περισσότερους πυρήνες. Ασφαλές για τα περισσότερα παιχνίδια, αλλά μερικά είναι ασύμβατα και μπορεί να κολλήσουν. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Ορίζει το μέγεθος ουράς VSync σε 0, κάνοντας κάθε καρέ να ολοκληρωθεί και να παρουσιαστεί από το GS πριν από την απόκριση εισαγωγής χειρηστηρίου και αρχίσει το επόμενο καρέ. Χρησιμοποιώντας αυτή τη ρύθμιση μπορεί να μειώσει την καθυστέρηση εισόδου με κόστος μετρήσιμα υψηλότερες απαιτήσεις επεξεργαστή και κάρτας γραφικών. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Χρήση Γενικής Ρύθμισης [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Απεριόριστη - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Προσαρμοσμένη - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Προσαρμοσμένη [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Προσαρμοσμένη ταχύτητα - + Enter Custom Speed Εισαγωγή Προσαρμοσμένης Ταχύτητας @@ -6064,12 +6226,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6143,12 +6305,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Αποτυχία εμφάνισης αρχείου - + Failed to show file in file explorer. The file was: %1 @@ -6157,30 +6319,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Εμφάνιση στον φάκελο - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6192,417 +6354,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Φάκελος προσωρινή μνήμης - - - - - + + + + + + Browse... Περιήγηση... - - - - - + + + + + + Open... Άνοιγμα... - - - - - + + + + + + Reset Επαναφορά - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Κατάλογος Cheats - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Κατάλογος Εξώφυλλων - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Κατάλογος Στιγμιότυπων - + Used for screenshots and saving GS dumps. Χρησιμοποιείται για στιγμιότυπα οθόνης και αποθήκευση εξαγωγών GS. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Δεν βρέθηκαν συσκευές CD/DVD-ROM. Παρακαλώ βεβαιωθείτε ότι έχετε συνδεδεμένη μονάδα δίσκου και επαρκή δικαιώματα πρόσβασης σε αυτήν. - + Use Global Setting Χρήση Γενικής Ρύθμισης - + Automatic binding failed, no devices are available. Η αυτόματη σύνδεση απέτυχε, δεν υπάρχουν διαθέσιμες συσκευές. - + Game title copied to clipboard. Ο τίτλος του παιχνιδιού αντιγράφηκε στο πρόχειρο. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Ο τύπος παιχνιδιού αντιγράφηκε στο πρόχειρο. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Η διαδρομή παιχνιδιού αντιγράφηκε στο πρόχειρο. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. Δεν υπάρχουν διαθέσιμα προφίλ εισόδου. - + Create New... Δημιουργία Νέου... - - Enter the name of the input profile you wish to create. - Εισάγετε το όνομα του προφίλ εισόδου που θέλετε να δημιουργήσετε. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Είστε βέβαιοι ότι θέλετε να επαναφέρετε τις προεπιλεγμένες ρυθμίσεις? Οποιεσδήποτε προτιμήσεις θα χαθούν. - + Settings reset to defaults. Οι ρυθμίσεις επαναφέρθηκαν στις προεπιλογές. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Η αντιγραφή στο πρόχειρο απέτυχε. - + This game has no achievements. Αυτό το παιχνίδι δεν έχει επιτεύγματα. - + This game has no leaderboards. Αυτό το παιχνίδι δεν έχει πίνακες κατάταξης. - + Reset System Επανεκκίνηση Συστήματος - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα; - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Ξεκινήστε την κονσόλα χωρίς εισαγωγή δίσκου. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Άγνωστο - + OK ΟΚ - + Select Device Επιλογή Συσκευής - + Details Λεπτομέρειες - + Options Ρυθμίσεις - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Καθαρίζει όλες τις ρυθμίσεις που έχουν οριστεί για αυτό το παιχνίδι. - + Behaviour Συμπεριφορά - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Αποτρέπει την ενεργοποίηση της προφύλαξης οθόνης και τον υπολογιστή να τεθεί σε αναστολή κατά την λειτουργία εξομοίωσης. - + Shows the game you are currently playing as part of your profile on Discord. Εμφανίζει το παιχνίδι που παίζετε αυτή τη στιγμή στο προφίλ σας στο Discord. - + Pauses the emulator when a game is started. Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Παύση του εξομοιωτή όταν ανοίγετε το γρήγορο μενού και συνέχιση όταν το κλείσετε. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Καθορίζει αν θα εμφανίζεται μια ερώτηση που θα επιβεβαιώνει το κλείσιμο του εξομοιωτή/ παιχνιδιού όταν πατηθεί η συντόμευση πληκτρολογίου. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Αποθηκεύει αυτόματα την κατάσταση εξομοιωτή κατά την ενεργοποίηση ή την έξοδο. Μπορείτε στη συνέχεια να συνεχίσετε απευθείας από εκεί που σταματήσατε την επόμενη φορά. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Κρύβει το δείκτη του ποντικιού/δρομέα όταν ο εξομοιωτής είναι σε λειτουργία πλήρους οθόνης. - + Determines how large the on-screen messages and monitor are. Καθορίζει πόσο μεγάλα είναι τα μηνύματα και οι πληροφορίες στην οθόνη. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Εμφανίζει την τρέχουσα κατάσταση του χειριστηρίου στην κάτω αριστερή γωνία της οθόνης. - + Displays warnings when settings are enabled which may break games. Εμφανίζει προειδοποιήσεις όταν είναι ενεργοποιημένες ρυθμίσεις μπορούν να σπάσουν παιχνίδια. - + Resets configuration to defaults (excluding controller settings). Επαναφέρει τις ρύθμισης παραμέτρων στις προεπιλογές (εκτός των ρυθμίσεων χειριστηρίου). - + Changes the BIOS image used to start future sessions. Αλλάζει την εικόνα BIOS που χρησιμοποιείται για την έναρξη μελλοντικών συνεδριών. - + Automatic Αυτόματο - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Προεπιλογή - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6611,2072 +6801,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration Ρυθμίσεις BIOS - + BIOS Selection Επιλογή BIOS - + Options and Patches Επιλογές και διορθώσεις - + Skips the intro screen, and bypasses region checks. Παραλείπει την εισαγωγική οθόνη και παρακάμπτει τους ελέγχους γεωγραφικής περιοχής. - + Speed Control Έλεγχος Tαχύτητας - + Normal Speed Κανονική Ταχύτητα - + Sets the speed when running without fast forwarding. Ορίζει την ταχύτητα όταν εκτελείται χωρίς γρήγορη προώθηση. - + Fast Forward Speed Ταχύτητα Γρήγορης Προώθησης - + Sets the speed when using the fast forward hotkey. Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση γρήγορης προώθησης. - + Slow Motion Speed Ταχύτητα Αργής Κίνησης - + Sets the speed when using the slow motion hotkey. Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση αργής κίνησης. - + System Settings Ρυθμίσεις Συστήματος - + EE Cycle Rate Ρυθμός Κύκλων EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Υποχρονισμός ή υπερχρονισμός του προσομοιωμένου Emotion Engine. - + EE Cycle Skipping Παράκαμψη Κύκλων EE - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Ενεργοποίηση Cheats - + Enables loading cheats from pnach files. Επιτρέπει τη φόρτωση cheats από αρχεία pnach. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Ενεργοποίηση Γρήγορου CDVD - + Fast disc access, less loading times. Not recommended. Γρήγορη πρόσβαση στο δίσκο, λιγότεροι χρόνοι φόρτωσης. Δεν συνιστάται. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Οθόνη - + Aspect Ratio Αναλογία Διαστάσεων - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Μέγεθος Στιγμιότυπου Οθόνης - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Μορφή Στιγμιότυπου Οθόνης - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Ποιότητα Στιγμιότυπου Οθόνης - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Περικοπή - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Ακέραια Ανακλιμάκωση - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Αντιθόλωμα - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Επιτρέπει τα hack αντιθολώματος. Λιγότερο ακριβής απόδοση απεικόνισης PS2, αλλά θα κάνει πολλά παιχνίδια να φαίνονται λιγότερο θολά. - + Rendering Rendering - + Internal Resolution Εσωτερική Ανάλυση - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Διγραμμικό Φιλτράρισμα - + Selects where bilinear filtering is utilized when rendering textures. Επιλέγει όπου χρησιμοποιείται το διγραμμικό φιλτράρισμα κατά την απόδοση υφών. - + Trilinear Filtering Τριγραμμικό Φιλτράρισμα - + Selects where trilinear filtering is utilized when rendering textures. Επιλέγει όπου χρησιμοποιείται το τριγραμμικό φιλτράρισμα κατά την απόδοση υφών. - + Anisotropic Filtering Ανισοτροπικό φιλτράρισμα - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Προφόρτωση Υφών - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Φορτώνει όλες τις υφές στην κάρτα γραφικών κατά τη χρήση, αντί μόνο των περιοχών που χρησιμοποιούνται. Μπορεί να βελτιώσει την απόδοση σε ορισμένα παιχνίδια. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Ενεργοποιεί την εξομοίωση της εξομάλυνσης Edge AA (AA1) του GS. - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Διορθώσεις Υλικού - + Manual Hardware Fixes Χειροκίνητες Διορθώσεις Υλικού - + Disables automatic hardware fixes, allowing you to set fixes manually. Απενεργοποιεί τις αυτόματες διορθώσεις υλικού, επιτρέποντάς σας να ορίσετε διορθώσεις χειροκίνητα. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Ρυθμίζει τις κορυφές σε σχέση με την κλιμάκωση. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Μειώνει την ακρίβεια του GS για την αποφυγή κενών μεταξύ εικονοστοιχείων κατά την αναβάθμιση. Διορθώνει το κείμενο στους τίτλους Wild Arms. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Αντικατάσταση Υφών - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Φόρτωση Υφών - + Loads replacement textures where available and user-provided. Αντικαθιστά υφές όπου είναι διαθέσιμες και ο παρέχονται από τον χρήστη. - + Asynchronous Texture Loading Ασύγχρονη Φόρτωση Υφών - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Φορτώνει τις υφές αντικατάστασης σε ένα νήμα εργασιών, μειώνοντας τα μικροκολλήματα όταν είναι ενεργοποιημένη η αντικατάσταση υφών. - + Precache Replacements Προφόρτωση Υφών Αντικατάστασης - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Προφορτώνει όλες τις υφές αντικατάστασης στη μνήμη. Δεν είναι απαραίτητο με την ασύγχρονη φόρτωση. - + Replacements Directory Φάκελος Υφών Αντικαταστάσης - + Folders Φάκελοι - + Texture Dumping Εξαγωγή Υφών - + Dump Textures Εξαγωγή Υφών - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Μετα-επεξεργασία - + FXAA FXAA - + Enables FXAA post-processing shader. Ενεργοποιεί τη μετα-επεξεργασία FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Φίλτρα - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Δημιουργεί ένα νέο αρχείο ή φάκελο καρτών μνήμης. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Καταγραφή - + System Console Κονσόλα Συστήματος - + Writes log messages to the system console (console window/standard output). Γράφει μηνύματα καταγραφής στην κονσόλα συστήματος (παράθυρο κονσόλας/τυπική έξοδο). - + File Logging Καταγραφή Αρχείων - + Writes log messages to emulog.txt. Γράφει μηνύματα καταγραφής στο emulog.txt. - + Verbose Logging Λεπτομερής καταγραφή - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Καταγραφή Χρονοσημάνσεων - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Γραφικά - + Use Debug Device Use Debug Device - + Settings Ρυθμίσεις - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Φόρτωση κατάστασης - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8685,2116 +9004,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Περιοχή: - + Compatibility: Συμβατότητα: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 Σχετικά Με Pcx2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. Τα σήματα PlayStation 2 και PS2 είναι καταχωρημένα στην Sony Interactive Entertainment. Αυτή η εφαρμογή δεν συνδέεται με κανέναν τρόπο με την Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Όταν είναι ενεργοποιημένο και συνδεδεμένο, το PCSX2 θα σαρώνει για επιτεύγματα κατά την εκκίνηση. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Εμφανίζει αναδυόμενα μηνύματα σε γεγονότα, όπως ξεκλείδωμα επιτευγμάτων και υποβολές πίνακα κατάταξης. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Όταν ενεργοποιηθεί, κάθε συνεδρία θα συμπεριφέρεται σαν να μην έχει ξεκλειδωθεί κανένα επίτευγμα. - + Account Λογαριασμός - + Logs out of RetroAchievements. Αποσύνδεση από RetroAchievements. - + Logs in to RetroAchievements. Σύνδεση στο RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Αποθηκεύτηκε {} - + {} does not exist. {} does not exist. - + {} deleted. {} διαγράφηκε. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Ρυθμίσεις Διεπαφής - + BIOS Settings Ρυθμίσεις BIOS - + Emulation Settings Ρυθμίσεις εξομοιωτή - + Graphics Settings Ρυθμίσεις γραφικών - + Audio Settings Ρυθμίσεις Ήχου - + Memory Card Settings Ρυθμίσεις Κάρτας Μνήμης - + Controller Settings Ρυθμίσεις χειριστηρίου - + Hotkey Settings Ρυθμίσεις Πλήκτρου Συντόμευσης - + Achievements Settings Ρυθμίσεις Επιτευγμάτων - + Folder Settings Ρυθμίσεις φακέλων - + Advanced Settings Ρυθμίσεις για προχωρημένους - + Patches Διορθώσεις - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Ταχύτητα - + 60% Speed 60% Ταχύτητα - + 75% Speed 75% Ταχύτητα - + 100% Speed (Default) 100% Ταχύτητα (Προεπιλογή) - + 130% Speed 130% Ταχύτητα - + 180% Speed 180% Ταχύτητα - + 300% Speed 300% Ταχύτητα - + Normal (Default) Κανονικό (προεπιλογή) - + Mild Underclock Μικρός Υποχρονισμός - + Moderate Underclock Μέτριος Υποχρονισμός - + Maximum Underclock Μέγιστος Υποχρονισμός - + Disabled Απενεργοποιημένο - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Καρέ (Συγχρονισμός) - + 1 Frame 1 Καρέ - + 2 Frames 2 Καρέ - + 3 Frames 3 Καρέ - + None Καμία - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Έξτρα + Διατήρηση Πρόσημου - + Full Πλήρης - + Extra Έξτρα - + Automatic (Default) Αυτόματο (Προεπιλογή) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Λογισμικό - - - + Null Κανένα - + Off Ανενεργό - + Bilinear (Smooth) Διγραμμική (Απαλό) - + Bilinear (Sharp) Διγραμμική (Οξύ) - + Weave (Top Field First, Sawtooth) Πλέξη (Πάνω Πεδίο Πρώτα, οδοντωτά) - + Weave (Bottom Field First, Sawtooth) Βάρος (Κάτω Πεδίο Πρώτα, Πριόνι) - + Bob (Top Field First) Bob (Πρώτα Το Πεδίο) - + Bob (Bottom Field First) Bob (Κάτω Πεδίο Πρώτα) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Πλησιέστερο - + Bilinear (Forced) Διγραμμικό (εξαναγκασμένο) - + Bilinear (PS2) Διγραμμικό (PS2) - + Bilinear (Forced excluding sprite) Διγραμμικό (αναγκαστική εξαίρεση sprite) - + Off (None) Ανενεργό (κανένα) - + Trilinear (PS2) Τριγραμμικό (PS2) - + Trilinear (Forced) Τριγραμμικό (εξαναγκασμένο) - + Scaled Κλιμάκωση - + Unscaled (Default) Χωρίς Κλιμάκωση (Προεπιλογή) - + Minimum Ελάχιστο - + Basic (Recommended) Βασικό (συνιστάται) - + Medium Μεσαία - + High Υψηλό - + Full (Slow) Πλήρης (Αργό) - + Maximum (Very Slow) Μέγιστο (Πολύ Αργό) - + Off (Default) Ανενεργό (Προεπιλογή) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Πλήρης (Hash Cache) - + Force Disabled Αναγκαστική απενεργοποίηση - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Ανάλυση Οθόνης - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Ειδικό (Υφή - εξαναγκασμένο) - + Half Μισό - + Force Bilinear Εξαναγκασμός Διγραμμικού - + Force Nearest Εξαναγκασμός Κοντινότερου - + Disabled (Default) Απενεργοποιημένο (Προεπιλογή) - + Enabled (Sprites Only) Ενεργοποιημένο (Μόνο Για Sprites) - + Enabled (All Primitives) Ενεργοποιημένο (Όλα Τα Πρωτεύοντα) - + None (Default) Κανένα (Προεπιλογή) - + Sharpen Only (Internal Resolution) Όξυνση Μόνο (Εσωτερική Ανάλυση) - + Sharpen and Resize (Display Resolution) Όξυνση και αλλαγή μεγέθους (ανάλυση οθόνης) - + Scanline Filter Scanline Filter - + Diagonal Filter Διαγώνιο Φίλτρο - + Triangular Filter Τριγωνικό Φίλτρο - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Γρήγορη φόρτωση - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Ρυθμίσεις - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Πίνακες κατάταξης - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Ιστοσελίδα - + Support Forums Φόρουμ υποστήριξης - + GitHub Repository Αποθετήριο GitHub - + License Άδεια Χρήσης - + Close Κλείσιμο - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Ενεργοποίηση Επιτευγμάτων - + Hardcore Mode Λειτουργία Hardcore - + Sound Effects Ηχητικά εφέ - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Όνομα Χρήστη: {} - + Login token generated on {} Login token generated on {} - + Logout Αποσύνδεση - + Not Logged In Δεν είστε συνδεδεμένοι - + Login Σύνδεση - + Game: {0} ({1}) Παιχνίδι: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10827,67 +11344,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10902,12 +11419,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10922,10 +11439,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10940,12 +11457,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10994,17 +11511,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11012,7 +11529,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11022,7 +11539,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11158,131 +11675,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11753,85 +12270,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Σάρωση Για Νέα Παιχνίδια - + Rescan All Games Επανασάρωση Όλων Των Παιχνιδιών - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11840,12 +12357,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11854,31 +12371,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11952,22 +12472,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12379,1381 +12899,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Ανάλυση Οθόνης - - - - Internal Resolution - Εσωτερική Ανάλυση - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Ποιότητα: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers - - - - Disable Shader Cache - Disable Shader Cache - - - - Disable Vertex Shader Expand - Disable Vertex Shader Expand - - - - - Show Statistics - Show Statistics - - - - - Asynchronous Texture Loading - Asynchronous Texture Loading - - - - Saturation: - Saturation: - - - - - Show CPU Usage - Show CPU Usage - - - - - Warn About Unsafe Settings - Warn About Unsafe Settings - - - - Recording - Recording - - - - Video Dumping Directory - Video Dumping Directory - - - - Capture Setup - Capture Setup - - - - OSD Messages Position: - OSD Messages Position: - - - - - Left (Default) - Left (Default) - - - - OSD Performance Position: - OSD Performance Position: - - - - - Right (Default) - Right (Default) - - - - - Show Frame Times - Show Frame Times - - - - - Show PCSX2 Version - Show PCSX2 Version - - - - - Show Hardware Info - Show Hardware Info - - - - - Show Input Recording Status - Show Input Recording Status - - - - - Show Video Capture Status - Show Video Capture Status - - - - - Show VPS - Show VPS - - - - capture - capture - - - - Container: - Container: - - - - - Codec: - Codec: - - - - - Extra Arguments - Extra Arguments - - - - Capture Audio - Capture Audio - - - - Format: - Format: - - - - Resolution: - Ανάλυση: - - - - x - x - - - - Auto - Auto - - - - Capture Video - Capture Video - - - - Advanced - Advanced here refers to the advanced graphics options. - Advanced - - - - Advanced Options - Επιλογές για προχωρημένους - - - - Hardware Download Mode: - Hardware Download Mode: - - - - Accurate (Recommended) - Accurate (Recommended) - - - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) - - - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) - - - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) - - - - GS Dump Compression: - GS Dump Compression: - - - - Uncompressed - Uncompressed - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - - Bitrate: - Ρυθμός μετάδοσης bit: + + Spin CPU During Readbacks + Spin CPU During Readbacks - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps + + Spin GPU During Readbacks + Spin GPU During Readbacks - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + + + Automatic (Default) + Automatic (Default) + + + Disallowed Disallowed - + Allowed Allowed - + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + Use Debug Device Use Debug Device + + + GraphicsDisplaySettingsTab - - + + Deinterlacing: + Deinterlacing: + + + + Integer Scaling + Integer Scaling + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + + Native/Full (10:7) + Native/Full (10:7) + + + + None + None + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + + capture + capture + + + + Video Recording Setup + Video Recording Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Ανάλυση Οθόνης + + + + Internal Resolution + Εσωτερική Ανάλυση + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13761,12 +14486,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13785,12 +14504,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Λογισμικό - Null @@ -13818,1131 +14531,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Χρήση Γενικής Ρύθμισης [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Διγραμμικό Φιλτράρισμα - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14950,482 +15723,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System Σύστημα - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Άνοιγμα Λίστας Πινάκων Κατάταξης - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Αποθήκευση Κατάστασης Στην Επιλεγμένη Υποδοχή - + Load State From Selected Slot Φόρτωση Κατάστασης Από Επιλεγμένη Υποδοχή - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Αποθήκευση Κατάστασης Στην Υποδοχή 1 - + Load State From Slot 1 Φόρτωση Κατάσταση Από Την Υποδοχή 1 - + Save State To Slot 2 Αποθήκευση Κατάστασης Στην Υποδοχή 2 - + Load State From Slot 2 Φόρτωση Κατάσταση Από Την Υποδοχή 2 - + Save State To Slot 3 Αποθήκευση Κατάστασης Στην Υποδοχή 3 - + Load State From Slot 3 Φόρτωση Κατάσταση Από Την Υποδοχή 3 - + Save State To Slot 4 Αποθήκευση Κατάστασης Στην Υποδοχή 4 - + Load State From Slot 4 Φόρτωση Κατάσταση Από Την Υποδοχή 4 - + Save State To Slot 5 Αποθήκευση Κατάστασης Στην Υποδοχή 5 - + Load State From Slot 5 Φόρτωση Κατάσταση Από Την Υποδοχή 5 - + Save State To Slot 6 Αποθήκευση Κατάστασης Στην Υποδοχή 6 - + Load State From Slot 6 Φόρτωση Κατάσταση Από Την Υποδοχή 6 - + Save State To Slot 7 Αποθήκευση Κατάστασης Στην Υποδοχή 7 - + Load State From Slot 7 Φόρτωση Κατάσταση Από Την Υποδοχή 7 - + Save State To Slot 8 Αποθήκευση Κατάστασης Στην Υποδοχή 8 - + Load State From Slot 8 Φόρτωση Κατάσταση Από Την Υποδοχή 8 - + Save State To Slot 9 Αποθήκευση Κατάστασης Στην Υποδοχή 9 - + Load State From Slot 9 Φόρτωση Κατάσταση Από Την Υποδοχή 9 - + Save State To Slot 10 Αποθήκευση Κατάστασης Στην Υποδοχή 10 - + Load State From Slot 10 Φόρτωση Κατάσταση Από Την Υποδοχή 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15433,63 +16515,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Θέση Αποθήκευσης {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15848,43 +16935,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15895,287 +16982,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Προτιμήσεις + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Γλώσσα: - + Theme: Θέμα: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Τρέχουσα Έκδοση: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Αυτόματος έλεγχος για ενημερώσεις του προγράμματος κατά την εκκίνηση. Οι ενημερώσεις μπορούν να αναβληθούν μέχρι αργότερα ή να παραλειφθούν εντελώς. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Αποτρέπει την αλλαγή μεγέθους του κύριου παραθύρου. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16207,6 +17388,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16374,18 +17560,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16399,6 +17585,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16420,139 +17611,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Χειριστήρια - + &Hotkeys &Πλήκτρα συντόμευσης - + &Graphics &Γραφικά - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &Αποθετήριο GitHub... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Πλήρης Οθόνη - + Change Disc... In Toolbar Change Disc... - + &Audio &Ήχος - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16577,416 +17768,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Έναρξη BIOS - + Shut Down In Toolbar Τερματισμός λειτουργίας - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Φόρτωση κατάστασης - + Save State In Toolbar Αποθήκευση Κατάστασης - + &Emulation &Emulation - + Controllers In Toolbar Χειριστήρια - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Ρυθμίσεις - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Στιγμιότυπο οθόνης - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16999,309 +18191,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Σφάλμα - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17310,12 +18508,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17328,89 +18526,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17419,62 +18622,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17482,25 +18685,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17517,13 +18720,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17782,12 +18985,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Ναι - + No Όχι @@ -17821,7 +19024,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17852,25 +19055,25 @@ Savestates should not be used in place of in-game saves. - + Create Δημιουργία - + Rename Μετονομασία - + Convert Μετατροπή - + Delete Διαγραφή @@ -17881,78 +19084,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Εξαγωγή Κάρτας Μνήμης - - - + + + Error Σφάλμα - - + + Delete Memory Card Διαγραφή Κάρτας Μνήμης - - - - + + + + Rename Memory Card Μετονομασία Κάρτας Μνήμης - + New Card Name Νέο Όνομα Κάρτας - + New name is invalid, it must end with .ps2 Το νέο όνομα δεν είναι έγκυρο, πρέπει να τελειώνει με .ps2 - + New name is invalid, a card with this name already exists. Νέο όνομα δεν είναι έγκυρο, μια κάρτα με αυτό το όνομα υπάρχει ήδη. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17961,63 +19164,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18025,17 +19228,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18218,7 +19457,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18266,73 +19505,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18376,6 +19688,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18449,6 +19766,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18478,6 +19800,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19019,7 +20346,7 @@ This action cannot be reversed, and you will lose any saves on the card.Κιθάρα - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19076,7 +20403,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19177,19 +20504,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19198,7 +20525,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19207,7 +20534,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19216,7 +20543,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19224,12 +20551,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19250,34 +20577,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19317,47 +20626,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19496,13 +20805,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19522,6 +20831,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19531,42 +20850,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -19966,7 +21285,7 @@ Do you want to continue? <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> - <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> + <html><head/><body><p>Το PCSX2 χρειάζεται ένα PS2 BIOS ώστε να τρέξει.</p><p>Για νομικούς λόγους, πρέπει να πάρετε το BIOS <strong>από μια πραγματική μονάδα PS2 που ανήκει σε σας</strong>(δανείζοντας δε μετράει).</p><p>Μόλις εξαχθεί, το BIOS image πρέπει να τοποθετηθεί στον φάκελο bios μέσα στον data κατάλογο που φαίνεται παρακάτω, ή μπορείτε να δώσετε εντολή στο PCSX2 για να σαρώσει εναλλακτικό κατάλογο.</p><p>Ένας οδηγός για να εξάγετε το BIOS σας μπορεί να βρεθεί <a href="https://pcsx2.net/docs/setup/bios/">εδώ</a>.</p></body></html&gt˙ @@ -20034,6 +21353,11 @@ Do you want to continue? Scan Recursively Σάρωση Αναδρομικά + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20079,11 +21403,6 @@ Do you want to continue? Controller Port 2 Θύρα Χειριστηρίου 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Η εγκατάσταση ολοκληρώθηκε!</span></h1><p>Είστε τώρα έτοιμοι να τρέξετε τα παιχνίδια.</p><p>Περισσότερες επιλογές ρύθμισης είναι διαθέσιμα κάτω απο το μενού ρυθμίσεων.Μπορείτε επίσης να χρησιμοποιήσετε το Big Picture UI για πλήρη πλοήγηση με χειριστήριο.</p><p>Ελπίζουμε ότι θα απολαύσετε να χρησιμοποιείται PCSX2.</p></body></html> - &Back @@ -20229,16 +21548,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20252,32 +21614,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20285,12 +21647,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20323,109 +21685,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20443,43 +21835,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). Η/Υ - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20589,1045 +21981,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Επιλέγει τη συσκευή από την οποία θα καταγράφονται οι εικόνες. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Πληκτρολόγιο - + HID Mouse Ποντίκι HID - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Σταυρός Κατεύθυνσης Επάνω - - - - - - - - - + + + + + + + + + D-Pad Down Σταυρός Κατεύθυνσης Κάτω - - - - - - - - - + + + + + + + + + D-Pad Left Σταυρός Κατεύθυνσης Αριστερά - - - - - - - - - + + + + + + + + + D-Pad Right Σταυρός Κατεύθυνσης Δεξιά - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) Κλίμακα Χ (Ευαισθησία) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Ακουστικά USB Logitech - - - + + + Input Device Συσκευή Εισόδου - - - - + + + + Selects the device to read audio from. Επιλέγει τη συσκευή από την οποία θα εισάγει ήχο. - + Output Device Συσκευή Εξόδου - + Selects the device to output audio to. Επιλέγει τη συσκευή στην οποία θα εξάγει ήχο. - - - - + + + + Input Latency Καθυστέρηση Εισόδου - - - - - + + + + + Specifies the latency to the host input device. Καθορίζει την καθυστέρηση στη συσκευή εισόδου. - - - - - - + + + + + + %dms %dms - + Output Latency Καθυστέρηση Εξόδου - + Specifies the latency to the host output device. Καθορίζει την καθυστέρηση στη συσκευή εξόδου. - + USB-Mic: Neither player 1 nor 2 is connected. Μικρόφωνο USB: Ούτε ο παίκτης 1 ούτε ο παίκτης 2 είναι συνδεδεμένος. - + USB-Mic: Failed to start player {} audio stream. Μικρόφωνο USB: Αποτυχία έναρξης ροής ήχου του παίκτη {}. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Συσκευή Παίκτη 1 - + Selects the input for the first player. Επιλέγει την είσοδο για τον πρώτο παίκτη. - + Player 2 Device Συσκευή Παίκτη 2 - + Selects the input for the second player. Επιλέγει την είσοδο για το δεύτερο παίκτη. - - usb-msd: Could not open image file '{}' - usb- msd: Αδυναμία ανοίγματος αρχείου εικόνας '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Συσκευή μαζικής αποθήκευσης - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Τιμόνι Αριστερά - - - - - - Steering Right - Τιμόνι Δεξιά - - Throttle - Throttle + Steering Left + Τιμόνι Αριστερά - - + Steering Right + Τιμόνι Δεξιά + + + + + + Throttle + Throttle + + + + + + + Brake Φρένο - - - + + + Cross Σταυρός - - - + + + Square Τετράγωνο - - - + + + Circle Κύκλος - - + + Triangle Τρίγωνο - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Ντραμς Rock Band - - + + Blue Μπλέ - - + + Green Πράσινο - - + + Red Κόκκινο - - + + Yellow Κίτρινο - + Orange Πορτοκαλί - + Buzz Controller Χειριστήριο Buzz - + Player 1 Red Παίκτης 1 Κόκκινο - + Player 1 Blue Παίκτης 1 Μπλε - + Player 1 Orange Παίκτης 1 Πορτοκαλί - + Player 1 Green Παίκτης 1 Πράσινο - + Player 1 Yellow Παίκτης 1 Κίτρινο - + Player 2 Red Παίκτης 2 Κόκκινο - + Player 2 Blue Παίκτης 2 Μπλε - + Player 2 Orange Παίκτης 2 Πορτοκαλί - + Player 2 Green Παίκτης 2 Πράσινο - + Player 2 Yellow Παίκτης 2 Κίτρινο - + Player 3 Red Παίκτης 3 Κόκκινο - + Player 3 Blue Παίκτης 3 Μπλε - + Player 3 Orange Παίκτης 3 Πορτοκαλί - + Player 3 Green Παίκτης 3 Πράσινο - + Player 3 Yellow Παίκτης 3 Κίτρινο - + Player 4 Red Παίκτης 4 Κόκκινο - + Player 4 Blue Παίκτης 4 Μπλε - + Player 4 Orange Παίκτης 4 Πορτοκαλί - + Player 4 Green Παίκτης 4 Πράσινο - + Player 4 Yellow Παίκτης 4 Κίτρινο - + KeyboardMania KeyboardMania - + C 1 Ντο 1 - + C# 1 Ντο# 1 - + D 1 Ρε 1 - + D# 1 Ρε# 1 - + E 1 Μι 1 - + F 1 Φα 1 - + F# 1 Φα# 1 - + G 1 Σολ 1 - + G# 1 Σολ# 1 - + A 1 Λα 1 - + A# 1 Λα# 1 - + B 1 Σι - + C 2 Ντο 2 - + C# 2 Ντο# 2 - + D 2 Ρε 2 - + D# 2 Ρε# 2 - + E 2 Μι 2 - + F 2 Φα 2 - + F# 2 Φα# 2 - + G 2 Σολ 2 - + G# 2 Σολ# 2 - + A 2 Λα 2 - + A# 2 Λα# 2 - + B 2 Σι 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Εκτυπωτής @@ -21654,214 +23069,214 @@ Rename it to {} to remove this warning. Προεπιλεγμένη Συσκευή Εξόδου - + DJ Hero Turntable Πικάπ DJ Hero - + Triangle / Euphoria Τρίγωνο / Euphoria - + Crossfader Left Αριστερό Crossfader - + Crossfader Right Δεξί Crossfader - + Left Turntable Clockwise Αριστερό Πικάπ Δεξιόστροφα - + Left Turntable Counterclockwise Αριστερό Πικάπ Αριστερόστροφα - + Right Turntable Clockwise Δεξί Πικάπ Δεξιόστροφα - + Right Turntable Counterclockwise Δεξί Πικάπ Δεξιόστροφα - + Left Turntable Green Αριστερό Πικάπ Πράσινο - + Left Turntable Red Αριστερό Πικάπ Κόκκινο - + Left Turntable Blue Αριστερό Πικάπ Μπλε - + Right Turntable Green Δεξί Πικάπ Πράσινο - + Right Turntable Red Δεξί Πικάπ Κόκκινο - + Right Turntable Blue Δεξί Πικάπ Μπλε - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Πλήκτρο Εφέ Αριστερά - + Effects Knob Right Πλήκτρο Εφέ Δεξιά - + Turntable Multiplier Πολλαπλασιαστής Πικάπ - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21871,78 +23286,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22810,37 +24225,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Άγνωστο Παιχνίδι - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Σφάλμα - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22857,295 +24272,335 @@ Please consult the FAQs and Guides for further instructions. Συμβουλευτείτε τις Συχνές Ερωτήσεις και τους Οδηγούς για περαιτέρω οδηγίες. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Ο δίσκος αφαιρέθηκε. - + Disc changed to '{}'. Ο δίσκος άλλαξε σε '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Τα cheat έχουν απενεργοποιηθεί λόγω της λειτουργίας hardcore επιτευγμάτων. - - - + Fast CDVD is enabled, this may break games. Το γρήγορο CDVD είναι ενεργοποιημένο, αυτό μπορεί να κάνει παιχνίδια να μην λειτουργούν. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Ο πολλαπλασιαστής ανάλυσης είναι κάτω από την εγγενή ανάλυση του PS2, αυτό θα δημιουργήσει προβλήματα προβολής. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Το φιλτράρισμα υφών δεν έχει οριστεί σε Διγραμμικό (PS2). Αυτό θα προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Το τριγραμμικό φιλτράρισμα δεν είναι ρυθμισμένο σε αυτόματο. Ενδέχεται να προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts index 9eb3af7212..469003e4b1 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts @@ -17,7 +17,7 @@ <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto, cuyo fin es emular el hardware del PS2' mediante una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales.</p></body></html> + <html><head/><body><p>PCSX2 es un emulador gratuito y de código abierto de PlayStation 2 (PS2). Su objetivo es emular el hardware de la PS2 utilizando una combinación de intérpretes de CPU MIPS, recompiladores y una máquina virtual que gestiona los estados del hardware y la memoria del sistema PS2. Esto te permite jugar juegos de PS2 en tu PC con muchas características y beneficios adicionales.</p></body></html> @@ -27,7 +27,7 @@ Website - Sitio Web + Sitio web @@ -77,7 +77,7 @@ Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Introduce tu nombre de usuario y contraseña de retroachievements.org. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso. + Por favor, ingresa el nombre de usuario y la contraseña de retroachievements.org a continuación. Tu contraseña no se guardará en PCSX2, en su lugar se generará y usará un token de acceso. @@ -95,27 +95,27 @@ Listo... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. - <strong>Tu token de acceso de RetroAchievements ha dejado de ser válido.</strong> Debes volver a introducir tus credenciales para poder hacer el seguimiento de tus logros. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso. + <strong>Tu token de inicio de sesión de RetroAchievements ya no es válido.</strong> Debes volver a ingresar tus credenciales para que se registren los logros. Tu contraseña no se guardará en PCSX2; en su lugar se generará y usará un token de acceso. - + &Login &Iniciar sesión - + Logging in... Iniciando sesión... - + Login Error Error de inicio de sesión - + Login failed. Error: %1 @@ -125,290 +125,407 @@ Error: %1 Por favor comprueba tu nombre de usuario y contraseña e intenta otra vez. - - - Login failed. - Error al iniciar sesión. - - Enable Achievements - Habilitar logros + Login failed. + Fallo al iniciar sesión. - + + Enable Achievements + Activar logros + + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - El seguimiento de logros no está activado. Hasta que no lo actives, el inicio de sesión no tendrá efecto alguno. + El seguimiento de logros no está activado actualmente. Tu inicio de sesión no tendrá efecto hasta que el seguimiento esté activado. -¿Deseas activar el seguimiento de logros? +¿Quieres activar el seguimiento ahora? - + Enable Hardcore Mode - Habilitar modo «hardcore» + Activar modo hardcore - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? - Actualmente el modo hardcore no está activado. Activar el modo hardcore te permite establecer tiempos, puntuaciones y participar en tablas de posiciones en ciertos juegos específicos. + Actualmente el modo hardcore no está activado. Activar el modo hardcore te permite establecer tiempos, puntuaciones y participar en tablas de posiciones en juegos específicos. -Sin embargo, el modo hardcore evita el uso de guardados rápidos, trucos o efectos de ralentización. +Sin embargo, el modo hardcore evita el uso de estados guardados, trucos o efectos de ralentización. ¿Deseas activar el modo hardcore? - + Reset System - Restablecer sistema + Reiniciar sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - El Modo Hardcore no será activado hasta que el sistema sea reiniciado. ¿Deseas reiniciar el sistema ahora? + El modo hardcore no será activado hasta que el sistema sea reiniciado. ¿Deseas reiniciar el sistema ahora? AchievementSettingsWidget - - + + Enable Achievements - Activar Logros + Activar logros - - + + Enable Hardcore Mode - Activar Modo Hardcore + Activar modo hardcore - - + + Test Unofficial Achievements Probar logros no oficiales - - + + Enable Sound Effects Activar efectos de sonido - + Notifications Notificaciones - - + + 5 seconds 5 segundos - + Account Cuenta - - + + Login... Iniciar sesión... - + View Profile... Ver perfil... - + Settings Ajustes - - + + Enable Spectator Mode - Activar Modo Espectador + Activar modo espectador - - + + Enable Encore Mode - Activar Modo Desafío Adicional + Activar modo encore - - + + Show Achievement Notifications Mostrar notificaciones de logros - - - Show Leaderboard Notifications - Mostrar Notificaciones de Marcador - - - + - Enable In-Game Overlays - Activar Pantallas De Información Durante El Juego + Show Leaderboard Notifications + Mostrar notificaciones de las tablas de clasificación - + + Overlay Settings + Ajustes de superposición + + + + + Top Left + Superior izquierda + + + + + Top Center + Superior central + + + + + Top Right + Superior derecha + + + + + Center Left + Centro izquierda + + + + + Center + Centro + + + + + Center Right + Centro derecha + + + + + Bottom Left + Inferior izquierda + + + + + Bottom Center + Inferior central + + + + Bottom Right (Default) + Inferior derecha (predeterminada) + + + + Notification Position: + Posición de la notificación: + + + + None + Ninguna + + + + Top Left (Default) + Superior izquierda (predeterminada) + + + + + Bottom Right + Inferior derecha + + + + Overlay Position: + Posición de superposición: + + + + + Enable In-Game Overlays + Activar superposiciones en el juego + + + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Efectos de sonido - - - + + + Browse... Explorar... - - - + + + Reset Restablecer - + Achievement Unlock Sound - Sonido de logro desbloqueado + Sonido de desbloqueo de logro - - - + + + Preview Previsualizar - + Notification Sound Sonido de notificación - + Leaderboard Submit Sound - Sonido de envío de entrada al tablero de liderazgo + Sonido de envío a la tabla de clasificación - + Username: Login token generated at: - Nombre de Usuario: -Token de acceso generado en: + Nombre de usuario: +Fecha de creación del token de acceso: - + Game Info Información del juego - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 usa RetroAchievements como base de datos de logros y para hacer seguimiento del progreso. Para usar logros, crea una cuenta en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para er la lista de logros dentro del juego, presiona la tecla de acceso rápido <span style=" font-weight:600;">Abrir Menú de Pausa</span> y selecciona <span style=" font-weight:600;">Logros</span> desde el menú.</p></body></html> + <html><head/><body><p align="justify">PCSX2 usa RetroAchievements como base de datos de los logros y para el seguimiento de tu progreso. Para usar los logros, por favor crea una cuenta en + <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para ver la lista de logros dentro del juego, presiona el atajo de teclado para <span style=" font-weight:600;">abrir el menú de pausa</span> y selecciona <span style=" font-weight:600;">Logros</span> en el menú.</p></body></html> - - - - - + + + + + Unchecked Desmarcado - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor. + Cuando está activado, PCSX2 asumirá que todos los logros están bloqueados y no enviará ninguna notificación de desbloqueo al servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. Ten en cuenta que RetroAchievements no hace un seguimiento de estos logros, así que se desbloquearán constantemente. + Cuando está activado, PCSX2 mostrará logros de conjuntos no oficiales. Ten en cuenta que estos logros no son rastreados por RetroAchievements, por lo que se desbloquean cada vez. - - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - Modo "Desafio" para logros, incluyendo seguimiento de tablas de clasificacion. Desactiva el Save State, Trucos, y funciones de ralentizado. - - - - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + Modo "desafío" para logros, incluyendo seguimiento de tablas de clasificación. Desactiva los estados guardados, trucos y funciones de ralentización. + + + + + + Checked Marcado - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. + Reproduce efectos de sonido para eventos como desbloqueo de logros o envíos a la tabla de clasificación. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. - Mientras esté activado y haya iniciado sesión, PCSX2 escaneará los logros al iniciar una partida. + Cuando está activado y has iniciado sesión, PCSX2 buscará logros al arrancar. - + Displays popup messages on events such as achievement unlocks and game completion. Muestra mensajes emergentes en eventos como el desbloqueo de logros o al completar un juego. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Muestra mensajes emergentes al empezar, enviar, o fallar un desafio del marcador. + Muestra mensajes emergentes al iniciar, enviar o fallar un desafío en la tabla de clasificación. - + Custom Sound Effect Efecto de sonido personalizado - + Any Cualquiera - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - Personaliza el efecto de sonido que se reproduce cada vez que recibes una notificación, ganas un logro o envías una entrada al tablero de liderazgo. + Personaliza el efecto de sonido que se reproduce cada vez que recibes una notificación, desbloqueas un logro o envías una puntuación a la tabla de clasificación. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Posición de superposición + + + + Notification Position + Posición de la notificación + + + When enabled, each session will behave as if no achievements have been unlocked. - Al activar esta opción, en cada partida, todos los logros deberán ser desbloqueados nuevamente. + Cuando está activado, cada sesión se comportará como si no se hubiera desbloqueado ningún logro. - + Reset System Reiniciar sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? + El modo hardcore no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar el sistema ahora? - - + + %n seconds %n segundos @@ -416,53 +533,53 @@ Token de acceso generado en: - + Username: %1 Login token generated on %2. Nombre de usuario: %1 Token de acceso generado el %2. - + Logout Cerrar sesión - + Not Logged In. - No se ha iniciado sesión. + No has iniciado sesión. Achievements - + Hardcore mode will be enabled on system reset. - El modo Hardcore será habilitado al reiniciar el sistema. + Se activará el modo hardcore al reiniciar el sistema. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - {0} no se puede realizar mientras el modo hardcore esté activo. ¿Quieres deshabilitar el modo hardcore? {0} será cancelado si seleccionas No. + {0} no se puede realizar mientras el modo hardcore esté activo. ¿Quieres desactivar el modo hardcore? {0} será cancelado si seleccionas No. - + Hardcore mode is now enabled. - El modo «hardcore» está activado. + El modo hardcore está ahora activado. - + {} (Hardcore Mode) - {} (Modo Hardcore) + {} (Modo hardcore) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,31 +588,31 @@ Token de acceso generado el %2. - + and earned {} of %n points Achievement popup - y ganaste {} de %n punto + y ganaste {} de %n puntos y ganaste {} de %n puntos - + {} (Unofficial) {} (No oficial) - + Mastered {} - Completado en Modo Hardcore {} + Has completado el modo hardcore {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +621,7 @@ Token de acceso generado el %2. - + %n points Mastery popup @@ -513,913 +630,909 @@ Token de acceso generado el %2. - + Leaderboard attempt started. - Intento de entrar al marcador iniciado. + Intento de entrar en tabla de clasificación iniciado. - + Leaderboard attempt failed. - Intento de entrar al marcador fallado. + Intento de entrar en tabla de clasificación fallido. - + Your Time: {}{} - Tiempo transcurrido: {}{} + Tu tiempo: {}{} - + Your Score: {}{} Tu puntuación: {}{} - + Your Value: {}{} - Tu Valor: {}{} + Tu valor: {}{} - + (Submitting) (Enviando) - + Achievements Disconnected - Logros Desconectados + Acceso a logros desconectado - + An unlock request could not be completed. We will keep retrying to submit this request. - Una petición de desbloqueo no pudo ser completada. Seguiremos tratando de enviar esta petición. + No se pudo completar la solicitud de desbloqueo. Seguiremos intentando enviar esta solicitud. - + Achievements Reconnected - Logros Reconectados + Acceso a logros reconectado - + All pending unlock requests have completed. Todas las peticiones de desbloqueo pendientes han sido completadas. - + Hardcore mode is now disabled. - El modo «hardcore» está desactivado. + El modo hardcore está ahora desactivado. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} - Puntos: {0} pts (softcore: {1} pts) + Puntuación: {0} pts (softcore: {1} pts) Mensajes no leídos: {2} - - + + Confirm Hardcore Mode - Confirmar Modo Hardcore + Confirmar modo hardcore - + Active Challenge Achievements - Activas los Logros Por Desafíos + Logros de desafíos activos - + (Hardcore Mode) - (Modo Hardcore) + (Modo hardcore) - + You have unlocked all achievements and earned {} points! ¡Has desbloqueado todos los logros y ganaste {} puntos! - - + + + Switch Rankings + Cambiar clasificaciónes + + + + + Change Selection + Cambiar selección + + + + + Back + Atrás + + + + Leaderboard Download Failed Descarga fallida de la tabla de clasificación - + Your Time: {0} (Best: {1}) - Tu Tiempo: {0} (Mejor Tiempo: {1}) + Tu tiempo: {0} (mejor tiempo: {1}) - + Your Score: {0} (Best: {1}) - Tu Puntuación: {0} (Mejor Puntuación: {1}) + Tu puntuación: {0} (mejor puntuación: {1}) - + Your Value: {0} (Best: {1}) - Tu Valor: {0} (Mejor Valor: {1}) + Tu valor: {0} (mejor valor: {1}) - + {0} Leaderboard Position: {1} of {2} {0} -Posición en el Marcador: {1} de {2} +Posición en la tabla de clasificación: {1} de {2} - + Server error in {0}: {1} Error del servidor en {0}: {1} - + Yes Sí - + No No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Has desbloqueado {0} de {1} logros y obtenido {2} de {3} puntos posibles. - + Unknown Desconocido - + Locked Bloqueado - + Unlocked Desbloqueado - + Unsupported No soportado - + Unofficial No oficial - + Recently Unlocked Desbloqueado recientemente - + Active Challenges - Desafíos En Curso + Desafíos activos - + Almost There - Un Poco Más + Ya casi - + {} points {} puntos - + {} point {} punto - + XXX points - XXX Puntos + XXX puntos - + Unlocked: {} Desbloqueado: {} - + This game has {} leaderboards. - Este juego tiene {} marcadores. + Este juego tiene {} tablas de clasificación. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - Tus puntuaciones no serán registradas porque el Modo Hardcore está deshabilitado. Únicamente podrás consultar la Tabla de Posiciones. + Enviar puntajes está desactivado porque el modo hardcore está apagado. Las tablas de clasificación son de solo lectura. - + Show Best - Mostrar mejor + Mostrar el mejor - + Show Nearby - Mostrar Cercanos A Ti + Mostrar cercanos - + Rank Rango - + Name Nombre - + Time Tiempo - + Score Puntaje - + Value Valor - + Date Submitted - Fecha de Envío + Fecha de envío - + Downloading leaderboard data, please wait... - Descargando las puntuaciones de la Tabla de Clasificación, por favor espere... + Descargando datos de la tabla de clasificación, por favor espera... - - + + Loading... Cargando... - - + + This game has no achievements. Este juego no tiene logros. - + Failed to read executable from disc. Achievements disabled. - Error al leer el ejecutable del disco. Logros desactivados. + Error al leer el ejecutable desde el disco. Logros deshabilitados. AdvancedSettingsWidget + + - - Use Global Setting [%1] Utilizar configuración global [%1] - + Rounding Mode Modo de redondeo - - - + + + Chop/Zero (Default) - Eliminar/cero (predeterminado) + Truncar a cero (predeterminado) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Cambia el como PCSX2 maneja el redondear mientras emula la Unidad de Coma Flotante del Emotion Engine (UCF EE). Ya que las distintas UCF en la PS2 no cumplen con los estándares internacionales, algunos juegos necesitarían distintos modos para hacer sus calculos correctamente. El valor por defecto maneja la mayoria de los juegos; <b>modificar esta opción cuando un juego no tiene un problema notable puede causar inestabilidad.</b> + Cambia cómo PCSX2 maneja el redondeo al emular la Unidad de Punto Flotante del Emotion Engine (FPU EE). Debido a que las distintas FPUs del PS2 no cumplen con los estándares internacionales, algunos juegos pueden requerir modos diferentes para realizar los cálculos correctamente. El valor predeterminado funciona en la gran mayoría de los juegos; <b>modificar esta opción sin que el juego presente un problema visible puede causar inestabilidad.</b> - + Division Rounding Mode Modo de redondeo de divisiones - + Nearest (Default) - Por proximidad (predeterminado) + Más cercano (predeterminado) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como son redondeados los resultados de una división de valores de punto flotante. Algunos juegos necesitan ajustes específicos; <b>modificar este ajuste cuando un juego no tiene un problema visible puede causar inestabilidad.</b> - + Clamping Mode Modo de limitación - - - + + + Normal (Default) Normal (predeterminado) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> + Cambia cómo PCSX2 maneja mantener los valores en punto flotante dentro de un rango estándar de x86. El valor predeterminado funciona en la gran mayoría de los juegos; <b>modificar esta opción sin que el juego presente un problema visible puede causar inestabilidad.</b> - - + + Enable Recompiler Activar recompilador - + + - - - - - - - - - - - + + + + + + + + + + Checked Marcado - + Use Save State Selector - Usar selector de estado guardado + Usar selector de estados guardados - + Show a save state selector UI when switching slots instead of showing a notification bubble. - Mostrar la IU de un selector de estado guardado al cambiar de ranuras en lugar de mostrar una burbuja de notificación. + Mostrar una interfaz de selección de estados guardados al cambiar de ranuras, en lugar de mostrar una burbuja de notificación. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a x86. + Realiza una traducción binaria just-in-time de código máquina MIPS-IV de 64 bits a x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detección de bucles en espera - + Moderate speedup for some games, with no known side effects. - Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. + Mejora moderada de velocidad en algunos juegos, sin efectos secundarios conocidos. - + Enable Cache (Slow) Activar caché (lenta) - - - - + + + + Unchecked Desmarcado - + Interpreter only, provided for diagnostic. Solo para el intérprete, utilizado con fines de diagnósticos. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. - Detección de valores de INTC + Detección de espera activa del INTC - + Huge speedup for some games, with almost no compatibility side effects. - Mejora en gran medida la velocidad de algunos juegos sin casi ningún efecto secundario en la compatibilidad. + Gran aumento de velocidad en algunos juegos, casi sin afectar la compatibilidad. - + Enable Fast Memory Access Activar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) - Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. + Utiliza backpatching para evitar vaciar registros en cada acceso a memoria. - + Pause On TLB Miss Pausar al fallar el TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - Pausa la máquina virtual cuando una pérdida del TLB ocurre, en vez de ignorarla y continuar. Ten en cuenta que la MV se pausará luego del fin del bloque, no en la instrucción que haya causado la excepción. Consulte la consola para ver la dirección en la que se produjo el acceso no válido. + Pausa la máquina virtual cuando ocurre un error en el TLB, en lugar de ignorarlo y continuar. Ten en cuenta que la máquina se pausará al final del bloque, no en la instrucción que causó la excepción. Consulta la consola para ver la dirección donde ocurrió el acceso no válido. - + Enable 128MB RAM (Dev Console) - Habilitar 128MB de RAM (Dev Console) + Activar 128 MB de RAM (consola de desarrollo) - + Exposes an additional 96MB of memory to the virtual machine. - Expone 96MB adicionales de memoria a la máquina virtual. + Expone 96 Mb adicionales de memoria a la máquina virtual. - + VU0 Rounding Mode - Modo de redondeo del VU0 + Modo de redondeo de la VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - Cambia la forma en que PCSX2 maneja el redondeo mientras emula Emotion Engine's Vector Unit 0 (EE VU0). El valor predeterminado maneja la gran mayoría de juegos; <b>modificar esta configuración cuando un juego no tiene un problema visible causará problemas de estabilidad y/o fallas.</b> + Cambia cómo PCSX2 maneja el redondeo al emular la Unidad Vectorial 0 (VU0) del Emotion Engine. El valor predeterminado funciona para la gran mayoría de los juegos; <b>modificar esta opción si el juego no presenta problemas visibles puede causar inestabilidad o cuelgues.</b> - + VU1 Rounding Mode - Modo de redondeo del VU1 + Modo de redondeo de la VU1 + + + + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> + Cambia cómo PCSX2 maneja el redondeo al emular la Unidad Vectorial 1 (VU1) del Emotion Engine. El valor predeterminado funciona para la gran mayoría de los juegos; <b>modificar esta opción si el juego no presenta problemas visibles puede causar inestabilidad o cuelgues.</b> + + + + VU0 Clamping Mode + Modo de limitación de la VU0 - Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - Modifica cómo PCSX2 redondea los números cuando imita la Unidad Vectorial 1 (EE VU1) del Emotion Engine's. La opción por defecto funciona para casi todos los juegos; <b>si cambias esto sin que haya un problema evidente, el emulador se puede poner lento o dejar de funcionar.</b> - - - - VU0 Clamping Mode - Modo de limitación del VU0 - - - Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Cambia el cómo PCSX2 maneja el mantenimiento de operaciones en coma flotante en un rango estándar x86 en el Vector Unit 0 del Emotion Engine ( EE VU0). El valor predeterminado funciona en la gran mayoría de juegos; <b> modificar este ajuste cuando un juego no tiene problemas visibles puede causar inestabilidad.</b> + Cambia cómo PCSX2 maneja el mantenimiento de operaciones en punto flotante dentro de un rango estándar x86 en la Vector Unit 0 del Emotion Engine (EE VU0). El valor predeterminado funciona en la gran mayoría de los juegos; <b>modificar este ajuste cuando un juego no tiene problemas visibles puede causar inestabilidad.</b> - + VU1 Clamping Mode - Modo de limitación del VU1 + Modo de limitación de la VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Cambia el cómo PCSX2 maneja el mantenimiento de operaciones en coma flotante en un rango estándar x86 en el Vector Unit 1 del Emotion Engine ( EE VU1). El valor predeterminado funciona en la gran mayoría de juegos; <b> modificar este ajuste cuando un juego no tiene problemas visibles puede causar inestabilidad.</b> + Cambia cómo PCSX2 maneja mantener los valores en punto flotante dentro de un rango estándar de x86 en la Unidad Vectorial 1 (VU1) del Emotion Engine. El valor predeterminado funciona en la gran mayoría de los juegos; <b>modificar esta opción sin que el juego presente un problema visible puede causar inestabilidad.</b> - + Enable Instant VU1 - Activar VU1 Instantánea + Activar la VU1 instantánea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Ejecuta VU1 Instantáneamente. Da una leve mejora en la velocidad de la mayoria de juegos. Segura para casi todos los juegos, pero algunos juegos podrían mostrar errores graficos. + Ejecuta la VU1 instantáneamente. Ofrece una mejora modesta de velocidad en la mayoría de los juegos. Es seguro para la mayoría, pero algunos pueden presentar errores gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Activar recompilador del VU0 (modo micro) + Activar recompilador de la VU0 (modo micro) - + Enables VU0 Recompiler. - Activa el recompilador del VU0. + Activa el recompilador de la VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - Activar recompilador del VU1 + Activar recompilador de la VU1 - + Enables VU1 Recompiler. - Activa el recompilador del VU1. + Activa el recompilador de la VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) - Hack de indicador mVU + Hack de indicador del mVU - + Good speedup and high compatibility, may cause graphical errors. - Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. + Buena mejora de velocidad y alta compatibilidad, pero puede causar errores gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a x86. + Realiza traducción binaria just-in-time de código máquina MIPS-I de 32 bits a x86. - + Enable Game Fixes Activar correcciones para juegos - + Automatically loads and applies fixes to known problematic games on game start. - Carga y aplica automáticamente arreglos para juegos problemáticos conocidos al iniciarlos. + Carga y aplica automáticamente correcciones a juegos problemáticos conocidos al iniciarlos. - + Enable Compatibility Patches Activar parches de compatibilidad - + Automatically loads and applies compatibility patches to known problematic games. Carga y aplica automáticamente parches de compatibilidad a juegos problemáticos conocidos. - + Savestate Compression Method Método de compresión de estado guardado - + Zstandard Zestandar - + Determines the algorithm to be used when compressing savestates. Determina el algoritmo a ser usado cuando se comprimen los estados guardados. - + Savestate Compression Level Nivel de compresión de estado guardado - + Medium Media - + Determines the level to be used when compressing savestates. Determina el nivel a ser usado cuando se comprimen los estados guardados. - + Save State On Shutdown Guardar estado al apagar - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Guarda automáticamente el estado del emulador al apagar o salir. así puedes continuar directamente desde donde lo dejaste la próxima vez. + Guarda automáticamente el estado del emulador al apagarlo o salir. Podrás reanudar directamente desde donde lo dejaste la próxima vez. - + Create Save State Backups Crear respaldos de estados guardados - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - Crea una copia de respaldo de un estado guardado si este ya existe cuando es creado. La copia de respaldo tiene la extensión .backup. + Si ya existe un estado guardado, guardará una copia de seguridad de este al crear uno nuevo. Esta copia de seguridad tendrá el sufijo .backup. AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Cambiar estas opciones pueden causar que algunos juegos dejen de funcionar. Modificar bajo tu propio riesgo, el equipo de PCSX2 no dará soporte para dichas configuraciones. + Cambiar estas opciones puede hacer que los juegos dejen de funcionar. Modifica bajo tu propio riesgo; el equipo de PCSX2 no proveerá soporte para configuraciones con estos ajustes modificados. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Modo de redondeo: - - - + + + Nearest Más cercano - - - - + + + + Negative Negativo - - - - + + + + Positive Positivo - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modo de limitación: - - + + None - Nada + Ninguno - - - + + + Normal (Default) Normal (predeterminado) - - - + + + Chop/Zero (Default) - Eliminar/Cero (Predeterminado) + Truncar a cero (predeterminado) - + Division Rounding Mode: Rounding refers here to the mathematical term. Modo de Rendondeo de Divisiones: - + Nearest (Default) - Por Cercania (Predeterminado) + Más cercano (predeterminado) - + Chop/Zero - Eliminar/Cero + Truncar a cero - + None ClampMode - Nada + Ninguno - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + conservar signo - + Full Completo - + Wait Loop Detection Esperar detección de bucle - - + + Enable Recompiler Activar recompilador - + Enable Fast Memory Access - Habilitar acceso rápido a memoria + Activar acceso rápido a memoria - + Enable Cache (Slow) - Habilitar caché (lento) + Activar caché (lento) - + INTC Spin Detection - Detección de valores de INTC + Detección de ciclo del INTC - + Pause On TLB Miss Pausar al fallar el TLB - + Enable 128MB RAM (Dev Console) - Habilitar 128MB de RAM (Dev Console) + Activar 128MB de RAM (Consola de desarrollo) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Unidades vectoriales (VU) - + VU1 Rounding Mode: - Modo de redondeo del VU1: + Modo de redondeo de la VU1: - + mVU Flag Hack - Hack de indicador mVU + Flag de indicadores del mVU - + Enable VU1 Recompiler - Habilitar recompilador del VU1 + Activar recompilador de la VU1 - + Enable VU0 Recompiler (Micro Mode) - Habilitar recompilador del VU0 (modo micro) + Activar recompilador de la VU0 (modo micro) - + Enable Instant VU1 - Activar VU1 Instantánea + Activar la VU1 instantánea - - + + Extra Extra - + VU0 Clamping Mode: - Modo de limitación del VU0: + Modo de limitación de la VU0: - + VU0 Rounding Mode: - Modo de redondeo del VU0: + Modo de redondeo de la VU0: - + VU1 Clamping Mode: - Modo de limitación del VU1: + Modo de limitación de la VU1: - + I/O Processor (IOP, MIPS-I) Procesador de E/S (IOP, MIPS-I) - + Game Settings - Ajustes de Juego + Ajustes del juego - + Enable Game Fixes - Activar Arreglos de Juegos + Activar correcciones de juego - + Enable Compatibility Patches - Habilitar parches de compatibilidad + Activar parches de compatibilidad - + Create Save State Backups Crear respaldos de estados guardados - + Save State On Shutdown Guardar estado al apagar - - Frame Rate Control - Control de velocidad de fotogramas - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. -   hz - - - - PAL Frame Rate: - Velocidad de fotogramas PAL: - - - - NTSC Frame Rate: - Velocidad de fotogramas NTSC: - - - + Savestate Settings Ajustes de estados guardados - + Compression Level: Nivel de compresión: - + Compression Method: Método de compresión: - + Uncompressed Sin comprimir - + Deflate64 Deflación64 - + Zstandard Zestandar - + LZMA2 LZMA2 - + Low (Fast) Baja (rápida) - + Medium (Recommended) Media (Recomendada) - + High Alta - + Very High (Slow, Not Recommended) Muy alta (lenta, no recomendada) - + Use Save State Selector - Usar selector de estado guardado + Usar selector de estados guardados - + PINE Settings Ajustes de PINE - + Slot: Puerto: - + Enable Activar @@ -1434,12 +1547,12 @@ Posición en el Marcador: {1} de {2} Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. - No se guardarán los cambios que hagas aquí. Para que los cambios se apliquen en el futuro, cambia estos ajustes en la configuración global o en la configuración para cada juego. + Los cambios realizados aquí no se guardarán. Edita estos ajustes desde los diálogos de configuración global o por juego para que tus cambios tengan efecto en el futuro. Close dialog after analysis has started - Cerrar el diálogo una vez iniciado el análisis + Cerrar el cuadro de diálogo después de que haya comenzado el análisis @@ -1529,7 +1642,7 @@ Posición en el Marcador: {1} de {2} <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Ajustes de expansión de audio</span><br/>Estos parámetros afinan el comportamiento del expansor de canales basado en FreeSurround.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Ajustes de expansión de audio</span><br/>Estos ajustes afinan el comportamiento del expansor de canales basado en FreeSurround.</p></body></html> @@ -1551,15 +1664,15 @@ Posición en el Marcador: {1} de {2} - + Expansion Settings Ajustes de expansión - + Stretch Settings - Ajustes de ampliación + Ajustes de estiramiento @@ -1605,9 +1718,9 @@ Posición en el Marcador: {1} de {2} - + Mute All Sound - Silenciar todo sonido + Silenciar todo el audio @@ -1615,9 +1728,9 @@ Posición en el Marcador: {1} de {2} Sincronización: - + TimeStretch (Recommended) - Expansión de tiempo (recomendada) + Estiramiento temporal (recomendado) @@ -1632,7 +1745,7 @@ Posición en el Marcador: {1} de {2} Minimal - Mínima + Mínimo @@ -1640,191 +1753,191 @@ Posición en el Marcador: {1} de {2} Dispositivo de salida: - + Synchronization Sincronización - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - Cuando la emulación se ejecute a una velocidad que no sea el 100 %, se ajustará el tiempo del audio en vez de omitir fotogramas. Produce un audio más agradable cuando la emulación se acelere o ralentice. + Cuando se ejecuta a una velocidad diferente al 100 %, ajusta el tempo del audio en lugar de omitir fotogramas. Esto genera un audio más natural al acelerar o ralentizar. - - + + Default Predeterminado - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Determina el tamaño del búfer que intentará mantener lleno el expansor de tiempo. A efectos prácticos, selecciona la latencia media, ya que el audio será expandido o contraído para mantener el tamaño del búfer dentro de los límites. + Determina el tamaño del búfer que el estirador de tiempo intentará mantener lleno. Esto define la latencia promedio, ya que el audio se estirará o comprimirá para mantener el tamaño del búfer controlado. - + Output Latency Latencia de salida - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Determina la latencia del búfer a la salida de audio del equipo. Puede reducirse por debajo de la latencia objetivo para minimizar el retraso en el audio. + Determina la latencia desde el búfer hasta la salida de audio del sistema anfitrión. Esto se puede configurar por debajo de la latencia objetivo para reducir el retraso del audio. + + + + Resets output volume back to the global/inherited setting. + Restablece el volumen de salida al ajuste global o heredado. - Resets output volume back to the global/inherited setting. - Restablece el volumen de salida al ajuste global/heredado. - - - Resets output volume back to the default. Restablece el volumen de salida al valor predeterminado. - + Resets fast forward volume back to the global/inherited setting. - Restablece el volumen del avance rápido al ajuste global/heredado. + Restablece el volumen del avance rápido al ajuste global o heredado. - + Resets fast forward volume back to the default. Restablece el volumen del avance rápido al valor predeterminado. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/D + - - + % % - + Audio Backend Backend de audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - El backend de audio determina cómo se envían los fotogramas producidos por el emulador al anfitrión. Cubeb proporciona la menor latencia, si encuentra problemas, pruebe el backend de SDL. El backend null deshabilita toda salida de audio del host. + El backend de audio determina cómo se envían los fotogramas generados por el emulador al sistema anfitrión. Cubeb ofrece la menor latencia; si encuentras problemas, prueba el backend SDL. El backend nulo desactiva toda la salida de audio del anfitrión. - - + + + - %1 ms %1 ms - + Buffer Size Tamaño del búfer - + Output Volume Volumen de salida - + Controls the volume of the audio played on the host. - Controla el volumen del audio que se reproduzca en el equipo. + Controla el volumen del audio reproducido en el sistema anfitrión. - + Fast Forward Volume Volumen durante avance rápido - + Controls the volume of the audio played on the host when fast forwarding. - Controla el volumen del audio que se reproduzca en el equipo cuando utilices el avance rápido. + Controla el volumen del audio reproducido en el sistema anfitrión durante el avance rápido. - + Unchecked Desmarcado - + Prevents the emulator from producing any audible sound. Impide que el emulador reprodusca sonidos molestos de cualquier tipo. - + Expansion Mode Modo de expansión - + Disabled (Stereo) - Deshabilitado (Stereo) + Desactivado (estéreo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - Determina la forma de expandir la señal de audio de estéreo a sonido envolvente en juegos compatibles. Incluye aquellos juegos compatibles con Dolby Pro Logic/Pro Logic II. + Determina cómo se expande el audio de estéreo a surround en juegos compatibles. Esto incluye juegos que soportan Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. - Estos parámetros afinan el comportamiento del expansor de canales basado en FreeSurround. + Estos ajustes afinan el comportamiento del expansor de canales basado en FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - Estas configuraciones ajustan el comportamiento del estirador de tiempo de audio SoundTouch cuando se ejecuta a una velocidad diferente al 100%. + Estos ajustes afinan el comportamiento del estirador de tiempo de audio SoundTouch cuando se ejecuta a velocidades distintas al 100 %. - + Reset Volume Restablecer volumen - + Reset Fast Forward Volume - **Restablecer volumen de avance rápido** + Restablecer volumen de avance rápido - + Unknown Device "%1" Dispositivo desconocido "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latencia máxima: %1 ms (%2 ms de búfer + %3 ms de expansión + %4 ms de salida) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latencia máxima: %1 ms (%2 ms de búfer + %3 ms de salida) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latencia máxima: %1 ms (%2 ms de expansión, latencia mínima de salida desconocida) - + Maximum Latency: %1 ms (minimum output latency unknown) Latencia máxima: %1 ms (latencia mínima de salida desconocida) @@ -1834,7 +1947,7 @@ Posición en el Marcador: {1} de {2} Null (No Output) - Nulo (sin salida de audio) + Nulo (sin salida) @@ -1849,12 +1962,12 @@ Posición en el Marcador: {1} de {2} Disabled (Stereo) - Desactivado (Estéreo) + Desactivado (estéreo) Stereo with LFE - Estéreo con LFE + Estéreo con LFE (efectos de baja frecuencia) @@ -1864,7 +1977,7 @@ Posición en el Marcador: {1} de {2} Quadraphonic with LFE - Cuadrafónico con LFE + Cuadrafónico con LFE (efectos de baja frecuencia) @@ -1888,7 +2001,7 @@ Posición en el Marcador: {1} de {2} Audio Stretch Settings - Configuraciones de estiramiento de audio + Ajustes de estiramiento de audio @@ -1903,7 +2016,7 @@ Posición en el Marcador: {1} de {2} Seekwindow Size: - Tamaño de intervalo de búsqueda: + Tamaño de la ventana de búsqueda: @@ -1913,7 +2026,7 @@ Posición en el Marcador: {1} de {2} Overlap: - Overlap: + Superposición (overlap): @@ -1923,7 +2036,8 @@ Posición en el Marcador: {1} de {2} <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Configuración de Estiramiento de Audio</span><br/>Esta configuración afina el funcionamiento del estirador de duración de audio de SoundTouch cuando se esta emulando a una velocidad fuera del 100%.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Ajustes de estiramiento de audio</span><br/>Estos ajustes afinan el comportamiento del estirador de tiempo de audio SoundTouch cuando la velocidad de ejecución es distinta al 100 %. +</p></body></html> @@ -1933,7 +2047,7 @@ Posición en el Marcador: {1} de {2} Use Anti-Aliasing Filter - Usar filtro de Anti-Aliasing + Usar filtro antialiasing @@ -1994,22 +2108,22 @@ Posición en el Marcador: {1} de {2} <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p> + <h2>Advertencia sobre los estados guardados</h2><p>Instalar esta actualización hará que tus estados guardados sean <b>incompatibles</b>. Por favor, asegúrate de haber guardado tus partidas en una Memory Card antes de instalar esta actualización o perderás el progreso.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p> + <h2>Aviso de configuración</h2><p>La instalación de esta actualización restablecerá la configuración del programa. Ten en cuenta que tendrás que reconfigurar tus ajustes después de esta actualización.</p> Savestate Warning - Advertencia sobre los guardados rápidos + Advertencia de estado guardado <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>ADVERTENCIA</h1><p style='font-size:12pt;'>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>, <i>asegúrate de haber guardado todos tus avances en tus Memory Cards antes de continuar</i>.</p><p>¿Seguro que quieres continuar?</p> + <h1>ADVERTENCIA</h1><p style='font-size:12pt;'>Instalar esta actualización hará que tus <b>estados guardados incompatibles</b>, <i>asegúrate de guardar cualquier progreso en tus Memory Cards antes de proceder</i>.</p><p>¿Deseas continuar?</p> @@ -2019,7 +2133,7 @@ Posición en el Marcador: {1} de {2} No updates are currently available. Please try again later. - No hay actualizaciones disponibles en este momento. Inténtalo de nuevo más tarde. + No hay actualizaciones disponibles en este momento. Por favor, inténtalo de nuevo más tarde. @@ -2044,7 +2158,7 @@ Posición en el Marcador: {1} de {2} Failed to remove updater exe after update. - No se pudo eliminar - remover el archivo updater exe después de la actualización. + Fallo al eliminar el ejecutable del actualizador después de la actualización. @@ -2057,17 +2171,17 @@ Posición en el Marcador: {1} de {2} PCSX2 will search for BIOS images in this directory. - PCSX2 buscará imágenes BIOS en este directorio. + PCSX2 buscará imágenes de la BIOS en este directorio. Browse... - Buscar... + Explorar... Reset - Reiniciar + Restablecer @@ -2087,7 +2201,7 @@ Posición en el Marcador: {1} de {2} Filename - Nombre de archivo + Nombre del archivo @@ -2101,35 +2215,35 @@ Posición en el Marcador: {1} de {2} - + Fast Boot Arranque rápido - + Fast Forward Boot Adelantar arranque - + Checked Marcado - + Patches the BIOS to skip the console's boot animation. - Parcha el BIOS para omitir la animación de arranque de la consola + Parchea la BIOS para omitir la animación de arranque de la consola. - + Unchecked Desmarcado - + Removes emulation speed throttle until the game starts to reduce startup time. - Desactiva el limitador de velocidad hasta que el juego comience a ejecutarse para reducir el tiempo de arranque. + Elimina la limitación de velocidad de emulación hasta que el juego comience para reducir el tiempo de inicio. @@ -2231,82 +2345,75 @@ Posición en el Marcador: {1} de {2} BreakpointModel - + Execute Ejecución - - + + -- -- - - - Enabled - Activar - - - - - Disabled - Desactivada - - - + Read Lectura - + Write(C) (C) = changes, as in "look for changes". Escritura (C) - + Write Escritura - + TYPE Warning: limited space available. Abbreviate if needed. TIPO - + OFFSET Warning: limited space available. Abbreviate if needed. - DESPLAZ + DESPLAZ. - + + DESCRIPTION + DESCRIPCIÓN + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. TAM./ETIQUETA - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCCIÓN - + CONDITION Warning: limited space available. Abbreviate if needed. CONDICIÓN - + HITS Warning: limited space available. Abbreviate if needed. EJECUCIONES - + X Warning: limited space available. Abbreviate if needed. X @@ -2317,47 +2424,47 @@ Posición en el Marcador: {1} de {2} Form - Form + Forma - + New - New + Nuevo - + Edit Editar - + Copy Copiar - + Delete Borrar - + Copy all as CSV - Copy all as CSV + Copiar todo como CSV - + Paste from CSV - Paste from CSV + Pegar desde CSV - + Load from Settings - Load from Settings + Cargar desde los ajustes - + Save to Settings - Save to Settings + Guardar en ajustes @@ -2375,7 +2482,7 @@ Posición en el Marcador: {1} de {2} Precaching CDVD - Precacheo de CDVD + Precarga de CDVD @@ -2397,25 +2504,30 @@ Posición en el Marcador: {1} de {2} Unknown Desconocido + + + Calculating checksum for track {}... + Calculando suma de comprobación para la pista {}... + Precaching is not supported for discs. - El precacheo no está soportado para discos. + La precarga no es compatible con discos físicos. Precaching {}... - Precachando {}... + Precargando {}... Precaching is not supported for this file format. - El prealmacenamiento en caché no es compatible con este formato de archivo. + La precarga no es compatible con este formato de archivo. Not enough memory available for precaching ({:.2f} GB required). - No hay suficiente memoria disponible para precachear (se requieren {:.2f} GB). + No hay suficiente memoria disponible para la precarga ( {:.2f} GB requeridos). @@ -2423,7 +2535,7 @@ Posición en el Marcador: {1} de {2} Select LED Color - Seleccionar color del led + Seleccionar color del LED @@ -2478,7 +2590,7 @@ Posición en el Marcador: {1} de {2} Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - ¿Seguro que quieres borrar todas las asignaciones de este control? Esta acción no puede deshacerse. + ¿Seguro que quieres borrar todas las asignaciones de este control? Esta acción no se puede deshacer. @@ -2488,7 +2600,7 @@ Posición en el Marcador: {1} de {2} No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - Ninguna asignación general fue generada para el dispositivo '%1'. El control/origen podría no ser compatible con el mapeo automático. + No se generaron asignaciones genéricas para el dispositivo '%1'. Es posible que el control o la fuente no soporte la asignación automática. @@ -2566,25 +2678,25 @@ Posición en el Marcador: {1} de {2} Start Leave this button name as-is or uppercase it entirely. - Start + START Select Leave this button name as-is or uppercase it entirely. - Select + SELECT Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Botones de acción + Botones frontales Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Cruz + Equis @@ -2635,7 +2747,7 @@ Posición en el Marcador: {1} de {2} Analog - Análogo + Botón modo ANALOG (análogico) @@ -2658,12 +2770,12 @@ Posición en el Marcador: {1} de {2} PushButton - Pulsador + PushButton Start - Start + START @@ -2683,17 +2795,17 @@ Posición en el Marcador: {1} de {2} Select - Select + SELECT Strum Up - Barra de toque hacia arriba + Barra de toque Arriba Strum Down - Barra de toque hacia abajo + Barra de toque Abajo @@ -2716,7 +2828,7 @@ Posición en el Marcador: {1} de {2} D-Pad - D-Pad + Botones de dirección @@ -2766,12 +2878,12 @@ Posición en el Marcador: {1} de {2} Start - Iniciar + START Select - Seleccionar + SELECT @@ -2781,7 +2893,7 @@ Posición en el Marcador: {1} de {2} Cross - Cruz + Equis @@ -2819,7 +2931,7 @@ Posición en el Marcador: {1} de {2} D-Pad - D-Pad + Botones de dirección @@ -2854,7 +2966,7 @@ Posición en el Marcador: {1} de {2} Start - Iniciar + START @@ -2864,7 +2976,7 @@ Posición en el Marcador: {1} de {2} Face Buttons - Botones Frontales + Botones frontales @@ -2894,12 +3006,12 @@ Posición en el Marcador: {1} de {2} Twist Left - Girar a la izquierda + Giro Izquierda Twist Right - Girar a la derecha + Giro Derecha @@ -2908,7 +3020,7 @@ Posición en el Marcador: {1} de {2} Select Leave this button name as-is or uppercase it entirely. - Seleccionar + SELECT @@ -2934,7 +3046,7 @@ Posición en el Marcador: {1} de {2} Start Leave this button name as-is or uppercase it entirely. - Iniciar + START @@ -2990,7 +3102,7 @@ Posición en el Marcador: {1} de {2} The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - La fuente de entrada SDL soporta la mayoría de controles y ofrece funcionalidades avanzadas para DualShock 4 / DualSense en modo Bluetooth (vibración / control de LED). + La fuente de entrada SDL es compatible con la mayoría de los controles y ofrece funciones avanzadas para los controles DualShock 4 y DualSense en modo Bluetooth (vibración y control del LED). @@ -3020,7 +3132,7 @@ Posición en el Marcador: {1} de {2} The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - El origen XInput ofrece compatibilidad para controles de legado que no son compatibles con XInput. Se recomienda acceder a estos controles a través de SDL, pero si no son compatibles con SDL se puede utilizar DirectInput. + La fuente DInput ofrece soporte para controles antiguos que no son compatibles con XInput. Se recomienda acceder a estos controles mediante SDL, pero se puede usar DirectInput si no son compatibles con SDL. @@ -3035,12 +3147,12 @@ Posición en el Marcador: {1} de {2} When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - Al activar esta opción se podrán asignar teclas de acceso rápido a este perfil de entrada, que se utilizarán en vez de las teclas globales. Las teclas de acceso rápido se comparten siempre entre todos los perfiles de forma predeterminada. + Cuando esta opción está activada, se pueden establecer atajos de teclado en este perfil de entrada y se usarán en lugar de los atajos de teclado globales. De forma predeterminada, los atajos de teclado siempre se comparten entre todos los perfiles. Use Per-Profile Hotkeys - Usar Teclas de Acceso Rapido por Perfil + Usar atajos de teclado por perfil @@ -3056,17 +3168,17 @@ Posición en el Marcador: {1} de {2} Enable IOKit Driver - Habilitar controlado IOKit + Activar controlador IOKit Enable MFI Driver - Habilitar controlador MFI + Activar controlador MFI The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - La fuente XInput ofrece compatibilidad para los controles de Xbox 360 / Xbox One / Xbox Series, y controles de terceros que implementen el protocolo XInput. + La fuente XInput ofrece soporte para controles de Xbox 360, Xbox One, Xbox Series y controles de terceros que implementan el protocolo XInput. @@ -3076,7 +3188,7 @@ Posición en el Marcador: {1} de {2} The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - El multitap permite conectar hasta 8 controles a la consola. Cada multitap proporciona 4 puertos. Multitap no está soportado por todos los juegos. + El multitap permite conectar hasta 8 controles a la consola. Cada multitap proporciona 4 puertos. No todos los juegos son compatibles con el multitap. @@ -3091,12 +3203,12 @@ Posición en el Marcador: {1} de {2} Mouse/Pointer Source - Origen de ratón/puntero + Fuente del ratón o puntero PCSX2 allows you to use your mouse to simulate analog stick movement. - PCSX2 te permite utilizar el ratón para simular el movimiento de los joysticks analógicos. + PCSX2 te permite usar tu ratón para simular el movimiento del joystick analógico. @@ -3106,7 +3218,7 @@ Posición en el Marcador: {1} de {2} Enable Mouse Mapping - Activar mapeo del ratón + Activar asignaciones del ratón @@ -3178,12 +3290,12 @@ Posición en el Marcador: {1} de {2} Trigger - Disparador + Gatillo Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Selecciona el gatillante que active este macro. Este puede ser un simple botón, o una combinación de botones (set de acciones). Pulsa el botón mientras mantienes la tecla Shift para asignar varios gatillantes. + Selecciona el disparador para activar esta macro. Puede ser un solo botón o una combinación de botones (acorde). Mantén Mayús para seleccionar múltiples disparadores. @@ -3266,12 +3378,14 @@ Not Configured/Buttons configured Controller Mapping Settings - Ajustes de mapeo de controles + Ajustes de asignación del control <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Configuración de Mapeo de Control</span><br/>Esta configuración ajusta el funcionamiento al mapear mandos físicos respecto a los mandos emulados.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Ajustes de asignación del control +</span><br/>Estos ajustes afinan con precisión el comportamiento al asignar controles físicos a los controles emulados. +</p></body></html> @@ -3281,7 +3395,7 @@ Not Configured/Buttons configured <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> - <html><head/><body><p>Algunos mandos de terceros incorrectamente indican a sus sticks analógicos como invertidos en el componente positivo, pero no en el negativo.</p><p>Como resultado, el stick analógico estará &quot;atascado&quot; incluso al estar en posición neutral. </p><p>Activar esta opción le dirá a PCSX2 que ignore los indicadores de inversión al crear mappings, permitiendo que dichos controles funcionen normalmente.</p></body></html> + <html><head/><body><p>Algunos controles de terceros marcan incorrectamente sus joystick analógicos como invertidos en el componente positivo, pero no en el negativo.</p><p>Como resultado, el joystick analógico quedará &quot;atascado&quot; incluso cuando esté en su posición neutra. </p><p>Al activar esta opción, se indicará a PCSX2 que ignore los indicadores de inversión al crear las asignaciones, permitiendo que dichos controles funcionen normalmente.</p></body></html> @@ -3289,7 +3403,7 @@ Not Configured/Buttons configured Mouse Mapping Settings - Ajustes de mapeo del ratón + Ajustes de asignación del ratón @@ -3313,7 +3427,8 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Configuración de Mapeo de Mouse</span><br/>Esta configuración ajusta el funcionamiento al mapear un mouse al mando emulado.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Ajustes de asignación del ratón</span><br/>Esos ajustes afinan el comportamiento al asignar un ratón al control emulado. +</p></body></html> @@ -3366,7 +3481,7 @@ Not Configured/Buttons configured Mapping Settings - Ajustes de mapeo + Ajustes de asignación @@ -3387,10 +3502,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Los Perfiles de entrada personalizada se utilizan para reemplazar el perfil de entrada compartido para juegos específicos. -Para aplicar un perfil de entrada personalizado a un juego, ve a sus Propiedades de juego, luego cambia el 'Perfil de entrada' en la pestaña Sumario. + Los perfiles de entrada personalizados se usan para reemplazar el perfil de entrada compartido en juegos específicos. +Para aplicar un perfil de entrada personalizado a un juego, ve a sus Propiedades y cambia el 'Perfil de entrada' en la pestaña Resumen. -Introduce el nombre del nuevo perfil de entrada: +Ingresa el nombre para el nuevo perfil de entrada: @@ -3406,7 +3521,7 @@ Introduce el nombre del nuevo perfil de entrada: A profile with the name '%1' already exists. - Un perfil con el nombre '%1' ya existe. + Ya existe un perfil con el nombre '%1'. @@ -3416,7 +3531,7 @@ Introduce el nombre del nuevo perfil de entrada: Do you want to copy the current hotkey bindings from global settings to the new input profile? - Do you want to copy the current hotkey bindings from global settings to the new input profile? + ¿Quieres copiar las asignaciones de los atajos de teclado actuales desde la configuración global al nuevo perfil de entrada? @@ -3482,11 +3597,11 @@ No puedes deshacer esta acción. All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - ¿Deseas restaurar la configuración de control predeterminada? + ¿Estás seguro de que deseas restaurar la configuración predeterminada del control? -Todas las asignaciones y configuraciones compartidas se perderán, pero se conservaran sus perfiles de entrada. +Se perderán todas las asignaciones y configuraciones compartidas pero tus perfiles de entrada se conservarán. -No puede deshacer esta acción. +Esta acción no puede deshacer. @@ -3507,7 +3622,6 @@ No puede deshacer esta acción. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Puerto de control %1 %2 @@ -3516,13 +3630,13 @@ No puede deshacer esta acción. USB Port %1 %2 - Puerto USB %1 + Conector USB %1 %2 Hotkeys - Teclas de acceso rápido + Atajos de teclado @@ -3546,27 +3660,27 @@ No puede deshacer esta acción. PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 puede descargar automáticamente las carátulas de aquellos juegos que no tengan una carátula asignada. No alojamos imagen alguna de carátula, es el usuario quien debe proporcionar la fuente de éstas. + PCSX2 puede descargar automáticamente carátulas para juegos que no tengan asignada una actualmente. No alojamos ninguna imagen de carátula, el usuario debe proporcionar su propia fuente de imágenes. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>En la caja debajo, especifica la(s) URL(s) de donde se descargaran las carátulas, con una plantila de URL por línea. Las siguientes variables están disponibles:</p><p><span style=" font-style:italic;">${title}:</span> Título del juego.<br/><span style=" font-style:italic;">${filetitle}:</span> Fragmento del nombre del archivo del juego.<br/><span style=" font-style:italic;">${serial}:</span> Número de serie del juego.</p><p><span style=" font-weight:700;">Ejemplo:</span> https://www.ejemplo-de-un-dominio.com/caratulas/${número-de-serie}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - Por defecto, las caratulas descargadas serán guardadas con el número serial del juego para asegurar que las caratulas no rompan con los cambios de GameDB y para que los títulos con múltiples regiones no tengan conflictos. Si no deseas esto, puedes chequear la opción "Usar Títulos de Nombres de Archivos" encontrada abajo. + Por defecto, las carátulas descargadas se guardarán con el núm. de serie del juego para asegurar que estas no se rompan debido a cambios en la base de datos de juegos (GameDB) y para evitar conflictos en títulos con múltiples regiones. Si no deseas esto, puedes marcar la casilla "Usar nombres de archivo del título" abajo. Use Title File Names - Usar Títulos de Nombres de Archivos + Usar nombres de archivo del título Waiting to start... - Esperando para iniciar... + Esperando para comenzar... @@ -3595,7 +3709,7 @@ No puede deshacer esta acción. Network DNS Hosts Import/Export - Importar/Exportar hosts de red de DNS + Importación/Exportación de hosts DNS de red @@ -3635,7 +3749,7 @@ No puede deshacer esta acción. Enabled - Habilitada + Activado @@ -3661,15 +3775,15 @@ No puede deshacer esta acción. Interceptar DHCP - + Enabled - Habilitada + Activado Enabled InterceptDHCP - Habilitada + Activado @@ -3736,12 +3850,12 @@ No puede deshacer esta acción. Per game - Según el juego + Por juego Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - El DNS interno puede seleccionarse mediante las listas desplegables de DNS1/2 o configurando ambos a 192.0.2.1 + El DNS interno se puede seleccionar usando los menús desplegables DNS1/2, o configurándolos en 192.0.2.1 @@ -3757,7 +3871,7 @@ No puede deshacer esta acción. Enable 48-Bit LBA - Habilitar LBA de 48 bits + Activar LBA de 48 bits @@ -3766,13 +3880,13 @@ No puede deshacer esta acción. - + 40 40 - + 120 120 @@ -3790,7 +3904,7 @@ No puede deshacer esta acción. Browse - Buscar + Explorar @@ -3805,7 +3919,7 @@ No puede deshacer esta acción. PCAP Switched - PCAP cambiado + PCAP activado @@ -3828,109 +3942,109 @@ No puede deshacer esta acción. Internal - - + + Use Global Setting [%1] Usar ajuste global [%1] - + Name Nombre - + Url Url - + Address Dirección - - + + Hosts File - Archivo Hosts + Archivo de hosts - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Hosts DNS - + Exported Successfully Exportado con éxito - + Failed to open file Error al abrir el archivo - + No Hosts in file No hay hosts en el archivo - + Imported Successfully Importado con éxito - - + + Per Game Host list - Por lista de hosts de juego + Lista de anfitriones por juego - + Copy global settings? ¿Copiar ajustes globales? - + Delete per game host list? - ¿Borrar por lista de hosts del juego? + ¿Eliminar la lista de anfitriones por juego? - + HDD Image File Archivo de imagen de HDD - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? ¿Sobreescribir archivo? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4053,64 @@ Do you want to overwrite? ¿Quieres sobreescribir? - + HDD Creator Creador de HDD - + HDD image created Imagen de HDD creada - + Use Global Usar global - + Override Sobreponer + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Análisis + + + + Automatically Analyze Program: + Analizar el programa automáticamente: + + + + Always + Siempre + + + + If Debugger Is Open + Si el depurador está abierto + + + + Never + Nunca + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -3970,7 +4122,7 @@ Do you want to overwrite? Automatically Select Symbols To Clear - Seleccionar automáticamente los símbolos a borrar + Seleccionar automáticamente los símbolos para borrar @@ -3992,7 +4144,7 @@ Do you want to overwrite? Demangle Symbols - Descifrar símbolos + Desenmascarar símbolos @@ -4071,7 +4223,7 @@ Do you want to overwrite? Gray Out Symbols For Overwritten Functions - Gray Out Symbols For Overwritten Functions + Atenuar símbolos para funciones sobrescritas @@ -4081,32 +4233,32 @@ Do you want to overwrite? Checked - Comprobado + Marcado Automatically delete symbols that were generated by any previous analysis runs. - Borra automáticamente los símbolos que se hayan generado en cualquier análisis anterior. + Eliminar automáticamente los símbolos generados por análisis previos. Import symbol tables stored in the game's boot ELF. - . + Importar tablas de símbolos almacenadas en el archivo ELF de arranque del juego. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. - Importa los símbolos desde un archivo .sym que tenga el mismo nombre que el archivo ISO cargado, si existe. + Importar símbolos desde un archivo .sym con el mismo nombre que el archivo ISO cargado en el disco, si dicho archivo existe. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. - Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Desenmascara símbolos de C++ durante el proceso de importación para que los nombres de funciones y variables globales que se muestran en el depurador sean más legibles. Include parameter lists in demangled function names. - Include parameter lists in demangled function names. + Incluir listas de parámetros en los nombres de funciones desofuscados. @@ -4116,17 +4268,17 @@ Do you want to overwrite? Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. - Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Especifica dónde se buscarán funciones. Esta opción puede ser útil si la aplicación carga código adicional en tiempo de ejecución. Custom Address Range - Custom Address Range + Rango de direcciones personalizado Unchecked - Sin marcar + Desmarcado @@ -4136,45 +4288,135 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - Genera componentes de comprobación («hashes») para todas las funciones detectadas y deshabilita los símbolos que se muestren en el depurador de aquellas funciones que no tengan coincidencias. + Genera firmas (hashes) para todas las funciones detectadas y atenúa los símbolos mostrados en el depurador para las funciones que ya no coinciden. <i>No symbol sources in database.</i> - <i>No symbol sources in database.</i> + <i>No hay fuentes de símbolos en la base de datos.</i> - + <i>Start this game to modify the symbol sources list.</i> - <i>Ejecuta el juego para poder modificar la lista de orígenes de símbolos.</i> + <i>Inicia este juego para modificar la lista de fuentes de símbolos.</i> - + Path Ruta - + Base Address Dirección Base - + Condition Condición - + Add Symbol File Agregar archivo de símbolos + + DebugGSSettingsTab + + + Draw Dumping + Vocaldos de dibujo + + + + Dump GS Draws + Volcar dibujos de GS + + + + Save RT + Guardar RT + + + + Save Frame + Cuardar cuadro + + + + Save Texture + Guardar textura + + + + Save Depth + Guardar profundidad + + + + Save Alpha + Guardar alfa + + + + Save Info + Guardar Info + + + + Save Transfer Image Data + Guardar datos de transferencia de imagen + + + + Save Draw Start: + Guardar inicio de dibujo: + + + + Save Draw Count: + Guardar contador de dibujo: + + + + Save Frame Start: + Guardar inicio de cuadro: + + + + Save Frame Count: + Guardar contador de cuadro: + + + + Hardware Dump Directory: + Directorio de vocado de hardware: + + + + Software Dump Directory: + Directorio de vocado de software: + + + + + Browse... + Explorar... + + + + + Open... + Abrir... + + DebugInteface Input Output Processor - Input Output Processor + Procesador de entrada y salida @@ -4182,349 +4424,219 @@ Do you want to overwrite? Emotion Engine - Emotion Engine + Emotion Engine + + + + DebugLoggingSettingsTab + + + Enable + Habilitar + + + + EE + EE + + + + + DMA Control + Control de DMA + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Caché + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + Registros de HW (MMIO) + + + + + Counters + Contadores + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (Macro de VU0) + + + + VIFCodes + Códigos VIF + + + + Memory + Memoria + + + + + Unknown MMIO + MMIO desconocido + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + Registros de DMA + + + + GIFTags + Etiquetas GIF + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Trajetas de memorias + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) DebugSettingsWidget - + User Interface - User Interface + Interfaz de usuario - - + Analysis Análisis - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Estas opciones controlan dónde y cuándo se deberían llevar a cabo análisis en el programa que se esté ejecutando en la máquina virtual. La información resultante se mostrará en el depurador. - - - - Automatically Analyze Program: - Análisis automático del programa: - - - - Always - Siempre - - - - + If Debugger Is Open - If Debugger Is Open + Si el depurador está abierto - - Never - Nunca - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - + GS GS - - Draw Dumping - Vocaldos de dibujo - - - - Dump GS Draws - Volcar dibujos de GS - - - - Save RT - Guardar RT - - - - Save Frame - Cuardar cuadro - - - - Save Texture - Guardar textura - - - - Save Depth - Guardar profundidad - - - - Save Alpha - Guardar alfa - - - - Save Info - Guardar Info - - - - Save Draw Start: - Guardar inicio de dibujo: - - - - Save Draw Count: - Guardar contador de dibujo: - - - - Save Frame Start: - Guardar inicio de cuadro: - - - - Save Frame Count: - Guardar contador de cuadro: - - - - Hardware Dump Directory: - Directorio de vocado de hardware: - - - - Software Dump Directory: - Directorio de vocado de software: - - - - - Browse... - Buscar... - - - - - Open... - Abrir... - - - - Trace Logging - Trace Logging - - - - Enable - Habilitar - - - - EE - EE - - - - - DMA Control - Control de DMA - - - - SPR / MFIFO - SPR/MFIFO - - - - VIF - VIF - - - - COP1 (FPU) - COP1 (FPU) - - - - MSKPATH3 - MSKPATH3 - - - - Cache - Caché - - - - GIF - GIF - - - - R5900 - R5900 - - - - COP0 - COP0 - - - - - HW Regs (MMIO) - HW Regs (MMIO) - - - - - Counters - Counters - - - - SIF - SIF - - - - COP2 (VU0 Macro) - COP2 (VU0 Macro) - - - - VIFCodes - VIFCodes - - - - Memory - Memory - - - - - Unknown MMIO - MMIO desconocido - - - - IPU - IPU - - - - - BIOS - BIOS - - - - - DMA Registers - DMA Registers - - - - GIFTags - GIFTags - - - - IOP - IOP - - - - CDVD - CDVD - - - - R3000A - R3000A - - - - Memcards - Trajetas de memorias - - - - Pad - Pad - - - - MDEC - MDEC - - - - COP2 (GPU) - COP2 (GPU) - - - + Analyze Program Analiza el programa - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Elige cuándo se deben ejecutar las pasadas de análisis: Siempre (para ahorrar tiempo al abrir el depurador), si el depurador está abierto (para ahorrar memoria si nunca abres el depurador) o Nunca. - + Generate Symbols for IRX Export Tables Generar símbolos para las tablas de exportación IRX - + + Checked - Checked + Marcado - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Conecta la carga y descarga de módulos IRX y genera símbolos para las funciones exportadas en tiempo real. - + Enable Trace Logging - Enable Trace Logging + Activar registro de seguimiento - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4647,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked - Unchecked + Desmarcado - - Globally enable / disable trace logging. - Globally enable / disable trace logging. - - - - EE BIOS - Sistema EE - - - - Log SYSCALL and DECI2 activity. - Registra la actividad de SYSCALL y DECI2. - - - - EE Memory - Memoria del EE - - - - Log memory access to unknown or unmapped EE memory. - Log memory access to unknown or unmapped EE memory. - - - - EE R5900 - EE R5900 - - - - Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - - - - EE COP0 - EE COP0 - - - - Log COP0 (MMU, CPU status, etc) instructions. - Log COP0 (MMU, CPU status, etc) instructions. - - - - EE COP1 - EE COP1 - - - - Log COP1 (FPU) instructions. - Log COP1 (FPU) instructions. - - - - EE COP2 - EE COP2 - - - - Log COP2 (VU0 Macro mode) instructions. - Log COP2 (VU0 Macro mode) instructions. - - - - EE Cache - EE Cache - - - - Log EE cache activity. - Log EE cache activity. - - - - EE Known MMIO - EE Known MMIO - - - - - Log known MMIO accesses. - Log known MMIO accesses. - - - - EE Unknown MMIO - EE Unknown MMIO - - - - - Log unknown or unimplemented MMIO accesses. - Log unknown or unimplemented MMIO accesses. - - - - EE DMA Registers - EE DMA Registers - - - - - Log DMA-related MMIO accesses. - Log DMA-related MMIO accesses. - - - - EE IPU - EE IPU - - - - Log IPU activity; MMIO, decoding operations, DMA status, etc. - Log IPU activity; MMIO, decoding operations, DMA status, etc. - - - - EE GIF Tags - EE GIF Tags - - - - Log GIFtag parsing activity. - Log GIFtag parsing activity. - - - - EE VIF Codes - EE VIF Codes - - - - Log VIFcode processing; command, tag style, interrupts. - Log VIFcode processing; command, tag style, interrupts. - - - - EE MSKPATH3 - EE MSKPATH3 - - - - Log Path3 Masking processing. - Log Path3 Masking processing. - - - - EE MFIFO - EE MFIFO - - - - Log Scratchpad MFIFO activity. - Log Scratchpad MFIFO activity. - - - - EE DMA Controller - EE DMA Controller - - - - - Log DMA transfer activity. Stalls, bus right arbitration, etc. - Log DMA transfer activity. Stalls, bus right arbitration, etc. - - - - EE Counters - EE Counters - - - - Log all EE counters events and some counter register activity. - Log all EE counters events and some counter register activity. - - - - EE VIF - EE VIF - - - - Log various VIF and VIFcode processing data. - Log various VIF and VIFcode processing data. - - - - EE GIF - EE GIF - - - - Log various GIF and GIFtag parsing data. - Log various GIF and GIFtag parsing data. - - - - IOP BIOS - IOP BIOS - - - - Log SYSCALL and IRX activity. - Log SYSCALL and IRX activity. - - - - IOP Memcards - IOP Memcards - - - - Log memory card activity. Reads, Writes, erases, etc. - Log memory card activity. Reads, Writes, erases, etc. - - - - IOP R3000A - IOP R3000A - - - - Log R3000A core instructions (excluding COPs). - Log R3000A core instructions (excluding COPs). - - - - IOP COP2 - IOP COP2 - - - - Log IOP GPU co-processor instructions. - Log IOP GPU co-processor instructions. - - - - IOP Known MMIO - IOP Known MMIO - - - - IOP Unknown MMIO - IOP Unknown MMIO - - - - IOP DMA Registers - IOP DMA Registers - - - - IOP PAD - IOP PAD - - - - Log PAD activity. - Log PAD activity. - - - - IOP DMA Controller - IOP DMA Controller - - - - IOP Counters - IOP Counters - - - - Log all IOP counters events and some counter register activity. - Log all IOP counters events and some counter register activity. - - - - IOP CDVD - IOP CDVD - - - - Log CDVD hardware activity. - Log CDVD hardware activity. - - - - IOP MDEC - IOP MDEC - - - - Log Motion (FMV) Decoder hardware unit activity. - Log Motion (FMV) Decoder hardware unit activity. - - - - EE SIF - EE SIF - - - - Log SIF (EE <-> IOP) activity. - Log SIF (EE <-> IOP) activity. - - - - DebugUserInterfaceSettingsWidget - - - Debugger Window - Debugger Window - - - - - Save Window Geometry - Save Window Geometry - - - - - Show On Startup - Show On Startup - - - - Refresh Interval: - Intervalo de actualización: - - - - ms - ms - - - - Docking - Docking - - - - Drop Indicator Style: - Estilo de indicador de soltar: - - - - Drop Indicator Style - Drop Indicator Style - - - - + + Classic - Classic + Clásico - + Segmented - Segmented + Segmentado - + Minimalistic - Minimalistic + Minimalista - + + Logging + Logging + + + Refresh Interval Intervalo de actualización - + 1000ms 1000ms - + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - La cantidad de tiempo a esperar entre los intentos subsiguientes de actualizar la interfaz de usuario para reflejar el estado de la máquina virtual. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - Unchecked - Unchecked + + Show On Startup + Mostrar al iniciar - + Open the debugger window automatically when PCSX2 starts. Open the debugger window automatically when PCSX2 starts. - - Checked - Checked + + Save Window Geometry + Save Window Geometry - + Save the position and size of the debugger window when it is closed so that it can be restored later. Save the position and size of the debugger window when it is closed so that it can be restored later. - + + Drop Indicator Style + Drop Indicator Style + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - DebuggerEvent - - %1... - %1... + + Globally enable / disable trace logging. + Activa o desactiva globalmente el registro de seguimiento. - - %1 %2 - %1 %2 + + EE BIOS + BIOS del EE + + + + Log SYSCALL and DECI2 activity. + Registra la actividad de SYSCALL y DECI2. + + + + EE Memory + Memoria del EE + + + + Log memory access to unknown or unmapped EE memory. + Registrar accesos a memoria a direcciones desconocidas o no mapeadas del EE. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Registrar instrucciones del núcleo R5900 (excluyendo COPs). Requiere modificar el código fuente de PCSX2 y activar el intérprete. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Registrar instrucciones de COP0 (MMU, estado de CPU, etc.). + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Registrar instrucciones de COP1 (FPU). + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Registrar instrucciones COP2 (modo Macro VU0). + + + + EE Cache + Caché del EE + + + + Log EE cache activity. + Registrar actividad de caché del EE. + + + + EE Known MMIO + MMIO conocido del EE + + + + + Log known MMIO accesses. + Registrar accesos MMIO conocidos. + + + + EE Unknown MMIO + MMIO desconocido del EE + + + + + Log unknown or unimplemented MMIO accesses. + Registrar accesos MMIO desconocidos o no implementados. + + + + EE DMA Registers + Registros del DMA del EE + + + + + Log DMA-related MMIO accesses. + Registrar accesos de MMIO relacionados con el DMA. + + + + EE IPU + IPU del EE + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Registrar la actividad de la IPU: MMIO, operaciones de decodificación, estado del DMA, etc. + + + + EE GIF Tags + Etiquetas GIF del EE + + + + Log GIFtag parsing activity. + Registrar la actividad de análisis de las GIFtag. + + + + EE VIF Codes + Códigos del VIF del EE + + + + Log VIFcode processing; command, tag style, interrupts. + Registra el procesamiento del VIFcode: comando, tipo de etiqueta, interrupciones. + + + + EE MSKPATH3 + MSKPATH3 del EE + + + + Log Path3 Masking processing. + Registra el procesamiento de enmascaramiento del Path3. + + + + EE MFIFO + MFIFO del EE + + + + Log Scratchpad MFIFO activity. + Registrar actividad MFIFO de la Scratchpad. + + + + EE DMA Controller + Controlador del DMA del EE + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Registrar actividad de transferencia del DMA. Paradas, arbitraje correcto del bus, etc. + + + + EE Counters + Contadores del EE + + + + Log all EE counters events and some counter register activity. + Registrar todos los eventos de los contadores del EE y parte de la actividad de sus registros. + + + + EE VIF + VIF del EE + + + + Log various VIF and VIFcode processing data. + Registra varios datos del procesamiento del VIF y VIFcode. + + + + EE GIF + GIF del EE + + + + Log various GIF and GIFtag parsing data. + Registrar diversos datos de análisis de GIF y GIFtag. + + + + IOP BIOS + BIOS del IOP + + + + Log SYSCALL and IRX activity. + Registrar la ctividad de SYSCALL e IRX. + + + + IOP Memcards + Tarjetas de memoria del IOP + + + + Log memory card activity. Reads, Writes, erases, etc. + Registra la actividad de la Memory Card: lecturas, escrituras, borrados, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Registrar instrucciones del núcleo R3000A (excluyendo COPs). + + + + IOP COP2 + COP2 del IOP + + + + Log IOP GPU co-processor instructions. + Registrar instrucciones del coprocesador IOP de la GPU. + + + + IOP Known MMIO + MMIO conocidos del IOP + + + + IOP Unknown MMIO + MMIO desconocidos del IOP + + + + IOP DMA Registers + Registros del DMA del IOP + + + + IOP PAD + PAD del IOP + + + + Log PAD activity. + Registra la actividad del PAD. + + + + IOP DMA Controller + Controlador del DMA del IOP + + + + IOP Counters + Contadores del IOP + + + + Log all IOP counters events and some counter register activity. + Registra todos los eventos de contadores del IOP y parte de la actividad de los registros de conteo. + + + + IOP CDVD + CDVD del IOP + + + + Log CDVD hardware activity. + Registrar actividad del hardware CDVD. + + + + IOP MDEC + MDEC del IOP + + + + Log Motion (FMV) Decoder hardware unit activity. + Registrar la actividad de la unidad de hardware de decodificación de movimientos (FMV). + + + + EE SIF + SIF del EE + + + + Log SIF (EE <-> IOP) activity. + Registra la actividad de la SIF (EE <-> IOP). + + + + DebugUserInterfaceSettingsTab + + + Debugger Window + Ventana del depurador + + + + Show On Startup + Mostrar al iniciar + + + + Save Window Geometry + Guardar la geometría de la ventana + + + + Refresh Interval: + Intervalo de actualización: + + + + ms + ms + + + + Docking + Acoplamiento + + + + Drop Indicator Style: + Estilo del indicador de arrastre: DebuggerEvents - Go to in - Go to in + Go to in %1 + Ir al %1 - - Add to - Add to + + Go to in... + Ir al... + + + + Add to %1 + Agregar a %1 + + + + Add to... + Agregar a... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -4994,72 +5127,77 @@ Do you want to overwrite? %1 #%2 - %1 #%2 + %1 #%2 %1 (%2) - %1 (%2) - - - - Breakpoints - Breakpoints + %1 (%2) - Disassembly - Disassembly + Breakpoints + Puntos de interrupción - Functions - Functions + Disassembly + Desensamblar - Globals - Globals + Functions + Funciones - Locals - Locals + Globals + Globales - Memory Search - Memory Search + Locals + Locales - Memory - Memory + Memory Search + Búsqueda de memoria - Parameters - Parameters - - - - Registers - Registers + Memory + Memoria - Saved Addresses - Saved Addresses + Parameters + Parámetros - Stack - Stack + Registers + Registros + Saved Addresses + Direcciones guardadas + + + + Stack + Pila + + + Threads - Threads + Hilos + + + + Modules + Módulos @@ -5100,16 +5238,16 @@ Do you want to overwrite? Tools - Tools + Herramientas System - System + Sistema - + Run Ejecutar @@ -5141,7 +5279,7 @@ Do you want to overwrite? Shift+F11 - Mayús+F11 + Mayús + F11 @@ -5156,86 +5294,86 @@ Do you want to overwrite? Analyze - Analyze + Analizar Reset All Layouts - Reset All Layouts + Restablecer todos los diseños Reset Default Layouts - Reset Default Layouts + Restablecer diseños predeterminados Reset Splitter Positions - Reset Splitter Positions + Restablecer posiciones de separadores Shut Down - Shut Down + Apagar Reset - Reset + Reinciar Close - Close + Cerrar Increase Font Size - Increase Font Size + Incrementar tamaño de fuente Decrease Font Size - Decrease Font Size + Disminuir tamaño de fuente Ctrl+- - Ctrl+- + Ctrl+- Reset Font Size - Reset Font Size + Restablecer tamaño de letra Settings - Settings + Ajustes Game Settings - Game Settings + Ajustes del juego Are you sure you want to reset all layouts? - Are you sure you want to reset all layouts? + ¿Estás seguro de que quieres restablecer los diseños? Confirmation - Confirmation + Confirmación Are you sure you want to reset the default layouts? - Are you sure you want to reset the default layouts? + ¿Estás seguro de que quieres restablecer los diseños predeterminados? - + Pause Pausar @@ -5245,193 +5383,201 @@ Do you want to overwrite? Disassembly - Disassembly + Desensamblador - - + + + + Assemble Error - Assemble Error + Error de ensamblador - + + Unable to change assembly while core is running - Unable to change assembly while core is running + No se puede cambiar el ensamblado mientras el núcleo está en ejecución - + Assemble Instruction - Assemble Instruction + Ensamblar instrucción - + Go To In Disassembly - Go To In Disassembly + Ir a la dirección en el desensamblado - + Cannot Go To - Cannot Go To + No se puede ir a - - + + Rename Function Error - Rename Function Error + Error al renombrar la función - + No function / symbol is currently selected. - No function / symbol is currently selected. + Ninguna función o símbolo está seleccionado actualmente. - - + + Rename Function - Rename Function + Renombrar función - + Function name - Function name + Nombre de función - + Function name cannot be nothing. - Function name cannot be nothing. + El nombre de la función no puede estar vacío. - + Restore Function Error - Restore Function Error + Error al restaurar función - + Unable to stub selected address. - Unable to stub selected address. + No se pudo crear un stub en la dirección seleccionada. - + Copy Address - Copy Address + Copiar dirección - + Copy Instruction Hex - Copy Instruction Hex + Copiar Instrucción Hex - + &Copy Instruction Text - &Copy Instruction Text + &Copiar texto de instrucción - + Copy Function Name - Copy Function Name - - - - Restore Instruction(s) - Restore Instruction(s) - - - - Asse&mble new Instruction(s) - Asse&mble new Instruction(s) - - - - NOP Instruction(s) - NOP Instruction(s) - - - - Run to Cursor - Run to Cursor - - - - &Jump to Cursor - &Jump to Cursor - - - - Toggle &Breakpoint - Toggle &Breakpoint - - - - Follow Branch - Follow Branch - - - - &Go to Address - &Go to Address - - - - Go to PC on Pause - Go to PC on Pause + Copiar nombre de función - Add Function - Add Function + Paste Instruction Text + Paste Instruction Text - - Remove Function - Remove Function + + Restore Instruction(s) + Restaurar instrucción(es) - - Restore Function - Restore Function + + Asse&mble new Instruction(s) + Ensamblar nueva(s) instrucción(es) - - Stub (NOP) Function - Stub (NOP) Function + + NOP Instruction(s) + Instrucción(ones) NOP + + + + Run to Cursor + Ejecutar hasta el cursor - Show &Instruction Bytes - Show &Instruction Bytes + &Jump to Cursor + &Saltar al cursor - + + Toggle &Breakpoint + Alternar &punto de interrupción + + + + Follow Branch + Seguir rama + + + + &Go to Address + &Ir a la dirección + + + + Go to PC on Pause + Ir a PC en pausa + + + + Add Function + Añadir función + + + + Remove Function + Eliminar función + + + + Restore Function + Restaurar función + + + + Stub (NOP) Function + Función Stub (NOP) + + + + Show &Instruction Bytes + Mostrar &bytes de instrucción + + + %1 NOT VALID ADDRESS - %1 NOT VALID ADDRESS + %1 NO ES UNA DIRECCIÓN VALIDA DisassemblyViewColumnTitle - + %1 %2 %3 %4 - %1 %2 %3 %4 + %1 %2 %3 %4 - + %1 %2 %3 - %1 %2 %3 + %1 %2 %3 - + Location - Location + Ubicación - + Bytes - Bytes + Bytes - + Instruction - Instruction + Instrucción @@ -5439,7 +5585,7 @@ Do you want to overwrite? Unnamed - Unnamed + Sin nombre @@ -5447,47 +5593,57 @@ Do you want to overwrite? No Layouts - No Layouts + No hay diseños + + + + %1 #%2 + %1 #%2 Add Another... - Add Another... + Agregar otro... - + Edit Layout - Edit Layout + Editar diseño - + Reset Layout - Reset Layout + Restablecer diseño - + Are you sure you want to reset layout '%1'? - Are you sure you want to reset layout '%1'? + ¿Seguro que quieres restablecer el diseño '%1'? - - + + Confirmation - Confirmation + Confirmación - + Delete Layout - Delete Layout + Eliminar diseño - + Are you sure you want to delete layout '%1'? - Are you sure you want to delete layout '%1'? + ¿Seguro que quieres eliminar el diseño '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5504,12 +5660,12 @@ Do you want to overwrite? Rename - Rename + Renombrar Rename Window - Rename Window + Renombrar ventana @@ -5539,7 +5695,12 @@ Do you want to overwrite? Set Target - Establecer objetivo + Establecer destino + + + + %1 (%2) + %1 (%2) @@ -5557,7 +5718,7 @@ Do you want to overwrite? <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">No se han podido encontrar juegos en formatos soportados.</span></p><p>Por favor añade un directorio con juegos para comenzar.</p><p>Dumps de juegos en los siguientes formatos serán escaneados y listados:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">No se encontraron juegos en formatos compatibles.</span></p><p>Por favor, agrega un directorio con juegos para comenzar.</p><p>Se escanearán y listarán copias de juegos en los siguientes formatos:</p></body></html> @@ -5573,506 +5734,511 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - Ranura: %1 | Volumen: %2% | %3 |EE: %4% | VU: %5% | GS: %6% + Ranura: %1 | Volumen: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Ranura: %1 | Volumen: %2% | %3 | EE: %4% | GS: %5% - + No Image Sin imagen - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% - Velocidad: %1% + Velocidad: %1 % - + Game: %1 (%2) - Game: %1 (%2) + Juego: %1 (%2) - + Rich presence inactive or unsupported. - Rich presence inactive or unsupported. + Presencia enriquecida inactiva o no soportada. - + Game not loaded or no RetroAchievements available. - Juego no cargado o no hay RetroLogros disponibles. + Juego no cargado o no hay RetroAchievements disponibles. - - - - + + + + Error Error - + Failed to create HTTPDownloader. - Error al crear HTTPDownloader. + Fallo al crear HTTPDownloader. - + Downloading %1... Descargando %1... - + Download failed with HTTP status code %1. - Descarga fallida con código de estado HTTP %1. + La descarga falló con el código de estado HTTP %1. - + Download failed: Data is empty. - Descarga fallida: Datos vacios. + Descarga fallida: los datos están vacíos. - + Failed to write '%1'. - Error al crear '%1'. + Error al escribir '%1'. EmulationSettingsWidget - + Speed Control - Control de Velocidad + Control de velocidad - + Normal Speed: - Velocidad Normal: + Velocidad normal: - + System Settings - Ajustes del Sistema + Ajustes del sistema - - + + Enable Cheats Activar trucos - + Slow-Motion Speed: - Slow-Motion Speed: + Velocidad de cámara lenta: - + Fast-Forward Speed: - Fast-Forward Speed: + Velocidad de avance rápido: - + Enable Multithreaded VU1 (MTVU) - Habilitar VU1 Multihilo (MTVU) + Activar la VU1 multihilo (MTVU) - - + + Enable Host Filesystem - Enable Host Filesystem + Activar sistema de archivos del sistema anfitrión - - + + Enable Fast CDVD - Habilitar CDVD rápido + Activar CDVD rápido - - + + Enable CDVD Precaching - Habilitar precacheo de CDVD + Activar precarga de CDVD - - - Enable Thread Pinning - Habilitar fijado de hilos - - - - EE Cycle Skipping: - Omisión de ciclos del EE: - - - + - Disabled - Deshabilitada + Enable Thread Pinning + Activar la asignación fija de hilos a núcleos - + + EE Cycle Skipping: + Salto de ciclos del EE: + + + + + Disabled + Desactivado + + + Mild Underclock Underclock leve - + Moderate Underclock Underclock moderado - + Maximum Underclock Underclock máximo - + EE Cycle Rate: - Frecuencia de ciclos del EE: + Frecuencia de ciclos del EE (Emotion Engine): - + 50% (Underclock) - 50% (Underclock) + 50 % (Underclock) - + 60% (Underclock) - 60% (Underclock) + 60 % (Underclock) - + 75% (Underclock) - 75% (Underclock) + 75 % (Underclock) - - + + 100% (Normal Speed) - 100% (Velocidad normal) + 100 % (velocidad normal) - + 130% (Overclock) - 130% (Overclock) + 130 % (Overclock) - + 180% (Overclock) - 180% (Overclock) + 180 % (Overclock) - + 300% (Overclock) - 300% (Overclock) + 300 % (Overclock) - + Frame Pacing / Latency Control Ritmo de fotogramas/Control de latencia - + frames This string will appear next to the amount of frames selected, in a dropdown box. - cuadros + fotogramas - + Maximum Frame Latency: - Maximum Frame Latency: + Latencia máxima de fotogramas: - - + + Use Host VSync Timing - Use Host VSync Timing + Usar sincronización vertical (VSync) del sistema anfitrión - - + + Sync to Host Refresh Rate - Sync to Host Refresh Rate + Sincronizar con la tasa de refresco del sistema anfitrión - - + + Optimal Frame Pacing - Optimal Frame Pacing + Ritmo de fotogramas óptimo - - + + Vertical Sync (VSync) Sincronización vertical (VSync) - - + + Skip Presenting Duplicate Frames - Omitir cuadros duplicados de presentación + Omitir presentación de fotogramas duplicados - - + + Real-Time Clock Reloj en tiempo real - - + + Manually Set Real-Time Clock Establece manualmente el reloj en tiempo real - + Use Global Setting [%1] - Use Global Setting [%1] + Usar ajuste global [%1] + + + + Normal Speed + Velocidad normal + + + + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + Establece la velocidad objetivo de emulación. No se garantiza que se alcance esta velocidad y, si no es posible, el emulador funcionará lo más rápido que pueda. - Normal Speed - Normal Speed - - - - Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - - - + User Preference Preferencia del usuario - - - - Checked - Checked - - - - Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - Valores más altos pueden aumentar los cuadros por segundo internos en los juegos, pero aumentarán sustancialmente los requerimientos de la CPU. Valores más bajos reducirán la carga de la CPU permitiendo a los juegos ligeros correr a toda velocidad en CPUs más débiles. - - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Configura la prioridad de hilos específicos en un orden determinado, ignorando el planificador del sistema. Puede ayudar en CPUs con núcleos grandes (P) y pequeños (E) (por ejemplo, CPUs de Intel de 12va. generación o más recientes, o de otros fabricantes como AMD). - - - - - - - - - - Unchecked - Unchecked - - - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - - Automatically loads and applies cheats on game start. - Automatically loads and applies cheats on game start. - - - - Allows games and homebrew to access files / folders directly on the host computer. - Allows games and homebrew to access files / folders directly on the host computer. - - - - Fast-Forward Speed - The "User Preference" string will appear after the text "Recommended Value:" - Fast-Forward Speed - - - - 100% - 100% - - - - Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + Checked + Marcado - Slow-Motion Speed - The "User Preference" string will appear after the text "Recommended Value:" - Slow-Motion Speed - - - - Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + Valores más altos pueden aumentar la tasa de cuadros interna en los juegos, pero aumentarán sustancialmente los requerimientos de la CPU. Valores más bajos reducirán la carga de la CPU permitiendo a juegos ligeros correr a toda velocidad en CPUs más débiles. - EE Cycle Rate - EE Cycle Rate + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. + Hace que el Emotion Engine emulado omita ciclos. Ayuda a un pequeño grupo de juegos como SOTC. La mayoría de las veces perjudica el rendimiento. + + + + + + + + + + + Unchecked + Desmarcado + + + + Automatically loads and applies cheats on game start. + Carga y aplica trucos automáticamente al iniciar el juego. + + + + Allows games and homebrew to access files / folders directly on the host computer. + Permite que juegos y homebrew accedan directamente a archivos o carpetas en el sistema anfitrión. + + + + Fast-Forward Speed + The "User Preference" string will appear after the text "Recommended Value:" + Velocidad de avance rápido + + + + 100% + 100 % + + + + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + Establece la velocidad de avance rápido. Esta velocidad se usará cuando se presione o alterne su atajo de teclado. + + + + Slow-Motion Speed + The "User Preference" string will appear after the text "Recommended Value:" + Velocidad de cámara lenta + + + + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + Establece la velocidad de cámara lenta. Esta velocidad se usará cuando se presione o alterne su atajo de teclado. + + + + EE Cycle Rate + Frecuencia de ciclos del EE (Emotion Engine) + + + EE Cycle Skip - EE Cycle Skip + Salto de ciclos del EE + + + + Enable Multithreaded VU1 (MTVU1) + Activar la VU1 multihilo (MTVU1) - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generalmente aumenta la velocidad en CPUs con 4 o más núcleos. Seguro para la mayoría de juegos, pero algunos pocos son incompatibles y podrían colgarse. - Enable Multithreaded VU1 (MTVU1) - Habilitar VU1 Multihilo (MTVU1) + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Acceso rápido al disco, tiempos de carga más cortos. Consulta las listas de compatibilidad de HDLoader para juegos que se sabe tienen problemas con esto. - - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generalmente acelera CPUs con 4 más núcleos. Seguro para la mayoría de juegos, pero algunos pocos son incompatibles y podrían colgarse. - - - + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - Carga la imagen del disco en la RAM antes de encender la máquina virtual. Puede reducir los tirones en discos duros con tiempos de activación largo, pero aumenta significativamente los tiempos de arranque. + Carga la imagen del disco en la RAM antes de iniciar la máquina virtual. Puede reducir los tirones en sistemas con discos duros que tienen tiempos de activación prolongados, pero aumenta significativamente los tiempos de arranque. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Establece el tamaño de la cola de la VSync a 0, haciendo que cada fotograma sea completado y presentado por el GS antes de que se registre la entrada y comience el siguiente fotograma. Usar este ajuste puede reducir la latencia de entrada pero a costa de un mayor uso de CPU y GPU. - + Maximum Frame Latency - Maximum Frame Latency + Latencia máxima de fotogramas + + + + 2 Frames + 2 fotogramas - 2 Frames - 2 Frames - - - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Acelera la emulación para que la tasa de refresco de la consola coincida con la del sistema anfitrión. Esto resulta en las animaciones más fluidas posibles, a costa de aumentar ligeramente la velocidad de emulación en menos del 1 %. Esta opción no tendrá efecto si la tasa de refresco de la consola está muy alejada de la del anfitrión. Los usuarios con pantallas de tasa de refresco variable (VRR) deberían desactivar esta opción. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Activa esta opción para emparejar la frecuencia de actualización de PCSX2 con la de tu monitor o pantalla actual. Se desactivará automáticamente la sincronía vertical (VSync) cuando no sea posible aplicarla (p. ej.: al no correr al 100 %). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Establece el número máximo de fotogramas que pueden ponerse en cola del GS, antes de que el hilo de la CPU espere a que uno de ellos termine para continuar. Valores más altos pueden ayudar a suavizar tiempos de fotograma irregulares, pero aumentan el retraso en la entrada. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Cuando se sincroniza con la tasa de actualización del equipo, esta opción desactiva la temporización interna de fotogramas de PCSX2 y usa la del equipo. Puede resultar en un ritmo de fotograma más fluido, <strong>pero a costa de una mayor latencia de entrada</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Activa esta opción para sincronizar la tasa de refresco de PCSX2 con la de tu monitor o pantalla actual. La sincronización vertical (VSync) se desactiva automáticamente cuando no es posible (p. ej.: al ejecutar a menos del 100 % de velocidad). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + Al sincronizar con la tasa de refresco del sistema anfitrión, esta opción desactiva la sincronización de cuadros interna de PCSX2 y en su lugar usa la del anfitrión. Esto puede resultar en un ritmo de cuadros más fluido, <strong>pero a costa de una mayor latencia de entrada</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - Detecta cuando se presentan cuadros inactivos en juegos de 25/30fps y omite la presentación de esos marcos. El cuadro sigue siendo renderizado, sólo significa que la GPU tiene más tiempo para completarlo (esto NO es omitir cuadro). Puede suavizar las fluctuaciones de tiempo del cuadro cuando la CPU/GPU está cerca de la máxima utilización, pero hace que el ritmo del cuadro sea más inconsistente y puede aumentar el retraso de la entrada. Ayuda al usar la generación de cuadros en juegos de 25/30fps. + Detecta cuándo se presentan fotogramas inactivos en juegos de 25/30 fps y omite mostrarlos. El fotograma aún se renderiza, pero esto permite que la GPU tenga más tiempo para completarlo (esto NO es un salto de fotogramas). Puede suavizar las fluctuaciones en el tiempo del fotograma cuando la CPU/GPU están casi al máximo de uso, pero hace que el ritmo de fotogramas sea más inconsistente y puede aumentar la latencia de entrada. Es útil al usar la generación de fotogramas en juegos de 25/30 fps. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. + Configura manualmente un reloj en tiempo real para usar en la PlayStation 2 virtual en lugar de utilizar el reloj de tu sistema operativo. - + Current date and time Fecha y hora actual - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. + Reloj en tiempo real (real time clock o RTC) usado por la PlayStation 2 virtual. El formato de fecha es el mismo que usa tu sistema operativo. Esta hora solo se aplica al iniciar la PS2; cambiarla durante el juego no tendrá efecto. NOTA: Esto asume que tienes la PS2 configurada con la zona horaria predeterminada GMT+0 y horario de verano (daylight saving time o DST) por defecto. Algunos juegos requieren que el RTC esté configurado con una fecha/hora posterior a su fecha de lanzamiento. - + Use Global Setting [%1%] Utilizar configuración global [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + + + + Unlimited + Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. + Ilimitada - Unlimited - Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Unlimited - - - Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Custom + Personalizada - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Personalizado \[%1 % / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Velocidad personalizada - + Enter Custom Speed - Enter Custom Speed + Ingresar velocidad personalizada ExpressionParser - + Invalid memory access size %d. Tamaño de acceso de memoria %d inválido. - + Invalid memory access (unaligned). Tamaño de acceso de memoria inválido (desalineado). @@ -6146,12 +6312,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Fallo al mostrar archivo - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6326,30 @@ The file was: %1 El archivo era: %1 - + Show in Folder Windows action to show a file in Windows Explorer Mostrar en carpeta - + Show in Finder macOS action to show a file in Finder - Mostrar en buscador + Mostrar en el Explorador de archivos - + Open Containing Directory Opens the system file manager to the directory containing a selected file Abrir directorio contenedor - + Failed to open URL Fallo al abrir URL - + Failed to open URL. The URL was: %1 @@ -6195,4611 +6361,4964 @@ La URL era: %1 FolderSettingsWidget - + Cache Directory - Cache Directory + Directorio de la caché - - - - - + + + + + + Browse... - Browse... + Explorar... - - - - - + + + + + + Open... Abrir... - - - - - + + + + + + Reset - Reiniciar + Restablecer - + Used for storing shaders, game list, and achievement data. - Usado para almacenar sombreadores, la lista de juegos y los datos de los logros. + Se utiliza para almacenar shaders, la lista de juegos y datos de logros. - + Cheats Directory Directorio de trucos - + Used for storing .pnach files containing game cheats. - Utilizado para almacenar los archivos .pnach que contienen trucos de juegos. + Se usa para almacenar los archivos .pnach que contienen trucos de juegos. - + Covers Directory Directorio de carátulas - + Used for storing covers in the game grid/Big Picture UIs. - Usado para almacenar las carátulas en las interfaces de cuadrícula de juegos y Big Picture. + Se usa para almacenar las carátulas de las interfaces de cuadrícula de juegos y Big Picture. - + + Video Dumping Directory + Directorio de volcado de vídeo + + + + Used for storing video captures. + Usado para almacenar capturas de vídeo. + + + Snapshots Directory Directorio de capturas de imagen - + Used for screenshots and saving GS dumps. - Usado para capturas de pantalla y guardar volcados de GS. + Se usa para capturas de pantalla y guardar volcados del GS. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory - Directorio de guardados rápidos + Directorio de estados guardados - + Used for storing save states. - Utilizado para almacenar los guardados rápidos. + Se usa para almacenar estados guardados. + + + + Organize Screenshots by Game + Organizar capturas de pantalla por juego + + + + Unchecked + Desmarcado + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Cuando está activado, las capturas de pantalla se guardarán en una carpeta con el nombre del juego, en lugar de que todo se guarde en la carpeta de capturas de imagen FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - No se pudo encontrar ningún dispositivo de CD/DVD-ROM. Por favor asegúrese de tener un lector conectado y suficientes permisos para acceder a el. + No se encontraron dispositivos CD/DVD-ROM. Por favor, asegúrate de tener una unidad conectada y los permisos necesarios para acceder a ella. - + Use Global Setting Utilizar configuración global - + Automatic binding failed, no devices are available. Error en la asignación automática: no hay dispositivos disponibles. - + Game title copied to clipboard. Título del juego copiado al portapapeles. - + Game serial copied to clipboard. Número de serie del juego copiado al portapapeles. - + Game CRC copied to clipboard. CRC del juego copiado al portapapeles. - + Game type copied to clipboard. - Tipo del juego copiado al portapapeles. + Tipo de juego copiado al portapapeles. - + Game region copied to clipboard. Región del juego copiada al portapapeles. - + Game compatibility copied to clipboard. Compatibilidad del juego copiada al portapapeles. - + Game path copied to clipboard. Ruta del juego copiada al portapapeles. - + Controller settings reset to default. Configuración del control reiniciada a sus valores predeterminados. - + No input profiles available. No hay perfiles de entrada disponibles. - + Create New... Crear nuevo... - - Enter the name of the input profile you wish to create. - Introduce el nombre del perfil de entrada que desees crear. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. ¿Seguro que deseas restaurar los ajustes predeterminados? Se perderán todas tus preferencias. - + Settings reset to defaults. Ajustes restablecidos a sus valores predeterminados. - + No save present in this slot. - No save present in this slot. + No hay un guardado en esta ranura. - + No save states found. - No se encontraron guardados rápidos. + No se encontraron estados guardados. - + Failed to delete save state. - Error al eliminar el guardado rápido. + Error al eliminar el estado guardado. - + Failed to copy text to clipboard. Fallo al copiar el texto al portapapeles. - + This game has no achievements. Este juego no tiene logros. - + This game has no leaderboards. Este juego no tiene tablas de clasificación. - + Reset System - Restablecer sistema + Reiniciar sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + El modo hardcore no se activará hasta que se reinicie el sistema. ¿Quieres reiniciar el sistema ahora? - + Launch a game from images scanned from your game directories. - Lanza un juego de las imágenes escaneadas desde tus directorios de juego. + Inicia un juego a partir de las imágenes escaneadas en tu(s) directorio(s) de juegos. - + Launch a game by selecting a file/disc image. - Lanza un juego seleccionando una imagen de archivo/disco. + Inicia un juego seleccionando un archivo o imagen de disco. - + Start the console without any disc inserted. - Inicia la consola sin ningún disco insertado. + Iniciar la consola sin ningún disco insertado. - + Start a game from a disc in your PC's DVD drive. - Start a game from a disc in your PC's DVD drive. + Iniciar un juego desde un disco en la unidad de DVD de tu PC. - + No Binding - No Binding + Sin asignación - + Setting %s binding %s. - Setting %s binding %s. + Configurando %s asignación para %s. - + Push a controller button or axis now. Oprima un botón o eje ahora. - + Timing out in %.0f seconds... - Timing out in %.0f seconds... + Se agotará el tiempo en %.0f segundos... - + Unknown - Unknown + Desconocido - + OK Aceptar - + Select Device - Select Device + Seleccionar dispositivo - + Details Detalles - + Options Opciones - + Copies the current global settings to this game. Copia la configuración global actual a este juego. - + Clears all settings set for this game. - Elimina los ajustes establecidos para este juego. + Borra todas las configuraciones establecidas para este juego. - + Behaviour Comportamiento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Evita que el salvapantallas se active y que el equipo entre en suspensión cuando el emulador está corriendo. + Evita que el protector de pantalla se active y que el sistema anfitrión entre en modo de suspensión mientras la emulación está en ejecución. - + Shows the game you are currently playing as part of your profile on Discord. - Shows the game you are currently playing as part of your profile on Discord. + Muestra el juego que estás jugando actualmente como parte de tu perfil en Discord. - + Pauses the emulator when a game is started. - Pauses the emulator when a game is started. + Pausa el emulador al ejecutar un juego. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion y se despausa cuando regresas a éste. + Pausa el emulador cuando minimizas la ventana o cambias a otra aplicación, y reanuda la emulación cuando vuelves. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo. + Pausa el emulador al abrir el menú rápido y reanuda la emulación al cerrarlo. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - Determina si se mostrará un mensaje para confirmar el apagado del emulador/juego al pulsar el atajo de teclado. + Determina si se mostrará un mensaje para confirmar el apagado del emulador o juego al pulsar su atajo de teclado. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Crea un guardado rápido automáticamente al apagar o salir del emulador. Así podrás reanudar desde donde lo dejaste la próxima vez. + Guarda automáticamente el estado del emulador al apagar o salir. Así, podrás continuar exactamente desde donde lo dejaste la próxima vez. - + Game Display - Game Display + Pantalla del juego - + Switches between full screen and windowed when the window is double-clicked. - Switches between full screen and windowed when the window is double-clicked. + Cambia entre pantalla completa y modo ventana cuando se hace doble clic en la ventana. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Oculta el puntero/cursor del ratón cuando el emulador está en pantalla completa. + Oculta el puntero o cursor del ratón cuando el emulador está en pantalla completa. - + Determines how large the on-screen messages and monitor are. - Determines how large the on-screen messages and monitor are. + Determina el tamaño de los mensajes y gráficos que se muestran en pantalla. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Muestra mensajes en pantalla cuando ocurren eventos como la creación o carga de estados guardados, capturas de pantalla, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Muestra la velocidad actual de la emulación del sistema en la esquina superior derecha de la pantalla, expresada en porcentaje. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Muestra la cantidad de fotogramas de video (o v-syncs) por segundo mostrados por el sistema en la esquina superior derecha de la pantalla. - + Shows the CPU usage based on threads in the top-right corner of the display. Muestra el uso de la CPU basado en hilos en la esquina superior derecha de la pantalla. - + Shows the host's GPU usage in the top-right corner of the display. - Shows the host's GPU usage in the top-right corner of the display. + Muestra el uso de la GPU del sistema anfitrión en la esquina superior derecha de la pantalla. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Muestra estadísticas sobre el GS (primitivas, llamadas de dibujado o draw calls) en la esquina superior derecha de la pantalla. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Muestra indicadores cuando están activos el avance rápido, la pausa y otros estados anormales. - + Shows the current configuration in the bottom-right corner of the display. - Shows the current configuration in the bottom-right corner of the display. + Muestra la configuración actual en la esquina inferior derecha de la pantalla. - + Shows the current controller state of the system in the bottom-left corner of the display. Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla. - + Displays warnings when settings are enabled which may break games. - Displays warnings when settings are enabled which may break games. + Muestra advertencias cuando se activan configuraciones que pueden causar fallos en los juegos. - + Resets configuration to defaults (excluding controller settings). - Restablece la configuración por defecto (excluyendo los ajustes del control). + Restablece la configuración a los valores predeterminados (excluyendo la configuración del control). - + Changes the BIOS image used to start future sessions. - Changes the BIOS image used to start future sessions. + Cambia la imagen de la BIOS que se usará para iniciar sesiones futuras. - + Automatic Automático - + {0}/{1}/{2}/{3} - {0}/{1}/{2}/{3} + {0}/{1}/{2}/{3} - + Default - Default + Predet. - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. + ADVERTENCIA: tu Memory Card aún está escribiendo datos. Apagar ahora DESTRUIRÁ IRREVERSIBLEMENTE TU MEMORY CARD. Se recomienda encarecidamente reanudar tu juego y dejar que termine de escribir en tu Memory Card. -Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? +¿Deseas apagar de todos modos y DESTRUIR IRREVERSIBLEMENTE TU MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. + Cambia automáticamente al modo de pantalla completa cuando se inicia un juego. - + On-Screen Display - On-Screen Display + Visualización en pantalla - + %d%% - %d%% + %d%% - + Shows the resolution of the game in the top-right corner of the display. - Shows the resolution of the game in the top-right corner of the display. + Muestra la resolución del juego en la esquina superior derecha de la pantalla. - + BIOS Configuration - Configuracion del BIOS + Ajustes de la BIOS - + BIOS Selection Selección de BIOS - + Options and Patches Opciones y parches - + Skips the intro screen, and bypasses region checks. - Skips the intro screen, and bypasses region checks. + Omite la pantalla de inicio y evita las comprobaciones de región. - + Speed Control - Speed Control + Control de velocidad - + Normal Speed Velocidad normal - + Sets the speed when running without fast forwarding. - Sets the speed when running without fast forwarding. + Establece la velocidad de ejecución sin avance rápido. - + Fast Forward Speed - Fast Forward Speed + Velocidad de avance rápido - + Sets the speed when using the fast forward hotkey. - Sets the speed when using the fast forward hotkey. + Establece la velocidad al usar el atajo del teclado de avance rápido. - + Slow Motion Speed - Slow Motion Speed + Velocidad de cámara lenta - + Sets the speed when using the slow motion hotkey. - Sets the speed when using the slow motion hotkey. + Configura la velocidad al usar el atajo de teclado de cámara lenta. - + System Settings - System Settings + Ajustes del sistema - + EE Cycle Rate Frecuencia de ciclos del EE - + Underclocks or overclocks the emulated Emotion Engine CPU. - Disminuye o aumenta el reloj del CPU emulado Emotion Engine. + Reduce o aumenta el reloj (underclock u overclock) de la CPU del Emotion Engine emulado. - + EE Cycle Skipping - EE Cycle Skipping + Salto de ciclos del EE - + Enable MTVU (Multi-Threaded VU1) - Habilitar MTVU (VU1 Multihilo) + Activar el MTVU (VU1 multihilo) - + Enable Instant VU1 - Activar VU1 Instantánea + Activar la VU1 instantánea - + Enable Cheats - Activar cheats + Activar trucos - + Enables loading cheats from pnach files. - Permite cargar cheats de archivos ".pnach". + Permite cargar trucos desde archivos pnach. - + Enable Host Filesystem - Activar sistema de archivos del host + Activar sistema de archivos del sistema anfitrión - + Enables access to files from the host: namespace in the virtual machine. - Activa el acceso a los archivos desde el host: namespace en la máquina virtual. + Activa el acceso a los archivos del sistema anfitrión: espacio de nombres en la máquina virtual. - + Enable Fast CDVD Activar CDVD rápido - + Fast disc access, less loading times. Not recommended. Acceso rápido al disco, reduciendo los tiempos de carga. No recomendado. - + Frame Pacing/Latency Control - Frame Pacing/Latency Control + Control del ritmo y latencia de fotogramas - + Maximum Frame Latency Latencia máxima de fotogramas - + Sets the number of frames which can be queued. - Sets the number of frames which can be queued. + Establece el número de fotogramas que se pueden poner en cola. - + Optimal Frame Pacing - Optimal Frame Pacing + Ritmo de fotogramas óptimo - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Sincroniza los hilos del EE (Emotion Engine) y del GS (Graphics Synthesizer) después de cada fotograma. Latencia de entrada mínima, pero aumenta los requisitos del sistema. - + Speeds up emulation so that the guest refresh rate matches the host. - Speeds up emulation so that the guest refresh rate matches the host. + Establece la velocidad de emulación para que la tasa de refresco de la consola coincida con la del sistema anfitrión. - - Renderer - Renderizador - - - + Selects the API used to render the emulated GS. - Selects the API used to render the emulated GS. + Selecciona la API usada para renderizar el GS (Graphics Synthesizer) emulado. - + Synchronizes frame presentation with host refresh. - Synchronizes frame presentation with host refresh. + Sincroniza la presentación de fotogramas con la tasa de refresco del sistema anfitrión. - + Display Pantalla - + Aspect Ratio Relación de aspecto - + Selects the aspect ratio to display the game content at. Selecciona la relación de aspecto con la que se mostrará el contenido de los juegos. - + FMV Aspect Ratio Override Relación de aspecto para FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Selecciona la relación de aspecto que tendrá la imagen cuando se detecte la reproducción de un FMV. - + Deinterlacing Desentrelazado - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Establece el algoritmo usado para convertir la salida entrelazada de la PS2 a progresiva para la pantalla. - + Screenshot Size - Tamaño de capturas de pantalla + Tamaño de las capturas de pantalla - + Determines the resolution at which screenshots will be saved. Determina la resolución en la que se guardarán las capturas de pantalla. - + Screenshot Format Formato de captura de pantalla - + Selects the format which will be used to save screenshots. - Selects the format which will be used to save screenshots. + Selecciona el formato que se utilizará para guardar las capturas de pantalla. - + Screenshot Quality Calidad de captura de pantalla - + Selects the quality at which screenshots will be compressed. Selecciona la calidad a la que serán comprimidas las capturas de pantalla. - + Vertical Stretch - Vertical Stretch + Estiramiento vertical - + Increases or decreases the virtual picture size vertically. - Increases or decreases the virtual picture size vertically. + Aumenta o disminuye el tamaño vertical de la imagen virtual. - + Crop Recortar - + Crops the image, while respecting aspect ratio. Recorta la imagen, respetando la relación de aspecto. - + %dpx - %dpx + %dpx - + Bilinear Upscaling - Escalado bilinear + Escalado bilineal - + Smooths out the image when upscaling the console to the screen. - Smooths out the image when upscaling the console to the screen. + Suaviza la imagen al escalar la consola a la pantalla. - + Integer Upscaling - Integer Upscaling + Reescalado por enteros - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Rellena al área de visualización para que la relación de píxeles entre anfitrión y consola sea un número entero. Puede resultar en una imagen más definida en algunos juegos 2D. - + Screen Offsets - Compensación de imagen + Desplazamientos de pantalla - + Enables PCRTC Offsets which position the screen as the game requests. - Enables PCRTC Offsets which position the screen as the game requests. + Activa los desplazamientos del PCRTC, que posicionan la pantalla según lo solicita el juego. - + Show Overscan - Show Overscan + Mostrar overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Activa la opción de mostrar overscan (borde extra de la imagen) en juegos cuyo renderizado es mayor al área segura de la pantalla. - + Anti-Blur - Anti-Desenfoque + Antidesenfoque - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Activa hacks internos de antidesenfoque. Es menos preciso que el renderizado de PS2, pero hará que muchos juegos luzcan menos borrosos. - + Rendering Renderizado - + Internal Resolution Resolución interna - + Multiplies the render resolution by the specified factor (upscaling). - Multiplies the render resolution by the specified factor (upscaling). + Multiplica la resolución de renderizado por el factor especificado (aumento de escala). - + Mipmapping - Mipmapping + Mipmapping - + Bilinear Filtering Filtrado bilineal - + Selects where bilinear filtering is utilized when rendering textures. - Selects where bilinear filtering is utilized when rendering textures. + Selecciona dónde se utiliza el filtrado bilineal al renderizar texturas. - + Trilinear Filtering Filtrado trilineal - + Selects where trilinear filtering is utilized when rendering textures. - Selects where trilinear filtering is utilized when rendering textures. + Selecciona dónde se utiliza el filtrado trilineal al renderizar texturas. - + Anisotropic Filtering Filtrado anisotrópico - + Dithering - Dithering + Difuminado por trama (dithering) - + Selects the type of dithering applies when the game requests it. - Selects the type of dithering applies when the game requests it. + Selecciona el tipo de difuminado por trama (dithering) que se aplica cuando el juego lo solicita. - + Blending Accuracy - Blending Accuracy + Precisión de mezcla - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determina el nivel de precisión al emular modos de mezcla no compatibles con la API gráfica del sistema anfitrión. - + Texture Preloading - Texture Preloading + Precarga de texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Carga las texturas completas a la GPU al usarlas, en lugar de solo las regiones utilizadas. Puede mejorar el rendimiento en algunos juegos. - + Software Rendering Threads - Software Rendering Threads + Hilos de renderizado por software - + Number of threads to use in addition to the main GS thread for rasterization. - Number of threads to use in addition to the main GS thread for rasterization. + Número de hilos que se usarán además del hilo principal del GS para la rasterización. - + Auto Flush (Software) - Auto Flush (Software) + Vaciar automáticamente (software) - + Force a primitive flush when a framebuffer is also an input texture. - Force a primitive flush when a framebuffer is also an input texture. + Fuerza un vaciado de primitivas cuando un framebuffer también es una textura de entrada. - + Edge AA (AA1) - Edge AA (AA1) + Antialiasing de bordes (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - Enables emulation of the GS's edge anti-aliasing (AA1). + Activa la emulación del sistema de suavizado de bordes del GS (AA1). - + Enables emulation of the GS's texture mipmapping. - Enables emulation of the GS's texture mipmapping. + Establece la emulación del mipmapping de texturas del GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + El seguimiento de logros no está activado actualmente. Tu inicio de sesión no tendrá efecto hasta que el seguimiento esté activado. + +¿Quieres activar el seguimiento ahora? + + + + Enable Hardcore Mode + Activar el modo hardcore + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Actualmente el modo hardcore no está activado. Activar el modo hardcore te permite establecer tiempos, puntuaciones y participar en tablas de clasificación en juegos específicos. + +Sin embargo, el modo hardcore evita el uso de estados guardados, trucos o efectos de ralentización. + +¿Deseas activar el modo hardcore? + + + The selected input profile will be used for this game. - The selected input profile will be used for this game. + El perfil de entrada seleccionado se usará para este juego. - + Shared - Shared + Compartido - + Input Profile - Input Profile + Perfil de entrada - + Appearance Apariencia - + Selects the color style to be used for Big Picture Mode. - Selecciona el estilo de colores a ser usado para el modo Imagen Grande. + Selecciona el estilo de color que se usará en el modo Big Picture. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Cuando se inicie el modo Big Picture, se mostrará la lista de juegos en lugar del menú principal. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. - Mostrar la IU de un selector de estado guardado al cambiar de ranuras en lugar de mostrar una burbuja de notificación. + Mostrar una interfaz de selección de estado guardado al cambiar de ranuras, en lugar de mostrar una burbuja de notificación. - + Integration Integración - + Shows the current PCSX2 version on the top-right corner of the display. Muestra la versión actual de PCSX2 en la esquina superior derecha de la pantalla. - + Shows the currently active input recording status. - Shows the currently active input recording status. + Muestra el estado actual de la grabación de entrada activa. - + Shows the currently active video capture status. - Shows the currently active video capture status. + Muestra el estado actual de la captura de video activa. - + Shows a visual history of frame times in the upper-left corner of the display. - Shows a visual history of frame times in the upper-left corner of the display. + Muestra un historial visual de los tiempos de fotogramas en la esquina superior izquierda de la pantalla. - + Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. + Muestra la información actual del hardware del sistema en la visualización en pantalla. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Asigna los hilos de emulación a núcleos específicos de la CPU para mejorar potencialmente el rendimiento y reducir la variación en el tiempo de fotogramas. - + Enable Widescreen Patches - Habilitar parches de pantalla ancha + Activar parches de pantalla ancha - + Enables loading widescreen patches from pnach files. - Habilitar cargar parches de pantalla ancha desde archivos pnach. + Permite cargar parches de pantalla ancha desde archivos pnach. - + Enable No-Interlacing Patches - Habilitar parches de desentrelazado + Activar parches de desentrelazado - + Enables loading no-interlacing patches from pnach files. - Habilitar cargar parches de desentrelazado desde archivos pnach. + Permite cargar parches de desentrelazado desde archivos pnach. - + Hardware Fixes - Hardware Fixes + Correcciones de hardware - + Manual Hardware Fixes - Manual Hardware Fixes + Correcciones manuales del renderizador por hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. - Disables automatic hardware fixes, allowing you to set fixes manually. + Desactiva las correcciones automáticas de hardware, permitiéndote establecer las correcciones manualmente. - + CPU Sprite Render Size - CPU Sprite Render Size + Tamaño de renderizado de sprites por CPU - + Uses software renderer to draw texture decompression-like sprites. - Uses software renderer to draw texture decompression-like sprites. + Utiliza el renderizador por software para dibujar sprites similares a la descompresión de texturas. - + CPU Sprite Render Level - CPU Sprite Render Level + Nivel de renderizado de sprites por CPU - + Determines filter level for CPU sprite render. - Determines filter level for CPU sprite render. + Determina el nivel del filtro para el renderizado de sprites por la CPU. - + Software CLUT Render - Software CLUT Render + Renderizado de la CLUT por software - + Uses software renderer to draw texture CLUT points/sprites. - Uses software renderer to draw texture CLUT points/sprites. + Usa el renderizador por software para dibujar puntos y sprites de textura con tabla de colores (CLUT). - + GPU Target CLUT - CLUT objetivo de la GPU + CLUT destino de la GPU - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Trata de detectar cuando un juego está dibujando su propia paleta de colores y entonces la renderiza en la GPU con un manejo especial. - + Skip Draw Start - Skip Draw Start + Omitir inicio de dibujo - + Object range to skip drawing. - Object range to skip drawing. + Rango de objetos para omitir el dibujo. - + Skip Draw End - Skip Draw End + Omitir fin de dibujo - + Auto Flush (Hardware) - Auto Flush (Hardware) + Vaciar automáticamente (hardware) - + CPU Framebuffer Conversion - CPU Framebuffer Conversion + Conversión del framebuffer por CPU - + Disable Depth Conversion - Deshabilitar conversión de profundidad + Desactivar conversión de profundidad - + Disable Safe Features - Disable Safe Features + Desactivar funcionalidades de seguridad - + This option disables multiple safe features. - This option disables multiple safe features. + Esta opción desactiva varias funciones de seguridad. - + This option disables game-specific render fixes. - This option disables game-specific render fixes. + Esta opción desactiva las correcciones de renderizado específicas de cada juego. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. + Carga datos del GS al renderizar un nuevo cuadro para reproducir algunos efectos con precisión. - + Disable Partial Invalidation - Disable Partial Invalidation + Desactivar invalidación parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Elimina las entradas de la caché de texturas cuando hay alguna intersección, en vez de solo las áreas intersectadas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Permite que la caché de texturas reutilice como textura de entrada la parte interna de un framebuffer anterior. - + Read Targets When Closing - Read Targets When Closing + Leer destinos al cerrar - + Flushes all targets in the texture cache back to local memory when shutting down. - Flushes all targets in the texture cache back to local memory when shutting down. + Vuelca todos los destinos de la caché de texturas a la memoria local al apagarse. - + Estimate Texture Region - Estimate Texture Region + Estimación de región de textura - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Intenta reducir el tamaño de la textura cuando los juegos no lo establecen por sí mismos (p. ej.: juegos del estudio o motor Snowblind). - + GPU Palette Conversion - GPU Palette Conversion + Conversión de paleta por GPU - + Upscaling Fixes - Upscaling Fixes + Correcciones de escalado - + Adjusts vertices relative to upscaling. - Adjusts vertices relative to upscaling. + Ajusta los vértices en relación con el escalado. - + Native Scaling Escalado nativo - + Attempt to do rescaling at native resolution. Intento de reescalar a resolución nativa. - + Round Sprite - Round Sprite + Sprite redondeado - + Adjusts sprite coordinates. - Adjusts sprite coordinates. + Ajusta las coordenadas del sprite. - + Bilinear Upscale Escalado bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Puede suavizar las texturas al ser bilinealmente filtradas al escalarlas. P. ej.: el resplandor solar en Brave. - + Adjusts target texture offsets. - Adjusts target texture offsets. + Ajusta los desplazamientos de la textura destino. - + Align Sprite - Align Sprite + Alinear sprite - + Fixes issues with upscaling (vertical lines) in some games. - Soluciona problemas al escalar la imagen (líneas verticales) en ciertos juegos. + Corrige problemas con el escalado (líneas verticales) en algunos juegos. - + Merge Sprite - Merge Sprite + Unir sprite - + Replaces multiple post-processing sprites with a larger single sprite. - Replaces multiple post-processing sprites with a larger single sprite. + Reemplaza múltiples sprites de postprocesamiento por un solo sprite más grande. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms. + Reduce la precisión del GS para evitar espacios entre píxeles al escalar. Corrige el texto en los juegos de Wild Arms. - + Unscaled Palette Texture Draws - Dibujar texturas de paletas sin escalarlas + Renderizar paleta de textura sin esscalar - + Can fix some broken effects which rely on pixel perfect precision. Puede corregir algunos efectos rotos que requieran de una precisión exacta. - + Texture Replacement Reemplazo de texturas - + + Show Patches + Mostrar parches + + + + OSD Messages Position + Posición de los mensajes en pantalla + + + + OSD Performance Position + Posición del rendimiento en pantalla + + + Load Textures Cargar texturas - + Loads replacement textures where available and user-provided. Carga texturas de reemplazo si están disponibles. - + Asynchronous Texture Loading Carga de texturas asincrónica - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Carga texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones/trabas al activar los reemplazos. + Carga las texturas de reemplazo en un hilo secundario, lo que reduce los microtirones cuando los reemplazos están activados. - + Precache Replacements - Precachear reemplazos + Precargar reemplazos - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica. - + Replacements Directory Directorio de reemplazos - + Folders Carpetas - + Texture Dumping Volcado de texturas - + Dump Textures Volcar texturas - + Dump Mipmaps Volcar mipmaps - + Includes mipmaps when dumping textures. Incluir mipmaps al volcar texturas. - + Dump FMV Textures Volcar texturas de FMV - + Allows texture dumping when FMVs are active. You should not enable this. - Habilita el volcado de texturas durante la reproducción de FMV. No se recomienda activar esta opción. + Permite el volcado de texturas cuando hay FMV activos. No deberías activar esta opción. - + Post-Processing - Post-Procesamiento + Post-procesamiento - + FXAA FXAA - + Enables FXAA post-processing shader. - Activa el sombreador de posprocesado FXAA. + Activa el sombreado de postprocesamiento FXAA. - + Contrast Adaptive Sharpening - Contrast Adaptive Sharpening + Definición adaptativa al contraste (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. - Enables FidelityFX Contrast Adaptive Sharpening. + Activa la Definición adaptativa al contraste de FidelityFX. - + CAS Sharpness - CAS Sharpness + Definición CAS (Contrast Adaptive Sharpening) - + Determines the intensity the sharpening effect in CAS post-processing. - Determines the intensity the sharpening effect in CAS post-processing. + Determina la intensidad del efecto de definición en el postprocesado CAS. - + Filters Filtros - + Shade Boost - Shade Boost + Mejora de sombreado (shade boost) - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness - Shade Boost Brightness + Brillo del shade boost - + Adjusts brightness. 50 is normal. - Ajusta el brillo. 50 es normal. + Ajusta el brillo. 50 es el valor normal. - + Shade Boost Contrast - Shade Boost Contrast + Contraste del shade boost - + Adjusts contrast. 50 is normal. - Ajusta el contraste. El valor 50 es lo normal. + Ajusta el contraste. 50 es el valor normal. - + Shade Boost Saturation - Shade Boost Saturation + Saturación del shade boost - + Adjusts saturation. 50 is normal. - Ajusta la saturación. 50 es normal. + Ajusta la saturación. 50 es el valor normal. - + TV Shaders - Sombreadores de TV + Shaders de TV - + Advanced Avanzado - + Skip Presenting Duplicate Frames Omitir fotogramas duplicados - + Extended Upscaling Multipliers - Extended Upscaling Multipliers + Multiplicadores de escalado extendido - + Displays additional, very high upscaling multipliers dependent on GPU capability. - Displays additional, very high upscaling multipliers dependent on GPU capability. + Muestra multiplicadores adicionales de escalado muy alto, dependiendo de la capacidad de la GPU. - + Hardware Download Mode - Hardware Download Mode + Modo de descarga del hardware - + Changes synchronization behavior for GS downloads. - Changes synchronization behavior for GS downloads. + Cambia el comportamiento de sincronización para las descargas del GS. - + Allow Exclusive Fullscreen - Allow Exclusive Fullscreen + Permitir pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Reemplaza las heurísticas del controlador para activar el modo de pantalla completa exclusiva o el uso directo de flip o scanout. - + Override Texture Barriers - Override Texture Barriers + Anular barreras de texturas - + Forces texture barrier functionality to the specified value. - Forces texture barrier functionality to the specified value. + Fuerza la funcionalidad de barreras de texturas al valor especificado. - + GS Dump Compression - GS Dump Compression + Compresión de volcados del GS - + Sets the compression algorithm for GS dumps. - Sets the compression algorithm for GS dumps. + Establece el algoritmo de compresión para los volcados del GS. - + Disable Framebuffer Fetch - Disable Framebuffer Fetch + Desactivar lectura del framebuffer - + Prevents the usage of framebuffer fetch when supported by host GPU. - Prevents the usage of framebuffer fetch when supported by host GPU. + Evita el uso de la lectura del framebuffer cuando la GPU del sistema anfitrión lo soporte. - + Disable Shader Cache - Desactiva la caché de sombreadores + Desactivar caché de shaders - + Prevents the loading and saving of shaders/pipelines to disk. - Prevents the loading and saving of shaders/pipelines to disk. + Impide la carga y el guardado de shaders y pipelines en el disco. - + Disable Vertex Shader Expand - Disable Vertex Shader Expand + Desactivar expansión de sombreado de vértices - + Falls back to the CPU for expanding sprites/lines. - Falls back to the CPU for expanding sprites/lines. + Se recurre a la CPU para expandir sprites y líneas. - + Changes when SPU samples are generated relative to system emulation. - Changes when SPU samples are generated relative to system emulation. + Cambia el momento en que se generan las muestras del SPU (Sound Processing Unit) en relación con la emulación del sistema. - + %d ms - %d ms + %d ms - + Settings and Operations Ajustes y operaciones - + Creates a new memory card file or folder. - Creates a new memory card file or folder. + Crea un nuevo archivo o carpeta de Memory Card. - + Simulates a larger memory card by filtering saves only to the current game. - Simulates a larger memory card by filtering saves only to the current game. + Simula una Memory Card más grande filtrando los datos guardados para mostrar solo los del juego actual. - + If not set, this card will be considered unplugged. - If not set, this card will be considered unplugged. + Si no se establece, esta Memory Card se considerará desconectada. - + The selected memory card image will be used for this slot. - The selected memory card image will be used for this slot. + La imaen de Memory Card que se usará para esta ranura. - + Enable/Disable the Player LED on DualSense controllers. - Activa/Desactiva las luces de indicador de jugador en los controles DualSense. + Activa o desactiva las luces de indicador de jugador en los controles DualSense. - + Trigger - Disparador + Gatillo - + Toggles the macro when the button is pressed, instead of held. - Toggles the macro when the button is pressed, instead of held. + Activa o desactiva el macro al presionar el botón, en lugar de mantenerlo presionado. - + Savestate Estado guardado - + Compression Method Método de compresión - + Sets the compression algorithm for savestate. - Establece el algoritmo de compresión para el estado guardado. + Establece el algoritmo de compresión para los estados guardados. - + Compression Level Nivel de compresión - + Sets the compression level for savestate. Establece el nivel de compresión para el estado guardado. - - Version: %s - Version: %s + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. - + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + API de gráficos + + + + Version: %s + Versión: %s + + + + RetroAchievements + RetroAchievements + + + + Username + Nombre de usuario + + + + Password + Contraseña + + + + Logging in... + Iniciando sesión... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - Intercambia ambos {}/{} (Cuando intercambiar Aceptar/Cancelar se establece en automático) y botones {}/{} + Intercambia los botones {}/{} (cuando la opción Intercambiar Aceptar/Cancelar está configurada en automático) y los botones {}/{} - + Slot {} Ranura {} - + {0} Slot {1} {0} Ranura {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + No se ha podido iniciar sesión. +Error: %1 + +Por favor comprueba tu nombre de usuario y contraseña e intenta otra vez. + + + Dark Oscuro - + Light Claro - + Grey Matter Materia gris - + Untouched Lagoon Laguna intacta - + Baby Pastel Pastel de bebé - + Pizza Time! ¡Hora de Pizza! - + PCSX2 Blue PCSX2 azul - + Scarlet Devil Demonio escarlata - + Violet Angel Ángel violeta - + Cobalt Sky Cielo cobalto - + AMOLED AMOLED - + Enabled - Habilitada + Activado - + + Direct3D 12 (Not Recommended) + Direct3D 12 (no recomendado) + + + + Software Renderer + Renderizador de software + + + 2x Native (~720px/HD) - Nativa ×2 (~720px/HD) + 2x Nativo (~720px/HD) - + 3x Native (~1080px/FHD) - Nativa ×3 (~1080px/FHD) + 3x Nativo (~1080px/FHD) - + 4x Native (~1440px/QHD) - Nativa ×4 (~1440px/QHD) + 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) - Nativa ×5 (~1800px/QHD+) + 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - Nativa ×6 (~2160px/4K UHD) + 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) - Nativa ×7 (~2520px) + 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) - Nativa ×8 (~2880px/5K UHD) + 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) - Nativa ×9 (~3240px) + 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) - Nativa ×10 (~3600px/6K UHD) + 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) - Nativa ×11 (~3960px) + 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) - Nativa ×12 (~4320px/8K UHD) + 12x Nativo (~4320px/8K UHD) - + WebP WebP - + Align to Native - Alinear a nativa + Alinear a nativo - + Align to Native - with Texture Offset - Alinear a nativa - con desplazamiento de textura + Alinear a nativo, con desplazamiento de textura - + Aggressive - Agresiva + Agresivo - + Enabled (Exact Match) - Habilitada (coincidencia exacta) + Activado (coincidencia exacta) - + Enabled (Check Inside Target) - Habilitada (comprobar dentro de objetivo) + Activado (comprobar dentro del destino) - + Deflate64 Deflación64 - + Zstandard Zestandar - + LZMA2 LZMA2 - + Low (Fast) Baja (rápida) - + Medium (Recommended) Media (Recomendada) - + Very High (Slow, Not Recommended) Muy alta (lenta, no recomendada) - + Change Selection - Cambiar la selección + Cambiar selección - + Select Seleccionar - + Parent Directory Directorio principal - + Enter Value Ingresar valor - + About Acerca de - + Toggle Fullscreen Alternar pantalla completa - + Navigate Navegar - + Load Global State Cargar estado global - + Change Page Cambiar página - + Return To Game Volver al juego - + Select State Seleccionar estado - + Select Game Seleccionar juego - + Change View Cambiar vista - + Launch Options - Opciones de lanzamiento + Opciones de inicio - + Create Save State Backups - Crear copias de seguridad de guardados rápidos + Crear copias de respaldo de estados guardados - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Input Recording Status - Show Input Recording Status + Mostrar estado de grabación de entrada - + Show Video Capture Status - Show Video Capture Status + Mostrar estado de captura de video - + Show Frame Times - Show Frame Times + Mostrar tiempos de fotogramas - + Show Hardware Info - Show Hardware Info + Mostrar información del hardware - + Create Memory Card Crear Memory Card - + Configuration Configuración - + Start Game Iniciar juego - + Launch a game from a file, disc, or starts the console without any disc inserted. - Lanza un juego desde un archivo, disco o inicia la consola sin insertar ningún disco. + Inicia un juego desde un archivo, disco o arranca la consola sin ningún disco insertado. - + Changes settings for the application. - Cambia los ajustes para la aplicación. + Cambia la configuración de la aplicación. - + Return to desktop mode, or exit the application. Regresar al modo de escritorio o salir de la aplicación. - + Back Volver - + Return to the previous menu. Volver al menú previo. - + Exit PCSX2 Salir de PCSX2 - + Completely exits the application, returning you to your desktop. - Salir completamente de la aplicación, regresando al escritorio. + Cierra completamente la aplicación y vuelve al escritorio. - + Desktop Mode Modo de escritorio - + Exits Big Picture mode, returning to the desktop interface. - Salir del modo Big Picture, regresando a la interfaz de escritorio. + Sale del modo Big Picture y regresa a la interfaz de escritorio. - + Resets all configuration to defaults (including bindings). - Resets all configuration to defaults (including bindings). + Restablece toda la configuración a los valores predeterminados (incluidas las asignaciones). - + Replaces these settings with a previously saved input profile. - Replaces these settings with a previously saved input profile. + Reemplaza estos ajustes con un perfil de entrada guardado previamente. - + Stores the current settings to an input profile. - Stores the current settings to an input profile. + Guarda la configuración actual en un perfil de entrada. - + Input Sources - Input Sources + Fuentes de entrada - + The SDL input source supports most controllers. - La fuente de entrada SDL soporta la mayoría de controles. + La fuente de entrada SDL es compatible con la mayoría de los controles. - + Provides vibration and LED control support over Bluetooth. - Proporciona soporte para la vibración y control del LED a través del Bluetooth. + Ofrece soporte para vibración y control del LED vía Bluetooth. - + Allow SDL to use raw access to input devices. - Allow SDL to use raw access to input devices. + Permite que SDL use acceso directo a los dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - La fuente XInput proporciona compatibilidad para los controles de Xbox 360/Xbox One/Xbox Series. + La fuente XInput ofrece soporte para controles de Xbox 360, Xbox One y Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. - Habilita tres puertos de control adicionales. No compatible en todos los juegos. + Activa tres puertos de control adicionales. No compatible en todos los juegos. - + Attempts to map the selected port to a chosen controller. - Intenta mapear el puerto seleccionado a un control elegido. + Intenta asignar el puerto seleccionado a un control elegido. - + Determines how much pressure is simulated when macro is active. - Determines how much pressure is simulated when macro is active. + Determina cuánta presión se simula cuando el macro está activo. - + Determines the pressure required to activate the macro. - Determines the pressure required to activate the macro. + Determina la presión requerida para activar el macro. - + Toggle every %d frames Alternar cada %d fotogramas - + Clears all bindings for this USB controller. Limpia todas las asignaciones para este control USB. - + Data Save Locations Ubicaciones de datos guardados - + Show Advanced Settings - Mostrar Ajustes Avanzados + Mostrar ajustes avanzados - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Cambiar estas opciones pueden causar que los juegos dejen de funcionar. Modificar bajo su propio riesgo, el equipo de PCSX2 no dará soporte para configuraciones con estos ajustes cambiados. + Cambiar estas opciones puede hacer que los juegos dejen de funcionar. El equipo de PCSX2 no proveerá soporte para estos cambios. - + Logging - Logging + Inicio de sesión - + System Console Consola del sistema - + Writes log messages to the system console (console window/standard output). - Writes log messages to the system console (console window/standard output). + Escribe mensajes de registro en la consola del sistema (ventana de consola/salida estándar). - + File Logging - File Logging + Registro en archivo - + Writes log messages to emulog.txt. Escribe mensajes de registro en emulog.txt. - + Verbose Logging Registro detallado - + Writes dev log messages to log sinks. - Writes dev log messages to log sinks. + Escribe mensajes de registro de desarrollo en los destinos de registro. - + Log Timestamps - Log Timestamps + Registrar marcas de tiempo - + Writes timestamps alongside log messages. - Writes timestamps alongside log messages. + Escribe marcas de tiempo junto a los mensajes del registro. - + EE Console - EE Console + Consola del EE - + Writes debug messages from the game's EE code to the console. - Writes debug messages from the game's EE code to the console. + Escribe mensajes de depuración del código EE del juego en la consola. - + IOP Console - IOP Console + Consola del IOP - + Writes debug messages from the game's IOP code to the console. - Writes debug messages from the game's IOP code to the console. + Escribe mensajes de depuración del código IOP del juego en la consola. - + CDVD Verbose Reads - CDVD Verbose Reads + Lecturas detalladas del CDVD - + Logs disc reads from games. - Logs disc reads from games. + Registra las lecturas de disco de los juegos. - + Emotion Engine Emotion Engine - + Rounding Mode - Rounding Mode + Modo de redondeo - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determina cómo se redondean los resultados de las operaciones en punto flotante. Algunos juegos requieren configuraciones específicas. - + Division Rounding Mode - Division Rounding Mode + Modo de redondeo de división - + Determines how the results of floating-point division is rounded. Some games need specific settings. - Determines how the results of floating-point division is rounded. Some games need specific settings. + Determina cómo se redondean los resultados de la división en punto flotante. Algunos juegos requieren configuraciones específicas. - + Clamping Mode - Clamping Mode + Modo de restricción - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determina cómo se manejan los números en punto flotante fuera de rango. Algunos juegos requieren configuraciones específicas. - + Enable EE Recompiler - Enable EE Recompiler + Activar recompilador del EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Realiza la traducción binaria just-in-time del código máquina MIPS-IV de 64 bits a código nativo. - + Enable EE Cache - Enable EE Cache + Activar caché del EE - + Enables simulation of the EE's cache. Slow. - Enables simulation of the EE's cache. Slow. + Activa la simulación de la caché del EE. Lento. - + Enable INTC Spin Detection - Enable INTC Spin Detection + Activar detección de ciclo del INTC - + Huge speedup for some games, with almost no compatibility side effects. - Huge speedup for some games, with almost no compatibility side effects. + Gran aumento de velocidad en algunos juegos, casi sin afectar la compatibilidad. - + Enable Wait Loop Detection - Enable Wait Loop Detection + Activar detección de bucles de espera - + Moderate speedup for some games, with no known side effects. - Moderate speedup for some games, with no known side effects. + Aceleración moderada para algunos juegos, sin efectos secundarios conocidos. - + Enable Fast Memory Access - Enable Fast Memory Access + Activar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. - Uses backpatching to avoid register flushing on every memory access. + Usa retroparcheo para evitar vaciar registros en cada acceso a memoria. - + Vector Units - Vector Units + Unidades Vectoriales (VU) - + VU0 Rounding Mode - VU0 Rounding Mode + Modo de redondeo de la VU0 - + VU0 Clamping Mode - VU0 Clamping Mode + Modo de restricción de la VU0 - + VU1 Rounding Mode - VU1 Rounding Mode + Modo de redondeo de la VU1 - + VU1 Clamping Mode - VU1 Clamping Mode + Modo de restricción de la VU1 - + Enable VU0 Recompiler (Micro Mode) - Enable VU0 Recompiler (Micro Mode) + Activar recompilador de la VU0 (modo micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. - New Vector Unit recompiler with much improved compatibility. Recommended. + Nuevo recompilador para la Unidad Vectorial con compatibilidad significativamente mejorada. Recomendado. - + Enable VU1 Recompiler - Enable VU1 Recompiler + Activar recompilador de la VU1 - + Enable VU Flag Optimization - Enable VU Flag Optimization + Activar optimización de indicadores de las VU - + Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + Buena aceleración y alta compatibilidad, puede causar errores gráficos. - + I/O Processor - I/O Processor + Procesador de E/S - + Enable IOP Recompiler - Enable IOP Recompiler + Activar recompilador del IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Realiza la traducción binaria just-in-time del código máquina MIPS-I de 32 bits a código nativo. - + Graphics Gráficos - + Use Debug Device - Use Debug Device + Utilizar dispositivo de depuración - + Settings - Ajustes + Configuración - + No cheats are available for this game. - No cheats are available for this game. + No hay trucos disponibles para este juego. - + Cheat Codes - Cheat Codes + Códigos de trucos - + No patches are available for this game. - No patches are available for this game. + No hay parches disponibles para este juego. - + Game Patches - Parches de juego + Parches del juego - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Los trucos pueden causar comportamientos impredecibles, cuelgues, soft-locks o dañar las partidas guardadas. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - La activación de parches de juego puede causar comportamientos impredecibles, cuelgues, soft-locks o romper partidas guardadas. + Los parches pueden causar comportamientos impredecibles, cuelgues, soft-locks o dañar las partidas guardadas. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Utiliza los parches bajo tu propio riesgo, el equipo de PCSX2 no dará soporte a usuarios que activen los parches de juego. + Úsalos bajo tu propio riesgo; el equipo de PCSX2 no proveerá soporte a los usuarios que los hayan activado. - + Game Fixes - Game Fixes + Correcciones para juegos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Estas correcciones no deben modificarse a menos que conozcas qué hace cada opción y las implicaciones de hacerlo. - + FPU Multiply Hack - FPU Multiply Hack + Hack de multiplicación de la FPU - + For Tales of Destiny. - For Tales of Destiny. + Para Tales of Destiny. - + Preload TLB Hack - Preload TLB Hack + Parche de precarga del TLB - + Needed for some games with complex FMV rendering. Necesario para algunos juegos con renderizado de FMV complejo. - + Skip MPEG Hack - Skip MPEG Hack + Omitir hack MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. - Skips videos/FMVs in games to avoid game hanging/freezes. + Salta videos/FMVs en los juegos para evitar que se cuelguen o congelen. - + OPH Flag Hack - OPH Flag Hack + Hack de indicadores del OPH - + EE Timing Hack - EE Timing Hack + Hack de temporización del EE - + Instant DMA Hack - Instant DMA Hack + Parche del DMA instantáneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Se sabe que afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - For SOCOM 2 HUD and Spy Hunter loading hang. + Para la interfaz de SOCOM 2 y bloqueo al cargar en Spy Hunter. - + VU Add Hack - VU Add Hack + Parche de suma de las VU - + Full VU0 Synchronization - Full VU0 Synchronization + Sincronización completa de la VU0 - + Forces tight VU0 sync on every COP2 instruction. - Forces tight VU0 sync on every COP2 instruction. + Fuerza sincronización estricta de la UV0 en cada instrucción del COP2. - + VU Overflow Hack - VU Overflow Hack + Hack de desbordamiento de las VU - + To check for possible float overflows (Superman Returns). - To check for possible float overflows (Superman Returns). + Para comprobar posibles desbordamientos de coma flotante (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - Use accurate timing for VU XGKicks (slower). + Usar temporización precisa para las XGKicks de las VU (más lento). - + Load State - Cargar guardado rápido + Cargar estado - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Hace que el Emotion Engine emulado omita ciclos. Ayuda a un pequeño grupo de juegos como SOTC. La mayoría de las veces perjudica el rendimiento. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generalmente aumenta la velocidad en CPUs con 4 o más núcleos. Seguro para la mayoría de juegos, pero algunos pocos son incompatibles y podrían colgarse. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Ejecuta la VU1 instantáneamente. Proporciona una mejora modesta en la velocidad en la mayoría de los juegos. Seguro para la mayoría de los juegos, pero algunos pueden presentar errores gráficos. - + Disable the support of depth buffers in the texture cache. - Disable the support of depth buffers in the texture cache. + Desactiva el soporte de los depth buffers en la caché de texturas. - + Disable Render Fixes - Disable Render Fixes + Desactivar correcciones de renderizado - + Preload Frame Data - Preload Frame Data + Precargar datos de fotograma - + Texture Inside RT - Texture Inside RT + Textura dentro del RT (Render Target) - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Cuando está activado, la GPU convierte las texturas con mapa de colores; de lo contrario, lo hará la CPU. Es un equilibrio entre el uso de la GPU y la CPU. - + Half Pixel Offset - Half Pixel Offset + Desplazamiento de medio píxel - + Texture Offset X - Texture Offset X + Desplazamiento de textura en X - + Texture Offset Y - Texture Offset Y + Desplazamiento de textura en Y - + Dumps replaceable textures to disk. Will reduce performance. - Dumps replaceable textures to disk. Will reduce performance. + Guarda en disco las texturas reemplazables. Reducirá el rendimiento. - + Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. + Aplica un shader que replica los efectos visuales de distintos estilos de televisores. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + Omite mostrar fotogramas que no cambian en juegos de 25/30 fps. Puede mejorar la velocidad, pero aumentar la latencia de entrada o empeora rel ritmo de fotogramas. - + Enables API-level validation of graphics commands. - Enables API-level validation of graphics commands. + Activa la validación a nivel de API de los comandos gráficos. - + Use Software Renderer For FMVs - Use Software Renderer For FMVs + Usar renderizado por software para los FMV (Full Motion Video) - + To avoid TLB miss on Goemon. - To avoid TLB miss on Goemon. + Para evitar fallos del TLB en los juegos Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + Hack de temporización de propósito general. Conocido por afectar los siguientes juegos: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Útil para problemas de emulación de caché. Se sabe que afecta los siguientes juegos: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Se sabe que afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry. - + Emulate GIF FIFO - Emulate GIF FIFO + Emular FIFO de la GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. - Correct but slower. Known to affect the following games: Fifa Street 2. + Correcto pero más lento. Conocido por afectar los siguientes juegos: FIFA Street 2. - + DMA Busy Hack - DMA Busy Hack + Hack del DMA ocupado - + Delay VIF1 Stalls - Delay VIF1 Stalls + Retrasar paradas del VIF1 - + Emulate VIF FIFO - Emulate VIF FIFO + Emular FIFO del VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simular la lectura anticipada del FIFO del VIF1. Conocido por afectar a los siguientes juegos: Test Drive Unlimited, Transformers. - + VU I Bit Hack - VU I Bit Hack + Hack del bit I de las VU - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Evita la recompilación constante en algunos juegos. Se sabe que afecta a los siguientes títulos: Scarface: The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Para juegos de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - VU Sync + Sincronizar las VU - + Run behind. To avoid sync problems when reading or writing VU registers. - Run behind. To avoid sync problems when reading or writing VU registers. + Ejecutar por detrás. Para evitar problemas de sincronización al leer o escribir registros de las VU. - + VU XGKick Sync - VU XGKick Sync + Sincronizar las XGKick de las VU - + Force Blit Internal FPS Detection - Force Blit Internal FPS Detection + Forzar detección interna de FPS por BLIT - + Save State - Guardado rápido + Guardar estado - + Load Resume State - Load Resume State + Cargar estado de reanudación - + A resume save state created at %s was found. Do you want to load this save and continue? - A resume save state created at %s was found. + Se encontró un estado guardado para reanudar creado en %s. -Do you want to load this save and continue? +¿Quieres cargar este guardado y continuar? - + Region: Región: - + Compatibility: Compatibilidad: - + No Game Selected - No Game Selected + Ningún juego seleccionado - + Search Directories Directorios de búsqueda - + Adds a new directory to the game search list. - Adds a new directory to the game search list. + Agrega un nuevo directorio a la lista de búsqueda de juegos. - + Scanning Subdirectories - Scanning Subdirectories + Escaneando subdirectorios - + Not Scanning Subdirectories - Not Scanning Subdirectories + No se están escaneando subdirectorios - + List Settings - List Settings + Configuración de lista - + Sets which view the game list will open to. - Sets which view the game list will open to. + Establece qué vista se abrirá en la lista de juegos. - + Determines which field the game list will be sorted by. - Determines which field the game list will be sorted by. + Determina por qué campo se ordenará la lista de juegos. - + Reverses the game list sort order from the default (usually ascending to descending). - Reverses the game list sort order from the default (usually ascending to descending). + Invierte el orden de clasificación de la lista de juegos respecto al valor predeterminado (usualmente de ascendente a descendente). - + Cover Settings Ajustes de carátulas - + Downloads covers from a user-specified URL template. Descarga las carátulas de una plantilla de URL especificada por el usuario. - + Operations - Operations + Operaciones - + Selects where anisotropic filtering is utilized when rendering textures. - Selecciona dónde es utilizado el filtrado anisotrópico al renderizar texturas. + Selecciona dónde se utiliza el filtrado anisotrópico al renderizar texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - Use alternative method to calculate internal FPS to avoid false readings in some games. + Usa un método alternativo para calcular los FPS internos y evitar lecturas erróneas en algunos juegos. - + Identifies any new files added to the game directories. - Identifies any new files added to the game directories. + Identifica cualquier archivo nuevo agregado a los directorios de los juego. - + Forces a full rescan of all games previously identified. - Forces a full rescan of all games previously identified. + Fuerza un escaneo completo de todos los juegos identificados previamente. - + Download Covers Descargar carátulas - + About PCSX2 Acerca de PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto. Su propósito es emular el hardware de PS2 usando una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. Esto te permite jugar juegos de PS2 en tu PC con muchas características y beneficios adicionales. + PCSX2 es un emulador gratuito y de código abierto de PlayStation 2 (PS2). Su objetivo es emular el hardware de la PS2, utilizando una combinación de intérpretes de CPU MIPS, recompiladores y una máquina virtual que gestiona los estados del hardware y la memoria del sistema PS2. Esto te permite jugar juegos de PS2 en tu PC, con muchas características y beneficios adicionales. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicación no está afiliada de ninguna manera con Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - Cuando está activado y con sesión iniciada, PCSX2 buscará logros al iniciar. + Cuando está activado y has iniciado sesión, PCSX2 buscará logros al arrancar. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + Modo "desafío" para logros, incluyendo seguimiento de tablas de clasificación. Desactiva los estados guardados, trucos y funciones de ralentización. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Muestra mensajes emergentes en eventos como desbloqueo de logros o envíos a la tabla de clasificación. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Reproduce efectos de sonido para eventos como desbloqueo de logros o envíos a la tabla de clasificación. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + Cuando está activado, PCSX2 listará los logros de colecciones no oficiales. Estos logros no son rastreados por RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Cuando está activado, PCSX2 asumirá que todos los logros están bloqueados y no enviará ninguna notificación de desbloqueo al servidor. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. - Pausa el emulador cuando un control con enlaces es desconectado. + Pausa el emulador cuando se desconecta un control con asignaciones. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix + Si ya existe un estado guardado, guardará una copia de seguridad de este al crear uno nuevo. Esta copia de seguridad tendrá el sufijo .backup - + Enable CDVD Precaching - Habilitar precacheo de CDVD + Activar precarga de CDVD - + Loads the disc image into RAM before starting the virtual machine. - Carga la imagen del disco en la RAM antes de encender la máquina virtual. + Carga la imagen del disco en la RAM antes de iniciar la máquina virtual. - + Vertical Sync (VSync) Sincronización vertical (VSync) - + Sync to Host Refresh Rate - Sync to Host Refresh Rate + Sincronizar con la tasa de refresco del sistema anfitrión - + Use Host VSync Timing - Use Host VSync Timing + Usar temporización VSync del sistema anfitrión - + Disables PCSX2's internal frame timing, and uses host vsync instead. - Disables PCSX2's internal frame timing, and uses host vsync instead. + Desactiva la sincronización interna de fotogramas de PCSX2 y utiliza la sincronización vertical del sistema anfitrión en su lugar. - + Disable Mailbox Presentation - Disable Mailbox Presentation + Desactivar presentación mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Fuerza el uso de FIFO en lugar de la presentación por mailbox, es decir, doble búfer en vez de triple búfer. Generalmente resulta en un peor ritmo de fotogramas. - + Audio Control Control de audio - + Controls the volume of the audio played on the host. - Controls the volume of the audio played on the host. + Controla el volumen del audio reproducido en el sistema anfitrión. - + Fast Forward Volume - Volumen del avance rápido + Volumen de avance rápido - + Controls the volume of the audio played on the host when fast forwarding. - Controls the volume of the audio played on the host when fast forwarding. + Controla el volumen del audio reproducido en el sistema anfitrión durante el avance rápido. - + Mute All Sound - Silenciar todo sonido + Silenciar todo el audio - + Prevents the emulator from producing any audible sound. - Prevents the emulator from producing any audible sound. + Impide que el emulador produzca cualquier sonido audible. - + Backend Settings - Backend Settings + Ajustes del backend - + Audio Backend - Audio Backend + Backend de audio - + The audio backend determines how frames produced by the emulator are submitted to the host. - The audio backend determines how frames produced by the emulator are submitted to the host. + Determina cómo se entregan al sistema anfitrión los fotogramas generados por el emulador. - + Expansion Expansión - + Determines how audio is expanded from stereo to surround for supported games. - Determines how audio is expanded from stereo to surround for supported games. + Determina cómo se expande el audio de estéreo a sonido envolvente en los juegos compatibles. - + Synchronization Sincronización - + Buffer Size - Tamaño de búfer + Tamaño del búfer - + Determines the amount of audio buffered before being pulled by the host API. - Determines the amount of audio buffered before being pulled by the host API. + Determina la cantidad de audio almacenado en búfer antes de ser procesado por la API del sistema anfitrión. - + Output Latency Latencia de salida - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + Determina la cantidad de latencia entre que el audio es captado por la API del sistema anfitrión y se reproduce por los altavoces. - + Minimal Output Latency Latencia de salida mínima - + When enabled, the minimum supported output latency will be used for the host API. - When enabled, the minimum supported output latency will be used for the host API. + Cuando está activado, se usará la latencia mínima de salida compatible para la API del sistema anfitrión. - + Thread Pinning - Thread Pinning + Asignación fija de hilos a núcleos - + Force Even Sprite Position - Force Even Sprite Position + Forzar posición par del sprite - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Muestra mensajes emergentes al iniciar, enviar o fallar un desafío en la tabla de clasificación. - + When enabled, each session will behave as if no achievements have been unlocked. - When enabled, each session will behave as if no achievements have been unlocked. + Cuando está activado, cada sesión se comportará como si no se hubiera desbloqueado ningún logro. - + Account Cuenta - + Logs out of RetroAchievements. - Logs out of RetroAchievements. + Cierra sesión de RetroAchievements. - + Logs in to RetroAchievements. - Logs in to RetroAchievements. + Inicia sesión en RetroAchievements. - + Current Game Juego actual - + An error occurred while deleting empty game settings: {} - An error occurred while deleting empty game settings: -{} + Ocurrió un error al eliminar configuraciones vacías del juego: {} - + An error occurred while saving game settings: {} - An error occurred while saving game settings: -{} + Ocurrió un error al guardar la configuración del juego: {} - + {} is not a valid disc image. - {} is not a valid disc image. + {} no es una imagen de disco válida. - + Automatic mapping completed for {}. - Automatic mapping completed for {}. + Asignación automática completada para {}. - + Automatic mapping failed for {}. - Automatic mapping failed for {}. + Asignación automática fallida para {}. - + Game settings initialized with global settings for '{}'. - Game settings initialized with global settings for '{}'. + Configuración del juego inicializada con la configuración global para '{}'. - + Game settings have been cleared for '{}'. - Game settings have been cleared for '{}'. + La configuración del juego ha sido borrada para '{}'. - + Uses {} as confirm when using a controller Usa {} como confirmación al usar un control - + {} (Current) - {} (Current) + {} (actual) - + {} (Folder) - {} (Folder) + {} (carpeta) - + Failed to load '{}'. - Failed to load '{}'. + Fallo al cargar '{}'. - + Input profile '{}' loaded. - Input profile '{}' loaded. + Perfil de entrada '{}' cargado. - + Input profile '{}' saved. - Input profile '{}' saved. + Perfil de entrada '{}' guardado. - + Failed to save input profile '{}'. - Failed to save input profile '{}'. + Fallo al guardar el perfil de entrada '{}'. - + Port {} Controller Type - Port {} Controller Type + Tipo de control conectado al puerto {} - + Select Macro {} Binds - Select Macro {} Binds + Seleccionar asignaciones del macro {} - + Port {} Device - Port {} Device + Dispositivo conectado al puerto {} - + Port {} Subtype - Port {} Subtype + Subtipo del dispositivo en el puerto {} - + {} unlabelled patch codes will automatically activate. - {} unlabelled patch codes will automatically activate. + {} códigos de parche sin etiquetar se activarán automáticamente. - + {} unlabelled patch codes found but not enabled. - {} unlabelled patch codes found but not enabled. + {} códigos de parche sin etiquetar encontrados pero no activados. - + This Session: {} - This Session: {} + Esta sesión: {} - + All Time: {} - All Time: {} + Tiempo total: {} - + Save Slot {0} - Save Slot {0} + Ranura de guardado {0} - + Saved {} - Saved {} + Guardado {} - + {} does not exist. - {} does not exist. + {} no existe. - + {} deleted. - {} deleted. + {} borrado. - + Failed to delete {}. - Failed to delete {}. + Fallo al borrar {}. - + File: {} - File: {} + Archivo: {} - + CRC: {:08X} - CRC: {:08X} + CRC: {:08X} - + Time Played: {} - Time Played: {} + Tiempo jugado: {} - + Last Played: {} Última partida: {} - + Size: {:.2f} MB - Size: {:.2f} MB + Tamaño: {:.2f} MB - + Left: - Left: + Izq.: - + Top: - Top: + Sup.: - + Right: - Right: + Der.: - + Bottom: - Bottom: + Inf.: - + Summary Resumen - + Interface Settings - Interface Settings + Configuración de la interfaz - + BIOS Settings - Ajustes de BIOS + Configuración de la BIOS - + Emulation Settings - Ajustes de emulación + Configuración de la emulación - + Graphics Settings - Ajustes de gráficos + Configuración de los gráficos - + Audio Settings - Ajustes de audio + Configuración del audio - + Memory Card Settings - Ajustes de Memory Card + Configuración de la Memory Card - + Controller Settings - Ajustes del control + Configuración del control - + Hotkey Settings - Ajustes de atajos + Configuración de los atajos de teclado - + Achievements Settings - Ajustes de logros + Configuración de logros - + Folder Settings - Ajustes de carpeta + Configuración de las carpetas - + Advanced Settings - Ajustes avanzados + Configuración avanzada - + Patches Parches - + Cheats Trucos - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - 50% Speed + 50 % de velocidad - + 60% Speed - 60% Speed + 60 % de velocidad - + 75% Speed - 75% Speed + 75 % de velocidad - + 100% Speed (Default) - 100% Speed (Default) + 100 % de velocidad (predeterminada) - + 130% Speed - 130% Speed + 130 % de velocidad - + 180% Speed - 180% Speed + 180 % de velocidad - + 300% Speed - 300% Speed + 300 % de velocidad - + Normal (Default) - Normal (Default) + Normal (predeterminado) - + Mild Underclock - Mild Underclock + Underclock leve - + Moderate Underclock - Moderate Underclock + Underclock moderado - + Maximum Underclock - Maximum Underclock + Underclock máximo - + Disabled Desactivado - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Por favor, ingresa tu nombre de usuario y contraseña para retroachievements.org a continuación. + + Tu contraseña no se guardará en PCSX2; en su lugar, se generará y usará un token de acceso. + + + 0 Frames (Hard Sync) - 0 Frames (Hard Sync) + 0 fotogramas (sincronización estricta) + + + + 1 Frame + 1 fotograma + + + + 2 Frames + 2 fotogramas + + + + 3 Frames + 3 fotogramas + + + + None + Ninguno + + + + + Top Left + Superior izquierda + + + + + Top Center + Superior central + + + + + Top Right + Superior derecha + + + + + Center Left + Centro izquierda + + + + + Center + Centro + + + + + Center Right + Centro derecha + + + + + Bottom Left + Inferior izquierda + + + + + Bottom Center + Inferior central + + + + + Bottom Right + Inferior derecha + + + + Enter the name for the new memory card. + Ingresa el nombre para la nueva Memory Card. + + + + Memory card name cannot be empty. + El nombre de la Memory Card no puede estar vacío. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Carpeta + + + + Yes - Enable NTFS compression + Sí - activar compresión NTFS + + + + No - Disable NTFS compression + No - desactivar compresión NTFS - 1 Frame - 1 Frame + Failed to create the Memory Card, the log may contain more information. + Fallo al crear la Memory Card, el registro podría contener más información. - - 2 Frames - 2 Frames + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Muestra la cantidad de parches/trampas activos en la esquina inferior derecha de la pantalla. - - 3 Frames - 3 Frames + + Determines where on-screen display messages are positioned. + Determina dónde se posicionan los mensajes en pantalla. - - None - None + + Determines where performance statistics are positioned. + Determina dónde se posicionan las estadísticas de rendimiento. - + + Enables brightness/contrast/gamma/saturation adjustment. + Activa el ajuste del brillo, contraste, gama o saturación. + + + + Shade Boost Gamma + Gamma del shade boost + + + + Adjusts gamma. 50 is normal. + Ajusta la gamma. 50 es el valor normal. + + + + NTSC Frame Rate + Tasa de cuadros NTSC + + + + Determines what frame rate NTSC games run at. + Determina en qué tasa de cuadros se ejecutan los juegos NTSC. + + + + PAL Frame Rate + Tasa de cuadros PAL + + + + Determines what frame rate PAL games run at. + Determina en qué tasa de cuadros se ejecutan los juegos PAL. + + + + Shows Titles for Games when in Game Grid View Mode + Muestra los títulos parar los juegos al estár en modo de vista en grilla + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Fallo al crear la Memory Card, porque el nombre '{}' contiene uno o más caracteres inválidos. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Fallo al crear la Memory Card, porque otra con el nombre '{}' ya existe. + + + + Memory Card '{}' created. + Memory Card '{}' creada. + + + Extra + Preserve Sign - Extra + Preserve Sign + Extra + conservar signo - + Full - Full + Completo - + Extra - Extra + Extra - + Automatic (Default) - Automatic (Default) + Automático (predeterminado) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null - Null + Nulo - + Off - Off + Apagado - + Bilinear (Smooth) - Bilinear (Smooth) + Bilineal (Suave) - + Bilinear (Sharp) - Bilinear (Sharp) + Bilineal (definido) - + Weave (Top Field First, Sawtooth) - Weave (Top Field First, Sawtooth) + Entretejido (campo superior primero, diente de sierra) - + Weave (Bottom Field First, Sawtooth) - Weave (Bottom Field First, Sawtooth) + Entretejido (campo inferior primero, diente de sierra) - + Bob (Top Field First) - Bob (Top Field First) + Bob (Campo superior primero) - + Bob (Bottom Field First) - Bob (Bottom Field First) + Bob (Campo inferior primero) - + Blend (Top Field First, Half FPS) - Blend (Top Field First, Half FPS) + Mezcla (Campo superior primero, FPS a la mitad) - + Blend (Bottom Field First, Half FPS) - Blend (Bottom Field First, Half FPS) + Mezcla (Campo inferior primero, FPS a la mitad) - + Adaptive (Top Field First) - Adaptive (Top Field First) + Adaptativo (Campo superior primero) - + Adaptive (Bottom Field First) - Adaptive (Bottom Field First) + Adaptativo (Campo inferior primero) - + Native (PS2) - Native (PS2) + Nativo (PS2) - + Nearest - Nearest + Más cercano - + Bilinear (Forced) - Bilinear (Forced) + Bilineal (forzado) - + Bilinear (PS2) - Bilinear (PS2) + Bilineal (PS2) - + Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) + Bilineal (forzado excluyendo sprites) - + Off (None) - Off (None) + Apagado (ninguno) - + Trilinear (PS2) - Trilinear (PS2) + Trilineal (PS2) - + Trilinear (Forced) - Trilinear (Forced) + Trilineal (Forzado) - + Scaled - Scaled + Escalado - + Unscaled (Default) - Unscaled (Default) + Sin escalar (predeterminado) - + Minimum - Minimum + Mínimo - + Basic (Recommended) - Basic (Recommended) + Básico (recomendado) - + Medium - Medium + Medio - + High - High + Alto - + Full (Slow) - Full (Slow) + Completo (lento) - + Maximum (Very Slow) - Maximum (Very Slow) + Máximo (muy lento) - + Off (Default) - Off (Default) + Apagado (predeterminado) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) - Full (Hash Cache) + Completo (caché de hash) - + Force Disabled - Force Disabled + Forzado desactivado - + Force Enabled - Force Enabled + Forzar activación - + Accurate (Recommended) - Accurate (Recommended) + Preciso (Recomendado) - + Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + Desactivar lecturas inversas (readbacks) (sincronizar hilo del GS) - + Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + No sincronizado (no determinista) - + Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + Desactivado (ignorar transferencias) - + Screen Resolution - Screen Resolution + Resolución de pantalla - + Internal Resolution (Aspect Uncorrected) - Internal Resolution (Aspect Uncorrected) + Resolución interna (con corrección de aspecto) - + Load/Save State - Cargar/Guardar estado + Cargar o guardar estado - + WARNING: Memory Card Busy - WARNING: Memory Card Busy + ADVERTENCIA: Memory Card ocupada - + Cannot show details for games which were not scanned in the game list. - Cannot show details for games which were not scanned in the game list. + No se pueden mostrar detalles de los juegos que no fueron escaneados en la lista de juegos. - + Theme Tema - + + Default To Game List + Por defecto, mostrar la lista de juegos + + + Pause On Controller Disconnection Pausar al desconectar el control - + Use Save State Selector Usar selector de estado guardado - + Swap OK/Cancel in Big Picture Mode - Intercambiar OK/Cancelar en modo de foto grande + Intercambiar botones Aceptar/Cancelar en el modo Big Picture - + SDL DualSense Player LED Luces de indicador de jugador del DualSense SDL - + Press To Toggle Presionar para alternar - + Deadzone - Deadzone + Zona muerta - + Full Boot Arranque completo - + Achievement Notifications - Achievement Notifications + Notificaciones de logros - + Leaderboard Notifications - Leaderboard Notifications + Notificaciones de la tabla de clasificación - + Enable In-Game Overlays - Enable In-Game Overlays + Activar superposiciones en el juego - + Encore Mode - Encore Mode + Modo encore - + Spectator Mode Modo espectador - + PNG PNG - + - - - + - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + Convierte el framebuffer de 4 y 8 bits en la CPU en lugar de en la GPU. - + Removes the current card from the slot. - Removes the current card from the slot. + Extrae la Memory Card de la ranura. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + Determina la frecuencia con la que el macro activará y desactivará los botones (también conocido como disparo automático). - + {} Frames - {} Frames + {} fotogramas - + No Deinterlacing - No Deinterlacing + Sin desentrelazado - + Force 32bit Forzar 32 bits - + JPEG JPEG - + 0 (Disabled) - 0 (Desactivado) + 0 (desactivado) - + 1 (64 Max Width) - 1 (64 Max Width) + 1 (ancho máximo 64) - + 2 (128 Max Width) - 2 (128 Max Width) + 2 (ancho máximo 128) - + 3 (192 Max Width) - 3 (192 Max Width) + 3 (ancho máximo 192) - + 4 (256 Max Width) - 4 (256 Max Width) + 4 (ancho máximo 256) - + 5 (320 Max Width) - 5 (320 Max Width) + 5 (ancho máximo 320) - + 6 (384 Max Width) - 6 (384 Max Width) + 6 (ancho máximo 384) - + 7 (448 Max Width) - 7 (448 Max Width) + 7 (ancho máximo 448) - + 8 (512 Max Width) - 8 (512 Max Width) + 8 (ancho máximo 512) - + 9 (576 Max Width) - 9 (576 Max Width) + 9 (ancho máximo 576) - + 10 (640 Max Width) - 10 (640 Max Width) + 10 (ancho máximo 640) - + Sprites Only - Sprites Only + Solo sprites - + Sprites/Triangles - Sprites/Triangles + Sprites y triángulos - + Blended Sprites/Triangles - Blended Sprites/Triangles + Sprites y triángulos combinados - + 1 (Normal) - 1 (Normal) + 1 (normal) - + 2 (Aggressive) - 2 (Aggressive) + 2 (agresivo) - + Inside Target - Inside Target + Dentro del destino - + Merge Targets - Merge Targets + Unir destinos - + Normal (Vertex) - Normal (Vertex) + Normal (vértices) - + Special (Texture) - Special (Texture) + Especial (textura) - + Special (Texture - Aggressive) - Special (Texture - Aggressive) + Especial (textura, agresivo) - + Half - Half + Mitad - + Force Bilinear - Force Bilinear + Forzar bilineal - + Force Nearest - Force Nearest + Forzar más cercano - + Disabled (Default) - Disabled (Default) + Desactivado (predeterminado) - + Enabled (Sprites Only) - Enabled (Sprites Only) + Activado (solo sprites) - + Enabled (All Primitives) - Enabled (All Primitives) + Activado (todos los primitivos) - + None (Default) - None (Default) + Ninguno (predeterminado) - + Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) + Solo definir (resolución interna) - + Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) + Definir y redimensionar (resolución de pantalla) - + Scanline Filter - Scanline Filter + Filtro de líneas de escaneo - + Diagonal Filter - Diagonal Filter + Filtro diagonal - + Triangular Filter - Triangular Filter + Filtro triangular - + Wave Filter - Wave Filter + Filtro de onda - + Lottes CRT - Lottes CRT + Filtro CRT estilo Lottes - + 4xRGSS - 4xRGSS + 4xRGSS - + NxAGSS - NxAGSS + NxAGSS - + Uncompressed Sin comprimir - + LZMA (xz) - LZMA (xz) + LZMA (xz) - + Zstandard (zst) - Zstandard (zst) + Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) - PS2 (16 MB) + PS2 (16MB) - + PS2 (32MB) - PS2 (32 MB) + PS2 (32MB) - + PS2 (64MB) PS2 (64 MB) - + PS1 PS1 - + Negative - Negative + Negativo - + Positive - Positive + Positivo - + Chop/Zero (Default) - Chop/Zero (Default) + Truncar a cero (predeterminado) - + Game Grid - Game Grid + Cuadrícula de juegos - + Game List Lista de juegos - + Game List Settings - Game List Settings + Configuración de la lista de juegos - + Type Tipo - + Serial - Serial + Núm. de serie - + Title - Title + Título - + File Title - File Title + Título del archivo - + CRC - CRC + CRC - + Time Played Tiempo jugado - + Last Played Última partida - + Size - Size + Tamaño - + Select Disc Image Seleccionar imagen de disco - + Select Disc Drive - Select Disc Drive + Seleccionar unidad de disco - + Start File - Iniciar archivo + Archivo de inicio - + Start BIOS Iniciar BIOS - + Start Disc Iniciar disco - + Exit Salir - + Set Input Binding - Set Input Binding + Configurar asignación de entrada - + Region Región - + Compatibility Rating - Compatibility Rating + Calificación de compatibilidad - + Path - Path + Ruta - + Disc Path - Disc Path + Ruta del disco - + Select Disc Path - Select Disc Path + Seleccionar ruta del disco - + Copy Settings - Copiar ajustes + Copiar configuración - + Clear Settings - Limpiar ajustes + Borrar configuración - + Inhibit Screensaver - Inhibit Screensaver + Inhibir protector de pantalla - + Enable Discord Presence - Enable Discord Presence + Activar precencia en Discord - + Pause On Start Pausar al iniciar - + Pause On Focus Loss Pausar al perder el foco - + Pause On Menu Pausar al entrar al menú - + Confirm Shutdown Confirmar apagado - + Save State On Shutdown - Crear guardado rápido al apagar + Guardar estado al apagar - + Start Fullscreen Iniciar en pantalla completa - + Double-Click Toggles Fullscreen Doble clic alterna pantalla completa - + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - + OSD Scale - OSD Scale + Escala de la visualización en pantalla - + Show Messages Mostrar mensajes - + Show Speed Mostrar velocidad - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar uso de la CPU - + Show GPU Usage Mostrar uso de la GPU - + Show Resolution Mostrar resolución - + Show GS Statistics - Show GS Statistics + Mostrar estadísticas del GS (Graphics Synthesizer) - + Show Status Indicators Mostrar indicadores de estado - + Show Settings Mostrar ajustes - + Show Inputs Mostrar entradas - + Warn About Unsafe Settings - Warn About Unsafe Settings + Advertir sobre configuraciones inseguras - + Reset Settings - Restablecer ajustes + Restablecer configuración - + Change Search Directory Cambiar directorio de búsqueda - + Fast Boot Arranque rápido - + Output Volume Volumen de salida - + Memory Card Directory Directorio de Memory Card - + Folder Memory Card Filter - Folder Memory Card Filter + Filtro de carpeta de Memory Card - + Create Crear - + Cancel Cancelar - + Load Profile Cargar perfil - + Save Profile Guardar perfil - + Enable SDL Input Source Activar fuente de entrada SDL - + SDL DualShock 4 / DualSense Enhanced Mode - SDL DualShock 4 / DualSense Enhanced Mode + Modo SDL mejorado para DualShock 4 / DualSense - + SDL Raw Input - SDL Raw Input + Entrada directa y sin procesar SDL - + Enable XInput Input Source - Enable XInput Input Source + Activar fuente de entrada XInput - + Enable Console Port 1 Multitap - Enable Console Port 1 Multitap + Activar multitap en el puerto 1 de la consola - + Enable Console Port 2 Multitap - Enable Console Port 2 Multitap + Activar multitap en el puerto 2 de la consola - + Controller Port {}{} Puerto de control {}{} - + Controller Port {} Puerto de control {} - + Controller Type Tipo de control - + Automatic Mapping Asignación automática - + Controller Port {}{} Macros - Macros de Puerto de control {}{} + Macros del puerto de control {}{} - + Controller Port {} Macros - Controller Port {} Macros + Macros del puerto de control {} - + Macro Button {} - Macro Button {} + Botones del macro {} - + Buttons Botones - + Frequency - Frequency + Frecuencia - + Use Legacy Nintendo Layout in Big Picture Mode - Usa el diseño de Nintendo Legacy en el modo de foto grande + Usar diseño clásico de Nintendo en el modo Big Picture - + + Memory Card Type + Tipo de Memory Card + + + + Use NTFS Compression? + ¿Usar compresión NTFS? + + + + Reset Controller Settings + Restablecer ajustes del control + + + Pressure - Pressure + Presión - + Controller Port {}{} Settings Ajustes del puerto de control {}{} - + Controller Port {} Settings Ajustes del puerto de control {} - + USB Port {} Conector USB {} - + Device Type Tipo de dispositivo - + Device Subtype Subtipo de dispositivo - + {} Bindings - {} Bindings + {} Asignaciones - + Clear Bindings - Clear Bindings + Quitar asignaciones - + {} Settings - {} Settings + {} Ajustes - + Cache Directory Directorio de la caché - + Covers Directory Directorio de carátulas - + Snapshots Directory Directorio de capturas de imagen - + Save States Directory - Directorio de guardados rápidos + Directorio de estados guardados - + Game Settings Directory Directorio de ajustes de juegos - + Input Profile Directory Directorio de perfiles de entrada - + Cheats Directory Directorio de trucos - + Patches Directory Directorio de parches - + Texture Replacements Directory - Texture Replacements Directory + Directorio de reemplazos de texturas - + Video Dumping Directory - Video Dumping Directory + Directorio de volcado de vídeo - + Resume Game Reanudar juego - + Toggle Frame Limit Alternar limitador de fotogramas - + Game Properties Propiedades del juego - + Achievements Logros - + Save Screenshot Guardar captura de pantalla - + Switch To Software Renderer Cambiar a renderizador por software - + Switch To Hardware Renderer Cambiar a renderizador por hardware - + Change Disc Cambiar disco - + Close Game Cerrar juego - + Exit Without Saving Salir sin guardar - + Back To Pause Menu - Back To Pause Menu + Volver al menú de pausa - + Exit And Save State - Salir y crear guardado rápido + Salir y guardar estado - + Leaderboards - Leaderboards + Tablas de clasificación - + Delete Save - Delete Save + Eliminar guardado - + Close Menu - Close Menu + Cerrar menú - + Delete State - Delete State + Eliminar estado - + Default Boot Arranque predeterminado - + + Incompatible Save State + Estado guardado incompatible + + + Reset Play Time Restablecer tiempo jugado - + Add Search Directory Añadir directorio de búsqueda - + Open in File Browser Abrir en el explorador de archivos - + Disable Subdirectory Scanning - Disable Subdirectory Scanning + Desactivar escaneo de subdirectorios - + Enable Subdirectory Scanning - Enable Subdirectory Scanning + Activar búsqueda en subdirectorios - + Remove From List Eliminar de la lista - + Default View Vista por defecto - + Sort By Ordenar por - + Sort Reversed - Sort Reversed + Orden invertido - + + Show Titles + Mostrar títulos + + + Scan For New Games Escanear juegos nuevos - + Rescan All Games - Rescan All Games + Volver a escanear todos los juegos - + Website - Website + Sitio web - + Support Forums Foros de soporte - + GitHub Repository - GitHub Repository + Repositorio de GitHub - + License - License + Licencia - + Close - Close + Cerrar - + RAIntegration is being used instead of the built-in achievements implementation. - RAIntegration is being used instead of the built-in achievements implementation. + Se está utilizando RAIntegration en lugar de la implementación de logros integrada. - + Enable Achievements Activar logros - + Hardcore Mode - Hardcore Mode + Modo hardcore - + Sound Effects Efectos de sonido - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Posición de superposición + + + + Notification Position + Posición de la notificación + + + Test Unofficial Achievements Probar logros no oficiales - + Notification Sound Sonido de notificación - + Select Notification Sound Seleccionar sonido de notificación - + Unlock Sound - Desbloquear sonido + Sonido de desbloqueo - + Select Unlock Sound Seleccionar sonido de desbloqueo - + Leaderboard Submit Sound - Sonido de envío de entrada al tablero de liderazgo + Sonido de envío a la tabla de clasificación - + Select Leaderboard Submit Sound - Selecconar sonido de envío de entrada al tablero de liderazgo + Seleccionar sonido de envío a tabla de clasificación - + Username: {} Nombre de usuario: {} - + Login token generated on {} - Login token generated on {} + Token de inicio de sesión generado el {} - + Logout - Logout + Cerrar sesión - + Not Logged In - Not Logged In + No has iniciado sesión - + Login - Login + Iniciar sesión - + Game: {0} ({1}) - Game: {0} ({1}) + Juego: {0} ({1}) - + Rich presence inactive or unsupported. - Rich presence inactive or unsupported. + Presencia enriquecida inactiva o no soportada. - + Game not loaded or no RetroAchievements available. - Juego no cargado o no hay RetroLogros disponibles. + Juego no cargado o no hay RetroAchievements disponibles. - + Card Enabled - Card Enabled + Memory Card activada - + Card Name - Nombre de Memory Card + Nombre de la Memory Card - + Eject Card - Expulsar Memory Card + Expulsar la Memory Card @@ -10807,7 +11326,7 @@ Do you want to load this save and continue? Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. + El multiplicador de escalado configurado, de {}x, supera el multiplicador máximo soportado por tu GPU, que es de {}x. @@ -10817,7 +11336,7 @@ Do you want to load this save and continue? Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - Error al crear el dispositivo de renderizado. Puede que tu GPU no sea compatible con el renderizador seleccionado ({}) o porque sus controladores necesiten ser actualizados. + Error al crear el dispositivo de renderizado. Esto puede deberse a que tu GPU no es compatible con el renderizador seleccionado ({}), o a que tus controladores gráficos necesitan actualizarse. @@ -10827,108 +11346,108 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + Multiplicador de escalado establecido en {}x. - + Saving screenshot to '{}'. Guardando captura de pantalla en '{}'. - + Saved screenshot to '{}'. Captura de pantalla guardada en '{}'. - + Failed to save screenshot to '{}'. Fallo al guardar captura de pantalla en '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + El dispositivo GPU del sistema anfitrión encontró un error y se recuperó. Esto podría afectar el renderizado. - + CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + CAS no está disponible, tu controlador gráfico no soporta la funcionalidad requerida. - + with no compression - with no compression + sin compresión - + with LZMA compression - with LZMA compression + con compresión LZMA - + with Zstandard compression - with Zstandard compression + con compresión Zstandard - + Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + Guardando {0} volcado del GS {1} a '{2}' - + single frame - single frame + fotograma único - + multi-frame - multi-frame + multifotograma - + Failed to render/download screenshot. - Fallo al renderizar/descargar captura de pantalla. + Fallo al renderizar o descargar la captura de pantalla. - + Saved GS dump to '{}'. - Saved GS dump to '{}'. + Volcado del GS guardado en '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + La caché de hash ha usado {:.2f} MB de VRAM, desactivando. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Desactivando los mipmaps generados automáticamente en una o más texturas de reemplazo comprimidas. Por favor, genera mipmaps al comprimir tus texturas. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Los buffers de stencil y las barreras de texturas no están disponibles, lo que romperá algunos efectos gráficos. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Mantener la GPU activa durante las lecturas inversas (readbacks) está activada, pero las marcas de tiempo calibradas no están disponibles. Esto podría ser realmente lento. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. - Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. -This Vulkan driver crashes PCSX2 on some GPUs. -To use the Vulkan renderer, you should remove this app package. + Tu sistema tiene el "Paquete de compatibilidad de OpenCL, OpenGL y Vulkan" instalado. +Este controlador Vulkan bloqueará a PCSX2 en algunas GPU. +Para usar el renderizador Vulkan, debes desinstalar este paquete de aplicaciones. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10943,16 +11462,16 @@ To use the Vulkan renderer, you should remove this app package. Cambiando a renderizador por hardware... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - Fallo al crear dispositivo D3D11: 0x{:08X}. Se requiere una GPU que soporte caracteristicas nivel 10.0 de Direct3D. + Fallo al crear el dispositivo D3D11: 0x{:08X}. Se requiere una GPU que sea compatible con el nivel de características 10.0 de Direct3D. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. - El renderizador Direct3D11 se está ejecutando en nivel de caracteristicas 10.0. Esta es una configuracion NO SOPORTADA. -No pidas soporte, por favor actualiza tu hardware/controladores primero. + El renderizador Direct3D11 se está ejecutando en el nivel de características 10.0. Esta es una configuración NO COMPATIBLE. +No solicites soporte; por favor, actualiza primero tu hardware o controladores. @@ -10960,7 +11479,7 @@ No pidas soporte, por favor actualiza tu hardware/controladores primero. Failed to load FFmpeg - Failed to load FFmpeg + Fallo al cargar FFmpeg @@ -10972,50 +11491,50 @@ No pidas soporte, por favor actualiza tu hardware/controladores primero. - You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + Es posible que falte uno o más archivos, o que estés usando la versión incorrecta. Esta compilación de PCSX2 requiere: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} -Please see our official documentation for more information. +Consulta nuestra documentación oficial para más información. capturing audio and video - capturing audio and video + capturando audio y video capturing video - capturing video + capturando vídeo capturing audio - capturing audio + capturando audio - + Starting {} to '{}'. - Starting {} to '{}'. + Iniciando {} en '{}'. - + Stopped {} to '{}'. - Stopped {} to '{}'. + Deteniendo {} en '{}'. - + Aborted {} due to encoding error in '{}'. - Aborted {} due to encoding error in '{}'. + Abortado {} debido a un error de codificación en '{}'. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found El renderizador OpenGL no está soportado. Solo se encontró OpenGL {}.{} @@ -11024,9 +11543,9 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. - Tu GPU no soporta las características necesarias de Vulkan. + Tu GPU no es compatible con las características requeridas de Vulkan. @@ -11034,7 +11553,7 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activar los trucos puede causar comportamientos impredecibles, cuelgues, soft-locks o corromper partidas guardadas. Usa los trucos bajo tu propio riesgo; el equipo de PCSX2 no proveerá soporte a los usuarios que los hayan activado. @@ -11094,12 +11613,12 @@ Please see our official documentation for more information. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Activa o desactiva el escaneo de archivos de parches para todos los CRCs del juego. Con esta opción activada, también se cargarán los parches disponibles para el número de serie del juego con diferentes CRCs. %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + %1 códigos de parche sin identificadores se activarán automáticamente. @@ -11110,185 +11629,184 @@ Please see our official documentation for more information. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + {0} La precisión de mezcla actual es {1}. +La precisión de mezcla recomendada para este juego es {2}. +Puedes ajustar el nivel de mezcla en las Propiedades del Juego para mejorar la calidad gráfica, pero esto aumentará los requisitos del sistema. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Las correcciones manuales del renderizador por hardware del GS están activadas, no se aplicaron las correcciones automáticas: No tracks provided. - No tracks provided. + No se proporcionaron pistas. Hash {} is not in database. - Hash {} is not in database. + El hash {} no está en la base de datos. Data track number does not match data track in database. - Data track number does not match data track in database. + El número de pista de datos no coincide con la pista de datos en la base de datos. Track {0} with hash {1} is not found in database. - Track {0} with hash {1} is not found in database. + La pista {0} con el hash {1} no se encontró en la base de datos. Track {0} with hash {1} is for a different game ({2}). - Track {0} with hash {1} is for a different game ({2}). + La pista {0} con el hash {1} corresponde a un juego diferente ({2}). Track {0} with hash {1} does not match database track. - Track {0} with hash {1} does not match database track. + La pista {0} con el hash {1} no coincide con la pista de la base de datos. GameFixSettingsWidget - + Game Fixes - Game Fixes + Correcciones para juegos - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack + Hack de multiplicación de la FPU - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack + Hack para saltar MPEG - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack + Hack de precarga del TLB - + EE Timing Hack EE: Emotion Engine. Leave as-is. - EE Timing Hack + Hack de temporización del EE - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack + Hack del DMA instantáneo - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack + Hack de indicadores del OPH - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO + Emular FIFO de la GIF - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack + Hack del DMA ocupado - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls + Retrasar paradas del VIF1 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO + Emular FIFO del VIF - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization + Sincronización completa de la VU0 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack + Hack del bit I de las VU - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack + Parche de suma de las VU - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack + Hack de desbordamiento de las VU - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - VU Sync + Sincronizar las VU - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - VU XGKick Sync + Sincronizar las XGKick de las VU - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Force Blit Internal FPS Detection + Forzar detección interna de FPS por BLIT - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + Usar renderizado por software para los FMV (Full Motion Video) @@ -11315,92 +11833,92 @@ graphical quality, but this will increase system requirements. For Tales of Destiny. - For Tales of Destiny. + Para Tales of Destiny. To avoid TLB miss on Goemon. - To avoid TLB miss on Goemon. + Para evitar fallos del TLB en los juegos Goemon. Needed for some games with complex FMV rendering. - Needed for some games with complex FMV rendering. + Necesario para algunos juegos con renderizado de FMV complejo. Skips videos/FMVs in games to avoid game hanging/freezes. - Skips videos/FMVs in games to avoid game hanging/freezes. + Salta videos/FMVs en los juegos para evitar que se cuelguen o congelen. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Se sabe que afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + Hack de temporización de propósito general. Conocido por afectar los siguientes juegos: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Útil para problemas de emulación de caché. Se sabe que afecta los siguientes juegos: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Se sabe que afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. - Correct but slower. Known to affect the following games: Fifa Street 2. + Correcto pero más lento. Conocido por afectar los siguientes juegos: FIFA Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simula la lectura anticipada del FIFO del VIF1. Se sabe que afecta a los siguientes juegos: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. - For SOCOM 2 HUD and Spy Hunter loading hang. + Para la interfaz de SOCOM 2 y los cuelgues al cargar en Spy Hunter. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Para juegos de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Evita la recompilación constante en algunos juegos. Se sabe que afecta a los siguientes títulos: Scarface: The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. - Forces tight VU0 sync on every COP2 instruction. + Fuerza sincronización estricta de la UV0 en cada instrucción del COP2. Run behind. To avoid sync problems when reading or writing VU registers. - Run behind. To avoid sync problems when reading or writing VU registers. + Ejecutar por detrás. Para evitar problemas de sincronización al leer o escribir registros de las VU. To check for possible float overflows (Superman Returns). - To check for possible float overflows (Superman Returns). + Para comprobar posibles desbordamientos de coma flotante (Superman Returns). Use accurate timing for VU XGKicks (slower). - Use accurate timing for VU XGKicks (slower). + Usar temporización precisa para las XGKicks de las VU (más lento). Use alternative method to calculate internal FPS to avoid false readings in some games. - Use alternative method to calculate internal FPS to avoid false readings in some games. + Usa un método alternativo para calcular los FPS internos y evitar lecturas erróneas en algunos juegos. @@ -11418,162 +11936,162 @@ graphical quality, but this will increase system requirements. ELF - ELF + ELF Invalid - Invalid + No válida NTSC-B - NTSC-B + NTSC-B NTSC-C - NTSC-C + NTSC-C NTSC-HK - NTSC-HK + NTSC-HK NTSC-J - NTSC-J + NTSC-J NTSC-K - NTSC-K + NTSC-K NTSC-T - NTSC-T + NTSC-T NTSC-U - NTSC-U + NTSC-U Other - Other + Otro PAL-A - PAL-A + PAL-A PAL-AF - PAL-AF + PAL-AF PAL-AU - PAL-AU + PAL-AU PAL-BE - PAL-BE + PAL-BE PAL-E - PAL-E + PAL-E PAL-F - PAL-F + PAL-F PAL-FI - PAL-FI + PAL-FI PAL-G - PAL-G + PAL-G PAL-GR - PAL-GR + PAL-GR PAL-I - PAL-I + PAL-I PAL-IN - PAL-IN + PAL-IN PAL-M - PAL-M + PAL-M PAL-NL - PAL-NL + PAL-NL PAL-NO - PAL-NO + PAL-NO PAL-P - PAL-P + PAL-P PAL-PL - PAL-PL + PAL-PL PAL-R - PAL-R + PAL-R PAL-S - PAL-S + PAL-S PAL-SC - PAL-SC + PAL-SC PAL-SW - PAL-SW + PAL-SW PAL-SWI - PAL-SWI + PAL-SWI PAL-UK - PAL-UK + PAL-UK @@ -11613,7 +12131,7 @@ graphical quality, but this will increase system requirements. Scanning directory {} (recursively)... - Scanning directory {} (recursively)... + Escaneando directorio {} (de forma recursiva)... @@ -11628,7 +12146,7 @@ graphical quality, but this will increase system requirements. Never - Never + Nunca @@ -11643,39 +12161,39 @@ graphical quality, but this will increase system requirements. {}h {}m - {}h {}m + {} h {} m {}h {}m {}s - {}h {}m {}s + {} h {} m {} s {}m {}s - {}m {}s + {} m {} s {}s - {}s + {} s %n hours - + + %n hora %n horas - %n hours %n minutes - + + %n minuto %n minutos - %n minutes @@ -11694,17 +12212,17 @@ graphical quality, but this will increase system requirements. Code - Code + Núm. de serie Title - Title + Título File Title - File Title + Título del archivo @@ -11747,7 +12265,7 @@ graphical quality, but this will increase system requirements. Search Directories (will be scanned for games) - Directorios de búsqueda (serán escaneados en busca de juegos) + Directorios de búsqueda (se escanearán en busca de juegos) @@ -11755,85 +12273,85 @@ graphical quality, but this will increase system requirements. Agregar... - - - + + + Remove - Remove + Quitar - + Search Directory - Seleccionar directorio + Directorio de búsqueda - + Scan Recursively - Escanear recursivamente + Escan. recursivo - + Excluded Paths (will not be scanned) - Rutas excluidas (no se escanearán) + Rutas excluidas (no serán escaneadas) - + Directory... Directorio... - + File... Archivo... - + Scan For New Games Escanear juegos nuevos - + Rescan All Games - Reescanear todos los juegos + Volver a escanear todos los juegos - + Display Pantalla - - + + Prefer English Titles Preferir títulos en inglés - + Unchecked Desmarcado - + For games with both a title in the game's native language and one in English, prefer the English title. - For games with both a title in the game's native language and one in English, prefer the English title. + Para juegos con tanto título en el idioma nativo como en inglés, preferir el título en inglés. - + Open Directory... Abrir directorio... - + Select Search Directory Seleccionar directorio de búsqueda - + Scan Recursively? ¿Escanear recursivamente? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11842,12 +12360,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Escanear recursivamente toma más tiempo pero identificará archivos en subdirectorios. - + Select File Seleccionar archivo - + Select Directory Seleccionar directorio @@ -11856,31 +12374,34 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec GameListWidget + Game List Lista de juegos - + + Game Grid Cuadrícula de juegos - + + Show Titles Mostrar títulos - + All Types Todos los tipos - + All Regions Todas las regiones - + Search... Buscar... @@ -11903,7 +12424,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Autor: </span> Autor del parche</p><p>Aquí iría la descripción</p></body></html> @@ -11913,7 +12434,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Unknown - Unknown + Desconocido @@ -11926,22 +12447,22 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - La activación de parches de juego puede causar comportamientos impredecibles, cuelgues, soft-locks o romper partidas guardadas. Utiliza los parches bajo tu propio riesgo, el equipo de PCSX2 no dará soporte a usuarios que activen los parches de juego. + Activar los parches del juego puede causar comportamientos impredecibles, cuelgues, soft-locks o corromper partidas guardadas. Usa los parches bajo tu propio riesgo; el equipo de PCSX2 no proveerá soporte a los usuarios que los hayan activado. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. + Se van a desactivar todos los parches incluidos en PCSX2 para este juego, ya que has cargado parches sin identificadores. <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> - <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Los parches para pantalla ancha están actualmente <span style=" font-weight:600;">ACTIVADOS</span> de forma global.</p></body></html> <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> - <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Los parches de no entrelazado están actualmente <span style=" font-weight:600;">ACTIVADOS</span> de forma global.</p></body></html> @@ -11954,22 +12475,22 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Recargar parches - + Show Patches For All CRCs Mostrar parches para todos los CRCs - + Checked Marcado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Activa o desactiva el escaneo de archivos de parches para todos los CRCs del juego. Con esta opción habilitada, también se cargarán los parches disponibles para el número de serie del juego con diferentes CRCs. - + There are no patches available for this game. No hay parches disponibles para este juego. @@ -11984,7 +12505,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Clear the line to restore the original title... - Limpiar la linea para restaurar el título original... + Borra la línea para restaurar el título original... @@ -12011,12 +12532,12 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Serial: - Serial: + Núm. de serie: Check Wiki - Chequear Wiki + Consultar la wiki @@ -12052,7 +12573,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec NTSC-B (Brazil) Leave the code as-is, translate the country's name. - NTSC-B (Brazil) + NTSC-B (Brasil) @@ -12088,12 +12609,12 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec NTSC-U (US) Leave the code as-is, translate the country's name. - NTSC-U (US) + NTSC-U (EE.UU.) Other - Other + Otra @@ -12105,85 +12626,85 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec PAL-AF (South Africa) Leave the code as-is, translate the country's name. - PAL-AF (South Africa) + PAL-AF (Sudáfrica) PAL-AU (Austria) Leave the code as-is, translate the country's name. - PAL-AU (Austria) + PAL-AU (Austria) PAL-BE (Belgium) Leave the code as-is, translate the country's name. - PAL-BE (Belgium) + PAL-BE (Bélgica) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-E (Europe/Australia) + PAL-E (Europa/Australia) PAL-F (France) Leave the code as-is, translate the country's name. - PAL-F (France) + PAL-F (Francia) PAL-FI (Finland) Leave the code as-is, translate the country's name. - PAL-FI (Finland) + PAL-FI (Finlandia) PAL-G (Germany) Leave the code as-is, translate the country's name. - PAL-G (Germany) + PAL-G (Alemania) PAL-GR (Greece) Leave the code as-is, translate the country's name. - PAL-GR (Greece) + PAL-GR (Grecia) PAL-I (Italy) Leave the code as-is, translate the country's name. - PAL-I (Italy) + PAL-I (Italia) PAL-IN (India) Leave the code as-is, translate the country's name. - PAL-IN (India) + PAL-IN (India) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-M (Europe/Australia) + PAL-M (Europa/Australia) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. - PAL-NL (Netherlands) + PAL-NL (Países Bajos) PAL-NO (Norway) Leave the code as-is, translate the country's name. - PAL-NO (Norway) + PAL-NO (Noruega) PAL-P (Portugal) Leave the code as-is, translate the country's name. - PAL-P (Portugal) + PAL-P (Portugal) @@ -12195,13 +12716,13 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec PAL-R (Russia) Leave the code as-is, translate the country's name. - PAL-R (Russia) + PAL-R (Rusia) PAL-S (Spain) Leave the code as-is, translate the country's name. - PAL-S (Spain) + PAL-S (España) @@ -12213,19 +12734,19 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec PAL-SW (Sweden) Leave the code as-is, translate the country's name. - PAL-SW (Sweden) + PAL-SW (Suecia) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. - PAL-SWI (Switzerland) + PAL-SWI (Suiza) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. - PAL-UK (United Kingdom) + PAL-UK (Reino Unido) @@ -12246,7 +12767,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Disc Path: - Ruta de disco: + Ruta del disco: @@ -12256,7 +12777,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Clear - Clear + Borrar @@ -12283,7 +12804,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Select Disc Path - Seleccionar ruta de disco + Seleccionar ruta del disco @@ -12293,12 +12814,12 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Track list unavailable while virtual machine is running. - Track list unavailable while virtual machine is running. + Lista de pistas no disponible mientras la máquina virtual está en ejecución. # - # + # @@ -12309,7 +12830,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Start - Start + Iniciar @@ -12360,1415 +12881,1614 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Cannot verify image while a game is running. - Cannot verify image while a game is running. + No se puede verificar la imagen mientras un juego está en ejecución. One or more tracks is missing. - One or more tracks is missing. + Falta una o más pistas. Verified as %1 [%2] (Version %3). - Verified as %1 [%2] (Version %3). + Verificado como %1 [%2] (Versión %3). Verified as %1 [%2]. - Verified as %1 [%2]. + Verificado como %1 [%2]. GlobalVariableTreeView - + unknown function - unknown function + función desconocida - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Opciones avanzadas - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Preciso (recomendado) - - Fullscreen Mode: - Modo pantalla completa: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Ajustar a ventana / pantalla completa + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Sin comprimir - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA(xz) - - - Native/Full (10:7) - Nativa/Completa (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Filtrado bilineal: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Tamaño de captura de pantalla: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Resolución Interna - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Calidad: - - - - - Rendering - Rendering - - - - Internal Resolution: - Resolución Interna: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Desactivado) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Forzar 32 bits - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Directorio de búsqueda - - - - - Browse... - Explorar... - - - - - Open... - Abrir... - - - - - Reset - Reiniciar - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Opciones - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Cargar texturas - - - - Apply Widescreen Patches - Aplicar parches de pantalla ancha - - - - Apply No-Interlacing Patches - Aplicar parches de desentrelazado - - - - Align to Native - Alinear a nativa - - - - Align to Native - with Texture Offset - Alinear a nativa - con desplazamiento de textura - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contraste: - - - - Saturation - Saturación - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Mostrar resolución - - - - - Show Inputs - Mostrar entradas - - - - - Show GPU Usage - Mostrar uso de la GPU - - - - - Show Settings - Mostrar ajustes - - - - - Show FPS - Mostrar FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers - - - - Disable Shader Cache - Disable Shader Cache - - - - Disable Vertex Shader Expand - Disable Vertex Shader Expand - - - - - Show Statistics - Mostrar estadísticas - - - - - Asynchronous Texture Loading - Asynchronous Texture Loading - - - - Saturation: - Saturación: - - - - - Show CPU Usage - Mostrar uso de la CPU - - - - - Warn About Unsafe Settings - Warn About Unsafe Settings - - - - Recording - Recording - - - - Video Dumping Directory - Video Dumping Directory - - - - Capture Setup - Capture Setup - - - - OSD Messages Position: - OSD Messages Position: - - - - - Left (Default) - Izquierda (predeterminada) - - - - OSD Performance Position: - OSD Performance Position: - - - - - Right (Default) - Right (Default) - - - - - Show Frame Times - Show Frame Times - - - - - Show PCSX2 Version - Mostrar versión de PCSX2 - - - - - Show Hardware Info - Show Hardware Info - - - - - Show Input Recording Status - Show Input Recording Status - - - - - Show Video Capture Status - Show Video Capture Status - - - - - Show VPS - Mostrar VPS - - - - capture - capture - - - - Container: - Container: - - - - - Codec: - Codec: - - - - - Extra Arguments - Extra Arguments - - - - Capture Audio - Capture Audio - - - - Format: - Formato: - - - - Resolution: - Resolución: - - - - x - x - - - - Auto - Auto - - - - Capture Video - Capture Video - - - - Advanced - Advanced here refers to the advanced graphics options. - Avanzado - - - - Advanced Options - Opciones avanzadas - - - - Hardware Download Mode: - Hardware Download Mode: - - - - Accurate (Recommended) - Accurate (Recommended) - - - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) - - - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) - - - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) - - - - GS Dump Compression: - GS Dump Compression: - - - - Uncompressed - Uncompressed - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - - Bitrate: - Bitrate: + + Spin CPU During Readbacks + Spin CPU During Readbacks - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps + + Spin GPU During Readbacks + Spin GPU During Readbacks - + Allow Exclusive Fullscreen: - Permitir pantalla completa exclusiva: + Allow Exclusive Fullscreen: - + + + Automatic (Default) + Automático (predeterminado) + + + Disallowed - Disallowed + No permitido - + Allowed - Allowed + Permitido - + + None + None + + + + Partial + Parcial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + Debugging Options - Debugging Options + Opciones de depuración - + Override Texture Barriers: Override Texture Barriers: - - Use Debug Device - Use Debug Device + + Force Disabled + Fuerza deshabilitada - - - Show Speed Percentages - Show Speed Percentages + + Force Enabled + Fuerza habilitada - + Disable Framebuffer Fetch Disable Framebuffer Fetch + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Use Debug Device + Usar dispositivo de depuración + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Desentrelazado: + + + + Integer Scaling + Integer Scaling + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Anti-Blur + Antiborrosidad + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Ajustar a ventana / pantalla completa + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Estándar automátic< (4:3 entrelazado / 3:2 progresivo) + + + + + Standard (4:3) + Estándar (4:3) + + + + + Widescreen (16:9) + Pantalla ancha (16:9) + + + + + Native/Full (10:7) + Nativa/completa (10:7) + + + + None + Ninguno + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilineal (Suave) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilineal (definido) + + + + Vertical Stretch: + Estiramiento vertical: + + + + Fullscreen Mode: + Modo pantalla completa: + + + + Bilinear Filtering: + Filtrado bilineal: + + + + Off (Default) + Apagado (predeterminado) + + + + Crop: + Crop: + + + + Aspect Ratio: + Relación de aspecto: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + Sin desentrelazado + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Superior: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Izquierda: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Derecha: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Inferior: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Desactivado (predeterminado) + + + + Enabled (Sprites Only) + Habilitado (solo sprites) + + + + Enabled (All Primitives) + Habilitado (todos los primitivos) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (deshabilitado) + + + + 1 (Normal) + 1 (normal) + + + + 2 (Aggressive) + 2 (agresivo) + + + + 1 (64 Max Width) + 1 (ancho máximo 64) + + + + 2 (128 Max Width) + 2 (ancho máximo 128) + + + + 3 (192 Max Width) + 3 (ancho máximo 192) + + + + 4 (256 Max Width) + 4 (ancho máximo 256) + + + + 5 (320 Max Width) + 5 (ancho máximo 320) + + + + 6 (384 Max Width) + 6 (ancho máximo 384) + + + + 7 (448 Max Width) + 7 (ancho máximo 448) + + + + 8 (512 Max Width) + 8 (ancho máximo 512) + + + + 9 (576 Max Width) + 9 (ancho máximo 576) + + + + 10 (640 Max Width) + 10 (ancho máximo 640) + + + + Sprites Only + Sólo sprites + + + + Sprites/Triangles + Sprites/triángulos + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Filtrado de textura: + + + + Off + Apagado + + + + Scaled + Escalado + + + + Unscaled (Default) + Sin escalar (predeterminado) + + + + Force 32bit + Forzar 32bits + + + + Manual Hardware Renderer Fixes + Correcciones manuales del renderizador por hardware + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Filtrado anisotrópico: + + + + Internal Resolution: + Resolución Interna: + + + + Nearest + Más cercano + + + + Bilinear (Forced) + Bilineal (forzado) + + + + Bilinear (PS2) + Bilineal (PS2) + + + + Bilinear (Forced excluding sprite) + Bilineal (forzado excluyendo sprites) + + + + Dithering: + Difuminado: + + + + Minimum + Mínimo + + + + Basic (Recommended) + Básico (recomendado) + + + + Medium + Medio + + + + High + Alto + + + + Full (Slow) + Completo (lento) + + + + Maximum (Very Slow) + Máximo (muy lento) + + + + Automatic (Default) + Automático (predeterminado) + + + + Off (None) + Apagado (ninguno) + + + + Trilinear (PS2) + Trilineal (PS2) + + + + Trilinear (Forced) + Trilineal (forzado) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Filtrado trilineal: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolución: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Calidad: + + + + % + % + + + + capture + captura + + + + Video Recording Setup + Ajustes de grabación de vídeo + + + + Container: + Contenedor: + + + + + Codec: + Códec: + + + + + Bitrate: + Tasa de bits: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Argumentos adicionales + + + + Capture Audio + Capturar audio + + + + Format: + Formato: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capturar vídeo + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Superior izquierda (predeterminada) + + + + + Top Center + Centro superior + + + + Top Right + Superior derecha + + + + + Center Left + Centro izquierda + + + + + Center + Centro + + + + + Center Right + Centro derecha + + + + + Bottom Left + Inferior izquierda + + + + + Bottom Center + Centro inferior + + + + + Bottom Right + Inferior derecha + + + + Show Frame Times + Mostrar tiempos de cuadros + + + + Warnings For User + Advertencias para el usuario + + + + Show CPU Usage + Mostrar uso de la CPU + + + + Show Hardware Info + Mostrar información del hardware + + + + Show Input Recording Status + Mostrar estado de grabación de entrada + + + + Show Resolution + Mostrar resolución + + + + System Information + Información del sistema + + + + Show VPS + Mostrar VPS + + + + Show GPU Usage + Mostrar uso de la GPU + + + + Show Speed Percentages + Mostrar porcentajes de velocidad + + + + Performance & Stats + Rendimiento y estadísticas + + + + Show Settings + Mostrar ajustes + + + + Show Statistics + Mostrar estadísticas + + + + Show Indicators + Mostrar indicadores + + + + Show Video Capture Status + Mostrar estado de captura de video + + + + Show Inputs + Mostrar entradas + + + + Warn About Unsafe Settings + Advertir sobre configuraciones inseguras + + + + Show FPS + Mostrar FPS + + + + Show PCSX2 Version + Mostrar versión de PCSX2 + + + + Settings & Inputs + Ajustes y entradas + + + + Show Patches + Mostrar parches + + + + OSD Scale: + Escala de OSD: + + + + Top Left + Superior izquierda + + + + Top Right (Default) + Superior derecha (predeterminado) + + + + OSD Performance Position: + Posición de rendimiento de OSD: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Definición/suavizado de bordes + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Definición de contraste adaptativo: + + + + + None (Default) + Ninguno (predeterminado) + + + + Sharpen Only (Internal Resolution) + Solo definido (resolución interna) + + + + Sharpen and Resize (Display Resolution) + Definido y redimensionar (resolución de pantalla) + + + + Sharpness: + Definición: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filtros + + + + Shade Boost + Shade Boost + + + + Brightness: + Brillo: + + + + Contrast: + Contraste: + + + + Gamma: + Gamma: + + + + Saturation: + Saturación: + + + + TV Shader: + Sombreador de TV: + + + + Scanline Filter + Filtro de líneas de escaneo + + + + Diagonal Filter + Filtro diagonal + + + + Triangular Filter + Filtro triangular + + + + Wave Filter + Filtro de onda + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + API de gráficos: + + + + Adapter: + Adaptador: + + + + GraphicsSettingsWidget + + + Display + Pantalla + + + + + + + + Off (Default) + Desactivado (predeterminado) + + + + + + + Automatic (Default) + Automático (predeterminado) + + + + Bilinear (Smooth) + Bilineal (Suave) + + + + Screen Offsets + Desplazamientos de pantalla + + + + Show Overscan + Mostrar overscan + + + + Anti-Blur + Antidesenfoque + + + + Disable Interlace Offset + Desactivar compensación de entrelazado + + + + Screen Resolution + Resolución de la pantalla + + + + Internal Resolution + Resolución Interna + + + + PNG + PNG + + + + + Rendering + Renderizado + + + + Bilinear (PS2) + Bilineal (PS2) + + + + Unscaled (Default) + Sin escalar (predeterminado) + + + + Basic (Recommended) + Básico (recomendado) + + + + Media Capture + Captura de medios + + + + Full (Hash Cache) + Completo (caché de hash) + + + + Disable Depth Conversion + Desactivar conversión de profundidad + + + + GPU Palette Conversion + Conversión de paleta por GPU + + + + Manual Hardware Renderer Fixes + Correcciones manuales del renderizador por hardware + + + + Spin GPU During Readbacks + Forzar GPU durante las lecturas inversas (readbacks) + + + + Spin CPU During Readbacks + Forzar CPU durante las lecturas inversas (readbacks) + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Vaciar automáticamente + + + + Hardware Fixes + Correcciones de hardware + + + + + 0 (Disabled) + 0 (desactivado) + + + + Disable Safe Features + Desactivar funcionalidades de seguridad + + + + Preload Frame Data + Precargar datos de fotograma + + + + Texture Inside RT + Textura dentro del RT (Render Target) + + + + Upscaling Fixes + Correcciones de escalado + + + + Merge Sprite + Unir sprite + + + + Align Sprite + Alinear sprite + + + + Disable Partial Source Invalidation + Desactivar invalidación parcial de fuente + + + + Read Targets When Closing + Leer destinos al cerrar + + + + Estimate Texture Region + Estimación de región de textura + + + + Disable Render Fixes + Deshabilitar correcciones de renderizado + + + + Unscaled Palette Texture Draws + Renderizar paleta de textura sin esscalar + + + + Texture Replacement + Reemplazo de texturas + + + + Dump Textures + Volcar texturas + + + + Dump Mipmaps + Volcar mipmaps + + + + Dump FMV Textures + Volcar texturas de (videos) FMV + + + + Load Textures + Cargar texturas + + + + Force Even Sprite Position + Forzar posición par del sprite + + + + Precache Textures + Precargar texturas + + + + Post-Processing + Post-procesamiento + + + + + None (Default) + Ninguno (predeterminado) + + + + FXAA + FXAA + + + + Shade Boost + Mejora de sombreado (shade boost) + + + + Saturation + Saturación + + + + OSD + Visualización en pantalla + + + + Show Indicators + Mostrar indicadores + + + + Show Resolution + Mostrar resolución + + + + Show Inputs + Mostrar entradas + + + + Show GPU Usage + Mostrar uso de la GPU + + + + Show Settings + Mostrar ajustes + + + + Show FPS + Mostrar FPS + + + + Disable Mailbox Presentation + Desactivar presentación mailbox + + + + Extended Upscaling Multipliers + Multiplicadores de escalado extendido + + + + Show Statistics + Mostrar estadísticas + + + + Asynchronous Texture Loading + Carga asíncrona de texturas + + + + Show CPU Usage + Mostrar uso de la CPU + + + + Warn About Unsafe Settings + Advertir de config. inseguras + + + + Left (Default) + Izquierda (predeterminada) + + + + Right (Default) + Derecha (predeterminada) + + + + Show Frame Times + Mostrar tiempos de fotograma + + + + Show PCSX2 Version + Mostrar versión de PCSX2 + + + + Show Hardware Info + Mostrar info. del hardware + + + + Show Input Recording Status + Mostrar edo. de grab. de entrada + + + + Show Video Capture Status + Mostrar edo. de capt. de vídeo + + + + Show VPS + Mostrar VPS + + + + Advanced + Avanzado + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Usar cadena de intercambio Blit + + + + Show Speed Percentages + Mostrar porcen. de velocidad + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13787,17 +14507,11 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null Null here means that this is a graphics backend that will show nothing. - Null + Nulo @@ -13820,1680 +14534,2056 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] - Use Global Setting [%1] + Usar configuración global [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked - Unchecked + Desmarcado - + Enable Widescreen Patches - Habilitar parches de pantalla ancha + Activar parches de pantalla ancha - + Automatically loads and applies widescreen patches on game start. Can cause issues. - Carga automáticamente y aplica parches de pantalla ancha al iniciar el juego. Puede causar problemas. + Carga y aplica automáticamente los parches de pantalla ancha al iniciar el juego. Puede causar problemas. - + Enable No-Interlacing Patches - Habilitar parches de desentrelazado + Activar parches de no entrelazado - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Carga automáticamente y aplica parches de desentrelazado al iniciar el juego. Puede causar problemas. + Carga y aplica automáticamente parches de no entrelazado al iniciar el juego. Puede causar problemas. - + Disables interlacing offset which may reduce blurring in some situations. - Disables interlacing offset which may reduce blurring in some situations. + Desactiva el desplazamiento del entrelazado, lo que puede reducir el desenfoque o borrosidad en algunas situaciones. - + Bilinear Filtering - Bilinear Filtering + Filtrado bilineal - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + Activa el filtro de postprocesamiento bilineal. Suaviza la imagen general mientras se muestra en pantalla. Corrige la posición entre pixeles. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + Activa los desplazamientos del PCRTC que posicionan la pantalla según lo solicita el juego. Útil para algunos juegos como WipEout Fusion por su efecto de sacudida de pantalla, pero puede hacer que la imagen se vea borrosa. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Activa la opción de mostrar overscan (borde extra de la imagen) en juegos cuyo renderizado es mayor al área segura de la pantalla. - + FMV Aspect Ratio Override - FMV Aspect Ratio Override + Anulación de relación de aspecto para FMV - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads - Software Rendering Threads + Hilos de renderizado por software - + CPU Sprite Render Size - CPU Sprite Render Size + Tamaño de renderizado de sprites por CPU - + Software CLUT Render - Software CLUT Render + Renderizado de la CLUT por software + + + + This option disables game-specific render fixes. + Esta opción desactiva las correcciones de renderizado específicas de cada juego. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - - This option disables game-specific render fixes. - This option disables game-specific render fixes. - - - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + Por defecto, la caché de texturas maneja invalidaciones parciales. Desafortunadamente, esto es muy costoso para la CPU. Este truco reemplaza la invalidación parcial con una eliminación completa de la textura para reducir la carga de la CPU. Ayuda con los juegos que usan el motor Snowblind. - - + Framebuffer Conversion - Framebuffer Conversion + Conversión del framebuffer - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + Convierte el framebuffer de 4 y 8 bits en la CPU en lugar de en la GPU. Ayuda a los juegos de Harry Potter y Stuntman. Tiene un gran impacto en el rendimiento. - - + + Disabled - Disabled + Desactivada - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (no recomendado) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + Anula la relación de aspecto del video de imagen completa (FMV). Si está desactivado, la relación de aspecto del FMV coincidirá con el valor general de la configuración de relación de aspecto. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Activa hacks internos de antidesenfoque. Es menos preciso que el renderizado de PS2, pero hará que muchos juegos luzcan menos borrosos. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - Cambia la relación de aspecto utilizada para mostrar la salida de la consola a la pantalla. La predeterminada es Estándar Automatico (4:3/3:2 Progresivo) la cual automáticamente ajusta la relacion de aspecto para coincidir como un juego seria mostrado en una TV tipica de la era, y se adapta a los parches pantalla ancha/ultra ancha de los juegos. + Cambia la relación de aspecto usada para mostrar la salida de la consola en pantalla. El valor predeterminado es Estándar automática (4:3/3:2 progresivo), que ajusta automáticamente la relación de aspecto para que coincida con cómo se mostraría un juego en un televisor típico de la época, y se adapta a los parches de juegos en formato de pantalla ancha o ultra ancha. - + 90% - 90% + 90 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selecciona la calidad con la cual se comprimirán las capturas de pantalla. Valores altos preservarán más detalles para JPEG y WebP, y reducen el tamaño de archivo para PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + Activa el mipmapping, que algunos juegos requieren para renderizarse correctamente. El mipmapping usa variantes de texturas con resoluciones progresivamente más bajas a distancias mayores para reducir la carga de procesamiento y evitar artefactos visuales. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + Cambia qué algoritmo de filtrado es usado para aplicar a las texturas de las superficies.<br> Más cercano: no intenta mezclar colores.<br> Bilineal (forzado): mezcla los colores para eliminar los bordes ásperos entre píxeles de diferente color, incluso si el juego indicó a la PS2 que no lo hiciera.<br> Bilineal (PS2): aplica el filtrado solo a las superficies que el juego indica a la PS2 que debe filtrar.<br> Bilineal (forzado excluyendo sprites): aplica el filtrado a todas las superficies, incluso si el juego indicó a la PS2 que no lo hiciera, excepto a los sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + Reduce el desenfoque de texturas grandes aplicadas a superficies pequeñas y con ángulos pronunciados mediante el muestreo de colores de los dos mipmaps más cercanos. Requiere que el mipmapping esté 'activado'.<br> Desactivado: desactiva la función.<br> Trilineal (PS2): aplica un filtrado trilineal a todas las superficies que el juego indica a la PS2.<br> Trilineal (forzado): aplica un filtrado trilineal a todas las superficies, incluso si el juego indicó a la PS2 que no lo hiciera. + + + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - - - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Realiza trabajo inútil en la CPU durante las lecturas inversas (readbacks) para evitar que entre en modos de ahorro de energía. Puede mejorar el rendimiento durante las lecturas inversas, pero con un aumento significativo en el consumo de energía. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Envía trabajo inútil a la GPU durante las lecturas inversas (readbacks) para evitar que entre en modos de ahorro de energía. Puede mejorar el rendimiento durante las lecturas inversas, pero con un aumento significativo en el consumo de energía. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + Número de hilos de renderizado: 0 para un solo hilo, 2 o más para multihilo (1 es para depuración). Se recomienda de 2 a 4 hilos; más de eso probablemente sea más lento en lugar de más rápido. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Permite que la caché de texturas reutilice como textura de entrada la parte interna de un framebuffer anterior. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Intenta reducir el tamaño de la textura cuando los juegos no lo establecen por sí mismos (p. ej.: juegos del estudio o motor Snowblind). + + + + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. + Corrige problemas con el escalado (líneas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc. + + + + Forces palette texture draws to render at native resolution. + Fuerza que los dibujos de texturas con paleta se rendericen a resolución nativa. + + + + Dumps replaceable textures to disk. Will reduce performance. + Guarda en disco las texturas reemplazables. Reducirá el rendimiento. + + + + Includes mipmaps when dumping textures. + Incluye mipmaps al volcar las texturas. + + + + Allows texture dumping when FMVs are active. You should not enable this. + Permite el volcado de texturas cuando hay FMV activos. No deberías activar esta opción. + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Carga las texturas de reemplazo en un hilo secundario, lo que reduce los microtirones cuando los reemplazos están activados. - Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - Soluciona problemas al escalar la imagen (líneas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc. - - - - Dumps replaceable textures to disk. Will reduce performance. - Dumps replaceable textures to disk. Will reduce performance. - - - - Includes mipmaps when dumping textures. - Includes mipmaps when dumping textures. - - - - Allows texture dumping when FMVs are active. You should not enable this. - Allows texture dumping when FMVs are active. You should not enable this. - - - - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Carga texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones/trabas al activar los reemplazos. - - - Loads replacement textures where available and user-provided. - Loads replacement textures where available and user-provided. + Carga texturas de reemplazo cuando están disponibles y son proporcionadas por el usuario. + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Precarga todas las texturas de reemplazo en la memoria. No es necesario con la carga asíncrona. + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Activa la Definición adaptativa al contraste de FidelityFX. + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determina la intensidad del efecto de definición en el postprocesado CAS. + + + + Adjusts brightness. 50 is normal. + Ajusta el brillo. 50 es el valor normal. + + + + Adjusts contrast. 50 is normal. + Ajusta el contraste. 50 es el valor normal. + + + + Adjusts saturation. 50 is normal. + Ajusta la saturación. 50 es el valor normal. - Preloads all replacement textures to memory. Not necessary with asynchronous loading. - Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Applies a shader which replicates the visual effects of different styles of television sets. + Aplica un shader que replica los efectos visuales de distintos estilos de televisores. - - Enables FidelityFX Contrast Adaptive Sharpening. - Enables FidelityFX Contrast Adaptive Sharpening. - - - - Determines the intensity the sharpening effect in CAS post-processing. - Determines the intensity the sharpening effect in CAS post-processing. - - - - Adjusts brightness. 50 is normal. - Ajusta el brillo. Un valor de 50 es lo normal. - - - - Adjusts contrast. 50 is normal. - Ajusta el contraste. Un valor de 50 es lo normal. - - - - Adjusts saturation. 50 is normal. - Ajusta la saturación. Un valor de 50 es lo normal. - - - + Scales the size of the onscreen OSD from 50% to 500%. - Scales the size of the onscreen OSD from 50% to 500%. + Escala el tamaño de la visualización en pantalla desde 50 % hasta 500 %. - + OSD Messages Position - OSD Messages Position + Posición de los mensajes en la visualización en pantalla - + OSD Statistics Position - OSD Statistics Position + Posición de las estadísticas en la visualización en pantalla - + Shows a variety of on-screen performance data points as selected by the user. - Shows a variety of on-screen performance data points as selected by the user. + Muestra diversos datos de rendimiento en pantalla según lo seleccionado por el usuario. - + Shows the vsync rate of the emulator in the top-right corner of the display. Muestra la tasa de vsync del emulador en la esquina superior derecha de la pantalla. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + Muestra iconos en la visualización en pantalla que indican estados de la emulación como la pausa, el turbo, el avance rápido y la cámara lenta. - + Displays various settings and the current values of those settings, useful for debugging. - Displays various settings and the current values of those settings, useful for debugging. + Muestra diversas configuraciones y los valores actuales de esas configuraciones, útil para depuración. - + Displays a graph showing the average frametimes. - Displays a graph showing the average frametimes. + Muestra un gráfico con el promedio de los tiempos de fotogramas. - + Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. + Muestra la información actual del hardware del sistema en la visualización en pantalla. - + Video Codec - Video Codec + Códec de vídeo - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Formato de video - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate - Video Bitrate + Tasa de bits de vídeo - + 6000 kbps - 6000 kbps + 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution - Automatic Resolution + Resolución automática - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments - Enable Extra Video Arguments + Activar argumentos adicionales de vídeo - + Allows you to pass arguments to the selected video codec. - Allows you to pass arguments to the selected video codec. + Te permite pasar argumentos al códec de video seleccionado. - + Extra Video Arguments - Extra Video Arguments + Argumentos adicionales de vídeo - + Audio Codec Códec de audio - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate - Audio Bitrate + Tasa de bits de audio - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments - Enable Extra Audio Arguments + Activar argumentos adicionales de audio - + Allows you to pass arguments to the selected audio codec. - Allows you to pass arguments to the selected audio codec. + Te permite pasar argumentos al códec de audio seleccionado. - + Extra Audio Arguments - Extra Audio Arguments + Argumentos adicionales de audio - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Permitir pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + Reemplaza las heurísticas del controlador para activar el modo de pantalla completa exclusiva o el uso directo de flip o scanout.<br>Desactivar la pantalla completa exclusiva puede permitir un cambio de tareas y superposiciones más fluidos, pero aumentar la latencia de entrada. - - + + NTSC Frame Rate + Tasa de cuadros NTSC + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determina en qué tasa de cuadros se ejecutan los juegos NTSC. + + + + PAL Frame Rate + Tasa de cuadros PAL + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determina en qué tasa de cuadros se ejecutan los juegos PAL. + + + + (Default) (Predeterminado) - + 2x Native (~720px/HD) - 2x Native (~720px/HD) + 2x Nativo (~720px/HD) + + + + 3x Native (~1080px/FHD) + 3x Nativo (~1080px/FHD) + + + + 4x Native (~1440px/QHD) + 4x Nativo (~1440px/QHD) + + + + 5x Native (~1800px/QHD+) + 5x Nativo (~1800px/QHD+) + + + + 6x Native (~2160px/4K UHD) + 6x Nativo (~2160px/4K UHD) - 3x Native (~1080px/FHD) - 3x Native (~1080px/FHD) + 7x Native (~2520px) + 7x Nativo (~2520px) - 4x Native (~1440px/QHD) - 4x Native (~1440px/QHD) + 8x Native (~2880px/5K UHD) + 8x Nativo (~2880px/5K UHD) - 5x Native (~1800px/QHD+) - 5x Native (~1800px/QHD+) + 9x Native (~3240px) + 9x Nativo (~3240px) - 6x Native (~2160px/4K UHD) - 6x Native (~2160px/4K UHD) + 10x Native (~3600px/6K UHD) + 10x Nativo (~3600px/6K UHD) - 7x Native (~2520px) - 7x Native (~2520px) + 11x Native (~3960px) + 11x Nativo (~3960px) - 8x Native (~2880px/5K UHD) - 8x Native (~2880px/5K UHD) + 12x Native (~4320px/8K UHD) + 12x Nativo (~4320px/8K UHD) - 9x Native (~3240px) - 9x Native (~3240px) + 13x Native (~4680px) + 13x Nativo (~4680px) - 10x Native (~3600px/6K UHD) - 10x Native (~3600px/6K UHD) + 14x Native (~5040px) + 14x Nativo (~5040px) - 11x Native (~3960px) - 11x Native (~3960px) + 15x Native (~5400px) + 15x Nativo (~5400px) - 12x Native (~4320px/8K UHD) - 12x Native (~4320px/8K UHD) + 16x Native (~5760px) + 16x Nativo (~5760px) - 13x Native (~4680px) - 13x Native (~4680px) + 17x Native (~6120px) + 17x Nativo (~6120px) - 14x Native (~5040px) - 14x Native (~5040px) + 18x Native (~6480px/12K UHD) + 18x Nativo (~6480px/12K UHD) - 15x Native (~5400px) - 15x Native (~5400px) + 19x Native (~6840px) + 19x Nativo (~6840px) - 16x Native (~5760px) - 16x Native (~5760px) + 20x Native (~7200px) + 20x Nativo (~7200px) - 17x Native (~6120px) - 17x Native (~6120px) + 21x Native (~7560px) + 21x Nativo (~7560px) - 18x Native (~6480px/12K UHD) - 18x Native (~6480px/12K UHD) + 22x Native (~7920px) + 22x Nativo (~7920px) - 19x Native (~6840px) - 19x Native (~6840px) + 23x Native (~8280px) + 23x Nativo (~8280px) - 20x Native (~7200px) - 20x Native (~7200px) + 24x Native (~8640px/16K UHD) + 24x Nativo (~8640px/16K UHD) - 21x Native (~7560px) - 21x Native (~7560px) - - - - 22x Native (~7920px) - 22x Native (~7920px) - - - - 23x Native (~8280px) - 23x Native (~8280px) - - - - 24x Native (~8640px/16K UHD) - 24x Native (~8640px/16K UHD) - - - 25x Native (~9000px) - 25x Native (~9000px) + 25x Nativo (~9000px) - - + + %1x Native - %1x Native + %1x Nativo - - - - - - - - - + + + + + + + + + Checked Marcado - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling - Integer Scaling + Escalado por enteros - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Rellena al área de visualización para que la relación de píxeles entre anfitrión y consola sea un número entero. Puede resultar en una imagen más definida en algunos juegos 2D. - + Aspect Ratio Relación de aspecto - + Auto Standard (4:3/3:2 Progressive) - Auto Standard (4:3/3:2 Progressive) + Estándar automática (4:3/3:2 progresivo) - + Deinterlacing - Deinterlacing + Desentrelazado - - Screenshot Size - Tamaño de captura de pantalla + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determina el método de desentrelazado que se usará en la pantalla entrelazada de la consola emulada. La opción Automático debería desentrelazar correctamente la mayoría de los juegos, pero si notas gráficos visiblemente temblorosos, prueba alguna de las otras opciones. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Determina la resolución en la que se guardarán las capturas de pantalla. Las resoluciones internas conservan más detalle, pero generan archivos de mayor tamaño. - + Screenshot Format Formato de captura de pantalla - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Selecciona el formato que se usará para guardar capturas de pantalla. JPEG produce archivos más pequeños, pero pierde detalle. - + Screenshot Quality Calidad de captura de pantalla - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Carga las texturas completas de una vez en lugar de en partes pequeñas, evitando cargas redundantes cuando sea posible. Mejora el rendimiento en la mayoría de los juegos, pero podría alentar algunos pocos. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Cuando está activado, la GPU convierte las texturas con mapa de colores; de lo contrario, lo hará la CPU. Es un equilibrio entre el uso de la GPU y la CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Fuerza un vaciado de primitivas cuando un framebuffer también es una textura de entrada. Corrige algunos efectos de procesamiento, como las sombras en la serie Jak y la radiosidad en GTA: SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Intenta detectar si un juego está dibujando su propia paleta de color y luego la renderiza por GPU con un tratamiento especial. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Desactiva el soporte de los depth buffers en la caché de texturas. Probablemente generará varios errores gráficos y solo es útil para depuración. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Esta opción desactiva varias funciones de seguridad. Desactiva el renderizado preciso de puntos y líneas sin escalar, lo cual puede ayudar en los juegos de Xenosaga. También desactiva el borrado preciso de la memoria del GS en la CPU y permite que lo maneje la GPU, lo que puede ayudar en los juegos de Kingdom Hearts. + + + 50% 50 % - - + + 100% - 100% + 100 % - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Renderizador de software + + + + Screenshot Resolution + Resolución de captura de pantalla + + + Vertical Stretch - Vertical Stretch + Estiramiento vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + Estira (&lt; 100%) o comprime (&gt; 100%) el componente vertical de la pantalla. - + Fullscreen Mode Modo pantalla completa - - - + + + Borderless Fullscreen Pantalla completa sin bordes - + Chooses the fullscreen resolution and frequency. Elige la resolucion y frecuencia de pantalla completa. - - + Left - Left + Izquierda - - - - + + + + 0px - 0px + 0px - + Changes the number of pixels cropped from the left side of the display. - Changes the number of pixels cropped from the left side of the display. + Cambia la cantidad de píxeles recortados del lado izquierdo de la pantalla. - + Top - Top + Superior - + Changes the number of pixels cropped from the top of the display. - Changes the number of pixels cropped from the top of the display. + Cambia la cantidad de píxeles recortados de la parte superior de la pantalla. - - + Right - Right + Derecha - + Changes the number of pixels cropped from the right side of the display. - Changes the number of pixels cropped from the right side of the display. + Cambia la cantidad de píxeles recortados del lado derecho de la pantalla. - + Bottom - Bottom + Inferior - + Changes the number of pixels cropped from the bottom of the display. - Changes the number of pixels cropped from the bottom of the display. + Cambia la cantidad de píxeles recortados de la parte inferior de la pantalla. + + + + + Native (PS2) (Default) + Nativo (PS2) (predeterminado) + + + + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + Controla la resolución a la que se renderizan los juegos. Las resoluciones altas pueden afectar el rendimiento en GPUs antiguas o de gama baja.<br>Las resoluciones no nativas pueden causar problemas gráficos menores en algunos juegos.<br>La resolución de las secuencias de video (FMV) permanecerá sin cambios, ya que los archivos de video están pre-renderizados. + + + + Texture Filtering + Filtrado de textura + + + + Trilinear Filtering + Filtrado trilinear + + + + Anisotropic Filtering + Filtrado anisotrópico + + + + Reduces texture aliasing at extreme viewing angles. + Reduce el aliasing de texturas en ángulos de visión extremos. + + + + Dithering + Difuminado por trama (dithering) - - Native (PS2) (Default) - Native (PS2) (Default) + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduce las bandas entre colores y mejora la percepción de la profundidad del color.<br> Apagado: desactiva cualquier difuminado.<br> Escalado: adaptado al reescalado/el más alto.<br> Sin escalar: difuminado nativo/el más bajo, no aumenta el tamaño de los puntos al reescalar.<br> Forzar 32 bits: trata todas las llamadas de dibujo como si fueran de 32 bits para evitar bandeo y ruido. - - Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - - - - Texture Filtering - Texture Filtering - - - - Trilinear Filtering - Trilinear Filtering - - - - Anisotropic Filtering - Anisotropic Filtering - - - - Reduces texture aliasing at extreme viewing angles. - Reduces texture aliasing at extreme viewing angles. - - - - Dithering - Dithering - - - + Blending Accuracy - Blending Accuracy + Precisión de mezcla - + Texture Preloading - Texture Preloading + Precargando texturas - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + Activar esta opción te permite cambiar el renderizador y los arreglos de escalado a tus juegos. Sin embargo, SI has ACTIVADO esta opción, DESACTIVARÁS LOS AJUSTES AUTOMÁTICOS. Podrás reactivarlos desmarcando esta opción. + + + + 2 threads + 2 hilos - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Enables mipmapping, which some games require to render correctly. + Activa el mipmapping, que algunos juegos requieren para renderizarse correctamente. - - Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. + El ancho máximo de memoria objetivo que permitirá activar el renderizador de sprites en la CPU. + + + + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. + Intenta detectar si un juego está dibujando su propia paleta de color y luego la renderiza por software, en vez de por GPU. + + + + GPU Target CLUT + CLUT destino de la GPU + + + + Skipdraw Range Start + Inicio del rango de omisión de dibujo + + + + + + + 0 + 0 + + + + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Omite completamente el dibujo de superficies desde la superficie en el recuadro izquierdo hasta la superficie especificada en el recuadro derecho. - 2 threads - 2 threads - - - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - - Enables mipmapping, which some games require to render correctly. - Enables mipmapping, which some games require to render correctly. - - - - The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - - - - Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - - - - GPU Target CLUT - GPU Target CLUT - - - - Skipdraw Range Start - Skipdraw Range Start - - - - - - - 0 - 0 - - - - - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - - - Skipdraw Range End - Skipdraw Range End + Fin del rango de omisión de dibujo - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. + Carga datos del GS al renderizar un nuevo cuadro para reproducir algunos efectos con precisión. + + + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + + Half Pixel Offset + Desplazamiento de medio píxel + + + + Might fix some misaligned fog, bloom, or blend effect. + Podría corregir algunos efectos desalineados de niebla, resplandor o mezcla. + + + + Round Sprite + Sprite redondeado + + + + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Corrige el muestreo de texturas de sprites 2D al aumentar la resolución. Corrige líneas en los sprites de juegos como Ar tonelico al activarlo. La opción Mitad es para sprites planos, Completo es para todos los sprites. + + + + Texture Offsets X + Desplazamientos de textura en X + + + + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + ST and UV are different types of texture coordinates, like XY would be spatial coordinates. + Desplazamiento para las coordenadas de texturas ST/UV. Corrige algunos problemas extraños de texturas y podría también arreglar algunos de alineación en el postprocesamiento. + + + + Texture Offsets Y + Desplazamientos de textura en Y + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Wild Arms: name of a game series. Leave as-is or use an official translation. + Reduce la precisión del GS para evitar espacios entre píxeles al escalar. Corrige el texto en los juegos de Wild Arms. - Half Pixel Offset - Half Pixel Offset + Bilinear Upscale + Escalado bilineal - Might fix some misaligned fog, bloom, or blend effect. - Might fix some misaligned fog, bloom, or blend effect. - - - - Round Sprite - Round Sprite + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Puede suavizar las texturas al ser bilinealmente filtradas al escalarlas. P. ej.: el resplandor solar en Brave. - Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + Reemplaza múltiples sprites de postprocesamiento por un solo sprite grande. Reduce varias líneas de reescalado. - - Texture Offsets X - Texture Offsets X - - - - - Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - - - - Texture Offsets Y - Texture Offsets Y - - - - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - Wild Arms: name of a game series. Leave as-is or use an official translation. - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - - - - Bilinear Upscale - Bilinear Upscale - - - - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + Contrast Adaptive Sharpening + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Definición adaptativa al contraste (CAS) - Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + Sharpness + Definición - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Activa el ajuste de la saturación, el contraste y el brillo. El valor predeterminados para brillo, saturación y contraste es de 50. - - Contrast Adaptive Sharpening - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening + + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + Aplica el algoritmo de anti-aliasing FXAA para mejorar la calidad visual de los juegos. + + + + Brightness + Brillo + + + + + + + 50 + 50 + + + + Contrast + Contraste + + + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Ajusta la gamma. 50 es el valor normal. + + + + TV Shader + Shaders de TV + + + + OSD Scale + Escala de la visualización en pantalla - Sharpness - Sharpness - - - - Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Muestra mensajes en pantalla cuando ocurren eventos como la creación o carga de estados guardados, capturas de pantalla, etc. - Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + Shows the internal frame rate of the game in the top-right corner of the display. + Muestra la tasa de cuadros interna del juego en la esquina superior derecha de la pantalla. - - Brightness - Brightness - - - - - 50 - 50 - - - - Contrast - Contrast - - - - TV Shader - TV Shader + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Muestra la velocidad actual de la emulación del sistema en la esquina superior derecha de la pantalla, expresada en porcentaje. - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. + Shows the resolution of the game in the top-right corner of the display. + Muestra la resolución del juego en la esquina superior derecha de la pantalla. - - OSD Scale - OSD Scale + + Shows host's CPU utilization. + Muestra la utilización de la CPU del sistema anfitrión. - - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + Shows host's GPU utilization. + Muestra la utilización de la CPU del sistema anfitrión. + + + + Shows counters for internal graphical utilization, useful for debugging. + Muestra contadores de utilización gráfica interna, útil para depuración. - Shows the internal frame rate of the game in the top-right corner of the display. - Shows the internal frame rate of the game in the top-right corner of the display. + Show Patches + Mostrar parches - - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Muestra la cantidad de parches/trampas activos en la esquina inferior derecha de la pantalla. - - Shows the resolution of the game in the top-right corner of the display. - Shows the resolution of the game in the top-right corner of the display. + + Shows the current controller state of the system in the bottom-left corner of the display. + Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla. - - Shows host's CPU utilization. - Shows host's CPU utilization. + + Shows the current PCSX2 version on the top-right corner of the display. + Muestra la versión actual de PCSX2 en la esquina superior derecha de la pantalla. - Shows host's GPU utilization. - Shows host's GPU utilization. + Shows the currently active video capture status. + Muestra el estado actual de la captura de video activa. - Shows counters for internal graphical utilization, useful for debugging. - Shows counters for internal graphical utilization, useful for debugging. + Shows the currently active input recording status. + Muestra el estado actual de la grabación de entrada activa. - - Shows the current controller state of the system in the bottom-left corner of the display. - Shows the current controller state of the system in the bottom-left corner of the display. + + Displays warnings when settings are enabled which may break games. + Muestra advertencias cuando se activan configuraciones que pueden causar fallos en los juegos. - Shows the current PCSX2 version on the top-right corner of the display. - Shows the current PCSX2 version on the top-right corner of the display. + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selecciona el códec de video que se usará para la captura de video. <b>Si no estás seguro, déjalo en el valor predeterminado.<b> - - Shows the currently active video capture status. - Shows the currently active video capture status. + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selecciona el formato de video que se usará para la captura de video. Si el códec no soporta el formato seleccionado, se usará el primer formato disponible. <b>Si no estás seguro, déjalo en predeterminado.<b> - - Shows the currently active input recording status. - Shows the currently active input recording status. + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Establece la tasa de bits de video a utilizar. Bitrates más altos generalmente ofrecen mejor calidad de video, pero a costa de archivos resultantes más grandes. - Displays warnings when settings are enabled which may break games. - Displays warnings when settings are enabled which may break games. + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Cuando está marcado, la resolución de la captura de video seguirá la resolución interna del juego en ejecución.<br><br><b>Ten cuidado al usar esta opción, especialmente si estás escalando, ya que resoluciones internas más altas (por encima de 4x) pueden generar capturas de video muy grandes y causar sobrecarga en el sistema.</b> - - + + Leave It Blank - Leave It Blank + dejar en blanco - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + Parámetros pasados al códec de video seleccionado.<br><b>Debes usar '=' para separar la clave del valor y ':' para separar dos pares entre sí.</b><br>Por ejemplo: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selecciona el códec de audio que se usará para la captura de video. <b>Si no estás seguro, déjalo en predeterminado.<b> + + + Sets the audio bitrate to be used. - Sets the audio bitrate to be used. + Establece la tasa de bits de audio a utilizar. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" + Parámetros pasados al códec de audio seleccionado.<br><b>Debes usar '=' para separar la clave del valor y ':' para separar dos pares entre sí.</b><br>Por ejemplo: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression - GS Dump Compression + Compresión de volcado del GS - - Change the compression algorithm used when creating a GS dump. - Change the compression algorithm used when creating a GS dump. - - - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - - Displays additional, very high upscaling multipliers dependent on GPU capability. - Displays additional, very high upscaling multipliers dependent on GPU capability. - - - - Enable Debug Device - Enable Debug Device - - - - Enables API-level validation of graphics commands. - Enables API-level validation of graphics commands. - - - - GS Download Mode - GS Download Mode - - - - Accurate - Accurate - - - - Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - - + Change the compression algorithm used when creating a GS dump. + Cambia el algoritmo de compresión usado al crear un volcado del GS. + + + + Displays additional, very high upscaling multipliers dependent on GPU capability. + Muestra multiplicadores adicionales de escalado muy alto, dependiendo de la capacidad de la GPU. + + + + Enable Debug Device + Activar dispositivo de depuración + + + + Enables API-level validation of graphics commands. + Activa la validación a nivel de API de los comandos gráficos. + + + + GS Download Mode + Modo de descarga del GS + + + + Accurate + Preciso + + + + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + Omite la sincronización con el hilo del GS y la GPU del sistema anfitrión para las descargas del GS. Puede dar un gran aumento de velocidad en sistemas más lentos, a costa de que muchos efectos gráficos se vean rotos. Si los juegos presentan fallos y tienes esta opción activada, desactívala primero. + + + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Predeterminado - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Fuerza el uso de FIFO en lugar de la presentación por mailbox, es decir, doble búfer en vez de triple búfer. Generalmente resulta en un peor ritmo de fotogramas. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Predeterminado + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Hilos de renderizado por software: + + + + Texture Filtering: + Filtrado de textura: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Más cercano + + + + Bilinear (Forced) + Bilineal (forzado) + + + + Bilinear (PS2) + Bilineal (PS2) + + + + Bilinear (Forced excluding sprite) + Bilineal (forzado excluyendo sprite) + + + + threads + hilos + + + + GraphicsTextureReplacementSettingsTab + + + Options + Opciones + + + + Precache Textures + Precachear texturas + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Cargar texturas + + + + Dump Textures + Volcar texturas + + + + Dump Mipmaps + Volcar mipmaps + + + + Dump FMV Textures + Volcar texturas de FMV + + + + Search Directory + Buscar directorio + + + + Browse... + Explorar... + + + + Open... + Abrir... + + + + Reset + Restablecer + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Alinear sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Desplazamiento de medio píxel: + + + + + Off (Default) + Apagado (predeterminado) + + + + Normal (Vertex) + Normal (vértice) + + + + Special (Texture) + Especial (textura) + + + + Special (Texture - Aggressive) + Especial (textura - agresivo) + + + + Align to Native + Alinear a nativo + + + + Align to Native - with Texture Offset + Alinear a nativo, con desplazamiento de textura + + + + Native Scaling + Escalado nativo + + + + Automatic (Default) + Automático (predeterminado) + + + + Force Bilinear + Forzar bilineal + + + + Force Nearest + Forzar más cercano + + + + Off + Apagado + + + + Normal + Normal + + + + Aggressive + Agresivo + + + + Texture Offsets: + Desplazamientos de textura: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Escalado bilineal sucio: + + + + Half + Mitad + + + + Full + Completo + + + + Round Sprite: + Redondear sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Gráficos - + Save Screenshot Guardar captura de pantalla - + Toggle Video Capture - Toggle Video Capture + Alternar captura de vídeo - + Save Single Frame GS Dump - Save Single Frame GS Dump + Guardar volcado del GS de un solo fotograma - + Save Multi Frame GS Dump - Save Multi Frame GS Dump + Guardar volcado del GS de varios fotogramas - + Toggle Software Rendering - Alternar renderizado por software + Activar o desactivar renderizado por software + + - + Increase Upscale Multiplier - Increase Upscale Multiplier + Aumentar multiplicador de escalado - + Decrease Upscale Multiplier - Decrease Upscale Multiplier + Disminuir multiplicador de escalado - + Toggle On-Screen Display - Alternar presentación en pantalla + Alternar visualización en pantalla - + Cycle Aspect Ratio - Cycle Aspect Ratio + Alternar relación de aspecto - + Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + Relación de aspecto establecida en '{}'. - + Toggle Hardware Mipmapping - Alternar Mipmapeo de Hardware - - - - Hardware mipmapping is now enabled. - El mipmapeo de hardware está ahora habilitado. + Alternar mipmapping por hardware + Hardware mipmapping is now enabled. + El mipmapping por hardware está ahora activado. + + + Hardware mipmapping is now disabled. - El mipmapeo de hardware está ahora deshabilitado. + El mipmapping por hardware está ahora desactivado. - + Cycle Deinterlace Mode - Cycle Deinterlace Mode - - - - Automatic - Automatic + Alternar modo de desentrelazado por ciclo - Off - Off + Automatic + Automático - Weave (Top Field First) - Weave (Top Field First) + Off + Desactivado - Weave (Bottom Field First) - Weave (Bottom Field First) + Weave (Top Field First) + Entrelazado (Campo superior primero) - Bob (Top Field First) - Bob (Top Field First) + Weave (Bottom Field First) + Entrelazado (Campo inferior primero) - Bob (Bottom Field First) - Bob (Bottom Field First) + Bob (Top Field First) + Bob (Campo superior primero) - Blend (Top Field First) - Blend (Top Field First) + Bob (Bottom Field First) + Bob (Campo inferior primero) - Blend (Bottom Field First) - Blend (Bottom Field First) + Blend (Top Field First) + Mezcla (Campo superior primero) - Adaptive (Top Field First) - Adaptive (Top Field First) + Blend (Bottom Field First) + Mezcla (Campo inferior primero) + Adaptive (Top Field First) + Adaptativo (Campo superior primero) + + + Adaptive (Bottom Field First) - Adaptive (Bottom Field First) + Adaptativo (Campo inferior primero) - + Deinterlace mode set to '{}'. - Deinterlace mode set to '{}'. + Modo de desentrelazado establecido en '{}'. - + + Cycle TV Shader + Alternar shader de TV + + + + None (Default) + Ninguno (predeterminado) + + + + Scanline Filter + Filtro de líneas de escaneo + + + + Diagonal Filter + Filtro diagonal + + + + Triangular Filter + Filtro triangular + + + + Wave Filter + Filtro de onda + + + + Lottes CRT + Filtro CRT estilo Lottes + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + Shader de TV establecido en '{}'. + + + Toggle Texture Dumping Alternar volcado de texturas - + Texture dumping is now enabled. - Texture dumping is now enabled. + Volcado de texturas activado. - + Texture dumping is now disabled. - Texture dumping is now disabled. + Volcado de texturas desactivado. - + Toggle Texture Replacements Alternar reemplazo de texturas - + Texture replacements are now enabled. - Texture replacements are now enabled. + Reemplazo de texturas activado. - + Texture replacements are now disabled. - Texture replacements are now disabled. + Reemplazo de texturas desactivado. - + Reload Texture Replacements - Reload Texture Replacements + Recargar reemplazo de texturas - + Texture replacements are not enabled. - Texture replacements are not enabled. + El reemplazo de texturas no está activado. - + Reloading texture replacements... - Reloading texture replacements... + Recargando reemplazos de texturas... - + Target speed set to {:.0f}%. - Target speed set to {:.0f}%. + Velocidad objetivo establecida en {:.0f} %. - + Volume: Muted - Volume: Muted + Volumen: Silenciado - + Volume: {}% - Volume: {}% + Volumen: {}% - + No save state found in slot {}. - No se ha encontrado un guardado rápido en la ranura {}. + No se encontró ningún estado guardado en la ranura{}. - - - - - - - - - - - - - - - - - - + + + + System - System + Sistema - + Open Pause Menu Abrir menú de pausa - + Open Achievements List Abrir lista de logros - + Open Leaderboards List - Open Leaderboards List + Abrir listas de tablas de clasificación - + Toggle Pause Alternar pausa - + Toggle Fullscreen Alternar pantalla completa - + Toggle Frame Limit Alternar limitador de fotogramas - + Toggle Turbo / Fast Forward - Alternar turbo/avance rápido + Alternar turbo / avance rápido - + Toggle Slow Motion - Toggle Slow Motion + Alternar cámara lenta - + Turbo / Fast Forward (Hold) - Turbo / Fast Forward (Hold) + Turbo / avance rápido (mantener) - + Increase Target Speed - Increase Target Speed + Aumentar velocidad objetivo - + Decrease Target Speed - Decrease Target Speed + Disminuir velocidad objetivo - + + + + Audio + Audio + + + Increase Volume - Increase Volume + Aumentar volumen - + Decrease Volume - Decrease Volume + Disminuir volumen - + Toggle Mute Alternar silencio - + Frame Advance - Frame Advance + Avanzar fotograma - + Shut Down Virtual Machine Apagar maquina virtual - + Reset Virtual Machine Reiniciar maquina virtual - + Toggle Input Recording Mode - Toggle Input Recording Mode + Alternar modo de grabación de entrada - - - - - - - + + Swap Memory Cards + Intercambiar Memory Cards + + + + + + + Navigation + Navegación + + + + + + + + + + + Speed + Velocidad + + + + + + + + + Save States - Guardados rápidos + Estados guardados - + Select Previous Save Slot - Select Previous Save Slot + Seleccionar ranura de guardado anterior - + Select Next Save Slot - Select Next Save Slot + Seleccionar ranura de guardado siguiente - + Save State To Selected Slot - Crear guardado rápido en la ranura seleccionada + Guardar estado en la ranura seleccionada - + Load State From Selected Slot - Cargar guardado rápido de la ranura seleccionada + Cargar estado desde la ranura seleccionada - + Load Backup State From Selected Slot Cargar respaldo de estado desde la ranura seleccionada - + Save State and Select Next Slot - Crear guardado rápido y seleccionar la ranura siguiente + Guardar estado y seleccionar la siguiente ranura - + Select Next Slot and Save State - Seleccionar siguiente ranura y guardar estado + Seleccionar la siguiente ranura y guardar estado + + + + Save State To Slot 1 + Guardar estado en la ranura 1 + + + + Load State From Slot 1 + Cargar estado de la ranura 1 + + + + Save State To Slot 2 + Guardar estado en la ranura 2 + + + + Load State From Slot 2 + Cargar estado de la ranura 2 + + + + Save State To Slot 3 + Guardar estado en la ranura 3 + + + + Load State From Slot 3 + Cargar estado de la ranura 3 + + + + Save State To Slot 4 + Guardar estado en la ranura 4 - Save State To Slot 1 - Crear guardado rápido en la ranura 1 + Load State From Slot 4 + Cargar estado de la ranura 4 - Load State From Slot 1 - Cargar estado desde ranura 1 + Save State To Slot 5 + Guardar estado en la ranura 5 - Save State To Slot 2 - Crear guardado rápido en la ranura 2 + Load State From Slot 5 + Cargar estado de la ranura 5 - Load State From Slot 2 - Cargar guardado rápido de la ranura 2 + Save State To Slot 6 + Guardar estado en la ranura 6 - Save State To Slot 3 - Crear guardado rápido en la ranura 3 + Load State From Slot 6 + Cargar estado de la ranura 6 - Load State From Slot 3 - Cargar guardado rápido de la ranura 3 + Save State To Slot 7 + Guardar estado en la ranura 7 - Save State To Slot 4 - Crear guardado rápido en la ranura 4 + Load State From Slot 7 + Cargar estado de la ranura 7 - Load State From Slot 4 - Cargar guardado rápido de la ranura 4 + Save State To Slot 8 + Guardar estado en la ranura 8 - Save State To Slot 5 - Crear guardado rápido en la ranura 5 + Load State From Slot 8 + Cargar estado de la ranura 8 - Load State From Slot 5 - Cargar guardado rápido de la ranura 5 + Save State To Slot 9 + Guardar estado en la ranura 9 - Save State To Slot 6 - Crear guardado rápido en la ranura 6 + Load State From Slot 9 + Cargar estado de la ranura 9 - Load State From Slot 6 - Cargar guardado rápido de la ranura 6 + Save State To Slot 10 + Guardar estado en la ranura 10 - Save State To Slot 7 - Crear guardado rápido en la ranura 7 - - - - Load State From Slot 7 - Cargar guardado rápido de la ranura 7 - - - - Save State To Slot 8 - Crear guardado rápido en la ranura 8 - - - - Load State From Slot 8 - Cargar guardado rápido de la ranura 8 - - - - Save State To Slot 9 - Crear guardado rápido en la ranura 9 - - - - Load State From Slot 9 - Cargar guardado rápido de la ranura 9 - - - - Save State To Slot 10 - Crear guardado rápido en la ranura 10 - - - Load State From Slot 10 - Cargar guardado rápido de la ranura 10 + Cargar estado de la ranura 10 - + Save slot {0} selected ({1}). - Save slot {0} selected ({1}). + Ranura de guardado {0} seleccionada ({1}). ImGuiOverlays - + {} Recording Input - {} Recording Input + {} Grabando entrada - + {} Replaying - {} Replaying + {} Reproduciendo - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + Guardado a las {0:%H:%M} del {0:%d/%m/%Y}. - + Save state selector is unavailable without a valid game serial. - Save state selector is unavailable without a valid game serial. + El selector de estado guardado no está disponible sin un número de serie de juego válido. - + + Empty + Vacio + + + Load Cargar - + Save Guardar - + Select Previous Seleccionar previo - + Select Next Seleccionar siguiente - + Close Menu Cerrar menú - - + + Save Slot {0} - Save Slot {0} + Ranura de guardado {0} - + No save present in this slot. - No save present in this slot. + No hay un guardado en esta ranura. - + no save yet - no save yet + aún sin guardado @@ -15501,17 +16591,17 @@ Swap chain: see Microsoft's Terminology Portal. Edit Bindings - Edit Bindings + Editar asignaciones Bindings for Controller0/ButtonCircle - Bindings for Controller0/ButtonCircle + Asignaciones para el Control0/BotónCírculo Sensitivity: - Sensitivity: + Sensibilidad: @@ -15527,39 +16617,39 @@ Swap chain: see Microsoft's Terminology Portal. Add Binding - Add Binding + Añadir asignación Remove Binding - Remove Binding + Quitar asignación Clear Bindings - Clear Bindings + Borrar asignaciones Bindings for %1 %2 - Bindings for %1 %2 + Asignaciones para %2 de %1 Close - Close + Cerrar Push Button/Axis... [%1] - Push Button/Axis... [%1] + Presiona un botón o eje... [%1] %1% - %1% + %1% @@ -15570,36 +16660,36 @@ Swap chain: see Microsoft's Terminology Portal. Left click to assign a new button Shift + left click for additional bindings - + -Left click to assign a new button -Shift + left click for additional bindings +Clic izquierdo para asignar un nuevo botón +Mayús + clic izquierdo para asignaciones adicionales Right click to clear binding - -Right click to clear binding + +Clic derecho para borrar la asignación No bindings registered - No bindings registered + No hay asignaciones registradas %n bindings - - %n bindings - %n bindings + + %n asignación + %n asignaciones Push Button/Axis... [%1] - Push Button/Axis... [%1] + Presiona un botón o eje... [%1] @@ -15607,37 +16697,37 @@ Right click to clear binding Started new input recording - Started new input recording + Iniciada nueva grabación de entrada Savestate load failed for input recording - Savestate load failed for input recording + Fallo al cargar el estado guardado para la grabación de entrada Savestate load failed for input recording, unsupported version? - Savestate load failed for input recording, unsupported version? + Fallo al cargar el estado guardado para la grabación de entrada, ¿versión no compatible? Replaying input recording - Replaying input recording + Reproduciendo grabación de entrada Input recording stopped - Input recording stopped + Se detuvo la grabación de entrada Unable to stop input recording - Unable to stop input recording + No se pudo detener la grabación de entrada Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... - Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + ¡Felicidades, has estado jugando durante demasiado tiempo y has alcanzado el límite de grabación de entrada! Deteniendo la grabación ahora... @@ -15662,12 +16752,12 @@ Right click to clear binding Record Mode Enabled - Record Mode Enabled + Modo de grabación activado Replay Mode Enabled - Replay Mode Enabled + Modo de grabación activado @@ -15675,22 +16765,22 @@ Right click to clear binding Input Recording Viewer - Input Recording Viewer + Visor de grabación File - File + Archivo Edit - Edit + Editar View - View + Ver @@ -15700,37 +16790,37 @@ Right click to clear binding Close - Close + Cerrar %1 %2 - %1 %2 + %1 %2 %1 - %1 + %1 %1 [%2] - %1 [%2] + %1 [%2] Left Analog - Izquierda analógica + Analógico izquierdo Right Analog - Derecha analógica + Analógico derecho Cross - Cruz + Equis @@ -15770,7 +16860,7 @@ Right click to clear binding D-Pad Down - D-Pad Abajo + Botón de dirección Abajo @@ -15785,37 +16875,37 @@ Right click to clear binding Select - Select + SELECT Start - Start + Iniciar D-Pad Right - D-Pad Right + Botón de dirección Derecha D-Pad Up - D-Pad Up + Botón de dirección Arriba D-Pad Left - D-Pad Left + Botón de dirección Izquierda Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Archivos de grabación de entrada (*.p2m2) Opening Recording Failed - Opening Recording Failed + Fallo al abrir la grabación @@ -15828,17 +16918,17 @@ Right click to clear binding Error - Error + Error No devices with vibration motors were detected. - No devices with vibration motors were detected. + No se detectaron dispositivos con motores de vibración. Select vibration motor for %1. - Select vibration motor for %1. + Seleccionar motor de vibración para %1. @@ -15850,334 +16940,428 @@ Right click to clear binding - + Pause On Focus Loss - Pausar al perder foco + Pausar al salir de la ventana - + Inhibit Screensaver - Inhibit Screensaver + Inhibir protector de pantalla - + Pause On Start Pausar al iniciar - + Confirm Shutdown Confirmar apagado - + Enable Discord Presence - Enable Discord Presence + Activar precencia en Discord - + Enable Mouse Lock - Habilitar bloqueo del ratón + Activar bloqueo del ratón - + Pause On Controller Disconnection Pausar al desconectar el control Game Display - Game Display + Pantalla del juego - + Start Fullscreen Iniciar en pantalla completa - + Double-Click Toggles Fullscreen - Doble clic alterna pantalla completa + Alternar pantalla completa con doble clic - + Render To Separate Window Renderizar en una ventana separada - + Hide Main Window When Running Ocultar la ventana principal al ejecutar - + Disable Window Resizing - Desactiva el cambio de tamaño de la ventana + Desactivar cambio de tamaño de la ventana - + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - - Preferences - Preferencias + + Start Big Picture UI + Iniciar interfaz Big Picture - - Language: - Language: + + Appearance + Apariencia + Language: + Idioma: + + + Theme: Tema: - + + Game List Background: + Fondo de la lista de juegos: + + + + Browse... + Explorar... + + + + Reset + Restablecer + + + + Opacity: + Opacidad: + + + + + Fill Image + Rellenar imagen + + + Automatic Updater Actualizador automático - + Update Channel: Canal de actualización: - + Current Version: Versión actual: - - + + Enable Automatic Update Check - Activar comprobación autom. de actualizaciones + Activar comprobación automática de actualizaciones - + Check for Updates... Buscar actualizaciones... - + Native - Native + Nativo - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Windows clásico - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (gris) [Oscuro] - - - - Dark Fusion (Blue) [Dark] - Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (azul) [Oscuro] - - - - Grey Matter (Gray) [Dark] - Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Materia gris (Gris) [Oscuro] + Fusión oscura (gris) [Oscuro] - Untouched Lagoon (Grayish Green/-Blue ) [Light] + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Untouched Lagoon (verde grisáceo/-azul) [Claro] + Fusión oscura (azul) [Oscuro] - Baby Pastel (Pink) [Light] + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Baby Pastel (rosa) [Claro] + Materia gris (gris) [Oscuro] - Pizza Time! (Brown-ish/Creamy White) [Light] + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Pizza Time! (Brown-ish/Creamy White) [Light] + Laguna virgen (verdiazul grisáceo) [Claro] + Baby Pastel (Pink) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Pastel suave (rosa) [Claro] + + + + Pizza Time! (Brown-ish/Creamy White) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + ¡Hora de la pizza! (acastañado/blanco crema) [Claro] + + + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (blanco/azul) [Claro] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Scarlet Devil (rojo/púrpura) [Oscuro] - - - - Violet Angel (Blue/Purple) [Dark] - Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Violet Angel (azul/púrpura) [Oscuro] - - - - Cobalt Sky (Blue) [Dark] - Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Cobalt Sky (Blue) [Dark] + Demonio escarlata (rojo/púrpura) [Oscuro] - AMOLED (Black) [Dark] + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - AMOLED (negro) [oscuro] + Ángel violeta (azul/púrpura) [Oscuro] - Ruby (Black/Red) [Dark] + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Ruby (negro/rojo) [Oscuro] + Cielo cobalto (azul) [Oscuro] - Sapphire (Black/Blue) [Dark] + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Sapphire (negro/azul) [Oscuro] + AMOLED (negro) [Oscuro] - Emerald (Black/Green) [Dark] + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Esmeralda (Negro/Verde) [Oscuro] + Rubí (negro/rojo) [Oscuro] - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] + Sapphire (Black/Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Zafiro (negro/azul) [Oscuro] - - - - + + Emerald (Black/Green) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Esmeralda (negro/verde) [Oscuro] + + + + + + Checked Marcado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Comprueba automáticamente si hay actualizaciones del programa al iniciar. Las actualizaciones pueden posponerse para más tarde o saltarse por completo. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - %1 (%2) + %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. + Evita que el protector de pantalla se active y que el sistema anfitrión entre en modo de suspensión mientras la emulación está en ejecución. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + Determina si se mostrará una ventana o no para confirmar el apagado de la máquina virtual tras pulsar el atajo del teclado correspondiente. - + Pauses the emulator when a controller with bindings is disconnected. - Pausa el emulador cuando un control con enlaces es desconectado. - - - - Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - Bloquea el cursor del ratón a las ventanas cuando PCSX2 está enfocado y todas las demás ventanas están cerradas.<br><b>no disponible en Linux Wayland.</b><br><b>Requiere permisos de accesibilidad en macOS.</b> + Pausa el emulador cuando se desconecta un control con asignaciones. - Allows switching in and out of fullscreen mode by double-clicking the game window. - Permite entrar y salir del modo de pantalla completa haciendo doble clic en la ventana del juego. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renderiza el juego en una ventana separada, en lugar de la ventana principal. Si se desactiva, el juego se mostrará sobre la lista de juegos. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Oculta la ventana principal (con la lista de juegos) cuando un juego está en ejecución. Requiere que la opción Renderizar en una ventana separada esté activada. + + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> + Bloquea el cursor del ratón dentro de la ventana cuando PCSX2 está en primer plano y todas las demás ventanas estén cerradas.<br><b>No disponible en Linux Wayland.</b><br><b>Requiere permisos de accesibilidad en macOS.</b> + + + + Allows switching in and out of fullscreen mode by double-clicking the game window. + Permite entrar o salir del modo de pantalla completa haciendo doble clic en la ventana del juego. + + + Prevents the main window from being resized. Evita que se cambie el tamaño de la ventana principal. - - - - - + + Start Big Picture Mode + Iniciar modo Big Picture + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Inicia automáticamente el modo Big Picture en lugar de la interfaz Qt normal al iniciar PCSX2. + + + + Game List Background + Fondo de la lista de juegos + + + + + None + Ninguna + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Desactivar/Restablecer fondo de la lista de juegos + + + + Disable and reset the currently applied game list background. + Desactivar y restablecer el fondo de la lista de juegos actualmente aplicado. + + + + Game List Background Opacity + Opacidad del fondo de la lista de juegos + + + + 100% + 100 % + + + + Sets the opacity of the custom background. + Establece la opacidad del fondo personalizado. + + + + Expand the image to fill all available background area. + Expandir la imagen para llenar toda la área de fondo disponible. + + + + Select Background Image + Seleccionar imagen de fondo + + - + + + + + + + + Unchecked - Unchecked + Desmarcado - + Fusion [Light/Dark] - Fusion [Light/Dark] + Fusión [claro/oscuro] - - Pauses the emulator when a game is started. - Pausa el emulador cuando un juego a iniciado. - - - - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion, y se despausa cuando vuelves a cambiar. - - - - Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. - - - - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Soltar en la carpeta PCSX2] - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renderiza el juego a una ventana separada, en lugar de en la ventana principal. Si está desmarcado, el juego se mostrará en la parte superior de la lista de juegos. + Pauses the emulator when a game is started. + Pausa el emulador cuando se inicia un juego. - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Oculta la ventana principal (con la lista de juegos) cuando un juego se está ejecutando, requiere Renderizar en una ventana separada para activarse. + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pausa el emulador cuando minimizas la ventana o cambias a otra aplicación, y reanuda la emulación cuando vuelves. - + + Automatically switches to fullscreen mode when a game is started. + Cambia automáticamente al modo de pantalla completa cuando se inicia un juego. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Oculta el puntero o cursor del ratón cuando el emulador está en modo de pantalla completa. + + + Shows the game you are currently playing as part of your profile in Discord. - Shows the game you are currently playing as part of your profile in Discord. + Muestra el juego que estás jugando actualmente como parte de tu perfil en Discord. - + System Language [Default] Idioma del sistema [Predeterminado] @@ -16209,6 +17393,11 @@ Right click to clear binding Edit Layout Editar diseño + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16245,7 +17434,7 @@ Right click to clear binding Log Window - %1 [%2] - Log Window - %1 [%2] + Ventana de registro - %1 [%2] @@ -16255,7 +17444,7 @@ Right click to clear binding &Clear - &Limpiar + &Borrar @@ -16275,17 +17464,17 @@ Right click to clear binding Log To &System Console - Log To &System Console + Registrar en la consola del sistema Log To &Debug Console - Log To &Debug Console + Registrar a la consola de &depuración Log To &File - Log To &File + Registrar en &archivo @@ -16295,17 +17484,17 @@ Right click to clear binding Show &Timestamps - Show &Timestamps + Registrar marcas de &tiempo Select Log File - Select Log File + Seleccionar archivo de registro Log Files (*.txt) - Log Files (*.txt) + Archivos de registro (*.txt) @@ -16315,13 +17504,13 @@ Right click to clear binding Failed to open file for writing. - Failed to open file for writing. + Fallo al abrir el archivo para escritura. Log was written to %1. - Log was written to %1. + El registro se guardó en %1. @@ -16330,37 +17519,37 @@ Right click to clear binding Services - Services + Servicios Hide %1 - Hide %1 + Ocultar %1 Hide Others - Hide Others + Ocultar otros Show All - Show All + Mostrar todo Preferences... - Preferences... + Preferencias... Quit %1 - Quit %1 + Salir de %1 About %1 - About %1 + Acerca de %1 @@ -16376,20 +17565,20 @@ Right click to clear binding &Sistema - - + + Change Disc Cambiar disco - + Load State - Cargar guardado rápido + Cargar estado - + S&ettings - A&justes + &Configuración @@ -16399,7 +17588,12 @@ Right click to clear binding &Debug - &Debug + &Depuración + + + + &Switch Graphics API + &Cambiar API de gráficos @@ -16422,139 +17616,139 @@ Right click to clear binding Barra de herramientas - + Start &File... Iniciar &archivo... - + Start &BIOS Iniciar &BIOS - + &Scan For New Games &Escanear juegos nuevos - + &Rescan All Games - &Reescanear todos los juegos + &Volver a escanear todos los juegos - + Shut &Down A&pagar - + Shut Down &Without Saving Apagar &sin guardar - + &Reset &Reiniciar - + &Pause &Pausar - + E&xit S&alir - + &BIOS &BIOS - + &Controllers &Controles - + &Hotkeys &Atajos de teclado - + &Graphics &Gráficos - + &Post-Processing Settings... - &Ajustes de posprocesado... + Ajustes de &post-procesamiento... - + Resolution Scale Escala de resolución - + &GitHub Repository... Repositorio de &GitHub... - + Support &Forums... &Foros de soporte... - + &Discord Server... Servidor de &Discord... - + Check for &Updates... Buscar &actualizaciones... - + About &Qt... Acerca de &Qt... - + &About PCSX2... Acerca de PCSX2... - + Fullscreen In Toolbar Pantalla completa - + Change Disc... In Toolbar Cambiar disco... - + &Audio &Audio - + Global State - Global State + Estado globa - + &Screenshot &Captura de pantalla - + Start File In Toolbar Iniciar archivo @@ -16577,906 +17771,918 @@ Right click to clear binding Setti&ngs - &Ajustes - - - - &Switch Renderer - &Switch Renderer + &Configuración &Input Recording - &Input Recording + Grabación de &entrada - + Start D&isc... Iniciar &disco... - + Start Disc In Toolbar Iniciar disco - + Start BIOS In Toolbar Iniciar BIOS - + Shut Down In Toolbar Apagar - + Reset In Toolbar Reinciar - + Pause In Toolbar Pausar - + Load State In Toolbar - Cargar guardado rápido + Cargar estado - + Save State In Toolbar - Guardado rápido + Guardar estado - + &Emulation &Emulación - + Controllers In Toolbar Controles - + + Hotkeys + In Toolbar + Acc. rápido + + + Achie&vements &Logros - + &Fullscreen &Pantalla completa - + PCSX2 &Wiki... &Wiki de PCSX2... - + D&ocumentation... D&ocumentación... - + &Interface &Interfaz - + Add Game &Directory... Agregar &directorio de juegos... - + Settings In Toolbar - Ajustes + Configuración - + &From File... &Desde archivo... - + From &Device... Desde &dispositivo... - + From &Game List... Desde &lista de juegos... - + &Remove Disc &Remover disco - + Screenshot In Toolbar Captura de pantalla - + &Memory Cards &Memory Cards - + &Network && HDD &Red y HDD - + &Folders &Carpetas - + &Toolbar &Barra de herramientas - + Show Titl&es (Grid View) - Mostrar &títulos (vista de grilla) + Mostrar &títulos (vista de cuadrícula) - + &Open Data Directory... &Abrir directorio de datos... - + &Toggle Software Rendering - &Alternar renderizado por software + Activar o desactivar &renderizado por software - + &Open Debugger &Abrir depurador - + &Reload Cheats/Patches - &Recargar trucos/parches + &Recargar trucos y parches - + E&nable System Console - Habilitar consola del sistema + Activar &consola del sistema - + Enable &Debug Console - Habilitar consola de &depuración + Activar consola de &depuración - + Enable &Log Window - Habilitar ventana de &registro + Activar ventana de &registro - + Enable &Verbose Logging - Habilitar registro &detallado + Activar registro &detallado - + Enable EE Console &Logging - Enable EE Console &Logging + Activar consola de &registro del EE - + Enable &IOP Console Logging - Enable &IOP Console Logging + Activar registro de consola del &IOP - + Save Single Frame &GS Dump - Save Single Frame &GS Dump + Guardar volcado del &GS de un solo fotograma - + &New This section refers to the Input Recording submenu. &Nueva - + &Play This section refers to the Input Recording submenu. &Reproducir - + &Stop This section refers to the Input Recording submenu. &Detener - + &Controller Logs - &Controller Logs + Registros del &control - + &Input Recording Logs - &Input Recording Logs + Registros de &grabación de entrada - + Enable &CDVD Read Logging - Enable &CDVD Read Logging + Activar registro de lectura del &CDVD - + Save CDVD &Block Dump - Save CDVD &Block Dump + Guardar volcado de &bloque del CDVD - + &Enable Log Timestamps - &Enable Log Timestamps + &Activar marcas de tiempo en el registro - + Start Big Picture &Mode Iniciar modo &Big Picture - + &Cover Downloader... - &Cover Downloader... + &Descargador de carátulas... - + &Show Advanced Settings - &Show Advanced Settings + Mostrar &ajustes avanzados - + &Recording Viewer - &Recording Viewer + Visor de &grabaciones - + &Video Capture &Captura de video - + &Edit Cheats... &Editar trucos... - + Edit &Patches... Editar &parches... - + &Status Bar Barra de &estado - - + + Game &List &Lista de juegos - + Loc&k Toolbar &Bloquear barra de herramientas - + &Verbose Status &Estado detallado - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostrar &sistema - + Game &Properties &Propiedades del juego - + Game &Grid &Cuadrícula de juegos - + Zoom &In (Grid View) - Zoom &In (Grid View) + &Acercar (vista de cuadrícula) - + Ctrl++ - Ctrl++ + Ctrl++ - + Zoom &Out (Grid View) - Zoom &Out (Grid View) + &Alejar (vista de cuadrícula) - + Ctrl+- - Ctrl+- + Ctrl+- - + Refresh &Covers (Grid View) - Actualizar &carátulas (vista en cuadrícula) + Actualizar &carátulas (vista de cuadrícula) - + Open Memory Card Directory... Abrir directorio de Memory Card... - + Input Recording Logs - Input Recording Logs + Registros de grabación de entrada - + Enable &File Logging - Habilitar registro en &archivo + Activar &registro en archivo - + Start Big Picture Mode Iniciar modo Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Mostrar ajustes avanzados - - + + Video Capture Capturar vídeo - + Internal Resolution - Internal Resolution + Resolución interna - + %1x Scale - %1x Scale + Escala %1x - + Select location to save block dump: - Select location to save block dump: + Seleccionar ubicación para guardar el volcado de bloques: - + Do not show again - Do not show again + No volver a mostrar - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Cambiar los ajustes avanzados podría tener efectos impredecibles en los juegos, incluyendo fallos gráficos, cuelgues e incluso archivos de guardado corruptos. No recomendamos cambiar los ajustes avanzados a menos que sepas lo que estás haciendo y las implicaciones de cambiar cada ajuste. + Cambiar la configuración avanzada puede tener efectos impredecibles en los juegos, incluyendo fallos gráficos, soft-locks e incluso archivos de guardado corruptos. No recomendamos cambiar la configuración avanzada a menos que sepas lo que estás haciendo y comprendas las implicaciones de modificar cada opción. -El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración que modifique estos ajustes, estás a solas. +El equipo de PCSX2 no proveerá soporte para configuraciones que modifiquen estos ajustes; será bajo tu propia responsabilidad. -¿Seguro que quieres continuar? +¿Estás seguro de que deseas continuar? - - + + Record On Boot Grabar al arrancar - + Did you want to start recording on boot? - ¿Quieres empezar a grabar al arrancar? + ¿Quieres comenzar a grabar al arrancar? - - + + %1 Files (*.%2) - %1 Files (*.%2) + Archivos %1 (*.%2) - + Did you want to cancel recording on boot? ¿Quieres cancelar la grabación al arrancar? - + Recording will start in a moment La grabación se iniciará en un momento - + WARNING: Memory Card Busy - WARNING: Memory Card Busy + ADVERTENCIA: Memory Card ocupada - + Confirm Shutdown Confirmar apagado - + Are you sure you want to shut down the virtual machine? ¿Seguro que quieres apagar la máquina virtual? - + Save State For Resume - Crear un guardado rápido para continuar más tarde + Guardar estado para reanudar después - - - - - + + + + + + Error - Error + Error - + You must select a disc to change discs. Debes seleccionar un disco para cambiar discos. - + Properties... Propiedades... - + Set Cover Image... Establecer imagen de carátula... - + Exclude From List Excluir de la lista - + Reset Play Time Restablecer tiempo jugado - + Check Wiki Page - Chequear página de la Wiki + Consultar página de la wiki - + + Open Screenshots Folder + Abrir carpeta de capturas de pantalla + + + Default Boot Arranque predeterminado - + Fast Boot Arranque rápido - + Full Boot Arranque completo - + Boot and Debug Arranque y depuración - + Add Search Directory... Añadir directorio de búsqueda... - + Start File Iniciar archivo - + Start Disc Iniciar disco - + Select Disc Image Seleccionar imagen de disco - + Updater Error Error del actualizador - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - <p>Lo sentimos, estás intentando actualizar una versión de PCSX2 que no es una publicación oficial de GitHub. Para evitar incompatibilidades, el actualizador automático sólo está habilitado en compilaciones oficiales.</p><p>Para obtener una compilación oficial, por favor descargue desde el siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Lo sentimos, estás intentando actualizar una versión de PCSX2 que no es una versión oficial de GitHub. Para evitar incompatibilidades, el actualizador automático solo está habilitado para versiones oficiales.</p><p>Para obtener una versión oficial, por favor descárgala desde el siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. La actualización automática no es compatible con esta plataforma. - + Confirm File Creation Confirmar creación de archivo - + The pnach file '%1' does not currently exist. Do you want to create it? El archivo pnach '%1' no existe. ¿Desea crearlo? - + Failed to create '%1'. - Error al crear '%1'. + Fallo al crear '%1'. - + Input Recording Failed - Input Recording Failed + Fallo en la grabación de entrada - + Failed to create file: {} Fallo al crear archivo: {} - + Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Archivos de grabación de entrada (*.p2m2) - + Input Playback Failed - Input Playback Failed + Fallo al reproducir entrada - + Failed to open file: {} Fallo al abrir archivo: {} - + Paused Pausado - + Load State Failed - Error al cargar el guardado rápido + Fallo al cargar estado - + Cannot load a save state without a running VM. - Cannot load a save state without a running VM. - - - - The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + No se puede cargar un estado guardado sin una máquina virtual (VM) en ejecución. + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + No se puede cargar el nuevo ELF sin reiniciar la máquina virtual. ¿Quieres reiniciar la máquina virtual ahora? + + + Cannot change from game to GS dump without shutting down first. - Cannot change from game to GS dump without shutting down first. + No se puede cambiar de juego a volcado del GS sin apagar primero. - + Failed to get window info from widget - Failed to get window info from widget + Fallo al obtener información de la ventana desde el widget - + Stop Big Picture Mode - Detener modo Big Picture + Detener el modo Big Picture - + Exit Big Picture In Toolbar Salir del Big Picture - + Game Properties Propiedades del juego - + Game properties is unavailable for the current game. Las propiedades del juego no están disponibles para el juego actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + No se encontraron dispositivos de CD/DVD-ROM. Por favor, asegúrate de tener una unidad conectada y los permisos suficientes para acceder a ella. - + Select disc drive: - Select disc drive: - - - - This save state does not exist. - Este guardado rápido no existe. + Seleccionar unidad de disco: + This save state does not exist. + Este estado guardado no existe. + + + Select Cover Image Seleccionar imagen de carátula - + Cover Already Exists La carátula ya existe - + A cover image for this game already exists, do you wish to replace it? Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla? - - - - + + + + Copy Error - Copy Error + Error al copiar - + Failed to remove existing cover '%1' - Error al eliminar la carátula existente '%1' + Fallo al eliminar la carátula existente '%1' - + Failed to copy '%1' to '%2' - Failed to copy '%1' to '%2' + Fallo al copiar '%1' a '%2' - + Failed to remove '%1' Fallo al eliminar '%1' - - + + Confirm Reset Confirmar reinicio - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos los tipos de imagen de carátula (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Debes seleccionar un archivo distinto a la imagen actual de la carátula. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - Are you sure you want to reset the play time for '%1'? + ¿Estás seguro de que quieres reiniciar el tiempo de juego de '%1'? -This action cannot be undone. +Esta acción no se puede deshacer. - + Load Resume State - Load Resume State + Cargar estado de reanudación - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - A resume save state was found for this game, saved at: + Se encontró un estado guardado para reanudar en este juego, guardado en: %1. -Do you want to load this state, or start from a fresh boot? +¿Quieres cargar este estado o iniciar desde un arranque limpio? - + Fresh Boot Arranque fresco - + Delete And Boot Eliminar y arrancar - + Failed to delete save state file '%1'. - Error al eliminar el archivo de guardado rápido '%1'. + Fallo al eliminar el archivo del estado guardado '%1'. - + Load State File... - Cargar archivo de guardado rápido... + Cargar archivo de estado... - + Load From File... - Load From File... + Cargar desde archivo... - - + + Select Save State File - Seleccionar archivo de guardado rápido + Seleccionar archivo de estado guardado - + Load Backup Slot %1 (%2) Cargar ranura de respaldo %1 (%2) - + Save States (*.p2s) - Guardados rápidos (*.p2s) + Estados guardados (*.p2s) - + Delete Save States... - Eliminar guardados rápidos... + Borrar estados guardados... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + Todos los tipos de archivo (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes ZSO (*.zso);;Imágenes GZ (*.gz);;Ejecutables ELF (*.elf);;Ejecutables IRX (*.irx);;Volcados del GS (*.gs *.gs.xz *.gs.zst);;Volcados de bloque (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) + Todos los tipos de archivo (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes ZSO (*.zso);;Imágenes GZ (*.gz);;Volcados de bloque (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> + ADVERTENCIA: tu Memory Card aún está escribiendo datos. Apagar ahora <b>DESTRUIRÁ IRREVERSIBLEMENTE TU MEMORY CARD.</b> Se recomienda encarecidamente reanudar tu juego y dejar que termine de escribir en la Memory Card.<br><br>¿Deseas apagar de todos modos y <b>DESTRUIR IRREVERSIBLEMENTE TU MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Fallo al crear el directorio de capturas de pantalla '%1'. + + + Save States (*.p2s *.p2s.backup) - Guardados rápidos (*.p2s *.p2s.backup) + Estados guardados (*.p2s *.p2s.backup) - + Resume (%2) - Resume (%2) + Reanudar (%2) - + Load Slot %1 (%2) - Load Slot %1 (%2) + Cargar Ranura %1 (%2) - - + + Delete Save States - Eliminar guardados rápidos + Borrar estados guardados - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - ¿Seguro que deseas eliminar todos los guardados rápidos de: %1? + ¿Seguro que quieres eliminar todos los estados guardados de %1? -Los guardados no serán recuperables. +Los estados no se podrán recuperar. - + %1 save states deleted. - %1 guardado rápido eliminado. + %1 estados guardados borrados. - + Save To File... - Save To File... + Guardar en archivo... - + Empty - Empty + Vacío - + Save Slot %1 (%2) - Save Slot %1 (%2) + Guardar ranura %1 (%2) - + Confirm Disc Change Confirmar cambio de disco - + Do you want to swap discs or boot the new image (via system reset)? - ¿Deseas cambiar de discos o arrancar la nueva imagen (a través del reinicio del sistema)? + ¿Deseas cambiar de discos o arrancar la nueva imagen (mediante el reinicio del sistema)? - + Swap Disc Cambiar disco - + Reset Reiniciar - + Missing Font File - Missing Font File + Archivo de fuente faltante - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + El archivo de fuente '%1' es necesario para que la visualización en pantalla y el modo Big Picture muestren mensajes en tu idioma.<br><br>¿Quieres descargar este archivo ahora? Estos archivos suelen ocupar menos de 10 megabytes.<br><br><strong>Si no descargas este archivo, los mensajes en pantalla no serán legibles.</strong> - + Downloading Files - Downloading Files + Descargando archivos - + Audio Files (*.wav) Archivos de audio (*.wav) @@ -17484,25 +18690,25 @@ Los guardados no serán recuperables. MemoryCard - - + + Memory Card Creation Failed - Memory Card Creation Failed + Fallo al crear la Memory Card - + Could not create the memory card: {} - No se pudo crear la tarjeta de memoria: + No se pudo crear la Memory Card: {} - + Memory Card Read Failed - Memory Card Read Failed + Fallo al leer la Memory Card - + Unable to access memory card: {} @@ -17510,43 +18716,43 @@ Los guardados no serán recuperables. Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. - Unable to access memory card: + No se puede acceder a la Memory Card: {} -Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. -Close any other instances of PCSX2, or restart your computer. +Otra instancia de PCSX2 podría estar usando esta Memory Card o está guardada en una carpeta protegida contra escritura. +Cierra cualquier otra instancia de PCSX2 o reinicia tu computadora. - - + + Memory Card '{}' was saved to storage. - Memory Card '{}' was saved to storage. + La Memory Card '{}' se guardó en el almacenamiento. - + Failed to create memory card. The error was: {} - Failed to create memory card. The error was: + Fallo al crear la Memory Card. El error fue: {} Memory Cards reinserted. - Memory Cards reinserted. + Memory Cards reinsertadas. Force ejecting all Memory Cards. Reinserting in 1 second. - Force ejecting all Memory Cards. Reinserting in 1 second. + Expulsando a la fuerza todas las Memory Card. Volviendo a insertar en 1 segundo. The virtual console hasn't saved to your memory card in a long time. Savestates should not be used in place of in-game saves. - The virtual console hasn't saved to your memory card in a long time. -Savestates should not be used in place of in-game saves. + La consola virtual no ha guardado en tu Memory Card desde hace mucho tiempo. +Los estados guardados no deben usarse en lugar de los guardados dentro del juego. @@ -17554,82 +18760,82 @@ Savestates should not be used in place of in-game saves. Convert Memory Card - Convert Memory Card + Convertir Memory Card Conversion Type - Conversion Type + Tipo de conversión 8 MB File - 8 MB File + Archivo de 8 MB 16 MB File - 16 MB File + Archivo de 16 MB 32 MB File - 32 MB File + Archivo de 32 MB 64 MB File - 64 MB File + Archivo de 64 MB Folder - Folder + Carpeta <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Nota:</strong> Convertir una Memory Card crea una <strong>COPIA</strong> de tu Memory Card actual. <strong>NO elimina, modifica ni reemplaza </strong> tu Memory Card actual.</center> Progress - Progress + Progreso Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. - Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Usa una carpeta en el sistema de archivos de tu PC en lugar de un archivo. Capacidad infinita, manteniendo la misma compatibilidad que una Memory Card de 8 MB. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. - A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + Una Memory Card estándar de 8 MB. Máxima compatibilidad, pero con la menor capacidad. 2x larger than a standard Memory Card. May have some compatibility issues. - 2x larger than a standard Memory Card. May have some compatibility issues. + 2 veces más grande que una Memory Card estándar. Puede presentar algunos problemas de compatibilidad. 4x larger than a standard Memory Card. Likely to have compatibility issues. - 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4 veces más grande que una Memory Card estándar. Probablemente tenga problemas de compatibilidad. 8x larger than a standard Memory Card. Likely to have compatibility issues. - 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8 veces más grande que una Memory Card estándar. Probablemente tenga problemas de compatibilidad. @@ -17637,35 +18843,35 @@ Savestates should not be used in place of in-game saves. Convert Memory Card Failed MemoryCardType should be left as-is. - Convert Memory Card Failed + Fallo al convertir la Memory Card Invalid MemoryCardType - Invalid MemoryCardType + MemoryCardType inválido Conversion Complete - Conversion Complete + Conversión completa Memory Card "%1" converted to "%2" - Memory Card "%1" converted to "%2" + Memory Card "%1" convertida a "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + Tu carpeta de Memory Card contiene demasiados datos para ser convertida a un archivo de Memory Card. El archivo de Memory Card de mayor capacidad soportada es de 64 MB. Para convertir tu carpeta de Memory Card debes eliminar carpetas de juegos hasta que su tamaño sea de 64 MB o menos. Cannot Convert Memory Card - Cannot Convert Memory Card + No se puede convertir la Memory Card @@ -17687,22 +18893,23 @@ Savestates should not be used in place of in-game saves. <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Crear Memory Card</span><br />Introduce el nombre de la Memory Card que deseas crear y elige un tamaño. Por compatibilidad recomendamos utilizar Memory Cards de 8 Mb o carpetas Memory Card..</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Crear Memory Card</span><br />Ingresa el nombre de la Memory Card que deseas crear y elige un tamaño. Recomendamos usar Memory Cards de 8MB o Memory Cards tipo carpeta para una mejor compatibilidad. +</p></body></html> Memory Card Name: - Nombre de Memory Card: + Nombre de la Memory Card: 8 MB [Most Compatible] - 8 MB [lo más compatible] + 8 MB [Máxima compatibilidad] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. - El tamaño estándar ofrecido por Sony, compatible con todos los juegos y versiones de BIOS. + Este es el tamaño estándar proporcionado por Sony y es compatible con todos los juegos y versiones de BIOS. @@ -17713,7 +18920,7 @@ Savestates should not be used in place of in-game saves. A typical size for third-party Memory Cards which should work with most games. - Un tamaño habitual en las Memory Card de terceros, el cual debería funcionar en la mayoría de juegos. + Un tamaño típico para Memory Cards de terceros que debería funcionar con la mayoría de los juegos. @@ -17728,7 +18935,7 @@ Savestates should not be used in place of in-game saves. Low compatibility warning: yes, it's very big, but may not work with many games. - Advertencia de baja compatibilidad: sí, mucho espacio, pero podría no funcionar en muchos juegos. + Advertencia de baja compatibilidad: sí, es muy grande, pero puede no funcionar con muchos juegos. @@ -17738,7 +18945,7 @@ Savestates should not be used in place of in-game saves. Store Memory Card contents in the host filesystem instead of a file. - Almacena los contenidos de la Memory Card en el sistema de archivos del host en lugar de como archivo. + Almacena el contenido de la Memory Card en el sistema de archivos del anfitrión en lugar de en un archivo. @@ -17748,7 +18955,7 @@ Savestates should not be used in place of in-game saves. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - Este es el tamaño estándar de Memory Card de PS1 ofrecido por Sony, solo compatible con los juegos de PS1. + Este es el tamaño estándar proporcionado por Sony para la Memory Card de PS1, y solo es compatible con juegos de PS1. @@ -17758,22 +18965,22 @@ Savestates should not be used in place of in-game saves. NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - La compresión NTFS es integrada, rápida y totalmente fiable. Suele comprimir las Memory Card (muy recomendada). + La compresión NTFS está integrada, es rápida y completamente confiable. Normalmente comprime las Memory Cards (altamente recomendado). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - Error al crear la Memory Card, porque el nombre '%1' contiene uno o más caracteres inválidos. + Fallo al crear la Memory Card, porque el nombre '%1' contiene uno o más caracteres inválidos. Failed to create the Memory Card, because another card with the name '%1' already exists. - Error al crear la Memory Card, porque ya existe otra con el nombre '%1'. + Fallo al crear la Memory Card, porque otra con el nombre '%1' ya existe. Failed to create the Memory Card, the log may contain more information. - Error al crear la Memory Card, el registro podría contener más información. + Fallo al crear la Memory Card, el registro podría contener más información. @@ -17784,14 +18991,14 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes - Yes + Sí - + No - No + No @@ -17799,22 +19006,22 @@ Savestates should not be used in place of in-game saves. Memory Card Slots - Ranuras de tarjeta de memoria + Ranuras para Memory Cards Memory Cards - Memory Cards + Memory Cards Folder: - Folder: + Carpeta: Browse... - Browse... + Explorar... @@ -17823,9 +19030,9 @@ Savestates should not be used in place of in-game saves. - + Reset - Reiniciar + Restablecer @@ -17835,7 +19042,7 @@ Savestates should not be used in place of in-game saves. Type - Type + Tipo @@ -17854,188 +19061,224 @@ Savestates should not be used in place of in-game saves. - + Create Crear - + Rename Renombrar - + Convert - Convert + Convertir - + Delete - Delete + Eliminar Settings - Settings + Ajustes - + Automatically manage saves based on running game - Automatically manage saves based on running game + Gestionar automáticamente las partidas guardadas según el juego en ejecución + + + + Checked + Marcado - Checked - Checked - - - (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Solo tipo carpeta y tamaño de tarjeta: Automático) Carga solo los datos guardados del juego iniciado, ignorando los demás. Evita quedarse sin espacio para guardados. - + Swap Memory Cards - Swap Memory Cards + Intercambiar Memory Cards - + Eject Memory Card - Expulsar Memory Card + Expulsar la Memory Card - - - + + + Error - Error + Error - - + + Delete Memory Card - Delete Memory Card + Eliminar Memory Card - - - - + + + + Rename Memory Card Renombrar Memory Card - + New Card Name - Nombre nuevo de la Memory Card + Nuevo nombre de la Memory Card - + New name is invalid, it must end with .ps2 El nombre nuevo no es válido: debe terminar en .ps2 - + New name is invalid, a card with this name already exists. El nombre nuevo no es válido: ya existe una Memory Card con el mismo nombre. - + Slot %1 - Ranura %1 + Ranura para Memory Card %1 - + This Memory Card cannot be recognized or is not a valid file type. - This Memory Card cannot be recognized or is not a valid file type. + Esta Memory Card no puede ser reconocida o no es un tipo de archivo válido. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + ¿Estás seguro de que deseas eliminar la Memory Card '%1'? -This action cannot be reversed, and you will lose any saves on the card. +Esta acción no se puede deshacer y perderás todas las partidas guardadas en la tarjeta. - + Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + Fallo al eliminar la Memory Card. El registro podría contener más información. - + Failed to rename Memory Card. The log may contain more information. - Error al renombrar la Memory Card. El registro podría contener más información. + Fallo al renombrar la Memory Card. El registro podría contener más información. - + Cannot convert an unformatted memory card. - No se puede convertir una tarjeta de memoria sin formato. + No se puede convertir una Memory Card sin formato. - + Use for Slot %1 - Usar para ranura %1 + Usar para la ranura %1 - + Both slots must have a card selected to swap. - Ambas ranuras deben tener seleccionada una tarjeta para intercambiar. + Ambas ranuras deben tener una Memory Card seleccionada para poder intercambiarlas. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) - PS2 (16 MB) + PS2 (16MB) - + PS2 (32MB) - PS2 (32 MB) + PS2 (32MB) - + PS2 (64MB) PS2 (64 MB) - + PS1 (128KB) - PS1 (128 KB) + PS1 (128KB) - - + + Unknown - Unknown + Desconocido - + PS2 (Folder) - PS2 (Folder) + PS2 (carpeta) MemoryCardSlotWidget - + %1 [%2] - %1 [%2] + %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. - %1 [Missing] + %1 [Ausente] + + + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Las Memory Cards han sido intercambiadas. +Ranura 1: {} +Ranura 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Las Memory Cards están siendo expulsadas automatiacamente. No se pueden intercambiar ahora mismo. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Las Memory Cards están ocupadas. No se pueden intercambiar ahora mismo. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Ambas ranuras deben tener una tarjeta seleccionada para intercambiar. @@ -18043,47 +19286,47 @@ This action cannot be reversed, and you will lose any saves on the card. Value - Value + Valor Type - Type + Tipo 1 Byte (8 bits) - 1 Byte (8 bits) + 1 Byte (8 bits) 2 Bytes (16 bits) - 2 Bytes (16 bits) + 2 Bytes (16 bits) 4 Bytes (32 bits) - 4 Bytes (32 bits) + 4 Bytes (32 bits) 8 Bytes (64 bits) - 8 Bytes (64 bits) + 8 Bytes (64 bits) Float - Float + Flotante Double - Double + Doble String - String + Cadena @@ -18093,84 +19336,84 @@ This action cannot be reversed, and you will lose any saves on the card. Hex - Hex + Hexad. Search - Search + Buscar Filter Search - Filter Search + Búsqueda filtrada Equals - Equals + Igual que Not Equals - Not Equals + No es igual que Greater Than - Greater Than + Mayor que Greater Than Or Equal - Greater Than Or Equal + Mayor o igual que Less Than - Less Than + Menor que Less Than Or Equal - Less Than Or Equal + Menor o igual que Unknown Initial Value - Unknown Initial Value + Valor Initial desconocido Comparison - Comparison + Comparación Start - Start + Iniciar End - End + Fin Copy Address - Copy Address + Copiar dirección Remove Result - Remove Result + Eliminar resultado @@ -18181,83 +19424,83 @@ This action cannot be reversed, and you will lose any saves on the card. Debugger - Debugger + Depurador Invalid start address - Invalid start address + Dirección de inicio inválida Invalid end address - Invalid end address + Dirección de fin inválida Start address can't be equal to or greater than the end address - Start address can't be equal to or greater than the end address + La dirección de inicio no puede ser igual o mayor que la dirección de fin Invalid search value - Invalid search value + Valor de búsqueda no válido Value is larger than type - Value is larger than type + El valor es mayor que el tipo This search comparison can only be used with filter searches. - This search comparison can only be used with filter searches. + Esta comparación de búsqueda solo puede usarse con búsquedas con filtro. %0 results found - %0 results found + %0 resultados encontrados - + Searching... - Searching... + Buscando... Increased - Increased + Aumentado Increased By - Increased By + Incrementado por Decreased - Decreased + Reducido Decreased By - Decreased By + Reducido por Changed - Changed + Cambiado Changed By - Changed By + Cambiado por Not Changed - Not Changed + No cambiado @@ -18265,76 +19508,149 @@ This action cannot be reversed, and you will lose any saves on the card. Memory - Memory + Memoria - + Copy Address - Copy Address + Copiar dirección - - Go to address - Go to address + + Go to Address + Ir a dirección - + + Follow Address + Seguir dirección + + + Show as Little Endian - Show as Little Endian + Mostrar como formato Little Endian - + Show as 1 byte - Show as 1 byte + Mostrar como 1 byte - + Show as 2 bytes - Show as 2 bytes + Mostrar como 2 bytes - + Show as 4 bytes - Show as 4 bytes + Mostrar como 4 bytes - + Show as 8 bytes - Show as 8 bytes + Mostrar como 8 bytes - + Copy Byte - Copy Byte + Copiar byte - + Copy Segment - Copy Segment + Copiar segmento - + Copy Character - Copy Character + Copiar carácter - + Paste - Paste + Pegar - + Go To In Memory View - Go To In Memory View + Ir al interior del visualizador de memoria - + Cannot Go To - Cannot Go To + No se puede ir a + + + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NOMBRE + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSIÓN + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRADA + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXTO + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATOS + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Módulos + + + + Copy + Copiar + + + + Copy all as CSV + Copiar todo como CSV NewFunctionDialog + + + New Function + Nueva función + No existing function found. @@ -18363,35 +19679,40 @@ This action cannot be reversed, and you will lose any saves on the card. Cannot create symbol source. - Cannot create symbol source. + No se puede crear la fuente de símbolos. Cannot create symbol. - Cannot create symbol. + No se puede crear el símbolo. Cannot Create Function - Cannot Create Function + No se puede crear la función NewGlobalVariableDialog + + + New Global Variable + Nueva variable global + Cannot create symbol source. - Cannot create symbol source. + No se puede crear la fuente de símbolos. Cannot create symbol. - Cannot create symbol. + No se puede crear el símbolo. Cannot Create Global Variable - Cannot Create Global Variable + No se puede crear la variable global @@ -18399,12 +19720,12 @@ This action cannot be reversed, and you will lose any saves on the card. New Input Recording - New Input Recording + Nueva grabación de entrada Select Recording Type - Select Recording Type + Seleccionar tipo de grabación @@ -18416,22 +19737,22 @@ This action cannot be reversed, and you will lose any saves on the card. Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. - Guardado rápido + Guardar estado <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">¡Advertencia! Grabar una entrada que comience desde un estado guardado fallará en versiones futuras debido a la versión del estado guardado.</span></p></body></html> Select File Path - Select File Path + Seleccionar ruta del archivo Browse - Browse + Explorar @@ -18441,7 +19762,7 @@ This action cannot be reversed, and you will lose any saves on the card. Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Archivos de grabación de entrada (*.p2m2) @@ -18451,6 +19772,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + Nueva variable local + @@ -18460,26 +19786,31 @@ This action cannot be reversed, and you will lose any saves on the card. Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + No se puede determinar el tamaño del marco de pila de la función seleccionada. Cannot create symbol source. - Cannot create symbol source. + No se puede crear la fuente de símbolos. Cannot create symbol. - Cannot create symbol. + No se puede crear el símbolo. Cannot Create Local Variable - Cannot Create Local Variable + No se puede crear la variable local NewParameterVariableDialog + + + New Parameter Variable + Nueva variable de parámetro + @@ -18494,22 +19825,22 @@ This action cannot be reversed, and you will lose any saves on the card. Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + No se puede determinar el tamaño del marco de pila de la función seleccionada. Cannot create symbol source. - Cannot create symbol source. + No se puede crear la fuente de símbolos. Cannot create symbol. - Cannot create symbol. + No se puede crear el símbolo. Cannot Create Parameter Variable - Cannot Create Parameter Variable + No se puede crear la variable de parámetro @@ -18558,7 +19889,7 @@ This action cannot be reversed, and you will lose any saves on the card. Shrink to avoid overlaps - Contraer para evitar solapamientos + Reducir para evitar superposiciones @@ -18588,32 +19919,32 @@ This action cannot be reversed, and you will lose any saves on the card. Fill existing function (%1 bytes) - Fill existing function (%1 bytes) + Rellenar función existente (%1 bytes) Fill existing function (none found) - Fill existing function (none found) + Rellenar función existente (no se encontró ninguna) Fill space (%1 bytes) - Fill space (%1 bytes) + Llenar espacio (%1 bytes) Fill space (no next symbol) - Fill space (no next symbol) + Llenar espacio (sin símbolo siguiente) Fill existing function - Fill existing function + Rellenar función existente Fill space - Fill space + Rellenar espacio @@ -18656,52 +19987,52 @@ This action cannot be reversed, and you will lose any saves on the card. D-Pad Up - D-Pad Up + Botón de dirección Arriba D-Pad Right - D-Pad Right + Botón de dirección Derecha D-Pad Down - D-Pad Down + Botón de dirección Abajo D-Pad Left - D-Pad Left + Botón de dirección Izquierda Triangle - Triangle + Triangulo Circle - Circle + Círculo Cross - Cross + Equis Square - Square + Cuadrado @@ -18709,7 +20040,7 @@ This action cannot be reversed, and you will lose any saves on the card. Select - Select + SELECT @@ -18718,110 +20049,110 @@ This action cannot be reversed, and you will lose any saves on the card. Start - Start + START L1 (Left Bumper) - L1 (Left Bumper) + L1 (Botón superior izquierdo) L2 (Left Trigger) - L2 (Left Trigger) + L2 (Gatillo izquierdo) R1 (Right Bumper) - R1 (Right Bumper) + R1 (Botón superior derecho) R2 (Right Trigger) - R2 (Right Trigger) + R2 (Gatillo derecho) L3 (Left Stick Button) - L3 (Left Stick Button) + L3 (Botón del joystick izquierdo) R3 (Right Stick Button) - R3 (Right Stick Button) + R3 (Botón del joystick derecho) Analog Toggle - Alternar analógico + Alternar modo analógico Apply Pressure - Apply Pressure + Aplicar presión Left Stick Up - Left Stick Up + Joystick izquierdo Arriba Left Stick Right - Left Stick Right + Joystick izquierdo Derecha Left Stick Down - Left Stick Down + Joystick izquierdo Abajo Left Stick Left - Left Stick Left + Joystick izquierdo Izquierda Right Stick Up - Right Stick Up + Joystick derecho Arriba Right Stick Right - Right Stick Right + Joystick derecho Derecha Right Stick Down - Right Stick Down + Joystick derecho Abajo Right Stick Left - Right Stick Left + Joystick derecho Izquierda Large (Low Frequency) Motor - Large (Low Frequency) Motor + Motor grande (baja frecuencia) Small (High Frequency) Motor - Small (High Frequency) Motor + Motor pequeño (alta frecuencia) Not Inverted - Not Inverted + No invertido @@ -18836,17 +20167,17 @@ This action cannot be reversed, and you will lose any saves on the card. Invert Left/Right + Up/Down - Invert Left/Right + Up/Down + Invertir Izquierda/Derecha + Arriba/Abajo Invert Left Stick - Invert Left Stick + Invertir joystick izquierdo Inverts the direction of the left analog stick. - Inverts the direction of the left analog stick. + Invierte la dirección del joystick analógico izquierdo. @@ -18861,12 +20192,12 @@ This action cannot be reversed, and you will lose any saves on the card. Analog Deadzone - Analog Deadzone + Zona muerta de los joysitck analógicos Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Establece la zona muerta del joystick analógico, es decir, la fracción del movimiento del joystick que será ignorada. @@ -18883,137 +20214,137 @@ This action cannot be reversed, and you will lose any saves on the card. Button/Trigger Deadzone - Button/Trigger Deadzone + Zona muerta del botón o gatillo Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Configura la zona muerta para activar botones o gatillos, es decir, la fracción del gatillo que será ignorada. Pressure Modifier Amount - Cantidad de presión del modificador + Cantidad del modificador de presión Analog light is now on for port {0} / slot {1} - Analog light is now on for port {0} / slot {1} + La luz del modo analógico está encendida en el puerto {0} / ranura {1} Analog light is now off for port {0} / slot {1} - Analog light is now off for port {0} / slot {1} + La luz del modo analógico está apagada en el puerto {0} / ranura {1} Analog Sensitivity - Sensibilidad analógica + Sensibilidad del analógico Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Establece el factor de escala de los ejes de los joysticks analógicos. Se recomienda un valor entre 130 % y 140 % al usar controles recientes, p. ej.: el DualShock 4 o el control de Xbox One. Large Motor Vibration Scale - Large Motor Vibration Scale + Escala de vibración del motor grande Increases or decreases the intensity of low frequency vibration sent by the game. - Increases or decreases the intensity of low frequency vibration sent by the game. + Aumenta o disminuye la intensidad de la vibración de baja frecuencia enviada por el juego. Small Motor Vibration Scale - Small Motor Vibration Scale + Escala de vibración del motor pequeño Increases or decreases the intensity of high frequency vibration sent by the game. - Increases or decreases the intensity of high frequency vibration sent by the game. + Aumenta o disminuye la intensidad de la vibración de balta frecuencia enviada por el juego. Sets the pressure when the modifier button is held. - Sets the pressure when the modifier button is held. + Establece la presión al mantener presionado el botón modificador. Not Connected - Not Connected + Desconectado DualShock 2 - DualShock 2 + DualShock 2 Strum Up - Strum Up + Barra de toque Arriba Strum Down - Strum Down + Barra de toque Abajo Green Fret - Green Fret + Traste Verde Red Fret - Red Fret + Traste Rojo Yellow Fret - Yellow Fret + Traste Amarillo Blue Fret - Blue Fret + Traste Azul Orange Fret - Orange Fret + Traste Naranja Whammy Bar - Whammy Bar + Barra de trémolo Tilt Up - Tilt Up + Inclinar Arriba Whammy Bar Deadzone - Whammy Bar Deadzone + Zona muerta Barra de trémolo Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Configura la zona muerta de la barra de trémolo. Las entradas por debajo de este valor no se enviarán a la PS2. Whammy Bar Sensitivity - Whammy Bar Sensitivity + Sensibilidad Barra de trémolo Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + Configura el factor de escala del eje de la palanca de trémolo. @@ -19021,219 +20352,219 @@ This action cannot be reversed, and you will lose any saves on the card.Guitarra - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. - Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. -Ejecting {3} and replacing it with {2}. + El puerto de control {0}, ranura {1} tiene conectado un {2}, pero el estado guardado tiene un {3}. +Expulsando el {3} y reemplazándolo por el {2}. Yellow (Left) - Yellow (Left) + Amarillo (Izquierda) Yellow (Right) - Yellow (Right) + Amarillo (Derecha) Blue (Left) - Blue (Left) + Azul (Izquierda) Blue (Right) - Blue (Right) + Azul (Derecha) White (Left) - White (Left) + Blanco (Izquierda) White (Right) - White (Right) + Blanco (Derecha) Green (Left) - Green (Left) + Verde (Izquierda) Green (Right) - Green (Right) + Verde (Derecha) Red - Red + Rojo Pop'n Music - Pop'n Music + Pop'n Music - + Motor Motor Dial (Left) - Dial (Left) + Dial (Izquierda) Dial (Right) - Dial (Right) + Dial (Derecha) Dial Deadzone - Dial Deadzone + Zona muerta del dial Sets the dial deadzone. Inputs below this value will not be sent to the PS2. - Sets the dial deadzone. Inputs below this value will not be sent to the PS2. + Configura la zona muerta del dial. Las entradas por debajo de este valor no se enviarán a la PS2. Dial Sensitivity - Dial Sensitivity + Sensibilidad del dial Sets the dial scaling factor. - Sets the dial scaling factor. + Configura el factor de escala del dial. Jogcon - Jogcon + Jogcon B Button - B Button + Botón B A Button - A Button + Botón A I Button - I Button + Botón I II Button - II Button + Botón II L (Left Bumper) - L (Left Bumper) + L (Botón superior izquierdo) R (Right Bumper) - R (Right Bumper) + R (Botón superior derecho) Twist (Left) - Twist (Left) + Giro (Izquierda) Twist (Right) - Twist (Right) + Giro (Derecha) Twist Deadzone - Twist Deadzone + Zona muerta Giro Sets the twist deadzone. Inputs below this value will not be sent to the PS2. - Sets the twist deadzone. Inputs below this value will not be sent to the PS2. + Configura la zona muerta del giro (twist). Las entradas por debajo de este valor no se enviarán a la PS2. Twist Sensitivity - Twist Sensitivity + Sensibilidad Giro Sets the twist scaling factor. - Sets the twist scaling factor. + Configura el factor de escala del giro. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. - Failed to open {}. Built-in game patches are not available. + Fallo al abrir {}. Los parches integrados del juego no están disponibles. - + %n GameDB patches are active. OSD Message - - %n GameDB patches are active. - %n GameDB patches are active. + + %n parche de GameDB activo. + %n parches de GameDB activos. - + %n game patches are active. OSD Message - - %n parches de juego activados. - %n game patches are active. + + %n parche de juego activo. + %n parches de juego activos. - + %n cheat patches are active. OSD Message - - %n cheat patches are active. - %n cheat patches are active. + + %n parche de truco activo. + %n parches de trucos activos. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - No cheats or patches (widescreen, compatibility or others) are found / enabled. + No se encontraron o activaron trucos o parches (de pantalla ancha, compatibilidad u otros). Pcsx2Config - + Disabled (Noisy) - Disabled (Noisy) + Desactivado (con ruido) - + TimeStretch (Recommended) - TimeStretch (Recommended) + Estiramiento temporal (recomendado) @@ -19241,7 +20572,7 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. - PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. + PCSX2 usa tu cámara para emular una cámara EyeToy conectada a la PS2 virtual. @@ -19249,48 +20580,30 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. + PCSX2 usa tu micrófono para emular un micrófono USB conectado a la PS2 virtual. QObject - + HDD Creator Creador de HDD - + Failed to create HDD image - Failed to create HDD image + Fallo al crear la imagen de disco duro Creating HDD file %1 / %2 MiB - Creating HDD file - %1 / %2 MiB + Creando archivo de disco duro +%1/%2 MiB @@ -19303,63 +20616,61 @@ Ejecting {3} and replacing it with {2}. Error - Error + Error Question - Question + Pregunta Information - Information + Información QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. + RA: Sesión iniciada como %1 (%2 pts, en softcore: %3 pts). %4 mensajes sin leer. - - + + Error Error - + An error occurred while deleting empty game settings: {} - An error occurred while deleting empty game settings: -{} + Ocurrió un error al eliminar ajustes vacíos del juego: {} - + An error occurred while saving game settings: {} - An error occurred while saving game settings: -{} + Ocurrió un error al guardar los ajustes del juego: {} - + Controller {} connected. Control {} conectado. - + System paused because controller {} was disconnected. - Sistema pausado porque el control {} fue desconectado. + El sistema se pausó porque el control {} se desconectó. - + Controller {} disconnected. Control {} desconectado. - + Cancel Cancelar @@ -19369,27 +20680,27 @@ Ejecting {3} and replacing it with {2}. PCSX2 - PCSX2 + PCSX2 Cancel - Cancel + Cancelar Error - Error + Error Question - Question + Pregunta Information - Information + Información @@ -19397,85 +20708,85 @@ Ejecting {3} and replacing it with {2}. Register View - Register View + Visualizador de registros Show as Float - Show as Float + Mostrar como número en punto flotante Copy Top Half - Copy Top Half + Copiar mitad superior Copy Bottom Half - Copy Bottom Half + Copiar la mitad inferior Copy Segment - Copy Segment + Copiar segmento Copy Value - Copy Value + Copiar valor Change Top Half - Change Top Half + Cambiar mitad superior Change Bottom Half - Change Bottom Half + Cambiar mitad inferior Change Segment - Change Segment + Cambiar segmento Change Value - Change Value + Cambiar valor Change %1 Changing the value in a CPU register (e.g. "Change t0") - Change %1 + Cambiar %1 Invalid register value - Invalid register value + Valor de registro no válido Invalid hexadecimal register value. - Invalid hexadecimal register value. + Valor de registro hexadecimal no válido. Invalid floating-point register value. - Invalid floating-point register value. + Valor de registro en punto flotante no válido. Invalid target address - Invalid target address + Dirección de destino no válida This register holds an invalid address. - This register holds an invalid address. + Este registro contiene una dirección inválida. @@ -19490,21 +20801,21 @@ Ejecting {3} and replacing it with {2}. As part of our upgrade to SDL3, we've had to migrate your binds Your controller did not match the Xbox layout and may need rebinding Please verify your controller settings and amend if required - As part of our upgrade to SDL3, we've had to migrate your binds -Your controller did not match the Xbox layout and may need rebinding -Please verify your controller settings and amend if required + Como parte de nuestra actualización a SDL3, hemos tenido que migrar tus asignaciones +Tu control no coincide con el diseño de Xbox y puede necesitar reasignación +Por favor, verifica la configuración de tu control y ajústala si es necesario SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Este guardado rápido es obsoleto y ha dejado de ser compatible con la versión actual de PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Este estado guardado fue creado con la versión {0} de PCSX2. Ya no es compatible con tu versión actual de PCSX2 {1}. -Si tienes cualquier progreso no guardado en este guardado rápido, puedes descargar la versión compatible (PCSX2 {}) desde pcsx2.net, cargar el guardado rápido y guardar tu progreso en una Memory Card. +Si tienes algún progreso no guardado en este estado, puedes descargar la versión compatible {0} de PCSX2 desde pcsx2.net, cargar el estado guardado y guardar tu progreso en la Memory Card. @@ -19512,17 +20823,27 @@ Si tienes cualquier progreso no guardado en este guardado rápido, puedes descar MEMORY ADDRESS - MEMORY ADDRESS + DIRECCIÓN DE MEMORIA LABEL - LABEL + ETIQUETA DESCRIPTION - DESCRIPTION + DESCRIPCIÓN + + + + Name + Nombre + + + + Description + Descripción @@ -19530,47 +20851,47 @@ Si tienes cualquier progreso no guardado en este guardado rápido, puedes descar Saved Addresses - Saved Addresses + Direcciones guardadas - + New - New + Nuevo - + Copy Address - Copy Address + Copiar dirección - + Copy Text - Copy Text + Copiar texto - + Copy all as CSV - Copy all as CSV + Copiar todo como CSV - + Paste from CSV - Paste from CSV + Pegar desde CSV - + Load from Settings - Load from Settings + Cargar desde configuración - + Save to Settings - Save to Settings + Guardar en configuración - + Delete - Delete + Eliminar @@ -19586,7 +20907,7 @@ Si tienes cualquier progreso no guardado en este guardado rápido, puedes descar Default: - Default: + Predeterminado: @@ -19600,11 +20921,11 @@ Si tienes cualquier progreso no guardado en este guardado rápido, puedes descar %1 Do you want to create this directory? - The chosen directory does not currently exist: + El directorio seleccionado no existe actualmente: %1 -Do you want to create this directory? +¿Deseas crear este directorio? @@ -19621,7 +20942,7 @@ Do you want to create this directory? Select folder for %1 - Select folder for %1 + Seleccionar carpeta para %1 @@ -19645,19 +20966,19 @@ Do you want to create this directory? Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - Usar configuración(es) global(es) [Enabled] + Usar configuración global [Activado] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - Usar configuración(es) global(es) [Disabled] + Usar configuración global [Desactivado] Use Global Setting [%1] - Use Global Setting [%1] + Usar configuración global [%1] @@ -19668,7 +20989,7 @@ Do you want to create this directory? PCSX2 Settings - Ajustes de PCSX2 + Configuración de PCSX2 @@ -19678,12 +20999,12 @@ Do you want to create this directory? Copy Global Settings - Copiar ajustes globales + Copiar configuración global Clear Settings - Limpiar ajustes + Borrar configuración @@ -19693,7 +21014,7 @@ Do you want to create this directory? <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Resumen</strong><hr>Esta página muestra detalles sobre el juego seleccionado. Cambiar el perfil de entrada establecerá el esquema de asignación de controles para este juego según el perfil elegido, en lugar de la configuración predeterminada (compartida). La lista de pistas y la verificación del volcado se pueden usar para determinar si la imagen de tu disco coincide con una copia válida conocida. Si no coincide, el juego podría presentar fallos. @@ -19704,7 +21025,7 @@ Do you want to create this directory? Summary is unavailable for files not present in game list. - Summary is unavailable for files not present in game list. + El resumen no está disponible para archivos que no están en la lista de juegos. @@ -19719,7 +21040,7 @@ Do you want to create this directory? <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Ajustes de la lista de juegos</strong><hr>La lista de arriba muestra los directorios que PCSX2 buscará para completar la lista de juegos. Los directorios de búsqueda se pueden añadir, quitar y cambiar entre recursivos y no recursivos. @@ -19744,22 +21065,22 @@ Do you want to create this directory? Cheats - Cheats + Trucos <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Trucos</strong><hr>Esta sección te permite seleccionar qué trucos deseas activar. No puedes activar o desactivar trucos que no estén identificados en archivos pnach de formato antiguo; esos trucos se activarán automáticamente si la opción principal para activar trucos está marcada. Game Fixes - Game Fixes + Correcciones para juegos <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Ajustes de arreglos de juego</strong><hr>Los arreglos de juego puden ser una solución alternativa a una emulación incorrecta en algunos títulos.<br>No obstante, pueden causar problemas en juegos si son usados incorrectamente.<br>Lo mejor es dejar todo desactivado a menos que se aconseje lo contrario. + <strong>Ajustes de correcciones para juegos </strong><hr>Las correcciones para juegos pueden solucionar errores de emulación en algunos títulos.<br>Sin embargo, si se usan incorrectamente, también pueden causar problemas en los juegos.<br>Lo mejor es dejarlas todas desactivadas a menos que se indique lo contrario. @@ -19789,7 +21110,7 @@ Do you want to create this directory? <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Ajustes de carpetas</strong><hr>Estas opciones controlan dónde PCSX2 guardará los archivos de datos en tiempo de ejecución. @@ -19799,12 +21120,12 @@ Do you want to create this directory? <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Ajustes de logros</strong><hr>Estas opciones controlan la implementación de RetroAchievements en PCSX2, permitiéndote conseguir logros en tus juegos. RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. + RAIntegration está siendo usado, el soporte integrado de RetroAchievements está desactivado. @@ -19814,67 +21135,67 @@ Do you want to create this directory? Are you sure you want to restore the default settings? Any existing preferences will be lost. - Are you sure you want to restore the default settings? Any existing preferences will be lost. + ¿Seguro que deseas restaurar los ajustes predeterminados? Se perderán todas las preferencia existentes. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Ajustes de la interfaz</strong><hr>Estas opciones controlan cómo luce y se comporta la aplicación.<br><br>Pasa el cursor sobre una opción para obtener información adicional, y Mayús + rueda del ratón para desplazarte por este panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Ajustes de la BIOS</strong><hr>Configura tu BIOS aquí.<br><br>Pasa el cursor sobre una opción para obtener información adicional, y Mayús + rueda del ratón para desplazar este panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Ajustes de emulación</strong><hr>Estas opciones determinan la configuración del ritmo de fotogramas y los ajustes del juego.<br><br>Pasa el cursor sobre una opción para obtener información adicional, y Mayús + rueda del ratón para desplazarte por este panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Ajustes gráficos</strong><hr>Estas opciones determinan la configuración de la salida de gráficos<br><br>Pasa el cursor sobre una opción para obtener información adicional, y Mayús + rueda del ratón para desplazarte por este panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Ajustes de audio</strong><hr>Estas opciones controlan la salida de audio de la consola.<br><br>Pasa el cursor sobre una opción para obtener información adicional, y Mayús + rueda del ratón para desplazarte por este panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Ajustes de la Memory Card</strong><hr>Crea y configura las Memory Card aquí.<br><br>Pasa el cursor sobre una opción para obtener información adicional, y Mayús + rueda del ratón para desplazarte por este panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Ajustes de red y disco duro</strong><hr>Estas opciones controlan la conectividad de red y el almacenamiento interno del disco duro de la consola.<br><br>Pasa el cursor sobre una opción para obtener información adicional, y Mayús + rueda del ratón para desplazarte por este panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Ajustes avanzados</strong><hr>Estas opciones avanzadas determinan la configuración de la consola emulada.<br><br>Pasa el cursor sobre una opción para obtener información adicional, y Mayús + rueda del ratón para desplazarte por este panel. Debug - Debug + Depuración <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Configuración de depuración</strong><hr>Estas son opciones que se pueden usar para registrar información interna de la aplicación. <strong>No las modifiques a menos que sepas lo que estás haciendo</strong>, ya que causarán ralentizaciones significativas y pueden consumir grandes cantidades de espacio en disco. Confirm Restore Defaults - Confirm Restore Defaults + Confirmar restaurar valores predeterminados Reset UI Settings - Reset UI Settings + Restablecer ajustes de la interfaz @@ -19883,16 +21204,16 @@ Do you want to create this directory? Any current setting values will be overwritten. Do you want to continue? - The configuration for this game will be replaced by the current global settings. + La configuración para este juego será reemplazada por la configuración global actual. -Any current setting values will be overwritten. +Cualquier valor de configuración vigente será sobrescrito. -Do you want to continue? +¿Deseas continuar? Per-game configuration copied from global settings. - Per-game configuration copied from global settings. + Configuración por juego copiada desde la configuración global. @@ -19901,21 +21222,21 @@ Do you want to continue? Any current setting values will be lost. Do you want to continue? - The configuration for this game will be cleared. + La configuración para este juego será eliminada. -Any current setting values will be lost. +Se perderán todos los valores de configuración actuales. -Do you want to continue? +¿Deseas continuar? Per-game configuration cleared. - Per-game configuration cleared. + Configuración por juego borrada. Recommended Value - Recommended Value + Valor recomendado @@ -19928,7 +21249,7 @@ Do you want to continue? Language - Language + Idioma @@ -19938,22 +21259,22 @@ Do you want to continue? Game Directories - Game Directories + Directorios de juegos Controller Setup - Controller Setup + Ajustes del control Complete - Complete + ¡Listo! Language: - Language: + Idioma: @@ -19963,27 +21284,27 @@ Do you want to continue? Enable Automatic Updates - Enable Automatic Updates + Activar actualizaciones automáticas <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> - <html><head/><body><p>PCSX2 necesita una BIOS de PS2 para poder funcionar.</p><p>Por razones legales, debes obtener una BIOS <strong>de una unidad de PS2 real de tu propiedad</strong> (el préstamo no cuenta).</p><p>Una vez volcada la imagen de la BIOS deberá ser colocada en el directorio bios mostrado abajo, o puedes indicar a PCSX2 que escanee un directorio alternativo.</p><p>Una guía para volcar tu BIOS disponible <a href="https://pcsx2.net/docs/setup/bios/">aquí</a>.</p></body></html> + <html><head/><body><p>PCSX2 requiere una BIOS de PS2 para funcionar.</p><p>Por razones legales, debes obtener la BIOS <strong>de una consola PS2 real de tu propiedad</strong> (el préstamo no cuenta).</p><p>Una vez extraida, esta imagen de la BIOS debe colocarse en la carpeta bios dentro del directorio de datos que se muestra abajo, o puedes indicarle a PCSX2 que escanee un directorio alternativo.</p><p>Puedes encontrar una guía para extraer tu BIOS <a href="https://pcsx2.net/docs/setup/bios/">aquí</a>.</p></body></html> BIOS Directory: - BIOS Directory: + Directorio de la BIOS: Browse... - Browse... + Explorar... Reset - Reiniciar + Restablecer @@ -20008,12 +21329,12 @@ Do you want to continue? <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 buscará e identificará automáticamente juegos de los directorios seleccionados abajo y llenará la lista de juegos.<br>Estos juegos deberán ser volcados de discos de tu propiedad. Puedes encontrar guías para volcar discos <a href="https://pcsx2.net/docs/setup/dumping">aquí</a>.</p><p>Formatos de volcado compatibles incluyen:</p><p><ul><li>.bin/.iso (imágenes de disco ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 escaneará e identificará automáticamente los juegos de los directorios seleccionados a continuación y llenará la lista de juegos.<br>Estos juegos deben extraerse de discos que poseas. Puedes encontrar guías para extraer discos <a href="https://pcsx2.net/docs/setup/dumping">aquí</a>.</p><p>Los formatos compatibles para las copias incluyen:</p><p><ul><li>.bin/.iso (imágenes de disco ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (ISO comprimida)</li><li>.zso (ISO comprimida)</li><li>.gz (ISO comprimida con Gzip)</li></ul></p></p></body></html> Search Directories (will be scanned for games) - Directorios de búsqueda (serán escaneados en busca de juegos) + Directorios de búsqueda (se escanearán en busca de juegos) @@ -20024,7 +21345,7 @@ Do you want to continue? Remove - Remove + Quitar @@ -20034,17 +21355,22 @@ Do you want to continue? Scan Recursively - Escanear recursivamente + Escaneo recursivo + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡Configuración completa!</span></h1><p>Ahora estás listo para ejecutar juegos.</p><p><span style=" font-weight:700;">Advertencia: no ejecutes programas no confiables en PCSX2. No es entorno aislado o sandbox y no puede proteger tu computadora contra software malicioso.</span></p><p>Hay opciones adicionales disponibles en el menú de Ajustes. También puedes usar la interfaz Big Picture para navegar completamente con un control.</p><p>Esperamos que disfrutes usando PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡Bienvenido a PCSX2!</span></h1><p>Este asistente te ayudará a seguir los pasos de configuración necesarios para usar la aplicación. Se recomienda que, si es la primera vez que instalas PCSX2, consultes la guía de configuración <a href="https://pcsx2.net/docs/">aquí</a>.</p><p>De forma predeterminada, PCSX2 se conectará al servidor en <a href="https://pcsx2.net/">pcsx2.net</a> para comprobar si hay actualizaciones y, si están disponibles y se confirman, descargará los paquetes de actualización desde <a href="https://github.com/">github.com</a>. Si no deseas que PCSX2 realice conexiones a la red al iniciar, deberías desmarcar ahora la opción de actualizaciones automáticas. Esta configuración puede modificarse más adelante en cualquier momento en los ajustes de la Interfaz.</p><p>Por favor, elige un idioma y un tema para comenzar.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> - <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> + <html><head/><body><p>De forma predeterminada, PCSX2 asignará tu teclado al control virtual de PS2.</p><p><span style=" font-weight:704;">Para usar un control externo, primero debes asignarlo. </span>En esta pantalla, puedes asignar automáticamente cualquier control que esté conectado en este momento. Si tu control no está conectado, puedes conectarlo ahora.</p><p>Para cambiar las asignaciones del control con más detalle o usar el multi-tap, abre el menú de Configuración y elige Controles una vez que hayas completado el Asistente de configuración.</p><p>Puedes encontrar guías para configurar los controles <a href="https://pcsx2.net/docs/post/controllers/"><span style="">aquí</span></a>.</p></body></html> @@ -20055,7 +21381,7 @@ Do you want to continue? Controller Mapped To: - Controller Mapped To: + Controlador asignado a: @@ -20068,59 +21394,54 @@ Do you want to continue? Default (Keyboard) - Default (Keyboard) + Predeterminado (Teclado) Automatic Mapping - Automatic Mapping + Asignación automática Controller Port 2 Puerto de control 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡Configuración completa!</span></h1><p>Ahora estás listo para ejecutar juegos.</p><p>Opciones adicionales están disponibles en el menú de ajustes. También puedes usar la interfaz de usuario Big Picture para navegar completamente con un control.</p><p>Esperamos que disfrutes usando PCSX2.</p></body></html> - &Back - &Back + &Regresar &Next - &Next + &Siguiente &Cancel - &Cancel + &Cancelar Warning - Warning + Advertencia A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + No se ha seleccionado una imagen de la BIOS. PCSX2 <strong>no</strong> podrá ejecutar juegos sin una imagen de la BIOS.<br><br>¿Estás seguro de que deseas continuar sin seleccionar una imagen de la BIOS? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + No se ha seleccionado ningún directorio de juegos. Tendrás que abrir manualmente cualquier imagen del juego que quieras jugar; la lista de PCSX2 estará vacía. -Are you sure you want to continue? +¿Estás seguro de que quieres continuar? @@ -20130,16 +21451,16 @@ Are you sure you want to continue? Cancel Setup - Cancel Setup + Cancelar la configuración Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - Are you sure you want to cancel PCSX2 setup? + ¿Estás seguro de que quieres cancelar la configuración de PCSX2? -Any changes have been saved, and the wizard will run again next time you start PCSX2. +Cualquier cambio ha sido guardado, y el asistente se ejecutará nuevamente la próxima vez que inicies PCSX2. @@ -20168,22 +21489,22 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Default (None) - Default (None) + Predeterminado (ninguno) No devices available - No devices available + Ningún dispositivo disponible Automatic Binding - Automatic Binding + Asignación automática No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No se generaron asignaciones genéricas para el dispositivo ''%1'. Es posible que el control o la fuente no soporte la asignación automática. @@ -20192,37 +21513,37 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + ENTRADA LABEL Warning: short space limit. Abbreviate if needed. - LABEL + ETIQUETA PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC INSTRUCTION Warning: short space limit. Abbreviate if needed. - INSTRUCTION + INSTRUCCIÓN STACK POINTER Warning: short space limit. Abbreviate if needed. - STACK POINTER + PUNTERO DE PILA SIZE Warning: short space limit. Abbreviate if needed. - SIZE + TAMAÑO @@ -20230,17 +21551,60 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Stack - Stack + Pila - + Copy - Copy + Copiar - + Copy all as CSV - Copy all as CSV + Copiar todo como CSV + + + + SymbolGuardian + + + DWARF Symbol Table + Tabla de símbolos DWARF + + + + ELF Section Headers + Encabezados de secciones del ELF + + + + ELF Symbol Table + Tabla de símbolos del ELF + + + + Function Scanner + Escáner de función + + + + Nocash Symbols + Símbolos de Nocash + + + + SNDLL Symbol Table + Tabla de símbolos de SNDLL + + + + Symbol Table Importer + Importador de tabla de símbolos + + + + User-Defined + Definida por usuario @@ -20248,55 +21612,55 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Alive - Alive + Activo Dead - Dead - - - - Name - Name - - - - Value - Value - - - - Location - Location + Inactivo - Size - Size + Name + Nombre - Type - Type + Value + Valor + Location + Localización + + + + Size + Tamaño + + + + Type + Tipo + + + Liveness - Liveness + Vigencia SymbolTreeTypeDelegate - + Symbol no longer exists. - Symbol no longer exists. + El símbolo ya no existe. - + Cannot Change Type - Cannot Change Type + No se puede cambiar el tipo @@ -20304,134 +21668,164 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Symbol Tree - Symbol Tree + Árbol de símbolos Refresh - Refresh + Actualizar Filter - Filter + Filtro + - + + + - - - + - - + (unknown source file) - (unknown source file) + (archivo fuente desconocido) - + (unknown section) - (unknown section) + (sección desconocida) - + (unknown module) - (unknown module) + (módulo desconocido) - + Copy Name - Copy Name + Copiar nombre - + Copy Mangled Name - Copy Mangled Name + Copiar nombre ofuscado - + Copy Location - Copy Location + Copiar ubicación - - + + Rename Symbol - Rename Symbol + Renombrar símbolo - + Show Size Column - Show Size Column + Mostrar columna de tamaño - + Group by Module - Group by Module + Agrupar por módulo - + Group by Section - Group by Section + Agrupar por sección - + Group by Source File - Group by Source File + Agrupar por archivo fuente - + Sort by if type is known - Sort by if type is known + Ordenar por si el tipo es conocido - + Reset Children - Reset Children + Reiniciar procesos secundarios - + Change Type Temporarily - Change Type Temporarily + Cambiar tipo temporalmente - + + Binary + Binario + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Entero base + + + + Show Leading Zeroes + Mostrar ceros iniciales + + + Confirm Deletion - Confirm Deletion + Confirmar eliminación - + Delete '%1'? - Delete '%1'? + ¿Eliminar '%1'? - + Name: - Name: + Nombre: - + Change Type To - Change Type To + Cambiar tipo a - + Type: - Type: + Tipo: - - + + Cannot Change Type - Cannot Change Type + No se puede cambiar el tipo - + That node cannot have a type. - That node cannot have a type. + Ese nodo no puede tener un tipo. @@ -20440,149 +21834,149 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Texture replacement directory {} will not work on case sensitive filesystems. Rename it to {} to remove this warning. - El directorio de reemplazo de texturas {} no funcionará en sistemas de archivos sensibles a mayúsculas. -Renombrarlo a {} para eliminar esta advertencia. + El directorio de reemplazo de texturas {} no funcionará en sistemas de archivos sensibles a mayúsculas y minúsculas. +Renómbralo a {} para eliminar esta advertencia. ThreadModel - - + + INVALID - INVALID + INVÁLIDO - + ID Warning: short space limit. Abbreviate if needed. - ID + ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC - + ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + ENTRADA - + PRIORITY Warning: short space limit. Abbreviate if needed. - PRIORITY + PRIORIDAD - + STATE Warning: short space limit. Abbreviate if needed. - STATE + ESTADO - + WAIT TYPE Warning: short space limit. Abbreviate if needed. - WAIT TYPE + TIPO DE ESPERA BAD Refers to a Thread State in the Debugger. - BAD + MALO RUN Refers to a Thread State in the Debugger. - RUN + EJECUTANDO READY Refers to a Thread State in the Debugger. - READY + LISTO WAIT Refers to a Thread State in the Debugger. - WAIT + EN ESPERA SUSPEND Refers to a Thread State in the Debugger. - SUSPEND + SUSPENDIDO WAIT SUSPEND Refers to a Thread State in the Debugger. - WAIT SUSPEND + SUSPENDIDO EN ESPERA DORMANT Refers to a Thread State in the Debugger. - DORMANT + INACTIVO NONE Refers to a Thread Wait State in the Debugger. - NONE + NINGUNO WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - WAKEUP REQUEST + REACTIVACIÓN SOLICITADA SEMAPHORE Refers to a Thread Wait State in the Debugger. - SEMAPHORE + SEMÁFORO SLEEP Refers to a Thread Wait State in the Debugger. - SLEEP + SUSPENSIÓN DELAY Refers to a Thread Wait State in the Debugger. - DELAY + RETRASO EVENTFLAG Refers to a Thread Wait State in the Debugger. - EVENTFLAG + INDICADOR DE EVENTO MBOX Refers to a Thread Wait State in the Debugger. - MBOX + MBOX VPOOL Refers to a Thread Wait State in the Debugger. - VPOOL + VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. - FIXPOOL + FIXPOOL @@ -20590,1365 +21984,1388 @@ Renombrarlo a {} para eliminar esta advertencia. Threads - Threads + Hilos - + Copy - Copy + Copiar - + Copy all as CSV - Copy all as CSV + Copiar todo como CSV + + + + TypeString + + + Invalid array subscript. + Matriz de subíndices no válida. + + + + No type name provided. + No se proporcionó ningún nombre de tipo. + + + + Type '%1' not found. + Tipo '%1' no encontrado. USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye - Konami Capture Eye + Konami Capture Eye - - + + Video Device Dispositivo de video - + Audio Device Dispositivo de audio - + Audio Latency Latencia de audio - - + + Selects the device to capture images from. - Selects the device to capture images from. + Seleccion el dispositivo para capturar imágenes. - + HID Keyboard (Konami) - HID Keyboard (Konami) + Teclado HID (Konami) - + Keyboard Teclado - + HID Mouse - HID Mouse + Ratón HID - + Pointer - Pointer + Cursor - + Left Button - Left Button + Botón izquierdo - + Right Button - Right Button + Botón derecho - + Middle Button - Middle Button + Botón central - + GunCon 2 - GunCon 2 - - - - - - - - - - - - D-Pad Up - Botones de dirección Arriba - - - - - - - - - - - - D-Pad Down - Botones de dirección Abajo - - - - - - - - - - - - D-Pad Left - Botones de dirección Izquierda - - - - - - - - - - - - D-Pad Right - Botones de dirección Derecha - - - - Trigger - Trigger + GunCon 2 - Shoot Offscreen - Shoot Offscreen + + + + + + + + + D-Pad Up + Botón de dirección Arriba + + + + + + + + + + + + D-Pad Down + Botón de dirección Abajo - Calibration Shot - Calibration Shot + + + + + + + + + D-Pad Left + Botón de dirección Izquierda - - - - A - A + + + + + + + + + + D-Pad Right + Botón de dirección Derecha - - - B - B + Trigger + Gatillo - - C - C - - - - - - - - - - - - Select - Select + Shoot Offscreen + Disparar fuera de la pantalla - - - - - - - - - Start - Start - - - - Relative Left - Relative Left + Calibration Shot + Disparo de calibración - Relative Right - Relative Right + + + A + A - Relative Up - Relative Up + + + B + B + + C + C + + + + + + + + + + + + Select + SELECT + + + + + + + + + + + + Start + START + + + + Relative Left + Izquierda relativa + + + + Relative Right + Derecha relativa + + + + Relative Up + Arriba relativo + + + Relative Down - Relative Down + Abajo relativo - + Cursor Path - Cursor Path + Ruta del cursor - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Configura la imagen de la mira que usará esta pistola de luz. Al configurar una imagen de mira, se desactivará el cursor del sistema. - + Cursor Scale - Cursor Scale + Escala del cursor - + Scales the crosshair image set above. - Scales the crosshair image set above. + Escala la imagen de punto de mira establecida arriba. - + %.0f%% %.0f%% - + Cursor Color - Cursor Color + Color del cursor - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - - - - Manual Screen Configuration - Manual Screen Configuration - - - - Forces the use of the screen parameters below, instead of automatic parameters if available. - Forces the use of the screen parameters below, instead of automatic parameters if available. - - - - X Scale (Sensitivity) - X Scale (Sensitivity) - - - - - Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + Aplica un color a las imágenes de punto de mira (crosshair) seleccionadas, puede usarse para múltiples jugadores. Especificar en formato HTML/CSS (p. ej.: #aabbcc) - - %.2f%% - %.2f%% + Manual Screen Configuration + Configuración manual de la pantalla - Y Scale (Sensitivity) - Y Scale (Sensitivity) + Forces the use of the screen parameters below, instead of automatic parameters if available. + Fuerza el uso de los parámetros de pantalla indicados abajo, en lugar de los parámetros automáticos si están disponibles. - Center X - Center X + X Scale (Sensitivity) + Escala X (sensibilidad) - Sets the horizontal center position of the simulated screen. - Sets the horizontal center position of the simulated screen. + + Scales the position to simulate CRT curvature. + Escala la posición para simular la curvatura del CRT. + %.2f%% + %.2f%% + + + + Y Scale (Sensitivity) + Escala Y (sensibilidad) + + + + Center X + X Centro + + + + Sets the horizontal center position of the simulated screen. + Configura la posición central horizontal de la pantalla simulada. + + + + %.0fpx %.0fpx - + Center Y - Center Y + Y Centro - - Sets the vertical center position of the simulated screen. - Sets the vertical center position of the simulated screen. - - - - Screen Width - Screen Width - - - - Sets the width of the simulated screen. - Sets the width of the simulated screen. - - - + Sets the vertical center position of the simulated screen. + Establece la posición central vertical de la pantalla simulada. + + + + Screen Width + Ancho de la pantalla + + + + Sets the width of the simulated screen. + Configura el ancho de la pantalla simulada. + + + + %dpx %dpx - + Screen Height - Screen Height + Altura de la pantalla - + Sets the height of the simulated screen. - Sets the height of the simulated screen. + Configura la altura de la pantalla simulada. - + Logitech USB Headset - Logitech USB Headset - - - - - - Input Device - Input Device - - - - - - - Selects the device to read audio from. - Selects the device to read audio from. - - - - Output Device - Output Device - - - - Selects the device to output audio to. - Selects the device to output audio to. + Auriculares USB de Logitech - - - - Input Latency - Input Latency + + + Input Device + Dispositivo de entrada - + - - - - Specifies the latency to the host input device. - Specifies the latency to the host input device. - - - - - - - - - %dms - %dms + + + Selects the device to read audio from. + Establece el dispositivo para capturar audio. - Output Latency - Output Latency + Output Device + Dispositivo de salida + Selects the device to output audio to. + Selecciona el dispositivo para la salida de audio. + + + + + + + Input Latency + Latencia de entrada + + + + + + + + Specifies the latency to the host input device. + Especifica la latencia hacia el dispositivo de entrada del sistema anfitrión. + + + + + + + + + %dms + %d ms + + + + Output Latency + Latencia de salida + + + Specifies the latency to the host output device. - Specifies the latency to the host output device. + Especifica la latencia hacia el dispositivo de salida del sistema anfitrión. - + USB-Mic: Neither player 1 nor 2 is connected. - USB-Mic: Neither player 1 nor 2 is connected. + USB-Mic: Ni el jugador 1 ni el jugador 2 están conectados. - + USB-Mic: Failed to start player {} audio stream. - USB-Mic: Failed to start player {} audio stream. + USB-Mic: Fallo al iniciar el flujo de audio del jugador {}. - + Microphone Micrófono - + Singstar - Singstar + Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device - Player 1 Device + Dispositivo del jugador 1 - + Selects the input for the first player. - Selects the input for the first player. + Selecciona la entrada para el primer jugador. - + Player 2 Device - Player 2 Device + Dispositivo del jugador 2 - + Selects the input for the second player. - Selects the input for the second player. + Selecciona la entrada para el segundo jugador. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device - Mass Storage Device + Dispositivo de almacenamiento masivo - + Modification time to USB mass storage image changed, reattaching. - Modification time to USB mass storage image changed, reattaching. - - - - Iomega Zip-100 (Generic) - Iomega Zip-100 (Generic) - - - - Sony MSAC-US1 (PictureParadise) - Sony MSAC-US1 (PictureParadise) + Se modificó la hora de modificación de la imagen de almacenamiento masivo USB, reanudando la conexión. - - Image Path - Image Path + Iomega Zip-100 (Generic) + Iomega Zip-100 (genérico) - + Sony MSAC-US1 (PictureParadise) + Sony MSAC-US1 (PictureParadise) + + + + + Image Path + Ruta de la imagen + + + + Sets the path to image which will back the virtual mass storage device. - Sets the path to image which will back the virtual mass storage device. - - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right + Establece la ruta de la imagen que respaldará el dispositivo de almacenamiento masivo virtual. - Throttle - Throttle + Steering Left + Girar Izquierda - - + Steering Right + Girar Derecha + + + + + + Throttle + Acelerador + + + + + + + Brake - Brake - - - - - - Cross - Cruz - - - - - - Square - Cuadrado + Freno - - Circle - Circulo + + Cross + Equis + + Square + Cuadrado + + + + + + Circle + Círculo + + + + Triangle Triangulo - - - L1 - L1 - - - - R1 - R1 - - - L2 - L2 + L1 + L1 - - R2 - R2 - - - - - Force Feedback - Force Feedback - - - - Shift Up / R1 - Shift Up / R1 - - - - Shift Down / L1 - Shift Down / L1 + R1 + R1 + - L3 - L3 + L2 + L2 + + R2 + R2 + + + + + Force Feedback + Retroalimentación de fuerza (Force feedback) + + + + Shift Up / R1 + Subir marcha / R1 + + + + Shift Down / L1 + Bajar marcha / L1 + + + + L3 + L3 + + + R3 - R3 - - - - Menu Up - Menu Up - - - - Menu Down - Menu Down + R3 - - X - X + Menu Up + Menú arriba - + Menu Down + Menú abajo + + + + + X + X + + + + Y - Y - - - - Off - Off - - - - Low - Low - - - - Medium - Medium - - - - High - High + Y - Steering Smoothing - Steering Smoothing + Off + Desactivado - - Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + + Low + Bajo + + + + Medium + Medio + + + + High + Alto - - %d%% - %d%% + Steering Smoothing + Suavizado de dirección - Steering Deadzone - Steering Deadzone + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + Suaviza los cambios en la dirección al porcentaje especificado por consulta. Necesario para usar teclados. - Steering axis deadzone for pads or non self centering wheels. - Steering axis deadzone for pads or non self centering wheels. + + %d%% + %d %% + + + + Steering Deadzone + Zona muerta Volante - Steering Damping - Steering Damping + Steering axis deadzone for pads or non self centering wheels. + Zona muerta del volante para controles o volantes sin autocentrado. - - Applies power curve filter to steering axis values. Dampens small inputs. - Applies power curve filter to steering axis values. Dampens small inputs. + + Steering Damping + Amortiguación de la dirección + Applies power curve filter to steering axis values. Dampens small inputs. + Aplica un filtro de curva exponencial a los valores del eje de dirección. Suaviza las entradas pequeñas. + + + Workaround for Intermittent FFB Loss Solución alternativa para pérdida intermitente de FFB - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Soluciona errores en el firmware de algunos volantes que causan interrupciones breves en la fuerza. Déjalo desactivado a menos que lo necesites, ya que puede causar efectos negativos en muchos volantes. - + Wheel Device - Wheel Device + Volante - + Driving Force - Driving Force + Driving Force - + Driving Force Pro - Driving Force Pro + Driving Force Pro - + Driving Force Pro (rev11.02) - Driving Force Pro (rev11.02) + Driving Force Pro (rev11.02) - + GT Force - GT Force + GT Force - + Rock Band Drum Kit - Rock Band Drum Kit + Kit de batería de Rock Band - - + + Blue - Blue + Azul - - + + Green - Green + Verde - - + + Red - Red + Rojo - - + + Yellow - Yellow + Amarillo - + Orange - Orange + Naranja - + Buzz Controller - Buzz Controller - - - - Player 1 Red - Player 1 Red - - - - Player 1 Blue - Player 1 Blue - - - - Player 1 Orange - Player 1 Orange - - - - Player 1 Green - Player 1 Green - - - - Player 1 Yellow - Player 1 Yellow - - - - Player 2 Red - Player 2 Red - - - - Player 2 Blue - Player 2 Blue - - - - Player 2 Orange - Player 2 Orange - - - - Player 2 Green - Player 2 Green - - - - Player 2 Yellow - Player 2 Yellow + Control Buzz - Player 3 Red - Player 3 Red + Player 1 Red + Jugador 1 Rojo - Player 3 Blue - Player 3 Blue + Player 1 Blue + Jugador 1 Azul - Player 3 Orange - Player 3 Orange + Player 1 Orange + Jugador 1 Naranja - Player 3 Green - Player 3 Green + Player 1 Green + Jugador 1 Verde - Player 3 Yellow - Player 3 Yellow + Player 1 Yellow + Jugador 1 Amarillo - Player 4 Red - Player 4 Red + Player 2 Red + Jugador 2 Rojo - Player 4 Blue - Player 4 Blue + Player 2 Blue + Jugador 2 Azul - Player 4 Orange - Player 4 Orange + Player 2 Orange + Jugador 2 Naranja - Player 4 Green - Player 4 Green + Player 2 Green + Jugador 2 Verde - Player 4 Yellow - Player 4 Yellow + Player 2 Yellow + Jugador 2 Amarillo - + + Player 3 Red + Jugador 3 Rojo + + + + Player 3 Blue + Jugador 3 Azul + + + + Player 3 Orange + Jugador 3 Naranja + + + + Player 3 Green + Jugador 3 Verde + + + + Player 3 Yellow + Jugador 3 Amarillo + + + + Player 4 Red + Jugador 4 Rojo + + + + Player 4 Blue + Jugador 4 Azul + + + + Player 4 Orange + Jugador 4 Naranja + + + + Player 4 Green + Jugador 4 Verde + + + + Player 4 Yellow + Jugador 4 Amarillo + + + KeyboardMania KeyboardMania - - - C 1 - C 1 - - - - C# 1 - C# 1 - - - - D 1 - D 1 - - - - D# 1 - D# 1 - - - - E 1 - E 1 - - - - F 1 - F 1 - - - - F# 1 - F# 1 - - - - G 1 - G 1 - - - - G# 1 - G# 1 - - - - A 1 - A 1 - - - - A# 1 - A# 1 - - - - B 1 - B 1 - - - - C 2 - C 2 - - - - C# 2 - C# 2 - - - - D 2 - D 2 - - - - D# 2 - D# 2 - - - - E 2 - E 2 - - - - F 2 - F 2 - - F# 2 - F# 2 + C 1 + C 1 - G 2 - G 2 + C# 1 + C# 1 - G# 2 - G# 2 + D 1 + D 1 - A 2 - A 2 + D# 1 + D# 1 - A# 2 - A# 2 + E 1 + E 1 - B 2 - B 2 + F 1 + F 1 + + + + F# 1 + F# 1 + + + + G 1 + G 1 + + + + G# 1 + G# 1 - Wheel Up - Wheel Up + A 1 + A 1 + A# 1 + A# 1 + + + + B 1 + B 1 + + + + C 2 + C 2 + + + + C# 2 + C# 2 + + + + D 2 + D 2 + + + + D# 2 + D# 2 + + + + E 2 + E 2 + + + + F 2 + F 2 + + + + F# 2 + F# 2 + + + + G 2 + G 2 + + + + G# 2 + G# 2 + + + + A 2 + A 2 + + + + A# 2 + A# 2 + + + + B 2 + B 2 + + + + Wheel Up + Rueda arriba + + + Wheel Down - Wheel Down + Rueda abajo - + Sega Seamic - Sega Seamic + Sega Seamic - + Stick Left - Stick Left + Joystick Izquierda - + Stick Right - Stick Right + Joystick Derecha - + Stick Up - Stick Up - - - - Stick Down - Stick Down + Joystick Arriba + Stick Down + Joystick Abajo + + + Z - Z + Z - + L - L + L - + R - R + R - + Failed to open '{}' for printing. - Failed to open '{}' for printing. + Fallo al abrir '{}' para imprimir. - + Printer saving to '{}'... - Printer saving to '{}'... + Guardando impresión en ‘{}’… - + Printer Impresora None - None + Ninguno Not Connected - Not Connected + Desconectado Default Input Device - Default Input Device + Dispositivo de entrada predeterminado Default Output Device - Default Output Device + Dispositivo de salida predeterminado - + DJ Hero Turntable - Tornamesa DJ Hero + Mesa de mezclas DJ Hero - + Triangle / Euphoria Triángulo / Euforia - - - Crossfader Left - Crossfader Left - - - - Crossfader Right - Crossfader Right - - - - Left Turntable Clockwise - Left Turntable Clockwise - - - - Left Turntable Counterclockwise - Left Turntable Counterclockwise - - - - Right Turntable Clockwise - Right Turntable Clockwise - - Right Turntable Counterclockwise - Right Turntable Counterclockwise + Crossfader Left + Deslizador Izquierda - Left Turntable Green - Left Turntable Green - - - - Left Turntable Red - Left Turntable Red - - - - Left Turntable Blue - Left Turntable Blue + Crossfader Right + Deslizador Derecha - Right Turntable Green - Right Turntable Green + Left Turntable Clockwise + Plato izquierdo en sentido horario - Right Turntable Red - Right Turntable Red + Left Turntable Counterclockwise + Plato izquierdo en sentido antihorario - Right Turntable Blue - Right Turntable Blue + Right Turntable Clockwise + Plato derecho en sentido horario - + + Right Turntable Counterclockwise + Plato derecho en sentido antihorario + + + + Left Turntable Green + Plato izquierdo Verde + + + + Left Turntable Red + Plato izquierdo Rojo + + + + Left Turntable Blue + Plato izquierdo Azul + + + + Right Turntable Green + Plato derecho Verde + + + + Right Turntable Red + Plato derecho Rojo + + + + Right Turntable Blue + Plato derecho Azul + + + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - USB['Aplicar un multiplicador de sensibilidad a la rotación de la tornamesa. -La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las otras tornamesas pueden usar el multiplicador por defecto de 1x.']. + Aplica un multiplicador de sensibilidad a la rotación de la tornamesa. +Las tornamesas de Xbox 360 requieren un multiplicador de 256x; la mayoría de las otras tornamesas pueden usar el multiplicador predeterminado de 1x. - + Effects Knob Left - Perilla de Efectos a la Izquierda + Rueda de efectos izquierda - + Effects Knob Right - Perilla de Efectos a la Derecha + Rueda de efectos derecha - + Turntable Multiplier - Multiplicador de Plato + Multiplicador de la Mesa de mezclas - + Gametrak Device Dispositivo Gametrak - + Foot Pedal Pedal de Pie - + Left X - Left X + X Izquierdo - + Left Y - Left Y + Y Izquierdo - + Left Z - Left Z + Z Izquierdo - + Right X - Right X + X Derecho - + Right Y - Right Y + Y Derecho - + Right Z - Right Z + Z Derecho - - + + Invert X axis - Invert X axis + Invertir eje X - - + + Invert Y axis - Invert Y axis + Invertir eje Y - - + + Invert Z axis - Invert Z axis + Invertir eje Z - + Limit Z axis [100-4095] - Limit Z axis [100-4095] + Limitar eje Z [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - - 4095 for original Gametrak controllers -- 1790 for standard gamepads + - 4095 para los controles Gametrak originales +- 1790 para controles estándar - + %d %d - + RealPlay Device - RealPlay Device + Dispositivo RealPlay - + RealPlay Racing - RealPlay Racing + RealPlay Racing - + RealPlay Sphere - RealPlay Sphere + RealPlay Sphere - + RealPlay Golf - RealPlay Golf + RealPlay Golf - + RealPlay Pool - RealPlay Pool + RealPlay Pool - + Accel X - Accel X + Acelerómetro X - + Accel Y - Accel Y + Acelerómetro Y - + Accel Z - Accel Z + Acelerómetro Z - + Trance Vibrator (Rez) - Trance Vibrator (Rez) + Trance Vibrator (Rez) Train Controller - Train Controller + Control de trenes - + Type 2 - Type 2 + Tipo 2 - + Shinkansen - Shinkansen + Shinkansen - + Ryojōhen - Ryojōhen + Ryojōhen - - + + Power - Power + Acelerador - + A Button - A Button + Botón A - + B Button - B Button + Botón B - + C Button - C Button + Botón C - + D Button - D Button + Botón D - + Announce - Announce + Anunciar - + Horn - Horn + Bocina - + Left Door - Left Door + Puerta izquierda - + Right Door - Right Door + Puerta derecha - + Camera Button - Camera Button + Botón de cámara - + Axes Passthrough - Axes Passthrough + Transmisión directa de ejes - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. - Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + Pasa el eje de entrada sin procesar al juego. Actívalo si usas un control compatible con Densha De Go!. Desactívalo si usas cualquier otro joystick. @@ -21969,7 +23386,7 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Player 1 - Player 1 + Jugador 1 @@ -22001,7 +23418,7 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o PushButton - PushButton + PushButton @@ -22056,84 +23473,84 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Face Buttons - Face Buttons + Botones frontales C - C + C B - B + B D - D + D A - A + A Hints - Hints + Descripción The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. - The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". + El control Densha Tipo 2 es un control maestro para trenes con dos palancas, botones de dirección y seis botones. El eje de potencia comienza en neutro y tiene cinco niveles de potencia progresivamente mayores. El eje del freno comienza liberado y cuenta con ocho niveles de aumento progresivo más un freno de emergencia. Este control es compatible con varios juegos y generalmente se adapta bien a periféricos con uno o dos ejes físicos con un rango similar de niveles, como el moderno "Zuiki One Handle MasCon". D-Pad - D-Pad + Botones de dirección Down - Down + Abajo Left - Left + Izquierda Up - Up + Arriba Right - Right + Derecha Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Palanca de potencia Brake Lever - Brake Lever + Palanca del freno Select - Select + SELECT Start - Start + START @@ -22141,92 +23558,92 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Hints - Hints + Descripción To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Para asignar la dirección en la mayoría de los volantes modernos de 900 grados, gira el volante una vuelta completa en la dirección deseada, y luego regresa al centro. Force Feedback - Force Feedback + Retroalimentación de fuerza (Force feedback) D-Pad - D-Pad + Botones de dirección Down - Down + Abajo Left - Left + Izquierda Up - Up + Arriba Right - Right + Derecha L1 - L1 + L1 L2 - L2 + L2 Brake - Brake + Freno Steering Left - Steering Left + Girar Izquierda Steering Right - Steering Right + Girar Derecha Select - Select + SELECT Start - Start + START Face Buttons - Face Buttons + Botones frontales Circle - Circulo + Círculo Cross - Cruz + Equis @@ -22241,17 +23658,17 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o R1 - R1 + R1 R2 - R2 + R2 Accelerator - Accelerator + Acelerador @@ -22259,62 +23676,62 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Hints - Hints + Descripción To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Para asignar la dirección en la mayoría de los volantes modernos de 900 grados, gira el volante una vuelta completa en la dirección deseada, y luego regresa al centro. Force Feedback - Force Feedback + Retroalimentación de fuerza (Force feedback) X - X + X A - A + A Brake - Brake + Freno Steering Left - Steering Left + Girar Izquierda Steering Right - Steering Right + Girar Derecha Left Paddle - Left Paddle + Pedal izquierdo Right Paddle - Right Paddle + Pedal derecho Y - Y + Y B - B + B @@ -22327,13 +23744,13 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Left Hand - Left Hand + Mano izquierda X Axis - X Axis + Eje X @@ -22344,47 +23761,47 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o PushButton - PushButton + PushButton Left=0 / Right=0x3ff - Left=0 / Right=0x3ff + Izquierda=0 / Derecha=0x3ff Y Axis - Y Axis + Eje Y Back=0 / Front=0x3ff - Back=0 / Front=0x3ff + Atrás=0 / Adelante=0x3ff Z Axis - Z Axis + Eje Z Top=0 / Bottom=0xfff - Top=0 / Bottom=0xfff + Superior=0 / Inferior=0xfff Foot Pedal - Foot Pedal + Pedal Right Hand - Right Hand + Mano derecha @@ -22397,32 +23814,32 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o A - A + A C - C + C Start - Start + START Select - Select + SELECT B - B + B D-Pad - D-Pad + Botones de dirección @@ -22451,43 +23868,43 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Pointer Setup - Pointer Setup + Configuración del puntero <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>Por defecto, la GunCon2 usará el puntero del ratón. Para usar el ratón, <strong>no</strong> es necesario configurar ninguna asignación aparte del gatillo y los botones.</p> -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>Si quieres usar un control o una pistola de luz que simule un control en lugar de un ratón, entonces debes asignarlo a Apuntado relativo. De lo contrario, Apuntado relativo debe <strong>dejarse sin asignar</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Relative Aiming + Apuntado relativo Trigger - Trigger + Gatillo Shoot Offscreen - Shoot Offscreen + Disparar fuera de la pantalla Calibration Shot - Calibration Shot + Disparo de calibración Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + El disparo de calibración es obligatorio para completar la pantalla de configuración en ciertos juegos. @@ -22495,7 +23912,7 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o D-Pad Up - D-Pad Up + Botón de dirección Arriba @@ -22510,57 +23927,57 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o PushButton - PushButton + PushButton D-Pad Down - D-Pad Down + Botón de dirección Abajo D-Pad Left - D-Pad Left + Botón de dirección Izquierda D-Pad Right - D-Pad Right + Botón de dirección Derecha Red - Red + Rojo Green - Green + Verde Yellow - Yellow + Amarillo Blue - Blue + Azul Accel X - Accel X + Acelerómetro X Accel Y - Accel Y + Acelerómetro Y Accel Z - Accel Z + Acelerómetro Z @@ -22568,96 +23985,96 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Hints - Hints + Descripción The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. - The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + El control Ryojōhen es un control maestro para trenes con dos palancas, botones de dirección y siete botones. El eje de potencia comienza en neutro y cuenta con cuatro niveles progresivamente mayores de potencia. El eje del freno es analógico con tres zonas que representan liberar la presión del freno, mantener los frenos a la presión actual o aumentar la presión del freno. Extender este eje al máximo activa el freno de emergencia. Este control está diseñado para usarse con Densha De GO! Ryojōhen, y se recomienda usarlo con periféricos que tengan dos ejes, uno de los cuales pueda regularse fácilmente para aumentar o disminuir la presión del freno. Door Buttons Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. - Door Buttons + Botones de puertas Left - Left + Izquierda PushButton - PushButton + PushButton Right - Right + Derecha D-Pad - D-Pad + Botones de dirección Down - Down + Abajo Up - Up + Arriba Brake Lever - Brake Lever + Palanca del freno Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Palanca de potencia Face Buttons - Face Buttons + Botones frontales Select - Select + SELECT Start - Start + START Announce Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. - Announce + Anunciar Camera Camera is used to switch the view point. Original: 視点切替 - Camera + Cámara Horn Horn is used to alert people and cars that a train is approaching. Original: 警笛 - Horn + Bocina @@ -22665,84 +24082,84 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Hints - Hints + Descripción The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. - The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. + El control Shinkansen es un control maestro para trenes con dos palancas, botones de dirección y seis botones. El eje de potencia comienza en neutro y tiene trece niveles de potencia progresivamente mayores. El eje del freno comienza liberado y cuenta con siete niveles de aumento progresivo más un freno de emergencia. Este control está diseñado para usarse con Densha De GO! San'yō Shinkansen-hen, y se recomienda usarlo con periféricos que tengan 14 o más niveles de ajuste en un eje. Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Palanca de potencia D-Pad - D-Pad + Botones de dirección Down - Down + Abajo Left - Left + Izquierda Up - Up + Arriba Right - Right + Derecha Select - Select + SELECT Start - Start + START Brake Lever - Brake Lever + Palanca del freno Face Buttons - Face Buttons + Botones frontales C - C + C B - B + B D - D + D A - A + A @@ -22750,7 +24167,7 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Motor - Motor + Motor @@ -22763,7 +24180,7 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Bindings - Bindings + Asignación @@ -22773,12 +24190,12 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Automatic Mapping - Automatic Mapping + Asignación automática Clear Mapping - Clear Mapping + Borrar asignación @@ -22798,7 +24215,7 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o Are you sure you want to clear all bindings for this device? This action cannot be undone. - ¿Está seguro de que quiere quitar todas las asignaciones para este dispositivo? Esta acción no puede deshacerse. + ¿Estás seguro de que quieres quitar todas las asignaciones para este dispositivo? Esta acción no se puede deshacer. @@ -22808,43 +24225,43 @@ La tornamesa de Xbox 360 requiere un multiplicador de 256x, la mayoría de las o No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No se generaron asignaciones genéricas para el dispositivo ''%1'. Es posible que el control o la fuente no soporte la asignación automática. VMManager - + Failed to back up old save state {}. - Error al crear la copia de seguridad del guardado rápido antiguo {}. + Fallo al crear copia de seguridad del estado guardado antiguo {}. - + PS2 BIOS ({}) - PS2 BIOS ({}) + BIOS de la PS2 ({}) - + Unknown Game Juego desconocido - + CDVD precaching was cancelled. - El precacheo de CDVD fue cancelado. + La precarga de CDVD fue cancelada. - + CDVD precaching failed: {} - Precacheo de CDVD fallido: {} + La precarga de CDVD falló: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22852,306 +24269,346 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 requiere un BIOS de PS2 para poder ejecutarse. + PCSX2 requiere una BIOS de PS2 para funcionar. -Por razones legales, *debes* obtener un BIOS de una unidad PS2 real de tu propiedad (el préstamo no cuenta). +Por razones legales, *debes* obtener la BIOS de una consola PS2 real de tu propiedad (el préstamo no cuenta). -Una vez descargada, esta imagen del BIOS debe colocarse en la carpeta BIOS dentro del directorio de datos (Menú Herramientas -> Abrir directorio de datos). +Una vez extraida, esta imagen de la BIOS debe colocarse en la carpeta bios dentro del directorio de datos (menú Herramientas -> Abrir directorio de datos). -Por favor consulte las preguntas frecuentes y las guías para obtener más instrucciones. + Por favor, consulta las preguntas frecuentes y las guías para obtener más instrucciones. - + Resuming state Reanudando estado - + Boot and Debug Arranque y depuración - + + Failed to load save state - Error al cargar el guardado rápido + Fallo al cargar el estado guardado - + State saved to slot {}. - Crear guardado rápido en la ranura {}. + Estado guardado en la ranura {}. - - + Loading state Cargando estado - + Failed to load state (Memory card is busy) - Failed to load state (Memory card is busy) + Fallo al cargar estado (la Memory Card está ocupada) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) - Error al crear el guardado rápido (Memory Card ocupada) + Fallo al guardar estado (Memory Card ocupada) - + Failed to save state to slot {} (Memory card is busy) - Error al crear el guardado rápido en la ranura {0} (Memory Card ocupada) + Fallo al guardar estado en la ranura {} (Memory Card ocupada) - + Saving state to slot {}... - Saving state to slot {}... + Guardando estado en la ranura {}... - - Frame advancing - Avance de cuadros - - - + Disc removed. - Disc removed. + Disco extraído. - + Disc changed to '{}'. Disco cambiado a '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - Failed to open new disc image '{}'. Reverting to old image. -Error was: {} + Fallo al abrir la nueva imagen del disco '{}'. Revirtiendo a la imagen anterior. +El error fue: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - Failed to switch back to old disc image. Removing disc. -Error was: {} + Fallo al volver a la imagen del disco anterior. Extrayendo disco. +El error fue: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. - Fast CDVD is enabled, this may break games. + CDVD rápido activado, esto puede provocar fallos en los juegos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - Cycle rate/skip is not at default, this may crash or make games run too slow. + La tasa o salto de ciclos no está en el valor predeterminado, esto puede causar fallos o hacer que los juegos funcionen demasiado lento. - + Upscale multiplier is below native, this will break rendering. - Upscale multiplier is below native, this will break rendering. - - - - Mipmapping is disabled. This may break rendering in some games. - Mipmapping is disabled. This may break rendering in some games. + El multiplicador de escalado es inferior al nativo, esto afectará el renderizado. + Mipmapping is disabled. This may break rendering in some games. + El mipmapping está desactivado. Esto podría afectar el renderizado en algunos juegos. + + + Debug device is enabled. This will massively reduce performance. - Dispositivo de depuración habilitado. Esto reducirá masivamente el rendimiento. + Dispositivo de depuración activado. Esto reducirá masivamente el rendimiento. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + El filtrado de texturas no está configurado en Bilineal (PS2). Esto afectará el renderizado en algunos juegos. - + No Game Running Ningún juego en ejecución - + Trilinear filtering is not set to automatic. This may break rendering in some games. - Trilinear filtering is not set to automatic. This may break rendering in some games. + El filtrado trilineal no está configurado en automático. Esto podría afectar el renderizado en algunos juegos. - + Failed to save state: {}. Fallo al guardar estado: {}. - + Failed to save state to slot {}. Fallo al guardar el estado en la ranura {}. - - There is no saved {} in slot {}. - No hay guardado {} en ranura {}. + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. - - - + + There is no saved {} in slot {}. + No hay un guardado rápido en la ranura {}. + + + + + + + backup state respaldar estado - + Failed to load {} from slot {} (Memory card is busy) - Fallo al cargar {} desde ranura {} (la tarjeta de memoria está ocupada) + Fallo al cargar {} desde la ranura {} (la Memory Card está ocupada) - - + + + + state estado - + + Loading {} from slot {}... Cargando {} desde ranura {}... - - Blending Accuracy is below Basic, this may break effects in some games. - Blending Accuracy is below Basic, this may break effects in some games. + + Loading save state... + Cargando estado guardado... + + + + No disc to remove. + No hay disco para eliminar. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Blending Accuracy is below Basic, this may break effects in some games. + La precisión de mezcla está por debajo de Básica, lo que puede causar fallos en los efectos de algunos juegos. + + + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - Hardware Download Mode is not set to Accurate, this may break rendering in some games. + El Modo de descarga de hardware no está configurado en Preciso, esto puede romper el renderizado en algunos juegos. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + La difuminación está establecida en Forzar 32 bits. Esto romperá el renderizado en algunos juegos. + + + + Dithering is disabled. This will cause color banding in some games. + La difuminación está deshabilitada. Esto causará bandas de colores en algunos juegos. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. - EE FPU Round Mode is not set to default, this may break some games. + El modo de redondeo de la FPU del EE no está en el valor predeterminado, esto puede causar fallos en algunos juegos. - + EE FPU Clamp Mode is not set to default, this may break some games. - EE FPU Clamp Mode is not set to default, this may break some games. + El modo de limitación de la FPU del EE no está configurado en el valor predeterminado, esto puede causar fallos en algunos juegos. - + VU0 Round Mode is not set to default, this may break some games. - VU0 Round Mode is not set to default, this may break some games. + El modo de redondeo de la VU0 no está configurado en el valor predeterminado, esto puede causar fallos en algunos juegos. - + VU1 Round Mode is not set to default, this may break some games. - VU1 Round Mode is not set to default, this may break some games. + El modo de redondeo de la VU1 no está configurado en el valor predeterminado, esto puede causar fallos en algunos juegos. - + VU Clamp Mode is not set to default, this may break some games. - VU Clamp Mode is not set to default, this may break some games. + El modo de limitación de las VU no está configurado en el valor predeterminado, esto puede causar fallos en algunos juegos. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB de RAM activados. La compatibilidad con algunos juegos puede resultar afectada. - + Game Fixes are not enabled. Compatibility with some games may be affected. - Las arreglos de juego están activados. La compatibilidad con algunos juegos puede resultar afectada. + Las correcciones para juegos no están activadas. La compatibilidad con algunos juegos puede resultar afectada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos puede resultar afectada. - + Frame rate for NTSC is not default. This may break some games. - Frame rate for NTSC is not default. This may break some games. + La tasa de cuadros para NTSC no es la predeterminada. Esto puede causar fallos en algunos juegos. - + Frame rate for PAL is not default. This may break some games. - Frame rate for PAL is not default. This may break some games. - - - - EE Recompiler is not enabled, this will significantly reduce performance. - EE Recompiler is not enabled, this will significantly reduce performance. - - - - VU0 Recompiler is not enabled, this will significantly reduce performance. - VU0 Recompiler is not enabled, this will significantly reduce performance. - - - - VU1 Recompiler is not enabled, this will significantly reduce performance. - VU1 Recompiler is not enabled, this will significantly reduce performance. - - - - IOP Recompiler is not enabled, this will significantly reduce performance. - IOP Recompiler is not enabled, this will significantly reduce performance. + La tasa de cuadros para PAL no es la predeterminada. Esto puede causar fallos en algunos juegos. - EE Cache is enabled, this will significantly reduce performance. - EE Cache is enabled, this will significantly reduce performance. + EE Recompiler is not enabled, this will significantly reduce performance. + El recompilador EE no está activado, esto reducirá significativamente el rendimiento. - EE Wait Loop Detection is not enabled, this may reduce performance. - EE Wait Loop Detection is not enabled, this may reduce performance. + VU0 Recompiler is not enabled, this will significantly reduce performance. + El recompilador de la VU0 no está activado, esto reducirá significativamente el rendimiento. + VU1 Recompiler is not enabled, this will significantly reduce performance. + El recompilador de la VU1 no está activado, esto reducirá el rendimiento significativamente. + + + + IOP Recompiler is not enabled, this will significantly reduce performance. + El recompilador del IOP no está activado, esto reducirá el rendimiento significativamente. + + + + EE Cache is enabled, this will significantly reduce performance. + La caché del EE no está activada, esto reducirá el rendimiento significativamente. + + + + EE Wait Loop Detection is not enabled, this may reduce performance. + La detección de bucles de espera en el EE no está activada, esto podría reducir el rendimiento. + + + INTC Spin Detection is not enabled, this may reduce performance. - INTC Spin Detection is not enabled, this may reduce performance. + La detección de bucles en el INTC no está activada, esto podría reducir el rendimiento. - + Fastmem is not enabled, this will reduce performance. - Fastmem is not enabled, this will reduce performance. + Fastmem no está activado, esto reducirá el rendimiento. - + Instant VU1 is disabled, this may reduce performance. - Instant VU1 is disabled, this may reduce performance. + La VU1 instantánea está desactivada, esto puede reducir el rendimiento. - + mVU Flag Hack is not enabled, this may reduce performance. - mVU Flag Hack is not enabled, this may reduce performance. - - - - GPU Palette Conversion is enabled, this may reduce performance. - GPU Palette Conversion is enabled, this may reduce performance. + El flag hack del mVU no está activado, esto podría reducir el rendimiento. - Texture Preloading is not Full, this may reduce performance. - Texture Preloading is not Full, this may reduce performance. + GPU Palette Conversion is enabled, this may reduce performance. + La conversión de paleta por GPU está activada, esto podría reducir el rendimiento. + + + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. - Estimate texture region is enabled, this may reduce performance. - Estimate texture region is enabled, this may reduce performance. + Texture Preloading is not Full, this may reduce performance. + La precarga de texturas no está configurada como completa, esto puede reducir el rendimiento. + Estimate texture region is enabled, this may reduce performance. + El cálculo aproximado de la región de textura está activado, esto puede reducir el rendimiento. + + + Texture dumping is enabled, this will continually dump textures to disk. - El volcado de texturas está habilitado, esto volcará continuamente las texturas al disco. + El volcado de texturas está activado, se volcarán continuamente texturas al disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts index 50ea8a5437..01b3d743e7 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts @@ -95,27 +95,27 @@ En espera... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Tu token de acceso de RetroAchievements ha dejado de ser válido.</strong> Debes volver a introducir tus credenciales para poder hacer el seguimiento de tus logros. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso. - + &Login &Iniciar sesión - + Logging in... Iniciando sesión... - + Login Error Error de inicio de sesión - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Error: %1 Comprueba tu nombre de usuario y contraseña y vuelve a intentarlo. - + Login failed. Error al iniciar sesión. - + Enable Achievements Habilitar logros - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? ¿Deseas activar el seguimiento de logros? - + Enable Hardcore Mode Habilitar modo «hardcore» - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ No obstante, el modo «hardcore» también impide el uso de los guardados rápid ¿Deseas activar el modo «hardcore»? - + Reset System Reiniciar sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? @@ -176,239 +176,355 @@ No obstante, el modo «hardcore» también impide el uso de los guardados rápid AchievementSettingsWidget - - + + Enable Achievements Habilitar logros - - + + Enable Hardcore Mode Habilitar modo «hardcore» - - + + Test Unofficial Achievements Probar logros no oficiales - - + + Enable Sound Effects Habilitar efectos de sonido - + Notifications Notificaciones - - + + 5 seconds 5 segundos - + Account Cuenta - - + + Login... Iniciar sesión... - + View Profile... Ver perfil... - + Settings Configuración - - + + Enable Spectator Mode Habilitar modo espectador - - + + Enable Encore Mode Habilitar modo «encore» (nueva partida) - - + + Show Achievement Notifications Mostrar notificaciones de logros - - + + Show Leaderboard Notifications Mostrar notificaciones de tablas - - + + Overlay Settings + Ajustes de superposiciones + + + + + Top Left + Superior izquierda + + + + + Top Center + Central superior + + + + + Top Right + Superior derecha + + + + + Center Left + Central izquierda + + + + + Center + Centro de la pantalla + + + + + Center Right + Central derecha + + + + + Bottom Left + Inferior izquierda + + + + + Bottom Center + Central inferior + + + + Bottom Right (Default) + Inferior derecha (predeterminada) + + + + Notification Position: + Posición de notificaciones: + + + + None + Desactivar + + + + Top Left (Default) + Superior izquierda (predeterminada) + + + + + Bottom Right + Inferior derecha + + + + Overlay Position: + Posición de superposiciones: + + + + Enable In-Game Overlays Superposiciones dentro del juego - + + + Enable In-Game Leaderboard Overlays + Habilitar superposiciones de tablas de clasificación + + + Sound Effects Efectos de sonido - - - + + + Browse... Buscar... - - - + + + Reset Reiniciar - + Achievement Unlock Sound Sonido de desbloqueo de logro - - - + + + Preview Vista previa - + Notification Sound Sonido de notificación - + Leaderboard Submit Sound Sonido de envío de datos a tabla de clasificación - + Username: Login token generated at: Nombre de usuario: Fecha de creación del token de acceso: - + Game Info Información del juego - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 utiliza RetroAchievements como base de datos de logros y para hacer un seguimiento de tus progresos. Si quieres utilizar los logros, debes registrarte en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para ver la lista de logros durante una partida, pulsa la tecla de acceso rápido para <span style=" font-weight:600;">abrir el menú de pausa</span> y selecciona en el menú la opción <span style=" font-weight:600;">Logros</span>.</p></body></html> - - - - - + + + + + Unchecked desactivado - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determina la posición en pantalla de las superposiciones de los logros y las tablas de clasificación. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determina la posición en pantalla de los mensajes de notificación de logros y tablas de clasificación. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. Ten en cuenta que RetroAchievements no hace un seguimiento de estos logros, así que se desbloquearán constantemente. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. El modo más desafiante, que incluye un seguimiento de las tablas de clasificación. Desactiva las características de guardado rápido, trucos y ralentización. - - - + + + + Checked activado - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Al activar esta opción e iniciar una sesión, PCSX2 buscará logros al arrancar. - + Displays popup messages on events such as achievement unlocks and game completion. Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros o al pasarte un juego. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Muestra mensajes emergentes al activar, enviar o fracasar un desafío de una tabla de clasificación. - + Custom Sound Effect Efecto de sonido personalizado - + Any cualquiera - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Personaliza los efectos de sonido que se reproducirán al recibir una notificación, ganar un logro o enviar datos a una tabla de clasificación. - + + Shows icons in the screen when a challenge/primed achievement is active. + Muestra iconos en la pantalla cuando haya un logro activo o un desafío. + + + + Shows icons in the screen when leaderboard tracking is active. + Muestra iconos en la pantalla cuando el seguimiento de las tablas de clasificación esté activo. + + + + Overlay Position + Posición de superposiciones + + + + Notification Position + Posición de notificaciones + + + When enabled, each session will behave as if no achievements have been unlocked. Al activar esta opción, cada sesión de juego se comportará como si no se hubiesen desbloqueado logros. - + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? - - + + %n seconds %n segundo @@ -416,19 +532,19 @@ Fecha de creación del token de acceso: - + Username: %1 Login token generated on %2. Nombre de usuario: %1 Fecha de creación del token de acceso: %2. - + Logout Cerrar sesión - + Not Logged In. No se ha iniciado sesión. @@ -436,33 +552,33 @@ Fecha de creación del token de acceso: %2. Achievements - + Hardcore mode will be enabled on system reset. El modo «hardcore» se activará al reiniciar el sistema. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. No se puede ejecutar la característica de {0} mientras el modo «hardcore» esté activo. ¿Deseas desactivar el modo «hardcore»? Si seleccionas No, se cancelará la acción. - + Hardcore mode is now enabled. El modo «hardcore» está activado. - + {} (Hardcore Mode) {} (modo «hardcore») - + {0}, {1}. {0} {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Fecha de creación del token de acceso: %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Fecha de creación del token de acceso: %2. - + {} (Unofficial) {} (no oficial) - + Mastered {} Has dominado {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Fecha de creación del token de acceso: %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Fecha de creación del token de acceso: %2. - + Leaderboard attempt started. Intento de entrar en tabla de clasificación iniciado. - + Leaderboard attempt failed. Intento de entrar en tabla de clasificación fallido. - + Your Time: {}{} Tu tiempo: {}{} - + Your Score: {}{} Tu puntuación: {}{} - + Your Value: {}{} Tu valor: {}{} - + (Submitting) (enviando) - + Achievements Disconnected Logros desconectados - + An unlock request could not be completed. We will keep retrying to submit this request. No se ha podido completar una petición de desbloqueo. La petición seguirá reenviándose. - + Achievements Reconnected Logros reconectados - + All pending unlock requests have completed. Se han completado todas las peticiones de desbloqueo pendientes. - + Hardcore mode is now disabled. El modo «hardcore» está desactivado. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Puntuación: {0} pts. (en modo normal: {1} pts.) Mensajes sin leer: {2} - - + + Confirm Hardcore Mode Confirmar modo «hardcore» - + Active Challenge Achievements Logros de desafío activos - + (Hardcore Mode) (modo «hardcore») - + You have unlocked all achievements and earned {} points! ¡Has desbloqueado todos los logros y has ganado {} puntos! - - + + + Switch Rankings + Cambiar clasificaciones + + + + + Change Selection + Cambiar la selección + + + + + Back + Volver + + + + Leaderboard Download Failed Error al descargar la tabla de clasificación - + Your Time: {0} (Best: {1}) Tu tiempo: {0} (Mejor: {1}) - + Your Score: {0} (Best: {1}) Tu puntuación: {0} (Mejor: {1}) - + Your Value: {0} (Best: {1}) Tu valor: {0} (Mejor: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Posición en tabla: {1} de {2} - + Server error in {0}: {1} Error del servidor en {0}: {1} - + Yes Sí - + No No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Has obtenido {0} de {1} logros y {2} de {3} puntos. - + Unknown Desconocidos - + Locked Bloqueados - + Unlocked Desbloqueados - + Unsupported No admitidos - + Unofficial No oficiales - + Recently Unlocked Desbloqueados recientemente - + Active Challenges Desafíos activos - + Almost There A punto de desbloquearse - + {} points {} puntos - + {} point {} punto - + XXX points XXX puntos - + Unlocked: {} Desbloqueado: {} - + This game has {} leaderboards. Este juego tiene {} tablas de clasificación. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. No se enviarán puntuaciones porque el modo «hardcore» está desactivado. Las tablas de puntuaciones están en modo de solo lectura. - + Show Best Mostrar primeros - + Show Nearby Mostrar cercanos - + Rank Rango - + Name Nombre - + Time Fecha - + Score Puntuación - + Value Valor - + Date Submitted Fecha de envío - + Downloading leaderboard data, please wait... Descargando datos de la tabla de clasificación, espera... - - + + Loading... Cargando... - - + + This game has no achievements. Este juego no tiene logros. - + Failed to read executable from disc. Achievements disabled. Error al leer el ejecutable del disco. Logros desactivados. @@ -781,325 +915,325 @@ Posición en tabla: {1} de {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Utilizar configuración global [%1] - + Rounding Mode Modo de redondeo - - - + + + Chop/Zero (Default) Eliminar/cero (predeterminado) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar el redondeo de números al emular la Floating Point Unit del Emotion Engine («unidad de valores con coma flotante», o FPU del EE). Como los cálculos del FPU de PS2 no se corresponden a los estándares internacionales, algunos juegos necesitarán un modo distinto para hacer dichos cálculos correctamente. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + Division Rounding Mode Modo de redondeo de divisiones - + Nearest (Default) Por proximidad (predeterminado) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina la forma de redondear los resultados de una división de valores con coma flotante. Algunos juegos necesitarán un ajuste concreto: <b>si cambias este ajuste cuando un juego no tenga problemas visibles, podrías provocar inestabilidades.</b> - + Clamping Mode Modo de limitación - - - + + + Normal (Default) Normal (predeterminado) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - - + + Enable Recompiler Habilitar recompilador - + + - - - - - - - - - - - + + + + + + + + + + Checked activado - + Use Save State Selector Usar selector de guardados rápidos - + Show a save state selector UI when switching slots instead of showing a notification bubble. Al cambiar de espacio de guardado rápido, mostrar una ventana de selección en vez de una notificación. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detección de bucles de espera - + Moderate speedup for some games, with no known side effects. Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. - + Enable Cache (Slow) Habilitar caché (lento) - - - - + + + + Unchecked desactivado - + Interpreter only, provided for diagnostic. Solo para el intérprete, utilizado con fines de diagnósticos. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detección de bucles en el INTC - + Huge speedup for some games, with almost no compatibility side effects. Mejora en gran medida la velocidad de algunos juegos sin tener casi ningún efecto secundario en la compatibilidad. - + Enable Fast Memory Access Habilitar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. - + Pause On TLB Miss Pausar al fallar el TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Cuando haya un fallo de ejecución del TLB, se pausará la máquina virtual en lugar de ignorar el error y continuar. Ten en cuenta que se parará al final del bloque, no en la instrucción que provoque la excepción. Para saber cuál es la dirección donde ha tenido lugar el acceso inválido, ve a la consola. - + Enable 128MB RAM (Dev Console) Habilitar 128 MB de RAM (consola de desarrollo) - + Exposes an additional 96MB of memory to the virtual machine. Expone 96 MB adicionales de memoria a la máquina virtual. - + VU0 Rounding Mode Modo de redondeo de la VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia la forma que tiene PCSX2 de gestionar el redondeo de números al emular la Vector Unit 0 del Emotion Engine («unidad vectorial 0», o VU0 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + VU1 Rounding Mode Modo de redondeo de la VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia la forma que tiene PCSX2 de gestionar el redondeo de números al emular la Vector Unit 1 del Emotion Engine («unidad vectorial 1», o VU1 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + VU0 Clamping Mode Modo de limitación de la VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86 dentro de la Vector Unit 0 del Emotion Engine («unidad vectorial 0», o VU0 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + VU1 Clamping Mode Modo de limitación de la VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86 dentro de la Vector Unit 1 del Emotion Engine («unidad vectorial 1», o VU1 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + Enable Instant VU1 Habilitar VU1 instantánea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Ejecuta la VU1 de forma instantánea. Mejora levemente la velocidad en la mayoría de juegos. Es una opción segura para casi todos, pero algunos podrían mostrar errores gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Habilitar recompilador de la VU0 (modo micro) - + Enables VU0 Recompiler. Habilita el recompilador de la VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Habilitar recompilador de la VU1 - + Enables VU1 Recompiler. Habilita el recompilador de la VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Corrección del indicador de mVU - + Good speedup and high compatibility, may cause graphical errors. Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a x86. - + Enable Game Fixes Habilitar correcciones para juegos - + Automatically loads and applies fixes to known problematic games on game start. Carga y aplica automáticamente correcciones al iniciar cualquier juego conocido por dar problemas. - + Enable Compatibility Patches Habilitar parches de compatibilidad - + Automatically loads and applies compatibility patches to known problematic games. Carga y aplica automáticamente parches de compatibilidad a cualquier juego conocido por dar problemas. - + Savestate Compression Method Método de compresión de guardados rápidos - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determina el algoritmo que se utilizará para comprimir los guardados rápidos. - + Savestate Compression Level Nivel de compresión de guardados rápidos - + Medium Medio - + Determines the level to be used when compressing savestates. Determina el nivel que se utilizará para comprimir los guardados rápidos. - + Save State On Shutdown Crear guardado rápido al apagar - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste. - + Create Save State Backups Crear copias de seguridad de guardados rápidos - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Si ya existe un guardado rápido, guardará una copia de seguridad del anterior al crear uno nuevo. Esta copia de seguridad tendrá el sufijo .backup. @@ -1108,318 +1242,296 @@ Posición en tabla: {1} de {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiar estas opciones puede provocar que los juegos dejen de funcionar. Modifícalas por tu cuenta y riesgo: el equipo de PCSX2 no dará soporte técnico a configuraciones que tengan estos ajustes cambiados. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Modo de redondeo: - - - + + + Nearest Por proximidad - - - - + + + + Negative Negativo - - - - + + + + Positive Positivo - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modo de limitación: - - + + None No hacer nada - - - + + + Normal (Default) Normal (predeterminado) - - - + + + Chop/Zero (Default) Eliminar/cero (predeterminado) - + Division Rounding Mode: Rounding refers here to the mathematical term. Modo de redondeo de divisiones: - + Nearest (Default) Por proximidad (predeterminado) - + Chop/Zero Eliminar/cero - + None ClampMode Desactivado - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + conservar signo - + Full Completo - + Wait Loop Detection Detección de bucles de espera - - + + Enable Recompiler Habilitar recompilador - + Enable Fast Memory Access Habilitar acceso rápido a memoria - + Enable Cache (Slow) Habilitar caché (lento) - + INTC Spin Detection Detección de bucles en el INTC - + Pause On TLB Miss Pausar al fallar el TLB - + Enable 128MB RAM (Dev Console) Habilitar 128 MB de RAM (consola de desarrollo) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (unidades vectoriales, VU) - + VU1 Rounding Mode: Modo de redondeo de la VU1: - + mVU Flag Hack Corrección del indicador de mVU - + Enable VU1 Recompiler Habilitar recompilador de la VU1 - + Enable VU0 Recompiler (Micro Mode) Habilitar recompilador de la VU0 (modo micro) - + Enable Instant VU1 Habilitar VU1 instantánea - - + + Extra Extra - + VU0 Clamping Mode: Modo de limitación de la VU0: - + VU0 Rounding Mode: Modo de redondeo de la VU0: - + VU1 Clamping Mode: Modo de limitación de la VU1: - + I/O Processor (IOP, MIPS-I) Procesador de E/S (IOP, MIPS-I) - + Game Settings Ajustes para juegos - + Enable Game Fixes Habilitar correcciones para juegos - + Enable Compatibility Patches Habilitar parches de compatibilidad - + Create Save State Backups Crear copias de seguridad de guardados rápidos - + Save State On Shutdown Crear guardado rápido al apagar - - Frame Rate Control - Control de velocidad de fotogramas - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. -  Hz - - - - PAL Frame Rate: - Velocidad de fotogramas PAL: - - - - NTSC Frame Rate: - Velocidad de fotogramas NTSC: - - - + Savestate Settings Ajustes de guardados rápidos - + Compression Level: Nivel de compresión: - + Compression Method: Método de compresión: - + Uncompressed Sin comprimir - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Bajo (rápido) - + Medium (Recommended) Medio (recomendado) - + High Alto - + Very High (Slow, Not Recommended) Muy alto (lento, no recomendado) - + Use Save State Selector Usar selector de guardados rápidos - + PINE Settings Ajustes de PINE - + Slot: «Slot»: - + Enable Habilitar @@ -1462,7 +1574,7 @@ Posición en tabla: {1} de {2} Circular Wrap: - Panorámica: + Envolvente circular: @@ -1551,13 +1663,13 @@ Posición en tabla: {1} de {2} - + Expansion Settings Ajustes de expansión - + Stretch Settings Ajustes de ampliación @@ -1605,7 +1717,7 @@ Posición en tabla: {1} de {2} - + Mute All Sound Silenciar todo @@ -1615,7 +1727,7 @@ Posición en tabla: {1} de {2} Sincronización: - + TimeStretch (Recommended) Ampliación de tiempo (recomendada) @@ -1640,191 +1752,191 @@ Posición en tabla: {1} de {2} Dispositivo de salida: - + Synchronization Sincronización - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Cuando la emulación se ejecute a una velocidad que no sea el 100 %, se ajustará el tempo del audio en vez de omitir fotogramas. Produce un audio más agradable cuando la emulación se acelere o ralentice. - - + + Default Predeterminado - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determina el tamaño del búfer que intentará ocupar el ampliador de tiempo. A efectos prácticos, selecciona la latencia media, ya que el audio será ampliado o reducido para mantener el tamaño del búfer dentro de los límites. - + Output Latency Latencia de salida - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determina la latencia entre el búfer y la salida de audio del equipo. Puede reducirse por debajo de la latencia objetivo para minimizar el retraso en la señal de audio. - + Resets output volume back to the global/inherited setting. Restablece el volumen de salida al ajuste global/heredado. - + Resets output volume back to the default. Restablece el volumen de salida al valor predeterminado. - + Resets fast forward volume back to the global/inherited setting. Restablece el volumen del avance rápido al ajuste global/heredado. - + Resets fast forward volume back to the default. Restablece el volumen del avance rápido al valor predeterminado. + - %1% %1 % - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. No disponible + - - + %  % - + Audio Backend «Back-end» de audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. El «back-end» de audio determina la forma en la que se enviarán al equipo los fotogramas producidos por el emulador. Cubeb ofrece la latencia más baja. En caso de tener problemas, prueba con SDL. El «back-end» null desactivará toda la salida de audio al equipo. - - + + + - %1 ms %1 ms - + Buffer Size Tamaño de búfer - + Output Volume Volumen de salida - + Controls the volume of the audio played on the host. Controla el volumen del audio que se reproduzca en el equipo. - + Fast Forward Volume Volumen durante avance rápido - + Controls the volume of the audio played on the host when fast forwarding. Controla el volumen del audio que se reproduzca en el equipo cuando utilices el avance rápido. - + Unchecked desactivado - + Prevents the emulator from producing any audible sound. Impide que el emulador produzca sonidos de cualquier tipo. - + Expansion Mode Modo de expansión - + Disabled (Stereo) Desactivada (estéreo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determina la forma de expandir la señal de audio de estéreo a envolvente en los juegos que sean compatibles. Incluye aquellos juegos compatibles con Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Estos parámetros afinan el comportamiento del expansor de canales basado en FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Estos parámetros afinan el comportamiento del ampliador de duración de audio SoundTouch cuando la emulación se ejecute a una velocidad que no sea el 100 %. - + Reset Volume Reestablecer volumen - + Reset Fast Forward Volume Restablecer volumen durante avance rápido - + Unknown Device "%1" Dispositivo desconocido: «%1» - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latencia máxima: %1 ms (%2 ms de búfer + %3 ms de expansión + %4 ms de salida) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latencia máxima: %1 ms (%2 ms de búfer + %3 ms de salida) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latencia máxima: %1 ms (%2 ms de expansión, latencia mínima de salida desconocida) - + Maximum Latency: %1 ms (minimum output latency unknown) Latencia máxima: %1 ms (latencia mínima de salida desconocida) @@ -2101,33 +2213,33 @@ Posición en tabla: {1} de {2} - + Fast Boot Arranque rápido - + Fast Forward Boot Acelerar arranque - + Checked activado - + Patches the BIOS to skip the console's boot animation. Parchea la BIOS para que omita la animación de arranque de la consola. - + Unchecked desactivado - + Removes emulation speed throttle until the game starts to reduce startup time. Desactiva el limitador de velocidad hasta que el juego comience a ejecutarse para reducir el tiempo de arranque. @@ -2231,82 +2343,75 @@ Posición en tabla: {1} de {2} BreakpointModel - + Execute Ejecución - - + + -- -- - - - Enabled - Activado - - - - - Disabled - Desactivado - - - + Read Lectura - + Write(C) (C) = changes, as in "look for changes". Escritura (C) - + Write Escritura - + TYPE Warning: limited space available. Abbreviate if needed. TIPO - + OFFSET Warning: limited space available. Abbreviate if needed. DESPLAZ. - + + DESCRIPTION + DESCRIPCIÓN + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. TAM./ETIQUETA - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCCIÓN - + CONDITION Warning: limited space available. Abbreviate if needed. CONDICIÓN - + HITS Warning: limited space available. Abbreviate if needed. EJECUCIONES - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Posición en tabla: {1} de {2} Formulario - + New Nuevo - + Edit Editar - + Copy Copiar - + Delete Eliminar - + Copy all as CSV Copiar todo en formato CSV - + Paste from CSV Pegar de formato CSV - + Load from Settings Cargar de ajustes - + Save to Settings Guardar a ajustes @@ -2397,6 +2502,11 @@ Posición en tabla: {1} de {2} Unknown Desconocido + + + Calculating checksum for track {}... + Calculando suma de comprobación de pista {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ No es posible deshacer esta acción. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Puerto de mando %1 %2 @@ -3661,7 +3770,7 @@ No es posible deshacer esta acción. Interceptar DHCP - + Enabled Habilitado @@ -3766,13 +3875,13 @@ No es posible deshacer esta acción. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ No es posible deshacer esta acción. Interna - - + + Use Global Setting [%1] Utilizar configuración global [%1] - + Name Nombre - + Url URL - + Address Dirección - - + + Hosts File Archivo de hosts - - + + ini (*.ini) Archivo .ini (*.ini) - - - - + + + + DNS Hosts Hosts de DNS - + Exported Successfully Datos exportados correctamente - + Failed to open file Error al abrir el archivo - + No Hosts in file No hay hosts en el archivo - + Imported Successfully Datos importados correctamente - - + + Per Game Host list Lista de hosts específica para el juego - + Copy global settings? ¿Copiar la configuración global? - + Delete per game host list? ¿Eliminar la lista de hosts específica para el juego? - + HDD Image File Archivo de imagen de disco duro - + HDD (*.raw) Archivo de imagen de disco duro (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? ¿Sobrescribir el archivo? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? ¿Deseas sobrescribirla? - + HDD Creator Creador de imágenes - + HDD image created Imagen de disco duro creada - + Use Global Usar global - + Override Reemplazar + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Estas opciones controlan dónde y cuándo se deberían llevar a cabo análisis en el programa que se esté ejecutando en la máquina virtual. La información resultante se mostrará en el depurador. + + + + Analysis + Análisis + + + + Automatically Analyze Program: + Analizar automáticamente el programa: + + + + Always + Siempre + + + + If Debugger Is Open + Si el depurador está abierto + + + + Never + Nunca + + + + Generate Symbols For IRX Exports + Generar símbolos para el exportado de IRX + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Do you want to overwrite? <i>La base de datos no contiene orígenes de símbolos.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Ejecuta el juego para poder modificar la lista de orígenes de símbolos.</i> - + Path Ruta - + Base Address Dirección base - + Condition Condición - + Add Symbol File Añadir archivo de símbolos + + DebugGSSettingsTab + + + Draw Dumping + Volcado de dibujados («draws») + + + + Dump GS Draws + Volcar dibujados del GS + + + + Save RT + Guardar RT + + + + Save Frame + Guardar fotograma + + + + Save Texture + Guardar textura + + + + Save Depth + Guardar profundidad + + + + Save Alpha + Guardar alfa + + + + Save Info + Guardar información + + + + Save Transfer Image Data + Guardar datos de imágenes transferidas + + + + Save Draw Start: + Dibujado inicial a guardar: + + + + Save Draw Count: + Número de dibujados a guardar: + + + + Save Frame Start: + Fotograma inicial a guardar: + + + + Save Frame Count: + Número de fotogramas a guardar: + + + + Hardware Dump Directory: + Directorio de volcados por hardware: + + + + Software Dump Directory: + Directorio de volcados por software: + + + + + Browse... + Buscar... + + + + + Open... + Abrir... + + DebugInteface @@ -4186,345 +4423,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Interfaz de usuario - - - - - Analysis - Análisis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Estas opciones controlan dónde y cuándo se deberían llevar a cabo análisis en el programa que se esté ejecutando en la máquina virtual. La información resultante se mostrará en el depurador. - - - - Automatically Analyze Program: - Analizar automáticamente el programa: - - - - Always - Siempre - - - - - If Debugger Is Open - Si el depurador está abierto - - - - Never - Nunca - - - - Generate Symbols For IRX Exports - Generar símbolos para el exportado de IRX - - - - GS - GS - - - - Draw Dumping - Volcado de dibujados («draws») - - - - Dump GS Draws - Volcar dibujados del GS - - - - Save RT - Guardar RT - - - - Save Frame - Guardar fotograma - - - - Save Texture - Guardar textura - - - - Save Depth - Guardar profundidad - - - - Save Alpha - Guardar alfa - - - - Save Info - Guardar información - - - - Save Draw Start: - Dibujado inicial a guardar: - - - - Save Draw Count: - Número de dibujados a guardar: - - - - Save Frame Start: - Fotograma inicial a guardar: - - - - Save Frame Count: - Número de fotogramas a guardar: - - - - Hardware Dump Directory: - Directorio de volcados por hardware: - - - - Software Dump Directory: - Directorio de volcados por software: - - - - - Browse... - Buscar... - - - - - Open... - Abrir... - - - - Trace Logging - Registro de seguimiento - - - + Enable - Habilitado + Habilitar - + EE EE - - + + DMA Control Control de DMA - + SPR / MFIFO SPR/MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Caché - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) Registros de hardware (MMIO) - - + + Counters Contadores - + SIF SIF - + COP2 (VU0 Macro) COP2 (Macro del VU0) - + VIFCodes VIFCodes - + Memory Memoria - - + + Unknown MMIO MMIO desconocido - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers Registros de DMA - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memory Cards - + Pad PAD - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Interfaz de usuario + + + + Analysis + Análisis + + + + If Debugger Is Open + Si el depurador está abierto + + + + GS + GS + + + Analyze Program Analizar programa - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Selecciona cuándo se deben ejecutar los análisis: siempre (para ganar tiempo al abrir el depurador), si el depurador está abierto (para ahorrar memoria si no sueles abrir el depurador) o nunca. - + Generate Symbols for IRX Export Tables Generar símbolos para las tablas de exportación de archivos IRX - + + Checked activado - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Enlaza la carga y descarga de módulos IRX y genera los símbolos de las funciones exportadas sobre la marcha. - + Enable Trace Logging Habilitar registro de seguimiento - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked desactivado - + + + Classic + Clásico + + + + Segmented + Segmentados + + + + Minimalistic + Minimalista + + + + Logging + Registros + + + + Refresh Interval + Intervalo de actualización + + + + 1000ms + 1000 ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + El intervalo de tiempo que se esperará entre cada intento de actualizar la interfaz de usuario para mostrar el estado de la máquina virtual. + + + + Show On Startup + Mostrar al inicio + + + + Open the debugger window automatically when PCSX2 starts. + Abre automáticamente la ventana del depurador al iniciar PCSX2. + + + + Save Window Geometry + Guardar geometría de ventana + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Guarda la posición y el tamaño de la ventana del depurador al cerrarla, así se pueden restaurar más adelante. + + + + Drop Indicator Style + Estilo de los indicadores de colocación + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Selecciona cómo se mostrarán los indicadores de colocación que aparecerán al arrastrar ventanas acoplables del depurador. Es necesario reiniciar el depurador para que los cambios de esta opción surtan efecto. + + + Globally enable / disable trace logging. Habilita o deshabilita el registro de seguimiento de forma global. - + EE BIOS BIOS del EE - + Log SYSCALL and DECI2 activity. Registra la actividad de SYSCALL y DECI2. - + EE Memory Memoria del EE - + Log memory access to unknown or unmapped EE memory. Registra los accesos a áreas de memoria desconocidas o sin asignar del EE. - + EE R5900 R5900 del EE - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Registra las instrucciones del núcleo R5900 (excluyendo a los COP). Es necesario modificar el código fuente de PCSX2 y habilitar el intérprete. - + EE COP0 COP0 del EE - + Log COP0 (MMU, CPU status, etc) instructions. Registra las instrucciones del COP0 (MMU, estado de la CPU, etc.). - + EE COP1 COP1 del EE - + Log COP1 (FPU) instructions. Registra las instrucciones del COP1 (FPU). - + EE COP2 COP2 del EE - + Log COP2 (VU0 Macro mode) instructions. Registra las instrucciones del COP2 (modo Macro del VU0). - + EE Cache Caché del EE - + Log EE cache activity. Registra la actividad de la caché del EE. - + EE Known MMIO MMIO conocidos del EE - - + + Log known MMIO accesses. Registra los accesos MMIO conocidos. - + EE Unknown MMIO MMIO desconocidos del EE - - + + Log unknown or unimplemented MMIO accesses. Registra los accesos MMIO desconocidos o sin implementar. - + EE DMA Registers Registros de DMA del EE - - + + Log DMA-related MMIO accesses. Registra los accesos MMIO relacionados con el DMA. - + EE IPU IPU del EE - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Registra la actividad de la IPU: MMIO, operaciones de decodificación, estado del DMA, etc. - + EE GIF Tags Marcadores del GIF del EE - + Log GIFtag parsing activity. Registra la actividad de análisis de los GIFtags. - + EE VIF Codes VIFcodes del EE - + Log VIFcode processing; command, tag style, interrupts. Registra el procesamiento de VIFcodes: comandos, tipo de marcador, interrupciones... - + EE MSKPATH3 MSKPATH3 del EE - + Log Path3 Masking processing. Registra el procesamiento de enmascaramientos del Path 3. - + EE MFIFO MFIFO del EE - + Log Scratchpad MFIFO activity. Registra la actividad MFIFO en el Scratchpad. - + EE DMA Controller Controlador de DMA del EE - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Registra la actividad de transferencias del DMA: paralizaciones, arbitraje de buses, etc. - + EE Counters Contadores del EE - + Log all EE counters events and some counter register activity. Registra todos los eventos de los contadores del EE y algunas actividades de los registros de los contadores. - + EE VIF VIF del EE - + Log various VIF and VIFcode processing data. Registra varios datos de procesamiento de la VIF y de los VIFcodes. - + EE GIF GIF del EE - + Log various GIF and GIFtag parsing data. Registra datos de análisis del GIF y de los GIFTags. - + IOP BIOS BIOS del IOP - + Log SYSCALL and IRX activity. Registra la actividad de SYSCALL e IRX. - + IOP Memcards Memory Cards del IOP - + Log memory card activity. Reads, Writes, erases, etc. Registra la actividad de las Memory Cards: lecturas, escrituras, borrados, etc. - + IOP R3000A R3000A del IOP - + Log R3000A core instructions (excluding COPs). Registra las instrucciones del núcleo R3000A (excluyendo a los COP). - + IOP COP2 COP2 del IOP - + Log IOP GPU co-processor instructions. Registra las instrucciones de la GPU coprocesadora del IOP. - + IOP Known MMIO MMIO conocidos del IOP - + IOP Unknown MMIO MMIO desconocidos del IOP - + IOP DMA Registers Registros de DMA del IOP - + IOP PAD PAD del IOP - + Log PAD activity. Registra la actividad de PAD. - + IOP DMA Controller Controlador de DMA del IOP - + IOP Counters Contadores del IOP - + Log all IOP counters events and some counter register activity. Registra todos los eventos de los contadores del IOP y algunas actividades de los registros de los contadores. - + IOP CDVD CDVD del IOP - + Log CDVD hardware activity. Registra la actividad del hardware CDVD. - + IOP MDEC MDEC del IOP - + Log Motion (FMV) Decoder hardware unit activity. Registra la actividad del hardware de decodificación de movimientos (MDEC, para vídeos FMV). - + EE SIF SIF del EE - + Log SIF (EE <-> IOP) activity. Registra la actividad de la SIF (EE <-> IOP). - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Ventana del depurador - - - Save Window Geometry - Guardar geometría de ventana - - - - + Show On Startup Mostrar al inicio - + + Save Window Geometry + Guardar geometría de ventana + + + Refresh Interval: Intervalo de actualización: - + ms  ms - + Docking Acoplamiento - + Drop Indicator Style: Estilo del indicador de colocación: - - - Drop Indicator Style - Estilo de los indicadores de colocación - - - - - Classic - Clásico - - - - Segmented - Segmentados - - - - Minimalistic - Minimalista - - - - Refresh Interval - Intervalo de actualización - - - - 1000ms - 1000 ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - El intervalo de tiempo que se esperará entre cada intento de actualizar la interfaz de usuario para mostrar el estado de la máquina virtual. - - - - Unchecked - desactivado - - - - Open the debugger window automatically when PCSX2 starts. - Abre automáticamente la ventana del depurador al iniciar PCSX2. - - - - Checked - activado - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Guarda la posición y el tamaño de la ventana del depurador al cerrarla, así se pueden restaurar más adelante. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Selecciona cómo se mostrarán los indicadores de colocación que aparecerán al arrastrar ventanas acoplables del depurador. Es necesario reiniciar el depurador para que los cambios de esta opción surtan efecto. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Ver en + Go to in %1 + Ver en %1 - - Add to - Añadir a + + Go to in... + Ver en... + + + + Add to %1 + Añadir a %1 + + + + Add to... + Añadir a... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Puntos de interrupción - + Disassembly Desensamblador - + Functions Funciones - + Globals Globales - + Locals Locales - + Memory Search Buscar en memoria - + Memory Memoria - + Parameters Parámetros - + Registers Registros - + Saved Addresses Direcciones guardadas - + Stack Pila - + Threads Subprocesos + + + Modules + Módulos + DebuggerWindow @@ -5109,7 +5242,7 @@ Do you want to overwrite? - + Run Ejecutar @@ -5235,7 +5368,7 @@ Do you want to overwrite? ¿Seguro que quieres restablecer todas las distribuciones predeterminadas? - + Pause Pausar @@ -5248,160 +5381,168 @@ Do you want to overwrite? Desensamblador - - + + + + Assemble Error Error de ensamblador - + + Unable to change assembly while core is running No se puede cambiar el código ensamblador mientras el núcleo esté en funcionamiento - + Assemble Instruction Ensamblar instrucción - + Go To In Disassembly Ver en desensamblador - + Cannot Go To No se puede ir a esta dirección - - + + Rename Function Error Error al renombrar la función - + No function / symbol is currently selected. No se ha seleccionado una función o símbolo. - - + + Rename Function Renombrar función - + Function name Nombre de función - + Function name cannot be nothing. El nombre de la función no puede estar en blanco. - + Restore Function Error Error al restaurar la función - + Unable to stub selected address. No se ha podido introducir un «stub» en la dirección seleccionada. - + Copy Address Copiar dirección - + Copy Instruction Hex Copiar instrucción (en hexadecimal) - + &Copy Instruction Text &Copiar instrucción (en texto) - + Copy Function Name Copiar nombre de función - + + Paste Instruction Text + Pegar instrucción (en texto) + + + Restore Instruction(s) Restaurar instrucción(ones) - + Asse&mble new Instruction(s) &Ensamblar instrucción(ones) nueva(s) - + NOP Instruction(s) Introducir NOP en instrucción(ones) - + Run to Cursor Ejecutar hasta cursor - + &Jump to Cursor &Saltar a cursor - + Toggle &Breakpoint Alternar &punto de interrupción - + Follow Branch Seguir rama - + &Go to Address &Ir a dirección - + Go to PC on Pause Ir a PC al pausar - + Add Function Añadir función - + Remove Function Eliminar función - + Restore Function Restaurar función - + Stub (NOP) Function Introducir «stub» (NOP) en función - + Show &Instruction Bytes Mostrar bytes de &instrucción - + %1 NOT VALID ADDRESS %1 DIRECCIÓN INVÁLIDA @@ -5409,27 +5550,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Ubicación - + Bytes Bytes - + Instruction Instrucción @@ -5449,45 +5590,55 @@ Do you want to overwrite? No Layouts No hay distribuciones + + + %1 #%2 + %1 %2 + Add Another... Añadir otra ventana... - + Edit Layout Editar distribución - + Reset Layout Restablecer distribución - + Are you sure you want to reset layout '%1'? ¿Seguro que quieres restablecer la distribución «%1»? - - + + Confirmation Confirmación - + Delete Layout Eliminar distribución - + Are you sure you want to delete layout '%1'? ¿Seguro que quieres eliminar la distribución «%1»? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Do you want to overwrite? Set Target Establecer objetivo + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Espacio: %1 | Volumen: %2 % | %3 | EE: %4 % | VU: %5 % | GS: %6 % - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Espacio: %1 | Volumen: %2 % | %3 | EE: %4 % | GS: %5 % - + No Image Sin imagen - + %1x%2 %1 × %2 - + + FPS: N/A + FPS: no disponible + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocidad: %1 % - + Game: %1 (%2) Juego: %1 (%2) - + Rich presence inactive or unsupported. El modo de «Rich Presence» no se encuentra activo o no es compatible. - + Game not loaded or no RetroAchievements available. No se ha cargado un juego o no tiene RetroAchievements disponibles. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Error al crear HTTPDownloader. - + Downloading %1... Descargando %1... - + Download failed with HTTP status code %1. Error al descargar, código de estado HTTP %1. - + Download failed: Data is empty. Error al descargar: los datos están vacíos. - + Failed to write '%1'. Error al escribir «%1». @@ -5661,405 +5822,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Control de velocidad - + Normal Speed: Velocidad normal: - + System Settings Ajustes del sistema - - + + Enable Cheats Habilitar trucos - + Slow-Motion Speed: Velocidad de cámara lenta: - + Fast-Forward Speed: Velocidad de avance rápido: - + Enable Multithreaded VU1 (MTVU) Habilitar VU1 multihilo (MTVU) - - + + Enable Host Filesystem Habilitar sistema de archivos del equipo - - + + Enable Fast CDVD Habilitar CDVD rápido - - + + Enable CDVD Precaching Habilitar precacheado de CDVD - - + + Enable Thread Pinning Habilitar prefijado de subprocesos - + EE Cycle Skipping: Omisión de ciclos del EE: - - + + Disabled Opción desactivada - + Mild Underclock Bajar ligeramente la velocidad - + Moderate Underclock Bajar moderadamente la velocidad - + Maximum Underclock Bajada máxima de velocidad - + EE Cycle Rate: Frecuencia de ciclos del EE: - + 50% (Underclock) 50 % (reducida) - + 60% (Underclock) 60 % (reducida) - + 75% (Underclock) 75 % (reducida) - - + + 100% (Normal Speed) 100 % (velocidad normal) - + 130% (Overclock) 130 % (acelerada) - + 180% (Overclock) 180 % (acelerada) - + 300% (Overclock) 300 % (acelerada) - + Frame Pacing / Latency Control Ritmo de fotogramas/Control de latencia - + frames This string will appear next to the amount of frames selected, in a dropdown box. fotogramas - + Maximum Frame Latency: Latencia máxima de fotogramas: - - + + Use Host VSync Timing Usar sincronización del equipo para VSync - - + + Sync to Host Refresh Rate Sincronizar con frec. act. del equipo - - + + Optimal Frame Pacing Ritmo de fotogramas óptimo - - + + Vertical Sync (VSync) Sincronización vertical («VSync») - - + + Skip Presenting Duplicate Frames Omitir fotogramas duplicados - - + + Real-Time Clock Reloj en tiempo real - - + + Manually Set Real-Time Clock Configuración manual del reloj - + Use Global Setting [%1] Utilizar configuración global [%1] - + Normal Speed Velocidad normal - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Establece la velocidad objetivo de la emulación. No se garantiza que se alcance: de no hacerlo, el emulador se ejecutará lo más rápido posible. - - + + User Preference a tu gusto - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Establece la prioridad para subprocesos específicos en un orden concreto, ignorando al programador del sistema. Podría ayudar a aquellas CPU con núcleos grandes (P) y pequeños (E, por ejemplo, para CPU de Intel de la generación 12 o superiores, o también de otros proveedores, como AMD). + + + Checked activado - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Un valor más alto podría aumentar la velocidad de fotogramas interna de los juegos, pero también aumentará sustancialmente los requisitos de CPU. Un valor más bajo reducirá la carga de la CPU, permitiendo que juegos que consuman menos recursos se ejecuten al 100 % de velocidad en CPU menos potentes. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Omite ciclos de procesamiento del Emotion Engine emulado. Ayuda a un pequeño subgrupo de juegos, como por ejemplo SOTC. Lo normal es que afecte al rendimiento. - - - - - - - - - - + + + + + + + + + + + Unchecked desactivado - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Ofrece un acceso a disco rápido y tiempos de carga más cortos. En las listas de compatibilidad de HDLoader podrás saber qué juegos son conocidos por tener problemas con este modo. - - - + Automatically loads and applies cheats on game start. Carga y aplica trucos automáticamente al iniciar el juego. - + Allows games and homebrew to access files / folders directly on the host computer. Permite a juegos y aplicaciones «homebrew» acceder directamente a archivos o carpetas de tu equipo. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Velocidad de avance rápido - + 100% 100 % - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Establece la velocidad del avance rápido. Esta velocidad es la que se utilizará al pulsar o alternar la tecla del avance rápido. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Velocidad de cámara lenta - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Establece la velocidad de la cámara lenta. Esta velocidad es la que se utilizará al pulsar o alternar la tecla de la cámara lenta. - + EE Cycle Rate Frecuencia de ciclos del EE - + EE Cycle Skip Omisión de ciclos del EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Establece la prioridad para subprocesos específicos en un orden concreto, ignorando al programador del sistema. Podría ayudar a aquellas CPU con núcleos grandes (P) y pequeños (E, por ejemplo, para CPU de Intel de la generación 12 o superiores, o también de otros proveedores, como AMD). - - - + Enable Multithreaded VU1 (MTVU1) Habilitar VU1 multihilo (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Suele mejorar la velocidad en aquellas CPU que tengan cuatro o más núcleos. Una opción segura para la mayoría de juegos, pero algunos son incompatibles y podrían quedarse colgados. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Ofrece un acceso a disco rápido y reduce los tiempos de carga. En las listas de compatibilidad de HDLoader podrás saber qué juegos son conocidos por tener problemas con este modo. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Carga la imagen del disco en la memoria RAM antes de ejecutar la máquina virtual. Podría reducir los tirones en aquellos equipos cuyos discos duros tarden mucho en ponerse en marcha, pero aumentará significativamente los tiempos de arranque. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Establece el tamaño de la cola de la sincronía vertical (V-Sync) a 0, lo que hará que el GS complete y presente cada fotograma antes sondear la entrada y de que pueda comenzar el siguiente fotograma. Esta opción podría reducir el retraso en la entrada de los controles a costa de elevar significativamente los requisitos de CPU y GPU. - + Maximum Frame Latency Latencia máxima de fotogramas - + 2 Frames 2 fotogramas - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Establece la cantidad máxima de fotogramas que podrán ponerse en la cola del GS antes de que el subproceso de la CPU espere a que un fotograma sea completado para poder continuar. Un valor alto podría ayudar a suavizar las duraciones de fotogramas irregulares, pero añadirá más retraso en la entrada de los controles. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Acelera la emulación para que la frecuencia de actualización de la consola sea igual a la del equipo. Mejorará la fluidez de las animaciones a costa de aumentar potencialmente la velocidad de emulación en menos de un 1 %. Esta opción no se aplicará si la frecuencia de actualización de la consola es demasiado diferente a la del equipo. Los usuarios que utilicen monitores con frecuencia de actualización variable (VRR) deberían desactivar esta opción. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Establece la cantidad máxima de fotogramas que podrán ponerse en la cola del GS antes de que el subproceso de la CPU espere a que un fotograma sea completado para poder continuar. Un valor alto podría ayudar a suavizar las duraciones de fotogramas irregulares, pero aumentará el retraso en la entrada. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). Activa esta opción para igualar la frecuencia de actualización de PCSX2 con la de tu monitor o pantalla actual. Se desactivará automáticamente la sincronía vertical cuando no sea posible aplicarla (p. ej.: una velocidad de ejecución que no sea del 100 %). - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Cuando se vaya a sincronizar con la frecuencia de actualización del equipo, esta opción desactivará la sincronización interna de fotogramas de PCSX2 y utilizará la del equipo. Puede producir un ritmo de fotogramas más fluido, <strong>pero aumentará la latencia de entrada</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detecta cuándo se van a presentar fotogramas inactivos en juegos a 25/30 FPS y omite su presentación. El fotograma seguirá renderizándose, pero la GPU tendrá más tiempo para completarlo (esto NO ES omitir fotogramas). Puede suavizar las fluctuaciones en las duraciones de fotogramas cuando la CPU y la GPU estén siendo utilizadas al máximo, pero hará que el ritmo de fotogramas sea más inconsistente y puede aumentar el retraso de la señal de entrada. Ayudará a la generación de fotogramas en juegos que se ejecuten a 25/30 FPS. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Establece un valor manual para el reloj en tiempo real de la PlayStation 2 virtual en vez de utilizar el reloj de tu sistema operativo. - + Current date and time fecha y hora actual - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. El valor del reloj en tiempo real («real-time clock, o RTC) que utilizará la PlayStation 2 virtual. El formato de fecha y hora es el mismo que utilice tu sistema operativo. La fecha y hora se aplicarán solo cuando ejecutes la PS2, los cambios no harán efecto si ocurren en mitad de una partida. NOTA: este ajuste asume que has configurado tu PS2 con la zona horaria predeterminada «GMT+0» y el horario de verano como «horario de verano». Algunos juegos necesitan una fecha/hora posterior a la fecha de su lanzamiento. - + Use Global Setting [%1%] Utilizar configuración global [%1 %] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1 % [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Ilimitada - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Personalizada - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personalizada [%1 % / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Velocidad personalizada - + Enter Custom Speed Introduce la velocidad personalizada @@ -6067,12 +6228,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Tamaño de acceso a memoria %d no válido. - + Invalid memory access (unaligned). Tamaño de acceso a memoria no válido (no alineado). @@ -6146,12 +6307,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Error al mostrar el archivo - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 Archivo en cuestión: %1 - + Show in Folder Windows action to show a file in Windows Explorer Mostrar en carpeta - + Show in Finder macOS action to show a file in Finder Mostrar en Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Abrir carpeta contenedora - + Failed to open URL Error al abrir la URL - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ URL introducida: %1 FolderSettingsWidget - + Cache Directory Directorio de la caché - - - - - + + + + + + Browse... Buscar... - - - - - + + + + + + Open... Abrir... - - - - - + + + + + + Reset Reiniciar - + Used for storing shaders, game list, and achievement data. Utilizado para almacenar sombreadores, la lista de juegos y los datos de los logros. - + Cheats Directory Directorio de trucos - + Used for storing .pnach files containing game cheats. Utilizado para almacenar los archivos .pnach que contienen trucos de juegos. - + Covers Directory Directorio de carátulas - + Used for storing covers in the game grid/Big Picture UIs. Utilizado para almacenar las carátulas de las interfaces de cuadrícula de juegos y Big Picture. - + + Video Dumping Directory + Directorio de volcado de vídeos + + + + Used for storing video captures. + Utilizado para almacenar las capturas de vídeo. + + + Snapshots Directory Directorio de capturas de imagen - + Used for screenshots and saving GS dumps. Utilizado para almacenar las capturas de pantalla y los volcados del GS. - + + Save Snapshots in Game-Specific Folders + Guardar capturas de pantalla en carpetas específicas para cada juego + + + Save States Directory Directorio de guardados rápidos - + Used for storing save states. Utilizado para almacenar los guardados rápidos. + + + Organize Screenshots by Game + Organizar capturas de pantalla por juego + + + + Unchecked + desactivado + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Al activar esta opción, se guardarán las capturas de pantalla dentro de una carpeta con el nombre del juego y no en la carpeta global. + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma. - + Use Global Setting Utilizar configuración global - + Automatic binding failed, no devices are available. Error durante la asignación automática: no hay dispositivos disponibles. - + Game title copied to clipboard. Título del juego copiado al portapapeles. - + Game serial copied to clipboard. Número de serie del juego copiado al portapapeles. - + Game CRC copied to clipboard. CRC del juego copiado al portapapeles. - + Game type copied to clipboard. Tipo del juego copiado al portapapeles. - + Game region copied to clipboard. Región del juego copiada al portapapeles. - + Game compatibility copied to clipboard. Compatibilidad del juego copiada al portapapeles. - + Game path copied to clipboard. Ruta del juego copiada al portapapeles. - + Controller settings reset to default. Configuración de mandos restablecida a sus valores predeterminados. - + No input profiles available. No hay perfiles de entrada disponibles. - + Create New... Crear nuevo... - - Enter the name of the input profile you wish to create. - Introduce el nombre del perfil de entrada que deseas crear. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. ¿Seguro que deseas restaurar la configuración predeterminada? Se perderán todas tus preferencias. - + Settings reset to defaults. Configuración restablecida a sus valores predeterminados. - + No save present in this slot. No hay un guardado en este espacio. - + No save states found. No se han encontrado guardados rápidos. - + Failed to delete save state. Error al eliminar el guardado rápido. - + Failed to copy text to clipboard. Error al copiar el texto al portapapeles. - + This game has no achievements. Este juego no tiene logros. - + This game has no leaderboards. Este juego no tiene tablas de clasificación. - + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? - + Launch a game from images scanned from your game directories. Ejecuta un juego que esté entre las imágenes encontradas en tus directorios de juegos. - + Launch a game by selecting a file/disc image. Ejecuta un juego seleccionando un archivo o imagen de disco. - + Start the console without any disc inserted. Inicia la consola sin introducir un disco. - + Start a game from a disc in your PC's DVD drive. Inicia un juego desde la unidad de DVD de tu equipo. - + No Binding Sin asignar - + Setting %s binding %s. %s: configurando asociación para «%s». - + Push a controller button or axis now. Pulsa un botón o eje del mando. - + Timing out in %.0f seconds... Esperando %.0f segundos... - + Unknown Elemento desconocido - + OK Aceptar - + Select Device Seleccionar dispositivo - + Details Detalles - + Options Opciones - + Copies the current global settings to this game. Copia la configuración global actual a este juego. - + Clears all settings set for this game. Elimina toda la configuración establecida específicamente para este juego. - + Behaviour Comportamiento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Evita que el salvapantallas se active o que el equipo entre en suspensión cuando se esté ejecutando una emulación. - + Shows the game you are currently playing as part of your profile on Discord. Muestra en tu perfil de Discord el nombre del juego al que estés jugando. - + Pauses the emulator when a game is started. Pausa el emulador en cuanto se ejecute un juego. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador al minimizar la ventana o cambiar a otra aplicación. La emulación se reanudará al volver a PCSX2. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina si se mostrará una ventana o no para confirmar el apagado del emulador/juego tras pulsar la tecla de acceso rápido correspondiente. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste. - + Game Display Visualización del juego - + Switches between full screen and windowed when the window is double-clicked. Cambia entre los modos a pantalla completa y de ventana al hacer doble clic en la última. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta el puntero/cursor del ratón cuando el emulador pase al modo a pantalla completa. - + Determines how large the on-screen messages and monitor are. Determina el tamaño de los mensajes en pantalla en relación con el monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Muestra el número de fotogramas de vídeo (o «v-syncs») mostrados por segundo por el sistema en la esquina superior derecha de la imagen. - + Shows the CPU usage based on threads in the top-right corner of the display. Muestra el uso de la CPU según sus subprocesos en la esquina superior derecha de la imagen. - + Shows the host's GPU usage in the top-right corner of the display. Muestra el uso de la GPU del equipo en la esquina superior derecha de la imagen. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Muestra estadísticas del GS (primitivos, llamadas de dibujado/«draw calls») en la esquina superior derecha de la imagen. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Muestra indicadores cuando se active el avance rápido, la pausa y otros estados anómalos. - + Shows the current configuration in the bottom-right corner of the display. Muestra la configuración actual en la esquina inferior derecha de la imagen. - + Shows the current controller state of the system in the bottom-left corner of the display. Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la imagen. - + Displays warnings when settings are enabled which may break games. Muestra advertencias cuando se activen ajustes que puedan romper los juegos. - + Resets configuration to defaults (excluding controller settings). Restablece la configuración a los valores predeterminados (excluyendo la configuración de los mandos). - + Changes the BIOS image used to start future sessions. Cambia la imagen de la BIOS que se utilizará en las sesiones futuras. - + Automatic Valor automático - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Predeterminado - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Cambia automáticamente al modo a pantalla completa cuando se ejecute un juego. - + On-Screen Display Presentación en pantalla - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Muestra la resolución del juego en la esquina superior derecha de la imagen. - + BIOS Configuration Configuración de la BIOS - + BIOS Selection Selección de BIOS - + Options and Patches Opciones y parches - + Skips the intro screen, and bypasses region checks. Omite la pantalla de introducción y las comprobaciones de región. - + Speed Control Control de velocidad - + Normal Speed Velocidad normal - + Sets the speed when running without fast forwarding. Establece la velocidad de ejecución cuando no se utilice el avance rápido. - + Fast Forward Speed Velocidad de avance rápido - + Sets the speed when using the fast forward hotkey. Establece la velocidad de ejecución al pulsar la tecla de avance rápido. - + Slow Motion Speed Velocidad a cámara lenta - + Sets the speed when using the slow motion hotkey. Establece la velocidad de ejecución al pulsar la tecla de cámara lenta. - + System Settings Ajustes del sistema - + EE Cycle Rate Frecuencia de ciclos del EE - + Underclocks or overclocks the emulated Emotion Engine CPU. - Acelera o frena la velocidad de la CPU emulada del Emotion Engine. + Acelera o ralentiza la velocidad de la CPU emulada del Emotion Engine. - + EE Cycle Skipping Omisión de ciclos del EE - + Enable MTVU (Multi-Threaded VU1) Habilitar MTVU (VU1 multihilo) - + Enable Instant VU1 Habilitar VU1 instantánea - + Enable Cheats Habilitar trucos - + Enables loading cheats from pnach files. Permite cargar trucos de archivos .pnach. - + Enable Host Filesystem Habilitar sistema de archivos del equipo - + Enables access to files from the host: namespace in the virtual machine. Activa el acceso a archivos desde el espacio de nombres «host:» en la máquina virtual. - + Enable Fast CDVD Habilitar CDVD rápido - + Fast disc access, less loading times. Not recommended. Accede más rápido al disco, reduciendo los tiempos de carga. Opción no recomendable. - + Frame Pacing/Latency Control Ritmo de fotogramas/Control de latencia - + Maximum Frame Latency Latencia máxima de fotogramas - + Sets the number of frames which can be queued. Establece el número de fotogramas que pueden ser puestos en cola. - + Optimal Frame Pacing Ritmo de fotogramas óptimo - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincroniza los subprocesos del EE y del GS al acabar cada fotograma. Reduce la latencia de entrada, pero aumenta los requisitos del sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Acelera la emulación para que la frecuencia de actualización de la emulación coincida con la del equipo. - - Renderer - Renderizador - - - + Selects the API used to render the emulated GS. Selecciona la API que se utilizará para renderizar el GS emulado. - + Synchronizes frame presentation with host refresh. Sincroniza la presentación de cada fotograma con la frecuencia de actualización del equipo. - + Display Imagen - + Aspect Ratio Relación de aspecto - + Selects the aspect ratio to display the game content at. Selecciona la relación de aspecto con la que se mostrará el contenido de los juegos. - + FMV Aspect Ratio Override Reemplazar relación de aspecto para vídeos FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Selecciona la relación de aspecto que tendrá la imagen cuando se detecte la reproducción de un vídeo FMV. - + Deinterlacing Desentrelazado - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecciona el algoritmo con el que se convertirá la imagen entrelazada de PS2 en progresiva. - + Screenshot Size Tamaño de capturas de pantalla - + Determines the resolution at which screenshots will be saved. Determina la resolución con la que se guardarán las capturas de pantalla. - + Screenshot Format Formato de capturas de pantalla - + Selects the format which will be used to save screenshots. Selecciona el formato que se utilizará para guardar las capturas de pantalla. - + Screenshot Quality Calidad de capturas de pantalla - + Selects the quality at which screenshots will be compressed. Selecciona la calidad con la que se comprimirán las capturas de pantalla. - + Vertical Stretch Estiramiento vertical - + Increases or decreases the virtual picture size vertically. Aumenta o disminuye verticalmente el tamaño de la imagen virtual. - + Crop Recortar - + Crops the image, while respecting aspect ratio. Recorta la imagen preservando la relación de aspecto. - + %dpx %d px - + Bilinear Upscaling Escalado bilineal - + Smooths out the image when upscaling the console to the screen. Suaviza la imagen de la consola al escalar la imagen. - + Integer Upscaling Escalado por números enteros - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Rellena el área de visualización para que la relación entre píxeles del equipo y de la consola sea un número entero. Podría mejorar la nitidez en algunos juegos 2D. - + Screen Offsets Compensación de imagen - + Enables PCRTC Offsets which position the screen as the game requests. Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego. - + Show Overscan Mostrar área de sobrebarrido - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permite mostrar el área de sobrebarrido para aquellos juegos que muestran imágenes más allá del área segura de la pantalla. - + Anti-Blur Filtro antiborrosidad - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos. - + Rendering Renderizado - + Internal Resolution Resolución interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica la resolución de renderizado por el factor especificado para escalarla. - + Mipmapping «Mipmapping» - + Bilinear Filtering Filtrado bilineal - + Selects where bilinear filtering is utilized when rendering textures. Selecciona cómo se aplicará el filtrado bilineal para renderizar texturas. - + Trilinear Filtering Filtrado trilineal - + Selects where trilinear filtering is utilized when rendering textures. Selecciona cómo se aplicará el filtrado trilineal para renderizar texturas. - + Anisotropic Filtering Filtrado anisotrópico - + Dithering Tramado - + Selects the type of dithering applies when the game requests it. Selecciona el tipo de tramado que se aplicará cuando lo requiera un juego. - + Blending Accuracy Precisión de mezcla - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina la precisión al emular modos de mezcla que no sean compatibles con la API gráfica del equipo. - + Texture Preloading Precarga de texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Envía texturas completas a la GPU cuando se utilicen, sin limitarse a las regiones utilizadas. Podría mejorar el rendimiento de algunos juegos. - + Software Rendering Threads Subprocesos para el renderizado por software - + Number of threads to use in addition to the main GS thread for rasterization. El número de subprocesos que se utilizarán a la vez que el subproceso principal del GS para la rasterización. - + Auto Flush (Software) Vaciado automático (software) - + Force a primitive flush when a framebuffer is also an input texture. Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada. - + Edge AA (AA1) Suavizado de bordes (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Activa la emulación del sistema de suavizado de bordes del GS (AA1). - + Enables emulation of the GS's texture mipmapping. Activa la emulación del sistema de «mipmapping» de texturas del GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + El seguimiento de logros no está activado. Hasta que no lo actives, el inicio de sesión no tendrá efecto alguno. + +¿Deseas activar el seguimiento de logros? + + + + Enable Hardcore Mode + Habilitar modo «hardcore» + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + El modo «hardcore» no está activado. Este modo te permite registrar tiempos o puntuaciones y participar en tablas de clasificación individuales para cada juego. + +No obstante, el modo «hardcore» también impide el uso de los guardados rápidos, los trucos y las funciones de ralentización. + +¿Deseas activar el modo «hardcore»? + + + The selected input profile will be used for this game. El perfil de entrada que se utilizará para este juego. - + Shared Compartido - + Input Profile Perfil de entrada - + Appearance Apariencia - + Selects the color style to be used for Big Picture Mode. Selecciona la paleta de colores para el modo Big Picture. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Al iniciar el modo Big Picture, se mostrará la lista de luegos en vez del menú principal. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Al cambiar de espacio de guardado rápido, mostrar una ventana de selección en vez de una notificación. - + Integration Integración - + Shows the current PCSX2 version on the top-right corner of the display. Muestra la versión actual de PCSX2 en la esquina superior derecha de la imagen. - + Shows the currently active input recording status. Muestra el estado actual de la grabación de entrada. - + Shows the currently active video capture status. Muestra el estado actual de la captura de vídeo. - + Shows a visual history of frame times in the upper-left corner of the display. Muestra un historial visual de duraciones de fotogramas en la esquina superior izquierda de la imagen. - + Shows the current system hardware information on the OSD. Muestra la información sobre el hardware actual del sistema en pantalla. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Asigna hilos de la emulación a otros núcleos de la CPU, lo que podría mejorar el rendimiento o reducir la variación de la duración de fotogramas. - + Enable Widescreen Patches Habilitar parches de imagen panorámica - + Enables loading widescreen patches from pnach files. Permite cargar parches de imagen panorámica a partir de archivos .pnach. - + Enable No-Interlacing Patches Habilitar parches para desactivar el entrelazado - + Enables loading no-interlacing patches from pnach files. Permite cargar parches para desactivar el entrelazado a partir de archivos .pnach. - + Hardware Fixes Correcciones para hardware - + Manual Hardware Fixes Correcciones manuales para el renderizador por hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Desactiva las correcciones automáticas para el renderizador por hardware, permitiéndote configurarlas manualmente. - + CPU Sprite Render Size Tamaño del renderizado de sprites en CPU - + Uses software renderer to draw texture decompression-like sprites. Utiliza el renderizador por software para aquellos dibujados que puedan ser utilizados en la descompresión de texturas. - + CPU Sprite Render Level Nivel del renderizado de sprites en CPU - + Determines filter level for CPU sprite render. Determina el nivel del filtro del renderizado de sprites en la CPU. - + Software CLUT Render Renderizado de CLUT por software - + Uses software renderer to draw texture CLUT points/sprites. Utiliza el renderizador por software para dibujar los puntos/sprites que utilicen los CLUT de las texturas. - + GPU Target CLUT Gestión de CLUT en la GPU - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Intenta detectar si un juego dibuja paletas de colores propias y las renderiza en la GPU con un método especial. - + Skip Draw Start Inicio de omisión de dibujado - + Object range to skip drawing. Indica el rango de objetos que se omitirán. - + Skip Draw End Fin de omisión de dibujado - + Auto Flush (Hardware) Vaciado automático (hardware) - + CPU Framebuffer Conversion Conversión del búfer de fotogramas en la CPU - + Disable Depth Conversion Deshabilitar conversión de profundidad - + Disable Safe Features Deshabilitar funcionalidades seguras - + This option disables multiple safe features. Esta opción desactiva varias funcionalidades seguras. - + This option disables game-specific render fixes. Esta opción desactiva las correcciones de renderizado específicas para cada juego. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmite los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente. - + Disable Partial Invalidation Deshabilitar invalidación parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Elimina las entradas de la caché de texturas en cuanto ocurra alguna intersección en vez de eliminar solo las zonas donde haya intersecciones. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior. - + Read Targets When Closing Leer objetivos al cerrar - + Flushes all targets in the texture cache back to local memory when shutting down. Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual. - + Estimate Texture Region Calcular regiones de texturas - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind). - + GPU Palette Conversion Conversión de paletas en la GPU - + Upscaling Fixes Correcciones para escalado - + Adjusts vertices relative to upscaling. Ajusta los vértices en función del factor de escalado. - + Native Scaling Escalado nativo - + Attempt to do rescaling at native resolution. Intenta reescalar a la resolución nativa. - + Round Sprite Redondear sprites - + Adjusts sprite coordinates. Ajusta las coordenadas de los sprites. - + Bilinear Upscale Escalado bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol en Brave. - + Adjusts target texture offsets. Ajusta la compensación de las texturas objetivo. - + Align Sprite Alinear sprites - + Fixes issues with upscaling (vertical lines) in some games. Soluciona problemas al escalar la imagen (líneas verticales) en ciertos juegos. - + Merge Sprite Fusionar sprites - + Replaces multiple post-processing sprites with a larger single sprite. Reemplaza el uso de varios fragmentos de sprites con fines de posprocesado por un único sprite más grande. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms. - + Unscaled Palette Texture Draws Dibujar texturas de paletas sin escalarlas - + Can fix some broken effects which rely on pixel perfect precision. Puede corregir algunos efectos rotos que requieran de una precisión exacta. - + Texture Replacement Reemplazo de texturas - + + Show Patches + Mostrar parches + + + + OSD Messages Position + Posición de mensajes en pantalla + + + + OSD Performance Position + Posición de estadísticas en pantalla + + + Load Textures Cargar texturas - + Loads replacement textures where available and user-provided. Carga texturas de reemplazo si están disponibles. - + Asynchronous Texture Loading Carga de texturas asincrónica - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carga las texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones al activar los reemplazos. - + Precache Replacements Precachear reemplazos - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica. - + Replacements Directory Directorio de reemplazos - + Folders Carpetas - + Texture Dumping Volcado de texturas - + Dump Textures Volcar texturas - + Dump Mipmaps Volcar «mipmaps» - + Includes mipmaps when dumping textures. Vuelca las texturas con sus «mipmaps». - + Dump FMV Textures Volcar texturas de vídeos FMV - + Allows texture dumping when FMVs are active. You should not enable this. Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción. - + Post-Processing Posprocesado - + FXAA FXAA - + Enables FXAA post-processing shader. Activa el sombreador de posprocesado FXAA (Fast approXimate Anti-Aliasing). - + Contrast Adaptive Sharpening Realce por contraste adaptativo (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Habilita el realce por contraste adaptativo FidelityFX. - + CAS Sharpness Realzado del CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensidad del efecto de realzado del posprocesado CAS. - + Filters Filtros - + Shade Boost Mejora del tono - - Enables brightness/contrast/saturation adjustment. - Permite ajustar el brillo, el contraste y la saturación. - - - + Shade Boost Brightness Mejorar brillo - + Adjusts brightness. 50 is normal. Ajusta el brillo. Un valor de 50 es lo normal. - + Shade Boost Contrast Mejorar contraste - + Adjusts contrast. 50 is normal. Ajusta el contraste. Un valor de 50 es lo normal. - + Shade Boost Saturation Mejorar saturación - + Adjusts saturation. 50 is normal. Ajusta la saturación. Un valor de 50 es lo normal. - + TV Shaders Sombreadores de TV - + Advanced Avanzados - + Skip Presenting Duplicate Frames Omitir fotogramas duplicados - + Extended Upscaling Multipliers Extender multiplicadores de escalado - + Displays additional, very high upscaling multipliers dependent on GPU capability. Muestra multiplicadores de escalado más elevados que dependerán de las prestaciones de la GPU. - + Hardware Download Mode Modo de descarga de hardware - + Changes synchronization behavior for GS downloads. Cambia el comportamiento de la sincronización en las descargas del GS. - + Allow Exclusive Fullscreen Pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Reemplaza la heurística del controlador para el modo de pantalla completa exclusiva o para volteados/«scanout» directos. - + Override Texture Barriers Invalidar barreras de texturas - + Forces texture barrier functionality to the specified value. Fuerza la funcionalidad de las barreras de texturas al valor especificado. - + GS Dump Compression Compresión de volcados del GS - + Sets the compression algorithm for GS dumps. Establece el algoritmo de compresión para los volcados del GS. - + Disable Framebuffer Fetch Deshabilitar acceso al búfer de fotogramas - + Prevents the usage of framebuffer fetch when supported by host GPU. Desactiva el acceso al búfer de fotogramas si la GPU del equipo es compatible con esta característica. - + Disable Shader Cache Deshabilitar caché de sombreadores - + Prevents the loading and saving of shaders/pipelines to disk. Impide la carga y almacenamiento de sombreadores/canalizaciones al disco. - + Disable Vertex Shader Expand Deshabilitar expansión de sombreadores de vértices - + Falls back to the CPU for expanding sprites/lines. Utiliza la CPU como respaldo para la expansión de sprites/líneas. - + Changes when SPU samples are generated relative to system emulation. Cambia el momento en el que se generarán las muestras de la SPU con relación a la emulación del sistema. - + %d ms %d ms - + Settings and Operations Ajustes y operaciones - + Creates a new memory card file or folder. Crea un nuevo archivo o carpeta de Memory Card. - + Simulates a larger memory card by filtering saves only to the current game. Simula que la Memory Card tiene más espacio filtrando los datos guardados para mostrar solo los del juego actual. - + If not set, this card will be considered unplugged. Al desactivar esta opción, esta Memory Card se considerará desconectada. - + The selected memory card image will be used for this slot. La Memory Card que se utilizará para esta ranura. - + Enable/Disable the Player LED on DualSense controllers. Activa o desactiva el indicador de jugador en los mandos DualSense. - + Trigger Desencadenador - + Toggles the macro when the button is pressed, instead of held. Activa la macro al pulsar el botón en vez de al mantenerlo pulsado. - + Savestate Guardados rápidos - + Compression Method Método de compresión - + Sets the compression algorithm for savestate. Establece el algoritmo de compresión para los guardados rápidos. - + Compression Level Nivel de compresión - + Sets the compression level for savestate. Establece el nivel de compresión para los guardados rápidos. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + ¿Seguro que deseas restaurar la configuración predeterminada de los mandos? + +Se perderán todas las asociaciones y configuraciones compartidas, pero se conservarán los perfiles de entrada. + +No es posible deshacer esta acción. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Los perfiles de entrada personalizados sirven para reemplazar al perfil de entrada compartido en juegos concretos. + +Para aplicar un perfil de entrada personalizado a un juego, ve a sus propiedades y cambia el perfil de entrada en la sección Resumen. + +Introduce el nombre del perfil de entrada nuevo: + + + + Graphics API + API de gráficos + + + Version: %s Versión: %s - + + RetroAchievements + RetroAchievements + + + + Username + Usuario + + + + Password + Contraseña + + + + Logging in... + Iniciando sesión... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Muestra iconos en la pantalla cuando haya un logro activo o un desafío. + + + + Shows icons in the screen when leaderboard tracking is active. + Muestra iconos en la pantalla cuando el seguimiento de las tablas de clasificación esté activo. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determina la posición en pantalla de las superposiciones de los logros y las tablas de clasificación. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determina la posición en pantalla de los mensajes de notificación de logros y tablas de clasificación. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Intercambia los botones {}/{} (si Intercambiar Aceptar/Cancelar está configurado con el ajuste automático) y {}/{}. - + Slot {} Ranura {} - + {0} Slot {1} Ranura de {0} {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + No se ha podido iniciar la sesión. +Error: {} + +Comprueba tu nombre de usuario y contraseña y vuelve a intentarlo. + + + Dark Oscuro - + Light Claro - + Grey Matter Materia gris - + Untouched Lagoon Laguna virgen - + Baby Pastel Pastel de bebé - + Pizza Time! Llegó el pizzero - + PCSX2 Blue Azul PCSX2 - + Scarlet Devil Demonio escarlata - + Violet Angel Ángel violeta - + Cobalt Sky Cielo cobalto - + AMOLED AMOLED - + Enabled Habilitar - + + Direct3D 12 (Not Recommended) + Direct3D 12 (no recomendado) + + + + Software Renderer + Renderizador por software + + + 2x Native (~720px/HD) Nativa ×2 (~720 px/HD) - + 3x Native (~1080px/FHD) Nativa ×3 (~1080 px/FHD) - + 4x Native (~1440px/QHD) Nativa ×4 (~1440 px/QHD) - + 5x Native (~1800px/QHD+) Nativa ×5 (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) Nativa ×6 (~2160 px/4K UHD) - + 7x Native (~2520px) Nativa ×7 (~2520 px) - + 8x Native (~2880px/5K UHD) Nativa ×8 (~2880 px/5K UHD) - + 9x Native (~3240px) Nativa ×9 (~3240 px) - + 10x Native (~3600px/6K UHD) Nativa ×10 (~3600 px/6K UHD) - + 11x Native (~3960px) Nativa ×11 (~3960 px) - + 12x Native (~4320px/8K UHD) Nativa ×12 (~4320 px/8K UHD) - + WebP WebP - + Align to Native Alinear a resolución nativa - + Align to Native - with Texture Offset Alinear a resolución nativa con compensación de texturas - + Aggressive Agresivo - + Enabled (Exact Match) Opción activada (coincidencia exacta) - + Enabled (Check Inside Target) Opción activada (comprobar objetivos) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Bajo (rápido) - + Medium (Recommended) Medio (recomendado) - + Very High (Slow, Not Recommended) Muy alto (lento, no recomendado) - + Change Selection Cambiar la selección - + Select Seleccionar - + Parent Directory Directorio superior - + Enter Value Introducir valor - + About Acerca de - + Toggle Fullscreen Alternar pantalla completa - + Navigate Desplazar - + Load Global State Cargar guardado global - + Change Page Cambiar página - + Return To Game Volver a la partida - + Select State Seleccionar guardado - + Select Game Seleccionar juego - + Change View Cambiar vista - + Launch Options Opciones de ejecución - + Create Save State Backups Crear copias de seguridad de guardados rápidos - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Input Recording Status Mostrar estado de grabación de entrada - + Show Video Capture Status Mostrar estado de captura de vídeo - + Show Frame Times Mostrar duraciones de fotogramas - + Show Hardware Info Mostrar información de hardware - + Create Memory Card Crear Memory Card - + Configuration Configuración - + Start Game Ejecutar juego - + Launch a game from a file, disc, or starts the console without any disc inserted. Ejecuta un juego de un archivo, un disco o arranca la consola sin introducir un disco. - + Changes settings for the application. Cambia la configuración de la aplicación. - + Return to desktop mode, or exit the application. Vuelve al modo para escritorios o cierra la aplicación. - + Back Volver - + Return to the previous menu. Vuelve al menú anterior. - + Exit PCSX2 Salir de PCSX2 - + Completely exits the application, returning you to your desktop. Cierra por completo la aplicación y te devuelve al escritorio. - + Desktop Mode Modo escritorio - + Exits Big Picture mode, returning to the desktop interface. Cierra el modo Big Picture y vuelve a la interfaz para escritorios. - + Resets all configuration to defaults (including bindings). Restablece toda la configuración a sus valores predeterminados (incluyendo las asignaciones). - + Replaces these settings with a previously saved input profile. Reemplaza esta configuración por la de un perfil de entrada existente. - + Stores the current settings to an input profile. Guarda la configuración actual a un perfil de entrada. - + Input Sources Orígenes de entrada - + The SDL input source supports most controllers. El origen de entrada SDL es compatible con la mayoría de mandos. - + Provides vibration and LED control support over Bluetooth. Ofrece soporte para vibración y control de luces led a través de Bluetooth. - + Allow SDL to use raw access to input devices. Permite que SDL pueda acceder a los datos sin procesar de los dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. El origen XInput ofrece compatibilidad para los mandos de Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Habilita tres puertos de mando adicionales. El multitap no es compatible con todos los juegos. - + Attempts to map the selected port to a chosen controller. Intenta asignar los controles de este puerto a un mando o control. - + Determines how much pressure is simulated when macro is active. Determina la cantidad de presión que se simulará cuando se active la macro. - + Determines the pressure required to activate the macro. Determina la presión necesaria para activar la macro. - + Toggle every %d frames Alternar cada %d fotograma(s) - + Clears all bindings for this USB controller. Borra todas las asignaciones para este mando USB. - + Data Save Locations Ubicaciones de datos guardados - + Show Advanced Settings Mostrar ajustes avanzados - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiar estas opciones puede provocar que los juegos dejen de funcionar. El equipo de PCSX2 no te dará soporte técnico si has cambiado estos ajustes. - + Logging Registros - + System Console Consola del sistema - + Writes log messages to the system console (console window/standard output). Escribe mensajes de registro en la consola del sistema (ventana de consola/salida estándar). - + File Logging Registro en archivo - + Writes log messages to emulog.txt. Escribe los mensajes del registro en el archivo emulog.txt. - + Verbose Logging Registro detallado - + Writes dev log messages to log sinks. Escribe mensajes de registro de desarrollo en los receptores de registro. - + Log Timestamps Marcas de tiempo en los registros - + Writes timestamps alongside log messages. Escribe marcas de tiempo junto con los mensajes de registro. - + EE Console Consola del EE - + Writes debug messages from the game's EE code to the console. Escribe mensajes de depuración del código EE del juego a la consola. - + IOP Console Consola del IOP - + Writes debug messages from the game's IOP code to the console. Escribe mensajes de depuración del código IOP del juego a la consola. - + CDVD Verbose Reads Lecturas detalladas del CDVD - + Logs disc reads from games. Registra las lecturas a disco de los juegos. - + Emotion Engine Emotion Engine - + Rounding Mode Modo de redondeo - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina cómo se redondearán las operaciones con coma flotante. Algunos juegos necesitan un ajuste concreto. - + Division Rounding Mode Modo de redondeo de divisiones - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina cómo se redondearán las divisiones con coma flotante. Algunos juegos necesitan un ajuste concreto. - + Clamping Mode Modo de limitación - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina cómo se gestionarán los números fuera de rango con coma flotante. Algunos juegos necesitan un ajuste concreto. - + Enable EE Recompiler Habilitar recompilador del EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a código nativo. - + Enable EE Cache Habilitar caché del EE - + Enables simulation of the EE's cache. Slow. Permite simular la caché del EE. Lento. - + Enable INTC Spin Detection Detección de bucles en el INTC - + Huge speedup for some games, with almost no compatibility side effects. Mejora en gran medida la velocidad de algunos juegos sin tener casi ningún efecto secundario en la compatibilidad. - + Enable Wait Loop Detection Detección de bucles de espera - + Moderate speedup for some games, with no known side effects. Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. - + Enable Fast Memory Access Habilitar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. - + Vector Units Vector Units (unidades vectoriales, VU) - + VU0 Rounding Mode Modo de redondeo de la VU0 - + VU0 Clamping Mode Modo de limitación de la VU0 - + VU1 Rounding Mode Modo de redondeo de la VU1 - + VU1 Clamping Mode Modo de limitación de la VU1 - + Enable VU0 Recompiler (Micro Mode) Habilitar recompilador de la VU0 (modo micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Un nuevo recompilador de las Vector Units con una compatibilidad muy mejorada. Opción recomendada. - + Enable VU1 Recompiler Habilitar recompilador de la VU1 - + Enable VU Flag Optimization Habilitar optimización de indicadores de las VU - + Good speedup and high compatibility, may cause graphical errors. Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. - + I/O Processor Procesador de E/S - + Enable IOP Recompiler Habilitar recompilador del IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a código nativo. - + Graphics Gráficos - + Use Debug Device Utilizar dispositivo de depuración - + Settings Ajustes - + No cheats are available for this game. No hay trucos disponibles para este juego. - + Cheat Codes Códigos de trucos - + No patches are available for this game. No hay parches disponibles para este juego. - + Game Patches Parches de juego - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Los trucos pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Los parches pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utiliza los parches bajo tu propia responsabilidad: el equipo de PCSX2 no dará soporte a quienes utilicen parches de juegos. - + Game Fixes Correcciones para juegos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Si no sabes perfectamente qué hace cada opción y sus consecuencias, no deberías cambiar estas correcciones. - + FPU Multiply Hack Corrección de multiplicaciones de la FPU - + For Tales of Destiny. Para Tales of Destiny. - + Preload TLB Hack Corrección de precarga del TLB - + Needed for some games with complex FMV rendering. Necesario para algunos juegos que renderizan los vídeos FMV de una forma compleja. - + Skip MPEG Hack Corrección para omitir el formato MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Omite los vídeos o FMV de los juegos para evitar cuelgues o bloqueos. - + OPH Flag Hack Corrección del indicador OPH - + EE Timing Hack Corrección de sincronización del EE - + Instant DMA Hack Corrección de DMA instantáneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Para la interfaz de SOCOM 2 y los cuelgues al cargar en Spy Hunter. - + VU Add Hack Corrección de sumas de las VU - + Full VU0 Synchronization Sincronización total de la VU0 - + Forces tight VU0 sync on every COP2 instruction. Fuerza una sincronización estricta de la VU0 por cada instrucción COP2. - + VU Overflow Hack Corrección de desbordamiento de las VU - + To check for possible float overflows (Superman Returns). Comprueba los posibles desbordamientos en los valores de coma flotante (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Utiliza una sincronización precisa para los XGKicks de las VU (más lenta). - + Load State Cargar guardado rápido - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Omite ciclos de procesamiento del Emotion Engine. Ayuda a pocos juegos, como SOTC. Lo normal es que afecte al rendimiento. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Suele mejorar la velocidad en CPU con cuatro o más núcleos. Una opción segura para la mayoría de juegos, pero algunos son incompatibles y podrían quedarse colgados. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Ejecuta la VU1 de forma instantánea. Mejora levemente la velocidad en la mayoría de juegos. Una opción casi segura, pero algunos juegos podrían mostrar errores gráficos. - + Disable the support of depth buffers in the texture cache. Desactiva el soporte de los búferes de profundidad en la caché de texturas. - + Disable Render Fixes Deshabilitar correcciones de renderizado - + Preload Frame Data Precargar datos de fotograma - + Texture Inside RT Texturas dentro de RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Al activar esta opción, la GPU convertirá las texturas con mapas de colores. En caso contrario, lo hará la CPU. Compensa la GPU y la CPU. - + Half Pixel Offset Compensación de medio píxel - + Texture Offset X Compensación X de texturas - + Texture Offset Y Compensación Y de texturas - + Dumps replaceable textures to disk. Will reduce performance. Vuelca las texturas reemplazables al disco. El rendimiento se reducirá. - + Applies a shader which replicates the visual effects of different styles of television set. Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Omite los fotogramas que no cambien en juegos a 25/30 FPS. Puede mejorar la velocidad, pero también aumentar el retraso de entrada o empeorar el ritmo de fotogramas. - + Enables API-level validation of graphics commands. Activa una validación a nivel de API de los comandos de gráficos. - + Use Software Renderer For FMVs Utilizar el renderizador por software para los vídeos FMV - + To avoid TLB miss on Goemon. Para evitar los fallos del TLB en los juegos de Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Corrección de sincronización de uso general. Afecta a los siguientes juegos: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Ideal para problemas de emulación de caché. Afecta a los siguientes juegos: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry. - + Emulate GIF FIFO Emular FIFO del GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Más correcto, pero más lento. Afecta a los siguientes juegos: Fifa Street 2. - + DMA Busy Hack Corrección para DMA saturado - + Delay VIF1 Stalls Retrasar paralizaciones de la VIF1 - + Emulate VIF FIFO Emular FIFO de la VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simula las lecturas adelantadas FIFO de la VIF1. Afecta a los siguientes juegos: Test Drive Unlimited, Transformers. - + VU I Bit Hack Corrección del bit I de las VU - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita la recompilación constante de algunos juegos. Afecta a los siguientes: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Para juegos de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Sincronizar las VU - + Run behind. To avoid sync problems when reading or writing VU registers. Para evitar problemas de sincronización al leer o escribir en los registros de las VU. - + VU XGKick Sync Sincronizar XGKicks de las VU - + Force Blit Internal FPS Detection Forzar detección interna de FPS mediante el BLIT - + Save State Crear guardado rápido - + Load Resume State Cargar guardado de continuación - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2117 +9006,2315 @@ Do you want to load this save and continue? ¿Deseas cargar este guardado rápido? - + Region: Región: - + Compatibility: Compatibilidad: - + No Game Selected No se ha seleccionado un juego - + Search Directories Directorios de búsqueda - + Adds a new directory to the game search list. Añade un directorio nuevo a la lista de búsqueda de juegos. - + Scanning Subdirectories Búsqueda en subdirectorios activada - + Not Scanning Subdirectories Búsqueda en subdirectorios desactivada - + List Settings Ajustes de la lista - + Sets which view the game list will open to. Establece la vista inicial de la lista de juegos. - + Determines which field the game list will be sorted by. Determina el campo que se utilizará para ordenar la lista de juegos. - + Reverses the game list sort order from the default (usually ascending to descending). Invierte el orden predeterminado de la lista de juegos (normalmente de ascendente a descendente). - + Cover Settings Ajustes de carátulas - + Downloads covers from a user-specified URL template. Descarga las carátulas de un modelo de URL especificado por el usuario. - + Operations Operaciones - + Selects where anisotropic filtering is utilized when rendering textures. Selecciona cómo se aplicará el filtrado anisotrópico para renderizar texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Utiliza un método alternativo para calcular los FPS internos y evitar falsas lecturas en algunos juegos. - + Identifies any new files added to the game directories. Identifica cualquier archivo nuevo que se haya añadido a los directorios de juegos. - + Forces a full rescan of all games previously identified. Fuerza una búsqueda completa de todos los juegos ya identificados. - + Download Covers Descargar carátulas - + About PCSX2 Acerca de PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto, cuyo fin es emular el hardware de PS2 mediante una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicación no está afiliada de ninguna forma con Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Al activar esta opción y una vez hayas iniciado sesión, PCSX2 buscará logros al arrancar. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. El modo más desafiante, que incluye un seguimiento de las tablas de clasificación. Desactiva las características de guardado rápido, trucos y ralentización. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. RetroAchievements no hará un seguimiento de estos logros. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando se desconecte un mando que tenga asignaciones. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Crea una copia de seguridad de un guardado rápido si este ya existe. La copia de seguridad incluye el sufijo .backup. - + Enable CDVD Precaching Habilitar precacheado de CDVD - + Loads the disc image into RAM before starting the virtual machine. Carga la imagen del disco en la memoria RAM antes de ejecutar la máquina virtual. - + Vertical Sync (VSync) Sincronización vertical («VSync») - + Sync to Host Refresh Rate Sincronizar con la frecuencia de actualización del equipo - + Use Host VSync Timing Usar sincronización del equipo para VSync - + Disables PCSX2's internal frame timing, and uses host vsync instead. Desactiva la sincronización de fotogramas interna de PCSX2 y utiliza la sincronización vertical del equipo. - + Disable Mailbox Presentation Deshabilitar presentación «mailbox» - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Fuerza la presentación FIFO en vez de la tipo «mailbox», es decir: búfer doble en vez de triple. Suele producir un ritmo de fotogramas peor. - + Audio Control Control de audio - + Controls the volume of the audio played on the host. Controla el volumen del audio que se reproduzca en el equipo. - + Fast Forward Volume Volumen durante avance rápido - + Controls the volume of the audio played on the host when fast forwarding. Controla el volumen del audio que se reproduzca en el equipo cuando utilices el avance rápido. - + Mute All Sound Silenciar todo - + Prevents the emulator from producing any audible sound. Impide que el emulador produzca sonidos de cualquier tipo. - + Backend Settings Ajustes del «back-end» - + Audio Backend «Back-end» de audio - + The audio backend determines how frames produced by the emulator are submitted to the host. El «back-end» de audio determina cómo se enviarán al equipo los fotogramas de audio producidos por el emulador. - + Expansion Expansión - + Determines how audio is expanded from stereo to surround for supported games. Determina la forma de expandir el audio de estéreo a surround/envolvente en aquellos juegos que sean compatibles. - + Synchronization Sincronización - + Buffer Size Tamaño de búfer - + Determines the amount of audio buffered before being pulled by the host API. Determina la cantidad de audio que se almacenará en un búfer antes de que lo invoque la API del equipo. - + Output Latency Latencia de salida - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina la cantidad de latencia que hay entre que el audio es captado por la API del equipo y es reproducido por los altavoces. - + Minimal Output Latency Latencia mínima de salida - + When enabled, the minimum supported output latency will be used for the host API. Al activar esta opción, se utilizará la latencia mínima de salida que admita la API del equipo. - + Thread Pinning Prefijado de subprocesos - + Force Even Sprite Position Forzar posicionado de sprites a números pares - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Muestra mensajes emergentes al activar, enviar o fracasar un desafío de una tabla de clasificación. - + When enabled, each session will behave as if no achievements have been unlocked. Al activar esta opción, cada sesión de juego se comportará como si no se hubiesen desbloqueado logros. - + Account Cuenta - + Logs out of RetroAchievements. Cierra la sesión de RetroAchievements. - + Logs in to RetroAchievements. Inicia sesión en RetroAchievements. - + Current Game Juego actual - + An error occurred while deleting empty game settings: {} Se ha producido un error al eliminar unos ajustes del juego en blanco: {} - + An error occurred while saving game settings: {} Se ha producido un error al guardar los ajustes del juego: {} - + {} is not a valid disc image. {} no es una imagen de disco válida. - + Automatic mapping completed for {}. Asignación automática de {} finalizada. - + Automatic mapping failed for {}. Error en la asignación automática de {}. - + Game settings initialized with global settings for '{}'. Ajustes del juego «{}» creados con la configuración global. - + Game settings have been cleared for '{}'. Ajustes del juego «{}» borrados. - + Uses {} as confirm when using a controller Utiliza el botón {} como botón de Aceptar al usar un mando. - + {} (Current) {} (actual) - + {} (Folder) {} (carpeta) - + Failed to load '{}'. Error al cargar «{}». - + Input profile '{}' loaded. Perfil de entrada «{}» cargado. - + Input profile '{}' saved. Perfil de entrada «{}» guardado. - + Failed to save input profile '{}'. Error al guardar el perfil de entrada «{}». - + Port {} Controller Type Tipo de mando del puerto {} - + Select Macro {} Binds Seleccionar asignaciones de la macro {} - + Port {} Device Dispositivo del puerto {} - + Port {} Subtype Subtipo del puerto {} - + {} unlabelled patch codes will automatically activate. Códigos de parches sin etiquetar que se activarán automáticamente: {} - + {} unlabelled patch codes found but not enabled. Códigos de parches sin etiquetar encontrados, pero no activados: {} - + This Session: {} Esta sesión: {} - + All Time: {} Tiempo total: {} - + Save Slot {0} Espacio de guardado {0} - + Saved {} Fecha: {} - + {} does not exist. {} no existe. - + {} deleted. Se ha eliminado: {}. - + Failed to delete {}. Error al eliminar {}. - + File: {} Archivo: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tiempo jugado: {} - + Last Played: {} Última partida: {} - + Size: {:.2f} MB Tamaño: {:.2f} MB - + Left: Izda.: - + Top: Arriba: - + Right: Dcha.: - + Bottom: Abajo: - + Summary Resumen - + Interface Settings Ajustes de la interfaz - + BIOS Settings Ajustes de BIOS - + Emulation Settings Ajustes de emulación - + Graphics Settings Ajustes de gráficos - + Audio Settings Ajustes de audio - + Memory Card Settings Ajustes de Memory Cards - + Controller Settings Ajustes de mandos - + Hotkey Settings Ajustes de teclas de acceso rápido - + Achievements Settings Ajustes de logros - + Folder Settings Ajustes de carpetas - + Advanced Settings Ajustes avanzados - + Patches Parches - + Cheats Trucos - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Velocidad al 50 % - + 60% Speed Velocidad al 60 % - + 75% Speed Velocidad al 75 % - + 100% Speed (Default) Velocidad al 100 % (predeterminada) - + 130% Speed Velocidad al 130 % - + 180% Speed Velocidad al 180 % - + 300% Speed Velocidad al 300 % - + Normal (Default) Normal (valor predeterminado) - + Mild Underclock Bajar ligeramente la velocidad - + Moderate Underclock Bajar moderadamente la velocidad - + Maximum Underclock Bajada máxima de velocidad - + Disabled Deshabilitar - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Introduce tu nombre de usuario y contraseña de retroachievements.org. + +PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso. + + + 0 Frames (Hard Sync) 0 fotogramas (sincronización forzada) - + 1 Frame 1 fotograma - + 2 Frames 2 fotogramas - + 3 Frames 3 fotogramas - + None No hacer nada - + + + Top Left + Superior izquierda + + + + + Top Center + Central superior + + + + + Top Right + Superior derecha + + + + + Center Left + Central izquierda + + + + + Center + Centro de la pantalla + + + + + Center Right + Central derecha + + + + + Bottom Left + Inferior izquierda + + + + + Bottom Center + Central inferior + + + + + Bottom Right + Inferior derecha + + + + Enter the name for the new memory card. + Introduce el nombre de la Memory Card nueva. + + + + Memory card name cannot be empty. + El nombre de la Memory Card no puede estar en blanco. + + + + PS1 (128KB) + PS1 (128 KB) + + + + Folder + Carpeta + + + + Yes - Enable NTFS compression + Sí (Habilitar compresión NTFS) + + + + No - Disable NTFS compression + No (Deshabilitar compresión NTFS) + + + + Failed to create the Memory Card, the log may contain more information. + Error al crear la Memory Card. El registro podría contener más información. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Muestra el número de parches/trucos activos en la esquina inferior derecha de la imagen. + + + + Determines where on-screen display messages are positioned. + Determina la posición en pantalla de los mensajes. + + + + Determines where performance statistics are positioned. + Determina la posición en pantalla de las estadísticas de rendimiento. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Permite ajustar el brillo, el contraste, el gamma y la saturación. + + + + Shade Boost Gamma + Mejorar gamma + + + + Adjusts gamma. 50 is normal. + Ajusta el gamma. Un valor de 50 es lo normal. + + + + NTSC Frame Rate + Velocidad de fotogramas NTSC + + + + Determines what frame rate NTSC games run at. + Determina la velocidad de fotogramas con la que se ejecutarán los juegos NTSC. + + + + PAL Frame Rate + Velocidad de fotogramas PAL + + + + Determines what frame rate PAL games run at. + Determina la velocidad de fotogramas con la que se ejecutarán los juegos PAL. + + + + Shows Titles for Games when in Game Grid View Mode + Mostrar títulos de juegos en el modo de cuadrícula + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Error al crear la Memory Card: el nombre «{}» contiene uno o varios caracteres no válidos. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Error al crear la Memory Card: ya existe otra Memory Card con el nombre «{}». + + + + Memory Card '{}' created. + Memory Card «{}» creada. + + + Extra + Preserve Sign Extra + conservar signo - + Full Todo - + Extra Extra - + Automatic (Default) Ajuste automático (predeterminado) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Nulo - + Off No - + Bilinear (Smooth) Bilineal (suavizado) - + Bilinear (Sharp) Bilineal (realzado) - + Weave (Top Field First, Sawtooth) «Weave» (campo superior, muestra dientes de sierra) - + Weave (Bottom Field First, Sawtooth) «Weave» (campo inferior, muestra dientes de sierra) - + Bob (Top Field First) Bob (empezando por el campo superior) - + Bob (Bottom Field First) Bob (empezando por el campo inferior) - + Blend (Top Field First, Half FPS) Fusión («Blend», campo superior, FPS a la mitad) - + Blend (Bottom Field First, Half FPS) Fusión («Blend», campo inferior, FPS a la mitad) - + Adaptive (Top Field First) Adaptativo (empezando por el campo superior) - + Adaptive (Bottom Field First) Adaptativo (empezando por el campo inferior) - + Native (PS2) Nativa (PS2) - + Nearest Vecino más cercano - + Bilinear (Forced) Bilineal (forzado) - + Bilinear (PS2) Bilineal (estilo PS2) - + Bilinear (Forced excluding sprite) Bilineal (forzado salvo a sprites) - + Off (None) Desactivar filtro trilineal - + Trilinear (PS2) Trilineal (estilo PS2) - + Trilinear (Forced) Trilineal (forzado) - + Scaled A escala - + Unscaled (Default) Sin escalar (predeterminado) - + Minimum Mínima - + Basic (Recommended) Básica (recomendada) - + Medium Media - + High Alta - + Full (Slow) Completa (lenta) - + Maximum (Very Slow) Máxima (muy lenta) - + Off (Default) No cambiar (predeterminado) - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + Partial Parcial - + Full (Hash Cache) Completa (caché con «hashes») - + Force Disabled Forzar desactivación - + Force Enabled Forzar activación - + Accurate (Recommended) Preciso (recomendado) - + Disable Readbacks (Synchronize GS Thread) Deshabilitar cotejado (sincronizar el subproceso del GS) - + Unsynchronized (Non-Deterministic) Sin sincronizar (no determinista) - + Disabled (Ignore Transfers) Desactivado (ignorar las transferencias) - + Screen Resolution Resolución de pantalla - + Internal Resolution (Aspect Uncorrected) Resolución interna (sin corregir el aspecto) - + Load/Save State Cargar/Guardar - + WARNING: Memory Card Busy ADVERTENCIA: Memory Card ocupada - + Cannot show details for games which were not scanned in the game list. No se pueden mostrar detalles para aquellos juegos que no se encuentren en la lista de juegos. - + Theme Tema - + + Default To Game List + Mostrar la lista de juegos por defecto + + + Pause On Controller Disconnection Pausar al desconectarse un mando - + Use Save State Selector Usar selector de guardados rápidos - + Swap OK/Cancel in Big Picture Mode Intercambiar botones de Aceptar/Cancelar en Big Picture - + SDL DualSense Player LED Indicadores de jugador para DualSense mediante SDL - + Press To Toggle Pulsar para alternar - + Deadzone Zona muerta - + Full Boot Arranque completo - + Achievement Notifications Notificaciones de logros - + Leaderboard Notifications Notificaciones de tablas de clasificación - + Enable In-Game Overlays Superposiciones dentro del juego - + Encore Mode Modo «encore» (de nueva partida) - + Spectator Mode Modo espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convierte los búferes de fotogramas de 4 y 8 bits en la CPU, no en la GPU. - + Removes the current card from the slot. Extrae la Memory Card actual de la ranura. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina la frecuencia con la que la macro activará y desactivará los botones (autodisparo/«autofire»). - + {} Frames {} fotogramas - + No Deinterlacing No desentrelazar - + Force 32bit Forzar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (desactivar) - + 1 (64 Max Width) 1 (ancho máximo de 64) - + 2 (128 Max Width) 2 (ancho máximo de 128) - + 3 (192 Max Width) 3 (ancho máximo de 192) - + 4 (256 Max Width) 4 (ancho máximo de 256) - + 5 (320 Max Width) 5 (ancho máximo de 320) - + 6 (384 Max Width) 6 (ancho máximo de 384) - + 7 (448 Max Width) 7 (ancho máximo de 448) - + 8 (512 Max Width) 8 (ancho máximo de 512) - + 9 (576 Max Width) 9 (ancho máximo de 576) - + 10 (640 Max Width) 10 (ancho máximo de 640) - + Sprites Only Solo sprites - + Sprites/Triangles Sprites/Triángulos - + Blended Sprites/Triangles Sprites fusionados/Triángulos - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (agresivo) - + Inside Target Dentro del objetivo - + Merge Targets Fusionar objetivos - + Normal (Vertex) Normal (vértices) - + Special (Texture) Especial (texturas) - + Special (Texture - Aggressive) Especial (texturas, agresivo) - + Half Medio píxel - + Force Bilinear Forzar bilineal - + Force Nearest Forzar vecino más cercano - + Disabled (Default) Opción desactivada (predeterminado) - + Enabled (Sprites Only) Activada (solo sprites) - + Enabled (All Primitives) Activada (todos los primitivos) - + None (Default) No (predeterminado) - + Sharpen Only (Internal Resolution) Solo realzar (mediante resolución interna) - + Sharpen and Resize (Display Resolution) Realzar y redimensionar (resolución de visualización) - + Scanline Filter Filtro de líneas de exploración - + Diagonal Filter Filtro diagonal - + Triangular Filter Filtro triangular - + Wave Filter Filtro ondulado - + Lottes CRT CRT de Lottes - + 4xRGSS RGSSx4 - + NxAGSS AGSSxN - + Uncompressed Sin comprimir - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 MB) - + PS2 (16MB) PS2 (16 MB) - + PS2 (32MB) PS2 (32 MB) - + PS2 (64MB) PS2 (64 MB) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Eliminar/cero (predeterminado) - + Game Grid Cuadrícula de juegos - + Game List Lista de juegos - + Game List Settings Ajustes de la lista de juegos - + Type Tipo - + Serial N.º de serie - + Title Título - + File Title Título del archivo - + CRC CRC - + Time Played Tiempo jugado - + Last Played Última partida - + Size Tamaño - + Select Disc Image Seleccionar imagen de disco - + Select Disc Drive Seleccionar unidad de disco - + Start File Ejecutar archivo - + Start BIOS Ejecutar BIOS - + Start Disc Ejecutar disco - + Exit Salir - + Set Input Binding Establecer asignación de entrada - + Region Región - + Compatibility Rating Valoración de compatibilidad - + Path Ruta - + Disc Path Ruta del disco - + Select Disc Path Seleccionar ruta del disco - + Copy Settings Copiar configuración - + Clear Settings Borrar configuración - + Inhibit Screensaver Desactivar salvapantallas - + Enable Discord Presence Habilitar presencia en Discord - + Pause On Start Pausar nada más iniciar - + Pause On Focus Loss Pausar al pasar a segundo plano - + Pause On Menu Pausar al entrar en el menú - + Confirm Shutdown Confirmar apagado - + Save State On Shutdown Crear guardado rápido al apagar - + Start Fullscreen Iniciar a pantalla completa - + Double-Click Toggles Fullscreen Hacer doble clic para pantalla completa - + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - + OSD Scale Escala de presentación en pantalla - + Show Messages Mostrar mensajes - + Show Speed Mostrar velocidad - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar uso de la CPU - + Show GPU Usage Mostrar uso de la GPU - + Show Resolution Mostrar resolución - + Show GS Statistics Mostrar estadísticas del GS - + Show Status Indicators Mostrar indicadores de estado - + Show Settings Mostrar ajustes - + Show Inputs Mostrar entradas - + Warn About Unsafe Settings Advertir de ajustes que no sean seguros - + Reset Settings Reiniciar ajustes - + Change Search Directory Cambiar directorio de búsqueda - + Fast Boot Arranque rápido - + Output Volume Volumen de salida - + Memory Card Directory Directorio de Memory Cards - + Folder Memory Card Filter Filtrar carpetas de Memory Card - + Create Crear - + Cancel Cancelar - + Load Profile Cargar perfil - + Save Profile Guardar perfil - + Enable SDL Input Source Habilitar origen de entrada SDL - + SDL DualShock 4 / DualSense Enhanced Mode Modo SDL mejorado para DualShock 4/DualSense - + SDL Raw Input Entrada sin procesar SDL - + Enable XInput Input Source Habilitar origen de entrada XInput - + Enable Console Port 1 Multitap Habilitar multitap en el puerto de mando 1 - + Enable Console Port 2 Multitap Habilitar multitap en el puerto de mando 2 - + Controller Port {}{} Puerto de mando {}{} - + Controller Port {} Puerto de mando {} - + Controller Type Tipo de mando - + Automatic Mapping Asignación automática - + Controller Port {}{} Macros Macros del puerto de mando {}{} - + Controller Port {} Macros Macros del puerto de mando {} - + Macro Button {} Botones de macro {} - + Buttons Botones - + Frequency Frecuencia - + Use Legacy Nintendo Layout in Big Picture Mode Usar disposición antigua de Nintendo en el modo Big Picture - + + Memory Card Type + Tipo de Memory Card + + + + Use NTFS Compression? + ¿Utilizar compresión NTFS? + + + + Reset Controller Settings + Restablecer ajustes de mandos + + + Pressure Presión - + Controller Port {}{} Settings Ajustes del puerto de mando {}{} - + Controller Port {} Settings Ajustes del puerto de mando {} - + USB Port {} Puerto USB {} - + Device Type Tipo de dispositivo - + Device Subtype Subtipo de dispositivo - + {} Bindings Asignaciones de {} - + Clear Bindings Borrar asignaciones - + {} Settings Ajustes de {} - + Cache Directory Directorio de la caché - + Covers Directory Directorio de carátulas - + Snapshots Directory Directorio de capturas de imagen - + Save States Directory Directorio de guardados rápidos - + Game Settings Directory Directorio de ajustes de juegos - + Input Profile Directory Directorio de perfiles de entrada - + Cheats Directory Directorio de trucos - + Patches Directory Directorio de parches - + Texture Replacements Directory Directorio de texturas de reemplazo - + Video Dumping Directory Directorio de volcado de vídeos - + Resume Game Continuar partida - + Toggle Frame Limit Alternar limitador de fotogramas - + Game Properties Propiedades del juego - + Achievements Logros - + Save Screenshot Guardar captura de pantalla - + Switch To Software Renderer Cambiar a renderizador por software - + Switch To Hardware Renderer Cambiar a renderizador por hardware - + Change Disc Cambiar disco - + Close Game Cerrar juego - + Exit Without Saving Salir sin guardar - + Back To Pause Menu Volver al menú de pausa - + Exit And Save State Salir y hacer un guardado rápido - + Leaderboards Tablas de clasificación - + Delete Save Eliminar guardado rápido - + Close Menu Cerrar menú - + Delete State Eliminar guardado rápido - + Default Boot Arranque predeterminado - + + Incompatible Save State + Guardado rápido no compatible + + + Reset Play Time Restablecer tiempo jugado - + Add Search Directory Añadir directorio de búsqueda - + Open in File Browser Abrir en el explorador de archivos - + Disable Subdirectory Scanning Deshabilitar búsqueda en subdirectorios - + Enable Subdirectory Scanning Habilitar búsqueda en subdirectorios - + Remove From List Quitar de la lista - + Default View Vista predeterminada - + Sort By Orden - + Sort Reversed Invertir orden - + + Show Titles + Mostrar títulos + + + Scan For New Games Buscar juegos nuevos - + Rescan All Games Volver a buscar todos los juegos - + Website Página web - + Support Forums Foros para asistencia técnica - + GitHub Repository Repositorio de GitHub - + License Licencia - + Close Cerrar - + RAIntegration is being used instead of the built-in achievements implementation. Se está utilizando RAIntegration en vez de la implementación nativa de logros. - + Enable Achievements Habilitar logros - + Hardcore Mode Modo «hardcore» - + Sound Effects Efectos de sonido - + + Enable In-Game Leaderboard Overlays + Habilitar superposiciones de tablas de clasificación + + + + Overlay Position + Posición de superposiciones + + + + Notification Position + Posición de notificaciones + + + Test Unofficial Achievements Probar logros no oficiales - + Notification Sound Sonido de notificación - + Select Notification Sound Seleccionar sonido de notificación - + Unlock Sound Sonido de desbloqueo - + Select Unlock Sound Seleccionar sonido de desbloqueo - + Leaderboard Submit Sound Sonido de envío de datos a tabla de clasificación - + Select Leaderboard Submit Sound Seleccionar sonido de envío de datos a tabla de clasificación - + Username: {} Usuario: {} - + Login token generated on {} Fecha de creación del token de acceso: {} - + Logout Cerrar sesión - + Not Logged In No se ha iniciado sesión - + Login Iniciar sesión - + Game: {0} ({1}) Juego: {0} ({1}) - + Rich presence inactive or unsupported. El modo de «Rich Presence» no se encuentra activo o no está soportado. - + Game not loaded or no RetroAchievements available. No se ha cargado un juego o no tiene RetroAchievements disponibles. - + Card Enabled Activar Memory Card - + Card Name Nombre de Memory Card - + Eject Card Expulsar Memory Card @@ -10831,67 +11347,67 @@ Do you want to load this save and continue? Multiplicador de escalado cambiado a x{}. - + Saving screenshot to '{}'. Guardando captura de pantalla en «{}». - + Saved screenshot to '{}'. Captura de pantalla guardada en «{}». - + Failed to save screenshot to '{}'. Error al guardar captura de pantalla en «{}». - + Host GPU device encountered an error and was recovered. This may have broken rendering. La GPU del equipo ha sufrido un error y se ha recuperado. Puede haber problemas de renderizado. - + CAS is not available, your graphics driver does not support the required functionality. CAS no está disponible: tu controlador gráfico no es compatible con la funcionalidad necesaria. - + with no compression sin compresión - + with LZMA compression con compresión LZMA - + with Zstandard compression con compresión Zstandard - + Saving {0} GS dump {1} to '{2}' Guardando volcado del GS {0} {1} en «{2}» - + single frame de un fotograma - + multi-frame de varios fotogramas - + Failed to render/download screenshot. Error al renderizar/descargar la captura de pantalla. - + Saved GS dump to '{}'. Guardando volcado del GS en «{}». @@ -10906,12 +11422,12 @@ Do you want to load this save and continue? Desactivando los «mipmaps» autogenerados de una o más texturas de reemplazo comprimidas. Se recomienda generar «mipmaps» al comprimir tus texturas. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Los búferes de símbolos y las barreras de texturas no están disponibles: algunos efectos gráficos fallarán. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. La opción «Mantener la GPU en marcha al cotejar» está activada, pero las marcas de tiempo calibradas no están disponibles. El proceso podría ser muy lento. @@ -10926,10 +11442,10 @@ Si quieres utilizar el renderizador de Vulkan, debes desinstalar este paquete de - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - El renderizador de Vulkan ha sido seleccionado automáticamente, + La API de gráficos de Vulkan ha sido seleccionada automáticamente, pero no se han encontrado dispositivos compatibles. Deberías actualizar todos los controladores de gráficos de tu sistema, incluyendo los de cualquier GPU integrada, para utilizar el renderizador de Vulkan. @@ -10945,12 +11461,12 @@ Si quieres utilizar el renderizador de Vulkan, debes desinstalar este paquete de Cambiando a renderizador por hardware... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Error al crear el dispositivo D3D11: 0x{:08X}. Se requiere una GPU compatible con el nivel de característica 10.0 de Direct3D. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. El renderizador por Direct3D 11 tiene un nivel de característica 10.0. Esta configuración NO ESTÁ SOPORTADA. @@ -10999,17 +11515,17 @@ Para más información, lee nuestra documentación oficial. captura de audio - + Starting {} to '{}'. Iniciando {} en «{}». - + Stopped {} to '{}'. Deteniendo {} en «{}». - + Aborted {} due to encoding error in '{}'. Abortando {} en «{}» por error de codificación. @@ -11017,7 +11533,7 @@ Para más información, lee nuestra documentación oficial. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found El renderizador OpenGL no es compatible. @@ -11027,7 +11543,7 @@ Solo se ha encontrado OpenGL {}.{} GSDeviceVK - + Your GPU does not support the required Vulkan features. Tu GPU no admite las características necesarias de Vulkan. @@ -11161,131 +11677,131 @@ los requisitos del sistema. GameFixSettingsWidget - + Game Fixes Correcciones para juegos - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. Corrección de multiplicaciones de la FPU - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Corrección para omitir el formato MPEG - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Corrección de precarga del TLB - + EE Timing Hack EE: Emotion Engine. Leave as-is. Corrección de sincronización del EE - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Corrección de DMA instantáneo - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. Corrección del indicador OPH - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emular FIFO del GIF - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. Corrección para DMA saturado - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Retrasar paralizaciones de la VIF1 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emular FIFO de la VIF - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Sincronización total de la VU0 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. Corrección del bit I de las VU - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. Corrección de sumas de las VU - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. Corrección de desbordamiento de las VU - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). Sincronizar las VU - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. Sincronizar XGKicks de las VU - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Forzar detección interna de FPS mediante el BLIT - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11756,85 +12272,85 @@ los requisitos del sistema. Añadir... - - - + + + Remove Quitar - + Search Directory Directorio de búsqueda - + Scan Recursively Recursividad - + Excluded Paths (will not be scanned) Rutas a excluir (donde no se buscarán juegos) - + Directory... Directorio... - + File... Archivo... - + Scan For New Games Buscar juegos nuevos - + Rescan All Games Volver a buscar todos los juegos - + Display Visualización - - + + Prefer English Titles Preferir títulos en inglés - + Unchecked desactivado - + For games with both a title in the game's native language and one in English, prefer the English title. Si el título original de un juego no se corresponde con el título en inglés, mostrará el título en inglés. - + Open Directory... Abrir directorio... - + Select Search Directory Seleccionar directorio de búsqueda - + Scan Recursively? ¿Buscar de forma recursiva? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11843,12 +12359,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que se encuentre en subdirectorios. - + Select File Seleccionar archivo - + Select Directory Seleccionar directorio @@ -11857,31 +12373,34 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que GameListWidget + Game List Lista de juegos - + + Game Grid Cuadrícula de juegos - + + Show Titles Mostrar títulos - + All Types Todos los tipos - + All Regions Todas las regiones - + Search... Buscar... @@ -11955,22 +12474,22 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que Recargar parches - + Show Patches For All CRCs Mostrar parches para todos los CRC - + Checked activado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Permite buscar archivos de parches para todas las sumas de comprobación CRC del juego. Al activar esta opción, también se cargarán los parches que haya disponibles para el mismo número de serie del juego, pero con CRC distintos. - + There are no patches available for this game. No hay parches disponibles para este juego. @@ -12382,1381 +12901,1586 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que GlobalVariableTreeView - + unknown function función desconocida - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderizador: + + Advanced Options + Opciones avanzadas - - Adapter: - Adaptador: + + Hardware Download Mode: + Modo de descarga de hardware: - - Display - Imagen + + Accurate (Recommended) + Preciso (recomendado) - - Fullscreen Mode: - Modo a pantalla completa: + + Disable Readbacks (Synchronize GS Thread) + Deshabilitar cotejado (sincronizar el subproceso del GS) - - Aspect Ratio: - Relación de aspecto: + + Unsynchronized (Non-Deterministic) + Sin sincronizar (no determinista) - - Fit to Window / Fullscreen - Ajustar a ventana/pantalla completa + + Disabled (Ignore Transfers) + Desactivado (ignorar las transferencias) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Estándar automática (4:3/3:2 progresivo) + + GS Dump Compression: + Compresión de volcados del GS: - - - Standard (4:3) - Estándar (4:3) + + Uncompressed + Sin comprimir - - - Widescreen (16:9) - Panorámica (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Nativa/Completa (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - Reemplazar relación de aspecto para vídeos FMV: + + Extended Upscaling Multipliers + Extender multiplicadores de escalado - - - - - - - - - Off (Default) - No cambiar (predeterminado) - - - - - - - - - - - - Automatic (Default) - Ajuste automático (predeterminado) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - «Weave» (empezando por el campo superior, muestra dientes de sierra) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - «Weave» (empezando por el campo inferior, muestra dientes de sierra) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (empezando por el campo superior, muestra los fotogramas completos) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (empezando por el campo inferior, muestra los fotogramas completos) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Fusión («Blend», empezando por el campo superior, fusiona ambos campos) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Fusión («Blend», empezando por el campo inferior, fusiona ambos campos) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptativo (empezando por el campo superior, similar a Bob + «Weave») - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptativo (empezando por el campo inferior, similar a Bob + «Weave») - - - - Bilinear Filtering: - Filtrado bilineal: - - - - - - - None - No - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilineal (suavizado) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilineal (realzado) - - - - Vertical Stretch: - Estiramiento vertical: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. -  % - - - - Crop: - Recortar: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Izda.: - - - - - - - px -  px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Arriba: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Dcha.: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Abajo: - - - - - Screen Offsets - Compensación de imagen - - - - - Show Overscan - Mostrar área de sobrebarrido - - - - - Anti-Blur - Filtro antiborrosidad - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Deshabilitar compensación de entrelazado - - - - Screenshot Size: - Tamaño de capturas de pantalla: - - - - Screen Resolution - resolución de pantalla - - - - Internal Resolution - Resolución interna - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Calidad: - - - - - Rendering - Renderizado - - - - Internal Resolution: - Resolución interna: - - - - - Off - No - - - - - Texture Filtering: - Filtrado de texturas: - - - - - Nearest - Vecino más cercano - - - - - Bilinear (Forced) - Bilineal (forzado) - - - - - - Bilinear (PS2) - Bilineal (estilo PS2) - - - - - Bilinear (Forced excluding sprite) - Bilineal (forzado salvo a sprites) - - - - Trilinear Filtering: - Filtrado trilineal: - - - - Off (None) - Desactivar filtro trilineal - - - - Trilinear (PS2) - Trilineal (estilo PS2) - - - - Trilinear (Forced) - Trilineal (forzado) - - - - Anisotropic Filtering: - Filtrado anisotrópico: - - - - Dithering: - Tramado: - - - - Scaled - A escala - - - - - Unscaled (Default) - Sin escalar (predeterminado) - - - - Blending Accuracy: - Precisión de mezcla: - - - - Minimum - Mínima - - - - - Basic (Recommended) - Básica (recomendada) - - - - Medium - Media - - - - High - Alta - - - - Full (Slow) - Completa (lenta) - - - - Maximum (Very Slow) - Máxima (muy lenta) - - - - Texture Preloading: - Precarga de texturas: - - - - Partial - Parcial - - - - - Full (Hash Cache) - Completa (caché con «hashes») - - - - Software Rendering Threads: - Subprocesos de renderizado: - - - - Skip Draw Range: - Rango de «skipdraw»: - - - - - Disable Depth Conversion - Deshabilitar conversión de profundidad - - - - - GPU Palette Conversion - Conversión de paletas en la GPU - - - - - Manual Hardware Renderer Fixes - Correcciones manuales para el renderizador por hardware - - - - - Spin GPU During Readbacks - Mantener la GPU en marcha al cotejar - - - - - Spin CPU During Readbacks - Mantener la CPU en marcha al cotejar - - - - threads - subprocesos - - - - - - - Mipmapping - «Mipmapping» - - - - - - Auto Flush - Vaciado automático - - - - Hardware Fixes - Correcciones para hardware - - - - Force Disabled - Forzar desactivación - - - - Force Enabled - Forzar activación - - - - CPU Sprite Render Size: - Tamaño render. sprites en CPU: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (desactivar) - - - - 1 (64 Max Width) - 1 (ancho máximo de 64) - - - - 2 (128 Max Width) - 2 (ancho máximo de 128) - - - - 3 (192 Max Width) - 3 (ancho máximo de 192) - - - - 4 (256 Max Width) - 4 (ancho máximo de 256) - - - - 5 (320 Max Width) - 5 (ancho máximo de 320) - - - - 6 (384 Max Width) - 6 (ancho máximo de 384) - - - - 7 (448 Max Width) - 7 (ancho máximo de 448) - - - - 8 (512 Max Width) - 8 (ancho máximo de 512) - - - - 9 (576 Max Width) - 9 (ancho máximo de 576) - - - - 10 (640 Max Width) - 10 (ancho máximo de 640) - - - - - Disable Safe Features - Deshabilitar funcionalidades seguras - - - - - Preload Frame Data - Precargar datos de fotograma - - - - Texture Inside RT - Texturas dentro de RT - - - - 1 (Normal) - 1 (normal) - - - - 2 (Aggressive) - 2 (agresivo) - - - - Software CLUT Render: - Renderizado de CLUT por software: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - Gestión de CLUT en la GPU: - - - - - - Disabled (Default) - Opción desactivada (predeterminado) - - - - Enabled (Exact Match) - Opción activada (coincidencia exacta) - - - - Enabled (Check Inside Target) - Opción activada (comprobar objetivos) - - - - Upscaling Fixes - Correcciones para escalado - - - - Half Pixel Offset: - Compensación de medio píxel: - - - - Normal (Vertex) - Normal (vértices) - - - - Special (Texture) - Especial (texturas) - - - - Special (Texture - Aggressive) - Especial (texturas, agresivo) - - - - Round Sprite: - Redondear sprites: - - - - Half - Medio píxel - - - - Full - Todo - - - - Texture Offsets: - Compensación de texturas: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Fusionar sprites - - - - - Align Sprite - Alinear sprites - - - - Deinterlacing: - Desentrelazado: - - - - No Deinterlacing - No desentrelazar - - - - Window Resolution (Aspect Corrected) - Resolución de ventana (con corrección de aspecto) - - - - Internal Resolution (Aspect Corrected) - Resolución interna (con corrección de aspecto) - - - - Internal Resolution (No Aspect Correction) - Resolución interna (sin corrección de aspecto) - - - - WebP - WebP - - - - Force 32bit - Forzar 32 bits - - - - Sprites Only - Solo sprites - - - - Sprites/Triangles - Sprites/Triángulos - - - - Blended Sprites/Triangles - Sprites fusionados/Triángulos - - - - Auto Flush: - Vaciado automático: - - - - Enabled (Sprites Only) - Opción activada (solo sprites) - - - - Enabled (All Primitives) - Opción activada (todos los primitivos) - - - - Texture Inside RT: - Texturas dentro de RT: - - - - Inside Target - Dentro del objetivo - - - - Merge Targets - Fusionar objetivos - - - - - Disable Partial Source Invalidation - Deshabilitar invalidación parcial de origen - - - - - Read Targets When Closing - Leer objetivos al cerrar - - - - - Estimate Texture Region - Calcular regiones de texturas - - - - - Disable Render Fixes - Deshabilitar correcciones de renderizado - - - - - Unscaled Palette Texture Draws - Dibujar texturas de paletas sin escalarlas - - - - Bilinear Dirty Upscale: - Escalado bilineal «sucio»: - - - - Force Bilinear - Forzar bilineal - - - - Force Nearest - Forzar vecino más cercano - - - - Texture Replacement - Reemplazo de texturas - - - - Search Directory - Directorio de búsqueda - - - - - Browse... - Buscar... - - - - - Open... - Abrir... - - - - - Reset - Reiniciar - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 volcará y cargará las texturas de reemplazo usando este directorio. - - - - Options - Opciones - - - - - Dump Textures - Volcar texturas - - - - - Dump Mipmaps - Volcar «mipmaps» - - - - - Dump FMV Textures - Volcar texturas de vídeos FMV - - - - - Load Textures - Cargar texturas - - - - Apply Widescreen Patches - Aplicar parches de imagen panorámica - - - - Apply No-Interlacing Patches - Aplicar parches para desactivar el entrelazado - - - - Align to Native - Alinear a resolución nativa - - - - Align to Native - with Texture Offset - Alinear a resolución nativa con compensación de texturas - - - - Native Scaling - Escalado nativo - - - - Normal - Normal - - - - Aggressive - Agresivo - - - - - Force Even Sprite Position - Forzar posicionado de sprites a números pares - - - - - Precache Textures - Precachear texturas - - - - Post-Processing - Posprocesado - - - - Sharpening/Anti-Aliasing - Realce/suavizado de bordes - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Realce por contraste adaptativo (CAS): - - - - - - - None (Default) - No (predeterminado) - - - - Sharpen Only (Internal Resolution) - Solo realzar (mediante resolución interna) - - - - Sharpen and Resize (Display Resolution) - Realzar y redimensionar (resolución de visualización) - - - - Sharpness: - Realzado: - - - - - FXAA - FXAA - - - - Filters - Filtros - - - - TV Shader: - Sombreador de TV: - - - - Scanline Filter - Filtro de líneas de exploración - - - - Diagonal Filter - Filtro diagonal - - - - Triangular Filter - Filtro triangular - - - - Wave Filter - Filtro ondulado - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - CRT de Lottes - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - Muestreo por reducción x4 RGSS («Rotated Grid SuperSampling») - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - Muestreo por reducción NxAGSS («Nx Automatic Grid SuperSampling») - - - - - Shade Boost - Mejora del tono - - - - Brightness: - Brillo: - - - - Contrast: - Contraste: - - - - Saturation - Saturación - - - - OSD - Presentación en pantalla - - - - On-Screen Display - Presentación en pantalla - - - - OSD Scale: - Escala: - - - - - Show Indicators - Mostrar indicadores - - - - - Show Resolution - Mostrar resolución - - - - - Show Inputs - Mostrar entradas - - - - - Show GPU Usage - Mostrar uso de la GPU - - - - - Show Settings - Mostrar ajustes - - - - - Show FPS - Mostrar FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Deshabilitar presentación «mailbox» - - - Extended Upscaling Multipliers - Extender multiplicadores de escalado + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Utilizar cadena de intercambio de BLITs - + + Spin CPU During Readbacks + Mantener la CPU en marcha al cotejar + + + + Spin GPU During Readbacks + Mantener la GPU en marcha al cotejar + + + + Allow Exclusive Fullscreen: + Pantalla completa exclusiva: + + + + + Automatic (Default) + Ajuste automático (predeterminado) + + + + Disallowed + Desactivada + + + + Allowed + Activada + + + + None + No + + + + Partial + Parcial + + + + Full (Hash Cache) + Completa (caché con «hashes») + + + + Texture Preloading: + Precarga de texturas: + + + + Frame Rate Options + Opciones de velocidad de fotogramas + + + + NTSC Frame Rate: + Velocidad de fotogramas NTSC: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. +  Hz + + + + PAL Frame Rate: + Velocidad de fotogramas PAL: + + + + Debugging Options + Opciones de depuración + + + + Override Texture Barriers: + Invalidar barreras de texturas: + + + + Force Disabled + Forzar desactivación + + + + Force Enabled + Forzar activación + + + + Disable Framebuffer Fetch + Deshabilitar acceso al búfer de fotogramas + + + Disable Shader Cache Deshabilitar caché de sombreadores - + Disable Vertex Shader Expand Deshabilitar expansión de sombreadores de vértices - - - Show Statistics - Mostrar estadísticas + + Use Debug Device + Utilizar dispositivo de depuración + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Desentrelazado: - - - Asynchronous Texture Loading - Carga de texturas asincrónica + + Integer Scaling + Escalado por números enteros - - Saturation: - Saturación: + + Apply Widescreen Patches + Aplicar parches de imagen panorámica - - - Show CPU Usage - Mostrar uso de la CPU + + Apply No-Interlacing Patches + Aplicar parches para desactivar el entrelazado - - - Warn About Unsafe Settings - Advertir de ajustes que no sean seguros + + Anti-Blur + Filtro antiborrosidad - - Recording - Grabación + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Directorio de volcado de vídeos + + Disable Interlace Offset + Deshabilitar compensación de entrelazado - - Capture Setup - Configuración de captura + + Screen Offsets + Compensación de imagen - - OSD Messages Position: - Posición de mensajes: + + Show Overscan + Mostrar área de sobrebarrido - - - Left (Default) - Izquierda (predeterminada) + + FMV Aspect Ratio Override: + Reemplazar relación de aspecto para vídeos FMV: - - OSD Performance Position: - Posición de estadísticas: + + Fit to Window / Fullscreen + Ajustar a ventana/pantalla completa - - - Right (Default) - Derecha (predeterminada) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Estándar automática (4:3/3:2 progresivo) - - - Show Frame Times - Mostrar duraciones de fotogramas + + + Standard (4:3) + Estándar (4:3) - - - Show PCSX2 Version - Mostrar versión de PCSX2 + + + Widescreen (16:9) + Panorámica (16:9) - - - Show Hardware Info - Mostrar información de hardware + + + Native/Full (10:7) + Nativa/Completa (10:7) - - - Show Input Recording Status - Mostrar estado de grabación de entrada + + None + Desactivar - - - Show Video Capture Status - Mostrar estado de captura de vídeo + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilineal (suavizado) - - - Show VPS - Mostrar VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilineal (realzado) - - capture - captura + + Vertical Stretch: + Estiramiento vertical: - - Container: - Contenedor: + + Fullscreen Mode: + Modo a pantalla completa: - - - Codec: - Códec: + + Bilinear Filtering: + Filtrado bilineal: - - - Extra Arguments - Argumentos adicionales + + Off (Default) + No cambiar (predeterminado) - - Capture Audio - Capturar audio + + Crop: + Recortar: - - Format: - Formato: + + Aspect Ratio: + Relación de aspecto: - + + Automatic (Default) + Ajuste automático (predeterminado) + + + + No Deinterlacing + No desentrelazar + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + «Weave» (campo superior, muestra dientes de sierra) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + «Weave» (campo inferior, muestra dientes de sierra) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (campo superior, muestra los fotogramas completos) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (campo inferior, muestra los fotogramas completos) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Fusión («Blend», campo superior, fusiona ambos campos) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Fusión («Blend», campo inferior, fusiona ambos campos) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptativo (campo superior, similar a Bob + «Weave») + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptativo (campo inferior, similar a Bob + «Weave») + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. +  % + + + + + + + px +  px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Arriba: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Izda.: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Dcha.: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Abajo: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Opción desactivada (predeterminado) + + + + Enabled (Sprites Only) + Opción activada (solo sprites) + + + + Enabled (All Primitives) + Opción activada (todos los primitivos) + + + + Texture Inside RT: + Texturas dentro de RT: + + + + Skip Draw Range: + Rango de «skipdraw»: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (desactivar) + + + + 1 (Normal) + 1 (normal) + + + + 2 (Aggressive) + 2 (agresivo) + + + + 1 (64 Max Width) + 1 (ancho máximo de 64) + + + + 2 (128 Max Width) + 2 (ancho máximo de 128) + + + + 3 (192 Max Width) + 3 (ancho máximo de 192) + + + + 4 (256 Max Width) + 4 (ancho máximo de 256) + + + + 5 (320 Max Width) + 5 (ancho máximo de 320) + + + + 6 (384 Max Width) + 6 (ancho máximo de 384) + + + + 7 (448 Max Width) + 7 (ancho máximo de 448) + + + + 8 (512 Max Width) + 8 (ancho máximo de 512) + + + + 9 (576 Max Width) + 9 (ancho máximo de 576) + + + + 10 (640 Max Width) + 10 (ancho máximo de 640) + + + + Sprites Only + Solo sprites + + + + Sprites/Triangles + Sprites/Triángulos + + + + Blended Sprites/Triangles + Sprites fusionados/Triángulos + + + + Inside Target + Dentro del objetivo + + + + Merge Targets + Fusionar objetivos + + + + Software CLUT Render: + Renderizado de CLUT por software: + + + + Estimate Texture Region + Calcular regiones de texturas + + + + Disable Render Fixes + Deshabilitar correcciones de renderizado + + + + Read Targets When Closing + Leer objetivos al cerrar + + + + Disable Safe Features + Deshabilitar funcionalidades seguras + + + + Disable Partial Source Invalidation + Deshabilitar invalidación parcial de origen + + + + Disable Depth Conversion + Deshabilitar conversión de profundidad + + + + Framebuffer Conversion + Conversión del búfer de fotogramas + + + + GPU Palette Conversion + Conversión de paletas en la GPU + + + + Preload Frame Data + Precargar datos de fotograma + + + + Auto Flush: + Vaciado automático: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + Gestión de CLUT en la GPU: + + + + Enabled (Exact Match) + Opción activada (coincidencia exacta) + + + + Enabled (Check Inside Target) + Opción activada (comprobar objetivos) + + + + CPU Sprite Render Size: + Tamaño render. sprites en CPU: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Filtrado de texturas: + + + + Off + Desactivado + + + + Scaled + A escala + + + + Unscaled (Default) + Sin escalar (predeterminado) + + + + Force 32bit + Forzar 32 bits + + + + Manual Hardware Renderer Fixes + Correcciones manuales para el renderizador por hardware + + + + Mipmapping + «Mipmapping» + + + + Anisotropic Filtering: + Filtrado anisotrópico: + + + + Internal Resolution: + Resolución interna: + + + + Nearest + Vecino más cercano + + + + Bilinear (Forced) + Bilineal (forzado) + + + + Bilinear (PS2) + Bilineal (estilo PS2) + + + + Bilinear (Forced excluding sprite) + Bilineal (forzado salvo a sprites) + + + + Dithering: + Tramado: + + + + Minimum + Mínima + + + + Basic (Recommended) + Básica (recomendada) + + + + Medium + Media + + + + High + Alta + + + + Full (Slow) + Completa (lenta) + + + + Maximum (Very Slow) + Máxima (muy lenta) + + + + Automatic (Default) + Ajuste automático (predeterminado) + + + + Off (None) + Desactivado (no usar) + + + + Trilinear (PS2) + Trilineal (estilo PS2) + + + + Trilinear (Forced) + Trilineal (forzado) + + + + Blending Accuracy: + Precisión de mezcla: + + + + Trilinear Filtering: + Filtrado trilineal: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Configuración de capturas de pantalla + + + + Resolution: Resolución: - - x -  ×  + + Window Resolution (Aspect Corrected) + Resolución de ventana (con corrección de aspecto) - - Auto - Autom. + + Internal Resolution (Aspect Corrected) + Resolución interna (con corrección de aspecto) - - Capture Video - Capturar vídeo + + Internal Resolution (No Aspect Correction) + Resolución interna (sin corrección de aspecto) - - Advanced - Advanced here refers to the advanced graphics options. - Avanzado + + PNG + PNG - - Advanced Options - Opciones avanzadas + + JPEG + JPEG - - Hardware Download Mode: - Modo de descarga de hardware: + + WebP + WebP - - Accurate (Recommended) - Preciso (recomendado) + + Quality: + Calidad: - - Disable Readbacks (Synchronize GS Thread) - Deshabilitar cotejado (sincronizar el subproceso del GS) + + % +  % - - Unsynchronized (Non-Deterministic) - Sin sincronizar (no determinista) + + capture + captura - - Disabled (Ignore Transfers) - Desactivado (ignorar las transferencias) + + Video Recording Setup + Configuración de grabación de vídeo - - GS Dump Compression: - Compresión de volcados del GS: + + Container: + Contenedor: - - Uncompressed - Sin comprimir + + + Codec: + Códec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Utilizar cadena de intercambio de BLITs - - - - + + Bitrate: Tasa de bits: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.  kbps - - Allow Exclusive Fullscreen: - Pantalla completa exclusiva: + + + Extra Arguments + Argumentos adicionales - - Disallowed - Desactivada + + Capture Audio + Capturar audio - - Allowed - Activada + + Format: + Formato: - - Debugging Options - Opciones de depuración + + x +  ×  - - Override Texture Barriers: - Invalidar barreras de texturas: + + Auto + Autom. - - Use Debug Device - Utilizar dispositivo de depuración + + Capture Video + Capturar vídeo + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + Presentación en pantalla - - + + OSD Messages Position: + Posición de mensajes: + + + + % +  % + + + + + None + Desactivar + + + + Top Left (Default) + Superior izquierda (predeterminada) + + + + + Top Center + Central superior + + + + Top Right + Superior derecha + + + + + Center Left + Central izquierda + + + + + Center + Centro de la pantalla + + + + + Center Right + Central derecha + + + + + Bottom Left + Inferior izquierda + + + + + Bottom Center + Central inferior + + + + + Bottom Right + Inferior derecha + + + + Show Frame Times + Mostrar durac. fotogramas + + + + Warnings For User + Advertencias de usuario + + + + Show CPU Usage + Mostrar uso de la CPU + + + + Show Hardware Info + Mostrar infor. de hardware + + + + Show Input Recording Status + Mostrar grab. entrada + + + + Show Resolution + Mostrar resolución + + + + System Information + Información del sistema + + + + Show VPS + Mostrar VPS + + + + Show GPU Usage + Mostrar uso de la GPU + + + Show Speed Percentages - Mostrar porcentajes de velocidad + Mostrar porcen. velocidad - - Disable Framebuffer Fetch - Deshabilitar acceso al búfer de fotogramas + + Performance & Stats + Estadís. de rendimiento + + + + Show Settings + Mostrar ajustes + + + + Show Statistics + Mostrar estadísticas + + + + Show Indicators + Mostrar indicadores + + + + Show Video Capture Status + Mostrar captura de vídeo + + + + Show Inputs + Mostrar entradas + + + + Warn About Unsafe Settings + Advertir de ajustes inseguros + + + + Show FPS + Mostrar FPS + + + + Show PCSX2 Version + Mostrar versión de PCSX2 + + + + Settings & Inputs + Ajustes y entradas + + + + Show Patches + Mostrar parches + + + + OSD Scale: + Escala: + + + + Top Left + Superior izquierda + + + + Top Right (Default) + Superior derecha (predeterminada) + + + + OSD Performance Position: + Posición de estadísticas: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Realce/suavizado de bordes + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Realce por contraste adaptativo (CAS): + + + + + None (Default) + No (predeterminado) + + + + Sharpen Only (Internal Resolution) + Solo realzar (mediante resolución interna) + + + + Sharpen and Resize (Display Resolution) + Realzar y redimensionar (resolución de visualización) + + + + Sharpness: + Realzado: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. +  % + + + + FXAA + FXAA + + + + Filters + Filtros + + + + Shade Boost + Mejora del tono + + + + Brightness: + Brillo: + + + + Contrast: + Contraste: + + + + Gamma: + Gamma: + + + + Saturation: + Saturación: + + + + TV Shader: + Sombreador de TV: + + + + Scanline Filter + Filtro de líneas de exploración + + + + Diagonal Filter + Filtro diagonal + + + + Triangular Filter + Filtro triangular + + + + Wave Filter + Filtro ondulado + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + CRT de Lottes + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + Muestreo por reducción x4 RGSS («Rotated Grid SuperSampling») + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + Muestreo por reducción NxAGSS («Nx Automatic Grid SuperSampling») + + + + GraphicsSettingsHeader + + + Graphics API: + API de gráficos: + + + + Adapter: + Adaptador: + + + + GraphicsSettingsWidget + + + Display + Imagen + + + + + + + + Off (Default) + No cambiar (predeterminado) + + + + + + + Automatic (Default) + Ajuste automático (predeterminado) + + + + Bilinear (Smooth) + Bilineal (suavizado) + + + + Screen Offsets + Compensación de imagen + + + + Show Overscan + Mostrar área de sobrebarrido + + + + Anti-Blur + Filtro antiborrosidad + + + + Disable Interlace Offset + Deshabilitar compensación de entrelazado + + + + Screen Resolution + resolución de pantalla + + + + Internal Resolution + Resolución interna + + + + PNG + PNG + + + + + Rendering + Renderizado + + + + Bilinear (PS2) + Bilineal (estilo PS2) + + + + Unscaled (Default) + Sin escalar (predeterminado) + + + + Basic (Recommended) + Básica (recomendada) + + + + Media Capture + Captura de medios + + + + Full (Hash Cache) + Completa (caché con «hashes») + + + + Disable Depth Conversion + Deshabilitar conversión de profundidad + + + + GPU Palette Conversion + Conversión de paletas en la GPU + + + + Manual Hardware Renderer Fixes + Correcciones manuales para el renderizador por hardware + + + + Spin GPU During Readbacks + Mantener la GPU en marcha al cotejar + + + + Spin CPU During Readbacks + Mantener la CPU en marcha al cotejar + + + + + Mipmapping + «Mipmapping» + + + + + Auto Flush + Vaciado automático + + + + Hardware Fixes + Correcciones para hardware + + + + + 0 (Disabled) + 0 (desactivar) + + + + Disable Safe Features + Deshabilitar funcionalidades seguras + + + + Preload Frame Data + Precargar datos de fotograma + + + + Texture Inside RT + Texturas dentro de RT + + + + Upscaling Fixes + Correcciones para escalado + + + + Merge Sprite + Fusionar sprites + + + + Align Sprite + Alinear sprites + + + + Disable Partial Source Invalidation + Deshabilitar invalidación parcial de origen + + + + Read Targets When Closing + Leer objetivos al cerrar + + + + Estimate Texture Region + Calcular regiones de texturas + + + + Disable Render Fixes + Deshabilitar correcciones de renderizado + + + + Unscaled Palette Texture Draws + Dibujar texturas de paletas sin escalarlas + + + + Texture Replacement + Reemplazo de texturas + + + + Dump Textures + Volcar texturas + + + + Dump Mipmaps + Volcar «mipmaps» + + + + Dump FMV Textures + Volcar texturas de vídeos FMV + + + + Load Textures + Cargar texturas + + + + Force Even Sprite Position + Forzar posicionado de sprites a números pares + + + + Precache Textures + Precachear texturas + + + + Post-Processing + Posprocesado + + + + + None (Default) + No (predeterminado) + + + + FXAA + FXAA + + + + Shade Boost + Mejora del tono + + + + Saturation + Saturación + + + + OSD + Presentación en pantalla + + + + Show Indicators + Mostrar indicadores + + + + Show Resolution + Mostrar resolución + + + + Show Inputs + Mostrar entradas + + + + Show GPU Usage + Mostrar uso de la GPU + + + + Show Settings + Mostrar ajustes + + + + Show FPS + Mostrar FPS + + + + Disable Mailbox Presentation + Deshabilitar presentación «mailbox» + + + + Extended Upscaling Multipliers + Extender multiplicadores de escalado + + + + Show Statistics + Mostrar estadísticas + + + + Asynchronous Texture Loading + Carga de texturas asincrónica + + + + Show CPU Usage + Mostrar uso de la CPU + + + + Warn About Unsafe Settings + Advertir de ajustes inseguros + + + + Left (Default) + Izquierda (predeterminada) + + + + Right (Default) + Derecha (predeterminada) + + + + Show Frame Times + Mostrar durac. fotogramas + + + + Show PCSX2 Version + Mostrar versión de PCSX2 + + + + Show Hardware Info + Mostrar infor. de hardware + + + + Show Input Recording Status + Mostrar grab. entrada + + + + Show Video Capture Status + Mostrar captura de vídeo + + + + Show VPS + Mostrar VPS + + + + Advanced + Avanzado + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Utilizar cadena de intercambio de BLITs + + + + Show Speed Percentages + Mostrar porcen. velocidad @@ -13764,12 +14488,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13788,12 +14506,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13821,1131 +14533,1191 @@ Swap chain: see Microsoft's Terminology Portal. x16 - - - - + + + + Use Global Setting [%1] Utilizar configuración global [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked desactivado - + Enable Widescreen Patches Habilitar parches de imagen panorámica - + Automatically loads and applies widescreen patches on game start. Can cause issues. Carga y aplica automáticamente los parches de imagen panorámica al iniciar el juego. Podría provocar problemas. - + Enable No-Interlacing Patches Habilitar parches para desactivar el entrelazado - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carga y aplica automáticamente los parches para desactivar el entrelazado al iniciar el juego. Podría causar problemas. - + Disables interlacing offset which may reduce blurring in some situations. Desactiva la compensación del entrelazado, lo que podría reducir la borrosidad en algunos casos. - + Bilinear Filtering Filtrado bilineal - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Activa el filtro de posprocesado lineal. Suaviza la imagen completa al mostrarla en pantalla. Corrige la colocación entre píxeles. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego. Útil para algunos juegos, como WipEout Fusion y su efecto de temblor de imagen, pero podría hacer que la imagen se muestre borrosa. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permite mostrar el área de sobrebarrido para aquellos juegos que dibujan más allá del área segura de la pantalla. - + FMV Aspect Ratio Override Reemplazar relación de aspecto para vídeos FMV - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determina el método con el que se desentrelazará la imagen de la consola emulada. El ajuste automático debería desentrelazar correctamente casi todos los juegos, pero si ves que la imagen tiene temblores, prueba otro de los ajustes disponibles. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Controla el grado de precisión de la emulación de la unidad de mezclas del GS.<br> Cuanto más elevado sea el ajuste, más mezclas se emularán en el sombreador con precisión y más repercutirá en la velocidad.<br> Ten en cuenta que las mezclas en Direct3D tienen una capacidad reducida respecto a OpenGL/Vulkan. - - - + Software Rendering Threads Subprocesos para el renderizado por software - + CPU Sprite Render Size Tamaño render. sprites en CPU - + Software CLUT Render Renderizado de CLUT por software - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Intenta detectar si un juego dibuja paletas de colores propias y las renderiza en la GPU con un método especial. - - - + This option disables game-specific render fixes. Esta opción desactiva las correcciones de renderizado específicas para el juego. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. La caché de texturas gestiona las invalidaciones parciales de forma predeterminada. Por desgracia, esto consume muchos recursos de la CPU. Esta corrección sustituye la invalidación parcial por una eliminación total de texturas para reducir la carga de la CPU. Ayudará en los juegos que usen el motor Snowblind. - - + Framebuffer Conversion Conversión del búfer de fotogramas - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convierte el búfer de fotogramas de 4 bits y 8 bits en la CPU en vez de en la GPU. Ayuda a los juegos de Harry Potter y a Stuntman. Afecta significativamente al rendimiento. - - + + Disabled desactivada - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (no recomendado) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Reemplaza la relación de aspecto para los vídeos FMV. Si desactivas esta opción, la relación de aspecto de los vídeos FMV será la misma que la configurada en el ajuste general de relación de aspecto. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Cambia la relación de aspecto con la que se mostrará en pantalla la salida de imagen de la consola. El valor predeterminado es «Estándar automático (4:3/3:2 progresivo)», el cual ajustará automáticamente la relación de aspecto a la que tendrían los juegos en un televisor de la época y se adaptará a los parches para imagen panorámica/ultrapanorámica. - + 90% 90 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selecciona la calidad con la que se comprimirán las capturas de pantalla. Un valor más alto preservará más detalles en los formatos JPEG y WebP, y también reducirá el tamaño de archivo en el formato PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Habilita el «mipmapping», que necesitan algunos juegos para renderizarse correctamente. El «mipmapping» utiliza texturas alternativas con resoluciones más bajas cuando se encuentran a cierta distancia para minimizar la carga de procesamiento y evitar artefactos visuales. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Cambia el algoritmo de filtrado con el que se mostrarán las texturas de las superficies.<br> Vecino más cercano: no mezclará los colores.<br> Bilineal (forzado): mezclará los colores para quitar los bordes entre píxeles con colores diferentes, aunque el juego ordene a la PS2 que no lo haga.<br> Bilineal (PS2): filtrará todas las superficies que el juego indique a la PS2 que se deben filtrar.<br> Bilineal (forzado salvo a sprites): filtrará todas las superficies, aunque el juego ordene a la PS2 que no lo haga, excepto los sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduce la borrosidad de las texturas de gran tamaño que se muestren en superficies pequeñas y con una gran inclinación. Para ello se muestrearán los colores de los dos «mipmaps» más próximos. Es necesario activar el «Mipmapping».<br>Desactivar: desactiva esta función.<br>Trilineal (PS2): aplica el filtrado trilineal a todas las superficies que el juego ordene a la PS2.<br>Trilineal (forzado): aplica el filtrado trilineal a todas las superficies, aunque el juego ordene a la PS2 lo contrario. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduce el bandeado entre colores y mejora la profundidad de colores percibida.<br> Desactivado: desactiva el tramado.<br> A escala: efecto de tramado apto para escalados/más alto.<br> Sin escalar: efecto de tramado nativo/más bajo, que no aumenta el tamaño de los cuadrados al escalar la imagen.<br> Forzar 32 bits: tratar todos los dibujados como si fuesen de 32 bits para evitar bandeados y tramados. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Controla el grado de precisión de la emulación de la unidad de mezclas del GS.<br> Cuanto más elevado sea el ajuste, más mezclas se emularán en el sombreador con precisión y más repercutirá en la velocidad.<br> Ten en cuenta que las mezclas en Direct3D 12 tienen una capacidad reducida respecto a OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envía tareas inútiles a la CPU mientras está cotejando para evitar que entre en un modo de ahorro de energía. Podría mejorar el rendimiento durante las tareas de cotejado, pero aumentará significativamente el consumo de energía. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envía tareas inútiles a la GPU mientras está cotejando para evitar que entre en un modo de ahorro de energía. Podría mejorar el rendimiento durante las tareas de cotejado, pero aumentará significativamente el consumo de energía. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. El número de hilos destinados a renderizar: 0 significa usar un solo hilo, 2 o más usar varios hilos (1 es para fines de depuración). Se recomienda usar entre 2 y 4 hilos, con más hilos es probable que la emulación se vuelva más lenta. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Desactiva el soporte de los búferes de profundidad en la caché de texturas. Esta opción probablemente provocará defectos visuales y solo es útil para tareas de depuración. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual. Puede evitar que se pierdan elementos visuales al hacer guardados rápidos o al cambiar de renderizador, pero también puede provocar corrupción gráfica. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Soluciona problemas al escalar la imagen (líneas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Fuerza que las paletas de texturas se rendericen a resolución nativa. + + + Dumps replaceable textures to disk. Will reduce performance. Vuelca las texturas reemplazables al disco. El rendimiento se reducirá. - + Includes mipmaps when dumping textures. Vuelca las texturas con sus «mipmaps». - + Allows texture dumping when FMVs are active. You should not enable this. Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carga las texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones al activar los reemplazos. - + Loads replacement textures where available and user-provided. Carga texturas de reemplazo si están disponibles. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica. - + Enables FidelityFX Contrast Adaptive Sharpening. Habilita el realce por contraste adaptativo (CAS) FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensidad del efecto de realzado del posprocesado CAS. - + Adjusts brightness. 50 is normal. Ajusta el brillo. Un valor de 50 es lo normal. - + Adjusts contrast. 50 is normal. Ajusta el contraste. Un valor de 50 es lo normal. - + Adjusts saturation. 50 is normal. Ajusta la saturación. Un valor de 50 es lo normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores. + + + Scales the size of the onscreen OSD from 50% to 500%. Cambia la escala de los mensajes en pantalla de entre un 50 % a un 500 %. - + OSD Messages Position Posición de mensajes en pantalla - + OSD Statistics Position Posición de estadísticas en pantalla - + Shows a variety of on-screen performance data points as selected by the user. Muestra en pantalla varios datos sobre el rendimiento basados en la selección del usuario. - + Shows the vsync rate of the emulator in the top-right corner of the display. Muestra la frecuencia de sincronizaciones verticales («vsync») del emulador en la esquina superior derecha de la imagen. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Muestra indicadores con forma de iconos en pantalla para los estados de emulación, como la pausa, el modo turbo, el avance rápido y la cámara lenta. - + Displays various settings and the current values of those settings, useful for debugging. Muestra varios ajustes y los valores actuales de los mismos. Ideal para depurar. - + Displays a graph showing the average frametimes. Muestra un gráfico con la duración media de los fotogramas. - + Shows the current system hardware information on the OSD. Muestra información sobre el hardware actual del sistema en pantalla. - + Video Codec Códec de vídeo - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selecciona el códec de vídeo que se utilizará durante la captura de vídeo. <b>Si tienes dudas, deja el valor predeterminado.<b> - - - + Video Format Formato de vídeo - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selecciona el formato de vídeo que se utilizará para capturar vídeo. Si por algún casual el códec no es compatible con este formato, se utilizará el primero que haya disponible. <b>Si tienes dudas, deja el valor predeterminado.<b> - - - + Video Bitrate Tasa de bits de vídeo - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Determina la tasa de bits de vídeo. Una tasa más alta suele dar una calidad de vídeo mejor, a costa de aumentar el tamaño del archivo resultante. - - - + Automatic Resolution Resolución automática - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Al activar esta opción, la resolución de la captura de vídeo será siempre la resolución interna de cada juego.<br><br><b>Ten cuidado al utilizar esta opción, sobre todo si escalas la imagen, ya que una resolución interna muy alta (por encima de x4) puede disparar el tamaño de la captura de vídeo y sobrecargar tu equipo.</b> - - - + Enable Extra Video Arguments Habilitar argumentos adicionales de vídeo - + Allows you to pass arguments to the selected video codec. Permite transmitir argumentos al códec de vídeo seleccionado. - + Extra Video Arguments Argumentos adicionales de vídeo - + Audio Codec Códec de audio - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selecciona el códec de audio que se utilizará durante la captura de vídeo. <b>Si tienes dudas, deja el valor predeterminado.<b> - - - + Audio Bitrate Tasa de bits de audio - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Habilitar argumentos adicionales de audio - + Allows you to pass arguments to the selected audio codec. Permite transmitir argumentos al códec de audio seleccionado. - + Extra Audio Arguments Argumentos adicionales de audio - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Cuando se utilice la API de gráficos de Direct3D 11, este utilizará un modelo de presentación por BLIT en vez de voltear la imagen. Suele producir un rendimiento más lento, pero podría ser necesario para utilizar ciertas aplicaciones de «streaming» o para desbloquear las velocidades de fotogramas en algunos equipos. + + + Allow Exclusive Fullscreen Pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados/«scanout» directos.<br>Al desactivar la pantalla completa exclusiva, el cambio de tareas y las superposiciones podrían ir de forma más fluida a costa de aumentar la latencia de entrada. - - + + NTSC Frame Rate + Velocidad de fotogramas NTSC + + + + 59.94 Hz + 59,94 Hz + + + + Determines what frame rate NTSC games run at. + Determina la velocidad de fotogramas con la que se ejecutarán los juegos NTSC. + + + + PAL Frame Rate + Velocidad de fotogramas PAL + + + + 50.00 Hz + 50,00 Hz + + + + Determines what frame rate PAL games run at. + Determina la velocidad de fotogramas con la que se ejecutarán los juegos PAL. + + + + (Default) (Predeterminado) - + 2x Native (~720px/HD) Nativa ×2 (~720 px/HD) - + 3x Native (~1080px/FHD) Nativa ×3 (~1080 px/FHD) - + 4x Native (~1440px/QHD) Nativa ×4 (~1440 px/QHD) - + 5x Native (~1800px/QHD+) Nativa ×5 (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) Nativa ×6 (~2160 px/4K UHD) - + 7x Native (~2520px) Nativa ×7 (~2520 px) - + 8x Native (~2880px/5K UHD) Nativa ×8 (~2880 px/5K UHD) - + 9x Native (~3240px) Nativa ×9 (~3240 px) - + 10x Native (~3600px/6K UHD) Nativa ×10 (~3600 px/6K UHD) - + 11x Native (~3960px) Nativa ×11 (~3960 px) - + 12x Native (~4320px/8K UHD) Nativa ×12 (~4320 px/8K UHD) - + 13x Native (~4680px) Nativa ×13 (~4680 px) - + 14x Native (~5040px) Nativa ×14 (~5040 px) - + 15x Native (~5400px) Nativa ×15 (~5400 px) - + 16x Native (~5760px) Nativa ×16 (~5760 px) - + 17x Native (~6120px) Nativa ×17 (~6120 px) - + 18x Native (~6480px/12K UHD) Nativa ×18 (~6480 px/12K UHD) - + 19x Native (~6840px) Nativa ×19 (~6840 px) - + 20x Native (~7200px) Nativa ×20 (~7200 px) - + 21x Native (~7560px) Nativa ×21 (~7560 px) - + 22x Native (~7920px) Nativa ×22 (~7920 px) - + 23x Native (~8280px) Nativa ×23 (~8280 px) - + 24x Native (~8640px/16K UHD) Nativa ×24 (~8640 px/16K UHD) - + 25x Native (~9000px) Nativa ×25 (~9000 px) - - + + %1x Native Nativa ×%1 - - - - - - - - - + + + + + + + + + Checked activado - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos. - - - - + Integer Scaling Escalado por números enteros - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Rellena el área de visualización para que la relación entre píxeles mostrados en el equipo y píxeles de la consola sea un número entero. Podría producir una imagen más nítida en algunos juegos 2D. - + Aspect Ratio Relación de aspecto - + Auto Standard (4:3/3:2 Progressive) Estándar automática (4:3/3:2 progresivo) - + Deinterlacing Desentrelazado - - Screenshot Size - Tamaño de capturas de pantalla + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determina el método con el que se desentrelazará la imagen de la consola emulada. El ajuste automático debería desentrelazar correctamente casi todos los juegos, pero si ves que la imagen tiene temblores, prueba a cambiar el ajuste. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determina la resolución con la que se guardarán las capturas de pantalla. Las resoluciones internas conservan más detalles a costa de aumentar el tamaño de los archivos. - + Screenshot Format Formato de capturas de pantalla - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selecciona el formato que se utilizará para guardar las capturas de pantalla. JPEG produce archivos más pequeños, pero pierde detalles. - + Screenshot Quality Calidad de capturas de pantalla - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Envía texturas enteras de un golpe en vez de fragmentos pequeños, evitando transmitir materiales redundantes cuando sea posible. Mejora el rendimiento en la mayoría de juegos, pero una pequeña cantidad de los mismos podría ir más lento. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Al activar esta opción, la GPU convertirá las texturas con mapas de colores, en caso contrario, lo hará la CPU. Sirve para compensar GPU con CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada. Corrige algunos efectos de procesado, como las sombras de la saga Jak y la radiosidad en GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Intenta detectar si un juego dibuja paletas de colores propias y las renderiza en la GPU con un método especial. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Desactiva el soporte de los búferes de profundidad en la caché de texturas. Esta opción probablemente provocará defectos visuales y solo es útil para tareas de depuración. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Esta opción desactiva varias funcionalidades seguras: desactiva el renderizado preciso de puntos y líneas sin escalado, lo que puede ayudar a los juegos de Xenosaga, y el limpiado preciso de la memoria del GS en la CPU para que lo haga la GPU, lo que puede ayudar a los juegos de Kingdom Hearts. + + + 50% 50 % - - + + 100% 100 % - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Renderizador por software + + + + Screenshot Resolution + Resolución de las capturas de pantalla + + + Vertical Stretch Estiramiento vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Estira (&lt; 100 %) o aplasta (&gt; 100 %) el componente vertical de la pantalla. - + Fullscreen Mode Modo a pantalla completa - - - + + + Borderless Fullscreen Pantalla completa sin bordes - + Chooses the fullscreen resolution and frequency. Selecciona la resolución y frecuencia del modo a pantalla completa. - - + Left Izquierda - - - - + + + + 0px 0 px - + Changes the number of pixels cropped from the left side of the display. Cambia el número de píxeles recortados de la parte izquierda de la pantalla. - + Top Arriba - + Changes the number of pixels cropped from the top of the display. Cambia el número de píxeles recortados de la parte superior de la pantalla. - - + Right Derecha - + Changes the number of pixels cropped from the right side of the display. Cambia el número de píxeles recortados de la parte derecha de la pantalla. - + Bottom Abajo - + Changes the number of pixels cropped from the bottom of the display. Cambia el número de píxeles recortados de la parte inferior de la pantalla. - - + + Native (PS2) (Default) Nativa (PS2, predeterminada) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controla la resolución con la que se renderizarán los juegos. Una resolución elevada puede afectar al rendimiento en GPU antiguas o de gama baja.<br>Una resolución que no sea nativa podría provocar defectos gráficos menores en algunos juegos.<br>La resolución de los vídeos FMV se mantendrá intacta, ya que estos han sido prerenderizados. - + Texture Filtering Filtrado de texturas - + Trilinear Filtering Filtrado trilineal - + Anisotropic Filtering Filtrado anisotrópico - + Reduces texture aliasing at extreme viewing angles. Reduce el efecto de «aliasing» (distorsión) espacial en texturas vistas desde ángulos extremos. - + Dithering Tramado - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduce el bandeado entre colores y mejora la profundidad de colores percibida.<br> Desactivado: desactiva el tramado.<br> A escala: efecto de tramado apto para escalados/más alto.<br> Sin escalar: efecto de tramado nativo/más bajo, que no aumenta el tamaño de los cuadrados al escalar la imagen.<br> Forzar 32 bits: tratar todos los dibujados como si fuesen de 32 bits para evitar bandeados y tramados. + + + Blending Accuracy Precisión de mezcla - + Texture Preloading Precarga de texturas - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Envía texturas enteras de un golpe en vez de fragmentos pequeños, evitando transmitir materiales redundantes cuando sea posible. Mejora el rendimiento en la mayoría de juegos, pero una pequeña cantidad de los mismos podría ir más lento. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Al activar esta opción, la GPU convertirá las texturas con mapas de colores, en caso contrario, lo hará la CPU. Sirve para compensar GPU con CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Al activar esta opción podrás cambiar las correcciones del renderizador y de escalado en tus juegos. Sin embargo, SI ACTIVAS esta opción, DESACTIVARÁS LOS AJUSTES AUTOMÁTICOS. Podrás reactivar los ajustes automáticos desactivando esta opción. - + 2 threads 2 subprocesos - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada. Corrige algunos efectos de procesado, como las sombras de la saga Jak y la radiosidad en GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Activa los mapas MIP, necesarios para que algunos juegos se rendericen correctamente. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. El renderizado de los sprites se hará en la CPU si su tamaño en memoria no supera este valor. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Intenta detectar si un juego dibuja paletas de colores propias y las renderiza por software en vez de hacerlo en la GPU. - + GPU Target CLUT Gestión de CLUT en la GPU - + Skipdraw Range Start Inicio del rango de «skipdraw» - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Omite el dibujado de superficies desde la superficie indicada en el cuadro izquierdo hasta la indicada en el cuadro derecho. - + Skipdraw Range End Fin del rango de «skipdraw» - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Esta opción desactiva varias funcionalidades seguras: desactiva el renderizado preciso de puntos y líneas sin escalado, lo que puede ayudar a los juegos de Xenosaga, y el limpiado preciso de la memoria del GS en la CPU para que lo haga la GPU, lo que puede ayudar a los juegos de Kingdom Hearts. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmite los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual. Puede evitar que se pierdan elementos visuales al hacer guardados rápidos o al cambiar de API de gráficos, pero también puede provocar corrupción gráfica. + + + Half Pixel Offset Compensación de medio píxel - + Might fix some misaligned fog, bloom, or blend effect. Podría corregir efectos de niebla, resplandor o mezclas que no estén alineados. - + Round Sprite Redondear sprites - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - Corrige el muestreo de las texturas de sprites 2D al escalar la imagen. Arregla las líneas sobrantes en los sprites de juegos como Ar tonelico al escalar la imagen. La mitad afecta solo los sprites planos, Completo afecta a todos los sprites. + Corrige el muestreo de las texturas de sprites 2D al escalar la imagen. Arregla las líneas sobrantes en los sprites de juegos como Ar tonelico al escalar la imagen. Medio píxel afecta solo a los sprites planos, Completo afecta a todos los sprites. - + Texture Offsets X Compensación X de texturas - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Compensa las coordenadas de texturas ST/UV. Corrige algunos problemas inusuales en texturas y tal vez también corrija problemas de alineación en el posprocesado. - + Texture Offsets Y Compensación Y de texturas - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms. - + Bilinear Upscale Escalado bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol en Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Reemplaza el uso de varios fragmentos de sprites con fines de posprocesado por un único sprite más grande. Reduce la aparición de líneas al escalar la imagen. - - Force palette texture draws to render at native resolution. - Fuerza que las paletas de texturas se rendericen a resolución nativa. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Realce por contraste adaptativo (CAS) - + Sharpness Realzado - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Permite ajustar la saturación, el contraste y el brillo. El valor predeterminado del brillo, saturación y contraste es de 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Aplica el algoritmo de suavizado de bordes FXAA (Fast approXimate Anti-Aliasing) para mejorar la calidad visual de los juegos. - + Brightness Brillo - - - + + + + 50 50 - + Contrast Contraste - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Ajusta el gamma. Un valor de 50 es lo normal. + + + TV Shader Sombreador de TV - - Applies a shader which replicates the visual effects of different styles of television set. - Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores. - - - + OSD Scale Escala de la presentación - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Muestra la velocidad de fotogramas interna del juego en la esquina superior derecha de la imagen. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje. - + Shows the resolution of the game in the top-right corner of the display. Muestra la resolución del juego en la esquina superior derecha de la imagen. - + Shows host's CPU utilization. Muestra el uso de la CPU del equipo. - + Shows host's GPU utilization. Muestra el uso de la GPU del equipo. - + Shows counters for internal graphical utilization, useful for debugging. Muestra contadores sobre el uso gráfico interno, útiles para fines de depuración. - + + Show Patches + Mostrar parches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Muestra el número de parches/trucos activos en la esquina inferior derecha de la imagen. + + + Shows the current controller state of the system in the bottom-left corner of the display. Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la imagen. - + Shows the current PCSX2 version on the top-right corner of the display. Muestra la versión actual de PCSX2 en la esquina superior derecha de la imagen. - + Shows the currently active video capture status. Muestra el estado actual de la captura de vídeo. - + Shows the currently active input recording status. Muestra el estado actual de la grabación de entrada. - + Displays warnings when settings are enabled which may break games. Muestra advertencias cuando se activen ajustes que puedan romper los juegos. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selecciona el códec de vídeo que se utilizará durante la captura de vídeo. <b>Si tienes dudas, deja el valor predeterminado.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selecciona el formato de vídeo que se utilizará para capturar vídeo. Si por algún casual el códec no es compatible con este formato, se utilizará el primero que haya disponible. <b>Si tienes dudas, deja el valor predeterminado.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Establece la tasa de bits de vídeo. Una tasa más alta suele dar una calidad de vídeo mejor, a costa de aumentar el tamaño del archivo resultante. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Al activar esta opción, la resolución de la captura de vídeo será siempre la resolución interna de cada juego.<br><br><b>Ten cuidado al utilizar esta opción, sobre todo si escalas la imagen, ya que una resolución interna muy alta (por encima de x4) puede disparar el tamaño de la captura de vídeo y sobrecargar tu equipo.</b> + + + + Leave It Blank dejar en blanco - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Los parámetros enviados al códec de vídeo seleccionado.<br><b>Debes utilizar «=» para separar cada elemento de su valor y «:» para separar cada pareja de elementos.</b><br>Ejemplo: «crf = 21 : preset = veryfast» - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selecciona el códec de audio que se utilizará durante la captura de vídeo. <b>Si tienes dudas, deja el valor predeterminado.<b> + + + Sets the audio bitrate to be used. Determina la tasa de bits de audio. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Los parámetros enviados al códec de audio seleccionado.<br><b>Debes utilizar «=» para separar cada elemento de su valor y «:» para separar cada pareja de elementos.</b><br>Ejemplo: «compression_level = 4 : joint_stereo = 1» - + GS Dump Compression Compresión de volcados del GS - + Change the compression algorithm used when creating a GS dump. Cambia el algoritmo de compresión que se utilizará al crear un volcado GS. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Cuando se utilice el renderizador de Direct3D 11, este utilizará un modelo de presentación por BLIT en vez de voltear la imagen. Suele producir un rendimiento más lento, pero podría ser necesario para utilizar ciertas aplicaciones de «streaming» o para desbloquear las velocidades de fotogramas en algunos equipos. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Muestra multiplicadores de escalado más elevados que dependerán de las prestaciones de la GPU. - + Enable Debug Device Habilitar dispositivo de depuración - + Enables API-level validation of graphics commands. Activa una validación a nivel de API de los comandos de gráficos. - + GS Download Mode Modo de descarga del GS - + Accurate Preciso - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Deja de sincronizar las descargas del GS entre el subproceso del GS y la GPU del equipo. Podría aumentar significativamente la velocidad en sistemas más lentos a costa de romper muchos efectos gráficos. Si los juegos se muestran mal y tienes esta opción activada, te recomendamos que la desactives antes de nada. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Predeterminado - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Fuerza la presentación FIFO en vez de la tipo «mailbox», es decir: búfer doble en vez de triple. Suele producir un ritmo de fotogramas peor. @@ -14953,482 +15725,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Predeterminado - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Gráficos + + Software Rendering Threads: + Subprocesos de renderizado: - - Save Screenshot - Guardar captura de pantalla + + Texture Filtering: + Filtrado de texturas: - - Toggle Video Capture - Alternar captura de vídeo + + Mipmapping + «Mipmapping» - - Save Single Frame GS Dump - Guardar volcado de un fotograma del GS + + Auto Flush + Vaciado automático - - Save Multi Frame GS Dump - Guardar volcado multifotograma del GS + + Nearest + Vecino más cercano - - Toggle Software Rendering - Alternar renderizador por software + + Bilinear (Forced) + Bilineal (forzado) - - Increase Upscale Multiplier - Aumentar multiplicador de escalado + + Bilinear (PS2) + Bilineal (estilo PS2) - - Decrease Upscale Multiplier - Reducir multiplicador de escalado + + Bilinear (Forced excluding sprite) + Bilineal (forzado salvo a sprites) - - Toggle On-Screen Display - Alternar presentación en pantalla + + threads + subprocesos + + + + GraphicsTextureReplacementSettingsTab + + + Options + Opciones - - Cycle Aspect Ratio - Alternar relación de aspecto + + Precache Textures + Precachear texturas - - Aspect ratio set to '{}'. - Relación de aspecto establecida en «{}». + + Asynchronous Texture Loading + Carga de texturas asincrónica - - Toggle Hardware Mipmapping - Alternar «mipmapping» de hardware + + Load Textures + Cargar texturas - - Hardware mipmapping is now enabled. - «Mipmapping» por hardware activado. + + Dump Textures + Volcar texturas - - Hardware mipmapping is now disabled. - «Mipmapping» por hardware desactivado. + + Dump Mipmaps + Volcar «mipmaps» - - Cycle Deinterlace Mode - Alternar modo de desentrelazado + + Dump FMV Textures + Volcar texturas de vídeos FMV - - Automatic - Automático + + Search Directory + Directorio de búsqueda - + + Browse... + Buscar... + + + + Open... + Abrir... + + + + Reset + Reiniciar + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 volcará y cargará las texturas de reemplazo usando este directorio. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Alinear sprites + + + + Unscaled Palette Texture Draws + Dibujar texturas de paletas sin escalarlas + + + + Merge Sprite + Fusionar sprites + + + + Force Even Sprite Position + Forzar posicionado de sprites a números pares + + + + Half Pixel Offset: + Compensación de medio píxel: + + + + + Off (Default) + No cambiar (predeterminado) + + + + Normal (Vertex) + Normal (vértices) + + + + Special (Texture) + Especial (texturas) + + + + Special (Texture - Aggressive) + Especial (texturas, agresivo) + + + + Align to Native + Alinear a resolución nativa + + + + Align to Native - with Texture Offset + Alinear a resolución nativa con compensación de texturas + + + + Native Scaling + Escalado nativo + + + + Automatic (Default) + Ajuste automático (predeterminado) + + + + Force Bilinear + Forzar bilineal + + + + Force Nearest + Forzar vecino más cercano + + + Off Desactivado + + + Normal + Normal + + + + Aggressive + Agresivo + + + + Texture Offsets: + Compensación de texturas: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Escalado bilineal «sucio»: + + + + Half + Medio píxel + + + + Full + Completo + + + + Round Sprite: + Redondear sprites: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Gráficos + + + + Save Screenshot + Guardar captura de pantalla + + + + Toggle Video Capture + Alternar captura de vídeo + + + + Save Single Frame GS Dump + Guardar volcado de un fotograma del GS + + + + Save Multi Frame GS Dump + Guardar volcado multifotograma del GS + + + + Toggle Software Rendering + Alternar renderizador por software + + + + Increase Upscale Multiplier + Aumentar multiplicador de escalado + + + + Decrease Upscale Multiplier + Reducir multiplicador de escalado + + + + Toggle On-Screen Display + Alternar presentación en pantalla + + + + Cycle Aspect Ratio + Alternar relación de aspecto + + + + Aspect ratio set to '{}'. + Relación de aspecto establecida en «{}». + + + + Toggle Hardware Mipmapping + Alternar «mipmapping» de hardware + + + + Hardware mipmapping is now enabled. + «Mipmapping» por hardware activado. + + + + Hardware mipmapping is now disabled. + «Mipmapping» por hardware desactivado. + + + + Cycle Deinterlace Mode + Alternar modo de desentrelazado + + + + Automatic + Automático + + Off + Desactivado + + + Weave (Top Field First) "Weave" (empezando por el campo superior) - + Weave (Bottom Field First) "Weave" (empezando por el campo inferior) - + Bob (Top Field First) Bob (empezando por el campo superior) - + Bob (Bottom Field First) Bob (empezando por el campo inferior) - + Blend (Top Field First) Fusión ("Blend", empezando por el campo superior) - + Blend (Bottom Field First) Fusión ("Blend", empezando por el campo inferior) - + Adaptive (Top Field First) Adaptativo (empezando por el campo superior) - + Adaptive (Bottom Field First) Adaptativo (empezando por el campo inferior) - + Deinterlace mode set to '{}'. Modo de desentrelazado establecido en «{}». - + + Cycle TV Shader + Alternar sombreador de TV + + + + None (Default) + No (predeterminado) + + + + Scanline Filter + Filtro de líneas de exploración + + + + Diagonal Filter + Filtro diagonal + + + + Triangular Filter + Filtro triangular + + + + Wave Filter + Filtro ondulado + + + + Lottes CRT + CRT de Lottes + + + + 4xRGSS + RGSSx4 + + + + NxAGSS + AGSSxN + + + + TV shader set to '{}'. + Sombreador de TV cambiado a «{}». + + + Toggle Texture Dumping Alternar volcado de texturas - + Texture dumping is now enabled. Volcado de texturas activado. - + Texture dumping is now disabled. Volcado de texturas desactivado. - + Toggle Texture Replacements Alternar reemplazo de texturas - + Texture replacements are now enabled. Reemplazo de texturas activado. - + Texture replacements are now disabled. Reemplazo de texturas desactivado. - + Reload Texture Replacements Recargar texturas de reemplazo - + Texture replacements are not enabled. El reemplazo de texturas no está activado. - + Reloading texture replacements... Recargando texturas de reemplazo... - + Target speed set to {:.0f}%. Velocidad objetivo establecida en {:.0f} %. - + Volume: Muted Volumen: silenciado - + Volume: {}% Volumen: {} % - + No save state found in slot {}. No se ha encontrado un guardado rápido en el espacio {}. - - - - - - - - - - - - - - - - - - + + + + System Sistema - + Open Pause Menu Abrir menú de pausa - + Open Achievements List Abrir lista de logros - + Open Leaderboards List Abrir lista de tablas de clasificación - + Toggle Pause Alternar pausa - + Toggle Fullscreen Alternar pantalla completa - + Toggle Frame Limit Alternar limitador de fotogramas - + Toggle Turbo / Fast Forward Alternar turbo/avance rápido - + Toggle Slow Motion Alternar cámara lenta - + Turbo / Fast Forward (Hold) Turbo/Avance rápido (mantener) - + Increase Target Speed Aumentar velocidad objetivo - + Decrease Target Speed Reducir velocidad objetivo - + + + + Audio + Audio + + + Increase Volume Subir volumen - + Decrease Volume Bajar volumen - + Toggle Mute Alternar silencio de audio - + Frame Advance Avanzar fotograma - + Shut Down Virtual Machine Apagar máquina virtual - + Reset Virtual Machine Reiniciar máquina virtual - + Toggle Input Recording Mode Alternar modo de grabación de entrada - - - - - - - + + Swap Memory Cards + Intercambiar Memory Cards + + + + + + + Navigation + Navegación + + + + + + + + + + + Speed + Velocidad + + + + + + + + + Save States Guardados rápidos - + Select Previous Save Slot Seleccionar espacio de guardado anterior - + Select Next Save Slot Seleccionar espacio de guardado siguiente - + Save State To Selected Slot Crear guardado rápido en el espacio seleccionado - + Load State From Selected Slot Cargar guardado rápido del espacio seleccionado - + Load Backup State From Selected Slot Cargar respaldo de guardado rápido del espacio seleccionado - + Save State and Select Next Slot Crear guardado rápido y seleccionar el espacio siguiente - + Select Next Slot and Save State Seleccionar el espacio siguiente y crear guardado rápido - + Save State To Slot 1 Crear guardado rápido en el espacio 1 - + Load State From Slot 1 Cargar guardado rápido del espacio 1 - + Save State To Slot 2 Crear guardado rápido en el espacio 2 - + Load State From Slot 2 Cargar guardado rápido del espacio 2 - + Save State To Slot 3 Crear guardado rápido en el espacio 3 - + Load State From Slot 3 Cargar guardado rápido del espacio 3 - + Save State To Slot 4 Crear guardado rápido en el espacio 4 - + Load State From Slot 4 Cargar guardado rápido del espacio 4 - + Save State To Slot 5 Crear guardado rápido en el espacio 5 - + Load State From Slot 5 Cargar guardado rápido del espacio 5 - + Save State To Slot 6 Crear guardado rápido en el espacio 6 - + Load State From Slot 6 Cargar guardado rápido del espacio 6 - + Save State To Slot 7 Crear guardado rápido en el espacio 7 - + Load State From Slot 7 Cargar guardado rápido del espacio 7 - + Save State To Slot 8 Crear guardado rápido en el espacio 8 - + Load State From Slot 8 Cargar guardado rápido del espacio 8 - + Save State To Slot 9 Crear guardado rápido en el espacio 9 - + Load State From Slot 9 Cargar guardado rápido del espacio 9 - + Save State To Slot 10 Crear guardado rápido en el espacio 10 - + Load State From Slot 10 Cargar guardado rápido del espacio 10 - + Save slot {0} selected ({1}). Espacio de guardado {0} seleccionado ({1}). @@ -15436,63 +16517,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Grabando entrada - + {} Replaying {} Reproduciendo - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Guardado a las {0:%H:%M} del {0:%d/%m/%Y}. - + Save state selector is unavailable without a valid game serial. El selector de guardados rápidos no está disponible si no hay un número de serie de juego válido. - + + Empty + Sin asignar + + + Load Cargar - + Save Guardar - + Select Previous Seleccionar anterior - + Select Next Seleccionar siguiente - + Close Menu Cerrar menú - - + + Save Slot {0} Espacio de guardado {0} - + No save present in this slot. No hay un guardado en este espacio. - + no save yet sin guardado @@ -15851,43 +16937,43 @@ Clic derecho: eliminar asignación - + Pause On Focus Loss Pausar al pasar a segundo plano - + Inhibit Screensaver Desactivar salvapantallas - + Pause On Start Pausar nada más iniciar - + Confirm Shutdown Confirmar apagado - + Enable Discord Presence Habilitar presencia en Discord - + Enable Mouse Lock Habilitar bloqueo del ratón - + Pause On Controller Disconnection Pausar al desconectarse un mando @@ -15898,287 +16984,381 @@ Clic derecho: eliminar asignación - + Start Fullscreen Iniciar a pantalla completa - + Double-Click Toggles Fullscreen Hacer doble clic para pantalla completa - + Render To Separate Window Renderizar en una ventana independiente - + Hide Main Window When Running Ocultar ventana principal al ejecutar - + Disable Window Resizing Desactivar cambio de tamaño de ventana - + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - - Preferences - Preferencias + + Start Big Picture UI + Iniciar modo Big Picture - + + Appearance + Apariencia + + + Language: Idioma: - + Theme: Tema: - + + Game List Background: + Fondo de la lista de juegos: + + + + Browse... + Buscar... + + + + Reset + Reiniciar + + + + Opacity: + Opacidad: + + + + + Fill Image + Rellenar toda la imagen + + + Automatic Updater Actualizador automático - + Update Channel: Canal de actualizaciones: - + Current Version: Versión actual: - - + + Enable Automatic Update Check Habilitar comprobación automática de actualizaciones - + Check for Updates... Buscar actualizaciones... - + Native Nativo - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Windows clásico - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusión oscura (gris) [oscuro] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusión oscura (azul) [oscuro] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Materia gris (gris) [oscuro] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Laguna virgen (verdeazulado grisáceo) [claro] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rosa pastel (rosa) [claro] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Llegó el pizzero (marrón/crema) [claro] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (blanco/azul) [claro] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Demonio escarlata (rojo/morado) [oscuro] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ángel violeta (azul/morado) [oscuro] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cielo cobalto (azul) [oscuro] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (negro) [oscuro] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rubí (negro/rojo) [oscuro] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Zafiro (negro/azul) [oscuro] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Esmeralda (negro/verde) [oscuro] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [copiar en la carpeta de PCSX2] - - - - - - + + + + Checked activado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Busca automáticamente actualizaciones del programa nada más ejecutarlo. Las actualizaciones podrán ser pospuestas u omitidas. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Evita que el salvapantallas se active o que el equipo entre en suspensión cuando se esté ejecutando una emulación. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina si se mostrará una ventana o no para confirmar el apagado de la máquina virtual tras pulsar la tecla de acceso rápido correspondiente. - + Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando se desconecte un mando que tenga asignaciones. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renderiza el juego en una ventana independiente a la principal. Al desactivar esta opción, el juego se mostrará sobre la lista de juegos. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Oculta la ventana principal (con la lista de juegos) al ejecutar un juego. Es necesario activar también la opción Renderizar en una ventana independiente. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Bloquea el cursor del ratón en la ventana de PCSX2 cuando se encuentre en primer plano y el resto de ventanas estén cerradas.<br><b>No disponible en Linux Wayland.</b><br><b>Requiere permisos de accesibilidad en macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permite entrar y salir del modo de pantalla completa haciendo doble clic en la ventana del juego. - + Prevents the main window from being resized. Evita que se cambie el tamaño de la ventana principal. - - - - - + + Start Big Picture Mode + Iniciar modo Big Picture + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Inicia automáticamente el modo Big Picture al ejecutar PCSX2, en vez de usar la interfaz estándar Qt. + + + + Game List Background + Fondo de la lista de juegos + + + + + None + Desactivar + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Muestra un fondo animado/estático en la lista de juegos (el lugar desde el que los ejecutas).<br>Este fondo se mostrará únicamente en la biblioteca y se ocultará al ejecutar un juego. Si el emulador pasa a segundo plano, el fondo también se pausará. + + + + Disable/Reset Game List Background + Desactivar/Restablecer fondo de lista de juegos + + + + Disable and reset the currently applied game list background. + Desactiva y reinicia el fondo actual de la lista de juegos. + + + + Game List Background Opacity + Opacidad del fondo de la lista de juegos + + + + 100% + 100 % + + + + Sets the opacity of the custom background. + Establece la opacidad del fondo personalizado. + + + + Expand the image to fill all available background area. + Expande la imagen para que ocupe todo el área disponible del fondo. + + + + Select Background Image + Seleccionar imagen de fondo + + - + + + + + + + + Unchecked desactivado - + Fusion [Light/Dark] Fusión [claro/oscuro] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [copiar en la carpeta de PCSX2] + + + Pauses the emulator when a game is started. Pausa el emulador en cuanto se ejecute un juego. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador al minimizar la ventana o cambiar a otra aplicación. La emulación se reanudará al volver a PCSX2. - + Automatically switches to fullscreen mode when a game is started. Cambia automáticamente al modo a pantalla completa cuando se ejecute un juego. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta el puntero/cursor del ratón cuando el emulador pase al modo a pantalla completa. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renderiza el juego en una ventana independiente a la principal. Al desactivar esta opción, el juego se mostrará sobre la lista de juegos. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Oculta la ventana principal (con la lista de juegos) al ejecutar un juego. Es necesario activar también la opción Renderizar en una ventana independiente. - - - + Shows the game you are currently playing as part of your profile in Discord. Muestra en tu perfil de Discord el nombre del juego al que estés jugando. - + System Language [Default] Idioma del sistema [predeterminado] @@ -16210,6 +17390,11 @@ Clic derecho: eliminar asignación Edit Layout Editar distribución + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16377,18 +17562,18 @@ Clic derecho: eliminar asignación &Sistema - - + + Change Disc Cambiar disco - + Load State Cargar guardado rápido - + S&ettings A&justes @@ -16402,6 +17587,11 @@ Clic derecho: eliminar asignación &Debug &Depuración + + + &Switch Graphics API + Cambiar API de g&ráficos + &View @@ -16423,139 +17613,139 @@ Clic derecho: eliminar asignación Barra de herramientas - + Start &File... Ejecutar arc&hivo... - + Start &BIOS Ejecutar BI&OS - + &Scan For New Games B&uscar juegos nuevos - + &Rescan All Games &Volver a buscar todos los juegos - + Shut &Down &Apagar - + Shut Down &Without Saving Apagar s&in guardar - + &Reset &Reiniciar - + &Pause &Pausar - + E&xit &Salir - + &BIOS &BIOS - + &Controllers Ma&ndos - + &Hotkeys &Teclas de acceso rápido - + &Graphics &Gráficos - + &Post-Processing Settings... Ajustes de &posprocesado... - + Resolution Scale Escala de resolución - + &GitHub Repository... Repositorio de &GitHub... - + Support &Forums... &Foros para asistencia técnica (en inglés)... - + &Discord Server... Servidor de &Discord... - + Check for &Updates... Buscar actuali&zaciones... - + About &Qt... Acerca de &Qt... - + &About PCSX2... &Acerca de PCSX2... - + Fullscreen In Toolbar P. completa - + Change Disc... In Toolbar Cambiar disco... - + &Audio &Audio - + Global State Guardado global - + &Screenshot Cap&turar pantalla - + Start File In Toolbar Archivo @@ -16580,416 +17770,417 @@ Clic derecho: eliminar asignación Setti&ngs A&justes - - - &Switch Renderer - Cambiar &renderizador - &Input Recording &Grabación de entrada - + Start D&isc... Ejecutar &disco... - + Start Disc In Toolbar Disco - + Start BIOS In Toolbar BIOS - + Shut Down In Toolbar Apagar - + Reset In Toolbar Reiniciar - + Pause In Toolbar Pausar - + Load State In Toolbar Carga rápida - + Save State In Toolbar Guard. rápido - + &Emulation &Emulación - + Controllers In Toolbar Mandos - + + Hotkeys + In Toolbar + Acc. rápido + + + Achie&vements &Logros - + &Fullscreen &Pantalla completa - + PCSX2 &Wiki... &Wiki de PCSX2... - + D&ocumentation... D&ocumentación... - + &Interface &Interfaz - + Add Game &Directory... Añadir &directorio de juegos... - + Settings In Toolbar Ajustes - + &From File... &Buscar archivo... - + From &Device... Buscar &dispositivo... - + From &Game List... Buscar en la &lista de juegos... - + &Remove Disc &Quitar disco - + Screenshot In Toolbar Capt. pantalla - + &Memory Cards &Memory Cards - + &Network && HDD &Red y disco duro - + &Folders &Carpetas - + &Toolbar Barra de &herramientas - + Show Titl&es (Grid View) Mostrar &títulos (cuadrícula) - + &Open Data Directory... &Abrir directorio de datos... - + &Toggle Software Rendering Al&ternar renderizador por software - + &Open Debugger Abrir &depurador - + &Reload Cheats/Patches &Recargar trucos/parches - + E&nable System Console Habilitar &consola del sistema - + Enable &Debug Console Habilitar con&sola de desarrollador - + Enable &Log Window Habilitar &ventana de registro - + Enable &Verbose Logging Habilitar regi&stro detallado - + Enable EE Console &Logging Habilitar consola de registro del &EE - + Enable &IOP Console Logging Habilitar consola de registro del &IOP - + Save Single Frame &GS Dump Guardar volcado de un &fotograma del GS - + &New This section refers to the Input Recording submenu. &Nueva - + &Play This section refers to the Input Recording submenu. &Reproducir - + &Stop This section refers to the Input Recording submenu. &Detener - + &Controller Logs Registros de &mandos - + &Input Recording Logs Registros de &grabaciones de entrada - + Enable &CDVD Read Logging Habilitar registros de lecturas del &CDVD - + Save CDVD &Block Dump Guardar volcado de &bloque del CDVD - + &Enable Log Timestamps Activar &marcas de tiempo en los registros - + Start Big Picture &Mode Iniciar modo &Big Picture - + &Cover Downloader... &Descargador de carátulas... - + &Show Advanced Settings Mostrar ajustes a&vanzados - + &Recording Viewer &Visualizador de grabaciones - + &Video Capture Capturar &vídeo - + &Edit Cheats... &Editar trucos... - + Edit &Patches... Editar &parches... - + &Status Bar Barra de &estado - - + + Game &List Lista de &juegos - + Loc&k Toolbar Blo&quear barra de herramientas - + &Verbose Status Estado &detallado - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostrar &sistema - + Game &Properties &Propiedades del juego - + Game &Grid &Cuadrícula de juegos - + Zoom &In (Grid View) &Ampliar tamaño (cuadrícula) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Reducir tamaño (cuadrícula) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) &Actualizar carátulas (cuadrícula) - + Open Memory Card Directory... Abrir directorio de Memory Cards... - + Input Recording Logs Registros de grabaciones de entrada - + Enable &File Logging Habilitar registro en arc&hivo - + Start Big Picture Mode Iniciar modo Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Mostrar ajustes avanzados - - + + Video Capture Capturar vídeo - + Internal Resolution Resolución interna - + %1x Scale Escala ×%1 - + Select location to save block dump: Seleccionar dónde se guardará el volcado de bloque: - + Do not show again No volver a mostrar - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17002,309 +18193,315 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q ¿Seguro que quieres continuar? - - + + Record On Boot Grabar al arrancar - + Did you want to start recording on boot? ¿Quieres que se empiece a grabar nada más arrancar? - - + + %1 Files (*.%2) Archivos %1 (*.%2) - + Did you want to cancel recording on boot? ¿Quieres que se cancele la grabación nada más arrancar? - + Recording will start in a moment - Iniciando grabación + Iniciando grabación en breve - + WARNING: Memory Card Busy ADVERTENCIA: Memory Card ocupada - + Confirm Shutdown Confirmar apagado - + Are you sure you want to shut down the virtual machine? ¿Seguro que quieres apagar la máquina virtual? - + Save State For Resume Crear un guardado para continuar más tarde - - - - - + + + + + + Error Error - + You must select a disc to change discs. Es necesario seleccionar un disco para poder cambiar de disco. - + Properties... Propiedades... - + Set Cover Image... Establecer imagen de carátula... - + Exclude From List Excluir de la lista - + Reset Play Time Restablecer tiempo jugado - + Check Wiki Page Comprobar página de la wiki - + + Open Screenshots Folder + Abrir carpeta de capturas de pantalla + + + Default Boot Arranque predeterminado - + Fast Boot Arranque rápido - + Full Boot Arranque completo - + Boot and Debug Arrancar con depurador - + Add Search Directory... Añadir directorio de búsqueda... - + Start File Ejecutar archivo - + Start Disc Ejecutar disco - + Select Disc Image Seleccionar imagen de disco - + Updater Error Error del actualizador - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Lamentablemente, estás intentando actualizar una versión de PCSX2 que no es una versión oficial de GitHub. El actualizador automático solo está activado en las compilaciones oficiales para evitar incompatibilidades.</p><p>Si deseas conseguir una compilación oficial, te rogamos que la descargues del siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Las actualizaciones automáticas no son compatibles con esta plataforma. - + Confirm File Creation Confirmar creación de archivo - + The pnach file '%1' does not currently exist. Do you want to create it? No existe el archivo pnach «%1». ¿Deseas crearlo? - + Failed to create '%1'. Error al crear «%1». - + Input Recording Failed Error en la grabación de entrada - + Failed to create file: {} Error al crear el archivo: {} - + Input Recording Files (*.p2m2) Archivos de grabaciones de entrada (*.p2m2) - + Input Playback Failed Error en la reproducción de entrada - + Failed to open file: {} Error al abrir el archivo: {} - + Paused En pausa - + Load State Failed Error al cargar el guardado rápido - + Cannot load a save state without a running VM. No se puede crear un guardado rápido si no se está ejecutando una VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? No se puede cargar el ELF nuevo sin reiniciar la máquina virtual. ¿Deseas reiniciarla ahora? - + Cannot change from game to GS dump without shutting down first. No se puede cambiar de un juego a un volcado del GS sin apagar la máquina virtual primero. - + Failed to get window info from widget Error al obtener la información de la ventana a partir del widget - + Stop Big Picture Mode Detener modo Big Picture - + Exit Big Picture In Toolbar Salir de Big Picture - + Game Properties Propiedades del juego - + Game properties is unavailable for the current game. No hay propiedades disponibles para el juego actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma. - + Select disc drive: Seleccionar unidad de disco: - + This save state does not exist. Este guardado rápido no existe. - + Select Cover Image Seleccionar imagen de carátula - + Cover Already Exists La carátula ya existe - + A cover image for this game already exists, do you wish to replace it? Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla? - - - - + + + + Copy Error Error de copiado - + Failed to remove existing cover '%1' Error al eliminar la carátula existente «%1» - + Failed to copy '%1' to '%2' Error al copiar «%1» a «%2» - + Failed to remove '%1' Error al eliminar «%1». - - + + Confirm Reset Confirmar reinicio - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos los tipos de imágenes de carátula (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Debes seleccionar un archivo que no sea la imagen actual de la carátula. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17313,12 +18510,12 @@ This action cannot be undone. Esta acción no se puede deshacer. - + Load Resume State Cargar guardado de continuación - + A resume save state was found for this game, saved at: %1. @@ -17331,89 +18528,94 @@ Do you want to load this state, or start from a fresh boot? ¿Deseas cargar este guardado rápido o empezar desde el principio? - + Fresh Boot Empezar de cero - + Delete And Boot Eliminar y empezar - + Failed to delete save state file '%1'. Error al eliminar el archivo de guardado rápido «%1». - + Load State File... Cargar archivo de guardado rápido... - + Load From File... Cargar archivo... - - + + Select Save State File Seleccionar archivo de guardado rápido - + Load Backup Slot %1 (%2) Cargar espacio de respaldo %1 (%2) - + Save States (*.p2s) Archivos de guardado rápido (*.p2s) - + Delete Save States... Eliminar guardados rápidos... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Todos los tipos de archivo (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes ZSO (*.zso);;Imágenes GZ (*.gz);;Ejecutables ELF (*.elf);;Ejecutables IRX (*.irx);;Volcados del GS (*.gs *.gs.xz *.gs.zst);;Volcados de bloque (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Todos los tipos de archivo (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes ZSO (*.zso);;Imágenes GZ (*.gz);;Volcados de bloque (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ADVERTENCIA: la Memory Card todavía está escribiendo datos. Si apagas ahora, <b>DESTRUIRÁS DE FORMA IRREVERSIBLE TU MEMORY CARD.</b> Se recomienda encarecidamente que reanudes la partida y dejes que termine de escribir datos en tu Memory Card.<br><br>¿Deseas apagar de todos modos y <b>DESTRUIR DE FORMA IRREVERSIBLE TU MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Error al crear el directorio de capturas de pantalla en «{}». + + + Save States (*.p2s *.p2s.backup) Archivos de guardado rápido (*.p2s *.p2s.backup) - + Resume (%2) Continuación (%2) - + Load Slot %1 (%2) Cargar espacio %1 (%2) - - + + Delete Save States Eliminar guardados rápidos - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17422,62 +18624,62 @@ The saves will not be recoverable. Si continúas, no podrás recuperarlos. - + %1 save states deleted. Guardados rápidos eliminados: %1. - + Save To File... Guardar en archivo... - + Empty Vacío - + Save Slot %1 (%2) Espacio de guardado %1 (%2) - + Confirm Disc Change Confirmar cambio de disco - + Do you want to swap discs or boot the new image (via system reset)? ¿Desas cambiar de disco o ejecutar la imagen nueva (reiniciando el sistema)? - + Swap Disc Cambiar de disco - + Reset Reiniciar - + Missing Font File Falta un archivo de fuente de letra - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> El archivo de fuente de letra «%1» es necesario para que los mensajes en pantalla y el modo Big Picture puedan mostrar mensajes en tu idioma.<br><br>¿Deseas descargarlo ahora? Estos archivos suelen ocupar menos de 10 megabytes.<br><br><strong><strong>Si no descargas el archivo, los textos en pantalla serán ilegibles.</strong> - + Downloading Files Descargando archivos - + Audio Files (*.wav) Archivos de audio (*.wav) @@ -17485,25 +18687,25 @@ Si continúas, no podrás recuperarlos. MemoryCard - - + + Memory Card Creation Failed Error al crear la Memory Card - + Could not create the memory card: {} No se ha podido crear la Memory Card: {} - + Memory Card Read Failed Error al leer la Memory Card - + Unable to access memory card: {} @@ -17520,13 +18722,13 @@ Cierra cualquier otra instancia de PCSX2 o reinicia tu equipo. - - + + Memory Card '{}' was saved to storage. Memory Card «{}» guardada en almacenamiento. - + Failed to create memory card. The error was: {} Error al crear la Memory Card. Mensaje de error: @@ -17786,12 +18988,12 @@ de los guardados dentro del juego. MemoryCardListWidget - + Yes Sí - + No No @@ -17825,7 +19027,7 @@ de los guardados dentro del juego. - + Reset Reiniciar @@ -17856,25 +19058,25 @@ de los guardados dentro del juego. - + Create Crear - + Rename Renombrar - + Convert Convertir - + Delete Eliminar @@ -17885,78 +19087,78 @@ de los guardados dentro del juego. - + Automatically manage saves based on running game Administrar automáticamente los archivos guardados según el juego ejecutado - + Checked activado - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Solo para carpetas y tamaño de tarjeta automático) Carga únicamente los archivos relevantes para el juego ejecutado e ignora los demás. Evita que la Memory Card «se quede sin espacio» para guardar. - + Swap Memory Cards Intercambiar Memory Cards - + Eject Memory Card Expulsar Memory Card - - - + + + Error Error - - + + Delete Memory Card Eliminar Memory Card - - - - + + + + Rename Memory Card Renombrar Memory Card - + New Card Name Nombre nuevo de la Memory Card - + New name is invalid, it must end with .ps2 El nombre nuevo no es válido: debe acabar en .ps2 - + New name is invalid, a card with this name already exists. El nombre nuevo no es válido: ya existe una Memory Card con el mismo nombre. - + Slot %1 Ranura %1 - + This Memory Card cannot be recognized or is not a valid file type. Esta Memory Card no puede ser reconocida o no es un tipo de archivo válido. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17965,63 +19167,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Error al eliminar la Memory Card. El registro podría contener más información. - + Failed to rename Memory Card. The log may contain more information. Error al renombrar la Memory Card. El registro podría contener más información. - + Cannot convert an unformatted memory card. No se puede convertir una Memory Card sin formato. - + Use for Slot %1 Usar en ranura %1 - + Both slots must have a card selected to swap. Es necesario que las dos ranuras tengan una Memory Card seleccionada para poder intercambiarlas. - + PS2 (8MB) PS2 (8 MB) - + PS2 (16MB) PS2 (16 MB) - + PS2 (32MB) PS2 (32 MB) - + PS2 (64MB) PS2 (64 MB) - + PS1 (128KB) PS1 (128 KB) - - + + Unknown Desconocido - + PS2 (Folder) PS2 (carpeta) @@ -18029,17 +19231,53 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Desaparecida] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Se han intercambiado las Memory Cards. +Ranura 1: {0} +Ranura 2: {1} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Se están autoexpulsando las Memory Cards, no puedes intercambiarlas en este momento. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Las Memory Cards están siendo usadas, no puedes intercambiarlas en este momento. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Es necesario que las dos ranuras tengan una Memory Card seleccionada para poder intercambiarlas. + + MemorySearchView @@ -18222,7 +19460,7 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten Resultados encontrados: %0 - + Searching... Buscando... @@ -18270,73 +19508,146 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten Memoria - + Copy Address Copiar dirección - - Go to address + + Go to Address Ir a dirección - + + Follow Address + Seguir dirección + + + Show as Little Endian Mostrar como Little Endian - + Show as 1 byte Mostrar como 1 byte - + Show as 2 bytes Mostrar como 2 bytes - + Show as 4 bytes Mostrar como 4 bytes - + Show as 8 bytes Mostrar como 8 bytes - + Copy Byte Copiar byte - + Copy Segment Copiar segmento - + Copy Character Copiar carácter - + Paste Pegar - + Go To In Memory View Ver en visualizador de memoria - + Cannot Go To No se puede ir a esta dirección + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NOMBRE + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSIÓN + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRADA + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXTO + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATOS + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Módulos + + + + Copy + Copiar + + + + Copy all as CSV + Copiar todo en formato CSV + + NewFunctionDialog + + + New Function + Nueva función + No existing function found. @@ -18380,6 +19691,11 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten NewGlobalVariableDialog + + + New Global Variable + Nueva variable global + Cannot create symbol source. @@ -18453,6 +19769,11 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten NewLocalVariableDialog + + + New Local Variable + Nueva variable local + @@ -18482,6 +19803,11 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten NewParameterVariableDialog + + + New Parameter Variable + Nueva variable de parámetro + @@ -19023,7 +20349,7 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten Guitarra - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. El puerto de mando {0}, ranura {1}, tiene conectado un dispositivo {2}, pero el guardado rápido tiene un dispositivo {3}. @@ -19080,7 +20406,7 @@ Expulsando {3} para sustituirlo por {2}. Pop'n Music - + Motor Motor @@ -19181,19 +20507,19 @@ Expulsando {3} para sustituirlo por {2}. - Negcon + NeGcon NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Error al abrir {}. Los parches de juego integrados no están disponibles. - + %n GameDB patches are active. OSD Message @@ -19202,7 +20528,7 @@ Expulsando {3} para sustituirlo por {2}. - + %n game patches are active. OSD Message @@ -19211,7 +20537,7 @@ Expulsando {3} para sustituirlo por {2}. - + %n cheat patches are active. OSD Message @@ -19220,7 +20546,7 @@ Expulsando {3} para sustituirlo por {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No se han encontrado o activado trucos o parches (de imagen panorámica, compatibilidad u otros). @@ -19228,12 +20554,12 @@ Expulsando {3} para sustituirlo por {2}. Pcsx2Config - + Disabled (Noisy) Desactivada (con ruido) - + TimeStretch (Recommended) Ampliación de tiempo (recomendada) @@ -19254,34 +20580,16 @@ Expulsando {3} para sustituirlo por {2}. PCSX2 usa tu micrófono para poder emular un micrófono USB conectado a la PS2 virtual. - - QCoreApplication - - - Invalid array subscript. - Matriz de subíndices no válida. - - - - No type name provided. - No se ha escrito un nombre del tipo. - - - - Type '%1' not found. - Tipo «%1» no encontrado. - - QObject - + HDD Creator Creador de imágenes - + Failed to create HDD image Error al crear la imagen de disco duro @@ -19321,47 +20629,47 @@ Expulsando {3} para sustituirlo por {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: sesión iniciada como %1 (%2 pts., %3 pts. en modo normal). %4 mensajes sin leer. - - + + Error Error - + An error occurred while deleting empty game settings: {} Se ha producido un error al eliminar unos ajustes del juego en blanco: {} - + An error occurred while saving game settings: {} Se ha producido un error al guardar los ajustes del juego: {} - + Controller {} connected. Mando {} conectado. - + System paused because controller {} was disconnected. Se ha pausado el sistema porque el mando {} se ha desconectado. - + Controller {} disconnected. Mando {} desconectado. - + Cancel Cancelar @@ -19501,13 +20809,13 @@ Verifica tu configuración de mandos y corrígela si es necesario. SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Este guardado rápido es obsoleto y ha dejado de ser compatible con la versión actual de PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Este guardado rápido se creó con la versión {0} de PCSX2. Ha dejado de ser compatible con tu versión actual, la versión {1}. -Si tienes cualquier progreso no guardado en este archivo de guardado rápido, puedes descargar la versión compatible (PCSX2 {}) de la página pcsx2.net, cargar el guardado rápido y de ahí guardar tu progreso en una Memory Card. +Si tienes cualquier progreso no guardado en este archivo de guardado rápido, puedes descargar la versión compatible de PCSX2, {0}, de pcsx2.net, cargar el guardado rápido y de ahí guardar tu progreso en una Memory Card. @@ -19527,6 +20835,16 @@ Si tienes cualquier progreso no guardado en este archivo de guardado rápido, pu DESCRIPTION DESCRIPCIÓN + + + Name + Nombre + + + + Description + Descripción + SavedAddressesView @@ -19536,42 +20854,42 @@ Si tienes cualquier progreso no guardado en este archivo de guardado rápido, pu Direcciones guardadas - + New Nueva - + Copy Address Copiar dirección - + Copy Text Copiar texto - + Copy all as CSV Copiar todo en formato CSV - + Paste from CSV Pegar de formato CSV - + Load from Settings Cargar de ajustes - + Save to Settings Guardar a ajustes - + Delete Eliminar @@ -20039,6 +21357,11 @@ Se perderá cualquier ajuste actual. Scan Recursively Búsqueda recursiva + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡Has terminado la configuración!</span></h1><p>Ya puedes ejecutar juegos.</p><p><span style=" font-weight:700;">Advertencia: no ejecutes programas que no sean de confianza en PCSX2. PCSX2 no es un espacio aislado y no puede proteger tu PC de aplicaciones maliciosas.</span></p><p>Hay más opciones disponibles en el menú de Ajustes. También puedes utilizar la interfaz Big Picture para navegar por el emulador con solo un mando.</p><p>Esperamos que disfrutes de PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20084,11 +21407,6 @@ Se perderá cualquier ajuste actual. Controller Port 2 Puerto de mando 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡La configuración ha terminado!</span></h1><p>Ya puedes empezar a ejecutar juegos.</p><p>Hay más opciones disponibles dentro del menú de Ajustes. También puedes utilizar la interfaz Big Picture para navegar por el emulador con solo un mando.</p><p>Esperamos que disfrutes de PCSX2.</p></body></html> - &Back @@ -20236,16 +21554,59 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se Pila - + Copy Copiar - + Copy all as CSV Copiar todo en formato CSV + + SymbolGuardian + + + DWARF Symbol Table + Tabla de símbolos DWARF + + + + ELF Section Headers + Encabezados de secciones del ELF + + + + ELF Symbol Table + Tabla de símbolos del ELF + + + + Function Scanner + Buscador de funciones + + + + Nocash Symbols + Símbolos de Nocash + + + + SNDLL Symbol Table + Tabla de símbolos de SNDLL + + + + Symbol Table Importer + Importador de tabla de símbolos + + + + User-Defined + Definida por usuario + + SymbolTreeModel @@ -20259,32 +21620,32 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se Parado - + Name Nombre - + Value Valor - + Location Ubicación - + Size Tamaño - + Type Tipo - + Liveness Ejecución @@ -20292,12 +21653,12 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se SymbolTreeTypeDelegate - + Symbol no longer exists. El símbolo ya no existe. - + Cannot Change Type No se puede cambiar el tipo @@ -20330,109 +21691,139 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - - + (unknown source file) (archivo de origen desconocido) - + (unknown section) (sección desconocida) - + (unknown module) (módulo desconocido) - + Copy Name Copiar nombre - + Copy Mangled Name Copiar nombre alterado - + Copy Location Copiar ubicación - - + + Rename Symbol Renombrar símbolo - + Show Size Column Mostrar columna de tamaño - + Group by Module Agrupar por módulo - + Group by Section Agrupar por sección - + Group by Source File Agrupar por archivo de origen - + Sort by if type is known Ordenar por tipos conocidos - + Reset Children Restablecer subelementos - + Change Type Temporarily Cambiar tipo temporalmente - + + Binary + Binario + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Base entera + + + + Show Leading Zeroes + Mostrar ceros iniciales + + + Confirm Deletion Confirmar eliminación - + Delete '%1'? ¿Eliminar «%1»? - + Name: Nombre: - + Change Type To Cambiar tipo a - + Type: Tipo: - - + + Cannot Change Type No se puede cambiar el tipo - + That node cannot have a type. Ese nodo no puede tener un tipo. @@ -20451,43 +21842,43 @@ Cambia su nombre a {1} para desactivar esta advertencia. ThreadModel - - + + INVALID NO VÁLIDO - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRADA - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORIDAD - + STATE Warning: short space limit. Abbreviate if needed. ESTADO - + WAIT TYPE Warning: short space limit. Abbreviate if needed. TIPO DE ESPERA @@ -20597,1045 +21988,1068 @@ Cambia su nombre a {1} para desactivar esta advertencia. Subprocesos - + Copy Copiar - + Copy all as CSV Copiar todo en formato CSV + + TypeString + + + Invalid array subscript. + Matriz de subíndices no válida. + + + + No type name provided. + No se ha escrito un nombre del tipo. + + + + Type '%1' not found. + Tipo «%1» no encontrado. + + USB - + Webcam (EyeToy) Cámara web (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Dispositivo de vídeo - + Audio Device Dispositivo de audio - + Audio Latency Latencia de audio - - + + Selects the device to capture images from. Selecciona el dispositivo que se utilizará para capturar imágenes. - + HID Keyboard (Konami) Teclado HID (Konami) - + Keyboard Teclado - + HID Mouse Ratón HID - + Pointer Cursor - + Left Button Botón izquierdo - + Right Button Botón derecho - + Middle Button Botón central - + GunCon 2 GunCon 2/G-Con 2 - - - - - - - - - + + + + + + + + + D-Pad Up Botón de dirección hacia arriba - - - - - - - - - + + + + + + + + + D-Pad Down Botón de dirección hacia abajo - - - - - - - - - + + + + + + + + + D-Pad Left Botón de dirección hacia la izquierda - - - - - - - - - + + + + + + + + + D-Pad Right Botón de dirección hacia la derecha - + Trigger Gatillo - + Shoot Offscreen Disparar fuera de la pantalla - + Calibration Shot Disparar para calibrar - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select SELECT - - - - - - - - - + + + + + + + + + Start START - + Relative Left Apuntar hacia la izquierda (relativa) - + Relative Right Apuntar hacia la derecha (relativa) - + Relative Up Apuntar hacia arriba (relativo) - + Relative Down Apuntar hacia abajo (relativo) - + Cursor Path Ruta de cursores - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Establece la imagen de punto de mira que utilizará esta pistola de luz. Si estableces una imagen, se desactivará el cursor del sistema. - + Cursor Scale Escala del cursor - + Scales the crosshair image set above. Cambia la escala de la imagen de punto de mira establecida arriba. - + %.0f%% %.0f %% - + Cursor Color Color del cursor - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Aplica un color a las imágenes de punto de mira seleccionadas. Pueden aplicarse a varios jugadores. Utiliza el formato HTML/CSS (p. ej.: #aabbcc). - + Manual Screen Configuration Configuración manual de la pantalla - + Forces the use of the screen parameters below, instead of automatic parameters if available. Fuerza el uso de los siguientes parámetros de pantalla en vez de utilizar los parámetros automáticos (en caso de existir). - + X Scale (Sensitivity) Escala (sensibilidad) X - - + + Scales the position to simulate CRT curvature. Escala la posición para simular la curvatura de un televisor CRT. - - + + %.2f%% %.2f %% - + Y Scale (Sensitivity) Escala (sensibilidad) Y - + Center X Centro del eje X - + Sets the horizontal center position of the simulated screen. Establece el centro horizontal de la pantalla simulada. - - + + %.0fpx %.0f px - + Center Y Centro del eje Y - + Sets the vertical center position of the simulated screen. Establece el centro vertical de la pantalla simulada. - + Screen Width Ancho de la pantalla - + Sets the width of the simulated screen. Establece el ancho de la pantalla simulada. - - + + %dpx %d px - + Screen Height Altura de la pantalla - + Sets the height of the simulated screen. Establece el alto de la pantalla simulada. - + Logitech USB Headset Auriculares USB de Logitech - - - + + + Input Device Dispositivo de entrada - - - - + + + + Selects the device to read audio from. Selecciona el dispositivo que se utilizará para obtener audio. - + Output Device Dispositivo de salida - + Selects the device to output audio to. Selecciona el dispositivo que se utilizará para emitir audio. - - - - + + + + Input Latency Latencia de entrada - - - - - + + + + + Specifies the latency to the host input device. Especifica la latencia respecto al dispositivo de entrada del «host». - - - - - - + + + + + + %dms %d ms - + Output Latency Latencia de salida - + Specifies the latency to the host output device. Especifica la latencia respecto al dispositivo de salida del «host». - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: no están conectados los jugadores 1 y 2. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: error al iniciar la transmisión de audio del jugador {}. - + Microphone Micrófono - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Dispositivo del jugador 1 - + Selects the input for the first player. Selecciona el dispositivo de entrada del jugador 1. - + Player 2 Device Dispositivo del jugador 2 - + Selects the input for the second player. Selecciona el dispositivo de entrada del jugador 2. - - usb-msd: Could not open image file '{}' - usb-msd: no se ha podido abrir el archivo de imagen «{}» + + USB mass storage: No image path specified + Almacenamiento USB: no se ha especificado la ruta de la imagen - + + USB mass storage: Could not open image file '{}' + Almacenamiento USB: no se ha podido abrir el archivo de imagen «{}» + + + Mass Storage Device Dispositivo de almacenamiento - + Modification time to USB mass storage image changed, reattaching. La fecha de modificación de la imagen de dispositivo de almacenamiento USB ha cambiado, reconectando. - + Iomega Zip-100 (Generic) Iomega Zip-100 (genérico) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Ruta de la imagen - - + + Sets the path to image which will back the virtual mass storage device. Establece la ruta de la imagen que será interpretada como un dispositivo de almacenamiento virtual por la aplicación. - - - - - Steering Left - Girar a la izquierda - - - - - - Steering Right - Girar a la derecha - - Throttle - Acelerador + Steering Left + Girar a la izquierda - - + Steering Right + Girar a la derecha + + + + + + Throttle + Acelerador + + + + + + + Brake Freno - - - + + + Cross Cruz/X - - - + + + Square Cuadrado - - - + + + Circle Círculo - - + + Triangle Triángulo - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Subir marcha/R1 - + Shift Down / L1 Bajar marcha/L1 - + L3 L3 - + R3 R3 - + Menu Up Menú arriba - + Menu Down Menú abajo - - + + X X - - + + Y Y - + Off Desactivada - + Low Baja - + Medium Media - + High Alta - + Steering Smoothing Suavizado del volante - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Suaviza los cambios en la dirección al porcentaje especificado por cada sondeo. Necesario si vas a utilizar un teclado. - - + + %d%% %d %% - + Steering Deadzone Zona muerta del volante - + Steering axis deadzone for pads or non self centering wheels. Establece la zona muerta del eje del volante para mandos o volantes sin autocentrado. - + Steering Damping Amortiguación del volante - + Applies power curve filter to steering axis values. Dampens small inputs. Aplica un filtro de curva de potencia a los valores del eje del volante. Amortigua los movimientos leves. - + Workaround for Intermittent FFB Loss Remedio para cortes intermitentes de Force Feedback - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Un remedio para evitar que el firmware de algunos volantes provoque interrupciones breves en la fuerza transmitida. Deja esta opción desactivada a menos que la necesites, ya que tiene efectos secundarios en muchos volantes. - + Wheel Device Dispositivo de volante - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit de batería de Rock Band - - + + Blue Azul - - + + Green Verde - - + + Red Rojo - - + + Yellow Amarillo - + Orange Naranja - + Buzz Controller Pulsadores Buzz - + Player 1 Red Jugador 1 - Rojo - + Player 1 Blue Jugador 1 - Azul - + Player 1 Orange Jugador 1 - Naranja - + Player 1 Green Jugador 1 - Verde - + Player 1 Yellow Jugador 1 - Amarillo - + Player 2 Red Jugador 2 - Rojo - + Player 2 Blue Jugador 2 - Azul - + Player 2 Orange Jugador 2 - Naranja - + Player 2 Green Jugador 2 - Verde - + Player 2 Yellow Jugador 2 - Amarillo - + Player 3 Red Jugador 3 - Rojo - + Player 3 Blue Jugador 3 - Azul - + Player 3 Orange Jugador 3 - Naranja - + Player 3 Green Jugador 3 - Verde - + Player 3 Yellow Jugador 3 - Amarillo - + Player 4 Red Jugador 4 - Rojo - + Player 4 Blue Jugador 4 - Azul - + Player 4 Orange Jugador 4 - Naranja - + Player 4 Green Jugador 4 - Verde - + Player 4 Yellow Jugador 4 - Amarillo - + KeyboardMania KeyboardMania - + C 1 Do 1 - + C# 1 Do sostenido 1 - + D 1 Re 1 - + D# 1 Re sostenido 1 - + E 1 Mi 1 - + F 1 Fa 1 - + F# 1 Fa sostenido 1 - + G 1 Sol 1 - + G# 1 Sol sostenido 1 - + A 1 La 1 - + A# 1 La sostenido 1 - + B 1 Si 1 - + C 2 Do 2 - + C# 2 Do sostenido 2 - + D 2 Re 2 - + D# 2 Re sostenido 2 - + E 2 Mi 2 - + F 2 Fa 2 - + F# 2 Fa sostenido 2 - + G 2 Sol 2 - + G# 2 Sol sostenido 2 - + A 2 La 2 - + A# 2 La sostenido 2 - + B 2 Si 2 - + Wheel Up Rueda arriba - + Wheel Down Rueda abajo - + Sega Seamic Sega Seamic - + Stick Left Joystick hacia la izquierda - + Stick Right Joystick hacia la derecha - + Stick Up Joystick hacia arriba - + Stick Down Joystick hacia abajo - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Error al abrir «{}» para imprimir. - + Printer saving to '{}'... Guardando datos de impresora en «{}»... - + Printer Impresora @@ -21662,214 +23076,214 @@ Cambia su nombre a {1} para desactivar esta advertencia. Dispositivo de salida predeterminado - + DJ Hero Turntable Mesa de mezclas DJ Hero - + Triangle / Euphoria Triángulo/Euforia - + Crossfader Left Mezclador izquierda - + Crossfader Right Mezclador derecha - + Left Turntable Clockwise Plato izquierdo en sentido horario - + Left Turntable Counterclockwise Plato izquierdo en sentido antihorario - + Right Turntable Clockwise Plato derecho en sentido horario - + Right Turntable Counterclockwise Plato derecho en sentido antihorario - + Left Turntable Green Verde del plato izquierdo - + Left Turntable Red Rojo del plato izquierdo - + Left Turntable Blue Azul del plato izquierdo - + Right Turntable Green Verde del plato derecho - + Right Turntable Red Rojo del plato derecho - + Right Turntable Blue Azul del plato derecho - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Aplica un multiplicador de sensibilidad a la rotación del plato. Los platos de Xbox 360 necesitan un multiplicador de ×256 y la mayoría del resto de platos pueden utilizar el multiplicador predeterminado de ×1. - + Effects Knob Left Rueda de efectos izquierda - + Effects Knob Right Rueda de efectos derecha - + Turntable Multiplier Multiplicador del plato - + Gametrak Device Dispositivo Gametrak - + Foot Pedal Pedal - + Left X Izquierda - X - + Left Y Izquierda - Y - + Left Z Izquierda - Z - + Right X Derecha - X - + Right Y Derecha - Y - + Right Z Derecha - Z - - + + Invert X axis Invertir eje X - - + + Invert Y axis Invertir eje Y - - + + Invert Z axis Invertir eje Z - + Limit Z axis [100-4095] Limitar eje Z [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 para controles originales Gametrak - 1790 para mandos estándar - + %d %d - + RealPlay Device Dispositivo RealPlay - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Aceleración X - + Accel Y Aceleración Y - + Accel Z Aceleración Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21879,78 +23293,78 @@ Los platos de Xbox 360 necesitan un multiplicador de ×256 y la mayoría del res Mando de trenes - + Type 2 Tipo 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Acelerador - + A Button Botón A - + B Button Botón B - + C Button Botón C - + D Button Botón D - + Announce Anunciar - + Horn Bocina - + Left Door Puertas izquierdas - + Right Door Puertas derechas - + Camera Button Botón de cámara - + Axes Passthrough Acceso directo a los ejes - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Transmite directamente la información sin procesar del movimiento de los ejes al juego. Activa esta opción si vas a utilizar un mando compatible de Densha De Go! Desactívala si vas a utilizar cualquier otro mando. @@ -22818,37 +24232,37 @@ Los platos de Xbox 360 necesitan un multiplicador de ×256 y la mayoría del res VMManager - + Failed to back up old save state {}. Error al crear la copia de seguridad del guardado rápido antiguo {}. - + PS2 BIOS ({}) BIOS de PS2 ({}) - + Unknown Game Juego desconocido - + CDVD precaching was cancelled. Precacheado de CDVD cancelado. - + CDVD precaching failed: {} Error al precachear CDVD: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22865,295 +24279,335 @@ Una vez hayas volcado una imagen de la BIOS, deberás guardarla en la carpeta « Para más instrucciones, consulta las páginas de preguntas frecuentes («FAQ») y las guías. - + Resuming state guardados rápidos de continuación - + Boot and Debug Arrancar con depurador - + + Failed to load save state Error al cargar el guardado rápido - + State saved to slot {}. Guardado rápido creado en el espacio {}. - - + Loading state carga de guardados rápidos - + Failed to load state (Memory card is busy) Error al cargar el guardado rápido (Memory Card ocupada) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + No se puede cargar el {0} del espacio {1} mientras el modo «hardcore» de RetroAchievements esté activo. + + + Failed to save state (Memory card is busy) Error al crear el guardado rápido (Memory Card ocupada) - + Failed to save state to slot {} (Memory card is busy) Error al crear el guardado rápido de la ranura {0} (Memory Card ocupada) - + Saving state to slot {}... Creando guardado rápido en el espacio {}... - - Frame advancing - avance de fotogramas - - - + Disc removed. Disco extraído. - + Disc changed to '{}'. Disco cambiado a «{}». - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Error al abrir la nueva imagen de disco «{}». Cambiando a la imagen antigua. Mensaje de error: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Error al cambiar a la imagen del disco antiguo. Extrayendo disco. Mensaje de error: {} - - Cheats have been disabled due to achievements hardcore mode. - Se han desactivado los trucos porque el modo de logros «hardcore» está activado. - - - + Fast CDVD is enabled, this may break games. CDVD rápido activado: podrían romperse los juegos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La frecuencia o la omisión de ciclos no están en sus valores predeterminados: podría haber cuelgues o los juegos podrían ir muy lentos. - + Upscale multiplier is below native, this will break rendering. El multiplicador de escala está por debajo del valor nativo: el renderizado fallará. - + Mipmapping is disabled. This may break rendering in some games. El «mipmapping» está desactivado. Podría fallar el renderizado de algunos juegos. - + Debug device is enabled. This will massively reduce performance. Dispositivo de depuración habilitado: el rendimiento se reducirá significativamente. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - El renderizador no está configurado en automático. Podría haber problemas de rendimiento y defectos gráficos. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. El filtrado de texturas no está configurado como bilineal (PS2). Fallará el renderizado de algunos juegos. - + No Game Running No se está ejecutando un juego - + Trilinear filtering is not set to automatic. This may break rendering in some games. El filtro trilineal no está configurado en automático. Podría fallar el renderizado de algunos juegos. - + Failed to save state: {}. Error al crear el guardado rápido {}. - + Failed to save state to slot {}. Error al crear el guardado rápido en el espacio {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + No se pueden cargar guardados rápidos mientras el modo «hardcore» de RetroAchievements esté activo. + + + There is no saved {} in slot {}. No hay {0} en el espacio {1}. - - - + + + + + backup state respaldo de guardado rápido - + Failed to load {} from slot {} (Memory card is busy) Error al cargar {0} de la ranura {1} (Memory Card ocupada) - - + + + + state guardado rápido - + + Loading {} from slot {}... Cargando {0} del espacio {1}... - + + Loading save state... + Cargando guardado rápido... + + + + No disc to remove. + No hay discos que se puedan extraer. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Se han desactivado los trucos porque el modo «hardcore» de RetroAchievements está activado. + + + Blending Accuracy is below Basic, this may break effects in some games. La precisión de mezcla está configurada a un nivel por debajo del básico: podrían fallar los efectos de algunos juegos. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. El modo de descarga de hardware no está configurado como preciso: podría fallar el renderizado en algunos juegos. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + El tramado está configurado para forzar una imagen a 32 bits. Podría fallar el renderizado de algunos juegos. + + + + Dithering is disabled. This will cause color banding in some games. + El tramado está desactivado. Podrían mostrarse colores bandeados en algunos juegos. + + + + Integer scaling is enabled. This may shrink the image. + El escalado por números enteros está activado. La imagen podría reducir su tamaño. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + La API de gráficos no está configurada en automática. Podría haber problemas de rendimiento y defectos gráficos. + + + EE FPU Round Mode is not set to default, this may break some games. El modo de redondeo de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + EE FPU Clamp Mode is not set to default, this may break some games. El modo de limitación de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU0 Round Mode is not set to default, this may break some games. El modo de redondeo de la VU0 no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU1 Round Mode is not set to default, this may break some games. El modo de redondeo de la VU1 no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU Clamp Mode is not set to default, this may break some games. El modo de limitación de las VU no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 MB de RAM activados. La compatibilidad con algunos juegos podría verse afectada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Las correcciones para juegos no están activadas. La compatibilidad con algunos juegos podría verse afectada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos podría verse afectada. - + Frame rate for NTSC is not default. This may break some games. La velocidad de fotogramas NTSC no tiene su valor predeterminado: podrían fallar algunos juegos. - + Frame rate for PAL is not default. This may break some games. La velocidad de fotogramas PAL no tiene su valor predeterminado: podrían fallar algunos juegos. - + EE Recompiler is not enabled, this will significantly reduce performance. El recompilador del EE no está activado: el rendimiento se reducirá significativamente. - + VU0 Recompiler is not enabled, this will significantly reduce performance. El recompilador de la VU0 no está activado: el rendimiento se reducirá significativamente. - + VU1 Recompiler is not enabled, this will significantly reduce performance. El recompilador de la VU1 no está activado: el rendimiento se reducirá significativamente. - + IOP Recompiler is not enabled, this will significantly reduce performance. El recompilador del IOP no está activado: el rendimiento se reducirá significativamente. - + EE Cache is enabled, this will significantly reduce performance. La caché del EE está activada: el rendimiento se reducirá significativamente. - + EE Wait Loop Detection is not enabled, this may reduce performance. La detección de bucles de espera en el EE no está activada: el rendimiento podría reducirse. - + INTC Spin Detection is not enabled, this may reduce performance. La detección de bucles en el INTC no está activada: el rendimiento podría reducirse. - + Fastmem is not enabled, this will reduce performance. Fastmem no está activado: el rendimiento se reducirá. - + Instant VU1 is disabled, this may reduce performance. La VU1 instantánea está desactivada: el rendimiento podría reducirse. - + mVU Flag Hack is not enabled, this may reduce performance. La corrección del indicador de mVU no está activada: el rendimiento podría reducirse. - + GPU Palette Conversion is enabled, this may reduce performance. La conversión de paletas en la GPU está activada: el rendimiento podría reducirse. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + No se pueden avanzar fotogramas mientras el modo «hardcore» de RetroAchievements esté activo. + + + Texture Preloading is not Full, this may reduce performance. La precarga de texturas no está configurada como completa: el rendimiento podría reducirse. - + Estimate texture region is enabled, this may reduce performance. El cálculo de regiones de texturas está activado: el rendimiento podría reducirse. - + Texture dumping is enabled, this will continually dump textures to disk. El volcado de texturas está activado, se volcarán continuamente texturas al disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts index 7591bb475b..22eaf84ffd 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts @@ -95,27 +95,27 @@ آماده... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>توکن ورود به سیستم RetroAchievements شما دیگر معتبر نیست.</strong> برای ردیابی دستاوردهای خود، باید خود را دوباره به سیستم وارد کنید. رمز عبور شما در PCSX2 ذخیره نمی شود. بنابراین یک توکن درست و ذخیره می شود. - + &Login &ورود - + Logging in... درحال ورود شدن به سیستم... - + Login Error خطا در ورود به سیستم - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Please check your username and password, and try again. لطفاً نام کاربری و رمز عبور خود را بررسی کنید و دوباره امتحان کنید. - + Login failed. ورود به سیستم ناموفق بود. - + Enable Achievements فعال کردن دستاورد ها - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? آیا میخواهید ردیابی را حالا فعال کنید؟ - + Enable Hardcore Mode فعال کردن حالت هاردکور - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Do you want to enable hardcore mode? آیا میخواهید حالت هاردکور را فعال نمایید? - + Reset System بازنشانی سیستم - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? حالت هاردکور تا زمانی که سیستم بازنشانی نشده است فعال نخواهد شد. آیا میخواهید سیستم را بازنشانی کنید؟ @@ -176,239 +176,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements فعال کردن دستاورد ها - - + + Enable Hardcore Mode فعال کردن حالت هاردکور - - + + Test Unofficial Achievements امتحان کردن دستاوردهای غیر رسمی - - + + Enable Sound Effects فعال کردن افکت های صوتی - + Notifications اعلانات - - + + 5 seconds ۵ ثانیه - + Account حساب کاربری - - + + Login... ورود به سیستم... - + View Profile... مشاهده پروفایل... - + Settings تنظیمات - - + + Enable Spectator Mode فعال کردن حالت تماشاگر - - + + Enable Encore Mode فعال کردن حالت اِنکور - - + + Show Achievement Notifications نمایش اعلان های دستاورد ها - - + + Show Leaderboard Notifications نمایش اعلان های جدول امتیاز ها - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays فعال کردن اوورلی های درون بازی - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: نام کاربری: کد (توکن) ورود در ایجاد شد: - + Game Info اطلاعات بازی - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">برنامه PCSX2 از RetroAchievements به عنوان پایگاه داده دستاوردها و برای ردیابی پیشرفت استفاده می کند. برای استفاده از دستاوردها، لطفاً برای یک حساب در <a href="https://retroachievements.org/">retroachievements.org</a> ثبت نام کنید.</p><p align="justify">برای مشاهده فهرست دستاوردها در بازی، کلید میانبر را برای <span style=" font-weight:600;">باز کردن منوی مکث</span> فشار دهید و سپس <span style=" font-weight:600;">دستاورد ها</span> را از منو انتخاب کنید.</p></body></html> - - - - - + + + + + Unchecked فعال نشده - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. وقتی فعال باشد، PCSX2 فرض می‌کند که تمام دستاوردها قفل شده‌اند و هیچ اعلان باز کردن قفل را به سرور ارسال نمی‌کند. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. وقتی PCSX2 فعال باشد، دستاوردهای مجموعه‌های غیر رسمی را فهرست می‌کند. لطفاً توجه داشته باشید که این دستاوردها توسط RetroAchievements ردیابی نمی شوند، بنابراین هر بار قفل آن ها را باز می کنند. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "حالت" چالش برای دستاورد ها، دارای ردیابی جدول امتیازات. ذخیره حالت کنونی بازی، تقلبات و امکانات کند کردن بازی غیر فعال می شود. - - - + + + + Checked فعال شده - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. جلوه های صوتی را برای رویدادهایی مانند باز کردن قفل دستاوردها و ارسال امتیازات پخش می کند. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - هنگامی که یک چالش یا دستاورد اولیه فعال است، آیکون ها را در گوشه سمت راست پایین صفحه نمایش نشان می‌دهد. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. وقتی فعال شد و به سیستم وارد شدید، PCSX2 دستاوردها را در بارگذاری بازی اسکن می کند. - + Displays popup messages on events such as achievement unlocks and game completion. پیام های پاپ آپ را هنگام رویداد هایی مانند باز کردن دستاورد ها و تکمیل بازی ها نمایش میدهد. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. پیام های پاپ آپ را هنگام شروع، ثبت یا شکست در یک چالش لیست تابلوی امتیازات نمایش می‌دهد. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. هنگام فعال بودن، هر جلسه به صورتی اجرا میشود که انگار هیچ دستاوردی باز نشده است. - + Reset System بازنشانی سیستم - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? حالت هاردکور فعال نخواهد شد تا وقتی که سیستم بازنشانی نشده است. آیا میخواهید سیستم را بازنشانی کنید؟ - - + + %n seconds %n ثانيه @@ -416,19 +532,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. نام کاربری: %1 کد ورود در %2 ایجاد شد. - + Logout خروج از سیستم - + Not Logged In. وارد نشده اید. @@ -436,33 +552,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. حالت هاردکور بعد از شروع مجدد سیستم فعال خواهد شد. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. وقتی حالت هاردکور فعال است، {0} قابل اجرا نیست. آیا می خواهید حالت هاردکور را غیرفعال کنید؟ اگر گزینه «خیر» را انتخاب کنید، {0} لغو خواهد شد. - + Hardcore mode is now enabled. حالت هاردکور فعال شد. - + {} (Hardcore Mode) {} (حالت هاردکور) - + {0}, {1}. {0}، {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Login token generated on %2. - + {} (Unofficial) {} (غیر رسمی) - + Mastered {} مسلط به {} - + {0}, {1} {0}، {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Login token generated on %2. - + Leaderboard attempt started. تلاش برای تابلوی امتیازات آغاز شد. - + Leaderboard attempt failed. تلاش برای تابلوی امتیازات شکست خورد. - + Your Time: {}{} زمان شما: {}{} - + Your Score: {}{} امتیاز شما: {}{} - + Your Value: {}{} مقدار شما: {}{} - + (Submitting) (درحال ثبت کردن) - + Achievements Disconnected اتصال به دستاوردها قطع شد - + An unlock request could not be completed. We will keep retrying to submit this request. درخواست باز کردن قفل تکمیل نشد. ما به تلاش مجدد برای ارسال این درخواست ادامه خواهیم داد. - + Achievements Reconnected دستاورد ها دوباره متصل شدند - + All pending unlock requests have completed. تمامی درخواست های در انتظار فعال شدن تکمیل شده‌اند. - + Hardcore mode is now disabled. حالت هاردکور غیرفعال شد. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode تایید حالت هاردکور - + Active Challenge Achievements چالش های دستاورد فعال - + (Hardcore Mode) (حالت هاردکور) - + You have unlocked all achievements and earned {} points! شما تمامی دستاورد ها را باز کرده اید و {} امتیاز کسب کردید! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed دانلود جدول رده بندی ناموفق بود - + Your Time: {0} (Best: {1}) زمان شما: {0} (بهترین: {1}) - + Your Score: {0} (Best: {1}) امتیاز شما: {0} (بهترین: {1}) - + Your Value: {0} (Best: {1}) مقدار شما: {0} (بهترین: {1}) - + {0} Leaderboard Position: {1} of {2} {0} موقعیت تابلوی امتیازات: {1} از {2} - + Server error in {0}: {1} خطا سرور در {0}: {1} - + Yes بله - + No خیر - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. شما قفل {0} از {1} دستاوردها را باز کرده‌اید و {2} از {3} امتیاز ممکن را کسب کرده‌اید. - + Unknown ناشناخته - + Locked قفل شد - + Unlocked باز شده - + Unsupported پشتیبانی نشده - + Unofficial غیر رسمی - + Recently Unlocked اخیرا باز شده - + Active Challenges چالش های فعال - + Almost There تقریبا نزدیکی - + {} points {} امتیاز - + {} point {} امتیاز - + XXX points XXX امتیاز - + Unlocked: {} باز شده: {} - + This game has {} leaderboards. این بازی {} جدول امتیازات دارد. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. ارسال نمرات غیرفعال است زیرا حالت هاردکور خاموش است. تابلوهای امتیازات روی حالت فقط خواندن هستند. - + Show Best نمایش بهترین - + Show Nearby نمایش نزدیکترین - + Rank رتبه - + Name نام - + Time زمان - + Score امتیاز - + Value مقدار - + Date Submitted تاریخ ارسال - + Downloading leaderboard data, please wait... در حال بارگیری داده های تابلوی امتیازات، لطفاً صبر کنید... - - + + Loading... در حال بارگذاری... - - + + This game has no achievements. این بازی دستاوردی ندارد. - + Failed to read executable from disc. Achievements disabled. فایل اجرایی از دیسک خوانده نشد. دستاوردها غیرفعال شدند. @@ -781,325 +915,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] از تنظیمات عمومی [%1] استفاده کنید - + Rounding Mode حالت گرد کردن - - - + + + Chop/Zero (Default) خورد کردن یا صفر (پیش‌فرض) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه گرد کردن PCSX2 هنگامی که واحد نقطه شناور (EE FPU) از Emotion Engine شبیه سازی میشود را تغییر میدهد. به این علت که FPU های متفاوت در PS2 با استاندارد های بین المللی ناسازگار هستند، برخی از بازی ها ممکن است برای انجام صحیح محاسبات ریاضی به حالت های دیگری نیاز داشته باشند. مقدار پیش فرض اکثریت بازی ها را کنترل میکند;<b> تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابل مشاهده ندارد میتواند باعث بی ثباتی و ایجاد مشکلات شود.</b> - + Division Rounding Mode حالت گرد کردن تقسیم - + Nearest (Default) نزدیک‌ترین (پیش‌فرض) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه رُند شدن نتایج تقسیم ممیز شناور را مشخص می کند. برخی از بازی ها به تنظیمات خاصی نیاز دارند.<b>تغییر این تنظیمات زمانی که یک بازی مشکل قابل مشاهده ای ندارد می تواند باعث بی ثباتی شود.<b> - + Clamping Mode حالت محدود کردن - - - + + + Normal (Default) معمولی (پیش‌فرض) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه کنترل نگه داشتن شناور ها را در محدوده استاندارد x86 توسط PCSX2 را تغییر میدهد. مقدار پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند.<b>تغییر دادن این تنظیمات وقتی یک بازی مشکلات قابل مشاهده ای ندارن میتواند باعث بی ثباتی شود.</b> - - + + Enable Recompiler فعال کردن مفسیر - + + - - - - - - - - - - - + + + + + + + + + + Checked فعال شده - + Use Save State Selector استفاده از انتخابگر وضعیت ذخیره - + Show a save state selector UI when switching slots instead of showing a notification bubble. نمایش رابط کاربری یک انتخابگر حالت ذخیره به جای جباب اعلان هنگام تعویض اسلات. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. ترجمه باینری به‌موقع کد ماشین MIPS-IV 64 بیتی را به x86 انجام می‌دهد. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). تشخیص حلقه انتظار - + Moderate speedup for some games, with no known side effects. افزایش سرعت متوسط ​​برای برخی بازی‌ها، بدون عوارض جانبی شناخته شده. - + Enable Cache (Slow) فعال کردن حافظه پنهان (کند) - - - - + + + + Unchecked فعال نشده - + Interpreter only, provided for diagnostic. فقط مترجم، برای تشخیص ایرادات استفاده شود. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. تشخیص چرخش INTC - + Huge speedup for some games, with almost no compatibility side effects. افزایش سرعت بسیار زیاد برای برخی بازی ها، تقریباً بدون عوارض جانبی سازگاری. - + Enable Fast Memory Access فعال کردن دسترسی سریع به حافظه - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) از بک‌پچ کردن برای جلوگیری از فلاشینگ ثبات در هر دسترسی به حافظه استفاده می‌کند. - + Pause On TLB Miss مکث کردن در TLB هنگام خطا - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. به جای اینکه آن را نادیده بگیرد و ادامه دهد، هنگامی که خطای TLB رخ می دهد، ماشین مجازی را متوقف می کند. توجه داشته باشید که ماشین مجازی پس از پایان بلوک مکث می کند، نه بر اساس دستورالعملی که باعث خطا شده است. برای مشاهده آدرسی که در آن دسترسی نامعتبر رخ داده است، به کنسول مراجعه کنید. - + Enable 128MB RAM (Dev Console) فعال کردن 128مگابایت رم (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. 96مگابایت حافظه اضافی را در معرض ماشین مجازی قرار می دهد. - + VU0 Rounding Mode حالت گرد کردن VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> نحوه کنترل گرد کردن زمانی که Vector Unit 0 (EE VU0) انجین Emotion Engine توسط PCSX2 شبیه سازی میشود را تغییر میدهد. تنظیمات پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند. <b>تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابله مشاهده ای ندارد میتواند مشکلات ثبات و یا کرش کردن شود.</b> - + VU1 Rounding Mode حالت گرد کردن VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> نحوه کنترل گرد کردن زمانی که Vector Unit 1 (EE VU1) انجین Emotion Engine توسط PCSX2 شبیه سازی میشود را تغییر میدهد. تنظیمات پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند. <b>تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابله مشاهده ای ندارد میتواند مشکلات ثبات و یا کرش کردن شود.</b> - + VU0 Clamping Mode حالت محدود کردن VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه نگه داشتن شناورها در محدوده استاندارد x86 در Vector Unit 0 (EE VU0) انجین Emotion Engine توسط PCSX2 را تغییر میدهد. تنظیمات پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند. <b>تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابله مشاهده ای ندارد میتواند باعث بی‌ثباتی شود.</b> - + VU1 Clamping Mode حالت محدود کردن VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه نگه داشتن شناورها در محدوده استاندارد x86 در Vector Unit 1 (EE VU1) انجین Emotion Engine توسط PCSX2 را تغییر میدهد. مقدار پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند.<b>تغییر دادن این تنظیمات وقتی یک بازی مشکلات قابل مشاهده ای ندارن میتواند باعث بی ثباتی شود.</b> - + Enable Instant VU1 فعال کردن VU1 فوری - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 را فوراً اجرا می کند. در اکثر بازی‌ها، سرعت کمی را بهبود می‌بخشد. برای اکثر بازی ها استفاده از VU1 ایمن است، اما تعداد کمی از بازی ها ممکن است خطاهای گرافیکی داشته باشند. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. فعال کردن مفسیر VU1 (حالت میکرو) - + Enables VU0 Recompiler. مفسیر VU0 را فعال می کند. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. فعال کردن مفسیر VU1 - + Enables VU1 Recompiler. مفسیر VU1 را فعال می کند. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) نادیده گرفتن پرچمگذاری mVU - + Good speedup and high compatibility, may cause graphical errors. سرعت خوب و سازگاری بالا، ممکن است باعث خطاهای گرافیکی شود. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. ترجمه باینری به‌موقع کد ماشین ۳۲ بیتی MIPS-I را به x۸۶ انجام می‌دهد. - + Enable Game Fixes فعال سازی رفع ایرادات و اصلاحات بازی - + Automatically loads and applies fixes to known problematic games on game start. به‌طور خودکار در شروع بازی، پچ های مربوط به بازی‌های مشکل‌ساز شناخته شده را بارگیری و اعمال می‌کند. - + Enable Compatibility Patches فعال کردن پچ های سازگاری - + Automatically loads and applies compatibility patches to known problematic games. به طور خودکار پچ های سازگاری را برای بازی های مشکل دار شناخته شده بارگیری و اعمال می کند. - + Savestate Compression Method نحوه فشرده سازی حالت ذخیره سازی - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. تایین کننده نحوه الگوریتم مورد استفاده هنگام فشرده سازی حالت ذخیره‌. - + Savestate Compression Level سطح فشرده سازی حالت ذخیره - + Medium متوسط - + Determines the level to be used when compressing savestates. تایین کننده نحوه الگوریتم مورد استفاده هنگام فشرده سازی حالت ذخیره‌. - + Save State On Shutdown ذخیره وضعیت هنگام خاموش کردن - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. به طور خودکار وضعیت شبیه‌ساز را هنگام خاموش کردن یا خارج شدن ذخیره می کند. سپس می‌توانید دفعه بعد مستقیماً از جایی که بازی را ترک کردید، ادامه بدهید. - + Create Save State Backups ایجاد یک آپ برای وضعیت ذخیره - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. یک نسخه پشتیبان از حالت ذخیره در صورتی که در زمان ایجاد ذخیره وجود داشته باشد، ایجاد می کند. نسخه پشتیبان دارای پسوند «.backup» است. @@ -1108,318 +1242,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. تغییر این تنظیمات ممکن است باعث شود بازی ها غیرقابل پخش شوند. با مسئولیت خود تغییر دهید، تیم PCSX2 از تنظیمات با تغییر این تنظیمات پشتیبانی نمی کند. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). پردازنده EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. حالت گرد کردن: - - - + + + Nearest نزدیک‌ترین - - - - + + + + Negative منفی - - - - + + + + Positive مثبت - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. حالت محدود کردن: - - + + None هیچ‌کدام - - - + + + Normal (Default) معمولی (پیش‌فرض) - - - + + + Chop/Zero (Default) خورد کردن/صفر (پیش‌فرض) - + Division Rounding Mode: Rounding refers here to the mathematical term. حالت گرد کردن تقسیم: - + Nearest (Default) نزدیک‌ترین (پیش‌فرض) - + Chop/Zero خرد کردن / صفر - + None ClampMode هیچ‌کدام - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). اضافات + نگه داشتن علامت - + Full کامل - + Wait Loop Detection تشخیص حلقه انتظار - - + + Enable Recompiler فعال کردن مفسیر - + Enable Fast Memory Access فعال کردن دسترسی سریع به حافظه - + Enable Cache (Slow) فعال کردن حافظه پنهان (کند) - + INTC Spin Detection تشخیص چرخش INTC - + Pause On TLB Miss مکث کردن در TLB هنگام خطا - + Enable 128MB RAM (Dev Console) فعال کردن 128مگابایت رم (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: حالت گرد کردن VU1: - + mVU Flag Hack نادیده گرفتن پرچمگذاری mVU - + Enable VU1 Recompiler فعال کردن مفسیر VU1 - + Enable VU0 Recompiler (Micro Mode) فعال کردن مفسیر VU0 (حالت میکرو) - + Enable Instant VU1 فعال کردن VU1 فوری - - + + Extra اضافات - + VU0 Clamping Mode: حالت محدود کردن VU0: - + VU0 Rounding Mode: حالت گرد کردن VU0: - + VU1 Clamping Mode: حالت محدود کردن VU1: - + I/O Processor (IOP, MIPS-I) پردازنده ورودی/خروجی (IOP، MIPS-I) - + Game Settings تنظیمات بازی - + Enable Game Fixes فعال سازی رفع ایرادات و اصلاحات بازی - + Enable Compatibility Patches فعال کردن پچ های سازگاری - + Create Save State Backups ایجاد یک آپ برای وضعیت ذخیره - + Save State On Shutdown ذخیره وضعیت هنگام خاموش کردن - - Frame Rate Control - کنترل نرخ فریم - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - هرتز - - - - PAL Frame Rate: - نرخ فریم PAL: - - - - NTSC Frame Rate: - نرخ فریم NTSC: - - - + Savestate Settings تنظیمات وضعیت ذخیره - + Compression Level: سطح فشرده‌سازی: - + Compression Method: روش فشرده‌سازی: - + Uncompressed فشرده نشده - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) کم (سریع) - + Medium (Recommended) متوسط (توصیه شده) - + High زیاد - + Very High (Slow, Not Recommended) خیلی بالا (آهسته، پیشنهاد نمی‌شود) - + Use Save State Selector استفاده از انتخابگر وضعیت ذخیره - + PINE Settings تنظیمات PINE - + Slot: اسلات: - + Enable فعال کردن @@ -1551,13 +1663,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings تنظیمات گسترش - + Stretch Settings تنظیمات کشش @@ -1605,7 +1717,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound قطع کردن همه صداها @@ -1615,7 +1727,7 @@ Leaderboard Position: {1} of {2} همگام سازی: - + TimeStretch (Recommended) TimeStretch (توصیه شده) @@ -1640,191 +1752,191 @@ Leaderboard Position: {1} of {2} دستگاه خروجی: - + Synchronization هماهنگ سازی - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. هنگام اجرا خارج از سرعت ١۰۰%، به جای رد کردن فریم، سرعت صدا را تنظیم کنید. صدای بسیار بهتری را با سرعت مربوط تولید می کند. - - + + Default پیش‌فرض - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. اندازه بافری را موقعی که برنامه کند اجرا می شود، با کشش ضذا تعیین می کند. به طور مؤثر میانگین تأخیر را انتخاب می کند، زیرا صدا برای کنترل اندازه بافر کشیده یا کوچک می شود. - + Output Latency زمان تاخیر خروجی - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. تأخیر از بافر به خروجی صوتی دستگاه را تعیین می کند. این می تواند کمتر از زمان تاخیر هدف گیری شده تنظیم شود تا تاخیر صدا کاهش یابد. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. موجود نیست + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ميلي‌ثانيه - + Buffer Size اندازه بافر - + Output Volume میزان صدای خروجی - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked فعال نشده - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode حالت افزونه - + Disabled (Stereo) غیرفعال (استریو) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume بازنشانی میزان صدا - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2101,33 +2213,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot بوت سریع - + Fast Forward Boot جلو بردن سریع بوت - + Checked فعال شده - + Patches the BIOS to skip the console's boot animation. BIOS را اصلاح می کند تا از انیمیشن بوت کنسول رد شود. - + Unchecked فعال نشده - + Removes emulation speed throttle until the game starts to reduce startup time. محدودیت سرعت شبیه سازی را حذف می کند تا زمانی که بازی شروع شود. @@ -2231,82 +2343,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute اجرا - - + + -- -- - - - Enabled - فعال - - - - - Disabled - غیرفعال - - - + Read خواندن - + Write(C) (C) = changes, as in "look for changes". نوشتن(تغییرات) - + Write نوشتن - + TYPE Warning: limited space available. Abbreviate if needed. نوع - + OFFSET Warning: limited space available. Abbreviate if needed. آفست - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. سایز یا برچسب - + INSTRUCTION Warning: limited space available. Abbreviate if needed. راهنما - + CONDITION Warning: limited space available. Abbreviate if needed. شرایط - + HITS Warning: limited space available. Abbreviate if needed. ضربات - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2397,6 +2502,11 @@ Leaderboard Position: {1} of {2} Unknown ناشناخته + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. پورت دسته %1 %2 @@ -3661,7 +3770,7 @@ You cannot undo this action. قطع‌کردن DHCP - + Enabled فعال @@ -3766,13 +3875,13 @@ You cannot undo this action. - + 40 ۴۰ - + 120 ۱۲۰ @@ -3828,109 +3937,109 @@ You cannot undo this action. داخلی - - + + Use Global Setting [%1] استفاده از تنظیمات عمومی [%1] - + Name نام - + Url وب‌سایت - + Address آدرس - - + + Hosts File فایل هاست‌ها - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts هاست های DNS - + Exported Successfully با موفقیت اکسپورت شد - + Failed to open file باز شدن فایل‌ ناموفق بود - + No Hosts in file میزبانی در فایل وجود ندارد - + Imported Successfully با موفقیت وارد شد - - + + Per Game Host list لیست میزبان هر بازی - + Copy global settings? کپی تنظیمات عمومی؟ - + Delete per game host list? آیا میخواهید لیست میزبان هر بازی را حذف کنید؟ - + HDD Image File فایل هارد - + HDD (*.raw) هارد (*.raw) - + 2000 ۲۰۰۰ - + 100 ۱۰۰ - + Overwrite File? فایل بازنویسی شود؟ - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? آیا میخواهید ادامه دهید؟ - + HDD Creator سازنده هارد - + HDD image created فایل هارد تولید شد - + Use Global استفاده از تنظیمات عمومی - + Override بازنویسی + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4186,345 +4423,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - استخراج اطلاعات شبیه سازی - - - - Dump GS Draws - استخراج اطلاعات GS - - - - Save RT - ذخیره کردن هدف رندر - - - - Save Frame - ذخیره فریم - - - - Save Texture - ذخیرهٔ بافت - - - - Save Depth - ذخیره عمق - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - پوشه استخراج سخت افزار: - - - - Software Dump Directory: - پوشه استخراج نرم‌افزار: - - - - - Browse... - مسیر... - - - - - Open... - باز... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5109,7 +5242,7 @@ Do you want to overwrite? - + Run اجرا @@ -5235,7 +5368,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause مکث @@ -5248,160 +5381,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5409,27 +5550,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5449,45 +5590,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) بازی: %1 (%2) - + Rich presence inactive or unsupported. حضور غنی غیرفعال یا پشتیبانی نشده است. - + Game not loaded or no RetroAchievements available. بازی بارگذاری نشده است یا دستاوردی در RetroAchievements وجود ندارد. - - - - + + + + Error خطا - + Failed to create HTTPDownloader. خطا در ساخت HTTPDownloader. - + Downloading %1... در حال دانلود %1... - + Download failed with HTTP status code %1. خطا در دانلود با کد وضعیت HTTP %1. - + Download failed: Data is empty. دانلود موفق نبود: داده ها خالی هستند. - + Failed to write '%1'. نوشتم '%1' ناموفق بود. @@ -5661,405 +5822,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control کنترل سرعت - + Normal Speed: سرعت عادی: - + System Settings تنظیمات سیستم - - + + Enable Cheats فعال کردن تقلب ها - + Slow-Motion Speed: سرعت حرکت آهسته: - + Fast-Forward Speed: سزعت جلو بردن: - + Enable Multithreaded VU1 (MTVU) فعال کردن VU1 (MTVU) چندرشته ای - - + + Enable Host Filesystem فعال کردن فایل‌سیستم کاربر - - + + Enable Fast CDVD فعال کردن سی دی و دی وی دی سریع - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: رد شدن از دوره های EE: - - + + Disabled غیرفعال - + Mild Underclock آندرکلاک نسبتا متوسط - + Moderate Underclock آندرکلاک متوسط - + Maximum Underclock آندرکلاک ماکسیموم (حداکثر) - + EE Cycle Rate: نرخ چرخه EE: - + 50% (Underclock) ۵۰% (آندرکلاک) - + 60% (Underclock) ۶۰% (اندرکلاک) - + 75% (Underclock) ۷۵% (آندرکلاک) - - + + 100% (Normal Speed) ١۰۰ (سرعت معمولی) - + 130% (Overclock) ١۳۰% (اورکلاک) - + 180% (Overclock) ١۸۰% (اورکلاک) - + 300% (Overclock) ٣٠٠% (اورکلاک) - + Frame Pacing / Latency Control کنترل تاخیر / سرعت فریم - + frames This string will appear next to the amount of frames selected, in a dropdown box. فریم - + Maximum Frame Latency: زمان تاخیر حداکثر فریم: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate همگام‌سازی به رفرش ریت میزبان - - + + Optimal Frame Pacing سرعت فریم بهینه - - + + Vertical Sync (VSync) همگام‌سازی عمودی (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] استفاده از تنظیمات عمومی [%1] - + Normal Speed سرعت معمولی - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. سرعت شبیه‌سازی هدف‌گیری شده را تنظیم می کند. تضمینی برای دستیابی به این سرعت وجود ندارد و در غیر این صورت، شبیه‌ساز با حداکثر سرعتی که می تواند اجرا کند. - - + + User Preference اولویت بر کاربر - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked فعال شده - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. مقادیر بالاتر ممکن است نرخ فریم داخلی را در بازی ها افزایش دهد، اما نیازهای پردازنده را به میزان قابل توجهی افزایش می دهد. مقادیر کمتر بار پردازنده را کاهش می دهد و به بازی های سبک اجازه می دهد تا با سرعت کامل در پردازنده های ضعیف‌تر اجرا شوند. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. چرخه‌های پرش پردازنده EmotionEngine (EE) شبیه‌سازی شده را انجام می‌دهد. به زیر مجموعه کوچکی از بازی هایی مانند Shadow of the Colossus کمک می کند. بیشتر اوقات برای عملکرد شبیه‌ساز مضر است. - - - - - - - - - - + + + + + + + + + + + Unchecked فعال نشده - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - دسترسی سریع به دیسک، زمان بارگذاری کمتر. لیست های سازگاری HDLoader را برای بازی های شناخته شده ای که با این مشکل دارند را بررسی کنید. - - - + Automatically loads and applies cheats on game start. به‌طور خودکار در شروع بازی، تقلب ها را بارگذاری و به بازی اعمال می کند. - + Allows games and homebrew to access files / folders directly on the host computer. به بازی ها و homebrew اجازه میدهد تا به فایل ها / پوشه ها به صورت مستقیم در کامپیوتر میزبان دسترسی داشته باشند. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" سزعت جلو بردن - + 100% ۱۰۰٪ - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. سرعت رو به جلو را تنظیم می کند. این سرعت زمانی استفاده می شود که کلید میانبر «سرعت رو به جلو» فشار داده شود. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" سرعت حرکت آهسته - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. سرعت حرکت آهسته را تنظیم می کند. این سرعت زمانی استفاده می شود که کلید میانبر «سرعت حرکت آهسته» فشار داده شود. - + EE Cycle Rate نرخ چرخه EE - + EE Cycle Skip رد شدن از چرخه EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - اولویت را برای رشته های خاص به ترتیب خاصی تنظیم می کند و برنامه زمان‌بندی سیستم را نادیده می گیرد. ممکن است به پردازنده‌هایی با هسته‌های بزرگ (P) و کوچک (E) کمک کند (مانند پردازنده‌های نسل دوازدهم یا جدیدتر از اینتل یا سایر پردازنده ها مانند AMD). - - - + Enable Multithreaded VU1 (MTVU1) فعال کردن VU1 (MTVU) چندرشته ای - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. به طور کلی سرعت را در پردازنده هایی با ۴ هسته یا بیشتر را افزایش می دهد. برای اکثر بازی‌ها ایمن است، اما تعداد کمی از آنها ناسازگار هستند و ممکن است هنگ بکنند. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. اندازه صف VSync را روی ۰ تنظیم می کند و باعث می شود که هر فریم قبل از ورود و شروع تولید فریم بعدی توسط GS، تکمیل و ارائه شود. استفاده از این تنظیم می تواند تاخیر ورودی را کمتر کند ولی باعث مشغول شدن بیشتر پردازنده و پردازنده گرافیکی شود. - + Maximum Frame Latency زمان تاخیر حداکثر فریم - + 2 Frames ۲ فریم - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] استفاده از تنظیمات عمومی [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 فریم در ثانیه در NTSC و یا %3 فریم‌درثانیه در PAL] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. نامحدود - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. سفارشی - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] دلخواه [سرعت شبیه‌سازی %1%، %2 فریم در ثانیه در NTSC و یا %3 فریم‌درثانیه در PAL] - + Custom Speed سرعت دلخواه - + Enter Custom Speed سرعت دلخواه مورد نظر را وارد کنید @@ -6067,12 +6228,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6146,12 +6307,12 @@ Do you want to overwrite? FileOperations - + Failed to show file نمایش فایل‌ ناموفق بود - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer نمایش در پوشه - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file باز کردن مکان فایل - + Failed to open URL باز کردن لینک ناموفق بود - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory پوشه حافظه پنهان - - - - - + + + + + + Browse... مسیر... - - - - - + + + + + + Open... باز کردن... - - - - - + + + + + + Reset بازنشانی - + Used for storing shaders, game list, and achievement data. برای ذخیره سازی شیدر ها، لیست بازی ها، و داده های دستاورد ها استفاده میشود. - + Cheats Directory پوشه تقلب ها - + Used for storing .pnach files containing game cheats. برای ذخیره فایل های .pnach حاوی تقلب بازی ها استفاده میشود. - + Covers Directory پوشه جلد بازی ها - + Used for storing covers in the game grid/Big Picture UIs. برای دخیره جلد در حالت لیست یا تصویر بزرگ رابط کاربری یک بازی استفاده میشود. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory پوشه دخیره عکس ها - + Used for screenshots and saving GS dumps. برای اسکرین شات ها و ذخیره استخراج GS ها استفاده میشود. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory پوشه وضعیت ذخیره - + Used for storing save states. برای ذخیره وضعیت های ذخیره استفاده میشود. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. هیچ دستگاه درایو سی دی یا دی وی دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن را دارد. - + Use Global Setting استفاده از تنظیمات عمومی - + Automatic binding failed, no devices are available. اتصال خودکار انجام نشد، هیچ دستگاهی در دسترس نیست. - + Game title copied to clipboard. عنوان بازی در کلیپ بورد کپی شد. - + Game serial copied to clipboard. سریال بازی در کلیپ بورد کپی شد. - + Game CRC copied to clipboard. CRC بازی در کلیپ بورد کپی شد. - + Game type copied to clipboard. نوع بازی در کلیپ بورد کپی شد. - + Game region copied to clipboard. منطقه بازی در کلیپ بورد کپی شد. - + Game compatibility copied to clipboard. سازگاری بازی در کلیپ بورد کپی شد. - + Game path copied to clipboard. مکان بازی در کلیپ بورد کپی شد. - + Controller settings reset to default. تنظیمات دسته به حالت پیش‌فرض بازیابی شد. - + No input profiles available. هیچ پروفایل ورودی ای موجود نیست. - + Create New... ایجاد... - - Enter the name of the input profile you wish to create. - نام پروفایل ورودی ای که میخواهید بسازید را وارد کنید. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. آیا شما مطمئن هستید که میخواید به تنظیمات پیش فرض برگردید؟ تمامی تغییرات ایجاد شده از بین می رود. - + Settings reset to defaults. تنظیمات به حالت پیش‌فرض بازنشانی شد. - + No save present in this slot. هیچ ذخیره ای در این اسلات وجود ندارد. - + No save states found. هیچ وضعیت ذخیره ای پیدا نشد. - + Failed to delete save state. حذف وضعیت ذخیره ناموفق بود. - + Failed to copy text to clipboard. کپی متن به کلیپ برد ناموفق بود. - + This game has no achievements. این بازی دستاوردی ندارد. - + This game has no leaderboards. این بازی هیچ جدول امتیازاتی ندارد. - + Reset System بازنشانی سیستم - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? حالت هاردکور تا زمانی که سیستم بازنشانی نشده است فعال نخواهد شد. آیا میخواهید سیستم را بازنشانی کنید؟ - + Launch a game from images scanned from your game directories. اجرای بازی با استفاده از یک فایل اسکن شده در مکان پوشه بازی های شما. - + Launch a game by selecting a file/disc image. اجرای یک بازی با انتخاب یک فایل / دیسک ایمیج. - + Start the console without any disc inserted. اجرای کنسول بدون هیچ دیسکی. - + Start a game from a disc in your PC's DVD drive. اجرای یک بازی با استفاده از یک دیسک در درایو کامپیوتر. - + No Binding بدون اتصال - + Setting %s binding %s. تنظیم %s اتصال %s. - + Push a controller button or axis now. اکنون یک دکمه یا محور دسته را فشار دهید. - + Timing out in %.0f seconds... وقفه در %.0f ثانیه... - + Unknown ناشناخته - + OK تأیید - + Select Device دستگاه را انتخاب کنید - + Details جزئیات - + Options گزینه‌ها - + Copies the current global settings to this game. تنظیمات عمومی فعلی را به این بازی کپی می کند. - + Clears all settings set for this game. تمامی تنظیمات اعمال شده برای این بازی را پاک میکند. - + Behaviour عملکرد - + Prevents the screen saver from activating and the host from sleeping while emulation is running. از فعال شدن محافظ صفحه نمایش و حالت خواب میزبان هنگام اجرای شبیه ساز جلوگیری میکند. - + Shows the game you are currently playing as part of your profile on Discord. بازی ای که در حال اجرا است را در پروفایل دیسکورد شما به نمایش میگذارد. - + Pauses the emulator when a game is started. شبیه‌ساز را هنگامی که یک بازی در حال اجراست متوقف میکند. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. هنگامی که پنجره را مینیمایز می‌کنید یا برنامه دیگری را استفاده می‌کنید، شبیه‌ساز موقتاً متوقف می‌کند و وقتی که به شبیه‌ساز برمیگردید، شبیه‌ساز شروع به کار می‌کند. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. هنگامی که منوی سریع را باز می کنید شبیه‌ساز را متوقف می کند، و زمانی که آن را می بندید، آن را اجرا می کند. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. تعیین می کند که آیا هنگام فشار دادن کلید میانبر، درخواستی برای تأیید خاموش شدن ماشین مجازی یا بازی نمایش داده می شود. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. به طور خودکار وضعیت شبیه‌ساز را هنگام خاموش کردن یا خارج شدن ذخیره می کند. سپس می‌توانید دفعه بعد مستقیماً از جایی که بازی را ترک کردید، ادامه بدهید. - + Game Display نمایش بازی - + Switches between full screen and windowed when the window is double-clicked. بین حالت تمام صفحه و صفحه کوچیک با دوبار کلیک کردن جابجا میشود. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. موشواره را در حالت تمام صفحه مخفی میکند. - + Determines how large the on-screen messages and monitor are. اندازه پیام های روی صفحه و نمایشگر را تعیین می کند. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. هنگامی که رویدادهایی مانند ایجاد یا بارگیری حالت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی را روی صفحه نمایش را نشان می دهد. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. سرعت شبیه سازی فعلی سیستم را در گوشه سمت راست بالای صفحه نمایش به صورت درصد نشان می دهد. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. تعداد فریم های ویدیویی (یا v-sync) نمایش داده شده در هر ثانیه توسط سیستم در گوشه سمت راست بالای صفحه نمایش را نشان می دهد. - + Shows the CPU usage based on threads in the top-right corner of the display. میزان استفاده از CPU را بر اساس لیست موجود در گوشه سمت راست بالای صفحه نمایش نشان می‌دهد. - + Shows the host's GPU usage in the top-right corner of the display. میزان استفاده از CPU میزبان را در گوشه سمت راست بالای صفحه نمایش نشان می‌دهد. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. آمار مربوط به GS (اولیه، رسم تماس) را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. نشانگر هایی را هنگام فعال بودن فروارد سریع، توقف و سایر حالت های غیر عادی نشان می‌دهد. - + Shows the current configuration in the bottom-right corner of the display. پیکربندی های فعلی را در گوشه سمت راست پایین صفحه نمایش نشان می‌دهد. - + Shows the current controller state of the system in the bottom-left corner of the display. وضعیت دسته های فعلی سیستم را در گوشه سمت راست پایین صفحه نشان می‌دهد. - + Displays warnings when settings are enabled which may break games. هنگامی که تنظیماتی فعال است که ممکن است در بازی ایرادات ایجاد کند، خطا هایی نمایش داده میشود. - + Resets configuration to defaults (excluding controller settings). بازیابی پیکربندی ها به پیش فرض ها (به غیر از تنظیمات دسته). - + Changes the BIOS image used to start future sessions. ایمیج BIOS استفاده شده برای جلسه های آینده را تغییر میدهد. - + Automatic خودکار - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default پیش‌فرض - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. هنگامی که یک بازی شروع می‌شود، به طور خودکار به حالت تمام صفحه تغییر می‌کند. - + On-Screen Display نمایه بر روی صفحه - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. رزولوشن بازی را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + BIOS Configuration تنظیمات بایوس - + BIOS Selection انتخاب BIOS - + Options and Patches تنظیمات و پچ ها - + Skips the intro screen, and bypasses region checks. از صفحه مقدمه رد می‌شود و بررسی های منطقه را دور می‌زند. - + Speed Control کنترل سرعت - + Normal Speed سرعت معمولی - + Sets the speed when running without fast forwarding. سرعت هنگام اجرای بدون فروارد سریع را تنظیم میکند. - + Fast Forward Speed سزعت جلو بردن - + Sets the speed when using the fast forward hotkey. سرعت هنگام استفاده از کلید حالت فروارد سریع را تنظیم میکند. - + Slow Motion Speed سرعت حرکت آهسته - + Sets the speed when using the slow motion hotkey. سرعت حرکت آهسته را تنظیم می کند موقعی که کلید میانبر حرکت آهسته فشار داده می شود. - + System Settings تنظیمات سیستم - + EE Cycle Rate نرخ چرخه EE - + Underclocks or overclocks the emulated Emotion Engine CPU. آندکلاک یا اورکلاک پردازنده شبیه سازی شده Emotion Engine را انجام می دهد. - + EE Cycle Skipping رد شدن از چرخه EE - + Enable MTVU (Multi-Threaded VU1) فعال کردن MTVU (VU1 چند رشته ای) - + Enable Instant VU1 فعال کردن VU1 فوری - + Enable Cheats فعال کردن تقلب ها - + Enables loading cheats from pnach files. بارگیری تقلب ها را از فایل های Pnach فعال می کند. - + Enable Host Filesystem فعال کردن فایل‌سیستم میزبان - + Enables access to files from the host: namespace in the virtual machine. دسترسی به فایل ها را از میزبان: فضای نام در کامپیوتر مجازی را فعال می کند. - + Enable Fast CDVD فعال کردن سی دی و دی وی دی سریع - + Fast disc access, less loading times. Not recommended. دسترسی سریع به دیسک، زمان بارگیری کمتر. توصیه نمیشود. - + Frame Pacing/Latency Control کنترل تاخیر / سرعت فریم - + Maximum Frame Latency زمان تاخیر حداکثر فریم - + Sets the number of frames which can be queued. تعداد فریم هایی را که می‌توان در انتظار قرار داد را تنظیم می کند. - + Optimal Frame Pacing سرعت فریم بهینه - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. رشته های EE و GS را بعد از هر فریم همگام سازی کنید. کمترین تأخیر ورودی را دارد، اما نیازمند مشخصات بالاتری است. - + Speeds up emulation so that the guest refresh rate matches the host. سرعت شبیه‌سازی را افزایش می‌دهد تا نرخ رفرش ریت مهمان با میزبان مطابقت داشته باشد. - - Renderer - رندر کننده - - - + Selects the API used to render the emulated GS. API مورد استفاده برای ارائه GS شبیه سازی شده را انتخاب می‌کند. - + Synchronizes frame presentation with host refresh. ارائه دهی فریم را با رفرش ریت میزبان همگام میکند. - + Display صفحه نمایش - + Aspect Ratio نسبت تصویر - + Selects the aspect ratio to display the game content at. نسبت تصویر را برای نمایش محتوای بازی انتخاب می‌کند. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. انتخاب نسبت تصویر صفحه نمایش هنگام تشخیص یک FMV در حال اجرا. - + Deinterlacing ضد انعطاف پذیری - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. انتخاب الگوریتم مورد استفاده برای تبدیل خروجی انعطاف‌پذیر شده PS2 به مترقی برای نمایش. - + Screenshot Size اندازه اسکرین‌شات - + Determines the resolution at which screenshots will be saved. رزولوشنی که اسکرین شات ها در آن ذخیره می شوند را تعیین می کند. - + Screenshot Format فرمت اسکرین‌شات - + Selects the format which will be used to save screenshots. فرمتی را انتخاب می کند که برای ذخیره اسکرین شات استفاده می شود. - + Screenshot Quality کیفیت اسکرین‌شات - + Selects the quality at which screenshots will be compressed. کیفیت فشرده سازی اسکرین شات ها را انتخاب می کند. - + Vertical Stretch کشش عمودی - + Increases or decreases the virtual picture size vertically. اندازه تصویر مجازی را به صورت عمودی افزایش یا کاهش می دهد. - + Crop بریدن - + Crops the image, while respecting aspect ratio. تصویر را برش می دهد، در حالی که نسبت تصویر را رعایت می کند. - + %dpx %dپیکسل - + Bilinear Upscaling آپ‌اسکیل دو خطی (Bilinear) - + Smooths out the image when upscaling the console to the screen. هنگام آپ‌اسکیل کنسول به صفحه، تصویر را صاف می‌کند. - + Integer Upscaling آپ‌اسکیل عدد صحیح - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازی‌های دوبعدی تصویر واضح‌تری ایجاد کند. - + Screen Offsets انحراف صفحه - + Enables PCRTC Offsets which position the screen as the game requests. فعال کردن انحراف PCRTC که قرارگیری صفحه را مطابق به درخواست بازی تنظیم میکند. - + Show Overscan نمایش ناحیه خارج از صفحه نمایش - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. گزینه نمایش «ناحیه خارج از صفحه نمایش» را در بازی هایی که بیشتر از ناحیه امن صفحه نمایش ترسیم می کنند، فعال می کند. - + Anti-Blur ضد تاری - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. هک های داخلی ضد تاری را فعال می کند. دقت کمتری نسبت به رندر پلی‌استیشن ۲ دارد اما باعث می شود بسیاری از بازی ها کمتر تار به نظر برسند. - + Rendering رندرینگ - + Internal Resolution رزولوشن داخلی - + Multiplies the render resolution by the specified factor (upscaling). وضوح رندر بازی را بر اساس فاکتور مشخص شده دو برابر میکند (آپ‌اسکیل). - + Mipmapping میپ‌مپینگ - + Bilinear Filtering پالایهٔ دوخطی (Bilinear) - + Selects where bilinear filtering is utilized when rendering textures. محل استفاده از فیلتر دوخطی bilinear هنگام رندر بافت را انتخاب می کند. - + Trilinear Filtering فیلتر سه خطی (Trilinear) - + Selects where trilinear filtering is utilized when rendering textures. محل استفاده از فیلتر سه خطی Trilinear هنگام رندر بافت را انتخاب می کند. - + Anisotropic Filtering فیلتر ناهمسان‌گردی (Anisotropic Filtering) - + Dithering دیترینگ - + Selects the type of dithering applies when the game requests it. نوع پراکندگی زمانی که بازی برای اعمال درخواست می‌کند را انتخاب می‌کند. - + Blending Accuracy دقت ترکیب - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. سطح دقت را هنگام شبیه‌سازی حالت‌های ترکیبی که توسط API گرافیک میزبان پشتیبانی نمی‌شوند را تعیین می‌کند. - + Texture Preloading پیش‌بارگیری بافت - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. در هنگام استفاده، به جای مناطق مورد استفاده، بافت‌های کامل را در GPU آپلود می‌کند. می تواند عملکرد را در برخی از بازی ها بهبود بخشد. - + Software Rendering Threads رشته رندر نرم‌افزاری - + Number of threads to use in addition to the main GS thread for rasterization. تعداد رشته هایی که بر علاوه بر رشته های اصلی GS برای شطرنج سازی استفاده می‌شوند. - + Auto Flush (Software) فلاش خودکار (نرم افزار) - + Force a primitive flush when a framebuffer is also an input texture. هنگامی که یک فریم بافر نیز یک بافت ورودی است، یک فلاش اولیه را اجبار می‌کند. - + Edge AA (AA1) لبه AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). شبیه‌سازی لبه‌های ضد پلگی GS را فعال می‌کند (AA1). - + Enables emulation of the GS's texture mipmapping. شبیه‌سازی mipmap بافت GS را فعال می‌کند. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes اصلاحیات سخت‌افزاری - + Manual Hardware Fixes اصلاحیات سخت‌افزاری دستی - + Disables automatic hardware fixes, allowing you to set fixes manually. اصلاحیات سخت‌افزاری خودکار را غیر فعال میکند تا به شما اجازه دهد که به صورت دستی آن هارا اصلاح کنید. - + CPU Sprite Render Size اندازه رندر اسپرایت CPU - + Uses software renderer to draw texture decompression-like sprites. از رندر نرم افزاری برای ترسیم بافت هایی استفاده می‌کند که به نظر برای فشرده سازی هستند. - + CPU Sprite Render Level سطح اندازه رندر اسپرایت CPU - + Determines filter level for CPU sprite render. سطح فیلتر را برای رندر اسپرایت CPU تعیین می کند. - + Software CLUT Render رندر CLUT نرم‌افزاری - + Uses software renderer to draw texture CLUT points/sprites. از رندر نرم افزاری برای ترسیم بافت هایی استفاده می‌کند که مورد استفاده بافت های CLUT هستند. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start پرش از شروع ترسیم - + Object range to skip drawing. محدوده شیء برای رد شدن از ترسیم. - + Skip Draw End پرش از پایان ترسیم - + Auto Flush (Hardware) فلاش خودکار (سخت‌افزار) - + CPU Framebuffer Conversion تبدیل CPU Framebuffer - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features غیر فعال کردن امکانات امن - + This option disables multiple safe features. این گزینه تعدادی از امکانات امن را غیر‌فعال میکند. - + This option disables game-specific render fixes. این گزینه تعدادی از اصلاحات رندر مخصوص هر بازی را غیر فعال میکند. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. داده های GS را هنگام رندر کردن یک فریم جدید برای بازتولید برخی جلوه ها با دقت آپلود می کند. - + Disable Partial Invalidation غیرفعال کردن ابطالات جزئی - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. ورودی‌های کش بافت را در صورت وجود هر تقاطعی، به جای مناطق متقاطع، حذف می‌کند. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. به کش بافت ها (textures) اجازه میدهد تا به عنوان یک بافت ورودی (texture) از بخش داخلی یک فریم بافر قبلی مجددا استفاده کند. - + Read Targets When Closing خواندن اهداف هنگام بسته شدن - + Flushes all targets in the texture cache back to local memory when shutting down. هنگام خاموش شدن، تمام اهداف موجود در کش بافت را به حافظه محلی باز می‌گرداند. - + Estimate Texture Region تخمین ناحیه بافت (textures) - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). برای کاهش حجم بافت ها (texture) وقتی که بازی ها خودشان آن را تنظیم نمیکنند تلاش میکند (برای مثال، بازی های شرکت Snowblind). - + GPU Palette Conversion تبدیل پالت GPU - + Upscaling Fixes اصلاحات آپ‌اسکیل - + Adjusts vertices relative to upscaling. رئوس را با تناسب به آپ‌اسکیل کردن تنتظیم میکند. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite گرد کردن اسپرایت - + Adjusts sprite coordinates. مختصات sprite ها را تنظیم می کند. - + Bilinear Upscale آپ‌اسکیل دو خطی (Bilinear) - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. می‌تواند بافت‌ها را به دلیل فیلتر bilinear هنگام ‌آپ‌اسکیل شدن صاف کند. به عنوان مثال، تابش نور خورشید در بازی Brave. - + Adjusts target texture offsets. انحراف بافت هدف را تنظیم می کند. - + Align Sprite تراز کردن اسپرایت - + Fixes issues with upscaling (vertical lines) in some games. مشکلات مربوط به آپ‌اسکیل (خطوط عمودی) در برخی بازی ها را برطرف می‌کند. - + Merge Sprite ادغام کردن اسپرایت - + Replaces multiple post-processing sprites with a larger single sprite. پس-پردازش های چندگانه اسپرایت ها را با یک اسپرایت تکی بزرگ‌تر جایگزین میکند. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. دقت GS را برای جلوگیری از شکاف بین پیکسل ها هنگام ارتقاء رزولوشن کاهش می دهد. متن بازی‌های Wild Arms را درست می‌کند. - + Unscaled Palette Texture Draws ترسیم بافت پالت بدون مقیاس - + Can fix some broken effects which rely on pixel perfect precision. می‌تواند برخی از جلوه‌های شکسته را که به دقت کامل پیکسلی تکیه دارند را برطرف کند. - + Texture Replacement جایگزینی بافت - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures بارگذاری بافت ها - + Loads replacement textures where available and user-provided. بارگیری بافت جایگزین زمانی که در دسترسو در اختیار کاربر است. - + Asynchronous Texture Loading بارگذاری بافت ناهمزمان - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. بافت های جایگزین را بر روی یک رشته عملکردی بار می کند و در صورت فعال بودن جایگزینی، لگ های ریز را کاهش می دهد. - + Precache Replacements جایگزین Precache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. تمامی تکسچر ها را از قبل در حافظه بارگیری میکند. با بارگیری ناهمزمان لازم نیست. - + Replacements Directory پوشه جایگزین ها - + Folders پوشه ها - + Texture Dumping استخراج بافت ها - + Dump Textures ذخیرهٔ بافت ها - + Dump Mipmaps ذخیره کردن بافت های میپ‌مپ - + Includes mipmaps when dumping textures. شامل کردن mipmap ها هنگام استخراح بافت ها. - + Dump FMV Textures استخراج بافت های FMV - + Allows texture dumping when FMVs are active. You should not enable this. به استخراج بافت ها زمانی که FMV ها فعال هستند اجازه میدهد. نباید این گزینه را فعال کنید. - + Post-Processing پس پردازش - + FXAA FXAA - + Enables FXAA post-processing shader. فعال کردن شیدر پس پردازش FXAA. - + Contrast Adaptive Sharpening تیز کردن تطبیقی کنتراست - + Enables FidelityFX Contrast Adaptive Sharpening. فعال کردن FidelityFX. - + CAS Sharpness تیزی CAS - + Determines the intensity the sharpening effect in CAS post-processing. شدت اثر تیز کردن در CAS پس از پردازش را تعیین می‌کند. - + Filters فیلتر ها - + Shade Boost تقویت شیدر - - Enables brightness/contrast/saturation adjustment. - تنظیم روشنایی/کنتراست/اشباع را فعال می کند. - - - + Shade Boost Brightness افزایش روشنایی سایه - + Adjusts brightness. 50 is normal. روشنایی را تنظیم می کند. 50 طبیعیست. - + Shade Boost Contrast افزایش کنتراست سایه - + Adjusts contrast. 50 is normal. کنتراست را تنظیم می کند. 50 طبیعیست. - + Shade Boost Saturation افزایش اشباع سایه - + Adjusts saturation. 50 is normal. اشباع را تنظیم می کند. 50 طبیعیست. - + TV Shaders شیدرهای تلویزیون - + Advanced پیشرفته - + Skip Presenting Duplicate Frames صرف نظر کردن از ارائه فریم های تکراری - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode حالت دانلود سخت‌افزار - + Changes synchronization behavior for GS downloads. رفتار همگام سازی را برای دانلودهای GS تغییر می‌دهد. - + Allow Exclusive Fullscreen فعال کردن حالت تمام صفحه اختصاصی - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. اکتشافی درایور را برای فعال کردن تمام صفحه اختصاصی، یا تلنگر/پیش‌گیری مستقیم، لغو می‌کند. - + Override Texture Barriers نادیده گرفتن موانع بافت - + Forces texture barrier functionality to the specified value. عملکرد مانع بافت را به مقدار مشخص شده وادار می کند. - + GS Dump Compression فشرده سازی استخراج GS - + Sets the compression algorithm for GS dumps. الگوریتم فشرده سازی را برای استخراج های GS تنظیم می کند. - + Disable Framebuffer Fetch غیرفعال کردن Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. از استفاده از واکشی بافر فریم هنگامی که توسط GPU میزبان پشتیبانی می شود، جلوگیری می‌کند. - + Disable Shader Cache غیر فعال کردن shader cache - + Prevents the loading and saving of shaders/pipelines to disk. از بارگذاری و ذخیره شیدر ها و خط‌وط لوله (pipeline) روی دیسک جلوگیری می‌کند. - + Disable Vertex Shader Expand غیرفعال کردن توسعه vertex shader - + Falls back to the CPU for expanding sprites/lines. برای گسترش اسپرایت ها یا خطوط به CPU برمی گردد. - + Changes when SPU samples are generated relative to system emulation. زمانی که نمونه های PSU نسبت به شبیه سازی سیستم تولید شده اند تغییر می‌کند. - + %d ms %d ميلي‌ثانيه - + Settings and Operations تنظیمات و عملیات ها - + Creates a new memory card file or folder. یک کارت حافظه یا پوشه جدید میسازد. - + Simulates a larger memory card by filtering saves only to the current game. یک کارت حافظه جدید با ترتیب سازی سیو ها فقط به بازی جدید را شبیه‌سازی میکند. - + If not set, this card will be considered unplugged. اگر تنظیم نشود، این کارت قطع شده در نظر گرفته می شود. - + The selected memory card image will be used for this slot. ایمیج کارت حافظه انتخاب شده برای این اسلات استفاده خواهد شد. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger تریگر - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s نسخه: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} اسلات {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection تغییر گزینه انتخاب شده - + Select انتخاب - + Parent Directory Parent Directory - + Enter Value مقدار را وارد کنید - + About درباره - + Toggle Fullscreen فعال کردن حالت تمام صفحه - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game برگشت به بازی - + Select State Select State - + Select Game انتخاب بازی - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version نمایش نسخه PCSX2 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info نمایش اطلاعات سخت افزاری - + Create Memory Card درست کردن مموری کارت - + Configuration تنظیمات - + Start Game شروع بازی - + Launch a game from a file, disc, or starts the console without any disc inserted. اجرای بازی از فایل، دیسک، یا روشن کردن کنسول بدون وارد کردن دیسک. - + Changes settings for the application. تنظیمات را برای برنامه تغییر میدهد. - + Return to desktop mode, or exit the application. برگشت به حالت دسکتاپ، یا خروج از برنامه. - + Back برگشت - + Return to the previous menu. بازگشت به منوی قبلی. - + Exit PCSX2 خروج از PCSX2 - + Completely exits the application, returning you to your desktop. کاملاً از برنامه بیرون میاد، به دسکتاپ برمیگردید. - + Desktop Mode حالت دسکتاپ - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). تمام تنظیمات را به پیش‌فرض بازنشانی می‌کند (از جمله اتصالات). - + Replaces these settings with a previously saved input profile. این تنظیمات را با یک پروفایل ورودی ذخیره قبلی جایگزین می‌کند. - + Stores the current settings to an input profile. تنظیمات فعلی را در یک پروفایل ورودی ذخیره می کند. - + Input Sources منبع ورودی ها - + The SDL input source supports most controllers. منبع ورودی SDL از اکثر دسته ها پشتیبانی می کند. - + Provides vibration and LED control support over Bluetooth. پشتیبانی از ویبره و کنترل LED را از طریق بلوتوث فراهم می کند. - + Allow SDL to use raw access to input devices. به SDL اجازه دسترسی خام به پروفایل ورودی می‌دهد. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. منبع Xinput از دسته های XBox 360/XBox One/XBox Series پشتیبانی می کند. - + Multitap مولتی‌تپ - + Enables an additional three controller slots. Not supported in all games. سه اسلات اضافی دسته را فعال می‌کند. برای همه بازی ها پشتیبانی نمی شود. - + Attempts to map the selected port to a chosen controller. تلاش برای نگاشت پورت انتخاب شده به یک دسته انتخابی. - + Determines how much pressure is simulated when macro is active. تعیین می کند که چقدر فشار وقتی ماکرو فعال است شبیه‌سازی می شود. - + Determines the pressure required to activate the macro. فشار مورد نیاز برای فعال کردن ماکرو را تعیین می کند. - + Toggle every %d frames هر %d فریم تغییر کند - + Clears all bindings for this USB controller. تمام اتصالات این دسته USB را پاک می کند. - + Data Save Locations مکان ذخیره داده ها - + Show Advanced Settings نمایش تنظیمات پیشرفته - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. تغییر این تنظیمات ممکن است باعث شود بازی ها غیرقابل پخش شوند. با مسئولیت خود تغییر دهید، تیم PCSX2 از تنظیمات با تغییر این تنظیمات پشتیبانی نمی کند. - + Logging ایجاد تاریخچه - + System Console کنسول سیستم - + Writes log messages to the system console (console window/standard output). پیام های گزارش را در کنسول سیستم می نویسد (پنجره کنسول/خروجی استاندارد). - + File Logging لاگ کردن فایل - + Writes log messages to emulog.txt. پیام های گزارش را در emulog.txt می نویسد. - + Verbose Logging ورود مفصل - + Writes dev log messages to log sinks. پیام‌های گزارش توسعه‌دهنده را در لاگ سینک‌ها می‌نویسد. - + Log Timestamps گزارش مهر زمانی - + Writes timestamps alongside log messages. مهرهای زمانی را در کنار پیام‌های گزارش می‌نویسد. - + EE Console EE کنسول - + Writes debug messages from the game's EE code to the console. پیام های debug را از کد EE بازی به کنسول می نویسد. - + IOP Console کنسول IOP - + Writes debug messages from the game's IOP code to the console. پیام های debug را از کد IOP بازی به کنسول می نویسد. - + CDVD Verbose Reads خواندن گویا CDVD - + Logs disc reads from games. دیسک خوانده شده از بازی ها را ثبت می‌کند. - + Emotion Engine ایموشن انجین (Emotion Engine) - + Rounding Mode حالت گرد کردن - + Determines how the results of floating-point operations are rounded. Some games need specific settings. نحوه گرد شدن نتایج عملیات ممیز شناور (floating-point) را مشخص می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند. - + Division Rounding Mode حالت گرد کردن تقسیم - + Determines how the results of floating-point division is rounded. Some games need specific settings. نحوه گرد شدن نتایج عملیات ممیز شناور (floating-point) را مشخص می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند. - + Clamping Mode حالت محدود کردن - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. نحوه مدیریت اعداد ممیز شناور خارج از محدوده را تعیین می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند. - + Enable EE Recompiler فعال کردن مفسیر EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. ترجمه باینری به‌موقع کد ماشین MIPS-IV ۶۴ بیتی را به کد بومی انجام می‌دهد. - + Enable EE Cache فعال کردن کش EE - + Enables simulation of the EE's cache. Slow. شبیه‌سازی کش EE را فعال می کند. آهسته. - + Enable INTC Spin Detection فعال کردن تشخیص چرخش INTC - + Huge speedup for some games, with almost no compatibility side effects. افزایش سرعت بسیار زیاد برای برخی بازی ها، تقریباً بدون عوارض جانبی سازگاری. - + Enable Wait Loop Detection فعال کردن تشخیص حلقه انتظار - + Moderate speedup for some games, with no known side effects. افزایش سرعت متوسط ​​برای برخی بازی‌ها، بدون عوارض جانبی شناخته شده. - + Enable Fast Memory Access فعال کردن دسترسی سریع به حافظه - + Uses backpatching to avoid register flushing on every memory access. از بک‌پچ کردن برای جلوگیری از فلاشینگ ثبات در هر دسترسی به حافظه استفاده می‌کند. - + Vector Units واحدهای برداری Vector Units - + VU0 Rounding Mode حالت گرد کردن VU0 - + VU0 Clamping Mode حالت محدود کردن VU0 - + VU1 Rounding Mode حالت گرد کردن VU1 - + VU1 Clamping Mode حالت محدود کردن VU1 - + Enable VU0 Recompiler (Micro Mode) فعال کردن مفسیر (کامپایلر) VU0 (حالت میکرو) - + New Vector Unit recompiler with much improved compatibility. Recommended. مفسیر جدید Vector Unit با سازگاری بسیار بهبود یافته. توصیه شده. - + Enable VU1 Recompiler فعال کردن مفسیر VU1 - + Enable VU Flag Optimization فعال کردن بهینه‌سازی VU Flag - + Good speedup and high compatibility, may cause graphical errors. سرعت خوب و سازگاری بالا، ممکن است باعث خطاهای گرافیکی شود. - + I/O Processor پردازنده ورودی و خروجی - + Enable IOP Recompiler فعال کردن مفسیر IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. ترجمه باینری به‌موقع کد ماشین MIPS-I ۳۲ بیتی را به کد بومی انجام می‌دهد. - + Graphics گرافیک - + Use Debug Device استفاده از وسیله اشکال‌زدایی (debug) - + Settings تنظیمات - + No cheats are available for this game. هیچ تقلبی برای این بازی موجود نیست. - + Cheat Codes کد های تقلب - + No patches are available for this game. هیچ پچ‌ای برای این بازی موجود نیست. - + Game Patches پچ های بازی - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. فعال کردن تقلب های بازی می‌تواند باعث رفتار غیرقابل پیش‌بینی، خرابی، قفل های نرم افزاری یا خرابی بازی‌های ذخیره شده شود. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. فعال کردن پچ های بازی می‌تواند باعث رفتار غیرقابل پیش‌بینی، خرابی، قفل های نرم افزاری یا خرابی بازی‌های ذخیره شده شود. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. از پچ ها با مسئولیت خود استفاده کنید، تیم PCSX2 هیچ پشتیبانی برای کاربرانی که پچ های بازی را فعال کرده‌اند ارائه نمی‌کند. - + Game Fixes پچ های بازی - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. اصلاحات بازی نباید اصلاح شود مگر اینکه از عملکرد هر گزینه و پیامدهای آن آگاه باشید. - + FPU Multiply Hack هک ضرب کردن FPU - + For Tales of Destiny. برای Tales of Destiny. - + Preload TLB Hack پیش بارگذاری هک TLB - + Needed for some games with complex FMV rendering. مورد نیاز برای بازی هایی که رندر FMV پیچیده‌ای دارند. - + Skip MPEG Hack پرش از هک MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. پرش از ویدیو/FMV در بازی ها برای جلوگیری از هنگ کردن/فریز کردن. - + OPH Flag Hack هک پرچمگذاری mVU - + EE Timing Hack هک زمان سنجی EE - + Instant DMA Hack هک فوری DMA - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. شناخته شده برای تاثیرگذاری بر این بازی ها: Mana Khemia 1، Metal Saga و Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. برای هنگ کردن HUD بازی SOCOM2 و هنگ کردن بارگیری Spy Hunter. - + VU Add Hack هک اضافه VU - + Full VU0 Synchronization همگام سازی کامل VU0 - + Forces tight VU0 sync on every COP2 instruction. در هر دستورالعمل COP2 یک همگام سازی محکم VU0 را مجبور می‌کند. - + VU Overflow Hack هک سرریز VU - + To check for possible float overflows (Superman Returns). برای بررسی سرریزهای احتمالی شناور (Superman Returns). - + Use accurate timing for VU XGKicks (slower). استفاده از زمان‌بندی دقیق برای VU XGKicks (آهسته‌تر). - + Load State بارگیری وضعیت ذخیره شده - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. چرخه‌های پرش پردازنده EmotionEngine (EE) شبیه‌سازی شده را انجام می‌دهد. به زیر مجموعه کوچکی از بازی هایی مانند Shadow of the Colossus کمک می کند. بیشتر اوقات برای عملکرد شبیه‌ساز مضر است. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. به طور کلی سرعت را در پردازنده هایی با ۴ هسته یا بیشتر را افزایش می دهد. برای اکثر بازی‌ها ایمن است، اما تعداد کمی از آنها ناسازگار هستند و ممکن است هنگ بکنند. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 را فوراً اجرا می کند. در اکثر بازی‌ها، سرعت خیلی کم بهبود می‌یابد. برای اکثر بازی ها استفاده از VU1 ایمن است، اما تعداد کمی از بازی ها ممکن است خطاهای گرافیکی داشته باشند. - + Disable the support of depth buffers in the texture cache. غیر فعال کردن پشتیبانی از بافرهای عمق را در کش بافت. - + Disable Render Fixes غیرفعال کردن اصلاحات رندر - + Preload Frame Data پیش بارگیری داده های فریم - + Texture Inside RT بافت داخل رندر هدف رندر - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. هنگامی که پردازنده گرافیکی فعال باشد، بافت های نقشه رنگی را تبدیل می کند، در غیر این صورت پردازنده این کار را انجام می دهد. این یک معامله بین پردازنده گرافیکی و پردازنده است. - + Half Pixel Offset نیمه انحراف پیکسلی - + Texture Offset X انحراف بافت افقی - + Texture Offset Y انحراف بافت عمودی - + Dumps replaceable textures to disk. Will reduce performance. بافت های قابل جایگزین را در دیسک استخراج میکند. باعث کاهش سرعت اجرا می‌شود. - + Applies a shader which replicates the visual effects of different styles of television set. یک شیدر که جلوه های بصری یک سبک مختلف تلویزیون را بازسازی میکند را اعمال می‌کند. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. از نمایش فریم هایی که در بازی های ۲۵ یا ۳۰ فریم بر ثانیه تغییر نمی کنند، صرفنظر می کند. می تواند سرعت را بهبود ببخشد، اما تاخیر ورودی را افزایش می دهد یا سرعت فریم را بدتر می کند. - + Enables API-level validation of graphics commands. اعتبار سنجی دستورات گرافیکی در سطح API را فعال می کند. - + Use Software Renderer For FMVs استفاده از رندر نرم‌افزاری برای FMV ها - + To avoid TLB miss on Goemon. برای جلوگیری از از دست دادن TLB در Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. هک زمان بندی همه منظوره. شناخته شده برای تاثیر بر روی این بازی ها: Digital Devil Saga، SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. مناسب برای مشکلات مربوط به شبیه سازی کش. شناخته شده برای اثر گذاشتن روی این بازی ها: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. شناخته شده است که بر روی بازی های زیر تأثیر می گذارد: Bleach Blade Battlers، Growlanser II and III، Wizardry. - + Emulate GIF FIFO GIF FIFO را شبیه سازی کن - + Correct but slower. Known to affect the following games: Fifa Street 2. صحیح اما آهسته‌تر. شناخته شده برای تاثیر بر روی این بازی ها: Fifa Street 2. - + DMA Busy Hack هک DMA شلوغ - + Delay VIF1 Stalls تاخیر در غرفه VIF1 - + Emulate VIF FIFO شبیه سازی VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. پیش خوانی VIF1 FIFO را شبیه سازی میکند. شناخته شده است که بر بازی های زیر تأثیر می گذارد: Test Drive Unlimited، Transformers. - + VU I Bit Hack هک VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. از کامپایل مجدد مداوم در برخی بازی ها جلوگیری می کند. بر روی بازی های زیر تأثیر می گذارد: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. برای بازی های شرکت Tri-Ace مانند: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync همگام‌سازی VU - + Run behind. To avoid sync problems when reading or writing VU registers. اجرا در پشت سر برای جلوگیری از مشکلات همگام سازی هنگام خواندن یا نوشتن رجیسترهای VU. - + VU XGKick Sync همگام سازی VU XGKick - + Force Blit Internal FPS Detection اجبار تشخیص داخلی blit فریم - + Save State ذخیرهٔ وضعیت - + Load Resume State بارگیری وضعیت ادامه - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9006,2314 @@ Do you want to load this save and continue? آیا میخواهید این سیو را بارگیری و ادامه دهید؟ - + Region: ریجن: - + Compatibility: سازگاری: - + No Game Selected هیچ بازی ای انتخاب نشده - + Search Directories جستجوی پوشه ها - + Adds a new directory to the game search list. یک مقصد جدید به فهرست سرچ بازی ها اضافه می کند. - + Scanning Subdirectories اسکن زیر شاخه ها - + Not Scanning Subdirectories زیر شاخه ها را اسکن نمی کند - + List Settings تنظيمات ليست - + Sets which view the game list will open to. تعیین می کند که با چه نمایه ای فهرست بازی ها باز شوند. - + Determines which field the game list will be sorted by. تعیین می کند که لیست بازی بر اساس کدام زمینه مرتب شود. - + Reverses the game list sort order from the default (usually ascending to descending). ترتیب مرتب‌سازی فهرست بازی‌ها را از پیش‌فرض (معمولاً صعودی به نزولی) تغییر می‌دهد. - + Cover Settings تنظیمات کاور - + Downloads covers from a user-specified URL template. جلد ها را از یک الگوی URL مشخص شده توسط کاربر دانلود می‌کند. - + Operations عملیات - + Selects where anisotropic filtering is utilized when rendering textures. محل استفاده از فیلتر ناهمسانگرد anisotropic را هنگام رندر کردن بافت ها انتخاب می کند. - + Use alternative method to calculate internal FPS to avoid false readings in some games. از روش جایگزین برای محاسبه نرخ فریم داخلی استفاده کنید تا از خواندن نادرست اطلاعات در برخی بازی ها جلوگیری کند. - + Identifies any new files added to the game directories. هر فایل جدیدی که به پوشه بازی ها اضافه شود را شناسایی می کند. - + Forces a full rescan of all games previously identified. یک اسکن مجدد از تمامی بازی های از قبل شناخته شده را اجبار می کند. - + Download Covers دانلود کاور ها - + About PCSX2 درباره PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 یک شبیه ساز رایگان و منبع باز پلی استیشن 2 (PS2) است. هدف این برنامه، شبیه سازی سخت افزار پلی استیشن ۲ با استفاده از ترکیبی از کامپایلر یا مترجمان CPU MIPS و مفسیر می باشد و دارای یک ماشین مجازی است که سخت افزار و حافظه سیستم پلی استیشن ۲ را مدیریت می کند. این به شما امکان می دهد که بازی های پلی استیشن ۲ را با بسیاری از ویژگی ها و مزایا بازی کنید. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 و PS2 علائم تجاری ثبت شده شرکت Sony Interactive Entertainment هستند. این برنامه به هیچ وجه به شرکت Sony Interactive Entertainment وابسته نیست. - + When enabled and logged in, PCSX2 will scan for achievements on startup. وقتی فعال شد و به سیستم وارد شدید، PCSX2 برای دستاوردها هنگام بارگذاری بازی اسکن می کند. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. «حالت چالش» برای دستاورد ها، دارای ردیابی جدول امتیازات. ذخیره حالت کنونی بازی، تقلبات و امکانات کند کردن بازی غیر فعال می شود. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. پیام‌های پاپ آپ در رویدادهایی مانند باز کردن قفل دستاوردها و ارسال‌های تابلوی امتیازات نمایش داده می‌شود. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. جلوه های صوتی را برای رویدادهایی مانند باز کردن قفل دستاوردها و ارسال جدول امتیازات پخش می کند. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - هنگامی که یک چالش یا دستاورد اولیه فعال است، آیکون هایی را در گوشه سمت راست پایین صفحه نمایش نشان می‌دهد. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. وقتی فعال باشد، PCSX2 دستاوردهای مجموعه‌های غیر رسمی را فهرست می‌کند. این دستاوردها توسط RetroAchievements ردیابی نمی شوند. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. وقتی فعال باشد، PCSX2 فرض می‌کند که تمام دستاوردها قفل شده‌اند و هیچ اعلان باز کردن قفل را به سرور ارسال نمی‌کند. - + Error خطا - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control کنترل صدا - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound قطع کردن همه صداها - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. پیام های پاپ آپ را هنگام شروع، ثبت یا شکست در یک چالش لیست تابلوی امتیازات را نمایش می‌دهد. - + When enabled, each session will behave as if no achievements have been unlocked. هنگام فعال بودن، هر جلسه به صورتی اجرا میشود که انگار هیچ دستاوردی باز نشده است. - + Account حساب کاربری - + Logs out of RetroAchievements. از RetroAchievements خارج می شود. - + Logs in to RetroAchievements. وارد RetroAchievements می شود. - + Current Game بازی فعلی - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} یک فایل دیسک معتبر نیست. - + Automatic mapping completed for {}. نقشه برداری خودکار برای {} تکمیل شد. - + Automatic mapping failed for {}. نقشه برداری خودکار برای {} ناموفق بود. - + Game settings initialized with global settings for '{}'. تنظیمات بازی با تنظیمات عمومی برای '{}' همگام شد. - + Game settings have been cleared for '{}'. تنظیمات بازی برای '{}' پاک شد. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (فعلی) - + {} (Folder) {} (پوشه) - + Failed to load '{}'. خطا در بارگیری '{}'. - + Input profile '{}' loaded. پروفایل ورودی '{}' بارگیری شد. - + Input profile '{}' saved. پروفایل ورودی '{}' ذخیره شد. - + Failed to save input profile '{}'. خطا در ذخیره پروفایل ورودی '{}'. - + Port {} Controller Type پورت {} نوع دسته - + Select Macro {} Binds انتخاب کردن ماکرو {} اتصالات - + Port {} Device پورت {} دستگاه - + Port {} Subtype پورت {} زیرمجموعه - + {} unlabelled patch codes will automatically activate. {} کد های پچ برچسب نخورده به صورت خودکار فعال خواهند شد. - + {} unlabelled patch codes found but not enabled. {} کد های پچ برچسب نخورده پیدا شدند اما فعال نیستند. - + This Session: {} این جلسه: {} - + All Time: {} همه زمان: {} - + Save Slot {0} اسلات ذخیره {0} - + Saved {} {} ذخیره شد - + {} does not exist. {} وجود ندارد. - + {} deleted. {} حذف شد. - + Failed to delete {}. حدف {} ناموفق بود. - + File: {} فایل: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} زمان سپری شده در این بازی: {} - + Last Played: {} آخرین دفعه بازی شده: {} - + Size: {:.2f} MB حجم: {:.2f} مگابایت - + Left: چپ: - + Top: بالا: - + Right: راست: - + Bottom: پایین: - + Summary خلاصه - + Interface Settings تنظیمات رابط کاربری - + BIOS Settings تنظیمات BIOS - + Emulation Settings تنظیمات شبیه ساز - + Graphics Settings تنظیمات گرافیک - + Audio Settings تنظیمات صدا - + Memory Card Settings تنظیمات کارت حافظه - + Controller Settings تنظیمات دسته - + Hotkey Settings تنظیمات کلید میانبر - + Achievements Settings تنظیمات دستاورد ها - + Folder Settings تنظیمات پوشه - + Advanced Settings تنظیمات پیشرفته - + Patches پچ ها - + Cheats تقلبات - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 فریم (NTSC) / 1 فریم (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 فریم (NTSC) / 5 فریم (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 فریم (NTSC) / 12 فریم (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 فریم (NTSC) / 25 فریم (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 فریم (NTSC) / 37 فریم (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 فریم (NTSC) / 45 فریم (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 فریم (NTSC) / 50 فریم (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 فریم (NTSC) / 55 فریم (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 فریم (NTSC) / 60 فریم (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 فریم (NTSC) / 75 فریم (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 فریم (NTSC) / 87 فریم (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 فریم (NTSC) / 100 فریم (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 فریم (NTSC) / 150 فریم (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 فریم (NTSC) / 200 فریم (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 فریم (NTSC) / 250 فریم (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 فریم (NTSC) / 500 فریم (PAL)] - + 50% Speed ۵۰% سرعت - + 60% Speed ۶۰% سرعت - + 75% Speed ۷۵% سرعت - + 100% Speed (Default) سرعت 100% (پیش‌فرض) - + 130% Speed سرعت ١۳۰% - + 180% Speed سرعت ١۸۰% - + 300% Speed سرعت ٣٠٠% - + Normal (Default) معمولی (پیش‌فرض) - + Mild Underclock آندرکلاک نسبتا متوسط - + Moderate Underclock آندرکلاک متوسط - + Maximum Underclock آندرکلاک ماکسیموم (حداکثر) - + Disabled غیرفعال - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 فریم (همگام سازی سخت) - + 1 Frame ١ فریم - + 2 Frames ۲ فریم - + 3 Frames ۳ فریم - + None هیچ‌کدام - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign اضافات + حفظ علامت - + Full کامل - + Extra اضافات - + Automatic (Default) خودکار (پیش‌فرض) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal فلزی - - Software - نرم‌افزاری - - - + Null خالی - + Off خاموش - + Bilinear (Smooth) دو خطی Bilinear (صاف) - + Bilinear (Sharp) دو خطی Bilinear (شارپ) - + Weave (Top Field First, Sawtooth) بافندگی (اول زمینه بالایی، دندانه اره ای) - + Weave (Bottom Field First, Sawtooth) بافندگی (ابتدا زمینه پایینی، دندانه اره ای) - + Bob (Top Field First) ضربت (ابتدا زمینه بالا) - + Bob (Bottom Field First) ضربت (ابتدا زمینه پایین) - + Blend (Top Field First, Half FPS) ترکیب (ابتدا زمینه بالا، نیم فریم در ثانیه) - + Blend (Bottom Field First, Half FPS) ترکیب (ابتدا زمینه پایین، نیم فریم در ثانیه) - + Adaptive (Top Field First) تطبیقی ​​(ابتدا زمینه بالا) - + Adaptive (Bottom Field First) تطبیقی (ابتدا زمینه پایین) - + Native (PS2) پیش‌فرض (PS2) - + Nearest نزدیک‌ترین - + Bilinear (Forced) دو خطی Bilinear (اجباری) - + Bilinear (PS2) دوخطی (PS2) - + Bilinear (Forced excluding sprite) دوخطی Bilinear (اجبار بدون احتساب اسپرایت) - + Off (None) خاموش (هیچ‌کدام) - + Trilinear (PS2) سه‌خطی (PS2) - + Trilinear (Forced) سه خطی Trilinear (اجباری) - + Scaled مقیاس یافته - + Unscaled (Default) بدون مقیاس (پیش فرض) - + Minimum حداقل - + Basic (Recommended) معمولی (توصیه شده) - + Medium متوسط - + High زیاد - + Full (Slow) کامل (کند) - + Maximum (Very Slow) حداکثر (خیلی آهسته) - + Off (Default) خاموش (پیش‌فرض) - + 2x ۲ برابر - + 4x ۴ برابر - + 8x ۸ برابر - + 16x ١۶ برابر - + Partial جزئی - + Full (Hash Cache) كامل (ذخیره سازی هش) - + Force Disabled غیرفعال شده اجباری - + Force Enabled فعال شده اجباری - + Accurate (Recommended) دقیق (توصیه شده) - + Disable Readbacks (Synchronize GS Thread) غیرفعال کردن بازخوانی ها (همگام‌سازی رشته GS) - + Unsynchronized (Non-Deterministic) ناهمزمان (غیر قطعی) - + Disabled (Ignore Transfers) غیر فعال (نادیده گرفتن انتقالات) - + Screen Resolution رزولوشن صفحه - + Internal Resolution (Aspect Uncorrected) رزولوشن داخلی (منظر تصحیح نشده) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy هشدار: کارت حافظه مشغول است - + Cannot show details for games which were not scanned in the game list. جزئیات بازی هایی که در لیست بازی ها اسکن نشده اند را نمی‌توان نشان داد. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone ددزون - + Full Boot بوت کامل - + Achievement Notifications اعلان دستاورد ها - + Leaderboard Notifications اعلان جدول امتیازات - + Enable In-Game Overlays فعال کردن اورلی های داخل بازی - + Encore Mode حالت اِنکور - + Spectator Mode حالت تماشاگر - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. تبدیل فریم بافر های 4-بیت و 8-بیت روی CPU به جای GPU. - + Removes the current card from the slot. کارت فعلی را از اسلات حذف می کند. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). فرکانس روشن و خاموش شدن دکمه ها در ماکرو را تعیین می‌کند (یا همان شلیک خودکار). - + {} Frames {} فریم - + No Deinterlacing ضد انعطاف پذیری - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) ۰ (غیرفعال) - + 1 (64 Max Width) 1 (64 حداکثر عرض) - + 2 (128 Max Width) 2 (128 حداکثر عرض) - + 3 (192 Max Width) 3 (192 حداکثر عرض) - + 4 (256 Max Width) 4 (256 حداکثر عرض) - + 5 (320 Max Width) 5 (320 حداکثر عرض) - + 6 (384 Max Width) 6 (384 حداکثر عرض) - + 7 (448 Max Width) 7 (448 حداکثر عرض) - + 8 (512 Max Width) 8 (512 حداکثر عرض) - + 9 (576 Max Width) 9 (576 حداکثر عرض) - + 10 (640 Max Width) 10 (640 حداکثر عرض) - + Sprites Only فقط اسپرایت - + Sprites/Triangles اسپرایت ها/ مثلت ها - + Blended Sprites/Triangles اسپرایت ها/ مثلت های ترکیب شده - + 1 (Normal) ١ (معمولی) - + 2 (Aggressive) ۲ (تهاجمی) - + Inside Target داخل هدف - + Merge Targets ادغام اهداف - + Normal (Vertex) عادی (Vertex) - + Special (Texture) خاص (Texture) - + Special (Texture - Aggressive) خاص (Texture - Aggressive) - + Half نصف - + Force Bilinear اجبار کردن دوخطی Bilinear - + Force Nearest احبار نزدیک‌ترین - + Disabled (Default) غیرفعال (پیش فرض) - + Enabled (Sprites Only) فعال (فقط اسپرایت) - + Enabled (All Primitives) فعال (همه اولویت ها) - + None (Default) هیچکدام (پیش‌فرض) - + Sharpen Only (Internal Resolution) فقط تیز کردن (رزولوشن داخلی) - + Sharpen and Resize (Display Resolution) تیز کردن و تغییر اندازه (رزولوشن نمایشگر) - + Scanline Filter فیلتر خط اسکن - + Diagonal Filter فیلتر مورب - + Triangular Filter فیلتر سه ضلعی - + Wave Filter فیلتر موجی - + Lottes CRT شیدر سی‌آر‌تی لوتِس - + 4xRGSS ۴xRGSS - + NxAGSS NxAGSS - + Uncompressed فشرده سازی نشده - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (۸ مگابایت) - + PS2 (16MB) PS2 (١۶ مگابایت) - + PS2 (32MB) PS2 (۳۲ مگابایت) - + PS2 (64MB) PS2 (۶۴ مگابایت) - + PS1 PS1 - + Negative منفی - + Positive مثبت - + Chop/Zero (Default) خورد کردن/صفر (پیش‌فرض) - + Game Grid نماد های بازی - + Game List لیست بازی - + Game List Settings تنظيمات ليست بازی - + Type نوع - + Serial سریال - + Title عنوان - + File Title عنوان فایل - + CRC CRC - + Time Played زمان سپری شده در این بازی - + Last Played آخرین دفعه بازی شده - + Size حجم - + Select Disc Image انتخاب فایل دیسک - + Select Disc Drive انتخاب دیسک درایو - + Start File شروع از فایل - + Start BIOS شروع بایوس - + Start Disc شروع از دیسک - + Exit خروج - + Set Input Binding تنظیم کلید ورودی - + Region ریجن - + Compatibility Rating رتبه سازگاری - + Path مسیر - + Disc Path مسیر دیسک - + Select Disc Path انتخاب پچ دیسک - + Copy Settings کپی کردن تنظیمات - + Clear Settings پاک کردن تنظیمات - + Inhibit Screensaver منع کردن محافظ صفحه - + Enable Discord Presence فعال کردن همسان سازی با برنامه دیسکورد - + Pause On Start توقف در شروع - + Pause On Focus Loss توقف در از دست دادن دقت - + Pause On Menu توقف در منو - + Confirm Shutdown تایید خاموش شدن - + Save State On Shutdown ذخیره وضعیت موقع در خاموش کردن - + Start Fullscreen شروع در حالت تمام صفحه - + Double-Click Toggles Fullscreen دابل کلیک به تمام صفحه تغییر می‌دهد - + Hide Cursor In Fullscreen مخفی کردن موش‌واره در حالت تمام صفحه - + OSD Scale مقیاس متن اطلاعات‌ها - + Show Messages نمایش پیام‌ها - + Show Speed نمایش سرعت - + Show FPS نمایش نرخ فریم - + Show CPU Usage نمایش کارکرد پردازنده - + Show GPU Usage نمایس کارکرد پردازنده گرافیکی - + Show Resolution نمایش رزولوشن - + Show GS Statistics نشان دادن امار GS - + Show Status Indicators نمایش نشانگرهای وضعیت - + Show Settings نمایش تنظیمات - + Show Inputs نشان دادن ورودی ها - + Warn About Unsafe Settings اخطار دادن درمورد تنظیمات ناامن - + Reset Settings تنظیم مجدد تنظیمات - + Change Search Directory تغییر دادن مقصد جستجو - + Fast Boot بوت سریع - + Output Volume حجم صدای خروجی - + Memory Card Directory پوشه کارت حافظه - + Folder Memory Card Filter مرتب سازی پوشه کارت حافظه - + Create ایجاد - + Cancel انصراف - + Load Profile بارگذاری پروفایل - + Save Profile ذخیره پروفایل - + Enable SDL Input Source فعال کردن منبع ورودی SDL - + SDL DualShock 4 / DualSense Enhanced Mode حالت SDL پیشرفته DualShock 4 یا DualSense - + SDL Raw Input منبع ورودی خام SDL - + Enable XInput Input Source فعال کردن منبع ورودی XInput - + Enable Console Port 1 Multitap فعال کردن چند ضربه در پورت کنسول 1 - + Enable Console Port 2 Multitap فعال کردن چند ضربه در پورت کنسول 2 - + Controller Port {}{} پورت دسته {}{} - + Controller Port {} پورت دسته {} - + Controller Type نوع دسته - + Automatic Mapping پیوند کردن خودکار - + Controller Port {}{} Macros ماکرو های پورت دسته {}{} - + Controller Port {} Macros ماکرو های پورت دسته {} - + Macro Button {} دکمه ماکرو {} - + Buttons دکمه‌‌ها - + Frequency فرکانس - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure فشار - + Controller Port {}{} Settings تنظیمات پورت دسته {}{} - + Controller Port {} Settings تنظیمات پورت دسته {} - + USB Port {} درگاه USB {} - + Device Type نوع دستگاه - + Device Subtype نوع فرعی دستگاه - + {} Bindings {} پیوند ها - + Clear Bindings پاک کردن پیوند ها - + {} Settings {} تنظیمات - + Cache Directory پوشه حافظه پنهان - + Covers Directory پوشه جلد بازی ها - + Snapshots Directory پوشه دخیره عکس ها - + Save States Directory پوشه وضعیت ذخیره - + Game Settings Directory پوشه تنظیمات بازی - + Input Profile Directory پوشه پروفایل ورودی - + Cheats Directory پوشه تقلب ها - + Patches Directory پوشه پچ ها - + Texture Replacements Directory پوشه جایگزین بافت ها - + Video Dumping Directory پوشه استخراج ویدیو - + Resume Game ادامه بازی - + Toggle Frame Limit فعال کردن محدودیت فریم - + Game Properties مشخصات بازی - + Achievements دستاوردها - + Save Screenshot ذخیره اسکرین‌شات - + Switch To Software Renderer تغییر به رندر نرم‌افزاری - + Switch To Hardware Renderer تغییر به رندر سخت‌افزاری - + Change Disc تغییر دیسک - + Close Game بستن بازی - + Exit Without Saving خروج بدون ذخیره کردن - + Back To Pause Menu بازگشت به منوی توقف - + Exit And Save State خروج و ذخیره وضعیت - + Leaderboards تابلو امتیازات - + Delete Save حذف سیو - + Close Menu بستن منو - + Delete State حذف وضعیت ذخیره شده - + Default Boot بوت پیش‌فرض - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time بازنشانی زمان سپری شده در این بازی - + Add Search Directory اضافه کردن پوشه جستجو - + Open in File Browser گشودن در مرورگر - + Disable Subdirectory Scanning غیرفعال کردن اسکن زیرشاخه - + Enable Subdirectory Scanning فعال کردن اسکن زیرشاخه - + Remove From List حذف از لیست - + Default View نمای پیش‌فرض - + Sort By ترتیب بر اساس - + Sort Reversed ترتيب به صورت معكوس - + + Show Titles + Show Titles + + + Scan For New Games اسکن برای بازی های جدید - + Rescan All Games اسکن دوباره تمام بازی ها - + Website وبسایت - + Support Forums انجمن های پشتیبانی - + GitHub Repository منبع GitHub - + License مجوز ها - + Close بستن - + RAIntegration is being used instead of the built-in achievements implementation. از RAIintegration به جای اجرای دستاوردهای داخلی استفاده می شود. - + Enable Achievements فعال کردن دستاورد ها - + Hardcore Mode حالت هاردکور - + Sound Effects جلوه های صوتی - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements امتحان کردن دستاوردهای غیر رسمی - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} نام کاربری: {} - + Login token generated on {} توکن ورود ساخته شده در {} - + Logout خروج از سیستم - + Not Logged In وارد نشده اید - + Login ورود به سیستم - + Game: {0} ({1}) بازی: {0} ({1}) - + Rich presence inactive or unsupported. حضور غنی غیرفعال یا پشتیبانی نشده است. - + Game not loaded or no RetroAchievements available. بازی بارگذاری نشده است یا دستاوردی در RetroAchievements وجود ندارد. - + Card Enabled کارت فعال شده - + Card Name نام کارت - + Eject Card خارج کردن کارت @@ -10830,67 +11346,67 @@ Do you want to load this save and continue? ضریب ارتقاء رزولوشن بر روی {} برابر تنظیم شده است. - + Saving screenshot to '{}'. سیو کردن اسکرین شات در '{}'. - + Saved screenshot to '{}'. اسکرین شات ذخیره شد در '{}'. - + Failed to save screenshot to '{}'. خطا در ذخیره اسکرین شات در '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. GPU میزبان با یکخطا مواجه شده و بازیابی شد. این ممکن است باعث رندر خراب شده باشد. - + CAS is not available, your graphics driver does not support the required functionality. CAS در دسترس نیست. درایور گرافیک شما از این عملکرد مورد نیاز پشتیبانی نمی کند. - + with no compression بدون فشرده سازی - + with LZMA compression با فشرده سازی LZMA - + with Zstandard compression با فشرده سازی Zstandard - + Saving {0} GS dump {1} to '{2}' ذخیره {0} استخراج GS {1} در '{2}' - + single frame تک فریم - + multi-frame چند فریمی - + Failed to render/download screenshot. خطا در رندر/دانلود اسکرین شات. - + Saved GS dump to '{}'. ذخیره استخراج GS در '{}'. @@ -10905,12 +11421,12 @@ Do you want to load this save and continue? غیرفعال کردن میپ‌مپ های تولید شده خودکار در یک یا چند بافت جایگزین فشرده. لطفاً هنگام فشرده سازی بافت های خود، میپ‌مپ ها را ایجاد کنید. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. بافرهای استنسیل و موانع بافت هر دو خارج از دسترس هستند، این باعث شکستن برخی جلوه های گرافیکی می شود. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. چرخش پردازنده گرافیکی در حین بازخوانی‌ها فعال است، اما مهرهای زمانی کالیبره‌شده در دسترس نیستند. این ممکن است خیلی کند باشد. @@ -10925,12 +11441,12 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - رندر کننده Vulkan به صورت خودکار انتخاب شده. اما هیچ دستگاه سازگاری پیدا نشده. - باید تمامی درایور های سیستم خود را به روس رسانی کنید، شامل هر پردازنده گرافیکی یکپارچه - برای استفاده از Vulkan. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10943,12 +11459,12 @@ To use the Vulkan renderer, you should remove this app package. تغییر به رندر سخت افزاری... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10997,17 +11513,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11015,7 +11531,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11025,7 +11541,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11161,131 +11677,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. هک ضریب FPU - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. پرش از هک MPEG - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. پیش بارگذاری هک TLB - + EE Timing Hack EE: Emotion Engine. Leave as-is. هک زمان سنجی EE - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. هک فوری DMA - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. هک پرچمگذاری OPH - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. شبیه سازی کردن GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. هک DMA شلوغ - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. تاخیر در غرفه VIF1 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. شبیه سازی کردن VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. همگام سازی کامل VU0 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit هک - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. هک اضافه VU - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. هک سرریز VU - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). همگام‌سازی VU - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. همگامسازی VU XGKick - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. اجبار تشخیص داخلی blit فریم - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11756,85 +12272,85 @@ graphical quality, but this will increase system requirements. افزودن... - - - + + + Remove حذف - + Search Directory پوشه مورد جستجو - + Scan Recursively زیرمجموعه‌ای اسکن کند - + Excluded Paths (will not be scanned) محروم کردن مسیر ها (اسکن نخواهد کرد) - + Directory... پوشه... - + File... فایل... - + Scan For New Games اسکن برای بازی های جدید - + Rescan All Games اسکن دوباره تمام بازی ها - + Display صفحه نمایش - - + + Prefer English Titles ترجیح دادن عناوین انگلیسی - + Unchecked بررسی نشده - + For games with both a title in the game's native language and one in English, prefer the English title. ترجیح دادن عنوان انگلیسی برای بازی هایی که هم عنوانی در زبان مادری بازی و هم عنوانی به زبان انگلیسی دارند. - + Open Directory... باز کردن پوشه... - + Select Search Directory انتخاب پوشه جستجو - + Scan Recursively? زیرمجموعه‌ای اسکن کند؟ - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11843,12 +12359,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. اسکن کرد به طور زیرمجموعه ای وقت بیشتری می برد، ولی فایل های داخل پوشه های دیگر هم اسکن و شناسایی می کند. - + Select File انتخاب فایل - + Select Directory انتخاب پوشه @@ -11857,31 +12373,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List جدول بازی - + + Game Grid نماد های بازی - + + Show Titles نمایش عنوان‌ها - + All Types همه انواع - + All Regions تمامی ریجن ها - + Search... جستجو... @@ -11955,22 +12474,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. بارگذاری مجدد پچ ها - + Show Patches For All CRCs نمایش فایل های پچ برای تمامی CRC ها - + Checked بررسی شد - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. اسکن فایل های پچ را برای همه CRC های بازی تغییر می دهد. با فعال شدن این گزینه، پچ های موجود برای سریال بازی با CRC های مختلف نیز بارگذاری می شوند. - + There are no patches available for this game. هیچ پچ‌ای برای این بازی موجود نیست. @@ -12382,1394 +12901,1593 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - رندر کننده: + + Advanced Options + Advanced Options - - Adapter: - کارت گرافیک: + + Hardware Download Mode: + Hardware Download Mode: - - Display - صفحه نمایش + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - حالت تمام‌صفحه: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - نسبت تصویر: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - متناسب با پنجره / تمام صفحه + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - استاندارد خودکار (4:3 تداخلی / 3:2 پیشرو) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - استاندارد (۴:۳) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - صفحه عریض (۱۶ در ۹) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - خاموش (پیش‌فرض) - - - - - - - - - - - - Automatic (Default) - خودکار (پیش‌فرض) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - بافندگی (ابتدا زمینه بالایی، دندانه اره ای) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - بافندگی (ابتدا زمینه پایینی، دندانه اره ای) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - ضربت (ابتدا زمینه بالا، فریم کامل) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - ضربت (ابتدا زمینه پایین، فریم کامل) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - ترکیب (ابتدا زمینه بالا، 2 زمینه را ادغام می‌کند) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - ترکیب (ابتدا زمینه پایین، 2 زمینه را ادغام می‌کند) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - تطبیقی ​​(ابتدا زمینه بالا، مشابه ضربت + بافندگی) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - تطبیقی ​​(ابتدا زمینه پایین، مشابه ضربت + بافندگی) - - - - Bilinear Filtering: - پالایهٔ دوخطی: - - - - - - - None - هیچ‌کدام - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - دو خطی Bilinear (صاف) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - دو خطی Bilinear (شارپ) - - - - Vertical Stretch: - کشش عمودی: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - بریدن: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - چپ: - - - - - - - px - پیکسل - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - بالا: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - راست: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - پایین: - - - - - Screen Offsets - انحراف صفحه - - - - - Show Overscan - نمایش ناحیه خارج از صفحه نمایش - - - - - Anti-Blur - ضد تاری - - - - Ctrl+S - Ctrl + S - - - - - Disable Interlace Offset - غیرفعال کردن انحراف درهم آمیختگی - - - - Screenshot Size: - اندازه اسکرین‌شات: - - - - Screen Resolution - رزولوشن صفحه - - - - Internal Resolution - رزولوشن داخلی - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - کیفیت: - - - - - Rendering - رندرینگ - - - - Internal Resolution: - رزولوشن داخلی: - - - - - Off - خاموش - - - - - Texture Filtering: - فیلترینگ بافت: - - - - - Nearest - نزدیک‌ترین - - - - - Bilinear (Forced) - دو خطی Bilinear (اجباری) - - - - - - Bilinear (PS2) - دوخطی (PS2) - - - - - Bilinear (Forced excluding sprite) - دوخطی Bilinear (اجبار بدون احتساب اسپرایت) - - - - Trilinear Filtering: - فیلتر سه خطی (Trilinear): - - - - Off (None) - خاموش (هیچ‌کدام) - - - - Trilinear (PS2) - سه‌خطی (PS2) - - - - Trilinear (Forced) - سه خطی Trilinear (اجباری) - - - - Anisotropic Filtering: - فیلتر ناهمسان‌گردی: - - - - Dithering: - دیترینگ: - - - - Scaled - مقیاس یافته - - - - - Unscaled (Default) - بدون مقیاس (پیش فرض) - - - - Blending Accuracy: - دقت ترکیب: - - - - Minimum - حداقل - - - - - Basic (Recommended) - معمولی (توصیه شده) - - - - Medium - متوسط - - - - High - زیاد - - - - Full (Slow) - کامل (کند) - - - - Maximum (Very Slow) - حداکثر (خیلی آهسته) - - - - Texture Preloading: - پیش‌بارگیری بافت: - - - - Partial - جزئی - - - - - Full (Hash Cache) - كامل (ذخیره سازی هش) - - - - Software Rendering Threads: - رشته رندر نرم‌افزاری: - - - - Skip Draw Range: - پرش از محدوده ترسیم: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - تبدیل پالت GPU - - - - - Manual Hardware Renderer Fixes - اصلاحیات رندر سخت‌افزاری دستی - - - - - Spin GPU During Readbacks - چرخش GPU در حین بازخوانی - - - - - Spin CPU During Readbacks - چرخش CPU در حین بازخوانی - - - - threads - رشته های اجرایی - - - - - - - Mipmapping - بافت های میپ‌مپینگ - - - - - - Auto Flush - فلاش خودکار - - - - Hardware Fixes - اصلاحیات سخت‌افزاری - - - - Force Disabled - غیرفعال شده اجباری - - - - Force Enabled - فعال شده اجباری - - - - CPU Sprite Render Size: - اندازه رندر اسپرایت CPU: - - - - - - - - 0 (Disabled) - 0 (Disabled) - ۰ (غیرفعال) - - - - 1 (64 Max Width) - 1 (64 حداکثر عرض) - - - - 2 (128 Max Width) - 2 (128 حداکثر عرض) - - - - 3 (192 Max Width) - 3 (192 حداکثر عرض) - - - - 4 (256 Max Width) - 4 (256 حداکثر عرض) - - - - 5 (320 Max Width) - 5 (320 حداکثر عرض) - - - - 6 (384 Max Width) - 6 (384 حداکثر عرض) - - - - 7 (448 Max Width) - 7 (حداکثر عرض 448) - - - - 8 (512 Max Width) - 8 (512 حداکثر عرض) - - - - 9 (576 Max Width) - 9 (576 حداکثر عرض) - - - - 10 (640 Max Width) - 10 (640 حداکثر عرض) - - - - - Disable Safe Features - غیر فعال کردن امکانات امن - - - - - Preload Frame Data - پیش بارگیری داده های فریم - - - - Texture Inside RT - بافت داخل هدف رندر - - - - 1 (Normal) - ١ (معمولی) - - - - 2 (Aggressive) - ۲ (تهاجمی) - - - - Software CLUT Render: - رندر CLUT نرم‌افزاری: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - هدف GPU CLUT: - - - - - - Disabled (Default) - غیرفعال (پیش فرض) - - - - Enabled (Exact Match) - فعال (تطابق دقیق) - - - - Enabled (Check Inside Target) - فعال (بررسی هدف درونی) - - - - Upscaling Fixes - اصلاحات آپ‌اسکیل - - - - Half Pixel Offset: - نیمه انحراف پیکسلی: - - - - Normal (Vertex) - عادی (Vertex) - - - - Special (Texture) - خاص (Texture) - - - - Special (Texture - Aggressive) - خاص (Texture - Aggressive) - - - - Round Sprite: - گرد کردن اسپرایت: - - - - Half - نصف - - - - Full - کامل - - - - Texture Offsets: - انحراف بافت: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - ادغام کردن اسپرایت - - - - - Align Sprite - تراز کردن اسپرایت - - - - Deinterlacing: - ضد انعطاف پذیری: - - - - No Deinterlacing - بدون انعطاف پذیری - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - فقط اسپرایت - - - - Sprites/Triangles - اسپرایت ها/ مثلت ها - - - - Blended Sprites/Triangles - اسپرایت ها/ مثلت های ترکیب شده - - - - Auto Flush: - فلاش خودکار: - - - - Enabled (Sprites Only) - فعال (فقط اسپرایت) - - - - Enabled (All Primitives) - فعال (همه اولویت ها) - - - - Texture Inside RT: - بافت داخل هدف رندر: - - - - Inside Target - داخل هدف - - - - Merge Targets - ادغام اهداف - - - - - Disable Partial Source Invalidation - غیرفعال کردن ابطالات منبع جزئی - - - - - Read Targets When Closing - خواندن اهداف هنگام بسته شدن - - - - - Estimate Texture Region - تخمین ناحیه بافت (textures) - - - - - Disable Render Fixes - غیرفعال کردن اصلاحات رندر - - - - - Unscaled Palette Texture Draws - ترسیم بافت پالت بدون مقیاس - - - - Bilinear Dirty Upscale: - آپ‌اسکیل دو خطی کثیف: - - - - Force Bilinear - اجبار کردن دوخطی Bilinear - - - - Force Nearest - احبار نزدیک‌ترین - - - - Texture Replacement - جایگزینی بافت - - - - Search Directory - پوشه مورد جستجو - - - - - Browse... - مسیر... - - - - - Open... - باز... - - - - - Reset - بازنشانی - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 جایگزین‌های بافت را از این فهرست حذف و بارگذاری خواهد کرد. - - - - Options - گزینه‌ها - - - - - Dump Textures - ذخیرهٔ بافت ها - - - - - Dump Mipmaps - ذخیره کردن بافت های میپ‌مپ - - - - - Dump FMV Textures - استخراج بافت های FMV - - - - - Load Textures - بارگذاری بافت ها - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - معمولی - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - پیش ذخیره سازی بافت ها - - - - Post-Processing - پس پردازش - - - - Sharpening/Anti-Aliasing - آپ‌اسکیل/ضدپلگی - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - تیز کردن تطبیقی کنتراست: - - - - - - - None (Default) - هیچکدام (پیش‌فرض) - - - - Sharpen Only (Internal Resolution) - فقط تیز کردن (رزولوشن داخلی) - - - - Sharpen and Resize (Display Resolution) - تیز کردن و تغییر اندازه (رزولوشن نمایشگر) - - - - Sharpness: - تیزی: - - - - - FXAA - FXAA - - - - Filters - فیلتر ها - - - - TV Shader: - شیدر تلویزیون: - - - - Scanline Filter - فیلتر اسکن - - - - Diagonal Filter - فیلتر مورب - - - - Triangular Filter - فیلتر سه ضلعی - - - - Wave Filter - فیلتر موجی - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - شیدر سی‌آر‌تی لوتِس - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - داون‌سمپلینگ 4xRGSS (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - داون‌سمپلینگ NxAGSS(4x Rotated Grid SuperSampling) - - - - - Shade Boost - تقویت شیدر - - - - Brightness: - روشنایی: - - - - Contrast: - کنتراست: - - - - Saturation - اشباع رنگ - - - - OSD - تنظیمات اطلاعات شبیه سازی بر روی صفحه - - - - On-Screen Display - نمایه بر روی صفحه - - - - OSD Scale: - مقیاس متن اطلاعات‌ها: - - - - - Show Indicators - نمايش نشانگرها - - - - - Show Resolution - نمایش رزولوشن - - - - - Show Inputs - نشان دادن ورودی ها - - - - - Show GPU Usage - نمایس کارکرد پردازنده گرافیکی - - - - - Show Settings - نمایش تنظیمات - - - - - Show FPS - نمایش نرخ فریم - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache - غیر فعال کردن shader cache + Disable Shader Cache - + Disable Vertex Shader Expand - غیرفعال کردن توسعه vertex shader + Disable Vertex Shader Expand - - - Show Statistics - نشان دادن امارها + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - بارگذاری بافت ناهمزمان + + Integer Scaling + Integer Scaling - - Saturation: - اشباع رنگ: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - نمایش کارکرد پردازنده + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - اخطار دادن درمورد تنظیمات ناامن + + Anti-Blur + Anti-Blur - - Recording - ضبط + + Ctrl+S + Ctrl+S - - Video Dumping Directory - پوشه استخراج ویدیو + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - تنظیمات ضبط + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + capture capture - + + Video Recording Setup + Video Recording Setup + + + Container: - فرمت: + Container: - - + + Codec: - کدک: + Codec: - - + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + Extra Arguments - استدلال های اضافی + Extra Arguments - + Capture Audio - ضبط صدا + Capture Audio - + Format: Format: - - Resolution: - رزولوشن: - - - + x - x + x - + Auto - خودکار + Auto - + Capture Video - ضبط ویدئو + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + + Show Speed Percentages + Show Speed Percentages + + + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + صفحه نمایش + + + + + + + + Off (Default) + خاموش (پیش‌فرض) + + + + + + + Automatic (Default) + خودکار (پیش‌فرض) + + + + Bilinear (Smooth) + دو خطی Bilinear (صاف) + + + + Screen Offsets + انحراف صفحه + + + + Show Overscan + نمایش ناحیه خارج از صفحه نمایش + + + + Anti-Blur + ضد تاری + + + + Disable Interlace Offset + غیرفعال کردن انحراف درهم آمیختگی + + + + Screen Resolution + رزولوشن صفحه + + + + Internal Resolution + رزولوشن داخلی + + + + PNG + PNG + + + + + Rendering + رندرینگ + + + + Bilinear (PS2) + دوخطی (PS2) + + + + Unscaled (Default) + بدون مقیاس (پیش فرض) + + + + Basic (Recommended) + معمولی (توصیه شده) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + كامل (ذخیره سازی هش) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + تبدیل پالت GPU + + + + Manual Hardware Renderer Fixes + اصلاحیات رندر سخت‌افزاری دستی + + + + Spin GPU During Readbacks + چرخش GPU در حین بازخوانی + + + + Spin CPU During Readbacks + چرخش CPU در حین بازخوانی + + + + + Mipmapping + بافت های میپ‌مپینگ + + + + + Auto Flush + فلاش خودکار + + + + Hardware Fixes + اصلاحیات سخت‌افزاری + + + + + 0 (Disabled) + ۰ (غیرفعال) + + + + Disable Safe Features + غیر فعال کردن امکانات امن + + + + Preload Frame Data + پیش بارگیری داده های فریم + + + + Texture Inside RT + بافت داخل هدف رندر + + + + Upscaling Fixes + اصلاحات آپ‌اسکیل + + + + Merge Sprite + ادغام کردن اسپرایت + + + + Align Sprite + تراز کردن اسپرایت + + + + Disable Partial Source Invalidation + غیرفعال کردن ابطالات منبع جزئی + + + + Read Targets When Closing + خواندن اهداف هنگام بسته شدن + + + + Estimate Texture Region + تخمین ناحیه بافت (textures) + + + + Disable Render Fixes + غیرفعال کردن اصلاحات رندر + + + + Unscaled Palette Texture Draws + ترسیم بافت پالت بدون مقیاس + + + + Texture Replacement + جایگزینی بافت + + + + Dump Textures + ذخیرهٔ بافت ها + + + + Dump Mipmaps + ذخیره کردن بافت های میپ‌مپ + + + + Dump FMV Textures + استخراج بافت های FMV + + + + Load Textures + بارگذاری بافت ها + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + پیش ذخیره سازی بافت ها + + + + Post-Processing + پس پردازش + + + + + None (Default) + هیچکدام (پیش‌فرض) + + + + FXAA + FXAA + + + + Shade Boost + تقویت شیدر + + + + Saturation + اشباع رنگ + + + + OSD + تنظیمات اطلاعات شبیه سازی بر روی صفحه + + + + Show Indicators + نمايش نشانگرها + + + + Show Resolution + نمایش رزولوشن + + + + Show Inputs + نشان دادن ورودی ها + + + + Show GPU Usage + نمایس کارکرد پردازنده گرافیکی + + + + Show Settings + نمایش تنظیمات + + + + Show FPS + نمایش نرخ فریم + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + نشان دادن امارها + + + + Asynchronous Texture Loading + بارگذاری بافت ناهمزمان + + + + Show CPU Usage + نمایش کارکرد پردازنده + + + + Warn About Unsafe Settings + اخطار دادن درمورد تنظیمات ناامن + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + Advanced - Advanced here refers to the advanced graphics options. تنظیمات پیشرفته - - Advanced Options - تنظیمات پیشرفته - - - - Hardware Download Mode: - حالت دانلود سخت افزار: - - - - Accurate (Recommended) - دقیق (توصیه شده) - - - - Disable Readbacks (Synchronize GS Thread) - غیرفعال کردن بازخوانی ها (همگام سازی رشته GS) - - - - Unsynchronized (Non-Deterministic) - ناهمزمان (غیر قطعی) - - - - Disabled (Ignore Transfers) - غیرفعال (نادیده گرفتن انتقالات) - - - - GS Dump Compression: - فشرده سازی استخراج GS: - - - - Uncompressed - فشرده سازی نشده - - - - LZMA (xz) - LZMA (xz) - - - - + Zstandard (zst) Zstandard (zst) - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. استفاده از Blit Swap Chain - - - Bitrate: - نرخ بیت‌ریت: - - - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - كيلوبايت - - - - Allow Exclusive Fullscreen: - فعال کردن حالت تمام صفحه اختصاصی: - - - - Disallowed - اجازه داده نشده - - - - Allowed - مجاز - - - - Debugging Options - گزینه های تصحیح Debug - - - - Override Texture Barriers: - نادیده گرفتن موانع بافت: - - - - Use Debug Device - استفاده از وسیله اشکال‌زدایی (debug) - - - - + Show Speed Percentages نمایش درصد سرعت - - - Disable Framebuffer Fetch - غیر فعال کردن Framebuffer Fetch - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13788,12 +14506,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - نرم‌افزار - Null @@ -13821,1131 +14533,1191 @@ Swap chain: see Microsoft's Terminology Portal. ١۶x - - - - + + + + Use Global Setting [%1] استفاده از تنظیمات عمومی [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked فعال نشده - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. انحراف در هم آمیختگی (اینترلیسینگ) را غیرفعال می کند که ممکن است در برخی شرایط تار بودن را کاهش دهد. - + Bilinear Filtering پالایهٔ دوخطی (Bilinear) - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. فیلتر پس پردازش دوخطی را فعال می کند. تصویر کلی را همانطور که روی صفحه نمایش داده می شود صاف می کند. موقعیت بین پیکسل ها را هم تصحیح می کند. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. افست های کنترل کننده سی آر تی قابل برنامه ریزی را فعال می کند که صفحه را مطابق درخواست بازی در جای مشخض شده قرار می دهد. برای برخی از بازی‌ها مانند WipEout Fusion برای افکن های لرزش صفحه‌ش مفید است، اما می‌تواند تصویر را تار کند. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. گزینه نمایش «ناحیه خارج از صفحه نمایش» را در بازی هایی که بیشتر از ناحیه قابل نمایش در صفحه نمایش ترسیم می کنند را فعال می کند. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - متود ضد انتعطاف پذیری مورد استفاده برای صفحه انعطاف پذیری کنسول شبیه سازی شده را تعیین می‌کند. اتوماتیک به صورت خودکار اکثر بازی ها را انعطاف‌پذیر (اینترلیس) می‌کند، اما اگر بازی دارای گرافیک لرزشی بود، یکی از گزینه های موجود را انتخاب کنید. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - سطح دقت شبیه‌سازی واحد ترکیب GS را کنترل کنید.<br> هر چه تنظیم بالاتر باشد، ترکیب بافت بیشتری در سایه‌زن شبیه‌سازی می‌شود و کاهش سرعت بالاتر خواهد بود.<br> توجه داشته باشید که ترکیب کننده Direct3D سازگاری کمتری نسبت به OpenGL و یا Vulkan دارد. - - - + Software Rendering Threads رشته رندر نرم‌افزاری - + CPU Sprite Render Size اندازه رندر اسپرایت CPU - + Software CLUT Render رندر CLUT نرم‌افزاری - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - سعی میکند که تشخیص دهد چه زمانی یک بازی پالت رنگی خود را ترسیم میکند و سپس با استفاده از GPU با بررسی خاص رندر می‌کند. - - - + This option disables game-specific render fixes. این گزینه تعدادی از اصلاحات رندر مخصوص هر بازی را غیر فعال می کند. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. به‌طور پیش‌فرض، حافظه پنهان بافت، ابطال‌های جزئی را مدیریت می‌کند. متأسفانه محاسبات پردازنده بسیار متلف است. این پچ با جایگزین اطلاعات بی اعتباری جزئی و با پاک کردن کامل این بافت ها به کاهش استفاده پردازنده کمک می کند. این پچ به بازی هایی موتور رندر Snowblind دارند، کمک می کند. - - + Framebuffer Conversion تبدیل Framebuffer - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. فریم بافر ۴ و ۸ بیتی را به‌جای اینکه بر روی پردازنده گرافیکی تبدیل کند، بر روی پردازنده اصلی تبدیل می کند. به بازی های هری پاتر و Stuntman کمک می کند. تاثیر زیادی هم روی عملکرد شبیه‌ساز دارد. - - + + Disabled غیرفعال - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. به کش بافت ها (textures) اجازه میدهد تا به عنوان یک بافت ورودی (texture) از بخش داخلی یک فریم بافر قبلی مجددا استفاده کند. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - هنگام خاموش شدن، تمام اهداف موجود در کش بافت را به حافظه محلی باز می گرداند. می تواند هنگام ذخیره وضعیت یا تغییر رندر، از از دست رفتن تصویر جلوگیری کند، اما همچنین می تواند باعث خرابی های گرافیکی شود. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). برای کاهش حجم بافت ها (texture) وقتی که بازی ها خودشان آن را تنظیم نمیکنند تلاش میکند (برای مثال، بازی های شرکت Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. مشکلات افزایش رزولوشن (خطوط عمودی) در بازی های Namco مانند Ace Combat، Tekken، Soul Calibur و غیره را برطرف می کند. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. بافت های قابل جایگزین را در دیسک استخراج میکند. باعث کاهش سرعت اجرا می‌شود. - + Includes mipmaps when dumping textures. شامل کردن mipmap ها هنگام استخراح بافت ها. - + Allows texture dumping when FMVs are active. You should not enable this. به استخراج بافت ها زمانی که FMV ها فعال هستند اجازه میدهد. نباید این گزینه را فعال کنید. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. بافت های جایگزین را بر روی یک رشته عملکردی بار می کند و در صورت فعال بودن جایگزینی، لگ های ریز را کاهش می دهد. - + Loads replacement textures where available and user-provided. بارگیری بافت جایگزین زمانی که در دسترس و در اختیار کاربر است. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. تمامی تکسچر ها را از قبل در حافظه بارگیری میکند. با بارگیری ناهمزمان لازم نیست. - + Enables FidelityFX Contrast Adaptive Sharpening. فعال کردن تیز کردن کنتراست FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. شدت اثر تیز کردن در CAS پس از پردازش را تعیین می‌کند. - + Adjusts brightness. 50 is normal. روشنایی را تنظیم می کند. 50 طبیعیست. - + Adjusts contrast. 50 is normal. کنتراست را تنظیم می کند. 50 طبیعیست. - + Adjusts saturation. 50 is normal. اشباع را تنظیم می کند. 50 طبیعیست. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. اندازه صفحه نمایش روی صفحه را از 50٪ به 500٪ تغییر می دهد. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. نشانگرهای نماد های «اطلاعات شبیه سازی بر روی صفحه» را برای حالت های شبیه سازی مانند توقف، توربو، سریع به جلو و حرکت آهسته نشان می دهد. - + Displays various settings and the current values of those settings, useful for debugging. تنظیمات مختلف و مقادیر فعلی آن تنظیمات را نمایش می دهد که برای اشکال زدایی مفید است. - + Displays a graph showing the average frametimes. یک نمودار برای میانگین زمان فریم ها نشان می دهد. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec کدک ویدیو - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - انتخاب می کند که کدام کدک ویدیو برای ضبط ویدیو استفاده شود. <b>اگر مطمئن نیستید، بر حالت پیش‌فرض بگذارید.<b> - - - + Video Format فرمت ویدیو - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate بیت ریت ویدیو - + 6000 kbps 6000 کیلوبیت بر ثانیه - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - مقدار بیت ریت مورد استفاده برای ویدیو را تنظیم می‌کند. بیت ریت بالاتر باعث کیفیت بالاتری برای ویدیو میشود اما به قیمت افزایش حجم فایل. - - - + Automatic Resolution رزولوشن خودکار - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - هنگامی که علامت بزنید، وضوح ضبط ویدیو از وضوح داخلی بازی در حال اجرا پیروی می کند.<br><br><b>در استفاده از این تنظیم به خصوص زمانی که در حال ارتقاء آپ‌اسکیل هستید مراقب باشید، زیرا وضوح داخلی بالاتر (بالاتر از 4x) می تواند منجر به فیلم برداری بسیار بزرگ می شود و می تواند باعث بار اضافه سیستم شود.</b> - - - + Enable Extra Video Arguments فعال کردن استدلال های ویدیو اضافه - + Allows you to pass arguments to the selected video codec. به شما اجازه می‌دهد تا استدلال های بیشتری را به کدک ویدیویی انتخاب شده انتقال دهید. - + Extra Video Arguments استدلال های ویدیویی اضافه - + Audio Codec کدک صوتی - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - انتخاب می کند که کدام کدک صدا برای ضبط ویدیو استفاده شود. <b>اگر مطمئن نیستید، بر حالت پیش‌فرض بگذارید.<b> - - - + Audio Bitrate بیت ریت صدا - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments فعال کردن استدلال های صوتی اضافه - + Allows you to pass arguments to the selected audio codec. به شما اجازه می‌دهد تا استدلال های بیشتری را به کدک صوتی انتخاب شده انتقال دهید. - + Extra Audio Arguments استدلال های صوتی اضافه - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen فعال کردن حالت تمام صفحه اختصاصی - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. فراگیر درایور را برای فعال کردن حالت تمام صفحه انحصاری و یا برای چرخش و یا اسکن اوت مستقیم لغو می‌کند.<br>غیر فعال کردن حالت تمام صفحه انحصاری ممکن است تعویض کارها و همپوشانی‌های نرم و تمیزتری را فعال کند، اما تأخیر در ورودی را افزایش می‌دهد. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked فعال شده - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - هک های داخلی ضد تاری را فعال می کند. دقت کمتری نسبت به رندر پلی‌استیشن ۲ دارد اما باعث می شود بسیاری از بازی ها کمتر تار به نظر برسند. - - - - + Integer Scaling مقیاس صحیح - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازی‌های دوبعدی تصویر واضح‌تری ایجاد کند. - + Aspect Ratio نسبت تصویر - + Auto Standard (4:3/3:2 Progressive) استاندارد خودکار (4:3 تداخلی / 3:2 پیشرو) - + Deinterlacing ضد انعطاف پذیری - - Screenshot Size - اندازه اسکرین‌شات + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. رزولوشنی را که برای اسکرین شات ها تعیین می کند را ذخیره می کند. رزولوشن های داخلی جزئیات بیشتری را با اندازه فایل بیشتر حفظ می کنند. - + Screenshot Format فرمت اسکرین‌شات - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. فرمتی را انتخاب می کند که برای ذخیره اسکرین شات استفاده می شود. فرمت JPEG فایل های کوچکتری تولید می کند، اما جزئیات داخل اسکرین شات از دست می رود. - + Screenshot Quality کیفیت اسکرین‌شات - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% ۵۰% - - + + 100% ۱۰۰٪ - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch کشش عمودی - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. کشش (&lt; 100%) یا کوبیدن (&gt; 100%) جزئیات عمودی نمایشگر. - + Fullscreen Mode حالت تمام‌صفحه - - - + + + Borderless Fullscreen تمام صفحه بدون مرز - + Chooses the fullscreen resolution and frequency. رزولوشن و فرکانس رزولوشن تمام صفحه را انتخاب می کند. - - + Left چپ - - - - + + + + 0px ۰ پیکسل - + Changes the number of pixels cropped from the left side of the display. تعداد پیکسل های برش خورده از سمت چپ نمایشگر را تغییر می دهد. - + Top بالا - + Changes the number of pixels cropped from the top of the display. تعداد پیکسل های برش خورده از سمت بالای نمایشگر را تغییر می دهد. - - + Right راست - + Changes the number of pixels cropped from the right side of the display. تعداد پیکسل های برش خورده از سمت راست نمایشگر را تغییر می دهد. - + Bottom پایین - + Changes the number of pixels cropped from the bottom of the display. تعداد پیکسل های برش خورده از سمت پایین نمایشگر را تغییر می دهد. - - + + Native (PS2) (Default) رزولوشن اولیه (PS2) (پیش‌فرض) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. وضوح نمایش بازی ها را کنترل کنید. وضوح بالا می‌تواند بر عملکرد پردازنده‌های گرافیکی قدیمی یا پایین‌تر تأثیر بگذارد.<br>رزولوشن غیربومی ممکن است باعث مشکلات گرافیکی جزئی در برخی بازی‌ها شود.<br>رزولوشن FMV بدون تغییر باقی می‌ماند، زیرا فایل‌های ویدیویی از قبل رندر شده‌اند. - + Texture Filtering فیلترینگ بافت - + Trilinear Filtering فیلتر سه خطی (Trilinear) - + Anisotropic Filtering فیلتر ناهمسان‌گردی - + Reduces texture aliasing at extreme viewing angles. پلگی بافت ها دا در زوایای دید شدید کاهش میشدهد. - + Dithering دیترینگ - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy دقت ترکیب - + Texture Preloading پیش‌بارگیری بافت - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - کل بافت‌ها را به‌جای قطعات کوچک، یک‌باره آپلود می‌کند و در صورت امکان از آپلود اضافی اجتناب می‌کند. عملکرد را در اکثر بازی ها بهبود می بخشد، اما می تواند انتخاب های کوچک را کندتر کند. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - هنگامی که پردازنده گرافیکی فعال باشد، بافت های نقشه رنگی را تبدیل می کند، در غیر این صورت پردازنده این کار را انجام می دهد. این یک معامله بین پردازنده گرافیکی و پردازنده است. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. فعال کردن این گزینه به شما این امکان را می دهد که پچ های رندر و ارتقاء مقیاس بازی های خود را تغییر دهید. اما اگر این را فعال کرده باشید، تنظیمات خودکار را غیرفعال خواهید کرد و می توانید با برداشتن تیک این گزینه تنظیمات خودکار را دوباره فعال کنید. - + 2 threads ۲ رشته - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - هنگامی که یک فریم بافر نیز یک بافت ورودی است، یک فلاش اولیه را اجباری می کند. برخی از جلوه های پردازشی مانند سایه ها در سری بازی های Jak و افکت طلوعی در جی‌تی‌ای: سان آندرس را رفع می کند. - - - + Enables mipmapping, which some games require to render correctly. میپ‌مپینگ را فعال می کند، ممکن است بعضی از بازی ها به آن نیاز داشته باشند برای اینکه درست رندر شوند. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. حداکثر عرض حافظه هدف که به رندر اسپرایت CPU اجازه می دهد تا در آن فعال شود. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. سعی میکند که تشخیص دهد چه زمانی یک بازی پالت رنگی خود را ترسیم میکند و سپس نرم ‌افزاری رندر می‌کند، به جای استفاده از GPU. - + GPU Target CLUT هدف GPU CLUT - + Skipdraw Range Start پرش از محدوده شروع ترسیم - - - - + + + + 0 ۰ - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. به طور کامل از طراحی سطوح از سطح در کادر سمت چپ تا سطح مشخص شده در کادر سمت راست رد می شود. - + Skipdraw Range End پرش از محدوده پایان ترسیم - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - این گزینه چندین ویژگی های امن را غیرفعال می کند. رندر دقیق نقظه ای از مقیاس و خطی را غیرفعال می کند که می تواند به سری بازی های Xenosaga کمک کند. پاکسازی دقیق حافظه GS را که روی پردازنده انجام می شود را غیرفعال می کند و به پردازنده گرافیکی اجازه می دهد آن را مدیریت کند، که می تواند به سری بازی های Kingdom Hearts کمک کند. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. داده های GS را هنگام رندر کردن یک فریم جدید برای بازتولید برخی جلوه ها با دقت آپلود می کند. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset نیمه انحراف پیکسلی - + Might fix some misaligned fog, bloom, or blend effect. ممکن است برخی ناهماهنگی در افکت های مه، بلوم یا ترکیب را درست کند. - + Round Sprite گرد کردن اسپرایت - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. نمونه برداری از بافت های دوبعدی اسپرایت را هنگام ارتقاء رزولوشن درست می کند. خطوط را در بازی هایی مانند Ar Tonelico هنگام ارتقاء رزولوشن اصلاح می‌کند. گزینه «نصف» برای باقت های اسپرایت مسطح و «کامل» برای همه بافت های اسپرایت است. - + Texture Offsets X انحراف های بافت X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. آفست برای مختصات بافت های ST یا UV. برخی از مشکلات بافت عجیب و غریب را برطرف می کند و ممکن است برخی از هم‌ترازی های پس‌پردازش را نیز برطرف کند. - + Texture Offsets Y انحراف های بافت Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. دقت GS را برای جلوگیری از شکاف بین پیکسل ها هنگام ارتقاء رزولوشن کاهش می دهد. متن در بازی‌های Wild Arms را درست می کند. - + Bilinear Upscale آپ‌اسکیل دو خطی (Bilinear) - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. می‌تواند بافت‌ها را به دلیل فیلتر bilinear هنگام ‌آپ‌اسکیل شدن صاف کند. به عنوان مثال، تابش نور خورشید در بازی Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. اسپرايت هاي متعدد با حالت سنگفرشي را با یک اسپرایت بزرگ جایگزین می کند. خطوط مختلف افزایش مقیاس را کاهش می دهد. - - Force palette texture draws to render at native resolution. - اجبار کردن پالت ترسیم بافت برای رندر در رزولوشن بومی. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx تیز کردن تطبیقی کنتراست - + Sharpness تیزی - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. تنظیم اشباع، کنتراست و روشنایی را فعال می کند. مقادیر روشنایی، اشباع و کنتراست به طور پیش فرض روی ۵۰ است. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. از الگوریتم ضد پلکی FXAA برای بهبود جلوه های یک بازی استفاده می کند. - + Brightness روشنایی - - - + + + + 50 ۵۰ - + Contrast کنتراست - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader شیدر تلویزیون - - Applies a shader which replicates the visual effects of different styles of television set. - یک شیدر که جلوه های بصری یک سبک مختلف تلویزیون را بازسازی میکند را اعمال می‌کند. - - - + OSD Scale مقیاس متن اطلاعات‌ها - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. هنگامی که رویدادهایی مانند ایجاد یا بارگیری وضعیت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی روی صفحه نمایش را نشان می دهد. - + Shows the internal frame rate of the game in the top-right corner of the display. رزولوشن داخلی بازی را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. سرعت شبیه سازی فعلی سیستم را در گوشه سمت راست بالای صفحه نمایش به صورت درصد نشان می دهد. - + Shows the resolution of the game in the top-right corner of the display. رزولوشن بازی را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + Shows host's CPU utilization. نمایش استفاده CPU میزبان. - + Shows host's GPU utilization. نمایش استفاده GPU میزبان. - + Shows counters for internal graphical utilization, useful for debugging. شمارنده هایی را برای استفاده گرافیکی داخلی نشان می دهد که برای اشکال زدایی مفید است. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. وضعیت دسته های فعلی سیستم را در گوشه سمت چپ پایین صفحه نمایش نشان می دهد. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. هنگامی که تنظیماتی فعال است که ممکن است در بازی ایرادات ایجاد کند، خطا هایی نمایش داده میشود. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank خالی بگذارید - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" پارامترها به کدک ویدیوی انتخابی منتقل می شوند.<br> <b> باید از '=' برای جدا کردن کلید از مقدار و ':' برای جدا کردن دو جفت از یکدیگر.</b><br> برای مثال: «crf = 21 : preset = veryfast» - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. بیت ریت مورد استفاده برای صدا را تنظیم می‌کند. - - 160 kbps - 160 کیلوبیت بر ثانیه - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" پارامترها به کدک صوتی انتخابی منتقل می شوند.<br> باید از '=' برای جدا کردن کلید از مقدار و ':' برای جدا کردن دو جفت از یکدیگر استفاده کنید.<b><br> برای مثال: «compression_level = 4 : joint_stereo = 1» - + GS Dump Compression فشرده سازی استخراج GS - + Change the compression algorithm used when creating a GS dump. الگوریتم فشرده سازی مورد استفاده در هنگام ایجاد یک استخراج GS را تغییر می دهد. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - هنگام استفاده از رندر Direct3D 11 به جای بلعکس کردن از یک مدل ارائه شده بیت بلیت استفاده می کند. این معمولاً منجر به عملکرد کندتر می‌شود، اما ممکن است برای برخی از برنامه‌های استریم کردن یا برای برداشتن نرخ فریم در برخی از سیستم‌ها لازم باشد. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device استفاده از وسیله اشکال‌زدایی (debug) - + Enables API-level validation of graphics commands. فعال کردن اعتبار سنجی دستورات گرافیکی در سطح API. - + GS Download Mode حالت دانلود GS - + Accurate دقت - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. از همگام سازی با رشته GS و GPU سیستم برای دانلودهای GS صرفنظر می کند. می تواند منجر به افزایش سرعت زیاد در سیستم های کندتر شود و باعث خرابی بسیاری از جلوه های گرافیکی شود. اگر بازی ها نادرست اجرا میشوند و این گزینه را فعال کرده اید، لطفاً ابتدا آن را غیرفعال کنید. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. پیش‌فرض - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14953,482 +15725,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format پیش‌فرض + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + Texture Filtering: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Search Directory + + + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Off + Off + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics گرافیک - + Save Screenshot ذخیره اسکرین‌شات - + Toggle Video Capture فعال کردن ضبط ویدیو - + Save Single Frame GS Dump ذخیره استخراج تک فریمی GS - + Save Multi Frame GS Dump ذخیره استخراج چند فریمی GS - + Toggle Software Rendering فعال کردن رندر نرم افزاری - + Increase Upscale Multiplier افزایش ضریب آپ‌اسکیل - + Decrease Upscale Multiplier کاهش ضریب آپ‌اسکیل - + Toggle On-Screen Display وضعیت نمایه بر روی صفحه - + Cycle Aspect Ratio چرخه تناسب تصویر - + Aspect ratio set to '{}'. نسبت تصویر تنظیم شده به '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode چرخه حالت درهم آمیختگی - + Automatic خودکار - + Off خاموش - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. حالت اینترلیسینگ یا در هم آمیختگی تنظیم شده به '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping فعال کردن استخراج بافت - + Texture dumping is now enabled. استخراج بافت اکنون فعال است. - + Texture dumping is now disabled. استخراج بافت اکنون غیر فعال است. - + Toggle Texture Replacements فعال کردن جایگزین بافت - + Texture replacements are now enabled. جایگزین بافت اکنون فعال است. - + Texture replacements are now disabled. جایگزین بافت اکنون غیر فعال است. - + Reload Texture Replacements بارگذاری مجدد جایگزین بافت - + Texture replacements are not enabled. جایگزین بافت حالا غیر فعال است. - + Reloading texture replacements... بارگذاری مجدد جایگزین بافت... - + Target speed set to {:.0f}%. سرعت هدف تنظیم شده به {:.0f}%. - + Volume: Muted درجه صدا: بی ضدا - + Volume: {}% درجه صدا: {}% - + No save state found in slot {}. هیچ وضعیت ذخیره ای در اسلات {} پیدا نشد. - - - - - - - - - - - - - - - - - - + + + + System سیستم - + Open Pause Menu باز کردن منوی توقف - + Open Achievements List باز کردن لیست دستاورد ها - + Open Leaderboards List باز کردن لیست جدول امتیازات - + Toggle Pause فعال کردن مکث کردن - + Toggle Fullscreen فعال کردن حالت تمام صفحه - + Toggle Frame Limit فعال کردن محدودیت فریم - + Toggle Turbo / Fast Forward فعال کردن توربو / جلو بردن سریع - + Toggle Slow Motion فعال کردن حالت آهسته - + Turbo / Fast Forward (Hold) فعال کردن توربو / جلو بردن سریع (نگه داشتن) - + Increase Target Speed افزایش سرعت هدف - + Decrease Target Speed کاهش سرعت هدف - + + + + Audio + Audio + + + Increase Volume افزایش میزان صدا - + Decrease Volume کاهش میزان صدا - + Toggle Mute حالت بی‌صدا - + Frame Advance پیشرفت فریم - + Shut Down Virtual Machine خاموش کردن کامپیوتر مجازی - + Reset Virtual Machine بازنشانی ماشین مجازی - + Toggle Input Recording Mode تغییر حالت ضبط ورودی - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States ذخیرهٔ وضعیت ها - + Select Previous Save Slot انتخاب اسلات حالت ذخیره قبلی - + Select Next Save Slot انتخاب اسلات حالت ذخیره بعدی - + Save State To Selected Slot ذخیره وضعیت به اسلات انتخاب شده - + Load State From Selected Slot بارگیری وضعیت از اسلات انتخاب شده - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot ذخیره وضعیت و انتخاب اسلات بعدی - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 ذخیره وضعیت در اسلات 1 - + Load State From Slot 1 بارگیری وضعیت از اسلات 1 - + Save State To Slot 2 ذخیره وضعیت در اسلات 2 - + Load State From Slot 2 بارگیری وضعیت از اسلات 2 - + Save State To Slot 3 ذخیره وضعیت در اسلات 3 - + Load State From Slot 3 بارگیری وضعیت از اسلات 3 - + Save State To Slot 4 ذخیره وضعیت در اسلات 4 - + Load State From Slot 4 بارگیری وضعیت از اسلات 4 - + Save State To Slot 5 ذخیره وضعیت در اسلات 5 - + Load State From Slot 5 بارگیری وضعیت از اسلات 5 - + Save State To Slot 6 ذخیره وضعیت در اسلات 6 - + Load State From Slot 6 بارگیری وضعیت از اسلات 6 - + Save State To Slot 7 ذخیره وضعیت در اسلات 7 - + Load State From Slot 7 بارگیری وضعیت از اسلات 7 - + Save State To Slot 8 ذخیره وضعیت در اسلات 8 - + Load State From Slot 8 بارگیری وضعیت از اسلات 8 - + Save State To Slot 9 ذخیره وضعیت در اسلات 9 - + Load State From Slot 9 بارگیری وضعیت از اسلات 9 - + Save State To Slot 10 ذخیره وضعیت در اسلات 10 - + Load State From Slot 10 بارگیری وضعیت از اسلات 10 - + Save slot {0} selected ({1}). اسلات ذخیره {0} انتخاب شده ({1}). @@ -15436,63 +16517,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. ذخیره شده در {0:%H:%M} بر {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. انتخاب کننده وضعیت ذخیره بدون یک کد سریال معتبر برای بازی در دسترس نیست. - + + Empty + Empty + + + Load بارگیری - + Save ذخیره - + Select Previous انتخاب قبلی - + Select Next انتخاب بعدی - + Close Menu Close Menu - - + + Save Slot {0} اسلات ذخیره {0} - + No save present in this slot. هیچ ذخیره ای در این اسلات وجود ندارد. - + no save yet هیچ ذخیره ای در حال حاضر نیست @@ -15851,43 +16937,43 @@ Right click to clear binding - + Pause On Focus Loss توقف در از دست دادن دقت - + Inhibit Screensaver منع کردن محافظ صفحه - + Pause On Start توقف در شروع - + Confirm Shutdown تایید خاموش شدن - + Enable Discord Presence فعال کردن همسان سازی با برنامه دیسکورد - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15898,287 +16984,381 @@ Right click to clear binding - + Start Fullscreen شروع در حالت تمام صفحه - + Double-Click Toggles Fullscreen دابل کلیک به تمام صفحه تغییر می‌دهد - + Render To Separate Window رندر در پنجره جداگانه - + Hide Main Window When Running پنهان کردن پنجره اصلی هنگام رندر کردن - + Disable Window Resizing غیرفعال کردن تغییر اندازه پنجره - + Hide Cursor In Fullscreen مخفی کردن موش‌واره در حالت تمام صفحه - - Preferences - ترجیحات رابط کاربری + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: زبان: - + Theme: تم: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater به‌روزرسان خودکار - + Update Channel: به روزرسانی کانال: - + Current Version: نسخه فعلی: - - + + Enable Automatic Update Check فعال کردن بررسی بروزرسانی اتوماتیک - + Check for Updates... بررسی برای بروزرسانی ها... - + Native پیش‌فرض - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. همجوشی تاریک (خاکستری) [تاریک] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. همجوشی تاریک (آبی) [تاریک] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. مرداب دست نخورده (سبز خاکستری/-آبی) [روشن] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. پاستیل نرم (صورتی) [روشن] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. وقت پیتزاعه! (قهوه ای مایل به کرم/سفید مایل به کرم) [روشن] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (سفید/آبی) [روشن] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. شیطان سرخ (قرمز/بنفش) [تاریک] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. فرشته بنفش (آبی/بنفش) [تاریک] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. آسمان کبالت (آبی) [تاریک] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. یاقوت سرخ (سیاه/قرمز) [تاریک] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. یاقوت کبود (سیاه/آبی) [تاریک] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [در پوشه PCSX2 انداخته شود] - - - - - - + + + + Checked فعال شده - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. به‌طور خودکار به‌روزرسانی‌های برنامه را هنگام باز کردن برنامه، بررسی می‌کند. به روزرسانی ها را می توان برای بعدا دانلود کرد و یا به طور کامل از آن صرف‌نظر کرد. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. از فعال شدن محافظ صفحه نمایش و حالت خواب میزبان هنگام اجرای شبیه ساز جلوگیری میکند. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. تعیین می کند که آیا هنگام فشار دادن کلید میانبر، درخواستی برای تأیید خاموش شدن ماشین مجازی نمایش داده می شود. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. به ورود و خروج از حالت تمام صفحه با دوبار کلیک کردن روی پنجره امکان میدهد. - + Prevents the main window from being resized. از تغییر سایز پنجره اصلی جلوگیری می کند. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked فعال نشده - + Fusion [Light/Dark] فیوژن [روشن/تاریک] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. شبیه‌ساز را هنگامی که یک بازی در حال اجراست متوقف میکند. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. هنگامی که پنجره را مینیمایز می‌کنید یا برنامه دیگری را استفاده می‌کنید، شبیه‌ساز موقتاً متوقف می‌کند و وقتی که به شبیه‌ساز برمیگردید، شبیه‌ساز شروع به کار می‌کند. - + Automatically switches to fullscreen mode when a game is started. هنگامی که یک بازی شروع می‌شود، به طور خودکار به حالت تمام صفحه تغییر می‌کند. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. موشواره را زمانی که شبیه‌ساز در حالت تمام صفحه است مخفی میکند. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - بازی را به جای تینکه در پنجره اصلی رندر کند، در یک پنجره جداگانه رندر می کند. اگر تیک را بردارید، بازی روی لیست بازی ها نمایش داده می شود. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - هنگامی که یک بازی در حال اجرا است، پنجره اصلی (با لیست بازی) را پنهان می کند، نیاز به فعال کردن گزینه «رندر کردن در پنجره مجزا» است. - - - + Shows the game you are currently playing as part of your profile in Discord. بازی ای که در حال اجرا است را در پروفایل دیسکورد شما به نمایش میگذارد. - + System Language [Default] زبان سیستم [پیش‌فرض] @@ -16210,6 +17390,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16377,18 +17562,18 @@ Right click to clear binding &سیستم - - + + Change Disc تغییر دیسک - + Load State بارگیری وضعیت ذخیره شده - + S&ettings &تنظیمات @@ -16402,6 +17587,11 @@ Right click to clear binding &Debug &اشکال زدايی + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16423,139 +17613,139 @@ Right click to clear binding نوار ابزار - + Start &File... شروع از فایل... - + Start &BIOS شروع &بایوس - + &Scan For New Games &بررسی برای بازی های جدید - + &Rescan All Games &اسکن دوباره تمام بازی ها - + Shut &Down خاموش &کردن - + Shut Down &Without Saving خاموش کردن &بدون ذخیره - + &Reset &بازنشانی کنسول - + &Pause &مکث - + E&xit &خروج - + &BIOS &بایوس - + &Controllers &دسته‌ها - + &Hotkeys &کلیدهای میانبر - + &Graphics &گرافیک - + &Post-Processing Settings... &تنظیمات پس-پردازشی... - + Resolution Scale مقیاس رزولوشن - + &GitHub Repository... &منبع GitHub... - + Support &Forums... انجمن &پشتیبانی... - + &Discord Server... &سرور دیسکورد... - + Check for &Updates... بررسي برای &بروزرسانی‌ها... - + About &Qt... درباره &Qt... - + &About PCSX2... &درباره PCSX2... - + Fullscreen In Toolbar تمام صفحه - + Change Disc... In Toolbar تغییر دیسک... - + &Audio &صدا - + Global State وضعیت عمومی - + &Screenshot &اسکرین‌شات - + Start File In Toolbar شروع از فایل @@ -16580,416 +17770,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar شروع از دیسک - + Start BIOS In Toolbar شروع بایوس - + Shut Down In Toolbar خاموش کردن - + Reset In Toolbar بازنشانی - + Pause In Toolbar مکث - + Load State In Toolbar بارگیری وضعیت ذخیره شده - + Save State In Toolbar ذخیرهٔ وضعیت - + &Emulation &Emulation - + Controllers In Toolbar دسته‌ها - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar تنظیمات - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar اسکرین‌شات - + &Memory Cards &مموری کارت ها - + &Network && HDD &شبکه و هارد درایو - + &Folders &پوشه ها - + &Toolbar &نوار ابزار - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &نوار وضعیت - - + + Game &List لیست &بازی - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. نمایش &سیستم - + Game &Properties مشخصات& بازی - + Game &Grid نمادهای &بازی - + Zoom &In (Grid View) &بزرگنمایی (نمای شبکه ای) - + Ctrl++ Ctrl + + - + Zoom &Out (Grid View) &کوچکنمایی (نمای شبکه ای) - + Ctrl+- Ctrl + - - + Refresh &Covers (Grid View) بازخوانی &جلد ها (نمای شبکه‌ای) - + Open Memory Card Directory... باز کردن پوشه کارت حافظه... - + Input Recording Logs ورودی گزارش ضبط - + Enable &File Logging فعال کردن ورود از &فایل - + Start Big Picture Mode شروع حالت تصویر بزرگ - - + + Big Picture In Toolbar تصویر بزرگ - + Show Advanced Settings نمایش تنظیمات پیشرفته - - + + Video Capture ضبط ویدئو - + Internal Resolution رزولوشن داخلی - + %1x Scale مقیاس %1x - + Select location to save block dump: انتخاب مکان برای ذخیره بلوک استخراج: - + Do not show again دوباره نشان داده نشود - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17002,309 +18193,315 @@ Are you sure you want to continue? آیا مطمئن هستید که میخواهید ادامه دهید؟ - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 فایل (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy هشدار: کارت حافظه مشغول است - + Confirm Shutdown تایید خاموش شدن - + Are you sure you want to shut down the virtual machine? آیا مطمئن هستید که میخواهید کامپیوتر مجازی را خاموش کنید? - + Save State For Resume وضعیت ذخیره برای ادامه دادن - - - - - + + + + + + Error خطا - + You must select a disc to change discs. باید برای تغییر دیسک یک دیسک انتخاب کنید. - + Properties... مشخصات... - + Set Cover Image... تنطیم تصویر کاور... - + Exclude From List حذف از فهرست - + Reset Play Time بازنشانی زمان سپری شده در این بازی - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot بوت پیش‌فرض - + Fast Boot بوت سریع - + Full Boot بوت کامل - + Boot and Debug بوت و اشکال زدایی - + Add Search Directory... اضافه کردن پوشه جستجو... - + Start File شروع از فایل - + Start Disc شروع از دیسک - + Select Disc Image انتخاب فایل دیسک - + Updater Error خطا در برنامه بروزرسان - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>با عرض پوزش، شما در حال به روز رسانی نسخه PCSX2 هستید که نسخه رسمی GitHub نیست. برای جلوگیری از ناسازگاری‌ها، به‌روزرسانی خودکار فقط در نسخه‌های رسمی فعال است.</p><p>برای دریافت نسخه رسمی، لطفاً از لینک زیر دانلود کنید:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. آپدیت خودکار در پلتفرم فعلی پشتیبانی نشده. - + Confirm File Creation تایید ایجاد فایل - + The pnach file '%1' does not currently exist. Do you want to create it? این فایل pnach '%1' در حال حاضر وجود ندارد. ایا مایل به ساختن آن هستید? - + Failed to create '%1'. ساخت '%1' ناموفق بود. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) فایل ورودی ضبط (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused مکث شد - + Load State Failed بارگیری وضعیت ناموفق بود - + Cannot load a save state without a running VM. بدون اجرای یک کامپیوتر مجازی نمیتوان از یک وضعیت ذخیره بارگیری انجام داد. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? ELF جدید بدون تنظیم مجدد ماشین مجازی قابل بارگیری نیست. آیا اکنون می خواهید ماشین مجازی را ریست کنید؟ - + Cannot change from game to GS dump without shutting down first. بدون خاموش کردن نمی توان از بازی به اسخراج GS تغییر داد. - + Failed to get window info from widget دریافت کردن اطلاعات پنجره از ویجت ناموفق بود - + Stop Big Picture Mode توقف حالت تصویر بزرگ - + Exit Big Picture In Toolbar خروج از تصویر بزرگ - + Game Properties مشخصات بازی - + Game properties is unavailable for the current game. ویژگی های بازی برای بازی فعلی در دسترس نیست. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. هیچ درایو سی‌دی یا دی‌وی‌دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن دارید. - + Select disc drive: انتخاب درایو سی‌دی: - + This save state does not exist. این وضعیت ذخیره وجود ندارد. - + Select Cover Image انتخاب تصویر کاور - + Cover Already Exists کاور از قبل وجود داشت - + A cover image for this game already exists, do you wish to replace it? یک تصویر جلد بازی برای این بازی وجود دارد، آیا مایل به جایگزین کردن هستید? - - - - + + + + Copy Error کپی خطا - + Failed to remove existing cover '%1' حذف کردن جلد فعلی ناموفق بود '%1' - + Failed to copy '%1' to '%2' کپی کردن ناموف از '%1' به '%2' - + Failed to remove '%1' خطا در حذف '%1' - - + + Confirm Reset تأیید بازنشاندن کنسول - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) تمامی انواع تصاویر جلد (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. باید یک فایل متفاوتی را برای تصویر جلد فعلی انتخاب نمایید. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17313,12 +18510,12 @@ This action cannot be undone. این عمل قابل بازگیری نیست. - + Load Resume State بارگذاری وضعیت ادامه - + A resume save state was found for this game, saved at: %1. @@ -17331,89 +18528,94 @@ Do you want to load this state, or start from a fresh boot? آیا می خواهید این وضعیت را بارگیری کنید یا از یک بوت تازه شروع کنید؟ - + Fresh Boot بوت تازه - + Delete And Boot حذف و بوت - + Failed to delete save state file '%1'. خطا در حذف کردن فایل وضعیت ذخیره '%1'. - + Load State File... بارگیری از فایل وضعیت ذخیره شده... - + Load From File... بارگذاری از فایل... - - + + Select Save State File انتخاب فایل وضعیت ذخیره شده - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) وضعیت ذخیره (*.p2s) - + Delete Save States... حذف وضعیت ذخیره... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) تمامی فرمت ها: (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;فایل خام تک تراک (*.bin *.iso);;فایل نشانه‌گذاری دیسک (*.cue);;فایل توضیح دهنده زسانه ای(*.mdf);;فایل MAME CHD (*.chd);;فایل CSO (*.cso);;فایل GZ (*.gz);;فایل اجرایی ELF (*.elf);;فایل اجرایی IRX (*.irx);;داده های استخراجی GS (*.gs *.gs.xz *.gs.zst);;داده های استخراجی بلوکی (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) تمامی فرمت ها (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;فایل خام تک تراک (*.bin *.iso)؛؛ فایل نشانه گذاری دیسک (*.cue)؛؛ فایل توضیح دهنده رسانه ای (*.mdf)؛؛ فایلMAME CHD (*.chd)؛؛ تصاویر CSO (*.cso؛؛ تصاویر ZSO (*.zso؛؛ تصاویر GZ (*.gz؛;داده های استخراجی بلوکی (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) وضعیت ذخیره (*.p2s *.p2s.backup) - + Resume (%2) ادامه (%2) - + Load Slot %1 (%2) اسلات بارگیری %1 (%2) - - + + Delete Save States حذف وضعیت ذخیره شده - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17422,62 +18624,62 @@ The saves will not be recoverable. ذخیره ها قابل بازیابی نخواهند بود. - + %1 save states deleted. %1 وضعیت ذخیره پاک شد. - + Save To File... ذخیره کردن در فایل... - + Empty خالی - + Save Slot %1 (%2) اسلات ذخیره %1 (%2) - + Confirm Disc Change تایید تغییر دیسک - + Do you want to swap discs or boot the new image (via system reset)? آیا میخواهید دیسک را عوض کنید یا یک ایمیج جدید بارگیری کنید؟ (از طریق ریست سیستم) - + Swap Disc عوض کردن دیسک - + Reset بازنشانی کنسول - + Missing Font File فایل فونت موجود نیست - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> فایل فونت '%1' برای نمایش پیام ها در زبان شما داخل حالت صفحه بزرگ و نمایش روی صفحه مورد نیاز هستند.<br><br>آیا میخواهید این فایل را حالا دانلود کنید؟ این فایل ها معمولا کمتر از 10 مگابایت در حجم هستند.<br><br><strong>اگر این فایل را دانلود نکنید، پیام های روی صفحه غیر قابل خواندن خواهند بود.</strong> - + Downloading Files در حال دانلود فایل ها - + Audio Files (*.wav) Audio Files (*.wav) @@ -17485,25 +18687,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17520,13 +18722,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. کارت حافظه '{}' در ذخیره سازی ذخیره شد. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17785,12 +18987,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes بله - + No خیر @@ -17824,7 +19026,7 @@ Savestates should not be used in place of in-game saves. - + Reset بازنشانی @@ -17855,25 +19057,25 @@ Savestates should not be used in place of in-game saves. - + Create ایجاد - + Rename تغییر نام - + Convert تبدیل - + Delete حذف @@ -17884,78 +19086,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game مدیریت خودکار ذخیره ها بر اساس بازی در حال اجرا - + Checked فعال شده - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (فقط نوع پوشه / اندازه کارت: خودکار) فقط ذخیره‌های بازی بوت‌شده مربوط را بارگیری می‌کند، بدون توجه به موارد دیگر این کار را انجام می دهد. از خالی شدن فضا برای صرفه جویی جلوگیری می کند. - + Swap Memory Cards تعویض کارت حافظه - + Eject Memory Card خارج کردن کارت حافظه - - - + + + Error خطا - - + + Delete Memory Card حذف مموری کارت - - - - + + + + Rename Memory Card تغییر نام مموری کارت - + New Card Name نام مموری کارت جدید - + New name is invalid, it must end with .ps2 نام جدید نامعتبر است. باید با یک .ps2 ختم شود - + New name is invalid, a card with this name already exists. نام جدید نامعتبر است. یک کارت با همین نام وجود دارد. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17964,63 +19166,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. حذف کارت حافظه ناموفق بود، فایل log ممکن است اطلاعات بیشتری در این مورد ارائه دهد. - + Failed to rename Memory Card. The log may contain more information. تغییر نام کارت حافظه ناموفق بود، فایل log ممکن است اطلاعات بیشتری در این مورد ارائه دهد. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (۸ مگابایت) - + PS2 (16MB) PS2 (١۶ مگابایت) - + PS2 (32MB) PS2 (۳۲ مگابایت) - + PS2 (64MB) PS2 (۶۴ مگابایت) - + PS1 (128KB) PS1 (١۲۸ کیلوبایت) - - + + Unknown ناشناخته - + PS2 (Folder) PS2 (پوشه) @@ -18028,17 +19230,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [گم شده] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18221,7 +19459,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18269,73 +19507,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18379,6 +19690,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18452,6 +19768,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18481,6 +19802,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19022,7 +20348,7 @@ This action cannot be reversed, and you will lose any saves on the card.گیتار - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. پورت دسته{0}، اسلات {1} یک {2} متصل دارد. اما وضعیت ذخیره یک {3} دارد. @@ -19079,7 +20405,7 @@ Ejecting {3} and replacing it with {2}. موسیقی Pop'n - + Motor Motor @@ -19180,19 +20506,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. خطا در باز کردن {}. پچهای داخلی بازی در دسترس نیستند. - + %n GameDB patches are active. OSD Message @@ -19201,7 +20527,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19210,7 +20536,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19219,7 +20545,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. هیچ تقلب یا پچ (صفحه عریض، سازگارسازی یا موارد دیگر) یافت یا فعال نشد. @@ -19227,12 +20553,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19253,34 +20579,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 از میکروفون شما برای شبیه سازی یک میکروفون USB متصل به PS2 مجازی استفاده میکند. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator سازنده فایل هارد - + Failed to create HDD image خطا در ایجاد فایل هارد درایو @@ -19320,47 +20628,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19499,13 +20807,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19525,6 +20833,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION مشخصات + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19534,42 +20852,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20037,6 +21355,11 @@ Do you want to continue? Scan Recursively زیرمجموعه‌ای اسکن کند + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20082,11 +21405,6 @@ Do you want to continue? Controller Port 2 پورت دسته 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">راه‌اندازی کامل شد!</span></h1><p>اکنون برای اجرای بازی ها آماده هستید.</p><p>گزینه و تنظیمات بییشتری در منوی تنظیمات موجود است و همچنین می‌توانید از رابط کاربری تصویری بزرگ برای استفاده برنامه با یک دسته استفاده کنید.</p><p>امیدواریم از PCSX2 لذت ببرید.</p></body></html> - &Back @@ -20234,16 +21552,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20257,32 +21618,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20290,12 +21651,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20328,109 +21689,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20448,43 +21839,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID اشتباه - + ID Warning: short space limit. Abbreviate if needed. شناسه - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). شمارش برنامه - + ENTRY Warning: short space limit. Abbreviate if needed. ورودی - + PRIORITY Warning: short space limit. Abbreviate if needed. الویت - + STATE Warning: short space limit. Abbreviate if needed. وضعیت - + WAIT TYPE Warning: short space limit. Abbreviate if needed. نوع انتظاز @@ -20594,1045 +21985,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) وب‌کم (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. دستگاهی برای ضبط ایمیج را انتخاب می‌کند. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard صفحه کلید - + HID Mouse ماوس HID - + Pointer اشاره گر - + Left Button دکمه چپ - + Right Button دکمه راست - + Middle Button دکمه وسط - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up دی-پد بالا - - - - - - - - - + + + + + + + + + D-Pad Down دی-پد پایین - - - - - - - - - + + + + + + + + + D-Pad Left دی-پد چپ - - - - - - - - - + + + + + + + + + D-Pad Right دی-پد راست - + Trigger اجرا - + Shoot Offscreen شلیک خارج از صفحه - + Calibration Shot کالیبره شلیک - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select انتخاب - - - - - - - - - + + + + + + + + + Start شروع - + Relative Left چپ نسبی - + Relative Right راست نسبی - + Relative Up نسبی بالا - + Relative Down پایین نسبی - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. تصویر کراس‌هیر را تنظیم می کند که این تفنگ نوری از آن استفاده می کند. تنظیم تصویر کراس‌هیر نشانگر سیستم را غیرفعال می کند. - + Cursor Scale مقیاس مکان نما - + Scales the crosshair image set above. تصویر نشانگر بالا را مقیاس بندی می کند. - + %.0f%% %.0f%% - + Cursor Color رنگ مکان نما - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) یک رنگ را به تصاویر کراس‌هیر انتخاب شده، اعمال می کند، می تواند برای چندین بازیکن استفاده شود. رنگ را در قالب HTML یا CSS مشخص کنید. (به عنوان مثال: #aabbcc) - + Manual Screen Configuration پیکربندی دستی صفحه - + Forces the use of the screen parameters below, instead of automatic parameters if available. استفاده از پارامتر های صفحه زیر را به جای استفاده از پارامتر های خودکار اجبار میکند، در صورتی که موجود باشد. - + X Scale (Sensitivity) مقیاس X (حساسیت) - - + + Scales the position to simulate CRT curvature. جایگاه را برای شبیه سازی انحنای CRT مقیاس می کند. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) مقیاس Y (حساسیت) - + Center X مرکز X - + Sets the horizontal center position of the simulated screen. موقعیت مرکزی افقی صفحه شبیه سازی شده را تنظیم می‌کند. - - + + %.0fpx %.0fpx - + Center Y مرکز Y - + Sets the vertical center position of the simulated screen. موقعیت مرکزی عمودی صفحه شبیه سازی شده را تنظیم می‌کند. - + Screen Width عرض صفحه نمایش - + Sets the width of the simulated screen. عرض صفحه شبیه سازی شده را تنظیم می کند. - - + + %dpx %dpx - + Screen Height ارتفاع صفحه نمایش - + Sets the height of the simulated screen. ارتفاع صفحه شبیه سازی شده را تنظیم می کند. - + Logitech USB Headset هدست USB لاجیتک - - - + + + Input Device دستگاه ورودی - - - - + + + + Selects the device to read audio from. دستگاهی برای خواندن صدا را انتخاب می‌کند. - + Output Device دستگاه خروجی - + Selects the device to output audio to. دستگاهی را برای خروجی صدا انتخاب می‌کند. - - - - + + + + Input Latency زمان تاخیر ورودی - - - - - + + + + + Specifies the latency to the host input device. تأخیر دستگاه ورودی میزبان را مشخص می کند. - - - - - - + + + + + + %dms %dms - + Output Latency زمان تاخیر خروجی - + Specifies the latency to the host output device. تأخیر دستگاه خروجی میزبان را مشخص می کند. - + USB-Mic: Neither player 1 nor 2 is connected. میکروفون USB: هیچکدوم از بازیکنان 1 و 2 متصل نیستند. - + USB-Mic: Failed to start player {} audio stream. میکروفون USB: خطا در پخش صدای بازیکن {}. - + Microphone Microphone - + Singstar سینگ‌استار - + Logitech Logitech - + Konami Konami - + Player 1 Device دستگاه بازیکن ١ - + Selects the input for the first player. ورودی اولین پخش کننده را انتخاب می کند. - + Player 2 Device دستگاه بازیکن ۲ - + Selects the input for the second player. ورودی دومین پخش کننده را انتخاب می کند. - - usb-msd: Could not open image file '{}' - usb-msd: خطا در باز کردن فایل ایمیج '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device دستگاه ذخیره‌سازی انبوه - + Modification time to USB mass storage image changed, reattaching. تغییر زمان به ایمیج ذخیره‌سازی انبود USB، اتصال دوباره. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path مسیر تصویر - - + + Sets the path to image which will back the virtual mass storage device. مسیر ایمیج را تنظیم می کند که توسط برنامه به عنوان یک دستگاه ذخیره‌سازی مجازی تفسیر شود. - - - - - Steering Left - چرخش به چپ - - - - - - Steering Right - چرخش به راست - - Throttle - پدال گاز + Steering Left + چرخش به چپ - - + Steering Right + چرخش به راست + + + + + + Throttle + پدال گاز + + + + + + + Brake ترمز - - - + + + Cross ضرب در - - - + + + Square مربع - - - + + + Circle دایره - - + + Triangle مثلث - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback بازخورد اجباری - + Shift Up / R1 دنده بالا / R1 - + Shift Down / L1 شیفت پایین / L1 - + L3 L3 - + R3 R3 - + Menu Up منو بالا - + Menu Down منو پایین - - + + X X - - + + Y Y - + Off خاموش - + Low کم - + Medium متوسط - + High زیاد - + Steering Smoothing صافی فرمان - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. تغییرات فرماند دهی مرتبط به درصد هر سرشماری را صاف می‌کند. مورد نیاز برای استفاده با کیبورد. - - + + %d%% %d%% - + Steering Deadzone ددزون فرمان - + Steering axis deadzone for pads or non self centering wheels. ددزون محور فرمان برای لنت ها یا چرخ های غیر خود مرکزی. - + Steering Damping میرایی فرمان - + Applies power curve filter to steering axis values. Dampens small inputs. یک فیلتر منحنی قدرت رو به مقادیر محور فرمان اعمال می‌کند. ورودی های کوچک را تعدیل می کند. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device دستگاه چرخ - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) دستگاه - + GT Force GT Force - + Rock Band Drum Kit کیت درام Rock Band - - + + Blue آبی - - + + Green سبز - - + + Red قرمز - - + + Yellow زرد - + Orange Orange - + Buzz Controller دسته Buzz - + Player 1 Red بازیکن ١ - قرمز - + Player 1 Blue بازیکن ١ - آبی - + Player 1 Orange بازیکن ١ - نارنجی - + Player 1 Green بازیکن ١ - سبز - + Player 1 Yellow بازیکن ١ - زرد - + Player 2 Red بازیکن ۲ - قرمز - + Player 2 Blue بازیکن ۲ - آبی - + Player 2 Orange بازیکن ۲ - نارنجی - + Player 2 Green بازیکن ۲ - سبز - + Player 2 Yellow بازیکن ۲ - زرد - + Player 3 Red بازیکن ۳ - قرمز - + Player 3 Blue بازیکن ۳ - آبی - + Player 3 Orange بازیکن ۳ - نارنجی - + Player 3 Green بازیکن ۳ - سبز - + Player 3 Yellow بازیکن ۳ - زرد - + Player 4 Red بازیکن ۴ - قرمز - + Player 4 Blue بازیکن ۴ - ابی - + Player 4 Orange بازیکن ۴ - نارنجی - + Player 4 Green بازیکن ۴ - سبز - + Player 4 Yellow بازیکن ۴ - زرد - + KeyboardMania کیبورد‌مانیا - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up فرمون بالا - + Wheel Down فرمون پایین - + Sega Seamic Sega Seamic - + Stick Left آنالوگ چپ - + Stick Right آنالوگ راست - + Stick Up آنالوگ بالا - + Stick Down آنالوگ پایین - + Z Z - + L L - + R R - + Failed to open '{}' for printing. خطا در باز کردن '{}' برای پرینت گرفتن. - + Printer saving to '{}'... ذخیره پرینتر در '{}'... - + Printer چاپگر @@ -21659,214 +23073,214 @@ Rename it to {} to remove this warning. ستگاه خروجی پیش‌فرض - + DJ Hero Turntable دستگاه DJ Hero Turntable - + Triangle / Euphoria مثلث / یوفوریا - + Crossfader Left Crossfader سمت چپ - + Crossfader Right Crossfader سمت راست - + Left Turntable Clockwise چرخان چپ در جهت عقربه های ساعت - + Left Turntable Counterclockwise چرخان چپ در خلاف جهت عقربه های ساعت - + Right Turntable Clockwise چرخان راست در جهت عقربه های ساعت - + Right Turntable Counterclockwise چرخان راست در خلاف جهت عقربه های ساعت - + Left Turntable Green Turntable چپ سبز - + Left Turntable Red Turntableچپ قرمز - + Left Turntable Blue Turntableچپ ابی - + Right Turntable Green Turntable راست سبز - + Right Turntable Red Turntable راست قرمز - + Right Turntable Blue Turntable راست آبی - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left دستگیره افکت سمت چپ - + Effects Knob Right دستگیره افکت سمت راست - + Turntable Multiplier ضریب Turntable - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21876,78 +23290,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22815,37 +24229,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. پشتیبان گیری از وضعیت ذخیره شذه {} ناموفق بود. - + PS2 BIOS ({}) بایوس PS2 ({}) - + Unknown Game بازی ناشناخته - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error خطا - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22856,295 +24270,335 @@ Please consult the FAQs and Guides for further instructions. برنامه PCSX2 برای اجرا به بایوس PS2 نیاز دارد. به دلایل قانونی، باید یک بایوس از یک دستگاه PS2 واقعی که مالک آن هستید، تهیه کنید (قرض گرفتن به حساب نمی آید). پس از استخراج بایوس، این فایل بایوس باید در پوشه «bios» در فهرست داده های نشان داده شده در زیر قرار گیرد، و یا می توانید به PCSX2 دستور دهید تا یک فهرست دیگر را اسکن کند. راهنمای استخراج بایوس خود را می‌توانید در این سایت پیدا کنید: pcsx2.net. - + Resuming state وضعیت ادامه - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. وضعیت به {} ذخیره شد. - - + Loading state در حال بارگیری وضعیت ذخیره شده - + Failed to load state (Memory card is busy) بارگیری وضعیت ناموفق بود (کارت حافظه مشغول است) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) ذخیره وضعیت ناموفق بود (کارت حافظه مشغول است) - + Failed to save state to slot {} (Memory card is busy) خطا در ذخیره وضعیت از اسلات {} (کارت حافظه مشغول است) - + Saving state to slot {}... درحال ذخیره وضعیت به اسلات{}... - - Frame advancing - پیشرفت فریم - - - + Disc removed. دیسک حذف شد. - + Disc changed to '{}'. دیسک به «{}» عوض شد. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} خطا در باز کردن فایل دیسک جدید '{}'. بازگشت به فایل قدیمی. خطا: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} بازگشت به فایل دیسک قدیمی انجام نشد. در حال برداشتن دیسک. خطا: {} - - Cheats have been disabled due to achievements hardcore mode. - تقلب ها به علت روشن بودن حالت هاردکور در دستاوردها غیرفعال شده است. - - - + Fast CDVD is enabled, this may break games. بارگذاری سریع سی دی و دی وی دی فعال است، این ممکن است بعضی از بازی ها را نادرست اجرا کند. - + Cycle rate/skip is not at default, this may crash or make games run too slow. سرعت چرخه/پرش بر پیش‌فرض نیست، ممکن است کرش کند یا بازی‌ها را خیلی کند. - + Upscale multiplier is below native, this will break rendering. ضریب ارتقاء رزولوشن کمتر از معمولی است، این رندر را خراب می‌کند. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. فیلترینگ بافت بر روی دوخطی (PS2) تنظیم نشده است. این باعث خراب شدن رندر در برخی بازی ها می شود. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. فیلتر سه خطی روی خودکار تنظیم نشده است. این ممکن است رندر در برخی بازی ها را خراب کند. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. حالت دانلود سخت افزاری بر روی دقیق تنظیم نشده است. این ممکن است باعث خرابی رندر در برخی بازی ها شود. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. حالت گرد کردن EE FPU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درس اجرا نکند. - + EE FPU Clamp Mode is not set to default, this may break some games. حالت گرد کردن EE FPU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU0 Round Mode is not set to default, this may break some games. حالت گرد کردن VU0 بر روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU1 Round Mode is not set to default, this may break some games. حالت گرد کردن VU1 بر روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU Clamp Mode is not set to default, this may break some games. حالت محدود کردن VU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. اصلاحات بازی ها فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. پچ های سازگارسازی فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد. - + Frame rate for NTSC is not default. This may break some games. نرخ فریم برای NTSC به صورت پیش‌فرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند. - + Frame rate for PAL is not default. This may break some games. نرخ فریم برای PAL به صورت پیش‌فرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند. - + EE Recompiler is not enabled, this will significantly reduce performance. مفسیر EE فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + VU0 Recompiler is not enabled, this will significantly reduce performance. مفسیر VU0 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + VU1 Recompiler is not enabled, this will significantly reduce performance. مفسیر VU1 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + IOP Recompiler is not enabled, this will significantly reduce performance. مفسیر IOP فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + EE Cache is enabled, this will significantly reduce performance. حافظه پنهان EE فعال است، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + EE Wait Loop Detection is not enabled, this may reduce performance. تشخیص حلقه انتظار EE، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + INTC Spin Detection is not enabled, this may reduce performance. تشخیص چرخش INTC فعال نیست، این ممکن است سرعت عملکرد را کاهش دهد. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. VU1 فوری غیرفعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + mVU Flag Hack is not enabled, this may reduce performance. پرچمگذاری mVU فعال نیست، این ممکن است عملکرد را کاهش دهد. - + GPU Palette Conversion is enabled, this may reduce performance. تبدیل پالت کارت گرافیک فعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. پیش بارگذاری بافت کامل نیست، این ممکن است سزعت عملکرد را کاهش دهد. - + Estimate texture region is enabled, this may reduce performance. منطقه بافت تخمینی فعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts index 2b52876bc6..7d5af0d1cf 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts @@ -66,18 +66,18 @@ RetroAchievements Login Window title - RetroAchievements -kirjautuminen + RetroAchievements-kirjautuminen RetroAchievements Login Header text - RetroAchievements -kirjautuminen + RetroAchievements-kirjautuminen Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Anna käyttäjänimi ja salasana retroachievements.org-sivustolle alempana. Salasanaasi ei tallenneta PCSX2:een, vaan sinulle luodaan pääsytunnus, jota käytetään sen sijaan. + Anna käyttäjätunnuksesi ja salasanasi retroachievements.org-sivustolle alla. Salasanaasi ei tallenneta PCSX2:een, vaan sinulle luodaan pääsytunnus, jota käytetään sen sijaan. @@ -95,27 +95,27 @@ Valmis... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>RetroAchievements-kirjautumistunnuksesi ei ole enää voimassa.</strong> Sinun on syötettävä tunnuksesi uudelleen, jotta saavutuksia voidaan seurata. Salasanaasi ei tallenneta PCSX2:een, vaan sinulle luodaan pääsytunnus, jota käytetään sen sijaan. - + &Login &Kirjaudu - + Logging in... Kirjaudutaan sisään... - + Login Error Virhe sisäänkirjautumisessa - + Login failed. Error: %1 @@ -126,49 +126,49 @@ Virhe: %1 Tarkista käyttäjätunnuksesi ja salasanasi, ja yritä uudelleen. - + Login failed. Kirjautuminen epäonnistui. - + Enable Achievements - Ota saavutukset käyttöön + Saavutukset - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - Saavutusseuranta ei ole tällä hetkellä käytössä. Kirjautumisellasi ei ole vaikutusta ennen kuin seuranta on otettu käyttöön. + Saavutusten seuranta ei ole tällä hetkellä käytössä. Kirjautumisellasi ei ole vaikutusta ennen kuin seuranta on otettu käyttöön. Haluatko ottaa seurannan käyttöön nyt? - + Enable Hardcore Mode - Ota hardcore-tila käyttöön + Hardcore-tila - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? - Hardcore-tila ei ole tällä hetkellä käytössä. Ottamalla sen käyttöön voit asettaa aikoja, pisteitä ja osallistua pelikohtaisiin tulostauluihin. + Hardcore-tila ei ole tällä hetkellä käytössä. Hardcore-tilassa voit asettaa aikoja, pisteitä ja osallistua pelikohtaisiin tulostauluihin. -Hardcore-tila kuitenkin estää tilatallennusten, huijausten ja hidastustoimintojen käytön. +Hardcore-tila estää tilatallennusten, huijausten ja hidastustoimintojen käytön. Haluatko ottaa hardcore-tilan käyttöön? - + Reset System Nollaa järjestelmä - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-tilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt? @@ -176,239 +176,355 @@ Haluatko ottaa hardcore-tilan käyttöön? AchievementSettingsWidget - - + + Enable Achievements Ota saavutukset käyttöön - - + + Enable Hardcore Mode - Ota hardcore-tila käyttöön + Hardcore-tila - - + + Test Unofficial Achievements Testaa epävirallisia saavutuksia - - + + Enable Sound Effects - Ota äänitehosteet käyttöön + Äänitehosteet - + Notifications Ilmoitukset - - + + 5 seconds 5 sekuntia - + Account Tili - - + + Login... Kirjaudu... - + View Profile... Näytä profiili... - + Settings Asetukset - - + + Enable Spectator Mode - Ota katselutila käyttöön + Katselutila - - + + Enable Encore Mode - Ota uusintatila käyttöön + Uusintatila - - + + Show Achievement Notifications Näytä saavutusilmoitukset - - + + Show Leaderboard Notifications Näytä tulostauluilmoitukset - - - Enable In-Game Overlays - Ota pelinsisäiset peittokuvat käyttöön + + Overlay Settings + Peittokuvien asetukset - + + + Top Left + Vasen yläkulma + + + + + Top Center + Ylhäällä keskellä + + + + + Top Right + Oikea yläkulma + + + + + Center Left + Vasemmalla keskellä + + + + + Center + Keskellä + + + + + Center Right + Oikealla keskellä + + + + + Bottom Left + Vasen alakulma + + + + + Bottom Center + Alhaalla keskellä + + + + Bottom Right (Default) + Oikea alakulma (oletus) + + + + Notification Position: + Ilmoitusten sijainti: + + + + None + Pois + + + + Top Left (Default) + Vasen yläkulma (oletus) + + + + + Bottom Right + Oikea alakulma + + + + Overlay Position: + Peittokuvien sijainti: + + + + + Enable In-Game Overlays + Pelinsisäiset peittokuvat + + + + + Enable In-Game Leaderboard Overlays + Pelinsisäiset tulostaulun peittokuvat + + + Sound Effects Äänitehosteet - - - + + + Browse... Selaa... - - - + + + Reset Nollaa - + Achievement Unlock Sound - Saavutusten avausääni + Ääni saavutuksen avaamisesta - - - + + + Preview Esikatsele - + Notification Sound Ilmoitusääni - + Leaderboard Submit Sound - Tulostauluun lähettämisen ääni + Ääni tuloksen lähettämisestä - + Username: Login token generated at: Käyttäjätunnus: Kirjautumistunnus luotu: - + Game Info Pelitiedot - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 käyttää RetroAchievements:ia saavutusten tietokantana ja edistymisen seurantaan. Voit käyttää saavutuksia rekisteröimällä tilin osoitteessa <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Voit tarkastella saavutusluetteloa pelissä painamalla <span style=" font-weight:600;">Avaa taukovalikko</span> -pikanäppäintä, ja valitsemalla <span style=" font-weight:600;">Saavutukset</span> valikosta.</p></body></html> + <html><head/><body><p align="justify">PCSX2 käyttää RetroAchievementsia saavutusten tietokantana ja edistymisen seurantaan. Voit käyttää saavutuksia rekisteröimällä tilin osoitteessa <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Voit tarkastella saavutuslistaa pelissä <span style=" font-weight:600;">avaamalla taukovalikon</span> ja valitsemalla <span style=" font-weight:600;">Saavutukset</span>.</p></body></html> - - - - - + + + + + Unchecked Ei käytössä - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Määrittää saavutusten/tulostaulujen peittokuvien sijainnin näytöllä. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Määrittää saavutusten/tulostaulujen ponnahdusilmoitusten sijainnin näytöllä. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kun tämä on käytössä, PCSX2 olettaa kaikkien saavutusten olevan lukittu, eikä lähetä avausten ilmoituksia palvelimelle. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Kun tämä on käytössä, PCSX2 listaa saavutukset epävirallisista lajitelmista. Huomaa, että RetroAchievements ei seuraa näitä saavutuksia, joten ne avautuvat joka kerta. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Haastetila" saavutuksille, mukana tulosten seuranta. Poistaa käytöstä tilatallennukset, huijaukset ja hidastustoiminnot. + Haastetila saavutuksille, joka sisältää tulosten seurannan tulostaululla. Estää tilatallennusten, huijausten ja hidastustoimintojen käytön. - - - + + + + Checked Käytössä - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Toistaa äänitehosteita tietyissä tapauksissa, kuten saavutusten avaamisessa ja tulosten lähettämisessä. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Näyttää kuvakkeita näytön oikeassa alakulmassa, kun haaste/saavutus on aktiivinen. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Kun tämä on käytössä ja olet kirjautunut sisään, PCSX2 etsii saavutuksia käynnistyksen aikana. - + Displays popup messages on events such as achievement unlocks and game completion. Näyttää ponnahdusviestit tapahtumista, kuten saavutusten avaamisesta ja pelin läpäisystä. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Näyttää ponnahdusviestit aloitettaessa, lähetettäessä tai epäonnistuttaessa tulostauluhaasteen. + Näyttää ponnahdusviestit, kun aloitat, lähetät tai epäonnistut tulostauluhaasteessa. - + Custom Sound Effect Mukautettu äänitehoste - + Any Mikä tahansa - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Mukauta äänitehostetta, joka soitetaan kun olet saanut ilmoituksen, ansainnut saavutuksen tai lähettänyt tuloksesi tulostauluun. - - When enabled, each session will behave as if no achievements have been unlocked. - Kun tämä on käytössä, jokainen istunto käyttäytyy ikään kuin saavutuksia ei olisi avattu. + + Shows icons in the screen when a challenge/primed achievement is active. + Näyttää kuvakkeita näytöllä, kun haaste tai saavutus on aktiivinen. - + + Shows icons in the screen when leaderboard tracking is active. + Näyttää kuvakkeita näytöllä, kun tulostaulun seuranta on aktiivinen. + + + + Overlay Position + Näyttöpäällyksen sijainti + + + + Notification Position + Ilmoitusten sijainti + + + + When enabled, each session will behave as if no achievements have been unlocked. + Kun tämä on käytössä, jokainen istunto käyttäytyy kuin saavutuksia ei olisi avattu. + + + Reset System Nollaa järjestelmä - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-tilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt? - - + + %n seconds %n sekunti @@ -416,19 +532,19 @@ Kirjautumistunnus luotu: - + Username: %1 Login token generated on %2. Käyttäjätunnus: %1 Kirjautumistunnus luotu %2. - + Logout Kirjaudu ulos - + Not Logged In. Ei kirjautuneena. @@ -436,33 +552,33 @@ Kirjautumistunnus luotu %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore-tila otetaan käyttöön järjestelmän nollautuessa. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} ei ole mahdollista hardcore-tilan ollessa aktiivinen. Haluatko poistaa hardcore-tilan käytöstä? {0} peruutetaan, jos valitset Ei. - + Hardcore mode is now enabled. Hardcore-tila on nyt käytössä. - + {} (Hardcore Mode) {} (hardcore-tila) - + {0}, {1}. {0} {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Kirjautumistunnus luotu %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Kirjautumistunnus luotu %2. - + {} (Unofficial) {} (epävirallinen) - + Mastered {} Masteroitu {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Kirjautumistunnus luotu %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Kirjautumistunnus luotu %2. - + Leaderboard attempt started. Tulostauluyritys aloitettu. - + Leaderboard attempt failed. Tulostauluyritys epäonnistui. - + Your Time: {}{} Oma aika: {}{} - + Your Score: {}{} Oma tulos: {}{} - + Your Value: {}{} Oma arvo: {}{} - + (Submitting) (lähetetään) - + Achievements Disconnected Yhteys saavutuksiin katkesi - + An unlock request could not be completed. We will keep retrying to submit this request. Avauspyyntöä ei pystytty suorittamaan. Jatkamme pyynnön lähetyksen yrittämistä. - + Achievements Reconnected Yhteys saavutuksiin palautui - + All pending unlock requests have completed. Kaikki odottavat avauspyynnöt ovat suoritettu. - + Hardcore mode is now disabled. Hardcore-tila on poistettu käytöstä. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Tulos: {0} p. (softcore: {1} p.) Lukemattomat viestit: {2} - - + + Confirm Hardcore Mode Vahvista hardcore-tila - + Active Challenge Achievements Aktiivisten haasteiden saavutukset - + (Hardcore Mode) (Hardcore-tila) - + You have unlocked all achievements and earned {} points! Olet avannut kaikki saavutukset ja ansainnut {} pistettä! - - + + + Switch Rankings + Vaihda sijoituksia + + + + + Change Selection + Muuta valintaa + + + + + Back + Takaisin + + + + Leaderboard Download Failed Tulostaulun lataus epäonnistui - + Your Time: {0} (Best: {1}) Oma aika: {0} (Paras: {1}) - + Your Score: {0} (Best: {1}) Oma tulos: {0} (Paras: {1}) - + Your Value: {0} (Best: {1}) Oma arvo: {0} (Paras: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Tulostaulusija: {1} / {2} - + Server error in {0}: {1} Palvelinvirhe {0}: {1} - + Yes Kyllä - + No Ei - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Olet avannut {0} / {1} saavutusta ja ansainnut {2} / {3} pistettä. - + Unknown Tuntematon - + Locked Lukittu - + Unlocked Avattu - + Unsupported Tukematon - + Unofficial Epäviralliset - + Recently Unlocked Viimeksi avattu - + Active Challenges Aktiiviset haasteet - + Almost There Melkein suoritettu - + {} points {} pistettä - + {} point {} piste - + XXX points XXX pistettä - + Unlocked: {} Avattu: {} - + This game has {} leaderboards. Tälle pelille on {} tulostaulua. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Tuloksien lähetys ei ole käytössä, koska hardcore-tila on pois päältä. Tulostaulut ovat vain luettavia. - + Show Best Näytä paras - + Show Nearby Näytä lähistöllä - + Rank Sijoitus - + Name Nimi - + Time Aika - + Score Tulos - + Value Arvo - + Date Submitted Lähetyspäivä - + Downloading leaderboard data, please wait... Ladataan tulostaulun tietoja, odota... - - + + Loading... Ladataan... - - + + This game has no achievements. Tälle pelille ei ole saavutuksia. - + Failed to read executable from disc. Achievements disabled. Ajotiedoston lukeminen levyltä epäonnistui. Saavutukset poistettu käytöstä. @@ -781,325 +915,325 @@ Tulostaulusija: {1} / {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Käytä yleistä asetusta [%1] - + Rounding Mode Pyöristystila - - - + + + Chop/Zero (Default) Pilko/nolla (oletus) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa käsitellä pyöristystä emuloidessa Emotion Enginen liukulukuyksikköä (EE FPU). Koska useat FPU:t PS2:ssa ovat yhteensopimattomia kansainvälisten standardien kanssa, jotkut pelit saattavat vaatia eri tiloja matematiikan suorittamiseen. Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - + Division Rounding Mode Jaon pyöristystila - + Nearest (Default) Lähin (oletus) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Määrittää, miten liukulukujen jaon tulokset pyöristetään. Jotkut pelit tarvitsevat erityisiä asetuksia; <b>tämän asetuksen muuttaminen, kun pelissä ei ole näkyvää ongelmaa, voi aiheuttaa epävakautta.</b> - + Clamping Mode Rajoitustila - - - + + + Normal (Default) Normaali (oletus) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa pitää liukuluvut standardi x86:n alueella. Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - - + + Enable Recompiler - Ota uudelleenkääntäjä käyttöön + Uudelleenkääntäjä - + + - - - - - - - - - - - + + + + + + + + + + Checked Käytössä - + Use Save State Selector Käytä tilatallennusvalitsinta - + Show a save state selector UI when switching slots instead of showing a notification bubble. - Näyttää tilatallennusvalitsimen käyttöliittymän vaihtaessasi paikkaa ilmoituskuplan sijaan. + Näyttää tilatallennusvalitsimen käyttöliittymän ilmoituskuplan sijaan, kun vaihdat tilatallennuspaikkaa. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Suorittaa 64-bittisen MIPS-IV-konekoodin just-in-time-binäärikäännöksen x86:ksi. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Odotussilmukoiden tunnistus - + Moderate speedup for some games, with no known side effects. Kohtalainen nopeutuminen joissakin peleissä ilman tunnettuja sivuvaikutuksia. - + Enable Cache (Slow) - Ota välimuisti käyttöön (hidas) + Välimuisti (hidas) - - - - + + + + Unchecked Ei käytössä - + Interpreter only, provided for diagnostic. Vain tulkki, tarkoitettu diagnosointiin. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC:n pyörityksen tunnistus - + Huge speedup for some games, with almost no compatibility side effects. Valtava nopeutuminen joissakin peleissä, lähes ilman sivuvaikutuksia yhteensopivuudessa. - + Enable Fast Memory Access - Ota käyttöön nopea muistinkäyttö + Nopea muistinkäyttö - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Käyttää takaisinsijoitusta välttääkseen rekisterin tyhjennyksen jokaisen muistin käytön yhteydessä. - + Pause On TLB Miss Pysäytys TLB:n puuttuessa - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pysäyttää virtuaalikoneen TLB-virheen tapahtuessa, sen sijaan, että jatkaisi jättäen sen huomiotta. Huomaa, että virtuaalikone pysähtyy lohkon päätteessä, ei poikkeuksen aiheuttaneen käskyn kohdalla. Katso konsolista osoite, jossa virheellinen käyttö tapahtui. - + Enable 128MB RAM (Dev Console) - Käytä 128 Mt RAM-muistia (kehittäjäkonsoli) + 128 Mt RAM-muisti (kehittäjäkonsoli) - + Exposes an additional 96MB of memory to the virtual machine. Paljastaa 96 Mt lisämuistia virtuaalikoneen käytettäväksi. - + VU0 Rounding Mode VU0-pyöristystila - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muuttaa PCSX2:n tapaa käsitellä pyöristystä emuloidessa Emotion Enginen Vector Unit 0:aa (EE VU0). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, tulee aiheuttamaan epävakautta ja/tai kaatumisia.</b> - + VU1 Rounding Mode VU1-pyöristystila - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muuttaa PCSX2:n tapaa käsitellä pyöristystä emuloidessa Emotion Enginen Vector Unit 1:tä (EE VU1). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, tulee aiheuttamaan epävakautta ja/tai kaatumisia.</b> - + VU0 Clamping Mode VU0-rajoitustila - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa pitää liukuluvut standardi x86:n alueella Emotion Enginen Vector Unit 0:ssa (EE VU0). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - + VU1 Clamping Mode VU1-rajoitustila - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa pitää liukuluvut standardi x86:n alueella Emotion Enginen Vector Unit 1:ssä (EE VU1). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - + Enable Instant VU1 - Ota välitön VU1 käyttöön + Välitön VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 toimii välittömästi. Antaa pienen nopeusparannuksen useimmissa peleissä. Turvallinen useimmissa peleissä, mutta joissakin saattaa ilmestyä grafiikkavirheitä. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Ota VU0-uudelleenkääntäjä käyttöön (mikrotila) + VU0-uudelleenkääntäjä (mikrotila) - + Enables VU0 Recompiler. Ottaa käyttöön VU0-uudelleenkääntäjän. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - Ota VU1-uudelleenkääntäjä käyttöön + VU1-uudelleenkääntäjä - + Enables VU1 Recompiler. Ottaa käyttöön VU1-uudelleenkääntäjän. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU-korjaus - + Good speedup and high compatibility, may cause graphical errors. Hyvä nopeutus ja yhteensopivuus, saattaa aiheuttaa graafisia virheitä. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Suorittaa 32-bittisen MIPS-I-konekoodin just-in-time-binäärikäännöksen x86:ksi. - + Enable Game Fixes - Ota pelikorjaukset käyttöön + Pelikorjaukset - + Automatically loads and applies fixes to known problematic games on game start. Lataa automaattisesti ja käytä korjauksia tunnettuihin ongelmallisiin peleihin pelin käynnistyessä. - + Enable Compatibility Patches - Ota yhteensopivuuspaikkaukset käyttöön + Yhteensopivuuspaikkaukset - + Automatically loads and applies compatibility patches to known problematic games. Automaattisesti lataa ja käyttää yhteensopivuuspaikkauksia tunnettuihin ongelmallisiin peleihin. - + Savestate Compression Method Tilatallennusten pakkausmenetelmä - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Määrittää tilatallennusten pakkaamisessa käytettävän algoritmin. - + Savestate Compression Level Tilatallennusten pakkauksen taso - + Medium Keskitaso - + Determines the level to be used when compressing savestates. Määrittää tilatallennusten pakkauksen tason. - + Save State On Shutdown Tallenna tila sammutettaessa - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Tallentaa automaattisesti emulaattorin tilan, kun poistutaan tai virta sammutetaan. Sitten voit jatkaa suoraan siitä mihin viimeksi jäit. - + Create Save State Backups Varmuuskopioi tilatallennukset - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Luo varmuuskopion tilatallennuksesta, jos se on jo olemassa, kun tallennus luodaan. Varmuuskopiossa on .backup-jälkiliite. @@ -1108,320 +1242,298 @@ Tulostaulusija: {1} / {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Näiden asetusten muuttaminen voi aiheuttaa pelien viallisen toiminnan. Muokkaa omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea kokoonpanoille, joissa näitä asetuksia on muutettu. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Pyöristystila: - - - + + + Nearest Lähin - - - - + + + + Negative Negatiivinen - - - - + + + + Positive Positiivinen - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Rajoitustila: - - + + None Ei mitään - - - + + + Normal (Default) Normaali (oletus) - - - + + + Chop/Zero (Default) Pilko/nolla (oletus) - + Division Rounding Mode: Rounding refers here to the mathematical term. Jaon pyöristystila: - + Nearest (Default) Lähin (oletus) - + Chop/Zero Pilko/nolla - + None ClampMode Ei mitään - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Ekstra + säilytä etumerkki - + Full Täysi - + Wait Loop Detection Odotussilmukoiden tunnistus - - + + Enable Recompiler - Ota uudelleenkääntäjä käyttöön + Uudelleenkääntäjä - + Enable Fast Memory Access - Ota käyttöön nopea muistin käyttö + Nopea muistinkäyttö - + Enable Cache (Slow) - Ota välimuisti käyttöön (hidas) + Välimuisti (hidas) - + INTC Spin Detection INTC:n pyörityksen tunnistus - + Pause On TLB Miss Pysäytys TLB:n puuttuessa - + Enable 128MB RAM (Dev Console) - Käytä 128 Mt RAM-muistia (kehittäjäkonsoli) + 128 Mt RAM-muisti (kehittäjäkonsoli) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektoriyksiköt (VU) - + VU1 Rounding Mode: VU1-pyöristystila: - + mVU Flag Hack mVU-korjaus - + Enable VU1 Recompiler - Ota VU1-uudelleenkääntäjä käyttöön + VU1-uudelleenkääntäjä - + Enable VU0 Recompiler (Micro Mode) - Ota VU0-uudelleenkääntäjä käyttöön (mikrotila) + VU0-uudelleenkääntäjä (mikrotila) - + Enable Instant VU1 - Ota välitön VU1 käyttöön + Välitön VU1 - - + + Extra Extra - + VU0 Clamping Mode: VU0-rajoitustila: - + VU0 Rounding Mode: VU0-pyöristystila: - + VU1 Clamping Mode: VU1-rajoitustila: - + I/O Processor (IOP, MIPS-I) I/O-prosessori (IOP, MIPS-I) - + Game Settings Peliasetukset - + Enable Game Fixes - Ota pelikorjaukset käyttöön + Pelikorjaukset - + Enable Compatibility Patches - Käytä yhteensopivuuspaikkauksia + Yhteensopivuuspaikkaukset - + Create Save State Backups Varmuuskopioi tilatallennukset - + Save State On Shutdown Tallenna tila sammutettaessa - - Frame Rate Control - Kuvataajuuden säätö - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - Hz - - - - PAL Frame Rate: - PAL-kuvataajuus: - - - - NTSC Frame Rate: - NTSC-kuvataajuus: - - - + Savestate Settings Tilatallennusasetukset - + Compression Level: Pakkauksen taso: - + Compression Method: Pakkausmenetelmä: - + Uncompressed Pakkaamaton - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Alhainen (nopea) - + Medium (Recommended) Keskitaso (suositeltu) - + High Korkea - + Very High (Slow, Not Recommended) Hyvin korkea (hidas, ei suositella) - + Use Save State Selector Käytä tilatallennusvalitsinta - + PINE Settings PINE-asetukset - + Slot: Paikka: - + Enable - Päälle + Käytä @@ -1551,13 +1663,13 @@ Tulostaulusija: {1} / {2} - + Expansion Settings Laajennusasetukset - + Stretch Settings Venytysasetukset @@ -1605,7 +1717,7 @@ Tulostaulusija: {1} / {2} - + Mute All Sound Mykistä kaikki äänet @@ -1615,7 +1727,7 @@ Tulostaulusija: {1} / {2} Synkronointi: - + TimeStretch (Recommended) TimeStretch (suositeltu) @@ -1640,191 +1752,191 @@ Tulostaulusija: {1} / {2} Lähtölaite: - + Synchronization Synkronointi - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Kun nopeus on ylitse 100 %, muuttaa äänen tempoa kuvien pudottamisen sijaan. Tuottaa paljon mukavampaa nopeutus-/hidastusääntä. - - + + Default Oletusarvo - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Määrittää puskurin koon, minkä venyttäjä yrittää pitää varattuna. Käytännössä se valitsee keskimääräisen viiveajan, kun ääntä venytetään ja kutistetaan pitämään puskurin koko hallittuna. - + Output Latency Lähtöviive - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Määrittää viiveen puskurista isäntäjärjestelmän äänilähtöön. Tätä voidaan asettaa pienemmäksi kuin kohdennettu viive äänivasteen vähentämiseksi. - + Resets output volume back to the global/inherited setting. Palauttaa lähdön äänenvoimakkuuden takaisin yleiseen/perittyyn asetukseen. - + Resets output volume back to the default. Palauttaa lähdön äänenvoimakkuuden takaisin oletusarvoon. - + Resets fast forward volume back to the global/inherited setting. Palauttaa pikakelauksen äänenvoimakkuuden takaisin yleiseen/perittyyn asetukseen. - + Resets fast forward volume back to the default. Palauttaa pikakelauksen äänenvoimakkuuden takaisin oletusarvoon. + - %1% %1 % - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Ei saatavilla + - - + % % - + Audio Backend Äänen taustaohjelma - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Äänen taustaohjelma määrittää, miten emulaattorin tuottamat kuvat lähetetään isännälle. Cubeb tarjoaa pienimmän viiveen. Jos kohtaat ongelmia, kokeile SDL-taustaohjelmaa. Null-taustaohjelma estää kaiken isännän äänilähdön. - - + + + - %1 ms %1 ms - + Buffer Size Puskurin koko - + Output Volume Lähdön voimakkuus - + Controls the volume of the audio played on the host. Hallitsee isännän äänenvoimakkuutta. - + Fast Forward Volume Pikakelauksen voimakkuus - + Controls the volume of the audio played on the host when fast forwarding. Hallitsee isännän äänenvoimakkuutta pikakelattaessa. - + Unchecked Ei käytössä - + Prevents the emulator from producing any audible sound. Estää emulaattoria tuottamasta mitään ääntä. - + Expansion Mode Laajennustila - + Disabled (Stereo) Pois käytöstä (stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Määrittää, kuinka ääntä laajennetaan stereosta tilaääneen tuetuissa peleissä. Mukaan luetaan pelit, jotka tukevat Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Nämä asetukset hienosäätävät FreeSurround-pohjaisen kanavalaajennuksen käyttäytymistä. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - Nämä asetukset hienosäätävät SoundTouch-äänenvenytyksen käyttäytymistä, kun nopeus on 100 %:n ulkopuolella. + Nämä asetukset hienosäätävät SoundTouch-äänenvenytyksen käyttäytymistä, kun nopeus on muu kuin 100 %. - + Reset Volume Nollaa äänenvoimakkuus - + Reset Fast Forward Volume Nollaa pikakelauksen äänenvoimakkuus - + Unknown Device "%1" Tuntematon laite "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Enimmäisviive: %1 ms (%2 ms puskuri + %3 ms laajennus + %4 ms lähtö) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Enimmäisviive: %1 ms (%2 ms puskuri + %3 ms lähtö) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Enimmäisviive: %1 ms (%2 ms laajennus, vähimmäislähtöviive tuntematon) - + Maximum Latency: %1 ms (minimum output latency unknown) Enimmäisviive: %1 ms (vähimmäislähtöviive tuntematon) @@ -1923,7 +2035,7 @@ Tulostaulusija: {1} / {2} <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Äänenvenytysasetukset</span><br/>Nämä asetukset hienosäätävät SoundTouch-äänenvenytyksen käyttäytymistä, kun nopeus on 100 %:n ulkopuolella.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Äänenvenytysasetukset</span><br/>Nämä asetukset hienosäätävät SoundTouch-äänenvenytyksen käyttäytymistä, kun nopeus on muu kuin 100 %.</p></body></html> @@ -2101,33 +2213,33 @@ Tulostaulusija: {1} / {2} - + Fast Boot Nopea käynnistys - + Fast Forward Boot Pikakäynnistys - + Checked Käytössä - + Patches the BIOS to skip the console's boot animation. Muokkaa BIOSta ohittamaan konsolin käynnistysanimaation. - + Unchecked Ei käytössä - + Removes emulation speed throttle until the game starts to reduce startup time. Lyhentää käynnistysaikaa poistamalla emulaation nopeutuksen rajoittimen, kunnes peli alkaa. @@ -2208,7 +2320,7 @@ Tulostaulusija: {1} / {2} Enable - Päälle + Käytä @@ -2231,82 +2343,75 @@ Tulostaulusija: {1} / {2} BreakpointModel - + Execute Suorita - - + + -- -- - - - Enabled - Käytössä - - - - - Disabled - Ei käytössä - - - + Read Lue - + Write(C) (C) = changes, as in "look for changes". Kirjoita(M) - + Write Kirjoita - + TYPE Warning: limited space available. Abbreviate if needed. TYYPPI - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. KOKO / NIMI - + INSTRUCTION Warning: limited space available. Abbreviate if needed. KÄSKY - + CONDITION Warning: limited space available. Abbreviate if needed. EHTO - + HITS Warning: limited space available. Abbreviate if needed. OSUMAT - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Tulostaulusija: {1} / {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2398,6 +2503,11 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Unknown Tuntematon + + + Calculating checksum for track {}... + Lasketaan tarkistussummaa raidalle {}... + Precaching is not supported for discs. @@ -2567,13 +2677,13 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Start Leave this button name as-is or uppercase it entirely. - Start + START Select Leave this button name as-is or uppercase it entirely. - Select + SELECT @@ -2636,7 +2746,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Analog - Analogi + ANALOG @@ -2664,7 +2774,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Start - Start + START @@ -2684,7 +2794,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Select - Select + SELECT @@ -2767,12 +2877,12 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Start - Start + START Select - Select + SELECT @@ -2855,7 +2965,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Start - Start + START @@ -2909,7 +3019,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Select Leave this button name as-is or uppercase it entirely. - Select + SELECT @@ -2935,7 +3045,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Start Leave this button name as-is or uppercase it entirely. - Start + START @@ -2996,12 +3106,12 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Enable SDL Input Source - Ota SDL-syöttölähde käyttöön + SDL-syöttölähde DualShock 4 / DualSense Enhanced Mode - DualShock 4 / DualSense tehostettu tila + DualShock 4-/DualSense-ohjainten paranneltu tila @@ -3011,7 +3121,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Enable XInput Input Source - Ota XInput-syöttölähde käyttöön + XInput-syöttölähde @@ -3026,7 +3136,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Enable DInput Input Source - Ota DInput-syöttölähde käyttöön + DInput-syöttölähde @@ -3052,17 +3162,17 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Enable SDL Raw Input - Ota SDL-raakasyöte käyttöön + SDL-raakasyöte Enable IOKit Driver - Ota IOKit-ajuri käyttöön + IOKit-ajuri Enable MFI Driver - Ota MFI-ajuri käyttöön + MFI-ajuri @@ -3107,7 +3217,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Enable Mouse Mapping - Ota hiiren kartoitus käyttöön + Hiiren kartoitus @@ -3135,7 +3245,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Enable DualSense Player LED - Käytä DualSensen pelaajan merkkivaloa + Pelaajan merkkivalo DualSense-ohjaimessa @@ -3272,7 +3382,7 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Ohjaimen kartoitusasetukset</span><br/>Nämä asetukset hienosäätävät käyttäytymistä, kun fyysistä ohjainta kartoitetaan emuloituun ohjaimeen.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Ohjaimen kartoitusasetukset</span><br/>Nämä asetukset hienosäätävät fyysisen ohjaimen käyttäytymistä, kun se kartoitetaan emuloituun ohjaimeen.</p></body></html> @@ -3314,7 +3424,7 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Hiiren kartoitusasetukset</span><br/>Nämä asetukset hienosäätävät käyttäytymistä, kun hiirtä kartoitetaan emuloidulle ohjaimelle.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Hiiren kartoitusasetukset</span><br/>Nämä asetukset hienosäätävät hiiren käyttäytymistä, kun se kartoitetaan emuloituun ohjaimeen.</p></body></html> @@ -3388,8 +3498,8 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Mukautetut syöttöprofiilit korvaavat Yleisen syöttöprofiilin valituille peleille. -Asettaaksesi mukautetun syöttöprofiilin pelille, avaa sen Pelin ominaisuudet -sivu, ja muuta 'Ohjausprofiili' Yhteenveto -välilehdellä. + Mukautetut syöttöprofiilit korvaavat yleisen syöttöprofiilin valituille peleille. +Asettaaksesi mukautetun syöttöprofiilin pelille, avaa pelin ominaisuudet ja vaihda 'Syöttöprofiili' Yhteenveto-sivulla Nimeä uusi syöttöprofiili: @@ -3508,7 +3618,6 @@ Tätä toimintoa ei voi peruuttaa. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Ohjainportti %1 %2 @@ -3662,7 +3771,7 @@ Tätä toimintoa ei voi peruuttaa. Pysäytä DHCP - + Enabled Käytössä @@ -3758,29 +3867,29 @@ Tätä toimintoa ei voi peruuttaa. Enable 48-Bit LBA - Ota 48-bittinen LBA käyttöön + 48-bittinen LBA HDD File: - HDD-tiedosto: + Kiintolevytiedosto: - + 40 40 - + 120 120 HDD Size (GiB): - HDD:n koko (GiB): + Kiintolevyn koko (GiB): @@ -3796,7 +3905,7 @@ Tätä toimintoa ei voi peruuttaa. Create Image - Luo kuva + Luo tiedosto @@ -3829,137 +3938,175 @@ Tätä toimintoa ei voi peruuttaa. Sisäinen - - + + Use Global Setting [%1] Käytä yleistä asetusta [%1] - + Name Nimi - + Url URL - + Address Osoite - - + + Hosts File Isäntätiedosto - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS-isännät - + Exported Successfully Viety onnistuneesti - + Failed to open file Tiedoston avaaminen epäonnistui - + No Hosts in file Ei isäntiä tiedostossa - + Imported Successfully Tuotu onnistuneesti - - + + Per Game Host list Pelikohtainen isäntäluettelo - + Copy global settings? Kopioidaanko yleiset asetukset? - + Delete per game host list? Poista pelikohtainen isäntäluettelo? - + HDD Image File - HDD-kuvatiedosto + Kiintolevyn näköistiedosto - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Haluatko korvata tiedoston? - + HDD image "%1" already exists. Do you want to overwrite? - HDD-kuva "%1" on jo olemassa. + Kiintolevyn näköistiedosto "%1" on jo olemassa. Haluatko korvata sen? - + HDD Creator - HDD-luoja + Kiintolevyn luonti - + HDD image created - HDD-kuva luotu + Kiintolevyn näköistiedosto luotu - + Use Global Käytä yleistä - + Override Ohita + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Nämä asetukset ohjaavat, mitkä analyysiläpäisyt tulisi suorittaa virtuaalikoneessa ajettavassa ohjelmassa ja milloin, jotta tuloksena oleva tieto voidaan esittää virheenjäljittimessä. + + + + Analysis + Analysointi + + + + Automatically Analyze Program: + Analysoi ohjelma automaattisesti: + + + + Always + Aina + + + + If Debugger Is Open + Kun virheenjäljitin on auki + + + + Never + Ei koskaan + + + + Generate Symbols For IRX Exports + Luo symbolit IRX-vientejä varten + + DebugAnalysisSettingsWidget @@ -4145,31 +4292,121 @@ Haluatko korvata sen? <i>Ei tietokannassa olevia symbolilähteitä.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Aloita tämä peli muokataksesi symbolilähteiden luetteloa.</i> - + Path Polku - + Base Address Pohjaosoite - + Condition Ehto - + Add Symbol File Lisää symbolitiedosto + + DebugGSSettingsTab + + + Draw Dumping + Piirtojen vedostaminen + + + + Dump GS Draws + Vedosta GS:n piirrot + + + + Save RT + Tallenna renderöintikohde (RT) + + + + Save Frame + Tallenna kuva + + + + Save Texture + Tallenna tekstuuri + + + + Save Depth + Tallenna syvyys + + + + Save Alpha + Tallenna alfa + + + + Save Info + Tallenna tiedot + + + + Save Transfer Image Data + Tallenna siirtojen kuvatiedot + + + + Save Draw Start: + Tallennettavien piirtojen alku: + + + + Save Draw Count: + Tallennettavien piirtojen määrä: + + + + Save Frame Start: + Tallennettavien kuvien alku: + + + + Save Frame Count: + Tallennettavien kuvien määrä: + + + + Hardware Dump Directory: + Laitteistovedoskansio: + + + + Software Dump Directory: + Ohjelmistovedoskansio: + + + + + Browse... + Selaa... + + + + + Open... + Avaa... + + DebugInteface @@ -4186,346 +4423,216 @@ Haluatko korvata sen? Emotion Engine + + DebugLoggingSettingsTab + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + DebugSettingsWidget - + User Interface Käyttöliittymä - - + Analysis Analysointi - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Nämä asetukset ohjaavat mitkä analyysiläpäisyt tulisi suorittaa virtuaalikoneessa ajettavassa ohjelmassa ja milloin, jotta tuloksena oleva tieto voidaan esittää virheenjäljittimessä. - - - - Automatically Analyze Program: - Analysoi ohjelmaa automaattisesti: - - - - Always - Aina - - - - + If Debugger Is Open Jos virheenjäljitin on auki - - Never - Ei koskaan - - - - Generate Symbols For IRX Exports - Luo symbolit IRX-vientejä varten - - - + GS GS - - Draw Dumping - Piirtovedostus - - - - Dump GS Draws - Tee GS-piirtovedos - - - - Save RT - Tallenna RT - - - - Save Frame - Tallenna kuva - - - - Save Texture - Tallenna tekstuuri - - - - Save Depth - Tallenna syvyys - - - - Save Alpha - Tallenna alfa - - - - Save Info - Tallenna tiedot - - - - Save Draw Start: - Tallennettavien piirtojen alku: - - - - Save Draw Count: - Tallennettavien piirtojen määrä: - - - - Save Frame Start: - Tallennettavien kuvien alku: - - - - Save Frame Count: - Tallennettavien kuvien määrä: - - - - Hardware Dump Directory: - Laitteistovedoskansio: - - - - Software Dump Directory: - Ohjelmistovedoskansio: - - - - - Browse... - Selaa... - - - - - Open... - Avaa... - - - - Trace Logging - Jäljityslokitus - - - - Enable - Päälle - - - - EE - EE - - - - - DMA Control - DMA:n hallinta - - - - SPR / MFIFO - SPR / MFIFO - - - - VIF - VIF - - - - COP1 (FPU) - COP1 (FPU) - - - - MSKPATH3 - MSKPATH3 - - - - Cache - Välimuisti - - - - GIF - GIF - - - - R5900 - R5900 - - - - COP0 - COP0 - - - - - HW Regs (MMIO) - Laitteistorekisterit (MMIO) - - - - - Counters - Laskurit - - - - SIF - SIF - - - - COP2 (VU0 Macro) - COP2 (VU0-makro) - - - - VIFCodes - VIFCodes - - - - Memory - Muisti - - - - - Unknown MMIO - Tuntematon MMIO - - - - IPU - IPU - - - - - BIOS - BIOS - - - - - DMA Registers - DMA-rekisterit - - - - GIFTags - GIFTags - - - - IOP - IOP - - - - CDVD - CDVD - - - - R3000A - R3000A - - - - Memcards - Muistikortit - - - - Pad - Pad - - - - MDEC - MDEC - - - - COP2 (GPU) - COP2 (GPU) - - - + Analyze Program Analysoi ohjelma - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Valitse milloin analyysisuoritukset suoritetaan: Aina (säästää aikaa avattaessa virheenjäljitintä), jos virheenjäljitin on auki (tallentaa muistia, jos et koskaan avaa virheenjäljitintä), tai ei koskaan. - + Generate Symbols for IRX Export Tables Luo symbolit IRX-tiedostojen vientitaulukoille - + + Checked Käytössä - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Linkittää IRX-moduulien lataamisen ja purkamisen, ja luo symboleja viedyille funktioille lennossa. - + Enable Trace Logging - Ota jäljitysloki käyttöön + Jäljityslokitus - - - - - - - - - - - - - - - - - - - - - - + + @@ -4536,456 +4643,477 @@ Haluatko korvata sen? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Ei käytössä - + + + Classic + Klassinen + + + + Segmented + Eroteltu + + + + Minimalistic + Minimalistinen + + + + Logging + Lokitus + + + + Refresh Interval + Päivitysväli + + + + 1000ms + 1000 ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + Odotettava aika käyttöliittymän virkistysten välillä, kun se virkistetään vastaamaan virtuaalikoneen tilaa. + + + + Show On Startup + Näytä käynnistettäessä + + + + Open the debugger window automatically when PCSX2 starts. + Avaa virheenjäljittimen ikkunan automaattisesti, kun PCSX2 käynnistyy. + + + + Save Window Geometry + Tallenna ikkunan muoto + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Tallentaa virheenjäljittimen ikkunan sijainnin ja koon, kun se suljetaan, jotta se voidaan palauttaa myöhemmin. + + + + Drop Indicator Style + Pudotusilmaisimen tyyli + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Valitse miltä telakointi-ikkunoiden pudotusilmaisimet näyttävät, kun vedät niitä virheenjäljittimessä. Virheenjäljitin on käynnistettävä uudelleen, jotta tämä asetus tulee voimaan. + + + Globally enable / disable trace logging. Ota jäljitysloki käyttöön yleisesti tai poista se käytöstä. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Lokittaa SYSCALLin ja DECI2:n toiminnan. - + EE Memory EE-muisti - + Log memory access to unknown or unmapped EE memory. Lokittaa muistin käytön tuntemattomaan tai kartoittamattomaan EE-muistiin. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Lokittaa R5900:n ydinkäskyt (paitsi COP:t). Vaatii PCSX2:n lähteen muokkaamista ja tulkin käyttöönoton. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Lokittaa COP0:n (MMU, suorittimen tila, jne.) käskyt. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Lokittaa COP1:n (FPU) käskyt. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Lokittaa COP2:n (VU0-makrotila) käskyt. - + EE Cache EE-välimuisti - + Log EE cache activity. Lokittaa EE-välimuistin toiminnan. - + EE Known MMIO EE - tunnettu MMIO - - + + Log known MMIO accesses. Lokittaa tunnetut MMIO-käytöt. - + EE Unknown MMIO EE - tuntematon MMIO - - + + Log unknown or unimplemented MMIO accesses. Lokittaa tuntemattomat tai toteuttamattomat MMIO-käytöt. - + EE DMA Registers EE DMA-rekisterit - - + + Log DMA-related MMIO accesses. Lokittaa DMA:han liittyvät MMIO-käytöt. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Lokittaa IPU:n toiminnan: MMIO, dekoodausoperaatiot, DMA:n tila, jne. - + EE GIF Tags EE GIF-tagit - + Log GIFtag parsing activity. Lokittaa GIFtagien jäsennystoiminnan. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Lokittaa VIFcoden käsittelyn: komento, tagityyli, keskeytykset. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Lokittaa Path3:n peittokäsittelyn. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Lokittaa Scratchpad MFIFO:n toiminnan. - + EE DMA Controller EE DMA-ohjain - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Lokittaa DMA:n siirtotoiminnan: pysäytykset, väylävälitysmenettely, jne. - + EE Counters EE-laskurit - + Log all EE counters events and some counter register activity. Lokittaa kaikki EE-laskurien tapahtumat ja jotain laskurirekisteritoimintaa. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Lokittaa erilaisia VIFin ja VIFcoden käsittelytietoja. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Lokittaa erilaisia GIFin ja GIFtagien jäsennystietoja. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Lokittaa SYSCALLin ja IRX:n toiminnan. - + IOP Memcards IOP-muistikortit - + Log memory card activity. Reads, Writes, erases, etc. Lokittaa muistikorttien toiminnan: lukemat, kirjoitukset, poistot, jne. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Lokittaa R3000A:n ydinkäskyt (paitsi COP:t). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Lokittaa IOP GPU:n apusuorittimen käskyt. - + IOP Known MMIO IOP - tunnettu MMIO - + IOP Unknown MMIO IOP - tuntematon MMIO - + IOP DMA Registers IOP DMA-rekisterit - + IOP PAD IOP PAD - + Log PAD activity. Lokittaa PAD-toiminnan. - + IOP DMA Controller IOP DMA-ohjain - + IOP Counters IOP-laskurit - + Log all IOP counters events and some counter register activity. Lokittaa kaikki IOP-laskurien tapahtumat ja jotain laskurirekisteritoimintaa. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Lokittaa CDVD:n laitteistotoiminnan. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Lokittaa Motion (FMV) Decoder -laitteistoyksikön toimintaa. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Lokittaa SIFin (EE <-> IOP) toiminnan. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Virheenjäljitysikkuna - - - Save Window Geometry - Tallenna ikkunan geometria - - - - + Show On Startup Näytä käynnistettäessä - + + Save Window Geometry + Tallenna ikkunan muoto + + + Refresh Interval: Päivitysväli: - + ms ms - + Docking Telakointi - + Drop Indicator Style: Pudotusilmaisimen tyyli: - - - Drop Indicator Style - Pudotusilmaisimen tyyli - - - - - Classic - Klassinen - - - - Segmented - Eroteltu - - - - Minimalistic - Minimalistinen - - - - Refresh Interval - Päivitysväli - - - - 1000ms - 1000 ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - Odotettava aikaväli käyttöliittymän päivittämiseen virtuaalikoneen tilan mukaiseksi. - - - - Unchecked - Ei käytössä - - - - Open the debugger window automatically when PCSX2 starts. - Avaa virheenjäljittimen ikkuna automaattisesti, kun PCSX2 käynnistyy. - - - - Checked - Käytössä - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Tallenna virheenjäljittimen ikkunan sijainti ja koko, kun se suljetaan, jotta se voidaan palauttaa myöhemmin. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Valitse miltä telakointi-ikkunoiden pudotusilmaisimet näyttävät, kun raahaat niitä virheenjäljittimessä. Virheenjäljitin on käynnistettävä uudelleen, jotta tämä asetus tulee voimaan. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5003,65 +5131,70 @@ Haluatko korvata sen? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5110,7 +5243,7 @@ Haluatko korvata sen? - + Run Suorita @@ -5236,7 +5369,7 @@ Haluatko korvata sen? Haluatko varmasti nollata oletusasettelut? - + Pause Pysäytä @@ -5249,160 +5382,168 @@ Haluatko korvata sen? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5410,27 +5551,27 @@ Haluatko korvata sen? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5450,45 +5591,55 @@ Haluatko korvata sen? No Layouts Ei asetteluja + + + %1 #%2 + %1 #%2 + Add Another... Lisää toinen... - + Edit Layout Muokkaa asettelua - + Reset Layout Nollaa asettelu - + Are you sure you want to reset layout '%1'? Haluatko varmasti nollata asettelun '%1'? - - + + Confirmation Vahvistus - + Delete Layout Poista asettelu - + Are you sure you want to delete layout '%1'? Haluatko varmasti poistaa asettelun '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5542,6 +5693,11 @@ Haluatko korvata sen? Set Target Aseta kohde + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5574,87 +5730,92 @@ Haluatko korvata sen? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Tilatallennuspaikka: %1 | Ääni: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Tilatallennuspaikka: %1 | Ääni: %2% | %3 | EE: %4% | GS: %5% - + No Image Ei levykuvaa - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Nopeus: %1% - + Game: %1 (%2) Peli: %1 (%2) - + Rich presence inactive or unsupported. Rikas läsnäolo epäaktiivinen tai tukematon. - + Game not loaded or no RetroAchievements available. Peliä ei ole ladattuna tai RetroAchievements-saavutuksia ei ole saatavilla. - - - - + + + + Error Virhe - + Failed to create HTTPDownloader. HTTPDownloaderin luominen epäonnistui. - + Downloading %1... Ladataan %1... - + Download failed with HTTP status code %1. Lataus epäonnistui HTTP-tilakoodilla %1. - + Download failed: Data is empty. Lataus epäonnistui: Tiedot ovat tyhjiä. - + Failed to write '%1'. '%1' kirjoittaminen epäonnistui. @@ -5662,405 +5823,405 @@ Haluatko korvata sen? EmulationSettingsWidget - + Speed Control Nopeuden hallinta - + Normal Speed: Normaali nopeus: - + System Settings Järjestelmäasetukset - - + + Enable Cheats - Ota huijaukset käyttöön + Huijaukset - + Slow-Motion Speed: Hidastuksen nopeus: - + Fast-Forward Speed: Pikakelauksen nopeus: - + Enable Multithreaded VU1 (MTVU) - Ota monisäikeinen VU1 käyttöön (MTVU) + Monisäikeinen VU1 (MTVU) - - + + Enable Host Filesystem - Ota isäntätiedostojärjestelmä käyttöön + Isäntätiedostojärjestelmä - - + + Enable Fast CDVD - Ota nopea CDVD käyttöön + Nopea CDVD - - + + Enable CDVD Precaching - Ota käyttöön CDVD:n vienti esivälimuistiin + CDVD:n esivälimuisti - - + + Enable Thread Pinning - Ota säiekiinnitys käyttöön + Säiekiinnitys - + EE Cycle Skipping: EE-syklin ohitus: - - + + Disabled Ei käytössä - + Mild Underclock Lievä alikellotus - + Moderate Underclock Kohtalainen alikellotus - + Maximum Underclock Enimmäisalikellotus - + EE Cycle Rate: EE-syklitaajuus: - + 50% (Underclock) 50 % (alikellotus) - + 60% (Underclock) 60 % (alikellotus) - + 75% (Underclock) 75 % (alikellotus) - - + + 100% (Normal Speed) 100 % (normaali nopeus) - + 130% (Overclock) 130 % (ylikellotus) - + 180% (Overclock) 180 % (ylikellotus) - + 300% (Overclock) 300 % (ylikellotus) - + Frame Pacing / Latency Control Kuvanrytmitys / viiveen hallinta - + frames This string will appear next to the amount of frames selected, in a dropdown box. kuvaa - + Maximum Frame Latency: Kuvan enimmäisviive: - - + + Use Host VSync Timing Käytä isännän pystytahdistusajoitusta - - + + Sync to Host Refresh Rate Synkronoi isännän virkistystaajuuteen - - + + Optimal Frame Pacing Optimaalinen kuvanrytmitys - - + + Vertical Sync (VSync) Pystytahdistus (VSync) - - + + Skip Presenting Duplicate Frames Ohita kaksoiskuvien esitys - - + + Real-Time Clock Reaaliaikainen kello - - + + Manually Set Real-Time Clock Määritä reaaliaikainen kello - + Use Global Setting [%1] Käytä yleistä asetusta [%1] - + Normal Speed - Tavallinen nopeus + Normaali nopeus - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Asettaa kohde-emulointinopeuden. Tämän nopeuden saavuttaminen ei ole taattua, ja tällöin emulaattori toimii niin nopeasti kuin se pystyy. - - + + User Preference Käyttäjän asetus - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Asettaa etusijan tietyille säikeille tietyssä järjestyksessä ohittaen järjestelmän vuorontajan. Voi auttaa suorittimia, joissa on suuria (P) sekä pieniä (E) ytimiä (esim. Intelin 12. sukupolven tai uudemmat suorittimet tai muiden valmistajien, kuten AMD). + + + Checked Käytössä - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Suuremmat arvot voivat korottaa sisäistä kuvataajuutta peleissä, mutta kasvattavat huomattavasti suorittimen vaatimuksia. Pienemmät arvot vähentävät suorittimen kuormitusta ja mahdollistavat kevyiden pelien sujuvan toiston heikommilla suorittimilla. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Saa emuloidun Emotion Enginen ohittamaan syklejä. Auttaa pientä määrää pelejä, kuten Shadow of the Colossusta. Useimmiten heikentää suorituskykyä. - - - - - - - - - - + + + + + + + + + + + Unchecked Ei käytössä - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Nopea levyn haku, vähemmän latausaikaa. Tarkista HDLoaderin yhteensopivuuslistoilta tunnettuja pelejä, joilla on ongelmia tämän kanssa. - - - + Automatically loads and applies cheats on game start. Lataa ja soveltaa huijaukset automaattisesti pelin käynnistyksen yhteydessä. - + Allows games and homebrew to access files / folders directly on the host computer. Mahdollistaa pelien ja kotitekoisten ohjelmistojen pääsyn tiedostoihin / kansioihin suoraan isäntätietokoneella. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Pikakelauksen nopeus - + 100% 100 % - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Asettaa pikakelauksen nopeuden. Tätä nopeutta käytetään pikakelauksen pikanäppäintä painettaessa. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Hidastuksen nopeus - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Asettaa hidastuksen nopeuden. Tätä nopeutta käytetään hidastuksen pikanäppäintä painettaessa. - + EE Cycle Rate EE-syklitaajuus - + EE Cycle Skip EE-syklin ohitus - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Asettaa etusijan tietyille säikeille tietyssä järjestyksessä, ohittaen järjestelmän ajoittajan. Saattaa auttaa suorittimia, joissa on suuria (P) ja pieniä (E) ytimiä (esim. Intelin 12. sukupolven tai uudemmat suorittimet, sekä muiden valmistajien, kuten AMD). - - - + Enable Multithreaded VU1 (MTVU1) - Ota monisäikeinen VU1 käyttöön (MTVU1) + Monisäikeinen VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Yleensä nopeuttaa suorittimilla, joissa on 4 tai useampia ytimiä. Turvallinen useimmille peleille, mutta jotkut eivät ole yhteensopivia ja saattavat jäätyä. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Nopea levyn käyttö, vähemmän latausaikoja. Tarkista HDLoaderin yhteensopivuuslistoilta pelit, joissa on tunnettuja ongelmia tämän kanssa. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Lataa levykuvan RAM-muistiin ennen virtuaalikoneen käynnistystä. Voi vähentää pätkimistä järjestelmissä, joiden kovalevyissä on pitkät heräämisajat, mutta lisää huomattavasti käynnistysaikaa. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Asettaa pystytahdistuksen (VSync) jonon pituuden arvoon 0, jolloin jokainen kuva valmistuu ja esitetään GS:n toimesta, ennen kuin syötteitä tarkastellaan ja seuraava kuva alkaa. Tämän asetuksen käyttö voi vähentää syöttöviivettä, mutta nostaa huomattavasti sekä suorittimen että grafiikkasuorittimen vaatimuksia. + Asettaa pystytahdistuksen (VSync) jonon pituudeksi 0, jolloin jokainen kuva valmistuu ja esitetään GS:n toimesta ennen kuin syötettä tarkistetaan ja seuraava kuva alkaa. Tämän asetuksen käyttö voi vähentää syöttöviivettä, mutta nostaa huomattavasti sekä suorittimen että näytönohjaimen vaatimuksia. - + Maximum Frame Latency Kuvan enimmäisviive - + 2 Frames 2 kuvaa - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Asettaa enimmäismäärän kuvia, jotka jonotetaan GS:ään, ennen kuin suorittimen säie odottaa yhden niistä valmistumista ennen jatkamista. Suuremmat arvot voivat auttaa tasoittamaan epäsäännöllisiä kuva-aikoja, mutta lisäävät ylimääräistä syöttöviivettä. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Nopeuttaa emulointia niin, että vieraan virkistystaajuus vastaa isännän omaa. Tämä johtaa mahdollisimman sulaviin animaatioihin, mutta saattaa lisätä emulointinopeutta alle 1 %:n. Asetus ei astu voimaan, jos konsolin virkistystaajuus eroaa liikaa isännän virkistystaajuudesta. Käyttäjien, joilla on eroavaiset virkistystaajuudet, suositellaan poistamaan asetus käytöstä. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Ota käyttöön, jos haluat PCSX2:n vastaavan nykyisen näyttösi virkistystaajuutta. VSync poistetaan käytöstä automaattisesti, kun se ei ole mahdollista (esim. suorittaminen yli tai ali 100 % nopeudella). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Määrittää enimmäismäärän kuvia, jotka jonotetaan GS:ään, jonka jälkeen suorittimen säie odottaa niistä yhden valmistumista ja jatkaa sitten. Suuremmat arvot voivat auttaa tasoittamaan epäsäännöllisiä kuva-aikoja, mutta lisäävät syöttöviivettä. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Kun synkronoidaan isännän virkistystaajuuden kanssa, tämä asetus poistaa käytöstä PCSX2:n sisäisen kuva-ajoituksen ja suosii isäntää sen sijasta. Voi johtaa tasaisempaan kuvanrytmitykseen, <strong>mutta syöttöviiveen kustannuksella</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Asettaa PCSX2:n vastaamaan nykyisen näyttösi virkistystaajuutta. Pystytahdistus (VSync) poistetaan automaattisesti käytöstä, kun tämä ei ole mahdollista (esim. suorittaminen muussa kuin 100 % nopeudella). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + Kun virkistystaajuus synkronoidaan isännän kanssa, tämä asetus ohittaa PCSX2:n sisäisen kuva-ajoituksen ja suosii isäntää sen sijaan. Voi johtaa tasaisempaan kuvanrytmitykseen <strong>suuremman syöttöviiveen kustannuksella</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - Havaitsee 25/30 FPS:n peleissä esitetyt seisontakuvat ja ohittaa ne. Kuva yhä renderöidään, mutta se tarkoittaa, että grafiikkasuorittimella on enemmän aikaa suorittaa se (kyseessä ei ole kuvanohitus). Voi tasoittaa kuva-aikojen epävakaisuutta suorittimen/grafiikkasuorittimen ollessa lähes maksimaalisessa käytössä, mutta tekee kuvanrytmityksestä epävakaampaa ja lisää mahdollisesti syöttöviivettä. Auttaa käytettäessä kuvagenerointia 25/30 FPS:n peleissä. + Havaitsee 25/30 FPS:n peleissä esitetyt seisontakuvat ja ohittaa niiden esityksen. Kuva yhä renderöidään, mutta näytönohjaimella on enemmän aikaa viimeistellä se (kyseessä ei ole kuvanohitus). Voi tasoittaa kuva-aikojen epävakaisuutta suorittimen/näytönohjaimen ollessa lähes maksimaalisessa käytössä, mutta kuvanrytmitys epävakaantuu ja voi lisätä syöttöviivettä. Auttaa käytettäessä kuvagenerointia 25/30 FPS:n peleissä. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Määritä reaaliaikainen kello manuaalisesti virtuaalisen PlayStation 2:n käyttöön käyttöjärjestelmäsi kellon sijaan. - + Current date and time Päivämäärä ja kellonaika - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Virtuaalisen PlayStation 2:n käyttämä reaaliaikainen kello (RTC). Päivämäärän formaatti on sama kuin käyttöjärjestelmässäsi. Aika asetetaan vain PS2:n käynnistyksen yhteydessä, sen muuttamisella pelin ollessa käynnissä ei ole vaikutusta. HUOM: PS2:n oletetaan olevan asetettu oletusaikavyöhykkeelle GMT+0 ja kesäajalle. Jotkut pelit vaativat päivämäärän tai ajan olevan asetettu niiden julkaisupäivän jälkeen. - + Use Global Setting [%1%] Käytä yleistä asetusta [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Rajoittamaton - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Mukautettu - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Mukautettu [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Mukautettu nopeus - + Enter Custom Speed Anna mukautettu nopeus @@ -6068,12 +6229,12 @@ Haluatko korvata sen? ExpressionParser - + Invalid memory access size %d. Virheellinen muistin käyttökoon arvo %d. - + Invalid memory access (unaligned). Virheellinen muistin käyttö (kohdistamaton). @@ -6147,12 +6308,12 @@ Haluatko korvata sen? FileOperations - + Failed to show file Tiedostoa ei voitu näyttää - + Failed to show file in file explorer. The file was: %1 @@ -6161,30 +6322,30 @@ The file was: %1 Tiedosto oli: %1 - + Show in Folder Windows action to show a file in Windows Explorer Näytä kansiossa - + Show in Finder macOS action to show a file in Finder Näytä Finderissa - + Open Containing Directory Opens the system file manager to the directory containing a selected file Avaa tiedostosijainti - + Failed to open URL URL-osoitetta ei voitu avata - + Failed to open URL. The URL was: %1 @@ -6196,417 +6357,445 @@ URL-osoite oli: %1 FolderSettingsWidget - + Cache Directory Välimuistin kansio - - - - - + + + + + + Browse... Selaa... - - - - - + + + + + + Open... Avaa... - - - - - + + + + + + Reset Nollaa - + Used for storing shaders, game list, and achievement data. Säilyttää shader-, peliluettelo- ja saavutustietoja. - + Cheats Directory Huijausten kansio - + Used for storing .pnach files containing game cheats. Säilyttää .pnach-tiedostoja, jotka sisältävät pelien huijauksia. - + Covers Directory Kansikuvien kansio - + Used for storing covers in the game grid/Big Picture UIs. Säilyttää peliruudukon/televisiotilan kansikuvia. - + + Video Dumping Directory + Videotallennusten kansio + + + + Used for storing video captures. + Säilyttää videotallennukset. + + + Snapshots Directory Kuvakaappausten kansio - + Used for screenshots and saving GS dumps. Säilyttää kuvakaappaukset ja GS-vedokset. - + + Save Snapshots in Game-Specific Folders + Tallenna kuvakaappaukset pelikohtaisiin kansioihin + + + Save States Directory Tilatallennusten kansio - + Used for storing save states. Säilyttää tilatallennukset. + + + Organize Screenshots by Game + Järjestä kuvakaappaukset pelin mukaan + + + + Unchecked + Ei käytössä + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Kun tämä on käytössä, kuvakaappaukset tallennetaan kyseisen pelin nimiseen alakansioon sen sijaan, että kaikki tallennetaan samaan kansioon. + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM-laitteita ei löytynyt. Varmista, että laite on yhdistetty ja sinulla on käyttölupa. - + Use Global Setting Käytä yleistä asetusta - + Automatic binding failed, no devices are available. Automaattinen sidonta epäonnistui, ei laitteita saatavilla. - + Game title copied to clipboard. Pelin nimi kopioitu leikepöydälle. - + Game serial copied to clipboard. Pelin sarjanumero kopioitu leikepöydälle. - + Game CRC copied to clipboard. Pelin CRC kopioitu leikepöydälle. - + Game type copied to clipboard. Pelin tyyppi kopioitu leikepöydälle. - + Game region copied to clipboard. Pelin alue kopioitu leikepöydälle. - + Game compatibility copied to clipboard. Pelin yhteensopivuus kopioitu leikepöydälle. - + Game path copied to clipboard. Pelin polku kopioitu leikepöydälle. - + Controller settings reset to default. Ohjainasetukset nollattu oletusarvoihin. - + No input profiles available. Syöttöprofiileja ei löytynyt. - + Create New... Luo uusi... - - Enter the name of the input profile you wish to create. - Nimeä uusi syöttöprofiilisi. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. - Haluatko varmasti palauttaa oletusarvoiset asetukset? Kaikki mukautukset menetetään. + Haluatko varmasti palauttaa asetukset oletusarvoihin? Kaikki mukautukset menetetään. - + Settings reset to defaults. - Asetukset nollattu oletusarvoisiksi. + Asetukset palautettu oletusarvoihin. - + No save present in this slot. Ei tallennusta tässä paikassa. - + No save states found. Tilatallennuksia ei löytynyt. - + Failed to delete save state. Tilatallennuksen poisto epäonnistui. - + Failed to copy text to clipboard. Tekstin kopiointi leikepöydälle epäonnistui. - + This game has no achievements. Tälle pelille ei ole saavutuksia. - + This game has no leaderboards. Tälle pelille ei ole tulostauluja. - + Reset System Nollaa järjestelmä - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-tilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt? - + Launch a game from images scanned from your game directories. Käynnistä peli kansioistasi skannatuista levykuvista. - + Launch a game by selecting a file/disc image. Käynnistä peli valitsemalla tiedosto/levykuva. - + Start the console without any disc inserted. Käynnistä konsoli ilman syötettyä levyä. - + Start a game from a disc in your PC's DVD drive. Käynnistä peli levyltä tietokoneesi DVD-asemassa. - + No Binding Ei sidosta - + Setting %s binding %s. Asetetaan %s sidontaa %s. - + Push a controller button or axis now. Käytä ohjaimen painiketta tai ohjaussauvaa nyt. - + Timing out in %.0f seconds... Aikakatkaistaan %.0f sekunnin kuluttua... - + Unknown Tuntematon - + OK OK - + Select Device Valitse laite - + Details Tiedot - + Options Asetukset - + Copies the current global settings to this game. Kopioi nykyiset yleiset asetukset tähän peliin. - + Clears all settings set for this game. Poistaa kaikki tämän pelin asetukset. - + Behaviour Käyttäytyminen - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Estää näytönsäästäjää aktivoitumasta ja isännän siirtymistä lepotilaan emuloinnin aikana. - + Shows the game you are currently playing as part of your profile on Discord. - Näyttää paraikaa pelattavan pelin osana profiiliasi Discordissa. + Näyttää pelin, jota parhaillaan pelaat osana Discord-profiiliasi. - + Pauses the emulator when a game is started. Pysäyttää emulaattorin, kun peli käynnistetään. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pysäyttää emulaattorin, kun pienennät ikkunan tai avaat toisen ohjelman, ja jatkaa avattaessa ikkunan uudelleen. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pysäyttää emulaattorin, kun avaat pikavalikon, ja jatkaa suljettaessa sen. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Määrittää, näytetäänkö vahvistuskehote, kun emulaattori/peli suljetaan pikanäppäimellä. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automaattisesti tallentaa emulaattorin tilan, kun poistutaan tai virta sammutetaan. Sitten voit jatkaa suoraan siitä mihin viimeksi jäit. - + Game Display Pelinäkymä - + Switches between full screen and windowed when the window is double-clicked. Vaihtaa koko näytön ja ikkunoidun tilan välillä, kun ikkunaa napsautetaan kahdesti. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa. - + Determines how large the on-screen messages and monitor are. Määrittää ruudulla olevien viestien ja näytön suuruuden. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Näyttää ruudulla viestit tapahtumille, kuten tilatallennuksia luodessa/ladattaessa, ottaessa kuvakaappauksia jne. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Näyttää järjestelmän nykyisen emulointinopeuden prosentteina näytön oikeassa yläkulmassa. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Näyttää järjestelmän sekunnin aikana esittävien videokuvien (tai v-syncien) määrän näytön oikeassa yläkulmassa. - + Shows the CPU usage based on threads in the top-right corner of the display. Näyttää suorittimen käytön säikeillä näytön oikeassa yläkulmassa. - + Shows the host's GPU usage in the top-right corner of the display. - Näyttää isännän grafiikkasuorittimen käytön näytön oikeassa yläkulmassa. + Näyttää isännän näytönohjaimen käytön näytön oikeassa yläkulmassa. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Näyttää GS:n tilastot (primitiivit, piirtokäskyt) näytön oikeassa yläkulmassa. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Näyttää indikaattorit, kun pikakelataan, pysäytetään ja kun muut epänormaalit tilat ovat aktiivisia. - + Shows the current configuration in the bottom-right corner of the display. Näyttää nykyisen konfiguraation näytön oikeassa alakulmassa. - + Shows the current controller state of the system in the bottom-left corner of the display. Näyttää järjestelmän nykyisen ohjaimen tilan näytön vasemmassa alakulmassa. - + Displays warnings when settings are enabled which may break games. Näyttää varoituksia, kun päällä on asetuksia, jotka saattavat rikkoa pelejä. - + Resets configuration to defaults (excluding controller settings). Nollaa konfiguraation oletusarvoiseksi (ohjainasetuksia lukuunottamatta). - + Changes the BIOS image used to start future sessions. Muuttaa BIOS-kuvaa, jota käytetään tulevien istuntojen aloittamiseen. - + Automatic Automaattinen - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Oletus - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6615,2072 +6804,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Siirtyy automaattisesti koko näytön tilaan, kun peli käynnistetään. - + On-Screen Display Näyttöpäällys - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. - Näyttää pelin kuvatarkkuuden näytön oikeassa yläkulmassa. + Näyttää pelin resoluution näytön oikeassa yläkulmassa. - + BIOS Configuration BIOS-konfiguraatio - + BIOS Selection BIOSin valinta - + Options and Patches Asetukset ja paikkaukset - + Skips the intro screen, and bypasses region checks. Ohittaa intro-ruudun sekä alueentarkastukset. - + Speed Control Nopeuden hallinta - + Normal Speed - Tavallinen nopeus + Normaali nopeus - + Sets the speed when running without fast forwarding. Asettaa suorittamisen nopeuden ilman pikakelausta. - + Fast Forward Speed Pikakelauksen nopeus - + Sets the speed when using the fast forward hotkey. - Asettaa nopeuden kun käytössä on eteenpäin kelaus pikanappi. + Asettaa nopeuden, jota käytetään, kun pikakelauksen pikanäppäintä painetaan. - + Slow Motion Speed Hidastuksen nopeus - + Sets the speed when using the slow motion hotkey. - Asettaa nopeuden, jota käytetään hidastuksen pikanäppäintä painettaessa. + Asettaa nopeuden, jota käytetään, kun hidastuksen pikanäppäintä painetaan. - + System Settings Järjestelmäasetukset - + EE Cycle Rate EE-syklitaajuus - + Underclocks or overclocks the emulated Emotion Engine CPU. Alikellottaa tai ylikellottaa emuloidun Emotion Engine -suorittimen. - + EE Cycle Skipping EE-syklin ohitus - + Enable MTVU (Multi-Threaded VU1) - Ota MTVU käyttöön (monisäikeinen VU1) + MTVU (monisäikeinen VU1) - + Enable Instant VU1 - Ota välitön VU1 käyttöön + Välitön VU1 - + Enable Cheats - Ota huijaukset käyttöön + Huijaukset - + Enables loading cheats from pnach files. Mahdollistaa huijausten lataamisen pnach-tiedostoista. - + Enable Host Filesystem - Ota isäntätiedostojärjestelmä käyttöön + Isäntätiedostojärjestelmä - + Enables access to files from the host: namespace in the virtual machine. Mahdollistaa tiedostojen käytön virtuaalikoneen isäntä:-nimiavaruudesta. - + Enable Fast CDVD - Ota nopea CDVD käyttöön + Nopea CDVD - + Fast disc access, less loading times. Not recommended. Nopea levyn käyttö, vähemmän latausaikoja. Ei suositella. - + Frame Pacing/Latency Control Kuvanrytmitys / viiveen hallinta - + Maximum Frame Latency Kuvan enimmäisviive - + Sets the number of frames which can be queued. Asettaa jonotettavien kuvien määrän. - + Optimal Frame Pacing Optimaalinen kuvanrytmitys - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synkronoi EE- ja GS-säikeet jokaisen kuvan jälkeen. Pienin syöttöviive, mutta nostaa järjestelmän vaatimuksia. - + Speeds up emulation so that the guest refresh rate matches the host. Nopeuttaa emulointia niin, että vieraan virkistystaajuus vastaa isännän omaa. - - Renderer - Renderöijä - - - + Selects the API used to render the emulated GS. Valitsee API:n, jota käytetään emuloidun GS:n renderöinnissä. - + Synchronizes frame presentation with host refresh. Synkronoi kuvan esityksen isännän virkistystaajuuteen. - + Display Näyttö - + Aspect Ratio Kuvasuhde - + Selects the aspect ratio to display the game content at. Määrittää näytön kuvasuhteen, jossa pelin sisältö näytetään. - + FMV Aspect Ratio Override FMV-kuvasuhteen ohitus - + Selects the aspect ratio for display when a FMV is detected as playing. - Määrittää näytön kuvasuhteen, kun FMV:iden havaitaan toistettavan. + Määrittää näytön kuvasuhteen FMV-videoiden toiston aikana. - + Deinterlacing - Lomituksen poisto + Lomituksenpoisto - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Valitsee algoritmin, jota käytetään PS2:n lomitetun lähdön muuntamiseen progressiiviseksi näytölle. - + Screenshot Size Kuvakaappauksen koko - + Determines the resolution at which screenshots will be saved. - Määrittää kuvatarkkuuden, jolla kuvakaappaukset tallennetaan. + Määrittää resoluution, jolla kuvakaappaukset tallennetaan. - + Screenshot Format Kuvakaappauksen muoto - + Selects the format which will be used to save screenshots. Valitsee tiedostomuodon, jota käytetään kuvakaappausten tallentamiseen. - + Screenshot Quality Kuvakaappauksen laatu - + Selects the quality at which screenshots will be compressed. Määrittää kuvakaappausten pakkauslaadun. - + Vertical Stretch Pystysuora venytys - + Increases or decreases the virtual picture size vertically. Kasvattaa tai pienentää virtuaalisen kuvan kokoa pystysuunnassa. - + Crop Rajaa - + Crops the image, while respecting aspect ratio. - Rajaa kuvan, huomioiden kuvasuhteen. + Rajaa kuvaa kuvasuhdetta noudattaen. - + %dpx %d px - + Bilinear Upscaling Bilineaarinen skaalaus - + Smooths out the image when upscaling the console to the screen. Pehmentää kuvan, kun konsoli skaalataan ruudulle. - + Integer Upscaling Kokonaislukuskaalaus - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Lisää täytettä näyttöalueelle varmistukseksi, että isännän ja konsolin pikselien välinen suhde on kokonaisluku. Voi saada aikaan terävämmän kuvan joissakin 2D-peleissä. - + Screen Offsets Näytön siirrot - + Enables PCRTC Offsets which position the screen as the game requests. Ottaa käyttöön PCRTC-siirrot, jotka sijoittavat näyttöä pelin käskyjen mukaan. - + Show Overscan Näytä yliskannaus - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Ottaa käyttöön vaihtoehdon näyttää yliskannauksen alue peleissä, jotka piirtävät näytön turvallisen alueen yli. + Näyttää yliskannauksen alueen peleissä, jotka piirtävät näytön turvallisen alueen yli. - + Anti-Blur Sumennuksenesto - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Ottaa käyttöön sisäiset sumennuksenestoniksit. Vähemmän täsmällinen PS2-renderöintiin nähden, mutta tekee useista peleistä vähemmän sumeita. + Ottaa käyttöön sisäiset sumennuksenestoniksit. Poikkeaa PS2:n renderöinnistä, mutta tekee useista peleistä terävämmän näköisiä. - + Rendering Renderöinti - + Internal Resolution - Sisäinen kuvatarkkuus + Sisäinen resoluutio - + Multiplies the render resolution by the specified factor (upscaling). - Laajentaa renderöinnin kuvatarkkuutta määritetyllä kertoimella (skaalaa). + Laajentaa renderöinnin resoluutiota määritetyllä kertoimella (eli skaalaa). - + Mipmapping Mipmappaus - + Bilinear Filtering Bilineaarinen suodatus - + Selects where bilinear filtering is utilized when rendering textures. Määrittää, missä bilineaarista suodatusta käytetään tekstuurien renderöinnissä. - + Trilinear Filtering Trilineaarinen suodatus - + Selects where trilinear filtering is utilized when rendering textures. Määrittää, missä trilineaarista suodatusta käytetään tekstuurien renderöinnissä. - + Anisotropic Filtering Anisotrooppinen suodatus - + Dithering - Dithering + Ditheröinti - + Selects the type of dithering applies when the game requests it. Määrittää käytettävän dither-menetelmän pelin sitä pyytäessä. - + Blending Accuracy Sekoituksen tarkkuus - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Määrittää tarkkuuden emuloidessa sekoitustiloja, joita isäntägrafiikka-API ei tue. - + Texture Preloading Tekstuurien esilataus - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - Lataa täydet tekstuurit grafiikkasuorittimeen, ei ainoastaan hyödynnettyjä alueita. Voi parantaa suorituskykyä joissakin peleissä. + Lataa täydet tekstuurit näytönohjaimelle, ei ainoastaan hyödynnettyjä alueita. Voi parantaa suorituskykyä joissakin peleissä. - + Software Rendering Threads Ohjelmistorenderöinnin säikeet - + Number of threads to use in addition to the main GS thread for rasterization. Rasterointiin käytettävien säikeiden määrä GS:n pääsäikeen lisäksi. - + Auto Flush (Software) Automaattinen huuhtelu (ohjelmisto) - + Force a primitive flush when a framebuffer is also an input texture. Pakottaa primitiivien huuhtelun, kun kuvapuskuri on myös syöttötekstuuri. - + Edge AA (AA1) Reunanpehmennys (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - Mahdollistaa GS:n reunanpehmennyksen (AA1) emuloinnin. + Ottaa käyttöön GS:n reunanpehmennyksen (AA1) emuloinnin. - + Enables emulation of the GS's texture mipmapping. - Mahdollistaa GS:n tekstuurien mipmappauksen emuloinnin. + Ottaa käyttöön GS:n tekstuurien mipmappauksen emuloinnin. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Saavutusten seuranta ei ole tällä hetkellä käytössä. Kirjautumisellasi ei ole vaikutusta ennen kuin seuranta on otettu käyttöön. + +Haluatko ottaa seurannan käyttöön nyt? + + + + Enable Hardcore Mode + Hardcore-tila + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore-tila ei ole tällä hetkellä käytössä. Hardcore-tilassa voit asettaa aikoja, pisteitä ja osallistua pelikohtaisiin tulostauluihin. + +Hardcore-tila estää tilatallennusten, huijausten ja hidastustoimintojen käytön. + +Haluatko ottaa hardcore-tilan käyttöön? + + + The selected input profile will be used for this game. Valittua syöttöprofiilia käytetään tässä pelissä. - + Shared Yleinen - + Input Profile Syöttöprofiili - + Appearance Ulkoasu - + Selects the color style to be used for Big Picture Mode. Valitsee televisiotilassa käytettävän värityylin. - - Show a save state selector UI when switching slots instead of showing a notification bubble. - Näyttää tilatallennusvalitsimen käyttöliittymän vaihtaessasi paikkaa ilmoituskuplan sijaan. + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Kun televisiotila käynnistetään, se siirtyy heti peliluetteloon päävalikon sijaan. - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Näyttää tilatallennusvalitsimen käyttöliittymän ilmoituskuplan sijaan, kun vaihdat tilatallennuspaikkaa. + + + Integration Integraatio - + Shows the current PCSX2 version on the top-right corner of the display. Näyttää nykyisen PCSX2-version näytön oikeassa yläkulmassa. - + Shows the currently active input recording status. - Näyttää tällä hetkellä aktiivisen syötteentallennuksen tilan. + Näyttää aktiivisen syötteentallennuksen tilan. - + Shows the currently active video capture status. - Näyttää aktiivisen videonauhoituksen tilan. + Näyttää aktiivisen videotallennuksen tilan. - + Shows a visual history of frame times in the upper-left corner of the display. Näyttää kuva-aikojen visuaalisen historian näytön vasemmassa yläkulmassa. - + Shows the current system hardware information on the OSD. Näyttää nykyisen järjestelmän laitteistotiedot näyttöpäällyksessä. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Yhdistää emulaatiosäikeet suorittimen ytimiin parantaakseen suorituskykyä/kuva-aikojen vaihtelua. - + Enable Widescreen Patches - Ota laajakuvapaikkaukset käyttöön + Laajakuvapaikkaukset - + Enables loading widescreen patches from pnach files. Ottaa käyttöön laajakuvapaikkausten lataamisen pnach-tiedostoista. - + Enable No-Interlacing Patches - Ota lomituksenpoistopaikkaukset käyttöön + Lomituksenpoistopaikkaukset - + Enables loading no-interlacing patches from pnach files. Ottaa käyttöön lomituksenpoistopaikkausten lataamisen pnach-tiedostoista. - + Hardware Fixes Laitteistokorjaukset - + Manual Hardware Fixes Manuaaliset laitteistokorjaukset - + Disables automatic hardware fixes, allowing you to set fixes manually. Poistaa automaattiset laitteistokorjaukset käytöstä, jolloin voit asettaa korjauksia manuaalisesti. - + CPU Sprite Render Size Suorittimen sprite-renderöinnin koko - + Uses software renderer to draw texture decompression-like sprites. Käyttää ohjelmistorenderöijää piirtämään tekstuurien purkamisen kaltaisia spritejä. - + CPU Sprite Render Level Suorittimen sprite-renderöinnin taso - + Determines filter level for CPU sprite render. Määrittää suorittimen sprite-renderöinnin suodatustason. - + Software CLUT Render Ohjelmisto-CLUT-renderöinti - + Uses software renderer to draw texture CLUT points/sprites. Käyttää ohjelmistorenderöijää piirtämään tekstuurien CLUT-pisteitä/-spritejä. - + GPU Target CLUT - Grafiikkasuorittimen kohde-CLUT + Näytönohjaimen CLUT-käsittely - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Yrittää havaita, kun peli piirtää oman väripaletin, ja renderöi sen sitten grafiikkasuorittimella erityiskäsittelyllä. + Yrittää havaita, kun peli piirtää oman väripaletin ja renderöi sen näytönohjaimen erityiskäsittelyllä. - + Skip Draw Start Piirron ohitusvälin alku - + Object range to skip drawing. Objektien piirron ohituksen väli. - + Skip Draw End Piirron ohitusvälin loppu - + Auto Flush (Hardware) Automaattinen huuhtelu (laitteisto) - + CPU Framebuffer Conversion Suorittimen kuvapuskurin muunnos - + Disable Depth Conversion Poista syvyyden muunnos käytöstä - + Disable Safe Features Poista turvaominaisuudet käytöstä - + This option disables multiple safe features. Poistaa käytöstä useita turvaominaisuuksia. - + This option disables game-specific render fixes. Poistaa käytöstä pelikohtaiset renderöintikorjaukset. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lataa GS-tietoja uutta kuvaa renderöidessä joidenkin tehosteiden tarkkaan tuottoon. - + Disable Partial Invalidation Poista osittainen mitätöinti käytöstä - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Poistaa merkinnät tekstuurivälimuistista, kun leikkauskohtia on olemassa, pelkkien leikkauskohtien poistamisen sijaan. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Sallii tekstuurivälimuistin uudelleenkäyttää edellisen kuvapuskurin sisäosaa syöttötekstuurina. - + Read Targets When Closing Lue kohteet suljettaessa - + Flushes all targets in the texture cache back to local memory when shutting down. Huuhtelee kaikki kohteet tekstuurivälimuistissa takaisin paikalliseen muistiin suljettaessa. - + Estimate Texture Region Arvioi tekstuurialue - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Yrittää pienentää tekstuurin kokoa, kun pelit eivät itse aseta sitä (esim. Snowblind-pelit). - + GPU Palette Conversion - Grafiikkasuorittimen paletin muunnos + Palettien muuntaminen näytönohjaimella - + Upscaling Fixes Skaalauskorjaukset - + Adjusts vertices relative to upscaling. Säätää kärkipisteitä suhteessa skaalaukseen. - + Native Scaling Alkuperäisen skaalaus - + Attempt to do rescaling at native resolution. - Yrittää uudelleenskaalata alkuperäisessä kuvatarkkuudessa. + Yrittää skaalata alkuperäisessä resoluutiossa. - + Round Sprite - Pyöristä sprite + Pyöristä spritet - + Adjusts sprite coordinates. Säätää spritejen koordinaatteja. - + Bilinear Upscale Bilineaarinen skaalaus - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pehmentää bilineaarisesti suodatettavia tekstuureja skaalauksessa. Esim. Braven auringonloiste. - + Adjusts target texture offsets. Säätää tekstuurien poikkeamia. - + Align Sprite - Kohdista sprite + Kohdista spritet - + Fixes issues with upscaling (vertical lines) in some games. Korjaa skaalausongelmia (pystysuoria viivoja) joissakin peleissä. - + Merge Sprite - Yhdistä sprite + Yhdistä spritet - + Replaces multiple post-processing sprites with a larger single sprite. Korvaa useat jälkikäsittelyn spritet yhdellä isolla spritellä. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Laskee GS:n tarkkuutta pikselien välisten rakojen välttämiseen skaalauksessa. Korjaa tekstin Wild Arms -peleissä. - + Unscaled Palette Texture Draws Skaalaamaton palettitekstuurien piirto - + Can fix some broken effects which rely on pixel perfect precision. Voi korjata joitain rikkinäisiä pikselintarkkoja tehosteita. - + Texture Replacement Tekstuurien korvaus - + + Show Patches + Näytä paikkaukset + + + + OSD Messages Position + Viestien sijainti näyttöpäällyksessä + + + + OSD Performance Position + Tilastojen sijainti näyttöpäällyksessä + + + Load Textures Lataa tekstuurit - + Loads replacement textures where available and user-provided. Lataa korvaavat tekstuurit, jos ne ovat saatavilla ja käyttäjän toimittamia. - + Asynchronous Texture Loading Asynkroninen tekstuurien lataus - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lataa korvaavat tekstuurit työläissäikeelle vähentäen mikrotärinää, kun korvaukset ovat käytössä. - + Precache Replacements Vie korvikkeet esivälimuistiin - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Esilataa kaikki korvaavat tekstuurit muistiin. Ei tarvita asynkronisella latauksella. - + Replacements Directory Korvaavien tekstuurien kansio - + Folders Kansiot - + Texture Dumping Tekstuurivedostus - + Dump Textures - Tee tekstuurivedos + Vedosta tekstuurit - + Dump Mipmaps - Tee mipmap-vedos + Vedosta mipmapit - + Includes mipmaps when dumping textures. Sisällyttää mipmapit mukaan tekstuurivedoksissa. - + Dump FMV Textures - Tee FMV-tekstuurivedos + Vedosta FMV-tekstuurit - + Allows texture dumping when FMVs are active. You should not enable this. - Sallii tekstuurien vedostuksen FMV:iden ollessa aktiivisia. Tätä ei pitäisi ottaa käyttöön. + Sallii tekstuurien vedostuksen FMV-videoiden toiston aikana. Tätä asetusta ei suositella. - + Post-Processing Jälkikäsittely - + FXAA FXAA - + Enables FXAA post-processing shader. Ottaa FXAA-jälkikäsittelyvarjostimen käyttöön. - + Contrast Adaptive Sharpening Kontrastimukautuva terävöitys (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Ottaa FidelityFX:n kontrastimukautuvan terävöityksen käyttöön. - + CAS Sharpness CAS-terävyys - + Determines the intensity the sharpening effect in CAS post-processing. Määrittää CAS-jälkikäsittelyn terävöittämisen voimakkuuden. - + Filters Suodattimet - + Shade Boost Varjotehostus - - Enables brightness/contrast/saturation adjustment. - Ottaa käyttöön kirkkauden/kontrastin/kylläisyyden säätelyt. - - - + Shade Boost Brightness Varjotehostuksen kirkkaus - + Adjusts brightness. 50 is normal. Säätää kirkkautta. 50 on normaali. - + Shade Boost Contrast Varjotehostuksen kontrasti - + Adjusts contrast. 50 is normal. Säätää kontrastia. 50 on normaali. - + Shade Boost Saturation Varjotehostuksen kylläisyys - + Adjusts saturation. 50 is normal. Säätää värikylläisyyttä. 50 on normaali. - + TV Shaders TV-varjostimet - + Advanced Lisäasetukset - + Skip Presenting Duplicate Frames Ohita kaksoiskuvien esitys - + Extended Upscaling Multipliers Laajennetut skaalauskertoimet - + Displays additional, very high upscaling multipliers dependent on GPU capability. - Näyttää enemmän hyvin korkeita skaalauskertoimia, riippuvaisia grafiikkasuorittimen toimintakyvystä. + Näyttää lisää korkeita skaalauskertoimia. Riippuvaisia näytönohjaimen toimintakyvystä. - + Hardware Download Mode Laitteistolataustila - + Changes synchronization behavior for GS downloads. Muuttaa synkronoinnin käyttäytymistä GS:n latauksissa. - + Allow Exclusive Fullscreen Salli yksinomainen koko näytön tila - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Ohittaa ajurin heuristiikat yksinomaisen koko näyön tilan tai suoran käännön/skannauksen käyttöönottoon. - + Override Texture Barriers Ohita tekstuurirajat - + Forces texture barrier functionality to the specified value. Pakottaa tekstuurirajojen toiminnallisuuden määritettyyn arvoon. - + GS Dump Compression GS-vedoksen pakkaus - + Sets the compression algorithm for GS dumps. Asettaa pakkausalgoritmin GS-vedoksiin. - + Disable Framebuffer Fetch Poista kuvapuskurin nouto käytöstä - + Prevents the usage of framebuffer fetch when supported by host GPU. - Estää kuvapuskurin noudon käytön, kun isäntägrafiikkasuoritin tukee sitä. + Estää kuvapuskurin noudon, kun isännän näytönohjain tukee sitä. - + Disable Shader Cache Poista varjostimien välimuisti käytöstä - + Prevents the loading and saving of shaders/pipelines to disk. Estää varjostimien/kanavien latauksen ja tallentamisen levylle. - + Disable Vertex Shader Expand Poista kärkipistevarjostinlaajennus käytöstä - + Falls back to the CPU for expanding sprites/lines. Antaa suorittimen laajentaa spritejä/viivoja. - + Changes when SPU samples are generated relative to system emulation. Muuttaa, milloin SPU-otoksia luodaan suhteessa järjestelmän emulointiin. - + %d ms %d ms - + Settings and Operations Asetukset ja toiminnot - + Creates a new memory card file or folder. Luo uuden muistikorttitiedoston tai kansion. - + Simulates a larger memory card by filtering saves only to the current game. Simuloi suurempaa muistikorttia suodattamalla tallennuksia ainoastaan nykyiseen peliin. - + If not set, this card will be considered unplugged. Jos kortti ei ole käytössä, se katsotaan kytkemättömäksi. - + The selected memory card image will be used for this slot. Valittua muistikortin näköistiedostoa käytetään tässä paikassa. - + Enable/Disable the Player LED on DualSense controllers. Ota käyttöön / poista käytöstä pelaajan merkkivalo DualSense-ohjaimissa. - + Trigger Laukaisin - + Toggles the macro when the button is pressed, instead of held. Vaihtaa makron päälle/pois painiketta painettaessa, pohjassa painamisen sijaan. - + Savestate Tilatallennus - + Compression Method Pakkausmenetelmä - + Sets the compression algorithm for savestate. Määrittää tilatallennusten pakkausalgoritmin. - + Compression Level Pakkauksen taso - + Sets the compression level for savestate. Määrittää tilatallennusten pakkauksen tason. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Haluatko varmasti palauttaa ohjaimen oletusasetukset? + +Kaikki yleiset sidokset ja määritelmät katoavat, mutta syöttöprofiilisi säilyvät. + +Tätä toimintoa ei voi peruuttaa. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Mukautetut syöttöprofiilit korvaavat yleisen syöttöprofiilin valituille peleille. + +Asettaaksesi mukautetun syöttöprofiilin pelille, avaa pelin ominaisuudet ja vaihda 'Syöttöprofiili' Yhteenveto-sivulla + +Nimeä uusi syöttöprofiili: + + + + Graphics API + Grafiikan API + + + Version: %s Versio: %s - + + RetroAchievements + RetroAchievements + + + + Username + Käyttäjätunnus + + + + Password + Salasana + + + + Logging in... + Kirjaudutaan sisään... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Näyttää kuvakkeita näytöllä, kun haaste tai saavutus on aktiivinen. + + + + Shows icons in the screen when leaderboard tracking is active. + Näyttää kuvakkeita näytöllä, kun tulostaulun seuranta on aktiivinen. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Määrittää saavutusten/tulostaulujen peittokuvien sijainnin näytöllä. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Määrittää saavutusten/tulostaulujen ponnahdusilmoitusten sijainnin näytöllä. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Vaihtaa molemmat {}/{} (kun Vaihda OK/Peruuta on asetettu automaattiseksi) ja {}/{}-näppäimet - + Slot {} Paikka {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Kirjautuminen epäonnistui. +Virhe: {} + +Tarkista käyttäjätunnuksesi ja salasanasi ja yritä uudelleen. + + + Dark Tumma - + Light Vaalea - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2-sininen - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Käytössä - + + Direct3D 12 (Not Recommended) + Direct3D 12 (ei suositella) + + + + Software Renderer + Ohjelmistorenderöijä + + + 2x Native (~720px/HD) 2x alkuperäinen (~720 px/HD) - + 3x Native (~1080px/FHD) 3x alkuperäinen (~1080 px/FHD) - + 4x Native (~1440px/QHD) 4x alkuperäinen (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x alkuperäinen (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) 6x alkuperäinen (~2160 px/4K UHD) - + 7x Native (~2520px) 7x alkuperäinen (~2520 px) - + 8x Native (~2880px/5K UHD) 8x alkuperäinen (~2880 px/5K UHD) - + 9x Native (~3240px) 9x alkuperäinen (~3240 px) - + 10x Native (~3600px/6K UHD) 10x alkuperäinen (~3600 px/6K UHD) - + 11x Native (~3960px) 11x alkuperäinen (~3960 px) - + 12x Native (~4320px/8K UHD) 12x alkuperäinen (~4320 px/8K UHD) - + WebP WebP - + Align to Native Kohdista alkuperäiseen kuvatarkkuuteen - + Align to Native - with Texture Offset Kohdista alkuperäiseen kuvatarkkuuteen - tekstuurien siirrolla - + Aggressive Aggressiivinen - + Enabled (Exact Match) Käytössä (tarkka sovitus) - + Enabled (Check Inside Target) Käytössä (tarkista kohteen sisälle) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Alhainen (nopea) - + Medium (Recommended) Keskitaso (suositeltu) - + Very High (Slow, Not Recommended) Hyvin korkea (hidas, ei suositella) - + Change Selection Muuta valintaa - + Select Valitse - + Parent Directory Yläkansio - + Enter Value Syötä arvo - + About Tietoja - + Toggle Fullscreen Vaihda näyttötila - + Navigate Navigoi - + Load Global State Lataa yleinen tila - + Change Page Vaihda sivua - + Return To Game Palaa peliin - + Select State Valitse tila - + Select Game Valitse peli - + Change View Vaihda näkymää - + Launch Options Käynnistysvalinnat - + Create Save State Backups Varmuuskopioi tilatallennukset - + Show PCSX2 Version Näytä PCSX2-versio - + Show Input Recording Status Näytä syötteentallennuksen tila - + Show Video Capture Status - Näytä videonauhoituksen tila + Näytä videotallennuksen tila - + Show Frame Times Näytä kuva-ajat - + Show Hardware Info Näytä laitetiedot - + Create Memory Card Luo muistikortti - + Configuration Asetukset - + Start Game Käynnistä peli - + Launch a game from a file, disc, or starts the console without any disc inserted. Käynnistä peli tiedostosta, levystä tai käynnistä konsoli ilman syötettyä levyä. - + Changes settings for the application. Muuta sovelluksen asetuksia. - + Return to desktop mode, or exit the application. Palaa työpöytätilaan tai poistu sovelluksesta. - + Back Takaisin - + Return to the previous menu. Palaa edelliseen valikkoon. - + Exit PCSX2 Poistu PCSX2:sta - + Completely exits the application, returning you to your desktop. Poistuu sovelluksesta täysin ja palauttaa sinut työpöydälle. - + Desktop Mode Työpöytätila - + Exits Big Picture mode, returning to the desktop interface. Poistuu televisiotilasta ja palaa työpöytätilan käyttöliittymään. - + Resets all configuration to defaults (including bindings). Palauttaa kaikki määritykset oletusarvoihin (myös sidokset). - + Replaces these settings with a previously saved input profile. Korvaa nämä asetukset aiemmin tallennetulla syöttöprofiililla. - + Stores the current settings to an input profile. Tallentaa nykyiset asetukset syöttöprofiiliin. - + Input Sources Syöttölähteet - + The SDL input source supports most controllers. SDL-syöttölähde tukee useimpia ohjaimia. - + Provides vibration and LED control support over Bluetooth. Tarjoaa tuen värinän ja LED-valojen hallintaan Bluetoothin kautta. - + Allow SDL to use raw access to input devices. Sallii SDL:lle raa'an pääsyn syöttölaitteisiin. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput-lähde tarjoaa tukea Xbox 360 / Xbox One / Xbox Series -ohjaimille. - + Multitap Moniohjainsovitin - + Enables an additional three controller slots. Not supported in all games. Ottaa käyttöön kolme ylimääräistä ohjainporttia. Ei tuettu kaikissa peleissä. - + Attempts to map the selected port to a chosen controller. Yrittää kartoittaa valitun portin haluttuun ohjaimeen. - + Determines how much pressure is simulated when macro is active. Määrittää, kuinka paljon painetta simuloidaan makron ollessa aktiivinen. - + Determines the pressure required to activate the macro. Määrittää makron aktivoimiseen tarvittavan paineen. - + Toggle every %d frames Vaihda joka %d kuvan välein - + Clears all bindings for this USB controller. Poistaa kaikki tämän USB-ohjaimen sidokset. - + Data Save Locations Tietojen tallennuspaikat - + Show Advanced Settings Näytä lisäasetukset - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Näiden asetusten muuttaminen voi aiheuttaa pelien viallisen toiminnan. Muokkaa omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea kokoonpanoille, joissa näitä asetuksia on muutettu. - + Logging Lokitus - + System Console Järjestelmäkonsoli - + Writes log messages to the system console (console window/standard output). Kirjoittaa lokiviestejä järjestelmäkonsoliin (konsoli-ikkuna/vakiolähtö). - + File Logging Tiedostolokitus - + Writes log messages to emulog.txt. Kirjaa lokiviestejä emulog.txt -tiedostoon. - + Verbose Logging Yksityiskohtainen lokitus - + Writes dev log messages to log sinks. Kirjoittaa kehittäjille tarkoitettuja viestejä lokiin. - + Log Timestamps Lokin aikaleimat - + Writes timestamps alongside log messages. Kirjoittaa aikaleimat lokiviestien rinnalla. - + EE Console EE-konsoli - + Writes debug messages from the game's EE code to the console. Kirjoittaa virheenjäljitysviestejä pelin EE-koodista konsoliin. - + IOP Console IOP-konsoli - + Writes debug messages from the game's IOP code to the console. Kirjoittaa virheenjäljitysviestejä pelin IOP-koodista konsoliin. - + CDVD Verbose Reads CDVD:n yksityiskohtaiset lukemiset - + Logs disc reads from games. Lokittaa levyn lukemiset peleistä. - + Emotion Engine Emotion Engine - + Rounding Mode Pyöristystila - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Määrittää, miten liukulukujen laskutoimitusten tulokset pyöristetään. Jotkut pelit tarvitsevat erityisiä asetuksia. - + Division Rounding Mode Jaon pyöristystila - + Determines how the results of floating-point division is rounded. Some games need specific settings. Määrittää, miten liukulukujen jakotulokset pyöristetään. Jotkut pelit tarvitsevat erityisiä asetuksia. - + Clamping Mode Rajoitustila - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Määrittää, miten kantaman ulkopuolisia liukulukuja käsitellään. Jotkut pelit tarvitsevat erityisiä asetuksia. - + Enable EE Recompiler - Käytä EE-uudelleenkääntäjää + EE-uudelleenkääntäjä - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Suorittaa 64-bittisen MIPS-IV-konekoodin ajonaikaisen binäärikäännöksen alkuperäiskoodiksi. - + Enable EE Cache - Käytä EE-välimuistia + EE-välimuisti - + Enables simulation of the EE's cache. Slow. - Ottaa käyttöön EE:n välimuistin simuloinnin. Hidas. + Ottaa käyttöön EE:n välimuistin simuloinnin. Tämä on hidas. - + Enable INTC Spin Detection INTC:n pyörityksen tunnistus - + Huge speedup for some games, with almost no compatibility side effects. Valtava nopeutuminen joissakin peleissä, lähes ilman sivuvaikutuksia yhteensopivuudessa. - + Enable Wait Loop Detection - Käytä odotussilmukoiden tunnistusta + Odotussilmukoiden tunnistus - + Moderate speedup for some games, with no known side effects. Kohtalainen nopeutuminen joissakin peleissä ilman tunnettuja sivuvaikutuksia. - + Enable Fast Memory Access - Nopea muistin käyttö + Nopea muistinkäyttö - + Uses backpatching to avoid register flushing on every memory access. Käyttää takaisinsijoitusta välttääkseen rekisterin tyhjennyksen jokaisen muistin käytön yhteydessä. - + Vector Units Vektoriyksiköt - + VU0 Rounding Mode VU0-pyöristystila - + VU0 Clamping Mode VU0-rajoitustila - + VU1 Rounding Mode VU1-pyöristystila - + VU1 Clamping Mode VU1-rajoitustila - + Enable VU0 Recompiler (Micro Mode) - Ota VU0-uudelleenkääntäjä käyttöön (mikrotila) + VU0-uudelleenkääntäjä (mikrotila) - + New Vector Unit recompiler with much improved compatibility. Recommended. Uusi vektoriyksiköiden uudelleenkääntäjä huomattavasti paremmalla yhteensopivuudella. Suositellaan. - + Enable VU1 Recompiler - Ota VU1-uudelleenkääntäjä käyttöön + VU1-uudelleenkääntäjä - + Enable VU Flag Optimization - Ota käyttöön VU-merkkien optimointi + VU-flagien optimointi - + Good speedup and high compatibility, may cause graphical errors. Hyvä nopeutus ja yhteensopivuus, saattaa aiheuttaa graafisia virheitä. - + I/O Processor I/O-prosessori - + Enable IOP Recompiler - Ota IOP-uudelleenkääntäjä käyttöön + IOP-uudelleenkääntäjä - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Suorittaa 32-bittisen MIPS-I-konekoodin ajonaikaisen binäärikäännöksen alkuperäiskoodiksi. - + Graphics Grafiikka - + Use Debug Device Käytä virheenjäljityslaitetta - + Settings Asetukset - + No cheats are available for this game. - Ei huijauskoodeja saatavilla tälle pelille. + Huijauksia ei ole saatavilla tälle pelille. - + Cheat Codes Huijauskoodit - + No patches are available for this game. - Ei paikkauksia saatavilla tähän peliin. + Paikkauksia ei ole saatavilla tälle pelille. - + Game Patches Pelipaikkaukset - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Huijausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Pelipaikkausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Käytä paikkauksia omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet paikkaukset käyttöön. + Käytä paikkauksia omalla vastuullasi. PCSX2-tiimi ei tarjoa tukea käyttäjille, joilla on paikkaukset käytössä. - + Game Fixes Pelikorjaukset - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Pelikorjauksia ei pitäisi muokata, ellet ymmärrä mitä jokainen vaihtoehto tekee ja mitä niistä seuraa. - + FPU Multiply Hack Niksi FPU:n moninkertaistamiseen - + For Tales of Destiny. Tales of Destiny -pelille. - + Preload TLB Hack Niksi TLB:n esilataukseen - + Needed for some games with complex FMV rendering. Tarvitaan joidenkin pelien monimutkaisissa FMV-renderöinneissä. - + Skip MPEG Hack Niksi MPEG:ien ohitukseen - + Skips videos/FMVs in games to avoid game hanging/freezes. - Ohittaa videot/FMV:t peleissä jumittumisen/jäätymisen välttämiseksi. + Ohittaa FMV-videot peleissä jumittumisen ja jäätymisen välttämiseksi. - + OPH Flag Hack Niksi OPH-merkintöihin - + EE Timing Hack Niksi EE:n ajoitukseen - + Instant DMA Hack Niksi välittömään DMA:han - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Tiedetään vaikuttavan seuraaviin peleihin: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. SOCOM 2:n HUD-näyttöön ja Spy Hunterin latausten viipymisiin. - + VU Add Hack VU:n lisäysniksi - + Full VU0 Synchronization Täysi VU0:n synkronointi - + Forces tight VU0 sync on every COP2 instruction. Pakottaa tiukan VU0:n synkronoinnin jokaisessa COP2-käskyssä. - + VU Overflow Hack VU:n ylivuotoniksi - + To check for possible float overflows (Superman Returns). Mahdollisten liukulukujen ylivuotojen tarkistamiseen (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Käyttää tarkkaa ajoitusta VU XGKickeissä (hitaampi). - + Load State Lataa tila - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Saa emuloidun Emotion Enginen ohittamaan syklejä. Auttaa pientä määrää pelejä, kuten Shadow of the Colossusta. Useimmiten heikentää suorituskykyä. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Yleensä nopeuttaa suorittimilla, joissa on 4 tai useampia ytimiä. Turvallinen useimmille peleille, mutta jotkut eivät ole yhteensopivia ja saattavat jäätyä. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 toimii välittömästi. Antaa pienen nopeusparannuksen useimmissa peleissä. Turvallinen useimmissa peleissä, mutta joissakin saattaa ilmestyä grafiikkavirheitä. - + Disable the support of depth buffers in the texture cache. Poistaa syvyyspuskurien tuen käytöstä tekstuurivälimuistissa. - + Disable Render Fixes Poista renderöintikorjaukset käytöstä - + Preload Frame Data Esilataa kuvatiedot - + Texture Inside RT Tekstuurit renderöintikohteen sisällä - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Kun tämä on käytössä, grafiikkasuoritin muuntaa värikarttatekstuurit, muuten sen tekee suoritin. Kompromissi grafiikkasuorittimen ja suorittimen välillä. + Kun tämä on käytössä, näytönohjain muuntaa värikarttatekstuurit, muuten sen tekee suoritin. Kompromissi näytönohjaimen ja suorittimen välillä. - + Half Pixel Offset Puolen pikselin siirto - + Texture Offset X Tekstuurien X-siirto - + Texture Offset Y Tekstuurien Y-siirto - + Dumps replaceable textures to disk. Will reduce performance. Vedostaa korvattavat tekstuurit levylle. Heikentää suorituskykyä. - + Applies a shader which replicates the visual effects of different styles of television set. Soveltaa käyttöön varjostimen, joka voi esittää erityylisten televisioiden visuaalisia vaikutuksia. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Ohittaa peräkkäisten muutoksettomien kuvien esityksen 25/30 FPS:n peleissä. Voi parantaa nopeutta, mutta lisää syöttöviivettä / huonontaa kuvanrytmitystä. - + Enables API-level validation of graphics commands. Sallii API-tason vahvistuksen grafiikkakomentoihin. - + Use Software Renderer For FMVs - Käytä ohjelmistorenderöijää FMV:issä + Käytä ohjelmistorenderöijää FMV-videoissa - + To avoid TLB miss on Goemon. TLB:n ohituksen välttämiseen Goemonissa. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Yleiskäyttöinen ajoitusniksi. Tiedetään vaikuttavan seuraaviin peleihin: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Hyvä välimuistin emulointiongelmille. Tiedetään vaikuttavan seuraaviin peleihin: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Tiedetään vaikuttavan seuraaviin peleihin: Bleach Blade Battlers, Growlanser II ja III, Wizardry. - + Emulate GIF FIFO Emuloi GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Tarkka mutta hitaampi. Tiedetään vaikuttavan seuraaviin peleihin: Fifa Street 2. - + DMA Busy Hack Niksi varattuun DMA:han - + Delay VIF1 Stalls Viivytä VIF1:n sammumisia - + Emulate VIF FIFO Emuloi VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuloi VIF1 FIFO:n edelläluvun. Tiedetään vaikuttavan seuraaviin peleihin: Test Drive Unlimited, Transformers. - + VU I Bit Hack Niksi VU:n I-bittiin - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Välttää jatkuvaa uudelleenkääntämistä joissakin peleissä. Tiedetään vaikuttavan seuraaviin peleihin: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Tri-Acen peleille: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU:n synkronointi - + Run behind. To avoid sync problems when reading or writing VU registers. Suorittaa jäljessä välttääkseen synkronointiongelmia lukiessa tai kirjoittaessa VU-rekistereitä. - + VU XGKick Sync VU XGKickin synkronointi - + Force Blit Internal FPS Detection Pakota sisäinen FPS-tunnistus BLITeillä - + Save State Tallenna tila - + Load Resume State Lataa jatkamistila - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8689,2116 +9007,2314 @@ Do you want to load this save and continue? Haluatko ladata tämän tilan ja jatkaa? - + Region: Alue: - + Compatibility: Yhteensopivuus: - + No Game Selected Ei peliä valittuna - + Search Directories Hakukansiot - + Adds a new directory to the game search list. Lisää uuden kansion pelien hakulistalle. - + Scanning Subdirectories - Skannataan alikansioita + Alikansiot skannataan - + Not Scanning Subdirectories - Ei skannata alikansioita + Alikansioita ei skannata - + List Settings Luettelon asetukset - + Sets which view the game list will open to. Asettaa näkymän, missä peliluettelo avataan. - + Determines which field the game list will be sorted by. Määrittää, minkä tekijän perusteella peliluettelo järjestetään. - + Reverses the game list sort order from the default (usually ascending to descending). Kääntää peliluettelon järjestyksen oletuksesta (yleensä nousevasta laskevaan). - + Cover Settings Kansikuva-asetukset - + Downloads covers from a user-specified URL template. Lataa kansikuvia käyttäjän määrittelemästä URL-mallista. - + Operations Operaatiot - + Selects where anisotropic filtering is utilized when rendering textures. Määrittää, missä anisotrooppista suodatusta käytetään tekstuurien renderöinnissä. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Käytä vaihtoehtoista menetelmää sisäisen kuvataajuuden laskemiseen välttääksesi vääriä lukemia joissakin peleissä. - + Identifies any new files added to the game directories. Tunnistaa kaikki uudet pelikansioihin lisätyt tiedostot. - + Forces a full rescan of all games previously identified. Pakottaa täyden uudelleenskannauksen kaikista aiemmin tunnistetuista peleistä. - + Download Covers Lataa kansikuvat - + About PCSX2 Tietoja PCSX2:sta - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 on ilmainen ja avoimen lähdekoodin PlayStation 2 (PS2) -emulaattori. Sen tarkoitus on emuloida PS2:n laitteistoa käyttämällä MIPS-suorittimen tulkkien, uudelleenkääntäjien ja virtuaalikoneen yhdistelmää, joka hallitsee laitteiston tiloja ja PS2:n järjestelmämuistia. Tämän avulla voit pelata PS2-pelejä tietokoneellasi monien lisäominaisuuksien ja etujen kera. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ja PS2 ovat Sony Interactive Entertainmentin rekisteröityjä tavaramerkkejä. Tämä sovellus ei ole millään tavalla sidoksissa Sony Interactive Entertainmentiin. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Kun tämä on käytössä ja olet kirjautunut sisään, PCSX2 etsii saavutuksia käynnistyksen aikana. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Haastetila" saavutuksille, joka sisältää tulosten seurannan tulostaululla. Poistaa käytöstä tilatallennus-, huijaus- ja hidastustoiminnot. + Haastetila saavutuksille, joka sisältää tulosten seurannan tulostaululla. Estää tilatallennusten, huijausten ja hidastustoimintojen käytön. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Näyttää ponnahdusviestit tapahtumista, kuten saavutusten avaamisesta ja tulosten lähettämisestä. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Toistaa äänitehosteita tietyissä tapauksissa, kuten saavutusten avaamisessa ja tulosten lähettämisessä. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Näyttää kuvakkeita näytön oikeassa alakulmassa, kun haaste/saavutus on aktiivinen. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Kun tämä on käytössä, PCSX2 listaa saavutukset epävirallisista lajitelmista. RetroAchievements ei seuraa näitä saavutuksia. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kun tämä on käytössä, PCSX2 olettaa kaikkien saavutusten olevan lukittu, eikä lähetä avausten ilmoituksia palvelimelle. - + Error Virhe - + Pauses the emulator when a controller with bindings is disconnected. Pysäyttää emulaattorin, kun yhteys sidoksia käyttävään ohjaimeen katkeaa. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Luo varmuuskopion tilatallennuksesta, jos se on jo olemassa, kun tallennus luodaan. Varmuuskopiossa on .backup-jälkiliite - + Enable CDVD Precaching - Ota käyttöön CDVD:n vienti esivälimuistiin + CDVD:n esivälimuisti - + Loads the disc image into RAM before starting the virtual machine. Lataa levykuvan RAM-muistiin ennen virtuaalikoneen käynnistystä. - + Vertical Sync (VSync) Pystytahdistus (VSync) - + Sync to Host Refresh Rate Synkronoi isännän virkistystaajuuteen - + Use Host VSync Timing Käytä isännän pystytahdistusajoitusta - + Disables PCSX2's internal frame timing, and uses host vsync instead. Poistaa käytöstä PCSX2:n sisäisen kuva-ajoituksen ja suosii isännän pystytahdistusta sen sijaan. - + Disable Mailbox Presentation Poista mailbox-esitys käytöstä - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Pakottaa FIFO:n käytön mailbox-esityksen sijasta, eli kaksinkertainen puskurointi kolminkertaisen sijasta. Yleensä tuloksena on huonompi kuvanrytmitys. - + Audio Control Äänen hallinta - + Controls the volume of the audio played on the host. Hallitsee isännän äänenvoimakkuutta. - + Fast Forward Volume Pikakelauksen äänenvoimakkuus - + Controls the volume of the audio played on the host when fast forwarding. Hallitsee isännän äänenvoimakkuutta pikakelattaessa. - + Mute All Sound Mykistä kaikki äänet - + Prevents the emulator from producing any audible sound. Estää emulaattoria tuottamasta mitään ääntä. - + Backend Settings Taustaohjelman asetukset - + Audio Backend Äänen taustaohjelma - + The audio backend determines how frames produced by the emulator are submitted to the host. Äänen taustaohjelma määrittää, miten emulaattorin tuottamat kuvat lähetetään isännälle. - + Expansion Laajennus - + Determines how audio is expanded from stereo to surround for supported games. Määrittää, kuinka ääntä laajennetaan stereosta tilaääneen tuetuissa peleissä. - + Synchronization Synkronointi - + Buffer Size Puskurin koko - + Determines the amount of audio buffered before being pulled by the host API. Määrittää puskuroidun äänen määrän, ennen kuin isäntä-API noutaa sen. - + Output Latency Lähtöviive - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Määrittää viiveen määrän isäntä-API:n äänen noudosta sen toistoon kaiuttimista. - + Minimal Output Latency Minimaalinen lähtöviive - + When enabled, the minimum supported output latency will be used for the host API. Kun tämä on käytössä, pienintä tuettua lähtöviivettä käytetään isäntä-API:ssa. - + Thread Pinning Säiekiinnitys - + Force Even Sprite Position Pakota tasainen spritejen sijainti - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Näyttää ponnahdusviestit aloitettaessa, lähetettäessä tai epäonnistuttaessa tulostauluhaasteen. + Näyttää ponnahdusviestit, kun aloitat, lähetät tai epäonnistut tulostauluhaasteessa. - + When enabled, each session will behave as if no achievements have been unlocked. - Kun tämä on käytössä, jokainen istunto käyttäytyy ikään kuin saavutuksia ei olisi avattu. + Kun tämä on käytössä, jokainen istunto käyttäytyy kuin saavutuksia ei olisi avattu. - + Account Tili - + Logs out of RetroAchievements. Kirjautuu ulos RetroAchievementsista. - + Logs in to RetroAchievements. Kirjautuu sisään RetroAchievementsiin. - + Current Game Nykyinen peli - + An error occurred while deleting empty game settings: {} Virhe poistettaessa tyhjiä peliasetuksia: {} - + An error occurred while saving game settings: {} Virhe tallennettaessa peliasetuksia: {} - + {} is not a valid disc image. {} ei ole kelvollinen levykuva. - + Automatic mapping completed for {}. Automaattinen kartoitus valmis kohteelle {}. - + Automatic mapping failed for {}. Automaattinen kartoitus epäonnistui kohteelle {}. - + Game settings initialized with global settings for '{}'. '{}' peliasetukset alustettu yleisillä asetuksilla. - + Game settings have been cleared for '{}'. '{}' peliasetukset tyhjennetty. - + Uses {} as confirm when using a controller Käyttää {}-näppäintä vahvistuksena käyttäessäsi ohjainta - + {} (Current) {} (nykyinen) - + {} (Folder) {} (kansio) - + Failed to load '{}'. '%1' lataus epäonnistui. - + Input profile '{}' loaded. Syöttöprofiili '{}' ladattu. - + Input profile '{}' saved. Syöttöprofiili '{}' tallennettu. - + Failed to save input profile '{}'. Syöttöprofiilin '{}' tallentaminen epäonnistui. - + Port {} Controller Type Ohjaintyyppi (portti {}) - + Select Macro {} Binds Valitse makron {} sidokset - + Port {} Device Laite portissa {} - + Port {} Subtype Portin {} alatyyppi - + {} unlabelled patch codes will automatically activate. {} nimetöntä paikkauskoodia aktivoituu automaattisesti. - + {} unlabelled patch codes found but not enabled. {} nimetöntä paikkauskoodia löydetty, mutta ei käytössä. - + This Session: {} Tämä istunto: {} - + All Time: {} Yhteensä: {} - + Save Slot {0} Tallennuspaikka {0} - + Saved {} Tallennettu {} - + {} does not exist. {} ei ole olemassa. - + {} deleted. {} poistettu. - + Failed to delete {}. {} poistaminen epäonnistui. - + File: {} Tiedosto: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Peliaika: {} - + Last Played: {} Viimeksi pelattu: {} - + Size: {:.2f} MB Koko: {:.2f} Mt - + Left: Vasen: - + Top: Yläreuna: - + Right: Oikea: - + Bottom: Alareuna: - + Summary Yhteenveto - + Interface Settings Käyttöliittymän asetukset - + BIOS Settings BIOS-asetukset - + Emulation Settings Emulaatioasetukset - + Graphics Settings Grafiikka-asetukset - + Audio Settings Ääniasetukset - + Memory Card Settings Muistikorttiasetukset - + Controller Settings Ohjainasetukset - + Hotkey Settings Pikanäppäinasetukset - + Achievements Settings Saavutusten asetukset - + Folder Settings Kansioasetukset - + Advanced Settings Lisäasetukset - + Patches Korjaukset - + Cheats Huijaukset - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50 % nopeus - + 60% Speed 60 % nopeus - + 75% Speed 75 % nopeus - + 100% Speed (Default) 100 % nopeus (oletus) - + 130% Speed 130 % nopeus - + 180% Speed 180 % nopeus - + 300% Speed 300 % nopeus - + Normal (Default) Normaali (oletus) - + Mild Underclock Lievä alikellotus - + Moderate Underclock Kohtalainen alikellotus - + Maximum Underclock Enimmäisalikellotus - + Disabled Ei käytössä - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Anna käyttäjätunnuksesi ja salasanasi retroachievements.org-sivustolle alla. + +Salasanaasi ei tallenneta PCSX2:een vaan sinulle luodaan pääsytunnus, jota käytetään sen sijaan. + + + 0 Frames (Hard Sync) 0 kuvaa (kova synkronointi) - + 1 Frame 1 kuva - + 2 Frames 2 kuvaa - + 3 Frames 3 kuvaa - + None Ei mitään - + + + Top Left + Vasen yläkulma + + + + + Top Center + Ylhäällä keskellä + + + + + Top Right + Oikea yläkulma + + + + + Center Left + Vasemmalla keskellä + + + + + Center + Keskellä + + + + + Center Right + Oikealla keskellä + + + + + Bottom Left + Vasen alakulma + + + + + Bottom Center + Alhaalla keskellä + + + + + Bottom Right + Oikea alakulma + + + + Enter the name for the new memory card. + Nimeä uusi muistikortti. + + + + Memory card name cannot be empty. + Muistikortin nimi ei voi olla tyhjä. + + + + PS1 (128KB) + PS1 (128 Kt) + + + + Folder + Kansio + + + + Yes - Enable NTFS compression + Kyllä - Ota NTFS-pakkaus käyttöön + + + + No - Disable NTFS compression + Ei - Poista NTFS-pakkaus käytöstä + + + + Failed to create the Memory Card, the log may contain more information. + Muistikorttia ei voitu luoda. Loki saattaa sisältää lisätietoja. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Näyttää aktiivisten paikkausten/huijausten määrän näytön oikeassa alakulmassa. + + + + Determines where on-screen display messages are positioned. + Määrittää näyttöpäällyksen viestien sijainnin näytöllä. + + + + Determines where performance statistics are positioned. + Määrittää suorituskyvyn tilastojen sijainnin näytöllä. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Ottaa käyttöön kirkkauden, kontrastin, gamman ja värikylläisyyden säätelyt. + + + + Shade Boost Gamma + Varjotehostuksen gamma + + + + Adjusts gamma. 50 is normal. + Säätää gammaa. 50 on normaali. + + + + NTSC Frame Rate + NTSC-kuvataajuus + + + + Determines what frame rate NTSC games run at. + Määrittää NTSC-pelien kuvataajuuden. + + + + PAL Frame Rate + PAL-kuvataajuus + + + + Determines what frame rate PAL games run at. + Määrittää PAL-pelien kuvataajuuden. + + + + Shows Titles for Games when in Game Grid View Mode + Näyttää pelien nimikkeet ruudukkonäkymässä + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Muistikorttia ei voitu luoda, koska nimi '{}' sisältää yhden tai useampia virheellisiä merkkejä. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Muistikorttia ei voitu luoda, koska toinen kortti nimellä '{}' on jo olemassa. + + + + Memory Card '{}' created. + Muistikortti '{}' luotu. + + + Extra + Preserve Sign Ekstra + säilytä etumerkki - + Full Täysi - + Extra Ekstra - + Automatic (Default) Automaattinen (oletus) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Ohjelmisto - - - + Null Tyhjä - + Off Pois - + Bilinear (Smooth) Bilineaarinen (pehmeä) - + Bilinear (Sharp) Bilineaarinen (terävä) - + Weave (Top Field First, Sawtooth) Kutova (yläkenttä ensin, sahahammas) - + Weave (Bottom Field First, Sawtooth) Kutova (alakenttä ensin, sahahammas) - + Bob (Top Field First) Hyppivä (yläkenttä ensin) - + Bob (Bottom Field First) Hyppivä (alakenttä ensin) - + Blend (Top Field First, Half FPS) Sekoitus (yläkenttä ensin, puolikas FPS) - + Blend (Bottom Field First, Half FPS) Sekoitus (alakenttä ensin, puolikas FPS) - + Adaptive (Top Field First) Mukautuva (yläkenttä ensin) - + Adaptive (Bottom Field First) Mukautuva (alakenttä ensin) - + Native (PS2) Alkuperäinen (PS2) - + Nearest Lähin - + Bilinear (Forced) Bilineaarinen (pakotettu) - + Bilinear (PS2) Bilineaarinen (PS2) - + Bilinear (Forced excluding sprite) Bilineaarinen (pakotettu, paitsi spritet) - + Off (None) Pois (ei mitään) - + Trilinear (PS2) Trilineaarinen (PS2) - + Trilinear (Forced) Trilineaarinen (pakotettu) - + Scaled Skaalattu - + Unscaled (Default) Skaalaamaton (oletus) - + Minimum Minimi - + Basic (Recommended) Perus (suositeltu) - + Medium Keskitaso - + High Korkea - + Full (Slow) Täysi (hidas) - + Maximum (Very Slow) Maksimi (hyvin hidas) - + Off (Default) Pois (oletus) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Osittainen - + Full (Hash Cache) Täysi (hajautusvälimuisti) - + Force Disabled Pakota pois käytöstä - + Force Enabled Pakota käyttöönotto - + Accurate (Recommended) Tarkka (suositeltu) - + Disable Readbacks (Synchronize GS Thread) Poista takaisinluvut käytöstä (synkronoi GS-säie) - + Unsynchronized (Non-Deterministic) Synkronoimaton (ei-määrittelevä) - + Disabled (Ignore Transfers) Pois käytöstä (ohita siirrot) - + Screen Resolution - Näytön kuvatarkkuus + Näytön resoluutio - + Internal Resolution (Aspect Uncorrected) - Sisäinen kuvatarkkuus (korjaamaton suhde) + Sisäinen resoluutio (korjaamaton kuvasuhde) - + Load/Save State Lataa/tallenna tila - + WARNING: Memory Card Busy VAROITUS: Muistikortti varattu - + Cannot show details for games which were not scanned in the game list. Tietoja ei voida näyttää peleistä, joita ei ole skannattu peliluettelossa. - + Theme Teema - + + Default To Game List + Avaa peliluettelo oletuksena + + + Pause On Controller Disconnection Pysäytä ohjaimen yhteyden katketessa - + Use Save State Selector Käytä tilatallennusvalitsinta - + Swap OK/Cancel in Big Picture Mode Vaihda OK/Peruuta televisiotilassa - + SDL DualSense Player LED - SDL DualSensen pelaajan merkkivalo + (SDL) Pelaajan merkkivalo DualSense-ohjaimessa - + Press To Toggle Päälle/pois painamalla - + Deadzone Katvealue - + Full Boot Täysi käynnistys - + Achievement Notifications Saavutusilmoitukset - + Leaderboard Notifications Tulostauluilmoitukset - + Enable In-Game Overlays - Ota pelinsisäiset peittokuvat käyttöön + Pelinsisäiset peittokuvat - + Encore Mode Uusintatila - + Spectator Mode Katselutila - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - Muuntaa 4-bittisen ja 8-bittisen kuvapuskurin suorittimella grafiikkasuorittimen sijaan. + Muuntaa 4-bittisen ja 8-bittisen kuvapuskurin suorittimella näytönohjaimen sijaan. - + Removes the current card from the slot. Poistaa nykyisen kortin paikasta. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Määrittää taajuuden, jolla makro kytkee painikkeet päälle ja pois (ts. automaattitulitus). - + {} Frames {} kuvaa - + No Deinterlacing Ei lomituksen poistoa - + Force 32bit Pakota 32-bittinen - + JPEG JPEG - + 0 (Disabled) 0 (ei käytössä) - + 1 (64 Max Width) 1 (64 enimmäisleveys) - + 2 (128 Max Width) 2 (128 enimmäisleveys) - + 3 (192 Max Width) 3 (192 enimmäisleveys) - + 4 (256 Max Width) 4 (256 enimmäisleveys) - + 5 (320 Max Width) 5 (320 enimmäisleveys) - + 6 (384 Max Width) 6 (384 enimmäisleveys) - + 7 (448 Max Width) 7 (448 enimmäisleveys) - + 8 (512 Max Width) 8 (512 enimmäisleveys) - + 9 (576 Max Width) 9 (576 enimmäisleveys) - + 10 (640 Max Width) 10 (640 enimmäisleveys) - + Sprites Only Vain spritet - + Sprites/Triangles Spritet/kolmiot - + Blended Sprites/Triangles Sekoitetut spritet/kolmiot - + 1 (Normal) 1 (normaali) - + 2 (Aggressive) 2 (aggressiivinen) - + Inside Target Kohteen sisällä - + Merge Targets Yhdistä kohteet - + Normal (Vertex) Normaali (kärkipiste) - + Special (Texture) Erityinen (tekstuuri) - + Special (Texture - Aggressive) Erityinen (tekstuuri - aggressiivinen) - + Half Puolikas - + Force Bilinear Pakota bilineaarinen - + Force Nearest Pakoita lähin - + Disabled (Default) Ei käytössä (oletus) - + Enabled (Sprites Only) Käytössä (vain spritet) - + Enabled (All Primitives) Käytössä (kaikki primitiivit) - + None (Default) Ei mitään (oletus) - + Sharpen Only (Internal Resolution) - Vain terävöitys (sisäinen kuvatarkkuus) + Vain terävöitys (sisäinen resoluutio) - + Sharpen and Resize (Display Resolution) - Terävöitä ja muuta kokoa (näytön kuvatarkkuus) + Terävöitä ja muuta kokoa (näytön resoluutio) - + Scanline Filter Scanline-suodatin - + Diagonal Filter Viisto suodatin - + Triangular Filter Kolmikulmainen suodatin - + Wave Filter Aaltosuodatin - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Pakkaamaton - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 Mt) - + PS2 (16MB) PS2 (16 Mt) - + PS2 (32MB) PS2 (32 Mt) - + PS2 (64MB) PS2 (64 Mt) - + PS1 PS1 - + Negative Negatiivinen - + Positive Positiivinen - + Chop/Zero (Default) Pilko/nolla (oletus) - + Game Grid Peliruudukko - + Game List Peliluettelo - + Game List Settings Peliluettelon asetukset - + Type Tyyppi - + Serial Sarjanumero - + Title Nimike - + File Title Tiedostonimi - + CRC CRC - + Time Played Peliaika - + Last Played Viimeksi pelattu - + Size Koko - + Select Disc Image Valitse levykuva - + Select Disc Drive Valitse levyasema - + Start File Käynnistä tiedosto - + Start BIOS Käynnistä BIOS - + Start Disc Käynnistä levy - + Exit Poistu - + Set Input Binding Aseta syötteen sidos - + Region Alue - + Compatibility Rating Yhteensopivuuden arvio - + Path Polku - + Disc Path Levyn polku - + Select Disc Path Valitse levyn polku - + Copy Settings Kopioi asetukset - + Clear Settings Tyhjennä asetukset - + Inhibit Screensaver Estä näytönsäästäjä - + Enable Discord Presence - Ota Discord Presence käyttöön + Discord Presence - + Pause On Start Pysäytä käynnistettäessä - + Pause On Focus Loss Pysäytä kohdistuksen hävitessä - + Pause On Menu Pysäytä valikossa - + Confirm Shutdown Vahvista sammutus - + Save State On Shutdown Tallenna tila sammuttaessa - + Start Fullscreen Käynnistä koko näytön tilassa - + Double-Click Toggles Fullscreen Kaksoisnapsautus vaihtaa koko näytön tilaan - + Hide Cursor In Fullscreen - Piilota kohdistin koko näytön tilassa + Piilota osoitin koko näytön tilassa - + OSD Scale Näyttöpäällyksen skaala - + Show Messages Näytä viestit - + Show Speed Näytä nopeus - + Show FPS Näytä FPS - + Show CPU Usage Näytä suorittimen käyttö - + Show GPU Usage - Näytä grafiikkasuorittimen käyttö + Näytä näytönohjaimen käyttö - + Show Resolution - Näytä kuvatarkkuus + Näytä resoluutio - + Show GS Statistics Näytä GS:n tilastot - + Show Status Indicators Näytä tilaindikaattorit - + Show Settings Näytä asetukset - + Show Inputs Näytä syötteet - + Warn About Unsafe Settings Varoita epäturvallisista asetuksista - + Reset Settings Nollaa asetukset - + Change Search Directory Muuta hakukansiota - + Fast Boot Nopea käynnistys - + Output Volume Lähdön voimakkuus - + Memory Card Directory Muistikorttien kansio - + Folder Memory Card Filter Kansiomuistikorttisuodatin - + Create Luo - + Cancel Peruuta - + Load Profile Lataa profiili - + Save Profile Tallenna profiili - + Enable SDL Input Source - Käytä SDL-syöttölähdettä + SDL-syöttölähde - + SDL DualShock 4 / DualSense Enhanced Mode - SDL DualShock 4 / DualSense tehostettu tila + SDL:n paranneltu tila DualShock 4-/DualSense-ohjaimille - + SDL Raw Input SDL-raakasyöte - + Enable XInput Input Source - Ota XInput-syöttölähde käyttöön + XInput-syöttölähde - + Enable Console Port 1 Multitap Moniohjainsovitin konsolin portissa 1 - + Enable Console Port 2 Multitap Moniohjainsovitin konsolin portissa 2 - + Controller Port {}{} Ohjainportti {}{} - + Controller Port {} Ohjainportti {} - + Controller Type Ohjaintyyppi - + Automatic Mapping Automaattinen sidonta - + Controller Port {}{} Macros Ohjainportin {}{} makrot - + Controller Port {} Macros Ohjainportin {} makrot - + Macro Button {} Makropainike {} - + Buttons Painikkeet - + Frequency Taajuus - + Use Legacy Nintendo Layout in Big Picture Mode Käytä Nintendon vanhaa asettelua televisiotilassa - + + Memory Card Type + Muistikortin tyyppi + + + + Use NTFS Compression? + Käytetäänkö NTFS-pakkausta? + + + + Reset Controller Settings + Nollaa ohjainasetukset + + + Pressure Paine - + Controller Port {}{} Settings Ohjainportin {}{} asetukset - + Controller Port {} Settings Ohjainportin {} asetukset - + USB Port {} USB-portti {} - + Device Type Laitetyyppi - + Device Subtype Laitteen alatyyppi - + {} Bindings {} Sidokset - + Clear Bindings Poista sidokset - + {} Settings {} Asetukset - + Cache Directory Välimuistin kansio - + Covers Directory Kansikuvien kansio - + Snapshots Directory Kuvakaappausten kansio - + Save States Directory Tilatallennusten kansio - + Game Settings Directory Peliasetusten kansio - + Input Profile Directory Syöttöprofiilien kansio - + Cheats Directory Huijausten kansio - + Patches Directory Korjausten kansio - + Texture Replacements Directory Korvaavien tekstuurien kansio - + Video Dumping Directory - Nauhoitusten kansio + Videotallennusten kansio - + Resume Game Jatka peliä - + Toggle Frame Limit Kuvarajoitus päälle/pois - + Game Properties Pelin ominaisuudet - + Achievements Saavutukset - + Save Screenshot Tallenna kuvakaappaus - + Switch To Software Renderer Vaihda ohjelmistorenderöijään - + Switch To Hardware Renderer Vaihda laitteistorenderöijään - + Change Disc Vaihda levy - + Close Game Sulje peli - + Exit Without Saving Poistu tallentamatta - + Back To Pause Menu Takaisin taukovalikkoon - + Exit And Save State Poistu ja tallenna tila - + Leaderboards Tulostaulut - + Delete Save Poista tallennus - + Close Menu Sulje valikko - + Delete State Poista tila - + Default Boot Oletuskäynnistys - + + Incompatible Save State + Yhteensopimaton tilatallennus + + + Reset Play Time Nollaa peliaika - + Add Search Directory Lisää hakukansio - + Open in File Browser Avaa tiedostoselaimessa - + Disable Subdirectory Scanning Poista alikansioiden skannaus käytöstä - + Enable Subdirectory Scanning - Ota alikansioiden skannaus käyttöön + Alikansioiden skannaus - + Remove From List Poista luettelosta - + Default View Oletusnäkymä - + Sort By Järjestele - + Sort Reversed Käänteinen järjestys - + + Show Titles + Näytä nimikkeet + + + Scan For New Games Etsi uusia pelejä - + Rescan All Games Skannaa pelit uudelleen - + Website Verkkosivu - + Support Forums Tukifoorumit - + GitHub Repository - GitHub-repositorio + GitHub-tietovarasto - + License Lisenssi - + Close Sulje - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegrationia käytetään sisäänrakennetun saavutusjärjestelmän sijaan. - + Enable Achievements - Ota saavutukset käyttöön + Saavutukset - + Hardcore Mode Hardcore-tila - + Sound Effects Äänitehosteet - + + Enable In-Game Leaderboard Overlays + Pelinsisäiset tulostaulun peittokuvat + + + + Overlay Position + Näyttöpäällyksen sijainti + + + + Notification Position + Ilmoitusten sijainti + + + Test Unofficial Achievements Testaa epävirallisia saavutuksia - + Notification Sound Ilmoitusääni - + Select Notification Sound Valitse ilmoitusääni - + Unlock Sound Avausääni - + Select Unlock Sound Valitse avausääni - + Leaderboard Submit Sound Tulostauluun lähettämisen ääni - + Select Leaderboard Submit Sound Valitse tulostauluun lähettämisen ääni - + Username: {} Käyttäjätunnus: {} - + Login token generated on {} Kirjautumistunnus luotu: {} - + Logout Kirjaudu ulos - + Not Logged In Ei kirjautuneena - + Login Kirjaudu - + Game: {0} ({1}) Peli: {0} ({1}) - + Rich presence inactive or unsupported. Rikas läsnäolo epäaktiivinen tai tukematon. - + Game not loaded or no RetroAchievements available. Peliä ei ole ladattuna tai RetroAchievements-saavutuksia ei ole saatavilla. - + Card Enabled - Käytä korttia + Käytä muistikorttia - + Card Name Kortin nimi - + Eject Card Poista kortti @@ -10808,7 +11324,7 @@ Haluatko ladata tämän tilan ja jatkaa? Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - Valittu skaaluskerroin ({}x) on suurempi kuin grafiikkasuorittimesi tuettu kerroin ({}x). + Valittu skaaluskerroin ({}x) on suurempi kuin näytönohjaimesi tukeva kerroin ({}x). @@ -10818,7 +11334,7 @@ Haluatko ladata tämän tilan ja jatkaa? Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - Renderöintilaitteen luonti epäonnistui. Syynä voi olla, että grafiikkasuorittimesi ei tue valittua renderöijää ({}), tai grafiikka-ajurisi ovat päivitettävä. + Renderöintilaitteen luonti epäonnistui. Näytönohjaimesi ei ehkä tue valittua renderöijää ({}) tai sen ajurit on päivitettävä. @@ -10831,67 +11347,67 @@ Haluatko ladata tämän tilan ja jatkaa? Skaalauskerroin asetettu arvoon {}x. - + Saving screenshot to '{}'. Tallennetaan kuvakaappausta kohteeseen '{}'. - + Saved screenshot to '{}'. Kuvakaappaus tallennettu kohteeseen '{}'. - + Failed to save screenshot to '{}'. Kuvakaappauksen tallennus kohteeseen '{}' epäonnistui. - + Host GPU device encountered an error and was recovered. This may have broken rendering. - Isäntägrafiikkasuoritinlaite kohtasi virheen ja se palautettiin. Tämä saattaa rikkoneen renderöintiä. + Isännän näytönohjain kohtasi virheen ja se palautettiin. Tämä saattaa rikkoneen renderöintiä. - + CAS is not available, your graphics driver does not support the required functionality. CAS ei ole käytettävissä, näytönohjaimesi ei tue vaadittua toimintoa. - + with no compression ilman pakkausta - + with LZMA compression LZMA-pakkauksessa - + with Zstandard compression Zstandard-pakkauksessa - + Saving {0} GS dump {1} to '{2}' Tallennetaan {0} GS-vedosta {1} kohteeseen '{2}' - + single frame yksikuvaista - + multi-frame monikuvaista - + Failed to render/download screenshot. Kuvakaappauksen renderöinti/lataaminen epäonnistui. - + Saved GS dump to '{}'. GS-vedos tallennettu kohteeseen '{}'. @@ -10906,14 +11422,14 @@ Haluatko ladata tämän tilan ja jatkaa? Poistetaan automaattisesti luodut mipmapit käytöstä yhdessä tai useammassa pakatussa korvaustekstuurissa. On suositeltavaa luoda mipmapit, kun pakkaat tekstuureja. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Kaavainpuskurit ja tekstuurirajat eivät kummatkaan ole käytettävissä, tämä tulee rikkomaan joitakin graafisia tehosteita. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Grafiikkasuorittimen pyöritys takaisinlukujen aikana on käytössä, mutta kalibroidut aikaleimat eivät ole käytettävissä. Tämä voi olla todella hidasta. + Näytönohjaimen pyöritys takaisinlukujen aikana on käytössä, mutta kalibroidut aikaleimat eivät ole käytettävissä. Tämä voi olla erittäin hidasta. @@ -10921,17 +11437,17 @@ Haluatko ladata tämän tilan ja jatkaa? This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. Järjestelmässäsi on "OpenCL-, OpenGL- ja Vulkan-yhteensopivuuspaketti" asennettuna. -Tämä Vulkan-ajuri aiheuttaa PCSX2:n kaatumista joillakin grafiikkasuorittimilla. +Tämä Vulkan-ajuri aiheuttaa PCSX2:n kaatumista joillakin näytönohjaimilla. Käyttääksesi Vulkan-renderöijää, sinun tulee poistaa tämä sovelluspaketti. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Vulkan-renderöijä valittiin automaattisesti, mutta yhteensopivia laitteita ei löytynyt. - Sinun tulee päivittää kaikki järjestelmäsi grafiikka-ajurit, mukaan lukien - integroidut grafiikkasuorittimet, käyttääksesi Vulkan-renderöijää. + Vulkan valittiin automaattisesti, mutta yhteensopivia laitteita ei löytynyt. + Käyttääksesi Vulkania, suosittelemme päivittämään kaikki järjestelmäsi + grafiikka-ajurit, mukaan lukien integroidut grafiikkasuorittimet. @@ -10944,12 +11460,12 @@ Käyttääksesi Vulkan-renderöijää, sinun tulee poistaa tämä sovelluspakett Vaihdetaan laitteistorenderöijään... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - D3D11-laitteen luonti epäonnistui: 0x{:08X}. Vaaditaan grafiikkasuoritin, joka tukee Direct3D:n ominaisuustasoa 10.0. + D3D11-laitteen luonti epäonnistui: 0x{:08X}. Direct3D:n ominaisuustasoa 10.0 tukeva näytönohjain vaaditaan. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Direct3D11-renderöijä toimii ominaisuustasolla 10.0. Tämä kokoonpano on TUKEMATON. @@ -10985,30 +11501,30 @@ Lisätietoja saat virallisesta dokumentaatiostamme. capturing audio and video - äänen ja videon nauhoitus + äänen ja videon tallennus capturing video - videon nauhoitus + videon tallennus capturing audio - äänen nauhoitus + äänen tallennus - + Starting {} to '{}'. Aloitetaan {} kohteeseen '{}'. - + Stopped {} to '{}'. Pysäytettiin {} kohteeseen '{}'. - + Aborted {} due to encoding error in '{}'. Keskeytettiin {} johtuen koodausvirheestä kohteessa '{}'. @@ -11016,7 +11532,7 @@ Lisätietoja saat virallisesta dokumentaatiostamme. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL-renderöijää ei tueta. @@ -11026,9 +11542,9 @@ Vain OpenGL {}.{} löytyi GSDeviceVK - + Your GPU does not support the required Vulkan features. - Grafiikkasuorittimesi ei tue vaadittuja Vulkan-ominaisuuksia. + Näytönohjaimesi ei tue vaadittuja Vulkan-ominaisuuksia. @@ -11036,12 +11552,12 @@ Vain OpenGL {}.{} löytyi Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Huijausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. Käytä huijauksia omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet huijaukset käyttöön. + Huijausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. Käytä huijauksia omalla vastuullasi. PCSX2-tiimi ei tarjoa tukea käyttäjille, joilla on huijaukset käytössä. Enable Cheats - Ota huijaukset käyttöön + Huijaukset @@ -11162,135 +11678,135 @@ graafista laatua, mutta se nostaa järjestelmän vaatimuksia. GameFixSettingsWidget - + Game Fixes Pelikorjaukset - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. Niksi FPU:n moninkertaistamiseen - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Niksi MPEG:ien ohitukseen - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Niksi TLB:n esilataukseen - + EE Timing Hack EE: Emotion Engine. Leave as-is. Niksi EE:n ajoitukseen - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Niksi välittömään DMA:han - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. Niksi OPH-merkintöihin - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emuloi GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. Niksi varattuun DMA:han - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Viivytä VIF1:n sammumisia - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emuloi VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Täysi VU0:n synkronointi - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. Niksi VU:n I-bittiin - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU:n lisäysniksi - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU:n ylivuotoniksi - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU:n synkronointi - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKickin synkronointi - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Pakota sisäinen FPS-tunnistus BLITeillä - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. - Käytä ohjelmistorenderöijää FMV:issä + Käytä ohjelmistorenderöijää FMV-videoissa @@ -11332,7 +11848,7 @@ graafista laatua, mutta se nostaa järjestelmän vaatimuksia. Skips videos/FMVs in games to avoid game hanging/freezes. - Ohittaa videot/FMV:t peleissä jumittumisen/jäätymisen välttämiseksi. + Ohittaa FMV-videot peleissä jumittumisen ja jäätymisen välttämiseksi. @@ -11757,85 +12273,85 @@ graafista laatua, mutta se nostaa järjestelmän vaatimuksia. Lisää... - - - + + + Remove Poista - + Search Directory Hakukansio - + Scan Recursively Skannaa rekursiivisesti - + Excluded Paths (will not be scanned) Poissuljetut polut (niitä ei skannata) - + Directory... Kansio... - + File... Tiedosto... - + Scan For New Games Etsi uusia pelejä - + Rescan All Games Skannaa pelit uudelleen - + Display Näkymä - - + + Prefer English Titles Suosi englanninkielisiä nimikkeitä - + Unchecked Ei käytössä - + For games with both a title in the game's native language and one in English, prefer the English title. Peleille, joilla on nimike sekä sen kotimaisella kielellä että englanniksi, suosi englanninkielistä. - + Open Directory... Avaa kansio... - + Select Search Directory Valitse hakukansio - + Scan Recursively? Skannaa rekursiivisesti? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11844,12 +12360,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansioista. - + Select File Valitse tiedosto - + Select Directory Valitse kansio @@ -11858,31 +12374,34 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois GameListWidget + Game List Peliluettelo - + + Game Grid Peliruudukko - + + Show Titles Näytä nimikkeet - + All Types Kaikki tyypit - + All Regions Kaikki alueet - + Search... Etsi... @@ -11928,7 +12447,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Pelipaikkausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. Käytä paikkauksia omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet pelipaikkaukset käyttöön. + Pelipaikkausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. Käytä paikkauksia omalla vastuullasi. PCSX2-tiimi ei tarjoa tukea käyttäjille, joilla on paikkaukset käytössä. @@ -11956,24 +12475,24 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Lataa paikkaukset uudelleen - + Show Patches For All CRCs Näytä paikkaukset kaikille CRC:ille - + Checked Käytössä - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Skannaa paikkaustiedostoja kaikille pelin CRC:ille. Kun tämä on käytössä, saatavilla olevat paikkaukset pelin sarjanumerolla, mutta eri CRC-koodeilla, ladataan myös. - + There are no patches available for this game. - Ei paikkauksia saatavilla tähän peliin. + Paikkauksia ei ole saatavilla tälle pelille. @@ -12383,1381 +12902,1586 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderöijä: + + Advanced Options + Lisäasetukset - - Adapter: - Sovitin: + + Hardware Download Mode: + Laitteistolataustila: - - Display - Näyttö + + Accurate (Recommended) + Tarkka (suositeltu) - - Fullscreen Mode: - Koko näytön tila: + + Disable Readbacks (Synchronize GS Thread) + Poista takaisinluvut käytöstä (synkronoi GS-säie) - - Aspect Ratio: - Kuvasuhde: + + Unsynchronized (Non-Deterministic) + Synkronoimaton (ei-määrittelevä) - - Fit to Window / Fullscreen - Sovita ikkunaan / koko näyttöön + + Disabled (Ignore Transfers) + Pois käytöstä (ohittaa siirrot) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Automaattinen vakio (4:3 lomitettu / 3:2 progressiivinen) + + GS Dump Compression: + GS-vedoksen pakkaus: - - - Standard (4:3) - Vakio (4:3) + + Uncompressed + Pakkaamaton - - - Widescreen (16:9) - Laajakuva (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Alkuperäinen/Täysi (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV-kuvasuhteen ohitus: + + Extended Upscaling Multipliers + Laajennetut skaalauskertoimet - - - - - - - - - Off (Default) - Pois (oletus) - - - - - - - - - - - - Automatic (Default) - Automaattinen (oletus) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Kutova (yläkenttä ensin, sahahammas) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Kutova (alakenttä ensin, sahahammas) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Hyppivä (yläkenttä ensin, täydet kuvat) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Hyppivä (alakenttä ensin, täydet kuvat) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Sekoitus (yläkenttä ensin, yhdistä 2 kenttää) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Sekoitus (alakenttä ensin, yhdistä 2 kenttää) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Mukautuva (yläkenttä ensin, samankaltainen kuin Hyppivä + Kutova) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Mukautuva (alakenttä ensin, samankaltainen kuin Hyppivä + Kutova) - - - - Bilinear Filtering: - Bilineaarinen suodatus: - - - - - - - None - Ei mitään - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilineaarinen (pehmeä) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilineaarinen (terävä) - - - - Vertical Stretch: - Pystysuora venytys: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Rajaa: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Vasen: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Ylä: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Oikea: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Ala: - - - - - Screen Offsets - Näytön siirrot - - - - - Show Overscan - Näytä yliskannaus - - - - - Anti-Blur - Sumennuksenesto - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Poista lomituksen poikkeama - - - - Screenshot Size: - Kuvakaappauksen koko: - - - - Screen Resolution - Näytön kuvatarkkuus - - - - Internal Resolution - Sisäinen kuvatarkkuus - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Laatu: - - - - - Rendering - Renderöinti - - - - Internal Resolution: - Sisäinen kuvatarkkuus: - - - - - Off - Pois - - - - - Texture Filtering: - Tekstuurien suodatus: - - - - - Nearest - Lähin - - - - - Bilinear (Forced) - Bilineaarinen (pakotettu) - - - - - - Bilinear (PS2) - Bilineaarinen (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilineaarinen (pakotettu, paitsi spritet) - - - - Trilinear Filtering: - Trilineaarinen suodatus: - - - - Off (None) - Pois (ei mitään) - - - - Trilinear (PS2) - Trilineaarinen (PS2) - - - - Trilinear (Forced) - Trilineaarinen (pakotettu) - - - - Anisotropic Filtering: - Anisotrooppinen suodatus: - - - - Dithering: - Dithering: - - - - Scaled - Skaalattu - - - - - Unscaled (Default) - Skaalaamaton (oletus) - - - - Blending Accuracy: - Sekoituksen tarkkuus: - - - - Minimum - Minimi - - - - - Basic (Recommended) - Perus (suositeltu) - - - - Medium - Keskitaso - - - - High - Korkea - - - - Full (Slow) - Täysi (hidas) - - - - Maximum (Very Slow) - Maksimi (hyvin hidas) - - - - Texture Preloading: - Tekstuurien esilataus: - - - - Partial - Osittainen - - - - - Full (Hash Cache) - Täysi (hajautusvälimuisti) - - - - Software Rendering Threads: - Ohjelmistorenderöinnin säikeet: - - - - Skip Draw Range: - Ohita piirto väliltä: - - - - - Disable Depth Conversion - Poista syvyyden muunnos käytöstä - - - - - GPU Palette Conversion - Grafiikkasuorittimen paletin muunnos - - - - - Manual Hardware Renderer Fixes - Manuaaliset laitteistorenderöinnin korjaukset - - - - - Spin GPU During Readbacks - Pyöritä grafiikkasuoritinta takaisinlukujen aikana - - - - - Spin CPU During Readbacks - Pyöritä suoritinta takaisinlukujen aikana - - - - threads - säiettä - - - - - - - Mipmapping - Mipmappaus - - - - - - Auto Flush - Automaattinen huuhtelu - - - - Hardware Fixes - Laitteistokorjaukset - - - - Force Disabled - Pakota pois käytöstä - - - - Force Enabled - Pakota käyttöönotto - - - - CPU Sprite Render Size: - Suorittimen sprite-renderöinnin koko: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (ei käytössä) - - - - 1 (64 Max Width) - 1 (64 enimmäisleveys) - - - - 2 (128 Max Width) - 2 (128 enimmäisleveys) - - - - 3 (192 Max Width) - 3 (192 enimmäisleveys) - - - - 4 (256 Max Width) - 4 (256 enimmäisleveys) - - - - 5 (320 Max Width) - 5 (320 enimmäisleveys) - - - - 6 (384 Max Width) - 6 (384 enimmäisleveys) - - - - 7 (448 Max Width) - 7 (448 enimmäisleveys) - - - - 8 (512 Max Width) - 8 (512 enimmäisleveys) - - - - 9 (576 Max Width) - 9 (576 enimmäisleveys) - - - - 10 (640 Max Width) - 10 (640 enimmäisleveys) - - - - - Disable Safe Features - Poista turvaominaisuudet käytöstä - - - - - Preload Frame Data - Esilataa kuvatiedot - - - - Texture Inside RT - Tekstuurit renderöintikohteen sisällä - - - - 1 (Normal) - 1 (normaali) - - - - 2 (Aggressive) - 2 (aggressiivinen) - - - - Software CLUT Render: - Ohjelmisto-CLUT-renderöinti: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - Grafiikkasuorittimen kohde-CLUT: - - - - - - Disabled (Default) - Ei käytössä (oletus) - - - - Enabled (Exact Match) - Käytössä (tarkka sovitus) - - - - Enabled (Check Inside Target) - Käytössä (tarkista kohteen sisälle) - - - - Upscaling Fixes - Skaalauskorjaukset - - - - Half Pixel Offset: - Puolen pikselin siirto: - - - - Normal (Vertex) - Normaali (kärkipiste) - - - - Special (Texture) - Erityinen (tekstuuri) - - - - Special (Texture - Aggressive) - Erityinen (tekstuuri - aggressiivinen) - - - - Round Sprite: - Pyöristä sprite: - - - - Half - Puolikas - - - - Full - Täysi - - - - Texture Offsets: - Tekstuurien siirto: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Yhdistä sprite - - - - - Align Sprite - Kohdista sprite - - - - Deinterlacing: - Lomituksen poisto: - - - - No Deinterlacing - Ei lomituksen poistoa - - - - Window Resolution (Aspect Corrected) - Ikkunan kuvatarkkuus (korjattu suhde) - - - - Internal Resolution (Aspect Corrected) - Sisäinen kuvatarkkuus (korjattu suhde) - - - - Internal Resolution (No Aspect Correction) - Sisäinen kuvatarkkuus (korjaamaton suhde) - - - - WebP - WebP - - - - Force 32bit - Pakota 32-bittinen - - - - Sprites Only - Vain spritet - - - - Sprites/Triangles - Spritet/kolmiot - - - - Blended Sprites/Triangles - Sekoitetut spritet/kolmiot - - - - Auto Flush: - Automaattinen huuhtelu: - - - - Enabled (Sprites Only) - Käytössä (vain spritet) - - - - Enabled (All Primitives) - Käytössä (kaikki primitiivit) - - - - Texture Inside RT: - Tekstuurit renderöintikohteen sisällä: - - - - Inside Target - Kohteen sisällä - - - - Merge Targets - Yhdistä kohteet - - - - - Disable Partial Source Invalidation - Poista osittainen lähteen mitätöinti käytöstä - - - - - Read Targets When Closing - Lue kohteet suljettaessa - - - - - Estimate Texture Region - Arvioi tekstuurialue - - - - - Disable Render Fixes - Poista renderöintikorjaukset käytöstä - - - - - Unscaled Palette Texture Draws - Skaalaamaton palettitekstuurien piirto - - - - Bilinear Dirty Upscale: - Bilineaarinen skaalaus: - - - - Force Bilinear - Pakota bilineaarinen - - - - Force Nearest - Pakoita lähin - - - - Texture Replacement - Tekstuurien korvaus - - - - Search Directory - Hakukansio - - - - - Browse... - Selaa... - - - - - Open... - Avaa... - - - - - Reset - Nollaa - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 vedostaa ja lataa tekstuurikorvauksia tästä kansiosta. - - - - Options - Asetukset - - - - - Dump Textures - Tee tekstuurivedos - - - - - Dump Mipmaps - Tee mipmap-vedos - - - - - Dump FMV Textures - Tee FMV-tekstuurivedos - - - - - Load Textures - Lataa tekstuurit - - - - Apply Widescreen Patches - Käytä laajakuvapaikkauksia - - - - Apply No-Interlacing Patches - Käytä lomituksenpoistopaikkauksia - - - - Align to Native - Kohdista alkuperäiseen kuvatarkkuuteen - - - - Align to Native - with Texture Offset - Kohdista alkuperäiseen kuvatarkkuuteen - tekstuurien siirrolla - - - - Native Scaling - Alkuperäisen skaalaus - - - - Normal - Normaali - - - - Aggressive - Aggressiivinen - - - - - Force Even Sprite Position - Pakota tasainen spritejen sijainti - - - - - Precache Textures - Vie tekstuurit esivälimuistiin - - - - Post-Processing - Jälkikäsittely - - - - Sharpening/Anti-Aliasing - Terävöitys/reunanpehmennys - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Kontrastimukautuva terävöitys (CAS): - - - - - - - None (Default) - Ei mitään (oletus) - - - - Sharpen Only (Internal Resolution) - Vain terävöitys (sisäinen kuvatarkkuus) - - - - Sharpen and Resize (Display Resolution) - Terävöitä ja muuta kokoa (näytön kuvatarkkuus) - - - - Sharpness: - Terävyys: - - - - - FXAA - FXAA - - - - Filters - Suodattimet - - - - TV Shader: - TV-varjostin: - - - - Scanline Filter - Scanline-suodatin - - - - Diagonal Filter - Viisto suodatin - - - - Triangular Filter - Kolmikulmainen suodatin - - - - Wave Filter - Aaltosuodatin - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS laskeva otanta (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS laskeva otanta (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Varjotehostus - - - - Brightness: - Kirkkaus: - - - - Contrast: - Kontrasti: - - - - Saturation - Kylläisyys - - - - OSD - Näyttöpäällys - - - - On-Screen Display - Näyttöpäällys - - - - OSD Scale: - Skaala: - - - - - Show Indicators - Näytä ilmaisinkuvakkeet - - - - - Show Resolution - Näytä kuvatarkkuus - - - - - Show Inputs - Näytä syötteet - - - - - Show GPU Usage - Näytä grafiikkasuorittimen käyttö - - - - - Show Settings - Näytä asetukset - - - - - Show FPS - Näytä kuvataajuus - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Poista mailbox-esitys käytöstä - - - Extended Upscaling Multipliers - Laajennetut skaalauskertoimet + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + BLIT-vaihtoketju - + + Spin CPU During Readbacks + Pyöritä suoritinta takaisinlukujen aikana + + + + Spin GPU During Readbacks + Pyöritä näytönohjainta takaisinlukujen aikana + + + + Allow Exclusive Fullscreen: + Salli eksklusiivinen koko näytön tila: + + + + + Automatic (Default) + Automaattinen (oletus) + + + + Disallowed + Estetty + + + + Allowed + Sallittu + + + + None + Pois + + + + Partial + Osittainen + + + + Full (Hash Cache) + Täysi (hajautusvälimuisti) + + + + Texture Preloading: + Tekstuurien esilataus: + + + + Frame Rate Options + Kuvataajuuden asetukset + + + + NTSC Frame Rate: + NTSC-kuvataajuus: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL-kuvataajuus: + + + + Debugging Options + Virheenjäljitysasetukset + + + + Override Texture Barriers: + Ohita tekstuurirajat: + + + + Force Disabled + Pakota pois käytöstä + + + + Force Enabled + Pakota käyttöönotto + + + + Disable Framebuffer Fetch + Poista kuvapuskurin nouto käytöstä + + + Disable Shader Cache Poista varjostimien välimuisti käytöstä - + Disable Vertex Shader Expand - Poista kärkipistevarjostinlaajennus käytöstä + Poista kärkipistevarjostimen laajennus käytöstä - - - Show Statistics - Näytä tilastot + + Use Debug Device + Käytä virheenjäljityslaitetta + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Lomituksenpoisto: - - - Asynchronous Texture Loading - Asynkroninen tekstuurien lataus + + Integer Scaling + Kokonaislukuskaalaus - - Saturation: - Kylläisyys: + + Apply Widescreen Patches + Käytä laajakuvapaikkauksia - - - Show CPU Usage - Näytä suorittimen käyttö + + Apply No-Interlacing Patches + Käytä lomituksenpoistopaikkauksia - - - Warn About Unsafe Settings - Varoita epäturvallisista asetuksista + + Anti-Blur + Sumennuksenesto - - Recording - Nauhoitus + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Nauhoitusten kansio + + Disable Interlace Offset + Poista lomituksen poikkeama - - Capture Setup - Nauhoitusasetukset + + Screen Offsets + Näytön siirrot - - OSD Messages Position: - Viestien sijainti: + + Show Overscan + Näytä yliskannaus - - - Left (Default) - Vasen (oletus) + + FMV Aspect Ratio Override: + FMV-kuvasuhteen ohitus: - - OSD Performance Position: - Tilastojen sijainti: + + Fit to Window / Fullscreen + Sovita ikkunaan / koko näyttöön - - - Right (Default) - Oikea (oletus) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Automaattinen vakio (4:3 lomitettu / 3:2 progressiivinen) - - - Show Frame Times - Näytä kuva-ajat + + + Standard (4:3) + Vakio (4:3) - - - Show PCSX2 Version - Näytä PCSX2-versio + + + Widescreen (16:9) + Laajakuva (16:9) - - - Show Hardware Info - Näytä laitetiedot + + + Native/Full (10:7) + Alkuperäinen/täysi (10:7) - - - Show Input Recording Status - Näytä syötteentallennuksen tila + + None + Pois - - - Show Video Capture Status - Näytä videonauhoituksen tila + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilineaarinen (pehmeä) - - - Show VPS - Näytä VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilineaarinen (terävä) - + + Vertical Stretch: + Pystysuora venytys: + + + + Fullscreen Mode: + Koko näytön tila: + + + + Bilinear Filtering: + Bilineaarinen suodatus: + + + + Off (Default) + Pois (oletus) + + + + Crop: + Rajaa: + + + + Aspect Ratio: + Kuvasuhde: + + + + Automatic (Default) + Automaattinen (oletus) + + + + No Deinterlacing + Ei lomituksenpoistoa + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Kutova (yläkenttä ensin, sahahammas) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Kutova (alakenttä ensin, sahahammas) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Hyppivä (yläkenttä ensin, täydet kuvat) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Hyppivä (alakenttä ensin, täydet kuvat) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Sekoitus (yläkenttä ensin, yhdistä 2 kenttää) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Sekoitus (alakenttä ensin, yhdistä 2 kenttää) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Mukautuva (yläkenttä ensin, samankaltainen kuin Hyppivä + Kutova) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Mukautuva (alakenttä ensin, samankaltainen kuin Hyppivä + Kutova) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Ylä: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Vasen: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Oikea: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Ala: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Ei käytössä (oletus) + + + + Enabled (Sprites Only) + Käytössä (vain spritet) + + + + Enabled (All Primitives) + Käytössä (kaikki primitiivit) + + + + Texture Inside RT: + Tekstuuri renderöintikohteessa: + + + + Skip Draw Range: + Piirtojen ohitusväli: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (ei käytössä) + + + + 1 (Normal) + 1 (normaali) + + + + 2 (Aggressive) + 2 (aggressiivinen) + + + + 1 (64 Max Width) + 1 (64 enimmäisleveys) + + + + 2 (128 Max Width) + 2 (128 enimmäisleveys) + + + + 3 (192 Max Width) + 3 (192 enimmäisleveys) + + + + 4 (256 Max Width) + 4 (256 enimmäisleveys) + + + + 5 (320 Max Width) + 5 (320 enimmäisleveys) + + + + 6 (384 Max Width) + 6 (384 enimmäisleveys) + + + + 7 (448 Max Width) + 7 (448 enimmäisleveys) + + + + 8 (512 Max Width) + 8 (512 enimmäisleveys) + + + + 9 (576 Max Width) + 9 (576 enimmäisleveys) + + + + 10 (640 Max Width) + 10 (640 enimmäisleveys) + + + + Sprites Only + Vain spritet + + + + Sprites/Triangles + Spritet/kolmiot + + + + Blended Sprites/Triangles + Sekoitetut spritet/kolmiot + + + + Inside Target + Kohteessa + + + + Merge Targets + Yhdistä kohteet + + + + Software CLUT Render: + Ohjelmiston CLUT-renderöinti: + + + + Estimate Texture Region + Arvioi tekstuurien alue + + + + Disable Render Fixes + Poista renderöintikorjaukset käytöstä + + + + Read Targets When Closing + Lue kohteet suljettaessa + + + + Disable Safe Features + Poista turvaominaisuudet käytöstä + + + + Disable Partial Source Invalidation + Poista osittainen lähteen mitätöinti käytöstä + + + + Disable Depth Conversion + Poista syvyyden muunnos käytöstä + + + + Framebuffer Conversion + Kuvapuskurin muunnos + + + + GPU Palette Conversion + Palettien muuntaminen näytönohjaimella + + + + Preload Frame Data + Esilataa kuvatiedot + + + + Auto Flush: + Automaattinen huuhtelu: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + Näytönohjaimen CLUT-käsittely: + + + + Enabled (Exact Match) + Käytössä (tarkka sovitus) + + + + Enabled (Check Inside Target) + Käytössä (tarkista kohteen sisälle) + + + + CPU Sprite Render Size: + Suorittimen sprite-renderöinnin koko: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Tekstuurien suodatus: + + + + Off + Pois + + + + Scaled + Skaalattu + + + + Unscaled (Default) + Skaalaamaton (oletus) + + + + Force 32bit + Pakota 32-bittinen + + + + Manual Hardware Renderer Fixes + Manuaaliset laitteistorenderöinnin korjaukset + + + + Mipmapping + Mipmappaus + + + + Anisotropic Filtering: + Anisotrooppinen suodatus: + + + + Internal Resolution: + Sisäinen resoluutio: + + + + Nearest + Lähin + + + + Bilinear (Forced) + Bilineaarinen (pakotettu) + + + + Bilinear (PS2) + Bilineaarinen (PS2) + + + + Bilinear (Forced excluding sprite) + Bilineaarinen (pakotettu, paitsi spritet) + + + + Dithering: + Ditheröinti: + + + + Minimum + Minimi + + + + Basic (Recommended) + Perus (suositeltu) + + + + Medium + Keskitaso + + + + High + Korkea + + + + Full (Slow) + Täysi (hidas) + + + + Maximum (Very Slow) + Maksimi (hyvin hidas) + + + + Automatic (Default) + Automaattinen (oletus) + + + + Off (None) + Pois (ei mitään) + + + + Trilinear (PS2) + Trilineaarinen (PS2) + + + + Trilinear (Forced) + Trilineaarinen (pakotettu) + + + + Blending Accuracy: + Sekoituksen tarkkuus: + + + + Trilinear Filtering: + Trilineaarinen suodatus: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Kuvakaappauksen asetukset + + + + + Resolution: + Resoluutio: + + + + Window Resolution (Aspect Corrected) + Ikkunan resoluutio (korjattu kuvasuhde) + + + + Internal Resolution (Aspect Corrected) + Sisäinen resoluutio (korjattu kuvasuhde) + + + + Internal Resolution (No Aspect Correction) + Sisäinen resoluutio (korjaamaton kuvasuhde) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Laatu: + + + + % + % + + + capture kaappaus - + + Video Recording Setup + Videotallennuksen asetukset + + + Container: Muoto: - - + + Codec: Koodekki: - - - Extra Arguments - Lisäkomennot - - - - Capture Audio - Nauhoita ääntä - - - - Format: - Muoto: - - - - Resolution: - Kuvatarkkuus: - - - - x - x - - - - Auto - Auto - - - - Capture Video - Nauhoita videota - - - - Advanced - Advanced here refers to the advanced graphics options. - Lisäasetukset - - - - Advanced Options - Lisäasetukset - - - - Hardware Download Mode: - Laitteistolataustila: - - - - Accurate (Recommended) - Tarkka (suositeltu) - - - - Disable Readbacks (Synchronize GS Thread) - Poista takaisinluvut käytöstä (synkronoi GS-säie) - - - - Unsynchronized (Non-Deterministic) - Synkronoimaton (ei-määrittelevä) - - - - Disabled (Ignore Transfers) - Pois käytöstä (ohita siirrot) - - - - GS Dump Compression: - GS-vedoksen pakkaus: - - - - Uncompressed - Pakkaamaton - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Käytä BLIT-vaihtoketjua - - - - + + Bitrate: Bittinopeus: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Salli yksinomainen koko näytön tila: + + + Extra Arguments + Lisäkomennot - - Disallowed - Estetty + + Capture Audio + Tallenna ääntä - - Allowed - Hyväksytty + + Format: + Muoto: - - Debugging Options - Virheenjäljitysasetukset + + x + x - - Override Texture Barriers: - Ohita tekstuurirajat: + + Auto + Automaattinen - - Use Debug Device - Käytä virheenkorjauslaitetta + + Capture Video + Tallenna videota + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + Näyttöpäällys - - + + OSD Messages Position: + Viestien sijainti: + + + + % +  % + + + + + None + Pois + + + + Top Left (Default) + Vasen yläkulma (oletus) + + + + + Top Center + Ylhäällä keskellä + + + + Top Right + Oikea yläkulma + + + + + Center Left + Vasemmalla keskellä + + + + + Center + Keskellä + + + + + Center Right + Oikealla keskellä + + + + + Bottom Left + Vasen alakulma + + + + + Bottom Center + Alhaalla keskellä + + + + + Bottom Right + Oikea alakulma + + + + Show Frame Times + Näytä kuva-ajat + + + + Warnings For User + Käyttäjän varoitukset + + + + Show CPU Usage + Näytä suorittimen käyttö + + + + Show Hardware Info + Näytä laitetiedot + + + + Show Input Recording Status + Näytä syötteentallennuksen tila + + + + Show Resolution + Näytä resoluutio + + + + System Information + Järjestelmän tiedot + + + + Show VPS + Näytä VPS + + + + Show GPU Usage + Näytä näytönohjaimen käyttö + + + Show Speed Percentages Näytä nopeusprosentit - - Disable Framebuffer Fetch - Poista kuvapuskurin nouto käytöstä + + Performance & Stats + Suorituskyky ja tilastot + + + + Show Settings + Näytä asetukset + + + + Show Statistics + Näytä tilastot + + + + Show Indicators + Näytä ilmaisinkuvakkeet + + + + Show Video Capture Status + Näytä videotallennuksen tila + + + + Show Inputs + Näytä syötteet + + + + Warn About Unsafe Settings + Varoita epäturvallisista asetuksista + + + + Show FPS + Näytä kuvataajuus (FPS) + + + + Show PCSX2 Version + Näytä PCSX2-versio + + + + Settings & Inputs + Asetukset ja syötteet + + + + Show Patches + Näytä paikkaukset + + + + OSD Scale: + Skaala: + + + + Top Left + Vasen yläkulma + + + + Top Right (Default) + Oikea yläkulma (oletus) + + + + OSD Performance Position: + Tilastojen sijainti: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Terävöitys/reunanpehmennys + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Kontrastimukautuva terävöitys (CAS): + + + + + None (Default) + Pois (oletus) + + + + Sharpen Only (Internal Resolution) + Vain terävöitys (sisäinen resoluutio) + + + + Sharpen and Resize (Display Resolution) + Terävöitä ja muuta kokoa (näytön resoluutio) + + + + Sharpness: + Terävyys: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Suodattimet + + + + Shade Boost + Varjotehostus + + + + Brightness: + Kirkkaus: + + + + Contrast: + Kontrasti: + + + + Gamma: + Gamma: + + + + Saturation: + Värikylläisyys: + + + + TV Shader: + TV-varjostin: + + + + Scanline Filter + Scanline-suodatin + + + + Diagonal Filter + Viisto suodatin + + + + Triangular Filter + Kolmikulmainen suodatin + + + + Wave Filter + Aaltosuodatin + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS laskeva näytteistys (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS laskeva näytteistys (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Grafiikan API: + + + + Adapter: + Sovitin: + + + + GraphicsSettingsWidget + + + Display + Näyttö + + + + + + + + Off (Default) + Pois (oletus) + + + + + + + Automatic (Default) + Automaattinen (oletus) + + + + Bilinear (Smooth) + Bilineaarinen (pehmeä) + + + + Screen Offsets + Näytön siirrot + + + + Show Overscan + Näytä yliskannaus + + + + Anti-Blur + Sumennuksenesto + + + + Disable Interlace Offset + Poista lomituksen poikkeama + + + + Screen Resolution + Näytön resoluutio + + + + Internal Resolution + Sisäinen resoluutio + + + + PNG + PNG + + + + + Rendering + Renderöinti + + + + Bilinear (PS2) + Bilineaarinen (PS2) + + + + Unscaled (Default) + Skaalaamaton (oletus) + + + + Basic (Recommended) + Perus (suositeltu) + + + + Media Capture + Median tallennus + + + + Full (Hash Cache) + Täysi (hajautusvälimuisti) + + + + Disable Depth Conversion + Poista syvyyden muunnos käytöstä + + + + GPU Palette Conversion + Palettien muuntaminen näytönohjaimella + + + + Manual Hardware Renderer Fixes + Manuaaliset laitteistorenderöinnin korjaukset + + + + Spin GPU During Readbacks + Pyöritä näytönohjainta takaisinlukujen aikana + + + + Spin CPU During Readbacks + Pyöritä suoritinta takaisinlukujen aikana + + + + + Mipmapping + Mipmappaus + + + + + Auto Flush + Automaattinen huuhtelu + + + + Hardware Fixes + Laitteistokorjaukset + + + + + 0 (Disabled) + 0 (ei käytössä) + + + + Disable Safe Features + Poista turvaominaisuudet käytöstä + + + + Preload Frame Data + Esilataa kuvatiedot + + + + Texture Inside RT + Tekstuurit renderöintikohteen sisällä + + + + Upscaling Fixes + Skaalauskorjaukset + + + + Merge Sprite + Yhdistä sprite + + + + Align Sprite + Kohdista sprite + + + + Disable Partial Source Invalidation + Poista osittainen lähteen mitätöinti käytöstä + + + + Read Targets When Closing + Lue kohteet suljettaessa + + + + Estimate Texture Region + Arvioi tekstuurialue + + + + Disable Render Fixes + Poista renderöintikorjaukset käytöstä + + + + Unscaled Palette Texture Draws + Skaalaamaton palettitekstuurien piirto + + + + Texture Replacement + Tekstuurien korvaus + + + + Dump Textures + Vedosta tekstuurit + + + + Dump Mipmaps + Vedosta mipmapit + + + + Dump FMV Textures + Vedosta FMV-tekstuurit + + + + Load Textures + Lataa tekstuurit + + + + Force Even Sprite Position + Pakota tasainen spritejen sijainti + + + + Precache Textures + Vie tekstuurit esivälimuistiin + + + + Post-Processing + Jälkikäsittely + + + + + None (Default) + Ei mitään (oletus) + + + + FXAA + FXAA + + + + Shade Boost + Varjotehostus + + + + Saturation + Kylläisyys + + + + OSD + Näyttöpäällys + + + + Show Indicators + Näytä ilmaisinkuvakkeet + + + + Show Resolution + Näytä resoluutio + + + + Show Inputs + Näytä syötteet + + + + Show GPU Usage + Näytä näytönohjaimen käyttö + + + + Show Settings + Näytä asetukset + + + + Show FPS + Näytä kuvataajuus + + + + Disable Mailbox Presentation + Poista mailbox-esitys käytöstä + + + + Extended Upscaling Multipliers + Laajennetut skaalauskertoimet + + + + Show Statistics + Näytä tilastot + + + + Asynchronous Texture Loading + Asynkroninen tekstuurien lataus + + + + Show CPU Usage + Näytä suorittimen käyttö + + + + Warn About Unsafe Settings + Varoita epäturvallisista asetuksista + + + + Left (Default) + Vasen (oletus) + + + + Right (Default) + Oikea (oletus) + + + + Show Frame Times + Näytä kuva-ajat + + + + Show PCSX2 Version + Näytä PCSX2-versio + + + + Show Hardware Info + Näytä laitetiedot + + + + Show Input Recording Status + Näytä syötteentallennuksen tila + + + + Show Video Capture Status + Näytä videotallennuksen tila + + + + Show VPS + Näytä VPS + + + + Advanced + Lisäasetukset + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + BLIT-vaihtoketju + + + + Show Speed Percentages + Näytä nopeusprosentit @@ -13765,12 +14489,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13789,12 +14507,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Ohjelmisto - Null @@ -13822,1131 +14534,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Käytä yleistä asetusta [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Ei käytössä - + Enable Widescreen Patches - Ota laajakuvapaikkaukset käyttöön + Laajakuvapaikkaukset - + Automatically loads and applies widescreen patches on game start. Can cause issues. - Automaattisesti lataa ja ottaa käyttöön laajakuvapaikkaukset pelin käynnistettäessä. Saattaa aiheuttaa ongelmia. + Lataa ja ottaa laajakuvapaikkaukset käyttöön automaattisesti, kun peli käynnistetään. Saattaa aiheuttaa ongelmia. - + Enable No-Interlacing Patches - Ota lomituksenpoistopaikkaukset käyttöön + Lomituksenpoistopaikkaukset - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automaattisesti lataa ja ottaa käyttöön lomituksenpoistopaikkaukset pelin käynnistettäessä. Saattaa aiheuttaa ongelmia. + Lataa ja ottaa lomituksenpoistopaikkaukset käyttöön automaattisesti, kun peli käynnistetään. Saattaa aiheuttaa ongelmia. - + Disables interlacing offset which may reduce blurring in some situations. Poistaa lomituksen poikkeaman, mikä saattaa vähentää sumennusta joissain tapauksissa. - + Bilinear Filtering Bilineaarinen suodatus - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Soveltaa bilineaarisen jälkikäsittelysuodattimen. Pehmentää kokonaisuudessaan näytölle esitettyä kuvaa. Korjaa paikannusta pikselien väleissä. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Ottaa käyttöön PCRTC-siirrot, jotka sijoittavat näyttöä pelin käskyjen mukaan. Hyödyllinen joissakin peleissä, kuten WipEout Fusionissa sen näyttötärinätehosteeseen, mutta voi tehdä kuvasta sumean. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Näyttää yliskannauksen alueen peleissä, jotka piirtävät näytön turvallisen alueen yli. - + FMV Aspect Ratio Override FMV-kuvasuhteen ohitus - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Määrittää lomituksenpoiston menetelmän, jota käytetään emuloidun konsolin lomitetussa näytössä. Automaattisen pitäisi pystyä poistamaan lomitus oikein useimmissa peleissä, mutta jos huomaat grafiikan tärisevän, kokeile saatavilla olevia vaihtoehtoja. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Hallitse GS-sekoitusyksikön emuloinnin tarkkuutta.<br> Mitä korkeampi asetus, sitä tarkempi sekoitus emuloidaan varjostimessa, mutta myös sitä suurempi tehovaatimus vaaditaan.<br> Huomaa, että Direct3D:n sekoituskyky on rajoitetumpi verrattuna OpenGL/Vulkaniin. - - - + Software Rendering Threads Ohjelmistorenderöinnin säikeet - + CPU Sprite Render Size Suorittimen sprite-renderöinnin koko - + Software CLUT Render Ohjelmisto-CLUT-renderöinti - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Yrittää havaita, kun peli piirtää oman väripaletin, ja renderöi sen sitten grafiikkasuorittimella erityiskäsittelyllä. - - - + This option disables game-specific render fixes. Poistaa käytöstä pelikohtaiset renderöintikorjaukset. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Oletusarvona tekstuurivälimuisti käsittelee osittaisia mitätöintejä. Valitettavasti se on erittäin raskasta käsitellä suorittimella. Tämä niksi korvaa osittaisen mitätöinnin täydellä tekstuurin poistolla vähentääkseen suorittimen kuormaa. Auttaa Snowblind-moottorin peleissä. - - + Framebuffer Conversion Kuvapuskurin muunnos - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Muuntaa 4-bittisen ja 8-bittisen kuvapuskurin suorittimella grafiikkasuorittimen sijaan. Auttaa Harry Potter ja Stuntman -peleissä. Suuri vaikutus suorituskykyyn. + Muuntaa 4-bittisen ja 8-bittisen kuvapuskurin suorittimella näytönohjaimen sijaan. Auttaa Harry Potter ja Stuntman -peleissä. Suuri vaikutus suorituskykyyn. - - + + Disabled Ei käytössä - - Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - Ohittaa full motion videon (FMV) kuvasuhteen. Jos pois päältä, FMV-kuvasuhde vastaa yleisen kuvasuhde-asetuksen arvoa. + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (ei suositella) - + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + Ohittaa FMV-videoiden kuvasuhteen. Jos poistat tämän käytöstä, FMV-videoiden kuvasuhde on sama kuin yleisen kuvasuhdeasetuksen arvo. + + + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Ottaa käyttöön sisäiset sumennuksenestoniksit. Poikkeaa PS2:n renderöinnistä, mutta tekee useista peleistä terävämmän näköisiä. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Määrittää kuvasuhteen, millä konsolin lähtö esitetään näytöllä. Oletusarvo on Automaattinen vakio (4:3/3:2 progressiviinen), mikä säätää kuvasuhteen automaattisesti sellaiseksi, miten peli näkyisi sen aikakauden tyypillisessä televisiossa, sekä mukautuu laajakuva/ultrawide-pelipaikkauksiin. - + 90% 90 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Määrittää kuvakaappausten pakkauslaadun. Korkeammat arvot säilyttävät JPEG- ja WebP-muodoissa enemmän yksityiskohtia ja pienentävät PNG:n tiedostokokoa. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Ottaa käyttöön mipmappauksen, jota jotkut pelit vaativat renderöidäkseen oikein. Mipmappauksessa käytetään asteittain epätarkempia tekstuurivariantteja mitä kauempana ne ovat, mikä vähentää prosessoinnin kuormitusta ja visuaalisia virheitä. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Muuttaa tekstuurien kartoittamisessa pintoihin käytettävää suodatusalgoritmia.<br> Lähin: Ei yritä sekoittaa värejä.<br> Bilineaarinen (pakotettu): Sekoittaa värejä yhteen poistaakseen teräviä reunoja eriväristen pikselien välillä, vaikka peli määräisi PS2:ta toisin.<br> Bilineaarinen (PS2): Soveltaa suodatusta kaikkiin pintoihin, jotka peli määrää PS2:ta suodattamaan.<br> Bilineaarinen (pakotettu, paitsi spritet): Soveltaa suodatusta kaikkiin pintoihin paitsi spriteille, vaikka peli määräisi PS2:ta toisin. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Vähentää suurten tekstuurien sumentumista pienissä, jyrkkäkulmaisissa pinnoissa väriotoksilla kahdesta lähimmästä mipmapista. Vaatii mipmappauksen olevan 'päällä'.<br> Pois: Poistaa ominaisuuden käytöstä.<br> Trilineaarinen (PS2): Soveltaa trilineaarisen suodatuksen kaikkiin pintoihin, joihin peli määrää PS2:ta soveltamaan.<br> Trilineaarinen (pakotettu): Soveltaa trilineaarisen suodatuksen kaikkiin pintoihin huolimatta pelin määräyksistä PS2:lle. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Vähentää värien raidoittumista ja parantaa havaittua värisyvyyttä.<br> Pois: Poistaa ditheröinnin.<br> Skaalattu: Skaalaustietoinen / korkein dither-vaikutus<br> Skaalaamaton: Natiivi ditheröinti / alhaisin dither-vaikutus, ei suurenna neliöiden kokoa skaalattaessa.<br> Pakota 32-bittinen: Kohtelee kaikkia piirtoja kuin ne olisivat 32-bittisiä välttääkseen raidoittumista ja ditheröintiä. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Hallitsee GS:n sekoitusyksikön emuloinnin tarkkuutta.<br> Mitä korkeampi asetus, sitä tarkempi sekoitus emuloidaan varjostimessa, ja sitä heikompi suorituskyky.<br> Huomioi, että Direct3D 12:n sekoituskyky on rajoitetumpi kuin OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Lähetää hyödytöntä työkuormaa suorittimelle takaisinlukujen aikana, jotta se ei menisi virransäästötilaan. Voi parantaa suorituskykyä takaisinlukujen aikana, mutta kuluttaa huomattavasti enemmän virtaa. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Lähetää hyödytöntä työkuormaa grafiikkasuorittimelle takaisinlukujen aikana, jotta se ei menisi virransäästötilaan. Voi parantaa suorituskykyä takaisinlukujen aikana, mutta kuluttaa huomattavasti enemmän virtaa. + Lähetää hyödytöntä työkuormaa näytönohjaimelle takaisinlukujen aikana, jotta se ei menisi virransäästötilaan. Voi parantaa suorituskykyä takaisinlukujen aikana, mutta kuluttaa huomattavasti enemmän virtaa. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Renderöintisäikeiden määrä: 0 yksittäiselle säikeelle, 2 tai enemmän monisäikeelle (1 on vianjäljitykseen). 2-4 säiettä on suositeltua, yksikin tätä enemmän on todennäköisesti hitaampi kuin nopeampi. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Poistaa syvyyspuskurien tuen käytöstä tekstuurivälimuistissa. Todennäköisesti luo erilaisia häiriöitä ja hyödyllinen vain virheenjäljityksessä. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Sallii tekstuurivälimuistin uudelleenkäyttää edellisen kuvapuskurin sisäosaa syöttötekstuurina. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Huuhtelee kaikki kohteet tekstuurivälimuistissa takaisin paikalliseen muistiin suljettaessa. Voi ehkäistä grafiikan katoamista luotaessa tilatallennusta tai vaihdettaessa renderöijää, mutta voi myös aiheuttaa graafista vioittumista. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Yrittää pienentää tekstuurin kokoa, kun pelit eivät itse aseta sitä (esim. Snowblind-pelit). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Korjaa skaalausongelmia (pystysuoria viivoja) Namcon peleissä, kuten Ace Combat, Tekken, Soul Calibur, jne. - + + Forces palette texture draws to render at native resolution. + Pakottaa palettitekstuurien piirtojen renderöinnin alkuperäisessä resoluutiossa. + + + Dumps replaceable textures to disk. Will reduce performance. Vedostaa korvattavat tekstuurit levylle. Heikentää suorituskykyä. - + Includes mipmaps when dumping textures. Sisällyttää mipmapit mukaan tekstuurivedoksissa. - + Allows texture dumping when FMVs are active. You should not enable this. - Sallii tekstuurien vedostuksen FMV:iden ollessa aktiivisia. Tätä ei pitäisi ottaa käyttöön. + Sallii tekstuurien vedostuksen FMV-videoiden toiston aikana. Tätä asetusta ei suositella. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lataa korvaavat tekstuurit työläissäikeelle vähentäen mikrotärinää, kun korvaukset ovat käytössä. - + Loads replacement textures where available and user-provided. Lataa korvaavat tekstuurit, jos ne ovat saatavilla ja käyttäjän toimittamia. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Esilataa kaikki korvaavat tekstuurit muistiin. Ei tarvita asynkronisella latauksella. - + Enables FidelityFX Contrast Adaptive Sharpening. Ottaa FidelityFX:n kontrastimukautuvan terävöityksen käyttöön. - + Determines the intensity the sharpening effect in CAS post-processing. Määrittää CAS-jälkikäsittelyn terävöittämisen voimakkuuden. - + Adjusts brightness. 50 is normal. Säätää kirkkautta. 50 on normaali. - + Adjusts contrast. 50 is normal. Säätää kontrastia. 50 on normaali. - + Adjusts saturation. 50 is normal. Säätää värikylläisyyttä. 50 on normaali. - - Scales the size of the onscreen OSD from 50% to 500%. - Muuttaa näyttöpäällyksen kokoa väliltä 50 % - 500 %. + + Applies a shader which replicates the visual effects of different styles of television sets. + Soveltaa käyttöön varjostimen, joka jäljittelee erityylisten televisioiden visuaalisia vaikutuksia. - + + Scales the size of the onscreen OSD from 50% to 500%. + Muuttaa näyttöpäällyksen kokoa väliltä 50–500 %. + + + OSD Messages Position Viestien sijainti näyttöpäällyksessä - + OSD Statistics Position Tilastojen sijainti näyttöpäällyksessä - + Shows a variety of on-screen performance data points as selected by the user. Näyttää käyttäjän valitsemia suorituskyvyn datapisteitä näytöllä. - + Shows the vsync rate of the emulator in the top-right corner of the display. Näyttää emulattorin pystytahdistuksen taajuuden näytön oikeassa yläkulmassa. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - Näyttää näyttöpäällyksen kuvakemerkit emulointitiloissa, kuten pysäytyksessä, turbo-tilassa, pikakelauksessa ja hidastuksessa. + Näyttää näyttöpäällyksen kuvakemerkit emulointitiloissa, kuten pysäytyksessä, turbotilassa, pikakelauksessa ja hidastuksessa. - + Displays various settings and the current values of those settings, useful for debugging. Näyttää useat asetukset ja niiden nykyiset arvot. Hyödyllinen virheenjäljitystä varten. - + Displays a graph showing the average frametimes. Näyttää kaavion, joka esittää keskimääräiset kuva-ajat. - + Shows the current system hardware information on the OSD. Näyttää nykyisen järjestelmän laitteistotiedot näyttöpäällyksessä. - + Video Codec Videokoodekki - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Määrittää, mitä videokoodekkia käytetään videonauhoituksessa. <b>Jos olet epävarma, jätä se oletusarvoon.<b> - - - + Video Format Videomuoto - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Määrittää videonauhoituksessa käytettävän videomuodon. Jos koodekki ei tue muotoa, ensimmäistä saatavilla olevaa muotoa käytetään. <b>Jos olet epävarma, jätä se oletusarvoon.<b> - - - + Video Bitrate Videon bittinopeus - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Asettaa videossa käytettävän bittinopeuden. Suurempi bittinopeus tuottaa paremman videon laadun, mutta suuremmalla tiedostokoolla. - - - + Automatic Resolution - Automaattinen kuvatarkkuus + Automaattinen resoluutio - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Kun tämä on valittuna, videonauhoituksen kuvatarkkuus seuraa käynnissä olevan pelin sisäistä kuvatarkkuutta.<br><br><b>Ole varovainen käyttäessäsi tätä asetusta, varsinkin skaalattuasi, koska suurempi sisäinen kuvatarkkuus (yli 4x) voi johtaa erittäin suureen videokaappaukseen, ja voi aiheuttaa järjestelmän ylikuormitusta.</b> - - - + Enable Extra Video Arguments - Ota videon lisäkomennot käyttöön + Videon lisäkomennot - + Allows you to pass arguments to the selected video codec. Antaa sinun syöttää komentoja valittuun videokoodekkiin. - + Extra Video Arguments Videon lisäkomennot - + Audio Codec Äänikoodekki - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Määrittää, mitä äänikoodekkia käytetään videonauhoituksessa. <b>Jos olet epävarma, jätä se oletusarvoon.<b> - - - + Audio Bitrate Äänen bittinopeus - - Enable Extra Audio Arguments - Ota äänen lisäkomennot käyttöön + + 192 kbps + 192 kbps - + + Enable Extra Audio Arguments + Äänen lisäkomennot + + + Allows you to pass arguments to the selected audio codec. Antaa sinun syöttää komentoja valittuun äänikoodekkiin. - + Extra Audio Arguments Äänen lisäkomennot - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Käyttää BLIT-esitysmallia käännön sijaan, kun Direct3D 11 on käytössä. Aiheuttaa yleensä suorituskyvyn hidastumista, mutta voi olla tarpeen joissakin suoratoistosovelluksissa tai kuvataajuuden rajoituksen poistoon joillakin järjestelmillä. + + + Allow Exclusive Fullscreen Salli yksinomainen koko näytön tila - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Ohittaa ajurin heuristiikat yksinomaisen koko näyön tilan tai suoran käännön/skannauksen käyttöönottoon.<br>Yksinomaisen koko näytön tilan poistaminen käytöstä voi mahdollistaa sujuvamman tehtävien vaihdon ja näyttöpäällykset, mutta se lisää syöttöviivettä. - - + + NTSC Frame Rate + NTSC-kuvataajuus + + + + 59.94 Hz + 59,94 Hz + + + + Determines what frame rate NTSC games run at. + Määrittää NTSC-pelien kuvataajuuden. + + + + PAL Frame Rate + PAL-kuvataajuus + + + + 50.00 Hz + 50,00 Hz + + + + Determines what frame rate PAL games run at. + Määrittää PAL-pelien kuvataajuuden. + + + + (Default) (Oletus) - + 2x Native (~720px/HD) 2x alkuperäinen (~720 px/HD) - + 3x Native (~1080px/FHD) 3x alkuperäinen (~1080 px/FHD) - + 4x Native (~1440px/QHD) 4x alkuperäinen (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x alkuperäinen (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) 6x alkuperäinen (~2160 px/4K UHD) - + 7x Native (~2520px) 7x alkuperäinen (~2520 px) - + 8x Native (~2880px/5K UHD) 8x alkuperäinen (~2880 px/5K UHD) - + 9x Native (~3240px) 9x alkuperäinen (~3240 px) - + 10x Native (~3600px/6K UHD) 10x alkuperäinen (~3600 px/6K UHD) - + 11x Native (~3960px) 11x alkuperäinen (~3960 px) - + 12x Native (~4320px/8K UHD) 12x alkuperäinen (~4320 px/8K UHD) - + 13x Native (~4680px) 13x alkuperäinen (~4680 px) - + 14x Native (~5040px) 14x alkuperäinen (~5040 px) - + 15x Native (~5400px) 15x alkuperäinen (~5400 px) - + 16x Native (~5760px) 16x alkuperäinen (~5760 px) - + 17x Native (~6120px) 17x alkuperäinen (~6120 px) - + 18x Native (~6480px/12K UHD) 18x alkuperäinen (~6480 px/12K UHD) - + 19x Native (~6840px) 19x alkuperäinen (~6840 px) - + 20x Native (~7200px) 20x alkuperäinen (~7200 px) - + 21x Native (~7560px) 21x alkuperäinen (~7560 px) - + 22x Native (~7920px) 22x alkuperäinen (~7920 px) - + 23x Native (~8280px) 23x alkuperäinen (~8280 px) - + 24x Native (~8640px/16K UHD) 24x alkuperäinen (~8640 px/16K UHD) - + 25x Native (~9000px) 25x alkuperäinen (~9000 px) - - + + %1x Native %1x alkuperäinen - - - - - - - - - + + + + + + + + + Checked Käytössä - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Ottaa käyttöön sisäiset sumennuksenestoniksit. Vähemmän täsmällinen PS2-renderöintiin nähden, mutta tekee useista peleistä vähemmän sumeita. - - - - + Integer Scaling Kokonaislukuskaalaus - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Lisää täytettä näyttöalueelle varmistukseksi, että isännän ja konsolin pikselien välinen suhde on kokonaisluku. Voi saada aikaan terävämmän kuvan joissakin 2D-peleissä. - + Aspect Ratio Kuvasuhde - + Auto Standard (4:3/3:2 Progressive) Automaattinen vakio (4:3/3:2 progressiivinen) - + Deinterlacing Lomituksen poisto - - Screenshot Size - Kuvakaappauksen koko + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Määrittää lomituksenpoiston menetelmän, jota käytetään emuloidun konsolin lomitetussa näytössä. Automaattisen arvon pitäisi toimia oikein useimmissa peleissä, mutta jos huomaat kuvan tärisevän, kokeile muita vaihtoehtoja. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - Määrittää kuvatarkkuuden, jolla kuvakaappaukset tallennetaan. Sisäiset kuvatarkkuudet säilyttävät enemmän yksityiskohtia tiedostokoon kustannuksella. + Määrittää resoluution, jolla kuvakaappaukset tallennetaan. Sisäiset resoluutiot säilyttävät enemmän yksityiskohtia tiedostokoon kustannuksella. - + Screenshot Format Kuvakaappauksen muoto - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Valitsee tiedostomuodon, jota käytetään kuvakaappausten tallentamiseen. JPEG tuottaa pienempiä tiedostoja, mutta menettää yksityiskohtia. - + Screenshot Quality Kuvakaappauksen laatu - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Lataa kokonaisia tekstuureja kerralla eikä kappaleittain, välttäen tarpeettomia latauksia mahdollisuuksien mukaan. Parantaa suorituskykyä useimmissa peleissä, mutta voi tehdä muutamista hitaampia. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Kun tämä on käytössä, näytönohjain muuntaa värikarttatekstuurit, muuten sen tekee suoritin. Kompromissi näytönohjaimen ja suorittimen välillä. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Pakottaa primitiivien huuhtelun, kun kuvapuskuri on myös syöttötekstuurina. Korjaa eräitä käsittelytehosteita, kuten varjoja Jak-sarjassa ja radiositeettia GTA:SA:ssa. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Yrittää havaita, kun peli piirtää oman väripaletin ja renderöi sen näytönohjaimen erityiskäsittelyllä. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Poistaa syvyyspuskurien tuen käytöstä tekstuurivälimuistissa. Todennäköisesti luo erilaisia häiriöitä ja hyödyllinen vain virheenjäljityksessä. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Poistaa käytöstä useita turvaominaisuuksia. Estää tarkan Skaalaamaton piste ja viiva -renderöinnin, mikä voi auttaa Xenosaga-peleissä. Estää tarkan GS:n muistin tyhjennyksen suorittimella ja antaa sen näytönohjaimen käsiteltäväksi, mikä voi auttaa Kingdom Hearts -peleissä. + + + 50% 50 % - - + + 100% 100 % - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Ohjelmistorenderöijä + + + + Screenshot Resolution + Kuvakaappauksen resoluutio + + + Vertical Stretch Pystysuora venytys - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Venyttää (&lt; 100 %) tai kasaa (&gt; 100 %) näytön pystysuoran komponentin. - + Fullscreen Mode Koko näytön tila - - - + + + Borderless Fullscreen Reunaton koko näyttö - + Chooses the fullscreen resolution and frequency. - Valitsee koko näytön kuvatarkkuuden ja -taajuuden. + Määrittää koko näytön resoluution ja kuvataajuuden. - - + Left Vasen - - - - + + + + 0px 0 px - + Changes the number of pixels cropped from the left side of the display. Muuttaa näytön vasemmasta reunasta rajattujen pikseleiden määrää. - + Top Ylä - + Changes the number of pixels cropped from the top of the display. Muuttaa näytön yläreunasta rajattujen pikseleiden määrää. - - + Right Oikea - + Changes the number of pixels cropped from the right side of the display. Muuttaa näytön oikeasta reunasta rajattujen pikseleiden määrää. - + Bottom Ala - + Changes the number of pixels cropped from the bottom of the display. Muuttaa näytön alareunasta rajattujen pikseleiden määrää. - - + + Native (PS2) (Default) Alkuperäinen (PS2) (oletus) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - Säätää kuvatarkkuutta, jolla pelit renderöidään. Korkeat kuvatarkkuudet voivat vaikuttaa suorituskykyyn vanhemmissa tai heikommissa grafiikkasuorittimissa.<br>Alkuperäisestä poikkeavat kuvatarkkuudet saattavat aiheuttaa pieniä graafisia virheitä joissakin peleissä.<br>FMV:iden kuvatarkkuus pysyy muuttumattomana, koska videotiedostot ovat aina esirenderöityjä. + Määrittää resoluution, jolla pelit renderöidään. Korkeat resoluutiot voivat vaikuttaa suorituskykyyn vanhemmilla tai heikommilla näytönohjaimilla.<br>Alkuperäisestä poikkeavat resoluutiot saattavat aiheuttaa pieniä grafiikkavirheitä joissakin peleissä.<br>FMV-videoiden resoluutio pysyy muuttumattomana, koska videotiedostot ovat aina ennaltarenderöityjä. - + Texture Filtering Tekstuurien suodatus - + Trilinear Filtering Trilineaarinen suodatus - + Anisotropic Filtering Anisotrooppinen suodatus - + Reduces texture aliasing at extreme viewing angles. Vähentää tekstuurien aliasointia äärimmäisissä katselukulmissa. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Vähentää värien raidoittumista ja parantaa havaittua värisyvyyttä.<br> Pois: Poistaa ditheröinnin käytöstä.<br> Skaalattu: Skaalaustietoinen / korkein ditheröintivaikutus<br> Skaalaamaton: Natiivi ditheröinti / alhaisin ditheröintivaikutus, ei suurenna neliöiden kokoa skaalattaessa.<br> Pakota 32-bittinen: Kohtelee kaikkia piirtoja 32-bittisinä välttääkseen raidoittumista ja ditheröintiä. + + + Blending Accuracy Sekoituksen tarkkuus - + Texture Preloading Tekstuurien esilataus - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Lataa kokonaisia tekstuureja kerralla pienten kappaleiden sijaan välttäen tarpeettomia latauksia mahdollisuuksien mukaan. Parantaa suorituskykyä useimmissa peleissä, mutta voi tehdä muutamista hitaampia. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Kun tämä on käytössä, grafiikkasuoritin muuntaa värikarttatekstuurit, muuten sen tekee suoritin. Kompromissi grafiikkasuorittimen ja suorittimen välillä. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Antaa sinun muuttaa renderöinti- ja skaalauskorjauksia peleihisi. Jos olet ottanut tämän käyttöön, AUTOMAATTISET ASETUKSET POISTETAAN KÄYTÖSTÄ, ja voit palauttaa ne käyttöön poistamalla tämän vaihtoehdon käytöstä. - + 2 threads 2 säiettä - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Pakottaa primitiivien huuhtelun, kun kuvapuskuri on myös syöttötekstuuri. Korjaa eräitä käsittelytehosteita, kuten varjoja Jak-sarjassa ja radiositeettia GTA:SA:ssa. - - - + Enables mipmapping, which some games require to render correctly. Ottaa käyttöön mipmappauksen, jota jotkut pelit vaativat renderöidäkseen oikein. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Maksimi tavoitemuistinleveys, joka sallii suorittimen sprite-renderöinnin aktivoinnin. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - Yrittää havaita, kun peli piirtää oman väripaletin, ja renderöi sen sitten ohjelmistossa grafiikkasuorittimen sijaan. + Yrittää havaita, kun peli piirtää oman väripaletin ja renderöi sen näytönohjaimen erityiskäsittelyllä. - + GPU Target CLUT - Grafiikkasuorittimen kohde-CLUT + Näytönohjaimen CLUT-käsittely - + Skipdraw Range Start Piirron ohitusvälin alku - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Ohittaa täysin pintojen piirron vasempaan laatikkoon määritetystä pinnasta oikeanpuoleiseen asti. - + Skipdraw Range End Piirron ohitusvälin loppu - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Poistaa käytöstä useita turvaominaisuuksia. Estää tarkan Skaalaamaton piste ja viiva -renderöinnin, mikä voi auttaa Xenosaga-peleissä. Estää tarkan GS-muistin tyhjennyksen suorittimella, ja antaa sen grafiikkasuorittimen käsiteltäväksi, mikä voi auttaa Kingdom Hearts -peleissä. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lataa GS-tietoja uutta kuvaa renderöidessä joidenkin tehosteiden tarkkaan tuottoon. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Huuhtelee kaikki kohteet tekstuurivälimuistissa takaisin paikalliseen muistiin, kun peli sammutetaan. Voi ehkäistä grafiikan katoamista, kun luodaan tilatallennus tai grafiikan API vaihdetaan, mutta voi myös aiheuttaa grafiikan vioittumista. + + + Half Pixel Offset Puolen pikselin siirto - + Might fix some misaligned fog, bloom, or blend effect. Saattaa korjata joitain väärin kohdistettuja sumu-, hehku- tai sekoitustehosteita. - + Round Sprite Pyöristä sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korjaa 2D-sprite-tekstuurien otannan skaalauksessa. Korjaa spritejen viivoja skaalauksessa peleissä kuten Ar tonelico. Puolikas-vaihtoehto on litteille spriteille, Täysi on kaikille spriteille. - + Texture Offsets X Tekstuurien X-siirto - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Poikkeamat ST/UV-tekstuurikoordinaateille. Korjaa joitain tekstuurivirheitä ja saattaa myös korjata joidenkin jälkikäsittelyjen linjausta. - + Texture Offsets Y Tekstuurien Y-siirto - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Laskee GS:n tarkkuutta pikselien välisten rakojen välttämiseen skaalauksessa. Korjaa tekstin Wild Arms -peleissä. - + Bilinear Upscale Bilineaarinen skaalaus - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pehmentää bilineaarisesti suodatettavia tekstuureja skaalauksessa. Esim. Braven auringonloiste. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Korvaa useiden päällekkäisten spritejen jälkikäsittelyn yhdellä isolla spritellä. Vähentää monenlaisia skaalausviivoja. - - Force palette texture draws to render at native resolution. - Pakottaa palettitekstuurien piirtojen renderöinnin alkuperäisessä kuvatarkkuudessa. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrastimukautuva terävöitys - + Sharpness Terävyys - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Mahdollistaa värikylläisyyden, kontrastin ja kirkkauden säädön. Oletusarvot ovat 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Soveltaa FXAA-antialiasointialgoritmia parantamaan pelien visuaalista laatua. - + Brightness Kirkkaus - - - + + + + 50 50 - + Contrast Kontrasti - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Säätää gammaa. 50 on normaali. + + + TV Shader TV-varjostin - - Applies a shader which replicates the visual effects of different styles of television set. - Soveltaa käyttöön varjostimen, joka voi esittää erityylisten televisioiden visuaalisia vaikutuksia. - - - + OSD Scale Näyttöpäällyksen skaala - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Näyttää ruudulla viestit tapahtumille, kuten tilatallennuksia luodessa/ladattaessa, ottaessa kuvakaappauksia jne. - + Shows the internal frame rate of the game in the top-right corner of the display. Näyttää pelin sisäisen kuvataajuuden näytön oikeassa yläkulmassa. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Näyttää järjestelmän nykyisen emulointinopeuden näytön oikeassa yläkulmassa prosentteina. - + Shows the resolution of the game in the top-right corner of the display. - Näyttää pelin kuvatarkkuuden näytön oikeassa yläkulmassa. + Näyttää pelin resoluution näytön oikeassa yläkulmassa. - + Shows host's CPU utilization. Näyttää isännän suorittimen käytön. - + Shows host's GPU utilization. - Näyttää isännän grafiikkasuorittimen käytön. + Näyttää isännän näytönohjaimen käytön. - + Shows counters for internal graphical utilization, useful for debugging. Näyttää sisäisen graafisen käytön laskurit, hyödyllinen vianmäärityksessä. - + + Show Patches + Näytä paikkaukset + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Näyttää aktiivisten paikkausten/huijausten määrän näytön oikeassa alakulmassa. + + + Shows the current controller state of the system in the bottom-left corner of the display. Näyttää järjestelmän nykyisen ohjaimen tilan näytön vasemmassa alakulmassa. - + Shows the current PCSX2 version on the top-right corner of the display. Näyttää nykyisen PCSX2-version näytön oikeassa yläkulmassa. - + Shows the currently active video capture status. - Näyttää aktiivisen videonauhoituksen tilan. + Näyttää aktiivisen videotallennuksen tilan. - + Shows the currently active input recording status. - Näyttää tällä hetkellä aktiivisen syötteentallennuksen tilan. + Näyttää aktiivisen syötteentallennuksen tilan. - + Displays warnings when settings are enabled which may break games. Näyttää varoituksia, kun päällä on asetuksia, jotka saattavat rikkoa pelejä. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Määrittää, mitä videokoodekkia käytetään videotallennuksessa. <b>Jos olet epävarma, jätä se oletusarvoon.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Määrittää videotallennuksessa käytettävän videomuodon. Jos koodekki ei tue muotoa, ensimmäistä saatavilla olevaa muotoa käytetään. <b>Jos olet epävarma, jätä se oletusarvoon.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Asettaa videossa käytettävän bittinopeuden. Suurempi bittinopeus yleensä tuottaa paremman videon laadun, mutta suuremmalla tiedostokoolla. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Kun tämä on valittuna, videotallennus seuraa käynnissä olevan pelin sisäistä resoluutiota.<br><br><b>Ole varovainen käyttäessäsi tätä asetusta, varsinkin skaalattuasi, koska suurempi sisäinen resoluutio (yli 4x) voi johtaa erittäin suureen videotallennukseen ja voi aiheuttaa järjestelmän ylikuormitusta.</b> + + + + Leave It Blank Jätä tyhjäksi - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Valittuun videokoodekkiin syötettävät parametrit.<br><b>Käytä '=' erottaaksesi tunnuksen arvosta ja ':' erottaaksesi kaksi paria toisistaan.</b><br>Esimerkiksi: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Määrittää, mitä äänikoodekkia käytetään videotallennuksessa. <b>Jos olet epävarma, jätä se oletusarvoon.<b> + + + Sets the audio bitrate to be used. Asettaa äänessä käytettävän bittinopeuden. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Valittuun äänikoodekkiin syötettävät parametrit.<br><b>Käytä '=' erottaaksesi tunnuksen arvosta ja ':' erottaaksesi kaksi paria toisistaan.</b><br>Esimerkiksi: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS-vedoksen pakkaus - + Change the compression algorithm used when creating a GS dump. Valitsee GS-vedosta luodessa käytettävän pakkausalgoritmin. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Käyttää BLIT-esitysmallia kääntämisen sijaan Direct3D 11 -renderöijää käytettäessä. Johtaa yleensä hitaampaan suorituskykyyn, mutta saattaa olla tarpeen joissakin suoratoistosovelluksissa tai kuvataajuuksien rajoituksen poistoon joillakin järjestelmillä. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. - Näyttää enemmän hyvin korkeita skaalauskertoimia, riippuvaisia grafiikkasuorittimen toimintakyvystä. + Näyttää lisää korkeita skaalauskertoimia. Riippuvaisia näytönohjaimen toimintakyvystä. - + Enable Debug Device Käytä virheenjäljityslaitetta - + Enables API-level validation of graphics commands. Sallii API-tason vahvistuksen grafiikkakomentoihin. - + GS Download Mode GS:n lataustila - + Accurate Tarkka - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - Ohittaa GS-säikeen ja isäntägrafiikkasuorittimen synkronoinnin GS:n latauksia varten. Voi johtaa suureen nopeutukseen hitaammilla järjestelmillä, mutta monien grafiikkavirheiden kustannuksella. Jos pelit ovat rikki ja sinulla on tämä asetus käytössä, poista se käytöstä ensin. + Ohittaa GS-säikeen ja isännän näytönohjaimen synkronoinnin GS:n latauksia varten. Voi huomattavasti parantaa nopeutta hitaammilla järjestelmillä useiden grafiikkavirheiden kustannuksella. Jos pelit vaikuttavat virheellisiltä ja tämä asetus on käytössä, poista se käytöstä ensin. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Oletus - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Pakottaa FIFO:n käytön mailbox-esityksen sijasta, eli kaksinkertainen puskurointi kolminkertaisen sijasta. Yleensä tuloksena on huonompi kuvanrytmitys. @@ -14954,482 +15726,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Oletus - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Grafiikka + + Software Rendering Threads: + Ohjelmistorenderöintisäikeet: - - Save Screenshot - Tallenna kuvakaappaus + + Texture Filtering: + Tekstuurien suodatus: - - Toggle Video Capture - Videonauhoitus päälle/pois + + Mipmapping + Mipmappaus - - Save Single Frame GS Dump - Tallenna yksikuvainen GS-vedos + + Auto Flush + Automaattinen huuhtelu - - Save Multi Frame GS Dump - Tallenna monikuvainen GS-vedos + + Nearest + Lähin - - Toggle Software Rendering - Ohjelmistorenderöinti päälle/pois + + Bilinear (Forced) + Bilineaarinen (pakotettu) - - Increase Upscale Multiplier - Suurenna skaalauskerrointa + + Bilinear (PS2) + Bilineaarinen (PS2) - - Decrease Upscale Multiplier - Pienennä skaalauskerrointa + + Bilinear (Forced excluding sprite) + Bilineaarinen (pakotettu, paitsi spritet) - - Toggle On-Screen Display - Näyttöpäällys päälle/pois + + threads + säiettä + + + + GraphicsTextureReplacementSettingsTab + + + Options + Asetukset - - Cycle Aspect Ratio - Muuta kuvasuhdetta + + Precache Textures + Tallenna tekstuurit esivälimuistiin - - Aspect ratio set to '{}'. - Kuvasuhde asetettu arvoon '{}'. + + Asynchronous Texture Loading + Asynkroninen tekstuurien lataus - - Toggle Hardware Mipmapping - Laitteistomipmappaus päälle/pois + + Load Textures + Lataa tekstuurit - - Hardware mipmapping is now enabled. - Laitteistomipmappaus on nyt käytössä. + + Dump Textures + Vedosta tekstuurit - - Hardware mipmapping is now disabled. - Laitteistomipmappaus on nyt pois käytöstä. + + Dump Mipmaps + Vedosta mipmapit - - Cycle Deinterlace Mode - Muuta lomituksen poiston tilaa + + Dump FMV Textures + Vedosta FMV-tekstuurit - - Automatic - Automaattinen + + Search Directory + Hakemisto - + + Browse... + Selaa... + + + + Open... + Avaa... + + + + Reset + Nollaa + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 vedostaa ja lataa tekstuurikorvauksia tästä kansiosta. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Kohdista spritet + + + + Unscaled Palette Texture Draws + Skaalaamaton palettitekstuurien piirto + + + + Merge Sprite + Yhdistä spritet + + + + Force Even Sprite Position + Pakota tasainen spritejen sijainti + + + + Half Pixel Offset: + Puolen pikselin siirto: + + + + + Off (Default) + Pois (oletus) + + + + Normal (Vertex) + Normaali (kärkipisteet) + + + + Special (Texture) + Erityinen (tekstuurit) + + + + Special (Texture - Aggressive) + Erityinen (tekstuurit, aggressiivinen) + + + + Align to Native + Kohdista alkuperäiseen resoluutioon + + + + Align to Native - with Texture Offset + Kohdista alkuperäiseen resoluutioon tekstuurien siirrolla + + + + Native Scaling + Alkuperäisen skaalaus + + + + Automatic (Default) + Automaattinen (oletus) + + + + Force Bilinear + Pakota bilineaarinen + + + + Force Nearest + Pakoita lähin + + + Off Pois + + + Normal + Normaali + + + + Aggressive + Aggressiivinen + + + + Texture Offsets: + Tekstuurien siirto: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Karkea bilineaarinen skaalaus: + + + + Half + Puolikas + + + + Full + Täysi + + + + Round Sprite: + Pyöristä spritet: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Grafiikka + + + + Save Screenshot + Tallenna kuvakaappaus + + + + Toggle Video Capture + Videonauhoitus päälle/pois + + + + Save Single Frame GS Dump + Tallenna yksikuvainen GS-vedos + + + + Save Multi Frame GS Dump + Tallenna monikuvainen GS-vedos + + + + Toggle Software Rendering + Ohjelmistorenderöinti päälle/pois + + + + Increase Upscale Multiplier + Suurenna skaalauskerrointa + + + + Decrease Upscale Multiplier + Pienennä skaalauskerrointa + + + + Toggle On-Screen Display + Näyttöpäällys päälle/pois + + + + Cycle Aspect Ratio + Muuta kuvasuhdetta + + + + Aspect ratio set to '{}'. + Kuvasuhde asetettu arvoon '{}'. + + + + Toggle Hardware Mipmapping + Laitteistomipmappaus päälle/pois + + + + Hardware mipmapping is now enabled. + Laitteistomipmappaus on nyt käytössä. + + + + Hardware mipmapping is now disabled. + Laitteistomipmappaus on nyt pois käytöstä. + + + + Cycle Deinterlace Mode + Muuta lomituksen poiston tilaa + + + + Automatic + Automaattinen + + Off + Pois + + + Weave (Top Field First) Kutova (yläkenttä ensin) - + Weave (Bottom Field First) Kutova (alakenttä ensin) - + Bob (Top Field First) Hyppivä (yläkenttä ensin) - + Bob (Bottom Field First) Hyppivä (alakenttä ensin) - + Blend (Top Field First) Sekoitus (yläkenttä ensin) - + Blend (Bottom Field First) Sekoitus (alakenttä ensin) - + Adaptive (Top Field First) Mukautuva (yläkenttä ensin) - + Adaptive (Bottom Field First) Mukautuva (alakenttä ensin) - + Deinterlace mode set to '{}'. Lomituksen poiston tila asetettu arvoon '{}'. - + + Cycle TV Shader + Vaihda TV-varjostinta + + + + None (Default) + Ei mitään (oletus) + + + + Scanline Filter + Scanline-suodatin + + + + Diagonal Filter + Viisto suodatin + + + + Triangular Filter + Kolmikulmainen suodatin + + + + Wave Filter + Aaltosuodatin + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV-varjostin asetettu arvoon '{}'. + + + Toggle Texture Dumping Tekstuurivedostus päälle/pois - + Texture dumping is now enabled. Tekstuurivedostus on nyt käytössä. - + Texture dumping is now disabled. Tekstuurivedostus on nyt pois käytöstä. - + Toggle Texture Replacements Tekstuurikorvaukset päälle/pois - + Texture replacements are now enabled. Tekstuurikorvaukset ovat nyt käytössä. - + Texture replacements are now disabled. Tekstuurikorvaukset ovat nyt pois käytöstä. - + Reload Texture Replacements Lataa tekstuurikorvaukset uudelleen - + Texture replacements are not enabled. Tekstuurikorvaukset eivät ole käytössä. - + Reloading texture replacements... Ladataan tekstuurikorvaukset uudelleen... - + Target speed set to {:.0f}%. Kohdenopeus asetettu arvoon {:.0f} %. - + Volume: Muted Äänenvoimakkuus: mykistetty - + Volume: {}% Äänenvoimakkuus: {} % - + No save state found in slot {}. Tilatallennusta ei löytynyt paikasta {}. - - - - - - - - - - - - - - - - - - + + + + System Järjestelmä - + Open Pause Menu Avaa taukovalikko - + Open Achievements List Avaa saavutusluettelo - + Open Leaderboards List - Avaa tulostaululuettelo + Avaa tulostaulu - + Toggle Pause Pysäytä/jatka - + Toggle Fullscreen - Vaihda näyttötila + Vaihda näyttötilaa - + Toggle Frame Limit Kuvarajoitus päälle/pois - + Toggle Turbo / Fast Forward Pikakelaustila päälle/pois - + Toggle Slow Motion Hidastustila päälle/pois - + Turbo / Fast Forward (Hold) Pikakelaus (pidä pohjassa) - + Increase Target Speed - Lisää kohdenopeutta + Suurenna kohdenopeutta - + Decrease Target Speed - Vähennä kohdenopeutta + Pienennä kohdenopeutta - + + + + Audio + Ääni + + + Increase Volume - Lisää äänenvoimakkuutta + Suurenna äänenvoimakkuutta - + Decrease Volume - Vähennä äänenvoimakkuutta + Pienennä äänenvoimakkuutta - + Toggle Mute Mykistys päälle/pois - + Frame Advance Seuraava kuva - + Shut Down Virtual Machine Sammuta virtuaalikone - + Reset Virtual Machine Nollaa virtuaalikone - + Toggle Input Recording Mode Vaihda syötteentallennuksen tilaa - - - - - - - + + Swap Memory Cards + Vaihda muistikorttien paikkoja + + + + + + + Navigation + Navigointi + + + + + + + + + + + Speed + Nopeus + + + + + + + + + Save States Tilatallennukset - + Select Previous Save Slot Valitse edellinen tallennuspaikka - + Select Next Save Slot Valitse seuraava tallennuspaikka - + Save State To Selected Slot Tallenna tila valittuun paikkaan - + Load State From Selected Slot Lataa tila valitusta paikasta - + Load Backup State From Selected Slot Lataa varmuuskopiotila valitusta paikasta - + Save State and Select Next Slot Tallenna tila ja valitse seuraava paikka - + Select Next Slot and Save State Valitse seuraava paikka ja tallenna tila - + Save State To Slot 1 Tallenna tila paikkaan 1 - + Load State From Slot 1 Lataa tila paikasta 1 - + Save State To Slot 2 Tallenna tila paikkaan 2 - + Load State From Slot 2 Lataa tila paikasta 2 - + Save State To Slot 3 Tallenna tila paikkaan 3 - + Load State From Slot 3 Lataa tila paikasta 3 - + Save State To Slot 4 Tallenna tila paikkaan 4 - + Load State From Slot 4 Lataa tila paikasta 4 - + Save State To Slot 5 Tallenna tila paikkaan 5 - + Load State From Slot 5 Lataa tila paikasta 5 - + Save State To Slot 6 Tallenna tila paikkaan 6 - + Load State From Slot 6 Lataa tila paikasta 6 - + Save State To Slot 7 Tallenna tila paikkaan 7 - + Load State From Slot 7 Lataa tila paikasta 7 - + Save State To Slot 8 Tallenna tila paikkaan 8 - + Load State From Slot 8 Lataa tila paikasta 8 - + Save State To Slot 9 Tallenna tila paikkaan 9 - + Load State From Slot 9 Lataa tila paikasta 9 - + Save State To Slot 10 Tallenna tila paikkaan 10 - + Load State From Slot 10 Lataa tila paikasta 10 - + Save slot {0} selected ({1}). Tallennuspaikka {0} valittu ({1}). @@ -15437,63 +16518,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Tallennetaan syötettä - + {} Replaying {} Toistetaan - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Tallennettu {0:%H:%M} {0:%d/%m/%Y}. - + Save state selector is unavailable without a valid game serial. Tilatallennusvalitsin ei ole käytettävissä ilman kelvollista pelin sarjanumeroa. - + + Empty + Tyhjä + + + Load Lataa - + Save Tallenna - + Select Previous Valitse edellinen - + Select Next Valitse seuraava - + Close Menu Sulje valikko - - + + Save Slot {0} Tallennuspaikka {0} - + No save present in this slot. Ei tallennusta tässä paikassa. - + no save yet ei vielä tallennusta @@ -15787,7 +16873,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella Select - Select + SELECT @@ -15852,43 +16938,43 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella - + Pause On Focus Loss Pysäytä kohdistuksen hävitessä - + Inhibit Screensaver Estä näytönsäästäjä - + Pause On Start Pysäytä käynnistettäessä - + Confirm Shutdown Vahvista sammutus - + Enable Discord Presence - Ota Discord Presence käyttöön + Discord Presence - + Enable Mouse Lock Lukitse hiiri - + Pause On Controller Disconnection Pysäytä ohjaimen yhteyden katketessa @@ -15899,287 +16985,381 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella - + Start Fullscreen Käynnistä koko näytön tilassa - + Double-Click Toggles Fullscreen Kaksoisnapsautus vaihtaa koko näytön tilaan - + Render To Separate Window Renderöi erilliseen ikkunaan - + Hide Main Window When Running Piilota pääikkuna pelattaessa - + Disable Window Resizing Estä ikkunan koon muuttaminen - + Hide Cursor In Fullscreen - Piilota kohdistin koko näytön tilassa + Piilota osoitin koko näytön tilassa - - Preferences - Mieltymykset + + Start Big Picture UI + Käynnistä televisiotilassa - + + Appearance + Ulkoasu + + + Language: Kieli: - + Theme: Teema: - + + Game List Background: + Peliluettelon tausta: + + + + Browse... + Selaa... + + + + Reset + Palauta + + + + Opacity: + Peittävyys: + + + + + Fill Image + Laajenna kuva + + + Automatic Updater Automaattinen päivittäjä - + Update Channel: Päivityskanava: - + Current Version: Nykyinen versio: - - + + Enable Automatic Update Check Tarkista päivitykset automaattisesti - + Check for Updates... Tarkista päivitykset... - + Native Alkuperäinen - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Klassinen Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (harmaa) [tumma] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (sininen) [tumma] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (harmaa) [tumma] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (harmaanvihreä/-sininen) [vaalea] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (pinkki) [vaalea] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (ruskea/kermanvalkoinen) [vaalea] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (valkoinen/sininen) [vaalea] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (punainen/violetti) [tumma] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (sininen/violetti) [tumma] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (sininen) [tumma] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (musta) [tumma] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (musta/punainen) [tumma] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (musta/sininen) [tumma] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (musta/vihreä) [tumma] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [pudota PCSX2-kansioon] - - - - - - + + + + Checked Käytössä - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Tarkistaa automaattisesti ohjelman päivitykset käynnistyksessä. Päivitykset voidaan lykätä myöhemmäksi tai ohittaa kokonaan. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Estää näytönsäästäjää aktivoitumasta ja isännän siirtymistä lepotilaan emuloinnin aikana. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Määrittää näytetäänkö vahvistuskehote, kun virtuaalikone suljetaan pikanäppäimellä. - + Pauses the emulator when a controller with bindings is disconnected. Pysäyttää emulaattorin, kun yhteys sidoksia käyttävään ohjaimeen katkeaa. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renderöi pelin erilliseen ikkunaan pääikkunan sijasta. Jos tämä ei ole käytössä, peli näytetään peliluettelon päällä. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Piilottaa pääikkunan (peliluettelon), kun peli on käynnissä. Edellyttää Renderöi erilliseen ikkunaan -valinnan käyttöönoton. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Lukitsee hiiren kursorin ikkunaan, kun PCSX2 on kohdistettuna ja kaikki muut ikkunat suljettuna.<br><b>Ei käytettävissä Linux Waylandilla.</b><br><b>Vaatii käyttöoikeudet macOS:llä.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Mahdollistaa siirtymisen koko näytön tilaan ja pois siitä kaksoisnapsauttamalla peli-ikkunaa. - + Prevents the main window from being resized. Estää pääikkunan koon muuttamisen. - - - - - + + Start Big Picture Mode + Käynnistä televisiotilassa + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Käynnistää televisiotilan automaattisesti normaalin Qt-käyttöliittymän sijaan, kun PCSX2 käynnistetään. + + + + Game List Background + Peliluettelon tausta + + + + + None + Pois + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Asettaa staattisen tai animoidun taustakuvan peliluetteloon (missä pelit käynnistetään).<br>Taustakuva näkyy vain kirjastossa ja se piilotetaan, kun peli käynnistetään. Se myös pysäytetään, kun se ei ole kohdistettuna. + + + + Disable/Reset Game List Background + Poista peliluettelon tausta + + + + Disable and reset the currently applied game list background. + Poistaa peliluettelon taustan ja palauttaa sen normaaliksi. + + + + Game List Background Opacity + Peliluettelon taustan peittävyys + + + + 100% + 100 % + + + + Sets the opacity of the custom background. + Asettaa mukautetun taustan peittävyyden. + + + + Expand the image to fill all available background area. + Laajentaa kuvaa niin että se kattaa koko taustan. + + + + Select Background Image + Valitse taustakuva + + - + + + + + + + + Unchecked Ei käytössä - + Fusion [Light/Dark] Fusion [vaalea/tumma] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [pudota PCSX2-kansioon] + + + Pauses the emulator when a game is started. Pysäyttää emulaattorin, kun peli käynnistetään. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pysäyttää emulaattorin, kun pienennät ikkunan tai avaat toisen ohjelman, ja jatkaa avattaessa ikkunan uudelleen. - + Automatically switches to fullscreen mode when a game is started. Siirtyy automaattisesti koko näytön tilaan, kun peli käynnistetään. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renderöi pelin erilliseen ikkunaan pääikkunan sijasta. Jos tämä ei ole käytössä, peli näytetään peliluettelon päällä. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Piilottaa pääikkunan (peliluettelon), kun peli on käynnissä. Vaatii Renderöi erilliseen ikkunaan -valinnan olevan käytössä. - - - + Shows the game you are currently playing as part of your profile in Discord. - Näyttää paraikaa pelattavan pelin osana profiiliasi Discordissa. + Näyttää pelin, jota parhaillaan pelaat osana Discord-profiiliasi. - + System Language [Default] Järjestelmän kieli [oletus] @@ -16211,6 +17391,11 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella Edit Layout Muokkaa asettelua + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16378,18 +17563,18 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella &Järjestelmä - - + + Change Disc Vaihda levy - + Load State Lataa tila - + S&ettings &Asetukset @@ -16403,6 +17588,11 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella &Debug &Virheenjäljitys + + + &Switch Graphics API + Vaihda &grafiikan API + &View @@ -16424,139 +17614,139 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella Työkalupalkki - + Start &File... Käynnistä &tiedosto... - + Start &BIOS Käynnistä &BIOS - + &Scan For New Games &Etsi uusia pelejä - + &Rescan All Games &Skannaa pelit uudelleen - + Shut &Down &Sammuta - + Shut Down &Without Saving Sammuta &tallentamatta - + &Reset &Nollaa - + &Pause &Pysäytä - + E&xit &Sulje - + &BIOS &BIOS - + &Controllers &Ohjaimet - + &Hotkeys Pika&näppäimet - + &Graphics &Grafiikka - + &Post-Processing Settings... &Jälkikäsittelyasetukset... - + Resolution Scale - Kuvatarkkuuden skaala + Resoluution skaala - + &GitHub Repository... - &GitHub repository... + &GitHub-tietovarasto... - + Support &Forums... &Tukifoorumit... - + &Discord Server... &Discord-palvelin... - + Check for &Updates... Tarkista &päivitykset... - + About &Qt... Tietoja &Qt:stä... - + &About PCSX2... &Tietoja PCSX2:sta... - + Fullscreen In Toolbar Koko näyttö - + Change Disc... In Toolbar Vaihda levy... - + &Audio &Ääni - + Global State Yleinen tila - + &Screenshot &Kuvakaappaus - + Start File In Toolbar Käynnistä tiedosto @@ -16581,416 +17771,417 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella Setti&ngs &Asetukset - - - &Switch Renderer - Vaihda &renderöijää - &Input Recording &Syötteentallennus - + Start D&isc... &Käynnistä levy... - + Start Disc In Toolbar Käynnistä levy - + Start BIOS In Toolbar Käynnistä BIOS - + Shut Down In Toolbar Sammuta - + Reset In Toolbar Nollaa - + Pause In Toolbar Pysäytä - + Load State In Toolbar Lataa tila - + Save State In Toolbar Tallenna tila - + &Emulation &Emulaatio - + Controllers In Toolbar Ohjaimet - + + Hotkeys + In Toolbar + Pikanäppäimet + + + Achie&vements Saa&vutukset - + &Fullscreen &Koko näyttö - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&okumentaatio... - + &Interface &Käyttöliittymä - + Add Game &Directory... Lisää &pelikansio... - + Settings In Toolbar Asetukset - + &From File... &Tiedostosta... - + From &Device... &Laitteesta... - + From &Game List... &Peliluettelosta... - + &Remove Disc &Poista levy asemasta - + Screenshot In Toolbar Kuvakaappaus - + &Memory Cards &Muistikortit - + &Network && HDD &Verkko ja kiintolevy - + &Folders &Kansiot - + &Toolbar &Työkalupalkki - + Show Titl&es (Grid View) Näytä &otsikot (ruudukkonäkymä) - + &Open Data Directory... - &Avaa tietokansio... + &Avaa datahakemisto... - + &Toggle Software Rendering &Ohjelmistorenderöinti päälle/pois - + &Open Debugger Avaa &virheenjäljitin - + &Reload Cheats/Patches &Päivitä huijaukset/paikkaukset - + E&nable System Console Näytä &järjestelmäkonsoli - + Enable &Debug Console - Näytä &virheenjäljityskonsoli + &Virheenjäljityskonsoli - + Enable &Log Window - Näytä &loki-ikkuna + &Loki-ikkuna - + Enable &Verbose Logging &Yksityiskohtaiset lokit - + Enable EE Console &Logging - Näytä &EE-lokikonsoli + &EE-lokikonsoli - + Enable &IOP Console Logging - Näytä &IOP-lokikonsoli + &IOP-lokikonsoli - + Save Single Frame &GS Dump Tallenna yksikuvainen &GS-vedos - + &New This section refers to the Input Recording submenu. &Uusi - + &Play This section refers to the Input Recording submenu. &Toista - + &Stop This section refers to the Input Recording submenu. &Pysäytä - + &Controller Logs &Ohjainlokit - + &Input Recording Logs &Syötteentallennuslokit - + Enable &CDVD Read Logging &CDVD-lukujen lokitus - + Save CDVD &Block Dump Tallenna CDVD-&lohkovedos - + &Enable Log Timestamps &Näytä aikaleimat lokissa - + Start Big Picture &Mode Käynnistä &televisiotila - + &Cover Downloader... &Kansikuvien lataaja... - + &Show Advanced Settings Näytä &lisäasetukset - + &Recording Viewer &Tallennesoitin - + &Video Capture - &Videonauhoitus + &Videotallennus - + &Edit Cheats... Muokkaa &huijauksia... - + Edit &Patches... Muokkaa &paikkauksia... - + &Status Bar &Tilapalkki - - + + Game &List Peli&luettelo - + Loc&k Toolbar &Lukitse työkalupalkki - + &Verbose Status &Yksityiskohtainen tila - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Järjestelmän &näkymä - + Game &Properties Pelin &ominaisuudet - + Game &Grid Peliruudukko - + Zoom &In (Grid View) &Suurenna (ruudukkonäkymä) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Pienennä (ruudukkonäkymä) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Päivitä &kansikuvat (ruudukkonäkymä) - + Open Memory Card Directory... Avaa muistikorttikansio... - + Input Recording Logs Syötteentallennuslokit - + Enable &File Logging - Käytä tiedostolokitusta + Tiedostolokitus - + Start Big Picture Mode Käynnistä televisiotila - - + + Big Picture In Toolbar Televisiotila - + Show Advanced Settings Näytä lisäasetukset - - + + Video Capture - Videonauhoitus + Videotallennus - + Internal Resolution - Sisäinen kuvatarkkuus + Sisäinen resoluutio - + %1x Scale %1x mittakaava - + Select location to save block dump: Valitse lohkovedoksen tallennussijainti: - + Do not show again Älä näytä uudelleen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17003,309 +18194,315 @@ PCSX2-tiimi ei tarjoa mitään tukea määrityksille, jotka muokkaavat näitä a Haluatko varmasti jatkaa? - - + + Record On Boot Nauhoita käynnistettäessä - + Did you want to start recording on boot? Haluatko aloittaa nauhoituksen käynnistyksen yhteydessä? - - + + %1 Files (*.%2) %1-tiedostot (*.%2) - + Did you want to cancel recording on boot? Haluatko peruuttaa nauhoituksen käynnistyksen yhteydessä? - + Recording will start in a moment Nauhoitus alkaa pian - + WARNING: Memory Card Busy VAROITUS: Muistikortti varattu - + Confirm Shutdown Vahvista sammutus - + Are you sure you want to shut down the virtual machine? Haluatko varmasti sammuttaa virtuaalikoneen? - + Save State For Resume Tallenna tila jatkaaksesi myöhemmin - - - - - + + + + + + Error Virhe - + You must select a disc to change discs. Valitse levy vaihtaaksesi sen. - + Properties... Ominaisuudet... - + Set Cover Image... Aseta kansikuva... - + Exclude From List Poista luettelosta - + Reset Play Time Nollaa peliaika - + Check Wiki Page Avaa Wiki-sivu - + + Open Screenshots Folder + Avaa kuvakaappauskansio + + + Default Boot Oletuskäynnistys - + Fast Boot Nopea käynnistys - + Full Boot Täysi käynnistys - + Boot and Debug Käynnistys ja virheenjäljitys - + Add Search Directory... Lisää hakukansio... - + Start File Käynnistä tiedosto - + Start Disc Käynnistä levy - + Select Disc Image Valitse levykuva - + Updater Error Päivitysvirhe - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - <p>Pahoittelut, yrität päivittää PCSX2-versiota, joka ei ole virallinen GitHub-julkaisu. Yhteensopimattomuuksien välttämiseksi automaattinen päivitysohjelma toimii vain virallisissa versioissa.</p><p>Hanki virallinen versio lataamalla alla olevasta linkistä:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Valitettavasti yrität päivittää PCSX2-versiota, joka ei ole virallinen GitHub-julkaisu. Yhteensopimattomuuksien välttämiseksi automaattinen päivitysohjelma toimii vain virallisilla versioilla.</p><p>Lataa virallinen versio alla olevasta linkistä:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Nykyinen alusta ei tue automaattista päivitystä. - + Confirm File Creation Vahvista tiedoston luonti - + The pnach file '%1' does not currently exist. Do you want to create it? Pnach tiedostoa '%1' ei ole tällä hetkellä olemassa. Haluatko luoda sen? - + Failed to create '%1'. Kohteen '%1' luominen epäonnistui. - + Input Recording Failed Syöttötallennus epäonnistui - + Failed to create file: {} Virhe luodessa tiedostoa: %1 - + Input Recording Files (*.p2m2) Syötetallennetiedostot (*.p2m2) - + Input Playback Failed Syötteen toisto epäonnistui - + Failed to open file: {} Virhe avatessa tiedostoa: {} - + Paused Pysäytetty - + Load State Failed Tilan lataus epäonnistui - + Cannot load a save state without a running VM. Tilatallennusta ei voida ladata ilman virtuaalikonetta. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Uutta ELF:ää ei voida ladata ilman virtuaalisen koneen nollaamista. Haluatko nollata virtuaalisen koneen nyt? - + Cannot change from game to GS dump without shutting down first. Pelistä ei voi vaihtaa GS-vedokseen sulkematta sitä ensin. - + Failed to get window info from widget Ikkunan tietoja ei saatu widgetistä - + Stop Big Picture Mode Poistu televisiotilasta - + Exit Big Picture In Toolbar Poistu televisiotilasta - + Game Properties Pelin ominaisuudet - + Game properties is unavailable for the current game. Pelin ominaisuudet eivät ole saatavilla nykyiselle pelille. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM-laitteita ei löytynyt. Varmista, että laite on yhdistetty ja sinulla on käyttölupa. - + Select disc drive: Valitse levyasema: - + This save state does not exist. Tätä tilatallennusta ei ole olemassa. - + Select Cover Image Valitse kansikuva - + Cover Already Exists Kansikuva on jo olemassa - + A cover image for this game already exists, do you wish to replace it? Kansikuva tälle pelille on jo olemassa, haluatko korvata sen? - - - - + + + + Copy Error Kopiointivirhe - + Failed to remove existing cover '%1' Olemassa olevan kansikuvan '%1' poisto epäonnistui - + Failed to copy '%1' to '%2' '%1' kopiointi kohteeseen '%2' epäonnistui - + Failed to remove '%1' '%1' poisto epäonnistui - - + + Confirm Reset Vahvista nollaus - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Kaikki kansikuvatyypit (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Sinun on valittava toinen tiedosto nykyiseen kansikuvaan. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17314,12 +18511,12 @@ This action cannot be undone. Tätä toimintoa ei voi peruuttaa. - + Load Resume State Lataa jatkamistila - + A resume save state was found for this game, saved at: %1. @@ -17332,89 +18529,94 @@ Do you want to load this state, or start from a fresh boot? Haluatko ladata tämän tilan vai aloittaa uuden käynnistyksen? - + Fresh Boot Uusi käynnistys - + Delete And Boot Poista ja käynnistä - + Failed to delete save state file '%1'. Tilatallennustiedoston '%1' poistaminen epäonnistui. - + Load State File... Lataa tila tiedostosta... - + Load From File... Lataa tiedostosta... - - + + Select Save State File Valitse tilatallennuksen tiedosto - + Load Backup Slot %1 (%2) Lataa varmuuskopio paikasta %1 (%2) - + Save States (*.p2s) Tilatallennukset (*.p2s) - + Delete Save States... Poista tilatallennukset... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Kaikki tiedostotyypit (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Yksiraitaiset raakalevykuvat (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD -levykuvat (*.chd);;CSO-levykuvat (*.cso);;ZSO-levykuvat (*.zso);;GZ-levykuvat (*.gz);;ELF-suoritettavat (*.elf);;IRX-suoritettavat (*.irx);;GS-vedokset (*.gs *.gs.xz *.gs.zst);;Lohkovedokset (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Kaikki tiedostotyypit (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Yksiraitaiset raakalevykuvat (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD -levykuvat (*.chd);;CSO-levykuvat (*.cso);;ZSO-levykuvat (*.zso);;GZ-levykuvat (*.gz);;Lohkovedokset (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> VAROITUS: Muistikorttisi kirjoittaa edelleen tietoja. Tämän aikana sammuttaminen <b>PERUUTTAMATTOMASTI TUHOAA MUISTIKORTTISI.</b> On erittäin suositeltavaa palata peliin ja antaa sen viimeistellä muistikorttiin kirjoittamisen.<br><br>Haluatko sammuttaa siitä huolimatta ja <b>PERUUTTAMATTOMASTI TUHOTA MUISTIKORTTISI?</b> - + + Failed to create screenshots directory '%1'. + Kuvakaappauskansion '%1' luonti epäonnistui. + + + Save States (*.p2s *.p2s.backup) Tilatallennukset (*.p2s *.p2s.backup) - + Resume (%2) Jatka (%2) - + Load Slot %1 (%2) Lataa paikka %1 (%2) - - + + Delete Save States Poista tilatallennukset - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17423,62 +18625,62 @@ The saves will not be recoverable. Tallennuksia ei voida palauttaa. - + %1 save states deleted. %1 tilatallennusta poistettu. - + Save To File... Tallenna tiedostoon... - + Empty Tyhjä - + Save Slot %1 (%2) Tallenna paikkaan %1 (%2) - + Confirm Disc Change Vahvista levyn vaihto - + Do you want to swap discs or boot the new image (via system reset)? Haluatko vaihtaa levyjä vai käynnistää uuden kuvan (järjestelmän nollaamisen kautta)? - + Swap Disc Vaihda levy - + Reset Nollaa - + Missing Font File Puuttuva fonttitiedosto - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Fonttitiedosto '%1' vaaditaan, jotta kuvaruutunäytössä ja televisiotilassa voidaan näyttää viestejä kielelläsi.<br><br>Haluatko ladata tämän tiedoston nyt? Nämä tiedostot ovat yleensä alle 10 megatavua.<br><br><strong>Jos et lataa tätä tiedostoa, näyttöviestit eivät ole luettavissa.</strong> - + Downloading Files Ladataan tiedostoja - + Audio Files (*.wav) Äänitiedostot (*.wav) @@ -17486,25 +18688,25 @@ Tallennuksia ei voida palauttaa. MemoryCard - - + + Memory Card Creation Failed Muistikortin luonti epäonnistui - + Could not create the memory card: {} Muistikorttia ei voitu luoda: {} - + Memory Card Read Failed Muistikortin luku epäonnistui - + Unable to access memory card: {} @@ -17521,13 +18723,13 @@ Sulje kaikki muut PCSX2-istunnot tai käynnistä tietokoneesi uudelleen. - - + + Memory Card '{}' was saved to storage. Muistikortti '{}' tallennettiin muistiin. - + Failed to create memory card. The error was: {} Muistikortin luonti epäonnistui. Virhe oli: @@ -17786,12 +18988,12 @@ Tilatallennuksia ei pitäisi käyttää pelinsisäisten tallennusten korvikkeena MemoryCardListWidget - + Yes Kyllä - + No Ei @@ -17825,7 +19027,7 @@ Tilatallennuksia ei pitäisi käyttää pelinsisäisten tallennusten korvikkeena - + Reset Nollaa @@ -17856,25 +19058,25 @@ Tilatallennuksia ei pitäisi käyttää pelinsisäisten tallennusten korvikkeena - + Create Luo - + Rename Nimeä uudelleen - + Convert Muunna - + Delete Poista @@ -17885,78 +19087,78 @@ Tilatallennuksia ei pitäisi käyttää pelinsisäisten tallennusten korvikkeena - + Automatically manage saves based on running game Hallitse tallennuksia automaattisesti ajettavan pelin mukaan - + Checked Käytössä - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Vain kansiotyyppi / kortin koko: automaattinen) Lataa vain tarvittavat ajettavan pelin tallennukset, jättäen muut huomiotta. Välttää tilan loppumista tallennuksia varten. - + Swap Memory Cards Vaihda muistikorttien paikkoja - + Eject Memory Card Poista muistikortti - - - + + + Error Virhe - - + + Delete Memory Card Poista muistikortti - - - - + + + + Rename Memory Card Uudelleennimeä muistikortti - + New Card Name Uuden kortin nimi - + New name is invalid, it must end with .ps2 Uusi nimi on virheellinen, sen lopussa on oltava .ps2 - + New name is invalid, a card with this name already exists. Uusi nimi ei kelpaa, samanniminen muistikortti on jo olemassa. - + Slot %1 Paikka %1 - + This Memory Card cannot be recognized or is not a valid file type. Tätä muistikorttia ei voida tunnistaa tai sen tiedostotyyppi ei ole kelvollinen. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17965,63 +19167,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Muistikorttia ei voitu poistaa. Loki saattaa sisältää lisätietoja. - + Failed to rename Memory Card. The log may contain more information. Muistikorttia ei voitu nimetä uudelleen. Loki saattaa sisältää lisätietoja. - + Cannot convert an unformatted memory card. Alustamatonta muistikorttia ei voida muuntaa. - + Use for Slot %1 Käytä paikassa %1 - + Both slots must have a card selected to swap. Molemmissa paikoissa on oltava muistikortti valittuna paikkojen vaihtamiseen. - + PS2 (8MB) PS2 (8 Mt) - + PS2 (16MB) PS2 (16 Mt) - + PS2 (32MB) PS2 (32 Mt) - + PS2 (64MB) PS2 (64 Mt) - + PS1 (128KB) PS1 (128 Kt) - - + + Unknown Tuntematon - + PS2 (Folder) PS2 (kansio) @@ -18029,17 +19231,53 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [puuttuu] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Muistikortit on vaihdettu. +Paikka 1: {} +Paikka 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Muistikortteja poistetaan asemista automaattisesti. Paikkoja ei voida vaihtaa juuri nyt. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Muistikortit ovat varattuna. Paikkoja ei voida vaihtaa juuri nyt. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Molemmissa paikoissa on oltava muistikortti valittuna paikkojen vaihtamiseen. + + MemorySearchView @@ -18222,7 +19460,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk %0 results found - + Searching... Searching... @@ -18270,73 +19508,146 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18380,6 +19691,11 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18453,6 +19769,11 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18482,6 +19803,11 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -18711,7 +20037,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Select - Select + SELECT @@ -18720,7 +20046,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Start - Start + START @@ -18759,7 +20085,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Analog Toggle - Analogin vaihto + Analogitilan vaihto @@ -18915,7 +20241,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Määrittää analogisauvan akselien skaalaustekijän. Arvoa väliltä 130 %-140 % suositellaan uusien ohjainten käytössä, esim. DualShock 4, Xbox One -ohjain. + Määrittää analogisauvan akselien skaalaustekijän. Arvoa väliltä 130–140 % suositellaan uusien ohjainten käytössä, esim. DualShock 4 ja Xbox One -ohjaimet. @@ -19023,7 +20349,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Kitara - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Ohjainportissa {0} paikassa {1} on kytkettynä {2}, mutta tilatallennuksessa on {3}. @@ -19080,7 +20406,7 @@ Poistetaan {3} ja korvataan se kohteella {2}. Pop'n Music - + Motor Moottori @@ -19181,19 +20507,19 @@ Poistetaan {3} ja korvataan se kohteella {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. {} ei voitu avata. Sisäänrakennettuja pelipaikkauksia ei ole saatavilla. - + %n GameDB patches are active. OSD Message @@ -19202,7 +20528,7 @@ Poistetaan {3} ja korvataan se kohteella {2}. - + %n game patches are active. OSD Message @@ -19211,7 +20537,7 @@ Poistetaan {3} ja korvataan se kohteella {2}. - + %n cheat patches are active. OSD Message @@ -19220,7 +20546,7 @@ Poistetaan {3} ja korvataan se kohteella {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Huijauksia tai paikkauksia (laajakuva, yhteensopivuus tai muut) ei löydy / ole käytössä. @@ -19228,12 +20554,12 @@ Poistetaan {3} ja korvataan se kohteella {2}. Pcsx2Config - + Disabled (Noisy) Pois käytöstä (meluisa) - + TimeStretch (Recommended) TimeStretch (suositeltu) @@ -19254,44 +20580,26 @@ Poistetaan {3} ja korvataan se kohteella {2}. PCSX2 käyttää mikrofoniasi USB-mikrofonin emuloimiseen, kytkettynä virtuaaliseen PS2:een. - - QCoreApplication - - - Invalid array subscript. - Virheellinen taulukon alaindeksi. - - - - No type name provided. - Tyypin nimeä ei ole annettu. - - - - Type '%1' not found. - Tyyppiä '%1' ei löytynyt. - - QObject - + HDD Creator - HDD-luoja + Kiintolevyn luonti - + Failed to create HDD image - HDD-kuvaa ei voitu luoda + Kiintolevyn näköistiedoston luonti epäonnistui Creating HDD file %1 / %2 MiB - Luodaan HDD-tiedostoa + Luodaan kiintolevytiedostoa %1 / %2 MiB @@ -19321,47 +20629,47 @@ Poistetaan {3} ja korvataan se kohteella {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Kirjautuneena sisään nimellä %1 (%2 p., softcore: %3 p.). %4 lukematonta viestiä. - - + + Error Virhe - + An error occurred while deleting empty game settings: {} Virhe poistettaessa tyhjiä peliasetuksia: {} - + An error occurred while saving game settings: {} Virhe tallennettaessa peliasetuksia: {} - + Controller {} connected. Ohjain {} yhdistettiin. - + System paused because controller {} was disconnected. Järjestelmä pysäytettiin, koska ohjaimen {} yhteys katkesi. - + Controller {} disconnected. Ohjaimen {} yhteys katkesi. - + Cancel Peruuta @@ -19500,13 +20808,13 @@ Varmista ohjainasetukset ja korjaa tarvittaessa. SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Tilatallennus on vanhentunut, eikä ole enää yhteensopiva PCSX2:n nykyisen version kanssa. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Tilatallennus luotiin PCSX2:n versiolla {0}. Se ei ole enää yhteensopiva nykyisen PCSX2-version ({1}) kanssa. -Jos tilatallennuksessa on tallentamatonta edistymistä, voit ladata yhteensopivan version (PCSX2 {}) pcsx2.net-sivustolta, avata tilatallennuksen ja tallentaa edistymisesi muistikortille. +Jos tilatallennuksessa on tallentamatonta edistymistä, voit ladata yhteensopivan PCSX2-version ({0}) pcsx2.net-sivustolta, ladata tilatallennuksen ja tallentaa edistymisesi muistikortille. @@ -19526,6 +20834,16 @@ Jos tilatallennuksessa on tallentamatonta edistymistä, voit ladata yhteensopiva DESCRIPTION KUVAUS + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19535,42 +20853,42 @@ Jos tilatallennuksessa on tallentamatonta edistymistä, voit ladata yhteensopiva Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -19925,7 +21243,7 @@ Haluatko jatkaa? PCSX2 Setup Wizard - PCSX2:n ohjattu asennus + PCSX2-asennusohjelma @@ -19965,12 +21283,12 @@ Haluatko jatkaa? Enable Automatic Updates - Ota automaattiset päivitykset käyttöön + Automaattiset päivitykset <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> - <html><head/><body><p>PCSX2 vaatii PS2 BIOSin toimiakseen.</p><p>Oikeudellisista syistä sinun on hankittava BIOS <strong>varsinaisesta PS2-yksiköstä, jonka sinä omistat</strong> (lainaamista ei lasketa).</p><p>Poimittuasi BIOS-tiedoston, se tulee sijoittaa bios-kansioon alla näytetyssä tietohakemistossa, tai voit käskeä PCSX2:ta skannaamaan vaihtoehtoisen hakemiston.</p><p>Ohje BIOSin poimimiseen löytyy <a href="https://pcsx2.net/docs/setup/bios/">täältä</a>.</p></body></html> + <html><head/><body><p>PCSX2 vaatii PS2-BIOSin toimiakseen.</p><p>Oikeudellisista syistä sinun on hankittava BIOS <strong>omistamastasi PS2-yksiköstä</strong> (lainaamista ei lasketa).</p><p>Kun BIOS-levykuva on kopioitu, se tulisi sijoittaa alla näkyvän datahakemiston bios-kansioon tai voit käskeä PCSX2:n skannaamaan vaihtoehtoisen kansion.</p><p>Ohje BIOSin kopioimiseen löytyy <a href="https://pcsx2.net/docs/setup/bios/">täältä</a>.</p></body></html> @@ -19985,7 +21303,7 @@ Haluatko jatkaa? Reset - Nollaa + Palauta @@ -20010,7 +21328,7 @@ Haluatko jatkaa? <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 skannaa ja tunnistaa automaattisesti pelejä alla valituista kansioista ja täyttää peliluettelon.<br>Näiden pelien tulee olla peräisin omistamistasi levyistä. Ohjeita levyjen dumppaamiseen löytyy <a href="https://pcsx2.net/docs/setup/dumping">täältä</a>.</p><p>Tuettuihin dumppimuotoihin kuuluvat:</p><p><ul><li>.bin/.iso (ISO-näköistiedostot)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (pakattu ISO)</li><li>.zso (pakattu ISO)</li><li>.gz (Gzip-pakattu ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 tunnistaa automaattisesti pelejä alla valituista kansioista ja täyttää peliluettelon niillä.<br>Pelien tulee olla peräisin omistamistasi levyistä. Ohjeita levyjen kopioimiseen löytyy <a href="https://pcsx2.net/docs/setup/dumping">täältä</a>.</p><p>Kopioiden tuettuihin muotoihin kuuluvat:</p><p><ul><li>.bin/.iso (ISO-näköistiedostot)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (pakattu ISO)</li><li>.zso (pakattu ISO)</li><li>.gz (Gzip-pakattu ISO)</li></ul></p></p></body></html> @@ -20038,15 +21356,20 @@ Haluatko jatkaa? Scan Recursively Skannaa rekursiivisesti + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Asennus valmis!</span></h1><p>Olet nyt valmis pelaamaan pelejä.</p><p><span style=" font-weight:700;">Varoitus: Älä suorita epäluotettavia ohjelmia PCSX2:ssa. Kyseessä ei ole testausympäristö eikä PCSX2 voi suojata tietokonettasi haittaohjelmilta.</span></p><p>Lisäasetuksia on saatavilla asetusvalikosta. Voit myös käyttää televisiotilaa navigoidaksesi täysin peliohjaimella.</p><p>Toivomme, että nautit PCSX2:sta.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Tervetuloa PCSX2:een!</span></h1><p>Tämä avustaja opastaa sinua sovelluksen käyttämiseen tarvittavien asetusten läpi. Jos asennat PCSX2:ta ensimmäistä kertaa, on suositeltavaa, että tutustut asennusoppaaseen <a href="https://pcsx2.net/docs/">täällä</a>.</p><p>Oletuksena PCSX2 muodostaa yhteyden palvelimeen osoitteessa <a href="https://pcsx2.net/">pcsx2.net</a> päivitysten tarkistamiseen, ja jos ne ovat saatavilla ja vahvistettuja, se lataa päivityspaketit osoitteesta <a href="https://github.com/">github.com</a>. Jos et halua PCSX2:n luoda mitään verkkoyhteyksiä käynnistyksessä, sinun tulee poistaa Automaattinen päivitys käytöstä. Automaattisen päivityksen asetuksen voi muuttaa myöhemmin käyttöliittymän asetuksista.</p><p>Valitse kieli ja teema aloittaaksesi.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Tervetuloa PCSX2:een!</span></h1><p>Tämä asennusohjelma opastaa sinut sovelluksen käyttämiseen tarvittavien asetusten läpi. Jos asennat PCSX2:ta ensimmäistä kertaa, on suositeltavaa, että tutustut asennusoppaaseen <a href="https://pcsx2.net/docs/">täällä</a>.</p><p>Oletuksena PCSX2 muodostaa yhteyden palvelimeen osoitteessa <a href="https://pcsx2.net/">pcsx2.net</a> päivitysten tarkistamiseen, ja jos niitä on saatavilla, se lataa päivityspaketit osoitteesta <a href="https://github.com/">github.com</a>. Jos et halua PCSX2:n luoda verkkoyhteyttä käynnistyksessä, poista automaattiset päivitykset käytöstä. Automaattisen päivityksen asetuksen voi muuttaa myöhemmin käyttöliittymän asetuksista.</p><p>Valitse kieli ja teema aloittaaksesi.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> - <html><head/><body><p>Oletusarvoisesti PCSX2 sidostaa näppäimistösi virtuaaliseen PS2-ohjaimeen.</p><p><span style=" font-weight:704;">Käyttääksesi ulkoista ohjainta, sinun on ensin määriteltävä se. </span>Tässä näytössä voit määritellä automaattisesti kaikki tällä hetkellä yhdistetyt ohjaimet. Jos ohjaimesi ei ole yhdistettynä, voit yhdistää sen nyt.</p><p>Jos haluat muuttaa ohjaimien sidoksia tarkemmin tai käyttää moniohjainsovitinta, avaa Asetukset-valikko ja valitse Ohjaimet, kun olet suorittanut ohjatun asennuksen.</p><p>Ohjeita ohjainten määrittelyyn löytyy <a href="https://pcsx2.net/docs/post/controllers/"><span style="">täältä</span></a>.</p></body></html> + <html><head/><body><p>Oletuksena PCSX2 sidostaa näppäimistösi virtuaaliseen PS2-ohjaimeen.</p><p><span style=" font-weight:704;">Käyttääksesi ulkoista ohjainta, se on ensin sidostettava. </span>Tällä näytöllä voit automaattisesti sidostaa minkä tahansa yhdistetyn ohjaimen. Jos ohjaimesi ei ole tällä hetkellä yhdistettynä, voit tehdä sen nyt.</p><p>Mikäli haluat muuttaa ohjaimien sidoksia tarkemmin tai käyttää moniohjainsovitinta, avaa 'Asetukset' ja valitse 'Ohjaimet' ohjatun asennuksen jälkeen.</p><p>Ohjeita ohjainten määrittämiseen löytyy <a href="https://pcsx2.net/docs/post/controllers/"><span style="">täältä</span></a>.</p></body></html> @@ -20057,7 +21380,7 @@ Haluatko jatkaa? Controller Mapped To: - Ohjain määritelty: + Sidostettu laite: @@ -20083,11 +21406,6 @@ Haluatko jatkaa? Controller Port 2 Ohjainportti 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Asennus valmis!</span></h1><p>Olet valmis pelaamaan pelejä.</p><p>Lisää asetuksia löytyy asetusvalikosta. Televisiotilassa voit käyttää kokonaan pelkkää ohjainta navigointiin.</p><p>Toivottavasti nautit PCSX2:n käyttämisestä.</p></body></html> - &Back @@ -20113,14 +21431,14 @@ Haluatko jatkaa? A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - BIOS-tiedostoa ei ole valittu. PCSX2 <strong>ei pysty</strong> ajamaan pelejä ilman BIOS-tiedostoa.<br><br>Haluatko varmasti jatkaa valitsematta BIOS-tiedostoa? + BIOS-tiedostoa ei ole valittu. PCSX2 <strong>ei pysty</strong> ajamaan pelejä ilman sitä.<br><br>Haluatko varmasti jatkaa valitsematta BIOS-tiedostoa? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - Pelihakemistoja ei ole valittu. Sinun on avattava manuaalisesti kaikki pelit, joita haluat pelata, PCSX2:n luettelo tulee olemaan tyhjä. + Pelikansioita ei ole valittuna. Sinun täytyy manuaalisesti avata kaikki pelit, joita haluat pelata. PCSX2:n peliluettelo pysyy tyhjänä. Haluatko varmasti jatkaa? @@ -20235,16 +21553,59 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20258,32 +21619,32 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Pysähtynyt - + Name Nimi - + Value Arvo - + Location Sijainti - + Size Koko - + Type Tyyppi - + Liveness Toimintatila @@ -20291,12 +21652,12 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois SymbolTreeTypeDelegate - + Symbol no longer exists. Symbolia ei ole enää olemassa. - + Cannot Change Type Tyyppiä ei voida muuttaa @@ -20329,109 +21690,139 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20442,50 +21833,50 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Texture replacement directory {} will not work on case sensitive filesystems. Rename it to {} to remove this warning. - Texture replacement directory {} will not work on case sensitive filesystems. -Rename it to {} to remove this warning. + Tekstuurikorvausten kansio {} ei toimi kirjainkoon huomioivissa tiedostojärjestelmissä. +Muuta sen nimeksi {} poistaaksesi tämän varoituksen. ThreadModel - - + + INVALID VIRHEELLINEN - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. SYÖTE - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITEETTI - + STATE Warning: short space limit. Abbreviate if needed. TILA - + WAIT TYPE Warning: short space limit. Abbreviate if needed. ODOTUSTYYPPI @@ -20595,1045 +21986,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Verkkokamera (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Videolaite - + Audio Device Äänilaite - + Audio Latency Äänen viive - - + + Selects the device to capture images from. Valitsee laitteen, josta kuvaa tallennetaan. - + HID Keyboard (Konami) HID-näppäimistö (Konami) - + Keyboard Näppäimistö - + HID Mouse HID-hiiri - + Pointer Osoitin - + Left Button Vasen painike - + Right Button Oikea painike - + Middle Button Keskipainike - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Ristiohjain ylös - - - - - - - - - + + + + + + + + + D-Pad Down Ristiohjain alas - - - - - - - - - + + + + + + + + + D-Pad Left Ristiohjain vasen - - - - - - - - - + + + + + + + + + D-Pad Right Ristiohjain oikea - + Trigger Liipaisin - + Shoot Offscreen Ammu näytön yli - + Calibration Shot Kalibrointilaukaus - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select - Select + SELECT - - - - - - - - - + + + + + + + + + Start - Start + START - + Relative Left Suhteellinen vasen - + Relative Right Suhteellinen oikea - + Relative Up Suhteellinen ylös - + Relative Down Suhteellinen alas - + Cursor Path Kohdistimen polku - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Määrittää kuvan, jota valopistooli käyttää ristikkona. Ristikkokuvan asettaminen poistaa järjestelmän kohdistimen käytöstä. - + Cursor Scale Kohdistimen skaala - + Scales the crosshair image set above. Skaalaa yllä asetettua ristikkokuvaa. - + %.0f%% %.0f %% - + Cursor Color Kohdistimen väri - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Asettaa värin valittuihin ristikkokuviin, voidaan käyttää useille pelaajille. Määritä HTML-/CSS-muodossa (esim. #aabbcc) - + Manual Screen Configuration Manuaalinen näytön kokoonpano - + Forces the use of the screen parameters below, instead of automatic parameters if available. Pakottaa alla olevien näytön parametrien käytön automaattisten parametrien sijasta, jos niitä on saatavilla. - + X Scale (Sensitivity) X-skaala (herkkyys) - - + + Scales the position to simulate CRT curvature. Skaalaa sijaintia CRT:n kaarevuuden simulointiin. - - + + %.2f%% %.2f %% - + Y Scale (Sensitivity) Y-skaala (herkkyys) - + Center X Keskitä X - + Sets the horizontal center position of the simulated screen. Määrittää simuloidun näytön vaakatason keskikohdan. - - + + %.0fpx %.0f px - + Center Y Keskitä Y - + Sets the vertical center position of the simulated screen. Määrittää simuloidun näytön pystysuoran keskikohdan. - + Screen Width Näytön leveys - + Sets the width of the simulated screen. Määrittää simuloidun näytön leveyden. - - + + %dpx %d px - + Screen Height Näytön korkeus - + Sets the height of the simulated screen. Määrittää simuloidun näytön korkeuden. - + Logitech USB Headset Logitech USB-kuulokkeet - - - + + + Input Device Syöttölaite - - - - + + + + Selects the device to read audio from. Valitsee laitteen, josta ääntä noudetaan. - + Output Device Lähtölaite - + Selects the device to output audio to. Valitsee laitteen, johon ääntä syötetään. - - - - + + + + Input Latency Syöttöviive - - - - - + + + + + Specifies the latency to the host input device. Määrittää isäntäsyöttölaitteen viiveen. - - - - - - + + + + + + %dms %d ms - + Output Latency Lähtöviive - + Specifies the latency to the host output device. Määrittää isäntälähtölaitteen viiveen. - + USB-Mic: Neither player 1 nor 2 is connected. USB-mikrofoni: Kumpikaan pelaajista 1 ja 2 ei ole yhdistettynä. - + USB-Mic: Failed to start player {} audio stream. USB-mikrofoni: Pelaajan {} äänivirran aloitus epäonnistui. - + Microphone Mikrofoni - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Pelaaja 1 -laite - + Selects the input for the first player. Valitsee syötteen ensimmäiselle pelaajalle. - + Player 2 Device Pelaaja 2 -laite - + Selects the input for the second player. Valitsee syötteen toiselle pelaajalle. - - usb-msd: Could not open image file '{}' - usb-msd: Kuvatiedostoa '{}' ei voitu avata + + USB mass storage: No image path specified + USB-massamuisti: levykuvan polkua ei ole määritetty - + + USB mass storage: Could not open image file '{}' + USB-massamuisti: levykuvatiedostoa '{}' ei voitu avata + + + Mass Storage Device Massamuistilaite - + Modification time to USB mass storage image changed, reattaching. USB-massamuistin levykuvan muokkausaika on muuttunut, yhdistetään uudelleen. - + Iomega Zip-100 (Generic) Iomega Zip-100 (yleinen) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Levykuvan polku - - + + Sets the path to image which will back the virtual mass storage device. Asettaa polun levykuvalle, jonka sovellus tulkitsee virtuaaliseksi massamuistilaitteeksi. - - - - - Steering Left - Ohjaus vasemmalle - - - - - - Steering Right - Ohjaus oikealle - - Throttle - Kaasu + Steering Left + Ohjaus vasemmalle - - + Steering Right + Ohjaus oikealle + + + + + + Throttle + Kaasu + + + + + + + Brake Jarru - - - + + + Cross Risti - - - + + + Square Neliö - - - + + + Circle Ympyrä - - + + Triangle Kolmio - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Voimapalaute - + Shift Up / R1 Isompi vaihde / R1 - + Shift Down / L1 Pienempi vaihde / L1 - + L3 L3 - + R3 R3 - + Menu Up Valikko ylös - + Menu Down Valikko alas - - + + X X - - + + Y Y - + Off Pois - + Low Alhainen - + Medium Keskitaso - + High Korkea - + Steering Smoothing Ohjauksen pehmennys - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Pehmentää muutoksia ohjauksessa määritetyllä prosentilla. Tarvitaan näppäimistöjen kanssa. - - + + %d%% %d %% - + Steering Deadzone Ohjauksen katvealue - + Steering axis deadzone for pads or non self centering wheels. Ohjausakselin katvealue ohjaimille tai itsekeskittymättömille rateille. - + Steering Damping Ohjauksen vaimennus - + Applies power curve filter to steering axis values. Dampens small inputs. Soveltaa tehokäyräsuodattimen ohjausakselin arvoihin. Vaimentaa pieniä syötteitä. - + Workaround for Intermittent FFB Loss Korjaus ajoittaiseen voimapalautteen häviöön - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Korjaa joidenkin ohjauspyörien laiteohjelmistojen virheitä, jotka aiheuttavat lyhyitä keskeytyksiä voimassa. Jätä tämä pois käytöstä, ellei sitä tarvita, koska sillä on negatiivisia sivuvaikutuksia moniin pyöriin. - + Wheel Device Rattilaite - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band -rumpusetti - - + + Blue Sininen - - + + Green Vihreä - - + + Red Punainen - - + + Yellow Keltainen - + Orange Oranssi - + Buzz Controller Buzz-ohjain - + Player 1 Red Pelaaja 1 - Punainen - + Player 1 Blue Pelaaja 1 - Sininen - + Player 1 Orange Pelaaja 1 - Oranssi - + Player 1 Green Pelaaja 1 - Vihreä - + Player 1 Yellow Pelaaja 1 - Keltainen - + Player 2 Red Pelaaja 2 - Punainen - + Player 2 Blue Pelaaja 2 - Sininen - + Player 2 Orange Pelaaja 2 - Oranssi - + Player 2 Green Pelaaja 2 - Vihreä - + Player 2 Yellow Pelaaja 2 - Keltainen - + Player 3 Red Pelaaja 3 - Punainen - + Player 3 Blue Pelaaja 3 - Sininen - + Player 3 Orange Pelaaja 3 - Oranssi - + Player 3 Green Pelaaja 3 - Vihreä - + Player 3 Yellow Pelaaja 3 - Keltainen - + Player 4 Red Pelaaja 4 - Punainen - + Player 4 Blue Pelaaja 4 - Sininen - + Player 4 Orange Pelaaja 4 - Oranssi - + Player 4 Green Pelaaja 4 - Vihreä - + Player 4 Yellow Pelaaja 4 - Keltainen - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Rullaus ylös - + Wheel Down Rullaus alas - + Sega Seamic Sega Seamic - + Stick Left Sauva vasen - + Stick Right Sauva oikea - + Stick Up Sauva ylös - + Stick Down Sauva alas - + Z Z - + L L - + R R - + Failed to open '{}' for printing. '{}' ei voitu avata tulostusta varten. - + Printer saving to '{}'... Tulostin tallentaa kohteeseen '{}'... - + Printer Tulostin @@ -21660,214 +23074,214 @@ Rename it to {} to remove this warning. Oletuslähtölaite - + DJ Hero Turntable DJ Hero -levylautanen - + Triangle / Euphoria Kolmio / Euphoria - + Crossfader Left Crossfader vasen - + Crossfader Right Crossfader oikea - + Left Turntable Clockwise Vasen levylautanen myötäpäivään - + Left Turntable Counterclockwise Vasen levylautanen vastapäivään - + Right Turntable Clockwise Oikea levylautanen myötäpäivään - + Right Turntable Counterclockwise Oikea levylautanen vastapäivään - + Left Turntable Green Vasen levylautanen (vihreä) - + Left Turntable Red Vasen levylautanen (punainen) - + Left Turntable Blue Vasen levylautanen (sininen) - + Right Turntable Green Oikea levylautanen (vihreä) - + Right Turntable Red Oikea levylautanen (punainen) - + Right Turntable Blue Oikea levylautanen (sininen) - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Asettaa herkkyyskertoimen levylautasen pyöritykseen. Xbox 360 -levylautaset vaativat 256x-kertoimen, mutta useimmat muut levylautaset toimivat oletuskertoimella 1x. - + Effects Knob Left Tehostenuppi vasen - + Effects Knob Right Tehostenuppi oikea - + Turntable Multiplier Levylautasen kerroin - + Gametrak Device Gametrak-laite - + Foot Pedal Poljin - + Left X Vasen X - + Left Y Vasen Y - + Left Z Vasen Z - + Right X Oikea X - + Right Y Oikea Y - + Right Z Oikea Z - - + + Invert X axis Käännä X-akseli - - + + Invert Y axis Käännä Y-akseli - - + + Invert Z axis Käännä Z-akseli - + Limit Z axis [100-4095] Rajaa Z-akseli [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 alkuperäisille Gametrak-ohjaimille - 1790 vakiopeliohjaimille - + %d %d - + RealPlay Device RealPlay-laite - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Nopeuta X - + Accel Y Nopeuta Y - + Accel Z Nopeuta Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21877,78 +23291,78 @@ Xbox 360 -levylautaset vaativat 256x-kertoimen, mutta useimmat muut levylautaset Junan ohjain - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Virta - + A Button A-näppäin - + B Button B-näppäin - + C Button C-näppäin - + D Button D-näppäin - + Announce Kuuluta - + Horn Torvi - + Left Door Vasen ovi - + Right Door Oikea ovi - + Camera Button Kameranäppäin - + Axes Passthrough Akselien läpikulku - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Kulkee käsittelemättömän syöttöakselin läpi peliin. Ota käyttöön, jos käytät yhteensopivaa Densha De Go! -ohjainta. Poista käytöstä, jos käytät jotain muuta ohjainta. @@ -22130,12 +23544,12 @@ Xbox 360 -levylautaset vaativat 256x-kertoimen, mutta useimmat muut levylautaset Select - Select + SELECT Start - Start + START @@ -22208,12 +23622,12 @@ Xbox 360 -levylautaset vaativat 256x-kertoimen, mutta useimmat muut levylautaset Select - Select + SELECT Start - Start + START @@ -22409,12 +23823,12 @@ Xbox 360 -levylautaset vaativat 256x-kertoimen, mutta useimmat muut levylautaset Start - Start + START Select - Select + SELECT @@ -22636,12 +24050,12 @@ Xbox 360 -levylautaset vaativat 256x-kertoimen, mutta useimmat muut levylautaset Select - Select + SELECT Start - Start + START @@ -22709,12 +24123,12 @@ Xbox 360 -levylautaset vaativat 256x-kertoimen, mutta useimmat muut levylautaset Select - Select + SELECT Start - Start + START @@ -22816,37 +24230,37 @@ Xbox 360 -levylautaset vaativat 256x-kertoimen, mutta useimmat muut levylautaset VMManager - + Failed to back up old save state {}. Vanhan tilatallennuksen {} varmuuskopiointi epäonnistui. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Tuntematon peli - + CDVD precaching was cancelled. CDVD:n vienti esivälimuistiin peruutettiin. - + CDVD precaching failed: {} CDVD:n vienti esivälimuistiin epäonnistui: {} - + Error Virhe - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22854,304 +24268,344 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 vaatii PS2 BIOS:in toimiakseen. + PCSX2 vaatii PS2-BIOSin toimiakseen. -Oikeudellisista syistä sinun on hankittava BIOS varsinaisesta PS2-yksiköstä, jonka sinä omistat (lainaamista ei lasketa). +Oikeudellisista syistä sinun on hankittava BIOS omistamastasi PS2-yksiköstä (lainaamista ei lasketa). -Poimittuasi BIOS-tiedoston, se tulee sijoittaa bios-kansioon tietohakemistossa (Työkalut-valikko -> Avaa datakansio). +Kun BIOS-levykuva on kopioitu, se tulisi sijoittaa datahakemiston bios-kansioon (Työkalut -> Avaa datahakemisto). -Tutustu usein kysyttyihin kysymyksiin (FAQ) ja oppaisiin lisäohjeita varten. +Lisäohjeita saat tutustumalla usein kysyttyihin kysymyksiin ja oppaisiin. - + Resuming state Tilan jatkaminen - + Boot and Debug Käynnistys ja virheenjäljitys - + + Failed to load save state Tilatallennuksen lataaminen epäonnistui - + State saved to slot {}. Tila tallennettu paikkaan {}. - - + Loading state Tilan lataaminen - + Failed to load state (Memory card is busy) Tilan lataaminen epäonnistui (muistikortti on varattu) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Tallennusta {} paikasta {} ei voi ladata, kun RetroAchievementsin hardcore-tila on aktiivinen. + + + Failed to save state (Memory card is busy) Tilan tallennus epäonnistui (muistikortti on varattu) - + Failed to save state to slot {} (Memory card is busy) Tilan tallennus paikkaan {} epäonnistui (muistikortti on varattu) - + Saving state to slot {}... Tallennetaan tilaa paikkaan {}... - - Frame advancing - Kuvalla eteneminen - - - + Disc removed. Levy poistettu asemasta. - + Disc changed to '{}'. Levyksi vaihdettiin '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Levyn näköistiedoston '{}' avaus epäonnistui. Palautetaan vanha näköistiedosto. Virhe oli: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Vanhan levyn näköistiedoston palauttamien ei onnistunut. Poistetaan levyä. Virhe oli: {} - - Cheats have been disabled due to achievements hardcore mode. - Huijaukset on poistettu käytöstä saavutusten hardcore-tilassa. - - - + Fast CDVD is enabled, this may break games. Nopea CDVD on käytössä, tämä voi rikkoa pelejä. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Syklitaajuus/-ohitus ei ole oletusarvossa, tämä saattaa kaataa pelejä tai hidastaa suorittamista. - + Upscale multiplier is below native, this will break rendering. Skaalauskerroin on alle alkuperäisen arvon, tämä rikkoo renderöintiä. - + Mipmapping is disabled. This may break rendering in some games. Mipmappaus on pois käytöstä. Tämä voi rikkoa renderöinnin joissakin peleissä. - + Debug device is enabled. This will massively reduce performance. Virheenjäljityslaite on käytössä. Tämä vähentää suorituskykyä merkittävästi. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderöijä ei ole asetettu arvoon Automaattinen. Tämä voi aiheuttaa ongelmia suorituskyvyssä ja grafiikassa. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Tekstuurisuodatus ei ole asetettu arvoon Bilineaarinen (PS2). Tämä rikkoo renderöintiä joissakin peleissä. - + No Game Running Ei peliä käynnissä - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineaarinen suodatus ei ole asetettu automaattiseksi. Tämä voi rikkoa renderöinnin joissakin peleissä. - + Failed to save state: {}. Tilan tallentaminen epäonnistui: {}. - + Failed to save state to slot {}. Tilan tallentaminen paikkaan {} epäonnistui. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Tilatallennusta ei voi ladata, kun RetroAchievementsin hardcore-tila on aktiivinen. + + + There is no saved {} in slot {}. Paikassa {1} ei ole tallennettua {0}. - - - + + + + + backup state varmuuskopiotilaa - + Failed to load {} from slot {} (Memory card is busy) Virhe ladattaessa {0} paikasta {1} (muistikortti on varattu) - - + + + + state tilaa - + + Loading {} from slot {}... Ladataan {0} paikasta {1}... - + + Loading save state... + Ladataan tilatallennusta... + + + + No disc to remove. + Ei poistettavaa levyä. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Huijauksia ei voi käyttää, kun RetroAchievementsin hardcore-tila on aktiivinen. + + + Blending Accuracy is below Basic, this may break effects in some games. Sekoituksen tarkkuus on alle Perus-arvon, tämä voi rikkoa tehosteita joissakin peleissä. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Laitteistolataustila ei ole asetettu arvoon Tarkka, tämä voi rikkoa renderöinnin joissakin peleissä. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Ditheröinti on asetettu arvoon Pakota 32-bittinen. Tämä voi rikkoa renderöintiä joissakin peleissä. + + + + Dithering is disabled. This will cause color banding in some games. + Ditheröinti on poistettu käytöstä. Tämä voi aiheuttaa värien raidoittumista joissakin peleissä. + + + + Integer scaling is enabled. This may shrink the image. + Kokonaislukuskaalaus on käytössä. Tämä saattaa pienentää kuvaruutua. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Grafiikan API ei ole asetettu automaattiseksi. Tämä voi aiheuttaa ongelmia suorituskyvyssä ja grafiikassa. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU-rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU0 Round Mode is not set to default, this may break some games. VU0-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU1 Round Mode is not set to default, this may break some games. VU1-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU Clamp Mode is not set to default, this may break some games. VU-rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 Mt RAM-muisti on käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Game Fixes are not enabled. Compatibility with some games may be affected. Pelikorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Yhteensopivuuspaikkaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Frame rate for NTSC is not default. This may break some games. NTSC-kuvataajuus ei ole oletusarvossa. Tämä voi rikkoa joitakin pelejä. - + Frame rate for PAL is not default. This may break some games. PAL-kuvataajuus ei ole oletusarvossa. Tämä voi rikkoa joitakin pelejä. - + EE Recompiler is not enabled, this will significantly reduce performance. EE-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + EE Cache is enabled, this will significantly reduce performance. EE-välimuisti on käytössä, tämä heikentää suorituskykyä merkittävästi. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE-odotussilmukoiden tunnistus ei ole käytössä, tämä saattaa heikentää suorituskykyä. - + INTC Spin Detection is not enabled, this may reduce performance. INTC:n pyörityksen tunnistus ei ole käytössä, tämä saattaa heikentää suorituskykyä. - + Fastmem is not enabled, this will reduce performance. - Nopea muistin käyttö ei ole käytössä, tämä heikentää suorituskykyä. + Nopea muistinkäyttö ei ole käytössä, tämä heikentää suorituskykyä. - + Instant VU1 is disabled, this may reduce performance. Välitön VU1 on poistettu käytöstä, tämä saattaa heikentää suorituskykyä. - + mVU Flag Hack is not enabled, this may reduce performance. mVU-korjaus ei ole käytössä, tämä saattaa heikentää suorituskykyä. - + GPU Palette Conversion is enabled, this may reduce performance. - Grafiikkasuorittimen paletin muunnos on käytössä, tämä saattaa heikentää suorituskykyä. + Palettien muuntaminen näytönohjaimella on käytössä, tämä saattaa heikentää suorituskykyä. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Kuvalla etenemistä ei voi käyttää, kun RetroAchievementsin hardcore-tila on aktiivinen. + + + Texture Preloading is not Full, this may reduce performance. Tekstuurien esilataus ei ole arvossa Täysi, tämä saattaa heikentää suorituskykyä. - + Estimate texture region is enabled, this may reduce performance. Tekstuurialueen arvionti on käytössä, tämä saattaa heikentää suorituskykyä. - + Texture dumping is enabled, this will continually dump textures to disk. Tekstuurivedostus on käytössä, tämä vedostaa tekstuureja levylle jatkuvasti. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts index f80701f5da..4546089933 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts @@ -95,27 +95,27 @@ Prêt… - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Votre jeton de connexion RetroAchievements n'est plus valide.</strong> Vous devez saisir à nouveau vos identifiants pour continuer à effectuer le suivi des succès. Votre mot de passe ne sera pas enregistré dans PCSX2. À la place, un jeton d'accès sera généré et utilisé pour vous authentifier. - + &Login &Se connecter - + Logging in... Connexion en cours… - + Login Error Erreur de connexion - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Erreur : %1 Vérifiez votre nom d'utilisateur et votre mot de passe, et réessayez. - + Login failed. Échec de la connexion. - + Enable Achievements Activer les succès - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Voulez-vous activer le suivi ? - + Enable Hardcore Mode Activer le mode Hardcore - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Néanmoins, le mode Hardcore empêche l'utilisation des sauvegardes d'état, des Voulez-vous activer le mode Hardcore ? - + Reset System Réinitialiser - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Le mode Hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ? @@ -176,239 +176,355 @@ Voulez-vous activer le mode Hardcore ? AchievementSettingsWidget - - + + Enable Achievements Activer les succès - - + + Enable Hardcore Mode Activer le mode Hardcore - - + + Test Unofficial Achievements Tester les succès non officiels - - + + Enable Sound Effects Activer les effets sonores - + Notifications Notifications - - + + 5 seconds 5 secondes - + Account Compte - - + + Login... Se connecter… - + View Profile... Accéder au profil… - + Settings Paramètres - - + + Enable Spectator Mode Activer le mode Spectateur - - + + Enable Encore Mode Activer le mode Encore - - + + Show Achievement Notifications Afficher les notifications de succès - - + + Show Leaderboard Notifications Afficher les notifications de classement - - + + Overlay Settings + Paramètres des overlays + + + + + Top Left + En haut à gauche + + + + + Top Center + En haut au centre + + + + + Top Right + En haut à droite + + + + + Center Left + Au centre à gauche + + + + + Center + Au centre + + + + + Center Right + Au centre à droite + + + + + Bottom Left + En bas à gauche + + + + + Bottom Center + En bas au centre + + + + Bottom Right (Default) + En bas à droite (par défaut) + + + + Notification Position: + Position des notifications : + + + + None + Aucune + + + + Top Left (Default) + En haut à gauche (par défaut) + + + + + Bottom Right + En bas à droite + + + + Overlay Position: + Position des overlays : + + + + Enable In-Game Overlays Activer les overlays - + + + Enable In-Game Leaderboard Overlays + Activer les overlays relatifs aux classements + + + Sound Effects Effets sonores - - - + + + Browse... Parcourir… - - - + + + Reset Réinitialiser - + Achievement Unlock Sound Son de déverrouillage d'un succès - - - + + + Preview Aperçu - + Notification Sound Son de notification - + Leaderboard Submit Sound Son d'envoi d'une participation à un classement - + Username: Login token generated at: Nom d'utilisateur : Jeton de connexion généré le : - + Game Info Informations sur le jeu - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 se connecte à RetroAchievements pour récupérer les succès et suivre votre progression. Pour utiliser les succès, créez un compte sur <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Pour voir la liste des succès pendant que vous jouez, utilisez le raccourci <span style=" font-weight:600;">Ouvrir le menu Pause</span> et sélectionnez <span style=" font-weight:600;">Succès</span>.</p></body></html> - - - - - + + + + + Unchecked décoché - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Déterminez la position sur l'écran des overlays relatifs aux succès et aux classements. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Déterminez la position sur l'écran des pop-ups de notification concernant les succès et les classements. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Lorsque cette option est activée, PCSX2 considère que tous les succès sont verrouillés et aucune notification de déverrouillage n'est envoyée au serveur. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Lorsque cette option est activée, PCSX2 liste les succès provenant d'ensembles non officiels. Remarque : RetroAchievements n'effectue pas le suivi de ces succès, ils peuvent donc être déverrouillés plusieurs fois. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Activer le mode Défi et les classements. La sauvegarde d'état, les codes de triche et le ralenti seront désactivés. - - - + + + + Checked coché - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Jouer des effets sonores lors d'événements tels qu'un succès déverrouillé ou la participation à un classement. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Lorsque cette option est activée et que vous êtes connecté(e) à RetroAchievements, PCSX2 scanne les succès à son lancement. - + Displays popup messages on events such as achievement unlocks and game completion. Afficher un pop-up lors d'événements tels qu'un succès déverrouillé ou lorsque vous finissez un jeu. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Afficher un pop-up au début d'un défi, lors de l'envoi de votre participation et lorsque vous échouez. - + Custom Sound Effect Effet sonore personnalisé - + Any n'importe laquelle - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Personnalisez l'effet sonore joué à chaque fois que vous recevez une notification, déverrouillez un succès ou envoyez votre participation à un classement. - + + Shows icons in the screen when a challenge/primed achievement is active. + Afficher des icônes à l'écran lorsqu'un défi ou un succès amorcé est actif. + + + + Shows icons in the screen when leaderboard tracking is active. + Afficher des icônes à l'écran lorsque le suivi des classements est actif. + + + + Overlay Position + Position des overlays + + + + Notification Position + Position des notifications + + + When enabled, each session will behave as if no achievements have been unlocked. Lorsque cette option est activée, les succès sont verrouillés à chaque nouvelle session de jeu. - + Reset System Réinitialiser le système - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Le mode Hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ? - - + + %n seconds %n seconde @@ -416,19 +532,19 @@ Jeton de connexion généré le : - + Username: %1 Login token generated on %2. Nom d'utilisateur : %1 Jeton de connexion généré le %2. - + Logout Se déconnecter - + Not Logged In. Déconnecté(e). @@ -436,33 +552,33 @@ Jeton de connexion généré le %2. Achievements - + Hardcore mode will be enabled on system reset. Le mode Hardcore sera activé après la réinitialisation du système. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} est impossible lorsque le mode Hardcore est activé. Voulez-vous désactiver le mode Hardcore ? L'opération sera annulée si vous sélectionnez Non. - + Hardcore mode is now enabled. Le mode Hardcore est maintenant activé. - + {} (Hardcore Mode) {} (mode Hardcore) - + {0}, {1}. {0} {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Jeton de connexion généré le %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Jeton de connexion généré le %2. - + {} (Unofficial) {} (non officiel) - + Mastered {} Vous maîtrisez {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Jeton de connexion généré le %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Jeton de connexion généré le %2. - + Leaderboard attempt started. Début du défi. - + Leaderboard attempt failed. Vous avez échoué à ce défi. - + Your Time: {}{} Temps : {}{} - + Your Score: {}{} Score : {}{} - + Your Value: {}{} Valeur : {}{} - + (Submitting) (envoi en cours) - + Achievements Disconnected Déconnecté de RetroAchievements - + An unlock request could not be completed. We will keep retrying to submit this request. La demande de déverrouillage a échoué. Nous allons la renvoyer jusqu'à ce qu'elle soit acceptée. - + Achievements Reconnected Connecté à RetroAchievements - + All pending unlock requests have completed. Les demandes de déverrouillage en attente ont été transmises avec succès. - + Hardcore mode is now disabled. Le mode Hardcore est maintenant désactivé. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score : {0} (softcore : {1}) Messages non lus : {2} - - + + Confirm Hardcore Mode Confirmation du mode Hardcore - + Active Challenge Achievements Défis actifs - + (Hardcore Mode) (mode Hardcore) - + You have unlocked all achievements and earned {} points! Vous avez déverrouillé tous les succès et gagné {} points ! - - + + + Switch Rankings + Changer de classement + + + + + Change Selection + Modifier la sélection + + + + + Back + Retour + + + + Leaderboard Download Failed Échec du téléchargement du classement - + Your Time: {0} (Best: {1}) Temps : {0} (Meilleur temps : {1}) - + Your Score: {0} (Best: {1}) Score : {0} (Meilleur score : {1}) - + Your Value: {0} (Best: {1}) Valeur : {0} (Meilleure valeur : {1}) - + {0} Leaderboard Position: {1} of {2} {0} Classé(e) n° {1} sur {2} - + Server error in {0}: {1} Erreur du serveur ({0}) : {1} - + Yes Oui - + No Non - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Vous avez déverrouillé {0} succès sur {1} et gagné {2} points sur {3}. - + Unknown Inconnu - + Locked Verrouillé - + Unlocked Déverrouillé - + Unsupported Non pris en charge - + Unofficial Non officiel - + Recently Unlocked Déverrouillé récemment - + Active Challenges Défis actifs - + Almost There Vous y êtes presque ! - + {} points {} points - + {} point {} point - + XXX points XXX points - + Unlocked: {} Déverrouillé le : {} - + This game has {} leaderboards. Ce jeu a {} classements. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. L'envoi des scores est désactivé car le mode Hardcore est désactivé. Les classements sont en lecture seule. - + Show Best Afficher le haut du classement - + Show Nearby Afficher autour de votre position - + Rank Rang - + Name Nom - + Time Temps - + Score Score - + Value Valeur - + Date Submitted Date de participation - + Downloading leaderboard data, please wait... Téléchargement des données du classement, veuillez patienter… - - + + Loading... Chargement… - - + + This game has no achievements. Aucun succès disponible pour ce jeu. - + Failed to read executable from disc. Achievements disabled. Échec de la lecture de l'exécutable depuis le disque. Succès désactivés. @@ -781,325 +915,325 @@ Classé(e) n° {1} sur {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Utiliser le paramètre global [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (par défaut) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 arrondit les valeurs numériques lors de l'émulation de la Floating Point Unit de l'Emotion Engine (EE FPU). Puisque les FPU de la PS2 ne se conforment pas aux standards internationaux, il se peut que vous deviez modifier cette option pour que les opérations mathématiques de certains jeux s'effectuent correctement. La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (par défaut) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Déterminez la manière d'arrondir les résultats des divisions sur les nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. Attention cependant : <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (par défaut) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 maintient les nombres à virgule flottante dans les limites standard de l'architecture x86. La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - - + + Enable Recompiler Activer le recompilateur - + + - - - - - - - - - - - + + + + + + + + + + Checked coché - + Use Save State Selector Utiliser le sélecteur de sauvegarde d'état - + Show a save state selector UI when switching slots instead of showing a notification bubble. Afficher une interface permettant de sélectionner une sauvegarde d'état lors du changement d'emplacement de sauvegarde, plutôt que d'afficher une bulle de notification. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Traduit dynamiquement le code machine MIPS-IV 64 bits en x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Détection de l'attente active - + Moderate speedup for some games, with no known side effects. Amélioration modérée des performances de certains jeux sans effet négatif connu. - + Enable Cache (Slow) Activer le cache (lent) - - - - + + + + Unchecked décoché - + Interpreter only, provided for diagnostic. Interpréteur uniquement, utilisé pour les diagnostics. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Détection des boucles INTC - + Huge speedup for some games, with almost no compatibility side effects. Amélioration colossale des performances de certains jeux. Impact sur la compatibilité très faible. - + Enable Fast Memory Access Activer l'accès rapide à la mémoire - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire. - + Pause On TLB Miss Mettre en pause lors d'un TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Mettre en pause la machine virtuelle lorsqu'un TLB Miss se produit, plutôt que de l'ignorer et de continuer l'exécution. Notez que la VM s'arrêtera à la fin du bloc et non à l'instruction ayant causé l'exception. Référez-vous à la console pour voir l'adresse où l'accès invalide s'est produit. - + Enable 128MB RAM (Dev Console) Activer 128 Mo de RAM (console de dév.) - + Exposes an additional 96MB of memory to the virtual machine. Exposer 96 Mo de mémoire supplémentaires à la machine virtuelle. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifier la façon dont PCSX2 arrondit les valeurs numériques lors de l'émulation de la Vector Unit 0 de l'Emotion Engine (EE VU0). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable, voire causer des plantages.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifier la façon dont PCSX2 arrondit les valeurs numériques lors de l'émulation de la Vector Unit 1 de l'Emotion Engine (EE VU1). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable, voire causer des plantages.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 maintient les nombres à virgule flottante dans les limites standard de l'architecture x86 lors de l'émulation de la Vector Unit 0 de l'Emotion Engine (EE VU0). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 maintient les nombres à virgule flottante dans les limites standard de l'architecture x86 lors de l'émulation de la Vector Unit 1 de l'Emotion Engine (EE VU1). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + Enable Instant VU1 Activer Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Exécute instantanément la VU1. Option sûre qui fournit une amélioration modeste des performances dans la plupart des jeux. Peut néanmoins causer des problèmes d'affichage dans certains jeux. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activer le recompilateur VU0 (mode Micro) - + Enables VU0 Recompiler. Activer le recompilateur VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activer le recompilateur VU1 - + Enables VU1 Recompiler. Activer le recompilateur VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack « mVU Flag » - + Good speedup and high compatibility, may cause graphical errors. Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Traduire dynamiquement le code machine MIPS-I 32 bits en x86. - + Enable Game Fixes Activer les correctifs - + Automatically loads and applies fixes to known problematic games on game start. Charger et appliquer automatiquement des correctifs au lancement des jeux ayant des problèmes connus. - + Enable Compatibility Patches Activer les patchs de compatibilité - + Automatically loads and applies compatibility patches to known problematic games. Charger et appliquer automatiquement des patchs de compatibilité aux jeux ayant des problèmes connus. - + Savestate Compression Method Méthode de compression des sauvegardes d'état - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Déterminez l'algorithme à utiliser pour la compression des sauvegardes d'état. - + Savestate Compression Level Niveau de compression des sauvegardes d'état - + Medium Moyen - + Determines the level to be used when compressing savestates. Déterminez le niveau à utiliser pour la compression des sauvegardes d'état. - + Save State On Shutdown Sauvegarder l'état lors de l'extinction - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Sauvegarder automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer. - + Create Save State Backups Créer une copie des sauvegardes d'état - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Lors de la création d'une sauvegarde d'état, créer une copie de la sauvegarde existante. Les copies de sauvegarde portent le suffixe .backup. @@ -1108,318 +1242,296 @@ Classé(e) n° {1} sur {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Modifier ces options pourrait rendre vos jeux inutilisables. C'est à vos risques et périls : l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). Emotion Engine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Rounding Mode : - - - + + + Nearest Nearest - - - - + + + + Negative Negative - - - - + + + + Positive Positive - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping Mode : - - + + None None - - - + + + Normal (Default) Normal (par défaut) - - - + + + Chop/Zero (Default) Chop/Zero (par défaut) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode : - + Nearest (Default) Nearest (par défaut) - + Chop/Zero Chop/Zero - + None ClampMode None - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preserve Sign - + Full Full - + Wait Loop Detection Détection de l'attente active - - + + Enable Recompiler Activer le recompilateur - + Enable Fast Memory Access Activer l'accès rapide à la mémoire - + Enable Cache (Slow) Activer le cache (lent) - + INTC Spin Detection Détection des boucles INTC - + Pause On TLB Miss Mettre en pause lors d'un TLB Miss - + Enable 128MB RAM (Dev Console) Activer 128 Mo de RAM (console de dév.) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: VU1 Rounding Mode : - + mVU Flag Hack Hack « mVU Flag » - + Enable VU1 Recompiler Activer le recompilateur VU1 - + Enable VU0 Recompiler (Micro Mode) Activer le recompilateur VU0 (mode Micro) - + Enable Instant VU1 Activer Instant VU1 - - + + Extra Extra - + VU0 Clamping Mode: VU0 Clamping Mode : - + VU0 Rounding Mode: VU0 Rounding Mode : - + VU1 Clamping Mode: VU1 Clamping Mode : - + I/O Processor (IOP, MIPS-I) I/O Processor (IOP, MIPS-I) - + Game Settings Paramètres de jeu - + Enable Game Fixes Activer les correctifs - + Enable Compatibility Patches Activer les patchs de compatibilité - + Create Save State Backups Créer une copie des sauvegardes d'état - + Save State On Shutdown Sauvegarder l'état lors de l'extinction - - Frame Rate Control - Contrôle du taux de rafraîchissement - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. -  Hz - - - - PAL Frame Rate: - Taux de rafraîchissement PAL : - - - - NTSC Frame Rate: - Taux de rafraîchissement NTSC : - - - + Savestate Settings Paramètres des sauvegardes d'état - + Compression Level: Niveau de compression : - + Compression Method: Méthode de compression : - + Uncompressed Non compressé - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Faible (rapide) - + Medium (Recommended) Moyen (recommandé) - + High Élevé - + Very High (Slow, Not Recommended) Très élevé (lent, non recommandé) - + Use Save State Selector Utiliser le sélecteur de sauvegarde d'état - + PINE Settings Paramètres PINE - + Slot: Emplacement : - + Enable Activer @@ -1551,13 +1663,13 @@ Classé(e) n° {1} sur {2} - + Expansion Settings Paramètres d'upmixing - + Stretch Settings Paramètres d'étirement @@ -1605,7 +1717,7 @@ Classé(e) n° {1} sur {2} - + Mute All Sound Couper tous les sons @@ -1615,7 +1727,7 @@ Classé(e) n° {1} sur {2} Synchronisation : - + TimeStretch (Recommended) TimeStretch (recommandé) @@ -1640,191 +1752,191 @@ Classé(e) n° {1} sur {2} Périphérique de sortie : - + Synchronization Synchronisation - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Lorsque la vitesse d'exécution est différente de 100 %, la vitesse du son est ajustée au lieu de perdre des trames audio. Cela permet d'obtenir un meilleur son lors des variations de la vitesse d'émulation. - - + + Default Par défaut - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Déterminez la taille du tampon que TimeStretch doit tenter de garder rempli. Cela équivaut à sélectionner une latence moyenne, car la vitesse du son est ajustée pour contrôler la taille du tampon. - + Output Latency Latence de sortie - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Déterminez la latence entre le tampon et la sortie audio de l'hôte. Vous pouvez définir une valeur inférieure à la latence cible pour réduire la latence audio globale. - + Resets output volume back to the global/inherited setting. Rétablir le volume de sortie au paramètre global ou hérité. - + Resets output volume back to the default. Réinitialiser le volume de sortie. - + Resets fast forward volume back to the global/inherited setting. Rétablir le volume pendant l'avance rapide au paramètre global ou hérité. - + Resets fast forward volume back to the default. Réinitialiser le volume pendant l'avance rapide. + - %1% %1 % - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + %  % - + Audio Backend Backend audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Choisir un backend audio détermine la manière de transmettre à l'hôte les trames produites par l'émulateur. La latence est la plus faible en utilisant Cubeb. En cas de problème, essayez le backend SDL. Le backend Null désactive la transmission à l'hôte de l'audio. - - + + + - %1 ms %1 ms - + Buffer Size Taille du tampon - + Output Volume Volume de sortie - + Controls the volume of the audio played on the host. Contrôlez le volume de l'audio joué sur l'hôte. - + Fast Forward Volume Volume pendant l'avance rapide - + Controls the volume of the audio played on the host when fast forwarding. Contrôlez le volume de l'audio joué sur l'hôte pendant l'avance rapide. - + Unchecked décoché - + Prevents the emulator from producing any audible sound. Empêcher l'émulateur de produire tout son audible. - + Expansion Mode Mode d'upmixing - + Disabled (Stereo) Désactivé (stéréo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Déterminez la manière de transformer le son stéréo en son surround dans les jeux pris en charge. Cela inclut les jeux prenant en charge Dolby Pro Logic et/ou Dolby Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Ces paramètres vous permettent d'ajuster le comportement de FreeSurround, utilisé pour améliorer la sortie audio avec plus de deux haut-parleurs. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Ces paramètres vous permettent d'ajuster le comportement de SoundTouch, utilisé pour ajuster la vitesse de l'audio lorsque la vitesse d'exécution est différente de 100 %. - + Reset Volume Réinitialiser le volume - + Reset Fast Forward Volume Réinitialiser le volume avance rapide - + Unknown Device "%1" Périphérique inconnu (%1) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latence maximale : %1 ms (tampon %2 ms + upmixing %3 ms + sortie %4 ms) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latence maximale : %1 ms (tampon %2 ms + sortie %3 ms) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latence maximale : %1 ms (upmixing %2 ms, latence de sortie minimale inconnue) - + Maximum Latency: %1 ms (minimum output latency unknown) Latence maximale : %1 ms (latence de sortie minimale inconnue) @@ -2101,33 +2213,33 @@ Classé(e) n° {1} sur {2} - + Fast Boot Démarrage rapide - + Fast Forward Boot Démarrage accéléré - + Checked coché - + Patches the BIOS to skip the console's boot animation. Patcher le BIOS pour passer l'animation de démarrage de la console. - + Unchecked décoché - + Removes emulation speed throttle until the game starts to reduce startup time. Déverrouiller la vitesse d'émulation jusqu'au lancement du jeu pour réduire le temps de démarrage. @@ -2231,82 +2343,75 @@ Classé(e) n° {1} sur {2} BreakpointModel - + Execute Exécution - - + + -- – - - - Enabled - Activé - - - - - Disabled - Désactivé - - - + Read Lecture - + Write(C) (C) = changes, as in "look for changes". Écriture (C) - + Write Écriture - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. ADRESSE - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. TAILLE / LIBELLÉ - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTION - + CONDITION Warning: limited space available. Abbreviate if needed. CONDITION - + HITS Warning: limited space available. Abbreviate if needed. ACCÈS - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Classé(e) n° {1} sur {2} Fenêtre - + New Nouveau - + Edit Édition - + Copy Copier - + Delete Supprimer - + Copy all as CSV Tout copier en CSV - + Paste from CSV Coller depuis un CSV - + Load from Settings Charger depuis les paramètres - + Save to Settings Enregistrer dans les paramètres @@ -2397,6 +2502,11 @@ Classé(e) n° {1} sur {2} Unknown Inconnu + + + Calculating checksum for track {}... + Calcul de la somme de contrôle de la piste {}… + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ Cette action est irréversible. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Port de manette %1 %2 @@ -3661,7 +3770,7 @@ Cette action est irréversible. Interception du DHCP - + Enabled Activé @@ -3766,13 +3875,13 @@ Cette action est irréversible. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ Cette action est irréversible. Interne - - + + Use Global Setting [%1] Utiliser le paramètre global [%1] - + Name Nom - + Url Url - + Address Adresse - - + + Hosts File Fichier hosts - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Hôtes DNS - + Exported Successfully Exportation réussie. - + Failed to open file Échec de l'ouverture du fichier. - + No Hosts in file Le fichier ne contient aucun hôte. - + Imported Successfully Importation réussie. - - + + Per Game Host list Liste d'hôtes par jeu - + Copy global settings? Copier les paramètres globaux ? - + Delete per game host list? Supprimer la liste d'hôtes par jeu ? - + HDD Image File Image de disque dur - + HDD (*.raw) Disque dur (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Écraser le fichier ? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? Voulez-vous l'écraser ? - + HDD Creator Création du disque dur - + HDD image created Image de disque dur créée. - + Use Global Utiliser les paramètres globaux - + Override Modifier + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Ces paramètres contrôlent la sélection d'analyses devant être effectuées sur le programme exécuté dans la machine virtuelle et quand elles doivent l'être afin que les informations résultantes puissent être affichées dans le débogueur. + + + + Analysis + Analyse + + + + Automatically Analyze Program: + Analyser automatiquement le programme : + + + + Always + Toujours + + + + If Debugger Is Open + Si le débogueur est ouvert + + + + Never + Jamais + + + + Generate Symbols For IRX Exports + Générer des symboles pour les exports IRX + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Voulez-vous l'écraser ? <i>Aucune source de symboles dans la base de données.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Lancez ce jeu pour pouvoir modifier la liste des sources de symboles.</i> - + Path Chemin d'accès - + Base Address Adresse de base - + Condition Condition - + Add Symbol File Ajoutez un fichier de symboles + + DebugGSSettingsTab + + + Draw Dumping + Dump des dessins + + + + Dump GS Draws + Dumper les dessins du GS + + + + Save RT + Enregistrer la cible de rendu + + + + Save Frame + Enregistrer l'image + + + + Save Texture + Enregistrer la texture + + + + Save Depth + Enregistrer la profondeur + + + + Save Alpha + Enregistrer les données alpha + + + + Save Info + Enregistrer les informations + + + + Save Transfer Image Data + Enregistrer les données de l'image de transfert + + + + Save Draw Start: + Premier dessin à enregistrer : + + + + Save Draw Count: + Nombre de dessins à enregistrer : + + + + Save Frame Start: + Première image à enregistrer : + + + + Save Frame Count: + Nombre d'images à enregistrer : + + + + Hardware Dump Directory: + Dossier des dumps matériels : + + + + Software Dump Directory: + Dossier des dumps logiciels : + + + + + Browse... + Parcourir… + + + + + Open... + Ouvrir… + + DebugInteface @@ -4186,345 +4423,215 @@ Voulez-vous l'écraser ? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Interface utilisateur - - - - - Analysis - Analyse - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Ces paramètres contrôlent les analyses à exécuter ainsi que leur déclenchement. Ces analyses concernent le programme s'exécutant dans la machine virtuelle et ont pour but de fournir au débogueur des informations à afficher. - - - - Automatically Analyze Program: - Analyser automatiquement le programme : - - - - Always - Toujours - - - - - If Debugger Is Open - Si le débogueur est ouvert - - - - Never - Jamais - - - - Generate Symbols For IRX Exports - Générer des symboles pour les exports IRX - - - - GS - GS - - - - Draw Dumping - Dump des dessins - - - - Dump GS Draws - Dumper les dessins du GS - - - - Save RT - Enregistrer la cible du rendu - - - - Save Frame - Enregistrer l'image - - - - Save Texture - Enregistrer la texture - - - - Save Depth - Enregistrer la profondeur - - - - Save Alpha - Enregistrer les données alpha - - - - Save Info - Enregistrer les infos - - - - Save Draw Start: - Premier dessin à enregistrer : - - - - Save Draw Count: - Nombre de dessins à enregistrer : - - - - Save Frame Start: - Première image à enregistrer : - - - - Save Frame Count: - Nombre d'images à enregistrer : - - - - Hardware Dump Directory: - Dossier des dumps matériels : - - - - Software Dump Directory: - Dossier des dumps logiciels : - - - - - Browse... - Parcourir… - - - - - Open... - Ouvrir… - - - - Trace Logging - Journalisation de traçage - - - + Enable Activer - + EE EE - - + + DMA Control Contrôle du DMA - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) Registres matériels (MMIO) - - + + Counters Compteurs - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Mémoire - - + + Unknown MMIO MMIO inconnu - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers Registres DMA - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memory Cards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Interface utilisateur + + + + Analysis + Analyse + + + + If Debugger Is Open + Si le débogueur est ouvert + + + + GS + GS + + + Analyze Program Analyser le programme - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choisissez le moment de l'exécution des analyses : Toujours (pour gagner du temps au moment d'ouvrir le débogueur), Si le débogueur est ouvert (pour économiser de la mémoire si vous n'ouvrez jamais le débogueur) ou Jamais. - + Generate Symbols for IRX Export Tables Générer des symboles pour les tables d'exports IRX - + + Checked coché - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Intercepter le chargement et le déchargement des modules IRX et générer des symboles à la volée pour les fonctions exportées. - + Enable Trace Logging Activer la journalisation de traçage - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Voulez-vous l'écraser ? - + + + + + + + + + + + + + + + + + + + + + + Unchecked décoché - + + + Classic + Classique + + + + Segmented + Segmenté + + + + Minimalistic + Minimaliste + + + + Logging + Journalisation + + + + Refresh Interval + Intervalle de rafraîchissement + + + + 1000ms + 1000 ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + L'intervalle d'attente entre chaque tentative de mise à jour de l'interface utilisateur afin qu'elle reflète l'état de la machine virtuelle. + + + + Show On Startup + Afficher au démarrage + + + + Open the debugger window automatically when PCSX2 starts. + Ouvrir automatiquement la fenêtre du débogueur au démarrage de PCSX2. + + + + Save Window Geometry + Enregistrer la géométrie de la fenêtre + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Enregistrer la position et la taille de la fenêtre du débogueur lors de sa fermeture afin de pouvoir les restaurer plus tard. + + + + Drop Indicator Style + Style de l'indicateur de dépôt + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choisissez le style des indicateurs de dépôt qui apparaissent lorsque vous déplacez des fenêtres dans le débogueur. Vous devrez redémarrer le débogueur pour que cette option prenne effet. + + + Globally enable / disable trace logging. Activer/Désactiver globalement la journalisation de traçage. - + EE BIOS BIOS EE - + Log SYSCALL and DECI2 activity. Journaliser l'activité SYSCALL et DECI2. - + EE Memory Mémoire EE - + Log memory access to unknown or unmapped EE memory. Journaliser les accès à de la mémoire inconnue ou non mappée. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Journaliser les instructions R5900 de base (cela exclut les COP). Nécessite la modification du code source de PCSX2 et l'activation de l'interpréteur. - + EE COP0 COP0 EE - + Log COP0 (MMU, CPU status, etc) instructions. Journaliser les instructions COP0 (MMU, état du CPU, etc.). - + EE COP1 COP1 EE - + Log COP1 (FPU) instructions. Journaliser les instructions COP1 (FPU). - + EE COP2 COP2 EE - + Log COP2 (VU0 Macro mode) instructions. Journaliser les instructions COP2 (VU0 en mode Macro). - + EE Cache Cache EE - + Log EE cache activity. Journaliser l'activité du cache EE. - + EE Known MMIO EE – MMIO connu - - + + Log known MMIO accesses. Journaliser les accès aux MMIO connus. - + EE Unknown MMIO EE – MMIO inconnu - - + + Log unknown or unimplemented MMIO accesses. Journaliser les accès aux MMIO inconnues ou non implémentées. - + EE DMA Registers Registres DMA EE - - + + Log DMA-related MMIO accesses. Journaliser les accès aux MMIO liés au DMA. - + EE IPU IPU EE - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Journaliser l'activité IPU ; MMIO, opérations de décodage, état DMA, etc. - + EE GIF Tags GIF Tags EE - + Log GIFtag parsing activity. Journaliser l'activité d'analyse de GIFtag. - + EE VIF Codes Codes VIF EE - + Log VIFcode processing; command, tag style, interrupts. Journaliser le traitement de VIFcode ; commandes, styles de tag, interruptions. - + EE MSKPATH3 MSKPATH3 EE - + Log Path3 Masking processing. Journaliser le traitement des masquages de Path3. - + EE MFIFO MFIFO EE - + Log Scratchpad MFIFO activity. Journaliser l'activité du MFIFO Scratchpad. - + EE DMA Controller Contrôleur DMA EE - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Journaliser l'activité des transferts DMA. Attentes, arbitrages des accès au bus, etc. - + EE Counters Compteurs EE - + Log all EE counters events and some counter register activity. Journaliser tous les événements des compteurs de l'EE et certaines activités liées aux registres compteurs. - + EE VIF VIF EE - + Log various VIF and VIFcode processing data. Journaliser diverses données de traitement VIF et VIFcode. - + EE GIF GIF EE - + Log various GIF and GIFtag parsing data. Journaliser diverses données d'analyse GIF et GIFtag. - + IOP BIOS BIOS IOP - + Log SYSCALL and IRX activity. Journaliser l'activité SYSCALL et IRX. - + IOP Memcards Memory Cards IOP - + Log memory card activity. Reads, Writes, erases, etc. Journaliser l'activité relative aux Memory Cards. Lectures, écritures, effacements, etc. - + IOP R3000A R3000A IOP - + Log R3000A core instructions (excluding COPs). Journaliser les instructions R3000A de base (cela exclut les COP). - + IOP COP2 COP2 IOP - + Log IOP GPU co-processor instructions. Journaliser les instructions du coprocesseur GPU de l'IOP. - + IOP Known MMIO IOP – MMIO connu - + IOP Unknown MMIO IOP – MMIO inconnu - + IOP DMA Registers Registres DMA IOP - + IOP PAD PAD IOP - + Log PAD activity. Journaliser l'activité PAD. - + IOP DMA Controller Contrôleur DMA IOP - + IOP Counters Compteurs IOP - + Log all IOP counters events and some counter register activity. Journaliser tous les événements des compteurs de l'IOP et certaines activités liées aux registres compteurs. - + IOP CDVD CDVD IOP - + Log CDVD hardware activity. Journaliser l'activité du matériel CDVD. - + IOP MDEC MDEC IOP - + Log Motion (FMV) Decoder hardware unit activity. Journaliser l'activité de l'unité matérielle Motion Decoder (pour les FMV). - + EE SIF SIF EE - + Log SIF (EE <-> IOP) activity. Journaliser l'activité SIF (EE <-> IOP). - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Fenêtre du débogueur - - - Save Window Geometry - Enregistrer la géométrie de la fenêtre - - - - + Show On Startup Afficher au démarrage - + + Save Window Geometry + Enregistrer la géométrie de la fenêtre + + + Refresh Interval: Intervalle de rafraîchissement : - + ms  ms - + Docking Ancrage - + Drop Indicator Style: Style de l'indicateur de dépôt : - - - Drop Indicator Style - Style de l'indicateur de dépôt - - - - - Classic - Classique - - - - Segmented - Segmenté - - - - Minimalistic - Minimaliste - - - - Refresh Interval - Intervalle de rafraîchissement - - - - 1000ms - 1000 ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - L'intervalle d'attente entre chaque tentative de mise à jour de l'interface utilisateur afin qu'elle reflète l'état de la machine virtuelle. - - - - Unchecked - décoché - - - - Open the debugger window automatically when PCSX2 starts. - Ouvrir automatiquement la fenêtre du débogueur au démarrage de PCSX2. - - - - Checked - coché - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Enregistrer la position et la taille de la fenêtre du débogueur lors de sa fermeture afin de pouvoir les restaurer plus tard. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choisissez le style des indicateurs de dépôt qui apparaissent lorsque vous déplacez des fenêtres dans le débogueur. Vous devrez redémarrer le débogueur pour que cette option prenne effet. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Ouvrir dans + Go to in %1 + Aller à l'adresse dans %1 - - Add to - Ajouter à + + Go to in... + Aller à l'adresse dans... + + + + Add to %1 + Ajouter à %1 + + + + Add to... + Ajouter à… DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Voulez-vous l'écraser ? %1 (%2) - + Breakpoints Points d'arrêt - + Disassembly Désassemblage - + Functions Fonctions - + Globals Globales - + Locals Locales - + Memory Search Recherche mémoire - + Memory Mémoire - + Parameters Paramètres - + Registers Registres - + Saved Addresses Adresses enregistrées - + Stack Pile - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5109,7 +5242,7 @@ Voulez-vous l'écraser ? - + Run Exécuter @@ -5235,7 +5368,7 @@ Voulez-vous l'écraser ? Voulez-vous vraiment réinitialiser les dispositions par défaut ? - + Pause Pause @@ -5248,160 +5381,168 @@ Voulez-vous l'écraser ? Désassemblage - - + + + + Assemble Error Erreur lors de l'assemblage - + + Unable to change assembly while core is running Impossible de modifier l'assembleur alors que le noyau s'exécute. - + Assemble Instruction Assembler une instruction - + Go To In Disassembly Aller à l'adresse dans le désassembleur - + Cannot Go To Impossible d'aller à l'adresse - - + + Rename Function Error Erreur lors du renommage de la fonction - + No function / symbol is currently selected. Aucune fonction ni symbole n'est actuellement sélectionné. - - + + Rename Function Renommer la fonction - + Function name Nom de la fonction - + Function name cannot be nothing. Le nom de la fonction ne peut pas être vide. - + Restore Function Error Erreur lors du rétablissement de la fonction - + Unable to stub selected address. Impossible de NOPer l'adresse sélectionnée. - + Copy Address Copier l'adresse - + Copy Instruction Hex Copier l'instruction au format hexa - + &Copy Instruction Text &Copier l'instruction au format texte - + Copy Function Name Copier le nom de la fonction - + + Paste Instruction Text + Coller l'instruction au format texte + + + Restore Instruction(s) Rétablir des instructions - + Asse&mble new Instruction(s) Asse&mbler des instructions - + NOP Instruction(s) NOPer des instructions - + Run to Cursor Exécuter jusqu'au curseur - + &Jump to Cursor &Sauter vers le curseur - + Toggle &Breakpoint Ajouter/Supprimer un &point d'arrêt - + Follow Branch Aller à la cible du saut - + &Go to Address &Aller à une adresse - + Go to PC on Pause Aller à PC à chaque mise en pause - + Add Function Ajouter une fonction - + Remove Function Supprimer la fonction - + Restore Function Rétablir la fonction - + Stub (NOP) Function NOPer la fonction - + Show &Instruction Bytes Afficher les octets des &instructions - + %1 NOT VALID ADDRESS %1 ADRESSE INVALIDE @@ -5409,27 +5550,27 @@ Voulez-vous l'écraser ? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Adresse - + Bytes Octets - + Instruction Instruction @@ -5449,45 +5590,55 @@ Voulez-vous l'écraser ? No Layouts Aucune disposition + + + %1 #%2 + %1 n°%2 + Add Another... Ajouter une autre… - + Edit Layout Modifier la disposition - + Reset Layout Réinitialiser la disposition - + Are you sure you want to reset layout '%1'? Voulez-vous vraiment réinitialiser la disposition « %1 » ? - - + + Confirmation Confirmation - + Delete Layout Supprimer la disposition - + Are you sure you want to delete layout '%1'? Voulez-vous vraiment supprimer la disposition « %1 » ? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Voulez-vous l'écraser ? Set Target Définir la cible + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Voulez-vous l'écraser ? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Emplacement : %1 | Volume : %2 % | %3 | EE : %4 % | VU : %5 % | GS : %6 % - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Emplacement : %1 | Volume : %2 % | %3 | EE : %4 % | GS : %5 % - + No Image Pas d'image - + %1x%2 %1x%2 - + + FPS: N/A + IPS : N/A + + + FPS: %1 IPS : %1 - + VPS: %1 VPS : %1 - + Speed: %1% Vitesse : %1 % - + Game: %1 (%2) Jeu : %1 (%2) - + Rich presence inactive or unsupported. Rich Presence inactive ou non prise en charge. - + Game not loaded or no RetroAchievements available. Aucun jeu chargé ou aucun RetroAchievements disponible. - - - - + + + + Error Erreur - + Failed to create HTTPDownloader. Échec de la création du HTTPDownloader. - + Downloading %1... Téléchargement de « %1 »… - + Download failed with HTTP status code %1. Échec du téléchargement, code d'état HTTP : %1. - + Download failed: Data is empty. Échec du téléchargement : aucune donnée reçue. - + Failed to write '%1'. Échec de l'écriture de « %1 ». @@ -5661,405 +5822,405 @@ Voulez-vous l'écraser ? EmulationSettingsWidget - + Speed Control Contrôle de la vitesse - + Normal Speed: Vitesse normale : - + System Settings Paramètres système - - + + Enable Cheats Activer les codes de triche - + Slow-Motion Speed: Vitesse du ralenti : - + Fast-Forward Speed: Vitesse d'avance rapide : - + Enable Multithreaded VU1 (MTVU) Activer MTVU (VU1 multithreadée) - - + + Enable Host Filesystem Activer le système de fichiers hôte - - + + Enable Fast CDVD Activer Fast CDVD - - + + Enable CDVD Precaching Activer la mise en cache CDVD anticipée - - + + Enable Thread Pinning Activer l'épinglage des threads - + EE Cycle Skipping: Saut de cycle EE : - - + + Disabled Désactivé - + Mild Underclock Underclock léger - + Moderate Underclock Underclock modéré - + Maximum Underclock Underclock maximal - + EE Cycle Rate: Cadence de l'EE : - + 50% (Underclock) 50 % (underclock) - + 60% (Underclock) 60 % (underclock) - + 75% (Underclock) 75 % (underclock) - - + + 100% (Normal Speed) 100 % (vitesse normale) - + 130% (Overclock) 130 % (overclock) - + 180% (Overclock) 180 % (overclock) - + 300% (Overclock) 300 % (overclock) - + Frame Pacing / Latency Control Cadence d'image et contrôle de la latence - + frames This string will appear next to the amount of frames selected, in a dropdown box.  images - + Maximum Frame Latency: Latence d'image maximale : - - + + Use Host VSync Timing Utiliser le timing VSync de l'hôte - - + + Sync to Host Refresh Rate Synchro. avec le taux de rafraîchissement de l'hôte - - + + Optimal Frame Pacing Cadence d'image optimale - - + + Vertical Sync (VSync) Synchronisation verticale (VSync) - - + + Skip Presenting Duplicate Frames Passer la présentation des images en double - - + + Real-Time Clock Horloge temps réel (RTC) - - + + Manually Set Real-Time Clock Régler manuellement l'horloge temps réel - + Use Global Setting [%1] Utiliser le paramètre global [%1] - + Normal Speed Vitesse normale - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Définissez la vitesse d'émulation cible. Rien ne garantit que cette vitesse sera atteinte ; si elle ne l'est pas, l'émulateur s'exécutera aussi vite que possible. - - + + User Preference préférence utilisateur - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Définir la priorité de certains threads dans un ordre spécifique en ignorant le planificateur système. Cela peut aider les CPU ayant des gros cœurs (P) et des petits cœurs (E) (par exemple, les processeurs Intel 12ème génération ou plus récents, ou des processeurs d'autres fabricants comme AMD). + + + Checked coché - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Plus la valeur est élevée, plus l'utilisation du CPU augmente, et plus la fréquence d'images interne des jeux est susceptible d'augmenter. Plus la valeur est faible, plus la charge du CPU diminue, ce qui peut permettre à des jeux légers de fonctionner à pleine vitesse sur des CPU plus faibles. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Contraindre l'Emotion Engine émulé à passer des cycles. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances. - - - - - - - - - - + + + + + + + + + + + Unchecked décoché - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Accès rapide au disque, temps de chargement réduits. Les listes de compatibilité HDLoader vous permettront de connaître les jeux incompatibles avec cette option. - - - + Automatically loads and applies cheats on game start. Charger et appliquer automatiquement les codes de triche au lancement du jeu. - + Allows games and homebrew to access files / folders directly on the host computer. Permettre aux jeux et aux homebrews d'accéder aux fichiers et aux dossiers présents sur l'ordinateur hôte. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Vitesse d'avance rapide - + 100% 100 % - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Définissez la vitesse d'avance rapide. Cette vitesse sera utilisée lors de l'utilisation du raccourci « Avance rapide ». - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Vitesse du ralenti - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Définissez la vitesse du ralenti. Cette vitesse sera utilisée lors de l'utilisation du raccourci « Ralenti ». - + EE Cycle Rate Cadence de l'EE - + EE Cycle Skip Saut de cycle EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Définir la priorité de certains threads dans un ordre spécifique en ignorant le planificateur système. Cela peut aider les CPU ayant des gros cœurs (P) et des petits cœurs (E) (par exemple, les processeurs Intel 12ème génération ou plus récents, ou des processeurs de Intel ou d'autres fournisseurs tel que AMD). - - - + Enable Multithreaded VU1 (MTVU1) Activer MTVU1 (VU1 multithreadée) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Cette option améliore généralement les performances si vous avez un CPU avec 4 cœurs ou plus. Fonctionne bien avec la plupart des jeux, mais certains jeux sont incompatibles et pourraient se bloquer. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Accès rapide au disque, temps de chargement plus courts. Consultez les listes de compatibilité HDLoader pour connaître les jeux incompatibles avec cette option. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Charger l'image disque en RAM avant de démarrer la machine virtuelle. Cela peut réduire les saccades sur les systèmes avec des disques durs ayant un long temps de réveil, mais cela augmente significativement le temps de démarrage d'un jeu. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Définir la taille de la file d'attente VSync à 0, afin que chaque image soit terminée et présentée par le GS avant que l'entrée ne soit sondée et que la prochaine image ne commence. L'utilisation de ce paramètre peut réduire la latence d'entrée au prix d'une utilisation CPU et GPU plus élevée. - + Maximum Frame Latency Latence d'image maximale - + 2 Frames 2 images - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Définissez le nombre maximum d'images pouvant être en attente du GS, avant que le thread CPU ne doive attendre qu'une des images soit terminée avant de reprendre. Plus la valeur est élevée, plus les variations de durées d'image sont lissées, et plus la latence d'entrée augmente. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Accélérer l'émulation pour que le taux de rafraîchissement de l'invité corresponde à celui de l'hôte. Cela améliorera la fluidité des animations, au prix d'accélérer l'émulation jusqu'à 1 %. Cette option est automatiquement désactivée lorsqu'il y a trop d'écart entre le taux de rafraîchissement de la console et celui de l'hôte. Si vous avez un écran à taux de rafraîchissement variable, désactivez cette option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Définissez le nombre maximum d'images pouvant être en attente du GS, avant que le thread CPU ne doive attendre qu'une des images soit terminée avant de reprendre. Plus la valeur est élevée, plus les variations de durées d'image sont lissées mais plus la latence d'entrée augmente. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). Activez cette option pour faire correspondre le taux de rafraîchissement de PCSX2 à celui de votre écran. La VSync est désactivée automatiquement si nécessaire (par exemple si la vitesse d'exécution est différente de 100 %). - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Lors de la synchronisation avec le taux de rafraîchissement de l'hôte, PCSX2 n'utilise pas son timing d'image interne et utilise celui de l'hôte à la place. Cela peut fluidifier la cadence d'image, <strong>mais la latence d'entrée augmentera</strong>. + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + Lors de la synchronisation avec le taux de rafraîchissement de l'hôte, PCSX2 n'utilise pas son timing d'image interne et utilise celui de l'hôte à la place. Cela peut fluidifier la cadence d'image, <strong>au prix d'une latence d'entrée plus importante</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Détecter les images en double dans les jeux à 25 ou 30 IPS et ne pas effectuer leur présentation. Le rendu de ces images est toujours effectué mais le GPU a plus de temps pour les terminer (ce n'est PAS du frame skipping). L'option peut permettre de lisser les durées d'image lorsque l'utilisation du CPU ou du GPU est proche de 100 %, mais la cadence d'image sera plus variable et la latence d'entrée peut augmenter. L'activation de cette option aide la génération d'images dans les jeux à 25 ou 30 IPS. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Régler manuellement une horloge temps réel qui sera utilisée par la PlayStation 2 virtuelle à la place de l'horloge de votre système d'exploitation. - + Current date and time Date et heure actuelles - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Horloge temps réel (RTC) utilisée par la PlayStation 2 virtuelle. Le format de la date est identique à celui utilisé par votre système d'exploitation. L'heure spécifiée est appliquée uniquement à l'allumage de la PS2 ; régler l'horloge pendant que vous jouez n'aura donc aucun effet. REMARQUE : Ce paramètre présuppose que votre PS2 est réglée sur le fuseau horaire par défaut (GMT+0) et sur le décalage horaire par défaut (heure d'été). Pour certains jeux, il peut être nécessaire de régler l'horloge temps réel sur une date postérieure à leur publication. - + Use Global Setting [%1%] Utiliser le paramètre global [%1 %] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1 % [%2 IPS (NTSC), %3 IPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Illimitée - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Personnalisée - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personnalisé [%1 %, %2 IPS (NTSC), %3 IPS (PAL)] - + Custom Speed Vitesse personnalisée - + Enter Custom Speed Saisissez la vitesse désirée @@ -6067,12 +6228,12 @@ Voulez-vous l'écraser ? ExpressionParser - + Invalid memory access size %d. Taille d'accès à la mémoire (%d) invalide. - + Invalid memory access (unaligned). Accès à la mémoire invalide (non aligné). @@ -6146,12 +6307,12 @@ Voulez-vous l'écraser ? FileOperations - + Failed to show file Impossible d'afficher le fichier - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 Fichier : %1 - + Show in Folder Windows action to show a file in Windows Explorer Ouvrir l'emplacement du fichier - + Show in Finder macOS action to show a file in Finder Afficher dans Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Ouvrir l'emplacement du fichier - + Failed to open URL Échec de l'ouverture de l'URL - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ URL : %1 FolderSettingsWidget - + Cache Directory Dossier du cache - - - - - + + + + + + Browse... Parcourir… - - - - - + + + + + + Open... Ouvrir… - - - - - + + + + + + Reset Réinitialiser - + Used for storing shaders, game list, and achievement data. Utilisé pour stocker les shaders, la liste des jeux et les données des succès. - + Cheats Directory Dossier des codes de triche - + Used for storing .pnach files containing game cheats. Utilisé pour stocker les fichiers .pnach contenant des codes de triche. - + Covers Directory Dossier des jaquettes - + Used for storing covers in the game grid/Big Picture UIs. Utilisé pour stocker les jaquettes pour la grille des jeux et pour l'interface Big Picture. - + + Video Dumping Directory + Dossier des dumps vidéo + + + + Used for storing video captures. + Utilisé pour stocker les captures vidéo. + + + Snapshots Directory Dossier des instantanés - + Used for screenshots and saving GS dumps. Utilisé pour stocker les captures d'écran et les dumps du GS. - + + Save Snapshots in Game-Specific Folders + Enregistrer les instantanés dans un dossier spécifique au jeu + + + Save States Directory Dossier des sauvegardes d'état - + Used for storing save states. Utilisé pour stocker les sauvegardes d'état. + + + Organize Screenshots by Game + Organiser les captures d'écran par jeu + + + + Unchecked + décoché + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Lorsque cette option est activée, les captures d'écran sont enregistrées dans un dossier portant le nom du jeu, plutôt qu'être toutes enregistrées dans le dossier Snapshots + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder. - + Use Global Setting Utiliser le paramètre global - + Automatic binding failed, no devices are available. Échec de l'association automatique, aucun périphérique disponible. - + Game title copied to clipboard. Nom du jeu copié dans le presse-papiers. - + Game serial copied to clipboard. Numéro de série du jeu copié dans le presse-papiers. - + Game CRC copied to clipboard. CRC du jeu copié dans le presse-papiers. - + Game type copied to clipboard. Type de jeu copié dans le presse-papiers. - + Game region copied to clipboard. Région du jeu copiée dans le presse-papiers. - + Game compatibility copied to clipboard. Compatibilité du jeu copiée dans le presse-papiers. - + Game path copied to clipboard. Chemin d'accès au jeu copié dans le presse-papiers. - + Controller settings reset to default. Paramètres des manettes réinitialisés. - + No input profiles available. Aucun profil d'entrée disponible. - + Create New... Créer un profil… - - Enter the name of the input profile you wish to create. - Saisissez le nom du profil d'entrée que vous souhaitez créer. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Voulez-vous vraiment rétablir les paramètres par défaut ? Toutes vos préférences seront perdues. - + Settings reset to defaults. Paramètres réinitialisés. - + No save present in this slot. Aucune sauvegarde à cet emplacement. - + No save states found. Aucune sauvegarde d'état trouvée. - + Failed to delete save state. Échec de la suppression de la sauvegarde d'état. - + Failed to copy text to clipboard. Échec de la copie des données vers le presse-papiers. - + This game has no achievements. Aucun succès disponible pour ce jeu. - + This game has no leaderboards. Aucun classement disponible pour ce jeu. - + Reset System Réinitialiser le système - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Le mode Hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ? - + Launch a game from images scanned from your game directories. Lancez un jeu à partir d'images scannées dans vos dossiers à jeux. - + Launch a game by selecting a file/disc image. Lancez un jeu en sélectionnant une image disque ou un fichier. - + Start the console without any disc inserted. Démarrez la console sans insérer de jeu. - + Start a game from a disc in your PC's DVD drive. Lancez un jeu à partir du disque se trouvant dans le lecteur DVD de votre PC. - + No Binding Aucune - + Setting %s binding %s. %s : association de %s. - + Push a controller button or axis now. Appuyez sur un bouton ou poussez un axe de votre manette. - + Timing out in %.0f seconds... %.0f secondes restantes… - + Unknown Inconnu(e) - + OK OK - + Select Device Sélectionnez un périphérique - + Details Détails - + Options Options - + Copies the current global settings to this game. Copier les paramètres globaux actuels dans les paramètres propres à ce jeu. - + Clears all settings set for this game. Effacer tous les paramètres définis pour ce jeu. - + Behaviour Comportement - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Empêcher l'économiseur d'écran de s'activer et l'hôte de se mettre en veille pendant que l'émulation est en cours d'exécution. - + Shows the game you are currently playing as part of your profile on Discord. Afficher le jeu auquel vous êtes en train de jouer dans votre profil Discord. - + Pauses the emulator when a game is started. Mettre en pause l'émulateur au lancement d'un jeu. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mettre en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Mettre en pause l'émulateur lorsque vous ouvrez le menu rapide et reprendre l'émulation lorsque vous le fermez. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Une confirmation vous sera demandée lors de l'utilisation du raccourci « Éteindre la machine virtuelle ». - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Enregistrer automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer. - + Game Display Affichage du jeu - + Switches between full screen and windowed when the window is double-clicked. Basculer entre les modes Plein écran et Fenêtré lors d'un double-clic dans la fenêtre. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Masquer le pointeur/curseur de la souris lorsque le mode Plein écran est activé. - + Determines how large the on-screen messages and monitor are. Déterminez la taille des graphiques et des messages affichés à l'écran. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Afficher un message à l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Afficher le nombre d'images (ou de synchronisations verticales) du système par seconde dans le coin supérieur droit de l'écran. - + Shows the CPU usage based on threads in the top-right corner of the display. Afficher l'utilisation du CPU en fonction des threads dans le coin supérieur droit de l'écran. - + Shows the host's GPU usage in the top-right corner of the display. Afficher l'utilisation du GPU de l'hôte dans le coin supérieur droit de l'écran. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Afficher des statistiques sur le GS (primitives, draw calls) dans le coin supérieur droit de l'écran. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Afficher des indicateurs lorsque vous activez l'avance rapide, mettez en pause, ou qu'un autre état anormal est actif. - + Shows the current configuration in the bottom-right corner of the display. Afficher la configuration actuelle dans le coin inférieur droit de l'écran. - + Shows the current controller state of the system in the bottom-left corner of the display. Afficher l'état système de la manette dans le coin inférieur gauche de l'écran. - + Displays warnings when settings are enabled which may break games. Afficher des avertissements lorsque des paramètres pouvant affecter le bon fonctionnement des jeux sont activés. - + Resets configuration to defaults (excluding controller settings). Réinitialiser la configuration (sauf les paramètres des manettes). - + Changes the BIOS image used to start future sessions. Sélectionnez l'image de BIOS à utiliser lors des prochaines sessions. - + Automatic Automatique - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Par défaut - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Basculer automatiquement en mode Plein écran au lancement d'un jeu. - + On-Screen Display Affichage à l'écran - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Afficher la résolution du jeu dans le coin supérieur droit de l'écran. - + BIOS Configuration Configuration du BIOS - + BIOS Selection Sélection du BIOS - + Options and Patches Options et patchs - + Skips the intro screen, and bypasses region checks. Passer l'écran de démarrage et faire fonctionner les jeux provenant d'autres régions. - + Speed Control Contrôle de la vitesse - + Normal Speed Vitesse normale - + Sets the speed when running without fast forwarding. Définissez la vitesse d'exécution hors avance rapide. - + Fast Forward Speed Vitesse d'avance rapide - + Sets the speed when using the fast forward hotkey. Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Avance rapide ». - + Slow Motion Speed Vitesse du ralenti - + Sets the speed when using the slow motion hotkey. Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Activer/Désactiver le ralenti ». - + System Settings Paramètres système - + EE Cycle Rate Cadence de l'EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocker ou overclocker le CPU de l'Emotion Engine émulé. - + EE Cycle Skipping Saut de cycle EE - + Enable MTVU (Multi-Threaded VU1) Activer MTVU (VU1 multithreadée) - + Enable Instant VU1 Activer Instant VU1 - + Enable Cheats Activer les codes de triche - + Enables loading cheats from pnach files. Activer le chargement des codes de triche à partir des fichiers pnach. - + Enable Host Filesystem Activer le système de fichiers hôte - + Enables access to files from the host: namespace in the virtual machine. Activer l'accès aux fichiers de l'hôte dans la machine virtuelle par l'espace de noms « host: ». - + Enable Fast CDVD Activer Fast CDVD - + Fast disc access, less loading times. Not recommended. Accès rapide au disque et temps de chargement plus courts. Déconseillé. - + Frame Pacing/Latency Control Cadence d'image et contrôle de la latence - + Maximum Frame Latency Latence d'image maximale - + Sets the number of frames which can be queued. Définissez le nombre d'images pouvant être mises en attente. - + Optimal Frame Pacing Cadence d'image optimale - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchroniser les threads EE et GS après chaque image. La latence d'entrée sera minimisée mais cela demandera plus de ressources. - + Speeds up emulation so that the guest refresh rate matches the host. Accélérer l'émulation pour que le taux de rafraîchissement de l'invité corresponde à celui de l'hôte. - - Renderer - Moteur de rendu - - - + Selects the API used to render the emulated GS. Sélectionnez l'API à utiliser pour le rendu du GS émulé. - + Synchronizes frame presentation with host refresh. Synchroniser la présentation des images avec le rafraîchissement de l'hôte. - + Display Affichage - + Aspect Ratio Format d'image - + Selects the aspect ratio to display the game content at. Sélectionnez le format d'image à utiliser pour l'affichage du jeu. - + FMV Aspect Ratio Override Format d'image pendant les FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Sélectionnez le format d'image à utiliser lorsque la lecture d'une cinématique vidéo est détectée. - + Deinterlacing Désentrelacement - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Sélectionnez l'algorithme à utiliser pour convertir la sortie entrelacée de la PS2 en signal progressif adapté à l'affichage. - + Screenshot Size Taille des captures d'écran - + Determines the resolution at which screenshots will be saved. Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées. - + Screenshot Format Format des captures d'écran - + Selects the format which will be used to save screenshots. Sélectionnez le format à utiliser pour enregistrer les captures d'écran. - + Screenshot Quality Qualité des captures d'écran - + Selects the quality at which screenshots will be compressed. Sélectionnez la qualité des captures d'écran compressées. - + Vertical Stretch Étirement vertical - + Increases or decreases the virtual picture size vertically. Agrandir ou réduire verticalement l'image virtuelle. - + Crop Rognage - + Crops the image, while respecting aspect ratio. Rogner l'affichage tout en respectant le format d'image. - + %dpx %d px - + Bilinear Upscaling Mise à l'échelle bilinéaire - + Smooths out the image when upscaling the console to the screen. La mise à l'échelle bilinéaire lisse l'image lors de la mise à l'échelle de la sortie vidéo de la console à la résolution de l'écran. - + Integer Upscaling Mise à l'échelle par multiplicateur entier - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D. - + Screen Offsets Décalage de l'écran - + Enables PCRTC Offsets which position the screen as the game requests. Activer les « PCRTC Offsets » qui permettent de positionner l'écran comme demandé par le jeu. - + Show Overscan Surbalayage (overscan) - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Afficher la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran. - + Anti-Blur Anti-flou - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous. - + Rendering Rendu - + Internal Resolution Résolution interne - + Multiplies the render resolution by the specified factor (upscaling). Multiplier la résolution du rendu par la valeur spécifiée (mise à l'échelle du rendu). - + Mipmapping Mipmapping - + Bilinear Filtering Filtrage bilinéaire - + Selects where bilinear filtering is utilized when rendering textures. Sélectionnez où utiliser le filtrage bilinéaire dans le rendu des textures. - + Trilinear Filtering Filtrage trilinéaire - + Selects where trilinear filtering is utilized when rendering textures. Sélectionnez où utiliser le filtrage trilinéaire dans le rendu des textures. - + Anisotropic Filtering Filtrage anisotrope - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Sélectionnez le type de dithering à appliquer lorsque le jeu demande son utilisation. - + Blending Accuracy Fidélité des fusions - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Déterminez le niveau de précision de l'émulation des modes de fusion qui ne sont pas pris en charge par le moteur de rendu de l'hôte. - + Texture Preloading Préchargement des textures - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Transférer au GPU les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela peut améliorer les performances dans certains jeux. - + Software Rendering Threads Threads de rendu logiciel - + Number of threads to use in addition to the main GS thread for rasterization. Nombre de threads à utiliser pour la rastérisation en plus du thread principal du GS. - + Auto Flush (Software) Purge auto. (logiciel) - + Force a primitive flush when a framebuffer is also an input texture. Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Activer l'émulation de l'edge anti-aliasing du GS (AA1). - + Enables emulation of the GS's texture mipmapping. Activer l'émulation du mipmapping des textures du GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Le suivi des succès est actuellement désactivé. Il est inutile de vous connecter si vous n'activez pas le suivi. + +Voulez-vous activer le suivi maintenant ? + + + + Enable Hardcore Mode + Activer le mode Hardcore + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Le mode Hardcore est actuellement désactivé. Activer le mode Hardcore vous permet d'envoyer vos temps et vos scores et de participer aux classements des jeux. + +Néanmoins, le mode Hardcore empêche l'utilisation des sauvegardes d'état, des codes de triche et du ralenti. + +Voulez-vous activer le mode Hardcore ? + + + The selected input profile will be used for this game. Le profil d'entrée sélectionné sera utilisé pour ce jeu. - + Shared Partagé - + Input Profile Profil d'entrée - + Appearance Apparence - + Selects the color style to be used for Big Picture Mode. Sélectionnez le style à utiliser pour le mode Big Picture. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Au démarrage du mode Big Picture, la liste des jeux est affichée à la place du menu principal. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Afficher une interface permettant de sélectionner une sauvegarde d'état lors du changement d'emplacement de sauvegarde, plutôt que d'afficher une bulle de notification. - + Integration Intégration - + Shows the current PCSX2 version on the top-right corner of the display. Afficher la version actuelle de PCSX2 dans le coin supérieur droit de l'écran. - + Shows the currently active input recording status. Afficher l'état de l'enregistrement d'entrées en cours. - + Shows the currently active video capture status. Afficher l'état de la capture vidéo en cours. - + Shows a visual history of frame times in the upper-left corner of the display. Afficher un historique visuel des durées d'image dans le coin supérieur gauche de l'écran. - + Shows the current system hardware information on the OSD. Afficher à l'écran les informations sur le matériel du système actuel. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Associer manuellement les threads de l'émulateur aux cœurs CPU pour améliorer potentiellement les performances et lisser les variations de durée d'image. - + Enable Widescreen Patches Activer les patchs écran large - + Enables loading widescreen patches from pnach files. Activer le chargement des patchs écran large à partir des fichiers pnach. - + Enable No-Interlacing Patches Activer les patchs de désactivation de l'entrelacement - + Enables loading no-interlacing patches from pnach files. Activer le chargement des patchs de désactivation de l'entrelacement à partir des fichiers pnach. - + Hardware Fixes Correctifs matériels - + Manual Hardware Fixes Correctifs matériels manuels - + Disables automatic hardware fixes, allowing you to set fixes manually. Désactiver les correctifs matériels automatiques pour pouvoir choisir manuellement les correctifs à appliquer. - + CPU Sprite Render Size Taille du rendu CPU des sprites - + Uses software renderer to draw texture decompression-like sprites. Utiliser le moteur de rendu logiciel pour les dessins identifiés comme étant de la décompression de textures. - + CPU Sprite Render Level Niveau du rendu CPU des sprites - + Determines filter level for CPU sprite render. Déterminez le niveau de filtre pour le rendu CPU des sprites. - + Software CLUT Render Rendu logiciel des CLUT - + Uses software renderer to draw texture CLUT points/sprites. Utiliser le moteur de rendu logiciel pour dessiner les points et les sprites des textures de palettes. - + GPU Target CLUT CLUT dans une cible GPU - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Essayer de détecter lorsqu'un jeu dessine sa propre palette de couleurs, et laisser le GPU effectuer son rendu différemment des autres rendus. - + Skip Draw Start Début du Skipdraw - + Object range to skip drawing. Valeurs limites des objets à ne pas dessiner. - + Skip Draw End Fin du Skipdraw - + Auto Flush (Hardware) Purge auto. (matériel) - + CPU Framebuffer Conversion Conversion CPU des framebuffers - + Disable Depth Conversion Désactiver la conversion des profondeurs - + Disable Safe Features Désactiver les fonctionnalités sûres - + This option disables multiple safe features. Cette option désactive plusieurs fonctionnalités sûres. - + This option disables game-specific render fixes. Cette option désactive les correctifs de rendu propres à chaque jeu. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire fidèlement certains effets. - + Disable Partial Invalidation Désactiver l'invalidation partielle - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Supprimer les entrées du cache des textures comportant des régions d'autres entrées, plutôt que de supprimer les régions en double. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Autoriser le cache des textures à utiliser en texture d'entrée une partie d'un framebuffer précédent. - + Read Targets When Closing Lire les cibles lors de la fermeture - + Flushes all targets in the texture cache back to local memory when shutting down. Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale. - + Estimate Texture Region Estimer la taille des textures - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Essayer de réduire les tailles de texture lorsque les jeux ne les définissent pas eux-mêmes (exemple : les jeux Snowblind). - + GPU Palette Conversion Conversion de palette GPU - + Upscaling Fixes Correctifs de mise à l'échelle - + Adjusts vertices relative to upscaling. Ajuster les sommets en fonction du niveau de mise à l'échelle. - + Native Scaling Mise à l'échelle native - + Attempt to do rescaling at native resolution. Tenter d'effectuer à la mise à l'échelle à la résolution native. - + Round Sprite Arrondir les sprites - + Adjusts sprite coordinates. Ajuster les coordonnées des sprites. - + Bilinear Upscale Mise à l'échelle bilinéaire - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave. - + Adjusts target texture offsets. Ajuster le décalage des textures cibles. - + Align Sprite Aligner les sprites - + Fixes issues with upscaling (vertical lines) in some games. Corriger des problèmes liés à la mise à l'échelle, comme les lignes verticales apparaissant dans certains jeux. - + Merge Sprite Fusionner les sprites - + Replaces multiple post-processing sprites with a larger single sprite. Fusionner les sprites sur lesquels le post-traitement doit être appliqué. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Diminuer la précision du GS pour éviter les écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms. - + Unscaled Palette Texture Draws Ne pas redimensionner les textures de palette - + Can fix some broken effects which rely on pixel perfect precision. Activer cette option peut corriger certains effets nécessitant une précision au pixel près. - + Texture Replacement Textures de remplacement - + + Show Patches + Afficher les patchs + + + + OSD Messages Position + Position des messages affichés à l'écran + + + + OSD Performance Position + Position des indicateurs de performance  + + + Load Textures Charger les textures - + Loads replacement textures where available and user-provided. Charger les textures de remplacement fournies par l'utilisateur. - + Asynchronous Texture Loading Chargement asynchrone des textures - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées. - + Precache Replacements Mise en cache anticipée des textures de remplacement - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé. - + Replacements Directory Dossier des textures de remplacement - + Folders Dossiers - + Texture Dumping Dumping des textures - + Dump Textures Dumper les textures - + Dump Mipmaps Dumper les mipmaps - + Includes mipmaps when dumping textures. Inclure les mipmaps lors du dumping des textures. - + Dump FMV Textures Dumper les textures des FMV - + Allows texture dumping when FMVs are active. You should not enable this. Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option. - + Post-Processing Post-traitement - + FXAA FXAA - + Enables FXAA post-processing shader. Activer le shader de post-traitement FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Activer FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness Netteté CAS - + Determines the intensity the sharpening effect in CAS post-processing. Déterminez l'intensité de l'effet de netteté du post-traitement CAS. - + Filters Filtres - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Activer l'ajustement de la luminosité, du contraste et de la saturation. - - - + Shade Boost Brightness Luminosité Shade Boost - + Adjusts brightness. 50 is normal. Ajustez la luminosité. 50 correspond à la luminosité normale. - + Shade Boost Contrast Contraste Shade Boost - + Adjusts contrast. 50 is normal. Ajustez le contraste. 50 correspond au contraste normal. - + Shade Boost Saturation Saturation Shade Boost - + Adjusts saturation. 50 is normal. Ajustez la saturation. 50 correspond à la saturation normale. - + TV Shaders Shaders TV - + Advanced Avancé - + Skip Presenting Duplicate Frames Passer la présentation des images en double - + Extended Upscaling Multipliers Multiplicateurs de mise à l'échelle étendus - + Displays additional, very high upscaling multipliers dependent on GPU capability. Afficher des multiplicateurs de mise à l'échelle supplémentaires. Ces valeurs sont très grandes et dépendent des capacités du GPU. - + Hardware Download Mode Mode de téléchargement matériel - + Changes synchronization behavior for GS downloads. Modifier la façon dont la synchronisation des téléchargements GS s'effectue. - + Allow Exclusive Fullscreen Autoriser le mode Plein écran exclusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Modifier les heuristiques du pilote pour activer le mode Plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ». - + Override Texture Barriers Barrières de texture - + Forces texture barrier functionality to the specified value. Choisissez le mode d'activation des barrières de texture. - + GS Dump Compression Compression des dumps du GS - + Sets the compression algorithm for GS dumps. Définissez l'algorithme de compression à utiliser pour les dumps du GS. - + Disable Framebuffer Fetch Désactiver la récupération du framebuffer - + Prevents the usage of framebuffer fetch when supported by host GPU. Empêcher la récupération du framebuffer par le GPU de l'hôte, s'il prend en charge l'opération. - + Disable Shader Cache Désactiver le cache des shaders - + Prevents the loading and saving of shaders/pipelines to disk. Empêcher le chargement et l'enregistrement des shaders et des pipelines sur le disque dur. - + Disable Vertex Shader Expand Désactiver l'expansion par vertex shader - + Falls back to the CPU for expanding sprites/lines. Utiliser le CPU pour étendre les sprites et les lignes. - + Changes when SPU samples are generated relative to system emulation. Modifier le moment où les échantillons SPU doivent être générés par rapport à l'émulation du système. - + %d ms %d ms - + Settings and Operations Paramètres et opérations - + Creates a new memory card file or folder. Créer une nouvelle Memory Card au format fichier ou dossier. - + Simulates a larger memory card by filtering saves only to the current game. Simuler une Memory Card plus grande en cachant aux jeux les sauvegardes provenant d'autres jeux. - + If not set, this card will be considered unplugged. En désactivant cette option, la Memory Card est considérée comme retirée. - + The selected memory card image will be used for this slot. L'image de Memory Card sélectionnée sera utilisée dans cette fente. - + Enable/Disable the Player LED on DualSense controllers. Activer/Désactiver l'indicateur de joueur des manettes DualSense. - + Trigger Déclencheur - + Toggles the macro when the button is pressed, instead of held. Activez/Désactivez la macro en appuyant sur le bouton plutôt qu'en le maintenant appuyé. - + Savestate Sauvegardes d'état - + Compression Method Méthode de compression - + Sets the compression algorithm for savestate. Définissez l'algorithme de compression des sauvegardes d'état. - + Compression Level Niveau de compression - + Sets the compression level for savestate. Définissez le niveau de compression des sauvegardes d'état. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Voulez-vous vraiment rétablir les paramètres par défaut des manettes ? + +La configuration partagée et ses associations seront perdues mais vos profils d'entrée seront conservés. + +Cette action est irréversible. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Les profils d'entrée personnalisés vous permettent d'ajuster le profil d'entrée partagé pour chacun de vos jeux. + +Pour appliquer un profil d'entrée personnalisé à un jeu, ouvrez les Propriétés du jeu puis sélectionnez un profil d'entrée à partir de l'onglet Résumé. + +Saisissez le nom du nouveau profil d'entrée : + + + + Graphics API + API graphique + + + Version: %s Version : %s - + + RetroAchievements + RetroAchievements + + + + Username + Nom d'utilisateur + + + + Password + Mot de passe + + + + Logging in... + Connexion… + + + + Shows icons in the screen when a challenge/primed achievement is active. + Afficher des icônes à l'écran lorsqu'un défi ou un succès amorcé est actif. + + + + Shows icons in the screen when leaderboard tracking is active. + Afficher des icônes à l'écran lorsque le suivi des classements est actif. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Déterminez la position sur l'écran des overlays relatifs aux succès et aux classements. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Déterminez la position sur l'écran des pop-ups de notification concernant les succès et les classements. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Échanger à la fois les touches {}/{} (lorsque Échanger OK et Annuler est défini sur Automatique) et {}/{} - + Slot {} Fente {} - + {0} Slot {1} Emplacement {0} {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Connexion échouée. +Erreur : {} + +Vérifiez votre nom d'utilisateur et votre mot de passe, et réessayez. + + + Dark Sombre - + Light Clair - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Activé - + + Direct3D 12 (Not Recommended) + Direct3D 12 (non recommandée) + + + + Software Renderer + Moteur de rendu logiciel + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/Full HD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Aligner sur Native - + Align to Native - with Texture Offset Aligner sur Native (avec décalage des textures) - + Aggressive Agressif - + Enabled (Exact Match) Activé (correspondance exacte) - + Enabled (Check Inside Target) Activé (vérifier dans la cible) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Faible (rapide) - + Medium (Recommended) Moyen (recommandé) - + Very High (Slow, Not Recommended) Très élevé (lent, non recommandé) - + Change Selection Modifier la sélection - + Select Sélectionner - + Parent Directory Dossier parent - + Enter Value Saisir une valeur - + About À propos - + Toggle Fullscreen Activer/Désactiver le mode Plein écran - + Navigate Naviguer - + Load Global State Charger un état global - + Change Page Changer de page - + Return To Game Revenir au jeu - + Select State Sélectionnez un état - + Select Game Sélectionner un jeu - + Change View Changer de mode d'affichage - + Launch Options Options de lancement - + Create Save State Backups Créer une copie des sauvegardes d'état - + Show PCSX2 Version Afficher la version de PCSX2 - + Show Input Recording Status Afficher l'état de l'enregistrement d'entrées - + Show Video Capture Status Afficher l'état de la capture vidéo - + Show Frame Times Afficher les durées d'image - + Show Hardware Info Afficher les infos sur le matériel - + Create Memory Card Créer une Memory Card - + Configuration Configuration - + Start Game Lancer un jeu - + Launch a game from a file, disc, or starts the console without any disc inserted. Lancez un jeu à partir d'un fichier ou d'un disque, ou démarrez la console sans insérer de jeu. - + Changes settings for the application. Modifiez les paramètres de l'application. - + Return to desktop mode, or exit the application. Repassez en mode Bureau ou quittez l'application. - + Back Retour - + Return to the previous menu. Retournez au menu précédent. - + Exit PCSX2 Quitter PCSX2 - + Completely exits the application, returning you to your desktop. Quittez entièrement l'application et revenez à votre bureau. - + Desktop Mode Mode Bureau - + Exits Big Picture mode, returning to the desktop interface. Quittez le mode Big Picture et repassez à l'interface de bureau. - + Resets all configuration to defaults (including bindings). Réinitialiser toute la configuration (dont les paramètres des manettes). - + Replaces these settings with a previously saved input profile. Remplacer les paramètres actuels par les paramètres d'un profil d'entrée enregistré précédemment. - + Stores the current settings to an input profile. Enregistrer les paramètres actuels dans un profil d'entrée. - + Input Sources Sources d'entrées - + The SDL input source supports most controllers. La source d'entrées SDL permet la prise en charge de la plupart des manettes. - + Provides vibration and LED control support over Bluetooth. Activer la prise en charge des vibrations et le contrôle des LED par Bluetooth. - + Allow SDL to use raw access to input devices. Autoriser SDL à utiliser l'accès brut aux périphériques d'entrée. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La source XInput permet la prise en charge des manettes Xbox 360, Xbox One et Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ajouter trois ports de manette supplémentaires. Le multitap n'est pas pris en charge par tous les jeux. - + Attempts to map the selected port to a chosen controller. Essayer d'assigner le périphérique de votre choix au port sélectionné. - + Determines how much pressure is simulated when macro is active. Déterminez la quantité de pression à simuler lors de l'utilisation de la macro. - + Determines the pressure required to activate the macro. Déterminez la quantité de pression requise pour activer la macro. - + Toggle every %d frames Alterner l'état toutes les %d images - + Clears all bindings for this USB controller. Effacer toutes les associations pour cette manette USB. - + Data Save Locations Emplacements d'enregistrement des données - + Show Advanced Settings Afficher les paramètres avancés - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Modifier ces options pourrait rendre vos jeux inutilisables. C'est à vos risques et périls : l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres. - + Logging Journalisation - + System Console Console système - + Writes log messages to the system console (console window/standard output). Journaliser les événements dans la console système (fenêtre de la console ou sortie standard). - + File Logging Journalisation dans un fichier - + Writes log messages to emulog.txt. Écrire les messages du journal dans le fichier emulog.txt. - + Verbose Logging Journalisation détaillée - + Writes dev log messages to log sinks. Envoyer les messages destinés aux développeurs vers les puits de logs. - + Log Timestamps Horodatage des messages du journal - + Writes timestamps alongside log messages. Horodater les messages du journal. - + EE Console Console EE - + Writes debug messages from the game's EE code to the console. Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'EE. - + IOP Console Console IOP - + Writes debug messages from the game's IOP code to the console. Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'IOP. - + CDVD Verbose Reads Détails des lectures CDVD - + Logs disc reads from games. Journaliser les lectures du disque par les jeux. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Déterminez la manière d'arrondir les résultats des opérations sur des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Déterminez la manière d'arrondir les résultats des divisions avec des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Déterminez la manière de gérer les nombres à virgule flottante hors limites. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. - + Enable EE Recompiler Activer le recompilateur EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Traduire dynamiquement le code machine MIPS-IV 64 bits en code natif. - + Enable EE Cache Activer le cache de l'EE - + Enables simulation of the EE's cache. Slow. Activer la simulation du cache de l'EE. Activer l'option dégrade les performances. - + Enable INTC Spin Detection Activer la détection des boucles INTC - + Huge speedup for some games, with almost no compatibility side effects. Amélioration colossale des performances de certains jeux. Impact sur la compatibilité très faible. - + Enable Wait Loop Detection Activer la détection de l'attente active - + Moderate speedup for some games, with no known side effects. Amélioration modérée des performances de certains jeux et aucun effet négatif connu. - + Enable Fast Memory Access Activer l'accès rapide à la mémoire - + Uses backpatching to avoid register flushing on every memory access. Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Activer le recompilateur VU0 (mode Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nouveau recompilateur pour les Vector Units dont la compatibilité a été grandement améliorée. Activation recommandée. - + Enable VU1 Recompiler Activer le recompilateur VU1 - + Enable VU Flag Optimization Activer l'optimisation du VU Status Flag - + Good speedup and high compatibility, may cause graphical errors. Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage. - + I/O Processor I/O Processor - + Enable IOP Recompiler Activer le recompilateur IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Traduire dynamiquement le code machine MIPS-I 32 bits en code natif. - + Graphics Graphismes - + Use Debug Device Utiliser le périphérique de débogage - + Settings Paramètres - + No cheats are available for this game. Aucun code de triche disponible pour ce jeu. - + Cheat Codes Codes de triche - + No patches are available for this game. Aucun patch disponible pour ce jeu. - + Game Patches Patchs - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. L'activation des codes de triche peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. L'activation des patchs peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utilisez les patchs à vos risques et périls, l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs qui ont activé les patchs. - + Game Fixes Correctifs - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Ne modifiez pas les correctifs vous-même, à moins que vous compreniez la signification de chaque option et ce que leur activation implique. - + FPU Multiply Hack Hack « FPU Multiply » - + For Tales of Destiny. Pour Tales of Destiny. - + Preload TLB Hack Hack « Preload TLB » - + Needed for some games with complex FMV rendering. Nécessaire pour certains jeux dont le rendu des cinématiques vidéo est complexe. - + Skip MPEG Hack Hack « Skip MPEG » - + Skips videos/FMVs in games to avoid game hanging/freezes. Passer les cinématiques vidéo (FMV) des jeux afin d'éviter les freezes. - + OPH Flag Hack Hack « OPH Flag » - + EE Timing Hack Hack « EE Timing » - + Instant DMA Hack Hack « Instant DMA » - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Affecte les jeux connus suivants : Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Pour l'ATH de SOCOM 2 et le freeze pendant les chargements dans Spy Hunter. - + VU Add Hack Hack « VU Add » - + Full VU0 Synchronization Synchronisation complète de la VU0 - + Forces tight VU0 sync on every COP2 instruction. Forcer une synchronisation forte de la VU0 à chaque instruction COP2. - + VU Overflow Hack Hack « VU Overflow » - + To check for possible float overflows (Superman Returns). Prendre en charge les débordements éventuels des nombres flottants (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Cadencer fidèlement les XGKicks des VU (lent). - + Load State Charger un état - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Contraindre l'Emotion Engine émulé à passer des cycles. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Cette option améliore généralement les performances si vous avez un CPU avec 4 cœurs ou plus. Fonctionne bien avec la plupart des jeux, mais certains jeux sont incompatibles et pourraient se bloquer. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Exécute instantanément la VU1. Option sûre qui fournit une amélioration modeste des performances dans la plupart des jeux. Peut néanmoins causer des problèmes d'affichage dans certains jeux. - + Disable the support of depth buffers in the texture cache. Désactiver la prise en charge des depth buffers dans le cache des textures. - + Disable Render Fixes Désactiver les correctifs de rendu - + Preload Frame Data Précharger les données des images - + Texture Inside RT - Texture dans la cible du rendu + Texture dans une cible de rendu - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. Il s'agit d'un moyen de répartir la charge de travail entre le GPU et le CPU. - + Half Pixel Offset Décalage demi-pixel - + Texture Offset X Décalage X des textures - + Texture Offset Y Décalage Y des textures - + Dumps replaceable textures to disk. Will reduce performance. Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances. - + Applies a shader which replicates the visual effects of different styles of television set. Appliquer un shader qui reproduit les effets visuels de différents types de télévisions. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Passer l'affichage des images identiques à la précédente dans les jeux à 25 ou 30 IPS. Peut améliorer les performances, au prix d'une latence d'entrée plus importante et d'une cadence d'image dégradée. - + Enables API-level validation of graphics commands. Permet la validation des commandes graphiques au niveau de l'API. - + Use Software Renderer For FMVs Utiliser le moteur de rendu logiciel pour les cinématiques vidéo - + To avoid TLB miss on Goemon. Permet d'éviter un TLB Miss pendant l'émulation de Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack de timing à usage général. Affecte les jeux connus suivants : Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Corriger des problèmes d'émulation du cache. Affecte les jeux connus suivants : Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Affecte les jeux connus suivants : Bleach Blade Battlers, Growlanser II et III, Wizardry. - + Emulate GIF FIFO Émuler le FIFO de la GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct mais plus lent. Affecte les jeux connus suivants : FIFA Street 2. - + DMA Busy Hack Hack « DMA Busy » - + Delay VIF1 Stalls Retarder les arrêts de la VIF1 - + Emulate VIF FIFO Émuler le FIFO de la VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuler le VIF1 FIFO readahead. Affecte les jeux connus suivants : Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack « VU I Bit » - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Permet d'éviter de recompiler constamment dans certains jeux. Affecte les jeux connus suivants : Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Pour les jeux Tri-Ace : Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Synchronisation des VU - + Run behind. To avoid sync problems when reading or writing VU registers. « Run Behind », éviter les problèmes de synchronisation lors des opérations de lecture et d'écriture dans les registres des VU. - + VU XGKick Sync Synchronisation par XGKick des VU - + Force Blit Internal FPS Detection Forcer la détection par BLIT de la fréquence d'images interne - + Save State Sauvegarder l'état - + Load Resume State Charger la sauvegarde automatique - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9006,2314 @@ Do you want to load this save and continue? Voulez-vous charger cette sauvegarde et continuer ? - + Region: Région : - + Compatibility: Compatibilité : - + No Game Selected Aucun jeu sélectionné - + Search Directories Dossiers - + Adds a new directory to the game search list. Ajouter un nouveau dossier dans lequel rechercher des jeux à ajouter à la liste. - + Scanning Subdirectories Sous-dossiers à scanner - + Not Scanning Subdirectories Pas de scan des sous-dossiers - + List Settings Paramètres de la liste - + Sets which view the game list will open to. Définissez le mode d'affichage à utiliser lors de l'ouverture de la liste des jeux. - + Determines which field the game list will be sorted by. Déterminez par quel champ la liste des jeux sera triée. - + Reverses the game list sort order from the default (usually ascending to descending). Inverser l'ordre de tri par défaut de la liste des jeux (en général : croissant > décroissant). - + Cover Settings Paramètres des jaquettes - + Downloads covers from a user-specified URL template. Télécharger les jaquettes à partir d'une URL modèle fournie par l'utilisateur. - + Operations Opérations - + Selects where anisotropic filtering is utilized when rendering textures. Sélectionnez où utiliser le filtrage anisotrope dans le rendu des textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Utiliser une méthode alternative de calcul de la fréquence d'images interne (plus fiable avec certains jeux). - + Identifies any new files added to the game directories. Identifier les nouveaux fichiers ajoutés aux dossiers à jeux. - + Forces a full rescan of all games previously identified. Forcer un nouveau scan de tous les jeux précédemment identifiés. - + Download Covers Télécharger des jaquettes - + About PCSX2 À propos de PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et des recompilateurs de CPU MIPS avec une machine virtuelle gérant l'état du matériel et la mémoire du système PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est pas affiliée de quelque manière que ce soit à Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Lorsque cette option est activée et que vous êtes connecté(e) à RetroAchievements, PCSX2 scanne les succès à son lancement. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Activer le mode Défi et les classements. La sauvegarde d'état, les codes de triche et le ralenti seront désactivés. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Afficher un pop-up lors d'événements tels qu'un succès déverrouillé ou la participation à un classement. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Jouer des effets sonores lors d'événements tels qu'un succès déverrouillé ou la participation à un classement. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Lorsque cette option est activée, PCSX2 liste les succès provenant d'ensembles non officiels. RetroAchievements n'effectue pas le suivi de ces succès. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Lorsque cette option est activée, PCSX2 considère que tous les succès sont verrouillés et aucune notification de déverrouillage n'est envoyée au serveur. - + Error Erreur - + Pauses the emulator when a controller with bindings is disconnected. Mettre en pause l'émulateur lorsqu'une manette associée est déconnectée. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Lors de la création d'une sauvegarde d'état, créer une copie de la sauvegarde existante. La copie de sauvegarde porte le suffixe .backup - + Enable CDVD Precaching Activer la mise en cache CDVD anticipée - + Loads the disc image into RAM before starting the virtual machine. Charger l'image disque en RAM avant de démarrer la machine virtuelle. - + Vertical Sync (VSync) Synchronisation verticale (VSync) - + Sync to Host Refresh Rate Synchronisation avec le taux de rafraîchissement de l'hôte - + Use Host VSync Timing Utiliser le timing VSync de l'hôte - + Disables PCSX2's internal frame timing, and uses host vsync instead. Désactiver le timing d'image interne de PCSX2 et utiliser la VSync de l'hôte à la place. - + Disable Mailbox Presentation Désactiver le mode de présentation Mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forcer l'utilisation du mode de présentation FIFO à la place du mode Mailbox, c'est-à-dire l'utilisation du double buffering à la place du triple buffering. Cela dégrade généralement la cadence d'image. - + Audio Control Contrôle de l'audio - + Controls the volume of the audio played on the host. Contrôlez le volume de l'audio joué sur l'hôte. - + Fast Forward Volume Volume pendant l'avance rapide - + Controls the volume of the audio played on the host when fast forwarding. Contrôlez le volume de l'audio joué sur l'hôte pendant l'avance rapide. - + Mute All Sound Couper tous les sons - + Prevents the emulator from producing any audible sound. Empêcher l'émulateur de produire tout son audible. - + Backend Settings Paramètres de backend - + Audio Backend Backend audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Le backend audio détermine la manière dont les trames audio produites par l'émulateur sont transmises à l'hôte. - + Expansion Upmixing - + Determines how audio is expanded from stereo to surround for supported games. Déterminez la manière de transformer le son stéréo en son surround dans les jeux pris en charge. - + Synchronization Synchronisation - + Buffer Size Taille du tampon - + Determines the amount of audio buffered before being pulled by the host API. Déterminez la durée audio à mettre en mémoire tampon avant qu'elle soit récupérée par l'API hôte. - + Output Latency Latence de sortie - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Déterminez la latence entre le moment où l'audio est récupéré par l'API hôte, et le moment où il est joué sur les haut-parleurs. - + Minimal Output Latency Latence de sortie minimale - + When enabled, the minimum supported output latency will be used for the host API. Lorsque cette option est activée, l'API hôte utilise la latence de sortie la plus faible possible. - + Thread Pinning Épinglage des threads - + Force Even Sprite Position Forcer une position des sprites paire - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Afficher un pop-up lorsqu'un défi débute, lors de l'envoi de votre participation et lorsque vous échouez. - + When enabled, each session will behave as if no achievements have been unlocked. Lorsque cette option est activée, chaque session se comporte comme si tous les succès étaient verrouillés. - + Account Compte - + Logs out of RetroAchievements. Déconnectez-vous de RetroAchievements. - + Logs in to RetroAchievements. Connectez-vous à RetroAchievements. - + Current Game Jeu actuel - + An error occurred while deleting empty game settings: {} Une erreur s'est produite lors de la suppression des paramètres de jeu vides : {} - + An error occurred while saving game settings: {} Une erreur s'est produite lors de l'enregistrement des paramètres de jeu : {} - + {} is not a valid disc image. {} n'est pas une image disque valide. - + Automatic mapping completed for {}. Association automatique de {} réussie. - + Automatic mapping failed for {}. Association automatique de {} échouée. - + Game settings initialized with global settings for '{}'. Les paramètres du jeu ont été initialisés aux paramètres globaux pour « {} ». - + Game settings have been cleared for '{}'. Les paramètres du jeu ont été effacés pour « {} ». - + Uses {} as confirm when using a controller Utiliser {} pour confirmer à l'aide d'une manette - + {} (Current) {} (actuel) - + {} (Folder) {} (dossier) - + Failed to load '{}'. Échec du chargement de « {} ». - + Input profile '{}' loaded. Profil d'entrée « {} » chargé. - + Input profile '{}' saved. Profil d'entrée « {} » enregistré. - + Failed to save input profile '{}'. Échec de l'enregistrement du profil « {} ». - + Port {} Controller Type Type de manette (port {}) - + Select Macro {} Binds Sélectionnez les associations de la macro {} - + Port {} Device Périphérique port {} - + Port {} Subtype Sous-type port {} - + {} unlabelled patch codes will automatically activate. {} codes de patch sans libellé seront activés automatiquement. - + {} unlabelled patch codes found but not enabled. {} codes de patch sans libellé ont été trouvés mais ils ne seront pas activés. - + This Session: {} Session actuelle : {} - + All Time: {} Temps total : {} - + Save Slot {0} Emplacement {0} - + Saved {} Sauvegardé {} - + {} does not exist. {} n'existe pas. - + {} deleted. {} supprimé. - + Failed to delete {}. Échec de la suppression de {}. - + File: {} Fichier : {} - + CRC: {:08X} CRC : {:08X} - + Time Played: {} Temps de jeu : {} - + Last Played: {} Dernier lancement : {} - + Size: {:.2f} MB Taille : {:.2f} Mo - + Left: Gauche : - + Top: Haut : - + Right: Droite : - + Bottom: Bas : - + Summary Résumé - + Interface Settings Paramètres de l'interface - + BIOS Settings Paramètres BIOS - + Emulation Settings Paramètres d'émulation - + Graphics Settings Paramètres des graphismes - + Audio Settings Paramètres audio - + Memory Card Settings Paramètres Memory Card - + Controller Settings Paramètres des manettes - + Hotkey Settings Paramètres des raccourcis - + Achievements Settings Paramètres des succès - + Folder Settings Paramètres des dossiers - + Advanced Settings Paramètres avancés - + Patches Patchs - + Cheats Triche - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 IPS (NTSC), 1 IPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 IPS (NTSC), 5 IPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 IPS (NTSC), 12 IPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 IPS (NTSC), 25 IPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 IPS (NTSC), 37 IPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 IPS (NTSC), 45 IPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 IPS (NTSC), 50 IPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 IPS (NTSC), 55 IPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 IPS (NTSC), 60 IPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 IPS (NTSC), 75 IPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 IPS (NTSC), 87 IPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 IPS (NTSC), 100 IPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 IPS (NTSC), 150 IPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 IPS (NTSC), 200 IPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 IPS (NTSC), 250 IPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 IPS (NTSC), 500 IPS (PAL)] - + 50% Speed 50 % - + 60% Speed 60 % - + 75% Speed 75 % - + 100% Speed (Default) 100 % (par défaut) - + 130% Speed 130 % - + 180% Speed 180 % - + 300% Speed 300 % - + Normal (Default) Normal (par défaut) - + Mild Underclock Underclock léger - + Moderate Underclock Underclock modéré - + Maximum Underclock Underclock maximal - + Disabled Désactivé - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Saisissez ci-dessous votre nom d'utilisateur et votre mot de passe pour vous connecter à retroachievements.org. + +Votre mot de passe ne sera pas enregistré dans PCSX2 ; à la place, un jeton d'accès sera généré et utilisé pour vous authentifier. + + + 0 Frames (Hard Sync) 0 image (synchronisation forte) - + 1 Frame 1 image - + 2 Frames 2 images - + 3 Frames 3 images - + None Aucun - + + + Top Left + En haut à gauche + + + + + Top Center + En haut au centre + + + + + Top Right + En haut à droite + + + + + Center Left + Au centre à gauche + + + + + Center + Au centre + + + + + Center Right + Au centre à droite + + + + + Bottom Left + En bas à gauche + + + + + Bottom Center + En bas au centre + + + + + Bottom Right + En bas à droite + + + + Enter the name for the new memory card. + Saisissez le nom de la nouvelle Memory Card. + + + + Memory card name cannot be empty. + Le nom de la Memory Card ne peut pas être vide. + + + + PS1 (128KB) + PS1 (128 Ko) + + + + Folder + Dossier + + + + Yes - Enable NTFS compression + Oui – Activer la compression NTFS + + + + No - Disable NTFS compression + Non – Désactiver la compression NTFS + + + + Failed to create the Memory Card, the log may contain more information. + Échec de la création de la Memory Card. Vous trouverez peut-être plus d'informations dans le journal de l'application. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Afficher le nombre de patchs ou codes de triche actuellement actifs dans le coin inférieur droit de l'écran. + + + + Determines where on-screen display messages are positioned. + Déterminez la position des messages affichés à l'écran. + + + + Determines where performance statistics are positioned. + Déterminez la position des statistiques de performance. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Activer l'ajustement de la luminosité, du contraste, du gamma et de la saturation. + + + + Shade Boost Gamma + Gamma Shade Boost + + + + Adjusts gamma. 50 is normal. + Ajustez le gamma. 50 correspond au gamma normal. + + + + NTSC Frame Rate + Fréquence d'images NTSC + + + + Determines what frame rate NTSC games run at. + Déterminez la fréquence d'images des jeux NTSC. + + + + PAL Frame Rate + Fréquence d'images PAL + + + + Determines what frame rate PAL games run at. + Déterminez la fréquence d'images des jeux PAL. + + + + Shows Titles for Games when in Game Grid View Mode + Afficher le nom des jeux en mode Grille des jeux + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Échec de la création de la Memory Card : "{}" contient un ou plusieurs caractères invalides. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Échec de la création de la Memory Card. Une autre Memory Card également nommée "{}" existe déjà. + + + + Memory Card '{}' created. + Memory Card "{}" créée. + + + Extra + Preserve Sign Extra + préserver le signe - + Full Complet - + Extra Extra - + Automatic (Default) Automatique (par défaut) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Logiciel - - - + Null Inactif - + Off Désactivé - + Bilinear (Smooth) Bilinéaire (lisse) - + Bilinear (Sharp) Bilinéaire (net) - + Weave (Top Field First, Sawtooth) Weave (trame du haut en premier, effet dents de scie) - + Weave (Bottom Field First, Sawtooth) Weave (trame du bas en premier, effet dents de scie) - + Bob (Top Field First) Bob (trame du haut en premier) - + Bob (Bottom Field First) Bob (trame du bas en premier) - + Blend (Top Field First, Half FPS) Blend (trame du haut en premier, IPS divisées de moitié) - + Blend (Bottom Field First, Half FPS) Blend (trame du bas en premier, IPS divisées de moitié) - + Adaptive (Top Field First) Adaptatif (trame du haut en premier) - + Adaptive (Bottom Field First) Adaptatif (trame du bas en premier) - + Native (PS2) Native (PS2) - + Nearest Nearest (au plus proche) - + Bilinear (Forced) Bilinéaire (forcé) - + Bilinear (PS2) Bilinéaire (PS2) - + Bilinear (Forced excluding sprite) Bilinéaire (forcé, sprites exclus) - + Off (None) Désactivé - + Trilinear (PS2) Trilinéaire (PS2) - + Trilinear (Forced) Trilinéaire (forcé) - + Scaled Mis à l'échelle - + Unscaled (Default) Taille originale (par défaut) - + Minimum Minimale - + Basic (Recommended) Basique (recommandé) - + Medium Moyenne - + High Élevée - + Full (Slow) Complète (lent) - + Maximum (Very Slow) Maximale (très lent) - + Off (Default) Désactivé (par défaut) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partiel - + Full (Hash Cache) Complet (Hash Cache) - + Force Disabled Désactivé de force - + Force Enabled Activé de force - + Accurate (Recommended) Fidèle (recommandé) - + Disable Readbacks (Synchronize GS Thread) Désactiver les readbacks (synchroniser le thread GS) - + Unsynchronized (Non-Deterministic) Non synchronisé (non déterministe) - + Disabled (Ignore Transfers) Désactivé (ignorer les transferts) - + Screen Resolution Résolution d'affichage - + Internal Resolution (Aspect Uncorrected) Résolution interne (format original) - + Load/Save State Charger/Sauvegarder - + WARNING: Memory Card Busy ATTENTION : Memory Card occupée - + Cannot show details for games which were not scanned in the game list. Impossible d'afficher les détails des jeux ne faisant pas partie de la liste des jeux. - + Theme Thème - + + Default To Game List + Ouvrir par défaut la liste des jeux + + + Pause On Controller Disconnection Mettre en pause à la déconnexion d'une manette - + Use Save State Selector Utiliser le sélecteur de sauvegarde d'état - + Swap OK/Cancel in Big Picture Mode Échanger OK et Annuler en mode Big Picture - + SDL DualSense Player LED Indicateur de joueur des manettes DualSense (SDL) - + Press To Toggle Appuyer pour activer/désactiver - + Deadzone Zone morte - + Full Boot Démarrage complet - + Achievement Notifications Notifications de succès - + Leaderboard Notifications Notifications de classement - + Enable In-Game Overlays Activer les overlays - + Encore Mode Mode Encore - + Spectator Mode Mode Spectateur - + PNG PNG - + - – - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU. - + Removes the current card from the slot. Retirer la Memory Card actuelle de la fente. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Déterminez la fréquence à laquelle la macro doit alterner l'état des touches (autofire). - + {} Frames {} images - + No Deinterlacing Désactivé - + Force 32bit Forcer 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (désactivé) - + 1 (64 Max Width) 1 (Largeur max. : 64) - + 2 (128 Max Width) 2 (Largeur max. : 128) - + 3 (192 Max Width) 3 (Largeur max. : 192) - + 4 (256 Max Width) 4 (Largeur max. : 256) - + 5 (320 Max Width) 5 (Largeur max. : 320) - + 6 (384 Max Width) 6 (Largeur max. : 384) - + 7 (448 Max Width) 7 (Largeur max. : 448) - + 8 (512 Max Width) 8 (Largeur max. : 512) - + 9 (576 Max Width) 9 (Largeur max. : 576) - + 10 (640 Max Width) 10 (Largeur max. : 640) - + Sprites Only Sprites uniquement - + Sprites/Triangles Sprites et triangles - + Blended Sprites/Triangles Sprites et triangles mélangés - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (agressif) - + Inside Target Dans la cible - + Merge Targets Fusionner les cibles - + Normal (Vertex) Normal (sommet) - + Special (Texture) Spécial (texture) - + Special (Texture - Aggressive) Spécial (texture, agressif) - + Half Moitié - + Force Bilinear Forcer Bilinéaire - + Force Nearest Forcer Nearest - + Disabled (Default) Désactivé (par défaut) - + Enabled (Sprites Only) Activé (sprites uniquement) - + Enabled (All Primitives) Activé (toutes les primitives) - + None (Default) Désactivé (par défaut) - + Sharpen Only (Internal Resolution) Netteté uniquement (résolution interne) - + Sharpen and Resize (Display Resolution) Netteté et mise à l'échelle (résolution d'affichage) - + Scanline Filter Filtre scanline - + Diagonal Filter - Filtre diagonale + Filtre diagonal - + Triangular Filter Filtre triangulaire - + Wave Filter - Filtre vague + Filtre vagues - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Sans compression - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 Mo) - + PS2 (16MB) PS2 (16 Mo) - + PS2 (32MB) PS2 (32 Mo) - + PS2 (64MB) PS2 (64 Mo) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (par défaut) - + Game Grid Grille des jeux - + Game List Liste des jeux - + Game List Settings Paramètres de la liste des jeux - + Type Type - + Serial Numéro de série - + Title Nom - + File Title Nom fichier - + CRC CRC - + Time Played Temps de jeu - + Last Played Dernier lancement - + Size Taille - + Select Disc Image Sélectionnez une image disque - + Select Disc Drive Sélectionnez un lecteur de disque - + Start File Lancer un fichier - + Start BIOS Lancer le BIOS - + Start Disc Lancer un disque - + Exit Quitter - + Set Input Binding Définir une association - + Region Région - + Compatibility Rating Note de compatibilité - + Path Chemin d'accès - + Disc Path Chemin d'accès au disque - + Select Disc Path Sélectionnez l'emplacement du disque - + Copy Settings Copier les paramètres - + Clear Settings Effacer les paramètres - + Inhibit Screensaver Bloquer l'économiseur d'écran - + Enable Discord Presence Activer Discord Rich Presence - + Pause On Start Mettre en pause au lancement - + Pause On Focus Loss Mettre en pause lors de la perte du focus - + Pause On Menu Mettre en pause lors de l'ouverture du menu - + Confirm Shutdown Confirmer l'extinction - + Save State On Shutdown Sauvegarder l'état lors de l'extinction - + Start Fullscreen Démarrer en mode Plein écran - + Double-Click Toggles Fullscreen Double-clic active/désactive Plein écran - + Hide Cursor In Fullscreen Masquer le curseur en mode Plein écran - + OSD Scale Échelle de l'affichage à l'écran (OSD) - + Show Messages Afficher les messages - + Show Speed Afficher la vitesse - + Show FPS Afficher la fréquence d'images - + Show CPU Usage Afficher l'utilisation du CPU - + Show GPU Usage Afficher l'utilisation du GPU - + Show Resolution Afficher la résolution - + Show GS Statistics Afficher des statistiques sur le GS - + Show Status Indicators Afficher des indicateurs d'état - + Show Settings Afficher les paramètres - + Show Inputs Afficher les entrées - + Warn About Unsafe Settings Avertir des paramètres dangereux - + Reset Settings Réinitialiser les paramètres - + Change Search Directory Changer de dossier - + Fast Boot Démarrage rapide - + Output Volume Volume de sortie - + Memory Card Directory Dossier des Memory Cards - + Folder Memory Card Filter Filtrer les sauvegardes des Memory Cards au format dossier - + Create Créer - + Cancel Annuler - + Load Profile Charger un profil - + Save Profile Enregistrer dans un profil - + Enable SDL Input Source Activer la source d'entrées SDL - + SDL DualShock 4 / DualSense Enhanced Mode Mode amélioré SDL pour DualShock 4 et DualSense - + SDL Raw Input Entrée brute SDL - + Enable XInput Input Source Activer la source d'entrées XInput - + Enable Console Port 1 Multitap Activer le multitap sur le port console 1 - + Enable Console Port 2 Multitap Activer le multitap sur le port console 2 - + Controller Port {}{} Port de manette {}{} - + Controller Port {} Port de manette {} - + Controller Type Type de manette - + Automatic Mapping Association automatique - + Controller Port {}{} Macros Macros du port de manette {}{} - + Controller Port {} Macros Macros du port de manette {} - + Macro Button {} Bouton macro {} - + Buttons Boutons - + Frequency Fréquence - + Use Legacy Nintendo Layout in Big Picture Mode - Utiliser la disposition Nintendo legacy en mode Big Picture + Utiliser l'ancienne disposition Nintendo en mode Big Picture - + + Memory Card Type + Type de Memory Card + + + + Use NTFS Compression? + Utiliser la compression NTFS ? + + + + Reset Controller Settings + Réinitialiser les paramètres des manettes + + + Pressure Pression - + Controller Port {}{} Settings Paramètres du port de manette {}{} - + Controller Port {} Settings Paramètres du port de manette {} - + USB Port {} Port USB {} - + Device Type Type de périphérique - + Device Subtype Sous-type de périphérique - + {} Bindings {} associations - + Clear Bindings Effacer les associations - + {} Settings Paramètres de {} - + Cache Directory Dossier du cache - + Covers Directory Dossier des jaquettes - + Snapshots Directory Dossier des instantanés - + Save States Directory Dossier des sauvegardes d'état - + Game Settings Directory Dossier des paramètres des jeux - + Input Profile Directory Dossier des profils d'entrée - + Cheats Directory Dossier des codes de triche - + Patches Directory Dossier des patchs - + Texture Replacements Directory Dossier des textures de remplacement - + Video Dumping Directory Dossier des dumps vidéo - + Resume Game Reprendre la partie - + Toggle Frame Limit Activer/Désactiver la limite d'images - + Game Properties Propriétés du jeu - + Achievements Succès - + Save Screenshot Enregistrer une capture d'écran - + Switch To Software Renderer Basculer vers le moteur de rendu logiciel - + Switch To Hardware Renderer Basculer vers le moteur de rendu matériel - + Change Disc Changer de disque - + Close Game Quitter le jeu - + Exit Without Saving Quitter sans sauvegarder - + Back To Pause Menu Revenir au menu Pause - + Exit And Save State Quitter et sauvegarder l'état - + Leaderboards Classements - + Delete Save Supprimer la sauvegarde - + Close Menu Fermer le menu - + Delete State Supprimer l'état - + Default Boot Démarrage par défaut - + + Incompatible Save State + Sauvegarde d'état incompatible + + + Reset Play Time Réinitialiser le temps de jeu - + Add Search Directory Ajouter un dossier - + Open in File Browser Ouvrir dans l'explorateur de fichiers - + Disable Subdirectory Scanning Désactiver le scan des sous-dossiers - + Enable Subdirectory Scanning Activer le scan des sous-dossiers - + Remove From List Retirer de la liste - + Default View Affichage par défaut - + Sort By Trier par - + Sort Reversed Tri inversé - + + Show Titles + Afficher le nom des jeux + + + Scan For New Games Actualiser la liste des jeux - + Rescan All Games Rescanner tous les jeux - + Website Site Web - + Support Forums Forums d'assistance - + GitHub Repository Dépôt GitHub - + License Licence - + Close Fermer - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration est utilisé à la place de l'implémentation des succès intégrée. - + Enable Achievements Activer les succès - + Hardcore Mode Mode Hardcore - + Sound Effects Effets sonores - + + Enable In-Game Leaderboard Overlays + Activer les overlays relatifs aux classements + + + + Overlay Position + Position des overlays + + + + Notification Position + Position des notifications + + + Test Unofficial Achievements Tester les succès non officiels - + Notification Sound Son de notification - + Select Notification Sound Sélectionnez un son de notification - + Unlock Sound Son de déverrouillage - + Select Unlock Sound Sélectionnez un son de déverrouillage - + Leaderboard Submit Sound Son d'envoi d'une participation à un classement - + Select Leaderboard Submit Sound Sélectionnez un son d'envoi d'une participation à un classement - + Username: {} Nom d'utilisateur : {} - + Login token generated on {} Jeton de connexion généré : {} - + Logout Se déconnecter - + Not Logged In Déconnecté(e) - + Login Se connecter - + Game: {0} ({1}) Jeu : {0} ({1}) - + Rich presence inactive or unsupported. Rich Presence inactive ou non prise en charge. - + Game not loaded or no RetroAchievements available. Aucun jeu chargé ou aucun RetroAchievements disponible. - + Card Enabled Memory Card activée - + Card Name Nom de la Memory Card - + Eject Card Éjecter la Memory Card @@ -10830,67 +11346,67 @@ Voulez-vous charger cette sauvegarde et continuer ? Multiplicateur de mise à l'échelle défini sur {}x. - + Saving screenshot to '{}'. Capture d'écran enregistrée sous « {} ». - + Saved screenshot to '{}'. Capture d'écran enregistrée sous « {} ». - + Failed to save screenshot to '{}'. Échec de l'enregistrement de la capture d'écran dans le fichier « {} ». - + Host GPU device encountered an error and was recovered. This may have broken rendering. Le périphérique GPU de l'hôte a rencontré un problème et a été récupéré. Vous pourriez avoir des problèmes d'affichage. - + CAS is not available, your graphics driver does not support the required functionality. CAS indisponible : votre pilote graphique ne prend pas en charge les fonctionnalités requises. - + with no compression sans compression - + with LZMA compression avec compression LZMA - + with Zstandard compression avec compression Zstandard - + Saving {0} GS dump {1} to '{2}' Dump du GS « {0}, {1} » enregistré sous : « {2} » - + single frame 1 image - + multi-frame plusieurs images - + Failed to render/download screenshot. Échec du rendu ou du téléchargement de la capture d'écran. - + Saved GS dump to '{}'. Dump du GS enregistré sous « {} ». @@ -10905,12 +11421,12 @@ Voulez-vous charger cette sauvegarde et continuer ? Désactivation de la génération des mipmaps d'une ou plusieurs textures de remplacement compressées. Veuillez générer les mipmaps au moment de compresser vos textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Les stencil buffers et les barrières de texture sont indisponibles, cela pourrait casser certains effets visuels. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Garder le GPU actif lors des readbacks est activé, mais les « calibrated timestamps » sont indisponibles. Les performances pourraient être sévèrement dégradées. @@ -10925,11 +11441,12 @@ Pour utiliser le moteur de rendu Vulkan, supprimez ce package d'application. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Le moteur de rendu Vulkan a été sélectionné automatiquement, mais aucun appareil compatible n'a été trouvé. -Pour utiliser le moteur de rendu Vulkan, mettez à jour les pilotes graphiques de votre système, dont les pilotes du GPU intégré (si applicable). + L'API graphique Vulkan a été sélectionnée automatiquement, mais aucun périphérique compatible n'a pu être trouvé. + Pour utiliser le moteur de rendu Vulkan, mettez à jour tous les pilotes graphiques de + votre système, dont ceux destinés aux GPU intégrés. @@ -10942,12 +11459,12 @@ Pour utiliser le moteur de rendu Vulkan, mettez à jour les pilotes graphiques d Basculement vers le moteur de rendu matériel… - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Échec de la création du périphérique D3D11 : 0x{:08X}. Un GPU prenant en charge le niveau de fonctionnalité Direct3D 10.0 est requis. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Le moteur de rendu Direct3D 11 s'exécute au niveau de fonctionnalité 10.0. Cette configuration n'est PAS PRISE EN CHARGE. @@ -10996,17 +11513,17 @@ Consultez notre documentation officielle pour plus d'informations. la capture audio - + Starting {} to '{}'. Démarrage de {}, enregistrement dans "{}". - + Stopped {} to '{}'. Arrêt de {}, enregistrement dans "{}". - + Aborted {} due to encoding error in '{}'. Abandon de {} dans "{}" en raison d'une erreur d'encodage. @@ -11014,7 +11531,7 @@ Consultez notre documentation officielle pour plus d'informations. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found Le moteur de rendu OpenGL n'est pas pris en charge. Seul OpenGL {}.{} @@ -11024,7 +11541,7 @@ Consultez notre documentation officielle pour plus d'informations. GSDeviceVK - + Your GPU does not support the required Vulkan features. Votre GPU ne prend pas en charge les fonctionnalités Vulkan requises. @@ -11161,131 +11678,131 @@ augmentera les prérequis système. GameFixSettingsWidget - + Game Fixes Correctifs - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. Hack « FPU Multiply » - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Hack « Skip MPEG » - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Hack « Preload TLB » - + EE Timing Hack EE: Emotion Engine. Leave as-is. Hack « EE Timing » - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Hack « Instant DMA » - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. Hack « OPH Flag » - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Émuler le FIFO de la GIF - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. Hack « DMA Busy » - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Retarder les arrêts de la VIF1 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Émuler le FIFO de la VIF - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Synchronisation complète de la VU0 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. Hack « VU I Bit » - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. Hack « VU Add » - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. Hack « VU Overflow » - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). Synchronisation des VU - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. Synchronisation par XGKick des VU - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Forcer la détection par BLIT de la fréquence d'images interne - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11756,85 +12273,85 @@ augmentera les prérequis système. Ajouter… - - - + + + Remove Retirer - + Search Directory Dossier - + Scan Recursively Scan récursif - + Excluded Paths (will not be scanned) Chemins d'accès exclus du scan - + Directory... Dossier… - + File... Fichier… - + Scan For New Games Actualiser la liste des jeux - + Rescan All Games Rescanner tous les jeux - + Display Affichage - - + + Prefer English Titles Privilégier les noms anglais - + Unchecked décoché - + For games with both a title in the game's native language and one in English, prefer the English title. Si le nom original du jeu est différent du nom anglais, privilégier le nom anglais. - + Open Directory... Ouvrir le dossier… - + Select Search Directory Sélectionner un dossier - + Scan Recursively? Scanner les sous-dossiers ? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11843,12 +12360,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un sous-dossier pourront être identifiés. - + Select File Sélectionner un fichier - + Select Directory Sélectionner un dossier @@ -11857,31 +12374,34 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un GameListWidget + Game List Liste des jeux - + + Game Grid Grille des jeux - + + Show Titles Afficher le nom - + All Types Tous les types - + All Regions Toutes les régions - + Search... Rechercher… @@ -11955,22 +12475,22 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un Recharger les patchs - + Show Patches For All CRCs Afficher les patchs pour tous les CRC - + Checked coché - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Activer ou désactiver le scan des fichiers de patch pour tous les CRC du jeu. En activant cette option, les patchs correspondant au numéro de série du jeu mais ayant un CRC différent seront quand même chargés. - + There are no patches available for this game. Aucun patch disponible pour ce jeu. @@ -12382,1381 +12902,1586 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un GlobalVariableTreeView - + unknown function fonction inconnue - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Moteur de rendu : + + Advanced Options + Options avancées - - Adapter: - Adaptateur : + + Hardware Download Mode: + Mode de téléchargement matériel : - - Display - Affichage + + Accurate (Recommended) + Fidèle (recommandé) - - Fullscreen Mode: - Mode Plein écran : + + Disable Readbacks (Synchronize GS Thread) + Désactiver les readbacks (synchroniser le thread GS) - - Aspect Ratio: - Format d'image : + + Unsynchronized (Non-Deterministic) + Non synchronisé (non déterministe) - - Fit to Window / Fullscreen - Ajuster à la fenêtre ou à l'écran + + Disabled (Ignore Transfers) + Désactivé (ignorer les transferts) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Standard auto (4:3 entrelacé, 3:2 progressif) + + GS Dump Compression: + Compression des dumps du GS : - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Non compressé - - - Widescreen (16:9) - Écran large (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Natif / Plein écran (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - Format d'image pendant les FMV : + + Extended Upscaling Multipliers + Multiplicateurs de mise à l'échelle étendus - - - - - - - - - Off (Default) - Désactivé (par défaut) - - - - - - - - - - - - Automatic (Default) - Automatique (par défaut) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (trame du haut en premier, effet dents de scie) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (trame du bas en premier, effet dents de scie) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (trame du haut en premier, images entières) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (trame du bas en premier, images entières) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (trame du haut en premier, fusion de deux trames) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (trame du bas en premier, fusion de deux trames) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptatif (trame du haut en premier, comparable à Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptatif (trame du bas en premier, comparable à Bob + Weave) - - - - Bilinear Filtering: - Filtrage bilinéaire : - - - - - - - None - Aucun - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinéaire (lisse) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinéaire (net) - - - - Vertical Stretch: - Étirement vertical : - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. -  % - - - - Crop: - Rognage : - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Gauche : - - - - - - - px -  px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Haut : - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Droite : - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bas : - - - - - Screen Offsets - Décalage de l'écran - - - - - Show Overscan - Surbalayage (overscan) - - - - - Anti-Blur - Anti-flou - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Désactiver le décalage d'entrelacement - - - - Screenshot Size: - Taille des captures d'écran : - - - - Screen Resolution - Résolution d'affichage - - - - Internal Resolution - Résolution interne - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Qualité : - - - - - Rendering - Rendu - - - - Internal Resolution: - Résolution interne : - - - - - Off - Désactivé - - - - - Texture Filtering: - Filtrage des textures : - - - - - Nearest - Nearest (au plus proche) - - - - - Bilinear (Forced) - Bilinéaire (forcé) - - - - - - Bilinear (PS2) - Bilinéaire (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinéaire (forcé, sprites exclus) - - - - Trilinear Filtering: - Filtrage trilinéaire : - - - - Off (None) - Désactivé - - - - Trilinear (PS2) - Trilinéaire (PS2) - - - - Trilinear (Forced) - Trilinéaire (forcé) - - - - Anisotropic Filtering: - Filtrage anisotrope : - - - - Dithering: - Dithering : - - - - Scaled - Mis à l'échelle - - - - - Unscaled (Default) - Taille originale (par défaut) - - - - Blending Accuracy: - Fidélité des fusions : - - - - Minimum - Minimale - - - - - Basic (Recommended) - Basique (recommandé) - - - - Medium - Moyenne - - - - High - Élevée - - - - Full (Slow) - Complète (lent) - - - - Maximum (Very Slow) - Maximale (très lent) - - - - Texture Preloading: - Préchargement des textures : - - - - Partial - Partiel - - - - - Full (Hash Cache) - Complet (Hash Cache) - - - - Software Rendering Threads: - Threads de rendu logiciel : - - - - Skip Draw Range: - Limites du Skipdraw : - - - - - Disable Depth Conversion - Désactiver la conversion des profondeurs - - - - - GPU Palette Conversion - Conversion de palette GPU - - - - - Manual Hardware Renderer Fixes - Correctifs manuels du moteur de rendu matériel - - - - - Spin GPU During Readbacks - Garder le GPU actif lors des readbacks - - - - - Spin CPU During Readbacks - Garder le CPU actif lors des readbacks - - - - threads -  threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Purge auto. - - - - Hardware Fixes - Correctifs matériels - - - - Force Disabled - Désactivé de force - - - - Force Enabled - Activé de force - - - - CPU Sprite Render Size: - Taille rendu CPU sprites : - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (désactivé) - - - - 1 (64 Max Width) - 1 (Largeur max. : 64) - - - - 2 (128 Max Width) - 2 (Largeur max. : 128) - - - - 3 (192 Max Width) - 3 (Largeur max. : 192) - - - - 4 (256 Max Width) - 4 (Largeur max. : 256) - - - - 5 (320 Max Width) - 5 (Largeur max. : 320) - - - - 6 (384 Max Width) - 6 (Largeur max. : 384) - - - - 7 (448 Max Width) - 7 (Largeur max. : 448) - - - - 8 (512 Max Width) - 8 (Largeur max. : 512) - - - - 9 (576 Max Width) - 9 (Largeur max. : 576) - - - - 10 (640 Max Width) - 10 (Largeur max. : 640) - - - - - Disable Safe Features - Désactiver les fonctionnalités sûres - - - - - Preload Frame Data - Précharger les données des images - - - - Texture Inside RT - Texture dans une cible de rendu - - - - 1 (Normal) - 1 (normal) - - - - 2 (Aggressive) - 2 (agressif) - - - - Software CLUT Render: - Rendu logiciel des CLUT : - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - CLUT dans une cible GPU : - - - - - - Disabled (Default) - Désactivé (par défaut) - - - - Enabled (Exact Match) - Activé (correspondance exacte) - - - - Enabled (Check Inside Target) - Activé (vérifier dans la cible) - - - - Upscaling Fixes - Correctifs de mise à l'échelle - - - - Half Pixel Offset: - Décalage demi-pixel : - - - - Normal (Vertex) - Normal (sommet) - - - - Special (Texture) - Spécial (texture) - - - - Special (Texture - Aggressive) - Spécial (texture, agressif) - - - - Round Sprite: - Arrondir les sprites : - - - - Half - Moitié - - - - Full - Complet - - - - Texture Offsets: - Décalage des textures : - - - - X: - X : - - - - Y: - Y : - - - - - Merge Sprite - Fusionner les sprites - - - - - Align Sprite - Aligner les sprites - - - - Deinterlacing: - Désentrelacement : - - - - No Deinterlacing - Désactivé - - - - Window Resolution (Aspect Corrected) - Résolution de la fenêtre (format d'image corrigé) - - - - Internal Resolution (Aspect Corrected) - Résolution interne (format d'image corrigé) - - - - Internal Resolution (No Aspect Correction) - Résolution interne (format d'image original) - - - - WebP - WebP - - - - Force 32bit - Forcer 32 bits - - - - Sprites Only - Sprites uniquement - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Sprites et triangles mélangés - - - - Auto Flush: - Purge auto. : - - - - Enabled (Sprites Only) - Activé (sprites uniquement) - - - - Enabled (All Primitives) - Activé (toutes les primitives) - - - - Texture Inside RT: - Texture dans cible rendu : - - - - Inside Target - Dans la cible - - - - Merge Targets - Fusionner les cibles - - - - - Disable Partial Source Invalidation - Désactiver l'invalidation partielle des sources - - - - - Read Targets When Closing - Lire les cibles lors de la fermeture - - - - - Estimate Texture Region - Estimer la taille des textures - - - - - Disable Render Fixes - Désactiver les correctifs de rendu - - - - - Unscaled Palette Texture Draws - Ne pas redim. les textures de palette - - - - Bilinear Dirty Upscale: - Mise à l'échelle bilinéaire rapide : - - - - Force Bilinear - Forcer Bilinéaire - - - - Force Nearest - Forcer Nearest - - - - Texture Replacement - Textures de rempl. - - - - Search Directory - Dossier - - - - - Browse... - Parcourir… - - - - - Open... - Ouvrir… - - - - - Reset - Réinitialiser - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 utilisera ce dossier pour dumper les textures et charger les textures de remplacement. - - - - Options - Options - - - - - Dump Textures - Dumper les textures - - - - - Dump Mipmaps - Dumper les mipmaps - - - - - Dump FMV Textures - Dumper les textures FMV - - - - - Load Textures - Charger les textures - - - - Apply Widescreen Patches - Appliquer les patchs écran large - - - - Apply No-Interlacing Patches - Appliquer les patchs de désactivation de l'entrelacement - - - - Align to Native - Aligner sur Native - - - - Align to Native - with Texture Offset - Aligner sur Native (avec décalage des textures) - - - - Native Scaling - Mise à l'échelle native - - - - Normal - Normal - - - - Aggressive - Agressif - - - - - Force Even Sprite Position - Forcer une position des sprites paire - - - - - Precache Textures - Mise en cache anticipée des textures - - - - Post-Processing - Post-traitement - - - - Sharpening/Anti-Aliasing - Netteté et anticrénelage - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening : - - - - - - - None (Default) - Désactivé (par défaut) - - - - Sharpen Only (Internal Resolution) - Netteté uniquement (résolution interne) - - - - Sharpen and Resize (Display Resolution) - Netteté et mise à l'échelle (résolution d'affichage) - - - - Sharpness: - Netteté : - - - - - FXAA - FXAA - - - - Filters - Filtres - - - - TV Shader: - Shader TV : - - - - Scanline Filter - Filtre scanline - - - - Diagonal Filter - Filtre diagonale - - - - Triangular Filter - Filtre triangulaire - - - - Wave Filter - Filtre vague - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS (suréchantillonnage x4 à grille pivotée) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS (suréchantillonnage Nx à grille automatique) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Luminosité : - - - - Contrast: - Contraste : - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - Affichage à l'écran (OSD) - - - - OSD Scale: - Échelle de l'affichage à l'écran : - - - - - Show Indicators - Afficher des indicateurs - - - - - Show Resolution - Afficher la résolution - - - - - Show Inputs - Afficher les entrées - - - - - Show GPU Usage - Afficher l'utilisation du GPU - - - - - Show Settings - Afficher les paramètres - - - - - Show FPS - Afficher la fréquence d'images - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Désactiver le mode de présentation Mailbox - - - Extended Upscaling Multipliers - Multiplicateurs de mise à l'échelle étendus - - - - Disable Shader Cache - Désactiver le cache des shaders - - - - Disable Vertex Shader Expand - Désactiver l'expansion par vertex shader - - - - - Show Statistics - Afficher des statistiques - - - - - Asynchronous Texture Loading - Chargement asynchrone des textures - - - - Saturation: - Saturation : - - - - - Show CPU Usage - Afficher l'utilisation du CPU - - - - - Warn About Unsafe Settings - Avertir des paramètres dangereux - - - - Recording - Enregistrement - - - - Video Dumping Directory - Dossier des dumps vidéo - - - - Capture Setup - Configuration de la capture - - - - OSD Messages Position: - Position des messages affichés à l'écran : - - - - - Left (Default) - Gauche (par défaut) - - - - OSD Performance Position: - Position des indicateurs de performance : - - - - - Right (Default) - Droite (par défaut) - - - - - Show Frame Times - Afficher les durées d'image - - - - - Show PCSX2 Version - Afficher la version de PCSX2 - - - - - Show Hardware Info - Afficher les infos sur le matériel - - - - - Show Input Recording Status - Afficher l'état de l'enregistrement d'entrées - - - - - Show Video Capture Status - Afficher l'état de la capture vidéo - - - - - Show VPS - Afficher les VPS - - - - capture - capture - - - - Container: - Conteneur : - - - - - Codec: - Codec : - - - - - Extra Arguments - Arguments supplémentaires - - - - Capture Audio - Capture audio - - - - Format: - Format : - - - - Resolution: - Résolution : - - - - x - x - - - - Auto - Auto. - - - - Capture Video - Capture vidéo - - - - Advanced - Advanced here refers to the advanced graphics options. - Avancé - - - - Advanced Options - Options avancées - - - - Hardware Download Mode: - Mode de téléchargement matériel : - - - - Accurate (Recommended) - Fidèle (recommandé) - - - - Disable Readbacks (Synchronize GS Thread) - Désactiver les readbacks (synchroniser le thread GS) - - - - Unsynchronized (Non-Deterministic) - Non synchronisé (non déterministe) - - - - Disabled (Ignore Transfers) - Désactivé (ignorer les transferts) - - - - GS Dump Compression: - Compression des dumps du GS : - - - - Uncompressed - Sans compression - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. Utiliser la chaîne d'échange BLIT - - - Bitrate: - Débit : + + Spin CPU During Readbacks + Garder le CPU actif lors des readbacks - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. -  kb/s + + Spin GPU During Readbacks + Garder le GPU actif lors des readbacks - + Allow Exclusive Fullscreen: Autoriser le mode Plein écran exclusif : - + + + Automatic (Default) + Automatique (par défaut) + + + Disallowed Interdit - + Allowed Autorisé - + + None + Aucun + + + + Partial + Partiel + + + + Full (Hash Cache) + Complet (Hash Cache) + + + + Texture Preloading: + Préchargement des textures : + + + + Frame Rate Options + Options de fréquence d'images + + + + NTSC Frame Rate: + Fréquence d'images NTSC : + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. +  Hz + + + + PAL Frame Rate: + Fréquence d'images PAL : + + + Debugging Options Options de débogage - + Override Texture Barriers: Barrières de texture : - + + Force Disabled + Désactivé de force + + + + Force Enabled + Activé de force + + + + Disable Framebuffer Fetch + Désactiver la récupération du framebuffer + + + + Disable Shader Cache + Désactiver le cache des shaders + + + + Disable Vertex Shader Expand + Désactiver l'expansion par vertex shader + + + Use Debug Device Utiliser le périphérique de débogage + + + GraphicsDisplaySettingsTab - - + + Deinterlacing: + Désentrelacement : + + + + Integer Scaling + Mise à l'échelle par multiplicateur entier + + + + Apply Widescreen Patches + Appliquer les patchs écran large + + + + Apply No-Interlacing Patches + Appliquer les patchs de désactivation de l'entrelacement + + + + Anti-Blur + Anti-flou + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Désactiver le décalage d'entrelacement + + + + Screen Offsets + Décalage de l'écran + + + + Show Overscan + Surbalayage (overscan) + + + + FMV Aspect Ratio Override: + Format d'image pendant les FMV : + + + + Fit to Window / Fullscreen + Ajuster à la fenêtre ou à l'écran + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Standard auto (4:3 entrelacé, 3:2 progressif) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Écran large (16:9) + + + + + Native/Full (10:7) + Natif / Plein écran (10:7) + + + + None + Aucun + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinéaire (lisse) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinéaire (net) + + + + Vertical Stretch: + Étirement vertical : + + + + Fullscreen Mode: + Mode Plein écran : + + + + Bilinear Filtering: + Filtrage bilinéaire : + + + + Off (Default) + Désactivé (par défaut) + + + + Crop: + Rognage : + + + + Aspect Ratio: + Format d'image : + + + + Automatic (Default) + Automatique (par défaut) + + + + No Deinterlacing + Désactivé + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (trame du haut en premier, effet dents de scie) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (trame du bas en premier, effet dents de scie) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (trame du haut en premier, images entières) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (trame du bas en premier, images entières) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (trame du haut en premier, fusion de deux trames) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (trame du bas en premier, fusion de deux trames) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptatif (trame du haut en premier, comparable à Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptatif (trame du bas en premier, comparable à Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. +  % + + + + + + + px +  px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Haut : + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Gauche : + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Droite : + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bas : + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Désactivé (par défaut) + + + + Enabled (Sprites Only) + Activé (sprites uniquement) + + + + Enabled (All Primitives) + Activé (toutes les primitives) + + + + Texture Inside RT: + Texture dans cible rendu : + + + + Skip Draw Range: + Limites du Skipdraw : + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (désactivé) + + + + 1 (Normal) + 1 (normal) + + + + 2 (Aggressive) + 2 (agressif) + + + + 1 (64 Max Width) + 1 (largeur max : 64) + + + + 2 (128 Max Width) + 2 (largeur max : 128) + + + + 3 (192 Max Width) + 3 (largeur max : 192) + + + + 4 (256 Max Width) + 4 (largeur max : 256) + + + + 5 (320 Max Width) + 5 (largeur max : 320) + + + + 6 (384 Max Width) + 6 (largeur max : 384) + + + + 7 (448 Max Width) + 7 (largeur max : 448) + + + + 8 (512 Max Width) + 8 (largeur max : 512) + + + + 9 (576 Max Width) + 9 (largeur max : 576) + + + + 10 (640 Max Width) + 10 (largeur max : 640) + + + + Sprites Only + Sprites uniquement + + + + Sprites/Triangles + Sprites et triangles + + + + Blended Sprites/Triangles + Sprites et triangles fusionnés + + + + Inside Target + Dans la cible + + + + Merge Targets + Fusionner les cibles + + + + Software CLUT Render: + Rendu logiciel des CLUT : + + + + Estimate Texture Region + Estimer la taille des textures + + + + Disable Render Fixes + Désactiver les correctifs de rendu + + + + Read Targets When Closing + Lire les cibles lors de la fermeture + + + + Disable Safe Features + Désactiver les fonctionnalités sûres + + + + Disable Partial Source Invalidation + Désactiver l'invalidation partielle des sources + + + + Disable Depth Conversion + Désactiver la conversion des profondeurs + + + + Framebuffer Conversion + Conversion des framebuffers + + + + GPU Palette Conversion + Conversion de palette GPU + + + + Preload Frame Data + Précharger les données des images + + + + Auto Flush: + Purge auto : + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + CLUT dans une cible GPU : + + + + Enabled (Exact Match) + Activé (correspondance exacte) + + + + Enabled (Check Inside Target) + Activé (vérifier dans la cible) + + + + CPU Sprite Render Size: + Taille rendu CPU sprites : + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Filtrage des textures : + + + + Off + Désactivé + + + + Scaled + Mis à l'échelle + + + + Unscaled (Default) + Taille originale (par défaut) + + + + Force 32bit + Forcer 32 bits + + + + Manual Hardware Renderer Fixes + Correctifs manuels du moteur de rendu matériel + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Filtrage anisotrope : + + + + Internal Resolution: + Résolution interne : + + + + Nearest + Nearest (au plus proche) + + + + Bilinear (Forced) + Bilinéaire (forcé) + + + + Bilinear (PS2) + Bilinéaire (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinéaire (forcé, sprites exclus) + + + + Dithering: + Dithering : + + + + Minimum + Minimale + + + + Basic (Recommended) + Basique (recommandé) + + + + Medium + Moyenne + + + + High + Élevée + + + + Full (Slow) + Complète (lent) + + + + Maximum (Very Slow) + Maximale (très lent) + + + + Automatic (Default) + Automatique (par défaut) + + + + Off (None) + Désactivé + + + + Trilinear (PS2) + Trilinéaire (PS2) + + + + Trilinear (Forced) + Trilinéaire (forcé) + + + + Blending Accuracy: + Fidélité des fusions : + + + + Trilinear Filtering: + Filtrage trilinéaire : + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Configuration des captures d'écran + + + + + Resolution: + Résolution : + + + + Window Resolution (Aspect Corrected) + Résolution de la fenêtre (format d'image corrigé) + + + + Internal Resolution (Aspect Corrected) + Résolution interne (format d'image corrigé) + + + + Internal Resolution (No Aspect Correction) + Résolution interne (format d'image original) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Qualité : + + + + % +  % + + + + capture + capture + + + + Video Recording Setup + Configuration de la capture vidéo + + + + Container: + Conteneur : + + + + + Codec: + Codec : + + + + + Bitrate: + Débit : + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. +  kbps + + + + + Extra Arguments + Arguments supplémentaires + + + + Capture Audio + Capture audio + + + + Format: + Format : + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture vidéo + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + Affichage à l'écran (OSD) + + + + OSD Messages Position: + Position des messages affichés à l'écran : + + + + % +  % + + + + + None + Aucune + + + + Top Left (Default) + En haut à gauche (par défaut) + + + + + Top Center + En haut au centre + + + + Top Right + En haut à droite + + + + + Center Left + Au centre à gauche + + + + + Center + Au centre + + + + + Center Right + Au centre à droite + + + + + Bottom Left + En bas à gauche + + + + + Bottom Center + En bas au centre + + + + + Bottom Right + En bas à droite + + + + Show Frame Times + Afficher les durées d'image + + + + Warnings For User + Avertissements utilisateur + + + + Show CPU Usage + Afficher l'utilisation du CPU + + + + Show Hardware Info + Afficher les infos sur le matériel + + + + Show Input Recording Status + Afficher l'état de l'enregistrement d'entrées + + + + Show Resolution + Afficher la résolution + + + + System Information + Informations système + + + + Show VPS + Afficher les VPS + + + + Show GPU Usage + Afficher l'utilisation du GPU + + + Show Speed Percentages Afficher les pourcentages de vitesse - - Disable Framebuffer Fetch - Désactiver la récupération du framebuffer + + Performance & Stats + Performances et stats + + + + Show Settings + Afficher les paramètres + + + + Show Statistics + Afficher des statistiques + + + + Show Indicators + Afficher des indicateurs + + + + Show Video Capture Status + Afficher l'état de la capture vidéo + + + + Show Inputs + Afficher les entrées + + + + Warn About Unsafe Settings + Avertir des paramètres dangereux + + + + Show FPS + Afficher la fréquence d'images + + + + Show PCSX2 Version + Afficher la version de PCSX2 + + + + Settings & Inputs + Paramètres et entrées + + + + Show Patches + Afficher les patchs + + + + OSD Scale: + Échelle de l'affichage à l'écran : + + + + Top Left + En haut à gauche + + + + Top Right (Default) + En haut à droite (par défaut) + + + + OSD Performance Position: + Position des indicateurs de performance : + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Netteté et anticrénelage + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening : + + + + + None (Default) + Aucun (par défaut) + + + + Sharpen Only (Internal Resolution) + Netteté uniquement (résolution interne) + + + + Sharpen and Resize (Display Resolution) + Netteté et mise à l'échelle (résolution d'affichage) + + + + Sharpness: + Netteté : + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. +  % + + + + FXAA + FXAA + + + + Filters + Filtres + + + + Shade Boost + Shade Boost + + + + Brightness: + Luminosité : + + + + Contrast: + Contraste : + + + + Gamma: + Gamma : + + + + Saturation: + Saturation : + + + + TV Shader: + Shader TV : + + + + Scanline Filter + Filtre scanline + + + + Diagonal Filter + Filtre diagonal + + + + Triangular Filter + Filtre triangulaire + + + + Wave Filter + Filtre vagues + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS (suréchantillonnage 4x à grille pivotée) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS (suréchantillonnage Nx à grille automatique) + + + + GraphicsSettingsHeader + + + Graphics API: + API graphique : + + + + Adapter: + Adaptateur : + + + + GraphicsSettingsWidget + + + Display + Affichage + + + + + + + + Off (Default) + Désactivé (par défaut) + + + + + + + Automatic (Default) + Automatique (par défaut) + + + + Bilinear (Smooth) + Bilinéaire (lisse) + + + + Screen Offsets + Décalage de l'écran + + + + Show Overscan + Surbalayage (overscan) + + + + Anti-Blur + Anti-flou + + + + Disable Interlace Offset + Désactiver le décalage d'entrelacement + + + + Screen Resolution + Résolution d'affichage + + + + Internal Resolution + Résolution interne + + + + PNG + PNG + + + + + Rendering + Rendu + + + + Bilinear (PS2) + Bilinéaire (PS2) + + + + Unscaled (Default) + Taille originale (par défaut) + + + + Basic (Recommended) + Basique (recommandé) + + + + Media Capture + Capture + + + + Full (Hash Cache) + Complet (Hash Cache) + + + + Disable Depth Conversion + Désactiver la conversion des profondeurs + + + + GPU Palette Conversion + Conversion de palette GPU + + + + Manual Hardware Renderer Fixes + Correctifs manuels du moteur de rendu matériel + + + + Spin GPU During Readbacks + Garder le GPU actif lors des readbacks + + + + Spin CPU During Readbacks + Garder le CPU actif lors des readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Purge auto. + + + + Hardware Fixes + Correctifs matériels + + + + + 0 (Disabled) + 0 (désactivé) + + + + Disable Safe Features + Désactiver les fonctionnalités sûres + + + + Preload Frame Data + Précharger les données des images + + + + Texture Inside RT + Texture dans une cible de rendu + + + + Upscaling Fixes + Correctifs de mise à l'échelle + + + + Merge Sprite + Fusionner les sprites + + + + Align Sprite + Aligner les sprites + + + + Disable Partial Source Invalidation + Désactiver l'invalidation partielle des sources + + + + Read Targets When Closing + Lire les cibles lors de la fermeture + + + + Estimate Texture Region + Estimer la taille des textures + + + + Disable Render Fixes + Désactiver les correctifs de rendu + + + + Unscaled Palette Texture Draws + Ne pas redimensionner les textures de palette + + + + Texture Replacement + Textures de rempl. + + + + Dump Textures + Dumper les textures + + + + Dump Mipmaps + Dumper les mipmaps + + + + Dump FMV Textures + Dumper les textures FMV + + + + Load Textures + Charger les textures + + + + Force Even Sprite Position + Forcer une position des sprites paire + + + + Precache Textures + Mise en cache anticipée des textures + + + + Post-Processing + Post-traitement + + + + + None (Default) + Désactivé (par défaut) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Afficher des indicateurs + + + + Show Resolution + Afficher la résolution + + + + Show Inputs + Afficher les entrées + + + + Show GPU Usage + Afficher l'utilisation du GPU + + + + Show Settings + Afficher les paramètres + + + + Show FPS + Afficher la fréquence d'images + + + + Disable Mailbox Presentation + Désactiver le mode de présentation Mailbox + + + + Extended Upscaling Multipliers + Multiplicateurs de mise à l'échelle étendus + + + + Show Statistics + Afficher des statistiques + + + + Asynchronous Texture Loading + Chargement asynchrone des textures + + + + Show CPU Usage + Afficher l'utilisation du CPU + + + + Warn About Unsafe Settings + Avertir des paramètres dangereux + + + + Left (Default) + Gauche (par défaut) + + + + Right (Default) + Droite (par défaut) + + + + Show Frame Times + Afficher les durées d'image + + + + Show PCSX2 Version + Afficher la version de PCSX2 + + + + Show Hardware Info + Afficher les infos sur le matériel + + + + Show Input Recording Status + Afficher l'état de l'enregistrement d'entrées + + + + Show Video Capture Status + Afficher l'état de la capture vidéo + + + + Show VPS + Afficher les VPS + + + + Advanced + Avancé + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Utiliser la chaîne d'échange BLIT + + + + Show Speed Percentages + Afficher les pourcentages de vitesse @@ -13764,12 +14489,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13788,12 +14507,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Logiciel - Null @@ -13821,1131 +14534,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Utiliser le paramètre global [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked décoché - + Enable Widescreen Patches Activer les patchs écran large - + Automatically loads and applies widescreen patches on game start. Can cause issues. Charger et appliquer automatiquement les patchs écran large au lancement du jeu. Cette option peut causer des problèmes. - + Enable No-Interlacing Patches Activer les patchs de désactivation de l'entrelacement - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Charger et appliquer automatiquement les patchs de désactivation de l'entrelacement au lancement du jeu. Cette option peut causer des problèmes. - + Disables interlacing offset which may reduce blurring in some situations. Désactiver le décalage d'entrelacement, cela pourrait atténuer le flou dans certaines situations. - + Bilinear Filtering Filtrage bilinéaire - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Activer le filtre post-traitement bilinéaire. Ce filtre lisse l'image au moment de l'afficher à l'écran. Cela permet de corriger l'alignement des pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Activer les « PCRTC Offsets » qui permettent de positionner l'écran comme demandé par le jeu. Cette option est utile pour certains jeux comme WipEout Fusion pour son effet d'agitation de l'écran, mais elle peut rendre l'image floue. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Afficher la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran. - + FMV Aspect Ratio Override Format d'image pendant les FMV - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Déterminez la méthode de désentrelacement à utiliser lorsque la sortie vidéo de la console émulée est entrelacée. « Automatique » devrait permettre de désentrelacer correctement la plupart des jeux, mais si vous observez que l'image tremble, essayez l'une des options disponibles. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Contrôlez la précision de l'émulation de l'unité du GS dédiée aux fusions.<br> Plus le paramètre est élevé, plus les fusions sont effectuées de manière fidèle et plus la pénalité de vitesse est importante.<br> Notez que l'émulation des fusions est plus limitée avec Direct3D qu'avec OpenGL ou Vulkan. - - - + Software Rendering Threads Threads de rendu logiciel - + CPU Sprite Render Size Taille du rendu CPU des sprites - + Software CLUT Render Rendu logiciel des CLUT - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Essayer de détecter lorsqu'un jeu dessine sa propre palette de couleurs, et laisser le GPU effectuer son rendu différemment des autres rendus. - - - + This option disables game-specific render fixes. Cette option désactive les correctifs de rendu propres à chaque jeu. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Par défaut, le cache des textures prend en charge les invalidations partielles. Malheureusement, cette opération est très coûteuse pour le CPU. Ce hack remplace les invalidations partielles par une suppression complète de la texture pour réduire la charge CPU. Cette option améliore les performances des jeux basés sur le moteur Snowblind. - - + Framebuffer Conversion Conversion des framebuffers - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU. Aide à l'émulation des jeux Harry Potter et Stuntman. Cette option impacte fortement les performances. - - + + Disabled désactivé - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (non recommandée) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Forcer un format d'image pendant les cinématiques vidéo (FMV). Si cette option est désactivée, le format d'image utilisé pendant les FMV sera celui spécifié dans le paramètre Format d'image. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Modifier le format d'image utilisé pour l'affichage de la sortie vidéo de la console. La valeur par défaut est Standard auto (4:3 et 3:2 progressif) : le format d'image est ajusté pour correspondre à la manière dont le jeu serait affiché sur un téléviseur typique de l'époque, tout en étant compatible avec les patchs écran large ou ultralarge. - + 90% 90 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Sélectionnez la qualité des captures d'écran compressées. Plus la valeur est élevée, plus les détails sont préservés (JPEG, WebP) ou plus la taille du fichier est réduite (PNG). - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Activer le mipmapping, nécessaire au rendu correct de certains jeux. Le mipmapping consiste à utiliser une texture de plus faible résolution à mesure qu'elle s'éloigne de la caméra ; cela permet de réduire la charge de travail nécessaire pour effectuer le rendu et d'éviter certains artéfacts visuels. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Modifier l'algorithme de filtrage utilisé pour associer les textures aux surfaces.<br> Nearest (au plus proche) : Aucune fusion des couleurs.<br> Bilinéaire (forcé) : Les couleurs seront fusionnées entre elles pour lisser les variations de couleurs entre les pixels. Les choix de filtrage effectués par le jeu sont ignorés.<br> Bilinéaire (PS2) : Le filtrage sera appliqué à toutes les surfaces dont le jeu demande le filtrage à la PS2.<br> Bilinéaire (forcé, sprites exclus) : Le filtrage sera appliqué à toutes les surfaces en ignorant les choix de filtrage effectués par le jeu, à l'exception des sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Réduit le flou lors de l'application de grandes textures à de petites surfaces fortement inclinées. Cela fonctionne en échantillonnant les couleurs à partir des deux mipmaps les plus proches. Requiert l'activation du mipmapping.<br> Désactivé : Désactiver la fonctionnalité.<br> Trilinéaire (PS2) : Le filtrage trilinéaire sera appliqué à toutes les surfaces dont le jeu demande le filtrage à la PS2.<br> Trilinéaire (forcé) : Le filtrage trilinéaire sera appliqué à toutes les surfaces en ignorant les choix de filtrage effectués par le jeu. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Réduit l'effet de bande entre les couleurs et améliore la profondeur de couleur perçue.<br> Désactivé : désactiver tout dithering.<br> Mis à l'échelle : prendre en compte la mise à l'échelle. Effet de dithering maximal.<br> Taille originale : dithering natif. Effet minime qui n'augmente pas la taille des carrés lors de la mise à l'échelle.<br> Forcer 32 bits : traiter toutes les commandes de dessin comme si elles étaient sur 32 bits pour éviter l'effet de bande et le dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Contrôlez la précision de l'émulation de l'unité du GS dédiée aux fusions.<br> Plus le paramètre est élevé, plus les fusions sont effectuées de manière fidèle et plus la pénalité de vitesse est importante.<br> Notez que l'émulation des fusions est plus limitée avec Direct3D 12 qu'avec OpenGL, Vulkan ou Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envoyer des opérations inutiles au CPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Cela peut améliorer les performances lors des readbacks, au prix d'une augmentation significative de la consommation d'énergie. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envoyer des opérations inutiles au GPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Cela peut améliorer les performances lors des readbacks, au prix d'une augmentation significative de la consommation d'énergie. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Nombre de threads de rendu : 0 pour un seul thread, 2 ou plus pour du multithreading (1 sert au débogage). Nous vous recommandons d'utiliser entre 2 et 4 threads ; utiliser plus de 4 threads pourrait ralentir l'émulation au lieu de l'accélérer. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Désactiver la prise en charge des depth buffers dans le cache des textures. Cette option ne sert qu'au débogage et son activation engendrera un certain nombre de glitchs. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Autoriser le cache des textures à utiliser en texture d'entrée une partie d'un framebuffer précédent. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale. Cela permet d'éviter la perte de certains visuels lors de la sauvegarde d'état ou lorsque vous changez de moteur de rendu, mais cela peut corrompre les graphismes. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Essayer de réduire les tailles de texture lorsque les jeux ne les définissent pas eux-mêmes (exemple : les jeux Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Corriger des problèmes liés à la mise à l'échelle, comme les lignes verticales apparaissant dans les jeux Namco (Ace Combat, Tekken, Soul Calibur, etc.). - + + Forces palette texture draws to render at native resolution. + Forcer la résolution native pour le rendu des dessins des textures de palette. + + + Dumps replaceable textures to disk. Will reduce performance. Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances. - + Includes mipmaps when dumping textures. Inclure les mipmaps lors du dumping des textures. - + Allows texture dumping when FMVs are active. You should not enable this. Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées. - + Loads replacement textures where available and user-provided. Charger les textures de remplacement fournies par l'utilisateur. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé. - + Enables FidelityFX Contrast Adaptive Sharpening. Activer FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Déterminez l'intensité de l'effet de netteté du post-traitement CAS. - + Adjusts brightness. 50 is normal. Ajustez la luminosité. 50 correspond à la luminosité normale. - + Adjusts contrast. 50 is normal. Ajustez le contraste. 50 correspond au contraste normal. - + Adjusts saturation. 50 is normal. Ajustez la saturation. 50 correspond à la saturation normale. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Appliquer un shader qui reproduit les effets visuels de différents types de télévisions. + + + Scales the size of the onscreen OSD from 50% to 500%. Modifier la taille de l'affichage à l'écran entre 50 % et 500 %. - + OSD Messages Position Position des messages affichés à l'écran - + OSD Statistics Position Position des statistiques affichées à l'écran - + Shows a variety of on-screen performance data points as selected by the user. Afficher à l'écran les données de performance sélectionnées par l'utilisateur. - + Shows the vsync rate of the emulator in the top-right corner of the display. Afficher la fréquence de synchronisation verticale dans le coin supérieur droit de l'écran. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Afficher une icône à l'écran indiquant l'état actuel de l'émulation, tel que : mise en pause, turbo, avance rapide et ralenti. - + Displays various settings and the current values of those settings, useful for debugging. Afficher divers paramètres et leur valeur actuelle. Utile au débogage. - + Displays a graph showing the average frametimes. Afficher un graphique montrant la moyenne des durées d'image. - + Shows the current system hardware information on the OSD. Afficher à l'écran les informations sur le matériel du système actuel. - + Video Codec Codec vidéo - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Sélectionnez le codec vidéo à utiliser pour la capture vidéo. <b>Si vous avez un doute, conservez le codec par défaut.<b> - - - + Video Format Format vidéo - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Sélectionnez le format vidéo à utiliser pour la capture vidéo. Si jamais le codec venait à ne pas prendre en charge le format sélectionné, le premier format disponible sera utilisé. <b>Si vous avez un doute, conservez le format par défaut.<b> - - - + Video Bitrate Débit vidéo - + 6000 kbps 6 000 kb/s - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Déterminez le débit vidéo à utiliser. En général, plus le débit est élevé, meilleure est la qualité de la vidéo, et plus le fichier est lourd. - - - + Automatic Resolution Résolution automatique - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Lorsque la case est cochée, la résolution de la capture vidéo est identique à la résolution interne du jeu que vous enregistrez.<br><br><b>Faites particulièrement attention lorsque vous activez cette option et que vous avez augmenté la résolution interne : le fichier contenant la capture vidéo pourrait être gigantesque et votre système pourrait être surchargé.</b> - - - + Enable Extra Video Arguments Activer les arguments vidéo supplémentaires - + Allows you to pass arguments to the selected video codec. Cette option vous permet de passer des arguments supplémentaires au codec vidéo sélectionné. - + Extra Video Arguments Arguments vidéo supplémentaires - + Audio Codec Codec audio - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Sélectionnez le codec audio à utiliser pour la capture vidéo. <b>Si vous avez un doute, conservez le codec par défaut.<b> - - - + Audio Bitrate Débit audio - + + 192 kbps + 192 kb/s + + + Enable Extra Audio Arguments Activer les arguments audio supplémentaires - + Allows you to pass arguments to the selected audio codec. Cette option vous permet de passer des arguments supplémentaires au codec audio sélectionné. - + Extra Audio Arguments Arguments audio supplémentaires - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Utiliser un modèle de présentation BLIT plutôt que de « flipper » lorsque vous utilisez l'API graphique Direct3D 11. En général, activer cette option dégrade les performances, mais son activation peut être nécessaire pour certaines applications de streaming ou pour déplafonner la fréquence d'images sur certains systèmes. + + + Allow Exclusive Fullscreen Autoriser le mode Plein écran exclusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Modifier les heuristiques du pilote pour activer le mode Plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ».<br>Interdire le mode Plein écran exclusif peut permettre de passer d'une application à l'autre plus rapidement et de rendre les overlays plus fluides, mais la latence d'entrée sera plus importante. - - + + NTSC Frame Rate + Fréquence d'images NTSC + + + + 59.94 Hz + 59,94 Hz + + + + Determines what frame rate NTSC games run at. + Déterminez la fréquence d'images des jeux NTSC. + + + + PAL Frame Rate + Fréquence d'images PAL + + + + 50.00 Hz + 50,00 Hz + + + + Determines what frame rate PAL games run at. + Déterminez la fréquence d'images des jeux PAL. + + + + (Default) (par défaut) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/Full HD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked coché - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous. - - - - + Integer Scaling Mise à l'échelle par multiplicateur entier - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D. - + Aspect Ratio Format d'image - + Auto Standard (4:3/3:2 Progressive) Standard auto (4:3 et 3:2 progressif) - + Deinterlacing Désentrelacement - - Screenshot Size - Taille des captures d'écran + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Déterminez la méthode de désentrelacement à utiliser lorsque la sortie vidéo de la console émulée est entrelacée. « Automatique » devrait permettre de désentrelacer correctement la plupart des jeux, mais si vous observez que l'image tremble, essayez l'une des autres options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées. Les options « résolution interne » préservent plus de détails au prix d'une taille de fichier plus importante. - + Screenshot Format Format des captures d'écran - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Sélectionnez le format à utiliser pour enregistrer les captures d'écran. Le format JPEG permet d'obtenir des fichiers plus petits, mais vous perdrez en détails. - + Screenshot Quality Qualité des captures d'écran - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Transférer les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela évite les transferts de données inutiles. Cette option améliore les performances dans la plupart des jeux, mais peut en ralentir quelques-uns. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. Il s'agit d'un moyen de répartir la charge de travail entre le GPU et le CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée. Cela corrige certains effets post-traitement comme les ombres dans les jeux Jak and Daxter et la radiosité dans GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Essayer de détecter lorsqu'un jeu dessine sa propre palette de couleurs, et laisser le GPU effectuer son rendu différemment des autres rendus. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Désactiver la prise en charge des depth buffers dans le cache des textures. Cette option ne sert qu'au débogage et son activation engendrera un certain nombre de glitchs. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Cette option désactive plusieurs fonctionnalités sûres. Elle désactive le rendu fidèle des lignes et des points sans mise à l'échelle, ce qui peut être utile pour les jeux Xenosaga. Elle désactive également l'opération de nettoyage fidèle de la mémoire du GS par le CPU et laisse le GPU s'en charger : cela peut aider l'émulation des jeux Kingdom Hearts. + + + 50% 50 % - - + + 100% 100 % - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Moteur de rendu logiciel + + + + Screenshot Resolution + Résolution des captures d'écran + + + Vertical Stretch Étirement vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Étirer (&lt; 100 %) ou aplatir (&gt; 100 %) la composante verticale de l'affichage. - + Fullscreen Mode Mode Plein écran - - - + + + Borderless Fullscreen Fenêtré sans bordure - + Chooses the fullscreen resolution and frequency. Choisissez la résolution et la fréquence à utiliser pour le mode Plein écran. - - + Left Gauche - - - - + + + + 0px 0 px - + Changes the number of pixels cropped from the left side of the display. Modifier le nombre de pixels à rogner depuis le côté gauche de l'écran. - + Top Haut - + Changes the number of pixels cropped from the top of the display. Modifier le nombre de pixels à rogner depuis le haut de l'écran. - - + Right Droite - + Changes the number of pixels cropped from the right side of the display. Modifier le nombre de pixels à rogner depuis le côté droit de l'écran. - + Bottom Bas - + Changes the number of pixels cropped from the bottom of the display. Modifier le nombre de pixels à rogner depuis le bas de l'écran. - - + + Native (PS2) (Default) Native (PS2) (par défaut) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Contrôlez la résolution à laquelle effectuer le rendu. Utiliser une résolution élevée peut impacter les performances sur les GPU anciens ou d'entrée de gamme.<br>Utiliser une résolution autre que la résolution native peut causer des problèmes graphiques mineurs dans certains jeux.<br>La résolution des cinématiques vidéo restera inchangée car les fichiers vidéo sont pré-rendus. - + Texture Filtering Filtrage des textures - + Trilinear Filtering Filtrage trilinéaire - + Anisotropic Filtering Filtrage anisotrope - + Reduces texture aliasing at extreme viewing angles. Améliore la qualité des textures à des angles de vue extrêmes. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Réduit l'effet de bande entre les couleurs et améliore la profondeur de couleur perçue.<br> Désactivé : désactiver tout dithering.<br> Mis à l'échelle : prendre en compte la mise à l'échelle. Effet de dithering maximal.<br> Taille originale : dithering natif. Effet minime qui n'augmente pas la taille des carrés lors de la mise à l'échelle.<br> Forcer 32 bits : traiter toutes les commandes de dessin comme si elles étaient sur 32 bits pour éviter l'effet de bande et le dithering. + + + Blending Accuracy Fidélité des fusions - + Texture Preloading Préchargement des textures - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Transférer les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela évite les transferts de données inutiles. Cette option améliore les performances dans la plupart des jeux, mais peut en ralentir quelques-uns. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. Il s'agit d'un moyen de répartir la charge de travail entre le GPU et le CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Activer cette option vous donne la possibilité de changer de moteur de rendu et de choisir les correctifs de mise à l'échelle appliqués à vos jeux. Cependant, en ACTIVANT cette option, LES PARAMÈTRES AUTOMATIQUES seront DÉSACTIVÉS. Vous pouvez réactiver les paramètres automatiques en décochant cette option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée. Cela corrige certains effets post-traitement comme les ombres dans les jeux Jak and Daxter et la radiosité dans GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Activer le mipmapping, nécessaire au rendu correct de certains jeux. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Le rendu des sprites sera effectué par le CPU si leur taille en mémoire ne dépasse pas cette valeur maximale. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Essayer de détecter lorsqu'un jeu dessine sa propre palette de couleurs, et laisser le CPU effectuer son rendu à la place du GPU. - + GPU Target CLUT CLUT dans une cible GPU - + Skipdraw Range Start Début du Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Ne pas dessiner les surfaces se trouvant dans la zone dont les limites peuvent être spécifiées dans les champs de gauche et de droite. - + Skipdraw Range End Fin du Skipdraw - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Cette option désactive plusieurs fonctionnalités sûres. Elle désactive le rendu fidèle des lignes et des points sans mise à l'échelle, ce qui peut être utile pour les jeux Xenosaga. Elle désactive également l'opération fidèle de nettoyage de la mémoire du GS par le CPU, et laisse le GPU s'en charger, pouvant aider l'émulation des jeux Kingdom Hearts. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire correctement certains effets. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Au moment d'éteindre la machine virtuelle, transférer les cibles dans le cache des textures vers la mémoire locale. Cela permet d'éviter la perte de certains visuels lorsque vous sauvegardez l'état ou changez d'API graphique, mais peut aussi corrompre les graphismes. + + + Half Pixel Offset Décalage demi-pixel - + Might fix some misaligned fog, bloom, or blend effect. Peut corriger l'alignement des effets de brouillard, de bloom ou de fusion. - + Round Sprite Arrondir les sprites - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corriger l'échantillonnage des textures de sprite 2D lors de la mise à l'échelle. Cela fait disparaître les lignes apparaissant dans les sprites de certains jeux tels que Ar tonelico lors de la mise à l'échelle. « Moitié » pour les sprites plats, « Complet » pour tous les sprites. - + Texture Offsets X Décalage X des textures - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Décalage des coordonnées ST/UV des textures. Corrige quelques problèmes de texture bizarres et peut également corriger l'alignement de certains effets post-traitement. - + Texture Offsets Y Décalage Y des textures - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Réduit la précision du GS pour éviter d'avoir des écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms. - + Bilinear Upscale Mise à l'échelle bilinéaire - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Fusionner les sprites sur lesquels le post-traitement doit être appliqué. Cela permet de réduire les lignes visibles causées par la mise à l'échelle. - - Force palette texture draws to render at native resolution. - Forcer le rendu des dessins des textures de palette à être effectué à la résolution native. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Netteté - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Activer l'ajustement de la saturation, du contraste et de la luminosité. Valeur par défaut de ces trois options : 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Appliquer l'algorithme d'anticrénelage FXAA pour améliorer la qualité visuelle des jeux. - + Brightness Luminosité - - - + + + + 50 50 - + Contrast Contraste - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Ajustez le gamma. 50 correspond au gamma normal. + + + TV Shader Shader TV - - Applies a shader which replicates the visual effects of different styles of television set. - Appliquer un shader qui reproduit les effets visuels de différents types de télévisions. - - - + OSD Scale Échelle de l'affichage à l'écran - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Afficher un message à l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Afficher la fréquence d'images interne au jeu dans le coin supérieur droit de l'écran. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran. - + Shows the resolution of the game in the top-right corner of the display. Afficher la résolution du jeu dans le coin supérieur droit de l'écran. - + Shows host's CPU utilization. Afficher l'utilisation du CPU de l'hôte. - + Shows host's GPU utilization. Afficher l'utilisation du GPU de l'hôte. - + Shows counters for internal graphical utilization, useful for debugging. Afficher des compteurs à propos de l'utilisation graphique interne. Utile au débogage. - + + Show Patches + Afficher les patchs + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Afficher le nombre de patchs ou codes de triche actuellement actifs dans le coin inférieur droit de l'écran. + + + Shows the current controller state of the system in the bottom-left corner of the display. Afficher l'état système de la manette dans le coin inférieur gauche de l'écran. - + Shows the current PCSX2 version on the top-right corner of the display. Afficher la version actuelle de PCSX2 dans le coin supérieur droit de l'écran. - + Shows the currently active video capture status. Afficher l'état de la capture vidéo en cours. - + Shows the currently active input recording status. Afficher l'état de l'enregistrement d'entrées en cours. - + Displays warnings when settings are enabled which may break games. Afficher des avertissements lorsque des paramètres pouvant affecter le bon fonctionnement des jeux sont activés. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Sélectionnez le codec vidéo à utiliser pour la capture vidéo. <b>Si vous avez un doute, conservez le codec par défaut.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Sélectionnez le format vidéo à utiliser pour la capture vidéo. Si jamais le codec venait à ne pas prendre en charge le format sélectionné, le premier format disponible sera utilisé. <b>Si vous avez un doute, conservez le format par défaut.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Déterminez le débit vidéo à utiliser. En général, plus le débit est élevé, meilleure est la qualité de la vidéo, et plus le fichier est lourd. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Lorsque la case est cochée, la résolution de la capture vidéo est identique à la résolution interne du jeu que vous enregistrez.<br><br><b>Faites particulièrement attention lorsque vous activez cette option et que vous avez augmenté la résolution interne : le fichier contenant la capture vidéo pourrait être gigantesque et votre système pourrait être surchargé.</b> + + + + Leave It Blank vide - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Paramètres à passer au codec vidéo sélectionné.<br><b>Utilisez '=' pour séparer la clé de sa valeur et ':' pour séparer les paires clé/valeur.</b><br>Exemple : "crf = 21 : preset = veryfast". - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Sélectionnez le codec audio à utiliser pour la capture vidéo. <b>Si vous avez un doute, conservez le codec par défaut.<b> + + + Sets the audio bitrate to be used. Déterminez le débit audio à utiliser. - - 160 kbps - 160 kb/s - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Paramètres à passer au codec audio sélectionné.<br><b>Utilisez '=' pour séparer la clé de sa valeur et ':' pour séparer les paires clé/valeur.</b><br>Exemple : "compression_level = 4 : joint_stereo = 1". - + GS Dump Compression Compression des dumps du GS - + Change the compression algorithm used when creating a GS dump. Modifier l'algorithme de compression à utiliser pour les dumps du GS. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Utiliser un modèle de présentation BLIT plutôt que de « flipper » lorsque vous utilisez le moteur de rendu Direct3D 11. En général, activer cette option dégrade les performances, mais son activation peut être nécessaire pour certaines applications de streaming ou pour déplafonner la fréquence d'images sur certains systèmes. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Afficher des multiplicateurs de mise à l'échelle supplémentaires. Ces valeurs sont très grandes et dépendent des capacités du GPU. - + Enable Debug Device Activer le périphérique de débogage - + Enables API-level validation of graphics commands. Permet la validation des commandes graphiques au niveau de l'API. - + GS Download Mode Mode de téléchargement GS - + Accurate Fidèle - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Ne pas synchroniser le thread GS et le GPU hôte lors des téléchargements GS. Cela peut grandement améliorer les performances mais cela cassera un grand nombre d'effets visuels. Si les jeux ne fonctionnent pas correctement et que cette option est activée, veuillez la désactiver. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Par défaut - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forcer l'utilisation du mode de présentation FIFO à la place du mode Mailbox, c'est-à-dire l'utilisation du double buffering à la place du triple buffering. Cela dégrade généralement la cadence d'image. @@ -14953,482 +15726,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Par défaut - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphismes + + Software Rendering Threads: + Threads de rendu logiciel : - - Save Screenshot - Enregistrer une capture d'écran + + Texture Filtering: + Filtrage des textures : - - Toggle Video Capture - Activer/Désactiver la capture vidéo + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Enregistrer un dump du GS contenant 1 image + + Auto Flush + Purge auto - - Save Multi Frame GS Dump - Enregistrer un dump du GS contenant plusieurs images + + Nearest + Nearest (au plus proche) - - Toggle Software Rendering - Activer/Désactiver le moteur de rendu logiciel + + Bilinear (Forced) + Bilinéaire (forcé) - - Increase Upscale Multiplier - Augmenter le multiplicateur de mise à l'échelle + + Bilinear (PS2) + Bilinéaire (PS2) - - Decrease Upscale Multiplier - Diminuer le multiplicateur de mise à l'échelle + + Bilinear (Forced excluding sprite) + Bilinéaire (forcé, sprites exclus) - - Toggle On-Screen Display - Activer/Désactiver l'affichage à l'écran (OSD) + + threads +  threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Changer de format d'image + + Precache Textures + Mise en cache anticipée des textures - - Aspect ratio set to '{}'. - Format d'image défini sur « {} ». + + Asynchronous Texture Loading + Chargement asynchrone des textures - - Toggle Hardware Mipmapping - Activer/Désactiver le mipmapping matériel + + Load Textures + Charger les textures - - Hardware mipmapping is now enabled. - Le mipmapping matériel est maintenant activé. + + Dump Textures + Dumper les textures - - Hardware mipmapping is now disabled. - Le mipmapping matériel est maintenant désactivé. + + Dump Mipmaps + Dumper les mipmaps - - Cycle Deinterlace Mode - Changer de mode de désentrelacement + + Dump FMV Textures + Dumper les textures des FMV - - Automatic - Automatique + + Search Directory + Dossier - + + Browse... + Parcourir… + + + + Open... + Ouvrir… + + + + Reset + Réinitialiser + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 utilisera ce dossier pour dumper les textures et charger les textures de remplacement. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Aligner les sprites + + + + Unscaled Palette Texture Draws + Ne pas redim. les textures de palette + + + + Merge Sprite + Fusionner les sprites + + + + Force Even Sprite Position + Forcer une position des sprites paire + + + + Half Pixel Offset: + Décalage demi-pixel : + + + + + Off (Default) + Désactivé (par défaut) + + + + Normal (Vertex) + Normal (sommet) + + + + Special (Texture) + Spécial (texture) + + + + Special (Texture - Aggressive) + Spécial (texture, agressif) + + + + Align to Native + Aligner sur le rendu natif + + + + Align to Native - with Texture Offset + Aligner sur le rendu natif (avec décalage des textures) + + + + Native Scaling + Mise à l'échelle native + + + + Automatic (Default) + Automatique (par défaut) + + + + Force Bilinear + Forcer Bilinéaire + + + + Force Nearest + Forcer Nearest + + + Off Désactivé + + + Normal + Normale + + + + Aggressive + Agressive + + + + Texture Offsets: + Décalage des textures : + + + + X: + X : + + + + Y: + Y : + + + + Bilinear Dirty Upscale: + Mise à l'échelle bilinéaire rapide : + + + + Half + Moitié + + + + Full + Complet + + + + Round Sprite: + Arrondir les sprites : + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphismes + + + + Save Screenshot + Enregistrer une capture d'écran + + + + Toggle Video Capture + Activer/Désactiver la capture vidéo + + + + Save Single Frame GS Dump + Enregistrer un dump du GS contenant 1 image + + + + Save Multi Frame GS Dump + Enregistrer un dump du GS contenant plusieurs images + + + + Toggle Software Rendering + Activer/Désactiver le moteur de rendu logiciel + + + + Increase Upscale Multiplier + Augmenter le multiplicateur de mise à l'échelle + + + + Decrease Upscale Multiplier + Diminuer le multiplicateur de mise à l'échelle + + + + Toggle On-Screen Display + Activer/Désactiver l'affichage à l'écran (OSD) + + + + Cycle Aspect Ratio + Changer de format d'image + + + + Aspect ratio set to '{}'. + Format d'image défini sur « {} ». + + + + Toggle Hardware Mipmapping + Activer/Désactiver le mipmapping matériel + + + + Hardware mipmapping is now enabled. + Le mipmapping matériel est maintenant activé. + + + + Hardware mipmapping is now disabled. + Le mipmapping matériel est maintenant désactivé. + + + + Cycle Deinterlace Mode + Changer de mode de désentrelacement + + + + Automatic + Automatique + + Off + Désactivé + + + Weave (Top Field First) Weave (trame du haut en premier) - + Weave (Bottom Field First) Weave (trame du bas en premier) - + Bob (Top Field First) Bob (trame du haut en premier) - + Bob (Bottom Field First) Bob (trame du bas en premier) - + Blend (Top Field First) Blend (trame du haut en premier) - + Blend (Bottom Field First) Blend (trame du bas en premier) - + Adaptive (Top Field First) Adaptatif (trame du haut en premier) - + Adaptive (Bottom Field First) Adaptatif (trame du bas en premier) - + Deinterlace mode set to '{}'. Mode de désentrelacement défini sur « {} ». - + + Cycle TV Shader + Changer de shader TV + + + + None (Default) + Aucun (par défaut) + + + + Scanline Filter + Filtre scanline + + + + Diagonal Filter + Filtre diagonal + + + + Triangular Filter + Filtre triangulaire + + + + Wave Filter + Filtre vagues + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + Shader TV défini sur « {} ». + + + Toggle Texture Dumping Activer/Désactiver le dumping des textures - + Texture dumping is now enabled. Le dumping des textures est maintenant activé. - + Texture dumping is now disabled. Le dumping des textures est maintenant désactivé. - + Toggle Texture Replacements Activer/Désactiver les textures de remplacement - + Texture replacements are now enabled. Les textures de remplacement sont maintenant activées. - + Texture replacements are now disabled. Les textures de remplacement sont maintenant désactivées. - + Reload Texture Replacements Recharger les textures de remplacement - + Texture replacements are not enabled. Les textures de remplacement n'ont pas été activées. - + Reloading texture replacements... Rechargement des textures de remplacement… - + Target speed set to {:.0f}%. Vitesse cible définie sur {:.0f} %. - + Volume: Muted Volume : muet - + Volume: {}% Volume : {} % - + No save state found in slot {}. Aucune sauvegarde d'état trouvée à l'emplacement {}. - - - - - - - - - - - - - - - - - - + + + + System Système - + Open Pause Menu Ouvrir le menu Pause - + Open Achievements List Ouvrir la liste des succès - + Open Leaderboards List Ouvrir la liste des classements - + Toggle Pause Mettre en pause/Reprendre - + Toggle Fullscreen Activer/Désactiver le mode Plein écran - + Toggle Frame Limit Activer/Désactiver la limite d'images - + Toggle Turbo / Fast Forward Activer/Désactiver l'avance rapide (turbo) - + Toggle Slow Motion Activer/Désactiver le ralenti - + Turbo / Fast Forward (Hold) Avance rapide (maintenir appuyé) - + Increase Target Speed Augmenter la vitesse cible - + Decrease Target Speed Diminuer la vitesse cible - + + + + Audio + Audio + + + Increase Volume Augmenter le volume - + Decrease Volume Diminuer le volume - + Toggle Mute Couper/Remettre le son - + Frame Advance Image par image - + Shut Down Virtual Machine Éteindre la machine virtuelle - + Reset Virtual Machine Réinitialiser la machine virtuelle - + Toggle Input Recording Mode Changer de mode d'enregistrement d'entrées - - - - - - - + + Swap Memory Cards + Échanger les Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Vitesse + + + + + + + + + Save States Sauvegardes d'état - + Select Previous Save Slot Sélectionner l'emplacement de sauvegarde précédent - + Select Next Save Slot Sélectionner l'emplacement de sauvegarde suivant - + Save State To Selected Slot Sauvegarder l'état à l'emplacement sélectionné - + Load State From Selected Slot Charger l'état à l'emplacement sélectionné - + Load Backup State From Selected Slot Charger l'état de sauvegarde à l'emplacement sélectionné - + Save State and Select Next Slot Sauvegarder l'état et sélectionner l'emplacement suivant - + Select Next Slot and Save State Sélectionner l'emplacement suivant et sauvegarder l'état - + Save State To Slot 1 Sauvegarder l'état à l'emplacement 1 - + Load State From Slot 1 Charger l'état à l'emplacement 1 - + Save State To Slot 2 Sauvegarder l'état à l'emplacement 2 - + Load State From Slot 2 Charger l'état à l'emplacement 2 - + Save State To Slot 3 Sauvegarder l'état à l'emplacement 3 - + Load State From Slot 3 Charger l'état à l'emplacement 3 - + Save State To Slot 4 Sauvegarder l'état à l'emplacement 4 - + Load State From Slot 4 Charger l'état à l'emplacement 4 - + Save State To Slot 5 Sauvegarder l'état à l'emplacement 5 - + Load State From Slot 5 Charger l'état à l'emplacement 5 - + Save State To Slot 6 Sauvegarder l'état à l'emplacement 6 - + Load State From Slot 6 Charger l'état à l'emplacement 6 - + Save State To Slot 7 Sauvegarder l'état à l'emplacement 7 - + Load State From Slot 7 Charger l'état à l'emplacement 7 - + Save State To Slot 8 Sauvegarder l'état à l'emplacement 8 - + Load State From Slot 8 Charger l'état à l'emplacement 8 - + Save State To Slot 9 Sauvegarder l'état à l'emplacement 9 - + Load State From Slot 9 Charger l'état à l'emplacement 9 - + Save State To Slot 10 Sauvegarder l'état à l'emplacement 10 - + Load State From Slot 10 Charger l'état à l'emplacement 10 - + Save slot {0} selected ({1}). Emplacement de sauvegarde {0} sélectionné ({1}). @@ -15436,63 +16518,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Enregistrement des entrées - + {} Replaying {} Lecture - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Sauvegardé à {0:%H:%M} le {0:%d/%m/%Y}. - + Save state selector is unavailable without a valid game serial. Impossible de sélectionner une sauvegarde d'état sans un numéro de série de jeu valide. - + + Empty + Vide + + + Load Charger - + Save Sauvegarder - + Select Previous Sauv. précédente - + Select Next Sauv. suivante - + Close Menu Fermer le menu - - + + Save Slot {0} Emplacement {0} - + No save present in this slot. Aucune sauvegarde à cet emplacement. - + no save yet vide @@ -15851,43 +16938,43 @@ Clic droit : effacer les associations - + Pause On Focus Loss Mettre en pause lors de la perte du focus - + Inhibit Screensaver Bloquer l'économiseur d'écran - + Pause On Start Mettre en pause au lancement - + Confirm Shutdown Confirmer l'extinction - + Enable Discord Presence Activer Discord Rich Presence - + Enable Mouse Lock Activer le verrouillage de la souris - + Pause On Controller Disconnection Mettre en pause à la déconnexion d'une manette @@ -15898,287 +16985,381 @@ Clic droit : effacer les associations - + Start Fullscreen Démarrer en mode Plein écran - + Double-Click Toggles Fullscreen Double-clic active/désactive Plein écran - + Render To Separate Window Afficher le jeu dans une autre fenêtre - + Hide Main Window When Running Masquer la fenêtre principale pendant l'émulation - + Disable Window Resizing Fenêtre principale de taille fixe - + Hide Cursor In Fullscreen Masquer le curseur en mode Plein écran - - Preferences - Préférences + + Start Big Picture UI + Démarrer l'interface Big Picture - + + Appearance + Apparence + + + Language: Langue : - + Theme: Thème : - + + Game List Background: + Arrière-plan de la liste des jeux : + + + + Browse... + Parcourir… + + + + Reset + Réinitialiser + + + + Opacity: + Opacité : + + + + + Fill Image + Remplir de l'image + + + Automatic Updater Mise à jour automatique - + Update Channel: Canal de mise à jour : - + Current Version: Version actuelle : - - + + Enable Automatic Update Check Rechercher automatiquement des mises à jour - + Check for Updates... Rechercher des mises à jour… - + Native Natif - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Windows classique - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (gris) [Sombre] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (bleu) [Sombre] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (gris) [Sombre] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (vert gris/gris bleu) [Clair] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (rose) [Clair] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (orange/crème) [Clair] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (blanc/bleu) [Clair] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (rouge/violet) [Sombre] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (bleu/violet) [Sombre] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (bleu) [Sombre] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (noir) [Sombre] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (noir/rouge) [Sombre] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Saphir (noir/bleu) [Sombre] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (noir/vert) [Sombre] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [À déposer dans le dossier PCSX2] - - - - - - + + + + Checked coché - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Rechercher des mises à jour automatiquement au lancement de l'application. Les mises à jour peuvent être reportées à plus tard ou ignorées. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Empêcher l'économiseur d'écran de s'activer et l'hôte de se mettre en veille pendant que l'émulation est en cours d'exécution. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Une confirmation vous sera demandée lors de l'utilisation du raccourci « Éteindre la machine virtuelle ». - + Pauses the emulator when a controller with bindings is disconnected. Mettre en pause l'émulateur lorsqu'une manette associée est déconnectée. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Afficher la sortie vidéo du jeu dans une fenêtre séparée. Si la case est décochée, le jeu est affiché au-dessus de la liste des jeux. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Masquer la fenêtre principale (et la liste des jeux) lorsqu'un jeu est en cours d'exécution. Pour activer cette option, activez d'abord « Afficher le jeu dans une autre fenêtre ». + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Verrouiller le curseur de la souris à l'intérieur des fenêtres lorsque le focus est sur PCSX2 et que toutes les autres fenêtres sont fermées.<br><b>Indisponible sur Linux avec Wayland.</b><br><b>Requiert les autorisations d'accessibilité sur macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permettre de basculer entre les modes Plein écran et Fenêtré en double-cliquant dans la fenêtre du jeu. - + Prevents the main window from being resized. Empêcher la fenêtre principale d'être redimensionnée. - - - - - + + Start Big Picture Mode + Lancer le mode Big Picture + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Démarrer automatiquement le mode Big Picture au lancement de PCSX2 à la place de l'interface Qt standard. + + + + Game List Background + Arrière-plan de la liste des jeux + + + + + None + aucune + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Ajoutez un arrière-plan animé ou statique à la liste des jeux (d'où vous lancez vos jeux).<br>Cet arrière-plan est visible seulement dans la bibliothèque et sera masqué une fois qu'un jeu aura été lancé. Il sera aussi mis en pause lorsque le focus ne sera pas dessus. + + + + Disable/Reset Game List Background + Désactiver/Réinitialiser l'arrière-plan de la liste des jeux + + + + Disable and reset the currently applied game list background. + Désactiver et réinitialiser l'arrière-plan actuellement appliqué à la liste des jeux. + + + + Game List Background Opacity + Opacité de l'arrière-plan de la liste des jeux + + + + 100% + 100 % + + + + Sets the opacity of the custom background. + Définissez l'opacité de l'arrière-plan personnalisé. + + + + Expand the image to fill all available background area. + Agrandir l'image de manière à remplir intégralement la zone disponible pour l'arrière-plan. + + + + Select Background Image + Sélectionnez une image d'arrière-plan + + - + + + + + + + + Unchecked décoché - + Fusion [Light/Dark] Fusion [Clair/Sombre] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [À déposer dans le dossier PCSX2] + + + Pauses the emulator when a game is started. Mettre en pause l'émulateur au lancement d'un jeu. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mettre en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2. - + Automatically switches to fullscreen mode when a game is started. Basculer automatiquement en mode Plein écran au lancement d'un jeu. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Masquer le pointeur/curseur de la souris lorsque le mode Plein écran est activé. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Afficher la sortie vidéo du jeu dans une fenêtre séparée. Si la case est décochée, le jeu est affiché à la place de la liste des jeux. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Masquer la fenêtre principale (et la liste des jeux) lorsqu'un jeu est en cours d'exécution. Pour activer cette option, activez d'abord « Afficher le jeu dans une autre fenêtre ». - - - + Shows the game you are currently playing as part of your profile in Discord. Afficher le jeu auquel vous êtes en train de jouer dans votre profil Discord. - + System Language [Default] Langue du système [Par défaut] @@ -16210,6 +17391,11 @@ Clic droit : effacer les associations Edit Layout Modifier la disposition + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16377,18 +17563,18 @@ Clic droit : effacer les associations &Système - - + + Change Disc Changer de disque - + Load State Charger un état - + S&ettings &Paramètres @@ -16402,6 +17588,11 @@ Clic droit : effacer les associations &Debug &Débogage + + + &Switch Graphics API + &Changer d'API graphique + &View @@ -16423,139 +17614,139 @@ Clic droit : effacer les associations Barre d'outils - + Start &File... Lancer un &fichier… - + Start &BIOS Lancer le &BIOS - + &Scan For New Games Ac&tualiser la liste des jeux - + &Rescan All Games R&escanner tous les jeux - + Shut &Down &Éteindre - + Shut Down &Without Saving É&teindre sans sauvegarder - + &Reset &Réinitialiser - + &Pause &Mettre en pause - + E&xit &Quitter - + &BIOS &BIOS - + &Controllers Ma&nettes - + &Hotkeys Ra&ccourcis - + &Graphics &Graphismes - + &Post-Processing Settings... &Paramètres post-traitement… - + Resolution Scale Multiplicateur de résolution - + &GitHub Repository... Dépôt &GitHub… - + Support &Forums... &Forums d'assistance… - + &Discord Server... Serveur &Discord… - + Check for &Updates... &Rechercher des mises à jour… - + About &Qt... À propos de &Qt… - + &About PCSX2... &À propos de PCSX2… - + Fullscreen In Toolbar Plein écran - + Change Disc... In Toolbar Chang. disque - + &Audio &Audio - + Global State État global - + &Screenshot C&apture d'écran - + Start File In Toolbar Lanc. fichier @@ -16580,416 +17771,417 @@ Clic droit : effacer les associations Setti&ngs &Paramètres - - - &Switch Renderer - &Changer de moteur de rendu - &Input Recording &Enregistrement d'entrées - + Start D&isc... Lancer un &disque... - + Start Disc In Toolbar Lanc. disque - + Start BIOS In Toolbar Lanc. BIOS - + Shut Down In Toolbar Éteindre - + Reset In Toolbar Réinitialiser - + Pause In Toolbar Pause - + Load State In Toolbar Charg. état - + Save State In Toolbar Sauv. état - + &Emulation &Émulation - + Controllers In Toolbar Manettes - + + Hotkeys + In Toolbar + Raccourcis + + + Achie&vements S&uccès - + &Fullscreen &Plein écran - + PCSX2 &Wiki... &Wiki PCSX2… - + D&ocumentation... D&ocumentation… - + &Interface &Interface - + Add Game &Directory... A&jouter un dossier à jeux... - + Settings In Toolbar Paramètres - + &From File... À partir d'un &fichier... - + From &Device... À partir d'un &périphérique... - + From &Game List... À partir de la &liste des jeux... - + &Remove Disc &Éjecter le disque - + Screenshot In Toolbar Capt. écran - + &Memory Cards Memory &Cards - + &Network && HDD Ré&seau et disque dur - + &Folders &Dossiers - + &Toolbar Barre d'&outils - + Show Titl&es (Grid View) &Afficher le nom des jeux (mode Grille) - + &Open Data Directory... &Ouvrir le dossier des données... - + &Toggle Software Rendering Activer/Désactiver le moteur de rendu &logiciel - + &Open Debugger &Ouvrir le débogueur - + &Reload Cheats/Patches &Recharger codes de triche et patchs - + E&nable System Console Activer la console &système - + Enable &Debug Console &Activer la console de débogage - + Enable &Log Window &Activer la fenêtre du journal - + Enable &Verbose Logging Activer la journalisation &détaillée - + Enable EE Console &Logging Activer la journalisation de la console &EE - + Enable &IOP Console Logging Activer la journalisation de la console &IOP - + Save Single Frame &GS Dump Enregistrer un dump du &GS contenant 1 image - + &New This section refers to the Input Recording submenu. &Nouveau - + &Play This section refers to the Input Recording submenu. &Lecture - + &Stop This section refers to the Input Recording submenu. &Arrêt - + &Controller Logs Journaux des &manettes - + &Input Recording Logs Journaux d'&enregistrement d'entrées - + Enable &CDVD Read Logging Activer la journalisation des &lectures CDVD - + Save CDVD &Block Dump Enregistrer un &blockdump CDVD - + &Enable Log Timestamps Activer l'&horodatage des messages du journal - + Start Big Picture &Mode Lancer le mode &Big Picture - + &Cover Downloader... &Télécharger des jaquettes... - + &Show Advanced Settings Afficher les paramètres a&vancés - + &Recording Viewer &Visionneuse d'enregistrements - + &Video Capture Capt. &vidéo - + &Edit Cheats... Modifier les &codes de triche... - + Edit &Patches... Modifier les &patchs... - + &Status Bar Barre d'&état - - + + Game &List &Liste des jeux - + Loc&k Toolbar &Verrouiller la barre d'outils - + &Verbose Status État &détaillé - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Affichage du &système - + Game &Properties &Propriétés du jeu - + Game &Grid &Grille des jeux - + Zoom &In (Grid View) &Zoom avant (mode Grille) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoo&m arrière (mode Grille) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) A&ctualiser les jaquettes (mode Grille) - + Open Memory Card Directory... Ouvrir le dossier des Memory Cards… - + Input Recording Logs Journaux d'enregistrement d'entrées - + Enable &File Logging Activer la journalisation dans un &fichier - + Start Big Picture Mode Lancer le mode Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Afficher les paramètres avancés - - + + Video Capture Capt. vidéo - + Internal Resolution Résolution interne - + %1x Scale %1x - + Select location to save block dump: Sélectionnez où enregistrer le blockdump : - + Do not show again Ne plus afficher ce message - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17002,309 +18194,315 @@ L'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ce Voulez-vous vraiment continuer ? - - + + Record On Boot Enregistrer dès le démarrage - + Did you want to start recording on boot? Vouliez-vous commencer à enregistrer dès le démarrage ? - - + + %1 Files (*.%2) Fichiers %1 (*.%2) - + Did you want to cancel recording on boot? Vouliez-vous annuler l'enregistrement dès le démarrage ? - + Recording will start in a moment L'enregistrement commencera dans un instant - + WARNING: Memory Card Busy ATTENTION : Memory Card occupée - + Confirm Shutdown Confirmer l'extinction - + Are you sure you want to shut down the virtual machine? Voulez-vous vraiment éteindre la machine virtuelle ? - + Save State For Resume Sauvegarder l'état pour reprendre plus tard - - - - - + + + + + + Error Erreur - + You must select a disc to change discs. Vous devez sélectionner un disque pour changer de disque. - + Properties... Propriétés… - + Set Cover Image... Définir la jaquette… - + Exclude From List Exclure de la liste - + Reset Play Time Réinitialiser le temps de jeu - + Check Wiki Page Voir la page du wiki - + + Open Screenshots Folder + Ouvrir le dossier des captures d'écran + + + Default Boot Démarrage par défaut - + Fast Boot Démarrage rapide - + Full Boot Démarrage complet - + Boot and Debug Démarrer et déboguer - + Add Search Directory... Ajouter un dossier… - + Start File Lancer un fichier - + Start Disc Lancer un disque - + Select Disc Image Sélectionnez une image disque - + Updater Error Erreur lors de la mise à jour - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Désolé, la mise à jour automatique de PCSX2 ne fonctionne qu'avec les versions officielles afin d'éviter des problèmes de compatibilité.</p><p>Vous pouvez obtenir une version officielle à partir du lien ci-dessous :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. La mise à jour automatique n'est pas prise en charge sur votre plateforme. - + Confirm File Creation Confirmer la création du fichier - + The pnach file '%1' does not currently exist. Do you want to create it? Le fichier pnach « %1 » n'existe pas. Voulez-vous le créer ? - + Failed to create '%1'. Échec de la création de « %1 ». - + Input Recording Failed Échec de l'enregistrement d'entrées - + Failed to create file: {} Échec de la création du fichier : {} - + Input Recording Files (*.p2m2) Enregistrements d'entrées (*.p2m2) - + Input Playback Failed Échec de la lecture d'entrées - + Failed to open file: {} Échec de l'ouverture du fichier : {} - + Paused En pause - + Load State Failed Échec du chargement de l'état - + Cannot load a save state without a running VM. Impossible de charger une sauvegarde d'état sans machine virtuelle en cours d'exécution. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Le chargement d'un nouvel ELF nécessite la réinitialisation de la machine virtuelle. Voulez-vous réinitialiser la machine virtuelle ? - + Cannot change from game to GS dump without shutting down first. Impossible de lire un dump du GS sans éteindre la machine virtuelle. - + Failed to get window info from widget Échec de l'obtention des informations sur la fenêtre à partir du widget - + Stop Big Picture Mode Quitter le mode Big Picture - + Exit Big Picture In Toolbar Quitter BP - + Game Properties Propriétés du jeu - + Game properties is unavailable for the current game. Les propriétés du jeu sont indisponibles pour le jeu actuel. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder. - + Select disc drive: Sélectionnez un lecteur de disque : - + This save state does not exist. Cette sauvegarde d'état n'existe pas. - + Select Cover Image Sélectionner une jaquette - + Cover Already Exists Jaquette existante - + A cover image for this game already exists, do you wish to replace it? Ce jeu a déjà une jaquette, voulez-vous la remplacer ? - - - - + + + + Copy Error Erreur de copie - + Failed to remove existing cover '%1' Échec de la suppression de la jaquette existante « %1 ». - + Failed to copy '%1' to '%2' Échec de la copie de « %1 » vers « %2 ». - + Failed to remove '%1' Échec de la suppression de « %1 ». - - + + Confirm Reset Confirmer la réinitialisation - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Tous les types de jaquettes (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Vous devez sélectionner un fichier différent de la jaquette actuelle. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17313,12 +18511,12 @@ This action cannot be undone. Cette action est irréversible. - + Load Resume State Charger la sauvegarde automatique - + A resume save state was found for this game, saved at: %1. @@ -17331,89 +18529,94 @@ Do you want to load this state, or start from a fresh boot? Voulez-vous charger cette sauvegarde ou lancer le jeu normalement ? - + Fresh Boot Lancer normalement - + Delete And Boot Supprimer et lancer - + Failed to delete save state file '%1'. Échec de la suppression de la sauvegarde d'état « %1 ». - + Load State File... Charger l'état depuis un fichier… - + Load From File... Charger depuis un fichier… - - + + Select Save State File Sélectionner un fichier de sauvegarde d'état - + Load Backup Slot %1 (%2) Charger l'état de sauvegarde %1 (%2) - + Save States (*.p2s) Sauvegardes d'état (*.p2s) - + Delete Save States... Supprimer les sauvegardes d'état… - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Tous les types de fichier (*.bin *.iso *.cue *.mdf *.chd *.zso *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Images brutes à 1 piste (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD pour MAME (*.chd);;Images CSO (*.cso);;Images ZSO (*.zso);;Images GZ (*.gz);;Exécutables ELF (*.elf);;Exécutables IRX (*.irx);;Dumps du GS (*.gs *.gs.xz *.gs.zst);;Blockdumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Tous les types de fichier (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Images brutes à 1 piste (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD pour MAME (*.chd);;Images CSO (*.cso);;Images ZSO (*.zso);;Images GZ (*.gz);;Blockdumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ATTENTION : des données sont encore en cours d'écriture sur votre Memory Card. Éteindre la machine virtuelle maintenant aura pour effet de <b>DÉTRUIRE DE FAÇON IRRÉVERSIBLE VOTRE MEMORY CARD.</b> Il est fortement recommandé de revenir au jeu et le laisser finir l'écriture sur votre Memory Card.<br><br>Voulez-vous quand même éteindre la machine virtuelle et <b>DÉTRUIRE DE FAÇON IRRÉVERSIBLE VOTRE MEMORY CARD ?</b> - + + Failed to create screenshots directory '%1'. + Échec de la création du répertoire des captures d'écran "%1". + + + Save States (*.p2s *.p2s.backup) Sauvegardes d'état (*.p2s *.p2s.backup) - + Resume (%2) Reprendre (%2) - + Load Slot %1 (%2) Charger l'état à l'emplacement %1 (%2) - - + + Delete Save States Supprimer les sauvegardes d'état - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17422,62 +18625,62 @@ The saves will not be recoverable. Les sauvegardes ne pourront pas être récupérées. - + %1 save states deleted. %1 sauvegardes d'état supprimées. - + Save To File... Sauvegarder dans un fichier… - + Empty vide - + Save Slot %1 (%2) Sauvegarder à l'emplacement %1 (%2) - + Confirm Disc Change Confirmer le changement de disque - + Do you want to swap discs or boot the new image (via system reset)? Voulez-vous échanger les disques, ou redémarrer le système avec la nouvelle image disque insérée ? - + Swap Disc Échanger les disques - + Reset Redémarrer - + Missing Font File Fichier de police manquant - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Le fichier de police « %1 » est nécessaire pour pouvoir afficher des messages dans votre langue, en jeu et dans le mode Big Picture.<br><br>Voulez-vous télécharger ce fichier ? Généralement, la taille du téléchargement est inférieure à 10 mégaoctets.<br><br><strong>Si vous décidez de ne pas télécharger ce fichier, les messages à l'écran seront illisibles.</strong> - + Downloading Files Téléchargement de fichiers - + Audio Files (*.wav) Fichiers audio (*.wav) @@ -17485,25 +18688,25 @@ Les sauvegardes ne pourront pas être récupérées. MemoryCard - - + + Memory Card Creation Failed Échec de la création de la Memory Card - + Could not create the memory card: {} Impossible de créer la Memory Card : {} - + Memory Card Read Failed Échec de la lecture de la Memory Card - + Unable to access memory card: {} @@ -17520,13 +18723,13 @@ Fermez toutes les autres instances de PCSX2, ou redémarrez votre ordinateur. - - + + Memory Card '{}' was saved to storage. La Memory Card « {} » a bien été enregistrée. - + Failed to create memory card. The error was: {} Échec de la création de la Memory Card : @@ -17784,12 +18987,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Oui - + No Non @@ -17823,7 +19026,7 @@ Savestates should not be used in place of in-game saves. - + Reset Réinitialiser @@ -17854,25 +19057,25 @@ Savestates should not be used in place of in-game saves. - + Create Créer - + Rename Renommer - + Convert Convertir - + Delete Supprimer @@ -17883,78 +19086,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Gérer automatiquement les sauvegardes en fonction du jeu en cours d'exécution - + Checked coché - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Format dossier uniquement, taille de carte : auto) Charger uniquement les sauvegardes du jeu en cours d'exécution. Cela permet de stocker un maximum de sauvegardes. - + Swap Memory Cards Échanger les Memory Cards - + Eject Memory Card Éjecter la Memory Card - - - + + + Error Erreur - - + + Delete Memory Card Supprimer une Memory Card - - - - + + + + Rename Memory Card Renommer une Memory Card - + New Card Name Nouveau nom de la carte : - + New name is invalid, it must end with .ps2 Le nouveau nom est invalide, il doit se terminer par « .ps2 ». - + New name is invalid, a card with this name already exists. Le nouveau nom est invalide, une carte portant ce nom existe déjà. - + Slot %1 Fente %1 - + This Memory Card cannot be recognized or is not a valid file type. Impossible de reconnaître cette Memory Card, fichier invalide. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17963,63 +19166,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Échec de la suppression de la Memory Card. Vous trouverez peut-être plus d'informations dans le journal de l'application. - + Failed to rename Memory Card. The log may contain more information. Échec du renommage de la Memory Card. Vous trouverez peut-être plus d'informations dans le journal de l'application. - + Cannot convert an unformatted memory card. Impossible de convertir une Memory Card non formatée. - + Use for Slot %1 Insérer dans la fente %1 - + Both slots must have a card selected to swap. Pour échanger les Memory Cards, il faut qu'une Memory Card soit sélectionnée dans chacune des deux fentes. - + PS2 (8MB) PS2 (8 Mo) - + PS2 (16MB) PS2 (16 Mo) - + PS2 (32MB) PS2 (32 Mo) - + PS2 (64MB) PS2 (64 Mo) - + PS1 (128KB) PS1 (128 Ko) - - + + Unknown Inconnu - + PS2 (Folder) PS2 (dossier) @@ -18027,17 +19230,53 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Introuvable] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Les Memory Cards ont été échangées. +Fente 1 : {} +Fente 2 : {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Les Memory Cards sont en cours d'éjection automatique. Impossible de les échanger pour le moment. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Les Memory Cards sont occupées. Impossible de les échanger pour le moment. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Pour échanger les Memory Cards, il faut qu'une Memory Card soit sélectionnée dans chacune des deux fentes. + + MemorySearchView @@ -18220,7 +19459,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers %0 résultats - + Searching... Recherche… @@ -18268,73 +19507,146 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers Mémoire - + Copy Address Copier l'adresse - - Go to address + + Go to Address Aller à une adresse - + + Follow Address + Suivre l'adresse + + + Show as Little Endian Afficher en petit-boutiste - + Show as 1 byte Grouper par 1 octet - + Show as 2 bytes Grouper par 2 octets - + Show as 4 bytes Grouper par 4 octets - + Show as 8 bytes Grouper par 8 octets - + Copy Byte Copier l'octet - + Copy Segment Copier le segment - + Copy Character Copier le caractère - + Paste Coller - + Go To In Memory View Aller à l'adresse dans la vue mémoire - + Cannot Go To Impossible d'aller à l'adresse + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NOM + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRÉE + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copier + + + + Copy all as CSV + Tout copier en CSV + + NewFunctionDialog + + + New Function + Nouvelle fonction + No existing function found. @@ -18378,6 +19690,11 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers NewGlobalVariableDialog + + + New Global Variable + Nouvelle variable globale + Cannot create symbol source. @@ -18451,6 +19768,11 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers NewLocalVariableDialog + + + New Local Variable + Nouvelle variable locale + @@ -18480,6 +19802,11 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers NewParameterVariableDialog + + + New Parameter Variable + Nouvelle variable de paramètre + @@ -19021,7 +20348,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers Guitare - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Périphérique connecté au port de manette {0}, emplacement {1} : {2}. La sauvegarde d'état a un périphérique différent : {3}. @@ -19078,7 +20405,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Moteur @@ -19179,19 +20506,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Échec de l'ouverture de {}. Les patchs intégrés sont indisponibles. - + %n GameDB patches are active. OSD Message @@ -19200,7 +20527,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19209,7 +20536,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19218,7 +20545,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Aucun code de triche ou patch (écran large, compatibilité, ou autre) trouvé et activé. @@ -19226,12 +20553,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Désactivé (bruit) - + TimeStretch (Recommended) TimeStretch (recommandé) @@ -19252,34 +20579,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 utilise votre microphone pour émuler un microphone USB branché sur la PS2 virtuelle. - - QCoreApplication - - - Invalid array subscript. - Indice de tableau invalide. - - - - No type name provided. - Aucun nom de type fourni. - - - - Type '%1' not found. - Type '%1' introuvable. - - QObject - + HDD Creator Création du disque dur - + Failed to create HDD image Échec de la création de l'image de disque dur. @@ -19319,47 +20628,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA : connecté en tant que %1 (%2 pts, softcore : %3 pts). %4 messages non lus. - - + + Error Erreur - + An error occurred while deleting empty game settings: {} Une erreur s'est produite lors de la suppression des paramètres de jeu vides : {} - + An error occurred while saving game settings: {} Une erreur s'est produite lors de l'enregistrement des paramètres de jeu : {} - + Controller {} connected. Manette {} connectée. - + System paused because controller {} was disconnected. Système mis en pause en raison de la déconnexion de la manette {}. - + Controller {} disconnected. Manette {} déconnectée. - + Cancel Annuler @@ -19498,13 +20807,13 @@ Veuillez vérifier les paramètres de votre manette et les corriger si nécessai SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Cette sauvegarde d'état est obsolète et incompatible avec la version actuelle de PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Cette sauvegarde d'état a été créée avec la version {0} de PCSX2. Elle n'est pas compatible avec votre version actuelle de PCSX2 ({1}). -Si vous avez besoin d'utiliser cette sauvegarde d'état pour récupérer votre progression, vous pouvez télécharger la version de PCSX2 compatible avec celle-ci (PCSX2 {}) sur pcsx2.net, charger la sauvegarde d'état puis sauvegarder votre progression sur une Memory Card. +Si vous avez besoin d'utiliser cette sauvegarde d'état pour récupérer votre progression, vous pouvez télécharger la version de PCSX2 compatible avec celle-ci (PCSX2 {0}) sur pcsx2.net, charger la sauvegarde d'état puis sauvegarder votre progression sur une Memory Card. @@ -19524,6 +20833,16 @@ Si vous avez besoin d'utiliser cette sauvegarde d'état pour récupérer votre p DESCRIPTION DESCRIPTION + + + Name + Nom + + + + Description + Description + SavedAddressesView @@ -19533,42 +20852,42 @@ Si vous avez besoin d'utiliser cette sauvegarde d'état pour récupérer votre p Adresses enregistrées - + New Nouveau - + Copy Address Copier l'adresse - + Copy Text Copier le texte - + Copy all as CSV Tout copier en CSV - + Paste from CSV Coller depuis un CSV - + Load from Settings Charger depuis les paramètres - + Save to Settings Enregistrer dans les paramètres - + Delete Supprimer @@ -20036,6 +21355,11 @@ Voulez-vous vraiment continuer ? Scan Recursively Scanner les sous-dossiers + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuration terminée !</span></h1><p>Tout est prêt, vous pouvez désormais jouer à des jeux.</p><p><span style=" font-weight:700;">Attention : exécutez dans PCSX2 uniquement des programmes auxquels vous faites confiance. PCSX2 n'est pas un bac à sable et n'est donc pas en mesure de protéger votre ordinateur des logiciels malveillants.</span></p><p>Plus d'options sont disponibles dans le menu Paramètres. Vous pouvez également utiliser l'interface Big Picture pour contrôler l'application entièrement à la manette.</p><p>Nous espérons que PCSX2 vous plaira.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20081,11 +21405,6 @@ Voulez-vous vraiment continuer ? Controller Port 2 Port de manette 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuration terminée !</span></h1><p>Tout est prêt, vous pouvez désormais jouer à des jeux.</p><p>Plus d'options sont disponibles dans le menu Paramètres. Vous pouvez également utiliser l'interface Big Picture pour contrôler l'application entièrement à la manette.</p><p>Nous espérons que PCSX2 vous plaira.</p></body></html> - &Back @@ -20233,16 +21552,59 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier Pile - + Copy Copier - + Copy all as CSV Tout copier en CSV + + SymbolGuardian + + + DWARF Symbol Table + Table de symboles DWARF + + + + ELF Section Headers + En-têtes de section ELF + + + + ELF Symbol Table + Table de symboles ELF + + + + Function Scanner + Analyseur de fonctions + + + + Nocash Symbols + Symboles Nocash + + + + SNDLL Symbol Table + Table de symboles SNDLL + + + + Symbol Table Importer + Importateur de tables de symboles + + + + User-Defined + Défini par l'utilisateur + + SymbolTreeModel @@ -20256,32 +21618,32 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier Mort - + Name Nom - + Value Valeur - + Location Emplacement - + Size Taille - + Type Type - + Liveness Vie @@ -20289,12 +21651,12 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier SymbolTreeTypeDelegate - + Symbol no longer exists. Le symbole n'existe plus. - + Cannot Change Type Impossible de changer le type @@ -20327,109 +21689,139 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier - - + (unknown source file) (fichier source inconnu) - + (unknown section) (section inconnue) - + (unknown module) (module inconnu) - + Copy Name Copier le nom - + Copy Mangled Name Copier le nom encodé - + Copy Location Copier l'emplacement - - + + Rename Symbol Renommer le symbole - + Show Size Column Afficher la colonne Taille - + Group by Module Grouper par module - + Group by Section Grouper par section - + Group by Source File Grouper par fichier source - + Sort by if type is known Trier par type connu - + Reset Children Réinitialiser les enfants - + Change Type Temporarily Modifier temporairement le type - + + Binary + Binaire + + + + Octal + Octal + + + + Decimal + Décimal + + + + Hexadecimal + Hexadécimal + + + + Integer Base + Base entière + + + + Show Leading Zeroes + Préfixer avec des zéros + + + Confirm Deletion Confirmation de la suppression - + Delete '%1'? Supprimer '%1' ? - + Name: Nom : - + Change Type To Changer le type - + Type: Type : - - + + Cannot Change Type Impossible de changer le type - + That node cannot have a type. Ce nœud ne peut pas avoir de type. @@ -20447,43 +21839,43 @@ Renommez-le en {} pour faire disparaître cet avertissement. ThreadModel - - + + INVALID INVALIDE - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRÉE - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITÉ - + STATE Warning: short space limit. Abbreviate if needed. ÉTAT - + WAIT TYPE Warning: short space limit. Abbreviate if needed. TYPE D'ATTENTE @@ -20593,1045 +21985,1068 @@ Renommez-le en {} pour faire disparaître cet avertissement. Threads - + Copy Copier - + Copy all as CSV Tout copier en CSV + + TypeString + + + Invalid array subscript. + Indice de tableau invalide. + + + + No type name provided. + Aucun nom de type fourni. + + + + Type '%1' not found. + Type '%1' introuvable. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Périphérique vidéo - + Audio Device Périphérique audio - + Audio Latency Latence audio - - + + Selects the device to capture images from. Sélectionnez le périphérique à utiliser pour la capture d'images. - + HID Keyboard (Konami) Clavier HID (Konami) - + Keyboard Clavier - + HID Mouse Souris HID - + Pointer Pointeur - + Left Button Bouton de gauche - + Right Button Bouton de droite - + Middle Button Bouton du milieu - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Touche directionnelle (haut) - - - - - - - - - + + + + + + + + + D-Pad Down Touche directionnelle (bas) - - - - - - - - - + + + + + + + + + D-Pad Left Touche directionnelle (gauche) - - - - - - - - - + + + + + + + + + D-Pad Right Touche directionnelle (droite) - + Trigger Gâchette - + Shoot Offscreen Tir hors écran - + Calibration Shot Tir de calibrage - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select SELECT - - - - - - - - - + + + + + + + + + Start START - + Relative Left Relatif (gauche) - + Relative Right Relatif (droite) - + Relative Up Relatif (haut) - + Relative Down Relatif (bas) - + Cursor Path Chemin d'accès au curseur - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Définissez l'image à utiliser comme viseur avec ce lightgun. Utiliser une image de viseur aura pour effet de désactiver le curseur du système. - + Cursor Scale Échelle du curseur - + Scales the crosshair image set above. Mise à l'échelle de l'image de viseur définie ci-dessus. - + %.0f%% %.0f %% - + Cursor Color Couleur du curseur - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Appliquer une couleur aux images à utiliser comme viseur. Cette option vous permet d'aider à différencier les viseurs des joueurs. Spécifiez la couleur au format HTML/CSS (par exemple : #aabbcc). - + Manual Screen Configuration Configuration manuelle de l'écran - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forcer l'utilisation des paramètres d'écran ci-dessous à la place des paramètres automatiques (si disponibles). - + X Scale (Sensitivity) Échelle X (sensibilité) - - + + Scales the position to simulate CRT curvature. Modifier la position du curseur pour simuler la courbure d'un écran à tubes cathodiques. - - + + %.2f%% %.2f %% - + Y Scale (Sensitivity) Échelle Y (sensibilité) - + Center X Centre X - + Sets the horizontal center position of the simulated screen. Définissez la position horizontale du centre de l'écran simulé. - - + + %.0fpx %.0f px - + Center Y Centre Y - + Sets the vertical center position of the simulated screen. Définissez la position verticale du centre de l'écran simulé. - + Screen Width Largeur de l'écran - + Sets the width of the simulated screen. Définissez la largeur de l'écran simulé. - - + + %dpx %d px - + Screen Height Hauteur de l'écran - + Sets the height of the simulated screen. Définissez la hauteur de l'écran simulé. - + Logitech USB Headset Casque USB Logitech - - - + + + Input Device Périphérique d'entrée - - - - + + + + Selects the device to read audio from. Sélectionnez le périphérique à utiliser pour l'enregistrement audio. - + Output Device Périphérique de sortie - + Selects the device to output audio to. Sélectionnez le périphérique à utiliser pour la sortie audio. - - - - + + + + Input Latency Latence d'entrée - - - - - + + + + + Specifies the latency to the host input device. Spécifiez la latence pour le périphérique d'entrée hôte. - - - - - - + + + + + + %dms %d ms - + Output Latency Latence de sortie - + Specifies the latency to the host output device. Spécifiez la latence pour le périphérique de sortie hôte. - + USB-Mic: Neither player 1 nor 2 is connected. Microphone USB : aucun micro connecté. - + USB-Mic: Failed to start player {} audio stream. Microphone USB : impossible d'accéder au flux audio du joueur {}. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Périphérique du joueur 1 - + Selects the input for the first player. Sélectionnez le périphérique à utiliser pour le joueur 1. - + Player 2 Device Périphérique du joueur 2 - + Selects the input for the second player. Sélectionnez le périphérique à utiliser pour le joueur 2. - - usb-msd: Could not open image file '{}' - usb-msd: Impossible d'ouvrir le fichier image « {} ». + + USB mass storage: No image path specified + Stockage de masse USB : Aucun chemin d'accès à une image spécifié - + + USB mass storage: Could not open image file '{}' + Stockage de masse USB : Impossible d'ouvrir le fichier image "{}" + + + Mass Storage Device Périphérique de stockage de masse - + Modification time to USB mass storage image changed, reattaching. La date de modification de l'image du stockage de masse USB a été modifiée, réinsertion du périphérique. - + Iomega Zip-100 (Generic) Iomega Zip-100 (générique) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Chemin d'accès à l'image - - + + Sets the path to image which will back the virtual mass storage device. Définissez le chemin d'accès à l'image à utiliser pour le périphérique de stockage de masse virtuel. - - - - - Steering Left - Rotation (gauche) - - - - - - Steering Right - Rotation (droite) - - Throttle - Accélérateur + Steering Left + Rotation (gauche) - - + Steering Right + Rotation (droite) + + + + + + Throttle + Accélérateur + + + + + + + Brake Frein - - - + + + Cross Croix - - - + + + Square Carré - - - + + + Circle Cercle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Retour de force - + Shift Up / R1 Levier vers le haut (R1) - + Shift Down / L1 Levier vers le bas (L1) - + L3 L3 - + R3 R3 - + Menu Up Menu (haut) - + Menu Down Menu (bas) - - + + X X - - + + Y Y - + Off Désactivé - + Low Faible - + Medium Moyen - + High Élevé - + Steering Smoothing Lissage - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Lisser les changements de rotation par le pourcentage spécifié à chaque interrogation du périphérique d'entrée. Utilisez cette option pour contrôler un volant virtuel avec un clavier de façon convenable. - - + + %d%% %d %% - + Steering Deadzone Zone morte de la direction - + Steering axis deadzone for pads or non self centering wheels. Zone morte des volants sans autocalibrage et des manettes. - + Steering Damping Amortisseur de direction - + Applies power curve filter to steering axis values. Dampens small inputs. Appliquer une courbe filtre aux valeurs de la direction du volant. Atténue les petits mouvements de volant. - + Workaround for Intermittent FFB Loss Solution de contournement pour les pertes intermittentes du retour de force - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Contourne des bugs dans le micrologiciel de certains volants causant brièvement la perte du retour de force. Laissez cette option désactivée à moins que vous n'en ayez besoin car elle a des effets secondaires négatifs sur de nombreux volants. - + Wheel Device Volant - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Batterie Rock Band - - + + Blue Bleu - - + + Green Vert - - + + Red Rouge - - + + Yellow Jaune - + Orange Orange - + Buzz Controller Manette Buzz - + Player 1 Red Joueur 1 (rouge) - + Player 1 Blue Joueur 1 (bleu) - + Player 1 Orange Joueur 1 (orange) - + Player 1 Green Joueur 1 (vert) - + Player 1 Yellow Joueur 1 (jaune) - + Player 2 Red Joueur 2 (rouge) - + Player 2 Blue Joueur 2 (bleu) - + Player 2 Orange Joueur 2 (orange) - + Player 2 Green Joueur 2 (vert) - + Player 2 Yellow Joueur 2 (jaune) - + Player 3 Red Joueur 3 (rouge) - + Player 3 Blue Joueur 3 (bleu) - + Player 3 Orange Joueur 3 (orange) - + Player 3 Green Joueur 3 (vert) - + Player 3 Yellow Joueur 3 (jaune) - + Player 4 Red Joueur 4 (rouge) - + Player 4 Blue Joueur 4 (bleu) - + Player 4 Orange Joueur 4 (orange) - + Player 4 Green Joueur 4 (vert) - + Player 4 Yellow Joueur 4 (jaune) - + KeyboardMania KeyboardMania - + C 1 Do 1 - + C# 1 Do# 1 - + D 1 Ré 1 - + D# 1 Ré# 1 - + E 1 Mi 1 - + F 1 Fa 1 - + F# 1 Fa# 1 - + G 1 Sol 1 - + G# 1 Sol# 1 - + A 1 La 1 - + A# 1 La# 1 - + B 1 Si 1 - + C 2 Do 2 - + C# 2 Do# 2 - + D 2 Ré 2 - + D# 2 Ré# 2 - + E 2 Mi 2 - + F 2 Fa 2 - + F# 2 Fa# 2 - + G 2 Sol 2 - + G# 2 Sol# 2 - + A 2 La 2 - + A# 2 La# 2 - + B 2 Si 2 - + Wheel Up Molette (haut) - + Wheel Down Molette (bas) - + Sega Seamic Sega Seamic - + Stick Left Stick (gauche) - + Stick Right Stick (droite) - + Stick Up Stick (haut) - + Stick Down Stick (bas) - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Échec de l'ouverture de « {} » pour l'impression. - + Printer saving to '{}'... Enregistrement de l'impression sous « {} »… - + Printer Imprimante @@ -21658,214 +23073,214 @@ Renommez-le en {} pour faire disparaître cet avertissement. Périphérique de sortie par défaut - + DJ Hero Turntable Platine DJ Hero - + Triangle / Euphoria Triangle (Euphorie) - + Crossfader Left Crossfader (gauche) - + Crossfader Right Crossfader (droite) - + Left Turntable Clockwise Platine de gauche (sens horaire) - + Left Turntable Counterclockwise Platine de gauche (sens antihoraire) - + Right Turntable Clockwise Platine de droite (sens horaire) - + Right Turntable Counterclockwise Platine de droite (sens antihoraire) - + Left Turntable Green Platine de gauche (vert) - + Left Turntable Red Platine de gauche (rouge) - + Left Turntable Blue Platine de gauche (bleu) - + Right Turntable Green Platine de droite (vert) - + Right Turntable Red Platine de droite (rouge) - + Right Turntable Blue Platine de droite (bleu) - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Appliquer un multiplicateur de sensibilité à la rotation de platine. Utilisez 256x pour les platines Xbox 360, ou 1x (par défaut) pour les autres platines. - + Effects Knob Left Bouton effets (gauche) - + Effects Knob Right Bouton effets (droite) - + Turntable Multiplier Multiplicateur de platine - + Gametrak Device Périphérique Gametrak - + Foot Pedal Pédale - + Left X X gauche - + Left Y Y gauche - + Left Z Z gauche - + Right X X droite - + Right Y Y droite - + Right Z Z droite - - + + Invert X axis Inverser l'axe X - - + + Invert Y axis Inverser l'axe Y - - + + Invert Z axis Inverser l'axe Z - + Limit Z axis [100-4095] Limiter l'axe Z [100–4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads — 4095 pour les manettes Gametrak originales — 1790 pour les manettes standards - + %d %d - + RealPlay Device Périphérique RealPlay - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accél. X - + Accel Y Accél. Y - + Accel Z Accél. Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21875,78 +23290,78 @@ Utilisez 256x pour les platines Xbox 360, ou 1x (par défaut) pour les autres p Manette de train - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Puissance - + A Button Touche A - + B Button Touche B - + C Button Touche C - + D Button Touche D - + Announce Annonce - + Horn Klaxon - + Left Door Porte de gauche - + Right Door Porte de droite - + Camera Button Touche caméra - + Axes Passthrough Transmission directe des axes - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Transmettre directement les valeurs des axes du périphérique d'entrée au jeu, sans les traiter. Activez cette option si vous utilisez une manette compatible avec Densha De Go!. Désactivez-la si vous utilisez tout autre joystick. @@ -22814,37 +24229,37 @@ Utilisez 256x pour les platines Xbox 360, ou 1x (par défaut) pour les autres p VMManager - + Failed to back up old save state {}. Échec de la copie de la sauvegarde d'état existante « {} ». - + PS2 BIOS ({}) BIOS PS2 ({}) - + Unknown Game Jeu inconnu - + CDVD precaching was cancelled. La mise en cache CDVD anticipée a été annulée. - + CDVD precaching failed: {} Échec de la mise en cache CDVD anticipée : {} - + Error Erreur - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22861,293 +24276,333 @@ Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios Pour plus d'informations, consultez la FAQ et les guides. - + Resuming state La reprise - + Boot and Debug Démarrer et déboguer - + + Failed to load save state Échec du chargement de la sauvegarde d'état - + State saved to slot {}. État sauvegardé à l'emplacement {}. - - + Loading state Chargement d'un état - + Failed to load state (Memory card is busy) Échec du chargement de l'état (la Memory Card est occupée) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Impossible de charger la sauvegarde {} à l'emplacement {} tant que le mode RetroAchievements Hardcore est actif. + + + Failed to save state (Memory card is busy) Échec de la sauvegarde de l'état (la Memory Card est occupée) - + Failed to save state to slot {} (Memory card is busy) Échec de la sauvegarde de l'état à l'emplacement {} (la Memory Card est occupée) - + Saving state to slot {}... Sauvegarde de l'état à l'emplacement {}… - - Frame advancing - Avancer d'une image - - - + Disc removed. Disque éjecté. - + Disc changed to '{}'. Nouveau disque inséré : « {} ». - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Échec de l'ouverture de la nouvelle image disque « {} ». Rétablissement de l'image précédente. ({}) - + Failed to switch back to old disc image. Removing disc. Error was: {} Impossible de revenir à l'image disque précédente. Éjection du disque. ({}) - - Cheats have been disabled due to achievements hardcore mode. - Les codes de triche ont été désactivés suite à l'activation du mode Hardcore des succès. - - - + Fast CDVD is enabled, this may break games. Fast CDVD est activé, cela pourrait casser certains jeux. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La cadence et/ou le saut de cycle n'est pas défini sur sa valeur par défaut. Cela pourrait causer des plantages et des ralentissements. - + Upscale multiplier is below native, this will break rendering. Le multiplicateur de mise à l'échelle est inférieur à « Native », cela causera des problèmes de rendu. - + Mipmapping is disabled. This may break rendering in some games. Le mipmapping est désactivé. Cela pourrait causer des problèmes d'affichage dans certains jeux. - + Debug device is enabled. This will massively reduce performance. Le périphérique de débogage est activé, cela réduira massivement les performances. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Le moteur de rendu n'est pas défini sur Automatique. Cela peut engendrer des problèmes graphiques et de performance. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Le filtrage des textures n'est pas défini sur Bilinéaire (PS2). Cela causera des problèmes d'affichage dans certains jeux. - + No Game Running Aucun jeu en cours d'exécution - + Trilinear filtering is not set to automatic. This may break rendering in some games. Le filtrage trilinéaire n'est pas défini sur automatique. Cela pourrait causer des problèmes d'affichage dans certains jeux. - + Failed to save state: {}. Échec de l'enregistrement de l'état : {}. - + Failed to save state to slot {}. Échec de l'enregistrement de l'état à l'emplacement {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Impossible de charger une sauvegarde d'état tant que le mode RetroAchievements Hardcore est actif. + + + There is no saved {} in slot {}. Il n'y a aucun {} à l'emplacement {}. - - - + + + + + backup state état de sauvegarde - + Failed to load {} from slot {} (Memory card is busy) - Échec du chargement de l'{} à l'emplacement {} (la Memory Card est active) + Échec du chargement de l'{} à l'emplacement {} (la Memory Card est occupée) - - + + + + state état - + + Loading {} from slot {}... Chargement de l'{} à l'emplacement {}… - + + Loading save state... + Chargement de la sauvegarde d'état… + + + + No disc to remove. + Aucun disque à éjecter. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Les codes de triche ont été désactivés en raison de l'activation du mode RetroAchievements Hardcore. + + + Blending Accuracy is below Basic, this may break effects in some games. La fidélité des fusions est inférieure à Basique. Cela pourrait casser les effets de certains jeux. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Le mode de téléchargement matériel n'est pas défini sur Fidèle, cela pourrait causer des problèmes d'affichage dans certains jeux. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Le dithering est défini sur Forcer 32 bits. Cela cassera le dithering dans certains jeux. + + + + Dithering is disabled. This will cause color banding in some games. + Le dithering est désactivé. Cela causera l'apparition de bandes colorées dans certains jeux. + + + + Integer scaling is enabled. This may shrink the image. + La mise à l'échelle par multiplicateur entier est activée. L'image est susceptible d'être plus petite. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + L'API graphique n'est pas définie sur Automatique. Cela peut causer des problèmes graphiques et de performance. + + + EE FPU Round Mode is not set to default, this may break some games. Le EE FPU Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + EE FPU Clamp Mode is not set to default, this may break some games. Le Clamping Mode EE n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + VU0 Round Mode is not set to default, this may break some games. Le VU0 Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + VU1 Round Mode is not set to default, this may break some games. Le VU1 Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + VU Clamp Mode is not set to default, this may break some games. Le Clamping Mode VU n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 Mo de RAM activés. La compatibilité avec certains jeux pourrait être affectée. - + Game Fixes are not enabled. Compatibility with some games may be affected. Les correctifs sont désactivés. La compatibilité avec certains jeux pourrait être affectée. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Patchs de compatibilité désactivés. Le bon fonctionnement de certains jeux peut être affecté. - + Frame rate for NTSC is not default. This may break some games. La fréquence d'images pour NTSC n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux. - + Frame rate for PAL is not default. This may break some games. La fréquence d'images pour PAL n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux. - + EE Recompiler is not enabled, this will significantly reduce performance. Le recompilateur EE est désactivé, cela réduira considérablement les performances. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Le recompilateur VU0 est désactivé, cela réduira considérablement les performances. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Le recompilateur VU1 est désactivé, cela réduira considérablement les performances. - + IOP Recompiler is not enabled, this will significantly reduce performance. Le recompilateur IOP est désactivé, cela réduira considérablement les performances. - + EE Cache is enabled, this will significantly reduce performance. Le cache EE est activé, les performances pourraient être dégradées. - + EE Wait Loop Detection is not enabled, this may reduce performance. La détection de l'attente active est désactivée, les performances pourraient être dégradées. - + INTC Spin Detection is not enabled, this may reduce performance. La détection des boucles INTC est désactivée, les performances pourraient être dégradées. - + Fastmem is not enabled, this will reduce performance. L'accès rapide à la mémoire est désactivé, cela réduira les performances. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 est désactivé, les performances pourraient être dégradées. - + mVU Flag Hack is not enabled, this may reduce performance. Le hack « mVU Flag » est désactivé, les performances pourraient être dégradées. - + GPU Palette Conversion is enabled, this may reduce performance. « Conversion de palette GPU » est activé, les performances pourraient être dégradées. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Impossible d'avancer image par image tant que le mode RetroAchievements Hardcore est actif. + + + Texture Preloading is not Full, this may reduce performance. Le préchargement des textures n'est pas défini sur « Complet », les performances pourraient être dégradées. - + Estimate texture region is enabled, this may reduce performance. « Estimer la taille des textures » est activé, les performances pourraient être dégradées. - + Texture dumping is enabled, this will continually dump textures to disk. Le dumping des textures est activé, les textures seront dumpées sur le disque en continu. diff --git a/pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts b/pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts index 113ddef0ad..11304977b0 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts @@ -95,27 +95,27 @@ Oĩmbáma... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Ne RetroAchievements jeikerã token ndoikovéima.</strong> Reike jeyva’erã ne credencial-kuérape ikatu hag̃uáicha ojesegui umi mba’e ojehupytýva. Ne ñe’ẽñemi noñongatúi PCSX2-pe, ojejapóta peteĩ jeikerã token ha ojeporúta hendaguépe. - + &Login &Jeike - + Logging in... Oike jave... - + Login Error Error ojeike jave - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Error: %1 Emoañete ne puruhára réra ha ne ñe’ẽñemi ha eñeha’ã jey. - + Login failed. Ojejavy ojeike jave. - + Enable Achievements Ombokatupyry umi jehupytyrã - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? ¿Remboguatasépa ko’áĝa seguimiento? - + Enable Hardcore Mode Emboguata Modo Hardcore rehegua - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Ha katu Modo Hardcore avei ojoko hag̃ua reipuru save states, cheats ha slowdown ¿Reipotápa emyandy Modo Hardcore? - + Reset System Emoñepyrũ jey pe sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Modo extremo ndojejapomo’ãi oñemboguata jey peve sistema. ¿Remohendase jeýpa ko’áĝa pe sistema? @@ -176,239 +176,355 @@ Ha katu Modo Hardcore avei ojoko hag̃ua reipuru save states, cheats ha slowdown AchievementSettingsWidget - - + + Enable Achievements Ombokatupyry umi jehupytyrã - - + + Enable Hardcore Mode Emboguata modo extremo rehegua - - + + Test Unofficial Achievements Umi Jehupytyrã Prueba No Oficial rehegua - - + + Enable Sound Effects Emboguata umi efectos de sonido - + Notifications Emomba’apo umi marandu - - + + 5 seconds 5 aravo'ive - + Account Mba'erepy - - + + Login... Eike ko'ápe... - + View Profile... Ehecha perfil... - + Settings Ajustes - - + + Enable Spectator Mode Emboguata modo espectador rehegua - - + + Enable Encore Mode Emboguata Modo Encore rehegua - - + + Show Achievement Notifications Ohechauka Marandu Jehupytyrã rehegua - - + + Show Leaderboard Notifications Ohechauka umi marandu calificación rehegua - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Emboguata umi superposición ñembosarái ryepýpe - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Mba’epu rehegua mba’e - - - + + + Browse... Eheka... - - - + + + Reset Moñepyrũ jey - + Achievement Unlock Sound Mba’epu ñembojuruja rehegua - - - + + + Preview Hecharaẽ - + Notification Sound Mba’epu marandu rehegua - + Leaderboard Submit Sound Mba’epu myangekóiha ñembohasa rehegua - + Username: Login token generated at: Pojoapy puruhára réra: Token jeikerã oñembohekopyréva ko’ápe: - + Game Info Ñembosarái rehegua Info - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 oipuru RetroAchievements peteĩ mba’ekuaarã ryru jehupytyrã ramo ha ojesareko hag̃ua mba’éichapa oho ohóvo. Eipuru hag̃ua jehupytyrã, eñemboguapy peteĩ cuenta-pe <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align=" justify">Ehecha hag̃ua lista jehupytyrã ñembosarái ryepýpe, eity tecla caliente <span style=" font-weight:600;">Eipe'a Menú Pausa rehegua</span> ha eiporavo <estilo span=" font-weight:600;">Ojehupytyva’ekue</span> menúgui.</p></tete></html> - - - - - + + + + + Unchecked Ndojejokóiva - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Ojehejávo, PCSX2 oimo’ãta opaite jehupytyrã oñembotyha ha nomondói mba’eveichagua marandu desbloqueo rehegua servidor-pe. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Ojehejávo, PCSX2 omoĩta umi mba’e ojehupytýva umi conjunto ndaha’éiva oficial-gui. Eñatendéke ko’ã jehupytyrã ndojejapóiha seguimiento RetroAchievements rupive, upévare ojedesblokea opaite jey. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Desafío" modo umi jehupytyrã, oikehápe seguimiento tablero de liderazgo rehegua. Ombogue umi función estado de salvar, cheats ha desaceleración rehegua. - - - + + + + Checked Ojehechákuri - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Ombopu efectos de sonido umi evento-pe g̃uarã haꞌeháicha desbloqueo jehupytyrã ha umi presentación tablero de liderazgo rehegua. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Ohechauka icono oĩva pantalla esquina inferior-derecha-pe oĩ jave activo peteĩ jehupytyrã desafío/primed. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Ojehejávo ha ojeike jave, PCSX2 ohesa’ỹijóta umi mba’e ojehupytýva oñepyrũvo. - + Displays popup messages on events such as achievement unlocks and game completion. Ohechauka marandu ojehechaukáva umi mbaꞌe ojehúva rehe haꞌeháicha jehupytyrã ñemboty ha ñembosarái ñembopaha. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Ohechauka marandu ojehechaukáva oñepyrũvo, omondo térã ofalla jave peteĩ desafío tablero de líderes rehegua. - + Custom Sound Effect Mba’epu ñembohekoha - + Any Oimeraẽva - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Eñemboheko mba’epu rehegua ojepurútava eñemomarandu jave, rehupyty peteĩ jehupytyrã térã remondo peteĩ mba’e myangekóipe. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Ojehejávo, peteĩteĩva sesión oñekomportáta ndojepe’áiramoguáicha mba’eveichagua jehupytyrã. - + Reset System Emoñepyrũ jey pe sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Modo extremo ndojehejamoꞌãi oñemboheko jey peve sistema. ¿Remohendase jeýpa ko’áĝa pe sistema? - - + + %n seconds %n aravo'ive @@ -416,19 +532,19 @@ Token jeikerã oñembohekopyréva ko’ápe: - + Username: %1 Login token generated on %2. Pojoapy réra: %1 Token jeikerã oñembohekopyréva %2-pe. - + Logout Ojedesconecta sesión rehegua - + Not Logged In. Nde ndaha’éi reikeva’ekue. @@ -436,66 +552,66 @@ Token jeikerã oñembohekopyréva %2-pe. Achievements - + Hardcore mode will be enabled on system reset. Modo extremo oñembohapéta sistema reset jave. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. . - + Hardcore mode is now enabled. Ko’áĝa oñembohapéma pe modo extremo. - + {} (Hardcore Mode) {} (Modo extremo) rehegua - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup - Reipe’ávakue {} %n jehupytyrãgui + Reipe’áva {} umi %n jehupytyrãgui You have unlocked {} of %n achievements - + and earned {} of %n points Achievement popup - ha ohejáva {} umi %n puntos + ha oheja {} umi %n punto rehegua and earned {} of %n points - + {} (Unofficial) {} (Ndaha'éiva oficial) - + Mastered {} Ojedomina {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Token jeikerã oñembohekopyréva %2-pe. - + %n points Mastery popup @@ -513,264 +629,282 @@ Token jeikerã oñembohekopyréva %2-pe. - + Leaderboard attempt started. Oñepyrũ ñeha’ã tablero de liderazgo rehegua. - + Leaderboard attempt failed. Leaderboard ñeha’ã ndoikói. - + Your Time: {}{} Nde Aravo: {}{} - + Your Score: {}{} Nde Puntuación: {}{} - + Your Value: {}{} Nde Valor: {}{} - + (Submitting) (Omoguahẽvo) - + Achievements Disconnected Umi mba’e ojehupytýva Ojedesconecta - + An unlock request could not be completed. We will keep retrying to submit this request. Peteĩ mba’ejerure desbloqueo rehegua ndaikatúikuri oñembotýkuri. Pe mba’ejerure oñembohasáta gueteri. - + Achievements Reconnected Umi jehupytyrã ombojoaju jeýva - + All pending unlock requests have completed. Opaite mba’ejerure desbloqueo pendiente oñembotýma. - + Hardcore mode is now disabled. Modo «hardcore» oñembogue. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Puntuación: {0} pts. (modo normal-pe: {1} pts.) Marandu noñemoñe'ẽiva: {2} - - + + Confirm Hardcore Mode Omoañete modo «hardcore» - + Active Challenge Achievements Umi Jehupytyrã Desafío Activo rehegua - + (Hardcore Mode) (modo «hardcore») rehegua - + You have unlocked all achievements and earned {} points! ¡Redesblokea opaite jehupytyrã ha rehupyty {} punto! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Ojejavy ojegueru jave tablero de liderazgo - + Your Time: {0} (Best: {1}) Nde aravo: {0} (Iporãvéva: {1}) - + Your Score: {0} (Best: {1}) Nde puntuación: {0} (Iporãvéva: {1}) - + Your Value: {0} (Best: {1}) Nde Valor: {0} (Iporãvéva: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Mesa ñemohenda: {1} {2}-gui - + Server error in {0}: {1} Servidor jejavy {0}-pe: {1} - + Yes Rõ - + No Nahániri - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Rehupyty {0} {1} jehupytyrãgui ha {2} {3} punto-gui. - + Unknown Kuaa'ỹva - + Locked Ojejoko - + Unlocked Ojedesblokea - + Unsupported Ndojeguerohorýiva - + Unofficial Ndaha'éi oficial - + Recently Unlocked Nda’aréi ojedesblokea - + Active Challenges Umi Jehupytyrã Desafío Activo rehegua - + Almost There Nda’aréi opyta... - + {} points {} puntos - + {} point {} punto - + XXX points XXX puntos - + Unlocked: {} Ojepe'a: {} - + This game has {} leaderboards. Ko ñembosarái oguereko {leaderboards} - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Ndaipóri puntuación oñemondomo’ãiva oñemboykégui modo hardcore. Umi cuadro de puntuación oĩ modo ojelee hag̃uánte. - + Show Best Ehechauka raẽ - + Show Nearby Ehechauka hi’aguĩva - + Rank ñemohendaha - + Name héra - + Time Fecha - + Score Kytã - + Value Ovaléva - + Date Submitted Ára oñemondo haguã - + Downloading leaderboard data, please wait... Ojegueru umi dato tablero de liderazgo rehegua, eha'arõmi... - - + + Loading... Oñembosarái... - - + + This game has no achievements. Ko jehechauka ndaipóri logros. - + Failed to read executable from disc. Achievements disabled. Ojejavy omoñe’ẽvo ejecutable disco-gui. Umi jehupytyrã oñemboykéva. @@ -778,325 +912,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Eipuru ñemboheko atyguasu [%1] - + Rounding Mode Modo de redondeo rehegua - - - + + + Chop/Zero (Default) Ombogue/cero (por defecto) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Omoambue PCSX2 omboguataháicha papapy redondeo oemula rupi Unidad de Punto Flotante (EE FPU) Motor Emoción rehegua. Umi cálculo FPU PS2 rehegua ndojoajúigui umi estándar internacional-pe, oĩ ñembosarái oikotevẽtava peteĩ modalidad iñambuéva ojejapo hag̃ua hekopete koꞌã cálculo. Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> - + Division Rounding Mode Modo redondeo división rehegua - + Nearest (Default) Hi’aguĩ rupi (por defecto) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Oikuaauka mbaꞌeichaitépa ojerredondea umi resultado peteĩ división valor punto flotante rehegua. Oĩ ñembosarái oikotevẽtava peteĩ ñemboheko tee: <b>oñemoambue ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> - + Clamping Mode Modo limitación rehegua: - - - + + + Normal (Default) Normal (por defecto) rehegua - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Omoambue mbaꞌeichaitépa PCSX2 oñatende oñongatúvo umi flotador peteĩ rango x86 estándar-pe. Pe valor por defecto oñatende hetaiterei ñembosarái rehe; <b>omoambuéramo ko ñemboheko peteĩ ñembosarái ndoguerekói jave peteĩ apañuãi ojehecháva ikatu omoheñói inestabilidad.</b> - - + + Enable Recompiler Emboguata recompilador rehegua - + + - - - - - - - - - - - + + + + + + + + + + Checked ojehecha - + Use Save State Selector Eipuru selector ñeñongatu pyaꞌe - + Show a save state selector UI when switching slots instead of showing a notification bubble. Ohechauka peteĩ ventána jeporavorã ñeñongatu pyaꞌe rehegua oñemoambuévo espacio peteĩ marandu rangue. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Ojapo peteĩ ñembohasa binario justo-in-time máquina MIPS-IV código 64 bits rehegua x86-pe. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detección de Bucle oha’arõva - + Moderate speedup for some games, with no known side effects. Pe velocidad moderada oĩ ñembosaráipe g̃uarã, ndojekuaáiva umi efecto secundario. - + Enable Cache (Slow) Emboguata caché (mbegue) - - - - + + + + Unchecked Ndojejokóiva - + Interpreter only, provided for diagnostic. Intérprete-pe g̃uarãnte, ojeporúva ojejapo hag̃ua diagnóstico. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Mba’ekuaarã jehechakuaa - + Huge speedup for some games, with almost no compatibility side effects. Tuicha velocidad algunos juegos-pe g̃uarã, haimete ndorekóiva efecto secundario compatibilidad rehegua. - + Enable Fast Memory Access Emboguata mandu’a jeike pya’e - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Oipuru pe técnica «backpatching» ani hag̃ua oñemboyke umi registro peteĩteĩva memoria jeike reheve. - + Pause On TLB Miss Pausa TLB falla rehe - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Oĩ jave peteĩ mba’e’oka TLB jejapópe, máquina virtual ojepytasóta oñemboyke rangue pe jejavy ha oñemboguata. Ñañamindu’u opytataha pe bloque pahápe, ndaha’éi pe ñe’ẽmondo omoheñóiva excepción-pe. Oikuaa hag̃ua dirección oiko haguépe jeike ndovaléiva, eike consola-pe. - + Enable 128MB RAM (Dev Console) Emboguata 128 MB RAM (consola desarrollo rehegua) - + Exposes an additional 96MB of memory to the virtual machine. Ohechauka peteĩ 96 MB manduꞌa ambuéva máquina virtual-pe. - + VU0 Rounding Mode VU0 modo redondeo rehegua - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Omoambue PCSX2 omboguataháicha papapy redondeo oemula rupi Unidad Vectorial 0 Motor Emoción rehegua ("unidad vectorial 0", térã VU0 EE rehegua). Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> - + VU1 Rounding Mode VU1 modo redondeo rehegua: - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Omoambue PCSX2 omboguataháicha papapy redondeo oemula rupi Unidad Vectorial 1 Motor Emoción rehegua ("unidad vectorial 1", térã VU1 EE rehegua). Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> - + VU0 Clamping Mode VU0 limitación modalidad rehegua - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Omoambue mbaꞌeichaitépa PCSX2 oñatende mbaꞌeichaitépa oñembohasa umi valor punto flotante rehegua peteĩ rango x86 estándar-pe Emotion Engine Unit Vector 0 ryepýpe ("unidad vectorial 0", térã EE VU0). Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> - + VU1 Clamping Mode VU1 modo limitante rehegua: - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Omoambue mbaꞌeichaitépa PCSX2 oñatende umi valor punto flotante rehegua ñemoambue peteĩ rango x86 estándar-pe Emotion Engine Unit Vector 1 ryepýpe ("unidad vectorial 1", térã EE VU1). Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> - + Enable Instant VU1 Emboguata VU1 taꞌãngamýi - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Omboguata VU1 pya'eterei. Omoporãve michĩmi velocidad hetavéva ñembosaráipe. Haꞌehína peteĩ opción segura haimete opavavepe g̃uarã, ha katu oĩ ikatúva ohechaukáva jejavy gráfico. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Emboguata VU0 recompilador (modo micro) rehegua - + Enables VU0 Recompiler. Ombohapéva VU0 Recompilador. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Emboguata VU1 recompilador rehegua - + Enables VU1 Recompiler. Emboguata VU1 recompilador rehegua. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU indicador ñemyatyrõ - + Good speedup and high compatibility, may cause graphical errors. Tuicha omoporãve velocidad ha oguereko compatibilidad yvate, ha katu ikatu omoheñói jejavy gráfico. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Ojapo peteĩ ñembohasa binario justo-in-time máquina MIPS-I kódigo 32 bits rehegua x86-pe. - + Enable Game Fixes Emboguata ñemyatyrõ ñembosaráipe g̃uarã - + Automatically loads and applies fixes to known problematic games on game start. Okarga ha omoĩ ijeheguiete ñemyatyrõ omoñepyrũvo oimeraẽ ñembosarái ojekuaáva omoheñóiha apañuãi. - + Enable Compatibility Patches Emboguata umi Parche Compatibilidad rehegua - + Automatically loads and applies compatibility patches to known problematic games. Okarga ha omoĩ ijeheguiete umi parche compatibilidad rehegua umi ñembosarái problemático ojekuaávape. - + Savestate Compression Method Savestate Método de Compresión rehegua - + Zstandard Zstandard rehegua - + Determines the algorithm to be used when compressing savestates. Omohenda algoritmo ojeporútava oñembohysýi jave umi savestate. - + Savestate Compression Level Nivel de compresión ñeñongatu pyaꞌe - + Medium Medio - + Determines the level to be used when compressing savestates. Omohenda nivel ojeporútava oñembohysýi jave umi savestate. - + Save State On Shutdown Oñongatu Estado En Apagado - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Oñongatu ijeheguiete pe emulador estado oñembogue térã osẽ jave. Upéi ikatu reñepyrũ jey directamente repyta haguégui ambue jey. - + Create Save State Backups Ejapo Ñongatu Estado rehegua jekopytyjoja - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Ojapo peteĩ copia de seguridad peteĩ estado ñeñongatu rehegua oĩmaramo ojejapo jave ñeñongatu. Pe copia de seguridad oguereko peteĩ .backup ñe’ẽpehẽtai. @@ -1105,318 +1239,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Oñemoambuéramo ko’ã opción ikatu ojapo umi ñembosarái ndojejapóiva. Emoambue nde riesgo reheve, PCSX2 equipo nome’ẽmo’ãi pytyvõ umi configuración ko’ã ñemboheko oñemoambuéva reheve. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Modo de Redondeo rehegua: - - - + + + Nearest Hi’aguĩvéva - - - - + + + + Negative Mbotove - - - - + + + + Positive Py'aporã - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modo de Abrazadera: - - + + None Avave - - - + + + Normal (Default) Normal (Predeterminado) rehegua - - - + + + Chop/Zero (Default) Eliminar/cero (predeterminado) Ñe’ẽpoty ha purahéi - + Division Rounding Mode: Rounding refers here to the mathematical term. Modo de Redondeo División rehegua: - + Nearest (Default) Hi'aguĩvéva (Predeterminado) - + Chop/Zero Eliminar/cero - + None ClampMode Avave - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preserva Señal rehegua - + Full Todo - + Wait Loop Detection Detección de Bucle de Espera - - + + Enable Recompiler Emboguata Recompilador rehegua - + Enable Fast Memory Access Emboguata Jeike Pya’e Mandu’arã - + Enable Cache (Slow) Emboguata Caché (Mbegue) - + INTC Spin Detection INTC Detección de Giro rehegua - + Pause On TLB Miss Pausar al fallar el TLB - + Enable 128MB RAM (Dev Console) Emboguata 128MB RAM (Consola de Desarrollador) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Unidades Vectoriales (VU) rehegua - + VU1 Rounding Mode: VU1 modo redondeo rehegua: - + mVU Flag Hack corrección del indicador de mVU - + Enable VU1 Recompiler Emboguata VU1 recompilador rehegua - + Enable VU0 Recompiler (Micro Mode) Emboguata VU0 recompilador (modo micro) - + Enable Instant VU1 Emboguata VU1 Instantáneo rehegua - - + + Extra Joapyve - + VU0 Clamping Mode: Tembipuru’atã VU0 reko: - + VU0 Rounding Mode: Tembipuru mopyendaha VU0 rehegua: - + VU1 Clamping Mode: Tembipuru’atã VU1 reko: - + I/O Processor (IOP, MIPS-I) Tembiapoha Ñemoinge ha Ñesẽ rehegua (IOP, MIPS-I) - + Game Settings Configuración del Juego rehegua - + Enable Game Fixes Embojoaju tembiguái ñemohendaha - + Enable Compatibility Patches Embojuruja Ñemyatyrõ Ojokupytýva - + Create Save State Backups Emoheñói Ñongatu Rekotee Jepykue - + Save State On Shutdown Eñongatu Rekotee Oñembotývo - - Frame Rate Control - Ta'anga Pya'e Ñangarekoha - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Ta'anga Pya'e: - - - - NTSC Frame Rate: - NTSC Ta'anga Pya'e: - - - + Savestate Settings Ñongatu Rekotee Ñemboheko - + Compression Level: Ñemomichĩ Rapykue: - + Compression Method: Ñemomichĩ Rape: - + Uncompressed Ñemomichĩ'ỹva - + Deflate64 Mbopiro64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Michĩmi (Pya'e) - + Medium (Recommended) Mbytépe (Jeroviaháva) - + High Yvate - + Very High (Slow, Not Recommended) Yvate iterei (Mbegue, Ndojepoviarõi) - + Use Save State Selector Eiporu Ñongatu Rape Jeporavo - + PINE Settings PINE Ñemboheko - + Slot: Renda: - + Enable Ojurujáva @@ -1548,13 +1660,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Ñembotuicha Ñemboheko - + Stretch Settings Ñemyasãi Ñemboheko @@ -1602,7 +1714,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Opaite Pu'a Kañy @@ -1612,7 +1724,7 @@ Leaderboard Position: {1} of {2} Ñembojuehe: - + TimeStretch (Recommended) Aravo Ñemyasãi (Jeroviahápe) @@ -1637,191 +1749,191 @@ Leaderboard Position: {1} of {2} Jesareko Mba'e'oka: - + Synchronization Jojuehe - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. 100% pya'e gui ojoavy jave, pu'a aravo oñemoambue ta'ãnga ndojekañy haguã. Upéicha pu'a porãve ojejapo pya'egua térã mbeguegua. - - + + Default Por defecto - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Ohechauka buffer tuicha mba'épa aravo myasãiha omantene hag̃ua henyhẽ. Upéva oiporavo pyhare mbytegua, pu'a oñemyasãi/oñembopy hag̃ua buffer tuicha oñeñangareko porã hag̃ua. - + Output Latency Jesareko Pyhare - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Ohechauka pyhare buffer gui host pu'a jesareko peve. Kóva ikatu oñembopy pyhare poyhúgui michĩve hag̃ua pu'a pyhare. - + Resets output volume back to the global/inherited setting. Jesareko pu'a hatã ombojevy jey ñemboheko tuichakue/oguerekohápe. - + Resets output volume back to the default. Jesareko pu'a hatã ombojevy jey tekoypykuépe. - + Resets fast forward volume back to the global/inherited setting. Pya'e pu'a hatã ombojevy jey ñemboheko tuichakue/oguerekohápe. - + Resets fast forward volume back to the default. Pya'e pu'a hatã ombojevy jey tekoñepyrũpe. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Audio Pytaguasu - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Audio pytaguasu ohechauka mba'éichapa ta'ãnga emulador ojapoháva oñeme'ẽ host-pe. Cubeb ome'ẽ pyhare michĩvéva, apañuãi ejuhu ramo, eiporu SDL pytaguasu. Pytaguasu nulo oipe'a opaite host audio jesareko. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Tuicha - + Output Volume Pu'a Hatã - + Controls the volume of the audio played on the host. Omboguata mba'epu pu'aka ojehendu ojehechaukáva mohendaha-pe. - + Fast Forward Volume Mba'epu Pu'aka Pya'e Tenonde - + Controls the volume of the audio played on the host when fast forwarding. Omboguata mba'epu pu'aka ojehendu mohendaha-pe ojejapo jave pya'e tenonde. - + Unchecked Ndojeporavo'ỹva - + Prevents the emulator from producing any audible sound. Ani hag̃ua mohendaha omoheñói mba'epu ijehendu. - + Expansion Mode Ñemyasãi Reko - + Disabled (Stereo) Ndojurujái (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Ohechauka mba'éichapa oñemyasãi mba'epu mokõi mba'epu guive opa jerére peve ñembó oykekóva rehe. Umíva apytépe oĩ ñembó oipytyvõva Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Ko'ã ñemboheko omboporã FreeSurround rehe oñemopyendáva canal ñemyasãiha rembiapo. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Ko'ã ñemboheko omboporã SoundTouch mba'epu ára ñemyasãiha rembiapo omba'apo jave 100% pya'e okápe. - + Reset Volume Mbojevy Pu'aka - + Reset Fast Forward Volume Mbojevy Pu'aka Pya'e Tenonde - + Unknown Device "%1" Mba'e'oka Ojekuaa'ỹva "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Ñeha'arõ Tuichave: %1 ms (%2 ms buffer + %3 ms ñemyasãi + %4 ms ñesẽ) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Ñeha'arõ Tuichave: %1 ms (%2 ms buffer + %3 ms ñesẽ) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Ñeha'arõ Tuichave: %1 ms (%2 ms ñemyasãi, ñeha'arõ ñesẽ michĩvéva ndojekuaái) - + Maximum Latency: %1 ms (minimum output latency unknown) Ñeha'arõ Tuichave: %1 ms (ñeha'arõ ñesẽ michĩvéva ndojekuaái) @@ -2098,33 +2210,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Ñemboguata Pya’e - + Fast Forward Boot Ombopya'e arranque - + Checked oñemoañeteva’ekue - + Patches the BIOS to skip the console's boot animation. Omboheko BIOS omboyke hag̃ua consola ñepyrũrã ñemohaꞌãnga. - + Unchecked Noñemongurusu'ỹva - + Removes emulation speed throttle until the game starts to reduce startup time. Oipe'a emulación pya'e joko ñembosarái oñepyrũ peve oñembopy hag̃ua ñepyrũ aravo. @@ -2228,85 +2340,78 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute - Execute + Mbohekopyahu - - + + -- - -- + -- - - - Enabled - Enabled - - - - - Disabled - Disabled - - - + Read - Read + Moñe’ẽ - + Write(C) (C) = changes, as in "look for changes". - Write(C) + Hai(C) - + Write - Write + Hai - + TYPE Warning: limited space available. Abbreviate if needed. - TYPE + Mba’eichaitépa - + OFFSET Warning: limited space available. Abbreviate if needed. - OFFSET + Mboguejyha - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. - SIZE / LABEL + Tuicha / Herarã - + INSTRUCTION Warning: limited space available. Abbreviate if needed. - INSTRUCTION + Tembiapopy - + CONDITION Warning: limited space available. Abbreviate if needed. - CONDITION + Tekotevẽháicha - + HITS Warning: limited space available. Abbreviate if needed. - HITS + Jejapyhy - + X Warning: limited space available. Abbreviate if needed. - X + X @@ -2314,47 +2419,47 @@ Leaderboard Position: {1} of {2} Form - Form + Tembipuru - + New - New + Pyahu - + Edit - Edit + Mohenda - + Copy - Copy + Mopya’eha - + Delete - Delete + Ñemboguete - + Copy all as CSV - Copy all as CSV + Mokõimbaha opaite CSV-pe - + Paste from CSV - Paste from CSV + Mboja CSV-gui - + Load from Settings - Load from Settings + Gueroike ñemboheko rehegua - + Save to Settings - Save to Settings + Ñongatu ñemboheko rehe @@ -2362,57 +2467,62 @@ Leaderboard Position: {1} of {2} Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Pe jehupytyha oguereko pe mba'epapapy peteĩ jeikekatu oñemopotĩva rehe; ikatu oiko mba'eñemi térã oñemopẽ rire jehasa. Saving CDVD block dump to '{}'. - Saving CDVD block dump to '{}'. + Oñongatu CDVD mba'ejoguaha '{}'. Precaching CDVD - Precaching CDVD + CDVD rembiapo ñepyrũmby Audio - Audio + Audio Mode 1 - Mode 1 + Teko 1 Mode 2 - Mode 2 + Teko 2 Unknown - Unknown + Ndojekuaái + + + + Calculating checksum for track {}... + Calculating checksum for track {}... Precaching is not supported for discs. - Precaching is not supported for discs. + Disco rehegua ndoguerahái ñepyrũmby rehegua. Precaching {}... - Precaching {}... + Ojejapo ñepyrũmby rehegua {}... Precaching is not supported for this file format. - Precaching is not supported for this file format. + Ko marandurenda apopyvusu ndoguerahái ñepyrũmby rehegua. Not enough memory available for precaching ({:.2f} GB required). - Not enough memory available for precaching ({:.2f} GB required). + Ndoikéi mba'erepy ñepyrũmby rehegua hag̃ua (ojekotevẽ {:.2f} GB). @@ -2420,7 +2530,7 @@ Leaderboard Position: {1} of {2} Select LED Color - Select LED Color + Eiporavo LED sa'y @@ -2428,64 +2538,64 @@ Leaderboard Position: {1} of {2} Virtual Controller Type - Virtual Controller Type + Mba'erekoha ñemurã rehegua Bindings - Bindings + Ñeñapytĩha Settings - Settings + Ñemboheko Macros - Macros + Macro-kuéra Automatic Mapping - Automatic Mapping + Mapa ñemohenda ijehegui Clear Mapping - Clear Mapping + Mopotĩ Mapa Controller Port %1 - Controller Port %1 + Mba'erekoha rendápe %1 No devices available - No devices available + Ndaipóri tembipuru oĩva gueteri Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Clear Bindings + Mopotĩ Ñeñapytĩha Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + ¿Rejerovia piko repotĩse opaite ñeñapytĩha ko mba'erekoha rehegua? Ko mba’e ndojehechavéima rire. Automatic Binding - Automatic Binding + Ñeñapytĩ ijehegui No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Ndojejapói ñeñapytĩ jepivavýva tembipuru '%1' rehe. Ikatu pe mba'erekoha térã hepyvore ndohekojepéiva ñemohenda ijehegui rehe. @@ -2494,46 +2604,46 @@ Leaderboard Position: {1} of {2} D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - D-Pad + Teryrape D-Pad Down - Down + G̃uahẽ yvýpe Left - Left + Taha asu gotyo Up - Up + Hupi Right - Right + Taha akatúa gotyo Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Left Analog + Analógico asu gotyo Large Motor - Large Motor + Motor guasu @@ -2551,88 +2661,88 @@ Leaderboard Position: {1} of {2} L1 Leave this button name as-is. - L1 + L1 R1 Leave this button name as-is. - R1 + R1 Start Leave this button name as-is or uppercase it entirely. - Start + Start Select Leave this button name as-is or uppercase it entirely. - Select + Select Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Face Buttons + Botón kuéra tenondete Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Cross + Renda'a Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Square + Apyka Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Triangle + Mbyja Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Circle + Mbykymi Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Right Analog + Analógico akatúa gotyo Small Motor - Small Motor + Motor michĩva L3 Leave this button name as-is. - L3 + L3 R3 Leave this button name as-is. - R3 + R3 Pressure Modifier - Pressure Modifier + Moambuepy mba’apo hatãre Analog - Analog + Analógico @@ -2640,7 +2750,7 @@ Leaderboard Position: {1} of {2} Yellow - Yellow + Sa’yju @@ -2655,57 +2765,57 @@ Leaderboard Position: {1} of {2} PushButton - PushButton + Mbopuha Start - Start + Start Red - Red + Pytã Green - Green + Hovyũ Orange - Orange + Sa’yju pytãʼíva Select - Select + Poravopy Strum Up - Strum Up + Mbopu yvate gotyo Strum Down - Strum Down + Mbopu yvy gotyo Blue - Blue + Hovy Whammy Bar - Whammy Bar + Tiraʼi guyryryha Tilt - Tilt + Guyryryha @@ -2713,32 +2823,32 @@ Leaderboard Position: {1} of {2} D-Pad - D-Pad + D-Pad Down - Down + G̃uahẽ yvýpe Left - Left + Taha asu gotyo Up - Up + Hupi Right - Right + Taha akatúa gotyo Large Motor - Large Motor + Motor guasu @@ -3504,7 +3614,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3658,7 +3767,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Enabled @@ -3763,13 +3872,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3825,109 +3934,109 @@ You cannot undo this action. Internal - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Name - + Url Url - + Address Address - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Exported Successfully - + Failed to open file Failed to open file - + No Hosts in file No Hosts in file - + Imported Successfully Imported Successfully - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3936,26 +4045,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4141,31 +4288,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4183,345 +4420,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4532,456 +4639,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -4999,65 +5127,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5106,7 +5239,7 @@ Do you want to overwrite? - + Run Run @@ -5232,7 +5365,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5245,160 +5378,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5406,27 +5547,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5446,45 +5587,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5538,6 +5689,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5570,87 +5726,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5658,405 +5819,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Speed Control - + Normal Speed: Normal Speed: - + System Settings System Settings - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference User Preference - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -6064,12 +6225,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6143,12 +6304,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6157,30 +6318,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6192,417 +6353,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6611,2072 +6800,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8685,2116 +9003,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10827,67 +11343,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10902,12 +11418,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10922,10 +11438,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10940,12 +11456,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10994,17 +11510,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11012,7 +11528,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11022,7 +11538,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11158,131 +11674,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11753,85 +12269,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11840,12 +12356,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11854,31 +12370,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11952,22 +12471,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12379,1381 +12898,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13761,12 +14485,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13785,12 +14503,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13818,1131 +14530,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14950,482 +15722,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15433,63 +16514,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15848,43 +16934,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15895,287 +16981,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16207,6 +17387,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16374,18 +17559,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16399,6 +17584,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16420,139 +17610,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16577,416 +17767,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16999,309 +18190,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17310,12 +18507,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17328,89 +18525,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17419,62 +18621,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17482,25 +18684,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17517,13 +18719,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17782,12 +18984,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17821,7 +19023,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17852,25 +19054,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17881,78 +19083,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17961,63 +19163,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18025,17 +19227,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18218,7 +19456,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18266,73 +19504,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18376,6 +19687,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18449,6 +19765,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18478,6 +19799,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19019,7 +20345,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19076,7 +20402,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19177,19 +20503,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19198,7 +20524,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19207,7 +20533,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19216,7 +20542,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19224,12 +20550,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19250,34 +20576,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19317,47 +20625,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19496,13 +20804,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19522,6 +20830,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19531,42 +20849,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20034,6 +21352,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20079,11 +21402,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20231,16 +21549,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20254,32 +21615,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20287,12 +21648,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20325,109 +21686,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20445,43 +21836,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20591,1045 +21982,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21656,214 +23070,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21873,78 +23287,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22812,37 +24226,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22859,295 +24273,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts index 3a305a9c7d..0ad11f17fe 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts @@ -95,27 +95,27 @@ מוכן... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>כניסתך עבור RetroAchievements כבר לא תקפה.</strong> על מנת לחדש מעקב על השיגיך נא להכניס מחדש את פרטי המשתמש. סיסמתך לא תישמר בPCSX2, במקום יווצר קוד גישה למטרת כניסה. - + &Login התחבר/י - + Logging in... מתחבר... - + Login Error שגיאת התחברות - + Login failed. Error: %1 @@ -123,17 +123,17 @@ Please check your username and password, and try again. התחברות נכשלה. בדוק את שם המשתמש והסיסמה ונסה שנית. - + Login failed. התחברות נכשלה. - + Enable Achievements הפעל השיגים - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -141,12 +141,12 @@ Do you want to enable tracking now? האם תרצה להפעיל הישגים? - + Enable Hardcore Mode אפשר מצב הארדקור - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -160,12 +160,12 @@ Do you want to enable hardcore mode? האם תרצה להפעיל את מצב הארדקור? - + Reset System אתחל מערכת - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? מצב קשוח לא יהיה מופעל עד שהמערכת הותחלה מחדש. תרצה להפעיל מחדש את המערכת עכשיו? @@ -173,238 +173,354 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements הפעל השיגים - - + + Enable Hardcore Mode אפשר מצב הארדקור - - + + Test Unofficial Achievements בחן השיגים לא רישמיים - - + + Enable Sound Effects אפשר אפקטים קוליים - + Notifications התראות - - + + 5 seconds 5 שניות - + Account חשבון - - + + Login... התחבר... - + View Profile... צפה בפרופיל... - + Settings הגדרות - - + + Enable Spectator Mode הפעל מצב צופה - - + + Enable Encore Mode הפעל מצב הדרן - - + + Show Achievement Notifications הראה התראות על הישגים - - + + Show Leaderboard Notifications הצג התראות לוח דירוג - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays אפשר כיסוי-על בזמן משחק - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: קוד התחברות נוצר ב: - + Game Info מידע על המשחק - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 משתמש במערכת בשם RetroAchievements כמרכז נתונים ועבור מעקב על התקדמות. כדי לשתמש בהשיגים, נא צור משתמש בכתובת <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">כדי לראות את רשימת ההשיגים בתוך המשחק, נא לחץ על קיצור הדרך עבור Open Pause Menu <span style=" font-weight:600;">Open Pause Menu</span> ובחר <span style=" font-weight:600;">הישגים</span> מן התפריט.</p></body></html> - - - - - + + + + + Unchecked לא נבדק - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. כאשר הפונקציה פעילה, PCSX2 יניח שכל ההשיגים נעולים ולא ישלח התראה לפתיחת ההשיג לשרת. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. כאשר הפונקציה פעילה, PCSX2 יראה השיגים המגיעים מרשימות השיגים לא רשמיות. נא לשים לב שההשיגים האלו אינם עוברים מעקב על ידי RetroAchievements, לכן הם יפתחו כל פעם. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. מצב "אתגר" עבור השיגים, למשל מעקב לוח מתחרים. הפונקציה מנתרלת מצבי שמירה, cheats, ופונקציות האטה. - - - + + + + Checked נבדק - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. משמיע אפקטים קוליים עבור אירועים כמו פתיחת הישגים והגשות של לוח תוצאות. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - מציג אייקונים בצד ימין-תחתון של המסך באת שאתגר / השג מוצמד פעיל. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. כאשר פעיל והמשתמש מחובר, PCSX2 יסרוק השגים בהפעלה ראשונית. - + Displays popup messages on events such as achievement unlocks and game completion. מציג הודעות בחלונות קופצים באירועים כמו ביצוע השג או סיום המשחק במלואו. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. הצג הודעות קופצות בהפעלה, מסירה או כישלון אתגר לוח הדירוג. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. כשמופעל, ריצה חדשה תתנהג כאילו לא השגת שום השג בעבר. - + Reset System אתחל מערכת - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкор режим не будет включён, пока система не будет перезагружена. Вы хотите перезапустить систему прямо сейчас? - - + + %n seconds שניה %n @@ -414,19 +530,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. מתשמש: %1 קוד התחברות נוצר ב-%2. - + Logout התנתק/י - + Not Logged In. לא מחובר/ת. @@ -434,33 +550,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. מצב Hardcore יופעל לאחר אתחול המערכת. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} לא ניתן לביצוע בזמן שמצב קשוח פעיל. האם תרצו לכבות את מצב קשוח? {0} יהיה מבוטל אם תבחרו "לא". - + Hardcore mode is now enabled. מצב הארדקור מופעל כעת. - + {} (Hardcore Mode) {} (מצב קשוח) - + {0}, {1}. . - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -482,22 +598,22 @@ Login token generated on %2. - + {} (Unofficial) {} (לא רשמי) - + Mastered {} השלמתם {} - + {0}, {1} - + %n achievements Mastery popup @@ -508,7 +624,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -519,267 +635,285 @@ Login token generated on %2. - + Leaderboard attempt started. נסיון בלוח הדירוג התחיל. - + Leaderboard attempt failed. נסיון בלוח הדירוג כשל. - + Your Time: {}{} הזמן שלך: {}{} - + Your Score: {}{} הניקוד שלך: {}{} - + Your Value: {}{} הערך שלך: {}{} - + (Submitting) (Submitting) - + Achievements Disconnected גישה להשגים התנתקו - + An unlock request could not be completed. We will keep retrying to submit this request. פתיחת ההשג לא הצליח להתקבל. אנחנו נמשיך לנסות למסור את הבקשה הזו. - + Achievements Reconnected הגישה להשגים התחברו מחדש - + All pending unlock requests have completed. כל הפניות של פתיחות השגים הושלמו. - + Hardcore mode is now disabled. מצב קשוח כבוי כעת. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} ניקוד {0} נק (מצב קל: {1} נק) הודעות שלא נקראו: {2} - - + + Confirm Hardcore Mode אשר מצב קשוח - + Active Challenge Achievements השגי אתגר פעיל - + (Hardcore Mode) (מצב קשוח) - + You have unlocked all achievements and earned {} points! פתחת את כל ההשגים וזכית ב {} נקודות! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed הורדת טבלת שיאים נכשלה - + Your Time: {0} (Best: {1}) הזמנך: {0} (הכי טוב: {1}) - + Your Score: {0} (Best: {1}) ניקודך: {0} (הכי טוב: {1}) - + Your Value: {0} (Best: {1}) הערך שלך: {0} (הכי טוב: {1}) - + {0} Leaderboard Position: {1} of {2} מקום בטבלת השיאים: {1} מתוך {2} - + Server error in {0}: {1} שגיאת סרבר ב{0}: {1} - + Yes כן - + No לא - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. השגת {0} מתוך {1} הישגים, וצברת {2} מתוך {3} נקודות אפשריות. - + Unknown לא ידוע - + Locked נעול - + Unlocked נפתח - + Unsupported לא נתמך - + Unofficial לא רשמי - + Recently Unlocked נפתח לאחרונה - + Active Challenges אתגרים פעילים - + Almost There כמעט שם - + {} points {} נקודות - + {} point {} נקודה - + XXX points XXX נקודות - + Unlocked: {} נפתח: {} - + This game has {} leaderboards. למשחק הזה יש {} טבלאות שיאים. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. העלאת תוצאות מבוטלת כי מצב קשה מכובה. טבלאות שיאים במצב קריאה-בלבד. - + Show Best הראה את הכי טוב - + Show Nearby הראה את הכי קרוב - + Rank דרגה - + Name שם - + Time זמן - + Score ניקוד - + Value ערך - + Date Submitted תעריך הגשה - + Downloading leaderboard data, please wait... מוריד מידע לוח דירוג, אנא המתן... - - + + Loading... טוען... - - + + This game has no achievements. למשחק אין השיגים. - + Failed to read executable from disc. Achievements disabled. קריאת קבצי הפעלה מתוך הדיסק כשל. השגים כובאו. @@ -787,325 +921,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] השתמש בהגדרה גלובלית [%1] - + Rounding Mode מצב עיגול - - - + + + Chop/Zero (Default) חתוך/אפס (ברירת מחדל) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> שינויים לאיך ש-PCSX2 מתנהל בעיגול מספר בזמן אימולציה של מנוע רגש ' יחידה/ות נקודה צפה (EE FPU). זה בגלל שמספר FPU בתוך PS2 הם לא גמישים עם מוסכמות בין-לאומיות, יכול להיות שחלק מהמשחקים יהיו צריכים מצבים שונים בכדי לעשות את המתמתיקה נכון. הערך ברירת מחדל מנהל את הרוב הגדול של המשחקים;<b> עריכה של ההגדרה הזאת בזמן שמשחק לא מציג בעיה שניתנת לראיה יכולה ליצור אי יציבות.</b> - + Division Rounding Mode מצב עיגול חלוקה - + Nearest (Default) הכי קרוב (ברירת מחדל) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> קובע כיצד התוצאות של חלוקת נקודה צפה מעוגלים. משחקים מסוימים זקוקים להגדרות ספציפיות; <b>שינוי הגדרה זו כאשר למשחק אין בעיה גלויה עלול לגרום לאי יציבות.</b> - + Clamping Mode מצב הידוק - - - + + + Normal (Default) רגיל (ברירת מחדל) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> משנה את האופן שבו PCSX2 מטפל בשמירה על ציפה בטווח x86 סטנדרטי. ערך ברירת המחדל מטפל ברוב המכריע של המשחקים; <b>שינוי הגדרה זו כאשר למשחק אין בעיה גלויה עלול לגרום לאי יציבות.</b> - - + + Enable Recompiler הפעל הידור מחדש - + + - - - - - - - - - - - + + + + + + + + + + Checked נבדק - + Use Save State Selector השתמש בבוחר מצב שמירה - + Show a save state selector UI when switching slots instead of showing a notification bubble. הראה תפריט של בוחר מצב שמירה כשמחליפים סלוטים במקום להראות בועת התראה. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. מבצע תרגום בינארי בדיוק בזמן של קוד מכונה MIPS-IV של 64 סיביות ל-x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). מזהה לולאת השהייה - + Moderate speedup for some games, with no known side effects. העלאת מהירות בינונית למשחקים מסוימים, בלי תופעות לוואי ידועות. - + Enable Cache (Slow) הפעל מטמון (איטי) - - - - + + + + Unchecked לא נבדק - + Interpreter only, provided for diagnostic. לפרשנות בלבד, לאבחונים דיאגנוסטים. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. זיהוי ספין של INTC - + Huge speedup for some games, with almost no compatibility side effects. שיפור ביצועים אדיר במשחקים מסוימים, וכמעת ללא בעיות תאימות. - + Enable Fast Memory Access הפעל נגישות זיכרון מהירה - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) משתמש בתיקון גב כדי למנוע שטיפת רישום בכל גישה לזיכרון. - + Pause On TLB Miss עצור בהחטאת TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. משהה את המכונה הוירטואלית כאשר מתרחשת פספוס TLB, במקום להתעלם ממנה ולהמשיך. שימו לב שה-VM ישהה ​​לאחר סיום החסימה, לא לפי ההוראה שגרמה לחריגה. עיין במסוף כדי לראות את הכתובת שבה התרחשה הגישה הלא חוקית. - + Enable 128MB RAM (Dev Console) הפעלת 128MB זיכרון ראם (קונסולת מפתחים) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 מצב עיגול - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 מצב עיגול - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 הפעל VU1 מיידי - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. הפעל קומפילציה מחדש של מעבד ה-VU0 (מצב מיקרו) - + Enables VU0 Recompiler. מפעיל קומפילציה מחדש של מעבד ה-VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. הפעל קומפילציה מחדש של מעבד ה-VU1 - + Enables VU1 Recompiler. מפעיל קומפילציה מחדש של מעבד ה-VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) הפעל את מודיפיקציית רכיב ה-mVU - + Good speedup and high compatibility, may cause graphical errors. העלאת מהירות טובה למשחקים ותאימות גבוהה, יכול לגרום לשגיאות גרפיות. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes הפעלת תיקוני משחק - + Automatically loads and applies fixes to known problematic games on game start. אוטומטית טוען ומיישם תיקונים למשחקים שידועים כבעייתים מהפעלת המשחק. - + Enable Compatibility Patches הפעלת עדכוני תאימות - + Automatically loads and applies compatibility patches to known problematic games. . - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1114,318 +1248,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Rounding Mode: - - - + + + Nearest הקרוב - - - - + + + + Negative שלילי - - - - + + + + Positive חיובי - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping Mode: - - + + None ללא - - - + + + Normal (Default) רגיל (ברירת מחדל) - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode ללא - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preserve Sign - + Full הכל - + Wait Loop Detection Wait Loop Detection - - + + Enable Recompiler הפעל קומפילציה מחדש - + Enable Fast Memory Access הפעל נגישות זיכרון מהירה - + Enable Cache (Slow) Enable Cache (Slow) - + INTC Spin Detection INTC Spin Detection - + Pause On TLB Miss Pause On TLB Miss - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Unit (יחידת וקטור) - + VU1 Rounding Mode: VU1 Rounding Mode: - + mVU Flag Hack הפעל את מודיפיקציית רכיב ה-mVU - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + Enable Instant VU1 הפעלת VU1 מיידי. - - + + Extra תוספות - + VU0 Clamping Mode: מצב הידוק VU0: - + VU0 Rounding Mode: VU0 Rounding Mode: - + VU1 Clamping Mode: VU1 Clamping Mode: - + I/O Processor (IOP, MIPS-I) I/O Processor (IOP, MIPS-I) - + Game Settings הגדרות משחק - + Enable Game Fixes הפעלת תיקוני משחק - + Enable Compatibility Patches הפעלת עדכוני תאימות - + Create Save State Backups יצירת גיבויים לשמירות - + Save State On Shutdown שמירה בכיבוי - - Frame Rate Control - שליטה בכמות תמונות לשנייה - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - הרץ - - - - PAL Frame Rate: - תמונות לשנייה PAL: - - - - NTSC Frame Rate: - תמונות לשנייה NTSC: - - - + Savestate Settings הגדרות שמירות - + Compression Level: רמת דחיסה: - + Compression Method: שיטת דחיסה: - + Uncompressed לא דחוס - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) נמוך (מהיר) - + Medium (Recommended) בינוני (מומלץ) - + High גבוה - + Very High (Slow, Not Recommended) גבוה מאוד (איטי, לא מומלץ) - + Use Save State Selector השתמש בבוחר מצב שמירה - + PINE Settings הגדרות PINE - + Slot: תאים: - + Enable אפשר @@ -1557,13 +1669,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings הגדרות הרחבה - + Stretch Settings הגדרות מתיחה @@ -1611,7 +1723,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Mute All Sound @@ -1621,7 +1733,7 @@ Leaderboard Position: {1} of {2} סינכרון: - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -1646,191 +1758,191 @@ Leaderboard Position: {1} of {2} מכשיר הפלט: - + Synchronization סינכרון - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - - + + Default ברירת מחדל - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency עיקוב הפלט - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 מילי-שניות - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Reset Volume - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2107,33 +2219,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot הפעלה מהירה - + Fast Forward Boot Fast Forward Boot - + Checked נבדק - + Patches the BIOS to skip the console's boot animation. Patches the BIOS to skip the console's boot animation. - + Unchecked לא נבדק - + Removes emulation speed throttle until the game starts to reduce startup time. Removes emulation speed throttle until the game starts to reduce startup time. @@ -2237,82 +2349,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute בצע - - + + -- -- - - - Enabled - מופעל - - - - - Disabled - מושבת - - - + Read קריאה - + Write(C) (C) = changes, as in "look for changes". כתיבה(C) - + Write כתיבה - + TYPE Warning: limited space available. Abbreviate if needed. סוג - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. גודל / תג - + INSTRUCTION Warning: limited space available. Abbreviate if needed. הוראה - + CONDITION Warning: limited space available. Abbreviate if needed. מצב - + HITS Warning: limited space available. Abbreviate if needed. פגיעות - + X Warning: limited space available. Abbreviate if needed. X @@ -2326,42 +2431,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2404,6 +2509,11 @@ Leaderboard Position: {1} of {2} Unknown לא ידוע + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3514,7 +3624,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3668,7 +3777,7 @@ You cannot undo this action. Intercept DHCP - + Enabled מופעל @@ -3773,13 +3882,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3835,109 +3944,109 @@ You cannot undo this action. פנימי - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name שם - + Url כתובת Url - + Address כתובת - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully ייוצא בהצלחה - + Failed to open file פתיחת קובץ נכשלה - + No Hosts in file No Hosts in file - + Imported Successfully יובא בהצלחה - - + + Per Game Host list Per Game Host list - + Copy global settings? להעתיק הגדרות גלובליות? - + Delete per game host list? Delete per game host list? - + HDD Image File קובץ תמונה של דיסק קשיח - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? לדרוס את הקובץ? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3946,26 +4055,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4151,31 +4298,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4193,345 +4430,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - שמור פריים - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - עיין... - - - - - Open... - פתח... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4542,456 +4649,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5009,65 +5137,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5116,7 +5249,7 @@ Do you want to overwrite? - + Run הרץ @@ -5242,7 +5375,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5255,160 +5388,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5416,27 +5557,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5456,45 +5597,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5548,6 +5699,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5580,87 +5736,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) משחק: %1 (%2) - + Rich presence inactive or unsupported. נוכחות עשירה לא פעילה או לא נתמכת. - + Game not loaded or no RetroAchievements available. המשחק לא נטען או שאין RetroAchievements זמינים. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5668,406 +5829,406 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control בקרת מהירות - + Normal Speed: מהירות רגילה: - + System Settings הגדרות מערכת - - + + Enable Cheats אפשר צ'יטים - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled מושבת - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: קצב מחזור EE: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed מהירות רגילה - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference העדפות משתמש - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked נבדק - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. ערכים גבוהים יותר עשויים להגביר את קצב הפריימים הפנימי במשחקים, אך יגדילו את דרישות המעבד באופן משמעותי. ערכים נמוכים יותר יפחיתו את עומס המעבד ויאפשרו למשחקים קלים לפעול במלוא המהירות במעבדים חלשים יותר. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked לא נבדק - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - גישה מהירה לדיסק, פחות זמני טעינה. בדוק את רשימות התאימות של HDLoader עבור משחקים ידועים שיש להם בעיות עם זה. - - - + Automatically loads and applies cheats on game start. טוען אוטומטית ומחיל צ'יטים עם תחילת המשחק. - + Allows games and homebrew to access files / folders directly on the host computer. מאפשר למשחקים ול-homebrew לגשת לקבצים/תיקיות ישירות במחשב המארח. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate קצב מחזור EE - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - מגדיר את העדיפות עבור תהליכונים ספציפיים בסדר מסוים תוך התעלמות מתזמן המערכת. עשוי לעזור למעבדים עם ליבות גדולות (P) וקטנות (E) (למשל, מעבדי אינטל מהדור ה-12 או חדש יותר של אינטל או ספקים אחרים כגון AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. בדרך כלל האצה במעבדים עם 4 ליבות או יותר. בטוח עבור רוב המשחקים, אבל כמה מהם אינם תואמים ועשויים להיתקע. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] השתמש בהגדרה גלובלית [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. ללא הגבלה - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. מותאם אישית - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed מהירות מותאמת אישית - + Enter Custom Speed הזן מהירות מותאמת אישית @@ -6075,12 +6236,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6154,12 +6315,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6168,30 +6329,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6203,417 +6364,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory ספריית זיכרון מטמון - - - - - + + + + + + Browse... עיין... - - - - - + + + + + + Open... פתח... - - - - - + + + + + + Reset איפוס - + Used for storing shaders, game list, and achievement data. משמש לאחסון הצללות, רשימת משחקים ונתוני הישגים. - + Cheats Directory ספריית צ'יטים - + Used for storing .pnach files containing game cheats. משמש לאחסון קבצי .pnach המכילים צ'יטים במשחק. - + Covers Directory ספריית עטיפות - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting השתמש בהגדרה גלובלית - + Automatic binding failed, no devices are available. מיפוי אוטומטי נכשל, אין מכשירים זמינים. - + Game title copied to clipboard. כותרת המשחק הועתקה ללוח. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. סוג המשחק הועתק ללוח. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. נתיב המשחק הועתק ללוח. - + Controller settings reset to default. הגדרות הבקר אופסו לברירת המחדל. - + No input profiles available. אין פרופילי קלט זמינים. - + Create New... צור חדש... - - Enter the name of the input profile you wish to create. - הזן את השם של פרופיל הקלט שברצונך ליצור. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. האם אתה בטוח שברצונך לשחזר את הגדרות ברירת המחדל? כל ההעדפות יאבדו. - + Settings reset to defaults. ההגדרות אופסו לברירות המחדל. - + No save present in this slot. אין שמירה נוכחת בחריץ זה. - + No save states found. לא נמצאו מצבי שמירה. - + Failed to delete save state. מחיקת מצב השמירה נכשלה. - + Failed to copy text to clipboard. ההעתקה של הטקסט ללוח נכשלה. - + This game has no achievements. למשחק הזה אין הישגים. - + This game has no leaderboards. למשחק הזה אין לוחות הישגים. - + Reset System אתחל מערכת - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown לא ידוע - + OK OK - + Select Device בחירת התקן - + Details פרטים - + Options אפשרויות - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour התנהגות - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. מסתיר את מצביע/סמן העכבר כאשר האמולטור נמצא במצב מסך מלא. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. מציג הודעות על המסך כאשר מתרחשים אירועים כגון מצבי שמירה שנוצרים/נטענים, צילומי מסך מבוצעים וכו'. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. מציג את מהירות האמולציה הנוכחית של המערכת בפינה הימנית העליונה של התצוגה באחוזים. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic אוטומטי - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default ברירת מחדל - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6622,2072 +6811,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display תצוגה על המסך - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration תצורת BIOS - + BIOS Selection בחירת BIOS - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. מדלג על מסך הפתיחה ועוקף את בדיקות האזור. - + Speed Control בקרת מהירות - + Normal Speed מהירות רגילה - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings הגדרות מערכת - + EE Cycle Rate קצב מחזור EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats אפשר צ'יטים - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display תצוגה - + Aspect Ratio יחס גובה-רוחב - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing ביטול שזירה (Deinterlacing) - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) קצה AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes תיקוני חומרה - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures טען טקסטורות - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders תיקיות - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness חדות CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters מסננים - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration תצורה - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources מקורות קלט - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor מעבד I/O - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings הגדרות - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8696,2116 +9014,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: אזור: - + Compatibility: תאימות: - + No Game Selected לא נבחר משחק. - + Search Directories חיפוש בתיקיות - + Adds a new directory to the game search list. מוסיף תיקיה חדשה לרשימת חיפוש המשחקים. - + Scanning Subdirectories סורק תת-תיקיות - + Not Scanning Subdirectories לא סורק תת-תיקיות - + List Settings הגדרות רשימה - + Sets which view the game list will open to. קובע באיזה תצוגה רשימת המשחקים תיפתח. - + Determines which field the game list will be sorted by. קובע באיזה צורה רשימת המשחקים תסודר על פי. - + Reverses the game list sort order from the default (usually ascending to descending). הופך את הסדר של רשימת המשחקים מברירת המחדל (בדרך כלל מעלייה לירידה) - + Cover Settings הגדרות עטיפה - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations מבצעים - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. מזהה כל קובץ חדש שנוסף לתיקיות המשחקים. - + Forces a full rescan of all games previously identified. כופה סריקה מחדש מלאה של כל המשחקים שזוהו כבר. - + Download Covers הורד עטיפות - + About PCSX2 אודות PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account חשבון - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game משחק נוכחי - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (נוכחי) - + {} (Folder) {} (תיקייה) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} נמחק. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: שמאל: - + Top: Top: - + Right: ימין: - + Bottom: Bottom: - + Summary סיכום - + Interface Settings Interface Settings - + BIOS Settings הגדרות BIOS - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings הגדרות שמע - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings הגדרות תיקייה - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% מהירות - + 60% Speed 60% מהירות - + 75% Speed 75% מהירות - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% מהירות - + 180% Speed 180% מהירות - + 300% Speed 300% מהירות - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None ללא - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full מלא - + Extra תוספות - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null ריק - + Off כבוי - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) טבעי (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High גבוה - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) כבוי (ברירת מחדל) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial חלקי - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode מצב צופה - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (מושבת) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half חצי - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed לא דחוס - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type סוג - + Serial Serial - + Title כותרת - + File Title כותרת הקובץ - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size גודל - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region אזור - + Compatibility Rating Compatibility Rating - + Path נתיב - + Disc Path נתיב דיסק - + Select Disc Path Select Disc Path - + Copy Settings העתק הגדרות - + Clear Settings נקה הגדרות - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu השהה בתפריט - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages הצג הודעות - + Show Speed הצג מהירות - + Show FPS הצג FPS - + Show CPU Usage הצג שימוש ב-CPU - + Show GPU Usage הצג שימוש ב-GPU - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings הצג הגדרות - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings אפס הגדרות - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume עוצמת פלט - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel ביטול - + Load Profile טען פרופיל - + Save Profile שמור פרופיל - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons מקשים - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} יציאת USB {} - + Device Type סוג מכשיר - + Device Subtype סוג משנה של התקן - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} הגדרות - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game המשך משחק - + Toggle Frame Limit Toggle Frame Limit - + Game Properties מאפייני משחק - + Achievements הישגים - + Save Screenshot שמירת צילום מסך - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game סגור משחק - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards לוח תוצאות - + Delete Save מחיקת שמירה - + Close Menu סגור תפריט - + Delete State Delete State - + Default Boot אתחול ברירת מחדל - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View תצוגת ברירת מחדל - + Sort By מיין לפי - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close סגור - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects אפקטים קוליים - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} שם משתמש: {} - + Login token generated on {} Login token generated on {} - + Logout התנתק/י - + Not Logged In לא מחובר/ת - + Login התחבר - + Game: {0} ({1}) משחק: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card הוצא כרטיס @@ -10838,67 +11354,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10913,12 +11429,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10933,10 +11449,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10951,12 +11467,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -11005,17 +11521,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11023,7 +11539,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11033,7 +11549,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11169,131 +11685,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11768,85 +12284,85 @@ graphical quality, but this will increase system requirements. הוסף... - - - + + + Remove הסר - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... קובץ... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11855,12 +12371,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File בחר קובץ - + Select Directory Select Directory @@ -11869,31 +12385,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types כל הסוגים - + All Regions כל האזורים - + Search... חיפוש... @@ -11967,22 +12486,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12394,1381 +12913,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - יחס גובה-רוחב: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - כבוי (ברירת מחדל) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - שמאל: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - ימין: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - איכות: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - כבוי - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - גבוה - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - חלקי - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - תיקוני חומרה - - - - Force Disabled - כפה מושבת - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (מושבת) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - מיוחד (טקסטורה) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - חצי - - - - Full - מלא - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - ביטול שזירה (Deinterlacing): - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - עיין... - - - - - Open... - פתח... - - - - - Reset - איפוס - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - אפשרויות - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - טען טקסטורות - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - חדות: - - - - - FXAA - FXAA - - - - Filters - מסננים - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - בהירות: - - - - Contrast: - ניגודיות: - - - - Saturation - רוויה - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - הצג שימוש ב-GPU - - - - - Show Settings - הצג הגדרות - - - - - Show FPS - הצג FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers - - - - Disable Shader Cache - Disable Shader Cache - - - - Disable Vertex Shader Expand - Disable Vertex Shader Expand - - - - - Show Statistics - Show Statistics - - - - - Asynchronous Texture Loading - Asynchronous Texture Loading - - - - Saturation: - Saturation: - - - - - Show CPU Usage - הצג שימוש ב-CPU - - - - - Warn About Unsafe Settings - Warn About Unsafe Settings - - - - Recording - מקליט - - - - Video Dumping Directory - Video Dumping Directory - - - - Capture Setup - Capture Setup - - - - OSD Messages Position: - OSD Messages Position: - - - - - Left (Default) - Left (Default) - - - - OSD Performance Position: - OSD Performance Position: - - - - - Right (Default) - Right (Default) - - - - - Show Frame Times - Show Frame Times - - - - - Show PCSX2 Version - Show PCSX2 Version - - - - - Show Hardware Info - Show Hardware Info - - - - - Show Input Recording Status - Show Input Recording Status - - - - - Show Video Capture Status - Show Video Capture Status - - - - - Show VPS - Show VPS - - - - capture - capture - - - - Container: - Container: - - - - - Codec: - Codec: - - - - - Extra Arguments - Extra Arguments - - - - Capture Audio - Capture Audio - - - - Format: - Format: - - - - Resolution: - Resolution: - - - - x - x - - - - Auto - אוטומטי - - - - Capture Video - Capture Video - - - - Advanced - Advanced here refers to the advanced graphics options. - Advanced - - - - Advanced Options - Advanced Options - - - - Hardware Download Mode: - Hardware Download Mode: - - - - Accurate (Recommended) - Accurate (Recommended) - - - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) - - - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) - - - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) - - - - GS Dump Compression: - GS Dump Compression: - - - - Uncompressed - לא דחוס - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - - Bitrate: - Bitrate: + + Spin CPU During Readbacks + Spin CPU During Readbacks - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps + + Spin GPU During Readbacks + Spin GPU During Readbacks - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + + + Automatic (Default) + Automatic (Default) + + + Disallowed Disallowed - + Allowed - מורשה + Allowed - + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + Use Debug Device Use Debug Device + + + GraphicsDisplaySettingsTab - - + + Deinterlacing: + Deinterlacing: + + + + Integer Scaling + Integer Scaling + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + + Native/Full (10:7) + Native/Full (10:7) + + + + None + None + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + + capture + capture + + + + Video Recording Setup + Video Recording Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + כבוי (ברירת מחדל) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + תיקוני חומרה + + + + + 0 (Disabled) + 0 (מושבת) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + טען טקסטורות + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + רוויה + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + הצג שימוש ב-GPU + + + + Show Settings + הצג הגדרות + + + + Show FPS + הצג FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + הצג שימוש ב-CPU + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13776,12 +14500,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13800,12 +14518,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - תוכנה - Null @@ -13833,1131 +14545,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked לא נבדק - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled מושבת - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio יחס גובה-רוחב - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing ביטול שזירה (Deinterlacing) - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode מצב מסך מלא - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left שמאל - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right ימין - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness חדות - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness בהירות - - - + + + + 50 50 - + Contrast ניגודיות - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank השאר את זה ריק - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate מדויק - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. ברירת מחדל - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14965,482 +15737,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - שמור צילום מסך + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + שמור צילום מסך + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted עוצמת הקול: מושתק - + Volume: {}% עוצמת שמע: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System מערכת - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume הגבר את עוצמת הקול - + Decrease Volume הנמך את עוצמת הקול - + Toggle Mute הפעל/כבה השתקה - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15448,63 +16529,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15865,43 +16951,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15912,287 +16998,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - העדפות + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: שפה: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked לא נבדק - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16224,6 +17404,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16391,18 +17576,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16416,6 +17601,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16437,139 +17627,139 @@ Right click to clear binding סרגל כלים - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &בקרי משחק - + &Hotkeys &מקשי קיצור - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &אודות PCSX2... - + Fullscreen In Toolbar מסך מלא - + Change Disc... In Toolbar שנה דיסק... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16594,416 +17784,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar כיבוי - + Reset In Toolbar איפוס - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar בקרי משחק - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar הגדרות - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar צילום מסך - + &Memory Cards &Memory Cards - + &Network && HDD &רשת && דיסק קשיח - + &Folders &תיקיות - + &Toolbar &סרגל כלים - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++‎ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar תמונה גדולה - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17016,309 +18207,315 @@ Are you sure you want to continue? האם אתה בטוח שאתה רוצה להמשיך? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 קבצים (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error שגיאה - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot אתחול ברירת מחדל - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17327,12 +18524,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17345,89 +18542,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17436,62 +18638,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... שמירה לקובץ... - + Empty ריק - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset איפוס - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17499,25 +18701,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17534,13 +18736,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17799,12 +19001,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes כן - + No לא @@ -17838,7 +19040,7 @@ Savestates should not be used in place of in-game saves. - + Reset איפוס @@ -17869,25 +19071,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17898,78 +19100,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error שגיאה - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17978,63 +19180,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown לא ידוע - + PS2 (Folder) PS2 (תיקייה) @@ -18042,17 +19244,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18235,7 +19473,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18283,73 +19521,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18393,6 +19704,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18466,6 +19782,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18495,6 +19816,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19036,7 +20362,7 @@ This action cannot be reversed, and you will lose any saves on the card.גיטרה - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19093,7 +20419,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19194,19 +20520,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19217,7 +20543,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19228,7 +20554,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19239,7 +20565,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19247,12 +20573,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19273,34 +20599,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19340,47 +20648,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19519,13 +20827,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19545,6 +20853,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19554,42 +20872,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20057,6 +21375,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20102,11 +21425,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20254,16 +21572,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20277,32 +21638,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20310,12 +21671,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20348,109 +21709,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20468,43 +21859,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID לא חוקי - + ID Warning: short space limit. Abbreviate if needed. מספר מזהה - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. כניסה - + PRIORITY Warning: short space limit. Abbreviate if needed. עדיפות - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20614,1045 +22005,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard מקלדת - + HID Mouse HID Mouse - + Pointer מצביע - + Left Button Left Button - + Right Button כפתור ימני - + Middle Button כפתור אמצעי - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad למעלה - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad ימין - + Trigger הדק - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale גודל הסמן - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color צבע הסמן - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X מרכז X‏ - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y מרכז Y‏ - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width רוחב מסך - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height גובה מסך - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device מכשיר קלט - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device מכשיר הפלט - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - מַצעֶרֶת + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + מַצעֶרֶת + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square ריבוע - - - + + + Circle עיגול - - + + Triangle משולש - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High גבוה - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue כחול - - + + Green ירוק - - + + Red אדום - - + + Yellow צהוב - + Orange כתום - + Buzz Controller Buzz Controller - + Player 1 Red שחקן 1 אדום - + Player 1 Blue שחקן 1 כחול - + Player 1 Orange שחקן 1 כתום - + Player 1 Green שחקן 1 ירוק - + Player 1 Yellow שחקן 1 צהוב - + Player 2 Red שחקן 2 אדום - + Player 2 Blue שחקן 2 כחול - + Player 2 Orange שחקן 2 כתום - + Player 2 Green שחקן 2 ירוק - + Player 2 Yellow שחקן 2 צהוב - + Player 3 Red שחקן 3 אדום - + Player 3 Blue שחקן 3 כחול - + Player 3 Orange שחקן 3 כתום - + Player 3 Green שחקן 3 ירוק - + Player 3 Yellow שחקן 3 צהוב - + Player 4 Red שחקן 4 אדום - + Player 4 Blue שחקן 4 כחול - + Player 4 Orange שחקן 4 כתום - + Player 4 Green שחקן 4 ירוק - + Player 4 Yellow שחקן 4 צהוב - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer מדפסת @@ -21679,214 +23093,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21896,78 +23310,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22835,37 +24249,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error שגיאה - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22882,295 +24296,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts index 39256319a2..2be18ea0cc 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts @@ -95,27 +95,27 @@ तैयार है - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>आपका रेट्रोअचीवमेंट्स लॉगिन टोकन अब मान्य नहीं है।</strong> उपलब्धियों को ट्रैक करने के लिए आपको अपनी साख दोबारा दर्ज करनी होगी। आपका पासवर्ड PCSX2 में सहेजा नहीं जाएगा, इसके बजाय एक एक्सेस टोकन बनाया और उपयोग किया जाएगा। - + &Login लॉग इन करें - + Logging in... लॉगिन कर रहे है... - + Login Error लॉग इन करने में त्रुटि - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Please check your username and password, and try again. कृपया अपने यूज़रनेम और पासवर्ड की जाँच करें और पुन: प्रयास करें। - + Login failed. लॉगिन असफल है - + Enable Achievements उपलब्धियाँ सक्षम करें - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -146,12 +146,12 @@ Do you want to enable tracking now? क्या आप टरैकिन्ग (आश रशना) डनेबल करना चाहेंगे? - + Enable Hardcore Mode हार्डकोर मोड को सक्षम करें - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -164,12 +164,12 @@ Do you want to enable hardcore mode? क्या आप हार्डकोर मोड सक्षम करना चाहते हैं? - + Reset System रीसेट सिस्टम - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? सिस्टम रीसेट होने तक हार्डकोर मोड सक्षम नहीं किया जाएगा। क्या आप अब सिस्टम को रीसेट करना चाहते हैं? @@ -177,240 +177,356 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements उपलब्धियाँ सक्षम करें - - + + Enable Hardcore Mode हार्डकोर मोड सक्षम करें - - + + Test Unofficial Achievements अनौपचारिक अचीवमेंट्स का परीक्षण करें - - + + Enable Sound Effects ध्वनि प्रभाव सक्षम करें - + Notifications सूचनाएं - - + + 5 seconds 5 सेकंड - + Account अकाउंट - - + + Login... लॉग इन करें... - + View Profile... प्रोफ़ाइल देखें... - + Settings समायोजन - - + + Enable Spectator Mode दर्शक मोड सक्षम करे - - + + Enable Encore Mode ऐणकोर मोड सक्षम करे - - + + Show Achievement Notifications उपलब्धियों की सूचनाएं दिखाए - - + + Show Leaderboard Notifications लीडर बोर्ड की सूचनाएं दिखाए - - + + Overlay Settings + Pcsx sx2 + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays ईन-गेम ओवरलय सक्षम करे - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: उपयोगकर्ता नाम: लॉगिन टोकन उत्पन्न किया गया: - + Game Info गेम की जानकारी - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 RetroAchievements को एक उपलब्धी डेटाबेस और प्रोग्रेस ट्रैकिंग के लिए इस्तमाल कर्ता है। उपलब्धियां का इस्तमाल करने के लिए कृपया एक अकाउंट बनाएं <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify"> गेम के दोरान उपलब्धियां की लिस्ट देखने के लिए हॉटकी दबायें <span style=" font-weight:600;">विराम मेन्यू खोलिये़</span> और मेन्यू में से <span style=" font-weight:600;">उपलब्धियां</span>चुनिए।</p></body></html> - - - - - + + + + + Unchecked अनियंत्रित - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. इनेबल होने पर, PCSX2 मान लेगा कि सभी उपलब्धियाँ लॉक हो गई हैं और सर्वर पर कोई अनलॉक सूचना नहीं भेजेगा। - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. इनेबल होने पर, PCSX2 अनौपचारिक स्टेटस मे से उपलब्धियों की सूची देगा। कृपया ध्यान रखें कि ये उपलब्धिये़ RetroAchievements के द्वारा ट्रैक नहीं की जाएंगी, तो यह हर बार खुलेंगे। - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "चुनती"उपलब्धियां और लीडर बोर्ड ट्रैकिंग के लिए मोड। सेव स्टेट, चिटस और स्लोडाउन के समारोह को बंध कर देता है। - - - + + + + Checked नियंत्रित - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. उपलब्धियां खुलने और लीडर बर्ड्स प्रविष्टियाँ होने पर आवाज का प्रभाव बजाता है। - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - चुनौती/दुरुस्त उपलब्धी सक्रिय होते समाए निचले-दाएं स्क्रीन के कोने पर आइकनस दिखाता है। - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. सक्षम और लॉग इन होने पर PCSX2 गेम लोड पर उपलब्धियों के लिए स्कैन करेगा। - + Displays popup messages on events such as achievement unlocks and game completion. उपलब्धियां खुलने और गेम समापन होने पर पॉप अप संदेशों को दिखाता है। - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. लीडर बोर्ड चुनौती को शुरू, जमा करते या हारते समय पॉपअप संदेश दिखाता है। - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. सक्षम होने पर, हर सत्र ऐसा बर्ताव करेगा जैसे कोई उपलब्धियां ना खुली हो। - + Reset System रीसेट सिस्टम - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? हार्डकोर मोड सिस्टम रिसेट होने से पहले सक्षम नहीं होगा, क्या आप सिस्टम को अभी रिसेट करना चाहते हैं? - - + + %n seconds %n सेकंड @@ -418,19 +534,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. उपयोगकर्ता नाम: %1 लॉगिन टोकन %2 पर उत्पन्न किया गया है। - + Logout लॉगआउट - + Not Logged In. लॉग इन नहीं हैं @@ -438,33 +554,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. हार्डकोर मोड सिस्टम रिसेट पर सक्षम होगा। - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. हार्डकोर मोड के सक्रिय होने पर {0} नहीं किया जा सकता है। क्या आप हार्डकोर मोड को असक्षम करना चाहते हैं? नहीं चुन्ने पर {0} रद्द हो जाएगा। - + Hardcore mode is now enabled. हार्डकोर मोड अब सक्षम है। - + {} (Hardcore Mode) {} (हार्डकोर मोड) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -473,7 +589,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -482,22 +598,22 @@ Login token generated on %2. - + {} (Unofficial) {} (अनौपचारिक) - + Mastered {} महारती {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -506,7 +622,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -515,267 +631,285 @@ Login token generated on %2. - + Leaderboard attempt started. लीडर बोर्ड चेष्टा शुरू हो गई। - + Leaderboard attempt failed. लीडर बोर्ड चेष्टा असफल रही। - + Your Time: {}{} आपका समय: {}{} - + Your Score: {}{} आपका अंक:{}{} - + Your Value: {}{} आपका मह्त्व: {}{} - + (Submitting) (जमा हो रहा है) - + Achievements Disconnected उपलब्धियां कट गयी। - + An unlock request could not be completed. We will keep retrying to submit this request. एक खोलने की विन्ती पूरी नहीं की जा सकी। हम इस विन्ती को भेजने की कोशिस करते करेंगे। - + Achievements Reconnected उपलब्धियां जुड़ गई। - + All pending unlock requests have completed. सभी लंबित खुलने वाली विन्तीयां पूरी हो चुकी है। - + Hardcore mode is now disabled. हार्डकोर मोड अब असक्षम है। - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} अंक: {0} (सॉफ्टकोर: {1}) अपठित संदेश: {2} - - + + Confirm Hardcore Mode हार्डकोर मोड स्थायी करें - + Active Challenge Achievements चालू चुनौती की उपलब्धियां - + (Hardcore Mode) (हार्डकोर मोड) - + You have unlocked all achievements and earned {} points! आपने सारी उपलब्धियां खोल ली है और {} अंक कमाये है। - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed लीडरबोर्ड डाउनलोड असफल रहा - + Your Time: {0} (Best: {1}) आपका समय: {0} (श्रेष्ट: {1}) - + Your Score: {0} (Best: {1}) आपका अंक: {0} (श्रेष्ट: {1}) - + Your Value: {0} (Best: {1}) आपका मह्त्व: {0} (श्रेष्ट: {1}) - + {0} Leaderboard Position: {1} of {2} {0} लीडर बोर्ड स्तिथि: {1} मे {2} - + Server error in {0}: {1} {0} मे सर्वर की तुष्टि: {1} - + Yes हाँ । - + No नही । - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. आपने {1} मे से {0} उपलब्धियां खोल ली है, {3} मे से {2} सम्भावित अंक कमाये है। - + Unknown अनजान - + Locked अवरोधित - + Unlocked खुला - + Unsupported असमर्थित - + Unofficial अनौपचारिक - + Recently Unlocked हाल ही में खुला गया - + Active Challenges चालू चुनौतियां - + Almost There लगभग हो गया! - + {} points {} अंक - + {} point {} अंक - + XXX points XXX अंक - + Unlocked: {} खुल गया: {} - + This game has {} leaderboards. इस गेम मे {} लीडर बोर्ड है। - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. अंक भेजना असक्षम है क्यूंकि हार्डकोर मोड बंध है। लीडर बोर्ड अब केवल पढ़ने के लिए है। - + Show Best श्रेष्ट दिखाएं - + Show Nearby पास के दिखाएं - + Rank स्थान - + Name नाम - + Time समय - + Score अंक - + Value मूल्य - + Date Submitted सबमिट करने की तारीख - + Downloading leaderboard data, please wait... लीडर बोर्ड डाटा डाउनलोड हो रहा है, कृपया प्रतीक्षा करे। - - + + Loading... लोड हो रहा है... - - + + This game has no achievements. इस गेम मे कोई उपलब्धियां नहीं हैं। - + Failed to read executable from disc. Achievements disabled. निष्पादन को डिस्क से पढ़ने मे असफलता। उपलब्धियां असक्रिय है। @@ -783,325 +917,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] ग्लोबल समायोजन इस्तमाल करें [%1] - + Rounding Mode राऊंडिंग मोड - - - + + + Chop/Zero (Default) चौप / जिरो (डिफौलट) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ye setting define karti hai ki PCSX2, Emotion Engine ke Floating Point Unit (EE FPU) ko emulate karte waqt rounding kaise handle karta hai. Kyunki PS2 ke alag-alag FPU international standards ke compliant nahi hain, kuch games ko sahi tareeke se math karne ke liye alag modes ki zaroorat ho sakti hai. Default value zyadatar games ke liye sahi kaam karti hai; agar game me koi visible problem nahi hai to is setting ko modify karna instability cause kar sakta hai: - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) सबसे पास वाला (डिफॉल्ट) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode क्लैंपिंग मोड - - - + + + Normal (Default) नॉर्मल (डिफॉल्ट) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler रिकम्पाईलर सक्षम करे - + + - - - - - - - - - - - + + + + + + + + + + Checked जांचा हुआ - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है। - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). वेट लुप डिटेक्शन - + Moderate speedup for some games, with no known side effects. कुछ गेम्स के लिए मध्यम गतिबढ़न, बगेर किसी जाने माने दूश प्रभाव के साथ। - + Enable Cache (Slow) द्रुतिका सक्षम करे (धीमा) - - - - + + + + Unchecked अनियंत्रित - + Interpreter only, provided for diagnostic. केवल ईनटरर्पेटर, निदान के लिए प्रदान किया गया। - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC स्पिन डिटेक्शन - + Huge speedup for some games, with almost no compatibility side effects. कुछ गेम्स के लिए विशाल गतिबढ़न, बगैर किसी सुसंगति दूश प्रभाव के साथ। - + Enable Fast Memory Access तेज मेमोरी एक्सेस सक्षम करे - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) बेकपैचिंग का उपयोग करके रजिस्टर फ्लशिंग का बचाव कर्ता है हर मेमोरी एक्सेस पर। - + Pause On TLB Miss TLB चुकने पर ठेरना - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. TLB चुकने पर वर्चुअल मशीन को अनदेखा करने और जारी रखने के बजाय उसे रोक देता है। ध्यान दें कि VM ब्लॉक के अंत के बाद रुकेगा, न कि उस निर्देश पर जिसके कारण अपवाद हुआ। उस पते को देखने के लिए कंसोल का संदर्भ लें जहां अमान्य पहुंच हुई थी। - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 राऊंडिंग मोड - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 राऊंडिंग मोड - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 क्लैंपिंग मोड - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 क्लैंपिंग मोड - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 रिकम्पाईलर सक्षम करे (माइक्रो मोड) - + Enables VU0 Recompiler. VU0 रिकम्पाईलर सक्षम कर्ता है - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 रिकम्पाईलर सक्षम करे - + Enables VU1 Recompiler. VU1 रिकम्पाईलर सक्षम कर्ता है - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU फ्लैग हैक - + Good speedup and high compatibility, may cause graphical errors. अच्छा गतिबढ़ण और उच्च अनुकूलता, मगर ग्राफिकल त्रुटियाँ कर सकता है। - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है। - + Enable Game Fixes गेम फिक्स सक्षम करें - + Automatically loads and applies fixes to known problematic games on game start. खुद ब खुद ज्ञात समस्यात्मक गेम्स मे फिक्स लगाता है गेम के शुरू होने पर। - + Enable Compatibility Patches कम्पेटिबिलीटी पेचीस सक्षम करे - + Automatically loads and applies compatibility patches to known problematic games. खुद ब खुद ज्ञात समस्यात्मक गेम्स मे सुसंगति पैच लगाता है। - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1110,318 +1244,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. इन विकल्पों को बदलने से गेम्स गैर-कार्यात्मक हो सकते हैं। अपने जोखिम पर संशोधित करें, PCSX2 टीम इन सेटिंग्स में बदलाव के साथ कॉन्फ़िगरेशन के लिए सहायता प्रदान नहीं करेगी। - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. राऊंडिंग मोड: - - - + + + Nearest नेयरेस्ट - - - - + + + + Negative नेगेटिव - - - - + + + + Positive पौसेटिव - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. क्लैंपिंग मोड: - - + + None कोई नहीं - - - + + + Normal (Default) नॉर्मल (डिफॉल्ट) - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode कोई नहीं - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). एक्स्ट्रा + पर्रीसर्व साइन - + Full पूरा - + Wait Loop Detection वेट लुप डिटेक्शन - - + + Enable Recompiler रिकम्पाईलर सक्षम करे - + Enable Fast Memory Access तेज मेमोरी एक्सेस सक्षम करे - + Enable Cache (Slow) द्रुतिका सक्षम करे (धीमा) - + INTC Spin Detection INTC स्पिन डिटेक्शन - + Pause On TLB Miss TLB चुकने पर ठेरना - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. वेक्टर यूनिट्स (VU) - + VU1 Rounding Mode: VU1 राऊंडिंग मोड: - + mVU Flag Hack mVU फ्लैग हैक - + Enable VU1 Recompiler VU1 रिकम्पाईलर सक्षम करे - + Enable VU0 Recompiler (Micro Mode) VU0 रिकम्पाईलर सक्षम करे (माइक्रो मोड) - + Enable Instant VU1 Enable Instant VU1 - - + + Extra अतिरिक्त - + VU0 Clamping Mode: VU0 क्लैंपिंग मोड: - + VU0 Rounding Mode: VU0 राऊंडिंग मोड: - + VU1 Clamping Mode: VU1 क्लैंपिंग मोड: - + I/O Processor (IOP, MIPS-I) I/O प्रोसेसर (IOP, MIPS-I) - + Game Settings गेम की सेटिंग - + Enable Game Fixes गेम फिक्स सक्षम करें - + Enable Compatibility Patches कम्पेटिबिलीटी पेचीस सक्षम करे - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - फ्रेम रेट नियंत्रण - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL फ्रेम रेट: - - - - NTSC Frame Rate: - NTSC फ्रेम रेट: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE सेटिंग्स - + Slot: स्लॉट: - + Enable सक्षम @@ -1553,13 +1665,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1607,7 +1719,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Mute All Sound @@ -1617,7 +1729,7 @@ Leaderboard Position: {1} of {2} तुल्यकालन: - + TimeStretch (Recommended) टाइम-स्ट्रेच (अनुशंसित) @@ -1642,191 +1754,191 @@ Leaderboard Position: {1} of {2} आउटपुट डिवाइस: - + Synchronization तुल्यकालन - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. 100% गति से बाहर चलने पर, फ़्रेम को गिराने के बजाय ऑडियो पर गति को समायोजित करता है। बहुत अच्छा तेज़-फ़ॉरवर्ड/धीमा ऑडियो तैयार करता है। - - + + Default डिफॉल्ट - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. बफ़र आकार निर्धारित करता है जिसे टाइम स्ट्रेचर भरा रखने का प्रयास करेगा। यह प्रभावी रूप से औसत विलंबता का चयन करता है, क्योंकि बफर आकार को नियंत्रण में रखने के लिए ऑडियो को बढ़ाया/सिकुड़ा जाएगा। - + Output Latency उत्पादन की विलंबता - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. बफ़र से होस्ट ऑडियो आउटपुट तक विलंबता निर्धारित करता है। ऑडियो विलंब को कम करने के लिए इसे लक्ष्य विलंबता से कम सेट किया जा सकता है। - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. अनुपलब्ध + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Reset Volume - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2103,33 +2215,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot फास्ट बूट - + Fast Forward Boot फास्ट फॉरवर्ड बूट - + Checked जांचा हुआ - + Patches the BIOS to skip the console's boot animation. कंसोल के बूट एनीमेशन को छोड़ने के लिए BIOS को पैच करता है। - + Unchecked अनियंत्रित - + Removes emulation speed throttle until the game starts to reduce startup time. जब तक खेल शुरू न हो जाए, स्टार्टअप समय को कम करने के लिए इम्यूलेशन स्पीड थ्रॉटल को हटा देता है। @@ -2233,82 +2345,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute निष्‍पादित करें - - + + -- -- - - - Enabled - सक्षम है - - - - - Disabled - असक्षम है - - - + Read पढ़ें - + Write(C) (C) = changes, as in "look for changes". लिखें(C) - + Write लिखें - + TYPE Warning: limited space available. Abbreviate if needed. प्रकार - + OFFSET Warning: limited space available. Abbreviate if needed. ओफ़्सेट - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. आकार/लेबल - + INSTRUCTION Warning: limited space available. Abbreviate if needed. निर्देश - + CONDITION Warning: limited space available. Abbreviate if needed. हालत - + HITS Warning: limited space available. Abbreviate if needed. हिट्स - + X Warning: limited space available. Abbreviate if needed. X @@ -2322,42 +2427,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2399,6 +2504,11 @@ Leaderboard Position: {1} of {2} Unknown अनजान + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3509,7 +3619,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3663,7 +3772,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Enabled @@ -3768,13 +3877,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3830,109 +3939,109 @@ You cannot undo this action. Internal - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Name - + Url Url - + Address Address - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Exported Successfully - + Failed to open file Failed to open file - + No Hosts in file No Hosts in file - + Imported Successfully Imported Successfully - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3941,26 +4050,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4146,31 +4293,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4188,345 +4425,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4537,456 +4644,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5004,65 +5132,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5111,7 +5244,7 @@ Do you want to overwrite? - + Run Run @@ -5237,7 +5370,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5250,160 +5383,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5411,27 +5552,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5451,45 +5592,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5543,6 +5694,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5575,87 +5731,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5663,405 +5824,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Speed Control - + Normal Speed: Normal Speed: - + System Settings System Settings - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference User Preference - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -6069,12 +6230,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6148,12 +6309,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6162,30 +6323,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6197,417 +6358,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6616,2072 +6805,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display ऑन-स्क्रीन डिस्प्ले - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS विन्यास - + BIOS Selection BIOS Selection - + Options and Patches विकल्प ऐवम पैच - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes अपस्केलिंग फिक्सीस - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging लॉगिंग - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8690,2116 +9008,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. टेक्स्चर प्रतिपादन करते समय अनीसोर्टोपिक फिल्टरिंग कहा उपयोग की जाएगी वह चयन कर्ता है। - + Use alternative method to calculate internal FPS to avoid false readings in some games. कुछ गेम्स मे असत्य पढ़ने से बचने के लिए विकल्प माध्यम का प्रयोग करके अंदरूनी FPS की गणना करना। - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account खाता - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game मौजूदा गेम - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10832,67 +11348,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10907,12 +11423,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10927,10 +11443,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10945,12 +11461,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10999,17 +11515,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11017,7 +11533,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11027,7 +11543,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11163,131 +11679,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11758,85 +12274,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11845,12 +12361,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11859,31 +12375,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11957,22 +12476,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12384,1381 +12903,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13766,12 +14490,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13790,12 +14508,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13823,1131 +14535,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14955,482 +15727,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15438,63 +16519,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15853,43 +16939,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15900,287 +16986,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16212,6 +17392,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16379,18 +17564,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16404,6 +17589,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16425,139 +17615,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16582,416 +17772,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17004,309 +18195,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17315,12 +18512,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17333,89 +18530,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17424,62 +18626,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17487,25 +18689,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17522,13 +18724,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17787,12 +18989,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17826,7 +19028,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17857,25 +19059,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17886,78 +19088,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17966,63 +19168,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18030,17 +19232,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18223,7 +19461,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18271,73 +19509,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18381,6 +19692,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18454,6 +19770,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18483,6 +19804,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19024,7 +20350,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19081,7 +20407,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19182,19 +20508,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19203,7 +20529,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19212,7 +20538,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19221,7 +20547,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19229,12 +20555,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19255,34 +20581,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19322,47 +20630,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19501,13 +20809,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19527,6 +20835,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19536,42 +20854,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20039,6 +21357,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20084,11 +21407,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20236,16 +21554,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20259,32 +21620,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20292,12 +21653,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20330,109 +21691,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20450,43 +21841,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20596,1045 +21987,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21661,214 +23075,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21878,78 +23292,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22817,37 +24231,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22864,295 +24278,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts index 6b845b1c53..5449166bbf 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts @@ -95,27 +95,27 @@ Priprema... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Vaš RetroAchievements token prijave više ne vrijedi.</strong>Morate ponovo unijeti svoje podatke da bi postignuća bila praćena.Vaša lozinka neće biti spremljena u PCSX2, token pristupa će biti generiran i korišten umjesto nje. - + &Login &Prijava - + Logging in... Prijavljivanje... - + Login Error Pogreška prijave - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Error: %1 Please check your username and password, and try again. - + Login failed. Prijava neuspješna. - + Enable Achievements Omogući Postignuća - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Želite li omogučiti praćenje sada? - + Enable Hardcore Mode Omogući hardcore način - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -164,12 +164,12 @@ Međutim, hardcore način također sprječava korištenje stanja sejvova, varanj - + Reset System Resetiraj sustav - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore način rada neće biti omogućen dok se sustav ne resetira. Želite li sada resetirati sustav? @@ -177,239 +177,355 @@ Međutim, hardcore način također sprječava korištenje stanja sejvova, varanj AchievementSettingsWidget - - + + Enable Achievements Omogući Postignuća - - + + Enable Hardcore Mode Omogući hardcore način - - + + Test Unofficial Achievements Testirajte Neslužbena Postignuća - - + + Enable Sound Effects Omogući Zvučne Efekte - + Notifications Obavijesti - - + + 5 seconds 5 sekundi - + Account Račun - - + + Login... Prijava... - + View Profile... Pogledaj Profil... - + Settings Postavke - - + + Enable Spectator Mode Omogući Mod Promatranja - - + + Enable Encore Mode Omogući Mod Bis - - + + Show Achievement Notifications Pokaži Obavjest Postignuća - - + + Show Leaderboard Notifications Pokaži Obavjest Ljestvice - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Omogući Prekrivanja U-Igri - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Korisničko Ime: Prijavni token generiran na: - + Game Info Informacije o Igri - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 koristi RetroAchievements kao bazu podataka postignuća i za praćenje napretka. Da biste koristili postignuća, prijavite se za račun na <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Da biste vidjeli popis postignuća u igri, pritisnite tipku za <span style=" font-weight:600;"> Otvori Izbornik Pauze </span> i izaberite <span style=" font-weight:600;">Postignuća</span> sa izbornika.</p></body></html> - - - - - + + + + + Unchecked Neprovjereno - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kada je omogućen, PCSX2 će pretpostaviti da su sva postignuća zaključana i neće slati serveru obavijesti o otključavanju poslužitelju. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Kada je omogućen, PCSX2 će navesti postignuća iz neslužbenih setova. Imajte na umu da retroAchievements ne prati ova postignuća, pa se svaki put otključavaju. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Mode " Izazova " za postignuća, uključujući praćenje ploče s najboljim rezultatima. Onemogućuje funkcije spremanja stanja, varanja i usporavanja. - - - + + + + Checked Provjereno - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproducira zvučne efekte za događaje kao što su otključavanje postignuća i slanje ploča s rezultatima. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Prikazuje ikone u dolje-densom kutu ekrana kada je postignuće izazova/temeljnog postignuća aktivno. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Kada je omogućn i prijavljen, PCSX2 će skenirati postignuća pri pokretanju. - + Displays popup messages on events such as achievement unlocks and game completion. Prikazuje skočne poruke na događajima poput otključavanje postignuća i završavanje igre. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Prikazuje skočne poruke pri počinjanju, slanju, ili neuspjehu u izazovu ljestvice. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Kad omogućeno, svaka sesija će se ponašati kao da ni jedno postignuće nije otključano. - + Reset System Resetiraj Sistem - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore način rada neće biti omogućen dok se sustav ne resetira. Želite li sada resetirati sustav? - - + + %n seconds %n sekunda @@ -418,19 +534,19 @@ Prijavni token generiran na: - + Username: %1 Login token generated on %2. Korisničko Ime: %1 Token za prijavu generiran na %2. - + Logout Odjava - + Not Logged In. Niste prijavljeni. @@ -438,33 +554,33 @@ Token za prijavu generiran na %2. Achievements - + Hardcore mode will be enabled on system reset. Tvrdokorni način će biti dopušten na resetiranju sustava. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} se ne može napraviti kada je tvrdokorni način aktivan. Želite li otpustiti tvrdokorni način? {0} će se prekinuti ako izaberete Ne. - + Hardcore mode is now enabled. Tvrdokorni način je sada dopušten. - + {} (Hardcore Mode) {} (Hardcore Mod) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -474,7 +590,7 @@ Token za prijavu generiran na %2. - + and earned {} of %n points Achievement popup @@ -484,22 +600,22 @@ Token za prijavu generiran na %2. - + {} (Unofficial) {} (Neslužbeno) - + Mastered {} Svladao {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -509,7 +625,7 @@ Token za prijavu generiran na %2. - + %n points Mastery popup @@ -519,267 +635,285 @@ Token za prijavu generiran na %2. - + Leaderboard attempt started. Pokušaj ljestvice započeo. - + Leaderboard attempt failed. Pokušaj ljestvice neuspješan. - + Your Time: {}{} Vaše vrijeme: {}{} - + Your Score: {}{} Vaš rezultat: {}{} - + Your Value: {}{} Vaša Vrijednost: {}{} - + (Submitting) (Slanje) - + Achievements Disconnected Postignuća Isključena - + An unlock request could not be completed. We will keep retrying to submit this request. Zahtjev za otključavanje nije mogao biti dovršen. Nastavit ćemo ponovno pokušavati poslati ovaj zahtjev. - + Achievements Reconnected Postignuća Uključena - + All pending unlock requests have completed. Svi zahtjevi otključavanja u tjeku su završeni. - + Hardcore mode is now disabled. Tvrdokorni način je sada otpušten. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Rezultat: {0} bodova (softcore: {1} bodova) Nepročitane poruke: {2} - - + + Confirm Hardcore Mode Potvrdi Hardcore Mod - + Active Challenge Achievements Aktiviraj Postignuća Izazova - + (Hardcore Mode) (Hardcore mode) - + You have unlocked all achievements and earned {} points! Otključali ste sva postignuća i zaradali {} bodova! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Preuzimanje tablice rezultata nije uspjelo - + Your Time: {0} (Best: {1}) Vaše Vrijeme: {0} (Najbolje: {1}) - + Your Score: {0} (Best: {1}) Vaš Rezultat: {0} (Najbolje: {1}) - + Your Value: {0} (Best: {1}) Vaša Vrijednost: {0} (Najbolja: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Pozicija na ljestvici: {1} od {2} - + Server error in {0}: {1} Greška Servera u {0}: {1} - + Yes Da - + No Ne - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Otključali ste {0} od {1} postignuća, zaradivši {2} od {3} moguća bodova. - + Unknown Nepoznato - + Locked Zaključano - + Unlocked Otključano - + Unsupported Nepodržano - + Unofficial Neslužbeno - + Recently Unlocked Nedavno otključano - + Active Challenges Aktivni Izazovi - + Almost There Skoro gotovo - + {} points {} bodova - + {} point {} bod - + XXX points XXX bodova - + Unlocked: {} Otključano: {} - + This game has {} leaderboards. Ova igra ima {} ljestvica. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Slanje rezultata je ne omogućeno jer je hardcore mod ugašen. Ljestvice su samo za pregled. - + Show Best Prikaži Najbolje - + Show Nearby Prikaži Približne - + Rank Čin - + Name Ime - + Time Vrijeme - + Score Rezultat - + Value Vrijednost - + Date Submitted Datuma Slanja - + Downloading leaderboard data, please wait... Preuzimanje podataka ljestvica, molimo pričekajte... - - + + Loading... Učitavanje... - - + + This game has no achievements. Ova igra nema postignuća. - + Failed to read executable from disc. Achievements disabled. Čitanje izvršne datoteke s diska nije uspjelo. Postignuća onemogućena. @@ -787,325 +921,325 @@ Pozicija na ljestvici: {1} od {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Koristi globalnu postavku [%1] - + Rounding Mode Način zaokruživanja - - - + + + Chop/Zero (Default) Zaokruži/Manje (Zadano) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Promijeni kako PCSX2 podnosi zaokruživanje dok oponaša the Emotion Engine's Floating Point Unit (EE FPU). Jer razni FPUovi u PS2 nisu sukladni sa internacionalnim standardima, neke igre mogu zahtijevati drugačije načine rada da obavljaju matematiku ispravno. Početna vrijednost podnosi većinu igrica; <b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b> - + Division Rounding Mode Način rada zaokruživanja dijeljenja - + Nearest (Default) Najbliže (Zadano) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Odredi kako se rezultati brojeva sa pomočnim zarezom zaokružuju. Neke igre zahtjevaju specifične postavke; <b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b> - + Clamping Mode Način stezanja - - - + + + Normal (Default) Normalno (Zadano) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Promijeni kako PCSX2 podnosi čuvanje brojeva sa pomičnim zarezom u standardnom x86 dosegu. Početna vrijednost podnosi većinu igrica;<b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b> - - + + Enable Recompiler Omogući Rekompilator - + + - - - - - - - - - - - + + + + + + + + + + Checked Provjeren - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Izvodi pravovremeni binarni prijevod 64-bitnog MIPS-IV strojnog koda na x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Otkrivanje Petlje Čekanja - + Moderate speedup for some games, with no known side effects. Moderiraj ubrzanje za neke igre, bez poznatih nuspojava. - + Enable Cache (Slow) Omogući Predmemoriju (Sporo) - - - - + + + + Unchecked Neprovjeren - + Interpreter only, provided for diagnostic. Samo interpreter, predviđen za dijagnostiku. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Otkrivanje Centrifuge - + Huge speedup for some games, with almost no compatibility side effects. Ogromna ubrzanje za neke igre, gotovo bez nuspojava kompatibilnosti. - + Enable Fast Memory Access Omogući Brzi Pristup Memoriji - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Koristi backpatching kako bi izbjegao ispiranje registra pri svakom pristupu memoriji. - + Pause On TLB Miss Pauziraj na TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzira virtualnu mašinu kada dođe do promašaja TLB-a, umjesto da ga ignorira i nastavlja. Imajte na umu da će VM pauzirati nakon završetka bloka, a ne prema uputama koje su uzrokovale iznimku. Pogledajte konzolu da biste vidjeli adresu na kojoj je došlo do nevaljanog pristupa. - + Enable 128MB RAM (Dev Console) Omogući 128MB RAM (Dev konzola) - + Exposes an additional 96MB of memory to the virtual machine. Otvara dodatnih 96 MB memorije virtualnom stroju. - + VU0 Rounding Mode Način Zaokruživanja VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Mijenja kako PCSX2 zaokružuje brojeve dok se emulira Emotion Engine Vector Unit 0 (EE VU0). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati probleme sa stabilnošću i/ili rušenje.</b> - + VU1 Rounding Mode Način Zaokruživanja VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Mijenja kako PCSX2 zaokružuje brojeve dok se emulira Emotion Engine Vector Unit 1 (EE VU1). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati probleme sa stabilnošću i/ili rušenje.</b> - + VU0 Clamping Mode Način Stezanja VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mijenja kako PCSX2 obrađuje čuvanje brojeva s pomičnim zarezom u standardnom x86 rasponu u Emotion Engine Vector Unit 0 (EE VU0). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati nestabilnost.</b> - + VU1 Clamping Mode Način Stezanja VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mijenja kako PCSX2 obrađuje čuvanje brojeva s pomičnim zarezom u standardnom x86 rasponu u Emotion Engine Vector Unit 1 (EE VU1). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati nestabilnost.</b> - + Enable Instant VU1 Omogući trenutni VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Pokreće VU1 istog trena, dajući skromno ubrzanje u izvođenju većine igara. Sigurno za korištenje za većinu igara, no može prouzročiti grafičke greške u nekoliko igara. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Omogući Rekompajler za VU0 (Mikro način rada) - + Enables VU0 Recompiler. Omogućuje Rekompajler za VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Omogući Rekompajler za VU1 - + Enables VU1 Recompiler. Omogućuje Rekompajler za VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Dobro ubrzanje i visoka kompatibilnost mogu uzrokovati grafičke pogreške. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Izvodi pravovremeni binarni prijevod 32-bitnog MIPS-I strojnog koda na x86. - + Enable Game Fixes Omogući Popravke Igara - + Automatically loads and applies fixes to known problematic games on game start. Automatski učitava i primjenjuje popravke na poznate problematične igre pri pokretanju igre. - + Enable Compatibility Patches Omogući Zakrpe za Kompatibilnost - + Automatically loads and applies compatibility patches to known problematic games. Automatski učitava i primjenjuje zakrpe za kompatibilnost na poznate problematične igre. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1114,318 +1248,296 @@ Pozicija na ljestvici: {1} od {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Promjena ovih opcija može uzrokovati da igre postanu nefunkcionalne. Izmijenite na vlastitu odgovornost, PCSX2 tim neće pružiti podršku za konfiguracije s promijenjenim postavkama. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Način zaokruživanja: - - - + + + Nearest Najbliže - - - - + + + + Negative Negativno - - - - + + + + Positive Pozitivno - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Način stezanja: - - + + None Nijedan - - - + + + Normal (Default) Normalno (Zadano) - - - + + + Chop/Zero (Default) Zaokruži/Manje (Zadano) - + Division Rounding Mode: Rounding refers here to the mathematical term. Način zaokruživanja dijeljenja: - + Nearest (Default) Najbliže (Zadano) - + Chop/Zero Zaokruži/Manje - + None ClampMode Nijedan - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Ekstra + znak očuvanja - + Full Potpuni - + Wait Loop Detection Pričekaj otkrivanje petlje - - + + Enable Recompiler Omogući Rekompilator - + Enable Fast Memory Access Dopusti brzi pristup memoriji - + Enable Cache (Slow) Dopusti predmemoriju (sporo) - + INTC Spin Detection INTC Detekcija Okretaja - + Pause On TLB Miss Pauziraj na TLB Miss - + Enable 128MB RAM (Dev Console) Omogući 128MB RAM (Razvojna konzola) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektorske Jedinice (VU) - + VU1 Rounding Mode: Način Zaokruživanja VU1: - + mVU Flag Hack mVU Flag Hack - + Enable VU1 Recompiler Omogući Rekompilator za VU1 - + Enable VU0 Recompiler (Micro Mode) Omogući Rekompilator za VU0 (Mikro način rada) - + Enable Instant VU1 Omogući trenutni VU1 - - + + Extra Dodatno - + VU0 Clamping Mode: Način stezanja VU0: - + VU0 Rounding Mode: Način zaokruživanja VU0: - + VU1 Clamping Mode: Način stezanja VU1: - + I/O Processor (IOP, MIPS-I) I/O Procesor (IOP, MIPS-I) - + Game Settings Postavke igre - + Enable Game Fixes Dopusti popravke igara - + Enable Compatibility Patches Dopusti zakrpe kompatibilnosti - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Upravljanje brzinom sličica po sekundi - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL sličice po sekundi: - - - - NTSC Frame Rate: - NTSC sličice po sekundi: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings Postavke PINE-a - + Slot: Utor: - + Enable Dopusti @@ -1557,13 +1669,13 @@ Pozicija na ljestvici: {1} od {2} - + Expansion Settings Postavke proširenja - + Stretch Settings Postavke razvlačenja @@ -1611,7 +1723,7 @@ Pozicija na ljestvici: {1} od {2} - + Mute All Sound Priguši sav zvuk @@ -1621,7 +1733,7 @@ Pozicija na ljestvici: {1} od {2} Sinkronizacija: - + TimeStretch (Recommended) Razduživanje vremena (preporučeno) @@ -1646,191 +1758,191 @@ Pozicija na ljestvici: {1} od {2} Uređaj izlaza: - + Synchronization Sinkronizacija - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Kada radi izvan 100% brzine, prilagođava tempo zvuka umjesto ispuštanja sličica. Proizvodi mnogo ljepši zvuk za premotavanje/usporavanje. - - + + Default Zadano - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Određuje veličinu međuspremnika koji će mjerač vremena pokušati održati ispunjenim. Učinkovito odabire prosječnu latenciju, budući da će se zvuk rastegnuti/smanjiti kako bi veličina međuspremnika bila unutar okvira. - + Output Latency Izlazna Latencija - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Određuje latenciju od međuspremnika do zvučnog izlaza glavnog računala. To se može postaviti niže od ciljane latencije kako bi se smanjilo kašnjenje zvuka. - + Resets output volume back to the global/inherited setting. Vraća izlaznu glasnoću na globalnu/naslijeđenu vrijednost. - + Resets output volume back to the default. Vraća izlaznu glasnoću na početnu vrijednost. - + Resets fast forward volume back to the global/inherited setting. Vraća glasnoću premotavanja unaprijed na globalnu/naslijeđenu vrijednost. - + Resets fast forward volume back to the default. Vraća glasnoću premotavanja unaprijed na početnu vrijednost. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Zvučni poslužitelj - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Zvučni poslužitelj određuje koliko se sličica proizvedeno od strane emulatora šalje domaćinu. Cubeb poslužitelj nudi najbrži odziv, no ako naiđete na greške, isprobajte SDL poslužitelj. Null poslužitelj onemogućava puštanje zvuka domaćina. - - + + + - %1 ms %1 ms - + Buffer Size Veličina međuspremnika - + Output Volume Glasnoća Izlaza - + Controls the volume of the audio played on the host. Kontrolira glasnoću zvuka koji se reproducira na domaćinu. - + Fast Forward Volume Glasnoća kod premotavanja unaprijed - + Controls the volume of the audio played on the host when fast forwarding. Kontrolira glasnoću zvuka koji se reproducira na domaćinu za vrijeme brze reprodukcije. - + Unchecked Neoznačeno - + Prevents the emulator from producing any audible sound. Sprječava emulator u stvaranju bilokakvih zvukova. - + Expansion Mode Način proširenja - + Disabled (Stereo) Onemogućeno (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Određuje kako se zvuk širi iz stereo sučelja u surround sučelje za podržane igre. Uključuje igre koje podržavaju Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Ove postavke fino podešavaju ponašanje proširenja kanala temeljenog na FreeSurroundu. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Ove postavke fino podešavaju ponašanje SoundTouch razvlačenja zvuka kada ne radi na 100% brzine. - + Reset Volume Resetiraj glasnoću - + Reset Fast Forward Volume Resetiraj glasnoću premotavanja unaprijed - + Unknown Device "%1" Nepoznati uređaj "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maks. kašnjenje: %1 ms (%2 ms međuspremnik + %3 ms proširenje + %4 ms izlaz) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maks. kašnjenje: %1 ms (%2 ms međuspremnik + %3 ms izlaz) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maks. kašnjenje: %1 ms (%2 ms proširenje, min. izlazno kašnjenje nepoznato) - + Maximum Latency: %1 ms (minimum output latency unknown) Maks. kašnjenje: %1 ms (min. izlazno kašnjenje nepoznato) @@ -2108,33 +2220,33 @@ Pozicija na ljestvici: {1} od {2} - + Fast Boot Brzo pokretanje - + Fast Forward Boot Pokretanje Brzo Unaprijed - + Checked Provjereno - + Patches the BIOS to skip the console's boot animation. Zakrpljava BIOS kako bih konzola 's započela animaciju. - + Unchecked Neprovjereno - + Removes emulation speed throttle until the game starts to reduce startup time. Miče emulacijsku brzinsku prigušnicu dok igra počne smanjivati vrijeme za početi igru. @@ -2238,82 +2350,75 @@ Pozicija na ljestvici: {1} od {2} BreakpointModel - + Execute Izvrši - - + + -- -- - - - Enabled - Dopušteno - - - - - Disabled - Otpušteno - - - + Read Čitaj - + Write(C) (C) = changes, as in "look for changes". Piši(C) - + Write Piši - + TYPE Warning: limited space available. Abbreviate if needed. VRSTA - + OFFSET Warning: limited space available. Abbreviate if needed. ISTUP - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. VELIČINA / ETIKETA - + INSTRUCTION Warning: limited space available. Abbreviate if needed. UPUTA - + CONDITION Warning: limited space available. Abbreviate if needed. UVJET - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2327,42 +2432,42 @@ Pozicija na ljestvici: {1} od {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2404,6 +2509,11 @@ Pozicija na ljestvici: {1} od {2} Unknown Nepoznato + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3514,7 +3624,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3668,7 +3777,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Omogućeno @@ -3773,13 +3882,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3835,109 +3944,109 @@ You cannot undo this action. Unutarnje - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Ime - + Url URL - + Address Adresa - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Uspješno Izvezeno - + Failed to open file Otvaranje datoteke neuspjelo - + No Hosts in file No Hosts in file - + Imported Successfully Uspješno uvezeno - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3946,26 +4055,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4151,31 +4298,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4193,345 +4430,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Pregledaj... - - - - - Open... - Otvori... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4542,456 +4649,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5009,65 +5137,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5116,7 +5249,7 @@ Do you want to overwrite? - + Run Pokreni @@ -5242,7 +5375,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pauza @@ -5255,160 +5388,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5416,27 +5557,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5456,45 +5597,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5548,6 +5699,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5580,87 +5736,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Nema Slike - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Zapisivanje '%1' neuspješno. @@ -5668,405 +5829,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Kontrola brzine - + Normal Speed: Normalna Brzina: - + System Settings Postavke sustava - - + + Enable Cheats Omogući Varanje - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Onemogućeno - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Normalna Brzina - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference Korisnički Definirano - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Stavlja prioritet za specifične niti procesora na specifičan način čime ignorira sistemsko zakazivanje. Može pomoči procesorima s velikim (P) i malim (E) jezgrama (npr. Intel-ovi procesori 12-e generacije ili noviji, te noviji AMD-ovi procesori.). - - - + Enable Multithreaded VU1 (MTVU1) Omogući Višenitni VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Većinom dolazi do ubrazanja na procesorima s 4 ili više jezgri. Sigurno za većinu igara, no nekoliko ih je nekompatibilno i može doći do zakazivanja. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Učitava sliku diska u radnu memoriju prije pokretanja virtualnog stroja. Može smanjiti količinu trzanja na konfiguracijama s tvrdim diskovima koji imaju dugo vrijeme buđenja, no znatno usporava vrijeme paljenja stroja. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Neograničen - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Prilagođeno - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Prilagođena Brzina - + Enter Custom Speed Unesite Prilagođenu Brzinu @@ -6074,12 +6235,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6153,12 +6314,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6167,30 +6328,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Prikaži u Mapi - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Otvori Sadržani Direktorij - + Failed to open URL Neuspjelo otvaranje URL-a - + Failed to open URL. The URL was: %1 @@ -6202,417 +6363,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Direktorij Predmemorije - - - - - + + + + + + Browse... Pretraži... - - - - - + + + + + + Open... Otvori... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Koristi Globalnu Postavku - + Automatic binding failed, no devices are available. Automatsko spajanje neuspjelo, nijedan uređaj nije dostupan. - + Game title copied to clipboard. Naziv igre kopiran u međuspremnik. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Regija igre kopirana u međuspremnik. - + Game compatibility copied to clipboard. Kompatibilnost igre kopirana u međuspremnik. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Stvori Novi... - - Enter the name of the input profile you wish to create. - Unesite ime profila ulaza koje želite stvoriti. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Jeste li sigurni da želite vratiti početne postavke? Sve preference će biti poništene. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Nepoznat - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6621,2072 +6810,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Omjer Prikaza - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Okomito Rastezanje - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Obreži - + Crops the image, while respecting aspect ratio. Obrezuje sliku, zadržavši omjer slike. - + %dpx %d px - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Unutarnja Rezolucija - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Omogućava FXAA poslije-procesni shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Oštrina - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filteri - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Prilagodba svjetline. 50 je normalno. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Prilagodba kontrasta. 50 je normalno. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaderi - + Advanced Napredno - + Skip Presenting Duplicate Frames Preskoči Prikazivanje Dupliciranih Slika - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Okidač - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Promijeni Odabir - + Select Odaberi - + Parent Directory Parent Directory - + Enter Value Unesite Vrijednost - + About O programu - + Toggle Fullscreen Uključi/Isključi cijeli zaslon - + Navigate Navigiraj - + Load Global State Učitaj Globalno Stanje - + Change Page Promjeni Stranicu - + Return To Game Vrati se Igri - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Stvori Memorijsku Karticu - + Configuration Podešavanje - + Start Game Započni Igru - + Launch a game from a file, disc, or starts the console without any disc inserted. Pokreni igru s datoteke, diska, ili započni igru bez umetnutog diska. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Nazad - + Return to the previous menu. Povratak na prethodni meni. - + Exit PCSX2 Izađi iz PCSX2 - + Completely exits the application, returning you to your desktop. Potpuni izlaz iz aplikacije, vraćajući Vas na radnu površinu. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Izlaz iz Moda Velike Slike, vraćajući Vas na sučelje radne površine. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Pruža podršku za vibraciju i kontrolu LED-ica preko Bluetootha. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Spremi Stanje - + Load Resume State Učitaj Spremljeno Stanje - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8695,2116 +9013,2314 @@ Do you want to load this save and continue? Želite li učitati ovo stanje i nastaviti? - + Region: Regija: - + Compatibility: Kompatibilnost: - + No Game Selected Igra Nije Izabrana - + Search Directories Search Directories - + Adds a new directory to the game search list. Dodaje novu direktorij za traženje igara. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Postavke Naslovnice - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Zvučni poslužitelj - + The audio backend determines how frames produced by the emulator are submitted to the host. Zvučni poslužitelj određuje kako su sličice proizvedene od strane emulatora predane domaćinu. - + Expansion Proširenje - + Determines how audio is expanded from stereo to surround for supported games. Određuje kako se zvuk širi sa stereo načina na surround način u podržanim igrama. - + Synchronization Sinkronizacija - + Buffer Size Veličina međuspremnika - + Determines the amount of audio buffered before being pulled by the host API. Određuje količinu zvuka u međuspremniku prije nego što se izvadi od strane API-ja domaćina. - + Output Latency Latencija Izlaza - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Direktorij) - + Failed to load '{}'. Učitavanje nije uspjelo '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Ulaz {} Vrsta Kontrolera - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Ulaz {} Uređaj - + Port {} Subtype Ulaz {} Podtip - + {} unlabelled patch codes will automatically activate. {} neoznačeni kodovi zakrpe će se automatski aktivirati. - + {} unlabelled patch codes found but not enabled. {} pronađeni su neoznačeni kodovi zakrpe ali nisu omogućeni. - + This Session: {} Ova sessija: {} - + All Time: {} Svo vrijeme: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings Postakve BIOS-a - + Emulation Settings Postavke Emulacije - + Graphics Settings Postavke Prikaza - + Audio Settings Postavke Zvuka - + Memory Card Settings Postavke Memorijske Kartice - + Controller Settings Postavke Kontrolera - + Hotkey Settings Hotkey Settings - + Achievements Settings Postavke Postignuća - + Folder Settings Postavke Direktorija - + Advanced Settings Napredne Postavke - + Patches Zakrpe - + Cheats Varanje - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Potpuni - + Extra Dodatno - + Automatic (Default) Automatski (Zadano) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Programska podrška - - - + Null Null - + Off Isključen - + Bilinear (Smooth) Bilinear (Mekano) - + Bilinear (Sharp) Bilinear (Oštro) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Izvorno (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forsirano) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Rezolucija Zaslona - + Internal Resolution (Aspect Uncorrected) Unutarnja Rezolucija (Omjer Neispravljen) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy UPOZORENJE: Memorijska Kartica Zauzeta - + Cannot show details for games which were not scanned in the game list. Nije moguće pokazati detalje o igrama koje nisu skenirane u popisu igara. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pauziraj Pri Odspajanju Kontrolera - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Mrtva zona - + Full Boot Puno Paljenje - + Achievement Notifications Obavijest Postignuća - + Leaderboard Notifications Obavijest Ljestvice - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Način Gledatelja - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Pokreni BIOS - + Start Disc Pokreni Disk - + Exit Izlaz - + Set Input Binding Set Input Binding - + Region Regija - + Compatibility Rating Ocjena Kompatibilnosti - + Path Putanja - + Disc Path Putanja Diska - + Select Disc Path Izaberite Putanju Diska - + Copy Settings Kopiranj Postavke - + Clear Settings Izbriši Postavke - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Omogući Diskord Prisutnost - + Pause On Start Pauziraj Na Početku - + Pause On Focus Loss Pauziraj Na Gubljenju Fokusa - + Pause On Menu Pauziraj Na Meniju - + Confirm Shutdown Potvrdite Gašenje - + Save State On Shutdown Spremite Stanje Igre Pri Gašenju - + Start Fullscreen Pokreni Preko Cijelog Ekrana - + Double-Click Toggles Fullscreen Dvostruki Klik Pali-Gasi Puni Zaslon - + Hide Cursor In Fullscreen Sakrij Pokazivač U Punom Zaslonu - + OSD Scale OSD Scale - + Show Messages Prikaži Poruke - + Show Speed Prikaži Brzinu - + Show FPS Prikaži FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Tipke - + Frequency Frekvencija - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pritisak - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB utor {} - + Device Type Vrsta Uređaja - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Izbriši Mapiranja - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Nastavite Igru - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Promijeni Disk - + Close Game Zatvori Igru - + Exit Without Saving Izlaz Bez Spremanja - + Back To Pause Menu Povratak na Meni - + Exit And Save State Izlaz i Spremanja Stanja Igre - + Leaderboards Poredak - + Delete Save Delete Save - + Close Menu Zatvori Izbornik - + Delete State Obriši Stanje - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Testirajte Neslužbena Postignuća - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Korisničko Ime: {} - + Login token generated on {} Token za prijavu generiran na {} - + Logout Odjava - + Not Logged In Niste Prijavljeni - + Login Prijava - + Game: {0} ({1}) Igra: {0} ({1}) - + Rich presence inactive or unsupported. Bogata prisutnost je neaktivna ili nepodržana. - + Game not loaded or no RetroAchievements available. Igra nije učitana ili RetroAchievemnts ne radi. - + Card Enabled Card Enabled - + Card Name Naziv Kartice - + Eject Card Eject Card @@ -10837,67 +11353,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10912,12 +11428,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10932,10 +11448,10 @@ Za korištenje Vulkan renderera trebali biste ukloniti navedeni paket. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10950,12 +11466,12 @@ Za korištenje Vulkan renderera trebali biste ukloniti navedeni paket.Prebacivanje na Hardverski Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -11004,17 +11520,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11022,7 +11538,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11032,7 +11548,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11168,131 +11684,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11765,85 +12281,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Neoznačeno - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Otvori Direktorij... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11852,12 +12368,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11866,31 +12382,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11964,22 +12483,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12391,1381 +12910,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13773,12 +14497,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13797,12 +14515,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13830,1131 +14542,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Zadano - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14962,482 +15734,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15445,63 +16526,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15861,43 +16947,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15908,287 +16994,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16220,6 +17400,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16387,18 +17572,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16412,6 +17597,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16433,139 +17623,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16590,416 +17780,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17012,309 +18203,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17323,12 +18520,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17341,89 +18538,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17432,62 +18634,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17495,25 +18697,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17530,13 +18732,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17795,12 +18997,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17834,7 +19036,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17865,25 +19067,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17894,78 +19096,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17974,63 +19176,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18038,17 +19240,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18231,7 +19469,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18279,73 +19517,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18389,6 +19700,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18462,6 +19778,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18491,6 +19812,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19032,7 +20358,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19089,7 +20415,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19190,19 +20516,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19212,7 +20538,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19222,7 +20548,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19232,7 +20558,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19240,12 +20566,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19266,34 +20592,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19333,47 +20641,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19512,13 +20820,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19538,6 +20846,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19547,42 +20865,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20050,6 +21368,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20095,11 +21418,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20247,16 +21565,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20270,32 +21631,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20303,12 +21664,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20341,109 +21702,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20461,43 +21852,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20607,1045 +21998,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Gumb za kretanje Gore - - - - - - - - - + + + + + + + + + D-Pad Down Gumb za kretanje Dolje - - - - - - - - - + + + + + + + + + D-Pad Left Gumb za kretanje Lijevo - - - - - - - - - + + + + + + + + + D-Pad Right Gumb za kretanje Desno - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21672,214 +23086,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21889,78 +23303,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22828,37 +24242,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22875,295 +24289,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. Konverzija paleta GPU-a je dopuštena, ovo bi moglo smanjiti performanse. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Predučitavanje tekstura nije puno, ovo bi moglo smanjiti performanse. - + Estimate texture region is enabled, this may reduce performance. Procjenjena regija tekstura je dopuštena, ovo bi moglo smanjiti performanse. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts index 32f5700d0d..1732cc51a7 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts @@ -95,27 +95,27 @@ Készen áll... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>A RetroAchievements bejelentkezési azonosítója már nem érvényes.</strong> Az eredmények nyomon követéséhez újra meg kell adnod a hitelesítő adatokat. A jelszavad nem kerül elmentésre a PCSX2-ben, helyette egy hozzáférési azonosító kerül generálásra és felhasználásra. - + &Login &Bejelentkezés - + Logging in... Belépés... - + Login Error Bejelentkezési hiba - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Hiba: %1 Kérlek ellenőrizd a felhasználónevet és a jelszót, majd próbáld újra. - + Login failed. Bejelentkezés sikertelen. - + Enable Achievements Trófeák Engedélyezése - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Szeretnéd most engedélyezni? - + Enable Hardcore Mode Hardcore Mód Engedélyezése - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ A hardcore mód azonban letiltja az állás mentések, a csalások, és a lassí Szeretnéd engedélyezni a hardcore módot? - + Reset System Rendszer Visszaállítása - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? A Hardcore mód nem lesz engedélyezve a rendszer újraindításáig. Szeretnéd most újraindítani a rendszert? @@ -176,239 +176,356 @@ Szeretnéd engedélyezni a hardcore módot? AchievementSettingsWidget - - + + Enable Achievements Trófeák Bekapcsolása - - + + Enable Hardcore Mode Hardcore Mód Bekapcsolása - - + + Test Unofficial Achievements Nem Hivatalos Trófeák Kipróbálása - - + + Enable Sound Effects Hanghatások Engedélyezése - + Notifications Értesítések - - + + 5 seconds 5 másodperc - + Account Fiók - - + + Login... Bejelentkezés... - + View Profile... Profil Megtekintése... - + Settings Beállítások - - + + Enable Spectator Mode Nézői Üzemmód Engedélyezése - - + + Enable Encore Mode Ráadás Mód Engedélyezése - - + + Show Achievement Notifications Trófea Értesítések Megjelenítése - - + + Show Leaderboard Notifications Ranglista Értesítések Megjelenítése - - + + Overlay Settings + Átfedés Beállítások + + + + + + Top Left + Bal Felül + + + + + Top Center + Középen Felül + + + + + Top Right + Jobb Felül + + + + + Center Left + Középen Balra + + + + + Center + Középen + + + + + Center Right + Középen Jobbra + + + + + Bottom Left + Bal Lent + + + + + Bottom Center + Középen Lent + + + + Bottom Right (Default) + Jobb Lent (Alapértelmezett) + + + + Notification Position: + Értesítés Pozíciója: + + + + None + Nincs + + + + Top Left (Default) + Bal Fent (Alapértelmezett) + + + + + Bottom Right + Jobb Lent + + + + Overlay Position: + Átfedés Pozíciója: + + + + Enable In-Game Overlays Játékon Belüli Átfedések Engedélyezése - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Hanghatások - - - + + + Browse... Tallózás... - - - + + + Reset Alaphelyzet - + Achievement Unlock Sound Trófea Feloldásának Hangja - - - + + + Preview Előnézet - + Notification Sound Értesítési Hang - + Leaderboard Submit Sound Ranglista Részvétel Hang - + Username: Login token generated at: Felhasználónév: Bejelentkezési azonosító létrehozva: - + Game Info Játék Információk - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">A PCSX2 a RetroAchievements adatbázisát használja a játékokban való haladásod követéséhez. A trófeák bekapcsolásához készítened kell a <a href="https://retroachievements.org/">retroachievements.org</a> oldalon egy fiókot.</p><p align="justify">A megszerzett trófeáidat a <span style=" font-weight:600;">Szünet menü</span> előhívásával megtekintheted játék közben is, a <span style=" font-weight:600;">Trófeák</span> menüpont kiválasztásával.</p></body></html> - - - - - + + + + + Unchecked Nincs Bejelölve - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Ha be van jelölve, a PCSX2 úgy fog tenni mintha nem lenne egy trófeád sem, és nem fogja megkérni a szervert hogy bármelyiket megszerzettnek jelölje. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Ha engedélyezve van, a PCSX2 listázza a nem hivatalos gyűjtemények trófeáit is. Kérjük, vedd figyelembe, hogy ezeket az eredményeket a RetroAchievements nem követi nyomon, így minden egyes alkalommal feloldódnak. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Kihívás" mód a trófeákhoz, ranglista követéssel. Kikapcsolja az állásmentéseket, a csalásokat, és a játéksebesség-manipulációt. - - - + + + + Checked Bejelölve - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Hanghatások lejátszása olyan eseményekhez, mint például az trófeák feloldása és a ranglistán való szereplés. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Ikon megjelenítése a képernyő jobb alsó sarkában, ha egy kihívás/elérhető trófea aktív. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Ha engedélyezve van és bejelentkeztél, a PCSX2 indításkor beolvassa a trófeákat. - + Displays popup messages on events such as achievement unlocks and game completion. Felugró üzeneteket jelenít meg az olyan eseményekről, mint a trófeák feloldása és a játék befejezése. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Felugró üzeneteket jelenít meg, amikor elindul, beküldésre kerül vagy elbukik egy ranglista-kihívás. - + Custom Sound Effect Egyéni Hanghatások - + Any Bármi - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Testreszabható a hanghatás, ami akkor játszódik le mikor értesítést kapsz, trófeát oldasz fel, vagy felkerülsz a ranglistára. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Átfedés Pozíciója: + + + + Notification Position + Értesítések Pozíciója + + + When enabled, each session will behave as if no achievements have been unlocked. Ha be van jelölve, mindegyik játékmenet úgy fog viselkedni, mintha nem lenne feloldva semmilyen trófea. - + Reset System Rendszer Visszaállítása - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? A hardcore mód a rendszer újraindításáig nem lesz bekapcsolva. Szeretnéd most újraindítani a rendszert? - - + + %n seconds %n másodperc @@ -416,19 +533,19 @@ Bejelentkezési azonosító létrehozva: - + Username: %1 Login token generated on %2. Felhasználónév: %1 Bejelentkezési azonosító létrehozva ekkor: %2. - + Logout Kijelentkezés - + Not Logged In. Nincs Bejelentkezve. @@ -436,33 +553,33 @@ Bejelentkezési azonosító létrehozva ekkor: %2. Achievements - + Hardcore mode will be enabled on system reset. A hardcore mód engedélyezve lesz a rendszer újraindításakor. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} Nem teljesíthető amíg a Hardcore mód aktív. Szeretnéd kikapcsolni a Hardcore módot? {0} visszavonásra kerül, ha a Nem opciót választod. - + Hardcore mode is now enabled. Hardcore mód jelenleg engedélyezve. - + {} (Hardcore Mode) {} (Hardcore Mód) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +588,7 @@ Bejelentkezési azonosító létrehozva ekkor: %2. - + and earned {} of %n points Achievement popup @@ -480,22 +597,22 @@ Bejelentkezési azonosító létrehozva ekkor: %2. - + {} (Unofficial) {} (Nem hivatalos) - + Mastered {} A {} minden trófeája feloldva hardcore módon - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +621,7 @@ Bejelentkezési azonosító létrehozva ekkor: %2. - + %n points Mastery popup @@ -513,267 +630,285 @@ Bejelentkezési azonosító létrehozva ekkor: %2. - + Leaderboard attempt started. Ranglista kísérlet elkezdve. - + Leaderboard attempt failed. Ranglista kísérlet sikertelen. - + Your Time: {}{} A Te Időd: {}{} - + Your Score: {}{} A Te Pontod: {}{} - + Your Value: {}{} A Te Értéked: {}{} - + (Submitting) (Beküldés Alatt) - + Achievements Disconnected Trófeák Lecsatlakozva - + An unlock request could not be completed. We will keep retrying to submit this request. A feloldási kérelem sikertelen. Továbbra is próbálkozunk a kérés elküldésével. - + Achievements Reconnected Trófeák Újracsatlakozva - + All pending unlock requests have completed. Minden folyamatban lévő feloldási kérelem sikeresen befejeződött. - + Hardcore mode is now disabled. Hardcore mód kikapcsolva. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Pontok: {0} pont (Könnyített módon: {1} pont) Olvasatlan üzenet: {2} - - + + Confirm Hardcore Mode Hardcore Mód Megerősítése - + Active Challenge Achievements Aktív Kihívás Trófeák - + (Hardcore Mode) (Hardcore Mód) - + You have unlocked all achievements and earned {} points! Az összes trófeát feloldottad, és {} pontot szereztél! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Eredménylista letöltése sikertelen - + Your Time: {0} (Best: {1}) A Te Időd: {0} (A Legjobb: {1}) - + Your Score: {0} (Best: {1}) A Te Pontszámod: {0} (A Legjobb: {1}) - + Your Value: {0} (Best: {1}) A Te Értéked: {0} (A Legjobb: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Ranglista Helyezés: {1}/{2} - + Server error in {0}: {1} Szerver hiba {0}: {1} - + Yes Igen - + No Nem - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Az {1} trófeából {0} trófeát oldottál fel, ezzel {2} pontot szerezve a lehetséges {3} pontból. - + Unknown Ismeretlen - + Locked Zárolt - + Unlocked Feloldott - + Unsupported Nem Támogatott - + Unofficial Nem Hivatalos - + Recently Unlocked Nemrég Feloldott - + Active Challenges Aktív Kihívások - + Almost There Majdnem Kész - + {} points {} pont - + {} point {} pont - + XXX points XXX pont - + Unlocked: {} Feloldva: {} - + This game has {} leaderboards. Ennek a játéknak {} ranglistája van. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Az eredmények letöltése le van tiltva, mivel engedélyezve van a hardcore mód. Az eredménylista csak olvasható. - + Show Best Legjobb Mutatása - + Show Nearby Közeliek mutatása - + Rank Helyezett - + Name Név - + Time Idő - + Score Pontszám - + Value Érték - + Date Submitted Beküldés Dátuma - + Downloading leaderboard data, please wait... Ranglista adat letöltése, kérlek várj... - - + + Loading... Betöltés... - - + + This game has no achievements. Ehhez a játékhoz nincs elérhető trófea. - + Failed to read executable from disc. Achievements disabled. Végrehajtható fáj beolvasása a lemezről sikertelen. Trófeák kikapcsolva. @@ -781,325 +916,325 @@ Ranglista Helyezés: {1}/{2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Globális Beállítások Használata [%1] - + Rounding Mode Kerekítési Mód - - - + + + Chop/Zero (Default) Levágás/Nulla (Alapértelmezett) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan kezeli a PCSX2 a kerekítést, mikor az Emotion Engine lebegőpontos egységét emulálja (EE FPU). Mivel a PS2 különféle FPU-i nem felelnek meg a nemzetközi szabványoknak, néhány játéknál más módokra lehet szükség, hogy helyesen végezze el a számításokat. Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + Division Rounding Mode Osztási Kerekítési Mód - + Nearest (Default) Legközelebbi (Alapértelmezett) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Meghatározza, hogy a lebegőpontos osztás eredményét hogyan kerekíti. Néhány játék csak egy bizonyos beállítással működik megfelelően; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + Clamping Mode Rögzítési Mód - - - + + + Normal (Default) Normál (Alapértelmezett) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan tartja a PCSX2 a lebegőpontos értékeket a szabvány x86 tartományban. Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - - + + Enable Recompiler Újrafordító Engedélyezése - + + - - - - - - - - - - - + + + + + + + + + + Checked Bejelölve - + Use Save State Selector Állásmentés Választó Használata - + Show a save state selector UI when switching slots instead of showing a notification bubble. Grafikus felület megjelenítése mentési foglalat váltásakor információs buborék helyett. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Futás idejű (JIT) bináris fordítást végez 64-bites MIPS-IV gépi kódról x86 kódra. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Várakozási Hurok Felismerése - + Moderate speedup for some games, with no known side effects. Szerény teljesítmény növekedés bizonyos játékoknál, ismert problémák nélkül. - + Enable Cache (Slow) Pufferelés bekapcsolása (lassú) - - - - + + + + Unchecked Nincs Bejelölve - + Interpreter only, provided for diagnostic. Kizárólag az értelmező módhoz elérhető, diagnosztikai célokra. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Időzítés Átugrása - + Huge speedup for some games, with almost no compatibility side effects. Nagy teljesítmény növekedés bizonyos játékok esetén, legtöbb esetben problémák nélkül. - + Enable Fast Memory Access Gyors Memória Hozzáférés Engedélyezése - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Visszamenőleges csatolást használ, hogy elkerülje a regiszterek kiürítését minden memória-hozzáféréskor. - + Pause On TLB Miss Szünet TLB kivétel esetén - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. A virtuális gép szüneteltetése ha TLB kivétel történik, a végrehajtás folytatása helyett. Fontos, hogy a virtuális gép az adott blokk végén fog megállni, nem az eseményt kiváltó utasításon. Az konzolkimenetben megtalálható az érvénytelen utasítás címe. - + Enable 128MB RAM (Dev Console) 128MB RAM Engedélyezése (Fejlesztői Konzol) - + Exposes an additional 96MB of memory to the virtual machine. Bővíti a virtuális gép memóriáját további 96MB-al. - + VU0 Rounding Mode VU0 Kerekítési Mód - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Megváltoztatja hogyan kezeli a PCSX2 a kerekítést mikor az Emotion Engine 0-ás vektor egységét emulálja (EE VU0). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz és/vagy összeomláshoz vezethet.</b> - + VU1 Rounding Mode VU1 Kerekítési Mód - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Megváltoztatja hogyan kezeli a PCSX2 a kerekítést mikor az Emotion Engine 1-es vektor egységét emulálja (EE VU1). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz és/vagy összeomláshoz vezethet.</b> - + VU0 Clamping Mode VU0 Rögzítési Mód - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan tartja a PCSX2 a lebegőpontos értékeket a szabvány x86 tartományban az Emotion Engine 0-ás vektor egységében (EE VU0). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + VU1 Clamping Mode VU1 Rögzítési Mód - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan tartja a PCSX2 a lebegőpontos értékeket a szabvány x86 tartományban az Emotion Engine 1-es vektor egységében (EE VU1). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + Enable Instant VU1 Azonnali VU1 Engedélyezése - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Azonnal futtatja a VU1-et. Szerény teljesítmény növekedést hozhat a legtöbb játéknál. A legtöbb esetben biztonságos, de néhány játékban grafikai hibákat okozhat. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Újrafordító Engedélyezése (Mikro Mód) - + Enables VU0 Recompiler. Újrafordító használata VU0 vektor egység kódjaihoz. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Újrafordító Engedélyezése - + Enables VU1 Recompiler. Újrafordító használata VU1 vektor egység kódjaihoz. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Felesleges Flag Kihagyása - + Good speedup and high compatibility, may cause graphical errors. Teljesítmény növekedés és magas kompatibilitás, néha grafikai hibákat okozhat. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Futás idejű (JIT) bináris fordítást végez 32-bites MIPS-I gépi kódról x86 kódra. - + Enable Game Fixes Játék Tapaszok Engedélyezése - + Automatically loads and applies fixes to known problematic games on game start. Automatikusan betölti és alkalmazza a javításokat az ismert problémás játékokra azok indításakor. - + Enable Compatibility Patches Kompatibilitási Tapaszok Engedélyezése - + Automatically loads and applies compatibility patches to known problematic games. Automatikusan betölti és alkalmazza a kompatibilitási tapaszokat az ismert problémás játékokhoz. - + Savestate Compression Method Állásmentés Tömörítési Módja - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Meghatározza a játék állás mentések tömörítési algoritmusát. - + Savestate Compression Level Állásmentések Tömörítési Szintje - + Medium Közepes - + Determines the level to be used when compressing savestates. Meghatározza milyen szinten legyenek tömörítve az állásmentések. - + Save State On Shutdown Állás Mentése Leállításkor - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatikusan menti az emulátor állapotát leállításnál vagy kilépésnél. Következő alkalommal ugyanott folytathatod. - + Create Save State Backups Állásmentés Biztonsági Másolat - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Készít egy biztonsági mentést a játék állás mentéséről ha létezik már egy ilyen fájl a mentés pillanatában. A biztonsági mentés a .backup kiterjesztést kapja. @@ -1108,318 +1243,296 @@ Ranglista Helyezés: {1}/{2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Ezeknek a beállításoknak a módosítása játékok működésképtelenségét okozhatja. Csak saját felelősségre módosítsd, a PCSX2 csapata nem tud segítséget nyújtani, ha ezek a beállítások meg lettek változtatva. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Kerekítési Mód: - - - + + + Nearest Legközelebbi - - - - + + + + Negative Negatív - - - - + + + + Positive Pozitív - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Rögzítési Mód: - - + + None Nincs - - - + + + Normal (Default) Normál (Alapértelmezett) - - - + + + Chop/Zero (Default) Levágás/Nulla (Alapértelmezett) - + Division Rounding Mode: Rounding refers here to the mathematical term. Osztási Kerekítési Mód: - + Nearest (Default) Legközelebbi (Alapértelmezett) - + Chop/Zero Levágás/Nulla - + None ClampMode Nincs - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Előjel Megtartása - + Full Teljes - + Wait Loop Detection Várakozási Hurok Felismerése - - + + Enable Recompiler Újrafordító Engedélyezése - + Enable Fast Memory Access Gyors Memória Hozzáférés Engedélyezése - + Enable Cache (Slow) Pufferelés bekapcsolása (lassú) - + INTC Spin Detection INTC Időzítés Átugrása - + Pause On TLB Miss Szünet TLB kivétel esetén - + Enable 128MB RAM (Dev Console) 128MB RAM Engedélyezése (Fejlesztői Konzol) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektor Egységek (VU) - + VU1 Rounding Mode: VU1 Kerekítési Mód: - + mVU Flag Hack mVU Felesleges Flag Kihagyása - + Enable VU1 Recompiler VU1 Újrafordító Engedélyezése - + Enable VU0 Recompiler (Micro Mode) VU0 Újraforditó Engedélyezése (Mikro Mód) - + Enable Instant VU1 Azonnali VU1 Engedélyezése - - + + Extra Extra - + VU0 Clamping Mode: VU0 Rögzítési Mód: - + VU0 Rounding Mode: VU0 Kerekítési Mód: - + VU1 Clamping Mode: VU1 Rögzítési Mód: - + I/O Processor (IOP, MIPS-I) I/O Processzor (IOP, MIPS-I) - + Game Settings Játékbeállítások - + Enable Game Fixes Játékjavítások Engedélyezése - + Enable Compatibility Patches Kompatibilitási Tapaszok Engedélyezése - + Create Save State Backups Állásmentés Biztonsági Másolat - + Save State On Shutdown Állás Mentése Leállítás Esetén - - Frame Rate Control - Képfrissítési Arány Vezérlés - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Képfrissítési Gyakoriság: - - - - NTSC Frame Rate: - NTSC Képfrissítési Gyakoriság: - - - + Savestate Settings Állásmentés Beállítások - + Compression Level: Tömörítési Szint: - + Compression Method: Tömörítési Eljárás: - + Uncompressed Tömörítetlen - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Alacsony (Gyors) - + Medium (Recommended) Közepes (Ajánlott) - + High Magas - + Very High (Slow, Not Recommended) Nagyon Magas (Lassú, Nem Ajánlott) - + Use Save State Selector Állásmentés Választó Használata - + PINE Settings PINE Beállítások - + Slot: Port: - + Enable Engedélyezés @@ -1551,13 +1664,13 @@ Ranglista Helyezés: {1}/{2} - + Expansion Settings Kiterjesztési Beállítások - + Stretch Settings Hangnyújtási beállítások @@ -1605,7 +1718,7 @@ Ranglista Helyezés: {1}/{2} - + Mute All Sound Minden hang némítása @@ -1615,7 +1728,7 @@ Ranglista Helyezés: {1}/{2} Szinkronizáció: - + TimeStretch (Recommended) Hangnyújtás (Ajánlott) @@ -1640,191 +1753,191 @@ Ranglista Helyezés: {1}/{2} Kimeneti Eszköz: - + Synchronization Szinkronizáció - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Mikor a 100% alatti vagy feletti sebességgel fut az emulátor, hozzáállítja a sebességhez a hang tempóját ahelyett, hogy képkockákat dobna el. Így sokkal jobb hang az eredmény gyorsítás vagy lassítás közben. - - + + Default Alapértelmezett - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Meghatározza a puffer méretet, amit hangnyújtással megpróbál feltöltve tartani. Végeredményében ezzel választható ki az átlagos késleltetés, mivel a hang ennek a puffernek a mérete alapján lesz nyújtva/összenyomva. - + Output Latency Kimeneti Késleltetés - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Meghatározza a késleltetés a puffertől az gazdagép hang kimenetéig. Ezt kevesebbre lehet állítani mint a célgép késleltetését, hogy kisebb legyen a hang késleltetés. - + Resets output volume back to the global/inherited setting. Visszaállítja a kimeneti hangerőt a globális/öröklött beállításokra. - + Resets output volume back to the default. Visszaállítja a kimeneti hangerőt az alapértelmezettre. - + Resets fast forward volume back to the global/inherited setting. Visszaállítja az gyorsítás hangerejét a globális/öröklött beállításokra. - + Resets fast forward volume back to the default. Visszaállítja az gyorsítás hangerejét az alapértelmezettre. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Hang Feldolgozó - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. A hang feldolgozó határozza meg, hogy az emulátor által készített képkockák hogyan kerülnek a gazdagéphez. A Cubeb biztosítja a legalacsonyabb késleltetést, ha problémába ütközöl, próbáld ki az SDL feldolgozót. A null letilt minden hang kimenetet. - - + + + - %1 ms %1 ms - + Buffer Size Puffer Méret - + Output Volume Kimeneti hangerő - + Controls the volume of the audio played on the host. Szabályozza a gazdagépen lejátszott hang hangerősségét. - + Fast Forward Volume Gyorsítás hangereje - + Controls the volume of the audio played on the host when fast forwarding. Szabályozza a gazdagépen lejátszott hang hangerősségét gyorsításkor. - + Unchecked Nincs Bejelölve - + Prevents the emulator from producing any audible sound. Megakadályozza, hogy az emulátor bármiféle hangot adjon ki. - + Expansion Mode Kiterjesztési Mód - + Disabled (Stereo) Kikapcsolva (Sztereó) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Beállítható, hogy a támogatott játékoknál hogyan bővül a hang sztereóról térhatásúra. Ez magában foglalja a Dolby Pro Logic/Pro Logic II-t támogató játékokat. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Ezek a beállítások finomhangolják a FreeSurround-alapú csatornakiterjesztés viselkedését. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Ezek a beállítások finomhangolják a SoundTouch hang időnyújtó viselkedését, amikor a 100%-os sebességen kívül fut. - + Reset Volume Hangerő Visszaállítása - + Reset Fast Forward Volume Gyorsítás hangerő visszaállítása - + Unknown Device "%1" Ismeretlen eszköz "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximális késleltetés: %1 ms (%2 ms puffer + %3 ms kiterjesztés + %4 ms kimenet) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximális késleltetés: %1 ms (%2 ms puffer + %3 ms kimenet) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximális késleltetés: %1 ms (%2 ms kiterjesztés, minimális kimeneti késleltetés ismeretlen) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximális késleltetés: %1 ms (minimális kimeneti késleltetés ismeretlen) @@ -2102,33 +2215,33 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn - + Fast Boot Gyors Bootolás - + Fast Forward Boot Gyorsított Indítás - + Checked Bejelölve - + Patches the BIOS to skip the console's boot animation. Kihagyja a BIOS boot animációját. - + Unchecked Nincs Bejelölve - + Removes emulation speed throttle until the game starts to reduce startup time. Kikapcsolja az emulációs sebesség határolóját amíg a játék el nem indul, ezzel csökkentve az indulási időt. @@ -2232,82 +2345,75 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn BreakpointModel - + Execute Végrehajtás - - + + -- -- - - - Enabled - Engedélyezett - - - - - Disabled - Letiltva - - - + Read Olvasás - + Write(C) (C) = changes, as in "look for changes". Írás(C) - + Write Írás - + TYPE Warning: limited space available. Abbreviate if needed. TÍPUS - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. MÉRET / CÍMKE - + INSTRUCTION Warning: limited space available. Abbreviate if needed. UTASÍTÁS - + CONDITION Warning: limited space available. Abbreviate if needed. KONDICÍÓ - + HITS Warning: limited space available. Abbreviate if needed. TALÁLATOK - + X Warning: limited space available. Abbreviate if needed. X @@ -2321,42 +2427,42 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn Forma - + New Új - + Edit Szerkesztés - + Copy Másolás - + Delete Töröl - + Copy all as CSV Az összes másolása mint CSV - + Paste from CSV Beillesztés CSV-ből - + Load from Settings Betöltés a Beállításokból - + Save to Settings Mentés a Beállításokba @@ -2398,6 +2504,11 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn Unknown Ismeretlen + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3506,7 +3617,6 @@ Ez a művelet nem visszavonható. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Játékvezérlő Port %1 %2 @@ -3658,7 +3768,7 @@ Ez a művelet nem visszavonható. DHCP Lekérdezés - + Enabled Engedélyezve @@ -3763,13 +3873,13 @@ Ez a művelet nem visszavonható. - + 40 40 - + 120 120 @@ -3825,109 +3935,109 @@ Ez a művelet nem visszavonható. Belső - - + + Use Global Setting [%1] Globális beállítás használata [%1] - + Name Név - + Url Kiszolgáló Neve - + Address Hálózati cím - - + + Hosts File Kiszolgáló fájl - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Kiszolgálok - + Exported Successfully Az Exportálás Sikeres - + Failed to open file A fájl megnyitása sikertelen - + No Hosts in file Nincs kiszolgáló a fájlban - + Imported Successfully Az Importálás Sikeres - - + + Per Game Host list Játékonkénti Kiszolgáló Lista - + Copy global settings? Másolod a globális beállításokat? - + Delete per game host list? Biztosan törlöd a játékonkénti DNS kiszolgáló listát? - + HDD Image File HDD lemezkép-fájl - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Felülírod a fájlt? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3936,26 +4046,64 @@ Do you want to overwrite? Szeretnéd Felülírni? - + HDD Creator HDD Lemezkép-készítő - + HDD image created HDD lemezkép elkészítve - + Use Global Globális Használata - + Override Felülbírálás + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4141,31 +4289,121 @@ Szeretnéd Felülírni? <i>Nincs szimbólumforrás az adatbázisban.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Indítsa el ezt a játékot a szimbólumforrások listájának módosításához.</i> - + Path Útvonal - + Base Address Bázis Cím - + Condition Állapot - + Add Symbol File Szimbólumfájl Hozzáadása + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4182,346 +4420,216 @@ Szeretnéd Felülírni? Emotion Engine + + DebugLoggingSettingsTab + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + DebugSettingsWidget - + User Interface Felhasználói felület - - + Analysis Elemzés - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Ezek a beállítások szabályozzák, hogy a virtuális gépen futó programon mikor és milyen elemzési lépések legyenek végrehajtva, hogy az így kapott információk megjeleníthetők legyenek a hibakeresőben. - - - - Automatically Analyze Program: - Program Automatikus Elemzése: - - - - Always - Mindig - - - - + If Debugger Is Open Ha a Hibakereső Megvan Nyitva - - Never - Soha - - - - Generate Symbols For IRX Exports - Szimbólumok Generálása IRX Exportáláshoz - - - + GS GS - - Draw Dumping - GS Adat Lementés - - - - Dump GS Draws - GS Adatok Lementése - - - - Save RT - RT mentése - - - - Save Frame - Képkocka Mentése - - - - Save Texture - Textúra Mentése - - - - Save Depth - Mélységinfó Mentése - - - - Save Alpha - Alfa Mentése - - - - Save Info - Info Mentése - - - - Save Draw Start: - Mentés Kezdése Ettől Rajzolástól: - - - - Save Draw Count: - Mentés Ennyi Rajzolásig: - - - - Save Frame Start: - Mentés Ettől a Képkockától: - - - - Save Frame Count: - Mentés Ennyi Képkockáig: - - - - Hardware Dump Directory: - Hardveres Adat Mentések Mappája: - - - - Software Dump Directory: - Szoftveres Adat Mentések Mappája: - - - - - Browse... - Tallózás... - - - - - Open... - Megnyitás... - - - - Trace Logging - Nyomkövetés Naplózás - - - - Enable - Engedélyezés - - - - EE - EE - - - - - DMA Control - DMA Vezérlés - - - - SPR / MFIFO - SPR / MFIFO - - - - VIF - VIF - - - - COP1 (FPU) - COP1 (FPU) - - - - MSKPATH3 - MSKPATH3 - - - - Cache - Gyorsítótár - - - - GIF - GIF - - - - R5900 - R5900 - - - - COP0 - COP0 - - - - - HW Regs (MMIO) - HW Regs (MMIO) - - - - - Counters - Számlálók - - - - SIF - SIF - - - - COP2 (VU0 Macro) - COP2 (VU0 Makró) - - - - VIFCodes - VIFKódok - - - - Memory - Memória - - - - - Unknown MMIO - Ismeretlen MMIO - - - - IPU - IPU - - - - - BIOS - BIOS - - - - - DMA Registers - DMA Regiszterek - - - - GIFTags - GIFCímkék - - - - IOP - IOP - - - - CDVD - CDVD - - - - R3000A - R3000A - - - - Memcards - Memkártyák - - - - Pad - Tömb - - - - MDEC - MDEC - - - - COP2 (GPU) - COP2 (GPU) - - - + Analyze Program Program Elemzése - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Kiválasztja, hogy az elemzési passzusok mikor fussanak: Mindig (hogy időt takarítson meg a hibakereső megnyitásakor), Ha a Hibakereső Megvan Nyitva (hogy memóriát takarítson meg, ha soha nem nyitod meg a hibakeresőt), vagy Soha. - + Generate Symbols for IRX Export Tables Szimbólumok Generálása IRX Exporttáblákhoz - + + Checked Bejelölve - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Az IRX modul betöltésének/kiürítésének megakasztása és szimbólumok generálása az exportált függvényekhez menet közben. - + Enable Trace Logging Nyomonkövetési Naplózás Engedélyezése - - - - - - - - - - - - - - - - - - - - - - + + @@ -4532,456 +4640,477 @@ Szeretnéd Felülírni? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Nincs Bejelölve - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. A nyomkövetési naplózás globális engedélyezése / letiltása. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Naplózza a SYSCALL és DECI2 tevékenységet. - + EE Memory EE Memória - + Log memory access to unknown or unmapped EE memory. Ismeretlen vagy feltérképezetlen EE memóriához való memória-hozzáférés naplózása. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. R5900 magutasítások naplózása (a COP-ok kivételével). A PCSX2 forráskód módosítása és az értelmező engedélyezése szükséges. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Naplózza a COP0 (MMU, CPU állapot, stb.) utasításokat. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. COP1 (FPU) utasítások naplózása. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. COP2 (VU0 makró üzemmód) utasítások naplózása. - + EE Cache EE Gyorsítótár - + Log EE cache activity. Az EE gyorsítótár tevékenységének naplózása. - + EE Known MMIO EE Ismert MMIO - - + + Log known MMIO accesses. Naplózza az ismert MMIO-hozzáféréseket. - + EE Unknown MMIO EE Ismeretlen MMIO - - + + Log unknown or unimplemented MMIO accesses. Ismeretlen vagy nem megvalósított MMIO-hozzáférések naplózása. - + EE DMA Registers EE DMA Regiszterek - - + + Log DMA-related MMIO accesses. Naplózza a DMA-val kapcsolatos MMIO hozzáféréseket. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Naplózza az IPU tevékenységét; MMIO, dekódolási műveletek, DMA állapot stb. - + EE GIF Tags EE GIF Címkék - + Log GIFtag parsing activity. Naplózza a GIFtag elemzési tevékenységet. - + EE VIF Codes EE VIF Kódok - + Log VIFcode processing; command, tag style, interrupts. Napló VIFkód feldolgozás; parancs, címke stílus, megszakítások. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Path3 maszkolás feldolgozás naplózása. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Naplózza a Scratchpad MFIFO tevékenységét. - + EE DMA Controller EE DMA Vezérlő - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. DMA átviteli tevékenység naplózása. Állások, buszmegosztás, stb. - + EE Counters EE Számlálók - + Log all EE counters events and some counter register activity. Naplózza az összes EE számláló eseményt és néhány számlálóregiszter-aktivitást. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Naplózza a különböző VIF és VIFcode feldolgozási adatokat. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Naplózza a különböző GIF és GIFtag elemzési adatokat. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Naplózza a SYSCALL és IRX tevékenységet. - + IOP Memcards IOP Memkártyák - + Log memory card activity. Reads, Writes, erases, etc. Naplózza a memóriakártya tevékenységét. Olvasás, írás, törlés stb. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). R3000A magutasítások naplózása (a COP-ok kivételével). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Naplózza az IOP GPU segédprocesszor utasításait. - + IOP Known MMIO IOP Ismert MMIO - + IOP Unknown MMIO IOP Ismeretlen MMIO - + IOP DMA Registers IOP DMA Regiszterek - + IOP PAD IOP PAD - + Log PAD activity. Naplózza a PAD tevékenységet. - + IOP DMA Controller IOP DMA Vezérlő - + IOP Counters IOP Számlálók - + Log all IOP counters events and some counter register activity. Naplózza az összes IOP számláló eseményt és néhány számlálóregiszter-aktivitást. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Naplózza a CDVD hardvertevékenységét. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. FMV dekóder hardveregység tevékenységének naplózása. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. SIF (EE <-> IOP) tevékenység naplózása. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window - Hibakereső Ablak + Debugger Window - - - Save Window Geometry - Ablak Geometria Mentése - - - - + Show On Startup - Megjelenítés Indításkor + Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: - Frissítési Gyakoriság: + Refresh Interval: - + ms - ms + ms - + Docking - Dokkolás + Docking - + Drop Indicator Style: - Leejtés Indikátor Stílusa: - - - - Drop Indicator Style - Leejtés Indikátor Stílusa - - - - - Classic - Klasszikus - - - - Segmented - Tagolt - - - - Minimalistic - Minimalista - - - - Refresh Interval - Frissítési Gyakoriság - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - A várakozási idő, a frissítési kísérletek között, hogy a felhasználói felület tükrözze a virtuális gép állapotát. - - - - Unchecked - Nincs Bejelölve - - - - Open the debugger window automatically when PCSX2 starts. - A PCSX2 indításakor automatikusan megnyílik a hibakereső ablak. - - - - Checked - Bejelölve - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - A hibakereső ablak pozíciójának és méretének mentése bezáráskor, hogy később visszaállítható legyen. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Válaszd ki, hogy a hibakeresőben a dokkolóablakok húzásakor megjelenő ejtésjelzők milyen stílusúak legyenek. A hibakereső újraindítása szükséges ahhoz, hogy ez a beállítás érvénybe lépjen. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 + Drop Indicator Style: DebuggerEvents - Go to in - Menj a + Go to in %1 + Go to in %1 - - Add to - Hozzáadás a + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -4999,65 +5128,70 @@ Szeretnéd Felülírni? %1 (%2) - + Breakpoints Megszakítási Pontok - + Disassembly Visszafejtés - + Functions Függvények - + Globals Globálok - + Locals Helyik - + Memory Search Memória Keresés - + Memory Memória - + Parameters Paraméterek - + Registers Regiszterek - + Saved Addresses Mentett Címek - + Stack Halom - + Threads Szálak + + + Modules + Modulok + DebuggerWindow @@ -5106,7 +5240,7 @@ Szeretnéd Felülírni? - + Run Futtatás @@ -5232,7 +5366,7 @@ Szeretnéd Felülírni? Biztos, hogy vissza akarod állítani az alapértelmezett elrendezést? - + Pause Szünet @@ -5245,160 +5379,168 @@ Szeretnéd Felülírni? Visszafejtés - - + + + + Assemble Error Összeállítási Hiba - + + Unable to change assembly while core is running Az összeállítás nem módosítható, amíg a mag fut - + Assemble Instruction Összeállítás Instrukciók - + Go To In Disassembly Ugrás Ide a Disassemblerben - + Cannot Go To Nem Lehet Ide Ugrani - - + + Rename Function Error Függvény Hiba Átnevezése - + No function / symbol is currently selected. Nincs függvény / szimbólum jelenleg kiválasztva. - - + + Rename Function Függvény Átnevezése - + Function name Függvény neve - + Function name cannot be nothing. A Függvény nem lehet semmi. - + Restore Function Error Függvény Hiba Visszaállítása - + Unable to stub selected address. Nem sikerült a kiválasztott címet lekötni. - + Copy Address Cím Másolása - + Copy Instruction Hex Utasítás Másolása (Hexadecimálisan) - + &Copy Instruction Text &Utasítás Szöveg Másolása - + Copy Function Name Függvény Név Másolása - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Utasítás(ok) visszaállítása - + Asse&mble new Instruction(s) Új utasítás(ok) összeállítása - + NOP Instruction(s) NOP Utasítás(ok) - + Run to Cursor Futtatás a Kurzorig - + &Jump to Cursor &Ugrás a Kurzorhoz - + Toggle &Breakpoint Töréspont &Bekapcsolása - + Follow Branch Branch Követése - + &Go to Address &Ugrás Címhez - + Go to PC on Pause Szünet esetén PC-re ugrás - + Add Function Függvény Hozzáadása - + Remove Function Függvény Eltávolítása - + Restore Function Függvény Visszaállítása - + Stub (NOP) Function Stub (NOP) Függvény - + Show &Instruction Bytes Műveleti Bájtok &Megjelenítése - + %1 NOT VALID ADDRESS %1 HELYTELEN CÍM @@ -5406,27 +5548,27 @@ Szeretnéd Felülírni? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Hely - + Bytes Bájtok - + Instruction Utasítások @@ -5446,45 +5588,55 @@ Szeretnéd Felülírni? No Layouts Nincs Elrendezés + + + %1 #%2 + %1 #%2 + Add Another... További Hozzáadása... - + Edit Layout Elrendezés Szerkesztése - + Reset Layout Elrendezés Viszaállítása - + Are you sure you want to reset layout '%1'? Biztos, hogy vissza akarod állítani a(z) '%1' elrendezést? - - + + Confirmation Megerősítés - + Delete Layout Elrendezés törlése - + Are you sure you want to delete layout '%1'? Biztos, hogy törölni akarod a(z) '%1' elrendezést? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5538,6 +5690,11 @@ Szeretnéd Felülírni? Set Target Cél Beállítása + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5570,87 +5727,92 @@ Szeretnéd Felülírni? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Foglalat: %1 | Hangerő: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Foglalat: %1 | Hangerő: %2% | %3 | EE: %4% | GS: %5% - + No Image Nincs Kép - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Sebesség: %1% - + Game: %1 (%2) Játék: %1 (%2) - + Rich presence inactive or unsupported. "Rich presence" kikapcsolva vagy nem támogatott. - + Game not loaded or no RetroAchievements available. Nincs betöltve játék vagy nincs elérhető RetroAchievements. - - - - + + + + Error Hiba - + Failed to create HTTPDownloader. Nem sikerült létrehozni HTTPDownloader-t. - + Downloading %1... Letöltés %1... - + Download failed with HTTP status code %1. Letöltés sikertelen HTTP státuszkóddal: %1. - + Download failed: Data is empty. Letöltés sikertelen: Üres adat. - + Failed to write '%1'. Nem sikerült írni '%1'. @@ -5658,407 +5820,407 @@ Szeretnéd Felülírni? EmulationSettingsWidget - + Speed Control Sebességvezérlés - + Normal Speed: Normális Sebesség: - + System Settings Rendszerbeállítások - - + + Enable Cheats Csalások Engedélyezése - + Slow-Motion Speed: Lassított Sebesség: - + Fast-Forward Speed: Gyorsított Sebesség: - + Enable Multithreaded VU1 (MTVU) Több Szálon Futó VU1 Engedélyezése (MTVU) - - + + Enable Host Filesystem Gazda Fájlrendszer Engedélyezése - - + + Enable Fast CDVD Gyors CDVD Engedélyezése - - + + Enable CDVD Precaching CDVD Előtöltés Engedélyezése - - + + Enable Thread Pinning Szál Megjelölés Engedélyezése - + EE Cycle Skipping: EE Ciklus Kihagyás: - - + + Disabled Kikapcsolva - + Mild Underclock Alacsony Órajel Csökkentés - + Moderate Underclock Jelentős Órajel Csökkentés - + Maximum Underclock Maximum Órajel Csökkentés - + EE Cycle Rate: EE Ciklus Ráta: - + 50% (Underclock) 50% (Csökkentett órajel) - + 60% (Underclock) 60% (Csökkentett órajel) - + 75% (Underclock) 75% (Csökkentett órajel) - - + + 100% (Normal Speed) 100% (Normális Sebesség) - + 130% (Overclock) 130% (Magasabb Órajel) - + 180% (Overclock) 180% (Magasabb Órajel) - + 300% (Overclock) 300% (Magasabb Órajel) - + Frame Pacing / Latency Control Képkocka Ütemezés / Késleltetés Vezérlés - + frames This string will appear next to the amount of frames selected, in a dropdown box. képkocka - + Maximum Frame Latency: Maximum Képkocka Késleltetés: - - + + Use Host VSync Timing Gazdagép VSync Időzítésének Használata - - + + Sync to Host Refresh Rate Szinkronizálás a Gazdagép Képfrissítéséhez - - + + Optimal Frame Pacing Optimális Képkocka Ütemezés - - + + Vertical Sync (VSync) Függőleges Szinkronizáció (Vsync) - - + + Skip Presenting Duplicate Frames Duplikált Képkockák Átugrása - - + + Real-Time Clock Valós Idejű Óra - - + + Manually Set Real-Time Clock Valós Idejű Óra Manuális Beállítása - + Use Global Setting [%1] Globális Beállítások Használata [%1] - + Normal Speed Normális Sebesség - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Kiválasztható a cél emulációs sebessége. Nincs garantálva, hogy ezt a sebességet el is éri, ez esetben az emulátor olyan gyorsan fut, amennyire lehetséges. - - + + User Preference Felhasználói Preferencia - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Meghatározza az egyes szálak prioritását egy adott sorrendben, figyelmen kívül hagyva a rendszerütemezőt. Segíthet a nagy (P) és kis (E) magokkal rendelkező CPU-kon (pl. Intel 12. vagy újabb generációs CPU-k vagy más gyártók, pl. AMD). + + + Checked Bejelölve - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. A magasabb értékek növelhetik a játékok belső képkocka sebességét, de ezzel egy időben növeli a processzor igényeket. Alacsonyabb értékek csökkentik a processzor terhelését, lehetővé téve, hogy kisebb igényű játékok teljes sebességgel futhassanak gyengébb processzorokon is. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Kényszeríti az Emotion Engine-t hogy kihagyjon ciklusokat. Néhány játéknál segíthet, mint például a Shadow of The Colossus. De a legtöbb esetben csökkenti a teljesítményt. - - - - - - - - - - + + + + + + + + + + + Unchecked Nincs Bejelölve - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Gyors lemez hozzáférés, kevesebb töltési idő. Ellenőrizd a HDLoader kompatibilitási listáját, hogy megtudd melyik játékoknak van problémája ezzel az opcióval. - - - + Automatically loads and applies cheats on game start. Automatikusan betölti és alkalmazza a csalásokat a játék indulásakor. - + Allows games and homebrew to access files / folders directly on the host computer. Engedélyezi a játékoknak és homebrew szoftvereknek, hogy közvetlen hozzáférjenek a gazdaszámítógép fájljaihoz/mappáihoz. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Gyorsított Sebesség - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Beállítja a gyorsított sebességet. Ez a sebességet lesz használva, amikor a gyorsított sebesség gomb le van nyomva. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Lassított Sebesség - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Beállítja a lassított sebességet. Ez a sebességet lesz használva, amikor a lassított sebesség gomb le van nyomva. - + EE Cycle Rate EE Ciklus Ráta - + EE Cycle Skip EE Ciklus Kihagyás - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Beállítja a prioritását bizonyos szálaknak egy bizonyos sorrendben, figyelmen kívül hagyva a rendszer ütemezőt. Ez segíthet a kis (P) és nagy (E) magos processzoroknál (pl. Intel 12-edik vagy újabb generációs processzor, vagy AMD processzor) - - - + Enable Multithreaded VU1 (MTVU1) Engedélyezi a több szálon futó VU1-et (MITVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Általában növeli a teljesítményt a 4 vagy több magos processzoroknál. A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és lefagyhat. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Gyors lemez hozzáférés, kevesebb töltési idő. Ellenőrizd a HDLoader kompatibilitási listáját, hogy megtudd melyik játékoknak van problémája ezzel az opcióval. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Betölti a képfájlt a RAM-ba mielőtt elindítja a virtuális gépet. Csökkentheti a szaggatásokat olyan rendszereken amiknek a merevlemeze lassan reagál, de nagymértékben megnöveli az indítási időt. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Nullára állítja a függőleges szinkronizáció tárolóját, ezzel a GS minden képkockát befejez és bemutat, mielőtt a bemenetet begyűjti és a következő képkockát elkezdi. Ez a beállítás csökkentheti a bemeneti késleltetést, cserébe a magasabb CPU és GPU használatért. - + Maximum Frame Latency Maximum Képkocka Késleltetés - + 2 Frames 2 Képkocka - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Kiválasztható a maximális képkocka szám, amik sorba állíthatók a GS-nek, mielőtt a CPU szál megvárná, hogy valamelyik befejeződjön mielőtt folytatná. A magasabb értékek segíthetnek a szabálytalan képkockaidők kiegyenlítésében, de növelik a bemeneti késleltetést. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Felgyorsítja annyira az emulációt, hogy a virtuális gép képfrissítése megegyezzen a gazdagépével. Ez a lehető legsimább animációkat eredményezi, de megnöveli az emuláció sebességét kevesebb mint 1%-al. Ez a funkció nem lép működésbe, ha a konzol képfrissítése túl messze van a gazdagép képfrissítésétől. A váltakozó képfrissítésű kijelzővel rendelkező felhasználóknak ajánlott ezt az opciót kikapcsolni. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Kiválasztható a maximális képkocka szám, amik sorba állíthatók a GS-nek, mielőtt a CPU szál megvárná, hogy valamelyik befejeződjön mielőtt folytatná. A magasabb értékek segíthetnek a szabálytalan képkockaidők kiegyenlítésében, de növelik a bemeneti késleltetést. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). Engedélyezd ezt az opciót hogy a PCSX2 hozzáigazítsa a frissítési rátáját a jelenlegi monitorhoz vagy kijelzőhöz. A függőleges szinkronizáció automatikusan letiltódik ha ez nem lehetséges (pl. nem fut 100%-os sebességgel). - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Mikor szinkronizál a gazdagép képfrissítésével, ez az opció letiltja a PCSX2 belső képkocka időzítését, és a gazdagépét használja helyette. Ennek az eredménye egyenletesebb képkocka ütemezés lehet, <strong>megnőtt bemeneti késleltetésért cserébe</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Érzékeli, ha 25/30fps sebességű játékokban tétlen képkockák jelennek meg, és kihagyja ezek megjelenítését. A képkocka továbbra is leképezésre kerül, csak a GPU-nak több ideje van a befejezésre (ez NEM képkocka kihagyás). Kiegyenlítheti a képkockaidő-ingadozásokat, amikor a CPU/GPU maximális kihasználtsága közelében van, de a képkockák ütemét egyenetlenebbé teszi, és növelheti a bemeneti késleltetést. Segít képkocka generálás használata esetén a 25/30fps-el futó játékoknál. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manuálisan beállítható a virtuális PlayStation 2-n használt valós idejű óra, az operációs rendszer órájának használata helyett. - + Current date and time Aktuális dátum és idő - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. A virtuális PlayStation 2 által használt valós idejű óra (RTC). A dátumformátum megegyezik az operációs rendszer által használt formátummal. Ez az idő csak a PS2 indításakor kerül alkalmazásra; a játék közbeni változtatásnak nincs hatása. MEGJEGYZÉS: Ez feltételezi, hogy a PS2 alapértelmezett időzónája GMT+0, és az alapértelmezett időszámítás a nyári időszámítás. Néhány játékhoz a megjelenési dátuma után szükséges állítani az RTC dátumot/időt. - + Use Global Setting [%1%] Globális beállítások használata [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Korlátlan - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Egyéni - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Egyéni [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Egyéni Sebesség - + Enter Custom Speed Egyéni Sebesség Megadása @@ -6066,12 +6228,12 @@ Ez a funkció nem lép működésbe, ha a konzol képfrissítése túl messze va ExpressionParser - + Invalid memory access size %d. Érvénytelen memória hozzáférési méret %d. - + Invalid memory access (unaligned). Érvénytelen memória hozzáférés (nem előjelzett). @@ -6145,12 +6307,12 @@ Ez a funkció nem lép működésbe, ha a konzol képfrissítése túl messze va FileOperations - + Failed to show file Nem sikerült a fájl megjelenítése - + Failed to show file in file explorer. The file was: %1 @@ -6159,30 +6321,30 @@ The file was: %1 A fájl: %1 - + Show in Folder Windows action to show a file in Windows Explorer Tartalmazó Mappa Megnyitása - + Show in Finder macOS action to show a file in Finder Megjelenítés Keresőben - + Open Containing Directory Opens the system file manager to the directory containing a selected file Tartalmazó Mappa Megnyitása - + Failed to open URL Az URL megnyitása sikertelen - + Failed to open URL. The URL was: %1 @@ -6194,417 +6356,445 @@ A cím: %1 FolderSettingsWidget - + Cache Directory Gyorsítótár Elérési Útvonala - - - - - + + + + + + Browse... Tallózás... - - - - - + + + + + + Open... Megnyitás... - - - - - + + + + + + Reset Visszaállítás - + Used for storing shaders, game list, and achievement data. Az árnyékolók, játék listák, és trófeák tárolására. - + Cheats Directory Csalások Elérési Útvonala - + Used for storing .pnach files containing game cheats. .pnach fájlok tárolására, amik a játékok csalásait tartalmazzák. - + Covers Directory Borítok Elérési Útvonala - + Used for storing covers in the game grid/Big Picture UIs. Borítók tárolására a játék négyzetrácshoz/Nagy Képernyő felülethez. - + + Video Dumping Directory + Videó Mentések Mappája + + + + Used for storing video captures. + A videó felvételek tárolására. + + + Snapshots Directory Képernyőképek Könyvtár - + Used for screenshots and saving GS dumps. Képernyőképek és GS adat mentések tárolására. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Állásmentések Mappája - + Used for storing save states. Az állásmentések tárolására. + + + Organize Screenshots by Game + Képernyőképek Rendezése Játékok Szerint + + + + Unchecked + Nincs Bejelölve + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Ha engedélyezve van, a képernyőképek a játék nevével ellátott mappába kerülnek, ahelyett, hogy a Képernyőképek mappába kerülnének. + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nem található CD/DVD-ROM eszköz. Kérjük, győződj meg arról, hogy van-e csatlakoztatott meghajtó és megfelelő jogosultságokkal rendelkezel-e a hozzáféréshez. - + Use Global Setting Globális beállítások használata - + Automatic binding failed, no devices are available. Automatikus hozzárendelés sikertelen, nincs elérhető eszköz. - + Game title copied to clipboard. A játék címe másolva a vágólapra. - + Game serial copied to clipboard. Játék sorozatszáma másolva a vágólapra. - + Game CRC copied to clipboard. Játék CRC másolva a vágólapra. - + Game type copied to clipboard. A játék típusa másolva a vágólapra. - + Game region copied to clipboard. A játék régiója másolva a vágólapra. - + Game compatibility copied to clipboard. A játék kompatibilitása másolva a vágólapra. - + Game path copied to clipboard. Játék elérhetőségi útja másolva a vágólapra. - + Controller settings reset to default. Játékvezérlő beállítások visszaállítva alapértékre. - + No input profiles available. Nincs elérhető bemeneti profil. - + Create New... Új Létrehozása... - - Enter the name of the input profile you wish to create. - Írd be a készítendő bemeneti profil nevét. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Biztos hogy szeretnéd visszaállítani az alapértelmezett beállításokat? Minden beállítás elvész. - + Settings reset to defaults. Beállítások visszaállítása alapértelmezettre. - + No save present in this slot. Nincs mentés ebben a foglalatban. - + No save states found. Nem található mentett állás. - + Failed to delete save state. Nem sikerült a mentett állás törlése. - + Failed to copy text to clipboard. Nem sikerült a szöveget a vágólapra másolni. - + This game has no achievements. Ennek a játéknak nincsenek trófeái. - + This game has no leaderboards. Ennek a játéknak nincsenek ranglistái. - + Reset System Rendszer Újrainditása - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? A Hardcore mód nem lesz engedélyezve a rendszer újraindításáig. Szeretnéd most újraindítani a rendszert? - + Launch a game from images scanned from your game directories. Játék indítása a játék könyvtáraidban talált képfájlokból. - + Launch a game by selecting a file/disc image. Indíts el egy játékot fájl/lemezkép kiválasztásával. - + Start the console without any disc inserted. Konzol indítása behelyezett lemez nélkül. - + Start a game from a disc in your PC's DVD drive. Indíts el egy játékot lemezről, a számítógéped DVD meghajtóját használva. - + No Binding Nincs Hozzárendelve - + Setting %s binding %s. Beállítás %s hozzárendelés %s. - + Push a controller button or axis now. Nyomj meg egy játékvezérlő gombot vagy tengelyt most. - + Timing out in %.0f seconds... Időtúllépés %.0f másodperc múlva... - + Unknown Ismeretlen - + OK OK - + Select Device Eszköz Kiválasztása - + Details Részletek - + Options Opciók - + Copies the current global settings to this game. Másolja a jelenlegi globális beállításokat ehhez a játékhoz. - + Clears all settings set for this game. Eltávolítja ennek a játéknak a beállításait. - + Behaviour Viselkedés - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Megakadályozza a képernyőkímélőt, és a gazdagépet az alvó állapottól mikor fut az emuláció. - + Shows the game you are currently playing as part of your profile on Discord. Megjeleníti az éppen játszott játékot a Discord profilodon. - + Pauses the emulator when a game is started. Szüneteli az emulációt játék indításánál. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Szüneteli az emulátort ha kis méretbe rakod az ablakot vagy átváltasz egy másik alkalmazásra, mikor visszaváltasz, automatikusan folytatja. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Szüneteli az emulátort ha megnyitod a gyors menüt, és folytatja mikor bezárod. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Meghatározza hogy megjelenjen-e egy ablak ami megerősíti a leállítását a virtuális gépnek, mikor lenyomásra kerül a gyorsbillentyű. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatikusan menti az emulátor állapotát leállításnál vagy kilépésnél. Következő alkalommal ugyanott folytathatod. - + Game Display Játék Képernyő - + Switches between full screen and windowed when the window is double-clicked. Teljes képernyős és ablakos mód között vált dupla kattintásra. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Elrejti az egér mutatót/kurzort mikor az emulátor teljes képernyős módba van. - + Determines how large the on-screen messages and monitor are. Meghatározza a méretét a képernyőn megjelenő üzeneteknek és a monitornak. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Megjelenít képernyőmenü üzeneteket mikor olyan események történnek mint a játék állások mentése/betöltése, képernyőkép készült, stb. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Megjeleníti a jelenlegi emulációs sebességét a kijelző jobb felső sarkában százalék formában. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Kiírja hány PS2 képkocka-megjelenítés (vagy vertikális szinkronizáció) történt egy másodpercben a kép jobb felső sarkában. - + Shows the CPU usage based on threads in the top-right corner of the display. Kiírja a CPU szálankénti kihasználtságát a képernyő jobb felső sarkában. - + Shows the host's GPU usage in the top-right corner of the display. Megjeleníti a játék felbontását a képernyő jobb felső sarkában. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Kiírja a releváns GS statisztikákat (primitívek, rajzolási kérelmek száma) a képernyő jobb felső sarkában. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Jelzéseket mutat, ha a gyorsítás, szünet, vagy bármilyen más rendellenes állapot van érvényben. - + Shows the current configuration in the bottom-right corner of the display. Megjeleníti az aktuális PCSX2 verzióját a képernyő jobb felső sarkában. - + Shows the current controller state of the system in the bottom-left corner of the display. Megjeleníti a jelenleg a rendszerhez kapcsolódó játékvezérlők állapotát a képernyő bal alsó sarkában. - + Displays warnings when settings are enabled which may break games. Figyelmeztetést jelenít meg, ha olyan beállítások vannak engedélyezve amik problémákat okozhatnak. - + Resets configuration to defaults (excluding controller settings). Beállítások visszaállítása alapértékre (kivéve a játékvezérlő beállítások). - + Changes the BIOS image used to start future sessions. Kiválasztható a BIOS képfájl ami a jövőbeni indításokhoz lesz használva. - + Automatic Automatikus - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Alapértelmezett - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6613,2073 +6803,2202 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatikusan teljes képernyős módba vált játék indításánál. - + On-Screen Display Képernyő Menü - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Megjeleníti a játék felbontását a kijelző jobb felső sarkában. - + BIOS Configuration BIOS Konfiguráció - + BIOS Selection BIOS Választás - + Options and Patches További Lehetőségek - + Skips the intro screen, and bypasses region checks. Kihagyja a bevezetőképernyőt, és felülírja a régió ellenőrzést. - + Speed Control Sebességvezérlés - + Normal Speed Normális Sebesség - + Sets the speed when running without fast forwarding. Beállítja a sebességet mikor gyorsítás nélkül fut az emulátor. - + Fast Forward Speed Gyorsított Sebesség - + Sets the speed when using the fast forward hotkey. Beállítja a sebességet a gyorsított sebesség gomb lenyomásakor. - + Slow Motion Speed Lassított Sebesség - + Sets the speed when using the slow motion hotkey. Beállítja a sebességet a lassított sebesség gomb lenyomásakor. - + System Settings Rendszerbeállítások - + EE Cycle Rate EE Ciklus Ráta - + Underclocks or overclocks the emulated Emotion Engine CPU. Növeli vagy csökkenti az emulált Emotion Engine órajelét. - + EE Cycle Skipping EE Ciklus Kihagyás - + Enable MTVU (Multi-Threaded VU1) MTVU Engedélyezése (Több Szálon Futó VU1) - + Enable Instant VU1 Azonnali VU1 Engedélyezése - + Enable Cheats Csalások Engedélyezése - + Enables loading cheats from pnach files. Engedélyezi a csalások betöltését pnach fájlokból. - + Enable Host Filesystem Gazda Fájlrendszer Engedélyezése - + Enables access to files from the host: namespace in the virtual machine. Engedélyezi a hozzáférés fájlokhoz a gazdagépről: névtér a virtuális gépben. - + Enable Fast CDVD Gyors CDVD Engedélyezése - + Fast disc access, less loading times. Not recommended. Gyors lemez hozzáférés, rövidebb betöltési idők. Nem ajánlott. - + Frame Pacing/Latency Control Képkocka Ütemezés / Késleltetés Vezérlés - + Maximum Frame Latency Maximum Képkocka Késleltetés - + Sets the number of frames which can be queued. Beállítható az előre elkészített képkockák száma. - + Optimal Frame Pacing Optimális Képkocka Ütemezés - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Szinkronizálja az EE és a GS szálakat minden képkockánál. Alacsonyabb késleltetés, de növeli a rendszer igényeket. - + Speeds up emulation so that the guest refresh rate matches the host. Felgyorsítja az emulációt, hogy a virtuális gép képfrissítése azonos legyen a gazdagépével. - - Renderer - Leképező - - - + Selects the API used to render the emulated GS. Kiválasztható a API amit az emulált GS a leképezéshez használ. - + Synchronizes frame presentation with host refresh. Szinkronizálja az emulált konzol képfrissítéseit a kijelzőjével. - + Display Kijelző - + Aspect Ratio Képarány - + Selects the aspect ratio to display the game content at. Kiválasztható a képarány, amivel a játék tartalma megjelenik. - + FMV Aspect Ratio Override FMV Képarány Felülírás - + Selects the aspect ratio for display when a FMV is detected as playing. Kiválasztható a képarány, amikor FMV lejátszása érzékelhető. - + Deinterlacing Váltottsorosság Megszüntetés - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Kiválasztható az algoritmus, amivel a PS2 váltottsoros kimenete progresszívvá lesz alakítva. - + Screenshot Size Képernyőkép Mérete - + Determines the resolution at which screenshots will be saved. Meghatározza, milyen felbontásban kerülnek mentésre a képernyőképek. - + Screenshot Format Képernyőkép Formátuma - + Selects the format which will be used to save screenshots. Kiválasztható a formátum, amiben mentésre kerülnek a képernyőképek. - + Screenshot Quality Képernyőkép Minősége - + Selects the quality at which screenshots will be compressed. Kiválasztható milyen minőségben legyenek a képernyőképek tömörítve. - + Vertical Stretch Függőleges Nyújtás - + Increases or decreases the virtual picture size vertically. Növeli vagy csökkenti a virtuális kép függőleges méretét. - + Crop Levágás - + Crops the image, while respecting aspect ratio. Levágja a képet, megtartva a képarányt. - + %dpx %dpx - + Bilinear Upscaling Bilineáris Felskálázás - + Smooths out the image when upscaling the console to the screen. Kisimítja a konzol felskálázott kimeneti képét amikor a kijelző méretéhez nyújtja. - + Integer Upscaling Egész Szám Felskálázás - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Kitölti a képernyő területet, hogy a konzol és a gazdagép közötti pixel arány egész szám legyen. Élesebb képet eredményezhet 2D játékokban. - + Screen Offsets Képernyő Eltolás Értékek - + Enables PCRTC Offsets which position the screen as the game requests. Engedélyezi a PCRTC eltolás figyelembe vételét, amik a kijelző pozícióját határozzák meg, ha a játék utasítást ad rá. - + Show Overscan Túlpásztázás Megjelenítése - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Engedélyezi hogy megjelenjen a játékok túlpásztázási területe, ami többet mutat a képernyőből mint a biztonságos terület. - + Anti-Blur Elmosódottság Csökkentése - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Engedélyezi a beépített homályos kép elleni javításokat. Kevésbé lesz hű az eredeti PS2 megjelenítéshez, de rengeteg játékot kevésbé elmosódottá tesz. - + Rendering Leképezés - + Internal Resolution Leképezési Felbontás - + Multiplies the render resolution by the specified factor (upscaling). Növeli a leképezési felbontást a megadott szorzó szám szerint (felskálázás) - + Mipmapping Mipmappok Használata - + Bilinear Filtering Bilineáris Szűrő - + Selects where bilinear filtering is utilized when rendering textures. Kiválasztható mikor legyen bilineáris szűrés használva a textúrák megjelenítésénél. - + Trilinear Filtering Trilineáris Szűrés - + Selects where trilinear filtering is utilized when rendering textures. Kiválasztható mikor legyen trilineáris szűrés használva a textúrák megjelenítésénél. - + Anisotropic Filtering Anizotróp Szűrés - + Dithering Zajmoduláció - + Selects the type of dithering applies when the game requests it. Kiválasztható milyen típusú zajmoduláció alkalmazódjon mikor a játék ezt kéri. - + Blending Accuracy Keverés Pontossága - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Meghatározza a pontosságot ha a gazdagép leképezője által nem támogatott keverési módokat emulál. - + Texture Preloading Textúra Előtöltés - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. A teljes textúrák feltölti a GPU-nak, nem csak a használatban lévő területét. Növelheti a teljesítményt néhány játékban. - + Software Rendering Threads Szoftveres Leképezés Szálai - + Number of threads to use in addition to the main GS thread for rasterization. A használt folyamat szálak száma a fő GS szálak mellet a képalkotáshoz. - + Auto Flush (Software) Auto Ürítés (szoftveres) - + Force a primitive flush when a framebuffer is also an input texture. Kényszerít egy primitív ürítést, ha a képpuffer a bemeneti textúra is egyben. - + Edge AA (AA1) Szél AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Engedélyezi a GS élsimításának emulációját (AA1). - + Enables emulation of the GS's texture mipmapping. Engedélyezi hogy a GS emulálja a mipmappokat. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + A trófeák nyomon követése nincs jelenleg engedélyezve. A bejelentkezésnek nincsen hatása, amíg a nyomon követés nincs engedélyezve. + +Szeretnéd most engedélyezni? + + + + Enable Hardcore Mode + Hardcore Mód Bekapcsolása + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + A Hardcore mód jelenleg nincs engedélyezve. A hardcore mód engedélyezése lehetővé teszi az idők és pontszámok rögzítését, valamint játék-specifikus ranglistákon való részvételt. + +A hardcore mód azonban letiltja az állás mentések, a csalások, és a lassítási funkció használatát is. + +Szeretnéd engedélyezni a hardcore módot? + + + The selected input profile will be used for this game. A kiválasztott bemeneti profil lesz használva ehhez a játékhoz. - + Shared Megosztott - + Input Profile Bemeneti Profil - + Appearance Megjelenés - + Selects the color style to be used for Big Picture Mode. Válaszd ki a szín stílust, amit a Nagy Kép Mód-hoz használni szeretnél. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + A Nagy Kép mód indításakor a főmenü helyett a játéklista jelenik meg. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Grafikus felület megjelenítése mentési foglalat váltásakor információs buborék helyett. - + Integration Integráció - + Shows the current PCSX2 version on the top-right corner of the display. Megjeleníti az aktuális PCSX2 verzióját a kijelző jobb felső sarkában. - + Shows the currently active input recording status. Megjeleníti az éppen aktív bemenet rögzítés állapotát. - + Shows the currently active video capture status. Megjeleníti az éppen aktív videó felvétel állapotát. - + Shows a visual history of frame times in the upper-left corner of the display. Megjeleníti vizuálisan a történetét a képkocka időknek a képernyő bal felső sarkában. - + Shows the current system hardware information on the OSD. Megjeleníti a jelenlegi rendszer hardver információkat a képernyőmenün. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Hozzárendeli a szálakat a CPU maghoz, lehetségesen növelve a teljesítményt/képkocka időt. - + Enable Widescreen Patches Szélesvásznú Tapaszok Engedélyezése - + Enables loading widescreen patches from pnach files. Engedélyezi a szélesvásznú tapaszok betöltését pnach fájlokból. - + Enable No-Interlacing Patches Váltottsorosságot Megszüntető Tapaszok Engedélyezése - + Enables loading no-interlacing patches from pnach files. Engedélyezi a váltottsoros megjelenítést megszüntető tapaszok betöltését pnach fájlokból. - + Hardware Fixes Hardveres Javítások - + Manual Hardware Fixes Manuális Hardveres Javítások - + Disables automatic hardware fixes, allowing you to set fixes manually. Letiltja az automatikus hardveres javításokat, engedélyezve a kézi beállításukat. - + CPU Sprite Render Size CPU Sprite Leképezés Mérete - + Uses software renderer to draw texture decompression-like sprites. A szoftveres leképezőt használja a textúra kitömörítéses spriteok megjelenítéséhez. - + CPU Sprite Render Level CPU Sprite Leképezés Mérete - + Determines filter level for CPU sprite render. Meghatározza a CPU sprite leképező szűrési szintjét. - + Software CLUT Render Szoftveres CLUT Leképezés - + Uses software renderer to draw texture CLUT points/sprites. Szoftveres leképezés használata CLUT pont/sprite textúrákhoz. - + GPU Target CLUT GPU Cél CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Megpróbálja érzékelni ha egy játék a saját színpalettáját rajzolja, és leképezi a GPU-ba különleges eljárással. - + Skip Draw Start Rajzolás Kihagyásának a Kezdete - + Object range to skip drawing. A tartomány ahol kihagyja a rajzolást. - + Skip Draw End Rajzolási Határ Kihagyás - + Auto Flush (Hardware) Auto Ürítés (Hardver) - + CPU Framebuffer Conversion CPU Képpuffer Átalakítás - + Disable Depth Conversion Mélység Átalakítás Letiltása - + Disable Safe Features Biztonsági Funkciók Letiltása - + This option disables multiple safe features. Ez az opció kikapcsol számos biztonsági funkciót. - + This option disables game-specific render fixes. Ez az opció letiltja a játék specifikus javításokat. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Feltölti a GS tartalmát új képkockák leképezésekor, hogy néhány hatást pontosabban tudjon megjeleníteni. - + Disable Partial Invalidation Részleges Érvénytelenítés Letiltása - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Minden átfedett textúrát töröl a textúra-gyorsítótárból, nem csak az átfedett területeket. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Engedélyezi a textúra gyorsítótárnák, hogy újra használja bemeneti textúraként az előző képpuffer belső részét. - + Read Targets When Closing Célok Beolvasása Bezárásnál - + Flushes all targets in the texture cache back to local memory when shutting down. Minden célt visszaürít a textúra gyorsítótárból a helyi memóriába leállításnál. - + Estimate Texture Region Textúra Terület Megállapítása - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Megpróbálja csökkenteni a textúra méretet ha a játék nem teszi ezt meg (pl. Snowblind játékok). - + GPU Palette Conversion GPU Paletta Átalakítás - + Upscaling Fixes Felskálázási Javítások - + Adjusts vertices relative to upscaling. Vertexek finomhangolása relatívan a felskálázáshoz. - + Native Scaling Natív Skálázás - + Attempt to do rescaling at native resolution. Megpróbál a natív felbontáson újraskálázni. - + Round Sprite Kerekített Sprite - + Adjusts sprite coordinates. Meghatározza a sprite koordinátákat. - + Bilinear Upscale Bilineáris Felskálázás - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kisimíthatja a textúrákat, hogy bilineáris szűrő alkalmazódjon rájuk felskálázásnál. Pl. Nap fény lencse hatás. - + Adjusts target texture offsets. Cél textúra eltolás értékek finomítása. - + Align Sprite Sprite Illesztés - + Fixes issues with upscaling (vertical lines) in some games. Javítja a felskálázási problémákat (függőleges vonalak) bizonyos játékokban. - + Merge Sprite Sprite Egyesítés - + Replaces multiple post-processing sprites with a larger single sprite. Lecseréli a több utófeldolgozó spriteokat egy nagy spriteval. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Csökkenti a GS pontosságát, hogy elkerülje a pixelek közötti réseket felskálázásnál. Javítja a szöveget a Wild Arms játékoknál. - + Unscaled Palette Texture Draws Skálázatlan Paletta Textúra Rajzolás - + Can fix some broken effects which rely on pixel perfect precision. Javíthat néhány rosszul megjelenő hatást, ha a pixel elhelyezkedésre támaszkodnak. - + Texture Replacement Textúra Lecserélés - + + Show Patches + Show Patches + + + + OSD Messages Position + Képernyőmenü Üzenetek Pozíciója + + + + OSD Performance Position + Képernyőmenü Teljesítmény Pozíciója + + + Load Textures Textúrák Betöltése - + Loads replacement textures where available and user-provided. Betölti a cseretextúrákat ha elérhetők. - + Asynchronous Texture Loading Aszinkron Textúrabetöltés - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Egy külön szálat használ a cseretextúrák betöltéséhez, csökkentve ezzel a mikroszaggatásokat mikor a csere engedélyezve van. - + Precache Replacements Cseretextúrák Előtöltése - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Minden cseretextúrát betölt a memóriába. Nem szükséges aszinkron betöltésnél. - + Replacements Directory Cserék Mappája - + Folders Mappák - + Texture Dumping Textúra Mentés - + Dump Textures Textúrák Lementése - + Dump Mipmaps Mipmappok Lementése - + Includes mipmaps when dumping textures. A mipmappokat is hozzáadja a lementett textúrákhoz. - + Dump FMV Textures FMV Textúrák Lementése - + Allows texture dumping when FMVs are active. You should not enable this. Akkor is lementi a textúrákat mikor egy FMV aktív. Nem ajánlott engedélyezni. - + Post-Processing Utófeldolgozás - + FXAA FXAA - + Enables FXAA post-processing shader. Engedélyezi az FXAA útó-feldolgozó árnyékolót. - + Contrast Adaptive Sharpening Kontraszt Adaptív Élesítés - + Enables FidelityFX Contrast Adaptive Sharpening. Engedélyezi a FidelityFX kontraszt adaptív élesítést. - + CAS Sharpness CAS Élesség - + Determines the intensity the sharpening effect in CAS post-processing. Meghatározza az élesítő hatást intenzitását CAS útó-feldólgozásnál - + Filters Szűrők - + Shade Boost Árnyalat Növelés - - Enables brightness/contrast/saturation adjustment. - Engedélyezi a fényerő/kontraszt/telítettség beállítását. - - - + Shade Boost Brightness Fényerő - + Adjusts brightness. 50 is normal. Beállítja a fényerőt. 50 az alap. - + Shade Boost Contrast Kontraszt - + Adjusts contrast. 50 is normal. Beállítja a kontrasztot. 50 az alap. - + Shade Boost Saturation Telítettség - + Adjusts saturation. 50 is normal. Beállítja a telítettséget. 50 az alap. - + TV Shaders TV Szűrök - + Advanced Szakértő - + Skip Presenting Duplicate Frames Duplikált Képkockák Átugrása - + Extended Upscaling Multipliers Kiterjesztett Felskálázási Szorzók - + Displays additional, very high upscaling multipliers dependent on GPU capability. Megjelenít további, nagyon magas felskálázási szorzókat a GPU képességei függvényében. - + Hardware Download Mode Hardveres Letöltési Mód - + Changes synchronization behavior for GS downloads. Megváltoztatja a GS letöltések szinkronizációjának viselkedését. - + Allow Exclusive Fullscreen Exkluzív Teljes Képernyő Engedélyezése - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Felülírja az illesztőprogram heurisztikáját, hogy engedélyezze az exkluzív teljes képernyőt, vagy közvetlen váltást/kiolvasást. - + Override Texture Barriers Textúra Határok Felülbírálása - + Forces texture barrier functionality to the specified value. Kényszeríti a textúra határ funkcionalitást egy megadott értékre. - + GS Dump Compression GS Adat Tömörítése - + Sets the compression algorithm for GS dumps. Beállítja a tömörítési algoritmust a lementett GS adathoz. - + Disable Framebuffer Fetch Képpuffer Lekérdezés Letiltása - + Prevents the usage of framebuffer fetch when supported by host GPU. Megakadályozza a képpuffer lekérését ha támogatja a gazdagép GPU-ja. - + Disable Shader Cache Shader Gyorsítótár Letiltása - + Prevents the loading and saving of shaders/pipelines to disk. Megakadályozza a betöltését és a mentését az árnyékolóknak/csővezeték architektúráknak a lemezre. - + Disable Vertex Shader Expand Vertex Árnyékolók Kiterjesztésének Letiltása - + Falls back to the CPU for expanding sprites/lines. A CPU-ra ugrik vissza a spriteok/vonalak kiterjesztéséhez. - + Changes when SPU samples are generated relative to system emulation. Megváltoztatja hány SPU minta kerül generálásra a rendszer emulációval arányosan. - + %d ms %d ms - + Settings and Operations Beállítások és Műveletek - + Creates a new memory card file or folder. Új memória kártya mappát vagy fájlt készít. - + Simulates a larger memory card by filtering saves only to the current game. Nagyobb memória kártyát szimulál, azzal hogy kiszűri csak a jelenlegi játék mentéseit. - + If not set, this card will be considered unplugged. Ha nincs kiválasztva, akkor ez a kártya nem behelyezettnek számít. - + The selected memory card image will be used for this slot. A kiválasztott memória kártya fájl lesz használva ebben a foglalatban. - + Enable/Disable the Player LED on DualSense controllers. Engedélyezi/Letiltja a Játékon LED-et DualSense játékvezérlőkön. - + Trigger Ravasz - + Toggles the macro when the button is pressed, instead of held. Bekapcsólja a makrót a gomb lenyomásánál, lenntartás helyett. - + Savestate Állásmentés - + Compression Method Tömörítési Eljárás - + Sets the compression algorithm for savestate. Beállítja a tömörítési algoritmust az állásmentésekhez. - + Compression Level Tömörítési Szint - + Sets the compression level for savestate. Beállítja a tömörítési szintet az állásmentésekhez. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Verzió: %s - + + RetroAchievements + RetroAchievements + + + + Username + Felhasználónév + + + + Password + Jelszó + + + + Logging in... + Bejelentkezés... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Megcseréli a {}/{}-t (Mikor az OK/Mégse cseréje automatikusra van állítva) és a {}/{} gombokat - + Slot {} Foglalat {} - + {0} Slot {1} {0} Foglalat {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Sikertelen bejelentkezés. +Hiba: %1 + +Kérlek ellenőrizd a felhasználónevet és a jelszót, majd próbáld újra. + + + Dark Sötét - + Light Világos - + Grey Matter Szürke Anyag - + Untouched Lagoon Érintetlen Lagúna - + Baby Pastel Baba Pasztell - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Kék - + Scarlet Devil Skarlát Ördög - + Violet Angel Viola Angyal - + Cobalt Sky Kobalt Ég - + AMOLED AMOLED - + Enabled Engedélyezve - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Natív (~720px/HD) - + 3x Native (~1080px/FHD) 3x Natív (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Natív (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Natív (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natív (~2160px/4K UHD) - + 7x Native (~2520px) 7x Natív (~2520px) - + 8x Native (~2880px/5K UHD) 8x Natív (~2880px/5K UHD) - + 9x Native (~3240px) 9x Natív (~3240px) - + 10x Native (~3600px/6K UHD) 10x Natív (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natív (~3960px) - + 12x Native (~4320px/8K UHD) 12x Natív (~4320px/8K UHD) - + WebP WebP - + Align to Native Natívhoz Igazítás - + Align to Native - with Texture Offset Natívhoz Igazítás - Textúra Eltolással - + Aggressive Agresszív - + Enabled (Exact Match) Engedélyezett (Tökéletes Egyezés) - + Enabled (Check Inside Target) Engedélyezett (Ellenőrizze a Célt) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Alacsony (Gyors) - + Medium (Recommended) Közepes (Ajánlott) - + Very High (Slow, Not Recommended) Nagyon Magas (Lassú, Nem Ajánlott) - + Change Selection Kijelölés Módosítása - + Select Kiválasztás - + Parent Directory Szülőkönyvtár - + Enter Value Érték Megadása - + About Névjegy - + Toggle Fullscreen Váltás Teljes Képernyőre - + Navigate Navigálás - + Load Global State Globális Állapot Betöltése - + Change Page Lapozás - + Return To Game Vissza a Játékba - + Select State Állás Választása - + Select Game Játék Kiválasztása - + Change View Nézet Módosítása - + Launch Options Indítási Beállítások - + Create Save State Backups Állásmentés Biztonsági Másolat - + Show PCSX2 Version PCSX2 Verziójának Megjelenítése - + Show Input Recording Status Bemenet Rögzítési Állapot Megjelenítése - + Show Video Capture Status Videó Rögzítési Állapot Megjelenítése - + Show Frame Times Képkocka Idők Megjelenítése - + Show Hardware Info Hardver Információ Megjelenítése - + Create Memory Card Memória Kártya Létrehozása - + Configuration Konfiguráció - + Start Game Játék indítása - + Launch a game from a file, disc, or starts the console without any disc inserted. Játék indítása fájlból, lemezről, vagy a konzol elindítása behelyezett lemez nélkül. - + Changes settings for the application. Az alkalmazás beállításainak módosítása. - + Return to desktop mode, or exit the application. Visszatérés asztali módba, vagy kilépés az alkalmazásból. - + Back Vissza - + Return to the previous menu. Visszatérés az előző menübe. - + Exit PCSX2 PCSX2 Bezárása - + Completely exits the application, returning you to your desktop. Kilép az alkalmazásból, és visszatérsz az asztalra. - + Desktop Mode Asztali Mód - + Exits Big Picture mode, returning to the desktop interface. Kilép a Nagy Kép módból, és visszatér az asztali kezelőfelületre. - + Resets all configuration to defaults (including bindings). Visszaállít minden beállítást az alapértékre (a gombkiosztást is). - + Replaces these settings with a previously saved input profile. Kicseréli ezeket a beállításokat előzőleg mentett bemeneti profillal. - + Stores the current settings to an input profile. Tárolja a jelenlegi beállításokat egy bemeneti profilban. - + Input Sources Bemeneti Források - + The SDL input source supports most controllers. Az SDL bemeneti forrás támogatja a legtöbb játékvezérlőt. - + Provides vibration and LED control support over Bluetooth. Lehetővé teszi a rezgést és a led vezérlését bluetooth-on keresztül. - + Allow SDL to use raw access to input devices. Engedélyezi az SDL-nek, hogy nyers hozzáférést kapjon a bemeneti eszközökhöz. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Az XInput forrás biztosít támogatást az XBox 360/XBox One/XBox Series játékvezérlőkhöz. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Engedélyez további három játékvezérlő foglalatot. Nem minden játék támogatja. - + Attempts to map the selected port to a chosen controller. Megpróbálja a kiválasztott portot a kiválasztott játékvezérlőhöz kiosztani. - + Determines how much pressure is simulated when macro is active. Meghatározza mekkora nyomás erősség legyen szimulálva ha a makró aktív. - + Determines the pressure required to activate the macro. Meghatározza a szükséges nyomás erősséget a makró aktiválásához. - + Toggle every %d frames Átkapcsolás %d képkockánként - + Clears all bindings for this USB controller. Minden az ehhez az USB játékvezérlőhöz tartozó hozzárendelést eltávolít. - + Data Save Locations Adat Mentési Helyek - + Show Advanced Settings Szakértő Beállítások Megjelenítése - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Ezeknek a beállításoknak a módosítása játékok működésképtelenségét okozhatja. Csak saját felelősségre módosítsd, a PCSX2 csapata nem tud segítséget nyújtani, ha ezek a beállítások meg lettek változtatva. - + Logging Naplózás - + System Console Rendszer Konzol - + Writes log messages to the system console (console window/standard output). Napló üzeneteket ír a rendszer konzolba (konzol ablak/hagyományos kimenet). - + File Logging Fájl Naplózás - + Writes log messages to emulog.txt. Napló üzeneteket ír az emulog.txt-be. - + Verbose Logging Részletes Naplózás - + Writes dev log messages to log sinks. Fejlesztői napló üzeneteket ír a napló gyűjtőbe. - + Log Timestamps Napló Időbélyegek - + Writes timestamps alongside log messages. Dátumbélyegeket ír a napló üzenetek elé. - + EE Console EE Konzol - + Writes debug messages from the game's EE code to the console. Hibakeresési üzeneteket ír a játék EE kódjából a konzolba. - + IOP Console IOP Konzol - + Writes debug messages from the game's IOP code to the console. Hibakeresési üzeneteket ír a játék IOP kódjából a konzolba. - + CDVD Verbose Reads CDVD Olvasások - + Logs disc reads from games. Naplóza a játékok lemez olvasását. - + Emotion Engine Emotion Engine - + Rounding Mode Kerekítési Mód - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Meghatározza hogy a lebegőpontos számítások hogyan legyenek kerekítve. Vannak játékok, amikben egy bizonyos beállításra van szüksége. - + Division Rounding Mode Osztási Kerekítési Mód - + Determines how the results of floating-point division is rounded. Some games need specific settings. Meghatározza, hogy a lebegőpontos osztás eredményét hogyan kerekíti. Néhány játék csak egy bizonyos beállítással működik megfelelően. - + Clamping Mode Rögzítési mód - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Meghatározza hogy a határon túlépő lebegőpontos számítások hogyan legyenek kezelve. Vannak játékok, amikben egy bizonyos beállításra van szüksége. - + Enable EE Recompiler EE Újrafordító Engedélyezése - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Futás idejű (JIT) bináris fordítást végez 64-bites MIPS-IV gépi kódról x86 kódra. - + Enable EE Cache EE Gyorsítótár Engedélyezése - + Enables simulation of the EE's cache. Slow. Engedélyezi az EE gyorsítótár szimulálását. Lassú. - + Enable INTC Spin Detection INTC Időzítés Átugrásának Engedélyezése - + Huge speedup for some games, with almost no compatibility side effects. Nagy teljesítmény növekedés bizonyos játékok esetén, legtöbb esetben problémák nélkül. - + Enable Wait Loop Detection Várakozási Hurok Felismerés Engedélyezése - + Moderate speedup for some games, with no known side effects. Szerény teljesítmény növekedés bizonyos játékoknál, ismert problémák nélkül. - + Enable Fast Memory Access Gyors Memória Hozzáférés Engedélyezése - + Uses backpatching to avoid register flushing on every memory access. Backpatching használatával elkerüli a regiszterek kiürítését minden memória-hozzáférés során. - + Vector Units Vektor Egységek - + VU0 Rounding Mode VU0 Kerekítési Mód - + VU0 Clamping Mode VU0 Rögzítési mód - + VU1 Rounding Mode VU1 Kerekítési Mód - + VU1 Clamping Mode VU1 Rögzítési mód - + Enable VU0 Recompiler (Micro Mode) VU0 Újraforditó Engedélyezése (Mikro Mód) - + New Vector Unit recompiler with much improved compatibility. Recommended. Az új VU újrafordító, jóval szélesebb kompatibilitással. Ajánlott. - + Enable VU1 Recompiler VU1 Újrafordító Engedélyezése - + Enable VU Flag Optimization VU Jelölök Optimalizációja - + Good speedup and high compatibility, may cause graphical errors. Teljesítmény növekedés és magas kompatibilitás, néha grafikai hibákat okozhat. - + I/O Processor I/O Processzor - + Enable IOP Recompiler IOP Újrafordító Engedélyezése - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Futás idejű (JIT) bináris fordítást végez 32-bites MIPS-I gépi kódról x86 kódra. - + Graphics Grafika - + Use Debug Device Hibakeresési Eszköz Használata - + Settings Beállítások - + No cheats are available for this game. Nincs elérhető csalás ehhez a játékhoz. - + Cheat Codes Csaláskódok - + No patches are available for this game. Nincs elérhető tapasz ehhez a játékhoz. - + Game Patches Játék Tapaszok - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. A csalások engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. A tapaszok engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Csak saját felelősségre használj tapaszokat, a PCSX2 csapat nem tud támogatás nyújtani a tapaszokat engedélyező felhasználóknak. - + Game Fixes Játékjavítások - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. A játékjavítások módosítása nem ajánlott, hacsak pontosan nem tudod melyik opció mit csinál, és milyen hatása van. - + FPU Multiply Hack FPU Szorzás Hack - + For Tales of Destiny. A Tales of Destiny-hez. - + Preload TLB Hack TLB Előtöltése Hack - + Needed for some games with complex FMV rendering. Szükséges néhány játékhoz amik komplexen képezik le az FMV-ket. - + Skip MPEG Hack MPEG Kihagyás Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Kihagyja a videókat/FMV-ket a játékokban, hogy megakadályozza a lefagyást. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Időzítés Hack - + Instant DMA Hack Azonnali DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. A következő játékokra van hatással: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines - + For SOCOM 2 HUD and Spy Hunter loading hang. A SOCOM 2 HUD és Spy Hunter betöltés elakadásához. - + VU Add Hack VU Hozzáadás Hack - + Full VU0 Synchronization Teljes VU0 Szinkronizáció - + Forces tight VU0 sync on every COP2 instruction. Szoros VU0 szinkront kényszerít minden COP2 utasításnál. - + VU Overflow Hack VU Túlcsordulás Hack - + To check for possible float overflows (Superman Returns). Ellenőrzi a lehetséges lebegőpontos túlcsordulást (Superman Returns) - + Use accurate timing for VU XGKicks (slower). Precíz időzítést használ a VU XGKiscks-hez (lassabb). - + Load State Állás Betöltése - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Kényszeríti az Emotion Engine-t hogy kihagyjon ciklusokat. Néhány játéknál segíthet, mint például a Shadow of The Colossus. De a legtöbb esetben csökkenti a teljesítményt. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Általában növeli a teljesítményt a 4 vagy több magos processzoroknál. A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és lefagyhat. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Azonnal futtatja a VU1-et. Szerény teljesítmény növekedést hozhat a legtöbb játéknál. A legtöbb esetben biztonságos, de néhány játékban grafikai hibákat okozhat. - + Disable the support of depth buffers in the texture cache. Kikapcsolja a mélységbufferek támogatását a textúra-gyorsítótárban. - + Disable Render Fixes Leképezési Javítások Letiltása - + Preload Frame Data Képkocka Adat Előtöltése - + Texture Inside RT Textúra a Leképezési Célban - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Ha engedélyezve van a GPU alakítja át a színtérkép-textúrákat, egyéb esetben a CPU. Ez egy kompromisszum a CPU és a GPU között. - + Half Pixel Offset Fél Pixel Eltolás - + Texture Offset X Textúra Eltolás X - + Texture Offset Y Textúra Eltolás Y - + Dumps replaceable textures to disk. Will reduce performance. Lementi a lecserélhető textúrákat a lemezre. Csökkenti a teljesítményt. - + Applies a shader which replicates the visual effects of different styles of television set. Árnyékolót alkalmaz, ami imitálja a megjelenését többféle típusú televíziós készüléknek. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Nem jeleníti meg azokat a képkockákat amik nem változnak 25/30fps játékokban. Javíthatja a sebességet, de növelheti a bemeneti késleltetés/rosszabb lehet a képkocka elosztás. - + Enables API-level validation of graphics commands. Engedélyezi az API-szintű érvényesítését a grafikai parancsoknak. - + Use Software Renderer For FMVs Szoftveres Leképező Használata FMV-hez - + To avoid TLB miss on Goemon. TLB kivétel elkerüléséhez a Goemonban. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Általános célú időzítési hack. Ismerten hatással van az alábbi játékokra: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Jó a gyorsítótár emulációs problémákra. Ismerten hatással van az alábbi játékokra: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. A következő játékokat befolyásolja: Bleach Blade Battlers, Growlanser II és III, Wizardry. - + Emulate GIF FIFO GIF FIFO Emulálása - + Correct but slower. Known to affect the following games: Fifa Street 2. Pontosabb de lassabb. Hatása van a következő játékra: Fifa Street 2. - + DMA Busy Hack DMA Lefoglalás Hack - + Delay VIF1 Stalls VIF1 Megakadás Késleltetése - + Emulate VIF FIFO VIF FIFO Emulálása - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VIF1 FIFO előreolvasást szimulál. Ismerten hatással van az alábbi játékokra: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Engedélyezi a folyamatos újrafordítást bizonyos játékokban. Ismerten hatással van az alábbi játékokra:Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. A Tri-Ace játékokhoz: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Szinkron - + Run behind. To avoid sync problems when reading or writing VU registers. Késleltetés. Hogy elkerülje a problémákat a VU regiszterek írásánál vagy olvasásánál. - + VU XGKick Sync VU XGKick Szinkron - + Force Blit Internal FPS Detection BLIT Belső FPS Azonosítás Kényszerítése - + Save State Állás Mentése - + Load Resume State Gyorsmentés Betöltése - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9007,2314 @@ Do you want to load this save and continue? Szeretnéd betölteni ezt az állást és folytatni? - + Region: Régió: - + Compatibility: Kompatibilitás: - + No Game Selected Nincs Kiválasztott Játék - + Search Directories Mappák Vizsgálása - + Adds a new directory to the game search list. Új mappát ad hozzá a játék keresési listához. - + Scanning Subdirectories Alkönyvtárak Vizsgálása - + Not Scanning Subdirectories Alkönyvtárak Nincsenek Vizsgálva - + List Settings Lista Beállítások - + Sets which view the game list will open to. Kiválasztható melyik megjelenéssel nyíljon meg a játék lista. - + Determines which field the game list will be sorted by. Meghatározza, hogy a játéklista melyik mező szerint legyen rendezve. - + Reverses the game list sort order from the default (usually ascending to descending). Megfordítja a játéklista sorrendjét az alapértelmezettől (általában növekvő sorrendről csökkenőre). - + Cover Settings Borító Beállítások - + Downloads covers from a user-specified URL template. Borítókat tölt le a felhasználó által megadott címről. - + Operations Műveletek - + Selects where anisotropic filtering is utilized when rendering textures. Kiválasztható mikor legyen bilineáris szűrés használva a textúrák megjelenítésénél. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Alternatív módszer használata a belső FPS számításához, amivel elkerülhető a hamis eredmény néhány játéknál. - + Identifies any new files added to the game directories. Azonosítja az újonnan hozzáadott fájlokat a játék könyvtárakból. - + Forces a full rescan of all games previously identified. Kényszeríti az összes eddig hozzáadott játék újrakeresését. - + Download Covers Borítók Letöltése - + About PCSX2 A PCSX2 Névjegye - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 egy ingyenes és nyílt forráskódú PlayStation 2 (PS2) emulátor. Célja a PS2 hardver emulálása MIPS CPU értelmezők, újrafordítók és egy virtuális gép kombinációjával, ami a hardverállapotot és a PS2 rendszer memóriáját kezeli. Ez lehetővé teszi, hogy PS2 játékokkal játszhass PC-n, számos hozzáadott funkcióval és előnnyel. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 és a PS2 a Sony Interactive Entertainment bejegyzett védjegyei. Ez az alkalmazás nem áll semmiféle kapcsolatban a Sony Interactive Entertainment-el - + When enabled and logged in, PCSX2 will scan for achievements on startup. Ha be van jelölve és be vagy jelentkezve, a PCSX2 össze fogja gyűjteni a játékhoz tartozó trófeákat a játék inditásakor. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Nehezített" mód a trófeák megszerzésére, külön ranglistán vezetve. Kikapcsolja az állásmentéseket, a csalásokat, és a játéksebesség-manipulációt. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Felugró üzeneteket jelenít meg az olyan eseményekről, mint például a trófeák feloldása és a ranglistára kerülés. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Hanghatások lejátszása olyan eseményekhez, mint például az trófeák feloldása és a ranglistán való szereplés. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Ikon megjelenítése a képernyő jobb alsó sarkában, ha egy kihívás/elérhető trófea aktív. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Ha engedélyezve van, a PCSX2 listázza a nem hivatalos gyűjtemények trófeáit is. Kérjük, vedd figyelembe, hogy ezeket az eredményeket a RetroAchievements nem követi nyomon. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Ha engedélyezve van, a PCSX2 azt feltételezi, hogy minden eredmény le van zárva, és nem küld értesítést a feloldásról a szervernek. - + Error Hiba - + Pauses the emulator when a controller with bindings is disconnected. Szüneteli az emulátort mikor egy játékvezérlővel aminek vannak kiosztott gombjai, megszakad a kapcsolat. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Készít egy biztonsági mentést a játék pillanat mentéséről ha létezik már egy ilyen fájl a mentés pillanatában. A biztonsági mentés a .backup kiterjesztést kapja - + Enable CDVD Precaching CDVD Előtöltés Engedélyezése - + Loads the disc image into RAM before starting the virtual machine. Betölti a játék képfájlt a RAM-ba a virtuális gép indítása előtt. - + Vertical Sync (VSync) Függőleges Szinkronizáció (Vsync) - + Sync to Host Refresh Rate Szinkronizálás a Gazdagép Képfrissítéséhez - + Use Host VSync Timing Gazda Gép VSync Időzítésének Használata - + Disables PCSX2's internal frame timing, and uses host vsync instead. Letiltja a PCSX2 belső képkocka időzítését, és a gazdagépét használja inkább. - + Disable Mailbox Presentation Mailbox Prezentáció Letiltása - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Kényszeríti a FIFO használatát a Mailbox bemutatással szemben, azaz kettős pufferelés a hármas pufferelés helyett. Általában rosszabb képkocka elosztást eredményez. - + Audio Control Hang Vezérlés - + Controls the volume of the audio played on the host. Szabályozza a gazdagépen lejátszott hang hangerősségét. - + Fast Forward Volume Gyorsított Sebesség Hangereje - + Controls the volume of the audio played on the host when fast forwarding. Szabályozza a gazdagépen lejátszott hang hangerősségét gyorsításkor. - + Mute All Sound Minden Hang Némítása - + Prevents the emulator from producing any audible sound. Megakadályozza, hogy az emulátor bármiféle hangot adjon ki. - + Backend Settings Feldolgozó Beállítások - + Audio Backend Hang feldolgozó - + The audio backend determines how frames produced by the emulator are submitted to the host. A hang feldolgozó határozza meg, hogy az emulátor által készített képkockák hogyan kerülnek a gazdagéphez. - + Expansion Kiterjesztés - + Determines how audio is expanded from stereo to surround for supported games. Meghatározza hogyan legyen a hang kiterjesztve sztereóról térhangzásúra, a támogatott játékoknál. - + Synchronization Szinkronizáció - + Buffer Size Puffer Méret - + Determines the amount of audio buffered before being pulled by the host API. Meghatározza mennyi hang legyen pufferelve, mielőtt megkapja azokat a gazdagép feldolgozója. - + Output Latency Kimeneti késleltetés - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Meghatározza mekkora késleltetés legyen aközött, hogy a gazdagép feldolgozója felvette a hangot, és a hangszórón lejátszódik. - + Minimal Output Latency Minimális Kimeneti Késleltetés - + When enabled, the minimum supported output latency will be used for the host API. Ha engedélyezve van, a legkisebb támogatott késleltetés lesz használva. - + Thread Pinning Szál Megjelölés - + Force Even Sprite Position Egyenlő Sprite Pozíció Kényszerítése - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Felugró üzeneteket jelenít meg, amikor elindul, beküldésre kerül vagy elbukik egy ranglista-kihívás. - + When enabled, each session will behave as if no achievements have been unlocked. Ha be van jelölve, mindegyik játékmenet úgy fog viselkedni, mintha nem lenne feloldva semmilyen trófea. - + Account Fiók - + Logs out of RetroAchievements. Kijelentkezés a RetroAchievements-ből. - + Logs in to RetroAchievements. Bejelentkezés a RetroAchievements-be. - + Current Game Jelenlegi Játék - + An error occurred while deleting empty game settings: {} Egy hiba történt az üres játék beállítások törlése közben: {} - + An error occurred while saving game settings: {} Egy hiba történt a játék beállítások mentése során: {} - + {} is not a valid disc image. {} nem egy érvényes lemezkép. - + Automatic mapping completed for {}. Automatikus hozzárendelés sikeres a {}-hoz - + Automatic mapping failed for {}. Automatikus hozzárendelés sikertelen a {}-hoz. - + Game settings initialized with global settings for '{}'. Játék beállítások inicializálva a globális beállítások alapján a '{}' játékhoz. - + Game settings have been cleared for '{}'. Játék beállítások eltávolítva a '{}' játékhoz. - + Uses {} as confirm when using a controller {} Használata jóváhagyáshoz játékvezérlő használata esetén - + {} (Current) {} (Jelenlegi) - + {} (Folder) {} (Mappa) - + Failed to load '{}'. Sikertelen a '%1' betöltése. - + Input profile '{}' loaded. Bemeneti profil '{}' betöltve. - + Input profile '{}' saved. Bemeneti profil '{}' mentve. - + Failed to save input profile '{}'. Bemeneti profil '{}' mentése sikertelen. - + Port {} Controller Type Port {} Játékvezérlő Típus - + Select Macro {} Binds {} Makró Hozzárendelés Kiválasztása - + Port {} Device Port {} Eszköz - + Port {} Subtype Port {} Altípusa - + {} unlabelled patch codes will automatically activate. {} nem címkézett tapasz kód automatikusan betöltődik. - + {} unlabelled patch codes found but not enabled. {} nem címkézett tapasz kód található de nincs engedélyezve. - + This Session: {} Ez a Munkamenet: {} - + All Time: {} Összes Idő: {} - + Save Slot {0} Mentési Foglalat {0} - + Saved {} Mentve {} - + {} does not exist. {} nem létezik. - + {} deleted. {} törölve. - + Failed to delete {}. {} törlése sikertelen. - + File: {} Fájl: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Játékidő: {} - + Last Played: {} Utoljára Megnyitva: {} - + Size: {:.2f} MB Méret: {:.2f} MB - + Left: Bal: - + Top: Fent: - + Right: Jobb: - + Bottom: Lent: - + Summary Összegzés - + Interface Settings Felület Beállítások - + BIOS Settings BIOS Beállítások - + Emulation Settings Emuláció Beállítások - + Graphics Settings Grafikai Beállítások - + Audio Settings Hang Beállítások - + Memory Card Settings Memória Kártya Beállítások - + Controller Settings Játékvezérlő Beállítások - + Hotkey Settings Gyorsbillentyű Beállítások - + Achievements Settings Trófea Beállítások - + Folder Settings Könyvtár Beállítások - + Advanced Settings Szakértő Beállítások - + Patches Tapaszok - + Cheats Csalások - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Sebesség - + 60% Speed 60% Sebesség - + 75% Speed 75% Sebesség - + 100% Speed (Default) 100% Sebesség - + 130% Speed 130% Sebesség - + 180% Speed 180% Sebesség - + 300% Speed 300% Sebesség - + Normal (Default) Normál (Alapértelmezett) - + Mild Underclock Alacsony Órajel Csökkentés - + Moderate Underclock Jelentős Órajel Csökkentés - + Maximum Underclock Maximum Órajel Csökkentés - + Disabled Letiltva - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Kérjük, add meg alább a retroachievements.org felhasználónevedet és jelszódat. + + A jelszavad nem kerül elmentésre a PCSX2-ben, helyette egy hozzáférési azonosító kerül generálásra és felhasználásra. + + + 0 Frames (Hard Sync) 0 Képkocka (Direkt Szinkron) - + 1 Frame 1 Képkocka - + 2 Frames 2 Képkocka - + 3 Frames 3 Képkocka - + None Nincs - + + + Top Left + Bal Felül + + + + + Top Center + Középen Fent + + + + + Top Right + Jobb Felül + + + + + Center Left + Középen balra + + + + + Center + Középen + + + + + Center Right + Középen Jobbra + + + + + Bottom Left + Bal Lent + + + + + Bottom Center + Középen Lent + + + + + Bottom Right + Jobb Alul + + + + Enter the name for the new memory card. + Írd be az új memória kártya nevét. + + + + Memory card name cannot be empty. + A memória kártya neve nem lehet üres. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Mappa + + + + Yes - Enable NTFS compression + Igen - NTFS Tömörítés engedélyezése + + + + No - Disable NTFS compression + Nem - NTFS Tömörítés letiltása + + + + Failed to create the Memory Card, the log may contain more information. + Memória Kártya átnevezése sikertelen. A napló fájlban további információ található. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Meghatározza, hol jelenik meg a képernyőmenü. + + + + Determines where performance statistics are positioned. + Meghatározza, hol jelenik meg a teljesítmény statisztika. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Lehetővé teszi a fényerő/kontraszt/gamma/telítettség beállítását. + + + + Shade Boost Gamma + Árnyalatnövelő Gamma + + + + Adjusts gamma. 50 is normal. + Beállítja a gamma értéket. 50 az alap. + + + + NTSC Frame Rate + NTSC Képkockasebesség + + + + Determines what frame rate NTSC games run at. + Meghatározza, hogy az NTSC játékok milyen képfrissítési sebességgel futnak. + + + + PAL Frame Rate + PAL Képkockasebesség + + + + Determines what frame rate PAL games run at. + Meghatározza, hogy a PAL játékok milyen képfrissítési sebességgel futnak. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Sikertelen a Memória Kártya létrehozása, mert a név: '%1' érvénytelen karaktereket tartalmaz. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Sikertelen a Memória Kártya létrehozása, mert ezzel a névvel '%1' már létezik kártya. + + + + Memory Card '{}' created. + Memória Kártya '%1' létrehozva. + + + Extra + Preserve Sign Extra + Előjel Megtartás - + Full Teljes - + Extra Extra - + Automatic (Default) Automatikus (Alapértelmezett) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Szoftveres - - - + Null Nincs Leképezés - + Off Ki - + Bilinear (Smooth) Bilineáris (Simított) - + Bilinear (Sharp) Bilineáris (Éles) - + Weave (Top Field First, Sawtooth) Összefésülés (Felső Mező Először, Fűrészfog) - + Weave (Bottom Field First, Sawtooth) Összefésülés (Alsó Mező Először, Fűrészfog) - + Bob (Top Field First) Ugráló (Felső Mező Először) - + Bob (Bottom Field First) Ugráló (Alsó Mező Először) - + Blend (Top Field First, Half FPS) Összeolvasztás (Felső Mező Először, Fél FPS) - + Blend (Bottom Field First, Half FPS) Összeolvasztás (Alsó Mező Először, Fél FPS) - + Adaptive (Top Field First) Adaptív (Felső Mező Először) - + Adaptive (Bottom Field First) Összefésülés (Alsó Mező Először) - + Native (PS2) Natív (PS2) - + Nearest Legközelebbi - + Bilinear (Forced) Bilineáris (Kényszerített) - + Bilinear (PS2) Bilineáris (PS2) - + Bilinear (Forced excluding sprite) Bilineáris (Kényszerített kivéve 2D spriteok) - + Off (None) Ki (Nincs) - + Trilinear (PS2) Trilineáris (PS2) - + Trilinear (Forced) Trilineáris (Kényszerített) - + Scaled Skálázott - + Unscaled (Default) Skálázatlan (Alapértelmezett) - + Minimum Minimum - + Basic (Recommended) Egyszerű (Ajánlott) - + Medium Közepes - + High Magas - + Full (Slow) Teljes (Lassú) - + Maximum (Very Slow) Maximum (Nagyon Lassú) - + Off (Default) Ki (Alapértelmezett) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Részleges - + Full (Hash Cache) Teljes (Hash Gyorsítótár) - + Force Disabled Kényszerített Letiltás - + Force Enabled Kényszerített Engedélyezés - + Accurate (Recommended) Precíz (Ajánlott) - + Disable Readbacks (Synchronize GS Thread) Visszaolvasás Letiltása (GS Szál Szinkronizálása) - + Unsynchronized (Non-Deterministic) Nem Szinkronizált - + Disabled (Ignore Transfers) Letiltva (Átvitel Figyelmen Kívül Hagyása) - + Screen Resolution Képernyőfelbontás - + Internal Resolution (Aspect Uncorrected) Leképezési Felbontás (Arány Nem Javított) - + Load/Save State Állás Mentése/Betöltése - + WARNING: Memory Card Busy FIGYELEM: Memóriakártya Használatban - + Cannot show details for games which were not scanned in the game list. Nem lehet olyan játékok részleteit megjeleníteni, amik nincsenek benne a játék listában. - + Theme Téma - + + Default To Game List + Alapértelmezett a Játéklistához + + + Pause On Controller Disconnection Szünet a Játékvezérlő Lecsatlakozása Esetén - + Use Save State Selector Állásmentés Választó Használata - + Swap OK/Cancel in Big Picture Mode OK/Mégse Felcserélése Nagy Kép Módban - + SDL DualSense Player LED SDL DualSense Fénysáv - + Press To Toggle Lenyomás az Átkapcsoláshoz - + Deadzone Holttér - + Full Boot Teljes Indítás - + Achievement Notifications Trófea Értesítések - + Leaderboard Notifications Ranglista Értesítések - + Enable In-Game Overlays Játékon Belüli Átfedések Engedélyezése - + Encore Mode Ráadás Mód - + Spectator Mode Megfigyelő Mód - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. A 4-bites és 8-bites képpuffert a CPU-n alakítja át a GPU helyett. - + Removes the current card from the slot. Kiadja a lejenlegi kártyát a foglalatból. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Meghatározza, hogy a makró milyen gyakorisággal kapcsolja be és ki a gombokat (más néven automatikus tűz). - + {} Frames {} Képkocka - + No Deinterlacing Nincs Deinterlace - + Force 32bit 32bit Kényszerítése - + JPEG JPEG - + 0 (Disabled) 0 (Letiltva) - + 1 (64 Max Width) 1 (64 Max Széllesség) - + 2 (128 Max Width) 2 (128 Max Széllesség) - + 3 (192 Max Width) 3 (192 Max Széllesség) - + 4 (256 Max Width) 4 (256 Max Széllesség) - + 5 (320 Max Width) 5 (320 Max Széllesség) - + 6 (384 Max Width) 6 (384 Max Széllesség) - + 7 (448 Max Width) 7 (448 Max Széllesség) - + 8 (512 Max Width) 8 (512 Max Széllesség) - + 9 (576 Max Width) 9 (576 Max Széllesség) - + 10 (640 Max Width) 10 (640 Max Széllesség) - + Sprites Only Csak Spriteok - + Sprites/Triangles Spriteok/Háromszögek - + Blended Sprites/Triangles Összeolvasztott Spriteok/Háromszögek - + 1 (Normal) 1 (Alap) - + 2 (Aggressive) 2 (Agresszív) - + Inside Target A Célon Belül - + Merge Targets Célok Összeolvasztása - + Normal (Vertex) Normális (Vertex) - + Special (Texture) Speciális (Textúra) - + Special (Texture - Aggressive) Speciális (Textúra - Agresszív) - + Half Fél - + Force Bilinear Bilineáris Kényszerítése - + Force Nearest Legközelebbi Kényszerítése - + Disabled (Default) Letiltott (Alapértelmezett) - + Enabled (Sprites Only) Engedélyezve (Csak Spriteok) - + Enabled (All Primitives) Engedélyezve (Minden Primitív) - + None (Default) Nincs (Alapértelmezett) - + Sharpen Only (Internal Resolution) Csak Élesítés (Leképezési Felbontás) - + Sharpen and Resize (Display Resolution) Élesítés és Méretezés (Kijelző Felbontás) - + Scanline Filter - Képsor Filter + Váltottsor Szűrő - + Diagonal Filter - Diagonális Filter + Átlós Szűrő - + Triangular Filter - Háromszöges Filter + Háromszöges Szűrő - + Wave Filter - Hullám Filter + Hullám Szűrő - + Lottes CRT Lottes Képcső - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Tömörítetlen - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatív - + Positive Pozitív - + Chop/Zero (Default) Levágás/Nulla (Alapértelmezett) - + Game Grid Játék Négyzetrács - + Game List Játék Lista - + Game List Settings Játék Lista Beállításai - + Type Típus - + Serial Sorozatszám - + Title Cím - + File Title Fájl Név - + CRC CRC - + Time Played Játékidő - + Last Played Utoljára Megnyitva - + Size Méret - + Select Disc Image Lemez Képfájl Kiválasztása - + Select Disc Drive Lemez Meghajtó Kiválasztása - + Start File Fájl Indítása - + Start BIOS Bios Indítása - + Start Disc Lemez Indítása - + Exit Kilépés - + Set Input Binding Bemeneti Hozzárendelés Kiválasztása - + Region Régió - + Compatibility Rating Kompatibilitási Szint - + Path Elérési Út - + Disc Path Lemez Útvonal - + Select Disc Path Lemez Meghajtó Kiválasztása - + Copy Settings Beállítások Másolása - + Clear Settings Beállítások Eltávolítása - + Inhibit Screensaver Képernyőkímélő Megakadályozása - + Enable Discord Presence Discord Jelenlét Engedélyezése - + Pause On Start Szünet Indításnál - + Pause On Focus Loss Szünet Fókusz Elvesztése Esetén - + Pause On Menu Szünet a Menüben - + Confirm Shutdown Bezárás Megerősítése - + Save State On Shutdown Állás Mentése Leállítás Esetén - + Start Fullscreen Indítás Teljes Képernyőn - + Double-Click Toggles Fullscreen Dupla Kattintásra Teljes Képernyő - + Hide Cursor In Fullscreen Kurzor Elrejtése Teljes Képernyőn - + OSD Scale Képernyőmenü Mérete - + Show Messages Üzenetek Megjelenítése - + Show Speed Sebesség Megjelenítése - + Show FPS Képkocka Számláló Megjelenítése - + Show CPU Usage CPU Használat Megjelenítése - + Show GPU Usage GPU Használat Megjelenítése - + Show Resolution Felbontás Megjelenítése - + Show GS Statistics GS Statisztika Megjelenítése - + Show Status Indicators Státusz Indikátorok Megjelenítése - + Show Settings Beállítások Megjelenítése - + Show Inputs Bemenet Megjelenítése - + Warn About Unsafe Settings Figyelmeztetés a Nem Biztonságos Beállításokról - + Reset Settings Beállítások Visszaállítása - + Change Search Directory Játék Könyvtár Kiválasztása - + Fast Boot Gyors Indítás - + Output Volume Kimeneti Hangerő - + Memory Card Directory Memória Kártyák Mappája - + Folder Memory Card Filter Mappa Memória Kártya Szűrő - + Create Létrehozás - + Cancel Mégse - + Load Profile Profil Betöltése - + Save Profile Profil Mentése - + Enable SDL Input Source SDL Bemenetforrás Használata - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Bővített Mód - + SDL Raw Input SDL Nyers Bemenet - + Enable XInput Input Source XInput Bemenetforrás Használata - + Enable Console Port 1 Multitap Port 1 Multitap Engedélyezése - + Enable Console Port 2 Multitap Port 2 Multitap Engedélyezése - + Controller Port {}{} Játékvezérlő Port {}{} - + Controller Port {} Játékvezérlő Port {} - + Controller Type Játékvezérlő Típus - + Automatic Mapping Automatikus Hozzárendelés - + Controller Port {}{} Macros Játékvezérlő Port {}{} Makrók - + Controller Port {} Macros Játékvezérlő Port {} Makrók - + Macro Button {} Makró Gomb {} - + Buttons Gombok - + Frequency Gyakoriság - + Use Legacy Nintendo Layout in Big Picture Mode Régi Nintendo Elrendezés Használata Nagy Kép Módban. - + + Memory Card Type + Memória Kártya Típusa + + + + Use NTFS Compression? + NTFS Tömörítés Használata? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Nyomás - + Controller Port {}{} Settings Játékvezérlő Port {}{} Beállításai - + Controller Port {} Settings Játékvezérlő Port {} Beállításai - + USB Port {} USB Port {} - + Device Type Eszköz Típusa - + Device Subtype Eszköz Altípusa - + {} Bindings {} Gomb Kiosztása - + Clear Bindings Hozzárendelések Elvávolítása - + {} Settings {} Beállításai - + Cache Directory Gyorsítótár Elérési Útvonala - + Covers Directory Borítok Elérési Útvonala - + Snapshots Directory Képernyőképek Könyvtár - + Save States Directory Állásmentések Mappája - + Game Settings Directory Játék Beállítások Mappája - + Input Profile Directory Bemeneti Profilok Mappája - + Cheats Directory Csalások Elérési Útvonala - + Patches Directory Tapaszok Mappája - + Texture Replacements Directory Cseretextúrák Mappája - + Video Dumping Directory Videó Mentések Mappája - + Resume Game Játék Folytatása - + Toggle Frame Limit Képkocka Limit Ki/Be - + Game Properties Játék Tulajdonságai - + Achievements Trófeák - + Save Screenshot Képernyőkép Készítése - + Switch To Software Renderer Váltás Szoftveres Leképezésre - + Switch To Hardware Renderer Váltás Hardveres Leképezésre - + Change Disc Lemez Cseréje - + Close Game Játék Bezárása - + Exit Without Saving Kilépés Mentés Nélkül - + Back To Pause Menu Vissza A Szünet Menübe - + Exit And Save State Kilépés És Állás Mentése - + Leaderboards Ranglisták - + Delete Save Mentés Törlése - + Close Menu Menü Bezárása - + Delete State Állás Törlése - + Default Boot Normál Indítás - + + Incompatible Save State + Nem Kompatibilis Állásmentés + + + Reset Play Time Játékidő Nullázása - + Add Search Directory Keresendő Mappa Hozzáadása - + Open in File Browser Megnyitás Böngészőben - + Disable Subdirectory Scanning Almappák Keresésének Letiltása - + Enable Subdirectory Scanning Almappák Keresésének Engedélyezése - + Remove From List Eltávolítás a Listáról - + Default View Alapértelmezett Nézet - + Sort By Rendezés - + Sort Reversed Fordított Rendezés - + + Show Titles + Show Titles + + + Scan For New Games Új Játékok Keresése - + Rescan All Games Minden Játék Újrakeresése - + Website Honlap - + Support Forums Közösségi fórum - + GitHub Repository GitHub Repó - + License Licenc - + Close Bezárás - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration lesz használatban a beépített trófea megoldás helyett. - + Enable Achievements Trófeák Engedélyezése - + Hardcore Mode Hardcore mód - + Sound Effects Hanghatások - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Átfedés Pozíciója + + + + Notification Position + Értesítés Pozíciója + + + Test Unofficial Achievements Nem Hivatalos Trófeák Kipróbálása - + Notification Sound Értesítési Hang - + Select Notification Sound Értesítési Hang Kiválasztása - + Unlock Sound Feloldási Hang - + Select Unlock Sound Válassz Feloldási Hangot - + Leaderboard Submit Sound Ranglistára Kerülés Hang - + Select Leaderboard Submit Sound Válaszd ki a ranglistára kerülés hangját - + Username: {} Felhasználónév: {} - + Login token generated on {} Bejelentkezési azonosító létrehozva {} - + Logout Kijelentkezés - + Not Logged In Nincs Bejelentkezve - + Login Bejelentkezés - + Game: {0} ({1}) Játék: {0} ({1}) - + Rich presence inactive or unsupported. Gazdag jelenlét inaktív vagy nem támogatott. - + Game not loaded or no RetroAchievements available. Nincs játék betöltve vagy nem elérhető a RetroAchievements adatbázisban. - + Card Enabled Kártya Engedélyezve - + Card Name Kártya Neve - + Eject Card Kártya Kiadása @@ -10830,67 +11347,67 @@ Szeretnéd betölteni ezt az állást és folytatni? A felskálázási szorzó {}x. - + Saving screenshot to '{}'. Képernyőkép mentése '{}'. - + Saved screenshot to '{}'. Képernyőkép mentve '{}'. - + Failed to save screenshot to '{}'. Képernyőkép mentése sikertelen '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. A gazda GPU hibába ütközött aztán helyreállt. Ez tönkretehette a leképezést. - + CAS is not available, your graphics driver does not support the required functionality. CAS nem elérhető, a illesztőprogram nem támogatja a szükséges funkciót. - + with no compression tömörítés nélkül - + with LZMA compression LZMA tömörítéssel - + with Zstandard compression Zstandard tömörítéssel - + Saving {0} GS dump {1} to '{2}' {0} GS adat {1} mentése a '{2}'-ba - + single frame egy képkocka - + multi-frame több képkocka - + Failed to render/download screenshot. Sikertelen a képmentés leképezése/letöltése. - + Saved GS dump to '{}'. GS adat mentve a '{}'-ba. @@ -10905,12 +11422,12 @@ Szeretnéd betölteni ezt az állást és folytatni? Automatikusan generált mipmappok letiltása egy vagy több tömörített cseretextúrához. Kérlek generálj mipmappot mikor tömöríted a textúráidat. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Sablon pufferek és a textúra határok nem elérhetőek, ez hibás grafikai hatásokat okozhat. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. GPU fölösleges számítások végzése visszaolvasásnál engedélyezve, de a kalibrált időbélyegek nem elérhetőek. Ez nagyon lassú lehet. @@ -10925,12 +11442,12 @@ A Vulkan leképező használatához el kell távolítani ezt az alkalmazáscsoma - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - A Vulkan leképező lett automatikusan kiválasztva, azonban nem található kompatibilis eszköz. - Próbáld meg frissíteni a videokártya illesztőprogramot, beleérve az integrált kártyáét is, - hogy használhasd a Vulkan leképezőt. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10943,12 +11460,12 @@ A Vulkan leképező használatához el kell távolítani ezt az alkalmazáscsoma Váltás Hardveres Leképezésre... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Nem sikerült létrehozni a D3D11 eszközt: 0x{:08X}. Olyan GPU szükséges, ami támogatja a Direct3D 10.0 szolgáltatási szintet. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. A Direct3D leképező a 10.0-ás szolgáltatási szinten fut. Ez egy NEM TÁMOGATOTT konfiguráció. @@ -10997,17 +11514,17 @@ További információkért kérjük, olvasd el a hivatalos dokumentációnkat.hang rögzítése - + Starting {} to '{}'. Kezdve a {} és '{}' között. - + Stopped {} to '{}'. Leállítva {} és '{}' között. - + Aborted {} due to encoding error in '{}'. Megszakadt {} kódolási hiba miatt '{}'. @@ -11015,7 +11532,7 @@ További információkért kérjük, olvasd el a hivatalos dokumentációnkat. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found Az OpenGL leképező nem támogatott. Csak az OpenGL {}.{} @@ -11025,7 +11542,7 @@ További információkért kérjük, olvasd el a hivatalos dokumentációnkat. GSDeviceVK - + Your GPU does not support the required Vulkan features. A GPU-d nem támogatja a szükséges Vulkan funkciókat. @@ -11158,131 +11675,131 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. GameFixSettingsWidget - + Game Fixes Játék Javítások - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Szorzás Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. MPEG Átugrása Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. TLB Előtöltése Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Időzítés Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Azonnali DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. GIF FIFO Emulálása - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Lefoglalás Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. VIF1 Megakadás Késleltetése - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. VIF FIFO Emulálása - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Teljes VU0 Szinkronizáció - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Hozzáadás Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Túlcsordulás Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Szinkron - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Szinkron - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. BLIT Belső FPS Azonosítás Kényszerítése - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11753,85 +12270,85 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket.Hozzáad... - - - + + + Remove Törlés - + Search Directory Keresés a Könyvtárban - + Scan Recursively Keresés Almappákban - + Excluded Paths (will not be scanned) Kihagyott Útvonalak (itt nem lesz keresve) - + Directory... Mappa... - + File... Fájl... - + Scan For New Games Új Játékok Keresése - + Rescan All Games Minden Játék Újrakeresése - + Display Képernyő - - + + Prefer English Titles Angol Címek Előnyben Részesítése - + Unchecked Nincs Bejelölve - + For games with both a title in the game's native language and one in English, prefer the English title. Azoknál a játékoknál amiknek van címe a fejlesztők anyanyelvén, és angolul is, az angol címet részesítse előnyben. - + Open Directory... Mappa Megnyitása... - + Select Search Directory Játék Könyvtár Kiválasztása - + Scan Recursively? Almappák Keresése? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11840,12 +12357,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. - + Select File Fájl Kiválasztása - + Select Directory Mappa Kiválasztása @@ -11854,31 +12371,34 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is.GameListWidget + Game List Játék Lista - + + Game Grid Játék Négyzetrács - + + Show Titles Címek Mutatása - + All Types Minden Típus - + All Regions Minden Régió - + Search... Keresés... @@ -11952,22 +12472,22 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is.Tapaszok Újratöltése - + Show Patches For All CRCs Tapaszok Megjelenítése Minden CRC-hez - + Checked Bejelölve - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Bekapcsolja a tapasz fájlok keresését a játék összes CRC-jéhez. Ezzel minden elérhető tapasz a játék sorozatszámához különböző CRC-kel is betöltődik. - + There are no patches available for this game. Nincs elérhető tapasz ehhez a játékhoz. @@ -12379,1394 +12899,1593 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. GlobalVariableTreeView - + unknown function ismeretlen függvény + + GraphicsAdvancedSettingsTab + + + Advanced Options + Advanced Options + + + + Hardware Download Mode: + Hardware Download Mode: + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + GS Dump Compression: + GS Dump Compression: + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Disable Mailbox Presentation + Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. + Disable Mailbox Presentation + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: + + + + Integer Scaling + Integer Scaling + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + + Native/Full (10:7) + Native/Full (10:7) + + + + None + None + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + + capture + capture + + + + Video Recording Setup + Video Recording Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + + Show Speed Percentages + Show Speed Percentages + + + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + GraphicsSettingsWidget - - Renderer: - Leképező: - - - - Adapter: - Adapter: - - - + Display Képernyő - - Fullscreen Mode: - Teljes Képernyős Mód: - - - - Aspect Ratio: - Képarány: - - - - Fit to Window / Fullscreen - Ablakhoz Igazítás/Teljes Képernyő - - - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Automatikus Szabvány (4:3 Váltott Soros / 3:2 Progresszív) - - - - - Standard (4:3) - Szabvány (4:3) - - - - - Widescreen (16:9) - Szélesvásznú (16:9) - - - - - Native/Full (10:7) - Natív/Teljes (10:7) - - - - FMV Aspect Ratio Override: - FMV Képarány Felülírás: - - - - - - - - - + + + + Off (Default) Ki (Alapértelmezett) - - - - - - - - + + + Automatic (Default) Automatikus (Alapértelmezett) - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Összefésülés (Felső Mező Először, Fűrészfog) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Összefésülés (Alsó Mező Először, Fűrészfog) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Billenő (Felső Mező Először, Teljes Képkocka) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Billenő (Alsó Mező Először, Teljes Képkocka) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Összemosás (Felső Mező Először, Egyesít Két Mezőt) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Összemosás (Alsó Mező Először, Egyesít Két Mezőt) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptív (Felső Mező Először, Hasonló a Billenőhöz + Összefésülés) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptív (Alsó Mező Először, Hasonló a Billenőhöz + Összefésülés) - - - - Bilinear Filtering: - Bilineáris Szűrő: - - - - - - - None - Nincs - - - - + Bilinear (Smooth) - Smooth: Refers to the texture clarity. Bilineáris (Simított) - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilineáris (Éles) - - - - Vertical Stretch: - Függőleges Nyújtás: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Levágás: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Bal: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Fent: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Jobb: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Lent: - - - - + Screen Offsets Képernyő Eltolás Értékek - - + Show Overscan Túlpásztázási Terület Megjelenítése - - + Anti-Blur Elmosódottság Csökkentése - - Ctrl+S - Ctrl+S - - - - + Disable Interlace Offset Váltott-Sor Eltolás Letiltása - - Screenshot Size: - Képernyő Mentés Mérete: - - - + Screen Resolution Képernyő Felbontás - + Internal Resolution Belső Felbontás - - + PNG PNG - - JPEG - JPEG - - - - Quality: - Minőség: - - - - + + Rendering Leképezés - - Internal Resolution: - Belső Felbontás: - - - - - Off - Ki - - - - - Texture Filtering: - Textúra Szűrés: - - - - - Nearest - Legközelebbi - - - - - Bilinear (Forced) - Bilineáris (Kényszerített) - - - - - + Bilinear (PS2) Bilineáris (PS2) - - - Bilinear (Forced excluding sprite) - Bilineáris (Kényszerített kivéve 2D spriteok) - - - - Trilinear Filtering: - Trilineáris Szűrés: - - - - Off (None) - Ki (Nincs) - - - - Trilinear (PS2) - Trilineáris (PS2) - - - - Trilinear (Forced) - Trilineáris (Kényszerített) - - - - Anisotropic Filtering: - Anizotróp Szűrés: - - - - Dithering: - Zajmoduláció: - - - - Scaled - Skálázott - - - - + Unscaled (Default) Skálázatlan (Alapértelmezett) - - Blending Accuracy: - Keverés Pontossága: - - - - Minimum - Minimum - - - - + Basic (Recommended) Egyszerű (Ajánlott) - - Medium - Közepes + + Media Capture + Média Rögzítés - - High - Magas - - - - Full (Slow) - Teljes (Lassú) - - - - Maximum (Very Slow) - Maximum (Nagyon Lassú) - - - - Texture Preloading: - Textúra Előtöltés: - - - - Partial - Részleges - - - - + Full (Hash Cache) Teljes (Hash Gyorsítótár) - - Software Rendering Threads: - Szoftveres Leképezés Szálai: - - - - Skip Draw Range: - Rajzolási Határ Kihagyás: - - - - + Disable Depth Conversion Mélység Átalakítás Letiltása - - + GPU Palette Conversion GPU Paletta Átalakítás - - + Manual Hardware Renderer Fixes Manuális Hardveres Leképező Javítások - - + Spin GPU During Readbacks GPU Lefoglalása Visszaolvasásnál - - + Spin CPU During Readbacks CPU Lefoglalása Visszaolvasásnál - - threads - szál(ak) - - - - - - + + Mipmapping Mipmappok Használata - - - + + Auto Flush Automatikus Ürítés - + Hardware Fixes Hardveres Javítások - - Force Disabled - Kényszerített Letiltás - - - - Force Enabled - Kényszerített Engedélyezés - - - - CPU Sprite Render Size: - CPU Sprite Leképezés Mérete: - - - - - - - + + 0 (Disabled) - 0 (Disabled) 0 (Letiltva) - - 1 (64 Max Width) - 1 (64 Max Széllesség) - - - - 2 (128 Max Width) - 2 (128 Max Széllesség) - - - - 3 (192 Max Width) - 3 (192 Max Széllesség) - - - - 4 (256 Max Width) - 4 (256 Max Széllesség) - - - - 5 (320 Max Width) - 5 (320 Max Széllesség) - - - - 6 (384 Max Width) - 6 (384 Max Széllesség) - - - - 7 (448 Max Width) - 7 (448 Max Széllesség) - - - - 8 (512 Max Width) - 8 (512 Max Széllesség) - - - - 9 (576 Max Width) - 9 (576 Max Széllesség) - - - - 10 (640 Max Width) - 10 (640 Max Széllesség) - - - - + Disable Safe Features Biztonsági Funkciók Letiltása - - + Preload Frame Data Képkocka Adat Előtöltése - + Texture Inside RT Textúra a Leképezési Célban - - 1 (Normal) - 1 (Alap) - - - - 2 (Aggressive) - 2 (Agresszív) - - - - Software CLUT Render: - Szoftveres CLUT Leképezés: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Cél CLUT: - - - - - - Disabled (Default) - Letiltott (Alapértelmezett) - - - - Enabled (Exact Match) - Engedélyezett (Tökéletes Egyezés) - - - - Enabled (Check Inside Target) - Engedélyezett (Ellenőrizze a Célt) - - - + Upscaling Fixes Felskálázási Javítások - - Half Pixel Offset: - Fél Pixel Eltolás: - - - - Normal (Vertex) - Normális (Vertex) - - - - Special (Texture) - Speciális (Textúra) - - - - Special (Texture - Aggressive) - Speciális (Textúra - Agresszív) - - - - Round Sprite: - Kerekített Sprite: - - - - Half - Fél - - - - Full - Teljes - - - - Texture Offsets: - Textúra Eltolás Érték: - - - - X: - X: - - - - Y: - Y: - - - - + Merge Sprite Sprite Egyesítés - - + Align Sprite Sprite Illesztés - - Deinterlacing: - Váltottsorosság Megszüntetés: - - - - No Deinterlacing - Nincs Váltottsorosság Megszüntetés - - - - Window Resolution (Aspect Corrected) - Ablak Felbontás (Képarány Javított) - - - - Internal Resolution (Aspect Corrected) - Leképezési Felbontás (Arány Javított) - - - - Internal Resolution (No Aspect Correction) - Leképezési Felbontás (Nincs Arány Javítás) - - - - WebP - WebP - - - - Force 32bit - 32bit Kényszerítése - - - - Sprites Only - Csak Spriteok - - - - Sprites/Triangles - Spriteok/Háromszögek - - - - Blended Sprites/Triangles - Összeolvasztott Spriteok/Háromszögek - - - - Auto Flush: - Automatikus Ürítés: - - - - Enabled (Sprites Only) - Engedélyezve (Csak Spriteok) - - - - Enabled (All Primitives) - Engedélyezve (Minden Primitív) - - - - Texture Inside RT: - Textúra a Leképezési Célban: - - - - Inside Target - A Célon Belül - - - - Merge Targets - Célok Összeolvasztása - - - - + Disable Partial Source Invalidation Részleges Forrás Érvénytelenítés Letiltása - - + Read Targets When Closing Célok Beolvasása Bezárásnál - - + Estimate Texture Region Textúra Terület Megállapítása - - + Disable Render Fixes Leképezési Javítások Letiltása - - + Unscaled Palette Texture Draws Skálázatlan Paletta Textúra Rajzolás - - Bilinear Dirty Upscale: - Bilineáris Piszkos Felskálázás: - - - - Force Bilinear - Bilineáris Kényszerítése - - - - Force Nearest - Legközelebbi Kényszerítése - - - + Texture Replacement Textúra Csere - - Search Directory - Könyvtár Keresése - - - - - Browse... - Tallózás... - - - - - Open... - Megnyitás... - - - - - Reset - Visszaállítás - - - - PCSX2 will dump and load texture replacements from this directory. - A PCSX2 ebbe a mappába menti és innen tölti be a cseretextúrákat. - - - - Options - Opciók - - - - + Dump Textures Textúrák Lementése - - + Dump Mipmaps Mipmappok Lementése - - + Dump FMV Textures FMV Textúrák Lementése - - + Load Textures Textúrák Betöltése - - Apply Widescreen Patches - Szélesvásznú Tapaszok Alkalmazása - - - - Apply No-Interlacing Patches - Váltottsorosságot Megszüntető Tapaszok Alkalmazása - - - - Align to Native - Natívhoz Igazítás - - - - Align to Native - with Texture Offset - Natívhoz Igazítás - Textúra Eltolással - - - - Native Scaling - Natív Skálázás - - - - Normal - Normális - - - - Aggressive - Agresszív - - - - + Force Even Sprite Position Egyenlő Sprite Pozíció Kényszerítése - - + Precache Textures Textúrák Előtöltése - + Post-Processing Utó-Feldolgozás - - Sharpening/Anti-Aliasing - Élesítés/Élsimítás - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Kontraszt Adaptív Élesítés: - - - - - - + + None (Default) Nincs (Alapértelmezett) - - Sharpen Only (Internal Resolution) - Csak Élesítés (Leképezési Felbontás) - - - - Sharpen and Resize (Display Resolution) - Élesítés és Méretezés (Kijelző Felbontás) - - - - Sharpness: - Élesség: - - - - + FXAA FXAA - - Filters - Filterek - - - - TV Shader: - TV Árnyékoló: - - - - Scanline Filter - Képsor Filter - - - - Diagonal Filter - Diagonális Filter - - - - Triangular Filter - Háromszöges Filter - - - - Wave Filter - Hullám Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes Képcső - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS alul-mintavételezés (4x Forgatott Négyzetrács Szuper-Mintavételezés) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS alul-mintavételezés (Nx Automatikus Négyzetrács Szuper-Mintavételezés) - - - - + Shade Boost Árnyalat Növelés - - Brightness: - Fényerő: - - - - Contrast: - Kontraszt: - - - + Saturation Telítettség - + OSD Képernyőmenü - - On-Screen Display - Képernyőmenü - - - - OSD Scale: - Képernyőmenü Mérete: - - - - + Show Indicators Indikátorok Megjelenítése - - + Show Resolution Felbontás Megjelenítése - - + Show Inputs Bemenet Megjelenítése - - + Show GPU Usage GPU Használat Megjelenítése - - + Show Settings Beállítások Megjelenítése - - + Show FPS Képkocka Számláló Megjelenítése - - + Disable Mailbox Presentation - Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Mailbox Prezentáció Letiltása - - + Extended Upscaling Multipliers Kiterjesztett Felskálázási Szorzók - - Disable Shader Cache - Shader Gyorsítótár Letiltása - - - - Disable Vertex Shader Expand - Vertex Árnyékolók Kiterjesztésének Letiltása - - - - + Show Statistics Statisztika Megjelenítése - - + Asynchronous Texture Loading Aszinkron Textúrabetöltés - - Saturation: - Telítettség: - - - - + Show CPU Usage CPU Használat Megjelenítése - - + Warn About Unsafe Settings Figyelmeztetés a Nem Biztonságos Beállításokról - - Recording - Felvétel - - - - Video Dumping Directory - Videó Mentés Mappája - - - - Capture Setup - Felvétel Beállítás - - - - OSD Messages Position: - Képernyőmenü Üzenetek Pozíciója: - - - - + Left (Default) Bal (Alapértelmezett) - - OSD Performance Position: - Képernyőmenü Teljesítmény Pozíciója: - - - - + Right (Default) Jobb (Alapértelmezett) - - + Show Frame Times Képkocka Idők Megjelenítése - - + Show PCSX2 Version PCSX2 Verziójának Megjelenítése - - + Show Hardware Info Hardver Információ Megjelenítése - - + Show Input Recording Status Bemenet Rögzítési Állapot Megjelenítése - - + Show Video Capture Status Videó Rögzítési Állapot Megjelenítése - - + Show VPS VPS Megjelenítése - - capture - rögzítés - - - - Container: - Tároló: - - - - - Codec: - Kodek: - - - - - Extra Arguments - További Paraméterek - - - - Capture Audio - Hang Rögzítése - - - - Format: - Formátum: - - - - Resolution: - Felbontás: - - - - x - x - - - - Auto - Automatikus - - - - Capture Video - Videó Rögzítése - - - + Advanced - Advanced here refers to the advanced graphics options. Szakértő - - Advanced Options - Szakértő Beállítások - - - - Hardware Download Mode: - Hardveres Letöltési Mód: - - - - Accurate (Recommended) - Precíz (Ajánlott) - - - - Disable Readbacks (Synchronize GS Thread) - Visszaolvasás Letiltása (GS Szál Szinkronizálása) - - - - Unsynchronized (Non-Deterministic) - Nem Szinkronizált - - - - Disabled (Ignore Transfers) - Letiltva (Átvitel Figyelmen Kívül Hagyása) - - - - GS Dump Compression: - GS Adat Tömörítése: - - - - Uncompressed - Tömörítetlen - - - - LZMA (xz) - LZMA (xz) - - - - + Zstandard (zst) Zstandard (zst) - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. BLIT Cserelánc Használata - - - Bitrate: - Bitráta: - - - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbit/s - - - - Allow Exclusive Fullscreen: - Exkluzív Teljes Képernyő Engedélyezése: - - - - Disallowed - Nem Engedélyezett - - - - Allowed - Engedélyezett - - - - Debugging Options - Hibakeresési Opciók - - - - Override Texture Barriers: - Textúra Határok Felülbírálása: - - - - Use Debug Device - Hibakeresési Eszköz Használata - - - - + Show Speed Percentages Sebesség Százalékok Megjelenítése - - - Disable Framebuffer Fetch - Képpuffer Lekérdezés Letiltása - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13785,12 +14504,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Szoftver - Null @@ -13818,1131 +14531,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Globális beállítások használata [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Nincs Bejelölve - + Enable Widescreen Patches Szélesvásznú Tapaszok Engedélyezése - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatikusan betölti és alkalmazza a szélesvásznú tapaszokat a játék indításakor. Problémákat okozhat. - + Enable No-Interlacing Patches Váltottsorosságot Megszüntető Tapaszok Engedélyezése - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatikusan betölti és alkalmazza a váltotsorosság megszüntető tapaszokat a játék indításakor. Problémákat okozhat. - + Disables interlacing offset which may reduce blurring in some situations. Letiltja a váltottsoros eltolást, ami bizonyos esetekben csökkentheti az elmosódottságot. - + Bilinear Filtering Bilineáris Szűrő - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Engedélyezi a bilineáris utófeldolgozó szűrőt. Kisimítja a képet ahogy megjelenik a kijelzőn. Javítja a pozicionálást a pixelek között. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Engedélyezi a PCRTC eltolást, ami áthelyezi a képernyőt a játék kérésére. Hasznos olyan játékoknál mint például a WipEout Fusion ami ezt használja a rázkódó képernyő hatáshoz, de elmosódottá teheti a képet. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Engedélyezi hogy megjelenjen a játékok túlpásztázási területe, ami többet mutat a képernyőn mint a biztonságos terület. - + FMV Aspect Ratio Override FMV Képarány Felülírás - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Meghatározza a milyen eljárással legyen megszüntetve a váltottsoroság az emulált konzol váltottsoros képernyőjén. Az automatikus beállítás a legtöbb játéknál megfelelően megszünteti a váltottsoroságot, de ha remegőnek látod a képet, próbáld meg az elérhető opciókat. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Szabályozza a GS keverő egységének emulációs pontosságát.<br> Minél magasabb a beállítás, annál pontosabban emulálódik a keverés a shaderben, és annál nagyobb lesz az erőforrás igény.<br> Vegyed figyelembe, hogy a Direct3D keverési képességei elmaradnak az OpenGL/Vulkanhoz képest. - - - + Software Rendering Threads Szoftveres Leképezés Szálai - + CPU Sprite Render Size CPU Sprite Leképezés Mérete - + Software CLUT Render Szoftveres CLUT Leképezés - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Megpróbálja érzékelni ha egy játék a saját színpalettáját rajzolja, és leképezi a GPU-ba különleges eljárással. - - - + This option disables game-specific render fixes. Ez az opció letiltja a játék specifikus javításokat. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Alapból a textúra gyorsítótár kezeli a részleges érvénytelenítést. Sajnálatos módon ez nagyon számítás igényes a processzornak. Ez a funkció lecseréli a részleges érvénytelenítést a textúra teljes törlésére ezzel csökkentve a számítás igényt. Segít a Snowblind motorral készült játékokon. - - + Framebuffer Conversion Képpuffer Átalakítás - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. A 4-bites és a 8-bites képpuffer átalakítását a processzor végzi a videokártya helyett. Segít a Harry Potter és a Stuntman játékokon. A funkciónak nagy hatása van a teljesítményre. - - + + Disabled Letiltva - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Felülírja a játékba ágyazott videók (FMV) képarányát. Ha nincs engedélyezve, a videók ugyanazt a képarányt használják, ami a játékhoz be lett állítva. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Engedélyezi a beépített homályos kép elleni javításokat. Kevésbé lesz hű az eredeti PS2 megjelenítéshez, de rengeteg játékot kevésbé elmosódottá tesz. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Megváltoztatja a képarányt amivel megjeleníti a konzol kimenetét a képernyőn. Az alapértelmezett az Automatikus Szabvány (4:3/3:2 Progresszív), ami automatikusan úgy állítja be a képarányt, ahogy a játék megjelent volna egy korabeli TV-n, és alkalmazkodik a szélesvásznú/ultraszélesvásznú játék foltokhoz. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Válaszd ki a minőséget, amellyel a képernyőképek tömörítése történik. A magasabb értékek a JPEG és a WebP esetében több részletet őriznek meg, a PNG esetében pedig csökkentik a fájlméretet. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Engedélyezi a mipmappokat, ami bizonyos játékokhoz szükséges a helyes megjelenítéshez. A mipmappok folyamatosan csökkenő felbontású verziói egy textúrának, amik a távolságtól függően változnak, hogy csökkentség a számítási igényt és megakadályozzák a vizuális hibákat. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Megváltoztatja a szűrési algoritmust ami a felületeken lévő textúrákra alkalmazódik.<br> Legközelebbi: Nem próbálja összemosni a színeket.<br> Bilineáris (Kényszerített): Összemossa a színeket, hogy eltüntesse az élek határokat a különféle színek között, még akkor is, ha erre a játék a PS2-őt nem utasítja.<br> Bilineáris (PS2): Minden olyan felületre szűrést alkalmaz, amire a játék a PS2-őt utasítja.<br> Bilineáris (Kényszerített Kivéve Spriteok) Minden felületre szűrőt alkalmaz, akkor is, ha erre a játék a PS2-őt nem utasítja, kivéve a spriteokat (2D). - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Csökkenti a kis, meredek szögű felületekre alkalmazott nagyméretű textúrák elmosódottságát a két legközelebbi Mipmapból történő színmintavételezéssel. A Mipmappingnek 'engedélyezett' állapotban kell lennie.<br> Ki: Kikapcsolja a funkciót.<br> Trilineáris (PS2): Trilineáris szűrést alkalmaz minden olyan felületre, amelyre a játék utasítja a PS2-t.<br> Trilineáris (Kényszerített): Trilineáris szűrést alkalmaz minden felületre, még akkor is, ha a játék azt mondja a PS2-nek, hogy ne tegye. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Csökkenti a színek közötti sávokat, és növeli az érzékelt színmélységet.<br> Ki: Letiltja a zajmodulációt.<br> Skálázott: Figyelembe veszi a felskálázást / Legnagyobb zajmodulációs hatás.<br> Skálázatlan: Natív Zajmoduláció / Legkisebb zajmodulációs hatás, nem növeli a négyzetek méretét felskálázásnál.<br> 32-bit Kényszerítése: Minden rajzolást 32-bitesként kezel, hogy elkerülje a sávozást és a zajmodulációt. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Hasztalan műveleteket hajtat végre a processzorral visszaolvasásánál, hogy megakadályozza, hogy energiakímélő módba lépjen. Növelheti a teljesítményt visszaolvasásnál, de nagymértékben emeli az energiafogyasztást. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Hasztalan műveleteket hajtat végre a videokártyával visszaolvasásánál, hogy megakadályozza, hogy energiakímélő módba lépjen. Növelheti a teljesítményt visszaolvasásnál, de nagymértékben emeli az energiafogyasztást. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Leképezési szálak száma: 0 egy szálhoz, 2 vagy több a többszálúhoz (1 a hibakereséshez) 2-4 szál az ajánlott, ennél több nagy eséllyel lassabb lesz mint gyorsabb. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Letiltja a mélység puffer támogatását a textúra gyorsítótárban. Nagy eséllyel hibákat fog okozni ezért ez csak hibakereséshez használatos. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Engedélyezi a textúra gyorsítótárnák, hogy újra használja bemeneti textúraként az előző képpuffer belső részét. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Minden célt visszaürít a textúra gyorsítótárból a helyi memóriába leállításnál. Megakadályozhatja az elveszett képrészleteket állás mentésnél vagy leképező váltásnál, de grafikai hibákat is okozhat. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Megpróbálja csökkenteni a textúra méretet ha a játék nem teszi ezt meg (pl. Snowblind játékok). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Javítja a problémákat a felskálázással (függőleges vonalak) a Namco játékokban mint a Ace Combat, Tekken, Soul Calibur, stb. - + + Forces palette texture draws to render at native resolution. + Kényszeríti a paletta textúra rajzolásokat, hogy natív felbontások jelenjenek meg. + + + Dumps replaceable textures to disk. Will reduce performance. Lementi a lecserélhető textúrákat a lemezre. Csökkenti a teljesítményt. - + Includes mipmaps when dumping textures. A mipmappokat is hozzáadja a lementett textúrákhoz. - + Allows texture dumping when FMVs are active. You should not enable this. Akkor is lementi a textúrákat mikor egy FMV aktív. Nem ajánlott engedélyezni. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Egy külön szálat használ a cseretextúrák betöltéséhez, csökkentve ezzel a mikroszaggatásokat mikor a csere engedélyezve van. - + Loads replacement textures where available and user-provided. Betölti a cseretextúrákat ha elérhetők. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Minden cseretextúrát betölt a memóriába. Nem szükséges aszinkron betöltésnél. - + Enables FidelityFX Contrast Adaptive Sharpening. Engedélyezi a FidelityFX kontraszt adaptív élesítést. - + Determines the intensity the sharpening effect in CAS post-processing. Meghatározza az élesítő hatást intenzitását CAS utófeldolgozásnál. - + Adjusts brightness. 50 is normal. Növeli a fényerőt. Az 50 az alap. - + Adjusts contrast. 50 is normal. Növeli a kontrasztot. Az 50 az alap. - + Adjusts saturation. 50 is normal. Növeli a telítettséget. Az 50 az alap. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Árnyékolót alkalmaz, ami imitálja a megjelenését többféle típusú televíziós készüléknek. + + + Scales the size of the onscreen OSD from 50% to 500%. Skálázza a képernyőmenü méretét 50%-tól 500%-ig. - + OSD Messages Position Képernyőmenü Üzenetek Pozíciója - + OSD Statistics Position Képernyőmenü Statisztikák Pozíciója - + Shows a variety of on-screen performance data points as selected by the user. Többféle teljesítmény adatot jelenít meg a képernyőn, amiket a felhasználó kiválasztott. - + Shows the vsync rate of the emulator in the top-right corner of the display. Megjeleníti a függőleges szinkronizáció folyamát a képernyő jobb felső sarkában. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Ikonokat jelenít meg a képernyőmenün olyan emulációs állapotokhoz, mint a Szünet, Turbó, Gyorsítás, Lassítás. - + Displays various settings and the current values of those settings, useful for debugging. Megjelenít különféle beállításokat, és a jelenlegi értékeit ezeknek a beállításoknak, hibakereséshez lehet hasznos. - + Displays a graph showing the average frametimes. Megjelenít egy grafikát az átlagos képkocka időkkel. - + Shows the current system hardware information on the OSD. Megjeleníti a jelenlegi rendszer hardver információkat a képernyőmenün. - + Video Codec Videótömörítő - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Kiválasztható melyik videó kódoló legyen használva a videó rögzítéshez. <b>Ha bizonytalan vagy, hagyd alapértéken.<b> - - - + Video Format Videó Formátum - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Kiválasztható melyik videó formátum legyen használva videó rögzítéshez. Ha a kódoló esetleg nem támogatja ezt a formátumot, akkor az első elérhető lesz használva helyette.<b>Ha bizonytalan vagy, hagyd alapértéken.<b> - - - + Video Bitrate Videó Bitráta - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Beállítja a használandó videó bitrátát. A nagyobb bitráta általában jobb videóminőséget eredményez, de a fájl mérete nagyobb lesz. - - - + Automatic Resolution Automatikus Felbontás - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Ha be van jelölve, a videofelvétel felbontása követi a futó játék belső felbontását.<br><br><b> Legyél óvatos ennek a beállításnak a használatával, különösen a felskálázás során, mivel a nagyobb belső felbontás (4x feletti) nagyon nagy méretű videofelvételt eredményezhet, és a rendszer leterhelését okozhatja.</b> - - - + Enable Extra Video Arguments További Videó Paraméterek Engedélyezése - + Allows you to pass arguments to the selected video codec. Lehetővé teszi az argumentumok átadását a kiválasztott videokodeknek. - + Extra Video Arguments További Paraméterek - + Audio Codec Audiotömörítő - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Kiválasztható melyik hang kódoló legyen használva a videó rögzítéshez. <b>Ha bizonytalan vagy, hagyd alapértéken.<b> - - - + Audio Bitrate Hang Bitráta - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments További Hang Paraméterek Engedélyezése - + Allows you to pass arguments to the selected audio codec. Lehetővé teszi az argumentumok átadását a kiválasztott audiokodeknek. - + Extra Audio Arguments További Hang Paraméterek - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Exkluzív Teljes Képernyő Engedélyezése - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Felülírja az illesztőprogram heurisztikáját az exkluzív teljes képernyő vagy a közvetlen lapozás/kiolvasás engedélyezéséhez.<br>Az exkluzív teljes képernyő letiltása simább feladatváltást és átfedéseket tesz lehetővé, de növeli a bemeneti késleltetést. - - + + NTSC Frame Rate + NTSC Képkockasebesség + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Meghatározza, hogy az NTSC játékok milyen képfrissítési sebességgel futnak. + + + + PAL Frame Rate + PAL Képkockasebesség + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Meghatározza, hogy a PAL játékok milyen képfrissítési sebességgel futnak. + + + + (Default) (Alapértelmezett) - + 2x Native (~720px/HD) 2x Natív (~720px/HD) - + 3x Native (~1080px/FHD) 3x Natív (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Natív (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Natív (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natív (~2160px/4K UHD) - + 7x Native (~2520px) 7x Natív (~2520px) - + 8x Native (~2880px/5K UHD) 8x Natív (~2880px/5K UHD) - + 9x Native (~3240px) 9x Natív (~3240px) - + 10x Native (~3600px/6K UHD) 10x Natív (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natív (~3960px) - + 12x Native (~4320px/8K UHD) 12x Natív (~4320px/8K UHD) - + 13x Native (~4680px) 13x Natív (~4680px) - + 14x Native (~5040px) 14x Natív (~5040px) - + 15x Native (~5400px) 15x Natív (~5400px) - + 16x Native (~5760px) 16x Natív (~5760px) - + 17x Native (~6120px) 17x Natív (~6120px) - + 18x Native (~6480px/12K UHD) 18x Natív (~6480px/12K UHD) - + 19x Native (~6840px) 19x Natív (~6840px) - + 20x Native (~7200px) 20x Natív (~7200px) - + 21x Native (~7560px) 21x Natív (~7560px) - + 22x Native (~7920px) 22x Natív (~7920px) - + 23x Native (~8280px) 23x Natív (~8280px) - + 24x Native (~8640px/16K UHD) 24x Natív (~8640px/16K UHD) - + 25x Native (~9000px) 25x Natív (~9000px) - - + + %1x Native %1x Natív - - - - - - - - - + + + + + + + + + Checked Bejelölve - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Engedélyezi a beépített homályos kép elleni javításokat. Kevésbé lesz hű az eredeti PS2 megjelenítéshez, de rengeteg játékot kevésbé elmosódottá tesz. - - - - + Integer Scaling Egész Számos Skálázás - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Kitölti a képernyő területet, hogy a konzol és a gazdagép közötti pixel arány egész szám legyen. Élesebb képet eredményezhet 2D játékokban. - + Aspect Ratio Képarány - + Auto Standard (4:3/3:2 Progressive) Automatikus Szabvány (4:3/3:2 Progresszív) - + Deinterlacing Deinterlace - - Screenshot Size - Képernyőmentés Mérete + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Meghatározza a milyen eljárással legyen megszüntetve a váltottsoroság az emulált konzol váltottsoros képernyőjén. Az automatikus beállítás a legtöbb játéknál megfelelően megszünteti a váltottsoroságot, de ha remegőnek látod a képet, próbáld meg az elérhető opciókat. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Meghatározza milyen felbontásban kerüljenek mentésre a képernyőképek. A leképezési felbontások több részletet tartalmaznak a fájl méret hátrányára. - + Screenshot Format Képernyőmentés Formátuma - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Kiválasztható milyen formátumban legyenek mentve a képernyőképek. A JPEG kisebb méretű, de veszít a részletekből. - + Screenshot Quality Képernyőmentés Minősége - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Teljes textúrákat tölt fel kis részletek helyett, elkerülve a felesleges feltöltéseket mikor lehetséges. A legtöbb játékban növeli a teljesítményt, de néhányat lassabbá is tehet. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Ha engedélyezve van a GPU alakítja át a színtérkép-textúrákat, egyéb esetben a CPU. Ez egy kompromisszum a CPU és a GPU között. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Kényszerít egy primitív ürítést ha a képpuffer bemeneti textúra is. Javít néhány speciális hatást, mint például az árnyék a Jak sorozatban, vagy a sugárzást a GTA:SA-ban. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Megpróbálja érzékelni ha egy játék a saját színpalettáját rajzolja, és leképezi a GPU-ba különleges eljárással. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Letiltja a mélység puffer támogatását a textúra gyorsítótárban. Nagy eséllyel hibákat fog okozni ezért ez csak hibakereséshez használatos. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Ez az opció több biztonsági funkciót is letilt. Letiltja a precíz nem skálázott pont és vonal leképezést, ami segíthet a Xenosaga játékokban. Letiltja, hogy a precíz GS memória ürítést a CPU végezze el, és hagyja, hogy a GPU kezelje, ami segíthet a Kingdom Hearts játékoknak. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Képernyőmentés Felbontás + + + Vertical Stretch Függőleges Nyújtás - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Kinyújtja (&lt; 100%) vagy összenyomja (&gt; 100%) a képernyő függőleges részét. - + Fullscreen Mode Teljes Képernyős Mód - - - + + + Borderless Fullscreen Keret Nélküli Teljes Képernyő - + Chooses the fullscreen resolution and frequency. Kiválasztja a teljes képernyő felbontását és frissítését. - - + Left Bal - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Megváltoztatja, hogy hány pixel legyen levágva a képernyő bal oldaláról. - + Top Fent - + Changes the number of pixels cropped from the top of the display. Megváltoztatja, hogy hány pixel legyen levágva a képernyő tetejéről. - - + Right Jobb - + Changes the number of pixels cropped from the right side of the display. Megváltoztatja, hogy hány pixel legyen levágva a képernyő jobb oldaláról. - + Bottom Lent - + Changes the number of pixels cropped from the bottom of the display. Megváltoztatja, hogy hány pixel legyen levágva a képernyő aljáról. - - + + Native (PS2) (Default) Natív (PS2) (Alapértelmezett) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Vezérli a felbontást, amivel a játékok leképezésre kerülnek. A nagy felbontások csökkenthetik a teljesítményt régebbi vagy alsó kategóriás videó kártyákon.<br>A nem natív felbontások apróbb grafikai hibákat okozhatnak bizonyos játékokban.<br>A videók (FMV) felbontása változatlan marad, mivel a videó fájlok előre le vannak képezve. - + Texture Filtering Textúra Szűrés - + Trilinear Filtering Trilineáris Szűrés - + Anisotropic Filtering Anizotróp Szűrés - + Reduces texture aliasing at extreme viewing angles. Csökkenti a textúra aliasing hatást szélsőséges látószögekből. - + Dithering Zajmoduláció - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Csökkenti a színek közötti sávokat, és növeli az érzékelt színmélységet.<br> Ki: Letiltja a zajmodulációt.<br> Skálázott: Figyelembe veszi a felskálázást / Legnagyobb zajmodulációs hatás.<br> Skálázatlan: Natív Zajmoduláció / Legkisebb zajmodulációs hatás, nem növeli a négyzetek méretét felskálázásnál.<br> 32-bit Kényszerítése: Minden rajzolást 32-bitesként kezel, hogy elkerülje a sávozást és a zajmodulációt. + + + Blending Accuracy Keverés Pontossága - + Texture Preloading Textúra Előtöltés - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Teljes textúrákat tölt fel kis részletek helyett, elkerülve a felesleges feltöltéseket mikor lehetséges. A legtöbb játékban növeli a teljesítményt, de néhányat lassabbá is tehet. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Ha engedélyezve van a GPU alakítja át a színtérkép-textúrákat, egyéb esetben a CPU. Ez egy kompromisszum a CPU és a GPU között. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Ez az opció lehetőséget ad a leképező és a felskálázási javítások beállításainak manuális megváltoztatására. Azonban HA ez az opció ENGEDÉLYEZVE VAN, akkor LETILTOD AZ AUTOMATIKUS BEÁLLÍTÁSOKAT, ha ezt az opciót kikapcsolod, akkor ismét aktiválódnak az automatikus beállítások. - + 2 threads 2 szál - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Kényszerít egy primitív ürítést ha a képpuffer bemeneti textúra is. Javít néhány speciális hatást, mint például az árnyék a Jak sorozatban, vagy a sugárzást a GTA:SA-ban. - - - + Enables mipmapping, which some games require to render correctly. Engedélyezi a mipmappokat, ami bizonyos játékoknak szükséges, hogy megfelelően jelenjenek meg. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. A maximális célmemória-szélesség, amelyen a CPU Sprite Leképező aktiválódhat. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Megpróbálja érzékelni ha egy játék a saját színpalettáját rajzolja, és ezután leképezi szoftveresen, nem pedig a GPU-val. - + GPU Target CLUT GPU Cél CLUT - + Skipdraw Range Start Rajzolás Kihagyás Eleje - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Teljesen kihagyja a felületek rajzolását a bal oldalon megadott értéktől, a jobb oldalon megadott értékig. - + Skipdraw Range End Rajzolás Kihagyás Vége - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Ez az opció több biztonsági funkciót is letilt. Letiltja a precíz nem skálázott pont és vonal leképezést, ami segíthet a Xenosaga játékokban. Letiltja, hogy a precíz GS memória ürítést a CPU végezze el, és hagyja, hogy a GPU kezelje, ami segíthet a Kingdom Hearts játékoknak. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Feltölti a GS tartalmát új képkockák leképezésekor, hogy néhány hatást pontosabban tudjon megjeleníteni. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Fél Pixel Eltolás - + Might fix some misaligned fog, bloom, or blend effect. Javíthat rossz helyen lévő ködöt, fényhatásokat, vagy összemosás hatásokat. - + Round Sprite Sprite Kerekítés - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Javítja a mintavételezését a 2D sprite textúráknak felskálázásnál. Javítja a csíkokat a spriteokban olyan játékoknál mint az Ar tonelico felskálázásnál. A Fél opció a lapos spriteokhoz van, a Teljes minden spritehoz. - + Texture Offsets X Textúra Eltolás X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Eltolás az ST/UV textúra koordinátákhoz. Javíthat néhány furcsa textúra hibát, és javíthat rossz pozícióban lévő utóhatásokat. - + Texture Offsets Y Textúra Eltolás Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Csökkenti a GS pontosságát, hogy elkerülje a pixelek közötti réseket felskálázásnál. Javítja a szöveget a Wild Arms játékoknál. - + Bilinear Upscale Bilineáris Felskálázás - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kisimíthatja a textúrákat, hogy bilineáris szűrő alkalmazódjon rájuk felskálázásnál. Pl. Nap fény lencse hatás. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. A több takaró sprite utólagos feldolgozását egyetlen nagy sprite-ra cseréli. Csökkenti a különböző felskálázási sorokat. - - Force palette texture draws to render at native resolution. - Kényszeríti a paletta textúra rajzolásokat, hogy natív felbontások jelenjenek meg. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontraszt Adaptív Élesítés - + Sharpness Élesség - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Engedélyezi a telítettség, kontraszt, fényerő értékek szabályozását. A fényerő, telítettség, és kontraszt alap értéke az 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Alkalmazza a FXAA élsimítási algoritmust, hogy növelje a játékok megjelenítési minőségét. - + Brightness Fényerő - - - + + + + 50 50 - + Contrast Kontraszt - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Beállítja a gamma értéket. 50 az alap. + + + TV Shader TV Árnyékoló - - Applies a shader which replicates the visual effects of different styles of television set. - Árnyékolót alkalmaz, ami imitálja a megjelenését többféle típusú televíziós készüléknek. - - - + OSD Scale Képernyőmenü Mérete - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Megjelenít képernyőmenü üzeneteket mikor olyan események történnek mint a játék állások mentése/betöltése, képernyőkép készült, stb. - + Shows the internal frame rate of the game in the top-right corner of the display. Megjeleníti a játék belső képkocka számát a képernyő jobb felső sarkában. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Megjeleníti a jelenlegi emulációs sebességét a kijelző jobb felső sarkában százalék formában. - + Shows the resolution of the game in the top-right corner of the display. Megjeleníti a játék felbontását a kijelző jobb felső sarkában. - + Shows host's CPU utilization. Megjeleníti a gazdagép CPU kihasználtságát. - + Shows host's GPU utilization. Megjeleníti a gazdagép GPU kihasználtságát. - + Shows counters for internal graphical utilization, useful for debugging. Megjeleníti a belső grafikai kihasználtság számlálóit, hasznos a hibakereséshez. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Megjeleníti a jelenleg a rendszerhez kapcsolódó játékvezérlők állapotát a képernyő bal alsó sarkában. - + Shows the current PCSX2 version on the top-right corner of the display. Megjeleníti az aktuális PCSX2 verzióját a kijelző jobb felső sarkában. - + Shows the currently active video capture status. Megjeleníti az éppen aktív videó felvétel állapotát. - + Shows the currently active input recording status. Megjeleníti az éppen aktív bemeneti rögzítés állapotát. - + Displays warnings when settings are enabled which may break games. Figyelmeztetést jelenít meg, ha olyan beállítások vannak engedélyezve amik problémákat okozhatnak. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Kiválasztható melyik videó kódoló legyen használva a videó rögzítéshez. <b>Ha bizonytalan vagy, hagyd alapértéken.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Kiválasztható melyik videó formátum legyen használva videó rögzítéshez. Ha a kódoló esetleg nem támogatja ezt a formátumot, akkor az első elérhető lesz használva helyette.<b>Ha bizonytalan vagy, hagyd alapértéken.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Beállítja a használandó videó bitrátát. A nagyobb bitráta általában jobb videóminőséget eredményez, de a fájl mérete nagyobb lesz. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Ha be van jelölve, a videofelvétel felbontása követi a futó játék belső felbontását.<br><br><b> Legyél óvatos ennek a beállításnak a használatával, különösen a felskálázás során, mivel a nagyobb belső felbontás (4x feletti) nagyon nagy méretű videofelvételt eredményezhet, és a rendszer leterhelését okozhatja.</b> + + + + Leave It Blank Hagyd Üresen - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" A kiválasztott videokodeknek átadott paraméterek.<br><b>A '=' kifejezéssel kell elválasztani a kulcsot az értéktől, a ':' pedig két párt választ el egymástól.</b><br>Például: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Kiválasztható melyik hang kódoló legyen használva a videó rögzítéshez. <b>Ha bizonytalan vagy, hagyd alapértéken.<b> + + + Sets the audio bitrate to be used. Beállítja a használni kívánt hangbitrátát. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" A kiválasztott audiokodeknek átadott paraméterek.<br><b>A '=' kifejezéssel kell elválasztani a kulcsot az értéktől, a ':' pedig két párt választ el egymástól.</b><br>Például: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Adat Tömörítése - + Change the compression algorithm used when creating a GS dump. Megváltoztatja melyik tömörítési algoritmus legyen használva a mentett GS adatokhoz. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - A Direct3D 11 leképező használata esetén a lapozás helyett BLIT prezentációs modellt használ. Ez általában lassabb teljesítményt eredményez, de néhány streaming alkalmazásnál vagy egyes rendszereknél a képkockasebesség feloldásához szükséges lehet. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Megjelenít további, nagyon magas felskálázási szorzókat a GPU képességei függvényében. - + Enable Debug Device Hibakeresési Eszköz Használata - + Enables API-level validation of graphics commands. Engedélyezi az API-szintű érvényesítését a grafikai parancsoknak. - + GS Download Mode GS Letöltési Mód - + Accurate Precíz - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Kihagyja a GS-szál és a gazdagép GPU szinkronizálását a GS-letöltésekhez. Lassúbb rendszereken nagy sebességnövekedést eredményezhet, de sok hibás grafikai hatás árán. Ha a játékok nem megfelelően jelenek meg, és ez az opció be van kapcsolva, kérjük, először kapcsold ki. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Alapértelmezett - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Kényszeríti a FIFO használatát a Mailbox bemutatással szemben, azaz kettős pufferelés a hármas pufferelés helyett. Általában rosszabb képkocka elosztást eredményez. @@ -14950,482 +15723,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Alapértelmezett + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + Texture Filtering: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Search Directory + + + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Off + Off + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafika - + Save Screenshot Képernyőkép Készítése - + Toggle Video Capture Video Felvétel Készítése - + Save Single Frame GS Dump Egy Képkockányi GS Adat Mentése - + Save Multi Frame GS Dump Több Képkockányi GS Adat Mentése - + Toggle Software Rendering Szoftveres Leképezésre Váltás - + Increase Upscale Multiplier Felskálázási Szorzó Növelése - + Decrease Upscale Multiplier Felskálázási Szorzó Csökkentése - + Toggle On-Screen Display Képernyőmenü Bekapcsolása - + Cycle Aspect Ratio FMV-k Képaránya - + Aspect ratio set to '{}'. Képarány '{}'. - + Toggle Hardware Mipmapping Hardveres Mipmapping Ki/Be - + Hardware mipmapping is now enabled. Hardveres mipmapping bekapcsolva. - + Hardware mipmapping is now disabled. Hardveres mipmapping kikapcsolva. - + Cycle Deinterlace Mode Váltottsorosság Megszüntető Mód - + Automatic Automatikus - + Off Ki - + Weave (Top Field First) Összefésülés (Felső Mező Először) - + Weave (Bottom Field First) Összefésülés (Alsó Mező Először) - + Bob (Top Field First) Ugráló (Felső Mező Először) - + Bob (Bottom Field First) Ugráló (Alsó Mező Először) - + Blend (Top Field First) Összeolvasztás (Felső Mező Először) - + Blend (Bottom Field First) Összeolvasztás (Alsó Mező Először) - + Adaptive (Top Field First) Adaptív (Felső Mező Először) - + Adaptive (Bottom Field First) Adaptív (Alsó Mező Először) - + Deinterlace mode set to '{}'. Váltottsorosság megszüntető mód a következő: '{}'. - + + Cycle TV Shader + TV Szűrő Váltás + + + + None (Default) + Nincs (Alapértelmezett) + + + + Scanline Filter + Váltottsor Szűrő + + + + Diagonal Filter + Átlós Szűrő + + + + Triangular Filter + Háromszöges Szűrő + + + + Wave Filter + Hullám Szűrő + + + + Lottes CRT + Lottes Képcső + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV Szűrő '{}'-ra állítva. + + + Toggle Texture Dumping Textúra Lementés Ki/Be - + Texture dumping is now enabled. Textúra lementés engedélyezve. - + Texture dumping is now disabled. Textúra lementés letiltva. - + Toggle Texture Replacements Textúra Cserék Ki/Be - + Texture replacements are now enabled. Textúra cserék engedélyezve. - + Texture replacements are now disabled. Textúra cserék jelenleg letiltva. - + Reload Texture Replacements Textúra Cserék Betöltése - + Texture replacements are not enabled. Textúra cserék nincsenek engedélyezve. - + Reloading texture replacements... Textúra cserék újratöltése... - + Target speed set to {:.0f}%. Célsebesség {:.0f}%-ra állítása. - + Volume: Muted Hangerő: Néma - + Volume: {}% Hangerő: {}% - + No save state found in slot {}. Nem található állás mentés a {} foglalatban. - - - - - - - - - - - - - - - - - - + + + + System Rendszer - + Open Pause Menu Szünet Menü Megnyitása - + Open Achievements List Trófea Lista Megnyitása - + Open Leaderboards List Ranglista Megnyitása - + Toggle Pause Szünet - + Toggle Fullscreen Teljes Képernyő - + Toggle Frame Limit Képkocka Limit Ki/Be - + Toggle Turbo / Fast Forward Ki/Be Turbó / Gyorsítás - + Toggle Slow Motion Lassítás Ki/Be - + Turbo / Fast Forward (Hold) Turbó / Gyorsítás (Lenyomva Tartott) - + Increase Target Speed Célsebesség Növelése - + Decrease Target Speed Célsebesség Csökkentése - + + + + Audio + Audio + + + Increase Volume Hangerő Növelése - + Decrease Volume Hangerő Csökkentése - + Toggle Mute Némítás Ki/Be - + Frame Advance Képkocka Léptetés - + Shut Down Virtual Machine Virtuális Gép Leállítása - + Reset Virtual Machine Virtuális Gép Újraindítása - + Toggle Input Recording Mode Bemenet Rögzítésének Ki/Be Kapcsolása - - - - - - - + + Swap Memory Cards + Memória Kártya Cseréje + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Állásmentések - + Select Previous Save Slot Előző Állás Foglalat Kiválasztása - + Select Next Save Slot Következő Állás Foglalat Kiválasztása - + Save State To Selected Slot Állás Mentése a Kiválasztott Foglalatba - + Load State From Selected Slot Állás Betöltése a Kiválasztott Foglalatból - + Load Backup State From Selected Slot Biztonsági Állásmentés Betöltése a Kiválasztott Foglalatból - + Save State and Select Next Slot Állás Mentése és Ugrás a Következő Foglalatra - + Select Next Slot and Save State Ugrás a Következő Foglalatra és Állás Mentése - + Save State To Slot 1 Állás Mentése az 1. Foglalatba - + Load State From Slot 1 Állás Betöltése az 1. Foglalatból - + Save State To Slot 2 Állás Mentése az 2. Foglalatba - + Load State From Slot 2 Állás Betöltése az 2. Foglalatból - + Save State To Slot 3 Állás Mentése az 3. Foglalatba - + Load State From Slot 3 Állás Betöltése az 3. Foglalatból - + Save State To Slot 4 Állás Mentése az 4. Foglalatba - + Load State From Slot 4 Állás Betöltése az 4. Foglalatból - + Save State To Slot 5 Állás Mentése az 5. Foglalatba - + Load State From Slot 5 Állás Betöltése az 5. Foglalatból - + Save State To Slot 6 Állás Mentése az 6. Foglalatba - + Load State From Slot 6 Állás Betöltése az 6. Foglalatból - + Save State To Slot 7 Állás Mentése az 7. Foglalatba - + Load State From Slot 7 Állás Betöltése az 7. Foglalatból - + Save State To Slot 8 Állás Mentése az 8. Foglalatba - + Load State From Slot 8 Állás Betöltése az 8. Foglalatból - + Save State To Slot 9 Állás Mentése az 9. Foglalatba - + Load State From Slot 9 Állás Betöltése az 9. Foglalatból - + Save State To Slot 10 Állás Mentése az 10. Foglalatba - + Load State From Slot 10 Állás Betöltése az 10. Foglalatból - + Save slot {0} selected ({1}). {0} Mentési foglalat kiválasztva ({1}). @@ -15433,63 +16515,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Bemenet Rögzítése - + {} Replaying {} Visszajátszása - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Mentve {0:%H:%M}-kor {0:%a} {0:%Y/%m/%d}-án. - + Save state selector is unavailable without a valid game serial. A játék állás mentés választó nem elérhető érvényes játék sorozatszám nélkül. - + + Empty + Empty + + + Load Betöltés - + Save Mentés - + Select Previous Előző Kiválasztása - + Select Next Következő Kiválasztása - + Close Menu Menü Bezárása - - + + Save Slot {0} Mentési Foglalat {0} - + No save present in this slot. Nincs mentés ebben a foglalatban. - + no save yet még nincs mentés @@ -15848,43 +16935,43 @@ Jobb gomb az eltávolításhoz - + Pause On Focus Loss Szünet Fókusz Elvesztése Esetén - + Inhibit Screensaver Képernyőkímélő Megakadályozása - + Pause On Start Szünet Indításnál - + Confirm Shutdown Bezárás Megerősítése - + Enable Discord Presence Discord Jelenlét Engedélyezése - + Enable Mouse Lock Egér Zárolás Engedélyezése - + Pause On Controller Disconnection Szünet a Játékvezérlő Lecsatlakozása Esetén @@ -15895,287 +16982,381 @@ Jobb gomb az eltávolításhoz - + Start Fullscreen Indítás Teljes Képernyőn - + Double-Click Toggles Fullscreen Dupla Kattintásra Teljes Képernyő - + Render To Separate Window Játék Külön Ablakban - + Hide Main Window When Running Fő Ablak Elrejtése Futtatás Közben - + Disable Window Resizing Ablak Átméretezés Letiltása - + Hide Cursor In Fullscreen Kurzor Elrejtése Teljes Képernyőn - - Preferences - Preferenciák + + Start Big Picture UI + Nagy Kép Módban Indítás - + + Appearance + Appearance + + + Language: Nyelv: - + Theme: Téma: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatikus Frissítő - + Update Channel: Frissítés Csatornája: - + Current Version: Jelenlegi Verzió: - - + + Enable Automatic Update Check Automatikus Frissítés Bekapcsolása - + Check for Updates... Frissítések Keresése... - + Native Natív - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Klasszikus Ablakok - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sötét Fúzió (Szürke) [Sötét] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sötét Fúzió (Kék) [Sötét] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Szürke Állomány (Szürke) [Sötét] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Érintetlen Lagúna (Szürkés Zöld/-Kék) [Világos] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baba Pasztell (Rózsaszín) [Világos] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Barnás/Krémfehér) [Világos] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Fehér/Kék) [Világos] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Piros/Lilla) [Sötét] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Kék/Lilla) [Sötét] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Kék) [Sötét] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Fekete) [Sötét] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Fekete/Piros) [Sötét] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Fekete/Kék) [Sötét] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Fekete/Zöld) [Sötét] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Saját.qss [A PCSX2 Mappájában] - - - - - - + + + + Checked Bejelölve - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatikusan ellenőrzi a frissítéseket a program indulásakor. A frissítéseket később is lehet telepíteni, vagy ki is lehet hagyni. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Megakadályozza a képernyőkímélőt és a gazdagépet az alvó állapottól mikor fut az emuláció. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Meghatározza hogy megjelenjen-e egy ablak ami megerősíti a leállítását a virtuális gépnek mikor lenyomásra kerül a gyorsbillentyű. - + Pauses the emulator when a controller with bindings is disconnected. Szüneteli az emulátort mikor egy játékvezérlővel, amire vannak gombok kiosztva, megszakad a kapcsolat. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Külön ablakban jeleníti meg a játékot a fő ablak helyett. Ha nincs bejelölve, a játék a játék lista helyén jelenik meg. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Elrejti a fő ablakot (a játék listával) mikor egy játék fut, szükséges hozzá az engedélyezett Játék Külön Ablakban opció. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Zárolja az egérkurzort az ablakokhoz, amikor a PCSX2 van fókuszban, és minden más ablak be van zárva.<br><b>Nem elérhető Linux Wayland-en.</b><br><b>Hozzáférési engedélyeket igényel macOS-on.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Engedélyezi, hogy dupla egér kattintással lehessen váltani a játék ablakát teljes képernyőre és vissza. - + Prevents the main window from being resized. Letiltja a fő ablak átméretezését. - - - - - + + Start Big Picture Mode + Nagy Kép Módban Indítás + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatikusan Nagy Kép Módban indul a PCSX2, a hagyományos Qt felület helyett. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Nincs Bejelölve - + Fusion [Light/Dark] Fuzió [Világos/Sötét] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Szüneteli az emulációt játék indításánál. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Szüneteli az emulátort, ha kis méretbe rakod az ablakot vagy átváltasz egy másik alkalmazásra, mikor visszaváltasz, automatikusan folytatja. - + Automatically switches to fullscreen mode when a game is started. Automatikusan teljes képernyőre vált játék indításakor. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Elrejti az egérmutatót/kurzort ha az emulátor teljes képernyőn van. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Külön ablakban jeleníti meg a játékot a fő ablak helyett. Ha nincs bejelölve, a játék a játék lista helyén jelenik meg. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Elrejti a fő ablakot (a játék listával) mikor egy játék fut, szükséges hozzá az engedélyezett Játék Külön Ablakban opció. - - - + Shows the game you are currently playing as part of your profile in Discord. Megjeleníti az éppen játszott játékot a Discord profilodon. - + System Language [Default] Rendszer Nyelve [Alapértelmezett] @@ -16207,6 +17388,11 @@ Jobb gomb az eltávolításhoz Edit Layout Elrendezés Szerkesztése + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16373,18 +17559,18 @@ Jobb gomb az eltávolításhoz &Rendszer - - + + Change Disc Lemez Cseréje - + Load State Állás Betöltése - + S&ettings B&eállítások @@ -16398,6 +17584,11 @@ Jobb gomb az eltávolításhoz &Debug &Hibakeresés + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16419,139 +17610,139 @@ Jobb gomb az eltávolításhoz Eszköztár - + Start &File... Fájl &Indítása... - + Start &BIOS Bios &Indítása - + &Scan For New Games &Új Játékok Keresése - + &Rescan All Games &Minden Játék Újra Keresése - + Shut &Down Le&állítás - + Shut Down &Without Saving Leállítás &Mentés Nélkül - + &Reset &Újraindítás - + &Pause &Szünet - + E&xit K&ilépés - + &BIOS &BIOS - + &Controllers &Játékvezérlők - + &Hotkeys &Gyorsbillentyűk - + &Graphics &Grafika - + &Post-Processing Settings... &Utófeldolgozás Beállításai... - + Resolution Scale Felbontás Skálája - + &GitHub Repository... &GitHub Repó... - + Support &Forums... Támogatás &Fórum... - + &Discord Server... &Discord Szerver... - + Check for &Updates... Frissítések &Keresése... - + About &Qt... A &Qt Névjegye... - + &About PCSX2... &A PCSX2 Névjegye... - + Fullscreen In Toolbar Teljes Képernyő - + Change Disc... In Toolbar Lemez Cseréje... - + &Audio &Hang - + Global State Globális Állapot - + &Screenshot &Képernyő Kép - + Start File In Toolbar Fájl Indítása @@ -16576,416 +17767,417 @@ Jobb gomb az eltávolításhoz Setti&ngs &Beállítások - - - &Switch Renderer - &Leképező Váltása - &Input Recording &Bemenet Felvétel - + Start D&isc... Lemez &Indítása... - + Start Disc In Toolbar Lemez Indítása - + Start BIOS In Toolbar Bios Indítása - + Shut Down In Toolbar Leállítás - + Reset In Toolbar Újraindítás - + Pause In Toolbar Szünet - + Load State In Toolbar Állás Betöltése - + Save State In Toolbar Állás Mentése - + &Emulation &Emuláció - + Controllers In Toolbar Játékvezérlők - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Tróf&eák - + &Fullscreen &Teljes Képernyő - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&okumentáció... - + &Interface &Kezelőfelület - + Add Game &Directory... Játék Könyvtár &Hozzáadása... - + Settings In Toolbar Beállítások - + &From File... &Fájlból... - + From &Device... Esz&közből - + From &Game List... Játék&listából... - + &Remove Disc &Lemez Kiadása - + Screenshot In Toolbar Képernyőkép - + &Memory Cards &Memória Kártyák - + &Network && HDD &Hálózat && HDD - + &Folders &Könyvtárak - + &Toolbar &Eszköztár - + Show Titl&es (Grid View) Címek Megjelenítése (Négyzetrács Mód) - + &Open Data Directory... &Adatkönyvtár Megnyitása... - + &Toggle Software Rendering &Szoftveres Leképezésre Váltás - + &Open Debugger &Hibajavító Eszköztár Megnyitása - + &Reload Cheats/Patches &Csalások/Tapaszok Újratöltése - + E&nable System Console Re&ndszer Konzol Engedélyezése - + Enable &Debug Console Hibajavító &Konzol Engedélyezése - + Enable &Log Window &Napló Ablak Engedélyezése - + Enable &Verbose Logging &Részletes Naplózás Engedélyezése - + Enable EE Console &Logging EE Konzol Na&plózás Engedélyezése - + Enable &IOP Console Logging I&OP Konzol Naplózás Engedélyezése - + Save Single Frame &GS Dump Egy Képkockányi G&S Adat Mentése - + &New This section refers to the Input Recording submenu. &Új - + &Play This section refers to the Input Recording submenu. Le&játszás - + &Stop This section refers to the Input Recording submenu. &Leállítás - + &Controller Logs &Játékvezérlő Napló - + &Input Recording Logs &Felvételi Napló - + Enable &CDVD Read Logging C&DVD Napló Engedélyezése - + Save CDVD &Block Dump CDVD Blo&kk Mentése - + &Enable Log Timestamps Napló D&átumbélyegek Engedélyezése - + Start Big Picture &Mode Nagy Kép M&ód Indítása - + &Cover Downloader... &Borítók Letöltése... - + &Show Advanced Settings &Szakértő Beállítások Megjelenítése - + &Recording Viewer &Bemeneti Felvétel Megtekintő - + &Video Capture &Videó Felvétel - + &Edit Cheats... &Csalások Szerkesztése... - + Edit &Patches... Tapaszok Sz&erkesztése... - + &Status Bar &Állapotsor - - + + Game &List Játék &Lista - + Loc&k Toolbar Eszköztár R&ögzítése - + &Verbose Status R&észletes Állapot - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Játék Ké&pernyő - + Game &Properties Játék &Beállítások - + Game &Grid &Játék Négyzetrács - + Zoom &In (Grid View) &Nagyítás (Négyzetrács Mód) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Kicsinyítés (Négyzetrács Mód) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Borítók &Frissítése (Négyzetrács Mód) - + Open Memory Card Directory... Memória Kártyák Mappájának Megnyitása... - + Input Recording Logs Felvételi Napló - + Enable &File Logging Fájl &Naplózás Engedélyezése - + Start Big Picture Mode Nagy Kép Mód Indítása - - + + Big Picture In Toolbar Nagy Kép - + Show Advanced Settings Szakértő Beállítások Megjelenítése - - + + Video Capture Videó Felvétel - + Internal Resolution Leképezési Felbontás - + %1x Scale %1x Skála - + Select location to save block dump: Válaszd ki a blokk adat mentési helyét: - + Do not show again Ne mutassa többet - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16998,309 +18190,315 @@ A PCSX2 csapat nem ad támogatást abban az esetben ha ezek a beállítások meg Biztos hogy folytatni szeretnéd? - - + + Record On Boot Felvétel Indításkor - + Did you want to start recording on boot? Szeretnél felvételt készíteni induláskor? - - + + %1 Files (*.%2) %1 Fájlok (*.%2) - + Did you want to cancel recording on boot? Szeretnéd kikapcsolni a felvétel elkezdését indításkor? - + Recording will start in a moment Felvétel hamarosan indul - + WARNING: Memory Card Busy FIGYELEM: Memóriakártya Használatban - + Confirm Shutdown Bezárás Megerősítése - + Are you sure you want to shut down the virtual machine? Biztos, hogy le akarod állítani a virtuális gépet? - + Save State For Resume Gyorsmentés Létrehozása - - - - - + + + + + + Error Hiba - + You must select a disc to change discs. Ki kell választanod egy lemezt a lemez váltáshoz. - + Properties... Tulajdonságok... - + Set Cover Image... Borítókép Kiválasztása... - + Exclude From List Kihagyás a Listáról - + Reset Play Time Játékidő Nullázása - + Check Wiki Page Wiki Oldal Megnyitása - + + Open Screenshots Folder + Képernyőképek Mappa Megnyitása + + + Default Boot Normál Indítás - + Fast Boot Gyors Indítás - + Full Boot Teljes Indítás - + Boot and Debug Indítás és Hibakeresés - + Add Search Directory... Keresendő Mappa Hozzáadása... - + Start File Fájl Indítása - + Start Disc Lemez Indítása - + Select Disc Image Lemez Képfájl Kiválasztása - + Updater Error Frissítő Hiba - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p> Sajnáljuk, egy olyan PCSX2 verziót próbálsz frissíteni, amely nem hivatalos GitHub kiadás. Az inkompatibilitások elkerülése érdekében az automatikus frissítés csak a hivatalos buildek esetében engedélyezett.</p><p><p>Hivatalos buildet az alábbi linkről töltheted le:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p></p> - + Automatic updating is not supported on the current platform. Automatikus frissítés nem támogatott ezen a platformon. - + Confirm File Creation Fájl Létrehozásának Jóváhagyása - + The pnach file '%1' does not currently exist. Do you want to create it? A pnach file '%1' jelenleg nem létezik. Szeretnéd létrehozni? - + Failed to create '%1'. Sikertelen a '%1' létrehozása. - + Input Recording Failed Bemenet Felvétele Sikertelen - + Failed to create file: {} Nem sikerült a fájlt létrehozni: {} - + Input Recording Files (*.p2m2) Bemeneti Felvétel Fájlok (*.p2m2) - + Input Playback Failed Felvétel Lejátszása Sikertelen - + Failed to open file: {} Fájl megnyitása sikertelen: {} - + Paused Szünetelve - + Load State Failed Állás Betöltése Sikertelen - + Cannot load a save state without a running VM. Nem lehet állást betölteni, ha nem fut a virtuális gép. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Az új ELF nem betölthető a virtuális gép újraindítása nélkül. Szeretnéd most újraindítani a virtuális gépet? - + Cannot change from game to GS dump without shutting down first. Nem lehet játékról GS adatra váltani leállítás nélkül. - + Failed to get window info from widget Sikertelen az ablakinformáció lekérése a widgetből - + Stop Big Picture Mode Nagy Kép Mód Leállítása - + Exit Big Picture In Toolbar Kilépés a Nagy Kép Módból - + Game Properties Játék Tulajdonságai - + Game properties is unavailable for the current game. A játék tulajdonságok nem elérhetők a jelenlegi játékhoz. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nem található CD/DVD-ROM egység. Kérlek Bizonyosod meg róla, hogy a meghajtó csatlakoztatva van, és a megfelelő hozzáférés biztosított. - + Select disc drive: Lemez meghajtó kiválasztása: - + This save state does not exist. Ez az állás mentés nem létezik. - + Select Cover Image Válassz Borítóképet - + Cover Already Exists Ez A Borító Már Létezik - + A cover image for this game already exists, do you wish to replace it? Ehhez a játékhoz már található borítókép, szeretnéd lecserélni? - - - - + + + + Copy Error Másolás Hiba - + Failed to remove existing cover '%1' Sikertelen a létező borító törlése '%1' - + Failed to copy '%1' to '%2' Sikertelen a '%1' másolása a '%2'-ba - + Failed to remove '%1' Sikertelen a törlés '%1' - - + + Confirm Reset Újraindítás Jóváhagyása - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Minden Borító Formátum (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Másik fájlt kell választanod a jelenlegi borítóképhez. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17309,12 +18507,12 @@ This action cannot be undone. Ez a művelet nem visszavonható. - + Load Resume State Gyorsmentés Betöltése - + A resume save state was found for this game, saved at: %1. @@ -17327,89 +18525,94 @@ Do you want to load this state, or start from a fresh boot? Szeretnéd betölteni ezt az állást, vagy-e nélkül indítanád? - + Fresh Boot Friss Indítás - + Delete And Boot Törlés És Indítás - + Failed to delete save state file '%1'. Nem sikerült az állás törlése '%1'. - + Load State File... Állás Fájl Betöltése... - + Load From File... Betöltés Fájlból... - - + + Select Save State File Mentett Állás Fájl Kiválasztása - + Load Backup Slot %1 (%2) Biztonsági Foglalat Betöltése %1 (%2) - + Save States (*.p2s) Állásmentések (*.p2s) - + Delete Save States... Állásmentések Törlése... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Minden Fájltípus (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Egy-Sávos Nyers Képfájlok (*.bin *.iso);;Cue Adatlap (*.cue);;Media Leíró Fájl (*.mdf);;MAME CHD Képfájlok (*.chd);;CSO Képfájlok (*.cso);;ZSO Képfájlok (*.zso);;GZ Képfájlok (*.gz);;ELF Végrehajthatók (*.elf);;IRX Végrehajthatók (*.irx);;GS Adatok (*.gs *.gs.xz *.gs.zst);;Blokk Adatok (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Minden Fájltípus (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *. *. *.dump);;Egy-Sávos Nyers Képfájlok (*.bin *.iso);;Cue Adatlap (*.cue);;Media Leíró Fájl (*.mdf);;MAME CHD Képfájlok (*.chd);;CSO Képfájlok (*.cso);;ZSO Képfájlok (*.zso);;GZ Képfájlok (*.gz);;Blokk Adatok (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> FIGYELEM: A memória kártya még mindig adatot ír. Ha most leállítód a játékot az <b>VISSZAVONHATATLANUL KÁROSÍTJA A MEMÓRIA KÁRTYÁT.</b> Erősen ajánlott visszatérni a játékhoz, és hagyni, hogy befejezze az írást a memória kártyára.<br><br>Ennek ellenére szeretnéd mégis leállítani és <b>VISSZAVONHATATLANUL TÖNKRETENNI A MEMÓRIA KÁRTYÁD?</b> - + + Failed to create screenshots directory '%1'. + A képernyőképek mappa létrehozása sikertelen '%1'. + + + Save States (*.p2s *.p2s.backup) Állásmentések (*.p2s *.p2s.backup) - + Resume (%2) Folytatás (%2) - + Load Slot %1 (%2) %1 Foglalat Betöltése (%2) - - + + Delete Save States Mentett Állások Törlése - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17418,62 +18621,62 @@ The saves will not be recoverable. Ezek az állásmentések nem lesznek helyreállíthatók. - + %1 save states deleted. A %1 mentett állásai törölve. - + Save To File... Mentés Fájlba... - + Empty Üres - + Save Slot %1 (%2) Mentés a %1 Foglalatba (%2) - + Confirm Disc Change Lemez Csere Megerősítése - + Do you want to swap discs or boot the new image (via system reset)? Szeretnél lemezt cserélni vagy új képfájlt töltesz be (a rendszer újraindításával)? - + Swap Disc Lemez Csere - + Reset Újraindítás - + Missing Font File Hiányzó Betűtípus Fájl - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> A '%1' betűtípusfájl szükséges ahhoz, hogy a képernyőn megjelenő kijelző és a Nagy kép üzemmód az te nyelveden jelenítse meg az üzeneteket.<br><br>Le szeretnéd tölteni ezt a fájlt most? Ezeknek a fájloknak a mérete általában kevesebb, mint 10 megabájt.<br><br><strong>Ha nem töltöd le ezt a fájlt, a képernyőn megjelenő üzenetek nem lesznek olvashatók.</strong> - + Downloading Files Fájlok Letöltése - + Audio Files (*.wav) Hang Fájlok (*.wav) @@ -17481,25 +18684,25 @@ Ezek az állásmentések nem lesznek helyreállíthatók. MemoryCard - - + + Memory Card Creation Failed Memória Kártya Létrehozása Sikertelen - + Could not create the memory card: {} Memória kártya létrehozása sikertelen: {} - + Memory Card Read Failed Memória Kártya Olvasása Sikertelen - + Unable to access memory card: {} @@ -17516,13 +18719,13 @@ Zárd be a többi PCSX2 példányt, vagy indítsd újra a számítógépet. - - + + Memory Card '{}' was saved to storage. A Memória Kártya '{}' mentett a tárhelyre. - + Failed to create memory card. The error was: {} Sikertelen a memória kártya létrehozása. A hiba: {} @@ -17779,12 +18982,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Igen - + No Nem @@ -17818,7 +19021,7 @@ Savestates should not be used in place of in-game saves. - + Reset Visszaállítás @@ -17849,25 +19052,25 @@ Savestates should not be used in place of in-game saves. - + Create Hozzáad - + Rename Átnevez - + Convert Konvertál - + Delete Töröl @@ -17878,78 +19081,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatikusan kezelje a mentéseket a futtatott játéktól függően - + Checked Bejelölve - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Csak mappa típusú / Kártya méret: Automatikus) Csak az elindított játék mentéseit tölti be, a többit figyelmen kívül hagyja. Ezzel elkerülhető, hogy elfogyjon a mentési tárhely. - + Swap Memory Cards Memória Kártya Cseréje - + Eject Memory Card Memória Kártya Kiadása - - - + + + Error Hiba - - + + Delete Memory Card Memória Kártya Törlése - - - - + + + + Rename Memory Card Memória Kártya Átnevezése - + New Card Name Új Kártya Neve - + New name is invalid, it must end with .ps2 Az új név érvénytelen, .ps2-vel kell végződnie - + New name is invalid, a card with this name already exists. Az új név érvénytelen, már létezik egy ilyen nevű kártya. - + Slot %1 Foglalat %1 - + This Memory Card cannot be recognized or is not a valid file type. Ez a Memória Kártya nem ismerhető fel, vagy nem elfogadott formátum. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17958,63 +19161,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Memória Kártya törlése sikertelen. A napló fájlban további információ található. - + Failed to rename Memory Card. The log may contain more information. Memória Kártya átnevezése sikertelen. A napló fájlban további információ található. - + Cannot convert an unformatted memory card. Nem formázott memória kártya konvertálása nem lehetséges. - + Use for Slot %1 %1 Foglalatba Illesztés - + Both slots must have a card selected to swap. Mind a két foglalatban szükséges kártyának lenni a cseréhez. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Ismeretlen - + PS2 (Folder) PS (Mappa) @@ -18022,17 +19225,53 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Nem található] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memória Kártyák megcserélve. +1. Foglalat: {} +2. Foglalat: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memória kártyák automatikusan kiadva. Nem lehetséges őket cserélni. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memória kártyák használatban. Nem lehetséges őket cserélni. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Mind a két foglalatban szükséges kártyának lenni a cseréhez. + + MemorySearchView @@ -18215,7 +19454,7 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty %0 talált eredmény - + Searching... Keresés... @@ -18263,73 +19502,146 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty Memória - + Copy Address Cím Másolása - - Go to address - Ugrás a címhez + + Go to Address + Ugrás Címhez - + + Follow Address + Cím Követése + + + Show as Little Endian Megjelenítés Little Endian-ként - + Show as 1 byte Megjelenítés 1 bájtként - + Show as 2 bytes Megjelenítés 2 bájtként - + Show as 4 bytes Megjelenítés 4 bájtként - + Show as 8 bytes Megjelenítés 8 bájtként - + Copy Byte Bájt Másolása - + Copy Segment Szegmens Másolása - + Copy Character Karakter Másolása - + Paste Beillesztés - + Go To In Memory View Ugrás Ide a Memória Nézetben - + Cannot Go To Nem Lehet Ide Ugrani + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NÉV + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERZIÓ + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + BELÉPÉS + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + SZÖVEG + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + ADAT + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modulok + + + + Copy + Másolás + + + + Copy all as CSV + Az összes másolása mint CSV + + NewFunctionDialog + + + New Function + Új Függvény + No existing function found. @@ -18373,6 +19685,11 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty NewGlobalVariableDialog + + + New Global Variable + Új Globális Érték + Cannot create symbol source. @@ -18446,6 +19763,11 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty NewLocalVariableDialog + + + New Local Variable + Új Helyi Érték + @@ -18475,6 +19797,11 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty NewParameterVariableDialog + + + New Parameter Variable + Új Paraméter Érték + @@ -19016,7 +20343,7 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty Gitár - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Játékvezérlő port {0}, foglalat {1}-ben egy {2} van csatlakoztatva, de az állás mentésben {3} van. @@ -19073,7 +20400,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19174,19 +20501,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Sikertelen a {} megnyitása. Beépített játék tapaszok nem állnak rendelkezésre. - + %n GameDB patches are active. OSD Message @@ -19195,7 +20522,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19204,7 +20531,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19213,7 +20540,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nincsenek csalások vagy tapaszok (széles vászon, kompatibilitás vagy más) találva / engedélyezve. @@ -19221,12 +20548,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Letiltva (Zajos) - + TimeStretch (Recommended) Hangnyújtás (Ajánlott) @@ -19247,34 +20574,16 @@ Ejecting {3} and replacing it with {2}. A PCSX2 a mikrofonodat használja, hogy emulálja a PS2-höz csatlakoztatott virtuális USB mikrofont. - - QCoreApplication - - - Invalid array subscript. - Érvénytelen tömb index. - - - - No type name provided. - Nincs megadva típusnév. - - - - Type '%1' not found. - '%1' típus nem található. - - QObject - + HDD Creator HDD Lemezkép Készítő - + Failed to create HDD image HDD képfájl létrehozása sikertelen @@ -19314,47 +20623,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Bejelentkezett %1-ként (%2 pont, softcore: %3 pont). %4 olvasatlan üzenet. - - + + Error Hiba - + An error occurred while deleting empty game settings: {} Egy hiba történt az üres játék beállítások törlése közben: {} - + An error occurred while saving game settings: {} Egy hiba történt a játék beállítások mentése során: {} - + Controller {} connected. Játékvezérlő {} csatlakoztatva. - + System paused because controller {} was disconnected. A rendszer szünetel mert a {} játékvezérlő lecsatlakozott. - + Controller {} disconnected. Játékvezérlő {} leválasztva. - + Cancel Mégse @@ -19493,10 +20802,10 @@ Kérjük, ellenőrizd a vezérlő beállításait, és szükség esetén módos SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. Ez az állás mentés régi verziójú és már nem kompatibilis a PCSX2 jelenlegi verziójával. Ha van bármilyen nem mentett játékod ezen az állás mentésen, letöltheted a (PCSX2 {}) vele kompatibilis verzióját a pcsx2.net oldaról, ezután pedig elmentheted a játékot a memória kártyára. @@ -19519,6 +20828,16 @@ Ha van bármilyen nem mentett játékod ezen az állás mentésen, letöltheted DESCRIPTION LEÍRÁS + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19528,42 +20847,42 @@ Ha van bármilyen nem mentett játékod ezen az állás mentésen, letöltheted Mentett Címek - + New Új - + Copy Address Cím Másolása - + Copy Text Szöveg Másolása - + Copy all as CSV Az összes másolása mint CSV - + Paste from CSV Beillesztés CSV-ből - + Load from Settings Betöltés a Beállításokból - + Save to Settings Mentés a Beállításokba - + Delete Törlés @@ -20033,6 +21352,11 @@ Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban Scan Recursively Keresés Almappákban + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><<span style=" font-size:xx-large; font-weight:700;"<>Beállítás kész! </span></h1><p>Most már készen állsz a játékok futtatására.</p><p><span style=" font-weight:700;"">Figyelem! Ne futtass nem megbízható programokat a PCSX2-ben. Ez nem egy játszótér, és nem tudja megvédeni a számítógépet a rosszindulatú szoftverektől.</span></p><p>További lehetőségek a beállítások menüben érhetők el. Használd a Nagy Kép módot ha teljes egészében gamepadot akarsz használni.</p><p><p>Reméljük, hogy élvezni fogod a PCSX2 használatát.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20078,11 +21402,6 @@ Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban Controller Port 2 Játékvezérlő Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Beállítás Kész!</span></h1><p>Most már készen állsz a játékok futtatására.</p><p>További opciók elérhetőek a beállítások menüben. Ezenkívül használhatod a Nagy Kép Felületet, hogy tudj csak játékvezérlővel navigálni.</p><p>Reméljük örömödet leled a PCSX2 használatában.</p></body></html> - &Back @@ -20230,16 +21549,59 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is.Halom - + Copy Másolás - + Copy all as CSV Az összes másolása mint CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20253,32 +21615,32 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is.Halott - + Name Név - + Value Érték - + Location Hely - + Size Méret - + Type Típus - + Liveness Elérhetőség @@ -20286,12 +21648,12 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. SymbolTreeTypeDelegate - + Symbol no longer exists. A szimbólum már nem létezik. - + Cannot Change Type Nem Változtatható Típus @@ -20324,109 +21686,139 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is.- - + (unknown source file) (ismeretlen forrásfájl) - + (unknown section) (ismeretlen szakasz) - + (unknown module) (ismeretlen modul) - + Copy Name Név Másolása - + Copy Mangled Name Nem Visszafejtett Név Másolása - + Copy Location Hely Másolása - - + + Rename Symbol Szimbólum Átnevezése - + Show Size Column Méret Oszlop Megjelenítése - + Group by Module Csoportosítás Modul Szerint - + Group by Section Csoportosítás Szakaszonként - + Group by Source File Csoportosítás Forrásfájlok Szerint - + Sort by if type is known Rendezés aszerint, ha a típus ismert - + Reset Children Gyermek Visszaállítása - + Change Type Temporarily Típusváltás Ideiglenesen - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Törlés Megerősítése - + Delete '%1'? '%1' Törlése? - + Name: Név: - + Change Type To Típus Módosítása - + Type: Típus: - - + + Cannot Change Type Nem Változtatható Típus - + That node cannot have a type. Ennek a csomópontnak nem lehet típusa. @@ -20444,43 +21836,43 @@ Nevezd át {}-re, hogy ne jelenjen meg ez a figyelmeztetés. ThreadModel - - + + INVALID ÉRVÉNYTELEN - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. BELÉPÉS - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITÁS - + STATE Warning: short space limit. Abbreviate if needed. ÁLLAPOT - + WAIT TYPE Warning: short space limit. Abbreviate if needed. VÁRAKOZÁS TÍPUS @@ -20590,1045 +21982,1068 @@ Nevezd át {}-re, hogy ne jelenjen meg ez a figyelmeztetés. Szálak - + Copy Másolás - + Copy all as CSV Az összes másolása mint CSV + + TypeString + + + Invalid array subscript. + Érvénytelen tömb index. + + + + No type name provided. + Nincs megadva típusnév. + + + + Type '%1' not found. + '%1' típus nem található. + + USB - + Webcam (EyeToy) Webkamera (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Videóeszköz - + Audio Device Hangeszköz - + Audio Latency Hang Késleltetés - - + + Selects the device to capture images from. Kép rögzítéshez használt eszköz kiválasztása. - + HID Keyboard (Konami) HID Billentyűzet (Konami) - + Keyboard Billentyűzet - + HID Mouse HID Egér - + Pointer Mutató - + Left Button Bal Gomb - + Right Button Jobb Gomb - + Middle Button Középső Gomb - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Fel - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Le - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Balra - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Jobbra - + Trigger Ravasz - + Shoot Offscreen Képernyőn Kívülre Lövés - + Calibration Shot Kalibrációs Lövés - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relatív Bal - + Relative Right Relatív Jobb - + Relative Up Relatív Fel - + Relative Down Relatív Le - + Cursor Path Kurzor Útvonal - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Beállítja a célkereszt képét, amelyet ez a fénypuska használni fog. A célkeresztkép beállítása letiltja a rendszer kurzorát. - + Cursor Scale Kurzor Méret - + Scales the crosshair image set above. A fent beállított célkeresztkép méretezése. - + %.0f%% %.0f%% - + Cursor Color Kurzor Színe - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Színt alkalmaz a kiválasztott célkereszt képekre, több játékos esetében is használható. HTML/CSS formátumban adható meg (pl. #aabbcc) - + Manual Screen Configuration Kézi Képernyő-Konfiguráció - + Forces the use of the screen parameters below, instead of automatic parameters if available. Kényszeríti az alábbi képernyőparaméterek használatát az automatikus paraméterek helyett, ha rendelkezésre állnak. - + X Scale (Sensitivity) X Skála (Érzékenység) - - + + Scales the position to simulate CRT curvature. A pozíció méretezése a képcső görbületének szimulálásához. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Skála (Érzékenység) - + Center X Közép X - + Sets the horizontal center position of the simulated screen. A szimulált képernyő vízszintes középső pozíciójának beállítása. - - + + %.0fpx %.0fpx - + Center Y Közép Y - + Sets the vertical center position of the simulated screen. A szimulált képernyő vízszintes középső pozíciójának beállítása. - + Screen Width Képernyő Szélesség - + Sets the width of the simulated screen. Beállítja a szimulált képernyő szélességét. - - + + %dpx %dpx - + Screen Height Képernyő Magasság - + Sets the height of the simulated screen. Beállítja a szimulált képernyő magasságát. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Bemeneti Eszköz - - - - + + + + Selects the device to read audio from. Hang rögzítéshez használt eszköz kiválasztása. - + Output Device Kimeneti Eszköz - + Selects the device to output audio to. Hang kimenetként használt eszköz kiválasztása. - - - - + + + + Input Latency Bemeneti Késleltetés - - - - - + + + + + Specifies the latency to the host input device. Megadja a gazda bemeneti eszközhöz viszonyított késleltetési időt. - - - - - - + + + + + + %dms %dms - + Output Latency Kimeneti Késleltetés - + Specifies the latency to the host output device. Megadja a gazda kimeneti eszközhöz viszonyított késleltetési időt. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Sem az 1-es, sem a 2-es játékos nincs csatlakoztatva. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Nem sikerült elindítani a játékos {} hangfolyamát. - + Microphone Mikrofon - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device 1. Játékos Eszköz - + Selects the input for the first player. Bemenet kiválasztása az első játékosnak. - + Player 2 Device 2. Játékos Eszköz - + Selects the input for the second player. Bemenet kiválasztása a második játékosnak. - - usb-msd: Could not open image file '{}' - usb-msd: Nem sikerült megnyitni a kép fájlt '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Adattároló Eszköz - + Modification time to USB mass storage image changed, reattaching. Az USB háttértárkép módosítási ideje megváltozott, újbóli csatlakoztatás. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Általános) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Kép Útvonal - - + + Sets the path to image which will back the virtual mass storage device. Beállítja a kép elérési útvonalát, amely a virtuális háttértároló eszközt fogja biztosítani. - - - - - Steering Left - Kormányzás Balra - - - - - - Steering Right - Kormányzás Jobbra - - Throttle - Gáz + Steering Left + Kormányzás Balra - - + Steering Right + Kormányzás Jobbra + + + + + + Throttle + Gáz + + + + + + + Brake Fék - - - + + + Cross Kereszt - - - + + + Square Négyzet - - - + + + Circle Kör - - + + Triangle Háromszög - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Erővisszacsatolás - + Shift Up / R1 Váltás Felfelé / R1 - + Shift Down / L1 Váltás Lefelé / L1 - + L3 L3 - + R3 R3 - + Menu Up Menü Fel - + Menu Down Menü Le - - + + X X - - + + Y Y - + Off Ki - + Low Alacsony - + Medium Közepes - + High Magas - + Steering Smoothing Kormányzás Kisimítása - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Kisimítja a kormányzás változásait a megadott százalékos értékre körönként. Billentyűzet használatánál szükséges. - - + + %d%% %d%% - + Steering Deadzone Kormányzási Holttér - + Steering axis deadzone for pads or non self centering wheels. Kormányzási tengely holttér a vezérlők vagy nem önközpontosító kormányokhoz. - + Steering Damping Kormányzás Csillapítása - + Applies power curve filter to steering axis values. Dampens small inputs. A teljesítménygörbe szűrő alkalmazása a kormányzott tengely értékeire. Tompítja a kis bemeneteket. - + Workaround for Intermittent FFB Loss Megoldás a időközönkénti erővisszacsatolás elvesztésre. - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Egyes kormányok firmware-ben található hiba megkerülése, amely rövid megszakításokat okoz az erő visszacsatolásban. Hagyd kikapcsolva, hacsak nincs rá szükséged, mivel sok kormánynál negatív mellékhatásai vannak. - + Wheel Device Kormány Eszköz - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Dob Szett - - + + Blue Kék - - + + Green Zöld - - + + Red Piros - - + + Yellow Sárga - + Orange Narancs - + Buzz Controller Buzz Vezérlő - + Player 1 Red 1. Játékos Piros - + Player 1 Blue 1. Játékos Kék - + Player 1 Orange 1. Játékos Narancs - + Player 1 Green 1. Játékos Zöld - + Player 1 Yellow 1. Játékos Sárga - + Player 2 Red 2. Játékos Piros - + Player 2 Blue 2. Játékos Kék - + Player 2 Orange 2. Játékos Narancs - + Player 2 Green 2. Játékos Zöld - + Player 2 Yellow 2. Játékos Sárga - + Player 3 Red 3. Játékos Piros - + Player 3 Blue 3. Játékos Kék - + Player 3 Orange 3. Játékos Narancs - + Player 3 Green 3. Játékos Zöld - + Player 3 Yellow 3. Játékos Sárga - + Player 4 Red 4. Játékos Piros - + Player 4 Blue 4. Játékos Kék - + Player 4 Orange 4. Játékos Narancs - + Player 4 Green 4. Játékos Zöld - + Player 4 Yellow 4. Játékos Sárga - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Görgő Fel - + Wheel Down Görgő Le - + Sega Seamic Sega Seamic - + Stick Left Kar Bal - + Stick Right Kar Jobb - + Stick Up Kar Fel - + Stick Down Kar Le - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Nem sikerült megnyitni a(z) '{}'-t nyomtatáshoz. - + Printer saving to '{}'... A nyomtató menti a '{}'-t... - + Printer Nyomtató @@ -21655,213 +23070,213 @@ Nevezd át {}-re, hogy ne jelenjen meg ez a figyelmeztetés. Alapértelmezett Kimeneti Eszköz - + DJ Hero Turntable DJ Hero Lemezjátszó - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Balra - + Crossfader Right Crossfader Jobbra - + Left Turntable Clockwise Bal Lemez az Óramutató Járásával Megegyező - + Left Turntable Counterclockwise Bal Lemez az Óramutató Járásával Ellentétes - + Right Turntable Clockwise Jobb Lemez az Óramutató Járásával Megegyező - + Right Turntable Counterclockwise Jobb Lemez az Óramutató Járásával Ellentétes - + Left Turntable Green Bal Lemez Zöld - + Left Turntable Red Bal Lemez Piros - + Left Turntable Blue Bal Lemez Kék - + Right Turntable Green Jobb Lemez Zöld - + Right Turntable Red Jobb Lemez Piros - + Right Turntable Blue Jobb Lemez Kék - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Érzékenységi szorzót alkalmaz a lemezjátszó forgatására. Az Xbox 360 lemezjátszók 256-szoros szorzót igényelnek, a nagy részük az alapértelmezett 1x-es szorzóval működik. - + Effects Knob Left Hatásgomb Balra - + Effects Knob Right Hatásgomb Jobbra - + Turntable Multiplier Lemez Szorzó - + Gametrak Device Gametrak Eszköz - + Foot Pedal Láb Pedál - + Left X Bal X - + Left Y Bal Y - + Left Z Bal Z - + Right X Jobb X - + Right Y Jobb Y - + Right Z Jobb Z - - + + Invert X axis X tengely invertálása - - + + Invert Y axis Y tengely invertálása - - + + Invert Z axis Z tengely invertálása - + Limit Z axis [100-4095] Z tengely korlátozása [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 az eredeti Gametrak-vezérlők esetében - 1790 a szabványos gamepadokhoz - + %d %d - + RealPlay Device RealPlay Eszköz - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Gömb - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Gyors. X - + Accel Y Gyors. Y - + Accel Z Gyors. Z - + Trance Vibrator (Rez) Trance Rezgő (Rez) @@ -21871,78 +23286,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Vonatvezérlő - + Type 2 Típus 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Erő - + A Button A Gomb - + B Button B Gomb - + C Button C Gomb - + D Button D Gomb - + Announce Bejelentés - + Horn Kürt - + Left Door Bal Ajtó - + Right Door Jobb Ajtó - + Camera Button Kamera Gomb - + Axes Passthrough Tengelyek Átadása - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Átadja a feldolgozatlan bemeneti tengelyt a játéknak. Engedélyezd, ha kompatibilis Densha De Go! vezérlőt használsz. Tiltsd le, ha bármilyen más joystickot használsz. @@ -22810,37 +24225,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Sikertelen a régi állásmentés biztonsági mentése {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Ismeretlen játék - + CDVD precaching was cancelled. CDVD előtöltés megszakítva. - + CDVD precaching failed: {} CDVD előtöltés sikertelen: {} - + Error Hiba - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22857,295 +24272,335 @@ Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban Kérlek tekintsd meg a GYIK-okat és az útmutatókat további segítségért. - + Resuming state Állás folytatása - + Boot and Debug Indítás és Hibakeresés - + + Failed to load save state Nem sikerült a mentett állás betöltése - + State saved to slot {}. Állás mentve a {} foglalatba. - - + Loading state Állás betöltése - + Failed to load state (Memory card is busy) Nem sikerült az állást betölteni a(z) {} foglalatból (A memória kártya elfoglalt) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Nem sikerült az állást menteni (A memória kártya elfoglalt) - + Failed to save state to slot {} (Memory card is busy) Nem sikerült az állást menteni a(z) {} foglalatba (A memória kártya elfoglalt) - + Saving state to slot {}... Állás mentése a {} foglalatba... - - Frame advancing - Képkocka Léptetés - - - + Disc removed. Lemez kiadva. - + Disc changed to '{}'. Lemez lecserélve a következőre '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Sikertelen az új képfájl megnyitása '{}'. Előző képfájl visszaállítása. A hiba: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Sikertelen a régi képfájlra visszaváltás. Lemez kiadása. A hiba: {} - - Cheats have been disabled due to achievements hardcore mode. - Csalások letiltva a trófea hardcore mód miatt. - - - + Fast CDVD is enabled, this may break games. A gyors CDVD engedélyezve van, néhány játék nem kompatibilis vele. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Ciklus ráta/kihagyás nem az alapbeállításon van, ez összeomlást vagy lassú játékot eredményezhet. - + Upscale multiplier is below native, this will break rendering. A felskálázási szorzó a natív alatt van, ez problémákat okozhat a leképezésben. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping letiltva. Ez grafikai hibákat okozhat. - + Debug device is enabled. This will massively reduce performance. Hibakereső eszköz engedélyezve. Ez nagyon nagy mértékben csökkenti a teljesítményt. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - A leképező nem Automatikusra van állítva. Ez teljesítmény problémákat és grafikai hibákat okozhat. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. A textúra szűrés nem Bilineáris (PS2)-re van állítva. Ez grafikai hibákat okozhat bizonyos játékoknál. - + No Game Running Nem fut játék - + Trilinear filtering is not set to automatic. This may break rendering in some games. A trilineáris szűrő nem automatikuson van. Ez grafikai hibákat okozhat bizonyos játékoknál. - + Failed to save state: {}. Sikertelen az állás mentése: {}. - + Failed to save state to slot {}. Sikertelen az állás mentése a(z) {}. foglalatba. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. Nincs mentett {} a(z) {}. foglalatban. - - - + + + + + backup state biztonsági állásmentés - + Failed to load {} from slot {} (Memory card is busy) Sikertelen a(z) {} betöltése a(z) {}. foglalatból (A memória kártya használatban van) - - + + + + state állásmentés - + + Loading {} from slot {}... {} betöltése a(z) {} foglalatból... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. A Keverés Pontosság az egyszerű beállítás alatt van, ez néhány játékban pontatlan effekteket okozhat. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardveres Letöltési Mód nincs Precízre állítva, ez leképezési problémákat okozhat. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU kerekítési mód nincs alapértelmezetten, ez problémákat okozhat. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU rögzítési mód nincs alapértelmezetten, ez problémákat okozhat. - + VU0 Round Mode is not set to default, this may break some games. VU0 kerekítési mód nincs alapértelmezetten, ez problémákat okozhat. - + VU1 Round Mode is not set to default, this may break some games. VU1 kerekítési mód nincs alapértelmezetten, ez problémákat okozhat. - + VU Clamp Mode is not set to default, this may break some games. VU rögzítési mód nincs alapértelmezetten, ez problémákat okozhat. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM engedélyezve. Néhány játék kompatibilitását befolyásolhatja. - + Game Fixes are not enabled. Compatibility with some games may be affected. Játék javítások nincsenek engedélyezve. Ez hatással lehet a játékok kompatibilitására. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Kompatibilitási tapaszok nincsenek engedélyezve. Ez hatással lehet a játékok kompatibilitására. - + Frame rate for NTSC is not default. This may break some games. Az NTSC képfrissítés nincs alapértéken. Ez hibákat okozhat. - + Frame rate for PAL is not default. This may break some games. A PAL képfrissítés nincs alapértéken. Ez hibákat okozhat. - + EE Recompiler is not enabled, this will significantly reduce performance. EE újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + EE Cache is enabled, this will significantly reduce performance. EE gyorsítótár engedélyezve, ez jelentősen csökkenti a teljesítményt. - + EE Wait Loop Detection is not enabled, this may reduce performance. Emotion Engine Várakozási Hurok Felismerése opció nincs engedélyezve, ez csökkentheti a teljesítményt. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Időzítés Átugrása nincs engedélyezve, ez csökkentheti a teljesítményt. - + Fastmem is not enabled, this will reduce performance. Gyors Memória nincs engedélyezve, ez csökkenti a teljesítményt. - + Instant VU1 is disabled, this may reduce performance. Azonnali VU1 letiltva, ez csökkentheti a teljesítményt. - + mVU Flag Hack is not enabled, this may reduce performance. Az mVU Felesleges Flag Kihagyása opció nem engedélyezett, ez csökkentheti a teljesítményt. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Paletta Átalakítás engedélyezve, ez csökkentheti a teljesítményt. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Textúra Előtöltés nem teljes, ez csökkentheti a teljesítményt. - + Estimate texture region is enabled, this may reduce performance. Becsült textúra terület engedélyezve, ez csökkentheti a teljesítményt. - + Texture dumping is enabled, this will continually dump textures to disk. Textúra mentés engedélyezve, folyamatosan menteni fogja a textúrákat a lemezre. diff --git a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts index 3b19f87849..c00adf68a9 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts @@ -95,27 +95,27 @@ Menunggu... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Token masuk RetroAchievements Anda sudah tidak berlaku lagi.</strong> Masukkan ulang kredensial Anda agar pencapaian dapat dilacak. Kata sandi tidak akan disimpan di PCSX2, token akses akan dibuat dan digunakan sebagai gantinya. - + &Login &Masuk - + Logging in... Sedang masuk... - + Login Error Proses Masuk Bermasalah - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Error: %1 Silakan periksa nama pengguna dan kata sandi anda, lalu coba lagi. - + Login failed. Proses masuk gagal. - + Enable Achievements Aktifkan Pencapaian - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Apakah Anda ingin mengaktifkan pelacakan sekarang? - + Enable Hardcore Mode Aktifkan Mode Hardcore - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Saat Mode Hardcore aktif; fungsi save state, cheat, dan gerak lambat tidak dapat Apakah ingin mengaktifkan Mode Hardcore? - + Reset System Reset Sistem - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Mode hardcore tidak akan diaktifkan hingga emulator di reset ulang. Apakah Anda ingin me-reset emulator sekarang? @@ -176,258 +176,374 @@ Apakah ingin mengaktifkan Mode Hardcore? AchievementSettingsWidget - - + + Enable Achievements Aktifkan Pencapaian - - + + Enable Hardcore Mode Aktifkan Mode Hardcore - - + + Test Unofficial Achievements Uji Coba Pencapaian Tidak Resmi - - + + Enable Sound Effects Aktifkan Efek Suara - + Notifications Notifikasi - - + + 5 seconds 5 detik - + Account Akun - - + + Login... Masuk... - + View Profile... Lihat Profil... - + Settings Pengaturan - - + + Enable Spectator Mode Aktifkan Mode Penonton - - + + Enable Encore Mode Aktifkan Mode Encore - - + + Show Achievement Notifications Tampilkan Pemberitahuan Pencapaian - - + + Show Leaderboard Notifications Tampilkan Pemberitahuan Papan Peringkat - - + + Overlay Settings + Pengaturan Overlay + + + + + Top Left + Kiri Atas + + + + + Top Center + Tengah Atas + + + + + Top Right + Kanan atas + + + + + Center Left + Kiri Tengah + + + + + Center + Tengah + + + + + Center Right + Kanan Tengah + + + + + Bottom Left + Kiri Bawah + + + + + Bottom Center + Tengah Bawah + + + + Bottom Right (Default) + Kanan Bawah (Bawaan) + + + + Notification Position: + Posisi Notifikasi: + + + + None + Nonaktif + + + + Top Left (Default) + Atas Kiri (Bawaan) + + + + + Bottom Right + Kanan Bawah + + + + Overlay Position: + Posisi Overlay: + + + + Enable In-Game Overlays Aktifkan Overlay Dalam Game - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Efek Suara - - - + + + Browse... Telusuri... - - - + + + Reset Setel Ulang - + Achievement Unlock Sound Suara Pendapatan Pencapaian - - - + + + Preview Pratinjau - + Notification Sound Suara Notifikasi - + Leaderboard Submit Sound Suara Kirim Papan Petingkat - + Username: Login token generated at: Nama pengguna: Token masuk dibuat pada: - + Game Info Informasi Game - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 menggunakan RetroAchievement sebagai database dan pelacak progres pencapaian. Untuk menggunakan pencapaian, buat akun di <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Untuk melihat daftar pencapaian di dalam game, tekan tombol pintasan untuk <span style=" font-weight:600;">Buka Menu Pause</span> dan pilih <span style=" font-weight:600;">Pencapaian</span> dari menu.</p></body></html> - - - - - + + + + + Unchecked Tidak Dicentang - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Ketika diaktifkan, PCSX2 akan menganggap semua pencapaian sebagai terkunci dan tidak akan mengirimkan notifikasi pencapaian ke server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Saat diaktifkan, PCSX2 akan menampilkan daftar pencapaian dari set tidak resmi. Pencapaian tersebut tidak dilacak oleh RetroAchievements, jadi akan terbuka setiap Anda raih. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Mode "tantangan" untuk pencapaian dan pelacakan papan peringkat. Akan menonaktifkan fungsi save state, cheat, dan juga gerak lambat. - - - + + + + Checked Dicentang - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Putar efek suara untuk aktivitas seperti pencapaian dan peningkatan di papan peringkat. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Menampilkan ikon di pojok kanan bawah layar saat pencapaian utama/tantangan sedang aktif. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Setelah diaktifkan dan masuk, PCSX2 akan memindai pencapaian saat dimulai. - + Displays popup messages on events such as achievement unlocks and game completion. Menampilkan sembulan untuk kejadian seperti mendapat pencapaian dan menamatkan permainan. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Tampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat. - + Custom Sound Effect Efek Suara Kustom - + Any Apa saja - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Sesuaikan efek suara yang diputar setiap kali Anda menerima notifikasi, mendapatkan pencapaian, atau mengirimkan entri ke papan peringkat. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Posisi Overlay + + + + Notification Position + Posisi Notifikasi + + + When enabled, each session will behave as if no achievements have been unlocked. Saat diaktifkan, setiap sesi akan seolah-olah seperti belum membuka pencapaian apa-apa. - + Reset System Reset Sistem - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang? - - + + %n seconds %n detik - + Username: %1 Login token generated on %2. Nama pengguna: %1 Token masuk dibuat pada %2. - + Logout Keluar - + Not Logged In. Belum Masuk. @@ -435,33 +551,33 @@ Token masuk dibuat pada %2. Achievements - + Hardcore mode will be enabled on system reset. Mode Hardcore akan diaktifkan pada saat sistem reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} tidak dapat dilakukan saat mode hardcore aktif. Apakah Anda ingin menonaktifkan mode hardcore? {0} akan dibatalkan jika Anda memilih Tidak. - + Hardcore mode is now enabled. Mode Hardcore telah diaktifkan. - + {} (Hardcore Mode) {} (Mode Hardcore) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -469,7 +585,7 @@ Token masuk dibuat pada %2. - + and earned {} of %n points Achievement popup @@ -477,22 +593,22 @@ Token masuk dibuat pada %2. - + {} (Unofficial) {} (Tidak Resmi) - + Mastered {} Berhasil Menguasai {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -500,7 +616,7 @@ Token masuk dibuat pada %2. - + %n points Mastery popup @@ -508,267 +624,285 @@ Token masuk dibuat pada %2. - + Leaderboard attempt started. Percobaan papan peringkat dimulai. - + Leaderboard attempt failed. Percobaan papan peringkat gagal. - + Your Time: {}{} Waktu Anda: {} {} - + Your Score: {}{} Skor Anda: {} {} - + Your Value: {}{} Nilai Anda: {} {} - + (Submitting) (Mengirim) - + Achievements Disconnected Koneksi ke RetroAchievements Terputus - + An unlock request could not be completed. We will keep retrying to submit this request. Pembukaan pencapaian tidak dapat diselesaikan. Permintaan ini akan terus kami coba kirim. - + Achievements Reconnected Koneksi ke RetroAchievements Terhubung Kembali - + All pending unlock requests have completed. Pembukaan pencapaian yang tadi tertunda telah selesai. - + Hardcore mode is now disabled. Mode Hardcore telah dinonaktifkan. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Skor: {0} poin ({1} poin softcore) Pesan belum dibaca: {2} - - + + Confirm Hardcore Mode Konfirmasi Mode Hardcore - + Active Challenge Achievements Pencapaian Tantangan Aktif - + (Hardcore Mode) (Mode Hardcore) - + You have unlocked all achievements and earned {} points! Anda telah membuka semua pencapaian dan mendapatkan {} poin! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Pengunduhan Papan Peringkat Gagal - + Your Time: {0} (Best: {1}) Waktu Anda: {0} (Terbaik: {1}) - + Your Score: {0} (Best: {1}) Skor Anda: {0} (Terbaik: {1}) - + Your Value: {0} (Best: {1}) Nilai Anda: {0} (Terbaik: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Posisi Papan Peringkat: {1} dari {2} - + Server error in {0}: {1} Server error {0}: {1} - + Yes Iya - + No Tidak - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Anda membuka {0} dari {1} pencapaian, mendapat {2} dari {3} poin yang dapat diperoleh. - + Unknown Tidak Diketahui - + Locked Terkunci - + Unlocked Terbuka - + Unsupported Tidak Didukung - + Unofficial Tidak Resmi - + Recently Unlocked Baru Saja Dibuka - + Active Challenges Tantangan Aktif - + Almost There Hampir Selesai - + {} points {} poin - + {} point {} poin - + XXX points XXX poin - + Unlocked: {} Terbuka: {} - + This game has {} leaderboards. Game ini memiliki {} papan peringkat. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Pengiriman skor dinonaktifkan karena mode hardcore tidak aktif. Papan peringkat hanya dapat dilihat. - + Show Best Tampilkan Terbaik - + Show Nearby Tampilkan Terdekat - + Rank Posisi - + Name Nama - + Time Waktu - + Score Skor - + Value Nilai - + Date Submitted Tanggal Dikirimkan - + Downloading leaderboard data, please wait... Mengunduh data papan peringkat, harap tunggu... - - + + Loading... Sedang memuat... - - + + This game has no achievements. Pencapaian tidak tersedia untuk permainan ini. - + Failed to read executable from disc. Achievements disabled. Gagal membaca executable dari disk. Pencapaian dinonaktifkan. @@ -776,325 +910,325 @@ Posisi Papan Peringkat: {1} dari {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Gunakan Pengaturan Global [%1] - + Rounding Mode Mode Pembulatan - - - + + + Chop/Zero (Default) Chop/Zero (Bawaan) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mengubah cara PCSX2 menangani pembulatan saat mengemulasi Floating Point Unit (FPU) dari EmotionEngine (EE). Karena berbagai FPU di PS2 tidak sesuai standar internasional, beberapa permainan mungkin perlu mode berbeda untuk beroperasi benar. Opsi nilai bawaan digunakan sebagian besar permainan; <b>mengubah pengaturan ini saat permainan tidak terlihat bermasalah dapat terjadi ketidakstabilan.</b> - + Division Rounding Mode Mode Pembulatan Pembagian - + Nearest (Default) Terdekat (Bawaan) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Tentukan bagaimana hasil pembagian floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus; <b>mengubah pengaturan ini ketika game tidak mengalami masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - + Clamping Mode Mode Clamping - - - + + + Normal (Default) Normal (Bawaan) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mengubah cara PCSX2 menangani nilai float point di rentang x86 standar. Opsi nilai bawaan digunakan sebagian besar permainan; <b>mengubah pengaturan ini saat permainan tidak terlihat bermasalah dapat terjadi ketidakstabilan.</b> - - + + Enable Recompiler Aktifkan Recompiler - + + - - - - - - - - - - - + + + + + + + + + + Checked Dicentang - + Use Save State Selector Gunakan Pemilih Save State - + Show a save state selector UI when switching slots instead of showing a notification bubble. Tampilkan UI untuk memilih save state saat berpindah slot, daripada hanya menampilkan notifikasi. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Menjalankan terjemahan biner just-in-time dari kode mesin MIPS-IV 64-bit ke x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Deteksi Wait Loop - + Moderate speedup for some games, with no known side effects. Meningkatkan performa untuk sebagian game, tanpa efek samping yang diketahui. - + Enable Cache (Slow) Aktifkan Cache (Lambat) - - - - + + + + Unchecked Tidak Dicentang - + Interpreter only, provided for diagnostic. Hanya interpreter, khusus untuk diagnostik. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Deteksi Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Meningkatkan performa dengan sangat signifikan untuk sebagian game, dengan hampir tanpa efek samping terhadap kompatibilitas. - + Enable Fast Memory Access Aktifkan Akses Memori Cepat - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Gunakan backpatching untuk menghindari register flush pada setiap akses memori. - + Pause On TLB Miss Jeda Saat Miss TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Jeda mesin virtual saat TLB miss terjadi, alih-alih mengabaikan dan melanjutkannya. Mesin virtual akan dijeda pada akhir blok, bukan pada instruksi yang menyebabkan kesalahan terjadi. Lihat konsol untuk melihat alamat di mana akses invalid terjadi. - + Enable 128MB RAM (Dev Console) Aktifkan RAM 128MB (Konsol Developer) - + Exposes an additional 96MB of memory to the virtual machine. Memberikan 96MB memori tambahan ke mesin virtual. - + VU0 Rounding Mode Mode Rounding VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Mengubah cara PCSX2 menangani pembulatan saat mengemulasi Vector Unit 0 (VU0) dari EmotionEngine (EE). Opsi nilai bawaan digunakan sebagian besar permainan; <b>mengubah pengaturan ini saat permainan tidak terlihat bermasalah dapat terjadi ketidakstabilan dan/atau mogok.</b> - + VU1 Rounding Mode Mode Rounding VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Mengubah cara PCSX2 menangani pembulatan saat mengemulasi Vector Unit 1 (VU1) dari EmotionEngine (EE). Opsi nilai bawaan digunakan sebagian besar permainan; <b>mengubah pengaturan ini saat permainan tidak terlihat bermasalah dapat terjadi ketidakstabilan dan/atau mogok.</b> - + VU0 Clamping Mode Mode Clamping VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mengubah cara PCSX2 menangani nilai float point di rentang x86 standar di Vector Unit 0 (VU0) dari EmotionEngine (EE). Opsi nilai bawaan digunakan sebagian besar permainan; <b>mengubah pengaturan ini saat permainan tidak terlihat bermasalah dapat terjadi ketidakstabilan.</b> - + VU1 Clamping Mode Mode Clamping VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mengubah cara PCSX2 menangani nilai float point di rentang x86 standar di Vector Unit 1 (VU1) dari EmotionEngine (EE). Opsi nilai bawaan digunakan sebagian besar permainan; <b>mengubah pengaturan ini saat permainan tidak terlihat bermasalah dapat terjadi ketidakstabilan.</b> - + Enable Instant VU1 Aktifkan Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Jalankan VU1 dengan instan. Dapat menambah performa di kebanyakan game. Aman untuk kebanyakan game, namun dapat menyebabkan error grafis pada beberapa game. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktifkan Recompiler VU0 (Mode Mikro) - + Enables VU0 Recompiler. Aktifkan Recompiler VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktifkan Recompiler VU1 - + Enables VU1 Recompiler. Aktifkan VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack Flag mVU - + Good speedup and high compatibility, may cause graphical errors. Meningkatkan performa dan memiliki kompatibilitas tinggi, dapat menyebabkan eror pada grafis. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Menjalankan terjemahan biner just-in-time dari kode mesin MIPS-I 32-bit ke x86. - + Enable Game Fixes Aktifkan Perbaikan Game - + Automatically loads and applies fixes to known problematic games on game start. Secara otomatis, muat dan terapkan perbaikan untuk game yang diketahui bermasalah saat game dimulai. - + Enable Compatibility Patches Aktifkan Patch Kompatibilitas - + Automatically loads and applies compatibility patches to known problematic games. Secara otomatis, muat dan terapkan perbaikan untuk game yang diketahui bermasalah. - + Savestate Compression Method Metode Kompresi Savestate - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Menentukan algoritma yang akan digunakan saat mengompresi savestate. - + Savestate Compression Level Level Kompresi Savestate - + Medium Menengah - + Determines the level to be used when compressing savestates. Menentukan level Kompresi yang akan digunakan saat mengompresi savestate. - + Save State On Shutdown Simpan Save State Saat Mematikan - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. - + Create Save State Backups Buat Backup Save State - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Membuat backup save state lama dengan sufiks .backup saat menyimpan save state baru di slot yang sudah terisi. @@ -1103,318 +1237,296 @@ Posisi Papan Peringkat: {1} dari {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mengubah pengaturan berikut dapat menyebabkan game gagal berfungsi. Ubah pengaturan dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan untuk konfigurasi dengan perubahan pengaturan berikut. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Mode Rounding: - - - + + + Nearest Terdekat - - - - + + + + Negative Negatif - - - - + + + + Positive Positif - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Mode Clamping: - - + + None Nonaktif - - - + + + Normal (Default) Normal (Bawaan) - - - + + + Chop/Zero (Default) Chop/Zero (Bawaan) - + Division Rounding Mode: Rounding refers here to the mathematical term. Mode Pembulatan Pembagian: - + Nearest (Default) Terdekat (Bawaan) - + Chop/Zero Chop/Zero - + None ClampMode Nonaktif - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Ekstra + Pertahankan Simbol - + Full Penuh - + Wait Loop Detection Deteksi Wait Loop - - + + Enable Recompiler Aktifkan Recompiler - + Enable Fast Memory Access Aktifkan Akses Memori Cepat - + Enable Cache (Slow) Akfifkan Cache (Lambat) - + INTC Spin Detection Deteksi Spin INTC - + Pause On TLB Miss Jeda Saat Miss TLB - + Enable 128MB RAM (Dev Console) Aktifkan RAM 128MB (Konsol Developer) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: Mode Pembulatan VU1: - + mVU Flag Hack Hack Flag mVU - + Enable VU1 Recompiler Aktifkan VU1 Recompiler - + Enable VU0 Recompiler (Micro Mode) Aktifkan VU0 Recompiler (Mode Mikro) - + Enable Instant VU1 Aktifkan Instant VU1 - - + + Extra Ekstra - + VU0 Clamping Mode: Mode Clamping VU0: - + VU0 Rounding Mode: Mode Pembulatan VU0: - + VU1 Clamping Mode: Mode Clamping VU1: - + I/O Processor (IOP, MIPS-I) Prosesor I/O (IOP, MIPS-I) - + Game Settings Pengaturan Game - + Enable Game Fixes Aktifkan Perbaikan Game - + Enable Compatibility Patches Aktifkan Patch Kompatibilitas - + Create Save State Backups Buat Backup Save State - + Save State On Shutdown Simpan Save State Saat Mematikan - - Frame Rate Control - Kontrol Frame Rate - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - Frame Rate PAL: - - - - NTSC Frame Rate: - Frame Rate NTSC: - - - + Savestate Settings Pengaturan Savestate - + Compression Level: Level Kompresi: - + Compression Method: Metode Kompresi: - + Uncompressed Tidak Dikompres - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Rendah (Cepat) - + Medium (Recommended) Menengah (Direkomendasikan) - + High Tinggi - + Very High (Slow, Not Recommended) Sangat Tinggi (Lambat, Tidak Direkomendasikan) - + Use Save State Selector Gunakan Pemilih Save State - + PINE Settings Pengaturan PINE - + Slot: Slot: - + Enable Aktifkan @@ -1546,13 +1658,13 @@ Posisi Papan Peringkat: {1} dari {2} - + Expansion Settings Pengatusan Ekspansi - + Stretch Settings Pengaturan Timestretch @@ -1600,7 +1712,7 @@ Posisi Papan Peringkat: {1} dari {2} - + Mute All Sound Bisukan Semua Suara @@ -1610,7 +1722,7 @@ Posisi Papan Peringkat: {1} dari {2} Sinkronisasi: - + TimeStretch (Recommended) TimeStretch (Disarankan) @@ -1635,191 +1747,191 @@ Posisi Papan Peringkat: {1} dari {2} Perangkat Output: - + Synchronization Sinkronisasi - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Mengatur tempo audio alih-alih melewati frame saat game berjalan di kecepatan selain 100%. Meningkatkan kualitas audio saat mode maju cepat/gerak lambat aktif. - - + + Default Bawaan - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Menentukan ukuran buffer yang akan diisi oleh time stretcher. Secara efektif memilih latensi rata-rata saat audio sedang diregangkan/disusut untuk menjaga ukuran buffer. - + Output Latency Latensi Output - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Menentukan latensi dari buffer ke output audio host. Untuk mengurangi delay audio, opsi ini dapat diatur lebih rendah dari target latensi. - + Resets output volume back to the global/inherited setting. Mengatur ulang volume keluaran kembali ke pengaturan global. - + Resets output volume back to the default. Mengembalikan volume keluaran ke bawaan. - + Resets fast forward volume back to the global/inherited setting. Mengatur ulang volume maju cepat kembali ke pengaturan global. - + Resets fast forward volume back to the default. Mengembalikan volume maju cepat ke bawaan. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Backend Audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Backend audio menentukan bagaimana suara yang dihasilkan oleh emulator akan dikirimkan ke host. Cubeb menyediakan latensi terendah, jika Anda mengalami masalah, cobalah backend SDL. Backend Null akan menonaktifkan semua output audio host. - - + + + - %1 ms %1 ms - + Buffer Size Ukuran Buffer - + Output Volume Volume Keluaran - + Controls the volume of the audio played on the host. Mengontrol volume audio yang diputar pada host. - + Fast Forward Volume Volume Maju Cepat - + Controls the volume of the audio played on the host when fast forwarding. Mengontrol volume audio yang diputar pada host ketika melakukan maju cepat. - + Unchecked Tidak Dicentang - + Prevents the emulator from producing any audible sound. Mencegah emulator menghasilkan suara yang dapat didengar. - + Expansion Mode Mode Ekspansi - + Disabled (Stereo) Nonaktif (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Menentukan bagaimana audio diekspansi dari stereo ke surround untuk game yang didukung. Ini termasuk game yang mendukung Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Pengatusan Ekspansi AudioPengaturan ini mengatur perilaku channel expander berbasis FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Pengaturan ini mengatur perilaku time stretch SoundTouch ketika berjalan di luar kecepatan 100%. - + Reset Volume Atur Ulang Volume - + Reset Fast Forward Volume Atur Ulang Volume Maju Cepat - + Unknown Device "%1" Perangkat Tidak Dikenal "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latensi Maksimal: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latensi Maksimal: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latensi Maksimal: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Latensi Maksimal: %1 ms (latensi output minimum tidak diketahui) @@ -2096,33 +2208,33 @@ Posisi Papan Peringkat: {1} dari {2} - + Fast Boot Boot Cepat - + Fast Forward Boot Percepat Boot - + Checked Dicentang - + Patches the BIOS to skip the console's boot animation. Patch BIOS untuk melewati animasi boot konsol. - + Unchecked Tidak Dicentang - + Removes emulation speed throttle until the game starts to reduce startup time. Menghilangkan pembatas kecepatan emulasi hingga game dimulai untuk mempercepat proses boot. @@ -2226,82 +2338,75 @@ Posisi Papan Peringkat: {1} dari {2} BreakpointModel - + Execute Jalankan - - + + -- -- - - - Enabled - Aktif - - - - - Disabled - Nonaktif - - - + Read Baca - + Write(C) (C) = changes, as in "look for changes". Tulis(Ubah) - + Write Tulis - + TYPE Warning: limited space available. Abbreviate if needed. TIPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. UKURAN / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUKSI - + CONDITION Warning: limited space available. Abbreviate if needed. KONDISI - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2315,42 +2420,42 @@ Posisi Papan Peringkat: {1} dari {2} Form - + New Baru - + Edit Ubah - + Copy Salin - + Delete Hapus - + Copy all as CSV Salin semua sebagai CSV - + Paste from CSV Tempel dari CSV - + Load from Settings Muat dari Pengaturan - + Save to Settings Simpan ke Pengaturan @@ -2392,6 +2497,11 @@ Posisi Papan Peringkat: {1} dari {2} Unknown Tidak Diketahui + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3502,7 +3612,6 @@ Tindakan ini tidak dapat dibatalkan. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Port Kontroler %1 %2 @@ -3656,7 +3765,7 @@ Tindakan ini tidak dapat dibatalkan. Intercept DHCP - + Enabled Aktif @@ -3761,13 +3870,13 @@ Tindakan ini tidak dapat dibatalkan. - + 40 40 - + 120 120 @@ -3823,109 +3932,109 @@ Tindakan ini tidak dapat dibatalkan. Internal - - + + Use Global Setting [%1] Gunakan Pengaturan Global [%1] - + Name Nama - + Url URL - + Address Alamat - - + + Hosts File File Host - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Host DNS - + Exported Successfully Ekspor Berhasil - + Failed to open file Gagal membuka file - + No Hosts in file Tidak ada host dalam file - + Imported Successfully Impor Berhasil - - + + Per Game Host list Daftar Host Per Game - + Copy global settings? Salin pengaturan global? - + Delete per game host list? Hapus daftar host per game? - + HDD Image File File Image HDD - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Timpa File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3934,26 +4043,64 @@ Do you want to overwrite? Apakah Anda ingin menimpanya? - + HDD Creator Pembuat HDD - + HDD image created Image HDD dibuat - + Use Global Gunakan Global - + Override Timpa + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4139,31 +4286,121 @@ Apakah Anda ingin menimpanya? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Lokasi - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4180,346 +4417,216 @@ Apakah Anda ingin menimpanya? Emotion Engine + + DebugLoggingSettingsTab + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + DebugSettingsWidget - + User Interface Antarmuka - - + Analysis Analisis - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Selalu - - - - + If Debugger Is Open If Debugger Is Open - - Never - Tidak pernah - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - + GS GS - - Draw Dumping - Dump Draw - - - - Dump GS Draws - Dump Draw GS - - - - Save RT - Simpan RT - - - - Save Frame - Simpan Frame - - - - Save Texture - Simpan Tekstur - - - - Save Depth - Simpan Kedalaman - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Direktori Dump Hardware: - - - - Software Dump Directory: - Direktori Dump Software: - - - - - Browse... - Telusuri... - - - - - Open... - Buka... - - - - Trace Logging - Trace Logging - - - - Enable - Aktifkan - - - - EE - EE - - - - - DMA Control - DMA Control - - - - SPR / MFIFO - SPR / MFIFO - - - - VIF - VIF - - - - COP1 (FPU) - COP1 (FPU) - - - - MSKPATH3 - MSKPATH3 - - - - Cache - Cache - - - - GIF - GIF - - - - R5900 - R5900 - - - - COP0 - COP0 - - - - - HW Regs (MMIO) - HW Regs (MMIO) - - - - - Counters - Counters - - - - SIF - SIF - - - - COP2 (VU0 Macro) - COP2 (VU0 Macro) - - - - VIFCodes - VIFCodes - - - - Memory - Memory - - - - - Unknown MMIO - Unknown MMIO - - - - IPU - IPU - - - - - BIOS - BIOS - - - - - DMA Registers - DMA Registers - - - - GIFTags - GIFTags - - - - IOP - IOP - - - - CDVD - CDVD - - - - R3000A - R3000A - - - - Memcards - Memcards - - - - Pad - Pad - - - - MDEC - MDEC - - - - COP2 (GPU) - COP2 (GPU) - - - + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Dicentang - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4530,456 +4637,477 @@ Apakah Anda ingin menimpanya? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Tidak Dicentang - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window - Jendela Debugger + Debugger Window - - - Save Window Geometry - Simpan Ukuran Jendela - - - - + Show On Startup - Tampilkan Saat Memulai + Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: - Durasi Refresh: + Refresh Interval: - + ms - ms + ms - + Docking - Penggabungan + Docking - + Drop Indicator Style: - Gaya Indikator Pelepasan: - - - - Drop Indicator Style - Gaya Indikator Pelepasan - - - - - Classic - Klasik - - - - Segmented - Tersegmentasi - - - - Minimalistic - Minimalis - - - - Refresh Interval - Durasi Refresh - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - Jumlah waktu yang harus ditunggu di antara upaya berikutnya untuk memperbarui antarmuka pengguna agar mencerminkan keadaan mesin virtual. - - - - Unchecked - Tidak Dicentang - - - - Open the debugger window automatically when PCSX2 starts. - Buka jendela debugger secara otomatis saat PCSX2 dijalankan. - - - - Checked - Dicentang - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Simpan posisi dan ukuran jendela debugger saat ditutup sehingga dapat dipulihkan kembali nanti. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Pilih bagaimana indikator pelepasan yang muncul saat Anda menyeret jendela dock di debugger akan ditata. Anda harus memulai ulang debugger agar opsi ini dapat diterapkan. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 + Drop Indicator Style: DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Tambahkan ke + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -4997,65 +5125,70 @@ Apakah Anda ingin menimpanya? %1 (%2) - + Breakpoints Breakpoint - + Disassembly Disassembly - + Functions Fungsi - + Globals Global - + Locals Local - + Memory Search Pencarian Memori - + Memory Memori - + Parameters Parameter - + Registers Register - + Saved Addresses Alamat Tersimpan - + Stack Stack - + Threads Thread + + + Modules + Modul + DebuggerWindow @@ -5104,7 +5237,7 @@ Apakah Anda ingin menimpanya? - + Run Run @@ -5230,7 +5363,7 @@ Apakah Anda ingin menimpanya? Apakah yakin ingin mengatur ulang semua tata letak? - + Pause Pause @@ -5243,160 +5376,168 @@ Apakah Anda ingin menimpanya? Disassembly - - + + + + Assemble Error Kesalahan Assemble - + + Unable to change assembly while core is running Tidak dapat mengubah assembly saat core sedang berjalan - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Ubah Nama Fungsi Gagal - + No function / symbol is currently selected. Tidak ada fungsi/simbol yang dipilih saat ini. - - + + Rename Function Ubah Nama Fungsi - + Function name Nama Fungsi - + Function name cannot be nothing. Nama fungsi tidak boleh kosong. - + Restore Function Error Pemulihan Fungsi Gagal - + Unable to stub selected address. Tidak dapat men-stub alamat yang dipilih. - + Copy Address Salin Alamat - + Copy Instruction Hex Salin Instruksi Hex - + &Copy Instruction Text &Salin Instruksi Teks - + Copy Function Name Salin Nama Fungsi - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Kembalikan Fungsi - + Asse&mble new Instruction(s) Asse&mble fungsi baru - + NOP Instruction(s) NOP Instruksi - + Run to Cursor Jalankan ke Kursor - + &Jump to Cursor &Lompat ke Cursor - + Toggle &Breakpoint Alihkan &Breakpoint - + Follow Branch Ikuti Cabang - + &Go to Address &Pergi Ke Alamat - + Go to PC on Pause Pergi ke PC saat Jeda - + Add Function Tambah Fungsi - + Remove Function Hapus Fungsi - + Restore Function Kembalikan Fungsi - + Stub (NOP) Function Stub Fungsi (NOP) - + Show &Instruction Bytes Tampilkan &Instruksi Bytes - + %1 NOT VALID ADDRESS %1 ALAMAT TIDAK VALID @@ -5404,27 +5545,27 @@ Apakah Anda ingin menimpanya? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Lokasi - + Bytes Byte - + Instruction Instruksi @@ -5444,45 +5585,55 @@ Apakah Anda ingin menimpanya? No Layouts Tanpa Tata Letak + + + %1 #%2 + %1 #%2 + Add Another... Tambahkan Lainnya... - + Edit Layout Ubah Tata letak - + Reset Layout Atur Ulang Tata Letak - + Are you sure you want to reset layout '%1'? Apakah Anda yakin ingin mengatur ulang tata letak '%1'? - - + + Confirmation Konfirmasi - + Delete Layout Hapus Tata Letak - + Are you sure you want to delete layout '%1'? Apakah Anda yakin ingin menghapus tata letak '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5536,6 +5687,11 @@ Apakah Anda ingin menimpanya? Set Target Tentukan Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5568,87 +5724,92 @@ Apakah Anda ingin menimpanya? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot Savestate: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot Savestate: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Tidak Ada Gambar - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Kecepatan: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence tidak aktif atau tidak didukung. - + Game not loaded or no RetroAchievements available. Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Gagal untuk membuat HTTPDownloader. - + Downloading %1... Sedang mengunduh %1... - + Download failed with HTTP status code %1. Unduhan gagal dengan kode status HTTP %1. - + Download failed: Data is empty. Unduhan gagal: Data kosong. - + Failed to write '%1'. Gagal untuk menulis '%1'. @@ -5656,405 +5817,405 @@ Apakah Anda ingin menimpanya? EmulationSettingsWidget - + Speed Control Kontrol Kecepatan - + Normal Speed: Kecepatan Normal: - + System Settings Pengaturan Sistem - - + + Enable Cheats Aktifkan Cheat - + Slow-Motion Speed: Kecepatan Gerak Lambat: - + Fast-Forward Speed: Kecepatan Maju Cepat: - + Enable Multithreaded VU1 (MTVU) Aktifkan Multi-Threaded VU1 (MTVU) - - + + Enable Host Filesystem Aktifkan Sistem File Host - - + + Enable Fast CDVD Aktifkan CDVD Cepat - - + + Enable CDVD Precaching Pramuat Game Ke Memori Sistem - - + + Enable Thread Pinning Aktifkan Penyematan Thread - + EE Cycle Skipping: Lewati Siklus EE: - - + + Disabled Nonaktif - + Mild Underclock Underclock Ringan - + Moderate Underclock Underclock Sedang - + Maximum Underclock Underclock Maksimum - + EE Cycle Rate: Rate Siklus EE: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Kecepatan Normal) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Kontrol Frame Pacing / Latensi - + frames This string will appear next to the amount of frames selected, in a dropdown box. frame - + Maximum Frame Latency: Latensi Frame Maksimum: - - + + Use Host VSync Timing Gunakan Timing VSync Host - - + + Sync to Host Refresh Rate Sinkronisasi Ke Refresh Rate Host - - + + Optimal Frame Pacing Frame Pacing Optimal - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Lewati Menampilkan Frame Duplikat - - + + Real-Time Clock Jam PS2 - - + + Manually Set Real-Time Clock Atur jam PS2 secara manual - + Use Global Setting [%1] Gunakan Pengaturan Global [%1] - + Normal Speed Kecepatan Normal - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Atur target kecepatan emulasi. Jika target ini tidak dapat diraih, emulator akan berjalan secepat mungkin. - - + + User Preference Preferensi Pengguna - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Mengatur prioritas thread tertentu dalam urutan tertentu, mengabaikan scheduler sistem. Dapat membantu CPU dengan core performa (P) dan core efisiensi (E) (mis. CPU dari Intel generasi ke-12 atau yang lebih baru dari Intel atau vendor lain seperti AMD). + + + Checked Dicentang - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Persentase yang lebih tinggi dapat meningkatkan frame rate internal dalam game, tetapi akan meningkatkan kebutuhan CPU secara substansial. Sedangkan persentase yang lebih rendah akan mengurangi beban CPU sehingga memungkinkan game ringan berjalan dengan kecepatan penuh pada CPU yang lebih lemah. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Melewati siklus Emotion Engine yang diemulasikan. Membantu sebagian kecil game seperti SOTC. Namun dapat berdampak buruk pada performa di kebanyakan game. - - - - - - - - - - + + + + + + + + + + + Unchecked Tidak Dicentang - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Akses disk cepat, mengurangi waktu loading. Periksa daftar kompatibilitas HDLoader untuk game yang diketahui bermasalah dengan opsi ini. - - - + Automatically loads and applies cheats on game start. Secara otomatis, memuat dan menerapkan cheat saat game dimulai. - + Allows games and homebrew to access files / folders directly on the host computer. Izinkan game dan homebrew untuk mengakses file / folder dari komputer host secara langsung. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Kecepatan Maju Cepat - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Mengatur kecepatan maju cepat. Kecepatan ini digunakan saat tombol pintas maju cepat ditekan/diaktifkan. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Kecepatan Gerak Lambat - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Mengatur kecepatan gerak lambat. Kecepatan ini digunakan saat tombol pintas gerak lambat ditekan/diaktifkan. - + EE Cycle Rate Rate Siklus EE - + EE Cycle Skip Lewati Siklus EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Mengatur prioritas thread tertentu dalam urutan tertentu, mengabaikan scheduler sistem. Dapat membantu CPU dengan core performa (P) dan core efisiensi (E) (mis. CPU Intel generasi ke-12 atau yang lebih baru dari Intel atau vendor lain seperti AMD). - - - + Enable Multithreaded VU1 (MTVU1) Aktifkan Multi-Threaded VU1 (MTVU) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Meningkatkan performa pada CPU dengan 4 core atau lebih. Aman untuk sebagian besar game, namun beberapa game tidak kompatibel dengan opsi ini dan mungkin akan hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Akses disk dengan cepat, waktu pemuatan yang lebih singkat. Periksa daftar kompatibilitas HDLoader untuk game yang diketahui memiliki masalah dengan hal ini. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Memuat disc image ke RAM sebelum memulai mesin virtual. Dapat mengurangi patah-patah pada sistem yang menggunakan hard disk, tetapi secara signifikan meningkatkan waktu untuk memuat game. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Mengatur ukuran antrean VSync ke 0, menjadikan setiap frame dapat diselesaikan dan ditampilkan oleh GS sebelum input dikumpulkan dan frame selanjutnya dimulai. Opsi ini dapat mengurangi input lag namun membutuhkan CPU dan GPU yang lebih cepat. - + Maximum Frame Latency Latensi Frame Maksimum - + 2 Frames 2 Frame - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Mengatur jumlah frame maksimum yang dapat diantrekan ke GS, sebelum thread CPU menunggu salah satunya selesai sebelum melanjutkan. Jumlah yang lebih tinggi dapat menghaluskan frame time yang tidak teratur, namun akan menambah input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Mempercepat emulasi sehingga kecepatan refresh host guest sesuai dengan kecepatan refresh host. Hal ini menghasilkan animasi yang paling halus, dengan risiko peningkatan kecepatan emulasi kurang dari 1%. Kecepatan Sinkronisasi ke Host Refresh tidak akan berlaku jika kecepatan refresh konsol terlalu jauh dari kecepatan refresh host. Pengguna dengan monitor VRR harus menonaktifkan opsi ini. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Mengatur jumlah frame maksimum yang dapat diantrekan ke GS, sebelum thread CPU menunggu salah satunya selesai sebelum melanjutkan. Jumlah yang lebih tinggi dapat menghaluskan frame-time yang tidak teratur, namun akan menambah input lag. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). Aktifkan opsi ini untuk menyesuaikan kecepatan refresh PCSX2 dengan monitor atau layar Anda saat ini. VSync secara otomatis dinonaktifkan jika tidak memungkinkan (misalnya saat game tidak berjalan pada kecepatan penuh). - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Saat melakukan sinkronisasi dengan kecepatan refresh host, opsi ini menonaktifkan frame timing internal PCSX2, dan menggunakan host sebagai gantinya. Dapat menghasilkan pengaturan frame pacing yang lebih halus, <strong>tetapi dapat meningkatkan latensi input</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Mendeteksi saat frame diam sedang ditampilkan di game 25/30 FPS dan melewati menampilkan frame-frame diam tersebut. Framenya tetap di-render, namun GPU kini memiliki lebih banyak waktu untuk menyelesaikannya (TIDAK sama dengan frame skipping). Dapat menghaluskan fluktuasi frame time saat CPU/GPU hampir sepenuhnya dipakai, namun membuat frame pacing lebih inkonsisten dan dapat menambah input lag. Dapat membantu apabila menggunakan frame generation pada game 25/30fps. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Atur secara manual waktu akan digunakan untuk mesin virtual alih-alih menggunakan waktu dari sistem OS Anda. - + Current date and time Waktu dan tanggal saat ini - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Waktu yang digunakan oleh mesin virtual. Format tanggal sama dengan yang digunakan oleh OS Anda. Waktu ini hanya diterapkan saat mem-boot PS2; mengubahnya saat berada dalam game tidak akan berpengaruh. CATATAN: Ini mengasumsikan bahwa Anda telah mengatur PS2 Anda ke zona waktu default GMT+0 dan DST default Waktu Musim Panas. Beberapa game memerlukan tanggal/waktu yang ditetapkan setelah tanggal rilis game tersebut. - + Use Global Setting [%1%] Gunakan Pengaturan Global [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Tidak terbatas - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Kustom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Kustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Kecepatan Kustom - + Enter Custom Speed Masukkan Kecepatan Kustom @@ -6062,12 +6223,12 @@ Apakah Anda ingin menimpanya? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6141,12 +6302,12 @@ Apakah Anda ingin menimpanya? FileOperations - + Failed to show file Gagal menampilkan file - + Failed to show file in file explorer. The file was: %1 @@ -6155,30 +6316,30 @@ The file was: %1 File tersebut adalah: %1 - + Show in Folder Windows action to show a file in Windows Explorer Tampilkan dalam Folder - + Show in Finder macOS action to show a file in Finder Tampilkan di Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Buka Direktori Berisi - + Failed to open URL Gagal membuka URL - + Failed to open URL. The URL was: %1 @@ -6190,417 +6351,445 @@ Tautan nya adalah: %1 FolderSettingsWidget - + Cache Directory Direktori Cache - - - - - + + + + + + Browse... Telusuri... - - - - - + + + + + + Open... Buka... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. - Untuk menyimpan shader, daftar game, dan data pencapaian. + Digunakan untuk menyimpan shader, daftar game, dan data pencapaian. - + Cheats Directory Direktori Cheat - + Used for storing .pnach files containing game cheats. - Untuk menyimpan file .pnach yang berisi cheat game. + Digunakan untuk menyimpan file .pnach yang berisi cheat game. - + Covers Directory Direktori Sampul - + Used for storing covers in the game grid/Big Picture UIs. - Untuk menyimpan sampul yang akan digunakan oleh tampilan kisi game/UI Big Picture. + DIgunakan untuk menyimpan sampul yang akan digunakan oleh tampilan kisi game/UI Big Picture. - + + Video Dumping Directory + Direktori Dump Video + + + + Used for storing video captures. + Digunakan untuk menyimpan rekaman video. + + + Snapshots Directory Direktori Snapshot - + Used for screenshots and saving GS dumps. - Untuk menyimpan screenshot dan dump GS. + Digunakan Untuk menyimpan screenshot dan dump GS. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Direktori Save State - + Used for storing save states. - Untuk menyimpan save state. + Digunakan untuk menyimpan save state. + + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai. - + Use Global Setting Gunakan Pengaturan Global - + Automatic binding failed, no devices are available. Penetapan tombol otomatis gagal, tidak ada perangkat yang tersedia. - + Game title copied to clipboard. Judul game telah disalin ke clipboard. - + Game serial copied to clipboard. Kode serial game telah disalin ke clipboard. - + Game CRC copied to clipboard. Kode CRC game telah disalin ke clipboard. - + Game type copied to clipboard. Tipe game telah disalin ke clipboard. - + Game region copied to clipboard. Region game telah disalin ke clipboard. - + Game compatibility copied to clipboard. Kompatibilitas game telah disalin ke clipboard. - + Game path copied to clipboard. Path game telah disalin ke clipboard. - + Controller settings reset to default. Pengaturan kontroller dikembalikan ke default. - + No input profiles available. Tidak ada profil masukan yang tersedia. - + Create New... Buat Profil Baru... - - Enter the name of the input profile you wish to create. - Tentukan nama untuk profil masukan yang ingin Anda buat. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang. - + Settings reset to defaults. Pengaturan telah direset ke default. - + No save present in this slot. Tidak ada savesate pada slot ini. - + No save states found. Savestate tidak ditemukan. - + Failed to delete save state. Gagal untuk menghapus savestate. - + Failed to copy text to clipboard. Gagal menyalin teks ke cliipboard. - + This game has no achievements. Pencapaian tidak tersedia untuk game ini. - + This game has no leaderboards. Game ini tidak memiliki papan peringkat. - + Reset System Reset Sistem - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang? - + Launch a game from images scanned from your game directories. Jalankan game dari image yang telah dipindai dari direktori game anda. - + Launch a game by selecting a file/disc image. Memulai permainan dengan memilih file/disc image. - + Start the console without any disc inserted. Jalankan konsol tanpa memasukan disk. - + Start a game from a disc in your PC's DVD drive. Jalankan game dari disk yang dimasukkan ke DVD drive PC Anda. - + No Binding Tidak ada penetapan tombol - + Setting %s binding %s. Mengatur %s ke %s. - + Push a controller button or axis now. Harap tekan tombol controller sekarang. - + Timing out in %.0f seconds... Membatalkan dalam %.0f detik... - + Unknown Tidak Diketahui - + OK OK - + Select Device Pilih Perangkat - + Details Rincian - + Options Pengaturan - + Copies the current global settings to this game. Salin pengaturan global saat ini ke game ini. - + Clears all settings set for this game. Hapus semua pengaturan yang ditetapkan untuk game ini. - + Behaviour Perilaku - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Mencegah screen saver aktif saat emulasi berjalan. - + Shows the game you are currently playing as part of your profile on Discord. Menunjukkan permainan yang sedang dimainkan sebagai status profil Discord. - + Pauses the emulator when a game is started. Menjeda emulator saat game dimulai. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Menjeda emulator saat Anda membuka menu cepat, dan melanjutkan saat Anda menutupnya. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Menentukan muncul prompt atau tidak untuk konfirmasi mematikan mesin virtual saat tombol pintas ditekan. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. - + Game Display Tampilan Game - + Switches between full screen and windowed when the window is double-clicked. Mengganti antara full screen dan windowed saat window di double click. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. - + Determines how large the on-screen messages and monitor are. Menentukan seberapa besar ukuran teks pesan dan OSD di layar dan monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Tampilkan jumlah frame video (atau v-syncs) yang ditampilkan setiap detiknya oleh sistem pada pojok kanan atas layar. - + Shows the CPU usage based on threads in the top-right corner of the display. Menampilkan penggunaan CPU berdasarkan dari threads pada pojok kanan atas layar. - + Shows the host's GPU usage in the top-right corner of the display. Menunjukkan host dan 's pemakaian GPU di ujung atas kanan display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Menampilkan statistik tentang GS (primitives, draw calls) di sudut kanan atas layar. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Menampilkan indikator saat mempercepat, menjeda, dan status abnormal lainnya sedang aktif. - + Shows the current configuration in the bottom-right corner of the display. Menunjukan konfigurasi saat ini di sudut kanan bawah layar. - + Shows the current controller state of the system in the bottom-left corner of the display. Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar. - + Displays warnings when settings are enabled which may break games. Menampilkan peringatan jika ada pengaturan di aktifkan yang mungkin mempengaruhi stabilitas di game. - + Resets configuration to defaults (excluding controller settings). Merubah ulang kepengaturan awal (kecuali pengaturan controller/stik). - + Changes the BIOS image used to start future sessions. Mengganti gambar BIOS yang digunakan untuk sesi selanjutnya. - + Automatic Otomatis - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6609,2072 +6798,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Secara otomatis, beralih ke mode layar penuh saat game dimulai. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Menampilkan resolusi game di pojok kanan atas layar. - + BIOS Configuration Konfigurasi BIOS - + BIOS Selection Pilihan BIOS - + Options and Patches Pengaturan dan Patch - + Skips the intro screen, and bypasses region checks. Lewati layar intro, dan mem-bypass regional cek. - + Speed Control Kontrol Kecepatan - + Normal Speed Kecepatan Normal - + Sets the speed when running without fast forwarding. Atur kecepatan saat emulator berjalan tanpa fast fowarding. - + Fast Forward Speed Kecepatan Maju Cepat - + Sets the speed when using the fast forward hotkey. Mengatur kecepatan saat menekan tombol pintas maju cepat. - + Slow Motion Speed Kecepatan Gerak Lambat - + Sets the speed when using the slow motion hotkey. Mengatur kecepatan saat menekan tombol pintas gerak lambar. - + System Settings Pengaturan Sistem - + EE Cycle Rate Rate Siklus EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclock atau overclock Cpu Emotion Engine yang di emulasi. - + EE Cycle Skipping Lewati Siklus EE - + Enable MTVU (Multi-Threaded VU1) Aktifkan MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Aktifkan Instant VU1 - + Enable Cheats Aktifkan Cheat - + Enables loading cheats from pnach files. Mengaktifkan cheat loading dari file pnach. - + Enable Host Filesystem Aktifkan Sistem File Host - + Enables access to files from the host: namespace in the virtual machine. Mengaktifkan akses ke file dari host: namespace di mesin virtual. - + Enable Fast CDVD Aktifkan CDVD Cepat - + Fast disc access, less loading times. Not recommended. Mengakses disk dengan cepat, mengurangi waktu loading. Tidak direkomendasikan. - + Frame Pacing/Latency Control Kontrol Frame Pacing / Latensi - + Maximum Frame Latency Latensi Frame Maksimal - + Sets the number of frames which can be queued. Tetapkan jumlah frame yang dapat di antrikan/queued. - + Optimal Frame Pacing Frame Pacing Optimal - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Singkronasi EE dan GS thread setelah per gambar. Mengurangi latensi input, tetapi meningkatkan kebutuhan system/hardware. - + Speeds up emulation so that the guest refresh rate matches the host. Mengatur kecepatan emulasi sehingga refresh rate konsol sesuai dengan refresh rate host. - - Renderer - Perender - - - + Selects the API used to render the emulated GS. Pilih API yang akan di gunakan untuk merender emulasi GS. - + Synchronizes frame presentation with host refresh. Mensinkronisasikan presentasi frame dengan refresh rate host. - + Display Tampilan - + Aspect Ratio Rasio Aspek - + Selects the aspect ratio to display the game content at. Memilih rasio aspek layar untuk di tampilkan dalam permainan. - + FMV Aspect Ratio Override Timpa Rasio Aspek FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Memilih rasio aspek layar saat FMV terdeteksi diputar. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Memilih algoritma yang digunakan untuk mengonversi output interlaced PS2 ke progresif untuk ditampilkan. - + Screenshot Size Ukuran Tangkapan Layar - + Determines the resolution at which screenshots will be saved. Menentukan resolusi screenshot saat di simpan. - + Screenshot Format Format Tangkapan Layar - + Selects the format which will be used to save screenshots. Pilih format file saat screenshot di simpan. - + Screenshot Quality Kualitas Tangkapan Layar - + Selects the quality at which screenshots will be compressed. Pilih kualitas screenshot yang mana akan di kecilkan/compressed. - + Vertical Stretch Peregangan Vertikal - + Increases or decreases the virtual picture size vertically. Tambahkan atau kurangi ukuran gambar virtual secara vertikal. - + Crop Pangkas Layar - + Crops the image, while respecting aspect ratio. Memangkas gambar tanpa mengubah rasio aspek. - + %dpx %dpx - + Bilinear Upscaling Pembesaran gambar Bilinear - + Smooths out the image when upscaling the console to the screen. Menhaluskan gambar ketika upscaling dari konsole ke layar. - + Integer Upscaling Penskalaan Integer - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D. - + Screen Offsets Offset Layar - + Enables PCRTC Offsets which position the screen as the game requests. Mengaktifkan fungsi Offset PCRTC untuk menyeimbangkan posisi layar sesuai permintaan game. - + Show Overscan Tampilkan Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Menampilkan area overscan di game yang me-render grafis lebih dari area aman layar. - + Anti-Blur Anti Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih. - + Rendering Render - + Internal Resolution Resolusi Internal - + Multiplies the render resolution by the specified factor (upscaling). Mengalikan resolusi render dengan faktor yang ditentukan (upscaling). - + Mipmapping Mipmap - + Bilinear Filtering Filter Bilinear - + Selects where bilinear filtering is utilized when rendering textures. Memilih di mana pemfilteran bilinear digunakan ketika merender tekstur. - + Trilinear Filtering Filter Trilinear - + Selects where trilinear filtering is utilized when rendering textures. Memilih di mana pemfilteran trilinear digunakan ketika merender tekstur. - + Anisotropic Filtering Filter Anisotropis - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Memilih jenis dithering yang berlaku saat game memintanya. - + Blending Accuracy Akurasi Blending - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Menentukan tingkat akurasi saat mengemulasikan mode campuran yang tidak didukung oleh API grafis host. - + Texture Preloading Pramuat Tekstur - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Mengunggah tekstur secara penuh pada GPU yang digunakan, alih-alih menggunakan daerah yang digunakan. Dapat meningkatkan performa di beberapa permainan. - + Software Rendering Threads Thread Perender Software - + Number of threads to use in addition to the main GS thread for rasterization. Jumlah thread yang digunakan selain thread GS utama untuk rasterisasi. - + Auto Flush (Software) Flush Otomatis (Software) - + Force a primitive flush when a framebuffer is also an input texture. Paksa flush primitif ketika framebuffer juga merupakan tekstur input. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Memungkinkan emulasi anti-aliasing edge GS (AA1). - + Enables emulation of the GS's texture mipmapping. Mengaktifkan emulasi mipmap tekstur pada GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Pelacakan prestasi saat ini tidak diaktifkan. Login Anda tidak akan berpengaruh hingga pelacakan diaktifkan. + +Apakah Anda ingin mengaktifkan pelacakan sekarang? + + + + Enable Hardcore Mode + Aktifkan Mode Hardcore + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Mode hardcore saat ini tidak aktif. Mengaktifkan mode hardcore akan dapat mengirimkan waktu, skor, dan ikut serta papan peringkat permainan tertentu. + +Saat Mode Hardcore aktif; fungsi save state, cheat, dan gerak lambat tidak dapat Anda gunakan. + +Apakah ingin mengaktifkan Mode Hardcore? + + + The selected input profile will be used for this game. Profil input yang dipilih akan digunakan untuk game ini. - + Shared Global - + Input Profile Profil Input - + Appearance Tampilan - + Selects the color style to be used for Big Picture Mode. Memilih gaya warna yang akan digunakan untuk Mode Big Picture. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Ketika mode Big Picture dijalankan, daftar game akan ditampilkan, bukan menu utama. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Tampilkan UI untuk memilih save state saat berpindah slot, daripada hanya menampilkan notifikasi. - + Integration Integrasi - + Shows the current PCSX2 version on the top-right corner of the display. Menampilkan versi PCSX2 saat ini di pojok kanan atas layar. - + Shows the currently active input recording status. Menampilkan status perekam input yang aktif saat ini. - + Shows the currently active video capture status. Menampikan status perekam video yang aktif saat ini. - + Shows a visual history of frame times in the upper-left corner of the display. Menampilkan riwayat visual dari frame times di sudut kiri atas di layar. - + Shows the current system hardware information on the OSD. Menampilkan informasi dari hardware saat ini pada OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Menyematkan thread untuk emulasi ke core CPU yang mungkin dapat meningkatkan performa / perbedaan frame time. - + Enable Widescreen Patches Aktifkan Patch Layar Lebar - + Enables loading widescreen patches from pnach files. Mengaktifkan patch layar lebar dari file pnach. - + Enable No-Interlacing Patches Aktifkan Patch No-Interlacing - + Enables loading no-interlacing patches from pnach files. Mengaktifkan patch no-interlacing dari file pnach. - + Hardware Fixes Perbaikan Hardware - + Manual Hardware Fixes Perbaikan Hardware secara manual - + Disables automatic hardware fixes, allowing you to set fixes manually. Menonaktifkan perbaikan otomatis hardware, sehingga Anda dapat mengatur perbaikan secara manual. - + CPU Sprite Render Size Ukuran Render Sprite CPU - + Uses software renderer to draw texture decompression-like sprites. Menggunakan perender software untuk gambar yang terlihat seperti untuk mendekompresi tekstur. - + CPU Sprite Render Level Tingkat Render Sprite CPU - + Determines filter level for CPU sprite render. Menentukan tingkat filter untuk render sprite CPU. - + Software CLUT Render Render CLUT Software - + Uses software renderer to draw texture CLUT points/sprites. Gunakan perender software untuk menggambar titik dan sprite yang memanfaatkan tekstur CLUT. - + GPU Target CLUT Target CLUT GPU - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Mencoba mendeteksi ketika game menggambar palet warnanya sendiri dan kemudian merendernya pada GPU dengan penanganan khusus. - + Skip Draw Start Skipdraw Awal - + Object range to skip drawing. Rentang objek untuk skipdraw. - + Skip Draw End Skipdraw Akhir - + Auto Flush (Hardware) Flush Otomatis (Hardware) - + CPU Framebuffer Conversion Konversi CPU Framebuffer - + Disable Depth Conversion Nonaktifkan Konversi Depth - + Disable Safe Features Nonaktifkan Fitur Aman - + This option disables multiple safe features. Opsi ini menonaktifkan beberapa fitur aman. - + This option disables game-specific render fixes. Menonaktifkan perbaikan render per game. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Mengunggah data GS saat me-render frame baru untuk mereproduksi beberapa efek secara lebih akurat. - + Disable Partial Invalidation Nonaktifkan Invalidasi Parsial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Menghapus antrian cache tekstur saat ada persimpangan, bukan hanya pada area persimpangan. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Memungkinkan cache tekstur untuk digunakan kembali sebagai tekstur input bagian dalam dari framebuffer sebelumnya. - + Read Targets When Closing Baca Target Saat Menutup - + Flushes all targets in the texture cache back to local memory when shutting down. Membuat semua target di cache tekstur di-flush kembali ke memori lokal saat mematikan. - + Estimate Texture Region Perkirakan Region Tekstur - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Mengupayakan pengurangan ukuran tekstur jika game tidak mengaturnya (mis. game dengan Snowblind engine). - + GPU Palette Conversion Konversi Palet GPU - + Upscaling Fixes Perbaikan Upscaling - + Adjusts vertices relative to upscaling. Menyesuaikan titik sudut relatif terhadap upscaling. - + Native Scaling Scaling Native - + Attempt to do rescaling at native resolution. Mencoba melakukan rescaling pada resolusi native. - + Round Sprite Sprite bundar - + Adjusts sprite coordinates. Menyesuaikan koordinat sprite. - + Bilinear Upscale Pembesaran Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dapat menghaluskan tekstur dengan di-filter secara bilinear saat upscaling. Mis. Efek sinar matahari di game Brave. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Sejajarkan Sprite - + Fixes issues with upscaling (vertical lines) in some games. Memperbaiki masalah upscaling (garis vertikal) di beberapa permainan. - + Merge Sprite Gabungkan Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Menggantikan beberapa sprite post-processing dengan satu sprite yang lebih besar. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Menurunkan presisi GS untuk menghindari celah antar piksel saat upscaling. Memperbaiki teks di seri game Wild Arms. - + Unscaled Palette Texture Draws Render Palet Tekstur Tidak Berskala - + Can fix some broken effects which rely on pixel perfect precision. Dapat memperbaiki sebagian efek yang rusak, yang mengandalkan presisi piksel yang sempurna. - + Texture Replacement Pengganti Tekstur - + + Show Patches + Show Patches + + + + OSD Messages Position + Posisi Pesan OSD + + + + OSD Performance Position + Posisi OSD Performa + + + Load Textures Muat Tekstur - + Loads replacement textures where available and user-provided. Memuat tekstur pengganti jika tersedia dan disediakan pengguna. - + Asynchronous Texture Loading Pemuat Tekstur Asinkron - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Memuat tekstur pengganti pada utas pekerja, mengurangi microstutter jika pengganti diaktifkan. - + Precache Replacements Cache-kan Tekstur Pengganti - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Memuat semua tekstur pengganti ke memori. Tidak harus dengan pemuatan asinkron. - + Replacements Directory Direktori Pengganti - + Folders Folder - + Texture Dumping Dump Tekstur - + Dump Textures Dump Tekstur - + Dump Mipmaps Dump Mipmap - + Includes mipmaps when dumping textures. Masukkan mipmap saat dump tekstur. - + Dump FMV Textures Dump Tekstur FMV - + Allows texture dumping when FMVs are active. You should not enable this. Mengizinkan dump tekstur saat FMV aktif. Sebaiknya tidak usah mengaktifkan ini. - + Post-Processing Post Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Mengaktifkan shader post processing FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Aktifkan FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness Ketajaman CAS - + Determines the intensity the sharpening effect in CAS post-processing. Menentukan intensitas efek penajaman dalam post processing CAS. - + Filters Filter - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Memungkinkan penyesuaian kecerahan, kontras, dan saturasi. - - - + Shade Boost Brightness Kecerahan Shade Boost - + Adjusts brightness. 50 is normal. Menyesuaikan kecerahan. Normalnya 50. - + Shade Boost Contrast Kontras Shade Boost - + Adjusts contrast. 50 is normal. Menyesuaikan kontras. Normalnya 50. - + Shade Boost Saturation Saturasi Shade Boost - + Adjusts saturation. 50 is normal. Menyesuaikan saturasi. Normalnya 50. - + TV Shaders Shader TV - + Advanced Tingkat Lanjut - + Skip Presenting Duplicate Frames Lewati Menampilkan Frame Duplikat - + Extended Upscaling Multipliers Pengali Upscale Tambahan - + Displays additional, very high upscaling multipliers dependent on GPU capability. Menampilkan tambahan pengali upscale yang sangat tinggi yang bergantung dengan kapabilitas GPU Anda. - + Hardware Download Mode Mode Unduhan Hardware - + Changes synchronization behavior for GS downloads. Mengubah perilaku sinkronisasi untuk unduhan GS. - + Allow Exclusive Fullscreen Izinkan Mode Layar Penuh Eksklusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout. - + Override Texture Barriers Timpa Barier Tekstur - + Forces texture barrier functionality to the specified value. Memaksakan fungsi penghalang tekstur ke nilai yang ditentukan. - + GS Dump Compression Kompresi GS Dump - + Sets the compression algorithm for GS dumps. Mengatur algoritma kompresi untuk dump GS. - + Disable Framebuffer Fetch Nonaktifkan Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Mencegah penggunaan framebuffer fetch bila didukung oleh GPU host. - + Disable Shader Cache Nonaktifkan Cache Shader - + Prevents the loading and saving of shaders/pipelines to disk. Mencegah pemuatan dan penyimpanan shader/pipeline ke disk. - + Disable Vertex Shader Expand Nonaktifkan Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Kembali ke CPU untuk memperluas sprite/baris. - + Changes when SPU samples are generated relative to system emulation. Mengubah kapan sampel SPU dihasilkan relatif terhadap emulasi sistem. - + %d ms %d ms - + Settings and Operations Pengaturan dan Pengoperasian - + Creates a new memory card file or folder. Membuat file atau folder memory card baru. - + Simulates a larger memory card by filtering saves only to the current game. Mensimulasikan Memory Card yang lebih besar dengan memfilter penyimpanan hanya untuk permainan saat ini saja. - + If not set, this card will be considered unplugged. Jika tidak di aktifkan, Memory Card ini akan dianggap tercabut. - + The selected memory card image will be used for this slot. Image Memory Card yang dipilih akan digunakan untuk slot ini. - + Enable/Disable the Player LED on DualSense controllers. Mengaktifkan/Menonaktifkan Player LED pada kontroler DualSense. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Mengaktifkan makro ketika tombol ditekan, bukan saat ditahan. - + Savestate Savestate - + Compression Method Metode Kompresi - + Sets the compression algorithm for savestate. Mengatur algoritma kompresi untuk savestate. - + Compression Level Level Kompresi - + Sets the compression level for savestate. Mengatur level kompresi untuk savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Versi: %s - + + RetroAchievements + RetroAchievements + + + + Username + Nama Pengguna + + + + Password + Kata Sandi + + + + Logging in... + Sedang masuk... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Menukar kedua tombol {}/{} (Bila Tukar OK/Batal diatur ke otomatis) dan tombol {}/{} - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Gagal masuk. +Error: %1 + +Silakan periksa nama pengguna dan kata sandi anda, lalu coba lagi. + + + Dark Gelap - + Light Terang - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Aktif - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Sesuaikan Dengan Native - + Align to Native - with Texture Offset Sesuaikan Dengan Native - Ditambah Offset Tekstur - + Aggressive Agresif - + Enabled (Exact Match) Aktif (Sama Persis) - + Enabled (Check Inside Target) Aktif (Periksa Di Dalam Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Rendah (Cepat) - + Medium (Recommended) Menengah (Direkomendasikan) - + Very High (Slow, Not Recommended) Sangat Tinggi (Lambat, Tidak Direkomendasikan) - + Change Selection Ubah Opsi Terpilih - + Select Pilih - + Parent Directory Direktori induk - + Enter Value Masukkan Nilai - + About Tentang - + Toggle Fullscreen Layar Penuh - + Navigate Navigasi - + Load Global State Muat Save State Global - + Change Page Ubah Halaman - + Return To Game Kembali Ke Permainan - + Select State Pilih Save State - + Select Game Pilih Game - + Change View Ubah Tampilan - + Launch Options Opsi Peluncuran - + Create Save State Backups Buat Backup Save State - + Show PCSX2 Version Tampilkan Versi PCSX2 - + Show Input Recording Status Tampilkan Status Perekam Input - + Show Video Capture Status Tampilkan Status Perekam Video - + Show Frame Times Tampilkan Frame Time - + Show Hardware Info Tampilkan Informasi Hardware - + Create Memory Card Buat Memory Card - + Configuration Konfigurasi - + Start Game Jalankan Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Jalankan game dari file, disk, atau memulai konsol tanpa memasukkan disk apa pun. - + Changes settings for the application. Ubah pengaturan dari aplikasi. - + Return to desktop mode, or exit the application. Kembali ke mode desktop atau keluar dari aplikasi. - + Back Kembali - + Return to the previous menu. Kembali ke menu sebelumnya. - + Exit PCSX2 Keluar dari PCSX2 - + Completely exits the application, returning you to your desktop. Keluar dari aplikasi sepenuhnya dan mengembalikan anda ke desktop. - + Desktop Mode Mode Desktop - + Exits Big Picture mode, returning to the desktop interface. Keluar dari mode Big Picture dan kembali ke antarmuka utama. - + Resets all configuration to defaults (including bindings). Mengatur ulang semua konfigurasi ke default (termasuk penetapan tombol). - + Replaces these settings with a previously saved input profile. Mengganti pengaturan ini dengan profil input yang disimpan sebelumnya. - + Stores the current settings to an input profile. Menyimpan pengaturan saat ini ke profil input. - + Input Sources Sumber Input - + The SDL input source supports most controllers. Sumber input SDL mendukung kebanyakan kontroler. - + Provides vibration and LED control support over Bluetooth. Menyediakan dukungan kontrol getaran dan LED melalui Bluetooth. - + Allow SDL to use raw access to input devices. Izinkan SDL menggunakan akses ke perangkat input. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Mengaktifkan tiga slot kontroler tambahan. Tidak didukung di semua game. - + Attempts to map the selected port to a chosen controller. Mencoba memetakan port yang dipilih ke kontroler yang dipilih. - + Determines how much pressure is simulated when macro is active. Menentukan berapa banyak tekanan yang disimulasikan ketika makro aktif. - + Determines the pressure required to activate the macro. Menentukan tekanan yang diperlukan untuk mengaktifkan makro. - + Toggle every %d frames Ubah setiap %d frame - + Clears all bindings for this USB controller. Hapus semua penetapan tombol untuk kontroler USB ini. - + Data Save Locations Lokasi Penyimpanan Data - + Show Advanced Settings Tampilkan Pengaturan Lanjutan - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mengubah pengaturan berikut dapat menyebabkan game gagal berfungsi. Ubah pengaturan dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan untuk konfigurasi dengan perubahan pengaturan berikut. - + Logging Pencatatan Log - + System Console Konsol Sistem - + Writes log messages to the system console (console window/standard output). Menulis pesan log ke konsol sistem (jendela konsol/output standar). - + File Logging Logging File - + Writes log messages to emulog.txt. Menulis pesan log ke emulog.txt. - + Verbose Logging Logging Detail - + Writes dev log messages to log sinks. Menulis pesan log dev ke log sink. - + Log Timestamps Cap Waktu Log - + Writes timestamps alongside log messages. Menulis cap waktu di samping pesan log. - + EE Console Konsol EE - + Writes debug messages from the game's EE code to the console. Menulis pesan debug dari kode EE game ke konsol. - + IOP Console Konsol IOP - + Writes debug messages from the game's IOP code to the console. Menulis pesan debug dari kode IOP game ke konsol. - + CDVD Verbose Reads Pembacaan Detail CDVD - + Logs disc reads from games. Mencatat pembacaan disk yang dibaca dari game. - + Emotion Engine Emotion Engine - + Rounding Mode Mode Pembulatan - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Menentukan bagaimana hasil operasi floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus. - + Division Rounding Mode Mode Pembulatan Pembagian - + Determines how the results of floating-point division is rounded. Some games need specific settings. Menentukan bagaimana hasil pembagian floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus. - + Clamping Mode Mode Clamping - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Menentukan bagaimana angka floating point di luar jangkauan ditangani. Beberapa game memerlukan pengaturan khusus. - + Enable EE Recompiler Aktifkan EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Menjalankan penerjemahan binary yang tepat waktu dari kode mesin MIPS-IV 64-bit ke kode asli. - + Enable EE Cache Aktifkan Cache EE - + Enables simulation of the EE's cache. Slow. Mengaktifkan simulasi cache EE. Lambat. - + Enable INTC Spin Detection Aktifkan Deteksi Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Meningkatkan performa dengan sangat signifikan untuk sebagian game, dengan hampir tanpa efek samping terhadap kompatibilitas. - + Enable Wait Loop Detection Aktifkan Deteksi Wait Loop - + Moderate speedup for some games, with no known side effects. Meningkatkan performa untuk sebagian game, tanpa efek samping yang diketahui. - + Enable Fast Memory Access Aktifkan Akses Memori Cepat - + Uses backpatching to avoid register flushing on every memory access. Menggunakan backpatching untuk menghindari register flush pada setiap akses memori. - + Vector Units Vector Units - + VU0 Rounding Mode Mode Pembulatan VU0 - + VU0 Clamping Mode Mode Clamping VU0 - + VU1 Rounding Mode Mode Pembulatan VU1 - + VU1 Clamping Mode Mode Clamping VU1 - + Enable VU0 Recompiler (Micro Mode) Aktifkan Recompiler VU0 (Mode Mikro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Vector Unit recompiler baru dengan kompabilitas yang lebih baik. Direkomendasikan. - + Enable VU1 Recompiler Aktifkan Recompiler VU1 - + Enable VU Flag Optimization Aktifkan Flag Optimisasi VU - + Good speedup and high compatibility, may cause graphical errors. Meningkatkan performa dan memiliki kompatibilitas tinggi, dapat menyebabkan error pada grafis. - + I/O Processor Prosesor I/O - + Enable IOP Recompiler Aktifkan IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Menjalankan penerjemahan kode binari yang tepat waktu dari kode mesin MIPS-I 32-bit ke kode asli. - + Graphics Grafis - + Use Debug Device Gunakan Perangkat Debug - + Settings Pengaturan - + No cheats are available for this game. Tidak ada cheat yang tersedia untuk game ini. - + Cheat Codes Kode Cheat - + No patches are available for this game. Tidak ada patch yang tersedia untuk game ini. - + Game Patches Patch Game - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Gunakan patch dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan bagi pengguna yang telah mengaktifkan patch game. - + Game Fixes Perbaikan Game - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Perbaikan game tidak seharusnya dimodifikasi kecuali Anda mengetahui apa fungsi dari setiap opsi dan implikasinya. - + FPU Multiply Hack Hack Perkalian FPU - + For Tales of Destiny. Untuk Tales of Destiny. - + Preload TLB Hack Pramuat Hack TLB - + Needed for some games with complex FMV rendering. Diperlukan untuk beberapa game dengan rendering FMV yang kompleks. - + Skip MPEG Hack Hack Lewati MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Melompati video/FMV dalam game untuk menghindari game hang/macet. - + OPH Flag Hack Hack Flag OPH - + EE Timing Hack Hack Timing EE - + Instant DMA Hack Hack DMA Instan - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Diketahui mempengaruhi game-game berikut: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Untuk SOCOM 2 HUD dan Spy Hunter hang saat memuat. - + VU Add Hack Hack Add VU - + Full VU0 Synchronization Sinkronisasi Penuh VU0 - + Forces tight VU0 sync on every COP2 instruction. Memaksakan sinkronisasi VU0 yang ketat pada setiap instruksi COP2. - + VU Overflow Hack Hack Overflow VU - + To check for possible float overflows (Superman Returns). Untuk memeriksa kemungkinan float overflow (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Gunakan pengaturan waktu yang akurat untuk VU XGKicks (lebih lambat). - + Load State Muat Savestate - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Melewati siklus Emotion Engine yang diemulasikan. Membantu sebagian kecil game seperti SOTC. Namun dapat berdampak buruk pada performa di kebanyakan game. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Meningkatkan performa pada CPU dengan 4 core atau lebih. Aman untuk sebagian besar game, namun beberapa game tidak kompatibel dengan opsi ini dan mungkin akan hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Jalankan VU1 dengan instan. Dapat menambah performa di kebanyakan game. Aman untuk kebanyakan game, namun dapat menyebabkan error grafis di beberapa game. - + Disable the support of depth buffers in the texture cache. Nonaktifkan dukungan buffer kedalaman di cache tekstur. - + Disable Render Fixes Nonaktifkan Perbaikan Render - + Preload Frame Data Pramuat Data Frame - + Texture Inside RT Tekstur Dalam RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU. - + Half Pixel Offset Offset Setengah Piksel - + Texture Offset X Offset Tekstur X - + Texture Offset Y Offset Tekstur Y - + Dumps replaceable textures to disk. Will reduce performance. Dump tekstur yang dapat diganti ke disk. Akan mengurangi performa. - + Applies a shader which replicates the visual effects of different styles of television set. Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Melewatkan tampilan frame yang tidak berubah dalam game 25/30fps. Dapat meningkatkan kecepatan tetapi meningkatkan jeda input/membuat frame pacing menjadi lebih buruk. - + Enables API-level validation of graphics commands. Mengaktifkan validasi tingkat API untuk perintah grafis. - + Use Software Renderer For FMVs Gunakan Perender Software untuk FMV - + To avoid TLB miss on Goemon. Untuk menghindari TLB Miss dalam Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack timing untuk berbagai tujuan. Diketahui dapat mempengaruhi game-game berikut ini: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Baik untuk masalah emulasi cache. Diketahui dapat mempengaruhi game-game berikut ini: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Diketahui dapat mempengaruhi game-game berikut: Bleach Blade Battles, Growlanser II dan III, Wizardry. - + Emulate GIF FIFO Emulasi GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Benar tetapi lebih lambat. Diketahui dapat mempengaruhi game-game berikut ini: FIFA Street 2. - + DMA Busy Hack Hack DMA Sibuk - + Delay VIF1 Stalls Mengundur VIF1 Stalls - + Emulate VIF FIFO Emulasi VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulasikan Readahead VIF1 FIFO. Diketahui dapat mempengaruhi game berikut ini: Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Menghindari rekompilasi yang konstan di beberapa game. Diketahui mempengaruhi game-game berikut ini: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Untuk Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Sinkron VU - + Run behind. To avoid sync problems when reading or writing VU registers. Untuk menghindari masalah sinkronisasi saat membaca atau menulis register VU. - + VU XGKick Sync Sinkron VU XGKick - + Force Blit Internal FPS Detection Paksa Deteksi Blit FPS Internal - + Save State Simpan Savestate - + Load Resume State Muat Save State Lanjutan - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8684,2116 +9002,2314 @@ Do you want to load this save and continue? Apakah ingin Anda muatkan dan lanjutkan? - + Region: Region: - + Compatibility: Kompatibilitas: - + No Game Selected Tidak Ada Game yang Dipilih - + Search Directories Direktori Pencarian - + Adds a new directory to the game search list. Menambahkan direktori baru ke daftar pencarian game. - + Scanning Subdirectories Memindai subdirektori - + Not Scanning Subdirectories Tidak memindai subdirektori - + List Settings Pengaturan Daftar - + Sets which view the game list will open to. Mengatur tampilan mana yang akan digunakan untuk daftar game. - + Determines which field the game list will be sorted by. Menentukan field mana daftar permainan akan diurutkan. - + Reverses the game list sort order from the default (usually ascending to descending). Membalikkan urutan daftar game dari default (biasanya atas ke bawah). - + Cover Settings Pengaturan Sampul - + Downloads covers from a user-specified URL template. Mengunduh sampul dari URL yang ditentukan pengguna. - + Operations Tindakan - + Selects where anisotropic filtering is utilized when rendering textures. Memilih di mana pemfilteran anisotropis digunakan ketika merender tekstur. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Gunakan metode alternatif untuk menghitung FPS internal untuk menghindari pembacaan yang salah di beberapa game. - + Identifies any new files added to the game directories. Mengidentifikasi file baru yang ditambahkan ke direktori game. - + Forces a full rescan of all games previously identified. Memaksa pemindaian ulang penuh semua game yang telah diidentifikasi sebelumnya. - + Download Covers Unduh Sampul - + About PCSX2 Tentang PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 adalah sebuah emulator PlayStation 2 (PS2) yang bebas dan bersumber terbuka (open-source). Bertujuan untuk mengemulasikan perangkat keras PS2 menggunakan kombinasi dari Interpreter CPU MIPS, Recompiler, dan Mesin Virtual yang mengelola berbagai perangkat dan sistem memori dari PS2. Memungkinkan Anda untuk memainkan game PS2 di PC dengan banyak fitur tambahan. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 dan PS2 adalah merek dagang terdaftar dari Sony Interactive Entertainment. Aplikasi ini sama sekali tidak berafiliasi dengan Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Apabila diaktifkan dan telah masuk, PCSX2 akan memindai pencapaian saat pengaktifan. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Mode "tantangan" untuk pencapaian dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Menampilkan pesan popup untuk aktivitas seperti pencapaian dan peningkatan di papan peringkat. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Memainkan efek suara untuk aktivitas seperti pencapaian dan peningkatan di papan peringkat. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Menampilkan ikon indikator di pojok kanan bawah layar saat pencapaian utama/tantangan sedang aktif. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Jika diaktifkan, PCSX2 akan menampilkan daftar pencapaian dari set tidak resmi. Daftar pencapaian tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Jika diaktifkan, PCSX2 akan menganggap semua pencepaian terkunci dan tidak akan mengirimkan notifikasi pencapaian ke server RetroAchievements. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Menjeda emulator saat kontroler terputus. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Membuat backup save state lama dengan sufiks .backup saat menyimpan save state baru di slot yang sudah terisi - + Enable CDVD Precaching Pramuat Game Ke Memori Sistem - + Loads the disc image into RAM before starting the virtual machine. Memuat disc image ke RAM sebelum memulai mesin virtual. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sinkronisasi Ke Refresh Rate Host - + Use Host VSync Timing Gunakan Timing VSync Host - + Disables PCSX2's internal frame timing, and uses host vsync instead. Menonaktifkan pengaturan frame timing internal PCSX2, dan menggunakan host vsync sebagai gantinya. - + Disable Mailbox Presentation Nonaktifkan Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Paksakan penggunaan presentasi FIFO dari pada Mailbox, yaitu double buffering dari pada triple buffering. biasanya dapat menghasilkan frame pacing yang lebih buruk. - + Audio Control Kontrol Audio - + Controls the volume of the audio played on the host. Mengontrol volume audio yang diputar pada host. - + Fast Forward Volume Volume Maju Cepat - + Controls the volume of the audio played on the host when fast forwarding. Mengontrol volume audio yang diputar pada host ketika melakukan maju cepat. - + Mute All Sound Bisukan Semua Suara - + Prevents the emulator from producing any audible sound. Mencegah emulator membuat suara yang dapat didengar. - + Backend Settings Pengaturan Backend - + Audio Backend Backend Audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Backend audio menentukan bagaimana suara yang dihasilkan oleh emulator akan dikirimkan ke host. - + Expansion Ekspansi - + Determines how audio is expanded from stereo to surround for supported games. Menentukan bagaimana audio diekspansi dari stereo ke surround untuk game yang didukung. - + Synchronization Sinkronisasi - + Buffer Size Ukuran Buffer - + Determines the amount of audio buffered before being pulled by the host API. Menentukan jumlah audio yang di-buffer sebelum ditarik oleh API host. - + Output Latency Latensi Output - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Menentukan berapa banyak latensi yang ada antara audio yang diambil oleh API host, dan diputar melalui speaker. - + Minimal Output Latency Latensi Output Minimal - + When enabled, the minimum supported output latency will be used for the host API. Apabila diaktifkan, latensi output minimum yang didukung akan digunakan untuk API host. - + Thread Pinning Penyematan Thread - + Force Even Sprite Position Paksakan Posisi Sprite Genap - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat. - + When enabled, each session will behave as if no achievements have been unlocked. Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada pencapaian yang belum dibuka. - + Account Akun - + Logs out of RetroAchievements. Keluar dari RetroAchievements. - + Logs in to RetroAchievements. Masuk ke RetroAchievements. - + Current Game Game Saat Ini - + An error occurred while deleting empty game settings: {} Terjadi kesalahan saat menghapus pengaturan game yang kosong: {} - + An error occurred while saving game settings: {} Terjadi kesalahan saat menyimpan setelan game: {} - + {} is not a valid disc image. {} bukan disc image yang absah. - + Automatic mapping completed for {}. Atur tombol otomatis untuk {} selesai. - + Automatic mapping failed for {}. Atur tombol otomatis untuk {} gagal. - + Game settings initialized with global settings for '{}'. Pengaturan game diinisialisasi dengan pengaturan global untuk '{}'. - + Game settings have been cleared for '{}'. Pengaturan game telah dihapus untuk '{}'. - + Uses {} as confirm when using a controller Menggunakan {} sebagai tombol konfirmasi saat menggunakan kontroller - + {} (Current) {} (Saat Ini) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Gagal memuat '{}'. - + Input profile '{}' loaded. Profil input '{}' berhasil dimuat. - + Input profile '{}' saved. Profil input '{}' berhasil disimpan. - + Failed to save input profile '{}'. Gagal menyimpan profil input '{}'. - + Port {} Controller Type Port {} Tipe Kontroler - + Select Macro {} Binds Pilih Makro {} Penetapan Tombol - + Port {} Device Perangkat Port {} - + Port {} Subtype Subtipe Port {} - + {} unlabelled patch codes will automatically activate. {} kode patch yang tidak berlabel akan diaktifkan secara otomatis. - + {} unlabelled patch codes found but not enabled. {} kode patch yang tidak berlabel ditemukan tetapi tidak diaktifkan. - + This Session: {} Sesi Ini: {} - + All Time: {} Total Waktu: {} - + Save Slot {0} Slot Savestate {0} - + Saved {} Tersimpan pada {} - + {} does not exist. {} tidak ada. - + {} deleted. {} dihapus. - + Failed to delete {}. Gagal menghapus {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Lama Bermain: {} - + Last Played: {} Terakhir Dimainkan: {} - + Size: {:.2f} MB Ukuran: {:.2f} MB - + Left: Kiri: - + Top: Atas: - + Right: Kanan: - + Bottom: Bawah: - + Summary Ringkasan - + Interface Settings Pengaturan Antarmuka - + BIOS Settings Pengaturan BIOS - + Emulation Settings Pengaturan Emulasi - + Graphics Settings Pengaturan Grafis - + Audio Settings Pengaturan Audio - + Memory Card Settings Pengaturan Memory Card - + Controller Settings Pengaturan Kontroler - + Hotkey Settings Pengaturan Tombol Pintas - + Achievements Settings Pengaturan Pencapaian - + Folder Settings Pengaturan folder - + Advanced Settings Pengaturan Lanjutan - + Patches Patch - + Cheats Cheat - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Kecepatan 50% - + 60% Speed Kecepatan 60% - + 75% Speed Kecepatan 75% - + 100% Speed (Default) Kecepatan 100% (Bawaan) - + 130% Speed Kecepatan 130% - + 180% Speed Kecepatan 180% - + 300% Speed Kecepatan 300% - + Normal (Default) Normal (Bawaan) - + Mild Underclock Underclock Ringan - + Moderate Underclock Underclock Sedang - + Maximum Underclock Underclock Maksimum - + Disabled Nonaktif - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Masukkan nama pengguna dan kata sandi akun retroachievements.org Anda di bawah ini. + +Kata sandi Anda tidak akan disimpan di PCSX2, PCSX2 akan membuat dan menggunakan token akses untuk RetroAchievements. + + + 0 Frames (Hard Sync) 0 Frames (Sinkronisasi Keras) - + 1 Frame 1 Frame - + 2 Frames 2 Frame - + 3 Frames 3 Frame - + None Nonaktif - + + + Top Left + Kiri Atas + + + + + Top Center + Tengah Atas + + + + + Top Right + Kanan atas + + + + + Center Left + Kiri Tengah + + + + + Center + Tengah + + + + + Center Right + Kanan Tengah + + + + + Bottom Left + Kiri Bawah + + + + + Bottom Center + Tengah Bawah + + + + + Bottom Right + Kanan Bawah + + + + Enter the name for the new memory card. + Masukkan nama untuk Memory Card baru. + + + + Memory card name cannot be empty. + Nama Memory Card tidak dapat dikosongkan. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Iya - Aktifkan Kompresi NTFS + + + + No - Disable NTFS compression + Tidak - Nonaktifkan Kompresi NTFS + + + + Failed to create the Memory Card, the log may contain more information. + Gagal membuat Memoty Card, log mungkin berisi informasi lebih lanjut. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Menentukan di mana posisi pesan diposisikan di layar. + + + + Determines where performance statistics are positioned. + Menentukan di mana posisi statistik performa diposisikan di layar. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Gagal membuat Memory Card, karena nama '{}' berisi satu atau beberapa karakter yang tidak valid. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Gagal membuat Memory Card, karena memory card lain dengan nama '{}' sudah ada. + + + + Memory Card '{}' created. + Memory Card '{}' berhasil dibuat. + + + Extra + Preserve Sign Ekstra + Pertahankan Simbol - + Full Penuh - + Extra Ekstra - + Automatic (Default) Otomatis (Bawaan) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Nonaktif - + Bilinear (Smooth) Bilinear (Halus) - + Bilinear (Sharp) Bilinear (Tajam) - + Weave (Top Field First, Sawtooth) Weave (Bidang Atas Terlebih Dahulu, Gerigi) - + Weave (Bottom Field First, Sawtooth) Weave (Bidang Bawah Terlebih Dahulu, Gerigi) - + Bob (Top Field First) Bob (Bidang Atas Lebih Dulu) - + Bob (Bottom Field First) Bob (Bidang Bawah Lebih Dulu) - + Blend (Top Field First, Half FPS) Blend (Bidang Atas Terlebih Dahulu, Setengah FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bidang Bawah Terlebih Dahulu, Setengah FPS) - + Adaptive (Top Field First) Adaptive (Bidang Atas Terlebih Dahulu) - + Adaptive (Bottom Field First) Adaptive (Bidang Bawah Terlebih Dahulu) - + Native (PS2) Native (PS2) - + Nearest Terdekat - + Bilinear (Forced) Bilinear (Paksa) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Paksa tanpa sprite) - + Off (None) Nonaktif (Tidak Ada) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Paksa) - + Scaled Berskala - + Unscaled (Default) Tidak Berskala (Bawaan) - + Minimum Minimum - + Basic (Recommended) Dasar (Disarankan) - + Medium Menengah - + High Tinggi - + Full (Slow) Penuh (Lambat) - + Maximum (Very Slow) Maksimum (Sangat Lambat) - + Off (Default) Nonaktif (Bawaan) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Sebagian - + Full (Hash Cache) Penuh (Hash Cache) - + Force Disabled Paksa Nonaktifkan - + Force Enabled Paksa Aktifkan - + Accurate (Recommended) Akurat (Disarankan) - + Disable Readbacks (Synchronize GS Thread) Nonaktifkan Readback (Sinkronisasi Thread GS) - + Unsynchronized (Non-Deterministic) Tidak Disinkronisasi (Non Deterministik) - + Disabled (Ignore Transfers) Nonaktif (Abaikan Transfer) - + Screen Resolution Resolusi Layar - + Internal Resolution (Aspect Uncorrected) Resolusi Internal (Tanpa Koreksi Aspek Rasio) - + Load/Save State Muat/Simpan Save State - + WARNING: Memory Card Busy PERINGATAN: Memory Card Sedang Digunakan - + Cannot show details for games which were not scanned in the game list. Tidak dapat menampilkan detail untuk game yang tidak dipindai dalam daftar game. - + Theme Tema - + + Default To Game List + Buka Daftar Game Saat Memulai + + + Pause On Controller Disconnection Jeda Jika Kontroler Terputus - + Use Save State Selector Gunakan Pemilih Save State - + Swap OK/Cancel in Big Picture Mode Tukar tombol OK/Batalkan dalam Mode Big Picture - + SDL DualSense Player LED SDL LED Player DualSense - + Press To Toggle Tekan Untuk Aktifkan - + Deadzone Deadzone - + Full Boot Boot Penuh - + Achievement Notifications Pemberitahuan Pencapaian - + Leaderboard Notifications Tampilkan Pemberitahuan Papan Peringkat - + Enable In-Game Overlays Aktifkan Overlay Dalam Game - + Encore Mode Mode Encore - + Spectator Mode Mode Penonton - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konversikan framebuffer 4-bit dan 8-bit di CPU daripada di GPU. - + Removes the current card from the slot. Mencabut Memory Card saat ini dari slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Menentukan seberapa sering makro akan mengaktifkan dan menonaktifkan tombol (auto fire). - + {} Frames {} Frame - + No Deinterlacing Tanpa Deinterlace - + Force 32bit Paksa 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Nonaktif) - + 1 (64 Max Width) 1 (64 Lebar Maksimal) - + 2 (128 Max Width) 2 (128 Lebar Maksimal) - + 3 (192 Max Width) 3 (192 Lebar Maksimal) - + 4 (256 Max Width) 4 (256 Lebar Maksimal) - + 5 (320 Max Width) 5 (320 Lebar Maksimal) - + 6 (384 Max Width) 6 (384 Lebar Maksimal) - + 7 (448 Max Width) 7 (448 Lebar Maksimal) - + 8 (512 Max Width) 8 (512 Lebar Maksimal) - + 9 (576 Max Width) 9 (576 Lebar Maksimal) - + 10 (640 Max Width) 10 (640 Lebar Maksimal) - + Sprites Only Hanya Sprite - + Sprites/Triangles Sprite/Segitiga - + Blended Sprites/Triangles Sprite Campuran/Segitiga - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agresif) - + Inside Target Di Dalam Target - + Merge Targets Gabungkan Target - + Normal (Vertex) Normal (Verteks) - + Special (Texture) Spesial (Tekstur) - + Special (Texture - Aggressive) Spesial (Tekstur - Agresif) - + Half Setengah - + Force Bilinear Paksa Bilinear - + Force Nearest Paksa Terdekat - + Disabled (Default) Nonaktif (Bawaan) - + Enabled (Sprites Only) Aktif (Hanya Sprite) - + Enabled (All Primitives) Aktif (Semua Primitif) - + None (Default) Nonaktif (Bawaan) - + Sharpen Only (Internal Resolution) Hanya Pertajam (Resolusi Internal) - + Sharpen and Resize (Display Resolution) Pertajam dan Ubah Ukuran (Resolusi Layar) - + Scanline Filter Filter Scanline - + Diagonal Filter Filter Diagonal - + Triangular Filter Filter Triangular - + Wave Filter Filter Gelombang - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Tidak Dikompres - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatif - + Positive Positif - + Chop/Zero (Default) Chop / Zero (Bawaan) - + Game Grid Tampilan Kisi - + Game List Daftar Game - + Game List Settings Pengaturan Daftar Game - + Type Tipe - + Serial Serial - + Title Judul - + File Title Judul File - + CRC CRC - + Time Played Lama Bermain - + Last Played Terakhir Dimainkan - + Size Ukuran - + Select Disc Image Pilih Image Disk - + Select Disc Drive Pilih Drive Disk - + Start File Jalankan File - + Start BIOS Jalankan BIOS - + Start Disc Jalankan Disk - + Exit Keluar - + Set Input Binding Atur Input Penetapan Tombol - + Region Region - + Compatibility Rating Peringkat Kompatibilitas - + Path Lokasi - + Disc Path Lokasi Disk - + Select Disc Path Pilih Lokasi Disk - + Copy Settings Salin Pengaturan - + Clear Settings Hapus Pengaturan - + Inhibit Screensaver Nonaktifkan Screensaver - + Enable Discord Presence Aktifkan Discord Rich Presence - + Pause On Start Pause Saat Memulai Game - + Pause On Focus Loss Pause Saat Jendela Tidak Dalam Fokus - + Pause On Menu Pause Saat Membuka Menu - + Confirm Shutdown Konfirmasi Matikan - + Save State On Shutdown Simpan Save State Saat Mematikan - + Start Fullscreen Mulai Dengan Mode Layar Penuh - + Double-Click Toggles Fullscreen Layar Penuh Dengan Klik Ganda - + Hide Cursor In Fullscreen Sembunyikan Kursor di Mode Layar Penuh - + OSD Scale Skala OSD - + Show Messages Tampilkan Pesan - + Show Speed Tampilkan Kecepatan - + Show FPS Tampilkan FPS - + Show CPU Usage Tampilkan Penggunaan CPU - + Show GPU Usage Tampilkan Penggunaan GPU - + Show Resolution Tampilkan Resolusi - + Show GS Statistics Tampilkan Statistik GS - + Show Status Indicators Tampilkan Indikator Status - + Show Settings Tampilkan Pengaturan - + Show Inputs Tampilkan Tekan Tombol - + Warn About Unsafe Settings Peringatkan Tentang Pengaturan Tidak Aman - + Reset Settings Atur Ulang Pengaturan - + Change Search Directory Ganti Direktori Pencarian - + Fast Boot Boot Cepat - + Output Volume Volume Keluaran - + Memory Card Directory Direktori Memory Card - + Folder Memory Card Filter Filter Memory Card Folder - + Create Buat Baru - + Cancel Batalkan - + Load Profile Muat Profil - + Save Profile Simpan profil - + Enable SDL Input Source Aktifkan Sumber Input SDL - + SDL DualShock 4 / DualSense Enhanced Mode Mode Enhanced DualShock 4 / DualSense SDL - + SDL Raw Input Input Raw SDL - + Enable XInput Input Source Aktifkan Sumber Input XInput - + Enable Console Port 1 Multitap Aktifkan Port Konsol 1 Multitap - + Enable Console Port 2 Multitap Aktifkan Port Konsol 2 Multitap - + Controller Port {}{} Port Kontroler {}{} - + Controller Port {} Port Kontroler {} - + Controller Type Tipe Kontroler - + Automatic Mapping Atur Tombol Otomatis - + Controller Port {}{} Macros Makro Kontroler Port {}{} - + Controller Port {} Macros Makro Kontroler Port {} - + Macro Button {} Tombol Makro {} - + Buttons Tombol - + Frequency Frekuensi - + Use Legacy Nintendo Layout in Big Picture Mode Gunakan Tatak Letak Lawas Nintendo dalam Mode Big Picture - + + Memory Card Type + Tipe Memory Card + + + + Use NTFS Compression? + Gunakan Kompresi NTFS? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Tekanan - + Controller Port {}{} Settings Pengaturan Port Konroller {}{} - + Controller Port {} Settings Pengaturan Port Konroller {} - + USB Port {} Port USB {} - + Device Type Jenis Perangkat - + Device Subtype Subtipe Perangkat - + {} Bindings {} Penetapan Tombol - + Clear Bindings Bersihkan Penetapan Tombol - + {} Settings {} Pengaturan - + Cache Directory Direktori Cache - + Covers Directory Direktori Sampul - + Snapshots Directory Direktori Snapshot - + Save States Directory Direktori Save State - + Game Settings Directory Direktorin Pengaturan Game - + Input Profile Directory Direktori Profil Input - + Cheats Directory Direktori Cheat - + Patches Directory Direktori Patch - + Texture Replacements Directory Direktori Pengganti Tekstur - + Video Dumping Directory Direktori Dump Video - + Resume Game Lanjutkan Game - + Toggle Frame Limit Pembatas Frame - + Game Properties Pengaturan Game - + Achievements Pencapaian - + Save Screenshot Simpan Tangkapan Layar - + Switch To Software Renderer Beralih ke Perender Software - + Switch To Hardware Renderer Beralih ke Perender Hardware - + Change Disc Ganti Disk - + Close Game Tutup Game - + Exit Without Saving Tutup Tanpa Membuat Save State - + Back To Pause Menu Kembali ke Menu Pause - + Exit And Save State Tutup dan Buat Save State - + Leaderboards Papan Peringkat - + Delete Save Hapus Save - + Close Menu Tutup Menu - + Delete State Hapus State - + Default Boot Boot Default - + + Incompatible Save State + Save State Tidak Kompatibel + + + Reset Play Time Reset Waktu Permainan - + Add Search Directory Tambah Direktori Pencarian - + Open in File Browser Buka di Penjelajah File - + Disable Subdirectory Scanning Nonaktifkan Pemindaian Subdirektori - + Enable Subdirectory Scanning Aktifkan Pemindaian Subdirektori - + Remove From List Hapus Dari Daftar - + Default View Tampilan Default - + Sort By Urutkan Berdasarkan - + Sort Reversed Urutkan Terbalik - + + Show Titles + Show Titles + + + Scan For New Games Pindai Game Baru - + Rescan All Games Pindai Ulang Semua Game - + Website Situs Web - + Support Forums Forum Dukungan - + GitHub Repository Repositori GitHub - + License Lisensi - + Close Tutup - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration digunakan sebagai pengganti implementasi pencapaian bawaan. - + Enable Achievements Aktifkan Pencapaian - + Hardcore Mode Mode Hardcore - + Sound Effects Efek Suara - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Posisi Overlay + + + + Notification Position + Posisi Notifikasi + + + Test Unofficial Achievements Uji Coba Pencapaian Tidak Resmi - + Notification Sound Suara Pemberitahuan - + Select Notification Sound Pilih Suara Pemberitahuan - + Unlock Sound Suara Pembukaan Pencapaian - + Select Unlock Sound Pilih Suara Pembukaan Pencapaian - + Leaderboard Submit Sound Suara Kirim Papan Peringkat - + Select Leaderboard Submit Sound Pilih Suara Kirim Papan Peringkat - + Username: {} Nama Pengguna: {} - + Login token generated on {} Token masuk dibuat pada {} - + Logout Keluar - + Not Logged In Belum Masuk - + Login Masuk - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence tidak aktif atau tidak didukung. - + Game not loaded or no RetroAchievements available. Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia. - + Card Enabled Memory Card Diaktifkan - + Card Name Nama Memory Card - + Eject Card Keluarkan Memory Card @@ -10826,67 +11342,67 @@ Apakah ingin Anda muatkan dan lanjutkan? Nilai pengali upscale diatur ke {}x. - + Saving screenshot to '{}'. Menyimpan tangkapan layar ke '{}'. - + Saved screenshot to '{}'. Tangkapan layar tersimpan sebagai '{}'. - + Failed to save screenshot to '{}'. Gagal menyimpan tangkapan layar ke '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Perangkat GPU host mengalami error dan telah dipulihkan. Dapat merusak render. - + CAS is not available, your graphics driver does not support the required functionality. CAS tidak tersedia, driver grafis Anda tidak mendukung fungsionalitas yang dibutuhkan. - + with no compression tanpa kompresi - + with LZMA compression dengan kompresi LZMA - + with Zstandard compression dengan kompresi Zstandard - + Saving {0} GS dump {1} to '{2}' Menyimpan {0} dump GS {1} ke '{2}' - + single frame frame tunggal - + multi-frame banyak frame - + Failed to render/download screenshot. Gagal membuat/mengunduh tangkapan layar. - + Saved GS dump to '{}'. Dump GS tersimpan di '{}'. @@ -10901,12 +11417,12 @@ Apakah ingin Anda muatkan dan lanjutkan? Menonaktifkan mipmap yang dibuat otomatis pada satu atau lebih tekstur pampat pengganti. Untuk memampat tekstur, mohon buat mipmap. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Buffer stensil dan barier tekstur tidak tersedia, dapat merusak beberapa efek grafis. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Opsi Jaga GPU Siaga Saat Readback diaktifkan, namun cap waktu terkalibrasi tidak tersedia. Performa mungkin akan sangat lambat. @@ -10920,12 +11436,12 @@ PCSX2 di beberapa GPU. Untuk menggunakan perender Vulkan, Anda harus menghapus p - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Perender Vulkan dipilih otomatis, tapi tidak ditemukan perangkat yang kompatibel. - Perbarui semua driver GPU di sistem Anda, termasuk GPU bawaan yang ada - untuk menggunakan perender Vulkan. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10938,12 +11454,12 @@ PCSX2 di beberapa GPU. Untuk menggunakan perender Vulkan, Anda harus menghapus p Beralih ke Perender Hardware... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Gagal membuat perangkat D3D11: 0x{:08X}. Diperlukan GPU yang mendukung Direct3D Feature Level 10.0. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Renderer Direct3D11 berjalan pada tingkat fitur 10.0. Ini adalah konfigurasi yang TIDAK DIDUKUNG. @@ -10993,17 +11509,17 @@ Harap periksa dokumentasi resmi kami untuk informasi lebih lanjut. merekam audio - + Starting {} to '{}'. Mulai {} ke '{}'. - + Stopped {} to '{}'. Berhenti {} ke '{}'. - + Aborted {} due to encoding error in '{}'. Membatalkan {} karena kesalahan enkode pada '{}'. @@ -11011,7 +11527,7 @@ Harap periksa dokumentasi resmi kami untuk informasi lebih lanjut. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found Perender OpenGL tidak didukung. Hanya OpenGL {}.{} @@ -11021,7 +11537,7 @@ yang ditemukan GSDeviceVK - + Your GPU does not support the required Vulkan features. GPU Anda tidak mendukung fitur Vulkan yang diperlukan. @@ -11157,131 +11673,131 @@ kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi perfo GameFixSettingsWidget - + Game Fixes Perbaikan Game - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. Hack Perkalian FPU - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Hack Lewati MPEG - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Pramuat Hack TLB - + EE Timing Hack EE: Emotion Engine. Leave as-is. Hack Timing EE - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Hack DMA Instan - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. Hack Flag OPH - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulasi GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. Hack DMA Sibuk - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Mengundur VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulasi VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Sinkronisasi Penuh VU0 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. Hack VU I Bit - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. Hack Penjumlahan VU - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. Hack Overflow VU - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). Sinkron VU - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. Sinkron VU XGKick - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Paksa Deteksi Blit FPS Internal - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11750,85 +12266,85 @@ kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi perfo Tambah... - - - + + + Remove Hapus - + Search Directory Direktori Pencarian - + Scan Recursively Rekursif - + Excluded Paths (will not be scanned) Direktori Yang Tidak Akan Dipindai - + Directory... Direktori... - + File... File... - + Scan For New Games Pindai Game Baru - + Rescan All Games Pindai Ulang Semua Game - + Display Tampilan - - + + Prefer English Titles Utamakan Judul Game Dalam Bahasa Inggris - + Unchecked Tidak Dicentang - + For games with both a title in the game's native language and one in English, prefer the English title. Untuk game yang memiliki judul di berbagai bahasa, pilih judul dalam Bahasa Inggris. - + Open Directory... Buka Direktori... - + Select Search Directory Pilih Direktori Pencarian - + Scan Recursively? Pindai Secara Rekursif? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11837,12 +12353,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapat mengidentifikasi file yang ada dalam subdirektori. - + Select File Pilih File - + Select Directory Pilih Direktori @@ -11851,31 +12367,34 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa GameListWidget + Game List Daftar Game - + + Game Grid Tampilan Kisi - + + Show Titles Tampilkan Judul - + All Types Semua Jenis - + All Regions Semua Region - + Search... Cari... @@ -11949,22 +12468,22 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Muat Ulang Patch - + Show Patches For All CRCs Tampilkan Patch Untuk Semua CRC - + Checked Dicentang - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Mengaktifkan pemindaian file patch untuk semua CRC game. Dengan mengaktifkan ini, patch yang tersedia untuk serial game dengan CRC yang berbeda juga akan dimuat. - + There are no patches available for this game. Tidak ada patch yang tersedia untuk game ini. @@ -12376,1394 +12895,1593 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa GlobalVariableTreeView - + unknown function fungsi tidak diketahui + + GraphicsAdvancedSettingsTab + + + Advanced Options + Advanced Options + + + + Hardware Download Mode: + Hardware Download Mode: + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + GS Dump Compression: + GS Dump Compression: + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Disable Mailbox Presentation + Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. + Disable Mailbox Presentation + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: + + + + Integer Scaling + Integer Scaling + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + + Native/Full (10:7) + Native/Full (10:7) + + + + None + None + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + + capture + capture + + + + Video Recording Setup + Video Recording Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + + Show Speed Percentages + Show Speed Percentages + + + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + GraphicsSettingsWidget - - Renderer: - Perender: - - - - Adapter: - GPU: - - - + Display Tampilan - - Fullscreen Mode: - Mode Layar Penuh: - - - - Aspect Ratio: - Rasio Aspek: - - - - Fit to Window / Fullscreen - Sesuaikan Dengan Jendela / Layar Penuh - - - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Standar Otomatis (4:3 Interlaced / 3:2 Progresif) - - - - - Standard (4:3) - Standar (4:3) - - - - - Widescreen (16:9) - Layar Lebar (16:9) - - - - - Native/Full (10:7) - Native/Penuh(10:7) - - - - FMV Aspect Ratio Override: - Timpa Rasio Aspek FMV: - - - - - - - - - + + + + Off (Default) Nonaktif (Bawaan) - - - - - - - - + + + Automatic (Default) Otomatis (Bawaan) - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bidang Atas Terlebih Dahulu, Gerigi) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bidang Bawah Terlebih Dahulu, Gerigi) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bidang Atas Terlebih Dahulu, Frame Penuh) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bidang Bawah Terlebih Dahulu, Frame Penuh) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bidang Atas Terlebih Dahulu, Menggabungkan 2 Bidang) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bidang Bawah Terlebih Dahulu, Menggabungkan 2 Bidang) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bidang Atas Terlebih Dahulu, Seperti Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bidang Bawah Terlebih Dahulu, Seperti Bob + Weave) - - - - Bilinear Filtering: - Pemfilteran Bilinear: - - - - - - - None - Nonaktif - - - - + Bilinear (Smooth) - Smooth: Refers to the texture clarity. Bilinear (Halus) - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Tajam) - - - - Vertical Stretch: - Peregangan Vertikal: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Pangkas Layar: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Kiri: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Atas: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Kanan: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bawah: - - - - + Screen Offsets Offset Layar - - + Show Overscan Tampilkan Overscan - - + Anti-Blur Anti Blur - - Ctrl+S - Ctrl+S - - - - + Disable Interlace Offset Nonaktifkan Offset Interlace - - Screenshot Size: - Ukuran Tangkapan Layar: - - - + Screen Resolution Resolusi Layar - + Internal Resolution Resolusi Internal - - + PNG PNG - - JPEG - JPEG - - - - Quality: - Kualitas: - - - - + + Rendering Render - - Internal Resolution: - Resolusi Internal: - - - - - Off - Nonaktif - - - - - Texture Filtering: - Filter Tekstur: - - - - - Nearest - Terdekat - - - - - Bilinear (Forced) - Bilinear (Paksa) - - - - - + Bilinear (PS2) Bilinear (PS2) - - - Bilinear (Forced excluding sprite) - Bilinear (Paksa tanpa sprite) - - - - Trilinear Filtering: - Filter Trilinear: - - - - Off (None) - Nonaktif (Tidak Ada) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Paksa) - - - - Anisotropic Filtering: - Filter Anisotropis: - - - - Dithering: - Dithering: - - - - Scaled - Berskala - - - - + Unscaled (Default) Tidak Berskala (Bawaan) - - Blending Accuracy: - Akurasi Blending: - - - - Minimum - Minimum - - - - + Basic (Recommended) Dasar (Disarankan) - - Medium - Menengah + + Media Capture + Perekam Media - - High - Tinggi - - - - Full (Slow) - Penuh (Lambat) - - - - Maximum (Very Slow) - Maksimum (Sangat Lambat) - - - - Texture Preloading: - Pramuat Tekstur: - - - - Partial - Sebagian - - - - + Full (Hash Cache) Penuh (Hash Cache) - - Software Rendering Threads: - Thread Perender Software: - - - - Skip Draw Range: - Jangkauan Skipdraw: - - - - + Disable Depth Conversion Nonaktifkan Emulasi Depth - - + GPU Palette Conversion Konversi Palet GPU - - + Manual Hardware Renderer Fixes Perbaikan Perender Hardware Manual - - + Spin GPU During Readbacks Jaga GPU Siaga Saat Readback - - + Spin CPU During Readbacks Jaga CPU Siaga Saat Readback - - threads - thread - - - - - - + + Mipmapping Mipmapping - - - + + Auto Flush Flush Otomatis - + Hardware Fixes Perbaikan Hardware - - Force Disabled - Paksa Nonaktifkan - - - - Force Enabled - Paksa Aktifkan - - - - CPU Sprite Render Size: - Ukuran Render Sprite CPU: - - - - - - - + + 0 (Disabled) - 0 (Disabled) 0 (Nonaktif) - - 1 (64 Max Width) - 1 (64 Lebar Maksimal) - - - - 2 (128 Max Width) - 2 (128 Lebar Maksimal) - - - - 3 (192 Max Width) - 3 (192 Lebar Maksimal) - - - - 4 (256 Max Width) - 4 (256 Lebar Maksimal) - - - - 5 (320 Max Width) - 5 (320 Lebar Maksimal) - - - - 6 (384 Max Width) - 6 (384 Lebar Maksimal) - - - - 7 (448 Max Width) - 7 (448 Lebar Maksimal) - - - - 8 (512 Max Width) - 8 (512 Lebar Maksimal) - - - - 9 (576 Max Width) - 9 (576 Lebar Maksimal) - - - - 10 (640 Max Width) - 10 (640 Lebar Maksimal) - - - - + Disable Safe Features Nonaktifkan Fitur Aman - - + Preload Frame Data Pramuat Data Frame - + Texture Inside RT Tekstur Dalam RT - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Agresif) - - - - Software CLUT Render: - Render CLUT Software: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - Target CLUT GPU: - - - - - - Disabled (Default) - Nonaktif (Bawaan) - - - - Enabled (Exact Match) - Aktif (Sama Persis) - - - - Enabled (Check Inside Target) - Aktif (Periksa Di Dalam Target) - - - + Upscaling Fixes Perbaikan Upscaling - - Half Pixel Offset: - Offset Setengah Piksel: - - - - Normal (Vertex) - Normal (Verteks) - - - - Special (Texture) - Spesial (Tekstur) - - - - Special (Texture - Aggressive) - Spesial (Tekstur - Agresif) - - - - Round Sprite: - Bulatkan Sprite: - - - - Half - Setengah - - - - Full - Penuh - - - - Texture Offsets: - Offset Tekstur: - - - - X: - X: - - - - Y: - Y: - - - - + Merge Sprite Gabungkan Sprite - - + Align Sprite Sejajarkan Sprite - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - Tanpa Deinterlace - - - - Window Resolution (Aspect Corrected) - Resolusi Jendela (Rasio Aspek Dikoreksi) - - - - Internal Resolution (Aspect Corrected) - Resolusi Internal (Rasio Aspek Dikoreksi) - - - - Internal Resolution (No Aspect Correction) - Resolusi Internal (Tanpa Koreksi Rasio Aspek) - - - - WebP - WebP - - - - Force 32bit - Paksa 32bit - - - - Sprites Only - Hanya Sprite - - - - Sprites/Triangles - Sprite/Segitiga - - - - Blended Sprites/Triangles - Sprite Campuran/Segitiga - - - - Auto Flush: - Flush Otomatis: - - - - Enabled (Sprites Only) - Aktif (Hanya Sprite) - - - - Enabled (All Primitives) - Aktif (Semua Primitif) - - - - Texture Inside RT: - Tekstur Dalam RT: - - - - Inside Target - Di Dalam Target - - - - Merge Targets - Gabungkan Target - - - - + Disable Partial Source Invalidation Nonaktifkan Invalidasi Sumber Parsial - - + Read Targets When Closing Baca Target Saat Menutup - - + Estimate Texture Region Perkirakan Region Tekstur - - + Disable Render Fixes Nonaktifkan Perbaikan Render - - + Unscaled Palette Texture Draws Render Palet Tekstur Tidak Berskala - - Bilinear Dirty Upscale: - Upscale Kotor Bliinear: - - - - Force Bilinear - Paksa Bilinear - - - - Force Nearest - Paksa Terdekat - - - + Texture Replacement Pengganti Tekstur - - Search Directory - Direktori Pencarian - - - - - Browse... - Telusuri... - - - - - Open... - Buka... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 akan membuat dump dan memuat pengganti tekstur dari direktori ini. - - - - Options - Pengaturan - - - - + Dump Textures Dump Tekstur - - + Dump Mipmaps Dump Mipmap - - + Dump FMV Textures Dump Tekstur FMV - - + Load Textures Muat Tekstur - - Apply Widescreen Patches - Terapkan Patch Layar Lebar - - - - Apply No-Interlacing Patches - Terapkan Patch No-Interlacing - - - - Align to Native - Sesuaikan Dengan Native - - - - Align to Native - with Texture Offset - Sesuaikan Dengan Native - Ditambah Offset Tekstur - - - - Native Scaling - Scaling Native - - - - Normal - Normal - - - - Aggressive - Agresif - - - - + Force Even Sprite Position Paksakan Posisi Sprite Genap - - + Precache Textures Pramuat Tekstur - + Post-Processing Post Processing - - Sharpening/Anti-Aliasing - Penajaman/Anti Alias - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - + + None (Default) - Tidak Ada (Bawaan) + Nonaktif (Bawaan) - - Sharpen Only (Internal Resolution) - Hanya Pertajam (Resolusi Internal) - - - - Sharpen and Resize (Display Resolution) - Pertajam dan Ubah Ukuran (Resolusi Layar) - - - - Sharpness: - Ketajaman: - - - - + FXAA FXAA - - Filters - Filter - - - - TV Shader: - Shader TV: - - - - Scanline Filter - Filter Scanline - - - - Diagonal Filter - Filter Diagonal - - - - Triangular Filter - Filter Triangular - - - - Wave Filter - Filter Gelombang - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - + Shade Boost Shade Boost - - Brightness: - Kecerahan: - - - - Contrast: - Kontras: - - - + Saturation Saturasi - + OSD OSD - - On-Screen Display - On-Screen Display - - - - OSD Scale: - Skala OSD: - - - - + Show Indicators Tampilkan Indikator - - + Show Resolution Tampilkan Resolusi - - + Show Inputs Tampilkan Input - - + Show GPU Usage Tampilkan Penggunaan GPU - - + Show Settings Tampilkan Pengaturan - - + Show FPS Tampilkan FPS - - + Disable Mailbox Presentation - Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Nonaktifkan Mailbox Presentation - - + Extended Upscaling Multipliers Pengali Upscale Tambahan - - Disable Shader Cache - Nonaktifkan Cache Shader - - - - Disable Vertex Shader Expand - Nonaktifkan Vertex Shader Expand - - - - + Show Statistics Tampilkan Statistik - - + Asynchronous Texture Loading Pemuat Tekstur Asinkron - - Saturation: - Saturasi: - - - - + Show CPU Usage Tampilkan Penggunaan CPU - - + Warn About Unsafe Settings Peringatkan Tentang Pengaturan Tidak Aman - - Recording - Rekaman - - - - Video Dumping Directory - Direktori Dump Video - - - - Capture Setup - Pengaturan Rekaman - - - - OSD Messages Position: - Posisi OSD Pesan: - - - - + Left (Default) Kiri (Bawaan) - - OSD Performance Position: - Posisi OSD Performa: - - - - + Right (Default) Kanan (Bawaan) - - + Show Frame Times Tampilkan Frame Time - - + Show PCSX2 Version Tampilkan Versi PCSX2 - - + Show Hardware Info Tampilkan Informasi Hardware - - + Show Input Recording Status Tampilkan Status Perekam Input - - + Show Video Capture Status Tampilkan Status Perekam Video - - + Show VPS Tampilkan VPS - - capture - capture - - - - Container: - Kontainer: - - - - - Codec: - Kodek: - - - - - Extra Arguments - Argumen Tambahan - - - - Capture Audio - Rekam Audio - - - - Format: - Format: - - - - Resolution: - Resolusi: - - - - x - x - - - - Auto - Otomatis - - - - Capture Video - Rekam Video - - - + Advanced - Advanced here refers to the advanced graphics options. Tingkat Lanjut - - Advanced Options - Opsi Tingkat Lanjut - - - - Hardware Download Mode: - Mode Unduhan Hardware: - - - - Accurate (Recommended) - Akurat (Disarankan) - - - - Disable Readbacks (Synchronize GS Thread) - Nonaktifkan Readback (Sinkronisasi Thread GS) - - - - Unsynchronized (Non-Deterministic) - Tidak Disinkronisasi (Non Deterministik) - - - - Disabled (Ignore Transfers) - Nonaktif (Abaikan Transfer) - - - - GS Dump Compression: - Kompresi Dump GS: - - - - Uncompressed - Tidak Dikompres - - - - LZMA (xz) - LZMA (xz) - - - - + Zstandard (zst) Zstandard (zst) - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Gunakan Blit Swap Chain - - - Bitrate: - Bitrate: - - - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps - - - - Allow Exclusive Fullscreen: - Izinkan Mode Layar Penuh Eksklusif: - - - - Disallowed - Dilarang - - - - Allowed - Diizinkan - - - - Debugging Options - Pengaturan Debugging - - - - Override Texture Barriers: - Timpa Barier Tekstur: - - - - Use Debug Device - Gunakan Perangkat Debug - - - - + Show Speed Percentages Tampilkan Persentase Kecepatan - - - Disable Framebuffer Fetch - Nonaktifkan Framebuffer Fetch - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13782,12 +14500,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13815,1131 +14527,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Gunakan Pengaturan Global [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Tidak Dicentang - + Enable Widescreen Patches Aktifkan Patch Layar Lebar - + Automatically loads and applies widescreen patches on game start. Can cause issues. Secara otomatis, memuat dan menerapkan patch layar lebar saat game dimulai. Dapat menimbulkan masalah pada game. - + Enable No-Interlacing Patches Aktifkan Patch No-Interlacing - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Secara otomatis, memuat dan menerapkan patch no-interlacing saat game dimulai. Dapat menimbulkan masalah pada game. - + Disables interlacing offset which may reduce blurring in some situations. Menonaktifkan offset interlacing, dapat mengurangi blur di beberapa situasi. - + Bilinear Filtering Filter Bilinear - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Mengaktifkan filter post processing bilinear. Menghaluskan kualitas gambar yang terpancar di layar. Mengoreksi posisi antar piksel. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Mengaktifkan fungsi Offset PCRTC untuk menyeimbangkan posisi layar sesuai permintaan game. Berguna untuk beberapa game, misalnya untuk efek layar bergoyang di WipEout Fusion. Namun opsi ini dapat membuat grafis menjadi buram. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Menampilkan area overscan di game yang me-render grafis lebih dari area aman layar. - + FMV Aspect Ratio Override Timpa Rasio Aspek FMV - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Menentukan metode deinterlacing yang akan digunakan pada layar interlace konsol yang diemulasi. Otomatis seharusnya dapat mendeinterlace sebagian besar game dengan benar, tetapi jika Anda melihat grafik yang terlihat bergetar, cobalah memilih salah satu opsi yang tersedia. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Kontrol level akurasi emulasi unit blending.<br> Semakin tinggi pengaturannya, semakin akurat emulasi blending di shader, dan semakin berat emulasinya.<br> Kapabilitas blending di Direct3D tidak sebaik OpenGL/Vulkan. - - - + Software Rendering Threads Thread Perender Software - + CPU Sprite Render Size Ukuran Render Sprite CPU - + Software CLUT Render Render CLUT Software - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Mencoba mendeteksi ketika game menggambar palet warnanya sendiri dan kemudian merendernya pada GPU dengan penanganan khusus. - - - + This option disables game-specific render fixes. Menonaktifkan perbaikan render per game. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Secara default, cache tekstur mengendalikan invalidasi parsial. Sayangnya, komputasi ini sangat membebankan CPU. Hack ini mengganti invalidasi parsial dengan penghapusan tekstur seluruhnya untuk mengurangi load CPU. Membantu game dengan engine Snowblind. - - + Framebuffer Conversion Konversi Framebuffer - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Konversikan framebuffer 4-bit dan 8-bit kepada CPU alih-alih GPU. Berguna untuk game Harry Potter dan Stuntman. Berdampak besar pada performa. - - + + Disabled Nonaktif - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Menimpa rasio aspek FMV (video gerak penuh). Jika nonaktif, Rasio Aspek FMV akan disamakan dengan nilai di pengaturan Rasio Aspek umum. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Mengubah rasio aspek yang digunakan untuk menampilkan output konsol ke layar. Standarnya adalah Auto Standard (4:3/3:2 Progresif) yang secara otomatis menyesuaikan rasio aspek agar sesuai dengan tampilan game di TV pada masa itu, dan menyesuaikan dengan patch game layar lebar. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Memilih kualitas tangkapan layar yang akan dikompresi. Nilai yang lebih tinggi mempertahankan lebih banyak detail untuk JPEG dan WebP, dan mengurangi ukuran file untuk PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Mengaktifkan mipmap untuk beberapa permainan agar tidak salah render. Mipmap menggunakan varian tekstur dengan resolusi semakin rendah jika jarak semakin jauh untuk mengurangi beban proses dan menghindari artefak visual. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Mengubah algoritma filtering yang digunakan untuk memetakan tekstur ke permukaan.<br> Terdekat: Tidak berupaya untuk memadukan warna.<br> Bilinear (Paksa): Akan memadukan warna bersama-sama untuk menghilangkan tepi tajam antara piksel berwarna berbeda bahkan jika game tersebut memberi tahu PS2 untuk tidak melakukannya.<br> Bilinear (PS2): Akan menerapkan filtering ke semua permukaan yang diperintahkan game untuk difilter oleh PS2.<br> Bilinear (Paksa tanpa sprite): Akan menerapkan filtering ke semua permukaan, bahkan jika game tersebut memberi tahu PS2 untuk tidak melakukannya, kecuali sprite. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Mengurangi tekstur besar memburam pada permukaan kecil bersudut tajam dengan menyampel warna dari dua Mipmap terdekat. Mipmap perlu 'diaktifkan'.<br> Nonaktif: Menonaktifkan fitur.<br> Trilinear (PS2): Menerapkan saring Trilinear ke semua permukaan sesuai suruhan permainan ke PS2.<br> Trilinear (Paksa): Menerapkan saring Trilinear ke semua permukaan, walaupun tidak disuruh permainan ke PS2. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Mengurangi banding di antara warna dan meningkatkan kedalaman warna yang terlihat.<br> Nonaktif: Menonaktifkan semua dithering.<br> Berskala: Mendukung peningkatan skala / Efek dithering tertinggi.<br> Tidak Berskala: Dithering Asli / Efek dithering terendah tidak meningkatkan ukuran kotak saat peningkatan skala.<br> Paksa 32bit: Perlakukan semua draw seolah-olah 32bit untuk menghindari banding dan dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Melakukan tugas tidak berguna di CPU saat readback untuk mencegah CPU masuk ke mode hemat daya. Dapat meningkatkan performa saat melakukan readback namun meningkatkan penggunaan daya secara signifikan. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Mengirimkan tugas tidak berguna di GPU saat readback untuk mencegah GPU masuk ke mode hemat daya. Dapat meningkatkan performa saat melakukan readback namun meningkatkan penggunaan daya secara signifikan. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Jumlah thread untuk rendering: 0 untuk thread tunggal, 2 atau lebih untuk multithread (1 untuk debugging). Direkomendasikan 2 hingga 4 thread, lebih dari itu kemungkinan akan mengurangi performa, bukan meningkatkannya. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Nonaktifkan dukungan buffer depth dalam cache tekstur. Kemungkinan akan menimbulkan berbagai gangguan grafis dan hanya berguna untuk debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Mengizinkan cache tekstur untuk digunakan kembali sebagai tekstur input di bagian dalam framebuffer sebelumnya. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Membuat semua target di cache tekstur di-flush kembali ke memori lokal saat mematikan. Dapat mencegah hilangnya visual saat menyimpan save state atau mengubah perender, namun dapat menyebabkan kerusakan grafis. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Mengupayakan pengurangan ukuran tekstur jika game tidak mengaturnya (mis. game dengan Snowblind engine). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Memperbaiki masalah upscaling (garis vertikal) di game Namco seperti Ace Combat, Tekken, Soul Calibur, dsb. - + + Forces palette texture draws to render at native resolution. + Memaksa gambar tekstur palet untuk dirender pada resolusi native. + + + Dumps replaceable textures to disk. Will reduce performance. Dump tekstur yang dapat diganti ke disk. Akan mengurangi performa. - + Includes mipmaps when dumping textures. Masukkan mipmap saat dump tekstur. - + Allows texture dumping when FMVs are active. You should not enable this. Mengizinkan dump tekstur saat FMV aktif. Anda sebaiknya tidak mengaktifkan ini. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Memuat tekstur pengganti pada utas pekerja, mengurangi microstutter jika pengganti diaktifkan. - + Loads replacement textures where available and user-provided. Memuat tekstur pengganti jika tersedia dan disediakan pengguna. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Memuat semua tekstur pengganti ke memori. Tidak harus dengan pemuatan asinkron. - + Enables FidelityFX Contrast Adaptive Sharpening. Aktifkan FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Menentukan intensitas efek penajaman dalam post processing CAS. - + Adjusts brightness. 50 is normal. Menyesuaikan kecerahan. Normalnya 50. - + Adjusts contrast. 50 is normal. Menyesuaikan kontras. Normalnya 50. - + Adjusts saturation. 50 is normal. Menyesuaikan saturasi. Normalnya 50. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi. + + + Scales the size of the onscreen OSD from 50% to 500%. Mengubah skala OSD dari 50% hingga 500%. - + OSD Messages Position Posisi Pesan OSD - + OSD Statistics Position Posisi Statistik OSD - + Shows a variety of on-screen performance data points as selected by the user. Menampilkan berbagai titik data performa di layar seperti yang dipilih oleh pengguna. - + Shows the vsync rate of the emulator in the top-right corner of the display. Menunjukkan tingkat vsync emulator di sudut kanan atas layar. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Menampilkan ikon indikator untuk status emulasi seperti Pause, Turbo, Maju Cepat, dan Gerak Lambat. - + Displays various settings and the current values of those settings, useful for debugging. Menampilkan berbagai macam pengaturan dan nilai dari pengaturan tersebut, berguna untuk debugging. - + Displays a graph showing the average frametimes. Menampilkan grafik frametime rata-rata. - + Shows the current system hardware information on the OSD. Menampilkan informasi dari hardware saat ini pada OSD. - + Video Codec Kodek Video - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Tentukan Kodek Video yang akan digunakan untuk Perekam Video. <b>Jika tidak yakin, biarkan pada pengaturan default.<b> - - - + Video Format Format Video - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Memilih Format Video yang akan digunakan untuk Perekam Video. Jika yang dipilih codec tidak mendukung format tersebut, format pertama yang tersedia akan digunakan. <b>Jika tidak yakin, biarkan pada pengaturan default.<b> - - - + Video Bitrate Bitrate Video - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Menentukan jumlah bitrate video yang akan digunakan. Bitrate yang lebih besar umumnya menghasilkan kualitas video yang lebih baik dengan mengorbankan ukuran file yang lebih besar. - - - + Automatic Resolution Resolusi Otomatis - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Ketika diaktifkan, resolusi pengambilan video akan mengikuti resolusi internal game yang sedang berjalan.<br><br><b>Berhati-hatilah ketika menggunakan pengaturan ini, terutama ketika Anda melakukan upscale, karena resolusi internal yang lebih tinggi (di atas 4x) dapat menghasilkan ukuran pengambilan video yang sangat besar dan dapat menyebabkan beban berlebih pada sistem.</b> - - - + Enable Extra Video Arguments Aktifkan Argumen Video Ekstra - + Allows you to pass arguments to the selected video codec. Memungkinkan Anda meneruskan argumen ke codec video yang dipilih. - + Extra Video Arguments Argumen Video Tambahan - + Audio Codec Kodek Audio - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Tentukan Kodek Audio yang akan digunakan untuk Perekam Video. <b>Jika tidak yakin, biarkan pada pengaturan default.<b> - - - + Audio Bitrate Bitrate Audio - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Aktifkan Argumen Audio Ekstra - + Allows you to pass arguments to the selected audio codec. Memungkinkan Anda meneruskan argumen ke codec audio yang dipilih. - + Extra Audio Arguments Argumen Audio Ekstra - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Izinkan Mode Layar Penuh Eksklusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout.<br>Melarang layar penuh ekslusif dapat menghaluskan overlay dan penggantian jendela, namun dapat meningkatkan latensi input. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Bawaan) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Dicentang - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih. - - - - + Integer Scaling Penskalaan Integer - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D. - + Aspect Ratio Rasio Aspek - + Auto Standard (4:3/3:2 Progressive) Standar Otomatis (4:3 Interlaced / 3:2 Progresif) - + Deinterlacing Deinterlacing - - Screenshot Size - Ukuran Tangkapan Layar + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Menentukan metode deinterlacing yang akan digunakan pada layar interlace konsol yang diemulasi. Otomatis seharusnya dapat mendeinterlace sebagian besar game dengan benar, tetapi jika Anda melihat grafik yang terlihat bergetar, cobalah memilih salah satu opsi yang tersedia. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Menentukan resolusi tangkapan layar akan disimpan. Resolusi internal memiliki detail paling baik namun ukuran file-nya lebih besar. - + Screenshot Format Format Tangkapan Layar - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Memilih format tangkapan layar. JPEG menghasilkan file yang lebih kecil, namun mengorbankan detail. - + Screenshot Quality Kualitas Tangkapan Layar - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Mengunggah keseluruhan tekstur bersamaan alih-alih dalam potongan kecil, mengurangi unggahan yang tidak diperlukan saat memungkinkan. Meningkatkan performa di kebanyakan game, namun dapat membuat sebagian kecil game lebih lambat. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Memaksa flush primitif jika framebuffer juga berperan sebagai tekstur input. Memperbaiki beberapa efek processing seperti bayangan di seri Jak dan radiositas di GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Mencoba mendeteksi ketika game menggambar palet warnanya sendiri dan kemudian merendernya pada GPU dengan penanganan khusus. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Nonaktifkan dukungan buffer depth dalam cache tekstur. Kemungkinan akan menimbulkan berbagai gangguan grafis dan hanya berguna untuk debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Menonaktifkan beberapa fitur aman. Menonaktifkan render titik dan garis tidak berskala yang akurat yang dapat membantu game Xenosaga. Menonaktifkan pembersihan memori GS yang akurat pada GPU alih-alih CPU, yang dapat membantu game Kingdom Hearts. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Resolusi Tangkapan Layar + + + Vertical Stretch Regangan Vertikal - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Meregangkan (&lt; 100%) atau menyusutkan (&gt; 100%) komponen vertikal layar. - + Fullscreen Mode Mode Layar Penuh - - - + + + Borderless Fullscreen Layar Penuh Borderless - + Chooses the fullscreen resolution and frequency. Memilih frekuensi dan resolusi mode layar penuh. - - + Left Kiri - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Mengubah jumlah piksel yang dipangkas dari sisi kiri layar. - + Top Atas - + Changes the number of pixels cropped from the top of the display. Mengubah jumlah piksel yang dipangkas dari sisi atas layar. - - + Right Kanan - + Changes the number of pixels cropped from the right side of the display. Mengubah jumlah piksel yang dipangkas dari sisi kanan layar. - + Bottom Bawah - + Changes the number of pixels cropped from the bottom of the display. Mengubah jumlah piksel yang dipangkas dari sisi bawah layar. - - + + Native (PS2) (Default) Native (PS2) (Bawaan) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Mengontrol resolusi yang digunakan untuk me-render game. Resolusi tinggi dapat memengaruhi kinerja pada GPU yang lebih tua atau yang lebih lemah.<br>Resolusi selain native dapat menyebabkan masalah grafis kecil pada beberapa game.<br>Resolusi FMV tidak akan berubah karena file video telah di-render sebelumnya. - + Texture Filtering Filter Tekstur - + Trilinear Filtering Filter Trilinear - + Anisotropic Filtering Filter Anisotropis - + Reduces texture aliasing at extreme viewing angles. Mengurangi alias tekstur pada sudut pandang ekstrim. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Mengurangi banding di antara warna dan meningkatkan kedalaman warna yang terlihat.<br> Nonaktif: Menonaktifkan semua dithering.<br> Berskala: Mendukung peningkatan skala / Efek dithering tertinggi.<br> Tidak Berskala: Dithering Asli / Efek dithering terendah tidak meningkatkan ukuran kotak saat peningkatan skala.<br> Paksa 32bit: Perlakukan semua draw seolah-olah 32bit untuk menghindari banding dan dithering. + + + Blending Accuracy Akurasi Blending - + Texture Preloading Pramuat Tekstur - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Mengunggah keseluruhan tekstur bersamaan alih-alih dalam potongan kecil, mengurangi unggahan yang tidak diperlukan saat memungkinkan. Meningkatkan performa di kebanyakan game, namun dapat membuat sebagian kecil game lebih lambat. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Mengaktifkan opsi ini memungkinkan Anda untuk mengganti perbaikan render dan upscaling untuk game Anda. JIKA opsi ini DIAKTIFKAN, PENGATURAN OTOMATIS AKAN DINONAKTIFKAN dan Anda dapat mengaktifkannya kembali dengan menghapus centang opsi ini. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Memaksa flush primitif jika framebuffer juga berperan sebagai tekstur input. Memperbaiki beberapa efek processing seperti bayangan di seri Jak dan radiositas di GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Mengaktifkan mipmap untuk beberapa permainan agar tidak salah render. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Target maksimum lebar memori yang memungkinkan CPU Sprite Renderer dapat diaktifkan. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Mencoba mendeteksi ketika game menggambar palet warnanya sendiri dan kemudian merendernya di perangkat lunak, bukan di GPU. - + GPU Target CLUT Target CLUT GPU - + Skipdraw Range Start Awal Jangkauan Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Sepenuhnya melewati render permukaan dari permukaan di kotak kiri hingga permukaan yang ditentukan di kotak sebelah kanan. - + Skipdraw Range End Akhir Jangkauan Skipdraw - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Menonaktifkan beberapa fitur aman. Menonaktifkan render titik dan garis tidak berskala yang akurat yang dapat membantu game Xenosaga. Menonaktifkan pembersihan memori GS yang akurat pada GPU alih-alih CPU, yang dapat membantu game Kingdom Hearts. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Mengunggah data GS saat me-render frame baru untuk mereproduksi beberapa efek secara lebih akurat. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Offset Setengah Piksel - + Might fix some misaligned fog, bloom, or blend effect. Dapat memperbaiki beberapa efek kabut, bloom, atau blend yang tidak selaras. - + Round Sprite Bulatkan Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Mengoreksi pengambilan sampel tekstur sprite 2D saat upscaling. Memperbaiki garis dalam sprite seperti di game Ar tonelico saat upscaling. Opsi Setengah untuk sprite datar, Penuh untuk semua sprite. - + Texture Offsets X Offset Tekstur X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset untuk koordinat tekstur ST/UV. Memperbaiki beberapa masalah tekstur dan dapat memperbaiki efek post processing yang tidak selaras. - + Texture Offsets Y Offset Tekstur Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Menurunkan presisi GS untuk menghindari celah antar piksel saat upscaling. Memperbaiki teks di seri game Wild Arms. - + Bilinear Upscale Upscale Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dapat menghaluskan tekstur dengan di-filter secara bilinear saat upscaling. Mis. Efek sinar matahari di game Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Mengganti beberapa sprite paving post processing dengan satu sprite gemuk. Mengurangi garis yang dapat muncul di beberapa game saat upscaling. - - Force palette texture draws to render at native resolution. - Memaksa gambar tekstur palet untuk dirender pada resolusi native. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Ketajaman - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Memungkinkan penyesuaian saturasi, kontras, dan kecerahan. Secara default, nilai kecerahan, saturasi, dan kontras adalah 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Terapkan algoritma anti alias FXAA untuk meningkatkan kualitas visual game. - + Brightness Kecerahan - - - + + + + 50 50 - + Contrast Kontras - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader Shader TV - - Applies a shader which replicates the visual effects of different styles of television set. - Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi. - - - + OSD Scale Skala OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb. - + Shows the internal frame rate of the game in the top-right corner of the display. Menampilkan frame rate internal game di pojok kanan atas layar. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. - + Shows the resolution of the game in the top-right corner of the display. Menampilkan resolusi game di pojok kanan atas layar. - + Shows host's CPU utilization. Menampilkan penggunaan CPU host. - + Shows host's GPU utilization. Menampilkan penggunaan GPU host. - + Shows counters for internal graphical utilization, useful for debugging. Menampilkan penghitung untuk penggunaan grafis internal, berguna untuk debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar. - + Shows the current PCSX2 version on the top-right corner of the display. Menampilkan versi PCSX2 saat ini di pojok kanan atas layar. - + Shows the currently active video capture status. Menampikan status perekam video yang aktif saat ini. - + Shows the currently active input recording status. Menampilkan status perekam input yang aktif saat ini. - + Displays warnings when settings are enabled which may break games. Menampilkan peringatan jika ada pengaturan aktif yang dapat memengaruhi stabilitas game. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Tentukan Kodek Video yang akan digunakan untuk Perekam Video. <b>Jika tidak yakin, biarkan pada pengaturan default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Memilih Format Video yang akan digunakan untuk Perekam Video. Jika yang dipilih codec tidak mendukung format tersebut, format pertama yang tersedia akan digunakan. <b>Jika tidak yakin, biarkan pada pengaturan default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Menentukan jumlah bitrate video yang akan digunakan. Bitrate yang lebih besar umumnya menghasilkan kualitas video yang lebih baik dengan mengorbankan ukuran file yang lebih besar. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Ketika diaktifkan, resolusi pengambilan video akan mengikuti resolusi internal game yang sedang berjalan.<br><br><b>Berhati-hatilah ketika menggunakan pengaturan ini, terutama ketika Anda melakukan upscale, karena resolusi internal yang lebih tinggi (di atas 4x) dapat menghasilkan ukuran pengambilan video yang sangat besar dan dapat menyebabkan beban berlebih pada sistem.</b> + + + + Leave It Blank Biarkan Kosong - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameter yang akan diteruskan ke codec video yang dipilih.<br><b>Anda harus menggunakan '=' untuk memisahkan nama dari nilai dan ':' untuk memisahkan dua pasangan satu sama lain.</b><br>Sebagai contoh: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Tentukan Kodek Audio yang akan digunakan untuk Perekam Video. <b>Jika tidak yakin, biarkan pada pengaturan default.<b> + + + Sets the audio bitrate to be used. Mengatur bitrate audio yang akan digunakan. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameter yang akan diteruskan ke codec audio yang dipilih.<br><b>Anda harus menggunakan '=' untuk memisahkan nama dari nilai dan ':' untuk memisahkan dua pasangan satu sama lain.</b><br>Sebagai contoh: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Kompresi GS Dump - + Change the compression algorithm used when creating a GS dump. Ubah algoritma kompresi GS Dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Menggunakan model presentasi blit alih-alih flipping saat menggunakan perender Direct3D 11. Umumnya mengurangi performa, namun opsi ini mungkin dibutuhkan untuk aplikasi streaming, atau untuk menghilangkan batas frame rate di beberapa sistem. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Menampilkan tambahan pengali upscale yang sangat tinggi yang bergantung dengan kapabilitas GPU Anda. - + Enable Debug Device Aktifkan Perangkat Debug - + Enables API-level validation of graphics commands. Mengaktifkan validasi tingkat API untuk perintah grafis. - + GS Download Mode Mode Unduhan GS - + Accurate Akurat - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Melewati sinkronisasi thread GS dan GPU host untuk unduhan GS. Dapat meningkatkan performa secara signifikan pada sistem yang lambat dengan mengorbankan banyak efek grafis. Jika game Anda mengalami eror grafis dan Anda mengaktifkan opsi ini, harap nonaktifkan opsi ini. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Paksakan penggunaan presentasi FIFO dari pada Mailbox, yaitu double buffering dari pada triple buffering. biasanya dapat menghasilkan frame pacing yang lebih buruk. @@ -14947,482 +15719,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + Texture Filtering: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Search Directory + + + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Off + Off + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafis - + Save Screenshot Tangkap Layar - + Toggle Video Capture Perekam Video - + Save Single Frame GS Dump Simpan Dump Single Frame GS - + Save Multi Frame GS Dump Simpan Dump Multi Frame GS - + Toggle Software Rendering Ubah Perender Software - + Increase Upscale Multiplier Tingkatkan Pengali Upscale - + Decrease Upscale Multiplier Turunkan Pengali Upscale - + Toggle On-Screen Display On-Screen Display - + Cycle Aspect Ratio Gilir Rasio Aspek - + Aspect ratio set to '{}'. Rasio aspek diatur ke '{}'. - + Toggle Hardware Mipmapping Ubah Mipmap Konsol - + Hardware mipmapping is now enabled. Mipmap konsol telah diaktifkan. - + Hardware mipmapping is now disabled. Mipmap konsol telah dinonaktifkan. - + Cycle Deinterlace Mode Gilir Mode Deinterlace - + Automatic Otomatis - + Off Nonaktif - + Weave (Top Field First) Berbelok (Bidang Atas Lebih Dulu) - + Weave (Bottom Field First) Berbelok (Bidang Bawah Lebih Dulu) - + Bob (Top Field First) Bob (Bidang Atas Lebih Dulu) - + Bob (Bottom Field First) Bob (Bidang Bawah Lebih Dulu) - + Blend (Top Field First) Campuran (Bidang Atas Lebih Dulu) - + Blend (Bottom Field First) Campuran (Bidang Bawah Lebih Dulu) - + Adaptive (Top Field First) Adaptive (Bidang Atas Terlebih Dahulu) - + Adaptive (Bottom Field First) Adaptive (Bidang Bawah Terlebih Dahulu) - + Deinterlace mode set to '{}'. Mode Deinterlace diatur ke '{}'. - + + Cycle TV Shader + Gilir Shader TV + + + + None (Default) + Tidak Ada (Bawaan) + + + + Scanline Filter + Filter Scanline + + + + Diagonal Filter + Filter Diagonal + + + + Triangular Filter + Filter Triangular + + + + Wave Filter + Filter Gelombang + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + Shader TV telah diatur ke '{}'. + + + Toggle Texture Dumping Dump Tekstur - + Texture dumping is now enabled. Dump tekstur telah diaktifkan. - + Texture dumping is now disabled. Dump tekstur telah dinonaktifkan. - + Toggle Texture Replacements Pengganti Tekstur - + Texture replacements are now enabled. Pengganti tekstur telah diaktifkan. - + Texture replacements are now disabled. Pengganti tekstur telah dinonaktifkan. - + Reload Texture Replacements Muat Ulang Tekstur Pengganti - + Texture replacements are not enabled. Pengganti tekstur tidak diaktifkan. - + Reloading texture replacements... Memuat Ulang Tekstur Pengganti... - + Target speed set to {:.0f}%. Target kecepatan diatur ke {:.0f}%. - + Volume: Muted Volume: Bisu - + Volume: {}% Volume: {}% - + No save state found in slot {}. Save state tidak ditemukan di slot {}. - - - - - - - - - - - - - - - - - - + + + + System Sistem - + Open Pause Menu Buka Menu Pause - + Open Achievements List Buka Daftar Pencapaian - + Open Leaderboards List Buka Daftar Papan Peringkat - + Toggle Pause Jeda - + Toggle Fullscreen Layar Penuh - + Toggle Frame Limit Pembatas Frame - + Toggle Turbo / Fast Forward Turbo / Maju Cepat - + Toggle Slow Motion Gerak Lambat - + Turbo / Fast Forward (Hold) Turbo / Maju Cepat (Tekan) - + Increase Target Speed Tingkatkan Kecepatan Target - + Decrease Target Speed Turunkan Kecepatan Target - + + + + Audio + Audio + + + Increase Volume Tingkatkan Volume - + Decrease Volume Turunkan Volume - + Toggle Mute Bisukan/Bunyikan Audio - + Frame Advance Maju Satu Frame - + Shut Down Virtual Machine Matikan Mesin Virtual - + Reset Virtual Machine Reset Mesin Virtual - + Toggle Input Recording Mode Mode Rekam Masukan - - - - - - - + + Swap Memory Cards + Tukar Memory Card + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save State - + Select Previous Save Slot Pilih Slot Save Sebelumnya - + Select Next Save Slot Pilih Slot Save Selanjutnya - + Save State To Selected Slot Simpan Save State Ke Slot Yang Dipilih - + Load State From Selected Slot Muat Save State Dari Slot Yang Dipilih - + Load Backup State From Selected Slot Muat Save State Cadangan Dari Slot Yang Dipilih - + Save State and Select Next Slot Simpan Save State dan Pilih Slot Selanjutnya - + Select Next Slot and Save State Pilih Slot Berikutnya dan Simpan Save State - + Save State To Slot 1 Simpan Save State Ke Slot 1 - + Load State From Slot 1 Muat Save State Dari Slot 1 - + Save State To Slot 2 Simpan Save State Ke Slot 2 - + Load State From Slot 2 Muat Save State Dari Slot 2 - + Save State To Slot 3 Simpan Save State Ke Slot 3 - + Load State From Slot 3 Muat Save State Dari Slot 3 - + Save State To Slot 4 Simpan Save State Ke Slot 4 - + Load State From Slot 4 Muat Save State Dari Slot 4 - + Save State To Slot 5 Simpan Save State Ke Slot 5 - + Load State From Slot 5 Muat Save State Dari Slot 5 - + Save State To Slot 6 Simpan Save State Ke Slot 6 - + Load State From Slot 6 Muat Save State Dari Slot 6 - + Save State To Slot 7 Simpan Save State Ke Slot 7 - + Load State From Slot 7 Muat Save State Dari Slot 7 - + Save State To Slot 8 Simpan Save State Ke Slot 8 - + Load State From Slot 8 Muat Save State Dari Slot 8 - + Save State To Slot 9 Simpan Save State Ke Slot 9 - + Load State From Slot 9 Muat Save State Dari Slot 9 - + Save State To Slot 10 Simpan Save State Ke Slot 10 - + Load State From Slot 10 Muat Save State Dari Slot 10 - + Save slot {0} selected ({1}). Slot save state {0} dipilih ({1}). @@ -15430,63 +16511,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Merekam Input - + {} Replaying {} Memainkan Ulang - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Disimpan pada pukul {0:%H:%M} di hari {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Pemilih save state tidak tersedia tanpa serial game yang valid. - + + Empty + Empty + + + Load Muat - + Save Simpan - + Select Previous Pilih Sebelumnya - + Select Next Pilih Berikutnya - + Close Menu Tutup Menu - - + + Save Slot {0} Slot Savestate {0} - + No save present in this slot. Tidak ada savesate pada slot ini. - + no save yet tidak ada save state tersedia @@ -15844,43 +16930,43 @@ Klik kanan untuk membersihkan penetapan tombol - + Pause On Focus Loss Pause Saat Jendela Tidak Dalam Fokus - + Inhibit Screensaver Nonaktifkan Screensaver - + Pause On Start Pause Saat Memulai Game - + Confirm Shutdown Konfirmasi Penonaktifan - + Enable Discord Presence Aktifkan Discord Rich Presence - + Enable Mouse Lock Aktifkan Pengunci Kursor - + Pause On Controller Disconnection Jeda Jika Kontroler Terputus @@ -15891,287 +16977,381 @@ Klik kanan untuk membersihkan penetapan tombol - + Start Fullscreen Mulai Dengan Mode Layar Penuh - + Double-Click Toggles Fullscreen Layar Penuh Dengan Klik Ganda - + Render To Separate Window Render Di Jendela Terpisah - + Hide Main Window When Running Sembunyikan Jendela Utama Saat Game Berjalan - + Disable Window Resizing Nonaktifkan Pengubahan Ukuran Jendela - + Hide Cursor In Fullscreen Sembunyikan Kursor di Mode Layar Penuh - - Preferences - Preferensi + + Start Big Picture UI + Mulai Mode Big Picture - + + Appearance + Appearance + + + Language: Bahasa: - + Theme: Tema: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Pembaruan Otomatis - + Update Channel: Saluran Update: - + Current Version: Versi Saat Ini: - - + + Enable Automatic Update Check Aktifkan Pemeriksaan Update Otomatis - + Check for Updates... Periksa Update... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Windows Klasik - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Abu-Abu) [Gelap] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Biru) [Gelap] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Abu-Abu) [Gelap] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Hijau/Biru Keabuan) [Terang] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Terang] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Putih Krim/Kecoklatan) [Terang] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Putih/Biru) [Terang] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Merah/Ungu) [Gelap] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Biru/Ungu) [Gelap] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Biru) [Gelap] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Hitam) [Gelap] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Hitam/Merah) [Gelap] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Hitam/Biru) [Gelap] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Hitam/Hijau) [Gelap] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Simpan di folder data PCSX2] - - - - - - + + + + Checked Dicentang - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Secara otomatis memeriksa update saat emulator dijalankan. Update dapat ditunda atau dilewati. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Mencegah screen saver aktif saat emulasi berjalan. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat tombol pintasan ditekan. - + Pauses the emulator when a controller with bindings is disconnected. Menjeda emulator saat kontroler terputus. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Me-render game ke jendela terpisah. Jika tidak dicentang, game akan ditampilkan di jendela utama. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Menyembunyikan jendela utama (dengan daftar game) saat game berjalan, membutuhkan opsi Render Di Jendela Terpisah untuk diaktifkan. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Mengunci kursor mouse ke jendela saat PCSX2 dalam fokus dan semua jendela lain ditutup.<br><b>Tidak tersedia di Linux Wayland.</b><br><b>Memerlukan izin aksesibilitas di macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Masuk dan keluar dari mode layar penuh dengan mengklik ganda jendela game. - + Prevents the main window from being resized. Mencegah perubahan ukuran jendela utama. - - - - - + + Start Big Picture Mode + Mulai Mode Big Picture + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Secara otomatis memulai Mode Big Picturw dan bukan antarmuka Qt biasa ketika PCSX2 diluncurkan. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Tidak Dicentang - + Fusion [Light/Dark] Fusion [Terang/Gelap] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Menjeda emulator saat game dimulai. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. - + Automatically switches to fullscreen mode when a game is started. Secara otomatis, beralih ke mode layar penuh saat game dimulai. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Me-render game ke jendela terpisah. Jika tidak dicentang, game akan ditampilkan di jendela utama. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Menyembunyikan jendela utama (dengan daftar game) saat game berjalan, membutuhkan opsi Render Di Jendela Terpisah untuk diaktifkan. - - - + Shows the game you are currently playing as part of your profile in Discord. Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord. - + System Language [Default] Bahasa Sistem [Default] @@ -16203,6 +17383,11 @@ Klik kanan untuk membersihkan penetapan tombol Edit Layout Ubah Tata letak + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16370,18 +17555,18 @@ Klik kanan untuk membersihkan penetapan tombol &Sistem - - + + Change Disc Ubah Disk - + Load State Muat Save State - + S&ettings P&engaturan @@ -16395,6 +17580,11 @@ Klik kanan untuk membersihkan penetapan tombol &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16416,139 +17606,139 @@ Klik kanan untuk membersihkan penetapan tombol Toolbar - + Start &File... Jalankan &File... - + Start &BIOS Jalankan &BIOS - + &Scan For New Games &Pindai Untuk Game Baru - + &Rescan All Games &Pindai Ulang Semua Game - + Shut &Down &Matikan - + Shut Down &Without Saving Matikan &Tanpa Menyimpan Save State - + &Reset &Reset - + &Pause &Pause - + E&xit K&eluar - + &BIOS &BIOS - + &Controllers &Kontroler - + &Hotkeys Tombol &Pintasan - + &Graphics &Grafis - + &Post-Processing Settings... Pengaturan &Post Processing... - + Resolution Scale Skala Resolusi - + &GitHub Repository... &Repositori GitHub... - + Support &Forums... &Forum Dukungan... - + &Discord Server... &Server Discord... - + Check for &Updates... Periksa &Update... - + About &Qt... Tentang &Qt... - + &About PCSX2... &Tentang PCSX2... - + Fullscreen In Toolbar Layar Penuh - + Change Disc... In Toolbar Ganti Disk... - + &Audio &Audio - + Global State Status Global - + &Screenshot &Tangkap Layar - + Start File In Toolbar Jalankan File @@ -16573,416 +17763,417 @@ Klik kanan untuk membersihkan penetapan tombol Setti&ngs Setela&n - - - &Switch Renderer - &Ubah Perender - &Input Recording Perekam &Input - + Start D&isc... Jalankan &Disk... - + Start Disc In Toolbar Jalankan Disk - + Start BIOS In Toolbar Jalankan BIOS - + Shut Down In Toolbar Matikan - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Muat Savestate - + Save State In Toolbar Simpan Savestate - + &Emulation &Emulasi - + Controllers In Toolbar Kontroler - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements &Pencapaian - + &Fullscreen &Layar Penuh - + PCSX2 &Wiki... &Wiki PCSX2... - + D&ocumentation... D&okumentasi... - + &Interface &Antarmuka - + Add Game &Directory... Tambah &Direktori Game... - + Settings In Toolbar Pengaturan - + &From File... Dari &File... - + From &Device... Dari &Perangkat... - + From &Game List... Dari &Daftar Game... - + &Remove Disc &Keluarkan Disk - + Screenshot In Toolbar Tangkap Layar - + &Memory Cards &Memory Card - + &Network && HDD &Jaringan && HDD - + &Folders &Folder - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Tampilkan &Judul (Tampilan Kisi) - + &Open Data Directory... &Buka Direktori Data... - + &Toggle Software Rendering &Ubah Perender Software - + &Open Debugger Buka &Debugger - + &Reload Cheats/Patches &Muat Ulang Cheat/Patch - + E&nable System Console Aktifkan Konsol &Sistem - + Enable &Debug Console Aktifkan &Konsol Debug - + Enable &Log Window Aktifkan Tampilan &Log - + Enable &Verbose Logging Aktifkan Logging &Detail - + Enable EE Console &Logging Aktifkan Logging &EE Konsol - + Enable &IOP Console Logging Aktifkan Logging &IOP Konsol - + Save Single Frame &GS Dump Simpan Satu Frame &GS Dump - + &New This section refers to the Input Recording submenu. &Baru - + &Play This section refers to the Input Recording submenu. &Mainkan - + &Stop This section refers to the Input Recording submenu. &Hentikan - + &Controller Logs Log &Kontroler - + &Input Recording Logs Log R&ekaman Input - + Enable &CDVD Read Logging Aktifkan Log Baca C&DVD - + Save CDVD &Block Dump Simpan Dump &Block CDVD - + &Enable Log Timestamps Aktifkan Cap &Waktu Log - + Start Big Picture &Mode Mulai Mode &Big Picture - + &Cover Downloader... Pengunduh &Sampul... - + &Show Advanced Settings &Tampilkan Pengaturan Lanjutan - + &Recording Viewer Penampil &Rekaman - + &Video Capture Perekam &Video - + &Edit Cheats... Ubah &Cheat... - + Edit &Patches... Ubah &Patch... - + &Status Bar &Status Bar - - + + Game &List &Daftar Game - + Loc&k Toolbar &Kunci Toolbar - + &Verbose Status &Detail Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. &Tampilan Sistem - + Game &Properties &Pengaturan Game - + Game &Grid Tampilan &Kisi - + Zoom &In (Grid View) Per&besar Tampilan (Tampilan Kisi) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Per&kecil Tampilan (Tampilan Kisi) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Sampul (Tampilan Kisi) - + Open Memory Card Directory... Buka Direktori Memory Card... - + Input Recording Logs Log Rekaman Input - + Enable &File Logging Aktifkan Logging &File - + Start Big Picture Mode Mulai Mode Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Tampilkan Pengaturan Lanjutan - - + + Video Capture Perekam Video - + Internal Resolution Resolusi Internal - + %1x Scale Skala %1x - + Select location to save block dump: Pilih lokasi untuk menyimpan dump block: - + Do not show again Jangan tampilkan lagi - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16995,309 +18186,315 @@ Tim PCSX2 tidak akan memberi dukungan dalam bentuk apapun untuk konfigurasi yang Apakah Anda ingin melanjutkan? - - + + Record On Boot Rekam Saat Memulai - + Did you want to start recording on boot? Apakah Anda ingin merekam saat memulai? - - + + %1 Files (*.%2) %1 File (*.%2) - + Did you want to cancel recording on boot? Apakah Anda ingin membatalkan perekaman saat memulai? - + Recording will start in a moment Rekaman akan dimulai sesaat lagi - + WARNING: Memory Card Busy PERINGATAN: Memory Card Sedang Digunakan - + Confirm Shutdown Konfirmasi Matikan - + Are you sure you want to shut down the virtual machine? Apakah Anda yakin ingin mematikan mesin virtual? - + Save State For Resume Simpan Save State Untuk Dilanjutkan Lain Waktu - - - - - + + + + + + Error Error - + You must select a disc to change discs. Anda harus memilih suatu disk untuk mengganti disk. - + Properties... Pengaturan Game... - + Set Cover Image... Pasang Gambar Sampul... - + Exclude From List Hapus Dari Daftar Game - + Reset Play Time Reset Waktu Total Bermain - + Check Wiki Page Buka Halaman Wiki - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Boot Default - + Fast Boot Boot Cepat - + Full Boot Boot Penuh - + Boot and Debug Boot dan Debug - + Add Search Directory... Tambah Direktori Pencarian... - + Start File Jalankan File - + Start Disc Jalankan Disk - + Select Disc Image Pilih Image Disk - + Updater Error Update Bermasalah - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Maaf, Anda mencoba memperbarui versi PCSX2 yang bukan dirilis resmi dari GitHub. Untuk mencegah ketidakcocokan, update otomatis hanya diaktifkan pada versi resmi. Untuk mendapatkan versi resmi, silakan unduh dari tautan di bawah ini:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Update otomatis tidak didukung pada platform ini. - + Confirm File Creation Konfirmasi Pembuatan File - + The pnach file '%1' does not currently exist. Do you want to create it? File pnach '%1' saat ini tidak ada. Apakah Anda ingin membuatnya? - + Failed to create '%1'. Gagal membuat '%1'. - + Input Recording Failed Perekam Input Gagal - + Failed to create file: {} Gagal membuat file: {} - + Input Recording Files (*.p2m2) File Rekaman Input (*.p2m2) - + Input Playback Failed Pemutaran Input Gagal - + Failed to open file: {} Gagal membuka file: {} - + Paused Pause - + Load State Failed Gagal Memuat Save State - + Cannot load a save state without a running VM. Tidak dapat memuat Save State tanpa mesin virtual yang sedang berjalan. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? ELF baru tidak dapat dimuat tanpa mereset ulang mesin virtual. Apakah Anda ingin mereset ulang mesin virtual sekarang? - + Cannot change from game to GS dump without shutting down first. Tidak dapat mengubah dari game ke GS dump tanpa mematikan game terlebih dahulu. - + Failed to get window info from widget Gagal mendapat info jendela dari widget - + Stop Big Picture Mode Hentikan Mode Big Picture - + Exit Big Picture In Toolbar Keluar Big Picture - + Game Properties Pengaturan Game - + Game properties is unavailable for the current game. Pengaturan game tidak tersedia untuk game ini. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai. - + Select disc drive: Pilih drive disk: - + This save state does not exist. Save state ini tidak ada. - + Select Cover Image Pilih Gambar Sampul - + Cover Already Exists Sampul Sudah Ada - + A cover image for this game already exists, do you wish to replace it? Gambar sampul untuk game ini sudah ada, apakah Anda ingin menggantinya? - - - - + + + + Copy Error Salin Error - + Failed to remove existing cover '%1' Gagal menghapus sampul '%1' - + Failed to copy '%1' to '%2' Gagal menyalin '%1' ke '%2' - + Failed to remove '%1' Gagal menghapus '%1' - - + + Confirm Reset Konfirmasi Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Semua Jenis Gambar Sampul (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Anda harus memilih file yang berbeda dengan gambar sampul saat ini. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17306,12 +18503,12 @@ This action cannot be undone. Aksi ini tidak dapat dibatalkan. - + Load Resume State Muat Save State Lanjutan - + A resume save state was found for this game, saved at: %1. @@ -17324,89 +18521,94 @@ Do you want to load this state, or start from a fresh boot? Apakah Anda ingin memuat save state ini, atau memulai dari boot baru? - + Fresh Boot Boot Baru - + Delete And Boot Hapus dan Boot Baru - + Failed to delete save state file '%1'. Gagal menghapus file save state '%1'. - + Load State File... Muat File Save State... - + Load From File... Muat Dari file... - - + + Select Save State File Pilih File Save State - + Load Backup Slot %1 (%2) Muat Slot Cadangan %1 (%2) - + Save States (*.p2s) Save State (*.p2s) - + Delete Save States... Hapus Save State... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Semua Tipe File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Semua Tipe File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> PERINGATAN: Memory Card Anda sedang menulis data. Menghentikan game Anda sekarang <b>AKAN MENGHANCURKAN MEMORY CARD</b> Anda secara permanen. Sangat disarankan untuk melanjutkan game Anda dan membiarkannya selesai menulis ke Memory Card Anda.<br><br><b><b>Apakah Anda ingin menghentikan game dan <b>MENGHANCURKAN MEMORY CARD</b> Anda secara permanen? - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save State (*.p2s *.p2s.backup) - + Resume (%2) Lanjutkan (%2) - + Load Slot %1 (%2) Muat Slot %1 (%2) - - + + Delete Save States Hapus Save State - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17415,62 +18617,62 @@ The saves will not be recoverable. Save State tidak akan dapat dipulihkan. - + %1 save states deleted. %1 save state dihapus. - + Save To File... Simpan Ke file... - + Empty Kosong - + Save Slot %1 (%2) Simpan Slot %1 (%2) - + Confirm Disc Change Konfirmasi Penggantian Disk - + Do you want to swap discs or boot the new image (via system reset)? Apakah Anda ingin mengganti disk atau boot file image baru (via reset sistem)? - + Swap Disc Ganti Disk - + Reset Reset - + Missing Font File File Font Tidak Ditemukan - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> File font '%1' diperlukan untuk Tampilan OSD dan Mode Big Picture untuk menampilkan pesan dalam bahasa Anda.<br><br>Apakah Anda ingin mengunduh file ini sekarang? File ini biasanya berukuran kurang dari 10 MB.<br><br><strong>Jika Anda tidak mengunduh file ini, pesan di layar tidak akan dapat dibaca.</strong> - + Downloading Files Mengunduh File - + Audio Files (*.wav) File Suara (*.wav) @@ -17478,25 +18680,25 @@ Save State tidak akan dapat dipulihkan. MemoryCard - - + + Memory Card Creation Failed Gagal Membuat Memory Card - + Could not create the memory card: {} Tidak dapat membuat memory card: {} - + Memory Card Read Failed Gagal Membaca Memory Card - + Unable to access memory card: {} @@ -17514,13 +18716,13 @@ Tutup semua PCSX2 lainnya yang berjalan, atau restart komputer Anda. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' berhasil disimpan. - + Failed to create memory card. The error was: {} Gagal membuat kartu memori. Errornya adalah: @@ -17778,12 +18980,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Iya - + No Tidak @@ -17817,7 +19019,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17848,25 +19050,25 @@ Savestates should not be used in place of in-game saves. - + Create Buat Baru - + Rename Ubah Nama - + Convert Konversi - + Delete Hapus @@ -17877,78 +19079,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Kelola save data secara otomatis berdasarkan game yang sedang berjalan - + Checked Dicentang - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Khusus jenis folder / Ukuran memori: Otomatis) Hanya memuat simpanan terkait, lainnya diabaikan. Mencegah ruang simpanan habis. - + Swap Memory Cards Tukar Memory Card - + Eject Memory Card Keluarkan Memory Card - - - + + + Error Error - - + + Delete Memory Card Hapus Memory Card - - - - + + + + Rename Memory Card Ubah Nama Memory Card - + New Card Name Nama Memory Card Baru - + New name is invalid, it must end with .ps2 Nama baru tidak valid, harus diakhiri dengan .ps2 - + New name is invalid, a card with this name already exists. Nama baru tidak valid, Memory Card dengan nama tersebut sudah ada. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. Memory Card ini tidak dapat dikenali atau bukan jenis file yang valid. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17958,63 +19160,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Gagal menghapus Memory Card. Log mungkin berisi informasi lebih lanjut. - + Failed to rename Memory Card. The log may contain more information. Gagal mengganti nama Memory Card. Log mungkin berisi informasi lebih lanjut. - + Cannot convert an unformatted memory card. Tidak dapat mengkonversi Memory Card yang belum diformat. - + Use for Slot %1 Gunakan untuk Slot %1 - + Both slots must have a card selected to swap. Kedua slot harus memiliki Memory Card yang dipilih untuk ditukar. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Tidak diketahui - + PS2 (Folder) PS2 (Folder) @@ -18022,17 +19224,53 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Card tekah ditukar. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory Card sedang di eject secara otomatis. Tidak dapat menukar sekarang. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory Card sedang sibuk. Tidak dapat menukar sekarang. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Kedua slot harus memiliki Memory Card yang dipilih untuk ditukar. + + MemorySearchView @@ -18215,7 +19453,7 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa Ditemukan %0 hasil - + Searching... Mencari... @@ -18263,73 +19501,146 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa Memori - + Copy Address Salin Alamat - - Go to address - Pergi ke alamat + + Go to Address + Pergi Ke Alamat - + + Follow Address + Ikuti Alamat + + + Show as Little Endian Tampilkan Sebagai Little Endian - + Show as 1 byte Tampilkan sebagai 1 byte - + Show as 2 bytes Tampilkan sebagai 2 byte - + Show as 4 bytes Tampilkan sebagai 4 byte - + Show as 8 bytes Tampilkan sebagai 8 byte - + Copy Byte Salin Byte - + Copy Segment Salin Segmen - + Copy Character Salin Karakter - + Paste Tempel - + Go To In Memory View Pergi Ke Tampilan Dalam Memory - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAMA + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSI + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modul + + + + Copy + Salin + + + + Copy all as CSV + Salin semua sebagai CSV + + NewFunctionDialog + + + New Function + Tambah Fungsi + No existing function found. @@ -18373,6 +19684,11 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa NewGlobalVariableDialog + + + New Global Variable + Variabel Global Baru + Cannot create symbol source. @@ -18446,6 +19762,11 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa NewLocalVariableDialog + + + New Local Variable + Variabel Lokal Baru + @@ -18475,6 +19796,11 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa NewParameterVariableDialog + + + New Parameter Variable + Variabel Parameter Baru + @@ -19016,7 +20342,7 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa Gitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Port kontroler {0}, slot {1} tersambung {2}, tapi save state terdapat {3}. @@ -19073,7 +20399,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. Pop'n Music - + Motor Mesin @@ -19174,19 +20500,19 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Gagal membuka {}. Patch game bawaan tidak tersedia. - + %n GameDB patches are active. OSD Message @@ -19194,7 +20520,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - + %n game patches are active. OSD Message @@ -19202,7 +20528,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - + %n cheat patches are active. OSD Message @@ -19210,7 +20536,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Tidak ada cheat atau tambalan (layar lebar, kompatibilitas, atau lainnya) yang aktif / ketemu. @@ -19218,12 +20544,12 @@ Mengeluarkan {3} dan menggantinya dengan {2}. Pcsx2Config - + Disabled (Noisy) Nonaktif (Bising) - + TimeStretch (Recommended) TimeStretch (Disarankan) @@ -19244,34 +20570,16 @@ Mengeluarkan {3} dan menggantinya dengan {2}. PCSX2 menggunakan mikrofon anda untuk meng-emulasikan mikrofon USB yang terhubung ke PS2 virtual. - - QCoreApplication - - - Invalid array subscript. - Array subscript tidak valid. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator Pembuat HDD - + Failed to create HDD image Gagal membuat file image HDD @@ -19311,47 +20619,47 @@ Mengeluarkan {3} dan menggantinya dengan {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Masuk sebagai %1 (%2 poin, softcore: %3 poin). %4 pesan belum dibaca. - - + + Error Error - + An error occurred while deleting empty game settings: {} Terjadi kesalahan saat menghapus pengaturan game yang kosong: {} - + An error occurred while saving game settings: {} Terjadi kesalahan saat menyimpan setelan game: {} - + Controller {} connected. Kontroler {} terhubung. - + System paused because controller {} was disconnected. Sistem dijeda karena kontroler {} terputus. - + Controller {} disconnected. Kontroler {} terputus. - + Cancel Batalkan @@ -19492,13 +20800,13 @@ Harap verifikasi pengaturan pengontrol Anda dan ubah jika diperlukan SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Save state ini tidak lagi kompatibel dengan versi PCSX2 saat ini. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Save state ini di buat pada PCSX2 versi {0} dan tidak lagi kompatibel dengan versi PCSX2 saat ini. -Jika Anda memiliki progres yang belum tersimpan pada save state ini, Anda dapat mengunduh versi yang PCSX2 kompatibel (PCSX2 {}) dari pcsx2.net, memuat save state, dan menyimpan progres Anda ke kartu memori. +Jika Anda memiliki progres yang belum tersimpan pada save state ini, Anda dapat mengunduh versi PCSX2 yang kompatibel (PCSX2 {1}) dari pcsx2.net, memuat save state, dan menyimpan progres Anda ke Memory Card. @@ -19518,6 +20826,16 @@ Jika Anda memiliki progres yang belum tersimpan pada save state ini, Anda dapat DESCRIPTION DESKRIPSI + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19527,42 +20845,42 @@ Jika Anda memiliki progres yang belum tersimpan pada save state ini, Anda dapat Alamat Tersimpan - + New Baru - + Copy Address Salin Alamat - + Copy Text Salin Teks - + Copy all as CSV Salin semua sebagai CSV - + Paste from CSV Tempel dari CSV - + Load from Settings Muat dari Pengaturan - + Save to Settings Simpan ke Pengaturan - + Delete Hapus @@ -20036,6 +21354,11 @@ Apakah Anda ingin melanjutkan? Scan Recursively Rekursif + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Persiapan Selesai!</span></h1><p>Anda sudah siap untuk menjalankan game.</p><p><span style=" font-weight:700;">Peringatan: Jangan jalankan program yang tidak terpercaya di PCSX2.PCSX2 tidak dapat melindungi komputer Anda dari perangkat lunak berbahaya.</span></p><p>Opsi lebih lanjut tersedia di bawah menu pengaturan. Anda juga dapat menggunakan Big Picture UI untuk navigasi sepenuhnya dengan gamepad.</p><p>Kami harap Anda menikmati penggunaan PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20081,11 +21404,6 @@ Apakah Anda ingin melanjutkan? Controller Port 2 Port Kontroler 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Persiapan Selesai!</span></h1><p>Sekarang Anda dapat mulai bermain game.</p><p>Pengaturan lebih lanjut tersedia di menu pengaturan. Anda juga dapat menggunakan mode Big Picture untuk menavigasi antarmuka PCSX2 dengan kontroler.</p><p>Kami harap Anda menikmati PCSX2.</p></body></html> - &Back @@ -20168,7 +21486,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Default (None) - Tidak Ada (Default) + Bawaan (Nonaktif) @@ -20233,16 +21551,59 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Stack - + Copy Salin - + Copy all as CSV Salin semua sebagai CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20256,32 +21617,32 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Mati - + Name Nama - + Value Nilai - + Location Lokasi - + Size Ukuran - + Type Tipe - + Liveness Liveness @@ -20289,12 +21650,12 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa SymbolTreeTypeDelegate - + Symbol no longer exists. Simbol tidak lagi tersedia. - + Cannot Change Type Tidak Dapat Mengubah Tipe @@ -20327,109 +21688,139 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - - + (unknown source file) (sumber file tidak diketahui) - + (unknown section) (bagian tidak diketahui) - + (unknown module) (modul tidak diketahui) - + Copy Name Salin Nama - + Copy Mangled Name Salin Nama Yang Diacak - + Copy Location Salin Lokasi - - + + Rename Symbol Ganti Nama Simbol - + Show Size Column Tampilkan Kolom Ukuran - + Group by Module Kelompokkan Berdasarkan Modul - + Group by Section Kelompokkan Berdasarkan Bagian - + Group by Source File Kelompokkan Berdasarkan File Sumber - + Sort by if type is known Urutkan berdasarkan jika jenisnya diketahui - + Reset Children Reset Children - + Change Type Temporarily Ganti Tipe Untuk Sementara - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Konfirmasi Penghapusan - + Delete '%1'? Hapus '%1'? - + Name: Nama: - + Change Type To Ubah Tipe Ke - + Type: Tipe: - - + + Cannot Change Type Tidak Dapat Mengubah Tipe - + That node cannot have a type. Node tersebut tidak dapat memiliki tipe. @@ -20447,43 +21838,43 @@ Ganti nama direktori tersebut menjadi {} untuk menghilangkan peringatan ini. ThreadModel - - + + INVALID TIDAK VALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20593,1052 +21984,1075 @@ Ganti nama direktori tersebut menjadi {} untuk menghilangkan peringatan ini.Thread - + Copy Salin - + Copy all as CSV Salin semua sebagai CSV + + TypeString + + + Invalid array subscript. + Array subscript tidak valid. + + + + No type name provided. + Tidak ada nama tipe yang disediakan. + + + + Type '%1' not found. + Tipe '%1' tidak ditemukan. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Perangkat Video - + Audio Device Perangkat Audio - + Audio Latency Latensi Audio - - + + Selects the device to capture images from. Memilih perangkat yang akan digunakan untuk mengambil gambar. - + HID Keyboard (Konami) Papan Ketik HID (Konami) - + Keyboard Keyboard - + HID Mouse Mouse HID - + Pointer Kursor - + Left Button Tombol Kiri - + Right Button Tombol Kanan - + Middle Button Tombol Tengah - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Atas - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Bawah - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Kiri - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Kanan - + Trigger Trigger - + Shoot Offscreen Tembak Ke Luar Layar - + Calibration Shot Tembakan Kalibrasi - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Kiri Relatif - + Relative Right Kanan Relatif - + Relative Up Atas Relatif - + Relative Down Bawah Relatif - + Cursor Path Lokasi Kursor - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Mengatur gambar crosshair yang akan digunakan oleh lightgun. Opsi ini akan menonaktifkan kursor sistem. - + Cursor Scale Skala Kursor - + Scales the crosshair image set above. Menskalakan gambar crosshair. - + %.0f%% %.0f%% - + Cursor Color Warna Kursor - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Menerapkan sebuah warna ke gambar crosshair yang telah dipilih, dapat digunakan oleh beberapa pemain. Masukkan warna dalam format HTML/CSS (misalnya #aabbcc) - + Manual Screen Configuration Konfigurasi Layar Manual - + Forces the use of the screen parameters below, instead of automatic parameters if available. Memaksa penggunaan parameter layar di bawah, alih-alih parameter otomatis jika tersedia. - + X Scale (Sensitivity) Skala X (Sensitivitas) - - + + Scales the position to simulate CRT curvature. Menskalakan posisi untuk menyimulasikan lengkungan CRT. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Skala Y (Sensitivitas) - + Center X Tengah X - + Sets the horizontal center position of the simulated screen. Atur posisi tengah horizontal dari layar yang disimulasikan. - - + + %.0fpx %.0fpx - + Center Y Tengah Y - + Sets the vertical center position of the simulated screen. Atur posisi tengah vertikal dari layar yang disimulasikan. - + Screen Width Lebar Layar - + Sets the width of the simulated screen. Atur lebar layar yang disimulasikan. - - + + %dpx %dpx - + Screen Height Tinggi Layar - + Sets the height of the simulated screen. Atur tinggi layar yang disimulasikan. - + Logitech USB Headset Headset USB Logitech - - - + + + Input Device Perangkat Input - - - - + + + + Selects the device to read audio from. Memilih perangkat yang akan digunakan untuk membaca audio. - + Output Device Perangkat Output - + Selects the device to output audio to. Memilih perangkat yang mengeluarkan audio. - - - - + + + + Input Latency Latensi Input - - - - - + + + + + Specifies the latency to the host input device. Menspesifikasikan latensi ke perangkat input host. - - - - - - + + + + + + %dms %dms - + Output Latency Latensi Output - + Specifies the latency to the host output device. Menspesifikasikan latensi ke perangkat output host. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Player 1 dan 2 tidak terhubung. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Gagal memulai pemutar audio {}. - + Microphone Mikrofon - + Singstar Singstar - + Logitech Logotech - + Konami Konami - + Player 1 Device Perangkat Player 1 - + Selects the input for the first player. Pilih input untuk player pertama. - + Player 2 Device Perangkat Player 2 - + Selects the input for the second player. Pilih input untuk player kedua. - - usb-msd: Could not open image file '{}' - usb-msd: Tidak dapat membuka file image '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Perangkat Penyimpan Data - + Modification time to USB mass storage image changed, reattaching. Waktu modifikasi perangkat penyimpan data berubah, menghubungkan kembali. - + Iomega Zip-100 (Generic) Iomega Zip-100 - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Lokasi Image - - + + Sets the path to image which will back the virtual mass storage device. Mengatur lokasi file image yang akan digunakan untuk perangkat penyimpan data virtual. - - - - - Steering Left - Setir Kiri - - - - - - Steering Right - Setir Kanan - - Throttle - Pedal Gas + Steering Left + Setir Kiri - - + Steering Right + Setir Kanan + + + + + + Throttle + Pedal Gas + + + + + + + Brake Pedal Rem - - - + + + Cross Silang - - - + + + Square Kotak - - - + + + Circle Lingkaran - - + + Triangle Segitiga - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Tingkatkan Gigi / R1 - + Shift Down / L1 Turunkan Gigi / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Atas - + Menu Down Menu Bawah - - + + X X - - + + Y Y - + Off Nonaktif - + Low Rendah - + Medium Menengah - + High Tinggi - + Steering Smoothing Penghalus Setir - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Menghaluskan perubahan arah setir ke persentase yang ditentukan per pol. Diperlukan untuk menggunakan keyboard. - - + + %d%% %d%% - + Steering Deadzone Deadzone Setir - + Steering axis deadzone for pads or non self centering wheels. Deadzone sumbu kemudi untuk kontroler atau setir tanpa fitur self centering. - + Steering Damping Peredam Setir - + Applies power curve filter to steering axis values. Dampens small inputs. Menerapkan filter kurva daya ke nilai sumbu setir. Meredam input kecil. - + Workaround for Intermittent FFB Loss Perbaikan Untuk FFB Yang Bermasalah - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Mencoba memperbaiki bug di beberapa firmware perangkat setir yang mengakibatkan gangguan Ffb yang hilang secara singkat. Biarkan pengaturan ini dinonaktifkan kecuali jika Anda membutuhkannya, karena memiliki efek samping negatif pada banyak perangkat setir. - + Wheel Device Perangkat Setir - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit Drum Rock Band - - + + Blue Biru - - + + Green Hijau - - + + Red Merah - - + + Yellow Kuning - + Orange Oranye - + Buzz Controller Kontroler Buzz - + Player 1 Red Player 1 Merah - + Player 1 Blue Player 1 Biru - + Player 1 Orange Player 1 Oranye - + Player 1 Green Player 1 Hijau - + Player 1 Yellow Player 1 Kuning - + Player 2 Red Player 2 Merah - + Player 2 Blue Player 2 Biru - + Player 2 Orange Player 2 Oranye - + Player 2 Green Player 2 Hijau - + Player 2 Yellow Player 2 Kuning - + Player 3 Red Player 3 Merah - + Player 3 Blue Player 3 Biru - + Player 3 Orange Player 3 Oranye - + Player 3 Green Player 3 Hijau - + Player 3 Yellow Player 3 Kuning - + Player 4 Red Player 4 Merah - + Player 4 Blue Player 4 Biru - + Player 4 Orange Player 4 Oranye - + Player 4 Green Player 4 Hijau - + Player 4 Yellow Player 4 Kuning - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Setir Atas - + Wheel Down Setir Bawah - + Sega Seamic Sega Seamic - + Stick Left Stik Kiri - + Stick Right Stik Kanan - + Stick Up Stik Atas - + Stick Down Stik Bawah - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Gagal membuka '{}' untuk mencetak. - + Printer saving to '{}'... Printer menyimpan ke '{}'... - + Printer Printer None - Tidak Ada + Nonaktif @@ -21658,214 +23072,214 @@ Ganti nama direktori tersebut menjadi {} untuk menghilangkan peringatan ini.Perangkat Keluaran Utama - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Segitiga / Euphoria - + Crossfader Left Crossfader Kiri - + Crossfader Right Crossfader Kanan - + Left Turntable Clockwise Turntable Kiri Searah Jarum Jam - + Left Turntable Counterclockwise Turntable Kiri Berlawanan Arah Jarum Jam - + Right Turntable Clockwise Turntable Kanan Searah Jarum Jam - + Right Turntable Counterclockwise Turntable Kanan Berlawanan Arah Jarum Jam - + Left Turntable Green Turntable Hijau Kiri - + Left Turntable Red Turntable Merah Kiri - + Left Turntable Blue Turntable Biru Kiri - + Right Turntable Green Turntable Hijau Kanan - + Right Turntable Red Turntable Merah Kanan - + Right Turntable Blue Turntable Biru Kanan - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Menerapkan pengali sensitivitas ke rotasi turntable. Turntable Xbox 360 memerlukan pengali 256x, sebagian besar turntable lain dapat menggunakan pengali 1x default. - + Effects Knob Left Kenop Efek Kiri - + Effects Knob Right Kenop Efek Kanan - + Turntable Multiplier Pengali Gerakan Turntable - + Gametrak Device Gametrak Device - + Foot Pedal Pedal Kaki - + Left X Kiri X - + Left Y Kiri Y - + Left Z Kiri Z - + Right X Kanan X - + Right Y Kanan Y - + Right Z Kanan Z - - + + Invert X axis Balikkan sumbu X - - + + Invert Y axis Balikkan sumbu Y - - + + Invert Z axis Balikkan sumbu Z - + Limit Z axis [100-4095] Batasi sumbu Z [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 untuk kontroler Gametrak asli - 1790 untuk gamepad standar - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Akselerasi X - + Accel Y Akselerasi Y - + Accel Z Akselerasi Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21875,78 +23289,78 @@ Turntable Xbox 360 memerlukan pengali 256x, sebagian besar turntable lain dapat Kontroler Kereta - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button Tombol A - + B Button Tombol B - + C Button Tombol C - + D Button Tombol D - + Announce Announce - + Horn Horn - + Left Door Pintu Kiri - + Right Door Pintu Kanan - + Camera Button Tombol Kamera - + Axes Passthrough Penyalur Sumbu - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Memberikan sumbu input yang belum diproses ke dalam permainan. Aktifkan jika Anda menggunakan kontroler Densha De Go! yang kompatibel. Nonaktifkan jika Anda menggunakan joystick lain. @@ -22814,37 +24228,37 @@ Turntable Xbox 360 memerlukan pengali 256x, sebagian besar turntable lain dapat VMManager - + Failed to back up old save state {}. Gagal membuat backup save state lama {}. - + PS2 BIOS ({}) BIOS PS2 ({}) - + Unknown Game Game Tidak Diketahui - + CDVD precaching was cancelled. Memuat game ke memori sistem dibatalkan. - + CDVD precaching failed: {} Gagal untuk pramuat game: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22861,295 +24275,335 @@ Setelah di dump, Image BIOS ini harus ditempatkan di folder bios yang tersimpan Silakan baca FAQ dan Panduan untuk petunjuk lebih lanjut. - + Resuming state Melanjutkan savestate - + Boot and Debug Boot dan Debug - + + Failed to load save state Gagal memuat save state - + State saved to slot {}. Save state disimpan ke slot {}. - - + Loading state Memuat savestate - + Failed to load state (Memory card is busy) Gagal memuat save state (Memory Card sedang digunakan) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Gagal menyimpan save state (Memory Card sedang digunakan) - + Failed to save state to slot {} (Memory card is busy) Gagal menyimpan save state ke slot {} (Memory Card sedang digunakan) - + Saving state to slot {}... Menyimpan save state ke slot {}... - - Frame advancing - Maju Satu Frame - - - + Disc removed. Disk dikeluarkan. - + Disc changed to '{}'. Disk diganti ke '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Gagal membuka disc image baru '{}'. Mengembalikan ke disc sebelumnya... Pesan Error: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Gagal mengubah ke disc image lama. Disc dikeluarkan. Pesan Error: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheat telah dinonaktifkan karena mode pencapaian hardcore. - - - + Fast CDVD is enabled, this may break games. CDVD Cepat aktif, dapat merusak game. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Lewati/rate siklus EE tidak diatur ke default, dapat menyebabkan crash atau mengurangi performa game secara signifikan. - + Upscale multiplier is below native, this will break rendering. Nilai pengali upscale di bawah native, dapat merusak render. - + Mipmapping is disabled. This may break rendering in some games. Mipmap dinonaktifkan. Ini dapat mengacau render di beberapa permainan. - + Debug device is enabled. This will massively reduce performance. Perangkat debug diaktifkan. Hal ini akan mengurangi kinerja secara besar-besaran. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer tidak diatur ke Automatic (Otomatis). Hal ini dapat menyebabkan masalah performa dan grafis. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filter tekstur tidak di atur ke Bilinear (PS2). Akan merusak render di beberapa game. - + No Game Running Tidak Ada Game Berjalan - + Trilinear filtering is not set to automatic. This may break rendering in some games. Filter trilinear tidak diatur ke otomatis. Dapat merusak render di beberapa game. - + Failed to save state: {}. Gagal menyimpan save state: {}. - + Failed to save state to slot {}. Gagal menyimpan save sate ke slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. Tidak ada {} tersimpan di slot {}. - - - + + + + + backup state save state cadangan - + Failed to load {} from slot {} (Memory card is busy) Gagal memuat {} dari slot {} (Memory Card sedang digunakan) - - + + + + state save state - + + Loading {} from slot {}... Memuat {} dari slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Akurasi Blending di bawah Basic, hal ini dapat merusak efek di beberapa game. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Mode Unduhan Hardware tidak diatur ke Akurat, dapat merusak render di beberapa game. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. Mode pembulatan FPU EE tidak diatur ke default, dapat merusak beberapa game. - + EE FPU Clamp Mode is not set to default, this may break some games. Mode Clamping FPU EE tidak diatur ke default, dapat merusak beberapa game. - + VU0 Round Mode is not set to default, this may break some games. Mode Pembulatan VU0 tidak diatur ke default, dapat merusak beberapa game. - + VU1 Round Mode is not set to default, this may break some games. Mode Pembulatan VU1 tidak diatur ke default, dapat merusak beberapa game. - + VU Clamp Mode is not set to default, this may break some games. Mode Clamping VU tidak diatur ke default, dapat merusak beberapa game. - + 128MB RAM is enabled. Compatibility with some games may be affected. RAM 128MB diaktifkan. Kompatibilitas dengan beberapa game mungkin terpengaruh. - + Game Fixes are not enabled. Compatibility with some games may be affected. Perbaikan Game nonaktif. Dapat memengaruhi kompatibilitas dengan beberapa game. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Patch Kompatibilitas nonaktif. Dapat berpengaruh pada kompatibilitas dengan beberapa game. - + Frame rate for NTSC is not default. This may break some games. Frame rate untuk NTSC bukan default. Dapat merusak beberapa game. - + Frame rate for PAL is not default. This may break some games. Frame rate untuk PAL bukan default. Dapat merusak beberapa game. - + EE Recompiler is not enabled, this will significantly reduce performance. Recompiler EE tidak aktif. Dapat mengurangi performa secara signifikan. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Recompiler VU0 tidak aktif. Dapat mengurangi performa secara signifikan. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Recompiler VU1 tidak aktif. Dapat mengurangi performa secara signifikan. - + IOP Recompiler is not enabled, this will significantly reduce performance. Recompiler IOP tidak aktif. Dapat mengurangi performa secara signifikan. - + EE Cache is enabled, this will significantly reduce performance. Cach EE aktif. Dapat mengurangi performa secara signifikan. - + EE Wait Loop Detection is not enabled, this may reduce performance. Deteksi Wait Loop EE nonaktif, dapat mengurangi performa. - + INTC Spin Detection is not enabled, this may reduce performance. Deteksi Spin INTC nonaktif, dapat mengurangi performa. - + Fastmem is not enabled, this will reduce performance. Fastmem nonaktif. Dapat mengurangi performa. - + Instant VU1 is disabled, this may reduce performance. VU1 Instan nonaktif, dapat mengurangi performa. - + mVU Flag Hack is not enabled, this may reduce performance. Hack Flag mVU nonaktif. Dapat mengurangi performa. - + GPU Palette Conversion is enabled, this may reduce performance. Konversi Palet GPU aktif, dapat mengurangi performa. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Pramuat Tekstur tidak diatur ke Penuh, dapat mengurangi performa. - + Estimate texture region is enabled, this may reduce performance. Estimasi region tekstur aktif, dapat mengurangi performa. - + Texture dumping is enabled, this will continually dump textures to disk. Dump tekstur diaktifkan, ini akan secara terus-menerus men-dump tekstur ke disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts index 2ded7d31d5..b5030fa679 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts @@ -18,8 +18,7 @@ AboutDialog['Versione SCM'] <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>PCSX2 è un emulatore PlayStation 2 (PS2) gratuito ed open source. Il suo scopo è quello di emulare l'hardware della PS2', utilizzando una combinazione di interpreti CPU MIPS, ricompilatori ed una macchina virtuale che gestisce gli stati hardware e la memoria di sistema PS2. Questo permette di giocare ai giochi PS2 sul PC, con molte funzionalità e vantaggi aggiuntivi.</p></body></html> -AboutDialog['<html><head/><body><p>PCSX2 è un emulatore PlayStation 2 (PS2) gratuito ed open source. Il suo scopo è quello di emulare l'hardware della PS2', utilizzando una combinazione di interpreti CPU MIPS, ricompilatori ed una macchina virtuale che gestisce gli stati hardware e la memoria di sistema PS2. Questo permette di giocare ai giochi PS2 sul PC, con molte funzionalità e vantaggi aggiuntivi.</p></body>{[=- + <html><head/><body><p>PCSX2 è un emulatore PlayStation 2 (PS2) gratuito ed open source. Il suo scopo è quello di emulare l'hardware della PS2, utilizzando una combinazione di interpreti CPU MIPS, ricompilatori ed una macchina virtuale che gestisce gli stati hardware e la memoria di sistema PS2. Questo permette di giocare ai giochi PS2 sul PC, con molte funzionalità e vantaggi aggiuntivi.</p></body></html> @@ -39,8 +38,7 @@ AboutDialog['<html><head/><body><p>PCSX2 è un emulatore GitHub Repository - Archivio di GitHub -AboutDialog['Archivio di GitHub'] + Repository GitHub @@ -71,8 +69,7 @@ AboutDialog['File non trovato: %1'] RetroAchievements Login Window title - Accedi a RetroAchievements -AchievementLoginDialog['Accedi a RetroAchievements'] + Accedi a RetroAchievements @@ -101,28 +98,28 @@ AchievementLoginDialog['Accedi a RetroAchievements'] Pronto... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Il tuo gettone di accesso RetroAchievements non è più valido.</strong> È necessario reinserire le credenziali affinché i risultati vengano monitorati. La tua password non verrà salvata in PCSX2, ma verrà generato e utilizzato un token di accesso. AchievementLoginDialog['<strong>Il tuo gettone di accesso RetroAchievements non è più valido.</strong> È necessario reinserire le credenziali affinché i risultati vengano monitorati. La tua password non verrà salvata in PCSX2, ma verrà generato e utilizzato un token di accesso.'] - + &Login &Accesso - + Logging in... Accesso in corso... - + Login Error Errore nell'accesso - + Login failed. Error: %1 @@ -133,18 +130,17 @@ Errore: %1 Per favore, verifica il tuo nome utente e la tua password e riprova. - + Login failed. Accesso fallito. - + Enable Achievements - Abilita Gli Obiettivi -AchievementLoginDialog['Enable Achievements'] + Abilita Obiettivi - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -157,13 +153,12 @@ AchievementLoginDialog['Il tracciamento degli obiettivi non è attualmente abili Vuoi abilitare il tracciamento ora?'] - + Enable Hardcore Mode - -AchievementLoginDialog['Abilita modalità Estrema'] + Abilita Modalità Estrema - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -173,266 +168,372 @@ Do you want to enable hardcore mode? Tuttavia, la modalità hardcore impedisce anche l'utilizzo di stati di salvataggio, trucchi e funzionalità di rallentamento. -Vuoi abilitare la modalità Estrema? -AchievementLoginDialog['La modalità Hardcore non è attualmente abilitata. L'attivazione della modalità hardcore ti consente di impostare tempi, punteggi e partecipare a classifiche specifiche del gioco. - -Tuttavia, la modalità hardcore impedisce anche l'utilizzo degli stati di salvataggio, dei trucchi e delle funzionalità di rallentamento. - - -Desideri abilitare la modalità hardcore?'] +Vuoi abilitare la modalità Estrema? - + Reset System Reimposta il sistema AchievementLoginDialog['Reimposta il sistema'] - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - La modalità hardcore non sarà abilitata fino al ripristino del sistema. Vuoi ripristinare il sistema ora? -AchievementLoginDialog['La modalità hardcore non sarà abilitata fino al ripristino del sistema. Vuoi ripristinare il sistema ora?'] + La modalità hardcore non sarà abilitata fino al ripristino del sistema. Vuoi ripristinare il sistema ora? AchievementSettingsWidget - - + + Enable Achievements - Abilita risultati -AchievementSettingsWidget['Abilita risultati'] + Abilita Obiettivi - - - Enable Hardcore Mode - Abilita la modalità estrema -AchievementSettingsWidget['Abilita la modalità estrema'] - - - - - Test Unofficial Achievements - Prova i Risultati non Ufficiali -AchievementSettingsWidget['Prova i Risultati non Ufficiali'] - - - + + Enable Hardcore Mode + Abilita Modalità Estrema + + + + + Test Unofficial Achievements + Testa Obiettivi Non Ufficiali + + + + Enable Sound Effects Abilita effetti sonori - + Notifications Notifiche - - + + 5 seconds 5 secondi - + Account Profilo - - + + Login... Accesso... - + View Profile... Mostra profilo... - + Settings Impostazioni - - + + Enable Spectator Mode - Abilita modalità Spettatore + Abilita Modalità Spettatore - - + + Enable Encore Mode Abilita Modalità Encore - - + + Show Achievement Notifications - Mostra notifiche obiettivi + Mostra Notifiche Obiettivi - - + + Show Leaderboard Notifications Mostra Notifiche Classifiche - - - Enable In-Game Overlays - Abilita sovrapposizioni nel gioco + + Overlay Settings + Impostazioni Sovrimpressione - + + + Top Left + In alto a sinistra + + + + + Top Center + In alto al centro + + + + + Top Right + In alto a destra + + + + + Center Left + Centro a sinistra + + + + + Center + Centro + + + + + Center Right + Centro a destra + + + + + Bottom Left + In basso a sinistra + + + + + Bottom Center + In basso al centro + + + + Bottom Right (Default) + In basso a destra (Predefinito) + + + + Notification Position: + Posizione Notifica: + + + + None + Nessuno + + + + Top Left (Default) + In alto a sinistra (Predefinito) + + + + + Bottom Right + In basso a destra + + + + Overlay Position: + Posizione Sovrimpressione: + + + + + Enable In-Game Overlays + Abilita Sovrimpressione In Gioco + + + + + Enable In-Game Leaderboard Overlays + Abilita Overlay Leaderboard In-Game + + + Sound Effects Effetti Sonori - - - + + + Browse... Sfoglia... - - - + + + Reset Ripristina - + Achievement Unlock Sound Suono Sblocco Obiettivi - - - + + + Preview Anteprima - + Notification Sound Suono di Notifica - + Leaderboard Submit Sound Suono Invio alla Classifica - + Username: Login token generated at: Nome utente: Token di accesso generato su: - + Game Info Informazioni sul gioco - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 usa RetroAchievements come database per gli obiettivi e per monitorare i progressi. Per usare gli obiettivi, registrati su <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Per vedere la lista obiettivi durante il gioco, premi il tasto di scelta rapida per <span style=" font-weight:600;">Apri il menu di pausa</span> e seleziona <span style=" font-weight:600;">Obiettivi</span> dal menu.</p></body></html> - - - - - + + + + + Unchecked Non spuntato - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determina dove è posizionata la sovrimpressione degli obiettivi/classifiche sullo schermo. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determina dove sono posizionati i popup di notifica degli obiettivi/classifiche sullo schermo. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements, quindi si sbloccano ogni volta. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modalità "Sfida" per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento. - - - + + + + Checked Spuntato - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Riproduce effetti sonori per eventi come obiettivi sbloccati e invii alle classifiche. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida o un obiettivo appuntato è attivo. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Quando abilitato ed eseguito l'accesso, PCSX2 farà una scansione per gli obiettivi all'avvio del gioco. - + Displays popup messages on events such as achievement unlocks and game completion. Mostra messaggi popup su eventi come lo sblocco degli obiettivi e il completamento del gioco. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Visualizza i messaggi popup quando si avvia, invia o fallisce una sfida sulle classifiche. - + Custom Sound Effect Effetto Suono Personalizzato - + Any Qualsiasi - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Personalizza l'effetto sonoro che viene riprodotto ogni volta che hai ricevuto una notifica, hai guadagnato un obiettivo o hai inviato un risultato alla classifica. - + + Shows icons in the screen when a challenge/primed achievement is active. + Mostra icone quando una sfida o un obiettivo appuntato è attivo. + + + + Shows icons in the screen when leaderboard tracking is active. + Mostra le icone a schermo quando il tracciamento della classifica è attivo. + + + + Overlay Position + Posizione Sovrimpressione + + + + Notification Position + Posizione Notifica + + + When enabled, each session will behave as if no achievements have been unlocked. Se abilitata, ogni sessione si comporterà come se nessun obiettivo fosse stato sbloccato. - + Reset System Ripristina il sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? La modalità Estrema non verrà abilitata finché il sistema non viene ripristinato. Vuoi ripristinare il sistema adesso? - - + + %n seconds %n secondi @@ -440,19 +541,19 @@ Token di accesso generato su: - + Username: %1 Login token generated on %2. Nome utente: %1 Token di accesso generato su %2. - + Logout Disconnettiti - + Not Logged In. Accesso non eseguito. @@ -460,33 +561,33 @@ Token di accesso generato su %2. Achievements - + Hardcore mode will be enabled on system reset. La modalità Estrema verrà abilitata al riavvio del sistema. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} non può essere eseguita mentre la modalità Estrema è attiva. Vuoi disabilitare la modalità Estrema? {0} verrà annullato se selezioni No. - + Hardcore mode is now enabled. La modalità Estrema è ora abilitata. - + {} (Hardcore Mode) {} (modalità Estrema) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -495,7 +596,7 @@ Token di accesso generato su %2. - + and earned {} of %n points Achievement popup @@ -504,22 +605,22 @@ Token di accesso generato su %2. - + {} (Unofficial) {} (Non ufficiale) - + Mastered {} Padroneggiato {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -528,7 +629,7 @@ Token di accesso generato su %2. - + %n points Mastery popup @@ -537,267 +638,285 @@ Token di accesso generato su %2. - + Leaderboard attempt started. Tentativo di classifica avviato. - + Leaderboard attempt failed. Tentativo di classifica fallito. - + Your Time: {}{} Il Tuo Tempo: {}{} - + Your Score: {}{} Il Tuo Punteggio: {}{} - + Your Value: {}{} Il Tuo Valore: {}{} - + (Submitting) (Invio in corso) - + Achievements Disconnected Obiettivi disconnessi - + An unlock request could not be completed. We will keep retrying to submit this request. Non è stato possibile completare una richiesta di sblocco. Riproveremo ripetutamente a inviare questa richiesta. - + Achievements Reconnected Obiettivi riconnessi - + All pending unlock requests have completed. Tutte le richieste di sblocco in sospeso sono state completate. - + Hardcore mode is now disabled. La modalità Estrema è ora disabilitata. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Punteggio: {0} ({1} softcore) Messaggi non letti: {2} - - + + Confirm Hardcore Mode Conferma modalità Estrema - + Active Challenge Achievements Sfide obiettivi attive - + (Hardcore Mode) (modalità Estrema) - + You have unlocked all achievements and earned {} points! Hai sbloccato tutti gli obiettivi e guadagnato {} punti! - - + + + Switch Rankings + Cambia Classifica + + + + + Change Selection + Modifica Selezione + + + + + Back + Indietro + + + + Leaderboard Download Failed Download della classifica fallito - + Your Time: {0} (Best: {1}) Tempo impiegato: {0} (migliore: {1}) - + Your Score: {0} (Best: {1}) Punteggio: {0} (migliore: {1}) - + Your Value: {0} (Best: {1}) Valore: {0} (migliore: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Posizione nella classifica: {1} di {2} - + Server error in {0}: {1} Errore del server in {0}: {1} - + Yes Sì - + No No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Hai sbloccato {0} su {1} obiettivi, guadagnando {2} su {3} punti possibili. - + Unknown Sconosciuto - + Locked Bloccato - + Unlocked Sbloccato - + Unsupported Non supportato - + Unofficial Non ufficiale - + Recently Unlocked Sbloccato di recente - + Active Challenges Sfide attive - + Almost There Ci siamo quasi! - + {} points {} punti - + {} point {} punto - + XXX points XXX punti - + Unlocked: {} Sbloccato: {} - + This game has {} leaderboards. Questo gioco ha {} classifiche. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. L'invio dei punteggi è disabilitato perché la modalità Estrema è disattivata. Le classifiche sono di sola lettura. - + Show Best - Mostra il meglio + Mostra Migliori - + Show Nearby Mostra vicini nella classifica - + Rank Posizione - + Name Nome - + Time Tempo - + Score Punteggio - + Value Valore - + Date Submitted Data di invio - + Downloading leaderboard data, please wait... Download dati classifica, attendere prego... - - + + Loading... Caricamento... - - + + This game has no achievements. Questo gioco non ha obiettivi. - + Failed to read executable from disc. Achievements disabled. Lettura dell'eseguibile dal disco fallita. Obiettivi disabilitati. @@ -805,325 +924,325 @@ Posizione nella classifica: {1} di {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Usa impostazione globale [%1] - + Rounding Mode Modalità di arrotondamento - - - + + + Chop/Zero (Default) Taglia/Zero (Predefinito) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'arrotondamento durante l'emulazione dell'unità Emotion Engine a virgola mobile (EE FPU). Poiché i vari FPU nella PS2 non sono conformi agli standard internazionali, alcuni giochi possono avere bisogno di diverse modalità per eseguire in modo corretto i calcoli matematici. Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + Division Rounding Mode Modalità arrotondamento divisione - + Nearest (Default) Più vicino (predefinito) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi hanno bisogno di impostazioni specifiche; <b>modificare questa impostazione quando un gioco non ha problemi visibili può causare instabilità.</b> - + Clamping Mode Modalità Clamping - - - + + + Normal (Default) Normale (predefinito) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86. Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - - + + Enable Recompiler Abilita ricompilatore - + + - - - - - - - - - - - + + + + + + + + + + Checked Spuntato - + Use Save State Selector Usa selettore salvataggio di stato - + Show a save state selector UI when switching slots instead of showing a notification bubble. Mostra un'interfaccia utente per il salvataggio di stato quando si cambiano gli slot invece di mostrare un riquadro di notifica. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Esegue una traduzione binaria just-in-time del codice macchina MIPS-IV a 64-bit in x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Rilevamento Wait Loop - + Moderate speedup for some games, with no known side effects. Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti. - + Enable Cache (Slow) Abilita cache (lento) - - - - + + + + Unchecked Non spuntato - + Interpreter only, provided for diagnostic. Solo interprete, fornito per diagnostica. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Rilevamento Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità. - + Enable Fast Memory Access Abilita accesso rapido alla memoria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria. - + Pause On TLB Miss Pausa Su Miss TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Mette in pausa la macchina virtuale quando avviene un TLB Miss, invece di ignorarlo e continuare. Tieni conto che la MV verrà messa in pausa dopo la fine del blocco, non sull'istruzione che ha causato l'eccezione. Fare riferimento alla console per vedere l'indirizzo in cui è avvenuto l'accesso non valido. - + Enable 128MB RAM (Dev Console) Abilita RAM 128MB (Console Dev) - + Exposes an additional 96MB of memory to the virtual machine. Espone un ulteriore 96MB di memoria alla macchina virtuale. - + VU0 Rounding Mode Modalità Arrotondamento VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia il modo in cui PCSX2 gestisce l'arrotondamento quando emula la Vector Unit 0 dell'Emotion Engine (EE VU0). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + VU1 Rounding Mode Modalità Arrotondamento VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia il modo in cui PCSX2 gestisce l'arrotondamento quando emula la Vector Unit 1 dell'Emotion Engine (EE VU1). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + VU0 Clamping Mode Modalità Clamping VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86 nella Vector Unit 0 dell'Emotion Engine (EE VU0). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + VU1 Clamping Mode Modalità Clamping VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86 nella Vector Unit 1 dell'Emotion Engine (EE VU1). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + Enable Instant VU1 Abilita VU1 istantanea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Abilita Ricompilatore VU0 (Modalità Micro) - + Enables VU0 Recompiler. Abilita Ricompilatore VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Abilita Ricompilatore VU1 - + Enables VU1 Recompiler. Abilita il ricompilatore VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack flag mVU - + Good speedup and high compatibility, may cause graphical errors. Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Esegue una traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice x86. - + Enable Game Fixes Abilita correzioni dei giochi - + Automatically loads and applies fixes to known problematic games on game start. Carica e applica automaticamente correzioni ai giochi notoriamente problematici al loro avvio. - + Enable Compatibility Patches Abilità patch di compatibilità - + Automatically loads and applies compatibility patches to known problematic games. Carica e applica automaticamente patch di compatibilità ai giochi notoriamente problematici. - + Savestate Compression Method Metodo Di Compressione dei Salvataggi di Stato - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determina l'algoritmo da usare durante la compressione dei salvataggi di stato. - + Savestate Compression Level Metodo Di Compressione dei Salvataggi di Stato - + Medium Medio - + Determines the level to be used when compressing savestates. Determina il livello da usare durante la compressione dei salvataggi di stato. - + Save State On Shutdown Salva stato allo spegnimento - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva. - + Create Save State Backups Crea backup degli stati salvati - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup. @@ -1132,318 +1251,296 @@ Posizione nella classifica: {1} di {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Modalità di arrotondamento: - - - + + + Nearest Più vicina - - - - + + + + Negative Negativa - - - - + + + + Positive Positiva - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modalità Clamping: - - + + None Nessuna - - - + + + Normal (Default) Normale (predefinita) - - - + + + Chop/Zero (Default) Taglia/Zero (Predefinito) - + Division Rounding Mode: Rounding refers here to the mathematical term. Modalità Arrotondamento Divisione: - + Nearest (Default) Più Vicino (Predefinito) - + Chop/Zero Taglia/Zero - + None ClampMode Nessuno - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + preserva segno - + Full Completa - + Wait Loop Detection Rilevamento Wait Loop - - + + Enable Recompiler Abilita ricompilatore - + Enable Fast Memory Access Abilita accesso rapido alla memoria - + Enable Cache (Slow) Abilita cache (lento) - + INTC Spin Detection Rilevamento Spin INTC - + Pause On TLB Miss Pausa Su TLB Miss - + Enable 128MB RAM (Dev Console) Abilita RAM 128MB (Console Dev) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: Modalità Arrotondamento VU1: - + mVU Flag Hack Hack flag mVU - + Enable VU1 Recompiler Abilita Ricompilatore VU1 - + Enable VU0 Recompiler (Micro Mode) Abilita Ricompilatore VU0 (Modalità Micro) - + Enable Instant VU1 Abilita VU1 istantanea - - + + Extra Extra - + VU0 Clamping Mode: Modalità Clamping VU0: - + VU0 Rounding Mode: Modalità Arrotondamento VU0: - + VU1 Clamping Mode: Modalità Clamping VU1: - + I/O Processor (IOP, MIPS-I) Processore I/O (IOP, MIPS-I) - + Game Settings Impostazioni di gioco - + Enable Game Fixes Abilita correzioni dei giochi - + Enable Compatibility Patches Abilità patch di compatibilità - + Create Save State Backups Crea backup degli stati salvati - + Save State On Shutdown Salva stato allo spegnimento - - Frame Rate Control - Controllo frame rate - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - Frame Rate PAL: - - - - NTSC Frame Rate: - Frame Rate NTSC: - - - + Savestate Settings Impostazioni Salvataggi di Stato - + Compression Level: Livello Di Compressione: - + Compression Method: Metodo Di Compressione: - + Uncompressed Non Compresso - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Basso (veloce) - + Medium (Recommended) Medio (consigliato) - + High Elevato - + Very High (Slow, Not Recommended) Molto Alto (Lento, Non Consigliato) - + Use Save State Selector Usa Selettore Salvataggio di Stato - + PINE Settings Impostazioni PINE - + Slot: Slot: - + Enable Abilita @@ -1575,13 +1672,13 @@ Posizione nella classifica: {1} di {2} - + Expansion Settings Impostazioni espansione audio - + Stretch Settings Impostazioni Timestretch @@ -1629,7 +1726,7 @@ Posizione nella classifica: {1} di {2} - + Mute All Sound Disattiva tutti i suoni @@ -1639,7 +1736,7 @@ Posizione nella classifica: {1} di {2} Sincronizzazione: - + TimeStretch (Recommended) Timestretch (Consigliato) @@ -1664,191 +1761,191 @@ Posizione nella classifica: {1} di {2} Dispositivo di uscita: - + Synchronization Sincronizzazione - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Quando l'emulazione non è al 100% di velocità, regola il tempo sull'audio invece di scartare fotogrammi. Produce un migliore audio accelerato/rallentato. - - + + Default Predefinito - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determina la dimensione del buffer che il time stretcher cercherà di tenere pieno. Di fatti, seleziona la latenza media, poiché l'audio verrà allungato/ridotto per mantenere la dimensione del buffer sotto controllo. - + Output Latency Latenza di uscita - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determina la latenza dal buffer nell'uscita audio dell'host. Può essere impostata come inferiore alla latenza obiettiva per ridurre il ritardo audio. - + Resets output volume back to the global/inherited setting. Ripristina il volume di uscita all'impostazione globale/ereditata. - + Resets output volume back to the default. Ripristina il volume di uscita al valore predefinito. - + Resets fast forward volume back to the global/inherited setting. Ripristina il volume dell'audio accelerato all'impostazione globale/ereditata. - + Resets fast forward volume back to the default. Ripristina il volume dell'audio accelerato al valore predefinito. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/D + - - + % % - + Audio Backend Backend Audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Il backend audio determina come i frame prodotti dall'emulatore sono inviati all'host. Cubeb fornisce la latenza più bassa, se riscontri problemi, prova il backend SDL. Il backend nullo disabilita l'uscita audio dell'host. - - + + + - %1 ms %1 ms - + Buffer Size Dimensione del Buffer - + Output Volume Volume di uscita - + Controls the volume of the audio played on the host. Controlla il volume dell'audio riprodotto sull'host. - + Fast Forward Volume Volume avanzamento rapido - + Controls the volume of the audio played on the host when fast forwarding. Controlla il volume dell'audio riprodotto sull'host durante l'avanzamento rapido. - + Unchecked Non spuntato - + Prevents the emulator from producing any audible sound. Impedisce all'emulatore di produrre qualsiasi suono udibile. - + Expansion Mode Modalità di espansione - + Disabled (Stereo) Disabilitato (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determina come l'audio viene esteso dallo stereo al surround per i giochi supportati. Questo include giochi che supportano Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Queste impostazioni ottimizzano il comportamento dell'espansore del canale basato su FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Queste impostazioni ottimizzano il comportamento del time stretcher del SoundTouch quando la velocità di emulazione è al di fuori del 100%. - + Reset Volume Ripristina volume - + Reset Fast Forward Volume Ripristina volume avanzamento rapido - + Unknown Device "%1" Dispositivo sconosciuto "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latenza massima: %1 ms (%2 ms buffer + %3 ms expand + %4 ms in uscita) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latenza massima: %1 ms (%2 ms buffer + %3 ms in uscita) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latenza massima: %1 ms (%2 ms espansione, latenza minima in uscita sconosciuta) - + Maximum Latency: %1 ms (minimum output latency unknown) Latenza massima: %1 ms (latenza minima in uscita sconosciuta) @@ -2125,33 +2222,33 @@ Posizione nella classifica: {1} di {2} - + Fast Boot Avvio veloce - + Fast Forward Boot Avanzamento rapido di avvio - + Checked Spuntato - + Patches the BIOS to skip the console's boot animation. Applica una patch al BIOS così da saltare l'animazione di avvio della console. - + Unchecked Non spuntato - + Removes emulation speed throttle until the game starts to reduce startup time. Rimuove il limitatore della velocità di emulazione fino all'avvio del gioco per ridurre il tempo di avvio. @@ -2255,82 +2352,75 @@ Posizione nella classifica: {1} di {2} BreakpointModel - + Execute Eseguire - - + + -- -- - - - Enabled - Abilitato - - - - - Disabled - Disabilitato - - - + Read Lettura - + Write(C) (C) = changes, as in "look for changes". Scrittura(C) - + Write Scrittura - + TYPE Warning: limited space available. Abbreviate if needed. TIPO - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIZIONE + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. DIMENS. / ETICH - + INSTRUCTION Warning: limited space available. Abbreviate if needed. ISTRUZIONE - + CONDITION Warning: limited space available. Abbreviate if needed. CONDIZIONE - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2344,42 +2434,42 @@ Posizione nella classifica: {1} di {2} Forma - + New Nuovo - + Edit Modifica - + Copy Copia - + Delete Elimina - + Copy all as CSV Copia tutto come CSV - + Paste from CSV Incolla da CSV - + Load from Settings Carica dalle Impostazioni - + Save to Settings Salva nelle Impostazioni @@ -2421,6 +2511,11 @@ Posizione nella classifica: {1} di {2} Unknown Sconosciuto + + + Calculating checksum for track {}... + Calcolo del checksum per la traccia {}... + Precaching is not supported for discs. @@ -3531,7 +3626,6 @@ Non puoi annullare quest'azione. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Ingresso controller %1 %2 @@ -3575,7 +3669,7 @@ Non puoi annullare quest'azione. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>Nella casella qui sotto, specifica gli URL da cui scaricare le copertine, con un URL modello per riga. Sono disponibili le seguenti variabili:</p><p><span style=" font-style:italic;">${title}:</span> titolo del gioco.<br/><span style=" font-style:italic;">${filetitle}:</span> componente "nome" del nome file del gioco.<br/><span style=" font-style:italic;">${serial}:</span> seriale del gioco.</p><p><span style=" font-weight:700;">esempio:</span> https://www.esempio-non-un-reale-dominio.com/copertine/${serial}.jpg</p></body></html>''''''''' + <html><head/><body><p>Nella casella qui sotto, specifica gli URL da cui scaricare le copertine, con un URL modello per riga. Sono disponibili le seguenti variabili:</p><p><span style=" font-style:italic;">${title}:</span> titolo del gioco.<br/><span style=" font-style:italic;">${filetitle}:</span> componente "nome" del nome file del gioco.<br/><span style=" font-style:italic;">${serial}:</span> seriale del gioco.</p><p><span style=" font-weight:700;">esempio:</span> https://www.esempio-non-un-reale-dominio.com/copertine/${serial}.jpg</p></body></html> @@ -3685,7 +3779,7 @@ Non puoi annullare quest'azione. Intercetta DHCP - + Enabled Abilitato @@ -3790,13 +3884,13 @@ Non puoi annullare quest'azione. - + 40 40 - + 120 120 @@ -3852,109 +3946,109 @@ Non puoi annullare quest'azione. Interna - - + + Use Global Setting [%1] Usa impostazione globale [%1] - + Name Nome - + Url Url - + Address Indirizzo - - + + Hosts File File degli host - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Host DNS - + Exported Successfully Esportato con successo - + Failed to open file Apertura del file non riuscita - + No Hosts in file Nessun host nel file - + Imported Successfully Importato con successo - - + + Per Game Host list Lista di host per gioco - + Copy global settings? Copiare impostazioni globali? - + Delete per game host list? Eliminare lista di host per gioco? - + HDD Image File File immagine HDD - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Sovrascrivere il file? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3963,26 +4057,64 @@ Do you want to overwrite? Vuoi sovrascriverla? - + HDD Creator Creatore HDD - + HDD image created Immagine HDD creata - + Use Global Usa globale - + Override Ignora + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Queste impostazioni controllano cosa e quando i passaggi di analisi dovrebbero essere eseguiti sul programma in esecuzione nella macchina virtuale in modo che le informazioni risultanti possano essere mostrate nel debugger. + + + + Analysis + Analisi + + + + Automatically Analyze Program: + Analizza Automaticamente Il Programma: + + + + Always + Sempre + + + + If Debugger Is Open + Se Il Debugger È Aperto + + + + Never + Mai + + + + Generate Symbols For IRX Exports + Genera Simboli Per Esportazioni IRX + + DebugAnalysisSettingsWidget @@ -4168,31 +4300,121 @@ Vuoi sovrascriverla? <i>Nessuna fonte di simboli nel database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Inizia questo gioco per modificare la lista di fonti dei simboli.</i> - + Path Percorso - + Base Address Indirizzo di base - + Condition Condizione - + Add Symbol File Aggiungi file simbolo + + DebugGSSettingsTab + + + Draw Dumping + Dumping Draw + + + + Dump GS Draws + Esegui dump delle draw del GS + + + + Save RT + Salva RT + + + + Save Frame + Salva Frame + + + + Save Texture + Salva Texture + + + + Save Depth + Salva profondità + + + + Save Alpha + Salva Alfa + + + + Save Info + Salva Informazioni + + + + Save Transfer Image Data + Salva Trasferimento Dati Immagine + + + + Save Draw Start: + Salva Avvio Disegno: + + + + Save Draw Count: + Salva Conteggio Disegno: + + + + Save Frame Start: + Salva Inizio Fotogramma: + + + + Save Frame Count: + Salva Conteggio Fotogramma: + + + + Hardware Dump Directory: + Cartella dump hardware: + + + + Software Dump Directory: + Cartella dump software: + + + + + Browse... + Sfoglia... + + + + + Open... + Apri... + + DebugInteface @@ -4210,345 +4432,215 @@ Vuoi sovrascriverla? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Interfaccia Utente - - - - - Analysis - Analisi - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Queste impostazioni controllano cosa e quando i passaggi di analisi dovrebbero essere eseguiti sul programma in esecuzione nella macchina virtuale in modo che le informazioni risultanti possano essere mostrate nel debugger. - - - - Automatically Analyze Program: - Analizza Automaticamente Il Programma: - - - - Always - Sempre - - - - - If Debugger Is Open - Se Il Debugger È Aperto - - - - Never - Mai - - - - Generate Symbols For IRX Exports - Genera Simboli Per Esportazioni IRX - - - - GS - GS - - - - Draw Dumping - Dumping draw - - - - Dump GS Draws - Esegui dump delle draw del GS - - - - Save RT - Salva RT - - - - Save Frame - Salva Frame - - - - Save Texture - Salva Texture - - - - Save Depth - Salva profondità - - - - Save Alpha - Salva Alfa - - - - Save Info - Salva Informazioni - - - - Save Draw Start: - Salva Avvio Disegno: - - - - Save Draw Count: - Salva Conteggio Disegno: - - - - Save Frame Start: - Salva Inizio Fotogramma: - - - - Save Frame Count: - Salva Conteggio Fotogramma: - - - - Hardware Dump Directory: - Cartella dump hardware: - - - - Software Dump Directory: - Cartella dump software: - - - - - Browse... - Sfoglia... - - - - - Open... - Apri... - - - - Trace Logging - Registrazione Trace - - - + Enable Abilita - + EE EE - - + + DMA Control Controllo DMA - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Contatori - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes Codici VIF - + Memory Memoria - - + + Unknown MMIO MMIO Sconosciuto - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers Registri DMA - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memory Card - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Interfaccia Utente + + + + Analysis + Analisi + + + + If Debugger Is Open + Se Il Debugger È Aperto + + + + GS + GS + + + Analyze Program Analizza Programma - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Scegliere quando i passaggi di analisi devono essere eseguiti: Sempre (per risparmiare tempo quando si apre il debugger), Se il Debugger è Aperto (per salvare memoria se non apri mai il debugger), o Mai. - + Generate Symbols for IRX Export Tables Genera Simboli Per Tabelle Esportazioni IRX - + + Checked Spuntato - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Aggancia il caricamento/scaricamento del modulo IRX e genera simboli per le funzioni esportate al volo. - + Enable Trace Logging Abilita Registrazione Trace - - - - - - - - - - - - - - - - - - - - - - + + @@ -4559,456 +4651,477 @@ Vuoi sovrascriverla? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Non spuntato - + + + Classic + Classico + + + + Segmented + Segmentato + + + + Minimalistic + Minimalista + + + + Logging + Registrazione + + + + Refresh Interval + Intervallo Aggiornamento + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + La quantità di tempo da attendere tra i tentativi successivi di aggiornare l'interfaccia utente per riflettere lo stato della macchina virtuale. + + + + Show On Startup + Mostra All'Avvio + + + + Open the debugger window automatically when PCSX2 starts. + Apre automaticamente la finestra di debug all'avvio di PCSX2. + + + + Save Window Geometry + Salva Geometria Finestra + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Salva la posizione e la dimensione della finestra del debugger quando è chiusa in modo che possa essere ripristinata più tardi. + + + + Drop Indicator Style + Stile Indicatore Di Rilascio + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Scegli lo stile degli indicatori di rilascio che appaiono quando si trascinano le finestre di aggancio nel debugger. Devi riavviare il debugger per rendere effettiva questa opzione. + + + Globally enable / disable trace logging. Abilitare / disabilitare globalmente il log trace. - + EE BIOS BIOS EE - + Log SYSCALL and DECI2 activity. Registra l’attività SYSCALL e DECI2. - + EE Memory Memoria EE - + Log memory access to unknown or unmapped EE memory. Registra l'accesso alla memoria EE sconosciuta o non mappata. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Registra le istruzioni del processore R5900 (escluse le COP). Richiede la modifica della fonte PCSX2 e l'abilitazione dell'interprete. - + EE COP0 COP0 EE - + Log COP0 (MMU, CPU status, etc) instructions. Registra istruzioni COP0 (MMU, stato CPU, ecc). - + EE COP1 COP1 EE - + Log COP1 (FPU) instructions. Registra istruzioni COP1 (FPU). - + EE COP2 COP2 EE - + Log COP2 (VU0 Macro mode) instructions. Registra le istruzioni COP2 (VU0 modalità Macro). - + EE Cache Cache EE - + Log EE cache activity. Registra attività cache EE. - + EE Known MMIO MMIO conosciuto dell'EE - - + + Log known MMIO accesses. Registra gli accessi MMIO noti. - + EE Unknown MMIO MMIO sconosciuto dell'EE - - + + Log unknown or unimplemented MMIO accesses. Registra accessi MMIO sconosciuti o non implementati. - + EE DMA Registers Registri DMA EE - - + + Log DMA-related MMIO accesses. Registra accessi MMIO relativi al DMA. - + EE IPU IPU EE - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Registra attività IPU, MMIO, operazioni di decodifica, stato DMA, ecc. - + EE GIF Tags Tag GIF EE - + Log GIFtag parsing activity. Registra attività di analisi GIFtag. - + EE VIF Codes Codici VIF dell'EE - + Log VIFcode processing; command, tag style, interrupts. Registra elaborazione del codice VIF; comando, stile tag, interruzioni. - + EE MSKPATH3 MSKPATH3 EE - + Log Path3 Masking processing. Registra Elaborazione di mascheramento Path3. - + EE MFIFO MFIFO dell'EE - + Log Scratchpad MFIFO activity. Registra attività Scratchpad MFIFO. - + EE DMA Controller Controllore DMA EE - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Registra attività di trasferimento DMA. Punti di stallo, bus arbitrato corretto, ecc. - + EE Counters Contatori EE - + Log all EE counters events and some counter register activity. Registra tutti gli eventi dei contatori EE e alcune attività del contatore del registro. - + EE VIF VIF EE - + Log various VIF and VIFcode processing data. Registra vari dati di elaborazione VIF e VIFcode. - + EE GIF GIF EE - + Log various GIF and GIFtag parsing data. Registra vari dati di elaborazione GIF e GIFtag. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Registra l’attività SYSCALL e IRX. - + IOP Memcards IOP Memory Card - + Log memory card activity. Reads, Writes, erases, etc. Registra l'attività della Memory Card. Letture, scritte, cancellazioni, ecc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Registra istruzioni processore R3000A (escluse COP). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Registra le istruzioni del co-processore IOP della GPU. - + IOP Known MMIO MMIO conosciuto dell'IOP - + IOP Unknown MMIO MMIO sconosciuto dell'IOP - + IOP DMA Registers Registri DMA dell'IOP - + IOP PAD IOP PAD - + Log PAD activity. Registra attività PAD. - + IOP DMA Controller Controllore IOP DMA - + IOP Counters Contatori IOP - + Log all IOP counters events and some counter register activity. Registra tutti gli eventi dei contatori IOP e alcune attività del contatore del registro. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Registra attività hardware CDVD. - + IOP MDEC MDEC IOP - + Log Motion (FMV) Decoder hardware unit activity. Registra attività dell'unità hardware Motion Decoder (FMV). - + EE SIF SIF EE - + Log SIF (EE <-> IOP) activity. Registra attività SIF (EE <-> IOP). - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Finestra Debugger - - - Save Window Geometry - Salva Geometria Finestra - - - - + Show On Startup Mostra All'Avvio - + + Save Window Geometry + Salva Geometria Finestra + + + Refresh Interval: Intervallo Aggiornamento: - + ms ms - + Docking Docking - + Drop Indicator Style: Stile Indicatore Di Rilascio: - - - Drop Indicator Style - Stile Indicatore Di Rilascio - - - - - Classic - Classico - - - - Segmented - Segmentato - - - - Minimalistic - Minimalista - - - - Refresh Interval - Intervallo Aggiornamento - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - La quantità di tempo da attendere tra i tentativi successivi di aggiornare l'interfaccia utente per riflettere lo stato della macchina virtuale. - - - - Unchecked - Non spuntato - - - - Open the debugger window automatically when PCSX2 starts. - Apre automaticamente la finestra di debug all'avvio di PCSX2. - - - - Checked - Spuntato - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Salva la posizione e la dimensione della finestra del debugger quando è chiusa in modo che possa essere ripristinata più tardi. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Scegli lo stile degli indicatori di rilascio che appaiono quando si trascinano le finestre di aggancio nel debugger. Devi riavviare il debugger per rendere effettiva questa opzione. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Vai a in + Go to in %1 + Vai a in %1 - - Add to - Aggiungi a + + Go to in... + Vai a in... + + + + Add to %1 + Aggiungi a %1 + + + + Add to... + Aggiungi a... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5026,65 +5139,70 @@ Vuoi sovrascriverla? %1 (%2) - + Breakpoints Punti d'interruzione - + Disassembly Disassemblaggio - + Functions Funzioni - + Globals Globali - + Locals Locali - + Memory Search Cerca in Memoria - + Memory Memoria - + Parameters Parametri - + Registers Registri - + Saved Addresses Indirizzi Salvati - + Stack Stack - + Threads Thread + + + Modules + Moduli + DebuggerWindow @@ -5133,7 +5251,7 @@ Vuoi sovrascriverla? - + Run Esegui @@ -5259,7 +5377,7 @@ Vuoi sovrascriverla? Sei sicuro di voler resettare i layout predefiniti? - + Pause Metti in pausa @@ -5272,160 +5390,168 @@ Vuoi sovrascriverla? Disassemblaggio - - + + + + Assemble Error Errore di Assemblaggio - + + Unable to change assembly while core is running Impossibile cambiare assembly mentre il core è in esecuzione - + Assemble Instruction Istruzione Assemblaggio - + Go To In Disassembly Vai in Disassemblaggio - + Cannot Go To Impossibile Passare A - - + + Rename Function Error Errore nella Rinominazione della Funzione - + No function / symbol is currently selected. Nessuna funzione / simbolo è attualmente selezionata / o. - - + + Rename Function Rinomina Funzione - + Function name Nome funzione - + Function name cannot be nothing. Il nome della funzione non può essere vuoto. - + Restore Function Error Errore nella Funzione di Ripristino - + Unable to stub selected address. Impossibile utilizzare stub nell'indirizzo selezionato. - + Copy Address Copia Indirizzo - + Copy Instruction Hex Copia esadecimale dell'Istruzione - + &Copy Instruction Text &Copia Testo Istruzione - + Copy Function Name Copia Nome Funzione - + + Paste Instruction Text + Copia Testo Istruzione + + + Restore Instruction(s) Istruzione(i) di Ripristino - + Asse&mble new Instruction(s) Asse&mbla nuova(e) istruzione(i) - + NOP Instruction(s) Istruzione(i) NOP - + Run to Cursor Esegui fino al cursore - + &Jump to Cursor &Vai al cursore - + Toggle &Breakpoint Attiva/disattiva &Punto d'Interruzione - + Follow Branch Segui Ramo - + &Go to Address &Vai a Indirizzo - + Go to PC on Pause Vai al PC in Pausa - + Add Function Aggiungi Funzione - + Remove Function Rimuovi Funzione - + Restore Function Funzione Ripristino - + Stub (NOP) Function Funzione Stub (NOP) - + Show &Instruction Bytes Mostra &Byte Istruzioni - + %1 NOT VALID ADDRESS %1 NON È UN INDIRIZZO VALIDO @@ -5433,27 +5559,27 @@ Vuoi sovrascriverla? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Posizione - + Bytes Byte - + Instruction Istruzioni @@ -5473,45 +5599,55 @@ Vuoi sovrascriverla? No Layouts Nessun Layout + + + %1 #%2 + %1 #%2 + Add Another... Aggiungi Un Altro... - + Edit Layout Modifica il Layout - + Reset Layout Ripristina Layout - + Are you sure you want to reset layout '%1'? Sei sicuro di voler reimpostare il layout '%1'? - - + + Confirmation Conferma - + Delete Layout Elimina Layout - + Are you sure you want to delete layout '%1'? Sei sicuro di voler eliminare il layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5565,6 +5701,11 @@ Vuoi sovrascriverla? Set Target Imposta Obiettivo + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5597,87 +5738,92 @@ Vuoi sovrascriverla? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot Stato Salvato: %1 | Volume: %2% | %3 |EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot Stato Salvato: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Nessuna Immagine - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocità: %1% - + Game: %1 (%2) Gioco: %1 (%2) - + Rich presence inactive or unsupported. Rich presence disattivata o non supportata. - + Game not loaded or no RetroAchievements available. Gioco non caricato o nessun RetroAchievement disponibile. - - - - + + + + Error Errore - + Failed to create HTTPDownloader. Creazione dell'HTTPDownloader non riuscita. - + Downloading %1... Download di %1 in corso... - + Download failed with HTTP status code %1. Scaricamento fallito con il codice di stato HTTP %1. - + Download failed: Data is empty. Download non riuscito: i dati sono vuoti. - + Failed to write '%1'. Scrittura di '%1' non riuscita. @@ -5685,405 +5831,405 @@ Vuoi sovrascriverla? EmulationSettingsWidget - + Speed Control Controllo velocità - + Normal Speed: Velocità normale: - + System Settings Impostazioni di sistema - - + + Enable Cheats Abilita trucchi - + Slow-Motion Speed: Velocità al Rallentatore: - + Fast-Forward Speed: Velocità di Avanzamento Rapido: - + Enable Multithreaded VU1 (MTVU) Abilita Multithread VU1 (MTVU) - - + + Enable Host Filesystem Abilita filesystem dell'host - - + + Enable Fast CDVD Abilita CDVD Veloce - - + + Enable CDVD Precaching Abilita pre-caricamento CDVD - - + + Enable Thread Pinning Abilita Thread Pinning - + EE Cycle Skipping: Salti Ciclo EE: - - + + Disabled Disabilitato - + Mild Underclock Underclock leggero - + Moderate Underclock Underclock moderato - + Maximum Underclock Underclock massimo - + EE Cycle Rate: Frequenza cicli EE: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (velocità normale) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Controllo Latenza - + frames This string will appear next to the amount of frames selected, in a dropdown box. frame - + Maximum Frame Latency: Latenza Massima Frame: - - + + Use Host VSync Timing Usa Timing VSync dell'Host - - + + Sync to Host Refresh Rate Sincronizza con frequenza di aggiornamento host - - + + Optimal Frame Pacing Frame Pacing Ottimale - - + + Vertical Sync (VSync) Sincronizzazione verticale (Vsync) - - + + Skip Presenting Duplicate Frames Salta la Presentazione di Frame Duplicati - - + + Real-Time Clock Orologio In Tempo Reale - - + + Manually Set Real-Time Clock Imposta Manualmente Orologio In Tempo Reale - + Use Global Setting [%1] Usa impostazione globale [%1] - + Normal Speed Velocità normale - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Imposta la velocità di emulazione obiettivo. Non è garantito che questa velocità verrà raggiunta, e se non viene raggiunta, l'emulatore funzionerà quanto più velocemente possibile. - - + + User Preference Preferenza Utente - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Imposta la priorità per thread specifici in un ordine specifico ignorando il pianificatore di sistema. Potrebbe aiutare le CPU con core grandi (P) e piccoli (E) (ad es. CPU Intel di 12a generazione o più recenti, o di altri produttori come AMD). + + + Checked Spuntato - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Valori più elevati potrebbero aumentare il framerate interno nei giochi, ma aumenteranno considerevolmente i requisiti della CPU. Valori più bassi ridurranno il carico sulla CPU consentendo a giochi leggeri di andare a piena velocità su CPU più deboli. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come Shadow of the Colossus. Nella maggior parte dei casi è dannoso per le prestazioni. - - - - - - - - - - + + + + + + + + + + + Unchecked Non spuntato - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Accesso veloce al disco, meno tempi di caricamento. Verifica nelle liste di compatibilità di HDLoader i giochi che hanno problemi con questa opzione. - - - + Automatically loads and applies cheats on game start. Carica e applica automaticamente i trucchi all'avvio del gioco. - + Allows games and homebrew to access files / folders directly on the host computer. Consente a giochi e homebrew di accedere a file / cartelle direttamente sul computer host. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Velocità di Avanzamento Rapido - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Imposta la velocità di avanzamento rapido. Questa velocità verrà usata quando il tasto di scelta rapida per l'avanzamento veloce viene premuto/azionato. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Velocità al Rallentatore - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Imposta la velocità al rallentatore. Questa velocità verrà usata quando il tasto di scelta rapida per il rallentatore viene premuto/azionato. - + EE Cycle Rate Frequenza Cicli EE - + EE Cycle Skip Salto Ciclo EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Imposta la priorità per thread specifici in un ordine specifico ignorando il pianificatore di sistema. Potrebbe aiutare le CPU con core grandi (P) e piccoli (E) (ad es. CPU Intel di 12a generazione o più recenti, o di altri produttori come AMD). - - - + Enable Multithreaded VU1 (MTVU1) Abilita Multithread VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generalmente porta a un aumento di velocità su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Accesso veloce al disco, meno tempi di caricamento. Verifica nelle liste di compatibilità di HDLoader i giochi che hanno problemi con questa opzione. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Carica l'immagine del disco nella RAM prima di avviare la macchina virtuale. Può ridurre lo stutter su sistemi con dischi rigidi che hanno lunghi tempi di ripresa dallo stato standby, ma aumenta significativamente i tempi di avvio. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Imposta la dimensione della coda VSync su 0, facendo completare e presentare al GS ogni frame prima che l'input venga interpellato e che inizi il prossimo frame. Usare quest'impostazione può ridurre l'input lag, al costo di requisiti CPU e GPU sensibilmente più elevati. - + Maximum Frame Latency Latenza Massima Frame - + 2 Frames 2 Frame - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Imposta il numero massimo di frame che può essere accodato al GS, prima che il thread CPU attenda che uno di loro sia completo prima di continuare. Valori più elevati possono aiutare a rendere il frame time più regolare ma aggiungono ulteriore input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Accelera l'emulazione in modo che la frequenza di aggiornamento corrisponda a quella dell'host. Ciò si traduce in animazioni più fluide possibili, al costo di un potenziale aumento della velocità di emulazione inferiore all'1%. Scala alla Frequenza di Aggiornamento dell'Host non avrà effetto se la frequenza di aggiornamento della console è troppo lontana dalla velocità di aggiornamento dell'host. Gli utenti con una frequenza di aggiornamento variabile dovrebbero disabilitare questa opzione. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Imposta il numero massimo di frame che può essere accodato al GS, prima che il thread CPU attenda che uno di essi sia completo prima di continuare. Valori più elevati possono aiutare a rendere il frame time più regolare ma aumentano l' input lag. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). Abilita quest'opzione per adattare la frequenza di aggiornamento di PCSX2 a quella del tuo monitor o del tuo schermo attuale. Il VSync è automaticamente disabilitato quando non è possibile attivarlo (ad es. funzionamento a velocità diversa da 100%). - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Quando si sincronizza con la frequenza di aggiornamento dell'host, questa opzione disabilita il tempo interno del frame di PCSX2 e utilizza invece l'host. Può portare a un ritmo dei fotogrammi più regolare, <strong>ma al costo di una maggiore latenza di ingresso</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Rileva quando i frame inattivi vengono presentati nei giochi a 25/30fps, e salta la presentazione di quei frame. Il frame viene comunque renderizzato, ma la GPU ha più tempo per completarlo (questo NON è un salto dei frame). Può rendere più morbide le fluttuazioni del frame time quando la CPU/GPU sono vicine al massimo dell'utilizzo, ma rende il ritmo dei frame più incostante e può aumentare l'input lag. E' utile quando si utlizza la frame generation nei giochi a 25/30 fps. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Imposta manualmente un orologio in tempo reale da utilizzare per la PlayStation 2 virtuale invece di utilizzare l'orologio del sistema operativo - + Current date and time Data e ora attuali - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Orologio in tempo reale (RTC) utilizzato dalla PlayStation 2 virtuale. Il formato della data è lo stesso usato dal tuo sistema operativo. Questo orologio viene applicato solo all'avvio della PS2; cambiandolo mentre si è in gioco non si avrà nessun effetto. NOTA: Questo presuppone che la tua PS2 sia impostata sul fuso orario predefinito di GMT+0 e con l' Ora Legale in vigore. Alcuni giochi richiedono che la data e l'ora dell' RTC siano impostate ad una data successiva a quella di uscita sul mercato. - + Use Global Setting [%1%] Usa impostazione globale [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Illimitato - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Personalizzato - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personalizzato [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Velocità personalizzata - + Enter Custom Speed Inserisci Velocità Personalizzata @@ -6091,12 +6237,12 @@ Vuoi sovrascriverla? ExpressionParser - + Invalid memory access size %d. Dimensione accesso alla memoria non valida %d. - + Invalid memory access (unaligned). Accesso alla memoria non valido (non allineato). @@ -6170,12 +6316,12 @@ Vuoi sovrascriverla? FileOperations - + Failed to show file Impossibile mostrare il file - + Failed to show file in file explorer. The file was: %1 @@ -6184,30 +6330,30 @@ The file was: %1 Il file era: %1 - + Show in Folder Windows action to show a file in Windows Explorer Mostra nella cartella - + Show in Finder macOS action to show a file in Finder Mostra nel Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Apri cartella contenente il file - + Failed to open URL Apertura dell'URL non riuscita - + Failed to open URL. The URL was: %1 @@ -6219,417 +6365,445 @@ L'URL era: %1 FolderSettingsWidget - + Cache Directory Cartella Cache - - - - - + + + + + + Browse... Sfoglia... - - - - - + + + + + + Open... Apri... - - - - - + + + + + + Reset Ripristina - + Used for storing shaders, game list, and achievement data. Utilizzata per conservare gli shader, la lista dei giochi e i dati sugli obiettivi. - + Cheats Directory Cartella dei trucchi - + Used for storing .pnach files containing game cheats. Utilizzata per archiviare i file .pnach contenenti i trucchi di gioco. - + Covers Directory Cartella delle copertine - + Used for storing covers in the game grid/Big Picture UIs. Utilizzato per archiviare le copertine nella griglia dei giochi/nell'interfaccia Big Picture. - + + Video Dumping Directory + Cartella Di Dumping Video + + + + Used for storing video captures. + Utilizzato per memorizzare le acquisizioni video. + + + Snapshots Directory Cartella screenshot - + Used for screenshots and saving GS dumps. Utilizzata per gli screenshot e per salvare i dump GS. - + + Save Snapshots in Game-Specific Folders + Salva Screenshot nelle Cartelle Specifiche di Gioco + + + Save States Directory Cartella stati salvati - + Used for storing save states. Utilizzata per memorizzare gli stati salvati. + + + Organize Screenshots by Game + Organizza Screenshot per Gioco + + + + Unchecked + Non spuntato + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Se abilitata, gli screenshot saranno salvati in una cartella con il nome del gioco invece di essere salvati nella cartella Snapshot. + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi. - + Use Global Setting Utilizza le impostazioni generali - + Automatic binding failed, no devices are available. Associazione automatica non riuscita, nessun dispositivo disponibile. - + Game title copied to clipboard. Titolo del gioco copiato negli appunti. - + Game serial copied to clipboard. Numero di serie del gioco copiato negli appunti. - + Game CRC copied to clipboard. CRC del gioco copiato negli appunti. - + Game type copied to clipboard. Tipo di gioco copiato negli appunti. - + Game region copied to clipboard. Regione del gioco copiata negli appunti. - + Game compatibility copied to clipboard. Compatibilità del gioco copiata negli appunti. - + Game path copied to clipboard. Percorso del gioco copiato negli appunti. - + Controller settings reset to default. Impostazioni del controller ripristinate ai valori predefiniti. - + No input profiles available. Nessun profilo di input disponibile. - + Create New... Crea nuovo... - - Enter the name of the input profile you wish to create. - Inserisci il nome del profilo di input che vuoi creare. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa. - + Settings reset to defaults. Impostazioni reimpostate ai valori predefiniti. - + No save present in this slot. Nessun salvataggio presente in questo slot. - + No save states found. Nessuno stato di salvataggio trovato. - + Failed to delete save state. Impossibile eliminare lo stato di salvataggio. - + Failed to copy text to clipboard. Impossibile copiare il testo negli appunti. - + This game has no achievements. Questo gioco non ha obiettivi. - + This game has no leaderboards. Questo gioco non ha classifiche. - + Reset System Ripristina il sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? La modalità Estrema non verrà abilitata finché il sistema non viene ripristinato. Vuoi ripristinare il sistema adesso? - + Launch a game from images scanned from your game directories. Avvia un gioco dalle immagini scansionate dalle cartelle di gioco. - + Launch a game by selecting a file/disc image. Avvia un gioco selezionando un'immagine di file/disco. - + Start the console without any disc inserted. Avvia la console senza alcun disco inserito. - + Start a game from a disc in your PC's DVD drive. Avvia un gioco dal drive DVD del tuo PC. - + No Binding Nessuna Associazione - + Setting %s binding %s. Impostazione %s associazione %s. - + Push a controller button or axis now. Premi un pulsante o un asse del controller adesso. - + Timing out in %.0f seconds... Timing out in %.0f secondi... - + Unknown Sconosciuto - + OK OK - + Select Device Seleziona dispositivo - + Details Dettagli - + Options Opzioni - + Copies the current global settings to this game. Copia le attuali impostazioni globali in questo gioco. - + Clears all settings set for this game. Cancella tutte le impostazioni per questo gioco. - + Behaviour Comportamento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione. - + Shows the game you are currently playing as part of your profile on Discord. Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord. - + Pauses the emulator when a game is started. Mette in pausa l'emulatore quando viene avviato un gioco. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Mette in pausa l'emulatore quando apri il menu veloce e continua l'emulazione quando lo chiudi. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva. - + Game Display Display di gioco - + Switches between full screen and windowed when the window is double-clicked. Passa tra schermo intero e finestra quando si clicca due volte sulla finestra. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero. - + Determines how large the on-screen messages and monitor are. Determina la grandezza dei messaggi sullo schermo e sul monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra il numero di fotogrammi video (o v-sync) visualizzati al secondo dal sistema nell'angolo in alto a destra del display. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra l'utilizzo della CPU in base ai thread nell'angolo in alto a destra del display. - + Shows the host's GPU usage in the top-right corner of the display. Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra le statistiche su GS (primitive, draw call) nell'angolo in alto a destra del display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra gli indicatori quando sono attivi avanti veloce, la pausa e altri stati anomali. - + Shows the current configuration in the bottom-right corner of the display. Mostra la configurazione attuale nell'angolo in basso a destra del display. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo. - + Displays warnings when settings are enabled which may break games. Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi. - + Resets configuration to defaults (excluding controller settings). Reimposta la configurazione ai valori predefiniti (escluse le impostazioni del controller). - + Changes the BIOS image used to start future sessions. Cambia l'immagine BIOS utilizzata per avviare sessioni future. - + Automatic Automatico - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Predefinito - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6638,2072 +6812,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Passa automaticamente alla modalità a schermo intero quando si avvia un gioco. - + On-Screen Display Mostra A Schermo - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. - + BIOS Configuration Configurazione BIOS - + BIOS Selection Selezione del BIOS - + Options and Patches Opzioni e Patch - + Skips the intro screen, and bypasses region checks. Salta la schermata introduttiva e bypassa i controlli della regione. - + Speed Control Controllo velocità - + Normal Speed Velocità Normale - + Sets the speed when running without fast forwarding. Imposta la velocità in esecuzione senza l' avanzamento rapido. - + Fast Forward Speed Velocità di Avanzamento Rapido - + Sets the speed when using the fast forward hotkey. Imposta la velocità in esecuzione quando si utilizza l' avanzamento rapido. - + Slow Motion Speed Velocità al rallentatore - + Sets the speed when using the slow motion hotkey. Imposta la velocità in esecuzione quando si utilizza il tasto di scelta rapido per il rallentatore. - + System Settings Impostazioni di sistema - + EE Cycle Rate Frequenza Cicli EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocca od Overclocca la CPU emulata Emotion Engine. - + EE Cycle Skipping Salto Ciclo EE - + Enable MTVU (Multi-Threaded VU1) MTVU (VU1 Multi-threaded) - + Enable Instant VU1 Abilita VU1 istantanea - + Enable Cheats Abilita Trucchi - + Enables loading cheats from pnach files. Abilita il caricamento delle patch widescreen dai file pnach. - + Enable Host Filesystem Abilita filesystem dell'host - + Enables access to files from the host: namespace in the virtual machine. Abilita l'accesso ai file dall'host: namespace nella macchina virtuale. - + Enable Fast CDVD Abilita CDVD Veloce - + Fast disc access, less loading times. Not recommended. Accesso rapido al disco, tempi di caricamento ridotti. Non consigliato. - + Frame Pacing/Latency Control Frame Pacing / Controllo Latenza - + Maximum Frame Latency Latenza Massima Frame - + Sets the number of frames which can be queued. Imposta il numero di fotogrammi che possono essere accodati. - + Optimal Frame Pacing Frame Pacing Ottimale - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincronizza i thread EE e GS dopo ogni fotogramma. Latenza d'ingresso più bassa, ma aumenta i requisiti di sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Accelera l'emulazione in modo che la frequenza di aggiornamento dell'ospite corrisponda all'host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Seleziona l'API utilizzata per renderizzare il GS emulato. - + Synchronizes frame presentation with host refresh. Sincronizza la presentazione del frame con la frequenza di aggiornamento dell'host. - + Display Schermo - + Aspect Ratio Rapporto d'aspetto - + Selects the aspect ratio to display the game content at. Seleziona il rapporto d'aspetto con cui visualizzare il contenuto del gioco. - + FMV Aspect Ratio Override Sostituisci Proporzioni FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Seleziona il rapporto di aspetto da visualizzare quando viene rilevata la riproduzione un FMV. - + Deinterlacing Deinterlacciamento - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Seleziona l'algoritmo utilizzato per convertire l'output interlacciato della PS2 in progressivo per il display. - + Screenshot Size Dimensione Screenshot - + Determines the resolution at which screenshots will be saved. Determina la risoluzione in cui verranno salvati gli screenshot. - + Screenshot Format Formato screenshot - + Selects the format which will be used to save screenshots. Seleziona il formato che verrà utilizzato per salvare gli screenshot. - + Screenshot Quality Qualità screenshot - + Selects the quality at which screenshots will be compressed. Seleziona la qualità di compressione degli screenshot. - + Vertical Stretch Allungamento verticale - + Increases or decreases the virtual picture size vertically. Aumenta o diminuisce la dimensione dell'immagine virtuale verticalmente. - + Crop Ritaglia - + Crops the image, while respecting aspect ratio. Ritaglia l'immagine, pur rispettando il rapporto di aspetto. - + %dpx %dpx - + Bilinear Upscaling Upscaling bilineare - + Smooths out the image when upscaling the console to the screen. Rende più morbida l'immagine durante l'upscaling della console sullo schermo. - + Integer Upscaling Upscaling per integrali - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D. - + Screen Offsets Offset Schermo - + Enables PCRTC Offsets which position the screen as the game requests. Abilita l'Offset PCRTC che posiziona lo schermo come impostato nel gioco. - + Show Overscan Mostra overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo. - + Anti-Blur Anti-Sfocatura - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati. - + Rendering Rendering - + Internal Resolution Risoluzione Interna - + Multiplies the render resolution by the specified factor (upscaling). Moltiplica la risoluzione del rendering per il fattore specificato (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filtraggio bilineare - + Selects where bilinear filtering is utilized when rendering textures. Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. - + Trilinear Filtering Filtraggio trilineare - + Selects where trilinear filtering is utilized when rendering textures. Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. - + Anisotropic Filtering Filtraggio anisotropico - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Seleziona il tipo di dithering che si applica quando il gioco lo richiede. - + Blending Accuracy Precisione del blending - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina il livello di precisione quando si emulano modalità di blend non supportate dall'API grafica dell'host. - + Texture Preloading Precaricamento delle texture - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Carica le texture complete alla GPU in uso, piuttosto che solo le regioni utilizzate. Puoi migliorare le prestazioni in alcuni giochi. - + Software Rendering Threads Thread di rendering software - + Number of threads to use in addition to the main GS thread for rasterization. Numero di thread da utilizzare in aggiunta al thread GS principale per la rasterizzazione. - + Auto Flush (Software) Scaricamento automatico (software) - + Force a primitive flush when a framebuffer is also an input texture. Forza un flush primitivo quando anche un framebuffer è una texture di input. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Abilita l'emulazione dell' Edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Abilita l'emulazione della mappatura delle texture del GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Il tracciamento degli obiettivi non è attualmente abilitato. Il tuo accesso non avrà effetto fino a quando il tracciamento non sarà abilitato. + +Vuoi abilitare il tracciamento ora? + + + + Enable Hardcore Mode + Abilita modalità Estrema + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + La modalità Estrema non è attualmente abilitata. Abilitarla consente di registrare tempi, punteggi e partecipare alle classifiche specifiche per il gioco. + +Tuttavia, la modalità hardcore impedisce anche l'utilizzo di stati di salvataggio, trucchi e funzionalità di rallentamento. + +Vuoi abilitare la modalità Estrema? + + + The selected input profile will be used for this game. Il profilo di input selezionato verrà utilizzato per questo gioco. - + Shared Condiviso - + Input Profile Profilo di input - + Appearance Aspetto - + Selects the color style to be used for Big Picture Mode. Seleziona lo stile di colore da usare per la modalità Big Picture. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Quando viene avviata la modalità Big Picture verrà visualizzata la lista dei giochi invece del menu principale. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Mostra un'interfaccia utente per il salvataggio di stato quando si cambiano gli slot invece di mostrare un riquadro di notifica. - + Integration Integrazione - + Shows the current PCSX2 version on the top-right corner of the display. Mostra l'attuale versione di PCSX2 nell'angolo in alto a destra del display. - + Shows the currently active input recording status. Mostra lo stato di registrazione input attualmente attivo. - + Shows the currently active video capture status. Mostra lo stato di registrazione video attualmente attivo. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra una cronologia visiva dei tempi dei fotogrammi nell'angolo in alto a sinistra del display. - + Shows the current system hardware information on the OSD. Mostra informazioni sull'hardware in uso nell'OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Fissa i thread di emulazione ai core della CPU per migliorare potenzialmente la variabilità delle prestazioni/fotogrammi. - + Enable Widescreen Patches Abilita patch widescreen - + Enables loading widescreen patches from pnach files. Abilita il caricamento delle patch widescreen dai file pnach. - + Enable No-Interlacing Patches Abilita le patch No-Interlacciamento - + Enables loading no-interlacing patches from pnach files. Abilita il caricamento delle patch no-interlacciamento dai file pnach. - + Hardware Fixes Correzioni hardware - + Manual Hardware Fixes Correzioni manuali renderer hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Disabilita le correzioni hardware automatiche, consentendo d'impostare le correzioni manualmente. - + CPU Sprite Render Size Dimensione del renderer delle sprite nella CPU - + Uses software renderer to draw texture decompression-like sprites. Utilizza il renderer software per disegnare gli sprite simili a quelli della decompressione delle texture. - + CPU Sprite Render Level Dimensione del renderer delle sprite nella CPU - + Determines filter level for CPU sprite render. Determina la dimensione del renderer delle sprite nella CPU. - + Software CLUT Render Render Software CLUT - + Uses software renderer to draw texture CLUT points/sprites. Utilizza il renderer software per disegnare i punti CLUT / sprite. - + GPU Target CLUT CLUT obiettivo GPU - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nella GPU con un trattamento speciale. - + Skip Draw Start Salta Inizio Disegno - + Object range to skip drawing. Intervallo di oggetti per saltare il disegno. - + Skip Draw End Salta Fine Disegno - + Auto Flush (Hardware) Scaricamento automatico (Hardware) - + CPU Framebuffer Conversion Conversione del framebuffer della CPU - + Disable Depth Conversion Disabilita Conversione Profondità - + Disable Safe Features Disabilita Funzionalità Sicure - + This option disables multiple safe features. Questa opzione disabilita molteplici funzioni sicure. - + This option disables game-specific render fixes. Quest'opzione disabilita le correzioni del rendering specifiche per il gioco. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti. - + Disable Partial Invalidation Disabilita Invalidazione Parziale - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Rimuove le voci della cache delle texture quando c'è un'intersezione, invece che solo le aree intersecate. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer. - + Read Targets When Closing Leggi Target Alla Chiusura - + Flushes all targets in the texture cache back to local memory when shutting down. Cancella tutte le destinazioni nella cache delle texture sulla memoria locale quando si spegne. - + Estimate Texture Region Stima Regione delle Texture - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind). - + GPU Palette Conversion Conversione palette GPU - + Upscaling Fixes Correzioni per l'Upscaling - + Adjusts vertices relative to upscaling. Regola i vertici relativamente all'upscaling. - + Native Scaling Ridimensionamento Nativo - + Attempt to do rescaling at native resolution. L'opzione tenta di riscalare alla risoluzione nativa. - + Round Sprite Arrotondamento sprite - + Adjusts sprite coordinates. Regola le coordinate delle sprite. - + Bilinear Upscale Upscale bilineare - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave. - + Adjusts target texture offsets. Regola le compensazioni delle texture designate. - + Align Sprite Allinea Sprite - + Fixes issues with upscaling (vertical lines) in some games. Risolve i problemi con l'upscaling (linee verticali) in alcuni giochi. - + Merge Sprite Unisci Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Sostituisce più sprite post-elaborazione con un singolo sprite più grande. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms. - + Unscaled Palette Texture Draws Draw di Texture Palette Non Scalate - + Can fix some broken effects which rely on pixel perfect precision. Può correggere alcuni effetti corrotti che dipendono da una precisione perfetta al pixel. - + Texture Replacement Sostituzione delle texture - + + Show Patches + Mostra Patch + + + + OSD Messages Position + Posizione dei Messaggi OSD + + + + OSD Performance Position + Posizione Messaggi OSD Prestazione + + + Load Textures Carica Texture - + Loads replacement textures where available and user-provided. Carica le texture di rimpiazzo dove disponibili e fornite dall'utente. - + Asynchronous Texture Loading Caricamento Asincrono delle Texture - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carica le texture di rimpiazzo su un thread di lavoro, riducendo il microstuttering quando i rimpiazzi sono abilitati. - + Precache Replacements Precarica Rimpiazzi nella cache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarica tutte le texture di rimpiazzo in memoria. Non necessario con il caricamento asincrono. - + Replacements Directory Cartella dei Rimpiazzi - + Folders Cartelle - + Texture Dumping Scaricamento delle Texture - + Dump Textures Scarica Texture - + Dump Mipmaps Scarica Mipmaps - + Includes mipmaps when dumping textures. Include le mipmap quando si scaricano le texture. - + Dump FMV Textures Scarica Texture degli FMV - + Allows texture dumping when FMVs are active. You should not enable this. Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione. - + Post-Processing Post-elaborazione - + FXAA FXAA - + Enables FXAA post-processing shader. Abilita shader di post-elaborazione FXAA. - + Contrast Adaptive Sharpening Nitificatore a Contrasto Adattivo (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Abilita il Nitificatore a Contrasto Adattivo FidelityFX. - + CAS Sharpness Nitidezza CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina l'intensità dell'effetto di nitificazione nella post-elaborazione del CAS. - + Filters Filtri - + Shade Boost Aumento Ombre - - Enables brightness/contrast/saturation adjustment. - Abilita la regolazione della luminosità/del contrasto/della saturazione. - - - + Shade Boost Brightness Luminosità Aumento Ombre - + Adjusts brightness. 50 is normal. Regola la luminosità. 50 è quella normale. - + Shade Boost Contrast Contrasto Aumento Ombre - + Adjusts contrast. 50 is normal. Regola il contrasto. 50 è quello normale. - + Shade Boost Saturation Saturazione Aumento Ombre - + Adjusts saturation. 50 is normal. Regola la saturazione. 50 è quella normale. - + TV Shaders Shader TV - + Advanced Avanzate - + Skip Presenting Duplicate Frames Salta la Presentazione di Frame Duplicati - + Extended Upscaling Multipliers Moltiplicatori Di Upscaling Estesi - + Displays additional, very high upscaling multipliers dependent on GPU capability. Visualizza ulteriori moltiplicatori di upscaling molto elevati che dipendono dalle capacità della GPU. - + Hardware Download Mode Modalità Download Hardware - + Changes synchronization behavior for GS downloads. Cambia il comportamento di sincronizzazione per i download del GS. - + Allow Exclusive Fullscreen Consenti Schermo Intero Esclusivo - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto. - + Override Texture Barriers Ignora Barriere delle Texture - + Forces texture barrier functionality to the specified value. Forza la funzionalità delle barriere delle texture sul valore specificato. - + GS Dump Compression Compressione Dump del GS - + Sets the compression algorithm for GS dumps. Imposta l'algoritmo di compressione per gli scaricamenti del GS. - + Disable Framebuffer Fetch Disabilita Fetch del Framebuffer - + Prevents the usage of framebuffer fetch when supported by host GPU. Impedisce l'uso del fetch del framebuffer quando supportato dalla GPU host. - + Disable Shader Cache Disabilita Cache Shader - + Prevents the loading and saving of shaders/pipelines to disk. Impedisce il caricamento e il salvataggio di shaders/pipeline su disco. - + Disable Vertex Shader Expand Disabilita Espansione Shader Vertici - + Falls back to the CPU for expanding sprites/lines. Ripiega sulla CPU per espandere sprite/linee. - + Changes when SPU samples are generated relative to system emulation. Cambia quando dei campioni SPU vengono generati relativamente all'emulazione del sistema. - + %d ms %d ms - + Settings and Operations Impostazioni e Operazioni - + Creates a new memory card file or folder. Crea un nuovo file o una nuova cartella Memory Card. - + Simulates a larger memory card by filtering saves only to the current game. Simula una Memory Card più grande filtrando i salvataggi solo per il gioco attuale. - + If not set, this card will be considered unplugged. Se non impostato, questa Card verrà considerata scollegata. - + The selected memory card image will be used for this slot. L'immagine selezionata della Memory Card verrà usata per questo ingresso. - + Enable/Disable the Player LED on DualSense controllers. Abilita/Disabilita il LED giocatore sui controller DualSense. - + Trigger Attivatore - + Toggles the macro when the button is pressed, instead of held. Attiva/Disattiva la macro quando il pulsante viene premuto, invece che tenuto. - + Savestate Salvataggio di Stato - + Compression Method Metodo Di Compressione - + Sets the compression algorithm for savestate. Imposta l'algoritmo di compressione per i salvataggi di stato. - + Compression Level Livello Di Compressione - + Sets the compression level for savestate. Imposta il livello di compressione per i salvataggi di stato. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Sei sicuro di voler ripristinare la configurazione predefinita del controller? + +Tutte le associazioni e la configurazione condivise verranno perse, ma i tuoi Profili in entrata rimarranno. + +Non puoi annullare quest'azione. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + I Profili in entrata personalizzati vengono usati per ignorare il Profilo in entrata condiviso per dei giochi specifici. + +Per applicare un Profilo in entrata personalizzato a un gioco, vai in Proprietà di gioco, poi cambia il 'Profilo in entrata' nella scheda Riassunto. + +Inserisci il nome per il nuovo Profilo in entrata: + + + + Graphics API + API Grafica + + + Version: %s Versione: %s - + + RetroAchievements + RetroAchievements + + + + Username + Nome utente + + + + Password + Password + + + + Logging in... + Accesso in corso... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Mostra icone quando una sfida o un obiettivo appuntato è attivo. + + + + Shows icons in the screen when leaderboard tracking is active. + Mostra le icone a schermo quando il tracciamento della classifica è attivo. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determina dove è posizionata la sovrimpressione degli obiettivi/classifiche sullo schermo. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determina dove sono posizionati i popup di notifica degli obiettivi/classifiche sullo schermo. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Scambia sia i pulsanti {}/{} che {}/{} (Quando Scambia OK/Annulla è impostato su automatico) - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Accesso fallito. +Errore: %1 + +Per favore, verifica il tuo nome utente e la tua password e riprova. + + + Dark Scuro - + Light Chiaro - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blu - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Abilitato - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Non Consigliato) + + + + Software Renderer + Renderer Software + + + 2x Native (~720px/HD) 2x Nativo (~720px/HD) - + 3x Native (~1080px/FHD) 3x Nativo (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativo (~4320px/8K UHD) - + WebP WebP - + Align to Native Allinea A Nativo - + Align to Native - with Texture Offset Allinea a Nativo - con Offset Texture - + Aggressive Aggressivo - + Enabled (Exact Match) Abilitato (Corrispondenza Esatta) - + Enabled (Check Inside Target) Abilitato (Verifica dentro Obiettivo) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Basso (veloce) - + Medium (Recommended) Medio (consigliato) - + Very High (Slow, Not Recommended) Molto Alto (Lento, Non Consigliato) - + Change Selection Modifica Selezione - + Select Seleziona - + Parent Directory Directory principale - + Enter Value Inserisci valore - + About Informazioni su - + Toggle Fullscreen Attiva/Disattiva Schermo Intero - + Navigate Naviga - + Load Global State Carica Stato Globale - + Change Page Modifica pagina - + Return To Game Torna al Gioco - + Select State Selezionare lo Stato - + Select Game Seleziona Gioco - + Change View Cambia visualizzazione - + Launch Options Opzioni di lancio - + Create Save State Backups Crea backup degli stati salvati - + Show PCSX2 Version Mostra Versione Pcsx2 - + Show Input Recording Status Mostra Stato Registrazione Input - + Show Video Capture Status Mostra Stato Cattura Video - + Show Frame Times Mostra frame time - + Show Hardware Info - Mostra informazioni Hardware + Mostra Informazioni Hardware - + Create Memory Card Crea Memory Card - + Configuration Configurazione - + Start Game Avvia la Partita - + Launch a game from a file, disc, or starts the console without any disc inserted. Avviare un gioco da un file, disco o avviare la console senza alcun disco inserito. - + Changes settings for the application. Modifica le impostazioni per l'applicazione. - + Return to desktop mode, or exit the application. Ritorna alla modalità desktop o esci dall'applicazione. - + Back Indietro - + Return to the previous menu. Ritorna al menu precedente. - + Exit PCSX2 Esci Da Pcsx2 - + Completely exits the application, returning you to your desktop. Esce completamente dall'applicazione, riportandoti al desktop. - + Desktop Mode Modalità desktop - + Exits Big Picture mode, returning to the desktop interface. Esci dalla modalità Big Picture, ritornando all'interfaccia desktop. - + Resets all configuration to defaults (including bindings). Reimposta tutta la configurazione ai valori predefiniti (incluse le associazioni). - + Replaces these settings with a previously saved input profile. Sostituisce queste impostazioni con un profilo di input precedentemente salvato. - + Stores the current settings to an input profile. Archivia le impostazioni attuali su un profilo di input. - + Input Sources Sorgenti di Input - + The SDL input source supports most controllers. La sorgente di input SDL supporta la maggior parted dei controller. - + Provides vibration and LED control support over Bluetooth. Fornisce il supporto per la vibrazione e il controllo dei LED tramite Bluetooth. - + Allow SDL to use raw access to input devices. Consenti a SDL di usare l'accesso puro ai dispositivi di input. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La sorgente XInput fornisce supporto per i controller XBox 360/XBox One/XBox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Abilita tre ingressi aggiuntivi per i controller. Non supportato in tutti i giochi. - + Attempts to map the selected port to a chosen controller. Tenta di mappare la porta selezionata su un controller scelto. - + Determines how much pressure is simulated when macro is active. Determina quanta pressione viene simulata quando la macro è attiva. - + Determines the pressure required to activate the macro. Determina la pressione richiesta per attivare la macro. - + Toggle every %d frames Attiva/Disattiva ogni %d frame - + Clears all bindings for this USB controller. Cancella tutte le associazioni per questo controller USB. - + Data Save Locations Posizioni dei Salvataggi di Dati - + Show Advanced Settings Mostra Impostazioni Avanzate - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate. - + Logging Registrazione - + System Console Console di Sistema - + Writes log messages to the system console (console window/standard output). Scrive i messaggi del registro sulla console di sistem (finestra della console/output standard). - + File Logging Registrazione dei File - + Writes log messages to emulog.txt. Scrive i messaggi del registro su emulog.txt. - + Verbose Logging Registrazione Dettagliata - + Writes dev log messages to log sinks. Scrive i messaggi del registro di sviluppo nelle destinazioni dei registri. - + Log Timestamps Timestamp del Registro - + Writes timestamps alongside log messages. Scrive i timestamp a fianco dei messaggi del registro. - + EE Console Console dell'EE - + Writes debug messages from the game's EE code to the console. Scrive i messaggi di debug dal codice EE del gioco sulla console. - + IOP Console Console dell'IOP - + Writes debug messages from the game's IOP code to the console. Scrive i messaggi di debug dal codice IOP del gioco sulla console. - + CDVD Verbose Reads Letture Dettagliate del CDVD - + Logs disc reads from games. Registra le letture del disco dai giochi. - + Emotion Engine Emotion Engine - + Rounding Mode Modalità di arrotondamento - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina come vengono arrotondati i risultati delle operazioni in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche. - + Division Rounding Mode Modalità Arrotondamento Divisione - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche. - + Clamping Mode Modalità Clamping - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina come vengono gestiti i numeri in virgola mobile fuori intervallo. Alcuni giochi necessitano di impostazioni specifiche. - + Enable EE Recompiler Abilita EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Esegue la traduzione binaria just-in-time del codice macchina MIPS-IV a 64 bit in codice nativo. - + Enable EE Cache Abilita Cache EE - + Enables simulation of the EE's cache. Slow. Abilita la simulazione della cache EE. Lento. - + Enable INTC Spin Detection Abilita Rilevamento Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità. - + Enable Wait Loop Detection Abilita rilevamento Wait Loop - + Moderate speedup for some games, with no known side effects. Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti. - + Enable Fast Memory Access Abilita accesso rapido alla memoria - + Uses backpatching to avoid register flushing on every memory access. Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria. - + Vector Units Vector Units (VU - + VU0 Rounding Mode Modalità Arrotondamento VU0 - + VU0 Clamping Mode Modalità Clamping VU0 - + VU1 Rounding Mode Modalità Arrotondamento VU1 - + VU1 Clamping Mode Modalità Clamping VU1 - + Enable VU0 Recompiler (Micro Mode) Abilita Ricompilatore VU0 (Modalità Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nuovo ricompilatore Vector Unit con compatibilità molto migliorata. Consigliato. - + Enable VU1 Recompiler Abilita Ricompilatore VU1 - + Enable VU Flag Optimization Abilita l'Ottimizzazione VU Flag - + Good speedup and high compatibility, may cause graphical errors. Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici. - + I/O Processor Processore I/O - + Enable IOP Recompiler Abilita Ricompilatore IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Esegue la traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice nativo. - + Graphics Grafica - + Use Debug Device Usa Dispositivo di Debug - + Settings Impostazioni - + No cheats are available for this game. Non sono disponibili trucchi per questo gioco. - + Cheat Codes Trucchi - + No patches are available for this game. Non sono disponibili patch per questo gioco. - + Game Patches Patch di gioco - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Attivare patch per i giochi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Usa le patch a tuo rischio, il team PCSX2 non fornirà supporto agli utenti che hanno abilitato le patch di gioco. - + Game Fixes Correzioni di Gioco - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Le correzioni di gioco non dovrebbero essere modificate a meno che tu non sia consapevole di ciò che ogni opzione fa e delle implicazioni di farlo. - + FPU Multiply Hack Hack Moltiplicazione FPU - + For Tales of Destiny. Per Tales of Destiny. - + Preload TLB Hack Precarica Hack TLB - + Needed for some games with complex FMV rendering. Necessario per alcuni giochi con rendering FMV complesso. - + Skip MPEG Hack Hack Salto MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Salta i video/gli FMV nei giochi per evitare blocchi/freeze del gioco. - + OPH Flag Hack Hack Flag OPH - + EE Timing Hack Hack Timing EE - + Instant DMA Hack Hack DMA Istantaneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Può riguardare i seguenti giochi: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter. - + VU Add Hack Hack Aggiunta VU - + Full VU0 Synchronization Sincronizzazione VU0 Completa - + Forces tight VU0 sync on every COP2 instruction. Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2. - + VU Overflow Hack Hack Overflow VU - + To check for possible float overflows (Superman Returns). Per controllare se ci sono possibili overflow dei float (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Usa timing accurato per gli XGKick VU (più lento). - + Load State Carica Stato - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come Shadow of the Colossus. Nella maggior parte dei casi è dannoso per le prestazioni. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generalmente porta a un aumento di velocità su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici. - + Disable the support of depth buffers in the texture cache. Disabilita il supporto del buffer di profondità nella cache delle texture. - + Disable Render Fixes Disabilita Correzioni Render - + Preload Frame Data Precarica Dati Frame - + Texture Inside RT Texture dentro RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU. - + Half Pixel Offset Offset Half Pixel - + Texture Offset X Offset X delle texture - + Texture Offset Y Offset Y delle texture - + Dumps replaceable textures to disk. Will reduce performance. Scarica texture sostituibili sul disco. Ridurrà le prestazioni. - + Applies a shader which replicates the visual effects of different styles of television set. Applica uno shader che replica gli effetti visivi di diversi stili di televisore. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Salta la visualizzazione di frame che non cambiano in giochi a 25/30fps. Può migliorare la velocità ma aumentare l'input lag/peggiorare il frame pacing. - + Enables API-level validation of graphics commands. Abilita la validazione a livello API dei comandi grafici. - + Use Software Renderer For FMVs Usa renderer software per gli FMV - + To avoid TLB miss on Goemon. Per evitare dei miss TLB su Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack di temporizzazione per scopi generali. Influisce sui giochi seguenti: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Utile per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Influisce sui giochi seguenti: Bleach Blade Battlers, Growlanser II e III, Wizardry. - + Emulate GIF FIFO Emula GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Corretto ma più lento. Influisce sui giochi seguenti: Fifa Street 2. - + DMA Busy Hack Hack DMA Occupato - + Delay VIF1 Stalls Ritardo Blocchi VIF1 - + Emulate VIF FIFO Emula VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simula VIF1 FIFO di tipo read ahead. Influisce sui giochi seguenti: Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita la ricompilazione costante in alcuni giochi. Influisce sui giochi seguenti: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Per i giochi Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU. - + VU XGKick Sync Sincronizzazione VU XGkick - + Force Blit Internal FPS Detection Forza Rilevamento FPS Interno Blit - + Save State Salva Stato - + Load Resume State Carica Stato di Ripresa - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8712,2116 +9015,2312 @@ Do you want to load this save and continue? Vuoi caricare questo salvataggio e continuare? - + Region: Regione: - + Compatibility: Compatibilità: - + No Game Selected Nessun Gioco Selezionato - + Search Directories Cartelle di Ricerca - + Adds a new directory to the game search list. Aggiunge una nuova directory alla lista di ricerca dei giochi. - + Scanning Subdirectories Scansione delle Sottocartelle - + Not Scanning Subdirectories Nessuna Scansione delle Sottocartelle - + List Settings Impostazioni Elenco - + Sets which view the game list will open to. Imposta come sarà visualizzata la lista di gioco. - + Determines which field the game list will be sorted by. Determina secondo quale campo verrà ordinato l'elenco dei giochi. - + Reverses the game list sort order from the default (usually ascending to descending). Inverte l'ordine di ordinamento della lista giochi dal valore predefinito (solitamente crescente in discendente). - + Cover Settings Impostazioni Copertina - + Downloads covers from a user-specified URL template. Scarica copertine da un modello di URL specificato dall'utente. - + Operations Operazioni - + Selects where anisotropic filtering is utilized when rendering textures. Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Usa metodo alternativo per calcolare gli FPS interni per evitare false letture in alcuni giochi. - + Identifies any new files added to the game directories. Identifica qualsiasi nuovo file aggiunto alle directory dei giochi. - + Forces a full rescan of all games previously identified. Forza una nuova scansione completa di tutti i giochi precedentemente identificati. - + Download Covers Scarica Copertine - + About PCSX2 Informazioni su PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 è un emulatore gratuito e open-source della PlayStation 2 (PS2). Il suo scopo è quello di emulare l'hardware della PS2, usando una combinazione di interpreti della CPU MIPS, ricompilatori e una macchina virtuale che gestisce stati hardware e la memoria di sistema della PS2. Questo ti permette di giocare ai giochi PS2 sul tuo PC, con molte funzioni e vantaggi aggiuntivi. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 e PS2 sono marchi registrati di Sony Interactive Entertainment. Questa applicazione non è affiliata in alcun modo con Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Quando abilitato e si è loggati, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modalità "Sfida" per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra messaggi popup su eventi come lo sblocco degli obiettivi e gli invii alle classifiche. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Riproduce effetti sonori per eventi come obiettivi sbloccati e invii alle classifiche. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida/un obiettivo appuntato è attivo. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server. - + Error Errore - + Pauses the emulator when a controller with bindings is disconnected. Mette in pausa l'emulatore quando un controller con associazioni è disconnesso. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup - + Enable CDVD Precaching Abilita pre-caricamento CDVD - + Loads the disc image into RAM before starting the virtual machine. Carica l'immagine del disco nella RAM prima di avviare la macchina virtuale. - + Vertical Sync (VSync) Sincronizzazione verticale (Vsync) - + Sync to Host Refresh Rate Sincronizza con frequenza di aggiornamento host - + Use Host VSync Timing Usa Timing VSync dell'Host - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disabilita il frame time interno di PCSX2 e usa invece il vsync dell'host. - + Disable Mailbox Presentation Disabilita Presentazione Mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forza l'utilizzo della presentazione FIFO invece di quella Mailbox, cioè il doppio buffering invece del triplo buffering. Di solito si traduce in un peggioramento del ritmo dei fotogrammi. - + Audio Control Controllo audio - + Controls the volume of the audio played on the host. Controlla il volume dell'audio riprodotto sull'host. - + Fast Forward Volume Volume Avanzamento Rapido - + Controls the volume of the audio played on the host when fast forwarding. Controlla il volume dell'audio riprodotto sull'host durante l'avanzamento rapido. - + Mute All Sound Disattiva tutti i suoni - + Prevents the emulator from producing any audible sound. Impedisce all'emulatore di produrre qualsiasi suono udibile. - + Backend Settings Impostazioni Backend - + Audio Backend Backend Audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Il backend audio determina come i frame prodotti dall'emulatore sono inviati all'host. - + Expansion Espansione - + Determines how audio is expanded from stereo to surround for supported games. Determina come l'audio viene espanso dallo stereo al surround per i giochi supportati. - + Synchronization Sincronizzazione - + Buffer Size Dimensione del Buffer - + Determines the amount of audio buffered before being pulled by the host API. Determina la quantità di buffer audio prima di essere ottenuto dall'API host. - + Output Latency Latenza di Output - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina la latenza tra l'audio raccolto dall'API host e quello riprodotto attraverso gli altoparlanti. - + Minimal Output Latency Latenza Di Uscita Minima - + When enabled, the minimum supported output latency will be used for the host API. Se abilitato, verrà utilizzata la latenza minima di uscita supportata per l'API host. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Forza Posizione Sprite in Pari - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Visualizza i messaggi popup quando si avvia, si invia o si fallisce una sfida di leaderboard. - + When enabled, each session will behave as if no achievements have been unlocked. Se abilitata, ogni sessione si comporterà come se nessun risultato fosse stato sbloccato. - + Account Account - + Logs out of RetroAchievements. Disconnettiti da RetroAchievments. - + Logs in to RetroAchievements. Accedi a RetroAchievments. - + Current Game Gioco Attuale - + An error occurred while deleting empty game settings: {} Si è verificato un errore durante l'eliminazione delle impostazioni di gioco vuote: {} - + An error occurred while saving game settings: {} Si è verificato un errore durante il salvataggio delle impostazioni di gioco: {} - + {} is not a valid disc image. {} non è un'immagine disco valida. - + Automatic mapping completed for {}. Mappatura automatica completata per {}. - + Automatic mapping failed for {}. Mappatura automatica fallita per {}. - + Game settings initialized with global settings for '{}'. Impostazioni del gioco inizializzate con impostazioni globali per '{}'. - + Game settings have been cleared for '{}'. Le impostazioni del gioco sono state cancellate per '{}'. - + Uses {} as confirm when using a controller Usa {} come conferma quando si utilizza un controller - + {} (Current) {} (Attuale) - + {} (Folder) {} (Cartella) - + Failed to load '{}'. Caricamento di '{}' non riuscito. - + Input profile '{}' loaded. Profilo di input '{}' caricato. - + Input profile '{}' saved. Profilo di input '{}' salvato. - + Failed to save input profile '{}'. Salvataggio del profilo di input '{}' non riuscito. - + Port {} Controller Type Tipo Controller Porta {} - + Select Macro {} Binds Seleziona Associazioni Macro {} - + Port {} Device Dispositivo Porta {} - + Port {} Subtype Sottotipo Porta {} - + {} unlabelled patch codes will automatically activate. {} codici di patch non etichettati si attiveranno automaticamente. - + {} unlabelled patch codes found but not enabled. {} codici di patch non etichettati trovati ma non abilitati. - + This Session: {} Questa sessione: {} - + All Time: {} Tempo Totale: {} - + Save Slot {0} Slot di Salvataggio {0} - + Saved {} Salvato {} - + {} does not exist. {} non esiste. - + {} deleted. {} eliminato. - + Failed to delete {}. Eliminazione di {} non riuscita. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tempo giocato: {} - + Last Played: {} Giocato: {} - + Size: {:.2f} MB Dimensione: {:.2f} MB - + Left: Sinistra: - + Top: Sopra: - + Right: Destra: - + Bottom: Sotto: - + Summary Riepilogo - + Interface Settings Impostazioni Interfaccia - + BIOS Settings Impostazioni BIOS - + Emulation Settings Impostazioni Emulazione - + Graphics Settings Impostazioni grafiche - + Audio Settings Impostazioni audio - + Memory Card Settings Impostazioni Memory Card - + Controller Settings Impostazioni del controller - + Hotkey Settings Impostazioni Scorciatoie - + Achievements Settings Impostazioni Obiettivi - + Folder Settings Impostazioni cartelle - + Advanced Settings Impostazioni avanzate - + Patches Patch - + Cheats Trucchi - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Velocità 50% - + 60% Speed Velocità 60% - + 75% Speed Velocità 75% - + 100% Speed (Default) Velocità 100% (predefinita) - + 130% Speed Velocità 130% - + 180% Speed Velocità 180% - + 300% Speed Velocità 300% - + Normal (Default) Normale (predefinita) - + Mild Underclock Underclock leggero - + Moderate Underclock Underclock moderato - + Maximum Underclock Underclock massimo - + Disabled Disabilitato - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Inserisci nome utente e password per retroachievements.org qui sotto. La tua password non verrà salvata in PCSX2, ma verrà generato e utilizzato un token d'accesso. + + + 0 Frames (Hard Sync) 0 Frame (Hard Sync) - + 1 Frame 1 frame - + 2 Frames 2 Frame - + 3 Frames 3 Frame - + None Nessuno - + + + Top Left + In alto a sinistra + + + + + Top Center + In alto al centro + + + + + Top Right + In alto a destra + + + + + Center Left + Centro a sinistra + + + + + Center + Centro + + + + + Center Right + Centro a destra + + + + + Bottom Left + In basso a sinistra + + + + + Bottom Center + In basso al centro + + + + + Bottom Right + In basso a destra + + + + Enter the name for the new memory card. + Inserire il nome per la nuova memory card. + + + + Memory card name cannot be empty. + Il nome della memory card non può essere vuoto. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Cartella + + + + Yes - Enable NTFS compression + Sì - Abilita compressione NTFS + + + + No - Disable NTFS compression + No - Disabilita la compressione NTFS + + + + Failed to create the Memory Card, the log may contain more information. + Creazione della Memory Card non riuscita, il registro potrebbe contenere ulteriori informazioni. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Mostra la quantità di patch/trucchi attualmente attivi nell'angolo in basso a destra del display. + + + + Determines where on-screen display messages are positioned. + Determina dove sono posizionati i messaggi sullo schermo. + + + + Determines where performance statistics are positioned. + Determina dove sono posizionate le statistiche sulle prestazioni. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Abilita la regolazione della luminosità/del contrasto/della gamma/della saturazione. + + + + Shade Boost Gamma + Gamma Aumento Ombre + + + + Adjusts gamma. 50 is normal. + Regola la gamma. 50 è il valore predefinito. + + + + NTSC Frame Rate + Frame Rate NTSC + + + + Determines what frame rate NTSC games run at. + Determina a quale frame rate vengono eseguiti i giochi NTSC. + + + + PAL Frame Rate + Frame Rate PAL + + + + Determines what frame rate PAL games run at. + Determina a quale frame rate vengono eseguiti i giochi PAL. + + + + Shows Titles for Games when in Game Grid View Mode + Mostra i Titoli per i Giochi in modalità visualizzazione Griglia di Gioco + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Creazione della Memory Card non riuscita, perché il nome '{}' contiene uno o più caratteri non validi. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Creazione della Memory Card non riuscita poiché già esiste un'altra Memory Card con il nome '{}'. + + + + Memory Card '{}' created. + Memory Card '{}' creata. + + + Extra + Preserve Sign Extra + preserva segno - + Full Completo - + Extra Extra - + Automatic (Default) Automatico (Predefinito) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Nessuno - + Off Disattivato - + Bilinear (Smooth) Bilineare (Smussato) - + Bilinear (Sharp) Bilineare (Nitido) - + Weave (Top Field First, Sawtooth) Trama (Dal campo superiore in giù, a dente di sega) - + Weave (Bottom Field First, Sawtooth) Trama (Dal campo inferiore in su, a dente di sega) - + Bob (Top Field First) Bob (prima il campo superiore) - + Bob (Bottom Field First) Bob (prima il campo in basso) - + Blend (Top Field First, Half FPS) Blend (Prima il campo superiore, metà FPS) - + Blend (Bottom Field First, Half FPS) Blend (Prima il campo inferiore, metà FPS) - + Adaptive (Top Field First) Adattivo (prima il campo superiore) - + Adaptive (Bottom Field First) Adattivo (prima il campo inferiore) - + Native (PS2) Nativo (PS2) - + Nearest Più vicino - + Bilinear (Forced) Bilineare (Forzato) - + Bilinear (PS2) Bilineare (PS2) - + Bilinear (Forced excluding sprite) Bilineare (forzato eccetto sprite) - + Off (None) Disattivato (nessuno) - + Trilinear (PS2) Trilineare (PS2) - + Trilinear (Forced) Trilineare (Forzato) - + Scaled Ridimensionato - + Unscaled (Default) Non ridimensionato (Predefinito) - + Minimum Minimo - + Basic (Recommended) Di base (consigliato) - + Medium Medio - + High Elevato - + Full (Slow) Completo (lento) - + Maximum (Very Slow) Massimo (Molto Lento) - + Off (Default) Disattivato (predefinito) - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + Partial Parziale - + Full (Hash Cache) Completa (Cache Hash) - + Force Disabled Forza disabilitazione - + Force Enabled Forza abilitazione - + Accurate (Recommended) Accurata (consigliata) - + Disable Readbacks (Synchronize GS Thread) Disabilita Readback (Sincronizza thread GS) - + Unsynchronized (Non-Deterministic) Non sincronizzato (Non deterministico) - + Disabled (Ignore Transfers) Disabilitato (Ignora trasferimenti) - + Screen Resolution Risoluzione dello Schermo - + Internal Resolution (Aspect Uncorrected) Risoluzione Interna (Aspetto Non Corretto) - + Load/Save State Carica/Salva Stato - + WARNING: Memory Card Busy ATTENZIONE: Memory Card Occupata - + Cannot show details for games which were not scanned in the game list. Impossibile mostrare i dettagli per i giochi che non sono stati analizzati nell'elenco dei giochi. - + Theme Tema - + + Default To Game List + Schermata Iniziale Lista Giochi + + + Pause On Controller Disconnection Metti in pausa quando il controller è disconnesso - + Use Save State Selector Usa Selettore Salvataggio di Stato - + Swap OK/Cancel in Big Picture Mode Scambia OK/Annulla in modalità Big Picture - + SDL DualSense Player LED LED SDL giocatore del controller DualSense - + Press To Toggle Premi Per Attivare/Disattivare - + Deadzone Zona morta - + Full Boot Avvio Completo - + Achievement Notifications Mostra Notifiche Obiettivi - + Leaderboard Notifications Mostra Notifiche Classifiche - + Enable In-Game Overlays - Abilita Overlay Nel Gioco + Abilita Sovrimpressione In Gioco - + Encore Mode Encore Mode - + Spectator Mode Modalità spettatore - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Converti frame buffer a 4 e 8 bit sulla CPU anziché sulla GPU. - + Removes the current card from the slot. Rimuove la Memory Card attuale dall'ingresso. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina la frequenza con cui la macro attiverà/disattiverà i pulsanti (come il fuoco automatico). - + {} Frames {} Fotogrammi - + No Deinterlacing Nessun Deinterlacciamento - + Force 32bit Forza 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabilitato) - + 1 (64 Max Width) 1 (Larghezza Massima 64) - + 2 (128 Max Width) 2 (Larghezza Massima 128) - + 3 (192 Max Width) 3 (Larghezza Massima 192) - + 4 (256 Max Width) 4 (Larghezza Massima 256) - + 5 (320 Max Width) 5 (Larghezza Massima 320) - + 6 (384 Max Width) 6 (Larghezza Massima 384) - + 7 (448 Max Width) 7 (Larghezza Massima 448) - + 8 (512 Max Width) 8 (Larghezza Massima 512) - + 9 (576 Max Width) 9 (Larghezza Massima 576) - + 10 (640 Max Width) 10 (Larghezza Massima 640) - + Sprites Only Solo Sprite - + Sprites/Triangles Sprite/Triangoli - + Blended Sprites/Triangles Sprite/Triangoli Miscelati - + 1 (Normal) 1 (Normale) - + 2 (Aggressive) 2 (Aggressivo) - + Inside Target Target Interno - + Merge Targets Unisci Target - + Normal (Vertex) Normale (Vertice) - + Special (Texture) Speciale (Texture) - + Special (Texture - Aggressive) Speciale (Texture - Aggressivo) - + Half Metà - + Force Bilinear Forza Bilineare - + Force Nearest Forza Più vicino - + Disabled (Default) Disabilitato (Predefinito) - + Enabled (Sprites Only) Abilitato (Solo Sprite) - + Enabled (All Primitives) Abilitato (Tutte le Primitive) - + None (Default) Nessuno (Predefinito) - + Sharpen Only (Internal Resolution) Solo nitidezza (risoluzione interna) - + Sharpen and Resize (Display Resolution) Rende nitido e ridimensiona (risoluzione dello schermo) - + Scanline Filter Filtro linee di scansione - + Diagonal Filter Filtro diagonale - + Triangular Filter Filtro Triangolare - + Wave Filter Filtro onda - + Lottes CRT CRT di Lottes - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Non compresso - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Taglia/Zero (Predefinito) - + Game Grid Griglia dei Giochi - + Game List Lista dei giochi - + Game List Settings Impostazioni Elenco - + Type Tipo - + Serial Seriale - + Title Titolo - + File Title Titolo del File - + CRC CRC - + Time Played Tempo giocato - + Last Played Giocato - + Size Dimensione - + Select Disc Image Seleziona immagine del disco - + Select Disc Drive Seleziona unità disco - + Start File Avvia File - + Start BIOS Avvia BIOS - + Start Disc Avvia Disco - + Exit Esci - + Set Input Binding Imposta Associazione Input - + Region Regione - + Compatibility Rating Valutazione di compatibilità - + Path Percorso - + Disc Path Percorso del disco - + Select Disc Path Seleziona Percorso del disco - + Copy Settings Copia Impostazioni - + Clear Settings Cancella impostazioni - + Inhibit Screensaver Blocca salvaschermo - + Enable Discord Presence Attiva la Discord Rich Presence - + Pause On Start Pausa all'avvio - + Pause On Focus Loss Metti in pausa al passaggio in secondo piano - + Pause On Menu Pausa Nel Menu - + Confirm Shutdown Conferma spegnimento - + Save State On Shutdown Salva stato allo spegnimento - + Start Fullscreen Avvia a schermo intero - + Double-Click Toggles Fullscreen Il doppio clic passa allo schermo intero - + Hide Cursor In Fullscreen Nascondi il cursore a schermo intero - + OSD Scale Scala OSD - + Show Messages Mostra i messaggi - + Show Speed Mostra velocità - + Show FPS Mostra FPS - + Show CPU Usage Mostra utilizzo CPU - + Show GPU Usage Mostra utilizzo GPU - + Show Resolution Mostra risoluzione - + Show GS Statistics Mostra Statistiche GS - + Show Status Indicators Mostra indicatori di stato - + Show Settings Mostra impostazioni - + Show Inputs Mostra input - + Warn About Unsafe Settings Avvisa quando si utilizzano impostazioni non sicure - + Reset Settings Ripristina Impostazioni - + Change Search Directory Cambia Cartella Di Ricerca - + Fast Boot Avvio veloce - + Output Volume Volume di uscita - + Memory Card Directory Cartella delle Memory Card - + Folder Memory Card Filter Filtro della Memory Card Cartella - + Create Crea - + Cancel Annulla - + Load Profile Carica Profilo - + Save Profile Salva Profilo - + Enable SDL Input Source Abilita sorgente di input SDL - + SDL DualShock 4 / DualSense Enhanced Mode Modalità potenziata DualShock 4 / DualSense - + SDL Raw Input Input Grezzo SDL - + Enable XInput Input Source Abilita sorgente di input XInput - + Enable Console Port 1 Multitap Abilita Multitap Console Porta 1 - + Enable Console Port 2 Multitap Abilita Multitap Console Porta 2 - + Controller Port {}{} Ingresso Controller {}{} - + Controller Port {} Ingresso Controller {} - + Controller Type Tipo di Controller - + Automatic Mapping Mappatura Automatica - + Controller Port {}{} Macros Macro per Porta Controller %1 - + Controller Port {} Macros Macro per Porta Controller %1 - + Macro Button {} Pulsante Macro {} - + Buttons Pulsanti - + Frequency Frequenza - + Use Legacy Nintendo Layout in Big Picture Mode Usa il layout Nintendo Legacy in modalità Big Picture - + + Memory Card Type + Tipo Memory Card + + + + Use NTFS Compression? + Usa Compressione NTFS? + + + + Reset Controller Settings + Resetta Impostazioni Controller + + + Pressure Pressione - + Controller Port {}{} Settings Impostazioni Porta Controller {}{} - + Controller Port {} Settings Impostazioni Porta Controller {} - + USB Port {} Porta USB {} - + Device Type Tipo di dispositivo - + Device Subtype Sottotipo di dispositivo - + {} Bindings {} Associazioni - + Clear Bindings Elimina Associazioni - + {} Settings {} Impostazioni - + Cache Directory Cartella Cache - + Covers Directory Cartella delle copertine - + Snapshots Directory Cartella screenshot - + Save States Directory Cartella stati salvati - + Game Settings Directory Cartella Impostazioni Di Gioco - + Input Profile Directory Cartella Profilo Input - + Cheats Directory Cartella dei trucchi - + Patches Directory Cartella delle Patch - + Texture Replacements Directory Cartella Delle Sostituzioni Delle Texture - + Video Dumping Directory Cartella Di Dumping Video - + Resume Game Riprendi la partita - + Toggle Frame Limit Attiva/Disattiva Limitatore di Frame - + Game Properties Proprietà del Gioco - + Achievements Obiettivi - + Save Screenshot Cattura Schermata - + Switch To Software Renderer Passa Al Renderer Software - + Switch To Hardware Renderer Passa Al Renderer Hardware - + Change Disc Cambia Disco - + Close Game Chiudi Gioco - + Exit Without Saving Esci senza salvare - + Back To Pause Menu Torna Al Menu Pausa - + Exit And Save State Esci E Salva Stato - + Leaderboards Classifiche - + Delete Save Elimina Salvataggio - + Close Menu Chiudi Menu - + Delete State Elimina stato - + Default Boot Avvio Predefinito - + + Incompatible Save State + Stato Di Salvataggio Incompatibile + + + Reset Play Time Reimposta tempo di gioco - + Add Search Directory Aggiungi cartella di ricerca - + Open in File Browser Apri nel File Browser - + Disable Subdirectory Scanning Disabilita Scansione Sottocartella - + Enable Subdirectory Scanning Abilita Scansione Sottocartella - + Remove From List Rimuovi dall'elenco - + Default View Visualizzazione predefinita - + Sort By Ordina per - + Sort Reversed Ordinamento Invertito - + + Show Titles + Mostra Titoli + + + Scan For New Games Scansione nuovi giochi - + Rescan All Games Riscansiona tutti i giochi - + Website Sito web - + Support Forums Forum di supporto - + GitHub Repository Repository GitHub - + License Licenza - + Close Chiudi - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration è in uso al posto dell'implementazione degli obiettivi integrata. - + Enable Achievements - Abilita obiettivi + Abilita Obiettivi - + Hardcore Mode Modalità Estrema - + Sound Effects Effetti Sonori - + + Enable In-Game Leaderboard Overlays + Abilita Overlay Leaderboard In-Game + + + + Overlay Position + Posizione Sovrimpressione + + + + Notification Position + Posizione Notifica + + + Test Unofficial Achievements Testa Obiettivi non ufficiali - + Notification Sound Suono di Notifica - + Select Notification Sound Seleziona Suono Di Notifica - + Unlock Sound Suono di Sblocco - + Select Unlock Sound Seleziona Suono Di Sblocco - + Leaderboard Submit Sound Suono Invio alla Classifica - + Select Leaderboard Submit Sound Seleziona Suono Di Invio alla Classifica - + Username: {} Nome utente: {} - + Login token generated on {} Token di login generato su {} - + Logout Disconnettiti - + Not Logged In Accesso non effettuato - + Login Accedi - + Game: {0} ({1}) Gioco: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence disattivata o non supportata. - + Game not loaded or no RetroAchievements available. Gioco non caricato o nessun RetroAchievement disponibile. - + Card Enabled - Scheda Abilitata + Memory Card Abilitata - + Card Name - Nome della Scheda + Nome Memory Card - + Eject Card Espelli Memory Card @@ -10854,67 +11353,67 @@ Vuoi caricare questo salvataggio e continuare? Moltiplicatore upscale impostato su {}x. - + Saving screenshot to '{}'. Salvataggio screenshot in '{}'. - + Saved screenshot to '{}'. Screenshot salvato in '{}'. - + Failed to save screenshot to '{}'. Salvataggio screenshot in '{}' non riuscito. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Il dispositivo GPU dell'host ha riscontrato un errore ed è stato recuperato. Questo potrebbe aver corrotto il rendering. - + CAS is not available, your graphics driver does not support the required functionality. Il CAS non è disponibile, il tuo driver grafico non supporta la funzionalità richiesta. - + with no compression senza compressione - + with LZMA compression con compressione LZMA - + with Zstandard compression con compressione Zstandard - + Saving {0} GS dump {1} to '{2}' Salvataggio di {0} dump GS {1} in '{2}' - + single frame singolo fotogramma - + multi-frame multi-fotogramma - + Failed to render/download screenshot. Impossibile renderizzare/scaricare la schermata. - + Saved GS dump to '{}'. Salvato Dump GS in '{}'. @@ -10929,12 +11428,12 @@ Vuoi caricare questo salvataggio e continuare? Disabilitazione di mipmap autogenerate su una o più texture di sostituzione compresse. Per favore, genera i mipmap quando comprimi le tue texture. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. I buffer stencil e le barriere per texture sono entrambi non disponibili, questo corromperà alcuni effetti grafici. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Mantieni Attiva la GPU Durante la Lettura è abilitato, ma le marche temporali calibrate non sono disponibili. Questo potrebbe essere molto lento. @@ -10949,10 +11448,10 @@ Per usare il renderer Vulkan, dovresti rimuovere questo pacchetto. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Il renderer Vulkan è stato selezionato automaticamente, ma non sono stati trovati dispositivi compatibili. + L'API Grafica Vulkan è stato selezionata automaticamente, ma non sono stati trovati dispositivi compatibili. Dovresti aggiornare tutti i driver grafici nel tuo sistema, incluse tutte le GPU integrate per utilizzare il renderer Vulkan. @@ -10967,12 +11466,12 @@ Per usare il renderer Vulkan, dovresti rimuovere questo pacchetto. Passa Al Renderer Hardware... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Creazione del dispositivo D3D11 non riuscita: 0x{:08X}. È necessaria una GPU che supporti il livello di funzionalità Direct3D 10.0. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Il renderer Direct3D11 è in esecuzione al livello di funzionalità 10.0. Questa configurazione NON È SUPPORTATA. Prima di richiedere supporto, si prega di aggiornare il proprio hardware/driver. @@ -11020,17 +11519,17 @@ Per maggiori informazioni, consulta la nostra documentazione ufficiale.acquisizione audio - + Starting {} to '{}'. A partire da {} fino a '{}'. - + Stopped {} to '{}'. Fermato {} a '{}'. - + Aborted {} due to encoding error in '{}'. Interrotto {} a causa di un errore di codifica in '{}'. @@ -11038,7 +11537,7 @@ Per maggiori informazioni, consulta la nostra documentazione ufficiale. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found Il renderer OpenGL non è supportato. È stato trovato solo OpenGL {}.{} @@ -11047,7 +11546,7 @@ Per maggiori informazioni, consulta la nostra documentazione ufficiale. GSDeviceVK - + Your GPU does not support the required Vulkan features. La tua GPU non supporta le funzionalità Vulkan richieste. @@ -11182,131 +11681,131 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu GameFixSettingsWidget - + Game Fixes Correzioni di Gioco - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. Hack Moltiplicazione FPU - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Hack Salto MPEG - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Precarica Hack TLB - + EE Timing Hack EE: Emotion Engine. Leave as-is. Hack Timing EE - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Hack DMA Istantaneo - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. Hack Flag OPH - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emula GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. Hack DMA Occupato - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Ritardo Blocchi VIF1 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emula VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Sincronizzazione VU0 Completa - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. Hack VU I Bit - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. Hack Aggiunta VU - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. Hack Overflow VU - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. Sincronizzazione VU XGkick - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Forza Rilevamento FPS Interno Blit - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11777,85 +12276,85 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu Aggiungi... - - - + + + Remove Rimuovi - + Search Directory Cerca nella Cartella - + Scan Recursively Ricorsiva - + Excluded Paths (will not be scanned) Percorsi Esclusi (non verranno scansionati) - + Directory... Cartella... - + File... File... - + Scan For New Games Scansione nuovi giochi - + Rescan All Games Riscansiona tutti i giochi - + Display Schermo - - + + Prefer English Titles Preferisci i titoli in Inglese - + Unchecked Non spuntato - + For games with both a title in the game's native language and one in English, prefer the English title. Per i giochi che hanno un titolo sia nella lingua originale sia in inglese, preferire il titolo inglese. - + Open Directory... Apri cartella... - + Select Search Directory Seleziona Cartella di Ricerca - + Scan Recursively? Scansiona Ricorsivamente? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11864,12 +12363,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sottocartelle. - + Select File Seleziona File - + Select Directory Seleziona Cartella @@ -11878,31 +12377,34 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto GameListWidget + Game List Lista dei giochi - + + Game Grid Griglia dei Giochi - + + Show Titles Mostra Titoli - + All Types Tutti i tipi - + All Regions Tutte le regioni - + Search... Cerca... @@ -11976,22 +12478,22 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Ricarica Patch - + Show Patches For All CRCs Mostra Patch Per Tutti I CRC - + Checked Spuntato - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Attiva/Disattiva la scansione dei file patch per tutti i CRC del gioco. Abilitando questa opzione verranno caricate anche le patch disponibili con lo stesso numero di serie ma con CRC diversi. - + There are no patches available for this game. Non sono disponibili patch per questo gioco. @@ -12403,1381 +12905,1586 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto GlobalVariableTreeView - + unknown function funzione sconosciuta - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Opzioni Avanzate - - Adapter: - Adattatore: + + Hardware Download Mode: + Modalità Download Hardware: - - Display - Schermo + + Accurate (Recommended) + Accurata (Consigliata) - - Fullscreen Mode: - Modalità schermo intero: + + Disable Readbacks (Synchronize GS Thread) + Disabilita Readback (Sincronizza Thread GS) - - Aspect Ratio: - Rapporto d'aspetto: + + Unsynchronized (Non-Deterministic) + Non Sincronizzato (Non Deterministico) - - Fit to Window / Fullscreen - Adatta alla finestra / Schermo intero + + Disabled (Ignore Transfers) + Disabilitato (Ignora Trasferimenti) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Standard Automatico (4:3 Interlacciato / 3:2 Progressivo) + + GS Dump Compression: + Compressione dump del GS: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Non Compresso - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Nativo/Intero (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - Sostituisci Proporzioni FMV: + + Extended Upscaling Multipliers + Moltiplicatori Di Upscaling Estesi - - - - - - - - - Off (Default) - Disattivato (predefinito) - - - - - - - - - - - - Automatic (Default) - Automatico (Predefinito) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Trama (Dal campo superiore in giù, a dente di sega) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Trama (Dal campo inferiore in su, a dente di sega) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Ondeggiatura (Dal campo superiore in giù, frame completi) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Ondeggiatura (Dal campo inferiore in su, frame completi) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Dal campo superiore in giù, unisce i due campi) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Dal campo inferiore in su, unisce i due campi) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adattivo (Dal campo superiore in giù, simile a Ondeggiatura + Trama) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adattivo (Dal campo inferiore in su, simile a Ondeggiatura + Trama) - - - - Bilinear Filtering: - Filtraggio bilineare: - - - - - - - None - Nessuno - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilineare (Smussato) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilineare (Nitido) - - - - Vertical Stretch: - Allungamento Verticale: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Ritaglia: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Sinistra: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Sopra: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Destra: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Sotto: - - - - - Screen Offsets - Offset Schermo - - - - - Show Overscan - Mostra overscan - - - - - Anti-Blur - Anti-Sfocatura - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disattiva offset per l'interlacciamento - - - - Screenshot Size: - Dimensione Screenshot: - - - - Screen Resolution - Risoluzione dello Schermo - - - - Internal Resolution - Risoluzione Interna - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Qualità: - - - - - Rendering - Rendering - - - - Internal Resolution: - Risoluzione Interna: - - - - - Off - Disattivato - - - - - Texture Filtering: - Filtraggio texture: - - - - - Nearest - Più vicino - - - - - Bilinear (Forced) - Bilineare (Forzato) - - - - - - Bilinear (PS2) - Bilineare (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilineare (forzato eccetto sprite) - - - - Trilinear Filtering: - Filtraggio trilineare: - - - - Off (None) - Disattivato (nessuno) - - - - Trilinear (PS2) - Trilineare (PS2) - - - - Trilinear (Forced) - Trilineare (Forzato) - - - - Anisotropic Filtering: - Filtraggio anisotropico: - - - - Dithering: - Dithering: - - - - Scaled - Ridimensionato - - - - - Unscaled (Default) - Non ridimensionato (Predefinito) - - - - Blending Accuracy: - Precisione del blending: - - - - Minimum - Minima - - - - - Basic (Recommended) - Di base (consigliata) - - - - Medium - Media - - - - High - Elevata - - - - Full (Slow) - Completa (lenta) - - - - Maximum (Very Slow) - Massima (Molto Lenta) - - - - Texture Preloading: - Precaricamento delle texture: - - - - Partial - Parziale - - - - - Full (Hash Cache) - Completa (Cache Hash) - - - - Software Rendering Threads: - Thread di rendering software: - - - - Skip Draw Range: - Intervallo di Skipdraw: - - - - - Disable Depth Conversion - Disabilita Conversione Profondità - - - - - GPU Palette Conversion - Conversione palette GPU - - - - - Manual Hardware Renderer Fixes - Correzioni manuali renderer hardware - - - - - Spin GPU During Readbacks - Mantieni attiva la GPU durante la lettura - - - - - Spin CPU During Readbacks - Mantieni attiva la CPU durante la lettura - - - - threads - thread - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Cancellazione automatica - - - - Hardware Fixes - Correzioni hardware - - - - Force Disabled - Forza disabilitazione - - - - Force Enabled - Forza abilitazione - - - - CPU Sprite Render Size: - Dimensione render sprite CPU: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabilitato) - - - - 1 (64 Max Width) - 1 (Larghezza Massima 64) - - - - 2 (128 Max Width) - 2 (Larghezza Massima 128) - - - - 3 (192 Max Width) - 3 (Larghezza Massima 192) - - - - 4 (256 Max Width) - 4 (Larghezza Massima 256) - - - - 5 (320 Max Width) - 5 (Larghezza Massima 320) - - - - 6 (384 Max Width) - 6 (Larghezza Massima 384) - - - - 7 (448 Max Width) - 7 (Larghezza Massima 448) - - - - 8 (512 Max Width) - 8 (Larghezza Massima 512) - - - - 9 (576 Max Width) - 9 (Larghezza Massima 576) - - - - 10 (640 Max Width) - 10 (Larghezza Massima 640) - - - - - Disable Safe Features - Disabilita le funzioni sicure - - - - - Preload Frame Data - Precarica Dati Frame - - - - Texture Inside RT - Texture dentro RT - - - - 1 (Normal) - 1 (normale) - - - - 2 (Aggressive) - 2 (aggressivo) - - - - Software CLUT Render: - Render CLUT Software: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - CLUT obiettivo GPU: - - - - - - Disabled (Default) - Disabilitato (Predefinito) - - - - Enabled (Exact Match) - Abilitato (Corrispondenza Esatta) - - - - Enabled (Check Inside Target) - Abilitato (Verifica dentro Obiettivo) - - - - Upscaling Fixes - Correzioni per l'upscaling - - - - Half Pixel Offset: - Offset di mezzo pixel: - - - - Normal (Vertex) - Normale (Vertice) - - - - Special (Texture) - Speciale (Texture) - - - - Special (Texture - Aggressive) - Speciale (Texture - Aggressivo) - - - - Round Sprite: - Arrotondamento sprite: - - - - Half - Metà - - - - Full - Completo - - - - Texture Offsets: - Offset delle texture: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Unisci Sprite - - - - - Align Sprite - Allinea Sprite - - - - Deinterlacing: - Deinterlacciamento: - - - - No Deinterlacing - Nessun Deinterlacciamento - - - - Window Resolution (Aspect Corrected) - Risoluzione Finestra (Proporzioni Corrette) - - - - Internal Resolution (Aspect Corrected) - Risoluzione Interna (Proporzioni Corrette) - - - - Internal Resolution (No Aspect Correction) - Risoluzione Interna (Nessuna correzione proporzioni) - - - - WebP - WebP - - - - Force 32bit - Forza 32bit - - - - Sprites Only - Solo Sprite - - - - Sprites/Triangles - Sprite/Triangoli - - - - Blended Sprites/Triangles - Sprite/Triangoli Miscelati - - - - Auto Flush: - Svuotamento automatico: - - - - Enabled (Sprites Only) - Abilitato (Solo Sprite) - - - - Enabled (All Primitives) - Abilitato (Tutte le Primitive) - - - - Texture Inside RT: - Texture dentro RT: - - - - Inside Target - Target Interno - - - - Merge Targets - Unisci Target - - - - - Disable Partial Source Invalidation - Disabilita Invalidazione Parziale della Sorgente - - - - - Read Targets When Closing - Leggi Target Alla Chiusura - - - - - Estimate Texture Region - Stima Regione delle Texture - - - - - Disable Render Fixes - Disabilita Correzioni Render - - - - - Unscaled Palette Texture Draws - Draw di Texture Gamma Non Scalate - - - - Bilinear Dirty Upscale: - Upscale Bilineare Sporco: - - - - Force Bilinear - Forza Bilineare - - - - Force Nearest - Forza Più vicino - - - - Texture Replacement - Sostituzione delle texture - - - - Search Directory - Cartella di ricerca - - - - - Browse... - Sfoglia... - - - - - Open... - Apri... - - - - - Reset - Ripristina - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 scaricherà e caricherà le sostituzioni delle texture da questa cartella. - - - - Options - Opzioni - - - - - Dump Textures - Scarica Texture - - - - - Dump Mipmaps - Scarica Mipmaps - - - - - Dump FMV Textures - Scarica Texture degli FMV - - - - - Load Textures - Carica Texture - - - - Apply Widescreen Patches - Applica patch widescreen - - - - Apply No-Interlacing Patches - Applica le patch No-Interlacciamento - - - - Align to Native - Allinea A Nativo - - - - Align to Native - with Texture Offset - Allinea a Nativo - con Offset Texture - - - - Native Scaling - Ridimensionamento Nativo - - - - Normal - Normale - - - - Aggressive - Aggressivo - - - - - Force Even Sprite Position - Forza Posizione Sprite in Pari - - - - - Precache Textures - Precarica Texture - - - - Post-Processing - Post-elaborazione - - - - Sharpening/Anti-Aliasing - Nitificazione/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Nitificatore a contrasto adattivo (CAS): - - - - - - - None (Default) - Nessuno (Predefinito) - - - - Sharpen Only (Internal Resolution) - Solo nitifica (risoluzione interna) - - - - Sharpen and Resize (Display Resolution) - Nitifica e ridimensiona (risoluzione dello schermo) - - - - Sharpness: - Nitidezza: - - - - - FXAA - FXAA - - - - Filters - Filtri - - - - TV Shader: - Shader TV: - - - - Scanline Filter - Filtro linee di scansione - - - - Diagonal Filter - Filtro diagonale - - - - Triangular Filter - Filtro Triangolare - - - - Wave Filter - Filtro onda - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - CRT di Lottes - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - Ridimensionamento 4xRGSS (4x SuperSampling a Griglia Rotata) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - Ridimensionamento NxAGSS (Nx SuperSampling a Griglia Automatica) - - - - - Shade Boost - Aumento Ombre - - - - Brightness: - Luminosità: - - - - Contrast: - Contrasto: - - - - Saturation - Saturazione - - - - OSD - OSD - - - - On-Screen Display - Mostra a schermo - - - - OSD Scale: - Scala OSD: - - - - - Show Indicators - Mostra Indicatori - - - - - Show Resolution - Mostra risoluzione - - - - - Show Inputs - Mostra input - - - - - Show GPU Usage - Mostra utilizzo GPU - - - - - Show Settings - Mostra impostazioni - - - - - Show FPS - Mostra FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disabilita Presentazione Mailbox - - - Extended Upscaling Multipliers - Moltiplicatori Di Upscaling Estesi + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Usa Catena di Scambio Blit - + + Spin CPU During Readbacks + Mantieni attiva la CPU durante la rilettura + + + + Spin GPU During Readbacks + Mantieni attiva la GPU durante la rilettura + + + + Allow Exclusive Fullscreen: + Abilita Schermo Intero Esclusivo: + + + + + Automatic (Default) + Automatico (Predefinito) + + + + Disallowed + Non Consentito + + + + Allowed + Consentito + + + + None + Nessuno + + + + Partial + Parziale + + + + Full (Hash Cache) + Completa (Cache Hash) + + + + Texture Preloading: + Precaricamento delle texture: + + + + Frame Rate Options + Opzioni Frame Rate + + + + NTSC Frame Rate: + Frame Rate NTSC: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + Frame Rate PAL: + + + + Debugging Options + Opzioni di Debugging + + + + Override Texture Barriers: + Ignora Barriere delle Texture: + + + + Force Disabled + Forza disabilitazione + + + + Force Enabled + Forza abilitazione + + + + Disable Framebuffer Fetch + Disabilita Fetch del Framebuffer + + + Disable Shader Cache Disabilita Cache Shader - + Disable Vertex Shader Expand - Disabilita Espansione Shader Vertex + Disabilita Espansione Shader Vertici - - - Show Statistics - Mostra Statistiche + + Use Debug Device + Usa Dispositivo di Debug + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacciamento: - - - Asynchronous Texture Loading - Caricamento Asincrono delle Texture + + Integer Scaling + Ridimensionamento per interi - - Saturation: - Saturazione: + + Apply Widescreen Patches + Applica Patch Widescreen - - - Show CPU Usage - Mostra utilizzo CPU + + Apply No-Interlacing Patches + Applica le Patch No-Interlacciamento - - - Warn About Unsafe Settings - Avvisa sulle impostazioni non sicure + + Anti-Blur + Anti-Sfocatura - - Recording - Registrazione + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Directory Dumping Video + + Disable Interlace Offset + Disattiva Offset per l'Interlacciamento - - Capture Setup - Configurazione acquisizioni + + Screen Offsets + Offset Schermo - - OSD Messages Position: - Posizione dei Messaggi OSD: + + Show Overscan + Mostra overscan - - - Left (Default) - Sinistra (Predefinito) + + FMV Aspect Ratio Override: + Sostituisci Proporzioni FMV: - - OSD Performance Position: - Posizione dei dati di Performance: + + Fit to Window / Fullscreen + Adatta alla finestra / Schermo intero - - - Right (Default) - Destra (Predefinito) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Standard Automatico (4:3 Interlacciato / 3:2 Progressivo) - - - Show Frame Times - Mostra frame time + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Mostra Versione Pcsx2 + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Mostra informazioni Hardware + + + Native/Full (10:7) + Nativo/Intero (10:7) - - - Show Input Recording Status - Mostra Stato Registrazione Input + + None + Nessuno - - - Show Video Capture Status - Mostra Stato Cattura Video + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilineare (Smussato) - - - Show VPS - Mostra VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilineare (Nitido) - - capture - cattura + + Vertical Stretch: + Allungamento Verticale: - - Container: - Contenitore: + + Fullscreen Mode: + Modalità schermo intero: - - - Codec: - Codec: + + Bilinear Filtering: + Filtraggio bilineare: - - - Extra Arguments - Argomenti Extra + + Off (Default) + Disattivato (predefinito) - - Capture Audio - Acquisizione Audio + + Crop: + Ritaglia: - - Format: - Formato: + + Aspect Ratio: + Rapporto d'aspetto: - + + Automatic (Default) + Automatico (Predefinito) + + + + No Deinterlacing + Nessun Deinterlacciamento + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Trama (Dal campo superiore in giù, a dente di sega) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Trama (Dal campo inferiore in su, a dente di sega) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Ondeggiatura (Dal campo superiore in giù, frame completi) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Ondeggiatura (Dal campo inferiore in su, frame completi) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Dal campo superiore in giù, unisce i due campi) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Dal campo inferiore in su, unisce i due campi) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adattivo (Dal campo superiore in giù, simile a Ondeggiatura + Trama) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adattivo (Dal campo inferiore in su, simile a Ondeggiatura + Trama) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Sopra: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Sinistra: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Destra: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Sotto: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabilitato (Predefinito) + + + + Enabled (Sprites Only) + Abilitato (Solo Sprite) + + + + Enabled (All Primitives) + Abilitato (Tutte le Primitive) + + + + Texture Inside RT: + Texture Dentro RT: + + + + Skip Draw Range: + Intervallo di Skipdraw: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabilitato) + + + + 1 (Normal) + 1 (Normale) + + + + 2 (Aggressive) + 2 (Aggressivo) + + + + 1 (64 Max Width) + 1 (Larghezza Massima 64) + + + + 2 (128 Max Width) + 2 (Larghezza Massima 128) + + + + 3 (192 Max Width) + 3 (Larghezza Massima 192) + + + + 4 (256 Max Width) + 4 (Larghezza Massima 256) + + + + 5 (320 Max Width) + 5 (Larghezza Massima 320) + + + + 6 (384 Max Width) + 6 (Larghezza Massima 384) + + + + 7 (448 Max Width) + 7 (Larghezza Massima 448) + + + + 8 (512 Max Width) + 8 (Larghezza Massima 512) + + + + 9 (576 Max Width) + 9 (Larghezza Massima 576) + + + + 10 (640 Max Width) + 10 (Larghezza Massima 640) + + + + Sprites Only + Solo Sprite + + + + Sprites/Triangles + Sprite/Triangoli + + + + Blended Sprites/Triangles + Sprite/Triangoli Miscelati + + + + Inside Target + Target Interno + + + + Merge Targets + Unisci Target + + + + Software CLUT Render: + Render CLUT Software: + + + + Estimate Texture Region + Stima Regione delle Texture + + + + Disable Render Fixes + Disabilita Correzioni Render + + + + Read Targets When Closing + Leggi Target Alla Chiusura + + + + Disable Safe Features + Disabilita Funzionalità Sicure + + + + Disable Partial Source Invalidation + Disabilita Invalidazione Parziale della Sorgente + + + + Disable Depth Conversion + Disabilita Conversione Profondità + + + + Framebuffer Conversion + Conversione del Buffer dei Frame + + + + GPU Palette Conversion + Conversione palette GPU + + + + Preload Frame Data + Precarica Dati Frame + + + + Auto Flush: + Svuotamento automatico: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + CLUT obiettivo GPU: + + + + Enabled (Exact Match) + Abilitato (Corrispondenza Esatta) + + + + Enabled (Check Inside Target) + Abilitato (Verifica dentro Obiettivo) + + + + CPU Sprite Render Size: + Dimensione Render Sprite CPU: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Filtraggio texture: + + + + Off + Disattivato + + + + Scaled + Ridimensionato + + + + Unscaled (Default) + Non ridimensionato (Predefinito) + + + + Force 32bit + Forza 32bit + + + + Manual Hardware Renderer Fixes + Correzioni manuali renderer hardware + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Filtraggio anisotropico: + + + + Internal Resolution: + Risoluzione Interna: + + + + Nearest + Più vicino + + + + Bilinear (Forced) + Bilineare (Forzato) + + + + Bilinear (PS2) + Bilineare (PS2) + + + + Bilinear (Forced excluding sprite) + Bilineare (forzato eccetto sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimo + + + + Basic (Recommended) + Di base (consigliato) + + + + Medium + Medio + + + + High + Elevato + + + + Full (Slow) + Completo (lento) + + + + Maximum (Very Slow) + Massimo (Molto Lento) + + + + Automatic (Default) + Automatico (Predefinito) + + + + Off (None) + Disattivato (nessuno) + + + + Trilinear (PS2) + Trilineare (PS2) + + + + Trilinear (Forced) + Trilineare (Forzato) + + + + Blending Accuracy: + Precisione del blending: + + + + Trilinear Filtering: + Filtraggio trilineare: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Configurazione Cattura Screenshot + + + + Resolution: Risoluzione: - - x - x + + Window Resolution (Aspect Corrected) + Risoluzione Finestra (Proporzioni Corrette) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Risoluzione Interna (Proporzioni Corrette) - - Capture Video - Registra Video + + Internal Resolution (No Aspect Correction) + Risoluzione Interna (Nessuna Correzione Proporzioni) - - Advanced - Advanced here refers to the advanced graphics options. - Avanzate + + PNG + PNG - - Advanced Options - Opzioni avanzate + + JPEG + JPEG - - Hardware Download Mode: - Modalità Download Hardware: + + WebP + WebP - - Accurate (Recommended) - Accurata (consigliata) + + Quality: + Qualità: - - Disable Readbacks (Synchronize GS Thread) - Disabilita Readback (Sincronizza thread GS) + + % + % - - Unsynchronized (Non-Deterministic) - Non sincronizzato (Non deterministico) + + capture + cattura - - Disabled (Ignore Transfers) - Disabilitato (Ignora trasferimenti) + + Video Recording Setup + Configurazione Registrazione Video - - GS Dump Compression: - Compressione dump del GS: + + Container: + Contenitore: - - Uncompressed - Non compresso + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Usa catena di scambio blit - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Consenti Schermo Intero Esclusivo: + + + Extra Arguments + Argomenti Extra - - Disallowed - Non Consentito + + Capture Audio + Acquisizione Audio - - Allowed - Consentito + + Format: + Formato: - - Debugging Options - Opzioni di Debugging + + x + x - - Override Texture Barriers: - Ignora Barriere delle Texture: + + Auto + Auto - - Use Debug Device - Usa Dispositivo di Debug + + Capture Video + Registra Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + Mostra A Schermo - - + + OSD Messages Position: + Posizione dei Messaggi OSD: + + + + % + % + + + + + None + Nessuno + + + + Top Left (Default) + In alto a sinistra (Predefinito) + + + + + Top Center + In alto al centro + + + + Top Right + In alto a destra + + + + + Center Left + Centro a sinistra + + + + + Center + Centro + + + + + Center Right + Centro a destra + + + + + Bottom Left + In basso a sinistra + + + + + Bottom Center + In basso al centro + + + + + Bottom Right + In basso a destra + + + + Show Frame Times + Mostra Frame Time + + + + Warnings For User + Avvisi Per l'Utente + + + + Show CPU Usage + Mostra Utilizzo CPU + + + + Show Hardware Info + Mostra Info Hardware + + + + Show Input Recording Status + Mostra Stato Registr. Input + + + + Show Resolution + Mostra Risoluzione + + + + System Information + Informazioni di Sistema + + + + Show VPS + Mostra VPS + + + + Show GPU Usage + Mostra Utilizzo GPU + + + Show Speed Percentages Mostra Percentuali di Velocità - - Disable Framebuffer Fetch - Disabilita Fetch del Framebuffer + + Performance & Stats + Prestazioni & Statistiche + + + + Show Settings + Mostra Impostazioni + + + + Show Statistics + Mostra Statistiche + + + + Show Indicators + Mostra Indicatori + + + + Show Video Capture Status + Mostra Stato Cattura Video + + + + Show Inputs + Mostra Input + + + + Warn About Unsafe Settings + Avvisi impostazioni Non Sicure + + + + Show FPS + Mostra FPS + + + + Show PCSX2 Version + Mostra Versione Pcsx2 + + + + Settings & Inputs + Impostazioni & Input + + + + Show Patches + Mostra Patch + + + + OSD Scale: + Scala OSD: + + + + Top Left + In alto a sinistra + + + + Top Right (Default) + In alto a destra (Predefinito) + + + + OSD Performance Position: + Posizione OSD dei Dati di Prestazione: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Nitificazione/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Nitificatore a contrasto adattivo (CAS): + + + + + None (Default) + Nessuno (Predefinito) + + + + Sharpen Only (Internal Resolution) + Solo Nitidezza (Risoluzione Interna) + + + + Sharpen and Resize (Display Resolution) + Rende nitido e ridimensiona (risoluzione dello schermo) + + + + Sharpness: + Nitidezza: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filtri + + + + Shade Boost + Aumento Ombre + + + + Brightness: + Luminosità: + + + + Contrast: + Contrasto: + + + + Gamma: + Gamma: + + + + Saturation: + Saturazione: + + + + TV Shader: + Shader TV: + + + + Scanline Filter + Filtro linee di scansione + + + + Diagonal Filter + Filtro diagonale + + + + Triangular Filter + Filtro triangolare + + + + Wave Filter + Filtro onda + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + CRT di Lottes + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + Ridimensionamento 4xRGSS (4x SuperSampling a Griglia Rotata) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + Ridimensionamento NxAGSS (Nx SuperSampling a Griglia Automatica) + + + + GraphicsSettingsHeader + + + Graphics API: + API Grafica: + + + + Adapter: + Adattatore: + + + + GraphicsSettingsWidget + + + Display + Schermo + + + + + + + + Off (Default) + Disattivato (predefinito) + + + + + + + Automatic (Default) + Automatico (Predefinito) + + + + Bilinear (Smooth) + Bilineare (Smussato) + + + + Screen Offsets + Offset Schermo + + + + Show Overscan + Mostra overscan + + + + Anti-Blur + Anti-Sfocatura + + + + Disable Interlace Offset + Disattiva offset per l'interlacciamento + + + + Screen Resolution + Risoluzione dello Schermo + + + + Internal Resolution + Risoluzione Interna + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilineare (PS2) + + + + Unscaled (Default) + Non ridimensionato (Predefinito) + + + + Basic (Recommended) + Di base (consigliata) + + + + Media Capture + Cattura Media + + + + Full (Hash Cache) + Completa (Cache Hash) + + + + Disable Depth Conversion + Disabilita Conversione Profondità + + + + GPU Palette Conversion + Conversione palette GPU + + + + Manual Hardware Renderer Fixes + Correzioni manuali renderer hardware + + + + Spin GPU During Readbacks + Mantieni attiva la GPU durante la lettura + + + + Spin CPU During Readbacks + Mantieni attiva la CPU durante la lettura + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Cancellazione automatica + + + + Hardware Fixes + Correzioni hardware + + + + + 0 (Disabled) + 0 (Disabilitato) + + + + Disable Safe Features + Disabilita le funzioni sicure + + + + Preload Frame Data + Precarica Dati Frame + + + + Texture Inside RT + Texture dentro RT + + + + Upscaling Fixes + Correzioni per l'upscaling + + + + Merge Sprite + Unisci Sprite + + + + Align Sprite + Allinea Sprite + + + + Disable Partial Source Invalidation + Disabilita Invalidazione Parziale della Sorgente + + + + Read Targets When Closing + Leggi Target Alla Chiusura + + + + Estimate Texture Region + Stima Regione delle Texture + + + + Disable Render Fixes + Disabilita Correzioni Render + + + + Unscaled Palette Texture Draws + Draw di Texture Gamma Non Scalate + + + + Texture Replacement + Sostituzione delle texture + + + + Dump Textures + Scarica Texture + + + + Dump Mipmaps + Scarica Mipmaps + + + + Dump FMV Textures + Scarica Texture degli FMV + + + + Load Textures + Carica Texture + + + + Force Even Sprite Position + Forza Posizione Sprite in Pari + + + + Precache Textures + Precarica Texture + + + + Post-Processing + Post-elaborazione + + + + + None (Default) + Nessuno (Predefinito) + + + + FXAA + FXAA + + + + Shade Boost + Aumento Ombre + + + + Saturation + Saturazione + + + + OSD + OSD + + + + Show Indicators + Mostra Indicatori + + + + Show Resolution + Mostra risoluzione + + + + Show Inputs + Mostra input + + + + Show GPU Usage + Mostra utilizzo GPU + + + + Show Settings + Mostra impostazioni + + + + Show FPS + Mostra FPS + + + + Disable Mailbox Presentation + Disabilita Presentazione Mailbox + + + + Extended Upscaling Multipliers + Moltiplicatori Di Upscaling Estesi + + + + Show Statistics + Mostra Statistiche + + + + Asynchronous Texture Loading + Caricamento Asincrono delle Texture + + + + Show CPU Usage + Mostra utilizzo CPU + + + + Warn About Unsafe Settings + Avvisi impostazioni non sicure + + + + Left (Default) + Sinistra (Predefinito) + + + + Right (Default) + Destra (Predefinito) + + + + Show Frame Times + Mostra frame time + + + + Show PCSX2 Version + Mostra Versione Pcsx2 + + + + Show Hardware Info + Mostra Info Hardware + + + + Show Input Recording Status + Mostra Stato Registr. Input + + + + Show Video Capture Status + Mostra Stato Cattura Video + + + + Show VPS + Mostra VPS + + + + Advanced + Avanzate + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Usa catena di scambio blit + + + + Show Speed Percentages + Mostra Percentuali di Velocità @@ -13785,12 +14492,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13809,12 +14510,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13842,1131 +14537,1191 @@ Swap chain: see Microsoft's Terminology Portal. x16 - - - - + + + + Use Global Setting [%1] Usa impostazione globale [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Non spuntato - + Enable Widescreen Patches Abilita patch widescreen - + Automatically loads and applies widescreen patches on game start. Can cause issues. Carica e applica automaticamente le patch widescreen all'avvio del gioco. Può causare problemi. - + Enable No-Interlacing Patches Abilita le patch No-Interlacciamento - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carica e applica automaticamente le patch no-interlacciamento all'avvio del gioco. Può causare problemi. - + Disables interlacing offset which may reduce blurring in some situations. Disabilita l'offset dell'interlacciamento che potrebbe ridurre la sfocatura in alcune situazioni. - + Bilinear Filtering Filtraggio bilineare - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Abilita il filtro bilineare per il post-processing. Smussa l'immagine complessiva mentre viene visualizzata sullo schermo. Corregge il posizionamento fra i pixel. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Abilita gli offset PCRTC che posizionano lo schermo come il gioco richiede. Utile per alcuni giochi come WipEout Fusion per il suo effetto di screen shake, ma può rendere l'immagine sfocata. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Abilita l'opzione per mostrare l'area di overscan in giochi che disegnano più dell'area sicura dello schermo. - + FMV Aspect Ratio Override Sostituisci Proporzioni FMV - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determina il metodo di deinterlacciamento da utilizzare sullo schermo interlacciato della console emulata. Automatico dovrebbe essere in grado di deinterlacciare correttamente la maggior parte dei giochi, ma se si notano tremolii evidenti nell'immagine provare a scegliere una delle opzioni disponibili. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Controlla il livello di precisione dell'emulazione dell'unità di blending del GS.<br> Quanto più alto viene impostato, tanto più accuratamente viene emulato il blending nello shader e tanto più grande sarà la penalizzazione per la velocità.<br> Nota che il blending Direct3D è di capacità ridotta rispetto a OpenGL/Vulkan. - - - + Software Rendering Threads Thread di rendering software - + CPU Sprite Render Size Dimensione del renderer delle sprite nella CPU - + Software CLUT Render Render Software CLUT - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nella GPU con un trattamento speciale. - - - + This option disables game-specific render fixes. Quest'opzione disabilita le correzioni del render specifiche per il gioco. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Per impostazione predefinita, la cache delle texture gestisce le invalidazioni parziali. Sfortunatamente è molto costosa da calcolare a livello di CPU. Questo hack sostituisce l'invalidazione parziale con una cancellazione completa della texture per ridurre il carico sulla CPU. Aiuta i giochi con motore Snowblind. - - + Framebuffer Conversion Conversione del Buffer dei Frame - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converte i frame buffer da 4-bit e 8-bit sulla CPU invece che sulla GPU. Aiuta con i giochi di Harry Potter e Stuntman. Ha un forte impatto sulle prestazioni. - - + + Disabled Disabilitato - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Non Consigliato) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Sovrascrive il rapporto d'aspetto dei filmati (FMV). Se viene disabilitato, le proporzioni dei filmati saranno le stesse indicate nell'impostazione Generale Rapporto d'Aspetto. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Cambia il rapporto d'aspetto usato per visualizzare l'output della console sullo schermo. Quello predefinito è Auto Standard (4:3/3:2 Progressivo) che regola automaticamente le proporzioni per corrispondere al modo in cui un gioco verrebbe mostrato su una TV tipica dell'epoca e si adatta alle patch di gioco widescreen/ultrawide. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Seleziona la qualità in cui verranno compressi gli screenshot. Valori più elevati preservano più dettagli in JPEG, e riducono la dimensione del file in PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Abilita il mipmapping, che alcuni giochi richiedono per renderizzare correttamente. Il mipmapping utilizza variazioni di risoluzione delle texture progressivamente più basse a distanze sempre maggiori per ridurre il carico di elaborazione ed evitare artefatti visivi. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Cambia l'algoritmo di filtraggio utilizzato per mappare le texture alle superfici.<br> Più vicino: non fa alcun tentativo di miscelare i colori.<br> Bilineare (forzato): fonderà i colori insieme per rimuovere i bordi duri tra diversi pixel colorati anche se il gioco non lo richiede sull'hardware Ps2.<br> Bilineare (PS2): Applicherà il filtraggio su tutte le superfici allo stesso modo in cui avviene sull'hardware PS2.<br> Bilineare (Forzato Eccetto Sprite): Applicerà il filtraggio su tutte le superfici, tranne agli sprite, anche se il gioco sull'hardware Ps2 non lo richiede. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Riduce la sfocatura di grandi texture applicate a piccole superfici inclinate, campionando i colori dai due Mipmaps più vicini. Richiede che il Mipmapping sia 'abilitato'.<br> Off: Disabilita la funzione.<br> Trilineare (PS2): Applica filtraggio trilineare a tutte le superfici come avviene sull'hardware Ps2.<br> Trilineare (forzato): Applica filtraggio trilineare a tutte le superfici, anche se il gioco non lo richiede sull'hardware Ps2. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Riduce il banding fra i colori e migliora la profondità di colore percepita.<br> Disattivato: Disabilita il dithering.<br> Ridimensionato: basato sul fattore di upscaling / Effetto dithering più evidente. <br> Non ridimensionato: Dithering Nativo / Effetto di dithering più basso che non aumenta la dimensione dei quadrati quando si ridimensiona.<br> Forza 32bit: Tratta tutti i disegni come se fossero 32bit per evitare il banding e il dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Controlla il livello di precisione dell'emulazione dell'unità di blending del GS.<br> Quanto più alto viene impostato, tanto più accuratamente viene emulato il blending nello shader e tanto più grande sarà la penalizzazione per la velocità.<br> Nota che il blending Direct3D 12 è di capacità ridotta rispetto a OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Esegue carichi inutili sulla CPU durante le riletture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni durante le riletture ma con un significativo aumento del consumo energetico. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Invia carichi inutili alla GPU durante le riletture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni durante le riletture ma con un significativo aumento del consumo energetico. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Numero di thread di renderizzazione: 0 per singolo thread, 2 o più per il multi-thread (1 è per il debug). Si raccomandano da 2 a 4 thread, qualsiasi numero maggiore di 4 è probabile che porti ad un rallentamento invece che ad un aumento di prestazioni. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disabilita il supporto dei buffer di profondità nella cache delle texture. Potrebbe creare vari problemi ed è utile solo per il debug. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Scarta tutti i target nella cache delle texture sulla memoria locale quando si spegne. Può prevenire la perdita di grafica quando si salva lo stato o si cambia il renderer, ma può anche causare corruzione grafica. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Corregge i problemi con il ridimensionamento (linee verticali) in giochi della Namco come Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forza i disegni della tavolozza della texture a renderizzare in risoluzione nativa. + + + Dumps replaceable textures to disk. Will reduce performance. Scarica texture sostituibili sul disco. Ridurrà le prestazioni. - + Includes mipmaps when dumping textures. Include le mipmap quando si scaricano le texture. - + Allows texture dumping when FMVs are active. You should not enable this. Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carica le texture di sostituzione su un thread di lavoro, riducendo il microstuttering quando sono abilitate le sostituzioni. - + Loads replacement textures where available and user-provided. Carica le texture di sostituzione se disponibili e fornite dall'utente. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarica tutte le texture sostituite in memoria. Non necessario con il caricamento asincrono. - + Enables FidelityFX Contrast Adaptive Sharpening. Abilita la nitidezza adattiva del contrasto FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determina l'intensità dell'effetto di nitidezza nell'effetto post processing CAS. - + Adjusts brightness. 50 is normal. Regola la luminosità. 50 è quella normale. - + Adjusts contrast. 50 is normal. Regola il contrasto. 50 è quello normale. - + Adjusts saturation. 50 is normal. Regola la saturazione. 50 è quella normale. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applica uno shader che replica gli effetti visivi di diversi stili di televisore. + + + Scales the size of the onscreen OSD from 50% to 500%. Ridimensiona l'OSD in sovraimpressione da 50% a 100%. - + OSD Messages Position Posizione dei Messaggi OSD - + OSD Statistics Position Posizione delle Statistiche OSD - + Shows a variety of on-screen performance data points as selected by the user. Mostra una varietà di dati delle performance a schermo secondo le preferenze dell'utente. - + Shows the vsync rate of the emulator in the top-right corner of the display. Mostra la frequenza di aggiornamento vsync dell'emulatore nell'angolo in alto a destra del display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Mostra indicatori icona OSD per stati di emulazione come In Pausa, Turbo, Avanzamento Rapido, e Rallentatore. - + Displays various settings and the current values of those settings, useful for debugging. Visualizza varie impostazioni e i valori attuali di quelle impostazioni, utile per debuggare. - + Displays a graph showing the average frametimes. Visualizza un grafico che mostra i frametime medi. - + Shows the current system hardware information on the OSD. - Mostra informazioni sull'hardware in uso nell'OSD. + Mostra nell'OSD informazioni sull'hardware in uso. - + Video Codec Codec Video - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Seleziona il codec video da usare per l'acquisizione video. <b>Se non si è sicuri, lasciare il codec predefinito.<b> - - - + Video Format Formato video - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Seleziona il formato video da usare per l'acquisizione video. Se il codec non può utilizzare il formato scelto, verrà utilizzato il primo formato disponibile. <b>Se non si è sicuri, utilizzare il formato predefinito.<b> - - - + Video Bitrate Bitrate del video - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Determina la quantità di bitrate video da utilizzare. Un bitrate maggiore generalmente produce una migliore qualità video al costo di una maggiore dimensione del file ottenuto. - - - + Automatic Resolution Risoluzione Automatica - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Se selezionato, la risoluzione di acquisizione video segue la risoluzione interna del gioco in esecuzione.<br><br><b>Fai attenzione quando usi questa impostazione, specialmente quando stai usando l'upscale, poichè una risoluzione interna superiore (superiore a 4x) può portare a catturare video molto grandi e può causare sovraccarico di sistema.</b> - - - + Enable Extra Video Arguments Abilita Argomenti Video Extra - + Allows you to pass arguments to the selected video codec. Consente di passare gli argomenti al codec video selezionato. - + Extra Video Arguments Argomenti Video Extra - + Audio Codec Codec audio - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Seleziona il codec audio da usare per l'acquisizione audio. <b>Se non si è sicuri, lasciare il codec predefinito.<b> - - - + Audio Bitrate Bitrate Audio - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Abilita Argomenti Audio Extra - + Allows you to pass arguments to the selected audio codec. Consente di passare gli argomenti al codec audio selezionato. - + Extra Audio Arguments Argomenti Audio Extra - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Usa un modello di presentazione blit invece di invertire quando si usa l'API Grafica Direct3D 11. Questo solitamente risulta in prestazioni più lente, ma potrebbe essere richiesto per alcune applicazioni di streaming, o per rimuovere limitazioni al framerate su alcuni sistemi. + + + Allow Exclusive Fullscreen Abilita Schermo Intero Esclusivo - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.<br>Non consentire lo schermo intero esclusivo potrebbe portare a task switching e overlay più fluidi, ma aumentare la latenza dell'input. + Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.<br>Non consentire lo schermo intero esclusivo potrebbe portare a task switching e sovrimpressione più fluidi, ma aumentare la latenza dell'input. - - + + NTSC Frame Rate + Frame Rate NTSC + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determina a quale frame rate vengono eseguiti i giochi NTSC. + + + + PAL Frame Rate + Frame Rate PAL + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determina a quale frame rate vengono eseguiti i giochi PAL. + + + + (Default) (Predefinito) - + 2x Native (~720px/HD) 2x Nativo (~720px/HD) - + 3x Native (~1080px/FHD) 3x Nativo (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativo (~4320px/8K UHD) - + 13x Native (~4680px) 13x Nativo (~4680px) - + 14x Native (~5040px) 14x Nativo (~5040px) - + 15x Native (~5400px) 15x Nativo (~5400px) - + 16x Native (~5760px) 16x Nativo (~5760px) - + 17x Native (~6120px) 17x Nativo (~6120px) - + 18x Native (~6480px/12K UHD) 18x Nativo (~6480px/12K UHD) - + 19x Native (~6840px) 19x Nativo (~6840px) - + 20x Native (~7200px) 20x Nativo (~7200px) - + 21x Native (~7560px) 21x Nativo (~7560px) - + 22x Native (~7920px) 22x Nativo (~7920px) - + 23x Native (~8280px) 23x Nativo (~8280px) - + 24x Native (~8640px/16K UHD) 24x Nativo (~8640px/16K UHD) - + 25x Native (~9000px) 25x Nativo (~9000px) - - + + %1x Native %1x Nativo - - - - - - - - - + + + + + + + + + Checked Spuntato - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati. - - - - + Integer Scaling Ridimensionamento per interi - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D. - + Aspect Ratio Rapporto d'aspetto - + Auto Standard (4:3/3:2 Progressive) Standard Automatico (4:3/3:2 Progressivo) - + Deinterlacing Deinterlacciamento - - Screenshot Size - Dimensione Screenshot + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determina il metodo di deinterlacciamento da utilizzare sullo schermo interlacciato della console emulata. Automatico dovrebbe essere in grado di deinterlacciare correttamente la maggior parte dei giochi, ma se si notano tremolii evidenti nell'immagine provare a scegliere una delle altre opzioni disponibili. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determina la risoluzione in cui gli screenshot verranno salvati. Le risoluzioni interne preservano più dettagli a costo di maggiori dimensioni del file. - + Screenshot Format Formato screenshot - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Seleziona il formato che verrà usato per salvare gli screenshot. JPEG produce file più piccoli, ma perde dettagli. - + Screenshot Quality Qualità screenshot - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Carica intere texture contemporaneamente invece che a piccoli pezzi, evitando caricamenti ridondanti quando possibile. Migliora le prestazioni nella maggior parte dei giochi, ma può rallentarne una piccola selezione. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forza uno svuotamento primitivo quando un framebuffer è anche una texture di input. Corregge alcuni effetti di elaborazione come le ombre nella serie di Jak e la radiosità in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nella GPU con un trattamento speciale. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disabilita il supporto dei buffer di profondità nella cache delle texture. Potrebbe creare vari problemi ed è utile solo per il debug. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Quest'opzione disabilita multiple funzioni sicure. Disabilita il rendering preciso di punti e linee di non ridimensionamento che possono aiutare nei giochi di Xenosaga. Disabilita l'esecuzione accurata della pulizia della memoria del GS sulla CPU, e lascia che se ne occupi la GPU, cosa che può aiutare nei giochi di Kingdom Hearts. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Renderer Software + + + + Screenshot Resolution + Risoluzione Screenshot + + + Vertical Stretch Allungamento verticale - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Allunga (&lt; 100%) o comprime (&gt; 100%) la componente verticale dello schermo. - + Fullscreen Mode Modalità schermo intero - - - + + + Borderless Fullscreen Schermo intero senza bordi - + Chooses the fullscreen resolution and frequency. Sceglie la risoluzione e la frequenza a schermo intero. - - + Left Sinistra - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Cambia il numero di pixel tagliati dal lato sinistro dello schermo. - + Top Sopra - + Changes the number of pixels cropped from the top of the display. Cambia il numero di pixel tagliati dal lato superiore dello schermo. - - + Right Destra - + Changes the number of pixels cropped from the right side of the display. Cambia il numero di pixel tagliati dal lato destro dello schermo. - + Bottom Sotto - + Changes the number of pixels cropped from the bottom of the display. Cambia il numero di pixel tagliati dal lato inferiore dello schermo. - - + + Native (PS2) (Default) Nativa (PS2) (Predefinita) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controlla la risoluzione a cui vengono renderizzati i giochi. Risoluzioni più alte possono avere un impatto sulle prestazioni delle GPU più vecchie o di fascia bassa.<br>La risoluzione non nativa può causare piccoli problemi grafici in alcuni giochi.<br>La risoluzione degli FMV rimarrà invariata, poiché i file video sono pre-renderizzati. - + Texture Filtering Filtraggio texture - + Trilinear Filtering Filtraggio trilineare - + Anisotropic Filtering Filtraggio anisotropico - + Reduces texture aliasing at extreme viewing angles. Riduce l'aliasing delle texture in angoli di visione estremi. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Riduce il banding fra i colori e migliora la profondità di colore percepita.<br> Disattivato: Disabilita il dithering.<br> Ridimensionato: basato sul fattore di upscaling / Effetto dithering più evidente. <br> Non ridimensionato: Dithering Nativo / Effetto di dithering più basso che non aumenta la dimensione dei quadrati quando si ridimensiona.<br> Forza 32bit: Tratta tutti i disegni come se fossero 32bit per evitare il banding e il dithering. + + + Blending Accuracy Precisione del blending - + Texture Preloading Precaricamento delle texture - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Carica intere texture contemporaneamente invece che a piccoli pezzi, evitando caricamenti ridondanti quando possibile. Migliora le prestazioni nella maggior parte dei giochi, ma può rallentarne una piccola selezione. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Abilitare quest'opzione ti dà la possibilità di cambiare il renderer e le correzioni di ridimensionamento per i tuoi giochi. Tuttavia SE hai ABILITATO quest'opzione, DISABILITERAI LE IMPOSTAZIONI AUTOMATICHE e potrai riabilitarle togliendo la spunta a quest'opzione. - + 2 threads 2 thread - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Forza uno svuotamento primitivo quando un framebuffer è anche una texture di input. Corregge alcuni effetti di elaborazione come le ombre nella serie di Jak e la radiosità in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Abilita il mipmapping, che alcuni giochi richiedono per renderizzare correttamente. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. La massima larghezza di memoria di destinazione che permetterà al Renderer Sprite CPU di attivarsi. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nel software, invece che sulla GPU. - + GPU Target CLUT CLUT obiettivo GPU - + Skipdraw Range Start Inizio dell'intervallo di Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Salta completamente il disegno delle superfici dalla superficie nella casella sinistra fino alla superficie specificata nella casella sulla destra. - + Skipdraw Range End Fine dell'intervallo di Skipdraw - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Quest'opzione disabilita multiple funzioni sicure. Disabilita il rendering preciso di punti e linee di non ridimensionamento che possono aiutare nei giochi di Xenosaga. Disabilita l'esecuzione accurata della pulizia della memoria del GS sulla CPU, e lascia che se ne occupi la GPU, cosa che può aiutare nei giochi di Kingdom Hearts. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Scarta tutti i target nella cache delle texture sulla memoria locale quando si spegne. Può prevenire la perdita di grafica quando si salva lo stato o si cambia l'API grafica, ma può anche causare corruzione grafica. + + + Half Pixel Offset Offset di mezzo pixel - + Might fix some misaligned fog, bloom, or blend effect. Potrebbe correggere qualche effetto di nebbia, bloom o blend disallineato. - + Round Sprite Arrotondamento sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corregge il campionamento di texture delle sprite in 2D quando si ridimensiona. Corregge le linee nelle sprite di giochi come Ar Tonelico quando si ridimensiona. L' opzione Metà è per sprite piatte, l'opzione Completo è per tutte le sprite. - + Texture Offsets X Offset X delle texture - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset per le coordinate ST/UV delle texture. Corregge alcuni problemi strani di texture e potrebbe correggere anche dell'allineamento di post elaborazione. - + Texture Offsets Y Offset Y delle texture - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms. - + Bilinear Upscale Upscale bilineare - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Sostituisce la post elaborazione di multiple sprite lastricate con una singola grossa sprite. Riduce varie linee di ridimensionamento. - - Force palette texture draws to render at native resolution. - Forza i disegni della tavolozza della texture a renderizzare in risoluzione nativa. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Nitificatore a contrasto adattivo (CAS) - + Sharpness Nitidezza - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Abilita la regolazione di saturazione, contrasto e luminosità. Il valore predefinito di luminosità, saturazione e contrasto è 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applica l'algoritmo di anti-aliasing FXAA per migliorare la qualità visiva dei giochi. - + Brightness Luminosità - - - + + + + 50 50 - + Contrast Contrasto - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Regola la gamma. 50 è il valore predefinito. + + + TV Shader Shader TV - - Applies a shader which replicates the visual effects of different styles of television set. - Applica uno shader che replica gli effetti visivi di diversi stili di televisore. - - - + OSD Scale Scala OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc. - + Shows the internal frame rate of the game in the top-right corner of the display. Mostra il frame rate interno del gioco nell'angolo in alto a destra dello schermo. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale. - + Shows the resolution of the game in the top-right corner of the display. Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. - + Shows host's CPU utilization. Mostra l'utilizzo della CPU dell'host. - + Shows host's GPU utilization. Mostra l'utilizzo della GPU dell'host. - + Shows counters for internal graphical utilization, useful for debugging. Mostra dei contatori dell'utilizzo grafico interno, utili per il debugging. - + + Show Patches + Mostra Patch + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Mostra la quantità di patch/trucchi attualmente attivi nell'angolo in basso a destra del display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo. - + Shows the current PCSX2 version on the top-right corner of the display. Mostra l'attuale versione di PCSX2 nell'angolo in alto a destra del display. - + Shows the currently active video capture status. Mostra lo stato di registrazione video attualmente attivo. - + Shows the currently active input recording status. Mostra lo stato di registrazione input attualmente attivo. - + Displays warnings when settings are enabled which may break games. Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Seleziona il codec video da usare per l'acquisizione video. <b>Se non si è sicuri, lasciare il codec predefinito.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Seleziona il formato video da usare per l'acquisizione video. Se il codec non può utilizzare il formato scelto, verrà utilizzato il primo formato disponibile. <b>Se non si è sicuri, utilizzare il formato predefinito.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Determina la quantità di bitrate video da utilizzare. Un bitrate maggiore generalmente produce una migliore qualità video al costo di una maggiore dimensione del file ottenuto. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Se selezionato, la risoluzione di acquisizione video segue la risoluzione interna del gioco in esecuzione.<br><br><b>Fai attenzione quando usi questa impostazione, specialmente quando stai usando l'upscale, poichè una risoluzione interna superiore (superiore a 4x) può portare a catturare video molto grandi e può causare sovraccarico di sistema.</b> + + + + Leave It Blank Lasciare Vuoto - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parametri passati al codec video selezionato.<br> Devi usare '=' per separare la chiave dal valore e ':' per separare due paia le une dalle altre.<br> Per esempio: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Seleziona il codec audio da usare per l'acquisizione audio. <b>Se non si è sicuri, lasciare il codec predefinito.<b> + + + Sets the audio bitrate to be used. Imposta il bitrate audio da usare. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parametri passati al codec audio selezionato.<br> <b>Devi usare '=' per separare la chiave dal valore e ':' per separare due paia le una dalle altre.<b><br> <>Per esempio: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Compressione dump del GS - + Change the compression algorithm used when creating a GS dump. Cambia l'algoritmo di compressione usato quando si crea un dump GS. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Usa un modello di presentazione blit invece di invertire quando si usa il renderer Direct3D11. Questo solitamente risulta in prestazioni più lente, ma potrebbe essere richiesto per alcune applicazioni di streaming, o per rimuovere limitazioni al framerate su alcuni sistemi. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Visualizza ulteriori moltiplicatori di upscaling molto elevati che dipendono dalle capacità della GPU. - + Enable Debug Device Abilita Dispositivo Di Debug - + Enables API-level validation of graphics commands. Abilita la validazione a livello API dei comandi grafici. - + GS Download Mode Modalità di download del GS - + Accurate Accurata - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Salta la sincronizzazione con il thread GS e la GPU host per i download del GS. Può risultare in un grande aumento della velocità su sistemi più lenti, al costo di molti effetti grafici difettosi. Se i giochi sono rotti e hai abilitato quest'opzione, innanzitutto disabilitala. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Predefinito - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forza l'utilizzo della presentazione FIFO invece di quella Mailbox, cioè il doppio buffering invece del triplo buffer. Di solito si traduce in un peggioramento del ritmo dei fotogrammi. @@ -14974,482 +15729,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Predefinito - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Grafica + + Software Rendering Threads: + Thread di rendering software: - - Save Screenshot - Cattura Schermata + + Texture Filtering: + Filtraggio texture: - - Toggle Video Capture - Attiva/Disattiva Cattura video + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Salva dump di un singolo frame del GS + + Auto Flush + Cancellazione automatica - - Save Multi Frame GS Dump - Salva dump di multipli frame del GS + + Nearest + Più vicino - - Toggle Software Rendering - Attiva/Disattiva Rendering Software + + Bilinear (Forced) + Bilineare (Forzato) - - Increase Upscale Multiplier - Aumenta Moltiplicatore Upscaling + + Bilinear (PS2) + Bilineare (PS2) - - Decrease Upscale Multiplier - Diminuisci Moltiplicatore Upscaling + + Bilinear (Forced excluding sprite) + Bilineare (forzato eccetto sprite) - - Toggle On-Screen Display - Attiva/Disattiva Mostra a Schermo + + threads + thread + + + + GraphicsTextureReplacementSettingsTab + + + Options + Opzioni - - Cycle Aspect Ratio - Alterna Rapporti d'Aspetto + + Precache Textures + Precarica Texture - - Aspect ratio set to '{}'. - Rapporto d'aspetto impostato su '{}'. + + Asynchronous Texture Loading + Caricamento Asincrono delle Texture - - Toggle Hardware Mipmapping - Attiva/Disattiva Mipmapping Hardware + + Load Textures + Carica Texture - - Hardware mipmapping is now enabled. - Il mipmapping hardware è ora abilitato. + + Dump Textures + Scarica Texture - - Hardware mipmapping is now disabled. - Il mipmapping hardware è ora disabilitato. + + Dump Mipmaps + Scarica Mipmaps - - Cycle Deinterlace Mode - Modalità Deinterlacciamento Ciclo + + Dump FMV Textures + Scarica Texture degli FMV - - Automatic - Automatico + + Search Directory + Cartella di Ricerca - + + Browse... + Sfoglia... + + + + Open... + Apri... + + + + Reset + Ripristina + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 scaricherà e caricherà le sostituzioni delle texture da questa cartella. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Allinea Sprite + + + + Unscaled Palette Texture Draws + Draw di Texture Palette Non Scalate + + + + Merge Sprite + Unisci Sprite + + + + Force Even Sprite Position + Forza Posizione Sprite in Pari + + + + Half Pixel Offset: + Offset di Mezzo Pixel: + + + + + Off (Default) + Disattivato (predefinito) + + + + Normal (Vertex) + Normale (Vertice) + + + + Special (Texture) + Speciale (Texture) + + + + Special (Texture - Aggressive) + Speciale (Texture - Aggressivo) + + + + Align to Native + Allinea A Nativo + + + + Align to Native - with Texture Offset + Allinea a Nativo - con Offset Texture + + + + Native Scaling + Ridimensionamento Nativo + + + + Automatic (Default) + Automatico (Predefinito) + + + + Force Bilinear + Forza Bilineare + + + + Force Nearest + Forza Più Vicino + + + Off Disattivato + + + Normal + Normale + + + + Aggressive + Aggressivo + + + + Texture Offsets: + Offset delle Texture: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Upscale Bilineare Sporco: + + + + Half + Metà + + + + Full + Completo + + + + Round Sprite: + Arrotondamento Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Grafica + + + + Save Screenshot + Cattura Schermata + + + + Toggle Video Capture + Attiva/Disattiva Cattura video + + + + Save Single Frame GS Dump + Salva dump di un singolo frame del GS + + + + Save Multi Frame GS Dump + Salva dump di multipli frame del GS + + + + Toggle Software Rendering + Attiva/Disattiva Rendering Software + + + + Increase Upscale Multiplier + Aumenta Moltiplicatore Upscaling + + + + Decrease Upscale Multiplier + Diminuisci Moltiplicatore Upscaling + + + + Toggle On-Screen Display + Attiva/Disattiva Mostra a Schermo + + + + Cycle Aspect Ratio + Alterna Rapporti d'Aspetto + + + + Aspect ratio set to '{}'. + Rapporto d'aspetto impostato su '{}'. + + + + Toggle Hardware Mipmapping + Attiva/Disattiva Mipmapping Hardware + + + + Hardware mipmapping is now enabled. + Il mipmapping hardware è ora abilitato. + + + + Hardware mipmapping is now disabled. + Il mipmapping hardware è ora disabilitato. + + + + Cycle Deinterlace Mode + Modalità Deinterlacciamento Ciclo + + + + Automatic + Automatico + + Off + Disattivato + + + Weave (Top Field First) Intreccio (prima il campo in alto) - + Weave (Bottom Field First) Intreccio (prima il campo in basso) - + Bob (Top Field First) Bob (prima il campo superiore) - + Bob (Bottom Field First) Bob (prima il campo in basso) - + Blend (Top Field First) Miscela (prima il campo in alto) - + Blend (Bottom Field First) Miscela (prima il campo in basso) - + Adaptive (Top Field First) Adattivo (prima il campo superiore) - + Adaptive (Bottom Field First) Adattivo (prima il campo inferiore) - + Deinterlace mode set to '{}'. Modalità deinterlacciamento impostata su '{}'. - + + Cycle TV Shader + Cicla Shader TV + + + + None (Default) + Nessuno (Predefinito) + + + + Scanline Filter + Filtro linee di scansione + + + + Diagonal Filter + Filtro diagonale + + + + Triangular Filter + Filtro triangolare + + + + Wave Filter + Filtro onda + + + + Lottes CRT + CRT di Lottes + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + Shader TV impostato su '{}'. + + + Toggle Texture Dumping Attiva/Disattiva Dumping delle Texture - + Texture dumping is now enabled. Il dumping delle texture è ora abilitato. - + Texture dumping is now disabled. Il dumping delle texture è ora disabilitato. - + Toggle Texture Replacements Attiva/Disattiva le sostituzioni delle texture - + Texture replacements are now enabled. Le sostituzioni delle texture sono ora abilitate. - + Texture replacements are now disabled. Le sostituzioni delle texture sono ora disabilitate. - + Reload Texture Replacements Ricarica le sostituzioni delle texture - + Texture replacements are not enabled. Le sostituzioni delle texture non sono abilitate. - + Reloading texture replacements... Ricarica delle sostituzioni delle texture in corso... - + Target speed set to {:.0f}%. Velocità obiettivo impostata su {:.0f}%. - + Volume: Muted Volume: Muto - + Volume: {}% Volume: {}% - + No save state found in slot {}. Nessuno stato salvato trovato nello slot {}. - - - - - - - - - - - - - - - - - - + + + + System Sistema - + Open Pause Menu Apri Menu di Pausa - + Open Achievements List Apri Lista Obiettivi - + Open Leaderboards List Apri Lista delle Classifiche - + Toggle Pause Attiva/Disattiva Pausa - + Toggle Fullscreen Attiva/Disattiva Schermo Intero - + Toggle Frame Limit Attiva/Disattiva Limitatore di Frame - + Toggle Turbo / Fast Forward Attiva/Disattiva Turbo / Avanzamento Rapido - + Toggle Slow Motion Attiva/Disattiva Rallentatore - + Turbo / Fast Forward (Hold) Turbo / Avanzamento Veloce (Tieni premuto) - + Increase Target Speed Aumenta la Velocità Obiettivo - + Decrease Target Speed Riduci la Velocità Obiettivo - + + + + Audio + Audio + + + Increase Volume Aumenta il Volume - + Decrease Volume Riduci il Volume - + Toggle Mute Attiva/Disattiva Modalità Muto - + Frame Advance - Avanzamento Fotogrammi + Avanzamento per Fotogrammi - + Shut Down Virtual Machine Spegni Macchina Virtuale - + Reset Virtual Machine Riavvia Macchina Virtuale - + Toggle Input Recording Mode Attiva/Disattiva Modalità Registrazione dell'Input - - - - - - - + + Swap Memory Cards + Scambia Memory Card + + + + + + + Navigation + Navigazione + + + + + + + + + + + Speed + Velocità + + + + + + + + + Save States Stati Salvati - + Select Previous Save Slot Seleziona Slot di Salvataggio Precedente - + Select Next Save Slot Seleziona Slot di Salvataggio Successivo - + Save State To Selected Slot Salva Stato Nello Slot Selezionato - + Load State From Selected Slot Carica Stato Dallo Slot Selezionato - + Load Backup State From Selected Slot Carica Backup Stato Dallo Slot Selezionato - + Save State and Select Next Slot Salva lo stato e seleziona lo slot successivo - + Select Next Slot and Save State Seleziona Slot successivo e Salva Stato - + Save State To Slot 1 Salva Stato Nello Slot 1 - + Load State From Slot 1 Carica Stato Dallo Slot 1 - + Save State To Slot 2 Salva Stato Nello Slot 2 - + Load State From Slot 2 Carica Stato Dallo Slot 2 - + Save State To Slot 3 Salva Stato Nello Slot 3 - + Load State From Slot 3 Carica Stato Dallo Slot 3 - + Save State To Slot 4 Salva Stato Nello Slot 4 - + Load State From Slot 4 Carica Stato Dallo Slot 4 - + Save State To Slot 5 Salva Stato Nello Slot 5 - + Load State From Slot 5 Carica Stato Dallo Slot 5 - + Save State To Slot 6 Salva Stato Nello Slot 6 - + Load State From Slot 6 Carica Stato Dallo Slot 6 - + Save State To Slot 7 Salva Stato Nello Slot 7 - + Load State From Slot 7 Carica Stato Dallo Slot 7 - + Save State To Slot 8 Salva Stato Nello Slot 8 - + Load State From Slot 8 Carica Stato Dallo Slot 8 - + Save State To Slot 9 Salva Stato Nello Slot 9 - + Load State From Slot 9 Carica Stato Dallo Slot 9 - + Save State To Slot 10 Salva Stato Nello Slot 10 - + Load State From Slot 10 Carica Stato Dallo Slot 10 - + Save slot {0} selected ({1}). Slot di salvataggio {0} selezionato ({1}). @@ -15457,63 +16521,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Inserimento Registrazione - + {} Replaying {} Riproduzione - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Salvato alle {0:%H:%M} il {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Il selettore dello stato salvato non è disponibile senza un valido seriale di gioco. - + + Empty + Vuoto + + + Load Carica - + Save Salva - + Select Previous Seleziona precedente - + Select Next Seleziona successivo - + Close Menu Chiudi Menu - - + + Save Slot {0} Slot di Salvataggio {0} - + No save present in this slot. Nessun salvataggio presente in questo slot. - + no save yet ancora nessuno stato salvato @@ -15614,7 +16683,7 @@ Clic destro per cancellare l'associazione %n bindings %n associazioni - associazioni %n + %n Associazioni @@ -15872,43 +16941,43 @@ Clic destro per cancellare l'associazione - + Pause On Focus Loss Metti in pausa al passaggio in secondo piano - + Inhibit Screensaver Blocca salvaschermo - + Pause On Start Pausa all'avvio - + Confirm Shutdown Conferma spegnimento - + Enable Discord Presence Abilita la presenza in Discord - + Enable Mouse Lock Abilita Blocco Del Mouse - + Pause On Controller Disconnection Metti in pausa quando il controller è disconnesso @@ -15919,288 +16988,382 @@ Clic destro per cancellare l'associazione - + Start Fullscreen Avvia a schermo intero - + Double-Click Toggles Fullscreen Il doppio clic passa allo schermo intero - + Render To Separate Window Renderizza in una finestra a parte - + Hide Main Window When Running Nascondi la finestra principale durante l'esecuzione - + Disable Window Resizing Disabilita ridimensionamento finestra - + Hide Cursor In Fullscreen Nascondi il cursore a schermo intero - - Preferences - Preferenze + + Start Big Picture UI + Avvia in Modalità Big Picture - + + Appearance + Aspetto + + + Language: Lingua: - + Theme: Tema: - + + Game List Background: + Sfondo Elenco Giochi: + + + + Browse... + Sfoglia... + + + + Reset + Ripristina + + + + Opacity: + Opacità: + + + + + Fill Image + Riempi Immagine + + + Automatic Updater Aggiornamento automatico - + Update Channel: Canale di aggiornamento: - + Current Version: Versione attuale: - - + + Enable Automatic Update Check Abilita il controllo automatico degli aggiornamenti - + Check for Updates... Verifica la presenza di aggiornamenti... - + Native Nativo - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Windows Classico - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Grigio) [Scuro] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blu) [Scuro] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Grigio) [Scuro] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (verde/azzurro grigiastro) [Chiaro] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Rosa) [Chiaro] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza al Volo! (Marroncino/Bianco Panna) [Chiaro] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Bianco/Blu) [Chiaro] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Rosso/Viola) [Scuro] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blu/Viola) [Scuro] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cielo Cobalto (Blu) [Scuro] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Nero) [Scuro] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Nero/Rosso) [Scuro] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Nero/Blu) [Scuro] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Smeraldo (Nero/Verde) [Scuro] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Rilascia nella cartella di PCSX2] - - - - - - + + + + Checked Spuntato - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Controlla automaticamente gli aggiornamenti per il programma all'avvio. Gli aggiornamenti possono essere rimandati a più tardi o saltati completamente. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto. - + Pauses the emulator when a controller with bindings is disconnected. Mette in pausa l'emulatore quando un controller con associazioni è disconnesso. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renderizza il gioco in una finestra a parte, invece che nella finestra principale. Se lasciato senza spunta, il gioco verrà mostrato sopra la cima della lista dei giochi. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Nasconde la finestra principale (con la lista dei giochi) quando un gioco è in esecuzione. Richiede Renderizza in una Finestra a Parte per essere abilitata. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Blocca il cursore del mouse alle finestre quando PCSX2 è in primo piano e tutte le altre finestre sono chiuse.<br><b>Non è disponibile su Linux Wayland.</b><br><b>Richiede i permessi di accessibilità su macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Consente di entrare e uscire dalla modalità a schermo intero facendo doppio clic sulla finestra di gioco. - + Prevents the main window from being resized. Impedisce alla finestra principale di essere ridimensionata. - - - - - + + Start Big Picture Mode + Avvia in Modalità Big Picture + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Utlizza automaticamente la Modalità Big Picture invece che l'interfaccia Qt predefinita quando si avvia PCSX2. + + + + Game List Background + Sfondo Elenco Giochi + + + + + None + Nessuno + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Abilita uno sfondo animato / statico nella lista di gioco (menu dove si avviano i giochi).<br>Questo sfondo è visibile solo nella libreria e sarà nascosto una volta avviato un gioco. Sarà anche messo in pausa quando's non è in primo piano. + + + + Disable/Reset Game List Background + Disattiva/Ripristina Sfondo Elenco Di Gioco + + + + Disable and reset the currently applied game list background. + Disabilita e ripristina lo sfondo della lista di gioco attualmente applicato. + + + + Game List Background Opacity + Opacità Sfondo Elenco Giochi + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Imposta l'opacità dello sfondo personalizzato. + + + + Expand the image to fill all available background area. + Espande l'immagine per riempire tutta l'area di sfondo disponibile. + + + + Select Background Image + Seleziona Immagine di Sfondo + + - + + + + + + + + Unchecked Non spuntato - + Fusion [Light/Dark] Fusione [Chiaro/Scuro] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Rilascia nella cartella PCSX2] + + + Pauses the emulator when a game is started. Mette in pausa l'emulatore quando viene avviato un gioco. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore. - + Automatically switches to fullscreen mode when a game is started. Passa automaticamente alla modalità a schermo intero quando un gioco viene avviato. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renderizza il gioco in una finestra a parte, invece che nella finestra principale. Se lasciato senza spunta, il gioco verrà mostrato sopra la cima della lista dei giochi. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Nasconde la finestra principale (con la lista dei giochi) quando un gioco è in esecuzione, richiede Renderizza in una finestra a parte per essere abilitata. - - - + Shows the game you are currently playing as part of your profile in Discord. Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord. - + System Language [Default] Lingua di Sistema [Default] @@ -16232,6 +17395,11 @@ Clic destro per cancellare l'associazione Edit Layout Modifica Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16399,18 +17567,18 @@ Clic destro per cancellare l'associazione &Sistema - - + + Change Disc Cambia disco - + Load State Carica stato - + S&ettings &Impostazioni @@ -16424,6 +17592,11 @@ Clic destro per cancellare l'associazione &Debug &Debug + + + &Switch Graphics API + &Cambia API Grafica + &View @@ -16445,139 +17618,139 @@ Clic destro per cancellare l'associazione Barra degli strumenti - + Start &File... Avvia &File... - + Start &BIOS Avvia &BIOS - + &Scan For New Games &Scansiona nuovi giochi - + &Rescan All Games &Riscansiona tutti i giochi - + Shut &Down A&rresta - + Shut Down &Without Saving Arresta &senza salvare - + &Reset &Ripristina - + &Pause &Pausa - + E&xit &Esci - + &BIOS &BIOS - + &Controllers &Controller - + &Hotkeys &Tasti di scelta rapida - + &Graphics &Grafica - + &Post-Processing Settings... &Impostazioni di post-elaborazione... - + Resolution Scale Scala della risoluzione - + &GitHub Repository... Repository di &GitHub... - + Support &Forums... Forum di &Supporto... - + &Discord Server... Server &Discord... - + Check for &Updates... Verifica la presenza di &Aggiornamenti... - + About &Qt... Informazioni su &Qt... - + &About PCSX2... &Informazioni su PCSX2... - + Fullscreen In Toolbar Schermo Intero - + Change Disc... In Toolbar Cambia Disco... - + &Audio &Audio - + Global State Stato Globale - + &Screenshot &Screenshot - + Start File In Toolbar Avvia File @@ -16602,416 +17775,417 @@ Clic destro per cancellare l'associazione Setti&ngs Im&postazioni - - - &Switch Renderer - &Cambia Renderer - &Input Recording &Registrazione di input - + Start D&isc... Avvia D&isco... - + Start Disc In Toolbar Avvia Disco - + Start BIOS In Toolbar Avvia BIOS - + Shut Down In Toolbar Arresta - + Reset In Toolbar Ripristina - + Pause In Toolbar Pausa - + Load State In Toolbar Carica Stato - + Save State In Toolbar Salva Stato - + &Emulation &Emulazione - + Controllers In Toolbar Controller - + + Hotkeys + In Toolbar + Tasti di scelta rapida + + + Achie&vements Achie&vements - + &Fullscreen &Schermo Intero - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentazione... - + &Interface &Interfaccia - + Add Game &Directory... Aggiungi &Cartella Giochi... - + Settings In Toolbar Impostazioni - + &From File... &Da File... - + From &Device... Dal &Dispositivo... - + From &Game List... Dalla &Lista dei giochi... - + &Remove Disc &Rimuovi Disco - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Card - + &Network && HDD &Rete && HDD - + &Folders &Cartelle - + &Toolbar Barra degli &Strumenti - + Show Titl&es (Grid View) Mostra Tit&oli (Vista a Griglia) - + &Open Data Directory... &Apri Cartella dei Dati... - + &Toggle Software Rendering &Attiva/Disattiva Rendering Software - + &Open Debugger &Apri Debugger - + &Reload Cheats/Patches &Ricarica Trucchi/Patch - + E&nable System Console A&bilita Console di Sistema - + Enable &Debug Console Abilita Console di &Debug - + Enable &Log Window Abilita Finestra Di &Log - + Enable &Verbose Logging Attiva Logging &Dettagliato - + Enable EE Console &Logging Abilita &Logging Console EE - + Enable &IOP Console Logging Abilita Logging &IOP Console - + Save Single Frame &GS Dump Salva Dump di un Singolo Frame del &GS - + &New This section refers to the Input Recording submenu. &Nuova - + &Play This section refers to the Input Recording submenu. &Riproduci - + &Stop This section refers to the Input Recording submenu. &Ferma - + &Controller Logs Registri dei &Controller - + &Input Recording Logs Registri della Registrazione dell'&Input - + Enable &CDVD Read Logging Abilita Registrazione della Lettura del &CDVD - + Save CDVD &Block Dump Salva Dump del &Blocco del CDVD - + &Enable Log Timestamps - &Abilita Registro Marche Temporali + &Abilita Marche Temporali Registro - + Start Big Picture &Mode Avvia &Modalità Big Picture - + &Cover Downloader... Scarica &Copertine... - + &Show Advanced Settings &Mostra Impostazioni Avanzate - + &Recording Viewer Visualizzatore &Registrazioni - + &Video Capture Acquisizione &Video - + &Edit Cheats... &Modifica Trucchi... - + Edit &Patches... Modifica &Patch... - + &Status Bar Barra di &Stato - - + + Game &List &Lista dei giochi - + Loc&k Toolbar Bloc&ca la Barra degli Strumenti - + &Verbose Status Stato &Dettagliato - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostra &Sistema - + Game &Properties &Proprietà del gioco - + Game &Grid &Griglia dei Giochi - + Zoom &In (Grid View) &Ingrandisci (Vista a Griglia) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Rimpicciolisci (Vista a Griglia) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Aggiorna &Copertine (Vista a Griglia) - + Open Memory Card Directory... Apri Cartella delle Memory Card... - + Input Recording Logs Registri della registrazione dell'input - + Enable &File Logging Abilita registrazione &File - + Start Big Picture Mode Avvia Modalità Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Mostra le impostazioni avanzate - - + + Video Capture Acquisizione video - + Internal Resolution Risoluzione Interna - + %1x Scale Scala %1x - + Select location to save block dump: Seleziona una posizione per salvare i dump del blocco: - + Do not show again Non mostrare nuovamente - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17024,309 +18198,315 @@ Il team di PCSX2 non fornirà alcun supporto per configurazioni che modificano q Sei sicuro di voler continuare? - - + + Record On Boot Registra All'Avvio - + Did you want to start recording on boot? Vuoi iniziare a registrare all'avvio? - - + + %1 Files (*.%2) File %1 (*.%2) - + Did you want to cancel recording on boot? Vuoi annullare la registrazione all'avvio? - + Recording will start in a moment La registrazione inizierà tra un istante - + WARNING: Memory Card Busy ATTENZIONE: Memory Card Occupata - + Confirm Shutdown Conferma spegnimento - + Are you sure you want to shut down the virtual machine? Sei sicuro di voler arrestare la macchina virtuale? - + Save State For Resume Salva stato per continuare - - - - - + + + + + + Error Errore - + You must select a disc to change discs. Devi selezionare un disco per cambiare dischi. - + Properties... Proprietà... - + Set Cover Image... Imposta immagine di copertina... - + Exclude From List Escludi dalla Lista - + Reset Play Time Reimposta tempo di gioco - + Check Wiki Page Controlla la pagina Wiki - + + Open Screenshots Folder + Apri la Cartella degli Screenshot + + + Default Boot Avvio Predefinito - + Fast Boot Avvio veloce - + Full Boot Avvio Completo - + Boot and Debug Avvio e debug - + Add Search Directory... Aggiungi cartella di ricerca... - + Start File Avvia File - + Start Disc Avvia Disco - + Select Disc Image Seleziona immagine del disco - + Updater Error Errore di Aggiornamento - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Spiacente, stai provando ad aggiornare una versione di PCSX2 che non è una release ufficiale di GitHub. Per impedire incompatibilità, l'aggiornamento automatico è abilitato solo su build ufficiali.</p><p>Per ottenere una build ufficiale, per favore scaricala dal link qui sotto:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. L'aggiornamento automatico non è supportato sulla piattaforma attuale. - + Confirm File Creation Conferma Creazione del File - + The pnach file '%1' does not currently exist. Do you want to create it? Il file pnach '%1' non esiste attualmente. Vuoi crearlo? - + Failed to create '%1'. Creazione di '%1' non riuscita. - + Input Recording Failed Registrazione Input Fallita - + Failed to create file: {} Impossibile creare il file: {} - + Input Recording Files (*.p2m2) File di registrazione dell'input (*.p2m2) - + Input Playback Failed Riproduzione Input Non Riuscita - + Failed to open file: {} Impossibile aprire il file: {} - + Paused In pausa - + Load State Failed Caricamento dello stato fallito - + Cannot load a save state without a running VM. Non è possibile caricare uno stato salvato senza una Macchina Virtuale in esecuzione. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Il nuovo ELF non può essere caricato senza ripristinare la macchina virtuale. Vuoi ripristinare la macchina virtuale ora? - + Cannot change from game to GS dump without shutting down first. Impossibile passare da gioco a dump GS senza aver prima interrotto l' emulazione attuale. - + Failed to get window info from widget Recupero delle informazioni della finestra dal widget non riuscito - + Stop Big Picture Mode Arresta Modalità Big Picture - + Exit Big Picture In Toolbar Esci dalla Modalità Big Picture - + Game Properties Proprietà del Gioco - + Game properties is unavailable for the current game. Le proprietà del gioco non sono disponibili per il gioco attuale. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi. - + Select disc drive: Seleziona unità disco: - + This save state does not exist. Questo stato salvato non esiste. - + Select Cover Image Seleziona immagine di copertina - + Cover Already Exists La copertina già esiste - + A cover image for this game already exists, do you wish to replace it? Già esiste un'immagine di copertina per questo gioco, desideri sostituirla? - - - - + + + + Copy Error Errore di copia - + Failed to remove existing cover '%1' Rimozione della copertina esistente '%1' fallita - + Failed to copy '%1' to '%2' Copia di '%1' a '%2' fallita - + Failed to remove '%1' Rimozione di '%1' non riuscita - - + + Confirm Reset Conferma reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Tutti i tipi di immagine di copertina (*.jpg *.jpeg *.png) - + You must select a different file to the current cover image. Devi selezionare un file diverso dalla immagine di copertina attuale. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17335,12 +18515,12 @@ This action cannot be undone. Quest'azione non può essere annullata. - + Load Resume State Carica stato di ripresa - + A resume save state was found for this game, saved at: %1. @@ -17353,89 +18533,94 @@ Do you want to load this state, or start from a fresh boot? Vuoi caricare questo stato, o iniziare da un nuovo avvio? - + Fresh Boot Nuovo avvio - + Delete And Boot Elimina e avvia - + Failed to delete save state file '%1'. Eliminazione del file dello stato salvato '%1' fallita. - + Load State File... Carica file stato... - + Load From File... Carica da file... - - + + Select Save State File Seleziona file dello stato salvato - + Load Backup Slot %1 (%2) Carica Backup Slot %1 (%2) - + Save States (*.p2s) Stati salvati (*.p2s) - + Delete Save States... Elimina stati salvati... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini ZSO (*.zso);;Immagini GZ (*.gz);;Eseguibili ELF (*.elf);;Eseguibili IRX (*.irx);;Dump del GS (*.gs *.gs.xz *.gs.zst);;Dump del Blocco (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini ZSO (*.zso);;Immagini GZ (*.gz);;Dump del Blocco (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ATTENZIONE: la Memory Card sta ancora scrivendo dati. Chiudere adesso l'emulazione <b>RENDERA' LA MEMORY CARD INUTILIZZABILE IRRIMEDIABILMENTE.</b> Si consiglia vivamente di riprendere il gioco e lasciare che l'emulatore completi la scrittura sulla Memory Card.<br><br>Vuoi spegnere comunque e <b> RENDERE INUTILIZZABILE IRRIMEDIABILMENTE LA MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Creazione della cartella '%1' per gli screenshot non riuscita. + + + Save States (*.p2s *.p2s.backup) Stati salvati (*.p2s *.p2s.backup) - + Resume (%2) Riprendi (%2) - + Load Slot %1 (%2) Carica Slot %1 (%2) - - + + Delete Save States Elimina stati salvati - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17444,62 +18629,62 @@ The saves will not be recoverable. I salvataggi non saranno recuperabili. - + %1 save states deleted. %1 stati salvati eliminati. - + Save To File... Salva su File... - + Empty Vuoto - + Save Slot %1 (%2) Slot di salvataggio %1 (%2) - + Confirm Disc Change Conferma Cambio Disco - + Do you want to swap discs or boot the new image (via system reset)? Vuoi scambiare i dischi o avviare la nuova immagine (tramite un reset di sistema)? - + Swap Disc Scambia Disco - + Reset Ripristina - + Missing Font File File Carattere Mancante - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Il file di carattere '%1' è richiesto per la visualizzazione a schermo e la modalità Big Picture per mostrare i messaggi nella tua lingua.<br><br>Vuoi scaricare questo file ora? Questi file sono di solito meno di 10 megabyte di dimensione.<br><br><strong>Se non scarichi questo file, i messaggi sullo schermo non saranno leggibili.</strong> - + Downloading Files Scaricamento dei file - + Audio Files (*.wav) File Audio (*.wav) @@ -17507,25 +18692,25 @@ I salvataggi non saranno recuperabili. MemoryCard - - + + Memory Card Creation Failed Creazione Memory Card non riuscita - + Could not create the memory card: {} Impossibile creare la memory card: {} - + Memory Card Read Failed Lettura Memory Card fallita - + Unable to access memory card: {} @@ -17542,13 +18727,13 @@ Chiudere altre istanze di PCSX2 o riavviare il computer. - - + + Memory Card '{}' was saved to storage. La Memory Card '{}' è stata salvata nel dispositivo di archiviazione. - + Failed to create memory card. The error was: {} Impossibile creare la memory card. L'errore è stato: @@ -17806,12 +18991,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Sì - + No No @@ -17845,7 +19030,7 @@ Savestates should not be used in place of in-game saves. - + Reset Ripristina @@ -17876,25 +19061,25 @@ Savestates should not be used in place of in-game saves. - + Create Crea - + Rename Rinomina - + Convert Converti - + Delete Elimina @@ -17905,78 +19090,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Gestisci automaticamente i salvataggi in base al gioco in esecuzione - + Checked Spuntato - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Solo per Memory Card tipo cartella / Dimensione Memory Card: automatica) Carica solo i salvataggi rilevanti del gioco avviato, ignorando gli altri. Evita che lo spazio per i salvataggi venga esaurito. - + Swap Memory Cards Scambia Memory Card - + Eject Memory Card Espelli Memory Card - - - + + + Error Errore - - + + Delete Memory Card Elimina Memory Card - - - - + + + + Rename Memory Card Rinomina Memory Card - + New Card Name Nuovo nome Memory Card - + New name is invalid, it must end with .ps2 Il nuovo nome non è valido, deve finire con .ps2 - + New name is invalid, a card with this name already exists. Il nuovo nome non è valido, una Memory Card con questo nome esiste già. - + Slot %1 Ingresso %1 - + This Memory Card cannot be recognized or is not a valid file type. Questa Memory Card non può essere riconosciuta o non è un tipo di file valido. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17985,63 +19170,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Eliminazione della Memory Card non riuscita. Il registro potrebbe contenere ulteriori informazioni. - + Failed to rename Memory Card. The log may contain more information. Rinomina della Memory Card non riuscita. Il registro potrebbe contenere ulteriori informazioni. - + Cannot convert an unformatted memory card. Impossibile convertire una memory card non formattata. - + Use for Slot %1 Usa per l'Ingresso %1 - + Both slots must have a card selected to swap. Entrambe gli ingressi devono avere una Memory Card selezionata per poterle scambiare. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Sconosciuto - + PS2 (Folder) PS2 (cartella) @@ -18049,17 +19234,53 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla M MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Mancante] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Le Memory Card sono state scambiate. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Le Memory Card sono state espulse automaticamente. Non si può scambiare in questo momento. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Le Memory Card sono occupate. Non si può scambiare in questo momento. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Entrambe gli ingressi devono avere una Memory Card selezionata per poterle scambiare. + + MemorySearchView @@ -18242,7 +19463,7 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla M %0 risultati trovati - + Searching... Ricerca in corso... @@ -18290,73 +19511,146 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla M Memoria - + Copy Address Copia Indirizzo - - Go to address + + Go to Address Vai a Indirizzo - + + Follow Address + Segui Indirizzo + + + Show as Little Endian Mostra come Little Endian - + Show as 1 byte Mostra come 1 byte - + Show as 2 bytes Mostra come 2 byte - + Show as 4 bytes Mostra come 4 byte - + Show as 8 bytes Mostra come 8 byte - + Copy Byte Copia byte - + Copy Segment Copia Segmento - + Copy Character Copia Carattere - + Paste Incolla - + Go To In Memory View Vai Alla Visualizzazione Memoria - + Cannot Go To Impossibile Passare A + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NOME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSIONE + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRATA + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TESTO + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATI + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Moduli + + + + Copy + Copia + + + + Copy all as CSV + Copia tutto come CSV + + NewFunctionDialog + + + New Function + Nuova Funzione + No existing function found. @@ -18400,6 +19694,11 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla M NewGlobalVariableDialog + + + New Global Variable + Nuova Variabile Globale + Cannot create symbol source. @@ -18473,6 +19772,11 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla M NewLocalVariableDialog + + + New Local Variable + Nuova Variabile Locale + @@ -18502,6 +19806,11 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla M NewParameterVariableDialog + + + New Parameter Variable + Nuova Variabile Parametro + @@ -19043,7 +20352,7 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla M Chitarra - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. La porta del controller {0}, nell'ingresso {1} ha un {2} connesso, ma lo stato di salvataggio ha un {3}. @@ -19100,7 +20409,7 @@ Espulsione di {3} e sostituzione con {2}. Pop'n Music - + Motor Motore @@ -19201,19 +20510,19 @@ Espulsione di {3} e sostituzione con {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Apertura di {} non riuscita. Le patch di gioco integrate non sono disponibili. - + %n GameDB patches are active. OSD Message @@ -19222,7 +20531,7 @@ Espulsione di {3} e sostituzione con {2}. - + %n game patches are active. OSD Message @@ -19231,7 +20540,7 @@ Espulsione di {3} e sostituzione con {2}. - + %n cheat patches are active. OSD Message @@ -19240,7 +20549,7 @@ Espulsione di {3} e sostituzione con {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nessun trucco o patch (widescreen, compatibilità o altre) è stato trovato / abilitato. @@ -19248,12 +20557,12 @@ Espulsione di {3} e sostituzione con {2}. Pcsx2Config - + Disabled (Noisy) Disabilitato (Noisy) - + TimeStretch (Recommended) Timestretch (Consigliato) @@ -19274,34 +20583,16 @@ Espulsione di {3} e sostituzione con {2}. PCSX2 utilizza il vostro microfono per emulare un microfono USB collegato alla PS2 virtuale. - - QCoreApplication - - - Invalid array subscript. - Sottoscrizione array non valida. - - - - No type name provided. - Nessun nome tipo fornito. - - - - Type '%1' not found. - Tipo '%1' non trovato. - - QObject - + HDD Creator Creatore HDD - + Failed to create HDD image Creazione dell'immagine HDD non riuscita @@ -19341,47 +20632,47 @@ Espulsione di {3} e sostituzione con {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Loggato come %1 (%2 pti, softcore:%3 pti). %4 messaggi non letti. - - + + Error Errore - + An error occurred while deleting empty game settings: {} Si è verificato un errore durante l'eliminazione delle impostazioni di gioco vuote: {} - + An error occurred while saving game settings: {} Si è verificato un errore durante il salvataggio delle impostazioni di gioco: {} - + Controller {} connected. Controller {} collegato. - + System paused because controller {} was disconnected. Sistema in pausa perché il controller {} è stato disconnesso. - + Controller {} disconnected. Controller {} disconnesso. - + Cancel Annulla @@ -19520,13 +20811,13 @@ Si prega di verificare le impostazioni del controller e modificarle se necessari SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Questo stato di salvataggio è obsoleto e non è più compatibile con la versione attuale di PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Questo stato di salvataggio è stato creato con la versione PCSX2 {0}. Non è più compatibile con l'attuale versione PCSX2 {1}. -Se hai dei progressi non salvati in questo stato di salvataggio, puoi scaricare la versione compatibile (PCSX2 {}) da pcsx2.net, caricare lo stato di salvataggio, e salvare i tuoi progressi sulla Memory Card. +Se hai qualche progresso non salvato in questo stato di salvataggio, puoi scaricare la versione compatibile PCSX2 {0} da pcsx2.net, carica lo stato di salvataggio e salva i tuoi progressi sulla scheda di memoria. @@ -19546,6 +20837,16 @@ Se hai dei progressi non salvati in questo stato di salvataggio, puoi scaricare DESCRIPTION DESCRIZIONE + + + Name + Nome + + + + Description + Descrizione + SavedAddressesView @@ -19555,42 +20856,42 @@ Se hai dei progressi non salvati in questo stato di salvataggio, puoi scaricare Indirizzi Salvati - + New Nuova - + Copy Address Copia Indirizzo - + Copy Text Copia Testo - + Copy all as CSV Copia tutto come CSV - + Paste from CSV Incolla da CSV - + Load from Settings Carica dalle Impostazioni - + Save to Settings Salva nelle Impostazioni - + Delete Elimina @@ -20058,6 +21359,11 @@ Vuoi continuare? Scan Recursively Ricorsiva + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + Installazione <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Completata!</span></h1><p>Ora sei pronto per eseguire i giochi.</p><p><span style=" font-weight:700;">Attenzione: Non eseguire programmi non attendibili in PCSX2. Non è una sandbox e non può proteggere il computer da software dannoso.</span></p><p>Ulteriori opzioni sono disponibili nel menu delle impostazioni. È inoltre possibile utilizzare la Big Picture UI per la navigazione interamente con un gamepad.</p><p>Speriamo che ti piaccia utilizzare PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20103,11 +21409,6 @@ Vuoi continuare? Controller Port 2 Ingresso controller 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Completato!</span></h1><p>Ora sei pronto per eseguire i giochi.</p><p>Ulteriori opzioni sono disponibili nel menu delle impostazioni. Puoi anche usare la UI Big Picture per navigare solamente con un gamepad.</p><p>Speriamo che ti divertirai usando PCSX2.</p></body></html> - &Back @@ -20256,16 +21557,59 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Stack - + Copy Copia - + Copy all as CSV Copia tutto come CSV + + SymbolGuardian + + + DWARF Symbol Table + Tabella Simboli DWARF + + + + ELF Section Headers + Intestazioni Della Sezione ELF + + + + ELF Symbol Table + Tabella Simboli ELF + + + + Function Scanner + Scanner Funzione + + + + Nocash Symbols + Simboli Nocash + + + + SNDLL Symbol Table + Tabella Simboli SNDLL + + + + Symbol Table Importer + Importatore Tabella Simboli + + + + User-Defined + Definito dall’utente + + SymbolTreeModel @@ -20279,32 +21623,32 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Morto - + Name Nome - + Value Valore - + Location Posizione - + Size Dimensione - + Type Tipo - + Liveness Vivacità @@ -20312,12 +21656,12 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto SymbolTreeTypeDelegate - + Symbol no longer exists. Il simbolo non esiste più. - + Cannot Change Type Impossibile Cambiare Il Tipo @@ -20350,109 +21694,139 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - + (unknown source file) (file sorgente sconosciuto) - + (unknown section) (sezione sconosciuta) - + (unknown module) (modulo sconosciuto) - + Copy Name Copia Nome - + Copy Mangled Name Copia Nome Decorato - + Copy Location Copia Posizione - - + + Rename Symbol Rinomina Simbolo - + Show Size Column Mostra Colonna Dimensioni - + Group by Module Raggruppa per Modulo - + Group by Section Raggruppa per Sezione - + Group by Source File Raggruppa per File Sorgente - + Sort by if type is known Ordina per tipo conosciuto - + Reset Children Reimposta Figli - + Change Type Temporarily Cambia Tipo Temporaneamente - + + Binary + Binario + + + + Octal + Ottale + + + + Decimal + Decimale + + + + Hexadecimal + Esadecimale + + + + Integer Base + Base Intera + + + + Show Leading Zeroes + Mostra Gli Zeri Principali + + + Confirm Deletion Conferma Eliminazione - + Delete '%1'? Eliminare '%1'? - + Name: Nome: - + Change Type To Cambia Tipo In - + Type: Tipo: - - + + Cannot Change Type Impossibile Cambiare Il Tipo - + That node cannot have a type. Quel nodo non può avere un tipo. @@ -20470,43 +21844,43 @@ Rinominala in {} per rimuovere questo avviso. ThreadModel - - + + INVALID NON VALIDO - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRATA - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITÀ - + STATE Warning: short space limit. Abbreviate if needed. STATO - + WAIT TYPE Warning: short space limit. Abbreviate if needed. TIPO DI ATTESA @@ -20616,1045 +21990,1068 @@ Rinominala in {} per rimuovere questo avviso. Thread - + Copy Copia - + Copy all as CSV Copia tutto come CSV + + TypeString + + + Invalid array subscript. + Sottoscrizione Array Non Valida. + + + + No type name provided. + Nessun nome tipo fornito. + + + + Type '%1' not found. + Tipo '%1' non trovato. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Dispositivo video - + Audio Device Periferica audio - + Audio Latency Latenza Audio - - + + Selects the device to capture images from. Seleziona il dispositivo da cui catturare le immagini. - + HID Keyboard (Konami) Tastiera HID (Konami) - + Keyboard Tastiera - + HID Mouse Mouse HID - + Pointer Puntatore - + Left Button Tasto Sinistro - + Right Button Tasto Destro - + Middle Button Tasto Centrale - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Tasto direzionale Su - - - - - - - - - + + + + + + + + + D-Pad Down Tasto direzionale Giù - - - - - - - - - + + + + + + + + + D-Pad Left Tasto direzionale Sinistra - - - - - - - - - + + + + + + + + + D-Pad Right Tasto direzionale Destra - + Trigger Grilletto - + Shoot Offscreen Spara Fuori Campo - + Calibration Shot Tiro di Calibrazione - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select SELECT - - - - - - - - - + + + + + + + + + Start START - + Relative Left Sinistra Relativa - + Relative Right Destra Relativa - + Relative Up Sopra Relativo - + Relative Down Sotto Relativo - + Cursor Path Percorso Cursore - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Imposta l'immagine del mirino che questa pistola ottica userà. Impostare un'immagine del mirino disabiliterà il cursore di sistema. - + Cursor Scale Scala Cursore - + Scales the crosshair image set above. Scala l'immagine del mirino impostata qui in alto. - + %.0f%% %.0f%% - + Cursor Color Colore Cursore - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applica un colore alle immagini del mirino scelte, può essere usato per più giocatori. Specificare in formato HTML/CSS (ad es. #aabbcc) - + Manual Screen Configuration Configurazione Manuale Schermo - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forza l'uso dei parametri dello schermo qui sotto, invece dei parametri automatici se disponibili. - + X Scale (Sensitivity) Scala X (Sensibilità) - - + + Scales the position to simulate CRT curvature. Scala la posizione per simulare la curvatura di un CRT. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Scala Y (Sensibilità) - + Center X Centro X - + Sets the horizontal center position of the simulated screen. Imposta la posizione centrale orizzontale dello schermo simulato. - - + + %.0fpx %.0fpx - + Center Y Centro Y - + Sets the vertical center position of the simulated screen. Imposta la posizione centrale verticale dello schermo simulato. - + Screen Width Larghezza dello Schermo - + Sets the width of the simulated screen. Imposta la larghezza dello schermo simulato. - - + + %dpx %dpx - + Screen Height Altezza dello Schermo - + Sets the height of the simulated screen. Imposta l'altezza dello schermo simulato. - + Logitech USB Headset Headset USB Logitech - - - + + + Input Device Dispositivo di Input - - - - + + + + Selects the device to read audio from. Seleziona il dispositivo da cui leggere l'audio. - + Output Device Dispositivo di Output - + Selects the device to output audio to. Seleziona il dispositivo a cui dare in output l'audio. - - - - + + + + Input Latency Latenza di Input - - - - - + + + + + Specifies the latency to the host input device. Specifica la latenza al dispositivo di input dell'host. - - - - - - + + + + + + %dms %dms - + Output Latency Latenza di Output - + Specifies the latency to the host output device. Specifica la latenza al dispositivo di output dell'host. - + USB-Mic: Neither player 1 nor 2 is connected. Mic-USB: Nè il giocatore 1 nè il giocatore 2 sono connessi. - + USB-Mic: Failed to start player {} audio stream. Mic-USB: Avvio del flusso audio per il giocatore {} non riuscito. - + Microphone Microfono - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Dispositivo del Giocatore 1 - + Selects the input for the first player. Seleziona l'input per il primo giocatore. - + Player 2 Device Dispositivo del Giocatore 2 - + Selects the input for the second player. Seleziona l'input per il secondo giocatore. - - usb-msd: Could not open image file '{}' - usb-msd: Impossibile aprire il file immagine '{}' + + USB mass storage: No image path specified + Dispositivo archiviazione di massa USB: nessun percorso di immagine specificato - + + USB mass storage: Could not open image file '{}' + Dispositivo di archiviazione di massa USB: impossibile aprire il file di immagine '{}' + + + Mass Storage Device Dispositivo di Archiviazione di Massa - + Modification time to USB mass storage image changed, reattaching. Tempo di modifica dell'immagine dell'archiviazione di massa USB cambiato, riattacco in corso. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generico) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Percorso Immagine - - + + Sets the path to image which will back the virtual mass storage device. Imposta il percorso per l'immagine che supporterà il dispositivo virtuale di archiviazione di massa. - - - - - Steering Left - Sterzata a Sinistra - - - - - - Steering Right - Sterzata a Destra - - Throttle - Acceleratore + Steering Left + Sterzata a Sinistra - - + Steering Right + Sterzata a Destra + + + + + + Throttle + Acceleratore + + + + + + + Brake Freno - - - + + + Cross Croce - - - + + + Square Quadrato - - - + + + Circle Cerchio - - + + Triangle Triangolo - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Scala in Alto / R1 - + Shift Down / L1 Scala in Basso / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Su - + Menu Down Menu Giù - - + + X X - - + + Y Y - + Off Disattivato - + Low Basso - + Medium Medio - + High Elevato - + Steering Smoothing Smussatura Sterzatura - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smussa i cambiamenti nello sterzare alla percentuale specificata per poll. Necessario per usare le tastiere. - - + + %d%% %d%% - + Steering Deadzone Zona morta Sterzatura - + Steering axis deadzone for pads or non self centering wheels. Zona morta dell'asse della sterzatura per i controller o per i volanti non autocentranti. - + Steering Damping Smorzamento Sterzatura - + Applies power curve filter to steering axis values. Dampens small inputs. Applica un filtro curva di potenza ai valori dell'asse di sterzatura. Smorza input piccoli. - + Workaround for Intermittent FFB Loss Soluzione alternativa per la perdita intermittente di FFB - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Utilizza una soluzione alternativa per aggirare un bug presente nel firmware di alcuni volanti da gioco che causa brevi interruzioni del force feedback. Mantenere questa opzione disattivata a meno che non ne abbiate bisogno, in quanto ha effetti collaterali negativi su molti volanti. - + Wheel Device Dispositivo Volante - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit Batteria Rock Band - - + + Blue Blu - - + + Green Verde - - + + Red Rosso - - + + Yellow Giallo - + Orange Arancione - + Buzz Controller Controller Buzz - + Player 1 Red Giocatore 1 Rosso - + Player 1 Blue Giocatore 1 Blu - + Player 1 Orange Giocatore 1 Arancione - + Player 1 Green Giocatore 1 Verde - + Player 1 Yellow Giocatore 1 Giallo - + Player 2 Red Giocatore 2 Rosso - + Player 2 Blue Giocatore 2 Blu - + Player 2 Orange Giocatore 2 Arancione - + Player 2 Green Giocatore 2 Verde - + Player 2 Yellow Giocatore 2 Giallo - + Player 3 Red Giocatore 3 Rosso - + Player 3 Blue Giocatore 3 Blu - + Player 3 Orange Giocatore 3 Arancione - + Player 3 Green Giocatore 3 Verde - + Player 3 Yellow Giocatore 3 Giallo - + Player 4 Red Giocatore 4 Rosso - + Player 4 Blue Giocatore 4 Blu - + Player 4 Orange Giocatore 4 Arancione - + Player 4 Green Giocatore 4 Verde - + Player 4 Yellow Giocatore 4 Giallo - + KeyboardMania KeyboardMania - + C 1 Do 1 - + C# 1 Do Diesis 1 - + D 1 Re 1 - + D# 1 Re Diesis 1 - + E 1 Mi 1 - + F 1 Fa 1 - + F# 1 Fa Diesis 1 - + G 1 Sol 1 - + G# 1 Sol Diesis 1 - + A 1 La 1 - + A# 1 La Diesis 1 - + B 1 Si 1 - + C 2 Do 2 - + C# 2 Do Diesis 2 - + D 2 Re 2 - + D# 2 Re Diesis 2 - + E 2 Mi 2 - + F 2 Fa 2 - + F# 2 Fa Diesis 2 - + G 2 Sol 2 - + G# 2 Sol Diesis 2 - + A 2 La 2 - + A# 2 La Diesis 2 - + B 2 Si 2 - + Wheel Up Sterzata Su - + Wheel Down Sterzata Giù - + Sega Seamic Sega Seamic - + Stick Left Levetta a Sinistra - + Stick Right Levetta a Destra - + Stick Up Levetta Su - + Stick Down Levetta Giù - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Apertura di '{}' per la stampa non riuscita. - + Printer saving to '{}'... Salvataggio della stampante in '{}'... - + Printer Stampante @@ -21681,77 +23078,77 @@ Rinominala in {} per rimuovere questo avviso. Dispositivo di Output Predefinito - + DJ Hero Turntable Controller piatto DJ Hero - + Triangle / Euphoria Triangolo / Euphoria - + Crossfader Left Crossfader a Sinistra - + Crossfader Right Crossfader a Destra - + Left Turntable Clockwise Piatto a Sinistra Orario - + Left Turntable Counterclockwise Piatto a Sinistra Antiorario - + Right Turntable Clockwise Piatto a Destra Orario - + Right Turntable Counterclockwise Piatto a Destra Antiorario - + Left Turntable Green Piatto a Sinistra Verde - + Left Turntable Red Piatto a Sinistra Rosso - + Left Turntable Blue Piatto a Sinistra Blu - + Right Turntable Green Piatto a Destra Verde - + Right Turntable Red Piatto a Destra Rosso - + Right Turntable Blue Piatto a Destra Blu - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Applica un moltiplicatore di sensibilità alla rotazione del piatto. @@ -21759,137 +23156,137 @@ I piatti per Xbox 360 richiedono un moltiplicatore a 256x, la maggior parte degl - + Effects Knob Left Manopola degli Effetti a Sinistra - + Effects Knob Right Manopola degli Effetti a Destra - + Turntable Multiplier Moltiplicatore Piatto - + Gametrak Device Dispositivo Gametrak - + Foot Pedal Pedale - + Left X Asse X sinistro - + Left Y Asse Y sinistro - + Left Z Asse Z sinistro - + Right X Asse X destro - + Right Y Asse Y destro - + Right Z Asse Z destro - - + + Invert X axis Inverti l'asse X - - + + Invert Y axis Inverti l'asse Y - - + + Invert Z axis Inverti l'asse Z - + Limit Z axis [100-4095] Limita asse Z [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 per controller Gametrak originali - 1790 per gamepad standard - + %d %d - + RealPlay Device Dispositivo RealPlay - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accelerazione asse X - + Accel Y Accelerazione asse Y - + Accel Z Accelerazione asse Z - + Trance Vibrator (Rez) Vibratore Trance (Rez) @@ -21899,78 +23296,78 @@ I piatti per Xbox 360 richiedono un moltiplicatore a 256x, la maggior parte degl Controller Treno - + Type 2 Tipo 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Potenza - + A Button Pulsante A - + B Button Pulsante B - + C Button Pulsante C - + D Button Pulsante D - + Announce Annuncio - + Horn Clacson - + Left Door Porta sinistra - + Right Door Porta destra - + Camera Button Tasto Fotocamera - + Axes Passthrough Passthrough Assi - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passa l'asse di input non elaborato al gioco. Abilita se stai usando un controller compatibile Densha De Go! Disabilita se stai usando qualsiasi altro joystick. @@ -22838,37 +24235,37 @@ I piatti per Xbox 360 richiedono un moltiplicatore a 256x, la maggior parte degl VMManager - + Failed to back up old save state {}. Backup dello stato salvato vecchio {} non riuscito. - + PS2 BIOS ({}) BIOS PS2 ({}) - + Unknown Game Gioco Sconosciuto - + CDVD precaching was cancelled. Il pre-caricamento CDVD è stato annullato. - + CDVD precaching failed: {} Pre-caricamento CDVD non riuscito: {} - + Error Errore - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22885,68 +24282,68 @@ Una volta scaricata, quest'immagine del BIOS dovrebbe essere posizionata nella c Per favore, consulta le FAQ e le Guide per ulteriori istruzioni. - + Resuming state Ripresa stato - + Boot and Debug Avvio e debug - + + Failed to load save state Impossibile caricare il file di salvataggio. - + State saved to slot {}. Stato salvato nello slot {}. - - + Loading state Caricamento Stato - + Failed to load state (Memory card is busy) Impossibile caricare lo stato ( la Memory Card è occupata) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Impossibile caricare il salvataggio {} dallo slot {} mentre è attiva la Modalità Estrema RetroAchievements. + + + Failed to save state (Memory card is busy) Impossibile salvare lo stato ( la Memory Card è occupata) - + Failed to save state to slot {} (Memory card is busy) Impossibile salvare lo stato nello slot {} ( la Memory Card è occupata) - + Saving state to slot {}... Salvataggio dello stato nello slot {}... - - Frame advancing - Avanzamento Fotogrammi - - - + Disc removed. Disco rimosso. - + Disc changed to '{}'. Disco cambiato in '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Apertura della nuova immagine del disco '{}' non riuscita. @@ -22954,226 +24351,266 @@ Ripristino della vecchia immagine. Errore: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Ritorno alla vecchia immagine del disco non riuscito. Rimozione del disco. Errore: {} - - Cheats have been disabled due to achievements hardcore mode. - I trucchi sono stati disabilitati a causa della modalità obiettivi Estrema. - - - + Fast CDVD is enabled, this may break games. CDVD Veloce è abilitato, questo potrebbe causare malfunzionamenti nei giochi. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente. - + Upscale multiplier is below native, this will break rendering. Il moltiplicatore upscaling è al di sotto della risoluzione nativa, questo corromperà il rendering. - + Mipmapping is disabled. This may break rendering in some games. Il mipmapping è disabilitato. Questo potrebbe corrompere il rendering in alcuni giochi. - + Debug device is enabled. This will massively reduce performance. Il dispositivo di debug è abilitato. Questo ridurrà notevolmente le prestazioni. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Il Renderer non è impostato su Automatico. Questo potrebbe causare problemi di performance e grafici. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Il filtraggio delle texture non è impostato su Bilineare (PS2). Questo corromperà il rendering in alcuni giochi. - + No Game Running Nessun gioco in esecuzione - + Trilinear filtering is not set to automatic. This may break rendering in some games. Il filtraggio trilineare non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi. - + Failed to save state: {}. Impossibile salvare lo stato: {}. - + Failed to save state to slot {}. Impossibile salvare lo stato nello slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Impossibile caricare il salvataggio di stato mentre è attiva la Modalità Estrema RetroAchievements. + + + There is no saved {} in slot {}. Non esiste {} salvato nello slot {}. - - - + + + + + backup state stato backup - + Failed to load {} from slot {} (Memory card is busy) Impossibile caricare {} dallo slot {} ( la Memory Card è occupata) - - + + + + state stato - + + Loading {} from slot {}... Caricando {} dallo slot {}... - + + Loading save state... + Caricamento salvataggio di stato... + + + + No disc to remove. + Nessun disco da rimuovere. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + I trucchi sono stati disabilitati a causa della Modalità Estrema Retroachievements. + + + Blending Accuracy is below Basic, this may break effects in some games. La precisione del blending è al di sotto del livello Di base, questo potrebbe corrompere gli effetti in alcuni giochi. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. La Modalità Download dell'Hardware non è impostata su Accurata, questo potrebbe corrompere il rendering in alcuni giochi. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Il dithering è impostato su Forza 32 bit. Questo corromperà il rendering in alcuni giochi. + + + + Dithering is disabled. This will cause color banding in some games. + Il dithering è disabilitato. Questo causerà il banding dei colori in alcuni giochi. + + + + Integer scaling is enabled. This may shrink the image. + Il ridimensionamento per interi è abilitato. Questo potrebbe rimpicciolire l'immagine. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + L'API Grafica non è impostata su Automatico. Questo potrebbe causare problemi di performance e grafici. + + + EE FPU Round Mode is not set to default, this may break some games. La Modalità Arrotondamento dell'FPU dell'EE non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + EE FPU Clamp Mode is not set to default, this may break some games. La Modalità Clamp dell'FPU dell'EE non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + VU0 Round Mode is not set to default, this may break some games. La Modalità Arrotondamento del VU0 non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + VU1 Round Mode is not set to default, this may break some games. La Modalità Arrotondamento del VU non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + VU Clamp Mode is not set to default, this may break some games. La Modalità Clamp del VU non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + 128MB RAM is enabled. Compatibility with some games may be affected. È stata abilitata la RAM 128MB. Si potrebbero verificare problemi di compatibilità con alcuni giochi. - + Game Fixes are not enabled. Compatibility with some games may be affected. Le Correzioni di Gioco non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Le Patch di Compatibilità non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa. - + Frame rate for NTSC is not default. This may break some games. Il frame rate per NTSC non è quello predefinito. Questo potrebbe causare malfunzionamenti in alcuni giochi. - + Frame rate for PAL is not default. This may break some games. Il frame rate per PAL non è quello predefinito. Questo potrebbe causare malfunzionamenti in alcuni giochi. - + EE Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore EE non è abilitato, questo ridurrà significativamente le prestazioni. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore VU0 non è abilitato, questo ridurrà significativamente le prestazioni. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore VU1 non è abilitato, questo ridurrà significativamente le prestazioni. - + IOP Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore IOP non è abilitato, questo ridurrà significativamente le prestazioni. - + EE Cache is enabled, this will significantly reduce performance. La Cache EE è abilitata, questo ridurrà significativamente le prestazioni. - + EE Wait Loop Detection is not enabled, this may reduce performance. Il Rilevamento dei Loop Wait dell'EE non è abilitato, questo potrebbe ridurre le prestazioni. - + INTC Spin Detection is not enabled, this may reduce performance. Il Rilevamento degli Spin dell'INTC non è abilitato, questo potrebbe ridurre le prestazioni. - + Fastmem is not enabled, this will reduce performance. Fastmem non è abilitato, questo ridurrà le prestazioni. - + Instant VU1 is disabled, this may reduce performance. Il VU1 Istantaneo è disabilitato, questo potrebbe ridurre le prestazioni. - + mVU Flag Hack is not enabled, this may reduce performance. L'Hack del Flag dell'mVU non è abilitato, questo potrebbe ridurre le prestazioni. - + GPU Palette Conversion is enabled, this may reduce performance. La Conversione della Gamma della GPU è abilitata, questo potrebbe ridurre le prestazioni. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Impossibile utilizzare la funzione di avanzamento per fotogrammi mentre è attiva la Modalità Estrema RetroAchievements. + + + Texture Preloading is not Full, this may reduce performance. Il Precaricamento delle Texture non è Pieno, questo potrebbe ridurre le prestazioni. - + Estimate texture region is enabled, this may reduce performance. La stima della regione della texture è abilitata, questo potrebbe ridurre le prestazioni. - + Texture dumping is enabled, this will continually dump textures to disk. Il dumping delle texture è abilitato, questo scaricherà continuamente le texture sul disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts index e0b2386259..54d94d2d58 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts @@ -95,27 +95,27 @@ 準備完了... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>あなたの RetroAchievements のログイントークンが無効になりました。</strong>実績を追跡するには資格情報を再入力する必要があります。パスワードは PCSX2 に保存されず、代わりにアクセストークンが生成され使用されます。 - + &Login ログイン(&L) - + Logging in... ログイン中… - + Login Error ログインエラー - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Error: %1 ユーザー名とパスワードを確認して、もう一度やり直してください。 - + Login failed. ログインに失敗しました。 - + Enable Achievements 実績を有効化 - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? 追跡を有効にしますか? - + Enable Hardcore Mode ハードコアモードを有効化 - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Do you want to enable hardcore mode? ハードコアモードを有効にしますか? - + Reset System システムをリセット - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? システムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか? @@ -176,258 +176,374 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements 実績を有効化 - - + + Enable Hardcore Mode ハードコアモードを有効化 - - + + Test Unofficial Achievements 非公式の実績をテスト - - + + Enable Sound Effects サウンドエフェクトを有効化 - + Notifications 通知 - - + + 5 seconds 5 秒 - + Account アカウント - - + + Login... ログイン... - + View Profile... プロフィールを表示... - + Settings 設定 - - + + Enable Spectator Mode 観戦モードを有効化 - - + + Enable Encore Mode アンコールモードを有効化 - - + + Show Achievement Notifications 実績の通知を表示 - - + + Show Leaderboard Notifications リーダーボードの通知を表示 - - + + Overlay Settings + オーバーレイ設定 + + + + + Top Left + 左上 + + + + + Top Center + 中央上 + + + + + Top Right + 右上 + + + + + Center Left + 左中央 + + + + + Center + 中央 + + + + + Center Right + 右中央 + + + + + Bottom Left + 左下 + + + + + Bottom Center + 中央下 + + + + Bottom Right (Default) + 右下(デフォルト) + + + + Notification Position: + 通知の位置: + + + + None + なし + + + + Top Left (Default) + 左上(デフォルト) + + + + + Bottom Right + 右下 + + + + Overlay Position: + オーバーレイの位置: + + + + Enable In-Game Overlays ゲーム内オーバーレイを有効化 - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects - Sound Effects + 効果音 - - - + + + Browse... - Browse... + 参照... - - - + + + Reset - Reset + リセット - + Achievement Unlock Sound - Achievement Unlock Sound + 実績解除音 - - - + + + Preview - Preview + プレビュー - + Notification Sound - Notification Sound + 通知音 - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: ユーザー名: ログイントークンは次の場所に生成されました。 - + Game Info ゲーム情報 - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 は、RetroAchievements を実績データベースおよびゲーム進行状況の追跡用に使用しています。<br>実績を利用するには、<a href="https://retroachievements.org/">retroachievements.org</a> でアカウント登録を行ってください。</p><p align="justify">ゲーム中に実績一覧を表示するには、<span style=" font-weight:600;">ポーズメニューを開く</span>ホットキーを押して、メニューから<span style=" font-weight:600;">実績</span>を選択してください。</p></body></html> - - - - - + + + + + Unchecked チェックを外す - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。 - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. 有効にすると、PCSX2 は非公式セットからの実績を一覧表示します。これらの実績は RetroAchievements によって追跡されないので、毎回ロックを解除することに注意してください。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. リーダーボードのトラッキングを含む、実績のための"チャレンジモード"です。ステートセーブ、チート、スローダウン機能が無効化されます。 - - - + + + + Checked チェックを入れる - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。 - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。 - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. 有効にしてログインすると、PCSX2 は起動時に実績をスキャンします。 - + Displays popup messages on events such as achievement unlocks and game completion. 実績のロック解除やゲームの完了などのイベント時にポップアップ メッセージを表示します。 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. リーダーボード チャレンジを開始、提出、または失敗したときにポップアップメッセージを表示します。 - + Custom Sound Effect - Custom Sound Effect + カスタムサウンドエフェクト - + Any - Any + すべて - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。 + + + + Shows icons in the screen when leaderboard tracking is active. + リーダーボードのトラッキングが有効なときにアイコンを画面に表示します。 + + + + Overlay Position + オーバーレイの位置 + + + + Notification Position + 通知の位置 + + + When enabled, each session will behave as if no achievements have been unlocked. 有効にすると、各セッションは全実績が未達成の状態で始まります。 - + Reset System システムをリセット - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? システムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか? - - + + %n seconds %n 秒 - + Username: %1 Login token generated on %2. ユーザー名: %1 ログイントークンは %2 に生成されました。 - + Logout ログアウト - + Not Logged In. ログインしていません。 @@ -435,33 +551,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. ハードコアモードはシステムリセット時に有効になります。 - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. ハードコアモードがアクティブな間は、{0} を実行できません。ハードコアモードを無効にしますか?「いいえ」を選択すると、{0} はキャンセルされます。 - + Hardcore mode is now enabled. ハードコアモードが有効になりました。 - + {} (Hardcore Mode) {} (ハードコアモード) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -469,7 +585,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -477,22 +593,22 @@ Login token generated on %2. - + {} (Unofficial) {} (非公式) - + Mastered {} 習得済み {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -500,7 +616,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -508,267 +624,285 @@ Login token generated on %2. - + Leaderboard attempt started. リーダーボードの試行を開始しました。 - + Leaderboard attempt failed. リーダーボードの試行に失敗しました。 - + Your Time: {}{} あなたのタイム: {}{} - + Your Score: {}{} あなたのスコア: {}{} - + Your Value: {}{} あなたの値: {}{} - + (Submitting) (提出中) - + Achievements Disconnected 実績が切断されました - + An unlock request could not be completed. We will keep retrying to submit this request. ロック解除リクエストを完了できませんでした。このリクエストを再度送信します。 - + Achievements Reconnected 実績の再接続 - + All pending unlock requests have completed. 保留中のロック解除リクエストがすべて完了しました。 - + Hardcore mode is now disabled. ハードコアモードが無効になりました。 - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} スコア:{0} ({1} ソフトコア) 未読メッセージ:{2} - - + + Confirm Hardcore Mode ハードコアモードの確認 - + Active Challenge Achievements アクティブなチャレンジ実績 - + (Hardcore Mode) (ハードコアモード) - + You have unlocked all achievements and earned {} points! すべての実績を解除し、{} ポイントを獲得しました! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + 戻る + + + + Leaderboard Download Failed リーダーボードのダウンロードに失敗しました - + Your Time: {0} (Best: {1}) あなたのタイム: {0} (ベスト: {1}) - + Your Score: {0} (Best: {1}) あなたのスコア: {0} (ベスト: {1}) - + Your Value: {0} (Best: {1}) あなたの値: {0} (ベスト: {1}) - + {0} Leaderboard Position: {1} of {2} {0} リーダーボードポジション: {1} / {2} - + Server error in {0}: {1} {0} でのサーバーエラー: {1} - + Yes はい - + No いいえ - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. {1} の実績のうち {0} を解除し、{3} ポイントのうち {2} ポイントを獲得しました。 - + Unknown 不明 - + Locked ロックされています - + Unlocked ロック解除済み - + Unsupported 対応していません - + Unofficial 非公式 - + Recently Unlocked 最近解除された実績 - + Active Challenges アクティブなチャレンジ: - + Almost There もう少しです - + {} points {} ポイント - + {} point {} ポイント - + XXX points XXX ポイント - + Unlocked: {} ロック解除済み: {} - + This game has {} leaderboards. このゲームにはリーダーボードが {} あります。 - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. ハードコアモードがオフのため、スコアの提出は無効です。リーダーボードは読み取り専用です。 - + Show Best ベストを表示 - + Show Nearby 直近の表示 - + Rank ランク - + Name 名前 - + Time 時間 - + Score スコア - + Value 値 - + Date Submitted 提出日 - + Downloading leaderboard data, please wait... リーダーボードのデータをダウンロードしています。お待ちください... - - + + Loading... 読み込み中... - - + + This game has no achievements. このゲームには実績がありません。 - + Failed to read executable from disc. Achievements disabled. ディスクから実行可能ファイルを読み取ることができませんでした。実績を無効にしました。 @@ -776,325 +910,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] グローバル設定を使用 [%1] - + Rounding Mode 丸めモード - - - + + + Chop/Zero (Default) Chop/Zero (既定) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が Emotion Engine の浮動小数点ユニット(EE FPU)の丸め処理をどのように行うかを変更します。PS2 の FPU は国際標準に準拠していないため、一部のゲームは正しく演算処理を行うために複数のラウンドモードが必要になります。既定値で大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b> - + Division Rounding Mode 除算端数処理モード - + Nearest (Default) ニアレスト (既定) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 浮動小数点除算の結果を丸める方法を指定します。 一部のゲームでは、特定の設定が必要です。 <b>ゲームに明らかな問題がない場合にこの設定を変更すると、不安定になる可能性があります。</b> - + Clamping Mode クランプモード - - - + + + Normal (Default) 通常 (既定) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が浮動小数点数を x86 での標準の範囲に収める方法を変更します。既定値で大半のゲームに対応しています。<b>ゲームに問題がないのに設定を変更すると、ゲームが不安定になるおそれがあります。</b> - - + + Enable Recompiler リコンパイラを有効化 - + + - - - - - - - - - - - + + + + + + + + + + Checked チェックを入れる - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64 ビット MIPS-IV 機械語の x86 へのバイナリ変換を JIT (Just-In-Time) 方式で行います。 - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 待機ループを検出 - + Moderate speedup for some games, with no known side effects. 一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。 - + Enable Cache (Slow) キャッシュを有効化 (低速) - - - - + + + + Unchecked チェックを外す - + Interpreter only, provided for diagnostic. インタープリタのみ 解析用 - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC スピン検出 - + Huge speedup for some games, with almost no compatibility side effects. 一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。 - + Enable Fast Memory Access 高速メモリアクセスを有効化 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。 - + Pause On TLB Miss TLB ミス時に一時停止 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. TLB ミスの発生ごとに仮想マシンを一時停止させます (通常は無視して続行させる)。例外が発生した命令ではなく、ブロックの終了後に一時停止することに注意してください。無効なアクセスが発生したアドレスを確認するには、コンソールを参照してください。 - + Enable 128MB RAM (Dev Console) 128MB RAM を有効にする (開発機) - + Exposes an additional 96MB of memory to the virtual machine. 仮想マシンに96MBのメモリを追加します。 - + VU0 Rounding Mode VU0 ラウンドモード - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) の丸め処理をどのように扱うかを変更します。初期設定で大半のゲームに対応しています。<b>ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。</b> - + VU1 Rounding Mode VU1ラウンドモード - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2が Emotion Engine の Vector Unit 1 (EE VU1) の丸め処理をどのように行うかを変更します。初期設定で大半のゲームに対応できます。<b>ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。</b> - + VU0 Clamping Mode VU0 クランプモード - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) で浮動小数点数を標準的な x86 範囲内に保持する方式を変更します。既定値で大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b> - + VU1 Clamping Mode VU1 クランプモード - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が Emotion Engine の Vector Unit 1 (EE VU1) で浮動小数点数を標準的な x86 範囲内で保持する方法をどのように扱うかを変更します。既定値は大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b> - + Enable Instant VU1 VU1の即時実行 (Instant VU1) を有効化 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 を即座に実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームでグラフィックが乱れる可能性があります。 - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 リコンパイラを有効化 (マイクロモード) - + Enables VU0 Recompiler. VU0 リコンパイラを有効にします。 - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 リコンパイラを有効化 - + Enables VU1 Recompiler. VU1 リコンパイラを有効にします。 - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. 互換性が高く、高速化もしますが、グラフィックが乱れる可能性があります。 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32 ビット MIPS-I 機械語の x86 へのバイナリ変換を JIT (Just-In-Time) 方式で行います。 - + Enable Game Fixes ゲーム修正を有効化 - + Automatically loads and applies fixes to known problematic games on game start. ゲーム開始時に既知の問題のあるゲームに自動的に修正を適用します。 - + Enable Compatibility Patches 互換性パッチを有効化 - + Automatically loads and applies compatibility patches to known problematic games. 既知の問題を抱えるゲームに互換性パッチを自動的にロードして適用します。 - + Savestate Compression Method Savestate圧縮方法 - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. セーブステートを圧縮する際に使用するアルゴリズムを指定します。 - + Savestate Compression Level Saveste圧縮レベル - + Medium 中 - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown シャットダウン時にステートセーブ - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + シャットダウン時または終了時に自動でステートセーブします。次回中断した場所から直接再開できます。 - + Create Save State Backups セーブステートのバックアップを作成する - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1103,318 +1237,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. これらのオプションを変更すると、ゲームが機能しなくなる可能性があります。設定が変更されている場合、PCSX2 チームはサポートを提供しません。自己責任で変更してください。 - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. ラウンドモード: - - - + + + Nearest ニアレスト - - - - + + + + Negative Negative - - - - + + + + Positive Positive - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. クランプモード: - - + + None なし - - - + + + Normal (Default) 通常 (既定) - - - + + + Chop/Zero (Default) Chop/Zero (既定) - + Division Rounding Mode: Rounding refers here to the mathematical term. 除算端数処理モード: - + Nearest (Default) ニアレスト (既定) - + Chop/Zero Chop/Zero - + None ClampMode なし - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preserve Sign - + Full Full - + Wait Loop Detection 待機ループを検出 - - + + Enable Recompiler リコンパイラを有効化 - + Enable Fast Memory Access 高速メモリアクセスを有効化 - + Enable Cache (Slow) キャッシュを有効化 (低速) - + INTC Spin Detection INTC スピン検出 - + Pause On TLB Miss TLB ミス時に一時停止 - + Enable 128MB RAM (Dev Console) 128MB RAM を有効にする (開発機) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: VU1 丸めモード: - + mVU Flag Hack mVU Flag Hack - + Enable VU1 Recompiler VU1 リコンパイラを有効化 - + Enable VU0 Recompiler (Micro Mode) VU0 リコンパイラを有効化 (マイクロモード) - + Enable Instant VU1 VU1の即時実行 (Instant VU1) を有効化 - - + + Extra Extra - + VU0 Clamping Mode: VU0 クランプモード: - + VU0 Rounding Mode: VU0 ラウンドモード: - + VU1 Clamping Mode: VU1 クランプモード: - + I/O Processor (IOP, MIPS-I) I/O プロセッサ (IOP, MIPS-I) - + Game Settings ゲーム設定 - + Enable Game Fixes ゲーム修正を有効化 - + Enable Compatibility Patches 互換性パッチを有効化 - + Create Save State Backups Create Save State Backups - + Save State On Shutdown シャットダウン時にステートセーブする - - Frame Rate Control - フレームレート制御 - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL フレームレート: - - - - NTSC Frame Rate: - NTSC フレームレート: - - - + Savestate Settings セーブステート設定 - + Compression Level: 圧縮レベル: - + Compression Method: 圧縮方法: - + Uncompressed 非圧縮 - + Deflate64 - Deflate64 + Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) - Low (Fast) + 低 (高速) - + Medium (Recommended) - Medium (Recommended) + 中 (推奨) - + High 高 - + Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) + 非常に高い (低速、非推奨) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE 設定 - + Slot: スロット: - + Enable 有効化 @@ -1424,7 +1536,7 @@ Leaderboard Position: {1} of {2} Analysis Options - Analysis Options + 解析オプション @@ -1468,7 +1580,7 @@ Leaderboard Position: {1} of {2} Shift: - Shift: + Shift: @@ -1524,7 +1636,7 @@ Leaderboard Position: {1} of {2} <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">オーディオ拡張設定</span><br/>これらの設定はFreeSurroundベースのチャンネルエキスパンダの動作を微調整します。</p></body></html> @@ -1546,13 +1658,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings 拡張設定 - + Stretch Settings ストレッチ設定 @@ -1600,7 +1712,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound すべてのサウンドをミュート @@ -1610,7 +1722,7 @@ Leaderboard Position: {1} of {2} 同期: - + TimeStretch (Recommended) タイムストレッチ (推奨) @@ -1635,191 +1747,191 @@ Leaderboard Position: {1} of {2} 出力デバイス: - + Synchronization 同期 - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. 100% 速度以外で実行しているとき、フレームをドロップする代わりに音声のテンポを調整します。早送り時/減速時の音質が大幅に改善します。 - - + + Default 既定 - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. タイムストレッチャーが満たそうとするバッファサイズを決定します。バッファサイズを維持するためにオーディオが伸張/縮小されるので、平均レイテンシーを効果的に選択します。 - + Output Latency 出力レイテンシ - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. バッファからホストオーディオ出力までのレイテンシを指定します。これはオーディオ遅延を軽減するためにターゲットレイテンシよりも低く設定できます。 - + Resets output volume back to the global/inherited setting. 出力音量をグローバル/継承された設定に戻します。 - + Resets output volume back to the default. 出力音量をデフォルトに戻します。 - + Resets fast forward volume back to the global/inherited setting. 早送り音量をグローバル/継承された設定に戻します。 - + Resets fast forward volume back to the default. 早送り音量をデフォルトに戻します。 + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend オーディオバックエンド - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. オーディオバックエンドは、エミュレータによって生成されるフレームをホストに送信する方法を決定します。 Cubebは、問題が発生した場合は最小のレイテンシーを提供します。SDLバックエンドを試してみてください。nullバックエンドはすべてのホストオーディオ出力を無効にします。 - - + + + - %1 ms %1 ms - + Buffer Size バッファサイズ - + Output Volume 出力音量 - + Controls the volume of the audio played on the host. ホストで再生されるオーディオの音量をコントロールします。 - + Fast Forward Volume 早送り音量 - + Controls the volume of the audio played on the host when fast forwarding. 早送り時にホストで再生されるオーディオの音量をコントロールします。 - + Unchecked チェックを外す - + Prevents the emulator from producing any audible sound. エミュレータが可聴音を出さないようにします。 - + Expansion Mode 拡張モード - + Disabled (Stereo) 無効 (ステレオ) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. サポートされているゲームのオーディオをステレオからサラウンドに拡張する方法を決定します。Dolby Pro Logic/Pro Logic II をサポートするゲームも含まれます。 - + These settings fine-tune the behavior of the FreeSurround-based channel expander. - These settings fine-tune the behavior of the FreeSurround-based channel expander. + これらの設定は、FreeSurroundベースのチャンネルエキスパンダの動作を微調整します。 - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. これらの設定は、100%の速度外で実行しているときにSoundTouchオーディオタイムストレッチャーの動作を微調整します。 - + Reset Volume 音量をリセット - + Reset Fast Forward Volume 早送り音量をリセット - + Unknown Device "%1" 不明なデバイス "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) 最大レイテンシー: %1 ms (%2 ms バッファ + %3 ms 展開+ %4 ms 出力) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) 最大レイテンシ: %1 ms (%2 ms バッファ + %3 ms 出力) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) 最大レイテンシ: %1 ms (%2 ms 展開、最小出力レイテンシ不明) - + Maximum Latency: %1 ms (minimum output latency unknown) 最大レイテンシ: %1 ms (最小出力レイテンシ不明) @@ -2096,33 +2208,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot 急速起動 - + Fast Forward Boot 早送り起動 - + Checked チェックを入れる - + Patches the BIOS to skip the console's boot animation. BIOS にパッチを適用してゲーム機の起動アニメーションをスキップします。 - + Unchecked チェックを外す - + Removes emulation speed throttle until the game starts to reduce startup time. ゲームが開始されるまでエミュレーション速度スロットルを削除し、起動時間を短縮します。 @@ -2163,7 +2275,7 @@ Leaderboard Position: {1} of {2} Description - Description + 説明 @@ -2188,7 +2300,7 @@ Leaderboard Position: {1} of {2} 1 - 1 + 1 @@ -2215,93 +2327,86 @@ Leaderboard Position: {1} of {2} Invalid Condition - Invalid Condition + 無効な条件 Invalid Size - Invalid Size + 無効なサイズです BreakpointModel - + Execute 命令 - - + + -- -- - - - Enabled - 有効 - - - - - Disabled - 無効 - - - + Read 読み込み - + Write(C) (C) = changes, as in "look for changes". 書き込み(C) - + Write 書き込み - + TYPE Warning: limited space available. Abbreviate if needed. 種類 - + OFFSET Warning: limited space available. Abbreviate if needed. オフセット - + + DESCRIPTION + 説明 + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. サイズ / ラベル - + INSTRUCTION Warning: limited space available. Abbreviate if needed. 命令 - + CONDITION Warning: limited space available. Abbreviate if needed. 条件 - + HITS Warning: limited space available. Abbreviate if needed. ヒット - + X Warning: limited space available. Abbreviate if needed. X @@ -2315,44 +2420,44 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit - Edit + 編集 - + Copy - Copy + コピー - + Delete - Delete + 削除 - + Copy all as CSV - Copy all as CSV + すべてを CSV 形式でコピー - + Paste from CSV - Paste from CSV + CSV ファイルから貼り付け - + Load from Settings - Load from Settings + 設定から読み込む - + Save to Settings - Save to Settings + 設定を保存 @@ -2392,6 +2497,11 @@ Leaderboard Position: {1} of {2} Unknown 不明 + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -2410,7 +2520,7 @@ Leaderboard Position: {1} of {2} Not enough memory available for precaching ({:.2f} GB required). - Not enough memory available for precaching ({:.2f} GB required). + メモリが不足しています ({:.2f} GBが必要)。 @@ -3439,12 +3549,12 @@ You cannot undo this action. Rename Input Profile - Rename Input Profile + 入力プロファイル名を変更 Enter the new name for the input profile: - Enter the new name for the input profile: + 新しい入力プロファイルの名前を入力: @@ -3502,7 +3612,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. コントローラー端子 %1 %2 @@ -3551,7 +3660,7 @@ You cannot undo this action. By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + デフォルトでは、ダウンロードしたカバー画像はゲームのシリアル番号と共に保存されます。これにより、GameDBの変更でカバー画像が破損したり、複数リージョン対応タイトルで競合が発生したりするのを防ぎます。この動作が不要な場合は、下部の「タイトルファイル名を使用する」チェックボックスを選択してください。 @@ -3656,7 +3765,7 @@ You cannot undo this action. DHCP 無効化 - + Enabled 有効 @@ -3761,13 +3870,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3823,109 +3932,109 @@ You cannot undo this action. 内部 - - + + Use Global Setting [%1] グローバル設定を使用 [%1] - + Name 名前 - + Url URL - + Address アドレス - - + + Hosts File ホストファイル - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS ホスト - + Exported Successfully 正常にエクスポートされました - + Failed to open file ファイルを開けませんでした - + No Hosts in file ファイルにホストがありません - + Imported Successfully 正常にインポートされました - - + + Per Game Host list ゲームごとのホストリスト - + Copy global settings? グローバル設定をコピーしますか? - + Delete per game host list? ゲーム別ホストリストを削除しますか? - + HDD Image File HDD イメージファイル - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? ファイルを上書きしますか? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3934,26 +4043,64 @@ Do you want to overwrite? 上書きしますか? - + HDD Creator HDD の作成 - + HDD image created HDD イメージを作成しました - + Use Global グローバル設定を使用 - + Override 上書き + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + 解析 + + + + Automatically Analyze Program: + プログラムを自動的に分析: + + + + Always + 常時 + + + + If Debugger Is Open + デバッガーを開いているとき + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -3970,7 +4117,7 @@ Do you want to overwrite? <html><head/><body><p><br/></p></body></html> - <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> @@ -4055,7 +4202,7 @@ Do you want to overwrite? End: - End: + 終了: @@ -4139,31 +4286,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path パス - + Base Address ベースアドレス - + Condition Condition - + Add Symbol File シンボルファイルを追加 + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + 参照... + + + + + Open... + 開く... + + DebugInteface @@ -4177,349 +4414,219 @@ Do you want to overwrite? Emotion Engine - Emotion Engine + Emotion Engine + + + + DebugLoggingSettingsTab + + + Enable + 有効化 + + + + EE + EE + + + + + DMA Control + DMA コントロール + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + キャッシュ + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + メモリ + + + + + Unknown MMIO + 不明な MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA レジスタ + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + メモリーカード + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) DebugSettingsWidget - + User Interface - User Interface + ユーザーインターフェース - - + Analysis 解析 - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - 常時 - - - - + If Debugger Is Open デバッガーを開いているとき - - Never - なし - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - + GS GS - - Draw Dumping - ドローダンプ - - - - Dump GS Draws - GS 描画をダンプ - - - - Save RT - RT を保存 - - - - Save Frame - フレームを保存 - - - - Save Texture - テクスチャを保存 - - - - Save Depth - 深度を保存 - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - ハードウェアダンプディレクトリ: - - - - Software Dump Directory: - ソフトウェアダンプディレクトリ: - - - - - Browse... - 参照... - - - - - Open... - 開く... - - - - Trace Logging - Trace Logging - - - - Enable - 有効化 - - - - EE - EE - - - - - DMA Control - DMA 制御 - - - - SPR / MFIFO - SPR / MFIFO - - - - VIF - VIF - - - - COP1 (FPU) - COP1 (FPU) - - - - MSKPATH3 - MSKPATH3 - - - - Cache - キャッシュ - - - - GIF - GIF - - - - R5900 - R5900 - - - - COP0 - COP0 - - - - - HW Regs (MMIO) - HW Regs (MMIO) - - - - - Counters - カウンター - - - - SIF - SIF - - - - COP2 (VU0 Macro) - COP2 (VU0 マクロ) - - - - VIFCodes - VIF コード - - - - Memory - メモリ - - - - - Unknown MMIO - 不明な MMIO - - - - IPU - IPU - - - - - BIOS - BIOS - - - - - DMA Registers - DMA レジスタ - - - - GIFTags - GIF タグ - - - - IOP - IOP - - - - CDVD - CDVD - - - - R3000A - R3000A - - - - Memcards - メモリーカード - - - - Pad - Pad - - - - MDEC - MDEC - - - - COP2 (GPU) - COP2 (GPU) - - - + Analyze Program プログラムを解析 - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked チェックを入れる - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging トレース ログを有効化 - - - - - - - - - - - - - - - - - - - - - - + + @@ -4530,458 +4637,479 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked チェックを外す - + + + Classic + クラシック + + + + Segmented + セグメント + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + 更新間隔 + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + 起動時に表示する + + + + Open the debugger window automatically when PCSX2 starts. + PCSX2 起動時に自動的にデバッガウィンドウを開きます。 + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + 後で復元できるように、デバッガウィンドウが閉じられたときの位置とサイズを保存します。 + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE メモリ - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE キャッシュ - + Log EE cache activity. EE キャッシュのアクティビティを記録します。 - + EE Known MMIO EE 不明な MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE 不明な MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller - EE DMA Controller + EE DMA コントローラ - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS - IOP BIOS + IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP 不明な MMIO - + IOP Unknown MMIO IOP 不明な MMIO - + IOP DMA Registers IOP DMA レジスタ - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller - IOP DMA Controller + IOP DMA コントローラ - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window - Debugger Window + デバッガーウィンドウ - - + + Show On Startup + 起動時に表示 + + + Save Window Geometry Save Window Geometry - - - Show On Startup - Show On Startup - - - + Refresh Interval: - Refresh Interval: + 更新間隔: - + ms - ms + ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 - R5900 + R5900 - + R3000 - R3000 + R3000 @@ -4989,72 +5117,77 @@ Do you want to overwrite? %1 #%2 - %1 #%2 + %1 #%2 %1 (%2) - %1 (%2) - - - - Breakpoints - Breakpoints + %1 (%2) - Disassembly - Disassembly + Breakpoints + ブレークポイント - Functions - Functions + Disassembly + 逆アセンブリ + Functions + 関数 + + + Globals Globals - - - Locals - Locals - - Memory Search - Memory Search + Locals + ローカル - Memory - Memory + Memory Search + メモリ検索 + Memory + メモリ + + + Parameters Parameters - + Registers - Registers + レジスタ - + Saved Addresses Saved Addresses - + Stack Stack - + Threads - Threads + スレッド + + + + Modules + モジュール @@ -5074,7 +5207,7 @@ Do you want to overwrite? Debug - Debug + デバッグ @@ -5090,7 +5223,7 @@ Do you want to overwrite? Layouts - Layouts + レイアウト @@ -5104,7 +5237,7 @@ Do you want to overwrite? - + Run 実行 @@ -5156,12 +5289,12 @@ Do you want to overwrite? Reset All Layouts - Reset All Layouts + すべてのレイアウトをリセット Reset Default Layouts - Reset Default Layouts + デフォルトのレイアウトをリセット @@ -5171,52 +5304,52 @@ Do you want to overwrite? Shut Down - Shut Down + シャットダウン Reset - Reset + リセット Close - Close + 閉じる Increase Font Size - Increase Font Size + フォントサイズを拡大 Decrease Font Size - Decrease Font Size + フォントサイズを縮小 Ctrl+- - Ctrl+- + Ctrl+- Reset Font Size - Reset Font Size + フォントサイズをリセット Settings - Settings + 設定 Game Settings - Game Settings + ゲーム設定 Are you sure you want to reset all layouts? - Are you sure you want to reset all layouts? + すべてのレイアウトをリセットしてもよろしいですか? @@ -5227,10 +5360,10 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - Are you sure you want to reset the default layouts? + デフォルトのレイアウトをリセットしてもよろしいですか? - + Pause 一時停止 @@ -5240,191 +5373,199 @@ Do you want to overwrite? Disassembly - Disassembly + 逆アセンブリ - - + + + + Assemble Error - Assemble Error + アセンブルエラー - + + Unable to change assembly while core is running - Unable to change assembly while core is running + コアの実行中はアセンブリを変更できません - + Assemble Instruction - Assemble Instruction + 命令をアセンブル - + Go To In Disassembly - Go To In Disassembly + 逆アセンブリに移動 - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function - Rename Function + 関数名を変更 - + Function name - Function name + 関数名 - + Function name cannot be nothing. - Function name cannot be nothing. + 関数名は空欄にできません。 - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address - Copy Address + アドレスをコピー - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name - Copy Function Name + 関数名をコピー - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor - &Jump to Cursor + カーソルにジャンプ(&J) - + Toggle &Breakpoint - Toggle &Breakpoint + ブレークポイントの切り替え(&B) - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function - Add Function + 関数を追加 - + Remove Function - Remove Function + 関数を削除 - + Restore Function - Restore Function + 関数の復元 - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS - %1 NOT VALID ADDRESS + %1 アドレスが無効です DisassemblyViewColumnTitle - + %1 %2 %3 %4 - %1 %2 %3 %4 + %1 %2 %3 %4 - + %1 %2 %3 - %1 %2 %3 + %1 %2 %3 - + Location Location - + Bytes - Bytes + バイト - + Instruction Instruction @@ -5444,45 +5585,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout - Edit Layout + レイアウトを編集 - + Reset Layout - Reset Layout + レイアウトをリセット - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout - Delete Layout + レイアウトの削除 - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5499,32 +5650,32 @@ Do you want to overwrite? Rename - Rename + 名前の変更 Rename Window - Rename Window + ウィンドウ名を変更 New name: - New name: + 新しい名前: Invalid Name - Invalid Name + 無効な名前 The specified name is too long. - The specified name is too long. + 名前が長すぎます。 Reset Name - Reset Name + 名前をリセット @@ -5536,6 +5687,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5544,7 +5700,7 @@ Do you want to overwrite? Close - Close + 閉じる @@ -5568,87 +5724,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% スロット: %1 | 音量: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% スロット: %1 | 音量: %2% | %3 | EE: %4% | GS: %5% - + No Image 画像がありません - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% 速度: %1% - + Game: %1 (%2) ゲーム: %1 (%2) - + Rich presence inactive or unsupported. リッチプレゼンスが非アクティブまたはサポートされていません。 - + Game not loaded or no RetroAchievements available. ゲームがロードされていないか、利用可能な RetroAchievements がありません。 - - - - + + + + Error エラー - + Failed to create HTTPDownloader. HTTPDownloader の作成に失敗しました。 - + Downloading %1... %1 をダウンロード中… - + Download failed with HTTP status code %1. HTTP ステータス・コード %1 でダウンロードに失敗しました。 - + Download failed: Data is empty. ダウンロード失敗: データがありません。 - + Failed to write '%1'. '%1' の書き込みに失敗しました。 @@ -5656,405 +5817,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control 速度制御 - + Normal Speed: 通常速度: - + System Settings システム設定 - - + + Enable Cheats チートを有効化 - + Slow-Motion Speed: スローモーション速度: - + Fast-Forward Speed: 早送り速度: - + Enable Multithreaded VU1 (MTVU) マルチスレッド VU1 (MTVU) を有効化 - - + + Enable Host Filesystem ホストファイルシステムを有効化 - - + + Enable Fast CDVD 高速 CDVD を有効化 - - + + Enable CDVD Precaching CDVDプリキャッシュを有効にする - - + + Enable Thread Pinning スレッドのピン留めを有効化 - + EE Cycle Skipping: EE サイクルスキップ: - - + + Disabled 無効 - + Mild Underclock 低いアンダークロック - + Moderate Underclock 程々のアンダークロック - + Maximum Underclock 最大のアンダークロック - + EE Cycle Rate: EE サイクルレート: - + 50% (Underclock) 50% (アンダークロック) - + 60% (Underclock) 60% (アンダークロック) - + 75% (Underclock) 75% (アンダークロック) - - + + 100% (Normal Speed) 100% (通常速度) - + 130% (Overclock) 130% (オーバークロック) - + 180% (Overclock) 180% (オーバークロック) - + 300% (Overclock) 300% (オーバークロック) - + Frame Pacing / Latency Control フレーム速度 / 遅延の制御 - + frames This string will appear next to the amount of frames selected, in a dropdown box. フレーム - + Maximum Frame Latency: 最大フレーム遅延: - - + + Use Host VSync Timing ホスト VSync のタイミングを使用する - - + + Sync to Host Refresh Rate ホストのリフレッシュレートに同期 - - + + Optimal Frame Pacing 最適なフレームペーシング - - + + Vertical Sync (VSync) 垂直同期 (VSync) - - + + Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames + 重複したフレームの表示をスキップ - - + + Real-Time Clock リアルタイムクロック - - + + Manually Set Real-Time Clock リアルタイムクロックを手動で設定 - + Use Global Setting [%1] グローバル設定を使用 [%1] - + Normal Speed 通常速度 - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. 目標のエミュレーション速度を設定します。この速度を保証することはできませんが、できる限り善処します。 - - + + User Preference ユーザー設定 - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + 特定のスレッドの優先順位をシステムスケジューラを無視して特定の順序で設定します。大きな (P) コアと小さな (E) コアを持つCPU (例: インテルの第12世代以降のCPUやAMDなど他のベンダーのCPU) を支援します。 + + + Checked チェックを入れる - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. 値を大きくすると、ゲーム内のフレームレートが向上する可能性がありますが、CPU 要件が大幅に増加します。値を低くすると CPU 負荷が軽減され、軽量のゲームが弱い CPU でフルスピードで実行できるようになります。 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. エミュレートされた Emotion Engine がサイクルをスキップするようにします。「ワンダと巨像」のようなごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。 - - - - - - - - - - + + + + + + + + + + + Unchecked チェックを外す - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - 高速ディスクアクセスです。読み込み時間が短縮されます。これに問題がある既知のゲームについては、HDLoader 互換性リストを参照してください。 - - - + Automatically loads and applies cheats on game start. ゲーム開始時に自動でチートを読み込んで適用します。 - + Allows games and homebrew to access files / folders directly on the host computer. ゲームや自作アプリがホストコンピューター上のファイル/フォルダに直接アクセスできるようにします。 - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" 早送り速度 - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. 早送り速度を設定します。早送りホットキーが押された時/切替時に使用されます。 - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" スローモーション速度 - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. スローモーション速度を設定します。スローモーションのホットキーが押された時/切替時に使用されます。 - + EE Cycle Rate EE サイクルレート - + EE Cycle Skip EE サイクルスキップ - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - 特定のスレッドの優先順位をシステムスケジューラを無視して特定の順序で設定します。大きな (P) コアと小さな (E) コアを持つCPU (例: インテルの第12世代以降のCPUやAMDなど他のベンダーのCPU) を支援します。 - - - + Enable Multithreaded VU1 (MTVU1) マルチスレッド VU1 (MTVU1) を有効化 - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 一般的に 4 つ以上のコアを持つ CPU で高速化します。ほとんどのゲームでは安全ですが、一部のゲームでは互換性がなく、動作が停止する可能性があります。 - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + 高速なディスクアクセスを行います。読み込み時間が短縮されます。問題が生じる既知のゲームについては、HDLoader 互換性リストを参照してください。 + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. 仮想マシンを起動する前にディスクイメージをRAMにロードします。 待ち時間の長いドライブ(HDD等)を搭載したシステムでは、スタッタを減らすことができますが、起動時間を大幅に増加させます。 - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. VSync キューサイズを 0 に設定して、入力のポーリングと次のフレームの開始前の間に、すべてのフレームを GS によって完了および表示させます。この設定を使用すると、入力遅延が減少しますが、CPU および GPU の要件が非常に高くなります。 - + Maximum Frame Latency 最大フレーム遅延 - + 2 Frames 2 フレーム - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + ゲストのリフレッシュレートがホストと一致するようにエミュレーションを高速化します。これにより、可能な限り滑らかな映像になりますが、エミュレーション速度が 1 %未満で増加する可能性があります。ホストとゲーム機のリフレッシュレートが大幅に異なる場合、「ホストのリフレッシュレートに合わせてスケールする」オプションは適用されません。可変リフレッシュレートのディスプレイを使用しているユーザーは、このオプションを無効にする必要があります。 - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + CPUスレッドが処理を続行する前に、GSにキューイングできる最大フレーム数を設定します。値を高くすると不規則なフレーム時間を平滑化できますが、入力遅延が増加します。 + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). PCSX2のリフレッシュレートを現在のモニターまたは画面に合わせるには、このオプションを有効にしてください。 VSyncは不可能な場合に自動的に無効になります(例えば、100%以外の速度で動作しているとき)。 - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. + 25/30fpsゲームにおいてアイドルフレームが提示されていることを検知し、それらのフレームの表示をスキップします。フレーム自体はレンダリングされますが、GPUがそれを完了するための時間が増えることを意味します(これはフレームスキップではありません)。CPU/GPUが最大使用率に近い場合、フレーム時間の変動を滑らかにできますが、フレームペースがより不安定になり、入力遅延が増加する可能性があります。25/30fpsゲームでフレーム生成を使用する場合に有効です。 - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. + 仮想PlayStation 2用に、OSのシステムクロックではなくリアルタイムクロックを手動で設定します。 - + Current date and time - Current date and time + 現在の日付と時間 - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] グローバル設定を使用 [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. 無制限 - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. カスタム - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] カスタム [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed カスタム速度 - + Enter Custom Speed 任意の速度を入力 @@ -6062,12 +6223,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6105,7 +6266,7 @@ Do you want to overwrite? Parenthesis not closed. - Parenthesis not closed. + 括弧は閉じられていません。 @@ -6141,12 +6302,12 @@ Do you want to overwrite? FileOperations - + Failed to show file ファイルを表示することができませんでした - + Failed to show file in file explorer. The file was: %1 @@ -6155,30 +6316,30 @@ The file was: %1 ファイル: %1 - + Show in Folder Windows action to show a file in Windows Explorer フォルダで表示 - + Show in Finder macOS action to show a file in Finder Finder で表示 - + Open Containing Directory Opens the system file manager to the directory containing a selected file ファイルがある場所を開く - + Failed to open URL URL を開くことができませんでした - + Failed to open URL. The URL was: %1 @@ -6190,417 +6351,445 @@ URL: %1 FolderSettingsWidget - + Cache Directory キャッシュ ディレクトリ - - - - - + + + + + + Browse... 参照... - - - - - + + + + + + Open... 開く... - - - - - + + + + + + Reset リセット - + Used for storing shaders, game list, and achievement data. シェーダー、ゲームリスト、実績データの保存に使用されます。 - + Cheats Directory チート ディレクトリ - + Used for storing .pnach files containing game cheats. ゲームのチートを含む .pnach ファイルの保存に使用します。 - + Covers Directory カバー画像 ディレクトリ - + Used for storing covers in the game grid/Big Picture UIs. ゲームグリッド/Big Picture UI のカバー画像の保存に使用します。 - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory スナップショット ディレクトリ - + Used for screenshots and saving GS dumps. スクリーンショットや GS ダンプの保存に使用します。 - + + Save Snapshots in Game-Specific Folders + スナップショットをゲーム固有のフォルダに保存する + + + Save States Directory ステートセーブディレクトリ - + Used for storing save states. ステートセーブの保存に使用します。 + + + Organize Screenshots by Game + ゲームごとにスクリーンショットを整理する + + + + Unchecked + チェックを外す + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + 有効にすると、スクリーンショットはすべて「スナップショット」フォルダに保存されるのではなく、ゲーム名のフォルダに保存されます。 + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。 - + Use Global Setting グローバル設定を使用 - + Automatic binding failed, no devices are available. 自動割り当てに失敗しました。利用可能なデバイスがありません。 - + Game title copied to clipboard. ゲームタイトルがクリップボードに保存されました。 - + Game serial copied to clipboard. ゲームのシリアルがクリップボードに保存されました。 - + Game CRC copied to clipboard. ゲームCRCがクリップボードに保存されました。 - + Game type copied to clipboard. ゲームの種類がクリップボードに保存されました。 - + Game region copied to clipboard. ゲーム領域がクリップボードに保存されました。 - + Game compatibility copied to clipboard. ゲームの互換性がクリップボードに保存されました。 - + Game path copied to clipboard. ゲームパスがクリップボードに保存されました。 - + Controller settings reset to default. コントローラーの設定がデフォルトにリセットされました。 - + No input profiles available. 入力プロファイルがありません。 - + Create New... 新規作成... - - Enter the name of the input profile you wish to create. - 作成する入力プロファイルの名前を入力します。 - - - + Are you sure you want to restore the default settings? Any preferences will be lost. 既定の設定を復元してもよろしいですか?すべての設定は失われます。 - + Settings reset to defaults. 設定をデフォルトに戻しました。 - + No save present in this slot. このスロットにセーブデータはありません。 - + No save states found. ステートセーブが見つかりません。 - + Failed to delete save state. ステートセーブの削除に失敗しました。 - + Failed to copy text to clipboard. テキストをクリップボードにコピーできませんでした。 - + This game has no achievements. このゲームには実績がありません。 - + This game has no leaderboards. このゲームにはリーダーボードがありません。 - + Reset System システムをリセット - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? エミュレータがリセットされるまでハードコアモードは有効になりません。今すぐエミュレータをリセットしますか? - + Launch a game from images scanned from your game directories. ゲームディレクトリからスキャンしたROMからゲームを起動します。 - + Launch a game by selecting a file/disc image. ファイルまたはディスクイメージを選択してゲームを起動します。 - + Start the console without any disc inserted. ディスクを挿入せずにコンソールを起動します。 - + Start a game from a disc in your PC's DVD drive. PCの's DVD ドライブのディスクからゲームを開始します。 - + No Binding 未割り当て - + Setting %s binding %s. %s バインディング %sを設定しました。 - + Push a controller button or axis now. コントローラーボタンまたは入力軸を操作してください。 - + Timing out in %.0f seconds... %.0f 秒でタイムアウトします... - + Unknown 不明 - + OK OK - + Select Device デバイスを選択 - + Details 詳細 - + Options オプション - + Copies the current global settings to this game. 現在のグローバル設定をこのゲームの固有設定にコピーします。 - + Clears all settings set for this game. このゲームのすべての固有設定をクリアします。 - + Behaviour 動作 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防ぎます。 - + Shows the game you are currently playing as part of your profile on Discord. Discord上で現在プレイしているゲームを表示します。 - + Pauses the emulator when a game is started. ゲームの開始時にエミュレータを一時停止します。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータをポーズし、元に戻すとポーズを解除します。 - + Pauses the emulator when you open the quick menu, and unpauses when you close it. クイックメニューを開いたときにエミュレータを一時停止し、閉じると一時停止を解除します。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. ホットキーが押されたときにエミュレータ/ゲームのシャットダウンを確認するプロンプトを表示するかどうかを決定します。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. シャットダウン時または終了時に自動でステートセーブします。次回中断した場所から直接再開できます。 - + Game Display ゲームの表示 - + Switches between full screen and windowed when the window is double-clicked. ウインドウがダブルクリックされたときにフルスクリーンとウインドウを切り替えます。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. エミュレータがフルスクリーンモードのときにマウスポインタ/カーソルを非表示にします。 - + Determines how large the on-screen messages and monitor are. 画面上のメッセージとモニターの大きさを決定します。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。 - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. システムが毎秒表示するビデオ フレーム (または v-sync) の数をディスプレイの右上に表示します。 - + Shows the CPU usage based on threads in the top-right corner of the display. スレッドごとの CPU 使用率をディスプレイの右上に表示します。 - + Shows the host's GPU usage in the top-right corner of the display. ホストの GPU の使用状況をディスプレイの右上に表示します。 - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. GS(プリミティブ、ドローコール) に関する統計情報をディスプレイの右上に表示します。 - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 早送り、一時停止、その他の通常でない状態がアクティブな場合にインジケータを表示します。 - + Shows the current configuration in the bottom-right corner of the display. 現在の設定をディスプレイの右下に表示します。 - + Shows the current controller state of the system in the bottom-left corner of the display. ディスプレイの左下にシステムの現在のコントローラーの状態を表示します。 - + Displays warnings when settings are enabled which may break games. ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。 - + Resets configuration to defaults (excluding controller settings). 設定をデフォルトにリセットします(コントローラ設定を除く)。 - + Changes the BIOS image used to start future sessions. 次回セッションを開始時に使用するBIOSイメージを変更します。 - + Automatic 自動 - + {0}/{1}/{2}/{3} - + Default 既定 - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6609,2072 +6798,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. ゲーム開始時に自動的にフルスクリーンに切り替えます。 - + On-Screen Display オンスクリーンディスプレイ - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. ディスプレイの右上隅にゲームの解像度を表示します。 - + BIOS Configuration BIOS 設定 - + BIOS Selection BIOS 選択 - + Options and Patches オプションとパッチ - + Skips the intro screen, and bypasses region checks. イントロ画面をスキップし、リージョンチェックを回避します。 - + Speed Control 速度制御 - + Normal Speed 通常速度 - + Sets the speed when running without fast forwarding. 早送りせずに実行する際のゲームスピードを設定します。 - + Fast Forward Speed 早送り速度 - + Sets the speed when using the fast forward hotkey. 早送りホットキーを使用するときのゲームスピードを設定します。 - + Slow Motion Speed スローモーション速度 - + Sets the speed when using the slow motion hotkey. スローモーションホットキーを使用するときのゲームスピードを設定します。 - + System Settings システム設定 - + EE Cycle Rate EE サイクルレート - + Underclocks or overclocks the emulated Emotion Engine CPU. エミュレートされたEmotion Engine CPUをアンダーロックまたはオーバークロックします。 - + EE Cycle Skipping EE サイクルスキップ - + Enable MTVU (Multi-Threaded VU1) MTVU(Multi-Threaded VU1)を有効化 - + Enable Instant VU1 インスタント VU1 を有効化 - + Enable Cheats チートを有効化 - + Enables loading cheats from pnach files. pnach ファイルからのチートの読み込みを有効にする。 - + Enable Host Filesystem ホストファイルシステムを有効化 - + Enables access to files from the host: namespace in the virtual machine. 仮想マシンのホスト:名前空間からファイルへのアクセスを有効にします。 - + Enable Fast CDVD 高速 CDVD を有効化 - + Fast disc access, less loading times. Not recommended. ディスクへの高速アクセスを行い、読み込み時間を短縮します。推奨されません。 - + Frame Pacing/Latency Control フレーム速度/遅延の制御 - + Maximum Frame Latency 最大フレーム遅延 - + Sets the number of frames which can be queued. キューに追加できるフレーム数を設定。 - + Optimal Frame Pacing 最適なフレームペーシング - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. EEとGSスレッドを各フレーム後に同期させます。入力レイテンシが最も小さくなりますが、システム要件が高くなります。 - + Speeds up emulation so that the guest refresh rate matches the host. ゲストのリフレッシュレートがホストと一致するようにエミュレーションをスピードアップします。 - - Renderer - レンダラー - - - + Selects the API used to render the emulated GS. エミュレートされたGSのレンダリングに使用するAPIを選択してください。 - + Synchronizes frame presentation with host refresh. フレームの表示をホストのリフレッシュレートと同期します。 - + Display 画面 - + Aspect Ratio アスペクト比 - + Selects the aspect ratio to display the game content at. ゲーム内容を表示するアスペクト比を選択してください。 - + FMV Aspect Ratio Override - FMV Aspect Ratio Override + FMVアスペクト比を上書き - + Selects the aspect ratio for display when a FMV is detected as playing. FMV の再生を検出したときの表示アスペクト比を選択します。 - + Deinterlacing インターレース解除 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2 のインターレース出力をプログレッシブに変換するためのアルゴリズムを選択します。 - + Screenshot Size スクリーンショットのサイズ - + Determines the resolution at which screenshots will be saved. スクリーンショットを保存する解像度を指定してください。 - + Screenshot Format スクリーンショットの形式 - + Selects the format which will be used to save screenshots. スクリーンショットの保存に使用される形式を選択します。 - + Screenshot Quality スクリーンショットの品質 - + Selects the quality at which screenshots will be compressed. スクリーンショットを圧縮する画質を選択してください。 - + Vertical Stretch 垂直方向の拡縮 - + Increases or decreases the virtual picture size vertically. 仮想画像サイズを縦方向に増減させます。 - + Crop 切り取り - + Crops the image, while respecting aspect ratio. アスペクト比を尊重しながら画像をトリミングします。 - + %dpx %dpx - + Bilinear Upscaling バイリニアアップスケーリング - + Smooths out the image when upscaling the console to the screen. コンソールを画面にアップスケーリングする際に、画像を滑らかにします。 - + Integer Upscaling 整数アップスケーリング - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。 - + Screen Offsets スクリーンオフセット - + Enables PCRTC Offsets which position the screen as the game requests. PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。 - + Show Overscan オーバースキャンを表示 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。 - + Anti-Blur アンチブラー - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 内部のブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。 - + Rendering レンダリング - + Internal Resolution 内部解像度 - + Multiplies the render resolution by the specified factor (upscaling). 指定した係数でレンダリング解像度を倍増します(アップスケール)。 - + Mipmapping ミップマッピング - + Bilinear Filtering バイリニアフィルタリング - + Selects where bilinear filtering is utilized when rendering textures. テクスチャのレンダリング時にバイリニアフィルタリングを適用する場所を選択してください。 - + Trilinear Filtering トライリニアフィルタリング - + Selects where trilinear filtering is utilized when rendering textures. テクスチャのレンダリング時にトライリニアフィルタリングを適用する範囲を選択します。 - + Anisotropic Filtering 異方性フィルタリング - + Dithering ディザリング - + Selects the type of dithering applies when the game requests it. ゲームが要求したときに適用するディザリングの種類を選択してください。 - + Blending Accuracy ブレンド精度 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. ホストグラフィックスAPIでサポートされていないブレンドモードをエミュレートする際の精度レベルを指定します。 - + Texture Preloading テクスチャのプリロード - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 使用される領域だけでなく、テクスチャ全体を GPU に転送します。一部のゲームでパフォーマンスを向上させることができます。 - + Software Rendering Threads ソフトウェアレンダリングスレッド - + Number of threads to use in addition to the main GS thread for rasterization. メインGSスレッドの他にラスタライズに使用するスレッド数。 - + Auto Flush (Software) オートフラッシュ (ソフトウェア) - + Force a primitive flush when a framebuffer is also an input texture. フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。 - + Edge AA (AA1) エッジ AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). GS のエッジアンチエイリアシング(AA1)のエミュレーションを有効にします。 - + Enables emulation of the GS's texture mipmapping. GS のテクスチャミップマッピングのエミュレーションを有効にします。 - - The selected input profile will be used for this game. - The selected input profile will be used for this game. + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? - + + Enable Hardcore Mode + ハードコアモードを有効化 + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + 現在、ハードコアモードは無効になっています。ハードコアモードを有効にすると、タイムやスコアを設けたり、ゲームごとのリーダーボードに参加したりできます。 + +ただし、ハードコアモードではセーブステート、チート、スローダウン機能が使えなくなります。 + +ハードコアモードを有効にしますか? + + + + The selected input profile will be used for this game. + 選択した入力プロファイルがこのゲームに使用されます。 + + + Shared Shared - + Input Profile 入力プロファイル - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. - Selects the color style to be used for Big Picture Mode. + ビッグピクチャーモードで使用するカラースタイルを選択します。 - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + ビッグピクチャーモードを開始すると、メインメニューの代わりにゲームリストが表示されます。 + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. PCSX2のバージョンをディスプレイの右上に表示します。 - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. - Shows a visual history of frame times in the upper-left corner of the display. + ディスプレイの左上に、フレームタイムの視覚的な履歴を表示します。 - + Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. + OSD に現在のシステムハードウェア情報を表示します。 - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + エミュレーションスレッドを特定の CPU コアに固定することで、パフォーマンス/フレーム時間の変動が改善される可能性があります。 - + Enable Widescreen Patches ワイドスクリーンパッチを有効化 - + Enables loading widescreen patches from pnach files. pnach ファイルからのワイドスクリーンパッチの読み込みを有効にします。 - + Enable No-Interlacing Patches インターレース解除パッチを有効化 - + Enables loading no-interlacing patches from pnach files. pnach ファイルからのワイドスクリーンパッチの読み込みを有効にします。 - + Hardware Fixes ハードウェア修正 - + Manual Hardware Fixes ハードウェアの手動修正 - + Disables automatic hardware fixes, allowing you to set fixes manually. ハードウェアの自動修正を無効化して、手動で設定できるようにします。 - + CPU Sprite Render Size CPU スプライトレンダリングサイズ - + Uses software renderer to draw texture decompression-like sprites. ソフトウェアレンダラーを使用して、テクスチャの伸張状態のスプライトを描画します。 - + CPU Sprite Render Level CPU スプライトレンダリングレベル - + Determines filter level for CPU sprite render. CPU スプライトレンダリングのフィルタレベルを指定します。 - + Software CLUT Render ソフトウェア CLUT レンダリング - + Uses software renderer to draw texture CLUT points/sprites. ソフトウェアレンダラーを使用して、テクスチャのCLUTポイントやスプライトを描画します。 - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + ゲームが独自のカラー パレットを描画していることを検出し、それを特別な処理で GPU 上でレンダリングします。 - + Skip Draw Start 描画開始をスキップ - + Object range to skip drawing. 描画をスキップするオブジェクトの範囲 - + Skip Draw End 描画終了をスキップ - + Auto Flush (Hardware) オートフラッシュ (ハードウェア) - + CPU Framebuffer Conversion CPU フレームバッファ変換 - + Disable Depth Conversion 深度変換を無効化 - + Disable Safe Features 安全機能を無効化 - + This option disables multiple safe features. このオプションは複数のセーフ機能を無効にします。 - + This option disables game-specific render fixes. このオプションは、ゲーム固有のレンダリング修正を無効にします。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。 - + Disable Partial Invalidation 部分的な無効化を無効化 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 交差部分のみだけでなく、交差が存在する場合はテクスチャキャッシュのエントリを除去します。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。 - + Read Targets When Closing 閉じるときにターゲットを読み込む - + Flushes all targets in the texture cache back to local memory when shutting down. シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。 - + Estimate Texture Region テクスチャ領域を推定 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。 - + GPU Palette Conversion GPU パレット変換 - + Upscaling Fixes アップスケーリング修正 - + Adjusts vertices relative to upscaling. アップスケーリングに合わせて頂点の位置を調節します。 - + Native Scaling ネイティブスケーリング - + Attempt to do rescaling at native resolution. ネイティブ解像度で再スケーリングを試みます。 - + Round Sprite ラウンドスプライト - + Adjusts sprite coordinates. スプライト座標を調整します。 - + Bilinear Upscale バイリニアアップスケール - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。 - + Adjusts target texture offsets. ターゲットテクスチャのオフセットを調整します。 - + Align Sprite スプライトを整列 - + Fixes issues with upscaling (vertical lines) in some games. 一部のゲームにおけるアップスケーリングの問題 (縦線) を修正します。 - + Merge Sprite スプライトを統合 - + Replaces multiple post-processing sprites with a larger single sprite. 複数のポストプロセッシングスプライトを、より大きな単一のスプライトで置き換えます。 - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。 - + Unscaled Palette Texture Draws スケールされていないパレットテクスチャの描画 - + Can fix some broken effects which rely on pixel perfect precision. ピクセルの完璧な精度に依存する一部の壊れたエフェクトを修正できます。 - + Texture Replacement テクスチャ置換 - + + Show Patches + Show Patches + + + + OSD Messages Position + OSDメッセージの位置 + + + + OSD Performance Position + OSDパフォーマンスの位置 + + + Load Textures テクスチャを読み込む - + Loads replacement textures where available and user-provided. ユーザーが提供した利用可能な代替テクスチャを読み込みます。 - + Asynchronous Texture Loading 非同期テクスチャを読み込む - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。 - + Precache Replacements Precacheの置換 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。 - + Replacements Directory 置換ディレクトリ - + Folders フォルダ - + Texture Dumping テクスチャダンプ - + Dump Textures テクスチャをダンプ - + Dump Mipmaps ミップマップをダンプ - + Includes mipmaps when dumping textures. テクスチャをダンプする際に、ミップマップを含めます。 - + Dump FMV Textures FMV テクスチャをダンプ - + Allows texture dumping when FMVs are active. You should not enable this. FMV がアクティブな場合にテクスチャダンプを許可します。有効にするべきではありません。 - + Post-Processing ポストプロセス - + FXAA FXAA - + Enables FXAA post-processing shader. FXAA ポストプロセッシングシェーダーを有効にします。 - + Contrast Adaptive Sharpening コントラスト適応型シャープニング - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX コントラスト適応シャープを有効にします。 - + CAS Sharpness CAS シャープネス - + Determines the intensity the sharpening effect in CAS post-processing. CASポストプロセッシングにおけるシャープニング効果の強度を決定します。 - + Filters フィルター - + Shade Boost シェーダーブースト - - Enables brightness/contrast/saturation adjustment. - 明るさ/コントラスト/彩度の調整を有効にします。 - - - + Shade Boost Brightness シェーダーブーストの明るさ - + Adjusts brightness. 50 is normal. 明るさを調整します。50 が普通です。 - + Shade Boost Contrast シェーダーブーストのコントラスト - + Adjusts contrast. 50 is normal. コントラストを調整します。50 が普通です。 - + Shade Boost Saturation シェーダーブーストの彩度 - + Adjusts saturation. 50 is normal. 彩度を調整します。50 が普通です。 - + TV Shaders TV シェーダー - + Advanced 高度 - + Skip Presenting Duplicate Frames 重複したフレームの表示をスキップ - + Extended Upscaling Multipliers 拡張アップスケーリング乗数 - + Displays additional, very high upscaling multipliers dependent on GPU capability. 追加でGPU 機能に依存した非常に高いアップスケーリング乗数を表示します。 - + Hardware Download Mode ハードウェアダウンロードモード - + Changes synchronization behavior for GS downloads. GS ダウンロードの同期動作を変更します。 - + Allow Exclusive Fullscreen 排他的フルスクリーンを許可 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。 - + Override Texture Barriers テクスチャバリアをオーバーライド - + Forces texture barrier functionality to the specified value. テクスチャバリア機能を指定した値に強制します。 - + GS Dump Compression GS ダンプ圧縮形式 - + Sets the compression algorithm for GS dumps. GS ダンプの圧縮アルゴリズムを設定します。 - + Disable Framebuffer Fetch フレームバッファフェッチを無効化 - + Prevents the usage of framebuffer fetch when supported by host GPU. ホスト GPU でサポートされている場合、フレームバッファフェッチの使用を防ぎます。 - + Disable Shader Cache シェーダーキャッシュを無効化 - + Prevents the loading and saving of shaders/pipelines to disk. シェーダー/パイプラインのディスクへの読み込みと保存を防ぎます。 - + Disable Vertex Shader Expand 頂点シェーダー展開を無効化 - + Falls back to the CPU for expanding sprites/lines. スプライト/ラインの拡張のために CPU にフォールバックします。 - + Changes when SPU samples are generated relative to system emulation. SPU サンプルの生成タイミングをシステムエミュレーションに対して変更します。 - + %d ms %d ms - + Settings and Operations 設定と操作 - + Creates a new memory card file or folder. 新しいメモリーカードのファイルまたはフォルダを作成します。 - + Simulates a larger memory card by filtering saves only to the current game. 現在のゲームに保存されるセーブデータのみをフィルタリングして、より大容量のメモリーカードをシミュレートします。 - + If not set, this card will be considered unplugged. 設定されていない場合、このカードは抜いたものとして扱います。 - + The selected memory card image will be used for this slot. 選択したメモリーカードイメージをこのスロットに使用します。 - + Enable/Disable the Player LED on DualSense controllers. DualSense コントローラーのプレイヤー LED を有効/無効にします。 - + Trigger トリガー - + Toggles the macro when the button is pressed, instead of held. 長押しではなく、ボタンを押した時にマクロを切り替えます。 - + Savestate セーブステート - + Compression Method 圧縮方式 - + Sets the compression algorithm for savestate. - Sets the compression algorithm for savestate. + セーブステートの圧縮アルゴリズムを設定します。 - + Compression Level 圧縮レベル - + Sets the compression level for savestate. - Sets the compression level for savestate. + セーブステートの圧縮レベルを設定します。 - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + コントローラーの設定を既定に戻してもよろしいですか? + +入力プロファイルは残りますが、すべての共有バインディングと設定は失われます。 + +この操作は取り消せません。 + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s バージョン: %s - + + RetroAchievements + RetroAchievements + + + + Username + ユーザー名 + + + + Password + パスワード + + + + Logging in... + ログインしています... + + + + Shows icons in the screen when a challenge/primed achievement is active. + チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。 + + + + Shows icons in the screen when leaderboard tracking is active. + リーダーボードのトラッキングが有効なときにアイコンを画面に表示します。 + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + アチーブメント/リーダーボードオーバーレイを画面上に配置する場所を指定します。 + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + アチーブメント/リーダーボード通知ポップアップを画面上に配置する場所を決定します。 + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} 差込口 %1 - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + ログインに失敗しました。 +エラー: {} + +ユーザー名とパスワードを確認して、再度お試しください。 + + + Dark - Dark + ダーク - + Light - Light + ライト - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED - AMOLED + AMOLED - + Enabled - Enabled + 有効 - + + Direct3D 12 (Not Recommended) + Direct3D 12 (非推奨) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x ネイティブ (~720px/HD) - + 3x Native (~1080px/FHD) 3x ネイティブ (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x ネイティブ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x ネイティブ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x ネイティブ (~2160px/4K UHD) - + 7x Native (~2520px) 7x ネイティブ (~2520px) - + 8x Native (~2880px/5K UHD) 8x ネイティブ (~2880px/5K UHD) - + 9x Native (~3240px) 9x ネイティブ (~3240px) - + 10x Native (~3600px/6K UHD) 10x ネイティブ (~3600px/6K UHD) - + 11x Native (~3960px) 11x ネイティブ (~3960px) - + 12x Native (~4320px/8K UHD) 12x ネイティブ (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive アグレッシブ - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) 低 (高速) - + Medium (Recommended) 中 (推奨) - + Very High (Slow, Not Recommended) 非常に高い (低速、非推奨) - + Change Selection 選択範囲を変更 - + Select 選択 - + Parent Directory 親ディレクトリ - + Enter Value 値を入力してください - + About PCSX2 について - + Toggle Fullscreen フルスクリーンの切替 - + Navigate 移動 - + Load Global State Load Global State - + Change Page ページの変更 - + Return To Game ゲームに戻る - + Select State ステートを選択 - + Select Game ゲームを選択 - + Change View 表示モードの変更 - + Launch Options 起動オプション - + Create Save State Backups ステートセーブのバックアップを作成 - + Show PCSX2 Version PCSX2 バージョンを表示 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status - Show Video Capture Status + ビデオキャプチャの状態を表示 - + Show Frame Times フレームタイムを表示 - + Show Hardware Info ハードウェア情報を表示 - + Create Memory Card メモリーカードを作成 - + Configuration 配置 - + Start Game ゲームを開始 - + Launch a game from a file, disc, or starts the console without any disc inserted. ファイル、ディスクからゲームを起動するか、ディスクを挿入せずにコンソールを起動します。 - + Changes settings for the application. アプリケーションの設定を変更します。 - + Return to desktop mode, or exit the application. デスクトップモードに戻るか、アプリケーションを終了します。 - + Back 戻る - + Return to the previous menu. 前のメニューに戻ります。 - + Exit PCSX2 PCSX2 を終了 - + Completely exits the application, returning you to your desktop. アプリケーションを完全に終了し、デスクトップに戻します。 - + Desktop Mode デスクトップモード - + Exits Big Picture mode, returning to the desktop interface. Big Picture モードを終了し、デスクトップインターフェイスに戻ります。 - + Resets all configuration to defaults (including bindings). すべての設定をデフォルトにリセットします(コントローラーの割り当てを含む)。 - + Replaces these settings with a previously saved input profile. これらの設定を以前保存した入力プロファイルに置き換えます。 - + Stores the current settings to an input profile. 現在の設定を入力プロファイルに保存します。 - + Input Sources 入力ソース - + The SDL input source supports most controllers. SDL 入力ソースは、ほとんどのコントローラーに対応します。 - + Provides vibration and LED control support over Bluetooth. Bluetooth経由で振動とLED制御をサポートします。 - + Allow SDL to use raw access to input devices. SDLに入力デバイスへのRAWアクセスを許可します。 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput ソースは、XBox 360/XBox One/XBox シリーズコントローラをサポートします。 - + Multitap マルチタップ - + Enables an additional three controller slots. Not supported in all games. 追加の 3 つのコントローラースロットを有効にします。すべてのゲームでサポートされていません。 - + Attempts to map the selected port to a chosen controller. 選択したポートを選択したコントローラにマッピングしてみます。 - + Determines how much pressure is simulated when macro is active. マクロがアクティブなときにどの程度の圧力をシミュレートするかを決定します。 - + Determines the pressure required to activate the macro. マクロを有効にするために必要な圧力を指定します。 - + Toggle every %d frames %d フレームごとに切り替えます - + Clears all bindings for this USB controller. この USB コントローラーへのすべての割り当てをクリアします。 - + Data Save Locations データの保存場所 - + Show Advanced Settings 高度な設定の表示 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. これらのオプションを変更すると、ゲームが機能しなくなる可能性があります。設定が変更されている場合、PCSX2 チームはサポートを提供しません。自己責任で変更してください。 - + Logging ログ - + System Console システムコンソール - + Writes log messages to the system console (console window/standard output). システムコンソール(コンソールウィンドウ/標準出力) にログメッセージを書き込みます。 - + File Logging ファイルログ - + Writes log messages to emulog.txt. emulog.txt にログメッセージを書き込みます。 - + Verbose Logging 詳細ログ - + Writes dev log messages to log sinks. ログシンクに開発ログメッセージを書き込みます。 - + Log Timestamps ログのタイムスタンプ - + Writes timestamps alongside log messages. ログメッセージと一緒にタイムスタンプを書き込みます。 - + EE Console EE コンソール - + Writes debug messages from the game's EE code to the console. Game's EE コードからデバッグメッセージをコンソールに書き込みます。 - + IOP Console IOP コンソール - + Writes debug messages from the game's IOP code to the console. Game's EE コードからデバッグメッセージをコンソールに書き込みます。 - + CDVD Verbose Reads CDVD の詳細な読み取り操作 - + Logs disc reads from games. ゲームからのディスク読み取りをログに記録します。 - + Emotion Engine Emotion Engine - + Rounding Mode ラウンドモード - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 浮動小数点演算の結果をどのように丸めるかを決定します。一部のゲームは特定の設定が必要です。 - + Division Rounding Mode 除算端数処理モード - + Determines how the results of floating-point division is rounded. Some games need specific settings. 浮動小数点の演算結果をどのように丸めるかを決定します。一部のゲームでは特定の設定が必要です。 - + Clamping Mode クランプモード - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 範囲外の浮動小数点数の処理方法を決定します。特定の設定が必要なゲームもあります。 - + Enable EE Recompiler EE リコンパイラを有効化 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 64bit MIPS-IV 機械語のリアルタイムバイナリ変換を x86 へ行います。 - + Enable EE Cache EE キャッシュを有効化 - + Enables simulation of the EE's cache. Slow. EE's キャッシュのシミュレーションを有効にします。 - + Enable INTC Spin Detection INTC スピン検出を有効化 - + Huge speedup for some games, with almost no compatibility side effects. 一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。 - + Enable Wait Loop Detection 待機ループの検出を有効化 - + Moderate speedup for some games, with no known side effects. 一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。 - + Enable Fast Memory Access 高速メモリアクセスを有効化 - + Uses backpatching to avoid register flushing on every memory access. すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。 - + Vector Units Vector Units - + VU0 Rounding Mode VU0 ラウンドモード - + VU0 Clamping Mode VU0 クランプモード - + VU1 Rounding Mode VU1 ラウンドモード - + VU1 Clamping Mode VU1 クランプモード - + Enable VU0 Recompiler (Micro Mode) VU0 リコンパイラを有効にする (マイクロモード) - + New Vector Unit recompiler with much improved compatibility. Recommended. 互換性が向上した新しいベクトルユニット再コンパイラ. 推奨. - + Enable VU1 Recompiler VU1 リコンパイラを有効化 - + Enable VU Flag Optimization VU フラグ最適化を有効化 - + Good speedup and high compatibility, may cause graphical errors. 互換性が高く、高速化もしますが、グラフィックが乱れる可能性があります。 - + I/O Processor I/O プロセッサ - + Enable IOP Recompiler IOP リコンパイラを有効化 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 32 ビット MIPS-I 機械語のネイティブコードへのバイナリ変換を JIT (Just-In-Time) 方式で行います。 - + Graphics グラフィック - + Use Debug Device デバッグデバイスを使用 - + Settings 設定 - + No cheats are available for this game. このゲームで利用可能なチートはありません。 - + Cheat Codes チートコード - + No patches are available for this game. このゲームで利用可能なパッチはありません。 - + Game Patches ゲームパッチ - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。 - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損する可能性があります。 - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。 - + Game Fixes ゲーム修正 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. ゲームの修正は、各オプションが何を行いその結果どう影響するのかを認識していない限り、変更されるべきではありません。 - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. テイルズ オブ デスティニー向け。 - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. 一部の複雑な FMV レンダリングを持つゲームに必要です。 - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. ゲームのハング/フリーズを回避するために、ゲーム内のビデオ/FMV をスキップします。 - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 次のゲームに影響を与えることが知られています。Mana Khemia 1、Metal Saga、Pilot Down Behind Enemy Lines - + For SOCOM 2 HUD and Spy Hunter loading hang. SOCOM 2のHUDおよびSpy Hunterのローディングハング対策 - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 同期 - + Forces tight VU0 sync on every COP2 instruction. すべてのCOP2命令で厳格なVU0同期を強制します。 - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). 可能性のある浮動小数点のオーバーフローをチェックする(Superman Returns)。 - + Use accurate timing for VU XGKicks (slower). VU XGKicksに正確なタイミングを使用する。(低速) - + Load State ステートロード - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. エミュレートされた Emotion Engine がサイクルをスキップするようにします。「ワンダと巨像」のようなごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。 - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 4 つ以上のコアを持つ CPU で普遍的に処理を高速化します。ほとんどのゲームでは安全ですが、一部のゲームとは互換性がなく、動作停止に陥ることがあります。 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 を即座に実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームでグラフィックが乱れる可能性があります。 - + Disable the support of depth buffers in the texture cache. テクスチャキャッシュの深度バッファのサポートを無効にします。 - + Disable Render Fixes レンダリング修正を無効化 - + Preload Frame Data フレームデータをプリロード - + Texture Inside RT テクスチャー インサイド RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。 - + Half Pixel Offset ハーフピクセルオフセット - + Texture Offset X テクスチャオフセット X - + Texture Offset Y テクスチャオフセット Y - + Dumps replaceable textures to disk. Will reduce performance. 置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。 - + Applies a shader which replicates the visual effects of different styles of television set. さまざまなテレビの視覚効果を再現するシェーダーを適用します。 - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 25 / 30fps のゲームで表示内容が変化しなかったフレームをスキップします。実行速度は向上しますが、入力ラグが増えたり、フレームペースが悪化したりします。 - + Enables API-level validation of graphics commands. グラフィックコマンドの API レベルの検証を有効にします。 - + Use Software Renderer For FMVs FMV にソフトウェアレンダラーを使用する - + To avoid TLB miss on Goemon. ゴエモンで TLB ミスの回避に使われます。 - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. 汎用タイミングハック 次のゲームに影響を与えることが知られています: Digital Devil Saga, SSX - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. キャッシュのエミュレーションの問題に対して有効です。次のゲームに影響を与えることが知られています:Fire Pro Wrestling Z - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. 次のゲームに影響があることが知られています:Bleach Blade Battlers、Growlanser II および III、Wizardry - + Emulate GIF FIFO GIF FIFO をエミュレート - + Correct but slower. Known to affect the following games: Fifa Street 2. 正確で低速 次のゲームに影響を与えることが知られています: FIFAストリート2 - + DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO VIF FIFO をエミュレート - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VIF1 FIFO の先読みをシミュレートします。Test Drive Unlimited や Transformers などのゲームに影響を与えることが知られています。 - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. 一部のゲームでの連続的な再コンパイルを回避します。次のゲームに影響することが知られています:Scarface The World is Yours、Crash Tag Team Racing。 - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. トライエースのゲーム向け:スターオーシャン3、ラジアータ ストーリーズ、ヴァルキリープロファイル2 - + VU Sync VU 同期 - + Run behind. To avoid sync problems when reading or writing VU registers. 遅延実行 (VUレジスタの読み取り/書き込み時の同期の問題を回避) - + VU XGKick Sync VU XGKick 同期 - + Force Blit Internal FPS Detection 内部 FPS の検出を強制的に停止させる - + Save State ステートセーブ - + Load Resume State 中断ステートから再開 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8682,2116 +9000,2314 @@ Do you want to load this save and continue? このセーブを読み込んで続行しますか? - + Region: リージョン: - + Compatibility: 互換性: - + No Game Selected ゲームが選択されていません - + Search Directories 検索ディレクトリ - + Adds a new directory to the game search list. ゲーム検索リストに新しいディレクトリを追加します。 - + Scanning Subdirectories サブディレクトリをスキャンしています - + Not Scanning Subdirectories サブディレクトリをスキャンしていません - + List Settings リストの設定 - + Sets which view the game list will open to. ゲームリストの表示モードを設定します。 - + Determines which field the game list will be sorted by. ゲームリストの並べ替えの基準を指定します。 - + Reverses the game list sort order from the default (usually ascending to descending). ゲームリストのソート順をデフォルト(通常は降順に昇順) から反転します。 - + Cover Settings カバー画像設定 - + Downloads covers from a user-specified URL template. ダウンロードは、ユーザーが指定した URL テンプレートからカバーされます。 - + Operations 操作 - + Selects where anisotropic filtering is utilized when rendering textures. テクスチャのレンダリング時に異方性フィルタリングを適用する場所を選択してください。 - + Use alternative method to calculate internal FPS to avoid false readings in some games. 一部のゲームで誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。 - + Identifies any new files added to the game directories. ゲームディレクトリに追加された新規ファイルを探します。 - + Forces a full rescan of all games previously identified. 以前に識別されたすべてのゲームの完全な再スキャンを強制します。 - + Download Covers カバー画像のダウンロード - + About PCSX2 PCSX2 について - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 は、無料でオープンソースのプレイステーション2 (PS2) エミュレータです。MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートします。多くのメリットや追加機能と共に、PC 上で PS2 ゲームをプレイできます。 - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 および PS2 は、ソニー・インタラクティブエンタテインメントの登録商標です。このアプリケーションは、ソニー・インタラクティブエンタテインメントとは一切関係ありません。 - + When enabled and logged in, PCSX2 will scan for achievements on startup. 有効にしてログインすると、PCSX2 は起動時に実績をスキャンします。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. リーダーボードのトラッキングを含む、実績のための"チャレンジモード"です。ステートセーブ、チート、スローダウン機能が無効化されます。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 実績のロック解除やリーダーボードの提出などのイベントに関するポップアップメッセージを表示します。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。 - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。 - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 有効にすると、PCSX2は非公式セットからの実績を一覧表示します。これらの実績はRetroAchievementsには追跡されません。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。 - + Error エラー - + Pauses the emulator when a controller with bindings is disconnected. 接続中のコントローラーが切断された場合、エミュレーターを一時停止します。 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix セーブステートが作成されたときにそれがすでに存在する場合、バックアップコピーを作成します。バックアップコピーには.backupサフィックスがつきます。 - + Enable CDVD Precaching CDVDプリキャッシュを有効にする - + Loads the disc image into RAM before starting the virtual machine. 仮想マシンを起動する前に、ディスクイメージを RAM にロードします。 - + Vertical Sync (VSync) 垂直同期 (VSync) - + Sync to Host Refresh Rate ホストのリフレッシュレートに同期 - + Use Host VSync Timing ホストのVSyncタイミングを使用する - + Disables PCSX2's internal frame timing, and uses host vsync instead. PCSX2内部フレームタイミングを無効にし、代わりにホスト vsync を使用します。 - + Disable Mailbox Presentation Mailbox Presentationを無効化 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Mailbox presentationではなくFIFOを強制的に使用します。例えば、トリプルバッファリングではなくダブルバッファリングです。通常、フレームペースが悪化します。 - + Audio Control オーディオコントロール - + Controls the volume of the audio played on the host. ホストで再生されるオーディオの音量をコントロールします。 - + Fast Forward Volume 早送り音量 - + Controls the volume of the audio played on the host when fast forwarding. 早送り時にホストで再生されるオーディオの音量をコントロールします。 - + Mute All Sound すべてのサウンドをミュート - + Prevents the emulator from producing any audible sound. - Prevents the emulator from producing any audible sound. + エミュレータが可聴音を生成しないようにします。 - + Backend Settings バックエンド設定 - + Audio Backend オーディオバックエンド - + The audio backend determines how frames produced by the emulator are submitted to the host. オーディオバックエンドは、エミュレータによって生成されるフレームをホストに送信する方法を決定します。 - + Expansion 拡張 - + Determines how audio is expanded from stereo to surround for supported games. サポートされているゲームでオーディオをステレオからサラウンドに展開する方法を決定します。 - + Synchronization 同期 - + Buffer Size バッファサイズ - + Determines the amount of audio buffered before being pulled by the host API. ホスト API によって取得される前のオーディオバッファの量を指定します。 - + Output Latency 出力レイテンシ - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. ホスト API によってピックアップされるオーディオとスピーカーで再生されるオーディオの間のレイテンシーを決定します。 - + Minimal Output Latency 最小出力レイテンシ - + When enabled, the minimum supported output latency will be used for the host API. 有効にすると、ホストAPIの最小出力レイテンシが使用されます。 - + Thread Pinning スレッドのピン留め - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. リーダーボード チャレンジを開始、提出、または失敗したときにポップアップメッセージを表示します。 - + When enabled, each session will behave as if no achievements have been unlocked. 有効にすると、各セッションはアチーブメントがアンロックされていないように動作します。 - + Account アカウント - + Logs out of RetroAchievements. RetroAchievements からログアウトします。 - + Logs in to RetroAchievements. RetroAchievements にログインします。 - + Current Game 現在のゲーム - + An error occurred while deleting empty game settings: {} 空のゲーム設定の削除中にエラーが発生しました: {} - + An error occurred while saving game settings: {} ゲーム設定の保存中にエラーが発生しました: {} - + {} is not a valid disc image. {} は有効なディスクイメージではありません。 - + Automatic mapping completed for {}. {} の自動マッピングが完了しました。 - + Automatic mapping failed for {}. {} の自動マッピングに失敗しました。 - + Game settings initialized with global settings for '{}'. ゲーム設定は '{}' のグローバル設定で初期化されます。 - + Game settings have been cleared for '{}'. '{}' のゲーム設定をクリアしました。 - + Uses {} as confirm when using a controller - Uses {} as confirm when using a controller + コントローラー使用時に確認として {} を使用します - + {} (Current) {} (現在) - + {} (Folder) {} (フォルダ) - + Failed to load '{}'. '{}' の読み込みに失敗しました。 - + Input profile '{}' loaded. 入力プロファイル '{}' を読み込みました。 - + Input profile '{}' saved. 入力プロファイル '{}' を保存しました。 - + Failed to save input profile '{}'. 入力プロファイル '{}' の保存に失敗しました。 - + Port {} Controller Type ポート {} コントローラーの種類 - + Select Macro {} Binds マクロを選択 {} バインドする - + Port {} Device ポート {} デバイス - + Port {} Subtype ポート {} サブタイプ - + {} unlabelled patch codes will automatically activate. {} つのラベルの無いパッチコードが自動的に有効になります。 - + {} unlabelled patch codes found but not enabled. {} ラベル付けされていないパッチコードが見つかりましたが有効になっていません。 - + This Session: {} このセッション: {} - + All Time: {} すべての時間: {} - + Save Slot {0} スロット {0} にセーブ - + Saved {} 保存済み {} - + {} does not exist. {} が存在しません。 - + {} deleted. {} を削除しました。 - + Failed to delete {}. {} の削除に失敗しました。 - + File: {} ファイル: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} プレイ時間: {} - + Last Played: {} 最終プレイ日: {} - + Size: {:.2f} MB サイズ: {:.2f} MB - + Left: 左: - + Top: 上: - + Right: 右: - + Bottom: 下: - + Summary 概要 - + Interface Settings インターフェース設定 - + BIOS Settings BIOS 設定 - + Emulation Settings エミュレーション設定 - + Graphics Settings グラフィック設定 - + Audio Settings オーディオ設定 - + Memory Card Settings メモリーカード設定 - + Controller Settings コントローラー設定 - + Hotkey Settings ホットキー設定 - + Achievements Settings 実績設定 - + Folder Settings フォルダ設定 - + Advanced Settings 高度な設定 - + Patches パッチ - + Cheats チート - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% 速度 - + 60% Speed 60% 速度 - + 75% Speed 75% 速度 - + 100% Speed (Default) 100% 速度 (既定) - + 130% Speed 130% 速度 - + 180% Speed 180% 速度 - + 300% Speed 300% 速度 - + Normal (Default) 通常 (既定) - + Mild Underclock 低いアンダークロック - + Moderate Underclock 程々のアンダークロック - + Maximum Underclock 最大のアンダークロック - + Disabled 無効 - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + retroachievements.org のユーザー名とパスワードを以下に入力してください。 + + パスワードはPCSX2に保存されません。代わりにアクセストークンが生成され、使用されます。 + + + 0 Frames (Hard Sync) 0 フレーム (ハード同期) - + 1 Frame 1 フレーム - + 2 Frames 2 フレーム - + 3 Frames 3 フレーム - + None なし - + + + Top Left + 左上 + + + + + Top Center + 中央上 + + + + + Top Right + 右上 + + + + + Center Left + 左中央 + + + + + Center + 中央 + + + + + Center Right + 右中央 + + + + + Bottom Left + 左下 + + + + + Bottom Center + 中央下 + + + + + Bottom Right + 右下 + + + + Enter the name for the new memory card. + 新しいメモリカードの名前を入力してください。 + + + + Memory card name cannot be empty. + メモリカード名は空にできません。 + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + フォルダ + + + + Yes - Enable NTFS compression + はい - NTFS圧縮を有効にします + + + + No - Disable NTFS compression + いいえ - NTFS圧縮を無効にします + + + + Failed to create the Memory Card, the log may contain more information. + メモリーカードの作成に失敗しました。ログに詳細情報が含まれている可能性があります。 + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + 画面上に表示するメッセージの位置を指定します。 + + + + Determines where performance statistics are positioned. + パフォーマンス統計をどこに配置するかを指定します。 + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + ガンマを調整します。50が正常です。 + + + + NTSC Frame Rate + NTSC フレームレート + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) 自動 (既定) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - ソフトウェア - - - + Null なし - + Off オフ - + Bilinear (Smooth) バイリニア (スムーズ) - + Bilinear (Sharp) バイリニア (シャープ) - + Weave (Top Field First, Sawtooth) Weave (上位フィールド優先、ギザギザ) - + Weave (Bottom Field First, Sawtooth) Weave (下位フィールド優先、ギザギザ) - + Bob (Top Field First) Bob (上位フィールド優先) - + Bob (Bottom Field First) Bob (下位フィールド優先) - + Blend (Top Field First, Half FPS) Blend (上位フィールド優先, 半分 FPS) - + Blend (Bottom Field First, Half FPS) Blend (下位フィールド優先, 半分 FPS) - + Adaptive (Top Field First) Adaptive (上位フィールド優先) - + Adaptive (Bottom Field First) Adaptive (下位フィールド優先) - + Native (PS2) ネイティブ (PS2) - + Nearest ニアレスト - + Bilinear (Forced) バイリニア (強制) - + Bilinear (PS2) バイリニア (PS2) - + Bilinear (Forced excluding sprite) バイリニア (スプライト以外強制) - + Off (None) オフ (なし) - + Trilinear (PS2) トライリニア (PS2) - + Trilinear (Forced) トライリニア (強制) - + Scaled スケール - + Unscaled (Default) 未スケーリング (既定) - + Minimum 最小 - + Basic (Recommended) 基本 (推奨) - + Medium 中 - + High 高 - + Full (Slow) フル (低速) - + Maximum (Very Slow) 最大 (非常に低速) - + Off (Default) オフ (既定) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial 部分的 - + Full (Hash Cache) フル (ハッシュキャッシュ) - + Force Disabled 強制的に無効 - + Force Enabled 強制的に有効 - + Accurate (Recommended) 正確 (推奨) - + Disable Readbacks (Synchronize GS Thread) リードバックを無効化 (GS スレッドを同期) - + Unsynchronized (Non-Deterministic) 非同期 (非決定的) - + Disabled (Ignore Transfers) 無効 (転送を無視) - + Screen Resolution 画面解像度 - + Internal Resolution (Aspect Uncorrected) 内部解像度 (不正確なアスペクト比) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy 警告: メモリーカードがビジー状態です - + Cannot show details for games which were not scanned in the game list. ゲームリストでスキャンされていないゲームの詳細を表示することはできません。 - + Theme - Theme + テーマ - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection コントローラー切断時に一時停止する - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense プレイヤー LED - + Press To Toggle 押して切り替え - + Deadzone 遊び幅 - + Full Boot フル起動 - + Achievement Notifications 実績の通知 - + Leaderboard Notifications リーダーボードの通知 - + Enable In-Game Overlays ゲーム内オーバーレイを有効にする - + Encore Mode アンコールモード - + Spectator Mode 観戦モード - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. 4 ビットと 8 ビットのフレームバッファを、GPUの代わりにCPUで変換する。 - + Removes the current card from the slot. 差込口から現在のメモリーカードを引き抜きます。 - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). マクロがボタンのオンとオフを切り替える頻度 (連射パッドでいう連打間隔) を決定します。 - + {} Frames {} フレーム - + No Deinterlacing インターレース解除なし - + Force 32bit 32bitを強制 - + JPEG JPEG - + 0 (Disabled) 0 (無効) - + 1 (64 Max Width) 1 (最大幅 64) - + 2 (128 Max Width) 2 (最大幅 128) - + 3 (192 Max Width) 3 (最大幅 192) - + 4 (256 Max Width) 4 (最大幅 256) - + 5 (320 Max Width) 5 (最大幅 320) - + 6 (384 Max Width) 6 (最大幅 384) - + 7 (448 Max Width) 7 (最大幅 448) - + 8 (512 Max Width) 8 (最大幅 512) - + 9 (576 Max Width) 9 (最大幅 576) - + 10 (640 Max Width) 10 (最大幅 640) - + Sprites Only スプライトのみ - + Sprites/Triangles スプライト/トライアングル - + Blended Sprites/Triangles ブレンド済みスプライト/トライアングル - + 1 (Normal) 1 (通常) - + 2 (Aggressive) 2 (アグレッシブ) - + Inside Target 内部ターゲット - + Merge Targets ターゲットを結合 - + Normal (Vertex) 通常 (Vertex) - + Special (Texture) 特殊 (テクスチャ) - + Special (Texture - Aggressive) 特殊 (テクスチャ-アグレッシブ) - + Half ハーフ - + Force Bilinear バイリニアを強制 - + Force Nearest ニアレストを強制 - + Disabled (Default) 無効 (既定) - + Enabled (Sprites Only) 有効 (スプライトのみ) - + Enabled (All Primitives) 有効 (すべてのプリミティブ) - + None (Default) なし (既定) - + Sharpen Only (Internal Resolution) シャープのみ (内部解像度) - + Sharpen and Resize (Display Resolution) シャープとサイズ変更 (ディスプレイ解像度) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed 無圧縮 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative 負数 - + Positive 正数 - + Chop/Zero (Default) Chop/Zero (既定) - + Game Grid ゲームグリッド - + Game List ゲームリスト - + Game List Settings ゲームリストの設定 - + Type 種類 - + Serial シリアル番号 - + Title タイトル - + File Title ファイル名 - + CRC CRC - + Time Played プレイ時間 - + Last Played 最終プレイ日 - + Size サイズ - + Select Disc Image ディスクイメージを選択 - + Select Disc Drive ディスクドライブを選択 - + Start File ファイルを起動 - + Start BIOS BIOS を起動 - + Start Disc ディスクを起動 - + Exit 終了 - + Set Input Binding 入力割り当てを設定 - + Region リージョン - + Compatibility Rating 互換性評価 - + Path パス - + Disc Path ディスクパス - + Select Disc Path ディスクパスを選択 - + Copy Settings 設定をコピー - + Clear Settings 設定をクリア - + Inhibit Screensaver スクリーンセーバーを防止 - + Enable Discord Presence Discord Presence を有効化 - + Pause On Start 起動時に一時停止 - + Pause On Focus Loss 非フォーカス時に一時停止 - + Pause On Menu メニューで一時停止 - + Confirm Shutdown シャットダウン時に確認 - + Save State On Shutdown シャットダウン時にステートセーブ - + Start Fullscreen フルスクリーンで開始 - + Double-Click Toggles Fullscreen ダブルクリックでフルスクリーン表示を切替 - + Hide Cursor In Fullscreen フルスクリーン時にカーソルを非表示 - + OSD Scale OSD スケール - + Show Messages メッセージを表示 - + Show Speed 速度を表示 - + Show FPS FPS を表示 - + Show CPU Usage CPU 使用率を表示 - + Show GPU Usage GPU 使用率を表示 - + Show Resolution 解像度を表示 - + Show GS Statistics GS 統計を表示 - + Show Status Indicators ステータスインジケーターを表示 - + Show Settings 設定を表示 - + Show Inputs 入力を表示 - + Warn About Unsafe Settings 安全でない設定についての警告 - + Reset Settings 設定をリセット - + Change Search Directory 検索ディレクトリを変更 - + Fast Boot 急速起動 - + Output Volume 出力音量 - + Memory Card Directory メモリーカード ディレクトリ - + Folder Memory Card Filter フォルダ式メモリーカードのフィルタリング - + Create 作成 - + Cancel キャンセル - + Load Profile プロファイルを読み込む - + Save Profile プロファイルを保存 - + Enable SDL Input Source SDL 入力ソースを有効化 - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense 拡張モード - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source XInput 入力ソースを有効化 - + Enable Console Port 1 Multitap コンソールポート 1 のマルチタップを有効化 - + Enable Console Port 2 Multitap コンソールポート 2 のマルチタップを有効化 - + Controller Port {}{} コントローラー端子 {}{} - + Controller Port {} コントローラー端子 {} - + Controller Type コントローラーの種類 - + Automatic Mapping 自動マッピング - + Controller Port {}{} Macros コントローラー端子 {}{} マクロ - + Controller Port {} Macros コントローラー端子 {} マクロ - + Macro Button {} マクロボタン {} - + Buttons ボタン - + Frequency 頻度 - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + NTFS圧縮を使用しますか? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure 圧力 - + Controller Port {}{} Settings コントローラー端子 {}{} 設定 - + Controller Port {} Settings コントローラー端子 {} 設定 - + USB Port {} USB ポート {} - + Device Type デバイスの種類 - + Device Subtype デバイスのサブタイプ - + {} Bindings {} 割り当て - + Clear Bindings 割り当てをクリア - + {} Settings {} 設定 - + Cache Directory キャッシュ ディレクトリ - + Covers Directory カバー画像 ディレクトリ - + Snapshots Directory スナップショット ディレクトリ - + Save States Directory ステートセーブ ディレクトリ - + Game Settings Directory ゲーム設定 ディレクトリ - + Input Profile Directory 入力プロファイル ディレクトリ - + Cheats Directory チート ディレクトリ - + Patches Directory パッチ ディレクトリ - + Texture Replacements Directory テクスチャ置換 ディレクトリ - + Video Dumping Directory ビデオダンプ ディレクトリ - + Resume Game ゲームを再開 - + Toggle Frame Limit フレーム制限のオンオフ - + Game Properties ゲームのプロパティ - + Achievements 実績 - + Save Screenshot スクリーンショットを保存 - + Switch To Software Renderer ソフトウェアレンダラーに切替 - + Switch To Hardware Renderer ハードウェアレンダラーに切替 - + Change Disc ディスク変更 - + Close Game ゲームを閉じる - + Exit Without Saving セーブせずに終了 - + Back To Pause Menu 一時停止メニューに戻る - + Exit And Save State ステートセーブして終了 - + Leaderboards リーダーボード - + Delete Save セーブを削除 - + Close Menu メニューを閉じる - + Delete State ステートを削除 - + Default Boot 通常起動 - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time プレイ時間をリセット - + Add Search Directory 検索ディレクトリを追加 - + Open in File Browser ファイルブラウザーで開く - + Disable Subdirectory Scanning サブディレクトリのスキャンを無効化 - + Enable Subdirectory Scanning サブディレクトリのスキャンを有効化 - + Remove From List リストから削除 - + Default View デフォルトビュー - + Sort By 並べ替え - + Sort Reversed 逆に並べ替え - + + Show Titles + Show Titles + + + Scan For New Games 新しいゲームをスキャン - + Rescan All Games すべてのゲームを再スキャン - + Website ウェブサイト - + Support Forums サポートフォーラム - + GitHub Repository GitHub リポジトリ - + License ライセンス - + Close 閉じる - + RAIntegration is being used instead of the built-in achievements implementation. 組み込みの実装の代わりにRAIntegrationが使用されています。 - + Enable Achievements 実績を有効化 - + Hardcore Mode ハードコアモード - + Sound Effects サウンドエフェクト - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + オーバーレイの位置 + + + + Notification Position + Notification Position + + + Test Unofficial Achievements 非公式の実績をテスト - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} ユーザー名: {} - + Login token generated on {} {} で生成されたログイントークン - + Logout ログアウト - + Not Logged In ログインしていません - + Login ログイン - + Game: {0} ({1}) ゲーム: {0} ({1}) - + Rich presence inactive or unsupported. リッチプレゼンスが非アクティブまたはサポートされていません。 - + Game not loaded or no RetroAchievements available. ゲームがロードされていないか、利用可能な RetroAchievements がありません。 - + Card Enabled カードを有効化 - + Card Name カード名 - + Eject Card カードの取り出し @@ -10801,7 +11317,7 @@ Do you want to load this save and continue? Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. + 設定されたアップスケール乗数{}xはあなたのGPUがサポートしている乗数{}xを超えています。 @@ -10816,7 +11332,7 @@ Do you want to load this save and continue? Failed to change window after update. The log may contain more information. - Failed to change window after update. The log may contain more information. + メモリーカードの名前を変更できませんでした。ログに詳細情報が含まれている可能性があります。 @@ -10824,67 +11340,67 @@ Do you want to load this save and continue? アップスケール倍率を {}x に設定しました。 - + Saving screenshot to '{}'. スクリーンショットを '{}' に保存しています。 - + Saved screenshot to '{}'. スクリーンショットを '{}' に保存しました。 - + Failed to save screenshot to '{}'. スクリーンショット '{}' の保存に失敗しました。 - + Host GPU device encountered an error and was recovered. This may have broken rendering. ホスト GPU デバイスでエラーが発生し、復元されました。レンダリングが壊れている可能性があります。 - + CAS is not available, your graphics driver does not support the required functionality. CAS は利用できません。お使いのグラフィックドライバは必要な機能をサポートしていません。 - + with no compression 圧縮なし - + with LZMA compression LZMA 圧縮あり - + with Zstandard compression Zstandard 圧縮あり - + Saving {0} GS dump {1} to '{2}' {0} GS ダンプ {1} を '{2}' に保存しています。 - + single frame シングルフレーム - + multi-frame マルチフレーム - + Failed to render/download screenshot. スクリーンショットの描画/ダウンロードに失敗しました。 - + Saved GS dump to '{}'. GS ダンプを '{}' に保存しました。 @@ -10899,12 +11415,12 @@ Do you want to load this save and continue? 1 つ以上の圧縮置換テクスチャを使用しているので自動生成ミップマップを無効にしています。テクスチャを圧縮するには、ミップマップを生成してください。 - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. ステンシルバッファーとテクスチャバリアが両方とも利用できないため、一部のグラフィック効果が崩れます。 - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. 「Spin GPU During Readbacks」が有効になっていますが、キャリブレートされたタイムスタンプは利用できません。これは非常に遅い動作になる可能性があります。 @@ -10919,11 +11435,12 @@ Vulkan レンダラーを使用するには、このアプリ パッケージを - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Vulkan レンダラーが自動的に選択されましたが、互換性のあるデバイスが見つかりませんでした。 - Vulkan レンダラーを使用するためには、統合 GPU を含むシステムのすべてのグラフィックドライバーを更新する必要があります。 + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10936,16 +11453,16 @@ Vulkan レンダラーを使用するには、このアプリ パッケージを ハードウェアレンダラーに切り替え中… - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + D3D11デバイスの作成に失敗しました: 0x{:08X}. Direct3D機能レベル10.0をサポートするGPUが必要です。 - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. - The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. -Do not request support, please upgrade your hardware/drivers first. + Direct3D レンダラーは、機能レベル 10.0 で実行されています。これはサポート対象外の設定です。 +サポートをリクエストしないでください。まずはハードウェア/ドライバをアップグレードしてください。 @@ -10965,42 +11482,41 @@ Do not request support, please upgrade your hardware/drivers first. - You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + 1 つ以上のファイルが見つからないか、間違ったバージョンを使用している可能性があります。PCSX2 のこのビルドには、次のものが必要です。 libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} - -Please see our official documentation for more information. + capturing audio and video - capturing audio and video + オーディオとビデオをキャプチャする capturing video - capturing video + 動画をキャプチャする capturing audio - capturing audio + 音声をキャプチャする - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11008,7 +11524,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL レンダラーがサポートされていません。OpenGL {}.{} @@ -11018,9 +11534,9 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. - Your GPU does not support the required Vulkan features. + お使いのGPUは必要なVulkan機能をサポートしていません。 @@ -11153,131 +11669,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes ゲーム修正 - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. GIF FIFO をエミュレート - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. VIF FIFO をエミュレート - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization (Full VU0 同期) - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync (VU 同期) - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync (VU XGKick 同期) - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection (強制的に内部FPSをブレット検出) - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11416,42 +11932,42 @@ graphical quality, but this will increase system requirements. Invalid - Invalid + 無効 NTSC-B - NTSC-B + NTSC-B NTSC-C - NTSC-C + NTSC-C NTSC-HK - NTSC-HK + NTSC-HK NTSC-J - NTSC-J + NTSC-J NTSC-K - NTSC-K + NTSC-K NTSC-T - NTSC-T + NTSC-T NTSC-U - NTSC-U + NTSC-U @@ -11461,97 +11977,97 @@ graphical quality, but this will increase system requirements. PAL-A - PAL-A + PAL-A PAL-AF - PAL-AF + PAL-AF PAL-AU - PAL-AU + PAL-AU PAL-BE - PAL-BE + PAL-BE PAL-E - PAL-E + PAL-E PAL-F - PAL-F + PAL-F PAL-FI - PAL-FI + PAL-FI PAL-G - PAL-G + PAL-G PAL-GR - PAL-GR + PAL-GR PAL-I - PAL-I + PAL-I PAL-IN - PAL-IN + PAL-IN PAL-M - PAL-M + PAL-M PAL-NL - PAL-NL + PAL-NL PAL-NO - PAL-NO + PAL-NO PAL-P - PAL-P + PAL-P PAL-PL - PAL-PL + PAL-PL PAL-R - PAL-R + PAL-R PAL-S - PAL-S + PAL-S PAL-SC - PAL-SC + PAL-SC @@ -11601,7 +12117,7 @@ graphical quality, but this will increase system requirements. Perfect - Perfect + 完璧 @@ -11746,85 +12262,85 @@ graphical quality, but this will increase system requirements. 追加... - - - + + + Remove 削除 - + Search Directory 検索ディレクトリ - + Scan Recursively 再帰スキャン - + Excluded Paths (will not be scanned) 除外するパス (スキャンされません) - + Directory... ディレクトリ... - + File... ファイル... - + Scan For New Games 新しいゲームをスキャン - + Rescan All Games すべてのゲームを再スキャン - + Display 画面 - - + + Prefer English Titles 英語のゲームタイトルのみ表示 - + Unchecked チェックを外す - + For games with both a title in the game's native language and one in English, prefer the English title. 母国語と英語でタイトル表記が異なるゲームに対して、英語表記の表示を優先させる。 - + Open Directory... ディレクトリを開く... - + Select Search Directory 検索ディレクトリを選択 - + Scan Recursively? 再帰的にスキャンしますか? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11833,12 +12349,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. 再帰的スキャンを行うと、サブディレクトリ内のファイルも検出可能になりますが、通常よりもスキャン時間が長くなります。 - + Select File ファイルを選択 - + Select Directory ディレクトリを選択 @@ -11847,31 +12363,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List ゲームリスト - + + Game Grid ゲームグリッド - + + Show Titles タイトルを表示 - + All Types すべての種類 - + All Regions すべてのリージョン - + Search... 検索... @@ -11945,22 +12464,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. パッチを再読み込み - + Show Patches For All CRCs すべての CRC のパッチを表示 - + Checked チェックを入れる - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. CRC が一致しないパッチを読み込むかどうかを切り替えます。チェックを入れると、現在の CRC に関わらず、シリアルナンバーが一致しているパッチを全て読み込むようになります。 - + There are no patches available for this game. このゲームに利用可能なパッチがありません。 @@ -12372,1394 +12891,1593 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function - unknown function + 不明な関数 - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - レンダラー: + + Advanced Options + 高度なオプション - - Adapter: - アダプター: + + Hardware Download Mode: + Hardware Download Mode: - - Display - 画面 + + Accurate (Recommended) + 正確 (推奨) - - Fullscreen Mode: - フルスクリーンモード: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - アスペクト比: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - ウィンドウ / フルスクリーンに合わせる + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - 自動標準 (4:3 インターレース / 3:2 プログレッシブ) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - 標準 (4:3) + + Uncompressed + 非圧縮 - - - Widescreen (16:9) - ワイドスクリーン (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + 拡張アップスケーリング乗数 - - - - - - - - - Off (Default) - オフ (既定) - - - - - - - - - - - - Automatic (Default) - 自動 (既定) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (上位フィールド優先、ギザギザ) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (下位フィールド優先、ギザギザ) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (上位フィールド優先, フルフレーム) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (下位フィールド優先, フルフレーム) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (上位フィールド優先, 2 フィールドを合成) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (下位フィールド優先, 2 フィールドを合成) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (上位フィールド優先, Bob+Weave に類似) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (下位フィールド優先, Bob+Weave に類似) - - - - Bilinear Filtering: - バイリニアフィルタリング: - - - - - - - None - なし - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - バイリニア (スムーズ) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - バイリニア (シャープ) - - - - Vertical Stretch: - 垂直方向の拡縮: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - 切り取り: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - 左: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - 上: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - 右: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - 下: - - - - - Screen Offsets - スクリーンオフセット - - - - - Show Overscan - オーバースキャンを表示 - - - - - Anti-Blur - アンチブラー - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - インターレースオフセットを無効化 - - - - Screenshot Size: - スクリーンショットのサイズ: - - - - Screen Resolution - 画面解像度 - - - - Internal Resolution - 内部解像度 - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - 品質: - - - - - Rendering - レンダリング - - - - Internal Resolution: - 内部解像度: - - - - - Off - オフ - - - - - Texture Filtering: - テクスチャフィルタリング: - - - - - Nearest - ニアレスト - - - - - Bilinear (Forced) - バイリニア (強制) - - - - - - Bilinear (PS2) - バイリニア (PS2) - - - - - Bilinear (Forced excluding sprite) - バイリニア (スプライト以外強制) - - - - Trilinear Filtering: - トライリニアフィルタリング: - - - - Off (None) - オフ (なし) - - - - Trilinear (PS2) - トライリニア (PS2) - - - - Trilinear (Forced) - トライリニア (強制) - - - - Anisotropic Filtering: - 異方性フィルタリング: - - - - Dithering: - ディザリング: - - - - Scaled - スケール - - - - - Unscaled (Default) - 未スケーリング (既定) - - - - Blending Accuracy: - ブレンド精度: - - - - Minimum - 最小 - - - - - Basic (Recommended) - 基本 (推奨) - - - - Medium - 中 - - - - High - 高 - - - - Full (Slow) - フル (低速) - - - - Maximum (Very Slow) - 最大 (非常に低速) - - - - Texture Preloading: - テクスチャのプリロード: - - - - Partial - 部分的 - - - - - Full (Hash Cache) - フル (ハッシュキャッシュ) - - - - Software Rendering Threads: - ソフトウェアレンダリングスレッド: - - - - Skip Draw Range: - Skipdraw 範囲: - - - - - Disable Depth Conversion - 深度変換を無効化 - - - - - GPU Palette Conversion - GPU パレット変換 - - - - - Manual Hardware Renderer Fixes - ハードウェアレンダラーの手動設定を開く - - - - - Spin GPU During Readbacks - リードバック中に GPU を回転させる - - - - - Spin CPU During Readbacks - リードバック中に CPU を回転させる - - - - threads - スレッド - - - - - - - Mipmapping - ミップマッピング - - - - - - Auto Flush - オートフラッシュ - - - - Hardware Fixes - ハードウェア修正 - - - - Force Disabled - 強制的に無効 - - - - Force Enabled - 強制的に有効 - - - - CPU Sprite Render Size: - CPU スプライトレンダリングサイズ: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (無効) - - - - 1 (64 Max Width) - 1 (最大幅 64) - - - - 2 (128 Max Width) - 2 (最大幅 128) - - - - 3 (192 Max Width) - 3 (最大幅 192) - - - - 4 (256 Max Width) - 4 (最大幅 256) - - - - 5 (320 Max Width) - 5 (最大幅 320) - - - - 6 (384 Max Width) - 6 (最大幅 384) - - - - 7 (448 Max Width) - 7 (最大幅 448) - - - - 8 (512 Max Width) - 8 (最大幅 512) - - - - 9 (576 Max Width) - 9 (最大幅 576) - - - - 10 (640 Max Width) - 10 (最大幅 640) - - - - - Disable Safe Features - 安全機能を無効化 - - - - - Preload Frame Data - フレームデータの事前読み込み - - - - Texture Inside RT - テクスチャー インサイド RT - - - - 1 (Normal) - 1 (通常) - - - - 2 (Aggressive) - 2 (アグレッシブ) - - - - Software CLUT Render: - ソフトウェア CLUT レンダリング: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPUターゲットCLUT: - - - - - - Disabled (Default) - 無効 (既定) - - - - Enabled (Exact Match) - 有効 (完全一致) - - - - Enabled (Check Inside Target) - 有効 (内部ターゲットの確認) - - - - Upscaling Fixes - アップスケーリング修正 - - - - Half Pixel Offset: - ハーフピクセルオフセット: - - - - Normal (Vertex) - 通常 (Vertex) - - - - Special (Texture) - 特殊 (テクスチャ) - - - - Special (Texture - Aggressive) - 特殊 (テクスチャ-アグレッシブ) - - - - Round Sprite: - ラウンドスプライト: - - - - Half - ハーフ - - - - Full - フル - - - - Texture Offsets: - テクスチャオフセット: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - スプライトを統合 - - - - - Align Sprite - スプライトを整列 - - - - Deinterlacing: - インターレース解除: - - - - No Deinterlacing - インターレース解除なし - - - - Window Resolution (Aspect Corrected) - ウィンドウ解像度 (正確なアスペクト比) - - - - Internal Resolution (Aspect Corrected) - 内部解像度 (正確なアスペクト比) - - - - Internal Resolution (No Aspect Correction) - 内部解像度 (不正確なアスペクト比) - - - - WebP - WebP - - - - Force 32bit - 32bitを強制 - - - - Sprites Only - スプライトのみ - - - - Sprites/Triangles - スプライト/トライアングル - - - - Blended Sprites/Triangles - ブレンド済みスプライト/トライアングル - - - - Auto Flush: - オートフラッシュ: - - - - Enabled (Sprites Only) - 有効 (スプライトのみ) - - - - Enabled (All Primitives) - 有効 (すべてのプリミティブ) - - - - Texture Inside RT: - テクスチャー インサイド RT: - - - - Inside Target - 内部ターゲット - - - - Merge Targets - ターゲットを結合 - - - - - Disable Partial Source Invalidation - 部分ソース無効化の無効化 - - - - - Read Targets When Closing - 閉じるときにターゲットを読み込む - - - - - Estimate Texture Region - テクスチャ領域を推定 - - - - - Disable Render Fixes - レンダリング修正を無効化 - - - - - Unscaled Palette Texture Draws - スケールされていないパレットテクスチャの描画 - - - - Bilinear Dirty Upscale: - バイリニアダーティーアップスケール: - - - - Force Bilinear - 線形補間を強制 - - - - Force Nearest - 最近傍補間を強制 - - - - Texture Replacement - テクスチャ置換 - - - - Search Directory - 検索ディレクトリ - - - - - Browse... - 参照... - - - - - Open... - 開く... - - - - - Reset - リセット - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 は、このディレクトリをテクスチャのダンプと読み込みに使用します。 - - - - Options - オプション - - - - - Dump Textures - テクスチャをダンプ - - - - - Dump Mipmaps - ミップマップをダンプ - - - - - Dump FMV Textures - FMV テクスチャをダンプ - - - - - Load Textures - テクスチャを読み込む - - - - Apply Widescreen Patches - ワイドスクリーンパッチを有効化 - - - - Apply No-Interlacing Patches - インターレース無効化パッチを有効にする - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - ネイティブスケーリング - - - - Normal - 標準 - - - - Aggressive - アグレッシブ - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - テクスチャを事前にキャッシュ - - - - Post-Processing - ポストプロセス - - - - Sharpening/Anti-Aliasing - シャープニング/アンチエイリアシング - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - コントラスト適応型シャープニング: - - - - - - - None (Default) - なし (既定) - - - - Sharpen Only (Internal Resolution) - シャープのみ (内部解像度) - - - - Sharpen and Resize (Display Resolution) - シャープとサイズ変更 (ディスプレイ解像度) - - - - Sharpness: - シャープネス: - - - - - FXAA - FXAA - - - - Filters - フィルター - - - - TV Shader: - TV シェーダー: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS ダウンサンプリング (4x Rotated グリッドスーパーサンプリング) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS ダウンサンプリング (Nx Automatic グリッドスーパーサンプリング) - - - - - Shade Boost - シェーダーブースト - - - - Brightness: - 明るさ: - - - - Contrast: - コントラスト: - - - - Saturation - 彩度 - - - - OSD - OSD - - - - On-Screen Display - オンスクリーンディスプレイ - - - - OSD Scale: - OSD スケール: - - - - - Show Indicators - インジケーターを表示 - - - - - Show Resolution - 解像度を表示 - - - - - Show Inputs - 入力を表示 - - - - - Show GPU Usage - GPU 使用率を表示 - - - - - Show Settings - 設定を表示 - - - - - Show FPS - FPS を表示 - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Mailbox Presentationを無効化 - - - Extended Upscaling Multipliers - 拡張アップスケーリング乗数 + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + 排他的フルスクリーンを許可: + + + + + Automatic (Default) + 自動 (既定) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + なし + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + テクスチャの事前読み込み: + + + + Frame Rate Options + フレームレートオプション + + + + NTSC Frame Rate: + NTSC フレームレート: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL フレームレート: + + + + Debugging Options + デバッグオプション + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + 強制的に無効化 + + + + Force Enabled + 強制的に有効化 + + + + Disable Framebuffer Fetch + フレームバッファフェッチを無効化 + + + Disable Shader Cache シェーダーキャッシュを無効化 - + Disable Vertex Shader Expand - 頂点シェーダー展開を無効化 + Disable Vertex Shader Expand - - - Show Statistics - 統計情報を表示 + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + デインターレース: - - - Asynchronous Texture Loading - 非同期テクスチャを読み込む + + Integer Scaling + 整数スケーリング - - Saturation: - 彩度: + + Apply Widescreen Patches + ワイドスクリーンパッチを有効化 - - - Show CPU Usage - CPU 使用率を表示 + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - 安全でない設定を警告 + + Anti-Blur + アンチブラー - - Recording - 録画 + + Ctrl+S + Ctrl+S - - Video Dumping Directory - ビデオダンプ ディレクトリ + + Disable Interlace Offset + インターレースオフセットを無効化 - - Capture Setup - キャプチャ設定 + + Screen Offsets + スクリーンオフセット - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + オーバースキャンを表示 - - - Left (Default) - 左 (既定) + + FMV Aspect Ratio Override: + FMVアスペクト比の上書き: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + ウィンドウ / フルスクリーンに合わせる - - - Right (Default) - 右 (既定) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + 自動標準 (4:3 インターレース / 3:2 プログレッシブ) - - - Show Frame Times - フレームタイムを表示 + + + Standard (4:3) + 標準 (4:3) - - - Show PCSX2 Version - PCSX2 バージョンを表示 + + + Widescreen (16:9) + ワイドスクリーン (16:9) - - - Show Hardware Info - ハードウェア情報を表示 + + + Native/Full (10:7) + ネイティブ/フル (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + なし - - - Show Video Capture Status - ビデオキャプチャの状態を表示 + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + バイリニア (スムーズ) - - - Show VPS - VPSを表示 + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + バイリニア (シャープ) - - capture - キャプチャ + + Vertical Stretch: + Vertical Stretch: - - Container: - コンテナ: + + Fullscreen Mode: + フルスクリーンモード: - - - Codec: - コーデック: + + Bilinear Filtering: + バイリニアフィルタリング: - - - Extra Arguments - 引数の追加 + + Off (Default) + オフ (既定) - - Capture Audio - 音声をキャプチャ + + Crop: + 切り取り: - - Format: - フォーマット: + + Aspect Ratio: + アスペクト比: - + + Automatic (Default) + 自動 (既定) + + + + No Deinterlacing + デインターレース無効 + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + 上: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + 左: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + 右: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + 下: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + 無効 (既定) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + オフ + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + 32bitを強制 + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + ミップマッピング + + + + Anisotropic Filtering: + 異方性フィルタリング: + + + + Internal Resolution: + 内部解像度: + + + + Nearest + ニアレスト + + + + Bilinear (Forced) + バイリニア (強制) + + + + Bilinear (PS2) + バイリニア (PS2) + + + + Bilinear (Forced excluding sprite) + バイリニア (スプライト以外強制) + + + + Dithering: + ディザリング: + + + + Minimum + 最小 + + + + Basic (Recommended) + 基本 (推奨) + + + + Medium + 中 + + + + High + 高 + + + + Full (Slow) + フル (低速) + + + + Maximum (Very Slow) + 最大 (非常に低速) + + + + Automatic (Default) + 自動 (既定) + + + + Off (None) + オフ (なし) + + + + Trilinear (PS2) + トリリニア (PS2) + + + + Trilinear (Forced) + トリリニア (強制) + + + + Blending Accuracy: + ブレンド精度: + + + + Trilinear Filtering: + トリリニアフィルタリング: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + スクリーンショットキャプチャの設定 + + + + Resolution: 解像度: - - x - x + + Window Resolution (Aspect Corrected) + ウィンドウ解像度 (正確なアスペクト比) - - Auto - 自動 + + Internal Resolution (Aspect Corrected) + 内部解像度 (正確なアスペクト比) - - Capture Video - 動画をキャプチャ + + Internal Resolution (No Aspect Correction) + 内部解像度 (不正確なアスペクト比) - - Advanced - Advanced here refers to the advanced graphics options. - 高度 + + PNG + PNG - - Advanced Options - 高度なオプション + + JPEG + JPEG - - Hardware Download Mode: - ハードウェアダウンロードモード: + + WebP + WebP - - Accurate (Recommended) - 正確 (推奨) + + Quality: + 品質: - - Disable Readbacks (Synchronize GS Thread) - リードバックを無効化 (GS スレッドを同期) + + % + % - - Unsynchronized (Non-Deterministic) - 非同期 (非決定的) + + capture + キャプチャ - - Disabled (Ignore Transfers) - 無効 (転送を無視) + + Video Recording Setup + ビデオ録画の設定 - - GS Dump Compression: - GS ダンプ圧縮形式: + + Container: + コンテナ: - - Uncompressed - 無圧縮 + + + Codec: + コーデック: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Blit Swap Chain を使用 - - - - + + Bitrate: ビットレート: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - 排他的フルスクリーンを許可: + + + Extra Arguments + 追加引数 - - Disallowed - 許可しない + + Capture Audio + 音声をキャプチャ - - Allowed - 許可 + + Format: + フォーマット: - - Debugging Options - デバッグオプション + + x + x - - Override Texture Barriers: - テクスチャバリアをオーバーライド: + + Auto + 自動 - - Use Debug Device - デバッグデバイスを使用する + + Capture Video + 動画をキャプチャ + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + OSD 表示 - - + + OSD Messages Position: + OSDメッセージの位置: + + + + % + % + + + + + None + なし + + + + Top Left (Default) + 左上(デフォルト) + + + + + Top Center + 中央上 + + + + Top Right + 右上 + + + + + Center Left + 左中央 + + + + + Center + 中央 + + + + + Center Right + 右中央 + + + + + Bottom Left + 左下 + + + + + Bottom Center + 中央下 + + + + + Bottom Right + 右下 + + + + Show Frame Times + フレームタイムを表示 + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + CPU 使用率を表示 + + + + Show Hardware Info + ハードウェア情報を表示 + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + 解像度を表示 + + + + System Information + システム情報 + + + + Show VPS + VPSを表示 + + + + Show GPU Usage + GPU 使用率を表示する + + + + Show Speed Percentages + Show Speed Percentages + + + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + 統計情報を表示 + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + FPS を表示 + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + 左上 + + + + Top Right (Default) + 右上(デフォルト) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + シャープネス: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + フィルター + + + + Shade Boost + Shade Boost + + + + Brightness: + 輝度: + + + + Contrast: + コントラスト: + + + + Gamma: + ガンマ: + + + + Saturation: + 彩度: + + + + TV Shader: + TV シェーダー: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + 画面 + + + + + + + + Off (Default) + オフ (既定) + + + + + + + Automatic (Default) + 自動 (既定) + + + + Bilinear (Smooth) + バイリニア (スムーズ) + + + + Screen Offsets + スクリーンオフセット + + + + Show Overscan + オーバースキャンを表示 + + + + Anti-Blur + アンチブラー + + + + Disable Interlace Offset + インターレースオフセットを無効化 + + + + Screen Resolution + 画面解像度 + + + + Internal Resolution + 内部解像度 + + + + PNG + PNG + + + + + Rendering + レンダリング + + + + Bilinear (PS2) + バイリニア (PS2) + + + + Unscaled (Default) + 未スケーリング (既定) + + + + Basic (Recommended) + 基本 (推奨) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + フル (ハッシュキャッシュ) + + + + Disable Depth Conversion + 深度変換を無効化 + + + + GPU Palette Conversion + GPU パレット変換 + + + + Manual Hardware Renderer Fixes + ハードウェアレンダラーの手動設定を開く + + + + Spin GPU During Readbacks + リードバック中に GPU を回転させる + + + + Spin CPU During Readbacks + リードバック中に CPU を回転させる + + + + + Mipmapping + ミップマッピング + + + + + Auto Flush + オートフラッシュ + + + + Hardware Fixes + ハードウェア修正 + + + + + 0 (Disabled) + 0 (無効) + + + + Disable Safe Features + 安全機能を無効化 + + + + Preload Frame Data + フレームデータの事前読み込み + + + + Texture Inside RT + テクスチャー インサイド RT + + + + Upscaling Fixes + アップスケーリング修正 + + + + Merge Sprite + スプライトを統合 + + + + Align Sprite + スプライトを整列 + + + + Disable Partial Source Invalidation + 部分ソース無効化の無効化 + + + + Read Targets When Closing + 閉じるときにターゲットを読み込む + + + + Estimate Texture Region + テクスチャ領域を推定 + + + + Disable Render Fixes + レンダリング修正を無効化 + + + + Unscaled Palette Texture Draws + スケールされていないパレットテクスチャの描画 + + + + Texture Replacement + テクスチャ置換 + + + + Dump Textures + テクスチャをダンプ + + + + Dump Mipmaps + ミップマップをダンプ + + + + Dump FMV Textures + FMV テクスチャをダンプ + + + + Load Textures + テクスチャを読み込む + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + テクスチャを事前にキャッシュ + + + + Post-Processing + ポストプロセス + + + + + None (Default) + なし (既定) + + + + FXAA + FXAA + + + + Shade Boost + シェーダーブースト + + + + Saturation + 彩度 + + + + OSD + OSD + + + + Show Indicators + インジケーターを表示 + + + + Show Resolution + 解像度を表示 + + + + Show Inputs + 入力を表示 + + + + Show GPU Usage + GPU 使用率を表示 + + + + Show Settings + 設定を表示 + + + + Show FPS + FPS を表示 + + + + Disable Mailbox Presentation + Mailbox Presentationを無効化 + + + + Extended Upscaling Multipliers + 拡張アップスケーリング乗数 + + + + Show Statistics + 統計情報を表示 + + + + Asynchronous Texture Loading + 非同期テクスチャを読み込む + + + + Show CPU Usage + CPU 使用率を表示 + + + + Warn About Unsafe Settings + 安全でない設定を警告 + + + + Left (Default) + 左 (既定) + + + + Right (Default) + 右 (既定) + + + + Show Frame Times + フレームタイムを表示 + + + + Show PCSX2 Version + PCSX2 バージョンを表示 + + + + Show Hardware Info + ハードウェア情報を表示 + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + ビデオキャプチャの状態を表示 + + + + Show VPS + VPSを表示 + + + + Advanced + 高度 + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Blit Swap Chain を使用 + + + Show Speed Percentages 実行速度パーセントを表示 - - - Disable Framebuffer Fetch - フレームバッファフェッチを無効化 - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13778,12 +14496,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - ソフトウェア - Null @@ -13811,1131 +14523,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] グローバル設定を使用 [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked チェックを外す - + Enable Widescreen Patches ワイドスクリーンパッチを有効にする - + Automatically loads and applies widescreen patches on game start. Can cause issues. - Automatically loads and applies widescreen patches on game start. Can cause issues. + ゲーム開始時にワイドスクリーンパッチを自動的に適用します。何らかの問題が発生する可能性があります。 - + Enable No-Interlacing Patches インターレース解除パッチを有効化 - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automatically loads and applies no-interlacing patches on game start. Can cause issues. + ゲーム開始時にインターレース解除パッチを自動的に適用します。何らかの問題が発生する可能性があります。 - + Disables interlacing offset which may reduce blurring in some situations. インターレースオフセットを無効にします。グラフィックのボヤけが軽減される可能性があります。 - + Bilinear Filtering バイリニアフィルタリング - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. バイリニアフィルタリングを有効にします。画面に表示されている画像全体を滑らかにして、ピクセル間の位置を修正します。 - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。WipEout Fusion など、一部ゲームの画面揺れエフェクトに効果的ですが、画像がぼやける可能性があります。 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。 - + FMV Aspect Ratio Override - FMV Aspect Ratio Override + FMVアスペクト比の上書き - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - エミュレートされたコンソールのインターレース画面で使用するインターレース解除方法を決定します。Automaticでほとんどのゲームは正しくインターレースを解除できるはずですが、目に見えてグラフィックが揺らぐ場合は、利用可能なオプションのいずれかを試してください。 - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - GS ブレンディングユニットのエミュレーション精度のレベルを変更できます。<br>設定を高くするほど、より多くのブレンドをシェーダー内で正確にエミュレートしますが、その分システム負荷も高まります。<br>なお、Direct3D のブレンディング性能は OpenGL/Vulkan より劣ることにご注意ください。 - - - + Software Rendering Threads ソフトウェアレンダリングスレッド - + CPU Sprite Render Size CPU スプライトレンダリングサイズ - + Software CLUT Render ソフトウェア CLUT レンダリング - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - ゲームが独自のカラーパレットを描画しているときを検出し、特別な処理でGPUにレンダリングするようにします。 - - - + This option disables game-specific render fixes. このオプションは、ゲーム固有のレンダリング修正を無効にします。 - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. テクスチャキャッシュは既定で部分的な無効化を処理しますが、残念ながら CPU の計算には非常にコストがかかります。 このハックは部分的な無効化をテクスチャの完全な削除に置き換えて、CPU 負荷を軽減します。 Snowblind エンジンのゲームに役立ちます。 - - + Framebuffer Conversion フレームバッファ変換 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. GPU の代わりに CPU 上の 4 ビットと 8 ビットのフレームバッファを変換します。ハリー・ポッターとスタントマンのゲームに役立ちます。パフォーマンスに大きな影響を与えます。 - - + + Disabled 無効 - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (非推奨) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + フルモーションビデオ (FMV) アスペクト比を上書きします。無効にすると、FMVアスペクト比は一般的なアスペクト比と同じ値になります。 - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + 内部のブレ防止ハックを有効にします。実際の PS2 のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。 + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. + ゲーム機の出力を画面に表示するために使用されるアスペクト比を変更します。既定値は自動標準 (4:3/3:2 プログレッシブ)で、当時の一般的なテレビでゲームがどのように表示されるかに合わせてアスペクト比を自動的に調整します。 - + 90% - 90% + 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. + スクリーンショットの圧縮品質を選択します。JPEG の場合は値が大きいほど画質が上がり、PNG の場合はファイルサイズが小さくなります。 - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + ミップマッピングを有効にします。一部のゲームでは、正しくレンダリングするためにミップマッピングが必要です。ミップマッピングは、テクスチャの解像度を段階的に低下させたバリエーションを、距離が遠くなるにつれて使用することで、処理負荷を軽減し、視覚的なアーティファクトを回避します。 - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + テクスチャを表面にマッピングする際に使用するフィルタリングアルゴリズムを変更します。<br> Nearest: 色のブレンドを試みません。<br> バイリニア (強制): ゲームがPS2にブレンドしないように指示しても、異なる色のピクセル間の鋭いエッジを削除するために色をブレンドします。<br> バイリニア(PS2):ゲームがPS2にフィルタリングを指示したすべての表面にフィルタリングを適用します。<br> バイリニア(強制、スプライトを除く):ゲームがPS2にフィルタリングを指示しなかった場合でも、すべての表面にフィルタリングを適用しますが、スプライトは除きます。 - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + 大きなテクスチャを小さな急勾配の表面に適用する際のボケを軽減するため、最も近い2つのミップマップから色をサンプリングします。ミップマッピングが「オン」になっている必要があります。<br>オフ:この機能を無効にします。<br> トリリニア(PS2):ゲームがPS2に指示したすべての表面にトリリニアフィルタリングを適用します。<br> トリリニア(強制):ゲームがPS2に適用しないように指示した場合でも、すべての表面にトリリニアフィルタリングを適用します。 + + + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - - - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. リードバック中に CPU に無駄な作業を行い、CPU が省電力モードにならないようにします。リードバック中のパフォーマンスは向上しますが、電力使用量が大幅に増加します。 - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. リードバック中に GPU に無駄な作業を送信して、GPU が省電力モードにならないようにします。リードバック中のパフォーマンスは向上しますが、消費電力が大幅に増加します。 - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. レンダリング スレッドの数: シングル スレッドの場合は 0、マルチスレッドの場合は 2 以上 (1 はデバッグ用)。2〜4スレッドが推奨され、それを超えると、高速ではなく遅くなる可能性があります。 - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - テクスチャキャッシュのデプスバッファのサポートを無効にします。さまざまな不具合が生じる可能性があり、デバッグにのみ役立ちます。 - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。 - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。状態を保存したりレンダラーを切り替えたりするときにビジュアルが失われるのを防ぐことができますが、グラフィックの破損を引き起こす可能性もあります。 - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。 - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. エースコンバット、鉄拳、ソウルキャリバーなど、ナムコのゲームにおけるアップスケーリングの問題 (縦線) を修正します。 - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. 置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。 - + Includes mipmaps when dumping textures. テクスチャをダンプする際に、ミップマップを含めます。 - + Allows texture dumping when FMVs are active. You should not enable this. FMV がアクティブな場合にテクスチャダンプを許可します。有効にするべきではありません。 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。 - + Loads replacement textures where available and user-provided. ユーザーが提供した利用可能な代替テクスチャを読み込みます。 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。 - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX コントラスト適応シャープを有効にします。 - + Determines the intensity the sharpening effect in CAS post-processing. CASポストプロセッシングにおけるシャープニング効果の強度を決定します。 - + Adjusts brightness. 50 is normal. 明るさを調整します。50 が普通です。 - + Adjusts contrast. 50 is normal. コントラストを調整します。50 が普通です。 - + Adjusts saturation. 50 is normal. 彩度を調整します。50 が普通です。 - + + Applies a shader which replicates the visual effects of different styles of television sets. + さまざまなテレビの視覚効果を再現するシェーダーを適用します。 + + + Scales the size of the onscreen OSD from 50% to 500%. OSD のサイズを 50% ~ 500% の範囲で任意に変更できます。 - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. - Shows the vsync rate of the emulator in the top-right corner of the display. + ゲームの解像度をディスプレイの右上隅に表示します。 - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 一時停止、ターボ、早送り、スローモーションなどのエミュレーション状態のOSDアイコンインジケータを表示します。 - + Displays various settings and the current values of those settings, useful for debugging. さまざまな設定と現在の値を表示します。デバッグに役立ちます。 - + Displays a graph showing the average frametimes. フレームタイムの平均を示すグラフを表示します。 - + Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. + OSD に現在のシステムハードウェア情報を表示します。 - + Video Codec 動画コーデック - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - ビデオキャプチャに使用するビデオコーデックを選択します。<b>分からない場合は、デフォルトのままにしておいてください。<b> - - - + Video Format 動画形式 - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate 動画ビットレート - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - 録画に使用するビットレートを設定できます。ビットレートを大きくすれば動画の品質は高くなりますが、代償としてファイルサイズが大きくなります。 - - - + Automatic Resolution 自動解像度 - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - チェックすると、ビデオキャプチャの解像度は、実行中のゲームの内部解像度に従います。<br><br><b>内部解像度が高い (4倍以上) 場合、ビデオキャプチャが非常に大きくなり、システムのオーバーロードを引き起こす可能性があるため、この設定を使用する場合は特にアップスケーリング時に注意してください。</b> - - - + Enable Extra Video Arguments 追加の動画引数を有効化 - + Allows you to pass arguments to the selected video codec. 選択したビデオコーデックに引数を渡すことができます。 - + Extra Video Arguments 追加の動画引数 - + Audio Codec 音声コーデック - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - 動画に使用するオーディオコーデックを選択してください。<b><b>よくわからない内は、初期設定のままにしておくことを推奨します。<b><b> - - - + Audio Bitrate 音声ビットレート - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments 追加の音声引数を有効化 - + Allows you to pass arguments to the selected audio codec. 選択中のオーディオコーデックに引数を渡せるようになります。 - + Extra Audio Arguments 追加の音声引数 - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen 排他的フルスクリーンを許可 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。<br>排他的フルスクリーンを禁止すると、タスクの切り替えやオーバーレイがよりスムーズになる可能性がありますが、入力遅延が増加します。 - - - (Default) - (Default) + + NTSC Frame Rate + NTSC Frame Rate - + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + + (Default) + (既定) + + + 2x Native (~720px/HD) 2x ネイティブ (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x ネイティブ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x ネイティブ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x ネイティブ (~2160px/4K UHD) - + 7x Native (~2520px) 7x ネイティブ (~2520px) - + 8x Native (~2880px/5K UHD) 8x ネイティブ (~2880px/5K UHD) - + 9x Native (~3240px) 9x ネイティブ (~3240px) - + 10x Native (~3600px/6K UHD) 10x ネイティブ (~3600px/6K UHD) - + 11x Native (~3960px) 11x ネイティブ (~3960px) - + 12x Native (~4320px/8K UHD) 12x ネイティブ (~4320px/8K UHD) - + 13x Native (~4680px) 13x ネイティブ (~4680px) - + 14x Native (~5040px) 14x ネイティブ (~5040px) - + 15x Native (~5400px) 15x ネイティブ (~5400px) - + 16x Native (~5760px) 16x ネイティブ (~5760px) - + 17x Native (~6120px) 17x ネイティブ (~6120px) - + 18x Native (~6480px/12K UHD) 18x ネイティブ (~6480px/12K UHD) - + 19x Native (~6840px) 19x ネイティブ (~6840px) - + 20x Native (~7200px) 20x ネイティブ (~7200px) - + 21x Native (~7560px) 21x ネイティブ (~7560px) - + 22x Native (~7920px) 22x ネイティブ (~7920px) - + 23x Native (~8280px) 23x ネイティブ (~8280px) - + 24x Native (~8640px/16K UHD) 24x ネイティブ (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x ネイティブ - - - - - - - - - + + + + + + + + + Checked チェックを入れる - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - 内部のブレ防止ハックを有効にします。実際の PS2 のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。 - - - - + Integer Scaling 整数スケーリング - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。 - + Aspect Ratio アスペクト比 - + Auto Standard (4:3/3:2 Progressive) 自動標準 (4:3/3:2 プログレッシブ) - + Deinterlacing インターレース解除 - - Screenshot Size - スクリーンショットのサイズ + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + エミュレートされたゲーム機のインターレース画面で使用するインターレース解除方法を決定します。「自動」でほとんどのゲームは正しくインターレースを解除できるはずですが、目に見えてグラフィックが揺れる場合は、利用可能なオプションのいずれかを試してください。 - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. スクリーンショットを保存する解像度を指定します。内部解像度は、ファイルサイズを犠牲にして詳細を保持します。 - + Screenshot Format スクリーンショットの形式 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. スクリーンショットの保存に使用される形式を選択します。JPEG はより小さいファイルを生成しますが、詳細は失われます。 - + Screenshot Quality スクリーンショットの品質 - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + 無駄な転送を可能な限り避けるため、小さな部分ではなく一度に全体のテクスチャを転送します。ほとんどのゲームでパフォーマンスが向上しますが、一部のゲームでは遅くなることがあります。 + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + 有効な場合、GPU でカラーマップテクスチャを変換します。無効の場合、CPU で行います。GPU と CPU のトレードオフです。 + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。これにより、『ジャック×ダクスター』シリーズの影や、『グランド・セフト・オート・サンアンドレアス』の放射状の光のようなポストプロセスが修正されます。 + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + ゲームが独自のカラー パレットを描画していることを検出し、それを特別な処理で GPU 上でレンダリングします。 + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + テクスチャキャッシュのデプスバッファのサポートを無効にします。さまざまな不具合が生じる可能性があり、デバッグにのみ役立ちます。 + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + 複数の安全機能を無効にします。点/線分の精密な非スケールレンダリングを無効にし(『ゼノサーガ』シリーズ向け)、CPU で行われる正確なGSメモリ消去を無効にし、GPUにそれを処理させます(『キングダムハーツ』シリーズ向け) + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + スクリーンショット解像度 + + + Vertical Stretch 垂直方向の拡縮 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. ディスプレイの垂直方向のコンポーネントを伸ばす(&lt; 100%) または圧縮する(&gt; 100%) 。 - + Fullscreen Mode フルスクリーンモード - - - + + + Borderless Fullscreen ボーダーレスフルスクリーン - + Chooses the fullscreen resolution and frequency. フルスクリーンの解像度と周波数を選択します。 - - + Left 左 - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. ディスプレイの左側からトリミングされるピクセル数を変更します。 - + Top 上 - + Changes the number of pixels cropped from the top of the display. ディスプレイの上部からトリミングされるピクセル数を変更します。 - - + Right 右 - + Changes the number of pixels cropped from the right side of the display. ディスプレイの右側からトリミングされるピクセル数を変更します。 - + Bottom 下 - + Changes the number of pixels cropped from the bottom of the display. ディスプレイの下部からトリミングされるピクセル数を変更します。 - - + + Native (PS2) (Default) ネイティブ (PS2) (既定) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. ゲームのレンダリング解像度を変更します。高解像度にすると古い GPU やローエンド GPU でのパフォーマンスに影響を与える可能性があります。<br>非ネイティブ解像度に設定したときに、一部のゲームにおいてグラフィック上の問題が発生するおそれがあります。<br>ビデオファイルは事前にレンダリングされているため、FMV の解像度は変更されません。 - + Texture Filtering テクスチャフィルタリング - + Trilinear Filtering トライリニアフィルタリング - + Anisotropic Filtering 異方性フィルタリング - + Reduces texture aliasing at extreme viewing angles. 極端な視野角でのテクスチャエイリアシングを低減します。 - + Dithering ディザリング - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + 色の段階的な境目(バンディング)を軽減し、見かけ上の色深度を向上させます。<br>オフ: ディザリングを無効化します。<br>スケール: アップスケーリング対応 / 最も強いディザリング効果。<br>未スケール: ネイティブディザリング / 最も弱いディザリング効果。アップスケーリング時にもマス目の大きさは変わりません。<br>32bitを強制: すべての描画を32bitとして扱い、バンディングやディザリングを回避します。 + + + Blending Accuracy ブレンド精度 - + Texture Preloading テクスチャの事前読み込み - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - 可能な限り冗長なアップロードを避けるため、小さな部分ではなく一度に全体のテクスチャをアップロードします。ほとんどのゲームでパフォーマンスが向上しますが、一部の選択肢は遅くなる可能性があります。 - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - 有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。 - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. このオプションは、自動設定を無効化し、ゲームのレンダラーやアップスケーリング修正を変更できるようにします。自動設定を再度有効にするには、このオプションのチェックを外してください。 - + 2 threads 2 スレッド - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。これにより、Jakシリーズの影やGTA:SAの放射状の光のような処理効果が修正されます。 - - - + Enables mipmapping, which some games require to render correctly. ミップマッピングを有効にします。一部のゲームでは、正しく描画するために必要です。 - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. CPUスプライトレンダラーで有効になるターゲットメモリ幅の上限。 - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. ゲームが独自のカラーパレットを描画するタイミングを検出したら、GPUではなくソフトウェアでレンダリングするようにします。 - + GPU Target CLUT GPU ターゲット CLUT - + Skipdraw Range Start Skipdraw 範囲の開始位置 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 左のボックスから右のボックスまで指定されたサーフェスの間の描画を完全にスキップします。 - + Skipdraw Range End Skipdraw 範囲の終了位置 - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - このオプションは複数のセーフ機能を無効にします。精密なUnscale PointとLineレンダリングを無効にします。これはゼノサーガに役立ちます。CPUで行われる正確なGSメモリクリアを無効にし、GPUにそれを処理させます。これはキングダムハーツに役立ちます。 - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。 - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset ハーフピクセルオフセット - + Might fix some misaligned fog, bloom, or blend effect. 一部の不正確なフォグ、ブルーム、またはブレンド効果を修正する可能性があります。 - + Round Sprite ラウンドスプライト - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. アップスケーリング時の 2D スプライト テクスチャのサンプリングを修正します。アルトネリコなどのゲームのアップスケーリング時のスプライトの線を修正しました。 [Half] はフラットスプライト用、[Full] はすべてのスプライト用です。 - + Texture Offsets X テクスチャオフセット X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV テクスチャ座標のオフセット。奇妙なテクスチャの問題が修正され、後処理の整列も修正される可能性があります。 - + Texture Offsets Y テクスチャオフセット Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。 - + Bilinear Upscale バイリニアアップスケール - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。 - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. ポストプロセッシングの複数のマルチペービングスプライトを単一の太いスプライトに置き換えます。これにより、さまざまなアップスケーリングラインが減少します。 - - Force palette texture draws to render at native resolution. - パレット テクスチャ描画を強制的にネイティブ解像度でレンダリングします。 - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx コントラスト適応型シャープニング - + Sharpness シャープネス - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 彩度、コントラスト、明るさの調整を有効にします。明るさ、彩度、コントラストの既定値は 50 です。 - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. ゲームの視覚的な品質を向上させるために、FXAA アンチエイリアシングアルゴリズムを適用します。 - + Brightness 明るさ - - - + + + + 50 50 - + Contrast コントラスト - + + Gamma + ガンマ + + + + Adjusts gamma. 50 is normal. + ガンマを調整します。通常は 50 です。 + + + TV Shader TV シェーダー - - Applies a shader which replicates the visual effects of different styles of television set. - さまざまなテレビの視覚効果を再現するシェーダーを適用します。 - - - + OSD Scale OSD スケール - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。 - + Shows the internal frame rate of the game in the top-right corner of the display. ディスプレイの右上隅にゲームの内部フレームレートを表示します。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。 - + Shows the resolution of the game in the top-right corner of the display. ディスプレイの右上隅にゲームの解像度を表示します。 - + Shows host's CPU utilization. ホストの CPU 使用率を表示します。 - + Shows host's GPU utilization. ホスト GPU の使用率を表示します。 - + Shows counters for internal graphical utilization, useful for debugging. 内部のグラフィック使用率のカウンターを表示します。デバッグに役立ちます。 - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. 現在のコントローラー状態をディスプレイの左下に表示します。 - + Shows the current PCSX2 version on the top-right corner of the display. - Shows the current PCSX2 version on the top-right corner of the display. + PCSX2のバージョンをディスプレイの右上に表示します。 - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。 - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank 空白のまま - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" 選択したビデオコーデックに渡されるパラメータです。<br><b>キーと値の間には '='、2つのペアの間には ':' を使用してください。</b><br>例:"crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. 使用するオーディオビットレートを設定します。 - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" 選択したオーディオコーデックに渡されるパラメータです。<br><b>キーと値の間には '='、2つのペアの間には ':' を使用する必要があります。</b><br>例: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS ダンプ圧縮形式 - + Change the compression algorithm used when creating a GS dump. GS ダンプの作成時に使用される圧縮アルゴリズムを変更します。 - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Direct3D 11 レンダラーを使用する際、フリップ プレゼンテーションモデルではなく、blit プレゼンテーションモデルを使用します。通常はパフォーマンスが低下しますが、ストリーミングアプリケーションや、システムのフレームレート上限の解除に必要な場合があります。 - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. GPU の能力に依存したオプションの非常に高いアップスケーリング乗数を表示します。 - + Enable Debug Device デバッグデバイスを有効化 - + Enables API-level validation of graphics commands. グラフィックコマンドの API レベルの検証を有効にします。 - + GS Download Mode GS ダウンロードモード - + Accurate 正確 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. GS ダウンロードのための GS スレッドとホスト GPU との同期をスキップします。これにより、低速のシステムで大幅な速度向上が見込めますが、多くのグラフィック効果が壊れる可能性があります。ゲームが壊れていてこのオプションを有効にしていた場合は、まずこのオプションを無効にしてください。 - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 既定 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Mailbox presentationではなくFIFOを強制的に使用します。例えば、トリプルバッファリングではなくダブルバッファリングです。通常、フレームペースが悪化します。 @@ -14943,482 +15715,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 既定 + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + テクスチャフィルタリング: + + + + Mipmapping + ミップマッピング + + + + Auto Flush + Auto Flush + + + + Nearest + ニアレスト + + + + Bilinear (Forced) + バイリニア (強制) + + + + Bilinear (PS2) + バイリニア (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + スレッド + + + + GraphicsTextureReplacementSettingsTab + + + Options + オプション + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + テクスチャをダンプ + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Search Directory + + + + Browse... + 参照... + + + + Open... + 開く... + + + + Reset + リセット + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + オフ (既定) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + ネイティブスケーリング + + + + Automatic (Default) + 自動 (既定) + + + + Force Bilinear + バイリニアを強制 + + + + Force Nearest + ニアレストを強制 + + + + Off + オフ + + + + Normal + 標準 + + + + Aggressive + アグレッシブ + + + + Texture Offsets: + テクスチャオフセット: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics グラフィック - + Save Screenshot スクリーンショットを保存 - + Toggle Video Capture ビデオキャプチャの切替 - + Save Single Frame GS Dump シングルフレーム GS ダンプを保存 - + Save Multi Frame GS Dump マルチフレーム GS ダンプを保存 - + Toggle Software Rendering ソフトウェアレンダリングの切替 - + Increase Upscale Multiplier アップスケール倍率を上げる - + Decrease Upscale Multiplier アップスケール倍率を下げる - + Toggle On-Screen Display オンスクリーンディスプレイの切替 - + Cycle Aspect Ratio アスペクト比の切替 - + Aspect ratio set to '{}'. アスペクト比を '{}' に設定しました。 - + Toggle Hardware Mipmapping ハードウェアミップマッピングを切り替える - + Hardware mipmapping is now enabled. ハードウェアミップマッピングが有効になりました。 - + Hardware mipmapping is now disabled. ハードウェアミップマッピングが無効になりました。 - + Cycle Deinterlace Mode インターレース解除モードの切替 - + Automatic 自動 - + Off - Off + オフ - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. インターレース解除モードを '{}' に設定しました。 - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping テクスチャダンプのオンオフ - + Texture dumping is now enabled. テクスチャダンプが有効になりました。 - + Texture dumping is now disabled. テクスチャダンプが無効になりました。 - + Toggle Texture Replacements テクスチャ置換のオンオフ - + Texture replacements are now enabled. テクスチャの置換が有効になりました。 - + Texture replacements are now disabled. テクスチャの置換が無効になりました。 - + Reload Texture Replacements テクスチャ置換を再読み込み - + Texture replacements are not enabled. テクスチャの置換が有効になっていません。 - + Reloading texture replacements... テクスチャの置換を再読み込み中... - + Target speed set to {:.0f}%. 目標速度を {:.0f}% に設定しました。 - + Volume: Muted 音量: ミュート - + Volume: {}% 音量: {}% - + No save state found in slot {}. スロット {} にセーブステートが見つかりません。 - - - - - - - - - - - - - - - - - - + + + + System システム - + Open Pause Menu 一時停止メニューを開く - + Open Achievements List 実績リストを開く - + Open Leaderboards List リーダーボードリストを開く - + Toggle Pause 一時停止 / 再開 - + Toggle Fullscreen フルスクリーンの切替 - + Toggle Frame Limit フレーム制限のオンオフ - + Toggle Turbo / Fast Forward ターボ / 早送りのオンオフ - + Toggle Slow Motion スローモーションのオンオフ - + Turbo / Fast Forward (Hold) ターボ / 早送りの切替 (ホールド) - + Increase Target Speed 目標速度を上げる - + Decrease Target Speed 目標速度を下げる - + + + + Audio + Audio + + + Increase Volume 音量を上げる - + Decrease Volume 音量を下げる - + Toggle Mute ミュートのオンオフ - + Frame Advance コマ送り - + Shut Down Virtual Machine 仮想マシンをシャットダウン - + Reset Virtual Machine 仮想マシンをリセット - + Toggle Input Recording Mode 入力記録モードの切替 - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States ステートセーブ - + Select Previous Save Slot 前のセーブスロットを選択 - + Select Next Save Slot 次のセーブスロットを選択 - + Save State To Selected Slot 選択中のスロットにステートセーブ - + Load State From Selected Slot 選択したスロットからステートロード - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot ステートセーブして次のスロットを選択 - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 スロット 1 にステートセーブ - + Load State From Slot 1 スロット 1 からステートロード - + Save State To Slot 2 スロット 2 にステートセーブ - + Load State From Slot 2 スロット 2 からステートロード - + Save State To Slot 3 スロット 3 にステートセーブ - + Load State From Slot 3 スロット 3 からステートロード - + Save State To Slot 4 スロット 4 にステートセーブ - + Load State From Slot 4 スロット 4 からステートロード - + Save State To Slot 5 スロット 5 にステートセーブ - + Load State From Slot 5 スロット 5 からステートロード - + Save State To Slot 6 スロット 6 にステートセーブ - + Load State From Slot 6 スロット 6 からステートロード - + Save State To Slot 7 スロット 7 にステートセーブ - + Load State From Slot 7 スロット 7 からステートロード - + Save State To Slot 8 スロット 8 にステートセーブ - + Load State From Slot 8 スロット 8 からステートロード - + Save State To Slot 9 スロット 9 にステートセーブ - + Load State From Slot 9 スロット 9 からステートロード - + Save State To Slot 10 スロット 10 にステートセーブ - + Load State From Slot 10 スロット 10 からステートロード - + Save slot {0} selected ({1}). スロット {0} を選択しました ({1}) @@ -15426,63 +16507,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} レコーディング入力 - + {} Replaying {} リプレイ - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. {0:%a} {0:%Y/%m/%d} が {0:%H:%M} に保存されました。 - + Save state selector is unavailable without a valid game serial. ステートセーブセレクターは、有効なゲームシリアルがないと使用できません。 - + + Empty + Empty + + + Load ロード - + Save セーブ - + Select Previous 前を選択 - + Select Next 次を選択 - + Close Menu メニューを閉じる - - + + Save Slot {0} スロット {0} にセーブ - + No save present in this slot. このスロットにセーブデータはありません。 - + no save yet まだ保存されていません @@ -15840,43 +16926,43 @@ Right click to clear binding - + Pause On Focus Loss 非フォーカス時に一時停止 - + Inhibit Screensaver スクリーンセーバーを防止 - + Pause On Start 起動時に一時停止 - + Confirm Shutdown シャットダウン時に確認 - + Enable Discord Presence Discord Presence を有効化 - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection コントローラー切断時に一時停止する @@ -15887,287 +16973,381 @@ Right click to clear binding - + Start Fullscreen フルスクリーンで開始 - + Double-Click Toggles Fullscreen ダブルクリックでフルスクリーン表示を切替 - + Render To Separate Window 別のウインドウに描画 - + Hide Main Window When Running 実行時にメインウィンドウを非表示 - + Disable Window Resizing ウィンドウのサイズ変更を無効化 - + Hide Cursor In Fullscreen フルスクリーン時にカーソルを非表示 - - Preferences - 環境設定 + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: 言語: - + Theme: テーマ: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater 自動更新 - + Update Channel: 更新チャンネル: - + Current Version: 現在のバージョン: - - + + Enable Automatic Update Check 自動更新チェックを有効化 - + Check for Updates... 更新を確認... - + Native ネイティブ - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. クラシック Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [PCSX2 フォルダにドロップ] - - - - - - + + + + Checked チェックを入れる - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 起動時にプログラムの更新を自動的にチェックします。更新は後に延期するか、完全にスキップすることができます。 - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防止します。 - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. ホットキーが押されたときに仮想マシンのシャットダウンを確認するプロンプトを表示するかどうかを決定します。 - + Pauses the emulator when a controller with bindings is disconnected. 使用中のコントローラが切断された場合、エミュレータを一時停止します。 - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. ゲームウィンドウをダブルクリックすることで、フルスクリーンモードの切り替えが可能になります。 - + Prevents the main window from being resized. メインウィンドウのサイズ変更を防ぎます。 - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked チェックを外す - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. ゲームの開始時にエミュレータを一時停止します。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータを一時停止し、元に戻すと一時停止を解除します。 - + Automatically switches to fullscreen mode when a game is started. ゲーム開始時に自動的にフルスクリーンに切り替えます。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. エミュレータがフルスクリーンモードのときにマウスポインタ/カーソルを非表示にします。 - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - ゲームをメインウィンドウではなく別ウィンドウに描画します。チェックを外すと、ゲームはゲームリストの上に描画されます。 - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - ゲームが実行されているときにメインウィンドウを非表示にします(ゲームリストを含む)。「別のウインドウに描画」を有効にする必要があります。 - - - + Shows the game you are currently playing as part of your profile in Discord. Discord のプロフィールにプレイ中のゲームを表示します。 - + System Language [Default] システム言語 [Default] @@ -16177,7 +17357,7 @@ Right click to clear binding Name - Name + 名前 @@ -16199,6 +17379,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16217,12 +17402,12 @@ Right click to clear binding Name is empty. - Name is empty. + 名前が空です。 Name too long. - Name too long. + 名前が長すぎます。 @@ -16366,18 +17551,18 @@ Right click to clear binding システム(&S) - - + + Change Disc ディスク変更 - + Load State ステートロード - + S&ettings 設定(&E) @@ -16391,6 +17576,11 @@ Right click to clear binding &Debug デバッグ(&D) + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16412,139 +17602,139 @@ Right click to clear binding ツールバー - + Start &File... ファイルを起動(&F)... - + Start &BIOS BIOS を起動(&B) - + &Scan For New Games 新しいゲームをスキャン(&S) - + &Rescan All Games すべてのゲームを再スキャン(&R) - + Shut &Down シャットダウン(&D) - + Shut Down &Without Saving 保存せずにシャットダウン(&W) - + &Reset リセット(&R) - + &Pause 一時停止(&P) - + E&xit 終了(&X) - + &BIOS BIOS(&B) - + &Controllers コントローラー(&C) - + &Hotkeys ホットキー(&H) - + &Graphics グラフィック(&G) - + &Post-Processing Settings... ポストプロセス設定(&P)... - + Resolution Scale 解像度スケール - + &GitHub Repository... GitHub リポジトリ(&G)... - + Support &Forums... サポートフォーラム(&F)... - + &Discord Server... Discord サーバー(&D)... - + Check for &Updates... 更新を確認(&U)... - + About &Qt... Qt について(&Q)... - + &About PCSX2... PCSX2 について(&A)... - + Fullscreen In Toolbar フルスクリーン - + Change Disc... In Toolbar ディスク変更... - + &Audio オーディオ(&A) - + Global State グローバルステート - + &Screenshot スクリーンショット(&S) - + Start File In Toolbar ファイルを起動 @@ -16569,416 +17759,417 @@ Right click to clear binding Setti&ngs 設定(&N) - - - &Switch Renderer - レンダラーの切り替え(&S) - &Input Recording 入力を記録(&I) - + Start D&isc... ディスクを起動(&I)... - + Start Disc In Toolbar ディスクを起動 - + Start BIOS In Toolbar BIOS を起動 - + Shut Down In Toolbar シャットダウン - + Reset In Toolbar リセット - + Pause In Toolbar 一時停止 - + Load State In Toolbar ステートロード - + Save State In Toolbar ステートセーブ - + &Emulation エミュレーション(&E) - + Controllers In Toolbar コントローラー - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements 実績(&V) - + &Fullscreen フルスクリーン(&F) - + PCSX2 &Wiki... PCSX2 Wiki(&W)... - + D&ocumentation... D&ocumentation... - + &Interface インターフェース(&I) - + Add Game &Directory... ゲームディレクトリを追加(&D)... - + Settings In Toolbar 設定 - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar スクリーンショット - + &Memory Cards メモリーカード(&M) - + &Network && HDD ネットワーク && HDD(&N) - + &Folders フォルダ(&F) - + &Toolbar ツールバー(&T) - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... データディレクトリを開く(&O)... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger デバッガーを開く(&O) - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console デバッグコンソールを有効化(&D) - + Enable &Log Window ログウィンドウを有効化(&L) - + Enable &Verbose Logging 詳細ログを有効化(&P) - + Enable EE Console &Logging EEコンソールログを有効化(&R) - + Enable &IOP Console Logging IOP コンソールログを有効化(&I) - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging CDVD読み込みログを有効化(&C) - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps ログのタイムスタンプの有効化(&E) - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings 高度な設定を表示(&S) - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... パッチを編集(&P)... - + &Status Bar ステータスバー(&S) - - + + Game &List ゲームリスト(&L) - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. システム表示(&D) - + Game &Properties ゲームのプロパティ(&P) - + Game &Grid ゲームグリッド(&G) - + Zoom &In (Grid View) ズームイン (グリッドビュー)(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) ズームアウト (グリッドビュー)(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) カバーを更新 (グリッドビュー)(&C) - + Open Memory Card Directory... メモリーカード ディレクトリを開く... - + Input Recording Logs 入力記録のログ - + Enable &File Logging ファイルログを有効化(&F) - + Start Big Picture Mode Big Picture モードを開始 - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings 高度な設定の表示 - - + + Video Capture ビデオキャプチャ - + Internal Resolution 内部解像度 - + %1x Scale %1x 倍 - + Select location to save block dump: ブロックダンプの保存場所を選択: - + Do not show again 再度表示しない - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16991,309 +18182,315 @@ PCSX2 チームは、これらの設定を変更するためのサポートを 続行しますか? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 ファイル (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy 警告: メモリーカードがビジー状態です - + Confirm Shutdown シャットダウン時に確認 - + Are you sure you want to shut down the virtual machine? 仮想マシンをシャットダウンしてもよろしいですか? - + Save State For Resume ステートセーブして中断 - - - - - + + + + + + Error エラー - + You must select a disc to change discs. ディスクを変更するにはディスクを選択する必要があります。 - + Properties... プロパティ... - + Set Cover Image... カバー画像を選択... - + Exclude From List リストから除外 - + Reset Play Time プレイ時間をリセット - + Check Wiki Page Wiki ページを確認する - + + Open Screenshots Folder + スクリーンショットフォルダを開く + + + Default Boot 既定の起動 - + Fast Boot 急速起動 - + Full Boot フル起動 - + Boot and Debug 起動とデバッグ - + Add Search Directory... 検索ディレクトリを追加... - + Start File ファイルを起動 - + Start Disc ディスクを起動 - + Select Disc Image ディスクイメージを選択 - + Updater Error 更新エラー - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>GitHub の公式リリースではない PCSX2 のバージョンを更新しようとしています。申し訳ありませんが、非互換性を防ぐため、自動アップデートは公式ビルドでのみ有効になっています。</p><p>公式ビルドを入手するには、以下のリンクからダウンロードしてください:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 現在のプラットフォームでは、自動更新はサポートされていません。 - + Confirm File Creation ファイル作成の確認 - + The pnach file '%1' does not currently exist. Do you want to create it? pnach ファイル '%1' がありません。新規作成しますか? - + Failed to create '%1'. '%1' の作成に失敗しました。 - + Input Recording Failed 入力記録に失敗しました - + Failed to create file: {} ファイルの作成に失敗しました: {} - + Input Recording Files (*.p2m2) 入力記録ファイル (*.p2m2) - + Input Playback Failed 入力再生に失敗 - + Failed to open file: {} ファイルを開けませんでした: {} - + Paused 一時停止中 - + Load State Failed ステートロードに失敗 - + Cannot load a save state without a running VM. 実行中の VM が無いため、ステートロードできません。 - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 新しい ELF は仮想マシンをリセットしないとロードできません。今すぐ仮想マシンをリセットしますか? - + Cannot change from game to GS dump without shutting down first. 最初にシャットダウンしないと、ゲームから GS ダンプに変更できません。 - + Failed to get window info from widget ウィジェットからウィンドウ情報を取得できませんでした - + Stop Big Picture Mode Big Picture モードを停止 - + Exit Big Picture In Toolbar Big Picture を終了 - + Game Properties ゲームのプロパティ - + Game properties is unavailable for the current game. 現在のゲームではゲームのプロパティが利用できません。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。 - + Select disc drive: ディスクドライブを選択: - + This save state does not exist. このステートセーブは存在しません。 - + Select Cover Image カバー画像を選択 - + Cover Already Exists カバー画像は既に存在します - + A cover image for this game already exists, do you wish to replace it? このゲームのカバー画像は既に存在します。置換しますか? - - - - + + + + Copy Error コピーエラー - + Failed to remove existing cover '%1' カバー画像 '%1' の削除に失敗しました - + Failed to copy '%1' to '%2' '%1' から '%2' へのコピーに失敗しました - + Failed to remove '%1' '%1' の削除に失敗しました - - + + Confirm Reset リセットの確認 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) すべてのカバー画像形式 (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 現在のカバー画像とは別のファイルを選択する必要があります。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17302,12 +18499,12 @@ This action cannot be undone. この操作は元に戻せません。 - + Load Resume State 中断ステートから再開 - + A resume save state was found for this game, saved at: %1. @@ -17320,89 +18517,94 @@ Do you want to load this state, or start from a fresh boot? これをロードしますか? 使用せずに通常起動しますか? - + Fresh Boot 通常起動 - + Delete And Boot 削除して起動 - + Failed to delete save state file '%1'. ステートセーブファイル '%1' の削除に失敗しました。 - + Load State File... ステートファイルを読み込む... - + Load From File... ファイルから読み込む... - - + + Select Save State File ステートセーブファイルを選択 - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) ステートセーブ (*.p2s) - + Delete Save States... ステートセーブを削除... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> 警告: まだメモリーカードへの書き込みが終わっていません。このままシャットダウンすると、<b>メモリーカードは不可逆的に破壊されます</b>。ゲームを再開し、メモリーカードへの書き込みが完了するまで待つことを強くお勧めします。<br><br>メモリーカードが不可逆的に破壊される<b>ことを承知で、強制的にシャットダウンしますか?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) ステートセーブ (*.p2s *.p2s.backup) - + Resume (%2) 再開 (%2) - + Load Slot %1 (%2) スロット %1 (%2) をロード - - + + Delete Save States ステートセーブを削除 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17411,88 +18613,88 @@ The saves will not be recoverable. 一度削除したステートセーブは復元できなくなります。 - + %1 save states deleted. %1 個のセーブステートを削除しました。 - + Save To File... ファイルにセーブ... - + Empty 空 - + Save Slot %1 (%2) スロット %1 (%2) にセーブ - + Confirm Disc Change ディスク交換の確認 - + Do you want to swap discs or boot the new image (via system reset)? ディスクを交換しますか?それとも、新しいディスクを (システムリセットを介して) 起動しますか? - + Swap Disc ディスク交換 - + Reset リセット - + Missing Font File フォントファイルが欠落しています。 - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> 選択した言語で OSD と Big Picture モードのメッセージを表示するためには、フォントファイル '%1' が必要となります。<br><br>今すぐダウンロードしますか?ファイルサイズは10MB以下です。<br><br><strong>ダウンロードされていない場合、メッセージが画面に正しく表示されなくなる恐れがあります。</strong> - + Downloading Files ファイルをダウンロードしています - + Audio Files (*.wav) - Audio Files (*.wav) + オーディオファイル (*.wav) MemoryCard - - + + Memory Card Creation Failed メモリーカードの作成に失敗しました - + Could not create the memory card: {} メモリーカードを作成できませんでした: {} - + Memory Card Read Failed メモリーカードの読み取りに失敗しました - + Unable to access memory card: {} @@ -17509,13 +18711,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. メモリーカード '{}' をストレージに保存しました。 - + Failed to create memory card. The error was: {} メモリーカードの作成に失敗しました。エラー: @@ -17774,12 +18976,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes はい - + No いいえ @@ -17813,7 +19015,7 @@ Savestates should not be used in place of in-game saves. - + Reset リセット @@ -17844,25 +19046,25 @@ Savestates should not be used in place of in-game saves. - + Create 作成 - + Rename 名前の変更 - + Convert 変換 - + Delete 削除 @@ -17873,78 +19075,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game 実行中のゲームに基づいてセーブを自動管理する - + Checked チェックを入れる - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. 起動したゲームに関連するセーブデータのみを読み込み、他のセーブデータを無視することでセーブ時の容量不足を防ぎます。 (フォルダ式のみ / カードサイズ: 自動) - + Swap Memory Cards メモリーカードの入れ替え - + Eject Memory Card メモリーカードの取り出し - - - + + + Error エラー - - + + Delete Memory Card メモリーカードを削除 - - - - + + + + Rename Memory Card メモリーカード名の変更 - + New Card Name 新しいカード名 - + New name is invalid, it must end with .ps2 無効な名前です。ファイル名の末尾は「.ps2」にする必要があります。 - + New name is invalid, a card with this name already exists. 無効な名前です。同名のメモリーカードが既に存在します。 - + Slot %1 差込口 %1 - + This Memory Card cannot be recognized or is not a valid file type. このメモリーカードは認識できないか、有効なファイルタイプではありません。 - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17953,63 +19155,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. メモリーカードの削除に失敗しました。ログに詳細情報が含まれている可能性があります。 - + Failed to rename Memory Card. The log may contain more information. メモリーカードの名前を変更できませんでした。ログに詳細情報が含まれている可能性があります。 - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 差込口 %1 に使用 - + Both slots must have a card selected to swap. 入れ替えるには、両方の差込口にカードが選択されている必要があります。 - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown 不明 - + PS2 (Folder) PS2 (フォルダ) @@ -18017,17 +19219,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [見つかりません] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18043,37 +19281,37 @@ This action cannot be reversed, and you will lose any saves on the card. 1 Byte (8 bits) - 1 Byte (8 bits) + 1 バイト (8 ビット) 2 Bytes (16 bits) - 2 Bytes (16 bits) + 2 バイト (16 ビット) 4 Bytes (32 bits) - 4 Bytes (32 bits) + 4 バイト (32 ビット) 8 Bytes (64 bits) - 8 Bytes (64 bits) + 8 バイト (64 ビット) Float - Float + Float Double - Double + Double String - String + String @@ -18083,7 +19321,7 @@ This action cannot be reversed, and you will lose any saves on the card. Hex - Hex + Hex @@ -18155,7 +19393,7 @@ This action cannot be reversed, and you will lose any saves on the card. Copy Address - Copy Address + アドレスをコピー @@ -18210,7 +19448,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18258,73 +19496,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + すべてを CSV 形式でコピー + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18368,6 +19679,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18441,6 +19757,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18470,6 +19791,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -18507,7 +19833,7 @@ This action cannot be reversed, and you will lose any saves on the card. Dialog - Dialog + ダイアログ @@ -19011,7 +20337,7 @@ This action cannot be reversed, and you will lose any saves on the card.ギター - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. コントローラーポート {0}、スロット {1} には {2} 接続されていますが、ステート保存には {3} があります。 @@ -19068,7 +20394,7 @@ Ejecting {3} and replacing it with {2}. ポップンミュージック - + Motor モーター @@ -19169,19 +20495,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - ネジコン + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. {} を開けませんでした。内蔵のゲームパッチが利用できません。 - + %n GameDB patches are active. OSD Message @@ -19189,7 +20515,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19197,7 +20523,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19205,7 +20531,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. チートまたはパッチ (ワイドスクリーン、互換性など) が見つからないか、有効化されていません。 @@ -19213,12 +20539,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) 無効 (ノイズあり) - + TimeStretch (Recommended) タイムストレッチ (推奨) @@ -19239,34 +20565,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 は、仮想 PS2 に接続された USB マイクをエミュレートするためにマイクを使用します。 - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD の作成 - + Failed to create HDD image HDD イメージの作成に失敗しました @@ -19306,47 +20614,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: %1 としてログインしました (%2 ポイント, ソフトスコア: %3 ポイント). %4 未読メッセージ. - - + + Error エラー - + An error occurred while deleting empty game settings: {} 空のゲーム設定の削除中にエラーが発生しました: {} - + An error occurred while saving game settings: {} ゲーム設定の保存中にエラーが発生しました: {} - + Controller {} connected. コントローラ {} が接続されました。 - + System paused because controller {} was disconnected. コントローラー {} が切断されたため、システムは一時停止しました。 - + Controller {} disconnected. コントローラ {} が切断されました。 - + Cancel キャンセル @@ -19485,13 +20793,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - このセーブステートは古く、現在のバージョンの PCSX2 と互換性がありません。 +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -このセーブステートに保存されていない進行状況がある場合は、互換性のあるバージョン(PCSX2 {})をpcsx2からダウンロードできます。 そして、セーブステートをロードし、進行状況をメモリーカードにセーブできます。 +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19511,6 +20819,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION 説明 + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19520,44 +20838,44 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address - Copy Address + アドレスをコピー - + Copy Text - Copy Text + テキストをコピー - + Copy all as CSV - Copy all as CSV + すべてを CSV 形式でコピー - + Paste from CSV - Paste from CSV + CSVから貼り付け - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete - Delete + 削除 @@ -19613,17 +20931,17 @@ Do you want to create this directory? File cannot be found. - File cannot be found. + ファイルが見つかりません。 File path cannot be empty. - File path cannot be empty. + ファイルパスは空にできません。 Select File - Select File + ファイルを選択 @@ -20023,6 +21341,11 @@ Do you want to continue? Scan Recursively 再帰スキャン + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20068,11 +21391,6 @@ Do you want to continue? Controller Port 2 コントローラー端子 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">セットアップ完了!</span></h1><p>これでゲームを実行する準備が整いました。</p><p>その他のオプションは、設定メニューから選択できます。Big Picture UI を使用して、ゲームパッドでナビゲーションを行うこともできます。</p><p>PCSX2 をお楽しみください。</p></body></html> - &Back @@ -20220,14 +21538,57 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy - Copy + コピー - + Copy all as CSV - Copy all as CSV + すべてを CSV 形式でコピー + + + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined @@ -20243,32 +21604,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name 名前 - + Value 値 - + Location Location - + Size サイズ - + Type Type - + Liveness Liveness @@ -20276,12 +21637,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20296,127 +21657,157 @@ Scanning recursively takes more time, but will identify files in subdirectories. Refresh - Refresh + 更新 Filter - Filter + フィルター + - + + + - - - + - - + (unknown source file) - (unknown source file) + (不明なソースファイル) - + (unknown section) - (unknown section) + (不明なセクション) - + (unknown module) - (unknown module) + (不明なモジュール) - + Copy Name - Copy Name + 名前をコピー - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20434,43 +21825,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID 無効 - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. エントリー - + PRIORITY Warning: short space limit. Abbreviate if needed. 優先度 - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. 待機の種類 @@ -20577,1048 +21968,1071 @@ Rename it to {} to remove this warning. Threads - Threads + スレッド - + Copy - Copy + コピー - + Copy all as CSV - Copy all as CSV + すべてを CSV 形式でコピー + + + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. USB - + Webcam (EyeToy) ウェブカメラ (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye コナミキャプチャーアイ - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. イメージをキャプチャするデバイスを選択します。 - + HID Keyboard (Konami) HID キーボード (Konami) - + Keyboard キーボード - + HID Mouse HID マウス - + Pointer ポインタ - + Left Button 左ボタン - + Right Button 右ボタン - + Middle Button ミドルボタン - + GunCon 2 ガンコン 2 - - - - - - - - - + + + + + + + + + D-Pad Up 方向キー 上 - - - - - - - - - + + + + + + + + + D-Pad Down 方向キー 下 - - - - - - - - - + + + + + + + + + D-Pad Left 方向キー 左 - - - - - - - - - + + + + + + + + + D-Pad Right 方向キー 右 - + Trigger トリガー - + Shoot Offscreen オフスクリーンを撮影 - + Calibration Shot キャリブレーションショット - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select セレクト - - - - - - - - - + + + + + + + + + Start スタート - + Relative Left 左側 - + Relative Right 右側 - + Relative Up 上側 - + Relative Down 下側 - + Cursor Path カーソルパス - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. ライトガンが使用するクロスヘア画像を設定します。クロスヘア画像を設定すると、システムカーソルが無効になります。 - + Cursor Scale カーソルの大きさ - + Scales the crosshair image set above. クロスヘア画像を上に設定します。 - + %.0f%% %.0f%% - + Cursor Color カーソルの色 - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) 選択したクロスヘア画像に色を適用し、複数のプレイヤーに使用できます。HTML/CSS形式で指定します (例: #aabbcc) - + Manual Screen Configuration 手動スクリーン構成 - + Forces the use of the screen parameters below, instead of automatic parameters if available. 利用可能な場合は、自動パラメータの代わりに、以下の画面パラメータの使用を強制します。 - + X Scale (Sensitivity) X スケール (感度) - - + + Scales the position to simulate CRT curvature. CRT の曲率をシミュレートするために位置をスケールします。 - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y スケール (感度) - + Center X X 中央 - + Sets the horizontal center position of the simulated screen. シミュレートされた画面の水平方向の中心位置を設定します。 - - + + %.0fpx %.0fpx - + Center Y Y 中央 - + Sets the vertical center position of the simulated screen. シミュレートされた画面の垂直方向の中心位置を設定します。 - + Screen Width 画面の幅 - + Sets the width of the simulated screen. シミュレートされた画面の幅を設定します。 - - + + %dpx %dpx - + Screen Height 画面の高さ - + Sets the height of the simulated screen. シミュレートされた画面の高さを設定します。 - + Logitech USB Headset Logitech USB ヘッドセット - - - + + + Input Device 入力デバイス - - - - + + + + Selects the device to read audio from. オーディオを読み込むデバイスを選択します。 - + Output Device 出力デバイス - + Selects the device to output audio to. オーディオを出力するデバイスを選択します。 - - - - + + + + Input Latency 入力レイテンシ - - - - - + + + + + Specifies the latency to the host input device. ホスト入力デバイスへのレイテンシーを指定します。 - - - - - - + + + + + + %dms %dms - + Output Latency 出力レイテンシ - + Specifies the latency to the host output device. ホスト出力デバイスへのレイテンシを指定します。 - + USB-Mic: Neither player 1 nor 2 is connected. USB マイク: プレーヤー 1 も 2 も接続されていません。 - + USB-Mic: Failed to start player {} audio stream. USB-マイク: プレイヤー {} のオーディオストリームの開始に失敗しました。 - + Microphone マイク - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device プレイヤー1 デバイス - + Selects the input for the first player. 1番目のプレーヤーの入力を選択。 - + Player 2 Device プレイヤー2 デバイス - + Selects the input for the second player. 2 番目のプレーヤーの入力を選択。 - - usb-msd: Could not open image file '{}' - usb-msd: イメージファイル '{}' を開けませんでした + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device マスストレージデバイス - + Modification time to USB mass storage image changed, reattaching. USB マスストレージイメージ変更の間を修正するので、再接続します。 - + Iomega Zip-100 (Generic) Iomega Zip-100 (一般) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path 画像のパス - - + + Sets the path to image which will back the virtual mass storage device. 仮想マスストレージデバイスをバックアップするイメージへのパスを設定します。 - - - - - Steering Left - ステアリング 左 - - - - - - Steering Right - ステアリング 右 - - Throttle - スロットル + Steering Left + ステアリング 左 - - + Steering Right + ステアリング 右 + + + + + + Throttle + スロットル + + + + + + + Brake ブレーキ - - - + + + Cross × - - - + + + Square □ - - - + + + Circle ◯ - - + + Triangle △ - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback フォースフィードバック - + Shift Up / R1 シフトアップ / R1 - + Shift Down / L1 シフトダウン / L1 - + L3 L3 - + R3 R3 - + Menu Up メニュー上 - + Menu Down メニュー下 - - + + X X - - + + Y Y - + Off オフ - + Low 低 - + Medium 中 - + High 高 - + Steering Smoothing ステアリングのスムージング - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. ステアリングの変化をポーリングごとに指定された割合まで滑らかにします。キーボード使用時に必要です。 - - + + %d%% %d%% - + Steering Deadzone ステアリングの遊び幅 - + Steering axis deadzone for pads or non self centering wheels. パッドまたは非セルフセンタリングホイールのステアリング軸デッドゾーン。 - + Steering Damping ステアリングの減衰 - + Applies power curve filter to steering axis values. Dampens small inputs. ステアリング軸の値にパワーカーブフィルタを適用する。小さな入力を減衰させる。 - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device ステアリングコントローラー - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit ロックバンドドラムキット - - + + Blue 青 - - + + Green 緑 - - + + Red 赤 - - + + Yellow 黄 - + Orange 橙 - + Buzz Controller Buzz コントローラー - + Player 1 Red プレイヤー 1 赤 - + Player 1 Blue プレイヤー 1 青 - + Player 1 Orange プレイヤー 1 橙 - + Player 1 Green プレイヤー 1 緑 - + Player 1 Yellow プレイヤー 1 黄 - + Player 2 Red プレイヤー 2 赤 - + Player 2 Blue プレイヤー 2 青 - + Player 2 Orange プレイヤー 2 橙 - + Player 2 Green プレイヤー 2 緑 - + Player 2 Yellow プレイヤー 2 黄 - + Player 3 Red プレイヤー 3 赤 - + Player 3 Blue プレイヤー 3 青 - + Player 3 Orange プレイヤー 3 橙 - + Player 3 Green プレイヤー 3 緑 - + Player 3 Yellow プレイヤー 3 黄 - + Player 4 Red プレイヤー 4 赤 - + Player 4 Blue プレイヤー 4 青 - + Player 4 Orange プレイヤー 4 橙 - + Player 4 Green プレイヤー 4 緑 - + Player 4 Yellow プレイヤー 4 黄 - + KeyboardMania キーボードマニア - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up ホイールアップ - + Wheel Down ホイールダウン - + Sega Seamic シーマイク コントローラー - + Stick Left スティック 左 - + Stick Right スティック 右 - + Stick Up スティック 上 - + Stick Down スティック 下 - + Z Z - + L L - + R R - + Failed to open '{}' for printing. 印刷のために '{}' を開けませんでした。 - + Printer saving to '{}'... プリンターの保存先 '{}'... - + Printer プリンター @@ -21645,214 +23059,214 @@ Rename it to {} to remove this warning. 既定の出力デバイス - + DJ Hero Turntable DJ Hero ターンテーブル - + Triangle / Euphoria △ / Euphoria - + Crossfader Left クロスフェーダー左 - + Crossfader Right クロスフェーダー右 - + Left Turntable Clockwise 左ターンテーブル時計回り - + Left Turntable Counterclockwise 左ターンテーブル反時計回り - + Right Turntable Clockwise 右ターンテーブル時計回り - + Right Turntable Counterclockwise 右ターンテーブル反時計回り - + Left Turntable Green 左ターンテーブル緑 - + Left Turntable Red 左ターンテーブル赤 - + Left Turntable Blue 左ターンテーブル青 - + Right Turntable Green 右ターンテーブル緑 - + Right Turntable Red 右ターンテーブル赤 - + Right Turntable Blue 右ターンテーブル青 - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left エフェクトノブ左 - + Effects Knob Right エフェクトノブ右 - + Turntable Multiplier 回転速度倍数 - + Gametrak Device Gametrak デバイス - + Foot Pedal フットペダル - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) トランスバイブレーター (Rez) @@ -21862,78 +23276,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the トレインコントローラー - + Type 2 タイプ 2 - + Shinkansen 新幹線 - + Ryojōhen Ryojōhen - - + + Power 電源 - + A Button A ボタン - + B Button B ボタン - + C Button C ボタン - + D Button D ボタン - + Announce アナウンス - + Horn ホーン - + Left Door 左ドア - + Right Door 右ドア - + Camera Button カメラボタン - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22801,37 +24215,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. ステートセーブ {} のバックアップに失敗しました。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 不明なゲーム - + CDVD precaching was cancelled. CDVDの事前キャッシングはキャンセルされました。 - + CDVD precaching failed: {} CDVD事前キャッシングに失敗しました: {} - + Error エラー - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22848,295 +24262,335 @@ Please consult the FAQs and Guides for further instructions. 詳しくはFAQとガイドをご覧ください。 - + Resuming state ステートから再開中 - + Boot and Debug 起動とデバッグ - + + Failed to load save state ステートセーブの読み込みに失敗しました - + State saved to slot {}. スロット {} にステートセーブしました。 - - + Loading state ステートロード中 - + Failed to load state (Memory card is busy) ステートロードに失敗しました (メモリーカードがビジー状態です) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) ステートセーブに失敗しました (メモリーカードがビジー状態です) - + Failed to save state to slot {} (Memory card is busy) スロット {} へのステートセーブに失敗しました (メモリーカードがビジー状態です) - + Saving state to slot {}... スロット {} にステートセーブ中… - - Frame advancing - コマ送り - - - + Disc removed. ディスクを取り出しました。 - + Disc changed to '{}'. ディスクを '{}' に変更しました。 - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} 新しいディスクイメージ '{}' が開けませんでした 。古いイメージに戻します。 エラー: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} 古いディスクイメージに切り替えることができませんでした。ディスクを取り出します。 エラー: {} - - Cheats have been disabled due to achievements hardcore mode. - 実績ハードコアモードによりチートが無効になりました。 - - - + Fast CDVD is enabled, this may break games. 高速 CDVD が有効になっているため、ゲームが壊れる可能性があります。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. サイクルレート/スキップが既定値ではないため、ゲームのクラッシュや、動作が遅くなる可能性があります。 - + Upscale multiplier is below native, this will break rendering. アップスケール乗数がネイティブを下回ると、レンダリングが破壊されます。 - + Mipmapping is disabled. This may break rendering in some games. ミップマッピングが無効になっています。一部のゲームでレンダリングが壊れる可能性があります。 - + Debug device is enabled. This will massively reduce performance. - Debug device is enabled. This will massively reduce performance. + デバッグデバイスが有効になっています。これによりパフォーマンスが大幅に低下します。 - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. テクスチャフィルタリングが Bilinear (PS2) に設定されていません。一部のゲームでレンダリングが壊れます。 - + No Game Running ゲームを実行していません - + Trilinear filtering is not set to automatic. This may break rendering in some games. トライリニアフィルタリングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。 - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. - Failed to save state to slot {}. + スロット {} へのステートセーブに失敗しました。 - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. ブレンド精度が基本未満に設定されているため、一部のゲームでエフェクトが壊れる可能性があります。 - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. ハードウェアダウンロードモードが「正確」に設定されていません。ゲームによってはレンダリングが壊れる可能性があります。 - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU0 Round Mode is not set to default, this may break some games. VU0 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU1 Round Mode is not set to default, this may break some games. VU1 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU Clamp Mode is not set to default, this may break some games. VU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAMが有効になっています。一部のゲームの互換性が影響を受ける可能性があります。 - + Game Fixes are not enabled. Compatibility with some games may be affected. ゲーム修正が有効になっていません。一部のゲームの互換性に影響する可能性があります。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 互換性パッチが有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。 - + Frame rate for NTSC is not default. This may break some games. NTSC のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。 - + Frame rate for PAL is not default. This may break some games. PAL のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。 - + EE Recompiler is not enabled, this will significantly reduce performance. EE リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + EE Cache is enabled, this will significantly reduce performance. EE キャッシュが有効になっているため、パフォーマンスが大幅に低下します。 - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection が有効になっていないため、パフォーマンスが低下する可能性があります。 - + INTC Spin Detection is not enabled, this may reduce performance. INTC スピン検出が有効になっていません。パフォーマンスが低下する可能性があります。 - + Fastmem is not enabled, this will reduce performance. Fastmem が有効になっていません。パフォーマンスが低下します。 - + Instant VU1 is disabled, this may reduce performance. インスタント VU1 が無効になっているため、パフォーマンスが低下する可能性があります。 - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack が有効になっていないため、パフォーマンスが低下する可能性があります。 - + GPU Palette Conversion is enabled, this may reduce performance. GPU パレット変換が有効になっているため、パフォーマンスが低下する可能性があります。 - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. テクスチャのプリロードが Full ではありません。これによりパフォーマンスが低下する可能性があります。 - + Estimate texture region is enabled, this may reduce performance. テクスチャ領域の推定が有効になっているため、パフォーマンスが低下する可能性があります。 - + Texture dumping is enabled, this will continually dump textures to disk. テクスチャダンピングが有効になっているため、テクスチャは継続的にダンプされます。 diff --git a/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts b/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts index 0e345f4411..4624b8954a 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts @@ -95,27 +95,27 @@ მზად... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong> თქვენს RetroAchievements-ის შესვლის ჟეტონს ვადა გაუვიდა.</strong> გთხოვთ ხელახლა შეიყვანოთ თქვენი მონაცემები, რომ ინფორმაცია განახლდეს და თქვენი მიღწევები გამოჩნდეს. PCSX2-ში თქვენი პაროლი არ ინახება, სანაცვლოდ იქმნება წვდომის ჟეტონი შეიქმნება და ის გამოიყენება. - + &Login &ავტორიზაცია - + Logging in... მიმდინარეობს ავტორიზაცია... - + Login Error ავტორიზაციის შეცდომა - + Login failed. Error: %1 @@ -124,17 +124,17 @@ Please check your username and password, and try again. შეცდომა: %1. - + Login failed. ავტორიზაცია ვერ მოხერხდა. - + Enable Achievements მიღწევების ჩართვა - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -143,12 +143,12 @@ Do you want to enable tracking now? გსურთ თრექინგის ჩართვა? - + Enable Hardcore Mode ჰარდკორ რეჟიმის ჩართვა - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -161,12 +161,12 @@ Do you want to enable hardcore mode? გსურთ ჰარდკორ რეჟიმის ჩართვა? - + Reset System სისტემური გადატვირთვა - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? ჰარდკორ რეჟიმი არ ჩაირთვება სანამ სისტემა არ გადაიტვირთება. გსურთ სისტემის გადატვირთვა? @@ -174,239 +174,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements მიღწევების ჩართვა - - + + Enable Hardcore Mode ჰარდკორ რეჟიმის ჩართვა - - + + Test Unofficial Achievements არაოფიციალური მიღწევების ტესტირება - - + + Enable Sound Effects ხმის ეფექტების ჩართვა - + Notifications შეტყობინებები - - + + 5 seconds 5 წამი - + Account ანგარიში - - + + Login... ავტორიზაცია... - + View Profile... პროფილის ნახვა... - + Settings პარამეტრები - - + + Enable Spectator Mode მაყურებლის რეჟიმის ჩართვა - - + + Enable Encore Mode ონქორ რეჟიმის ჩართვა - - + + Show Achievement Notifications მიღწევათა შეტყობინებების ნახვა - - + + Show Leaderboard Notifications ლიდერთა სიის შეტყობინებების ნახვა - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays თამაშის ზედაფენის ჩართვა - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: მომხმარებლის სახელი: ავტორიზაციის ჟეტონის დაგენერირების დრო: - + Game Info თამაშის ინფორმაცია - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify"> PCSX2 იყენებს RetroAchievements-ს როგორც მონაცემთა ბაზას, რათა გამოყენებულ იქნეს მომხმარებლის სათამაშო მიღწევების შესანახად. თუ გსურთ მიღწევების ჩართვა, გთხოვთ შექმენით ანგარიში <a href="https://retroachievements.org/"> retroachievements.orgg</a>.</p><p align="justify">რომ იხილოთ მიღწევების სია, დააჭირეთ ღილაკს <span style=" font-weight:600;"> გახსნა პაუზა მენიუ</span>მენიუ</p></html> - - - - - + + + + + Unchecked არ არის მონიშნული - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. როდესაც ჩართულია, PCSX2 ჩათვლის რომ ყველა მიღწევა [achievement] არის დაკეტილი და არ გაუგზავნის რომელიმე გახსნის შეტყობინებას სერვერს. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. როდესაც ჩართულია, PCSX2 ჩამოთვლის მიღწევებს არაოფიციალური ნაკრებიდან. გთხოვთ, გაითვალისწინოთ, რომ ეს მიღწევები არ აკონტროლირდება RetroAchievements_ის მიერ, ამიტომ ისინი ყოველ ჯერზე ხელახლა იხსნებიან. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "გამოწვევის" რეჟიმი მიღწევებისთვის, შეიცავს ლიდერბორდის ინფორმაციას. თიშავს შენახულ სტადიებს, Cheats და ხელოვნურად შენელების ფუნქციას - - - + + + + Checked მონიშნულია - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. უკრავს ხმოვან ეფექტებს ისეთი მოვლენებისთვის, როგორიცაა მიღწევების განბლოკვები და ლიდერბორდების წარდგენები. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - აჩვენებს ხატულებს ეკრანის ქვედა-მარჯვენა კუთხეში, როდესაც გამოწვევითი/პრიმიდული მიღწევა აქტიურია. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. როდესაც არის აქტიური და ხარ შესული, PCSX2 სკანირებს მიღწევებს გაშვებისას. - + Displays popup messages on events such as achievement unlocks and game completion. აჩვენებს popup შეტყობინებებს მოვლენებზე, როგორიცაა მიღწევების განბლოკვა და თამაშის შესრულება. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. აჩვენებს პოპ-აპ შეტყობინებებს როდესაც იწყებ, აბარებ ან აგებ ლიდერბორდის ჩელენჯს. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. როდესაც ჩართულია, თითო სესია მოიქცევა ისე, თითქოს არცერთი აჩივმენთი არ ყოფილა მიღწეული. - + Reset System სისტემის გადატვირთვა - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - + + %n seconds %n წამი @@ -414,19 +530,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. Username: %1 Login token generated on %2. - + Logout გამოსვლა - + Not Logged In. არ ხარ შესული. @@ -434,33 +550,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. რთული რეჟიმი იქნება ჩართული სისტემის რესტარტისას. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} შეუძლებელია შესრულდეს როცა რთული რეჩიმი არის აქტიური. გსურს გამორთო რთული რეჟიმი? {0} იქნება გაუქმებული თუ აირჩევ არას. - + Hardcore mode is now enabled. რთული რეჟიმი ახლა აქტიურია. - + {} (Hardcore Mode) {} (რთული რეჟიმი) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -469,7 +585,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -478,22 +594,22 @@ Login token generated on %2. - + {} (Unofficial) {} (არაოფიციალური) - + Mastered {} გაწაფული {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -502,7 +618,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -511,267 +627,285 @@ Login token generated on %2. - + Leaderboard attempt started. ლიდერბორდის მცდელობა დაწყებულია. - + Leaderboard attempt failed. ლიდერბორდის მცდელობა ჩაიშალა. - + Your Time: {}{} შენი დრო: {}{} - + Your Score: {}{} შენი ქულა: {}{} - + Your Value: {}{} შენი მაჩვენებელი: {}{} - + (Submitting) (წარდგინება) - + Achievements Disconnected მიღწევები გათიშულია - + An unlock request could not be completed. We will keep retrying to submit this request. გახსნის მოთხოვნა ვერ შესრულდა. მაინც ვცდით რომ ახლიდან გავაგზავნოთ ეს მოთხოვნა. - + Achievements Reconnected მიღწევები ხალახლა დაკავშირდა - + All pending unlock requests have completed. განბლოკვის ყველა მომლოდინე მოთხოვნა დასრულებულია. - + Hardcore mode is now disabled. რთული რეჟიმი ახლა გათიშულია. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} ქულა: {0} ქ (მარტიცი: {1} ქ) წაუკითხავი შეტყობინება: {2} - - + + Confirm Hardcore Mode დაადასტურე რთული რეჟიმი - + Active Challenge Achievements აქტიური გამოწვევის მიღწევები - + (Hardcore Mode) (რთული რეჟიმი) - + You have unlocked all achievements and earned {} points! შენ გახსენი ყველა მიღწევა და მიიღე {} ქულა! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Leaderboard Download Failed - + Your Time: {0} (Best: {1}) შენი დრო: {0} (საუკეთესო: {1}) - + Your Score: {0} (Best: {1}) შენი შეფასება: {0} (საუკეთესო: {1}) - + Your Value: {0} (Best: {1}) შენი ქულა: {0} (საუკეთესო: {1}) - + {0} Leaderboard Position: {1} of {2} {0} ლიდერბორდის პოზიცია: {1}_დან {2} - + Server error in {0}: {1} სერვერის შეცდომა {0}: {1}_ში - + Yes დიახ - + No არა - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. შენ გახსენი {1}_დან {0} მიღწევა, გამოიმუშავე {3}_დან {2} შესაძლო ქულა. - + Unknown ამოუცნობი - + Locked ჩაკეტილი - + Unlocked გახსნილი - + Unsupported არათავსებადი - + Unofficial არაოფიციალური - + Recently Unlocked ახლახან გახსნილები - + Active Challenges აქტიური გამოწვევები - + Almost There სულ ცოტაც - + {} points {} ქულები - + {} point {} ქულა - + XXX points XXX ქულა - + Unlocked: {} განბლოკილია: {} - + This game has {} leaderboards. ამ თამაშს აქვს {} ლიდერბორდები. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. ქულების ასახვა გამორთულია, რადგან რთული რეჟიმი გამორთულია. ლიდერბორდები მხოლოდ წაკითხვადია. - + Show Best აჩვენე საუკეთესო - + Show Nearby აჩვენე უახლოესი - + Rank რანგი - + Name სახელი - + Time დრო - + Score შეფასება - + Value მნიშვნელობა - + Date Submitted ასახვის დრო - + Downloading leaderboard data, please wait... იწერება ლიდერბორდების მონაცემები, გთხოვთ მოიცადოთ... - - + + Loading... იტვირთება... - - + + This game has no achievements. ამ თამაშს არ აქვს მიღწევები. - + Failed to read executable from disc. Achievements disabled. შესრულებადი ფაილის წაკითხვა ვერ მოხერხდა დისკიდამ. მიღწევები გათიშულია. @@ -779,325 +913,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] გამოიყენე გლობალური პარამეტრი [%1] - + Rounding Mode დამრგვალების რეჟიმი - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> ცვლის როგორ ამუშავებს PCSX2_ი დამრგვალებას, როდესაც ხდება Emotion Engine' მცურავი წერტილის ერთეულის (EE FPU) ემულაცია. იმის გამო, რომ PS2-ში არსებული სხვადასხვა FPU არ შეესაბამება საერთაშორისო სტანდარტებს, ზოგიერთ თამაშს შეიძლება დასჭირდეს სხვადასხვა რეჟიმი მათემატიკის სწორად შესასრულებლად. ნაგულისხმევი მნიშვნელობა ამუშავებს თამაშების დიდ უმრავლესობას; <b>ამ პარამეტრის შეცვლამ, როდესაც თამაშს არ აქვს ხილული პრობლემა, შეიძლება გამოიწვიოს არასტაბილურობა.</b> - + Division Rounding Mode გაყოფითი დამრგვალების რეჟიმი - + Nearest (Default) უახლოესი (ნაგულისხმები) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> ადგენს როგორ მრგვალდება მცურავი წერტილის გაყოფის შედეგები. ზოგიერთ თამაშს სპეციფიური პარამეტრები სჭირდება; <b>ამ პარამეტრის ცვლილებამ, როდესაც თამაშს არ აქვს ხილული პრობლემა, შეიძლება გამოიწვიოს არასტაბილურობა.</b> - + Clamping Mode დამაგრების რეჟიმი - - - + + + Normal (Default) ჩვეულებრიცი (ნაგულისხმები) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler ჩართე რეკომპილატორი - + + - - - - - - - - - - - + + + + + + + + + + Checked მონიშნულია - + Use Save State Selector სეივ-სტეიტის ამომრჩეველის გამოყენება - + Show a save state selector UI when switching slots instead of showing a notification bubble. სეივ-სტეიტ ამომრჩეველის UI-ს ჩვენება პოპ-აპის მაგივრად როდესაც სლოტებს ცვლი. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). დაელოდე ციკლის აღმოჩენას - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked არ არის მონიშნული - + Interpreter only, provided for diagnostic. მხოლოდ ინტერპრეტატორი, გათვალისწინებული დიაგნოსტიკისთვის. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC ბრუნის აღმოჩენა - + Huge speedup for some games, with almost no compatibility side effects. დიდი აჩქარება ზოგი თამაშისთვის, თითქმის არანაირი თავსებადობის გვერდითი ეფექტებით. - + Enable Fast Memory Access ჩართეთ სწრაფი მეხსიერება - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 რეკომპილატორის ჩართვა (მიკრო-რეჟიმი) - + Enables VU0 Recompiler. რთავს VU0 რეკომპილატორს. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 რეკომპილატორის ჩართვა - + Enables VU1 Recompiler. რთავს VU1 რეკომპილატორს. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1106,318 +1240,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Rounding Mode: - - - + + + Nearest უახლოესი - - - - + + + + Negative უარყოფითი - - - - + + + + Positive დადებითი - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping Mode: - - + + None არც ერთი - - - + + + Normal (Default) ჩვეულებრიცი (ნაგულისხმები) - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode არცერთი - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). ექსტრა + შენახვის ნიშნული - + Full სრული - + Wait Loop Detection დაელოდე ციკლის აღმოჩენას - - + + Enable Recompiler ჩართე რეკომპილატორი - + Enable Fast Memory Access ჩართეთ სწრაფი მეხსიერება - + Enable Cache (Slow) ჩართეთ ქეში (ნელი) - + INTC Spin Detection INTC ბრუნის აღმოჩენა - + Pause On TLB Miss პაუზა TLB Miss-ზე - + Enable 128MB RAM (Dev Console) ჩართე 128MB ოპერატიული მეხსიერება (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. ვექტორული ერთეულები (VU) - + VU1 Rounding Mode: VU1 დამრგვალების რეჟიმი: - + mVU Flag Hack mVU ფლაგის ჰაკი - + Enable VU1 Recompiler ჩართე VU1 რეკომპილატორი - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + Enable Instant VU1 ჩართე მყისი VU1 - - + + Extra დამატებით - + VU0 Clamping Mode: VU0 დამაგრების რეჟიმი: - + VU0 Rounding Mode: VU0 დამრგვალების რეჟიმი: - + VU1 Clamping Mode: VU1 დამაგრების რეჟიმი: - + I/O Processor (IOP, MIPS-I) I/O პროცესორი (IOP, MIPS-I) - + Game Settings თამაშის პარამეტრები - + Enable Game Fixes თამაშის შესწორებების ჩართვა - + Enable Compatibility Patches თავსებადობის პატჩების ჩართვა - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - კადრების სიხშირის კონტროლი - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - ჰც - - - - PAL Frame Rate: - PAL კადრების სიხშირე: - - - - NTSC Frame Rate: - NTSC კადრების სიხშირე: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE პარამეტრები - + Slot: ადგილი: - + Enable ჩართვა @@ -1549,13 +1661,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings გაფართოების პარამეტრები - + Stretch Settings გაწელვის პარამეტრები @@ -1603,7 +1715,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Mute All Sound @@ -1613,7 +1725,7 @@ Leaderboard Position: {1} of {2} Synchronization: - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -1638,191 +1750,191 @@ Leaderboard Position: {1} of {2} Output Device: - + Synchronization სინქრონიზაცია - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - - + + Default Default - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency Output Latency - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. ა/მ + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Reset Volume - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2099,33 +2211,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Fast Boot - + Fast Forward Boot Fast Forward Boot - + Checked Checked - + Patches the BIOS to skip the console's boot animation. Patches the BIOS to skip the console's boot animation. - + Unchecked Unchecked - + Removes emulation speed throttle until the game starts to reduce startup time. Removes emulation speed throttle until the game starts to reduce startup time. @@ -2229,82 +2341,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute Execute - - + + -- -- - - - Enabled - Enabled - - - - - Disabled - Disabled - - - + Read Read - + Write(C) (C) = changes, as in "look for changes". Write(C) - + Write Write - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. SIZE / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTION - + CONDITION Warning: limited space available. Abbreviate if needed. CONDITION - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2318,42 +2423,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2395,6 +2500,11 @@ Leaderboard Position: {1} of {2} Unknown Unknown + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3505,7 +3615,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3659,7 +3768,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Enabled @@ -3764,13 +3873,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3826,109 +3935,109 @@ You cannot undo this action. Internal - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Name - + Url Url - + Address Address - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Exported Successfully - + Failed to open file Failed to open file - + No Hosts in file No Hosts in file - + Imported Successfully Imported Successfully - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3937,26 +4046,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4142,31 +4289,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4184,345 +4421,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4533,456 +4640,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5000,65 +5128,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5107,7 +5240,7 @@ Do you want to overwrite? - + Run Run @@ -5233,7 +5366,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5246,160 +5379,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5407,27 +5548,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5447,45 +5588,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5539,6 +5690,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5571,87 +5727,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5659,405 +5820,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Speed Control - + Normal Speed: Normal Speed: - + System Settings System Settings - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference User Preference - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -6065,12 +6226,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6144,12 +6305,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6158,30 +6319,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6193,417 +6354,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6612,2072 +6801,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8686,2116 +9004,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10828,67 +11344,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10903,12 +11419,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10923,10 +11439,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10941,12 +11457,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10995,17 +11511,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11013,7 +11529,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11023,7 +11539,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11159,131 +11675,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11754,85 +12270,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11841,12 +12357,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11855,31 +12371,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11953,22 +12472,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12380,1381 +12899,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13762,12 +14486,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13786,12 +14504,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13819,1131 +14531,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14951,482 +15723,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15434,63 +16515,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15849,43 +16935,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15896,287 +16982,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16208,6 +17388,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16375,18 +17560,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16400,6 +17585,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16421,139 +17611,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16578,416 +17768,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17000,309 +18191,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17311,12 +18508,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17329,89 +18526,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17420,62 +18622,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty ცარიელი - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc დისკის შეცვლა - + Reset გადატვირთვა - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17483,25 +18685,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17518,13 +18720,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17783,12 +18985,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes დიახ - + No არა @@ -17822,7 +19024,7 @@ Savestates should not be used in place of in-game saves. - + Reset გადატვირთვა @@ -17853,25 +19055,25 @@ Savestates should not be used in place of in-game saves. - + Create შექმნა - + Rename გადარქმევა - + Convert გარდაქმნა - + Delete წაშლა @@ -17882,78 +19084,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error შეცდომა - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17962,63 +19164,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown უცნობი - + PS2 (Folder) PS2 (Folder) @@ -18026,17 +19228,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18219,7 +19457,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18267,73 +19505,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18377,6 +19688,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18450,6 +19766,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18479,6 +19800,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19020,7 +20346,7 @@ This action cannot be reversed, and you will lose any saves on the card.გიტარა - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19077,7 +20403,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19178,19 +20504,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19199,7 +20525,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19208,7 +20534,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19217,7 +20543,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19225,12 +20551,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19251,34 +20577,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19318,47 +20626,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel გაუქმება @@ -19497,13 +20805,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19523,6 +20831,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19532,42 +20850,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20035,6 +21353,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20080,11 +21403,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20232,16 +21550,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20255,32 +21616,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20288,12 +21649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20326,109 +21687,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20446,43 +21837,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20592,1045 +21983,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device მოთამაშე 1 მოწყობილობა - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device მოთამაშე 2 მოწყობილობა - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - მარცხნივ მოხვევა - - - - - - Steering Right - მარჯვნივ მოხვევა - - Throttle - Throttle + Steering Left + მარცხნივ მოხვევა - - + Steering Right + მარჯვნივ მოხვევა + + + + + + Throttle + Throttle + + + + + + + Brake მუხრუჭი - - - + + + Cross ჯვარი - - - + + + Square კვადრატი - - - + + + Circle წრე - - + + Triangle სამკუთხედი - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low დაბალი - + Medium საშუალო - + High მაღალი - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue ლურჯი - - + + Green მწვანე - - + + Red წითელი - - + + Yellow ყვითელი - + Orange ნარინჯისფერი - + Buzz Controller Buzz Controller - + Player 1 Red მოთამაშე 1 წითელი - + Player 1 Blue მოთამაშე 1 ლურჯი - + Player 1 Orange მოთამაშე 1 ნარინჯისფერი - + Player 1 Green მოთამაშე 1 მწვანე - + Player 1 Yellow მოთამაშე 1 ყვითელი - + Player 2 Red მოთამაშე 2 წითელი - + Player 2 Blue მოთამაშე 2 ლურჯი - + Player 2 Orange მოთამაშე 2 ნარინჯისფერი - + Player 2 Green მოთამაშე 2 მწვანე - + Player 2 Yellow მოთამაშე 2 ყვითელი - + Player 3 Red მოთამაშე 3 წითელი - + Player 3 Blue მოთამაშე 3 ლურჯი - + Player 3 Orange მოთამაშე 3 ნარინჯისფერი - + Player 3 Green მოთამაშე 3 მწვანე - + Player 3 Yellow მოთამაშე 3 ყვითელი - + Player 4 Red მოთამაშე 4 წითელი - + Player 4 Blue მოთამაშე 4 ლურჯი - + Player 4 Orange მოთამაშე 4 ნარინჯისფერი - + Player 4 Green მოთამაშე 4 მწვანე - + Player 4 Yellow მოთამაშე 4 ყვითელი - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer პრინტერი @@ -21657,214 +23071,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria სამკუთხედი / ეიფორია - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21874,78 +23288,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22813,37 +24227,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game უცნობი თამაში - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22860,295 +24274,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. დისკი ამოღებულია. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts index a5e30e3bbe..f24bb4f684 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts @@ -82,7 +82,7 @@ User Name: - 사용자 이름 : + 아이디 : @@ -95,27 +95,27 @@ 준비... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>레트로어치브먼트 로그인 토큰이 더 이상 유효하지 않습니다.</strong> 도전 과제 추적하려면 자격 증명을 다시 입력해야 합니다. 비밀번호는 PCSX2에 저장되지 않으며, 대신 접속 토큰이 생성되어 사용됩니다. - + &Login 로그인(&L) - + Logging in... - 로그 기록... + 로그인 중... - + Login Error 로그인 오류 - + Login failed. Error: %1 @@ -123,20 +123,20 @@ Please check your username and password, and try again. 로그인하지 못했습니다. 오류 : %1 -사용자 이름과 비밀번호를 확인한 후 다시 시도하세요. +아이디와 비밀번호를 확인한 후 다시 시도하세요. - + Login failed. 로그인하지 못했습니다. - + Enable Achievements 도전 과제 활성화 - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? 지금 추적을 활성화하시겠습니까? - + Enable Hardcore Mode 하드코어 모드 활성화 - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Do you want to enable hardcore mode? 하드코어 모드를 활성화하시겠습니까? - + Reset System 시스템 초기화 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까? @@ -176,258 +176,374 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements 도전 과제 활성화 - - + + Enable Hardcore Mode 하드코어 모드 활성화 - - + + Test Unofficial Achievements 비공식 도전 과제 테스트 - - + + Enable Sound Effects 음향 효과 활성화 - + Notifications 공지 - - + + 5 seconds 5초 - + Account 계정 - - + + Login... 로그인... - + View Profile... 프로필 보기... - + Settings 설정 - - + + Enable Spectator Mode 관전자 모드 활성화 - - + + Enable Encore Mode 앙코르 모드 활성화 - - + + Show Achievement Notifications 도전 과제 알림 표시 - - + + Show Leaderboard Notifications 순위표 알림 표시 - - + + Overlay Settings + 오버레이 설정 + + + + + Top Left + 좌측 상단 + + + + + Top Center + 중앙 상단 + + + + + Top Right + 우측 상단 + + + + + Center Left + 좌측 중앙 + + + + + Center + 중앙 + + + + + Center Right + 우측 중앙 + + + + + Bottom Left + 좌측 하단 + + + + + Bottom Center + 중앙 하단 + + + + Bottom Right (Default) + 우측 하단(기본값) + + + + Notification Position: + 알림 위치 : + + + + None + 없음 + + + + Top Left (Default) + 좌측 상단(기본값) + + + + + Bottom Right + 우측 하단 + + + + Overlay Position: + 오버레이 위치 : + + + + Enable In-Game Overlays 인게임 오버레이 활성화 - + + + Enable In-Game Leaderboard Overlays + 게임 내 순위표 오버레이 활성화 + + + Sound Effects 음향 효과 - - - + + + Browse... 찾아보기... - - - + + + Reset 초기화 - + Achievement Unlock Sound 도전 과제 잠금 해제음 - - - + + + Preview 미리 보기 - + Notification Sound 알림음 - + Leaderboard Submit Sound 순위표 제출음 - + Username: Login token generated at: - 사용자 이름 : + 아이디 : 생성된 로그인 토큰입니다: - + Game Info 게임 정보 - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2는 도전 과제 데이터베이스와 진행 상황 추적을 위해 레트로어치브먼트를 사용합니다. 도전 과제를 이용하시고자 하신다면 <a href="https://retroachievements.org/">retroachievements.org</a>에 계정을 등록하십시오.</p><p align="justify">게임 내에서 도전 과제 목록을 보려면 <span style=" font-weight:600;">일시 정지 메뉴 열기</span> 단축키를 누르고 메뉴에서 <span style=" font-weight:600;">도전 과제</span>를 선택하세요.</p></body></html> - - - - - + + + + + Unchecked 선택 안 함 - + + Determines where achievement/leaderboard overlays are positioned on the screen. + 도전 과제/순위표 오버레이가 화면에 어디에 배치될지 결정합니다. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + 도전 과제/순위표 알림 팝업이 화면에 표시되는 위치를 결정합니다. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. 이 옵션을 활성화하면 PCSX2는 비공식 세트의 도전 과제를 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않으므로 매번 잠금 해제됩니다. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. 순위표 추적을 포함한 도전 과제를 위한 "도전" 모드. 상태 저장, 치트, 속도 저하 기능을 비활성화합니다. - - - + + + + Checked 선택 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - 도전 과제/프라임 도전 과제가 활성화되어 있으면 화면 오른쪽 하단에 아이콘이 표시됩니다. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. 활성화하고 로그인하면 PCSX2가 시작 시, 도전 과제를 검색합니다. - + Displays popup messages on events such as achievement unlocks and game completion. 도전 과제 잠금 해제 및 게임 완료와 같은 이벤트에 대한 팝업 메시지를 표시합니다. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 순위표 도전을 시작, 제출 또는 실패할 때 팝업 메시지를 표시합니다. - + Custom Sound Effect 사용자 정의 음향 효과 - + Any 모두 - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. 알림을 받거나 도전 과제를 달성하거나 순위표에 항목을 제출할 때마다 재생되는 음향 효과를 설정하세요. - + + Shows icons in the screen when a challenge/primed achievement is active. + 도전 과제나 준비된 성취도가 활성화되었을 때 화면에 아이콘을 표시합니다. + + + + Shows icons in the screen when leaderboard tracking is active. + 순위표 추적이 활성화되면 화면에 아이콘이 표시됩니다. + + + + Overlay Position + 오버레이 위치 + + + + Notification Position + 알림 위치 + + + When enabled, each session will behave as if no achievements have been unlocked. 활성화하면 각 세션은 잠금 해제된 도전 과제가 없는 것처럼 작동합니다. - + Reset System 시스템 초기화 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까? - - + + %n seconds %n초 - + Username: %1 Login token generated on %2. - 사용자 이름 : %1 + 아이디 : %1 로그인 토큰이 생성된 %2. - + Logout 로그아웃 - + Not Logged In. 로그인하지 않았습니다. @@ -435,33 +551,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. 하드코어 모드는 시스템 초기화 시, 활성화됩니다. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. 하드 코어 모드가 활성화되어 있는 동안에는 {0}을(를) 수행할 수 없습니다. 하드코어 모드를 비활성화하시겠습니까? 아니오를 선택하면 {0}이(가) 취소됩니다. - + Hardcore mode is now enabled. 이제 하드코어 모드가 활성화됩니다. - + {} (Hardcore Mode) {}(하드코어 모드) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -469,7 +585,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -477,22 +593,22 @@ Login token generated on %2. - + {} (Unofficial) {}(비공식) - + Mastered {} 마스터리 {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -500,7 +616,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -508,267 +624,285 @@ Login token generated on %2. - + Leaderboard attempt started. 순위표 시도가 시작되었습니다. - + Leaderboard attempt failed. 순위표 시도가 실패했습니다. - + Your Time: {}{} 귀하의 시간 : {}{} - + Your Score: {}{} 귀하의 점수 : {}{} - + Your Value: {}{} 귀하의 가치 : {}{} - + (Submitting) (제출) - + Achievements Disconnected 도전 과제 연결 끊김 - + An unlock request could not be completed. We will keep retrying to submit this request. 잠금 해제 요청을 완료하지 못했습니다. 이 요청을 다시 시도해 보겠습니다. - + Achievements Reconnected 도전 과제 다시 연결 - + All pending unlock requests have completed. 보류 중인 모든 잠금 해제 요청이 완료되었습니다. - + Hardcore mode is now disabled. 이제 하드코어 모드가 비활성화됩니다. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} 점수 : {0}점(소프트코어 : {1}점) 읽지 않은 메시지 : {2} - - + + Confirm Hardcore Mode 하드코어 모드 확인 - + Active Challenge Achievements 도전 과제 달성 활성화 - + (Hardcore Mode) (하드코어 모드) - + You have unlocked all achievements and earned {} points! 모든 도전 과제를 잠금 해제하고 {}점을 획득했습니다! - - + + + Switch Rankings + 순위 변경 + + + + + Change Selection + 선택 변경 + + + + + Back + 뒤로 + + + + Leaderboard Download Failed 순위표 내려받기 실패 - + Your Time: {0} (Best: {1}) 귀하의 시간 : {0}(최고: {1}) - + Your Score: {0} (Best: {1}) 귀하의 점수 : {0}(최고 : {1}) - + Your Value: {0} (Best: {1}) 귀하의 가치 : {0}(최고 : {1}) - + {0} Leaderboard Position: {1} of {2} {0} 순위표 위치 : {2}의 {1} - + Server error in {0}: {1} 서버에 {0} 오류가 발생 : {1} - + Yes 예 - + No 아니오 - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. {1}개의 도전 과제 중 {0}개를 잠금 해제하여 획득 가능한 점수 {3}개 중 {2}개를 획득했습니다. - + Unknown 알 수 없음 - + Locked 잠금 - + Unlocked 잠금 해제됨 - + Unsupported 지원되지 않음 - + Unofficial 비공식 - + Recently Unlocked 최근 잠금 해제 - + Active Challenges 도전 활성화 - + Almost There 거의 완료 - + {} points {}점 - + {} point {}점 - + XXX points XXX점 - + Unlocked: {} 잠금 해제 : {} - + This game has {} leaderboards. 이 게임에는 {}개의 순위표가 있습니다. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. 하드코어 모드가 꺼져 있으므로 점수 제출이 불가능합니다. 순위표는 읽기 전용입니다. - + Show Best 최고점 표시 - + Show Nearby 주변 표시 - + Rank 순위 - + Name 이름 - + Time 시간 - + Score 점수 - + Value 값 - + Date Submitted 제출일 - + Downloading leaderboard data, please wait... 순위표 데이터를 내려받는 중입니다, 잠시만 기다려주세요... - - + + Loading... 불러오는 중… - - + + This game has no achievements. 이 게임에는 도전 과제가 없습니다. - + Failed to read executable from disc. Achievements disabled. 디스크에서 실행 파일을 읽지 못했습니다. 도전 과제가 비활성화 되었습니다. @@ -776,325 +910,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] 전체 설정 사용 [%1] - + Rounding Mode 라운딩 모드 - - - + + + Chop/Zero (Default) 잘라내기/제로(기본값) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 이모션 엔진의 부동 소수점 유닛(EE FPU)을 에뮬레이트하는 동안 PCSX2가 반올림을 처리하는 방식을 변경합니다. PS2의 다양한 FPU는 국제 표준을 준수하지 않기 때문에 일부 게임에서는 수학을 올바르게 수행하기 위해 다른 모드가 필요할 수 있습니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 불안정해질 수 있습니다.</b> - + Division Rounding Mode 소수점 반올림 모드 - + Nearest (Default) 근린(기본값) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 부동 소수점 나눗셈 방법을 결정합니다. 일부 게임에는 구체적인 설정이 필요하며, <b>게임에 눈에 띄는 문제가 없는 이 설정을 수정하면 불안정해질 수 있습니다.</b> - + Clamping Mode 클램핑 모드 - - - + + + Normal (Default) 보통(기본값) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2가 표준 x86 범위에서 부동 소수점 유지를 처리하는 방법을 변경합니다. 기본값은 대부분의 게임을 처리합니다. <b>게임에 눈에 띄는 문제가 없는데 이 설정을 변경하면 불안정해질 수 있습니다.</b> - - + + Enable Recompiler 리컴파일러 활성화 - + + - - - - - - - - - - - + + + + + + + + + + Checked 선택 - + Use Save State Selector 상태 저장 선택기 사용 - + Show a save state selector UI when switching slots instead of showing a notification bubble. 슬롯을 전환할 때, 알림 풍선을 표시하는 대신 저장 상태 선택기 UI를 표시합니다. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64비트 MIPS-IV 기계어 코드를 네이티브 코드로 Just-In-Time 바이너리 변환을 수행합니다. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 지연 루프 감지 - + Moderate speedup for some games, with no known side effects. 알려진 부작용 없이 일부 게임의 속도가 살짝 향상됩니다. - + Enable Cache (Slow) 캐시 활성화(느림) - - - - + + + + Unchecked 선택 안 함 - + Interpreter only, provided for diagnostic. 통역사 전용, 진단용으로 제공됩니다. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC 회전 감지 - + Huge speedup for some games, with almost no compatibility side effects. 별다른 호환성 문제 없이 일부 게임의 속도가 크게 향상되었습니다. - + Enable Fast Memory Access 고속 메모리 접근 활성화 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) 백패칭을 통해 모든 메모리 접근에서 레지스터 플러싱을 방지합니다. - + Pause On TLB Miss TLB 실패 시, 일시정지 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. TLB 누락 발생 시, 이를 무시하고 계속 진행하는 대신 가상 머신을 일시 중지합니다. 가상 머신은 예외를 발생시킨 명령이 아니라 블록이 종료된 후에 일시 중지됩니다. 잘못된 액세스가 발생한 주소를 확인하려면 콘솔을 참조하세요. - + Enable 128MB RAM (Dev Console) 128MB RAM 활성화(개발자 콘솔) - + Exposes an additional 96MB of memory to the virtual machine. 가상 머신에 추가로 96MB의 메모리를 제공합니다. - + VU0 Rounding Mode VU0 라운드 모드 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 이모션 엔진의 벡터 유닛 0(EE VU0)을 에뮬레이트하는 동안 PCSX2가 반올림을 처리하는 방식을 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 보이는 문제가 없는 게임에서 이 설정을 변경하면 안정성 문제 및/또는 크래시가 발생할 수 있습니다.</b> - + VU1 Rounding Mode VU1 라운드 모드 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 이모션 엔진의 벡터 유닛 1(EE VU1)을 에뮬레이트하는 동안 PCSX2가 라운딩을 처리하는 방식을 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 안정성 문제나 그 밖의 충돌이 발생할 수 있습니다.</b> - + VU0 Clamping Mode VU0 클램핑 모드 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 이모션 엔진의 벡터 유닛 0(EE VU0)에서 표준 x86 범위의 플로트 유지를 처리하는 방법을 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 불안정해질 수 있습니다.</b> - + VU1 Clamping Mode VU1 클램핑 모드 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 이모션 엔진의 벡터 유닛 1(EE VU1)에서 표준 x86 범위의 플로트 유지를 처리하는 방법을 PCSX2에서 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 불안정성이 발생할 수 있습니다.</b> - + Enable Instant VU1 인스턴트 VU1 활성화 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1을 즉시 실행합니다. 대부분의 게임에서 약간의 속도 향상을 제공합니다. 대부분의 게임에서 안전하지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 리컴파일러 활성화(마이크로 모드) - + Enables VU0 Recompiler. VU0 리컴파일러를 활성화합니다. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 리컴파일러 활성화 - + Enables VU1 Recompiler. VU1 리컴파일러 활성화합니다. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU 플래그 핵 - + Good speedup and high compatibility, may cause graphical errors. 속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수 있습니다. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32비트 MIPS-IV 기계어 코드를 네이티브 코드로 Just-In-Time 바이너리 변환을 수행합니다. - + Enable Game Fixes 게임 픽스 활성화 - + Automatically loads and applies fixes to known problematic games on game start. 게임 시작 시, 문제가 있는 것으로 알려진 게임에 대한 수정 사항을 자동으로 불러오고 적용합니다. - + Enable Compatibility Patches 호환성 패치 활성화 - + Automatically loads and applies compatibility patches to known problematic games. 문제가 있는 것으로 알려진 게임에 호환성 패치를 자동으로 불러오고 적용합니다. - + Savestate Compression Method 상태 저장 압축 방법 - + Zstandard Z표준 - + Determines the algorithm to be used when compressing savestates. 상태 저장을 압축할 때, 사용할 알고리즘을 결정합니다. - + Savestate Compression Level 상태 저장 압축 수준 - + Medium 중간 - + Determines the level to be used when compressing savestates. 상태 저장을 압축할 때, 사용할 수준을 결정합니다. - + Save State On Shutdown 종료 시, 상태 저장 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 전원을 끄거나 종료할 때, 에뮬 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다. - + Create Save State Backups 상태 저장 백업 생성 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. 저장을 생성할 때 저장 상태가 이미 있는 경우 저장 상태의 백업 사본을 생성합니다. 백업 복사본에는 .backup 접미사가 붙습니다. @@ -1103,318 +1237,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 이 옵션을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). 이모션엔진(MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. 라운딩 모드 : - - - + + + Nearest 근린 - - - - + + + + Negative 부정 - - - - + + + + Positive 긍정 - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. 클램핑 모드 : - - + + None 없음 - - - + + + Normal (Default) 보통(기본값) - - - + + + Chop/Zero (Default) 잘라내기/제로(기본값) - + Division Rounding Mode: Rounding refers here to the mathematical term. 소수점 반올림 모드 : - + Nearest (Default) 근린(기본값) - + Chop/Zero 잘라내기/제거 - + None ClampMode 없음 - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). 추가 + 보존 기호 - + Full 전체 - + Wait Loop Detection 지연 루프 감지 - - + + Enable Recompiler 리컴파일러 활성화 - + Enable Fast Memory Access 고속 메모리 접근 활성화 - + Enable Cache (Slow) 캐시 활성화(느림) - + INTC Spin Detection INTC 회전 감지 - + Pause On TLB Miss TLB 실패 시, 일시정지 - + Enable 128MB RAM (Dev Console) 128MB RAM 활성화(개발자 콘솔) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. 벡터 단위(VU) - + VU1 Rounding Mode: VU1 라운딩 모드 : - + mVU Flag Hack mVU 플래그 핵 - + Enable VU1 Recompiler VU1 리컴파일러 활성화 - + Enable VU0 Recompiler (Micro Mode) VU0 리컴파일러 활성화(마이크로 모드) - + Enable Instant VU1 인스턴트 VU1 활성화 - - + + Extra 기타 - + VU0 Clamping Mode: VU0 클램핑 모드 : - + VU0 Rounding Mode: VU0 라운딩 모드 : - + VU1 Clamping Mode: VU1 클램핑 모드 : - + I/O Processor (IOP, MIPS-I) 입출력 프로세서(IOP, MIPS-I) - + Game Settings 게임 설정 - + Enable Game Fixes 게임 픽스 활성화 - + Enable Compatibility Patches 호환성 패치 활성화 - + Create Save State Backups 상태 저장 백업 생성 - + Save State On Shutdown 종료 시, 상태 저장 - - Frame Rate Control - 프레임 속도 설정 - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - 헤르츠 - - - - PAL Frame Rate: - PAL 프레임 속도 : - - - - NTSC Frame Rate: - NTSC 프레임 속도 : - - - + Savestate Settings 상태 저장 설정 - + Compression Level: 압축 수준 : - + Compression Method: 압축 방법 : - + Uncompressed 압축되지 않음 - + Deflate64 Deflate64 - + Zstandard Z표준 - + LZMA2 LZMA2 - + Low (Fast) 낮음(빠름) - + Medium (Recommended) 중간(권장) - + High 높음 - + Very High (Slow, Not Recommended) 매우 높음(느림, 권장하지 않음) - + Use Save State Selector 상태 저장 선택기 사용 - + PINE Settings PINE 설정 - + Slot: 슬롯 : - + Enable 활성화 @@ -1546,13 +1658,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings 확장 설정 - + Stretch Settings 늘이기 설정 @@ -1600,7 +1712,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound 모두 음소거 @@ -1610,7 +1722,7 @@ Leaderboard Position: {1} of {2} 동기화 : - + TimeStretch (Recommended) 시간 연장(권장) @@ -1635,191 +1747,191 @@ Leaderboard Position: {1} of {2} 출력 장치 : - + Synchronization 동기화 - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. 100% 속도를 벗어나 실행할 때, 프레임을 떨어뜨리는 대신 음향 속도를 조정합니다. 훨씬 더 멋진 빨리 감기/느리게 감기 음향을 생성합니다. - - + + Default 기본값 - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. 타임 스트레처가 계속 채우려고 시도하는 버퍼 크기를 결정합니다. 버퍼 크기를 유지하기 위해 음향이 늘어나거나 줄어들기 때문에 평균 대기 시간을 효과적으로 선택합니다. - + Output Latency 출력 대기 시간 - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. 버퍼에서 호스트 음향 출력까지의 대기 시간을 결정합니다. 음향 대기를 줄이기 위해 목표 대기 시간보다 낮게 설정할 수 있습니다. - + Resets output volume back to the global/inherited setting. 출력 음량을 전역/상속 설정으로 다시 설정합니다. - + Resets output volume back to the default. 출력 음량을 기본값으로 초기화합니다. - + Resets fast forward volume back to the global/inherited setting. 빨리 감기 볼륨을 전역/상속 설정으로 다시 설정합니다. - + Resets fast forward volume back to the default. 빨리 감기 볼륨을 기본값으로 초기화합니다. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. 해당 없음 + - - + % % - + Audio Backend 음향 후단부 - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. 음향 후단부는 에뮬레이터에서 생성된 프레임이 호스트에 전송되는 방식을 결정합니다. Cubeb은 가장 낮은 지연 시간을 제공하며, 문제가 발생하면 SDL 후단부를 사용해 보세요. 무의미한 후단부는 모든 호스트 음향 출력을 비활성화합니다. - - + + + - %1 ms %1밀리초 - + Buffer Size 버퍼 크기 - + Output Volume 출력 음량 - + Controls the volume of the audio played on the host. 호스트에서 재생되는 음향의 음량을 제어합니다. - + Fast Forward Volume 빨리 감기 음량 - + Controls the volume of the audio played on the host when fast forwarding. 빨리 감기 시, 호스트에서 재생되는 음향의 음량을 제어합니다. - + Unchecked - 선택 해제 + 선택 안 함 - + Prevents the emulator from producing any audible sound. 에뮬레이터가 가청 사운드를 생성하는 것을 방지합니다. - + Expansion Mode 확장 모드 - + Disabled (Stereo) 비활성화(스테레오) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. 지원되는 게임에서 음향을 스테레오에서 서라운드로 확장하는 방법을 결정합니다. 돌비 프로 로직/프로 로직 II를 지원하는 게임이 여기에 포함됩니다. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. 이 설정은 FreeSurround 기반 채널 확장기의 동작을 미세 조정합니다. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. 이 설정은 100% 속도를 벗어나서 실행할 때, SoundTouch 기반 채널 확장기의 동작을 미세 조정합니다. - + Reset Volume 음량 초기화 - + Reset Fast Forward Volume 빨리 감기 볼륨 초기화 - + Unknown Device "%1" 알 수 없는 장치 "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) 최대 지연 시간 : %1밀리초(%2밀리초 버퍼 + %3밀리초 확장 + %4밀리초 출력) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) 최대 지연 시간 : %1밀리초(%2밀리초 버퍼 + %3밀리초 출력) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) 최대 지연 시간 : %1밀리초(%2밀리초 확장, 최소 출력 지연 시간 알 수 없음) - + Maximum Latency: %1 ms (minimum output latency unknown) 최대 지연 시간 : %1밀리초(최소 출력 지연 시간 알 수 없음) @@ -2096,33 +2208,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot 고속 부팅 - + Fast Forward Boot 빨리 감기 부팅 - + Checked 선택 - + Patches the BIOS to skip the console's boot animation. 콘솔의 부트 애니메이션을 건너뛰도록 BIOS를 패치합니다. - + Unchecked 선택 안 함 - + Removes emulation speed throttle until the game starts to reduce startup time. 게임이 시작될 때까지 에뮬레이션 속도 스로틀을 제거하여 시작 시간을 줄입니다. @@ -2226,82 +2338,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute 실행 - - + + -- -- - - - Enabled - 활성화 - - - - - Disabled - 비활성화 - - - + Read 읽기 - + Write(C) (C) = changes, as in "look for changes". 쓰기(C) - + Write 쓰기 - + TYPE Warning: limited space available. Abbreviate if needed. 유형 - + OFFSET Warning: limited space available. Abbreviate if needed. 오프세트 - + + DESCRIPTION + 설명 + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. 크기/라벨 - + INSTRUCTION Warning: limited space available. Abbreviate if needed. 지침 - + CONDITION Warning: limited space available. Abbreviate if needed. 조건 - + HITS Warning: limited space available. Abbreviate if needed. 주회수 - + X Warning: limited space available. Abbreviate if needed. X @@ -2315,42 +2420,42 @@ Leaderboard Position: {1} of {2} 양식 - + New 새로 만들기 - + Edit 편집 - + Copy 복사 - + Delete 삭제 - + Copy all as CSV CSV로 모두 복사 - + Paste from CSV CSV에서 붙여넣기 - + Load from Settings 설정에서 불러오기 - + Save to Settings 설정에 저장 @@ -2392,6 +2497,11 @@ Leaderboard Position: {1} of {2} Unknown 알 수 없음 + + + Calculating checksum for track {}... + 트랙 {}에 대한 체크섬 계산 중... + Precaching is not supported for discs. @@ -3502,7 +3612,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. 컨트롤러 포트 %1 %2 @@ -3656,7 +3765,7 @@ You cannot undo this action. DHCP 인터셉트 - + Enabled 활성화 @@ -3761,13 +3870,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3823,135 +3932,173 @@ You cannot undo this action. 내부 - - + + Use Global Setting [%1] 전체 설정 사용 [%1] - + Name 이름 - + Url URL - + Address 주소 - - + + Hosts File 호스트 파일 - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS 호스트 - + Exported Successfully 내보내기 완료 - + Failed to open file 파일 열기 실패 - + No Hosts in file 파일에 호스트 없음 - + Imported Successfully 가져오기 성공 - - + + Per Game Host list 게임별 호스트 목록 - + Copy global settings? 전체 설정을 복사하시겠습니까? - + Delete per game host list? 게임별 호스트 목록을 삭제하시겠습니까? - + HDD Image File HDD 이미지 파일 - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? 파일을 덮어 쓰시겠습니까? - + HDD image "%1" already exists. Do you want to overwrite? HDD 이미지 "%1"이(가) 이미 존재합니다. - + HDD Creator HDD 크리에이터 - + HDD image created HDD 이미지 생성됨 - + Use Global 전역 사용 - + Override 오버라이드 + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + 이러한 설정은 가상 머신에서 실행되는 프로그램에서 어떤 분석 단계를 언제 수행해야 하는지 제어하여 결과 정보를 디버거에 표시할 수 있도록 합니다. + + + + Analysis + 분석 + + + + Automatically Analyze Program: + 프로그램 자동 분석 : + + + + Always + 항상 + + + + If Debugger Is Open + 디버거가 열려 있는 경우 + + + + Never + 절대 안 함 + + + + Generate Symbols For IRX Exports + IRX 내보내기를 위한 기호 생성 + + DebugAnalysisSettingsWidget @@ -4119,7 +4266,7 @@ Do you want to overwrite? Unchecked - 선택 해제 + 선택 안 함 @@ -4137,31 +4284,121 @@ Do you want to overwrite? <i>데이터베이스에 기호 소스가 없습니다.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>기호 소스 목록을 수정하려면 이 게임을 시작하세요.</i> - + Path 경로 - + Base Address 기본 주소 - + Condition 조건 - + Add Symbol File 기호 파일 추가 + + DebugGSSettingsTab + + + Draw Dumping + 그리기 덤핑 + + + + Dump GS Draws + 덤프 GS 드로우 + + + + Save RT + RT 저장 + + + + Save Frame + 프레임 저장 + + + + Save Texture + 텍스쳐 저장 + + + + Save Depth + 심도 저장 + + + + Save Alpha + 알파 저장 + + + + Save Info + 정보 저장 + + + + Save Transfer Image Data + 이미지 전송 데이터 저장 + + + + Save Draw Start: + 그리기 시작 저장 : + + + + Save Draw Count: + 그리기 수 저장 : + + + + Save Frame Start: + 프레임 시작 저장 : + + + + Save Frame Count: + 프레임 수 저장 : + + + + Hardware Dump Directory: + 하드웨어 덤프 디렉터리 : + + + + Software Dump Directory: + 소프트웨어 덤프 디렉터리 : + + + + + Browse... + 찾아보기... + + + + + Open... + 열기... + + DebugInteface @@ -4179,345 +4416,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - 사용자 인터페이스 - - - - - Analysis - 분석 - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - 이러한 설정은 결과 정보를 디버거에 표시할 수 있도록 가상 머신에서 실행 중인 프로그램에 대해 수행해야 하는 분석 패스의 내용과 시기를 제어합니다. - - - - Automatically Analyze Program: - 프로그램 자동 분석 : - - - - Always - 항상 - - - - - If Debugger Is Open - 디버거가 열려 있는 경우 - - - - Never - 절대 안 함 - - - - Generate Symbols For IRX Exports - IRX 내보내기를 위한 기호 생성 - - - - GS - GS - - - - Draw Dumping - 추출하기 - - - - Dump GS Draws - GS 드로우 덤프 - - - - Save RT - RT 저장 - - - - Save Frame - 프레임 저장 - - - - Save Texture - 텍스처 저장 - - - - Save Depth - 심도 저장 - - - - Save Alpha - 알파 저장 - - - - Save Info - 정보 저장 - - - - Save Draw Start: - 그리기 시작 저장 : - - - - Save Draw Count: - 그리기 수 저장 : - - - - Save Frame Start: - 프레임 시작 저장 : - - - - Save Frame Count: - 프레임 수 저장 : - - - - Hardware Dump Directory: - 하드웨어 덤프 디렉터리 : - - - - Software Dump Directory: - 소프트웨어 덤프 디렉터리 : - - - - - Browse... - 찾아보기... - - - - - Open... - 열기... - - - - Trace Logging - 추적 로깅 - - - + Enable 활성화 - + EE EE - - + + DMA Control DMA 제어 - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1(FPU) - + MSKPATH3 MSKPATH3 - + Cache 캐시 - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW 규정(MMIO) - - + + Counters 카운터 - + SIF SIF - + COP2 (VU0 Macro) COP2(VU0 Macro) - + VIFCodes VIF코드 - + Memory 메모리 - - + + Unknown MMIO 알 수 없는 MMIO - + IPU IPU - - + + BIOS 바이오스 - - + + DMA Registers DMA 레지스터 - + GIFTags GIF태그 - + IOP IOP - + CDVD CD/DVD - + R3000A R3000A - + Memcards 멤카드 - + Pad 패드 - + MDEC MDEC - + COP2 (GPU) COP2(GPU) + + + DebugSettingsWidget - + + User Interface + 사용자 인터페이스 + + + + Analysis + 분석 + + + + If Debugger Is Open + 디버거가 열려 있는 경우 + + + + GS + GS + + + Analyze Program 분석 프로그램 - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. 분석 패스를 실행할 시기를 선택합니다: 항상(디버거를 열 때 시간을 절약하기 위해), 디버거가 열려 있는 경우(디버거를 열지 않을 경우 메모리를 절약하기 위해) 또는 안 함입니다. - + Generate Symbols for IRX Export Tables IRX 내보내기 테이블용 기호 생성 - + + Checked 선택 - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. IRX 모듈 로딩/언로딩을 연결하고 내보낸 함수에 대한 심볼을 즉석에서 생성합니다. - + Enable Trace Logging 추적 로깅 사용 - - - - - - - - - - - - - - - - - - - - - - + + @@ -4528,456 +4635,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked - 선택 취소 + 선택 안 함 - + + + Classic + 클래식 + + + + Segmented + 세분화 + + + + Minimalistic + 최소 + + + + Logging + 로그 기록 + + + + Refresh Interval + 갱신 주기 + + + + 1000ms + 1초 + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + 가상 머신의 상태를 반영하기 위해 사용자 인터페이스를 업데이트하려는 후속 시도 사이에 대기할 시간입니다. + + + + Show On Startup + 시작할 때 표시 + + + + Open the debugger window automatically when PCSX2 starts. + PCSX2가 시작되면 디버거 창이 자동으로 열립니다. + + + + Save Window Geometry + 창 형상 저장 + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + 나중에 복원할 수 있도록 닫을 때 디버거 창의 위치와 크기를 저장하십시오. + + + + Drop Indicator Style + 드롭 표시기 스타일 + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + 디버거에서 도킹 창을 드래그할 때 나타나는 드롭 표시기의 스타일을 선택합니다. 이 옵션을 적용하려면 디버거를 다시 시작해야 합니다. + + + Globally enable / disable trace logging. 추적 로깅을 전역적으로 활성화/비활성화합니다. - + EE BIOS EE 바이오스 - + Log SYSCALL and DECI2 activity. SYSCALL 및 DECI2 활동을 기록합니다. - + EE Memory EE 메모리 - + Log memory access to unknown or unmapped EE memory. 알 수 없거나 매핑되지 않은 EE 메모리에 대한 메모리 액세스를 기록합니다. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. R5900 코어 명령어(COP 제외)를 기록합니다. PCSX2 소스를 수정하고 인터프리터를 활성화해야 합니다. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. COP0(MMU, CPU 상태 등) 명령어를 기록합니다. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. COP1(FPU) 지침을 기록합니다. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. COP2(VU0 매크로 모드) 지침을 기록합니다. - + EE Cache EE 캐시 - + Log EE cache activity. EE 캐시 활동을 기록합니다. - + EE Known MMIO EE 알려진 MMIO - - + + Log known MMIO accesses. 알려진 MMIO 액세스를 기록합니다. - + EE Unknown MMIO EE 알 수 없는 MMIO - - + + Log unknown or unimplemented MMIO accesses. 알려지지 않았거나 구현되지 않은 MMIO 액세스를 기록합니다. - + EE DMA Registers EE DMA 레지스터 - - + + Log DMA-related MMIO accesses. DMA 관련 MMIO 액세스를 기록합니다. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. IPU 활동; MMIO, 디코딩 작업, DMA 상태 등을 기록합니다. - + EE GIF Tags EE GIF 태그 - + Log GIFtag parsing activity. GIF태그 구문 분석 활동을 기록합니다. - + EE VIF Codes EE VIF 코드 - + Log VIFcode processing; command, tag style, interrupts. VIF코드 처리; 명령, 태그 스타일, 인터럽트 등을 기록합니다. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Path3 마스킹 처리를 기록합니다. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. 스크래치패드 MFIFO 활동을 기록합니다. - + EE DMA Controller EE DMA 컨트롤러 - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. DMA 전송 활동을 기록합니다. 노점상, 버스 권리금 중재 등 - + EE Counters EE 카운터 - + Log all EE counters events and some counter register activity. 모든 EE 카운터 이벤트와 일부 카운터 레지스터 활동을 기록합니다. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. 다양한 VIF 및 VIF코드 처리 데이터를 기록합니다. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. 다양한 GIF와 GIF태그 구문 분석 데이터를 기록합니다. - + IOP BIOS IOP 바이오스 - + Log SYSCALL and IRX activity. SYSCALL 및 IRX 활동을 기록합니다. - + IOP Memcards IOP 멤카드 - + Log memory card activity. Reads, Writes, erases, etc. 메모리 카드 활동을 기록합니다. 읽기, 쓰기, 지우기 등 - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). R3000A 코어 명령어(COP 제외)를 기록합니다. - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. IOP GPU 보조 프로세서 명령어를 기록합니다. - + IOP Known MMIO IOP 알려진 MMIO - + IOP Unknown MMIO IOP 알 수 없는 MMIO - + IOP DMA Registers IOP DMA 레지스터 - + IOP PAD IOP 패드 - + Log PAD activity. 패드 활동을 기록하세요. - + IOP DMA Controller IOP DMA 컨트롤러 - + IOP Counters IOP 컨트롤러 - + Log all IOP counters events and some counter register activity. 모든 IOP 카운터 이벤트와 일부 카운터 레지스터 활동을 기록합니다. - + IOP CDVD IOP CD/DVD - + Log CDVD hardware activity. CD/DVD 하드웨어 활동을 기록합니다. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. 모션(FMV) 디코더 하드웨어 유닛 활동을 기록합니다. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. SIF(EE <-> IOP) 활동을 기록합니다. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window 디버거 창 - - - Save Window Geometry - 창 형상 저장 - - - - + Show On Startup 시작할 때 표시 - + + Save Window Geometry + 창 형상 저장 + + + Refresh Interval: 갱신 주기 : - + ms 밀리초 - + Docking 도킹 - + Drop Indicator Style: 드롭 표시기 스타일 : - - - Drop Indicator Style - 드롭 표시기 스타일 - - - - - Classic - 클래식 - - - - Segmented - 세분화 - - - - Minimalistic - 최소 - - - - Refresh Interval - 갱신 주기 - - - - 1000ms - 1초 - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - 가상 머신의 상태를 반영하기 위해 사용자 인터페이스를 업데이트하려는 후속 시도 사이에 대기할 시간입니다. - - - - Unchecked - 선택 취소 - - - - Open the debugger window automatically when PCSX2 starts. - PCSX2가 시작되면 디버거 창이 자동으로 열립니다. - - - - Checked - 선택 - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - 나중에 복원할 수 있도록 닫을 때 디버거 창의 위치와 크기를 저장하십시오. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - 디버거에서 도킹 창을 드래그할 때 나타나는 드롭 표시기의 스타일을 선택합니다. 이 옵션을 적용하려면 디버거를 다시 시작해야 합니다. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - 안으로 이동 + Go to in %1 + %1로 이동 - - Add to - 다음에 추가 + + Go to in... + 이동... + + + + Add to %1 + %1에 추가 + + + + Add to... + 추가... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -4995,65 +5123,70 @@ Do you want to overwrite? %1(%2) - + Breakpoints 중단점 - + Disassembly 해체 - + Functions 함수 - + Globals 글로벌 - + Locals 로컬 - + Memory Search 메모리 검색 - + Memory 메모리 - + Parameters 매개 변수 - + Registers 등록 - + Saved Addresses 저장된 주소 - + Stack 스택 - + Threads 스레드 + + + Modules + 모듈 + DebuggerWindow @@ -5102,7 +5235,7 @@ Do you want to overwrite? - + Run 실행 @@ -5228,7 +5361,7 @@ Do you want to overwrite? 기본 레이아웃을 초기화하시겠습니까? - + Pause 일시 중지 @@ -5241,160 +5374,168 @@ Do you want to overwrite? 해체 - - + + + + Assemble Error 어셈블리 오류 - + + Unable to change assembly while core is running 코어가 실행 중인 동안 어셈블리를 변경할 수 없음 - + Assemble Instruction 어셈블리 지침 - + Go To In Disassembly 디스어셈블리로 이동 - + Cannot Go To 이동할 수 없음 - - + + Rename Function Error 함수 이름 바꾸기 오류 - + No function / symbol is currently selected. 현재 선택된 기능/기호가 없습니다. - - + + Rename Function 함수 이름 바꾸기 - + Function name 함수 이름 - + Function name cannot be nothing. 함수 이름은 아무것도 아닐 수 있습니다. - + Restore Function Error 함수 오류 복원 - + Unable to stub selected address. 선택한 주소를 스터브할 수 없습니다. - + Copy Address 주소 복사 - + Copy Instruction Hex 16진수(Hex) 명령어 복사 - + &Copy Instruction Text 지시문 복사(&C) - + Copy Function Name 함수 이름 복사 - + + Paste Instruction Text + 지시문 텍스트 붙여넣기 + + + Restore Instruction(s) 복원 지침 - + Asse&mble new Instruction(s) 새 명령어 조립(&M) - + NOP Instruction(s) NOP 명령어 - + Run to Cursor 커서로 실행 - + &Jump to Cursor 커서로 이동(&J) - + Toggle &Breakpoint 중단점 설정/해제(&B) - + Follow Branch 지점 팔로우 - + &Go to Address 주소로 이동(&G) - + Go to PC on Pause 일시 중지 시, PC로 이동 - + Add Function 함수 추가 - + Remove Function 함수 제거 - + Restore Function 기능 복원 - + Stub (NOP) Function 스터브(NOP) 기능 - + Show &Instruction Bytes 명령어 바이트 표시(&I) - + %1 NOT VALID ADDRESS %1 잘못된 주소 @@ -5402,27 +5543,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location 장소 - + Bytes 바이트 - + Instruction 안내 @@ -5442,45 +5583,55 @@ Do you want to overwrite? No Layouts 레이아웃 없음 + + + %1 #%2 + %1 #%2 + Add Another... 다른 항목 추가... - + Edit Layout 레이아웃 편집 - + Reset Layout 레이아웃 초기화 - + Are you sure you want to reset layout '%1'? 레이아웃 '%1'을(를) 초기화하시겠습니까? - - + + Confirmation 확인 - + Delete Layout 레이아웃 삭제 - + Are you sure you want to delete layout '%1'? 레이아웃 '%1'을(를) 삭제하시겠습니까? DockMenuBar + + + %1 (%2) + %1(%2) + Layout Locked @@ -5534,6 +5685,11 @@ Do you want to overwrite? Set Target 목표 설정 + + + %1 (%2) + %1(%2) + Inherit From Layout @@ -5566,87 +5722,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% 슬롯 : %1 | 음량 : %2% | %3 | EE : %4% | VU : %5% | GS : %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% 슬롯 : %1 | 음량 : %2% | %3 | EE : %4% | GS : %5% - + No Image 이미지 없음 - + %1x%2 %1x%2 - + + FPS: N/A + FPS : 정보 없음 + + + FPS: %1 FPS : %1 - + VPS: %1 VPS : %1 - + Speed: %1% 속도 : %1% - + Game: %1 (%2) 게임 : %1(%2) - + Rich presence inactive or unsupported. 활동 상태가 비활성 상태이거나 지원되지 않습니다. - + Game not loaded or no RetroAchievements available. 게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다. - - - - + + + + Error 오류 - + Failed to create HTTPDownloader. HTTP내려받기를 생성하는 데 실패했습니다. - + Downloading %1... %1 내려받는 중... - + Download failed with HTTP status code %1. HTTP 상태 코드 %1로 내려받지 못했습니다. - + Download failed: Data is empty. 내려받기 실패 : 데이터가 비어 있습니다. - + Failed to write '%1'. '%1'을(를) 작성하지 못했습니다. @@ -5654,405 +5815,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control 속도 제어 - + Normal Speed: 보통 속도 : - + System Settings 시스템 설정 - - + + Enable Cheats 치트 활성화 - + Slow-Motion Speed: 슬로 모션 속도 : - + Fast-Forward Speed: 빨리 감기 속도 : - + Enable Multithreaded VU1 (MTVU) 멀티스레드 VU1(MTVU) 활성화 - - + + Enable Host Filesystem 호스트 파일시스템 활성화 - - + + Enable Fast CDVD 고속 CD/DVD 활성화 - - + + Enable CDVD Precaching CD/DVD 사전 캐싱 활성화 - - + + Enable Thread Pinning 스레드 고정 활성화 - + EE Cycle Skipping: EE 사이클 건너뛰기 : - - + + Disabled 비활성화 - + Mild Underclock 가벼운 언더클럭 - + Moderate Underclock 적당한 언더클럭 - + Maximum Underclock 최대 언더클럭 - + EE Cycle Rate: EE 주기율 : - + 50% (Underclock) 50%(언더클럭) - + 60% (Underclock) 60%(언더클럭) - + 75% (Underclock) 75%(언더클럭) - - + + 100% (Normal Speed) 100%(일반 속도) - + 130% (Overclock) 130%(오버클럭) - + 180% (Overclock) 180%(오버클럭) - + 300% (Overclock) 300%(오버클럭) - + Frame Pacing / Latency Control 프레임 속도/대기 시간 제어 - + frames This string will appear next to the amount of frames selected, in a dropdown box. 프레임 - + Maximum Frame Latency: 최대 프레임 지연 : - - + + Use Host VSync Timing 호스트 수직 동기화 타이밍 사용 - - + + Sync to Host Refresh Rate 호스트 새로 고침 빈도에 동기화 - - + + Optimal Frame Pacing 최적의 프레임 속도 - - + + Vertical Sync (VSync) 수직 동기화(VSync) - - + + Skip Presenting Duplicate Frames 중복 프레임 표시 건너뛰기 - - + + Real-Time Clock 실시간 시계 (RTC) - - + + Manually Set Real-Time Clock 실시간 시계 수동 설정 - + Use Global Setting [%1] 전체 설정 사용 [%1] - + Normal Speed 보통 속도 - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. 목표 에뮬레이션 속도를 설정합니다. 이 속도에 도달할 수 있다는 보장은 없으며, 도달하지 못할 경우 에뮬레이터는 관리할 수 있는 최대 속도로 실행됩니다. - - + + User Preference 사용자 설정 - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + 시스템 스케줄러를 무시하고 특정 순서로 특정 스레드의 우선순위를 설정합니다. 큰(P) 코어와 작은(E) 코어가 있는 CPU(예 : Intel 12세대 이상 CPU 또는 AMD와 같은 다른 공급업체)에 도움이 될 수 있습니다. + + + Checked 선택 - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. 값이 높을수록 게임의 내부 프레임 속도가 향상될 수 있지만 CPU 요구 사항이 크게 증가합니다. 값을 낮게 설정하면 CPU 부하가 줄어들어 가벼운 게임도 저사양 CPU에서 최고 속도로 실행할 수 있습니다. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. 에뮬레이트된 이모션 엔진이 사이클을 건너뛰도록 합니다. SOTC와 같은 일부 게임에 도움이 됩니다. 대부분의 경우 성능에 해롭습니다. - - - - - - - - - - + + + + + + + + + + + Unchecked 선택 안 함 - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - 빠른 디스크 액세스, 짧은 로딩 시간. 이 문제가 있는 것으로 알려진 게임은 HDLoader 호환성 목록에서 확인하세요. - - - + Automatically loads and applies cheats on game start. 게임 시작 시 자동으로 치트를 불러와 적용합니다. - + Allows games and homebrew to access files / folders directly on the host computer. 게임과 홈브루가 호스트 컴퓨터의 파일/폴더에 직접 액세스할 수 있도록 허용합니다. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" 빨리 감기 속도 - + 100% 100 % - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. 빨리 감기 속도를 설정합니다. 이 속도는 빨리 감기 핫키를 누르거나 전환할 때 사용됩니다. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" 슬로 모션 속도 - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. 슬로우 모션 속도를 설정합니다. 이 속도는 슬로우 모션 단축키를 누르거나 전환할 때 사용됩니다. - + EE Cycle Rate EE 주기율 : - + EE Cycle Skip EE 주기 건너뛰기 - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - 시스템 스케줄러를 무시하고 특정 순서로 특정 스레드에 대한 우선 순위를 설정합니다. 빅(P), 리틀(E) 코어가 있는 CPU(인텔 12세대 이상)에 도움이 될 수 있습니다. - - - + Enable Multithreaded VU1 (MTVU1) 멀티스레드 VU1(MTVU1) 활성화 - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 일반적으로 코어가 4개 이상인 CPU에서 속도가 향상됩니다. 대부분의 게임에서 안전하지만 일부 게임은 호환되지 않아 중단될 수 있습니다. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + 디스크 접근이 빠르고 불러오는 시간이 단축됩니다. 이 문제가 있는 것으로 알려진 게임의 경우, HDLoader 호환성 목록을 확인하세요. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. 가상 머신을 시작하기 전에 디스크 이미지를 RAM에 불러옵니다. 깨어있는 시간이 길지만 부팅 시간이 크게 늘어나는 하드 드라이브가 있는 시스템에서 끊김 현상을 줄일 수 있습니다. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. 수직 동기화 대기열 크기를 0으로 설정하여 입력이 폴링되고 다음 프레임이 시작되기 전에 모든 프레임이 완료되어 GS에 표시되도록 합니다. 이 설정을 사용하면 CPU 및 GPU 요구 사항이 상당히 높아지는 대신 입력 지연을 줄일 수 있습니다. - + Maximum Frame Latency 최대 프레임 지연 - + 2 Frames 2 프레임 - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - CPU 스레드가 프레임 중 하나가 완료될 때까지 기다렸다가 계속 진행하기 전에 GS에 대기할 수 있는 최대 프레임 수를 설정합니다. 값이 클수록 불규칙한 프레임 시간을 부드럽게 하는 데 도움이 될 수 있지만 입력 지연이 추가됩니다. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. 게스트 새로 고침 빈도가 호스트와 일치하도록 에뮬레이션 속도를 높입니다. 이로 인해 잠재적으로 에뮬레이션 속도가 1% 미만으로 증가하는 대신 가능한 가장 부드러운 애니메이션이 생성됩니다. 콘솔의 새로 고침 빈도가 호스트의 새로 고침 빈도와 너무 멀면 호스트 새로 고침 빈도에 동기화가 적용되지 않습니다. 가변 새로 고침 빈도 화면 표시 장치를 사용하는 사용자는 이 옵션을 비활성화해야 합니다. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - PCSX2의 새로 고침 빈도를 현재 모니터 또는 화면과 일치시키려면 이 옵션을 활성화하십시오. 수직 동기화는 불가능할 때(예 : 100%가 아닌 속도로 실행) 자동으로 비활성화됩니다. + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + CPU 스레드가 프레임 중 하나가 완료될 때까지 대기한 후 작업을 계속 진행하기 전에 GS에 대기할 수 있는 최대 프레임 수를 설정합니다. 값이 높을수록 불규칙한 프레임 시간을 완화하는 데 도움이 되지만, 입력 지연이 증가합니다. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - 호스트 새로 고침 빈도와 동기화할 때 이 옵션은 PCSX2의 내부 프레임 타이밍을 비활성화하고 대신 호스트를 사용합니다. 프레임 속도가 더 부드러워질 수 있지만 <strong>입력 대기 시간이 늘어나는 대가를 치르게 됩니다</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + 이 옵션을 활성화하면 PCSX2의 화면 주사율을 현재 모니터 또는 화면과 일치시킬 수 있습니다. 수직 동기화가 불가능한 경우(예: 100%가 아닌 속도로 실행 중일 때) 수직 동기화는 자동으로 비활성화됩니다. - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + 호스트 화면 주사율과 동기화할 때 이 옵션은 PCSX2의 내부 프레임 타이밍을 비활성화하고 대신 호스트 프레임 타이밍을 사용합니다. 프레임 페이싱이 더 부드러워질 수 있지만, <strong>입력 지연 시간이 길어질 수 있습니다</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. 25/30fps 게임에서 유휴 프레임이 표시될 때를 감지하고 해당 프레임 표시를 건너뜁니다. 프레임은 여전히 ​​렌더링되지만 GPU가 완료할 시간이 더 많다는 것을 의미합니다(프레임 건너뛰기가 아님). CPU/GPU가 최대 활용도에 가까워지면 프레임 시간 변동을 완화할 수 있지만, 프레임 속도가 더 일관되지 않게 되고 입력 지연이 늘어날 수 있습니다. 25/30fps 게임에서 프레임 생성을 사용할 때 유용합니다. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. OS의 시스템 시계를 사용하는 대신 가상 PlayStation 2에 사용할 실시간 시계를 수동으로 설정합니다. - + Current date and time 현재 날짜 및 시간 - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. 가상 PlayStation 2에서 사용하는 실시간 시계(RTC)입니다. 날짜 형식은 OS에서 사용하는 것과 동일합니다. 이 시간은 PS2를 부팅할 때만 적용되며, 게임 내에서 변경해도 아무런 영향을 미치지 않습니다. 참고 : PS2가 기본 시간대인 GMT+0과 기본 DST인 서머타임으로 설정되어 있다고 가정합니다. 일부 게임은 출시일 이후에 RTC 날짜/시간을 설정해야 합니다. - + Use Global Setting [%1%] 전체 설정 사용 [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. 제한 없음 - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. 커스텀 - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] 커스텀 [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed 커스텀 속도 - + Enter Custom Speed 커스텀 속도 입력 @@ -6060,12 +6221,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. 메모리 접근 크기 %d이(가) 유효하지 않습니다. - + Invalid memory access (unaligned). 유효하지 않은 메모리 접근(정렬되지 않음)이 발생했습니다. @@ -6139,12 +6300,12 @@ Do you want to overwrite? FileOperations - + Failed to show file 파일 표시 실패 - + Failed to show file in file explorer. The file was: %1 @@ -6153,30 +6314,30 @@ The file was: %1 해당 파일 : %1 - + Show in Folder Windows action to show a file in Windows Explorer 폴더에 표시 - + Show in Finder macOS action to show a file in Finder 파인더에 표시 - + Open Containing Directory Opens the system file manager to the directory containing a selected file 포함된 디렉터리 열기 - + Failed to open URL URL을 열지 못함 - + Failed to open URL. The URL was: %1 @@ -6188,417 +6349,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory 캐시 디렉터리 - - - - - + + + + + + Browse... 찾아보기... - - - - - + + + + + + Open... 열기... - - - - - + + + + + + Reset 초기화 - + Used for storing shaders, game list, and achievement data. 셰이더, 게임 목록, 도전 과제 데이터를 저장하는데 사용됩니다. - + Cheats Directory 치트 디렉터리 - + Used for storing .pnach files containing game cheats. 게임 치트가 포함된 .pnach 파일 저장에 사용됩니다. - + Covers Directory 표지 디렉터리 - + Used for storing covers in the game grid/Big Picture UIs. 게임 그리드/Big Picture UI에 표지를 저장하는데 사용됩니다. - + + Video Dumping Directory + 영상 덤핑 디렉터리 + + + + Used for storing video captures. + 영상 캡처를 저장하는 데 사용됩니다. + + + Snapshots Directory 스냅샷 디렉터리 - + Used for screenshots and saving GS dumps. 스크린샷 및 GS 덤프 저장에 사용됩니다. - + + Save Snapshots in Game-Specific Folders + 게임별 폴더에 스냅샷 저장 + + + Save States Directory 상태 디렉터리 저장 - + Used for storing save states. 상태 저장을 저장하는데 사용됩니다. + + + Organize Screenshots by Game + 게임별로 스크린샷 정리 + + + + Unchecked + 선택 안 함 + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + 이 기능을 활성화하면 스크린샷이 게임 이름이 있는 폴더에 저장되며, 모든 스크린샷이 스냅샷 폴더에 저장되는 것은 아닙니다. + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM 장치를 찾을 수 없습니다. 드라이브가 연결되어 있고 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하세요. - + Use Global Setting 전체 설정 사용 - + Automatic binding failed, no devices are available. 자동 할당에 실패했습니다. 사용할 수 있는 장치가 없습니다. - + Game title copied to clipboard. 게임 타이틀을 클립보드에 저장했습니다. - + Game serial copied to clipboard. 게임 시리얼을 클립보드에 저장했습니다. - + Game CRC copied to clipboard. 게임 CRC를 클립보드에 저장했습니다. - + Game type copied to clipboard. 게임 유형을 클립보드에 저장했습니다. - + Game region copied to clipboard. 게임 지역 코드를 클립보드에 저장했습니다. - + Game compatibility copied to clipboard. 게임 호환성을 클립보드에 저장했습니다. - + Game path copied to clipboard. 게임 경로를 클립보드에 저장했습니다. - + Controller settings reset to default. 컨트롤러 설정을 기본값으로 초기화합니다. - + No input profiles available. 사용할 수 있는 입력 프로필이 없습니다. - + Create New... 새로 만들기... - - Enter the name of the input profile you wish to create. - 만들려는 입력 프로필의 이름을 입력합니다. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. 기본 설정으로 되돌리시겠습니까? 모든 기본 설정이 손실됩니다. - + Settings reset to defaults. 기본값으로 설정이 초기화됩니다. - + No save present in this slot. 이 슬롯에 저장된 것이 없습니다. - + No save states found. 상태 저장을 찾을 수 없습니다. - + Failed to delete save state. 상태 저장을 삭제하지 못했습니다. - + Failed to copy text to clipboard. 텍스트를 클립보드에 저장하지 못했습니다. - + This game has no achievements. 이 게임에는 도전 과제가 없습니다. - + This game has no leaderboards. 이 게임에는 순위표가 없습니다. - + Reset System 시스템 초기화 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까? - + Launch a game from images scanned from your game directories. 게임 디렉터리에서 스캔한 이미지로 게임을 실행합니다. - + Launch a game by selecting a file/disc image. 파일/디스크 이미지를 선택하여 게임을 실행합니다. - + Start the console without any disc inserted. 디스크를 삽입하지 않은 상태에서 콘솔을 시작합니다. - + Start a game from a disc in your PC's DVD drive. PC의 DVD 드라이브에 있는 디스크에서 게임을 시작하세요. - + No Binding 할당 없음 - + Setting %s binding %s. 할당 %s을(를) %s(으)로 설정합니다. - + Push a controller button or axis now. 지금 컨트롤러 버튼이나 축을 누릅니다. - + Timing out in %.0f seconds... %.0f초 초과... - + Unknown 알 수 없음 - + OK 확인 - + Select Device 장치 선택 - + Details 세부 정보 - + Options 옵션 - + Copies the current global settings to this game. 현재 전체 설정을 이 게임에 복사합니다. - + Clears all settings set for this game. 이 게임의 모든 설정을 지웁니다. - + Behaviour 동작 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 에뮬이 실행되는 동안 화면 보호기와 절전 모드 실행을 방지합니다. - + Shows the game you are currently playing as part of your profile on Discord. 현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다. - + Pauses the emulator when a game is started. 게임이 시작되면 에뮬을 일시 중지합니다. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 창을 최소화하거나 다른 앱으로 전환하면 에뮬이 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. 빠른 메뉴를 열면 에뮬이 일시 중지되고 닫으면 일시 중지가 해제됩니다. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 단축키를 눌렀을 때, 에뮬/게임 종료를 확인하는 메시지를 표시할지 여부를 결정합니다. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 전원을 끄거나 종료할 때, 에뮬 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다. - + Game Display 게임 화면 - + Switches between full screen and windowed when the window is double-clicked. 창을 두 번 클릭하면 전체 화면과 창 모드를 전환합니다. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 에뮬이 전체 화면 모드일 때, 마우스 포인터/커서를 숨깁니다. - + Determines how large the on-screen messages and monitor are. 화면에 표시되는 메시지와 모니터의 크기를 결정합니다. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 상태 저장 생성/불러오기 중, 스크린샷 촬영 중 등의 이벤트가 발생할 때 화면 표시 메시지를 표시합니다. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 화면 표시 장치 우측 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 화면 우측 상단에 시스템이 초당 표시하는 영상 프레임 수(혹은 수직 동기화)를 표시합니다. - + Shows the CPU usage based on threads in the top-right corner of the display. 화면 우측 상단에 스레드를 기준으로 CPU 사용량을 표시합니다. - + Shows the host's GPU usage in the top-right corner of the display. 화면 우측 상단에 호스트의 GPU 사용량을 표시합니다. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. 화면 우측 상단에 GS(기본값, 그리기 호출)에 대한 통계를 표시합니다. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 빨리 감기, 일시 정지 및 기타 비정상 상태가 활성화된 경우 표시기를 표시합니다. - + Shows the current configuration in the bottom-right corner of the display. 화면 우 하단에 현재 구성을 표시합니다. - + Shows the current controller state of the system in the bottom-left corner of the display. 화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다. - + Displays warnings when settings are enabled which may break games. 게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다. - + Resets configuration to defaults (excluding controller settings). 구성을 기본값으로 초기화합니다.(컨트롤러 설정 제외) - + Changes the BIOS image used to start future sessions. 향후 세션을 시작하는 데 사용되는 바이오스 이미지를 변경합니다. - + Automatic 자동 - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default 기본값 - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6607,2072 +6796,2199 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. 게임이 시작되면 자동으로 전체 화면 모드로 전환됩니다. - + On-Screen Display 화면 표시 - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. 화면 표시 장치 우측 상단에 게임의 해상도를 표시합니다. - + BIOS Configuration 바이오스 설정 - + BIOS Selection 바이오스 선택 - + Options and Patches 옵션 및 패치 - + Skips the intro screen, and bypasses region checks. 인트로 화면을 건너뛰고 지역 확인을 건너뜁니다. - + Speed Control 속도 제어 - + Normal Speed 보통 속도 - + Sets the speed when running without fast forwarding. 빨리 감기 없이 실행할 때 속도를 설정합니다. - + Fast Forward Speed 빨리 감기 속도 - + Sets the speed when using the fast forward hotkey. 빨리 감기 단축키를 사용할 때, 속도를 설정합니다. - + Slow Motion Speed 슬로우 모션 속도 - + Sets the speed when using the slow motion hotkey. 슬로우 모션 핫키를 사용할 때 속도를 설정합니다. - + System Settings 시스템 설정 - + EE Cycle Rate EE 주기율 - + Underclocks or overclocks the emulated Emotion Engine CPU. 에뮬레이트된 이모션 엔진 CPU를 언더클럭 또는 오버클럭합니다. - + EE Cycle Skipping EE 주기 건너뛰기 - + Enable MTVU (Multi-Threaded VU1) MTVU(멀티 스레드 VU1) 활성화 - + Enable Instant VU1 인스턴트 VU1 활성화 - + Enable Cheats 치트 활성화 - + Enables loading cheats from pnach files. pnach 파일에서 치트 불러오기를 활성화합니다. - + Enable Host Filesystem 호스트 파일 시스템 활성화 - + Enables access to files from the host: namespace in the virtual machine. 가상 머신의 호스트 : 네임스페이스에서 파일에 대한 액세스를 활성화합니다. - + Enable Fast CDVD 고속 CD/DVD 활성화 - + Fast disc access, less loading times. Not recommended. 빠른 디스크 접속, 로딩 시간을 단축합니다. 권장하지 않습니다. - + Frame Pacing/Latency Control 프레임 속도/지연 제어 - + Maximum Frame Latency 최대 프레임 지연 시간 - + Sets the number of frames which can be queued. 대기열에 넣을 수 있는 프레임 수를 설정합니다. - + Optimal Frame Pacing 최적의 프레임 속도 - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. 매 프레임마다 EE 및 GS 스레드를 동기화합니다. 입력 지연 시간이 가장 짧지만 시스템 요구 사항이 증가합니다. - + Speeds up emulation so that the guest refresh rate matches the host. 게스트 새로 고침 빈도가 호스트와 일치하도록 에뮬 속도를 높입니다. - - Renderer - 렌더러 - - - + Selects the API used to render the emulated GS. 에뮬레이트된 GS를 렌더링하는 데 사용되는 API를 선택합니다. - + Synchronizes frame presentation with host refresh. 프레임 표시를 호스트 새로 고침과 동기화합니다. - + Display 화면 표시 장치 - + Aspect Ratio 종횡비 - + Selects the aspect ratio to display the game content at. 게임 콘텐츠를 표시할 종횡비를 선택합니다. - + FMV Aspect Ratio Override FMV 종횡비 재정의 - + Selects the aspect ratio for display when a FMV is detected as playing. FMV가 재생 중인 것으로 감지될 때 표시할 종횡비를 선택합니다. - + Deinterlacing 인터레이스 제거 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2의 인터레이스 출력을 화면 표시 장치용 프로그레시브 출력으로 변환하는 데 사용되는 알고리즘을 선택합니다. - + Screenshot Size 스크린샷 크기 - + Determines the resolution at which screenshots will be saved. 스크린샷을 저장할 해상도를 결정합니다. - + Screenshot Format 스크린샷 형식 - + Selects the format which will be used to save screenshots. 스크린샷을 저장하는 데 사용할 형식을 선택합니다. - + Screenshot Quality 스크린샷 품질 - + Selects the quality at which screenshots will be compressed. 스크린샷 압축 품질을 선택합니다. - + Vertical Stretch 세로 늘이기 - + Increases or decreases the virtual picture size vertically. 가상 사진 크기를 세로로 늘리거나 줄입니다. - + Crop 잘라내기 - + Crops the image, while respecting aspect ratio. 종횡비를 유지하면서 이미지를 잘라냅니다. - + %dpx %d픽셀 - + Bilinear Upscaling 쌍선형 업스케일링 - + Smooths out the image when upscaling the console to the screen. 콘솔을 화면으로 확대할 때 이미지를 부드럽게 합니다. - + Integer Upscaling 정수 업스케일링 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 화면 표시 장치 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다. - + Screen Offsets 화면 오프세트 - + Enables PCRTC Offsets which position the screen as the game requests. 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프세트를 활성화합니다. - + Show Overscan 오버스캔 표시 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다. - + Anti-Blur 흐림 방지 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 내부 흐림 방지 핵을 활성화합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다. - + Rendering 랜더링 - + Internal Resolution 내부 해상도 - + Multiplies the render resolution by the specified factor (upscaling). 렌더링 해상도에 지정된 계수를 곱합니다.(업스케일링) - + Mipmapping 밉매핑 - + Bilinear Filtering 쌍선형 필터링 - + Selects where bilinear filtering is utilized when rendering textures. 텍스처 렌더링 시, 쌍선형 필터링이 사용되는 위치를 선택합니다. - + Trilinear Filtering 삼선형 필터링 - + Selects where trilinear filtering is utilized when rendering textures. 텍스처 렌더링 시, 삼선형 필터링이 사용되는 위치를 선택합니다. - + Anisotropic Filtering 이방성 필터링 - + Dithering 디더링 - + Selects the type of dithering applies when the game requests it. 게임에서 디더링을 요청할 때, 적용할 디더링 유형을 선택합니다. - + Blending Accuracy 혼합 정확도 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. 호스트 그래픽 API에서 지원하지 않는 혼합 모드를 에뮬레이션할 때 정확도 수준을 결정합니다. - + Texture Preloading 텍스처 미리 불러오기 - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 사용 중인 GPU에 사용 중인 영역만 등록하는 것이 아니라 전체 텍스처를 등록합니다. 일부 게임에서 성능을 향상시킬 수 있습니다. - + Software Rendering Threads 소프트웨어 렌더링 스레드 - + Number of threads to use in addition to the main GS thread for rasterization. 래스터화를 위해 기본 GS 스레드 외에 사용할 스레드 수입니다. - + Auto Flush (Software) 자동 플러시(소프트웨어) - + Force a primitive flush when a framebuffer is also an input texture. 프레임 버퍼가 입력 텍스처이기도 한 경우 프리미티브 플러시를 강제합니다. - + Edge AA (AA1) 에지 AA(AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). GS의 에지 앤티 앨리어싱(AA1)을 에뮬레이션할 수 있습니다. - + Enables emulation of the GS's texture mipmapping. GS의 텍스처 밉매핑 에뮬레이션을 활성화합니다. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + 현재 도전 과제 추적 기능이 활성화되어 있지 않습니다. 추적 기능이 활성화되어야 로그인이 적용됩니다. + + + + Enable Hardcore Mode + 하드코어 모드 활성화 + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + 하드코어 모드는 현재 활성화되어 있지 않습니다. 하드코어 모드를 활성화하면 시간, 점수를 설정하고 게임별 순위표에 참여할 수 있습니다. + +하지만 하드코어 모드에서는 상태 저장, 치트, 속도 저하 기능도 사용할 수 없습니다. + +하드코어 모드를 활성화하시겠습니까? + + + The selected input profile will be used for this game. 선택한 입력 프로필이 이 게임에 사용됩니다. - + Shared 공유 - + Input Profile 프로필 입력 - + Appearance 외관 - + Selects the color style to be used for Big Picture Mode. Big Picture 모드에 사용할 색상 스타일을 선택합니다. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + 빅 픽처 모드가 시작되면 메인 메뉴 대신 게임 목록이 표시됩니다. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. 슬롯을 전환할 때, 알림 풍선을 표시하는 대신 저장 상태 선택기 UI를 표시합니다. - + Integration 통합 - + Shows the current PCSX2 version on the top-right corner of the display. 화면 표시 장치 우측 상단에 현재 PCSX2 버전을 표시합니다. - + Shows the currently active input recording status. 현재 활성화된 입력 레코딩 상태를 표시합니다. - + Shows the currently active video capture status. 현재 활성화된 영상 캡처 상태를 표시합니다. - + Shows a visual history of frame times in the upper-left corner of the display. 화면 좌측 상단 모서리에 프레임 시간의 시각적 기록을 표시합니다. - + Shows the current system hardware information on the OSD. 현재 시스템 하드웨어 정보를 OSD에 표시합니다. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. 에뮬레이션 스레드를 CPU 코어에 고정하여 잠재적으로 성능/프레임 시간 편차를 개선합니다. - + Enable Widescreen Patches 와이드스크린 패치 활성화 - + Enables loading widescreen patches from pnach files. pnach 파일에서 와이드스크린 패치를 불러올 수 있습니다. - + Enable No-Interlacing Patches 비인터레이스 패치 활성화 - + Enables loading no-interlacing patches from pnach files. pnach 파일에서 비인터레이싱 패치를 불러올 수 있습니다. - + Hardware Fixes 하드웨어 수정 - + Manual Hardware Fixes 수동 하드웨어 수정 - + Disables automatic hardware fixes, allowing you to set fixes manually. 자동 하드웨어 수정을 비활성화하여 수동으로 수정을 설정할 수 있습니다. - + CPU Sprite Render Size CPU 스프라이트 렌더 크기 - + Uses software renderer to draw texture decompression-like sprites. 소프트웨어 렌더러를 사용하여 텍스처 압축 해제와 유사한 스프라이트를 그립니다. - + CPU Sprite Render Level CPU 스프라이트 렌더 레벨 - + Determines filter level for CPU sprite render. CPU 스프라이트 렌더링의 필터 레벨을 결정합니다. - + Software CLUT Render 소프트웨어 CLUT 렌더 - + Uses software renderer to draw texture CLUT points/sprites. 소프트웨어 렌더러를 사용하여 텍스처 CLUT 포인트/스프라이트를 그립니다. - + GPU Target CLUT GPU 대상 CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. 게임이 자체 색상 팔레트를 그리는 시기를 감지한 다음 특수 처리를 통해 GPU에서 렌더링합니다. - + Skip Draw Start 그리기 시작 건너뛰기 - + Object range to skip drawing. 그리기를 건너뛸 개체 범위입니다. - + Skip Draw End 그리기 종료 건너뛰기 - + Auto Flush (Hardware) 자동 플러시(하드웨어) - + CPU Framebuffer Conversion CPU 프레임 버퍼 변환 - + Disable Depth Conversion 심도 변환 비활성화 - + Disable Safe Features 안전 기능 비활성화 - + This option disables multiple safe features. 이 옵션은 여러 안전 기능을 비활성화합니다. - + This option disables game-specific render fixes. 이 옵션은 게임별 렌더링 수정을 비활성화합니다. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 새 프레임을 렌더링할 때, GS 데이터를 등록하여 일부 효과를 정확하게 재현합니다. - + Disable Partial Invalidation 부분 무효화 비활성화 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 교차하는 영역만 제거하지 않고 교차하는 모든 영역이 있을 때 텍스처 캐시 항목을 제거합니다. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 텍스처 캐시가 이전 프레임 버퍼의 내부 부분을 입력 텍스처로 다시 사용할 수 있도록 합니다. - + Read Targets When Closing 닫을 때, 타겟 읽기 - + Flushes all targets in the texture cache back to local memory when shutting down. 종료 시, 텍스처 캐시에 있는 모든 타깃을 로컬 메모리로 플러시합니다. - + Estimate Texture Region 텍스처 영역 예측 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 : 스노우블라인드 게임) - + GPU Palette Conversion GPU 팔레트 변환 - + Upscaling Fixes 업스케일링 수정 - + Adjusts vertices relative to upscaling. 업스케일링을 기준으로 정점을 조정합니다. - + Native Scaling 기본 크기 조정 - + Attempt to do rescaling at native resolution. 기본 해상도에서 크기 조정을 시도합니다. - + Round Sprite 라운드 스프라이트 - + Adjusts sprite coordinates. 스프라이트 좌표를 조정합니다. - + Bilinear Upscale 쌍선형 업스케일 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다.(예 : 강렬한 태양의 눈부심) - + Adjusts target texture offsets. 대상 텍스처 오프세트를 조정합니다. - + Align Sprite 스프라이트 정렬 - + Fixes issues with upscaling (vertical lines) in some games. 일부 게임의 업스케일링(수직선) 문제를 해결합니다. - + Merge Sprite 스프라이트 병합 - + Replaces multiple post-processing sprites with a larger single sprite. 여러 후처리 스프라이트를 더 큰 단일 스프라이트로 대체합니다. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. 업스케일링 시, 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다. - + Unscaled Palette Texture Draws 크기 조정되지 않은 팔레트 텍스처 그리기 - + Can fix some broken effects which rely on pixel perfect precision. 픽셀의 완벽한 정밀도에 의존하는 일부 깨진 이펙트를 수정할 수 있습니다. - + Texture Replacement 텍스처 대체 - + + Show Patches + 패치 표시 + + + + OSD Messages Position + OSD 메시지 위치 + + + + OSD Performance Position + OSD 성능 위치 + + + Load Textures 텍스처 불러오기 - + Loads replacement textures where available and user-provided. 사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다. - + Asynchronous Texture Loading 비동기 텍스처 불러오기 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 작업자 스레드에 대체 텍스처를 불러와 대체가 활성화되면 미세 끊김 현상이 감소합니다. - + Precache Replacements 사전 캐시 대체 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다. - + Replacements Directory 대체 디렉터리 - + Folders 폴더 - + Texture Dumping 텍스처 덤핑 - + Dump Textures 텍스쳐 덤프 - + Dump Mipmaps 밉맵 덤프 - + Includes mipmaps when dumping textures. 텍스처 덤핑 시, 밉맵을 포함합니다. - + Dump FMV Textures FMV 텍스처 덤프 - + Allows texture dumping when FMVs are active. You should not enable this. FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다. - + Post-Processing 후처리 - + FXAA FXAA - + Enables FXAA post-processing shader. FXAA 후처리 셰이더를 활성화합니다. - + Contrast Adaptive Sharpening 대비 적응 선명화 - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX 대비 적응형 선명화를 활성화합니다. - + CAS Sharpness CAS 선명도 - + Determines the intensity the sharpening effect in CAS post-processing. CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다. - + Filters 필터 - + Shade Boost 음영 부스트 - - Enables brightness/contrast/saturation adjustment. - 밝기/대비/채도를 조정할 수 있습니다. - - - + Shade Boost Brightness 음영 부스트 밝기 - + Adjusts brightness. 50 is normal. 밝기를 조정합니다. 50이 기본값입니다. - + Shade Boost Contrast 음영 부스트 대비 - + Adjusts contrast. 50 is normal. 대비를 조정합니다. 50이 기본값입니다. - + Shade Boost Saturation 음영 부스트 채도 - + Adjusts saturation. 50 is normal. 채도를 조정합니다. 50이 기본값입니다. - + TV Shaders TV 셰이더 - + Advanced 고급 - + Skip Presenting Duplicate Frames 중복 프레임 표시 건너뛰기 - + Extended Upscaling Multipliers 확장 업스케일링 배율 - + Displays additional, very high upscaling multipliers dependent on GPU capability. GPU 성능에 따라 매우 높은 업스케일링 배수를 추가로 표시합니다. - + Hardware Download Mode 하드웨어 내려받기 모드 - + Changes synchronization behavior for GS downloads. GS 내려받기 동기화 동작을 변경합니다. - + Allow Exclusive Fullscreen 전체 화면 전용으로 사용 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위해 드라이버의 휴리스틱을 재정의합니다. - + Override Texture Barriers 텍스처 장벽 재정의 - + Forces texture barrier functionality to the specified value. 텍스처 장벽 기능을 지정된 값으로 강제 적용합니다. - + GS Dump Compression GS 덤프 압축 - + Sets the compression algorithm for GS dumps. GS 덤프에 대한 압축 알고리즘을 설정합니다. - + Disable Framebuffer Fetch 프레임버퍼 가져오기 비활성화 - + Prevents the usage of framebuffer fetch when supported by host GPU. 호스트 GPU에서 지원하는 경우, 프레임 버퍼 가져오기 사용을 방지합니다. - + Disable Shader Cache 셰이더 캐시 비활성화 - + Prevents the loading and saving of shaders/pipelines to disk. 셰이더/파이프라인을 디스크에 불러오고 저장하는 것을 방지합니다. - + Disable Vertex Shader Expand 버텍스 셰이더 확장 비활성화 - + Falls back to the CPU for expanding sprites/lines. 스프라이트/라인 확장을 위해 CPU로 돌아갑니다. - + Changes when SPU samples are generated relative to system emulation. 시스템 에뮬레이션과 관련하여 SPU 표본화가 생성되는 시점이 변경됩니다. - + %d ms %d밀리초 - + Settings and Operations 설정 및 작동 - + Creates a new memory card file or folder. 새 메모리 카드 파일이나 폴더를 만듭니다. - + Simulates a larger memory card by filtering saves only to the current game. 현재 게임에 대한 저장만 필터링하여 더 큰 메모리 카드를 시뮬레이션합니다. - + If not set, this card will be considered unplugged. 설정하지 않으면 이 카드는 연결되지 않은 것으로 간주됩니다. - + The selected memory card image will be used for this slot. 선택한 메모리 카드 이미지가 이 슬롯에 사용됩니다. - + Enable/Disable the Player LED on DualSense controllers. 듀얼센스 컨트롤러에서 플레이어 LED를 활성화/비활성화합니다. - + Trigger 트리거 - + Toggles the macro when the button is pressed, instead of held. 버튼을 누르고 있지 않을 때, 매크로를 전환합니다. - + Savestate 상태 저장 - + Compression Method 압축 방법 - + Sets the compression algorithm for savestate. 상태 저장에 대한 압축 알고리즘을 설정합니다. - + Compression Level 압축 수준 - + Sets the compression level for savestate. 상태 저장의 압축 수준을 설정합니다. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + 기본 컨트롤러 구성을 복원하시겠습니까? + +모든 공유 할당 및 구성은 손실되지만 입력 프로필은 그대로 유지됩니다. + +이 작업은 실행 취소할 수 없습니다. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + 사용자 지정 입력 프로필은 특정 게임의 공유 입력 프로필을 재정의하는 데 사용됩니다. + +게임에 사용자 지정 입력 프로필을 적용하려면 해당 게임의 '게임 속성'으로 이동한 다음 요약 탭에서 '입력 프로필'을 변경하세요. + +새 입력 프로필의 이름을 입력 : + + + + Graphics API + 그래픽 API + + + Version: %s 버전 : %s - + + RetroAchievements + 레트로어치브먼트 + + + + Username + 아이디 + + + + Password + 비밀번호 + + + + Logging in... + 로그인 중... + + + + Shows icons in the screen when a challenge/primed achievement is active. + 도전 과제나 준비된 성취도가 활성화되었을 때 화면에 아이콘을 표시합니다. + + + + Shows icons in the screen when leaderboard tracking is active. + 순위표 추적이 활성화되면 화면에 아이콘이 표시됩니다. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + 도전 과제/순위표 오버레이가 화면에 어디에 배치될지 결정합니다. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + 도전 과제/순위표 알림 팝업이 화면에 표시되는 위치를 결정합니다. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons (스왑 확인/취소가 자동으로 설정된 경우){}/{} 버튼과 {}/{} 버튼을 모두 바꿉니다. - + Slot {} 슬롯 {} - + {0} Slot {1} {0} 슬롯 {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + 로그인에 실패했습니다. +오류 : {} + +아이디와 비밀번호를 확인하고 다시 시도해 주세요. + + + Dark 다크 - + Light 라이트 - + Grey Matter 회백질 - + Untouched Lagoon 손길이 닿지 않은 석호 - + Baby Pastel 베이비 파스텔 - + Pizza Time! 피자 타임! - + PCSX2 Blue PCSX2 블루 - + Scarlet Devil 붉은 악마 - + Violet Angel 바이올렛 애인절 - + Cobalt Sky 코발트 스카이 - + AMOLED AMOLED - + Enabled 활성화 - + + Direct3D 12 (Not Recommended) + Direct3D 12(권장하지 않음) + + + + Software Renderer + 소프트웨어 렌더러 + + + 2x Native (~720px/HD) 원본 2배(~720px/HD) - + 3x Native (~1080px/FHD) 원본 3배(~1080px/FHD) - + 4x Native (~1440px/QHD) 원본 4배(~1440px/QHD) - + 5x Native (~1800px/QHD+) 원본 5배(~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 원본 6배(~2160px/4K UHD) - + 7x Native (~2520px) 원본 7배(~2520px) - + 8x Native (~2880px/5K UHD) 원본 8배(~2880px/5K UHD) - + 9x Native (~3240px) 원본 9배(~3240px) - + 10x Native (~3600px/6K UHD) 원본 10배(~3600px/6K UHD) - + 11x Native (~3960px) 원본 11배(~3960px) - + 12x Native (~4320px/8K UHD) 원본 12배(~4320px/8K UHD) - + WebP WebP - + Align to Native 기본에 맞게 정렬 - + Align to Native - with Texture Offset 기본에 맞게 정렬 - 텍스처 오프셋 사용 - + Aggressive 공격적 - + Enabled (Exact Match) 활성화(정확히 일치) - + Enabled (Check Inside Target) 활성화(내부 대상 확인) - + Deflate64 Deflate64 - + Zstandard Z표준 - + LZMA2 LZMA2 - + Low (Fast) 낮음(빠름) - + Medium (Recommended) 중간(권장) - + Very High (Slow, Not Recommended) 매우 높음(느림, 권장하지 않음) - + Change Selection 선택 변경 - + Select 선택 - + Parent Directory 상위 디렉터리 - + Enter Value 값 입력 - + About 정보 - + Toggle Fullscreen 전체 화면 적용/해제 - + Navigate 탐색 - + Load Global State 전역 상태 불러오기 - + Change Page 페이지 변경 - + Return To Game 게임으로 돌아가기 - + Select State 상태 선택 - + Select Game 게임 선택 - + Change View 시점 전환 - + Launch Options 실행 옵션 - + Create Save State Backups 상태 저장 백업 생성 - + Show PCSX2 Version PCSX2 버전 보기 - + Show Input Recording Status 입력 레코딩 상태 표시 - + Show Video Capture Status 영상 캡처 상태 표시 - + Show Frame Times 프레임 시간 표시 - + Show Hardware Info 하드웨어 정보 표시 - + Create Memory Card 메모리 카드 만들기 - + Configuration 환경 설정 - + Start Game 게임 시작 - + Launch a game from a file, disc, or starts the console without any disc inserted. 파일, 디스크에서 게임을 시작하거나 디스크를 삽입하지 않고 콘솔을 시작합니다. - + Changes settings for the application. 앱 설정을 변경합니다. - + Return to desktop mode, or exit the application. 데스크톱 모드로 돌아가거나 앱을 종료합니다. - + Back 뒤로 - + Return to the previous menu. 이전 메뉴로 돌아갑니다. - + Exit PCSX2 PCSX2 종료 - + Completely exits the application, returning you to your desktop. 앱을 완전히 종료하고 바탕 화면으로 돌아갑니다. - + Desktop Mode 데스크톱 모드 - + Exits Big Picture mode, returning to the desktop interface. Big Picture 모드를 종료하고 데스크톱 인터페이스로 돌아갑니다. - + Resets all configuration to defaults (including bindings). 모든 구성을 기본값(할당 포함)으로 초기화합니다. - + Replaces these settings with a previously saved input profile. 이러한 설정을 이전에 저장한 입력 프로필로 바꿉니다. - + Stores the current settings to an input profile. 입력 프로필에 현재 설정을 저장합니다. - + Input Sources 소스 입력 - + The SDL input source supports most controllers. SDL 입력 소스는 대부분의 컨트롤러를 지원합니다. - + Provides vibration and LED control support over Bluetooth. 블루투스를 통해 진동 및 LED 제어를 지원합니다. - + Allow SDL to use raw access to input devices. SDL이 입력 장치에 대한 원시 액세스를 사용하도록 허용합니다. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput 소스는 XBox 360/XBox One/XBox 시리즈 컨트롤러를 지원합니다. - + Multitap 멀티탭 - + Enables an additional three controller slots. Not supported in all games. 컨트롤러 슬롯을 추가로 3개 사용할 수 있습니다. 모든 게임에서 지원되지는 않습니다. - + Attempts to map the selected port to a chosen controller. 선택한 포트를 선택한 컨트롤러에 매핑하려고 시도합니다. - + Determines how much pressure is simulated when macro is active. 매크로가 활성화되어 있을 때, 시뮬레이션되는 압력의 양을 결정합니다. - + Determines the pressure required to activate the macro. 매크로를 활성화하는 데 필요한 압력을 결정합니다. - + Toggle every %d frames %d 프레임마다 전환 - + Clears all bindings for this USB controller. 이 USB 컨트롤러에 대한 모든 할당을 지웁니다. - + Data Save Locations 데이터 저장 위치 - + Show Advanced Settings 고급 설정 표시 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 이러한 설정을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다. - + Logging 로그 기록 - + System Console 시스템 콘솔 - + Writes log messages to the system console (console window/standard output). 로그 메시지를 시스템 콘솔(콘솔 창/표준 출력)에 기록합니다. - + File Logging 파일 로그 기록 - + Writes log messages to emulog.txt. 로그 메시지를 emulog.txt에 기록합니다. - + Verbose Logging 상세 로그 기록 - + Writes dev log messages to log sinks. 개발 로그 메시지를 로그 싱크에 기록합니다. - + Log Timestamps 타임스탬프 로그 - + Writes timestamps alongside log messages. 로그 메시지와 함께 타임스탬프를 기록합니다. - + EE Console EE 콘솔 - + Writes debug messages from the game's EE code to the console. 게임의 EE 코드에서 콘솔로 디버그 메시지를 작성합니다. - + IOP Console IOP 콘솔 - + Writes debug messages from the game's IOP code to the console. 게임의 IOP 코드에서 디버그 메시지를 콘솔에 기록합니다. - + CDVD Verbose Reads CD/DVD 세부 정보 읽기 - + Logs disc reads from games. 게임에서 디스크를 읽은 내용을 기록합니다. - + Emotion Engine 이모션 엔진 - + Rounding Mode 라운딩 모드 - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 부동 소수점 연산 결과의 반올림 방식을 결정합니다. 일부 게임에는 구체적인 설정이 필요합니다. - + Division Rounding Mode 소수점 반올림 모드 - + Determines how the results of floating-point division is rounded. Some games need specific settings. 부동 소수점 나눗셈 방법를 결정합니다. 일부 게임에는 구체적인 설정이 필요합니다. - + Clamping Mode 클램핑 모드 - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 범위를 벗어난 부동 소수점 숫자를 처리하는 방법을 결정합니다. 일부 게임에는 특정 설정이 필요합니다. - + Enable EE Recompiler EE 리컴파일러 활성화 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 64비트 MIPS-IV 기계어 코드를 네이티브 코드로 적시에 바이너리 변환합니다. - + Enable EE Cache EE 캐시 활성화 - + Enables simulation of the EE's cache. Slow. EE의 캐시 시뮬레이션을 활성화합니다. 느림. - + Enable INTC Spin Detection INTC 스핀 감지 활성화 - + Huge speedup for some games, with almost no compatibility side effects. 일부 게임에서는 속도가 크게 향상되었으며 호환성 부작용이 거의 없습니다. - + Enable Wait Loop Detection 대기 루프 감지 활성화 - + Moderate speedup for some games, with no known side effects. 일부 게임의 속도가 약간 빨라지며, 알려진 부작용은 없습니다. - + Enable Fast Memory Access 고속 메모리 접근 활성화 - + Uses backpatching to avoid register flushing on every memory access. 백패치를 사용하여 모든 메모리 접근에서 레지스터 플러싱을 방지합니다. - + Vector Units 벡터 유닛 - + VU0 Rounding Mode VU0 라운딩 모드 - + VU0 Clamping Mode VU0 클램핑 모드 - + VU1 Rounding Mode VU1 라운딩 모드 - + VU1 Clamping Mode VU1 클램핑 모드 - + Enable VU0 Recompiler (Micro Mode) VU0 리컴파일러 활성화(마이크로 모드) - + New Vector Unit recompiler with much improved compatibility. Recommended. 새로운 Vector Unity는 훨씬 향상된 호환성으로 재컴파일됩니다. 추천. - + Enable VU1 Recompiler VU1 리컴파일러 활성화 - + Enable VU Flag Optimization VU 플래그 최적화 활성화 - + Good speedup and high compatibility, may cause graphical errors. 속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수 있습니다. - + I/O Processor 입출력 프로세서 - + Enable IOP Recompiler IOP 리컴파일러 활성화 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 32비트 MIPS-I 기계어 코드를 원시 코드로 적시에 바이너리 변환합니다. - + Graphics 그래픽 - + Use Debug Device 디버그 장치 사용 - + Settings 설정 - + No cheats are available for this game. 이 게임에서 사용할 수 있는 치트가 없습니다. - + Cheat Codes 치트 코드 - + No patches are available for this game. 이 게임에서 사용할 수 있는 패치가 없습니다. - + Game Patches 게임 패치 - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 게임 패치를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. 패치는 사용자 책임 하에 사용해야 하며, 게임 패치를 활성화한 사용자에 대해서는 PCSX2 팀에서 지원하지 않습니다. - + Game Fixes 게임 수정 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. 각 옵션의 기능과 그 의미를 숙지하지 않은 상태에서 게임 수정을 수정해서는 안 됩니다. - + FPU Multiply Hack FPU 멀티플라이 핵 - + For Tales of Destiny. 테일즈 오브 데스티니용입니다. - + Preload TLB Hack TLB 핵 미리 불러오기 - + Needed for some games with complex FMV rendering. 복잡한 FMV 렌더링을 사용하는 일부 게임에 필요합니다. - + Skip MPEG Hack MPEG 핵 건너뛰기 - + Skips videos/FMVs in games to avoid game hanging/freezes. 게임 중단/정지를 방지하기 위해 게임에서 영상/FMV를 건너뜁니다. - + OPH Flag Hack OPH 플래그 핵 - + EE Timing Hack EE 타이밍 핵 - + Instant DMA Hack 인스턴트 DMA 핵 - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 영향을 미치는 것으로 알려진 게임 : 마나 케미아 1, 메탈 사가, 에너미 라인스. - + For SOCOM 2 HUD and Spy Hunter loading hang. SOCOM 2 HUD 및 스파이 헌터 로딩이 중단됩니다. - + VU Add Hack VU 추가 핵 - + Full VU0 Synchronization 전체 VU0 동기화 - + Forces tight VU0 sync on every COP2 instruction. 모든 COP2 명령어에 대해 긴밀한 VU0 동기화를 강제합니다. - + VU Overflow Hack VU 오버플로 핵 - + To check for possible float overflows (Superman Returns). 플로트 오버플로 가능성을 확인합니다.(슈퍼맨 리턴즈) - + Use accurate timing for VU XGKicks (slower). VU XGKicks에 정확한 타이밍을 사용합니다.(느림) - + Load State 상태 불러오기 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. 에뮬레이트된 이모션 엔진이 사이클을 건너뛰도록 합니다. SOTC와 같은 일부 게임에 도움이 됩니다. 대부분의 경우 성능에 해롭습니다. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 일반적으로 코어가 4개 이상인 CPU에서 속도가 향상됩니다. 대부분의 게임에서 안전하지만 일부 게임은 호환되지 않아 중단될 수 있습니다. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1을 즉시 실행합니다. 대부분의 게임에서 약간의 속도 향상을 제공합니다. 대부분의 게임에서 안전하지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다. - + Disable the support of depth buffers in the texture cache. 텍스처 캐시에서 심도 버퍼 지원을 비활성화합니다. - + Disable Render Fixes 렌더링 수정 비활성화 - + Preload Frame Data 프레임 데이터 미리 불러오기 - + Texture Inside RT 텍스처 내부 RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다. - + Half Pixel Offset 하프 픽셀 오프세트 - + Texture Offset X 텍스처 오프세트 X - + Texture Offset Y 텍스처 오프세트 Y - + Dumps replaceable textures to disk. Will reduce performance. 교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다. - + Applies a shader which replicates the visual effects of different styles of television set. 다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 25/30fps 게임에서 변경되지 않는 프레임 표시를 건너뜁니다. 속도를 향상시킬 수 있지만 입력 지연을 증가시키거나 프레임 속도를 악화시킬 수 있습니다. - + Enables API-level validation of graphics commands. 그래픽 명령의 API 수준 유효성 검사를 활성화합니다. - + Use Software Renderer For FMVs FMV에 소프트웨어 렌더러 사용 - + To avoid TLB miss on Goemon. 고에몬의 TLB 미스를 방지합니다. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. 범용 타이밍 핵. 영향을 미치는 것으로 알려진 게임 : 디지털 데빌 사가, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. 캐시 에뮬레이션 문제에 적합합니다. 영향을 미치는 것으로 알려진 게임 : 파이어 프로 레슬링 Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. 영향을 미치는 것으로 알려진 게임 : 블리치 블레이드 배틀러, 그로울랜서 2/3, 위저드리. - + Emulate GIF FIFO GIF FIFO 에뮬레이트 - + Correct but slower. Known to affect the following games: Fifa Street 2. 정확하지만 느립니다. 영향을 미치는 것으로 알려진 게임 : 피파 스트리트 2. - + DMA Busy Hack DMA 비지 핵 - + Delay VIF1 Stalls VIF1 스톨 지연 - + Emulate VIF FIFO VIF FIFO 에뮬레이트 - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VIF1 FIFO를 미리 읽어 시뮬레이션합니다. 영향을 미치는 것으로 알려진 게임 : 테스트 드라이브 언리미티드, 트랜스포머. - + VU I Bit Hack VU I 비트 핵 - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. 일부 게임에서 지속적인 재컴파일을 방지합니다. 영향을 미치는 것으로 알려진 게임 : 스카페이스 더 월드 이즈 유어스, 크래시 태그 팀 레이싱. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. 트라이 에이스 게임용 : 스타 오션 3, 라디아타 스토리, 발키리 프로필 2. - + VU Sync VU 동기화 - + Run behind. To avoid sync problems when reading or writing VU registers. 뒤로 실행합니다. VU 레지스터를 읽거나 쓸 때, 동기화 문제를 방지합니다. - + VU XGKick Sync VU XGKick 동기화 - + Force Blit Internal FPS Detection 블리트 내부 FPS 감지 강제 적용 - + Save State 상태 저장 - + Load Resume State 상태 재개 불러오기 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8681,2116 +8997,2314 @@ Do you want to load this save and continue? 이 저장을 불러와서 계속하시겠습니까? - + Region: 지역 코드 : - + Compatibility: 호환성 : - + No Game Selected 선택한 게임 없음 - + Search Directories 디렉터리 검색 - + Adds a new directory to the game search list. 게임 검색 목록에 새 디렉터리를 추가합니다. - + Scanning Subdirectories 하위 디렉터리 검색 - + Not Scanning Subdirectories 하위 디렉터리 검색 안 함 - + List Settings 목록 설정 - + Sets which view the game list will open to. 게임 목록을 어떤 보기로 열 것인지 설정합니다. - + Determines which field the game list will be sorted by. 게임 목록을 정렬할 필드를 결정합니다. - + Reverses the game list sort order from the default (usually ascending to descending). 게임 목록 정렬 순서를 기본값(일반적으로 오름차순에서 내림차순)에서 반대로 바꿉니다. - + Cover Settings 표지 설정 - + Downloads covers from a user-specified URL template. 사용자가 지정한 URL 템플릿에서 표지를 내려받습니다. - + Operations 운영 - + Selects where anisotropic filtering is utilized when rendering textures. 텍스처 렌더링 시, 이방성 필터링이 사용되는 위치를 선택합니다. - + Use alternative method to calculate internal FPS to avoid false readings in some games. 일부 게임에서 잘못된 수치를 피하려면 대체 방법을 사용하여 내부 FPS를 계산하세요. - + Identifies any new files added to the game directories. 게임 디렉터리에 추가된 새 파일을 식별합니다. - + Forces a full rescan of all games previously identified. 이전에 식별된 모든 게임을 강제로 다시 검사합니다. - + Download Covers 표지 내려받기 - + About PCSX2 PCSX2 정보 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2는 무료 오픈 소스 플레이스테이션2(PS2) 에뮬레이터입니다. 이 에뮬레이터의 목적은 하드웨어 상태와 PS2 시스템 메모리를 관리하는 MIPS CPU 인터프리터, 리컴파일러 및 가상 머신의 조합을 사용하여 PS2의 하드웨어를 에뮬레이션하는 것입니다. 이를 통해 PC에서 PS2 게임을 플레이할 수 있으며 많은 추가 기능과 이점이 있습니다. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. “PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 앱은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다. - + When enabled and logged in, PCSX2 will scan for achievements on startup. 활성화하고 로그인하면 PCSX2는 시작 시 도전 과제를 검색합니다. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. 순위표 추적을 포함한 도전 과제를 위한 "도전" 모드. 저장 상태, 치트, 속도 저하 기능을 비활성화합니다. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 업적 잠금 해제 및 리더보드 제출과 같은 이벤트에 대한 팝업 메시지를 표시합니다. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - 도전/준비된 도전 과제가 활성화되면 화면 오른쪽 하단에 아이콘이 표시됩니다. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 이 옵션을 활성화하면 PCSX2는 비공식 세트의 업적을 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않습니다. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다. - + Error 오류 - + Pauses the emulator when a controller with bindings is disconnected. 할당된 컨트롤러의 연결이 끊어지면 에뮬레이터를 일시 중지합니다. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix 저장을 만들 때, 저장 상태가 이미 있는 경우 저장 상태의 백업 복사본을 만듭니다. 백업 사본에는 .backup이 붙습니다. - + Enable CDVD Precaching CD/DVD 사전 캐싱 활성화 - + Loads the disc image into RAM before starting the virtual machine. 가상 머신을 시작하기 전에 디스크 이미지를 RAM에 불러옵니다. - + Vertical Sync (VSync) 수직 동기화(VSync) - + Sync to Host Refresh Rate 호스트 새로 고침 빈도에 동기화 - + Use Host VSync Timing 호스트 수직 동기화 타이밍 사용 - + Disables PCSX2's internal frame timing, and uses host vsync instead. PCSX2의 내부 프레임 타이밍을 비활성화하고 대신 호스트 수직 동기화를 사용합니다. - + Disable Mailbox Presentation 사서함 표시 비활성화 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 사서함 표시에 대해 FIFO를 강제로 사용합니다. 즉, 삼중 버퍼링 대신 이중 버퍼링을 사용합니다. 일반적으로 프레임 속도가 저하됩니다. - + Audio Control 음향 제어 - + Controls the volume of the audio played on the host. 호스트에서 재생되는 음향의 음량을 제어합니다. - + Fast Forward Volume 빨리 감기 볼륨 - + Controls the volume of the audio played on the host when fast forwarding. 빨리 감기 시, 호스트에서 재생되는 음향의 음량을 제어합니다. - + Mute All Sound 모두 음소거 - + Prevents the emulator from producing any audible sound. 에뮬레이터가 가청 사운드를 생성하는 것을 방지합니다. - + Backend Settings 후단부 설정 - + Audio Backend 음향 후단부 - + The audio backend determines how frames produced by the emulator are submitted to the host. 음향 후단부는 에뮬레이터에서 생성된 프레임이 호스트에 전송되는 방식을 결정합니다. - + Expansion 확장 - + Determines how audio is expanded from stereo to surround for supported games. 지원되는 게임에서 음향이 스테레오에서 서라운드로 확장되는 방식을 결정합니다. - + Synchronization 동기화 - + Buffer Size 버퍼 크기 - + Determines the amount of audio buffered before being pulled by the host API. 호스트 API에서 가져오기 전에 버퍼링되는 음향의 양을 결정합니다. - + Output Latency 출력 대기 시간 - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. 호스트 API가 수신하는 음향과 스피커를 통해 재생되는 음향 사이에 얼마나 많은 지연 시간이 있는지 결정합니다. - + Minimal Output Latency 최소 출력 대기 시간 - + When enabled, the minimum supported output latency will be used for the host API. 활성화하면 호스트 API에 지원되는 최소 출력 대기 시간이 사용됩니다. - + Thread Pinning 스레드 고정 - + Force Even Sprite Position 스프라이트 위치 강제 균일화 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 순위표 도전을 시작, 제출 또는 실패할 때 팝업 메시지를 표시합니다. - + When enabled, each session will behave as if no achievements have been unlocked. 활성화하면 각 세션은 잠금 해제된 도전 과제가 없는 것처럼 작동합니다. - + Account 계정 - + Logs out of RetroAchievements. 레트로어치브먼트에서 로그아웃합니다. - + Logs in to RetroAchievements. 레트로어치브먼트에 로그인합니다. - + Current Game 현재 게임 - + An error occurred while deleting empty game settings: {} 빈 게임 설정을 삭제하는 중, 오류 발생 : {} - + An error occurred while saving game settings: {} 게임 설정을 저장하는 중, 오류 발생 : {} - + {} is not a valid disc image. {}은(는) 유효한 디스크 이미지가 아닙니다. - + Automatic mapping completed for {}. {}에 대한 자동 매핑이 완료되었습니다. - + Automatic mapping failed for {}. {}에 대한 자동 매핑에 실패했습니다. - + Game settings initialized with global settings for '{}'. '{}'에 대한 전역 설정으로 게임 설정이 초기화됩니다. - + Game settings have been cleared for '{}'. '{}'에 대한 게임 설정을 지웠습니다. - + Uses {} as confirm when using a controller 컨트롤러를 사용할 때 확인을 위해 {}를 사용 - + {} (Current) {}(현재) - + {} (Folder) {}(폴더) - + Failed to load '{}'. '{}'을(를) 불러오지 못했습니다. - + Input profile '{}' loaded. 입력 프로필 '{}'을(를) 불러왔습니다. - + Input profile '{}' saved. 입력 프로필 '{}'이(가) 저장되었습니다. - + Failed to save input profile '{}'. 입력 프로필 '{}'을(를) 저장하지 못했습니다. - + Port {} Controller Type 포트 {} 컨트롤러 유형 - + Select Macro {} Binds 매크로 {} 할당 선택 - + Port {} Device 포트 {} 장치 - + Port {} Subtype 포트 {} 하위 유형 - + {} unlabelled patch codes will automatically activate. {} 레이블이 지정되지 않은 패치 코드는 자동으로 활성화됩니다. - + {} unlabelled patch codes found but not enabled. {} 레이블이 지정되지 않은 패치 코드를 찾았지만 활성화하지 않았습니다. - + This Session: {} 현재 세션 : {} - + All Time: {} 총 시간 : {} - + Save Slot {0} 슬롯 {0}에 저장 - + Saved {} {} 저장됨 - + {} does not exist. {}이(가) 존재하지 않습니다. - + {} deleted. {}이(가) 삭제되었습니다. - + Failed to delete {}. {}을(를) 삭제하지 못했습니다. - + File: {} 파일 : {} - + CRC: {:08X} CRC : {:08X} - + Time Played: {} 플레이 시간 : {} - + Last Played: {} 마지막 플레이 : {} - + Size: {:.2f} MB 크기 : {:.2f}MB - + Left: ← : - + Top: ↑ : - + Right: → : - + Bottom: ↓ : - + Summary 요약 - + Interface Settings 인터페이스 설정 - + BIOS Settings 바이오스 설정 - + Emulation Settings 에뮬레이션 설정 - + Graphics Settings 그래픽 설정 - + Audio Settings 음향 설정 - + Memory Card Settings 메모리 카드 설정 - + Controller Settings 컨트롤러 설정 - + Hotkey Settings 단축키 설정 - + Achievements Settings 도전 과제 설정 - + Folder Settings 폴더 설정 - + Advanced Settings 고급 설정 - + Patches 패치 - + Cheats 치트 - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1FPS(NTSC)/1 FPS(PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6FPS(NTSC)/5 FPS(PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15FPS(NTSC)/12FPS(PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30FPS(NTSC)/25FPS(PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45FPS(NTSC)/37FPS(PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54FPS(NTSC)/45FPS(PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60FPS(NTSC)/50FPS(PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66FPS(NTSC)/55FPS(PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72FPS(NTSC)/60FPS(PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90FPS(NTSC)/75FPS(PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105FPS(NTSC)/87FPS(PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120FPS(NTSC)/100FPS(PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180FPS(NTSC)/150FPS(PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240FPS(NTSC)/200FPS(PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300FPS(NTSC)/250FPS(PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600FPS(NTSC)/500FPS(PAL)] - + 50% Speed 50% 속도 - + 60% Speed 60% 속도 - + 75% Speed 75% 속도 - + 100% Speed (Default) 100% 속도(기본값) - + 130% Speed 130% 속도 - + 180% Speed 180% 속도 - + 300% Speed 300% 속도 - + Normal (Default) 보통(기본) - + Mild Underclock 가벼운 언더클럭 - + Moderate Underclock 적당한 언더클럭 - + Maximum Underclock 최대 언더클럭 - + Disabled 비활성화 - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + 아래에 retroachievements.org의 아이디와 비밀번호를 입력하세요. + +비밀번호는 PCSX2에 저장되지 않으며, 액세스 토큰이 생성되어 대신 사용됩니다. + + + 0 Frames (Hard Sync) 0프레임(물리 동기화) - + 1 Frame 1프레임 - + 2 Frames 2프레임 - + 3 Frames 3프레임 - + None 없음 - + + + Top Left + 좌측 상단 + + + + + Top Center + 중앙 상단 + + + + + Top Right + 우측 상단 + + + + + Center Left + 좌측 중앙 + + + + + Center + 중앙 + + + + + Center Right + 우측 중앙 + + + + + Bottom Left + 좌측 하단 + + + + + Bottom Center + 중앙 하단 + + + + + Bottom Right + 우측 하단 + + + + Enter the name for the new memory card. + 새 메모리 카드의 이름을 입력하세요. + + + + Memory card name cannot be empty. + 메모리 카드 이름은 비워둘 수 없습니다. + + + + PS1 (128KB) + PS1(128KB) + + + + Folder + 폴더 + + + + Yes - Enable NTFS compression + 예 - NTFS 압축 활성화 + + + + No - Disable NTFS compression + 아니오 - NTFS 압축 비활성화 + + + + Failed to create the Memory Card, the log may contain more information. + 메모리 카드를 만들지 못한 경우, 로그에 자세한 정보가 있을 수 있습니다. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + 화면 오른쪽 하단에 현재 활성화된 패치/치트의 양이 표시됩니다. + + + + Determines where on-screen display messages are positioned. + 화면 표시 메시지(OSD)의 위치를 결정합니다. + + + + Determines where performance statistics are positioned. + 성능 통계의 위치를 결정합니다. + + + + Enables brightness/contrast/gamma/saturation adjustment. + 밝기/대비/감마/채도 조정할 수 있습니다. + + + + Shade Boost Gamma + 셰이드 부스트 감마 + + + + Adjusts gamma. 50 is normal. + 감마를 조정합니다. 50이 기본값입니다. + + + + NTSC Frame Rate + NTSC 프레임 속도 + + + + Determines what frame rate NTSC games run at. + NTSC 게임이 실행되는 프레임 속도를 결정합니다. + + + + PAL Frame Rate + PAL 프레임 속도 + + + + Determines what frame rate PAL games run at. + PAL 게임이 실행되는 프레임 속도를 결정합니다. + + + + Shows Titles for Games when in Game Grid View Mode + 게임 그리드 보기 모드 시 게임의 타이틀 표시 + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + '{}'의 이름에 유효하지 않은 문자가 하나 이상 포함되어 있어 메모리 카드를 생성하지 못했습니다. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + 이름이 '{}' 인 다른 카드가 이미 존재하므로 메모리 카드를 생성하지 못했습니다. + + + + Memory Card '{}' created. + 메모리 카드 '{}'가 생성되었습니다. + + + Extra + Preserve Sign 추가+보존 기호 - + Full 전체 - + Extra 추가 - + Automatic (Default) 자동(기본값) - + Direct3D 11 Direct3D11 - - Direct3D 12 - Direct3D12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - 소프트웨어 - - - + Null 없음 - + Off 끔 - + Bilinear (Smooth) 쌍선형(부드럽게) - + Bilinear (Sharp) 쌍선형(선명하게) - + Weave (Top Field First, Sawtooth) 직조(상단 필드 우선, 톱니) - + Weave (Bottom Field First, Sawtooth) 직조(하단 필드 우선, 톱니) - + Bob (Top Field First) 밥(상단 필드 우선) - + Bob (Bottom Field First) 밥(하단 필드 우선) - + Blend (Top Field First, Half FPS) 혼합(상단 필드 우선, 절반 FPS) - + Blend (Bottom Field First, Half FPS) 혼합(하단 필드 우선, 절반 FPS) - + Adaptive (Top Field First) 적응형(상단 필드 우선) - + Adaptive (Bottom Field First) 적응형(하단 필드 우선) - + Native (PS2) 원본(PS2) - + Nearest 근린 - + Bilinear (Forced) 쌍선형(강제) - + Bilinear (PS2) 쌍선형(PS2) - + Bilinear (Forced excluding sprite) 쌍선형(스프라이트를 제외하고 강제) - + Off (None) 끔(없음) - + Trilinear (PS2) 삼선형(PS2) - + Trilinear (Forced) 삼선형(강제) - + Scaled 스케일 - + Unscaled (Default) 언스케일(기본값) - + Minimum 최저 - + Basic (Recommended) 기본(권장) - + Medium 중간 - + High 높음 - + Full (Slow) 완전(느림) - + Maximum (Very Slow) 최고(매우 느림) - + Off (Default) 끔(기본값) - + 2x 2배 - + 4x 4배 - + 8x 8배 - + 16x 16배 - + Partial 부분 - + Full (Hash Cache) 전체(해시 캐시) - + Force Disabled 비활성화 강제 적용 - + Force Enabled 활성화 강제 적용 - + Accurate (Recommended) 정확(권장) - + Disable Readbacks (Synchronize GS Thread) 다시 읽기 비활성화(GS 스레드 동기화) - + Unsynchronized (Non-Deterministic) 동기화되지 않음(비결정적) - + Disabled (Ignore Transfers) 비활성화(전송 무시) - + Screen Resolution 화면 해상도 - + Internal Resolution (Aspect Uncorrected) 내부 해상도(무보정 종횡비) - + Load/Save State 상태 불러오기/저장하기 - + WARNING: Memory Card Busy 경고 : 메모리 카드 사용 중 - + Cannot show details for games which were not scanned in the game list. 게임 목록에서 스캔하지 않은 게임에 대한 세부 정보를 표시할 수 없습니다. - + Theme 테마 - + + Default To Game List + 게임 목록으로 기본 설정 + + + Pause On Controller Disconnection 컨트롤러 연결이 끊어지면 일시 중지 - + Use Save State Selector 상태 저장 선택기 사용 - + Swap OK/Cancel in Big Picture Mode Big Picture 모드에서 전환 확인/취소 - + SDL DualSense Player LED SDL 듀얼센스 플레이어 LED - + Press To Toggle 전환하려면 누르기 - + Deadzone 데드 존 - + Full Boot 전체 부팅 - + Achievement Notifications 도전 과제 알림 - + Leaderboard Notifications 순위표 알림 - + Enable In-Game Overlays 인게임 오버레이 활성화 - + Encore Mode 앙코르 모드 - + Spectator Mode 관전 모드 - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. GPU 대신 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다. - + Removes the current card from the slot. 현재 카드를 슬롯에서 제거합니다. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). 매크로가 버튼을 켜고 끄는 빈도(일명 자동 발사)를 결정합니다. - + {} Frames {}프레임 - + No Deinterlacing 인터레이스 제거 없음 - + Force 32bit 32비트 강제 - + JPEG JPEG - + 0 (Disabled) 0(비활성화) - + 1 (64 Max Width) 1(64 최대 너비) - + 2 (128 Max Width) 2(128 최대 너비) - + 3 (192 Max Width) 3(192 최대 너비) - + 4 (256 Max Width) 4(256 최대 너비) - + 5 (320 Max Width) 5(320 최대 너비) - + 6 (384 Max Width) 6(384 최대 너비) - + 7 (448 Max Width) 7(448 최대 너비) - + 8 (512 Max Width) 8(512 최대 너비) - + 9 (576 Max Width) 9(576 최대 너비) - + 10 (640 Max Width) 10(640 최대 너비) - + Sprites Only 스프라이트만 - + Sprites/Triangles 스프라이트/삼각 - + Blended Sprites/Triangles 스프라이트/삼각 혼합 - + 1 (Normal) 1(보통) - + 2 (Aggressive) 2(공격적) - + Inside Target 타겟 내부 - + Merge Targets 타겟 병합 - + Normal (Vertex) 일반(정점) - + Special (Texture) 특수(텍스처) - + Special (Texture - Aggressive) 특수(텍스처 - 공격적) - + Half 절반 - + Force Bilinear 쌍선형 강제 적용 - + Force Nearest 근린 강제 적용 - + Disabled (Default) 비활성화(기본값) - + Enabled (Sprites Only) 활성화(스프라이트만) - + Enabled (All Primitives) 활성화됨(모든 기본 요소) - + None (Default) 없음(기본값) - + Sharpen Only (Internal Resolution) 선명도만(내부 해상도) - + Sharpen and Resize (Display Resolution) 선명도 및 크기 조정(화면 표시 장치 해상도) - + Scanline Filter 스캔라인 필터 - + Diagonal Filter 대각선 필터 - + Triangular Filter 삼각 필터 - + Wave Filter 웨이브 필터 - + Lottes CRT Lottes CRT - + 4xRGSS 4배 RGSS - + NxAGSS N배 AGSS - + Uncompressed 압축 해제됨 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Z표준(zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative 부정 - + Positive 긍정 - + Chop/Zero (Default) 잘라내기/제로(기본값) - + Game Grid 게임 그리드 - + Game List 게임 목록 - + Game List Settings 게임 목록 설정 - + Type 유형 - + Serial 일련번호 - + Title 타이틀 - + File Title 게임 타이틀 - + CRC CRC - + Time Played 플레이 시간 - + Last Played 마지막 플레이 - + Size 크기 - + Select Disc Image 디스크 이미지 선택 - + Select Disc Drive 디스크 드라이브 선택 - + Start File 파일 실행 - + Start BIOS 바이오스 실행 - + Start Disc 디스크 실행 - + Exit 종료 - + Set Input Binding 입력 할당 설정 - + Region 지역 코드 - + Compatibility Rating 호환성 등급 - + Path 경로 - + Disc Path 디스크 경로 - + Select Disc Path 디스크 경로 선택 - + Copy Settings 설정 복사 - + Clear Settings 설정 지우기 - + Inhibit Screensaver 화면 보호기 사용 안 함 - + Enable Discord Presence 디스코드 상태 활성화 - + Pause On Start 시작 시, 일시 중지 - + Pause On Focus Loss 초점 손실 시, 일시 중지 - + Pause On Menu 메뉴에서 일시 중지 - + Confirm Shutdown 시스템 종료 확인 - + Save State On Shutdown 종료 시, 상태 저장 - + Start Fullscreen 전체 화면 시작 - + Double-Click Toggles Fullscreen 두 번 클릭으로 전체 화면 적용/해제 - + Hide Cursor In Fullscreen 전체 화면에서 커서 숨기기 - + OSD Scale 화면 표시 배율 - + Show Messages 메시지 표시 - + Show Speed 속도 표시 - + Show FPS FPS 표시 - + Show CPU Usage CPU 사용량 표시 - + Show GPU Usage GPU 사용량 표시 - + Show Resolution 해상도 표시 - + Show GS Statistics GS 통계 보기 - + Show Status Indicators 상태 표시기 표시 - + Show Settings 설정 표시 - + Show Inputs 입력 표시 - + Warn About Unsafe Settings 안전하지 않은 설정에 대한 경고 - + Reset Settings 설정 초기화 - + Change Search Directory 검색 디렉터리 변경 - + Fast Boot 고속 부팅 - + Output Volume 출력 음량 - + Memory Card Directory 메모리 카드 디렉터리 - + Folder Memory Card Filter 폴더 메모리 카드 필터 - + Create 만들기 - + Cancel 취소 - + Load Profile 프로필 불러오기 - + Save Profile 프로필 저장 - + Enable SDL Input Source SDL 입력 소스 활성화 - + SDL DualShock 4 / DualSense Enhanced Mode SDL 듀얼쇼크 4 / 듀얼센스 강화 모드 - + SDL Raw Input SDL 원시 입력 - + Enable XInput Input Source XInput 입력 소스 활성화 - + Enable Console Port 1 Multitap 콘솔 포트 1 멀티탭 활성화 - + Enable Console Port 2 Multitap 콘솔 포트 2 멀티탭 활성화 - + Controller Port {}{} 컨트롤러 유형 {}{} - + Controller Port {} 컨트롤러 유형 {} - + Controller Type 컨트롤러 유형 - + Automatic Mapping 자동 매핑 - + Controller Port {}{} Macros 컨트롤러 포트 {}{} 매크로 - + Controller Port {} Macros 컨트롤러 포트 {} 매크로 - + Macro Button {} 매크로 버튼 {} - + Buttons 버튼 - + Frequency 주사율 - + Use Legacy Nintendo Layout in Big Picture Mode Big Picture 모드에서 레거시 닌텐도 레이아웃 사용 - + + Memory Card Type + 메모리 카드 타입 + + + + Use NTFS Compression? + NTFS 압축을 사용하시겠습니까? + + + + Reset Controller Settings + 컨트롤러 설정 초기화 + + + Pressure 압력 - + Controller Port {}{} Settings 컨트롤러 포트 {}{} 설정 - + Controller Port {} Settings 컨트롤러 포트 {} 설정 - + USB Port {} USB 포트 {} - + Device Type 장치 유형 - + Device Subtype 장치 하위 유형 - + {} Bindings {} 할당 - + Clear Bindings 할당 지우기 - + {} Settings {} 설정 - + Cache Directory 캐시 디렉터리 - + Covers Directory 표지 디렉터리 - + Snapshots Directory 스냅샷 디렉터리 - + Save States Directory 상태 디렉터리 저장 - + Game Settings Directory 게임 설정 디렉터리 - + Input Profile Directory 프로필 디렉터리 입력 - + Cheats Directory 치트 디렉터리 - + Patches Directory 패치 디렉터리 - + Texture Replacements Directory 대체 텍스처 디렉터리 - + Video Dumping Directory 영상 덤핑 디렉터리 - + Resume Game 게임 재개 - + Toggle Frame Limit 프레임 제한 적용/해제 - + Game Properties 게임 속성 - + Achievements 도전 과제 - + Save Screenshot 스크린샷 저장 - + Switch To Software Renderer 소프트웨어 렌더러로 전환 - + Switch To Hardware Renderer 하드웨어 렌더러로 전환 - + Change Disc 디스크 변경 - + Close Game 게임 닫기 - + Exit Without Saving 저장하지 않고 종료 - + Back To Pause Menu 일시 중지 메뉴로 돌아가기 - + Exit And Save State 종료 및 상태 저장 - + Leaderboards 순위표 - + Delete Save 저장 삭제 - + Close Menu 메뉴 닫기 - + Delete State 상태 삭제 - + Default Boot 기본 부팅 - + + Incompatible Save State + 호환되지 않는 저장 상태 + + + Reset Play Time 플레이 시간 초기화 - + Add Search Directory 검색 디렉터리 추가 - + Open in File Browser 파일 브라우저에서 열기 - + Disable Subdirectory Scanning 하위 디렉터리 검색 비활성화 - + Enable Subdirectory Scanning 하위 디렉터리 검색 활성화 - + Remove From List 목록에서 제거 - + Default View 기본 보기 - + Sort By 정렬 기준 - + Sort Reversed 역순 정렬 - + + Show Titles + 타이틀 표시 + + + Scan For New Games 새로운 게임 찾기 - + Rescan All Games 모든 게임 다시 검색 - + Website 웹사이트 - + Support Forums 포럼 문의 - + GitHub Repository Github 저장소 - + License 라이선스 - + Close 닫기 - + RAIntegration is being used instead of the built-in achievements implementation. 기본 제공 도전 과제 구현 대신 RAIntegration이 사용되고 있습니다. - + Enable Achievements 도전 과제 활성화 - + Hardcore Mode 하드코어 모드 - + Sound Effects 음향 효과 - + + Enable In-Game Leaderboard Overlays + 게임 내 순위표 오버레이 활성화 + + + + Overlay Position + 오버레이 위치 + + + + Notification Position + 알림 위치 + + + Test Unofficial Achievements 비공식 도전 과제 테스트 - + Notification Sound 알림음 - + Select Notification Sound 알림음 선택 - + Unlock Sound 잠금 해제음 - + Select Unlock Sound 잠금 해제음 선택 - + Leaderboard Submit Sound 순위표 제출음 - + Select Leaderboard Submit Sound 순위표 제출음 선택 - + Username: {} - 사용자 이름 : {} + 아이디 : {} - + Login token generated on {} {}에 생성된 로그인 토큰 - + Logout 로그아웃 - + Not Logged In 로그인 하지 않음 - + Login 로그인 - + Game: {0} ({1}) 게임 : {0}({1}) - + Rich presence inactive or unsupported. 비활성 상태이거나 지원되지 않는 활동 상태입니다. - + Game not loaded or no RetroAchievements available. 게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다. - + Card Enabled 카드 활성화됨 - + Card Name 카드 이름 - + Eject Card 카드 꺼내기 @@ -10823,67 +11337,67 @@ Do you want to load this save and continue? 업스케일 배율을 {}배로 설정합니다. - + Saving screenshot to '{}'. '{}'에 스크린샷을 저장합니다. - + Saved screenshot to '{}'. '{}'에 스크린샷을 저장했습니다. - + Failed to save screenshot to '{}'. '{}'에 스크린샷을 저장하지 못했습니다. - + Host GPU device encountered an error and was recovered. This may have broken rendering. 호스트 GPU 장치에 오류가 발생하여 복구되었습니다. 이로 인해 렌더링이 중단되었을 수 있습니다. - + CAS is not available, your graphics driver does not support the required functionality. CAS를 사용할 수 없는 경우 그래픽 드라이버가 필요한 기능을 지원하지 않습니다. - + with no compression 무압축 - + with LZMA compression LZMA 압축 - + with Zstandard compression Z스탠다드 압축 - + Saving {0} GS dump {1} to '{2}' {0} GS 덤프 {1}을(를) '{2}'에 저장합니다; - + single frame 단일 프레임 - + multi-frame 다중 프레임 - + Failed to render/download screenshot. 스크린샷 렌더링/내려받기에 실패했습니다. - + Saved GS dump to '{}'. GS 덤프를 '{}'에 저장했습니다. @@ -10898,12 +11412,12 @@ Do you want to load this save and continue? 하나 이상의 압축된 대체 텍스처에서 자동 생성된 밉맵을 비활성화합니다. 텍스처를 압축할 때 밉맵을 생성하세요. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. 스텐실 버퍼와 텍스처 장벽을 모두 사용할 수 없으므로 일부 그래픽 효과가 손상될 수 있습니다. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. 읽기 중 GPU 회전이 활성화되어 있지만 보정된 타임스탬프는 사용할 수 없습니다. 속도가 매우 느려질 수 있습니다. @@ -10918,12 +11432,12 @@ Vulkan 렌더러를 사용하려면 이 앱 패키지를 제거해야 합니다. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Vulkan 렌더러가 자동으로 선택되었지만 호환되는 장치를 찾을 수 없습니다. - Vulkan 렌더러를 사용하려면 통합 GPU를 포함하여 시스템의 모든 그래픽 드라이버를 업데이트해야 합니다. - 를 포함한 모든 그래픽 드라이버를 업데이트해야 합니다. + Vulkan 그래픽 API가 자동으로 선택되었지만 호환되는 장치를 찾을 수 없습니다. + Vulkan 렌더러를 사용하려면 통합 GPU를 포함한 시스템의 모든 그래픽 + 드라이버를 업데이트해야 합니다. @@ -10936,12 +11450,12 @@ Vulkan 렌더러를 사용하려면 이 앱 패키지를 제거해야 합니다. 하드웨어 렌더러로 전환... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. D3D11 장치 생성 실패 : 0x{:08X}. Direct3D 기능 수준 10.0을 지원하는 GPU가 필요합니다. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Direct3D11 렌더러는 기능 수준 10.0에서 실행됩니다. 이 구성은 지원되지 않는 구성입니다. @@ -10990,17 +11504,17 @@ libswresample : {} 음성 캡처 - + Starting {} to '{}'. {}에서 '{}'까지 시작합니다. - + Stopped {} to '{}'. {}에서 '{}'로 중단되었습니다. - + Aborted {} due to encoding error in '{}'. '{}'의 인코딩 오류로 인해 {}가 중단되었습니다. @@ -11008,7 +11522,7 @@ libswresample : {} GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL 렌더러는 지원되지 않습니다. OpenGL {}.{}만 발견 @@ -11017,7 +11531,7 @@ libswresample : {} GSDeviceVK - + Your GPU does not support the required Vulkan features. 사용 중이신 GPU 필수 Vulkan 기능을 지원하지 않습니다. @@ -11152,131 +11666,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes 게임 수정 - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU 멀티플라이 핵 - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. MPEG 핵 건너뛰기 - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. TLB 핵 미리 불러오기 - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE 타이밍 핵 - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. 인스턴트 DMA 핵 - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH 플래그 핵 - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. GIF FIFO 에뮬레이트 - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA 비지 핵 - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. VIF1 스톨 지연 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. VIF FIFO 에뮬레이트 - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. 전체 VU0 동기화 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I 비트 핵 - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU 추가 핵 - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU 오버플로 핵 - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU 동기화 - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick 동기화 - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. 블리트 내부 FPS 감지 강제 적용 - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11302,7 +11816,7 @@ graphical quality, but this will increase system requirements. Unchecked - 선택 취소 + 선택 안 함 @@ -11745,85 +12259,85 @@ graphical quality, but this will increase system requirements. 추가... - - - + + + Remove 삭제 - + Search Directory 게임 경로 - + Scan Recursively 하위 경로 - + Excluded Paths (will not be scanned) 제외된 경로(스캔하지 않음) - + Directory... 디렉터리... - + File... 파일... - + Scan For New Games 새로운 게임 찾기 - + Rescan All Games 모든 게임 재검색 - + Display 화면 표시 장치 - - + + Prefer English Titles 영문 타이틀 우선 - + Unchecked - 선택 취소 + 선택 안 함 - + For games with both a title in the game's native language and one in English, prefer the English title. 게임 모국어로 된 타이틀과 영문으로 된 타이틀이 모두 있는 경우, 영문 타이틀을 우선합니다. - + Open Directory... 디렉터리 열기... - + Select Search Directory 디렉터리 검색 선택 - + Scan Recursively? 하위 디렉터리까지 검색하시겠습니까? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11832,12 +12346,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. 하위 디렉터리까지 검하면 시간이 더 걸리지만 하위 디렉터리에 있는 파일까지 찾을 수 있습니다. - + Select File 파일 선택 - + Select Directory 디렉터리 선택 @@ -11846,31 +12360,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List 게임 목록 - + + Game Grid 게임 그리드 - + + Show Titles 타이틀 보기 - + All Types 모든 유형 - + All Regions 모든 지역 - + Search... 찾기... @@ -11944,22 +12461,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. 패치 다시 불러오기 - + Show Patches For All CRCs 모든 CRC에 대한 패치 표시 - + Checked 선택 - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. 게임의 모든 CRC에 대한 패치 파일 검색을 전환합니다. 이 기능을 활성화하면 다양한 CRC가 있는 게임 시리얼에 사용 가능한 패치도 불러옵니다. - + There are no patches available for this game. 이 게임에 사용할 수 있는 패치가 없습니다. @@ -12371,1381 +12888,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function 알 수 없는 함수 - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - 렌더러 : + + Advanced Options + 고급 옵션 - - Adapter: - 어댑터 : + + Hardware Download Mode: + 하드웨어 내려받기 모드 : - - Display - 화면 표시 장치 + + Accurate (Recommended) + 정확(권장) - - Fullscreen Mode: - 전체 화면 모드 : + + Disable Readbacks (Synchronize GS Thread) + 다시 읽기 비활성화(GS 스레드 동기화) - - Aspect Ratio: - 종횡비 : + + Unsynchronized (Non-Deterministic) + 동기화되지 않음(비결정적) - - Fit to Window / Fullscreen - 창/전체 화면에 맞추기 + + Disabled (Ignore Transfers) + 비활성화(전송 무시) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - 자동 표준(4:3 인터레이스 / 3:2 프로그레시브) + + GS Dump Compression: + GS 덤프 압축 : - - - Standard (4:3) - 표준(4:3) + + Uncompressed + 압축 해제됨 - - - Widescreen (16:9) - 와이드스크린(16:9) + + LZMA (xz) + LZMA(xz) - - - Native/Full (10:7) - 기본/전체(10:7) + + Zstandard (zst) + Z표준(zst) - - FMV Aspect Ratio Override: - FMV 종횡비 재정의 : + + Extended Upscaling Multipliers + 확장 업스케일링 배율 - - - - - - - - - Off (Default) - 끔(기본값) - - - - - - - - - - - - Automatic (Default) - 자동(기본값) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - 직조(상단 필드 우선, 톱니) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - 직조(하단 필드 우선, 톱니) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - 밥(상단 필드 우선, 전체 프레임) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - 밥(하단 필드 우선, 전체 프레임) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - 블렌드(상단 필드 우선, 2개 필드 병합) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - 블렌드(하단 필드 우선, 2개 필드 병합) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - 적응형(상단 필드 우선, 밥+직조와 유사) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - 적응형(하단 필드 우선, 밥+직조와 유사) - - - - Bilinear Filtering: - 쌍선형 필터링 : - - - - - - - None - 없음 - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - 쌍선형(부드럽게) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - 쌍선형(선명하게) - - - - Vertical Stretch: - 수직 스트레치 : - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - 자르기 : - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - 좌 : - - - - - - - px - 픽셀 - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - 상 : - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - 우 : - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - 하 : - - - - - Screen Offsets - 화면 오프세트 - - - - - Show Overscan - 오버스캔 표시 - - - - - Anti-Blur - 흐림 방지 - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - 인터레이스 오프세트 사용 안 함 - - - - Screenshot Size: - 스크린샷 크기 : - - - - Screen Resolution - 화면 해상도 - - - - Internal Resolution - 내부 해상도 - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - 품질 : - - - - - Rendering - 랜더링 - - - - Internal Resolution: - 내부 해상도 : - - - - - Off - 끔 - - - - - Texture Filtering: - 텍스처 필터링 : - - - - - Nearest - 근린 - - - - - Bilinear (Forced) - 쌍선형(강제) - - - - - - Bilinear (PS2) - 쌍선형(PS2) - - - - - Bilinear (Forced excluding sprite) - 쌍선형(스프라이트를 제외하고 강제) - - - - Trilinear Filtering: - 삼선형 필터링 : - - - - Off (None) - 끔(없음) - - - - Trilinear (PS2) - 삼선형(PS2) - - - - Trilinear (Forced) - 삼선형(강제) - - - - Anisotropic Filtering: - 이방성 필터링 : - - - - Dithering: - 디더링 : - - - - Scaled - 스케일 - - - - - Unscaled (Default) - 언스케일(기본값) - - - - Blending Accuracy: - 혼합 정확도 : - - - - Minimum - 매우 낮음 - - - - - Basic (Recommended) - 낮음(권장) - - - - Medium - 보통 - - - - High - 높음 - - - - Full (Slow) - 매우 높음(느림) - - - - Maximum (Very Slow) - 최고 높음(매우 느림) - - - - Texture Preloading: - 텍스처 미리 불러오기 : - - - - Partial - 일부 - - - - - Full (Hash Cache) - 전체(해시 캐시) - - - - Software Rendering Threads: - 소프트웨어 렌더링 스레드 : - - - - Skip Draw Range: - 그리기 범위 건너뛰기 : - - - - - Disable Depth Conversion - 심도 변환 비활성화 - - - - - GPU Palette Conversion - GPU 팔레트 변환 - - - - - Manual Hardware Renderer Fixes - 수동 하드웨어 렌더러 수정 - - - - - Spin GPU During Readbacks - 다시 읽기 중 GPU 회전 - - - - - Spin CPU During Readbacks - 다시 읽기 중 CPU 회전 - - - - threads - 스레드 - - - - - - - Mipmapping - 밉매핑 - - - - - - Auto Flush - 자동 플러시 - - - - Hardware Fixes - 하드웨어 수정 - - - - Force Disabled - 비활성화 강제 적용 - - - - Force Enabled - 활성화 강제 적용 - - - - CPU Sprite Render Size: - CPU 스프라이트 렌더 크기 : - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0(비활성화) - - - - 1 (64 Max Width) - 1(최대 너비 64) - - - - 2 (128 Max Width) - 2(최대 너비 128) - - - - 3 (192 Max Width) - 3(최대 너비 192) - - - - 4 (256 Max Width) - 4(최대 너비 256) - - - - 5 (320 Max Width) - 5(최대 너비 320) - - - - 6 (384 Max Width) - 6(최대 너비 384) - - - - 7 (448 Max Width) - 7(최대 너비 448) - - - - 8 (512 Max Width) - 8(최대 너비 512) - - - - 9 (576 Max Width) - 9(최대 너비 576) - - - - 10 (640 Max Width) - 10(최대 너비 640) - - - - - Disable Safe Features - 안전 기능 비활성화 - - - - - Preload Frame Data - 프레임 데이터 미리 불러오기 - - - - Texture Inside RT - 텍스처 내부 RT - - - - 1 (Normal) - 1(보통) - - - - 2 (Aggressive) - 2(어그레시브) - - - - Software CLUT Render: - 소프트웨어 CLUT 렌더 : - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU 타깃 CLUT : - - - - - - Disabled (Default) - 비활성화(기본값) - - - - Enabled (Exact Match) - 활성화(정확히 일치) - - - - Enabled (Check Inside Target) - 활성화(내부 대상 확인) - - - - Upscaling Fixes - 업스케일링 수정 - - - - Half Pixel Offset: - 하프 픽셀 오프세트 : - - - - Normal (Vertex) - 일반(정점) - - - - Special (Texture) - 특수(텍스처) - - - - Special (Texture - Aggressive) - 특수(텍스처-어그레시브) - - - - Round Sprite: - 라운드 스프라이트 : - - - - Half - 하프 - - - - Full - 전체 - - - - Texture Offsets: - 텍스쳐 오프세트 : - - - - X: - X : - - - - Y: - Y : - - - - - Merge Sprite - 스프라이트 병합 - - - - - Align Sprite - 스프라이트 정렬 - - - - Deinterlacing: - 인터레이스 제거 : - - - - No Deinterlacing - 인터레이스 제거 없음 - - - - Window Resolution (Aspect Corrected) - 창 해상도(화면 보정) - - - - Internal Resolution (Aspect Corrected) - 내부 해상도(화면 보정) - - - - Internal Resolution (No Aspect Correction) - 내부 해상도(화면 무보정) - - - - WebP - WebP - - - - Force 32bit - 32비트 강제 - - - - Sprites Only - 스프라이트 전용 - - - - Sprites/Triangles - 스프라이트/트라이앵글 - - - - Blended Sprites/Triangles - 혼합 스프라이트/트라이앵글 - - - - Auto Flush: - 자동 플러시 : - - - - Enabled (Sprites Only) - 활성화(스프라이트만) - - - - Enabled (All Primitives) - 활성화(모든 프리미티브) - - - - Texture Inside RT: - 텍스처 내부 RT : - - - - Inside Target - 대상 내부 - - - - Merge Targets - 대상 병합 - - - - - Disable Partial Source Invalidation - 부분 소스 무효화 사용 안 함 - - - - - Read Targets When Closing - 닫을 때 대상 읽기 - - - - - Estimate Texture Region - 텍스처 영역 추정 - - - - - Disable Render Fixes - 렌더링 수정 사용 안 함 - - - - - Unscaled Palette Texture Draws - 배율 조정되지 않은 팔레트 텍스처 그리기 - - - - Bilinear Dirty Upscale: - 쌍선형 더티 업스케일 : - - - - Force Bilinear - 쌍선형 강제 적용 - - - - Force Nearest - 근린 강제 적용 - - - - Texture Replacement - 텍스처 대체 - - - - Search Directory - 디렉터리 검색 - - - - - Browse... - 찾아보기... - - - - - Open... - 열기... - - - - - Reset - 초기화 - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2는 이 디렉터리에서 텍스처 대체품을 덤프하고 불러옵니다. - - - - Options - 옵션 - - - - - Dump Textures - 텍스처 덤프 - - - - - Dump Mipmaps - 밉맵 덤프 - - - - - Dump FMV Textures - FMV 텍스처 덤프 - - - - - Load Textures - 텍스처 불러오기 - - - - Apply Widescreen Patches - 와이드스크린 패치 적용 - - - - Apply No-Interlacing Patches - 비인터레이싱 패치 적용 - - - - Align to Native - 기본에 맞게 정렬 - - - - Align to Native - with Texture Offset - 기본에 맞게 정렬 - 텍스처 오프셋 사용 - - - - Native Scaling - 기본 크기 조정 - - - - Normal - 보통 - - - - Aggressive - 공격적 - - - - - Force Even Sprite Position - 스프라이트 위치 강제 균일화 - - - - - Precache Textures - 프리캐시 텍스처 - - - - Post-Processing - 후처리 - - - - Sharpening/Anti-Aliasing - 선명도/앤티 앨리어싱 - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - 대비 적응형 선명도 : - - - - - - - None (Default) - 없음(기본값) - - - - Sharpen Only (Internal Resolution) - 선명도만(내부 해상도) - - - - Sharpen and Resize (Display Resolution) - 선명도 및 크기 조정(화면 표시 장치 해상도) - - - - Sharpness: - 선명도 : - - - - - FXAA - FXAA - - - - Filters - 필터 - - - - TV Shader: - TV 셰이더 : - - - - Scanline Filter - 스캔라인 필터 - - - - Diagonal Filter - 대각선 필터 - - - - Triangular Filter - 삼각 필터 - - - - Wave Filter - 웨이브 필터 - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS 다운샘플링(4x 회전 그리드 슈퍼샘플링) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS 다운샘플링(Nx 자동 그리드 슈퍼샘플링) - - - - - Shade Boost - 셰이드 부스트 - - - - Brightness: - 밝기 : - - - - Contrast: - 대비 : - - - - Saturation - 채도 - - - - OSD - 화면 표시 - - - - On-Screen Display - 화면 내 표시 - - - - OSD Scale: - 화면 표시 배율 : - - - - - Show Indicators - 표시기 표시 - - - - - Show Resolution - 해상도 표시 - - - - - Show Inputs - 입력 표시 - - - - - Show GPU Usage - GPU 사용량 표시 - - - - - Show Settings - 설정 표시 - - - - - Show FPS - FPS 표시 - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. 사서함 표시 비활성화 - - - Extended Upscaling Multipliers - 확장 업스케일링 배율 - - - - Disable Shader Cache - 셰이더 캐시 비활성화 - - - - Disable Vertex Shader Expand - 버텍스 셰이더 확장 비활성화 - - - - - Show Statistics - 통계 보기 - - - - - Asynchronous Texture Loading - 비동기 텍스처 불러오기 - - - - Saturation: - 채도 : - - - - - Show CPU Usage - CPU 사용량 표시 - - - - - Warn About Unsafe Settings - 안전하지 않은 설정에 대해 경고 - - - - Recording - 레코딩 - - - - Video Dumping Directory - 영상 추출 디렉터리 - - - - Capture Setup - 캡쳐 설정 - - - - OSD Messages Position: - OSD 메시지 위치 : - - - - - Left (Default) - 왼쪽(기본값) - - - - OSD Performance Position: - OSD 성능 위치 : - - - - - Right (Default) - 오른쪽(기본값) - - - - - Show Frame Times - 프레임 시간 표시 - - - - - Show PCSX2 Version - PCSX2 버전 표시 - - - - - Show Hardware Info - 하드웨어 정보 표시 - - - - - Show Input Recording Status - 입력 레코딩 상태 표시 - - - - - Show Video Capture Status - 영상 캡처 상태 표시 - - - - - Show VPS - VPS 표시 - - - - capture - 캡처 - - - - Container: - 컨테이너 : - - - - - Codec: - 코덱 : - - - - - Extra Arguments - 추가 인수 - - - - Capture Audio - 음향 캡쳐 - - - - Format: - 형식: - - - - Resolution: - 해상도 : - - - - x - x - - - - Auto - 자동 - - - - Capture Video - 영상 캡처 - - - - Advanced - Advanced here refers to the advanced graphics options. - 고급 - - - - Advanced Options - 고급 옵션 - - - - Hardware Download Mode: - 하드웨어 내려받기 모드 : - - - - Accurate (Recommended) - 정밀(권장) - - - - Disable Readbacks (Synchronize GS Thread) - 다시 읽기 비활성화(GS 스레드 동기화) - - - - Unsynchronized (Non-Deterministic) - 비동기화(비결정적) - - - - Disabled (Ignore Transfers) - 비활성화(전송 무시) - - - - GS Dump Compression: - GS 덤프 압축 : - - - - Uncompressed - 압축되지 않음 - - - - LZMA (xz) - LZMA(xz) - - - - - Zstandard (zst) - Z스탠다드(zst) - - - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. 블릿 스왑 체인 사용 - - - Bitrate: - 비트 전송률 : + + Spin CPU During Readbacks + 다시 읽기 중 CPU 회전 - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps + + Spin GPU During Readbacks + 다시 읽기 중 GPU 회전 - + Allow Exclusive Fullscreen: - 전체 화면 전용 허용 : + 전체 화면 전용으로 사용 : - + + + Automatic (Default) + 자동(기본값) + + + Disallowed - 불허 + 허용 안 됨 - + Allowed 허용 - + + None + 없음 + + + + Partial + 부분 + + + + Full (Hash Cache) + 전체(해시 캐시) + + + + Texture Preloading: + 텍스처 미리 불러오기 : + + + + Frame Rate Options + 프레임 속도 옵션 + + + + NTSC Frame Rate: + NTSC 프레임 속도 : + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL 프레임 속도 : + + + Debugging Options 디버깅 옵션 - + Override Texture Barriers: - 텍스처 배리어 오버라이드 : + 텍스처 장벽 재정의 : - + + Force Disabled + 비활성화 강제 적용 + + + + Force Enabled + 활성화 강제 적용 + + + + Disable Framebuffer Fetch + 프레임버퍼 가져오기 비활성화 + + + + Disable Shader Cache + 셰이더 캐시 비활성화 + + + + Disable Vertex Shader Expand + 버텍스 셰이더 확장 비활성화 + + + Use Debug Device 디버그 장치 사용 + + + GraphicsDisplaySettingsTab - - - Show Speed Percentages - 속도 비율 표시 + + Deinterlacing: + 인터레이스 제거 : - - Disable Framebuffer Fetch - 프레임버퍼 가져오기 비활성화 + + Integer Scaling + 정수 스케일링 + + + + Apply Widescreen Patches + 와이드스크린 패치 적용 + + + + Apply No-Interlacing Patches + 비인터레이싱 패치 적용 + + + + Anti-Blur + 흐림 방지 + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + 인터레이스 오프셋 비활성화 + + + + Screen Offsets + 화면 오프셋 + + + + Show Overscan + 오버스캔 표시 + + + + FMV Aspect Ratio Override: + FMV 종횡비 재정의 : + + + + Fit to Window / Fullscreen + 창에 맞추기 / 전체 화면 + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + 자동 표준 (4:3 인터레이스 / 3:2 프로그레시브) + + + + + Standard (4:3) + 표준(4:3) + + + + + Widescreen (16:9) + 와이드스크린(16:9) + + + + + Native/Full (10:7) + 기본/전체(10:7) + + + + None + 없음 + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + 쌍선형(부드럽게) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + 쌍선형(선명하게) + + + + Vertical Stretch: + 세로 늘이기 : + + + + Fullscreen Mode: + 전체 화면 모드 : + + + + Bilinear Filtering: + 쌍선형 필터링 : + + + + Off (Default) + 끔(기본값) + + + + Crop: + 잘라내기 : + + + + Aspect Ratio: + 종횡비 : + + + + Automatic (Default) + 자동(기본값) + + + + No Deinterlacing + 인터레이스 제거 없음 + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + 직조(상단 필드 우선, 톱니) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + 직조(하단 필드 우선, 톱니) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + 밥(상단 필드 우선, 전체 프레임) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + 밥(하단 필드 우선, 전체 프레임) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + 블렌드(상단 필드 먼저, 2개 필드 병합) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + 혼합(맨 아래 필드 먼저, 2개 필드 병합) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + 적응형(상단 필드 우선, 밥+직조와 유사) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + 적응형(하단 필드 우선, 밥+직조와 유사) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + 픽셀 + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + 상단 : + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + ← : + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + → : + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + ↓ : + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + 비활성화(기본값) + + + + Enabled (Sprites Only) + 활성화(스프라이트만) + + + + Enabled (All Primitives) + 활성화됨(모든 기본 요소) + + + + Texture Inside RT: + 텍스처 내부 RT : + + + + Skip Draw Range: + 그리기 범위 건너뛰기 : + + + + + + 0 (Disabled) + 0 (Disabled) + 0(비활성화) + + + + 1 (Normal) + 1(보통) + + + + 2 (Aggressive) + 2(공격적) + + + + 1 (64 Max Width) + 1(64 최대 너비) + + + + 2 (128 Max Width) + 2(128 최대 너비) + + + + 3 (192 Max Width) + 3(192 최대 너비) + + + + 4 (256 Max Width) + 4(256 최대 너비) + + + + 5 (320 Max Width) + 5(320 최대 너비) + + + + 6 (384 Max Width) + 6(384 최대 너비) + + + + 7 (448 Max Width) + 7(448 최대 너비) + + + + 8 (512 Max Width) + 8(512 최대 너비) + + + + 9 (576 Max Width) + 9(576 최대 너비) + + + + 10 (640 Max Width) + 10(640 최대 너비) + + + + Sprites Only + 스프라이트만 + + + + Sprites/Triangles + 스프라이트/삼각 + + + + Blended Sprites/Triangles + 스프라이트/삼각 혼합 + + + + Inside Target + 타겟 내부 + + + + Merge Targets + 타겟 병합 + + + + Software CLUT Render: + 소프트웨어 CLUT 렌더 : + + + + Estimate Texture Region + 텍스처 영역 예측 + + + + Disable Render Fixes + 렌더링 수정 비활성화 + + + + Read Targets When Closing + 닫을 때, 타겟 읽기 + + + + Disable Safe Features + 안전 기능 비활성화 + + + + Disable Partial Source Invalidation + 부분 무효화 비활성화 + + + + Disable Depth Conversion + 깊이 에뮬레이션 비활성화 + + + + Framebuffer Conversion + CPU 프레임 버퍼 변환 + + + + GPU Palette Conversion + GPU 팔레트 변환 + + + + Preload Frame Data + 프레임 데이터 미리 불러오기 + + + + Auto Flush: + 자동 배수 : + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU 대상 CLUT : + + + + Enabled (Exact Match) + 활성화(정확히 일치) + + + + Enabled (Check Inside Target) + 활성화(내부 대상 확인) + + + + CPU Sprite Render Size: + CPU 스프라이트 렌더 크기 : + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + 텍스쳐 필터링 : + + + + Off + 끔 + + + + Scaled + 스케일 + + + + Unscaled (Default) + 언스케일(기본값) + + + + Force 32bit + 32비트 강제 + + + + Manual Hardware Renderer Fixes + 수동 하드웨어 수정 + + + + Mipmapping + 밉매핑 + + + + Anisotropic Filtering: + 이방성 필터링 : + + + + Internal Resolution: + 내부 해상도 : + + + + Nearest + 근린 + + + + Bilinear (Forced) + 쌍선형(강제) + + + + Bilinear (PS2) + 쌍선형(PS2) + + + + Bilinear (Forced excluding sprite) + 쌍선형(스프라이트를 제외하고 강제) + + + + Dithering: + 디더링 : + + + + Minimum + 최저 + + + + Basic (Recommended) + 기본(권장) + + + + Medium + 중간 + + + + High + 높음 + + + + Full (Slow) + 완전(느림) + + + + Maximum (Very Slow) + 최고(매우 느림) + + + + Automatic (Default) + 자동(기본값) + + + + Off (None) + 끔(없음) + + + + Trilinear (PS2) + 삼선형(PS2) + + + + Trilinear (Forced) + 삼선형(강제) + + + + Blending Accuracy: + 혼합 정확도 : + + + + Trilinear Filtering: + 삼선형 필터링 : + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + 스크린샷 캡처 설정 + + + + + Resolution: + 해상도 : + + + + Window Resolution (Aspect Corrected) + 창 해상도(화면 보정) + + + + Internal Resolution (Aspect Corrected) + 내부 해상도(화면 보정) + + + + Internal Resolution (No Aspect Correction) + 내부 해상도(화면 무보정) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + 품질 : + + + + % + % + + + + capture + 캡처 + + + + Video Recording Setup + 영상 녹화 설정 + + + + Container: + 컨테이너 : + + + + + Codec: + 코덱 : + + + + + Bitrate: + 비트 전송률 : + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + Kbps + + + + + Extra Arguments + 추가 인수 + + + + Capture Audio + 음향 캡쳐 + + + + Format: + 형식 : + + + + x + 배 + + + + Auto + 자동 + + + + Capture Video + 영상 캡처 + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + 화면 표시 + + + + OSD Messages Position: + OSD 메시지 위치 : + + + + % + % + + + + + None + 없음 + + + + Top Left (Default) + 좌측 상단(기본값) + + + + + Top Center + 중앙 상단 + + + + Top Right + 우측 상단 + + + + + Center Left + 좌측 중앙 + + + + + Center + 중앙 + + + + + Center Right + 우측 중앙 + + + + + Bottom Left + 좌측 하단 + + + + + Bottom Center + 중앙 하단 + + + + + Bottom Right + 우측 하단 + + + + Show Frame Times + 프레임 시간 표시 + + + + Warnings For User + 사용자를 위한 경고 + + + + Show CPU Usage + CPU 사용량 표시 + + + + Show Hardware Info + 하드웨어 정보 표시 + + + + Show Input Recording Status + 입력 레코딩 상태 표시 + + + + Show Resolution + 해상도 표시 + + + + System Information + 시스템 정보 + + + + Show VPS + VPS 표시 + + + + Show GPU Usage + GPU 사용량 표시 + + + + Show Speed Percentages + 속도 백분율 표시 + + + + Performance & Stats + 성능 및 통계 + + + + Show Settings + 설정 표시 + + + + Show Statistics + 상태 표시 + + + + Show Indicators + 표시기 표시 + + + + Show Video Capture Status + 영상 캡처 상태 표시 + + + + Show Inputs + 입력 표시 + + + + Warn About Unsafe Settings + 안전하지 않은 설정에 대한 경고 + + + + Show FPS + FPS 표시 + + + + Show PCSX2 Version + PCSX2 버전 표시 + + + + Settings & Inputs + 설정 및 입력 + + + + Show Patches + 패치 표시 + + + + OSD Scale: + 화면 표시 배율 : + + + + Top Left + 좌측 상단 + + + + Top Right (Default) + 우측 상단(기본값) + + + + OSD Performance Position: + OSD 성능 위치 : + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + 선명도/안티에일리어싱 + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + 대비 적응 선명화 : + + + + + None (Default) + 없음(기본값) + + + + Sharpen Only (Internal Resolution) + 선명도만(내부 해상도) + + + + Sharpen and Resize (Display Resolution) + 선명도 및 크기 조정(디스플레이 해상도) + + + + Sharpness: + 선명도 : + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + 필터 + + + + Shade Boost + 음영 부스트 + + + + Brightness: + 밝기 : + + + + Contrast: + 대비 : + + + + Gamma: + 감마 : + + + + Saturation: + 채도 : + + + + TV Shader: + TV 셰이더 : + + + + Scanline Filter + 스캔라인 필터 + + + + Diagonal Filter + 대각선 필터 + + + + Triangular Filter + 삼각 필터 + + + + Wave Filter + 웨이브 필터 + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS 다운샘플링(4배 회전 그리드 슈퍼샘플링) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS 다운샘플링(N배 자동 그리드 슈퍼샘플링) + + + + GraphicsSettingsHeader + + + Graphics API: + 그래픽 API : + + + + Adapter: + 어댑터 : + + + + GraphicsSettingsWidget + + + Display + 화면 표시 장치 + + + + + + + + Off (Default) + 끔(기본값) + + + + + + + Automatic (Default) + 자동(기본값) + + + + Bilinear (Smooth) + 쌍선형(부드럽게) + + + + Screen Offsets + 화면 오프세트 + + + + Show Overscan + 오버스캔 표시 + + + + Anti-Blur + 흐림 방지 + + + + Disable Interlace Offset + 인터레이스 오프세트 사용 안 함 + + + + Screen Resolution + 화면 해상도 + + + + Internal Resolution + 내부 해상도 + + + + PNG + PNG + + + + + Rendering + 랜더링 + + + + Bilinear (PS2) + 쌍선형(PS2) + + + + Unscaled (Default) + 언스케일(기본값) + + + + Basic (Recommended) + 낮음(권장) + + + + Media Capture + 미디어 캡처 + + + + Full (Hash Cache) + 전체(해시 캐시) + + + + Disable Depth Conversion + 심도 변환 비활성화 + + + + GPU Palette Conversion + GPU 팔레트 변환 + + + + Manual Hardware Renderer Fixes + 수동 하드웨어 렌더러 수정 + + + + Spin GPU During Readbacks + 다시 읽기 중 GPU 회전 + + + + Spin CPU During Readbacks + 다시 읽기 중 CPU 회전 + + + + + Mipmapping + 밉매핑 + + + + + Auto Flush + 자동 플러시 + + + + Hardware Fixes + 하드웨어 수정 + + + + + 0 (Disabled) + 0(비활성화) + + + + Disable Safe Features + 안전 기능 비활성화 + + + + Preload Frame Data + 프레임 데이터 미리 불러오기 + + + + Texture Inside RT + 텍스처 내부 RT + + + + Upscaling Fixes + 업스케일링 수정 + + + + Merge Sprite + 스프라이트 병합 + + + + Align Sprite + 스프라이트 정렬 + + + + Disable Partial Source Invalidation + 부분 소스 무효화 사용 안 함 + + + + Read Targets When Closing + 닫을 때 대상 읽기 + + + + Estimate Texture Region + 텍스처 영역 추정 + + + + Disable Render Fixes + 렌더링 수정 사용 안 함 + + + + Unscaled Palette Texture Draws + 배율 조정되지 않은 팔레트 텍스처 그리기 + + + + Texture Replacement + 텍스처 대체 + + + + Dump Textures + 텍스처 덤프 + + + + Dump Mipmaps + 밉맵 덤프 + + + + Dump FMV Textures + FMV 텍스처 덤프 + + + + Load Textures + 텍스처 불러오기 + + + + Force Even Sprite Position + 스프라이트 위치 강제 균일화 + + + + Precache Textures + 프리캐시 텍스처 + + + + Post-Processing + 후처리 + + + + + None (Default) + 없음(기본값) + + + + FXAA + FXAA + + + + Shade Boost + 셰이드 부스트 + + + + Saturation + 채도 + + + + OSD + 화면 표시 + + + + Show Indicators + 표시기 표시 + + + + Show Resolution + 해상도 표시 + + + + Show Inputs + 입력 표시 + + + + Show GPU Usage + GPU 사용량 표시 + + + + Show Settings + 설정 표시 + + + + Show FPS + FPS 표시 + + + + Disable Mailbox Presentation + 사서함 표시 비활성화 + + + + Extended Upscaling Multipliers + 확장 업스케일링 배율 + + + + Show Statistics + 통계 보기 + + + + Asynchronous Texture Loading + 비동기 텍스처 불러오기 + + + + Show CPU Usage + CPU 사용량 표시 + + + + Warn About Unsafe Settings + 안전하지 않은 설정에 대해 경고 + + + + Left (Default) + 왼쪽(기본값) + + + + Right (Default) + 오른쪽(기본값) + + + + Show Frame Times + 프레임 시간 표시 + + + + Show PCSX2 Version + PCSX2 버전 표시 + + + + Show Hardware Info + 하드웨어 정보 표시 + + + + Show Input Recording Status + 입력 레코딩 상태 표시 + + + + Show Video Capture Status + 영상 캡처 상태 표시 + + + + Show VPS + VPS 표시 + + + + Advanced + 고급 + + + + Zstandard (zst) + Z스탠다드(zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + 블릿 스왑 체인 사용 + + + + Show Speed Percentages + 속도 비율 표시 @@ -13753,12 +14475,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13777,12 +14493,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - 소프트웨어 - Null @@ -13810,1131 +14520,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16배 - - - - + + + + Use Global Setting [%1] 전체 설정 사용 [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked 선택 안 함 - + Enable Widescreen Patches 와이드스크린 패치 활성화 - + Automatically loads and applies widescreen patches on game start. Can cause issues. 게임 시작 시, 와이드스크린 패치를 자동으로 불러오고 적용합니다. 문제를 일으킬 수 있습니다. - + Enable No-Interlacing Patches 비인터레이스 패치 활성화 - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. 게임 시작 시, 자동으로 노인터레이싱 패치를 불러오고 적용합니다. 문제를 일으킬 수 있습니다. - + Disables interlacing offset which may reduce blurring in some situations. 일부 상황에서 흐려짐을 줄일 수 있는 인터레이스 오프세트를 비활성화합니다. - + Bilinear Filtering 쌍선형 필터링 - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. 쌍선형 포스트 프로세싱 필터를 활성화합니다. 화면에 표시되는 전체 사진을 부드럽게 처리합니다. 픽셀 간 위치를 보정합니다. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프세트를 활성화합니다. 화면 흔들림 효과로 인해 와이프아웃 퓨전과 같은 일부 게임에서 유용하지만 화면이 흐릿해질 수 있습니다. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다. - + FMV Aspect Ratio Override FMV 종횡비 재정의 - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - 에뮬레이트된 콘솔의 인터레이스 화면에서 사용할 인터레이스 제거 방법을 결정합니다. 자동을 선택하면 대부분의 게임에서 인터레이스가 올바르게 해제되지만 그래픽이 눈에 띄게 흔들리는 경우 사용 가능한 옵션 중 하나를 시도해 보세요. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - GS 혼합 유닛 에뮬레이션의 정확도 수준을 제어합니다.<br> 설정이 높을수록 셰이더에서 더 많은 블렌딩이 정확하게 에뮬레이션되며 속도 페널티가 높아집니다.<br> Direct3D의 블렌딩은 OpenGL/Vulkan에 비해 기능이 저하된다는 점에 유의하세요. - - - + Software Rendering Threads 소프트웨어 렌더링 스레드 - + CPU Sprite Render Size CPU 스프라이트 렌더링 크기 - + Software CLUT Render 소프트웨어 CLUT 렌더 - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - 게임이 자체 색상 팔레트를 그리는 시점을 감지한 다음 특수 처리를 통해 GPU에서 렌더링합니다. - - - + This option disables game-specific render fixes. 이 옵션은 게임별 렌더링 수정을 비활성화합니다. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. 기본적으로 텍스처 캐시는 부분 무효화를 처리합니다. 안타깝게도 이 작업은 CPU 연산 비용이 매우 많이 듭니다. 이 핵은 부분 무효화를 텍스처의 완전한 삭제로 대체하여 CPU 부하를 줄입니다. 스노우블라인드 엔진 게임에 도움이 됩니다. - - + Framebuffer Conversion 프레임버퍼 변환 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. GPU가 아닌 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다. 해리포터와 스턴트맨 게임에 도움이 됩니다. 성능에 큰 영향을 미칩니다. - - + + Disabled 비활성화 - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12(권장하지 않음) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. 풀 모션 동영상(FMV) 종횡비를 재정의합니다. 비활성화하면 FMV 화면비는 일반 화면비 설정과 동일한 값으로 일치합니다. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + 내부적인 흐림 방지(Anti-Blur) 핵을 활성화합니다. PS2 렌더링보다 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. 콘솔 출력을 화면에 표시하는 데 사용되는 종횡비를 변경합니다. 기본값은 자동 표준(4:3/3:2 프로그레시브)으로, 게임이 당시 일반적인 TV에서 표시되는 방식에 맞춰 종횡비를 자동으로 조정하고 와이드스크린/울트라와이드 게임 패치에 맞춰 조정합니다. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. 스크린샷을 압축할 품질을 선택합니다. 값이 높을수록 JPEG 및 WebP에 대한 세부 정보가 더 많이 유지되고 PNG에 대한 파일 크기가 줄어듭니다. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. 일부 게임이 올바르게 렌더링하는 데 필요한 밉매핑을 활성화합니다. 밉매핑은 점점 더 먼 거리에서 점점 더 낮은 해상도의 텍스처 변형을 사용하여 처리 부하를 줄이고 시각적 아티팩트를 방지합니다. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. 텍스처를 표면에 매핑하는 데 사용되는 필터링 알고리즘을 변경합니다. 근린 : 색상을 혼합하지 않습니다. 쌍선형(강제) : 게임에서 PS2에 혼합하지 말라고 했더라도 서로 다른 색상 픽셀 간의 날카로운 모서리를 제거하기 위해 색상을 혼합합니다. 쌍선형(PS2) : 게임에서 PS2에 필터링하라고 지시한 모든 표면에 필터링을 적용합니다. 쌍선형(스프라이트 제외 강제) : 게임에서 PS2에 혼합하지 말라고 지시했더라도 스프라이트를 제외한 모든 표면에 필터링을 적용합니다. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. 가장 가까운 두 개의 밉맵에서 색을 샘플링하여 작고 가파른 각도의 표면에 적용된 큰 텍스처의 흐릿함을 줄입니다. 밉맵을 '켬'으로 설정해야 합니다.<br> 끔 : 기능을 비활성화합니다.<br> 삼선형(PS2) : 게임에서 PS2에 지시하는 모든 표면에 트라이리니어 필터링을 적용합니다.<br> 삼선형(강제) : 게임에서 PS2에 적용하지 말라고 지시한 경우에도 모든 표면에 삼선형 필터링을 적용합니다. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - 색상 간의 밴딩을 줄이고 인지된 색상 농도를 개선합니다.<br> 끄기 : 디더링을 비활성화합니다.<br> 배율 조됨 : 업스케일링 인식/디더링 효과가 가장 높습니다.<br> 스케일 해제됨 : 네이티브 디더링/최저 디더링 효과는 업스케일링 시, 사각형 크기를 증가시키지 않습니다.<br> 32비트 강제 : 밴딩 및 디더링을 방지하기 위해 모든 그리기를 32비트인 것처럼 처리합니다. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + GS 블렌딩 유닛 에뮬레이션의 정확도 수준을 제어합니다.<br> 설정이 높을수록 셰이더에서 블렌딩이 더 정확하게 에뮬레이션되고 속도 저하도 커집니다.<br> Direct3D 12의 블렌딩 기능은 OpenGL/Vulkan/Direct3D 11에 비해 성능이 떨어집니다. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. CPU가 절전 모드로 전환되는 것을 방지하기 위해 다시 읽어들이는 동안 CPU에서 불필요한 작업을 수행합니다. 다시 읽는 동안 성능이 향상될 수 있지만 전력 사용량이 크게 증가합니다. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. 다시 읽어들이는 동안 불필요한 작업을 GPU에 제출하여 GPU가 절전 모드로 전환되는 것을 방지합니다. 다시 읽는 동안 성능이 향상될 수 있지만 전력 사용량이 크게 증가합니다. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. 렌더링 스레드 수 : 단일 스레드의 경우 0, 다중 스레드의 경우 2 이상(1은 디버깅용) 2~4개의 스레드가 권장되며, 그보다 많으면 속도가 빨라지기보다는 느려질 수 있습니다. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - 텍스처 캐시에서 심도 버퍼 지원을 비활성화합니다. 다양한 결함이 발생할 가능성이 높으며 디버깅에만 유용합니다. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 텍스처 캐시가 이전 프레임버퍼의 내부 부분을 입력 텍스처로 재사용할 수 있도록 합니다. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - 종료 시, 텍스처 캐시의 모든 타깃을 로컬 메모리로 다시 플러시합니다. 상태를 저장하거나 렌더러를 전환할 때 시각적 손실을 방지할 수 있지만 그래픽 손상이 발생할 수도 있습니다. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 - 스노우블라인드 게임) - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. 에이스 컴뱃, 철권, 소울 칼리버 등의 남코 게임에서 업스케일링(세로줄) 문제를 수정했습니다. - + + Forces palette texture draws to render at native resolution. + 팔레트 텍스처를 기본 해상도로 렌더링하도록 강제합니다. + + + Dumps replaceable textures to disk. Will reduce performance. 교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다. - + Includes mipmaps when dumping textures. 텍스처 덤핑 시, 밉맵을 포함합니다. - + Allows texture dumping when FMVs are active. You should not enable this. FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 작업자 스레드에 대체 텍스처를 불러와 대체가 활성화되면 미세 끊김 현상이 감소합니다. - + Loads replacement textures where available and user-provided. 사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다. - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX 대비 적응형 선명화를 활성화합니다. - + Determines the intensity the sharpening effect in CAS post-processing. CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다. - + Adjusts brightness. 50 is normal. 밝기를 조정합니다. 50이 기본값입니다. - + Adjusts contrast. 50 is normal. 대비를 조정합니다. 50이 기본값입니다. - + Adjusts saturation. 50 is normal. 채도를 조정합니다. 50이 기본값입니다. - + + Applies a shader which replicates the visual effects of different styles of television sets. + 다양한 스타일의 텔레비전 세트의 시각적 효과를 재현하는 셰이더를 적용합니다. + + + Scales the size of the onscreen OSD from 50% to 500%. 화면 표시 배율을 50%에서 500%까지 조정할 수 있습니다. - + OSD Messages Position OSD 메시지 위치 - + OSD Statistics Position OSD 통계 위치 - + Shows a variety of on-screen performance data points as selected by the user. 사용자가 선택한 다양한 성능 데이터 포인트를 화면에 표시합니다. - + Shows the vsync rate of the emulator in the top-right corner of the display. 화면 표시 장치 우측 상단에 에뮬레이터의 비동기화 속도를 표시합니다. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 일시 정지, 터보, 빨리 감기, 슬로우 모션과 같은 에뮬레이션 상태에 대한 화면 표시 아이콘을 표시합니다. - + Displays various settings and the current values of those settings, useful for debugging. 디버깅에 유용한 다양한 설정과 해당 설정의 현재 값을 표시합니다. - + Displays a graph showing the average frametimes. 평균 프레임 시간을 보여주는 그래프를 표시합니다. - + Shows the current system hardware information on the OSD. 현재 시스템 하드웨어 정보를 OSD에 표시합니다. - + Video Codec 영상 코덱 - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - 영상 캡처에 사용할 영상 코덱을 선택합니다. <b>확실하지 않은 경우 기본값으로 둡니다.<b> - - - + Video Format 영상 형식 - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - 영상 캡처에 사용할 영상 형식을 선택합니다. 코덱이 해당 형식을 지원하지 않는 경우에는 사용 가능한 첫 번째 형식이 사용됩니다. <b>잘 모르겠으면 기본값으로 두세요.<b> - - - + Video Bitrate 영상 비트 전송률 - + 6000 kbps 6000Kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - 사용할 영상 비트 전송률을 설정합니다. 일반적으로 비트 전송률이 높을수록 파일 크기가 커지는 대신 영상 품질이 향상됩니다. - - - + Automatic Resolution 자동 해상도 - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - 이 옵션을 선택하면 영상 캡처 해상도가 실행 중인 게임의 내부 해상도를 따릅니다.<br><br><b>특히 업스케일링 시, 이 설정을 사용할 때는 내부 해상도가 높으면(4배 이상) 영상 캡처 용량이 매우 커져 시스템 과부하가 발생할 수 있으므로 주의하세요.</b> - - - + Enable Extra Video Arguments 추가 영상 인수 활성화 - + Allows you to pass arguments to the selected video codec. 선택한 영상 코덱에 인수를 전달할 수 있습니다. - + Extra Video Arguments 추가 영상 인수 - + Audio Codec 음향 코덱 - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - 영상 캡처에 사용할 음향 코덱을 선택합니다. <b>잘 모르겠으면 기본값으로 둡니다.<b> - - - + Audio Bitrate 음향 비트 전송률 - + + 192 kbps + 192Kbps + + + Enable Extra Audio Arguments 추가 음향 인수 활성화 - + Allows you to pass arguments to the selected audio codec. 선택한 음향 코덱에 인수를 전달할 수 있습니다. - + Extra Audio Arguments 추가 음향 인수 - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Direct3D 11 그래픽 API 사용 시 화면 전환 대신 블릿 프레젠테이션 모델을 사용합니다. 이렇게 하면 일반적으로 성능이 저하되지만 일부 스트리밍 앱이나 일부 시스템의 프레임 속도 제한을 해제하는 데 필요할 수 있습니다. + + + Allow Exclusive Fullscreen 전체 화면 전용 허용 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위한 드라이버의 휴리스틱을 재정의합니다.<br>전용 전체 화면을 허용하지 않으면 작업 전환 및 오버레이가 더 원활해질 수 있지만 입력 대기 시간이 늘어날 수 있습니다. - - + + NTSC Frame Rate + NTSC 프레임 속도 + + + + 59.94 Hz + 59.94Hz + + + + Determines what frame rate NTSC games run at. + NTSC 게임이 실행되는 프레임 속도를 결정합니다. + + + + PAL Frame Rate + PAL 프레임 속도 + + + + 50.00 Hz + 50.00Hz + + + + Determines what frame rate PAL games run at. + PAL 게임이 실행되는 프레임 속도를 결정합니다. + + + + (Default) (기본값) - + 2x Native (~720px/HD) 원본 2배(~720px/HD) - + 3x Native (~1080px/FHD) 원본 3배(~1080px/FHD) - + 4x Native (~1440px/QHD) 원본 4배(~1440px/QHD) - + 5x Native (~1800px/QHD+) 원본 5배(~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 원본 6배(~2160px/4K UHD) - + 7x Native (~2520px) 원본 7배(~2520px) - + 8x Native (~2880px/5K UHD) 원본 8배(~2880px/5K UHD) - + 9x Native (~3240px) 원본 9배(~3240px) - + 10x Native (~3600px/6K UHD) 원본 10배(~3600px/6K UHD) - + 11x Native (~3960px) 원본 11배(~3960px) - + 12x Native (~4320px/8K UHD) 원본 12배(~4320px/8K UHD) - + 13x Native (~4680px) 원본 13배(~4680px) - + 14x Native (~5040px) 원본 14배(~5040px) - + 15x Native (~5400px) 원본 15배(~5400px) - + 16x Native (~5760px) 원본 16배(~5760px) - + 17x Native (~6120px) 원본 17배(~6120px) - + 18x Native (~6480px/12K UHD) 원본 18배(~6480px/12K UHD) - + 19x Native (~6840px) 원본 19배(~6840px) - + 20x Native (~7200px) 원본 20배(~7200px) - + 21x Native (~7560px) 원본 21배(~7560px) - + 22x Native (~7920px) 원본 22배(~7920px) - + 23x Native (~8280px) 원본 23배(~8280px) - + 24x Native (~8640px/16K UHD) 원본 24배(~8640px/16K UHD) - + 25x Native (~9000px) 원본 25배(~9000px) - - + + %1x Native 원본 %1배 - - - - - - - - - + + + + + + + + + Checked 선택 - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - 내부 흐림 방지 핵을 적용합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다. - - - - + Integer Scaling 정수 스케일링 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 화면 표시 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다. - + Aspect Ratio 종횡비 - + Auto Standard (4:3/3:2 Progressive) 자동 표준(4:3/3:2 프로그레시브) - + Deinterlacing 인터레이스 제거 - - Screenshot Size - 스크린샷 크기 + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + 에뮬레이트된 콘솔의 인터레이스 화면에서 사용할 인터레이스 제거 방법을 결정합니다. 자동을 선택하면 대부분의 게임이 올바르게 인터레이스 제거되지만 그래픽이 눈에 띄게 흔들린다면 다른 옵션 중 하나를 사용해 보세요. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. 스크린샷을 저장할 해상도를 결정합니다. 내부 해상도는 파일 크기를 희생하면서 더 많은 디테일을 보존합니다. - + Screenshot Format 스크린샷 형식 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. 스크린샷을 저장하는 데 사용할 형식을 선택합니다. JPEG는 더 작은 파일을 생성하지만 디테일이 손실됩니다. - + Screenshot Quality 스크린샷 품질 - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + 텍스처 전체를 작은 조각이 아닌 한 번에 등록하여 가능한 경우 중복 등록 방지합니다. 대부분의 게임에서 성능을 향상시키지만 작은 선택 영역의 경우, 속도를 느리게 만들 수 있습니다. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + 활성화하면 GPU가 컬러맵 텍스처를 변환하고, 활성화하지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + 프레임 버퍼가 입력 텍스처인 경우 기본 플러시를 강제로 실행합니다. Jak 시리즈의 그림자나 GTA:SA의 라디오시티 등 일부 처리 효과를 수정했습니다. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + 게임이 자체적인 색상 팔레트를 그리는 시점을 감지한 다음 특수 처리를 통해 GPU에서 렌더링합니다. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + 텍스처 캐시에서 깊이 버퍼 지원을 비활성화합니다. 다양한 결함을 일으킬 가능성이 있으므로 디버깅에만 유용합니다. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + 이 옵션은 여러 안전 기능을 비활성화합니다. Xenosaga 게임에 도움이 될 수 있는 정확한 Unscale Point 및 Line 렌더링을 비활성화합니다. CPU에서 수행되는 정확한 GS 메모리 클리어링을 비활성화하고 GPU가 이를 처리하도록 하여 Kingdom Hearts 게임에 도움이 될 수 있습니다. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + 소프트웨어 렌더러 + + + + Screenshot Resolution + 스크린샷 해상도 + + + Vertical Stretch 수직 스트레치 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. 화면 표시 장치의 세로 구성 요소를 늘리거나(&lt; 100%) 찌그러뜨립니다(&gt; 100%). - + Fullscreen Mode 전체 화면 모드 - - - + + + Borderless Fullscreen 전체 창 화면 - + Chooses the fullscreen resolution and frequency. 전체 화면 해상도 및 주사율을 선택합니다. - - + Left 좌 - - - - + + + + 0px 0픽셀 - + Changes the number of pixels cropped from the left side of the display. 화면 표시 장치 왼쪽에서 잘라낸 픽셀 수를 변경합니다. - + Top 상 - + Changes the number of pixels cropped from the top of the display. 화면 표시 장치 상단에서 잘린 픽셀 수를 변경합니다. - - + Right 우 - + Changes the number of pixels cropped from the right side of the display. 화면 표시 장치 오른쪽에서 잘린 픽셀 수를 변경합니다. - + Bottom 하 - + Changes the number of pixels cropped from the bottom of the display. 화면 표시 장치 하단에서 잘린 픽셀 수를 변경합니다. - - + + Native (PS2) (Default) PS2 원본(기본값) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. 게임이 렌더링되는 해상도를 제어합니다. 고해상도는 구형 또는 저사양 GPU의 성능에 영향을 줄 수 있습니다.<br>기본 해상도가 아닌 경우 일부 게임에서 사소한 그래픽 문제가 발생할 수 있습니다.<br>영상 파일이 사전 렌더링되므로 FMV 해상도는 변경되지 않습니다. - + Texture Filtering 텍스처 필터링 - + Trilinear Filtering 삼선형 필터링 - + Anisotropic Filtering 이방성 필터링 - + Reduces texture aliasing at extreme viewing angles. 극단적인 시야각에서 텍스처 앨리어싱을 줄입니다. - + Dithering 디더링 - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + 색상 간 밴딩을 줄이고 인식되는 색상 깊이를 향상시킵니다. 끔 : 디더링을 비활성화합니다. 크기 조정됨 : 업스케일링 인식/최고 디더링 효과. 크기 조정 안 됨 : 기본 디더링/최저 디더링 효과, 업스케일링 시 사각형 크기를 늘리지 않습니다. 32비트 강제 적용 : 밴딩과 디더링을 방지하기 위해 모든 드로잉을 32비트인 것처럼 처리합니다. + + + Blending Accuracy 혼합 정확도 - + Texture Preloading 텍스처 미리 불러오기 - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - 작은 조각이 아닌 전체 텍스처를 한 번에 등록하여 가능한 경우 중복 등록을 방지합니다. 대부분의 게임에서 성능을 향상시키지만 작은 선택의 경우 속도가 느려질 수 있습니다. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - 활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 이 옵션을 활성화하면 렌더러 및 게임 업스케일링 수정을 변경할 수 있습니다. 그러나 이 옵션을 활성화하면 자동 설정이 비활성화되며 이 옵션을 선택 취소하여 자동 설정을 다시 활성화할 수 있습니다. - + 2 threads 2 스레드 - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - 프레임버퍼가 입력 텍스처일 때 프리미티브 플러시를 강제합니다. Jak 시리즈의 그림자 및 GTA:SA의 방사성과 같은 일부 처리 효과를 수정합니다. - - - + Enables mipmapping, which some games require to render correctly. 일부 게임에서 올바르게 렌더링하는 데 필요한 밉매핑을 활성화합니다. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. CPU 스프라이트 렌더러를 활성화할 수 있는 최대 타깃 메모리 폭입니다. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. 게임에서 자체 색상 팔레트를 그리는 시점을 감지하여 GPU가 아닌 소프트웨어에서 렌더링합니다. - + GPU Target CLUT GPU 대상 CLUT - + Skipdraw Range Start 범위 시작 건너뛰기 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 왼쪽 상자의 서페이스에서 오른쪽 상자에 지정된 서페이스까지 서페이스 그리기를 완전히 건너뜁니다. - + Skipdraw Range End 범위 끝 건너뛰기 - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - 이 옵션은 여러 안전 기능을 비활성화합니다. 정확한 언스케일 포인트 및 라인 렌더링을 비활성화하여 제노사가 게임에 도움이 될 수 있습니다. 정확한 GS 메모리 지우기를 비활성화하여 CPU에서 수행하도록 하고 GPU가 처리하도록 하여 킹덤 하츠 게임에 도움이 될 수 있습니다. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 새 프레임을 렌더링할 때, GS 데이터를 등록하여 일부 효과를 정확하게 재현합니다. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + 종료 시, 텍스처 캐시에 있는 모든 대상을 로컬 메모리로 다시 플러시합니다. 상태 저장 또는 그래픽 API 전환 시 시각적 손실을 방지할 수 있지만, 그래픽 손상을 유발할 수도 있습니다. + + + Half Pixel Offset 하프 픽셀 오프세트 - + Might fix some misaligned fog, bloom, or blend effect. 정렬되지 않은 안개, 블룸 또는 블렌드 효과가 수정될 수 있습니다. - + Round Sprite 라운드 스프라이트 - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. 업스케일링 시 2D 스프라이트 텍스처의 표본화를 수정합니다. 업스케일링 시, Ar 토넬리코와 같은 게임 스프라이트의 선을 수정합니다. 하프 옵션은 평면 스프라이트에 풀 옵션은 모든 스프라이트에 적용됩니다. - + Texture Offsets X 텍스처 오프세트 X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV 텍스처 좌표에 대한 오프세트입니다. 일부 이상한 텍스처 문제를 수정하고 일부 포스트 프로세싱 정렬도 수정할 수 있습니다. - + Texture Offsets Y 텍스처 오프세트 Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. 업스케일링 시 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다. - + Bilinear Upscale 쌍선형 업스케일 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다. 예 - 용감한 태양 눈부심. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. 여러 개의 페이빙 스프라이트를 하나의 팻 스프라이트로 포스트 프로세싱하는 것을 대체합니다. 다양한 업스케일링 라인을 줄입니다. - - Force palette texture draws to render at native resolution. - 팔레트 텍스처가 기본 해상도로 렌더링되도록 강제 설정합니다. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 대비 적응형 선명도 - + Sharpness 선명도 - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 채도, 대비 및 밝기를 조정할 수 있습니다. 밝기, 채도 및 대비의 값은 기본값이 50입니다. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. FXAA 앤티 앨리어싱 알고리즘을 적용하여 게임의 시각적 품질을 개선합니다. - + Brightness 밝기 - - - + + + + 50 50 - + Contrast 명암 - + + Gamma + 감마 + + + + Adjusts gamma. 50 is normal. + 감마를 조정합니다. 50이 기본값입니다. + + + TV Shader TV 셰이더 - - Applies a shader which replicates the visual effects of different styles of television set. - 다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다. - - - + OSD Scale 화면 표시 배율 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 저장 상태가 생성/불러오기 되거나 스크린샷이 찍히는 등의 이벤트가 발생하면 화면 화면 표시 장치에 메시지를 표시합니다. - + Shows the internal frame rate of the game in the top-right corner of the display. 화면 표시 장치 오른쪽 상단에 게임의 내부 프레임 속도를 표시합니다. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 화면 표시 장치 오른쪽 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다. - + Shows the resolution of the game in the top-right corner of the display. 화면 표시 장치 오른쪽 상단에 게임의 해상도를 표시합니다. - + Shows host's CPU utilization. 호스트의 CPU 사용률을 표시합니다. - + Shows host's GPU utilization. 호스트의 GPU 사용률을 표시합니다. - + Shows counters for internal graphical utilization, useful for debugging. 디버깅에 유용한 내부 그래픽 사용량에 대한 카운터를 표시합니다. - + + Show Patches + 패치 표시 + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + 화면 오른쪽 하단에 현재 활성화된 패치/치트의 양이 표시됩니다. + + + Shows the current controller state of the system in the bottom-left corner of the display. 화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다. - + Shows the current PCSX2 version on the top-right corner of the display. 화면 표시 장치 우측 상단에 현재 PCSX2 버전을 표시합니다. - + Shows the currently active video capture status. 현재 활성화된 영상 캡처 상태를 표시합니다. - + Shows the currently active input recording status. 현재 활성화된 입력 레코딩 상태를 표시합니다. - + Displays warnings when settings are enabled which may break games. 게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + 영상 캡처에 사용할 영상 코덱을 선택합니다. <b>모르면 기본값으로 둡니다.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + 영상 캡처에 사용할 영상 형식을 선택합니다. 코덱이 해당 형식을 지원하지 않는 경우에는 사용 가능한 첫 번째 형식이 사용됩니다. <b>모르면 기본값으로 둡니다.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + 사용할 비디오 비트 전송률을 설정합니다. 일반적으로 비트 전송률이 높을수록 영상 품질이 향상되지만 파일 크기는 커집니다. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + 이 옵션을 선택하면 영상 캡처 해상도가 실행 중인 게임의 내부 해상도를 따릅니다.<br><br><b>특히 업스케일링 시, 이 설정을 사용할 때는 주의해야 합니다. 내부 해상도가 높을수록(4배 이상) 영상 캡처 용량이 너무 커져 시스템 과부하가 발생할 수 있습니다.</b> + + + + Leave It Blank 비워두기 - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" 선택한 영상 코덱에 전달되는 매개변수입니다.<br><b>'='를 사용해야 합니다. 키를 값과 ':'에서 분리합니다. 두 쌍을 서로 분리합니다.</b><br>예 : "crf = 21 : 사전 설정 = 매우빠름" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + 영상 캡처에 사용할 음향 코덱을 선택합니다. <b>모르면 기본값으로 둡니다.<b> + + + Sets the audio bitrate to be used. 사용할 음향 비트 전송률을 설정합니다. - - 160 kbps - 160Kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" 선택한 음향 코덱에 전달되는 매개변수입니다.<br><b>'='을 사용해야 합니다. 키를 값과 ':'에서 분리합니다. 두 쌍을 서로 분리합니다.</b><br>예 : "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS 덤프 압축 - + Change the compression algorithm used when creating a GS dump. GS 덤프를 생성할 때 사용되는 압축 알고리즘을 변경합니다. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Direct3D 11 렌더러를 사용할 때 플립 대신 블릿 프레젠테이션 모델을 사용합니다. 일반적으로 성능이 느려지지만 일부 스트리밍 앱이나 일부 시스템에서 프레임 속도를 제한 해제하는 데 필요할 수 있습니다. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. GPU 성능에 따라 매우 높은 업스케일링 배수를 추가로 표시합니다. - + Enable Debug Device 디버그 장치 활성화 - + Enables API-level validation of graphics commands. 그래픽 명령의 API 수준 유효성 검사를 활성화합니다. - + GS Download Mode GS 내려받기 모드 - + Accurate 정확성 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. GS 내려받기 시, GS 스레드 및 호스트 GPU와의 동기화를 건너뜁니다. 느린 시스템에서는 속도가 크게 향상될 수 있지만 그래픽 효과가 많이 손상될 수 있습니다. 게임이 깨지는데 이 옵션이 활성화되어 있다면 먼저 비활성화하세요. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 기본값 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 사서함 표시에 대해 FIFO를 강제로 사용합니다. 즉, 삼중 버퍼링 대신 이중 버퍼링을 사용합니다. 일반적으로 프레임 속도가 저하됩니다. @@ -14942,482 +15712,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 기본값 - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - 그래픽 + + Software Rendering Threads: + 소프트웨어 렌더링 스레드 : - - Save Screenshot - 스크린샷 저장 + + Texture Filtering: + 텍스쳐 필터링 : - - Toggle Video Capture - 영상 캡처 적용/해제 + + Mipmapping + 밉매핑 - - Save Single Frame GS Dump - 단일 프레임 GS 덤프 저장 + + Auto Flush + 자동 배수 : - - Save Multi Frame GS Dump - 멀티 프레임 GS 덤프 저장 + + Nearest + 근린 - - Toggle Software Rendering - 소프트웨어 렌더링 적용/해제 + + Bilinear (Forced) + 쌍선형(강제) - - Increase Upscale Multiplier - 업스케일 배율 확대 + + Bilinear (PS2) + 쌍선형(PS2) - - Decrease Upscale Multiplier - 업스케일 배율 축소 + + Bilinear (Forced excluding sprite) + 쌍선형(스프라이트를 제외하고 강제) - - Toggle On-Screen Display - 화면 표시 적용/해제 + + threads + 스레드 + + + + GraphicsTextureReplacementSettingsTab + + + Options + 옵션 - - Cycle Aspect Ratio - 주기 종횡비 + + Precache Textures + 텍스처 사전 캐시 - - Aspect ratio set to '{}'. - 종횡비를 '{}'로 설정합니다. + + Asynchronous Texture Loading + 비동기 텍스처 불러오기 - - Toggle Hardware Mipmapping - 하드웨어 밉매핑 전환 + + Load Textures + 텍스처 불러오기 - - Hardware mipmapping is now enabled. - 하드웨어 밉매핑이 활성화되었습니다. + + Dump Textures + 텍스쳐 덤프 - - Hardware mipmapping is now disabled. - 하드웨어 밉매핑이 비활성화되었습니다. + + Dump Mipmaps + 밉맵 덤프 - - Cycle Deinterlace Mode - 사이클 인터레이스 제거 모드 + + Dump FMV Textures + FMV 텍스처 덤프 - - Automatic - 자동 + + Search Directory + 디렉터리 검색 - + + Browse... + 찾아보기... + + + + Open... + 열기... + + + + Reset + 초기화 + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2는 이 디렉터리에서 텍스처 대체품을 덤프하고 불러옵니다. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + 스프라이트 정렬 + + + + Unscaled Palette Texture Draws + 배율 조정되지 않은 팔레트 텍스처 그리기 + + + + Merge Sprite + 스프라이트 병합 + + + + Force Even Sprite Position + 스프라이트 위치 강제 균일화 + + + + Half Pixel Offset: + 하프 픽셀 오프세트 : + + + + + Off (Default) + 끔(기본값) + + + + Normal (Vertex) + 일반(버텍스) + + + + Special (Texture) + 특수(텍스처) + + + + Special (Texture - Aggressive) + 특수(텍스처 - 공격적) + + + + Align to Native + 기본에 맞게 정렬 + + + + Align to Native - with Texture Offset + 기본에 맞게 정렬 - 텍스처 오프셋 사용 + + + + Native Scaling + 기본 크기 조정 + + + + Automatic (Default) + 자동(기본값) + + + + Force Bilinear + 쌍선형 강제 적용 + + + + Force Nearest + 근린 강제 적용 + + + Off 끔 + + + Normal + 보통 + + + + Aggressive + 공격적 + + + + Texture Offsets: + 텍스쳐 오프세트 : + + + + X: + X : + + + + Y: + Y : + + + + Bilinear Dirty Upscale: + 쌍선형 더티 업스케일 : + + + + Half + 절반 + + + + Full + 전체 + + + + Round Sprite: + 라운드 스프라이트 : + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + 그래픽 + + + + Save Screenshot + 스크린샷 저장 + + + + Toggle Video Capture + 영상 캡처 적용/해제 + + + + Save Single Frame GS Dump + 단일 프레임 GS 덤프 저장 + + + + Save Multi Frame GS Dump + 멀티 프레임 GS 덤프 저장 + + + + Toggle Software Rendering + 소프트웨어 렌더링 적용/해제 + + + + Increase Upscale Multiplier + 업스케일 배율 확대 + + + + Decrease Upscale Multiplier + 업스케일 배율 축소 + + + + Toggle On-Screen Display + 화면 표시 적용/해제 + + + + Cycle Aspect Ratio + 주기 종횡비 + + + + Aspect ratio set to '{}'. + 종횡비를 '{}'로 설정합니다. + + + + Toggle Hardware Mipmapping + 하드웨어 밉매핑 전환 + + + + Hardware mipmapping is now enabled. + 하드웨어 밉매핑이 활성화되었습니다. + + + + Hardware mipmapping is now disabled. + 하드웨어 밉매핑이 비활성화되었습니다. + + + + Cycle Deinterlace Mode + 사이클 인터레이스 제거 모드 + + + + Automatic + 자동 + + Off + 끔 + + + Weave (Top Field First) 위브(상단 필드 우선) - + Weave (Bottom Field First) 위브(하단 필드 우선) - + Bob (Top Field First) 밥(상단 필드 우선) - + Bob (Bottom Field First) 밥(하단 필드 우선) - + Blend (Top Field First) 혼합(상단 필드 우선) - + Blend (Bottom Field First) 혼합(하단 필드 우선) - + Adaptive (Top Field First) 적응형(상단 필드 우선) - + Adaptive (Bottom Field First) 적응형(하단 필드 우선) - + Deinterlace mode set to '{}'. 인터레이스 제거 모드를 '{}'로 설정합니다. - + + Cycle TV Shader + 사이클 TV 셰이더 + + + + None (Default) + 없음(기본값) + + + + Scanline Filter + 스캔라인 필터 + + + + Diagonal Filter + 대각선 필터 + + + + Triangular Filter + 삼각 필터 + + + + Wave Filter + 웨이브 필터 + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4배 RGSS + + + + NxAGSS + N배 AGSS + + + + TV shader set to '{}'. + TV 셰이더를 '{}'로 설정합니다. + + + Toggle Texture Dumping 텍스처 추출 적용/해제 - + Texture dumping is now enabled. 이제 텍스처 추출이 활성화됐습니다. - + Texture dumping is now disabled. 이제 텍스처 추출이 비활성화됐습니다. - + Toggle Texture Replacements 텍스처 대체 적용/해제 - + Texture replacements are now enabled. 이제 텍스처 대체가 활성화됐습니다. - + Texture replacements are now disabled. 이제 텍스처 대체가 비활성화됐습니다. - + Reload Texture Replacements 텍스처 대체 다시 불러오기 - + Texture replacements are not enabled. 텍스처 대체가 활성화되지 않았습니다. - + Reloading texture replacements... 텍스처 대체 다시 불러오기... - + Target speed set to {:.0f}%. 목표 속도를 {:.0f}%로 설정합니다. - + Volume: Muted 음량 : 음 소거 - + Volume: {}% 음량 : {}% - + No save state found in slot {}. 슬롯 {}에서 저장 상태를 찾을 수 없습니다. - - - - - - - - - - - - - - - - - - + + + + System 시스템 - + Open Pause Menu 일시 중지 메뉴 열기 - + Open Achievements List 도전 과제 목록 열기 - + Open Leaderboards List 순위표 목록 열기 - + Toggle Pause 일시 중지 적용/해제 - + Toggle Fullscreen 전체 화면 적용/해제 - + Toggle Frame Limit 프레임 제한 적용/해제 - + Toggle Turbo / Fast Forward 터보/빨리 감기 적용/해제 - + Toggle Slow Motion 슬로 모션 적용/해제 - + Turbo / Fast Forward (Hold) 터보/빨리 감기(보류) - + Increase Target Speed 목표 속도 증가 - + Decrease Target Speed 목표 속도 감소 - + + + + Audio + 음향 + + + Increase Volume 음량 높이기 - + Decrease Volume 음량 낮추기 - + Toggle Mute 음 소거 적용/해제 - + Frame Advance 프레임 어드밴스 - + Shut Down Virtual Machine 가상 머신 종료 - + Reset Virtual Machine 가상 머신 초기화 - + Toggle Input Recording Mode 입력 레코딩 모드 적용/해제 - - - - - - - + + Swap Memory Cards + 메모리 카드 교체 + + + + + + + Navigation + 탐색 + + + + + + + + + + + Speed + 속도 + + + + + + + + + Save States 상태 저장 - + Select Previous Save Slot 이전 저장 슬롯 선택 - + Select Next Save Slot 다음 저장 슬롯 선택 - + Save State To Selected Slot 선택한 슬롯에 상태 저장 - + Load State From Selected Slot 선택한 슬롯에 상태 불러오기 - + Load Backup State From Selected Slot 선택한 슬롯에서 백업 상태 불러오기 - + Save State and Select Next Slot 상태 저장 및 다음 슬롯 선택 - + Select Next Slot and Save State 다음 슬롯을 선택하고 상태 저장 - + Save State To Slot 1 슬롯 1에 상태 저장 - + Load State From Slot 1 슬롯1에서 상태 불러오기 - + Save State To Slot 2 슬롯 2에 상태 저장 - + Load State From Slot 2 슬롯2에서 상태 불러오기 - + Save State To Slot 3 슬롯 3에 상태 저장 - + Load State From Slot 3 슬롯3에서 상태 불러오기 - + Save State To Slot 4 슬롯 4에 상태 저장 - + Load State From Slot 4 슬롯4에서 상태 불러오기 - + Save State To Slot 5 슬롯 5에 상태 저장 - + Load State From Slot 5 슬롯5에서 상태 불러오기 - + Save State To Slot 6 슬롯 6에 상태 저장 - + Load State From Slot 6 슬롯6에서 상태 불러오기 - + Save State To Slot 7 슬롯 7에 상태 저장 - + Load State From Slot 7 슬롯7에서 상태 불러오기 - + Save State To Slot 8 슬롯 8에 상태 저장 - + Load State From Slot 8 슬롯8에서 상태 불러오기 - + Save State To Slot 9 슬롯 9에 상태 저장 - + Load State From Slot 9 슬롯9에서 상태 불러오기 - + Save State To Slot 10 슬롯 10에 상태 저장 - + Load State From Slot 10 슬롯10에서 상태 불러오기 - + Save slot {0} selected ({1}). 슬롯 {0} 선택한 {1}을(를) 저장합니다. @@ -15425,63 +16504,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} 레코딩 입력 - + {} Replaying {} 다시 보기 - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. {0:%a} {0:%Y/%m/%d}의 {0:%H:%M}에서 저장했습니다. - + Save state selector is unavailable without a valid game serial. 유효한 게임 시리얼이 없으면 저장 상태 선택기를 사용할 수 없습니다. - + + Empty + 비어 있음 + + + Load 불러오기 - + Save 저장하기 - + Select Previous 이전 선택 - + Select Next 다음 선택 - + Close Menu 메뉴 닫기 - - + + Save Slot {0} 슬롯 {0}에 저장 - + No save present in this slot. 이 슬롯에 저장된 것이 없습니다. - + no save yet 저장 안 함 @@ -15839,43 +16923,43 @@ Right click to clear binding - + Pause On Focus Loss 초점 손실 시, 일시 중지 - + Inhibit Screensaver 화면 보호기 사용 안 함 - + Pause On Start 시작 시, 일시 중지 - + Confirm Shutdown 시스템 종료 확인 - + Enable Discord Presence 디스코드 상태 활성화 - + Enable Mouse Lock 마우스 잠금 활성화 - + Pause On Controller Disconnection 컨트롤러 연결이 끊어지면 일시 중지 @@ -15886,287 +16970,381 @@ Right click to clear binding - + Start Fullscreen 전체 화면 시작 - + Double-Click Toggles Fullscreen 두 번 클릭으로 전체 화면 적용/해제 - + Render To Separate Window 별도 창에 렌더링 - + Hide Main Window When Running 실행 중인 메인 창 숨기기 - + Disable Window Resizing 창 크기 조정 비활성화 - + Hide Cursor In Fullscreen 전체 화면에서 커서 숨기기 - - Preferences - 환경 설정 + + Start Big Picture UI + Big Picture UI 시작 - + + Appearance + 외관 + + + Language: 언어 : - + Theme: 테마 : - + + Game List Background: + 게임 목록 배경 : + + + + Browse... + 찾아보기... + + + + Reset + 초기화 + + + + Opacity: + 불투명도 : + + + + + Fill Image + 이미지 채우기 + + + Automatic Updater 자동 업데이터 - + Update Channel: 업데이트 채널 : - + Current Version: 현재 버전 : - - + + Enable Automatic Update Check 자동 업데이트 확인 활성화 - + Check for Updates... 업데이트 확인... - + Native 기본 - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 클래식 창 - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 다크 퓨전(잿빛) [다크] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 다크 퓨전(파랑) [다크] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 회색질(잿빛) [다크] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 때지 않은 라군(연두/파랑) [라이트] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 베이비 파스텔(분홍) [라이트] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 피자 타임!(갈색빛/크리미 화이트) [라이트] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2(하양/파랑) [라이트] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 스칼렛 데빌(빨강/보라) [다크] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 바이올렛 엔젤(파랑/보라) [다크] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 코발트 스카이(파랑) [다크] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED(검정) [다크] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 루비(검정/빨강) [다크] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 사파이어(검정/파랑) [다크] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 에메랄드(검정/초록) [다크] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [PCSX2 폴더에 드롭] - - - - - - + + + + Checked 선택 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 시작 시 프로그램 업데이트를 자동으로 확인합니다. 업데이트를 나중으로 연기하거나 완전히 건너뛸 수 있습니다. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 에뮬레이션이 실행되는 동안 화면 보호기가 활성화되지 않고 호스트가 절전 모드로 전환되지 않도록 합니다. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. 단축키를 눌렀을 때 가상 머신 종료를 확인하는 메시지를 표시할지 여부를 결정합니다. - + Pauses the emulator when a controller with bindings is disconnected. 할당된 컨트롤러의 연결이 끊어지면 에뮬레이터를 일시 중지합니다. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + 게임을 기본 창 대신 별도의 창에 표시합니다. 체크하지 않으면, 게임이 게임 목록 위에 표시됩니다. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + 게임이 실행 중일 때 메인 창(게임 목록이 있는 창)을 숨깁니다. 별도의 창으로 렌더링이 활성화되어 있어야 합니다. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> PCSX2에 초점이 맞춰지고 다른 모든 창이 닫혔을 때 마우스 커서를 창에 고정합니다.<br><b>Linux Wayland에서는 사용할 수 없습니다.</b><br><b>macOS에서는 접근성 권한이 필요합니다.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. 게임 창을 두 번 클릭하여 전체 화면 모드를 전환할 수 있습니다. - + Prevents the main window from being resized. 기본 창 크기가 조정되지 않도록 합니다. - - - - - + + Start Big Picture Mode + Big Picture 모드 시작 + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + PCSX2를 실행하면 일반 Qt 인터페이스 대신 Big Picture 모드가 자동으로 시작됩니다. + + + + Game List Background + 게임 목록 배경 + + + + + None + 없음 + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + 게임 목록(게임을 실행하는 곳)에서 애니메이션/정적 배경을 활성화하세요.<br>이 배경은 라이브러리에서만 표시되며 게임이 실행되면 숨겨집니다. 초점이 맞지 않을 때도 일시 정지됩니다. + + + + Disable/Reset Game List Background + 게임 목록 배경 비활성화/초기화 + + + + Disable and reset the currently applied game list background. + 현재 적용된 게임 목록 배경을 비활성화하고 초기화합니다. + + + + Game List Background Opacity + 게임 목록 배경 불투명도 + + + + 100% + 100% + + + + Sets the opacity of the custom background. + 사용자 정의 배경의 불투명도를 설정합니다. + + + + Expand the image to fill all available background area. + 사용 가능한 배경 영역을 모두 채우도록 이미지를 확장합니다. + + + + Select Background Image + 배경 이미지 선택 + + - + + + + + + + + Unchecked 선택 안 함 - + Fusion [Light/Dark] 퓨전 [명/암] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [PCSX2 폴더에 넣기] + + + Pauses the emulator when a game is started. 게임이 시작되면 에뮬레이터를 일시 중지합니다. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 창을 최소화하거나 다른 앱으로 전환하면 에뮬레이터가 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. - + Automatically switches to fullscreen mode when a game is started. 게임이 시작되면 자동으로 전체 화면 모드로 전환됩니다. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 에뮬레이터가 전체 화면 모드일 때 마우스 포인터/커서를 숨깁니다. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - 게임을 기본 창이 아닌 별도의 창으로 렌더링합니다. 이 옵션을 선택하지 않으면 게임이 게임 목록 상단에 표시됩니다. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - 게임이 실행 중일 때 메인 창(게임 목록 포함)을 숨기려면 별도의 창으로 렌더링이 활성화되어 있어야 합니다. - - - + Shows the game you are currently playing as part of your profile in Discord. 현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다. - + System Language [Default] 시스템 언어 [기본값] @@ -16198,6 +17376,11 @@ Right click to clear binding Edit Layout 레이아웃 편집 + + + %1 (%2) + %1(%2) + Create Default "%1" Layout @@ -16364,18 +17547,18 @@ Right click to clear binding 시스템(&S) - - + + Change Disc 디스크 교체 - + Load State 상태 불러오기 - + S&ettings 설정(&E) @@ -16389,6 +17572,11 @@ Right click to clear binding &Debug 디버그(&D) + + + &Switch Graphics API + 그래픽스 API 전환(&S) + &View @@ -16410,139 +17598,139 @@ Right click to clear binding 도구 모음 - + Start &File... 파일 실행(&F)... - + Start &BIOS 바이오스 실행(&B) - + &Scan For New Games 새로운 게임 찾기(&S) - + &Rescan All Games 모든 게임 재검색(&R) - + Shut &Down 시스템 종료(&D) - + Shut Down &Without Saving 저장하지 않고 종료하기(&W) - + &Reset 초기화(&R) - + &Pause 일시 중지(&P) - + E&xit 종료(&E) - + &BIOS 바이오스(&B) - + &Controllers 컨트롤러(&C) - + &Hotkeys 단축키(&H) - + &Graphics 그래픽(&G) - + &Post-Processing Settings... 후처리 설정(&P)... - + Resolution Scale 해상도 배율 - + &GitHub Repository... &Github 저장소... - + Support &Forums... 지원 포럼(&F)... - + &Discord Server... 디스코드 서버(&D) - + Check for &Updates... 업데이트 확인(&U)... - + About &Qt... &Qt 정보 - + &About PCSX2... PCSX2 정보(&A)... - + Fullscreen In Toolbar 전체 화면 - + Change Disc... In Toolbar 디스크 교체... - + &Audio 음성(&A) - + Global State 전역 상태 - + &Screenshot 스크린샷(&S) - + Start File In Toolbar 파일 실행 @@ -16567,416 +17755,417 @@ Right click to clear binding Setti&ngs 설정(&N) - - - &Switch Renderer - 렌더러 전환(&S) - &Input Recording 입력 레코딩(&I) - + Start D&isc... 디스크 실행(&I)... - + Start Disc In Toolbar 디스크 실행 - + Start BIOS In Toolbar 바이오스 실행 - + Shut Down In Toolbar 시스템 종료 - + Reset In Toolbar 초기화 - + Pause In Toolbar 일시 중지 - + Load State In Toolbar 상태 불러오기 - + Save State In Toolbar 상태 저장 - + &Emulation 에뮬레이션(&E) - + Controllers In Toolbar 컨트롤러 - + + Hotkeys + In Toolbar + 단축키 + + + Achie&vements 도전 과제(&V) - + &Fullscreen 전체 화면(&F) - + PCSX2 &Wiki... PCSX2 위키(&W)... - + D&ocumentation... 문서(&O)... - + &Interface 인터페이스(&I) - + Add Game &Directory... 게임 디렉터리 추가(&D)... - + Settings In Toolbar 설정 - + &From File... 파일로부터(&F)... - + From &Device... 장치로부터(&D)... - + From &Game List... 게임 목록에서(&G)... - + &Remove Disc 디스크 꺼내기(&R) - + Screenshot In Toolbar 스크린샷 - + &Memory Cards 메모리 카드(&M) - + &Network && HDD 네트워크 && HDD(&N) - + &Folders 폴더(&F) - + &Toolbar 도구 모음(&T) - + Show Titl&es (Grid View) 그리드뷰 | 타이틀 표시(&E) - + &Open Data Directory... 데이터 디렉터리 열기(&O)... - + &Toggle Software Rendering 소프트웨어 렌더링 적용/해제(&T) - + &Open Debugger 디버거 열기(&O) - + &Reload Cheats/Patches 치트/패치 다시 불러오기(&R) - + E&nable System Console 시스템 콘솔 활성화(&N) - + Enable &Debug Console 디버그 콘솔 활성화(&D) - + Enable &Log Window 로그 창 활성화(&L) - + Enable &Verbose Logging 자세한 정보 기록 활성화(&V) - + Enable EE Console &Logging EE 콘솔 기록 활성화(&L) - + Enable &IOP Console Logging IOP 콘솔 로깅 활성화(&I) - + Save Single Frame &GS Dump 단일 프레임 GS 덤프 저장(&G) - + &New This section refers to the Input Recording submenu. 새로 만들기(&N) - + &Play This section refers to the Input Recording submenu. 실행(&P) - + &Stop This section refers to the Input Recording submenu. 중지(&S) - + &Controller Logs 컨트롤러 로그(&C) - + &Input Recording Logs 입력 레코딩 로그(&I) - + Enable &CDVD Read Logging CD/DVD 읽기 로그 기록 활성화(&C) - + Save CDVD &Block Dump CD/DVD 블록 덤프 저장(&B) - + &Enable Log Timestamps 로그 타임스탬프 활성화(&E) - + Start Big Picture &Mode Big Picture 모드 시작(&M) - + &Cover Downloader... 커버 내려받기(&C)... - + &Show Advanced Settings 고급 설정 표시(&S) - + &Recording Viewer 레코딩 보기(&R) - + &Video Capture 영상 캡처(&V) - + &Edit Cheats... 치트 편집(&E)... - + Edit &Patches... 패치 편집(&p)... - + &Status Bar 상태 표시줄(&S) - - + + Game &List 게임 목록(&L) - + Loc&k Toolbar 도구 모음 잠그기(&K) - + &Verbose Status 자세한 상태(&V) - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. 시스템 표시(&D) - + Game &Properties 게임 등록 정보(&P) - + Game &Grid 게임 그리드(&G) - + Zoom &In (Grid View) 그리드뷰 | 확대(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) 그리드뷰 | 축소(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) 그리드뷰 | 표지 새로 고침(&C) - + Open Memory Card Directory... 메모리 카드 디렉터리 열기... - + Input Recording Logs 입력 레코딩 로그 - + Enable &File Logging 파일 로그 기록 활성화(&F) - + Start Big Picture Mode Big Picture 모드 시작 - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings 고급 설정 표시 - - + + Video Capture 영상 캡처 - + Internal Resolution 내부 해상도 - + %1x Scale %1배율 - + Select location to save block dump: 블록 덤프를 저장할 위치 선택 : - + Do not show again 다시 표시하지 않음 - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16989,309 +18178,315 @@ Are you sure you want to continue? 계속 진행하시겠습니까? - - + + Record On Boot 부팅 시 기록 - + Did you want to start recording on boot? 부팅 시 기록을 시작하시겠습니까? - - + + %1 Files (*.%2) %1 파일(*.%2) - + Did you want to cancel recording on boot? 부팅 시 기록을 취소하시겠습니까? - + Recording will start in a moment 잠시 후, 기록이 시작됩니다 - + WARNING: Memory Card Busy 경고 : 메모리 카드 사용 중 - + Confirm Shutdown 시스템 종료 확인 - + Are you sure you want to shut down the virtual machine? 가상 머신을 종료하시겠습니까? - + Save State For Resume 다시 시작을 위해 상태 저장 - - - - - + + + + + + Error 오류 - + You must select a disc to change discs. 디스크를 교체하려면 디스크를 선택해야 합니다. - + Properties... 속성... - + Set Cover Image... 표지 이미지 설정... - + Exclude From List 목록에서 제외 - + Reset Play Time 플레이 시간 초기화 - + Check Wiki Page 위키 페이지 확인 - + + Open Screenshots Folder + 스크린샷 폴더 열기 + + + Default Boot 기본 부팅 - + Fast Boot 고속 부팅 - + Full Boot 풀 부팅 - + Boot and Debug 부팅 및 디버그 - + Add Search Directory... 검색 디렉터리 추가... - + Start File 파일 실행 - + Start Disc 디스크 실행 - + Select Disc Image 디스크 경로 선택 - + Updater Error 업데이터 오류 - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>죄송합니다, 공식 GitHub 릴리스가 아닌 PCSX2 버전을 업데이트하려고 합니다. 호환성 문제를 방지하기 위해 자동 업데이터는 공식 빌드에서만 활성화됩니다.</p><p>공식 빌드를 받으려면 아래 링크에서 내려받기 :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 현재 플랫폼에서는 자동 업데이트가 지원되지 않습니다. - + Confirm File Creation 파일 생성 확인 - + The pnach file '%1' does not currently exist. Do you want to create it? pnach 파일 '%1'이(가) 현재 존재하지 않습니다. 생성하시겠습니까? - + Failed to create '%1'. '%1' 생성 실패 - + Input Recording Failed 입력 레코딩 실패 - + Failed to create file: {} 파일 생성 실패 : {} - + Input Recording Files (*.p2m2) 입력 레코딩 파일(*.p2m2) - + Input Playback Failed 입력 재생 실패 - + Failed to open file: {} 파일 열기 실패 : {} - + Paused 일시 중지 - + Load State Failed 상태 불러오기 실패 - + Cannot load a save state without a running VM. 실행 중인 VM이 없으면 저장 상태를 불러올 수 없습니다. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 새 ELF를 불러오려면 가상 머신 초기화가 필요합니다. 지금 초기화하시겠습니까? - + Cannot change from game to GS dump without shutting down first. 게임으로부터 GS 덤프를 변경하려면 종료해야 합니다. - + Failed to get window info from widget 위젯에서 창 정보를 가져오는 데 실패했습니다. - + Stop Big Picture Mode Big Picture 모드 중지 - + Exit Big Picture In Toolbar Big Picture 종료 - + Game Properties 게임 등록 정보 - + Game properties is unavailable for the current game. 현재 게임에서는 게임 등록 정보를 사용할 수 없습니다. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. ODD 장치를 찾을 수 없습니다. 드라이브가 연결되어 있는지 혹은 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하십시오. - + Select disc drive: 디스크 드라이브 선택 : - + This save state does not exist. 이 상태 저장이 존재하지 않습니다. - + Select Cover Image 표지 이미지 선택 - + Cover Already Exists 이미 존재하는 표지 - + A cover image for this game already exists, do you wish to replace it? 이 게임의 표지 이미지가 이미 존재하는데 교체하시겠습니까? - - - - + + + + Copy Error 복사 오류 - + Failed to remove existing cover '%1' 기존 표지 제거 실패 '%1' - + Failed to copy '%1' to '%2' '%1'을(를) '%2'에 복사하지 못했습니다; - + Failed to remove '%1' '%1' 제거 실패 - - + + Confirm Reset 재설정 확인 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) 모든 표지 이미지 유형(*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 현재 표지 이미지와 다른 파일을 선택하여 주십시오. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17300,12 +18495,12 @@ This action cannot be undone. 이 작업은 취소할 수 없습니다. - + Load Resume State 상태 이력 불러오기 - + A resume save state was found for this game, saved at: %1. @@ -17318,89 +18513,94 @@ Do you want to load this state, or start from a fresh boot? 이 상태를 불러오시겠습니까, 아니면 새로 시작하시겠습니까? - + Fresh Boot 새로 시작 - + Delete And Boot 삭제 및 부트 - + Failed to delete save state file '%1'. 상태 저장 파일 '%1'을(를) 삭제하지 못했습니다. - + Load State File... 상태 파일 불러오기... - + Load From File... 파일로부터 불러오기... - - + + Select Save State File 상태 저장 파일 선택 - + Load Backup Slot %1 (%2) 백업 슬롯 불러오기 %1(%2) - + Save States (*.p2s) 상태 저장(*.p2s) - + Delete Save States... 상태 저장 삭제... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) 모든 파일 유형(*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;싱글 트랙 원시 이미지(*.bin *.iso);;큐 시트(*.cue);;미디어 디스크립터 파일(*. mdf);;MAME CHD 이미지(*.chd);;CSO 이미지(*.cso);;ZSO 이미지(*.zso);;GZ 이미지(*.gz);;ELF 실행 파일(*.elf);;IRX 실행 파일(*.irx);;GS 덤프(*.gs *.gs.xz *.gs.zst);;블록 덤프(*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) 모든 파일 유형(*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;싱글 트랙 원시 이미지(*.bin *.iso);;큐시트(*. cue);;미디어 디스크립터 파일(*.mdf);;MAME CHD 이미지(*.chd);;CSO 이미지(*.cso);;ZSO 이미지(*.zso);;GZ 이미지(*.gz);;블록 덤프(*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> 경고 : 메모리 카드가 아직 데이터를 쓰고 있습니다. 지금 종료하면 메모리 카드가 비가역적으로 손상됩니다.<b>게임을 다시 시작하고 메모리 카드에 쓰기가 완료될 때까지 기다리는 것이 좋습니다.<br><br>그래도 게임을 종료하고 <b>메모리 카드를 영구적으로 삭제하시겠습니까?</b> - + + Failed to create screenshots directory '%1'. + 스크린샷 디렉터리 '%1'을(를) 생성 실패 + + + Save States (*.p2s *.p2s.backup) 상태 저장(*.p2s *.p2s.backup) - + Resume (%2) 재개(%2) - + Load Slot %1 (%2) 슬롯 불러오기 %1(%2) - - + + Delete Save States 상태 저장 삭제 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17409,62 +18609,62 @@ The saves will not be recoverable. 저장된 내용은 복구할 수 없습니다. - + %1 save states deleted. %1 상태 저장이 삭제되었습니다. - + Save To File... 파일에 저장... - + Empty 비어 있음 - + Save Slot %1 (%2) 슬롯 저장 %1(%2) - + Confirm Disc Change 디스크 교체 확인 - + Do you want to swap discs or boot the new image (via system reset)? 디스크를 교체하거나 시스템 재설정을 통해 새 이미지로 다시 시작하시겠습니까? - + Swap Disc 디스크 교체 - + Reset 초기화 - + Missing Font File 글꼴 파일이 없습니다. - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> 화면 표시 및 Big Picture 모드에서 사용자 언어로 메시지를 표시하려면 '%1' 글꼴 파일이 필요합니다.<br><br>지금 이 파일을 내려받으시겠습니까? 이 파일은 일반적으로 크기가 10MB 미만입니다.<br><br><strong>이 파일을 내려지 않으면 화면에 표시된 메시지를 읽을 수 없습니다.</strong> - + Downloading Files 파일 내려받는 중 - + Audio Files (*.wav) 음향 파일(*.wav) @@ -17472,25 +18672,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed 메모리 카드 생성 실패 - + Could not create the memory card: {} 메모리 카드를 만들 수 없음 : {} - + Memory Card Read Failed 메모리 카드 읽기 실패 - + Unable to access memory card: {} @@ -17506,13 +18706,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. 메모리 카드 '{}'가 저장소에 저장되었습니다. - + Failed to create memory card. The error was: {} 메모리 카드를 만들 수 없음. 오류 : @@ -17771,12 +18971,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes 예 - + No 아니오 @@ -17810,7 +19010,7 @@ Savestates should not be used in place of in-game saves. - + Reset 초기화 @@ -17841,25 +19041,25 @@ Savestates should not be used in place of in-game saves. - + Create 생성 - + Rename 이름 바꾸기 - + Convert 변환 - + Delete 삭제 @@ -17870,141 +19070,141 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game 실행 중인 게임을 기반으로 자동으로 저장 관리 - + Checked 선택 - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (폴더 유형만 해당/카드 크기 : 자동)부팅된 게임 저장 중 관련된 것만 불러오고 다른 것은 무시합니다. 저장 공간이 부족해지는 것을 방지합니다. - + Swap Memory Cards 메모리 카드 교체 - + Eject Memory Card 메모리 카드 꺼내기 - - - + + + Error 오류 - - + + Delete Memory Card 메모리 카드 삭제 - - - - + + + + Rename Memory Card 메모리 카드 이름 바꾸기 - + New Card Name 새 카드 이름 - + New name is invalid, it must end with .ps2 새 이름이 유효하지 않습니다. .ps2로 끝나야 합니다. - + New name is invalid, a card with this name already exists. 새 이름이 유효하지 않습니다. 이 이름의 카드가 이미 존재합니다. - + Slot %1 슬롯 %1 - + This Memory Card cannot be recognized or is not a valid file type. 이 메모리 카드를 인식할 수 없거나 유효한 파일 형식이 아닙니다. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. 메모리 카드 '%1'을(를) 삭제하시겠습니까? - + Failed to delete the Memory Card. The log may have more information. 메모리 카드를 삭제하지 못했습니다. 로그에 자세한 정보가 있을 수 있습니다. - + Failed to rename Memory Card. The log may contain more information. 메모리 카드 이름을 바꾸지 못했습니다. 로그에 자세한 정보가 포함되어 있을 수 있습니다. - + Cannot convert an unformatted memory card. 포맷되지 않은 메모리 카드는 변환할 수 없습니다. - + Use for Slot %1 슬롯 %1에 사용 - + Both slots must have a card selected to swap. 두 슬롯 모두 교체할 카드를 선택해야 합니다. - + PS2 (8MB) PS2(8MB) - + PS2 (16MB) PS2(16MB) - + PS2 (32MB) PS2(32MB) - + PS2 (64MB) PS2(64MB) - + PS1 (128KB) PS1(128KB) - - + + Unknown 알 수 없음 - + PS2 (Folder) PS2(폴더) @@ -18012,17 +19212,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [누락] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + 메모리 카드가 교체되었습니다. +슬롯 1 : {} +슬롯 2 : {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + 메모리 카드가 자동으로 꺼지는 중입니다. 지금은 교체할 수 없습니다. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + 메모리 카드가 사용 중입니다. 지금 교체할 수 없습니다. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + 두 슬롯 모두 교체할 카드를 선택해야 합니다. + + MemorySearchView @@ -18205,7 +19441,7 @@ This action cannot be reversed, and you will lose any saves on the card.검색 결과 %0개 발견 - + Searching... 검색... @@ -18253,73 +19489,146 @@ This action cannot be reversed, and you will lose any saves on the card.메모리 - + Copy Address 주소 복사 - - Go to address + + Go to Address 주소로 이동 - + + Follow Address + 주소 따라가기 + + + Show as Little Endian 리틀 엔디안으로 표시 - + Show as 1 byte 1바이트로 표시 - + Show as 2 bytes 2바이트로 표시 - + Show as 4 bytes 4바이트로 표시 - + Show as 8 bytes 8바이트로 표시 - + Copy Byte 바이트 복사 - + Copy Segment 세그먼트 복사 - + Copy Character 문자 복사 - + Paste 붙여넣기 - + Go To In Memory View 메모리 보기로 이동 - + Cannot Go To 이동할 수 없음 + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + 이름 + + + + VERSION + Warning: short space limit. Abbreviate if needed. + 버전 + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + 참여 + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + 텍스트 + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + 데이터 + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + 모듈 + + + + Copy + 복사 + + + + Copy all as CSV + 모두 CSV로 복사 + + NewFunctionDialog + + + New Function + 새 함수 + No existing function found. @@ -18363,6 +19672,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + 새 전역 변수 + Cannot create symbol source. @@ -18436,6 +19750,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + 새 지역 변수 + @@ -18465,6 +19784,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + 새 매개변수 변수 + @@ -19006,7 +20330,7 @@ This action cannot be reversed, and you will lose any saves on the card.기타 - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. 컨트롤러 포트 {0}, 슬롯 {1}에 {2}가 연결되어 있지만 저장 상태는 {3}입니다. @@ -19063,7 +20387,7 @@ Ejecting {3} and replacing it with {2}. 팝 음악 - + Motor 모터 @@ -19164,19 +20488,19 @@ Ejecting {3} and replacing it with {2}. - Negcon + NeGcon 네그콘 Patch - + Failed to open {}. Built-in game patches are not available. {}을(를) 열지 못했습니다. 기본 제공 게임 패치를 사용할 수 없습니다. - + %n GameDB patches are active. OSD Message @@ -19184,7 +20508,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19192,7 +20516,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19200,7 +20524,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 치트나 패치(와이드스크린, 호환성 또는 기타)가 발견되거나 활성화되지 않았습니다. @@ -19208,12 +20532,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) 비활성화(시끄러움) - + TimeStretch (Recommended) 타임 스트레치(권장) @@ -19234,34 +20558,16 @@ Ejecting {3} and replacing it with {2}. PCSX2는 마이크를 사용하여 가상 PS2에 연결된 USB 마이크를 에뮬레이트합니다. - - QCoreApplication - - - Invalid array subscript. - 배열 아래 첨자가 잘못되었습니다. - - - - No type name provided. - 제공된 유형 이름이 없습니다. - - - - Type '%1' not found. - '%1'을(를) 입력할 수 없습니다. - - QObject - + HDD Creator HDD 크리에이터 - + Failed to create HDD image HDD 이미지 생성에 실패했습니다. @@ -19301,47 +20607,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA : %1(%2점, 소프트코어 : %3점)로 로그인했습니다. 읽지 않은 메시지가 %4개 있습니다. - - + + Error 오류 - + An error occurred while deleting empty game settings: {} 빈 게임 설정을 삭제하는 중, 오류 발생 : {} - + An error occurred while saving game settings: {} 게임 설정을 저장하는 중, 오류 발생 : {} - + Controller {} connected. 컨트롤러 {}가 연결되었습니다. - + System paused because controller {} was disconnected. 컨트롤러 {}의 연결이 끊어져서 시스템이 일시 중지되었습니다. - + Controller {} disconnected. 컨트롤러 {}의 연결이 끊어졌습니다. - + Cancel 취소 @@ -19480,13 +20786,11 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - 이 저장 상태가 오래되어 현재 버전의 PCSX2와 더 이상 호환되지 않습니다. - -이 상태 저장에 저장되지 않은 진행 상황이 있는 경우, pcsx2.net에서 호환되는 버전(PCSX2 {})을 내려받고 저장 상태를 불러온 다음 진행 상황을 메모리 카드에 저장할 수 있습니다. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + 이 저장 상태는 PCSX2 버전 {0}에서 생성되었습니다. 현재 PCSX2 버전 {1}과(와)는 더 이상 호환되지 않습니다. @@ -19506,6 +20810,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION 설명 + + + Name + 이름 + + + + Description + 설명 + SavedAddressesView @@ -19515,42 +20829,42 @@ If you have any unsaved progress on this save state, you can download the compat 저장된 주소 - + New 새로 만들기 - + Copy Address 주소 복사 - + Copy Text 텍스트 복사 - + Copy all as CSV CSV로 모두 복사 - + Paste from CSV CSV에서 붙여넣기 - + Load from Settings 설정에서 불러오기 - + Save to Settings 설정에 저장 - + Delete 삭제 @@ -20018,6 +21332,11 @@ Do you want to continue? Scan Recursively 하위 디렉터리까지 검색 + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style="" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style="" font-size:xx-large; font-weight:700;">설정이 완료되었습니다!</span></h1><p>이제 게임을 실행할 준비가 되었습니다.</p><p><span style="" font-weight:700;">경고: PCSX2에서 신뢰할 수 없는 프로그램을 실행하지 마세요. 샌드박스가 아니므로 악성 소프트웨어로부터 컴퓨터를 보호할 수 없습니다. 설정 메뉴에서 더 많은 옵션을 사용할 수 있습니다. 게임패드로 전체 탐색을 위해 Big Picture UI를 사용할 수도 있습니다.</p><p>PCSX2를 즐겁게 사용하시기 바랍니다.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20063,11 +21382,6 @@ Do you want to continue? Controller Port 2 컨트롤러 포트 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">설치 완료!</span></h1><p>이제 게임을 실행할 준비가 되었습니다.</p><p>설정 메뉴에서 추가 옵션을 사용할 수 있습니다. Big Picture UI를 사용하여 게임패드로만 탐색할 수도 있습니다.</p><p>PCSX2를 즐겁게 사용하시길 바랍니다.</p></body></html> - &Back @@ -20215,16 +21529,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. 스택 - + Copy 복사 - + Copy all as CSV CSV로 모두 복사 + + SymbolGuardian + + + DWARF Symbol Table + DWARF 기호 표 + + + + ELF Section Headers + ELF 섹션 헤더 + + + + ELF Symbol Table + ELF 기호 표 + + + + Function Scanner + 함수 스캐너 + + + + Nocash Symbols + 노캐시 기호 + + + + SNDLL Symbol Table + SNDLL 기호 표 + + + + Symbol Table Importer + 심볼 테이블 가져오기 + + + + User-Defined + 사용자 정의 + + SymbolTreeModel @@ -20238,32 +21595,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. 죽음 - + Name 이름 - + Value 값 - + Location 장소 - + Size 크기 - + Type 유형 - + Liveness 생동감 @@ -20271,12 +21628,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. 더 이상 존재하지 않는 기호입니다. - + Cannot Change Type 유형을 변경할 수 없음 @@ -20309,109 +21666,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (알 수 없는 소스 파일) - + (unknown section) (알려지지 않은 부분) - + (unknown module) (알려지지 않은 모듈) - + Copy Name 이름 복사 - + Copy Mangled Name 손상된 이름 복사 - + Copy Location 위치 복사 - - + + Rename Symbol 심볼 이름 바꾸기 - + Show Size Column 크기 열 표시 - + Group by Module 모듈별 그룹화 - + Group by Section 섹션별 그룹화 - + Group by Source File 소스 파일별 그룹화 - + Sort by if type is known 유형이 알려진 경우 정렬 기준 - + Reset Children 자녀 재설정 - + Change Type Temporarily 유형을 임시로 변경 - + + Binary + 2진수 + + + + Octal + 8진수 + + + + Decimal + 10진수 + + + + Hexadecimal + 16진수 + + + + Integer Base + 정수 기반 + + + + Show Leading Zeroes + 선행 0 표시 + + + Confirm Deletion 삭제 확인 - + Delete '%1'? '%1'을(를) 삭제하시겠습니까? - + Name: 이름 : - + Change Type To 유형 변경 - + Type: 유형 : - - + + Cannot Change Type 유형을 변경할 수 없음 - + That node cannot have a type. 해당 노드는 유형을 가질 수 없습니다. @@ -20429,43 +21816,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID 유효하지 않음 - + ID Warning: short space limit. Abbreviate if needed. 아이디 - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. 입장 - + PRIORITY Warning: short space limit. Abbreviate if needed. 우선 순위 - + STATE Warning: short space limit. Abbreviate if needed. 상태 - + WAIT TYPE Warning: short space limit. Abbreviate if needed. 대기 유형 @@ -20575,1045 +21962,1068 @@ Rename it to {} to remove this warning. 스레드 - + Copy 복사 - + Copy all as CSV CSV로 모두 복사 + + TypeString + + + Invalid array subscript. + 배열 첨자가 잘못되었습니다. + + + + No type name provided. + 입력한 유형 이름이 없습니다. + + + + Type '%1' not found. + '%1'을(를) 찾을 수 없습니다. + + USB - + Webcam (EyeToy) 웹캠(아이토이) - + Sony EyeToy 소니 아이토이 - + Konami Capture Eye 코나미 캡처 아이 - - + + Video Device 영상 장치 - + Audio Device 음향 장치 - + Audio Latency 음향 지연 - - + + Selects the device to capture images from. 이미지를 캡처할 장치를 선택합니다. - + HID Keyboard (Konami) HID 키보드(코나미) - + Keyboard 키보드 - + HID Mouse HID 마우스 - + Pointer 포인터 - + Left Button 왼쪽 버튼 - + Right Button 오른쪽 버튼 - + Middle Button 가운데 버튼 - + GunCon 2 건콘2 - - - - - - - - - + + + + + + + + + D-Pad Up 십자 버튼 ↑ - - - - - - - - - + + + + + + + + + D-Pad Down 십자 버튼 ↓ - - - - - - - - - + + + + + + + + + D-Pad Left 십자 버튼 ← - - - - - - - - - + + + + + + + + + D-Pad Right 십자 버튼 → - + Trigger 트리거 - + Shoot Offscreen 오프스크린 촬영 - + Calibration Shot 캘리브레이션 촬영 - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select 선택 - - - - - - - - - + + + + + + + + + Start 시작 - + Relative Left 좌측 - + Relative Right 우측 - + Relative Up 상측 - + Relative Down 하측 - + Cursor Path 커서 경로 - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. 이 라이트건이 사용할 십자선 이미지를 설정합니다. 십자선 이미지를 설정하면 시스템 커서가 비활성화됩니다. - + Cursor Scale 커서 크기 - + Scales the crosshair image set above. 위에 설정된 십자선 이미지 크기를 조정합니다. - + %.0f%% %.0f%% - + Cursor Color 커서 색상 - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) 선택한 십자선 이미지에 색상을 적용하며, 여러 플레이어에게 사용할 수 있습니다. HTML/CSS 형식(예 - #aabbcc)으로 지정합니다. - + Manual Screen Configuration 수동 화면 구성 - + Forces the use of the screen parameters below, instead of automatic parameters if available. 사용 가능한 경우 자동 매개변수 대신 아래 화면 매개변수를 강제로 사용합니다. - + X Scale (Sensitivity) X 스케일(감도) - - + + Scales the position to simulate CRT curvature. CRT 곡률을 시뮬레이션하기 위해 위치를 조정합니다. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y 스케일(감도) - + Center X 센터 X - + Sets the horizontal center position of the simulated screen. 시뮬레이션된 화면의 가로 중심 위치를 설정합니다. - - + + %.0fpx %.0f픽셀 - + Center Y 센터 Y - + Sets the vertical center position of the simulated screen. 시뮬레이션된 화면의 수직 중심 위치를 설정합니다. - + Screen Width 화면 너비 - + Sets the width of the simulated screen. 시뮬레이션 화면의 너비를 설정합니다. - - + + %dpx %d픽셀 - + Screen Height 화면 높이 - + Sets the height of the simulated screen. 시뮬레이션 화면의 높이를 설정합니다. - + Logitech USB Headset 로지텍 USB 헤드셋 - - - + + + Input Device 입력 장치 - - - - + + + + Selects the device to read audio from. 음향 가독 장치를 선택합니다. - + Output Device 출력 장치 - + Selects the device to output audio to. 음향 출력 장치를 선택합니다. - - - - + + + + Input Latency 입력 대기 시간 - - - - - + + + + + Specifies the latency to the host input device. 호스트 입력 장치에 대한 대기 시간을 지정합니다. - - - - - - + + + + + + %dms %d밀리초 - + Output Latency 출력 대기 시간 - + Specifies the latency to the host output device. 호스트 출력 장치에 대한 대기 시간을 지정합니다. - + USB-Mic: Neither player 1 nor 2 is connected. USB 마이크 : 플레이어1/2 모두 연결되어 있지 않습니다. - + USB-Mic: Failed to start player {} audio stream. USB 마이크 : 플레이어 {} 음향 스트림을 시작하지 못했습니다. - + Microphone 마이크 - + Singstar 싱스타 - + Logitech 로지텍 - + Konami 코나미 - + Player 1 Device 플레이어1 장치 - + Selects the input for the first player. 첫 번째 플레이어의 입력을 선택합니다. - + Player 2 Device 플레이어2 장치 - + Selects the input for the second player. 두 번째 플레이어의 입력을 선택합니다. - - usb-msd: Could not open image file '{}' - USB-MSD : '{}' 이미지 파일을 열 수 없습니다. + + USB mass storage: No image path specified + USB 대용량 저장소 : 이미지 경로가 지정되지 않음 - + + USB mass storage: Could not open image file '{}' + USB 대용량 저장소 : 이미지 파일 '{}'을(를) 열 수 없음 + + + Mass Storage Device 대용량 저장 장치 - + Modification time to USB mass storage image changed, reattaching. USB 대용량 저장소 이미지 수정 시간 변경, 재부착. - + Iomega Zip-100 (Generic) 아이오메가 Zip-100(일반) - + Sony MSAC-US1 (PictureParadise) 소니 MSAC-US1(픽처파라다이스) - - + + Image Path 이미지 경로 - - + + Sets the path to image which will back the virtual mass storage device. 가상 대용량 저장 장치를 백업할 이미지 경로를 설정합니다. - - - - - Steering Left - 좌측 스티어링 - - - - - - Steering Right - 우측 스티어링 - - Throttle - 스로틀 + Steering Left + 좌측 스티어링 - - + Steering Right + 우측 스티어링 + + + + + + Throttle + 스로틀 + + + + + + + Brake 제동 - - - + + + Cross ✕ - - - + + + Square □ - - - + + + Circle ◯ - - + + Triangle △ - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback 피드백 강제 적용 - + Shift Up / R1 시프트 업/R1 - + Shift Down / L1 시프트 다운/L1 - + L3 L3 - + R3 R3 - + Menu Up 메뉴 ↑ - + Menu Down 메뉴 하 - - + + X X - - + + Y Y - + Off 끔 - + Low 낮음 - + Medium 중간 - + High 높음 - + Steering Smoothing 스티어링 다듬기 - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. 투표당 지정된 비율로 스티어링 변경을 부드럽게 처리합니다. 키보드를 사용할 때 필요합니다. - - + + %d%% %d%% - + Steering Deadzone 스티어링 데드 존 - + Steering axis deadzone for pads or non self centering wheels. 패드 또는 자가 센터링 휠의 스티어링 축 데드 존입니다. - + Steering Damping 스티어링 감쇠 - + Applies power curve filter to steering axis values. Dampens small inputs. 스티어링 축 값에 파워 커브 필터를 적용합니다. 작은 입력을 감쇠시킵니다. - + Workaround for Intermittent FFB Loss 간헐적 FFB 손실에 대한 해결책 - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. 일부 휠 펌웨어의 버그로 인해 작동이 잠시 중단되는 문제를 해결합니다. 많은 휠에 부정적인 영향을 미치므로 필요하지 않은 경우 비활성화하세요. - + Wheel Device 휠 장치 - + Driving Force 드파이빙 포스 - + Driving Force Pro 드라이빙 포스 프로 - + Driving Force Pro (rev11.02) 드라이빙 포스 프로 (rev11.02) - + GT Force GT 포스 - + Rock Band Drum Kit 록 밴드 드럼 키트 - - + + Blue 파랑 - - + + Green 초록 - - + + Red 빨강 - - + + Yellow 노랑 - + Orange 주황 - + Buzz Controller 버즈 컨트롤러 - + Player 1 Red 플레이어1 빨강 - + Player 1 Blue 플레이어1 파랑 - + Player 1 Orange 플레이어1 주황 - + Player 1 Green 플레이어1 초록 - + Player 1 Yellow 플레이어1 노랑 - + Player 2 Red 플레이어2 빨강 - + Player 2 Blue 플레이어2 파랑 - + Player 2 Orange 플레이어2 주황 - + Player 2 Green 플레이어2 초록 - + Player 2 Yellow 플레이어2 노랑 - + Player 3 Red 플레이어3 빨강 - + Player 3 Blue 플레이어3 파랑 - + Player 3 Orange 플레이어3 주황 - + Player 3 Green 플레이어3 초록 - + Player 3 Yellow 플레이어3 노랑 - + Player 4 Red 플레이어4 빨강 - + Player 4 Blue 플레이어4 파랑 - + Player 4 Orange 플레이어4 주황 - + Player 4 Green 플레이어4 초록 - + Player 4 Yellow 플레이어4 노랑 - + KeyboardMania 키보드마니아(KeyboardHeaven) - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up 휠 상 - + Wheel Down 휠 ↓ - + Sega Seamic 세가 시믹 - + Stick Left 스틱 ← - + Stick Right 스틱 → - + Stick Up 스틱 ↑ - + Stick Down 스틱 ↓ - + Z Z - + L L - + R R - + Failed to open '{}' for printing. 인쇄를 위한 '{}'을(를) 열지 못했습니다. - + Printer saving to '{}'... 프린터 저장 위치는 '{}'... - + Printer 프린터 @@ -21640,214 +23050,214 @@ Rename it to {} to remove this warning. 기본 출력 장치 - + DJ Hero Turntable DJ 히어로 턴테이블 - + Triangle / Euphoria 트라이앵글/유포리아 - + Crossfader Left 크로스페이더 ← - + Crossfader Right 크로스페이더 → - + Left Turntable Clockwise 왼쪽 턴테이블 시계 방향 - + Left Turntable Counterclockwise 왼쪽 턴테이블 시계 반대 방향 - + Right Turntable Clockwise 오른쪽 턴테이블 시계 방향 - + Right Turntable Counterclockwise 오른쪽 턴테이블 시계 반대 방향 - + Left Turntable Green 왼쪽 턴테이블 초록 - + Left Turntable Red 왼쪽 턴테이블 빨강 - + Left Turntable Blue 왼쪽 턴테이블 파랑 - + Right Turntable Green 오른쪽 턴테이블 초록 - + Right Turntable Red 오른쪽 턴테이블 빨강 - + Right Turntable Blue 오른쪽 턴테이블 파랑 - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. 턴테이블 회전에 감도 배율을 적용합니다. Xbox 360 턴테이블에는 256배 배율이 필요하며, 대부분의 다른 턴테이블은 기본 1배 배율을 사용할 수 있습니다. - + Effects Knob Left 좌측 노브 효과 - + Effects Knob Right 우측 노브 효과 - + Turntable Multiplier 턴테이블 멀티플라이어 - + Gametrak Device 게임트랙 장치 - + Foot Pedal 풋 페달 - + Left X 좌 X - + Left Y 좌 Y - + Left Z 좌 Z - + Right X 우 X - + Right Y 우 Y - + Right Z 우 Z - - + + Invert X axis X축 반전 - - + + Invert Y axis Y축 반전 - - + + Invert Z axis Z축 반전 - + Limit Z axis [100-4095] Z축 제한 [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 오리지널 게임트랙 컨트롤러용 4095 - 기본 게임패드용 1790 - + %d %d - + RealPlay Device RealPlay 장치 - + RealPlay Racing RealPlay 레이싱 - + RealPlay Sphere RealPlay 스피어 - + RealPlay Golf RealPlay 골프 - + RealPlay Pool RealPlay 풀 - + Accel X 엑셀 X - + Accel Y 엑셀 Y - + Accel Z 엑셀 Z - + Trance Vibrator (Rez) 변환 진동기(Rez) @@ -21857,78 +23267,78 @@ Xbox 360 턴테이블에는 256배 배율이 필요하며, 대부분의 다른 열차 제어기 - + Type 2 2형 - + Shinkansen 신칸센 - + Ryojōhen 료조헨 - - + + Power 전원 - + A Button A 버튼 - + B Button B 버튼 - + C Button C 버튼 - + D Button D 버튼 - + Announce 알림 - + Horn 뿔 - + Left Door 왼쪽 도어 - + Right Door 오른쪽 도어 - + Camera Button 카메라 버튼 - + Axes Passthrough 축 통과 - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. 처리되지 않은 입력 축을 통해 게임으로 전달합니다. 호환되는 전차로 Go! 컨트롤러를 사용하는 경우 활성화합니다. 다른 조이스틱을 사용하는 경우 비활성화합니다. @@ -22796,37 +24206,37 @@ Xbox 360 턴테이블에는 256배 배율이 필요하며, 대부분의 다른 VMManager - + Failed to back up old save state {}. 이전 저장 상태 {}을(를) 백업하지 못했습니다. - + PS2 BIOS ({}) PS2 바이오스({}) - + Unknown Game 알 수 없는 게임 - + CDVD precaching was cancelled. CD/DVD 사전 캐싱이 취소되었습니다. - + CDVD precaching failed: {} CD/DVD 사전 캐싱 실패 : {} - + Error 오류 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22843,295 +24253,335 @@ Please consult the FAQs and Guides for further instructions. 자세한 지침은 FAQ 및 가이드를 참조하세요. - + Resuming state 상태 재개 - + Boot and Debug 부팅 및 디버그 - + + Failed to load save state 상태 저장 불러오기 실패 - + State saved to slot {}. 슬롯 {}에 상태가 저장되었습니다. - - + Loading state 상태 불러오기 - + Failed to load state (Memory card is busy) 불러오지 못한 상태(메모리 카드 사용 중) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + 레트로어치브먼트 하드코어 모드가 활성화되어 있는 동안 슬롯 {}에서 저장 파일 {}을(를) 불러올 수 없습니다. + + + Failed to save state (Memory card is busy) 저장하지 못한 상태(메모리 카드 사용 중) - + Failed to save state to slot {} (Memory card is busy) 슬롯 {}에서 상태를 저장하지 못했습니다(메모리 카드 사용 중). - + Saving state to slot {}... 슬롯 {}에 상태 저장... - - Frame advancing - 프레임 앞으로 - - - + Disc removed. 디스크가 제거되었습니다. - + Disc changed to '{}'. 디스크가 '{}'로 교체되었습니다. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} 새 디스크 이미지를 열지 못했습니다 '{}'. 이전 이미지로 되돌립니다. 오류 발생 : {} - + Failed to switch back to old disc image. Removing disc. Error was: {} 이전 디스크 이미지로 다시 전환하지 못했습니다. 디스크 제거 중입니다. 오류 발생 : {} - - Cheats have been disabled due to achievements hardcore mode. - 도전 과제 하드코어 모드로 인해 치트가 비활성화되었습니다. - - - + Fast CDVD is enabled, this may break games. 고속 CD/DVD를 활성화하면 게임이 중단될 수 있습니다. - + Cycle rate/skip is not at default, this may crash or make games run too slow. 주기율/스킵을 기본값으로 설정하지 않으면 게임이 충돌하거나 너무 느리게 실행될 수 있습니다. - + Upscale multiplier is below native, this will break rendering. 업스케일 배수가 원본보다 낮으면 렌더링이 중단됩니다. - + Mipmapping is disabled. This may break rendering in some games. 밉매핑이 비활성화되었습니다. 이로 인해 일부 게임에서는 렌더링이 중단될 수 있습니다. - + Debug device is enabled. This will massively reduce performance. 디버그 장치가 활성화되었습니다. 이로 인해 성능이 대폭 저하됩니다. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - 렌더러가 자동으로 설정되지 않았습니다. 이로 인해 성능 문제 및 그래픽 문제가 발생할 수 있습니다. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 텍스처 필터링이 쌍선형(PS2)으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다. - + No Game Running 게임이 실행되지 않음 - + Trilinear filtering is not set to automatic. This may break rendering in some games. 삼선형 필터링이 자동으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다. - + Failed to save state: {}. 상태 저장 실패 : {}. - + Failed to save state to slot {}. 슬롯 {}에 상태를 저장하지 못했습니다. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + 레트로어치브먼트 하드코어 모드가 활성화되어 있는 동안에는 저장 상태를 불러올 수 없습니다. + + + There is no saved {} in slot {}. 슬롯 {}에 저장된 {}이(가) 없습니다. - - - + + + + + backup state 백업 상태 - + Failed to load {} from slot {} (Memory card is busy) 슬롯 {}에서 {}을(를) 불러오는 데 실패했습니다(메모리 카드 사용 중). - - + + + + state 상태 - + + Loading {} from slot {}... 슬롯 {}에서 {}을(를) 불러오는 중... - + + Loading save state... + 상태 저장 불러오기... + + + + No disc to remove. + 제거할 디스크가 없습니다. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + 레트로어치브먼트 하드코어 모드로 인해 치트가 비활성화되었습니다. + + + Blending Accuracy is below Basic, this may break effects in some games. 혼합 정확도가 기본보다 낮아 일부 게임에서는 효과가 깨질 수 있습니다. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 하드웨어 내려받기 모드가 정확으로 설정되어 있지 않으면 일부 게임에서 렌더링이 중단될 수 있습니다. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + 디더링이 강제 32비트로 설정되어 있습니다. 이로 인해 일부 게임에서 렌더링이 깨질 수 있습니다. + + + + Dithering is disabled. This will cause color banding in some games. + 디더링이 비활성화되었습니다. 이로 인해 일부 게임에서 색상 밴딩 현상이 발생할 수 있습니다. + + + + Integer scaling is enabled. This may shrink the image. + 정수 크기 조정이 활성화되어 있습니다. 이미지가 축소될 수 있습니다. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + 그래픽 API가 자동으로 설정되어 있지 않습니다. 이로 인해 성능 및 그래픽 문제가 발생할 수 있습니다. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU0 Round Mode is not set to default, this may break some games. VU0 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU1 Round Mode is not set to default, this may break some games. VU1 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU Clamp Mode is not set to default, this may break some games. VU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM이 활성화되었습니다. 일부 게임과의 호환성에 영향을 미칠 수 있습니다. - + Game Fixes are not enabled. Compatibility with some games may be affected. 게임 수정이 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 호환성 패치가 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다. - + Frame rate for NTSC is not default. This may break some games. NTSC의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다. - + Frame rate for PAL is not default. This may break some games. PAL의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다. - + EE Recompiler is not enabled, this will significantly reduce performance. EE 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다. - + EE Cache is enabled, this will significantly reduce performance. EE 캐시를 활성화하면 성능이 크게 저하됩니다. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE 대기 루프 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + INTC Spin Detection is not enabled, this may reduce performance. INTC 회전 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + Fastmem is not enabled, this will reduce performance. 패스트멤을 사용하지 않으면 성능이 저하됩니다. - + Instant VU1 is disabled, this may reduce performance. 인스턴트 VU1을 비활성화하면 성능이 저하될 수 있습니다. - + mVU Flag Hack is not enabled, this may reduce performance. mVU 플래그 핵이 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + GPU Palette Conversion is enabled, this may reduce performance. GPU 팔레트 변환이 활성화되어 있으면 성능이 저하될 수 있습니다. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + 레트로어치브먼트 하드코어 모드가 활성화된 동안에는 프레임 어드밴스를 사용할 수 없습니다. + + + Texture Preloading is not Full, this may reduce performance. 미리 불러온 텍스처가 전체가 아니므로 성능이 저하될 수 있습니다. - + Estimate texture region is enabled, this may reduce performance. 텍스처 영역 예상이 활성화되어 있으면 성능이 저하될 수 있습니다. - + Texture dumping is enabled, this will continually dump textures to disk. 텍스처 덤핑이 활성화되면 지속적으로 텍스처를 디스크에 덤프합니다. diff --git a/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts index 9fd7b07e5a..72003cf00e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts @@ -95,27 +95,27 @@ Paruošta... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Jūsų "RetroAchievements" prisijungimas nebegalioja.</strong> Jums būtinai reikia prisijungti iš naujo, jeigu norite, kad jūsų pasiekimai būtų toliau sekami. Jūsų slaptažodis nebus išsaugotas PCSX2 programoje, vietoj to, bus sukurtas ir panaudotas prisijungimo raktas. - + &Login &Prisijungti - + Logging in... Prisijungiama... - + Login Error Prisijungimo klaida - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Klaida: %1 Patikrinkite savo vartotojo vardą ir slaptažodį ir bandykite dar kartą. - + Login failed. Nepavyko prisijungti. - + Enable Achievements Įjungti pasiekimus - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -144,12 +144,12 @@ Do you want to enable tracking now? Ar norite įjungti stebėjimą dabar? - + Enable Hardcore Mode Įjungti Sunkųjį režimą - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -162,12 +162,12 @@ Tačiau sudėtingas režimas taip pat neleidžia naudoti išsaugojimo būsenų, Ar norite įjungti sunkų režimą? - + Reset System Atkurti sistemą - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Sunkusis režimas nebus įjungtas, kol sistema nebus iš naujo paleista. Ar norite iš naujo paleisti sistemą dabar? @@ -175,239 +175,355 @@ Ar norite įjungti sunkų režimą? AchievementSettingsWidget - - + + Enable Achievements Įjungti pasiekimus - - + + Enable Hardcore Mode Įjungti sunkųjį režimą - - + + Test Unofficial Achievements Išbandyti neoficialius pasiekimus - - + + Enable Sound Effects Įjunkti garso efektus - + Notifications Pranešimai - - + + 5 seconds 5 sekundės - + Account Paskyra - - + + Login... Prisijungti... - + View Profile... Peržiūrėti profilį... - + Settings Nustatymai - - + + Enable Spectator Mode Įjungti žiūrovo režimą - - + + Enable Encore Mode Įjungti Encore režimą - - + + Show Achievement Notifications Rodyti pasiekimų pranešimus - - + + Show Leaderboard Notifications Rodyti lyderių lentos pranešimus - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Viršuje kairėje + + + + + Top Center + Viršuje per vidurį + + + + + Top Right + Viršuje dešinėje + + + + + Center Left + Centre kairėje + + + + + Center + Centre + + + + + Center Right + Centre dešinėje + + + + + Bottom Left + Apačioje kairėje + + + + + Bottom Center + Apačioje centre + + + + Bottom Right (Default) + Apačioje dešinėje (numatyta) + + + + Notification Position: + Pranešimų pozicija: + + + + None + Nėra + + + + Top Left (Default) + Viršuje kairėje (numatyta) + + + + + Bottom Right + Apačioje dešinėje + + + + Overlay Position: + Perdangos padėtis: + + + + Enable In-Game Overlays Įjungti žaidimo perdangas - + + + Enable In-Game Leaderboard Overlays + Įjungti žaidimo lyderių lentelės perdangas + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Vartotojo vardas: Prisijungimo simbolis, sugeneruotas adresu: - + Game Info Žaidimo info - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 naudoja "RetroAchievements" kaip pasiekimų duomenų bazę ir pažangai sekti. Norėdami naudotis pasiekimais, užsiregistruokite <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Norėdami peržiūrėti pasiekimų sąrašą žaidime, paspauskite spartųjį klavišą <span style=" font-weight:600;">Atidaryti pauzės meniu</span> ir pasirinkite <span style=" font-weight:600;">Pasiekimai</span> iš meniu.</p></body></html> - - - - - + + + + + Unchecked Nepažymėta - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kai įjungta, PCSX2 manys, kad visi pasiekimai yra užrakinti ir nesiųs jokių atrakinimo pranešimų serveriui. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Kai ši funkcija įjungta, PCSX2 pateiks neoficialių pasiekimų sąrašą. Atkreipkite dėmesį, kad šių pasiekimų "RetroAchievements" neseka, todėl jie atrakinami kiekvieną kartą. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Iššūkių" režimas pasiekimams, įskaitant lyderių lentelės stebėjimą. Išjungia išsaugotas būsenas, cheatus ir sulėtėjimo funkcijas. - - - + + + + Checked Pažymėta - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Groja garso efektus, susijusius su tokiais įvykiais kaip pasiekimų atrakinimais ir lyderių lentelės pateikimais. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Rodo ikonus ekrano apatiniame dešiniajame kampe, kai yra aktyvus iššūkis/įvykdytas pasiekimas. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Įjungus ir prisijungus, PCSX2 paleidimo metu nuskaitys pasiekimus. - + Displays popup messages on events such as achievement unlocks and game completion. Rodo iššokančius pranešimus apie tokius įvykius, kaip pasiekimų atrakinimas ir žaidimo užbaigimas. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Rodo iššokančius pranešimus, kai pradedama, pateikiama, arba nepavyksta įveikti lyderių lentelės iššūkio. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Kai įjungta, kiekviena sesija elgsis taip, tarsi jokie pasiekimai nebūtų atrakinti. - + Reset System Atkurti sistemą - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Sunkusis režimas nebus įjungtas, kol sistema nebus iš naujo paleista. Ar norite iš naujo paleisti sistemą dabar? - - + + %n seconds %n sekundė @@ -417,19 +533,19 @@ Prisijungimo simbolis, sugeneruotas adresu: - + Username: %1 Login token generated on %2. Vartotojo vardas: %1 Prisijungimo kodas sugeneruotas %2. - + Logout Atsijungti - + Not Logged In. Nesate prisijungęs. @@ -437,33 +553,33 @@ Prisijungimo kodas sugeneruotas %2. Achievements - + Hardcore mode will be enabled on system reset. Sunkusis režimas bus įjungtas perkrovus sistemą. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} negalima atlikti, kol veikia sunkusis režimas. Ar norite išjungti sunkųjį režimą? {0} Bus atšauktas jei pasirinksite Ne. - + Hardcore mode is now enabled. Sunkusis režimas yra įjungtas. - + {} (Hardcore Mode) {} (Sunkusis režimas) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -474,7 +590,7 @@ Prisijungimo kodas sugeneruotas %2. - + and earned {} of %n points Achievement popup @@ -485,22 +601,22 @@ Prisijungimo kodas sugeneruotas %2. - + {} (Unofficial) {} (Neoficialus) - + Mastered {} Įvaldyti {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -511,7 +627,7 @@ Prisijungimo kodas sugeneruotas %2. - + %n points Mastery popup @@ -522,267 +638,285 @@ Prisijungimo kodas sugeneruotas %2. - + Leaderboard attempt started. Pradėtas bandymas sudaryti lyderių lentelę. - + Leaderboard attempt failed. Bandymas sudaryti lyderių lentelę nepavyko. - + Your Time: {}{} Jūsų laikas: {}{} - + Your Score: {}{} Jūsų taškai: {}{} - + Your Value: {}{} Jūsų vertė: {}{} - + (Submitting) (Pateikiama) - + Achievements Disconnected Pasiekimai atjungti - + An unlock request could not be completed. We will keep retrying to submit this request. Atrakinimo užklausos nepavyko įvykdyti. Šią užklausą bandysime pateikti dar kartą. - + Achievements Reconnected Pasiekimai vėl prijungti - + All pending unlock requests have completed. Visos neišspręstos atrakinimo užklausos įvykdytos. - + Hardcore mode is now disabled. Sunkusis režimas yra išjungtas. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Rezultatas: {0} taškų (silpnų taškų: {1} taškų) Neperskaityti pranešimai: {2} - - + + Confirm Hardcore Mode Patvirtinkite sunkųjį režimą - + Active Challenge Achievements Aktyvūs iššūkio pasiekimai - + (Hardcore Mode) (Sunkusis režimas) - + You have unlocked all achievements and earned {} points! Jūs atrakinote visus pasiekimus ir pelnėte {} taškų! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Nepavyko Atsisiųsti Lyderių Lentelės - + Your Time: {0} (Best: {1}) Jūsų laikas: {0} (geriausias: {1}) - + Your Score: {0} (Best: {1}) Jūsų rezultatas: {0} (geriausias: {1}) - + Your Value: {0} (Best: {1}) Jūsų vertė: {0} (geriausias: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Lyderių lentelės pozicija: {1} iš {2} - + Server error in {0}: {1} Serverio klaida {0}: {1} - + Yes Taip - + No Ne - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Jūs atrakinote {0} iš {1} pasiekimų ir surinkote {2} iš {3} galimų taškų. - + Unknown Nežinoma - + Locked Užrakinta - + Unlocked Atrakinta - + Unsupported Nepalaikomi - + Unofficial Neoficialus - + Recently Unlocked Neseniai atrakinti - + Active Challenges Aktyvūs iššūkiai - + Almost There Beveik ten - + {} points {} taškai - + {} point {} taškas - + XXX points XXX taškai - + Unlocked: {} Atrakinta: {} - + This game has {} leaderboards. Šis žaidimas turi {} lyderių lenteles. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Rezultatų pateikimas yra išjungtas, nes sunkusis režimas yra išjungtas. Lyderių lentelės yra tik skaitomos. - + Show Best Parodyti geriausius - + Show Nearby Rodyti netoliese - + Rank Vieta - + Name Pavadinimas - + Time Laikas - + Score Taškai - + Value Vertė - + Date Submitted Pateikta data - + Downloading leaderboard data, please wait... Atsisiunčiami lyderių lentelės duomenys, palaukite... - - + + Loading... Kraunasi... - - + + This game has no achievements. Šis žaidimas neturi pasiekimų. - + Failed to read executable from disc. Achievements disabled. Nepavyko nuskaityti vykdomosios programos iš disko. Pasiekimai išjungti. @@ -790,325 +924,325 @@ Lyderių lentelės pozicija: {1} iš {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Naudoti bendra nustatymą [%1] - + Rounding Mode Apvalinimo režimas - - - + + + Chop/Zero (Default) Pjovimas/Nulis (Numatytasis) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Dalybos Apvalinimo Rėžimas - + Nearest (Default) Artimiausias (Numatytasis) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Suspaudimo režimas - - - + + + Normal (Default) Normalus (Numatytas) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Įjungti rekompilatorių - + + - - - - - - - - - - - + + + + + + + + + + Checked Pažymėta - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Laukimo kilpos aptikimas - + Moderate speedup for some games, with no known side effects. Vidutinis pagreitėjimas kai kuriuose žaidimuose, be jokio žinomo šalutinio poveikio. - + Enable Cache (Slow) Įjungti Podėliavimą (Lėtas) - - - - + + + + Unchecked Nepažymėta - + Interpreter only, provided for diagnostic. Tik interpreteratorius, skirtas diagnostikai. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Milžiniškas kai kurių žaidimų pagreitinimas ir beveik jokio suderinamumo poveikio. - + Enable Fast Memory Access Įjungti greita prieiga prie atminties - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pauzė dėl TLB praleidimo - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Įjungti 128MB Atmintį (Kūrėjų Konsolė) - + Exposes an additional 96MB of memory to the virtual machine. Atskleidžiami Papildomi 96MB Atminties Virtualiai Mašinai. - + VU0 Rounding Mode VU0 Apvalinimo režimas - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Apvalinimo režimas - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Suspaudimo režimas - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Suspaudimo režimas - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Įjungti VU0 rekompilatorių (mikro režimas) - + Enables VU0 Recompiler. Įjungia VU0 rekompilatorių. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Įjungti VU1 rekompilatorių - + Enables VU1 Recompiler. Įjungia VU1 rekompilatorių. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU vėliavos hackas - + Good speedup and high compatibility, may cause graphical errors. Geras spartinimas ir didelis suderinamumas, gali sukelti grafinių klaidų. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Įjungti žaidimų pataisymus - + Automatically loads and applies fixes to known problematic games on game start. Pradėjus žaidimą, automatiškai įkeliami žinomi probleminiai žaidimai ir taikomi pataisymai. - + Enable Compatibility Patches Įjunkti suderinamumo pataisymus - + Automatically loads and applies compatibility patches to known problematic games. Automatiškai įkelia ir pritaiko suderinamumo pataisymus žinomiems probleminiams žaidimams. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1117,318 +1251,296 @@ Lyderių lentelės pozicija: {1} iš {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Pakeitus šios nustatymūs žaidimai gali nebeveikti. Keiskite savo pačių rizika, PCSX2 komanda nepalaikys konfigūracijų, kai šie parametrai buvo pakeisti. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Apvalinimo režimas: - - - + + + Nearest Arčiausias - - - - + + + + Negative Neigiama - - - - + + + + Positive Teigiamas - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Suspaudimo režimas: - - + + None Jokio - - - + + + Normal (Default) Normalus (Numatytas) - - - + + + Chop/Zero (Default) Pjovimas/Nulis (Numatytasis) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Artimiausias (Numatytasis) - + Chop/Zero Pjovimas/Nulis - + None ClampMode Jokio - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preserve Sign - + Full Pilnas - + Wait Loop Detection Laukimo kilpos aptikimas - - + + Enable Recompiler Įjungti rekompilatorių - + Enable Fast Memory Access Įjungti greita prieiga prie atminties - + Enable Cache (Slow) Įjungti Podėliavimą (Lėtas) - + INTC Spin Detection INTC Spin Detection - + Pause On TLB Miss Pauzė dėl TLB praleidimo - + Enable 128MB RAM (Dev Console) Įjungti 128MB Atmintį (Kūrėjų Konsolė) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektoriniai vienetai (VU) - + VU1 Rounding Mode: VU1 Apvalinimo režimas: - + mVU Flag Hack mVU vėliavos hackas - + Enable VU1 Recompiler Įjungti VU1 rekompilatorių - + Enable VU0 Recompiler (Micro Mode) Įjungti VU0 rekompilatorių (mikro režimas) - + Enable Instant VU1 Enable Instant VU1 - - + + Extra Papildoma - + VU0 Clamping Mode: VU0 Suspaudimo režimas: - + VU0 Rounding Mode: VU0 Apvalinimo režimas: - + VU1 Clamping Mode: VU1 Suspaudimo režimas: - + I/O Processor (IOP, MIPS-I) I/O procesorius (IOP, MIPS-I) - + Game Settings Žaidimų nustatymai - + Enable Game Fixes Įjungti žaidimų pataisymus - + Enable Compatibility Patches Įjunkti suderinamumo pataisymus - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Kadrų greičio valdymas - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL kadrų greitis: - - - - NTSC Frame Rate: - NTSC kadrų greitis: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE nustatymai - + Slot: Slotas: - + Enable Įjungti @@ -1560,13 +1672,13 @@ Lyderių lentelės pozicija: {1} iš {2} - + Expansion Settings Priedėlių Parametrai - + Stretch Settings Stretch Settings @@ -1614,7 +1726,7 @@ Lyderių lentelės pozicija: {1} iš {2} - + Mute All Sound Nutildyti Visus Garsus @@ -1624,7 +1736,7 @@ Lyderių lentelės pozicija: {1} iš {2} Sinchronizacija: - + TimeStretch (Recommended) TimeStretch (rekomenduojama) @@ -1649,191 +1761,191 @@ Lyderių lentelės pozicija: {1} iš {2} Išvesties įrenginys: - + Synchronization Sinchronizacija - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Kai veikia ne 100% greičiu, reguliuoja garso ritmą vietoj kadrų išmetimo. Suteikia kur kas geresnį garso pagreitinimą/lėtėjimą. - - + + Default Numatytasis - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency Išvesties vėlavimas - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Atstato išvesties garsą į numatytąjį - + Resets fast forward volume back to the global/inherited setting. Atstato sugreitintojo garso garsumą atgal į globalią/paveldėtą parinktį. - + Resets fast forward volume back to the default. Atstato sugreitinojo garso garsumą atgal į numatytąjį. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Nėra + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Garso vidinis programavimas nustato kaip emuliatoriaus sukurti kadrai pateikiami šeimininkui. Kubebas duoda mažiausią delsos laiką, bet jei susiduriate su problemomis, bandykite SDL vidinį programavimą. Nulinis vidinis programavimas išjungia visą vietinę garso išvestį. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Kontroliuoja emuliatoriaus leidžiamo garso garsumą. - + Fast Forward Volume Sugreitinto Režimo Garsas - + Controls the volume of the audio played on the host when fast forwarding. Kontroliuoja emuliatoriaus leidžiamo garso garsumą, kai įjungtas sugreitintas režimas. - + Unchecked Nepažymėta - + Prevents the emulator from producing any audible sound. Užkerta kelią emuliatoriui skleisti bet kokį girdimą garsą. - + Expansion Mode Priedėlio Režimas - + Disabled (Stereo) Išjungtas (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Nustato kaip garsas pakeičiamas iš stereo į erdvinį garsą palaikomuose žaidimuose. Tai apima žaidimus, kurie palaiko Dolby Pro Logic/Pro Logic II formatus. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Šie parametrai tobuliau sureguliuoja Freesound kanalų plėtiklio elgesį. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Atstatyti Garsą - + Reset Fast Forward Volume Atstatyti Sugreitinto Režimo Garsą - + Unknown Device "%1" Nežinomas įrenginys "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2110,33 +2222,33 @@ Lyderių lentelės pozicija: {1} iš {2} - + Fast Boot Greitas paleidimas - + Fast Forward Boot Greitas paleidimas - + Checked Pažymėta - + Patches the BIOS to skip the console's boot animation. Pataiso BIOS, kad būtų praleista konsolės įkrovos animacija. - + Unchecked Nepažymėta - + Removes emulation speed throttle until the game starts to reduce startup time. Pašalina emuliacijos greičio ribotuvą, kol prasideda žaidimas, kad sutrumpėtų paleidimo laikas. @@ -2240,82 +2352,75 @@ Lyderių lentelės pozicija: {1} iš {2} BreakpointModel - + Execute Vykdyti - - + + -- -- - - - Enabled - Įjungtas - - - - - Disabled - Išjungta - - - + Read Skaityti - + Write(C) (C) = changes, as in "look for changes". Rašyti(C) - + Write Rašyti - + TYPE Warning: limited space available. Abbreviate if needed. TIPAS - + OFFSET Warning: limited space available. Abbreviate if needed. POSLINKIS - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. DYDIS / ETIKETĖ - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUKCIJA - + CONDITION Warning: limited space available. Abbreviate if needed. SĄLYGOS - + HITS Warning: limited space available. Abbreviate if needed. PATAIKYMAI - + X Warning: limited space available. Abbreviate if needed. X @@ -2329,42 +2434,42 @@ Lyderių lentelės pozicija: {1} iš {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2406,6 +2511,11 @@ Lyderių lentelės pozicija: {1} iš {2} Unknown Nežinoma + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3516,7 +3626,6 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Kontrolerio jungtis %1 %2 @@ -3670,7 +3779,7 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof Intercept DHCP - + Enabled Įjungtas @@ -3775,13 +3884,13 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof - + 40 40 - + 120 120 @@ -3837,109 +3946,109 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof Vidinis - - + + Use Global Setting [%1] Naudoti bendra nustatymą [%1] - + Name Pavadinimas - + Url Url - + Address Adresas - - + + Hosts File Šeimininkų failas - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Šeimininkai - + Exported Successfully Sėkmingai eksportuota - + Failed to open file Nepavyko atidaryti failo - + No Hosts in file No Hosts in file - + Imported Successfully Importavimas sėkmingas - - + + Per Game Host list Per Game Host list - + Copy global settings? Kopijuoti bendruosius nustatymus? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD atvaizdo failas - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Perrašyti failą? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3948,26 +4057,64 @@ Do you want to overwrite? Ar norite perrašyti? - + HDD Creator HDD Kurėjas - + HDD image created Sukurtas kietojo disko atvaizdas - + Use Global Naudoti bendrus - + Override Perrašyti + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4153,31 +4300,121 @@ Ar norite perrašyti? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4195,345 +4432,215 @@ Ar norite perrašyti? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Išmesti GS vaizdavimus - - - - Save RT - Išsaugoti RT - - - - Save Frame - Išsaugoti kadrą - - - - Save Texture - Išsaugoti tekstūrą - - - - Save Depth - Išsaugoti Gylį - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Naršyti... - - - - - Open... - Atidaryti... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4544,456 +4651,477 @@ Ar norite perrašyti? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5011,65 +5139,70 @@ Ar norite perrašyti? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5118,7 +5251,7 @@ Ar norite perrašyti? - + Run Vykdyti @@ -5244,7 +5377,7 @@ Ar norite perrašyti? Are you sure you want to reset the default layouts? - + Pause Pauzė @@ -5257,160 +5390,168 @@ Ar norite perrašyti? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5418,27 +5559,27 @@ Ar norite perrašyti? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5458,45 +5599,55 @@ Ar norite perrašyti? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5550,6 +5701,11 @@ Ar norite perrašyti? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5582,87 +5738,92 @@ Ar norite perrašyti? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Nėra atvaizdo - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Žaidimas: %1 (%2) - + Rich presence inactive or unsupported. Išsamus buvimas neaktyvus arba nepalaikomas. - + Game not loaded or no RetroAchievements available. Žaidimas neįkeltas arba nėra RetroAchievements. - - - - + + + + Error Klaida - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Atsisiunčiama %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Atsisiųsti nepavyko: Duomenys yra tušti. - + Failed to write '%1'. Failed to write '%1'. @@ -5670,405 +5831,405 @@ Ar norite perrašyti? EmulationSettingsWidget - + Speed Control Greičio kontrolė - + Normal Speed: Normalus greitis: - + System Settings Sistemos nustatymai - - + + Enable Cheats Įjungti cheatus - + Slow-Motion Speed: Sulėtintas greitis: - + Fast-Forward Speed: Spartinimas: - + Enable Multithreaded VU1 (MTVU) Įjunti Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Įjungti pagrindinio kompiuterio failų sistemą - - + + Enable Fast CDVD Įjungti greitą CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE ciklo praleidimas: - - + + Disabled Išjungta - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE ciklo greitis: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (normalus greitis) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Kadrų Spartos / Delsimo valdymas - + frames This string will appear next to the amount of frames selected, in a dropdown box. kadrai - + Maximum Frame Latency: Didžiausias kadro vėlavimas: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sutapatinti Su Ekrano Atnaujinimo Dažniu - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertikalusis Sinchronizavimas (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Naudoti bendra nustatymą [%1] - + Normal Speed Normalus greitis - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Nustato emuliatoriaus greitį, kurį bandys pasiekti pats emuliatorius. Negarantuojame, kad šis greitis bus pasiektas, ir jei nebus, emuliatorius veiks greičiausiu įmanomu greičiu. - - + + User Preference Vartotojo pasirinkimai - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Pažymėta - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Aukštesnės vertės gali padidinti kadrų dažnį žaidimuose, bet labai stipriai padidins reikalavimus procesoriui. Renkantis mažesnes vertes sumažins apkrovą procesoriui leidžiant lengviems ir gerai optimizuotiems žaidimams veikti visu greičiu ant silpnesnių procesorių. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Verčia emuliuotą "Emotion Engine" praleisti ciklus. Padeda nedaug žaidimams, tokiems kaip SOTC. Dažniausiai tai kenkia našumui. - - - - - - - - - - + + + + + + + + + + + Unchecked Nepažymėta - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Greita disko prieiga, trumpesnis krovimo laikas. Patikrinkite HDLoader suderinamumo sąrašus dėl žinomų žaidimų, su kuriais kyla problemų. - - - + Automatically loads and applies cheats on game start. Automatiškai įkelia ir pritaiko cheatus pradėjus žaidimą. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Spartinimas - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Nustato spartumo greitį. Šis greitis bus naudojamas, kai spartinimo klavišas yra paspaudžiamas/įjungiamas. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Sulėtintas greitis - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Nustato sulėtinimo greitį. Šis greitis bus naudojamas, kai bus paspaustas/perjungtas sulėtinto judesio spartusis klavišas. - + EE Cycle Rate EE ciklo greitis - + EE Cycle Skip EE ciklo praleidimas - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Įjungti multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Įprastai pagreitina emuliatoriaus veikimą, jei naudojamas procesorius su 4 ar daugiau branduolių. Daugėliui žaidimų saugu naudoti, bet keletas žaidimų žaidimai nepalaiko šio nustatymo ir gali „pakibti". - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Pakrauna disko failą į RAM prieš paleidžiant žaidimą. Gali sumažinti trikdžius sistemose su HDD, bet smarkiai ilgiau užtrunka žaidimo paleidimas. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Didžiausias kadro vėlavimas - + 2 Frames 2 Kadrai - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Įjunkite šį nustatymą, kad sutapatintumėte PCSX2 vidinį atnaujinimo dažnį su savo monitoriaus. VSync automatiškai išjungiamas, kai neįmanoma jo naudoti (t.y., kai veikia ne 100% greičiu). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Naudoti bendra nustatymą [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Neribotos - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Savarankiškas - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Savarankiškas [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Savarankiškas greitis - + Enter Custom Speed Įvesti savarankiška greiti @@ -6076,12 +6237,12 @@ Ar norite perrašyti? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6155,12 +6316,12 @@ Ar norite perrašyti? FileOperations - + Failed to show file Nepavyko parodyti failo - + Failed to show file in file explorer. The file was: %1 @@ -6169,30 +6330,30 @@ The file was: %1 Failas buvo: %1 - + Show in Folder Windows action to show a file in Windows Explorer Rodyti aplanke - + Show in Finder macOS action to show a file in Finder Rodyti failų naršyklėje - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Nepavyko atidaryti URL - + Failed to open URL. The URL was: %1 @@ -6204,417 +6365,445 @@ Nuoroda buvo: %1 FolderSettingsWidget - + Cache Directory Cache adresynas - - - - - + + + + + + Browse... Naršyti... - - - - - + + + + + + Open... Atidaryti... - - - - - + + + + + + Reset Nustatyti iš naujo - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheatu adresynas - + Used for storing .pnach files containing game cheats. Naudojama .pnach failams, saugoti žaidimų cheats. - + Covers Directory Viršelių adresynas - + Used for storing covers in the game grid/Big Picture UIs. Naudojamas viršeliams saugoti žaidimo gride/Dideliame vaizde. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots adresynas - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Išsaugoti būsenų adresyną - + Used for storing save states. Naudojamas išsaugoti būsenas. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nepavyko rasti jokių CD/DVD-ROM įrenginių. Įsitikinkite, kad yra prijungtas diskas ir turite pakankamas teises jį pasiekti. - + Use Global Setting Naudoti bendra nustatymą - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Žaidimo pavadinimas nukopijuotas į iškarpinę. - + Game serial copied to clipboard. Žaidimo serijinis nukopijuotas į iškarpinę. - + Game CRC copied to clipboard. Žaidimo CRC nukopijuotas į iškarpinę. - + Game type copied to clipboard. Žaidimo tipas nukopijuotas į iškarpinę. - + Game region copied to clipboard. Žaidimo regionas nukopijuotas į iškarpinę. - + Game compatibility copied to clipboard. Žaidimo suderinamumas nukopijuotas į iškarpinę. - + Game path copied to clipboard. Žaidimo kelias nukopijuotas į iškarpinę. - + Controller settings reset to default. Kontrolerio nustatymai iš naujo nustatomi pagal numatytuosius nustatymus. - + No input profiles available. Įvesties profilių nėra. - + Create New... Sukurti naują... - - Enter the name of the input profile you wish to create. - Įveskite norimo sukurti įvesties profilio pavadinimą. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Ar tikrai norite atkurti numatytuosius nustatymus? Bet kokios nuostatos bus prarastos. - + Settings reset to defaults. Atstatyti nustatymus į numatytus nustatymus. - + No save present in this slot. Šiame slot nėra jokių išsaugojimų. - + No save states found. Išsaugomų būsenų nerasta. - + Failed to delete save state. Nepavyko ištrinti išsaugotos būsenos. - + Failed to copy text to clipboard. Nepavyko nukopijuoti teksto į iškarpinę. - + This game has no achievements. Šis žaidimas neturi pasiekimų. - + This game has no leaderboards. Šis žaidimas neturi lyderių lentelių. - + Reset System Atkurti sistemą - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Sunkusis režimas nebus įjungtas, kol sistema nebus iš naujo paleista. Ar norite iš naujo paleisti sistemą dabar? - + Launch a game from images scanned from your game directories. Paleiskite žaidimą iš vaizdinių, nuskaitytų iš žaidimų direktorijos. - + Launch a game by selecting a file/disc image. Paleiskite žaidimą pasirinkdami failą/disko atvaizdą. - + Start the console without any disc inserted. Paleiskite konsolę be įdėto disko. - + Start a game from a disc in your PC's DVD drive. Pradėkite žaidimą iš disko, esančio kompiuterio DVD įrenginyje. - + No Binding Jokių pririšimų - + Setting %s binding %s. Nustatymas %s susiejimas %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Pasibaigia per kelias %.0f sekundes... - + Unknown Nežinoma - + OK Gerai - + Select Device Pasirinkite įrenginį - + Details Išsamiau - + Options Nustatymai - + Copies the current global settings to this game. Nukopijuoja esamus visuotinius nustatymus į šį žaidimą. - + Clears all settings set for this game. Ištrina visus šiam žaidimui nustatytus nustatymus. - + Behaviour Elgesys - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Neleidžia įjungti ekrano užsklandos ir užmigdyti kompiuterio, kai veikia emuliacija. - + Shows the game you are currently playing as part of your profile on Discord. Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį. - + Pauses the emulator when a game is started. Sustabdo emuliatorių, kai paleidžiamas žaidimas. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Sustabdo emuliatorių, kai sumažinate langą arba pereinate prie kitos programos, ir nutraukia, kai vėl įjungiate. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Sustabdo emuliatorių, kai atidaromas greitas meniu ir atstabdo jį, kai greitas meniu išjungiamas. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatiškai išsaugo emuliatoriaus būseną, kai išjungiama arba išeinama iš sistemos. Kitą kartą galėsite tęsti darbą nuo tos vietos, kurioje baigėte. - + Game Display Žaidimo vaizdas - + Switches between full screen and windowed when the window is double-clicked. Perjungia tarp viso ekrano ir langinio, kai langas paspaudžiamas du kartus. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Paslepia pelės žymeklį / kursorių, kai emuliatorius veikia viso ekrano režimu. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Viršutiniame dešiniajame ekrano kampe rodomas CPU naudojimas pagal threadus. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Rodo statistika apie GS (primityvūs, piešimo skambučiai) viršutiniame dešiniajame ekrano kampe. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Rodyti įspėjimus kai yra įjungti parametrai, su kuriais žaidimas gali neveikti. - + Resets configuration to defaults (excluding controller settings). Atkuria numatytąsias konfigūracijos nuostatas (išskyrus kontrolerio nustatymus). - + Changes the BIOS image used to start future sessions. Pakeičia BIOS atvaizdą, naudojamą būsimoms sesijoms paleisti. - + Automatic Automatiškai - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Numatytasis - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6623,2072 +6812,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatiškai įjungiamas vaizdas per visą ekraną, kai paleidžiamas žaidimas. - + On-Screen Display Ekrano rodinys - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Rodo žaidimo raišką viršutiniame dešiniajame ekrano kampe. - + BIOS Configuration BIOS konfiguracija - + BIOS Selection BIOS pasirinkimas - + Options and Patches Nustatymai ir pataisymai - + Skips the intro screen, and bypasses region checks. Praleidžiamas pradžios ekranas ir apeinami regiono patikrinimai. - + Speed Control Greičio kontrolė - + Normal Speed Normalus greitis - + Sets the speed when running without fast forwarding. Nustato greitį, kai žaidimas veikia be sugreitinto režimo. - + Fast Forward Speed Spartinimo greitis - + Sets the speed when using the fast forward hotkey. Nustato greitį, kai naudojamas klavišas, skirtas įjungti sugreitintą režimą. - + Slow Motion Speed Sulėtintas greitis - + Sets the speed when using the slow motion hotkey. Nustato greitį, kai naudojamas klavišas, skirtas įjungti suletintą režimą. - + System Settings Sistemos nustatymai - + EE Cycle Rate EE ciklo greitis - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE ciklo praleidimas - + Enable MTVU (Multi-Threaded VU1) Įjungti MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Įjungti akimirksni VU1 - + Enable Cheats Įjungti cheatus - + Enables loading cheats from pnach files. Leidžia įkelti cheatus iš pnach failų. - + Enable Host Filesystem Įjungti pagrindinio kompiuterio failų sistemą - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Įjungti greitą CDVD - + Fast disc access, less loading times. Not recommended. Greita disko prieiga, trumpesnis krovimo laikas. Nerekomenduojama. - + Frame Pacing/Latency Control Kadrų tempo/vėlavimo valdymas - + Maximum Frame Latency Didžiausias kadro vėlavimas - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimalus kadrų tempas - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Atvaizduotojas - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Rodymas - + Aspect Ratio Vaizdo santykis - + Selects the aspect ratio to display the game content at. Parenka kraštinių santykį, kuriuo bus vaizduojamas žaidimų vaizdas. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Perėjimo šalinimas - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Ekrano nuotraukos dydis - + Determines the resolution at which screenshots will be saved. Nustato rezoliuciją, pagal kurią bus išsaugotos ekrano nuotraukos. - + Screenshot Format Ekrano nuotraukų formatas - + Selects the format which will be used to save screenshots. Pasirenka formatą, kuris bus naudojamas ekrano nuotraukoms išsaugoti. - + Screenshot Quality Ekrano nuotraukos kokybė - + Selects the quality at which screenshots will be compressed. Pasirenka ekrano nuotraukų suspaudimo kokybę. - + Vertical Stretch Vertikalus tempimas - + Increases or decreases the virtual picture size vertically. Padidina arba sumažina virtualaus vaizdo dydį vertikaliai. - + Crop Apkarpyti - + Crops the image, while respecting aspect ratio. Nukerpamas žaidimo vaizdas laikantis nustatyto kraštinių santykio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Išlygina vaizdą didinant konsolės mastelį ekrane. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Ekrano poslinkiai - + Enables PCRTC Offsets which position the screen as the game requests. Įjungia PCRTC Kompensacijas, kurios sureguliuoja žaidimo poziciją taip, kaip prašo žaidimas. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Prieš neryškumą - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Įjungia vidinius prieš neryškumą hackus. Mažiau atitinka PS2 atvaizdavimą, tačiau daug žaidimų atrodys mažiau neryškūs. - + Rendering Atvaizdavimas - + Internal Resolution Vidinė raiška - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear filtravimas - + Selects where bilinear filtering is utilized when rendering textures. Pasirenka, kur bus naudojamas bilinearinis filtravimas perteikiant tekstūras. - + Trilinear Filtering Trilinear filtravimas - + Selects where trilinear filtering is utilized when rendering textures. Pasirenka, kur bus naudojamas trilinear filtravimas atvaizduojant tekstūras. - + Anisotropic Filtering Anizotropinis filtravimas - + Dithering Ditheriavimas - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Maišymo tikslumas - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Išankstinis tekstūrų įkėlimas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Programinės įrangos atvaizdavimo gijos - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Automatinis praplovimas (programinė įranga) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Aparatūros taisymai - + Manual Hardware Fixes Rankiniai aparatūros pataisymai - + Disables automatic hardware fixes, allowing you to set fixes manually. Išjungiami automatiniai aparatinės įrangos pataisymai, todėl pataisymus galite nustatyti rankiniu būdu. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Naudojamas programinis atvaizdavimas norint piešti tekstūros dekompresiją primenančius sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Praleisti piešimo pradžią - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Praleisti Piešimo Pabaigą - + Auto Flush (Hardware) Automatinis praplovimas (aparatinė įranga) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Išjungti gylio konvertavimą - + Disable Safe Features Išjungti saugias funkcijas - + This option disables multiple safe features. Šia parinktimi išjungiamos kelios saugios funkcijos. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Išjungti dalinį galiojimo panaikinimą - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU paletės konvertavimas - + Upscaling Fixes Padidinimo pataisymai - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Apvalinti Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Gali išlyginti tekstūras dėl to, kai didinant mastelį jos filtruojamos dvinariu būdu. Pvz., "Brave" saulės atspindžiai. - + Adjusts target texture offsets. Sureguliuoja tikslinės tekstūros poslinkius. - + Align Sprite Sulygiuoti Sprite - + Fixes issues with upscaling (vertical lines) in some games. Ištaiso kai kuriuose žaidimuose didinimo (vertikalių linijų) problemas. - + Merge Sprite Sujungti sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Gali ištaisyti kai kuriuos neveikiančius efektus, kurie priklauso nuo tobulo pikselių tikslumo. - + Texture Replacement Tekstūros pakeitimas - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Krauti tekstūras - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asinchroninis tekstūrų krovimas - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Pakeitimų adresynas - + Folders Aplankai - + Texture Dumping Tekstūrų išmetimas - + Dump Textures Išmesti tekstūras - + Dump Mipmaps Išmesti mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Išmesti FMV tekstūras - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Papildomas apdorojimas - + FXAA FXAA - + Enables FXAA post-processing shader. Įjungia FXAA papildomo apdorojimo shaderi. - + Contrast Adaptive Sharpening Kontrasto adaptyvusis paryškinimas - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS ryškumas - + Determines the intensity the sharpening effect in CAS post-processing. Nustato aštrinimo efekto intensyvumą apdorojant CAS. - + Filters Filtrai - + Shade Boost Atspalvio didinimas - - Enables brightness/contrast/saturation adjustment. - Įjungiamas šviesumo / kontrasto / saturacijos reguliavimas. - - - + Shade Boost Brightness Atspalvio ryškumo didinimas - + Adjusts brightness. 50 is normal. Reguliuoja ryškumą. 50 yra normalus. - + Shade Boost Contrast Atspalvio kontrasto didinimas - + Adjusts contrast. 50 is normal. Reguliuoja kontrastą. 50 yra normalus. - + Shade Boost Saturation Atspalvio sodrumo didinimas - + Adjusts saturation. 50 is normal. Reguliuoja sodrumą. 50 yra normalus. - + TV Shaders TV shaderiai - + Advanced Papildomi - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Įtvirtina tekstūros barjero funkcionalumą į nurodytą reikšmę. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Imituoja didesnę atminties kortelę, filtruodamas išsaugojimus tik į dabartinį žaidimą. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. Pasirinktas atminties kortelės vaizdas bus naudojamas šiame lizde. - + Enable/Disable the Player LED on DualSense controllers. Įjungti/išjungti žaidėjo LED indikatorių DualSense kontroleriuose. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slotas {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Keisti pasirinkimą - + Select Pasirinkti - + Parent Directory Parent Directory - + Enter Value Įveskite Reikšmę - + About Apie - + Toggle Fullscreen Perjungti į Viso Ekrano būseną - + Navigate Naviguoti - + Load Global State Įkelti globalią būseną - + Change Page Keisti puslapį - + Return To Game Grįžti į žaidimą - + Select State Pasirinkti Būseną - + Select Game Pasirinkti Žaidimą - + Change View Pakeisti vaizdą - + Launch Options Paleidimo Pasirinkimai - + Create Save State Backups Sukurti išsaugotos būsenos atsargines kopijas - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Sukurti atminties kortelę - + Configuration Konfiguracija - + Start Game Pradėti žaidimą - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Atgal - + Return to the previous menu. Grįžti į ankstesnį meniu. - + Exit PCSX2 Palikti PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Darbalaukio režimas - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Iš naujo nustatomos visos konfigūracijos numatytuosius nustatymus (įskaitant susiejimus). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Įvesties šaltiniai - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. „XInput“ šaltinis palaiko Xbox 360/Xbox One/Xbox serijos kontrolerius. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Įjungia papildomus tris kontrolerio lizdus. Palaikoma ne visuose žaidimuose. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Nustato, kokio dydžio spaudimas imituojamas, kai makrokomanda yra aktyvi. - + Determines the pressure required to activate the macro. Nustato spaudimą, reikalingą makrokomandai įjungti. - + Toggle every %d frames Perjungti kas %d kadrų - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Duomenų išsaugojimo vietos - + Show Advanced Settings Rodyti išplėstinius nustatymus - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Registravimas - + System Console Sistemos konsolė - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging Failų registravimas - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Išsamesni žurnalo įrašymai - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Žurnalo laiko žymės - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE konsolė - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP konsolė - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads Išsamesnis CDVD nuskaitymas - + Logs disc reads from games. Registruoja diskų skaitymus iš žaidimų. - + Emotion Engine Emotion Engine - + Rounding Mode Apvalinimo režimas - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Suspaudimo režimas - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Leidžia imituoti EE talpyklą. Lėtas. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Milžiniškas kai kurių žaidimų pagreitinimas ir beveik jokio suderinamumo poveikio. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Vidutinis pagreitėjimas kai kuriuose žaidimuose, be jokio žinomo šalutinio poveikio. - + Enable Fast Memory Access Įjungti greita prieiga prie atminties - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektoriniai vienetai - + VU0 Rounding Mode VU0 Apvalinimo režimas - + VU0 Clamping Mode VU0 Suspaudimo režimas - + VU1 Rounding Mode VU1 Apvalinimo režimas - + VU1 Clamping Mode VU1 Suspaudimo režimas - + Enable VU0 Recompiler (Micro Mode) Įjungti VU0 rekompilatorių (mikro režimas) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Įjungti VU1 rekompilatorių - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Geras spartinimas ir didelis suderinamumas, gali sukelti grafinių klaidų. - + I/O Processor I/O procesorius - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafika - + Use Debug Device Naudoti Debug įrenginį - + Settings Nustatymai - + No cheats are available for this game. Šiam žaidimui nėra jokių cheatu. - + Cheat Codes Cheat kodai - + No patches are available for this game. Šiam žaidimui nėra jokių pataisymų. - + Game Patches Žaidimų pataisymai - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Suaktyvinus cheatus gali atsirasti nenuspėjamas elgesys, trikdžiai, soft-lock'ai arba sugesti išsaugoti žaidimai. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Suaktyvinus žaidimo pataisymus gali atsirasti nenuspėjamas elgesys, trikdžiai, soft-lock'ai arba sugesti išsaugoti žaidimai. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Pataisymus naudokite savo rizika, PCSX2 komanda neteiks jokios pagalbos naudotojams, įjungusiems žaidimo pataisymus. - + Game Fixes Žaidimų pataisymai - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Žaidimo pataisymai neturėtų būti keičiami, jei nežinote, ką daro kiekviena parinktis ir kokios to pasekmės. - + FPU Multiply Hack FPU dauginimo hackas - + For Tales of Destiny. Tales of Destiny žaidimui. - + Preload TLB Hack Išankstinis TLB hackas - + Needed for some games with complex FMV rendering. Reikalingas kai kuriems žaidimams su sudėtingu FMV atvaizdavimu. - + Skip MPEG Hack Praleisti MPEG hackas - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH vėliavos hackas - + EE Timing Hack EE Timing hackas - + Instant DMA Hack Akimirksnis DMA hackas - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Dėl SOCOM 2 HUD ir Spy Hunter pakrovimo pakibimo. - + VU Add Hack VU pridėjimo hack - + Full VU0 Synchronization Visiškas VU0 sinchronizavimas - + Forces tight VU0 sync on every COP2 instruction. Priverčia VU0 griežtai sinchronizuoti kiekvieną COP2 instrukciją. - + VU Overflow Hack VU perpildymo hackas - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Krauti būseną - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Išjungti vaizdavimo pataisymus - + Preload Frame Data Išanksto krauti kadro duomenis - + Texture Inside RT Tekstūros RT viduje - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Pusės pikselio poslinkis - + Texture Offset X Tekstūros poslinkis X - + Texture Offset Y Tekstūros poslinkis Y - + Dumps replaceable textures to disk. Will reduce performance. Išstumia pakeičiamas tekstūras į diską. Sumažės našumas. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Įjungiamas API lygmens grafikos komandų patvirtinimas. - + Use Software Renderer For FMVs Naudokite programinės įrangos rendererį FMV - + To avoid TLB miss on Goemon. Norėdami išvengti TLB praleidima Goemon žaidime. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Bendrosios paskirties timing hackas. Žinoma, kad turi įtakos šiems žaidimams: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Žinoma, kad turi įtakos šiems žaidimams: Bleach Blade Battlers, Growlanser II ir III, Wizardry. - + Emulate GIF FIFO Emuliuoti GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Teisingai, bet lėčiau. Žinomas poveikis šiems žaidimams: Fifa Street 2. - + DMA Busy Hack DMA užimtas hackas - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuliuoti VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit hackas - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Skirta Tri-Ace žaidimams: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Išsaugoti būseną - + Load Resume State Pakrauti tęsimo būseną - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8697,2116 +9015,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Regionas: - + Compatibility: Suderinamumas: - + No Game Selected Nepasirinktas žaidimas - + Search Directories Ieškoti direktorijas - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Nuskaitomos subdirektorijos - + Not Scanning Subdirectories Nėra nuskaitomos subdirektorijos - + List Settings Sąrašų nustatymai - + Sets which view the game list will open to. Nustato, kuriame rodinyje bus atveriamas žaidimų sąrašas. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Viršelio nustatymai - + Downloads covers from a user-specified URL template. Atsisiųsti viršelius iš naudotojo nurodyto URL šablono. - + Operations Operacija - + Selects where anisotropic filtering is utilized when rendering textures. Pasirenka, kur bus naudojamas anizotropinis filtravimas perteikiant tekstūras. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Taikyti alternatyvų metodą vidiniam FPS apskaičiuoti, kad kai kuriuose žaidimuose būtų išvengta klaidingų rodmenų. - + Identifies any new files added to the game directories. Identifikuoja visus naujus failus, pridėtus į žaidimo direktorijas. - + Forces a full rescan of all games previously identified. Priverčia iš naujo nuskaityti visus anksčiau nustatytus žaidimus. - + Download Covers Atsisiųsti viršelius - + About PCSX2 Apie PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 yra nemokamas atvirojo kodo PlayStation 2 (PS2) emuliatorius. Jo tikslas yra mėgdžioti PS2 aparatinę įrangą, naudojant MIPS procesoriaus interpretatorių, perkompiliatorių ir virtualios mašinos, valdančios aparatūros būsenas ir PS2 sistemos atmintį. Tai leidžia žaisti PS2 žaidimus kompiuteryje su daugybe papildomų funkcijų ir privalumų. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ir PS2 yra registruoti Sony Interactive Entertainment prekių ženklai. Ši programa niekaip nesusijusi su „Sony Interactive Entertainment“. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Įjungus ir prisijungus, PCSX2 paleidimo metu nuskaitys pasiekimus. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Iššūkių" režimas pasiekimams, įskaitant lyderių lentelės stebėjimą. Išjungia išsaugotas būsenas, cheatus ir sulėtėjimo funkcijas. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Rodo iššokančius pranešimus apie įvykius, pvz., pasiekimų atrakinimą ir lyderių lentelės pateikimus. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Groja garso efektus, susijusius su tokiais įvykiais kaip pasiekimų atrakinimais ir lyderių lentelės pateikimais. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Rodo ikonus ekrano apatiniame dešiniajame kampe, kai yra aktyvus iššūkis/įvykdytas pasiekimas. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Kai ši funkcija įjungta, PCSX2 pateiks pasiekimų sąrašą iš neoficialių rinkinių. Šių pasiekimų RetroAchievements neseka. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kai įjungta, PCSX2 manys, kad visi pasiekimai yra užrakinti ir nesiųs jokių atrakinimo pranešimų serveriui. - + Error Klaida - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Kai įjungta, kiekviena sesija elgsis taip, tarsi jokie pasiekimai nebūtų atrakinti. - + Account Paskyra - + Logs out of RetroAchievements. Atsijungia iš RetroAchievements. - + Logs in to RetroAchievements. Prisijungia prie RetroAchievements. - + Current Game Dabartinis žaidimas - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} nėra galiojantis disko atvaizdas. - + Automatic mapping completed for {}. Automatinis susiejimas užbaigtas skirtui {}. - + Automatic mapping failed for {}. Automatinis susiejimas nepavyko skirtui {}. - + Game settings initialized with global settings for '{}'. Žaidimo nustatymai inicializuoti visuotiniais '{}' nustatymais. - + Game settings have been cleared for '{}'. Žaidimo nustatymai buvo išvalyti '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Dabartinis) - + {} (Folder) {} (Aplankas) - + Failed to load '{}'. Nepavyko užkrauti '{}'. - + Input profile '{}' loaded. Įvesties profilis '{}' įkeltas. - + Input profile '{}' saved. Įvesties profilis '{}' išsaugotas. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Pasirinkti makro {} susiejima - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} Ši sesija: {} - + All Time: {} Visas laikas: {} - + Save Slot {0} Išsaugotas Slotas {0} - + Saved {} Išsaugota {} - + {} does not exist. {} neegzistuoja. - + {} deleted. {} ištrinta. - + Failed to delete {}. Nepavyko panaikinti {}. - + File: {} Failas: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Žaista laiko: {} - + Last Played: {} Paskutinį kartą žaista: {} - + Size: {:.2f} MB Dydis: {:.2f} MB - + Left: Kairė: - + Top: Viršus: - + Right: Dešinė: - + Bottom: Apačia: - + Summary Santrauka - + Interface Settings Interfeiso nustatymai - + BIOS Settings BIOS nustatymai - + Emulation Settings Emuliavimo nustatymai - + Graphics Settings Grafikos nustatymai - + Audio Settings Garso nustatymai - + Memory Card Settings Atminties kortelės nustatymai - + Controller Settings Kontrolerio nustatymai - + Hotkey Settings Sparčiujų klavišų nustatymai - + Achievements Settings Pasiekimų nustatymai - + Folder Settings Aplanko nustatymai - + Advanced Settings Išplėstiniai nustatymai - + Patches Pataisymai - + Cheats Cheatai - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Greitis - + 60% Speed 60% Greitis - + 75% Speed 75% Greitis - + 100% Speed (Default) 100% Greitis (Numatytas) - + 130% Speed 130% Greitis - + 180% Speed 180% Greitis - + 300% Speed 300% Greitis - + Normal (Default) Normalus (Numatytas) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Išjungta - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 kadrų (kietasis sinch.) - + 1 Frame 1 Kadras - + 2 Frames 2 Kadrai - + 3 Frames 3 Kadrai - + None Jokio - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Pilnas - + Extra Papildoma - + Automatic (Default) Automatinė (Numatytas) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Programa - - - + Null Nieko - + Off Išjungta - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Gimtasis (PS2) - + Nearest Arčiausias - + Bilinear (Forced) Bilinear (priverstinis) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Išjungta (nėra) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (priverstinis) - + Scaled Pagal mastelį - + Unscaled (Default) Nesumažinta (numatytasis) - + Minimum Mažiausias - + Basic (Recommended) Paprastas (rekomenduojama) - + Medium Vidutinis - + High Aukštas - + Full (Slow) Visas (lėtas) - + Maximum (Very Slow) Maksimalus (labai lėtas) - + Off (Default) Išjungta (numatytasis) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Dalinis - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Priversti išjungti - + Force Enabled Priversti įjungti - + Accurate (Recommended) Tikslus (rekomenduojama) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Ekrano raiška - + Internal Resolution (Aspect Uncorrected) Vidinė raiška (Aspektas neištaisytas) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy ĮSPĖJIMAS: atminties kortelė yra užimta - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Neveiksnioji zona - + Full Boot Pilnas paleidimas - + Achievement Notifications Pranešimai apie pasiekimus - + Leaderboard Notifications Pranešimai apie lyderių lentą - + Enable In-Game Overlays Įjungti žaidimo perdangas - + Encore Mode Encore Režimas - + Spectator Mode Žiūrovo režimas - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Kadrai - + No Deinterlacing Perėjimo šalinimas - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Išjungta) - + 1 (64 Max Width) 1 (64 maksimalus plotis) - + 2 (128 Max Width) 2 (128 maksimalus plotis) - + 3 (192 Max Width) 3 (192 maksimalus plotis) - + 4 (256 Max Width) 4 (256 maksimalus plotis) - + 5 (320 Max Width) 5 (320 maksimalus plotis) - + 6 (384 Max Width) 6 (384 maksimalus plotis) - + 7 (448 Max Width) 7 (448 maksimalus plotis) - + 8 (512 Max Width) 8 (512 maksimalus plotis) - + 9 (576 Max Width) 9 (576 maksimalus plotis) - + 10 (640 Max Width) 10 (640 maksimalus plotis) - + Sprites Only Tik Sprites - + Sprites/Triangles Sprites/Trikampiai - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normalus) - + 2 (Aggressive) 2 (agresyvus) - + Inside Target Inside Target - + Merge Targets Sujungti taikinius - + Normal (Vertex) Normalus (Vertex) - + Special (Texture) Specialusis (tekstūra) - + Special (Texture - Aggressive) Specialusis (tekstūra - agresyvus) - + Half Pusė - + Force Bilinear Priverstinis bilinear - + Force Nearest Priverstas arčiausias - + Disabled (Default) Išjungtas (numatytasis) - + Enabled (Sprites Only) Įjungta (tik Sprites) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Nėra (numatytasis) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Skenavimo linijų filtras - + Diagonal Filter Įstrižinis filtras - + Triangular Filter Trikampinis filtras - + Wave Filter Bangų filtras - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Nesuspaustas - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Neigiama - + Positive Teigiamas - + Chop/Zero (Default) Pjovimas / Nulis (Numatytasis) - + Game Grid Žaidimų gridas - + Game List Žaidimų sarašas - + Game List Settings Žaidimų sąrašo nustatymai - + Type Tipas - + Serial Serijinis numeris - + Title Pavadinimas - + File Title Failo pavadinimas - + CRC CRC - + Time Played Žaista laiko - + Last Played Paskutinį kartą žaista - + Size Dydis - + Select Disc Image Pasirinkite disko atvaizdą - + Select Disc Drive Pasirinkite disko įrenginį - + Start File Pradėti failą - + Start BIOS Pradėti BIOS - + Start Disc Pradėti diską - + Exit Išeiti - + Set Input Binding Set Input Binding - + Region Regionas - + Compatibility Rating Suderinamumo įvertinimas - + Path Vieta - + Disc Path Disko kelias - + Select Disc Path Pasirinkti disko kelia - + Copy Settings Kopijuoti nustatymus - + Clear Settings Išvalyti nustatymus - + Inhibit Screensaver Uždrausti ekrano užsklandą - + Enable Discord Presence Įjungti Discord Presence - + Pause On Start Pauzė paleidimo metu - + Pause On Focus Loss Pauzė praradus dėmesį - + Pause On Menu Pauzė, kai Meniu - + Confirm Shutdown Patvirtinkite išjungimą - + Save State On Shutdown Išsaugoti būseną per išjungimą - + Start Fullscreen Pradėti per visą ekraną - + Double-Click Toggles Fullscreen Dukart spustelėjus perjungiama į visą ekraną - + Hide Cursor In Fullscreen Slėpti rodykle viso ekrano režime - + OSD Scale OSD skalė - + Show Messages Rodyti pranešimus - + Show Speed Rodyti greiti - + Show FPS Rodyti FPS - + Show CPU Usage Rodyti CPU naudojimą - + Show GPU Usage Rodyti GPU naudojimą - + Show Resolution Rodyti raiška - + Show GS Statistics Rodyti GS statistikas - + Show Status Indicators Rodyti statuso indikatorius - + Show Settings Rodyti nustatymus - + Show Inputs Rodyti įvestis - + Warn About Unsafe Settings Įspėti apie nesaugius nustatymus - + Reset Settings Atstatyti nustatymus - + Change Search Directory Pakeiskite paieškos adresą - + Fast Boot Greitas paleidimas - + Output Volume Išvesties garsumas - + Memory Card Directory Atminties kortelių adresynas - + Folder Memory Card Filter Aplankas Atminties kortelės filtras - + Create Sukurti - + Cancel Atšaukti - + Load Profile Krauti profilį - + Save Profile Išsaugoti profilį - + Enable SDL Input Source Įjunkti SDL įvesties šaltinį - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Patobulintas režimas - + SDL Raw Input SDL neapdorotas įvestis - + Enable XInput Input Source Įjunkti XInput įvesties šaltinį - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Kontrolerio jungtis {}{} - + Controller Port {} Kontrolerio jungtis {} - + Controller Type Kontrolerio tipas - + Automatic Mapping Automatinis susiejimas - + Controller Port {}{} Macros Kontrolerio jungties {}{} macros - + Controller Port {} Macros Kontrolerio jungties {} macros - + Macro Button {} Makro mygtukas {} - + Buttons Mygtukai - + Frequency Dažnis - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Spaudimas - + Controller Port {}{} Settings Kontrolerio jungties {}{} nustatymai - + Controller Port {} Settings Kontrolerio jungties {} nustatymai - + USB Port {} USB jungtis {} - + Device Type Įrenginio tipas - + Device Subtype Įrenginio Subtype - + {} Bindings {} Susiejimai - + Clear Bindings Išvalyti susiejimus - + {} Settings {} Nustatymai - + Cache Directory Cache adresynas - + Covers Directory Viršelių adresynas - + Snapshots Directory Snapshots adresynas - + Save States Directory Išsaugotų būsenų adresynas - + Game Settings Directory Žaidimo nustatymų adresynas - + Input Profile Directory Įvesties profilio adresynas - + Cheats Directory Cheatu adresynas - + Patches Directory Pataisymų adresynas - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Vaizdo įrašų saugojimo vieta - + Resume Game Tęsti žaidimą - + Toggle Frame Limit Perjungti į kadrų ribojimą - + Game Properties Žaidimo ypatybės - + Achievements Pasiekimai - + Save Screenshot Išsaugoti Ekrano Kopiją - + Switch To Software Renderer Perjungti į programinį atvaizdavimą - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Pakeisti diską - + Close Game Uždaryti žaidimą - + Exit Without Saving Išeiti neišsaugojus - + Back To Pause Menu Grįžti į pauzės meniu - + Exit And Save State Išeiti ir išsaugoti būseną - + Leaderboards Lyderių lenta - + Delete Save Trinti save - + Close Menu Uždaryti meniu - + Delete State Ištrinti būseną - + Default Boot Numatytasis paleidimas - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Iš naujo nustatyti žaidimo laika - + Add Search Directory Pridėti paieškos adresyną - + Open in File Browser Atidaryti failų naršyklėje - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Pašalinti iš sąrašo - + Default View Numatytasis vaizdas - + Sort By Rūšiuoti pagal - + Sort Reversed Rūšiuoti atvirkščiai - + + Show Titles + Show Titles + + + Scan For New Games Ieškoti naujų žaidimų - + Rescan All Games Nuskaityti visus žaidimus iš naujo - + Website Svetainė - + Support Forums Pagalbos forumai - + GitHub Repository GitHub saugykla - + License Licencija - + Close Uždaryti - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration yra naudojama vietoj integruotos pasiekimų implementacijos. - + Enable Achievements Įjungti pasiekimus - + Hardcore Mode Sunkusis režimas - + Sound Effects Garso efektai - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Išbandyti neoficialius pasiekimus - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Vartotojo vardas: {} - + Login token generated on {} Login token generated on {} - + Logout Atsijungti - + Not Logged In Nesate prisijungęs - + Login Prisijungti - + Game: {0} ({1}) Žaidimas: {0} ({1}) - + Rich presence inactive or unsupported. Išsamus buvimas neaktyvus arba nepalaikomas. - + Game not loaded or no RetroAchievements available. Žaidimas neįkeltas arba nėra RetroAchievements. - + Card Enabled Kortelė įjungta - + Card Name Kortelės pavadinimas - + Eject Card Išstumti kortelę @@ -10839,67 +11355,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Išsaugota ekrano nuotrauka į '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame vienintelis kadras - + multi-frame kelių kadrų - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Išsaugoti GS išmetimus į '{}'. @@ -10914,12 +11430,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10934,10 +11450,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10952,12 +11468,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -11006,17 +11522,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11024,7 +11540,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11034,7 +11550,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11170,131 +11686,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Žaidimų pataisymai - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU dauginimo hackas - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Praleisti MPEG hackas - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Išankstinis TLB hackas - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing hackas - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Akimirksnis DMA hackas - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH vėliavos hackas - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emuliuoti GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA užimtas hackas - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emuliuoti VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Visiškas VU0 sinchronizavimas - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit hackas - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU pridėjimo hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU perpildymo hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Priversti Blit Internal FPS aptikimą - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11769,85 +12285,85 @@ graphical quality, but this will increase system requirements. Pridėti... - - - + + + Remove Pašalinti - + Search Directory Ieškoti adresyno - + Scan Recursively Skenuoti pasikartojančiai - + Excluded Paths (will not be scanned) Neįtraukti keliai (nebus skenuojami) - + Directory... Adresynas... - + File... Failas... - + Scan For New Games Ieškoti naujų žaidimų - + Rescan All Games Nuskaityti visus žaidimus iš naujo - + Display Rodymas - - + + Prefer English Titles Pirmenybė teikti angliškiems pavadinimams - + Unchecked Nepažymėta - + For games with both a title in the game's native language and one in English, prefer the English title. Žaidimų, kurių pavadinimas gali būti ir gimtąja, ir anglų kalba, atveju pirmenybę teikite angliškam pavadinimui. - + Open Directory... Atidaryti adresyna... - + Select Search Directory Pasirinkite paieškos adresą - + Scan Recursively? Skenuoti pasikartojančiai? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11856,12 +12372,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai subdirektorijose esantys failai. - + Select File Pasirinkti failą - + Select Directory Rinktis adresyna @@ -11870,31 +12386,34 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai s GameListWidget + Game List Žaidimų sarašas - + + Game Grid Žaidimų gridas - + + Show Titles Rodyti pavadinimus - + All Types Visi tipai - + All Regions Visi regionai - + Search... Paieška... @@ -11968,22 +12487,22 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai s Perkrauti pataisymus - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Pažymėta - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. Šiam žaidimui nėra jokių pataisymų. @@ -12395,1381 +12914,1586 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai s GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Atvaizduotojas: + + Advanced Options + Advanced Options - - Adapter: - Adapteris: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Rodymas + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Pilno ekrano režimas: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Vaizdo santykis: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Pritaikyti langui / per visą ekraną + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Automatinis standartas (4:3 perpintas / 3:2 progresyvinis) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standartinis (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Išjungta (numatytasis) - - - - - - - - - - - - Automatic (Default) - Automatinė (Numatytas) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear filtravimas: - - - - - - - None - Jokio - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertikalus tempimas: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Apkarpyti: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Kairė: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Viršus: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Dešinė: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Apačia: - - - - - Screen Offsets - Ekrano poslinkiai - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Prieš neryškumą - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Ekrano nuotraukos dydis: - - - - Screen Resolution - Ekrano raiška - - - - Internal Resolution - Vidinė raiška - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Kokybė: - - - - - Rendering - Atvaizdavimas - - - - Internal Resolution: - Vidinė raiška: - - - - - Off - Išjungta - - - - - Texture Filtering: - Tekstūrų filtravimas: - - - - - Nearest - Arčiausias - - - - - Bilinear (Forced) - Bilinear (priverstinis) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear filtravimas: - - - - Off (None) - Išjungta (nėra) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (priverstinis) - - - - Anisotropic Filtering: - Anizotropinis filtravimas: - - - - Dithering: - Ditheriavimas: - - - - Scaled - Pagal mastelį - - - - - Unscaled (Default) - Nesumažinta (numatytasis) - - - - Blending Accuracy: - Maišymo tikslumas: - - - - Minimum - Mažiausias - - - - - Basic (Recommended) - Paprastas (rekomenduojama) - - - - Medium - Vidutinis - - - - High - Aukštas - - - - Full (Slow) - Visas (lėtas) - - - - Maximum (Very Slow) - Maksimalus (labai lėtas) - - - - Texture Preloading: - Išankstinis tekstūrų įkėlimas: - - - - Partial - Dalinis - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Praleisti Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Rankiniai aparatūros pataisymai - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - gijos - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Automatinis praplovimas - - - - Hardware Fixes - Aparatūros taisymai - - - - Force Disabled - Priversti išjungti - - - - Force Enabled - Priversti įjungti - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Išjungta) - - - - 1 (64 Max Width) - 1 (64 maksimalus plotis) - - - - 2 (128 Max Width) - 2 (128 maksimalus plotis) - - - - 3 (192 Max Width) - 3 (192 maksimalus plotis) - - - - 4 (256 Max Width) - 4 (256 maksimalus plotis) - - - - 5 (320 Max Width) - 5 (320 maksimalus plotis) - - - - 6 (384 Max Width) - 6 (384 maksimalus plotis) - - - - 7 (448 Max Width) - 7 (448 maksimalus plotis) - - - - 8 (512 Max Width) - 8 (512 maksimalus plotis) - - - - 9 (576 Max Width) - 9 (576 maksimalus plotis) - - - - 10 (640 Max Width) - 10 (640 maksimalus plotis) - - - - - Disable Safe Features - Išjungti saugias funkcijas - - - - - Preload Frame Data - Išanksto krauti kadro duomenis - - - - Texture Inside RT - Tekstūros RT viduje - - - - 1 (Normal) - 1 (Normalus) - - - - 2 (Aggressive) - 2 (agresyvus) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU taikinys CLUT: - - - - - - Disabled (Default) - Išjungtas (numatytasis) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Padidinimo pataisymai - - - - Half Pixel Offset: - Pusės pikselio poslinkis: - - - - Normal (Vertex) - Normalus (Vertex) - - - - Special (Texture) - Specialusis (tekstūra) - - - - Special (Texture - Aggressive) - Specialusis (tekstūra - agresyvus) - - - - Round Sprite: - Apvalinti Sprite: - - - - Half - Pusė - - - - Full - Pilnas - - - - Texture Offsets: - Tekstūros poslinkiai: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Sujungti sprite - - - - - Align Sprite - Sulygiuoti Sprite - - - - Deinterlacing: - Perėjimo šalinimas: - - - - No Deinterlacing - Perėjimo šalinimas - - - - Window Resolution (Aspect Corrected) - Lango raiška (su pataisytu aspektu) - - - - Internal Resolution (Aspect Corrected) - Vidinė raiška (Aspektas ištaisytas) - - - - Internal Resolution (No Aspect Correction) - Vidinė raiška (be Aspekto ištaisymo) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Tik Sprites - - - - Sprites/Triangles - Sprites/Trikampiai - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Automatinis praplovimas: - - - - Enabled (Sprites Only) - Įjungta (tik Sprites) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Tekstūros RT viduje: - - - - Inside Target - Inside Target - - - - Merge Targets - Sujungti taikinius - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Išjungti vaizdavimo pataisymus - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Priverstinis bilinear - - - - Force Nearest - Priverstas arčiausias - - - - Texture Replacement - Tekstūros pakeitimas - - - - Search Directory - Ieškoti adresyno - - - - - Browse... - Naršyti... - - - - - Open... - Atidaryti... - - - - - Reset - Nustatyti iš naujo - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 iškels ir pakraus tekstūros pakeitimus iš šio adresyno. - - - - Options - Nustatymai - - - - - Dump Textures - Išmesti tekstūras - - - - - Dump Mipmaps - Išmesti mipmaps - - - - - Dump FMV Textures - Išmesti FMV tekstūras - - - - - Load Textures - Krauti tekstūras - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normalus - - - - Aggressive - Agresyvus - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Papildomas apdorojimas - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - Nėra (numatytasis) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Ryškumas: - - - - - FXAA - FXAA - - - - Filters - Filtrai - - - - TV Shader: - TV shaderis: - - - - Scanline Filter - Skenavimo linijų filtras - - - - Diagonal Filter - Įstrižinis filtras - - - - Triangular Filter - Trikampinis filtras - - - - Wave Filter - Bangų filtras - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Atspalvio didinimas - - - - Brightness: - Ryškumas: - - - - Contrast: - Kontrastas: - - - - Saturation - Sodrumas - - - - OSD - OSD - - - - On-Screen Display - Ekrano rodinys - - - - OSD Scale: - OSD skalė: - - - - - Show Indicators - Rodyti indikatorius - - - - - Show Resolution - Rodyti raiška - - - - - Show Inputs - Rodyti įvestis - - - - - Show GPU Usage - Rodyti GPU naudojimą - - - - - Show Settings - Rodyti nustatymus - - - - - Show FPS - Rodyti FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers - - - - Disable Shader Cache - Disable Shader Cache - - - - Disable Vertex Shader Expand - Disable Vertex Shader Expand - - - - - Show Statistics - Rodyti statistiką - - - - - Asynchronous Texture Loading - Asinchroninis tekstūrų krovimas - - - - Saturation: - Sodrumas: - - - - - Show CPU Usage - Rodyti CPU naudojimą - - - - - Warn About Unsafe Settings - Įspėti apie nesaugius nustatymus - - - - Recording - Įrašymas - - - - Video Dumping Directory - Vaizdo įrašų saugojimo vieta - - - - Capture Setup - Įrašymo nustatymai - - - - OSD Messages Position: - OSD Messages Position: - - - - - Left (Default) - Left (Default) - - - - OSD Performance Position: - OSD Performance Position: - - - - - Right (Default) - Right (Default) - - - - - Show Frame Times - Show Frame Times - - - - - Show PCSX2 Version - Show PCSX2 Version - - - - - Show Hardware Info - Show Hardware Info - - - - - Show Input Recording Status - Show Input Recording Status - - - - - Show Video Capture Status - Show Video Capture Status - - - - - Show VPS - Show VPS - - - - capture - capture - - - - Container: - Formatas: - - - - - Codec: - Kodekas: - - - - - Extra Arguments - Papildomi Argumentai - - - - Capture Audio - Įrašyti garsą - - - - Format: - Formatas: - - - - Resolution: - Raiška: - - - - x - x - - - - Auto - Auto - - - - Capture Video - Įrašyti video - - - - Advanced - Advanced here refers to the advanced graphics options. - Papildomi - - - - Advanced Options - Papildomi nustatymai - - - - Hardware Download Mode: - Hardware Download Mode: - - - - Accurate (Recommended) - Tikslus (rekomenduojama) - - - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) - - - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) - - - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) - - - - GS Dump Compression: - GS Dump Compression: - - - - Uncompressed - Nesuspaustas - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - - Bitrate: - Bitų sparta: + + Spin CPU During Readbacks + Spin CPU During Readbacks - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps + + Spin GPU During Readbacks + Spin GPU During Readbacks - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + + + Automatic (Default) + Automatic (Default) + + + Disallowed - Neleidžiama + Disallowed - + Allowed - Leidžiama + Allowed - + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + Use Debug Device Use Debug Device + + + GraphicsDisplaySettingsTab - - + + Deinterlacing: + Deinterlacing: + + + + Integer Scaling + Integer Scaling + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + + Native/Full (10:7) + Native/Full (10:7) + + + + None + None + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + + capture + capture + + + + Video Recording Setup + Video Recording Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Rodymas + + + + + + + + Off (Default) + Išjungta (numatytasis) + + + + + + + Automatic (Default) + Automatinė (Numatytas) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Ekrano poslinkiai + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Prieš neryškumą + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Ekrano raiška + + + + Internal Resolution + Vidinė raiška + + + + PNG + PNG + + + + + Rendering + Atvaizdavimas + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Nesumažinta (numatytasis) + + + + Basic (Recommended) + Paprastas (rekomenduojama) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Rankiniai aparatūros pataisymai + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Automatinis praplovimas + + + + Hardware Fixes + Aparatūros taisymai + + + + + 0 (Disabled) + 0 (Išjungta) + + + + Disable Safe Features + Išjungti saugias funkcijas + + + + Preload Frame Data + Išanksto krauti kadro duomenis + + + + Texture Inside RT + Tekstūros RT viduje + + + + Upscaling Fixes + Padidinimo pataisymai + + + + Merge Sprite + Sujungti sprite + + + + Align Sprite + Sulygiuoti Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Išjungti vaizdavimo pataisymus + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Tekstūros pakeitimas + + + + Dump Textures + Išmesti tekstūras + + + + Dump Mipmaps + Išmesti mipmaps + + + + Dump FMV Textures + Išmesti FMV tekstūras + + + + Load Textures + Krauti tekstūras + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Papildomas apdorojimas + + + + + None (Default) + Nėra (numatytasis) + + + + FXAA + FXAA + + + + Shade Boost + Atspalvio didinimas + + + + Saturation + Sodrumas + + + + OSD + OSD + + + + Show Indicators + Rodyti indikatorius + + + + Show Resolution + Rodyti raiška + + + + Show Inputs + Rodyti įvestis + + + + Show GPU Usage + Rodyti GPU naudojimą + + + + Show Settings + Rodyti nustatymus + + + + Show FPS + Rodyti FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Rodyti statistiką + + + + Asynchronous Texture Loading + Asinchroninis tekstūrų krovimas + + + + Show CPU Usage + Rodyti CPU naudojimą + + + + Warn About Unsafe Settings + Įspėti apie nesaugius nustatymus + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Papildomi + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13777,12 +14501,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13801,12 +14519,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Programa - Null @@ -13834,1131 +14546,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Naudoti bendra nustatymą [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Nepažymėta - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear filtravimas - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. Šis nustatymas išjungia konkretaus žaidimo vaizdavimo pataisymus. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Pagal numatytuosius nustatymus tekstūros talpykla tvarko dalinius panaikinimus. Deja, tai labai brangiai kainuoja procesoriui. Šis pakeitimas pakeičia dalinį panaikinimą visišku tekstūros ištrynimu, kad sumažėtų procesoriaus apkrova. Tai padeda Snowblind variklio žaidimuose. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Išjungta - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Įjungia FidelityFX kontrasto adaptacinį aštrinimą. - + Determines the intensity the sharpening effect in CAS post-processing. Nustato aštrinimo efekto intensyvumą apdorojant CAS. - + Adjusts brightness. 50 is normal. Reguliuoja ryškumą. 50 yra normalus. - + Adjusts contrast. 50 is normal. Reguliuoja kontrastą. 50 yra normalus. - + Adjusts saturation. 50 is normal. Reguliuoja sodrumą. 50 yra normalus. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Vaizdo iškodavimas - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video bitų srautas - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatinė rezoliucija - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Garso iškodavimas - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio bitų srautas - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Pažymėta - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Įjungia vidinius prieš neryškumą hackus. Mažiau atitinka PS2 atvaizdavimą, tačiau daug žaidimų atrodys mažiau neryškūs. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Vaizdo santykis - + Auto Standard (4:3/3:2 Progressive) Automatinis standartas (4:3/3:2 progresyvinis) - + Deinterlacing Perėjimo šalinimas - - Screenshot Size - Ekrano nuotraukos dydis + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Ekrano nuotraukų formatas - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Ekrano nuotraukos kokybė - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertikalus tempimas - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Pilno ekrano režimas - - - + + + Borderless Fullscreen Be sienų per visą ekraną - + Chooses the fullscreen resolution and frequency. Pasirenka viso ekrano raišką ir dažnį. - - + Left Kairė - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Viršus - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Dešinė - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Apačia - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Gimtasis (PS2) (Numatytas) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Tekstūrų filtravimas - + Trilinear Filtering Trilinear filtravimas - + Anisotropic Filtering Anizotropinis filtravimas - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Ditheriavimas - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Maišymo tikslumas - + Texture Preloading Išankstinis tekstūrų įkėlimas - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Įkelia visas tekstūras iš karto, o ne mažus fragmentus, ir, jei įmanoma, vengia perteklinių įkėlimų. Tai pagerina daugumos žaidimų našumą, bet gali sulėtinti nedidelį pasirinkimą. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU taikinys CLUT - + Skipdraw Range Start Praleisti piešimo ribos pradžią - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Praleisti piešimo ribos pabaigą - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Pusės pikselio poslinkis - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Apvalinti Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Tekstūros poslinkiai X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Tekstūros poslinkiai Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Ryškumas - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Taikomas FXAA švelninimo algoritmas, kad būtų pagerinta žaidimų vaizdo kokybė. - + Brightness Ryškumas - - - + + + + 50 50 - + Contrast Kontrastas - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV shaderis - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD skalė - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Ekrano apatiniame kairiajame kampe rodoma dabartinė sistemos valdiklio būsena. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Palikite tuščią - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Nustato naudojamą audio bitų srautą. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Įjungti Debug įrenginį - + Enables API-level validation of graphics commands. Įjungiamas API lygmens grafikos komandų patvirtinimas. - + GS Download Mode GS Download Mode - + Accurate Tikslus - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Numatytasis - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14966,482 +15738,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Numatytasis - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Grafika + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Išsaugoti Ekrano Kopiją + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Jungti vaizdo fiksavima + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Išsaugoti vieno kadro GS išmetimą + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Išsaugoti kelių kadrų GS išmetimą + + Nearest + Nearest - - Toggle Software Rendering - Perjungti programinės įrangos atvaizdavimą + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Grafika + + + + Save Screenshot + Išsaugoti Ekrano Kopiją + + + + Toggle Video Capture + Jungti vaizdo fiksavima + + + + Save Single Frame GS Dump + Išsaugoti vieno kadro GS išmetimą + + + + Save Multi Frame GS Dump + Išsaugoti kelių kadrų GS išmetimą + + + + Toggle Software Rendering + Perjungti programinės įrangos atvaizdavimą + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Tekstūrų išmetimas dabar įjungtas. - + Texture dumping is now disabled. Tekstūrų išmetimas išjungtas. - + Toggle Texture Replacements Perjungti tekstūrų pakeitimus - + Texture replacements are now enabled. Tekstūrų pakeitimai dabar yra įjungti. - + Texture replacements are now disabled. Tekstūrų pakeitimai dabar išjungti. - + Reload Texture Replacements Iš naujo įkelti tekstūros pakeitimus - + Texture replacements are not enabled. Tekstūrų pakeitimai yra neįjungti. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Garsumas: nutildyta - + Volume: {}% Garsas: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System Sistema - + Open Pause Menu Atidaryti pristabdymo meniu - + Open Achievements List Atidaryti pasiekimų sąrašą - + Open Leaderboards List Atidaryti lyderių lentelės sąrašą - + Toggle Pause Pristabdyti arba tęsti - + Toggle Fullscreen Perjungti į viso ekrano būseną - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Pagreitinti (Laikyti) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Padidinti garsą - + Decrease Volume Sumažinti garsą - + Toggle Mute Įjungti / Išjungti garsą - + Frame Advance Kadro greitėjimas į priekį - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Iš naujo nustatykite virtualią mašiną - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Išsaugoti būseną - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Pasirinkti kitą saugojimo Slota - + Save State To Selected Slot Saugoti būsena į pasirinkta Slota - + Load State From Selected Slot Pakrauti būsena iš pasirinkto Sloto - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Išsaugoti būseną į Slotą 1 - + Load State From Slot 1 Krauti būseną iš Sloto 1 - + Save State To Slot 2 Išsaugoti būseną į Slotą 2 - + Load State From Slot 2 Krauti būseną iš Sloto 2 - + Save State To Slot 3 Išsaugoti būseną į Slotą 3 - + Load State From Slot 3 Krauti būseną iš Sloto 3 - + Save State To Slot 4 Išsaugoti būseną į Slotą 4 - + Load State From Slot 4 Krauti būseną iš Sloto 4 - + Save State To Slot 5 Išsaugoti būseną į Slotą 5 - + Load State From Slot 5 Krauti būseną iš Sloto 5 - + Save State To Slot 6 Išsaugoti būseną į Slotą 6 - + Load State From Slot 6 Krauti būseną iš Sloto 6 - + Save State To Slot 7 Išsaugoti būseną į Slotą 7 - + Load State From Slot 7 Krauti būseną iš Sloto 7 - + Save State To Slot 8 Išsaugoti būseną į Slotą 8 - + Load State From Slot 8 Krauti būseną iš Sloto 8 - + Save State To Slot 9 Išsaugoti būseną į Slotą 9 - + Load State From Slot 9 Krauti būseną iš Sloto 9 - + Save State To Slot 10 Išsaugoti būseną į Slotą 10 - + Load State From Slot 10 Krauti būseną iš Sloto 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15449,63 +16530,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Atkartojimas - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Krauti - + Save Išsaugoti - + Select Previous Pasirinkti Ankstesnį - + Select Next Pasirinkti Kita - + Close Menu Close Menu - - + + Save Slot {0} Išsaugotas Slotas {0} - + No save present in this slot. No save present in this slot. - + no save yet dar nėra išsaugota @@ -15866,43 +16952,43 @@ Right click to clear binding - + Pause On Focus Loss Pauzė praradus dėmesį - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pauzė paleidimo metu - + Confirm Shutdown Patvirtinkite išjungimą - + Enable Discord Presence Įjungti "Discord Presence" - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15913,287 +16999,381 @@ Right click to clear binding - + Start Fullscreen Pradėti per visą ekraną - + Double-Click Toggles Fullscreen Dukart spustelėjus perjungiama į visą ekraną - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Slėpti rodykle viso ekrano režime - - Preferences - Parinktys + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Kalba: - + Theme: Tema: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatiniai naujinimai - + Update Channel: Atnaujinimo kanalas: - + Current Version: Dabartinė versija: - - + + Enable Automatic Update Check Įjungti automatinius atnaujinimus - + Check for Updates... Ieškoti atnaujinimų... - + Native Gimtasis - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Pilka) [Tamsus] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Mėlyna) [Tamsus] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Pilkai žalias/-Mėlyna ) [Šviesus] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Rožinė) [Šviesus] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Ruda/kreminė balta) [Šviesus] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Balta/Mėlyna) [Šviesus] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Raudona/Violetinė) [Tamsus] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Mėlyna/Violetinė) [Tamsus] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Mėlyna) [Tamsus] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Juoda/Raudona) [Tamsus] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Juoda/Mėlyna) [Tamsus] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Įdėkite į PCSX2 aplanką] - - - - - - + + + + Checked Pažymėta - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatiškai tikrina, ar paleidžiant programą nėra jos atnaujinimų. Atnaujinimus galima atidėti vėlesniam laikui arba visiškai praleisti. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Leidžia įjungti ir išjungti viso ekrano režimą dukart spustelėjus žaidimo langą. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Nepažymėta - + Fusion [Light/Dark] Fusion [Šviesus/Tamsus] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Sustabdo emuliatorių, kai paleidžiamas žaidimas. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Sustabdo emuliatorių, kai sumažinate langą arba pereinate prie kitos programos, ir nutraukia, kai vėl įjungiate. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Žaidimas pateikiamas atskirame lange, o ne pagrindiniame lange. Jei nepažymėtas, žaidimas bus rodomas žaidimų sąrašo viršuje. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį. - + System Language [Default] Sistemos kalba [numatytoji] @@ -16225,6 +17405,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16392,18 +17577,18 @@ Right click to clear binding &Sistema - - + + Change Disc Pakeisti diską - + Load State Krauti būseną - + S&ettings Nustatymai @@ -16417,6 +17602,11 @@ Right click to clear binding &Debug Profilavimas + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16438,139 +17628,139 @@ Right click to clear binding Įrankių juosta - + Start &File... Pradėti failą... - + Start &BIOS Pradėti &BIOS - + &Scan For New Games &Ieškoti naujų žaidimų - + &Rescan All Games &Nuskaityti visus žaidimus iš naujo - + Shut &Down Išsijungti - + Shut Down &Without Saving Išjungti be išsaugojimo - + &Reset &Perkrauti - + &Pause &Pauzė - + E&xit Išeiti - + &BIOS &BIOS - + &Controllers &Kontroleriai - + &Hotkeys &Spartieji klavišai - + &Graphics &Grafika - + &Post-Processing Settings... Papildomo apdorojimo nustatymai... - + Resolution Scale Rezoliucijos skalė - + &GitHub Repository... &GitHub saugykla... - + Support &Forums... Pagalbos forumai... - + &Discord Server... &Discord Serveris... - + Check for &Updates... Ieškoti &atnaujinimų... - + About &Qt... Apie &Qt... - + &About PCSX2... &Apie PCSX2... - + Fullscreen In Toolbar Per visą ekraną - + Change Disc... In Toolbar Pakeisti diską... - + &Audio &Garsas - + Global State Bendra būsena - + &Screenshot &Ekrano kopija - + Start File In Toolbar Pradėti failą @@ -16595,416 +17785,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Pradėti diską - + Start BIOS In Toolbar Pradėti BIOS - + Shut Down In Toolbar Išsijungti - + Reset In Toolbar Perkrauti - + Pause In Toolbar Pauzė - + Load State In Toolbar Krauti būseną - + Save State In Toolbar Išsaugoti būseną - + &Emulation &Emulation - + Controllers In Toolbar Kontroleriai - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Nustatymai - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Ekrano kopija - + &Memory Cards &Atminties kortelės - + &Network && HDD &Tinklas && HDD - + &Folders &Aplankai - + &Toolbar &Įrankių juosta - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Statuso juosta - - + + Game &List Žaidimų &sąrašas - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Sistemos &rodymas - + Game &Properties Žaidimo ypatybės - + Game &Grid Žaidimų gridas - + Zoom &In (Grid View) Priartinimas (Grido rodinys) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Sumažinimas (Grido rodinys) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Atnaujinti &viršeliai (Grido rodinys) - + Open Memory Card Directory... Atidaryti atminties kortelės adresyną... - + Input Recording Logs Įvesties įrašymo žurnalai - + Enable &File Logging Įjungti failų žurnalavimą - + Start Big Picture Mode Įjunti didelio vaizdo režimą - - + + Big Picture In Toolbar Didelis vaizdas - + Show Advanced Settings Rodyti išplėstinius nustatymus - - + + Video Capture Vaizdo įrašymas - + Internal Resolution Vidinė raiška - + %1x Scale %1x skalė - + Select location to save block dump: Pasirinkite vieta, į kurią norite įrašyti blokelio išmetimą: - + Do not show again Daugiau nerodyti - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17017,309 +18208,315 @@ PCSX2 komanda neteiks jokios paramos konfigūracijoms, kuriomis keičiami šie n Ar tikrai norite tęsti? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 failai (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy ĮSPĖJIMAS: atminties kortelė yra užimta - + Confirm Shutdown Patvirtinkite išjungimą - + Are you sure you want to shut down the virtual machine? Ar tikrai norite išjungti virtualią mašiną? - + Save State For Resume Išsaugoti būseną vėlesniam tęsimui - - - - - + + + + + + Error Klaida - + You must select a disc to change discs. Norint pakeisti diską, reikia pasirinkti diską. - + Properties... Savybės... - + Set Cover Image... Nustatyti viršelio vaizdą... - + Exclude From List Išskirti iš sąrašo - + Reset Play Time Iš naujo nustatyti grojimo laiką - + Check Wiki Page Patikrinti Wiki puslapi - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Numatytasis paleidimas - + Fast Boot Greitas paleidimas - + Full Boot Pilnas paleidimas - + Boot and Debug Paleidimas ir Profilavimas - + Add Search Directory... Pridėti paieškos adresyną... - + Start File Pradėti failą - + Start Disc Pradėti diską - + Select Disc Image Pasirinkite disko atvaizdą - + Updater Error Atnaujinimo klaida - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Atsiprašome, bandote atnaujinti PCSX2 versiją, kuri nėra oficiali GitHub versija. Kad būtų išvengta nesuderinamumo, automatinis atnaujinimas įjungtas tik oficialiose išleidimuose.</p><p>Norėdami gauti oficialią kompiliaciją, atsisiųskite ją iš toliau pateiktos nuorodos:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatinis atnaujinimas dabartinėje platformoje nepalaikomas. - + Confirm File Creation Patvirtinkite failo sukūrimą - + The pnach file '%1' does not currently exist. Do you want to create it? Pnach failas '%1' šiuo metu neegzistuoja. Ar norite jį sukurti? - + Failed to create '%1'. Nepavyko sukurti '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Įvesties įrašymo failai (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Pristabdyta - + Load State Failed Pakrauti būseną nepavyko - + Cannot load a save state without a running VM. Negalima įkelti išsaugotos būsenos be veikiančios virtualios mašinos. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Naujojo ELF negalima įkelti nenustačius virtualios mašinos iš naujo. Ar norite iš naujo nustatyti virtualią mašiną dabar? - + Cannot change from game to GS dump without shutting down first. Negalima pereiti iš žaidimo į GS dump, prieš tai neišjungus. - + Failed to get window info from widget Nepavyko gauti lango informacijos iš valdiklio - + Stop Big Picture Mode Išjungti didelio vaizdo režimą - + Exit Big Picture In Toolbar Išeiti iš didelio vaizdo - + Game Properties Žaidimo ypatybės - + Game properties is unavailable for the current game. Žaidimo ypatybės nėra prieinamos dabartiniame žaidime. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nepavyko rasti jokių CD/DVD-ROM įrenginių. Įsitikinkite, kad yra prijungtas diskas ir turite pakankamas teises jį pasiekti. - + Select disc drive: Pasirinkite disko įrenginį: - + This save state does not exist. Šios išsaugojimo būsenos nėra. - + Select Cover Image Pasirinkite viršelio vaizdą - + Cover Already Exists Viršelis jau egzistuoja - + A cover image for this game already exists, do you wish to replace it? Šio žaidimo viršelio vaizdas jau yra, ar norite jį pakeisti? - - - - + + + + Copy Error Kopijavimo klaida - + Failed to remove existing cover '%1' Nepavyko panaikinti esamo viršelio '%1' - + Failed to copy '%1' to '%2' Nepavyko nukopijuoti '%1' į '%2' - + Failed to remove '%1' Nepavyko panaikinti '%1' - - + + Confirm Reset Patvirtinti atstatymą - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Visi viršelio vaizdų tipai (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Turite pasirinkti kitą failą nei dabartinis viršelio paveikslėlis. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17327,12 +18524,12 @@ This action cannot be undone. Šio veiksmo negalima atšaukti. - + Load Resume State Pakrauti tęsimo būseną - + A resume save state was found for this game, saved at: %1. @@ -17343,89 +18540,94 @@ Do you want to load this state, or start from a fresh boot? Ar norite įkelti šią būseną, ar pradėti iš naujo? - + Fresh Boot Švarus paleidimas - + Delete And Boot Ištrinti ir paleisti - + Failed to delete save state file '%1'. Nepavyko ištrinti išsaugotos būsenos failo '%1'. - + Load State File... Pakrauti būsenos failą... - + Load From File... Pakrauti iš failo... - - + + Select Save State File Pasirinkite išsaugotos būsenos failą - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Išsaugoti būsenas (*.p2s) - + Delete Save States... Ištrinti Išsaugotas būsenas... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Visų failų tipai (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Vieno takelio neapdoroti vaizdai (*.bin *.iso);;Glosties lapai (*.cue);;Medijos aprašymo failai (*.mdf);;MAME CHD atvaizdai (*.chd);;CSO vaizdai (*.cso);;ZSO atvaizdai (*.zso);;GZ atvaizdai (*.gz);;ELF vykdomieji failai (*.elf);;IRX vykdomieji failai (*.irx);;GS atkarpų (*.gs *.gs.xz *.gs.zst);;Bloko išmetimai (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Visi failų tipai (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Vieno takelio neapdoroti vaizdai (*.bin *.iso);;Cue lapai (*. cue);;Laikmenos aprašymo failas (*.mdf);;MAME CHD atvaizdai (*.chd);;CSO atvaizdai (*.cso);;ZSO atvaizdai (*.zso);;GZ atvaizdai (*.gz);;Blokų išmetimai (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ĮSPĖJIMAS: atminties kortelė vis dar įrašinėja duomenis. Išjungimas dabar <b>NEGRĮŽTAMAI SUGADINS JŪSŲ ATMINTIES KORTELĘ</b> Rekomenduojama atnaujinti žaidimą ir leisti jam baigti rašyti duomenis į atminties kortelę.<br><br>Ar norite vis tiek išjungti žaidimą ir <b>NEGRĮŽTAMAI SUGADINTI JŪSŲ ATMINTIES KORTELĘ?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Išsaugoti būsenas (*.p2s *.p2s.backup) - + Resume (%2) Tęsti (%2) - + Load Slot %1 (%2) Išsaugotas Slotas %1 (%2) - - + + Delete Save States Ištrinti Išsaugotas būsenas - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17434,62 +18636,62 @@ The saves will not be recoverable. Išsaugotų būsenų nebus galima atkurti. - + %1 save states deleted. %1 išsaugotos būsenos ištrintos. - + Save To File... Išsaugoti į failą... - + Empty Tuščia - + Save Slot %1 (%2) Išsaugotas Slotas %1 (%2) - + Confirm Disc Change Patvirtinti disko keitimą - + Do you want to swap discs or boot the new image (via system reset)? Ar norite pakeisti diskus, ar paleisti naują atvaizdą (iš naujo nustatant sistemą)? - + Swap Disc Keisti diską - + Reset Perkrauti - + Missing Font File Trūkstamas šrifto failas - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Šrifto failas '%1' reikalingas, kad vaizdas ekrane ir didelio vaizdo režimas rodytų pranešimus jūsų kalba.<br><br>Ar norite atsisiųsti šį failą dabar? Šie failai paprastai būna mažesni nei 10 megabaitų dydžio.<br><br><strong>Jei neatsisiųsite šio failo, pranešimų ekrane nebus galima nuskaityti.</strong> - + Downloading Files Atsisiunčiami failai - + Audio Files (*.wav) Audio Files (*.wav) @@ -17497,25 +18699,25 @@ Išsaugotų būsenų nebus galima atkurti. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Atminties kortelės nuskaitymas nepavyko - + Unable to access memory card: {} @@ -17532,13 +18734,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Atminties kortelė '{}' buvo įrašyta į saugyklą. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17797,12 +18999,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Taip - + No Ne @@ -17836,7 +19038,7 @@ Savestates should not be used in place of in-game saves. - + Reset Nustatyti iš naujo @@ -17867,25 +19069,25 @@ Savestates should not be used in place of in-game saves. - + Create Sukurti - + Rename Pervadinti - + Convert Konvertuoti - + Delete Ištrinti @@ -17896,78 +19098,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatiškai tvarkykite išsaugojimus pagal paleistą žaidimą - + Checked Pažymėta - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Keisti atminties korteles - + Eject Memory Card Išimti atminties kortelę - - - + + + Error Klaida - - + + Delete Memory Card Ištrinti atminties kortelę - - - - + + + + Rename Memory Card Pervardyti atminties kortelę - + New Card Name Naujos kortelės pavadinimas - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slotas %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17976,63 +19178,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Naudoti Slotui %1 - + Both slots must have a card selected to swap. Abu slotai turi turėti pasirinktą kortelę, kad ją būtų galima sukeisti. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Nežinoma - + PS2 (Folder) PS2 (Aplankas) @@ -18040,17 +19242,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Trūksta] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18233,7 +19471,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18281,73 +19519,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18391,6 +19702,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18464,6 +19780,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18493,6 +19814,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19034,7 +20360,7 @@ This action cannot be reversed, and you will lose any saves on the card.Gitara - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19091,7 +20417,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Muzika - + Motor Variklis @@ -19192,19 +20518,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19215,7 +20541,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19226,7 +20552,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19237,7 +20563,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Jokių cheatu ar pataisymų (widescreen, suderinamumo ar kt.) nerasta / neįjungta. @@ -19245,12 +20571,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19271,34 +20597,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Kurėjas - + Failed to create HDD image Nepavyko sukurti HDD atvaizdo @@ -19338,47 +20646,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Klaida - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Atšaukti @@ -19517,13 +20825,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19543,6 +20851,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION APRAŠYMAS + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19552,42 +20870,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20055,6 +21373,11 @@ Do you want to continue? Scan Recursively Pakartotinis nuskaitymas + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20100,11 +21423,6 @@ Do you want to continue? Controller Port 2 Kontrolerio Jungtis 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20252,16 +21570,59 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20275,32 +21636,32 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20308,12 +21669,12 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20346,109 +21707,139 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20466,43 +21857,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID NETINKA - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ĮVESTIS - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITETAS - + STATE Warning: short space limit. Abbreviate if needed. BŪSENA - + WAIT TYPE Warning: short space limit. Abbreviate if needed. LAUKIMO TIPAS @@ -20612,1045 +22003,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Kamera (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Klaviatūra - + HID Mouse HID Pelė - + Pointer Rodiklis - + Left Button Kairysis mygtukas - + Right Button Dešinysis mygtukas - + Middle Button Vidurinysis mygtukas - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Kryptis į Viršų - - - - - - - - - + + + + + + + + + D-Pad Down Kryptis į Apačia - - - - - - - - - + + + + + + + + + D-Pad Left Kryptis į Kairę - - - - - - - - - + + + + + + + + + D-Pad Right Kryptis į Dešinę - + Trigger Gaidukas - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Pasirinkti - - - - - - - - - + + + + + + + + + Start Pradėti - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Žymeklio kelias - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Žymeklio dydis - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Žymeklio spalva - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Centruoti X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Centruoti Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Ekrano Plotis - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Ekrano aukštis - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Įvesties įrenginys - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Išvesties įrenginys - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Įvesties Vėlavimas - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Išvesties vėlavimas - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Žaidėjo 1 įrenginys - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Žaidėjo 2 įrenginys - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Atvaizdo kelias - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Vairavimas į Kairę - - - - - - Steering Right - Vairavimas į Dešine - - Throttle - Pavara + Steering Left + Vairavimas į Kairę - - + Steering Right + Vairavimas į Dešine + + + + + + Throttle + Pavara + + + + + + + Brake Stabdžiai - - - + + + Cross Kryžius - - - + + + Square Kvadratas - - - + + + Circle Apskritimas - - + + Triangle Trikampis - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Priverstinis jėgos veikimas - + Shift Up / R1 Shift aukštyn / R1 - + Shift Down / L1 Shift žemyn / L1 - + L3 L3 - + R3 R3 - + Menu Up Meniu Aukštyn - + Menu Down Meniu Žemyn - - + + X X - - + + Y Y - + Off Išjungta - + Low Žemas - + Medium Vidutinis - + High Aukštas - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Vairo Įrenginys - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Mėlyna - - + + Green Žalia - - + + Red Raudona - - + + Yellow Geltona - + Orange Oranžinė - + Buzz Controller Buzz Controller - + Player 1 Red Žaidėjas 1 Raudonas - + Player 1 Blue Žaidėjas 1 Mėlynas - + Player 1 Orange Žaidėjas 1 Oranžinis - + Player 1 Green Žaidėjas 1 Žalias - + Player 1 Yellow Žaidėjas 1 Geltonas - + Player 2 Red Žaidėjas 2 Raudonas - + Player 2 Blue Žaidėjas 2 Mėlynas - + Player 2 Orange Žaidėjas 2 Oranžinis - + Player 2 Green Žaidėjas 2 Žalias - + Player 2 Yellow Žaidėjas 2 Geltonas - + Player 3 Red Žaidėjas 3 Raudonas - + Player 3 Blue Žaidėjas 3 Mėlynas - + Player 3 Orange Žaidėjas 3 Oranžinis - + Player 3 Green Žaidėjas 3 Žalias - + Player 3 Yellow Žaidėjas 3 Geltonas - + Player 4 Red Žaidėjas 4 Raudonas - + Player 4 Blue Žaidėjas 4 Mėlynas - + Player 4 Orange Žaidėjas 4 Oranžinis - + Player 4 Green Žaidėjas 4 Žalias - + Player 4 Yellow Žaidėjas 4 Geltonas - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Vairas aukštyn - + Wheel Down Vairas žemyn - + Sega Seamic Sega Seamic - + Stick Left Lazda į kairę - + Stick Right Lazda į dešinę - + Stick Up Lazdelė aukštyn - + Stick Down Lazda žemyn - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Spausdintuvas @@ -21677,214 +23091,214 @@ Rename it to {} to remove this warning. Numatytasis išvesties įrenginys - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21894,78 +23308,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22833,37 +24247,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Nepavyko sukurti atsarginės kopijos senos išsaugotos būsenos {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Nežinomas žaidimas - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Klaida - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22880,295 +24294,335 @@ Gavus šį BIOS, jis turi būti įdėtas į duomenų katalogo bios aplanką (įr Daugiau instrukcijų rasite DUK ir vadovuose. - + Resuming state Būsena tęsiama - + Boot and Debug Paleidimas ir Profilavimas - + + Failed to load save state Nepavyko užkrauti išsaugotos būsenos - + State saved to slot {}. Būklė įrašyta į slota {}. - - + Loading state Būsena kraunama - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Būklės įrašymas į slota {}... - - Frame advancing - Kadro greitėjimas į priekį - - - + Disc removed. Diskas pašalintas. - + Disc changed to '{}'. Diskas pakeistas į '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Nepavyko atidaryti naujo disko atvaizdo '{}'. Grįžtama prie senojo atvaizdo. Klaida buvo: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Nepavyko grįžti prie senojo disko atvaizdo. Išimamas diskas. Klaida buvo: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheatai buvo išjungti dėl pasiekimų sunkiojo režimo. - - - + Fast CDVD is enabled, this may break games. Įjungtas greitasis CDVD, tai gali sugadinti žaidimus. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Ciklo greitis/praleidimas yra ne pagal numatytuosius nustatymus, dėl to žaidimai gali sutrikti arba veikti per lėtai. - + Upscale multiplier is below native, this will break rendering. Padidinto mastelio daugiklis yra mažesnis už vietinį, dėl to sutriks vaizdavimas. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Tekstūros filtravimas nenustatytas į Bilinear (PS2). Dėl to kai kuriuose žaidimuose sutrinka atvaizdavimas. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinijinis filtravimas nenustatytas kaip automatinis. Tai gali sutrikdyti vaizdavimą kai kuriuose žaidimuose. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Techninės įrangos atsisiuntimo režimas nenustatytas į tikslų, todėl kai kuriuose žaidimuose gali sutrikti vaizdo perteikimas. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, tai gali sugadinti kai kuriuos žaidimus. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU prispaudimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + VU0 Round Mode is not set to default, this may break some games. VU0 apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + VU1 Round Mode is not set to default, this may break some games. VU1 apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + VU Clamp Mode is not set to default, this may break some games. VU prispaudimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Žaidimo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Suderinamumo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais. - + Frame rate for NTSC is not default. This may break some games. NTSC kadrų greitis nėra numatytasis. Tai gali sugadinti kai kuriuos žaidimus. - + Frame rate for PAL is not default. This may break some games. PAL kadrų dažnis nėra numatytasis. Tai gali sugadinti kai kuriuos žaidimus. - + EE Recompiler is not enabled, this will significantly reduce performance. EE rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + EE Cache is enabled, this will significantly reduce performance. EE spartinančioji atmintinė yra įjungta, tai gerokai sumažins našumą. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE laukimo kilpos aptikimas neįjungtas, tai gali sumažinti našumą. - + INTC Spin Detection is not enabled, this may reduce performance. INTC sukimosi aptikimas neįjungtas, tai gali sumažinti našumą. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Akimirksnis VU1 yra išjungtas, dėl to gali sumažėti našumas. - + mVU Flag Hack is not enabled, this may reduce performance. mVU vėliavos hackas neįjungtas, tai gali sumažinti našumą. - + GPU Palette Conversion is enabled, this may reduce performance. GPU paletės konvertavimas yra įjungtas, gali sumažėti našumas. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Tekstūrų išankstinis įkėlimas nėra pilnas, dėl to gali sumažėti našumas. - + Estimate texture region is enabled, this may reduce performance. Numatomas tekstūros regionas yra įjungtas, tai gali sumažinti našumą. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts index 098ab29df1..2c6ed7fd3a 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts @@ -95,28 +95,28 @@ Gatavs... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Jūsu RetroAchievements pieteikšanās žetons vairs nav derīgs.</strong> Lai izsekotu sasniegumus, atkārtoti jāievada akreditācijas dati. Jūsu parole netiks saglabāta PCSX2, tā vietā tiks ģenerēts un izmantots piekļuves žetons. - + &Login &Pieteikties - + Logging in... Pieslēdzas... - + Login Error Pieslēgšanās kļūda - + Login failed. Error: %1 @@ -127,17 +127,17 @@ Kļūda: %1 Lūdzu pārbaudiet lietotājvārdu un paroli, un mēģiniet vēlreiz. - + Login failed. Pieslēgšanās neizdevās. - + Enable Achievements Ieslēgt Sasniegumus - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -146,12 +146,12 @@ Do you want to enable tracking now? Vai vēlaties ieslēgt izsekošanu tagad? - + Enable Hardcore Mode Ieslēgt Hardcore Režīmu - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -164,12 +164,12 @@ Tomēr hardcore režīms neļauj izmantot saglabāšanas stāvokļus, krāpšano Vai vēlaties ieslēgt hardcore režīmu? - + Reset System Atiestatīt Sistēmu - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore režīms netiks iespējots, kamēr sistēma netiks atiestatīta. Vai vēlaties atiestatīt sistēmu tagad? @@ -177,262 +177,378 @@ Vai vēlaties ieslēgt hardcore režīmu? AchievementSettingsWidget - - + + Enable Achievements Ieslēgt Sasniegumus - - + + Enable Hardcore Mode Ieslēgt Hardcore Režīmu - - + + Test Unofficial Achievements Izmēģināt Neoficiālos Sasniegumus - - + + Enable Sound Effects Ieslēgt Skaņas Efektus - + Notifications Paziņojumi - - + + 5 seconds 5 sekundes - + Account Konts - - + + Login... Pieteikties... - + View Profile... Skatīt Profilu... - + Settings Iestatījumi - - + + Enable Spectator Mode Ieslēgt skatītāju režīmu - - + + Enable Encore Mode Ieslēgt Encore Režīmu - - + + Show Achievement Notifications Rādīt paziņojumus par sasniegumiem - - + + Show Leaderboard Notifications Rādīt līderu sarakstu paziņojumus - - + + Overlay Settings + Pārklājuma Iestatījumi + + + + + Top Left + Augšā pa kreisi + + + + + Top Center + Augšā centrēts + + + + + Top Right + Augšā pa labi + + + + + Center Left + Centrā pa kreisi + + + + + Center + Centrā + + + + + Center Right + Centrā pa labi + + + + + Bottom Left + Apakšā pa kreisi + + + + + Bottom Center + Apakšā centrēts + + + + Bottom Right (Default) + Apakšā pa labi (Noklusējums) + + + + Notification Position: + Paziņojuma pozīcija: + + + + None + Nekā + + + + Top Left (Default) + Augšā pa kreisi (Noklusējums) + + + + + Bottom Right + Apakšā pa labi + + + + Overlay Position: + Pārklājuma Pozīcija: + + + + Enable In-Game Overlays Ieslēgt spēles pārklājumus - + + + Enable In-Game Leaderboard Overlays + Iespējot Spēles Līderu Saraksta Pārklājumus + + + Sound Effects Skaņas efekti - - - + + + Browse... Pārlūkot... - - - + + + Reset Atiestatīt - + Achievement Unlock Sound Sasniegumu atbloķēšanas skaņa - - - + + + Preview Priekšskatījums - + Notification Sound Paziņojuma skaņa - + Leaderboard Submit Sound Līderu saraksta Iesniegšanas Skaņa - + Username: Login token generated at: Lietotājvārds: Pieslēgšānās žetons ģenerēts šeit: - + Game Info Spēles Informācija - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 izmanto RetroAchievements kā sasniegumu datubāzi un progresa sekošanai. Lai izmantotu sasniegumus, lūdzu izveidojiet kontu <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Lai apskatītu spēles laikā sasniegumus, nospiediet taustiņu <span style=" font-weight:600;">Atvērt Pauzes Izvēlni</span> un izvēlieties <span style=" font-weight:600;">Sasniegumi</span> no izvēlnes.</p></body></html> - - - - - + + + + + Unchecked Neatzīmēts - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Nosaka, kur ekrānā tiek novietoti sasniegumu/līderu saraksta pārklājumi. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Nosaka, kur ekrānā tiek novietoti sasniegumu/līderu saraksta paziņojumu uznirstošie logi. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kad iespējots, PCSX2 pieņems, ka visi sasniegumi ir bloķēti, un nesūtīs serverim paziņojumus par atbloķēšanu. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Kad iespējots. PCSX2 uzskaitīs sasniegumus no neoficiālām kopām. Ņemiet vērā, ka šiem sasniegumiem RetroSasniegumi neseko līdzi, tāpēc tie atslēdzas katru reizi. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Izaicinājumi" režīms sasniegumiem, ieskaitot līderu saraksta izsekošanai. Atspējo saglabāšanas stāvokļa, čītu un palēnināšanas funkcijas. - - - + + + + Checked Pārbaudīts - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Atskaņo skaņas efektus tādiem notikumiem kā sasniegumu atbloķēšana un līderu saraksta iesniegšana. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Parāda ikonas ekrāna apakšējā labajā stūrī, kad ir aktīvs izaicinājums/sasniegums. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Kad ieslēgts un pieslēdzies, PCSX2 skenēs sasniegumus spēles startēšanas laikā. - + Displays popup messages on events such as achievement unlocks and game completion. Parāda uznirstošos ziņojumus par notikumiem, piemēram, sasniegumu atbloķēšanu un spēles pabeigšanu. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Parāda uznirstošos ziņojumus, sākot, iesniedzot vai neizturot līderu saraksta izaicinājumu. - + Custom Sound Effect Pielāgots skaņas efekts - + Any Jebkurš - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Pielāgojiet skaņas efektu, kas tiek atskaņots ikreiz, kad saņemat paziņojumu, nopelnat sasniegumu vai iesniedzat ierakstu līderu sarakstā. - + + Shows icons in the screen when a challenge/primed achievement is active. + Rāda ikonas ekrānā, kad ir aktīvs izaicinājums/sasniegums. + + + + Shows icons in the screen when leaderboard tracking is active. + Rāda ikonas ekrānā, kad līderu saraksta izsekošana ir aktīva. + + + + Overlay Position + Pārklājuma Pozīcija + + + + Notification Position + Paziņojuma pozīcija + + + When enabled, each session will behave as if no achievements have been unlocked. Kad ir iespējots, katra sesija darbosies tā, it kā nebūtu atbloķēti sasniegumi. - + Reset System Atiestatīt Sistēmu - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore režīms netiks iespējots, kamēr sistēma netiks atiestatīta. Vai vēlaties atiestatīt sistēmu tagad? - - + + %n seconds - %n sekundes %n sekunde %n sekundes + %n sekundes - + Username: %1 Login token generated on %2. Lietotājvārds: %1 Pieslēgšānās žetons ģenerēts uz %2 - + Logout Atslēgties - + Not Logged In. Nav Pieslēdzies. @@ -440,33 +556,33 @@ Pieslēgšānās žetons ģenerēts uz %2 Achievements - + Hardcore mode will be enabled on system reset. Sistēmas atiestatīšanas laikā tiks iespējots hardcore režīms. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} nevar izpildīt, kamēr ir aktīvs hardcore režīms. Vai vēlaties atspējot hardcore režīmu? {0} tiks atcelts, ja būs atlasīts Nē. - + Hardcore mode is now enabled. Hardcore režīms šobrīd ir iespējots. - + {} (Hardcore Mode) {} (Hardcore Režīms) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -476,7 +592,7 @@ Pieslēgšānās žetons ģenerēts uz %2 - + and earned {} of %n points Achievement popup @@ -486,22 +602,22 @@ Pieslēgšānās žetons ģenerēts uz %2 - + {} (Unofficial) {} (Neoficiāls) - + Mastered {} - Mastered {} + minū - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -511,7 +627,7 @@ Pieslēgšānās žetons ģenerēts uz %2 - + %n points Mastery popup @@ -521,267 +637,285 @@ Pieslēgšānās žetons ģenerēts uz %2 - + Leaderboard attempt started. Līderu saraksta mēģinājums ir sācies. - + Leaderboard attempt failed. Līderu saraksta mēģinājums neizdevās. - + Your Time: {}{} Jūsu laiks: {}{} - + Your Score: {}{} Jūsu rezultāts: {}{} - + Your Value: {}{} Jūsu vērtība: {}{} - + (Submitting) - (Submitting) + (Iesniegšana) - + Achievements Disconnected Sasniegumi atvienoti - + An unlock request could not be completed. We will keep retrying to submit this request. - An unlock request could not be completed. We will keep retrying to submit this request. + Atbloķēšanas pieprasījumu nevarēja pabeigt. Mēs mēģināsim iesniegt šo pieprasījumu vēlreiz. - + Achievements Reconnected - Achievements Reconnected + Sasniegumi Atkārtoti Pieslēgti - + All pending unlock requests have completed. Visi neapstiprinātie atbloķēšanas pieprasījumi ir izpildīti. - + Hardcore mode is now disabled. Hardcore režīms šobrīd ir atspējots. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Rezultāts: {0} punkti (normālais režīms: {1} punkti) Nelasītie ziņojumi: {2} - - + + Confirm Hardcore Mode Apstiprināt Hardcore Režīmu - + Active Challenge Achievements - Active Challenge Achievements + Aktīvie Izaicinājumu Sasniegumi - + (Hardcore Mode) (Hardcore Režīms) - + You have unlocked all achievements and earned {} points! Jūs esat atbloķējis visus sasniegumus un nopelnījis {} punktus! - - + + + Switch Rankings + Pārslēgt Klasifikācijas + + + + + Change Selection + Mainīt Atlasi + + + + + Back + Atpakaļ + + + + Leaderboard Download Failed Līderu saraksta lejupielāde neizdevās - + Your Time: {0} (Best: {1}) Jūsu laiks: {0} (Labākais: {1}) - + Your Score: {0} (Best: {1}) Jūsu rezultāts: {0} (Labākais: {1}) - + Your Value: {0} (Best: {1}) Jūsu vērtība: {0} (Labākā: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Līderu saraksta pozīcija: {1} no {2} - + Server error in {0}: {1} Servera kļūda {0}: {1} - + Yes Jā - + No Nē - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Jūs esat atbloķējis {0} no {1} sasniegumiem, nopelnījis {2} no {3} iespējamiem punktiem. - + Unknown Nezināms - + Locked Slēgts - + Unlocked Atbloķēts - + Unsupported Neatbalstīts - + Unofficial Neoficiāls - + Recently Unlocked Nesen atbloķēts - + Active Challenges Aktīvie izaicinājumi - + Almost There Gandrīz gatavs - + {} points {} punkti - + {} point {} punkts - + XXX points XXX punkti - + Unlocked: {} Atbloķēts: {} - + This game has {} leaderboards. Šai spēlei ir {} līderu saraksti. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Rezultātu iesniegšana ir atspējota, jo ir izslēgts hardcore režīms. Līderu saraksti ir tikai lasāmi. - + Show Best Rādīt labāko - + Show Nearby Rādīt Tuvumā - + Rank Rangs - + Name Vārds - + Time Laiks - + Score Rezultāts - + Value Vērtība - + Date Submitted - Date Submitted + Iesniegšanas Datums - + Downloading leaderboard data, please wait... Lejupielāde līderu saraksta datus, lūdzu, uzgaidiet... - - + + Loading... Notiek ielāde... - - + + This game has no achievements. Šai spēlei nav sasniegumu. - + Failed to read executable from disc. Achievements disabled. Neizdevās nolasīt izpildāmo failu no diska. Sasniegumi ir atspējoti. @@ -789,645 +923,623 @@ Līderu saraksta pozīcija: {1} no {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Izmantot Vispārējo Iestatījumu [%1] - + Rounding Mode Noapaļošanas Režīms - - - + + + Chop/Zero (Default) Apgriezt/Nulle (Noklusējums) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Maina veidu, kā PCSX2 apstrādā noapaļošanu, emulējot Emotion Engine Peldošā Komata Vienību (EE FPU). Tā kā dažādie PS2 FPU neatbilst starptautiskajiem standartiem, dažām spēlēm var būt nepieciešami atšķirīgi režīmi, lai pareizi veiktu matemātiskus aprēķinus. Noklusējuma vērtība apstrādā lielāko daļu spēļu; <b>šī iestatījuma modificēšana, ja spēlei nav redzamu problēmu, var izraisīt nestabilitāti.</b> - + Division Rounding Mode Dalīšanas Noapaļošanas Režīms - + Nearest (Default) Tuvākais (Noklusējums) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Nosaka, kā tiek noapaļoti peldošā komata dalīšanas rezultāti. Dažām spēlēm ir nepieciešami īpaši iestatījumi; <b>šī iestatījuma modificēšana, ja spēlei nav redzamu problēmu, var izraisīt nestabilitāti.</b> - + Clamping Mode Saspiešanas Režīms - - - + + + Normal (Default) Normāls (Noklusējums) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Maina veidu, kā PCSX2 apstrādā peldošos skaitļus, saglabājot tos standarta x86 diapazonā.Noklusējuma vērtība darbojas lielākajai daļai spēļu; <b>šī iestatījuma modificēšana, ja spēlei nav redzamu problēmu, var izraisīt nestabilitāti.</b> - - + + Enable Recompiler Iespējot Pārkompilatoru - + + - - - - - - - - - - - + + + + + + + + + + Checked Pārbaudīts - + Use Save State Selector Izmantot saglabāšanas stāvokļa atlasītāju - + Show a save state selector UI when switching slots instead of showing a notification bubble. - Show a save state selector UI when switching slots instead of showing a notification bubble. + Pārslēdzot slotus, rādīt saglabāšanas stāvokļa atlasītāja lietotāja saskarni, nevis paziņojumu burbuli. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Veic tiešā-laika 64-bitu MIPS-IV mašīnkoda bināro tulkojumu uz x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Gaidīšanas Cikla Novēršana - + Moderate speedup for some games, with no known side effects. Mērens paātrinājums dažām spēlēm, bez zināmām blakusparādībām. - + Enable Cache (Slow) Iespējot Kešatmiņu (Lēni) - - - - + + + + Unchecked Neatzīmēts - + Interpreter only, provided for diagnostic. Interpretors paredzēts tikai diagnostikai. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Griezes Noteikšana - + Huge speedup for some games, with almost no compatibility side effects. Milzīgs paātrinājums dažām spēlēm, ar gandrīz nekādas saderības blakusparādībām. - + Enable Fast Memory Access Iespējot Ātras Atmiņas Piekļuvi - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Izmanto Atpakaļ-Inženieriju lai izvairītos no reģistra pietvīkuma katrā atmiņas piekļuves reizē. - + Pause On TLB Miss Pauzēt Uz TLB Kļūmes - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzē virtuālo mašīnu, kad rodas TLB kļūme, nevis ignorē to un turpina. Ņemiet vērā, ka virtuālā mašīna apstāsies pēc bloka beigām, nevis pēc instrukcijas, kas izraisīja izņēmumu. Skatiet konsoli, lai redzētu adresi, kurā radās nederīga piekļuve. - + Enable 128MB RAM (Dev Console) Ieslēgt 128MB RAM (izstrādātāja konsole) - + Exposes an additional 96MB of memory to the virtual machine. Nodrošina virtuālajai mašīnai papildu 96MB atmiņas. - + VU0 Rounding Mode VU0 Noapaļošanas Režīms - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Noapaļošanas Režīms - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Saspiešanas Režīms - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Saspiešanas Režīms - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Iespējot tūlītēju VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Palaiž VU1 uzreiz. Nodrošina nelielu ātruma uzlabojumu lielākajā daļā spēļu. Drošs lielākajai daļai spēļu, taču dažās spēlēs var rasties grafikas kļūdas. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Iespējot VU0 Pārkompilatoru (Mikrorežīms) - + Enables VU0 Recompiler. Iespējot VU0 Pārkompilatoru. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Iespējot VU1 Pārkompilatoru - + Enables VU1 Recompiler. Iespējot VU1 Pārkompilatoru. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Indikācijas Korekcija - + Good speedup and high compatibility, may cause graphical errors. Labs paātrinājums un augsta saderība, var izraisīt grafiskas kļūdas. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Veic tiešā-laika 32-bitu MIPS-IV mašīnkoda bināro tulkojumu uz x86. - + Enable Game Fixes Iespējot Spēļu Labojumus - + Automatically loads and applies fixes to known problematic games on game start. Automātiski ielādējas un tiek lietoti labojumi zināmajām problemātiskajām spēlēm spēles sākumā. - + Enable Compatibility Patches Iespējot Saderības Izlabojumus - + Automatically loads and applies compatibility patches to known problematic games. Automātiski ielādē un tiek lietoti labojumi zināmajām problemātiskajām spēlēm spēles sākumā. - + Savestate Compression Method Saglabātā stāvokļa Saspiešanas Metode - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Nosaka algoritmu, kas jāizmanto saglabāto stāvokļu saspiešanā. - + Savestate Compression Level Saglabātā stāvokļa Saspiešanas Līmenis - + Medium Vidējs - + Determines the level to be used when compressing savestates. Nosaka līmeni, kas jāizmanto, saspiežot saglabātos stāvokļus. - + Save State On Shutdown Saglabāt stāvokli pēc izslēgšanas - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automātiski saglabā emulatora stāvokli, izslēdzot vai izejot. Nākamreiz varat atsākt tieši no vietas, kur pārtraucāt. - + Create Save State Backups Izveidot saglabāšanas stāvokļa dublējumkopijas - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Izveido saglabāšanas stāvokļa dublējumkopiju, ja tāda jau pastāv saglabāšanas izveides brīdī. Dublējumkopijai ir sufikss .backup. AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mainot šīs opcijas, spēles var kļūt nefunkcionālas. Modificējiet uz sava riska pamata, pcsx2 komanda nenodrošinās atbalstu konfigurācijām, mainot šos iestatījumus. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Noapaļošanas Režīms: - - - + + + Nearest Tuvākais - - - - + + + + Negative Negatīvs - - - - + + + + Positive Pozitīvs - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Saspiešanas Režīms: - - + + None Nekā - - - + + + Normal (Default) Normāls (Noklusējums) - - - + + + Chop/Zero (Default) - Chop/Zero (Default) + Griešana/Nulle (Noklusējums) - + Division Rounding Mode: Rounding refers here to the mathematical term. - Division Rounding Mode: + Dalīšanas Noapaļošanas Režīms: - + Nearest (Default) Tuvākais (Noklusējums) - + Chop/Zero - Chop/Zero + Griešana/Nulle - + None ClampMode Nekā - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Papildus + Saglabāšanas Zīme - + Full Pilns - + Wait Loop Detection Gaidīšanas Cikla Novēršana - - + + Enable Recompiler Iespējot Pārkompilatoru - + Enable Fast Memory Access Iespējot Ātras Atmiņas Piekļuvi - + Enable Cache (Slow) Iespējot Kešatmiņu (Lēni) - + INTC Spin Detection INTC Griezes Noteikšana - + Pause On TLB Miss Pauzēt Uz TLB Kļūmes - + Enable 128MB RAM (Dev Console) Ieslēgt 128MB RAM (izstrādātāja konsole) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektoru Vienības (VU) - + VU1 Rounding Mode: VU1 Noapaļošanas Režīms: - + mVU Flag Hack mVU Indikācijas Korekcija - + Enable VU1 Recompiler Iespējot VU1 Pārkompilatoru - + Enable VU0 Recompiler (Micro Mode) Iespējot VU0 Pārkompilatoru (Mikrorežīms) - + Enable Instant VU1 Iespējot tūlītēju VU1 - - + + Extra Papildus - + VU0 Clamping Mode: VU0 Saspiešanas Režīms: - + VU0 Rounding Mode: VU0 Noapaļošanas Režīms: - + VU1 Clamping Mode: VU1 Saspiešanas Režīms: - + I/O Processor (IOP, MIPS-I) I/O Processors (IOP, MIPS-I) - + Game Settings Spēļu Iestatījumi - + Enable Game Fixes Iespējot Spēļu Labojumus - + Enable Compatibility Patches Iespējot Saderības Izlabojumus - + Create Save State Backups - Create Save State Backups + Izveidot Saglabāšanas Stāvokļa Dublējumkopijas - + Save State On Shutdown - Save State On Shutdown + Saglabāt Stāvokli Pirms Izslēgšanas - - Frame Rate Control - Kadru Ātruma Kontrole - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Kadru Ātrums: - - - - NTSC Frame Rate: - NTSC Kadru Ātrums: - - - + Savestate Settings Saglabāšanas stāvokļa iestatījumi - + Compression Level: Saspiešanas Līmenis: - + Compression Method: Saspiešanas Metode: - + Uncompressed Nesaspiests - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Zems (Ātrs) - + Medium (Recommended) Vidējs (ieteicams) - + High Augsts - + Very High (Slow, Not Recommended) Ļoti augsts (lēns, nav ieteicams) - + Use Save State Selector Izmantot saglabāšanas stāvokļa atlasītāju - + PINE Settings PINE Iestatījumi - + Slot: Slots: - + Enable Iespējot @@ -1442,7 +1554,7 @@ Līderu saraksta pozīcija: {1} no {2} Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. - Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Šeit veiktās izmaiņas netiks saglabātas. Rediģējiet šos iestatījumus globālajos vai spēles iestatījumu dialoglodziņos, lai izmaiņas stātos spēkā turpmākajās analīzes izpildēs. @@ -1512,32 +1624,32 @@ Līderu saraksta pozīcija: {1} no {2} Center Image: - Center Image: + Centrēt Attēlu: Front Separation: - Front Separation: + Priekšējā Atdalīšana: Rear Separation: - Rear Separation: + Aizmugurējā Atdalīšana: Low Cutoff: - Low Cutoff: + Zemfrekvenču Nogriešana: High Cutoff: - High Cutoff: + Augstfrekvenču Nogriešana: <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Audio Paplašinājuma Iestatījumi</span><br/>Šie iestatījumi attiecas uz FreeSurround darbības precizēšanu.</p></body></html> @@ -1559,13 +1671,13 @@ Līderu saraksta pozīcija: {1} no {2} - + Expansion Settings Paplašināšanas iestatījumi - + Stretch Settings Stiepšanas Iestatījumi @@ -1582,7 +1694,7 @@ Līderu saraksta pozīcija: {1} no {2} Backend: - Backend: + Aizmugure: @@ -1613,7 +1725,7 @@ Līderu saraksta pozīcija: {1} no {2} - + Mute All Sound Izslēgt Visas Skaņas @@ -1623,7 +1735,7 @@ Līderu saraksta pozīcija: {1} no {2} Sinhronizācija: - + TimeStretch (Recommended) TimeStretch (Rekomemdēts) @@ -1648,193 +1760,193 @@ Līderu saraksta pozīcija: {1} no {2} Izvades Ierīce: - + Synchronization Sinhronizācija - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Skrienot ārpus 100% ātruma, pielāgo audio tempu, nevis nomet kadrus. Rada daudz jaukāku ātri pārtīšanas/palēnināšanas audio. - - + + Default Noklusējums - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Nosaka bufera lielumu, kuru laika paplašinātājs mēģinās saglabāt aizpildītu. Tas efektīvi atlasa vidējo latentumu, jo audio tiks izstiepts/saraustīts, lai bufera lielums tiktu pārbaudīts. - + Output Latency Izvades Latnentums - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Nosaka latentumu no bufera līdz resursa audio izvades. To var iestatīt zemāku par mērķa latentumu, lai samazinātu audio aizkavi. - + Resets output volume back to the global/inherited setting. Atiestata izvades skaļumu atpakaļ uz globālo/mantoto iestatījumu. - + Resets output volume back to the default. Atiestata izejas skaļumu uz noklusējuma vērtību. - + Resets fast forward volume back to the global/inherited setting. Atiestata ātrās pārtīšanas skaļuma iestatījumu atpakaļ uz globālo/mantoto. - + Resets fast forward volume back to the default. Atiestata ātrās pārtīšanas skaļumu uz noklusējuma vērtību. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend - Audio Backend + Audio Aizmugursistēma - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + Audio aizmugursistēma nosaka, kā emulatora ģenerētie kadri tiek iesniegti resursdatoram. Cubeb nodrošina zemāko latentumu; ja rodas problēmas, izmēģiniet SDL aizmugursistēmu. Nulles aizmugursistēma atspējo visu resursdatora audio izvadi. - - + + + - %1 ms %1 ms - + Buffer Size Bufera Izmērs - + Output Volume Izvades Skaļums - + Controls the volume of the audio played on the host. - Controls the volume of the audio played on the host. + Kontrolē resursdatorā atskaņotā audio skaļumu. - + Fast Forward Volume Ātra Paātrinājuma Skaļums - + Controls the volume of the audio played on the host when fast forwarding. - Controls the volume of the audio played on the host when fast forwarding. + Kontrolē resursdatorā atskaņotā audio skaļumu, kad izmanto ātro pārtīšanu. - + Unchecked Neatzīmēts - + Prevents the emulator from producing any audible sound. Neļauj emulatoram radīt jebkādu dzirdamu skaņu. - + Expansion Mode Paplašināšanas režīms - + Disabled (Stereo) Atspējots (stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. + Nosaka, kā atbalstītajās spēlēs audio tiek paplašināts no stereo uz telpisko skaņu. Tas ietver spēles, kas atbalsta Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Atiestatīt Skaļumu - + Reset Fast Forward Volume Atiestatīt Ātrā Paātrinājuma Skaļumu - + Unknown Device "%1" Nezināma ierīce "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + Maksimālais latentums: %1 ms (%2 ms buferis + %3 ms paplašināšana + %4 ms izvade) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + Maksimālais Latentums: %1 ms (%2 ms buferis + %3 ms izvade) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) + Maksimālais Latentums: %1 ms (%2 ms izvēršana, minimālais izejas latentums nav zināms) - + Maximum Latency: %1 ms (minimum output latency unknown) - Maximum Latency: %1 ms (minimum output latency unknown) + Maksimālais Latentums: %1 ms (minimālais izejas latentums nav zināms) @@ -1911,7 +2023,7 @@ Līderu saraksta pozīcija: {1} no {2} Seekwindow Size: - Seekwindow Size: + Meklēšanas Loga Izmērs: @@ -1931,12 +2043,12 @@ Līderu saraksta pozīcija: {1} no {2} <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Audio Stiepšanas Iestatījumi</span><br/>Šie iestatījumi precīzi noregulē SoundTouch audio laika stiepēja darbību, ja tas darbojas ar ātrumu, kas pārsniedz 100 %.</p></body></html> Use Quickseek - Use Quickseek + Izmantot ātro meklēšanu @@ -2109,35 +2221,35 @@ Līderu saraksta pozīcija: {1} no {2} - + Fast Boot - Fast Boot + Ātra Palaišana - + Fast Forward Boot Ātra Paātrinājuma Palaišana - + Checked Pārbaudīts - + Patches the BIOS to skip the console's boot animation. Izlabo BIOS, lai izlaistu konsoles sāknēšanas animāciju. - + Unchecked Nepārbaudīts - + Removes emulation speed throttle until the game starts to reduce startup time. - Noņem emulācijas ātruma sajūgu, līdz spēle sāk samazināt starta laiku. + Noņem emulācijas ātruma ierobežojumu, līdz spēle sākas, lai samazinātu palaišanas laiku. @@ -2239,82 +2351,75 @@ Līderu saraksta pozīcija: {1} no {2} BreakpointModel - + Execute Izpildīt - - + + -- -- - - - Enabled - Ieslēgts - - - - - Disabled - Izslēgts - - - + Read Lasīt - + Write(C) (C) = changes, as in "look for changes". Rakstīt(C) - + Write Rakstīt - + TYPE Warning: limited space available. Abbreviate if needed. TIPS - + OFFSET Warning: limited space available. Abbreviate if needed. NOBĪDE - + + DESCRIPTION + APRAKSTS + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. IZMĒRS / ETIĶETE - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUKCIJA - + CONDITION Warning: limited space available. Abbreviate if needed. NOSACĪJUMI - + HITS Warning: limited space available. Abbreviate if needed. - HITS + HITI - + X Warning: limited space available. Abbreviate if needed. X @@ -2328,42 +2433,42 @@ Līderu saraksta pozīcija: {1} no {2} Forma - + New Jauns - + Edit Rediģēt - + Copy Kopēt - + Delete Dzēst - + Copy all as CSV Kopēt visu kā CSV - + Paste from CSV Ielīmēt no CSV faila - + Load from Settings Ielādēt no Iestatījumiem - + Save to Settings Saglabāt iestatījumos @@ -2405,6 +2510,11 @@ Līderu saraksta pozīcija: {1} no {2} Unknown Nezināms + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -2413,12 +2523,12 @@ Līderu saraksta pozīcija: {1} no {2} Precaching {}... - Precaching {}... + Iepriekšējā kešošana {}... Precaching is not supported for this file format. - Precaching is not supported for this file format. + Šim faila formātam iepriekšēja kešatmiņa netiek atbalstīta. @@ -2439,12 +2549,12 @@ Līderu saraksta pozīcija: {1} no {2} Virtual Controller Type - Virtual Controller Type + Virtuālā Kontroliera Tips Bindings - Bindings + Saistījumi @@ -2459,12 +2569,12 @@ Līderu saraksta pozīcija: {1} no {2} Automatic Mapping - Automatic Mapping + Automātiska Kartēšana Clear Mapping - Clear Mapping + Notīrīt Kartēšanu @@ -2480,13 +2590,13 @@ Līderu saraksta pozīcija: {1} no {2} Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Clear Bindings + Notīrīt Saistījumus Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + Vai tiešām vēlaties notīrīt visas šī kontrollera saistīšanas? Šo darbību nevar atsaukt. @@ -2496,7 +2606,7 @@ Līderu saraksta pozīcija: {1} no {2} No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Ierīcei '%1' netika ģenerētas vispārīgas saistīšanas. Kontrolieris/avots, iespējams, neatbalsta automātisko kartēšanu. @@ -2505,7 +2615,7 @@ Līderu saraksta pozīcija: {1} no {2} D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - D-Pad + D-Pad @@ -2586,7 +2696,7 @@ Līderu saraksta pozīcija: {1} no {2} Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Sejas Pogas + Darbību Pogas @@ -2666,7 +2776,7 @@ Līderu saraksta pozīcija: {1} no {2} PushButton - PushButton + SpiedPoga @@ -2696,17 +2806,17 @@ Līderu saraksta pozīcija: {1} no {2} Strum Up - Strum Up + Stīga Uz Augšu Strum Down - Strum Down + Stīga Uz Leju Blue - Blue + Zils @@ -2724,7 +2834,7 @@ Līderu saraksta pozīcija: {1} no {2} D-Pad - D-Pad + D-Pad @@ -2784,7 +2894,7 @@ Līderu saraksta pozīcija: {1} no {2} Face Buttons - Sejas Pogas + Darbību Pogas @@ -2814,12 +2924,12 @@ Līderu saraksta pozīcija: {1} no {2} Dial Left - Dial Left + Ciparnīca Pa Kreisi Dial Right - Dial Right + Ciparnīca Pa Labi @@ -2827,7 +2937,7 @@ Līderu saraksta pozīcija: {1} no {2} D-Pad - D-Pad + D-Pad @@ -2872,7 +2982,7 @@ Līderu saraksta pozīcija: {1} no {2} Face Buttons - Sejas Pogas + Darbību Pogas @@ -2998,12 +3108,12 @@ Līderu saraksta pozīcija: {1} no {2} The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + SDL ievades avots atbalsta lielāko daļu kontrolieru un nodrošina uzlabotu funkcionalitāti DualShock 4 / DualSense Bluetooth režīmā (Vibrācija / LED Kontrole). Enable SDL Input Source - Enable SDL Input Source + Iespējot SDL Ievades Avotu @@ -3018,22 +3128,22 @@ Līderu saraksta pozīcija: {1} no {2} Enable XInput Input Source - Enable XInput Input Source + Iespējot XInput Ievades Avotu DInput Source - DInput Source + DInput Avots The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + DInput avots nodrošina atbalstu veciem kontrolleriem, kas neatbalsta XInput. Ieteicams izmantot šos kontrollerus caur SDL, taču var izmantot DirectInput, ja tie nav saderīgi ar SDL. Enable DInput Input Source - Enable DInput Input Source + Iespējot DInput Ievades Avotu @@ -3043,12 +3153,12 @@ Līderu saraksta pozīcija: {1} no {2} When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + Kad šī opcija ir iespējota, šajā ievades profilā var iestatīt karstos taustiņus, un tie tiks izmantoti globālo karsto taustiņu vietā. Pēc noklusējuma karstie taustiņi vienmēr tiek koplietoti starp visiem profiliem. Use Per-Profile Hotkeys - Use Per-Profile Hotkeys + Izmantot Karstos taustiņus Katram Profilam @@ -3074,7 +3184,7 @@ Līderu saraksta pozīcija: {1} no {2} The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + XInput avots nodrošina atbalstu Xbox 360/Xbox One/Xbox sērijas kontrolieriem un trešo pušu kontrolieriem, kas izmanto XInput protokolu. @@ -3089,17 +3199,17 @@ Līderu saraksta pozīcija: {1} no {2} Multitap on Console Port 1 - Multitap on Console Port 1 + Multitap Konsoles 1. portā Multitap on Console Port 2 - Multitap on Console Port 2 + Multitap Konsoles 2. portā Mouse/Pointer Source - Mouse/Pointer Source + Peles/Rādītāja Avots @@ -3114,7 +3224,7 @@ Līderu saraksta pozīcija: {1} no {2} Enable Mouse Mapping - Enable Mouse Mapping + Iespējot Peles Kartēšanu @@ -3127,7 +3237,7 @@ Līderu saraksta pozīcija: {1} no {2} Controller LED Settings - Controller LED Settings + Kontroliera LED iestatījumi @@ -3160,12 +3270,12 @@ Līderu saraksta pozīcija: {1} no {2} Binds/Buttons - Binds/Buttons + Saistījumi/Pogas Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + Atlasiet pogas, kuras vēlaties aktivizēt ar šo makro. Visas pogas tiek aktivizētas vienlaicīgi. @@ -3175,7 +3285,7 @@ Līderu saraksta pozīcija: {1} no {2} For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + Pogām, kas ir spiedienjutīgas, šis slīdnis kontrolē, cik liels spēks tiks simulēts, kad makro ir aktīvs. @@ -3191,7 +3301,7 @@ Līderu saraksta pozīcija: {1} no {2} Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Izvēlieties trigeru, lai aktivizētu šo makro. Tā var būt viena poga vai pogu kombinācija (akords). Nospiediet taustiņu Shift, lai pievienotu vairāk trigerus. @@ -3216,7 +3326,7 @@ Līderu saraksta pozīcija: {1} no {2} Set... - Set... + Iestatīt... @@ -3232,7 +3342,7 @@ Līderu saraksta pozīcija: {1} no {2} Set Frequency - Set Frequency + Iestatīt Frekvenci @@ -3247,7 +3357,7 @@ Līderu saraksta pozīcija: {1} no {2} Macro will toggle buttons every %1 frames. - Macro will toggle buttons every %1 frames. + Makro pārslēgs pogas ik pēc %1 kadriem. @@ -3274,12 +3384,12 @@ Not Configured/Buttons configured Controller Mapping Settings - Controller Mapping Settings + Kontroliera Kartēšanas Iestatījumi <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Kontroliera Kartēšanas Iestatījumi</span><br/>Šie iestatījumi precīzi noregulē darbību, kartējot fiziskos kontrollerus emulētajiem kontrolleriem.</p></body></html> @@ -3289,7 +3399,7 @@ Not Configured/Buttons configured <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> - <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + <html><head/><body><p>Daži trešo pušu kontrolieri nepareizi atzīmē savas analogās sviras kā apgrieztas pozitīvajā komponentā, bet ne negatīvajā.</p><p>Tā rezultātā analogā svira būs &quot;iestrēgusi&quot; pat neitrālā pozīcijā. </p><p>Iespējojot šo iestatījumu, PCSX2 ignorēs inversijas karodziņus, veidojot kartējumus, ļaujot šādiem kontrolieriem darboties normāli.</p></body></html> @@ -3297,7 +3407,7 @@ Not Configured/Buttons configured Mouse Mapping Settings - Mouse Mapping Settings + Peles Kartēšanas Iestatījumi @@ -3321,7 +3431,7 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Peles Kartēšanas Iestatījumi</span><br/>Šie iestatījumi precīzi noregulē darbību kad kartē peli uz emulēto kontrolleri.</p></body></html> @@ -3349,17 +3459,17 @@ Not Configured/Buttons configured Editing Profile: - Editing Profile: + Profila Rediģēšana: New Profile - New Profile + Jauns profils Apply Profile - Apply Profile + Lietot Profilu @@ -3374,7 +3484,7 @@ Not Configured/Buttons configured Mapping Settings - Mapping Settings + Kartēšanas Iestatījumi @@ -3414,27 +3524,27 @@ Enter the name for the new input profile: A profile with the name '%1' already exists. - A profile with the name '%1' already exists. + Profils ar nosaukumu '%1' jau pastāv. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + Vai vēlaties kopēt visas saistīšanas no pašlaik atlasītā profila uz jauno profilu? Izvēloties Nē, tiks izveidots pilnīgi tukšs profils. Do you want to copy the current hotkey bindings from global settings to the new input profile? - Do you want to copy the current hotkey bindings from global settings to the new input profile? + Vai vēlaties kopēt pašreizējās karsto taustiņu saistījumus no globālajiem iestatījumiem uz jauno ievades profilu? Failed to save the new profile to '%1'. - Failed to save the new profile to '%1'. + Neizdevās saglabāt jauno profilu '%1'. Load Input Profile - Load Input Profile + Ielādēt Ievades Profilu @@ -3443,40 +3553,40 @@ Enter the name for the new input profile: All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Are you sure you want to load the input profile named '%1'? + Vai tiešām vēlaties ielādēt ievades profilu ar nosaukumu '%1'? -All current global bindings will be removed, and the profile bindings loaded. +Visas pašreizējās globālās saistīšanas tiks noņemtas, un tiks ielādētas profila saistīšanas. -You cannot undo this action. +Šo darbību nevar atsaukt. Rename Input Profile - Rename Input Profile + Pārdēvēt Ievades Profilu Enter the new name for the input profile: - Enter the new name for the input profile: + Ievadiet ievades profila jauno nosaukumu: Failed to rename '%1'. - Failed to rename '%1'. + Neizdevās pārsaukt '%1'. Delete Input Profile - Delete Input Profile + Dzēst Ievades Profilu Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - Are you sure you want to delete the input profile named '%1'? + Vai tiešām vēlaties dzēst ievades profilu ar nosaukumu '%1'? -You cannot undo this action. +Šo darbību nevar atsaukt. @@ -3490,11 +3600,11 @@ You cannot undo this action. All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - Are you sure you want to restore the default controller configuration? + Vai tiešām vēlaties atjaunot noklusējuma kontrollera konfigurāciju? -All shared bindings and configuration will be lost, but your input profiles will remain. +Visas koplietotās saistīšanas un konfigurācija tiks zaudēta, bet jūsu ievades profili paliks. -You cannot undo this action. +Šo darbību nevar atsaukt. @@ -3515,7 +3625,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Kontroliera ports %1 %2 @@ -3530,18 +3639,18 @@ You cannot undo this action. Hotkeys - Hotkeys + Karstie taustiņi Shared "Shared" refers here to the shared input profile. - Shared + Koplietots The input profile named '%1' cannot be found. - The input profile named '%1' cannot be found. + Ievades profilu ar nosaukumu '%1' nevar atrast. @@ -3554,38 +3663,38 @@ You cannot undo this action. PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 var automātiski lejupielādēt spēļu vākus, kurām pašlaik nav vāku komplekta. Mēs neuzglabājam nekādus vāku attēlus, lietotājam ir jānodrošina savs attēlu avots. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>Zemāk esošajā lodziņā norādiet URL, no kuriem lejupielādēt vākus, katrā rindā norādot vienu veidnes URL. Ir pieejami šādi mainīgie:</p><p><span style=" font-style:italic;">${title}:</span> Spēles nosaukums.<br/><span style=" font-style:italic;">${filetitle}:</span> Spēles faila nosaukuma nosaukuma sastāvdaļa.<br/><span style=" font-style:italic;">${serial}:</span> Spēles seriālais numurs.</p><p><span style=" font-weight:700;">Piemērs:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + Pēc noklusējuma lejupielādētie vāki tiks saglabāti ar spēles sērijas numuru, lai nodrošinātu, ka vāki nesabojājas, mainoties GameDB, un ka nosaukumi ar vairākiem reģioniem nekonfliktē. Ja tas nav nepieciešams, varat atzīmēt "Izmantot Virsrakstu Failu Nosaukumus" Rūtiņu zemāk. Use Title File Names - Use Title File Names + Izmantot Virsrakstu Failu Nosaukumus Waiting to start... - Waiting to start... + Sākšanas gaidīšana... Start - Start + Palaist Close - Close + Aizvērt @@ -3603,12 +3712,12 @@ You cannot undo this action. Network DNS Hosts Import/Export - Network DNS Hosts Import/Export + Tīkla DNS Hostu Importēšana/Eksportēšana Select Hosts - Select Hosts + Izvēlieties Hostu @@ -3643,7 +3752,7 @@ You cannot undo this action. Enabled - Enabled + Iespējots @@ -3666,10 +3775,10 @@ You cannot undo this action. Intercept DHCP - Intercept DHCP + Pārtvert DHCP - + Enabled Ieslēgts @@ -3699,7 +3808,7 @@ You cannot undo this action. Intercept DHCP: - Intercept DHCP: + Pārtvert DHCP: @@ -3709,17 +3818,17 @@ You cannot undo this action. DNS1 Address: - DNS1 Address: + DNS1 adrese: DNS2 Address: - DNS2 Address: + DNS2 adrese: Internal DNS - Internal DNS + Iekšējais DNS @@ -3739,7 +3848,7 @@ You cannot undo this action. Import - Import + Imports @@ -3749,18 +3858,18 @@ You cannot undo this action. Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + Iekšējo DNS var atlasīt, izmantojot DNS1/2 nolaižamos sarakstus vai iestatot tos uz 192.0.2.1 Enabled InternalDNSTable - Enabled + Ieslēgts Hard Disk Drive - Hard Disk Drive + Cietais disks @@ -3774,13 +3883,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3793,7 +3902,7 @@ You cannot undo this action. Enabled HDD - Enabled + Ieslēgts @@ -3803,17 +3912,17 @@ You cannot undo this action. Create Image - Create Image + Izveidot Attēlu PCAP Bridged - PCAP Bridged + PCAP Tilts PCAP Switched - PCAP Switched + PCAP Pārslēgts @@ -3823,122 +3932,122 @@ You cannot undo this action. Sockets - Sockets + Soketi Manual - Manual + Manuāls Internal - Internal + Iekšējs - - + + Use Global Setting [%1] Izmantot Vispārējo Iestatījumu [%1] - + Name - Name + Vārds - + Url Url - + Address Adrese - - + + Hosts File - Hosts File + Hosts Fails - - + + ini (*.ini) - ini (*.ini) + ini (*.ini) + + + + + + + DNS Hosts + DNS Hosti - - - - DNS Hosts - DNS Hosts - - - Exported Successfully - Exported Successfully + Eksportēts veiksmīgi - + Failed to open file - Failed to open file + Neizdevās atvērt failu - + No Hosts in file - No Hosts in file + Failā nav Hostu - + Imported Successfully - Imported Successfully + Importēts Veiksmīgi + + + + + Per Game Host list + Spēles Hostu Saraksts - - Per Game Host list - Per Game Host list - - - Copy global settings? - Copy global settings? + Kopēt globālos iestatījumus? - + Delete per game host list? - Delete per game host list? + Dzēst spēles hostu sarakstu? - + HDD Image File - HDD Image File + HDD Attēla Fails - + HDD (*.raw) - HDD (*.raw) + HDD (*.raw) - + 2000 - 2000 + 2000 - + 100 - 100 + 100 + + + + Overwrite File? + Pārrakstīt Failu? - Overwrite File? - Overwrite File? - - - HDD image "%1" already exists. Do you want to overwrite? @@ -3947,24 +4056,62 @@ Do you want to overwrite? Vai vēlaties pārrakstīt? - + HDD Creator - HDD Creator + HDD Veidotājs - + HDD image created - HDD image created + HDD attēls izveidots - + Use Global - Use Global + Izmantot globālo - + Override - Override + Aizstāt + + + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Šie iestatījumi kontrolē, kādas analīzes darbības un kad jāveic programmā, kas darbojas virtuālajā mašīnā, lai iegūto informāciju varētu parādīt atkļūdotājā. + + + + Analysis + Analīze + + + + Automatically Analyze Program: + Automātiski Analizēt Programmu: + + + + Always + Vienmēr + + + + If Debugger Is Open + Ja Atkļūdotājs Ir Atvērts + + + + Never + Nekad + + + + Generate Symbols For IRX Exports + Ģenerēt Simbolus Priekš IRX Eksporta @@ -3972,78 +4119,78 @@ Vai vēlaties pārrakstīt? Clear Existing Symbols - Clear Existing Symbols + Notīrīt Esošos Simbolus Automatically Select Symbols To Clear - Automatically Select Symbols To Clear + Automātiski Atlasīt Simbolus, kurus Notīrīt <html><head/><body><p><br/></p></body></html> - <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> Import Symbols - Import Symbols + Importēt Simbolus Import From ELF - Import From ELF + Importēt no ELF Demangle Symbols - Demangle Symbols + Simbolu Atkodēšana Demangle Parameters - Demangle Parameters + Parametru Atkodēšana Import Default .sym File - Import Default .sym File + Importēt Noklusējuma .sym Failu Import from file (.elf, .sym, etc): - Import from file (.elf, .sym, etc): + Importēt no faila (.elf, .sym utt.): Add - Add + Pievienot Remove - Remove + Noņemt Scan For Functions - Scan For Functions + Skenēt Funkcijas Scan Mode: - Scan Mode: + Skenēšanas Režīms: Scan ELF - Scan ELF + Skenēt ELF @@ -4058,28 +4205,28 @@ Vai vēlaties pārrakstīt? Custom Address Range: - Custom Address Range: + Pielāgots Adrešu Diapazons: Start: - Start: + Starts: End: - End: + Beigas: Hash Functions - Hash Functions + Heš Funkcijas Gray Out Symbols For Overwritten Functions - Gray Out Symbols For Overwritten Functions + Pelēkoti Simboli Pārrakstītām Funkcijām @@ -4089,32 +4236,32 @@ Vai vēlaties pārrakstīt? Checked - Checked + Atzīmēts Automatically delete symbols that were generated by any previous analysis runs. - Automatically delete symbols that were generated by any previous analysis runs. + Automātiski dzēst simbolus, kas tika ģenerēti iepriekšējo analīzes ciklu laikā. Import symbol tables stored in the game's boot ELF. - Import symbol tables stored in the game's boot ELF. + Importēt simbolu tabulas, kas saglabātas spēles sāknēšanas ELF failā. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. - Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Importēt simbolus no .sym faila ar tādu pašu nosaukumu kā ielādētajam ISO failam diskā, ja šāds fails pastāv. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. - Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Atkodēt C++ simbolus importēšanas procesā, lai debuggerī redzamie funkciju un globālo mainīgo nosaukumi būtu saprotamāki. Include parameter lists in demangled function names. - Include parameter lists in demangled function names. + Iekļaut parametru sarakstus atkodēto funkciju nosaukumos. @@ -4124,12 +4271,12 @@ Vai vēlaties pārrakstīt? Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. - Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Izvēlieties, kur funkciju skeneris meklē funkcijas. Šī opcija var būt noderīga, ja lietojumprogramma izpildes laikā ielādē papildu kodu. Custom Address Range - Custom Address Range + Pielāgots Adrešu Diapazons @@ -4139,42 +4286,132 @@ Vai vēlaties pārrakstīt? Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). - Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Vai meklēt funkcijas norādītajā adrešu diapazonā (Atzīmēts) vai ELF segmentā, kurā atrodas ieejas punkts (Neatzīmēts). Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Ģenerēt hašus visām atklātajām funkcijām un padarīt pelēkus debuggerī redzamos simbolus tām funkcijām, kas vairs nesakrīt. <i>No symbol sources in database.</i> - <i>No symbol sources in database.</i> + <i>Datubāzē nav simbolu avotu.</i> - + <i>Start this game to modify the symbol sources list.</i> - <i>Start this game to modify the symbol sources list.</i> + <i>Sāciet šo spēli, lai modificētu simbolu avotu sarakstu.</i> - + Path Ceļš - + Base Address - Base Address + Pamata Adrese - + Condition - Condition + Nosacījums - + Add Symbol File - Add Symbol File + Pievienot Simbola Failu + + + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Saglabāt RT + + + + Save Frame + Saglabāt Kadru + + + + Save Texture + Saglabāt Tekstūru + + + + Save Depth + Saglabāt Dziļumu + + + + Save Alpha + Saglabāt Alfa + + + + Save Info + Saglabāt Informāciju + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Pārlūkot... + + + + + Open... + Atvērt... @@ -4182,7 +4419,7 @@ Vai vēlaties pārrakstīt? Input Output Processor - Input Output Processor + Ievades Izvades Procesors @@ -4194,345 +4431,215 @@ Vai vēlaties pārrakstīt? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Lietotāja Interfeiss - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Nekad - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable - Enable + Iespējot - + EE EE - - + + DMA Control DMA kontrole - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Kešatmiņa - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) Aparatūras reģistri (MMIO) - - + + Counters Skaitītāji - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Atmiņa - - + + Unknown MMIO Nezināms MMIO - + IPU - IPU + IPU - - + + BIOS BIOS - - + + DMA Registers - DMA Registers + DMA Reģistri - + GIFTags - GIFTags + GIFTags - + IOP - IOP + IOP - + CDVD - CDVD + CDVD - + R3000A R3000A - + Memcards Atmiņas kartes - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Lietotāja Interfeiss + + + + Analysis + Analīze + + + + If Debugger Is Open + Ja Atkļūdotājs Ir Atvērts + + + + GS + GS + + + Analyze Program Analizēt programmu - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Izvēlieties, kad jāveic analīzes testi: Vienmēr (lai ietaupītu laiku, atverot atkļūdotāju), Ja Atkļūdotājs Ir Atvērts (lai ietaupītu atmiņu, ja nekad neatverat atkļūdotāju) vai Nekad. - + Generate Symbols for IRX Export Tables - Generate Symbols for IRX Export Tables + Ģenerēt Simbolus priekš IRX Eksporta Tabulām - + + Checked Pārbaudīts - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Pārtvert IRX moduļu ielādi/izlādi un dinamiski ģenerēt simbolus eksportētajām funkcijām. - + Enable Trace Logging - Enable Trace Logging + Ieslēgt Izsekošanas Žurnālu - - - - - - - - - - - - - - - - - - - - - - + + @@ -4543,458 +4650,479 @@ Vai vēlaties pārrakstīt? - + + + + + + + + + + + + + + + + + + + + + + Unchecked - Unchecked + Neatzīmēts - - Globally enable / disable trace logging. - Globally enable / disable trace logging. + + + Classic + Klasisks - - EE BIOS - EE BIOS + + Segmented + Segmentēts - - Log SYSCALL and DECI2 activity. - Log SYSCALL and DECI2 activity. + + Minimalistic + Minimālistisks - - EE Memory - EE atmiņa + + Logging + Žurnalēšana - - Log memory access to unknown or unmapped EE memory. - Log memory access to unknown or unmapped EE memory. + + Refresh Interval + Atsvaidzināšanas Intervāls - - EE R5900 - EE R5900 + + 1000ms + 1000ms - - Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + Laiks, kas jāgaida starp nākamajiem mēģinājumiem atjaunināt lietotāja saskarni, lai atspoguļotu virtuālās mašīnas stāvokli. - - EE COP0 - EE COP0 - - - - Log COP0 (MMU, CPU status, etc) instructions. - Log COP0 (MMU, CPU status, etc) instructions. - - - - EE COP1 - EE COP1 - - - - Log COP1 (FPU) instructions. - Log COP1 (FPU) instructions. - - - - EE COP2 - EE COP2 - - - - Log COP2 (VU0 Macro mode) instructions. - Log COP2 (VU0 Macro mode) instructions. - - - - EE Cache - EE kešatmiņa - - - - Log EE cache activity. - Log EE cache activity. - - - - EE Known MMIO - EE Known MMIO - - - - - Log known MMIO accesses. - Log known MMIO accesses. - - - - EE Unknown MMIO - EE Unknown MMIO - - - - - Log unknown or unimplemented MMIO accesses. - Log unknown or unimplemented MMIO accesses. - - - - EE DMA Registers - EE DMA Registers - - - - - Log DMA-related MMIO accesses. - Log DMA-related MMIO accesses. - - - - EE IPU - EE IPU - - - - Log IPU activity; MMIO, decoding operations, DMA status, etc. - Log IPU activity; MMIO, decoding operations, DMA status, etc. - - - - EE GIF Tags - EE GIF Tags - - - - Log GIFtag parsing activity. - Log GIFtag parsing activity. - - - - EE VIF Codes - EE VIF Codes - - - - Log VIFcode processing; command, tag style, interrupts. - Log VIFcode processing; command, tag style, interrupts. - - - - EE MSKPATH3 - EE MSKPATH3 - - - - Log Path3 Masking processing. - Log Path3 Masking processing. - - - - EE MFIFO - EE MFIFO - - - - Log Scratchpad MFIFO activity. - Log Scratchpad MFIFO activity. - - - - EE DMA Controller - EE DMA Controller - - - - - Log DMA transfer activity. Stalls, bus right arbitration, etc. - Log DMA transfer activity. Stalls, bus right arbitration, etc. - - - - EE Counters - EE Counters - - - - Log all EE counters events and some counter register activity. - Log all EE counters events and some counter register activity. - - - - EE VIF - EE VIF - - - - Log various VIF and VIFcode processing data. - Log various VIF and VIFcode processing data. - - - - EE GIF - EE GIF - - - - Log various GIF and GIFtag parsing data. - Log various GIF and GIFtag parsing data. - - - - IOP BIOS - IOP BIOS - - - - Log SYSCALL and IRX activity. - Log SYSCALL and IRX activity. - - - - IOP Memcards - IOP Memcards - - - - Log memory card activity. Reads, Writes, erases, etc. - Log memory card activity. Reads, Writes, erases, etc. - - - - IOP R3000A - IOP R3000A - - - - Log R3000A core instructions (excluding COPs). - Log R3000A core instructions (excluding COPs). - - - - IOP COP2 - IOP COP2 - - - - Log IOP GPU co-processor instructions. - Log IOP GPU co-processor instructions. - - - - IOP Known MMIO - IOP Known MMIO - - - - IOP Unknown MMIO - IOP Unknown MMIO - - - - IOP DMA Registers - IOP DMA Registers - - - - IOP PAD - IOP PAD - - - - Log PAD activity. - Log PAD activity. - - - - IOP DMA Controller - IOP DMA Controller - - - - IOP Counters - IOP Counters - - - - Log all IOP counters events and some counter register activity. - Log all IOP counters events and some counter register activity. - - - - IOP CDVD - IOP CDVD - - - - Log CDVD hardware activity. - Log CDVD hardware activity. - - - - IOP MDEC - IOP MDEC - - - - Log Motion (FMV) Decoder hardware unit activity. - Log Motion (FMV) Decoder hardware unit activity. - - - - EE SIF - EE SIF - - - - Log SIF (EE <-> IOP) activity. - Log SIF (EE <-> IOP) activity. - - - - DebugUserInterfaceSettingsWidget - - - Debugger Window - Debugger Window - - - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup - Show On Startup + Parādīt Startējot - - Refresh Interval: - Refresh Interval: + + Open the debugger window automatically when PCSX2 starts. + Automātiski atvērt atkļūdotāja logu, startējot PCSX2. - - ms - ms + + Save Window Geometry + Saglabāt Loga Ģeometriju - - Docking - Docking + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Saglabāt atkļūdotāja loga pozīciju un izmēru, kad tas ir aizvērts, lai to vēlāk varētu atjaunot. - - Drop Indicator Style: - Drop Indicator Style: - - - + Drop Indicator Style Drop Indicator Style - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - DebuggerEvent - - %1... - %1... + + Globally enable / disable trace logging. + Globally enable / disable trace logging. - - %1 %2 - %1 %2 + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Reģistrēt SYSCALL un DECI2 aktivitāti. + + + + EE Memory + EE atmiņa + + + + Log memory access to unknown or unmapped EE memory. + Reģistrēt atmiņas piekļuvi nezināmai vai nekartētai EE atmiņai. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Reģistrēt R5900 kodola instrukcijas (izņemot COPs). Prasa PCSX2 avota koda modificēšanu un interpretatora ieslēgšanu. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Reģistrēt COP0 (MMU, CPU statuss utt.) instrukcijas. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Reģistrēt COP1 (FPU) instrukcijas. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Reģistrēt COP2 (VU0 Makro režīms) instrukcijas. + + + + EE Cache + EE kešatmiņa + + + + Log EE cache activity. + Reģistrēt EE kešatmiņas aktivitāti. + + + + EE Known MMIO + EE Zināmie MMIO + + + + + Log known MMIO accesses. + Reģistrēt zināmās MMIO piekļuves. + + + + EE Unknown MMIO + EE Nezināmie MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Reģistrēt nezināmas vai neieviestas MMIO piekļuves. + + + + EE DMA Registers + EE DMA Reģistri + + + + + Log DMA-related MMIO accesses. + Reģistrēt ar DMA saistītās MMIO piekļuves. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Reģistrēt IPU aktivitāti; MMIO, dekodēšanas operācijas, DMA statusu utt. + + + + EE GIF Tags + EE GIF Tagi + + + + Log GIFtag parsing activity. + Reģistrēt GIFtag parsēšanas darbību. + + + + EE VIF Codes + EE VIF Kodi + + + + Log VIFcode processing; command, tag style, interrupts. + Reģistrēt VIFcode apstrādi: komandas, tagu stilu un pārtraukumus. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Reģistrēt Path3 Maskēšanas apstrādi. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Reģistrēt Scratchpad MFIFO aktivitāti. + + + + EE DMA Controller + EE DMA Kontrolieris + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Reģistrēt DMA pārsūtīšanas darbību: kavējumus, datu kanāla prioritāšu sadali utt. + + + + EE Counters + EE Skaitītāji + + + + Log all EE counters events and some counter register activity. + Reģistrēt visus EE skaitītāju notikumus un dažu skaitītāju reģistra aktivitātes. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Reģistrēt dažādus VIF un VIFkoda apstrādes datus. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Reģistrēt dažādus GIF un GIF tagu parsēšanas datus. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Reģistrēt SYSCALL un IRX aktivitātes. + + + + IOP Memcards + IOP Atmiņas Kartes + + + + Log memory card activity. Reads, Writes, erases, etc. + Reģistrēt atmiņas kartes aktivitātes. Lasīšana, Rakstīšana, dzēšana utt. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Reģistrēt R3000A kodola instrukcijas (izņemot COP). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Reģistrēt IOP GPU līdzprocesora instrukcijas. + + + + IOP Known MMIO + IOP Zināmie MMIO + + + + IOP Unknown MMIO + IOP Nezināmie MMIO + + + + IOP DMA Registers + IOP DMA Reģistri + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Reģistrēt PAD aktivitāti. + + + + IOP DMA Controller + IOP DMA Kontrolieris + + + + IOP Counters + IOP Skaitītāji + + + + Log all IOP counters events and some counter register activity. + Reģistrēt visus IOP skaitītāju notikumus un dažu skaitītāju reģistra aktivitātes. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Reģistrēt CDVD aparatūras darbību. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Reģistrēt kustības (FMV) Dekodētāja aparatūras vienības aktivitāti. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Reģistrēt SIF (EE <-> IOP) aktivitāti. + + + + DebugUserInterfaceSettingsTab + + + Debugger Window + Atkļūdotāja Logs + + + + Show On Startup + Parādīt Startējot + + + + Save Window Geometry + Saglabāt Loga Ģeometriju + + + + Refresh Interval: + Atsvaidzināšanas Intervāls: + + + + ms + ms + + + + Docking + Docking + + + + Drop Indicator Style: + Drop Indicator Style: DebuggerEvents - Go to in - Go to in + Go to in %1 + Doties uz %1 - - Add to - Add to + + Go to in... + Doties uz... + + + + Add to %1 + Pievienot %1 + + + + Add to... + Pievienot... DebuggerLayout - + R5900 - R5900 + R5900 - + R3000 - R3000 + R3000 @@ -5009,65 +5137,70 @@ Vai vēlaties pārrakstīt? %1 (%2) %1 (%2) - - - Breakpoints - Breakpoints - - Disassembly - Disassembly + Breakpoints + Pārtraukuma punkti - Functions - Functions + Disassembly + Demontāža + Functions + Funkcijas + + + Globals Globals - - - Locals - Locals - - Memory Search - Memory Search + Locals + Lokālie + Memory Search + Atmiņas Meklēšana + + + Memory Atmiņa - + Parameters Parametri - - - Registers - Registers - - - - Saved Addresses - Saved Addresses - - Stack - Stack + Registers + Reģistri + Saved Addresses + Saglabātās Adreses + + + + Stack + Steks + + + Threads - Threads + Pavedieni + + + + Modules + Moduļi @@ -5087,44 +5220,44 @@ Vai vēlaties pārrakstīt? Debug - Debug + Atkļūdot Windows - Windows + Logi View - View + Skats Layouts - Layouts + Izkārtojumi Tools - Tools + Rīki System - System + Sistēma - + Run - Run + Palaišana Step Into - Step Into + Iekāpt @@ -5144,7 +5277,7 @@ Vai vēlaties pārrakstīt? Step Out - Step Out + Izkāpt @@ -5154,42 +5287,42 @@ Vai vēlaties pārrakstīt? Always On Top - Always On Top + Vienmēr Virspusē Show this window on top - Show this window on top + Rādīt šo logu augšpusē Analyze - Analyze + Analīze Reset All Layouts - Reset All Layouts + Atiestatīt Visus Izkārtojumus Reset Default Layouts - Reset Default Layouts + Atiestatīt Noklusējuma Izkārtojumus Reset Splitter Positions - Reset Splitter Positions + Atiestatīt Sadalītāja Pozīcijas Shut Down - Shut Down + Izslēgt Reset - Reset + Atiestatīt @@ -5199,51 +5332,51 @@ Vai vēlaties pārrakstīt? Increase Font Size - Increase Font Size + Palielināt Fonta Lielumu Decrease Font Size - Decrease Font Size + Samazināt Fonta Lielumu Ctrl+- - Ctrl+- + Ctrl+- Reset Font Size - Reset Font Size + Atiestatīt Fonta Lielumu Settings - Settings + Iestatījumi Game Settings - Game Settings + Spēļu Iestatījumi Are you sure you want to reset all layouts? - Are you sure you want to reset all layouts? + Vai tiešām vēlaties atiestatīt visus izkārtojumus? Confirmation - Confirmation + Apstiprinājums Are you sure you want to reset the default layouts? - Are you sure you want to reset the default layouts? + Vai tiešām vēlaties atiestatīt noklusējuma izkārtojumus? - + Pause Pauze @@ -5253,191 +5386,199 @@ Vai vēlaties pārrakstīt? Disassembly - Disassembly + Demontāža - - + + + + Assemble Error - Assemble Error + Montāžas Kļūda - + + Unable to change assembly while core is running - Unable to change assembly while core is running + Nevar mainīt montāžu, kamēr darbojas kodols - + Assemble Instruction - Assemble Instruction + Salikšanas Instrukcija - + Go To In Disassembly - Go To In Disassembly + Doties uz Demontētāju - + Cannot Go To Nevar doties uz - - + + Rename Function Error Pārdēvēšanas Funkcijas Kļūda - + No function / symbol is currently selected. - No function / symbol is currently selected. + Pašlaik nav atlasīta neviena funkcija/simbols. - - + + Rename Function - Rename Function + Pārdēvēt Funkciju - + Function name - Function name + Funkcijas vārds - + Function name cannot be nothing. - Function name cannot be nothing. + Funkcijas nosaukums nevar būt nekas. - + Restore Function Error - Restore Function Error + Funkcijas Atjaunošanas Kļūda - + Unable to stub selected address. - Unable to stub selected address. + Neizdevās izveidot stubu izvēlētajai adresei. - + Copy Address - Copy Address + Kopēt Adresi - + Copy Instruction Hex - Copy Instruction Hex + Kopēt Instrukcijas Heksadecimāli - + &Copy Instruction Text - &Copy Instruction Text + &Kopēt Instrukcijas Tekstu - + Copy Function Name - Copy Function Name - - - - Restore Instruction(s) - Restore Instruction(s) - - - - Asse&mble new Instruction(s) - Asse&mble new Instruction(s) - - - - NOP Instruction(s) - NOP Instruction(s) - - - - Run to Cursor - Run to Cursor - - - - &Jump to Cursor - &Jump to Cursor - - - - Toggle &Breakpoint - Toggle &Breakpoint - - - - Follow Branch - Follow Branch - - - - &Go to Address - &Go to Address - - - - Go to PC on Pause - Go to PC on Pause + Kopēt Funkcijas Nosaukumu - Add Function - Add Function + Paste Instruction Text + Ielīmēt Instrukcijas Tekstu - - Remove Function - Remove Function + + Restore Instruction(s) + Atjaunot Instrukciju(as) - - Restore Function - Restore Function + + Asse&mble new Instruction(s) + Asamblēt jaunu Instrukciju(-as) - - Stub (NOP) Function - Stub (NOP) Function + + NOP Instruction(s) + NOP instrukcija(-as) + + + + Run to Cursor + Pāriet uz Kursoru - Show &Instruction Bytes - Show &Instruction Bytes + &Jump to Cursor + &Pārlekt uz Kursoru - + + Toggle &Breakpoint + Pārslēgt &Pārtraukuma punktu + + + + Follow Branch + Sekot Zarojumam + + + + &Go to Address + &Doties uz Adresi + + + + Go to PC on Pause + Pāriet uz PC Pauzes Režīmā + + + + Add Function + Pievienot Funkciju + + + + Remove Function + Noņemt Funkciju + + + + Restore Function + Atjaunot Funkciju + + + + Stub (NOP) Function + Stub (NOP) Funkcija + + + + Show &Instruction Bytes + Rādīt &Instrukcijas Baitus + + + %1 NOT VALID ADDRESS - %1 NOT VALID ADDRESS + %1 NAV DERĪGA ADRESE DisassemblyViewColumnTitle - + %1 %2 %3 %4 - %1 %2 %3 %4 + %1 %2 %3 %4 - + %1 %2 %3 - %1 %2 %3 + %1 %2 %3 - + Location Atrašanās vieta - + Bytes Baiti - + Instruction Instrukcija @@ -5457,54 +5598,64 @@ Vai vēlaties pārrakstīt? No Layouts Nav Izkārtojumu + + + %1 #%2 + %1 #%2 + Add Another... Pievienot vēl vienu... - + Edit Layout Rediģēt Izkārtojumu - + Reset Layout Atiestatīt Izkārtojumu - + Are you sure you want to reset layout '%1'? - Are you sure you want to reset layout '%1'? + Vai tiešām vēlaties atiestatīt izkārtojumu '%1'? - - + + Confirmation - Confirmation + Apstiprinājums - + Delete Layout - Delete Layout + Atiestatīt Izkārtojumu - + Are you sure you want to delete layout '%1'? - Are you sure you want to delete layout '%1'? + Vai tiešām vēlaties dzēst izkārtojumu '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked - Layout Locked + Izkārtojums Bloķēts Layout Unlocked - Layout Unlocked + Izkārtojums Atbloķēts @@ -5512,52 +5663,57 @@ Vai vēlaties pārrakstīt? Rename - Rename + Pārdēvēt Rename Window - Rename Window + Pārdēvēt Logu New name: - New name: + Jauns nosaukums: Invalid Name - Invalid Name + Nederīgs Nosaukums The specified name is too long. - The specified name is too long. + Norādītais nosaukums ir pārāk garš. Reset Name - Reset Name + Atiestatīt Vārdu Primary - Primary + Primārais Set Target - Set Target + Iestatīt Mērķi + + + + %1 (%2) + %1 (%2) Inherit From Layout - Inherit From Layout + Mantot No Izkārtojuma Close - Close + Aizvērt @@ -5565,7 +5721,7 @@ Vai vēlaties pārrakstīt? <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Netika atrastas spēles atbalstītos formātos.</span></p><p>Lūdzu, pievienojiet direktoriju ar spēlēm, lai sāktu.</p><p>Tiks skenēti un uzskaitīti spēļu dumpi šādos formātos:</p></body></html> @@ -5581,529 +5737,534 @@ Vai vēlaties pārrakstīt? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slots: %1 | Skaļums: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slots: %1 | Skaļums: %2% | %3 | EE: %4% | GS: %5% - + No Image - No Image + Nav attēla - + %1x%2 - %1x%2 + %1x%2 - + + FPS: N/A + FPS: nav pieejams + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Ātrums: %1% - + Game: %1 (%2) Spēle: %1 (%2) - + Rich presence inactive or unsupported. Bagātinātā klātbūtne nav aktīva vai netiek atbalstīta. - + Game not loaded or no RetroAchievements available. Spēle nav ielādēta vai nav pieejami RetroAchievements. - - - - + + + + Error Kļūda - + Failed to create HTTPDownloader. Neizdevās izveidot HTTPDownloader. - + Downloading %1... Lejupielādē %1... - + Download failed with HTTP status code %1. - Download failed with HTTP status code %1. + Lejupielāde neizdevās ar HTTP statusa kodu %1. - + Download failed: Data is empty. - Download failed: Data is empty. + Lejupielāde neizdevās: Dati ir tukši. - + Failed to write '%1'. - Failed to write '%1'. + Neizdevās ierakstīt '%1'. EmulationSettingsWidget - + Speed Control Ātruma Kontrole - + Normal Speed: Normāls ātrums: - + System Settings Sistēmas iestatījumi - - + + Enable Cheats Iespējot Krāpšanos - + Slow-Motion Speed: Lēnās kustības ātrums: - + Fast-Forward Speed: - Fast-Forward Speed: + Ātrās Pārtīšanas Ātrums: - + Enable Multithreaded VU1 (MTVU) Iespējot Daudzpavedienu VU1 (MTVU) - - + + Enable Host Filesystem - Enable Host Filesystem + Ieslēgt hosta datņu sistēmu - - + + Enable Fast CDVD - Enable Fast CDVD + Iespējot Ātro CDVD - - + + Enable CDVD Precaching - Enable CDVD Precaching + Iespējot CDVD iepriekšēju kešatmiņu - - - Enable Thread Pinning - Enable Thread Pinning - - - - EE Cycle Skipping: - EE Cycle Skipping: - - - + + Enable Thread Pinning + Iespējot Pavediena Piespraušanu + + + + EE Cycle Skipping: + EE Cikla Izlaišana: + + + + Disabled - Disabled + Atspējots - + Mild Underclock - Mild Underclock + Viegls Palēninājums - + Moderate Underclock - Moderate Underclock + Mērens Palēninājums - + Maximum Underclock - Maximum Underclock + Maksimālais Palēninājums - + EE Cycle Rate: - EE Cycle Rate: + EE Cikla Biežums: - + 50% (Underclock) - 50% (Underclock) + 50% (Palēninājums) - + 60% (Underclock) - 60% (Underclock) + 60% (Palēninājums) - + 75% (Underclock) - 75% (Underclock) + 75% (Palēninājums) - - + + 100% (Normal Speed) - 100% (Normal Speed) + 100% (Normāls Ātrums) - + 130% (Overclock) - 130% (Overclock) + 130% (Virstakts) - + 180% (Overclock) - 180% (Overclock) + 180% (Virstakts) - + 300% (Overclock) - 300% (Overclock) + 300% (Virstakts) - + Frame Pacing / Latency Control - Frame Pacing / Latency Control + Kadru Tempa / Latentuma Kontrole - + frames This string will appear next to the amount of frames selected, in a dropdown box. - frames + kadri - + Maximum Frame Latency: - Maximum Frame Latency: + Māksimālais Kadru Latentums: - - + + Use Host VSync Timing - Use Host VSync Timing + Lietot Hosta VSync Laika Sinhronizāciju - - + + Sync to Host Refresh Rate - Sync to Host Refresh Rate + Sinhronizēt ar Resursdatora Atsvaidzināšanas Frekvenci - - + + Optimal Frame Pacing - Optimal Frame Pacing + Optimāls Kadru Sadalījums - - + + Vertical Sync (VSync) - Vertical Sync (VSync) + Vertikālā Sinhronizācija (VSync) + + + + + Skip Presenting Duplicate Frames + Neprezentēt Dublētus Kadrus - - Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames - - - - + Real-Time Clock Reāllaika Pulkstenis - - + + Manually Set Real-Time Clock Manuāli iestatīt reāllaika pulksteni - + Use Global Setting [%1] Izmantot Vispārējo Iestatījumu [%1] - + Normal Speed Normāls ātrums - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + Iestata mērķa emulācijas ātrumu. Nav garantijas, ka šis ātrums tiks sasniegts, un, ja nē, emulators darbosies tik ātri, cik vien tas varēs. - - + + User Preference Lietotāja Preference - - - - Checked - Checked - - - - Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Nosaka prioritāti konkrētiem pavedieniem noteiktā secībā, ignorējot sistēmas plānotāju. Varētu palīdzēt centrālajiem procesoriem ar lieliem (P) un maziem (E) kodoliem (piemēram, Intel 12. vai jaunākas paaudzes CPU vai citu ražotāju, piemēram, AMD). - - - - - - - - - - Unchecked - Unchecked + Checked + Atzīmēts + + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + Augstākas vērtības var palielināt iekšējo kadru ātrumu spēlēs, bet ievērojami palielinās centrālā procesora prasības. Zemākas vērtības samazinās centrālā procesora slodzi, ļaujot vieglākām spēlēm darboties pilnā ātrumā uz vājākiem centrālajiem procesoriem. + + + + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. + Liek emulētajam Emotion Engine izlaist ciklus. Noderīga nelielai spēļu daļai, piemēram, SOTC. Vairumā gadījumu tas kaitē veiktspējai. + + + + + - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - + + + + + + + Unchecked + Neatzīmēts + + + Automatically loads and applies cheats on game start. - Automatically loads and applies cheats on game start. + Automātiski ielādē un lieto čītus, kad spēle sākas. - + Allows games and homebrew to access files / folders directly on the host computer. - Allows games and homebrew to access files / folders directly on the host computer. - - - - Fast-Forward Speed - The "User Preference" string will appear after the text "Recommended Value:" - Fast-Forward Speed + Ļauj spēlēm un homebrew programmām tieši piekļūt failiem un mapēm uz resursdatora. + Fast-Forward Speed + The "User Preference" string will appear after the text "Recommended Value:" + Ātrās Pārtīšanas Ātrums + + + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + Nosaka ātrās pārvietošanās (fast-forward) ātrumu. Šis ātrums tiks izmantots, kad tiks nospiesta vai pārslēgta ātrās pārvietošanās karstais taustiņš. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" - Slow-Motion Speed + Lēnās kustības ātrums - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + Nosaka lēnas kustības ātrumu. Šis ātrums tiks lietots, kad tiks nospiesta vai pārslēgta lēnas kustības karstais taustiņš. - + EE Cycle Rate - EE Cycle Rate + EE Cikla Biežums - + EE Cycle Skip - EE Cycle Skip + EE Cikla Izlaišana + + + + Enable Multithreaded VU1 (MTVU1) + Iespējot Daudzpavedienu VU1 (MTVU1) - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Parasti paātrinājums procesoros ar 4 vai vairāk kodoliem. Drošs lielākajai daļai spēļu, taču dažas nav saderīgas un var uzkarties. - Enable Multithreaded VU1 (MTVU1) - Enable Multithreaded VU1 (MTVU1) + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Ātra piekļuve diskam, īsāks ielādes laiks. Pārbaudiet HDLoader saderības sarakstus spēlēm, kurām ir zināmas problēmas ar šo funkciju. - - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - - - + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. + Ielādē diska attēlu RAM atmiņā pirms virtuālās mašīnas palaišanas. Var samazināt raustīšanos sistēmās ar cietajiem diskiem, kuriem ir ilgs aktivizēšanas laiks, bet ievērojami palielina sāknēšanas laiku. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Iestata VSync rindas izmēru uz 0, liekot katram kadram tikt pabeigtam un attēlotam GS pirms tiek nolasīta ievade un sākas nākamais kadrs. Šī iestatījuma lietošana var samazināt ievades aizturi, taču palielinās CPU un GPU slodzi. - + Maximum Frame Latency - Maximum Frame Latency + Māksimālais Kadru Latentums - + 2 Frames 2 Kadri - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Iestata maksimālo kadru skaitu, ko var ievietot rindā līdz GS, pirms centrālā procesora pavediens gaidīs, līdz viens no tiem ir pabeigts, pirms turpināt. Augstākas vērtības var palīdzēt izlīdzināt neregulārus kadru laikus, bet palielina ievades aizkavi. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Iespējojiet šo opciju, lai PCSX2 atsvaidzes ātrums atbilstu jūsu pašreizējam monitoram vai ekrānam. VSync tiek automātiski atspējots, ja tas nav iespējams (piemēram, ja darbojas ar ātrumu, kas nav 100%). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + Sinhronizējot ar resursdatora atsvaidzināšanas frekvenci, šī opcija atspējo PCSX2iekšējo kadru laika kontroli un tā vietā izmanto resursdatoru. Tas var nodrošināt vienmērīgāku kadru tempu, <strong>bet uz palielinātas ievades latentuma rēķina</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. + Nosaka, kad 25/30fps spēlēs tiek rādīti dīkstāves kadri, un izlaiž šo kadru rādīšanu. Kadrs joprojām tiek atveidots, tas vienkārši nozīmē, ka GPU ir vairāk laika, lai to pabeigtu (tā NAV kadru izlaišana). Var izlīdzināt kadru laika svārstības, kad CPU/GPU ir gandrīz maksimāla noslodze, taču padara kadru tempu nekonsekventāku un var palielināt ievades aizturi. Noder, izmantojot kadru ģenerēšanu 25/30fps spēlēs. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. + Manuāli iestatīt reāllaika pulksteni, ko izmantot virtuālajai PlayStation 2 konsolei, nevis OS sistēmas pulksteni. - + Current date and time - Current date and time + Pašreizējais datums un laiks - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] - Use Global Setting [%1%] + Izmantot Globālo Iestatījumu [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Neierobežots - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Custom + Pielāgots - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Pielāgots [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed - Custom Speed + Pielāgots Ātrums - + Enter Custom Speed - Enter Custom Speed + Ievadiet Pielāgoto Ātrumu ExpressionParser - + Invalid memory access size %d. - Invalid memory access size %d. + Nederīgs atmiņas piekļuves lielums %d. - + Invalid memory access (unaligned). - Invalid memory access (unaligned). + Nederīga atmiņas piekļuve (neizlīdzināta). Token too long. - Token too long. + Žetons ir pārāk garš. Invalid number "%s". - Invalid number "%s". + Nederīgs skaitlis "%s". Invalid symbol "%s". - Invalid symbol "%s". + Nederīgs simbols "%s". Invalid operator at "%s". - Invalid operator at "%s". + Nederīgs operators vietā "%s". @@ -6113,4701 +6274,5056 @@ Vai vēlaties pārrakstīt? Closing bracket without opening one. - Closing bracket without opening one. + Aizver iekavu, to neatverot. Parenthesis not closed. - Parenthesis not closed. + Iekavas nav aizvērtas. Not enough arguments. - Not enough arguments. + Nepietiek argumentu. Invalid memsize operator. - Invalid memsize operator. + Nederīgs memsize operators. Division by zero. - Division by zero. + Dalīšana ar nulli. Modulo by zero. - Modulo by zero. + Modulo ar nulli. Invalid tertiary operator. - Invalid tertiary operator. + Nederīgs terciārais operators. Invalid expression (Too many constants?) - Invalid expression (Too many constants?) + Nederīga izteiksme (Pārāk daudz konstantu?) FileOperations - + Failed to show file - Failed to show file + Neizdevās parādīt failu - + Failed to show file in file explorer. The file was: %1 - Failed to show file in file explorer. + Neizdevās parādīt failu failu pārlūkā. -The file was: %1 +Fails bija: %1 - + Show in Folder Windows action to show a file in Windows Explorer - Show in Folder + Rādīt Mapē - + Show in Finder macOS action to show a file in Finder - Show in Finder + Rādīt Meklētājā - + Open Containing Directory Opens the system file manager to the directory containing a selected file - Open Containing Directory + Atvērt Saturošo Direktoriju - + Failed to open URL - Failed to open URL + Neizdevās atvērt URL - + Failed to open URL. The URL was: %1 - Failed to open URL. + Neizdevās atvērt URL. -The URL was: %1 +URL bija: %1 FolderSettingsWidget - + Cache Directory - Cache Directory + Kešatmiņas Direktorija - - - - - + + + + + + Browse... - Browse... + Pārlūkot... - - - - - + + + + + + Open... - Open... + Atvērt... - - - - - + + + + + + Reset - Reset + Atiestatīt - + Used for storing shaders, game list, and achievement data. - Used for storing shaders, game list, and achievement data. + Izmanto ēnotāju, spēļu saraksta un sasniegumu datu glabāšanai. - + Cheats Directory - Cheats Directory + Čītu Direktorija - + Used for storing .pnach files containing game cheats. - Used for storing .pnach files containing game cheats. + Izmanto, lai glabātu failus .pnach formātā, kas satur spēļu čītus. - + Covers Directory - Covers Directory + Vāku Direktorija - + Used for storing covers in the game grid/Big Picture UIs. - Used for storing covers in the game grid/Big Picture UIs. + Izmanto vāku glabāšanai spēles režģī/lielā attēla lietotāja saskarnēs. - + + Video Dumping Directory + Video Dumpu Direktorijs + + + + Used for storing video captures. + Izmanto videoierakstu glabāšanai. + + + Snapshots Directory - Snapshots Directory + Momentuzņēmumu Direktorija - + Used for screenshots and saving GS dumps. - Used for screenshots and saving GS dumps. + Izmanto ekrānuzņēmumu un GS dumpu saglabāšanai. - + + Save Snapshots in Game-Specific Folders + Saglabāt Momentuzņēmumus Spēles Specifiskajās Mapēs + + + Save States Directory - Save States Directory + Saglabāšanas Stāvokļu Direktorija - + Used for storing save states. - Used for storing save states. + Izmanto saglabāšanas stāvokļu glabāšanai. + + + + Organize Screenshots by Game + Organizēt Ekrānuzņēmumus Pēc Spēles + + + + Unchecked + Neatzīmēts + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Kad iespējots, ekrānuzņēmumi tiks saglabāti mapē ar spēles nosaukumu, nevis momentuzņēmumu mapē FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Nevarēja atrast nevienu CD/DVD-ROM ierīci. Lūdzu, pārliecinieties, vai diskdzinis ir pievienots un ir pietiekamas atļaujas, lai tam piekļūtu. - + Use Global Setting - Use Global Setting + Izmantot Globālo Iestatījumu - + Automatic binding failed, no devices are available. - Automatic binding failed, no devices are available. + Automātiska saistīšana neizdevās, nav pieejama neviena ierīce. - + Game title copied to clipboard. - Game title copied to clipboard. + Spēles nosaukums kopēts starpliktuvē. - + Game serial copied to clipboard. - Game serial copied to clipboard. + Spēles seriāls kopēts starpliktuvē. - + Game CRC copied to clipboard. - Game CRC copied to clipboard. + Spēles CRC kopēts starpliktuvē. - + Game type copied to clipboard. - Game type copied to clipboard. + Spēles veids kopēts starpliktuvē. - + Game region copied to clipboard. - Game region copied to clipboard. + Spēles reģions ir kopēts starpliktuvē. - + Game compatibility copied to clipboard. - Game compatibility copied to clipboard. + Spēles saderība ir kopēta starpliktuvē. - + Game path copied to clipboard. - Game path copied to clipboard. + Spēles ceļš kopēts starpliktuvē. - + Controller settings reset to default. - Controller settings reset to default. + Kontroliera iestatījumi atiestatīti uz noklusējuma vērtībām. - + No input profiles available. - No input profiles available. + Nav pieejamu ievades profilu. - + Create New... - Create New... + Izveidot Jaunu... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. - Are you sure you want to restore the default settings? Any preferences will be lost. + Vai tiešām vēlies atjaunot noklusējuma iestatījumus? Visi iestatījumi tiks zaudēti. - + Settings reset to defaults. - Settings reset to defaults. + Iestatījumi atiestatīti uz noklusējuma vērtībām. - + No save present in this slot. - No save present in this slot. + Šajā slotā nav saglabājums. - + No save states found. - No save states found. + Nav atrasts neviens saglabāšanas stāvoklis. - + Failed to delete save state. - Failed to delete save state. + Neizdevās dzēst saglabāšanas stāvokli. - + Failed to copy text to clipboard. - Failed to copy text to clipboard. + Neizdevās kopēt tekstu starpliktuvē. - + This game has no achievements. - This game has no achievements. + Šai spēlei nav sasniegumu. - + This game has no leaderboards. - This game has no leaderboards. + Šai spēlei nav līderu sarakstu. - + Reset System - Reset System + Atiestatīt Sistēmu - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore režīms netiks iespējots, kamēr sistēma netiks atiestatīta. Vai vēlaties atiestatīt sistēmu tagad? - + Launch a game from images scanned from your game directories. - Launch a game from images scanned from your game directories. + Palaist spēli no attēliem, kas skenēti no jūsu spēļu direktorijiem. - + Launch a game by selecting a file/disc image. - Launch a game by selecting a file/disc image. + Palaist spēli, atlasot failu/diska attēlu. - + Start the console without any disc inserted. - Start the console without any disc inserted. + Palaist konsoli bez ievietota diska. - + Start a game from a disc in your PC's DVD drive. - Start a game from a disc in your PC's DVD drive. + Palaist spēli no diska, kas atrodas datora DVD diskdzinī. - + No Binding - No Binding + Nav Saistījumi - + Setting %s binding %s. - Setting %s binding %s. + Iestatījums %s piesaistei uz %s. - + Push a controller button or axis now. - Push a controller button or axis now. + Nospiediet kontroliera pogu vai asi tagad. - + Timing out in %.0f seconds... - Timing out in %.0f seconds... + Taimauts pēc %.0f sekundēm... - + Unknown - Unknown + Nezināms - + OK - OK + OK - + Select Device - Select Device + Izvēlēties Ierīci - + Details - Details + Detaļas - + Options - Options + Opcijas - + Copies the current global settings to this game. - Copies the current global settings to this game. + Kopē pašreizējos globālos iestatījumus uz šo spēli. - + Clears all settings set for this game. - Clears all settings set for this game. + Notīra visus šai spēlei iestatītos iestatījumus. - + Behaviour - Behaviour + Uzvedība - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. + Neļauj aktivizēties ekrānsaudzētājam un resursdatoram pāriet miega režīmā, kamēr darbojas emulācija. - + Shows the game you are currently playing as part of your profile on Discord. Rāda spēli, kuru pašlaik spēlējat kā daļu no jūsu Discord profila. - + Pauses the emulator when a game is started. - Pauses the emulator when a game is started. + Aptur emulatoru, kad tiek sākta spēle. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Aptur emulatoru, kad minimizējat logu vai pārslēdzaties uz citu lietojumprogrammu, un atsāk darbību, kad atgriežaties iepriekšējā stāvoklī. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - Pauses the emulator when you open the quick menu, and unpauses when you close it. + Aptur emulatoru, atverot ātro izvēlni, un atsāk darbību, to aizverot. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Nosaka, vai, nospiežot karsto taustiņu, tiks parādīts uzaicinājums apstiprināt emulatora/spēles izslēgšanu. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automātiski saglabā emulatora stāvokli, izslēdzot vai izejot. Nākamreiz varat atsākt tieši no vietas, kur pārtraucāt. - + Game Display - Game Display + Spēles Izskats - + Switches between full screen and windowed when the window is double-clicked. - Switches between full screen and windowed when the window is double-clicked. + Pārslēdzas starp pilnekrāna un loga režīmu, veicot dubultklikšķi uz loga. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Slēpj peles rādītāju/kursoru, kad emulators ir pilnekrāna režīmā. - + Determines how large the on-screen messages and monitor are. - Determines how large the on-screen messages and monitor are. + Nosaka ekrānā redzamo ziņojumu un monitoringa izmēru. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Rāda ekrānā redzamos ziņojumus, kad notiek notikumi, piemēram, tiek izveidoti/ielādēti saglabāšanas stāvokļi, uzņemti ekrānuzņēmumi utt. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Displeja augšējā labajā stūrī procentos parāda sistēmas pašreizējo emulācijas ātrumu. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Rāda video kadru (vai VSync) skaitu sekundē, ko sistēma attēlo, displeja augšējā labajā stūrī. - + Shows the CPU usage based on threads in the top-right corner of the display. - Shows the CPU usage based on threads in the top-right corner of the display. + Displeja augšējā labajā stūrī rāda CPU noslodzi, pamatojoties uz pavedieniem. - + Shows the host's GPU usage in the top-right corner of the display. - Shows the host's GPU usage in the top-right corner of the display. + Rāda resursdatora GPU noslodzi augšējā labajā stūrī. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Rāda statistiku par GS (primitīviem, zīmēšanas pieprasījumiem) displeja augšējā labajā stūrī. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Rāda indikatorus, kad ir aktīva pārtīšana uz priekšu, pauze un citi neparasti stāvokļi. - + Shows the current configuration in the bottom-right corner of the display. - Shows the current configuration in the bottom-right corner of the display. + Displeja apakšējā labajā stūrī rāda pašreizējo konfigurāciju. - + Shows the current controller state of the system in the bottom-left corner of the display. - Shows the current controller state of the system in the bottom-left corner of the display. + Displeja apakšējā kreisajā stūrī rāda sistēmas pašreizējo kontrollera stāvokli. - + Displays warnings when settings are enabled which may break games. - Displays warnings when settings are enabled which may break games. + Rāda brīdinājumus, ja ir iespējoti iestatījumi, kas var sabojāt spēles. - + Resets configuration to defaults (excluding controller settings). - Resets configuration to defaults (excluding controller settings). + Atiestata konfigurāciju uz noklusējuma vērtībām (izņemot kontrollera iestatījumus). - + Changes the BIOS image used to start future sessions. - Changes the BIOS image used to start future sessions. + Maina BIOS attēlu, kas tiek izmantots turpmāko sesiju sākšanai. - + Automatic - Automatic + Automātiski - + {0}/{1}/{2}/{3} - {0}/{1}/{2}/{3} + {0}/{1}/{2}/{3} - + Default - Default + Noklusējuma - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. + BRĪDINĀJUMS: Jūsu atmiņas karte joprojām raksta datus. Izslēdzot tagad, NEATGRIEZOŠI IZNĪCINĀSIET JŪSU ATMIŅAS KARTI. Ir ļoti ieteicams atsākt spēli un ļaut tai pabeigt ierakstīšanu atmiņas kartē. -Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? +Vai vēlaties tik un tā izslēgt un NEATGRIEZOŠI IZNĪCINĀT JŪSU ATMIŅAS KARTI? - + Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. + Automātiski pārslēdzas uz pilnekrāna režīmu, kad tiek sākta spēle. - + On-Screen Display - On-Screen Display + Uz Ekrāna Displejs (OSD) - + %d%% - %d%% + %d%% - + Shows the resolution of the game in the top-right corner of the display. - Shows the resolution of the game in the top-right corner of the display. + Displeja augšējā labajā stūrī rāda spēles izšķirtspēju. - + BIOS Configuration - BIOS Configuration + BIOS Konfigurācija - + BIOS Selection - BIOS Selection + BIOS Izvēlne - + Options and Patches - Options and Patches + Opcijas un Izmaiņas - + Skips the intro screen, and bypasses region checks. - Skips the intro screen, and bypasses region checks. + Izlaiž ievada ekrānu un apiet reģiona pārbaudes. - + Speed Control - Speed Control + Ātruma Kontrole - + Normal Speed - Normal Speed + Normāls ātrums - + Sets the speed when running without fast forwarding. - Sets the speed when running without fast forwarding. + Nosaka ātrumu, darbinot bez pārtīšanas uz priekšu. - + Fast Forward Speed - Fast Forward Speed + Ātrās Pārtīšanas Ātrums - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - Slow Motion Speed + Lēnās Kustības Ātrums - + Sets the speed when using the slow motion hotkey. - Sets the speed when using the slow motion hotkey. + Iestata ātrumu, izmantojot palēninātas kustības karsto taustiņu. - + System Settings - System Settings + Sistēmas Iestatījumi - + EE Cycle Rate - EE Cycle Rate + EE Cikla Biežums - + Underclocks or overclocks the emulated Emotion Engine CPU. - Underclocks or overclocks the emulated Emotion Engine CPU. + Samazina vai palielina emulētā Emotion Engine CPU takts frekvenci. - + EE Cycle Skipping - EE Cycle Skipping + EE Cikla Izlaišana - + Enable MTVU (Multi-Threaded VU1) - Enable MTVU (Multi-Threaded VU1) + Iespējot MTVU (Vairāku Pavedienu VU1) - + Enable Instant VU1 - Enable Instant VU1 + Iespējot Tūlītēju VU1 - + Enable Cheats - Enable Cheats + Iespējot Čītus - + Enables loading cheats from pnach files. - Enables loading cheats from pnach files. + Ļauj ielādēt čītus no pnach failiem. - + Enable Host Filesystem - Enable Host Filesystem + Ieslēgt hosta datņu sistēmu - + Enables access to files from the host: namespace in the virtual machine. - Enables access to files from the host: namespace in the virtual machine. + Ļauj piekļūt failiem no host: namespace virtuālajā mašīnā. - + Enable Fast CDVD - Enable Fast CDVD + Iespējot Ātro CDVD - + Fast disc access, less loading times. Not recommended. - Fast disc access, less loading times. Not recommended. + Ātra piekļuve diskiem, īsāks ielādes laiks. Nav ieteicams. - + Frame Pacing/Latency Control - Frame Pacing/Latency Control + Kadru Tempa/Latentuma Kontrole - + Maximum Frame Latency - Maximum Frame Latency + Māksimālais Kadru Latentums - + Sets the number of frames which can be queued. - Sets the number of frames which can be queued. + Nosaka rindā ievietojamo kadru skaitu. - + Optimal Frame Pacing - Optimal Frame Pacing + Optimāls Kadru Sadalījums - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Sinhronizēt EE un GS pavedienus pēc katra kadra. Zemākais ievades latentums, bet palielina sistēmas prasības. - + Speeds up emulation so that the guest refresh rate matches the host. - Speeds up emulation so that the guest refresh rate matches the host. + Paātrina emulāciju, lai viesa atsvaidzināšanas frekvence atbilstu resursdatora atsvaidzināšanas frekvencei. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. - Selects the API used to render the emulated GS. + Atlasa API, kas tiek izmantots emulētā GS renderēšanai. - + Synchronizes frame presentation with host refresh. - Synchronizes frame presentation with host refresh. + Sinhronizē kadru attēlošanu ar resursdatora atsvaidzes ātrumu. - + Display - Display + Displejs - + Aspect Ratio - Aspect Ratio + Malu Attiecība - + Selects the aspect ratio to display the game content at. - Selects the aspect ratio to display the game content at. + Atlasa spēles satura attēlošanas malu attiecību. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. - Selects the aspect ratio for display when a FMV is detected as playing. + Izvēlas malu attiecību, kas jāparāda, kad tiek noteikta FMV atskaņošana. - + Deinterlacing - Deinterlacing + Deinterleisings - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Izvēlas algoritmu, kas tiek izmantots, lai PS2 pārraides pārklājošo (interlaced) signālu pārvērstu progresīvajā formātā attēlošanai. - + Screenshot Size - Screenshot Size + Ekrānuzņēmuma Izmērs - + Determines the resolution at which screenshots will be saved. - Determines the resolution at which screenshots will be saved. + Nosaka izšķirtspēju, kādā tiks saglabāti ekrānuzņēmumi. - + Screenshot Format - Screenshot Format + Ekrānuzņēmuma Formāts - + Selects the format which will be used to save screenshots. - Selects the format which will be used to save screenshots. + Izvēlas formātu, kādā tiks saglabāti ekrānuzņēmumi. - + Screenshot Quality - Screenshot Quality + Ekrānuzņēmuma Kvalitāte - + Selects the quality at which screenshots will be compressed. - Selects the quality at which screenshots will be compressed. + Izvēlas kvalitāti, kādā tiks saspiesti ekrānuzņēmumi. - + Vertical Stretch - Vertical Stretch + Vertikāla Stiepšana - + Increases or decreases the virtual picture size vertically. - Increases or decreases the virtual picture size vertically. + Palielina vai samazina virtuālā attēla izmēru vertikāli. - + Crop - Crop + Izgriezt - + Crops the image, while respecting aspect ratio. - Crops the image, while respecting aspect ratio. + Apgriež attēlu, ievērojot malu attiecību. - + %dpx - %dpx + %dpx - + Bilinear Upscaling - Bilinear Upscaling + Bilineārā Mērogošana - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - Integer Upscaling + Veselu skaitļu Mērogošana - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - Screen Offsets + Ekrāna Nobīdes - + Enables PCRTC Offsets which position the screen as the game requests. - Enables PCRTC Offsets which position the screen as the game requests. + Iespējo PCRTC nobīdes, kas pozicionē ekrānu atbilstoši spēles pieprasījumiem. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - Anti-Blur + Anti-Izplūšana - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Iespējo iekšējos Pretizplūšanas hakus. Mazāk precīza PS2 renderēšana, bet padarīs daudzas spēles mazāk izplūdušas. - + Rendering - Rendering + Renderēšana - + Internal Resolution - Internal Resolution + Iekšējā Izšķirtspēja - + Multiplies the render resolution by the specified factor (upscaling). - Multiplies the render resolution by the specified factor (upscaling). + Reizina renderēšanas izšķirtspēju ar norādīto koeficientu (mērogošana). - + Mipmapping - Mipmapping + Mipmapping - + Bilinear Filtering - Bilinear Filtering + Bilineārā Filtrēšana - + Selects where bilinear filtering is utilized when rendering textures. - Selects where bilinear filtering is utilized when rendering textures. + Atlasa, kur tekstūru renderēšanas laikā tiek izmantota bilineārā filtrēšana. - + Trilinear Filtering - Trilinear Filtering + Trilineārā Filtrēšana - + Selects where trilinear filtering is utilized when rendering textures. - Selects where trilinear filtering is utilized when rendering textures. + Atlasa, kur tekstūru renderēšanas laikā tiek izmantota trilineāra filtrēšana. - + Anisotropic Filtering - Anisotropic Filtering + Anizotropiskā Filtrēšana - + Dithering - Dithering + Diterings - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy - Blending Accuracy + Sajaukšanas Precizitāte - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Nosaka precizitātes līmeni, emulējot sajaukšanas režīmus, kurus neatbalsta resursdatora grafikas API. - + Texture Preloading - Texture Preloading + Tekstūras iepriekšēja ielāde - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Augšupielādē pilnas tekstūras uz GPU lietošanas laikā, nevis tikai izmantotos reģionus. Var uzlabot veiktspēju dažās spēlēs. - + Software Rendering Threads - Software Rendering Threads + Programmatūras Renderēšanas Pavedieni - + Number of threads to use in addition to the main GS thread for rasterization. - Number of threads to use in addition to the main GS thread for rasterization. + Pavedienu skaits, kas jāizmanto papildus galvenajam GS pavedienam rasterizācijai. - + Auto Flush (Software) - Auto Flush (Software) + Automātiskā Skalošana (Programmatūra) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - Edge AA (AA1) + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - Enables emulation of the GS's edge anti-aliasing (AA1). + Iespējo GS malu izlīdzināšanas (AA1) emulāciju. - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Sasniegumu izsekošana pašlaik nav iespējota. Jūsu pieteikšanās nebūs spēkā, kamēr izsekošana nebūs iespējota. + +Vai vēlaties iespējot izsekošanu tagad? + + + + Enable Hardcore Mode + Ieslēgt Hardcore Režīmu + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore režīms pašlaik nav ieslēgts. Ieslēdzot hardcore režīmu, varat iestatīt laiku, punktu skaitu un piedalīties spēļu līderu sarakstos. + +Tomēr hardcore režīms neļauj izmantot saglabāšanas stāvokļus, krāpšanos un palēnināšanas funkcionalitāti. + +Vai vēlaties ieslēgt hardcore režīmu? + + + The selected input profile will be used for this game. - The selected input profile will be used for this game. + Šajā spēlē tiks izmantots atlasītais ievades profils. - + Shared - Shared + Koplietots - + Input Profile - Input Profile + Ievades Profils - + Appearance - Appearance + Izskats - + Selects the color style to be used for Big Picture Mode. - Selects the color style to be used for Big Picture Mode. + Atlasa krāsu stilu, kas jāizmanto Lielā Ekrāna Režīmā. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Kad tiek palaists Lielā Ekrāna Režīms, galvenās izvēlnes vietā tiks parādīts spēļu saraksts. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. - Show a save state selector UI when switching slots instead of showing a notification bubble. + Pārslēdzot slotus, rādīt saglabāšanas stāvokļa atlasītāja lietotāja saskarni, nevis paziņojumu burbuli. - + Integration - Integration + Integrācija - + Shows the current PCSX2 version on the top-right corner of the display. - Shows the current PCSX2 version on the top-right corner of the display. + Rāda pašreizējo PCSX2 versiju displeja augšējā labajā stūrī. - + Shows the currently active input recording status. - Shows the currently active input recording status. + Parāda pašreiz aktīvo ievades ierakstīšanas statusu. - + Shows the currently active video capture status. - Shows the currently active video capture status. + Parāda pašlaik aktīvā video uzņemšanas statusu. - + Shows a visual history of frame times in the upper-left corner of the display. - Shows a visual history of frame times in the upper-left corner of the display. + Parāda vizuālu kadru laiku vēsturi displeja augšējā kreisajā stūrī. - + Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. + Rāda sistēmas aparatūras informāciju uz ekrāna. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Piesaista emulācijas pavedienus CPU kodoliem, lai potenciāli uzlabotu veiktspēju un kadru laika stabilitāti. - + Enable Widescreen Patches - Enable Widescreen Patches + Iespējot Plašekrāna Ielāpus - + Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. + Ļauj ielādēt plašekrāna ielāpus no pnach failiem. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. + Ļauj ielādēt deinterlācijas ielāpus no pnach failiem. - + Hardware Fixes - Hardware Fixes + Aparatūras Labojumi - + Manual Hardware Fixes - Manual Hardware Fixes + Manuāli Aparatūras Labojumi - + Disables automatic hardware fixes, allowing you to set fixes manually. - Disables automatic hardware fixes, allowing you to set fixes manually. + Atspējo automātiskos aparatūras labojumus, ļaujot iestatīt labojumus manuāli. - + CPU Sprite Render Size - CPU Sprite Render Size + CPU Spraita Renderēšanas Izmērs - + Uses software renderer to draw texture decompression-like sprites. - Uses software renderer to draw texture decompression-like sprites. + Izmanto programmatūras renderētāju, lai zīmētu tekstūras dekompresijas tipa spraitus. - + CPU Sprite Render Level - CPU Sprite Render Level + CPU Spraita Renderēšanas Līmenis - + Determines filter level for CPU sprite render. - Determines filter level for CPU sprite render. + Nosaka filtra līmeni CPU spraitu renderēšanai. - + Software CLUT Render - Software CLUT Render + Programmatūras CLUT Renderēšana - + Uses software renderer to draw texture CLUT points/sprites. - Uses software renderer to draw texture CLUT points/sprites. + Izmanto programmatūras renderētāju, lai zīmētu tekstūras CLUT punktus/spraitus. - + GPU Target CLUT - GPU Target CLUT + GPU Mērķa CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Mēģina noteikt, kad spēle attēlo savu krāsu paleti, un pēc tam renderē to uz GPU ar īpašu apstrādi. - + Skip Draw Start - Skip Draw Start + Zīmēšanas Izlaišanas Sākums - + Object range to skip drawing. - Object range to skip drawing. + Objektu diapazons, lai izlaistu zīmēšanu. - + Skip Draw End - Skip Draw End + Zīmēšanas Izlaišanas Beigas - + Auto Flush (Hardware) - Auto Flush (Hardware) + Automātiskā Skalošana (Aparatūra) - + CPU Framebuffer Conversion - CPU Framebuffer Conversion + CPU Kadru Bufera Konvertēšana - + Disable Depth Conversion - Disable Depth Conversion + Atspējot Dziļuma Konvertēšanu - + Disable Safe Features - Disable Safe Features + Atspējot Drošās Funkcijas - + This option disables multiple safe features. - This option disables multiple safe features. + Šī opcija atspējo vairākas drošās funkcijas. - + This option disables game-specific render fixes. - This option disables game-specific render fixes. + Šī opcija atspējo spēlei specifiskus renderēšanas labojumus. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. + Augšupielādē GS datus, renderējot jaunu kadru, lai precīzi atveidotu dažus efektus. - + Disable Partial Invalidation - Disable Partial Invalidation + Atspējot Daļēju Nederīgumu - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Noņem tekstūru kešatmiņas ierakstus, ja ir jebkāda krustojuma, ne tikai krustojošās vietas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Ļauj tekstūras kešatmiņai atkārtoti izmantot iepriekšējā kadru bufera iekšējo daļu kā ievades tekstūru. - + Read Targets When Closing - Read Targets When Closing + Lasīt Mērķus, Aizverot - + Flushes all targets in the texture cache back to local memory when shutting down. - Flushes all targets in the texture cache back to local memory when shutting down. + Izslēdzot, visus tekstūras kešatmiņā esošos mērķus notīra atpakaļ uz lokālo atmiņu. - + Estimate Texture Region - Estimate Texture Region + Novērtēt Tekstūras Reģionu - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Mēģina samazināt tekstūras izmēru, ja spēles pašas to neiestata (piemēram, Snowblind spēles). - + GPU Palette Conversion - GPU Palette Conversion + GPU Paletes Konvertēšana - + Upscaling Fixes - Upscaling Fixes + Mērogošanas Labojumi - + Adjusts vertices relative to upscaling. - Adjusts vertices relative to upscaling. + Pielāgo virsotnes attiecībā pret mērogošanu. - + Native Scaling - Native Scaling + Natīvā Mērogošana - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite - Round Sprite + Spraitu Noapaļošana - + Adjusts sprite coordinates. - Adjusts sprite coordinates. + Pielāgo spraitu koordinātas. - + Bilinear Upscale - Bilinear Upscale + Bilineārā Mērogošana - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Var izlīdzināt tekstūras, jo, palielinot mērogošanu, tās tiek filtrētas bilineāri. Piemēram, Brave sun glare. - + Adjusts target texture offsets. - Adjusts target texture offsets. + Pielāgo mērķa tekstūras nobīdes. - + Align Sprite - Align Sprite + Izlīdzināt Spraitu - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - Merge Sprite + Apvienot Spraitus - + Replaces multiple post-processing sprites with a larger single sprite. - Replaces multiple post-processing sprites with a larger single sprite. + Aizstāj vairākus pēcapstrādes spraitus ar vienu lielāku spraitu. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - Can fix some broken effects which rely on pixel perfect precision. + Var labot dažus bojātus efektus, kas balstās uz perfektu pikseļu precizitāti. - + Texture Replacement - Texture Replacement + Tekstūras Aizstāšana - + + Show Patches + Rādīt Ielāpus + + + + OSD Messages Position + OSD Ziņojumu Pozīcija + + + + OSD Performance Position + OSD Veiktspējas Pozīcija + + + Load Textures - Load Textures + Tekstūru Ielāde - + Loads replacement textures where available and user-provided. - Loads replacement textures where available and user-provided. + Ielādē aizstājējtekstūras, ja tādas ir pieejamas un lietotājs tās nodrošina. - + Asynchronous Texture Loading - Asynchronous Texture Loading + Asinhrona Tekstūru Ielāde - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Ielādē aizvietošanas tekstūras darba pavedienā, samazinot mikroaizturi, kad aizvietošana ir iespējota. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Iepriekš ielādē visas aizstājējtekstūras atmiņā. Nav nepieciešams ar asinhronu ielādi. - + Replacements Directory - Replacements Directory + Aizstāšanas Direktorijs - + Folders - Folders + Mapes - + Texture Dumping Texture Dumping - + Dump Textures - Dump Textures + Izgūt Tekstūras - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - Post-Processing + Pēcapstrāde - + FXAA - FXAA + FXAA - + Enables FXAA post-processing shader. - Enables FXAA post-processing shader. + Iespējo FXAA pēcapstrādes ēnotāju. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - Enables FidelityFX Contrast Adaptive Sharpening. + Iespējo FidelityFX Kontrasta Adaptīvo Asināšanu. - + CAS Sharpness - CAS Sharpness + CAS Asums - + Determines the intensity the sharpening effect in CAS post-processing. - Determines the intensity the sharpening effect in CAS post-processing. + Nosaka asināšanas efekta intensitāti CAS pēcapstrādē. - + Filters - Filters + Filtri - + Shade Boost - Shade Boost + Tumsas Pastiprinājums - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness - Shade Boost Brightness + Tumsas Pastiprinājuma Spilgtums - + Adjusts brightness. 50 is normal. - Adjusts brightness. 50 is normal. + Pielāgo spilgtumu. 50 ir normāli. - + Shade Boost Contrast - Shade Boost Contrast + Tumsas Pastiprinājuma Kontrasts - + Adjusts contrast. 50 is normal. - Adjusts contrast. 50 is normal. + Pielāgo kontrastu. 50 ir normāli. - + Shade Boost Saturation - Shade Boost Saturation + Tumsas Pastiprinājuma Piesātinājums - + Adjusts saturation. 50 is normal. - Adjusts saturation. 50 is normal. + Pielāgo piesātinājumu. 50 ir normāli. - + TV Shaders - TV Shaders + TV Ēnotāji - + Advanced - Advanced + Paplašināti - + Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames + Izlaist Dublētu Kadru Rādīšanu - + Extended Upscaling Multipliers - Extended Upscaling Multipliers + Paplašināti Mērogošanas Reizinātāji - + Displays additional, very high upscaling multipliers dependent on GPU capability. - Displays additional, very high upscaling multipliers dependent on GPU capability. + Parāda papildu, ļoti augstas mērogošanas reizinātājus, pamatojoties uz GPU iespējām. - + Hardware Download Mode - Hardware Download Mode + Aparatūras Lejupielādes Režīms - + Changes synchronization behavior for GS downloads. - Changes synchronization behavior for GS downloads. + Maina GS lejupielāžu sinhronizācijas darbību. - + Allow Exclusive Fullscreen - Allow Exclusive Fullscreen + Atļaut Ekskluzīvu Pilnekrāna režīmu - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Pārraksta draivera heiristiku, lai iespējotu ekskluzīvu pilnekrāna režīmu vai tiešu apvēršanu/skenēšanu. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression - GS Dump Compression + GS Izgūšanas Saspiešana - + Sets the compression algorithm for GS dumps. - Sets the compression algorithm for GS dumps. + Iestata saspiešanas algoritmu GS iegūtajiem datiem. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache - Disable Shader Cache + Atspējot Ēnotāja Kešatmiņu - + Prevents the loading and saving of shaders/pipelines to disk. - Prevents the loading and saving of shaders/pipelines to disk. + Novērš ēnotāju/cauruļvadu ielādi un saglabāšanu diskā. - + Disable Vertex Shader Expand - Disable Vertex Shader Expand + Atspējot Virsotņu Ēnotāju Paplašināšanu - + Falls back to the CPU for expanding sprites/lines. - Falls back to the CPU for expanding sprites/lines. + Atgriežas pie CPU, lai izvērstu spraitus/līnijas. - + Changes when SPU samples are generated relative to system emulation. - Changes when SPU samples are generated relative to system emulation. + Maina SPU parauga ģenerēšanas laiku attiecībā pret sistēmas emulāciju. - + %d ms - %d ms + %d ms - + Settings and Operations - Settings and Operations + Iestatījumi un Operācijas - + Creates a new memory card file or folder. - Creates a new memory card file or folder. + Izveido jaunu atmiņas kartes failu vai mapi. - + Simulates a larger memory card by filtering saves only to the current game. - Simulates a larger memory card by filtering saves only to the current game. + Simulē lielāku atmiņas karti, filtrējot saglabājumus tikai pašreizējā spēlē. - + If not set, this card will be considered unplugged. - If not set, this card will be considered unplugged. + Ja nav iestatīts, šī karte tiks uzskatīta par atvienotu. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger - Trigger + Trigeris - + Toggles the macro when the button is pressed, instead of held. - Toggles the macro when the button is pressed, instead of held. + Pārslēdz makro, kad poga tiek nospiesta, nevis turēta. - + Savestate - Savestate + Saglabāšanas stāvoklis - + Compression Method - Compression Method + Saspiešanas Metode - + Sets the compression algorithm for savestate. - Sets the compression algorithm for savestate. + Iestata saspiešanas algoritmu saglabāšanas stāvoklim. - + Compression Level - Compression Level + Saspiešanas Līmenis - + Sets the compression level for savestate. - Sets the compression level for savestate. + Iestata saspiešanas līmeni saglabāšanas stāvoklim. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Vai tiešām vēlaties atjaunot noklusējuma kontrollera konfigurāciju? + +Visas koplietotās saistīšanas un konfigurācija tiks zaudēta, bet jūsu ievades profili paliks. + +Šo darbību nevar atsaukt. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Grafikas API + + + Version: %s - Version: %s + Versija: %s - + + RetroAchievements + RetroAchievements + + + + Username + Lietotājvārds + + + + Password + Parole + + + + Logging in... + Pieslēdzas... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Rāda ikonas ekrānā, kad ir aktīvs izaicinājums/sasniegums. + + + + Shows icons in the screen when leaderboard tracking is active. + Rāda ikonas ekrānā, kad līderu saraksta izsekošana ir aktīva. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Nosaka, kur ekrānā tiek novietoti sasniegumu/līderu saraksta pārklājumi. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Nosaka, kur ekrānā tiek novietoti sasniegumu/līderu saraksta paziņojumu uznirstošie logi. + + + {:%H:%M} - {:%H:%M} + {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} - Slot {} + Slots {} - + {0} Slot {1} - {0} Slot {1} + {0} Slots {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Pieslēgšanās neizdevās. +Kļūda: {} + +Lūdzu pārbaudiet lietotājvārdu un paroli, un mēģiniet vēlreiz. + + + Dark - Dark + Tumšs - + Light - Light + Gaišs - + Grey Matter - Grey Matter + Pelēkā Viela - + Untouched Lagoon - Untouched Lagoon + Neskartā Lagūna - + Baby Pastel - Baby Pastel + Pasteļmazulis - + Pizza Time! - Pizza Time! + Picas Laiks! - + PCSX2 Blue - PCSX2 Blue + PCSX2 Zils - + Scarlet Devil - Scarlet Devil + Sarkanais Velns - + Violet Angel - Violet Angel + Violets Eņģelis - + Cobalt Sky - Cobalt Sky + Kobalta Debesis - + AMOLED - AMOLED + AMOLED - + Enabled - Enabled + Iespējots - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Nav Ieteicams) + + + + Software Renderer + Programmatūras Renderētājs + + + 2x Native (~720px/HD) - 2x Native (~720px/HD) + 2x Natīvs (~720px/HD) - + 3x Native (~1080px/FHD) - 3x Native (~1080px/FHD) + 3x Natīvs (~1080px/FHD) - + 4x Native (~1440px/QHD) - 4x Native (~1440px/QHD) + 4x Natīvs (~1440px/QHD) - + 5x Native (~1800px/QHD+) - 5x Native (~1800px/QHD+) + 5x Natīvs (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - 6x Native (~2160px/4K UHD) + 6x Natīvs (~2160px/4K UHD) - + 7x Native (~2520px) - 7x Native (~2520px) + 7x Natīvs (~2520px) + + + + 8x Native (~2880px/5K UHD) + 8x Natīvs (~2880px/5K UHD) + + + + 9x Native (~3240px) + 9x Natīvs (~3240px) + + + + 10x Native (~3600px/6K UHD) + 10x Natīvs (~3600px/6K UHD) + + + + 11x Native (~3960px) + 11x Natīvs (~3960px) + + + + 12x Native (~4320px/8K UHD) + 12x Natīvs (~4320px/8K UHD) + + + + WebP + WebP + + + + Align to Native + Pielāgot Natīvajam + + + + Align to Native - with Texture Offset + Pielāgot Natīvajam - ar Tekstūras Nobīdi + + + + Aggressive + Agresīvs + + + + Enabled (Exact Match) + Iespējots (Precīza Atbilstība) + + + + Enabled (Check Inside Target) + Iespējots (Pārbaudīt Mērķa Iekšpusē) + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Zems (Ātrs) + + + + Medium (Recommended) + Vidējs (ieteicams) + + + + Very High (Slow, Not Recommended) + Ļoti augsts (lēns, nav ieteicams) + + + + Change Selection + Mainīt Atlasi + + + + Select + Izvēlēties + + + + Parent Directory + Augstāk Esoša Direktorija + + + + Enter Value + Ievadiet Vērtību + + + + About + Par + + + + Toggle Fullscreen + Ieslēgt/Izslēgt Pilnekrāna režīmu + + + + Navigate + Navigācija + + + + Load Global State + Ielādēt Globālo Stāvokli + + + + Change Page + Mainīt lapu + + + + Return To Game + Atgriezties Spēlē + + + + Select State + Izvēlēties Stāvokli + + + + Select Game + Izvēlēties Spēli + + + + Change View + Mainīt Skatu + + + + Launch Options + Palaišanas Opcijas + + + + Create Save State Backups + Izveidot Saglabāšanas Stāvokļa Dublējumkopijas + + + + Show PCSX2 Version + Rādīt PCSX2 Versiju + + + + Show Input Recording Status + Rādīt Ievades Ierakstīšanas Statusu + + + + Show Video Capture Status + Rādīt Video Uzņemšanas Statusu + + + + Show Frame Times + Rādīt Kadru Laikus + + + + Show Hardware Info + Rādīt Aparatūras Informāciju + + + + Create Memory Card + Izveidot Atmiņas Karti + + + + Configuration + Konfigurācija + + + + Start Game + Sākt Spēli + + + + Launch a game from a file, disc, or starts the console without any disc inserted. + Palaiž spēli no faila, diska vai startē konsoli bez ievietota diska. + + + + Changes settings for the application. + Mainīt aplikācijas iestatījumus. + + + + Return to desktop mode, or exit the application. + Atgriezieties darbvirsmas režīmā vai iziet no aplikācijas. - 8x Native (~2880px/5K UHD) - 8x Native (~2880px/5K UHD) + Back + Atpakaļ - 9x Native (~3240px) - 9x Native (~3240px) + Return to the previous menu. + Atgriezties uz iepriekšējo izvēlni. - 10x Native (~3600px/6K UHD) - 10x Native (~3600px/6K UHD) + Exit PCSX2 + Iziet no PCSX2 - 11x Native (~3960px) - 11x Native (~3960px) + Completely exits the application, returning you to your desktop. + Pilnībā iziet no aplikācijas, atgriežot jūs darbvirsmā. - 12x Native (~4320px/8K UHD) - 12x Native (~4320px/8K UHD) - - - - WebP - WebP - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Aggressive - Aggressive - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Deflate64 - Deflate64 - - - - Zstandard - Zstandard - - - - LZMA2 - LZMA2 - - - - Low (Fast) - Low (Fast) - - - - Medium (Recommended) - Medium (Recommended) - - - - Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) - - - - Change Selection - Change Selection - - - - Select - Select - - - - Parent Directory - Parent Directory - - - - Enter Value - Enter Value - - - - About - About - - - - Toggle Fullscreen - Toggle Fullscreen - - - - Navigate - Navigate - - - - Load Global State - Load Global State - - - - Change Page - Change Page - - - - Return To Game - Return To Game - - - - Select State - Select State - - - - Select Game - Select Game - - - - Change View - Change View - - - - Launch Options - Launch Options - - - - Create Save State Backups - Create Save State Backups - - - - Show PCSX2 Version - Show PCSX2 Version - - - - Show Input Recording Status - Show Input Recording Status - - - - Show Video Capture Status - Show Video Capture Status - - - - Show Frame Times - Show Frame Times - - - - Show Hardware Info - Show Hardware Info - - - - Create Memory Card - Create Memory Card - - - - Configuration - Configuration - - - - Start Game - Start Game - - - - Launch a game from a file, disc, or starts the console without any disc inserted. - Launch a game from a file, disc, or starts the console without any disc inserted. - - - - Changes settings for the application. - Changes settings for the application. - - - - Return to desktop mode, or exit the application. - Return to desktop mode, or exit the application. - - - - Back - Back - - - - Return to the previous menu. - Return to the previous menu. - - - - Exit PCSX2 - Exit PCSX2 - - - - Completely exits the application, returning you to your desktop. - Completely exits the application, returning you to your desktop. - - - Desktop Mode - Desktop Mode + Darbvirsmas Režīms - + Exits Big Picture mode, returning to the desktop interface. - Exits Big Picture mode, returning to the desktop interface. + Iziet no Lielā Ekrāna Režīma, atgriežoties darbvirsmas saskarnē. - + Resets all configuration to defaults (including bindings). - Resets all configuration to defaults (including bindings). + Atiestata visu konfigurāciju uz noklusējuma vērtībām (ieskaitot saistījumus). - + Replaces these settings with a previously saved input profile. - Replaces these settings with a previously saved input profile. + Aizstāj šos iestatījumus ar iepriekš saglabātu ievades profilu. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources - Input Sources + Ievades Avoti - + The SDL input source supports most controllers. - The SDL input source supports most controllers. + SDL ievades avots atbalsta lielāko daļu kontrolleru. - + Provides vibration and LED control support over Bluetooth. - Provides vibration and LED control support over Bluetooth. + Nodrošina vibrācijas un LED vadības atbalstu, izmantojot Bluetooth. - + Allow SDL to use raw access to input devices. - Allow SDL to use raw access to input devices. + Atļaut SDL izmantot neapstrādātu piekļuvi ievades ierīcēm. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + XInput avots nodrošina atbalstu Xbox 360/XBox One/XBox Series kontrolieriem. - + Multitap - Multitap + Multitap - + Enables an additional three controller slots. Not supported in all games. - Enables an additional three controller slots. Not supported in all games. + Iespējo trīs papildu kontrolieru slotus. Nav atbalstīts visās spēlēs. - + Attempts to map the selected port to a chosen controller. - Attempts to map the selected port to a chosen controller. + Mēģina piesaistīt atlasīto portu izvēlētajam kontrolierim. - + Determines how much pressure is simulated when macro is active. - Determines how much pressure is simulated when macro is active. + Nosaka, cik liels spiediens tiek simulēts, kad makro ir aktīvs. - + Determines the pressure required to activate the macro. - Determines the pressure required to activate the macro. + Nosaka spiedienu, kas nepieciešams makro aktivizēšanai. - + Toggle every %d frames - Toggle every %d frames + Pārslēgt katru %d kadru - + Clears all bindings for this USB controller. - Clears all bindings for this USB controller. + Notīra visas saistīšanas šim USB kontrollerim. - + Data Save Locations - Data Save Locations + Datu Saglabāšanas Vietas - + Show Advanced Settings - Show Advanced Settings + Rādīt Papildu Iestatījumus - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Mainot šīs opcijas, spēles var kļūt nefunkcionālas. Veicot izmaiņas, jūs uzņematies atbildību, PCSX2 komanda nesniegs atbalstu konfigurācijām ar mainītiem iestatījumiem. - + Logging - Logging + Žurnalēšana - + System Console - System Console + Sistēmas Konsole - + Writes log messages to the system console (console window/standard output). - Writes log messages to the system console (console window/standard output). + Raksta žurnāla ziņojumus sistēmas konsolē (konsoles logā/standarta izvadē). - + File Logging File Logging - + Writes log messages to emulog.txt. - Writes log messages to emulog.txt. + Raksta žurnāla ziņojumus failā emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. - Writes dev log messages to log sinks. + Raksta izstrādes žurnāla ziņojumus sinks žurnālā. - + Log Timestamps - Log Timestamps + Žurnāla Laika zīmogi - + Writes timestamps alongside log messages. - Writes timestamps alongside log messages. + Raksta laika zīmogus kopā ar žurnāla ziņojumiem. - + EE Console - EE Console + EE Konsole - + Writes debug messages from the game's EE code to the console. - Writes debug messages from the game's EE code to the console. + Raksta atkļūdošanas ziņojumus no spēles EE koda uz konsoli. - + IOP Console - IOP Console + IOP Konsole - + Writes debug messages from the game's IOP code to the console. - Writes debug messages from the game's IOP code to the console. + Raksta atkļūdošanas ziņojumus no spēles IOP koda uz konsoli. - + CDVD Verbose Reads - CDVD Verbose Reads + Detalizēta CDVD Lasīšana - + Logs disc reads from games. - Logs disc reads from games. + Reģistrē disku lasīšanu no spēlēm. - + Emotion Engine - Emotion Engine + Emotion Engine - + Rounding Mode - Rounding Mode + Noapaļošanas Režīms - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - Determines how the results of floating-point operations are rounded. Some games need specific settings. + Nosaka, kā tiek noapaļoti peldošā komata darbību rezultāti. Dažām spēlēm ir nepieciešami īpaši iestatījumi. - + Division Rounding Mode - Division Rounding Mode + Dalīšanas Noapaļošanas Režīms - + Determines how the results of floating-point division is rounded. Some games need specific settings. - Determines how the results of floating-point division is rounded. Some games need specific settings. + Nosaka, kā tiek noapaļoti peldošā komata dalīšanas rezultāti. Dažām spēlēm ir nepieciešami īpaši iestatījumi. - + Clamping Mode - Clamping Mode + Saspiešanas Režīms - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Nosaka, kā tiek apstrādāti peldošā komata skaitļi ārpus diapazona. Dažām spēlēm ir nepieciešami īpaši iestatījumi. - + Enable EE Recompiler - Enable EE Recompiler + Iespējot EE Rekompilatoru - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Veic 64 bitu MIPS-IV mašīnkoda bināro tulkošanu tieši laikā (JIT) vietējā kodā. - + Enable EE Cache - Enable EE Cache + Iespējot EE Kešatmiņu - + Enables simulation of the EE's cache. Slow. - Enables simulation of the EE's cache. Slow. + Iespējo EE kešatmiņas simulāciju. Lēns. - + Enable INTC Spin Detection - Enable INTC Spin Detection + Iespējot INTC Griezes Noteikšanu - + Huge speedup for some games, with almost no compatibility side effects. - Huge speedup for some games, with almost no compatibility side effects. + Milzīgs ātruma pieaugums dažām spēlēm, gandrīz bez saderības blakusparādībām. - + Enable Wait Loop Detection - Enable Wait Loop Detection + Iespējot Gaidīšanas Cikla Noteikšanu - + Moderate speedup for some games, with no known side effects. - Moderate speedup for some games, with no known side effects. + Mērens paātrinājums dažām spēlēm, bez zināmām blakusparādībām. - + Enable Fast Memory Access - Enable Fast Memory Access + Iespējot Ātras Atmiņas Piekļuvi - + Uses backpatching to avoid register flushing on every memory access. - Uses backpatching to avoid register flushing on every memory access. + Izmanto Atpakaļ-Inženieriju lai izvairītos no reģistra pietvīkuma katrā atmiņas piekļuves reizē. - + Vector Units - Vector Units + Vektoru Vienības - + VU0 Rounding Mode - VU0 Rounding Mode + VU0 Noapaļošanas Režīms - + VU0 Clamping Mode - VU0 Clamping Mode + VU0 Saspiešanas Režīms - + VU1 Rounding Mode - VU1 Rounding Mode + VU1 Noapaļošanas Režīms - + VU1 Clamping Mode - VU1 Clamping Mode + VU1 Saspiešanas Režīms - + Enable VU0 Recompiler (Micro Mode) - Enable VU0 Recompiler (Micro Mode) + Iespējot VU0 Pārkompilatoru (Mikrorežīms) - + New Vector Unit recompiler with much improved compatibility. Recommended. - New Vector Unit recompiler with much improved compatibility. Recommended. + Jauns Vektoru Bloku rekompilators ar uzlabotu saderību. Ieteicams. - + Enable VU1 Recompiler - Enable VU1 Recompiler + Iespējot VU1 Pārkompilatoru - + Enable VU Flag Optimization - Enable VU Flag Optimization + Iespējot VU Karoga Optimizāciju - + Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + Labs paātrinājums un augsta saderība, var izraisīt grafiskas kļūdas. - + I/O Processor - I/O Processor + I/O procesors - + Enable IOP Recompiler - Enable IOP Recompiler + Iespējot IOP Pārkompilatoru - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Veic 32 bitu MIPS-I mašīnkoda bināro tulkošanu tieši laikā (JIT) vietējā kodā. - + Graphics - Graphics + Grafika - + Use Debug Device - Use Debug Device + Izmantot Atkļūdošanas Ierīci - + Settings - Settings + Iestatījumi - + No cheats are available for this game. - No cheats are available for this game. + Šai spēlei nav pieejami čīti. - + Cheat Codes - Cheat Codes + Čīt Kodi - + No patches are available for this game. - No patches are available for this game. + Šai spēlei nav pieejami ielāpi. - + Game Patches - Game Patches + Spēļu Ielāpi - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Čītu aktivizēšana var izraisīt neparedzamu darbību, avārijas, mīkstās bloķēšanas vai saglabāto spēļu darbības pārtraukumus. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Spēļu ielāpu aktivizēšana var izraisīt neparedzamu darbību, avārijas, mīkstās bloķēšanas vai saglabāto spēļu darbības pārtraukumus. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Izmantojiet ielāpus uz savu atbildību, PCSX2 komanda nesniegs atbalstu lietotājiem, kuri ir iespējojuši spēles ielāpus. - + Game Fixes - Game Fixes + Spēļu Labojumi - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Spēļu labojumus nevajadzētu modificēt, ja vien neesat informēts par katras opcijas darbību un tās ietekmes sekām. - + FPU Multiply Hack - FPU Multiply Hack + FPU Reizināšanas Haks - + For Tales of Destiny. - For Tales of Destiny. + Priekš Tales of Destiny. - + Preload TLB Hack - Preload TLB Hack + TLB Iepriekšējas Ielādes Haks - + Needed for some games with complex FMV rendering. - Needed for some games with complex FMV rendering. + Nepieciešams dažām spēlēm ar sarežģītu FMV renderēšanu. - + Skip MPEG Hack - Skip MPEG Hack + MPEG Izlaišanas Haks - + Skips videos/FMVs in games to avoid game hanging/freezes. - Skips videos/FMVs in games to avoid game hanging/freezes. + Izlaiž video/FMV spēlēs, lai izvairītos no spēles iesaldēšanas/uzkaršanas. - + OPH Flag Hack - OPH Flag Hack + OPH Karoga Haks - + EE Timing Hack - EE Timing Hack + EE Laika Haks - + Instant DMA Hack - Instant DMA Hack + Tūlītējs DMA Haks - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Zināms, ka ietekmē šādas spēles: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - For SOCOM 2 HUD and Spy Hunter loading hang. + Priekš SOCOM 2 HUD un Spy Hunter ielādes sastingšanas. - + VU Add Hack - VU Add Hack + VU Pievienošanas Haks - + Full VU0 Synchronization - Full VU0 Synchronization + Pilnīga VU0 Sinhronizācija - + Forces tight VU0 sync on every COP2 instruction. - Forces tight VU0 sync on every COP2 instruction. + Piespiež stingru VU0 sinhronizāciju katrā COP2 instrukcijā. - + VU Overflow Hack - VU Overflow Hack + VU Pārpildes Haks - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - Use accurate timing for VU XGKicks (slower). + Izmantot precīzu laiku VU XGKicks (lēnāks). - + Load State - Load State + Ielādēt Stāvokli - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Liek emulētajam Emotion Engine izlaist ciklus. Noderīga nelielai spēļu daļai, piemēram, SOTC. Vairumā gadījumu tas kaitē veiktspējai. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Parasti paātrinājums procesoros ar 4 vai vairāk kodoliem. Drošs lielākajai daļai spēļu, taču dažas nav saderīgas un var uzkarties. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Palaiž VU1 uzreiz. Nodrošina nelielu ātruma uzlabojumu lielākajā daļā spēļu. Drošs lielākajai daļai spēļu, taču dažās spēlēs var rasties grafikas kļūdas. - + Disable the support of depth buffers in the texture cache. - Disable the support of depth buffers in the texture cache. + Atspējot dziļuma buferu atbalstu tekstūras kešatmiņā. - + Disable Render Fixes - Disable Render Fixes + Atspējot Renderēšanas Labojumus - + Preload Frame Data - Preload Frame Data + Ielādēt Kadra Datus Iepriekš - + Texture Inside RT - Texture Inside RT + Tekstūra iekš RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Kad iespējots, GPU konvertē krāsu kartes tekstūras, pretējā gadījumā to darīs CPU. Tas ir kompromiss starp GPU un CPU. - + Half Pixel Offset - Half Pixel Offset + Puspikseļa Nobīde - + Texture Offset X - Texture Offset X + Tekstūras Nobīde X - + Texture Offset Y - Texture Offset Y + Tekstūras Nobīde Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. + Pielieto ēnotāju, kas atveido dažādu televizoru stilu vizuālos efektus. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + Izlaist identisku kadru renderēšanu spēlēs, kas atbalsta 25/30fps. Tas var uzlabot veiktspēju, bet var izraisīt ievades aizturi un/vai samazināt kadru tempu. - + Enables API-level validation of graphics commands. - Enables API-level validation of graphics commands. + Iespējo grafikas komandu validāciju API līmenī. - + Use Software Renderer For FMVs - Use Software Renderer For FMVs + Izmantot programmatūras renderētāju priekš FMV - + To avoid TLB miss on Goemon. - To avoid TLB miss on Goemon. + Lai novērstu TLB kļūdas Goemon spēlēs. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + Vispārējs laika haks. Zināms, ka ietekmē šādas spēles: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Labi piemērots kešatmiņas emulācijas problēmai. Zināms, ka ietekmē šādas spēles: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Zināms, ka ietekmē šādas spēles: Bleach Blade Battlers, Growlanser II un III, Wizardry. - + Emulate GIF FIFO - Emulate GIF FIFO + Emulēt GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. - Correct but slower. Known to affect the following games: Fifa Street 2. + Korekts, bet lēnāks. Zināms, ka ietekmē šādas spēles: Fifa Street 2. - + DMA Busy Hack - DMA Busy Hack + DMA Aizņemtības Haks - + Delay VIF1 Stalls - Delay VIF1 Stalls + Atlikt VIF1 Apturēšanu - + Emulate VIF FIFO - Emulate VIF FIFO + Emulēt VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simulēt VIF1 FIFO lasīšanu uz priekšu. Zināms, ka ietekmē šādas spēles: Test Drive Unlimited, Transformers. - + VU I Bit Hack - VU I Bit Hack + VU I Bit Haks - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Dažās spēlēs novērš pastāvīgu atkārtotu kompilāciju. Zināms, ka ietekmē šādas spēles: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Priekš Tri-Ace spēlēm: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - VU Sync + VU sinhronizācija - + Run behind. To avoid sync problems when reading or writing VU registers. - Run behind. To avoid sync problems when reading or writing VU registers. + Izpildes aizkavēšana. Lai izvairītos no sinhronizācijas problēmām, lasot vai rakstot VU reģistrus. - + VU XGKick Sync - VU XGKick Sync + VU XGKick Sinhronizācija - + Force Blit Internal FPS Detection - Force Blit Internal FPS Detection + Piespiedu FPS noteikšana, izmantojot Blit - + Save State - Save State + Saglabāt Stāvokli - + Load Resume State - Load Resume State + Ielādēt Atsākšanas Stāvokli - + A resume save state created at %s was found. Do you want to load this save and continue? - A resume save state created at %s was found. + Atrasts saglabāts stāvoklis priekš turpināšanas, kas izveidots %s. -Do you want to load this save and continue? +Vai vēlaties ielādēt šo saglabājumu un turpināt? - + Region: - Region: + Reģions: - + Compatibility: - Compatibility: + Saderība: - + No Game Selected - No Game Selected + Nav Izvēlēta Spēle - + Search Directories - Search Directories + Meklēšanas Direktorijas - + Adds a new directory to the game search list. - Adds a new directory to the game search list. + Pievieno jaunu direktoriju spēles meklēšanas sarakstam. - + Scanning Subdirectories - Scanning Subdirectories + Skenēt Apakšdirektorijas - + Not Scanning Subdirectories - Not Scanning Subdirectories + Netiek Skenētas Apakšdirektorijas - + List Settings - List Settings + Saraksta Iestatījumi - + Sets which view the game list will open to. - Sets which view the game list will open to. + Iestata skatu, kādā tiks atvērts spēļu saraksts. - + Determines which field the game list will be sorted by. - Determines which field the game list will be sorted by. + Nosaka, pēc kura lauka tiks kārtots spēļu saraksts. - + Reverses the game list sort order from the default (usually ascending to descending). - Reverses the game list sort order from the default (usually ascending to descending). + Maina spēļu saraksta kārtošanas secību no noklusējuma (parasti augoša uz dilstošu). - + Cover Settings - Cover Settings + Vāka Iestatījumi - + Downloads covers from a user-specified URL template. - Downloads covers from a user-specified URL template. + Lejupielādē vākus no lietotāja norādītas URL veidnes. - + Operations - Operations + Operācijas - + Selects where anisotropic filtering is utilized when rendering textures. - Selects where anisotropic filtering is utilized when rendering textures. + Atlasa, kur tekstūru renderēšanas laikā tiek izmantota anizotropiskā filtrēšana. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - Use alternative method to calculate internal FPS to avoid false readings in some games. + Izmantot alternatīvu metodi iekšējā FPS aprēķināšanai, lai izvairītos no kļūdainiem rādījumiem dažās spēlēs. - + Identifies any new files added to the game directories. - Identifies any new files added to the game directories. + Identificē visus jaunos failus, kas pievienoti spēļu direktorijiem. - + Forces a full rescan of all games previously identified. - Forces a full rescan of all games previously identified. + Piespiež pilnībā atkārtoti skenēt visas iepriekš identificētās spēles. - + Download Covers - Download Covers + Lejupielādēt Vākus - + About PCSX2 - About PCSX2 + Par PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 ir par brīvu un atvērta avota PlayStation 2 (PS2) emulātors. Tā mērķis ir emulēt PS2 aparatūru izmantojot kombināciju ar MIPS procesoru Interpretorus, Pārkompilātorus un Virtuālo Mašīnu kas pārvalda aparatūras stāvokļus un PS2 sistēmas atmiņu. Tas atļauj tev spēlēt PS2 spēles uz tavu PC ar daudzām papildus iespējām un ieguvumiem. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 un PS2 ir reģistrētas firmju zīmes no Sony Interactive Entertainment. Šī aplikācija nav saistīta nekādā veidā ar Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - When enabled and logged in, PCSX2 will scan for achievements on startup. + Kad ieslēgts un pieslēdzies, PCSX2 skenēs sasniegumus spēles startēšanas laikā. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Izaicinājumi" režīms sasniegumiem, ieskaitot līderu saraksta izsekošanai. Atspējo saglabāšanas stāvokļa, čītu un palēnināšanas funkcijas. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Rāda izlecošus ziņojumus par notikumiem, piemēram, sasniegumu atbloķēšanu un līderu saraksta iesniegšanu. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Atskaņo skaņas efektus tādiem notikumiem kā sasniegumu atbloķēšana un līderu saraksta iesniegšana. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + Kad iespējots, PCSX2 uzskaitīs sasniegumus no neoficiālām kopām. Šos sasniegumus RetroAchievements neuzskaita. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Kad iespējots, PCSX2 pieņems, ka visi sasniegumi ir bloķēti, un nesūtīs serverim paziņojumus par atbloķēšanu. - + Error - Error + Kļūda - + Pauses the emulator when a controller with bindings is disconnected. - Pauses the emulator when a controller with bindings is disconnected. + Aptur emulatoru, kad tiek atvienots kontrolieris ar saistījumiem. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix + Izveido saglabāšanas stāvokļa dublējumkopiju, ja tāda jau pastāv saglabāšanas izveides brīdī. Dublējumkopijai ir sufikss .backup - + Enable CDVD Precaching - Enable CDVD Precaching + Iespējot CDVD iepriekšēju kešatmiņu - + Loads the disc image into RAM before starting the virtual machine. - Loads the disc image into RAM before starting the virtual machine. + Ielādē diska attēlu RAM atmiņā pirms virtuālās mašīnas palaišanas. - + Vertical Sync (VSync) - Vertical Sync (VSync) + Vertikālā Sinhronizācija (VSync) - + Sync to Host Refresh Rate - Sync to Host Refresh Rate + Sinhronizēt ar Resursdatora Atsvaidzināšanas Frekvenci - + Use Host VSync Timing - Use Host VSync Timing + Lietot Hosta VSync Laika Sinhronizāciju - + Disables PCSX2's internal frame timing, and uses host vsync instead. - Disables PCSX2's internal frame timing, and uses host vsync instead. + Atspējo PCSX2 iekšējo kadru sinhronizāciju un izmanto resursdatora VSync. - + Disable Mailbox Presentation - Disable Mailbox Presentation + Atspējot Pastkastes Prezentāciju - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Piespiež izmantot FIFO prezentāciju Mailbox vietā, t.i., dubultu buferēšanu nevis trīskāršu. Parasti tas pasliktina kadru vienmērīgumu. - + Audio Control - Audio Control + Audio Kontrole - + Controls the volume of the audio played on the host. - Controls the volume of the audio played on the host. + Kontrolē resursdatorā atskaņotā audio skaļumu. - + Fast Forward Volume - Fast Forward Volume + Ātra Paātrinājuma Skaļums - + Controls the volume of the audio played on the host when fast forwarding. - Controls the volume of the audio played on the host when fast forwarding. + Kontrolē resursdatorā atskaņotā audio skaļumu, kad izmanto ātro pārtīšanu. - + Mute All Sound - Mute All Sound + Izslēgt Visas Skaņas - + Prevents the emulator from producing any audible sound. - Prevents the emulator from producing any audible sound. + Neļauj emulatoram radīt jebkādu dzirdamu skaņu. - + Backend Settings - Backend Settings + Aizmugures iestatījumi - + Audio Backend - Audio Backend + Audio Aizmugures Sistēma - + The audio backend determines how frames produced by the emulator are submitted to the host. - The audio backend determines how frames produced by the emulator are submitted to the host. + Audio aizmugursistēma nosaka, kā emulatora ģenerētie kadri tiek iesniegti resursdatoram. - + Expansion - Expansion + Paplašinājums - + Determines how audio is expanded from stereo to surround for supported games. - Determines how audio is expanded from stereo to surround for supported games. + Nosaka, kā atbalstītajās spēlēs audio tiek paplašināts no stereo uz telpisko skaņu. - + Synchronization - Synchronization + Sinhronizācija - + Buffer Size - Buffer Size + Bufera Izmērs - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency - Output Latency + Izvades Latentums - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency - Minimal Output Latency + Minimāls Izejas Latentums - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning - Thread Pinning + Pavedienu Piespraušana - + Force Even Sprite Position - Force Even Sprite Position + Piespiest Vienmērīgu Spraita Pozīciju - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Parāda uznirstošos ziņojumus, sākot, iesniedzot vai neizturot līderu saraksta izaicinājumu. - + When enabled, each session will behave as if no achievements have been unlocked. - When enabled, each session will behave as if no achievements have been unlocked. + Kad ir iespējots, katra sesija darbosies tā, it kā nebūtu atbloķēti sasniegumi. - + Account - Account + Konts - + Logs out of RetroAchievements. - Logs out of RetroAchievements. + Iziet no RetroAchievements. - + Logs in to RetroAchievements. - Logs in to RetroAchievements. + Ielogoties RetroAchievements. - + Current Game - Current Game + Pašreizējā Spēle - + An error occurred while deleting empty game settings: {} - An error occurred while deleting empty game settings: + Radās kļūda, dzēšot tukšos spēles iestatījumus: {} - + An error occurred while saving game settings: {} - An error occurred while saving game settings: + Radās kļūda, saglabājot spēles iestatījumus: {} - + {} is not a valid disc image. - {} is not a valid disc image. + {} nav derīgs diska attēls. - + Automatic mapping completed for {}. - Automatic mapping completed for {}. + Automātiskā kartēšana ir pabeigta priekš {}. - + Automatic mapping failed for {}. - Automatic mapping failed for {}. + Automātiskā kartēšana neizdevās priekš {}. - + Game settings initialized with global settings for '{}'. - Game settings initialized with global settings for '{}'. + Spēles iestatījumi inicializēti ar globālajiem iestatījumiem priekš '{}'. - + Game settings have been cleared for '{}'. - Game settings have been cleared for '{}'. + Spēles iestatījumi ir notīrīti priekš '{}'. - + Uses {} as confirm when using a controller - Uses {} as confirm when using a controller + Izmanto {} kā apstiprinājumu, lietojot kontrolieri - + {} (Current) - {} (Current) + {} (Pašreizējs) - + {} (Folder) - {} (Folder) + {} (Mape) - + Failed to load '{}'. - Failed to load '{}'. + Neizdevās ielādēt '{}'. - + Input profile '{}' loaded. - Input profile '{}' loaded. + Ievades profils '{}' ielādēts. - + Input profile '{}' saved. - Input profile '{}' saved. + Ievades profils '{}' saglabāts. - + Failed to save input profile '{}'. - Failed to save input profile '{}'. + Neizdevās saglabāt ievades profilu '{}'. - + Port {} Controller Type - Port {} Controller Type + Porta {} Kontrollera Tips - + Select Macro {} Binds - Select Macro {} Binds + Atlasiet Makro {} Saistījumus - + Port {} Device - Port {} Device + Porta {} Ierīce - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} - This Session: {} + Šī Sesija: {} - + All Time: {} - All Time: {} + Kopējais Laiks: {} - + Save Slot {0} - Save Slot {0} + Saglabāšanas Slots {0} - + Saved {} - Saved {} + Saglabāti {} - + {} does not exist. - {} does not exist. + {} neeksistē. - + {} deleted. - {} deleted. + {} dzēsts. - + Failed to delete {}. - Failed to delete {}. + Neizdevās izdzēst {}. - + File: {} - File: {} + Fails: {} - + CRC: {:08X} - CRC: {:08X} + CRC: {:08X} - + Time Played: {} - Time Played: {} + Spēlētais Laiks: {} - + Last Played: {} - Last Played: {} + Pēdējoreiz Spēlēts: {} - + Size: {:.2f} MB - Size: {:.2f} MB + Izmērs: {:.2f} MB - + Left: - Left: + Pa kreisi: - + Top: - Top: + Augša: - + Right: - Right: + Pa labi: - + Bottom: - Bottom: + Apakša: - + Summary - Summary + Kopsavilkums - + Interface Settings - Interface Settings + Interfeisa Iestatījumi - + BIOS Settings - BIOS Settings + BIOS Iestatījumi - + Emulation Settings - Emulation Settings + Emulācijas Iestatījumi - + Graphics Settings - Graphics Settings + Grafikas Iestatījumi - + Audio Settings - Audio Settings + Audio Iestatījumi - + Memory Card Settings - Memory Card Settings + Atmiņas Kartes Iestatījumi - + Controller Settings - Controller Settings + Kontroliera Iestatījumi - + Hotkey Settings - Hotkey Settings + Karsto taustiņu Iestatījumu - + Achievements Settings - Achievements Settings + Sasniegumu Iestatījumi - + Folder Settings - Folder Settings + Mapes Iestatījumi - + Advanced Settings - Advanced Settings + Papildu Iestatījumi - + Patches - Patches + Ielāpi - + Cheats - Cheats + Čīti - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - 50% Speed + 50% Ātrums - + 60% Speed - 60% Speed + 60% Ātrums + + + + 75% Speed + 75% Ātrums + + + + 100% Speed (Default) + 100% Ātrums (Pēc Noklusējuma) + + + + 130% Speed + 130% Ātrums + + + + 180% Speed + 180% Ātrums + + + + 300% Speed + 300% Ātrums + + + + Normal (Default) + Normāls (Noklusējuma) + + + + Mild Underclock + Viegls Palēninājums + + + + Moderate Underclock + Mērens Palēninājums + + + + Maximum Underclock + Maksimālais Palēninājums + + + + Disabled + Atspējots + + + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Lūdzu, ievadiet savu lietotājvārdu un paroli vietnei retroachievements.org zemāk. + + Jūsu parole netiks saglabāta PCSX2, tās vietā tiks ģenerēts un izmantots piekļuves žetons. + + + + 0 Frames (Hard Sync) + 0 Kadri (Stingra Sinhronizācija) + + + + 1 Frame + 1 Kadrs + + + + 2 Frames + 2 Kadri + + + + 3 Frames + 3 Kadri + + + + None + Nekā + + + + + Top Left + Augšā pa kreisi + + + + + Top Center + Augšā centrēts + + + + + Top Right + Augšā pa labi + + + + + Center Left + Centrā pa kreisi + + + + + Center + Centrā + + + + + Center Right + Centrā pa labi + + + + + Bottom Left + Apakšā pa kreisi + + + + + Bottom Center + Apakšā centrēts + + + + + Bottom Right + Apakšā pa labi - 75% Speed - 75% Speed + Enter the name for the new memory card. + Ievadiet jaunās atmiņas kartes nosaukumu. - 100% Speed (Default) - 100% Speed (Default) - - - - 130% Speed - 130% Speed - - - - 180% Speed - 180% Speed - - - - 300% Speed - 300% Speed - - - - Normal (Default) - Normal (Default) + Memory card name cannot be empty. + Atmiņas kartes nosaukums nedrīkst būt tukšs. - Mild Underclock - Mild Underclock + PS1 (128KB) + PS1 (128KB) - Moderate Underclock - Moderate Underclock + Folder + Mape - Maximum Underclock - Maximum Underclock - - - - Disabled - Disabled + Yes - Enable NTFS compression + Jā — Iespējot NTFS saspiešanu - 0 Frames (Hard Sync) - 0 Frames (Hard Sync) + No - Disable NTFS compression + Nē — Atspējot NTFS saspiešanu - 1 Frame - 1 Frame + Failed to create the Memory Card, the log may contain more information. + Neizdevās izveidot Atmiņas Karti, žurnālā var būt vairāk informācijas. - - 2 Frames - 2 Frames + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Displeja apakšējā labajā stūrī rāda pašlaik aktīvo ielāpu/čītu skaitu. - - 3 Frames - 3 Frames + + Determines where on-screen display messages are positioned. + Nosaka, kur tiek novietoti ekrānā redzamie ziņojumi. - - None - None + + Determines where performance statistics are positioned. + Nosaka, kur tiek novietota veiktspējas statistika. - + + Enables brightness/contrast/gamma/saturation adjustment. + Iespējo spilgtuma/kontrasta/gamma/piesātinājuma regulēšanu. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Pielāgo gammu. 50 ir normāli. + + + + NTSC Frame Rate + NTSC Kadru Ātrums + + + + Determines what frame rate NTSC games run at. + Nosaka NTSC spēļu kadru ātrumu. + + + + PAL Frame Rate + PAL Kadru Ātrums + + + + Determines what frame rate PAL games run at. + Nosaka PAL spēļu kadru ātrumu. + + + + Shows Titles for Games when in Game Grid View Mode + Rāda Nosaukumus priekš Spēlēm Spēļu Režģa Skata Režīmā + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Neizdevās izveidot Atmiņas Karti, jo nosaukumā '{}' ir viena vai vairākas nederīgas rakstzīmes. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Neizdevās izveidot Atmiņas Karti, jo cita karte ar nosaukumu '{}' jau eksistē. + + + + Memory Card '{}' created. + Atmiņas karte '{}' izveidota. + + + Extra + Preserve Sign - Extra + Preserve Sign + Papildus + Saglabāšanas Zīme - + Full - Full + Pilns - + Extra - Extra + Papildus - + Automatic (Default) - Automatic (Default) + Automātisks (Noklusējums) - + Direct3D 11 - Direct3D 11 + Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL - OpenGL + OpenGL - + Vulkan - Vulkan + Vulkan - + Metal - Metal + Metal - - Software - Software - - - + Null - Null + Nulle - + Off - Off + Izslēgts - + Bilinear (Smooth) - Bilinear (Smooth) + Bilineārs (Gluds) - + Bilinear (Sharp) - Bilinear (Sharp) + Bilineārs (Ass) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) - Bob (Top Field First) + Bobs (Vispirms Augšējais Lauks) - + Bob (Bottom Field First) - Bob (Bottom Field First) + Bobs (Vispirms Apakšējais Lauks) - + Blend (Top Field First, Half FPS) - Blend (Top Field First, Half FPS) + Sajaukums (Vispirms Augšējais Lauks, Puse FPS) - + Blend (Bottom Field First, Half FPS) - Blend (Bottom Field First, Half FPS) + Sajaukums (Vispirms Apakšējais Lauks, Puse FPS) - + Adaptive (Top Field First) - Adaptive (Top Field First) + Adaptīvs (Vispirms Augšējais Lauks) - + Adaptive (Bottom Field First) - Adaptive (Bottom Field First) + Adaptīvs (Vispirms Apakšējais Lauks) - + Native (PS2) - Native (PS2) + Natīvs (PS2) - + Nearest - Nearest + Tuvākais + + + + Bilinear (Forced) + Bilineārs (Piespiedu) + + + + Bilinear (PS2) + Bilineārs (PS2) + + + + Bilinear (Forced excluding sprite) + Bilineārā (Piespiests, izslēdzot sprite) + + + + Off (None) + Izslēgts (Nav) + + + + Trilinear (PS2) + Trilineārs (PS2) + + + + Trilinear (Forced) + Trilineārs (Piespiedu) + + + + Scaled + Mērogots + + + + Unscaled (Default) + Bez mērogošanas (Noklusējums) + + + + Minimum + Minimums + + + + Basic (Recommended) + Pamata (Ieteicams) + + + + Medium + Vidējs + + + + High + Augsts + + + + Full (Slow) + Pilns (Lēns) + + + + Maximum (Very Slow) + Maksimāls (Ļoti Lēns) + + + + Off (Default) + Izslēgts (Noklusējums) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Daļējs + + + + Full (Hash Cache) + Pilns (Heš Kešatmiņa) + + + + Force Disabled + Piespiedu Atspējots + + + + Force Enabled + Piespiedu Iespējots + + + + Accurate (Recommended) + Precīzs (Ieteicams) + + + + Disable Readbacks (Synchronize GS Thread) + Atspējot Atpakaļlasīšanu (Sinhronizēt GS Pavedienu) + + + + Unsynchronized (Non-Deterministic) + Nesinhronizēts (Nedeterministisks) + + + + Disabled (Ignore Transfers) + Atspējots (Ignorēt Pārsūtījumus) + + + + Screen Resolution + Ekrāna Izšķirtspēja + + + + Internal Resolution (Aspect Uncorrected) + Iekšējā Izšķirtspēja (Proporcijas Nekoriģētas) + + + + Load/Save State + Ielādēt/Saglabāt stāvokli + + + + WARNING: Memory Card Busy + BRĪDINĀJUMS: Atmiņas Karte Aizņemta + + + + Cannot show details for games which were not scanned in the game list. + Nevar parādīt informāciju par spēlēm, kuras netika skenētas spēļu sarakstā. + + + + Theme + Tēma + + + + Default To Game List + Noklusējuma Spēļu Saraksts + + + + Pause On Controller Disconnection + Pauze, Atvienojot Kontrolieri + + + + Use Save State Selector + Izmantot Saglabāšanas Stāvokļa Atlasītāju + + + + Swap OK/Cancel in Big Picture Mode + Apmainīt OK/Atcelt Lielā Ekrāna Režīmā + + + + SDL DualSense Player LED + SDL DualSense Spēlētāja LED + + + + Press To Toggle + Nospiediet, lai pārslēgtu + + + + Deadzone + Mirušā zona + + + + Full Boot + Pilna Palaišana + + + + Achievement Notifications + Paziņojumi par Sasniegumiem + + + + Leaderboard Notifications + Līderu Sarakstu Paziņojumi + + + + Enable In-Game Overlays + Ieslēgt Spēles Pārklājumus + + + + Encore Mode + Encore Režīms + + + + Spectator Mode + Skatītāja Režīms + + + + PNG + PNG - Bilinear (Forced) - Bilinear (Forced) - - - - Bilinear (PS2) - Bilinear (PS2) - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Scaled - Scaled - - - - Unscaled (Default) - Unscaled (Default) - - - - Minimum - Minimum - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Off (Default) - Off (Default) - - - - 2x - 2x - - - - 4x - 4x - - - - 8x - 8x - - - - 16x - 16x - - - - Partial - Partial - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - Accurate (Recommended) - Accurate (Recommended) - - - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) - - - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) - - - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution (Aspect Uncorrected) - Internal Resolution (Aspect Uncorrected) - - - - Load/Save State - Load/Save State - - - - WARNING: Memory Card Busy - WARNING: Memory Card Busy - - - - Cannot show details for games which were not scanned in the game list. - Cannot show details for games which were not scanned in the game list. - - - - Theme - Theme - - - - Pause On Controller Disconnection - Pause On Controller Disconnection - - - - Use Save State Selector - Use Save State Selector - - - - Swap OK/Cancel in Big Picture Mode - Swap OK/Cancel in Big Picture Mode - - - - SDL DualSense Player LED - SDL DualSense Player LED - - - - Press To Toggle - Press To Toggle - - - - Deadzone - Deadzone - - - - Full Boot - Full Boot - - - - Achievement Notifications - Achievement Notifications - - - - Leaderboard Notifications - Leaderboard Notifications - - - - Enable In-Game Overlays - Enable In-Game Overlays - - - - Encore Mode - Encore Mode - - - - Spectator Mode - Spectator Mode - - - - PNG - PNG - - - - - - - - - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - - - - Removes the current card from the slot. - Removes the current card from the slot. - - - - Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - - - - {} Frames - {} Frames - - - - No Deinterlacing - No Deinterlacing - - - - Force 32bit - Force 32bit - - - - JPEG - JPEG - - - - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Half - Half - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes CRT - - - - 4xRGSS - 4xRGSS - - - - NxAGSS - NxAGSS - - - - Uncompressed - Uncompressed - - - - LZMA (xz) - LZMA (xz) - - - - Zstandard (zst) - Zstandard (zst) - - - - PS2 (8MB) - PS2 (8MB) - - - - PS2 (16MB) - PS2 (16MB) - - - - PS2 (32MB) - PS2 (32MB) - - - - PS2 (64MB) - PS2 (64MB) - - - - PS1 - PS1 - - - - Negative - Negative - - - - Positive - Positive - - - - Chop/Zero (Default) - Chop/Zero (Default) - - - - Game Grid - Game Grid - - - - Game List - Game List - - - - Game List Settings - Game List Settings - - - - Type - Type - - - - Serial - Serial - - - - Title - Title - - - - File Title - File Title - - - - CRC - CRC - - - - Time Played - Time Played - - - - Last Played - Last Played - - - - Size - Size - - - - Select Disc Image - Select Disc Image - - - - Select Disc Drive - Select Disc Drive - - - - Start File - Start File - - - - Start BIOS - Start BIOS - - - - Start Disc - Start Disc - - - - Exit - Exit - - - - Set Input Binding - Set Input Binding - - - - Region - Region - - - - Compatibility Rating - Compatibility Rating - - - - Path - Path - - - - Disc Path - Disc Path + - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + Konvertēt 4 bitu un 8 bitu kadru buferi CPU, nevis GPU. + + + + Removes the current card from the slot. + Izņem pašreizējo karti no slota. + + + + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + Nosaka frekvenci, kādā makro ieslēgs un izslēgs pogas (t. i., automātisko aktivizēšanu). + + + + {} Frames + {} Kadri + + + + No Deinterlacing + Bez Deinterlācijas + + + + Force 32bit + Piespiest 32 bitus + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Atspējots) + + + + 1 (64 Max Width) + 1 (Maks. Platums 64) + + + + 2 (128 Max Width) + 2 (Maks. Platums 128) + + + + 3 (192 Max Width) + 3 (Maks. Platums 192) + + + + 4 (256 Max Width) + 4 (Maks. Platums 256) + + + + 5 (320 Max Width) + 5 (Maks. Platums 320) + + + + 6 (384 Max Width) + 6 (Maks. Platums 384) + + + + 7 (448 Max Width) + 7 (Maks. Platums 448) + + + + 8 (512 Max Width) + 8 (Maks. Platums 512) + + + + 9 (576 Max Width) + 9 (Maks. Platums 576) + + + + 10 (640 Max Width) + 10 (Maks. Platums 640) + + + + Sprites Only + Tikai Spraiti + + + + Sprites/Triangles + Spraiti/Trijstūri + + + + Blended Sprites/Triangles + Sajaukti Spraiti/Trijstūri + + + + 1 (Normal) + 1 (Normāls) + + + + 2 (Aggressive) + 2 (Agresīvs) + + + + Inside Target + Mērķa Iekšpusē + + + + Merge Targets + Apvienot Mērķus + + + + Normal (Vertex) + Normāls (Virsotne) + + + + Special (Texture) + Īpašs (Tekstūra) + + + + Special (Texture - Aggressive) + Īpašs (Tekstūra - Agresīvs) + + + + Half + Puse + + + + Force Bilinear + Piespiedu Bilineārs + + + + Force Nearest + Piespiedu Tuvākais + + + + Disabled (Default) + Atspējots (Noklusējums) + + + + Enabled (Sprites Only) + Iespējots (Tikai Spraiti) + + + + Enabled (All Primitives) + Iespējots (visi primitīvi) + + + + None (Default) + Nekā (Noklusējums) + + + + Sharpen Only (Internal Resolution) + Tikai Asināt (Iekšējā Izšķirtspēja) + + + + Sharpen and Resize (Display Resolution) + Asināt un Mainīt Izmēru (Displeja Izšķirtspēja) + + + + Scanline Filter + Skenēšanas līnijas Filtrs + + + + Diagonal Filter + Diagonālais Filtrs + + + + Triangular Filter + Trīsstūrveida Filtrs + + + + Wave Filter + Viļņu Filtrs + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Nesaspiests + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + Negative + Negatīvs + + + + Positive + Pozitīvs + + + + Chop/Zero (Default) + Apgriezt/Nulle (Noklusējums) + + + + Game Grid + Spēļu Režģis + + + + Game List + Spēļu Saraksts + + + + Game List Settings + Spēļu Saraksta Iestatījumi + + + + Type + Tips + + + + Serial + Sērijas numurs + + + + Title + Nosaukums + + + + File Title + Faila Nosaukums + + + + CRC + CRC + + + + Time Played + Spēlētais Laiks + + + + Last Played + Pēdējoreiz Spēlēts + + + + Size + Izmērs + + + + Select Disc Image + Izvēlieties Diska Attēlu + + + + Select Disc Drive + Izvēlieties Diskdzini + + + + Start File + Palaist Failu + + + + Start BIOS + Palaist BIOS + + + + Start Disc + Palaist Disku + + + + Exit + Izeja + + + + Set Input Binding + Iestatīt Ievades Saistījumu + + + + Region + Reģions + + + + Compatibility Rating + Saderības Reitings + + + + Path + Ceļš + + + + Disc Path + Diska Ceļš + + + Select Disc Path - Select Disc Path + Izvēlēties Diska Ceļu - + Copy Settings - Copy Settings + Kopēt Iestatījumus - + Clear Settings - Clear Settings + Notīrīt Iestatījumus - + Inhibit Screensaver - Inhibit Screensaver + Aizliegt Ekrānsaudzētāju - + Enable Discord Presence Iespējot Discord Presence - + Pause On Start - Pause On Start + Pauzēt Startēšanas Laikā - + Pause On Focus Loss - Pause On Focus Loss + Pauze, Ja Tiek Zaudēts Fokuss - + Pause On Menu - Pause On Menu + Pauze Izvēlnē - + Confirm Shutdown - Confirm Shutdown + Apstiprināt Izslēgšanu - + Save State On Shutdown - Save State On Shutdown + Saglabāt Stāvokli Pirms Izslēgšanas - + Start Fullscreen - Start Fullscreen + Sākt Pilnekrāna Režīmā - + Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + Dubultklikšķis, lai Pārslēgtu Pilnekrāna Režīmu - + Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Slēpt Kursoru Pilnekrāna Režīmā - + OSD Scale - OSD Scale + OSD Skala - + Show Messages - Show Messages + Rādīt Ziņojumus - + Show Speed - Show Speed + Rādīt Ātrumu - + Show FPS - Show FPS + Rādīt FPS - + Show CPU Usage - Show CPU Usage + Rādīt CPU slodzi - + Show GPU Usage - Show GPU Usage + Rādīt GPU slodzi - + Show Resolution - Show Resolution + Rādīt Izšķirtspēju - + Show GS Statistics - Show GS Statistics + Rādīt GS Statistiku - + Show Status Indicators - Show Status Indicators + Rādīt Statusa Indikatorus - + Show Settings - Show Settings + Rādīt Iestatījumus - + Show Inputs - Show Inputs + Rādīt Ievades - + Warn About Unsafe Settings - Warn About Unsafe Settings + Brīdināt Par Nedrošiem Iestatījumiem - + Reset Settings - Reset Settings + Atiestatīt Iestatījumus - + Change Search Directory - Change Search Directory + Mainīt Meklēšanas Direktoriju - + Fast Boot - Fast Boot + Ātra Palaišana - + Output Volume - Output Volume + Izvades Skaļums - + Memory Card Directory - Memory Card Directory + Atmiņas Kartes Direktorijs - + Folder Memory Card Filter - Folder Memory Card Filter + Atmiņas Kartes Mapes Filtrs - + Create - Create + Izveidot - + Cancel - Cancel + Atcelt - + Load Profile - Load Profile + Ielādēt Profilu - + Save Profile - Save Profile + Saglabāt Profilu - + Enable SDL Input Source - Enable SDL Input Source + Iespējot SDL Ievades Avotu - + SDL DualShock 4 / DualSense Enhanced Mode - SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Uzlabotais Režīms - + SDL Raw Input - SDL Raw Input + SDL Neapstrādāta Ievade - + Enable XInput Input Source - Enable XInput Input Source + Iespējot XInput Ievades Avotu - + Enable Console Port 1 Multitap - Enable Console Port 1 Multitap + Ieslēgt Konsoles Porta 1 Multitapu - + Enable Console Port 2 Multitap - Enable Console Port 2 Multitap + Ieslēgt Konsoles Porta 2 Multitapu - + Controller Port {}{} - Controller Port {}{} + Kontroliera Ports {}{} - + Controller Port {} - Controller Port {} + Kontroliera Ports {} - + Controller Type - Controller Type + Kontroliera Tips - + Automatic Mapping - Automatic Mapping + Automātiska Kartēšana - + Controller Port {}{} Macros - Controller Port {}{} Macros + Kontroliera Porta {}{} Makro - + Controller Port {} Macros - Controller Port {} Macros + Kontroliera Porta {} Makro - + Macro Button {} - Macro Button {} + Makro Poga {} - + Buttons - Buttons + Pogas - + Frequency - Frequency + Frekvence - + Use Legacy Nintendo Layout in Big Picture Mode - Use Legacy Nintendo Layout in Big Picture Mode + Izmantot Veco Nintendo Izkārtojumu Lielā Ekrāna Režīmā - + + Memory Card Type + Atmiņas Kartes Tips + + + + Use NTFS Compression? + Izmantot NTFS Saspiešanu? + + + + Reset Controller Settings + Atiestatīt Kontrollera Iestatījumus + + + Pressure - Pressure + Spiediens - + Controller Port {}{} Settings - Controller Port {}{} Settings + Kontroliera Porta {}{} Iestatījumi - + Controller Port {} Settings - Controller Port {} Settings + Kontroliera Porta {} Iestatījumi - + USB Port {} - USB Port {} + USB Ports {} - + Device Type - Device Type + Ierīces Tips - + Device Subtype - Device Subtype + Ierīces Apakštips - + {} Bindings - {} Bindings + {} Saistījumi - + Clear Bindings - Clear Bindings + Notīrīt Saistījumus - + {} Settings - {} Settings + {} Iestatījumi - + Cache Directory - Cache Directory + Kešatmiņas Direktorija - + Covers Directory - Covers Directory + Vāku Direktorija - + Snapshots Directory - Snapshots Directory + Momentuzņēmumu Direktorija - + Save States Directory - Save States Directory + Saglabāšanas Stāvokļu Direktorija - + Game Settings Directory - Game Settings Directory + Spēles Iestatījumu Direktorijs - + Input Profile Directory - Input Profile Directory + Ievades Profilu Direktorijs - + Cheats Directory - Cheats Directory + Čītu Direktorija - + Patches Directory - Patches Directory + Ielāpu Direktorijs - + Texture Replacements Directory - Texture Replacements Directory + Tekstūru Aizstāšanas Direktorijs - + Video Dumping Directory - Video Dumping Directory + Video Dumpu Direktorijs - + Resume Game - Resume Game + Atsākt Spēli - + Toggle Frame Limit - Toggle Frame Limit + Ieslēgt/izslēgt Kadru Limitu - + Game Properties - Game Properties + Spēles Īpašības - + Achievements - Achievements + Sasniegumi - + Save Screenshot - Save Screenshot + Saglabāt Ekrānuzņēmumu - + Switch To Software Renderer - Switch To Software Renderer + Pārslēgties Uz Programmatūras Renderētāju - + Switch To Hardware Renderer - Switch To Hardware Renderer + Pārslēgties Uz Aparatūras Renderētāju - + Change Disc - Change Disc + Mainīt Disku - + Close Game - Close Game + Aizvērt Spēli - + Exit Without Saving - Exit Without Saving + Iziet Bez Saglabāšanas - + Back To Pause Menu - Back To Pause Menu + Atpakaļ Uz Pauzes Izvēlni - + Exit And Save State - Exit And Save State + Iziet Un Saglabāt Stāvokli - + Leaderboards - Leaderboards + Līderu saraksti - + Delete Save - Delete Save + Dzēst Saglabājumu - + Close Menu - Close Menu + Aizvērt Izvēlni - + Delete State - Delete State + Dzēst Stāvokli - + Default Boot - Default Boot + Noklusējuma Palaišana - + + Incompatible Save State + Nesaderīgs Saglabāšanas Stāvoklis + + + Reset Play Time - Reset Play Time + Atiestatīt Spēles Laiku - + Add Search Directory - Add Search Directory + Pievienot Meklēšanas Direktoriju - + Open in File Browser - Open in File Browser + Atvērt Failu Pārlūkā - + Disable Subdirectory Scanning - Disable Subdirectory Scanning + Atspējot Apakšdirektoriju Skenēšanu - + Enable Subdirectory Scanning - Enable Subdirectory Scanning + Iespējot Apakšdirektoriju Skenēšanu - + Remove From List - Remove From List + Noņemt No Saraksta - + Default View - Default View + Noklusējuma Skats - + Sort By - Sort By + Kārtot Pēc - + Sort Reversed - Sort Reversed + Apgrieztā Kārtošana - + + Show Titles + Rādīt Nosaukumus + + + Scan For New Games - Scan For New Games + Meklēt Jaunas Spēles - + Rescan All Games - Rescan All Games + Atkārtoti Skenēt Visas Spēles - + Website - Website + Mājaslapa - + Support Forums - Support Forums + Atbalsta Forums - + GitHub Repository - GitHub Repository + Koda krātuve iekš GitHub - + License - License + Licenze - + Close - Close + Aizvērt - + RAIntegration is being used instead of the built-in achievements implementation. - RAIntegration is being used instead of the built-in achievements implementation. + Iebūvēto sasniegumu ieviešanas vietā tiek izmantota RAIntegration. - + Enable Achievements - Enable Achievements + Ieslēgt Sasniegumus - + Hardcore Mode - Hardcore Mode + Hardcore Režīms - + Sound Effects - Sound Effects + Skaņas Efekti - + + Enable In-Game Leaderboard Overlays + Iespējot Spēles Līderu Saraksta Pārklājumus + + + + Overlay Position + Pārklājuma Pozīcija + + + + Notification Position + Paziņojuma Pozīcija + + + Test Unofficial Achievements - Test Unofficial Achievements + Izmēģināt Neoficiālos Sasniegumus - + Notification Sound - Notification Sound + Paziņojuma Skaņa - + Select Notification Sound - Select Notification Sound + Izvēlēties Paziņojuma Skaņu - + Unlock Sound - Unlock Sound + Atbloķēšanas Skaņa - + Select Unlock Sound - Select Unlock Sound + Izvēlēties Atbloķēšanas Skaņu - + Leaderboard Submit Sound - Leaderboard Submit Sound + Līderu saraksta Iesniegšanas Skaņa - + Select Leaderboard Submit Sound - Select Leaderboard Submit Sound + Izvēlēties Līderu saraksta Iesniegšanas Skaņu - + Username: {} - Username: {} + Lietotājvārds: {} - + Login token generated on {} - Login token generated on {} + Pieteikšanās žetons ģenerēts {} - + Logout - Logout + Atslēgties - + Not Logged In - Not Logged In + Nav Pieslēdzies - + Login - Login + Pieteikties - + Game: {0} ({1}) - Game: {0} ({1}) + Spēle: {0} ({1}) - + Rich presence inactive or unsupported. - Rich presence inactive or unsupported. + Aktivitātes statuss ir neaktīvs vai netiek atbalstīts. - + Game not loaded or no RetroAchievements available. - Game not loaded or no RetroAchievements available. + Spēle nav ielādēta vai nav pieejami RetroAchievements. - + Card Enabled - Card Enabled + Karte Iespējota - + Card Name - Card Name + Kartes Nosaukums - + Eject Card - Eject Card + Izstumt Karti @@ -10820,12 +11336,12 @@ Do you want to load this save and continue? Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + Neizdevās atkārtoti atvērt, tiek atjaunota vecā konfigurācija. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. + Neizdevās izveidot renderēšanas ierīci. Tas var būt tāpēc, ka jūsu GPU neatbalsta izvēlēto renderētāju ({}) vai arī ir jāatjaunina grafikas draiveri. @@ -10835,90 +11351,90 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + Mērogošanas koeficients iestatīts uz {}x. - + Saving screenshot to '{}'. - Saving screenshot to '{}'. + Saglabā ekrānuzņēmumu '{}'. - + Saved screenshot to '{}'. - Saved screenshot to '{}'. + Ekrānuzņēmums saglabāts '{}'. - + Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + Neizdevās saglabāt ekrānuzņēmumu '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + Resursdatora GPU ierīce radīja kļūdu un tika atjaunota. Iespējams, ka renderēšana ir traucēta. - + CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + CAS nav pieejams, jūsu grafikas draiveris neatbalsta nepieciešamo funkcionalitāti. - + with no compression - with no compression + bez saspiešanas - + with LZMA compression - with LZMA compression + ar LZMA saspiešanu - + with Zstandard compression - with Zstandard compression + ar Zstandard saspiešanu - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame - single frame + viens kadrs - + multi-frame - multi-frame + vairāku kadru - + Failed to render/download screenshot. - Failed to render/download screenshot. + Neizdevās atveidot/lejupielādēt ekrānuzņēmumu. - + Saved GS dump to '{}'. Saved GS dump to '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + Heš kešatmiņa ir izmantojusi {:.2f} MB VRAM, atspējo. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Automātiski ģenerētu MIP karšu atspējošana vienai vai vairākām saspiestām aizstāšanas tekstūrām. Lūdzu, ģenerējiet MIP kartes, saspiežot savas tekstūras. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Trafaretu buferi un tekstūras barjeras nav pieejamas, tas sabojās dažus grafiskos efektus. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10927,40 +11443,40 @@ Do you want to load this save and continue? Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. - Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. -This Vulkan driver crashes PCSX2 on some GPUs. -To use the Vulkan renderer, you should remove this app package. + Jūsu sistēmā ir instalēta "OpenCL, OpenGL un Vulkan Saderības Pakotne". +Šis Vulkan draiveris izraisa PCSX2 darbības traucējumus dažos GPU. +Lai izmantotu Vulkan renderētāju, jums ir jānoņem šī lietotņu pakotne. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. - You should update all graphics drivers in your system, including any integrated GPUs - to use the Vulkan renderer. + Vulkan grafikas API tika izvēlēts automātiski, taču netika atrastas saderīgas ierīces. + Jums ir jāatjaunina visi grafikas draiveri jūsu sistēmā, tostarp visus integrētos GPU. + lai izmantotu Vulkan renderētāju. Switching to Software Renderer... - Switching to Software Renderer... + Pārslēgšanās uz programmatūras renderētāju... Switching to Hardware Renderer... - Switching to Hardware Renderer... + Pārslēgšanās uz aparatūras renderētāju... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + Neizdevās izveidot D3D11 ierīci: 0x{:08X}. Nepieciešama grafiskā karte, kas atbalsta Direct3D funkciju līmeni 10.0. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. - The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. -Do not request support, please upgrade your hardware/drivers first. + Direct3D11 renderētājs darbojas ar funkciju līmeni 10.0. Šī ir NEATBALSTĪTA konfigurācija. +Nepieprasiet atbalstu, lūdzu, vispirms jauniniet aparatūru/draiverus. @@ -10968,7 +11484,7 @@ Do not request support, please upgrade your hardware/drivers first. Failed to load FFmpeg - Failed to load FFmpeg + Neizdevās ielādēt FFmpeg @@ -10980,62 +11496,61 @@ Do not request support, please upgrade your hardware/drivers first. - You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + Iespējams, jums trūkst viens vai vairāki faili vai arī jūs izmantojat nepareizu versiju. Šai PCSX2 versijai ir nepieciešams: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} -Please see our official documentation for more information. +Lūdzu, skatiet mūsu oficiālo dokumentāciju, lai iegūtu plašāku informāciju. capturing audio and video - capturing audio and video + audio un video ierakstīšana capturing video - capturing video + video uzņemšana capturing audio - capturing audio + audio ierakstīšana - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. - Aborted {} due to encoding error in '{}'. + Pārtraukts {} kodējuma kļūdas dēļ iekš '{}'. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found - OpenGL renderer is not supported. Only OpenGL {}.{} - was found + OpenGL renderētājs netiek atbalstīts. Atrasts tikai OpenGL {}.{} GSDeviceVK - + Your GPU does not support the required Vulkan features. - Your GPU does not support the required Vulkan features. + Jūsu GPU neatbalsta nepieciešamās Vulkan funkcijas. @@ -11043,72 +11558,72 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Čītu aktivizēšana var izraisīt neparedzamu darbību, avārijas, iestrēgšanu vai saglabāto spēļu darbības pārtraukumus. Izmantojiet čītus uz savu atbildību; PCSX2 komanda nesniegs atbalstu lietotājiem, kuri ir iespējojuši krāpšanās kodus. Enable Cheats - Enable Cheats + Iespējot Čītus Name - Name + Vārds Author - Author + Autors Description - Description + Apraksts Search... - Search... + Meklēt... Enable All - Enable All + Iespējot Visu Disable All - Disable All + Atspējot Visu All CRCs - All CRCs + Visi CRC Reload Cheats - Reload Cheats + Pārlādēt Čītus Show Cheats For All CRCs - Show Cheats For All CRCs + Rādīt Čītus Visiem CRC Checked - Checked + Atzīmēts Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Pārslēdz ielāpu failu skenēšanu, lai atrastu visus spēles CRC. Ja šī opcija ir iespējota, tiks ielādēti arī pieejamie ielāpi spēles sērijai ar dažādiem CRC. %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + Automātiski tiks aktivizēti %1 nemarķēti ielāpu kodi. @@ -11119,15 +11634,14 @@ Please see our official documentation for more information. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + {0} Pašreizējā Sajaukšanas Precizitāte ir {1}. +Ieteicamā Sajaukšanas Precizitāte šai spēlei ir {2}. +Varat pielāgot sajaukšanas līmeni Spēles Īpašībās, lai uzlabotu grafisko kvalitāti, taču tas palielinās sistēmas prasības. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manuālie GS aparatūras renderētāja labojumi ir iespējoti, automātiskie labojumi netika lietoti: @@ -11169,135 +11683,135 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes - Game Fixes + Spēļu Labojumi - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack + FPU Reizināšanas Haks - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack + MPEG Izlaišanas Haks - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack + TLB Iepriekšējas Ielādes Haks - + EE Timing Hack EE: Emotion Engine. Leave as-is. - EE Timing Hack + EE Laika Haks - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack + Tūlītējs DMA Haks - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack + OPH Karoga Haks - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO + Emulēt GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack + DMA Aizņemtības Haks - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls + Atlikt VIF1 Apturēšanu - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO + Emulēt VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization + Pilnīga VU0 Sinhronizācija - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack + VU I Bit Haks - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack + VU Pievienošanas Haks - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack + VU Pārpildes Haks - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - VU Sync + VU Sinhronizācija - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - VU XGKick Sync + VU XGKick Sinhronizācija - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Force Blit Internal FPS Detection + Piespiedu FPS noteikšana, izmantojot Blit - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + Izmantot Programmatūras Renderētāju Priekš FMV @@ -11319,82 +11833,82 @@ graphical quality, but this will increase system requirements. Unchecked - Unchecked + Neatzīmēts For Tales of Destiny. - For Tales of Destiny. + Priekš Tales of Destiny. To avoid TLB miss on Goemon. - To avoid TLB miss on Goemon. + Lai novērstu TLB kļūdas Goemon spēlēs. Needed for some games with complex FMV rendering. - Needed for some games with complex FMV rendering. + Nepieciešams dažām spēlēm ar sarežģītu FMV renderēšanu. Skips videos/FMVs in games to avoid game hanging/freezes. - Skips videos/FMVs in games to avoid game hanging/freezes. + Izlaiž video/FMV spēlēs, lai izvairītos no spēles iesaldēšanas/uzkaršanas. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Zināms, ka ietekmē šādas spēles: Bleach Blade Battlers, Growlanser II un III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + Vispārējs laika haks. Zināms, ka ietekmē šādas spēles: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Labi piemērots kešatmiņas emulācijas problēmai. Zināms, ka ietekmē šādas spēles: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Zināms, ka ietekmē šādas spēles: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. - Correct but slower. Known to affect the following games: Fifa Street 2. + Korekts, bet lēnāks. Zināms, ka ietekmē šādas spēles: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simulēt VIF1 FIFO lasīšanu uz priekšu. Zināms, ka ietekmē šādas spēles: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. - For SOCOM 2 HUD and Spy Hunter loading hang. + Priekš SOCOM 2 HUD un Spy Hunter ielādes sastingšanas. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Priekš Tri-Ace spēlēm: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Dažās spēlēs novērš pastāvīgu atkārtotu kompilāciju. Zināms, ka ietekmē šādas spēles: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. - Forces tight VU0 sync on every COP2 instruction. + Piespiež stingru VU0 sinhronizāciju katrā COP2 instrukcijā. Run behind. To avoid sync problems when reading or writing VU registers. - Run behind. To avoid sync problems when reading or writing VU registers. + Izpildes aizkavēšana. Lai izvairītos no sinhronizācijas problēmām, lasot vai rakstot VU reģistrus. @@ -11404,12 +11918,12 @@ graphical quality, but this will increase system requirements. Use accurate timing for VU XGKicks (slower). - Use accurate timing for VU XGKicks (slower). + Izmantot precīzu laiku VU XGKicks (lēnāks). Use alternative method to calculate internal FPS to avoid false readings in some games. - Use alternative method to calculate internal FPS to avoid false readings in some games. + Izmantot alternatīvu metodi iekšējā FPS aprēķināšanai, lai izvairītos no kļūdainiem rādījumiem dažās spēlēs. @@ -11417,192 +11931,192 @@ graphical quality, but this will increase system requirements. PS2 Disc - PS2 Disc + PS2 Disks PS1 Disc - PS1 Disc + PS1 Disks ELF - ELF + ELF Invalid - Invalid + Nederīgs NTSC-B - NTSC-B + NTSC-B NTSC-C - NTSC-C + NTSC-C NTSC-HK - NTSC-HK + NTSC-HK NTSC-J - NTSC-J + NTSC-J NTSC-K - NTSC-K + NTSC-K NTSC-T - NTSC-T + NTSC-T NTSC-U - NTSC-U + NTSC-U Other - Other + Cits PAL-A - PAL-A + PAL-A PAL-AF - PAL-AF + PAL-AF PAL-AU - PAL-AU + PAL-AU PAL-BE - PAL-BE + PAL-BE PAL-E - PAL-E + PAL-E PAL-F - PAL-F + PAL-F PAL-FI - PAL-FI + PAL-FI PAL-G - PAL-G + PAL-G PAL-GR - PAL-GR + PAL-GR PAL-I - PAL-I + PAL-I PAL-IN - PAL-IN + PAL-IN PAL-M - PAL-M + PAL-M PAL-NL - PAL-NL + PAL-NL PAL-NO - PAL-NO + PAL-NO PAL-P - PAL-P + PAL-P PAL-PL - PAL-PL + PAL-PL PAL-R - PAL-R + PAL-R PAL-S - PAL-S + PAL-S PAL-SC - PAL-SC + PAL-SC PAL-SW - PAL-SW + PAL-SW PAL-SWI - PAL-SWI + PAL-SWI PAL-UK - PAL-UK + PAL-UK Unknown - Unknown + Nezināms Nothing - Nothing + Nekas Intro - Intro + Ievads Menu - Menu + Izvēlne @@ -11674,9 +12188,9 @@ graphical quality, but this will increase system requirements. %n hours - %n stundas %n stunda %n stundas + %n stundas @@ -11684,9 +12198,9 @@ graphical quality, but this will increase system requirements. %n minutes - %n minūtes %n minūte %n minūtes + %n minūtes @@ -11758,7 +12272,7 @@ graphical quality, but this will increase system requirements. Search Directories (will be scanned for games) - Meklēt Direktorijas (tiks skenētas spēles) + Meklēšanas Direktorijas (tiks skenētas spēles) @@ -11766,85 +12280,85 @@ graphical quality, but this will increase system requirements. Pievienot... - - - + + + Remove Noņemt - + Search Directory Meklēt Direktoriju - + Scan Recursively Skenēt Rekursīvi - + Excluded Paths (will not be scanned) Izslēgtie Ceļi (netiks skenēti) - + Directory... Direktorija... - + File... Fails... - + Scan For New Games Meklēt Jaunas Spēles - + Rescan All Games Atkārtoti Skenēt Visas Spēles - + Display Displejs - - + + Prefer English Titles Dot priekšroku nosaukumiem angļu valodā - + Unchecked Neatzīmēts - + For games with both a title in the game's native language and one in English, prefer the English title. - For games with both a title in the game's native language and one in English, prefer the English title. + Spēlēm, kurām ir gan nosaukums spēles dzimtajā valodā, gan nosaukums angļu valodā, dot priekšroku nosaukumam angļu valodā. - + Open Directory... Atvērt Direktoriju... - + Select Search Directory Izvēlēties Meklēšanas Direktoriju - + Scan Recursively? Skenēt Rekursīvi? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11853,12 +12367,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdirektorijās. - + Select File Izvēlieties failu - + Select Directory Izvēlieties Direktoriju @@ -11867,31 +12381,34 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire GameListWidget + Game List Spēļu Saraksts - + + Game Grid Spēļu Režģis - + + Show Titles Rādīt Nosaukumus - + All Types Visi Tipi - + All Regions Visi Reģioni - + Search... Meklēt... @@ -11902,7 +12419,7 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire Patch Title - Patch Title + Ielāpa Nosaukums @@ -11914,12 +12431,12 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Autors: </span>Ielāpa Autors</p><p>Apraksts atrastos šeit</p></body></html> <strong>Author: </strong>%1<br>%2 - <strong>Author: </strong>%1<br>%2 + <strong>Autors: </strong>%1<br>%2 @@ -11937,17 +12454,17 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Spēļu ielāpu aktivizēšana var izraisīt neparedzamu darbību, avārijas, mīkstās bloķēšanas vai saglabāto spēļu darbības traucējumus. Izmantojiet ielāpus uz savu atbildību; PCSX2 komanda nesniegs atbalstu lietotājiem, kuri ir iespējojuši spēļu ielāpus. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. + Visi šai spēlei iekļautie ielāpi, kas iekļauti PCSX2, tiks atspējoti, jo ir ielādēti nemarķēti ielāpi. <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> - <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Plaškerāna ielāpi ir pašlaik <span style=" font-weight:600;">IESPĒJOTI</span> globāli.</p></body></html> @@ -11957,7 +12474,7 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire All CRCs - All CRCs + Visi CRC @@ -11965,24 +12482,24 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire Pārlādēt Ielāpus - + Show Patches For All CRCs Rādīt Ielāpus Visiem CRC - + Checked Atzīmēts - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Pārslēdz ielāpu failu skenēšanu, lai atrastu visus spēles CRC. Ja šī opcija ir iespējota, tiks ielādēti arī pieejamie ielāpi spēles sērijai ar dažādiem CRC. - + There are no patches available for this game. - There are no patches available for this game. + Šai spēlei nav pieejami ielāpi. @@ -12007,7 +12524,7 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") - Sorting Title: + Kārtošanas Nosaukums: @@ -12022,7 +12539,7 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire Serial: - Serial: + Sērijas numurs: @@ -12252,7 +12769,7 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire Shared Refers to the shared settings profile. - Shared + Koplietots @@ -12392,1381 +12909,1586 @@ Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdire GlobalVariableTreeView - + unknown function nezināma funkcija - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderētājs: + + Advanced Options + Papildu Opcijas - - Adapter: - Adapteris: + + Hardware Download Mode: + Aparatūras Lejupielādes Režīms: - - Display - Displejs + + Accurate (Recommended) + Precīzs (Ieteicams) - - Fullscreen Mode: - Pilnekrāna Režīms: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Malu Attiecība: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Ietilpināt Logā / Pilnekrānā + + Disabled (Ignore Transfers) + Atspējots (Ignorēt Pārsūtījumus) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Izgūšanas Saspiešana: - - - Standard (4:3) - Standarta (4:3) + + Uncompressed + Nesaspiests - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Natīvā/Pilnā (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Paplašināti Mērogošanas Reizinātāji - - - - - - - - - Off (Default) - Izslēgts (Noklusējums) + + Disable Mailbox Presentation + Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. + Atspējot Pastkastes Prezentāciju - - - - - - - - - + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Izmantot Blit Swap Chain + + + + Spin CPU During Readbacks + CPU Darbināt, Veicot Atpakaļlasīšanu + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Atļaut Ekskluzīvu Pilnekrāna režīmu: + + + + Automatic (Default) Automātisks (Noklusējums) - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) + + Disallowed + Neatļauts - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) + + Allowed + Atļauts - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) + + None + Nekā - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) + + Partial + Daļējs - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) + + Full (Hash Cache) + Pilns (Heš Kešatmiņa) - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) + + Texture Preloading: + Tekstūras Iepriekšēja ielāde: - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) + + Frame Rate Options + Kadru Ātruma Opcijas - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) + + NTSC Frame Rate: + NTSC Kadru Ātrums: - - Bilinear Filtering: - Bilineārā Filtrēšana: + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz - - - - + + PAL Frame Rate: + PAL Kadru Ātrums: + + + + Debugging Options + Atkļūdošanas Opcijas + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Piespiedu Atspējots + + + + Force Enabled + Piespiedu Iespējots + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Disable Shader Cache + Atspējot Ēnotāja Kešatmiņu + + + + Disable Vertex Shader Expand + Atspējot Virsotņu Ēnotāju Paplašināšanu + + + + Use Debug Device + Izmantot Atkļūdošanas Ierīci + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterleisings: + + + + Integer Scaling + Veselu Skaitļu Mērogošana + + + + Apply Widescreen Patches + Pielietot Plašekrāna Ielāpus + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Anti-Blur + Anti-Izplūšana + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Offsets + Ekrāna Nobīdes + + + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Ietilpināt Logā / Pilnekrānā + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standarta (4:3) + + + + + Widescreen (16:9) + Platekrāns (16:9) + + + + + Native/Full (10:7) + Natīvā/Pilnā (10:7) + + + None Neviens - - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineārs (Gluds) - + Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilineārs (Ass) - + Vertical Stretch: Vertikāla Stiepšana: - - - - + + Fullscreen Mode: + Pilnekrāna Režīms: + + + + Bilinear Filtering: + Bilineārā Filtrēšana: + + + + Off (Default) + Izslēgts (Noklusējums) + + + + Crop: + Izgriezt: + + + + Aspect Ratio: + Malu Attiecība: + + + + Automatic (Default) + Automātisks (Noklusējums) + + + + No Deinterlacing + Bez Deinterlācijas + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. % - - Crop: - Crop: + + + + + px + px - + + Top: + Warning: short space constraints. Abbreviate if necessary. + Augša: + + + Left: Warning: short space constraints. Abbreviate if necessary. Pa kreisi: - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - + Right: Warning: short space constraints. Abbreviate if necessary. - Right: + Pa labi: - + Bottom: Warning: short space constraints. Abbreviate if necessary. - Bottom: + Apakša: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Atspējots (Noklusējums) - - - Screen Offsets - Screen Offsets + + Enabled (Sprites Only) + Iespējots (Tikai Spraiti) - - - Show Overscan - Show Overscan + + Enabled (All Primitives) + Iespējots (visi primitīvi) - - - Anti-Blur - Anti-Blur + + Texture Inside RT: + Tekstūra iekš RT: - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Ekrānuzņēmuma Izmērs: - - - - Screen Resolution - Ekrāna Izšķirtspēja - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Kvalitāte: - - - - - Rendering - Renderēšana - - - - Internal Resolution: - Iekšējā Izšķirtspēja: - - - - - Off - Izslēgts - - - - - Texture Filtering: - Tekstūras filtrēšana: - - - - - Nearest - Tuvākais - - - - - Bilinear (Forced) - Bilineārs (Piespiedu) - - - - - - Bilinear (PS2) - Bilineārs (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Izslēgts (Nav) - - - - Trilinear (PS2) - Trilineārs (PS2) - - - - Trilinear (Forced) - Trilineārs (Piespiedu) - - - - Anisotropic Filtering: - Anizotropiskā Filtrēšana: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimums - - - - - Basic (Recommended) - Pamata (Ieteicams) - - - - Medium - Vidējs - - - - High - Augsts - - - - Full (Slow) - Pilns (Lēns) - - - - Maximum (Very Slow) - Maksimāls (Ļoti Lēni) - - - - Texture Preloading: - Tekstūras iepriekšēja ielāde: - - - - Partial - Daļējs - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - + Skip Draw Range: - Skip Draw Range: + Zīmēšanas Izlaišanas Diapazona: - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - pavedieni - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - + + + 0 (Disabled) 0 (Disabled) 0 (Atspējots) - - 1 (64 Max Width) - 1 (Maks. Platums 64) - - - - 2 (128 Max Width) - 2 (Maks. Platums 128) - - - - 3 (192 Max Width) - 3 (Maks. Platums 192) - - - - 4 (256 Max Width) - 4 (Maks. Platums 256) - - - - 5 (320 Max Width) - 5 (Maks. Platums 320) - - - - 6 (384 Max Width) - 6 (Maks. Platums 384) - - - - 7 (448 Max Width) - 7 (Maks. Platums 448) - - - - 8 (512 Max Width) - 8 (Maks. Platums 512) - - - - 9 (576 Max Width) - 9 (Maks. Platums 576) - - - - 10 (640 Max Width) - 10 (Maks. Platums 640) - - - - - Disable Safe Features - Atspējot Drošās Funkcijas - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - + 1 (Normal) 1 (Normāls) - + 2 (Aggressive) 2 (Agresīvs) - - Software CLUT Render: - Software CLUT Render: + + 1 (64 Max Width) + 1 (Maks. Platums 64) - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: + + 2 (128 Max Width) + 2 (Maks. Platums 128) - - - - Disabled (Default) - Atspējots (Noklusējums) + + 3 (192 Max Width) + 3 (Maks. Platums 192) - - Enabled (Exact Match) - Enabled (Exact Match) + + 4 (256 Max Width) + 4 (Maks. Platums 256) - - Enabled (Check Inside Target) - Enabled (Check Inside Target) + + 5 (320 Max Width) + 5 (Maks. Platums 320) - - Upscaling Fixes - Upscaling Fixes + + 6 (384 Max Width) + 6 (Maks. Platums 384) - - Half Pixel Offset: - Half Pixel Offset: + + 7 (448 Max Width) + 7 (Maks. Platums 448) - - Normal (Vertex) - Normāls (Virsotne) + + 8 (512 Max Width) + 8 (Maks. Platums 512) - - Special (Texture) - Īpašs (Tekstūra) + + 9 (576 Max Width) + 9 (Maks. Platums 576) - - Special (Texture - Aggressive) - Īpašs (Tekstūra - Agresīvs) + + 10 (640 Max Width) + 10 (Maks. Platums 640) - - Round Sprite: - Round Sprite: - - - - Half - Puse - - - - Full - Pilns - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - + Sprites Only Tikai Spraiti - + Sprites/Triangles Spraiti/Trijstūri - + Blended Sprites/Triangles - Blended Sprites/Triangles + Sajaukti Spraiti/Trijstūri - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - + Inside Target - Inside Target + Mērķa Iekšpusē - + Merge Targets - Merge Targets + Apvienot Mērķus - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation + + Software CLUT Render: + Programmatūras CLUT renderēšana: - - - Read Targets When Closing - Read Targets When Closing - - - - + Estimate Texture Region - Estimate Texture Region + Novērtēt Tekstūras Reģionu - - + Disable Render Fixes - Disable Render Fixes + Atspējot Renderēšanas Labojumus - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws + + Read Targets When Closing + Lasīt Mērķus, Aizverot - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: + + Disable Safe Features + Atspējot Drošās Funkcijas - - Force Bilinear - Force Bilinear + + Disable Partial Source Invalidation + Atspējot Daļēju Avota Nederīgumu - - Force Nearest - Force Nearest + + Disable Depth Conversion + Atspējot Dziļuma Konvertēšanu - - Texture Replacement - Texture Replacement + + Framebuffer Conversion + Kadru bufera Konvertēšana - - Search Directory - Search Directory + + GPU Palette Conversion + GPU Paletes Konvertēšana - - - Browse... - Browse... + + Preload Frame Data + Ielādēt Kadra Datus Iepriekš - - - Open... - Atvērt... + + Auto Flush: + Automātiskā Skalošana: - - - Reset - Atiestatīt + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Mērķa CLUT: - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. + + Enabled (Exact Match) + Iespējots (Precīza Atbilstība) - - Options - Opcijas + + Enabled (Check Inside Target) + Iespējots (Pārbaudīt Mērķa Iekšpusē) - - - Dump Textures - Dump Textures + + CPU Sprite Render Size: + CPU Spraita Renderēšanas Izmērs: + + + GraphicsHardwareRenderingSettingsTab - - - Dump Mipmaps - Dump Mipmaps + + Texture Filtering: + Tekstūras filtrēšana: - - - Dump FMV Textures - Dump FMV Textures + + Off + Izslēgts - - - Load Textures - Load Textures + + Scaled + Mērogots - - Apply Widescreen Patches - Apply Widescreen Patches + + Unscaled (Default) + Bez mērogošanas (Noklusējums) - - Apply No-Interlacing Patches - Apply No-Interlacing Patches + + Force 32bit + Piespiest 32 bitus - - Align to Native - Align to Native + + Manual Hardware Renderer Fixes + Manuāli Aparatūras Renderētāja Labojumi - - Align to Native - with Texture Offset - Align to Native - with Texture Offset + + Mipmapping + Mipmapping - - Native Scaling - Native Scaling + + Anisotropic Filtering: + Anizotropiskā Filtrēšana: - - Normal - Normal + + Internal Resolution: + Iekšējā Izšķirtspēja: - - Aggressive - Aggressive + + Nearest + Tuvākais - - - Force Even Sprite Position - Force Even Sprite Position + + Bilinear (Forced) + Bilineārs (Piespiedu) - - - Precache Textures - Precache Textures + + Bilinear (PS2) + Bilineārs (PS2) - - Post-Processing - Post-Processing + + Bilinear (Forced excluding sprite) + Bilineārā (Piespiests, izslēdzot sprite) - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing + + Dithering: + Diterings: - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: + + Minimum + Minimums - - - - - None (Default) - Nekā (Noklusējums) + + Basic (Recommended) + Pamata (Ieteicams) - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) + + Medium + Vidējs - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) + + High + Augsts - - Sharpness: - Asums: + + Full (Slow) + Pilns (Lēns) - - - FXAA - FXAA + + Maximum (Very Slow) + Maksimāls (Ļoti Lēns) - - Filters - Filtri + + Automatic (Default) + Automātisks (Noklusējums) - - TV Shader: - TV Ēnotājs: + + Off (None) + Izslēgts (Nav) - - Scanline Filter - Skenēšanas līnijas Filtrs + + Trilinear (PS2) + Trilineārs (PS2) - - Diagonal Filter - Diagonālais Filtrs + + Trilinear (Forced) + Trilineārs (Piespiedu) - - Triangular Filter - Trīsstūrveida Filtrs + + Blending Accuracy: + Sajaukšanas Precizitāte: - - Wave Filter - Viļņu Filtrs + + Trilinear Filtering: + Trilineārā Filtrēšana: + + + GraphicsMediaCaptureSettingsTab - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT + + Screenshot Capture Setup + Ekrānuzņēmuma Uzņemšanas Iestatīšana - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - - Disable Mailbox Presentation - Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. - Disable Mailbox Presentation - - - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers - - - - Disable Shader Cache - Disable Shader Cache - - - - Disable Vertex Shader Expand - Disable Vertex Shader Expand - - - - - Show Statistics - Show Statistics - - - - - Asynchronous Texture Loading - Asynchronous Texture Loading - - - - Saturation: - Saturation: - - - - - Show CPU Usage - Show CPU Usage - - - - - Warn About Unsafe Settings - Warn About Unsafe Settings - - - - Recording - Recording - - - - Video Dumping Directory - Video Dumping Directory - - - - Capture Setup - Capture Setup - - - - OSD Messages Position: - OSD Messages Position: - - - - - Left (Default) - Left (Default) - - - - OSD Performance Position: - OSD Performance Position: - - - - - Right (Default) - Right (Default) - - - - - Show Frame Times - Show Frame Times - - - - - Show PCSX2 Version - Show PCSX2 Version - - - - - Show Hardware Info - Show Hardware Info - - - - - Show Input Recording Status - Show Input Recording Status - - - - - Show Video Capture Status - Rādīt Video Uzņemšanas Statusu - - - - - Show VPS - Rādīt VPS - - - - capture - uzņemšana - - - - Container: - Konteiners: - - - - - Codec: - Kodeks: - - - - - Extra Arguments - Papildu Argumenti - - - - Capture Audio - Uzņemt Audio - - - - Format: - Formāts: - - - + + Resolution: Izšķirtspēja: - - x - x + + Window Resolution (Aspect Corrected) + Loga Izšķirtspēja (Proporcijas Koriģētas) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Iekšējā Izšķirtspēja (Proporcijas Koriģētas) - - Capture Video - Uzņemt Video + + Internal Resolution (No Aspect Correction) + Iekšējā Izšķirtspēja (Bez Proporciju Koriģēšanas) - - Advanced - Advanced here refers to the advanced graphics options. - Paplašināts + + PNG + PNG - - Advanced Options - Papildu Opcijas + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Kvalitāte: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + uzņemšana - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Ierakstīšanas Konfigurācija - - GS Dump Compression: - GS Dump Compression: + + Container: + Konteiners: - - Uncompressed - Uncompressed + + + Codec: + Kodeks: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: - Bitrate: + Bitreits: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Atļaut Ekskluzīvu Pilnekrāna režīmu: + + + Extra Arguments + Papildu Argumenti - - Disallowed - Neatļauts + + Capture Audio + Uzņemt Audio - - Allowed - Atļauts + + Format: + Formāts: - - Debugging Options - Atkļūdošanas Opcijas + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Uzņemt Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + Uz Ekrāna Displejs (OSD) - - + + OSD Messages Position: + OSD Ziņojumu Pozīcija: + + + + % + % + + + + + None + Nekā + + + + Top Left (Default) + Augšā pa kreisi (Noklusējums) + + + + + Top Center + Augšā centrēts + + + + Top Right + Augšā pa labi + + + + + Center Left + Centrā pa kreisi + + + + + Center + Centrā + + + + + Center Right + Centrā pa labi + + + + + Bottom Left + Apakšā pa kreisi + + + + + Bottom Center + Apakšā centrēts + + + + + Bottom Right + Apakšā pa labi + + + + Show Frame Times + Rādīt Kadru Laikus + + + + Warnings For User + Brīdinājumi Priekš Lietotāja + + + + Show CPU Usage + Rādīt CPU Slodzi + + + + Show Hardware Info + Rādīt Aparatūras Informāciju + + + + Show Input Recording Status + Rādīt Ievades Ierakstīšanas Statusu + + + + Show Resolution + Rādīt Izšķirtspēju + + + + System Information + Sistēmas Informācija + + + + Show VPS + Rādīt VPS + + + + Show GPU Usage + Rādīt GPU slodzi + + + Show Speed Percentages - Show Speed Percentages + Rādīt Ātruma Procentus - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Veiktspēja & Statistika + + + + Show Settings + Rādīt Iestatījumus + + + + Show Statistics + Radīt Statistiku + + + + Show Indicators + Rādīt Indikatorus + + + + Show Video Capture Status + Rādīt Video Uzņemšanas Statusu + + + + Show Inputs + Rādīt Ievades + + + + Warn About Unsafe Settings + Brīdināt Par Nedrošiem Iestatījumiem + + + + Show FPS + Rādīt FPS + + + + Show PCSX2 Version + Rādīt PCSX2 Versiju + + + + Settings & Inputs + Iestatījumi & Ievades + + + + Show Patches + Rādīt Ielāpus + + + + OSD Scale: + OSD Skala: + + + + Top Left + Augšā pa kreisi + + + + Top Right (Default) + Augšā pa labi (Noklusējums) + + + + OSD Performance Position: + OSD Veiktspējas Pozīcija: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Asināšana/Šķautņu Izlīdzināšana + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Kontrasta Adaptīvā Asināšana: + + + + + None (Default) + Nekā (Noklusējums) + + + + Sharpen Only (Internal Resolution) + Tikai Asināt (Iekšējā Izšķirtspēja) + + + + Sharpen and Resize (Display Resolution) + Asināt un Mainīt Izmēru (Displeja Izšķirtspēja) + + + + Sharpness: + Asums: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filtri + + + + Shade Boost + Tumsas Pastiprinājums + + + + Brightness: + Spilgtums: + + + + Contrast: + Kontrasts: + + + + Gamma: + Gamma: + + + + Saturation: + Piesātinājums: + + + + TV Shader: + TV Ēnotājs: + + + + Scanline Filter + Skenēšanas līnijas Filtrs + + + + Diagonal Filter + Diagonālais Filtrs + + + + Triangular Filter + Trīsstūrveida Filtrs + + + + Wave Filter + Viļņu Filtrs + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Grafikas API: + + + + Adapter: + Adapteris: + + + + GraphicsSettingsWidget + + + Display + Displejs + + + + + + + + Off (Default) + Izslēgts (Noklusējums) + + + + + + + Automatic (Default) + Automātisks (Noklusējums) + + + + Bilinear (Smooth) + Bilineārs (Gluds) + + + + Screen Offsets + Ekrāna Nobīdes + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Izplūšana + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Ekrāna Izšķirtspēja + + + + Internal Resolution + Iekšējā Izšķirtspēja + + + + PNG + PNG + + + + + Rendering + Renderēšana + + + + Bilinear (PS2) + Bilineārs (PS2) + + + + Unscaled (Default) + Bez mērogošanas (Noklusējums) + + + + Basic (Recommended) + Pamata (Ieteicams) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Pilns (Heš Kešatmiņa) + + + + Disable Depth Conversion + Atspējot Dziļuma Konvertēšanu + + + + GPU Palette Conversion + GPU Paletes Konvertēšana + + + + Manual Hardware Renderer Fixes + Manuāli Aparatūras Renderētāja Labojumi + + + + Spin GPU During Readbacks + GPU Darbināt, Veicot Atpakaļlasīšanu + + + + Spin CPU During Readbacks + CPU Darbināt, Veicot Atpakaļlasīšanu + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Automātiskā Skalošana + + + + Hardware Fixes + Aparatūras Labojumi + + + + + 0 (Disabled) + 0 (Atspējots) + + + + Disable Safe Features + Atspējot Drošās Funkcijas + + + + Preload Frame Data + Ielādēt Kadra Datus Iepriekš + + + + Texture Inside RT + Tekstūra iekš RT + + + + Upscaling Fixes + Mērogošanas Labojumi + + + + Merge Sprite + Apvienot Spraitu + + + + Align Sprite + Izlīdzināt Spraitu + + + + Disable Partial Source Invalidation + Atspējot Daļēju Avota Nederīgumu + + + + Read Targets When Closing + Lasīt Mērķus, Aizverot + + + + Estimate Texture Region + Novērtēt Tekstūras Reģionu + + + + Disable Render Fixes + Atspējot Renderēšanas Labojumus + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Tekstūras Aizstāšana + + + + Dump Textures + Izgūt Tekstūras + + + + Dump Mipmaps + Izgūt MIP kartes + + + + Dump FMV Textures + Izgūt FMV Tekstūras + + + + Load Textures + Tekstūru Ielāde + + + + Force Even Sprite Position + Piespiest Vienmērīgu Spraita Pozīciju + + + + Precache Textures + Precache Textures + + + + Post-Processing + Pēcapstrāde + + + + + None (Default) + Nekā (Noklusējums) + + + + FXAA + FXAA + + + + Shade Boost + Tumsas Pastiprinājums + + + + Saturation + Piesātinājums + + + + OSD + OSD + + + + Show Indicators + Rādīt Indikatorus + + + + Show Resolution + Rādīt Izšķirtspēju + + + + Show Inputs + Rādīt Ievades + + + + Show GPU Usage + Rādīt GPU slodzi + + + + Show Settings + Rādīt Iestatījumus + + + + Show FPS + Rādīt FPS + + + + Disable Mailbox Presentation + Atspējot Pastkastes Prezentāciju + + + + Extended Upscaling Multipliers + Paplašināti Mērogošanas Reizinātāji + + + + Show Statistics + Radīt Statistiku + + + + Asynchronous Texture Loading + Asinhrona Tekstūru Ielāde + + + + Show CPU Usage + Rādīt CPU Slodzi + + + + Warn About Unsafe Settings + Brīdināt Par Nedrošiem Iestatījumiem + + + + Left (Default) + Pa kreisi (Noklusējums) + + + + Right (Default) + Pa labi (Noklusējums) + + + + Show Frame Times + Rādīt Kadru Laikus + + + + Show PCSX2 Version + Rādīt PCSX2 Versiju + + + + Show Hardware Info + Rādīt Aparatūras Informāciju + + + + Show Input Recording Status + Rādīt Ievades Ierakstīšanas Statusu + + + + Show Video Capture Status + Rādīt Video Uzņemšanas Statusu + + + + Show VPS + Rādīt VPS + + + + Advanced + Paplašināts + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Izmantot Blit Swap Chain + + + + Show Speed Percentages + Rādīt Ātruma Procentus @@ -13774,12 +14496,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13798,12 +14514,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metāls - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Programmatūra - Null @@ -13831,1131 +14541,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Izmantot Vispārējo Iestatījumu [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Neatzīmēts - + Enable Widescreen Patches Iespējot Plašekrāna Ielāpus - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automātiski ielādē un lieto plašekrāna ielāpus spēles sākumā. Var radīt problēmas. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering - Bilinear Filtering + Bilineārā Filtrēšana - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads - Software Rendering Threads + Programmatūras Renderēšanas Pavedieni - + CPU Sprite Render Size - CPU Sprite Render Size + CPU Spraita Renderēšanas Izmērs - + Software CLUT Render - Software CLUT Render + Programmatūras CLUT Renderēšana + + + + This option disables game-specific render fixes. + Šī opcija atspējo spēlei specifiskus renderēšanas labojumus. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - - This option disables game-specific render fixes. - This option disables game-specific render fixes. - - - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion - Framebuffer Conversion + Kadru bufera Konvertēšana - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled - Disabled + Atspējots - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Nav Ieteicams) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. + Maina konsoles izvades attēlošanai ekrānā izmantoto malu attiecību. Noklusējuma iestatījums ir Automātiski Standarta (4:3/3:2 Progresīvs), kas automātiski pielāgo malu attiecību, lai tā atbilstu tam, kā spēle tiktu rādīta tā laika tipiskā televizorā, un pielāgojas plašekrāna/ultraplašekrāna spēļu ielāpiem. - + 90% - 90% + 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - - - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Veic nevajadzīgu darbu CPU laikā, kad notiek atpakaļlasīšana, lai novērstu CPU pāriešanu taupības režīmā. Var uzlabot veiktspēju atpakaļlasīšanas laikā, taču ievērojami palielina enerģijas patēriņu. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Veic nevajadzīgu darbu GPU laikā, kad notiek atpakaļlasīšana, lai novērstu GPU pāriešanu taupības režīmā. Var uzlabot veiktspēju atpakaļlasīšanas laikā, taču ievērojami palielina enerģijas patēriņu. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + Renderēšanas pavedienu skaits: 0 vienam pavedienam, 2 vai vairāk vairākiem pavedieniem (1 ir paredzēts atkļūdošanai). Ieteicams izmantot 2 līdz 4 pavedienus; vairāk pavedienu, visticamāk, būs lēnāks, nevis ātrāks. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Ļauj tekstūras kešatmiņai atkārtoti izmantot iepriekšējā kadru bufera iekšējo daļu kā ievades tekstūru. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Mēģina samazināt tekstūras izmēru, ja spēles pašas to neiestata (piemēram, Snowblind spēles). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Ielādē aizvietošanas tekstūras darba pavedienā, samazinot mikroaizturi, kad aizvietošana ir iespējota. - + Loads replacement textures where available and user-provided. - Loads replacement textures where available and user-provided. + Ielādē aizstājējtekstūras, ja tādas ir pieejamas un lietotājs tās nodrošina. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Iepriekš ielādē visas aizstājējtekstūras atmiņā. Nav nepieciešams ar asinhronu ielādi. - + Enables FidelityFX Contrast Adaptive Sharpening. - Enables FidelityFX Contrast Adaptive Sharpening. + Iespējo FidelityFX Kontrasta Adaptīvo Asināšanu. - + Determines the intensity the sharpening effect in CAS post-processing. - Determines the intensity the sharpening effect in CAS post-processing. + Nosaka asināšanas efekta intensitāti CAS pēcapstrādē. - + Adjusts brightness. 50 is normal. Pielāgo spilgtumu. 50 ir normāli. - + Adjusts contrast. 50 is normal. Pielāgo kontrastu. 50 ir normāli. - + Adjusts saturation. 50 is normal. Pielāgo piesātinājumu. 50 ir normāli. - - Scales the size of the onscreen OSD from 50% to 500%. - Scales the size of the onscreen OSD from 50% to 500%. + + Applies a shader which replicates the visual effects of different styles of television sets. + Pielieto ēnotāju, kas atveido dažādu televizoru stilu vizuālos efektus. - + + Scales the size of the onscreen OSD from 50% to 500%. + Maina ekrāna OSD izmēru no 50% līdz 500%. + + + OSD Messages Position OSD Ziņojumu Pozīcija - + OSD Statistics Position OSD Statistikas Pozīcija - + Shows a variety of on-screen performance data points as selected by the user. - Shows a variety of on-screen performance data points as selected by the user. + Parāda dažādus lietotāja atlasītus ekrāna veiktspējas datu punktus. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. - Displays various settings and the current values of those settings, useful for debugging. + Parāda dažādus iestatījumus un šo iestatījumu pašreizējās vērtības, kas ir noderīgi atkļūdošanai. - + Displays a graph showing the average frametimes. - Displays a graph showing the average frametimes. + Parāda grafiku, kurā redzams vidējais kadru laiks. - + Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. + Rāda sistēmas aparatūras informāciju uz ekrāna. - + Video Codec - Video Codec + Video Kodeks - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Formāts - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitreits - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automātiska Izšķirtspēja - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments - Enable Extra Video Arguments + Iespējot Papildu Video Argumentus - + Allows you to pass arguments to the selected video codec. - Allows you to pass arguments to the selected video codec. + Ļauj nodot argumentus atlasītajam video kodekam. - + Extra Video Arguments - Extra Video Arguments + Papildu Video Argumenti - + Audio Codec Audio Kodeks - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitreits - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments - Enable Extra Audio Arguments + Iespējot Papildu Audio Argumentus - + Allows you to pass arguments to the selected audio codec. - Allows you to pass arguments to the selected audio codec. + Ļauj nodot argumentus atlasītajam audio kodekam. - + Extra Audio Arguments - Extra Audio Arguments + Papildu Audio Argumenti - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Atļaut Ekskluzīvu Pilnekrāna režīmu - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Kadru Ātrums + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Nosaka NTSC spēļu kadru ātrumu. + + + + PAL Frame Rate + PAL Kadru Ātrums + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Nosaka PAL spēļu kadru ātrumu. + + + + (Default) (Noklusējuma) - + 2x Native (~720px/HD) - 2x Native (~720px/HD) + 2x Natīvs (~720px/HD) + + + + 3x Native (~1080px/FHD) + 3x Natīvs (~1080px/FHD) + + + + 4x Native (~1440px/QHD) + 4x Natīvs (~1440px/QHD) + + + + 5x Native (~1800px/QHD+) + 5x Natīvs (~1800px/QHD+) + + + + 6x Native (~2160px/4K UHD) + 6x Natīvs (~2160px/4K UHD) - 3x Native (~1080px/FHD) - 3x Native (~1080px/FHD) + 7x Native (~2520px) + 7x Natīvs (~2520px) - 4x Native (~1440px/QHD) - 4x Native (~1440px/QHD) + 8x Native (~2880px/5K UHD) + 8x Natīvs (~2880px/5K UHD) - 5x Native (~1800px/QHD+) - 5x Native (~1800px/QHD+) + 9x Native (~3240px) + 9x Natīvs (~3240px) - 6x Native (~2160px/4K UHD) - 6x Native (~2160px/4K UHD) + 10x Native (~3600px/6K UHD) + 10x Natīvs (~3600px/6K UHD) - 7x Native (~2520px) - 7x Native (~2520px) + 11x Native (~3960px) + 11x Natīvs (~3960px) - 8x Native (~2880px/5K UHD) - 8x Native (~2880px/5K UHD) + 12x Native (~4320px/8K UHD) + 12x Natīvs (~4320px/8K UHD) - 9x Native (~3240px) - 9x Native (~3240px) + 13x Native (~4680px) + 13x Natīvs (~4680px) - 10x Native (~3600px/6K UHD) - 10x Native (~3600px/6K UHD) + 14x Native (~5040px) + 14x Natīvs (~5040px) - 11x Native (~3960px) - 11x Native (~3960px) + 15x Native (~5400px) + 15x Natīvs (~5400px) - 12x Native (~4320px/8K UHD) - 12x Native (~4320px/8K UHD) + 16x Native (~5760px) + 16x Natīvs (~5760px) - 13x Native (~4680px) - 13x Native (~4680px) + 17x Native (~6120px) + 17x Natīvs (~6120px) - 14x Native (~5040px) - 14x Native (~5040px) + 18x Native (~6480px/12K UHD) + 18x Natīvs (~6480px/12K UHD) - 15x Native (~5400px) - 15x Native (~5400px) + 19x Native (~6840px) + 19x Natīvs (~6840px) - 16x Native (~5760px) - 16x Native (~5760px) + 20x Native (~7200px) + 20x Natīvs (~7200px) - 17x Native (~6120px) - 17x Native (~6120px) + 21x Native (~7560px) + 21x Natīvs (~7560px) - 18x Native (~6480px/12K UHD) - 18x Native (~6480px/12K UHD) + 22x Native (~7920px) + 22x Natīvs (~7920px) - 19x Native (~6840px) - 19x Native (~6840px) + 23x Native (~8280px) + 23x Natīvs (~8280px) - 20x Native (~7200px) - 20x Native (~7200px) + 24x Native (~8640px/16K UHD) + 24x Natīvs (~8640px/16K UHD) - 21x Native (~7560px) - 21x Native (~7560px) - - - - 22x Native (~7920px) - 22x Native (~7920px) - - - - 23x Native (~8280px) - 23x Native (~8280px) - - - - 24x Native (~8640px/16K UHD) - 24x Native (~8640px/16K UHD) - - - 25x Native (~9000px) - 25x Native (~9000px) + 25x Natīvs (~9000px) - - + + %1x Native - %1x Native + %1x Natīvs - - - - - - - - - + + + + + + + + + Checked - Checked + Atzīmēts - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling - Integer Scaling + Veselu Skaitļu Mērogošana - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Malu Attiecība - + Auto Standard (4:3/3:2 Progressive) - Auto Standard (4:3/3:2 Progressive) + Automātisks standarta (4:3/3:2 Progresīvs) - + Deinterlacing - Deinterlacing + Deinterleisings - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Nosaka emulētās konsoles savstarpēji savienotajā ekrānā izmantojamo deinterlācijas metodi. Automātiskajai metodei vajadzētu būt iespējai pareizi deinterlēt lielāko daļu spēļu, taču, ja redzat redzami trīcošu grafiku, izmēģiniet kādu no citām opcijām. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Nosaka izšķirtspēju, kādā tiks saglabāti ekrānuzņēmumi. Iekšējās izšķirtspējas saglabā vairāk detaļu, bet samazina faila lielumu. - + Screenshot Format - Screenshot Format + Ekrānuzņēmuma Formāts - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Atlasa formātu, kas tiks izmantots ekrānuzņēmumu saglabāšanai. JPEG formāts veido mazākus failus, bet zaudē detaļas. - + Screenshot Quality - Screenshot Quality + Ekrānuzņēmuma Kvalitāte - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Augšupielādē visas tekstūras uzreiz, nevis pa daļām, pēc iespējas izvairoties no atkārtotas augšupielādes. Uzlabo veiktspēju lielākajā daļā spēļu, bet var palēnināt nelielu atlasi. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Programmatūras Renderētājs + + + + Screenshot Resolution + Ekrānuzņēmuma Izšķirtspēja + + + Vertical Stretch Vertikāla Stiepšana - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + Izstiepj (&lt; 100%) vai saspiež (&gt; 100%) displeja vertikālo komponentu. - + Fullscreen Mode Pilnekrāna Režīms - - - + + + Borderless Fullscreen - Borderless Fullscreen + Pilnekrāna režīms Bez Apmalēm - + Chooses the fullscreen resolution and frequency. - Chooses the fullscreen resolution and frequency. + Izvēlas pilnekrāna izšķirtspēju un frekvenci. - - + Left Pa kreisi - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Maina pikseļu skaitu, kas tiek apgriezts no displeja kreisās puses. - + Top - Top + Augša - + Changes the number of pixels cropped from the top of the display. - Changes the number of pixels cropped from the top of the display. + Maina pikseļu skaitu, kas tiek apgriezts no displeja augšdaļas. - - + Right Pa labi - + Changes the number of pixels cropped from the right side of the display. Maina pikseļu skaitu, kas tiek apgriezts no displeja labās puses. - + Bottom - Bottom + Apakša - + Changes the number of pixels cropped from the bottom of the display. - Changes the number of pixels cropped from the bottom of the display. + Maina pikseļu skaitu, kas tiek apgriezts no displeja apakšas. - - + + Native (PS2) (Default) - Native (PS2) (Default) + Natīvs (PS2) (Noklusējums) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering - Texture Filtering + Tekstūras filtrēšana - + Trilinear Filtering - Trilinear Filtering + Trilineārā Filtrēšana - + Anisotropic Filtering - Anisotropic Filtering + Anizotropiskā Filtrēšana - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering - Dithering + Diterings - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy - Blending Accuracy + Sajaukšanas Precizitāte - + Texture Preloading - Texture Preloading + Tekstūras iepriekšēja ielāde - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 pavedieni - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. - Enables mipmapping, which some games require to render correctly. + Iespējo MIP kartēšanu, kas dažām spēlēm ir nepieciešams pareizai renderēšanai. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - The maximum target memory width that will allow the CPU Sprite Renderer to activate on. + Maksimālais mērķa atmiņas platums, pie kura CPU Spraitu Renderētājs tiks aktivizēts. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. + Mēģina noteikt, kad spēle zīmē savu krāsu paleti, un pēc tam to atveido programmatūrā, nevis GPU. - + GPU Target CLUT - GPU Target CLUT + GPU Mērķa CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 - 0 + 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Pilnībā izlaiž virsmu zīmēšanu no virsmas kreisajā lodziņā līdz virsmai, kas norādīta lodziņā labajā pusē. - + Skipdraw Range End - Skipdraw Range End + Kadra Izlaišanas Diapazona Beigas - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. + Augšupielādē GS datus, renderējot jaunu kadru, lai precīzi atveidotu dažus efektus. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset - Half Pixel Offset + Puspikseļa Nobīde - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite - Round Sprite + Spraitu Noapaļošana - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X - Texture Offsets X + Tekstūras Nobīdes X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y - Texture Offsets Y + Tekstūras Nobīdes Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale - Bilinear Upscale + Bilineārā Mērogošana - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Var izlīdzināt tekstūras, jo, palielinot mērogošanu, tās tiek filtrētas bilineāri. Piemēram, Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening + Kontrasta Adaptīvā Asināšana - + Sharpness - Sharpness + Asums - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Ļauj pielāgot piesātinājumu, kontrastu un spilgtumu. Spilgtuma, piesātinājuma un kontrasta vērtības pēc noklusējuma ir 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + Pielieto FXAA anti-aliasing algoritmu, lai uzlabotu spēļu vizuālo kvalitāti. - + Brightness Spilgtums - - - + + + + 50 50 - + Contrast Kontrasts - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Pielāgo gammu. 50 ir normāli. + + + TV Shader TV Ēnotājs - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale - OSD Scale + OSD Skala - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Rāda ekrānā redzamos ziņojumus, kad notiek notikumi, piemēram, tiek izveidoti/ielādēti saglabāšanas stāvokļi, uzņemti ekrānuzņēmumi utt. + + + + Shows the internal frame rate of the game in the top-right corner of the display. + Displeja augšējā labajā stūrī rāda spēles iekšējo kadru biežumu. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Displeja augšējā labajā stūrī procentos parāda sistēmas pašreizējo emulācijas ātrumu. + + + + Shows the resolution of the game in the top-right corner of the display. + Displeja augšējā labajā stūrī rāda spēles izšķirtspēju. + + + + Shows host's CPU utilization. + Parāda resursdatora CPU noslodzi. + + + + Shows host's GPU utilization. + Parāda resursdatora GPU noslodzi. + + + + Shows counters for internal graphical utilization, useful for debugging. + Rāda iekšējās grafikas izmantošanas skaitītājus, kas ir noderīgi atkļūdošanai. - Shows the internal frame rate of the game in the top-right corner of the display. - Shows the internal frame rate of the game in the top-right corner of the display. + Show Patches + Rādīt Ielāpus - - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Displeja apakšējā labajā stūrī rāda pašlaik aktīvo ielāpu/čītu skaitu. - - Shows the resolution of the game in the top-right corner of the display. - Shows the resolution of the game in the top-right corner of the display. + + Shows the current controller state of the system in the bottom-left corner of the display. + Displeja apakšējā kreisajā stūrī rāda sistēmas pašreizējo kontrollera stāvokli. - - Shows host's CPU utilization. - Shows host's CPU utilization. + + Shows the current PCSX2 version on the top-right corner of the display. + Rāda pašreizējo PCSX2 versiju displeja augšējā labajā stūrī. - Shows host's GPU utilization. - Shows host's GPU utilization. + Shows the currently active video capture status. + Parāda pašlaik aktīvā video uzņemšanas statusu. - Shows counters for internal graphical utilization, useful for debugging. - Shows counters for internal graphical utilization, useful for debugging. + Shows the currently active input recording status. + Parāda pašreiz aktīvo ievades ierakstīšanas statusu. - - Shows the current controller state of the system in the bottom-left corner of the display. - Shows the current controller state of the system in the bottom-left corner of the display. + + Displays warnings when settings are enabled which may break games. + Rāda brīdinājumus, ja ir iespējoti iestatījumi, kas var sabojāt spēles. - Shows the current PCSX2 version on the top-right corner of the display. - Shows the current PCSX2 version on the top-right corner of the display. + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Atlasa Video Kodeku, kas jāizmanto Video Uzņemšanai. <b>Ja neesat pārliecināts, atstājiet to pēc noklusējuma.<b> - - Shows the currently active video capture status. - Shows the currently active video capture status. + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - Shows the currently active input recording status. - Shows the currently active input recording status. + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. - Displays warnings when settings are enabled which may break games. - Displays warnings when settings are enabled which may break games. + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> - - + + Leave It Blank Atstāt Tukšu - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Atlasa Audio Kodeku, kas jāizmanto Video Uzņemšanai. <b>Ja neesat pārliecināts, atstājiet to pēc noklusējuma.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device - Enable Debug Device + Iespējot Atkļūdošanas Ierīci - + Enables API-level validation of graphics commands. - Enables API-level validation of graphics commands. + Iespējo grafikas komandu validāciju API līmenī. - + GS Download Mode - GS Download Mode + GS Lejupielādes Režīms - + Accurate Akurāts - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Noklusējums - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14963,548 +15733,862 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Noklusējums - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Grafika + + Software Rendering Threads: + Programmatūras Renderēšanas Pavedieni: - - Save Screenshot - Saglabāt Ekrānuzņēmumu + + Texture Filtering: + Tekstūras filtrēšana: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Automātiskā Skalošana - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Tuvākais - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilineārs (Piespiedu) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilineārs (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilineārā (Piespiests, izslēdzot sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + pavedieni + + + + GraphicsTextureReplacementSettingsTab + + + Options + Opcijas - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asinhrona Tekstūras Ielāde - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Tekstūru Ielāde - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Meklēt Direktoriju - + + Browse... + Pārlūkot... + + + + Open... + Atvērt... + + + + Reset + Atiestatīt + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Izlīdzināt Spraitu + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Apvienot Spraitus + + + + Force Even Sprite Position + Piespiest Vienmērīgu Spraita Pozīciju + + + + Half Pixel Offset: + Puspikseļa Nobīde: + + + + + Off (Default) + Izslēgts (Noklusējums) + + + + Normal (Vertex) + Normāls (Virsotne) + + + + Special (Texture) + Īpašs (Tekstūra) + + + + Special (Texture - Aggressive) + Īpašs (Tekstūra - Agresīvs) + + + + Align to Native + Pielāgot Natīvajam + + + + Align to Native - with Texture Offset + Pielāgot Natīvajam - ar Tekstūras Nobīdi + + + + Native Scaling + Natīvā Mērogošana + + + + Automatic (Default) + Automātisks (Noklusējums) + + + + Force Bilinear + Piespiedu Bilineārs + + + + Force Nearest + Piespiedu Tuvākais + + + Off Izslēgts + + + Normal + Normāls + + + + Aggressive + Agresīvs + + + + Texture Offsets: + Tekstūras Nobīdes: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Puse + + + + Full + Pilns + + + + Round Sprite: + Spraitu Noapaļošana: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Grafika + + + + Save Screenshot + Saglabāt Ekrānuzņēmumu + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Ieslēgt/Izslēgt Uz Ekrāna Displeju (OSD) + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Malu attiecība iestatīta uz '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automātiski + + Off + Izslēgts + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Pārslēgt TV Ēnotāju + + + + None (Default) + Nekā (Noklusējums) + + + + Scanline Filter + Skenēšanas līnijas Filtrs + + + + Diagonal Filter + Diagonālais Filtrs + + + + Triangular Filter + Trīsstūrveida Filtrs + + + + Wave Filter + Viļņu Filtrs + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV ēnotājs ir iestatīts uz '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - - - Toggle Texture Replacements - Toggle Texture Replacements - - - - Texture replacements are now enabled. - Texture replacements are now enabled. - - - - Texture replacements are now disabled. - Texture replacements are now disabled. - - - - Reload Texture Replacements - Reload Texture Replacements - - - - Texture replacements are not enabled. - Texture replacements are not enabled. - + Toggle Texture Replacements + Ieslēgt/Izslēgt Tekstūru Aizstāšanu + + + + Texture replacements are now enabled. + Tekstūru aizstāšana tagad ir iespējota. + + + + Texture replacements are now disabled. + Tekstūru aizstāšana tagad ir atspējota. + + + + Reload Texture Replacements + Pārlādēt tekstūru aizstājējus + + + + Texture replacements are not enabled. + Tekstūru aizstāšana nav iespējota. + + + Reloading texture replacements... - Reloading texture replacements... + Pārlādē tekstūru aizvietotājus... - + Target speed set to {:.0f}%. - Target speed set to {:.0f}%. + Mērķa ātrums ir iestatīts uz {:.0f}%. - + Volume: Muted Skaļums: Izslēgts - + Volume: {}% Skaļums: {}% - + No save state found in slot {}. Slotā {} nav atrasts saglabāšanas stāvoklis. - - - - - - - - - - - - - - - - - - + + + + System Sistēma - + Open Pause Menu Atvērt Pauzes Izvēlni - + Open Achievements List Atvērt Sasniegumu Sarakstu - + Open Leaderboards List Atvērt Līderu Sarakstu - + Toggle Pause - Toggle Pause + Ieslēgt/izslēgt Pauzi - + Toggle Fullscreen Ieslēgt Pilnekrāna režīmu - + Toggle Frame Limit - Toggle Frame Limit + Ieslēgt/izslēgt Kadru Limitu - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed - Increase Target Speed + Palielināt Mērķa Ātrumu - + Decrease Target Speed - Decrease Target Speed + Samazināt Mērķa Ātrumu - + + + + Audio + Audio + + + Increase Volume - Increase Volume + Palielināt Skaļumu - + Decrease Volume - Decrease Volume + Samazināt Skaļumu - + Toggle Mute - Toggle Mute + Ieslēgt/izslēgt skaņu - + Frame Advance Frame Advance - + Shut Down Virtual Machine - Shut Down Virtual Machine + Izslēgt Virtuālo Mašīnu - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - - Save States - Save States + + Swap Memory Cards + Mainīt Atmiņas Kartes - - Select Previous Save Slot - Select Previous Save Slot + + + + + Navigation + Navigācija - - Select Next Save Slot - Select Next Save Slot - - - - Save State To Selected Slot - Save State To Selected Slot - - - - Load State From Selected Slot - Load State From Selected Slot - - - - Load Backup State From Selected Slot - Load Backup State From Selected Slot + + + + + + + + + Speed + Ātrums + + + + + + - Save State and Select Next Slot - Save State and Select Next Slot + Save States + Saglabājuma Stāvokļi - + + Select Previous Save Slot + Atlasīt Iepriekšējo Saglabāšanas Slotu + + + + Select Next Save Slot + Atlasīt Nākamo Saglabāšanas Slotu + + + + Save State To Selected Slot + Saglabāt Stāvokli Atlasītajā Slotā + + + + Load State From Selected Slot + Ielādēt Stāvokli No Atlasītā Slota + + + + Load Backup State From Selected Slot + Ielādēt Dublējuma Stāvokli No Atlasītā Slota + + + + Save State and Select Next Slot + Saglabāt Stāvokli un Izvēlēties Nākamo Slotu + + + Select Next Slot and Save State - Select Next Slot and Save State + Izvēlēties Nākamo Slotu un Saglabāt Stāvokli + + + + Save State To Slot 1 + Saglabāt Stāvokli 1. Slotā + + + + Load State From Slot 1 + Ielādēt Stāvokli No 1. Slota + + + + Save State To Slot 2 + Saglabāt Stāvokli 2. Slotā + + + + Load State From Slot 2 + Ielādēt Stāvokli No 2. Slota + + + + Save State To Slot 3 + Saglabāt Stāvokli 3. Slotā + + + + Load State From Slot 3 + Ielādēt Stāvokli No 3. Slota + + + + Save State To Slot 4 + Saglabāt Stāvokli 4. Slotā - Save State To Slot 1 - Save State To Slot 1 + Load State From Slot 4 + Ielādēt Stāvokli No 4. Slota - Load State From Slot 1 - Load State From Slot 1 + Save State To Slot 5 + Saglabāt Stāvokli 5. Slotā - Save State To Slot 2 - Save State To Slot 2 + Load State From Slot 5 + Ielādēt Stāvokli No 5. Slota - Load State From Slot 2 - Load State From Slot 2 + Save State To Slot 6 + Saglabāt Stāvokli 6. Slotā - Save State To Slot 3 - Save State To Slot 3 + Load State From Slot 6 + Ielādēt Stāvokli No 6. Slota - Load State From Slot 3 - Load State From Slot 3 + Save State To Slot 7 + Saglabāt Stāvokli 7. Slotā - Save State To Slot 4 - Save State To Slot 4 + Load State From Slot 7 + Ielādēt Stāvokli No 7. Slota - Load State From Slot 4 - Load State From Slot 4 + Save State To Slot 8 + Saglabāt Stāvokli 8. Slotā - Save State To Slot 5 - Save State To Slot 5 + Load State From Slot 8 + Ielādēt Stāvokli No 8. Slota - Load State From Slot 5 - Load State From Slot 5 + Save State To Slot 9 + Saglabāt Stāvokli 9. Slotā - Save State To Slot 6 - Save State To Slot 6 + Load State From Slot 9 + Ielādēt Stāvokli No 9. Slota - Load State From Slot 6 - Load State From Slot 6 + Save State To Slot 10 + Saglabāt Stāvokli 10. Slotā - Save State To Slot 7 - Save State To Slot 7 - - - - Load State From Slot 7 - Load State From Slot 7 - - - - Save State To Slot 8 - Save State To Slot 8 - - - - Load State From Slot 8 - Load State From Slot 8 - - - - Save State To Slot 9 - Save State To Slot 9 - - - - Load State From Slot 9 - Load State From Slot 9 - - - - Save State To Slot 10 - Save State To Slot 10 - - - Load State From Slot 10 - Load State From Slot 10 + Ielādēt Stāvokli No 10. Slota - + Save slot {0} selected ({1}). - Save slot {0} selected ({1}). + Saglabāšanas slots {0} atlasīts ({1}). ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying - {} Replaying + {} Atkārtojums - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + Saglabāts {0:%H:%M} {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. - Save state selector is unavailable without a valid game serial. + Saglabāšanas stāvokļa atlasītājs nav pieejams bez derīga spēles sērijas numura. - + + Empty + Tukšs + + + Load - Load + Ielādēt - + Save - Save + Saglabāt - + Select Previous - Select Previous + Atlasīt Iepriekšējo - + Select Next - Select Next + Atlasīt Nākamo - + Close Menu - Close Menu + Aizvērt Izvēlni - - + + Save Slot {0} - Save Slot {0} + Saglabāšanas Slots {0} - + No save present in this slot. - No save present in this slot. + Šajā slotā nav saglabājums. - + no save yet - no save yet + vēl nav saglabāts @@ -15512,17 +16596,17 @@ Swap chain: see Microsoft's Terminology Portal. Edit Bindings - Edit Bindings + Rediģēt Saistījumus Bindings for Controller0/ButtonCircle - Bindings for Controller0/ButtonCircle + Saistījumi priekš Controller0/ButtonCircle Sensitivity: - Sensitivity: + Jūtīgums: @@ -15538,27 +16622,27 @@ Swap chain: see Microsoft's Terminology Portal. Add Binding - Add Binding + Pievienot Saistījumu Remove Binding - Remove Binding + Noņemt Saistījumu Clear Bindings - Clear Bindings + Notīrīt Saistījumus Bindings for %1 %2 - Bindings for %1 %2 + Saistījumi priekš %1 %2 Close - Close + Aizvērt @@ -15581,30 +16665,30 @@ Swap chain: see Microsoft's Terminology Portal. Left click to assign a new button Shift + left click for additional bindings - + -Left click to assign a new button -Shift + left click for additional bindings +Kreisais klikšķis, lai piešķirtu jaunu pogu +Shift + kreisais klikšķis, lai piešķirtu papildu saistījumus Right click to clear binding - -Right click to clear binding + +Labais klikšķis, lai noņemtu saistīšanu No bindings registered - No bindings registered + Nav reģistrētu saistījumu %n bindings - - %n bindings - %n bindings - %n bindings + + %n saistījumi + %n saistījums + %n saistījumi @@ -15619,7 +16703,7 @@ Right click to clear binding Started new input recording - Started new input recording + Sākta jaunas ievades ierakstīšana @@ -15659,7 +16743,7 @@ Right click to clear binding Frame: {}/{} ({}) - Frame: {}/{} ({}) + Kadrs: {}/{} ({}) @@ -15674,12 +16758,12 @@ Right click to clear binding Record Mode Enabled - Record Mode Enabled + Ierakstīšanas Režīms Iespējots Replay Mode Enabled - Replay Mode Enabled + Atkārtošanas Režīms Iespējots @@ -15702,7 +16786,7 @@ Right click to clear binding View - View + Skats @@ -15782,7 +16866,7 @@ Right click to clear binding D-Pad Down - D-Pad Down + D-Pad Uz Leju @@ -15807,22 +16891,22 @@ Right click to clear binding D-Pad Right - D-Pad Right + D-pad Pa Labi D-Pad Up - D-Pad Up + D-pad Uz Augšu D-Pad Left - D-Pad Left + D-Pad Pa Kreisi Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Ievades Ierakstu Faili (*.p2m2) @@ -15832,7 +16916,7 @@ Right click to clear binding Failed to open file: %1 - Failed to open file: %1 + Neizdevās atvērt failu: %1 @@ -15862,336 +16946,430 @@ Right click to clear binding - + Pause On Focus Loss - Pause On Focus Loss + Pauze, Ja Tiek Zaudēts Fokuss - + Inhibit Screensaver - Inhibit Screensaver + Aizliegt Ekrānsaudzētāju - + Pause On Start Pause On Start - + Confirm Shutdown - Confirm Shutdown + Apstiprināt Izslēgšanu - + Enable Discord Presence Iespējot Discord Presence - + Enable Mouse Lock - Enable Mouse Lock + Iespējot Peles Bloķēšanu - + Pause On Controller Disconnection - Pause On Controller Disconnection + Pauze, Atvienojot Kontrolieri Game Display - Game Display + Spēles Izskats - + Start Fullscreen - Start Fullscreen + Sākt Pilnekrāna Režīmā - + Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + Dubultklikšķis, lai Pārslēgtu Pilnekrāna Režīmu - + Render To Separate Window - Render To Separate Window + Renderēšana Atsevišķā Logā - + Hide Main Window When Running - Hide Main Window When Running + Slēpt Galveno Logu Darbības Laikā - + Disable Window Resizing - Disable Window Resizing + Atspējot Loga Izmēru Maiņu - + Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Slēpt Kursoru Pilnekrāna Režīmā - - Preferences - Preferences + + Start Big Picture UI + Sākt Lielā Ekrāna LI - + + Appearance + Izskats + + + Language: Valoda: - + Theme: Tēma: - + + Game List Background: + Spēļu Saraksta Fons: + + + + Browse... + Pārlūkot... + + + + Reset + Atiestatīt + + + + Opacity: + Necaurspīdīgums: + + + + + Fill Image + Aizpildīt Attēlu + + + Automatic Updater - Automatic Updater + Automātisks Atjauninātājs - + Update Channel: - Update Channel: + Atjauninājumu Kanāls: - + Current Version: - Current Version: + Pašreizējā Versija: - - + + Enable Automatic Update Check - Enable Automatic Update Check + Iespējot Automātisku Atjauninājumu Pārbaudi - + Check for Updates... - Check for Updates... + Pārbaudīt atjauninājumus... - + Native - Native - - - - Classic Windows - Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Classic Windows + Natīvs - Dark Fusion (Gray) [Dark] + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Gray) [Dark] - - - - Dark Fusion (Blue) [Dark] - Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Blue) [Dark] + Klasisks Windows - Grey Matter (Gray) [Dark] + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Grey Matter (Gray) [Dark] + Tumšā Fūzija (Pelēks) [Tumšs] - Untouched Lagoon (Grayish Green/-Blue ) [Light] + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Untouched Lagoon (Grayish Green/-Blue ) [Light] + Tumšā Fūzija (Zils) [Tumšs] + Grey Matter (Gray) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Pelēka Viela (Pelēks) [Tumšs] + + + + Untouched Lagoon (Grayish Green/-Blue ) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Neskarta Lagūna (Pelēki Zaļa/-Zila) [Gaiša] + + + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Pizza Time! (Brown-ish/Creamy White) [Light] + Picas Laiks! (Brūngans/Krēmīgi Balts) [Gaišs] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - PCSX2 (White/Blue) [Light] + PCSX2 (Balts/Zils) [Gaišs] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Violet Angel (Blue/Purple) [Dark] - - - - Cobalt Sky (Blue) [Dark] - Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Cobalt Sky (Blue) [Dark] - - - - AMOLED (Black) [Dark] - Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - AMOLED (Black) [Dark] + Violets Eņģelis (Zils/Violets) [Tumšs] - Ruby (Black/Red) [Dark] + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Ruby (Black/Red) [Dark] + Kobalta Debesis (Zils) [Tumšs] - Sapphire (Black/Blue) [Dark] + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Sapphire (Black/Blue) [Dark] + AMOLED (Melns) [Tumšs] - Emerald (Black/Green) [Dark] + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Emerald (Black/Green) [Dark] + Rubīns (Melns/Sarkans) [Tumšs] - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] + Sapphire (Black/Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Safīrs (Melns/Zils) [Tumšs] - - - - + + Emerald (Black/Green) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Smaragds (Melns/Zaļš) [Tumšs] + + + + + + Checked - Checked + Atzīmēts - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Automātiski pārbauda programmas atjauninājumus startēšanas laikā. Atjauninājumus var atlikt uz vēlāku laiku vai pilnībā izlaist. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. + Neļauj aktivizēties ekrānsaudzētājam un resursdatoram pāriet miega režīmā, kamēr darbojas emulācija. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + Nosaka, vai, nospiežot karsto taustiņu, tiks parādīts uzaicinājums apstiprināt virtuālās mašīnas izslēgšanu. - + Pauses the emulator when a controller with bindings is disconnected. - Pauses the emulator when a controller with bindings is disconnected. + Aptur emulatoru, kad tiek atvienots kontrolieris ar saistījumiem. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renderē spēli atsevišķā logā, nevis galvenajā logā. Ja šī opcija nav atzīmēta, spēle tiks rādīta virs spēļu saraksta. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. - Allows switching in and out of fullscreen mode by double-clicking the game window. + Ļauj pārslēgties uz pilnekrāna režīmu un no tā, veicot dubultklikšķi uz spēles loga. - + Prevents the main window from being resized. - Prevents the main window from being resized. + Neļauj mainīt galvenā loga izmēru. + + + + Start Big Picture Mode + Sākt Lielo Ekrāna Režīmu + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automātiski palaiž Lielā Ekrāna Režīmā parastās Qt saskarnes vietā, kad tiek palaists PCSX2. + + + + Game List Background + Spēļu Saraksta Fons + + + + + None + Neviens + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Atspējot/Atiestatīt Spēļu Saraksta Fonu + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Spēļu Saraksta Fona Necaurredzamība + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Iestata pielāgotā fona necaurredzamību. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image - - - - - - + + + + + + + + Unchecked - Unchecked + Neatzīmēts - + Fusion [Light/Dark] - Fusion [Light/Dark] + Fūzija [Gaišs/Tumšs] - - Pauses the emulator when a game is started. - Pauses the emulator when a game is started. - - - - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - - - Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. - - - - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Ievietot PCSX2 mapē] - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Pauses the emulator when a game is started. + Aptur emulatoru, kad tiek sākta spēle. - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Aptur emulatoru, kad minimizējat logu vai pārslēdzaties uz citu lietojumprogrammu, un atsāk darbību, kad atgriežaties iepriekšējā stāvoklī. - + + Automatically switches to fullscreen mode when a game is started. + Automātiski pārslēdzas uz pilnekrāna režīmu, kad tiek sākta spēle. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Slēpj peles rādītāju/kursoru, kad emulators ir pilnekrāna režīmā. + + + Shows the game you are currently playing as part of your profile in Discord. Rāda spēli, kuru pašlaik spēlējat kā daļu no jūsu Discord profila. - + System Language [Default] - System Language [Default] + Sistēmas Valoda [Noklusējums] @@ -16221,6 +17399,11 @@ Right click to clear binding Edit Layout Rediģēt Izkārtojumu + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16302,38 +17485,38 @@ Right click to clear binding Attach To &Main Window - Attach To &Main Window + Piestiprināt Pie &Galvenā Loga Show &Timestamps - Show &Timestamps + Rādīt &Laika zīmogus Select Log File - Select Log File + Izvēlēties Žurnāla Failu Log Files (*.txt) - Log Files (*.txt) + Žurnālfaili (*.txt) Error - Error + Kļūda Failed to open file for writing. - Failed to open file for writing. + Neizdevās atvērt failu priekš rakstīšanas. Log was written to %1. - Log was written to %1. + Žurnāls tika ierakstīts %1. @@ -16342,22 +17525,22 @@ Right click to clear binding Services - Services + Servisi Hide %1 - Hide %1 + Slēpt %1 Hide Others - Hide Others + Paslēpt Citus Show All - Show All + Rādīt Visu @@ -16388,188 +17571,193 @@ Right click to clear binding &Sistēma - - + + Change Disc Mainīt Disku - + Load State Ielādēt Stāvokli - + S&ettings - S&ettings + &Iestatījumi &Help - &Help + &Palīdzība &Debug - &Debug + &Atkļūdot + + + + &Switch Graphics API + &Pārslēgt Grafikas API &View - &View + &Skats &Window Size - &Window Size + &Loga Izmērs &Tools - &Tools + &Rīki Toolbar - Toolbar + Rīkjosla - + Start &File... - Start &File... + Palaist &Failu... - + Start &BIOS - Start &BIOS + Sākt &BIOS - + &Scan For New Games - &Scan For New Games + &Skenēt Jaunas Spēles - + &Rescan All Games - &Rescan All Games + &Atkārtoti Skenēt Visas Spēles - + Shut &Down - Shut &Down + &Izslēgt - + Shut Down &Without Saving - Shut Down &Without Saving + Izslēgt &Bez Saglabāšanas - + &Reset - &Reset + &Pārlādēt - + &Pause - &Pause + &Pauze - + E&xit - E&xit + &Iziet - + &BIOS - &BIOS + &BIOS - + &Controllers - &Controllers + &Kontrolieri - + &Hotkeys - &Hotkeys + &Karstie taustiņi - + &Graphics - &Graphics + &Grafika - + &Post-Processing Settings... - &Post-Processing Settings... + &Pēcapstrādes Iestatījumi... - + Resolution Scale - Resolution Scale + Izšķirtspējas Skala - + &GitHub Repository... - &GitHub Repository... + &Koda krātuve iekš GitHub... - + Support &Forums... - Support &Forums... + &Atbalsta forums... - + &Discord Server... &Discord serveris... - + Check for &Updates... &Pārbaudīt Atjauninājumus... - + About &Qt... Par &Qt... - + &About PCSX2... &Par PCSX2... - + Fullscreen In Toolbar Pilnekrāns - + Change Disc... In Toolbar Mainīt Disku... - + &Audio &Audio - + Global State Globālais Stāvoklis - + &Screenshot &Ekrānuzņēmums - + Start File In Toolbar - Start File + Palaist Failu @@ -16584,911 +17772,923 @@ Right click to clear binding Sa&ve State - Sa&ve State + Sagla&bāt Stāvokli Setti&ngs - Setti&ngs - - - - &Switch Renderer - &Switch Renderer + Iestatī&jumi &Input Recording - &Input Recording + &Ievades Ierakstīšana - + Start D&isc... - Start D&isc... + Palaist D&isku... - + Start Disc In Toolbar - Start Disc + Palaist Disku - + Start BIOS In Toolbar - Start BIOS + Palaist BIOS - + Shut Down In Toolbar - Shut Down + Izslēgt - + Reset In Toolbar Pārlādēt - + Pause In Toolbar Pauze - + Load State In Toolbar Ielādēt Stāvokli - + Save State In Toolbar Saglabāt stāvokli - + &Emulation &Emulācija - + Controllers In Toolbar - Controllers + Kontrolieri - + + Hotkeys + In Toolbar + K. taustiņi + + + Achie&vements - Achie&vements + Sas&niegumi - + &Fullscreen &Pilnekrāns - + PCSX2 &Wiki... - PCSX2 &Wiki... + PCSX2 &Wiki... - + D&ocumentation... - D&ocumentation... + D&okumentācija... - + &Interface - &Interface + &Interfeiss - + Add Game &Directory... - Add Game &Directory... + Pievienot Spēles &Direktoriju... - + Settings In Toolbar Iestatījumi - + &From File... &No Faila... - + From &Device... No &Ierīces... - + From &Game List... No &Spēļu Saraksta... - + &Remove Disc - &Remove Disc + &Izņemt disku - + Screenshot In Toolbar Ekrānuzņēmums - + &Memory Cards &Atmiņas Kartes - + &Network && HDD &Tīkls && HDD - + &Folders &Mapes - + &Toolbar - &Toolbar + &Rīkjosla - + Show Titl&es (Grid View) - Show Titl&es (Grid View) + Rādīt Virsrak&stus (Režģa Skats) - + &Open Data Directory... - &Open Data Directory... + &Atvērt Datu Direktoriju... - + &Toggle Software Rendering - &Toggle Software Rendering + &Pārslēgt Programmatūras Renderēšanu - + &Open Debugger &Atvērt Atkļūdotāju - + &Reload Cheats/Patches &Pārlādēt Čītus/Ielāpus - + E&nable System Console - E&nable System Console + I&espējot Sistēmas Konsoli - + Enable &Debug Console - Enable &Debug Console + Iespējot &Atkļūdošanas Konsoli - + Enable &Log Window - Enable &Log Window + Iespējot &Žurnāla Logu - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. - &New + &Jauns - + &Play This section refers to the Input Recording submenu. - &Play + &Atskaņot - + &Stop This section refers to the Input Recording submenu. - &Stop + &Pārtraukt - + &Controller Logs - &Controller Logs + &Kontroliera Žurnāls - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode - Start Big Picture &Mode + Sākt Lielo Ekrāna &Režīmu - + &Cover Downloader... - &Cover Downloader... + &Vāku Lejupielādētājs... - + &Show Advanced Settings - &Show Advanced Settings + &Rādīt Papildu Iestatījumus - + &Recording Viewer - &Recording Viewer + &Ierakstu Skatītājs - + &Video Capture - &Video Capture + &Video Uzņemšana - + &Edit Cheats... - &Edit Cheats... + &Rediģēt Čītus... - + Edit &Patches... - Edit &Patches... + Rediģēt &Ielāpus... - + &Status Bar - &Status Bar + &Statusa Josla - - + + Game &List - Game &List + Spēļu &Saraksts - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid - Game &Grid + Spēļu &Režģis - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Pārlādēt &Vākus (Režģa Skats) - + Open Memory Card Directory... Atvērt Atmiņas Kartes Direktoriju... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode - Start Big Picture Mode + Sākt Lielo Ekrāna Režīmu - - + + Big Picture In Toolbar - Big Picture + Liela Aina - + Show Advanced Settings - Show Advanced Settings + Rādīt Papildu Iestatījumus - - + + Video Capture - Video Capture + Video Uzņemšana - + Internal Resolution Iekšējā Izšķirtspēja - + %1x Scale - %1x Scale + %1x Mērogs - + Select location to save block dump: Select location to save block dump: - + Do not show again Vairs nerādīt - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + Paplašināto iestatījumu maiņa var radīt neparedzamu ietekmi uz spēlēm, tostarp grafikas kļūmes, bloķēšanos un pat bojātus saglabāšanas failus. Mēs neiesakām mainīt paplašinātos iestatījumus, ja vien nezināt, ko darāt, un kādas ir katra iestatījuma maiņas sekas. -The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. +PCSX2 komanda nesniegs nekādu atbalstu konfigurācijām, kas maina šos iestatījumus, jūs esat atbildīgi par savu rīcību. -Are you sure you want to continue? +Vai tiešām vēlaties turpināt? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 faili (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment - Recording will start in a moment + Ierakstīšana sāksies pēc brīža - + WARNING: Memory Card Busy BRĪDINĀJUMS: Atmiņas Karte Aizņemta - + Confirm Shutdown Apstiprināt Izslēgšanu - + Are you sure you want to shut down the virtual machine? Vai tiešām vēlaties izslēgt virtuālo mašīnu? - + Save State For Resume - Save State For Resume + Saglabāt Stāvokli Vēlākai Palaišanai - - - - - + + + + + + Error Kļūda - + You must select a disc to change discs. Lai nomainītu diskus, jāizvēlas disks. - + Properties... Properties... - + Set Cover Image... Iestatīt Vāka Attēlu... - + Exclude From List Izslēgt No Saraksta - + Reset Play Time Atiestatīt Spēles Laiku - + Check Wiki Page Pārbaudīt Wiki Lapu - + + Open Screenshots Folder + Atvērt Ekrānuzņēmumu Mapi + + + Default Boot Noklusējuma Palaišana - + Fast Boot Ātra Palaišana - + Full Boot Pilna Palaišana - + Boot and Debug - Boot and Debug + Palaišana un Atkļūdošana - + Add Search Directory... Pievienot Meklēšanas Direktoriju... - + Start File - Start File + Palaist Failu - + Start Disc - Start Disc + Palaist Disku - + Select Disc Image - Select Disc Image + Izvēlieties Diska Attēlu - + Updater Error - Updater Error + Kļūda Atjaunojot - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Atvainojiet, jūs mēģināt atjaunināt PCSX2 versiju, kas nav oficiāla GitHub versija. Lai novērstu nesaderību, automātiskais atjauninātājs ir iespējots tikai oficiālajām versijām.</p><p>Lai iegūtu oficiālu versiju, lūdzu, lejupielādējiet to no tālāk norādītās saites:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - Automatic updating is not supported on the current platform. + Automātiskā atjaunināšana pašreizējā platformā netiek atbalstīta. - + Confirm File Creation - Confirm File Creation + Apstiprināt Faila Izveidi - + The pnach file '%1' does not currently exist. Do you want to create it? - The pnach file '%1' does not currently exist. Do you want to create it? + Pnach fails '%1' pašlaik neeksistē. Vai vēlaties to izveidot? - + Failed to create '%1'. - Failed to create '%1'. + Neizdevās izveidot '%1'. - + Input Recording Failed - Input Recording Failed + Ievades Ierakstīšana Neizdevās - + Failed to create file: {} - Failed to create file: {} + Neizdevās izveidot failu: {} - + Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Ievades Ierakstu Faili (*.p2m2) - + Input Playback Failed - Input Playback Failed + Ievades Atskaņošana Neizdevās - + Failed to open file: {} - Failed to open file: {} + Neizdevās atvērt failu: {} - + Paused - Paused + Apturēts - + Load State Failed - Load State Failed + Neizdevās Ielādēt Stāvokli - + Cannot load a save state without a running VM. - Cannot load a save state without a running VM. - - - - The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + Nevar ielādēt saglabāšanas stāvokli bez darbojošas virtuālās mašīnas. + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + Jauno ELF nevar ielādēt, neatiestatot virtuālo mašīnu. Vai vēlaties atiestatīt virtuālo mašīnu tagad? + + + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode - Stop Big Picture Mode + Apturēt Lielā Ekrāna Režīmu - + Exit Big Picture In Toolbar - Exit Big Picture + Iziet no Lielā Ekrāna - + Game Properties - Game Properties + Spēles Īpašības - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Nevarēja atrast nevienu CD/DVD-ROM ierīci. Lūdzu, pārliecinieties, vai diskdzinis ir pievienots un ir pietiekamas atļaujas, lai tam piekļūtu. - + Select disc drive: - Select disc drive: + Izvēlieties diskdzini: - + This save state does not exist. - This save state does not exist. + Šis saglabāšanas stāvoklis nepastāv. - + Select Cover Image - Select Cover Image + Izvēlieties Vāka Attēlu - + Cover Already Exists - Cover Already Exists + Vāks Jau Pastāv - + A cover image for this game already exists, do you wish to replace it? - A cover image for this game already exists, do you wish to replace it? + Šai spēlei jau pastāv vāka attēls, vai vēlaties to aizstāt? - - - - + + + + Copy Error - Copy Error + Kopēšanas Kļūda - + Failed to remove existing cover '%1' - Failed to remove existing cover '%1' + Neizdevās noņemt esošo vāku '%1' - + Failed to copy '%1' to '%2' - Failed to copy '%1' to '%2' + Neizdevās kopēt '%1' uz '%2' - + Failed to remove '%1' - Failed to remove '%1' + Neizdevās noņemt '%1' - - + + Confirm Reset - Confirm Reset - - - - All Cover Image Types (*.jpg *.jpeg *.png *.webp) - All Cover Image Types (*.jpg *.jpeg *.png *.webp) + Apstipriniet Atiestatīšanu - You must select a different file to the current cover image. - You must select a different file to the current cover image. + All Cover Image Types (*.jpg *.jpeg *.png *.webp) + Visi Vāka Attēlu Veidi (*.jpg *.jpeg *.png *.webp) - + + You must select a different file to the current cover image. + Jums jāizvēlas cits fails, nevis pašreizējais vāka attēls. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - Are you sure you want to reset the play time for '%1'? + Vai tiešām vēlaties atiestatīt '%1' spēlēšanas laiku? -This action cannot be undone. +Šo darbību nevar atsaukt. - + Load Resume State - Load Resume State + Ielādēt Atsākšanas Stāvokli - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - A resume save state was found for this game, saved at: + Šai spēlei tika atrasts saglabāšanas stāvoklis, kas saglabāts šeit: %1. -Do you want to load this state, or start from a fresh boot? +Vai vēlaties ielādēt šo stāvokli vai sākt no jauna startēšanas? - + Fresh Boot Svaiga Palaišana - + Delete And Boot - Delete And Boot + Dzēst Un Palaist - + Failed to delete save state file '%1'. - Failed to delete save state file '%1'. + Neizdevās izdzēst saglabāšanas stāvokļa failu '%1'. - + Load State File... - Load State File... + Ielādēt Stāvokļa Failu... - + Load From File... Ielādēt No Faila... - - + + Select Save State File - Select Save State File + Atlasiet Saglabāšanas Stāvokļa Failu - + Load Backup Slot %1 (%2) - Load Backup Slot %1 (%2) + Ielādēt Dublējuma Slotu %1 (%2) - + Save States (*.p2s) - Save States (*.p2s) + Saglabājuma Stāvokļi (*.p2s) - + Delete Save States... - Delete Save States... + Dzēst Saglabājuma Stāvokļus... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> + BRĪDINĀJUMS. Jūsu atmiņas karte joprojām raksta datus. Izslēdzot tagad <b>TIKS NEATGRIEŽAMI IZNĪCINĀTA JŪSU ATMIŅAS KARTE.</b> Ir ļoti ieteicams atsākt spēli un ļaut tai pabeigt ierakstīšanu atmiņas kartē.<br><br>Vai vēlaties tik un tā izslēgt un <b>NEATGRIEŽAMI IZNĪCINĀT JŪSU ATMIŅAS KARTI?</b> - + + Failed to create screenshots directory '%1'. + Neizdevās izveidot ekrānuzņēmumu direktoriju '%1'. + + + Save States (*.p2s *.p2s.backup) - Save States (*.p2s *.p2s.backup) + Saglabājuma Stāvokļi (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) - Load Slot %1 (%2) + Ielādēt Slotu %1 (%2) - - + + Delete Save States - Delete Save States + Dzēst Saglabājuma Stāvokļus - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - Are you sure you want to delete all save states for %1? + Vai tiešām vēlaties dzēst visus saglabāšanas stāvokļus priekš %1? -The saves will not be recoverable. +Saglabājumus nevarēs atgūt. - + %1 save states deleted. - %1 save states deleted. + Izdzēsti %1 saglabāšanas stāvokļi. - + Save To File... - Save To File... + Saglabāt Failā... - + Empty Tukšs - + Save Slot %1 (%2) - Save Slot %1 (%2) + Saglabāšanas Slots %1 (%2) - + Confirm Disc Change - Confirm Disc Change + Apstiprināt Diska Maiņu - + Do you want to swap discs or boot the new image (via system reset)? - Do you want to swap discs or boot the new image (via system reset)? + Vai vēlaties apmainīt diskus vai ielādēt jauno attēlu (izmantojot sistēmas atiestatīšanu)? - + Swap Disc Mainīt Disku - + Reset Pārlādēt - + Missing Font File - Missing Font File + Trūkst Fonta Fails - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + Fonta fails '%1' ir nepieciešams, lai ekrāna displejs un lielā attēla režīms varētu rādīt ziņojumus jūsu valodā.<br><br>Vai vēlaties lejupielādēt šo failu tagad? Šo failu lielums parasti nepārsniedz 10 megabaitus.<br><br><strong>Ja nelejupielādēsiet šo failu, ekrānā redzamie ziņojumi nebūs lasāmi.</strong> - + Downloading Files Failu Lejupielāde - + Audio Files (*.wav) Audio Faili (*.wav) @@ -17496,25 +18696,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed - Memory Card Creation Failed + Atmiņas Kartes Izveide Neizdevās - + Could not create the memory card: {} - Could not create the memory card: + Nevarēja izveidot atmiņas karti: {} - + Memory Card Read Failed - Memory Card Read Failed + Atmiņas Kartes Nolasīšana Neizdevās - + Unable to access memory card: {} @@ -17522,25 +18722,25 @@ The saves will not be recoverable. Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. - Unable to access memory card: + Nevar piekļūt atmiņas kartei: {} -Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. -Close any other instances of PCSX2, or restart your computer. +Iespējams, šo atmiņas karti izmanto cita PCSX2 instance vai atmiņas karte ir saglabāta rakstīšanas aizsargātā mapē. +Aizveriet visas pārējās PCSX2 instances vai restartējiet datoru. - - + + Memory Card '{}' was saved to storage. - Memory Card '{}' was saved to storage. + Atmiņas Karte '{}' tika saglabāta krātuvē. - + Failed to create memory card. The error was: {} - Failed to create memory card. The error was: + Neizdevās izveidot atmiņas karti. Kļūda: {} @@ -17551,14 +18751,14 @@ Close any other instances of PCSX2, or restart your computer. Force ejecting all Memory Cards. Reinserting in 1 second. - Force ejecting all Memory Cards. Reinserting in 1 second. + Piespiedu kārtā izstumj visas atmiņas kartes. Atkārtoti ievietos pēc 1 sekundes. The virtual console hasn't saved to your memory card in a long time. Savestates should not be used in place of in-game saves. - The virtual console hasn't saved to your memory card in a long time. -Savestates should not be used in place of in-game saves. + Virtuālā konsole ilgu laiku nav saglabājusi datus jūsu atmiņas kartē. +Saglabāšanas stāvokļus nevajadzētu izmantot spēles iekšējo saglabājumu vietā. @@ -17566,12 +18766,12 @@ Savestates should not be used in place of in-game saves. Convert Memory Card - Convert Memory Card + Konvertēt Atmiņas Karti Conversion Type - Conversion Type + Konversijas Tips @@ -17595,53 +18795,53 @@ Savestates should not be used in place of in-game saves. 64 MB File - 64 MB File + 64 MB Fails Folder - Folder + Mape <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Piezīme:</strong> Atmiņas kartes konvertēšana izveido <strong>KOPIJU</strong> no esošās Atmiņas Kartes. Tā <strong>NEdzēš, nemaina un neaizstāj</strong> jūsu esošo Atmiņas Karti.</center> Progress - Progress + Progress Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. - Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Izmanto datora failu sistēmas mapi, nevis failu. Neierobežota ietilpība, saglabājot tādu pašu saderību kā 8 MB Atmiņas Kartei. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. - A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + Standarta 8 MB atmiņas karte. Vispiemērotākā, bet vismazākā ietilpība. 2x larger than a standard Memory Card. May have some compatibility issues. - 2x larger than a standard Memory Card. May have some compatibility issues. + 2 reizes lielāka nekā standarta Atmiņas Karte. Var būt dažas saderības problēmas. 4x larger than a standard Memory Card. Likely to have compatibility issues. - 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4 reizes lielāka nekā standarta Atmiņas Karte. Visticamāk, būs saderības problēmas. 8x larger than a standard Memory Card. Likely to have compatibility issues. - 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8 reizes lielāka nekā standarta Atmiņas Karte. Visticamāk, būs saderības problēmas. @@ -17649,40 +18849,40 @@ Savestates should not be used in place of in-game saves. Convert Memory Card Failed MemoryCardType should be left as-is. - Convert Memory Card Failed + Atmiņas Kartes Konvertēšana Neizdevās Invalid MemoryCardType - Invalid MemoryCardType + Nederīgs MemoryCardType Conversion Complete - Conversion Complete + Konversija Pabeigta Memory Card "%1" converted to "%2" - Memory Card "%1" converted to "%2" + Atmiņas karte "%1" pārveidota par "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + Jūsu mapes Atmiņas Kartē ir pārāk daudz datu, lai to varētu konvertēt uz faila Atmiņas Karti. Lielākās atbalstītās faila Atmiņas Kartes ietilpība ir 64 MB. Lai konvertētu mapes Atmiņas Karti, ir jānoņem spēļu mapes, līdz tās lielums ir 64 MB vai mazāks. Cannot Convert Memory Card - Cannot Convert Memory Card + Nevar Konvertēt Atmiņas Karti There was an error when accessing the memory card directory. Error message: %0 - There was an error when accessing the memory card directory. Error message: %0 + Piekļūstot atmiņas kartes direktorijai, radās kļūda. Kļūdas ziņojums: %0 @@ -17694,12 +18894,12 @@ Savestates should not be used in place of in-game saves. Create Memory Card - Create Memory Card + Izveidot Atmiņas Karti <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Izveidot Atmiņas Karti</span><br />Ievadiet izveidojamās Atmiņas Kartes nosaukumu un izvēlieties izmēru. Lai nodrošinātu vislabāko saderību, iesakām izmantot 8MB atmiņas kartes vai mapes tipa Atmiņas Kartes.</p></body></html> @@ -17709,12 +18909,12 @@ Savestates should not be used in place of in-game saves. 8 MB [Most Compatible] - 8 MB [Most Compatible] + 8 MB [Vissaderīgākā] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. - This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + Šis ir standarta Sony nodrošinātais izmērs, un to atbalsta visas spēles un BIOS versijas. @@ -17725,7 +18925,7 @@ Savestates should not be used in place of in-game saves. A typical size for third-party Memory Cards which should work with most games. - A typical size for third-party Memory Cards which should work with most games. + Tipisks trešo pušu Atmiņas Karšu izmērs, kas darbosies ar lielāko daļu spēļu. @@ -17740,68 +18940,68 @@ Savestates should not be used in place of in-game saves. Low compatibility warning: yes, it's very big, but may not work with many games. - Low compatibility warning: yes, it's very big, but may not work with many games. + Brīdinājums par zemu saderību: jā, tas ir ļoti liels, bet var nedarboties ar daudzām spēlēm. Folder [Recommended] - Folder [Recommended] + Mape [Ieteicams] Store Memory Card contents in the host filesystem instead of a file. - Store Memory Card contents in the host filesystem instead of a file. + Saglabāt Atmiņas Kartes saturu resursdatora failu sistēmā, nevis failā. 128 KB (PS1) - 128 KB (PS1) + 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + Šī ir standarta Sony nodrošinātā izmēra PS1 Atmiņas Karte, kas ir saderīga tikai ar PS1 spēlēm. Use NTFS Compression - Use NTFS Compression + Izmantot NTFS Saspiešanu NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS saspiešana ir iebūvēta, ātra un pilnīgi uzticama. Parasti saspiež Atmiņas Kartes (ļoti ieteicams). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Neizdevās izveidot Atmiņas Karti, jo nosaukumā '%1' ir viena vai vairākas nederīgas rakstzīmes. Failed to create the Memory Card, because another card with the name '%1' already exists. - Failed to create the Memory Card, because another card with the name '%1' already exists. + Neizdevās izveidot Atmiņas Karti, jo cita karte ar nosaukumu '%1' jau eksistē. Failed to create the Memory Card, the log may contain more information. - Failed to create the Memory Card, the log may contain more information. + Neizdevās izveidot Atmiņas Karti, žurnālā var būt vairāk informācijas. Memory Card '%1' created. - Memory Card '%1' created. + Atmiņas karte '%1' izveidota. MemoryCardListWidget - + Yes Jā - + No Nē @@ -17811,7 +19011,7 @@ Savestates should not be used in place of in-game saves. Memory Card Slots - Memory Card Slots + Atmiņas Karšu Sloti @@ -17835,7 +19035,7 @@ Savestates should not be used in place of in-game saves. - + Reset Atiestatīt @@ -17852,7 +19052,7 @@ Savestates should not be used in place of in-game saves. Formatted - Formatted + Formatēts @@ -17866,25 +19066,25 @@ Savestates should not be used in place of in-game saves. - + Create Izveidot - + Rename Pārdēvēt - + Convert Konvertēt - + Delete Dzēst @@ -17895,159 +19095,195 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game - Automatically manage saves based on running game + Automātiska saglabāšanas pārvaldība atkarībā no palaistās spēles + + + + Checked + Atzīmēts - Checked - Checked - - - (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards - Swap Memory Cards + Mainīt Atmiņas Kartes - + Eject Memory Card - Eject Memory Card + Izņemt Atmiņas Karti - - - + + + Error Kļūda - - + + Delete Memory Card - Delete Memory Card + Dzēst Atmiņas Karti - - - - + + + + Rename Memory Card - Rename Memory Card + Pārdēvēt Atmiņas Karti - + New Card Name - New Card Name + Jaunas Kartes Nosaukums - + New name is invalid, it must end with .ps2 - New name is invalid, it must end with .ps2 + Jaunais nosaukums nav derīgs, tam jābeidzas ar .ps2 - + New name is invalid, a card with this name already exists. - New name is invalid, a card with this name already exists. + Jaunais vārds nav derīgs, karte ar šādu vārdu jau pastāv. - + Slot %1 - Slot %1 + Slots %1 - + This Memory Card cannot be recognized or is not a valid file type. - This Memory Card cannot be recognized or is not a valid file type. + Šo Atmiņas Karti nevar atpazīt vai tās faila tips nav derīgs. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + Vai tiešām vēlaties dzēst atmiņas karti '%1'? -This action cannot be reversed, and you will lose any saves on the card. +Šo darbību nevar atsaukt, un jūs zaudēsiet visus kartē saglabātos datus. - + Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + Neizdevās izdzēst Atmiņas Karti. Žurnālā var būt vairāk informācijas. - + Failed to rename Memory Card. The log may contain more information. - Failed to rename Memory Card. The log may contain more information. + Neizdevās pārdēvēt Atmiņas Karti. Žurnālā var būt vairāk informācijas. - + Cannot convert an unformatted memory card. - Cannot convert an unformatted memory card. + Nevar konvertēt neformatētu atmiņas karti. - + Use for Slot %1 - Use for Slot %1 + Izmantot Slotam %1 - + Both slots must have a card selected to swap. - Both slots must have a card selected to swap. + Abos slotos jābūt izvēlētai kartei, lai veiktu apmaiņu. - + PS2 (8MB) - PS2 (8MB) + PS2 (8MB) - + PS2 (16MB) - PS2 (16MB) + PS2 (16MB) - + PS2 (32MB) - PS2 (32MB) + PS2 (32MB) - + PS2 (64MB) - PS2 (64MB) + PS2 (64MB) - + PS1 (128KB) - PS1 (128KB) + PS1 (128KB) - - + + Unknown - Unknown + Nezināms - + PS2 (Folder) - PS2 (Folder) + PS2 (Mape) MemoryCardSlotWidget - + %1 [%2] - %1 [%2] + %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. - %1 [Missing] + %1 [Trūkst] + + + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Atmiņas kartes ir nomainītas vietām. +1. slots: {} +2. slots: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Atmiņas Kartes tiek automātiski izstumtas. Pašlaik nevar nomainīt. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Atmiņas kartes ir aizņemtas. Pašlaik nevar nomainīt. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Abos slotos jābūt izvēlētai kartei, lai veiktu apmaiņu. @@ -18065,22 +19301,22 @@ This action cannot be reversed, and you will lose any saves on the card. 1 Byte (8 bits) - 1 Byte (8 bits) + 1 baits (8 biti) 2 Bytes (16 bits) - 2 Bytes (16 bits) + 2 baiti (16 biti) 4 Bytes (32 bits) - 4 Bytes (32 bits) + 4 baiti (32 biti) 8 Bytes (64 bits) - 8 Bytes (64 bits) + 8 baiti (64 biti) @@ -18090,27 +19326,27 @@ This action cannot be reversed, and you will lose any saves on the card. Double - Double + Dubults String - String + Virkne Byte Array - Byte Array + Baitu Masīvs Hex - Hex + Heksa Search - Search + Meklēt @@ -18121,48 +19357,48 @@ This action cannot be reversed, and you will lose any saves on the card. Equals - Equals + Vienāds ar Not Equals - Not Equals + Nav Vienāds Greater Than - Greater Than + Lielāks Nekā Greater Than Or Equal - Greater Than Or Equal + Lielāks Vai Vienāds Ar Less Than - Less Than + Mazāks nekā Less Than Or Equal - Less Than Or Equal + Mazāks Vai Vienāds Ar Unknown Initial Value - Unknown Initial Value + Nezināma Sākotnējā Vērtība Comparison - Comparison + Salīdzinājums @@ -18172,17 +19408,17 @@ This action cannot be reversed, and you will lose any saves on the card. End - End + Beigas Copy Address - Copy Address + Kopēt Adresi Remove Result - Remove Result + Noņemt Rezultātu @@ -18193,83 +19429,83 @@ This action cannot be reversed, and you will lose any saves on the card. Debugger - Debugger + Atkļūdotājs Invalid start address - Invalid start address + Nederīga starta adrese Invalid end address - Invalid end address + Nederīga beigu adrese Start address can't be equal to or greater than the end address - Start address can't be equal to or greater than the end address + Sākuma adrese nevar būt vienāda ar beigu adresi vai lielāka par to Invalid search value - Invalid search value + Nederīga meklēšanas vērtība Value is larger than type - Value is larger than type + Vērtība ir lielāka nekā tips This search comparison can only be used with filter searches. - This search comparison can only be used with filter searches. + Šo meklēšanas salīdzinājumu var izmantot tikai ar filtra meklēšanu. %0 results found - %0 results found + Atrasti %0 rezultāti - + Searching... - Searching... + Meklē... Increased - Increased + Palielināts Increased By - Increased By + Palielināts Par Decreased - Decreased + Samazināts Decreased By - Decreased By + Samazināts Par Changed - Changed + Mainīts Changed By - Changed By + Mainīts Par Not Changed - Not Changed + Nav Mainīts @@ -18277,76 +19513,149 @@ This action cannot be reversed, and you will lose any saves on the card. Memory - Memory + Atmiņa - + Copy Address - Copy Address + Kopēt Adresi - - Go to address - Go to address + + Go to Address + Doties uz Adresi - + + Follow Address + Sekot Adresei + + + Show as Little Endian - Show as Little Endian + Rādīt kā Little Endian - + Show as 1 byte - Show as 1 byte + Rādīt kā 1 baitu - + Show as 2 bytes - Show as 2 bytes + Rādīt kā 2 baitus - + Show as 4 bytes - Show as 4 bytes + Rādīt kā 4 baitus - + Show as 8 bytes - Show as 8 bytes + Rādīt kā 8 baitus - + Copy Byte - Copy Byte + Kopēt Baitu - + Copy Segment - Copy Segment + Kopēt Segmentu - + Copy Character - Copy Character + Kopēt Rakstzīmi - + Paste - Paste + Ielīmēt - + Go To In Memory View - Go To In Memory View + Skatīt Atmiņas Skatītājā - + Cannot Go To Nevar Doties Uz + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + VĀRDS + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSIJA + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + IERAKSTS + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEKSTS + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATI + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Moduļi + + + + Copy + Kopēt + + + + Copy all as CSV + Kopēt visu kā CSV + + NewFunctionDialog + + + New Function + Jauna Funkcija + No existing function found. @@ -18370,40 +19679,45 @@ This action cannot be reversed, and you will lose any saves on the card. A function already exists at that address. - A function already exists at that address. + Funkcija šajā adresē jau pastāv. Cannot create symbol source. - Cannot create symbol source. + Nevar izveidot simbola avotu. Cannot create symbol. - Cannot create symbol. + Nevar izveidot simbolu. Cannot Create Function - Cannot Create Function + Nevar Izveidot Funkciju NewGlobalVariableDialog + + + New Global Variable + Jauns Globālais Mainīgais + Cannot create symbol source. - Cannot create symbol source. + Nevar izveidot simbola avotu. Cannot create symbol. - Cannot create symbol. + Nevar izveidot simbolu. Cannot Create Global Variable - Cannot Create Global Variable + Nevar Izveidot Globālo Mainīgo @@ -18411,34 +19725,34 @@ This action cannot be reversed, and you will lose any saves on the card. New Input Recording - New Input Recording + Jauna Ievades Ierakstīšana Select Recording Type - Select Recording Type + Izvēlieties Ierakstīšanas Tipu Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. - Power On + Ieslēgšana Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. - Save State + Saglabāt Stāvokli <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Brīdinājums! Ievades ieraksta veikšana, kas sākas no saglabāšanas stāvokļa, nedarbosies turpmākajās versijās saglabāšanas stāvokļa versiju dēļ.</span></p></body></html> Select File Path - Select File Path + Izvēlieties Faila Ceļu @@ -18453,75 +19767,85 @@ This action cannot be reversed, and you will lose any saves on the card. Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Ievades Ierakstu Faili (*.p2m2) Select a File - Select a File + Izvēlieties failu NewLocalVariableDialog + + + New Local Variable + Jauns Lokālais Mainīgais + Invalid function. - Invalid function. + Nederīga funkcija. Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Nevar noteikt atlasītās funkcijas steka kadra izmēru. Cannot create symbol source. - Cannot create symbol source. + Nevar izveidot simbola avotu. Cannot create symbol. - Cannot create symbol. + Nevar izveidot simbolu. Cannot Create Local Variable - Cannot Create Local Variable + Nevar Izveidot Lokālo Mainīgo NewParameterVariableDialog + + + New Parameter Variable + Jauns Parametra Mainīgais + Invalid function. - Invalid function. + Nederīga funkcija. Invalid storage type. - Invalid storage type. + Nederīgs krātuves tips. Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Nevar noteikt atlasītās funkcijas steka kadra izmēru. Cannot create symbol source. - Cannot create symbol source. + Nevar izveidot simbola avotu. Cannot create symbol. - Cannot create symbol. + Nevar izveidot simbolu. Cannot Create Parameter Variable - Cannot Create Parameter Variable + Nevar Izveidot Parametra Mainīgo @@ -18529,7 +19853,7 @@ This action cannot be reversed, and you will lose any saves on the card. Dialog - Dialog + Dialogs @@ -18545,7 +19869,7 @@ This action cannot be reversed, and you will lose any saves on the card. Register - Register + Reģistrēt @@ -18560,22 +19884,22 @@ This action cannot be reversed, and you will lose any saves on the card. Custom - Custom + Pielāgots Existing Functions - Existing Functions + Eksistējošās Funkcijas Shrink to avoid overlaps - Shrink to avoid overlaps + Samazināt, lai izvairītos no pārklāšanās Do not modify - Do not modify + Nemodificēt @@ -18590,57 +19914,57 @@ This action cannot be reversed, and you will lose any saves on the card. Global - Global + Globāls Stack - Stack + Steks Fill existing function (%1 bytes) - Fill existing function (%1 bytes) + Aizpildīt esošo funkciju (%1 baiti) Fill existing function (none found) - Fill existing function (none found) + Aizpildīt esošo funkciju (nav atrasta) Fill space (%1 bytes) - Fill space (%1 bytes) + Aizpildīt vietu (%1 baiti) Fill space (no next symbol) - Fill space (no next symbol) + Aizpildīt vietu (nav nākamā simbola) Fill existing function - Fill existing function + Aizpildīt esošo funkciju Fill space - Fill space + Aizpildīt vietu Name is empty. - Name is empty. + Nosaukums ir tukšs. Address is not valid. - Address is not valid. + Adrese nav derīga. Address is not aligned. - Address is not aligned. + Adrese nav saskaņota. @@ -18648,17 +19972,17 @@ This action cannot be reversed, and you will lose any saves on the card. Form - Form + Forma There are no layouts. - There are no layouts. + Nav izkārtojumu. Create Default Layouts - Create Default Layouts + Izveidot Noklusējuma Izkārtojumus @@ -18668,28 +19992,28 @@ This action cannot be reversed, and you will lose any saves on the card. D-Pad Up - D-Pad Up + D-pad Uz Augšu D-Pad Right - D-Pad Right + D-pad Pa Labi D-Pad Down - D-Pad Down + D-Pad Uz Leju D-Pad Left - D-Pad Left + D-Pad Pa Kreisi @@ -18736,149 +20060,149 @@ This action cannot be reversed, and you will lose any saves on the card. L1 (Left Bumper) - L1 (Left Bumper) + L1 (Kreisais Bamperis) L2 (Left Trigger) - L2 (Left Trigger) + L2 (Kreisais Trigeris) R1 (Right Bumper) - R1 (Right Bumper) + R1 (Labais Trigeris) R2 (Right Trigger) - R2 (Right Trigger) + R2 (Labais Trigeris) L3 (Left Stick Button) - L3 (Left Stick Button) + L3 (Kreisās Sviras Poga) R3 (Right Stick Button) - R3 (Right Stick Button) + R3 (Labās Sviras Poga) Analog Toggle - Analog Toggle + Analoga Pārslēgšana Apply Pressure - Apply Pressure + Pielietot Spiedienu Left Stick Up - Left Stick Up + Kreisā Svira Uz Augšu Left Stick Right - Left Stick Right + Kreisā Svira Pa Labi Left Stick Down - Left Stick Down + Kreisā Svira uz leju Left Stick Left - Left Stick Left + Kreisā Svira pa kreisi Right Stick Up - Right Stick Up + Labā Svira uz augšu Right Stick Right - Right Stick Right + Labā Svira pa labi Right Stick Down - Right Stick Down + Labā Svira uz leju Right Stick Left - Right Stick Left + Labā Svira pa kreisi Large (Low Frequency) Motor - Large (Low Frequency) Motor + Liels (Zemas Frekvences) Motors Small (High Frequency) Motor - Small (High Frequency) Motor + Mazs (Augstas Frekvences) Motors Not Inverted - Not Inverted + Bez Inversijas Invert Left/Right - Invert Left/Right + Apgriezt Pa Kreisi/Pa Labi Invert Up/Down - Invert Up/Down + Apgriezt Augšup/Lejup Invert Left/Right + Up/Down - Invert Left/Right + Up/Down + Apgriezt Pa Kreisi/Pa Labi + Augšup/Lejup Invert Left Stick - Invert Left Stick + Apgriezt Kreiso Sviru Inverts the direction of the left analog stick. - Inverts the direction of the left analog stick. + Apgriež kreisās analogās sviras virzienu. Invert Right Stick - Invert Right Stick + Apgriezt Labo Sviru Inverts the direction of the right analog stick. - Inverts the direction of the right analog stick. + Apgriež labās analogās sviras virzienu. Analog Deadzone - Analog Deadzone + Analoga Mirušā zona Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Iestata analogās sviras mirušo zonu, t. i., sviras kustības daļu, kas tiks ignorēta. @@ -18890,62 +20214,62 @@ This action cannot be reversed, and you will lose any saves on the card. %.0f%% - %.0f%% + %.0f%% Button/Trigger Deadzone - Button/Trigger Deadzone + Pogas/Trigera Mirušā zona Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Iestata pogu/trigeru aktivizēšanas mirušo zonu, t. i., trigera daļu, kas tiks ignorēta. Pressure Modifier Amount - Pressure Modifier Amount + Spiediena Modifikatora Daudzums Analog light is now on for port {0} / slot {1} - Analog light is now on for port {0} / slot {1} + Analogā gaisma tagad deg {0} portam / {1} slotam Analog light is now off for port {0} / slot {1} - Analog light is now off for port {0} / slot {1} + Analogā gaisma tagad ir izslēgta {0} portam / {1} slotam Analog Sensitivity - Analog Sensitivity + Analoga jutība Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Iestata analogās sviras ass mērogošanas koeficientu. Lietojot jaunākos kontrolierus, piemēram, DualShock 4, Xbox One kontrolieri, ieteicamā vērtība ir no 130% līdz 140%. Large Motor Vibration Scale - Large Motor Vibration Scale + Liela Motora Vibrācijas Skala Increases or decreases the intensity of low frequency vibration sent by the game. - Increases or decreases the intensity of low frequency vibration sent by the game. + Palielina vai samazina spēles raidītās zemfrekvences vibrācijas intensitāti. Small Motor Vibration Scale - Small Motor Vibration Scale + Maza Motora Vibrācijas Skala Increases or decreases the intensity of high frequency vibration sent by the game. - Increases or decreases the intensity of high frequency vibration sent by the game. + Palielina vai samazina spēles raidītās augstfrekvences vibrācijas intensitāti. @@ -18955,47 +20279,47 @@ This action cannot be reversed, and you will lose any saves on the card. Not Connected - Not Connected + Nav Savienots DualShock 2 - DualShock 2 + DualShock 2 Strum Up - Strum Up + Stīga Uz Augšu Strum Down - Strum Down + Stīga Uz Leju Green Fret - Green Fret + Zaļais Frets Red Fret - Red Fret + Sarkanais Frets Yellow Fret - Yellow Fret + Dzeltenais Frets Blue Fret - Blue Fret + Zilais Frets Orange Fret - Orange Fret + Oranžais Frets @@ -19005,22 +20329,22 @@ This action cannot be reversed, and you will lose any saves on the card. Tilt Up - Tilt Up + Noliekt Augšup Whammy Bar Deadzone - Whammy Bar Deadzone + Whammy Bar mirušā zona Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Iestata whammy bar miršanas zonu. Ievades signāli, kas ir zemāki par šo vērtību, netiks nosūtīti uz PS2. Whammy Bar Sensitivity - Whammy Bar Sensitivity + Whammy Bar Jutīgums @@ -19030,104 +20354,104 @@ This action cannot be reversed, and you will lose any saves on the card. Guitar - Guitar + Ģitāra - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. - Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. -Ejecting {3} and replacing it with {2}. + Kontroliera portam {0}, slotam {1} ir pievienots {2}, bet saglabāšanas stāvoklī ir {3}. +Izņem {3} un aizstāj to ar {2}. Yellow (Left) - Yellow (Left) + Dzeltens (pa kreisi) Yellow (Right) - Yellow (Right) + Dzeltens (pa labi) Blue (Left) - Blue (Left) + Zils (pa kreisi) Blue (Right) - Blue (Right) + Zils (pa labi) White (Left) - White (Left) + Balts (pa kreisi) White (Right) - White (Right) + Balts (pa labi) Green (Left) - Green (Left) + Zaļš (pa kreisi) Green (Right) - Green (Right) + Zaļš (pa labi) Red - Red + Sarkans Pop'n Music - Pop'n Music + Pop'n Music - + Motor - Motor + Motors Dial (Left) - Dial (Left) + Ciparnīca (Pa Kreisi) Dial (Right) - Dial (Right) + Ciparnīca (Pa Labi) Dial Deadzone - Dial Deadzone + Ciparnīcas Mirušā zona Sets the dial deadzone. Inputs below this value will not be sent to the PS2. - Sets the dial deadzone. Inputs below this value will not be sent to the PS2. + Iestata ciparnīcas mirušo zonu. Ievades signāli, kas ir zemāki par šo vērtību, netiks nosūtīti uz PS2. Dial Sensitivity - Dial Sensitivity + Ciparnīcas Jutīgums Sets the dial scaling factor. - Sets the dial scaling factor. + Iestata ciparnīcas mērogošanas koeficientu. Jogcon - Jogcon + Jogcon @@ -19142,22 +20466,22 @@ Ejecting {3} and replacing it with {2}. I Button - I Button + I Poga II Button - II Button + II Poga L (Left Bumper) - L (Left Bumper) + L (Kreisais Bamperis) R (Right Bumper) - R (Right Bumper) + R (Labais Bamperis) @@ -19191,64 +20515,64 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. - Failed to open {}. Built-in game patches are not available. + Neizdevās atvērt {}. Iebūvētie spēles ielāpi nav pieejami. - + %n GameDB patches are active. OSD Message - - %n GameDB patches are active. - %n GameDB patches are active. - %n GameDB patches are active. + + %n GameDB ielāpi ir aktīvi. + %n GameDB ielāpi ir aktīvi. + %n GameDB ielāpi ir aktīvi. - + %n game patches are active. OSD Message - - %n game patches are active. - %n game patches are active. - %n game patches are active. + + %n spēles ielāpi ir aktīvi. + %n spēles ielāpi ir aktīvi. + %n spēles ielāpi ir aktīvi. - + %n cheat patches are active. OSD Message - - %n cheat patches are active. - %n cheat patches are active. - %n cheat patches are active. + + %n Čītu ielāpi ir aktīvi. + %n Čītu ielāpi ir aktīvi. + %n Čītu ielāpi ir aktīvi. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - No cheats or patches (widescreen, compatibility or others) are found / enabled. + Nav atrasti / iespējoti nekādi čīti vai ielāpi (plašekrāna, saderības vai citi). Pcsx2Config - + Disabled (Noisy) - Disabled (Noisy) + Atspējots (Troksnis) - + TimeStretch (Recommended) - TimeStretch (Recommended) + TimeStretch (Ieteicams) @@ -19256,7 +20580,7 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. - PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. + PCSX2 izmanto tavu kameru, lai emulētu EyeToy kameru, kas pieslēgta virtuālajai PS2 konsolei. @@ -19264,37 +20588,19 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. + PCSX2 izmanto tavu mikrofonu, lai emulētu USB mikrofonu, kas pieslēgts virtuālajai PS2 konsolei. QObject - + HDD Creator HDD Veidotājs - + Failed to create HDD image Neizdevās izveidot HDD attēlu @@ -19304,7 +20610,7 @@ Ejecting {3} and replacing it with {2}. Creating HDD file %1 / %2 MiB - Creating HDD file + Tiek izveidots HDD fails %1 / %2 MiB @@ -19334,47 +20640,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. + RA: Pierakstījies kā %1 (%2 punkti, softcore: %3 punkti). %4 neizlasītas ziņas. - - + + Error Kļūda - + An error occurred while deleting empty game settings: {} - An error occurred while deleting empty game settings: + Radās kļūda, dzēšot tukšos spēles iestatījumus: {} - + An error occurred while saving game settings: {} - An error occurred while saving game settings: + Radās kļūda, saglabājot spēles iestatījumus: {} - + Controller {} connected. - Controller {} connected. + Kontrolieris {} ir pieslēgts. - + System paused because controller {} was disconnected. - System paused because controller {} was disconnected. + Sistēma pauzēta, jo kontrolieris {} tika atvienots. - + Controller {} disconnected. - Controller {} disconnected. + Kontrolieris {} atvienots. - + Cancel Atcelt @@ -19412,28 +20718,28 @@ Ejecting {3} and replacing it with {2}. Register View - Register View + Reģistra Skats Show as Float - Show as Float + Rādīt kā Float Copy Top Half - Copy Top Half + Kopēt Augšējo Pusi Copy Bottom Half - Copy Bottom Half + Kopēt Apakšējo Pusi Copy Segment - Copy Segment + Kopēt Segmentu @@ -19443,22 +20749,22 @@ Ejecting {3} and replacing it with {2}. Change Top Half - Change Top Half + Mainīt Augšējo Pusi Change Bottom Half - Change Bottom Half + Mainīt Apakšējo Pusi Change Segment - Change Segment + Mainīt Segmentu Change Value - Change Value + Mainīt Vērtību @@ -19470,27 +20776,27 @@ Ejecting {3} and replacing it with {2}. Invalid register value - Invalid register value + Nederīga reģistra vērtība Invalid hexadecimal register value. - Invalid hexadecimal register value. + Nederīga heksadecimālā reģistra vērtība. Invalid floating-point register value. - Invalid floating-point register value. + Nederīga peldošā komata reģistra vērtība. Invalid target address - Invalid target address + Nederīga mērķa adrese This register holds an invalid address. - This register holds an invalid address. + Šajā reģistrā ir norādīta nederīga adrese. @@ -19505,21 +20811,21 @@ Ejecting {3} and replacing it with {2}. As part of our upgrade to SDL3, we've had to migrate your binds Your controller did not match the Xbox layout and may need rebinding Please verify your controller settings and amend if required - As part of our upgrade to SDL3, we've had to migrate your binds -Your controller did not match the Xbox layout and may need rebinding -Please verify your controller settings and amend if required + Kā daļa no pārejas uz SDL3, mums bija jāmigrē jūsu saistījumi. +Jūsu kontrolieris neatbilst Xbox izkārtojumam un, iespējams, būs jāpārveido saistījumi. +Lūdzu, pārbaudiet kontroliera iestatījumus un, ja nepieciešams, veiciet labojumus SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Šis saglabāšanas stāvoklis tika izveidots ar PCSX2 versiju {0}. Tas vairs nav saderīgs ar jūsu pašreizējo PCSX2 versiju {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +Ja šajā saglabāšanas stāvoklī ir kāds nesaglabāts progress, varat lejupielādēt saderīgo PCSX2 versiju {0} no pcsx2.net, ielādēt saglabāšanas stāvokli un saglabāt progresu atmiņas kartē. @@ -19539,51 +20845,61 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION APRAKSTS + + + Name + Vārds + + + + Description + Apraksts + SavedAddressesView Saved Addresses - Saved Addresses + Saglabātās Adreses - + New Jauns - + Copy Address Kopēt Adresi - + Copy Text Kopēt Tekstu - + Copy all as CSV Kopēt visu kā CSV - + Paste from CSV Ielīmēt no CSV faila - + Load from Settings Ielādēt no Iestatījumiem - + Save to Settings Saglabāt iestatījumos - + Delete Dzēst @@ -19660,19 +20976,19 @@ Vai vēlaties izveidot šo direktoriju? Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - Use Global Setting [Enabled] + Izmantot Globālo Iestatījumu [Iespējots] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - Use Global Setting [Disabled] + Izmantot Globālo Iestatījumu [Atspējots] Use Global Setting [%1] - Use Global Setting [%1] + Izmantot Globālo Iestatījumu [%1] @@ -19719,7 +21035,7 @@ Vai vēlaties izveidot šo direktoriju? Summary is unavailable for files not present in game list. - Summary is unavailable for files not present in game list. + Kopsavilkums nav pieejams failiem, kas nav spēļu sarakstā. @@ -19734,7 +21050,7 @@ Vai vēlaties izveidot šo direktoriju? <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Spēļu saraksta iestatījumi</strong><hr>Augstāk redzamajā sarakstā ir parādītas direktorijas, kurās PCSX2 meklēs, lai aizpildītu spēļu sarakstu. Meklēšanas direktorijas var pievienot, noņemt un pārslēgt uz rekursīvām/nerekursīvām. @@ -19749,7 +21065,7 @@ Vai vēlaties izveidot šo direktoriju? Patches - Patches + Ielāpi @@ -19764,7 +21080,7 @@ Vai vēlaties izveidot šo direktoriju? <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Čīti</strong><hr>Šajā sadaļā varat atlasīt, kurus čītus vēlaties iespējot. Jūs nevarat iespējot/atspējot čītus bez vecā formāta pnach failu etiķetēm; tie tiks automātiski aktivizēti, ja ir atzīmēta galvenā čītu iespējošanas opcija. @@ -19774,7 +21090,7 @@ Vai vēlaties izveidot šo direktoriju? <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Spēļu Labojumu Iestatījumi</strong><hr>Spēļu Labojumi var novērst nepareizu emulāciju dažās spēlēs.<br>Tomēr tie var radīt arī problēmas spēlēs, ja tos izmanto nepareizi.<br>Vislabāk tos visus atspējot, ja vien nav norādīts citādi. @@ -19804,7 +21120,7 @@ Vai vēlaties izveidot šo direktoriju? <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Mapes iestatījumi</strong><hr>Šīs opcijas kontrolē, kur PCSX2 saglabās izpildlaika datu failus. @@ -19814,62 +21130,62 @@ Vai vēlaties izveidot šo direktoriju? <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Sasniegumu iestatījumi</strong><hr>Šīs opcijas kontrolē RetroAchievements ieviešanu spēlē PCSX2, ļaujot jums nopelnīt sasniegumus savās spēlēs. RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. + Tiek izmantota RAIntegration funkcija, iebūvētais RetroAchievements atbalsts ir atspējots. Advanced - Advanced + Paplašināti Are you sure you want to restore the default settings? Any existing preferences will be lost. - Are you sure you want to restore the default settings? Any existing preferences will be lost. + Vai tiešām vēlies atjaunot noklusējuma iestatījumus? Visi esošie iestatījumi tiks zaudēti. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Saskarnes iestatījumi</strong><hr>Šīs opcijas kontrolē programmatūras izskatu un darbību.<br><br>Novietojiet peli virs opcijas, lai skatītu papildu informāciju, un nospiediet taustiņu kombināciju Shift+Ritenis, lai ritinātu šo paneli. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>BIOS Iestatījumi</strong><hr>Konfigurējiet savu BIOS šeit.<br><br>Novietojiet peli virs opcijas, lai skatītu papildu informāciju, un nospiediet taustiņu kombināciju Shift+Wheel, lai ritinātu šo paneli. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Emulācijas iestatījumi</strong><hr>Šīs opcijas nosaka kadru tempa un spēles iestatījumu konfigurāciju.<br><br>Novietojiet peli virs opcijas, lai skatītu papildu informāciju, un nospiediet taustiņu kombināciju Shift+Wheel, lai ritinātu šo paneli. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Grafikas iestatījumi</strong><hr>Šīs opcijas nosaka grafiskās izvades konfigurāciju.<br><br>Novietojiet peli virs opcijas, lai skatītu papildu informāciju, un nospiediet taustiņu kombināciju Shift+Ritenis, lai ritinātu šo paneli. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Audio iestatījumi</strong><hr>Šīs opcijas kontrolē konsoles audio izvadi.<br><br>Novietojiet peli virs opcijas, lai skatītu papildu informāciju, un nospiediet taustiņu kombināciju Shift+Ritenis, lai ritinātu šo paneli. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Atmiņas Kartes iestatījumi</strong><hr>Šeit var izveidot un konfigurēt Atmiņas Kartes.<br><br>Novietojiet peli virs opcijas, lai skatītu papildu informāciju, un nospiediet taustiņu kombināciju Shift+Ritenis, lai ritinātu šo paneli. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Tīkla un HDD iestatījumi</strong><hr>Šīs opcijas kontrolē konsoles tīkla savienojamību un iekšējo HDD atmiņu.<br><br>Novietojiet peli virs opcijas, lai skatītu papildu informāciju, un nospiediet taustiņu kombināciju Shift+ritenis, lai ritinātu šo paneli. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Papildu iestatījumi</strong><hr>Šīs ir papildu opcijas simulētās konsoles konfigurācijas noteikšanai.<br><br>Novietojiet peli virs opcijas, lai skatītu papildu informāciju, un nospiediet taustiņu kombināciju Shift+Ritenis, lai ritinātu šo paneli. @@ -19879,17 +21195,17 @@ Vai vēlaties izveidot šo direktoriju? <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Atkļūdošanas iestatījumi</strong><hr>Šīs ir opcijas, ko var izmantot, lai reģistrētu iekšējo informāciju par lietojumprogrammu. <strong>Neveiciet izmaiņas, ja nezināt, ko darāt</strong>, jo tas ievērojami palēninās darbību un var iztērēt lielu diska vietu. Confirm Restore Defaults - Confirm Restore Defaults + Apstiprināt Noklusējuma Iestatījumu Atjaunošanu Reset UI Settings - Reset UI Settings + Atiestatīt LI Iestatījumus @@ -19898,16 +21214,16 @@ Vai vēlaties izveidot šo direktoriju? Any current setting values will be overwritten. Do you want to continue? - The configuration for this game will be replaced by the current global settings. + Šīs spēles konfigurācija tiks aizstāta ar pašreizējiem globālajiem iestatījumiem. -Any current setting values will be overwritten. +Visas pašreizējās iestatījumu vērtības tiks pārrakstītas. -Do you want to continue? +Vai vēlaties turpināt? Per-game configuration copied from global settings. - Per-game configuration copied from global settings. + Spēles konfigurācija kopēta no globālajiem iestatījumiem. @@ -19916,21 +21232,21 @@ Do you want to continue? Any current setting values will be lost. Do you want to continue? - The configuration for this game will be cleared. + Šīs spēles konfigurācija tiks notīrīta. -Any current setting values will be lost. +Visas pašreizējās iestatījumu vērtības tiks zaudētas. -Do you want to continue? +Vai vēlaties turpināt? Per-game configuration cleared. - Per-game configuration cleared. + Spēles konfigurācija notīrīta. Recommended Value - Recommended Value + Ieteicamā Vērtība @@ -19938,7 +21254,7 @@ Do you want to continue? PCSX2 Setup Wizard - PCSX2 Setup Wizard + PCSX2 Iestatīšanas Vednis @@ -19948,17 +21264,17 @@ Do you want to continue? BIOS Image - BIOS Image + BIOS Attēls Game Directories - Game Directories + Spēļu Direktorijas Controller Setup - Controller Setup + Kontroliera Iestatīšana @@ -19983,7 +21299,7 @@ Do you want to continue? <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> - <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> + <html><head/><body><p>Lai darbotos, PCSX2 ir nepieciešams PS2 BIOS.</p><p>Juridisku iemeslu dēļ BIOS ir jāiegūst <strong>no faktiskas PS2 ierīces, kas jums pieder</strong> (aizņemšanās neskaitās).</p><p>Pēc BIOS attēla izgūšanas tas jāievieto BIOS mapē datu direktorijā, kas norādīta zemāk, vai arī varat norādīt PCSX2 skenēt alternatīvu direktoriju.</p><p>Pamācība BIOS izgūšanai var atrast <a href="https://pcsx2.net/docs/setup/bios/">šeit</a>.</p></body></html> @@ -20023,12 +21339,12 @@ Do you want to continue? <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 automātiski skenēs un identificēs spēles no tālāk norādītajām direktorijām un aizpildīs spēļu sarakstu.<br>Šīm spēlēm jābūt iegūtām no jūsu diskiem. Pamācības priekš disku izgūšanas var atrast <a href="https://pcsx2.net/docs/setup/dumping">šeit</a>.</p><p>Atbalstītie izgūšanas formāti ir šādi:</p><p><ul><li>.bin/.iso (ISO Disku Attēli)</li><li>.mdf (Multivides Deskriptora Fails)</li><li>.chd (Saspiesti Datu Fragmenti)</li><li>.cso (Saspiests ISO)</li><li>.zso (Saspiests ISO)</li><li>.gz (Gzip Saspiests ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + Meklēšanas Direktorijas (tiks skenētas spēles) @@ -20051,10 +21367,15 @@ Do you want to continue? Scan Recursively Skenēt Rekursīvi + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Iestatīšana Pabeigta!</span></h1><p>Tagad esat gatavs palaist spēles.</p><p><span style=" font-weight:700;">Brīdinājums: Nepalaidiet neuzticamas programmas PCSX2. Tā nav “smilškaste” un nevar aizsargāt jūsu datoru no ļaunprātīgas programmatūras.</span></p><p>Papildu opcijas ir pieejamas iestatījumu izvēlnē. Varat arī izmantot Lielā Ekrāna LI navigācijai ar spēļu vadības ierīci.</p><p>Ceram, ka jums patiks lietot PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Laipni lūdzam PCSX2!</span></h1><p>Šis vednis palīdzēs jums veikt konfigurācijas darbības, kas nepieciešamas, lai lietotu lietojumprogrammu. Ja PCSX2 instalējat pirmo reizi, ieteicams apskatīt iestatīšanas pamācību <a href="https://pcsx2.net/docs/">šeit</a>.</p><p>Pēc noklusējuma PCSX2 izveidos savienojumu ar serveri vietnē <a href="https://pcsx2.net/">pcsx2.net</a>, lai pārbaudītu atjauninājumus, un, ja tie ir pieejami un apstiprināti, lejupielādēs atjauninājumu pakotnes no <a href="https://github.com/">github.com</a>. Ja nevēlaties, lai PCSX2 startēšanas laikā izveidotu tīkla savienojumus, tagad jānoņem atzīme no opcijas Automātiskā Atjaunināšana. Automātiskās Atjaunināšanas iestatījumu var mainīt jebkurā laikā Interfeisa Iestatījumos.</p><p>Lūdzu, izvēlieties valodu un tēmu, lai sāktu.</p></body></html> @@ -20089,18 +21410,13 @@ Do you want to continue? Automatic Mapping - Automatic Mapping + Automātiska Kartēšana Controller Port 2 Kontroliera Ports 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20133,72 +21449,72 @@ Do you want to continue? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + Nav atlasīta neviena spēļu direktorija. Jums būs manuāli jāatver visas izgūtās spēles, kuras vēlaties spēlēt; PCSX2 saraksts būs tukšs. -Are you sure you want to continue? +Vai tiešām vēlaties turpināt? &Finish - &Finish + &Pabeigt Cancel Setup - Cancel Setup + Atcelt Iestatīšanu Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - Are you sure you want to cancel PCSX2 setup? + Vai tiešām vēlaties atcelt PCSX2 iestatīšanu? -Any changes have been saved, and the wizard will run again next time you start PCSX2. +Visas izmaiņas ir saglabātas, un vednis tiks palaists vēlreiz nākamajā reizē, kad startēsiet PCSX2. Open Directory... - Open Directory... + Atvērt Direktoriju... Select Search Directory - Select Search Directory + Izvēlieties Meklēšanas Direktoriju Scan Recursively? - Scan Recursively? + Skenēt Rekursīvi? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Vai vēlaties skenēt direktoriju "%1" rekursīvi? -Scanning recursively takes more time, but will identify files in subdirectories. +Rekursīva skenēšana aizņem vairāk laika, bet identificēs failus apakšdirektorijās. Default (None) - Default (None) + Noklusējums (Nav) No devices available - No devices available + Nav pieejamu ierīču Automatic Binding - Automatic Binding + Automātiska Iesiešana No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Ierīcei '%1' netika ģenerētas vispārīgas saistīšanas. Kontrolieris/avots, iespējams, neatbalsta automātisko kartēšanu. @@ -20207,37 +21523,37 @@ Scanning recursively takes more time, but will identify files in subdirectories. ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + IERAKSTS LABEL Warning: short space limit. Abbreviate if needed. - LABEL + ETIĶETE PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC INSTRUCTION Warning: short space limit. Abbreviate if needed. - INSTRUCTION + INSTRUKCIJA STACK POINTER Warning: short space limit. Abbreviate if needed. - STACK POINTER + STEKA RĀDĪTĀJS SIZE Warning: short space limit. Abbreviate if needed. - SIZE + IZMĒRS @@ -20245,17 +21561,60 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - Stack + Steks - + Copy - Copy + Kopēt - + Copy all as CSV - Copy all as CSV + Kopēt visu kā CSV + + + + SymbolGuardian + + + DWARF Symbol Table + DWARF Simbolu Tabula + + + + ELF Section Headers + ELF Sekciju Galvenes + + + + ELF Symbol Table + ELF Simbolu Tabula + + + + Function Scanner + Funkciju Skeneris + + + + Nocash Symbols + Nocash Simboli + + + + SNDLL Symbol Table + SNDLL Simbolu Tabula + + + + Symbol Table Importer + Simbolu Tabulas Importētājs + + + + User-Defined + Lietotāja Definēts @@ -20263,40 +21622,40 @@ Scanning recursively takes more time, but will identify files in subdirectories. Alive - Alive + Dzīvs Dead - Dead + Miris - + Name - Name + Vārds - + Value - Value + Vērtība - + Location Lokācija - + Size Izmērs - + Type Tips - + Liveness Dzīvīgums @@ -20304,12 +21663,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Simbols vairs nepastāv. - + Cannot Change Type Nevar Mainīt Tipu @@ -20319,7 +21678,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Symbol Tree - Symbol Tree + Simbolu Koks @@ -20342,109 +21701,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (nezināms avota fails) - + (unknown section) (nezināma sadaļa) - + (unknown module) (nezināms modulis) - + Copy Name Kopēt Vārdu - + Copy Mangled Name - Copy Mangled Name + Kopēt Mainīto Nosaukumu - + Copy Location - Copy Location + Kopēt Lokāciju - - + + Rename Symbol - Rename Symbol + Pārdēvēt Simbolu - + Show Size Column - Show Size Column + Rādīt Izmēra Kolonnu - + Group by Module - Group by Module + Grupēt pēc Moduļa - + Group by Section - Group by Section + Grupēt Pēc Sekcijas - + Group by Source File - Group by Source File + Grupēt pēc Avota Faila - + Sort by if type is known - Sort by if type is known + Kārtot pēc, ja tips ir zināms - + Reset Children - Reset Children + Atiestatīt Bērnus - + Change Type Temporarily - Change Type Temporarily + Mainīt Tipu Uz Laiku - + + Binary + Binārs + + + + Octal + Oktāls + + + + Decimal + Decimāls + + + + Hexadecimal + Heksadecimāls + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion - Confirm Deletion + Apstiprināt Dzēšanu - + Delete '%1'? Dzēst '%1'? - + Name: Vārds: - + Change Type To Mainīt Tipu Uz - + Type: Tips: - - + + Cannot Change Type Nevar Mainīt Tipu - + That node cannot have a type. That node cannot have a type. @@ -20462,46 +21851,46 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID NEDERĪGS - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + IERAKSTS - + PRIORITY Warning: short space limit. Abbreviate if needed. - PRIORITY + PRIORITĀTE - + STATE Warning: short space limit. Abbreviate if needed. - STATE + STĀVOKLIS - + WAIT TYPE Warning: short space limit. Abbreviate if needed. - WAIT TYPE + GAIDĪŠANAS TIPS @@ -20513,13 +21902,13 @@ Rename it to {} to remove this warning. RUN Refers to a Thread State in the Debugger. - RUN + IZPILDĪŠANA READY Refers to a Thread State in the Debugger. - READY + GATAVS @@ -20543,61 +21932,61 @@ Rename it to {} to remove this warning. DORMANT Refers to a Thread State in the Debugger. - DORMANT + NESPĒJOŠS NONE Refers to a Thread Wait State in the Debugger. - NONE + NEVIENS WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - WAKEUP REQUEST + PAMODINĀŠANAS PIEPRASĪJUMS SEMAPHORE Refers to a Thread Wait State in the Debugger. - SEMAPHORE + SEMAFORS SLEEP Refers to a Thread Wait State in the Debugger. - SLEEP + MIEGS DELAY Refers to a Thread Wait State in the Debugger. - DELAY + KAVĒŠANĀS EVENTFLAG Refers to a Thread Wait State in the Debugger. - EVENTFLAG + EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. - MBOX + MBOX VPOOL Refers to a Thread Wait State in the Debugger. - VPOOL + VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. - FIXPOOL + FIXPOOL @@ -20605,1048 +21994,1071 @@ Rename it to {} to remove this warning. Threads - Threads + Pavedieni - + Copy - Copy + Kopēt - + Copy all as CSV - Copy all as CSV + Kopēt visu kā CSV + + + + TypeString + + + Invalid array subscript. + Nederīgs masīva apakšindekss. + + + + No type name provided. + Nav norādīts veida nosaukums. + + + + Type '%1' not found. + Tips '%1' nav atrasts. USB - + Webcam (EyeToy) - Webcam (EyeToy) + Vebkamera (EyeToy) - + Sony EyeToy - Sony EyeToy + Sony EyeToy - + Konami Capture Eye - Konami Capture Eye - - - - - Video Device - Video Device - - - - Audio Device - Audio Device + Konami Capture Eye + + Video Device + Video Ierīce + + + + Audio Device + Audio Ierīce + + + Audio Latency - Audio Latency + Audio Aizture - - + + Selects the device to capture images from. - Selects the device to capture images from. + Izvēlas ierīci, no kuras tiks uzņemti attēli. - + HID Keyboard (Konami) - HID Keyboard (Konami) + HID Tastatūra (Konami) - + Keyboard - Keyboard + Klaviatūra - + HID Mouse - HID Mouse + HID Pele - + Pointer - Pointer + Kursors - + Left Button - Left Button + Kreisā poga - + Right Button - Right Button + Labā poga - + Middle Button - Middle Button + Vidējā poga - + GunCon 2 - GunCon 2 - - - - - - - - - - - - D-Pad Up - D-Pad Up - - - - - - - - - - - - D-Pad Down - D-Pad Down - - - - - - - - - - - - D-Pad Left - D-Pad Left - - - - - - - - - - - - D-Pad Right - D-Pad Right - - - - Trigger - Trigger + GunCon 2 - Shoot Offscreen - Shoot Offscreen + + + + + + + + + D-Pad Up + D-pad Uz Augšu + + + + + + + + + + + + D-Pad Down + D-Pad Uz Leju - Calibration Shot - Calibration Shot + + + + + + + + + D-Pad Left + D-Pad Pa Kreisi - - - - A - A + + + + + + + + + + D-Pad Right + D-pad Pa Labi - - - B - B + Trigger + Trigeris - - C - C - - - - - - - - - - - - Select - Select + Shoot Offscreen + Šāviens Ārpus Ekrāna - - - - - - - - - Start - Start - - - - Relative Left - Relative Left + Calibration Shot + Kalibrēšanas Šāviens - Relative Right - Relative Right + + + A + A - Relative Up - Relative Up + + + B + B + + C + C + + + + + + + + + + + + Select + Select + + + + + + + + + + + + Start + Start + + + + Relative Left + Relatīvi Pa Kreisi + + + + Relative Right + Relatīvi Pa Labi + + + + Relative Up + Relatīvi Uz Augšu + + + Relative Down - Relative Down + Relatīvi Uz Leju - + Cursor Path - Cursor Path + Kursora Ceļš - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Iestata krustpunkta attēlu, ko izmantos šis gaismas ierocis. Krustpunkta attēla iestatīšana atspējos sistēmas kursoru. - + Cursor Scale - Cursor Scale + Kursora Skala - + Scales the crosshair image set above. Scales the crosshair image set above. - - - %.0f%% - %.0f%% - - - - Cursor Color - Cursor Color - - - - Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - - Manual Screen Configuration - Manual Screen Configuration + %.0f%% + %.0f%% - - Forces the use of the screen parameters below, instead of automatic parameters if available. - Forces the use of the screen parameters below, instead of automatic parameters if available. + + Cursor Color + Kursora Krāsa - - X Scale (Sensitivity) - X Scale (Sensitivity) - - - - - Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Pielieto krāsu izvēlētajiem krustpunkta attēliem, var izmantot vairākiem spēlētājiem. Norādīt HTML/CSS formātā (piemēram, #aabbcc) - - %.2f%% - %.2f%% + Manual Screen Configuration + Manuāla Ekrāna Konfigurācija - Y Scale (Sensitivity) - Y Scale (Sensitivity) + Forces the use of the screen parameters below, instead of automatic parameters if available. + Piespiedu kārtā izmanto tālāk norādītos ekrāna parametrus, nevis automātiskos parametrus, ja tādi ir pieejami. - Center X - Center X + X Scale (Sensitivity) + X Skala (jutīgums) - Sets the horizontal center position of the simulated screen. - Sets the horizontal center position of the simulated screen. + + Scales the position to simulate CRT curvature. + Mērogo pozīciju, lai simulētu CRT izliekumu. - %.0fpx - %.0fpx + %.2f%% + %.2f%% - Center Y - Center Y - - - - Sets the vertical center position of the simulated screen. - Sets the vertical center position of the simulated screen. + Y Scale (Sensitivity) + Y Skala (Jutīgums) - Screen Width - Screen Width + Center X + Centrs X - Sets the width of the simulated screen. - Sets the width of the simulated screen. + Sets the horizontal center position of the simulated screen. + Iestata simulētā ekrāna horizontālo centra pozīciju. - - - %dpx - %dpx + + + %.0fpx + %.0fpx - Screen Height - Screen Height + Center Y + Centrs Y + Sets the vertical center position of the simulated screen. + Iestata simulētā ekrāna vertikālo centra pozīciju. + + + + Screen Width + Ekrāna platums + + + + Sets the width of the simulated screen. + Iestata simulētā ekrāna platumu. + + + + + %dpx + %dpx + + + + Screen Height + Ekrāna augstums + + + Sets the height of the simulated screen. - Sets the height of the simulated screen. + Iestata simulētā ekrāna augstumu. - + Logitech USB Headset - Logitech USB Headset - - - - - - Input Device - Input Device - - - - - - - Selects the device to read audio from. - Selects the device to read audio from. - - - - Output Device - Output Device - - - - Selects the device to output audio to. - Selects the device to output audio to. + Logitech USB Austiņas - - - - Input Latency - Input Latency + + + Input Device + Ievades Ierīce - + - - - + + + Selects the device to read audio from. + Izvēlas ierīci, no kuras nolasīt audio. + + + + Output Device + Izvades Ierīce + + + + Selects the device to output audio to. + Izvēlas ierīci, uz kuru izvadīt audio. + + + + + + + Input Latency + Ievades Latentums + + + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms - %dms + %dms - + Output Latency - Output Latency + Izvades Latentums - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. - USB-Mic: Neither player 1 nor 2 is connected. + USB-mikrofons: Nav pievienots ne 1., ne 2. spēlētājs. - + USB-Mic: Failed to start player {} audio stream. - USB-Mic: Failed to start player {} audio stream. + USB-mikrofons: Neizdevās sākt spēlētāja {} audio straumi. - + Microphone - Microphone + Mikrofons - + Singstar - Singstar + Singstar - + Logitech - Logitech + Logitech - + Konami - Konami + Konami - + Player 1 Device - Player 1 Device + 1. spēlētāja ierīce - + Selects the input for the first player. - Selects the input for the first player. + Izvēlās ievades ierīci pirmajam spēlētājam. - + Player 2 Device - Player 2 Device + 2. spēlētāja ierīce - + Selects the input for the second player. - Selects the input for the second player. + Izvēlās ievades ierīci otrajam spēlētājam. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB lielapjoma atmiņa: Attēla ceļš nav norādīts - + + USB mass storage: Could not open image file '{}' + USB lielapjoma atmiņa: Nevarēja atvērt attēla failu '{}' + + + Mass Storage Device - Mass Storage Device + Lielapjoma Atmiņas Ierīce - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - - - Iomega Zip-100 (Generic) - Iomega Zip-100 (Generic) - - - - Sony MSAC-US1 (PictureParadise) - Sony MSAC-US1 (PictureParadise) - - - Image Path - Image Path + Iomega Zip-100 (Generic) + Iomega Zip-100 (Vispārējs) - + Sony MSAC-US1 (PictureParadise) + Sony MSAC-US1 (PictureParadise) + + + + + Image Path + Attēla Ceļš + + + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Stūre pa kreisi - - + Steering Right + Stūre pa labi + + + + + + Throttle + Drosele + + + + + + + Brake - Brake - - - - - - Cross - Cross - - - - - - Square - Square + Bremze - - Circle - Circle + + Cross + Krusts + + Square + Kvadrāts + + + + + + Circle + Aplis + + + + Triangle Trijstūris - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 - L3 + L3 - + R3 - R3 - - - - Menu Up - Menu Up - - - - Menu Down - Menu Down + R3 - - X - X + Menu Up + Izvēlne Uz augšu - + Menu Down + Izvēlne Uz leju + + + + + X + X + + + + Y - Y - - - - Off - Off - - - - Low - Low - - - - Medium - Medium - - - - High - High + Y + Off + Izslēgts + + + + Low + Zems + + + + Medium + Vidējs + + + + High + Augsts + + + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping - Steering Damping - - - - Applies power curve filter to steering axis values. Dampens small inputs. - Applies power curve filter to steering axis values. Dampens small inputs. + Stūres Slāpēšana + Applies power curve filter to steering axis values. Dampens small inputs. + Pielieto jaudas līknes filtru stūres ass vērtībām. Apslāpē mazas ievades vērtības. + + + Workaround for Intermittent FFB Loss Risinājums periodiskam FFB zudumam - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Stūres Ierīce - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit - Rock Band Drum Kit + Rock Band Bungu Komplekts - - + + Blue Zils - - + + Green Zaļš - - + + Red Sarkans - - + + Yellow Dzeltens - + Orange Oranžs - + Buzz Controller Buzz kontrolieris - + Player 1 Red Spēlētājs 1 Sarkans - + Player 1 Blue Spēlētājs 1 Zils - + Player 1 Orange Spēlētājs 1 Oranžs - + Player 1 Green Spēlētājs 1 Zaļš - + Player 1 Yellow Spēlētājs 1 Dzeltens - + Player 2 Red Spēlētājs 2 Sarkans - + Player 2 Blue Spēlētājs 2 Zils - + Player 2 Orange Spēlētājs 2 Oranžs - + Player 2 Green Spēlētājs 2 Zaļš - + Player 2 Yellow Spēlētājs 2 Dzeltens - + Player 3 Red Spēlētājs 3 Sarkans - + Player 3 Blue Spēlētājs 3 Zils - + Player 3 Orange Spēlētājs 3 Oranžs - + Player 3 Green Spēlētājs 3 Zaļš - + Player 3 Yellow Spēlētājs 3 Dzeltens - + Player 4 Red Spēlētājs 4 Sarkans - + Player 4 Blue Spēlētājs 4 Zils - + Player 4 Orange Spēlētājs 4 Oranžs - + Player 4 Green Spēlētājs 4 Zaļš - + Player 4 Yellow Spēlētājs 4 Dzeltens - + KeyboardMania KeyboardMania - + C 1 С 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 С 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up - Wheel Up + Ritenis Uz Augšu - + Wheel Down - Wheel Down + Ritenis Uz Leju - + Sega Seamic - Sega Seamic + Sega Seamic - + Stick Left - Stick Left + Kursorsvira Pa Kreisi - + Stick Right - Stick Right + Kursorsvira Pa Labi - + Stick Up - Stick Up - - - - Stick Down - Stick Down + Kursorsvira Uz Augšu + Stick Down + Kursorsvira Uz Leju + + + Z Z - + L L - + R R - + Failed to open '{}' for printing. - Failed to open '{}' for printing. + Neizdevās atvērt '{}' drukāšanai. - + Printer saving to '{}'... - Printer saving to '{}'... + Printeris saglabā '{}'... - + Printer Printeris @@ -21673,297 +23085,297 @@ Rename it to {} to remove this warning. Noklusējuma Izvades Ierīce - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Trijstūris / Eiforija - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise - Left Turntable Clockwise + Kreisais Grozāmais Disks Pulksteņrādītāja virzienā - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green - Left Turntable Green + Kreisā Grozāmā Diska Zaļā Poga - + Left Turntable Red - Left Turntable Red + Kreisā Grozāmā Diska Sarkanā Poga - + Left Turntable Blue - Left Turntable Blue + Kreisā Grozāmā Diska Zilā Poga - + Right Turntable Green - Right Turntable Green + Labā Grozāmā Diska Zaļā Poga - + Right Turntable Red - Right Turntable Red + Labā Grozāmā Diska Sarkanā Poga - + Right Turntable Blue - Right Turntable Blue + Labā Grozāmā Diska Zilā Poga - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left - Effects Knob Left + Efektu Poga Pa Kreisi - + Effects Knob Right - Effects Knob Right + Efektu Poga Pa Labi - + Turntable Multiplier - Turntable Multiplier + Grozāmā Diska Reizinātājs - + Gametrak Device Gametrak Ierīce - + Foot Pedal - Foot Pedal + Kājas Pedālis - + Left X Kreisais X - + Left Y Kreisais Y - + Left Z Kreisais Z - + Right X Labais X - + Right Y Labais Y - + Right Z Labais Z - - + + Invert X axis - Invert X axis + Apgriezt X asi - - + + Invert Y axis - Invert Y axis + Apgriezt Y asi - - + + Invert Z axis - Invert Z axis + Apgriezt Z asi - + Limit Z axis [100-4095] - Limit Z axis [100-4095] + Limitēt Z asi [100–4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - - 4095 for original Gametrak controllers -- 1790 for standard gamepads + - 4095 oriģinālajiem Gametrak kontrolieriem +- 1790 standarta spēļu vadības ierīcēm - + %d %d - + RealPlay Device RealPlay Ierīce - + RealPlay Racing - RealPlay Racing + RealPlay Racing - + RealPlay Sphere - RealPlay Sphere + RealPlay Sphere - + RealPlay Golf - RealPlay Golf + RealPlay Golf - + RealPlay Pool - RealPlay Pool + RealPlay Pool - + Accel X - Accel X + Akcelerācija X - + Accel Y - Accel Y + Akcelerācija Y - + Accel Z - Accel Z + Akcelerācija Z - + Trance Vibrator (Rez) - Trance Vibrator (Rez) + Trance Vibrator (Rez) Train Controller - Train Controller + Vilciena Kontrolieris - + Type 2 Tips 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power - Power + Jauda - + A Button A Poga - + B Button B Poga - + C Button C Poga - + D Button - D Button + D Poga - + Announce - Announce + Paziņot - + Horn - Horn + Taure - + Left Door Kreisās Durvis - + Right Door Labās Durvis - + Camera Button Kameras Poga - + Axes Passthrough - Axes Passthrough + Asu Caurlaide - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. - Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + Nosūta neapstrādātu ievades asi tieši spēlei. Ieslēdziet, ja izmantojat saderīgu Densha De Go! kontrolieri. Izslēdziet, ja izmantojat jebkuru citu kursorsviru. @@ -21971,7 +23383,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Axes - Axes + Asis @@ -21984,7 +23396,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Player 1 - Player 1 + Spēlētājs 1 @@ -21992,7 +23404,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Red - Red + Sarkans @@ -22016,7 +23428,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the PushButton - PushButton + SpiedPoga @@ -22071,7 +23483,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Face Buttons - Face Buttons + Darbību Pogas @@ -22107,7 +23519,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the D-Pad - D-Pad + D-Pad @@ -22133,7 +23545,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Jaudas Svira @@ -22166,12 +23578,12 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Force Feedback - Force Feedback + Spēka Atgriezeniskā saite D-Pad - D-Pad + D-Pad @@ -22231,7 +23643,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Face Buttons - Sejas Pogas + Darbību Pogas @@ -22266,7 +23678,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Accelerator - Accelerator + Paātrinātājs @@ -22279,12 +23691,12 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Lai piesaistītu stūrēšanu lielākajai daļai mūsdienu 900 grādu stūrēm, pagrieziet stūri vienu reizi vēlamajā virzienā, pēc tam atgrieziet atpakaļ uz centru. Force Feedback - Force Feedback + Spēka Atgriezeniskā saite @@ -22304,22 +23716,22 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Steering Left - Steering Left + Stūre pa kreisi Steering Right - Steering Right + Stūre pa labi Left Paddle - Left Paddle + Kreisais Pedālis Right Paddle - Right Paddle + Labais Pedālis @@ -22334,7 +23746,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Accelerator - Accelerator + Paātrinātājs @@ -22342,7 +23754,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Left Hand - Left Hand + Kreisā Roka @@ -22359,13 +23771,13 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the PushButton - PushButton + SpiedPoga Left=0 / Right=0x3ff - Left=0 / Right=0x3ff + Kreisais=0 / Labais=0x3ff @@ -22377,7 +23789,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Back=0 / Front=0x3ff - Back=0 / Front=0x3ff + Aizmugure=0 / Priekšpuse=0x3ff @@ -22389,7 +23801,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Top=0 / Bottom=0xfff - Top=0 / Bottom=0xfff + Augšā=0 / Apakšā=0xfff @@ -22437,7 +23849,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the D-Pad - D-Pad + D-Pad @@ -22466,43 +23878,43 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Pointer Setup - Pointer Setup + Rādītāja Iestatīšana <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>Pēc noklusējuma GunCon2 izmantos peles rādītāju. Lai izmantotu peli, jums<strong>nav</strong> jākonfigurē nekādas saistīšanas, izņemot trigeri un pogas.</p> -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>Ja vēlaties izmantot kontrolieri vai gaismas pistoli, kas simulē kontrolieri, nevis peli, tad tas jāsaista ar Relatīvo Mērķēšanu.Pretējā gadījumā relatīvā mērķēšana <strong>jāatstāj nepiesaistīta</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Relative Aiming + Relatīvā Mērķēšana Trigger - Trigger + Trigeris Shoot Offscreen - Shoot Offscreen + Šāviens Ārpus Ekrāna Calibration Shot - Calibration Shot + Kalibrēšanas Šāviens Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + Dažās spēlēs kalibrēšanas šāviens ir nepieciešams, lai tiktu cauri iestatīšanas ekrānam. @@ -22510,7 +23922,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the D-Pad Up - D-Pad Up + D-pad Uz Augšu @@ -22525,22 +23937,22 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the PushButton - PushButton + SpiedPoga D-Pad Down - D-Pad Down + D-Pad Uz Leju D-Pad Left - D-Pad Left + D-Pad Pa Kreisi D-Pad Right - D-Pad Right + D-pad Pa Labi @@ -22565,17 +23977,17 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Accel X - Accel X + Akcelerācija X Accel Y - Accel Y + Akcelerācija Y Accel Z - Accel Z + Akcelerācija Z @@ -22589,7 +24001,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. - The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + Ryojōhen kontrolieris ir divu rokturu vilciena galvenais kontrolieris ar D-Pad un septiņām pogām. Jaudas ass sākas no neitrāla stāvokļa un tai ir četras pakāpeniski augstākas jaudas pakāpes. Bremzēšanas ass ir analoga ar trim reģioniem, kas attēlo bremžu spiediena atlaišanu, bremžu noturēšanu pie pašreizējā spiediena vai bremžu spiediena palielināšanu. Šīs ass pagarināšana līdz galam iedarbina Avārijas Bremzēšanu. Šis kontrolieris ir paredzēts lietošanai ar Densha De GO! Ryojōhen, un to vislabāk lietot ar aparatūru ar divām asīm, no kurām vienu var viegli regulēt, lai palielinātu vai samazinātu bremžu spiedienu. @@ -22607,7 +24019,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the PushButton - PushButton + SpiedPoga @@ -22618,7 +24030,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the D-Pad - D-Pad + D-Pad @@ -22639,12 +24051,12 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Jaudas Svira Face Buttons - Face Buttons + Darbību Pogas @@ -22672,7 +24084,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Horn Horn is used to alert people and cars that a train is approaching. Original: 警笛 - Horn + Taure @@ -22680,7 +24092,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Hints - Hints + Padomi @@ -22692,52 +24104,52 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Jaudas Svira D-Pad - D-Pad + D-Pad Down - Down + Uz leju Left - Left + Pa kreisi Up - Up + Uz augšu Right - Right + Pa labi Select - Select + Select Start - Start + Start Brake Lever - Brake Lever + Bremžu Rokturis Face Buttons - Face Buttons + Darbību Pogas @@ -22778,7 +24190,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Bindings - Bindings + Saistījumi @@ -22788,12 +24200,12 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Automatic Mapping - Automatic Mapping + Automātiska Kartēšana Clear Mapping - Clear Mapping + Notīrīt Kartēšanu @@ -22803,63 +24215,63 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the No devices available - No devices available + Nav pieejamu ierīču Clear Bindings - Clear Bindings + Notīrīt Saistījumus Are you sure you want to clear all bindings for this device? This action cannot be undone. - Are you sure you want to clear all bindings for this device? This action cannot be undone. + Vai tiešām vēlaties notīrīt visas šīs ierīces saistīšanas? Šo darbību nevar atsaukt. Automatic Binding - Automatic Binding + Automātiska Iesiešana No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Ierīcei '%1' netika ģenerētas vispārīgas saistīšanas. Kontrolieris/avots, iespējams, neatbalsta automātisko kartēšanu. VMManager - + Failed to back up old save state {}. - Failed to back up old save state {}. + Neizdevās dublēt veco saglabāšanas stāvokli {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Nezināma Spēle - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Kļūda - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22876,297 +24288,337 @@ Kad BIOS ir iegūts, tas jāievieto BIOS mapē datu direktorijā (Rīku Izvēlne Papildu norādījumus skatiet BUJ un Pamācībās. - + Resuming state Resuming state - + Boot and Debug - Boot and Debug + Palaišana un Atkļūdošana - + + Failed to load save state - Failed to load save state + Neizdevās ielādēt saglabāšanas stāvokli - + State saved to slot {}. - State saved to slot {}. + Stāvoklis saglabāts slotā {}. - - + Loading state - Loading state + Ielādes stāvoklis - + Failed to load state (Memory card is busy) Neizdevās ielādēt stāvokli (Atmiņas karte ir aizņemta) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Nevar ielādēt saglabājumu {} no slota {}, kamēr ir aktīvs RetroAchievements Hardcore režīms. + + + Failed to save state (Memory card is busy) Neizdevās saglabāt stāvokli (Atmiņas karte ir aizņemta) - + Failed to save state to slot {} (Memory card is busy) Neizdevās saglabāt stāvokli slotā {} (Atmiņas karte ir aizņemta) - + Saving state to slot {}... Saglabā stāvokli slotā {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disks izņemts. - + Disc changed to '{}'. Disks mainīts uz '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - Failed to open new disc image '{}'. Reverting to old image. -Error was: {} + Neizdevās atvērt jaunu diska attēlu '{}'. Atgriežas pie vecā attēla. +Kļūda: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - Failed to switch back to old disc image. Removing disc. -Error was: {} + Neizdevās pārslēgties atpakaļ uz veco diska attēlu. Noņem disku. +Kļūda: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Ir iespējots ātrais CDVD, tas var sabojāt spēles. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - Cycle rate/skip is not at default, this may crash or make games run too slow. + Cikla ātrums/izlaišana nav noklusējuma, tas var izraisīt avāriju vai padarīt spēles pārāk lēnas. - + Upscale multiplier is below native, this will break rendering. - Upscale multiplier is below native, this will break rendering. - - - - Mipmapping is disabled. This may break rendering in some games. - Mipmapping is disabled. This may break rendering in some games. + Palielināšanas reizinātājs ir zem natīvā līmeņa, tas izjauks renderēšanu. + Mipmapping is disabled. This may break rendering in some games. + Mipmapping ir atspējots. Tas var traucēt renderēšanu dažās spēlēs. + + + Debug device is enabled. This will massively reduce performance. - Debug device is enabled. This will massively reduce performance. + Atkļūdošanas ierīce ir iespējota. Tas ievērojami samazinās veiktspēju. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + Tekstūras filtrēšana nav iestatīta uz Bilineāru (PS2). Tas dažās spēlēs traucēs renderēšanu. - + No Game Running Nav Palaista Spēle - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineārā filtrēšana nav iestatīta uz automātisko. Tas dažās spēlēs var traucēt renderēšanu. - + Failed to save state: {}. - Failed to save state: {}. + Neizdevās saglabāt stāvokli: {}. - + Failed to save state to slot {}. - Failed to save state to slot {}. + Neizdevās saglabāt stāvokli slotā {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Nevar ielādēt saglabāšanas stāvokli, kamēr ir aktīvs RetroAchievements Hardcore režīms. + + + There is no saved {} in slot {}. - There is no saved {} in slot {}. + Slotā {} nav saglabāts neviens {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) - Failed to load {} from slot {} (Memory card is busy) + Neizdevās ielādēt {} no slota {} (Atmiņas karte ir aizņemta) - - + + + + state - state + stāvoklis - + + Loading {} from slot {}... - Loading {} from slot {}... + Ielādē {} no slota {}... - - Blending Accuracy is below Basic, this may break effects in some games. - Blending Accuracy is below Basic, this may break effects in some games. + + Loading save state... + Saglabāšanas stāvokļa ielāde... + + + + No disc to remove. + Nav diska, ko izņemt. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Čīti tika atspējoti RetroAchievements Hardcore Režīma dēļ. + Blending Accuracy is below Basic, this may break effects in some games. + Sajaukšanas precizitāte ir zemāka par Pamata līmeni, tāpēc dažās spēlēs tas var sabojāt efektus. + + + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - Hardware Download Mode is not set to Accurate, this may break rendering in some games. + Aparatūras Lejupielādes Režīms nav iestatīts uz “Precīzs”, dažās spēlēs tas var traucēt renderēšanu. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Ir iespējota veselu skaitļu mērogošana. Tas var samazināt attēlu. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Grafikas API nav iestatīts uz Automātisks. Tas var izraisīt veiktspējas problēmas un grafikas problēmas. + + + EE FPU Round Mode is not set to default, this may break some games. - EE FPU Round Mode is not set to default, this may break some games. + EE FPU Noapaļošanas Režīms nav iestatīts uz noklusējumu, tas var izraisīt problēmas dažās spēlēs. - + EE FPU Clamp Mode is not set to default, this may break some games. - EE FPU Clamp Mode is not set to default, this may break some games. + EE FPU Ierobežošanas Režīms nav iestatīts uz noklusējumu, tas var izraisīt problēmas dažās spēlēs. - + VU0 Round Mode is not set to default, this may break some games. - VU0 Round Mode is not set to default, this may break some games. + VU0 Noapaļošanas Režīms nav iestatīts uz noklusējumu, tas var izraisīt problēmas dažās spēlēs. - + VU1 Round Mode is not set to default, this may break some games. - VU1 Round Mode is not set to default, this may break some games. + VU1 Noapaļošanas Režīms nav iestatīts uz noklusējumu, tas var izraisīt problēmas dažās spēlēs. - + VU Clamp Mode is not set to default, this may break some games. - VU Clamp Mode is not set to default, this may break some games. + VU Ierobežošanas Režīms nav iestatīts uz noklusējumu, tas var izraisīt problēmas dažās spēlēs. - + 128MB RAM is enabled. Compatibility with some games may be affected. Ir iespējots 128MB RAM. Saderība ar dažām spēlēm var būt ietekmēta. - + Game Fixes are not enabled. Compatibility with some games may be affected. Spēļu labojumi nav iespējoti. Var tikt ietekmēta saderība ar dažām spēlēm. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - Compatibility Patches are not enabled. Compatibility with some games may be affected. + Saderības Ielāpi nav iespējoti. Saderība ar dažām spēlēm var tikt ietekmēta. - + Frame rate for NTSC is not default. This may break some games. - Frame rate for NTSC is not default. This may break some games. + Kadru ātrums priekš NTSC nav noklusētais. Tas var sabojāt dažas spēles. - + Frame rate for PAL is not default. This may break some games. - Frame rate for PAL is not default. This may break some games. - - - - EE Recompiler is not enabled, this will significantly reduce performance. - EE Recompiler is not enabled, this will significantly reduce performance. - - - - VU0 Recompiler is not enabled, this will significantly reduce performance. - VU0 Recompiler is not enabled, this will significantly reduce performance. - - - - VU1 Recompiler is not enabled, this will significantly reduce performance. - VU1 Recompiler is not enabled, this will significantly reduce performance. - - - - IOP Recompiler is not enabled, this will significantly reduce performance. - IOP Recompiler is not enabled, this will significantly reduce performance. + Kadru ātrums priekš PAL nav noklusētais. Tas var sabojāt dažas spēles. - EE Cache is enabled, this will significantly reduce performance. - EE Cache is enabled, this will significantly reduce performance. + EE Recompiler is not enabled, this will significantly reduce performance. + EE pārkompilators nav ieslēgts, tas būtiski samazinās veiktspēju. - EE Wait Loop Detection is not enabled, this may reduce performance. - EE Wait Loop Detection is not enabled, this may reduce performance. + VU0 Recompiler is not enabled, this will significantly reduce performance. + VU0 pārkompilators nav ieslēgts, tas būtiski samazinās veiktspēju. + VU1 Recompiler is not enabled, this will significantly reduce performance. + VU1 pārkompilators nav ieslēgts, tas būtiski samazinās veiktspēju. + + + + IOP Recompiler is not enabled, this will significantly reduce performance. + IOP pārkompilators nav ieslēgts, tas būtiski samazinās veiktspēju. + + + + EE Cache is enabled, this will significantly reduce performance. + EE kešatmiņa ir ieslēgta, tas būtiski samazinās veiktspēju. + + + + EE Wait Loop Detection is not enabled, this may reduce performance. + EE Gaidīšanas Cikla Noteikšana nav ieslēgta, tas var samazināt veiktspēju. + + + INTC Spin Detection is not enabled, this may reduce performance. - INTC Spin Detection is not enabled, this may reduce performance. + INTC Griešanās Noteikšana nav ieslēgta, tas var samazināt veiktspēju. - + Fastmem is not enabled, this will reduce performance. - Fastmem is not enabled, this will reduce performance. + Fastmem nav ieslēgts, tas samazinās veiktspēju. - + Instant VU1 is disabled, this may reduce performance. - Instant VU1 is disabled, this may reduce performance. + Instant VU1 ir atspējots, tas var samazināt veiktspēju. - + mVU Flag Hack is not enabled, this may reduce performance. - mVU Flag Hack is not enabled, this may reduce performance. - - - - GPU Palette Conversion is enabled, this may reduce performance. - GPU Palette Conversion is enabled, this may reduce performance. + mVU Karogu Haks nav ieslēgts, tas var samazināt veiktspēju. - Texture Preloading is not Full, this may reduce performance. - Texture Preloading is not Full, this may reduce performance. + GPU Palette Conversion is enabled, this may reduce performance. + GPU Paletes Konvertēšana ir ieslēgta, tas var samazināt veiktspēju. + + + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. - Estimate texture region is enabled, this may reduce performance. - Estimate texture region is enabled, this may reduce performance. + Texture Preloading is not Full, this may reduce performance. + Tekstūru iepriekšēja ielāde nav pilnīga, tas var samazināt veiktspēju. + Estimate texture region is enabled, this may reduce performance. + Tekstūru reģiona novērtēšana ir ieslēgta, tas var samazināt veiktspēju. + + + Texture dumping is enabled, this will continually dump textures to disk. - Texture dumping is enabled, this will continually dump textures to disk. + Tekstūru izgūšana ir ieslēgta, tas nepārtraukti saglabās tekstūras diskā. diff --git a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts index 002f6fa675..ad1a6541cd 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts @@ -95,27 +95,27 @@ Gereed... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Je Retro prestaties login token is niet langer geldig.</strong> Je moet opnieuw je referenties invoeren om je prestaties te kunnen volgen. Jouw wachtwoord wordt niet opgeslagen in PCSX2, er wordt een toegangstoken gegenereerd en gebruikt. - + &Login &Aanmelden - + Logging in... Aanmelden... - + Login Error Fout bij inloggen - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Fout: %1 Controleer uw gebruikersnaam en wachtwoord en probeer het opnieuw. - + Login failed. Aanmelden mislukt. - + Enable Achievements Achievements inschakelen - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Wilt u het volgen nu inschakelen? - + Enable Hardcore Mode Schakel Hardcore-modus in - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Echter, hardcore modus voorkomt ook het gebruik van spelstaten, cheats en vertra Wilt u hardcore modus inschakelen? - + Reset System Systeem Herstarten - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu herstarten? @@ -176,239 +176,355 @@ Wilt u hardcore modus inschakelen? AchievementSettingsWidget - - + + Enable Achievements Prestaties ingeschakeld - - + + Enable Hardcore Mode Hardcore modus inschakelen - - + + Test Unofficial Achievements Test Onofficiele Achievements - - + + Enable Sound Effects Geluidseffecten inschakelen - + Notifications Meldingen - - + + 5 seconds 5 seconden - + Account Account - - + + Login... Login... - + View Profile... Profiel bekijken... - + Settings Instellingen - - + + Enable Spectator Mode Schakel Kijkersmodus in - - + + Enable Encore Mode Schakel Herhalingsmodus in - - + + Show Achievement Notifications Toon Prestatiemeldingen - - + + Show Leaderboard Notifications Toon Scorebord meldingen - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Schakel In-Spel Overlays in - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Geluidseffecten - - - + + + Browse... Bladeren... - - - + + + Reset Resetten - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Voorvertoning - + Notification Sound Meldingsgeluid - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Gebruikersnaam: Aanmeldingstoken gegenereerd op: - + Game Info Game informatie - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 maakt gebruik van RetroAchievements als een prestatiesdatabase en voor het bijhouden van de vooruitgang. Om prestaties te gebruiken, meld u aan voor een account bij <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">De prestatielijst in-game bekijken. Druk op de sneltoets voor <span style=" font-weight:600;">Open Pause Menu</span> en selecteer <span style=" font-weight:600;">Prestaties</span> uit het menu.</p></body></html> - - - - - + + + + + Unchecked Uitgeschakeld - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wanneer ingeschakeld, zal PCSX2 ervan uitgaan dat alle prestaties vergrendeld zijn en geen ontgrendelmeldingen naar de server sturen. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Wanneer ingeschakeld, zal PCSX2 prestaties weergeven uit niet-officiële sets. Houd er rekening mee dat deze prestaties niet worden bijgehouden door RetroAchievements, dus ze ontgrendelen elke keer. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Uitdaging" modus voor prestaties, inclusief het volgen van het scorebord. Schakelt het opslaan van staat, cheats en vertragingfuncties. - - - + + + + Checked Ingeschakeld - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Speelt geluidseffecten af voor evenementen zoals prestatie-ontgrendelingen en het scorebord. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Toont pictogrammen in de rechterbenedenhoek van het scherm wanneer een uitdagings/voorbereid prestatie actief is. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Wanneer ingeschakeld en ingelogd, zal PCSX2 bij het opstarten scannen naar prestaties. - + Displays popup messages on events such as achievement unlocks and game completion. Toont pop-upberichten bij gebeurtenissen zoals het ontgrendelen van prestaties en het voltooien van het spel. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Toont pop-upberichten bij het starten, indienen of mislukken van een scoreborduitdaging. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen prestaties zijn ontgrendeld. - + Reset System Systeem Herstarten - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten? - - + + %n seconds %n seconden @@ -416,19 +532,19 @@ Aanmeldingstoken gegenereerd op: - + Username: %1 Login token generated on %2. Gebruikersnaam: %1 Aanmeldingstoken gegenereerd op %2. - + Logout Uitloggen - + Not Logged In. Niet ingelogd. @@ -436,33 +552,33 @@ Aanmeldingstoken gegenereerd op %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore modus zal worden ingeschakeld bij een systeem reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} kan niet worden uitgevoerd wanneer de hardcore modus actief is. Wil je de hardcore modus uitschakelen? {0} zal worden geannuleerd als je voor Nee kiest. - + Hardcore mode is now enabled. Hardcore modus is nu ingeschakeld. - + {} (Hardcore Mode) {} (Hardcore Mode) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Aanmeldingstoken gegenereerd op %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Aanmeldingstoken gegenereerd op %2. - + {} (Unofficial) {} (Onofficieel) - + Mastered {} Voltooid {} in Hardcore Modus - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Aanmeldingstoken gegenereerd op %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Aanmeldingstoken gegenereerd op %2. - + Leaderboard attempt started. Scorebord poging gestart. - + Leaderboard attempt failed. Scorebord poging mislukt. - + Your Time: {}{} Je tijd: {} {} - + Your Score: {}{} Je score: {}{} - + Your Value: {}{} Je waarde: {}{} - + (Submitting) (Aan het indienen) - + Achievements Disconnected Prestaties Verbroken - + An unlock request could not be completed. We will keep retrying to submit this request. Een ontgrendelverzoek kon niet worden voltooid. We zullen blijven proberen om dit verzoek in te dienen. - + Achievements Reconnected Prestaties Hersteld - + All pending unlock requests have completed. Alle openstaande ontgrendel verzoeken zijn voltooid. - + Hardcore mode is now disabled. Hardcore modus is nu uitgeschakeld. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} ({1} softcore) Ongelezen berichten: {2} - - + + Confirm Hardcore Mode Bevestig Hardcore Modus - + Active Challenge Achievements Prestaties voor Actieve Uitdagingen - + (Hardcore Mode) (Hardcore Modus) - + You have unlocked all achievements and earned {} points! Je hebt alle prestaties ontgrendeld en {} punten verdiend! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Download Klassement Mislukt - + Your Time: {0} (Best: {1}) Je Tijd: {0} (Beste: {1}) - + Your Score: {0} (Best: {1}) Je Score{0} (Beste: {1}) - + Your Value: {0} (Best: {1}) Je Score{0} (Beste: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Leiderbord Positie: {1} of {2} - + Server error in {0}: {1} Serverfout in {0}: {1} - + Yes Ja - + No Nee - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Je hebt {0} van de {1} prestaties ontgrendeld en {2} van de {3} mogelijke punten verdiend. - + Unknown Onbekend - + Locked Vergrendeld - + Unlocked Ontgrendeld - + Unsupported Niet ondersteund - + Unofficial Onofficieel - + Recently Unlocked Onlangs ontgrendeld - + Active Challenges Actieve Uitdagingen - + Almost There Bijna Voltooid - + {} points {} punten - + {} point {} punt - + XXX points XXX punten - + Unlocked: {} Ontgrendeld: {} - + This game has {} leaderboards. Dit spel heeft {} scoreborden. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Het indienen van scores is uitgeschakeld omdat de hardcore-modus uit staat. Scoreborden zijn alleen-lezen. - + Show Best Toon De Beste - + Show Nearby Toon Vlakbij - + Rank Rang - + Name Naam - + Time Tijd - + Score Score - + Value Waarde - + Date Submitted Datum Ingediend - + Downloading leaderboard data, please wait... Scorebord gegevens worden gedownload, even geduld alstublieft... - - + + Loading... Laden... - - + + This game has no achievements. Dit spel heeft geen verdienbare prestaties. - + Failed to read executable from disc. Achievements disabled. Kan uitvoerbaar bestand niet lezen van disc. Verdienbare prestaties uitgeschakeld. @@ -781,325 +915,325 @@ Leiderbord Positie: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Gebruik Algemene Instellingen [%1] - + Rounding Mode Afrondingsmodus - - - + + + Chop/Zero (Default) Chop/Zero (Standaard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Floating Point Unit (EE FPU). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + Division Rounding Mode Verdeel-afrondingsmodus - + Nearest (Default) Dichtstbijzijnde (Standaard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Bepaalt hoe de resultaten van de floating-point deling worden afgerond. Sommige spellen hebben specifieke instellingen nodig; <b> het wijzigen van deze instelling wanneer een spel geen zichtbaar probleem heeft, kan instabiliteit veroorzaken.</b> - + Clamping Mode Klemmende modus - - - + + + Normal (Default) Normaal (Standaard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de floats in een standaard x86-bereik behandelt. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>het wijzigen van deze instelling als een spel geen zichtbaar probleem heeft kan instabiliteit veroorzaken.</b> - - + + Enable Recompiler Recompiler Inschakelen - + + - - - - - - - - - - - + + + + + + + + + + Checked Ingeschakeld - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Voert just-in-time binaire vertaling uit van 64-bit MIPS-IV machinecode naar oorspronkelijke code. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wachtende Lus Detectie - + Moderate speedup for some games, with no known side effects. Matige versnelling voor sommige spellen, zonder bekende bijwerkingen. - + Enable Cache (Slow) Cache Inschakelen (Langzaam) - - - - + + + + Unchecked Uitgeschakeld - + Interpreter only, provided for diagnostic. Interpreter alleen, voorzien voor diagnostiek. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detectie - + Huge speedup for some games, with almost no compatibility side effects. Enorme versnelling voor sommige spellen, met bijna geen compatibiliteit bijeffecten. - + Enable Fast Memory Access Schakel snelle geheugentoegang in - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Maakt gebruik van terug patching om te voorkomen dat elke geheugentoegang wordt doorgespoeld. - + Pause On TLB Miss Pauzeer op TLB Missers - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzeert de virtuele machine wanneer een TLB mis gaat, in plaats van het te negeren en verder te zetten. Merk op dat de VM gepauzeerd wordt na het einde van het blok, niet op de instructie die de uitzondering veroorzaakt. Raadpleeg de console om te zien waar de ongeldige toegang heeft plaatsgevonden. - + Enable 128MB RAM (Dev Console) Schakel 128 MB RAM in (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Stelt 96 MB extra geheugen beschikbaar voor de virtuele machine. - + VU0 Rounding Mode VU0 afrondingsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + VU1 Rounding Mode VU1 afrondingsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + VU0 Clamping Mode VU0 Klemmodus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + VU1 Clamping Mode VU1 klemmodus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + Enable Instant VU1 Instant VU1 Inschakelen - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonspreiden. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Recompiler (Micro Modus) Inschakelen - + Enables VU0 Recompiler. VU0 Recompiler Inschakelen. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Recompiler Inschakelen - + Enables VU1 Recompiler. VU1 Recompiler Inschakelen. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU vlag Hack - + Good speedup and high compatibility, may cause graphical errors. Een goede versnelling en hoge compatibiliteit, kan grafische fouten veroorzaken. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Voert net op tijd binaire vertaling uit van 32-bit MIPS-I machinecode naar x86. - + Enable Game Fixes Schakel Spel reparaties in - + Automatically loads and applies fixes to known problematic games on game start. Laad automatisch fixes en past deze automatisch toe bij de start van spellen met dat issue. - + Enable Compatibility Patches Compatibiliteitspatches inschakelen - + Automatically loads and applies compatibility patches to known problematic games. Laadt en past automatisch compatibiliteitspatches toe bij bekende problematische spellen. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandaard - + Determines the algorithm to be used when compressing savestates. Bepaalt het algoritme dat wordt gebruikt bij het comprimeren van savestates. - + Savestate Compression Level Savestate compressie niveau - + Medium Medium - + Determines the level to be used when compressing savestates. Bepaalt het niveau dat gebruikt moet worden bij het comprimeren van savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Slaat automatisch de emulatorstatus op bij het uitschakelen of afsluiten. Je kunt dan de volgende keer direct verdergaan waar je gebleven was. - + Create Save State Backups Spelstaatsreservekopieën Opslaan - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Maakt een back-upkopie van een opslagstatus als deze al bestaat wanneer de opslag wordt gemaakt. De back-upkopie heeft een .backup-extensie. @@ -1108,318 +1242,296 @@ Leiderbord Positie: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Afrondingsmodus: - - - + + + Nearest Dichtsbezijnde - - - - + + + + Negative Negatief - - - - + + + + Positive Positief - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping modus: - - + + None Geen - - - + + + Normal (Default) Normaal (Standaard) - - - + + + Chop/Zero (Default) Chop/Zero (Standaard) - + Division Rounding Mode: Rounding refers here to the mathematical term. Verdeel-afrondingsmodus: - + Nearest (Default) Dichtstbijzijnde (Standaard) - + Chop/Zero Chop/Zero - + None ClampMode Geen - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Behoud Teken - + Full Vol - + Wait Loop Detection Wachtlus detectie - - + + Enable Recompiler Recompiler Inschakelen - + Enable Fast Memory Access Schakel snelle geheugentoegang in - + Enable Cache (Slow) Cache Inschakelen (Langzaam) - + INTC Spin Detection INTC-Spin Detectie - + Pause On TLB Miss Pauzeer bij TLB Missers - + Enable 128MB RAM (Dev Console) Schakel 128 MB RAM in (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector eenheden (VU) - + VU1 Rounding Mode: VU1 afrondingsmodus: - + mVU Flag Hack mVU Vlag Hack - + Enable VU1 Recompiler VU1 Recompiler Inschakelen - + Enable VU0 Recompiler (Micro Mode) VU0 Recompiler (Micro Modus) Inschakelen - + Enable Instant VU1 Instant VU1 Inschakelen - - + + Extra Extra - + VU0 Clamping Mode: VU0 Klemmodus: - + VU0 Rounding Mode: VU0 Afrondingsmodus: - + VU1 Clamping Mode: VU1 Klemmodus: - + I/O Processor (IOP, MIPS-I) I/O-verwerker (IOP, MIPS-I) - + Game Settings Spelinstellingen - + Enable Game Fixes Schakel Spel-Fixes in - + Enable Compatibility Patches Compatibiliteitspatches inschakelen - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Frame Rate Controle - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Frame Rate: - - - - NTSC Frame Rate: - NTSC Frame Rate: - - - + Savestate Settings Savestate Settings - + Compression Level: Compressie Niveau: - + Compression Method: Compressie Methode: - + Uncompressed Ongecomprimeerd - + Deflate64 Deflate64 - + Zstandard Zstandaard - + LZMA2 LZMA2 - + Low (Fast) Laag (snel) - + Medium (Recommended) Gemiddeld (aanbevolen) - + High Hoog - + Very High (Slow, Not Recommended) Zeer Hoog (Traag, niet aanbevolen) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE-instellingen - + Slot: Gleuf: - + Enable Inschakelen @@ -1552,13 +1664,13 @@ Leiderbord Positie: {1} of {2} - + Expansion Settings Uitbreiding Instellingen - + Stretch Settings Stretch Instellingen @@ -1606,7 +1718,7 @@ Leiderbord Positie: {1} of {2} - + Mute All Sound Alle geluiden dempen @@ -1616,7 +1728,7 @@ Leiderbord Positie: {1} of {2} Synchronisatie: - + TimeStretch (Recommended) Tijdsuitrekking (Aanbevolen) @@ -1641,191 +1753,191 @@ Leiderbord Positie: {1} of {2} Uitvoerapparaat: - + Synchronization Synchronisatie - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Wanneer je buiten de 100% snelheid om draait, pas het tempo aan op audio in plaats van het neerzetten van frames. Produceert sneller vooruit/vertragende audio. - - + + Default Standaard - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Bepaalt de buffergrootte die de time-stretcher probeert vol te houden. Het selecteert effectief de gemiddelde latentie, omdat audio wordt uitgerekt/compressed om de buffergrootte binnen het bereik te houden. - + Output Latency Uitvoersvertraging - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Bepaalt de vetraging van de buffer naar de audio-uitvoer van de host. Dit kan lager worden ingesteld dan de doelvertraging om de audiovertraging te verminderen. - + Resets output volume back to the global/inherited setting. Reset het output volume terug naar de globale/overgenomen instelling. - + Resets output volume back to the default. Zet het output volume terug naar de standaard. - + Resets fast forward volume back to the global/inherited setting. Reset het output volume terug naar de globale/overgenomen instelling. - + Resets fast forward volume back to the default. Zet het output volume terug naar de standaard. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Audio backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. Cubeb biedt de laagste latentie, als je problemen ondervindt, probeer dan de SDL backend. De null backend schakelt alle host audio uitvoer uit. - - + + + - %1 ms %1 ms - + Buffer Size Buffer grootte - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Bepaalt het volume van de audio die op de host wordt afgespeeld. - + Fast Forward Volume Snel vooruitspoelen Volume - + Controls the volume of the audio played on the host when fast forwarding. Bepaalt het volume van de audio die op de host wordt afgespeeld. - + Unchecked Niet Aangevinkt - + Prevents the emulator from producing any audible sound. Voorkomt dat de emulator elk hoorbaar geluid produceert. - + Expansion Mode Uitbreiding Modus - + Disabled (Stereo) Uitgeschakeld (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. Dit omvat ook spellen die Dolby Pro Logic/Pro Logic II ondersteunen. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Deze instellingen stellen het gedrag van de op FreeSurround gebaseerde kanaaluitbreiding fijn. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Deze instellingen stellen het gedrag van de audiotijdrekken van SoundTouch nauwkeurig in wanneer deze buiten de volledige 100% snelheid lopen. - + Reset Volume Volume opnieuw instellen - + Reset Fast Forward Volume Reset Van Sneldoorspoelsvolume - + Unknown Device "%1" Onbekend Apparaat "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximale Vertraging: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximale Vertraging: %1 ms (%2 ms buffer + %3 ms uitvoer) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximale Vertraging: %1 ms (%2 ms expand, minimum output latency onbekend) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximale Vertraging: %1 ms (minimum output latency onbekend) @@ -2102,33 +2214,33 @@ Leiderbord Positie: {1} of {2} - + Fast Boot Snel Opstarten - + Fast Forward Boot Snelle Voorwaartse Opstart - + Checked Aangevinkt - + Patches the BIOS to skip the console's boot animation. Hiermee verbetert u de BIOS om de console'de opstartanimatie over te slaan. - + Unchecked Uitgevinkt - + Removes emulation speed throttle until the game starts to reduce startup time. Verwijdert emulatiesnelheid beperking tot het spel de opstarttijd begint te verminderen. @@ -2232,82 +2344,75 @@ Leiderbord Positie: {1} of {2} BreakpointModel - + Execute Uitvoeren - - + + -- -- - - - Enabled - Ingeschakeld - - - - - Disabled - Uitgeschakeld - - - + Read Lezen - + Write(C) (C) = changes, as in "look for changes". Schrijven(C) - + Write Schrijven - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OPWEGING - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. GROOTTE / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTIE - + CONDITION Warning: limited space available. Abbreviate if needed. VOORWAARDE - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2321,42 +2426,42 @@ Leiderbord Positie: {1} of {2} Formulier - + New Nieuw - + Edit Aanpassen - + Copy Kopiëer - + Delete Verwijderen - + Copy all as CSV Alles kopiëren als CSV - + Paste from CSV Plakken vanuit CSV - + Load from Settings Laad vanuit instellingen - + Save to Settings Instellingen Opslaan @@ -2398,6 +2503,11 @@ Leiderbord Positie: {1} of {2} Unknown Onbekend + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3508,7 +3618,6 @@ U kunt deze actie niet ongedaan maken. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Poort %1 %2 @@ -3662,7 +3771,7 @@ U kunt deze actie niet ongedaan maken. Onderschep DHCP - + Enabled Ingeschakeld @@ -3767,13 +3876,13 @@ U kunt deze actie niet ongedaan maken. - + 40 40 - + 120 120 @@ -3829,109 +3938,109 @@ U kunt deze actie niet ongedaan maken. Intern - - + + Use Global Setting [%1] Gebruik Algemene Instellingen [%1] - + Name Naam - + Url Host Naam - + Address Adres - - + + Hosts File Hosts-bestanden - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Met Succes Geëxporteerd - + Failed to open file Bestand openen mislukt - + No Hosts in file Geen Hosts in bestand - + Imported Successfully Met Succes Geïmporteerd - - + + Per Game Host list Per-spel Host-lijst - + Copy global settings? Algemene instellingen kopiëren? - + Delete per game host list? Per-spel host-lijst verwijderen? - + HDD Image File Harde Schijf Image - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Bestand Overschrijven? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3940,26 +4049,64 @@ Do you want to overwrite? Wilt u deze overschrijven? - + HDD Creator HDD Maker - + HDD image created HDD virtuele bestand aangemaakt - + Use Global Gebruik Globaal - + Override Overschrijven + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4145,31 +4292,121 @@ Wilt u deze overschrijven? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Pad - + Base Address Basis Adres - + Condition Voorwaarde - + Add Symbol File Symboolsbestand Toevoegen + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4187,345 +4424,215 @@ Wilt u deze overschrijven? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Beeldframes Exporteren - - - - Dump GS Draws - GS Beeldframes Exporteren - - - - Save RT - RT Opslaan - - - - Save Frame - Bewaar Frame - - - - Save Texture - Textuur Opslaan - - - - Save Depth - Diepte Opslaan - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Map: - - - - Software Dump Directory: - Software Dump Map: - - - - - Browse... - Bladeren... - - - - - Open... - Openen... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS - BIOS + BIOS - - + + DMA Registers - DMA Registers + DMA Registers - + GIFTags - GIFTags + GIFTags - + IOP - IOP + IOP - + CDVD - CDVD + CDVD - + R3000A - R3000A + R3000A - + Memcards - Memcards + Memcards - + Pad - Pad + Pad - + MDEC - MDEC + MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4536,456 +4643,477 @@ Wilt u deze overschrijven? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5003,65 +5131,70 @@ Wilt u deze overschrijven? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5110,7 +5243,7 @@ Wilt u deze overschrijven? - + Run Uitvoeren @@ -5236,7 +5369,7 @@ Wilt u deze overschrijven? Are you sure you want to reset the default layouts? - + Pause Onderbreken @@ -5249,160 +5382,168 @@ Wilt u deze overschrijven? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5410,27 +5551,27 @@ Wilt u deze overschrijven? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5450,45 +5591,55 @@ Wilt u deze overschrijven? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5542,6 +5693,11 @@ Wilt u deze overschrijven? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5574,87 +5730,92 @@ Wilt u deze overschrijven? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Geen Beeldbestand - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Spel: %1 (%2) - + Rich presence inactive or unsupported. Rich presence is inactief of niet ondersteund. - + Game not loaded or no RetroAchievements available. Spel niet geladen of er zijn geen RetroAchievements beschikbaar. - - - - + + + + Error Fout - + Failed to create HTTPDownloader. Kan HTTPDownloader niet aanmaken. - + Downloading %1... %1 aan het downloaden... - + Download failed with HTTP status code %1. Downloaden mislukt met HTTP-statuscode %1. - + Download failed: Data is empty. Download mislukt: Gegevens zijn leeg. - + Failed to write '%1'. Verwijderen van '%1' is mislukt. @@ -5662,405 +5823,405 @@ Wilt u deze overschrijven? EmulationSettingsWidget - + Speed Control Snelheidsbeheer - + Normal Speed: Normale Snelheid: - + System Settings Systeemsinstellingen - - + + Enable Cheats Cheats Inschakelen - + Slow-Motion Speed: Slow-Motion Snelheid: - + Fast-Forward Speed: Fast-Forward Snelheid: - + Enable Multithreaded VU1 (MTVU) Multithreaded VU1 (MTVU) Inschakelen - - + + Enable Host Filesystem Host-bestandssysteem Inschakelen - - + + Enable Fast CDVD Snelle CDVD inschakelen - - + + Enable CDVD Precaching CDVD-Voorbewaring Inschakelen - - + + Enable Thread Pinning Thread Pinnen Inschakelen - + EE Cycle Skipping: EE Cyclus Overslaan: - - + + Disabled Uitgeschakeld - + Mild Underclock Matige Underclock - + Moderate Underclock Gematigd Onderklokken - + Maximum Underclock Maximaal Onderklokken - + EE Cycle Rate: EE cyclussnelheid: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normale Snelheid) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximale Beeldvertraging: - - + + Use Host VSync Timing Gebruik Host VSync Timing - - + + Sync to Host Refresh Rate Synchroniseren met Host Vernieuwingsfrequentie - - + + Optimal Frame Pacing Optimale Frame Pacing - - + + Vertical Sync (VSync) Verticale Synchronisatie (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Gebruik Globale Instellingen [%1] - + Normal Speed Normale Snelheid - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Stelt de emulatie snelheid van het doel in. Het is niet gegarandeerd dat deze snelheid zal bereikt worden, wanneer deze niet bereikt wordt zal de emulator de zo snel draaien als mogelijk. - - + + User Preference Gebruikersvoorkeuren - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Aangevinkt - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Hogere waarden kunnen interne framerate in spellen vergroten, maar zullen de CPU-vereisten aanzienlijk verhogen. Lagere waarden zullen de CPU-belasting verminderen, waardoor lichtgewicht spellen de volledige snelheid op zwakkere CPU's kunnen gebruiken. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Maakt de geëmuleerdeEmotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties'. - - - - - - - - - - + + + + + + + + + + + Unchecked Niet Aangevinkt - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Snelle disc toegang, minder laadtijden. Controleer de HDLoader compatibiliteitslijsten voor bekende spellen die hier problemen mee hebben. - - - + Automatically loads and applies cheats on game start. Automatisch laden en toepassen van cheats bij het starten van het spel. - + Allows games and homebrew to access files / folders directly on the host computer. Sta spellen en homebrew toe om direct toegang te krijgen tot bestanden / mappen op de host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Doorspoelsnelheid - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Stelt de doorspoel-snelheid in. Deze snelheid zal worden gebruikt wanneer de snel-vooruit sneltoets wordt ingedrukt/ingedrukt. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Snelheid - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Stelt de langzame bewegingssnelheid in. Deze snelheid zal worden gebruikt wanneer de trage bewegingssneltoets wordt ingedrukt/omgeschakeld. - + EE Cycle Rate EE Cyclustarief - + EE Cycle Skip EE Cyclus Overslaan - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Stel de prioriteit in voor specifieke threads in een specifieke volgorde waarbij de systeemplanner wordt genegeerd. Kan CPU's helpen met grote (P) en kleine (E) cores (bijv. Intel 12e of nieuwere generatie CPU's van Intel of andere leveranciers zoals AMD). - - - + Enable Multithreaded VU1 (MTVU1) Multithreaded VU1 (MTVU) Inschakelen - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Laad de disc image in RAM voordat u de virtuele machine start. Kan infrequente stottering op systemen met harde schijven met lange ontwakingstijden, maar PC opstarttijden aanzienlijk verhogen. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Stelt de wachtrijgrootte van VSync in op 0, waarbij elk frame wordt voltooid en gepresenteerd door de GS voordat de input wordt opgevraagd en het volgende frame begint. Met deze instelling kan invoervertraging worden verminderd ten koste van meetbaar hogere CPU en GPU eisen. - + Maximum Frame Latency Maximale Beeldvertraging - + 2 Frames 2 Beelden - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Stelt het maximum aantal frames in dat in de wachtrij kan worden gezet tot het GS, voordat de CPU thread zal wachten tot een van hen voltooid zal zijn voordat u verder gaat. Hogere waarden kunnen helpen bij het vereffenen van onregelmatige frame tijden, maar voegen extra invoervertraging toe. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. Dit leidt tot de best mogelijke animaties ten koste van een mogelijke verhoging van de emulatiesnelheid met minder dan 1 procent. Schalen naar Host Verversingsfrequentie zal niet van kracht worden als de console's verversingspercentage te ver verwijderd is van de host'van de verversingskoers. Gebruikers met variabele verversingssnelheid moeten deze optie uitschakelen. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Schakel deze optie in om overeen te komen met PCSX2's verversingssnelheid met uw huidige monitor of scherm. VSync wordt automatisch uitgeschakeld wanneer het niet mogelijk is (bijv. draait op niet-100% snelheid). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Wanneer u synchroniseert met de host verversingskoers, schakelt deze optie's PCSX2'de interne frame timing uit en gebruikt in plaats daarvan de host. Kan resulteren in soepeler frame pacing, <strong>maar ten koste van verhoogde input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Gebruik Globale Instellingen [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Onbeperkt - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Aangepast - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Aangepast [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Aangepaste Snelheid - + Enter Custom Speed Voer Aangepaste Snelheid In @@ -6068,12 +6229,12 @@ Wilt u deze overschrijven? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6147,12 +6308,12 @@ Wilt u deze overschrijven? FileOperations - + Failed to show file Kon bestand niet weergeven - + Failed to show file in file explorer. The file was: %1 @@ -6161,30 +6322,30 @@ The file was: %1 Het bestand was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Toon in Map - + Show in Finder macOS action to show a file in Finder Weergeven in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Configuratiemap Openen - + Failed to open URL Kan URL niet openen - + Failed to open URL. The URL was: %1 @@ -6196,417 +6357,445 @@ De URL was: %1 FolderSettingsWidget - + Cache Directory Cachemap - - - - - + + + + + + Browse... Bladeren... - - - - - + + + + + + Open... Openen... - - - - - + + + + + + Reset Resetten - + Used for storing shaders, game list, and achievement data. Wordt gebruikt voor het opslaan van shaders, spellijst en prestatiegegevens. - + Cheats Directory Cheats Map - + Used for storing .pnach files containing game cheats. Gebruikt voor het opslaan van .pnach bestanden met spelcheats. - + Covers Directory Omslagen Map - + Used for storing covers in the game grid/Big Picture UIs. Gebruikt voor het opslaan van omslagen in de game-grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Map - + Used for screenshots and saving GS dumps. Gebruikt voor screenshots en het opslaan van GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Opslaan States Directory - + Used for storing save states. Gebruikt voor het opslaan van spaarstaten. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kon geen CD/DVD-ROM apparaten vinden. Zorg ervoor dat u een schijf verbonden hebt en voldoende machtigingen heeft om deze te openen. - + Use Global Setting Gebruik Globale Instellingen - + Automatic binding failed, no devices are available. Automatische koppeling mislukt, er zijn geen apparaten beschikbaar. - + Game title copied to clipboard. Speltitel gekopieerd naar klembord. - + Game serial copied to clipboard. Spelcode gekopieerd naar klembord. - + Game CRC copied to clipboard. Spel CRC gekopieerd naar klembord. - + Game type copied to clipboard. Speltype gekopieerd naar klembord. - + Game region copied to clipboard. Spelgebied gekopieerd naar klembord. - + Game compatibility copied to clipboard. Spelcompatibiliteit gekopieerd naar klembord. - + Game path copied to clipboard. Spelpad gekopieerd naar klembord. - + Controller settings reset to default. Controller-instellingen herstellen naar standaard. - + No input profiles available. Geen invoerprofielen beschikbaar. - + Create New... Maak nieuwe... - - Enter the name of the input profile you wish to create. - Voer de naam in van het invoerprofiel dat u wilt maken. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Weet u zeker dat u de standaardinstellingen wilt herstellen? Alle voorkeuren zullen verloren gaan. - + Settings reset to defaults. Instellingen teruggezet naar standaard waarden. - + No save present in this slot. Geen save aanwezig in deze slot. - + No save states found. Geen save states gevonden. - + Failed to delete save state. Kan de save state niet verwijderen. - + Failed to copy text to clipboard. Kopiëren van tekst naar klembord mislukt. - + This game has no achievements. Dit spel heeft geen achievements. - + This game has no leaderboards. Deze game heeft geen scorebord. - + Reset System Systeem Herstarten - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten? - + Launch a game from images scanned from your game directories. Start een spel uit afbeeldingen gescand uit je game mappen. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Onbekend - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Schakelt tussen volledig scherm en venster wanneer dubbel wordt geklikt. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is. - + Determines how large the on-screen messages and monitor are. Bepaalt hoe groot de schermberichten zijn en hoe groot de monitor is. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Toont op het scherm berichten wanneer gebeurtenissen plaatsvinden zoals het opslaan van spelstaten die worden gemaakt/geladen, schermafbeelding gemaakt, enz. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Verandert de BIOS-image die wordt gebruikt om toekomstige sessies te starten. - + Automatic Automatisch - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standaard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6615,2072 +6804,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart. - + On-Screen Display Weergave op het scherm - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Toont de resolutie van het spel in de rechterbovenhoek van het scherm. - + BIOS Configuration BIOS instellingen - + BIOS Selection BIOS-selectie - + Options and Patches Opties en patches - + Skips the intro screen, and bypasses region checks. Overslaat het intro scherm en omzeilt regionale veiligheden (PAL/NTSC). - + Speed Control Snelheidsbeheer - + Normal Speed Normale Snelheid - + Sets the speed when running without fast forwarding. Stelt de snelheid in wanneer uitgevoerd zonder de snelle vooruit modus te gaan. - + Fast Forward Speed Snelle Doorspoelsnelheid - + Sets the speed when using the fast forward hotkey. Stelt de snelheid in bij het gebruik van de snelle vooruitsneltoets. - + Slow Motion Speed Trage Bewegingssnelheid - + Sets the speed when using the slow motion hotkey. Stelt de snelheid in bij het gebruik van de langzame bewegingssneltoets. - + System Settings Systeemsinstellingen - + EE Cycle Rate EE Cyclustarief - + Underclocks or overclocks the emulated Emotion Engine CPU. Onderbreekt of overklokt de geëmuleerde Emotion Engine CPU. - + EE Cycle Skipping EE Cyclus Overslaan - + Enable MTVU (Multi-Threaded VU1) MTVU (Multi-threaded VU1) Inschakelen - + Enable Instant VU1 Instant VU1 Inschakelen - + Enable Cheats Cheats Inschakelen - + Enables loading cheats from pnach files. Maakt het laden van cheats in pnach-bestanden (patches) mogelijk. - + Enable Host Filesystem Host-bestandssysteem Inschakelen - + Enables access to files from the host: namespace in the virtual machine. Maakt toegang tot bestanden mogelijk van de host: namespace in de virtuele machine. - + Enable Fast CDVD Snelle CDVD Inschakelen - + Fast disc access, less loading times. Not recommended. Versnelde schijf toegang, lagere laadtijden. Niet aanbevolen. - + Frame Pacing/Latency Control Beeldtijdsvariatie/Vertragingsbediening - + Maximum Frame Latency Maximale Beeldsvertraging - + Sets the number of frames which can be queued. Stelt het aantal frames in die in de wachtrij kunnen worden geplaatst. - + Optimal Frame Pacing Optimale Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchroniseer EE en GS threads na elke frame. Laagste invoerlatentie, maar verhoogt de systeemvereisten. - + Speeds up emulation so that the guest refresh rate matches the host. Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selecteert de API voor het renderen van de geëmuleerde GS. - + Synchronizes frame presentation with host refresh. Synchroniseert beeldspresentatie met host vernieuwing dus de snelheid van je scherm zelf in Hertz/Monitor FPS. - + Display Scherm - + Aspect Ratio Beeldverhouding - + Selects the aspect ratio to display the game content at. Selecteer de beeldverhouding om de spelinhoud weer te geven. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selecteert de beeldverhouding voor weergave wanneer een FMV/cut-scene wordt gedetecteerd als afspelen. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecteert het algoritme dat wordt gebruikt voor het converteren van de met elkaar verbonden PS2'naar progressieve output voor weergave. - + Screenshot Size Grootte Schermafbeelding - + Determines the resolution at which screenshots will be saved. Bepaalt de resolutie waarmee screenshots worden opgeslagen. - + Screenshot Format Bestandstype Schermafbeelding - + Selects the format which will be used to save screenshots. Selecteert het bestandstype dat wordt gebruikt voor het opslaan van screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pint geëmuleerde threads aan CPU-kernen om mogelijks de prestatie/tijd tussen beelden per second te verbeteren. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Gebruik de software-renderer om punten en sprites te tekenen die gebruik maken van de textuur CLUT. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Tekenen Overslaan Begin - + Object range to skip drawing. Objectbereik om tekening over te slaan. - + Skip Draw End Tekenen Overslaan Einde - + Auto Flush (Hardware) Automatisch Leegmaken (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversie - + Disable Depth Conversion Diepte Conversie Uitschakelen - + Disable Safe Features Schakel Veilige Functies Uit - + This option disables multiple safe features. Deze optie schakelt meerdere veilige functies uit. - + This option disables game-specific render fixes. Deze optie schakelt game-specifieke renderfixes uit. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploadt GS-gegevens bij het renderen van een nieuw frame om sommige effecten nauwkeurig te reproduceren. - + Disable Partial Invalidation Gedeeltelijke Ongeldigverklaring Uitschakelen - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Verwijdert items in de textuur cache wanneer er sprake is van overlapping, in plaats van alleen de overlappende gebieden. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur. - + Read Targets When Closing Lees Doelen Bij Het Sluiten - + Flushes all targets in the texture cache back to local memory when shutting down. Hiermee wist u alle objecten in de textuur cache terug naar het lokale geheugen wanneer u afsluit. - + Estimate Texture Region Geschatte Textuurgebied - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Pogingen om de textuur grootte te verkleinen wanneer spellen het niet zelf instellen (bijvoorbeeld Snowblind games). - + GPU Palette Conversion GPU Kleurenpalette Conversie - + Upscaling Fixes Opschaling correcties - + Adjusts vertices relative to upscaling. Past de hoekpunten aan in relatie bij de opschaling van interne resolutie. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Pas sprite-coördinaten aan. - + Bilinear Upscale Bilineare Opschaling - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Texturen vloeien weg omdat ze bilinear gefilterd zijn tijdens het opschalen. Bijv. Brave zonschittering. - + Adjusts target texture offsets. Aanpassen van texture-compensaties. - + Align Sprite Uitlijnen Sprite - + Fixes issues with upscaling (vertical lines) in some games. Lost problemen op met opschalen (verticale lijnen) in sommige spellen. - + Merge Sprite Samenvoegen Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Vervangt meerdere na-verwerking sprites door een grotere sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Verlaagt de GS precisie om verschillen tussen pixels te voorkomen bij het upscalen. Corrigeert de tekst zoals op Wild Arms spellen. - + Unscaled Palette Texture Draws Niet-geschaalde Kleurpalette Texture-fragmenten - + Can fix some broken effects which rely on pixel perfect precision. Kan sommige defecte effecten corrigeren die afhankelijk zijn van pixel perfecte precisie. - + Texture Replacement Textuur Vervanging - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Texturen Laden - + Loads replacement textures where available and user-provided. Laad vervangende texturen, waar beschikbaar en door de gebruiker geleverd. - + Asynchronous Texture Loading Asynchrone Textuur Laden - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Laad vervangende texturen op een arbeidersthread, verminderd microstotter bij het inschakelen van vervangingen. - + Precache Replacements Voorladen Van Vervangingen - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Voorlaad alle vervangende texturen naar het geheugen. Niet nodig met asynchrone lading. - + Replacements Directory Vervangingsmap - + Folders Folders - + Texture Dumping Texturen Ophalen - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Bevat mipmaps bij het dumpen van textures. - + Dump FMV Textures Dump FMV/Cut-scene Texturen - + Allows texture dumping when FMVs are active. You should not enable this. Staat texturedumping toe wanneer FMV's actief zijn. U moet dit niet activeren. - + Post-Processing Nabewerking - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Stelt het compressie-algoritme in voor GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About Over ons - + Toggle Fullscreen Ga naar Fullscreen - + Navigate Navigatie - + Load Global State Globale Speltoestand Laden - + Change Page Pagina Wijzigen - + Return To Game Terug Gaan Naar Het Spel - + Select State Selecteer Spelstaat - + Select Game Selecteer Spel - + Change View Weergave Wijzigen - + Launch Options Startopties - + Create Save State Backups Spelstaatsreservekopieën Opslaan - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Geheugenkaart Aanmaken - + Configuration Configuratie - + Start Game Start Spel - + Launch a game from a file, disc, or starts the console without any disc inserted. Start een spel van een bestand, schijf of start de console zonder enige schijf in een (virtuele) lade. - + Changes settings for the application. Wijzigt de instellingen van de toepassing. - + Return to desktop mode, or exit the application. Ga terug naar bureaublad-modus of sluit de applicatie af. - + Back Terug - + Return to the previous menu. Terug naar het vorige menu. - + Exit PCSX2 PCSX2 Afsluiten - + Completely exits the application, returning you to your desktop. Sluit de applicatie volledig af en stuurt u terug naar uw bureaublad. - + Desktop Mode Desktop Modus - + Exits Big Picture mode, returning to the desktop interface. Verlaat de Big Picture-modus, keert terug naar de bureaublad-modus. - + Resets all configuration to defaults (including bindings). Reset alle configuraties naar standaardwaarden (inclusief sneltoetsen). - + Replaces these settings with a previously saved input profile. Vervangt deze instellingen door een eerder opgeslagen invoersprofiel. - + Stores the current settings to an input profile. Opslaat de huidige instellingen naar een invoersprofiel. - + Input Sources Ingangsbronnen - + The SDL input source supports most controllers. De SDL-invoerbron ondersteunt de meeste controllers. - + Provides vibration and LED control support over Bluetooth. Biedt trillingen- en LED-ondersteuning mee met Bluetooth. - + Allow SDL to use raw access to input devices. Sta SDL toe ruwe toegang tot invoerapparaten te gebruiken. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. De XInput bron biedt ondersteuning voor XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Maakt drie extra controller slots mogelijk. Niet ondersteund in alle spellen. - + Attempts to map the selected port to a chosen controller. Probeert de geselecteerde poort te koppelen aan een gekozen controller. - + Determines how much pressure is simulated when macro is active. Bepaalt hoeveel druk wordt gesimuleerd wanneer macro actief is. - + Determines the pressure required to activate the macro. Bepaalt de druk die nodig is om de macro's te activeren. - + Toggle every %d frames Elke %d frames in-/uitschakelen - + Clears all bindings for this USB controller. Verwijdert alle sneltoetsverbindingen voor deze USB-regelaar. - + Data Save Locations Opslaglocaties Voor Gegevens - + Show Advanced Settings Toon Geavanceerde Instellingen - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling. - + Logging Logboekregistratie - + System Console Systeem Console - + Writes log messages to the system console (console window/standard output). Schrijft logberichten naar de systeemconsole (console-venster/standaard uitvoer). - + File Logging Logboek Van Diagnostische Bestanden - + Writes log messages to emulog.txt. Schrijft log-berichten naar emulog.txt. - + Verbose Logging Breedsprakig/Uitgebreid Loggen - + Writes dev log messages to log sinks. Schrijft ontwikkelaarslog-berichten om verzamelingen te loggen. - + Log Timestamps Tijdstempels loggen - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. Voor Tales of Destiny. - + Preload TLB Hack Voorladen TLB Hack - + Needed for some games with complex FMV rendering. Nodig voor wat spellen met complexe FMV-rendering. - + Skip MPEG Hack Sla MPEG Hack Over - + Skips videos/FMVs in games to avoid game hanging/freezes. Slaat video's/FMV's over in spellen om ophanging/bevriezingen te voorkomen. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Bekend om de volgende spellen te beïnvloeden: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Voor SOCOM 2 HUD en Spy Hunter Bezig met Laden moment. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Volledige VU0 Synchronisatie - + Forces tight VU0 sync on every COP2 instruction. Forceert strakke VU0 sync bij elke COP2 instructie. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). Om te controleren op mogelijke float-overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Gebruik nauwkeurige timing voor VU XGKicks (langzamer). - + Load State Spelstaat Laden - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Maakt de geëmuleerde Emotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonstellen. - + Disable the support of depth buffers in the texture cache. Schakel de ondersteuning van de diepte-buffer in de texturecache uit. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Voorladen Framegegevens - + Texture Inside RT Textuur Binnen RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wanneer ingeschakeld, converteert GPU kleurmap-textures, anders zal de CPU dit doen. Het is een ruil tussen GPU en CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps vervangbare texturen naar schijf. Zal de prestatie verminderen. - + Applies a shader which replicates the visual effects of different styles of television set. Past een shader toe die de visuele effecten van verschillende vormen van (beeldbuis-) televisie herhaalt. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Overslaan het weergeven van frames die niets veranderen in 25/30fps spellen. Kan de snelheid verbeteren, maar de toetseninvoersvertraging/maak het beeldstempo nog erger. - + Enables API-level validation of graphics commands. Maakt validatie op API-niveau van grafische commando's mogelijk. - + Use Software Renderer For FMVs Gebruik Software Renderer voor FMVs/Cut-scenes - + To avoid TLB miss on Goemon. Om te voorkomen dat TLB mist op Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Algemenete Tijdshack. Bekend om de volgende spellen te beïnvloeden: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Goed voor cache emulatieproblemen. Bekend om de volgende spellen te beïnvloeden: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Bekend om de volgende spellen te beïnvloeden: Bleach Blade Battlers, Growlanser II en III, Wizardry. - + Emulate GIF FIFO Emuleer GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct maar langzamer. Bekend om de volgende spellen te beïnvloeden: FIFA Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuleer VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuleer VIF1 FIFO vooruit. Bekend om de volgende spellen te beïnvloeden: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Vermijd constante recompilatie in sommige spellen. Bekend om de volgende spellen te beïnvloeden: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Voor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Achterna lopen. Om problemen te voorkomen bij het lezen of schrijven van VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Forceer Blit Interne FPS-detectie - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8689,2116 +9007,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers van een door de gebruiker gespecificeerde URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Covers downloaden - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Indien ingeschakeld en ingelogd, zal PCSX2 scannen naar achievements bij het opstarten. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Alle geluiden dempen - + Prevents the emulator from producing any audible sound. Voorkomt dat de emulator elk hoorbaar geluid produceert. - + Backend Settings Backend Instellingen - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. - + Expansion Expansie - + Determines how audio is expanded from stereo to surround for supported games. Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. - + Synchronization Synchronisatie - + Buffer Size Buffer Grootte - + Determines the amount of audio buffered before being pulled by the host API. Bepaalt de hoeveelheid audio-bufferingen voordat deze worden getrokken door de host API. - + Output Latency Uitvoersvertraging - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Bepaalt hoeveel vertraging er is tussen de audio die wordt opgepakt door de host API, en de luidsprekers. - + Minimal Output Latency Minimale Uitvoersvertraging - + When enabled, the minimum supported output latency will be used for the host API. Wanneer ingeschakeld, zal de minimale ondersteunende uitvoersvertraging worden gebruikt voor de host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Toont pop-upberichten bij het starten, indienen of mislukken van een scorebordsuitdaging. - + When enabled, each session will behave as if no achievements have been unlocked. Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen spelprestaties zijn ontgrendeld. - + Account Account - + Logs out of RetroAchievements. Uitloggen van RetroAchievements. - + Logs in to RetroAchievements. Inloggen bij RetroAchievements. - + Current Game Huidig spel - + An error occurred while deleting empty game settings: {} Er is een fout opgetreden bij het verwijderen van lege spel-instellingen: {} - + An error occurred while saving game settings: {} Er is een fout opgetreden tijdens het opslaan van spel-instellingen: {} - + {} is not a valid disc image. {} is geen geldige schijfsimage. - + Automatic mapping completed for {}. Automatische snelknoptoewijzing mislukt voor {}. - + Automatic mapping failed for {}. Automatische snelknoptoewijzing mislukt voor {}. - + Game settings initialized with global settings for '{}'. Spelinstellingen geïnitialiseerd met algemene instellingen voor '{}'. - + Game settings have been cleared for '{}'. Spelinstellingen zijn gewist voor '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Huidig) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Laden '{}' is mislukt. - + Input profile '{}' loaded. Invoersprofiel '{}' geladen. - + Input profile '{}' saved. Invoersprofiel '{}' opgeslagen. - + Failed to save input profile '{}'. Opslaan invoersprofiel '{}' is mislukt. - + Port {} Controller Type Virtueel Controller Type - + Select Macro {} Binds Selecteer Macro {} Toewijzigingen - + Port {} Device Poort {} Apparaat - + Port {} Subtype Poort {} Subtype - + {} unlabelled patch codes will automatically activate. {} patch codes zonder text-labelaanduiding zullen automatisch worden geactiveerd. - + {} unlabelled patch codes found but not enabled. {} patch codes zonder text-labelaanduiding gevonden maar niet ingeschakeld. - + This Session: {} Deze sessie: {} - + All Time: {} Gehele Tijd: {} - + Save Slot {0} Spelstaat Slot {0} - + Saved {} {} Opgeslagen - + {} does not exist. {} bestaat niet. - + {} deleted. {} verwijderd. - + Failed to delete {}. Verwijderen van {} is mislukt. - + File: {} Bestand: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tijd Gespeeld: {} - + Last Played: {} Laatst Gespeeld: {} - + Size: {:.2f} MB Grootte: {:.2f} MB - + Left: Links: - + Top: Boven: - + Right: Rechts: - + Bottom: Onder: - + Summary Overzicht - + Interface Settings Interface Instellingen - + BIOS Settings BIOS Instellingen - + Emulation Settings Emulatie Instellingen - + Graphics Settings Grafische Instellingen - + Audio Settings Audio Instellingen - + Memory Card Settings Geheugenkaart Instellingen - + Controller Settings Controller Instellingen - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Snelheid - + 60% Speed 60% Snelheid - + 75% Speed 75% Snelheid - + 100% Speed (Default) 100% Snelheid (Standaard) - + 130% Speed 130% Snelheid - + 180% Speed 180% Snelheid - + 300% Speed 300% Snelheid - + Normal (Default) Normaal (Standaard) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Uitgeschakeld - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatisch (Standaard) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Uit - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Bovenste Veld Eerst, Zaagtand) - + Weave (Bottom Field First, Sawtooth) Weave (Onderste Veld Eerst, Zaagtand) - + Bob (Top Field First) Bob (Bovenste Veld Eerst) - + Bob (Bottom Field First) Bob (Onderste Veld Eerst) - + Blend (Top Field First, Half FPS) Blend (Bovenste Veld Eerst, Halve FPS) - + Blend (Bottom Field First, Half FPS) Blend (Onderste Veld Eerst, Halve FPS) - + Adaptive (Top Field First) Adaptive (Bovenste Veld Eerst) - + Adaptive (Bottom Field First) Adaptive (Onderste Veld Eerst) - + Native (PS2) Oorspronkelijk (PS2) - + Nearest Dichtsbezijnde - + Bilinear (Forced) Bilineair (Geforceerd) - + Bilinear (PS2) Bilineair (PS2) - + Bilinear (Forced excluding sprite) Bilineair (Geforceerd Uitgesloten Van Sprite) - + Off (None) Uitgeschakeld (Geen) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Geforceerd) - + Scaled Geschaald - + Unscaled (Default) Niet-geschaald (Standaard) - + Minimum Minimaal - + Basic (Recommended) Basis (Aanbevolen) - + Medium Medium - + High Hoog - + Full (Slow) Volledig (Traag) - + Maximum (Very Slow) Maximum (Zeer Traag) - + Off (Default) Uit (Standaard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Gedeeltelijk - + Full (Hash Cache) Volledige (Hash-cache) - + Force Disabled Geforceerd Uitschakelen - + Force Enabled Geforceerd Inschakelen - + Accurate (Recommended) Nauwkeurig (Aanbevolen) - + Disable Readbacks (Synchronize GS Thread) Readbacks Uitschakelen (Synchroniseren GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10831,67 +11347,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10906,12 +11422,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10926,10 +11442,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10944,12 +11460,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10998,17 +11514,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11016,7 +11532,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11026,7 +11542,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11162,131 +11678,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11757,85 +12273,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11844,12 +12360,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11858,31 +12374,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11956,22 +12475,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12383,1381 +12902,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13765,12 +14489,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13789,12 +14507,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13822,1131 +14534,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Schakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. Deze optie schakelt game-specifieke renderfixes uit. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties. - - + + Disabled Uitgeschakeld - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Voegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Randloos Volledig Scherm - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Natief (PS2) (Standaard) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Het inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Dwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Deze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Vervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Verzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Slaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14954,482 +15726,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15437,63 +16518,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15852,43 +16938,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15899,287 +16985,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Controleert automatisch op updates voor het programma bij het opstarten. Updates kunnen worden uitgesteld of volledig worden overgeslagen. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Voorkomt dat de screensaver activeert en de host in slaapstand gaat terwijl de emulatie draait. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Bepaalt of er een prompt wordt weergegeven om het afsluiten van de virtuele machine te bevestigen wanneer de sneltoets wordt ingedrukt. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Staat het in- en uitschakelen van de volledige schermmodus toe door dubbel te klikken op het spelvenster. - + Prevents the main window from being resized. Voorkomt dat het hoofdvenster wordt aangepast in grootte. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Niet aangevinkt - + Fusion [Light/Dark] Fusie [Licht/Donker] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauzeert de emulator wanneer een spel wordt gestart. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauzeert de emulator wanneer je het venster minimaliseert of naar een andere applicatie overschakelt, en hervat wanneer je terugkeert. - + Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Rendert het spel naar een apart venster, in plaats van het hoofdvenster. Als dit niet is aangevinkt, wordt het spel weergegeven boven de lijst met spellen. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Verbergt het hoofdvenster (met de spellenlijst) wanneer een spel draait, vereist dat Render To Separate Window is ingeschakeld. - - - + Shows the game you are currently playing as part of your profile in Discord. Toont het spel dat je momenteel speelt als onderdeel van je profiel in Discord. - + System Language [Default] Systeem Taal [Default] @@ -16211,6 +17391,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16378,18 +17563,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16403,6 +17588,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16424,139 +17614,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan Voor Nieuwe Spellen - + &Rescan All Games &Opnieuw scannen van Games Scannen - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16581,416 +17771,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17003,309 +18194,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17314,12 +18511,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17332,89 +18529,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17423,62 +18625,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17486,25 +18688,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17521,13 +18723,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17786,12 +18988,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17825,7 +19027,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17856,25 +19058,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17885,78 +19087,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17965,63 +19167,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18029,17 +19231,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18222,7 +19460,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18270,73 +19508,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18380,6 +19691,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18453,6 +19769,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18482,6 +19803,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19023,7 +20349,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19080,7 +20406,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19181,19 +20507,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19202,7 +20528,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19211,7 +20537,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19220,7 +20546,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19228,12 +20554,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19254,34 +20580,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19321,47 +20629,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19500,13 +20808,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19526,6 +20834,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19535,42 +20853,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20038,6 +21356,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20083,11 +21406,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20235,16 +21553,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20258,32 +21619,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20291,12 +21652,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20329,109 +21690,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20449,43 +21840,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20595,1045 +21986,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21660,214 +23074,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21877,78 +23291,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22816,37 +24230,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22863,295 +24277,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts index 4f568080c6..29d16ac26e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts @@ -95,27 +95,27 @@ Klar... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>dine Retroprestasjoner inlogging's ID nummer er ikke lengre gyldig.</strong> Du må skrive inn dine innloggings detaljer for prestasjoner for å bli sporet. Passordet ditt vil ikke bli spart i PCSX2, tilgangs id nummeret vil bli generert å brukt isteden. - + &Login &Innlogging - + Logging in... Logger inn... - + Login Error Påloggingsfeil - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Feil: %1 Vennligst sjekk brukernavn og passord, og prøv på nytt. - + Login failed. Påloggingsfeil. - + Enable Achievements Aktiver Prestasjoner - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Do you want to enable tracking now? - + Enable Hardcore Mode Aktiver Hardcore-modus - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ However, hardcore mode also prevents the usage of save states, cheats and slowdo Do you want to enable hardcore mode? - + Reset System Omstart systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? @@ -176,239 +176,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements Aktiver Prestasjoner - - + + Enable Hardcore Mode Aktiver Hardcore-modus - - + + Test Unofficial Achievements Test uoffisielle prestasjoner - - + + Enable Sound Effects Aktiver lydeffekter - + Notifications Varsler - - + + 5 seconds 5 sekunder - + Account Konto - - + + Login... Logg inn... - + View Profile... Vis profil... - + Settings Innstillinger - - + + Enable Spectator Mode Aktiver tilskuermodus - - + + Enable Encore Mode Enable Encore Mode - - + + Show Achievement Notifications Vis prestasjonsvarsler - - + + Show Leaderboard Notifications Vis ledertavlevarsler - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Øverst til venstre + + + + + Top Center + Top Center + + + + + Top Right + Øverst til høyre + + + + + Center Left + Center Left + + + + + Center + Midten + + + + + Center Right + Center Right + + + + + Bottom Left + Nederst til venstre + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + Ingen + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Nederst til høyre + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Aktiver I-Spill Overlegg - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Lydeffekter - - - + + + Browse... Bla gjennom … - - - + + + Reset Start på nytt - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Forhåndsvisning - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Brukernavn: Påloggingstoken generert på: - + Game Info Spill Info - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 bruker RetroAchievements som en prestasjonsdatabase og til å spore fremgang. For å bruke prestasjoner må du registrere en konto på <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">For å se prestasjonslisten i spillet, trykk på hurtigtasten for <span style=" font-weight:600;">Åpne pause meny</span> og velg <span style=" font-weight:600;">Prestasjoner</span> i menyen.</p></body></html> - - - - - + + + + + Unchecked Av - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Når aktivert vil PCSX2 anta at alle prestasjoner er låst og ikke sende noen opplåsnings notifikasjoner til serveren. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Når aktivert vil PCSX2 liste opp prestasjoner fra uoffisielle sett. Vær oppmerksom på at disse prestasjonene ikke er sporet av RetroAchievements, så de vil låse opp hver gang. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Utfordring"-modus for prestasjoner, inkludert ledertavlesporing. Deaktiverer lagret tilstand, juksing og tregere funksjoner. - - - + + + + Checked Avmerket - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spiller av lydeffekter for hendelser som prestasjon opplåsinger og ledertavle innsendinger. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Viser ikoner nederst til høyre på skjermen når en utfordring/"primed" prestasjon er aktiv. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Når aktivert og logget inn, vil PCSX2 søke etter prestasjoner ved oppstart. - + Displays popup messages on events such as achievement unlocks and game completion. Viser popup-meldinger på hendelser som for eksempel prestasjoner og spillefullføring. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Viser popup-meldinger ved oppstart, sending eller mislykket en ledertavleutfordring. - + Custom Sound Effect Custom Sound Effect - + Any Ethvert - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Når aktivert, vil hver økt oppføre seg som om ingen prestasjoner har blitt låst opp. - + Reset System Omstart systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-modus vil ikke bli aktivert før systemet er omstartet. Vil du omstarte systemet nå? - - + + %n seconds %n sekunder @@ -416,19 +532,19 @@ Påloggingstoken generert på: - + Username: %1 Login token generated on %2. Brukernavn: %1 Påloggingstoken generert på %2. - + Logout Logg ut - + Not Logged In. Ikke innlogget. @@ -436,33 +552,33 @@ Påloggingstoken generert på %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore-modus vil bli aktivert når systemet tilbakestilles. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} kan ikke utføres mens hardcore modus er aktiv. Vil du deaktivere hardcore modus? {0} vil bli kansellert hvis du velger Nei. - + Hardcore mode is now enabled. Hardcore modus er nå aktivert. - + {} (Hardcore Mode) {} (Hardcore-modus) - + {0}, {1}. - {0}, {1}. + {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Påloggingstoken generert på %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Påloggingstoken generert på %2. - + {} (Unofficial) {} (frivillig) - + Mastered {} Mestret {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Påloggingstoken generert på %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Påloggingstoken generert på %2. - + Leaderboard attempt started. Ledertavleseforsøk startet. - + Leaderboard attempt failed. Ledertavleforsøk feilet. - + Your Time: {}{} Tiden din: {}{} - + Your Score: {}{} Poengsum: {}{} - + Your Value: {}{} Verdien din: {}{} - + (Submitting) (Oppføring) - + Achievements Disconnected Prestasjoner frakoblet - + An unlock request could not be completed. We will keep retrying to submit this request. En opplåsningsforespørsel kunne ikke bli fullført. Vi vil fortsette å sende inn denne forespørselen på nytt. - + Achievements Reconnected Oppnåelser gjenopprettet - + All pending unlock requests have completed. Alle ventende opplåsningsforespørsler er fullført. - + Hardcore mode is now disabled. Hardcore modus er nå deaktivert. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode Bekreft Hardcore modus - + Active Challenge Achievements Aktiv utfordring Prestasjoner - + (Hardcore Mode) (Hardcore Modus) - + You have unlocked all achievements and earned {} points! Du har låst opp alle prestasjoner og tjente {} poeng! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Tilbake + + + + Leaderboard Download Failed Leaderboard Download Failed - + Your Time: {0} (Best: {1}) Din tid: {0} (Best: {1}) - + Your Score: {0} (Best: {1}) Din poengsum: {0} (Best: {1}) - + Your Value: {0} (Best: {1}) Din verdi: {0} (Best: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Ledertavleposisjon: {1} av {2} - + Server error in {0}: {1} Serverfeil i {0}: {1} - + Yes Ja - + No Nei - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Du har låst opp {0} av {1} prestasjoner, som tjener {2} av {3} mulige poeng. - + Unknown Ukjent - + Locked Låst - + Unlocked Opplåst - + Unsupported Ikke støttet - + Unofficial Uoffisiell - + Recently Unlocked Nylig låst opp - + Active Challenges Aktive utfordringer - + Almost There Nesten fremme - + {} points {} poeng - + {} point {} poeng - + XXX points XXX poeng - + Unlocked: {} Opplåst: {} - + This game has {} leaderboards. Dette spillet har {} ledertavler. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Innsending av poengsummene er deaktivert pga hardcore modus er skrudd av. Poengtavlen er skrivebeskyttet og kan ikke leses. - + Show Best Vis beste - + Show Nearby Vis nærliggende - + Rank Rang - + Name Navn - + Time Tid - + Score Poengsum - + Value Verdi - + Date Submitted Dato innsendt - + Downloading leaderboard data, please wait... Laster ned data for poengtavlen, vennligst vent... - - + + Loading... Laster... - - + + This game has no achievements. Dette spillet har ingen prestasjoner. - + Failed to read executable from disc. Achievements disabled. Kunne ikke lese kjørbar fil fra disk. Prestasjoner er deaktivert. @@ -781,325 +915,325 @@ Ledertavleposisjon: {1} av {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Bruk globale innstillinger [%1] - + Rounding Mode Avrundingsmodus - - - + + + Chop/Zero (Default) Rund ned til (Standard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Divisjonsavrundingsmodus - + Nearest (Default) Nærmeste (standard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Klemmemodus - - - + + + Normal (Default) Normal (standard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Aktiver rekompilator - + + - - - - - - - - - - - + + + + + + + + + + Checked Avmerket - + Use Save State Selector Bruk lagretilstandsvelger - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Utfører just-in-time binær oversettelse av 64-bit MIPS-IV maskinkode til x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Venteløkkeoppdagelse - + Moderate speedup for some games, with no known side effects. Moderat hastighetsøkning for noen spill, uten kjente bivirkninger. - + Enable Cache (Slow) Aktiver hurtiglagring (treg) - - - - + + + + Unchecked Av - + Interpreter only, provided for diagnostic. Kun kommandotolk, gitt for diagnostikk. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC-spinnoppdagelse - + Huge speedup for some games, with almost no compatibility side effects. Svær hastighetsøkning for noen spill, nesten helt uten kompatibilitetsbivirkninger. - + Enable Fast Memory Access Skru på hurtigtilgang til minne - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Bruker backpatching for å unngå registerskylling ved hver minnetilgang. - + Pause On TLB Miss Pause ved TLB-avvik - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Setter den virtuelle maskinen i pause når TLB avvik oppstår, i stedet for å ignorere den og fortsette. Legg merke til at VMen vil settes i pause etter blokkens slutt, ikke på instruksjonen som førte til unntaket. Se konsollen for å finne adressen hvor det ugyldige tilganget oppstod. - + Enable 128MB RAM (Dev Console) Aktiver 128MB RAM (Utviklerkonsoll) - + Exposes an additional 96MB of memory to the virtual machine. Lar den virtuelle maskinen benytte ytterligere 96 MB med RAM. - + VU0 Rounding Mode VU0-avrundingsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1-avrundingsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0-klemmemodus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1-klemmemodus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Aktiver øyeblikkelig VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktiver VU0-rekompilator (Mikromodus) - + Enables VU0 Recompiler. Aktiverer VU0-rekompilator. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktiver VU1-rekompilator - + Enables VU1 Recompiler. Aktiverer VU1-rekompilator. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU-flaggkorrigering - + Good speedup and high compatibility, may cause graphical errors. God hastighet og høy kompatibilitet, kan forårsake grafiske feil. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Utfør en ''just-in-time'' binær oversettelse av 32-bit MIPS-i maskinkode til x86. - + Enable Game Fixes Aktiver spillfikser - + Automatically loads and applies fixes to known problematic games on game start. Laster automatisk inn og bruker rettelser på kjente problematiske spill ved oppstart av spill. - + Enable Compatibility Patches Aktiver kompatibilitetspatcher - + Automatically loads and applies compatibility patches to known problematic games. Laster automatisk inn og bruker kompatibilitetspatcher på kjente problematiske spill. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Middels - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Opprett sikkerhetskopier av lagringstilstander - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1108,318 +1242,296 @@ Ledertavleposisjon: {1} av {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Hvis du endrer disse alternativene, kan det føre til at spillene ikke fungerer. PCSX2-teamet vil ikke gi støtte for konfigurasjoner der disse innstillingene er endret. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Avrundingsmodus: - - - + + + Nearest Nærmeste - - - - + + + + Negative Negativ - - - - + + + + Positive Positiv - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Klemmemodus: - - + + None Ingen - - - + + + Normal (Default) Normal (Standard) - - - + + + Chop/Zero (Default) Rund ned til (Standard) - + Division Rounding Mode: Rounding refers here to the mathematical term. Divisjonsavrundingsmodus: - + Nearest (Default) Nærmeste (standard) - + Chop/Zero Rund ned til - + None ClampMode Ingen - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Ekstra + bevar tegn - + Full Full - + Wait Loop Detection Venteløkkeoppdagelse - - + + Enable Recompiler Aktiver rekompilator - + Enable Fast Memory Access Skru på hurtigtilgang til minne - + Enable Cache (Slow) Aktiver Hurtiglagring (Treg) - + INTC Spin Detection INTC-spinnoppdagelse - + Pause On TLB Miss Pause ved TLB-avvik - + Enable 128MB RAM (Dev Console) Aktiver 128MB RAM (Utviklerkonsoll) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektorenheter (VU) - + VU1 Rounding Mode: VU1-avrundingsmodus: - + mVU Flag Hack mVU-flaggkorrigering - + Enable VU1 Recompiler Aktiver VU1-rekompilator - + Enable VU0 Recompiler (Micro Mode) Aktiver VU0-rekompilator (Mikromodus) - + Enable Instant VU1 Skru på umiddelbar VU1 - - + + Extra Ekstra - + VU0 Clamping Mode: VU0-klemmemodus: - + VU0 Rounding Mode: VU0-avrundingsmodus: - + VU1 Clamping Mode: VU1-klemmemodus: - + I/O Processor (IOP, MIPS-I) I/O-prosessor (IOP, MIPS-I) - + Game Settings Spillinnstillinger - + Enable Game Fixes Aktiver spillfikser - + Enable Compatibility Patches Aktiver kompatibilitetspatcher - + Create Save State Backups Opprett sikkerhetskopier av lagringstilstander - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Bildefrekvens-kontroll - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL-bildefrekvens: - - - - NTSC Frame Rate: - NTSC-bildefrekvens: - - - + Savestate Settings Innstillinger for lagretilstander - + Compression Level: Kompresjonsnivå: - + Compression Method: Komprimeringsmetode: - + Uncompressed Ukomprimert - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Lav (rask) - + Medium (Recommended) Medium (anbefalt) - + High Høy - + Very High (Slow, Not Recommended) Svært høy (treg, anbefales ikke) - + Use Save State Selector Bruk lagretilstandsvelger - + PINE Settings PINE-innstillinger - + Slot: Spor: - + Enable Aktiver @@ -1551,13 +1663,13 @@ Ledertavleposisjon: {1} av {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1605,7 +1717,7 @@ Ledertavleposisjon: {1} av {2} - + Mute All Sound Demp alle lyder @@ -1615,7 +1727,7 @@ Ledertavleposisjon: {1} av {2} Synkronisering: - + TimeStretch (Recommended) TimeStretch (Anbefalt) @@ -1640,191 +1752,191 @@ Ledertavleposisjon: {1} av {2} Utdataenhet: - + Synchronization Synkronisering - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Når du kjører utenfor 100 % hastighet, justeres tempoet på lyden i stedet for å slippe bilder. Gir mye bedre lyd når lyden blir strukket/krympet. - - + + Default Standard - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Bestemmer bufferstørrelsen som tidsstrekkeren vil forsøke å holde fylt. Den velger i praksis den gjennomsnittlige ventetiden, ettersom lyden vil bli strukket/krympet for å holde bufferstørrelsen innenfor kontroll. - + Output Latency Utdatalatens - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Bestemmer latenstiden fra bufferen til vertslydutgangen. Denne kan settes lavere enn målforsinkelsen for å redusere lydforsinkelsen. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Ikke tilgjengelig + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ms - + Buffer Size Bufferstørrelse - + Output Volume Utdatavolum - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Volum for fort film - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked - Unchecked + Ikke avkrysset - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Utvidelsesmodus - + Disabled (Stereo) Deaktivert (stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Tilbakestill volumet - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maks latens: %1 ms (%2 ms buffer + %3 ms utdata) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2101,33 +2213,33 @@ Ledertavleposisjon: {1} av {2} - + Fast Boot Hurtigoppstart - + Fast Forward Boot Hurtigspolingsoppstart - + Checked Avmerket - + Patches the BIOS to skip the console's boot animation. Patcher BIOS for å hoppe over konsollens oppstartsanimasjon. - + Unchecked Av - + Removes emulation speed throttle until the game starts to reduce startup time. Reduser oppstartstiden til spillet ved å fjerne begrensning på emuleringshastighet. @@ -2231,82 +2343,75 @@ Ledertavleposisjon: {1} av {2} BreakpointModel - + Execute Eksekver - - + + -- -- - - - Enabled - Aktivert - - - - - Disabled - Deaktivert - - - + Read Les - + Write(C) (C) = changes, as in "look for changes". Skriv(C) - + Write Skriv - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. STØRRELSE / ETIKETT - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUKSJON - + CONDITION Warning: limited space available. Abbreviate if needed. BETINGELSE - + HITS Warning: limited space available. Abbreviate if needed. TREFF - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Ledertavleposisjon: {1} av {2} Skjema - + New Ny - + Edit Redigér - + Copy Kopier - + Delete Slett - + Copy all as CSV Kopier alle som CSV - + Paste from CSV Lim inn fra CSV - + Load from Settings Last inn fra innstillinger - + Save to Settings Lagre i innstillinger @@ -2397,6 +2502,11 @@ Ledertavleposisjon: {1} av {2} Unknown Ukjent + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Kontrollerport %1 %2 @@ -3661,7 +3770,7 @@ You cannot undo this action. DHCP-mellomledd - + Enabled Aktivert @@ -3766,13 +3875,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ You cannot undo this action. Intern - - + + Use Global Setting [%1] Bruk Globale Innstillinger [%1] - + Name Navn - + Url Url - + Address Adresse - - + + Hosts File Hosts-fil - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS-verter - + Exported Successfully Eksport Vellykket - + Failed to open file Kunne ikke åpne fil - + No Hosts in file Ingen verter i filen - + Imported Successfully Importeringen var vellykket - - + + Per Game Host list Per spillvertliste - + Copy global settings? Kopier globale innstillinger? - + Delete per game host list? Slette per spillvertliste? - + HDD Image File HDD-bildefil - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Erstatt Filen? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD-skaper - + HDD image created HDD-bilde opprettet - + Use Global Bruk globalt - + Override Overstyring + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Alltid + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Aldri + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4009,7 +4156,7 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - Import from file (.elf, .sym, etc): + Importer fra fil (.elf, .sym, osv.): @@ -4081,7 +4228,7 @@ Do you want to overwrite? Checked - Checked + Avkrysset @@ -4126,7 +4273,7 @@ Do you want to overwrite? Unchecked - Unchecked + Ikke avkrysset @@ -4144,31 +4291,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Sti - + Base Address Base Address - + Condition Betingelse - + Add Symbol File Legg til symbolfil + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Bla gjennom … + + + + + Open... + Åpne... + + DebugInteface @@ -4186,345 +4423,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Brukergrensesnitt - - - - - Analysis - Analysering - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Alltid - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Aldri - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Rå dumping - - - - Dump GS Draws - Dump GF-tegninger - - - - Save RT - Lagre RT - - - - Save Frame - Lagre bilde - - - - Save Texture - Lagre tekstur - - - - Save Depth - Lagre dybde - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Mappe for maskinvaredumper: - - - - Software Dump Directory: - Mappe for programvaredumper: - - - - - Browse... - Bla gjennom … - - - - - Open... - Åpne... - - - - Trace Logging - Sporingslogg - - - + Enable Skru på - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF - VIF + VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Mellomlager - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Minne - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Minnekort - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Brukergrensesnitt + + + + Analysis + Analysering + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked - Checked + Avkrysset - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Aktiver sporingslogg - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked - Unchecked + Ikke avkrysset - + + + Classic + Klassisk + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Loggføring + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Vis ved oppstart + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE-minne - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache - EE Cache + EE-mellomlager - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window - Feilsøkervindu + Debugger Window - - - Save Window Geometry - Lagre vindusgeometrien - - - - + Show On Startup Vis ved oppstart - - Refresh Interval: - Oppfriskningsintervall: + + Save Window Geometry + Save Window Geometry - + + Refresh Interval: + Refresh Interval: + + + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Klassisk - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Oppfriskningsintervall - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Legg til i %1 + + + + Add to... + Legg til... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Funksjoner - + Globals Globals - + Locals Locals - + Memory Search - Memory Search + Minnesøk - + Memory Minne - + Parameters Parametere - + Registers - Registers + Registre - + Saved Addresses Lagrede adresser - + Stack Stack - + Threads Threads + + + Modules + Moduler + DebuggerWindow @@ -5090,7 +5223,7 @@ Do you want to overwrite? View - View + Vis @@ -5109,7 +5242,7 @@ Do you want to overwrite? - + Run Kjør @@ -5156,7 +5289,7 @@ Do you want to overwrite? Analyze - Analyze + Analyser @@ -5235,7 +5368,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5248,160 +5381,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Funksjonsnavn - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Kopier adresse - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Gå til adresse - + Go to PC on Pause Go to PC on Pause - + Add Function Legg til funksjon - + Remove Function Remove Function - + Restore Function Gjenopprett funksjon - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5409,29 +5550,29 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Plassering - + Bytes Bytes - + Instruction - Instruction + Instruksjon @@ -5449,45 +5590,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Bekreftelse - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Ingen bilde - + %1x%2 %1x %2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VSync-frekv.: %1 - + Speed: %1% Hastighet: %1% - + Game: %1 (%2) Spill: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inaktiv eller ikke støttet. - + Game not loaded or no RetroAchievements available. Spillet er ikke lastet inn eller så er ingen RetroAchievements tilgjengelig. - - - - + + + + Error Feil - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Laster ned %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Nedlastingen mislyktes: Dataene er tomme. - + Failed to write '%1'. Failed to write '%1'. @@ -5661,405 +5822,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Hastighetsregulator - + Normal Speed: Normal hastighet: - + System Settings Systeminnstillinger - - + + Enable Cheats Skru på juksekoder - + Slow-Motion Speed: Hastighet for sakte bevegelse: - + Fast-Forward Speed: Hastighet for hurtigspoling: - + Enable Multithreaded VU1 (MTVU) Aktiver flertrådet VU1 (MTVU) - - + + Enable Host Filesystem Aktiver vertens filsystem - - + + Enable Fast CDVD Aktiver rask CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Skru på trådfesting - + EE Cycle Skipping: Hopp over EE-syklus: - - + + Disabled Deaktivert - + Mild Underclock Mild underklokking - + Moderate Underclock Moderat underklokking - + Maximum Underclock Maksimal underklokking - + EE Cycle Rate: EE-syklusfrekvens: - + 50% (Underclock) 50% (underklokking) - + 60% (Underclock) 60% (underklokking) - + 75% (Underclock) 75% (underklokking) - - + + 100% (Normal Speed) 100 % (Normal hastighet) - + 130% (Overclock) 130% (overklokking) - + 180% (Overclock) 180% (overklokking) - + 300% (Overclock) 300% (overklokking) - + Frame Pacing / Latency Control Styring av bilderytme / forsinkelse - + frames This string will appear next to the amount of frames selected, in a dropdown box. bilder - + Maximum Frame Latency: Maksimal bildeforsinkelse: - - + + Use Host VSync Timing Bruk vertens VSync-timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal bilderytme - - + + Vertical Sync (VSync) Vertikal synkronisering (VSync) - - + + Skip Presenting Duplicate Frames Hopp over duplikatbilder - - + + Real-Time Clock Sanntidsklokke - - + + Manually Set Real-Time Clock Sett sanntidsklokken manuelt - + Use Global Setting [%1] Bruk Globale Innstillinger [%1] - + Normal Speed Normal hastighet - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Angir ønsket emuleringshastighet. Det er ikke garantert at denne hastigheten blir nådd, og hvis ikke vil emulatoren kjøre så raskt den klarer. - - + + User Preference Brukerpreferanse - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Avmerket - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Høyere verdier kan øke den interne bildefrekvensen i spill, men vil øke CPU-kravene betydelig. Lavere verdier reduserer CPU-belastningen, slik at lette spill kan kjøres med full hastighet på svakere CPU-er. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Får den emulerte Emotion Engine til å hoppe over sykluser. Hjelper noen få spill, som Shadow of the Colossus. For det meste er dette skadelig for ytelsen. - - - - - - - - - - + + + + + + + + + + + Unchecked Av - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Rask disktilgang, kortere lastetid. Sjekk HDLoader-kompatibilitetslistene for kjente spill som har problemer med dette. - - - + Automatically loads and applies cheats on game start. Laster automatisk inn og bruker juksekoder når spillet starter. - + Allows games and homebrew to access files / folders directly on the host computer. Gir spill og homebrew tilgang til filer/mapper direkte på vertsdatamaskinen. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Hastighet for hurtigspoling - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Angir hastigheten for hurtigspoling. Denne hastigheten brukes når hurtigtasten for hurtigspoling trykkes/blinkes. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Hastighet for sakte bevegelse - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Angir hastigheten for sakte bevegelse. Denne hastigheten brukes når hurtigtasten for sakte bevegelse trykkes/veksles. - + EE Cycle Rate EE-syklusfrekvens - + EE Cycle Skip Hopp over EE-syklus - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Angir prioriteten for bestemte tråder i en bestemt rekkefølge uten å ta hensyn til systemplanleggeren. Kan hjelpe CPU-er med store (P) og små (E) kjerner (f.eks. Intel 12th eller nyere generasjoner CPU-er fra Intel eller andre leverandører som AMD). - - - + Enable Multithreaded VU1 (MTVU1) Aktiver flertrådet VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Vanligvis en hastighetsøkning på CPU-er med 4 eller flere kjerner. Trygt for de fleste spill, men noen få er inkompatible og kan henge seg opp. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Setter VSync-køstørrelsen til 0, som gjør hvert bilde ferdig og presentert av GF før inndataen er satt inn og det neste bildet starter. Bruk av denne instillingen kan redusere inndata-lag på bekostning av målbart høyere CPU- og GPU-krav. - + Maximum Frame Latency Maksimal bildeforsinkelse - + 2 Frames 2 bilder - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Gjeldende dato og klokkeslett - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Bruk Globale Innstillinger [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Ubegrenset - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Egendefinert - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Tilpasset [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Egendefinert hastighet - + Enter Custom Speed Angi egendefinert hastighet @@ -6067,12 +6228,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6125,7 +6286,7 @@ Do you want to overwrite? Division by zero. - Division by zero. + Deling på null. @@ -6146,12 +6307,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Mislyktes i å vise filen - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Vis i mappe - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Åpne den inneholdende mappen - + Failed to open URL Mislyktes i å åpne URL - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ URL-en var: %1 FolderSettingsWidget - + Cache Directory Mappe for hurtiglager - - - - - + + + + + + Browse... Bla gjennom... - - - - - + + + + + + Open... Åpne... - - - - - + + + + + + Reset Tilbakestill - + Used for storing shaders, game list, and achievement data. Brukes til lagring av shaders, spilliste og prestasjonsdata. - + Cheats Directory Mappe for juksekoder - + Used for storing .pnach files containing game cheats. Brukes til å lagre .pnach-filer som inneholder juksekoder. - + Covers Directory Mappe for omslag - + Used for storing covers in the game grid/Big Picture UIs. Brukes til å lagre omslag i spillets rutenett/store bildegrensesnitt. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Mappe for skjermbilder - + Used for screenshots and saving GS dumps. Brukes til skjermbilder og lagring av GS-dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Mappe for lagrede tilstander - + Used for storing save states. Brukes til å lagre lagringstilstander. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Ikke avkrysset + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kunne ikke finne noen CD/DVD-ROM enheter. Pass på at du har en optisk enhet koblet til og tilstrekkelig tilgang til å bruke den. - + Use Global Setting Bruk global Instilling - + Automatic binding failed, no devices are available. Automatisk binding feilet, ingen enhet er tilgjengelig. - + Game title copied to clipboard. Spill tittel kopiert til i utklippstavlen. - + Game serial copied to clipboard. Spill nøkkel kopert til utklippstavlen. - + Game CRC copied to clipboard. Spill CRC kopert til utklippstavlen. - + Game type copied to clipboard. Spill type kopert til utklippstavlen. - + Game region copied to clipboard. Spill region kopert til utklippstavlen. - + Game compatibility copied to clipboard. Spill kompatiblitet kopert til utklippstavlen. - + Game path copied to clipboard. Spill bane kopert til utklippstavlen. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. Ingen inndataprofiler er tilgjengelige. - + Create New... Opprett ny... - - Enter the name of the input profile you wish to create. - Skriv inn navnet på den inndataprofilen du ønsker å opprette. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Er du sikker på at du vil gjenopprette standardinnstillingene? Alle innstillinger vil gå tapt. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. Ingen lagringstilstander funnet. - + Failed to delete save state. Kunne ikke slette lagringstilstand. - + Failed to copy text to clipboard. Kunne ikke kopiere til utklippstavlen. - + This game has no achievements. Dette spillet har ingen prestasjoner. - + This game has no leaderboards. Dette spillet har ingen ledertavler. - + Reset System Omstart systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start konsollen uten noen disk satt inn. - + Start a game from a disc in your PC's DVD drive. Start et spill fra en plate i din PC's DVD-stasjon. - + No Binding Ingen tastebinding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Trykk på en kontrollerknapp eller kontrollerspak nå. - + Timing out in %.0f seconds... Tidsavbrudd om %.0f sekunder... - + Unknown Ukjent - + OK OK - + Select Device Velg enhet - + Details Detaljer - + Options Innstillinger - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Fjerner alle innstillinger satt for dette spillet. - + Behaviour Oppførsel - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Setter emulatoren på pause når et spill startes opp. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauser emulatoren når du minimerer vinduet eller skifter til en annen applikasjon, og fortsetter når du bytter tilbake. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauser emulatoren når du åpner hurtigmeny, og fortsetter når du lukker. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Bestemmer om det skal vises en melding for å bekrefte at emulator/spill slås av når du trykker på hurtigtasten. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Lagrer emulatortilstanden automatisk når du slår av eller avslutter. Du kan da gjenoppta direkte fra der du slapp neste gang. - + Game Display Spillvisning - + Switches between full screen and windowed when the window is double-clicked. Veksler mellom full skjerm og vindu når vinduet dobbeltklikkes. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Skjuler musepeker-/markøren når emulatoren er i fullskjerm-modus. - + Determines how large the on-screen messages and monitor are. Bestemmer hvor store melding overlegg på skjerm er. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Viser emulator sin emulatorhastighet øverst i høyre hjørnet av skjerm, med en prosentverdi. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Viser CPU Bruk basert på trådene øverst til høyre hjørne av skjermen. - + Shows the host's GPU usage in the top-right corner of the display. Viser verten's GPU bruk øverst til høyre hjørne av skjermen. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatisk - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display Visning på skjermen - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Viser spillets oppløsning øverst til høyre på skjermen. - + BIOS Configuration BIOS konfigurasjon - + BIOS Selection BIOS-valg - + Options and Patches Alternativer og Patcher - + Skips the intro screen, and bypasses region checks. Hopper over intro skjermen, og forbigår region kontroller. - + Speed Control Hastighetskontroll - + Normal Speed Normal hastighet - + Sets the speed when running without fast forwarding. Setter hastigheten under kjøring uten spoling. - + Fast Forward Speed Hastighet for fort film - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Hastighet for sakte film - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings Systeminnstillinger - + EE Cycle Rate EE-syklusfrekvens - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Skru på umiddelbar VU1 - + Enable Cheats Skru på juksekoder - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Skru på vertens filsystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Skru på rask CDVD - + Fast disc access, less loading times. Not recommended. Rask spilldisktilgang, kortere lastetider. Ikke anbefalt. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Skjerm - + Aspect Ratio Visningsaspekt - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Avfletting - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Skjermklippstørrelse - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Skjermklippformat - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Skjermklippkvalitet - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertikal strekking - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Klipp - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilineær oppskalering - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Heltall oppskalering - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-uskarphet - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Intern oppløsning - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilineær filtrering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilineær filtrering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropisk filtrering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blandingsnøyaktighet - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Delt - + Input Profile Input Profile - + Appearance Utseende - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration - Integration + Integrering - + Shows the current PCSX2 version on the top-right corner of the display. Viser den nåværende PCSX2-versjonen øverst til høyre i visningen. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Skru på widescreen-patcher - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Skru på patcher som sikrer avfletting - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Maskinvarefikser - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU-palettkonvertering - + Upscaling Fixes Oppskaleringsfikser - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Tekstur-utskiftning - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Last inn teksturer - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Mapper - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Etterbehandling - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtre - + Shade Boost Skyggejustering - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV-skyggeleggere - + Advanced Avansert - + Skip Presenting Duplicate Frames Hopp over duplikatbilder - + Extended Upscaling Multipliers Utvidede oppskaleringsmultiplikatorer - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Maskinvarenedlastingsmodus - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Tillat eksklusiv fullskjerm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Skru av Vertex-skyggeutviding - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %dms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Lagretilstand - + Compression Method Komprimeringsmetode - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Kompresjonsnivå - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Versjon: %s - - {:%H:%M} - {:%H:%M} + + RetroAchievements + RetroAchievements - + + Username + Brukernavn + + + + Password + Passord + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + + {:%H:%M} + {:%H:%M} + + + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Spor {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Mørkt - + Light Lyst - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Skrudd på - + + Direct3D 12 (Not Recommended) + Direct3D 12 (ikke anbefalt) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2× standard (~720px/HD) - + 3x Native (~1080px/FHD) 3× standard (~1080p/FHD) - + 4x Native (~1440px/QHD) 4× standard (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5× standard (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6× standard (~2160px/4K UHD) - + 7x Native (~2520px) 7× standard (~2520px) - + 8x Native (~2880px/5K UHD) 8× standard (~2880px/5K UHD) - + 9x Native (~3240px) 9× standard (~3240px) - + 10x Native (~3600px/6K UHD) 10× standard (~3600px/6K UHD) - + 11x Native (~3960px) 11× standard (~3960px) - + 12x Native (~4320px/8K UHD) 12× standard (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressiv - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Lav (rask) - + Medium (Recommended) Medium (anbefalt) - + Very High (Slow, Not Recommended) Svært høy (treg, anbefales ikke) - + Change Selection Change Selection - + Select Velg - + Parent Directory Overmappe - + Enter Value - Enter Value + Skriv inn verdi - + About Om - + Toggle Fullscreen Skru av/på fullskjem - + Navigate - Navigate + Naviger - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Gå tilbake til spillet - + Select State Velg delstat - + Select Game Velg spill - + Change View Change View - + Launch Options Oppstartsinnstillinger - + Create Save State Backups Opprett sikkerhetskopier av lagringstilstander - + Show PCSX2 Version Vis PCSX2-versjonen - + Show Input Recording Status Vis inndataopptaksstatus - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Vis bildetider - + Show Hardware Info Vis maskinvareinfo - + Create Memory Card Opprett minnekort - + Configuration Oppsett - + Start Game Start spill - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Tilbake - + Return to the previous menu. Gå tilbake til forrige meny. - + Exit PCSX2 Avslutt PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Skrivebordmodus - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Inndatakilder - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Datalagringssteder - + Show Advanced Settings Vis avanserte innstillinger - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Loggføring - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging Fillogging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Detaljert loggføring - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Avrundingsmodus - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Divisjonsavrundingsmodus - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Klemmingsmodus - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - Enable EE Cache + Skru på EE-mellomlager - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Aktiver INTC-spinneoppdagelse - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Aktiver venteløkkeoppdagelse - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektorenheter - + VU0 Rounding Mode VU0-avrundingsmodus - + VU0 Clamping Mode VU0-klemmemodus - + VU1 Rounding Mode VU1-avrundingsmodus - + VU1 Clamping Mode VU1-klemmemodus - + Enable VU0 Recompiler (Micro Mode) Skru på VU0-rekompilator (mikromodus) - + New Vector Unit recompiler with much improved compatibility. Recommended. Ny vektor enhet rekompilert med forbedret kompatibilitet. Anbefalt. - + Enable VU1 Recompiler Aktiver VU1-rekompilator - + Enable VU Flag Optimization Skru på optimalisering av VU-flagg - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O-prosessor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafikk - + Use Debug Device Use Debug Device - + Settings Innstillinger - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Juksekoder - + No patches are available for this game. No patches are available for this game. - + Game Patches Spillpatcher - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Spillkorrigeringer - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack "Last inn TLB på forhånd"-hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack "Hopp over MPEG"-hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Hopper over videoer/FMV-er i spill for å unngå at spillet henger/fryser. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Umiddelbar DMA-hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Kjent for å påvirke følgende spill: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For innlastinger som aldri blir ferdig i SOCOM 2 HUD og Spy Hunter. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0-synkronisering - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). For å se etter mulige flyttall-overstigninger (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Last inn tilstand - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Skru av rendringsfikser - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Halvpiksel-forskyvning - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Bruk programvare-rendrer for FMV-er - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Generell hack for timing. Kjent for å påvirke følgende spill: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Kjent for å påvirke følgende spill: Bleach Blade Battlers, Growlanser II og III, Wizardry. - + Emulate GIF FIFO Emuler GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Korrekt men tregere. Kjent for å påvirke følgende spill: FIFA Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuler VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuler VIF FIFO-forhåndslesing. Kjent for å påvirke følgende spill: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Unngår konstant rekompilering i enkelte spill. Kjent for å påvirke de følgende spillene: Scarface: The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU-synkronisering - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Lagre tilstanden - + Load Resume State Last inn fortsettelsestilstand - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9006,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Kompatibilitet: - + No Game Selected Ingen spill er valgt - + Search Directories Search Directories - + Adds a new directory to the game search list. Legger til en ny mappe i spillsøkelisten. - + Scanning Subdirectories Skanner undermapper - + Not Scanning Subdirectories Skanner ikke undermapper - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Omslagsinnstillinger - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Handlinger - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Last ned omslag - + About PCSX2 Om PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Feil - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Skru på CDVD-forhåndsmellomlagring - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertikal synkronisering (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Lydkontroll - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Volum for fort film - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Demp alle lyder - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synkronisering - + Buffer Size Bufferstørrelse - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Utdataforsinkelse - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Trådfesting - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Konto - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Nåværende spill - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Nåværende) - + {} (Folder) {} (Mappe) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} Denne økten: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Lagret {} - + {} does not exist. {} finnes ikke. - + {} deleted. {} slettet. - + Failed to delete {}. - Failed to delete {}. + Mislyktes i å slette {}. - + File: {} Fil: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Nyligst spilt: {} - + Size: {:.2f} MB Størrelse: {:.2f} MB - + Left: Venstre: - + Top: Topp: - + Right: Right: - + Bottom: Bunn: - + Summary Sammendrag - + Interface Settings Grensesnittinnstillinger - + BIOS Settings BIOS-innstillinger - + Emulation Settings Emulator Instillinger - + Graphics Settings Grafikkinnstillinger - + Audio Settings Innstillinger for lyd - + Memory Card Settings Minnekort Instillinger - + Controller Settings Kontroller Instillinger - + Hotkey Settings Hurtigtastinnstillinger - + Achievements Settings Prestasjon Instillinger - + Folder Settings Mappeinnstillinger - + Advanced Settings Avanserte innstillinger - + Patches Patcher - + Cheats Juksekoder - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% fart - + 60% Speed 60% fart - + 75% Speed 75% fart - + 100% Speed (Default) 100% fart (Standard) - + 130% Speed 130% fart - + 180% Speed 180% fart - + 300% Speed 300% fart - + Normal (Default) Normal (standard) - + Mild Underclock Mild underklokking - + Moderate Underclock Moderat underklokking - + Maximum Underclock Maksimal underklokking - + Disabled Skrudd av - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) - 0 Frames (Hard Sync) + 0 bilder (hard synkronisering) - + 1 Frame - 1 Frame + 1 bilde - + 2 Frames - 2 Frames + 2 bilder - + 3 Frames - 3 Frames + 3 bilder - + None Ingen - + + + Top Left + Øverst til venstre + + + + + Top Center + Top Center + + + + + Top Right + Øverst til høyre + + + + + Center Left + Center Left + + + + + Center + Midten + + + + + Center Right + Center Right + + + + + Bottom Left + Nederst til venstre + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Nederst til høyre + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Mappe + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC-bildefrekvens + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL-bildefrekvens + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Ekstra + bevar tegn - + Full Full - + Extra Ekstra - + Automatic (Default) Automatisk (standard) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Programvare - - - + Null Null - + Off Av - + Bilinear (Smooth) Bilineær (glatt) - + Bilinear (Sharp) Bilineær (skarp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Standard (PS2) - + Nearest Nærmest - + Bilinear (Forced) Bilineær (tvunget) - + Bilinear (PS2) Bilineær (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Av (ingen) - + Trilinear (PS2) Trilineær (PS2) - + Trilinear (Forced) Trilineær (tvunget) - + Scaled Skalert - + Unscaled (Default) Ikke skalert (standard) - + Minimum Minimum - + Basic (Recommended) Grunnleggende (anbefales) - + Medium Middels - + High Høy - + Full (Slow) Full (tregt) - + Maximum (Very Slow) Maksimum (veldig tregt) - + Off (Default) Av (standard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Delvis - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Tvangsdeaktivert - + Force Enabled Tvangsaktivert - + Accurate (Recommended) Nøyaktig (anbefalt) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Skjermoppløsnin - + Internal Resolution (Aspect Uncorrected) Intern oppløsning (Ukorrigert bildeformat) - + Load/Save State Last inn / lagre tilstand - + WARNING: Memory Card Busy ADVARSEL: Minnekortet er opptatt - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Tema - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause hvis kontrolleren frakobles - + Use Save State Selector Bruk lagretilstandsvelger - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense-lyslist - + Press To Toggle Trykk for å skru av/på - + Deadzone Dødsone - + Full Boot Full oppstart - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Tilskuermodus - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Fjerner det nåværende minnekortet fra porten. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames - {} Frames + {} bilder - + No Deinterlacing Ingen avfletting - + Force 32bit Tving 32-bit - + JPEG JPEG - + 0 (Disabled) 0 (skrudd av) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (aggressiv) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Spesiell (tekstur) - + Special (Texture - Aggressive) Spesiell (tekstur – aggressiv) - + Half Halv - + Force Bilinear Tving bilineær - + Force Nearest Force Nearest - + Disabled (Default) Skrudd av (Standard) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Ingen (standard) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonalt filter - + Triangular Filter Triangulært filter - + Wave Filter Bølgefilter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Ukomprimert - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativ - + Positive Positiv - + Chop/Zero (Default) Rund ned til (Standard) - + Game Grid Spillrutenett - + Game List Spill-liste - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Tittel - + File Title Filtittel - + CRC CRC - + Time Played Tid spilt - + Last Played Nyligst spilt - + Size Størrelse - + Select Disc Image Velg diskbilde - + Select Disc Drive Velg diskleser - + Start File Start fil - + Start BIOS Start BIOS - + Start Disc Start disk - + Exit Avslutt - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Kompatibilitetsvurdering - + Path Sti - + Disc Path Diskens filbane - + Select Disc Path Velg disk-filbane - + Copy Settings Kopier innstillinger - + Clear Settings Tøm innstillinger - + Inhibit Screensaver Forhindre skjermsparer - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Bekreft avslutning - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD-skala - + Show Messages Vis meldinger - + Show Speed Vis hastighet - + Show FPS Vis FPS - + Show CPU Usage Vis CPU-bruk - + Show GPU Usage Vis GPU-bruk - + Show Resolution Vis oppløsning - + Show GS Statistics Show GS Statistics - + Show Status Indicators Vis statusindikatorer - + Show Settings Vis innstillinger - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Tilbakestill innstillinger - + Change Search Directory Change Search Directory - + Fast Boot Rask oppstart - + Output Volume Utdatavolum - + Memory Card Directory Minnekortmappe - + Folder Memory Card Filter Folder Memory Card Filter - + Create Opprett - + Cancel Avbryt - + Load Profile Last inn profil - + Save Profile Lagre profil - + Enable SDL Input Source Skru på SDL-inngangskilde - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense forbedret modus - + SDL Raw Input Rå SDL-inndata - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Kontrollerport {}{} - + Controller Port {} Kontrollerport {} - + Controller Type Kontrollertype - + Automatic Mapping Automatisk kartlegging - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Knapper - + Frequency Frekvens - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Minnekorttype + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Kontrollerport {}{}-innstillinger - + Controller Port {} Settings Kontrollerport {}-innstillinger - + USB Port {} USB-port {} - + Device Type Enhetstype - + Device Subtype Device Subtype - + {} Bindings {}-tastebindinger - + Clear Bindings Tøm bindinger - + {} Settings {}-innstillinger - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Mappe for patcher - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Fortsett spill - + Toggle Frame Limit Skru av/på bildefrekvensgrense - + Game Properties Spillegenskaper - + Achievements Bragder - + Save Screenshot - Save Screenshot + Lagre skjermklipp - + Switch To Software Renderer Bytt til programvarerenderer - + Switch To Hardware Renderer Bytt til maskinvarerenderer - + Change Disc Bytt disk - + Close Game Lukk spillet - + Exit Without Saving Avslutt uten å lagre - + Back To Pause Menu Tilbake til pausemenyen - + Exit And Save State Exit And Save State - + Leaderboards Ledertavler - + Delete Save Slett lagrefil - + Close Menu Lukk meny - + Delete State Delete State - + Default Boot Standard oppstart - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Tilbakestill spilletid - + Add Search Directory Legg til søkemappe - + Open in File Browser Åpne i filutforsker - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Fjern fra listen - + Default View Standardvisning - + Sort By Sorter etter - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Skann etter nye spill - + Rescan All Games Skann alle spill på nytt - + Website Nettsted - + Support Forums Supportforum - + GitHub Repository GitHub-kodelager - + License Lisens - + Close Lukk - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore-modus - + Sound Effects Lydeffekter - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Brukernavn: {} - + Login token generated on {} Login token generated on {} - + Logout Logg ut - + Not Logged In Ikke pålogget - + Login Logg inn - + Game: {0} ({1}) Spill: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Kortnavn - + Eject Card Løs ut kortet @@ -10830,67 +11346,67 @@ Do you want to load this save and continue? Oppskaleringsmultiplikator satt til {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Kunne ikke lagre skjermbilde til '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS er ikke tilgjengelig. Grafikkdriveren støtter ikke den nødvendige funksjonaliteten. - + with no compression uten komprimering - + with LZMA compression med LZMA-komprimering - + with Zstandard compression med Zstandard-komprimering - + Saving {0} GS dump {1} to '{2}' Lagrer {0} GS-dump {1} til '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10905,12 +11421,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10925,12 +11441,12 @@ For å bruke Vulkan-renderen, bør du fjerne den app-pakken. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Vulkan-renderen ble automatisk valgt, men ingen kompatible enheter ble funnet. - Du bør oppdatere alle grafikkdrivere på systemet ditt, inkludert enhver integrerte - GPU-er som bruker Vulkan-renderen. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10943,12 +11459,12 @@ For å bruke Vulkan-renderen, bør du fjerne den app-pakken. Bytter til maskinvarerenderer ... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Direct3D 11-renderen kjører med funksjonsnivå 10.0. Det oppsettet er IKKE STØTTET. Ikke be om brukerstøtte, vennligst oppgrader maskinvaren/driverne først. @@ -10996,17 +11512,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11014,7 +11530,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11024,7 +11540,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. GPU-en din støtter ikke de påkrevde Vulkan-funksjonene. @@ -11089,7 +11605,7 @@ Please see our official documentation for more information. Checked - Checked + Avkrysset @@ -11160,131 +11676,131 @@ grafikkvaliteten, men det vil øke systemkravene. GameFixSettingsWidget - + Game Fixes Spillkorrigeringer - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. "Hopp over MPEG"-hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. "Last inn TLB på forhånd"-hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Umiddelbar DMA-hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emuler GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emuler VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization + Full VU0-synkronisering - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU-synkronisering - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11310,7 +11826,7 @@ grafikkvaliteten, men det vil øke systemkravene. Unchecked - Unchecked + Ikke avkrysset @@ -11423,42 +11939,42 @@ grafikkvaliteten, men det vil øke systemkravene. Invalid - Invalid + Ugyldig NTSC-B - NTSC-B + NTSC-B NTSC-C - NTSC-C + NTSC-C NTSC-HK - NTSC-HK + NTSC-HK NTSC-J - NTSC-J + NTSC-J NTSC-K - NTSC-K + NTSC-K NTSC-T - NTSC-T + NTSC-T NTSC-U - NTSC-U + NTSC-U @@ -11468,112 +11984,112 @@ grafikkvaliteten, men det vil øke systemkravene. PAL-A - PAL-A + PAL-A PAL-AF - PAL-AF + PAL-AF PAL-AU - PAL-AU + PAL-AU PAL-BE - PAL-BE + PAL-BE PAL-E - PAL-E + PAL-E PAL-F - PAL-F + PAL-F PAL-FI - PAL-FI + PAL-FI PAL-G - PAL-G + PAL-G PAL-GR - PAL-GR + PAL-GR PAL-I - PAL-I + PAL-I PAL-IN - PAL-IN + PAL-IN PAL-M - PAL-M + PAL-M PAL-NL - PAL-NL + PAL-NL PAL-NO - PAL-NO + PAL-NO PAL-P - PAL-P + PAL-P PAL-PL - PAL-PL + PAL-PL PAL-R - PAL-R + PAL-R PAL-S - PAL-S + PAL-S PAL-SC - PAL-SC + PAL-SC PAL-SW - PAL-SW + PAL-SW PAL-SWI - PAL-SWI + PAL-SWI PAL-UK - PAL-UK + PAL-UK @@ -11755,85 +12271,85 @@ grafikkvaliteten, men det vil øke systemkravene. Legg til... - - - + + + Remove Fjern - + Search Directory Søk i mappe - + Scan Recursively Skann rekursivt - + Excluded Paths (will not be scanned) Ekskluderte stier (vil ikke bli skannet) - + Directory... Mappe… - + File... Fil … - + Scan For New Games Søk etter nye spill - + Rescan All Games Skann alle spill på nytt - + Display Skjerm - - + + Prefer English Titles Foretrekk engelske titler - + Unchecked - Unchecked + Ikke avkrysset - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Åpne Mappe... - + Select Search Directory Velg søkemappe - + Scan Recursively? Skann rekursivt? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11842,12 +12358,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. - + Select File Velg fil - + Select Directory Velg mappe @@ -11856,31 +12372,34 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger.GameListWidget + Game List Spillliste - + + Game Grid Spill rutenett - + + Show Titles Vis titler - + All Types Alle typer - + All Regions Alle regioner - + Search... Søk... @@ -11954,22 +12473,22 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger.Last inn patcher på nytt - + Show Patches For All CRCs Show Patches For All CRCs - + Checked - Checked + Avkrysset - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. Det er ingen patcher tilgjengelig for dette spillet. @@ -12381,1394 +12900,1593 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. GlobalVariableTreeView - + unknown function ukjent funksjon - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Gjengiver: + + Advanced Options + Avanserte innstillinger - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Skjerm + + Accurate (Recommended) + Nøyaktig (anbefalt) - - Fullscreen Mode: - Fullskjermmodus: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Visningsforhold: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Tilpass til vindu / Fullskjerm + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto standard (4:3 sammenflettet / 3:2 progressiv) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Ukomprimert - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - Overstyr FMV-visning: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Av (Standard) - - - - - - - - - - - - Automatic (Default) - Automatisk (Standard) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Veving (toppfelt først, sagtann) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Veving (nedre felt først, sagtann) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (toppfelt først, fulle bilder) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (nedre felt først, fulle bilder) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Bland (toppfelt først, slå sammen 2 felt) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Bland (nedre felt først, slå sammen 2 felt) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptiv (toppfelt først, ligner på Bob + Veving) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptiv (nedre felt først, ligner på Bob + Veving) - - - - Bilinear Filtering: - Bilineær filtrering: - - - - - - - None - Ingen - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilineær (jevn) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilineær (skarp) - - - - Vertical Stretch: - Vertikal strekking: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Beskjær: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Venstre: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Topp: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Høyre: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bunn: - - - - - Screen Offsets - Skjermforskyvninger - - - - - Show Overscan - Vis overskann - - - - - Anti-Blur - Anti-uskarphet - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Deaktiver sammenflettingsforskyvning - - - - Screenshot Size: - Skjermbildestørrelse: - - - - Screen Resolution - Skjermoppløsning - - - - Internal Resolution - Intern oppløsning - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Kvalitet: - - - - - Rendering - Gjengivelse - - - - Internal Resolution: - Intern oppløsning: - - - - - Off - Av - - - - - Texture Filtering: - Tekstur filtrering: - - - - - Nearest - Nærmeste - - - - - Bilinear (Forced) - Bilineær (tvunget) - - - - - - Bilinear (PS2) - Bilineær (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilineær (tvunget, ekskluderer spriter) - - - - Trilinear Filtering: - Trilineær filtrering: - - - - Off (None) - Av (Ingen) - - - - Trilinear (PS2) - Trilineær (PS2) - - - - Trilinear (Forced) - Trilineær (tvunget) - - - - Anisotropic Filtering: - Anisotropisk filtrering: - - - - Dithering: - Dithering: - - - - Scaled - Skalert - - - - - Unscaled (Default) - Uskalert (standard) - - - - Blending Accuracy: - Blandingsnøyaktighet: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Grunnleggende (Anbefalt) - - - - Medium - Medium - - - - High - Høy - - - - Full (Slow) - Full (Sakte) - - - - Maximum (Very Slow) - Maksimum (veldig sakte) - - - - Texture Preloading: - Teksturforhåndsinnlasting: - - - - Partial - Delvis - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU-palettkonvertering - - - - - Manual Hardware Renderer Fixes - Manuelle maskinvare-renderingsfikser - - - - - Spin GPU During Readbacks - Hold GPU aktiv i rolige perioder - - - - - Spin CPU During Readbacks - Hold CPU aktiv i rolige perioder - - - - threads - tråder - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Maskinvarefikser - - - - Force Disabled - Tvangsdeaktivert - - - - Force Enabled - Tvangsaktivert - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (skrudd av) - - - - 1 (64 Max Width) - 1 (64 Maks Bredde) - - - - 2 (128 Max Width) - 2 (128 Maks Bredde) - - - - 3 (192 Max Width) - 3 (192 Maks Bredde) - - - - 4 (256 Max Width) - 4 (256 Maks Bredde) - - - - 5 (320 Max Width) - 5 (320 Maks Bredde) - - - - 6 (384 Max Width) - 6 (384 Maks Bredde) - - - - 7 (448 Max Width) - 7 (448 Maks Bredde) - - - - 8 (512 Max Width) - 8 (512 Maks Bredde) - - - - 9 (576 Max Width) - 9 (576 Maks Bredde) - - - - 10 (640 Max Width) - 10 (640 Maks Bredde) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (normal) - - - - 2 (Aggressive) - 2 (Aggressiv) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Skrudd av (Standard) - - - - Enabled (Exact Match) - Skrudd på (Nøyaktig samsvar) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Oppskaleringsfikser - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Spesiell (tekstur) - - - - Special (Texture - Aggressive) - Spesiell (tekstur – aggressiv) - - - - Round Sprite: - Round Sprite: - - - - Half - Halv - - - - Full - Full - - - - Texture Offsets: - Teksturforskyvninger: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Avfletting: - - - - No Deinterlacing - Ingen avfletting - - - - Window Resolution (Aspect Corrected) - Vindusoppløsning (Korrigert bildeformat) - - - - Internal Resolution (Aspect Corrected) - Intern oppløsning (Korrigert bildeformat) - - - - Internal Resolution (No Aspect Correction) - Intern oppløsning (Ingen korrigering av bildeformat) - - - - WebP - WebP - - - - Force 32bit - Tving 32-bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Skru av rendringsfikser - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Tving bilineær - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Tekstur-erstatting - - - - Search Directory - Søk i mappe - - - - - Browse... - Bla gjennom... - - - - - Open... - Åpne... - - - - - Reset - Tilbakestill - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 dumper og laster inn teksturerstatninger fra denne mappen. - - - - Options - Innstillinger - - - - - Dump Textures - Dump teksturer - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV-teksturer - - - - - Load Textures - Last inn teksturer - - - - Apply Widescreen Patches - Benytt widescreen-patcher - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressiv - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Forhåndsmellomlagre teksturer - - - - Post-Processing - Etterbehandling - - - - Sharpening/Anti-Aliasing - Skarphet/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Kontrasttilpasset skjerping: - - - - - - - None (Default) - Ingen (Standard) - - - - Sharpen Only (Internal Resolution) - Skjerping (intern oppløsning) - - - - Sharpen and Resize (Display Resolution) - Skjerpe og endre størrelse (visningsoppløsning) - - - - Sharpness: - Skarphet: - - - - - FXAA - FXAA - - - - Filters - Filtre - - - - TV Shader: - TV-skyggelegger: - - - - Scanline Filter - Skannelinje-filter - - - - Diagonal Filter - Diagonalt filter - - - - Triangular Filter - Triangulært filter - - - - Wave Filter - Bølgefilter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Skyggejustering - - - - Brightness: - Lysstyrke: - - - - Contrast: - Kontrast: - - - - Saturation - Fargemetning - - - - OSD - OSD - - - - On-Screen Display - Skjerm på-skjerm - - - - OSD Scale: - OSD-skala: - - - - - Show Indicators - Vis indikatorer - - - - - Show Resolution - Vis oppløsning - - - - - Show Inputs - Vis inndata - - - - - Show GPU Usage - Vis GPU-bruk - - - - - Show Settings - Vis innstillinger - - - - - Show FPS - Vis bildefrekvens - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Tillat eksklusiv fullskjerm: + + + + + Automatic (Default) + Automatisk (standard) + + + + Disallowed + Disallowed + + + + Allowed + Tillatt + + + + None + Ingen + + + + Partial + Delvis + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Bildefrekvens-innstillinger + + + + NTSC Frame Rate: + NTSC-bildefrekvens: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL-bildefrekvens: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Tvangsdeaktivert + + + + Force Enabled + Tvangsaktivert + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache - Skru av skyggeleggings-mellomlager + Disable Shader Cache - + Disable Vertex Shader Expand - Skru av Vertex-skyggeutviding + Disable Vertex Shader Expand - - - Show Statistics - Vis statistikk + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Avfletting: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Fargemetning: + + Apply Widescreen Patches + Bruk widescreen-patcher - - - Show CPU Usage - Vis CPU-bruk + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Advar om utrygge innstillinger + + Anti-Blur + Anti-uskarphet - - Recording - Opptak + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Mappe for videodumping + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Opptaksoppsett + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Venstre (standard) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Tilpass til vindu/fullskjerm - - - Right (Default) - Høyre (standard) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Vis bildetider + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Vis PCSX2-versjonen + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Vis maskinvareinfo + + + Native/Full (10:7) + Original/Full (10:7) - - - Show Input Recording Status - Vis inndataopptaksstatus + + None + Ingen - - - Show Video Capture Status - Vis videoopptaksstatus + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilineær (glatt) - - - Show VPS - Vis VSync-frekvens + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilineær (skarp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Beholder: + + Fullscreen Mode: + Fullskjermmodus: - - - Codec: - Kodeks: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Ekstra argumenter + + Off (Default) + Av (standard) - - Capture Audio - Ta opp lyd + + Crop: + Beskjær: - - Format: - Format: + + Aspect Ratio: + Visningsforhold: - + + Automatic (Default) + Automatisk (standard) + + + + No Deinterlacing + Ingen avfletting + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Topp: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Venstre: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Høyre: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Skrudd av (Standard) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (skrudd av) + + + + 1 (Normal) + 1 (normal) + + + + 2 (Aggressive) + 2 (aggressiv) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Skru av rendringsfikser + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Rammebuffer-konvertering + + + + GPU Palette Conversion + GPU-palettkonvertering + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Av + + + + Scaled + Skalert + + + + Unscaled (Default) + Ikke skalert (standard) + + + + Force 32bit + Tving 32-bit + + + + Manual Hardware Renderer Fixes + Manuelle maskinvare-renderingsfikser + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nærmest + + + + Bilinear (Forced) + Bilineær (tvunget) + + + + Bilinear (PS2) + Bilineær (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Grunnleggende (anbefales) + + + + Medium + Middels + + + + High + Høy + + + + Full (Slow) + Full (tregt) + + + + Maximum (Very Slow) + Maksimum (veldig tregt) + + + + Automatic (Default) + Automatisk (standard) + + + + Off (None) + Av (ingen) + + + + Trilinear (PS2) + Trilineær (PS2) + + + + Trilinear (Forced) + Trilineær (tvunget) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilineær filtrering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Oppløsning: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Videoopptak + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Avansert + + PNG + PNG - - Advanced Options - Avanserte Innstillinger + + JPEG + JPEG - - Hardware Download Mode: - Nedlastingsmodus for maskinvare: + + WebP + WebP - - Accurate (Recommended) - Nøyaktig (anbefalt) + + Quality: + Kvalitet: - - Disable Readbacks (Synchronize GS Thread) - Deaktiver tilbakelesing (synkroniser GS-tråden) + + % + % - - Unsynchronized (Non-Deterministic) - Usynkronisert (ikke-deterministisk) + + capture + capture - - Disabled (Ignore Transfers) - Deaktivert (Ignorer Overføringer) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS-dumpkompresjon: + + Container: + Container: - - Uncompressed - Ukomprimert + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Bruk Blit Swap Chain - - - - + + Bitrate: - Bitrate: + Bitfrekvens: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kb/s - - Allow Exclusive Fullscreen: - Tillat eksklusiv fullskjerm: + + + Extra Arguments + Extra Arguments - - Disallowed - Ikke tillat + + Capture Audio + Ta opp lyd - - Allowed - Unntak + + Format: + Format: - - Debugging Options - Feilsøkingsalternativer + + x + x - - Override Texture Barriers: - Overstyre teksturbarrierer: + + Auto + Auto - - Use Debug Device - Bruk Debug-Enhet + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + Visning på skjermen - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + Ingen + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Øverst til høyre + + + + + Center Left + Center Left + + + + + Center + Midten + + + + + Center Right + Center Right + + + + + Bottom Left + Nederst til venstre + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Nederst til høyre + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Vis CPU-bruk + + + + Show Hardware Info + Vis maskinvareinfo + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Vis oppløsning + + + + System Information + Informasjon om systemet + + + + Show VPS + Show VPS + + + + Show GPU Usage + Vis GPU-bruk + + + + Show Speed Percentages + Show Speed Percentages + + + + Performance & Stats + Performance & Stats + + + + Show Settings + Vis innstillinger + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Vis FPS + + + + Show PCSX2 Version + Vis PCSX2-versjonen + + + + Settings & Inputs + Innstillinger og inndata + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD-skala: + + + + Top Left + Øverst til venstre + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + Ingen (standard) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Skarphet: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filtre + + + + Shade Boost + Shade Boost + + + + Brightness: + Lysstyrke: + + + + Contrast: + Kontrast: + + + + Gamma: + Gamma: + + + + Saturation: + Fargemetning: + + + + TV Shader: + TV-skyggelegger: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonalt filter + + + + Triangular Filter + Triangulært filter + + + + Wave Filter + Bølgefilter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Skjerm + + + + + + + + Off (Default) + Av (Standard) + + + + + + + Automatic (Default) + Automatisk (Standard) + + + + Bilinear (Smooth) + Bilineær (jevn) + + + + Screen Offsets + Skjermforskyvninger + + + + Show Overscan + Vis overskann + + + + Anti-Blur + Anti-uskarphet + + + + Disable Interlace Offset + Deaktiver sammenflettingsforskyvning + + + + Screen Resolution + Skjermoppløsning + + + + Internal Resolution + Intern oppløsning + + + + PNG + PNG + + + + + Rendering + Gjengivelse + + + + Bilinear (PS2) + Bilineær (PS2) + + + + Unscaled (Default) + Uskalert (standard) + + + + Basic (Recommended) + Grunnleggende (Anbefalt) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU-palettkonvertering + + + + Manual Hardware Renderer Fixes + Manuelle maskinvare-renderingsfikser + + + + Spin GPU During Readbacks + Hold GPU aktiv i rolige perioder + + + + Spin CPU During Readbacks + Hold CPU aktiv i rolige perioder + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Maskinvarefikser + + + + + 0 (Disabled) + 0 (skrudd av) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Oppskaleringsfikser + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Skru av rendringsfikser + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Tekstur-erstatting + + + + Dump Textures + Dump teksturer + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV-teksturer + + + + Load Textures + Last inn teksturer + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Forhåndsmellomlagre teksturer + + + + Post-Processing + Etterbehandling + + + + + None (Default) + Ingen (Standard) + + + + FXAA + FXAA + + + + Shade Boost + Skyggejustering + + + + Saturation + Fargemetning + + + + OSD + OSD + + + + Show Indicators + Vis indikatorer + + + + Show Resolution + Vis oppløsning + + + + Show Inputs + Vis inndata + + + + Show GPU Usage + Vis GPU-bruk + + + + Show Settings + Vis innstillinger + + + + Show FPS + Vis bildefrekvens + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Vis statistikk + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Vis CPU-bruk + + + + Warn About Unsafe Settings + Advar om utrygge innstillinger + + + + Left (Default) + Venstre (standard) + + + + Right (Default) + Høyre (standard) + + + + Show Frame Times + Vis bildetider + + + + Show PCSX2 Version + Vis PCSX2-versjonen + + + + Show Hardware Info + Vis maskinvareinfo + + + + Show Input Recording Status + Vis inndataopptaksstatus + + + + Show Video Capture Status + Vis videoopptaksstatus + + + + Show VPS + Vis VSync-frekvens + + + + Advanced + Avansert + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Bruk Blit Swap Chain + + + Show Speed Percentages Vis hastighetsprosent - - - Disable Framebuffer Fetch - Deaktiver bildebufferhenting - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13787,12 +14505,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Programvare - Null @@ -13820,1131 +14532,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16 x - - - - + + + + Use Global Setting [%1] Bruk Globale Innstillinger [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Av - + Enable Widescreen Patches Skru på widescreen-patcher - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Deaktiverer forskyvning av sammenfletting, noe som kan redusere uskarphet i enkelte situasjoner. - + Bilinear Filtering Bilineær filtrering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Aktiverer bilineært etterbehandlingsfilter. Jevner ut hele bildet etter hvert som det vises på skjermen. Korrigerer plasseringen mellom piksler. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Aktiverer PCRTC forskyvninger som posisjonerer skjermen slik spillet krever. Nyttig for enkelte spill, for eksempel WipEout Fusion, på grunn av risteeffekten. Dette kan gjøre bildet uskarpt. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiverer muligheten til å vise overskanningsområdet på spill som tegner mer enn det sikre området på skjermen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Kontroller nøyaktighetsnivået for emuleringen av GS-blandingsenheten.<br> Jo høyere innstilling, desto mer nøyaktig emuleres blanding i shaderen, og desto høyere blir hastighetsreduksjonen.<br> Vær oppmerksom på at Direct3Ds blanding er redusert i forhold til OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Programvare CLUT gjengiver - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. Dette alternativet deaktiverer spillspesifikke gjengivelsesfikser. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Rammebuffer-konvertering - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Deaktivert - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (ikke anbefalt) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD-meldingsposisjon - + OSD Statistics Position OSD-statistikkposisjon - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Videokodek - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Videoformat - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Videobitfrekvens - + 6000 kbps 6000 kb/s - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution - Automatic Resolution + Automatisk oppløsning - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Lydkodek - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Lydbitfrekvens - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Tillat eksklusiv fullskjerm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC-bildefrekvens + + + + 59.94 Hz + 59,94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL-bildefrekvens + + + + 50.00 Hz + 50,00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Standard) - + 2x Native (~720px/HD) 2× standard (~720px/HD) - + 3x Native (~1080px/FHD) 3× standard (~1080p/FHD) - + 4x Native (~1440px/QHD) 4× standard (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5× standard (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6× standard (~2160px/4K UHD) - + 7x Native (~2520px) 7× standard (~2520px) - + 8x Native (~2880px/5K UHD) 8× standard (~2880px/5K UHD) - + 9x Native (~3240px) 9× standard (~3240px) - + 10x Native (~3600px/6K UHD) 10× standard (~3600px/6K UHD) - + 11x Native (~3960px) 11× standard (~3960px) - + 12x Native (~4320px/8K UHD) 12× standard (~4320px/8K UHD) - + 13x Native (~4680px) 13× standard (~4680px) - + 14x Native (~5040px) 14× standard (~5040px) - + 15x Native (~5400px) 15× standard (~5400px) - + 16x Native (~5760px) 16× standard (~5760px) - + 17x Native (~6120px) 17× standard (~6120px) - + 18x Native (~6480px/12K UHD) 18× standard (~6480px/12K UHD) - + 19x Native (~6840px) 19× standard (~6840px) - + 20x Native (~7200px) 20× standard (~7200px) - + 21x Native (~7560px) 21× standard (~7560px) - + 22x Native (~7920px) 22× standard (~7920px) - + 23x Native (~8280px) 23× standard (~8280px) - + 24x Native (~8640px/16K UHD) 24× standard (~8640px/16K UHD) - + 25x Native (~9000px) 25× standard (~9000px) - - + + %1x Native %1× standard - - - - - - - - - + + + + + + + + + Checked Avkrysset - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Heltall-skalering - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Visningsaspekt - + Auto Standard (4:3/3:2 Progressive) Auto-standard (4:3/3:2 progressiv) - + Deinterlacing Avfletting - - Screenshot Size - Skjermbildestørrelse + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Skjermbilde-format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Skjermbilde kvalitet - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertikal strekking - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Modus for fullskjerm - - - + + + Borderless Fullscreen Kantløs fullskjerm - + Chooses the fullscreen resolution and frequency. Velger oppløsning og frekvens på fullskjerm. - - + Left Venstre - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Øverst - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Høyre - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bunn - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Standard (PS2) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Teksturfiltrering - + Trilinear Filtering Trilineær filtrering - + Anisotropic Filtering Anisotropisk filtrering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blandingsnøyaktighet - + Texture Preloading Teksturforhåndsinnlasting - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 tråder - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw rekkevidde start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Tegning av flater fra flaten i boksen til venstre til flaten som er angitt i boksen til høyre, hoppes helt over. - + Skipdraw Range End Skipdraw rekkevidde slutt - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Dette alternativet deaktiverer flere trygge funksjoner. Deaktiverer nøyaktig punkt og linjegjengivelse uten skalering, noe som kan hjelpe Xenosaga-spill. Deaktiverer nøyaktig GS Memory Clearing som gjøres på CPU-en, og lar GPU-en håndtere det, noe som kan hjelpe Kingdom Hearts-spill. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Halv pikselforskyvning - + Might fix some misaligned fog, bloom, or blend effect. Kan kanskje fikse feiljustert tåke-, bloom- eller blandingseffekt. - + Round Sprite Rund Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korrigerer samplingen av 2D-sprite-teksturer ved oppskalering. Fikser linjer i sprites i spill som Ar tonelico ved oppskalering. Alternativet Halv er for flate sprites, Full er for alle sprites. - + Texture Offsets X Teksturforskyvninger X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Forskyvning for ST/UV-teksturkoordinatene. Løser noen merkelige teksturproblemer og kan også fikse noen justeringer i etterbehandlingen. - + Texture Offsets Y Teksturforskyvninger Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Senker GS-presisjonen for å unngå mellomrom mellom piksler ved oppskalering. Fikser teksten på Wild Arms-spill. - + Bilinear Upscale Bilineær oppskalering - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kan jevne ut teksturer på grunn av bilineær filtrering ved oppskalering. F.eks. solblending i spillet Modig. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Erstatter etterbehandling av flere "paving sprites" med én enkelt fet sprite. Dette reduserer oppskaleringslinjer. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrasttilpasset skjerping - + Sharpness Skarphet - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Gjør det mulig å justere metning, kontrast og lysstyrke. Verdiene for lysstyrke, metning og kontrast er som standard 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Bruker FXAA anti-aliasing algoritmen for å forbedre den visuelle kvaliteten på spillene. - + Brightness Lysstyrke - - - + + + + 50 50 - + Contrast Kontrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV-skyggelegger - - Applies a shader which replicates the visual effects of different styles of television set. - Bruker en shader som gjenskaper de visuelle effektene til ulike typer fjernsyn. - - - + OSD Scale OSD-skala - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Viser meldinger på skjermen når hendelser inntreffer, for eksempel når lagringstilstander opprettes/lastes inn, skjermbilder tas osv. - + Shows the internal frame rate of the game in the top-right corner of the display. Viser spillets interne bildefrekvens øverst til høyre på skjermen. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Viser systemets gjeldende emuleringshastighet øverst til høyre i på skjermen i prosent. - + Shows the resolution of the game in the top-right corner of the display. Viser spillets oppløsning øverst til høyre på skjermen. - + Shows host's CPU utilization. Viser vertens CPU-utnyttelse. - + Shows host's GPU utilization. Viser vertens GPU-utnyttelse. - + Shows counters for internal graphical utilization, useful for debugging. Viser tellere for intern grafisk bruk, nyttig for feilsøking. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Viser den nåværende PCSX2-versjonen øverst til høyre i visningen. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Viser advarsler når innstillinger er aktivert som kan ødelegge spill. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank La det stå tomt - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kb/s - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump kompresjon - + Change the compression algorithm used when creating a GS dump. Endre komprimeringsalgoritmen som brukes når du oppretter en GS-dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Bruker en blit-presentasjonsmodell i stedet for flipping ved bruk av Direct3D 11-rendereren. Dette gir vanligvis lavere ytelse, men kan være nødvendig for enkelte strømmeapplikasjoner eller for å frigjøre bildefrekvenser på enkelte systemer. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS nedlastingsmodus - + Accurate Nøyaktig - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Hopp over synkronisering med GS-tråden og verts-GPUen for GS-nedlastinger. Kan gi en stor hastighetsøkning på tregere systemer, men på bekostning av mange ødelagte grafiske effekter. Hvis spill er ødelagt og du har dette alternativet aktivert, bør du deaktivere det først. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14952,482 +15724,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Standard - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Grafikk + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Lagre skjermdump + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Slå av/på videoopptak + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Lagre enkeltramme GS-dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Lagre GS-dump med flere bilder + + Nearest + Nærmest - - Toggle Software Rendering - Veksle programvare gjengivelse + + Bilinear (Forced) + Bilineær (tvunget) - - Increase Upscale Multiplier - Øke multiplikatoren for oppskalering + + Bilinear (PS2) + Bilineær (PS2) - - Decrease Upscale Multiplier - Redusere multiplikatoren for oppskalering + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + tråder + + + + GraphicsTextureReplacementSettingsTab + + + Options + Innstillinger - - Cycle Aspect Ratio - Veksle størrelsesforhold + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Visningsforhold satt til '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Last inn teksturer - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatisk + + Search Directory + Search Directory - + + Browse... + Bla gjennom … + + + + Open... + Åpne... + + + + Reset + Omstart + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Av (standard) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Spesiell (tekstur) + + + + Special (Texture - Aggressive) + Spesiell (tekstur – aggressiv) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatisk (standard) + + + + Force Bilinear + Tving bilineær + + + + Force Nearest + Force Nearest + + + Off Av + + + Normal + Normal + + + + Aggressive + Aggressiv + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Halv + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Grafikk + + + + Save Screenshot + Lagre skjermdump + + + + Toggle Video Capture + Slå av/på videoopptak + + + + Save Single Frame GS Dump + Lagre enkeltramme GS-dump + + + + Save Multi Frame GS Dump + Lagre GS-dump med flere bilder + + + + Toggle Software Rendering + Veksle programvare gjengivelse + + + + Increase Upscale Multiplier + Øke multiplikatoren for oppskalering + + + + Decrease Upscale Multiplier + Redusere multiplikatoren for oppskalering + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Veksle størrelsesforhold + + + + Aspect ratio set to '{}'. + Visningsforhold satt til '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatisk + + Off + Av + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + Ingen (standard) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonalt filter + + + + Triangular Filter + Triangulært filter + + + + Wave Filter + Bølgefilter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volum: Dempet - + Volume: {}% Volum: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Åpne pausemeny - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Skru av/på pause - + Toggle Fullscreen Skru av/på fullskjem - + Toggle Frame Limit Skru av/på bildefrekvensgrense - + Toggle Turbo / Fast Forward Skru av/på turbo / fort film - + Toggle Slow Motion Skru av/på sakte film - + Turbo / Fast Forward (Hold) Turbo / Fort film (Hold) - + Increase Target Speed Øk målhastigheten - + Decrease Target Speed Reduser målhastigheten - + + + + Audio + Audio + + + Increase Volume Øk volum - + Decrease Volume Senk volum - + Toggle Mute Skru av/på lyddemping - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Tilbakestill virtuell maskin - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Bytt minnekort + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Last tilstand fra spor 5 - + Save State To Slot 6 Lagre tilstand til spor 6 - + Load State From Slot 6 Last tilstand fra spor 6 - + Save State To Slot 7 Lagre tilstand til spor 7 - + Load State From Slot 7 Last tilstand fra spor 7 - + Save State To Slot 8 Lagre tilstand til spor 8 - + Load State From Slot 8 Last tilstand fra spor 8 - + Save State To Slot 9 Lagre tilstand til spor 9 - + Load State From Slot 9 Last tilstand fra spor 9 - + Save State To Slot 10 Lagre tilstand til spor 10 - + Load State From Slot 10 Last tilstand fra spor 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15435,63 +16516,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Last inn - + Save Lagre - + Select Previous Velg forrige - + Select Next Velg neste - + Close Menu Lukk meny - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15850,43 +16936,43 @@ Right click to clear binding - + Pause On Focus Loss Pause ved tap av fokus - + Inhibit Screensaver Hindre skjermsparer - + Pause On Start Pause ved start - + Confirm Shutdown Bekreft avslutning - + Enable Discord Presence Aktiver Discord Rich Presence - + Enable Mouse Lock Skru på museinnlåsing - + Pause On Controller Disconnection Pause hvis kontrolleren frakobles @@ -15897,287 +16983,381 @@ Right click to clear binding - + Start Fullscreen Start fullskjerm - + Double-Click Toggles Fullscreen Dobbeltklikk for å aktivere fullskjerm - + Render To Separate Window Gjengi til separat vindu - + Hide Main Window When Running Skjul hovedvinduet under kjøring - + Disable Window Resizing Forhindre endring av vindusstørrelse - + Hide Cursor In Fullscreen Skjul markøren i fullskjerm - - Preferences - Innstillinger + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Språk: - + Theme: Tema: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatisk oppdateringsverktøy - + Update Channel: Oppdateringskanal: - + Current Version: Nåværende versjon: - - + + Enable Automatic Update Check Aktiver automatisk oppdateringskontroll - + Check for Updates... Se etter oppdateringer... - + Native Innebygd - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Grå) [Mørk] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blå) [Mørk] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grå-grønn/Blå) [Lys] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Rosa) [Lys] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brunaktig/Kremhvit) [Lys] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Hvit/Blå) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Rød/Lilla) [Mørk] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blå/Lilla) [Mørk] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blå) [Mørk] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Svart/Rød) [Mørk] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Svart/Blå) [Mørk] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Slipp i PCSX2-mappen] - - - - - - + + + + Checked Avmerket - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Søker automatisk etter oppdateringer i programmet ved oppstart. Oppdateringer kan utsettes til senere eller hoppes over helt. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Forhindrer at skjermspareren aktiveres og at verten går i dvale mens emuleringen kjører. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Bestemmer om det skal vises en melding for å bekrefte at den virtuelle maskinen slås av når du trykker på hurtigtasten. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Hindrer hovedvinduets størrelse fra å endres. - - - - - - - - - - - Unchecked - Unchecked + + Start Big Picture Mode + Start Storbilde-modus - + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + + + + + + + + + + + + + + Unchecked + Ikke avkrysset + + + Fusion [Light/Dark] Fusjon [Lys/Mørk] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Setter emulatoren på pause når et spill startes opp. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] Systemspråk [standard] @@ -16209,6 +17389,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16376,18 +17561,18 @@ Right click to clear binding &System - - + + Change Disc Bytt disk - + Load State Last inn tilstand - + S&ettings &Innstillinger @@ -16401,6 +17586,11 @@ Right click to clear binding &Debug &Problemløsing + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16422,139 +17612,139 @@ Right click to clear binding Verktøylinje - + Start &File... Start &fil … - + Start &BIOS Start &BIOS - + &Scan For New Games &Skann etter nye spill - + &Rescan All Games &Skann alle spill på nytt - + Shut &Down Skru &av - + Shut Down &Without Saving Skru av &uten å lagre - + &Reset &Tilbakestill - + &Pause &Pause - + E&xit A&vslutt - + &BIOS &BIOS - + &Controllers &Kontrollere - + &Hotkeys &Hurtigtaster - + &Graphics &Grafikk - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Oppløsningsskalering - + &GitHub Repository... &GitHub-kodelager ... - + Support &Forums... Brukerstøtte&forumer ... - + &Discord Server... &Discord-tjener ... - + Check for &Updates... Se etter &oppdateringer ... - + About &Qt... Om &Qt... - + &About PCSX2... &Om PCSX2 ... - + Fullscreen In Toolbar Fullskjerm - + Change Disc... In Toolbar Bytt disk ... - + &Audio &Lyd - + Global State Global State - + &Screenshot &Skjermbilde - + Start File In Toolbar Start fil @@ -16579,416 +17769,417 @@ Right click to clear binding Setti&ngs I&nnstillinger - - - &Switch Renderer - &Bytt renderer - &Input Recording &Inndataopptak - + Start D&isc... Start d&isk ... - + Start Disc In Toolbar Start disk - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Skru av - + Reset In Toolbar Tilbakestill - + Pause In Toolbar Pause - + Load State In Toolbar Last inn tilstand - + Save State In Toolbar Lagre tilstanden - + &Emulation &Emulering - + Controllers In Toolbar Kontrollere - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullskjerm - + PCSX2 &Wiki... - PCSX2 &Wiki... + PCSX2 &Wiki... - + D&ocumentation... D&okumentasjon ... - + &Interface &Grensesnitt - + Add Game &Directory... Legg til spill&mappe ... - + Settings In Toolbar Innstillinger - + &From File... &Fra fil ... - + From &Device... Fra &enhet ... - + From &Game List... Fra &spill-liste ... - + &Remove Disc &Ta ut disken - + Screenshot In Toolbar Skjermklipp - + &Memory Cards &Minnekort - + &Network && HDD &Nettverk && HDD - + &Folders &Mapper - + &Toolbar &Verktøylinje - + Show Titl&es (Grid View) Vis tit&ler (Rutenettvisning) - + &Open Data Directory... &Åpne datamappe ... - + &Toggle Software Rendering &Skru av/på programvare-rendering - + &Open Debugger &Åpne feilsøking - + &Reload Cheats/Patches Last inn juksekode&r/patcher på nytt - + E&nable System Console Skru på syste&mledetekst - + Enable &Debug Console Skru på feilsøkingsle&detekst - + Enable &Log Window Skru på &loggføringsvindu - + Enable &Verbose Logging Skru på detal&jert loggføring - + Enable EE Console &Logging Skru på EE-konsoll&oggføring - + Enable &IOP Console Logging Skru på &IOP-konsolloggføring - + Save Single Frame &GS Dump Lagre enkeltramme-&GS-dump - + &New This section refers to the Input Recording submenu. &Ny - + &Play This section refers to the Input Recording submenu. &Spill av - + &Stop This section refers to the Input Recording submenu. &Stopp - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Skru på &CDVD-innlastingsloggføring - + Save CDVD &Block Dump Lagre CDVD-&blokkdump - + &Enable Log Timestamps &Skru på loggens tidsstempler - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... Omslagsnedlaster ... - + &Show Advanced Settings &Vis avanserte innstillinger - + &Recording Viewer &Recording Viewer - + &Video Capture &Videoopptak - + &Edit Cheats... R&ediger juksekoder ... - + Edit &Patches... Rediger &patcher ... - + &Status Bar &Statuslinje - - + + Game &List Spill-&liste - + Loc&k Toolbar Lås fast ver&ktøylinjen - + &Verbose Status &Detaljert status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System&visning - + Game &Properties Spill&egenskaper - + Game &Grid Spill&rutenett - + Zoom &In (Grid View) Forstørr (Rutenettvisning) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Forminsk (Rutenettvisning) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Oppfrisk &omslag (Rutenettvisning) - + Open Memory Card Directory... Åpne minnekortmappe ... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Storbilde-modus - - + + Big Picture In Toolbar Storbilde - + Show Advanced Settings Vis avanserte innstillinger - - + + Video Capture Videoopptak - + Internal Resolution Intern oppløsning - + %1x Scale %1x Skala - + Select location to save block dump: Select location to save block dump: - + Do not show again Ikke vis igjen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17001,309 +18192,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 filer (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy ADVARSEL: Minnekortet er opptatt - + Confirm Shutdown Bekreft avslutning - + Are you sure you want to shut down the virtual machine? Er du sikker på at du vil skru av den virtuelle maskinen? - + Save State For Resume Lagre tilstanden for fortsetting - - - - - + + + + + + Error Feil - + You must select a disc to change discs. Du må velge en disk for å kunne bytte disker. - + Properties... Egenskaper... - + Set Cover Image... Bestem omslagsbilde ... - + Exclude From List Ekskluder fra listen - + Reset Play Time Tilbakestill spilletid - + Check Wiki Page Sjekk Wiki-side - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Standard oppstart - + Fast Boot Hurtigoppstart - + Full Boot Full oppstart - + Boot and Debug Start opp og feilsøk - + Add Search Directory... Legg til søkemappe ... - + Start File Start fil - + Start Disc Start disk - + Select Disc Image Velg diskbilde - + Updater Error Feil hos oppdateringsverktøy - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Bekreft filoppretting - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} - Failed to create file: {} + Mislyktes i å opprette fil: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} - Failed to open file: {} + Mislyktes i å åpne fil: {} - + Paused Pauset - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Spillegenskaper - + Game properties is unavailable for the current game. Spillegenskaper er utilgjengelige for det nåværende spillet. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Fant ingen CD/DVD-ROM-enheter. Kontroller at du har en diskleser koblet til og har tilstrekkelige filrettigheter til å få tilgang til den. - + Select disc drive: Velg diskstasjon: - + This save state does not exist. This save state does not exist. - + Select Cover Image Velg omslagsbilde - + Cover Already Exists Omslaget finnes allerede - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Feil ved kopiering - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Bekreft tilbakestilling - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17312,12 +18509,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State - Load Resume State + Last inn fortsettelsestilstand - + A resume save state was found for this game, saved at: %1. @@ -17330,89 +18527,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Oppfrisket oppstart - + Delete And Boot Slett og start opp - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Last inn tilstandsfil ... - + Load From File... Last inn fra fil ... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Lagretilstander (*.p2s) - + Delete Save States... Slett lagretilstander ... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Lagretilstander (*.p2s *.p2s.backup) - + Resume (%2) Fortsett (%2) - + Load Slot %1 (%2) Last inn spor %1 (%2) - - + + Delete Save States Slett lagretilstander - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17421,62 +18623,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Lagre til fil … - + Empty Tomt innhold - + Save Slot %1 (%2) Lagreplass %1 (%2) - + Confirm Disc Change Bekreft diskskifte - + Do you want to swap discs or boot the new image (via system reset)? Ønsker du å skifte disker eller å starte opp fra en ny fil (via systemomstart)? - + Swap Disc Bytt disk - + Reset Tilbakestill - + Missing Font File Manglende skrifttypefil - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Laster ned filer - + Audio Files (*.wav) Audio Files (*.wav) @@ -17484,25 +18686,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17519,13 +18721,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Minnekortet'{}' ble lagret til lagringsplassen. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17784,12 +18986,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Ja - + No Nei @@ -17823,7 +19025,7 @@ Savestates should not be used in place of in-game saves. - + Reset Tilbakestill @@ -17854,25 +19056,25 @@ Savestates should not be used in place of in-game saves. - + Create Opprett - + Rename Endre navn - + Convert Konverter - + Delete Slett @@ -17883,78 +19085,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Behandle automatisk lagrefiler basert på det pågående spillet - + Checked - Checked + Avkrysset - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Bytt minnekort - + Eject Memory Card Løs ut minnekort - - - + + + Error Feil - - + + Delete Memory Card Slett minnekort - - - - + + + + Rename Memory Card Gi minnekortet nytt navn - + New Card Name Navn på nytt kort - + New name is invalid, it must end with .ps2 Det nye navnet er ugyldig, det må slutte med .ps2 - + New name is invalid, a card with this name already exists. Det nye navnet er ugyldig, et kort med dette navnet finnes allerede. - + Slot %1 Spor %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17963,63 +19165,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Mislyktes i å slette minnekortet. Loggen kan ha mer informasjon. - + Failed to rename Memory Card. The log may contain more information. Mislyktes i å gi nytt navn til minnekortet. Loggen kan ha mer informasjon. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Bruk for spor %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Ukjent - + PS2 (Folder) PS2 (Mappe) @@ -18027,17 +19229,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Mangler] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18220,29 +19458,29 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Søker... Increased - Increased + Økt Increased By - Increased By + Økt med Decreased - Decreased + Redusert Decreased By - Decreased By + Redusert med @@ -18268,73 +19506,146 @@ This action cannot be reversed, and you will lose any saves on the card.Minne - + Copy Address Kopier adresse - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Lim inn - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Moduler + + + + Copy + Kopier + + + + Copy all as CSV + Kopier alle som CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18378,6 +19689,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18451,6 +19767,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18480,6 +19801,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19021,7 +20347,7 @@ This action cannot be reversed, and you will lose any saves on the card.Gitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19078,7 +20404,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19179,19 +20505,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19200,7 +20526,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19209,7 +20535,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19218,7 +20544,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19226,12 +20552,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Skrudd av (støyende) - + TimeStretch (Recommended) TimeStretch (anbefalt) @@ -19252,34 +20578,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 bruker mikrofonen din til å emulere en USB-mikrofon som er koblet til den virtuelle PS2-enheten. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD-skaper - + Failed to create HDD image Mislyktes i å lage HDD-avbildning @@ -19319,47 +20627,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Feil - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Kontroller {} er koblet til. - + System paused because controller {} was disconnected. Systemet er satt på pause siden kontroller {0} ble koblet fra. - + Controller {} disconnected. Kontroller {1} er koblet fra. - + Cancel Avbryt @@ -19498,13 +20806,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19524,6 +20832,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Navn + + + + Description + Beskrivelse + SavedAddressesView @@ -19533,42 +20851,42 @@ If you have any unsaved progress on this save state, you can download the compat Lagrede adresser - + New Ny - + Copy Address Kopier adresse - + Copy Text Kopier tekst - + Copy all as CSV Kopier alle som CSV - + Paste from CSV Lim inn fra CSV - + Load from Settings Last inn fra innstillinger - + Save to Settings Lagre i innstillinger - + Delete Slett @@ -20036,6 +21354,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20081,11 +21404,6 @@ Do you want to continue? Controller Port 2 Kontrollerport 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20233,16 +21551,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Kopier - + Copy all as CSV Kopier alle som CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20256,32 +21617,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Død - + Name Navn - + Value Verdi - + Location Sted - + Size Størrelse - + Type Type - + Liveness Liveness @@ -20289,12 +21650,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20327,109 +21688,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Kopier navn - + Copy Mangled Name Copy Mangled Name - + Copy Location Kopier plassering - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Bekreft slettingen - + Delete '%1'? Delete '%1'? - + Name: Navn: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20447,43 +21838,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID UGYLDIG - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITET - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20593,1045 +21984,1068 @@ Rename it to {} to remove this warning. Threads - + Copy - Copy + Kopier - + Copy all as CSV Kopier alle som CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) PC-kamera (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Videoenhet - + Audio Device Lydenhet - + Audio Latency Lyd-latens - - + + Selects the device to capture images from. Velger enheten å hente inn video fra. - + HID Keyboard (Konami) HID-tastatur (Konami) - + Keyboard Tastatur - + HID Mouse HID-mus - + Pointer Peker - + Left Button Venstre knapp - + Right Button Høyre knapp - + Middle Button Midtknapp - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-pad opp - - - - - - - - - + + + + + + + + + D-Pad Down D-pad ned - - - - - - - - - + + + + + + + + + D-Pad Left D-pad venstre - - - - - - - - - + + + + + + + + + D-Pad Right D-pad høyre - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Velg - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X-skala (følsomhet) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y-skala (følsomhet) - + Center X Senter X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Senter Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Skjermbredde - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Skjermhøyde - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB-headset - - - + + + Input Device Inndataenhet - - - - + + + + Selects the device to read audio from. Velger enheten å hente inn lyd fra. - + Output Device Utdataenhet - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Inndataforsinkelse - - - - - + + + + + Specifies the latency to the host input device. Spesifiserer latensen til vertens inndataenhet. - - - - - - + + + + + + %dms %dms - + Output Latency Utdataforsinkelse - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-mikrofon: Verken spiller 1 eller 2 er tilkoblet. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Mikrofon - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Spiller 1-enhet - + Selects the input for the first player. Velger inndataen til spiller 1. - + Player 2 Device Spiller 2-enhet - + Selects the input for the second player. Velger inndataen til spiller 2. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Masselagringsenhet - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generisk) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Billedfilbane - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Pedaltrykk + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Pedaltrykk + + + + + + + Brake Brems - - - + + + Cross Kryss - - - + + + Square Firkant - - - + + + Circle Sirkel - - + + Triangle Trekant - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Risting - + Shift Up / R1 Skift opp / R1 - + Shift Down / L1 Skift Ned / L1 - + L3 L3 - + R3 R3 - + Menu Up Meny opp - + Menu Down Meny ned - - + + X X - - + + Y Y - + Off Av - + Low Lav - + Medium Middels - + High Høy - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Hjulenhet - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band-trommesett - - + + Blue Blå - - + + Green Grønn - - + + Red Rød - - + + Yellow Gul - + Orange Orange - + Buzz Controller Buzz-kontroller - + Player 1 Red Spiller 1 Rød - + Player 1 Blue Spiller 1 Blå - + Player 1 Orange Spiller 1 Orange - + Player 1 Green Spiller 1 Grønn - + Player 1 Yellow Spiller 1 Gul - + Player 2 Red Spiller 2 Rød - + Player 2 Blue Spiller 2 Blå - + Player 2 Orange Spiller 2 Orange - + Player 2 Green Spiller 2 Grønn - + Player 2 Yellow Spiller 2 gul - + Player 3 Red Spiller 3 rød - + Player 3 Blue Spiller 3 blå - + Player 3 Orange Spiller 3 oransje - + Player 3 Green Spiller 3 grønn - + Player 3 Yellow Spiller 3 gul - + Player 4 Red Spiller 4 rød - + Player 4 Blue Spiller 4 blå - + Player 4 Orange Spiller 4 oransje - + Player 4 Green Spiller 4 grønn - + Player 4 Yellow Spiller 4 gul - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Hjul opp - + Wheel Down Hjul ned - + Sega Seamic Sega Seamic - + Stick Left Styrepinne venstre - + Stick Right Styrepinne høyre - + Stick Up Styrepinne opp - + Stick Down Styrepinne ned - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Skriver @@ -21658,214 +23072,214 @@ Rename it to {} to remove this warning. Standard utdataenhet - + DJ Hero Turntable DJ Hero-platespiller - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak-enhet - + Foot Pedal Fotpedal - + Left X - Left X + Venstre X - + Left Y - Left Y + Venstre Y - + Left Z - Left Z + Venstre Z - + Right X - Right X + Høyre X - + Right Y - Right Y + Høyre Y - + Right Z - Right Z + Høyre Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay-enhet - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21875,78 +23289,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Strøm - + A Button A-knapp - + B Button B-knapp - + C Button C-knapp - + D Button D-knapp - + Announce - Announce + Annonsér - + Horn Horn - + Left Door Venstre dør - + Right Door Høyre dør - + Camera Button Kameraknapp - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22333,7 +23747,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the X Axis - X Axis + X-akse @@ -22356,7 +23770,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Y Axis - Y Axis + Y-akse @@ -22368,7 +23782,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Z Axis - Z Axis + Z-akse @@ -22645,7 +24059,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Announce Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. - Announce + Annonsér @@ -22814,37 +24228,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Ukjent spill - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Feil - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22861,295 +24275,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Start opp og feilsøk - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disken ble tatt ut. - + Disc changed to '{}'. Disken ble endret til '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderen er ikke satt til «Automatisk». Dette kan forårsake ytelsesproblemer og grafiske feil. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Teksturfiltrering er ikke satt til Bilineær (PS2). Dette vil ødelegge gjengivelsen i noen spill. - + No Game Running - No Game Running + Ingen spill kjører - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinær filtrering er ikke satt til automatisk. Dette kan ødelegge gjengivelsen i enkelte spill. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE VU-avrundingsmodusen er ikke satt til standard, dette kan ødelegge noen spill. - + EE FPU Clamp Mode is not set to default, this may break some games. EE VU-klemmemodusen er ikke satt til standard, dette kan ødelegge noen spill. - + VU0 Round Mode is not set to default, this may break some games. VU0-avrundingsmodusen er ikke satt til standard, noe som kan ødelegge noen spill. - + VU1 Round Mode is not set to default, this may break some games. VU1-avrundingsmodusen er ikke satt til standard, noe som kan ødelegge noen spill. - + VU Clamp Mode is not set to default, this may break some games. VU-klemmingsmodusen er ikke satt til standard, noe som kan ødelegge noen spill. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM er skrudd på. Kompatibilitet med noen spill kan bli påvirket. - + Game Fixes are not enabled. Compatibility with some games may be affected. Spillfikser er ikke skrudd på. Kompatibilitet med enkelte spill kan påvirkes. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Kompatibilitetsfikser er ikke skrudd på. Kompatibilitet med enkelte spill kan påvirkes. - + Frame rate for NTSC is not default. This may break some games. Bildefrekvensen for NTSC er ikke standarden. Dette kan ødelegge noen spill. - + Frame rate for PAL is not default. This may break some games. Bildefrekvensen for PAL er ikke standarden. Dette kan ødelegge noen spill. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Umiddelbar VU1 er skrudd av. Dette kan redusere ytelsen. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts index ff014aefbd..efec1e0734 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts @@ -95,27 +95,27 @@ Gotowe... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Twój token logowania do RetroAchievements nie jest już ważny.</strong> Musisz ponownie wprowadzić swoje dane logowania, aby móc śledzić osiągnięcia. Twoje hasło nie zostanie zapisane w PCSX2, zamiast tego zostanie wygenerowany i użyty token dostępu. - + &Login &Zaloguj się - + Logging in... Logowanie... - + Login Error Błąd logowania - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Błąd: %1 Sprawdź nazwę użytkownika i hasło, i spróbuj ponownie. - + Login failed. Logowanie nieudane. - + Enable Achievements Włącz osiągnięcia - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Czy chcesz włączyć śledzenie teraz? - + Enable Hardcore Mode Włącz tryb Hardcore - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Jednak tryb Hardcore zapobiega również używaniu zapisywania stanów, kodów i Czy chcesz włączyć tryb Hardcore? - + Reset System Zresetuj system - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Tryb Hardcore nie zostanie włączony, dopóki system nie zostanie zresetowany. Czy chcesz zresetować system teraz? @@ -176,239 +176,355 @@ Czy chcesz włączyć tryb Hardcore? AchievementSettingsWidget - - + + Enable Achievements Włącz osiągnięcia - - + + Enable Hardcore Mode Włącz tryb Hardcore - - + + Test Unofficial Achievements Sprawdź nieoficjalne osiągnięcia - - + + Enable Sound Effects Włącz efekty dźwiękowe - + Notifications Powiadomienia - - + + 5 seconds 5 sekund - + Account Konto - - + + Login... Zaloguj się... - + View Profile... Zobacz profil... - + Settings Ustawienia - - + + Enable Spectator Mode Włącz tryb obserwatora - - + + Enable Encore Mode Włącz tryb 'Na bis' - - + + Show Achievement Notifications Pokazuj powiadomienia o osiągnięciach - - + + Show Leaderboard Notifications Pokazuj powiadomienia tabeli wyników - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Włącz nakładkę w grze - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Efekty dźwiękowe - - - + + + Browse... Przeglądaj... - - - + + + Reset Resetuj - + Achievement Unlock Sound Dźwięk Odblokowania Osiągnięcia - - - + + + Preview Podgląd - + Notification Sound Dźwięk powiadomienia - + Leaderboard Submit Sound Dźwięk tabeli wyników - + Username: Login token generated at: Nazwa użytkownika: Token logowania wygenerowany dnia: - + Game Info Informacje o grze - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 używa RetroAchievements jako bazę osiągnięć oraz do śledzenia postępu. Aby używać osiągnięć, zarejestruj konto na stronie <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify"> Aby zobaczyć listę osiągnięć w trakcie gry, użyj skrótu <span style=" font-weight:600;">Otwórz Menu Pauzy</span> oraz wybierz <span style=" font-weight:600;">Osiągnięcia</span> z listy.</p></body></html> - - - - - + + + + + Unchecked Odznaczone - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Po włączeniu PCSX2 zakłada, że wszystkie osiągnięcia są zablokowane i nie wysyłają żadnych powiadomień o odblokowaniu na serwer. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Po włączeniu PCSX2 wyświetli osiągnięcia z nieoficjalnych zestawów. Pamiętaj, że te osiągnięcia nie są śledzone przez RetroAchievations, więc odblokują się za każdym razem. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Tryb wyzwania" dla osiągnięć, w tym śledzenie tablicy wyników. Wyłącza zapisywanie stanu, kody i funkcji spowolnienia. - - - + + + + Checked Zaznaczone - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Odtwarza efekty dźwiękowe dla takich wydarzeń, jak odblokowywanie osiągnięć i wpisy do tablicy wyników. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Pokazuje ikony w dolnym prawym rogu ekranu, gdy wyzwanie / główne osiągnięcie jest aktywne. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Po zaznaczeniu i zalogowaniu się, PCSX2 skanuje w poszukiwaniu osiągnięć przy uruchomieniu. - + Displays popup messages on events such as achievement unlocks and game completion. Wyświetla wyskakujące wiadomości podczas wydarzeń, takich jak odblokowanie osiągnięć i ukończenie gry. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Wyświetla wyskakujące wiadomości podczas uruchamiania, wysyłania lub niepowodzenia w wyzwaniu do tabeli wyników. - + Custom Sound Effect Niestandardowy Efekt Dźwiękowy - + Any Dowolny - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Dostosuj efekt dźwięku, który jest odtwarzany za każdym razem, gdy otrzymałeś powiadomienie, otrzymałeś osiągnięcie lub zgłosiłeś wpis do tablicy wyników. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Gdy włączone, każda z sesji nie będzie odblokowywać nowych osiągnięć. - + Reset System Zresetuj system - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Tryb Hardcore nie zostanie włączony, dopóki system nie zostanie zresetowany. Czy chcesz zresetować system teraz? - - + + %n seconds %n sekunda @@ -418,19 +534,19 @@ Token logowania wygenerowany dnia: - + Username: %1 Login token generated on %2. Nazwa użytkownika: %1 Token logowania wygenerowano dnia %2. - + Logout Wyloguj - + Not Logged In. Niezalogowany. @@ -438,33 +554,33 @@ Token logowania wygenerowano dnia %2. Achievements - + Hardcore mode will be enabled on system reset. Tryb Hardcore zostanie włączony po zresetowaniu systemu. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} nie może być wykonany, gdy tryb Hardcore jest aktywny. Czy chcesz wyłączyć tryb Hardcore? {0} zostanie anulowany, jeśli wybierzesz Nie. - + Hardcore mode is now enabled. Tryb Hardcore jest teraz włączony. - + {} (Hardcore Mode) {} (Tryb Hardcore) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -475,7 +591,7 @@ Token logowania wygenerowano dnia %2. - + and earned {} of %n points Achievement popup @@ -486,22 +602,22 @@ Token logowania wygenerowano dnia %2. - + {} (Unofficial) {} (Nieoficjalne) - + Mastered {} Wymasterowane {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -512,7 +628,7 @@ Token logowania wygenerowano dnia %2. - + %n points Mastery popup @@ -523,267 +639,285 @@ Token logowania wygenerowano dnia %2. - + Leaderboard attempt started. Rozpoczęto próbę utworzenia tablicy wyników. - + Leaderboard attempt failed. Próba utworzenia tablicy wyników nie powiodła się. - + Your Time: {}{} Twój czas: {}{} - + Your Score: {}{} Twój wynik: {}{} - + Your Value: {}{} Twoja wartość: {}{} - + (Submitting) (Przesyłanie) - + Achievements Disconnected Osiągnięcia odłączone - + An unlock request could not be completed. We will keep retrying to submit this request. Prośba odblokowania nie może zostać ukończona. Będziemy nadal próbować przesłać żądanie. - + Achievements Reconnected Przywrócono osiągnięcia - + All pending unlock requests have completed. Ukończono wszystkie oczekujące żądania. - + Hardcore mode is now disabled. Tryb Hardcore jest teraz wyłączony. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Wynik: {0} ({1} pkt w trybie softcore) Nieprzeczytane wiadomości: {2} - - + + Confirm Hardcore Mode Potwierdź tryb Hardcore - + Active Challenge Achievements Aktywuj osiągnięcia z wyzwań - + (Hardcore Mode) (Tryb Hardcore) - + You have unlocked all achievements and earned {} points! Odblokowano wszystkie osiągnięcia i zdobyto {} punktów! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Pobieranie tabeli wyników nie powiodło się - + Your Time: {0} (Best: {1}) Twój czas: {0} (Najlepszy: {1}) - + Your Score: {0} (Best: {1}) Twój wynik: {0} (Najlepszy: {1}) - + Your Value: {0} (Best: {1}) Twoja wartość: {0} (Najlepsza: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Pozycja w tabeli wyników: {1} z {2} - + Server error in {0}: {1} Błąd serwera w {0}: {1} - + Yes Tak - + No Nie - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Odblokowano {0} z {1} osiągnięć, zdobywając {2} z {3} możliwych punktów. - + Unknown Nieznane - + Locked Zablokowane - + Unlocked Odblokowane - + Unsupported Nieobsługiwane - + Unofficial Nieoficjalne - + Recently Unlocked Ostatnio odblokowane - + Active Challenges Aktywne wyzwania - + Almost There Już prawie koniec - + {} points {} punktów - + {} point {} punkt - + XXX points XXX punktów - + Unlocked: {} Odblokowane: {} - + This game has {} leaderboards. Ta gra ma {} rankingów. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Przesyłanie wyników jest wyłączone, ponieważ tryb Hardcore jest wyłączony. Tablice wyników są tylko do odczytu. - + Show Best Pokaż najlepsze - + Show Nearby Pokaż pobliskie - + Rank Ranking - + Name Nazwa - + Time Czas - + Score Wynik - + Value Wartość - + Date Submitted Data przesłania - + Downloading leaderboard data, please wait... Pobieranie danych w tablicy wyników, proszę czekać... - - + + Loading... Wczytywanie... - - + + This game has no achievements. Ta gra nie ma osiągnięć. - + Failed to read executable from disc. Achievements disabled. Nie udało się odczytać pliku wykonywalnego z dysku. Osiągnięcia wyłączone. @@ -791,325 +925,325 @@ Pozycja w tabeli wyników: {1} z {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Użyj ustawień globalnych [%1] - + Rounding Mode Tryb zaokrąglania - - - + + + Chop/Zero (Default) Chop / Zero (domyślne) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje zaokrąglanie podczas emulowania jednostki zmiennoprzecinkowej Emotion Engine (EE FPU). Ponieważ poszczególne FPU w PS2 nie są zgodne z międzynarodowymi standardami, niektóre gry mogą potrzebować różnych trybów do prawidłowego wykonywania matematyki. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - + Division Rounding Mode Tryb zaokrąglania dywizji - + Nearest (Default) Najbliższy (domyślne) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Określa sposób zaokrąglenia wyników dzielenia zmiennoprzecinkowego. Niektóre gry wymagają określonych ustawień; <b>modyfikacja tego ustawienia, gdy gra nie ma widocznych problemów, może spowodować niestabilność.</b> - + Clamping Mode Tryb mocowania - - - + + + Normal (Default) Normalne (domyślne) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje utrzymywanie pływaków w standardowym zakresie x86. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - - + + Enable Recompiler Włącz rekompilator - + + - - - - - - - - - - - + + + + + + + + + + Checked Zaznaczone - + Use Save State Selector Użyj selektora zapisu stanu gry - + Show a save state selector UI when switching slots instead of showing a notification bubble. Pokaż interfejs użytkownika selektora zapisów stanu gry przy zmianie pola zapisu, zamiast wyświetlać powiadomienie. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Natychmiastowo tłumaczy 64-bitowy kod maszynowy MIPS-IV na kod zrozumiały dla x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wykrywanie pętli oczekujących - + Moderate speedup for some games, with no known side effects. Umiarkowane przyspieszenie niektórych gier bez znanych działań niepożądanych. - + Enable Cache (Slow) Włącz pamięć podręczną (wolne) - - - - + + + + Unchecked Odznaczone - + Interpreter only, provided for diagnostic. Wyłącznie interpreter, na potrzeby diagnostyki. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Wykrywanie wirowania INTC - + Huge speedup for some games, with almost no compatibility side effects. Ogromne przyśpieszenie dla niektórych gier, niemal bez żadnych niepożądanych działań. - + Enable Fast Memory Access Włącz szybki dostęp do pamięci - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Używa łatania wstecznego, aby uniknąć czyszczenia rejestru przy każdym dostępu do pamięci. - + Pause On TLB Miss Wstrzymaj przy pominięciu TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Zatrzymuje maszynę wirtualną, gdy wystąpi ominięcie TLB, zamiast ignorować je i kontynuować. Pamiętaj, że maszyna wirtualna zatrzyma się po zakończeniu bloku, a nie na instrukcji, która spowodowała wyjątek. Sprawdź konsolę, aby zobaczyć adres, w którym wystąpił nieprawidłowy dostęp. - + Enable 128MB RAM (Dev Console) Włącz 128 MB RAM (Konsola deweloperska) - + Exposes an additional 96MB of memory to the virtual machine. Nadaje maszynie wirtualnej dodatkowe 96MB pamięci. - + VU0 Rounding Mode Tryb zaokrąglania VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Zmienia sposób obsługi zaokrąglania PCSX2 podczas emulowania Emotion Engine - jednostka wektora 0 (EE VU0). Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, spowoduje problemy ze stabilnością i/lub błedy gry.</b> - + VU1 Rounding Mode Tryb zaokrąglania VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Zmienia sposób obsługi zaokrąglania PCSX2 podczas emulowania Emotion Engine - jednostka wektora 1 (EE VU1). Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, spowoduje problemy ze stabilnością i/lub błedy gry.</b> - + VU0 Clamping Mode Tryb mocowania VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje utrzymywanie pływaków w standardowym zakresie x86 w jednostce wektora 0 (EE VU0) będący częścią Emotion Engine. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - + VU1 Clamping Mode Tryb mocowania VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje utrzymywanie pływaków w standardowym zakresie x86 w jednostce wektora 1 (EE VU1) będący częścią Emotion Engine. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - + Enable Instant VU1 Włącz natychmiastowe VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Uruchamia VU1 natychmiastowo. Zapewnia umiarkowaną poprawę szybkości większości gier. Bezpieczne dla większości gier, ale kilka z nich może wykazywać błędy graficzne. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Włącz rekompilator VU0 (Tryb mikro) - + Enables VU0 Recompiler. Włącza rekompilator VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Włącz rekompilator VU1 - + Enables VU1 Recompiler. Włącza rekompilator VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Poprawka dla flagi mVU - + Good speedup and high compatibility, may cause graphical errors. Dobre przyspieszenie i duża kompatybilność, ale może powodować błędy graficzne. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Natychmiastowo tłumaczy 32-bitowy kod maszynowy MIPS-IV na kod zrozumiały dla x86. - + Enable Game Fixes Włącz poprawki do gier - + Automatically loads and applies fixes to known problematic games on game start. Automatycznie ładuje i stosuje poprawki do znanych problematycznych gier przy uruchomieniu. - + Enable Compatibility Patches Włącz kompatybilne łatki - + Automatically loads and applies compatibility patches to known problematic games. Automatycznie ładuje i stosuje poprawki do gier, znanych z bycia problematycznych. - + Savestate Compression Method Metoda kompresji zapisów stanu gry - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Ustala algorytm używany przy kompresji zapisów stanu gry. - + Savestate Compression Level Poziom kompresji zapisów stanu gry - + Medium Średni - + Determines the level to be used when compressing savestates. Ustala poziom kompresji używany przy kompresji zapisów stanu gry. - + Save State On Shutdown Zapis stanu gry przy zamknięciu - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatycznie zapisuje stan emulatora przy wyłączeniu gry lub wyłączeniu programu. Pozwala na bezpośrednie kontynuowanie rozgrywki z miejsca, w którym została ona poprzednio przerwana. - + Create Save State Backups Utwórz kopie zapasowe zapisów stanu gry - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Tworzy kopie zapasowe zapisów stanu gry o rozszerzeniu .backup, jeśli ta już istnieje po stworzeniu. @@ -1118,318 +1252,296 @@ Pozycja w tabeli wyników: {1} z {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Zmiana tych opcji może spowodować, że gry staną się niegrywalne. Modyfikuj na własne ryzyko, zespół PCSX2 nie będzie wspierał konfiguracji z tymi ustawieniami. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). Procesor EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Tryb zaokrąglania: - - - + + + Nearest Najbliższy - - - - + + + + Negative Negatywny - - - - + + + + Positive Pozytywny - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Tryb mocowania: - - + + None Brak - - - + + + Normal (Default) Normalne (domyślne) - - - + + + Chop/Zero (Default) Chop / Zero (domyślne) - + Division Rounding Mode: Rounding refers here to the mathematical term. Tryb zaokrąglania podziału: - + Nearest (Default) Najbliższy (domyślne) - + Chop/Zero Chop/Zero - + None ClampMode Żaden - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Dodatkowe z zachowaniem znaku - + Full Pełne - + Wait Loop Detection Wykrywanie pętli oczekujących - - + + Enable Recompiler Włącz rekompilator - + Enable Fast Memory Access Włącz szybki dostęp do pamięci - + Enable Cache (Slow) Włącz pamięć podręczną (wolne) - + INTC Spin Detection Wykrywanie wirowania INTC - + Pause On TLB Miss Wstrzymaj przy pominięciu TLB - + Enable 128MB RAM (Dev Console) Włącz 128 MB RAM (Konsola deweloperska) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Jednostki wektorowe (VU) - + VU1 Rounding Mode: Tryb zaokrąglania VU1: - + mVU Flag Hack Poprawka dla flagi mVU - + Enable VU1 Recompiler Włącz rekompilator VU1 - + Enable VU0 Recompiler (Micro Mode) Włącz rekompilator VU0 (Tryb mikro) - + Enable Instant VU1 Włącz natychmiastowe VU1 - - + + Extra Dodatkowe - + VU0 Clamping Mode: Tryb mocowania VU0: - + VU0 Rounding Mode: Tryb zaokrąglania VU0: - + VU1 Clamping Mode: Tryb mocowania VU1: - + I/O Processor (IOP, MIPS-I) Procesor peryferyjny (IOP, MIPS-I) - + Game Settings Ustawienia gry - + Enable Game Fixes Włącz poprawki do gier - + Enable Compatibility Patches Włącz kompatybilne łatki - + Create Save State Backups Utwórz kopie zapasowe zapisów stanu gry - + Save State On Shutdown Zapisz stan gry przy zamknięciu - - Frame Rate Control - Kontrola częstotliwości klatek - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - Częstotliwość klatek PAL: - - - - NTSC Frame Rate: - Częstotliwość klatek NTSC: - - - + Savestate Settings Ustawienia zapisu stanu gry - + Compression Level: Poziom kompresji: - + Compression Method: Metoda kompresowania: - + Uncompressed Nieskompresowane - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Niski (szybki) - + Medium (Recommended) Średni (rekomendowany) - + High Wysoki - + Very High (Slow, Not Recommended) Bardzo wysoki (wolny, niezalecany) - + Use Save State Selector Użyj selektora zapisu stanu gry - + PINE Settings Ustawienia PINE - + Slot: Gniazdo: - + Enable Włącz @@ -1561,13 +1673,13 @@ Pozycja w tabeli wyników: {1} z {2} - + Expansion Settings Ustawienia rozszerzeń - + Stretch Settings Ustawienia rozciągania @@ -1615,7 +1727,7 @@ Pozycja w tabeli wyników: {1} z {2} - + Mute All Sound Wycisz wszystkie dźwięki @@ -1625,7 +1737,7 @@ Pozycja w tabeli wyników: {1} z {2} Synchronizacja: - + TimeStretch (Recommended) TimeStretch (zalecane) @@ -1650,191 +1762,191 @@ Pozycja w tabeli wyników: {1} z {2} Urządzenie wyjściowe: - + Synchronization Synchronizacja - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Gdy działa poza 100% prędkością, dostosowuje prędkość dźwięku zamiast gubienia klatek. Tworzy dużo lepszy dźwięk podczas przyśpieszania/zwalniania gry. - - + + Default Domyślne - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Określa rozmiar bufora, który stretcher będzie próbował pozostawić wypełniony. Efektywnie wybiera średnie opóźnienie, rozciągając/skurczając dźwięk, żeby utrzymać rozmiar bufora klatek. - + Output Latency Opóźnienie wyjścia - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Określa opóźnienie od bufora do wyjścia dźwięku gospodzarza. Można to ustawić poniżej docelowego opóźnienia, aby zmniejszyć opóźnienie dźwięku. - + Resets output volume back to the global/inherited setting. Resetuje głośność z powrotem do ustawień globalnych/odziedziczonych. - + Resets output volume back to the default. Resetuje głośność z powrotem do ustawień domyślnych. - + Resets fast forward volume back to the global/inherited setting. Resetuje głośność przyśpieszenia z powrotem do ustawień globalnych/odziedziczonych. - + Resets fast forward volume back to the default. Resetuje głośność przyśpieszenia z powrotem do ustawień domyślnych. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Nie dotyczy + - - + % % - + Audio Backend Sterownik dżwięku - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Sterownik dźwięku określa, w jaki sposób klatki rysowane przez emulator są przesyłane do gospodarza. Cubeb zapewnia najmniejsze opóźnienie, jeśli napotkasz problemy, spróbuj sterownika SDL. Sterownik Null wyłącza wszystkie wyjścia audio gospodarza. - - + + + - %1 ms %1 ms - + Buffer Size Rozmiar bufora - + Output Volume Głośność wyjścia - + Controls the volume of the audio played on the host. Kontroluje głośność dźwięku odtwarzanego u gospodarza. - + Fast Forward Volume Głośność podczas przyśpieszenia - + Controls the volume of the audio played on the host when fast forwarding. Kontroluje głośność dźwięku odtwarzanego u gospodarza podczas przewijania do przodu. - + Unchecked Odznaczone - + Prevents the emulator from producing any audible sound. Zapobiega wytwarzaniu przez emulator słyszalnego dźwięku. - + Expansion Mode Tryb rozszerzenia - + Disabled (Stereo) Wyłączone (stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Określa, w jaki sposób dźwięk jest rozszerzany ze stereo na surround dla obsługiwanych gier. Dotyczy to również gier, które obsługują Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Te ustawienia dopracują zachowanie rozszerzania kanałów opartych na FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Te ustawienia dostrajają zachowanie strumienia dźwięku SoundTouch podczas działania poza 100% prędkością. - + Reset Volume Resetuj głośność - + Reset Fast Forward Volume Resetuj głośność podczas przyśpieszenia - + Unknown Device "%1" Nieznane urządzenie "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maksymalne opóźnienie: %1 ms (%2 ms na buforze + %3 ms na rozszerzeniu + %4 ms na wyjściu) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maksymalne opóźnienie: %1 ms (%2 ms na buforze + %3 ms na wyjściu) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maksymalne opóźnienie: %1 ms (%2 ms na rozszerzeniu, minimalne opóźnienie wyjściowe nieznane) - + Maximum Latency: %1 ms (minimum output latency unknown) Maksymalne opóźnienie: %1 ms (nieznane minimalne opóźnienie na wyjściu) @@ -2111,33 +2223,33 @@ Pozycja w tabeli wyników: {1} z {2} - + Fast Boot Szybki rozruch - + Fast Forward Boot Szybkie uruchomienie - + Checked Zaznaczone - + Patches the BIOS to skip the console's boot animation. Łata BIOS, aby pominąć animację uruchamiania konsoli. - + Unchecked Odznaczone - + Removes emulation speed throttle until the game starts to reduce startup time. Usuwa przepustnicę szybkości emulacji do momentu, gdy gra zacznie zmniejszać czas startu. @@ -2241,82 +2353,75 @@ Pozycja w tabeli wyników: {1} z {2} BreakpointModel - + Execute Wykonaj - - + + -- -- - - - Enabled - Włączone - - - - - Disabled - Wyłączone - - - + Read Odczyt - + Write(C) (C) = changes, as in "look for changes". Zapis(C) - + Write Zapis - + TYPE Warning: limited space available. Abbreviate if needed. Typ - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. Rozmiar / Etykieta - + INSTRUCTION Warning: limited space available. Abbreviate if needed. Instrukcja - + CONDITION Warning: limited space available. Abbreviate if needed. Warunek - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2330,42 +2435,42 @@ Pozycja w tabeli wyników: {1} z {2} Formularz - + New Nowy - + Edit Edytuj - + Copy Kopiuj - + Delete Usuń - + Copy all as CSV Skopiuj wszystkie jako CSV - + Paste from CSV Wklej z pliku CSV - + Load from Settings Wczytaj z ustawień - + Save to Settings Zapisz w ustawieniach @@ -2407,6 +2512,11 @@ Pozycja w tabeli wyników: {1} z {2} Unknown Nieznany + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3517,7 +3627,6 @@ Nie możesz cofnąć tej akcji. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Port kontrolera %1 %2 @@ -3671,7 +3780,7 @@ Nie możesz cofnąć tej akcji. Przechwyć DHCP - + Enabled Aktywne @@ -3776,13 +3885,13 @@ Nie możesz cofnąć tej akcji. - + 40 40 - + 120 120 @@ -3838,109 +3947,109 @@ Nie możesz cofnąć tej akcji. Wewnętrzny - - + + Use Global Setting [%1] Użyj ustawień globalnych [%1] - + Name Nazwa - + Url Url - + Address Adres - - + + Hosts File Plik hosts - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Hosty DNS - + Exported Successfully Pomyślnie wyeksportowano - + Failed to open file Nie można otworzyć pliku - + No Hosts in file Brak hostów w pliku - + Imported Successfully Pomyślnie zaimportowano - - + + Per Game Host list Lista hostów na grę - + Copy global settings? Skopiować ustawienia globalne? - + Delete per game host list? Usunąć listę hostów na grę? - + HDD Image File Plik obrazu dysku twardego - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Nadpisać plik? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3949,26 +4058,64 @@ Do you want to overwrite? Czy chcesz go nadpisać? - + HDD Creator Kreator dysku twardego HDD - + HDD image created Utworzono obraz dysku twardego HDD - + Use Global Użyj globalnych - + Override Nadpisz + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4154,31 +4301,121 @@ Czy chcesz go nadpisać? <i>Brak źródeł symboli w bazie danych.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Uruchom tę grę, aby zmodyfikować listę źródeł symboli.</i> - + Path Ścieżka - + Base Address Adres bazowy - + Condition Warunek - + Add Symbol File Dodaj plik z symbolem + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4195,346 +4432,216 @@ Czy chcesz go nadpisać? Emotion Engine + + DebugLoggingSettingsTab + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + DebugSettingsWidget - + User Interface Interfejs użytkownika - - + Analysis Analiza - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatycznie analizuj program: - - - - Always - Zawsze - - - - + If Debugger Is Open Jeśli debugger jest otwarty - - Never - Nigdy - - - - Generate Symbols For IRX Exports - Wygeneruj symbole do eksportu IRX - - - + GS GS - - Draw Dumping - Zgranie rysowania - - - - Dump GS Draws - Zgraj rysowanie GS - - - - Save RT - Zapisz RT - - - - Save Frame - Zapisz klatkę - - - - Save Texture - Zapisz teksturę - - - - Save Depth - Zapisz głębię - - - - Save Alpha - Zapisz Alfa - - - - Save Info - Zapisz Informacje - - - - Save Draw Start: - Zapisz Początek Rysowania: - - - - Save Draw Count: - Zapisz Liczbę Rysowania: - - - - Save Frame Start: - Zapisz Początek Klatki: - - - - Save Frame Count: - Zapisz Ilość Klatek: - - - - Hardware Dump Directory: - Katalog zrzutów sprzętu: - - - - Software Dump Directory: - Katalog zrzutów oprogramowania: - - - - - Browse... - Przeglądaj... - - - - - Open... - Otwórz... - - - - Trace Logging - Logowanie Śladu - - - - Enable - Włącz - - - - EE - EE (Emotion Engine) - - - - - DMA Control - Kontroler pamięci bezpośredniego dostępu - - - - SPR / MFIFO - SPR / MFIFO - - - - VIF - VIF - - - - COP1 (FPU) - COP1 (Koprocesor) - - - - MSKPATH3 - MSKPATH3 - - - - Cache - Pamięć podręczna - - - - GIF - GIF - - - - R5900 - R5900 - - - - COP0 - COP0 - - - - - HW Regs (MMIO) - Rejestry sprzętowe (MMIO) - - - - - Counters - Liczniki - - - - SIF - SIF - - - - COP2 (VU0 Macro) - COP2 (VU0 Makro) - - - - VIFCodes - Kody VIF - - - - Memory - Pamięć - - - - - Unknown MMIO - Nieznane MMIO - - - - IPU - IPU - - - - - BIOS - BIOS - - - - - DMA Registers - Rejestry pamięci bezpośredniego dostępu - - - - GIFTags - Tagi GIF - - - - IOP - IOP - - - - CDVD - CDVD - - - - R3000A - R3000A - - - - Memcards - Karty pamięci - - - - Pad - Kontroler - - - - MDEC - MDEC - - - - COP2 (GPU) - COP2 (procesor graficzny) - - - + Analyze Program Analizuj program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Wybierz, kiedy analiza się zakończy: Zawsze (aby zaoszczędzić czas przy otwieraniu debuggera), Jeśli debugger jest otwarty (aby zaoszczędzić pamięć, jeśli nigdy nie otwierałeś debuggera), lub Nigdy. - + Generate Symbols for IRX Export Tables Wygeneruj symbole dla eksportowanej tabeli IRX - + + Checked Zaznaczone - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Włącz dziennik zdarzeń śledzenia - - - - - - - - - - - - - - - - - - - - - - + + @@ -4545,456 +4652,477 @@ Czy chcesz go nadpisać? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Odznaczone - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globalnie włącz/wyłącz dziennik zdarzeń śledzenia. - + EE BIOS BIOS EE - + Log SYSCALL and DECI2 activity. Rejestruj aktywność SYSCALL i DECI2. - + EE Memory Pamięć EE - + Log memory access to unknown or unmapped EE memory. Rejestruj dostęp pamięci do nieznanej lub niezapisanej pamięci EE. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Rejestruj podstawowe instrukcje R5900 (z wyjątkiem COP). Wymaga modyfikacji źródła PCSX2 i włączenia interpretera. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Rejestruj instrukcje dziennika COP0 (MMU, status CPU itd.). - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Rejestruj instrukcje COP1 (FPU). - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Rejestruj instrukcje COP2 (trybu makro VU0). - + EE Cache Pamięć podręczna EE - + Log EE cache activity. Rejestruj aktywność pamięci podręcznej EE. - + EE Known MMIO Znane MMIO EE - - + + Log known MMIO accesses. Rejestruj dostęp do MMIO. - + EE Unknown MMIO Nieznane MMIO EE - - + + Log unknown or unimplemented MMIO accesses. Rejestruj nieznane lub niewdrożone uprawnienia MMIO. - + EE DMA Registers Rejestry pamięci bezpośredniego dostępu EE - - + + Log DMA-related MMIO accesses. Rejestruj dostęp MMIO związanych z DMA. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Rejestruj aktywność IPU; MMIO, operacje dekodowania, status DMA itp. - + EE GIF Tags Tagi interfejsu graficznego EE - + Log GIFtag parsing activity. Rejestruj aktywność przetwarzania GIFtag. - + EE VIF Codes Kody VIF EE - + Log VIFcode processing; command, tag style, interrupts. ........... - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Rejestruj przetwarzanie maskowania Path3. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Rejestruj aktywność w Scratchpad MFIFO. - + EE DMA Controller Kontroler pamięci bezpośredniego dostępu EE - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters Liczniki EE - + Log all EE counters events and some counter register activity. Rejestruj wszystkie zdarzenia liczników EE i niektóre aktywności rejestracji. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Rejestruj różne dane przetwarzania VIF i VIFCode. - + EE GIF Interfejs graficzny EE - + Log various GIF and GIFtag parsing data. Rejestruj różne dane przetwarzania GIF i GIFtag. - + IOP BIOS BIOS IOP - + Log SYSCALL and IRX activity. Rejestruj aktywność SYSCALL i IRX. - + IOP Memcards Karty pamięci IOP - + Log memory card activity. Reads, Writes, erases, etc. Rejestruj aktywność karty pamięci. Odczyty, zapisy, kasowanie itp. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Rejestruj instrukcje rdzenia R3000A (z wyjątkiem COP). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Rejestruj instrukcje koprocesora IOP GPU - + IOP Known MMIO Znane MMIO IOP - + IOP Unknown MMIO Nieznane MMIO IOP - + IOP DMA Registers Rejestry pamięci bezpośredniego dostępu IOP - + IOP PAD IOP PAD - + Log PAD activity. .......... - + IOP DMA Controller Kontroler pamięci bezpośredniego dostępu IOP - + IOP Counters Liczniki IOP - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Rejestruj aktywność SIF (EE <-> IOP). - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window - Okno debuggera + Debugger Window - - - Save Window Geometry - Zapisz położenie okien - - - - + Show On Startup - Pokaż przy uruchomieniu + Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: - Częstotliwość odświeżania: + Refresh Interval: - + ms - ms + ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Klasyczny - - - - Segmented - Segmentowany - - - - Minimalistic - Minimalistyczny - - - - Refresh Interval - Częstotliwość odświeżania - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Odznaczone - - - - Open the debugger window automatically when PCSX2 starts. - Otwórz okno debuggera po uruchomieniu PCSX2. - - - - Checked - Zaznaczone - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5012,65 +5140,70 @@ Czy chcesz go nadpisać? %1 (%2) - + Breakpoints Punkty przerwania - + Disassembly Disassembly - + Functions Funkcje - + Globals Globalne - + Locals Lokalne - + Memory Search Wyszukiwanie pamięci - + Memory Pamięć - + Parameters Parametry - + Registers Rejestry - + Saved Addresses Zapisane adresy - + Stack Stos - + Threads Wątki + + + Modules + Modules + DebuggerWindow @@ -5119,7 +5252,7 @@ Czy chcesz go nadpisać? - + Run Uruchom @@ -5245,7 +5378,7 @@ Czy chcesz go nadpisać? Czy na pewno chcesz zresetować domyślne układy? - + Pause Wstrzymaj @@ -5258,160 +5391,168 @@ Czy chcesz go nadpisać? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Nie można przejść do - - + + Rename Function Error Błąd zmiany nazwy funkcji - + No function / symbol is currently selected. Nie wybrano żadnej funkcji / symbolu. - - + + Rename Function Zmień nazwę funkcji - + Function name Nazwa funkcji - + Function name cannot be nothing. Nazwa funkcji nie może być pusta. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Nie można odłączyć wybranego adresu. - + Copy Address Kopiuj adres - + Copy Instruction Hex Kopiuj instrukcję w formacie hex - + &Copy Instruction Text &Kopiuj instrukcję w formacie tekst - + Copy Function Name Kopiuj nazwę funkcji - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5419,27 +5560,27 @@ Czy chcesz go nadpisać? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Lokalizacja - + Bytes Bajty - + Instruction Instrukcja @@ -5459,45 +5600,55 @@ Czy chcesz go nadpisać? No Layouts Brak układów + + + %1 #%2 + %1 #%2 + Add Another... Dodaj jeszcze... - + Edit Layout Edytuj układ - + Reset Layout Resetuj układ - + Are you sure you want to reset layout '%1'? Czy na pewno chcesz zresetować układ '%1'? - - + + Confirmation Potwierdzenie - + Delete Layout Usuń układ - + Are you sure you want to delete layout '%1'? Czy na pewno chcesz usunąć układ '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5551,6 +5702,11 @@ Czy chcesz go nadpisać? Set Target Ustaw cel + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5583,87 +5739,92 @@ Czy chcesz go nadpisać? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Brak obrazu - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Prędkość: %1% - + Game: %1 (%2) Gra: %1 (%2) - + Rich presence inactive or unsupported. Usługa Rich Presence nieaktywna lub nieobsługiwana. - + Game not loaded or no RetroAchievements available. Gra nie załadowana lub brak dostępnych osiągnięć. - - - - + + + + Error Błąd - + Failed to create HTTPDownloader. Nie udało się utworzyć HTTPDownloader. - + Downloading %1... Pobieranie %1... - + Download failed with HTTP status code %1. Pobieranie nie powiodło się z kodem statusu HTTP %1. - + Download failed: Data is empty. Pobieranie nie powiodło się: Dane są puste. - + Failed to write '%1'. Nie udało się zapisać '%1'. @@ -5671,405 +5832,405 @@ Czy chcesz go nadpisać? EmulationSettingsWidget - + Speed Control Kontrola prędkości - + Normal Speed: Normalna prędkość: - + System Settings Ustawienia systemu - - + + Enable Cheats Włącz kody - + Slow-Motion Speed: Prędkość spowolnienia: - + Fast-Forward Speed: Prędkość przewijania: - + Enable Multithreaded VU1 (MTVU) Włącz wielowątkowe VU1 (MTVU) - - + + Enable Host Filesystem Włącz system plików hosta - - + + Enable Fast CDVD Włącz szybkie CDVD - - + + Enable CDVD Precaching Włącz wstępne buforowanie CDVD - - + + Enable Thread Pinning Włącz przypinanie wątku - + EE Cycle Skipping: Pomijanie cykli EE: - - + + Disabled Wyłączone - + Mild Underclock Lekkie obniżenie taktowania - + Moderate Underclock Średnie obniżenie taktowania - + Maximum Underclock Maksymalne obniżenie taktowania - + EE Cycle Rate: Wskaźnik cyklu EE: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (bazowa prędkość) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Pacing / Kontrola opóźnień - + frames This string will appear next to the amount of frames selected, in a dropdown box. klatek - + Maximum Frame Latency: Maksymalne opóźnienie klatek: - - + + Use Host VSync Timing Użyj synchronizacji pionowej gospodarza - - + + Sync to Host Refresh Rate Synchronizuj do częstotliwości odświeżania hosta - - + + Optimal Frame Pacing Optymalne nakładanie ramek - - + + Vertical Sync (VSync) Synchronizacja pionowa (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Zegar czasu rzeczywistego - - + + Manually Set Real-Time Clock Ręcznie ustaw zegar w czasie rzeczywistym - + Use Global Setting [%1] Użyj ustawień globalnych [%1] - + Normal Speed Normalna prędkość - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Ustawia docelową prędkość emulacji. Nie ma gwarancji, że prędkość ta zostanie osiągnięta, a jeśli nie, emulator będzie działał tak szybko, jak to możliwe. - - + + User Preference Preferencje użytkownika - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Zaznaczone - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Wyższe wartości mogą zwiększyć wewnętrzną liczbę klatek w grach, ale znacznie zwiększy wymagania procesora. Niższe wartości zmniejszą obciążenie procesora, pozwalając lekkim grom uruchamiać pełną szybkość na słabszym procesorze. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Spowoduje, że emulowany Emotion Engine pomija cykle. Pomaga w małej ilości gier, takich jak SOTC. W większości przypadków szkodzi wydajności. - - - - - - - - - - + + + + + + + + + + + Unchecked Odznaczone - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Szybki dostęp do płyty, mniejszy czas ładowania. Sprawdź listę kompatybilności HDLoader dla znanych gier, które mają problemy z tym rozwiązaniem. - - - + Automatically loads and applies cheats on game start. Automatycznie ładuje i uruchamia kody na starcie gry. - + Allows games and homebrew to access files / folders directly on the host computer. Pozwala grom i homebrew na dostęp do plików / folderów bezpośrednio na komputerze gospodarza. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Prędkość przewijania - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Ustawia prędkość przyspieszania. Prędkość ta będzie używana, kiedy skrót przyspieszenia będzie wciśnięty/przełączony. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Prędkość spowolnienia - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Ustawia prędkość zwalniania. Prędkość ta będzie używana, kiedy skrót zwalniania będzie wciśnięty/przełączony. - + EE Cycle Rate Wskaźnik cyklu EE - + EE Cycle Skip Pomijanie cyku EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Ustawia priorytet dla określonych wątków w określonej kolejności, ignorując harmonogram systemowy. Może pomóc CPU z dużymi (P) i małymi (E) rdzeni (np. Intel 12 lub nowsze generacje CPU z Intel lub innych sprzedawców, takich jak AMD). - - - + Enable Multithreaded VU1 (MTVU1) Włącz wielowątkowe VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Zazwyczaj przyśpieszenie procesora z 4 lub więcej rdzeniami. Bezpieczne dla większości gier, ale kilka jest niekompatybilnych i mogą się zawieszać. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Ładuje obraz dysku do pamięci RAM przed uruchomieniem maszyny wirtualnej. Może zmniejszyć mikroprzycięcia na systemach z twardymi dyskami, które mają długi czas wybudzania, jednak znacznie zwiększa czas rozruchu. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Ustawia rozmiar kolejki synchronizacji pionowej na 0, aby każda ramka została wypełniona i zaprezentowana przez GS przed pobraniem danych wejściowych i rozpoczęciem następnej ramki. Użycie tego ustawienia może zmniejszyć opóźnienie wejściowe kosztem wyższych wymagań w zakresie procesora i karty graficznej. - + Maximum Frame Latency Maksymalne opóźnienie klatek - + 2 Frames 2 klatki - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Ustawia maksymalną ilość klatek, które mogą ustawić się w kolejce do GS, zanim wątek CPU będzie czekał na zakończenie jednej z nich przed kontynuowaniem. Wyższe wartości mogą pomóc w wygładzeniu nieregularnych czasów ramek, ale dodać dodatkowe opóźnienie wejściowe. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Przyśpiesza emulację tak, aby częstotliwość odświeżania gościa odpowiadała częstotliwości odświeżania gospodarza. Prowadzi to do jak najpłynniejszych animacji, kosztem potencjalnego zwiększenia szybkości emulacji o mniej niż 1%. Synchronizacja do częstotliwości odświeżania gospodarza nie będzie aktywna, jeśli częstotliwość odświeżania konsoli zbyt drastycznie różni się od częstotliwości odświeżania gospodarza. Użytkownicy z monitorami o zmiennej częstotliwości odświeżania powinni wyłączyć tę opcję. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Włącz tę opcję, aby dopasować częstotliwość odświeżania PCSX2 do monitora lub ekranu. Synchronizacja pionowa jest automatycznie wyłączana, gdy nie jest to możliwe (np. emulacja działa z prędkością inną niż 100%). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Podczas synchronizowania z częstotliwością odświeżania hosta, ta opcja wyłącza's PCSX2's wewnętrzne koordynowanie klatek, i używa koordynacji klatek hosta. Może skutkować w płynniejszych czasach generowania klatek, <strong>ale kosztem zwiększonego opóźnienia wejściowego</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Aktualna data i czas - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Użyj ustawień globalnych [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Nieograniczony - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Niestandardowe - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Niestandardowe [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Niestandardowa prędkość - + Enter Custom Speed Wprowadź niestandardową prędkość @@ -6077,12 +6238,12 @@ Czy chcesz go nadpisać? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6156,12 +6317,12 @@ Czy chcesz go nadpisać? FileOperations - + Failed to show file Nie udało się wyświetlić pliku - + Failed to show file in file explorer. The file was: %1 @@ -6170,30 +6331,30 @@ The file was: %1 Plik był: %1 - + Show in Folder Windows action to show a file in Windows Explorer Pokaż w folderze - + Show in Finder macOS action to show a file in Finder Pokaż w Finderze - + Open Containing Directory Opens the system file manager to the directory containing a selected file Otwórz katalog zawierający - + Failed to open URL Nie udało się otworzyć adresu URL - + Failed to open URL. The URL was: %1 @@ -6205,417 +6366,445 @@ Adres URL to: %1 FolderSettingsWidget - + Cache Directory Katalog pamięci podręcznej - - - - - + + + + + + Browse... Przeglądaj... - - - - - + + + + + + Open... Otwórz... - - - - - + + + + + + Reset Resetuj - + Used for storing shaders, game list, and achievement data. Używane do przechowywania danych o shaderach, listach gier i osiągnięciach. - + Cheats Directory Katalog kodów - + Used for storing .pnach files containing game cheats. Używane do przechowywania plików .pnach zawierających kody do gry. - + Covers Directory Katalog okładek - + Used for storing covers in the game grid/Big Picture UIs. Używane do przechowywania okładek w widoku siatki / interfejsie w trybie Big Picture. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Katalog migawek / zrzutów ekranu - + Used for screenshots and saving GS dumps. Używane do zrzutów ekranu i zapisywanie zrzutów GS. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Katalog zapisanych stanów - + Used for storing save states. Używane do przechowywania zapisanych stanów. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nie można znaleźć żadnych urządzeń CD/DVD-ROM. Upewnij się, że masz podłączony dysk i wystarczające uprawnienia, aby uzyskać do niego dostęp. - + Use Global Setting Użyj ustawień globalnych - + Automatic binding failed, no devices are available. Automatyczne powiązanie nie powiodło się, żadne urządzenia nie są dostępne. - + Game title copied to clipboard. Tytuł gry skopiowany do schowka. - + Game serial copied to clipboard. Region gry skopiowany do schowka. - + Game CRC copied to clipboard. CRC do gry skopiowany do schowka. - + Game type copied to clipboard. Typ gry skopiowany do schowka. - + Game region copied to clipboard. Region gry skopiowany do schowka. - + Game compatibility copied to clipboard. Kompatybilność z grą skopiowana do schowka. - + Game path copied to clipboard. Ścieżka do gry skopiowana do schowka. - + Controller settings reset to default. Ustawienia kontrolera zostały zresetowane do domyślnych. - + No input profiles available. Brak dostępnych profili sterowania. - + Create New... Utwórz nowy... - - Enter the name of the input profile you wish to create. - Wprowadź nazwę profilu sterowania, który chcesz utworzyć. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Czy na pewno chcesz przywrócić ustawienia domyślne? Wszelkie ustawienia zostaną utracone. - + Settings reset to defaults. Ustawienia zresetowane do domyślnych. - + No save present in this slot. Brak zapisów w tym slocie. - + No save states found. Nie znaleziono stanów zapisu gier. - + Failed to delete save state. Nie udało się usunąć zapisanego stanu. - + Failed to copy text to clipboard. Nie udało się skopiować tekstu do schowka. - + This game has no achievements. Ta gra nie ma żadnych osiągnięć. - + This game has no leaderboards. Ta gra nie ma żadnych rankingów. - + Reset System Zresetuj system - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Tryb Hardcore nie zostanie włączony, dopóki system nie zostanie zresetowany. Czy chcesz zresetować system teraz? - + Launch a game from images scanned from your game directories. Uruchom grę ze znalezionych obrazów z katalogów gry. - + Launch a game by selecting a file/disc image. Uruchom grę, wybierając plik / obraz płyty. - + Start the console without any disc inserted. Uruchom konsolę bez włożonej płyty. - + Start a game from a disc in your PC's DVD drive. Rozpocznij grę ze stacji dysków DVD w twoim komputerze. - + No Binding Nie przypisano - + Setting %s binding %s. Ustawiam powiązanie dla %s - %s. - + Push a controller button or axis now. Naciśnij przycisk kontrolera albo oś. - + Timing out in %.0f seconds... Limit czasu upływa za %.0f sekund... - + Unknown Nieznane - + OK OK - + Select Device Wybierz urządzenie - + Details Szczegóły - + Options Opcje - + Copies the current global settings to this game. Kopiuje bieżące ustawienia globalne do tej gry. - + Clears all settings set for this game. Usuwa wszystkie ustawienia dla tej gry. - + Behaviour Ogólne - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zapobiega aktywacji wygaszacza ekranu i uśpieniu hosta, gdy działa emulacja. - + Shows the game you are currently playing as part of your profile on Discord. Wyświetla, w jaką obecnie grę grasz jako część twojego profilu na Discordzie. - + Pauses the emulator when a game is started. Pauzuje emulator po uruchomieniu gry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Wstrzymuje emulator przy zminimalizowaniu okna lub przełączeniu się na inną aplikację, wznawiając działanie dopiero po powrocie. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Wstrzymuje emulator, kiedy otwierasz szybkie menu, i wznawia pracę po jego zamknięciu. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Określa czy monit zostanie wyświetlony, aby potwierdzić wyłączenie emulatora/gry po naciśnięciu klawisza skrótu. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatycznie zapisuje stan emulatora przy wyłączeniu albo wyjściu. Możesz wrócić do dokładnie tego samego miejsca po powrocie. - + Game Display Wyświetlacz gry - + Switches between full screen and windowed when the window is double-clicked. Przełącza pomiędzy pełnym ekranem i oknem po dwukrotnym kliknięciu okna. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Ukrywa wskaźnik/kursor myszy, gdy emulator pracuje w trybie pełnoekranowym. - + Determines how large the on-screen messages and monitor are. Określa, jak duże są komunikaty na ekranie i monitorze. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Wyświetla powiadomienia na ekranie przy czynnościach tj. tworzenie i wczytywanie zapisów, robienie zrzutów ekranu itp. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Pokazuje szybkość emulacji w procentach w prawym górnym rogu. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Pokazuje numer klatek wideo (v-sync) wyświetlanych na sekundę przez system w prawym górnym rogu. - + Shows the CPU usage based on threads in the top-right corner of the display. Pokazuje użycie procesora na podstawie wątków w prawym górnym rogu wyświetlacza. - + Shows the host's GPU usage in the top-right corner of the display. Pokazuje zużycie GPU hosta w prawym górnym rogu wyświetlacza. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Pokazuje statystyki o cieniowaniu geometrycznym (prymitywy, wezwania do rysowania obrazu) w prawym górnym rogu. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Pokazuje wskaźniki, kiedy stany takie jak przewijanie czy wstrzymywanie, są aktywne. - + Shows the current configuration in the bottom-right corner of the display. Pokazuje bieżącą konfigurację w prawym dolnym rogu ekranu. - + Shows the current controller state of the system in the bottom-left corner of the display. Pokazuje bieżący stan kontrolera systemu w lewym dolnym rogu ekranu. - + Displays warnings when settings are enabled which may break games. Wyświetla ostrzeżenia, gdy włączone są ustawienia, które mogą zepsuć działanie gry. - + Resets configuration to defaults (excluding controller settings). Resetuje konfigurację do ustawień domyślnych (z wyjątkiem ustawień kontrolera). - + Changes the BIOS image used to start future sessions. Zmienia obraz BIOS-u używany do uruchamiania przyszłych sesji. - + Automatic Automatyczne - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Domyślne - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6624,2072 +6813,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatycznie przełącza się na tryb pełnoekranowy, gdy gra jest uruchomiona. - + On-Screen Display Wyświetlacz ekranowy - + %d%% -%d%% - + Shows the resolution of the game in the top-right corner of the display. Pokazuje rozdzielczość, w jakiej wyświetlana jest gra w prawym górnym rogu ekranu. - + BIOS Configuration Konfiguracja BIOS-u - + BIOS Selection Wybór BIOS-u - + Options and Patches Opcje i łatki - + Skips the intro screen, and bypasses region checks. Pomija ekran wprowadzania i pomija kontrolę regionu. - + Speed Control Kontrola prędkości - + Normal Speed Normalna prędkość - + Sets the speed when running without fast forwarding. Ustawia prędkość podczas działania bez szybkiego przewijania. - + Fast Forward Speed Prędkość przewijania - + Sets the speed when using the fast forward hotkey. Ustawia prędkość podczas używania klawisza szybkiego przewijania. - + Slow Motion Speed Prędkość spowolnienia - + Sets the speed when using the slow motion hotkey. Ustawia prędkość podczas używania klawisza spowolnienia. - + System Settings Ustawienia systemu - + EE Cycle Rate Wskaźnik cyklu EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Obniża lub podkręca emulowany procesor Emotion Engine. - + EE Cycle Skipping Pomijanie cykli EE - + Enable MTVU (Multi-Threaded VU1) Włącz MTVU (wielowątkowy VU1) - + Enable Instant VU1 Włącz natychmiastowe VU1 - + Enable Cheats Włącz kody - + Enables loading cheats from pnach files. Umożliwia wczytywanie kodów z plików pnach. - + Enable Host Filesystem Włącz system plików hosta - + Enables access to files from the host: namespace in the virtual machine. Umożliwia dostęp do plików gospodarza: przestrzeń nazw w maszynie wirtualnej. - + Enable Fast CDVD Włącz szybkie CDVD - + Fast disc access, less loading times. Not recommended. Szybki odczyt z płyty, krótsze czasy ładowania. Nierekomendowane. - + Frame Pacing/Latency Control Pacing / Kontrola opóźnień - + Maximum Frame Latency Maksymalne opóźnienie klatek - + Sets the number of frames which can be queued. Określa liczbę klatek, które mogą być umieszczone w kolejce. - + Optimal Frame Pacing Optymalne nakładanie ramek - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronizuj wątki EE i GS po każdej klatce. Najniższe opóźnienie, ale zwiększa wymagania systemowe. - + Speeds up emulation so that the guest refresh rate matches the host. Przyśpiesza emulację tak, aby częstotliwość odświeżania gościa odpowiadała gospodarzowi. - - Renderer - Silnik renderujący - - - + Selects the API used to render the emulated GS. Wybiera API używane do renderowania emulowanego GS. - + Synchronizes frame presentation with host refresh. Synchronizuje wyświetlanie klatek z odświeżaniem monitora gospodarza. - + Display Wyświetlacz - + Aspect Ratio Format obrazu - + Selects the aspect ratio to display the game content at. Wybiera format obrazu do wyświetlania zawartości gry. - + FMV Aspect Ratio Override Zastąpienie proporcji ekranu dla FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Wybiera format obrazu do wyświetlania, gdy wykryto odtworzenie FMV. - + Deinterlacing Usuwanie przeplotu - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Wybiera algorytm używany do konwersji przełożonego wyjścia PS2 do progresywnego dla wyświetlacza. - + Screenshot Size Rozmiar zrzutu ekranu - + Determines the resolution at which screenshots will be saved. Określa rozdzielczość, w której zrzuty ekranu będą zapisywane. - + Screenshot Format Format zrzutów ekranu - + Selects the format which will be used to save screenshots. Wybiera format, który będzie używany do zapisywania zrzutów ekranu. - + Screenshot Quality Jakość zrzutu ekranu - + Selects the quality at which screenshots will be compressed. Wybiera jakość, w jakiej zrzuty ekranu będą kompresowane. - + Vertical Stretch Rozciągnięcie pionowe - + Increases or decreases the virtual picture size vertically. Zwiększa lub zmniejsza rozmiar wirtualnego obrazu pionowo. - + Crop Przytnij - + Crops the image, while respecting aspect ratio. Przycinanie obrazu, przy jednoczesnym poszanowaniu formatu obrazu. - + %dpx %dpx - + Bilinear Upscaling Interpolacja dwuliniowa - + Smooths out the image when upscaling the console to the screen. Wygładza obraz przy interpolacji konsoli do ekranu. - + Integer Upscaling Interpolacja z użyciem liczby całkowitej - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Dodaje dopełnienie do obszaru wyświetlania, aby stosunek pikseli hosta do pikseli na konsoli był liczbą całkowitą. Może wyostrzyć obraz w niektórych grach 2D. - + Screen Offsets Przesunięcia ekranu - + Enables PCRTC Offsets which position the screen as the game requests. Włącza kompensacje PCRTC, które umieszczają ekran tak jak żąda gry. - + Show Overscan Pokaż overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Włącza opcję pokazywania obszaru overscan w grach, które rysują więcej niż bezpieczny obszar ekranu. - + Anti-Blur Anty-rozmycie - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Włącza wewnętrzne poprawki przeciw rozmyciu. Mniej wierne renderowaniu używanego przez PS2, ale sprawi, że wiele gier będzie wyglądało na mniej rozmyte. - + Rendering Renderowanie - + Internal Resolution Rozdzielczość wewnętrzna - + Multiplies the render resolution by the specified factor (upscaling). Mnoży rozdzielczość renderowania przez określony współczynnik (interpolacja). - + Mipmapping Mipmapowanie - + Bilinear Filtering Filtrowanie bilinearne - + Selects where bilinear filtering is utilized when rendering textures. Wybiera, gdzie filtrowanie dwuliniowe jest używane podczas renderowania tekstur. - + Trilinear Filtering Filtrowanie trójliniowe - + Selects where trilinear filtering is utilized when rendering textures. Wybiera, gdzie filtrowanie trójliniowe jest używane podczas renderowania tekstur. - + Anisotropic Filtering Filtrowanie Anizotropowe - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Wybiera typ rozpraszania, gdy gra prosi o to. - + Blending Accuracy Dokładność mieszania - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Określa poziom dokładności podczas emulowania trybów mieszania nieobsługiwanych przez API grafiki gospodarza. - + Texture Preloading Wstępne ładowanie tekstur - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Przesyła pełne tekstury do GPU przy użyciu zamiast tylko używanych części. Może poprawić wydajność w niektórych grach. - + Software Rendering Threads Wątki renderowania programowego - + Number of threads to use in addition to the main GS thread for rasterization. Liczba wątków do użycia w dodatku do głównego wątku GS do rasteryzacji. - + Auto Flush (Software) Automatyczne oczyszczanie (w oprogramowaniu) - + Force a primitive flush when a framebuffer is also an input texture. Wymuś prymitywne oczyszczenie, gdy bufor ramek jest także teksturą wejściową. - + Edge AA (AA1) Krawędź AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Umożliwia emulację wygładzania krawędzi GS (AA1). - + Enables emulation of the GS's texture mipmapping. Umożliwia emulację mipmapowania tekstury GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. Wybrany profil sterowania zostanie wykorzystany w tej grze. - + Shared Udostępnione - + Input Profile Profil sterowania - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Wybiera styl koloru, który ma być używany dla trybu Big Picture. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Pokaż interfejs użytkownika selektora zapisów stanu gry przy zmianie pola zapisu, zamiast wyświetlać powiadomienie. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Pokazuje bieżącą wersję PCSX2 w prawym górnym rogu ekranu. - + Shows the currently active input recording status. Pokazuje obecny status nagrywania danych wejściowych. - + Shows the currently active video capture status. Pokazuje obecny status przechwytywania wideo. - + Shows a visual history of frame times in the upper-left corner of the display. Pokazuje wizualną historię czasu trwania klatek w lewym górnym rogu. - + Shows the current system hardware information on the OSD. Pokazuje obecne dane o sprzęcie na ekranie. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Przypina wątki emulacji do rdzeni CPU, aby potencjalnie polepszyć wydajność/zmienność czasu trwania klatki. - + Enable Widescreen Patches Zastosuj łatki dla ekranów szerokokątnych - + Enables loading widescreen patches from pnach files. Umożliwia wczytywanie łatek dla ekranów szerokokątnych z plików pnach. - + Enable No-Interlacing Patches Zastosuj łatki usuwające przeplot obrazu - + Enables loading no-interlacing patches from pnach files. Umożliwia wczytywanie łatek usuwających przeplot obrazu z plików pnach. - + Hardware Fixes Poprawki sprzętowe - + Manual Hardware Fixes Ręczne poprawki sprzętu - + Disables automatic hardware fixes, allowing you to set fixes manually. Wyłącza automatyczne poprawki sprzętowe, umożliwiając ręczne poprawki. - + CPU Sprite Render Size Rozmiar renderowania sprite'a procesora - + Uses software renderer to draw texture decompression-like sprites. Używa renderowania programowego do rysowania sprite'ów wyglądających jakby służyły do dekompresji tekstur. - + CPU Sprite Render Level Poziom renderowania sprite'a procesora - + Determines filter level for CPU sprite render. Określa poziom filtra dla renderowania sprite'a procesora. - + Software CLUT Render Renderowanie programowe CLUT - + Uses software renderer to draw texture CLUT points/sprites. Używa renderowania programowego do rysowania sprite'ów/punktów tekstur CLUT. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Początek pominięcia rysownia - + Object range to skip drawing. Zakres obiektu do pominięcia rysowania. - + Skip Draw End Koniec pominięcia rysownia - + Auto Flush (Hardware) Automatyczne oczyszczanie (sprzętowe) - + CPU Framebuffer Conversion Konwersja bufora klatek procesora - + Disable Depth Conversion Wyłącz konwersję głębi - + Disable Safe Features Wyłącz bezpieczne funkcje - + This option disables multiple safe features. Ta opcja wyłącza wiele bezpiecznych funkcji. - + This option disables game-specific render fixes. Ta opcja wyłącza specyficzne dla gry, poprawki renderowania. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Przekazuje dane GS przy renderowaniu nowej klatki w celu dokładniejszej reprodukcji niektórych efektów. - + Disable Partial Invalidation Wyłącz częściowe unieważnienie - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Usuwa wpisy tekstur w pamięci podręcznej przy nachodzeniu na siebie, zamiast tylko na zachodzących miejscach. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Pozwala pamięci podręcznej tekstury na ponowne użycie wewnętrznej części poprzedniego bufora klatki jako teksturę wejściową. - + Read Targets When Closing Odczytaj cele podczas zamykania - + Flushes all targets in the texture cache back to local memory when shutting down. Podczas zamykania opróżnia wszystkie cele w pamięci podręcznej tekstur z powrotem do pamięci lokalnej. - + Estimate Texture Region Szacowany region tekstur - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Próbuje zmniejszyć rozmiar tekstury, gdy gry nie ustawiają go samodzielnie (np. gry używające silnika Snowblind). - + GPU Palette Conversion Konwersja palety karty graficznej - + Upscaling Fixes Poprawki interpolacji - + Adjusts vertices relative to upscaling. Dostosowuje wierzchołki w stosunku do interpolacji. - + Native Scaling Skalowanie natywne - + Attempt to do rescaling at native resolution. Próba zmiany skalowania do natywnej rozdzielczości. - + Round Sprite Zaokrąglij sprite - + Adjusts sprite coordinates. Dostosowuje współrzędne spite'a. - + Bilinear Upscale Dwuliniowa interpolacja - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Można wygładzać tekstury z powodu filtrowania dwuliniowego podczas interpolacji. np. blask słońca w Brave: The Search for Spirit Dancer. - + Adjusts target texture offsets. Dostosowuje przesunięcia docelowej tekstury. - + Align Sprite Dostosuj sprite - + Fixes issues with upscaling (vertical lines) in some games. Naprawia problemy ze interpolacją (linie pionowe) w niektórych grach. - + Merge Sprite Scal sprite - + Replaces multiple post-processing sprites with a larger single sprite. Zastępuje sprite'y po obróbce końcowej większym, pojedynczym spritem. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Obniża precyzję GS, aby uniknąć przerw pomiędzy pikselamami podczas interpolacji. Naprawia tekst w grach Wild Arms. - + Unscaled Palette Texture Draws Nieskalowana paleta rysowania tekstur - + Can fix some broken effects which rely on pixel perfect precision. Może naprawić zepsute efekty, bazujące na idealnej precyzji pikseli. - + Texture Replacement Podmiana tekstur - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Załaduj tekstury - + Loads replacement textures where available and user-provided. Ładuje podmienione tekstury, o ile są dostępne i dostarczane przez użytkownika. - + Asynchronous Texture Loading Asynchroniczne wczytywanie tekstur - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Załaduje zamienniki tekstur w wątku robotniczym, redukując mikrościnki, gdy zamienniki są włączone. - + Precache Replacements Wstępnie ładuj do pamięci podręcznej wszystkie zamienniki - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Wstępnie ładuje wszystkie podmianki tekstur do pamięci. Nie jest konieczne gdy asynchroniczne ładowanie jest włączone. - + Replacements Directory Katalog zamienników - + Folders Foldery - + Texture Dumping Zgrywanie tekstur - + Dump Textures Zgraj tekstury - + Dump Mipmaps Zgraj minimapy - + Includes mipmaps when dumping textures. Dołącza mipmapy podczas zgrywania tekstur. - + Dump FMV Textures Zgraj tekstury z FMV - + Allows texture dumping when FMVs are active. You should not enable this. Pozwala na zgrywanie tekstury, gdy FMV jest aktywne. Nie powinieneś tego włączyć. - + Post-Processing Przetwarzanie końcowe - + FXAA FXAA - + Enables FXAA post-processing shader. Włącza filtr przetwarzania końcowego FXAA. - + Contrast Adaptive Sharpening Kontrastowe wyostrzanie adaptacyjne - + Enables FidelityFX Contrast Adaptive Sharpening. Umożliwia adaptacyjne wyostrzanie kontrastu FidelityFX. - + CAS Sharpness Ostrość kontrastowego wyostrzania adaptacyjnego - + Determines the intensity the sharpening effect in CAS post-processing. Określa intensywność efektu zaostrzenia w procesie przetwarzania wtórnego kontrastowego wyostrzania adaptacyjnego. - + Filters Filtry - + Shade Boost Wzmocnienie filtra - - Enables brightness/contrast/saturation adjustment. - Włącza regulację jasności/kontrastu/nasycenia. - - - + Shade Boost Brightness Jasność wzmocnionego filtra - + Adjusts brightness. 50 is normal. Dostosowuje jasność. 50 jest normalne. - + Shade Boost Contrast Kontrast wzmocniego cieniowania - + Adjusts contrast. 50 is normal. Dostosowuje kontrast. 50 jest normalne. - + Shade Boost Saturation Nasycenie wzmocnionego filtra - + Adjusts saturation. 50 is normal. Dostosowuje nasycenie. 50 jest normalne. - + TV Shaders Filtry telewizora - + Advanced Zaawansowane - + Skip Presenting Duplicate Frames Pomiń pokazywanie powtarzających się klatek - + Extended Upscaling Multipliers Dodatkowe współczynniki skalowania - + Displays additional, very high upscaling multipliers dependent on GPU capability. Odblokowuje dodatkowe, bardzo wysokie współczynniki skalowania, zależne od możliwości karty graficznej hosta. - + Hardware Download Mode Tryb sprzętowy pobierania - + Changes synchronization behavior for GS downloads. Zmienia zachowanie synchronizacji dla pobierania GS. - + Allow Exclusive Fullscreen Zezwalaj na ekskluzywny pełny ekran - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Nadpisuje heuristykę sterownika do włączenia eksluzywnego trybu pełnoekranowego lub bezpośrednie odwracanie/skanowanie. - + Override Texture Barriers Zastąp bariery tekstury - + Forces texture barrier functionality to the specified value. Wymusza funkcjonalność bariery tekstury do określonej wartości. - + GS Dump Compression Kompresja zrzutu GS - + Sets the compression algorithm for GS dumps. Ustawia algorytm kompresji dla zrzutów GS. - + Disable Framebuffer Fetch Wyłącz pobieranie bufora klatek - + Prevents the usage of framebuffer fetch when supported by host GPU. Zapobiega używaniu pobierania bufora klatek, gdy jest obsługiwany przez kartę graficzną gospodarza. - + Disable Shader Cache Wyłącz pamięć podręczną shaderów - + Prevents the loading and saving of shaders/pipelines to disk. Zapobiega wczytywaniu i zapisywaniu shaderów na dysku. - + Disable Vertex Shader Expand Wyłącz rozszerzenie shaderów wierzchołka - + Falls back to the CPU for expanding sprites/lines. Odwołuje się do CPU w celu rozszerzenia sprite'ów/linii. - + Changes when SPU samples are generated relative to system emulation. Zmienia się w przypadku generowania próbek SPU względem emulacji systemu. - + %d ms %d ms - + Settings and Operations Ustawienia i operacje - + Creates a new memory card file or folder. Tworzy nowy plik lub folder karty pamięci. - + Simulates a larger memory card by filtering saves only to the current game. Symuluje większą kartę pamięci poprzez filtrowanie zapisanych stanów tylko dla obecnej gry. - + If not set, this card will be considered unplugged. Jeśli nie ustawione, ta karta zostanie uznana za odłączoną. - + The selected memory card image will be used for this slot. Wybrany obraz karty pamięci zostanie użyty dla tego slotu. - + Enable/Disable the Player LED on DualSense controllers. Włącz/wyłącz wskaźnik gracza w kontrolerze DualSense. - + Trigger Spust - + Toggles the macro when the button is pressed, instead of held. Przełącza makro kiedy przycisk jest wciśnięty, zamiast gdy jest trzymany. - + Savestate Zapis stanu gry - + Compression Method Metoda kompresowania - + Sets the compression algorithm for savestate. Ustawia algorytm używany przy kompresji zapisów stanu gry. - + Compression Level Poziom kompresji - + Sets the compression level for savestate. Ustawia poziom kompresji używany przy kompresji zapisów stanu gry. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Wersja: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Ciemny - + Light - + Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Włączony - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x natywna (~720px/HD) - + 3x Native (~1080px/FHD) 3x natywna (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x natywna (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x natywna (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x natywna (~2160px/4K UHD) - + 7x Native (~2520px) 7x natywna (~2520px) - + 8x Native (~2880px/5K UHD) 8x natywna (~2880px/5K UHD) - + 9x Native (~3240px) 9x natywna (~3240px) - + 10x Native (~3600px/6K UHD) 10x natywna (~3600px/6K UHD) - + 11x Native (~3960px) 11x natywna (~3960px) - + 12x Native (~4320px/8K UHD) 12x natywna (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Agresywne - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Niski (szybki) - + Medium (Recommended) Średni (rekomendowany) - + Very High (Slow, Not Recommended) Bardzo wysoki (wolny, niezalecany) - + Change Selection Zmień wybór - + Select Wybierz - + Parent Directory Katalog nadrzędny - + Enter Value Wprowadź wartość - + About O programie - + Toggle Fullscreen Przełącz tryb pełnoekranowy - + Navigate Nawiguj - + Load Global State Wczytaj stan globalny - + Change Page Zmień stronę - + Return To Game Wróć do gry - + Select State Wybierz stan - + Select Game Wybierz grę - + Change View Zmień widok - + Launch Options Opcje uruchamiania - + Create Save State Backups Utwórz kopię zapasową zapisów stanu - + Show PCSX2 Version Pokaż wersję PCSX2 - + Show Input Recording Status Pokaż status nagrywania danych wejściowych - + Show Video Capture Status Pokaż status przechwytywania wideo - + Show Frame Times Pokaż czasy klatek - + Show Hardware Info Pokaż informacje o sprzęcie - + Create Memory Card Utwórz kartę pamięci - + Configuration Konfiguracja - + Start Game Rozpocznij grę - + Launch a game from a file, disc, or starts the console without any disc inserted. Uruchom grę z pliku, płyty lub uruchamia konsolę bez włożonej płyty. - + Changes settings for the application. Zmienia ustawienia aplikacji. - + Return to desktop mode, or exit the application. Wróć do trybu pulpitu lub wyjdź z aplikacji. - + Back Wstecz - + Return to the previous menu. Wróć do poprzedniego menu. - + Exit PCSX2 Wyjdź z PCSX2 - + Completely exits the application, returning you to your desktop. Całkowicie wyłącza aplikację, wracając do pulpitu. - + Desktop Mode Tryb pulpitu - + Exits Big Picture mode, returning to the desktop interface. Wyjdź z trybu Big Picture, wracając do interfejsu pulpitu. - + Resets all configuration to defaults (including bindings). Resetuje wszystkie konfiguracje do domyślnych (w tym powiązania). - + Replaces these settings with a previously saved input profile. Zastępuje te ustawienia wcześniej zapisanym profilem sterowania. - + Stores the current settings to an input profile. Przechowuje bieżące ustawienia w profilu sterowania. - + Input Sources Źródło sterowania - + The SDL input source supports most controllers. Źródło sterowania SDL obsługuje większość kontrolerów. - + Provides vibration and LED control support over Bluetooth. Zapewnia obsługę wibracji i LED przez Bluetooth. - + Allow SDL to use raw access to input devices. Zezwalaj SDL na korzystanie z niestandardowego dostępu do urządzeń wejściowych. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Źródło XInput zapewnia obsługę kontrolerów Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Włącza dodatkowe trzy sloty dla kontrolera. Nie obsługiwane we wszystkich grach. - + Attempts to map the selected port to a chosen controller. Podejmuje próbę przypisania wybranego portu do wybranego kontrolera. - + Determines how much pressure is simulated when macro is active. Określa ile nacisku jest symulowane, gdy makro jest aktywne. - + Determines the pressure required to activate the macro. Określa nacisk wymagany do aktywacji makro. - + Toggle every %d frames Przełącz co %d klatek - + Clears all bindings for this USB controller. Czyści wszystkie przypisania dla tego kontrolera USB. - + Data Save Locations Lokalizacja zapisu danych - + Show Advanced Settings Pokaż ustawienia zaawansowane - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Zmiana tych opcji może spowodować brak funkcjonalności gry. Modyfikuj na własne ryzyko, ekipa PCSX2 nie zapewnia wsparcia konfiguracji tych ustawień. - + Logging Logowanie - + System Console Konsola systemowa - + Writes log messages to the system console (console window/standard output). Zapisuje wiadomości dziennika zdarzeń do konsoli systemowej (okno konsoli/standardowe wyjście). - + File Logging Rejestrowanie plików - + Writes log messages to emulog.txt. Zapisuje zawartość dziennika zdarzeń do emulog.txt. - + Verbose Logging Pełne zbieranie plików dziennika - + Writes dev log messages to log sinks. Zapisuje komunikaty deweloperskie do dziennika zleceń. - + Log Timestamps Znaczniki czasu w dzienniku zdarzeń - + Writes timestamps alongside log messages. Zapisuje znaczniki czasu wraz z wiadomościami dziennika. - + EE Console Konsola EE - + Writes debug messages from the game's EE code to the console. Zapisuje wiadomości debugowania z kodu EE gry do konsoli. - + IOP Console Konsola IOP - + Writes debug messages from the game's IOP code to the console. Zapisuje wiadomości debugowania z kodu IOP gry do konsoli. - + CDVD Verbose Reads Odczyty szczegółowe CDVD - + Logs disc reads from games. Zapisuje do dziennika zdarzeń, gdy gry odczytują dane z płyty. - + Emotion Engine Emotion Engine - + Rounding Mode Tryb zaokrąglania - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Określa, w jaki sposób wyniki operacji zmiennoprzecinkowych są zaokrąglone. Niektóre gry wymagają określonych ustawień. - + Division Rounding Mode Tryb zaokrąglania dywizji - + Determines how the results of floating-point division is rounded. Some games need specific settings. Określa, w jaki sposób wyniki dywizji zmiennoprzecinkowych są zaokrąglone. Niektóre gry wymagają określonych ustawień. - + Clamping Mode Tryb mocowania - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Określa, jak obsługiwane są numery zmiennoprzecinkowe poza zasięgiem. Niektóre gry potrzebują określonych ustawień. - + Enable EE Recompiler Włącz rekompilator EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Natychmiastowo tłumaczy 64-bitowy kod maszynowy MIPS-IV na kod natywny. - + Enable EE Cache Włącz pamięć podręczną EE - + Enables simulation of the EE's cache. Slow. Umożliwia symulację pamięci podręcznej EE. Powolne. - + Enable INTC Spin Detection Włącz wirowania INTC - + Huge speedup for some games, with almost no compatibility side effects. Ogromne przyśpieszenie dla niektórych gier, niemal bez żadnych niepożądanych działań. - + Enable Wait Loop Detection Włącz wykrywanie pętli oczekujących - + Moderate speedup for some games, with no known side effects. Umiarkowane przyspieszenie niektórych gier bez znanych działań niepożądanych. - + Enable Fast Memory Access Włącz szybki dostęp do pamięci - + Uses backpatching to avoid register flushing on every memory access. Używa łatania wstecznego, aby uniknąć czyszczenia rejestru przy każdym dostępu do pamięci. - + Vector Units Jednostki wektorowe - + VU0 Rounding Mode Tryb zaokrąglania VU0 - + VU0 Clamping Mode Tryb mocowania VU0 - + VU1 Rounding Mode Tryb zaokrąglania VU1 - + VU1 Clamping Mode Tryb mocowania VU1 - + Enable VU0 Recompiler (Micro Mode) Włącz rekompilator VU0 (Tryb mikro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nowy rekompilator jednostek wektorowych z ulepszoną kompatybilnością. Rekomendowane. - + Enable VU1 Recompiler Włącz rekompilator VU1 - + Enable VU Flag Optimization Włącz optymalizację flag VU - + Good speedup and high compatibility, may cause graphical errors. Dobre przyspieszenie i duża kompatybilność, ale może powodować błędy graficzne. - + I/O Processor Procesor - + Enable IOP Recompiler Włącz rekompilator IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Natychmiastowo tłumaczy 32-bitowy kod maszynowy MIPS-I na kod natywny. - + Graphics Grafika - + Use Debug Device Użyj urządzenia debugującego - + Settings Ustawienia - + No cheats are available for this game. Brak dostępnych kodów dla tej gry. - + Cheat Codes Kody - + No patches are available for this game. Brak dostępnych łatek dla tej gry. - + Game Patches Łatki do gry - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktywacja kodów do gry może spowodować nieprzewidywalne zachowania, awarie, soft-locki lub uszkodzenie zapisanych gier. Używaj kodów na własne ryzyko, zespół Pcsx2 nie zapewni wsparcia użytkownikom, którzy je włączyli. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktywacja łatek do gry może spowodować nieprzewidywalne zachowania, awarie, soft-locki lub uszkodzenie zapisanych gier. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Używaj łatek na własne ryzyko, zespół PCSX2 nie zapewni wsparcia użytkownikom, którzy włączyli łatki do gry. - + Game Fixes Poprawki gier - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Poprawki gier nie powinny być modyfikowane, chyba że wiesz, co robi każda opcja i jakie są jej konsekwencje. - + FPU Multiply Hack Poprawka dla mnożnika FPU (jednostki zmiennoprzecinkowej) - + For Tales of Destiny. Dla Tales of Destiny. - + Preload TLB Hack Wstępnie załaduj poprawkę TLB - + Needed for some games with complex FMV rendering. Potrzebne w przypadku niektórych gier o złożonym renderowaniu FMV. - + Skip MPEG Hack Poprawka dla pomijania MPEG-ów - + Skips videos/FMVs in games to avoid game hanging/freezes. Pomija wideo/FMV w grach, aby uniknąć zawieszania się gry. - + OPH Flag Hack Poprawka dla flagi OPH - + EE Timing Hack Poprawka dla synchronizacji EE - + Instant DMA Hack Poprawka dla natychmiastowego DMA - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Znany jest wpływ na następujące gry: Mana Khemia 1, Metal Saga, Pilot Behind Enline Les. - + For SOCOM 2 HUD and Spy Hunter loading hang. Dla SOCOM 2 HUD i Spy Hunter przy zawieszaniu się podczas wczytywania. - + VU Add Hack Poprawka dodająca jednostkę wektorową (VU) - + Full VU0 Synchronization Pełna synchronizacja VU0 - + Forces tight VU0 sync on every COP2 instruction. Wymusza ścisłą synchronizację VU0 przy każdej instrukcji COP2. - + VU Overflow Hack Poprawka przepełnienia jednostki wektorowej (VU) - + To check for possible float overflows (Superman Returns). Aby sprawdzić możliwe przepływy zmiennoprzecinkowe (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Użyj dokładnego czasu dla VU XGKicks (wolniejsze). - + Load State Wczytaj stan gry - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Spowoduje, że emulowany Emotion Engine pomija cykle. Pomaga w małej ilości gier, takich jak SOTC. W większości przypadków szkodzi wydajności. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Zazwyczaj przyśpieszenie dla procesora z 4 lub więcej rdzeniami. Bezpieczne dla większości gier, ale kilka jest niekompatybilnych i mogą się zawieszać. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Uruchamia VU1 natychmiastowo. Zapewnia umiarkowaną poprawę szybkości większości gier. Bezpieczne dla większości gier, ale kilka z nich może wykazywać błędy graficzne. - + Disable the support of depth buffers in the texture cache. Wyłącz wsparcie bufora głębi w pamięci podręcznej tekstur. - + Disable Render Fixes Wyłącz poprawki renderowania - + Preload Frame Data Wstępnie załaduj dane klatki - + Texture Inside RT Tekstury wewnątrz celu renderowania - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Po włączeniu karta graficzna konwertuje kolorowe tekstury, w przeciwnym razie procesor będzie działał jako kompromis między kartą graficzną a procesorem. - + Half Pixel Offset Przesunięcie o pół piksela - + Texture Offset X Przesunięcie tekstur X - + Texture Offset Y Przesunięcie tekstur Y - + Dumps replaceable textures to disk. Will reduce performance. Zrzuca zamienniki tekstur na dysk. Spowoduje zmniejszenie wydajności. - + Applies a shader which replicates the visual effects of different styles of television set. Stosuje filtr, który replikuje efekty wizualne różnych stylów telewizorów. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Pomija wyświetlanie ramek, które nie zmieniają się w grach działających w 25/30 fps. Może poprawić prędkość, ale zwiększa opóźnienie/zwolnić tempo klatek. - + Enables API-level validation of graphics commands. Umożliwia weryfikację poleceń grafiki na poziomie API. - + Use Software Renderer For FMVs Użyj renderowanie programowego dla FMV - + To avoid TLB miss on Goemon. Aby uniknąć nieobecności TLB w Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Poprawka ogólnego zastosowania synchronizacji Znany wpływ na następujące gry: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Dobre dla problemów z emulacją pamięci podręcznej. Wpływa na działanie następujących gier: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Znany wpływ na następujące gry: Bleach Blade Battlers, Growlanser II i III, Wizardry. - + Emulate GIF FIFO Emuluj GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Prawidłowe, ale wolniejsze. Wiadomo, że dotyczy następujących gier: Fifa Street 2. - + DMA Busy Hack Poprawka zajętości DMA - + Delay VIF1 Stalls Opóźnij zatrzymania VIF1 - + Emulate VIF FIFO Emuluj VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Symuluj odczyt VIF1 FIFO z wyprzedzeniem. Znany wpływ na następujące gry: Test Drive Unlimited, Transformers. - + VU I Bit Hack Poprawka dla bitu I jednostki wektorowej (VU) - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Unika ciągłej rekompilacji w niektórych grach. Znany jest wpływ na następujące gry: Scarface The World is Yours, Disash Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Dla gier Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Synchronizacja jednostki wektorowej (VU) - + Run behind. To avoid sync problems when reading or writing VU registers. Uruchom w tyle. Aby uniknąć problemów z synchronizacją podczas odczytu lub zapisu rejestrów VU. - + VU XGKick Sync Synchronizacja instrukcji XGKick w jednostce wektorowej (VU XGKick) - + Force Blit Internal FPS Detection Wymuś wykrywanie Blit wewnętrznych FPS-ów - + Save State Zapisz stan - + Load Resume State Wczytaj stan wznowienia - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8698,2116 +9016,2314 @@ Do you want to load this save and continue? Czy chcesz załadować ten zapis i kontynuować? - + Region: Region: - + Compatibility: Zgodność: - + No Game Selected Nie wybrano gry - + Search Directories Szukaj w katalogu - + Adds a new directory to the game search list. Dodaje nowy katalog do listy wyszukiwania. - + Scanning Subdirectories Skanowanie podkatalogów - + Not Scanning Subdirectories Nie skanuje podkatalogów - + List Settings Ustawienia listy - + Sets which view the game list will open to. Ustawia, w jakim widoku wyświetla się listę gry. - + Determines which field the game list will be sorted by. Określa, które pole listy gier będzie posortowane. - + Reverses the game list sort order from the default (usually ascending to descending). Odwraca kolejność sortowania listy gier od domyślnych (zwykle rosnąco do malejących). - + Cover Settings Ustawienia okładek - + Downloads covers from a user-specified URL template. Pobieranie okładek z szablonu URL określonego dla użytkownika. - + Operations Działania - + Selects where anisotropic filtering is utilized when rendering textures. Wybiera, gdzie filtrowanie anizotropowe jest używane podczas renderowania tekstur. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Użyj alternatywnej metody obliczania wewnętrznych FPS-ów, aby uniknąć fałszywych odczytów w niektórych grach. - + Identifies any new files added to the game directories. Określa wszystkie nowe pliki dodane do katalogów gry. - + Forces a full rescan of all games previously identified. Wymusza pełne skanowanie wszystkich wcześniej zidentyfikowanych gier. - + Download Covers Pobierz okładki - + About PCSX2 O PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 jest darmowym i otwarto-źródłowym emulatorem PlayStation 2 (PS2). Jego celem jest emulowanie sprzętu PlayStation 2 za pomocą kombinacji tłumaczy procesora MIPS, rekompilatorów i maszyny wirtualnej, która zarządza stanami sprzętu i pamięcią systemu PS2. Pozwala to grać w gry PS2 na komputerze z wieloma dodatkowymi funkcjami i korzyściami. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 i PS2 są zarejestrowanymi znakami towarowymi Sony Interactive Entertainment. Ta aplikacja nie jest w żaden sposób powiązana z Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Po zaznaczeniu i zalogowaniu się, PCSX2 skanuje w poszukiwaniu osiągnięć przy uruchomieniu. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Tryb wyzwania" dla osiągnięć, w tym śledzenie tablicy wyników. Wyłącza zapisywanie stanu, kody i funkcji spowolnienia. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Wyświetla wyskakujące wiadomości dla wydarzeń, takich jak odblokowywanie osiągnięć czy wpisy do tabeli wyników. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Odtwarza efekty dźwiękowe dla takich wydarzeń, jak odblokowywanie osiągnięć czy dodawanie wpisów do tabeli wyników. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Pokazuje ikony w dolnym prawym rogu ekranu, gdy wyzwanie / główne osiągnięcie jest aktywne. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Po włączeniu PCSX2 wyświetli osiągnięcia z nieoficjalnych zestawów. Pamiętaj, że te osiągnięcia nie są śledzone przez RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Po włączeniu PCSX2 zakłada, że wszystkie osiągnięcia są zablokowane i nie wysyłają żadnych powiadomień o odblokowaniu na serwer. - + Error Błąd - + Pauses the emulator when a controller with bindings is disconnected. Wstrzymuje emulator gdy kontroler z powiązanymi klawiszami jest rozłączony. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Tworzy kopię zapasową stanu zapisu, jeżeli istnieje on już przy tworzeniu zapisu. Kopia zapasowa ma przyrostek .backup - + Enable CDVD Precaching Włącz wstępne buforowanie CDVD - + Loads the disc image into RAM before starting the virtual machine. Ładuje obraz dysku do pamięci RAM przed uruchomieniem maszyny wirtualnej. - + Vertical Sync (VSync) Synchronizacja pionowa (VSync) - + Sync to Host Refresh Rate Synchronizuj do częstotliwości odświeżania hosta - + Use Host VSync Timing Użyj synchronizacji pionowej gospodarza - + Disables PCSX2's internal frame timing, and uses host vsync instead. Wyłącza wewnętrzne koordynowanie klatek PCSX2 i używa synchronizacji pionowej hosta. - + Disable Mailbox Presentation Wyłącz prezentację skrzynki pocztowej - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Wymusza użycie FIFO nad prezentacją skrzynki pocztowej, tj. buforowanie podwójne zamiast buforu potrójnego. Zwykle prowadzi do gorszego tempa klatek. - + Audio Control Sterowanie Dźwiękiem - + Controls the volume of the audio played on the host. Kontroluje głośność dźwięku odtwarzanego u gospodarza. - + Fast Forward Volume Głośność podczas przyśpieszenia - + Controls the volume of the audio played on the host when fast forwarding. Kontroluje głośność dźwięku odtwarzanego u gospodarza podczas przewijania do przodu. - + Mute All Sound Wycisz wszystkie dźwięki - + Prevents the emulator from producing any audible sound. Zapobiega wytwarzaniu przez emulator słyszalnego dźwięku. - + Backend Settings Ustawienia sterownika - + Audio Backend Sterownik dżwięku - + The audio backend determines how frames produced by the emulator are submitted to the host. Sterownik dźwięku określa, w jaki sposób ramki wytwarzane przez emulator są przesyłane do gospodarza. - + Expansion Rozszerzenie - + Determines how audio is expanded from stereo to surround for supported games. Określa, w jaki sposób dźwięk jest rozszerzany ze stereo na surround dla obsługiwanych gier. - + Synchronization Synchronizacja - + Buffer Size Rozmiar bufora - + Determines the amount of audio buffered before being pulled by the host API. Określa ilość dźwięku buforowanego przed pobraniem przez API gospodarza. - + Output Latency Opóźnienie wyjścia - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Określa opóźnienie między przesłaniem dźwięku do API hosta, a odtworzeniem go za pośrednictwem głośników. - + Minimal Output Latency Minimalne opóźnienie - + When enabled, the minimum supported output latency will be used for the host API. Gdy włączone, minimalne obsługiwane opóźnienie będzie użyte dla API hosta. - + Thread Pinning Przypinanie wątku - + Force Even Sprite Position Wymuś parzystą pozycję sprite'ów - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Wyświetla wyskakujące wiadomości podczas uruchamiania, wysyłania lub niepowodzenia wyzwania na tablicy wyników. - + When enabled, each session will behave as if no achievements have been unlocked. Gdy włączone, każda z sesji nie będzie odblokowywać nowych osiągnięć. - + Account Konto - + Logs out of RetroAchievements. Wylogowuje się do konta RetroAchievements. - + Logs in to RetroAchievements. Loguje się do konta RetroAchievements. - + Current Game Bieżąca gra - + An error occurred while deleting empty game settings: {} Wystąpił błąd podczas usuwania pustych ustawień gry: {} - + An error occurred while saving game settings: {} Wystąpił błąd podczas zapisywania ustawień gry: {} - + {} is not a valid disc image. {} nie jest prawidłowym obrazem płyty. - + Automatic mapping completed for {}. Automatyczne przypisanie zakończone dla {}. - + Automatic mapping failed for {}. Automatyczne przypisanie zakończone dla {}. - + Game settings initialized with global settings for '{}'. Ustawienia gry zainicjowane ustawieniami globalnymi dla '{}'. - + Game settings have been cleared for '{}'. Ustawienia gry zostały wyczyszczone dla '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Obecnie) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Nie udało się wczytać '{}'. - + Input profile '{}' loaded. Profil sterowania '{}' wczytany. - + Input profile '{}' saved. Profil sterowania '{}' zapisany. - + Failed to save input profile '{}'. Nie udało się zapisać profilu sterowania do '%1'. - + Port {} Controller Type Typ kontrolera w porcie {} - + Select Macro {} Binds Wybierz powiązanie dla makro {} - + Port {} Device Urządzenie w porcie {} - + Port {} Subtype Podtyp w porcie {} - + {} unlabelled patch codes will automatically activate. {} nieznanych łatek kodów zostanie automatycznie aktywowanych. - + {} unlabelled patch codes found but not enabled. {} nieznanych łatek kodów zostały znalezione, ale nie będą aktywowane. - + This Session: {} Obecna sesja - + All Time: {} Łącznie: {} - + Save Slot {0} Slot zapisu stanu {0} - + Saved {} Zapisano {} - + {} does not exist. {} nie istnieje. - + {} deleted. {} usunięto. - + Failed to delete {}. Nie udało się usunąć {}. - + File: {} Plik: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Czas gry: {} - + Last Played: {} Ostatnio grane: {} - + Size: {:.2f} MB Rozmiar: {:.2f} MB - + Left: Lewo: - + Top: Góra: - + Right: Prawo: - + Bottom: Dół: - + Summary Podsumowanie - + Interface Settings Ustawienia interfejsu - + BIOS Settings Ustawienia BIOS-u - + Emulation Settings Ustawienia emulacji - + Graphics Settings Ustawienia graficzne - + Audio Settings Ustawienia dźwięku - + Memory Card Settings Ustawienia karty pamięci - + Controller Settings Ustawienia kontrolera - + Hotkey Settings Ustawienia skrótów klawiszowych - + Achievements Settings Ustawienia osiągnięć - + Folder Settings Ustawienia folderów - + Advanced Settings Ustawienia zaawansowane - + Patches Łatki - + Cheats Kody - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 10% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% prędkości - + 60% Speed 60% prędkości - + 75% Speed 75% prędkości - + 100% Speed (Default) 100% prędkości (domyślnie) - + 130% Speed 130% prędkości - + 180% Speed 180% prędkości - + 300% Speed 300% prędkości - + Normal (Default) Normalne (domyślne) - + Mild Underclock Lekkie obniżenie taktowania - + Moderate Underclock Średnie obniżenie taktowania - + Maximum Underclock Maksymalne obniżenie taktowania - + Disabled Wyłączone - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 klatek (Twarda synchronizacja) - + 1 Frame 1 klatka - + 2 Frames 2 klatki - + 3 Frames 3 klatki - + None Brak - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Dodatkowe z zachowaniem znaku - + Full Pełne - + Extra Dodatkowe - + Automatic (Default) Automatyczne (domyślne) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Programowe - - - + Null Brak - + Off Włączone - + Bilinear (Smooth) Dwuliniowy (gładki) - + Bilinear (Sharp) Dwuliniowy (ostry) - + Weave (Top Field First, Sawtooth) Splot (najpierw górne pole, piłokształtny) - + Weave (Bottom Field First, Sawtooth) Splot (najpierw dolne pole, piłokształtny) - + Bob (Top Field First) Bob (Najpierw górne pole) - + Bob (Bottom Field First) Bob (Najpierw dolne pole) - + Blend (Top Field First, Half FPS) Mieszanie (Najpierw górne pole, połowa kl./s) - + Blend (Bottom Field First, Half FPS) Mieszanie (Najpierw dolne pole, połowa kl./s) - + Adaptive (Top Field First) Adaptacyjne (od góry) - + Adaptive (Bottom Field First) Adaptacyjne (od dołu) - + Native (PS2) Natywna (PS2) - + Nearest Najbliższe - + Bilinear (Forced) Dwuliniowe (wymuszone) - + Bilinear (PS2) Dwuliniowe (PS2) - + Bilinear (Forced excluding sprite) Dwuliniowy (wymuszony z wyłączeniem sprite'ów) - + Off (None) Wyłączone (brak) - + Trilinear (PS2) Trójliniowe (PS2) - + Trilinear (Forced) Trójliniowe (wymuszone) - + Scaled Skalowane - + Unscaled (Default) Nieskalowane (domyślne) - + Minimum Minimalne - + Basic (Recommended) Podstawowe (zalecane) - + Medium Średnie - + High Wysokie - + Full (Slow) Pełne (wolne) - + Maximum (Very Slow) Maksymalne (Bardzo powolne) - + Off (Default) Wyłączone (domyślne) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Częściowe - + Full (Hash Cache) Pełne (pamięć podręczna sumy kontrolnej) - + Force Disabled Wymuś wyłączone - + Force Enabled Wymuś włączone - + Accurate (Recommended) Dokładne (zalecane) - + Disable Readbacks (Synchronize GS Thread) Wyłącz odczyty (Synchronizuje wątek GS) - + Unsynchronized (Non-Deterministic) Niezsynchronizowane (Niedeterministyczne) - + Disabled (Ignore Transfers) Wyłączone (ignoruj transfery) - + Screen Resolution Rozdzielczość ekranu - + Internal Resolution (Aspect Uncorrected) Rozdzielczość wewnętrzna (proporcje ekranu bez zmian) - + Load/Save State Wczytaj/Zapisz stan - + WARNING: Memory Card Busy UWAGA: Zajęta karta pamięci - + Cannot show details for games which were not scanned in the game list. Nie można pokazać szczegółów dla gier, które nie zostały zeskanowane na liście gier. - + Theme Motyw - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Wstrzymaj po odłączeniu kontrolera - + Use Save State Selector Użyj selektora zapisu stanu gry - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED Wskaźnik gracza w kontrollerze DualSense (SDL) - + Press To Toggle Naciśnij aby przełączyć - + Deadzone Martwa strefa - + Full Boot Pełny rozruch - + Achievement Notifications Powiadomienia o osiągnięciach - + Leaderboard Notifications Powiadomienia tabeli wyników - + Enable In-Game Overlays Włącz nakładkę w grze - + Encore Mode Tryb 'na bis' - + Spectator Mode Tryb obserwatora - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konwertuje 4-bitowy i 8-bitowy bufor klatek na procesorze zamiast na karcie graficznej. - + Removes the current card from the slot. Usuwa bieżącą kartę ze slotu. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Określa częstotliwość makro włączania i wyłączania przycisków. - + {} Frames {} klatek - + No Deinterlacing Bez usuwania przeplotu - + Force 32bit Wymuś 32bit - + JPEG JPEG - + 0 (Disabled) 0 (wyłączone) - + 1 (64 Max Width) 1 (Maksymalna szerokość - 64) - + 2 (128 Max Width) 2 (Maksymalna szerokość - 128) - + 3 (192 Max Width) 3 (Maksymalna szerokość - 192) - + 4 (256 Max Width) 4 (Maksymalna szerokość - 256) - + 5 (320 Max Width) 5 (Maksymalna szerokość - 320) - + 6 (384 Max Width) 6 (Maksymalna szerokość - 384) - + 7 (448 Max Width) 7 (Maksymalna szerokość - 448) - + 8 (512 Max Width) 8 (Maksymalna szerokość - 512) - + 9 (576 Max Width) 9 (Maksymalna szerokość - 576) - + 10 (640 Max Width) 10 (Maksymalna szerokość - 640) - + Sprites Only Tylko sprite'y - + Sprites/Triangles Sprite'y/Trójkąty - + Blended Sprites/Triangles Zmieszane sprite'y/trójkąty - + 1 (Normal) 1 (Normalne) - + 2 (Aggressive) 2 (Agresywne) - + Inside Target Wewnątrz celu - + Merge Targets Scal cele - + Normal (Vertex) Normalne (wierzchołkowe) - + Special (Texture) Szczególne (tekstury) - + Special (Texture - Aggressive) Szczególne (Teksturowe - agresywne) - + Half Połowa - + Force Bilinear Wymuś dwuliniowe - + Force Nearest Wymuś najbliższe - + Disabled (Default) Wyłączone (domyślnie) - + Enabled (Sprites Only) Włączone (tylko sprite'y) - + Enabled (All Primitives) Włączone (wszystkie pierwotne) - + None (Default) Brak (domyślne) - + Sharpen Only (Internal Resolution) Tylko wyostrzenie (rozdzielczość wewnętrzna) - + Sharpen and Resize (Display Resolution) Wyostrzenie i przeskalowanie (rozdzielczość obrazu) - + Scanline Filter Filtr skanowania - + Diagonal Filter Filtr "po przekątnej" - + Triangular Filter Filtr trójkątny - + Wave Filter Filtr fali - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Nieskompresowane - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatywny - + Positive Pozytywny - + Chop/Zero (Default) Chop / Zero (domyślne) - + Game Grid Widok siatki - + Game List Widok listy - + Game List Settings Ustawienia listy gier - + Type Typ - + Serial Numer seryjny - + Title Tytuł - + File Title Nazwa pliku - + CRC Suma kontrolna CRC - + Time Played Czas gry - + Last Played Ostatnio grane - + Size Rozmiar - + Select Disc Image Wybierz obraz płyty - + Select Disc Drive Wybierz napęd płyt - + Start File Uruchom plik - + Start BIOS Uruchom BIOS - + Start Disc Uruchom &Dysk - + Exit Wyjdź - + Set Input Binding Ustaw powiązanie wejścia - + Region Region - + Compatibility Rating Ocena kompatybilności - + Path Ścieżka - + Disc Path Ścieżka płyty - + Select Disc Path Wybierz ścieżkę płyty - + Copy Settings Kopiuj ustawienia - + Clear Settings Wyczyść ustawienia - + Inhibit Screensaver Wstrzymaj wygaszacz ekranu - + Enable Discord Presence Włącz Discord Rich Presence - + Pause On Start Wstrzymaj przy starcie - + Pause On Focus Loss Wstrzymaj przy zmianie aktywnego okna - + Pause On Menu Wstrzymaj w menu - + Confirm Shutdown Potwierdzenie zamknięcia - + Save State On Shutdown Zapisz stan przy zamknięciu - + Start Fullscreen Uruchom na pełnym ekranie - + Double-Click Toggles Fullscreen Podwójne kliknięcie myszą przełącza tryb pełnoekranowy - + Hide Cursor In Fullscreen Ukryj kursor w trybie pełnoekranowym - + OSD Scale Skala wyświetlacza ekranowego (OSD) - + Show Messages Pokaż wiadomości - + Show Speed Pokaż prędkość - + Show FPS Pokaż licznik klatetk na sekundę (kl./s) - + Show CPU Usage Pokaż użycie procesora - + Show GPU Usage Pokaż użycie karty graficznej - + Show Resolution Pokaż rozdzielczość - + Show GS Statistics Pokaż statystyki GS - + Show Status Indicators Pokazuj wskaźniki statusu - + Show Settings Pokaż ustawienia - + Show Inputs Pokazuj kontroler - + Warn About Unsafe Settings Ostrzegaj o niebezpiecznych ustawieniach - + Reset Settings Zresetuj ustawienia - + Change Search Directory Zmień katalog wyszukiwania - + Fast Boot Szybki rozruch - + Output Volume Głośność wyjścia - + Memory Card Directory Katalog kart pamięci - + Folder Memory Card Filter Filtr folderu karty pamięci - + Create Utwórz - + Cancel Anuluj - + Load Profile Załaduj profil - + Save Profile Zapisz profil - + Enable SDL Input Source Włącz źródło sterowania SDL - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense tryb rozszerzony - + SDL Raw Input Surowe wyjście SDL - + Enable XInput Input Source Włącz źródło sterowania XInput - + Enable Console Port 1 Multitap Włącz Multitap dla konsolowego portu 1 - + Enable Console Port 2 Multitap Włącz Multitap dla konsolowego portu 2 - + Controller Port {}{} Port kontrolera {}{} - + Controller Port {} Port kontrolera {} - + Controller Type Typ kontrolera - + Automatic Mapping Automatyczne przypisanie - + Controller Port {}{} Macros Makro portu kontrolera {}{} - + Controller Port {} Macros Makro portu kontrolera {} - + Macro Button {} Przycisk makro {} - + Buttons Przyciski - + Frequency Częstotliwość - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Nacisk - + Controller Port {}{} Settings Ustawienia portu kontrolera {}{} - + Controller Port {} Settings Ustawienia portu kontrolera {} - + USB Port {} Port USB {} - + Device Type Typ urządenia - + Device Subtype Podtyp urządzenia - + {} Bindings {} przypisań - + Clear Bindings Wyczyść przypisania - + {} Settings {} ustawień - + Cache Directory Katalog pamięci podręcznej - + Covers Directory Katalog okładek - + Snapshots Directory Katalog migawek - + Save States Directory Katalog zapisanych stanów - + Game Settings Directory Katalog ustawień gry - + Input Profile Directory Katalog profilu sterowania - + Cheats Directory Katalog kodów - + Patches Directory Katalog łatek - + Texture Replacements Directory Katalog zamienników tekstur - + Video Dumping Directory Katalog zgrywanych wideo - + Resume Game Kontynuuj grę - + Toggle Frame Limit Przełącz limiter klatek - + Game Properties Właściwości gry - + Achievements Osiągnięcia - + Save Screenshot Zapisz zrzut ekranu - + Switch To Software Renderer Przełącz na tryb renderowania oprogramowaniowego - + Switch To Hardware Renderer Przełącz na tryb renderowania sprzętowego - + Change Disc Zmień płytę - + Close Game Zamknij grę - + Exit Without Saving Wyjdź bez zapisywania - + Back To Pause Menu Powrót do menu pauzy - + Exit And Save State Wyjdź i zapisz stan - + Leaderboards Tabele wyników - + Delete Save Usuń zapis - + Close Menu Zamknij menu - + Delete State Usuń stan - + Default Boot Domyślny rozruch - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Zresetuj czas gry - + Add Search Directory Dodaj katalog wyszukiwania - + Open in File Browser Otwórz w przeglądarce plików - + Disable Subdirectory Scanning Wyłącz skanowanie podkatalogów - + Enable Subdirectory Scanning Włącz skanowanie podkatalogów - + Remove From List Usuń z listy - + Default View Domyślny widok - + Sort By Sortuj według - + Sort Reversed Sortuj odwrotnie - + + Show Titles + Show Titles + + + Scan For New Games Skanuj w poszukiwaniu nowych gier - + Rescan All Games Ponownie przeskanuj wszystkie gry - + Website Strona internetowa - + Support Forums Wsparcie na forum - + GitHub Repository Repozytorium GitHub - + License Licencja - + Close Zamknij - + RAIntegration is being used instead of the built-in achievements implementation. Integracja z RA jest używana zamiast wbudowanych osiągnięć. - + Enable Achievements Włącz osiągnięcia - + Hardcore Mode Tryb Hardcore - + Sound Effects Efekty dźwiękowe - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Wypróbuj nieoficjalne osiągnięcia - + Notification Sound Notification Sound - + Select Notification Sound Wybierz dźwięk powiadomienia - + Unlock Sound Unlock Sound - + Select Unlock Sound Wybierz dźwięk odblokowania - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Wybierz dźwięk tabeli wyników - + Username: {} Nazwa użytkownika: {} - + Login token generated on {} Token logowania wygenerowany w {} - + Logout Wyloguj się - + Not Logged In Niezalogowany - + Login Zaloguj się - + Game: {0} ({1}) Gra: {0} ({1}) - + Rich presence inactive or unsupported. Usługa Rich Presence nieaktywna lub nieobsługiwana. - + Game not loaded or no RetroAchievements available. Gra nie załadowana lub brak dostępnych osiągnięć. - + Card Enabled Karta włączona - + Card Name Nazwa karty - + Eject Card Wysuń kartę @@ -10840,67 +11356,67 @@ Czy chcesz załadować ten zapis i kontynuować? Mnożnik interpolacji ustawiony na {}x. - + Saving screenshot to '{}'. Zapisywanie zrzutu ekranu w '{}'. - + Saved screenshot to '{}'. Zapisano zrzut ekranu w '{}'. - + Failed to save screenshot to '{}'. Nie udało się zapisać zrzutu ekranu w '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Karta graficzna gospodarza napotkała błąd i został on naprawiony. Może to spowodować błędy w renderowaniu. - + CAS is not available, your graphics driver does not support the required functionality. CAS nie jest dostępny, Twój sterownik graficzny nie obsługuje wymaganych funkcji. - + with no compression bez kompresji - + with LZMA compression z kompresją LZMA - + with Zstandard compression z kompresją Zstandard - + Saving {0} GS dump {1} to '{2}' Zapisywanie {0} zrzutu GS {1} do '{2}' - + single frame pojedyncza klatka - + multi-frame wieloklatkowe - + Failed to render/download screenshot. Nie udało się wyrenderować/pobrać zrzutu ekranu. - + Saved GS dump to '{}'. Zapisywanie zrzutu GS do ''. @@ -10915,12 +11431,12 @@ Czy chcesz załadować ten zapis i kontynuować? Wyłączenie generowanych automatycznie mipmap na jednej lub więcej skompresowanych podmiankach tekstur. Proszę wygenerować mipmapy podczas kompresji tekstur. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Bufory szablonów i bariery tekstur są niedostępne, co spowoduje uszkodzenie niektórych efektów graficznych. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Włączono opcję 'Zapętlaj kartę graficzną podczas odczytów zwrotnych', ale skalibrowane znaczniki czasu są niedostępne. To może być naprawdę powolne. @@ -10935,12 +11451,12 @@ Aby użyć renderera Vulkan, należy usunąć ten pakiet aplikacji. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Renderowanie Vulkan został automatycznie wybrany, ale nie znaleziono kompatybilnych urządzeń. - Powinieneś zaktualizować wszystkie sterowniki graficzne w swoim systemie, łącznie ze wszystkimi zintegrowanymi kartami graficznymi - do używania renderowania Vulkan. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10953,12 +11469,12 @@ Aby użyć renderera Vulkan, należy usunąć ten pakiet aplikacji.Przełączanie na tryb renderowania sprzętowego... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -11006,17 +11522,17 @@ Zajrzyj do naszej oficjalnej dokumentacji po więcej informacji. przechwytywanie dźwięku - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11024,7 +11540,7 @@ Zajrzyj do naszej oficjalnej dokumentacji po więcej informacji. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11034,7 +11550,7 @@ Zajrzyj do naszej oficjalnej dokumentacji po więcej informacji. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11169,131 +11685,131 @@ Możesz dostosować poziom mieszania we właściwościach gry, aby poprawić jak GameFixSettingsWidget - + Game Fixes Poprawki gier - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. Poprawka dla mnożnika FPU (jednostki zmiennoprzecinkowej) - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Poprawka dla pomijania MPEG-ów - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Wstępnie załaduj poprawkę TLB - + EE Timing Hack EE: Emotion Engine. Leave as-is. Poprawka dla synchronizacji EE - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Poprawka dla natychmiastowego DMA - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. Poprawka dla flagi OPH - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulacja FIFO GIF - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. Poprawka zajętości DMA - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Opóźnij zatrzymania VIF1 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulacja VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Pełna synchronizacja VU0 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. Poprawka dla bitu I jednostki wektorowej (VU) - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. Poprawka dodająca jednostkę wektorową (VU) - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. Poprawka przepełnienia jednostki wektorowej (VU) - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). Synchronizacja jednostki wektorowej (VU) - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. Synchronizacja instrukcji XGKick w jednostce wektorowej (VU XGKick) - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Wymuś wykrywanie Blit wewnętrznych FPS-ów - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11768,85 +12284,85 @@ Możesz dostosować poziom mieszania we właściwościach gry, aby poprawić jak Dodaj... - - - + + + Remove Usuń - + Search Directory Szukaj w katalogu - + Scan Recursively Skanuj rekursywnie - + Excluded Paths (will not be scanned) Wykluczone ścieżki (nie będą skanowane) - + Directory... Katalog... - + File... Plik... - + Scan For New Games Skanuj w poszukiwaniu nowych gier - + Rescan All Games Ponownie przeskanuj wszystkie gry - + Display Wyświetlanie - - + + Prefer English Titles Preferuj angielskie tytuły - + Unchecked Odznaczone - + For games with both a title in the game's native language and one in English, prefer the English title. Dla gier z dostępnym w grze tytułem w języku ojczystym jak i po angielsku, preferuj tytuł angielski. - + Open Directory... Otwórz katalog... - + Select Search Directory Wybierz katalog wyszukiwania - + Scan Recursively? Skanować rekursywnie? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11855,12 +12371,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - + Select File Wybierz plik - + Select Directory Wybierz katalog @@ -11869,31 +12385,34 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.GameListWidget + Game List Widok listy - + + Game Grid Widok siatki - + + Show Titles Pokaż tytuły - + All Types Wszystkie typy - + All Regions Wszystkie regiony - + Search... Szukaj... @@ -11967,22 +12486,22 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.Odśwież łatki - + Show Patches For All CRCs Pokaż łatki dla wszystkich sum kontrolnych CRC - + Checked Zaznaczone - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Przełącza skanowanie plików łatek dla wszystkich CRC dla danej gry. Z tą opcją włączoną, dostępne łatki dla numeru seryjnego gry z różnymi sumami kontrolnymi CRC również zostaną załadowane. - + There are no patches available for this game. Nie ma żadnych dostępnych łatek dla tej gry. @@ -12394,1394 +12913,1593 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Silnik renderujący: + + Advanced Options + Advanced Options - - Adapter: - Karta graficzna: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Wyświetlacz + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Tryb pełnoekranowy: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Format obrazu: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + GS Dump Compression: + GS Dump Compression: + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Disable Mailbox Presentation + Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. + Disable Mailbox Presentation + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: + + + + Integer Scaling + Integer Scaling + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + Fit to Window / Fullscreen - Dopasuj do okna / Pełny ekran + Fit to Window / Fullscreen - - + + Auto Standard (4:3 Interlaced / 3:2 Progressive) - Automatycznie, standardowe (4:3 z przeplotem / 3:2 progresywnie) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - + + Standard (4:3) - Standardowe (4:3) + Standard (4:3) - - + + Widescreen (16:9) - Panorama (16:9) + Widescreen (16:9) - - + + Native/Full (10:7) Native/Full (10:7) - - FMV Aspect Ratio Override: - Zastąpienie proporcji ekranu dla FMV: + + None + None + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + + capture + capture + + + + Video Recording Setup + Video Recording Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + + Show Speed Percentages + Show Speed Percentages + + + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Wyświetlacz - - - - - - - + + + + Off (Default) Wyłączone (domyślne) - - - - - - - - + + + Automatic (Default) Automatyczne (domyślne) - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Splot (najpierw górne pole, piłokształtny) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Splot (najpierw dolne pole, piłokształtny) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Pole górne pierwsze, pełne klatki) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Pole dolne pierwsze, pełne klatki) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Mieszanie (górne pole pierwsze, połącz dwa pola) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Mieszanie (dolne pole pierwsze, połącz dwa pola) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptacyjne (najpierw górne pole, podobnie jak Bob + Splot) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptacyjne (najpierw dolne pole, podobnie jak Bob + Splot) - - - - Bilinear Filtering: - Filtrowanie dwuliniowe: - - - - - - - None - Brak - - - - + Bilinear (Smooth) - Smooth: Refers to the texture clarity. Dwuliniowy (gładki) - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Dwuliniowy (ostry) - - - - Vertical Stretch: - Rozciągnięcie pionowe: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Przytnij: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Lewo: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Góra: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Prawo: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Dół: - - - - + Screen Offsets Przesunięcia ekranu - - + Show Overscan Pokaż overscan - - + Anti-Blur Anty-rozmycie - - Ctrl+S - Ctrl+S - - - - + Disable Interlace Offset Wyłącz wyrównanie przeplotu - - Screenshot Size: - Rozmiar zrzutu ekranu: - - - + Screen Resolution Rozdzielczość ekranu - + Internal Resolution Rozdzielczość wewnętrzna - - + PNG PNG - - JPEG - JPEG - - - - Quality: - Jakość: - - - - + + Rendering Renderowanie - - Internal Resolution: - Rozdzielczość wewnętrzna: - - - - - Off - Wyłączone - - - - - Texture Filtering: - Filtrowanie tekstur: - - - - - Nearest - Najbliższe - - - - - Bilinear (Forced) - Dwuliniowe (wymuszone) - - - - - + Bilinear (PS2) Dwuliniowe (PS2) - - - Bilinear (Forced excluding sprite) - Dwuliniowy (wymuszony z wyłączeniem sprite'ów) - - - - Trilinear Filtering: - Filtrowanie trójliniowe: - - - - Off (None) - Wyłączone (brak) - - - - Trilinear (PS2) - Trójliniowe (PS2) - - - - Trilinear (Forced) - Trójliniowe (wymuszone) - - - - Anisotropic Filtering: - Filtrowanie anizotropowe: - - - - Dithering: - Dithering: - - - - Scaled - Skalowane - - - - + Unscaled (Default) Nieskalowane (domyślne) - - Blending Accuracy: - Dokładność mieszania: - - - - Minimum - Minimalne - - - - + Basic (Recommended) Podstawowe (zalecane) - - Medium - Średnie + + Media Capture + Media Capture - - High - Wysokie - - - - Full (Slow) - Pełne (wolne) - - - - Maximum (Very Slow) - Maksymalne (Bardzo powolne) - - - - Texture Preloading: - Wstępne ładowanie tekstur: - - - - Partial - Częściowe - - - - + Full (Hash Cache) Pełne (pamięć podręczna sumy kontrolnej) - - Software Rendering Threads: - Wątki renderowania programowego: - - - - Skip Draw Range: - Zakres pominięcia rysowania: - - - - + Disable Depth Conversion Wyłącz konwersję głębi - - + GPU Palette Conversion Konwersja palety karty graficznej - - + Manual Hardware Renderer Fixes Ręczne poprawki renderowania sprzętowego - - + Spin GPU During Readbacks Zapętlaj kartę graficzną podczas odczytów zwrotnych - - + Spin CPU During Readbacks Zapętlaj procesor podczas odczytów zwrotnych - - threads - wątki - - - - - - + + Mipmapping Mipmapowanie - - - + + Auto Flush Automatyczne oczyszczanie - + Hardware Fixes Poprawki sprzętowe - - Force Disabled - Wymuś wyłączone - - - - Force Enabled - Wymuś włączone - - - - CPU Sprite Render Size: - Rozmiar renderowanego sprite'a procesora: - - - - - - - + + 0 (Disabled) - 0 (Disabled) 0 (wyłączone) - - 1 (64 Max Width) - 1 (Maksymalna szerokość - 64) - - - - 2 (128 Max Width) - 2 (Maksymalna szerokość - 128) - - - - 3 (192 Max Width) - 3 (Maksymalna szerokość - 192) - - - - 4 (256 Max Width) - 4 (Maksymalna szerokość - 256) - - - - 5 (320 Max Width) - 5 (Maksymalna szerokość - 320) - - - - 6 (384 Max Width) - 6 (Maksymalna szerokość - 384) - - - - 7 (448 Max Width) - 7 (Maksymalna szerokość - 448) - - - - 8 (512 Max Width) - 8 (Maksymalna szerokość - 512) - - - - 9 (576 Max Width) - 9 (Maksymalna szerokość - 576) - - - - 10 (640 Max Width) - 10 (Maksymalna szerokość - 640) - - - - + Disable Safe Features Wyłącz bezpieczne funkcje - - + Preload Frame Data Wstępnie załaduj dane klatki - + Texture Inside RT Tekstury wewnątrz celu renderowania - - 1 (Normal) - 1 (Normalne) - - - - 2 (Aggressive) - 2 (Agresywne) - - - - Software CLUT Render: - Renderowanie programowe CLUT: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - Docelowy CLUT na karcie graficznej: - - - - - - Disabled (Default) - Wyłączone (domyślnie) - - - - Enabled (Exact Match) - Włączone (Dokładne Dopasowanie) - - - - Enabled (Check Inside Target) - Włączone (Sprawdź wewnątrz celu) - - - + Upscaling Fixes Poprawki interpolacji - - Half Pixel Offset: - Przesunięcie o pół piksela: - - - - Normal (Vertex) - Standardowe (Wierzchołkowe) - - - - Special (Texture) - Szczególne (Teksturowe) - - - - Special (Texture - Aggressive) - Szczególne (Teksturowe - agresywne) - - - - Round Sprite: - Zaokrąglij sprite: - - - - Half - Połowa - - - - Full - Pełne - - - - Texture Offsets: - Przesunięcia tekstur: - - - - X: - X: - - - - Y: - Y: - - - - + Merge Sprite Scal sprite - - + Align Sprite Dostosuj sprite - - Deinterlacing: - Usuwanie przeplotu: - - - - No Deinterlacing - Bez usuwania przeplotu - - - - Window Resolution (Aspect Corrected) - Rozdzielczość okna (proporcje ekranu poprawione) - - - - Internal Resolution (Aspect Corrected) - Rozdzielczość wewnętrzna (proporcje ekranu poprawione) - - - - Internal Resolution (No Aspect Correction) - Rozdzielczość wewnętrzna (bez korekcji w proporcjach ekranu) - - - - WebP - WebP - - - - Force 32bit - Wymuś 32bit - - - - Sprites Only - Tylko sprite'y - - - - Sprites/Triangles - Sprite'y/Trójkąty - - - - Blended Sprites/Triangles - Zmieszane sprite'y/trójkąty - - - - Auto Flush: - Automatyczne oczyszczanie: - - - - Enabled (Sprites Only) - Włączone (tylko sprite'y) - - - - Enabled (All Primitives) - Włączone (wszystkie pierwotne) - - - - Texture Inside RT: - Tekstury wewnątrz celu renderowania: - - - - Inside Target - Wewnątrz celu - - - - Merge Targets - Scal cele - - - - + Disable Partial Source Invalidation Wyłącz częściowe unieważnienie źródła - - + Read Targets When Closing Odczytaj cele podczas zamykania - - + Estimate Texture Region Szacowany region tekstur - - + Disable Render Fixes Wyłącz poprawki renderowania - - + Unscaled Palette Texture Draws Nieskalowana paleta rysowania tekstur - - Bilinear Dirty Upscale: - 'Brudna' dwuliniowa interpolacja: - - - - Force Bilinear - Wymuś dwuliniowe - - - - Force Nearest - Wymuś najbliższe - - - + Texture Replacement Podmiana tekstur - - Search Directory - Szukaj w katalogu - - - - - Browse... - Przeglądaj... - - - - - Open... - Otwórz... - - - - - Reset - Resetuj - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 zgra i załaduje zamienniki tekstury z tego katalogu. - - - - Options - Opcje - - - - + Dump Textures Zgraj tekstury - - + Dump Mipmaps Zgraj minimapy - - + Dump FMV Textures Zgraj tekstury z FMV - - + Load Textures Załaduj tekstury - - Apply Widescreen Patches - Zastosuj łatki dla ekranów szerokokątnych - - - - Apply No-Interlacing Patches - Zastosuj łatki usuwające przeplot obrazu - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Skalowanie natywne - - - - Normal - Normalne - - - - Aggressive - Agresywne - - - - + Force Even Sprite Position Wymuś parzystą pozycję sprite'ów - - + Precache Textures Wstępnie ładuj tekstury do pamięci podręcznej - + Post-Processing Przetwarzanie końcowe - - Sharpening/Anti-Aliasing - Wyostrzenie/Wygładzanie krawędzi - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Kontrastowe wyostrzanie adaptacyjne: - - - - - - + + None (Default) Brak (domyślne) - - Sharpen Only (Internal Resolution) - Tylko wyostrzenie (rozdzielczość wewnętrzna) - - - - Sharpen and Resize (Display Resolution) - Wyostrzenie i przeskalowanie (rozdzielczość ekranu) - - - - Sharpness: - Ostrość: - - - - + FXAA FXAA - - Filters - Filtry - - - - TV Shader: - Filtry telewizora: - - - - Scanline Filter - Filtr linii skanu - - - - Diagonal Filter - Filtr "po przekątnej" - - - - Triangular Filter - Filtr trójkątny - - - - Wave Filter - Filtr fali - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - Zmniejszenie częstotliwości próbkowania 4xRGSS (4x odwrócona siatka SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - Zmniejszenie częstotliwości próbkowania NxAGSS (Nx automatyczna siatka SuperSampling) - - - - + Shade Boost Wzmocnienie filtra - - Brightness: - Jasność: - - - - Contrast: - Kontrast: - - - + Saturation Nasycenie - + OSD Wyświetlacz ekranowy (OSD) - - On-Screen Display - Wyświetlacz ekranowy - - - - OSD Scale: - Skala wyświetlacza ekranowego (OSD): - - - - + Show Indicators Pokaż wskaźniki - - + Show Resolution Pokaż rozdzielczość - - + Show Inputs Pokaż dane wejściowe - - + Show GPU Usage Pokaż użycie GPU - - + Show Settings Pokaż ustawienia - - + Show FPS Pokaż licznik klatetk na sekundę (kl./s) - - + Disable Mailbox Presentation - Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Wyłącz prezentację skrzynki pocztowej - - + Extended Upscaling Multipliers Dodatkowe współczynniki skalowania - - Disable Shader Cache - Wyłącz pamięć podręczną shaderów - - - - Disable Vertex Shader Expand - Wyłącz rozszerzenie shaderów wierzchołka - - - - + Show Statistics Pokaż statystyki - - + Asynchronous Texture Loading Wczytywanie asynchronicznych tekstur - - Saturation: - Nasycenie: - - - - + Show CPU Usage Pokaż użycie procesora - - + Warn About Unsafe Settings Ostrzegaj o niebezpiecznych ustawieniach - - Recording - Nagrywanie - - - - Video Dumping Directory - Katalog zgrywanych wideo - - - - Capture Setup - Ustawienia przechwytywania - - - - OSD Messages Position: - Pozycja wiadomości na ekranie: - - - - + Left (Default) Lewo (domyślne) - - OSD Performance Position: - Położenie wydajności OSD: - - - - + Right (Default) Prawo (domyślne) - - + Show Frame Times Pokaż czasy klatek - - + Show PCSX2 Version Pokaż wersję PCSX2 - - + Show Hardware Info Pokaż informacje o sprzęcie - - + Show Input Recording Status Pokaż status nagrywania danych wejściowych - - + Show Video Capture Status Pokaż status przechwytywania wideo - - + Show VPS Pokaż licznik VPS - - capture - uchwyć - - - - Container: - Format: - - - - - Codec: - Kodek: - - - - - Extra Arguments - Dodatkowe argumenty - - - - Capture Audio - Przechwyć dźwięk - - - - Format: - Format: - - - - Resolution: - Rozdzielczość: - - - - x - x - - - - Auto - Automatyczny - - - - Capture Video - Nagraj film - - - + Advanced - Advanced here refers to the advanced graphics options. Zaawansowane - - Advanced Options - Opcje zaawansowane - - - - Hardware Download Mode: - Tryb pobierania sprzętowego: - - - - Accurate (Recommended) - Dokładne (zalecane) - - - - Disable Readbacks (Synchronize GS Thread) - Wyłącz odczyty (Synchronizuje wątek GS) - - - - Unsynchronized (Non-Deterministic) - Niezsynchronizowane (Niedeterministyczne) - - - - Disabled (Ignore Transfers) - Wyłączone (ignoruj transfery) - - - - GS Dump Compression: - Kompresja zrzutu GS: - - - - Uncompressed - Nieskompresowane - - - - LZMA (xz) - LZMA (xz) - - - - + Zstandard (zst) Zstandard (zst) - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Użyj łańcucha wymiany Blit - - - Bitrate: - Przepływ: - - - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps - - - - Allow Exclusive Fullscreen: - Zezwalaj na ekskluzywny pełny ekran: - - - - Disallowed - Zabroniony - - - - Allowed - Dozwolony - - - - Debugging Options - Opcje debugowania - - - - Override Texture Barriers: - Zastąp bariery tekstury: - - - - Use Debug Device - Użyj urządzenia debugującego - - - - + Show Speed Percentages Pokaż procent prędkości - - - Disable Framebuffer Fetch - Wyłącz pobieranie bufora klatek - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13800,12 +14518,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Programowe - Null @@ -13833,1131 +14545,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Użyj ustawień globalnych [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Odznaczone - + Enable Widescreen Patches Zastosuj łatki dla ekranów szerokokątnych - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatycznie ładuje i uruchamia łatki dla ekranów panoramicznych na starcie gry. Może powodować problemy. - + Enable No-Interlacing Patches Zastosuj łatki usuwające przeplot obrazu - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatycznie ładuje i uruchamia łatki usuwania przeplotu obrazu na starcie gry. Może powodować problemy. - + Disables interlacing offset which may reduce blurring in some situations. Wyłącza przesunięcie przeplotu, które w niektórych sytuacjach może zmniejszyć rozmycie. - + Bilinear Filtering Filtrowanie dwuliniowe - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Włącza dwuliniowy filtr przetworzenia końcowego. Wygładza ogólny obraz, gdy jest wyświetlany na ekranie. Poprawia położenie pomiędzy pikselami. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Włącza przesunięcia PCRTC, które ustawiają ekran zgodnie z żądaniami gry. Przydatne w niektórych grach, takich jak WipEout Fusion, ze względu na efekt drgań ekranu, ale może powodować rozmycie obrazu. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Włącza opcję pokazywania obszaru overscan w grach, które rysują więcej niż bezpieczny obszar ekranu. - + FMV Aspect Ratio Override Zastąpienie proporcji ekranu dla FMV - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Określa metodę usuwania przeplotu, która ma być stosowana na ekranie z przeplotem emulowanej konsoli. Automatycznie powinno być w stanie poprawnie usunąć przeplot w większości gier, ale jeśli widzisz widocznie 'trzęsącą się' grafikę, spróbuj jednej z dostępnych opcji. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Kontroluj poziom dokładności emulacji mieszania GS.<br> Im wyższe ustawienie, tym bardziej mieszanie jest dokładnie emulowane w shaderze, a im wyższa będzie kara za szybkość.<br> Zauważ, że mieszanie Direct3D jest mniejsze w porównaniu z OpenGL/Vulkan. - - - + Software Rendering Threads Wątki renderowania programowego - + CPU Sprite Render Size Rozmiar renderowanego sprite'a procesora - + Software CLUT Render Renderowanie programowe CLUT - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Próbuje wykryć, kiedy gra rysuje własną paletę kolorów, a następnie renderuje ją na karcie graficznej ze specjalną obsługą. - - - + This option disables game-specific render fixes. Ta opcja wyłącza specyficzne dla gry, poprawki renderowania. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Domyślnie pamięć podręczna tekstur obsługuje częściowe unieważnienia. Niestety obliczenie procesora jest bardzo kosztowne. Ta poprawka zastępuje częściowe unieważnienie całkowitym usunięciem tekstury, aby zmniejszyć obciążenie procesora. Pomaga w grach na silniku Snowblind. - - + Framebuffer Conversion Konwersja bufora klatek - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Konwertuj 4-bitowy i 8-bitowy bufor ramki na CPU zamiast GPU. Pomaga grom Harry Potter i Stuntman. Ma to duży wpływ na wydajność. - - + + Disabled Wyłączone - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Nadpisuje współczynnik proporcji pełnoekranowego wideo (FMV). Jeśli ta opcja jest wyłączona, współczynnik proporcji FMV będzie miał tę samą wartość, co ogólne ustawienie współczynnika proporcji. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Wybiera jakość, przy której zrzuty ekranu będą kompresowane. Wyższe wartości zachowują więcej szczegółów dla JPEG i WebP, i mniejszy rozmiar pliku PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Zmienia algorytm filtrowania używany do mapowania tekstur na powierzchnie.<br> Najbliższe: nie podejmuje próby mieszania kolorów.<br> Dwuliniowe (wymuszone): miesza kolory, aby usunąć ostre krawędzie pomiędzy pikselami o różnych kolorach, nawet jeśli gra powiadomiła PS2, aby tego nie robić.<br> Dwuliniowe (PS2): zastosuje filtrowanie do wszystkich powierzchni, które gra każe filtrować PS2.<br> Dwuliniowe (wymuszone z wyłączeniem sprite'ów): zastosuje filtrowanie do wszystkich powierzchniach, nawet jeśli gra zabroniła PS2, z wyjątkiem sprite'ów. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Zmniejsza rozmycie dużych tekstur zastosowanych na małych powierzchniach o dużym nachyleniu, próbkując kolory z dwóch najbliższych Mipmap. Wymaga włączenia Mipmappingu.<br> Wyłączone (brak).: wyłącza tę funkcję.<br> Trójliniowe (PS2): Stosuje filtrowanie trójliniowe dla wszystkich powierzchni, do których gra wskazuje PS2.<br> Trójliniowe (wymuszone): Stosuje filtrowanie trójliniowe na wszystkich powierzchniach, nawet jeśli gra zabroniła PS2. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Zmniejsza banding między kolorami i poprawia odczuwalną głębię kolorów.<br> Wył: Wyłącza dithering całkowicie.<br> Skalowany: Uwzględnia upscaling / Największy dithering.<br> Nieskalowany: Natywny Dithering / Najniższy dithering nie zwiększa wielkości kwadratów podczas upscalowania.<br> Wymuś 32bit: Traktuj wszystkie rysowania tak jakby miały 32 bit, aby uniknąć bandingu i ditheringu. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Wykonuje bezużyteczną pracę po stronie procesora podczas odczytów zwrotnych, aby zapobiec przechodzeniu w tryb oszczędzania energii. Może poprawić wydajność podczas odczytów zwrotnych, ale spowoduje to znaczny wzrost zużycia energii. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Przesyła bezużyteczną pracę dla karty graficznej podczas odczytów zwrotnych, aby zapobiec przechodzeniu do trybu oszczędzania energii. Może poprawić wydajność podczas odczytu, ale ze znacznym wzrostem zużycia energii. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Liczba wątków renderujących: 0 dla pojedynczego wątku, 2 lub więcej dla wielu wątków (1 jest do debugowania). Zaleca się stosowanie od 2 do 4 wątków, ustawianie na więcej może być wolniejsze niż szybsze. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Wyłącz obsługę buforów głębi w pamięci podręcznej tekstury. Prawdopodobnie spodowuje różne błędy i będzie przydatne tylko do debugowania. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Pozwala pamięci podręcznej tekstury na ponowne użycie wewnętrznej części poprzedniego bufora klatki jako teksturę wejściową. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Podczas zamykania opróżnia wszystkie cele w pamięci podręcznej tekstur z powrotem do pamięci lokalnej. Może zapobiec utracie obrazu podczas zapisywania stanu lub przełączania modułów renderujących, ale może również powodować uszkodzenie grafiki. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Próbuje zmniejszyć rozmiar tekstury, gdy gry nie ustawiają go samodzielnie (np. gry używające silnika Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Naprawia problemy z interpolacją (linie pionowe) w grach Namco takich jak Ace Combat, Tekken, Soul Calibur, itp. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Zgrywa zamienniki tekstur na dysk. Spowoduje zmniejszenie wydajności. - + Includes mipmaps when dumping textures. Dołącza mipmapy podczas zgrywania tekstur. - + Allows texture dumping when FMVs are active. You should not enable this. Pozwala na zgrywanie tekstury, gdy FMV jest aktywne. Nie powinieneś tego włączyć. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Załaduje zamienniki tekstur w wątku robotniczym, redukując mikrościnki, gdy zamienniki są włączone. - + Loads replacement textures where available and user-provided. Ładuje podmienione tekstury, o ile są dostępne i dostarczane przez użytkownika. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Wstępnie ładuje wszystkie podmianki tekstur do pamięci. Nie jest konieczne gdy asynchroniczne ładowanie jest włączone. - + Enables FidelityFX Contrast Adaptive Sharpening. Umożliwia adaptacyjne wyostrzanie kontrastu FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Określa intensywność efektu zaostrzenia w procesie przetwarzania końcowego kontrastowego wyostrzania adaptacyjnego. - + Adjusts brightness. 50 is normal. Dostosowuje jasność. 50 jest normalne. - + Adjusts contrast. 50 is normal. Dostosowuje kontrast. 50 jest normalne. - + Adjusts saturation. 50 is normal. Dostosowuje nasycenie. 50 jest normalne. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Skaluje rozmiar wyświetlacza ekranowego z 50% do 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Pokazuje różne punkty danych wydajności na ekranie wybrane przez użytkownika. - + Shows the vsync rate of the emulator in the top-right corner of the display. Pokazuje szybkość synchronizacji pionowej emulatora w prawym górnym rogu wyświetlacza. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Pokazuje wskaźniki ikon OSD dla stanów emulacji, takich jak wstrzymywanie, tryb turbo, przewijanie do przodu, spowolnienie. - + Displays various settings and the current values of those settings, useful for debugging. Wyświetla różne ustawienia i bieżące wartości tych ustawień, przydatne do debugowania. - + Displays a graph showing the average frametimes. Wyświetla wykres przedstawiający średnie czasy klatek. - + Shows the current system hardware information on the OSD. Pokazuje obecne dane o sprzęcie na ekranie. - + Video Codec Kodek wideo - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Wybiera, który kodek wideo ma być używany do nagrywania wideo. <b>Jeśli nie jesteś pewien, pozostaw ustawienie domyślne.<b> - - - + Video Format Format wideo - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Wybiera, który format wideo ma być używany do nagrywania wideo. Jeśli kodek nie obsługuje formatu, użyty zostanie pierwszy dostępny format. <b>Jeśli nie jesteś pewien, pozostaw domyślne.<b> - - - + Video Bitrate Szybkość transmisji wideo - + 6000 kbps 6000 kb/s - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Ustawia używaną szybkość transmisji wideo. Większa szybkość transmisji zazwyczaj zapewnia lepszą jakość wideo kosztem większego rozmiaru pliku. - - - + Automatic Resolution Automatyczna rozdzielczość - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Jeśli zaznaczone, rozdzielczość przechwytywania obrazu będzie zgodna z wewnętrzną rozdzielczością uruchomionej gry.<br><br><b>Zachowaj ostrożność, gdy używasz tego ustawienia, szczególnie gdy korzystarz z interpolacji, ponieważ wyższa rozdzielczość wewnętrzna (powyżej 4x) może spowodować bardzo wymagające przechwytywanie wideo i spowodować przeciążenie systemu.</b> - - - + Enable Extra Video Arguments Włącz dodatkowe argumenty wideo - + Allows you to pass arguments to the selected video codec. Pozwala na przekazanie argumentów do wybranego kodeka wideo. - + Extra Video Arguments Dodatkowe argumenty wideo - + Audio Codec Kodek audio - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Wybiera, który kodek audio ma być używany do nagrywania wideo. <b>Jeśli nie jesteś pewien, pozostaw ustawienie domyślne.<b> - - - + Audio Bitrate Bitrate dźwięku - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Włącz dodatkowe argumenty dźwięku - + Allows you to pass arguments to the selected audio codec. Pozwala na przekazanie argumentów do wybranego kodeka audio. - + Extra Audio Arguments Dodatkowe argumenty dźwięku - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Zezwalaj na ekskluzywny pełny ekran - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Nadpisuje heuristykę sterownika do włączenia ekskluzywnego trybu pełnoekranowego lub bezpośredniego przeskoku/skanowania.<br>Wyłączenie ekskluzywnego pełnoekranowego może umożliwić płynniejsze przełączanie między zadaniami, ale zwiększa opóźnienie wejściowe. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x natywna (~720px/HD) - + 3x Native (~1080px/FHD) 3x natywna (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x natywna (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x natywna (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x natywna (~2160px/4K UHD) - + 7x Native (~2520px) 7x natywna (~2520px) - + 8x Native (~2880px/5K UHD) 8x natywna (~2880px/5K UHD) - + 9x Native (~3240px) 9x natywna (~3240px) - + 10x Native (~3600px/6K UHD) 10x natywna (~3600px/6K UHD) - + 11x Native (~3960px) 11x natywna (~3960px) - + 12x Native (~4320px/8K UHD) 12x natywna (~4320px/8K UHD) - + 13x Native (~4680px) 13x natywna (~4680px) - + 14x Native (~5040px) 14x natywna (~5040px) - + 15x Native (~5400px) 15x natywna (~5400px) - + 16x Native (~5760px) 16x natywna (~5760px) - + 17x Native (~6120px) 17x natywna (~6120px) - + 18x Native (~6480px/12K UHD) 18x natywna (~6480px/12K UHD) - + 19x Native (~6840px) 19x natywna (~6840px) - + 20x Native (~7200px) 20x natywna (~7200px) - + 21x Native (~7560px) 21x natywna (~7560px) - + 22x Native (~7920px) 22x natywna (~7920px) - + 23x Native (~8280px) 23x natywna (~8280px) - + 24x Native (~8640px/16K UHD) 24x natywna (~8640px/16K UHD) - + 25x Native (~9000px) 25x natywna (~9000px) - - + + %1x Native %1x natywna - - - - - - - - - + + + + + + + + + Checked Zaznaczone - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Włącza wewnętrzne poprawki przeciw rozmyciu. Mniej wierne renderowaniu używanego przez PS2, ale sprawi, że wiele gier będzie wyglądało na mniej rozmyte. - - - - + Integer Scaling Skalowanie z użyciem liczby całkowitej - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Dodaje dopełnienie do obszaru wyświetlania, aby stosunek pikseli gospodarza do pikseli w konsoli był liczbą całkowitą. Może wyostrzyć obraz w niektórych grach 2D. - + Aspect Ratio Format obrazu - + Auto Standard (4:3/3:2 Progressive) Automatycznie, standardowe (4:3/3:2 progresywnie) - + Deinterlacing Usuwanie przeplotu - - Screenshot Size - Rozmiar zrzutu ekranu + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Określa rozdzielczość, przy której zrzuty ekranu będą zapisywane. Wewnętrzna rozdzielczość zachowuje więcej szczegółów kosztem rozmiaru pliku. - + Screenshot Format Format zrzutów ekranu - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Wybiera format, który będzie używany do zapisywania zrzutów ekranu. JPEG produkuje mniejsze pliki, ale traci szczegóły. - + Screenshot Quality Jakość zrzutu ekranu - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Rozciągnięcie pionowe - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Rozciąga (&lt; 100%) lub zgniata (&gt; 100%) element pionowy wyświetlacza. - + Fullscreen Mode Tryb pełnoekranowy - - - + + + Borderless Fullscreen Pełny ekran bez obramowania - + Chooses the fullscreen resolution and frequency. Wybiera rozdzielczość i częstotliwość na pełnym ekranie. - - + Left Lewo - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Zmienia liczbę pikseli przyciętych z lewej strony wyświetlacza. - + Top Góra - + Changes the number of pixels cropped from the top of the display. Zmienia liczbę pikseli przyciętych u góry wyświetlacza. - - + Right Prawo - + Changes the number of pixels cropped from the right side of the display. Zmienia liczbę pikseli przyciętych z prawej strony wyświetlacza. - + Bottom Dół - + Changes the number of pixels cropped from the bottom of the display. Zmienia liczbę pikseli przyciętych u dołu wyświetlacza. - - + + Native (PS2) (Default) Natywna (PS2) (domyślna) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Kontroluj rozdzielczość, w której gry są renderowane. Wysoka rozdzielczość może mieć wpływ na wydajność starszych lub słabszych kart graficznych.<br>Nienatywna rozdzielczość może powodować drobne problemy graficzne w niektórych grach.<br>Rozdzielczość FMV pozostanie niezmieniona, ponieważ pliki wideo są wstępnie renderowane. - + Texture Filtering Filtrowanie tekstur - + Trilinear Filtering Filtrowanie trójliniowe - + Anisotropic Filtering Filtrowanie anizotropowe - + Reduces texture aliasing at extreme viewing angles. Zmniejsza "schodkowanie" tekstur przy ekstremalnych kątach widzenia. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Dokładność mieszania - + Texture Preloading Wstępne ładowanie tekstur - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Załaduje całą teksturę na raz zamiast małych części, unikając zbędnych redundancji przesyłania, gdy jest to możliwe. Poprawia wydajność w większości gier, ale może spowolnić niektóre. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Po włączeniu karta graficzna konwertuje kolorowe tekstury, w przeciwnym razie procesor będzie działał jako kompromis między kartą graficzną a procesorem. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Włączenie tej opcji daje możliwość zmiany renderowania i interpolacji poprawek do twoich gier. Jednak JEŚLI masz to WŁĄCZONE, WYŁĄCZYSZ USTAWIENIA AUTOMATYCZNE i możesz ponownie włączyć ustawienia automatyczne, odznaczając tę opcję. - + 2 threads 2 wątki - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Wymuś prymitywne spłukiwanie, gdy bufor klatek jest również teksturą wejściową. Naprawia niektóre efekty przetwarzania, takie jak cienie w serii Jak i metodę energetyczną w GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Włącza mipmapping, którego niektóre gry wymagają do poprawnego renderowania. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Maksymalna szerokość pamięci docelowej, która pozwoli aktywne renderowanie sprite'ów procesora. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Próbuje wykryć, kiedy gra rysuje własną paletę kolorów, a następnie renderuje ją w oprogramowaniu, zamiast na karcie graficznej. - + GPU Target CLUT Docelowy CLUT na karcie graficznej - + Skipdraw Range Start Początek zakresu pominięcia rysowania - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Całkowicie pomija powierzchnie rysowania od powierzchni w lewym polu do powierzchni określonej w polu po prawej. - + Skipdraw Range End Koniec zakresu pominięcia rysowania - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Ta opcja wyłącza wiele bezpiecznych funkcji. Wyłącza dokładne odskalowanie punktów i linii renderujących, które mogą pomóc grom Xenosaga. Wyłącza dokładne czyszczenie pamięci GS do wykonania na procesorze i pozwala karcie graficznej na jego obsługę, co może pomóc grom z serii Kingdom Hearts. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Przekazuje dane GS przy renderowaniu nowej klatki w celu dokładniejszej reprodukcji niektórych efektów. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Przesunięcie o pół piksela - + Might fix some misaligned fog, bloom, or blend effect. Może naprawić niektóre źle dopasowane efekty mgły, bloom lub efekt mieszania. - + Round Sprite Zaokrąglij sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Poprawia próbkę dwuwymiarowego sprite'a tekstury podczas interpolacji. Naprawia linie w sprite'ach gier takich jak Ar tonelico podczas interpolacji. Połowa opcji jest dla płaskich sprite'ów. 'Pełne' jest dla wszystkich sprite'ów. - + Texture Offsets X Przesunięcia tekstur X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Przesunięcie współrzędnych tekstury ST/UV. Naprawia pewne dziwne problemy z teksturą i może również rozwiązać niektóre ustawienia po przetworzeniu. - + Texture Offsets Y Przesunięcia tekstur Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Obniża precyzję GS, aby uniknąć przerw pomiędzy pikselamami interpolacji. Naprawia tekst w grach Wild Arms. - + Bilinear Upscale Dwuliniowa interpolacja - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Można wygładzać tekstury z powodu filtrowania dwuliniowego podczas interpolacji. np. blask słońca w Brave: The Search for Spirit Dancer. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Zastępuje po przetworzeniu wielu utwardzonych sprite'ów pojedynczym tłustym spritem. Zmniejsza różne linie interpolacji. - - Force palette texture draws to render at native resolution. - Wymuś renderowanie palety rysowania tekstury w natywnej rozdzielczości. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrastowe wyostrzanie adaptacyjne - + Sharpness Ostrość - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Włącza regulację nasycenia, kontrastu i jasności. Wartości jasności, nasycenia i kontrastu są domyślnie 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Stosuje algorytm wygładzania krawędzi FXAA, aby poprawić jakość wizualną gier. - + Brightness Jasność - - - + + + + 50 50 - + Contrast Kontrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader Filtry telewizora - - Applies a shader which replicates the visual effects of different styles of television set. - Stosuje filtr, który replikuje efekty wizualne różnych stylów telewizorów. - - - + OSD Scale Skala wyświetlacza ekranowego (OSD) - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Wyświetla powiadomienia na ekranie przy czynnościach tj. tworzenie i wczytywanie zapisów, robienie zrzutów ekranu itp. - + Shows the internal frame rate of the game in the top-right corner of the display. Pokazuje częstotliwość wyświetlania klatek, w jakiej wyświetlana jest gra w prawym górnym rogu ekranu. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Pokazuje aktualną prędkość emulacji systemu w prawym górnym rogu wyświetlacza w procentach. - + Shows the resolution of the game in the top-right corner of the display. Pokazuje rozdzielczość, w jakiej wyświetlana jest gra w prawym górnym rogu ekranu. - + Shows host's CPU utilization. Pokazuje zużycie procesora gospodarza. - + Shows host's GPU utilization. Pokazuje zużycie karty graficznej gospodarza. - + Shows counters for internal graphical utilization, useful for debugging. Pokazuje liczniki dla zużycia wewnętrznej karty graficznej, przydatne do debugowania. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Pokazuje bieżący stan systemu kontrolera w lewym dolnym rogu ekranu. - + Shows the current PCSX2 version on the top-right corner of the display. Pokazuje bieżącą wersję PCSX2 w prawym górnym rogu ekranu. - + Shows the currently active video capture status. Pokazuje obecny status przechwytywania wideo. - + Shows the currently active input recording status. Pokazuje obecny status nagrywania danych wejściowych. - + Displays warnings when settings are enabled which may break games. Wyświetla ostrzeżenia, gdy włączone są ustawienia, które mogą zepsuć działanie gry. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Pozostaw puste - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parametry przekazane do wybranego kodeka audio.<br><b>Musisz użyć '=' aby oddzielić klucz od wartości i ':' aby oddzielić dwie pary od siebie.</b><br>Na przykład: "compression_level = 21 : joint_stereo = " - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Ustawia bitrate dźwięku, który ma być użyty. - - 160 kbps - 160 kb/s - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parametry przekazane do wybranego kodeka audio.<br><b>Musisz użyć '=' aby oddzielić klucz od wartości i ':' aby oddzielić dwie pary od siebie.</b><br>Na przykład: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Kompresja zrzutu GS - + Change the compression algorithm used when creating a GS dump. Zmień algorytm kompresji używany podczas tworzenia zrzutu GS. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Używa modelu prezentacji blit zamiast wyskakujących podczas korzystania z renderowania Direct3D 11. Prowadzi to zazwyczaj do mniejszej wydajności, ale może być wymagane w przypadku niektórych zastosowań strumieniowych lub do odblokowania klatek na niektórych systemach. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Odblokowuje dodatkowe, bardzo wysokie współczynniki skalowania, zależne od możliwości karty graficznej hosta. - + Enable Debug Device Włącz urządzenia debugującego - + Enables API-level validation of graphics commands. Umożliwia weryfikację poleceń grafiki na poziomie API. - + GS Download Mode Tryb pobierania GS - + Accurate Dokładny - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Pomija synchronizację z wątkiem GS i kartą graficzną gospodarza dla pobrań przez GS. Może doprowadzić do znacznego wzrostu szybkości w wolniejszych systemach, kosztem wielu uszkodzonych efektów graficznych. Jeśli gry nie renderują się prawidłowo i masz włączoną tę opcję, najpierw je wyłączyć. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Domyślne - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Wymusza użycie FIFO nad prezentacją skrzynki pocztowej, tj. buforowanie podwójne zamiast buforu potrójnego. Zwykle prowadzi do gorszego tempa klatek. @@ -14965,482 +15737,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Domyślny + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + Texture Filtering: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Search Directory + + + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Off + Off + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafika - + Save Screenshot Zapisz zrzut ekranu - + Toggle Video Capture Przełącz przechwytywanie wideo - + Save Single Frame GS Dump Zapisz zrzut GS pojedynczej klatki - + Save Multi Frame GS Dump Zapisz zrzut GS wielu klatek - + Toggle Software Rendering Przełącznik renderowania programowego - + Increase Upscale Multiplier Zwiększa mnożnik interpolacji - + Decrease Upscale Multiplier Zmniejsz mnożnik interpolacji - + Toggle On-Screen Display Przełącznik wyświetlacza ekranowego - + Cycle Aspect Ratio Współczynnik proporcji cyklu - + Aspect ratio set to '{}'. Format obrazu ustawiony na '{}'. - + Toggle Hardware Mipmapping Przełącz mipmapping sprzętowy - + Hardware mipmapping is now enabled. Mipmapping sprzętowy jest teraz włączony. - + Hardware mipmapping is now disabled. Mipmapping sprzętowy jest teraz wyłączony. - + Cycle Deinterlace Mode Tryb usuwania przeplotu cyklu - + Automatic Automatyczny - + Off Wył. - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Tryb usuwania przeplotu jest ustawiony na '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Przełącz zgrywanie tekstur - + Texture dumping is now enabled. Zgrywanie tekstur jest teraz włączone. - + Texture dumping is now disabled. Zgrywanie tekstur jest teraz wyłączone. - + Toggle Texture Replacements Przełącz podmienianie tekstur - + Texture replacements are now enabled. Podmiana tekstur jest włączona. - + Texture replacements are now disabled. Podmiana tekstur nie jest włączona. - + Reload Texture Replacements Przeładuj podmienione tekstur - + Texture replacements are not enabled. Podmienione tekstury nie są włączone. - + Reloading texture replacements... Przeładowanie podmienionych tekstur... - + Target speed set to {:.0f}%. Prędkość docelowa ustawiona na {:.0f}%. - + Volume: Muted Głośność: Wyciszona - + Volume: {}% Głośność: {}% - + No save state found in slot {}. Nie znaleziono zapisanego stanu w slocie {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Otwórz menu pauzy - + Open Achievements List Otwórz listę osiągnięć - + Open Leaderboards List Otwórz listę rankingów - + Toggle Pause Przełącz pauzę - + Toggle Fullscreen Przełącz tryb pełnoekranowy - + Toggle Frame Limit Przełącz limiter klatek - + Toggle Turbo / Fast Forward Przełącznik Turbo / Przewijania do przodu - + Toggle Slow Motion Przełącz spowolnienie czasu - + Turbo / Fast Forward (Hold) Turbo / Przewijanie do przodu (przytrzymaj) - + Increase Target Speed Zwiększ prędkość celu - + Decrease Target Speed Zmniejsz prędkość celu - + + + + Audio + Audio + + + Increase Volume Zwiększ głośność - + Decrease Volume Zmniejsz głośność - + Toggle Mute Przełącz wyciszenie - + Frame Advance Przesunięcie klatek - + Shut Down Virtual Machine Zamknij maszynę wirtualną - + Reset Virtual Machine Zresetuj maszynę wirtualną - + Toggle Input Recording Mode Przełącz tryb nagrywania danych wejściowych - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Zapisy - + Select Previous Save Slot Wybierz poprzednie miejsce zapisu - + Select Next Save Slot Wybierz następne miejsce zapisu - + Save State To Selected Slot Zapisz w wybranym miejscu - + Load State From Selected Slot Wczytaj zapis z wybranego slotu - + Load Backup State From Selected Slot Wczytaj stan kopii zapasowej z wybranego slotu - + Save State and Select Next Slot Zapisz stan i wybierz następny slot - + Select Next Slot and Save State Wybierz następny slot i zapisz stan - + Save State To Slot 1 Zapisz na miejscu 1 - + Load State From Slot 1 Wczytaj zapis z slotu 1 - + Save State To Slot 2 Zapisz w miejscu 2 - + Load State From Slot 2 Wczytaj zapis z slotu 2 - + Save State To Slot 3 Zapisz stan do slotu 3 - + Load State From Slot 3 Wczytaj stan ze slotu 3 - + Save State To Slot 4 Zapisz stan do slotu 4 - + Load State From Slot 4 Wczytaj stan ze slotu 4 - + Save State To Slot 5 Zapisz stan do slotu 5 - + Load State From Slot 5 Wczytaj stan ze slotu 5 - + Save State To Slot 6 Zapisz stan do slotu 6 - + Load State From Slot 6 Wczytaj stan ze slotu 6 - + Save State To Slot 7 Zapisz stan do slotu 7 - + Load State From Slot 7 Wczytaj stan ze slotu 7 - + Save State To Slot 8 Zapisz stan do slotu 8 - + Load State From Slot 8 Wczytaj stan ze slotu 8 - + Save State To Slot 9 Zapisz stan do slotu 9 - + Load State From Slot 9 Wczytaj stan ze slotu 9 - + Save State To Slot 10 Zapisz stan do slotu 10 - + Load State From Slot 10 Wczytaj stan ze slotu 10 - + Save slot {0} selected ({1}). Wybrano slot zapisu {0} ({1}). @@ -15448,63 +16529,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Nagrywanie wejścia - + {} Replaying {} Powtórka - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Zapisano o {0:%H:%M} w dniu {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Nie można zapisać bez właściwego identyfikatora tytułu gry. - + + Empty + Empty + + + Load Wczytaj - + Save Zapisz - + Select Previous Wybierz poprzedni - + Select Next Wybierz następny - + Close Menu Close Menu - - + + Save Slot {0} Slot zapisu {0} - + No save present in this slot. Brak zapisów w tym slocie. - + no save yet brak zapisów @@ -15865,43 +16951,43 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie - + Pause On Focus Loss Pauza przy zminimalizowaniu gry - + Inhibit Screensaver Wstrzymaj wygaszacz ekranu - + Pause On Start Wstrzymaj przy starcie - + Confirm Shutdown Potwierdź zamknięcie - + Enable Discord Presence Włącz Discord Rich Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Wstrzymaj po odłączeniu kontrolera @@ -15912,287 +16998,381 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie - + Start Fullscreen Uruchom na pełnym ekranie - + Double-Click Toggles Fullscreen Podwójne kliknięcie myszą przełącza tryb pełnoekranowy - + Render To Separate Window Renderuj do oddzielnego okna - + Hide Main Window When Running Ukryj główne okno podczas działania - + Disable Window Resizing Wyłącz zmianę rozmiaru okna - + Hide Cursor In Fullscreen Ukryj kursor w trybie pełnoekranowym - - Preferences - Preferencje + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Język: - + Theme: Motyw: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Asystent aktualizacji - + Update Channel: Kanał aktualizacji: - + Current Version: Bieżąca wersja: - - + + Enable Automatic Update Check Włącz automatyczne sprawdzanie aktualizacji - + Check for Updates... Sprawdź aktualizacje... - + Native Natywny - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Klasyczny wygląd systemu Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ciemna fuzja (szara) [ciemna] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ciemna fuzja (niebieska) [ciemna] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Szara materia (szary) [ciemy] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Nietknięta laguna (szarozielona/-niebieska) [jasna] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (różowy) [jasny] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Czas na pizzę! (brązowawy/kremowy) [jasny] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (biały/niebieski) [jasny] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Szkarłatny diabeł (czerwony/purpurowy) [ciemny] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fioletowy anioł (niebieski/fioletowy) [ciemny] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Kobaltowe niebo (niebieskie) [ciemne] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rubin (czarny/czerwony) [ciemny] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Szafir (czarny/niebieski) [ciemny] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Szmaragd (Czarny/zielony) [Ciemny] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Wrzuć do folderu PCSX2] - - - - - - + + + + Checked Zaznaczone - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatycznie sprawdza aktualizacje programu przy starcie. Aktualizacje mogą być odłożone na później lub całkowicie pominięte. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zapobiega aktywacji wygaszacza ekranu i uśpieniu hosta, gdy działa emulacja. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Określa czy monit zostanie wyświetlony, aby potwierdzić wyłączenie emulatora/gry po naciśnięciu skrótu klawiszowego. - + Pauses the emulator when a controller with bindings is disconnected. Wstrzymuje emulator gdy kontroler z powiązanymi klawiszami jest rozłączony. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Pozwala na przęłączanie pomiędzy pełnym ekranem i oknem po dwukrotnym kliknięciu okna z grą. - + Prevents the main window from being resized. Zapobiega zmianie rozmiaru głównego okna. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Odznaczone - + Fusion [Light/Dark] Fuzja [jasny/ciemny] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Wstrzymuje emulator po uruchomieniu gry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Wstrzymuje emulator przy zminimalizowaniu okna lub przełączeniu się na inną aplikację, wznawiając działanie dopiero po powrocie. - + Automatically switches to fullscreen mode when a game is started. Automatycznie przełącza się na tryb pełnoekranowy, gdy gra jest uruchomiona. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Ukrywa wskaźnik/kursor myszy, gdy emulator pracuje w trybie pełnoekranowym. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renderuje grę do oddzielnego okna zamiast głównego okna. Jeśli odznaczone, gra pojawi się na górze listy gry. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Ukrywa główne okno (z listą gier), gdy gra jest uruchomiona, wymaga włączenia 'Renderuj do osobnego okna'. - - - + Shows the game you are currently playing as part of your profile in Discord. Wyświetla, w jaką obecnie grę grasz jako część twojego profilu na Discordzie. - + System Language [Default] Język systemu [Domyślny] @@ -16224,6 +17404,11 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16391,18 +17576,18 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie &System - - + + Change Disc Zmień płytę - + Load State Wczytaj stan gry - + S&ettings &Ustawienia @@ -16416,6 +17601,11 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie &Debug &Debugowanie + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16437,139 +17627,139 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie Pasek narzędzi - + Start &File... &Uruchom plik... - + Start &BIOS Uruchom &BIOS - + &Scan For New Games &Skanuj w poszukiwaniu nowych gier - + &Rescan All Games &Ponownie przeskanuj wszystkie gry - + Shut &Down &Wyłącz - + Shut Down &Without Saving &Wyłącz bez zapisywania - + &Reset &Resetuj - + &Pause &Wstrzymaj - + E&xit &Wyjdź - + &BIOS &BIOS - + &Controllers &Kontrolery - + &Hotkeys &Skróty klawiszowe - + &Graphics &Grafika - + &Post-Processing Settings... &Ustawienia przetwarzania końcowego... - + Resolution Scale Skala rozdzielczości - + &GitHub Repository... &Repozytorium GitHub... - + Support &Forums... &Wsparcie na forum... - + &Discord Server... &Serwer Discord... - + Check for &Updates... Sprawdź &aktualizacje... - + About &Qt... O &Qt... - + &About PCSX2... &O PCSX2... - + Fullscreen In Toolbar Pełny ekran - + Change Disc... In Toolbar Zmień płytę... - + &Audio &Dźwięk - + Global State Stan globalny - + &Screenshot &Zrzut ekranu - + Start File In Toolbar Uruchom plik @@ -16594,416 +17784,417 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie Setti&ngs &Ustawienia - - - &Switch Renderer - &Switch Renderer - &Input Recording &Nagrywanie danych wejściowych - + Start D&isc... Uruchom &płytę... - + Start Disc In Toolbar Załaduj płytę - + Start BIOS In Toolbar Uruchom BIOS - + Shut Down In Toolbar Wyłącz - + Reset In Toolbar Zresetuj - + Pause In Toolbar Wstrzymaj - + Load State In Toolbar Wczytaj stan gry - + Save State In Toolbar Zapisz stan gry - + &Emulation &Emulacja - + Controllers In Toolbar Kontrolery - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements &Osiągnięcia - + &Fullscreen &Pełny ekran - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interfejs - + Add Game &Directory... Dodaj &ścieżkę do gier... - + Settings In Toolbar Ustawienia - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Zrzut ekranu - + &Memory Cards &Karty pamięci - + &Network && HDD &Sieć && HDD - + &Folders &Foldery - + &Toolbar &Pasek narzędzi - + Show Titl&es (Grid View) Pokaż &tytuły (widok siatki) - + &Open Data Directory... &Otwórz katalog z danymi... - + &Toggle Software Rendering &Przełącz tryb renderowania programowego - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Przeładuj kody/łatki - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Włącz okno &dziennika zdarzeń - + Enable &Verbose Logging Włącz &szczegółowe rejestrowanie - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Zapisz zrzut pojedynczej klatki &GS - + &New This section refers to the Input Recording submenu. &Nowy - + &Play This section refers to the Input Recording submenu. &Odtwórz - + &Stop This section refers to the Input Recording submenu. &Zatrzymaj - + &Controller Logs &Controller Logs - + &Input Recording Logs &Logi nagrywania przycisków - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Zapisz zrzut &bloku CDVD - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Uruchom tryb &Big Picture - + &Cover Downloader... &Menedżer pobierania okładek... - + &Show Advanced Settings &Pokaż ustawienia zaawansowane - + &Recording Viewer &Przeglądarka nagrań - + &Video Capture &Przechwytywanie wideo - + &Edit Cheats... &Edytuj kody... - + Edit &Patches... Edytuj &łatki... - + &Status Bar &Pasek stanu - - + + Game &List Widok &listy - + Loc&k Toolbar Za&blokuj pasek narzędzi - + &Verbose Status &Szczegółowy status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. &Wyświetlanie systemowe - + Game &Properties Właściwości &gry - + Game &Grid Widok &siatki - + Zoom &In (Grid View) &Powiększ (widok siatki) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Pomniejsz (widok siatki) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) &Odśwież okładki (widok siatki) - + Open Memory Card Directory... Otwórz katalog kart pamięci... - + Input Recording Logs Logi Nagrywania - + Enable &File Logging Włącz &rejestrowanie do pliku - + Start Big Picture Mode Uruchom tryb Big Picture - - + + Big Picture In Toolbar Tryb Big Picture - + Show Advanced Settings Pokaż ustawienia zaawansowane - - + + Video Capture Przechwytywanie wideo - + Internal Resolution Rozdzielczość wewnętrzna - + %1x Scale Skala %1x - + Select location to save block dump: Wybierz położenie, aby zapisać zrzut bloku: - + Do not show again Nie pokazuj ponownie - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17016,309 +18207,315 @@ Zespół PCSX2 nie będzie wspierał konfiguracji, które modyfikują te ustawie Czy na pewno chcesz kontynuować? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Pliki (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy UWAGA: Zajęta karta pamięci - + Confirm Shutdown Potwierdź zamknięcie - + Are you sure you want to shut down the virtual machine? Czy na pewno chcesz zamknąć maszynę wirtualną? - + Save State For Resume Zapisz stan dla wznowienia - - - - - + + + + + + Error Błąd - + You must select a disc to change discs. Musisz wybrać płytę, aby zmienić płyty. - + Properties... Właściwości... - + Set Cover Image... Ustaw okładkę... - + Exclude From List Wyklucz z listy - + Reset Play Time Zresetuj czas gry - + Check Wiki Page Sprawdź PCSX2 Wiki - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Domyślny rozruch - + Fast Boot Szybki rozruch - + Full Boot Pełny rozruch - + Boot and Debug Uruchom i debuguj - + Add Search Directory... Dodaj katalog wyszukiwania... - + Start File Plik startowy - + Start Disc Załaduj płytę - + Select Disc Image Wybierz obraz płyty - + Updater Error Błąd aktualizacji - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Przepraszamy, próbujesz zaktualizować wersję PCSX2, która nie jest oficjalną wersją GitHub. Aby zapobiec niezgodnościom, auto-aktualizacja jest włączona tylko na oficjalnych wersjach.</p><p>Aby uzyskać oficjalną wersję, pobierz link poniżej:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatyczna aktualizacja nie jest obsługiwana na bieżącej platformie. - + Confirm File Creation Potwierdź utworzenie pliku - + The pnach file '%1' does not currently exist. Do you want to create it? Plik pnach '%1' nie istnieje. Czy chcesz go utworzyć? - + Failed to create '%1'. Nie udało się utworzyć '%1'. - + Input Recording Failed Nagrywanie sterowania nie powiodło się - + Failed to create file: {} Nie można utworzyć pliku: {} - + Input Recording Files (*.p2m2) Pliki nagrań urządzeń wejścia (*.p2m2) - + Input Playback Failed Odtwarzanie zapisanych danych sterowania nie powiodło się - + Failed to open file: {} Nie można otworzyć pliku: {} - + Paused Wstrzymano - + Load State Failed Nie udało się wczytać stanu gry - + Cannot load a save state without a running VM. Nie można załadować stanu zapisu bez uruchomionej maszyny wirtualnej. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Nowy ELF nie może być załadowany bez resetowania maszyny wirtualnej. Czy chcesz zresetować teraz maszynę wirtualną? - + Cannot change from game to GS dump without shutting down first. Nie można zmienić z gry na zgrany zrzut GS bez wcześniejszego wyłączenia. - + Failed to get window info from widget Nie udało się uzyskać informacji o oknie z widżetu - + Stop Big Picture Mode Zatrzymaj tryb Big Picture - + Exit Big Picture In Toolbar Wyjdź z trybu Big Picture - + Game Properties Właściwości gry - + Game properties is unavailable for the current game. Właściwości są niedostępne dla tej gry. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nie można znaleźć żadnych urządzeń CD/DVD-ROM. Upewnij się, że masz podłączony napęd i wystarczające uprawnienia, aby uzyskać do niego dostęp. - + Select disc drive: Wybierz napęd płyt: - + This save state does not exist. Ten zapis stanu nie istnieje. - + Select Cover Image Wybierz okładkę - + Cover Already Exists Okładka już istnieje - + A cover image for this game already exists, do you wish to replace it? Obraz okładki dla tej gry już istnieje, czy chcesz go zastąpić? - - - - + + + + Copy Error Błąd kopiowania - + Failed to remove existing cover '%1' Nie udało się usunąć istniejącej okładki '%1' - + Failed to copy '%1' to '%2' Nie udało się skopiować '%1' do '%2' - + Failed to remove '%1' Nie udało się usunąć '%1' - - + + Confirm Reset Potwierdź reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Wszystkie typy okładek (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Musisz wybrać inny plik do bieżącego obrazu okładki. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17327,12 +18524,12 @@ This action cannot be undone. Tej czynności nie można cofnąć. - + Load Resume State Wczytaj stan wznowienia - + A resume save state was found for this game, saved at: %1. @@ -17345,89 +18542,94 @@ Do you want to load this state, or start from a fresh boot? Czy chcesz wczytać ten stan czy uruchomić normalnie? - + Fresh Boot Świeży rozruch - + Delete And Boot Usuń i uruchom - + Failed to delete save state file '%1'. Nie udało się usunąć pliku zapisanego stanu '%1'. - + Load State File... Wczytaj plik stanu gry... - + Load From File... Wczytaj z pliku... - - + + Select Save State File Wybierz plik zapisu stanu gry - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Zapisz stany (*.p2s) - + Delete Save States... Usuń zapisy stanów... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Wszystkie typy plików (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs. st *.dump);;;Surowe obrazy pojedynczej ścieżki (*.bin *.iso);;Arkusze cue (*.cue);Pliki deskryptora mediów (*. df);;Obrazy MAME CHD (*.chd);;Obrazy CSO (*.cso);;Obrazy ZSO (*.zso);Obrazy GZ (*.gz);;Pliki wykonywalne ELF (*.elf);;Pliki wykonywalne IRX (*.irx);;Zrzut GS (*.gs *.gs.xz *.gs.zst);;Zrzuty blokowe (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Wszystkie typy plików (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Surowe obrazy jednościeżkowe (*.bin *.iso);;Arkusze ue (*. ue);;Plik deskryptora mediów (*.mdf);;MAME obrazy CHD (*.chd);;Obrazy CSO (*.cso);Obrazy ZSO (*.zso);;Obrazy GZ (*.gz);;Blokuj Dumpy (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> OSTRZEŻENIE: Twoja karta pamięci nadal zapisuje dane. Zamykanie teraz <b>NIEODWRACALNIE ZEPSUJE TWOJĄ KARTĘ PAMIĘCI.</b> Zdecydowanie zaleca się wznowienie gry i zakończenie zapisywania na karcie pamięci.<br><br>Czy mimo to chcesz zamknąć i <b>NIEODWRACALNIE ZEPSUĆ SWOJĄ KARTĘ PAMIĘCI?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Zapisy stanów (*.p2s *.p2s.backup) - + Resume (%2) Wznów (%2) - + Load Slot %1 (%2) Wczytaj Slot %1 (%2) - - + + Delete Save States Usuń zapisy stanów gry - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17436,62 +18638,62 @@ The saves will not be recoverable. Zapisy nie będą możliwe do odzyskania. - + %1 save states deleted. Usunięto %1 stan zapisu. - + Save To File... Zapisz do pliku... - + Empty Pusty - + Save Slot %1 (%2) Zapisz Slot %1 (%2) - + Confirm Disc Change Potwierdź zamianę płyty - + Do you want to swap discs or boot the new image (via system reset)? Chcesz zamienić płyty czy uruchomić nowy obraz (poprzez zresetowanie systemu)? - + Swap Disc Zamień płytę - + Reset Resetuj - + Missing Font File Brakuje pliku czcionki - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Plik czcionki '%1' jest wymagany do wyświetlania wiadomości na wyświetlaczu ekranowym oraz w trybie Big Picture w twoim języku.<br><br>Czy chcesz pobrać te pliki teraz? Te pliki mają zwykle mniej niż 10 megabajtów.<br><br><strong>Jeśli nie pobierasz tego pliku, wiadomości na ekranie nie będą czytelne.</strong> - + Downloading Files Pobieranie plików - + Audio Files (*.wav) Audio Files (*.wav) @@ -17499,25 +18701,25 @@ Zapisy nie będą możliwe do odzyskania. MemoryCard - - + + Memory Card Creation Failed Tworzenie karty pamięci nie powiodło się - + Could not create the memory card: {} Nie można utworzyć karty pamięci: {} - + Memory Card Read Failed Odczyt z karty pamięci nie powiodł się - + Unable to access memory card: {} @@ -17534,13 +18736,13 @@ Zamknij inne procesy PCSX2 lub zrestartuj komputer. - - + + Memory Card '{}' was saved to storage. Karta pamięci '{}' została zapisana do pamięci masowej. - + Failed to create memory card. The error was: {} Nie udało się utworzyć karty pamięci. Wystąpił błąd: @@ -17799,12 +19001,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Tak - + No Nie @@ -17838,7 +19040,7 @@ Savestates should not be used in place of in-game saves. - + Reset Resetuj @@ -17869,25 +19071,25 @@ Savestates should not be used in place of in-game saves. - + Create Utwórz - + Rename Zmień nazwę - + Convert Konwertuj - + Delete Usuń @@ -17898,78 +19100,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatycznie zarządzaj zapisami na podstawie uruchomionej gry - + Checked Zaznaczone - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Tylko typ folderu / rozmiar karty: automatyczny) Ładuje tylko odpowiednie zapisy dla uruchomionej gry, ignorując inne. Unika braku miejsca na zapisy. - + Swap Memory Cards Zamień karty pamięci - + Eject Memory Card Wysuń kartę pamięci - - - + + + Error Błąd - - + + Delete Memory Card Usuń kartę pamięci - - - - + + + + Rename Memory Card Zmień nazwę karty pamięci - + New Card Name Nazwa nowej karty - + New name is invalid, it must end with .ps2 Nowa nazwa jest nieprawidłowa, musi kończyć się na .ps2 - + New name is invalid, a card with this name already exists. Nowa nazwa jest nieprawidłowa, karta o tej nazwie już istnieje. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. Ta karta pamięci nie może być rozpoznana lub nie jest prawidłowym typem pliku. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17978,63 +19180,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Nie udało się usunąć karty pamięci. Dziennik zdarzeń może mieć więcej informacji. - + Failed to rename Memory Card. The log may contain more information. Nie udało się zmienić nazwy karty pamięci. Dziennik zdarzeń może zawierać więcej informacji. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Użyj dla gniazda %1 - + Both slots must have a card selected to swap. Oba gniazda muszą mieć wybraną kartę do wymiany. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Nieznany - + PS2 (Folder) PS2 (Folder) @@ -18042,17 +19244,53 @@ Tej czynności nie można cofnąć i stracisz jakiekolwiek zapisy na karcie. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18235,7 +19473,7 @@ Tej czynności nie można cofnąć i stracisz jakiekolwiek zapisy na karcie.Znaleziono %0 wyników - + Searching... Wyszukiwanie... @@ -18283,73 +19521,146 @@ Tej czynności nie można cofnąć i stracisz jakiekolwiek zapisy na karcie.Pamięć - + Copy Address Kopiuj adres - - Go to address - Przejdź do adresu + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Pokaż jako Little Endian - + Show as 1 byte Pokaż jako 1 bajt - + Show as 2 bytes Pokaż jako 2 bajty - + Show as 4 bytes Pokaż jako 4 bajty - + Show as 8 bytes Pokaż jako 8 bajtów - + Copy Byte Kopiuj bajt - + Copy Segment Kopiuj segment - + Copy Character Kopiuj znak - + Paste Wklej - + Go To In Memory View Przejdź do widoku pamięci - + Cannot Go To Nie można przejść do + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18393,6 +19704,11 @@ Tej czynności nie można cofnąć i stracisz jakiekolwiek zapisy na karcie. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18466,6 +19782,11 @@ Tej czynności nie można cofnąć i stracisz jakiekolwiek zapisy na karcie. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18495,6 +19816,11 @@ Tej czynności nie można cofnąć i stracisz jakiekolwiek zapisy na karcie. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19036,7 +20362,7 @@ Tej czynności nie można cofnąć i stracisz jakiekolwiek zapisy na karcie.Gitara - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Port kontrolera {0}, gniazdo {1} ma podłączony {2}, ale stan zapisu ma {3}. @@ -19093,7 +20419,7 @@ Wyrzucam {3} i zastępuje go {2}. Pop'n Music - + Motor Silnik @@ -19194,19 +20520,19 @@ Wyrzucam {3} i zastępuje go {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Nie udało się otworzyć {}. Wbudowane łatki dla tej gry nie są dostępne. - + %n GameDB patches are active. OSD Message @@ -19217,7 +20543,7 @@ Wyrzucam {3} i zastępuje go {2}. - + %n game patches are active. OSD Message @@ -19228,7 +20554,7 @@ Wyrzucam {3} i zastępuje go {2}. - + %n cheat patches are active. OSD Message @@ -19239,7 +20565,7 @@ Wyrzucam {3} i zastępuje go {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nie znaleziono lub nie są włączone kody lub łatki (dla panoramicznego ekranu, kompatybilności lub inne). @@ -19247,12 +20573,12 @@ Wyrzucam {3} i zastępuje go {2}. Pcsx2Config - + Disabled (Noisy) Wyłączone (hałaśliwe) - + TimeStretch (Recommended) TimeStretch (zalecane) @@ -19273,34 +20599,16 @@ Wyrzucam {3} i zastępuje go {2}. PCSX2 używa mikrofonu do emulowania mikrofonu USB podłączonego do wirtualnego PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator Kreator dysku twardego HDD - + Failed to create HDD image Nie udało się utworzyć obrazu HDD @@ -19340,47 +20648,47 @@ Wyrzucam {3} i zastępuje go {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Zalogowano jako %1 (%2 pkt, %3 pkt w trybie softcore). %4 nieprzeczytane wiadomości. - - + + Error Błąd - + An error occurred while deleting empty game settings: {} Wystąpił błąd podczas usuwania pustych ustawień gry: {} - + An error occurred while saving game settings: {} Wystąpił błąd podczas zapisywania ustawień gry: {} - + Controller {} connected. Kontroler {} podłączony. - + System paused because controller {} was disconnected. System wstrzymany, ponieważ kontroler {} został rozłączony. - + Controller {} disconnected. Kontroler {} odłączony. - + Cancel Anuluj @@ -19519,13 +20827,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Ten stan zapisu jest nieaktualny i nie jest już zgodny z aktualną wersją PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -Jeśli masz niezapisane postępy w tym stanie zapisu, możesz pobrać kompatybilną wersję (PCSX2 {}) z pcsx2.net, załadować stan zapisu i zapisać swój postęp na karcie pamięci. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19545,6 +20853,16 @@ Jeśli masz niezapisane postępy w tym stanie zapisu, możesz pobrać kompatybil DESCRIPTION OPIS + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19554,42 +20872,42 @@ Jeśli masz niezapisane postępy w tym stanie zapisu, możesz pobrać kompatybil Zapisane adresy - + New Nowy - + Copy Address Kopiuj adres - + Copy Text Kopiuj Tekst - + Copy all as CSV Kopiuj wszystko jako CSV - + Paste from CSV Wklej z pliku CSV - + Load from Settings Wczytaj z ustawień - + Save to Settings Zapisz w ustawieniach - + Delete Usuń @@ -20057,6 +21375,11 @@ Czy chcesz kontynuować? Scan Recursively Skanuj rekursywnie + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20102,11 +21425,6 @@ Czy chcesz kontynuować? Controller Port 2 Port kontrolera 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Konfiguracja zakończona!</span></h1><p>Jesteś teraz gotowy do uruchomiania gier.</p><p>Dalsze opcje są dostępne w menu ustawień. Możesz również użyć interfejsu w trybie Big Picture do nawigacji całkowicie za pomocą kontrolera.</p><p>Życzymy przyjemnego korzystania z PCSX2.</p></body></html> - &Back @@ -20254,16 +21572,59 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.Stack - + Copy Kopiuj - + Copy all as CSV Kopiuj wszystko jako CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20277,32 +21638,32 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.Dead - + Name Nazwa - + Value Wartość - + Location Location - + Size Rozmiar - + Type Typ - + Liveness Liveness @@ -20310,12 +21671,12 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol już nie istnieje. - + Cannot Change Type Nie można zmienić typu @@ -20348,109 +21709,139 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.- - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Kopiuj nazwę - + Copy Mangled Name Kopiuj zakodowaną nazwę - + Copy Location Kopiuj lokalizację - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20468,43 +21859,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID NIEPRAWIDŁOWY - + ID Warning: short space limit. Abbreviate if needed. Identyfikator - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. Wpis - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORYTET - + STATE Warning: short space limit. Abbreviate if needed. STAN - + WAIT TYPE Warning: short space limit. Abbreviate if needed. TYP CZEKANIA @@ -20614,1045 +22005,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Kopiuj - + Copy all as CSV Kopiuj wszystko jako CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Kamera (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Wybiera urządzenie do przechwytywania obrazów. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Klawiatura - + HID Mouse Myszka HID - + Pointer Wskaźnik - + Left Button Lewy przycisk - + Right Button Prawy przycisk - + Middle Button Środkowy przycisk - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Krzyżak - Góra - - - - - - - - - + + + + + + + + + D-Pad Down Krzyżak - Dół - - - - - - - - - + + + + + + + + + D-Pad Left Krzyżak - Lewo - - - - - - - - - + + + + + + + + + D-Pad Right Krzyżak - Prawo - + Trigger Spust - + Shoot Offscreen Strzel poza ekran - + Calibration Shot Strzał kalibracji - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Wybierz - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Względne lewo - + Relative Right Względne prawo - + Relative Up Względna góra - + Relative Down Względny dół - + Cursor Path Ścieżka kursora - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Ustawia celownik, z którego będzie korzystać pistolet świetlny. Ustawienie celownika spowoduje wyłączenie kursora systemu. - + Cursor Scale Skala kursora - + Scales the crosshair image set above. Skaluje obrazek celownika ustawiony powyżej. - + %.0f%% %.0f%% - + Cursor Color Kolor kursora - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Zastosuj kolor do wybranych obrazów celownika może być używany dla wielu gracy. Określ w formacie HTML/CSS (np. #aabbcc) - + Manual Screen Configuration Ręczna konfiguracja ekranu - + Forces the use of the screen parameters below, instead of automatic parameters if available. Wymusza użycie poniższych parametrów ekranu zamiast parametrów automatycznych, jeśli są dostępne. - + X Scale (Sensitivity) Skala X (czułość) - - + + Scales the position to simulate CRT curvature. Skaluje pozycję do symulacji krzywej kineskopu. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Skala Y (czułość) - + Center X Wyśrodkuj X - + Sets the horizontal center position of the simulated screen. Ustawia poziomą pozycję środkową symulowanego ekranu. - - + + %.0fpx %.0fpx - + Center Y Wyśrodkuj Y - + Sets the vertical center position of the simulated screen. Ustawia pionową pozycję środkową symulowanego ekranu. - + Screen Width Szerokość ekranu - + Sets the width of the simulated screen. Ustawia szerokość emulowanego ekranu. - - + + %dpx %dpx - + Screen Height Wysokość ekranu - + Sets the height of the simulated screen. Ustawia wysokość symulowanego ekranu. - + Logitech USB Headset Słuchawki Logitech USB - - - + + + Input Device Urządzenie wejściowe - - - - + + + + Selects the device to read audio from. Wybiera urządzenie do odczytu dźwięku. - + Output Device Urządzenie wyjściowe - + Selects the device to output audio to. Wybiera urządzenie do wyjścia dźwięku. - - - - + + + + Input Latency Opóźnienie wejścia - - - - - + + + + + Specifies the latency to the host input device. Określa opóźnienie dla urządzenia wejściowego gospodarza. - - - - - - + + + + + + %dms %dms - + Output Latency Opóźnienie wyjścia - + Specifies the latency to the host output device. Określa opóźnienie dla urządzenia wejściowego gościa. - + USB-Mic: Neither player 1 nor 2 is connected. Mikrofon USB: Ani Gracz 1, ani Gracz 2 nie jest połączony. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Nie udało się uruchomić strumienia audio gracza {}. - + Microphone Mikrofon - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Urządzenie Gracza 1 - + Selects the input for the first player. Wybiera wejście dla pierwszego gracza. - + Player 2 Device Urządzenie Gracza 2 - + Selects the input for the second player. Wybiera dane wejściowe drugiego gracza. - - usb-msd: Could not open image file '{}' - usb-msd: Nie można otworzyć pliku obrazu '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Urządzenie pamięci masowej - + Modification time to USB mass storage image changed, reattaching. Czas modyfikacji pamięci masowej USB został zmieniony, ponowne podłączenie urząddzenia. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Ścieżka obrazu - - + + Sets the path to image which will back the virtual mass storage device. Ustawia ścieżkę do obrazu, który przywróci wirtualne urządzenie pamięci masowej. - - - - - Steering Left - Skręcanie w lewo - - - - - - Steering Right - Skręcanie w prawo - - Throttle - Przepustnica + Steering Left + Skręcanie w lewo - - + Steering Right + Skręcanie w prawo + + + + + + Throttle + Przepustnica + + + + + + + Brake Hamulec - - - + + + Cross Krzyżyk - - - + + + Square Kwadrat - - - + + + Circle Kółko - - + + Triangle Trójkąt - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Przesuń w górę / R1 - + Shift Down / L1 Przesuń w dół / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu w górę - + Menu Down Menu w dół - - + + X X - - + + Y Y - + Off Wyłączone - + Low Niskie - + Medium Średnie - + High Wysokie - + Steering Smoothing Wygładzanie sterowania - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Wygłasza zmiany w sterowaniu do określonego procentu na sondę. Potrzebne do użycia klawiatury. - - + + %d%% -%d%% - + Steering Deadzone Martwa strefa sterowania - + Steering axis deadzone for pads or non self centering wheels. Martwa strefa sterowania dla kontrolerów lub niesamowyśrodkowujących się kierownic. - + Steering Damping Obluzowanie kierownicy - + Applies power curve filter to steering axis values. Dampens small inputs. Stosuje filtr krzywej mocy do wartości osi sterowania. Tłumi małe sygnały wejściowe. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Kierownica - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Perkusja Rock Band - - + + Blue Niebieski - - + + Green Zielony - - + + Red Czerwony - - + + Yellow Żółty - + Orange Pomarańczowy - + Buzz Controller Kontroler Buzz - + Player 1 Red Gracz 1 Czerwony - + Player 1 Blue Gracz 1 Niebieski - + Player 1 Orange Gracz 1 Pomarańczowy - + Player 1 Green Gracz 1 Zielony - + Player 1 Yellow Gracz 1 Żółty - + Player 2 Red Gracz 2 Czerwony - + Player 2 Blue Gracz 2 Niebieski - + Player 2 Orange Gracz 2 Pomarańczowy - + Player 2 Green Gracz 2 Zielony - + Player 2 Yellow Gracz 2 Żółty - + Player 3 Red Gracz 3 Czerwony - + Player 3 Blue Gracz 3 Niebieski - + Player 3 Orange Gracz 3 Pomarańczowy - + Player 3 Green Gracz 3 Zielony - + Player 3 Yellow Gracz 3 Żółty - + Player 4 Red Gracz 4 Czerwony - + Player 4 Blue Gracz 4 Niebieski - + Player 4 Orange Gracz 4 Pomarańczowy - + Player 4 Green Gracz 4 Zielony - + Player 4 Yellow Gracz 4 Żółty - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Kółko w górę - + Wheel Down Kółko w dół - + Sega Seamic Sega Seamic - + Stick Left Drążek w lewo - + Stick Right Drążek w prawo - + Stick Up Drążek w górę - + Stick Down Drążek w dół - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Nie udało się otworzyć '{}' do drukowania. - + Printer saving to '{}'... Zapisywanie drukarki do '{}'... - + Printer Drukarka @@ -21679,214 +23093,214 @@ Rename it to {} to remove this warning. Domyślne urządzenie wyjściowe - + DJ Hero Turntable Mixer DJ Hero - + Triangle / Euphoria Trójkąt / Euforia - + Crossfader Left Lewy suwak miksera - + Crossfader Right Prawy suwak miksera - + Left Turntable Clockwise Lewy mixer według wskazówek zegara - + Left Turntable Counterclockwise Lewy mixer odwrotnie do wskazówek zegara - + Right Turntable Clockwise Prawy mixer według wskazówek zegara - + Right Turntable Counterclockwise Prawy mixer odwrotnie do wskazówek zegara - + Left Turntable Green Lewy mixer - zielony - + Left Turntable Red Lewy mixer - czerwony - + Left Turntable Blue Lewy mixer - niebieski - + Right Turntable Green Prawy mixer - zielony - + Right Turntable Red Prawy mixer - czerwony - + Right Turntable Blue Prawy mixer - niebieski - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Lewe pokrętło efektów - + Effects Knob Right Prawe pokrętło efektów - + Turntable Multiplier Mnożnik mixera - + Gametrak Device Urządzenie Gametrak - + Foot Pedal Pedał - + Left X Lewy X - + Left Y Lewy Y - + Left Z Lewy Z - + Right X Prawy X - + Right Y Prawy Y - + Right Z Prawy Z - - + + Invert X axis Odwrócenie osi X - - + + Invert Y axis Odwrócenie osi Y - - + + Invert Z axis Odwrócenie osi Z - + Limit Z axis [100-4095] Ograniczenie osi Z [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 dla oryginalnych kontrolerów Gametrak - 1790 dla standardowych kontrolerów - + %d %d - + RealPlay Device Urządzenie RealPlay - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Przyśpieszenie X - + Accel Y Przyśpieszenie Y - + Accel Z Przyśpieszenie Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21896,78 +23310,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button Przycisk A - + B Button Przycisk B - + C Button Przycisk C - + D Button Przycisk D - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22835,37 +24249,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Nie udało się utworzyć kopii zapasowej starego stanu zapisu {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Nieznana gra - + CDVD precaching was cancelled. Wstępne buforowanie CDVD zostało przerwane. - + CDVD precaching failed: {} Wstępne buforowanie CDVD nie powiodło się: {} - + Error Błąd - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22882,295 +24296,335 @@ Po zgraniu, ten obraz BIOS-u powinien zostać umieszczony w folderze bios w kata Proszę, rozważ przeczytanie FAQ oraz poradników po więcej informacji. - + Resuming state Wznawianie stanu - + Boot and Debug Uruchom i debuguj - + + Failed to load save state Nie udało się wczytać zapisanego stanu - + State saved to slot {}. Stan zapisany do slotu {}. - - + Loading state Ładowanie stanu gry - + Failed to load state (Memory card is busy) Nie udało się wczytać slotu stanu {} (karta pamięci jest zajęta) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Nie udało się zapisać slotu stanu {} (karta pamięci jest zajęta) - + Failed to save state to slot {} (Memory card is busy) Nie udało się zapisać stanu gry do slotu {} (karta pamięci jest zajęta) - + Saving state to slot {}... Zapisywanie stanu do slotu {}... - - Frame advancing - Przesunięcie klatek - - - + Disc removed. Wyjęto płytę. - + Disc changed to '{}'. Zmieniono płytę na '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Nie udało się otworzyć nowego obrazu płyty '{}'. Przywracanie do starego obrazu. Wystąpił błąd: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Nie udało się powrócić do starego obrazu płyty. Usuwanie płyty. Wystąpił błąd: {} - - Cheats have been disabled due to achievements hardcore mode. - Kody zostały wyłączone ze względu na osiągnięcia w trybie Hardcore. - - - + Fast CDVD is enabled, this may break games. Szybkie CDVD jest włączone, może to zaszkodzić działaniu gry. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Częstotliwość/pomijanie cyklu nie jest domyślne, może to spowodować awarię lub zbyt powolne działanie gier. - + Upscale multiplier is below native, this will break rendering. Mnożnik interpolacji jest poniżej wartości natywnej, co zepsuje renderowanie. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping jest wyłączony. Może to źle wpłynąć na renderowanie niektórych gier. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filtrowanie tekstur nie jest ustawione na Dwuliniowe (PS2). To spowoduje przerwanie renderowania w niektórych grach. - + No Game Running Brak uruchomionych gier - + Trilinear filtering is not set to automatic. This may break rendering in some games. Filtrowanie trójliniowe nie jest ustawione automatycznie. Może to źle wpłynąć na renderowanie niektórych gier. - + Failed to save state: {}. Nie udało się zapisać stanu {}. - + Failed to save state to slot {}. Nie udało się zapisać stanu w slocie {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. Brak zapisanych {} w slocie {}. - - - + + + + + backup state stan kopii zapasowej - + Failed to load {} from slot {} (Memory card is busy) Nie udało się wczytać {} ze slotu {} (karta pamięci jest zajęta) - - + + + + state stan - + + Loading {} from slot {}... Wczytywanie {} ze slotu {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Dokładność mieszania jest poniżej poziomu podstawowego, może to zepsuć efekty w niektórych grach. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Tryb pobierania sprzętowego nie jest ustawiony na 'Dokładny', może to źle wpłynąć na renderowanie niektórych gier. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. Tryb zaokrąglania jednostki zmiennoprzecinkowej w EE (EE FPU) nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + EE FPU Clamp Mode is not set to default, this may break some games. Tryb zacisku jednostki zmiennoprzecinkowej w EE (EE FPU) nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + VU0 Round Mode is not set to default, this may break some games. Tryb zaokrąglania VU0 nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + VU1 Round Mode is not set to default, this may break some games. Tryb zaokrąglania VU1 nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + VU Clamp Mode is not set to default, this may break some games. Tryb zacisku VU nie jest domyślny, może to uszkodzić niektóre gry. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 MB pamięci RAM jest aktywne. Może mieć to wpływ na zgodność z niektórymi grami. - + Game Fixes are not enabled. Compatibility with some games may be affected. Poprawki do gier są wyłączone. Może mieć to wpływ na zgodność z niektórymi grami. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Poprawki kompatybilności są wyłączone. Może mieć to wpływ na zgodność z niektórymi grami. - + Frame rate for NTSC is not default. This may break some games. Częstotliwość wyświetlania klatek dla NTSC nie jest domyślna. Może to uszkodzić niektóre gry. - + Frame rate for PAL is not default. This may break some games. Częstotliwość wyświetlania klatek dla PAL nie jest domyślna. Może to uszkodzić niektóre gry. - + EE Recompiler is not enabled, this will significantly reduce performance. Rekompilator EE nie jest włączony, co znacznie obniży wydajność. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Rekompilator VU0 nie jest włączony, co znacznie obniży wydajność. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Rekompilator VU1 nie jest włączony, to znacznie zmniejszy wydajność. - + IOP Recompiler is not enabled, this will significantly reduce performance. Rekompilator IOP nie jest włączony, co znacznie obniży wydajność. - + EE Cache is enabled, this will significantly reduce performance. Pamięć podręczna EE jest włączona, to znacznie zmniejszy wydajność. - + EE Wait Loop Detection is not enabled, this may reduce performance. Wykrywanie pętli oczekiwania EE nie jest włączone, może to zmniejszyć wydajność. - + INTC Spin Detection is not enabled, this may reduce performance. Wykrywanie wirowania INTC nie jest włączone, może to zmniejszyć wydajność. - + Fastmem is not enabled, this will reduce performance. Szybka pamięć nie jest włączona, zmniejszy to wydajność. - + Instant VU1 is disabled, this may reduce performance. Natychmiastowe VU1 jest wyłączone, może to zmniejszyć wydajność. - + mVU Flag Hack is not enabled, this may reduce performance. Poprawka dla flagi mVU nie jest włączona, to może zmniejszyć wydajność. - + GPU Palette Conversion is enabled, this may reduce performance. Konwersja palety karty graficznej jest włączona, może to zmniejszyć wydajność. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Wstępne wczytywanie tekstur nie jest ustawione na 'Pełne', może to obniżyć wydajność. - + Estimate texture region is enabled, this may reduce performance. Szacowany region tekstury jest włączony, może to zmniejszyć wydajność. - + Texture dumping is enabled, this will continually dump textures to disk. Zgrywanie tekstury jest włączone, będzie to zrzucać tekstury na dysk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts index 6e643ff1d6..0315c9eb9c 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts @@ -95,27 +95,27 @@ Pronto... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Seu token de login do RetroAchievements não é mais válido.</strong> Você deve re-inserir credenciais para as conquistas serem rastreadas. Sua senha não será salva no PCSX2, um token de acesso será gerado e usado ao invés disto. - + &Login &Login - + Logging in... Fazendo Login... - + Login Error Erro do Login - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Erro: %1 Por favor verifique seu nome de usuário e senha e tente de novo. - + Login failed. O login falhou. - + Enable Achievements Ativar Conquistas - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Você quer ativar o rastreamento agora? - + Enable Hardcore Mode Ativar Modo Hardcore - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Contudo, o modo hardcore também impede o uso de save states, trapaças e funcio Você quer ativar o modo hardcore? - + Reset System Reiniciar sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora? @@ -176,239 +176,355 @@ Você quer ativar o modo hardcore? AchievementSettingsWidget - - + + Enable Achievements Ativar Conquistas - - + + Enable Hardcore Mode Ativar Modo Hardcore - - + + Test Unofficial Achievements Testar Conquistas Não Oficiais - - + + Enable Sound Effects Ativar Efeitos de Som - + Notifications Notificações - - + + 5 seconds 5 segundos - + Account Conta - - + + Login... Login... - + View Profile... Visualizar Perfil... - + Settings Configurações - - + + Enable Spectator Mode Ativar Modo Espectador - - + + Enable Encore Mode Ativar Modo Encore - - + + Show Achievement Notifications Mostrar Notificações das Conquistas - - + + Show Leaderboard Notifications Mostrar Notificações da Tabela de Classificação - - + + Overlay Settings + Configurações de Sobreposição + + + + + Top Left + No Topo a Esquerda + + + + + Top Center + No Topo do Centro + + + + + Top Right + No Topo a Direita + + + + + Center Left + No Centro a Esquerda + + + + + Center + Centro + + + + + Center Right + No Centro a Direita + + + + + Bottom Left + No Rodapé a Esquerda + + + + + Bottom Center + No Rodapé do Centro + + + + Bottom Right (Default) + No Rodapé a Direita (Padrão) + + + + Notification Position: + Posição das Notificações: + + + + None + Nenhum + + + + Top Left (Default) + No Topo a Esquerda (Padrão) + + + + + Bottom Right + No Rodapé a Direita + + + + Overlay Position: + Posição da Sobreposição: + + + + Enable In-Game Overlays Ativar as Sobreposições Dentro do Jogo - + + + Enable In-Game Leaderboard Overlays + Ativar Sobreposições da Tabela de Classificação no Jogo + + + Sound Effects Efeitos de Som - - - + + + Browse... Explorar... - - - + + + Reset Resetar - + Achievement Unlock Sound Som do Destravar das Conquistas - - - + + + Preview Pré-visualização - + Notification Sound Som das Notificações - + Leaderboard Submit Sound Som das Submissões da Tabela de Classificação - + Username: Login token generated at: Nome de usuário: Token do login gerado em: - + Game Info Informações do Jogo - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">O PCSX2 usa o RetroAchievements como um banco de dados de conquistas para o progresso do rastreamento. Pra usar as conquistas por favor registre-se em uma conta no <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Pra visualizar a lista de conquistas no jogo pressione a tecla de atalho pra <span style=" font-weight:600;">Abrir o Menu de Pausa</span> e selecione <span style=" font-weight:600;">Conquistas</span> no menu.</p></body></html> - - - - - + + + + + Unchecked Desmarcado - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Define onde as sobreposições de conquistas/tabela de classificação são posicionadas na tela. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Define onde as notificações pop-up de conquistas/tabela de classificação são posicionadas na tela. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Por favor note que estas conquistas não são rastreadas pelo RetroAchievements, então elas estão destrancadas o tempo todo. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. O modo "Desafio" pra conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções do save state, trapaças e lentidão. - - - + + + + Checked Selecionado - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Mostra os ícones no canto inferior direito da tela quando uma conquista de desafio/preparada está ativa. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Quando ativado e logado o PCSX2 escaneará por conquistas na inicialização. - + Displays popup messages on events such as achievement unlocks and game completion. Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e finalização do jogo. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Exibe mensagens pop-up quando iniciar, submeter ou falhar num desafio da tabela de classificação. - + Custom Sound Effect Efeitos de Som Personalizado - + Any Qualquer Um - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Personalizar o efeito de som que é reproduzido sempre que você recebeu uma notificação, ganhou uma conquista ou submeteu uma entrada para a tabela de classificação. - + + Shows icons in the screen when a challenge/primed achievement is active. + Mostra ícones na tela quando uma conquista de desafio ou preparada está ativa. + + + + Shows icons in the screen when leaderboard tracking is active. + Mostra ícones na tela quando o acompanhamento da tabela de classificação está ativo. + + + + Overlay Position + Posição das Sobreposições + + + + Notification Position + Posição das Notificações + + + When enabled, each session will behave as if no achievements have been unlocked. Quando ativado, cada sessão se comportará como se nenhuma conquista tenha sido destrancada. - + Reset System Reiniciar sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora? - - + + %n seconds %n segundos @@ -416,19 +532,19 @@ Token do login gerado em: - + Username: %1 Login token generated on %2. Nome de usuário: %1 Token do login gerado em %2. - + Logout Sair - + Not Logged In. Não Está Logado. @@ -436,33 +552,33 @@ Token do login gerado em %2. Achievements - + Hardcore mode will be enabled on system reset. O modo Hardcore será ativado ao resetar o sistema. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} não pode ser executado enquanto o modo hardcore estiver ativo. Você quer desativar o modo hardcore? {0} será cancelado se você selecionar Não. - + Hardcore mode is now enabled. O modo Hardcore agora está ativado. - + {} (Hardcore Mode) {} (Modo Hardcore) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Token do login gerado em %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Token do login gerado em %2. - + {} (Unofficial) {} (Não oficial) - + Mastered {} Dominou {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Token do login gerado em %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Token do login gerado em %2. - + Leaderboard attempt started. Tentativa da tabela de classificação iniciada. - + Leaderboard attempt failed. A tentativa da tabela de classificação falhou. - + Your Time: {}{} Seu Tempo: {}{} - + Your Score: {}{} Sua Pontuação: {}{} - + Your Value: {}{} Seu Valor: {}{} - + (Submitting) (Submetendo) - + Achievements Disconnected Conquistas Desconectadas - + An unlock request could not be completed. We will keep retrying to submit this request. Uma requisição de destravamento não pôde ser completada. Nós continuaremos tentando enviar esta requisição de novo. - + Achievements Reconnected Conquistas Reconectadas - + All pending unlock requests have completed. Todas as requisições de destravamento pendentes foram completadas. - + Hardcore mode is now disabled. O modo Hardcore agora está desativado. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Pontuação: {0} pts (softcore {1} pts) Mensagens não lidas: {2} - - + + Confirm Hardcore Mode Confirmar Modo Hardcore - + Active Challenge Achievements Conquistas de Desafios Ativas - + (Hardcore Mode) (Modo Hardcore) - + You have unlocked all achievements and earned {} points! Você destrancou todas as conquistas e ganhou {} pontos! - - + + + Switch Rankings + Alternar Rankings + + + + + Change Selection + Alterar Seleção + + + + + Back + Voltar + + + + Leaderboard Download Failed O Download da Tabela de Classificação Falhou - + Your Time: {0} (Best: {1}) Seu Tempo: {0} (Melhor: {1}) - + Your Score: {0} (Best: {1}) Sua Pontuação: {0} (Melhor: {1}) - + Your Value: {0} (Best: {1}) Seu Valor: {0} (Melhor: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Posição na Tabela de Classificação: {1} de {2} - + Server error in {0}: {1} Erro do servidor em {0}: {1} - + Yes Sim - + No Não - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Você destrancou {0} de {1} conquistas, ganhando {2} de {3} pontos possíveis. - + Unknown Desconhecido - + Locked Trancado - + Unlocked Destrancado - + Unsupported Não Suportado - + Unofficial Não oficial - + Recently Unlocked Destravou Recentemente - + Active Challenges Desafios Ativos - + Almost There Quase Lá - + {} points {} pontos - + {} point {} ponto - + XXX points Pontos XXX - + Unlocked: {} Destrancou: {} - + This game has {} leaderboards. Este jogo tem {} tabelas de classificação. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. A submissão de pontuações está desativada porque o modo hardcore está desligado. As tabelas de classificação são somente-leitura. - + Show Best Mostrar os Melhores - + Show Nearby Mostrar os Próximos - + Rank Posição - + Name Nome - + Time Tempo - + Score Pontuação - + Value Valor - + Date Submitted Dados Submetidos - + Downloading leaderboard data, please wait... Baixando os dados da tabela de classificação, por favor aguarde... - - + + Loading... Carregando... - - + + This game has no achievements. Este jogo não tem conquistas. - + Failed to read executable from disc. Achievements disabled. Falhou em ler o executável do disco. Conquistas desativadas. @@ -781,325 +915,325 @@ Posição na Tabela de Classificação: {1} de {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Usar Configuração Global [%1] - + Rounding Mode Modo de Arredondamento - - - + + + Chop/Zero (Default) Cortar/Zero (Padrão) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade de Ponto Flutuante da Emotion Engine (EE FPU). Como as várias FPUs no PS2 não são compatíveis com os padrões internacionais, alguns jogos podem precisar de modos diferentes pra fazer a matemática corretamente. O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + Division Rounding Mode Modo de Arredondamento da Divisão - + Nearest (Default) Mais Próximo (Padrão) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como os resultados da divisão dos pontos flutuantes são arredondados. Alguns jogos precisam de configurações específicas; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + Clamping Mode Modo de Fixação - - - + + + Normal (Default) Normal (Padrão) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida sobre como manter os flutuantes em um alcance padrão x86. O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - - + + Enable Recompiler Ativar Recompilador - + + - - - - - - - - - - - + + + + + + + + + + Checked Selecionado - + Use Save State Selector Usar o Seletor dos Save States - + Show a save state selector UI when switching slots instead of showing a notification bubble. Mostra uma interface do usuário do seletor dos save states quando troca de slots em vez de mostrar uma bolha de notificação. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pra x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detecção do Loop de Espera - + Moderate speedup for some games, with no known side effects. Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido. - + Enable Cache (Slow) Ativar Cache (Lento) - - - - + + + + Unchecked Desmarcado - + Interpreter only, provided for diagnostic. Só no Interpretador, fornecido pra diagnóstico. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detecção do Giro do INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade. - + Enable Fast Memory Access Ativar Acesso Rápido a Memória - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória. - + Pause On TLB Miss Pausar ao Errar o TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa a máquina virtual quando ocorre um erro do TLB ao invés de ignorá-lo e continuar. Note que a máquina virtual pausará após o fim do bloco, não na instrução a qual causou a exceção. Consulte o console pra ver o endereço aonde o acesso inválido ocorreu. - + Enable 128MB RAM (Dev Console) Ativar 128 MBs de RAM (Console do Desenvolvedor) - + Exposes an additional 96MB of memory to the virtual machine. Expõe 96 MBs adicionais de memória a máquina virtual. - + VU0 Rounding Mode Modo de Arredondamento da VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade Vetorial 0 da Emotion Engine (EE VU0). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível causará problemas de estabilidade e/ou crashes.</b> - + VU1 Rounding Mode Modo de Arredondamento da VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade Vetorial 1 da Emotion Engine (EE VU1). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível causará problemas de estabilidade e/ou crashes.</b> - + VU0 Clamping Mode Modo de Fixação da VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida em manter os flutuantes em um alcance padrão x86 na Unidade Vetorial 0 da Emotion Engine (EE VU0). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + VU1 Clamping Mode Modo de Fixação da VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida em manter os flutuantes em um alcance padrão x86 na Unidade Vetorial 1 da Emotion Engine (EE VU1). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + Enable Instant VU1 Ativar VU1 instantânea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa o VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro para maioria dos jogos mas alguns jogos podem exibir erros gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ativar o Recompilador VU0 (Modo Micro) - + Enables VU0 Recompiler. Ativa o Recompilador VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ativar o Recompilador VU1 - + Enables VU1 Recompiler. Ativa o Recompilador VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack da Bandeira da mVU - + Good speedup and high compatibility, may cause graphical errors. Boa aceleração e alta compatibilidade, pode causar erros gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pra x86. - + Enable Game Fixes Ativar os Consertos dos Jogos - + Automatically loads and applies fixes to known problematic games on game start. Carrega e aplica automaticamente os consertos nos jogos problemáticos conhecidos no início do jogo. - + Enable Compatibility Patches Ativar Patches de Compatibilidade - + Automatically loads and applies compatibility patches to known problematic games. Carrega e aplica automaticamente os patches de compatibilidade nos jogos problemáticos conhecidos. - + Savestate Compression Method Método de Compressão do Save State - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determina o algoritmo a ser usado quando comprimir os save states. - + Savestate Compression Level Nível de Compressão do Save State - + Medium Médio - + Determines the level to be used when compressing savestates. Determina o nível a ser usado quando comprimir os save states. - + Save State On Shutdown Salvar o State ao Desligar - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. - + Create Save State Backups Criar Backups dos Save States - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup. @@ -1108,318 +1242,296 @@ Posição na Tabela de Classificação: {1} de {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). Emotion Engine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Modo de Arredondamento: - - - + + + Nearest Mais Próximo - - - - + + + + Negative Negativo - - - - + + + + Positive Positivo - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modo de Fixação: - - + + None Nenhum - - - + + + Normal (Default) Normal (Padrão) - - - + + + Chop/Zero (Default) Cortar/Zero (Padrão) - + Division Rounding Mode: Rounding refers here to the mathematical term. Modo de Arredondamento da Divisão: - + Nearest (Default) Mais Próximo (Padrão) - + Chop/Zero Cortar/Zero - + None ClampMode Nenhum - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preservar Sinal - + Full Completo - + Wait Loop Detection Detecção do Loop de Espera - - + + Enable Recompiler Ativar Recompilador - + Enable Fast Memory Access Ativar Acesso Rápido a Memória - + Enable Cache (Slow) Ativar Cache (Lento) - + INTC Spin Detection Detecção do Giro do INTC - + Pause On TLB Miss Pausar ao Errar o TLB - + Enable 128MB RAM (Dev Console) Ativar 128 MBs de RAM (Console do Desenvolvedor) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Unidades Vetoriais (VU) - + VU1 Rounding Mode: Modo de Arredondamento da VU1: - + mVU Flag Hack Hack da Bandeira da mVU - + Enable VU1 Recompiler Ativar o Recompilador VU1 - + Enable VU0 Recompiler (Micro Mode) Ativar o Recompilador VU0 (Modo Micro) - + Enable Instant VU1 Ativar a VU1 Instantânea - - + + Extra Extra - + VU0 Clamping Mode: Modo de Fixação da VU0: - + VU0 Rounding Mode: Modo de Arredondamento da VU0: - + VU1 Clamping Mode: Modo de Fixação da VU1: - + I/O Processor (IOP, MIPS-I) E/S do Processador (IOP, MIPS-I) - + Game Settings Configurações do Jogo - + Enable Game Fixes Ativar os Consertos dos Jogos - + Enable Compatibility Patches Ativar Patches de Compatibilidade - + Create Save State Backups Criar Backups dos Save States - + Save State On Shutdown Salvar o State ao Desligar - - Frame Rate Control - Controle da Taxa dos Frames - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - Hz - - - - PAL Frame Rate: - Taxa dos Frames do PAL: - - - - NTSC Frame Rate: - Taxa dos Frames do NTSC: - - - + Savestate Settings Configurações do Save State - + Compression Level: Nível da Compressão: - + Compression Method: Método de Compressão: - + Uncompressed Descomprimido - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Baixo (Rápido) - + Medium (Recommended) Médio (Recomendado) - + High Alto - + Very High (Slow, Not Recommended) Muito Alto (Lento, Não Recomendado) - + Use Save State Selector Usar o Seletor dos Save States - + PINE Settings Configurações do PINE - + Slot: Slot: - + Enable Ativar @@ -1551,13 +1663,13 @@ Posição na Tabela de Classificação: {1} de {2} - + Expansion Settings Configurações da Expansão - + Stretch Settings Configurações do Esticamento @@ -1605,7 +1717,7 @@ Posição na Tabela de Classificação: {1} de {2} - + Mute All Sound Silenciar Todo o Som @@ -1615,7 +1727,7 @@ Posição na Tabela de Classificação: {1} de {2} Sincronização: - + TimeStretch (Recommended) Esticador de Tempo (Recomendado) @@ -1640,191 +1752,191 @@ Posição na Tabela de Classificação: {1} de {2} Dispositivo de Saída: - + Synchronization Sincronização - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Quando executar fora da velocidade de 100% ele ajusta o tempo no áudio ao invés de reduzir os quadros. Produz um áudio com avanço rápido/lentidão muito mais agradável. - - + + Default Padrão - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determina o tamanho do buffer o qual o esticador de tempo tentará manter preenchido. Ele seleciona efetivamente a latência média como o áudio será esticado/encolhido pra manter o tamanho do buffer dentro da verificação. - + Output Latency Latência da Saída - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determina a latência do buffer para a saída de áudio do hospedeiro. Isto pode ser definido mais baixo do que a latência do alvo pra reduzir o atraso do áudio. - + Resets output volume back to the global/inherited setting. Reseta o volume de saída de volta para a configuração global/herdada. - + Resets output volume back to the default. Reseta o volume de saída de volta ao padrão. - + Resets fast forward volume back to the global/inherited setting. Reseta o avanço rápido do volume de volta para a configuração global/herdada. - + Resets fast forward volume back to the default. Reseta o avanço rápido do volume de volta ao padrão. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/D + - - + % % - + Audio Backend Módulo do áudio - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. O módulo de áudio determina como os quadros produzidos pelo emulador são enviados ao anfitrião. O Cubeb fornece a menor latência, se você encontrar problemas tente o módulo SDL. O módulo nulo desativa toda a saída de áudio do anfitrião. - - + + + - %1 ms %1 ms - + Buffer Size Tamanho do Buffer - + Output Volume Volume de Saída - + Controls the volume of the audio played on the host. Controla o volume do áudio reproduzido no hospedeiro. - + Fast Forward Volume Avanço Rápido do Volume - + Controls the volume of the audio played on the host when fast forwarding. Controla o volume do áudio reproduzido no hospedeiro quando faz o avanço rápido. - + Unchecked Desmarcado - + Prevents the emulator from producing any audible sound. Impede o emulador de produzir qualquer som audível. - + Expansion Mode Modo de Expansão - + Disabled (Stereo) Desativado (Estéreo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determina como o áudio é expandido de estéreo pra surround pros jogos suportados. Isto inclui jogos que suportam o Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Estas configurações melhoram o comportamento do expansor de canais baseado no FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Estas configurações melhoram o comportamento do esticador de tempo do áudio SoundTouch quando executa fora de 100% de velocidade. - + Reset Volume Restaurar volume - + Reset Fast Forward Volume Resetar o Avanço Rápido do Volume - + Unknown Device "%1" Dispositivo Desconhecido "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latência Máxima: %1 ms (%2 ms de buffer + %3 ms de expansão + %4 ms de saída) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latência Máxima: %1 ms (%2 ms de buffer + %3 ms de saída) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latência Máxima: %1 ms (%2 ms de expansão, latência mínima da saída desconhecida) - + Maximum Latency: %1 ms (minimum output latency unknown) Latência Máxima: %1 ms (latência mínima da saída desconhecida) @@ -2101,33 +2213,33 @@ Posição na Tabela de Classificação: {1} de {2} - + Fast Boot Inicialização Rápida - + Fast Forward Boot Inicialização do Avanço Rápido - + Checked Selecionado - + Patches the BIOS to skip the console's boot animation. Aplica um patch na BIOS pra ignorar a animação de inicialização do console. - + Unchecked Desmarcado - + Removes emulation speed throttle until the game starts to reduce startup time. Remove o alternador da velocidade da emulação até que o jogo inicie pra reduzir o tempo de inicialização. @@ -2231,82 +2343,75 @@ Posição na Tabela de Classificação: {1} de {2} BreakpointModel - + Execute Executar - - + + -- -- - - - Enabled - Ativado - - - - - Disabled - Desativado - - - + Read Leitura - + Write(C) (C) = changes, as in "look for changes". Gravação(C) - + Write Gravação - + TYPE Warning: limited space available. Abbreviate if needed. TIPO - + OFFSET Warning: limited space available. Abbreviate if needed. DESLOCAMENTO - + + DESCRIPTION + DESCRIÇÃO + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. TAMANHO/RÓTULO - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUÇÃO - + CONDITION Warning: limited space available. Abbreviate if needed. CONDIÇÃO - + HITS Warning: limited space available. Abbreviate if needed. ACERTOS - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Posição na Tabela de Classificação: {1} de {2} Formulário - + New Novo - + Edit Editar - + Copy Copiar - + Delete Apagar - + Copy all as CSV Copiar tudo como CSV - + Paste from CSV Colar do CSV - + Load from Settings Carregar das Configurações - + Save to Settings Salvar nas Configurações @@ -2397,6 +2502,11 @@ Posição na Tabela de Classificação: {1} de {2} Unknown Desconhecido + + + Calculating checksum for track {}... + Calculando o checksum para a faixa {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ Você não pode desfazer esta ação. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Porta do Controle %1 %2 @@ -3661,7 +3770,7 @@ Você não pode desfazer esta ação. Interceptar DHCP - + Enabled Ativado @@ -3766,13 +3875,13 @@ Você não pode desfazer esta ação. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ Você não pode desfazer esta ação. Interno - - + + Use Global Setting [%1] Usar Configuração Global [%1] - + Name Nome - + Url Url - + Address Endereço - - + + Hosts File Arquivo dos Hospedeiros - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Hospedeiros DNS - + Exported Successfully Exportado com Sucesso - + Failed to open file Falhou em abrir o arquivo - + No Hosts in file Não há hospedeiros no arquivo - + Imported Successfully Importado com Sucesso - - + + Per Game Host list Lista de Hospedeiros por Jogo - + Copy global settings? Copiar configurações globais? - + Delete per game host list? Apagar a lista de hospedeiros por jogo? - + HDD Image File Arquivo de Imagem do HDD - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Sobrescrever o Arquivo? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? Você quer sobrescrever? - + HDD Creator Criador de HDD - + HDD image created Imagem do HDD criada - + Use Global Usar Global - + Override Substituição + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Estas configurações controlam quais análises devem ser feitas no programa em execução na máquina virtual e quando, para que as informações resultantes possam ser exibidas no depurador. + + + + Analysis + Análise + + + + Automatically Analyze Program: + Analisar Programa Automaticamente: + + + + Always + Sempre + + + + If Debugger Is Open + Se o Depurador Estiver Aberto + + + + Never + Nunca + + + + Generate Symbols For IRX Exports + Gerar Símbolos para Exportações IRX + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Você quer sobrescrever? <i>Não há fontes de símbolos no banco de dados.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Inicie este jogo pra modificar a lista de fontes dos símbolos.</i> - + Path Caminho - + Base Address Endereço Base - + Condition Condição - + Add Symbol File Adicionar o Arquivo do Símbolo + + DebugGSSettingsTab + + + Draw Dumping + Despejo de Desenhos + + + + Dump GS Draws + Despejar Desenhos da GS + + + + Save RT + Salvar RT (Render Target) + + + + Save Frame + Salvar Frame + + + + Save Texture + Salvar Textura + + + + Save Depth + Salvar Profundidade + + + + Save Alpha + Salvar Alfa + + + + Save Info + Salvar Informações + + + + Save Transfer Image Data + Salvar Dados da Imagem de Transferência + + + + Save Draw Start: + Salvar Início do Desenho: + + + + Save Draw Count: + Salvar Contagem de Desenhos: + + + + Save Frame Start: + Salvar Início do Frame: + + + + Save Frame Count: + Salvar Contagem de Frames: + + + + Hardware Dump Directory: + Diretório de Capturas de Hardware: + + + + Software Dump Directory: + Diretório de Capturas de Software: + + + + + Browse... + Procurar... + + + + + Open... + Abrir... + + DebugInteface @@ -4186,345 +4423,215 @@ Você quer sobrescrever? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Interface do Usuário - - - - - Analysis - Análise - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Estas configurações controlam o que e quando as passagens de análise devem ser executadas no programa em execução na máquina virtual pra que as informações resultantes possam ser mostradas no debugger. - - - - Automatically Analyze Program: - Analisa o Programa Automaticamente: - - - - Always - Sempre - - - - - If Debugger Is Open - Se o Debugger Estiver Aberto - - - - Never - Nunca - - - - Generate Symbols For IRX Exports - Gerar os Símbolos pras Exportações do IRX - - - - GS - GS - - - - Draw Dumping - Despejo de desenho - - - - Dump GS Draws - Despejar desenhos do GS - - - - Save RT - Salvar RT - - - - Save Frame - Salvar Frame - - - - Save Texture - Salvar Textura - - - - Save Depth - Salvar Profundidade - - - - Save Alpha - Salvar Alfa - - - - Save Info - Salvar as Informações - - - - Save Draw Start: - Salvar o Início do Desenho: - - - - Save Draw Count: - Salvar a Contagem dos Desenhos: - - - - Save Frame Start: - Salvar o Início do Frame: - - - - Save Frame Count: - Salvar a Contagem dos Frames: - - - - Hardware Dump Directory: - Diretório do despejo de hardware: - - - - Software Dump Directory: - Diretório do despejo de software: - - - - - Browse... - Explorar... - - - - - Open... - Abrir... - - - - Trace Logging - Registro Detalhado - - - + Enable Ativar - + EE - EE + EE (Emotion Engine) - - + + DMA Control - Controle do DMA + Controle DMA - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 - MSKPATH3 + MSKPATH3 - + Cache - Cache + Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) - Registros do HW (MMIO) + Registradores de HW (MMIO) - - + + Counters Contadores - + SIF - SIF + SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes - Códigos do VIF + VIFCodes - + Memory - Memória + Memória - - + + Unknown MMIO MMIO Desconhecido - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers Registros do DMA - + GIFTags - Etiquetas GIF + GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Cartões de Memória - + Pad Direcionais - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Interface do Usuário + + + + Analysis + Análise + + + + If Debugger Is Open + Se o Debugger Estiver Aberto + + + + GS + GS + + + Analyze Program Analisar Programa - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Escolha quando as passagens de análise devem ser executadas: Sempre (pra poupar tempo quando abrir o debeugger), Se o Debugger Estiver Aberto (pra poupar memória se você nunca abrir o debugger) ou Nunca. - + Generate Symbols for IRX Export Tables Gerar símbolos pras Tabelas de Exportação do IRX - + + Checked Selecionado - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Conecta o módulo do IRX carregando/descarregando e gera símbolos pras funções exportadas em tempo real. - + Enable Trace Logging Ativar Registro Detalhado - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Você quer sobrescrever? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Desmarcado - + + + Classic + Clássico + + + + Segmented + Segmentado + + + + Minimalistic + Minimalista + + + + Logging + Registro de Eventos + + + + Refresh Interval + Intervalo de Atualização + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + O tempo de espera entre tentativas subsequentes de atualizar a interface do usuário para refletir o estado da máquina virtual. + + + + Show On Startup + Mostrar na Inicialização + + + + Open the debugger window automatically when PCSX2 starts. + Abrir a janela do depurador automaticamente ao iniciar o PCSX2. + + + + Save Window Geometry + Salvar Geometria da Janela + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Salva a posição e o tamanho da janela do depurador ao ser fechada, para que possa ser restaurada posteriormente. + + + + Drop Indicator Style + Estilo do Indicador de Encaixe + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Escolha o estilo dos indicadores de encaixe que aparecem ao arrastar as janelas acopláveis no depurador. Será necessário reiniciar o depurador para que esta opção tenha efeito. + + + Globally enable / disable trace logging. Ativar/Desativar o registro de rastreamento globalmente. - + EE BIOS BIOS da EE - + Log SYSCALL and DECI2 activity. Registra a atividade do SYSCALL e DECI2. - + EE Memory Memória da EE - + Log memory access to unknown or unmapped EE memory. Registra o acesso dà memória na memória desconhecida ou não mapeada da EE. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Registra as Instruções do núcleo R5900 (excluindo os COPs). Requer modificar a fonte do PCSX2 e ativar do interpretador. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Registra as instruções do COP0 (MMU, status da CPU, etc.). - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Registrar Instruções (FPU) do COP1. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Registra as instruções do COP2 (modo Macro do VU0). - + EE Cache Cache da EE - + Log EE cache activity. Registra a atividade do cache da EE. - + EE Known MMIO MMIO conhecido da EE - - + + Log known MMIO accesses. Registra os acessos do MMIO conhecidos. - + EE Unknown MMIO MMIO Desconhecido da EE - - + + Log unknown or unimplemented MMIO accesses. Registra os acessos do MMIO desconhecidos ou não implementados. - + EE DMA Registers Registros do DMA da EE - - + + Log DMA-related MMIO accesses. Registra os acessos do MMIO relacionados ao DMA. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Registra a atividade da IPU; MMIO, operações de decodificação, status do DMA, etc. - + EE GIF Tags Etiquetas do GIF da EE - + Log GIFtag parsing activity. Registra a atividade de análise do GIFtag. - + EE VIF Codes Códigos VIF da EE - + Log VIFcode processing; command, tag style, interrupts. Registra o processamento do código VIF; comando, estilo da etiqueta, interrupções. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Registra o processamento de Mascaramento do Path3. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Registra a atividade do MFIFO do Scratchpad. - + EE DMA Controller Controle do DMA da EE - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Registra a atividade de transferência de DMA. Stalls, arbitragem do direito do barramento, etc. - + EE Counters Contadores da EE - + Log all EE counters events and some counter register activity. Registra todos os eventos dos contadores da EE e algumas atividades de registro dos contadores. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Registra vários dados de processamento do VIF e do código do VIF. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Registra vários dados de análise do GIF e GIFtag. - + IOP BIOS BIOS da IOP - + Log SYSCALL and IRX activity. Registra a atividade do SYSCALL e IRX. - + IOP Memcards Cartões de Memória do IOP - + Log memory card activity. Reads, Writes, erases, etc. Registra a atividade do cartão de memória. Leituras, Gravações, Exclusões, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Registra as instruções do núcleo R3000A (excluindo os COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Registra as instruções do co-processador da GPU no IOP. - + IOP Known MMIO MMIO conhecido do IOP - + IOP Unknown MMIO MMIO Desconhecido do IOP - + IOP DMA Registers Registros do DMA do IOP - + IOP PAD PAD do IOP - + Log PAD activity. Registra a atividade do PAD. - + IOP DMA Controller Controle do DMA do IOP - + IOP Counters Contadores do IOP - + Log all IOP counters events and some counter register activity. Registra todos os eventos dos contadores do IOP e algumas atividades de registro dos contadores. - + IOP CDVD CDVD do IOP - + Log CDVD hardware activity. Registra a atividade do hardware do CDVD. - + IOP MDEC MDEC do IOP - + Log Motion (FMV) Decoder hardware unit activity. Registra a atividade do movimento da unidade de hardware do decodificador (FMV). - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Registra a atividade do SIF (EE <-> IOP). - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window - Janela do Debugger + Janela de Depuração - - - Save Window Geometry - Salvar a Geometria da Janela - - - - + Show On Startup - Mostrar na Inicialização + Mostra na Inicialização - + + Save Window Geometry + Salvar Geometria da Janela + + + Refresh Interval: - Atualizar intervalo: + Intervalo de Atualização: - + ms ms - + Docking - Encaixe + Acoplamento - + Drop Indicator Style: - Soltar o Estilo do Indicador: - - - - Drop Indicator Style - Soltar o Estilo do Indicador - - - - - Classic - Clássico - - - - Segmented - Segmentado - - - - Minimalistic - Minimalista - - - - Refresh Interval - Intervalo da Atualização - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - A quantidade de tempo pra esperar entre as tentativas subsequentes de atualizar a interface do usuário pra refletir o estado da máquina virtual. - - - - Unchecked - Desmarcado - - - - Open the debugger window automatically when PCSX2 starts. - Abra a janela do debugger automaticamente quando o PCSX2 inicia. - - - - Checked - Selecionado - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Salvar a posição e o tamanho da janela do debugger quando ela for fechada pra que ela possa ser restaurada depois. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Escolha como os indicadores de soltura que aparecem quando você arrasta janelas de encaixe no debugger são estilizados. Você terá que reiniciar o debugger pra esta opção ter efeito. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 + Estilo do Indicador de Encaixe: DebuggerEvents - Go to in - Ir até + Go to in %1 + Abrir em %1 - - Add to - Adicionar a + + Go to in... + Abrir em... + + + + Add to %1 + Adicionar a %1 + + + + Add to... + Adicionar a... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Você quer sobrescrever? %1 (%2) - + Breakpoints Pontos de Interrupção - + Disassembly Disassembly - + Functions Funções - + Globals Globais - + Locals Locais - + Memory Search Busca na Memória - + Memory Memória - + Parameters Parâmetros - + Registers Registros - + Saved Addresses Endereços Salvos - + Stack Acumulação - + Threads Threads + + + Modules + Módulos + DebuggerWindow @@ -5109,7 +5242,7 @@ Você quer sobrescrever? - + Run Executar @@ -5235,7 +5368,7 @@ Você quer sobrescrever? Você tem certeza que você quer resetar os esquemas padrão? - + Pause Pausa @@ -5248,160 +5381,168 @@ Você quer sobrescrever? Disassembly - - + + + + Assemble Error Erro do Agrupamento - + + Unable to change assembly while core is running Incapaz de mudar o agrupamento enquanto o núcleo está em execução - + Assemble Instruction Agrupar Instrução - + Go To In Disassembly Ir pro Disassembly - + Cannot Go To Não Pôde ir Pra - - + + Rename Function Error Renomear Erro da Função - + No function / symbol is currently selected. Nenhuma função/símbolo está selecionada atualmente. - - + + Rename Function Renomear Função - + Function name Nome da função - + Function name cannot be nothing. O nome da função não pode ser nada. - + Restore Function Error Erro da Função de Restauração - + Unable to stub selected address. Incapaz de fazer o stub do endereço selecionado. - + Copy Address Copiar Endereço - + Copy Instruction Hex Copiar Instrução Hex - + &Copy Instruction Text &Copiar Texto da Instrução - + Copy Function Name Copiar Nome da Função - + + Paste Instruction Text + Colar Texto de Instrução + + + Restore Instruction(s) Restaurar Instrução(ões) - + Asse&mble new Instruction(s) Agru&par Novas Instruções - + NOP Instruction(s) Instruções NOP - + Run to Cursor Executar no Cursor - + &Jump to Cursor &Pular pro Cursor - + Toggle &Breakpoint Alternar &Pontos de Interrupção - + Follow Branch Seguir o Branch - + &Go to Address &Ir pro Endereço - + Go to PC on Pause Ir no PC quando Pausar - + Add Function Adicionar Função - + Remove Function Remover Função - + Restore Function Restaurar Função - + Stub (NOP) Function Função Stub (NOP) - + Show &Instruction Bytes Mostrar os &Bytes das Instruções - + %1 NOT VALID ADDRESS %1 NÃO É UM ENDEREÇO VÁLIDO @@ -5409,27 +5550,27 @@ Você quer sobrescrever? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Local - + Bytes Bytes - + Instruction Instrução @@ -5449,45 +5590,55 @@ Você quer sobrescrever? No Layouts Sem Esquemas + + + %1 #%2 + %1 #%2 + Add Another... Adicione Outro... - + Edit Layout Editar Esquema - + Reset Layout Resetar o Esquema - + Are you sure you want to reset layout '%1'? Você tem certeza que você quer resetar o esquema '%1'? - - + + Confirmation Confirmação - + Delete Layout Apagar Esquema - + Are you sure you want to delete layout '%1'? Você tem certeza que você quer apagar o esquema '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Você quer sobrescrever? Set Target Definir Alvo + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Você quer sobrescrever? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Sem Imagem - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocidade: %1% - + Game: %1 (%2) Jogo: %1 (%2) - + Rich presence inactive or unsupported. Presença rica inativa ou não suportada. - + Game not loaded or no RetroAchievements available. Jogo não carregado ou sem RetroAchievements disponíveis. - - - - + + + + Error Erro - + Failed to create HTTPDownloader. Falhou em criar o HTTPDownloader. - + Downloading %1... Baixando a %1... - + Download failed with HTTP status code %1. O download falhou com o código de status do HTTP %1. - + Download failed: Data is empty. O download falhou: Os dados estão vazios. - + Failed to write '%1'. Falhou em gravar o '%1'. @@ -5661,405 +5822,405 @@ Você quer sobrescrever? EmulationSettingsWidget - + Speed Control Controle de Velocidade - + Normal Speed: Velocidade Normal: - + System Settings Configurações do Sistema - - + + Enable Cheats Ativar trapaças - + Slow-Motion Speed: Velocidade da Câmera Lenta: - + Fast-Forward Speed: Velocidade do Avanço Rápido: - + Enable Multithreaded VU1 (MTVU) Ativar VU1 Multi-Threaded (MTVU) - - + + Enable Host Filesystem Ativar o Sistema de Arquivos do Hospedeiro - - + + Enable Fast CDVD Ativar CDVD Rápido - - + + Enable CDVD Precaching Ativar o pré-cache do CDVD - - + + Enable Thread Pinning Ativar a Fixação do Thread - + EE Cycle Skipping: Pulo dos Ciclos da EE: - - + + Disabled Desativado - + Mild Underclock Underclock Leve - + Moderate Underclock Underclock Moderado - + Maximum Underclock Underclock Máximo - + EE Cycle Rate: Taxa dos Ciclos da EE: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Velocidade Normal) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Ritmo dos Frames/Controle da Latência - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Latência Máxima dos Frames: - - + + Use Host VSync Timing Usar a Cronometragem do VSync do Hospedeiro - - + + Sync to Host Refresh Rate Sincronizar com a Taxa de Atualização do Hospedeiro - - + + Optimal Frame Pacing Ritmo Otimizado dos Frames - - + + Vertical Sync (VSync) Sincronização Vertical (VSync) - - + + Skip Presenting Duplicate Frames Ignorar a Apresentação dos Frames Duplicados - - + + Real-Time Clock Relógio em Tempo Real - - + + Manually Set Real-Time Clock Definir Manualmente o Relógio em Tempo Real - + Use Global Setting [%1] Usar Configuração Global [%1] - + Normal Speed Velocidade Normal - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Define a velocidade de emulação do alvo. Não é garantido que esta velocidade será alcançada e se não for o emulador executará tão rápido quanto conseguir gerenciar. - - + + User Preference Preferência do Usuário - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Define a prioridade pra threads específicos em uma ordem específica ignorando o agendador do sistema. Pode ajudar CPUs com núcleos grandes (P) e pequenos (E) (ex: CPUs da Intel da 12ª geração ou mais nova ou de outros fornecedores tais como a AMD). + + + Checked Selecionado - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Valores maiores podem aumentar a taxa interna dos frames nos jogos mas aumentarão substancialmente os requerimentos da CPU. Valores menores reduzirão a carga da CPU permitindo que jogos leves executem na velocidade máxima em CPUs mais fracas. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Faz a Emotion Engine emulada ignorar os ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo é prejudicial a performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Desmarcado - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Acesso rápido ao disco, menos tempo de carregamento. Verifique as listas de compatibilidade do HDLoader por jogos conhecidos que têm problemas com isto. - - - + Automatically loads and applies cheats on game start. Carrega e aplica automaticamente as trapaças no início do jogo. - + Allows games and homebrew to access files / folders directly on the host computer. Permite que jogos e homebrews acessem arquivos/pastas diretamente no computador hospedeiro. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Velocidade do Avanço Rápido - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Define a velocidade do avanço rápido. Esta velocidade será usada quando a tecla de atalho do avanço rápido for pressionada/alternada. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Velocidade da Câmera Lenta - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Define a velocidade da câmera lenta. Esta velocidade será usada quando a tecla de atalho da câmera lenta for pressionada/alternada. - + EE Cycle Rate Taxa dos Ciclos da EE - + EE Cycle Skip Pulo dos Ciclos da EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Define a prioridade pra threads específicos em uma ordem específica ignorando o agendador do sistema. Pode ajudar CPUs com núcleos grandes (P) e pequenos (E) (ex: CPUs da Intel da 12ª geração ou mais nova ou de outros fornecedores tais como a AMD) - - - + Enable Multithreaded VU1 (MTVU1) Ativar VU1 Multi-Threaded (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Geralmente uma aceleração em CPUs com 4 ou mais núcleos. Seguro pra maioria dos jogos mas alguns são incompatíveis e podem travar. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Acesso rápido ao disco, tempo de carregamento mais curtos. Verifique as listas de compatibilidade do HDLoader por jogos conhecidos que têm problemas com isto. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Carrega a imagem do disco na RAM antes de iniciar a máquina virtual. Pode reduzir a gagueira em sistemas com discos rígidos que tem longos tempos de despertar mas aumenta significativamente os tempos de inicialização. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Define o tamanho da fila do vsync como 0 fazendo com que cada frame seja completado e apresentado pelo GS antes que a entrada seja sondada e o próximo frame comece. Usar esta configuração pode reduzir o atraso da entrada ao custo de requerimentos mensuráveis maiores da CPU e GPU. - + Maximum Frame Latency Latência Máxima dos Frames - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Define o número máximo de frames que podem ser enfileirados até o GS antes que o thread da CPU espere que um deles complete antes de continuar. Valores maiores podem ajudar a suavizar os tempos dos frames irregulares mas adiciona atraso adicional da entrada. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro. Isto resulta nas animações mais suaves possíveis ao custo de potencialmente aumentar a velocidade de emulação em menos de 1%. Sincronizar com a Taxa de Atualização do Hospedeiro não terá efeito se a taxa de atualização do console estiver muito longe da taxa de atualização do hospedeiro. Os usuários com exibições de taxa de atualização variável devem desativar esta opção. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Define o número máximo de frames que podem ser enfileirados até o GS antes que o thread da CPU espere que um deles complete antes de continuar. Valores maiores podem ajudar a suavizar os tempos dos frames irregulares mas adiciona um atraso na entrada. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). Ative esta opção pra combinar a taxa de atualização do PCSX2 com a do seu monitor ou tela atual. O VSync é desativado automaticamente quando não é possível (ex: executando em velocidade que não é de 100%). - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Quando sincronizar com a taxa de atualização do hospedeiro esta opção desativa a cronometragem interna dos frames do PCSX2 e usa o hospedeiro ao invés disto. Pode resultar em um ritmo de frames mais suave <strong>mas ao custo de latência aumentada da entrada</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detecta quando frames inativos estão sendo apresentados em jogos de 25/30 FPS e ignora a apresentação desses frames. O frame ainda é renderizado, isso significa apenas que a GPU tem mais tempo pra completá-lo (isto NÃO é pulo dos frames). Pode suavizar as flutuações do tempo dos frames quando a CPU/GPU estão perto da utilização máxima mas torna o ritmo dos frames mais inconsistente e pode aumentar o atraso da entrada. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Define manualmente um relógio em tempo real pra usar no PlayStation 2 virtual ao invés de usar seu relógio do sistema operacional. - + Current date and time Data e hora atuais - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Relógio em tempo real (RTC) usado pelo PlayStation 2 virtual. O formato da data é o mesmo que aquele usado pelo seu sistema operacional. Este tempo só é aplicado ao inicializar o PS2; mudá-lo enquanto dentro do jogo não terá efeito. NOTA: Isto assume que você tenha seu PS2 definido no fuso horário padrão de GMT+0 e no Horário de Verão padrão. Alguns jogos requerem uma data/hora do RTC definida após a data de lançamento deles. - + Use Global Setting [%1%] Usar Configuração Global [%1] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Ilimitado - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Personalizar - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personalizar [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Velocidade Personalizada - + Enter Custom Speed Insira a Velocidade Personalizada @@ -6067,12 +6228,12 @@ Você quer sobrescrever? ExpressionParser - + Invalid memory access size %d. Tamanho do acesso a memória inválido %d. - + Invalid memory access (unaligned). Acesso a memória inválido (desalinhado). @@ -6146,12 +6307,12 @@ Você quer sobrescrever? FileOperations - + Failed to show file Falhou em mostrar o arquivo - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 O arquivo era: %1 - + Show in Folder Windows action to show a file in Windows Explorer Mostrar na Pasta - + Show in Finder macOS action to show a file in Finder - Mostrar no Descobridor + Mostrar no Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Abrir o Diretório de Hospedagem - + Failed to open URL Falhou em abrir a URL - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ A URL era: %1 FolderSettingsWidget - + Cache Directory Diretório do Cache - - - - - + + + + + + Browse... Explorar... - - - - - + + + + + + Open... Abrir... - - - - - + + + + + + Reset Resetar - + Used for storing shaders, game list, and achievement data. Usado pra armazenar os shaders, lista de jogos e os dados das conquistas. - + Cheats Directory Diretório das trapaças - + Used for storing .pnach files containing game cheats. Usado para armazenar arquivos .pnach contendo trapaças de jogos. - + Covers Directory Diretório das Capas - + Used for storing covers in the game grid/Big Picture UIs. Usado pra armazenar as capas na grade do jogo/interfaces do usuário do Big Picture. - + + Video Dumping Directory + Diretório do Dump do Vídeo + + + + Used for storing video captures. + Usado para armazenar as capturas de vídeo. + + + Snapshots Directory Diretório dos Snapshots - + Used for screenshots and saving GS dumps. Usado pra screenshots e salvamento dos dumps do GS. - + + Save Snapshots in Game-Specific Folders + Salvar Capturas de Tela em Pastas Específicas do Jogo + + + Save States Directory Diretório dos Save States - + Used for storing save states. Usado pra armazenar save states. + + + Organize Screenshots by Game + Organizar os Screenshots por Jogo + + + + Unchecked + Desmarcado + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + Quando ativado os screenshots serão salvos numa pasta com o nome do jogo ao invés de todos serem salvas na pasta dos Snapshots + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não conseguiu achar quaisquer dispositivos de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo. - + Use Global Setting Usar Configuração Global - + Automatic binding failed, no devices are available. A associação automática falhou, não há dispositivos disponíveis. - + Game title copied to clipboard. Título do jogo copiado pra área de transferência. - + Game serial copied to clipboard. Serial do jogo copiado pra área de transferência. - + Game CRC copied to clipboard. CRC do jogo copiado pra área de transferência. - + Game type copied to clipboard. Tipo de jogo copiado pra área de transferência. - + Game region copied to clipboard. Região do jogo copiada pra área de transferência. - + Game compatibility copied to clipboard. Compatibilidade do jogo copiada pra área de transferência. - + Game path copied to clipboard. Caminho do jogo copiado pra área de transferência. - + Controller settings reset to default. Configurações dos controles resetadas para o padrão. - + No input profiles available. Não há perfis de entrada disponíveis. - + Create New... Criar Novo... - - Enter the name of the input profile you wish to create. - Insira o nome do novo perfil de entrada que você deseja criar. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas. - + Settings reset to defaults. Configurações resetadas para o padrão. - + No save present in this slot. Nenhum save presente neste slot. - + No save states found. Não foram achados save states. - + Failed to delete save state. Falhou em apagar o save state. - + Failed to copy text to clipboard. Falhou em copiar o texto pra área de transferência. - + This game has no achievements. Este jogo não tem conquistas. - + This game has no leaderboards. Este jogo não tem tabelas de classificação. - + Reset System Resetar Sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora? - + Launch a game from images scanned from your game directories. Inicie um jogo das imagens escaneadas dos seus diretórios dos jogos. - + Launch a game by selecting a file/disc image. Inicie um jogo selecionando uma imagem do arquivo/disco. - + Start the console without any disc inserted. Inicia o console sem qualquer disco inserido. - + Start a game from a disc in your PC's DVD drive. Inicie um jogo de um disco no seu PC's drive de DVD. - + No Binding Sem Associações - + Setting %s binding %s. Configurar %s associação %s. - + Push a controller button or axis now. Pressione um botão ou eixo do controle agora. - + Timing out in %.0f seconds... O tempo se esgota em %.0f segundos... - + Unknown Desconhecido - + OK Ok - + Select Device Selecionar Dispositivo - + Details Detalhes - + Options Opções - + Copies the current global settings to this game. Copia as configurações globais atuais pra este jogo. - + Clears all settings set for this game. Limpa todas as configurações definidas pra este jogo. - + Behaviour Comportamento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução. - + Shows the game you are currently playing as part of your profile on Discord. Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord. - + Pauses the emulator when a game is started. Pausa o emulador quando um jogo é iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa o emulador quando você abre o menu rápido e despausa quando você o fecha. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. - + Game Display Exibição do Jogo - + Switches between full screen and windowed when the window is double-clicked. Troca entre a tela cheia e a janela quando a janela é clicada duas vezes. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia. - + Determines how large the on-screen messages and monitor are. Determina quão grandes são as mensagens e o monitor na tela. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra o número de frames do vídeoo (ou vsyncs) exibidos por segundo pelo sistema no canto superior direito da tela. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra o uso da CPU baseado nos threads no canto superior direito da tela. - + Shows the host's GPU usage in the top-right corner of the display. Mostra o uso da GPU do hospedeiro no canto superior direito da tela. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra as estatísticas sobre os GS (primitivos, chamadas de desenho) no canto superior direito da tela. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos. - + Shows the current configuration in the bottom-right corner of the display. Mostra a configuração atual no canto inferior direito da tela. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela. - + Displays warnings when settings are enabled which may break games. Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos. - + Resets configuration to defaults (excluding controller settings). Reseta a configuração para os padrões (excluindo as configurações dos controles). - + Changes the BIOS image used to start future sessions. Muda a imagem da BIOS usada pra iniciar as sessões futuras. - + Automatic Automático - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Padrão - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Troca automaticamente pro modo de tela cheia quando um jogo é iniciado. - + On-Screen Display Exibição na Tela - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra a resolução do jogo no canto superior direito da tela. - + BIOS Configuration Configuração da BIOS - + BIOS Selection Seleção da BIOS - + Options and Patches Opções e Patches - + Skips the intro screen, and bypasses region checks. Ignora a tela de introdução e ignora as verificações de região. - + Speed Control Controle de Velocidade - + Normal Speed Velocidade Normal - + Sets the speed when running without fast forwarding. Define a velocidade quando executar sem avanço rápido. - + Fast Forward Speed Velocidade do Avanço Rápido - + Sets the speed when using the fast forward hotkey. Define a velocidade quando usar a tecla de atalho do avanço rápido. - + Slow Motion Speed Velocidade da Câmera Lenta - + Sets the speed when using the slow motion hotkey. Define a velocidade quando usar a tecla de atalho da câmera lenta. - + System Settings Configurações do Sistema - + EE Cycle Rate Taxa dos Ciclos da EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Faz underclock ou overclock da CPU da Emotion Engine emulada. - + EE Cycle Skipping Pulo dos Ciclos da EE - + Enable MTVU (Multi-Threaded VU1) Ativar MTVU (VU1 Multi-threaded) - + Enable Instant VU1 Ativar a VU1 Instantânea - + Enable Cheats Ativar trapaças - + Enables loading cheats from pnach files. Permite o carregamento de trapaças a partir de arquivos pnach. - + Enable Host Filesystem Ativar o Sistema de Arquivos do Hospedeiro - + Enables access to files from the host: namespace in the virtual machine. Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual. - + Enable Fast CDVD Ativar CDVD Rápido - + Fast disc access, less loading times. Not recommended. Acesso rápido ao disco, menos tempo de carregamento. Não é recomendado. - + Frame Pacing/Latency Control Ritmo dos Frames/Controle da Latência - + Maximum Frame Latency Latência Máxima dos Frames - + Sets the number of frames which can be queued. Define o número de frames os quais podem ser enfileirados. - + Optimal Frame Pacing Ritmo Otimizado dos Frames - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincroniza os threads da EE e GS após cada frame. Tem a menor latência de entrada mas aumenta os requerimentos do sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro. - - Renderer - Renderizador - - - + Selects the API used to render the emulated GS. Seleciona a API usada pra renderizar o GS emulado. - + Synchronizes frame presentation with host refresh. Sincroniza a apresentação dos frames com a atualização do hospedeiro. - + Display Tela - + Aspect Ratio Proporção do Aspecto - + Selects the aspect ratio to display the game content at. Seleciona a proporção do aspecto pra exibir o conteúdo do jogo. - + FMV Aspect Ratio Override Substituir a Proporção do Aspecto do FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Seleciona a proporção do aspecto a exibir quando um FMV é detectado em execução. - + Deinterlacing Desentrelaçamento - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Seleciona o algoritmo usado pra converter a saída entrelaçada do PS2 em progressiva pra exibição. - + Screenshot Size Tamanho da Screenshot - + Determines the resolution at which screenshots will be saved. Determina a resolução na qual as screenshots serão salvas. - + Screenshot Format Formato da Screenshot - + Selects the format which will be used to save screenshots. Seleciona o formato o qual será usado pra salvar as screenshots. - + Screenshot Quality Qualidade da Screenshot - + Selects the quality at which screenshots will be compressed. Seleciona a qualidade na qual as screenshots serão compactadas. - + Vertical Stretch Esticamento Vertical - + Increases or decreases the virtual picture size vertically. Aumenta ou diminui o tamanho da imagem virtual verticalmente. - + Crop Cortar - + Crops the image, while respecting aspect ratio. Corta a imagem enquanto respeita a proporção do aspecto. - + %dpx %dpx - + Bilinear Upscaling Ampliação Bilinear - + Smooths out the image when upscaling the console to the screen. Suaviza a imagen quando amplia o console na tela. - + Integer Upscaling Ampliação do Inteiro - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D. - + Screen Offsets Deslocamentos da Tela - + Enables PCRTC Offsets which position the screen as the game requests. Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. - + Show Overscan Mostrar Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela. - + Anti-Blur Anti-Desfoque - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ativa hacks internos do Anti-Desfoque. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados. - + Rendering Renderização - + Internal Resolution Resolução Interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica a resolução da renderização pelo fator especificado (ampliação). - + Mipmapping Mipmapping - + Bilinear Filtering Filtragem Bilinear - + Selects where bilinear filtering is utilized when rendering textures. Seleciona aonde a filtragem bilinear é utilizada quando renderizar as texturas. - + Trilinear Filtering Filtragem Trilinear - + Selects where trilinear filtering is utilized when rendering textures. Seleciona aonde a filtragem trilinear é utilizada quando renderizar as texturas. - + Anisotropic Filtering Filtragem Anisotrópica - + Dithering Pontilhamento - + Selects the type of dithering applies when the game requests it. Seleciona o tipo de aplicações do pontilhamento quando o jogo o requisita. - + Blending Accuracy Precisão da Mistura - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina o nível de precisão quando emular os modos de mistura não suportados pela API dos gráficos do hospedeiro. - + Texture Preloading Pré-Carregamento das Texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Faz upload das texturas completas para a GPU usar ao invés de só das regiões utilizadas. Pode melhorar a performance em alguns jogos. - + Software Rendering Threads Threads de Renderização do Software - + Number of threads to use in addition to the main GS thread for rasterization. Número de threads a usar em adição ao thread principal do GS pra rasterização. - + Auto Flush (Software) Auto-Limpeza (Software) - + Force a primitive flush when a framebuffer is also an input texture. Força uma descarga primitiva quando um buffer dos frames também é uma textura de entrada. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Ativa a emulação do anti-aliasing da borda do GS (AA1). - + Enables emulation of the GS's texture mipmapping. Ativa a emulação do mipmapping da textura do GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + O rastreamento das conquistas não está ativado atualmente. Seu login não terá efeito até que o rastreamento seja ativado. + +Você quer ativar o rastreamento agora? + + + + Enable Hardcore Mode + Ativar Modo Hardcore + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + O modo hardcore não está ativado atualmente. Ativar o modo hardcore permite a você definir os tempos, pontuações e participar das tabelas de classificação específicas do jogo. + +Contudo, o modo hardcore também impede o uso de save states, trapaças e funcionalidade de desaceleração. + +Você quer ativar o modo hardcore? + + + The selected input profile will be used for this game. O perfil de entrada selecionado será usado pra este jogo. - + Shared Compartilhado - + Input Profile Perfil de Entrada - + Appearance Aparência - + Selects the color style to be used for Big Picture Mode. Seleciona o estilo de cor a ser usado no Modo Big Picture. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + Quando o modo Big Picture for iniciado a lista de jogos será exibida em vez do menu principal. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Mostra uma interface do usuário do seletor dos save states quando troca de slots em vez de mostrar uma bolha de notificação. - + Integration Integração - + Shows the current PCSX2 version on the top-right corner of the display. Mostra a versão atual do PCSX2 no canto superior direito da tela. - + Shows the currently active input recording status. Mostra o status da gravação da entrada ativa no momento. - + Shows the currently active video capture status. Mostra o status da captura de vídeo ativo no momento. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela. - + Shows the current system hardware information on the OSD. - Mostra as informações do hardware do sistema atual no OSD. + Mostra as informações atuais de hardware do sistema no OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Fixa os threads da emulação nos núcleos da CPU pra melhorar potencialmente a variação da performance/tempo dos frames. - + Enable Widescreen Patches Ativar Patches pra Widescreen - + Enables loading widescreen patches from pnach files. Ativa o carregamento dos patches widescreen dos arquivos pnach. - + Enable No-Interlacing Patches Ativar Patches Sem Entrelaçamento - + Enables loading no-interlacing patches from pnach files. Ativa o carregamento de patches sem entrelaçamento dos arquivos pnach. - + Hardware Fixes Consertos do Hardware - + Manual Hardware Fixes Consertos Manuais do Hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Desativa os consertos automáticos do hardware permitindo a você definir os consertos manualmente. - + CPU Sprite Render Size Tamanho da Renderização das Imagens Móveis da CPU - + Uses software renderer to draw texture decompression-like sprites. Usa o renderizador do software pra desenhar as imagens móveis tipo descompressão das texturas. - + CPU Sprite Render Level Nível da Renderização das Imagens Móveis da CPU - + Determines filter level for CPU sprite render. Determina o nível do filtro pra renderização das imagens móveis da CPU. - + Software CLUT Render Renderizador do CLUT via Software - + Uses software renderer to draw texture CLUT points/sprites. Usa o renderizador do software pra desenhar os pontos/imagens móveis do CLUT. - + GPU Target CLUT CLUT do Alvo da GPU - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a na GPU com uma manipulação especial. - + Skip Draw Start Início do Skip Draw - + Object range to skip drawing. Alcance do objeto pra ignorar o desenho. - + Skip Draw End Fim do Skip Draw - + Auto Flush (Hardware) Auto-Limpeza (Hardware) - + CPU Framebuffer Conversion Conversão do Buffer dos Frames da CPU - + Disable Depth Conversion Desativar a Conversão de Profundidade - + Disable Safe Features Desativar Funções Seguras - + This option disables multiple safe features. Esta opção desativa múltiplas funções seguras. - + This option disables game-specific render fixes. Esta opção desativa os consertos de renderização específicos do jogo. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão. - + Disable Partial Invalidation Desativar Invalidação Parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Remove as entradas do cache das texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. - + Read Targets When Closing Ler os Alvos Quando Fechar - + Flushes all targets in the texture cache back to local memory when shutting down. Faz todos os alvos no cache das texturas de volta pra memória local quando desligar. - + Estimate Texture Region Estimar a Região da Textura - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind). - + GPU Palette Conversion Conversão da Paleta da GPU - + Upscaling Fixes Consertos da Ampliação - + Adjusts vertices relative to upscaling. Ajusta os vértices relativos a ampliação. - + Native Scaling Dimensionamento Nativo - + Attempt to do rescaling at native resolution. Tenta fazer o redimensionamento na resolução nativa. - + Round Sprite Imagem Móvel Redonda - + Adjusts sprite coordinates. Ajusta as coordenadas das imagens móveis. - + Bilinear Upscale Ampliação Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pode suavizar as texturas devido a serem filtradas de modo bilinear quando ampliadas. Ex: Brave Sun Glare. - + Adjusts target texture offsets. Ajusta os deslocamentos das texturas alvo. - + Align Sprite Alinhar Imagem Móvel - + Fixes issues with upscaling (vertical lines) in some games. Conserta problemas com a ampliação (linhas verticais) em alguns jogos. - + Merge Sprite Unir Imagem Móvel - + Replaces multiple post-processing sprites with a larger single sprite. Substitui as imagens móveis de pós-processamento múltiplas com uma única imagem móvel maior. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto nos jogos Wild Arms. - + Unscaled Palette Texture Draws Desenhos da Textura da Paleta Ampliada - + Can fix some broken effects which rely on pixel perfect precision. Pode consertar alguns efeitos quebrados os quais confiam na precisão perfeita dos pixels. - + Texture Replacement Substituição das Texturas - + + Show Patches + Show Patches + + + + OSD Messages Position + Posição das Mensagens no OSD + + + + OSD Performance Position + Posição da Performance no OSD + + + Load Textures Carregar Texturas - + Loads replacement textures where available and user-provided. Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário. - + Asynchronous Texture Loading Carregamento das Texturas Assíncronas - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas. - + Precache Replacements Substituições do Pré-Cache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono. - + Replacements Directory Diretório das Substituições - + Folders Pastas - + Texture Dumping Dumpagem das Texturas - + Dump Textures Dumpar Texturas - + Dump Mipmaps Dumpar Mipmaps - + Includes mipmaps when dumping textures. Inclui os mipmaps quando dumpar as texturas. - + Dump FMV Textures Dumpar Texturas do FMV - + Allows texture dumping when FMVs are active. You should not enable this. Permite a dumpagem das texturas quando os FMVs estão ativos. Você não deve ativar isto. - + Post-Processing Pós-Processamento - + FXAA FXAA - + Enables FXAA post-processing shader. Ativa o shader do pós-processamento do FXAA. - + Contrast Adaptive Sharpening Nitidez Adaptável do Contraste - + Enables FidelityFX Contrast Adaptive Sharpening. Ativa a Nitidez Adaptável do Contraste do FidelityFX. - + CAS Sharpness Nitidez do CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina a intensidade do efeito de nitidez no pós-processamento do CAS. - + Filters Filtros - + Shade Boost Aumentar o Shade - - Enables brightness/contrast/saturation adjustment. - Ativa o ajuste do brilho/contraste/saturação. - - - + Shade Boost Brightness Aumentar o Brilho do Shade - + Adjusts brightness. 50 is normal. Ajusta o brilho. 50 é normal. - + Shade Boost Contrast Aumentar o Contraste do Shade - + Adjusts contrast. 50 is normal. Ajusta o contraste. 50 é normal. - + Shade Boost Saturation Aumentar a Saturação do Shade - + Adjusts saturation. 50 is normal. Ajusta a saturação. 50 é normal. - + TV Shaders Shaders de TV - + Advanced Avançado - + Skip Presenting Duplicate Frames Ignorar a Apresentação dos Frames Duplicados - + Extended Upscaling Multipliers Multiplicadores Estendidos de Ampliação - + Displays additional, very high upscaling multipliers dependent on GPU capability. Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU. - + Hardware Download Mode Modo de Download do Hardware - + Changes synchronization behavior for GS downloads. Muda o comportamento da sincronização pros downloads do GS. - + Allow Exclusive Fullscreen Permitir Tela Cheia Exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto. - + Override Texture Barriers Substituir as Barreiras das Texturas - + Forces texture barrier functionality to the specified value. Força a funcionalidade da barreira das texutras ao valor especificado. - + GS Dump Compression Compressão do Dump do GS - + Sets the compression algorithm for GS dumps. Define o algorítmo de compressão pros dumps do GS. - + Disable Framebuffer Fetch Desativar a Busca do Buffer dos Frames - + Prevents the usage of framebuffer fetch when supported by host GPU. Impede o uso da busca do buffer dos frames quando suportado pela GPU do hospedeiro. - + Disable Shader Cache Desativar o Cache do Shader - + Prevents the loading and saving of shaders/pipelines to disk. Impede o carregamento e o salvamento de shaders/pipelines no disco. - + Disable Vertex Shader Expand Desativar a Expansão do Shader do Vértice - + Falls back to the CPU for expanding sprites/lines. Retrocede pra CPU pras imagens móveis/linhas expandidas. - + Changes when SPU samples are generated relative to system emulation. Muda quando as amostras da SPU são geradas relativo a emulação do sistema. - + %d ms %d ms - + Settings and Operations Configurações e Operações - + Creates a new memory card file or folder. Cria um novo arquivo ou pasta do cartão de memória. - + Simulates a larger memory card by filtering saves only to the current game. Simula um cartão de memória maior filtrando os saves só no jogo atual. - + If not set, this card will be considered unplugged. Se não definido este cartão será considerado desplugado. - + The selected memory card image will be used for this slot. A imagem do cartão de memória selecionada será usada para esse compartimento. - + Enable/Disable the Player LED on DualSense controllers. Ativar/Desativar o LED do Jogador nos controles DualSense. - + Trigger Gatilho - + Toggles the macro when the button is pressed, instead of held. Alterna o macro quando o botão é apertado ao invés de pressionado. - + Savestate Save State - + Compression Method Método de Compressão - + Sets the compression algorithm for savestate. Define o algorítmo de compressão pro save state. - + Compression Level Nível de Compressão - + Sets the compression level for savestate. Define o algorítmo de compressão pro save state. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Tem certeza de que deseja restaurar a configuração padrão do controle? + +Todas as associações e configurações compartilhadas serão perdidas, mas seus perfis de entrada serão mantidos. + +Esta ação não pode ser desfeita. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Os perfis de entrada personalizados são usados para sobrescrever o perfil de entrada 'Compartilhado' em jogos específicos. + +Para aplicar um perfil de entrada personalizado a um jogo, acesse as Propriedades do Jogo e altere a opção 'Perfil de Entrada' na aba Resumo. + +Digite o nome do novo perfil de entrada: + + + + Graphics API + Graphics API + + + Version: %s Versão: %s - + + RetroAchievements + RetroAchievements + + + + Username + Nome de Usuário + + + + Password + Senha + + + + Logging in... + Fazendo Login... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Mostra ícones na tela quando um desafio/conquista preparada está ativo. + + + + Shows icons in the screen when leaderboard tracking is active. + Mostra ícones na tela quando o acompanhamento da tabela de classificação está ativo. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Define onde as sobreposições de conquistas/tabela de classificação são posicionadas na tela. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Define onde as notificações pop-up de conquistas/tabela de classificação são posicionadas na tela. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Troca os dois botões {}/{} (Quando Trocar o OK/Cancelar está definido como automático) e {}/{} - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + O login falhou. +Erro: %1 + +Por favor verifique seu nome de usuário e senha e tente de novo. + + + Dark Escuro - + Light Claro - + Grey Matter Matéria Cinza - + Untouched Lagoon Lagoa Intocada - + Baby Pastel Pastel Bebê - + Pizza Time! Hora da Pizza! - + PCSX2 Blue Azul do PCSX2 - + Scarlet Devil Diabo Escarlate - + Violet Angel Anjo Violeta - + Cobalt Sky Céu de Cobalto - + AMOLED AMOLED - + Enabled Ativado - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Não Recomendado) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Nativa (~720px/HD) - + 3x Native (~1080px/FHD) 3x Nativa (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Nativa (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativa (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativa (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativa (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativa (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativa (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativa (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativa (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativa (~4320px/8K UHD) - + WebP WebP - + Align to Native Alinhar a Nativa - + Align to Native - with Texture Offset Alinhar a Nativa - com Deslocamento das Texturas - + Aggressive Agressivo - + Enabled (Exact Match) Ativado (Combinação Exata) - + Enabled (Check Inside Target) Ativado (Verificação Dentro do Alvo) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Baixo (Rápido) - + Medium (Recommended) Médio (Recomendado) - + Very High (Slow, Not Recommended) Muito Alto (Lento, Não Recomendado) - + Change Selection Mudar Seleção - + Select Select - + Parent Directory Diretório Pai - + Enter Value Insira o Valor - + About Sobre - + Toggle Fullscreen Alternar pra Tela Cheia - + Navigate Navegar - + Load Global State Carregar Estado Global - + Change Page Mudar de Página - + Return To Game Retornar pro Jogo - + Select State Selecionar State - + Select Game Selecionar Jogo - + Change View Mudar Visualização - + Launch Options Executar Opções - + Create Save State Backups Criar Backups dos Save States - + Show PCSX2 Version Mostrar a Versão do PCSX2 - + Show Input Recording Status Mostrar o Status da Gravação da Entrada - + Show Video Capture Status Mostrar o Status da Captura de Vídeo - + Show Frame Times Mostrar o Tempo dos Frames - + Show Hardware Info Mostrar as Informações do Hardware - + Create Memory Card Criar Cartão de Memória - + Configuration Configuração - + Start Game Iniciar Jogo - + Launch a game from a file, disc, or starts the console without any disc inserted. Executa um jogo de um arquivo, disco ou inicia o console sem qualquer disco inserido. - + Changes settings for the application. Muda as configurações do aplicativo. - + Return to desktop mode, or exit the application. Retorne pro modo da área de trabalho ou saia do aplicativo. - + Back Voltar - + Return to the previous menu. Retornar para o menu anterior. - + Exit PCSX2 Sair do PCSX2 - + Completely exits the application, returning you to your desktop. Sai completamente do aplicativo retornando você a sua área de trabalho. - + Desktop Mode Modo da Área de Trabalho - + Exits Big Picture mode, returning to the desktop interface. Sai do modo Big Picture retornando para a interface da área de trabalho. - + Resets all configuration to defaults (including bindings). Reseta todas as configurações para os padrões (incluindo as associações). - + Replaces these settings with a previously saved input profile. Substitui estas configurações com um perfil de entrada salvo anteriormente. - + Stores the current settings to an input profile. Armazena as configurações atuais em um perfil de entrada. - + Input Sources Fontes de Entrada - + The SDL input source supports most controllers. A fonte de entrada do SDL suporta a maioria dos controles. - + Provides vibration and LED control support over Bluetooth. Fornece vibração e suporte de controle do LED sobre o Bluetooth. - + Allow SDL to use raw access to input devices. Permite ao SLD usar o acesso bruto nos dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ativa três compartimentos adicionais para controles. Não é compatível com todos os jogos. - + Attempts to map the selected port to a chosen controller. Tenta mapear a porta selecionada a um controle escolhido. - + Determines how much pressure is simulated when macro is active. Determina quanta pressão é simulada quando o macro está ativo. - + Determines the pressure required to activate the macro. Determina a pressão requerida pra ativar o macro. - + Toggle every %d frames Alternar a cada %d frames - + Clears all bindings for this USB controller. Limpar todas as associações com este controle USB. - + Data Save Locations Locais dos Dados dos Saves - + Show Advanced Settings Mostrar Configurações Avançadas - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas. - + Logging Registro - + System Console Console do Sistema - + Writes log messages to the system console (console window/standard output). Grava as mensagens do registro no console do sistema (janela do console/saída padrão). - + File Logging Registro dos Arquivos - + Writes log messages to emulog.txt. Grava as mensagens do registro no emulog.txt. - + Verbose Logging Registro Detalhado - + Writes dev log messages to log sinks. Grava as mensagens do registro dos devs no emulog.txt. - + Log Timestamps Registrar Estampas do Tempo - + Writes timestamps alongside log messages. Grava as estampas do tempo junto das mensagens do registro. - + EE Console Console da EE - + Writes debug messages from the game's EE code to the console. Grava as mensagens de debug do código da EE do jogo no console. - + IOP Console Console do IOP - + Writes debug messages from the game's IOP code to the console. Grava as mensagens de debug do código do IOP do jogo no console. - + CDVD Verbose Reads Leituras Detalhadas do CDVD - + Logs disc reads from games. Registra as leituras do disco dos jogos. - + Emotion Engine Emotion Engine - + Rounding Mode Modo de Arredondamento - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina como os resultados das operações de ponto flutuante são arredondadas. Alguns jogos precisam de configurações específicas. - + Division Rounding Mode Modo de Arredondamento da Divisão - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina como os resultados da divisão de ponto flutuante são arredondados. Alguns jogos precisam de configurações específicas. - + Clamping Mode Modo de Fixação - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina como os números do ponto flutuante fora de alcance são manipulados. Alguns jogos precisam de configurações específicas. - + Enable EE Recompiler Ativar Recompilador da EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pro código nativo. - + Enable EE Cache Ativar Cache da EE - + Enables simulation of the EE's cache. Slow. Ativa a simulação do cache da EE. Lento. - + Enable INTC Spin Detection Ativar Detecção do Giro do INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade. - + Enable Wait Loop Detection Ativar Detecção do Loop de Espera - + Moderate speedup for some games, with no known side effects. Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido. - + Enable Fast Memory Access Ativar Acesso Rápido a Memória - + Uses backpatching to avoid register flushing on every memory access. Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória. - + Vector Units Unidades Vetoriais - + VU0 Rounding Mode Modo de Arredondamento da VU0 - + VU0 Clamping Mode Modo de Fixação da VU0 - + VU1 Rounding Mode Modo de Arredondamento da VU1 - + VU1 Clamping Mode Modo de Fixação da VU1 - + Enable VU0 Recompiler (Micro Mode) Ativar o Recompilador da VU0 (Modo Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Novo recompilador da Unidade do Veter com compatibilidade muito melhorada. Recomendado. - + Enable VU1 Recompiler Ativar o Recompilador da VU1 - + Enable VU Flag Optimization Ativar Otimização da Bandeira da VU - + Good speedup and high compatibility, may cause graphical errors. Boa aceleração e alta compatibilidade, pode causar erros gráficos. - + I/O Processor E/S do Processador - + Enable IOP Recompiler Ativar Recompilador do IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pro código nativo. - + Graphics Gráficos - + Use Debug Device Usar Dispositivo de Debug - + Settings Configurações - + No cheats are available for this game. Não há trapaças disponíveis para este jogo. - + Cheat Codes Códigos de Trapaça - + No patches are available for this game. Não há patches disponíveis pra este jogo. - + Game Patches Patches dos Jogos - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Ativar trapaças pode causar comportamento imprevisível, travamentos, bloqueios ou salvamentos corrompidos. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. A ativação dos patches dos jogos pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use os patches por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado os patches dos jogos. - + Game Fixes Consertos dos Jogos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Os consertos dos jogos não devem ser modificados a menos que você esteja ciente do que cada opção faz e as implicações de fazê-lo. - + FPU Multiply Hack Hack da Multiplicação da FPU - + For Tales of Destiny. Pro Tales of Destiny. - + Preload TLB Hack Pré-Carregar Hack do TLB - + Needed for some games with complex FMV rendering. Necessário pra alguns jogos com renderização complexa dos FMVs. - + Skip MPEG Hack Hack pra Ignorar o MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Ignora vídeos/FMVs em jogos pra evitar o travamento/congelamentos dos jogos. - + OPH Flag Hack Hack da Bandeira do OPH - + EE Timing Hack Hack da Cronometragem da EE - + Instant DMA Hack Hack do DMA Instantâneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Conhecido por afetar os seguintes jogos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Pro travamento no carregamento do HUD do SOCOM 2 e Spy Hunter. - + VU Add Hack Hack de Acréscimo da VU - + Full VU0 Synchronization Sincronização Completa da VU0 - + Forces tight VU0 sync on every COP2 instruction. Força a sincronização rígida da VU0 em cada instrução do COP2. - + VU Overflow Hack Hack da Sobrecarga da VU - + To check for possible float overflows (Superman Returns). Pra verificar possíveis sobrecargas na flutuação (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Usa cronometragem precisa pros XGKicks da VU (mais lento). - + Load State Carregar State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Faz a Emotion Engine emulada ignorar os ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo é prejudicial a performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Geralmente uma aceleração em CPUs com 4 ou mais núcleos. Seguro pra maioria dos jogos mas alguns são incompatíveis e podem travar. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa a VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro pra maioria dos jogos mas alguns jogos podem exibir erros gráficos. - + Disable the support of depth buffers in the texture cache. Desativar o suporte dos buffers de profundidade no cache das texturas. - + Disable Render Fixes Desativar os Consertos dos Renderizadores - + Preload Frame Data Pré-Carregar os Dados do Frame - + Texture Inside RT Textura Dentro do RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU. - + Half Pixel Offset Deslocamento de Meio Pixel - + Texture Offset X Deslocamentos da Textura X - + Texture Offset Y Deslocamentos da Textura Y - + Dumps replaceable textures to disk. Will reduce performance. Dumpa as texturas substituíveis no disco. Reduzirá a performance. - + Applies a shader which replicates the visual effects of different styles of television set. Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Ignora a exibição dos frames que não mudam nos jogos de 25/30 FPS. Pode melhorar a velocidade mas aumenta o atraso da entrada/torna o ritmo dos frames pior. - + Enables API-level validation of graphics commands. Ativa a validação do nível da API dos comandos gráficos. - + Use Software Renderer For FMVs Usar o Renderizador de Software pros FMVs - + To avoid TLB miss on Goemon. Pra evitar o erro do TLB no Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack de cronometragem de propósito geral. Conhecido por afetar os seguintes jogos: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Bom pros problemas de emulação do cache. Conhecido por afetar os seguintes jogos: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Conhecido por afetar os seguintes jogos: Bleach Blade Battlers, Growlanser II e III, Wizardry. - + Emulate GIF FIFO Emular o FIFO do GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Correto porém mais lento. Conhecido por afetar os seguintes jogos: Fifa Street 2. - + DMA Busy Hack Hack do DMA Ocupado - + Delay VIF1 Stalls Atrasar Acumulações da VIF1 - + Emulate VIF FIFO Emular o FIFO da VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simular a leitura adiantada do FIFO da VIF1. Conhecido por afetar os seguintes jogos: Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack do Bit da VU I - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita a recompilação constante em alguns jogos. Conhecido por afetar os seguintes jogos: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Pros Jogos da Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Sincronização da VU - + Run behind. To avoid sync problems when reading or writing VU registers. Executar atrasado. Pra evitar problemas de sincronização quando ler ou gravar os registros da VU. - + VU XGKick Sync Sincronização do XGKick da VU - + Force Blit Internal FPS Detection Forçar a Detecção dos FPS Internos dos Blits - + Save State Salvar State - + Load Resume State Carregar State do Resumo - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9006,2314 @@ Do you want to load this save and continue? Você quer carregar este save e continuar? - + Region: Região: - + Compatibility: Compatibilidade: - + No Game Selected Nenhum Jogo Selecionado - + Search Directories Diretórios de Busca - + Adds a new directory to the game search list. Adiciona um novo diretório a lista de busca dos jogos. - + Scanning Subdirectories Escaneando Sub-Diretórios - + Not Scanning Subdirectories Não Escanear os Sub-Diretórios - + List Settings Listar Configurações - + Sets which view the game list will open to. Define com qual visualização a lista de jogos abrirá. - + Determines which field the game list will be sorted by. Determina com qual campo a lista de jogos será organizada. - + Reverses the game list sort order from the default (usually ascending to descending). Reverte a ordem da organização da lista de jogos do padrão (geralmetne ascendente ou descendente). - + Cover Settings Configurações das Capas - + Downloads covers from a user-specified URL template. Baixa as capas de um modelo da URL especificado pelo usuário. - + Operations Operações - + Selects where anisotropic filtering is utilized when rendering textures. Seleciona aonde a filtragem anisotrópica é utilizada quando renderizar as texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Usa um método alternativo pra calcular os FPS internos pra evitar leituras falsas em alguns jogos. - + Identifies any new files added to the game directories. Identifica quaisquer novos arquivos adicionados aos diretórios dos jogos. - + Forces a full rescan of all games previously identified. Força um re-escaneamento completo de todos os jogos identificados anteriormente. - + Download Covers Baixar Capas - + About PCSX2 Sobre o PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. O PCSX2 é um emulador de PlayStation 2 (PS2) grátis e de código fonte aberto. Seu propósito é emular o hardware do PS2 usando uma combinação de Interpretadores da CPU do MIPS, Recompiladores e uma Máquina Virtual a qual gerencia os estados do hardware e a memória do sistema do PS2. Isto permite a você jogar os jogos de PS2 no seu PC com muitas funções e benefícios adicionais. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. O PlayStation 2 e o PS2 são marcas registadas da Sony Interactive Entertainment. Este aplicativo não está afiliado de qualquer modo com a Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Quando ativado e logado o PCSX2 escaneará por conquistas na inicialização. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. O modo "Desafio" para conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções de salvar estado, trapaças e lentidão. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e submissões a tabela de classificação. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Mostra os ícones no canto inferior direito da tela quando uma conquista de desafio/preparada está ativa. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Estas conquistas não são rastreadas pelo RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor. - + Error Erro - + Pauses the emulator when a controller with bindings is disconnected. Pausa o emulador quando um controle com ligações é desconectado. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup - + Enable CDVD Precaching Ativar o pré-cache do CDVD - + Loads the disc image into RAM before starting the virtual machine. Carrega a imagem doe disco na RAM antes de iniciar a máquina virtual. - + Vertical Sync (VSync) Sincronização Vertical (VSync) - + Sync to Host Refresh Rate Sincronizar com a Taxa de Atualização do Hospedeiro - + Use Host VSync Timing Usar a Cronometragem do VSync do Hospedeiro - + Disables PCSX2's internal frame timing, and uses host vsync instead. Desativa a cronometragem interna dos frames do PCSX2 e usa o vsync do hospedeiro ao invés disto. - + Disable Mailbox Presentation Desativar a Apresentação no Mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força o uso do FIFO sobre a apresentação do Mailbox, ex: buffer duplo ao invés de buffer triplo. Geralmente resulta em pior ritmo dos frames. - + Audio Control Controle do Áudio - + Controls the volume of the audio played on the host. Controla o volume do áudio reproduzido no hospedeiro. - + Fast Forward Volume Avanço Rápido do Volume - + Controls the volume of the audio played on the host when fast forwarding. Controla o volume do áudio reproduzido no hospedeiro quando faz o avanço rápido. - + Mute All Sound Silenciar Todo o Som - + Prevents the emulator from producing any audible sound. Impede o emulador de produzir qualquer som audível. - + Backend Settings Configurações do módulo - + Audio Backend Módulo de áudio - + The audio backend determines how frames produced by the emulator are submitted to the host. O módulo de áudio determina como os quadros produzidos pelo emulador são submetidos ao anfitrião. - + Expansion Expansão - + Determines how audio is expanded from stereo to surround for supported games. Determina como o áudio é expandido de estéreo pra surround nos jogos suportados. - + Synchronization Sincronização - + Buffer Size Tamanho do Buffer - + Determines the amount of audio buffered before being pulled by the host API. Determina a quantidade de áudio no buffer antes de ser puxado pela API do hospedeiro. - + Output Latency Latência da Saída - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina quanta latência há entre o áudio sendo captado pela API do hospedeiro e reproduzido através dos alto-falantes. - + Minimal Output Latency Latência Mínima da Saída - + When enabled, the minimum supported output latency will be used for the host API. Quando ativado a latência mínima de saída suportada será usada para a API do hospedeiro. - + Thread Pinning Fixação de Threads - + Force Even Sprite Position Forçar posição uniforme do sprite - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Exibe mensagens pop-up quando iniciar, submeter ou falhar num desafio da tabela de classificação. - + When enabled, each session will behave as if no achievements have been unlocked. Quando ativado, cada sessão se comportará como se nenhuma conquista tenha sido destrancada. - + Account Conta - + Logs out of RetroAchievements. Sair do RetroAchievements. - + Logs in to RetroAchievements. Logar no RetroAchievements. - + Current Game Jogo Atual - + An error occurred while deleting empty game settings: {} Um erro ocorreu enquanto apagava as configurações vazias do jogo: {} - + An error occurred while saving game settings: {} Um erro ocorreu enquanto salvava as configurações do jogo: {} - + {} is not a valid disc image. O {} não é uma imagem de disco válida. - + Automatic mapping completed for {}. Mapeamento automático completado pro {}. - + Automatic mapping failed for {}. O mapeamento automático falhou pro {}. - + Game settings initialized with global settings for '{}'. Configurações do jogo inicializadas com as configurações globais pro '{}'. - + Game settings have been cleared for '{}'. As configurações do jogo foram limpas pro '{}'. - + Uses {} as confirm when using a controller Usa {} como confirmação quando usa um controle - + {} (Current) {} (Atual) - + {} (Folder) {} (Pasta) - + Failed to load '{}'. Falhou em carregar o '%1'. - + Input profile '{}' loaded. Perfil de Entrada '{}' carregado. - + Input profile '{}' saved. Perfil de Entrada '{}' salvo. - + Failed to save input profile '{}'. Falhou em salvar o perfil de entrada '{}'. - + Port {} Controller Type Tipo de Controle da Porta {} - + Select Macro {} Binds Selecionar Associações com o Macro {} - + Port {} Device Dispositivo da Porta {} - + Port {} Subtype Sub-Tipo da Porta {} - + {} unlabelled patch codes will automatically activate. {} Os códigos dos patches sem rótulo ativarão automaticamente. - + {} unlabelled patch codes found but not enabled. {} códigos dos patches sem rótulo foram achados mas não ativados. - + This Session: {} Esta Sessão: {} - + All Time: {} Tempo Total: {} - + Save Slot {0} Slot do Save {0} - + Saved {} Salvo {} - + {} does not exist. {} não existe. - + {} deleted. {} apagados. - + Failed to delete {}. Falhou em apagar o {}. - + File: {} Arquivo: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tempo Jogado: {} - + Last Played: {} Jogado pela Última Vez: {} - + Size: {:.2f} MB Tamanho: {:.2f} MBs - + Left: Esquerda: - + Top: Topo: - + Right: Direita: - + Bottom: Rodapé: - + Summary Sumário - + Interface Settings Configurações da Interface - + BIOS Settings Configurações da BIOS - + Emulation Settings Configurações da Emulação - + Graphics Settings Configurações dos Gráficos - + Audio Settings Configurações do Áudio - + Memory Card Settings Configurações dos Cartões de Memória - + Controller Settings Configurações dos Controles - + Hotkey Settings Configurações das Teclas de Atalho - + Achievements Settings Configurações das Conquistas - + Folder Settings Configurações do Perfil - + Advanced Settings Configurações Avançadas - + Patches Patches - + Cheats Trapaças - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% de Velocidade - + 60% Speed 60% de Velocidade - + 75% Speed 75% de Velocidade - + 100% Speed (Default) 100% de Velocidade - + 130% Speed 130% de Velocidade - + 180% Speed 180% de Velocidade - + 300% Speed 300% de Velocidade - + Normal (Default) Normal (Padrão) - + Mild Underclock Underclock Leve - + Moderate Underclock Underclock Moderado - + Maximum Underclock Underclock Máximo - + Disabled Desativado - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Por favor insira o nome do usuário e a senha do retroachievements.org abaixo. + +Sua senha não será salva no PCSX2, um token de acesso será gerado e usado ao invés disto. + + + 0 Frames (Hard Sync) 0 Frames (Sincronização Rígida) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Nenhum - + + + Top Left + No Topo a Esquerda + + + + + Top Center + No Topo do Centro + + + + + Top Right + No Topo a Direita + + + + + Center Left + No Centro a Esquerda + + + + + Center + Centro + + + + + Center Right + No Centro a Direita + + + + + Bottom Left + No Rodapé a Esquerda + + + + + Bottom Center + No Rodapé do Centro + + + + + Bottom Right + No Rodapé a Direita + + + + Enter the name for the new memory card. + Insira o novo nome do novo cartão de memória. + + + + Memory card name cannot be empty. + O nome do cartão de memória não pode estar vazio. + + + + PS1 (128KB) + PS1 (128 KBs) + + + + Folder + Pasta + + + + Yes - Enable NTFS compression + Sim - Ativar a compressão NTFS + + + + No - Disable NTFS compression + Não - Desativar a compressão NTFS + + + + Failed to create the Memory Card, the log may contain more information. + Falhou em criar o Cartão de Memória, o registro pode conter mais informações. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determina aonde as mensagens de exibição na tela são posicionadas. + + + + Determines where performance statistics are positioned. + Determina aonde as estatísticas da performance são posicionadas. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Ativa o ajuste do brilho/contraste/gamma/saturação. + + + + Shade Boost Gamma + Gamma de Aumento de Sombra + + + + Adjusts gamma. 50 is normal. + Ajusta o gamma. 50 é normal. + + + + NTSC Frame Rate + Taxa dos Frames do NTSC + + + + Determines what frame rate NTSC games run at. + Determina em qual taxa de frames os jogos NTSC são executados. + + + + PAL Frame Rate + Taxa dos Frames do PAL + + + + Determines what frame rate PAL games run at. + Determina em qual taxa de frames os jogos PAL são executados. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Falhou em criar o Cartão de Memória porque o nome '{}' contém um ou mais caracteres inválidos. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Falhou em criar o Cartão de Memória porque outro cartão com o nome '{}' já existe. + + + + Memory Card '{}' created. + Cartão de memória '{}' criado. + + + Extra + Preserve Sign Extra + Preservar Sinal - + Full Completo - + Extra Extra - + Automatic (Default) Automático (Padrão) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Nulo - + Off Desligado - + Bilinear (Smooth) Bilinear (Suave) - + Bilinear (Sharp) Bilinear (Nitidez) - + Weave (Top Field First, Sawtooth) Entrelaçamento (Campo Superior Primeiro, Dente de Serra) - + Weave (Bottom Field First, Sawtooth) Entrelaçamento (Campo Inferior Primeiro, Dente de Serra) - + Bob (Top Field First) Bob (Campo Superior Primeiro) - + Bob (Bottom Field First) Bob (Campo Inferior Primeiro,) - + Blend (Top Field First, Half FPS) Mistura (Campo Superior Primeiro, Metade dos FPS) - + Blend (Bottom Field First, Half FPS) Mistura (Campo Inferior Primeiro, Metade dos FPS) - + Adaptive (Top Field First) Entrelaçamento (Campo Superior Primeiro) - + Adaptive (Bottom Field First) Adaptativo (Campo Inferior Primeiro) - + Native (PS2) Nativa (PS2) - + Nearest Mais Próximo - + Bilinear (Forced) Bilinear (Forçada) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forçada excluindo a imagem móvel) - + Off (None) Desligado (Nenhum) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forçado) - + Scaled Ampliado - + Unscaled (Default) Não Ampliado (Padrão) - + Minimum Mínimo - + Basic (Recommended) Básico (Recomendado) - + Medium Médio - + High Alto - + Full (Slow) Completo (Lento) - + Maximum (Very Slow) Máximo (Muito Lento) - + Off (Default) Desligado (Padrão) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Completo (Cache do Hash) - + Force Disabled Forçar Desativado - + Force Enabled Forçar Ativado - + Accurate (Recommended) Preciso (Recomendado) - + Disable Readbacks (Synchronize GS Thread) Desativar as Leituras de Retorno (Sincronizar o Thread do GS) - + Unsynchronized (Non-Deterministic) Não Sincronizado (Não Determinístico) - + Disabled (Ignore Transfers) Desativado (Ignorar Transferências) - + Screen Resolution Resolução da Tela - + Internal Resolution (Aspect Uncorrected) Resolução Interna (Aspecto Não Corrigido) - + Load/Save State Carregar/Salvar o State - + WARNING: Memory Card Busy AVISO: Cartão de Memória Ocupado - + Cannot show details for games which were not scanned in the game list. Não pode mostrar detalhes de jogos os quais não foram escaneados na lista de jogos. - + Theme Tema - + + Default To Game List + Padrão para a Lista de Jogos + + + Pause On Controller Disconnection Pausar na Desconexão do Controle - + Use Save State Selector Usar o Seletor dos Save States - + Swap OK/Cancel in Big Picture Mode Trocar o OK/Cancelar no modo Big Picture - + SDL DualSense Player LED LED do Jogador do DualSense SDL - + Press To Toggle Pressione pra Alternar - + Deadzone Zona Morta - + Full Boot Inicialização Completa - + Achievement Notifications Notificações das Conquistas - + Leaderboard Notifications Notificações da Tabela de Classificação - + Enable In-Game Overlays Ativar as Sobreposições Dentro do Jogo - + Encore Mode Modo Encore - + Spectator Mode Modo Espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. - + Removes the current card from the slot. Remove o cartão atual do slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina a frequência na qual a macro alternará os botões pra ligar e desligar (também conhecida como auto-disparo). - + {} Frames {} Frames - + No Deinterlacing Sem Desentrelaçamento - + Force 32bit Forçar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (Desativado) - + 1 (64 Max Width) 1 (64 de Largura Máxima) - + 2 (128 Max Width) 2 (128 de Largura Máxima) - + 3 (192 Max Width) 3 (192 de Largura Máxima) - + 4 (256 Max Width) 4 (256 de Largura Máxima) - + 5 (320 Max Width) 5 (320 de Largura Máxima) - + 6 (384 Max Width) 6 (384 de Largura Máxima) - + 7 (448 Max Width) 7 (448 de Largura Máxima) - + 8 (512 Max Width) 8 (512 de Largura Máxima) - + 9 (576 Max Width) 9 (576 de Largura Máxima) - + 10 (640 Max Width) 10 (640 de Largura Máxima) - + Sprites Only Só Imagens Móveis - + Sprites/Triangles Imagens Móveis/Triângulos - + Blended Sprites/Triangles Imagens Móveis/Triângulos Misturados - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agressivo) - + Inside Target Dentro do Alvo - + Merge Targets Unir Alvos - + Normal (Vertex) Normal (Vértice) - + Special (Texture) Especial (Textura) - + Special (Texture - Aggressive) Especial (Textura - Agressivo) - + Half Metade - + Force Bilinear Forçar Bilinear - + Force Nearest Forçar o Mais Próximo - + Disabled (Default) Desativado (Padrão) - + Enabled (Sprites Only) Ativado (Só Imagens Móveis) - + Enabled (All Primitives) Ativado (Todos os Primitivos) - + None (Default) Nenhum (Padrão) - + Sharpen Only (Internal Resolution) Só Tornar Mais Nítido (Resolução Interna) - + Sharpen and Resize (Display Resolution) Tornar Mais Nítido e Redimensionar (Exibir Resolução) - + Scanline Filter Filtro Scanline - + Diagonal Filter Filtro Diagonal - + Triangular Filter Filtro Triangular - + Wave Filter Filtro de Ondas - + Lottes CRT CRT Lottes - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Descomprimido - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 MBs) - + PS2 (16MB) PS2 (16 MBs) - + PS2 (32MB) PS2 (32 MBs) - + PS2 (64MB) PS2 (64 MBs) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Cortar/Zero (Padrão) - + Game Grid Grade dos Jogos - + Game List Lista de Jogos - + Game List Settings Configurações da Lista dos Jogos - + Type Tipo - + Serial Serial - + Title Título - + File Title Título do Arquivo - + CRC CRC - + Time Played Tempo Jogado - + Last Played Jogado pela Última Vez - + Size Tamanho - + Select Disc Image Selecionar Imagem do Disco - + Select Disc Drive Selecione o Drive do Disco - + Start File Iniciar Arquivo - + Start BIOS Iniciar BIOS - + Start Disc Iniciar Disco - + Exit Sair - + Set Input Binding Definir Associação com o Controle - + Region Região - + Compatibility Rating Taxa de Compatibilidade - + Path Caminho - + Disc Path Caminho do Disco - + Select Disc Path Selecionar o Caminho do Disco - + Copy Settings Copiar Configurações - + Clear Settings Limpar Configurações - + Inhibit Screensaver Inibir a Proteção de Tela - + Enable Discord Presence Ativar Presença no Discord - + Pause On Start Pausar ao Iniciar - + Pause On Focus Loss Pausar na Perda de Foco - + Pause On Menu Pausar no Menu - + Confirm Shutdown Confirmar Desligamento - + Save State On Shutdown Salvar o State ao Desligar - + Start Fullscreen Iniciar em Tela Cheia - + Double-Click Toggles Fullscreen Clique Duplo Alterna pra Tela Cheia - + Hide Cursor In Fullscreen Esconder o Cursor na Tela Cheia - + OSD Scale Escala do OSD - + Show Messages Mostrar Mensagens - + Show Speed Mostrar Velocidade - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar o Uso da CPU - + Show GPU Usage Mostrar o Uso da GPU - + Show Resolution Mostrar Resolução - + Show GS Statistics Mostrar Estatísticas do GS - + Show Status Indicators Mostrar Indicadores de Status - + Show Settings Mostrar Configurações - + Show Inputs Mostrar Entradas - + Warn About Unsafe Settings Avisar Sobre Configurações Inseguras - + Reset Settings Resetar Configurações - + Change Search Directory Mudar Diretório de Busca - + Fast Boot Inicialização Rápida - + Output Volume Volume de Saída - + Memory Card Directory Diretório do Cartão de Memória - + Folder Memory Card Filter Filtro da Pasta do Cartão de Memória - + Create Criar - + Cancel Cancelar - + Load Profile Carregar Perfil - + Save Profile Salvar Perfil - + Enable SDL Input Source Ativar Fonte de Entrada do SDL - + SDL DualShock 4 / DualSense Enhanced Mode Modo Melhorado do DualShock 4/DualSense - + SDL Raw Input Ativar a Entrada Pura do SDL - + Enable XInput Input Source Ativar Fonte de Entrada do XInput - + Enable Console Port 1 Multitap Ativar Porta 1 do Console Multitap - + Enable Console Port 2 Multitap Ativar Porta 2 do Console Multitap - + Controller Port {}{} Porta do Controle {}{} - + Controller Port {} Porta do Controle {} - + Controller Type Tipo de Controle - + Automatic Mapping Mapeamento Automático - + Controller Port {}{} Macros Macros da Porta do Controle {}{} - + Controller Port {} Macros Macros da Porta do Controle {} - + Macro Button {} Botão do Macro {} - + Buttons Botões - + Frequency Frequência - + Use Legacy Nintendo Layout in Big Picture Mode Usar o Esquema Legado da Nintendo no Modo Big Picture - + + Memory Card Type + Tipo de Cartão de Memória + + + + Use NTFS Compression? + Usar Compressão NTFS? + + + + Reset Controller Settings + Redefinir Configurações do Controle + + + Pressure Pressão - + Controller Port {}{} Settings Configurações da Porta do Controle {}{} - + Controller Port {} Settings Configurações da Porta do Controle {} - + USB Port {} Porta USB {} - + Device Type Tipo de Dispositivo - + Device Subtype Sub-Tipo de Dispositivo - + {} Bindings Associações {} - + Clear Bindings Limpar Associações - + {} Settings Configurações {} - + Cache Directory Diretório do Cache - + Covers Directory Diretório das Capas - + Snapshots Directory Diretório dos Snapshots - + Save States Directory Diretório dos Save States - + Game Settings Directory Diretório das Configurações do Jogo - + Input Profile Directory Diretório do Perfil de Entrada - + Cheats Directory Diretório das trapaças - + Patches Directory Diretório dos Patches - + Texture Replacements Directory Diretórios das Substituições das Texturas - + Video Dumping Directory Diretório do Dump do Vídeo - + Resume Game Resumir Jogo - + Toggle Frame Limit Alternar o Limite dos Frames - + Game Properties Propriedades do Jogo - + Achievements Conquistas - + Save Screenshot Salvar Screenshot - + Switch To Software Renderer Trocar pro Renderizador de Software - + Switch To Hardware Renderer Trocar pro Renderizador de Hardware - + Change Disc Mudar Disco - + Close Game Fechar Jogo - + Exit Without Saving Sair Sem Salvar - + Back To Pause Menu Voltar pro Menu da Pausa - + Exit And Save State Sair e Salvar o State - + Leaderboards Tabelas de Classificação - + Delete Save Apagar o Save - + Close Menu Fechar Menu - + Delete State Apagar State - + Default Boot Inicialização Padrão - + + Incompatible Save State + Save State Incompatível + + + Reset Play Time Resetar o Tempo de Jogo - + Add Search Directory Adicionar Diretório de Busca - + Open in File Browser Abrir no Explorador de Arquivos - + Disable Subdirectory Scanning Desativar o Escaneamento dos Sub-Diretórios - + Enable Subdirectory Scanning Ativar o Escaneamento dos Sub-Diretórios - + Remove From List Remover da Lista - + Default View Visualização Padrão - + Sort By Ordenar por - + Sort Reversed Organização Reversa - + + Show Titles + Show Titles + + + Scan For New Games Escanear por Novos Jogos - + Rescan All Games Re-Escanear Todos os Jogos - + Website Site da Web - + Support Forums Fóruns de Suporte - + GitHub Repository Repositório do GitHub - + License Licença - + Close Fechar - + RAIntegration is being used instead of the built-in achievements implementation. O RAIntegration está sendo usado ao invés da implementação embutida das conquistas. - + Enable Achievements Ativar Conquistas - + Hardcore Mode Modo Hardcore - + Sound Effects Efeitos de Som - + + Enable In-Game Leaderboard Overlays + Ativar Sobreposições da Tabela de Classificação no Jogo + + + + Overlay Position + Posição das Sobreposições + + + + Notification Position + Posição das Notificações + + + Test Unofficial Achievements Testar Conquistas Não Oficiais - + Notification Sound Som das Notificações - + Select Notification Sound Selecionar o Som das Notificações - + Unlock Sound Som do Destravamento - + Select Unlock Sound Selecionar o Som do Destravamento - + Leaderboard Submit Sound Som das Submissões da Tabela de Classificação - + Select Leaderboard Submit Sound Selecionar o Som das Submissões da Tabela de Classificação - + Username: {} Nome de Usuário {} - + Login token generated on {} Token do login gerado em {} - + Logout Sair - + Not Logged In Não Está Logado - + Login Login - + Game: {0} ({1}) Jogo: {0} ({1}) - + Rich presence inactive or unsupported. Presença rica inativa ou não suportada. - + Game not loaded or no RetroAchievements available. Jogo não carregado ou sem RetroAchievements disponíveis. - + Card Enabled Cartão Ativado - + Card Name Nome do Cartão - + Eject Card Ejetar Cartão @@ -10830,67 +11346,67 @@ Você quer carregar este save e continuar? Multiplicador da ampliação definido em {}x. - + Saving screenshot to '{}'. Salvando a screenshot em '{}'. - + Saved screenshot to '{}'. Salvou a screenshot em '{}'. - + Failed to save screenshot to '{}'. Falhou em salvar a screenshot em '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. O dispositivo da GPU do hospedeiro encontrou um erro e foi recuperado. Isto pode ter quebrado a renderização. - + CAS is not available, your graphics driver does not support the required functionality. O CAS não está disponível, seu driver dos gráficos não suporta a funcionalidade requerida. - + with no compression com nenhuma compressão - + with LZMA compression com compressão LZMA - + with Zstandard compression com compressão Zstandard - + Saving {0} GS dump {1} to '{2}' Salvando o despejo do GS {0} {1} em '{2}' - + single frame frame único - + multi-frame multi-frame - + Failed to render/download screenshot. Falhou em renderizar/baixar a screenshot. - + Saved GS dump to '{}'. Salvou o dump do GS em '{}'. @@ -10905,12 +11421,12 @@ Você quer carregar este save e continuar? Desativando os mipmaps gerados automaticamente em uma ou mais texturas de substituição comprimidas. Por favor gere mipmaps quando comprimir suas texturas. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Ambos os buffers do stencil e as barreiras das texturas estão indisponíveis, isto quebrará alguns efeitos gráficos. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. O giro da GPU durante as leituras de retorno está ativado mas as estampas de data e hora calibrados estão indisponíveis. Isto pode ser realmente lento. @@ -10925,12 +11441,12 @@ Pra usar o renderizador do Vulkan você deve remover este pacote de aplicativo.< - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - O renderizador Vulkan foi selecionado automaticamente, mas nenhum dispositivo compatível foi achado. - Você deve atualizar todos os drivers gráficos no seu sistema, incluindo quaisquer GPUs integradas - pra usar o renderizador Vulkan. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10943,12 +11459,12 @@ Pra usar o renderizador do Vulkan você deve remover este pacote de aplicativo.< Trocar pro Renderizador de Hardware... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Falhou em criar o dispositivo D3D11: 0x{:08X}. Uma GPU a qual suporte o Nível de Recursos do Direct3D 10.0 é requerida. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. O renderizador Direct3D11 está executando no nível de recurso 10.0. Esta é uma configuração NÃO SUPORTADA. @@ -10997,17 +11513,17 @@ Por favor veja nossa documentação oficial pra mais informações.Capturar Áudio - + Starting {} to '{}'. Iniciando o {} para '{}'. - + Stopped {} to '{}'. Parou o {} para '{}'. - + Aborted {} due to encoding error in '{}'. Abortado {} devido a um erro de codificação em '{}'. @@ -11015,7 +11531,7 @@ Por favor veja nossa documentação oficial pra mais informações. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found O renderizador OpenGL não é suportado. Só o OpenGL {}. {} @@ -11025,7 +11541,7 @@ Por favor veja nossa documentação oficial pra mais informações. GSDeviceVK - + Your GPU does not support the required Vulkan features. Sua GPU não suporta os recursos requeridos do Vulkan. @@ -11161,131 +11677,131 @@ qualidade gráfica, mas isto aumentará os requerimentos do sistema. GameFixSettingsWidget - + Game Fixes Consertos dos Jogos - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. Hack da Multiplicação da FPU - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Hack pra Ignorar o MPEG - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Pré-Carregar o Hack do TLB - + EE Timing Hack EE: Emotion Engine. Leave as-is. Hack da Cronometragem da EE - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Hack do DMA Instantâneo - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. Hack da Bandeira do OPH - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emular o FIFO do GIF - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. Hack do DMA Ocupado - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Atrasar Acumulações da VIF1 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emular o FIFO da VIF - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Sincronização Completa da VU0 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. Hack do Bit da VU I - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. Hack de Acréscimo da VU - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. Hack da Sobrecarga da VU - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). Sincronização da VU - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. Sincronização do XGKick da VU - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Forçar a Detecção dos FPS Internos dos Blits - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11756,85 +12272,85 @@ qualidade gráfica, mas isto aumentará os requerimentos do sistema.Adicionar... - - - + + + Remove Remover - + Search Directory Diretório de Busca - + Scan Recursively Escanear Recursivamente - + Excluded Paths (will not be scanned) Caminhos Excluídos (não serão escaneados) - + Directory... Diretório... - + File... Arquivo... - + Scan For New Games Escanear por Novos Jogos - + Rescan All Games Re-Escanear Todos os Jogos - + Display Tela - - + + Prefer English Titles Preferir Títulos em Inglês - + Unchecked Desmarcado - + For games with both a title in the game's native language and one in English, prefer the English title. Pra jogos com ambos: um título no idioma nativo do jogo e um em inglês, prefira o título em inglês. - + Open Directory... Abrir Diretório... - + Select Search Directory Selecionar Diretório da Busca - + Scan Recursively? Escanear Recursivamente? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11843,12 +12359,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos sub-diretórios. - + Select File Selecionar Arquivo - + Select Directory Selecionar Diretório @@ -11857,31 +12373,34 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos GameListWidget + Game List Lista de Jogos - + + Game Grid Grade dos Jogos - + + Show Titles Mostrar Títulos - + All Types Todos os Tipos - + All Regions Todas as Regiões - + Search... Procurar... @@ -11955,22 +12474,22 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos Recarregar Patches - + Show Patches For All CRCs - Mostrar os Patches pra Todos os CRCs + Mostrar os Patches para Todos os CRCs - + Checked Selecionado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Alterna o escaneamento dos arquivos do patch pra todos os CRCs do jogo. Com isto ativado os patches disponíveis para o serial do jogo com CRCs diferentes também serão carregados. - + There are no patches available for this game. Não há patches disponíveis pra este jogo. @@ -12382,1394 +12901,1593 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos GlobalVariableTreeView - + unknown function função desconhecida - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderizador: + + Advanced Options + Opções Avançadas - - Adapter: - Adaptador: + + Hardware Download Mode: + Modo de Download de Hardware: - - Display - Tela + + Accurate (Recommended) + Preciso (Recomendado) - - Fullscreen Mode: - Modo de Tela Cheia: + + Disable Readbacks (Synchronize GS Thread) + Desativar Readbacks (Sincronizar Thread da GS) - - Aspect Ratio: - Proporção do Aspecto: + + Unsynchronized (Non-Deterministic) + Dessincronizado (Não Determinístico) - - Fit to Window / Fullscreen - Encaixar na Janela/Tela Cheia + + Disabled (Ignore Transfers) + Desativado (Ignorar Transferências) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Padrão Automático (4:3 Entrelaçado/3:2 Progressivo) + + GS Dump Compression: + Compressão de Capturas da GS: - - - Standard (4:3) - Padrão (4:3) + + Uncompressed + Sem Compressão - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Nativa/Completa (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - Substituir a Proporção do Aspecto do FMV: + + Extended Upscaling Multipliers + Multiplicadores de Upscaling Estendidos - - - - - - - - - Off (Default) - Desligado (Padrão) + + Disable Mailbox Presentation + Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. + Desativar Apresentação Mailbox - - - - - - - - - + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Usar Blit Swap Chain + + + + Spin CPU During Readbacks + Manter CPU em Espera Ativa durante Readbacks + + + + Spin GPU During Readbacks + Manter GPU em Espera Ativa durante Readbacks + + + + Allow Exclusive Fullscreen: + Permitir Tela Cheia Exclusiva: + + + + Automatic (Default) Automático (Padrão) - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Entrelaçamento (Campo Superior Primeiro, Dente de Serra) + + Disallowed + Não permitido - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Entrelaçamento (Campo Inferior Primeiro, Dente de Serra) + + Allowed + Permitido - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Campo Superior Primeiro, Frames Completos) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Campo Inferior Primeiro, Frames Completos) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Mistura (Campo Superior Primeiro, Unir os 2 Campos) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Mistura (Campo Inferior Primeiro, Unir os 2 Campos) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptável (Campo Superior Primeiro, Similar a Bob + Entrelaçamento) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptável (Campo Inferior Primeiro, Similar a Bob + Entrelaçamento) - - - - Bilinear Filtering: - Filtragem Bilinear: - - - - - - + None Nenhum - - + + Partial + Parcial + + + + Full (Hash Cache) + Completo (Cache de Hash) + + + + Texture Preloading: + Pré-carregamento de Texturas: + + + + Frame Rate Options + Opções da Taxa de Frames + + + + NTSC Frame Rate: + Taxa de Frames NTSC: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + Taxa de Frames PAL: + + + + Debugging Options + Opções de Depuração + + + + Override Texture Barriers: + Sobrescrever Barreiras de Textura: + + + + Force Disabled + Forçar Desativado + + + + Force Enabled + Forçar Ativado + + + + Disable Framebuffer Fetch + Desativar Busca de Framebuffer + + + + Disable Shader Cache + Desativar Cache de Shaders + + + + Disable Vertex Shader Expand + Desativar Expansão do Shader de Vértices + + + + Use Debug Device + Usar Dispositivo de Depuração + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Desentrelaçamento: + + + + Integer Scaling + Escalonamento por Inteiros + + + + Apply Widescreen Patches + Aplicar Patches de Widescreen + + + + Apply No-Interlacing Patches + Aplicar Patches Anti-entrelaçamento + + + + Anti-Blur + Anti-Desfoque + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Desativar Deslocamento de Entrelaçamento + + + + Screen Offsets + Deslocamentos da Tela + + + + Show Overscan + Mostrar Overscan + + + + FMV Aspect Ratio Override: + Sobrescrita da Proporção de Tela (FMV): + + + + Fit to Window / Fullscreen + Ajustar à Janela / Tela Cheia + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Padrão Automático (4:3 Entrelaçado / 3:2 Progressivo) + + + + + Standard (4:3) + Padrão (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + + Native/Full (10:7) + Nativo/Cheio (10:7) + + + + None + Nenhum + + + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Suave) - + Bilinear (Sharp) Sharp: Refers to the texture clarity. - Bilinear (Nitidez) + Bilinear (Nítido) - + Vertical Stretch: - Esticamento Vertical: + Esticar na Vertical: - - - - + + Fullscreen Mode: + Modo de Tela Cheia: + + + + Bilinear Filtering: + Filtragem Bilinear: + + + + Off (Default) + Desligado (Padrão) + + + + Crop: + Corte: + + + + Aspect Ratio: + Proporção de Tela: + + + + Automatic (Default) + Automático (Padrão) + + + + No Deinterlacing + Sem Desentrelaçamento + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Campo Superior Primeiro, Dente de Serra) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Campo Inferior Primeiro, Dente de Serra) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Campo Superior Primeiro, Frames Completos) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Campo Inferior Primeiro, Frames Completos) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Campo Superior Primeiro, Mesclar 2 Campos) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Campo Inferior Primeiro, Mesclar 2 Campos) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptativo (Campo Superior Primeiro, Similar a Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptativo (Campo Inferior Primeiro, Similar a Bob + Weave) + + + % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. % - - Crop: - Cortar: + + + + + px + px - + + Top: + Warning: short space constraints. Abbreviate if necessary. + Superior: + + + Left: Warning: short space constraints. Abbreviate if necessary. Esquerda: - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Topo: - - - + Right: Warning: short space constraints. Abbreviate if necessary. - Direita: + Direita: - + Bottom: Warning: short space constraints. Abbreviate if necessary. - Rodapé: + Inferior: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Desativado (Padrão) - - - Screen Offsets - Deslocamentos da Tela + + Enabled (Sprites Only) + Ativado (Apenas Sprites) - - - Show Overscan - Mostrar Overscan + + Enabled (All Primitives) + Ativado (Todas as Primitivas) - - - Anti-Blur - Anti-Desfoque + + Texture Inside RT: + Textura Dentro do RT: - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Desativar o Deslocamento do Entrelaçamento - - - - Screenshot Size: - Tamanho da Screenshot: - - - - Screen Resolution - Resolução da Tela - - - - Internal Resolution - Resolução Interna - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Qualidade: - - - - - Rendering - Renderização - - - - Internal Resolution: - Resolução Interna: - - - - - Off - Desligado - - - - - Texture Filtering: - Filtragem das Texturas: - - - - - Nearest - Mais Próximo - - - - - Bilinear (Forced) - Bilinear (Forçado) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forçada excluindo a imagem móvel) - - - - Trilinear Filtering: - Filtragem Trilinear: - - - - Off (None) - Desligado (Nenhum) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forçado) - - - - Anisotropic Filtering: - Filtragem Anisotrópica: - - - - Dithering: - Pontilhamento: - - - - Scaled - Dimensionado - - - - - Unscaled (Default) - Não Dimensionado (Padrão) - - - - Blending Accuracy: - Precisão da Mistura: - - - - Minimum - Mínimo - - - - - Basic (Recommended) - Básico (Recomendado) - - - - Medium - Médio - - - - High - Alto - - - - Full (Slow) - Completo (Lento) - - - - Maximum (Very Slow) - Máximo (Muito Lento) - - - - Texture Preloading: - Pré-Carregamento das Texturas: - - - - Partial - Parcial - - - - - Full (Hash Cache) - Completo (Cache do Hash) - - - - Software Rendering Threads: - Threads da Renderização do Software: - - - + Skip Draw Range: - Ignorar Alcance do Skipdraw: + Pular Intervalo de Desenho: - - - Disable Depth Conversion - Desativar a Conversão de Profundidade - - - - - GPU Palette Conversion - Conversão da Paleta da GPU - - - - - Manual Hardware Renderer Fixes - Consertos Manuais do Renderizador via Hardware - - - - - Spin GPU During Readbacks - Girar a GPU Durante as Leituras de Retorno - - - - - Spin CPU During Readbacks - Girar a CPU Durante as Leituras de Retorno - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto-Limpeza - - - - Hardware Fixes - Consertos do Hardware - - - - Force Disabled - Forçar Desativado - - - - Force Enabled - Forçar Ativado - - - - CPU Sprite Render Size: - Tamanho da Renderização das Imagens Móveis da CPU: - - - - - - - + + + 0 (Disabled) 0 (Disabled) 0 (Desativado) - - 1 (64 Max Width) - 1 (64 de Largura Máxima) - - - - 2 (128 Max Width) - 2 (128 de Largura Máxima) - - - - 3 (192 Max Width) - 3 (192 de Largura Máxima) - - - - 4 (256 Max Width) - 4 (256 de Largura Máxima) - - - - 5 (320 Max Width) - 5 (320 de Largura Máxima) - - - - 6 (384 Max Width) - 6 (384 de Largura Máxima) - - - - 7 (448 Max Width) - 7 (448 de Largura Máxima) - - - - 8 (512 Max Width) - 8 (512 de Largura Máxima) - - - - 9 (576 Max Width) - 9 (576 de Largura Máxima) - - - - 10 (640 Max Width) - 10 (640 de Largura Máxima) - - - - - Disable Safe Features - Desativar Funções Seguras - - - - - Preload Frame Data - Pré-Carregar Dados do Frame - - - - Texture Inside RT - Textura Dentro do RT - - - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agressivo) - - Software CLUT Render: - Renderizador do CLUT via software: + + 1 (64 Max Width) + 1 (64 de Largura Máx.) - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - CLUT do Alvo da GPU: + + 2 (128 Max Width) + 2 (128 de Largura Máx.) - - - - Disabled (Default) - Desativado (Padrão) + + 3 (192 Max Width) + 3 (192 de Largura Máx.) - - Enabled (Exact Match) - Ativado (Combinação Exata) + + 4 (256 Max Width) + 4 (256 de Largura Máx.) - - Enabled (Check Inside Target) - Ativado (Verificação Dentro do Alvo) + + 5 (320 Max Width) + 5 (320 de Largura Máx.) - - Upscaling Fixes - Consertos da Ampliação + + 6 (384 Max Width) + 6 (384 de Largura Máx.) - - Half Pixel Offset: - Deslocamento de Meio Pixel: + + 7 (448 Max Width) + 7 (448 de Largura Máx.) - - Normal (Vertex) - Normal (Vértice) + + 8 (512 Max Width) + 8 (512 de Largura Máx.) - - Special (Texture) - Especial (Textura) + + 9 (576 Max Width) + 9 (576 de Largura Máx.) - - Special (Texture - Aggressive) - Especial (Textura - Agressivo) + + 10 (640 Max Width) + 10 (640 de Largura Máx.) - - Round Sprite: - Imagem Móvel Redonda: - - - - Half - Metade - - - - Full - Completo - - - - Texture Offsets: - Deslocamentos da Textura: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Unir Imagem Móvel - - - - - Align Sprite - Alinhar Imagem Móvel - - - - Deinterlacing: - Desentrelaçamento: - - - - No Deinterlacing - Sem Desentrelaçamento - - - - Window Resolution (Aspect Corrected) - Resolução da Janela (Aspecto Corrigido) - - - - Internal Resolution (Aspect Corrected) - Resolução Interna (Aspecto Corrigido) - - - - Internal Resolution (No Aspect Correction) - Resolução Interna (Sem Correção do Aspecto) - - - - WebP - WebP - - - - Force 32bit - Forçar 32 bits - - - + Sprites Only - Só Imagens Móveis + Apenas Sprites - + Sprites/Triangles - Imagens Móveis/Triângulo + Sprites/Triângulos - + Blended Sprites/Triangles - Imagens Móveis/Triângulos Misturados + Sprites/Triângulos Mesclados - - Auto Flush: - Auto-Limpeza: - - - - Enabled (Sprites Only) - Ativado (Só Imagens Móveis) - - - - Enabled (All Primitives) - Ativado (Todos os Primitivos) - - - - Texture Inside RT: - Textura Dentro do RT: - - - + Inside Target Dentro do Alvo - + Merge Targets - Unir Alvos + Mesclar Alvos - - + + Software CLUT Render: + Renderização de CLUT via Software: + + + + Estimate Texture Region + Estimar Região da Textura + + + + Disable Render Fixes + Desativar Correções de Renderização + + + + Read Targets When Closing + Ler Alvos ao Fechar + + + + Disable Safe Features + Desativar Recursos de Segurança + + + Disable Partial Source Invalidation Desativar Invalidação Parcial da Fonte - - - Read Targets When Closing - Ler os Alvos quando Fechar + + Disable Depth Conversion + Desativar Conversão de Profundidade - - - Estimate Texture Region - Estimar a Região da Textura + + Framebuffer Conversion + Conversão de Framebuffer - - - Disable Render Fixes - Desativar os Consertos dos Renderizadores + + GPU Palette Conversion + Conversão de Paleta na GPU - - - Unscaled Palette Texture Draws - Desenhos da Textura da Paleta Ampliada + + Preload Frame Data + Pré-carregar Dados do Frame - - Bilinear Dirty Upscale: - Ampliação Bilinear Suja: + + Auto Flush: + Limpeza Automática (Flush): - - Force Bilinear - Forçar Bilinear + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + CLUT do Alvo na GPU: - - Force Nearest - Forçar o Mais Próximo + + Enabled (Exact Match) + Ativado (Correspondência Exata) - - Texture Replacement - Substituição das Texturas + + Enabled (Check Inside Target) + Ativado (Verificar Dentro do Alvo) - - Search Directory - Diretório de Busca + + CPU Sprite Render Size: + Tamanho da Renderização de Sprites na CPU: + + + GraphicsHardwareRenderingSettingsTab - - - Browse... - Explorar... + + Texture Filtering: + Filtragem de Textura: - - - Open... - Abrir... + + Off + Desligado - - - Reset - Restaurar + + Scaled + Escalonado - - PCSX2 will dump and load texture replacements from this directory. - O PCSX2 dumpará e carregará as substituições de textura deste diretório. + + Unscaled (Default) + Sem Escalonamento (Padrão) - - Options - Opções + + Force 32bit + Forçar 32bits - - - Dump Textures - Extrair texturas + + Manual Hardware Renderer Fixes + Correções Manuais do Renderizador de Hardware - - - Dump Mipmaps - Extrair mapas mip + + Mipmapping + Mipmapping - - - Dump FMV Textures - Extrair texturas do FMV + + Anisotropic Filtering: + Filtragem Anisotrópica: - - - Load Textures - Carregar Texturas + + Internal Resolution: + Resolução Interna: - - Apply Widescreen Patches - Ativar Patches pra Widescreen + + Nearest + Mais Próximo - - Apply No-Interlacing Patches - Ativar Patches Sem Entrelaçamento + + Bilinear (Forced) + Bilinear (Forçado) - - Align to Native - Alinhar a Nativa + + Bilinear (PS2) + Bilinear (PS2) - - Align to Native - with Texture Offset - Alinhar a Nativa - com Deslocamento das Texturas + + Bilinear (Forced excluding sprite) + Bilinear (Forçado, exceto sprites) - - Native Scaling - Dimensionamento Nativo + + Dithering: + Dithering: - - Normal - Normal + + Minimum + Mínimo - - Aggressive - Agressivo + + Basic (Recommended) + Básico (Recomendado) - - - Force Even Sprite Position - Forçar posição uniforme do sprite + + Medium + Médio - - - Precache Textures - Colocar as Texturas no Cache Primeiro + + High + Alto - - Post-Processing - Pós-Processamento + + Full (Slow) + Completo (Lento) - - Sharpening/Anti-Aliasing - Nitidez/Anti-Aliasing + + Maximum (Very Slow) + Máximo (Muito Lento) - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Nitidez Adaptável do Contraste: + + Automatic (Default) + Automático (Padrão) - - - - - None (Default) - Nenhum (Padrão) + + Off (None) + Desligado (Nenhum) - - Sharpen Only (Internal Resolution) - Só Tornar Mais Nítido (Resolução Interna) + + Trilinear (PS2) + Trilinear (PS2) - - Sharpen and Resize (Display Resolution) - Tornar Mais Nítido e Redimensionar (Exibir Resolução) + + Trilinear (Forced) + Trilinear (Forçado) - - Sharpness: - Nitidez: + + Blending Accuracy: + Precisão da Mesclagem: - - - FXAA - FXAA + + Trilinear Filtering: + Filtragem Trilinear: + + + GraphicsMediaCaptureSettingsTab - - Filters - Filtros + + Screenshot Capture Setup + Configuração da Captura de Tela - - TV Shader: - Shader de TV: - - - - Scanline Filter - Filtro Scanline - - - - Diagonal Filter - Filtro Diagonal - - - - Triangular Filter - Filtro Triangular - - - - Wave Filter - Filtro de Ondas - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - CRT Lottes - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x SuperSampling Rotacionado da Grade) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (SuperSampling Automático da Grade do Nx) - - - - - Shade Boost - Aumentar o Shade - - - - Brightness: - Brilho: - - - - Contrast: - Contraste: - - - - Saturation - Saturação - - - - OSD - OSD - - - - On-Screen Display - Exibição na Tela - - - - OSD Scale: - Escala do OSD: - - - - - Show Indicators - Mostrar Indicadores - - - - - Show Resolution - Mostrar Resolução - - - - - Show Inputs - Mostrar Entradas - - - - - Show GPU Usage - Mostrar o Uso da GPU - - - - - Show Settings - Mostrar Configurações - - - - - Show FPS - Mostrar FPS - - - - - Disable Mailbox Presentation - Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. - Desativar a Apresentação no Mailbox - - - - - Extended Upscaling Multipliers - Multiplicadores Estendidos de Ampliação - - - - Disable Shader Cache - Desativar o Cache do Shader - - - - Disable Vertex Shader Expand - Desativar a Expansão do Shader do Vértice - - - - - Show Statistics - Mostrar Estatísticas - - - - - Asynchronous Texture Loading - Carregamento das Texturas Assíncronas - - - - Saturation: - Saturação: - - - - - Show CPU Usage - Mostrar o Uso da CPU - - - - - Warn About Unsafe Settings - Avisar Sobre Configurações Inseguras - - - - Recording - Gravação - - - - Video Dumping Directory - Diretório do Dump do Vídeo - - - - Capture Setup - Configuração da Captura - - - - OSD Messages Position: - Mostrar Mensagens no OSD: - - - - - Left (Default) - Esquerda (Padrão) - - - - OSD Performance Position: - Posição da performance no OSD: - - - - - Right (Default) - Direita (Padrão) - - - - - Show Frame Times - Mostrar o Tempo dos Frames - - - - - Show PCSX2 Version - Mostrar a Versão do PCSX2 - - - - - Show Hardware Info - Mostrar as Informações do Hardware - - - - - Show Input Recording Status - Mostrar o Status da Gravação da Entrada - - - - - Show Video Capture Status - Mostrar o Status da Captura de Vídeo - - - - - Show VPS - Mostrar VPS - - - - capture - Captura - - - - Container: - Contêiner: - - - - - Codec: - Codec: - - - - - Extra Arguments - Argumentos Extras - - - - Capture Audio - Capturar Áudio - - - - Format: - Formato: - - - + + Resolution: Resolução: - - x - x + + Window Resolution (Aspect Corrected) + Resolução da Janela (Com Correção de Aspecto) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Resolução Interna (Com Correção de Aspecto) - - Capture Video - Capturar Vídeo + + Internal Resolution (No Aspect Correction) + Resolução Interna (Sem Correção de Aspecto) - - Advanced - Advanced here refers to the advanced graphics options. - Avançado + + PNG + PNG - - Advanced Options - Opções Avançadas + + JPEG + JPEG - - Hardware Download Mode: - Modo de Download do Hardware: + + WebP + WebP - - Accurate (Recommended) - Preciso (Recomendado) + + Quality: + Qualidade: - - Disable Readbacks (Synchronize GS Thread) - Desativar as Leituras de Retorno (Sincronizar o Thread do GS) + + % + % - - Unsynchronized (Non-Deterministic) - Não Sincronizado (Não Determinístico) + + capture + capturar - - Disabled (Ignore Transfers) - Desativado (Ignorar Transferências) + + Video Recording Setup + Configuração da Gravação de Vídeo - - GS Dump Compression: - Compressão da extração do GS: + + Container: + Contêiner: - - Uncompressed - Descomprimido + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Usar a Cadeia da Troca dos Blits - - - - + + Bitrate: Taxa de Bits: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - Kbps + kbps - - Allow Exclusive Fullscreen: - Permitir Tela Cheia Exclusiva: + + + Extra Arguments + Argumentos Extras - - Disallowed - Rejeitado + + Capture Audio + Capturar Áudio - - Allowed - Permitido + + Format: + Formato: - - Debugging Options - Opções de Debugging + + x + x - - Override Texture Barriers: - Substituir as Barreiras das Texturas: + + Auto + Automático - - Use Debug Device - Usar Dispositivo de Debug + + Capture Video + Capturar Vídeo + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + Exibição na Tela (OSD) - - + + OSD Messages Position: + Posição das Mensagens do OSD: + + + + % + % + + + + + None + Nenhum + + + + Top Left (Default) + Superior Esquerdo (Padrão) + + + + + Top Center + Superior Central + + + + Top Right + Superior Direito + + + + + Center Left + Central Esquerdo + + + + + Center + Centro + + + + + Center Right + Central Direito + + + + + Bottom Left + Inferior Esquerdo + + + + + Bottom Center + Inferior Central + + + + + Bottom Right + Inferior Direito + + + + Show Frame Times + Mostrar Tempos do Frame + + + + Warnings For User + Avisos para o Usuário + + + + Show CPU Usage + Mostrar Uso da CPU + + + + Show Hardware Info + Mostrar Informações de Hardware + + + + Show Input Recording Status + Mostrar Status da Gravação de Entradas + + + + Show Resolution + Mostrar Resolução + + + + System Information + Informações do Sistema + + + + Show VPS + Mostrar VPS + + + + Show GPU Usage + Mostrar Uso da GPU + + + + Show Speed Percentages + Mostrar Porcentagens de Velocidade + + + + Performance & Stats + Desempenho e Estatísticas + + + + Show Settings + Mostrar Configurações + + + + Show Statistics + Mostrar Estatísticas + + + + Show Indicators + Mostrar Indicadores + + + + Show Video Capture Status + Mostrar Status da Captura de Vídeo + + + + Show Inputs + Mostrar Entradas + + + + Warn About Unsafe Settings + Alertar Sobre Configurações Inseguras + + + + Show FPS + Mostrar FPS + + + + Show PCSX2 Version + Mostrar a Versão do PCSX2 + + + + Settings & Inputs + Configurações e Entradas + + + + Show Patches + Show Patches + + + + OSD Scale: + Escala do OSD: + + + + Top Left + Superior Esquerdo + + + + Top Right (Default) + Superior Direito (Padrão) + + + + OSD Performance Position: + Posição do Desempenho do OSD: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Nitidez/Antisserrilhamento + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Ajuste de Nitidez Adaptativo por Contraste: + + + + + None (Default) + Nenhum (Padrão) + + + + Sharpen Only (Internal Resolution) + Apenas Nitidez (Resolução Interna) + + + + Sharpen and Resize (Display Resolution) + Nitidez e Redimensionamento (Resolução da Tela) + + + + Sharpness: + Nitidez: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filtros + + + + Shade Boost + Reforço de Tonalidade + + + + Brightness: + Brilho: + + + + Contrast: + Contraste: + + + + Gamma: + Gama: + + + + Saturation: + Saturação: + + + + TV Shader: + Shader de TV: + + + + Scanline Filter + Filtro de Scanline + + + + Diagonal Filter + Filtro Diagonal + + + + Triangular Filter + Filtro Triangular + + + + Wave Filter + Filtro de Onda + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adaptador: + + + + GraphicsSettingsWidget + + + Display + Tela + + + + + + + + Off (Default) + Desligado (Padrão) + + + + + + + Automatic (Default) + Automático (Padrão) + + + + Bilinear (Smooth) + Bilinear (Suave) + + + + Screen Offsets + Deslocamentos da Tela + + + + Show Overscan + Mostrar Overscan + + + + Anti-Blur + Anti-Desfoque + + + + Disable Interlace Offset + Desativar o Deslocamento do Entrelaçamento + + + + Screen Resolution + Resolução da Tela + + + + Internal Resolution + Resolução Interna + + + + PNG + PNG + + + + + Rendering + Renderização + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Não Dimensionado (Padrão) + + + + Basic (Recommended) + Básico (Recomendado) + + + + Media Capture + Captura de Mídia + + + + Full (Hash Cache) + Completo (Cache do Hash) + + + + Disable Depth Conversion + Desativar a Conversão de Profundidade + + + + GPU Palette Conversion + Conversão da Paleta da GPU + + + + Manual Hardware Renderer Fixes + Consertos Manuais do Renderizador via Hardware + + + + Spin GPU During Readbacks + Girar a GPU Durante as Leituras de Retorno + + + + Spin CPU During Readbacks + Girar a CPU Durante as Leituras de Retorno + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto-Limpeza + + + + Hardware Fixes + Consertos do Hardware + + + + + 0 (Disabled) + 0 (Desativado) + + + + Disable Safe Features + Desativar Funções Seguras + + + + Preload Frame Data + Pré-Carregar Dados do Frame + + + + Texture Inside RT + Textura Dentro do RT + + + + Upscaling Fixes + Consertos da Ampliação + + + + Merge Sprite + Unir Imagem Móvel + + + + Align Sprite + Alinhar Imagem Móvel + + + + Disable Partial Source Invalidation + Desativar Invalidação Parcial da Fonte + + + + Read Targets When Closing + Ler os Alvos quando Fechar + + + + Estimate Texture Region + Estimar a Região da Textura + + + + Disable Render Fixes + Desativar os Consertos dos Renderizadores + + + + Unscaled Palette Texture Draws + Desenhos da Textura da Paleta Ampliada + + + + Texture Replacement + Substituição das Texturas + + + + Dump Textures + Extrair texturas + + + + Dump Mipmaps + Extrair mapas mip + + + + Dump FMV Textures + Extrair texturas do FMV + + + + Load Textures + Carregar Texturas + + + + Force Even Sprite Position + Forçar posição uniforme do sprite + + + + Precache Textures + Colocar as Texturas no Cache Primeiro + + + + Post-Processing + Pós-Processamento + + + + + None (Default) + Nenhum (Padrão) + + + + FXAA + FXAA + + + + Shade Boost + Aumentar o Shade + + + + Saturation + Saturação + + + + OSD + OSD + + + + Show Indicators + Mostrar Indicadores + + + + Show Resolution + Mostrar Resolução + + + + Show Inputs + Mostrar Entradas + + + + Show GPU Usage + Mostrar o Uso da GPU + + + + Show Settings + Mostrar Configurações + + + + Show FPS + Mostrar FPS + + + + Disable Mailbox Presentation + Desativar a Apresentação no Mailbox + + + + Extended Upscaling Multipliers + Multiplicadores Estendidos de Ampliação + + + + Show Statistics + Mostrar Estatísticas + + + + Asynchronous Texture Loading + Carregamento das Texturas Assíncronas + + + + Show CPU Usage + Mostrar o Uso da CPU + + + + Warn About Unsafe Settings + Avisar Sobre Configurações Inseguras + + + + Left (Default) + Esquerda (Padrão) + + + + Right (Default) + Direita (Padrão) + + + + Show Frame Times + Mostrar o Tempo dos Frames + + + + Show PCSX2 Version + Mostrar a Versão do PCSX2 + + + + Show Hardware Info + Mostrar as Informações do Hardware + + + + Show Input Recording Status + Mostrar o Status da Gravação da Entrada + + + + Show Video Capture Status + Mostrar o Status da Captura de Vídeo + + + + Show VPS + Mostrar VPS + + + + Advanced + Avançado + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Usar a Cadeia da Troca dos Blits + + + Show Speed Percentages Mostrar Porcentagens da Velocidade - - - Disable Framebuffer Fetch - Desativar a Busca do Buffer dos Frames - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13788,12 +14506,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13821,1131 +14533,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Usar Configuração Global [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Desmarcado - + Enable Widescreen Patches Ativar Patches pra Widescreen - + Automatically loads and applies widescreen patches on game start. Can cause issues. Carrega e aplica automaticamente os patches pra widescreen no início do jogo. Pode causar problemas. - + Enable No-Interlacing Patches Ativar Patches Sem Entrelaçamento - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carrega e aplica automaticamente os patches sem entrelaçamento no início do jogo. Pode causar problemas. - + Disables interlacing offset which may reduce blurring in some situations. Desativa o deslocamento do entrelaçamento o qual pode reduzir o desfoque em algumas situações. - + Bilinear Filtering Filtragem Bilinear - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Ativa o filtro de pós-processamento bilinear. Suaviza a imagem geral conforme ela é exibida na tela. Corrige o posicionamento entre os pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. Útil pra alguns jogos tais como Wipeout Fusion por seu efeito de tremulação da tela mas pode tornar a imagem borrada. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela. - + FMV Aspect Ratio Override Substituir a Proporção do Aspecto do FMV - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determina o método de desentrelaçamento a ser usado na tela entrelaçada do console emulado. O automático deve ser capaz de desentrelaçar corretamente a maioria dos jogos mas se você ver gráficos visivelmente tremidos tente escolher uma das opções disponíveis. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Controla o nível de precisão da emulação da unidade de mistura do GS.<br> Quanto maior a configuração mais a mistura é emulada no shader com precisão e maior a penalidade sobre a velocidade será.<br> Note que a mistura do Direct3D é reduzida em capacidade comparada com o OpenGL/Vulkan. - - - + Software Rendering Threads Threads da Renderização do Software - + CPU Sprite Render Size Tamanho da Renderização das Imagens Móveis da CPU - + Software CLUT Render Renderizador do CLUT via Software - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a na GPU com uma manipulação especial. - - - + This option disables game-specific render fixes. Esta opção desativa os consertos de renderização específicos do jogo. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Por padrão o cache da textura lida com invalidações parciais. Infelizmente é muito custoso computar em termos de CPU. Este hack substitui a invalidação parcial com uma exclusão completa da textura pra reduzir a carga da CPU. Ajuda os jogos com a engine Snowblind. - - + Framebuffer Conversion Conversão do Buffer dos Frames - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. Ajuda os jogos do Harry Potter e Stuntman. Tem um grande impacto na performance. - - + + Disabled Desativado - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Não Recomendado) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Substitui a proporção do aspecto (FMV) do full-motion video. Se desativado a Proporção do Aspecto do FMV combinará com o mesmo valor que a configuração geral da Proporção do Aspecto. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Ativa hacks internos do Anti-Desfoque. Menos preciso do que a renderização do PS2 mas muitos jogos parecerem menos borrados. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Muda a proporção do aspecto usada pra exibir a saída do console na tela. O padrão é o Padrão Automático (4:3/3:2 Progressivo) o qual ajusta automaticamente a proporção do aspecto pra combinar como um jogo seria mostrado numa TV típica da era e se adapta aos patches dos jogos widescreen/ultrawide. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Seleciona a qualidade na qual as screenshots serão comprimidas. Valores maiores preservam mais detalhes no JPEG e WebP e reduzem o tamanho do arquivo no PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Ativa o mipmapping o qual alguns jogos requerem pra renderizar corretamente. O mipmapping usa variantes de resolução progressivamente menores das texturas em distâncias progressivamente maiores pra reduzir a carga de processamento e evitar artefatos visuais. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Muda qual algoritmo de filtragem é usado pra mapear as texturas nas superfícies.<br> Mais próximo: Não faz tentativa de misturar as cores.<br> Bilinear (Forçado): Misturará as cores pra remover as bordas ásperas entre os pixels de cores diferentes mesmo se o jogo disse pro PS2 pra não fazer isto.<br> Bilinear (PS2): Aplicará a filtragem em todas as superfícies que um jogo instrui o PS2 a filtrar.<br> Bilinear (Forçado a Excluir as Imagens Móveis): Aplicará a filtragem em todas as superfícies mesmo que o jogo diga ao PS2 pra não fazer exceto as imagens móveis. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduz o desfoque das texturas grandes aplicadas a superfícies pequenas e com ângulos acentuados amostrando as cores dos dois Mipmaps mais próximos. Requer que o Mipmapping esteja 'ligado'.<br> Desligado: Desativa a função.<br> Trilinear (PS2): Aplica a filtragem Trilinear em todas as superfícies que um jogo instrui o PS2 a fazer.<br> Trilinear (Forçado): Aplica a filtragem Trilinear em todas as superfícies mesmo se o jogo diga ao PS2 pra não fazer. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduz as bandas entre as cores e melhora a profundidade da cor percebida.<br> Desligado: Desativa qualquer pontilhamento.<br> Dimensionado: Ciente da ampliação/maior efeito do pontilhamento.<br> Não Dimensionado: Pontilhamento nativo/pontilhamento menor não aumenta o tamanho dos quadrados quando amplia.<br> Forçar 32 bits: Trata todos os desenhos como se eles fossem de 32 bits pra evitar as bandas e o pontilhamento. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + ​Controla o nível de precisão da emulação da unidade de mesclagem da GS.<br> Quanto maior a configuração, mais precisa será a emulação da mesclagem no shader, e maior será a perda de desempenho.<br> Observe que a capacidade de mesclagem do Direct3D 12 é reduzida em comparação com o OpenGL, Vulkan e Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Faz um trabalho inútil na CPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance durante as leituras de retorno mas com um aumento significativo no uso de energia. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submete trabalho inútil para a GPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance durante as leituras de retorno mas com um aumento significativo no uso de energia. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Número de threads de renderização: 0 pra thread único, 2 ou mais pra multi-threads (1 é pra debugging). De 2 a 4 threads são recomendados, mais do que isso é provável que seja mais lento ao invés de mais rápido. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Desativa o suporte dos buffers de profundidade no cache da textura. Provavelmente criará vários problemas gráficos e só é útil pra debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Descarrega todos os alvos no cache da textura de volta para a memória local quando desligar. Pode impedir a perda do visual quando salvar o state ou trocar os renderizadores mas também pode causar corrupção gráfica. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Conserta problemas com a ampliação (linhas verticais) em jogos da Namco como Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Força os desenhos das texturas da paleta a renderizarem na resolução nativa. + + + Dumps replaceable textures to disk. Will reduce performance. Dumpa as texturas substituíveis no disco. Reduzirá a performance. - + Includes mipmaps when dumping textures. Inclui os mipmaps quando dumpar as texturas. - + Allows texture dumping when FMVs are active. You should not enable this. Permite a dumpagem das texturas quando os FMVs estão ativos. Você não deve ativar isto. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas. - + Loads replacement textures where available and user-provided. Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono. - + Enables FidelityFX Contrast Adaptive Sharpening. Ativa a Nitidez Adaptável do Contraste do FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determina a intensidade do efeito de nitidez no pós-processamento do CAS. - + Adjusts brightness. 50 is normal. Ajusta o brilho. 50 é normal. - + Adjusts contrast. 50 is normal. Ajusta o contraste. 50 é normal. - + Adjusts saturation. 50 is normal. Ajusta a saturação. 50 é normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão. + + + Scales the size of the onscreen OSD from 50% to 500%. Dimensiona o tamanho do OSD na tela de 50% até 500%. - + OSD Messages Position Posição das Mensagens no OSD - + OSD Statistics Position Posição das Estatísticas no OSD - + Shows a variety of on-screen performance data points as selected by the user. Mostra uma variedade de pontos de dados da performance na tela conforme selecionado pelo usuário. - + Shows the vsync rate of the emulator in the top-right corner of the display. Mostra a taxa do vsync do emulador no canto superior direito da tela. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Mostra indicadores do ícone OSD pros estados de emulação tais como Pausar, Turbo, Avanço Rápido e Câmera Lenta. - + Displays various settings and the current values of those settings, useful for debugging. Exibe várias configurações e os valores atuais dessas configurações, útil pra debugging. - + Displays a graph showing the average frametimes. Exibe um gráfico mostrando os tempos médios dos frames. - + Shows the current system hardware information on the OSD. - Mostra as informações do hardware do sistema atual no OSD. + Mostra as informações atuais de hardware do sistema no OSD. - + Video Codec Codec de Vídeo - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Seleciona qual Codec de Vídeo a ser usado pra Captura de Vídeo. <b>Se não tiver certeza, deixe-o no padrão.<b> - - - + Video Format Formato do Vídeo - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Seleciona qual o Formato de Vídeo a ser usado pra Captura de Vídeo. Se por chance o codec não suportar o formato o primeiro formato disponível será usado. <b>Se não tiver certeza deixe no padrão.<b> - - - + Video Bitrate Taxa de Bits do Vídeo - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Determina a taxa de bits do vídeo a ser usada. Taxas de bits maiores geralmente produzem melhor qualidade de vídeo ao custo de um tamanho de arquivo resultante maior. - - - + Automatic Resolution Resolução Automática - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Quando marcada a resolução da captura de vídeo seguirá a resolução interna do jogo em execução.<br><br><b>Seja cuidadoso quando usar esta configuração, especialmente quando você está ampliando pois uma resolução interna maior (acima de 4x) pode resultar numa captura de vídeo muito grande e pode causar sobrecarga no sistema</b> - - - + Enable Extra Video Arguments Ativar Argumentos Extras do Vídeo - + Allows you to pass arguments to the selected video codec. Permite a você passar argumentos para o codec de vídeo selecionado. - + Extra Video Arguments Argumentos Extras do Vídeo - + Audio Codec Codec de Áudio - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Seleciona qual Codec de Áudio a ser usado pra Captura de Vídeo. <b>Se não tiver certeza, deixe-o no padrão.<b> - - - + Audio Bitrate Taxa de Bits do Áudio - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Ativar Argumentos Extras do Áudio - + Allows you to pass arguments to the selected audio codec. Permite a você passar argumentos para o codec de áudio selecionado. - + Extra Audio Arguments Argumentos Extras do Áudio - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Permitir Tela Cheia Exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.<br>Rejeitar a tela cheia exclusiva pode ativar a troca e sobreposições mais suaves das tarefas mas aumenta a latência da entrada. - - + + NTSC Frame Rate + Taxa dos Frames do NTSC + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determina em qual taxa de frames os jogos NTSC são executados. + + + + PAL Frame Rate + Taxa dos Frames do PAL + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determina em qual taxa de frames os jogos PAL são executados. + + + + (Default) (Padrão) - + 2x Native (~720px/HD) 2x Nativa (~720px/HD) - + 3x Native (~1080px/FHD) 3x Nativa (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Nativa (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativa (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativa (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativa (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativa (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativa (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativa (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativa (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativa (~4320px/8K UHD) - + 13x Native (~4680px) 13x Nativa (~4680px) - + 14x Native (~5040px) 14x Nativa (~5040px) - + 15x Native (~5400px) 15x Nativa (~5400px) - + 16x Native (~5760px) 16x Nativa (~5760px) - + 17x Native (~6120px) 17x Nativa (~6120px) - + 18x Native (~6480px/12K UHD) 18x Nativa (~6480px/12K UHD) - + 19x Native (~6840px) 19x Nativa (~6840px) - + 20x Native (~7200px) 20x Nativa (~7200px) - + 21x Native (~7560px) 21x Nativa (~7560px) - + 22x Native (~7920px) 22x Nativa (~7920px) - + 23x Native (~8280px) 23x Nativa (~8280px) - + 24x Native (~8640px/16K UHD) 24x Nativa (~8640px/16K UHD) - + 25x Native (~9000px) 25x Nativa (~9000px) - - + + %1x Native %1x Nativa - - - - - - - - - + + + + + + + + + Checked Selecionado - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Ativa hacks internos do Anti-Desfoque. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados. - - - - + Integer Scaling Dimensionamento do Inteiro - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D. - + Aspect Ratio Proporção do Aspecto - + Auto Standard (4:3/3:2 Progressive) Padrão Automático (4:3/3:2 Progressivo) - + Deinterlacing Desentrelaçamento - - Screenshot Size - Tamanho da Screenshot + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determina o método de desentrelaçamento a ser usado na tela entrelaçada do console emulado. O automático deve ser capaz de desentrelaçar corretamente a maioria dos jogos mas se você ver gráficos visivelmente tremidos tente escolher uma das outras opções. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determina a resolução na qual as screenshots serão salvas. As resoluções internas preservam mais detalhes ao custo do tamanho do arquivo. - + Screenshot Format Formato da Screenshot - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Seleciona o formato o qual será usado pra salvar as screenshots. O JPEG produz arquivos menores mas perde detalhes. - + Screenshot Quality Qualidade da Screenshot - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Faz upload de texturas inteiras de uma vez ao invés de pequenos pedaços evitando uploads redundantes quando possível. Melhora a performance na maioria dos jogos mas pode tornar uma pequena seleção mais lenta. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Força uma descarga primitiva quando um buffer do frame também é uma textura de entrada. Conserta alguns efeitos de processamento tais como as sombras na série Jak e radiosidade em GTA: SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a na GPU com uma manipulação especial. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Desativa o suporte dos buffers de profundidade no cache das texturas. Provavelmente criará vários problemas gráficos e só é útil pra debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Esta opção desativa múltiplas funções seguras. Desativa a renderização precisa do Ponto e Linha Sem Ampliação o que pode ajudar os jogos Xenosaga. Desativa a Limpeza Precisa da Memória do GS pra ser feita na CPU e deixa a GPU manipulá-la, o que pode ajudar os jogos Kingdom Hearts. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Resolução dos Screenshots + + + Vertical Stretch Esticamento Vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Estica (&lt; 100%) ou suprime (&gt; 100%) o componente vertical da tela. - + Fullscreen Mode Modo de Tela Cheia - - - + + + Borderless Fullscreen Tela Cheia sem Bordas - + Chooses the fullscreen resolution and frequency. Escolhe a resolução e a frequência da tela cheia. - - + Left Esquerda - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Muda o número de pixels cortados do lado esquerdo da tela. - + Top Topo - + Changes the number of pixels cropped from the top of the display. Muda o número dos pixels cortados do topo da tela. - - + Right Direita - + Changes the number of pixels cropped from the right side of the display. Mostra o número dos pixels cortados do lado direito da tela. - + Bottom Rodapé - + Changes the number of pixels cropped from the bottom of the display. Muda o número de pixels cortados do rodapé da tela. - - + + Native (PS2) (Default) Nativa (PS2) (Padrão) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controla a resolução na qual os jogos são renderizados. Resoluções maiores podem impactar a performance em GPUs mais antiga ou low-end.<br>Resoluções não-nativas podem causar problemas gráficos menores em alguns jogos.<br>A resolução do FMV permanecerá sem mudanças como os arquivos de vídeo são pré-renderizados. - + Texture Filtering Filtragem das Texturas - + Trilinear Filtering Filtragem Trilinear - + Anisotropic Filtering Filtragem Anisotrópica - + Reduces texture aliasing at extreme viewing angles. Reduz o aliasing das texturas em ângulos de visualização extremos. - + Dithering Pontilhamento - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduz as bandas entre as cores e melhora a profundidade da cor percebida.<br> Desligado: Desativa qualquer pontilhamento.<br> Ampliado: Ciente da ampliação/maior efeito do pontilhamento.<br> Não Ampliado: Efeito do pontilhamento nativo/pontilhamento menor, não aumenta o tamanho dos quadrados quando amplia.<br> Forçar 32 bits: Trata todos os desenhos como se eles fossem de 32 bits pra evitar as bandas e o pontilhamento. + + + Blending Accuracy Precisão da Mistura - + Texture Preloading Pré-Carregamento das Texturas - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Faz upload de texturas inteiras de uma vez ao invés de pequenos pedaços evitando uploads redundantes quando possível. Melhora a performance na maioria dos jogos mas pode tornar uma pequena seleção mais lenta. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Ativar esta opção dá a você a habilidade de mudar o renderizador e os consertos da ampliação pros seus jogos. Contudo SE você tiver ATIVADO isto você DESATIVARÁ AS CONFIGURAÇÕES AUTOMÁTICAS e você pode re-ativar as configurações automáticas desmarcando esta opção. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Forçar uma descarga primitiva quando um buffer do frame também é uma textura de entrada. Conserta alguns efeitos de processamento tais como as sombras na série Jak e radiosidade em GTA: SA. - - - + Enables mipmapping, which some games require to render correctly. Ativa o mipmapping, o qual alguns jogos requerem pra renderizar corretamente. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. A largura máxima da memória alvo que permitirá que o Renderizador de Imagens Móveis da CPU seja ativado. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a no software ao invés da GPU. - + GPU Target CLUT CLUT do Alvo da GPU - + Skipdraw Range Start Início do Alcance do Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Ignora completamente as superfícies de desenho da superfície na caixa esquerda até a superfície especificada na caixa a direita. - + Skipdraw Range End Fim do Alcance do Skipdraw - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Esta opção desativa múltiplas funções seguras. Desativa a renderização precisa do Ponto e Linha Sem Ampliação o que pode ajudar os jogos Xenosaga. Desativa a Limpeza Precisa da Memória do GS pra ser feita na CPU e deixa a GPU manipulá-la, o que pode ajudar os jogos Kingdom Hearts. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Deslocamento de Meio Pixel - + Might fix some misaligned fog, bloom, or blend effect. Pode consertar algum efeito de névoa, bloom ou mistura desalinhada. - + Round Sprite Imagem Móvel Redonda - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrige a amostragem das texturas das imagens móveis 2D quando amplia. Conserta linhas em imagens móveis de jogos como Ar tonelico quando amplia. A opção Metade é pra imagens móveis planas, Completo é pra todas as imagens móveis. - + Texture Offsets X Deslocamentos da Textura X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. O deslocamento para as coordenadas da textura ST/UV. Conserta alguns problemas de textura estranhos e poderia consertar algum alinhamento de pós-processamento também. - + Texture Offsets Y Deslocamentos da Textura Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Reduz a precisão do GS pra evitar espaços entre os pixels quando amplia. Conserta o texto nos jogos Wild Arms. - + Bilinear Upscale Ampliação Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pode suavizar as texturas devido a ser filtrado de modo bilinear quando amplia. Ex: Brave Sun Glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Substitui o pós-processamento de múltiplas imagens móveis de pavimentação pra uma única imagem móvel gorda. Ele reduz várias linhas da ampliação. - - Force palette texture draws to render at native resolution. - Força os desenhos das texturas da paleta a renderizarem na resolução nativa. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Nitidez Adaptável do Contraste - + Sharpness Nitidez - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Ativa a saturação, contraste e brilho a serem ajustados. Os valores do brilho, saturação e contraste estão no padrão 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Aplica o algoritmo anti-aliasing do FXAA pra melhorar a qualidade visual dos jogos. - + Brightness Brilho - - - + + + + 50 50 - + Contrast Contraste - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Ajusta o gamma. 50 é normal. + + + TV Shader Shader de TV - - Applies a shader which replicates the visual effects of different styles of television set. - Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão. - - - + OSD Scale Escala do OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Mostra a taxa interna dos frames do jogo no canto superior direito da tela. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem. - + Shows the resolution of the game in the top-right corner of the display. Mostra a resolução do jogo no canto superior direito da tela. - + Shows host's CPU utilization. Mostra a utilização da CPU do hospedeiro. - + Shows host's GPU utilization. Mostra a utilização da GPU do hospedeiro. - + Shows counters for internal graphical utilization, useful for debugging. Mostra os contadores pra utilização gráfica interna, útil pra debugging. - - Shows the current controller state of the system in the bottom-left corner of the display. - Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela. + + Show Patches + Show Patches - + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Mostra o estado atual do controlador do sistema no canto inferior esquerdo da tela. + + + Shows the current PCSX2 version on the top-right corner of the display. Mostra a versão atual do PCSX2 no canto superior direito da tela. - + Shows the currently active video capture status. Mostra o status da captura de vídeo ativo no momento. - + Shows the currently active input recording status. Mostra o status da gravação da entrada ativa no momento. - + Displays warnings when settings are enabled which may break games. Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Seleciona o Codec de Vídeo a ser usado pra Captura de Vídeo. <b>Se não tiver certeza deixe-o no padrão.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Seleciona qual o Formato de Vídeo a ser usado pra Captura de Vídeo. Se por chance o codec não suportar o formato o primeiro formato disponível será usado. <b>Se não tiver certeza deixe-o no padrão.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Determina a taxa de bits do vídeo a ser usada. Taxas de bits maiores geralmente produzem melhor qualidade de vídeo ao custo de tamanhos dos arquivos resultantes maiores. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + Quando marcada a resolução da captura de vídeo seguirá a resolução interna do jogo em execução.<br><br><b>Seja cuidadoso quando usar esta configuração, especialmente quando você está ampliando pois uma resolução interna maior (acima de 4x) pode resultar numa captura de vídeo muito grande e pode causar sobrecarga no sistema</b> + + + + Leave It Blank Deixar em Branco - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Os parâmetros passados para o codec de vídeo selecionado.<br> <b>Você deve usar o '=' pra separar a tecla do valor e ':' pra separar os dois pares um do outro.</b><br> Por exemplo: "crf = 21 : pré-definido = muito rápido" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Seleciona o Codec de Áudio a ser usado pra Captura de Vídeo. <b>Se não tiver certeza deixe-o no padrão.<b> + + + Sets the audio bitrate to be used. Determina a taxa de bits do áudio a ser usada. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Os parâmetros passados para o codec de áudio selecionado.<br> <b>Você deve usar o '=' pra separar a tecla do valor e ':' pra separar os dois pares um do outro.</b> <br> <>Por exemplo: "nível_da_compressão = 4 : joint_stereo = 1" - + GS Dump Compression Compressão da extração do GS - + Change the compression algorithm used when creating a GS dump. Alterar o algoritmo de compressão utilizado ao criar uma extração do GS. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Usa um modelo de apresentação dos blits ao invés de inversão quando usar o renderizador Direct3D 11. Isto geralmente resulta numa performance mais lenta mas pode ser requerido por alguns aplicativos de streaming ou pra liberar as taxas dos frames em alguns sistemas. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU. - + Enable Debug Device Ativar o Dispositivo de Debug - + Enables API-level validation of graphics commands. Ativa a validação do nível da API dos comandos gráficos. - + GS Download Mode Modo de Download do GS - + Accurate Preciso - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Ignora a sincronização com o thread do GS e a GPU do hospedeiro pros downloads do GS. Pode resultar num grande aumento de velocidade em sistemas mais lentos ao custo de muitos efeitos gráficos quebrados. Se os jogos estiverem quebrados e você tiver essa opção ativada por favor desative-a primeiro. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Padrão - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força o uso do FIFO sobre a apresentação do Mailbox, ex: buffer duplo ao invés de buffer triplo. Geralmente resulta em pior ritmo dos frames. @@ -14953,482 +15725,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Padrão - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Gráficos + + Software Rendering Threads: + Threads de Renderização por Software: - - Save Screenshot - Salvar Screenshot + + Texture Filtering: + Filtragem de Textura: - - Toggle Video Capture - Alternar Captura de Vídeo + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Salvar Dump do Frame Único do GS + + Auto Flush + Limpeza Automática (Flush) - - Save Multi Frame GS Dump - Salvar despejo de quadro múltiplo do GS + + Nearest + Mais Próximo - - Toggle Software Rendering - Alternar pra Renderização via Software + + Bilinear (Forced) + Bilinear (Forçado) - - Increase Upscale Multiplier - Aumentar Multiplicador da Ampliação + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Diminuir Multiplicador da Ampliação + + Bilinear (Forced excluding sprite) + Bilinear (Forçado, exceto sprites) - - Toggle On-Screen Display - Alternar a Exibição na Tela + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Opções - - Cycle Aspect Ratio - Proporção do Aspecto dos Ciclos + + Precache Textures + Pré-Cache das Texturas - - Aspect ratio set to '{}'. - Proporção do aspecto definida em '{}'. + + Asynchronous Texture Loading + Carregamento Assíncrono de Texturas - - Toggle Hardware Mipmapping - Alternar o Mipmapping do Hardware + + Load Textures + Carregar Texturas - - Hardware mipmapping is now enabled. - O mipmapping do hardware agora está ativado. + + Dump Textures + Gravar Texturas - - Hardware mipmapping is now disabled. - O mipmapping do hardware agora está desativado. + + Dump Mipmaps + Gravar Mipmaps - - Cycle Deinterlace Mode - Modo de Desentrelaçamento dos Ciclos + + Dump FMV Textures + Gravar Texturas de FMV - - Automatic - Automático + + Search Directory + Diretório de Busca - + + Browse... + Procurar... + + + + Open... + Abrir... + + + + Reset + Redefinir + + + + PCSX2 will dump and load texture replacements from this directory. + O PCSX2 irá gravar e carregar substituições de textura a partir deste diretório. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Alinhar Sprite + + + + Unscaled Palette Texture Draws + Desenhos de Textura de Paleta Sem Escalonamento + + + + Merge Sprite + Mesclar Sprite + + + + Force Even Sprite Position + Forçar Posição Par do Sprite + + + + Half Pixel Offset: + Deslocamento de Meio Pixel: + + + + + Off (Default) + Desligado (Padrão) + + + + Normal (Vertex) + Normal (Vértice) + + + + Special (Texture) + Especial (Textura) + + + + Special (Texture - Aggressive) + Especial (Textura - Agressivo) + + + + Align to Native + Alinhar ao Nativo + + + + Align to Native - with Texture Offset + Alinhar ao Nativo - com Deslocamento de Textura + + + + Native Scaling + Escalonamento Nativo + + + + Automatic (Default) + Automático (Padrão) + + + + Force Bilinear + Forçar Bilinear + + + + Force Nearest + Forçar o Mais Próximo + + + Off Desligado + + + Normal + Normal + + + + Aggressive + Agressivo + + + + Texture Offsets: + Deslocamentos da Textura: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Upscale Sujo Bilinear: + + + + Half + Metade + + + + Full + Completo + + + + Round Sprite: + Arredondamento de Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Gráficos + + + + Save Screenshot + Salvar Screenshot + + + + Toggle Video Capture + Alternar Captura de Vídeo + + + + Save Single Frame GS Dump + Salvar Dump do Frame Único do GS + + + + Save Multi Frame GS Dump + Salvar despejo de quadro múltiplo do GS + + + + Toggle Software Rendering + Alternar pra Renderização via Software + + + + Increase Upscale Multiplier + Aumentar Multiplicador da Ampliação + + + + Decrease Upscale Multiplier + Diminuir Multiplicador da Ampliação + + + + Toggle On-Screen Display + Alternar a Exibição na Tela + + + + Cycle Aspect Ratio + Proporção do Aspecto dos Ciclos + + + + Aspect ratio set to '{}'. + Proporção do aspecto definida em '{}'. + + + + Toggle Hardware Mipmapping + Alternar o Mipmapping do Hardware + + + + Hardware mipmapping is now enabled. + O mipmapping do hardware agora está ativado. + + + + Hardware mipmapping is now disabled. + O mipmapping do hardware agora está desativado. + + + + Cycle Deinterlace Mode + Modo de Desentrelaçamento dos Ciclos + + + + Automatic + Automático + + Off + Desligado + + + Weave (Top Field First) Entrelaçamento (Campo Superior Primeiro) - + Weave (Bottom Field First) Entrelaçamento (Campo Inferior Primeiro) - + Bob (Top Field First) Bob (Campo Superior Primeiro) - + Bob (Bottom Field First) Bob (Campo Inferior Primeiro,) - + Blend (Top Field First) Bob (Campo Superior Primeiro) - + Blend (Bottom Field First) Bob (Campo Inferior Primeiro,) - + Adaptive (Top Field First) Adaptativo (Campo Superior Primeiro) - + Adaptive (Bottom Field First) Adaptativo (Campo Inferior Primeiro) - + Deinterlace mode set to '{}'. Modo de desentrelaçamento defindo como '{}'. - + + Cycle TV Shader + Ciclo do Shader de TV + + + + None (Default) + Nenhum (Padrão) + + + + Scanline Filter + Filtro Scanline + + + + Diagonal Filter + Filtro Diagonal + + + + Triangular Filter + Filtro Triangular + + + + Wave Filter + Filtro de Ondas + + + + Lottes CRT + CRT Lottes + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + Shader de TV definido como '{}'. + + + Toggle Texture Dumping Alternar Dumpagem das Texturas - + Texture dumping is now enabled. O processo de extração das texturas foi ativado. - + Texture dumping is now disabled. O processo de extração das texturas foi desativado. - + Toggle Texture Replacements Alternar Substituições da Textura - + Texture replacements are now enabled. As substituições da textura agora estão ativadas. - + Texture replacements are now disabled. As substituições da textura agora estão desativadas. - + Reload Texture Replacements Recarregar as Substituições da Textura - + Texture replacements are not enabled. As substituições da textura agora estão ativadas. - + Reloading texture replacements... Recarregar as substituições da textura... - + Target speed set to {:.0f}%. Velocidade do alvo definida em (:.0f)%. - + Volume: Muted Volume: Mudo - + Volume: {}% Volume: {}% - + No save state found in slot {}. Nenhum save state achado no slot {}. - - - - - - - - - - - - - - - - - - + + + + System Sistema - + Open Pause Menu Abrir Menu da Pausa - + Open Achievements List Abrir a Lista das Conquistas - + Open Leaderboards List Abrir a Lista das Tabelas de Classificação - + Toggle Pause Alternar a Pausa - + Toggle Fullscreen Alternar pra Tela Cheia - + Toggle Frame Limit Alternar o Limite dos Frames - + Toggle Turbo / Fast Forward Alternar Turbo/Avanço Rápido - + Toggle Slow Motion Alternar pra Câmera Lenta - + Turbo / Fast Forward (Hold) Turbo/Avanço Rápido (Pressionar) - + Increase Target Speed Aumentar Velocidade do Alvo - + Decrease Target Speed Diminuir Velocidade do Alvo - + + + + Audio + Áudio + + + Increase Volume Aumentar Volume - + Decrease Volume Diminuir Volume - + Toggle Mute Alternar pra Volume Mudo - + Frame Advance Avanço dos Frames - + Shut Down Virtual Machine Desligar a Máquina Virtual - + Reset Virtual Machine Reiniciar a máquina virtual - + Toggle Input Recording Mode Alternar pro Modo de Gravação da Entrada - - - - - - - + + Swap Memory Cards + Trocar Cartões de Memória + + + + + + + Navigation + Navegação + + + + + + + + + + + Speed + Velocidade + + + + + + + + + Save States Save States - + Select Previous Save Slot Selecionar o Slot do Save Anterior - + Select Next Save Slot Selecionar o Slot do Próximo Save - + Save State To Selected Slot Salvar o State no Slot Selecionado - + Load State From Selected Slot Carregar estado do compartimento selecionado - + Load Backup State From Selected Slot Carregar o State de Backup do Slot Selecionado - + Save State and Select Next Slot Salvar o State e Selecionar o Próximo Slot - + Select Next Slot and Save State Selecionar o Próximo Slot e Salvar o State - + Save State To Slot 1 Salvar o State no Slot 1 - + Load State From Slot 1 Carregar o State do Slot 1 - + Save State To Slot 2 Salvar o State no Slot 2 - + Load State From Slot 2 Carregar o State do Slot 2 - + Save State To Slot 3 Salvar o State no Slot 3 - + Load State From Slot 3 Carregar estado do compartimento 3 - + Save State To Slot 4 Salvar estado no compartimento 4 - + Load State From Slot 4 Carregar estado do compartimento 4 - + Save State To Slot 5 Salvar o State no Slot 5 - + Load State From Slot 5 Carregar o State do Slot 5 - + Save State To Slot 6 Salvar estado no compartimento 6 - + Load State From Slot 6 Carregar estado do compartimento 6 - + Save State To Slot 7 Salvar estado no compartimento 7 - + Load State From Slot 7 Carregar estado do compartimento 7 - + Save State To Slot 8 Salvar o State no Slot 8 - + Load State From Slot 8 Carregar estado do compartimento 8 - + Save State To Slot 9 Salvar estado no compartimento 9 - + Load State From Slot 9 Carregar o State do Slot 9 - + Save State To Slot 10 Salvar o State no Slot 10 - + Load State From Slot 10 Carregar o State do Slot 10 - + Save slot {0} selected ({1}). Slot do save {0} selecionado ({1}). @@ -15436,63 +16517,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Entrada de Gravação - + {} Replaying {} Repetindo - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Salvo as {0:%H:%M} em {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. O seletor do save state não está disponível sem um serial de jogo válido. - + + Empty + Empty + + + Load Carregar - + Save Salvar - + Select Previous Selecionar o Anterior - + Select Next Selecionar o Próximo - + Close Menu Fechar Menu - - + + Save Slot {0} Slot do Save {0} - + No save present in this slot. Nenhum save presente neste slot. - + no save yet nenhum salvamento ainda @@ -15851,43 +16937,43 @@ Clique com o botão direito pra remover a associação - + Pause On Focus Loss Pausar na Perda de Foco - + Inhibit Screensaver Inibir a Proteção de Tela - + Pause On Start Pausar ao Iniciar - + Confirm Shutdown Confirmar Desligamento - + Enable Discord Presence Ativar Presença no Discord - + Enable Mouse Lock Ativar a Trava do Mouse - + Pause On Controller Disconnection Pausar na Desconexão do Controle @@ -15898,287 +16984,381 @@ Clique com o botão direito pra remover a associação - + Start Fullscreen Iniciar em Tela Cheia - + Double-Click Toggles Fullscreen Clique Duplo Alterna pra Tela Cheia - + Render To Separate Window Renderizar em Janela Separada - + Hide Main Window When Running Esconder a Janela Principal quando Executar - + Disable Window Resizing Desativar o Redimensionamento da Janela - + Hide Cursor In Fullscreen Esconder o Cursor na Tela Cheia - - Preferences - Preferências + + Start Big Picture UI + Iniciar a Interface de Usuário do Big Picture - + + Appearance + Aparência + + + Language: Idioma: - + Theme: Tema: - + + Game List Background: + Plano de Fundo da Lista de Jogos: + + + + Browse... + Procurar... + + + + Reset + Redefinir + + + + Opacity: + Opacidade: + + + + + Fill Image + Preencher Imagem + + + Automatic Updater Atualizador Automático - + Update Channel: Canal de Atualização: - + Current Version: Versão Atual: - - + + Enable Automatic Update Check Ativar Verificação Automática de Atualização - + Check for Updates... Procurar Atualizações... - + Native Nativa - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Windows Clássico - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusão Escura (Cinza) [Escuro] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusão Escura (Azul) [Escuro] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Matéria Cinza (Cinza) [Escuro] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Lagoa Intocada (Verde Acinzentado/Azul) [Claro] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Bebê Pastel (Rosa) [Claro] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Hora da Pizza! (Marrom/Branco Creme) [Claro] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Branco/Azul) [Claro] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Diabo Escarlate (Vermelho/Roxo) [Escuro] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Anjo Violeta (Azul/Roxo) [Escuro] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Céu Cobalto (Azul) [Escuro] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Preto) [Escuro] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rubi (Preto/Vermelho) [Escuro] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Safira (Preto/Azul) [Escuro] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Esmeralda (Preto/Verde) [Escuro] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Solte na pasta do PCSX2] - - - - - - + + + + Checked Selecionado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Procura atualizações automaticamente para o programa na inicialização. As atualizações podem ser adiadas até mais tarde ou ignoradas completamente. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina se um alerta será exibido pra confirmar o desligamento da máquina virtual quando a tecla de atalho é pressionada. - + Pauses the emulator when a controller with bindings is disconnected. Pausa o emulador quando um controle com ligações é desconectado. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renderiza o jogo numa janela separada ao invés da janela principal. Se estiver desmarcado o jogo exibirá sobre a lista de jogos. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Esconde a janela principal (com a lista de jogos) quando um jogo está em execução. Requer que a opção Renderizar em Janela Separada esteja ativada. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Trava o cursor do mouse nas janelas quando o PCSX2 está em foco e todas as outras janelas estão fechadas.<br><b>Indisponível no Linux Wayland.</b><br><b>Requer permissões de acessibilidade no macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permite entrar e sair do modo de tela cheia clicando duas vezes na janela do jogo. - + Prevents the main window from being resized. Impede a janela principal de ser redimensionada. - - - - - + + Start Big Picture Mode + Iniciar o Modo Big Picture + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Inicia automaticamente o modo Big Picture em vez da interface Qt regular quando o PCSX2 é iniciado. + + + + Game List Background + Plano de Fundo da Lista de Jogos + + + + + None + Nenhum + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Habilita um plano de fundo animado ou estático na lista de jogos (onde você executa seus jogos).<br>Este plano de fundo é visível apenas na biblioteca e será ocultado quando um jogo for executado. Ele também será pausado quando não estiver em foco. + + + + Disable/Reset Game List Background + Desativar/Redefinir Plano de Fundo da Lista de Jogos + + + + Disable and reset the currently applied game list background. + Desativa e redefine o plano de fundo da lista de jogos aplicado atualmente. + + + + Game List Background Opacity + Opacidade do Plano de Fundo da Lista de Jogos + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Define a opacidade do plano de fundo personalizado. + + + + Expand the image to fill all available background area. + Expande a imagem para preencher toda a área de fundo disponível. + + + + Select Background Image + Selecionar Imagem de Plano de Fundo + + - + + + + + + + + Unchecked Desmarcado - + Fusion [Light/Dark] Fusão [Claro/Escuro] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Solte na Pasta do PCSX2] + + + Pauses the emulator when a game is started. Pausa o emulador quando um jogo é iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo. - + Automatically switches to fullscreen mode when a game is started. Troca automaticamente pro modo de tela cheia quando um jogo é iniciado. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renderiza o jogo em uma janela separada ao invés da janela principal. Se estiver desmarcado o jogo exibirá sobre o topo da lista de jogos. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Esconde a janela principal (com a lista de jogos) quando um jogo está em execução, requer que a opção Renderizar em Janela Separada esteja ativada. - - - + Shows the game you are currently playing as part of your profile in Discord. Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord. - + System Language [Default] Idioma do Sistema [Padrão] @@ -16210,6 +17390,11 @@ Clique com o botão direito pra remover a associação Edit Layout Editar Esquema + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16296,7 +17481,7 @@ Clique com o botão direito pra remover a associação Show &Timestamps - Mostrar &Estampas do Tempo + Mostrar &Horários de Acesso @@ -16377,18 +17562,18 @@ Clique com o botão direito pra remover a associação &Sistema - - + + Change Disc Mudar Disco - + Load State Carregar State - + S&ettings C&onfigurações @@ -16402,6 +17587,11 @@ Clique com o botão direito pra remover a associação &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16423,139 +17613,139 @@ Clique com o botão direito pra remover a associação Barra de Ferramentas - + Start &File... Iniciar &Arquivo... - + Start &BIOS Iniciar &BIOS - + &Scan For New Games &Escanear por Novos Jogos - + &Rescan All Games &Re-Escanear Todos os Jogos - + Shut &Down &Desligar - + Shut Down &Without Saving Desligar &sem Salvar - + &Reset &Resetar - + &Pause &Pausar - + E&xit S&air - + &BIOS &BIOS - + &Controllers &Controles - + &Hotkeys &Teclas de Atalho - + &Graphics &Gráficos - + &Post-Processing Settings... &Configurações do Pós-Processamento... - + Resolution Scale Escala da Resolução - + &GitHub Repository... &Repositório do GitHub... - + Support &Forums... Fóruns de &Suporte... - + &Discord Server... &Servidor do Discord... - + Check for &Updates... Procurar &Atualizações... - + About &Qt... Sobre o &Qt... - + &About PCSX2... &Sobre o PCSX2... - + Fullscreen In Toolbar Tela Cheia - + Change Disc... In Toolbar Mudar Disco... - + &Audio &Áudio - + Global State Estado Global - + &Screenshot &Screenshot - + Start File In Toolbar Iniciar Arquivo @@ -16580,416 +17770,417 @@ Clique com o botão direito pra remover a associação Setti&ngs Configuraç&ões - - - &Switch Renderer - &Trocar de Renderizador - &Input Recording &Gravação da Entrada - + Start D&isc... Iniciar D&isco... - + Start Disc In Toolbar Iniciar Disco - + Start BIOS In Toolbar Iniciar BIOS - + Shut Down In Toolbar Desligar - + Reset In Toolbar Reiniciar - + Pause In Toolbar Pausar - + Load State In Toolbar Carregar State - + Save State In Toolbar Salvar State - + &Emulation &Emulação - + Controllers In Toolbar Controles - + + Hotkeys + In Toolbar + Teclas de Atalho + + + Achie&vements Conq&uistas - + &Fullscreen &Tela Cheia - + PCSX2 &Wiki... Wiki do &PCSX2... - + D&ocumentation... D&ocumentação... - + &Interface &Interface - + Add Game &Directory... Adicionar Diretório dos &Jogos... - + Settings In Toolbar Configurações - + &From File... &Do Arquivo... - + From &Device... Do &Dispositivo... - + From &Game List... Da &Lista de Jogos... - + &Remove Disc &Remover Disco - + Screenshot In Toolbar Screenshot - + &Memory Cards &Cartões de Memória - + &Network && HDD &Rede && HDD - + &Folders &Pastas - + &Toolbar &Barra de Ferramentas - + Show Titl&es (Grid View) Mostrar Títu&los (Visualização em Grade) - + &Open Data Directory... &Abrir Diretório dos Dados... - + &Toggle Software Rendering &Alternar pra Renderização via Software - + &Open Debugger &Abrir Debugger - + &Reload Cheats/Patches &Recarregar Trapaças/Patches - + E&nable System Console A&tivar o Console do Sistema - + Enable &Debug Console Ativar o &Console do Debug - + Enable &Log Window Ativar a &Janela do Registro - + Enable &Verbose Logging Ativar &Registro Detalhado - + Enable EE Console &Logging Ativar Registro do Console da &EE - + Enable &IOP Console Logging Ativar &Registro do Console do IOP - + Save Single Frame &GS Dump Salvar Dump do Frame Único &do GS - + &New This section refers to the Input Recording submenu. &Novo - + &Play This section refers to the Input Recording submenu. &Reproduzir - + &Stop This section refers to the Input Recording submenu. &Parar - + &Controller Logs &Registros dos Controles - + &Input Recording Logs &Registros da Gravação da Entrada - + Enable &CDVD Read Logging Ativar &Registro de Leitura do CDVD - + Save CDVD &Block Dump Salvar Dump dos &Blocos do CDVD - + &Enable Log Timestamps &Ativar Estampas do Tempo do Registro - + Start Big Picture &Mode Iniciar o Modo Big &Picture - + &Cover Downloader... &Baixador de Capas... - + &Show Advanced Settings &Mostrar Configurações Avançadas - + &Recording Viewer &Visualizador da Gravação - + &Video Capture &Captura de Vídeo - + &Edit Cheats... &Editar Trapaças... - + Edit &Patches... Editar &Patches... - + &Status Bar &Barra de Status - - + + Game &List Lista de &Jogos - + Loc&k Toolbar Tranca&r a Barra de Ferramentas - + &Verbose Status &Status Detalhado - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Exibição do &Sistema - + Game &Properties Propriedades do &Jogo - + Game &Grid Grade dos &Jogos - + Zoom &In (Grid View) Aumentar o &Zoom (Visualização em Grade) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Diminuir o &Zoom (Visualização em Grade) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Atualizar &Capas (Visualização em Grade) - + Open Memory Card Directory... Abrir Diretório do Cartão de Memória... - + Input Recording Logs Registros da Gravação da Entrada - + Enable &File Logging Ativar &Registro dos Arquivos - + Start Big Picture Mode Iniciar o Modo Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Mostrar Configurações Avançadas - - + + Video Capture Captura de Vídeo - + Internal Resolution Resolução Interna - + %1x Scale Escala %1x - + Select location to save block dump: Selecionar o local pra salvar o dump do bloco: - + Do not show again Não mostrar de novo - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17002,309 +18193,315 @@ O time do PCSX2 não fornecerá qualquer suporte pra configurações que modific Você tem certeza que você quer continuar? - - + + Record On Boot Gravar na Inicialização - + Did you want to start recording on boot? Você queria começar a gravar na inicialização? - - + + %1 Files (*.%2) %1 Arquivos (*.%2) - + Did you want to cancel recording on boot? Você queria cancelar a gravação na inicialização? - + Recording will start in a moment A gravação começará em um momento - + WARNING: Memory Card Busy AVISO: Cartão de Memória Ocupado - + Confirm Shutdown Confirmar Desligamento - + Are you sure you want to shut down the virtual machine? Você tem certeza que você quer desligar a máquina virtual? - + Save State For Resume Retomar ao Resumo de Save - - - - - + + + + + + Error Erro - + You must select a disc to change discs. Você deve selecionar um disco pra mudar os discos. - + Properties... Propriedades... - + Set Cover Image... Definir Imagem da Capa... - + Exclude From List Excluir da Lista - + Reset Play Time Zerar tempo de jogo - + Check Wiki Page Verificar a Página do Wiki - + + Open Screenshots Folder + Abrir a Pasta dos Screenshots + + + Default Boot Inicialização Padrão - + Fast Boot Inicialização Rápida - + Full Boot Inicialização Completa - + Boot and Debug Inicialização e Debug - + Add Search Directory... Adicionar Diretório de Busca... - + Start File Iniciar Arquivo - + Start Disc Iniciar Disco - + Select Disc Image Selecionar Imagem do Disco - + Updater Error Erro do Atualizador - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Desculpe, você está tentando atualizar uma versão do PCSX2 a qual não é um lançamento oficial do GitHub. Pra evitar incompatibilidades o auto-atualizador só é ativado nos builds oficiais.</p><p>Pra obter um build oficial por favor baixe-o no link abaixo:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. A atualização automática não é suportada na plataforma atual. - + Confirm File Creation Confirmar a Criação do Arquivo - + The pnach file '%1' does not currently exist. Do you want to create it? O arquivo pnach '%1' não existe atualmente. Você quer criá-lo? - + Failed to create '%1'. Falhou em criar o '%1'. - + Input Recording Failed Falhou em Gravar a Entrada - + Failed to create file: {} Falhou em criar o arquivo: {} - + Input Recording Files (*.p2m2) Arquivos da Gravação da Entrada (*.p2m2) - + Input Playback Failed Falhou na Reprodução do Playback - + Failed to open file: {} Falhou em abrir o arquivo: {} - + Paused Pausado - + Load State Failed Falhou em Carregar o State - + Cannot load a save state without a running VM. Não pode carregar um save state sem uma máquina virtual em execução. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? O novo ELF não pode ser carregado sem reiniciar a máquina virtual. Deseja reinicializar a máquina virtual agora? - + Cannot change from game to GS dump without shutting down first. Não é possível mudar do jogo para o despejo do GS sem desligar primeiro. - + Failed to get window info from widget Falhou em obter informações da janela do widget - + Stop Big Picture Mode Parar o Modo Big Picture - + Exit Big Picture In Toolbar Sair do Big Picture - + Game Properties Propriedades do Jogo - + Game properties is unavailable for the current game. As propriedades do jogo não estão disponíveis para o jogo atual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não conseguiu achar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo. - + Select disc drive: Selecione o drive do disco: - + This save state does not exist. Este save state não existe. - + Select Cover Image Selecionar a Imagem da Capa - + Cover Already Exists A Capa já Existe - + A cover image for this game already exists, do you wish to replace it? Uma imagem da capa pra este jogo já existe, você deseja substituí-la? - - - - + + + + Copy Error Erro da Cópia - + Failed to remove existing cover '%1' Falhou em remover a capa existente '%1' - + Failed to copy '%1' to '%2' Falhou em copiar '%1' para '%2' - + Failed to remove '%1' Falhou em remover o '%1'. - - + + Confirm Reset Confirmar Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos os Tipos de Imagens da Capa (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Você deve selecionar um arquivo diferente para a imagem atual da capa. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17313,12 +18510,12 @@ This action cannot be undone. Esta ação não pode ser desfeita. - + Load Resume State Carregar State do Resumo - + A resume save state was found for this game, saved at: %1. @@ -17331,89 +18528,94 @@ Do you want to load this state, or start from a fresh boot? Você deseja carregar este estado ou iniciar a partir de uma uma nova inicialização? - + Fresh Boot Nova Inicialização - + Delete And Boot Apagar e Inicializar - + Failed to delete save state file '%1'. Falhou em apagar o arquivo do save state '%1'. - + Load State File... Carregar Arquivo do State... - + Load From File... Carregar do Arquivo... - - + + Select Save State File Selecionar Arquivo do Save State - + Load Backup Slot %1 (%2) Carregar o Slot de Backup %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Apagar Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mídia (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens ZSO (*.zso);; Imagens GZ (*.gz);; Executáveis ELF (*.elf);; Executáveis IRX (*.irx);; Dumps do GS (*.gs *.gs.xz *.gs.zst);; Dumps dos Blocos (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mída (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens ZSO (*.zso);; Imagens GZ (*.gz);; Dumps dos Blocos (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> AVISO: Seu cartão de memória ainda está gravando dados. Desligar agora <b>DESTRUIRÁ IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA.</b> É fortemente recomendado resumir seu jogo e deixá-lo terminar de gravar no seu cartão de memória.<br><br>Você deseja desligar de qualquer modo e <b>DESTRUIR IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA?</b> - + + Failed to create screenshots directory '%1'. + Falhou em criar o diretório dos screenshots '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resumir (%2) - + Load Slot %1 (%2) Carregar Slot %1 (%2) - - + + Delete Save States Apagar Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17422,62 +18624,62 @@ The saves will not be recoverable. Os saves não serão recuperáveis. - + %1 save states deleted. %1 save states apagados. - + Save To File... Salvar como Arquivo... - + Empty Vazio - + Save Slot %1 (%2) Slot do Save %1 (%2) - + Confirm Disc Change Confirmar Mudança de Disco - + Do you want to swap discs or boot the new image (via system reset)? Você quer trocar os discos ou inicializar a nova imagem (via reset do sistema)? - + Swap Disc Trocar Disco - + Reset Resetar - + Missing Font File Arquivo da Fonte Ausente - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> O arquivo da fonte '%1' é requerido para que a Exibição Na-Tela e o Modo Big Picture mostrem as mensagens no seu idioma.<br><br>Você quer baixar este arquivo agora? Estes arquivos geralmente tem menos de 10 megabytes de tamanho.<br><br><strong>Se você não baixar este arquivo as mensagens na-tela não serão legíveis.</strong> - + Downloading Files Baixando Arquivos - + Audio Files (*.wav) Arquivos de Áudio (*.wav) @@ -17485,25 +18687,25 @@ Os saves não serão recuperáveis. MemoryCard - - + + Memory Card Creation Failed A Criação do Cartão de Memória Falhou - + Could not create the memory card: {} Não pôde criar o cartão de memória: {} - + Memory Card Read Failed Falhou em Ler o Cartão de Memória - + Unable to access memory card: {} @@ -17520,13 +18722,13 @@ Feche quaisquer outras instâncias do PCSX2 ou reinicie seu computador. - - + + Memory Card '{}' was saved to storage. O Cartão de Memória '{}' foi salvo na armazenagem. - + Failed to create memory card. The error was: {} Falhou em criar cartão de memória. O erro foi: @@ -17785,12 +18987,12 @@ Os save states não devem ser usados no lugar de saves dentro do jogo. MemoryCardListWidget - + Yes Sim - + No Não @@ -17824,7 +19026,7 @@ Os save states não devem ser usados no lugar de saves dentro do jogo. - + Reset Restaurar @@ -17855,25 +19057,25 @@ Os save states não devem ser usados no lugar de saves dentro do jogo. - + Create Criar - + Rename Renomear - + Convert Converter - + Delete Apagar @@ -17884,78 +19086,78 @@ Os save states não devem ser usados no lugar de saves dentro do jogo. - + Automatically manage saves based on running game Gerencia automaticamente os saves baseado no jogo em execução - + Checked Selecionado - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Só no tipo de pasta/tamanho do cartão: Automático) Só carrega os saves relevantes do jogo inicializado ignorando os outros. Evita ficar sem espaço pros saves. - + Swap Memory Cards Trocar Cartões de Memória - + Eject Memory Card Ejetar Cartão de Memória - - - + + + Error Erro - - + + Delete Memory Card Apagar Cartão de Memória - - - - + + + + Rename Memory Card Renomear Cartão de Memória - + New Card Name Novo Nome do Cartão - + New name is invalid, it must end with .ps2 O novo nome é inválido, ele deve terminar com .ps2 - + New name is invalid, a card with this name already exists. O novo nome é inválido, um cartão com este nome já existe. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. Este cartão de memória não pôde ser reconhecido ou não é um tipo de arquivo válido. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17964,63 +19166,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Falha ao apagar o Cartão de Memória. O registro pode ter mais informações. - + Failed to rename Memory Card. The log may contain more information. Falha ao renomear o Cartão de Memória. O registro pode conter mais informações. - + Cannot convert an unformatted memory card. Não consegue converter um cartão de memória não formatado. - + Use for Slot %1 Usar no Slot %1 - + Both slots must have a card selected to swap. Ambas os slots devem ter um cartão selecionado pra troca. - + PS2 (8MB) PS2 (8 MBs) - + PS2 (16MB) PS2 (16 MBs) - + PS2 (32MB) PS2 (32 MBs) - + PS2 (64MB) PS2 (64 MBs) - + PS1 (128KB) PS1 (128 KBs) - - + + Unknown Desconhecido - + PS2 (Folder) PS2 (Pasta) @@ -18028,17 +19230,53 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [ausente] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Os Cartões de Memória foram trocados. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Os cartões de memória estão sendo auto-ejetados. Não pode trocar agora. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Os cartões de memória estão ocupados. Não pode trocar agora. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Ambas os slots devem ter um cartão selecionado pra trocar. + + MemorySearchView @@ -18221,7 +19459,7 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. %0 Resultados achados - + Searching... Procurando... @@ -18269,73 +19507,146 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. Memória - + Copy Address Copiar Endereço - - Go to address + + Go to Address Ir pro Endereço - + + Follow Address + Seguir Endereço + + + Show as Little Endian Mostrar como Little Endian - + Show as 1 byte Mostrar como 1 byte - + Show as 2 bytes Mostrar como 2 bytes - + Show as 4 bytes Mostrar como 4 bytes - + Show as 8 bytes Mostrar como 8 bytes - + Copy Byte Copiar Byte - + Copy Segment Copiar Segmento - + Copy Character Copiar Caractere - + Paste Colar - + Go To In Memory View Ir pra Visualização de Memória - + Cannot Go To Não Pôde ir Pra + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NOME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSÃO + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRADA + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXTO + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DADOS + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Módulos + + + + Copy + Copiar + + + + Copy all as CSV + Copiar tudo como CSV + + NewFunctionDialog + + + New Function + Nova Função + No existing function found. @@ -18379,6 +19690,11 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. NewGlobalVariableDialog + + + New Global Variable + Nova Variável Global + Cannot create symbol source. @@ -18452,6 +19768,11 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. NewLocalVariableDialog + + + New Local Variable + Novaa Variável Local + @@ -18481,6 +19802,11 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. NewParameterVariableDialog + + + New Parameter Variable + Nova Variável do Parâmetro + @@ -19022,7 +20348,7 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. Guitarra - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. A porta do controle {0}, slot {1} tem um {2} conectado, mas o save state tem um {3}. @@ -19079,7 +20405,7 @@ Ejetando o {3} e substituindo-o pelo {2}. Pop'n Music - + Motor Motor @@ -19180,19 +20506,19 @@ Ejetando o {3} e substituindo-o pelo {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Falhou em abrir o {}. Os patches embutidos do jogo não estão disponíveis. - + %n GameDB patches are active. OSD Message @@ -19201,7 +20527,7 @@ Ejetando o {3} e substituindo-o pelo {2}. - + %n game patches are active. OSD Message @@ -19210,7 +20536,7 @@ Ejetando o {3} e substituindo-o pelo {2}. - + %n cheat patches are active. OSD Message @@ -19219,7 +20545,7 @@ Ejetando o {3} e substituindo-o pelo {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nenhuma trapaça ou patches (widescreen, compatibilidade ou outros) foram achados/ativados. @@ -19227,12 +20553,12 @@ Ejetando o {3} e substituindo-o pelo {2}. Pcsx2Config - + Disabled (Noisy) Desativado (Barulhento) - + TimeStretch (Recommended) Esticador de Tempo (Recomendado) @@ -19253,34 +20579,16 @@ Ejetando o {3} e substituindo-o pelo {2}. O PCSX2 usa seu microfone pra emular um microfone USB plugado no PS2 virtual. - - QCoreApplication - - - Invalid array subscript. - Matriz inválida subscrita. - - - - No type name provided. - Nenhum nome de tipo fornecido. - - - - Type '%1' not found. - O tipo '%1' não foi achado. - - QObject - + HDD Creator Criador de HDD - + Failed to create HDD image Falhou em criar imagem do HDD @@ -19320,47 +20628,47 @@ Ejetando o {3} e substituindo-o pelo {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logado como %1 (%2 pts, softcore: %3 pts). %4 mensagens não lidas. - - + + Error Erro - + An error occurred while deleting empty game settings: {} Um erro ocorreu enquanto apagava as configurações vazias do jogo: {} - + An error occurred while saving game settings: {} Um erro ocorreu enquanto salvava as configurações do jogo: {} - + Controller {} connected. Controle {} conectado. - + System paused because controller {} was disconnected. O sistema pausou porque o controle {} foi desconectado. - + Controller {} disconnected. Controle {} desconectado. - + Cancel Cancelar @@ -19499,13 +20807,13 @@ Por favor verifique as configurações do seu controle e corrija se necessário< SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Este save state está desatualizado e não é mais compatível com a versão atual do PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Este save state foi criado com a versão {0} do PCSX2. Não é mais compatível com sua versão atual do PCSX2 {1}. -Se você tiver algum progresso não salvo neste save state você pode baixar a versão compatível (PCSX2 {}) no pcsx2.net, carregar o save state e salvar seu progresso no cartão de memória. +Se você tiver algum progresso não salvo neste save state você pode baixar a versão compatível do PCSX2 {0} no pcsx2.net, carregar o save state e salvar seu progresso no cartão de memória. @@ -19525,6 +20833,16 @@ Se você tiver algum progresso não salvo neste save state você pode baixar a v DESCRIPTION DESCRIÇÃO + + + Name + Nome + + + + Description + Descrição + SavedAddressesView @@ -19534,42 +20852,42 @@ Se você tiver algum progresso não salvo neste save state você pode baixar a v Endereços Salvos - + New Novo - + Copy Address Copiar Endereço - + Copy Text Copiar Texto - + Copy all as CSV Copiar tudo como CSV - + Paste from CSV Colar do CSV - + Load from Settings Carregar das Configurações - + Save to Settings Salvar nas Configurações - + Delete Apagar @@ -20037,6 +21355,11 @@ Você quer continuar? Scan Recursively Escanear Recursivamente + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuração Completa!</span></h1><p>Agora você está pronto pra executar os jogos.</p><p><span style=" font-weight:700;">Aviso: Não execute programas não confiáveis no PCSX2. Não é um sandbox e não pode proteger seu computador de software malicioso.</span></p><p>Mais opções estão disponíveis sob o menu das configurações. Você também pode usar a interface do usuário do Big Picture pra navegação inteiramente com um gamepad.</p><p>Nós esperamos que você goste de usar o PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20082,11 +21405,6 @@ Você quer continuar? Controller Port 2 Porta do Controle 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuração Completa!</span></h1><p>Você agora está pronto pra executar os jogos.</p><p>Mais opções estão disponíveis no menu das configurações. Você também pode usar a Interface do Usuário do Big Picture pra navegação somente com um controle.</p><p>Nós esperamos que você goste de usar o PCSX2.</p></body></html> - &Back @@ -20234,16 +21552,59 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di Acumulação - + Copy Copiar - + Copy all as CSV Copiar tudo como CSV + + SymbolGuardian + + + DWARF Symbol Table + Tabela de Símbolos DWARF + + + + ELF Section Headers + Cabeçalhos de Seção ELF + + + + ELF Symbol Table + Tabela de Símbolos ELF + + + + Function Scanner + Scanner de Funções + + + + Nocash Symbols + Símbolos Nocash + + + + SNDLL Symbol Table + Tabela de Símbolos SNDLL + + + + Symbol Table Importer + Importador de Tabela de Símbolos + + + + User-Defined + Definido pelo Usuário + + SymbolTreeModel @@ -20257,32 +21618,32 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di Morta - + Name Nome - + Value Valor - + Location Local - + Size Tamanho - + Type Tipo - + Liveness Vivacidade @@ -20290,12 +21651,12 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di SymbolTreeTypeDelegate - + Symbol no longer exists. O símbolo não existe mais. - + Cannot Change Type Não Pôde Mudar o Tipo @@ -20328,109 +21689,139 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - - + (unknown source file) (arquivo de origem desconhecida) - + (unknown section) (seção desconhecida) - + (unknown module) (módulo desconhecido) - + Copy Name Copiar Nome - + Copy Mangled Name Copiar o Nome Mutilado - + Copy Location Copiar o Local - - + + Rename Symbol Renomear o Símbolo - + Show Size Column - Mostrar a Coluna do Tamanho + Mostrar Coluna de Tamanho - + Group by Module Agrupar por Módulo - + Group by Section Agrupar por Seção - + Group by Source File Agrupar pelo Arquivo de Origem - + Sort by if type is known Organizar se o tipo é conhecido - + Reset Children Resetar Filhos - + Change Type Temporarily Mudar o Tipo Temporariamente - + + Binary + Binário + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Base de Inteiros + + + + Show Leading Zeroes + Mostrar Zeros à Esquerda + + + Confirm Deletion Confirmar a Exclusão - + Delete '%1'? Apagar '%1'? - + Name: Nome: - + Change Type To Mudar o Tipo pra - + Type: Tipo: - - + + Cannot Change Type Não Pôde Mudar o Tipo - + That node cannot have a type. Esse nó não pode ter um tipo. @@ -20441,50 +21832,50 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di Texture replacement directory {} will not work on case sensitive filesystems. Rename it to {} to remove this warning. - O diretório de substituição de texturas {} não funcionará em sistemas de arquivos que diferenciam maiúsculas de minúsculas. -Renomeie-o para {} para remover este aviso. + O diretório de substituição das texturas {} não funcionará nos sistemas de arquivos que são caso sensitivo. +Renomeie-o para {} pra remover este aviso. ThreadModel - - + + INVALID INVÁLIDO - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRADA - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORIDADE - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. TIPO DE ESPERA @@ -20594,1045 +21985,1068 @@ Renomeie-o para {} para remover este aviso. Threads - + Copy Copiar - + Copy all as CSV Copiar tudo como CSV + + TypeString + + + Invalid array subscript. + Matriz inválida subscrita. + + + + No type name provided. + Nenhum nome de tipo fornecido. + + + + Type '%1' not found. + O tipo '%1' não foi achado. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy EyeToy da Sony - + Konami Capture Eye Olho de Captura da Konami - - + + Video Device Dispositivo de Vídeo - + Audio Device Dispositivo de Áudio - + Audio Latency Latência do Áudio - - + + Selects the device to capture images from. Selecione o dispositivo do qual capturar as imagens. - + HID Keyboard (Konami) Teclado do HID (Konami) - + Keyboard Teclado - + HID Mouse Mouse HID - + Pointer Ponteiro - + Left Button Botão Esquerdo - + Right Button Botão Direito - + Middle Button Botão do Meio - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Direcional Pra Cima - - - - - - - - - + + + + + + + + + D-Pad Down Direcional Pra Baixo - - - - - - - - - + + + + + + + + + D-Pad Left Direcional Esquerdo - - - - - - - - - + + + + + + + + + D-Pad Right Direcional Direito - + Trigger Gatilho - + Shoot Offscreen Disparo Fora da Tela - + Calibration Shot Tiro de Calibração - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relativo a Esquerda - + Relative Right Relativo a Direita - + Relative Up Relativo pra Cima - + Relative Down Relativo pra Baixo - + Cursor Path Caminho do Cursor - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Define a imagem da mira que este lightgun usará. Definir uma imagem de mira desativará o cursor do sistema. - + Cursor Scale Escala do Cursor - + Scales the crosshair image set above. Amplia a imagem da mira definida acima. - + %.0f%% %.0f%% - + Cursor Color Cor do Cursor - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Aplica uma cor as imagens de mira escolhidas, pode ser usada por múltiplos jogadores. Especifique um formato HTML/CSS (ex: #aabbcc) - + Manual Screen Configuration Configuração Manual da Tela - + Forces the use of the screen parameters below, instead of automatic parameters if available. Força o uso dos parâmetros da tela abaixo ao invés de parâmetros automáticos se disponíveis. - + X Scale (Sensitivity) Escala X (Sensibilidade) - - + + Scales the position to simulate CRT curvature. Amplia a posição pra simular a curvatura do CRT. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Escala Y (Sensibilidade) - + Center X Centralizar X - + Sets the horizontal center position of the simulated screen. Define a posição central horizontal da tela simulada. - - + + %.0fpx %.0fpx - + Center Y Centralizar Y - + Sets the vertical center position of the simulated screen. Define a posição central vertical da tela simulada. - + Screen Width Largura da Tela - + Sets the width of the simulated screen. Define a largura da tela simulada. - - + + %dpx %dpx - + Screen Height Altura da Tela - + Sets the height of the simulated screen. Define a altura da tela simulada. - + Logitech USB Headset Headset USB da Logitech - - - + + + Input Device Dispositivo de Entrada - - - - + + + + Selects the device to read audio from. Seleciona o dispositivo do qual ler o áudio. - + Output Device Dispositivo de Saída - + Selects the device to output audio to. Seleciona o dispositivo a ser usado pra saída do áudio. - - - - + + + + Input Latency Latência da Entrada - - - - - + + + + + Specifies the latency to the host input device. Especifica a latência do dispositivo de entrada hospedeiro. - - - - - - + + + + + + %dms %dms - + Output Latency Latência da Saída - + Specifies the latency to the host output device. Especifica a latência do dispositivo de saída hospedeiro. - + USB-Mic: Neither player 1 nor 2 is connected. Mic-USB: Nem o jogador 1 ou o 2 estão conectados. - + USB-Mic: Failed to start player {} audio stream. Mic-USB: Falhou em iniciar o fluxo de áudio do jogador {}. - + Microphone Microfone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Dispositivo do Jogador 1 - + Selects the input for the first player. Seleciona a entrada do primeiro jogador. - + Player 2 Device Dispositivo do Jogador 2 - + Selects the input for the second player. Seleciona a entrada do segundo jogador. - - usb-msd: Could not open image file '{}' - Msd-USB: Não pôde abrir o arquivo de imagem '{}' + + USB mass storage: No image path specified + Armazenamento em massa USB: Nenhum caminho de imagem especificado - + + USB mass storage: Could not open image file '{}' + Armazenamento em massa USB: Não foi possível abrir o arquivo de imagem '{}' + + + Mass Storage Device Dispositivo de Armazenagem em Massa - + Modification time to USB mass storage image changed, reattaching. A hora da modificação da imagem de armazenagem em massa USB mudou, re-anexando. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Genérico) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Caminho da Imagem - - + + Sets the path to image which will back the virtual mass storage device. Define o caminho para a imagem a qual voltará pro dispositivo de armazenagem em massa virtual. - - - - - Steering Left - Dirigir pra Esquerda - - - - - - Steering Right - Dirigir pra Direita - - Throttle - Acelerar + Steering Left + Dirigir pra Esquerda - - + Steering Right + Dirigir pra Direita + + + + + + Throttle + Acelerar + + + + + + + Brake Freio - - - + + + Cross Cruz - - - + + + Square Quadrado - - - + + + Circle Círculo - - + + Triangle Triângulo - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Forçar Feedback - + Shift Up / R1 Marcha Pra Cima / R1 - + Shift Down / L1 Marcha Pra Baixo / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Pra Cima - + Menu Down Menu Pra Baixo - - + + X X - - + + Y Y - + Off Desligado - + Low Baixa - + Medium Média - + High Alta - + Steering Smoothing Suavização da Direção - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Suaviza as mudanças na direção na porcentagem especificada pela sondagem. Necessário pra usar teclados. - - + + %d%% %d%% - + Steering Deadzone Zona Morta da Direção - + Steering axis deadzone for pads or non self centering wheels. A zona morta do eixo da direção para os pads ou volantes que não auto-centralizam. - + Steering Damping Atenuação da Direção - + Applies power curve filter to steering axis values. Dampens small inputs. Aplica o filtro da curva da energia nos valores do eixo da direção. Atenua as pequenas entradas. - + Workaround for Intermittent FFB Loss Solução alternativa pra perda intermitente do FFB - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Funciona em torno dos bugs no firmware de algunss volantes que resultam em breves interrupções na força. Deixe isto desativado a menos que precise pois tem efeitos colaterais negativos em muitos volantes. - + Wheel Device Dispositivo Volante - + Driving Force Força da Direção - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit de Bateria do Rock Band - - + + Blue Azul - - + + Green Verde - - + + Red Vermelho - - + + Yellow Amarelo - + Orange Laranja - + Buzz Controller Controle do Buzz - + Player 1 Red Jogador 1 Vermelho - + Player 1 Blue Jogador 1 Azul - + Player 1 Orange Jogador 1 Laranja - + Player 1 Green Jogador 1 Verde - + Player 1 Yellow Jogador 1 Amarelo - + Player 2 Red Jogador 2 Vermelho - + Player 2 Blue Jogador 2 Azul - + Player 2 Orange Jogador 2 Laranja - + Player 2 Green Jogador 2 Verde - + Player 2 Yellow Jogador 2 Amarelo - + Player 3 Red Jogador 3 Vermelho - + Player 3 Blue Jogador 3 Azul - + Player 3 Orange Jogador 3 Laranja - + Player 3 Green Jogador 3 Verde - + Player 3 Yellow Jogador 3 Amarelo - + Player 4 Red Jogador 4 Vermelho - + Player 4 Blue Jogador 4 Azul - + Player 4 Orange Jogador 4 Laranja - + Player 4 Green Jogador 4 Verde - + Player 4 Yellow Jogador 4 Amarelo - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Volante Pra Cima - + Wheel Down Volante Pra Baixo - + Sega Seamic Sega Seamic - + Stick Left Analógico a Esquerda - + Stick Right Analógico a Direita - + Stick Up Analógico Pra Cima - + Stick Down Analógico Pra Baixo - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Falhou em abrir o '{}' pra impressão. - + Printer saving to '{}'... Salvando a impressora em '{}'... - + Printer Impressora @@ -21659,214 +23073,214 @@ Renomeie-o para {} para remover este aviso. Dispositivo de Saída Padrão - + DJ Hero Turntable Toca-Discos do DJ Hero - + Triangle / Euphoria Triângulo/Euforia - + Crossfader Left Mixer de Áudio pra Esquerda - + Crossfader Right Mixer de Áudio pra Direita - + Left Turntable Clockwise Toca-Discos Esquerdo Sentido Horário - + Left Turntable Counterclockwise Toca-Discos Esquerdo Sentido Anti-Horário - + Right Turntable Clockwise Toca-Discos Direito Sentido Horário - + Right Turntable Counterclockwise Toca-Discos Direito Sentido Anti-Horário - + Left Turntable Green Toca-Discos Verde Esquerdo - + Left Turntable Red Toca-Discos Vermelho Esquerdo - + Left Turntable Blue Toca-Discos Azul Esquerdo - + Right Turntable Green Toca-Discos Verde Direito - + Right Turntable Red Toca-Discos Vermelho Direito - + Right Turntable Blue Toca-Discos Azul Direito - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Aplica um multiplicador de sensibilidade a rotação do toca-discos. Os toca-discos do Xbox 360 requerem um multiplicador de 256x, a maioria dos outros toca-discos podem usar o multiplicador padrão de 1x. - + Effects Knob Left Efeitos da Maçaneta a Esquerda - + Effects Knob Right Efeitos da Maçaneta a Direita - + Turntable Multiplier Multiplicador do Toca-Discos - + Gametrak Device Dispositivo Gametrak - + Foot Pedal Pedal - + Left X Esquerda X - + Left Y Esquerda Y - + Left Z Esquerda Z - + Right X Direita X - + Right Y Direita Y - + Right Z Direita Z - - + + Invert X axis Inverter o eixo X - - + + Invert Y axis Inverter o eixo Y - - + + Invert Z axis Inverter eixo Z - + Limit Z axis [100-4095] Limite do eixo Z [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 pros controles Gametrak originais - 1790 pros gamepads padrão - + %d %d - + RealPlay Device Dispositivo RealPlay - + RealPlay Racing Corrida do RealPlay - + RealPlay Sphere Esfera do RealPlay - + RealPlay Golf Golfe do RealPlay - + RealPlay Pool Taco do RealPlay - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Vibrador do Trance (Rez) @@ -21876,78 +23290,78 @@ Os toca-discos do Xbox 360 requerem um multiplicador de 256x, a maioria dos outr Controle do Trem - + Type 2 Tipo 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Energia - + A Button Botão A - + B Button Botão B - + C Button Botão B - + D Button Botão B - + Announce Anunciar - + Horn Buzina - + Left Door Porta Esquerda - + Right Door Porta Direita - + Camera Button Botão da Câmera - + Axes Passthrough Passagem dos Eixos - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passa através dos eixos de entrada não processados para o jogo. Ative se você estiver usando um controle Densha De Go! Desative se você estiver usando qualquer outro joystick. @@ -22815,37 +24229,37 @@ Os toca-discos do Xbox 360 requerem um multiplicador de 256x, a maioria dos outr VMManager - + Failed to back up old save state {}. Falhou em fazer backup do save state antigo {}. - + PS2 BIOS ({}) BIOS do PS2 ({}) - + Unknown Game Jogo Desconhecido - + CDVD precaching was cancelled. O pré-cache do CDVD foi cancelado. - + CDVD precaching failed: {} O pré-cache do CDVD falhou: {} - + Error Erro - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22862,295 +24276,335 @@ Uma vez dumpada esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do Por favor consulte os FAQs e Guias pra mais instruções. - + Resuming state Resumindo o state - + Boot and Debug Inicialização e Debug - + + Failed to load save state Falhou em carregar o save state - + State saved to slot {}. State salvo no slot {}. - - + Loading state Carregando o state - + Failed to load state (Memory card is busy) Falhou em carregar o state (O cartão de memória está ocupado) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Não é possível carregar o save {} do slot {} enquanto o Modo Hardcore do RetroAchievements estiver ativo. + + + Failed to save state (Memory card is busy) Falhou em salvar o state (O cartão de memória está ocupado) - + Failed to save state to slot {} (Memory card is busy) Falhou em salvar o state no slot {} (O cartão de memória está ocupado) - + Saving state to slot {}... Salvando o state no slot {}... - - Frame advancing - Avanço dos Frames - - - + Disc removed. Disco removido. - + Disc changed to '{}'. O disco mudou pra '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Falhou em abrir a nova imagem do disco '{}'. Revertendo pra imagem antiga. O erro foi: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Falhou em trocar pra imagem de disco antiga. Removendo o disco. O erro foi: {} - - Cheats have been disabled due to achievements hardcore mode. - As trapaças foram desativadas devido ao modo hardcore das conquistas. - - - + Fast CDVD is enabled, this may break games. O CDVD rápido está ativado, isto pode quebrar os jogos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. A taxa/pulo dos ciclos não está no padrão, isto pode causar um crash ou fazer os jogos rodarem muito lentos. - + Upscale multiplier is below native, this will break rendering. O multiplicador da ampliação está abaixo da resolução nativa, isto quebrará a renderização. - + Mipmapping is disabled. This may break rendering in some games. O mipmapping está desativado. Isto pode quebrar a renderização em alguns jogos. - + Debug device is enabled. This will massively reduce performance. O cache da EE está ativado. Isto reduzirá a performance massivamente. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - O renderizador não está definido como Automático. Isto pode causar problemas de performance e problemas gráficos. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. A filtragem das texturas não está definida como Bilinear (PS2). Isto quebrará a renderização em alguns jogos. - + No Game Running Nenhum Jogo em Execução - + Trilinear filtering is not set to automatic. This may break rendering in some games. A filtragem trilinear não está definida como automática. Isto pode quebrar a renderização em alguns jogos. - + Failed to save state: {}. Falhou em salvar o state: {}. - + Failed to save state to slot {}. Falhou em salvar o save state no slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Não é possível carregar o savestate enquanto o Modo Hardcore do RetroAchievements estiver ativo. + + + There is no saved {} in slot {}. Não há {} salvo no slot {}. - - - + + + + + backup state Estado do backup - + Failed to load {} from slot {} (Memory card is busy) Falhou em carregar o {} do slot {} (O cartão de memória está ocupado) - - + + + + state state - + + Loading {} from slot {}... Carregando o {} do slot {}... - + + Loading save state... + Carregando save state... + + + + No disc to remove. + Nenhum disco para remover. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + As trapaças foram desativadas devido ao Modo Hardcore do RetroAchievements. + + + Blending Accuracy is below Basic, this may break effects in some games. A Precisão da Mistura está abaixo do Básico, isto pode quebrar os efeitos em alguns jogos. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. O modo de download do hardware não está definido como Preciso, isto pode quebrar a renderização em alguns jogos. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. O modo de arredondamento da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos. - + EE FPU Clamp Mode is not set to default, this may break some games. O modo de fixação da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos. - + VU0 Round Mode is not set to default, this may break some games. O Modo de Arredondamento da VU0 não está definido como padrão, isto pode quebrar alguns jogos. - + VU1 Round Mode is not set to default, this may break some games. O Modo de Arredondamento da VU1 não está definido como padrão, isto pode quebrar alguns jogos. - + VU Clamp Mode is not set to default, this may break some games. O modo de fixação da VU não está definido como padrão, isto pode quebrar alguns jogos. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 MBs de RAM estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Os consertos dos jogos não estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Os patches de compatibilidade não estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Frame rate for NTSC is not default. This may break some games. A taxa dos frames do NTSC não é a padrão. Isto pode quebrar alguns jogos. - + Frame rate for PAL is not default. This may break some games. A taxa dos frames do PAL não é a padrão. Isto pode quebrar alguns jogos. - + EE Recompiler is not enabled, this will significantly reduce performance. O recompilador da EE não está ativado. Isto reduzirá significativamente a performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. O recompilador da VU0 não está ativado. Isto reduzirá significativamente a performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. O recompilador da VU1 não está ativado. Isto reduzirá significativamente a performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. O recompilador do IOP não está ativado. Isto reduzirá significativamente a performance. - + EE Cache is enabled, this will significantly reduce performance. O cache da EE está ativado, isto reduzirá significativamente a performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. A Detecção do Loop de Espera da EE não está ativada, isto pode reduzir a performance. - + INTC Spin Detection is not enabled, this may reduce performance. A Detecção do Giro do INTC não está ativada, isto pode reduzir a performance. - + Fastmem is not enabled, this will reduce performance. O Fastmem não está ativado, isto reduzirá a perfomance. - + Instant VU1 is disabled, this may reduce performance. A VU1 instantânea está desativada, isto pode reduzir a performance. - + mVU Flag Hack is not enabled, this may reduce performance. O Hack da Bandeira da mVU não está ativado, isto pode reduzir a performance. - + GPU Palette Conversion is enabled, this may reduce performance. A conversão da paleta da GPU está ativada, isto pode reduzir a performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Não é possível usar o avanço de frames enquanto o Modo Hardcore do RetroAchievements estiver ativo. + + + Texture Preloading is not Full, this may reduce performance. O pré-carregamento das texturas não está completo, isto pode reduzir a performance. - + Estimate texture region is enabled, this may reduce performance. A estimativa da região das texturas está ativada, isto pode reduzir a performance. - + Texture dumping is enabled, this will continually dump textures to disk. A dumpagem das texturas está ativada, isto dumpará continuamente as texturas no disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts index 0d8c95e6a8..953eb95c91 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts @@ -95,27 +95,27 @@ Pronto... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>O teu token de início de sessão no RetroAchievements já não é válido.</strong> Reintroduz as tuas credenciais para as conquistas serem monitorizadas. A tua palavra-passe não será gravada no PCSX2. Em vez disso, um token de acesso irá ser gerado e usado. - + &Login &Iniciar Sessão - + Logging in... A iniciar sessão... - + Login Error Erro ao iniciar sessão - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Erro: %1 Verifica o teu nome de utilizador e palavra-passe e tenta novamente. - + Login failed. O início de sessão falhou. - + Enable Achievements Ativar conquistas - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Desejas ativar a monitorização de conquistas? - + Enable Hardcore Mode Ativar modo hardcore - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ No entanto, o modo hardcore impede a utilização de save states, batotas e da f Desejas ativar o modo hardcore? - + Reset System Reiniciar sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo hardcore não será ativo até que o sistema seja reiniciado. Desejas reiniciar o sistema agora? @@ -176,239 +176,355 @@ Desejas ativar o modo hardcore? AchievementSettingsWidget - - + + Enable Achievements Ativar conquistas - - + + Enable Hardcore Mode Ativar modo hardcore - - + + Test Unofficial Achievements Testar conquistas não oficiais - - + + Enable Sound Effects Ativar efeitos sonoros - + Notifications Notificações - - + + 5 seconds 5 segundos - + Account Conta - - + + Login... Iniciar sessão... - + View Profile... Ver perfil... - + Settings Definições - - + + Enable Spectator Mode Ativar modo espetador - - + + Enable Encore Mode Ativar modo «encore» (novo jogo) - - + + Show Achievement Notifications Mostrar notificações de conquistas - - + + Show Leaderboard Notifications Mostrar notificações de tabelas de classificação - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Ativar sobreposições no jogo - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Efeitos sonoros - - - + + + Browse... Explorar... - - - + + + Reset Reiniciar - + Achievement Unlock Sound Som de Conquista Desbloqueada - - - + + + Preview Pré-visualização - + Notification Sound Som da notificação - + Leaderboard Submit Sound Som de Envio para Tabela de classificação - + Username: Login token generated at: Nome de utilizador: Data de criação do token de início de sessão: - + Game Info Informações do jogo - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">O PCSX2 usa o RetroAchievements como uma base de dados de conquistas e para monitorizar o teu progresso. Para usar conquistas, inscreve-te em <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para ver a lista de conquistas dentro do jogo, pressiona a tecla de atalho para <span style=" font-weight:600;">Abrir menu de pausa</span> e seleciona <span style=" font-weight:600;">Conquistas</span> no menu.</p></body></html> - - - - - + + + + + Unchecked Não verificado - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando ativado, o PCSX2 irá assumir que todas as conquistas estão bloqueadas e não envia nenhuma notificação de desbloqueio para o servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Quando ativa, o PCSX2 irá listar conquistas de conjuntos não oficiais. Nota que estas conquistas não são monitorizadas pelo RetroAchievements e serão sempre desbloqueadas. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modo de "Desafio" para conquistas, incluindo a monitorização de tabelas de classificação. Desativa as funções de save state, de batotas e de abrandamento do jogo. - - - + + + + Checked Verificado - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Toca efeitos sonoros para eventos como o desbloqueio de conquistas ou uma submissão nas tabelas de classificação. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Mostra ícones no canto inferior direito do ecrã quando um desafio ou uma conquista desejada estiverem ativos. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Quando ativa e com sessão iniciada, o PCSX2 irá procurar por conquistas ao inicializar. - + Displays popup messages on events such as achievement unlocks and game completion. Mostra mensagens popup em eventos como o desbloqueio de conquistas ou completação do jogo. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Exibe mensagens popup quando iniciar, enviar ou falhar um desafio de classificação. - + Custom Sound Effect Efeito sonoro personalizado - + Any Qualquer - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Personalize o efeito sonoro que é reproduzido quando recebe uma notificação, ganha uma conquista ou submete uma entrada para a tabela de classificação. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Quando ativado, cada sessão se comportará como se nenhuma conquista tivesse sido desbloqueada. - + Reset System Reiniciar Sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora? - - + + %n seconds %n segundo @@ -416,19 +532,19 @@ Data de criação do token de início de sessão: - + Username: %1 Login token generated on %2. Nome de Utilizador: %1 Token de início de sessão gerado a %2. - + Logout Terminar Sessão - + Not Logged In. Sem Sessão Iniciada. @@ -436,33 +552,33 @@ Token de início de sessão gerado a %2. Achievements - + Hardcore mode will be enabled on system reset. Modo Hardcore será ativado ao redefinir o sistema. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} não pode ser executado enquanto o modo hardcore está ativo. Quer desativar o modo hardcore? {0} será cancelado se selecionar Não. - + Hardcore mode is now enabled. O modo de Hardcore está agora ativo. - + {} (Hardcore Mode) {} (Modo Difícil) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Token de início de sessão gerado a %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Token de início de sessão gerado a %2. - + {} (Unofficial) {} (Não Oficial) - + Mastered {} Dominado {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Token de início de sessão gerado a %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Token de início de sessão gerado a %2. - + Leaderboard attempt started. Tentativa de classificação iniciada. - + Leaderboard attempt failed. Tentativa de classificação falhada. - + Your Time: {}{} Seu tempo: {}{} - + Your Score: {}{} Sua Pontuação: {}{} - + Your Value: {}{} Seu Valor: {}{} - + (Submitting) (A submeter) - + Achievements Disconnected Conquistas Desconectadas - + An unlock request could not be completed. We will keep retrying to submit this request. Não foi possível concluir a solicitação de desbloqueio. Continuaremos a tentar enviar esta solicitação. - + Achievements Reconnected Conquistas Reconectadas - + All pending unlock requests have completed. Todos os pedidos de desbloqueio pendentes foram concluídos. - + Hardcore mode is now disabled. O modo de Hardcore está agora desativado. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Pontuação: {0} pontos ( {1} pontos no modo normal) Mensagens não lidas: {2} - - + + Confirm Hardcore Mode Confirmar Modo Difícil - + Active Challenge Achievements Conquistas de desafio ativas - + (Hardcore Mode) (Modo Hardcore) - + You have unlocked all achievements and earned {} points! Desbloqueaste todas as conquistas e ganhaste {} pontos! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Falha ao Baixar a Tabela de Classificação - + Your Time: {0} (Best: {1}) O Teu Tempo: {0} (Melhor: {1}) - + Your Score: {0} (Best: {1}) A Tua Pontuação: {0} (Melhor: {1}) - + Your Value: {0} (Best: {1}) O Teu Valor: {0} (Melhor: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Posição de classificação: {1} de {2} - + Server error in {0}: {1} Erro do Servidor em {0}: {1} - + Yes Sim - + No Não - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Desbloqueaste {0} de {1} conquistas, ganhaste {2} de {3} pontos possíveis. - + Unknown Desconhecido - + Locked Bloqueado - + Unlocked Desbloqueado - + Unsupported Não Suportado - + Unofficial Não Oficial - + Recently Unlocked Recentemente Desbloqueado - + Active Challenges Desafios Ativos - + Almost There Quase lá - + {} points {} pontos - + {} point {} ponto - + XXX points XXX pontos - + Unlocked: {} Desbloqueado: {} - + This game has {} leaderboards. Este jogo tem {} tabelas de classificação. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. O envio de pontuações está desativado porque o modo hardcore está desativado. Classificações é somente leitura. - + Show Best Mostrar melhor - + Show Nearby Mostrar nas proximidades - + Rank Posição - + Name Nome - + Time Tempo - + Score Pontuação - + Value Valor - + Date Submitted Data de Submissão - + Downloading leaderboard data, please wait... Baixando dados da tabela de classificação, por favor aguarde... - - + + Loading... A Carregar... - - + + This game has no achievements. Este jogo não tem conquistas. - + Failed to read executable from disc. Achievements disabled. Falha ao ler o executável do disco. Conquistas desativadas. @@ -781,325 +915,325 @@ Posição de classificação: {1} de {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Usar Definição Global [%1] - + Rounding Mode Modo de Arredondamento - - - + + + Chop/Zero (Default) Corte / Zero (Padrão) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Altera a forma como o PCSX2 lida com o arredondamento enquando emula a Unidade de Ponto Flutuante Emotion Engine (EE FPU). Como os vários FPUs na PS2 não são conformes com padrões internacionais, alguns jogos podem precisar de modos diferentes para fazer os cálculos corretamente. O valor padrão serve uma grande maioria dos jogos; <b>modificar esta configuração quando um jogo não tem problemas visíveis pode causar instabilidades.</b> - + Division Rounding Mode Modo de arredondamento de divisão - + Nearest (Default) Mais Próximo (Padrão) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como os resultados da divisão do ponto flutuante (número decimal) são arredondados. Alguns jogos precisam de configurações específicas; <b>para alterar esta configuração quando um jogo não tem um problema visível por causa instabilidade.</b> - + Clamping Mode Modo de Fixação - - - + + + Normal (Default) Normal (Padrão) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifica como o PCSX2 manipula valores do tipo flutuante (número decimal) no alcance da arquitetura x86. É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - - + + Enable Recompiler Ativar Recompilador - + + - - - - - - - - - - - + + + + + + + + + + Checked Verificado - + Use Save State Selector Usar seletor de Estado Salvo - + Show a save state selector UI when switching slots instead of showing a notification bubble. Mostrar uma interface de selector de estado salvo ao trocar de slots em vez de mostrar balão de notificação. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Executa tradução binária just-in-time do código de máquina MIPS-IV 64-bit para x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Deteção de Ciclos de Espera - + Moderate speedup for some games, with no known side effects. Aumento moderado da velocidade de alguns jogos, sem efeitos secundários conhecidos. - + Enable Cache (Slow) Ativar Cache (Lento) - - - - + + + + Unchecked Não verificado - + Interpreter only, provided for diagnostic. Interpretador apenas, providenciado para diagnóstico. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Deteção de Inatividade do INTC - + Huge speedup for some games, with almost no compatibility side effects. Aumento significativo da velocidade de alguns jogos, com quase nenhum efeito secundário de compatibilidade. - + Enable Fast Memory Access Ativar Acesso Rápido de Memória - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa backpatching para evitar apagar o registo com cada acesso à memória. - + Pause On TLB Miss Pausar quando o TLB falhar - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa a máquina virtual quando uma falha de TLB ocorrer, em vez de ignorá-la e continuar. Note que a máquina virtual irá pausar após o fim do bloco, não na instrução que causou a exceção. Consulte a consola para ver o endereço onde o acesso inválido ocorreu. - + Enable 128MB RAM (Dev Console) Habilita 128MB de RAM (Consola de Programador) - + Exposes an additional 96MB of memory to the virtual machine. Expõe mais 96MB de memória para a máquina virtual. - + VU0 Rounding Mode Modo de Arredondamento do VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifica como o PCSX2 arredonda valores enquanto emula a Unidade de Vetor 0 da Emotion Engine' (EE VU0). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + VU1 Rounding Mode Modo de Arredondamento do VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifica como o PCSX2 arredonda valores enquanto emula a Unidade de Vetor 1 da Emotion Engine' (EE VU1). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + VU0 Clamping Mode Modo de Fixação do VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifica como o PCSX2 memoriza valores do tipo flutuante (número decimal) na Unidade de Vetor 0 da Emotion Engine' (EE VU0). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + VU1 Clamping Mode Modo de Fixação do VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifica como o PCSX2 memoriza valores do tipo flutuante (número decimal) na Unidade de Vetor 1 da Emotion Engine' (EE VU1). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + Enable Instant VU1 Ativa VU1 Instantâneo - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa o VU1 instantaneamente. Fornece uma modesta melhoria na maioria dos jogos. Oferece melhor estabilidade para a maioria dos jogos, mas alguns jogos podem exibir erros gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ativar Recompilador de VU0 (Modo Micro) - + Enables VU0 Recompiler. Ativa o Recompilador de VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ativar Recompilador de VU1 - + Enables VU1 Recompiler. Ativa o Recompilador de VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack do Indicador de mVU - + Good speedup and high compatibility, may cause graphical errors. Bom aumento de velocidade e alta compatibilidade. Pode causar erros gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Executa tradução binária just-in-time do código de máquina MIPS-I 32-bit para x86. - + Enable Game Fixes Ativar Correções de Jogos - + Automatically loads and applies fixes to known problematic games on game start. Carrega e aplica automaticamente correções para jogos problemáticos conhecidos no início do jogo. - + Enable Compatibility Patches Ativar Correções de Compatibilidade - + Automatically loads and applies compatibility patches to known problematic games. Carrega e aplica automaticamente correções de compatibilidade para jogos problemáticos conhecidos. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Meio - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Guardar Estado Ao Desligar - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Guarda o estado do emulador automaticamente ao desligar ou sair. Pode depois retomar exatamente de onde ficou na próxima vez. - + Create Save State Backups Criar cópia de segurança dos Estados Guardados - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Cria uma cópia da cópia de segurança de uma estado guardado se este já existir quando estado é guardado. A cópia tem o sufixo .backup. @@ -1108,318 +1242,296 @@ Posição de classificação: {1} de {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mudar estas opções podem fazer com que os jogos não fiquem funcionais. Modifique a seu próprio risco. A equipa do PCSX2 não irá providenciar suporte para configurações com estas definições alteradas. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Modo de Arredondamento: - - - + + + Nearest Mais próximo - - - - + + + + Negative Negativo - - - - + + + + Positive Positivo - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modo de Fixação: - - + + None Nenhum - - - + + + Normal (Default) Normal (Padrão) - - - + + + Chop/Zero (Default) Corte/Zero (Padrão) - + Division Rounding Mode: Rounding refers here to the mathematical term. Modo de arredondamento de divisão: - + Nearest (Default) Mais Próximo (Padrão) - + Chop/Zero Corte/Zero - + None ClampMode Nenhum - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preservar Sinal - + Full Completo - + Wait Loop Detection Deteção de Ciclos de Espera - - + + Enable Recompiler Ativar Recompilador - + Enable Fast Memory Access Ativar Acesso Rápido de Memória - + Enable Cache (Slow) Ativar Cache (Lento) - + INTC Spin Detection Deteção de Inatividade do INTC - + Pause On TLB Miss Pausar quando o TLB falhar - + Enable 128MB RAM (Dev Console) Habilita 128MB de RAM (Consola de Programador) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: Modo de Arredondamento do VU1: - + mVU Flag Hack Hack do Indicador de mVU - + Enable VU1 Recompiler Ativar Recompilador de VU1 - + Enable VU0 Recompiler (Micro Mode) Ativar Recompilador de VU0 (Modo Micro) - + Enable Instant VU1 Ativa VU1 Instantâneo - - + + Extra Extra - + VU0 Clamping Mode: Modo de Fixação do VU0: - + VU0 Rounding Mode: Modo de Arredondamento do VU0: - + VU1 Clamping Mode: Modo de Fixação do VU1: - + I/O Processor (IOP, MIPS-I) Processador de E/S (IOP, MIPS-I) - + Game Settings Definições de Jogo - + Enable Game Fixes Ativar Correções de Jogos - + Enable Compatibility Patches Ativar Correções de Compatibilidade - + Create Save State Backups - Create Save State Backups + Criar cópia de segurança dos Estados Guardados - + Save State On Shutdown Guardar Estado ao Desligar - - Frame Rate Control - Controlo da Taxa de Videogramas - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - Hz - - - - PAL Frame Rate: - Taxa de Videogramas PAL: - - - - NTSC Frame Rate: - Taxa de Videogramas NTSC: - - - + Savestate Settings Definições dos Estados Salvos - + Compression Level: Nível de compressão: - + Compression Method: Método de compressão: - + Uncompressed Descomprimido - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Baixa (Rápida) - + Medium (Recommended) Médio (Recomendado) - + High Alto - + Very High (Slow, Not Recommended) Muito Alto (Lento, Não Recomendado) - + Use Save State Selector Usar seletor de Estado Salvo - + PINE Settings Definições do PINE - + Slot: Ranhura: - + Enable Ativar @@ -1551,13 +1663,13 @@ Posição de classificação: {1} de {2} - + Expansion Settings Configurações de expansão de áudio - + Stretch Settings Definições do Timestretch @@ -1605,7 +1717,7 @@ Posição de classificação: {1} de {2} - + Mute All Sound Silenciar todo o som @@ -1615,7 +1727,7 @@ Posição de classificação: {1} de {2} Sincronização: - + TimeStretch (Recommended) TimeStretch (Recomendado) @@ -1640,191 +1752,191 @@ Posição de classificação: {1} de {2} Dispositivo de Saída: - + Synchronization Sincronização - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Quando corre a uma velocidade diferente de 100%, ajusta o tempo do áudio em vez de perder frames. Produz um áudio acelerado ou desacelerado mais agradável. - - + + Default Padrão - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determina o tamanho do buffer onde o extensor de tempo irá tentar manter preenchido. Basicamente, seleciona a latência média, já que o áudio irá ser expandido ou encolhido para manter o tamanho do buffer nos limites. - + Output Latency Latência de Saída - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determina a latência desde o buffer até à saída de áudio do host. Pode ser definido para um valor abaixo da latência alvo para reduzir o atraso de áudio. - + Resets output volume back to the global/inherited setting. Redefine o volume de saída para a configuração global/herdada. - + Resets output volume back to the default. Redefine o volume de saída de volta ao padrão. - + Resets fast forward volume back to the global/inherited setting. Redefine o volume de saída para a configuração global/herdada no modo acelerado. - + Resets fast forward volume back to the default. Redefine o volume de saída de volta ao padrão do modo acelerado. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Não Disponível + - - + % % - + Audio Backend Processo de Áudio - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. O backend de áudio determina como é que os frames/quadrados produzidos pelo emulador são submetidos ao host/máquina. Cubeb providência a latência mais baixa, no entanto, se você encontrar problemas tente o backend SDL. O backend null desativa toda a saída de áudio. - - + + + - %1 ms %1 ms - + Buffer Size Tamanho do Buffer - + Output Volume Volume de saída - + Controls the volume of the audio played on the host. Controla o volume do áudio reproduzido no anfitrião. - + Fast Forward Volume Volume do modo acelerado - + Controls the volume of the audio played on the host when fast forwarding. Controla o volume do áudio reproduzido no anfitrião quando em modo acelerado. - + Unchecked Não selecionado - + Prevents the emulator from producing any audible sound. Impede que o emulador produza qualquer som audível. - + Expansion Mode Modo de Expansão - + Disabled (Stereo) Desativado (Estéreo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determina como o áudio é expandido de estéreo para sorround nos jogos suportados. Isto inclui jogos que suportam Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Estas configurações ajustam o comportamento do expansor de canais do FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Essas configurações ajustam o comportamento do extensor de tempo de áudio do SoundTouch ao rodar fora da velocidade de 100%. - + Reset Volume Reiniciar Volume - + Reset Fast Forward Volume Reiniciar Volume no Modo Acelerado - + Unknown Device "%1" Dispositivo Desconhecido "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latência Máxima: %1 ms (%2 ms buffer + %3 ms extensão + %4 ms saída) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latência Máxima: %1 ms (%2 ms buffer + %3 ms saída) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latência Máxima: %1 ms (%2 ms extensão, latência mínima de saída desconhecida) - + Maximum Latency: %1 ms (minimum output latency unknown) Latência Máxima: %1 ms (latência mínima de saída desconhecida) @@ -2101,33 +2213,33 @@ Posição de classificação: {1} de {2} - + Fast Boot Arranque Rápido - + Fast Forward Boot Acelerar Arranque - + Checked Verificado - + Patches the BIOS to skip the console's boot animation. Corrige a BIOS para ignorar a animação de arranque da consola'. - + Unchecked Não Verificado - + Removes emulation speed throttle until the game starts to reduce startup time. Desativa o limitador de velocidade da emulação, até o jogo iniciar, para reduzir o tempo de inicialização. @@ -2231,82 +2343,75 @@ Posição de classificação: {1} de {2} BreakpointModel - + Execute Executar - - + + -- -- - - - Enabled - Ativado - - - - - Disabled - Desativado - - - + Read Leitura - + Write(C) (C) = changes, as in "look for changes". Escrita(G) - + Write Escrever - + TYPE Warning: limited space available. Abbreviate if needed. ESCREVA - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. TAM. / ETIQ. - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUÇÃO - + CONDITION Warning: limited space available. Abbreviate if needed. CONDIÇÃO - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Posição de classificação: {1} de {2} Form - + New Novo - + Edit Editar - + Copy Copiar - + Delete Apagar - + Copy all as CSV Copiar tudo como CSV - + Paste from CSV Colar de CSV - + Load from Settings Carregar das Definições - + Save to Settings Guardar nas Definições @@ -2397,6 +2502,11 @@ Posição de classificação: {1} de {2} Unknown Desconhecido + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ Você não pode desfazer esta ação. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Porta do Controle %1 %2 @@ -3520,7 +3629,7 @@ Você não pode desfazer esta ação. Hotkeys - Teclas de atalho + Atalhos @@ -3659,7 +3768,7 @@ Você não pode desfazer esta ação. Intercetar DHCP - + Enabled Ativado @@ -3764,13 +3873,13 @@ Você não pode desfazer esta ação. - + 40 40 - + 120 120 @@ -3826,109 +3935,109 @@ Você não pode desfazer esta ação. Interno - - + + Use Global Setting [%1] Usar Definição Global [%1] - + Name Nome - + Url Url - + Address Endereço - - + + Hosts File Ficheiro hosts - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Anfitriões DNS - + Exported Successfully Exportado com sucesso - + Failed to open file Falha ao abrir o ficheiro - + No Hosts in file Nenhum Anfitrião no Ficheiro - + Imported Successfully Importado com sucesso - - + + Per Game Host list Lista de Anfitriões por Jogo - + Copy global settings? Copiar configurações globais? - + Delete per game host list? Eliminar Lista de Anfitriões por Jogo? - + HDD Image File Ficheiro de imagem HDD - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Sobrescrever Ficheiro? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3937,26 +4046,64 @@ Do you want to overwrite? Deseja substituí-la? - + HDD Creator Criador de HDD - + HDD image created Imagem de HDD criada - + Use Global Usar Global - + Override Sobrepor + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4142,31 +4289,121 @@ Deseja substituí-la? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4184,345 +4421,215 @@ Deseja substituí-la? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Interface de utilizador - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Guardar RT - - - - Save Frame - Guardar Frame - - - - Save Texture - Guardar Textura - - - - Save Depth - Salvar profundidade - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Diretório de Captura de Hardware: - - - - Software Dump Directory: - Diretório de Captura de Software: - - - - - Browse... - Procurar... - - - - - Open... - Abrir... - - - - Trace Logging - Trace Logging - - - + Enable - Ativar + Enable - + EE EE - - + + DMA Control - Controlo DMA + DMA Control - + SPR / MFIFO - SPR / MFIFO + SPR / MFIFO - + VIF - VIF + VIF - + COP1 (FPU) - COP1 (FPU) + COP1 (FPU) - + MSKPATH3 - MSKPATH3 + MSKPATH3 - + Cache - Cache + Cache - + GIF - GIF + GIF - + R5900 - R5900 + R5900 - + COP0 - COP0 + COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF - SIF + SIF - + COP2 (VU0 Macro) - COP2 (Macro VU0) + COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS - BIOS + BIOS - - + + DMA Registers - Registos DMA + DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Interface de utilizador + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4533,456 +4640,477 @@ Deseja substituí-la? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Ir para em + Go to in %1 + Go to in %1 - - Add to - Adicionar a + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5000,65 +5128,70 @@ Deseja substituí-la? %1 (%2) - + Breakpoints Pontos de paragem - + Disassembly Disassembly - + Functions Funções - + Globals Globais - + Locals Locais - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Endereços salvos - + Stack Stack - + Threads Threads + + + Modules + Módulos + DebuggerWindow @@ -5107,7 +5240,7 @@ Deseja substituí-la? - + Run Executar @@ -5233,7 +5366,7 @@ Deseja substituí-la? Tem a certeza que pretende repor os layouts padrão? - + Pause Pausa @@ -5246,160 +5379,168 @@ Deseja substituí-la? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5407,27 +5548,27 @@ Deseja substituí-la? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instrução @@ -5447,45 +5588,55 @@ Deseja substituí-la? No Layouts Sem layouts + + + %1 #%2 + %1 #%2 + Add Another... Adicionar outro... - + Edit Layout Editar Layout - + Reset Layout Repor Layout - + Are you sure you want to reset layout '%1'? Tem a certeza que pretende repor o layout '%1'? - - + + Confirmation Confirmação - + Delete Layout Apagar Layout - + Are you sure you want to delete layout '%1'? Tem a certeza que pretende apagar o layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5539,6 +5690,11 @@ Deseja substituí-la? Set Target Definir Alvo + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5571,87 +5727,92 @@ Deseja substituí-la? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Nenhuma Imagem - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocidade: %1% - + Game: %1 (%2) Jogo: %1 (%2) - + Rich presence inactive or unsupported. A rich presence do discord não se encontra ativa ou não é suportada. - + Game not loaded or no RetroAchievements available. Jogo não carregado ou sem RetroAchievements disponíveis. - - - - + + + + Error Erro - + Failed to create HTTPDownloader. Falha ao criar HTTPDownloader. - + Downloading %1... A transferir %1... - + Download failed with HTTP status code %1. O download falhou, sendo o código de status HTTP %1. - + Download failed: Data is empty. O download falhou: os dados estão vazios. - + Failed to write '%1'. Falha ao gravar '%1'. @@ -5659,405 +5820,405 @@ Deseja substituí-la? EmulationSettingsWidget - + Speed Control Controlo de Velocidade - + Normal Speed: Velocidade Normal: - + System Settings Configurações do Sistema - - + + Enable Cheats Permitir cheats - + Slow-Motion Speed: Velocidade de Câmera Lenta: - + Fast-Forward Speed: Velocidade de Aceleração: - + Enable Multithreaded VU1 (MTVU) Ativar VU1 multi-threaded (MTVU) - - + + Enable Host Filesystem Ativar sistema de ficheiro do Host - - + + Enable Fast CDVD Ativar CDVD Rápido - - + + Enable CDVD Precaching Ativar Pré-Caching do CDVD - - + + Enable Thread Pinning Ativar Thread Pinning - + EE Cycle Skipping: Saltar ciclo EE: - - + + Disabled Desativado - + Mild Underclock Underclock Leve - + Moderate Underclock Underclock Moderado - + Maximum Underclock Underclock Máximo - + EE Cycle Rate: Velocidade do ciclo EE: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Velocidade Normal) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Controle de Latência - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Latência Máxima de Quadros: - - + + Use Host VSync Timing Usar Tempos de VSync do Host - - + + Sync to Host Refresh Rate Sincronizar para a Taxa de Atualização do Host - - + + Optimal Frame Pacing Optimale Frame Pacing - - + + Vertical Sync (VSync) Sincronização vertical (VSync) - - + + Skip Presenting Duplicate Frames Ignorar a Apresentação de Frames Duplicados - - + + Real-Time Clock Relógio Tempo-Real - - + + Manually Set Real-Time Clock Definir Relógio Tempo-Real Manualmente - + Use Global Setting [%1] Usar Definição Global [%1] - + Normal Speed Velocidade Normal - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Define a velocidade alvo da emulação. Não há garantias que esta velocidade será atingida, e caso não seja, o emulador funcionará o mais rápido possível. - - + + User Preference Preferência Do Utilizador - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Verificado - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Valores maiores podem aumentar a taxa de frames dentro dos jogos, contudo, também aumenta substancialmente os requerimentos da CPU. Valores menores reduzem a carga da CPU permitindo que jogos leves rodem na velocidade máxima em CPUs mais fracas. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Faz com que a emulação da Emotion Engine ignore ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo é prejudicial para a performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Não Verificado - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Acesso rápido ao disco, menos tempo de carregamento. Verifique as listas de compatibilidade do HDLoader pois existem jogos em que se verificam problemas com o mesmo. - - - + Automatically loads and applies cheats on game start. Carrega e aplica automaticamente trapaças quando o jogo começa. - + Allows games and homebrew to access files / folders directly on the host computer. Permite que os jogos e aplicações homebrew acessem ficheiros / pastas no computador do utilizador. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Velocidade de Aceleração - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Define a velocidade do avanço rápido. Esta velocidade é aplicada sempre que a tecla rápida de avanço rápido é pressionada/ativada. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Velocidade de Câmara Lenta - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Define a velocidade da câmara lenta. Esta velocidade é aplicada sempre que a tecla rápida de câmara lenta é pressionada/ativada. - + EE Cycle Rate Taxa dos Ciclos da EE - + EE Cycle Skip Pular Ciclos da EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Define a prioridade de threads específicos em uma ordem exclusiva ignorando o agendador do sistema. Pode ajudar CPUs com grande performance-cores (P) e pouca efficient-cores (E). (ex: CPUs da Intel da 12ª geração e recentes, ou de outros fornecedores tais como a AMD). - - - + Enable Multithreaded VU1 (MTVU1) Ativar VU1 Multi-Threaded (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Geralmente, uma aceleração em processadores com 4 ou mais núcleos. Funciona na maioria dos jogos, no entanto, alguns podem apresentar problemas ou até mesmo parar. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Carrega a imagem do disco para a memória RAM antes de iniciar a máquina virtual. Pode reduzir travamentos em discos rígidos que têm tempos de inicialização longos, no entanto, aumenta significativamente o tempo de boot. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Define o tamanho da fila do VSync como 0, fazendo com que cada frame seja completado e apresentado pelo GS antes que a entrada seja sondada e o próximo frame comece. Usar esta configuração pode reduzir o input lag ao custo de requerimentos maiores de CPU e GPU. - + Maximum Frame Latency Máxima latência das frames - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Define o número máximo de frames que podem ser enfileirados até o GS, antes que a thread da CPU espere que um deles complete para continuar. Valores maiores podem ajudar a suavizar os tempos dos frames irregulares mas adiciona um input lag maior. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro. Isto resulta em animações mais suaves possíveis ao custo de potencialmente aumentar a velocidade de emulação em menos de 1%. Sincronizar com a Taxa de Atualização do Hospedeiro não terá efeito se a taxa de atualização do console estiver muito longe da taxa de atualização do hospedeiro. Os usuários com telas de taxa de atualização variável devem desativar esta opção. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Ative esta opção para combinar a taxa de atualização do PCSX2 com a do seu monitor ou tela atual. O VSync é desativado automaticamente quando não é possível executá-lo (ex: rodando em velocidades fora de 100%). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Ao sincronizar com a taxa de atualização do hospedeiro, esta opção desativa a cronometragem interna dos frames do PCSX2 e usa o hospedeiro ao invés disto. Pode resultar em um ritmo de frames mais suave <strong>mas ao custo de latência de entrada aumentada</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Data e hora atual - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Usar Definições Globais[%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Ilimitado - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Personalizado - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personalizado [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Velocidade Personalizada - + Enter Custom Speed Inserir Velocidade Personalizada @@ -6065,12 +6226,12 @@ Deseja substituí-la? ExpressionParser - + Invalid memory access size %d. Tamanho %d de acesso de memória inválido. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6144,12 +6305,12 @@ Deseja substituí-la? FileOperations - + Failed to show file Falha ao exibir o arquivo - + Failed to show file in file explorer. The file was: %1 @@ -6158,30 +6319,30 @@ The file was: %1 O ficheiro era: %1 - + Show in Folder Windows action to show a file in Windows Explorer Mostrar na pasta - + Show in Finder macOS action to show a file in Finder Exibir no Localizador - + Open Containing Directory Opens the system file manager to the directory containing a selected file Abrir Diretório do Conteúdo - + Failed to open URL Falha ao abrir URL - + Failed to open URL. The URL was: %1 @@ -6193,417 +6354,445 @@ O URL era: %1 FolderSettingsWidget - + Cache Directory Diretório da Cache - - - - - + + + + + + Browse... Procurar... - - - - - + + + + + + Open... Abrir... - - - - - + + + + + + Reset Repor - + Used for storing shaders, game list, and achievement data. Usado para armazenar shaders, listas de jogos e dados de conquistas. - + Cheats Directory Diretório de Batotas - + Used for storing .pnach files containing game cheats. Usado para guardar ficheiros .pnach que contêm batotas. - + Covers Directory Diretório de Encartes - + Used for storing covers in the game grid/Big Picture UIs. Usado pra armazenar as capas na grade do jogo/interfaces do usuário do Big Picture. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Diretório das capturas de ecrã - + Used for screenshots and saving GS dumps. Usado para capturas de ecrã e para salvar dumps GS. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Diretório dos estados de salvamento - + Used for storing save states. Usado para armazenar estados de salvamento. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não foi possível encontrar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se de que tem uma drive conectada e permissões suficientes para acessá-la. - + Use Global Setting Usar Definição Global - + Automatic binding failed, no devices are available. Falha na vinculação automática, não há dispositivos disponíveis. - + Game title copied to clipboard. Título do jogo copiado para área de transferência. - + Game serial copied to clipboard. Serial de jogo copiado para área de transferência. - + Game CRC copied to clipboard. CRC do jogo copiado para área de transferência. - + Game type copied to clipboard. Tipo de jogo copiado para área de transferência. - + Game region copied to clipboard. Região de jogo copiada para área de transferência. - + Game compatibility copied to clipboard. Compatibilidade do jogo copiada para área de transferência. - + Game path copied to clipboard. Caminho do jogo copiado para área de transferência. - + Controller settings reset to default. Configurações do controlador redefinidas para o padrão. - + No input profiles available. Nenhum perfil de entrada disponível. - + Create New... Criar novo... - - Enter the name of the input profile you wish to create. - Digite o nome do perfil de entrada que deseja criar. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Tem certeza de que deseja restaurar as configurações padrão? Quaisquer preferências serão perdidas. - + Settings reset to defaults. Configurações redefinidas para o padrão. - + No save present in this slot. Não existem saves guardados neste slot. - + No save states found. Não foram encontrados estados guardados. - + Failed to delete save state. Falha ao apagar estado guardado. - + Failed to copy text to clipboard. Falha ao copiar texto para a área de transferência. - + This game has no achievements. Este jogo não tem conquistas. - + This game has no leaderboards. Este jogo não tem tabela de classificações. - + Reset System Reiniciar Sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora? - + Launch a game from images scanned from your game directories. Iniciar um jogo a partir de imagens contidas no seu diretório de jogos. - + Launch a game by selecting a file/disc image. Inicia um jogo selecionando um ficheiro ou um disco. - + Start the console without any disc inserted. Inicia a consola sem nenhum disco inserido. - + Start a game from a disc in your PC's DVD drive. Inicie um jogo a partir de um disco no leitor DVD do seu PC. - + No Binding Sem Vínculo - + Setting %s binding %s. Configurando %s vinculando %s. - + Push a controller button or axis now. Pressione agora um botão de controlo ou eixo. - + Timing out in %.0f seconds... Tempo limite em %.0f segundos... - + Unknown Desconhecido - + OK Aceitar - + Select Device Selecionar dispositivo - + Details Detalhes - + Options Opções - + Copies the current global settings to this game. Copia as definições globais atuais para este jogo. - + Clears all settings set for this game. Limpa todas as definições definidas para este jogo. - + Behaviour Comportamento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que o protetor de ecrã se ative e o anfitrião de dormir enquanto a emulação estiver a decorrer. - + Shows the game you are currently playing as part of your profile on Discord. Mostra o jogo que está a jogar como parte do seu perfil no Discord. - + Pauses the emulator when a game is started. Pausa o emulador quando um jogo é iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa o emulador quando minimiza a janela ou troca para outro programa, e cancela quando volta. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa o emulador quando você abre o menu rápido e ao fechá-lo retoma a emulação. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente o estado do emulador quando desligar ou sair. Dessa forma, consegue resumir diretamente de onde ficou numa próxima vez. - + Game Display Exibição do Jogo - + Switches between full screen and windowed when the window is double-clicked. Alterna entre ecrã inteiro e janela quando é clicado duas vezes sobre a janela. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta o ponteiro/cursor do rato quando o emulador está no modo de ecrã inteiro. - + Determines how large the on-screen messages and monitor are. Define o quão grandes são as mensagens e o monitor no ecrã. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Exibe a velocidade atual de emulação do sistema em percentagem no canto superior direito do ecrã. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra o número de frames do vídeo (ou v-syncs) exibidos por segundo pelo sistema no canto superior direito da tela. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra o uso da CPU baseado nos threads no canto superior direito da tela. - + Shows the host's GPU usage in the top-right corner of the display. Mostra o uso da GPU do hospedeiro no canto superior direito da tela. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra as estatísticas sobre o GS (primitivos, chamadas de desenho) no canto superior direito da tela. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos. - + Shows the current configuration in the bottom-right corner of the display. Mostra a configuração atual no canto inferior direito da tela. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra o estado atual do controle do sistema no canto inferior esquerdo da tela. - + Displays warnings when settings are enabled which may break games. Exibe avisos quando as configurações ativadas podem quebrar os jogos. - + Resets configuration to defaults (excluding controller settings). Redefine a configuração para os padrões (excluindo configurações dos controles). - + Changes the BIOS image used to start future sessions. Altera a imagem BIOS utilizada para iniciar sessões futuras. - + Automatic Automático - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Padrão - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6612,2072 +6801,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Troca automaticamente para o modo de tela cheia quando um jogo é iniciado. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra a resolução do jogo no canto superior direito do ecrã. - + BIOS Configuration Configuração da BIOS - + BIOS Selection Seleção da BIOS - + Options and Patches Opções e Correções - + Skips the intro screen, and bypasses region checks. Ignora o ecrã inicial e ignora verificações da região. - + Speed Control Controlo de Velocidade - + Normal Speed Velocidade Normal - + Sets the speed when running without fast forwarding. Define a velocidade quando executar sem avanço rápido. - + Fast Forward Speed Velocidade do avanço rápido - + Sets the speed when using the fast forward hotkey. Define a velocidade quando usar a tecla de atalho do avanço rápido. - + Slow Motion Speed Velocidade da câmara lenta - + Sets the speed when using the slow motion hotkey. Define a velocidade quando usar a tecla de atalho da câmera lenta. - + System Settings Definições do Sistema - + EE Cycle Rate Taxa de Ciclos da EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Faz underclock ou overclock da CPU da Emotion Engine emulada. - + EE Cycle Skipping Pulo de Ciclos da EE - + Enable MTVU (Multi-Threaded VU1) Ativar MTVU (VU1 Multi-threaded) - + Enable Instant VU1 Ativar a VU1 Instantânea - + Enable Cheats Ativar Trapaças - + Enables loading cheats from pnach files. Ativa o carregamento de trapaças de arquivos pnach. - + Enable Host Filesystem Ativar o Sistema de Arquivos do Hospedeiro - + Enables access to files from the host: namespace in the virtual machine. Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual. - + Enable Fast CDVD Ativar CDVD Rápido - + Fast disc access, less loading times. Not recommended. Acesso rápido ao disco, menos tempo de carregamento. Não recomendado. - + Frame Pacing/Latency Control Ritmo dos Frames/Controle da Latência - + Maximum Frame Latency Latência Máxima dos Frames - + Sets the number of frames which can be queued. Define o número de frames os quais podem ser enfileirados. - + Optimal Frame Pacing Ritmo Otimizado dos Frames - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincroniza as threads da EE e GS após cada frame. Tem menor latência, mas aumenta os requerimentos do sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Acelera a emulação para que a taxa de atualização do convidado combine com a do hospedeiro. - - Renderer - Renderizador - - - + Selects the API used to render the emulated GS. Seleciona a API usada pra renderizar o GS emulado. - + Synchronizes frame presentation with host refresh. Sincroniza a apresentação dos frames com a atualização do hospedeiro. - + Display Ecrã - + Aspect Ratio Proporção do Ecrã - + Selects the aspect ratio to display the game content at. Seleciona a proporção do aspecto para exibir o conteúdo do jogo. - + FMV Aspect Ratio Override Substituir a Proporção do Aspecto do FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Seleciona a proporção de aspecto da tela quando é detectado um FMV em execução. - + Deinterlacing Desentrelaçamento - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Seleciona o algoritmo usado para converter a saída interlaçada da PS2 em progressiva para exibição. - + Screenshot Size Tamanho da Captura de Ecrã - + Determines the resolution at which screenshots will be saved. Determina a resolução em que capturas de ecrã serão guardadas. - + Screenshot Format Formato da Captura de Ecrã - + Selects the format which will be used to save screenshots. Seleciona o formato que será usado para guardar as capturas de ecrã. - + Screenshot Quality Qualidade da captura de ecrã - + Selects the quality at which screenshots will be compressed. Seleciona a qualidade de compressão das capturas de ecrã. - + Vertical Stretch Esticamento Vertical - + Increases or decreases the virtual picture size vertically. Aumenta ou diminui o tamanho da imagem virtual verticalmente. - + Crop Cortar - + Crops the image, while respecting aspect ratio. Corta a imagem, respeitando a proporção do aspecto. - + %dpx %d px - + Bilinear Upscaling Ampliação Bilinear - + Smooths out the image when upscaling the console to the screen. Suaviza a imagem ao ampliar o console para a tela. - + Integer Upscaling Ampliação Integer - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adiciona preenchimento à área de exibição para garantir que a proporção entre pixels no hospedeiro e no console seja um número inteiro. Pode resultar em uma imagem mais nítida para alguns jogos 2D. - + Screen Offsets Deslocamentos de Tela - + Enables PCRTC Offsets which position the screen as the game requests. Ativa os Deslocamentos do PCRTC aos quais posicionam a tela conforme requerimentos do jogo. - + Show Overscan Mostrar Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ativa a opção de mostrar a área do overscan em jogos que desenham mais que a área segura da tela. - + Anti-Blur Anti Desfoque - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ativa hacks internos de Anti-Desfoque. Menos preciso para a renderização do PS2 porém fará com que muitos jogos pareçam menos borrados. - + Rendering Renderização - + Internal Resolution Resolução Interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica a resolução da renderização pelo fator especificado (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filtragem Bilinear - + Selects where bilinear filtering is utilized when rendering textures. Seleciona onde a filtragem bilinear é utilizada ao renderizar as texturas. - + Trilinear Filtering Filtragem Trilinear - + Selects where trilinear filtering is utilized when rendering textures. Seleciona onde a filtragem trilinear é utilizada ao renderizar as texturas. - + Anisotropic Filtering Filtragem Anisotrópica - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Seleciona o tipo de dithering quando o jogo o requisita. - + Blending Accuracy Precisão da Mistura - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina o nível de precisão ao emular os modos de mistura não suportados pela API gráfica do hospedeiro. - + Texture Preloading Pré-Carregamento das Texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Carrega completamente as texturas para a GPU, ao invés de só regiões utilizadas. Pode melhorar o desempenho em alguns jogos. - + Software Rendering Threads Threads de Renderização de Software - + Number of threads to use in addition to the main GS thread for rasterization. Número de threads a usar em adição ao thread principal do GS pra rasterização. - + Auto Flush (Software) Autolimpeza (Software) - + Force a primitive flush when a framebuffer is also an input texture. Força uma limpeza primitiva quando um buffer de frames também é uma textura de entrada. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Ativa a emulação de anti-aliasing da borda do GS (AA1). - + Enables emulation of the GS's texture mipmapping. Ativa a emulação do mipmapping de textura do GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Partilhado - + Input Profile Perfil de entradas - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Mostra a versão atual do PCSX2 no canto superior direito da tela. - + Shows the currently active input recording status. Mostra o status da gravação de entrada ativa no momento. - + Shows the currently active video capture status. Mostra o status da captura de vídeo ativa no momento. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela. - + Shows the current system hardware information on the OSD. Mostra as informações de hardware do sistema atual no OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Fixa as threads de emulação nos núcleos da CPU para melhorar potencialmente a variação de performance/tempo dos frames. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Correções de Hardware - + Manual Hardware Fixes Correções Manuais do Hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Desativa as correções automáticos de hardware, permitindo que você defina as correções manualmente. - + CPU Sprite Render Size Tamanho da Renderização de Sprites da CPU - + Uses software renderer to draw texture decompression-like sprites. Usa o renderizador de software para desenhar sprites semelhantes à descompressão de texturas. - + CPU Sprite Render Level Nível de Renderização das Sprites da CPU - + Determines filter level for CPU sprite render. Determina o nível do filtro para a renderização de sprites pela CPU. - + Software CLUT Render Renderizador CLUT via Software - + Uses software renderer to draw texture CLUT points/sprites. Utiliza o renderizador de software para desenhar pontos e sprites que fazem uso da textura CLUT. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Início do Skip Draw - + Object range to skip drawing. Alcance do objeto para ignorar o desenho. - + Skip Draw End Fim do Skip Draw - + Auto Flush (Hardware) Autolimpeza (Hardware) - + CPU Framebuffer Conversion Conversão do Buffer de Frames da CPU - + Disable Depth Conversion Desativar conversão de profundidade - + Disable Safe Features Desativar Funções Seguras - + This option disables multiple safe features. Esta opção desativa múltiplas funções seguras. - + This option disables game-specific render fixes. Esta opção desativa os consertos de renderização específicos do jogo. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Faz upload dos dados do GS ao renderizar um novo frame para reproduzir alguns efeitos com precisão. - + Disable Partial Invalidation Desativar Invalidação Parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Remove as entradas do cache de texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. - + Read Targets When Closing Ler os Alvos ao Fechar - + Flushes all targets in the texture cache back to local memory when shutting down. Limpa todos os alvos no cache das texturas de volta pra memória local quando desligar. - + Estimate Texture Region Estimar Região da Textura - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta reduzir o tamanho da textura quando os jogos não a definem por si. (ex: Jogos da Snowblind). - + GPU Palette Conversion Conversão de Paleta da GPU - + Upscaling Fixes Correções de Upscaling - + Adjusts vertices relative to upscaling. Ajusta os vértices relativos à ampliação. - + Native Scaling Dimensionamento Nativo - + Attempt to do rescaling at native resolution. Tenta fazer o redimensionamento na resolução nativa. - + Round Sprite Sprite Redonda - + Adjusts sprite coordinates. Ajusta as coordenadas das sprites. - + Bilinear Upscale Ampliação Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pode suavizar as texturas devido filtragem bilinear quando ampliadas. Ex: Brave Sun Glare. - + Adjusts target texture offsets. Ajusta os deslocamentos das texturas alvo. - + Align Sprite Alinhar Sprite - + Fixes issues with upscaling (vertical lines) in some games. Conserta problemas de ampliação (linhas verticais) em alguns jogos. - + Merge Sprite Unir Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Substitui as sprites de pós-processamento múltiplas por uma única sprite maior. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto em jogos como Wild Arms. - + Unscaled Palette Texture Draws Desenhos de Textura da Paleta Ampliada - + Can fix some broken effects which rely on pixel perfect precision. Pode consertar alguns efeitos quebrados os quais dependem da precisão perfeita dos pixels. - + Texture Replacement Substituição de Texturas - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Carregar Texturas - + Loads replacement textures where available and user-provided. Carrega as texturas de substituição aonde são disponíveis e fornecidas pelo usuário. - + Asynchronous Texture Loading Carregamento das Texturas Assíncronas - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega as texturas de substituição para uma thread ativa reduzindo micro travamentos quando as substituições estão ativadas. - + Precache Replacements Substituições de Pré-Cache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono. - + Replacements Directory Diretório das Substituições - + Folders Pastas - + Texture Dumping Despejo de Texturas - + Dump Textures Despejar Texturas - + Dump Mipmaps Despejar Mipmaps - + Includes mipmaps when dumping textures. Inclui os mipmaps ao despejar as texturas. - + Dump FMV Textures Despejar Texturas do FMV - + Allows texture dumping when FMVs are active. You should not enable this. Permite o despejo das texturas quando os FMVs estão ativos. Você não deve ativar isto. - + Post-Processing Pós-processamento - + FXAA FXAA - + Enables FXAA post-processing shader. Ativa o shader do pós-processamento FXAA. - + Contrast Adaptive Sharpening Nitidez Adaptável de Contraste - + Enables FidelityFX Contrast Adaptive Sharpening. Ativa a Nitidez Adaptável de Contraste do FidelityFX. - + CAS Sharpness Nitidez CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina a intensidade do efeito de nitidez no pós-processamento do CAS. - + Filters Filtros - + Shade Boost Aumentar o Shade - - Enables brightness/contrast/saturation adjustment. - Ativa o ajuste do brilho/contraste/saturação. - - - + Shade Boost Brightness Aumentar o Brilho do Shade - + Adjusts brightness. 50 is normal. Ajusta o brilho. 50 é normal. - + Shade Boost Contrast Aumentar o Contraste do Shade - + Adjusts contrast. 50 is normal. Ajusta o contraste. 50 é normal. - + Shade Boost Saturation Aumentar a Saturação do Shade - + Adjusts saturation. 50 is normal. Ajusta a saturação. 50 é normal. - + TV Shaders Shaders de TV - + Advanced Avançado - + Skip Presenting Duplicate Frames Ignorar a Apresentação dos Frames Duplicados - + Extended Upscaling Multipliers Multiplicadores Estendidos de Ampliação - + Displays additional, very high upscaling multipliers dependent on GPU capability. Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU. - + Hardware Download Mode Modo de Download do Hardware - + Changes synchronization behavior for GS downloads. Muda o comportamento de sincronização para downloads do GS. - + Allow Exclusive Fullscreen Permitir Tela Cheia Exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Substitui as heurísticas de driver ao ativar tela cheia exclusiva ou inversão/varredura direta. - + Override Texture Barriers Substituir Barreiras de Texturas - + Forces texture barrier functionality to the specified value. Força a funcionalidade da barreira de texturas para um valor especificado. - + GS Dump Compression Compressão do Dump do GS - + Sets the compression algorithm for GS dumps. Define o algoritmo de compressão para os dumps do GS. - + Disable Framebuffer Fetch Desativar a Busca do Buffer de Frames - + Prevents the usage of framebuffer fetch when supported by host GPU. Impede o uso da busca do buffer de frames quando suportado pela GPU do hospedeiro. - + Disable Shader Cache Desativar a Cache do Shader - + Prevents the loading and saving of shaders/pipelines to disk. Impede o carregamento e salvamento de shaders/pipelines no disco. - + Disable Vertex Shader Expand Desativar a Expansão de Shader do Vértice - + Falls back to the CPU for expanding sprites/lines. Retorna para a CPU ao expandir sprites/linhas. - + Changes when SPU samples are generated relative to system emulation. Muda quando as amostras da SPU são geradas relativo à emulação do sistema. - + %d ms %d ms - + Settings and Operations Definições e Operações - + Creates a new memory card file or folder. Cria um novo arquivo ou pasta do cartão de memória. - + Simulates a larger memory card by filtering saves only to the current game. Simula um cartão de memória maior filtrando os saves só no jogo atual. - + If not set, this card will be considered unplugged. Se não definido, este cartão será considerado como não conectado. - + The selected memory card image will be used for this slot. A imagem do cartão de memória selecionada será usada para este compartimento. - + Enable/Disable the Player LED on DualSense controllers. Ativar/desativar o LED do Jogador nos controladores DualSense. - + Trigger Acionar - + Toggles the macro when the button is pressed, instead of held. Alterna o macro quando o botão é pressionado ao invés de segurado. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Versão: %s - + + RetroAchievements + RetroAchievements + + + + Username + Nome de utilizador + + + + Password + Palavra-passe + + + + Logging in... + A iniciar sessão... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Ranhura {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Erro a iniciar sessão +Erro: {} + +Por favor verifica o teu nome de utilizador e palavra-passe, e tenta novamente. + + + Dark Escuro - + Light Claro - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Pastel bebê - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Nativo (~720px/HD) - + 3x Native (~1080px/FHD) 3x Nativo (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativo (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Agressivo - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Alterar seleção - + Select Select - + Parent Directory Pasta superior - + Enter Value Introduzir valor - + About Sobre - + Toggle Fullscreen Alternar Ecrã Inteiro - + Navigate Navegar - + Load Global State Carregar Estado Global - + Change Page Mudar Página - + Return To Game Voltar ao jogo - + Select State Selecionar estado - + Select Game Escolher jogo - + Change View Mudar Vista - + Launch Options Opções de Lançamento - + Create Save State Backups Criar Backups de Save States - + Show PCSX2 Version Mostrar a Versão do PCSX2 - + Show Input Recording Status Mostrar o Status da Gravação de Entrada - + Show Video Capture Status Mostrar o Status da Captura de Vídeo - + Show Frame Times Mostrar o Tempo dos Frames - + Show Hardware Info Mostrar as Informações do Hardware - + Create Memory Card Criar Cartão de Memória - + Configuration Configuração - + Start Game Iniciar jogo - + Launch a game from a file, disc, or starts the console without any disc inserted. Executa um jogo a partir de um ficheiro, disco ou inicia a consola sem qualquer disco inserido. - + Changes settings for the application. Altera as definições da aplicação. - + Return to desktop mode, or exit the application. Regressa ao modo de ambiente de trabalho / Sai da aplicação. - + Back Retroceder - + Return to the previous menu. Regressar ao menu anterior. - + Exit PCSX2 Fechar PCSX2 - + Completely exits the application, returning you to your desktop. Encerra a aplicação e regressa ao ambiente de trabalho. - + Desktop Mode Modo Desktop - + Exits Big Picture mode, returning to the desktop interface. Sai do modo Big Picture retornando para a interface da área de trabalho. - + Resets all configuration to defaults (including bindings). Redefine todas as configurações para o padrão (incluindo associações). - + Replaces these settings with a previously saved input profile. Substitui estas configurações com um perfil de entrada salvo anteriormente. - + Stores the current settings to an input profile. Armazena as configurações atuais em um perfil de entrada. - + Input Sources Fontes de Entrada - + The SDL input source supports most controllers. A fonte de entrada SDL suporta a maioria dos controles. - + Provides vibration and LED control support over Bluetooth. Fornece vibração e suporte a LED do controle por Bluetooth. - + Allow SDL to use raw access to input devices. Permite ao SDL usar o acesso bruto nos dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. A fonte XInput fornece suporte para controles do XBox 360/XBox One/XBox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ativa compartimentos adicionais para três controles. Não é compatível com todos os jogos. - + Attempts to map the selected port to a chosen controller. Tenta mapear a porta selecionada a um controle escolhido. - + Determines how much pressure is simulated when macro is active. Determina quanta pressão é simulada quando o macro está ativo. - + Determines the pressure required to activate the macro. Determina a pressão requerida para ativar o macro. - + Toggle every %d frames Alternar a cada %d frames - + Clears all bindings for this USB controller. Limpar todas as associações com este controle USB. - + Data Save Locations Localização dos dados de Save - + Show Advanced Settings Mostrar Configurações Avançadas - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mudar estas opções pode fazer com que jogos se tornem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte para configurações com estas funções alteradas. - + Logging Registos - + System Console Consola do Sistema - + Writes log messages to the system console (console window/standard output). Grava mensagens de registro no console do sistema (janela do console/saída padrão). - + File Logging Registro dos Arquivos - + Writes log messages to emulog.txt. Grava as mensagens do registro em emulog.txt. - + Verbose Logging Registro Detalhado - + Writes dev log messages to log sinks. Grava as mensagens de log do desenvolvedor nos destinos de log. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console Consola EE - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console Consola IOP - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Modo de Arredondamento - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Modo Clamping - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Gráficos - + Use Debug Device Use Debug Device - + Settings Definições - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Códigos de Batota - + No patches are available for this game. No patches are available for this game. - + Game Patches Patches de jogos - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Correção de Jogos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Estado de carregamento - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8686,2116 +9004,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Região: - + Compatibility: Compatibilidade: - + No Game Selected Nenhum Jogo Selecionado - + Search Directories Pesquisa de diretórios - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories A verificar por sub-diretórios - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings Definições de Listas - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Definições de Capa - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operações - + Selects where anisotropic filtering is utilized when rendering textures. Seleciona onde o filtro anisotrópico é utilizado quando renderiza texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Usar método alternativo para calcular FPS interno para evitar leituras falsas em alguns jogos. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Transferir Capas - + About PCSX2 Sobre o PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 e PS2 são marcas registadas da Sony Interactive Entertainment. Esta aplicação não está de qualquer forma associada com a Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Erro - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Sincronia Vertical (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Tamanho do Buffer - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Latência de Saída - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Conta - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Jogo Atual - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Atual) - + {} (Folder) {} (Pasta) - + Failed to load '{}'. Falha ao carregar '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} Esta Sessão: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} Ficheiro: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tempo de Jogo: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Esquerda: - + Top: Topo: - + Right: Direita: - + Bottom: Fundo: - + Summary Resumo - + Interface Settings Configurações de interface - + BIOS Settings Configurações de BIOS - + Emulation Settings Definições de Emulação - + Graphics Settings Configurações de gráficos - + Audio Settings Configurações de audio - + Memory Card Settings Definições do Cartão de Memória - + Controller Settings Definições do Comando - + Hotkey Settings Definições de Atalhos - + Achievements Settings Definições de Conquistas - + Folder Settings Configurações de pastas - + Advanced Settings Definições Avançadas - + Patches Patches - + Cheats Batotas - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% de Velocidade - + 60% Speed 60% de Velocidade - + 75% Speed 75% de Velocidade - + 100% Speed (Default) 100% de Velocidade (Padrão) - + 130% Speed 130% de Velocidade - + 180% Speed 180% de Velocidade - + 300% Speed 300% de Velocidade - + Normal (Default) Normal (Padrão) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Desativado - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Nenhum - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Completo - + Extra Extra - + Automatic (Default) Automático (Padrão) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Programa - - - + Null Nulo - + Off Desligado - + Bilinear (Smooth) Bilinear (Suave) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Nativo (PS2) - + Nearest O mais próximo - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Desligado (Nenhum) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (forçado) - + Scaled Escalado - + Unscaled (Default) Não Escalado (Padrão) - + Minimum Mínimo - + Basic (Recommended) Básico (Recomendado) - + Medium Médio - + High Alto - + Full (Slow) Completo (Lento) - + Maximum (Very Slow) Máximo (Muito Lento) - + Off (Default) Desligado (Padrão) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Resolução do ecrã - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy AVISO: O Cartão de Memória está ocupado - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Modo de Espetador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Forçar 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Desativado) - + 1 (64 Max Width) 1 (64 Largura Máxima) - + 2 (128 Max Width) 2 (128 Largura Máxima) - + 3 (192 Max Width) 3 (192 Largura Máxima) - + 4 (256 Max Width) 4 (256 Largura Máxima) - + 5 (320 Max Width) 5 (320 Largura Máxima) - + 6 (384 Max Width) 6 (384 Largura Máxima) - + 7 (448 Max Width) 7 (448 Largura Máxima) - + 8 (512 Max Width) 8 (512 Largura Máxima) - + 9 (576 Max Width) 9 (576 Largura Máxima) - + 10 (640 Max Width) 10 (640 Largura Máxima) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Metade - + Force Bilinear Forçar Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Nenhum (Padrão) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Lista de Jogos - + Game List Settings Definições da Lista de Jogos - + Type Tipo - + Serial Serial - + Title Título - + File Title Nome do Ficheiro - + CRC CRC - + Time Played Tempo de Jogo - + Last Played Última Vez Jogado - + Size Tamanho - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Iniciar Ficheiro - + Start BIOS Iniciar BIOS - + Start Disc Iniciar Disco - + Exit Sair - + Set Input Binding Set Input Binding - + Region Região - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copiar definições - + Clear Settings Limpar Definições - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pausar ao Iniciar - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pausar no Menu - + Confirm Shutdown Confimar Encerramento - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Iniciar Ecrã completo - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Mostrar mensagens - + Show Speed Mostrar Velocidade - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar utilização da CPU - + Show GPU Usage Mostrar utilização da GPU - + Show Resolution Mostrar resolução - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Mostrar definições - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Arranque rápido - + Output Volume Volume de saída - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Criar - + Cancel Cancelar - + Load Profile Carregar Perfil - + Save Profile Guardar Perfil - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Tipo de Controlador - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Botões - + Frequency Frequência - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressão - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} Porta USB {} - + Device Type Tipo de Dispositivo - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Definições - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Propriedades do Jogo - + Achievements Conquistas - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Alterar Disco - + Close Game Fechar Jogo - + Exit Without Saving Saia sem Guardar - + Back To Pause Menu Voltar para o Menu de Pausa - + Exit And Save State Exit And Save State - + Leaderboards Tabelas de classificação - + Delete Save Apagar Gravação - + Close Menu Fechar Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reiniciar Tempo de Jogo - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remover da lista - + Default View Vista pré-definida - + Sort By Ordenar Por - + Sort Reversed Ordenar Invertido - + + Show Titles + Show Titles + + + Scan For New Games Procurar por novos Jogos - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Fóruns de Ajuda - + GitHub Repository Repositório GitHub - + License Licença - + Close Fechar - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Ativar Conquistas - + Hardcore Mode Modo Difícil - + Sound Effects Efeitos Sonoros - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Testar Conquistas Não Oficiais - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Usuário: {} - + Login token generated on {} Login token generated on {} - + Logout Terminar Sessão - + Not Logged In Sem Sessão Iniciada - + Login Iniciar sessão - + Game: {0} ({1}) Jogo: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Cartão Ativado - + Card Name Nome do Cartão - + Eject Card Ejetar Cartão @@ -10828,67 +11344,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Falha ao renderizar/tranferir captura de ecrã. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10903,12 +11419,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10923,10 +11439,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10941,12 +11457,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10995,17 +11511,17 @@ Por favor consulte a documentação oficial para mais informação.capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11013,7 +11529,7 @@ Por favor consulte a documentação oficial para mais informação. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11023,7 +11539,7 @@ Por favor consulte a documentação oficial para mais informação. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11159,131 +11675,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11754,85 +12270,85 @@ graphical quality, but this will increase system requirements. Adicionar... - - - + + + Remove Remover - + Search Directory Procurar Pasta - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Pasta... - + File... Ficheiro... - + Scan For New Games Procurar Novos Jogos - + Rescan All Games Rescan All Games - + Display Ecrã - - + + Prefer English Titles Preferir títulos em inglês - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Abrir Pasta... - + Select Search Directory Select Search Directory - + Scan Recursively? Procurar Recursivamente? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11841,12 +12357,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpastas. - + Select File Selecionar Ficheiro - + Select Directory Selecionar pasta @@ -11855,31 +12371,34 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas GameListWidget + Game List Lista de Jogos - + + Game Grid Grelha de Jogos - + + Show Titles Mostrar Títulos - + All Types Todos os Tipos - + All Regions Todas as regiões - + Search... Procurar... @@ -11953,22 +12472,22 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12380,1381 +12899,1586 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderizador: + + Advanced Options + Advanced Options - - Adapter: - Adaptador: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Ecrã + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Modo Tela Cheia: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Proporção do ecrã: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Ajustar à Janela / Tela cheia + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Padrão Automático (4:3 Interpelado / 3:2 Progressivo) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Padrão (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Tela larga (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Desligado (Padrão) - - - - - - - - - - - - Automatic (Default) - Automático (Padrão) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - Nenhum - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Cortar: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Esquerda: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Cima: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Direita: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Baixo: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Crtl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Tamanho da Captura de Ecrã: - - - - Screen Resolution - Resolução do Ecrã - - - - Internal Resolution - Resolução interna - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Qualidade: - - - - - Rendering - Renderização - - - - Internal Resolution: - Resolução interna: - - - - - Off - Desligado - - - - - Texture Filtering: - Filtro de Texturas: - - - - - Nearest - O mais próximo - - - - - Bilinear (Forced) - Bilinear (Forçado) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Filtro Trilinear: - - - - Off (None) - Desligar (nenhum) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (forçado) - - - - Anisotropic Filtering: - Filtro anisotrópico: - - - - Dithering: - Dithering: - - - - Scaled - Escalado - - - - - Unscaled (Default) - Não escalado (Padrão) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Mínimo - - - - - Basic (Recommended) - Básico (recomendado) - - - - Medium - Médio - - - - High - Alto - - - - Full (Slow) - Completo (lento) - - - - Maximum (Very Slow) - Máximo (muito lento) - - - - Texture Preloading: - Pré-carregamento de Texturas: - - - - Partial - Parcial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Desativado) - - - - 1 (64 Max Width) - 1 (64 Largura Máxima) - - - - 2 (128 Max Width) - 2 (128 Largura Máxima) - - - - 3 (192 Max Width) - 3 (192 Largura Máxima) - - - - 4 (256 Max Width) - 4 (256 Largura Máxima) - - - - 5 (320 Max Width) - 5 (320 Largura Máxima) - - - - 6 (384 Max Width) - 6 (384 Largura Máxima) - - - - 7 (448 Max Width) - 7 (448 Largura Máxima) - - - - 8 (512 Max Width) - 8 (512 Largura Máxima) - - - - 9 (576 Max Width) - 9 (576 Largura Máxima) - - - - 10 (640 Max Width) - 10 (640 Largura Máxima) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Agressivo) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Desativado (Padrão) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Especial (Textura) - - - - Special (Texture - Aggressive) - Especial (Textura - Agressiva) - - - - Round Sprite: - Round Sprite: - - - - Half - Metade - - - - Full - Completo - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Forçar 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Forçar Bilinear - - - - Force Nearest - Forçar Aproximado - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Procurar... - - - - - Open... - Abrir... - - - - - Reset - Redefinir - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Definições - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Carregar Texturas - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Escala Nativa - - - - Normal - Normal - - - - Aggressive - Agressivo - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Pós-processamento - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - Nenhum (Padrão) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Nitidez: - - - - - FXAA - FXAA - - - - Filters - Filtros - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Filtro Diagonal - - - - Triangular Filter - Filtro Triangular - - - - Wave Filter - Filtro Ondular - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brilho: - - - - Contrast: - Contraste: - - - - Saturation - Saturação - - - - OSD - OSD - - - - On-Screen Display - Apresentação no Ecrã - - - - OSD Scale: - Escala OSD: - - - - - Show Indicators - Mostrar Indicadores - - - - - Show Resolution - Mostrar Resolução - - - - - Show Inputs - Mostrar Comandos - - - - - Show GPU Usage - Exibir Uso da GPU - - - - - Show Settings - Exibir Configurações - - - - - Show FPS - Exibir FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers - - - - Disable Shader Cache - Desativar Cache de Shader - - - - Disable Vertex Shader Expand - Disable Vertex Shader Expand - - - - - Show Statistics - Exibir Estatísticas - - - - - Asynchronous Texture Loading - Asynchronous Texture Loading - - - - Saturation: - Saturação: - - - - - Show CPU Usage - Exibir Uso do CPU - - - - - Warn About Unsafe Settings - Warn About Unsafe Settings - - - - Recording - A Gravar - - - - Video Dumping Directory - Video Dumping Directory - - - - Capture Setup - Configuração de Captura - - - - OSD Messages Position: - OSD Messages Position: - - - - - Left (Default) - Left (Default) - - - - OSD Performance Position: - OSD Performance Position: - - - - - Right (Default) - Right (Default) - - - - - Show Frame Times - Show Frame Times - - - - - Show PCSX2 Version - Show PCSX2 Version - - - - - Show Hardware Info - Show Hardware Info - - - - - Show Input Recording Status - Show Input Recording Status - - - - - Show Video Capture Status - Show Video Capture Status - - - - - Show VPS - Show VPS - - - - capture - capturar - - - - Container: - Recipiente: - - - - - Codec: - Codec: - - - - - Extra Arguments - Argumentos Extra - - - - Capture Audio - Capturar Áudio - - - - Format: - Formato: - - - - Resolution: - Resolução: - - - - x - x - - - - Auto - Automático - - - - Capture Video - Capturar Vídeo - - - - Advanced - Advanced here refers to the advanced graphics options. - Avançado - - - - Advanced Options - Opções avançadas - - - - Hardware Download Mode: - Hardware Download Mode: - - - - Accurate (Recommended) - Preciso (Recomendado) - - - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) - - - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) - - - - Disabled (Ignore Transfers) - Desativado (Ignorar Transferências) - - - - GS Dump Compression: - GS Dump Compression: - - - - Uncompressed - Uncompressed - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - - Bitrate: - Bitrate: + + Spin CPU During Readbacks + Spin CPU During Readbacks - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps + + Spin GPU During Readbacks + Spin GPU During Readbacks - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + + + Automatic (Default) + Automatic (Default) + + + Disallowed - Não Permitido + Disallowed - + Allowed - Permitido + Allowed - + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + Debugging Options - Opções de Depuração + Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - Use Debug Device - Usar dispositivo de debug + + Force Disabled + Force Disabled - - + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: + + + + Integer Scaling + Integer Scaling + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + + Native/Full (10:7) + Native/Full (10:7) + + + + None + None + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + + capture + capture + + + + Video Recording Setup + Video Recording Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Ecrã + + + + + + + + Off (Default) + Desligado (Padrão) + + + + + + + Automatic (Default) + Automático (Padrão) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Resolução do Ecrã + + + + Internal Resolution + Resolução interna + + + + PNG + PNG + + + + + Rendering + Renderização + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Não escalado (Padrão) + + + + Basic (Recommended) + Básico (recomendado) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Desativado) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Carregar Texturas + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Pós-processamento + + + + + None (Default) + Nenhum (Padrão) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturação + + + + OSD + OSD + + + + Show Indicators + Mostrar Indicadores + + + + Show Resolution + Mostrar Resolução + + + + Show Inputs + Mostrar Comandos + + + + Show GPU Usage + Exibir Uso da GPU + + + + Show Settings + Exibir Configurações + + + + Show FPS + Exibir FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Exibir Estatísticas + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Exibir Uso do CPU + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Avançado + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13762,12 +14486,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13786,12 +14504,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13819,1131 +14531,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Usar Definição Global [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Não Verificado - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Desativado - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Codec de vídeo - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Formato de vídeo - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Seleciona qual o Formato de Vídeo a usar para a Captura de Vídeo. Se por acaso o codec não suportar o formato, será usado o primeiro formato disponível. <b>Em caso de dúvida, deixar o padrão.<b> - - - + Video Bitrate Bitrate de vídeo - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Resolução Automática - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Codec de áudio - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Bitrate de áudio - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Padrão) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Verificado - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Proporção do Ecrã - + Auto Standard (4:3/3:2 Progressive) Padrão Automático (4:3/3:2 Progressivo) - + Deinterlacing Deinterlacing - - Screenshot Size - Tamanho da Captura de Ecrã + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Formato da Captura de Ecrã - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Qualidade da captura de ecrã - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Modo de Ecrã Inteiro - - - + + + Borderless Fullscreen Ecrã completo sem bordas - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Esquerda - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Alto - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Direita - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Baixo - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Nativo (PS2) (Padrão) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Filtragem de Texturas - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Pré-carregamento de Texturas - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Nitidez - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brilho - - - + + + + 50 50 - + Contrast Contraste - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale Escala OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Deixar em branco - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Preciso - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Padrão - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14951,482 +15723,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Padrão - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Gráficos + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Guardar captura de ecrã + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Gráficos + + + + Save Screenshot + Guardar captura de ecrã + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Silenciado - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System Sistema - + Open Pause Menu Abrir Menu de Pausa - + Open Achievements List Abrir Lista de Conquistas - + Open Leaderboards List Abrir Lista de Classificações - + Toggle Pause Alternar Pausa - + Toggle Fullscreen Alternar Ecrã Inteiro - + Toggle Frame Limit Alternar Limite de Frames - + Toggle Turbo / Fast Forward Alternar Turbo / Avançar Rápido - + Toggle Slow Motion Alternar Câmara Lenta - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Aumentar o Volume - + Decrease Volume Diminuir o Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Encerrar máquina virtual - + Reset Virtual Machine Reiniciar máquina virtual - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Guardar estados - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15434,63 +16515,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Carregar - + Save Guardar - + Select Previous Selecionar Anterior - + Select Next Selecionar Seguinte - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15849,43 +16935,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pausar ao Iniciar - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Ativar Presença do Discord - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15896,287 +16982,381 @@ Right click to clear binding - + Start Fullscreen Iniciar em Ecrã Inteiro - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferências + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Idioma: - + Theme: Tema: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Atualizações Automáticas - + Update Channel: Canal de Atualização: - + Current Version: Versão Atual: - - + + Enable Automatic Update Check Ativar Atualizações Automáticas - + Check for Updates... Procurar Atualizações... - + Native Nativo - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusão Escura (Cinza) [Escuro] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusão Escura (Azul) [Escuro] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Lagoa não tocada (Cinzento Esverdeado/Azul) [Claro] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pastel bebé (Cor-de-Rosa) [Claro] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Hora da Pizza! (Branco Creme/Acastanhado) [Claro] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Branco/Azul) [Claro] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Diabo Escarlate (Vermelho/Roxo) [Escuro] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Anjo Violeta (Azul/Roxo) [Escuro] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Céu de Cobalto (Azul) [Escuro] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Rubi (Preto/Vermelho) [Escuro] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Safira (Preto/Azul) [Escuro] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Soltar na pasta PCSX2] - - - - - - + + + + Checked Verificado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Verifica automaticamente por atualizações quando o programa é aberto. Atualizações podem ser transferidas mais tarde ou ignoradas completamente. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que o protetor de ecrã se ative e o host de dormir enquanto a emulação estiver a decorrer. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Não Verificado - + Fusion [Light/Dark] Fusão [Claro/Escuro] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] Idioma do Sistema [Default] @@ -16208,6 +17388,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16375,18 +17560,18 @@ Right click to clear binding &Sistema - - + + Change Disc Alterar Disco - + Load State Load State - + S&ettings C&onfigurações @@ -16400,6 +17585,11 @@ Right click to clear binding &Debug &Depurar + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16421,139 +17611,139 @@ Right click to clear binding Barra de Ferramentas - + Start &File... Iniciar &Ficheiro... - + Start &BIOS Iniciar &Sistema - + &Scan For New Games &Procurar Por Novos Jogos - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reiniciar - + &Pause &Pausar - + E&xit S&air - + &BIOS &Sistema - + &Controllers &Comandos - + &Hotkeys &Teclas de Atalho - + &Graphics &Gráficos - + &Post-Processing Settings... &Configurações de Pós-Processamento... - + Resolution Scale Escala da Resolução - + &GitHub Repository... &Repositório GitHub... - + Support &Forums... Fóruns de &Suporte... - + &Discord Server... &Servidor do Discord... - + Check for &Updates... Verificar &Atualizações... - + About &Qt... Sobre o &Qt... - + &About PCSX2... &Sobre o PCSX2... - + Fullscreen In Toolbar Tela cheia - + Change Disc... In Toolbar Alterar Disco... - + &Audio &Som - + Global State Estado Global - + &Screenshot &Captura de Ecrã - + Start File In Toolbar Iniciar Ficheiro @@ -16578,416 +17768,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Iniciar Disco - + Start BIOS In Toolbar Iniciar BIOS - + Shut Down In Toolbar Desligar - + Reset In Toolbar Reset - + Pause In Toolbar Pausa - + Load State In Toolbar Carregar estado - + Save State In Toolbar Guardar estado - + &Emulation &Emulation - + Controllers In Toolbar Comandos - + + Hotkeys + In Toolbar + Teclas de atalho + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Definições - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Captura de Ecrã - + &Memory Cards &Cartões de memória - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Tela grande - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Captura de Vídeo - + Internal Resolution Internal Resolution - + %1x Scale Escala %1x - + Select location to save block dump: Select location to save block dump: - + Do not show again Não voltar a mostrar - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17000,309 +18191,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Erro - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Propriedades... - + Set Cover Image... Definir Imagem de Capa... - + Exclude From List Excluir da Lista - + Reset Play Time Reiniciar Tempo de Jogo - + Check Wiki Page Verificar página da Wiki - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Arranque Padrão - + Fast Boot Arranque Rápido - + Full Boot Arranque Completo - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Iniciar Ficheiro - + Start Disc Iniciar Disco - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirmar criação do ficheiro - + The pnach file '%1' does not currently exist. Do you want to create it? O ficheiro pnach '%1' não existe. Quer criar? - + Failed to create '%1'. Falha a criar '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Em pausa - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? O novo ELF não pode ser carregado sem reiniciar a máquina virtual. Deseja redefinir a máquina virtual agora? - + Cannot change from game to GS dump without shutting down first. Não é possível mudar do jogo para o dump de GS sem desligar primeiro. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Parar Modo de Imagem Grande - + Exit Big Picture In Toolbar Sair da Imagem Grande - + Game Properties Propriedades do Jogo - + Game properties is unavailable for the current game. As propriedades do jogo não estão disponíveis para o jogo atual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Selecionar Imagem de Capa - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? Já existe uma imagem de capa para este jogo, deseja substituí-la? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Falha ao remover '%1' - - + + Confirm Reset Confirmar Reinício - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Deve selecionar um ficheiro diferente da imagem de capa atual. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17311,12 +18508,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17329,89 +18526,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Retomar (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17420,62 +18622,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Vazio - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirmar Alteração de Disco - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Alterar de Disco - + Reset Reiniciar - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17483,25 +18685,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17518,13 +18720,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17783,12 +18985,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Sim - + No Não @@ -17822,7 +19024,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reiniciar @@ -17853,25 +19055,25 @@ Savestates should not be used in place of in-game saves. - + Create Criar - + Rename Renomear - + Convert Converter - + Delete Eliminar @@ -17882,78 +19084,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Verificado - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Trocar Cartões de Memória - + Eject Memory Card Ejetar Cartão de Memória - - - + + + Error Erro - - + + Delete Memory Card Eliminar Cartão de Memória - - - - + + + + Rename Memory Card Renomear Cartão de Memória - + New Card Name Nome do Novo Cartão - + New name is invalid, it must end with .ps2 O novo nome é inválido, deve terminar com .ps2 - + New name is invalid, a card with this name already exists. O novo nome é inválido, já existe um cartão com o mesmo nome. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17962,63 +19164,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Falha ao eliminar Cartão de Memória. O registo pode conter mais informação. - + Failed to rename Memory Card. The log may contain more information. Falha ao renomear o cartão de memória. O registo pode conter mais informações. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Desconhecido - + PS2 (Folder) PS2 (Pasta) @@ -18026,17 +19228,53 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18219,7 +19457,7 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca %0 results found - + Searching... Searching... @@ -18267,73 +19505,146 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Ir para o Endereço - + + Follow Address + Seguir Endereço + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NOME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSÃO + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRADA + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXTO + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DADOS + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18377,6 +19688,11 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18450,6 +19766,11 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18479,6 +19800,11 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19020,7 +20346,7 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca Guitarra - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19077,7 +20403,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19178,19 +20504,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19199,7 +20525,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19208,7 +20534,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19217,7 +20543,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19225,12 +20551,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19251,34 +20577,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator Criador de HDD - + Failed to create HDD image Failed to create HDD image @@ -19318,47 +20626,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Erro - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancelar @@ -19497,13 +20805,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19523,6 +20831,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIÇÃO + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19532,42 +20850,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20035,6 +21353,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20080,11 +21403,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20232,16 +21550,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20255,32 +21616,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20288,12 +21649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20326,109 +21687,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20446,43 +21837,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVÁLIDO - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORIDADE - + STATE Warning: short space limit. Abbreviate if needed. ESTADO - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20592,1045 +21983,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Olho de Captura Konami - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Seleciona o dispositivo para capturar imagens. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Teclado - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Botão esquerdo - + Right Button Botão direito - + Middle Button Botão do meio - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Esquerda Relativa - + Relative Right Direita Relativa - + Relative Up Cima Relativo - + Relative Down Baixo Relativo - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Define a imagem de mira que esta lightgun irá usar. Definir uma imagem de mira irá desativar o cursor do sistema. - + Cursor Scale Escala do Cursor - + Scales the crosshair image set above. Escala a imagem de mira definida acima. - + %.0f%% %.0f%% - + Cursor Color Cor do cursor - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) Escala X (Sensibilidade) - - + + Scales the position to simulate CRT curvature. Dimensiona a posição para simular a curvatura CRT. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Escala Y (Sensibilidade) - + Center X Centro X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Centro Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Fones USB Logitech - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microfone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Dispositivo do Jogador 1 - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Dispositivo do Jogador 2 - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Virar à esquerda - - - - - - Steering Right - Virar à direita - - Throttle - Acelerador + Steering Left + Virar à esquerda - - + Steering Right + Virar à direita + + + + + + Throttle + Acelerador + + + + + + + Brake Travão - - - + + + Cross Cruz - - - + + + Square Quadrado - - - + + + Circle Círculo - - + + Triangle Triângulo - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Mudança Acima / R1 - + Shift Down / L1 Mudança Abaixo / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Azul - - + + Green Verde - - + + Red Vermelho - - + + Yellow Amarelo - + Orange Laranja - + Buzz Controller Buzz Controller - + Player 1 Red Jogador 1 Vermelho - + Player 1 Blue Jogador 1 Azul - + Player 1 Orange Jogador 1 Laranja - + Player 1 Green Jogador 1 Verde - + Player 1 Yellow Jogador 1 Amarelo - + Player 2 Red Jogador 2 Vermelho - + Player 2 Blue Jogador 2 Azul - + Player 2 Orange Jogador 2 Laranja - + Player 2 Green Jogador 2 Verde - + Player 2 Yellow Jogador 2 Amarelo - + Player 3 Red Jogador 3 Vermelho - + Player 3 Blue Jogador 3 Azul - + Player 3 Orange Jogador 3 Laranja - + Player 3 Green Jogador 3 Verde - + Player 3 Yellow Jogador 3 Amarelo - + Player 4 Red Jogador 4 Vermelho - + Player 4 Blue Jogador 4 Azul - + Player 4 Orange Jogador 4 Laranja - + Player 4 Green Jogador 4 Verde - + Player 4 Yellow Jogador 4 Amarelo - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Analógico para a esquerda - + Stick Right Analógico para a direita - + Stick Up Analógico para cima - + Stick Down Analógico para baixo - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Impressora @@ -21657,214 +23071,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21874,78 +23288,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22813,37 +24227,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Falha ao fazer backup do save state antigo {}. - + PS2 BIOS ({}) BIOS da PS2 ({}) - + Unknown Game Jogo Desconhecido - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Erro - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22860,295 +24274,335 @@ Uma vez copiada, esta imagem da BIOS deve ser colocada na pasta bios dentro do d Por favor consulte os FAQs e guias para mais instruções. - + Resuming state A retomar estado - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. Estado guardado no slot {}. - - + Loading state A carregar estado - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... A guardar estado no slot {}... - - Frame advancing - Avanço de frames - - - + Disc removed. Disco removido. - + Disc changed to '{}'. Disco alterado para '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Falha ao abrir a nova imagem de disco '{}'. A reverter para a imagem anterior. O erro foi: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Falha ao mudar para a imagem de disco anterior. A remover o disco. O erro foi: {} - - Cheats have been disabled due to achievements hardcore mode. - Os cheats foram desativados devido a conquistas no modo hardcore. - - - + Fast CDVD is enabled, this may break games. CDVD rápido está ativado, isto pode partir os jogos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. A taxa/salto dos ciclos não está como padrão, isto poderá bloquear ou deixar os jogos muito lentos. - + Upscale multiplier is below native, this will break rendering. Multiplicador de upscale abaixo do nativo, isto poderá quebrar a renderização. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. A filtragem de texturas não está definida como Bilinear (PS2). Isto poderá quebrar a renderização nalguns jogos. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. A filtragem trilinear não está definida como automática. Isto poderá quebrar a renderização nalguns jogos. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts b/pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts index ffd2bfbe8e..9bef3381ad 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts @@ -95,27 +95,27 @@ Ready... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. - + &Login &Login - + Logging in... Logging in... - + Login Error Login Error - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Error: %1 Please check your username and password, and try again. - + Login failed. Login failed. - + Enable Achievements Enable Achievements - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Do you want to enable tracking now? - + Enable Hardcore Mode Enable Hardcore Mode - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ However, hardcore mode also prevents the usage of save states, cheats and slowdo Do you want to enable hardcore mode? - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? @@ -176,239 +176,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements Enable Achievements - - + + Enable Hardcore Mode Enable Hardcore Mode - - + + Test Unofficial Achievements Test Unofficial Achievements - - + + Enable Sound Effects Enable Sound Effects - + Notifications Notifications - - + + 5 seconds 5 seconds - + Account Account - - + + Login... Login... - + View Profile... View Profile... - + Settings Settings - - + + Enable Spectator Mode Enable Spectator Mode - - + + Enable Encore Mode Enable Encore Mode - - + + Show Achievement Notifications Show Achievement Notifications - - + + Show Leaderboard Notifications Show Leaderboard Notifications - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Enable In-Game Overlays - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Username: Login token generated at: - + Game Info Game Info - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - - - - + + + + + Unchecked Unchecked - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + + Checked Checked - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + Displays popup messages on events such as achievement unlocks and game completion. Displays popup messages on events such as achievement unlocks and game completion. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - + + %n seconds %n seconds @@ -416,19 +532,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. Username: %1 Login token generated on %2. - + Logout Logout - + Not Logged In. Not Logged In. @@ -436,33 +552,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore mode will be enabled on system reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - + Hardcore mode is now enabled. Hardcore mode is now enabled. - + {} (Hardcore Mode) {} (Hardcore Mode) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Login token generated on %2. - + {} (Unofficial) {} (Unofficial) - + Mastered {} Mastered {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Login token generated on %2. - + Leaderboard attempt started. Leaderboard attempt started. - + Leaderboard attempt failed. Leaderboard attempt failed. - + Your Time: {}{} Your Time: {}{} - + Your Score: {}{} Your Score: {}{} - + Your Value: {}{} Your Value: {}{} - + (Submitting) (Submitting) - + Achievements Disconnected Achievements Disconnected - + An unlock request could not be completed. We will keep retrying to submit this request. An unlock request could not be completed. We will keep retrying to submit this request. - + Achievements Reconnected Achievements Reconnected - + All pending unlock requests have completed. All pending unlock requests have completed. - + Hardcore mode is now disabled. Hardcore mode is now disabled. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode Confirm Hardcore Mode - + Active Challenge Achievements Active Challenge Achievements - + (Hardcore Mode) (Hardcore Mode) - + You have unlocked all achievements and earned {} points! You have unlocked all achievements and earned {} points! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Leaderboard Download Failed - + Your Time: {0} (Best: {1}) Your Time: {0} (Best: {1}) - + Your Score: {0} (Best: {1}) Your Score: {0} (Best: {1}) - + Your Value: {0} (Best: {1}) Your Value: {0} (Best: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Leaderboard Position: {1} of {2} - + Server error in {0}: {1} Server error in {0}: {1} - + Yes Yes - + No No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - + Unknown Unknown - + Locked Locked - + Unlocked Unlocked - + Unsupported Unsupported - + Unofficial Unofficial - + Recently Unlocked Recently Unlocked - + Active Challenges Active Challenges - + Almost There Almost There - + {} points {} points - + {} point {} point - + XXX points XXX points - + Unlocked: {} Unlocked: {} - + This game has {} leaderboards. This game has {} leaderboards. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Show Best Show Best - + Show Nearby Show Nearby - + Rank Rank - + Name Name - + Time Time - + Score Score - + Value Value - + Date Submitted Date Submitted - + Downloading leaderboard data, please wait... Downloading leaderboard data, please wait... - - + + Loading... Loading... - - + + This game has no achievements. This game has no achievements. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -781,325 +915,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + + - - - - - - - - - - - + + + + + + + + + + Checked Checked - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1108,318 +1242,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Rounding Mode: - - - + + + Nearest Nearest - - - - + + + + Negative Negative - - - - + + + + Positive Positive - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping Mode: - - + + None None - - - + + + Normal (Default) Normal (Default) - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode None - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preserve Sign - + Full Full - + Wait Loop Detection Wait Loop Detection - - + + Enable Recompiler Enable Recompiler - + Enable Fast Memory Access Enable Fast Memory Access - + Enable Cache (Slow) Enable Cache (Slow) - + INTC Spin Detection INTC Spin Detection - + Pause On TLB Miss Pause On TLB Miss - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: VU1 Rounding Mode: - + mVU Flag Hack mVU Flag Hack - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + Enable Instant VU1 Enable Instant VU1 - - + + Extra Extra - + VU0 Clamping Mode: VU0 Clamping Mode: - + VU0 Rounding Mode: VU0 Rounding Mode: - + VU1 Clamping Mode: VU1 Clamping Mode: - + I/O Processor (IOP, MIPS-I) I/O Processor (IOP, MIPS-I) - + Game Settings Game Settings - + Enable Game Fixes Enable Game Fixes - + Enable Compatibility Patches Enable Compatibility Patches - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Frame Rate Control - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Frame Rate: - - - - NTSC Frame Rate: - NTSC Frame Rate: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable @@ -1551,13 +1663,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1605,7 +1717,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Mute All Sound @@ -1615,7 +1727,7 @@ Leaderboard Position: {1} of {2} Synchronization: - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -1640,191 +1752,191 @@ Leaderboard Position: {1} of {2} Output Device: - + Synchronization Synchronization - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - - + + Default Default - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency Output Latency - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Reset Volume - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2101,33 +2213,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Fast Boot - + Fast Forward Boot Fast Forward Boot - + Checked Checked - + Patches the BIOS to skip the console's boot animation. Patches the BIOS to skip the console's boot animation. - + Unchecked Unchecked - + Removes emulation speed throttle until the game starts to reduce startup time. Removes emulation speed throttle until the game starts to reduce startup time. @@ -2231,82 +2343,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute Execute - - + + -- -- - - - Enabled - Enabled - - - - - Disabled - Disabled - - - + Read Read - + Write(C) (C) = changes, as in "look for changes". Write(C) - + Write Write - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. SIZE / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTION - + CONDITION Warning: limited space available. Abbreviate if needed. CONDITION - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2397,6 +2502,11 @@ Leaderboard Position: {1} of {2} Unknown Unknown + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3661,7 +3770,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Enabled @@ -3766,13 +3875,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ You cannot undo this action. Internal - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Name - + Url Url - + Address Address - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Exported Successfully - + Failed to open file Failed to open file - + No Hosts in file No Hosts in file - + Imported Successfully Imported Successfully - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4186,345 +4423,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5109,7 +5242,7 @@ Do you want to overwrite? - + Run Run @@ -5235,7 +5368,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5248,160 +5381,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5409,27 +5550,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5449,45 +5590,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5661,405 +5822,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Speed Control - + Normal Speed: Normal Speed: - + System Settings System Settings - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference User Preference - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -6067,12 +6228,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6146,12 +6307,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6160,30 +6321,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6195,417 +6356,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6614,2072 +6803,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8688,2116 +9006,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10830,67 +11346,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10905,12 +11421,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10925,10 +11441,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10943,12 +11459,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10997,17 +11513,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11015,7 +11531,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11025,7 +11541,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11161,131 +11677,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11756,85 +12272,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11843,12 +12359,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11857,31 +12373,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11955,22 +12474,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12382,1381 +12901,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13764,12 +14488,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13788,12 +14506,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13821,1131 +14533,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14953,482 +15725,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15436,63 +16517,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15851,43 +16937,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15898,287 +16984,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16210,6 +17390,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16377,18 +17562,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16402,6 +17587,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16423,139 +17613,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16580,416 +17770,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17002,309 +18193,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17313,12 +18510,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17331,89 +18528,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17422,62 +18624,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17485,25 +18687,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17520,13 +18722,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17785,12 +18987,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17824,7 +19026,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17855,25 +19057,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17884,78 +19086,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17964,63 +19166,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18028,17 +19230,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18221,7 +19459,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18269,73 +19507,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18379,6 +19690,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18452,6 +19768,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18481,6 +19802,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19022,7 +20348,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19079,7 +20405,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19180,19 +20506,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19201,7 +20527,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19210,7 +20536,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19219,7 +20545,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19227,12 +20553,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19253,34 +20579,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19320,47 +20628,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19499,13 +20807,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19525,6 +20833,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19534,42 +20852,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20037,6 +21355,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20082,11 +21405,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20234,16 +21552,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20257,32 +21618,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20290,12 +21651,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20328,109 +21689,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20448,43 +21839,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20594,1045 +21985,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21659,214 +23073,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21876,78 +23290,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22815,37 +24229,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22862,295 +24276,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts index 8238cc1591..9c161371e2 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts @@ -95,27 +95,27 @@ Gata... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Token-ul dvs. de conectare RetroAchievements nu mai este valid.</strong> Trebuie să reintroduceți datele dvs. de conectare pentru ca realizările să fie urmărite. Parola dvs. nu va fi salvată în PCSX2, un token de acces va fi generat și utilizat în schimb. - + &Login &Autentificare - + Logging in... În curs de autentificare... - + Login Error Eroare de autentificare - + Login failed. Error: %1 @@ -124,17 +124,17 @@ Please check your username and password, and try again. Eroare: %1 - + Login failed. Autentificare eșuată. - + Enable Achievements Activează Realizări - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -143,12 +143,12 @@ Do you want to enable tracking now? Doriți să activați urmărirea acum? - + Enable Hardcore Mode Activează Modul Hardcore - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -161,12 +161,12 @@ Totuși, modul hardcore previne folosirea stărilor de salvare, trișărilor și Doriți să activați modul hardcore? - + Reset System Resetează Sistemul - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Modul hardcore nu va fi activat până când sistemul nu va fi resetat. Doriți să resetați sistemul acum? @@ -174,239 +174,355 @@ Doriți să activați modul hardcore? AchievementSettingsWidget - - + + Enable Achievements Activează achievement-urile - - + + Enable Hardcore Mode Activează modul Hardcore - - + + Test Unofficial Achievements Testează achievement-urile neoficiale - - + + Enable Sound Effects Activează efectele sonore - + Notifications Notificări - - + + 5 seconds 5 secunde - + Account Cont - - + + Login... Autentificare... - + View Profile... Vizualizează profilul... - + Settings Setări - - + + Enable Spectator Mode Activează Modul Spectator - - + + Enable Encore Mode Activează Modul Repetare - - + + Show Achievement Notifications Arată Notificările Realizărilor - - + + Show Leaderboard Notifications Arată Notificările Clasamentelor - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Activează Suprapuneri În Joc - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Nume de utilizator: Ultimul token generat la: - + Game Info Informații despre joc - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 folosește RetroAchievements ca bază de date de realizări și pentru urmărirea progresului. Pentru a folosi realizări, vă rugăm să vă creați un cont pe <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Pentru a vedea lista de realizări în interiorul jocului, apăsați tasta rapidă pentru <span style=" font-weight:600;">Deschide Meniul De Pauză</span> și selectați <span style=" font-weight:600;">Realizări</span> din meniu.</p></body></html> - - - - - + + + + + Unchecked Nebifat - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Când este activat, PCSX2 va presupune că toate achievement-urile sunt blocate și nu va trimite nicio notificare de deblocare către server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Când este activat, PCSX2 va lista achievement-urile din seturile neoficiale. Vă rugăm să rețineți că aceste achievement-uri nu sunt urmărite de RetroAchievements, așa că ele vor fi deblocate de fiecare dată. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modul "Provocare" pentru realizări, incluzând urmărirea clasamentului. Dezactivează salvarea stării, trișarea și funcțiile de încetinire. - - - + + + + Checked bifat - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Redă efecte sonore pentru evenimente cum ar fi deblocarea de realizări și depunerea de clasamente. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Afișează iconițe în colțul din dreapta jos al ecranului când o provocare/realizare amorsată este activă. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Când este activat și autentificat, PCSX2 va căuta realizări la pornire. - + Displays popup messages on events such as achievement unlocks and game completion. Afișează mesaje pop-up la evenimente precum deblocarea de realizări și completarea unui joc. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Afișează mesaje pop-up la începerea, completarea sau eșuarea unei provocări de clasament. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Când este activată, fiecare sesiune se va comporta ca și când nicio realizare nu a fost deblocată. - + Reset System Resetează sistemul - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Modul hardcore nu va fi activat până când sistemul nu va fi resetat. Doriți să resetați sistemul acum? - - + + %n seconds %n secundă @@ -415,19 +531,19 @@ Ultimul token generat la: - + Username: %1 Login token generated on %2. Nume utilizator: %1 Token de autentificare generat pe data de %2. - + Logout Deconectare - + Not Logged In. Nu ești autentificat(ă). @@ -435,33 +551,33 @@ Token de autentificare generat pe data de %2. Achievements - + Hardcore mode will be enabled on system reset. Modul hardcore va fi activat la resetarea sistemului. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} nu poate fi executat în timp ce modul hardcore este activ. Doriți să dezactivați modul hardcore? {0} va fi anulat dacă selectați Nu. - + Hardcore mode is now enabled. Modul hardcore este acum activat. - + {} (Hardcore Mode) {} (Modul Hardcore) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Token de autentificare generat pe data de %2. - + and earned {} of %n points Achievement popup @@ -481,22 +597,22 @@ Token de autentificare generat pe data de %2. - + {} (Unofficial) {} (Neoficial) - + Mastered {} Stăpânit - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -506,7 +622,7 @@ Token de autentificare generat pe data de %2. - + %n points Mastery popup @@ -516,267 +632,285 @@ Token de autentificare generat pe data de %2. - + Leaderboard attempt started. Încercarea Clasamentului a început. - + Leaderboard attempt failed. Încercarea Clasamentului a eșuat. - + Your Time: {}{} Timpul tău: {}{} - + Your Score: {}{} Scorul tău: {}{} - + Your Value: {}{} Valoarea ta: {}{} - + (Submitting) (Trimitere) - + Achievements Disconnected Realizările Deconectate - + An unlock request could not be completed. We will keep retrying to submit this request. O cerere de deblocare nu a putut fi finalizată. Vom continua să încercăm să trimitem această solicitare. - + Achievements Reconnected Realizări Reconectate - + All pending unlock requests have completed. Toate cererile de deblocare în așteptare au fost finalizate. - + Hardcore mode is now disabled. Modul Hardcore este acum dezactivat. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Scor: {0} puncte (softcore: {1} puncte) Mesaje necitite: {2} - - + + Confirm Hardcore Mode Confirmă modul Hardcore - + Active Challenge Achievements Realizări de Provocare Activă - + (Hardcore Mode) (Mod hardcore) - + You have unlocked all achievements and earned {} points! Ai deblocat toate realizările și ai câștigat {} puncte! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Descărcarea clasamentului a eșuat - + Your Time: {0} (Best: {1}) Timpul tău: {0} (Cel mai bun: {1}) - + Your Score: {0} (Best: {1}) Scorul tău: {0} (Cel mai bun: {1}) - + Your Value: {0} (Best: {1}) Valoarea ta: {0} (Cea mai bună: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Poziție Clasament: {1} din {2} - + Server error in {0}: {1} Eroare de server în {0}: {1} - + Yes Da - + No Nu - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Ai deblocat {0} din {1} realizări, câștigând {2} din {3} puncte posibile. - + Unknown Necunoscută - + Locked Blocat - + Unlocked Deblocat - + Unsupported Necompatibil - + Unofficial Neoficial - + Recently Unlocked Deblocată recent - + Active Challenges Provocări active - + Almost There E aproape gata - + {} points {} puncte - + {} point {} punct - + XXX points XXX puncte - + Unlocked: {} Deblocat: {} - + This game has {} leaderboards. Acest joc are {} clasamente. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Trimiterea scorurilor este dezactivată deoarece modul hardcore este oprit. Clasamentele pot doar fi citite. - + Show Best Arată cele mai bune - + Show Nearby Arată în apropiere - + Rank Rang - + Name Nume - + Time Timp - + Score Scor - + Value Valoare - + Date Submitted Data transmiterii - + Downloading leaderboard data, please wait... Se descarcă datele clasamentului, te rog așteaptă... - - + + Loading... Se încarcă... - - + + This game has no achievements. Acest joc nu are realizări. - + Failed to read executable from disc. Achievements disabled. Nu s-a putut citi executabilul de pe disc. Realizările au fost dezactivate. @@ -784,325 +918,325 @@ Poziție Clasament: {1} din {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Utilizați setarea globală [%1] - + Rounding Mode Mod Rotunjire - - - + + + Chop/Zero (Default) Tăiere / Zero (Implicit) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 se ocupă de rotunjirea valorilor numerice în timp ce emulează Floating Point Unit (EE FPU) din Emotion Engine'. Deoarece diferitele unităţi FPU din PS2 sunt neconforme cu standardele internaţionale, este posibil ca unele jocuri să aibă nevoie de moduri diferite pentru a face calcule corecte. Valoarea implicită se ocupă de marea majoritate a jocurilor; <b>modificarea acestei setari atunci cand un joc nu are o problema vizibila poate cauza instabilitate.</b> - + Division Rounding Mode Modul de rotunjire a diviziunii - + Nearest (Default) Cel mai apropiat (implicit) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determină modul în care rezultatele divizării în virgulă mobilă sunt rotunjite. Unele jocuri necesită setări specifice; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - + Clamping Mode Mod Clamping - - - + + + Normal (Default) Normal (Implicit) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 gestionează menținerea numerelor în virgulă mobilă într-un interval x86 standard. Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - - + + Enable Recompiler Activează Recompilator - + + - - - - - - - - - - - + + + + + + + + + + Checked bifat - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Efectuează traducere binară just-in-time a codului MIPS-IV 64-bit in x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detectarea buclelor de așteptare - + Moderate speedup for some games, with no known side effects. Accelerare moderată a vitezei pentru unele jocuri, fără efecte secundare cunoscute. - + Enable Cache (Slow) Activează Cache (Lent) - - - - + + + + Unchecked nebifat - + Interpreter only, provided for diagnostic. Doar interpretul, folosit pentru diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detectarea rotirii INTC - + Huge speedup for some games, with almost no compatibility side effects. Accelerare uriașă pentru unele jocuri, fără efecte secundare de compatibilitate. - + Enable Fast Memory Access Activează accesul la memorie rapidă - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utilizează backpatching pentru a evita ștergerea înregistrărilor la fiecare acces la memorie. - + Pause On TLB Miss Întrerupe la ratarea TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Întrerupe mașina virtuală atunci când are loc o ratare TLB, în loc să o ignore și să continue. Rețineți că MV se va întrerupe după sfârșitul blocului, nu pe instrucțiunea care a cauzat excepția. Consultați consola pentru a vedea adresa la care a avut loc accesul nevalid. - + Enable 128MB RAM (Dev Console) Activează 128MB de RAM (consola de dezvoltare) - + Exposes an additional 96MB of memory to the virtual machine. Expune încă 96MB de memorie la mașina virtuală. - + VU0 Rounding Mode Mod rotunjire VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Schimbă cum PCSX2 gestionează rotunjirea când emulează Vector Unit 0 al Emotion Engine (EE VU0). Valoarea implicită acoperă marea majoritate a jocurilor; <b>modificarea acestei setări când un joc nu are nicio problemă vizibilă va cauza probleme de stabilitate și/sau crash-uri.</b> - + VU1 Rounding Mode Mod rotunjire VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Schimbă cum PCSX2 gestionează rotunjirea când emulează Vector Unit 1 al Emotion Engine (EE VU1). Valoarea implicită acoperă marea majoritate a jocurilor; <b>modificarea acestei setări când un joc nu are nicio problemă vizibilă va cauza probleme de stabilitate și/sau crash-uri.</b> - + VU0 Clamping Mode Mod limitare UV0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 gestionează păstrarea numerelor în virgulă mobilă într-un interval x86 standard în Unitatea Vectorială 0 a Emotion Engine (UV0 EE). Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - + VU1 Clamping Mode Mod limitare UV1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 gestionează păstrarea numerelor în virgulă mobilă într-un interval x86 standard în Unitatea Vectorială 1 a Emotion Engine (UV1 EE). Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - + Enable Instant VU1 Activează VU1 instant - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Execută VU1 instant. Oferă o îmbunătățire modestă a vitezei în majoritatea jocurilor. E sigur pentru majoritatea jocurilor, dar câteva jocuri pot prezenta erori grafice. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activează recompilatorul VU0 (modul micro) - + Enables VU0 Recompiler. Activează recompilatorul VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activează recompilatorul VU1 - + Enables VU1 Recompiler. Activează recompilatorul VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Semnalează hack mUV - + Good speedup and high compatibility, may cause graphical errors. Viteza bună și compatibilitatea ridicată pot cauza erori grafice. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Efectuează traducerea binară just-in-time a codului mașină MIPS-I pe 32 de biți la x86. - + Enable Game Fixes Activează remedieri de joc - + Automatically loads and applies fixes to known problematic games on game start. Încarcă și aplică automat remedieri la jocurile problematice cunoscute la pornirea jocului. - + Enable Compatibility Patches Activează remedieri de compatibilitate - + Automatically loads and applies compatibility patches to known problematic games. Încarcă și aplică automat remedieri de compatibilitate la jocurile problematice cunoscute. - + Savestate Compression Method Metodă de compresie a salvărilor - + Zstandard Standardul Z - + Determines the algorithm to be used when compressing savestates. Determină algoritmul care va fi folosit la comprimarea salvărilor. - + Savestate Compression Level Nivelul de compresie al salvărilor - + Medium Mediu - + Determines the level to be used when compressing savestates. Determină nivelul care va fi folosit la comprimarea salvărilor. - + Save State On Shutdown Salvează starea la închidere - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salvează automat starea emulatorului la închidere sau ieșire. Poți relua direct de unde ai rămas data viitoare. - + Create Save State Backups Creați copii de rezervă pentru starea de salvare - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creează o copie de rezervă a unei stări de salvare dacă aceasta există deja atunci când este creată salvarea. Copia de rezervă are un sufix .backup. @@ -1111,318 +1245,296 @@ Poziție Clasament: {1} din {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Modificarea acestor opțiuni poate face ca jocurile să devină nefuncționale. Modificați pe riscul propriu, echipa PCSX2 nu va oferi suport pentru configurațiile cu aceste setări modificate. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Modul de rotunjire: - - - + + + Nearest Cel mai apropiat - - - - + + + + Negative Negativ - - - - + + + + Positive Pozitiv - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modul de limitare: - - + + None Niciuna - - - + + + Normal (Default) Normal (Implicit) - - - + + + Chop/Zero (Default) Tăiere / Zero (Implicit) - + Division Rounding Mode: Rounding refers here to the mathematical term. Modul de rotunjire a diviziunii: - + Nearest (Default) Cel mai apropiat (implicit) - + Chop/Zero Tăiere / Zero - + None ClampMode Niciuna - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Semnele Extra + Păstrează - + Full Complet - + Wait Loop Detection Detectare buclă de așteptare - - + + Enable Recompiler Activează Recompilatorul - + Enable Fast Memory Access Activează accesul la memorie rapidă - + Enable Cache (Slow) Activează Cache (Lent) - + INTC Spin Detection Detectarea rotirii INTC - + Pause On TLB Miss Întrerupe la ratarea TLB - + Enable 128MB RAM (Dev Console) Activează 128MB de RAM (consola de dezvoltare) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Unități Vectoriale (UV) - + VU1 Rounding Mode: Modul de rotunjire UV1: - + mVU Flag Hack Semnalează hack mUV - + Enable VU1 Recompiler Activează Recompilatorul UV1 - + Enable VU0 Recompiler (Micro Mode) Activează Recompilatorul UV0 (Modul Micro) - + Enable Instant VU1 Activează UV1 Instantă - - + + Extra Extra - + VU0 Clamping Mode: Mod limitare UV0: - + VU0 Rounding Mode: Mod rotunjire UV0: - + VU1 Clamping Mode: Mod limitare UV1: - + I/O Processor (IOP, MIPS-I) Procesor I/O (IOP, MIPS-I) - + Game Settings Setări Joc - + Enable Game Fixes Activează remedieri de joc - + Enable Compatibility Patches Activează remedieri de compatibilitate - + Create Save State Backups Creați copii de rezervă pentru starea de salvare - + Save State On Shutdown Salvează starea la închidere - - Frame Rate Control - Control frecvență cadre - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - Frecvență cadre PAL: - - - - NTSC Frame Rate: - Frecvență cadre NTSC: - - - + Savestate Settings Setări pentru starea de salvare - + Compression Level: Nivel de comprimare: - + Compression Method: Metoda de comprimare: - + Uncompressed Necomprimat - + Deflate64 Dezumflare64 - + Zstandard Standardul Z - + LZMA2 LZMA2 - + Low (Fast) Scăzut (Rapid) - + Medium (Recommended) Mediu (Recomandat) - + High Ridicat - + Very High (Slow, Not Recommended) Foarte Ridicat (Încet, Nerecomandat) - + Use Save State Selector Use Save State Selector - + PINE Settings Setări PINE - + Slot: Slot: - + Enable Activează @@ -1554,13 +1666,13 @@ Poziție Clasament: {1} din {2} - + Expansion Settings Setări extensie - + Stretch Settings Setări de extindere @@ -1608,7 +1720,7 @@ Poziție Clasament: {1} din {2} - + Mute All Sound Dezactivează toate sunetele @@ -1618,7 +1730,7 @@ Poziție Clasament: {1} din {2} Sincronizare: - + TimeStretch (Recommended) Extindere timp (Recomandat) @@ -1643,191 +1755,191 @@ Poziție Clasament: {1} din {2} Dispozitiv de ieșire: - + Synchronization Sincronizare - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Când rulați în afara vitezei de 100%, ajustați tempo-ul audio în loc să scădeți cadrele. Se produce un sunet mult mai plăcut de derulare rapidă/lentă. - - + + Default Implicit - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determină dimensiunea buffer-ului pe care extensorul de timp va încerca să îl mențină ocupat. Selectează în mod eficient latența medie, deoarece sunetul va fi extins/micșorat pentru a menține dimensiunea buffer-ului în limitele controlului. - + Output Latency Latență ieșire - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determină latența de la buffer la ieșirea audio gazdă. Aceasta poate fi setată mai mică decât latența țintă pentru a reduce întârzierea audio. - + Resets output volume back to the global/inherited setting. Resetează volumul de ieșire înapoi la setările globale/moștenite. - + Resets output volume back to the default. Resetează volumul de ieșire înapoi la valoarea implicită. - + Resets fast forward volume back to the global/inherited setting. Resetează volumul înainte repede înapoi la setările globale/moștenite. - + Resets fast forward volume back to the default. Resetează volumul înainte repede înapoi la valorile implicite. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Indisponibil + - - + % % - + Audio Backend Backend Audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Backend-ul audio determină cum sunt transmise cadrele de la emulator către gazdă. Cubeb pune la dispoziție cea mai mică latență, dacă întâmpinați dificultăți, încercați backend-ul SDL. Backend-ul nul dezactivează toate ieșirile audio gazdă. - - + + + - %1 ms %1 ms - + Buffer Size Dimensiune buffer - + Output Volume Volum ieșire - + Controls the volume of the audio played on the host. Controlează volumul audio redat pe gazdă. - + Fast Forward Volume Volum repede înainte - + Controls the volume of the audio played on the host when fast forwarding. Controlează volumul audio redat pe gazdă, atunci când este pe repede înainte. - + Unchecked Debifat - + Prevents the emulator from producing any audible sound. Previne emulatorul să producă orice sunet audibil. - + Expansion Mode Mod Expansiune - + Disabled (Stereo) Dezactivat (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determină cum sunetul este extins de la stereo la surround pentru jocurile acceptate. Aceasta include jocuri care suportă Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Aceste setări perfecţionează comportamentul expansiunii canalului FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Aceste setări perfecționează comportamentul extensiilor de timp audio SoundTouch atunci când rulează în afara unei viteze de 100%. - + Reset Volume Resetare volum - + Reset Fast Forward Volume Resetare volum repede înainte - + Unknown Device "%1" Dispozitiv necunoscut "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latență maximă: %1 ms (%2 ms buffer + %3 ms extindere + %4 ms ieșire) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latență maximă: %1 ms (%2 ms buffer + %3 ms ieșire) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latență maximă: %1 ms (%2 ms extindere, latența minimă de ieșire necunoscută) - + Maximum Latency: %1 ms (minimum output latency unknown) Latența maximă: %1 ms (latența minimă de ieșire necunoscută) @@ -2104,33 +2216,33 @@ Poziție Clasament: {1} din {2} - + Fast Boot Bootare rapidă - + Fast Forward Boot Bootare repede înainte - + Checked Bifat - + Patches the BIOS to skip the console's boot animation. Modifică BIOS-ul pentru a sări peste animația de pornire a consolei. - + Unchecked Debifat - + Removes emulation speed throttle until the game starts to reduce startup time. Elimină accelerația de emulare până când jocul începe să reducă timpul de pornire. @@ -2234,82 +2346,75 @@ Poziție Clasament: {1} din {2} BreakpointModel - + Execute Execută - - + + -- -- - - - Enabled - Activat - - - - - Disabled - Dezactivat - - - + Read Citire - + Write(C) (C) = changes, as in "look for changes". Scriere (C) - + Write Scriere - + TYPE Warning: limited space available. Abbreviate if needed. TIP - + OFFSET Warning: limited space available. Abbreviate if needed. DECALAJ - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. DIMENSIUNE / ETICHETĂ - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCŢIUNE - + CONDITION Warning: limited space available. Abbreviate if needed. CONDIŢIE - + HITS Warning: limited space available. Abbreviate if needed. LOVITURI - + X Warning: limited space available. Abbreviate if needed. X @@ -2323,42 +2428,42 @@ Poziție Clasament: {1} din {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2400,6 +2505,11 @@ Poziție Clasament: {1} din {2} Unknown Necunoscut + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3510,7 +3620,6 @@ Această acțiune nu poate fi anulată. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Portul Controler-ului %1 %2 @@ -3664,7 +3773,7 @@ Această acțiune nu poate fi anulată. Intercept DHCP - + Enabled Enabled @@ -3769,13 +3878,13 @@ Această acțiune nu poate fi anulată. - + 40 40 - + 120 120 @@ -3831,109 +3940,109 @@ Această acțiune nu poate fi anulată. Intern - - + + Use Global Setting [%1] Utilizați setarea globală [%1] - + Name Nume - + Url Url - + Address Adresă - - + + Hosts File Fişier gazdă - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts Gazde DNS - + Exported Successfully Exportat cu succes - + Failed to open file Nu s-a putut deschide fișierul - + No Hosts in file Nu există gazde în fișier - + Imported Successfully Importat cu succes - - + + Per Game Host list Listă gazdă per joc - + Copy global settings? Copiați setările globale? - + Delete per game host list? Ștergeți lista gazdă per joc? - + HDD Image File Fișier imagine HDD - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Suprascrieți fișierul? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3942,26 +4051,64 @@ Do you want to overwrite? Doriţi să suprascrieţi? - + HDD Creator Creator HDD - + HDD image created Imaginea HDD s-a creat - + Use Global Utilizează global - + Override Suprascrie + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4147,31 +4294,121 @@ Doriţi să suprascrieţi? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4189,345 +4426,215 @@ Doriţi să suprascrieţi? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Afișează descărcarea - - - - Dump GS Draws - Descarcă randările GS - - - - Save RT - Salvează RT - - - - Save Frame - Salvează cadrul - - - - Save Texture - Salvează textura - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Director de descărcare hardware: - - - - Software Dump Directory: - Director de descărcare software: - - - - - Browse... - Răsfoiește... - - - - - Open... - Deschide... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analizează programul - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Alegeți când analiza trebuie rulată: Întotdeauna (pentru a economisi timp la deschiderea depanatorului), dacă depanatorul este deschis (pentru a salva memorie dacă nu deschideți niciodată depanatorul) sau niciodată. - + Generate Symbols for IRX Export Tables Generează simboluri pentru tabelele de export IRX - + + Checked Bifat - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Leagă modulele de încărcare/descărcare și generează simboluri pentru funcțiile exportate pe loc. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4538,456 +4645,477 @@ Doriţi să suprascrieţi? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5005,65 +5133,70 @@ Doriţi să suprascrieţi? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5112,7 +5245,7 @@ Doriţi să suprascrieţi? - + Run Rulare @@ -5238,7 +5371,7 @@ Doriţi să suprascrieţi? Are you sure you want to reset the default layouts? - + Pause Pauză @@ -5251,160 +5384,168 @@ Doriţi să suprascrieţi? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5412,27 +5553,27 @@ Doriţi să suprascrieţi? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5452,45 +5593,55 @@ Doriţi să suprascrieţi? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5544,6 +5695,11 @@ Doriţi să suprascrieţi? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5576,87 +5732,92 @@ Doriţi să suprascrieţi? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Jocul nu a fost încărcat sau RetroAchievements nu este disponibil. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5664,405 +5825,405 @@ Doriţi să suprascrieţi? EmulationSettingsWidget - + Speed Control Speed Control - + Normal Speed: Normal Speed: - + System Settings System Settings - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sincronizează cu rata de reîmprospătare a gazdei - - + + Optimal Frame Pacing Ritmul optim al cadrelor - - + + Vertical Sync (VSync) Sincronizare verticală (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Utilizați setarea globală [%1] - + Normal Speed Viteză normală - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Setează viteza de emulare țintă. Nu este garantat că această viteză va fi atinsă, iar în caz contrar, emulatorul va rula cât mai repede posibil. - - + + User Preference Preferințele Utilizatorului - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Bifat - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Valori mai mari pot crește numărul de cadre interne în jocuri, dar vor crește substanțial cerințele CPU. Valori mai mici vor reduce sarcina procesorului, permițând jocurilor ușoare să ruleze la viteză maximă pe procesoarele mai slabe. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Debifat - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Viteză repede-înainte - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Viteză de mișcare cu încetinitorul - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate Rată de ciclu EE - + EE Cycle Skip Omiterea ciclului EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Activează mai multe fire de execuție UV1 (MTUV1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Latența maximă a cadrului - + 2 Frames 2 Cadre - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Utilizați setarea globală [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Nelimitat - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Personalizat - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personalizat - + Custom Speed Viteză personalizată - + Enter Custom Speed Introdu Viteza Personalizată @@ -6070,12 +6231,12 @@ Doriţi să suprascrieţi? ExpressionParser - + Invalid memory access size %d. Dimensiune acces memorie %d invalidă. - + Invalid memory access (unaligned). Acces invalid la memorie (nealiniată). @@ -6149,12 +6310,12 @@ Doriţi să suprascrieţi? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6163,30 +6324,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6198,417 +6359,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Creează un nou... - - Enter the name of the input profile you wish to create. - Introduceți numele profilului de intrare pe care doriți să îl creați. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Sunteţi sigur că doriţi să restauraţi setările implicite? Orice preferinţe vor fi pierdute. - + Settings reset to defaults. Setările se resetează la valorile implicite. - + No save present in this slot. Nici o salvare prezentă în acest slot. - + No save states found. Nu s-au găsit stări de salvare. - + Failed to delete save state. Ștergerea stării de salvare a eșuat. - + Failed to copy text to clipboard. Copierea textului în clipboard a eșuat. - + This game has no achievements. Acest joc nu are Realizări. - + This game has no leaderboards. Acest joc nu are clasamente. - + Reset System Resetează sistemul - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Modul hardcore nu va fi activat până când sistemul nu va fi resetat. Doriți să resetați sistemul acum? - + Launch a game from images scanned from your game directories. Lansează un joc din imaginile scanate din directoarele tale de jocuri. - + Launch a game by selecting a file/disc image. Lansați un joc selectând o imagine fișier/disc. - + Start the console without any disc inserted. Porniți consola fără inserarea unui disc. - + Start a game from a disc in your PC's DVD drive. Pornește un joc de pe disc din DVD drive-ul PC-ului tau. - + No Binding Nici o legătură - + Setting %s binding %s. Setând %s legând %s. - + Push a controller button or axis now. Apăsați acum un buton sau o axă de pe controler. - + Timing out in %.0f seconds... Timpul expiră în %.0f secunde... - + Unknown Necunoscut - + OK OK - + Select Device Selectează Dispozitivul - + Details Detalii - + Options Opţiuni - + Copies the current global settings to this game. Copiază setările globale curente în acest joc. - + Clears all settings set for this game. Șterge toate setările setate pentru acest joc. - + Behaviour Comportament - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Împiedică activarea sistemului de economisire a ecranului și gazda să intre în modul adormit în timp ce emulația rulează. - + Shows the game you are currently playing as part of your profile on Discord. Afișează jocul pe care îl jucați acum ca parte a profilului dvs. pe Discord. - + Pauses the emulator when a game is started. Întrerupe emulatorul atunci când începe un joc. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pune pe pauză emulatorul atunci când minimizezi fereastra sau schimbi la o altă aplicație, și anulează pauza atunci când te muți înapoi. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pune pe pauză emulatorul atunci când deschizi meniul rapid, si anulează pauza atunci când îl închideți. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determină dacă o cerere va fi afișată pentru a confirma închiderea emulatorului/a jocului atunci când o tastă rapidă este apăsată. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salvează automat starea emulatorului la închidere sau ieșire. Poți relua direct de unde ai rămas data viitoare. - + Game Display Afișarea jocului - + Switches between full screen and windowed when the window is double-clicked. Comută între ecran complet și fereastră când fereastra este apăsată cu dublu click. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Ascunde cursorul sau indicatorul mouse-ului atunci când emulatorul este în modul ecran complet. - + Determines how large the on-screen messages and monitor are. Determină cât de mari sunt mesajele de pe ecran și de monitorizare. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Arată mesaje pe ecran atunci când se produc evenimente cum ar fi stările de salvare atunci când sunt create/încărcate, când sunt create capturi de ecran, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Arată viteza curentă de emulare a sistemului, în colțul din dreapta sus a display-ului, în procente. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Arată numărul de cadre (sau v-syncs) afișate pe secundă de sistem în colțul din dreapta sus al display-ului. - + Shows the CPU usage based on threads in the top-right corner of the display. Arată utilizarea CPU în funcție de firele de execuție în colțul din dreapta sus al display-ului. - + Shows the host's GPU usage in the top-right corner of the display. Arată utilizarea GPU a gazdei în colțul din dreapta sus. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Arată statistici despre GS (primitive, apeluri de randare) în colțul din dreapta sus. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Arată indicatori atunci când se derulează rapid, se află în pauză, și alte stări active anormale. - + Shows the current configuration in the bottom-right corner of the display. Arată configurația actuală în colțul din dreapta jos al display-ului. - + Shows the current controller state of the system in the bottom-left corner of the display. Arată starea curentă a controlerului în colțul din stânga jos al display-ului. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6617,2072 +6806,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8691,2116 +9009,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Când este activat și autentificat, PCSX2 va căuta Realizări la pornire. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modul "Provocare" pentru realizări, incluzând urmărirea clasamentului. Dezactivează salvarea stării, trișarea și funcțiile de încetinire. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Când este activat, PCSX2 va lista Realizările din seturi neoficiale. Aceste Realizări nu sunt urmărite de RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Când este activat, PCSX2 va presupune că toate Realizările sunt blocate și nu va trimite notificări de deblocare către server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Când este activată, fiecare sesiune se va comporta ca și cum nicio Realizare nu a fost deblocată. - + Account Account - + Logs out of RetroAchievements. Deconectare de la RetroAchievements. - + Logs in to RetroAchievements. Conectare la RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Setări Realizări - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Realizări - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration este utilizat în locul implementării incorporate de Realizări. - + Enable Achievements Activează Realizările - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Testează realizările neoficiale - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Jocul nu a fost încărcat sau RetroAchievements nu este disponibil. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10833,67 +11349,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10908,12 +11424,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10928,10 +11444,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10946,12 +11462,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -11000,17 +11516,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11018,7 +11534,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11028,7 +11544,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11164,131 +11680,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11761,85 +12277,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11848,12 +12364,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11862,31 +12378,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11960,22 +12479,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12387,1381 +12906,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13769,12 +14493,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13793,12 +14511,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13826,1131 +14538,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14958,482 +15730,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Deschide Lista de Realizări - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15441,63 +16522,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15857,43 +16943,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15904,287 +16990,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16216,6 +17396,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16383,18 +17568,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16408,6 +17593,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16429,139 +17619,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16586,416 +17776,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17008,309 +18199,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17319,12 +18516,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17337,89 +18534,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17428,62 +18630,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17491,25 +18693,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17526,13 +18728,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17791,12 +18993,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17830,7 +19032,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17861,25 +19063,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17890,78 +19092,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17970,63 +19172,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18034,17 +19236,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18227,7 +19465,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18275,73 +19513,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18385,6 +19696,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18458,6 +19774,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18487,6 +19808,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19028,7 +20354,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19085,7 +20411,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19186,19 +20512,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19208,7 +20534,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19218,7 +20544,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19228,7 +20554,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19236,12 +20562,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19262,34 +20588,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19329,47 +20637,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19508,13 +20816,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19534,6 +20842,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19543,42 +20861,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20046,6 +21364,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20091,11 +21414,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20243,16 +21561,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20266,32 +21627,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20299,12 +21660,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20337,109 +21698,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20457,43 +21848,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20603,1045 +21994,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21668,214 +23082,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21885,78 +23299,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22824,37 +24238,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22871,295 +24285,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Codurile de trișare au fost dezactivate din cauza Realizărilor în modul hardcore. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts index 8c52bba4b1..8ee9ee1f38 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts @@ -95,27 +95,27 @@ Готовность... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Ваш токен входа RetroAchievements больше не действителен.</strong> Вы должны повторно ввести свои данные от учетной записи, чтобы отслеживать достижения. Ваш пароль не будет сохранен в PCSX2, вместо него будет сгенерирован и использован токен доступа. - + &Login &Вход - + Logging in... Авторизация... - + Login Error Ошибка авторизации - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Please check your username and password, and try again. Пожалуйста, проверьте имя пользователя и пароль и повторите попытку. - + Login failed. Ошибка авторизации. - + Enable Achievements Включить достижения - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Включить отслеживание сейчас? - + Enable Hardcore Mode Включить хардкорный режим - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Do you want to enable hardcore mode? Хотите включить хардкорный режим? - + Reset System Перезагрузить систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорный режим не будет включён до перезагрузки системы. Хотите ли вы перезагрузить систему сейчас? @@ -176,239 +176,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements Включить достижения - - + + Enable Hardcore Mode Включить хардкорный режим - - + + Test Unofficial Achievements Тестировать неофициальные достижения - - + + Enable Sound Effects Включить звуковые эффекты - + Notifications Уведомления - - + + 5 seconds 5 секунд - + Account Учётная запись - - + + Login... Авторизация... - + View Profile... Посмотреть профиль... - + Settings Настройки - - + + Enable Spectator Mode Включить режим наблюдателя - - + + Enable Encore Mode Включить режим "Encore" (новая игра) - - + + Show Achievement Notifications Показывать уведомления о достижениях - - + + Show Leaderboard Notifications Показывать уведомления о таблице лидеров - - + + Overlay Settings + Настройки наложения + + + + + Top Left + Сверху слева + + + + + Top Center + Сверху по центру + + + + + Top Right + Сверху справа + + + + + Center Left + Слева по центру + + + + + Center + По центру + + + + + Center Right + Справа по центру + + + + + Bottom Left + Снизу слева + + + + + Bottom Center + Снизу по центру + + + + Bottom Right (Default) + Снизу справа (по умолчанию) + + + + Notification Position: + Положение уведомлений: + + + + None + Отключено + + + + Top Left (Default) + Сверху слева (по умолчанию) + + + + + Bottom Right + Снизу справа + + + + Overlay Position: + Положение наложений: + + + + Enable In-Game Overlays Включить внутриигровой оверлей - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Звуковые эффекты - - - + + + Browse... Выбрать... - - - + + + Reset Сброс - + Achievement Unlock Sound Звук получения достижения - - - + + + Preview Предпросмотр - + Notification Sound Звук уведомления - + Leaderboard Submit Sound Звук отправки в таблицу лидеров - + Username: Login token generated at: Имя пользователя: Токен входа сгенерирован: - + Game Info Информация об игре - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 использует RetroAchievements для хранения данных о достижениях и отслеживания прогресса. Чтобы получать достижения, зарегистрируйтесь на <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Для просмотра списка достижений во время игры нажмите горячую клавишу <span style=" font-weight:600;">"Открыть меню паузы"</span> и выберите <span style=" font-weight:600;">"Достижения"</span>.</p></body></html> - - - - - + + + + + Unchecked Не выбрано - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Если эта опция включена, PCSX2 будет считать все достижения заблокированными и не будет отправлять уведомления о их разблокировке на сервер. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Если эта опция включена, то в PCSX2 будут отображаться достижения из неофициальных сетов. Обратите внимание, что RetroAchievements не отслеживает эти достижения, поэтому они могут быть разблокированы более одного раза. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Режим "челленджа" с достижениями и таблицей лидеров. Отключает быстрое сохранение, читы и замедление времени. - - - + + + + Checked Выбрано - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Воспроизведение звуковых эффектов в определенных ситуациях, например, при разблокировке достижений и отправке результатов в таблицу лидеров. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - В правом нижнем углу экрана отображаются значки активных достижений или задач. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Если эта опция включена и вы подключены к RetroAchievements, при запуске PCSX2 будет выполняться сканирование на наличие достижений. - + Displays popup messages on events such as achievement unlocks and game completion. Отображает всплывающие уведомления в определённых ситуациях, например при разблокировке достижений или прохождении игры. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Отображает всплывающие уведомления при запуске, отправке или провале челленджа в таблице лидеров. - + Custom Sound Effect Пользовательский звуковой эффект - + Any Любой - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Кастомизируйте звуковой эффект, который будет воспроизводиться при получении уведомления, достижения или при отправке заявки в панель лидеров. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Положение наложений + + + + Notification Position + Положение уведомлений + + + When enabled, each session will behave as if no achievements have been unlocked. При включении этой опции каждая игровая сессия будет вести себя так, будто ни одно достижение не было разблокировано. - + Reset System Перезагрузить систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорный режим не будет включён до перезагрузки системы. Хотите ли вы перезагрузить систему сейчас? - - + + %n seconds %n секунд(ы) @@ -418,19 +534,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. Имя пользователя: %1 Токен доступа сгенерирован на %2. - + Logout Выйти - + Not Logged In. Не авторизован. @@ -438,33 +554,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Хардкорный режим будет включен при перезагрузке системы. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} невозможно выполнить при включённом хардкорном режиме. Хотите ли вы отключить хардкорный режим? "{0}" будет отменено, если вы выберете Нет. - + Hardcore mode is now enabled. Хардкорный режим включен. - + {} (Hardcore Mode) {} (Хардкорный режим) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -475,7 +591,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -486,22 +602,22 @@ Login token generated on %2. - + {} (Unofficial) {} (неофициальный) - + Mastered {} Пройдено в хардкорном режиме {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -512,7 +628,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -523,267 +639,285 @@ Login token generated on %2. - + Leaderboard attempt started. Попытка занесения данных в таблицу лидеров. - + Leaderboard attempt failed. Занесение данных в таблицу лидеров не удалось. - + Your Time: {}{} Ваше время: {}{} - + Your Score: {}{} Ваш счет: {}{} - + Your Value: {}{} Ваше значение: {}{} - + (Submitting) (Заносим данные) - + Achievements Disconnected Отключено от RetroAchievements - + An unlock request could not be completed. We will keep retrying to submit this request. Не удалось выполнить запрос на разблокировку достижений. Запрос будет отправлен повторно. - + Achievements Reconnected Подключено к RetroAchievements - + All pending unlock requests have completed. Все запросы на разблокировку достижений завершены. - + Hardcore mode is now disabled. Хардкорный режим отключён. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Счет: {0} (в обычном режиме: {1}). Непрочитанные сообщения: {2} - - + + Confirm Hardcore Mode Подтверждение хардкорного режима - + Active Challenge Achievements Активные достижения - + (Hardcore Mode) (Хардкорный режим) - + You have unlocked all achievements and earned {} points! Вы разблокировали все достижения и получили {} очков! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Назад + + + + Leaderboard Download Failed Не удалось загрузить таблицу лидеров - + Your Time: {0} (Best: {1}) Ваше время: {0} (Лучшее: {1}) - + Your Score: {0} (Best: {1}) Ваш счет: {0} (Лучшее: {1}) - + Your Value: {0} (Best: {1}) Ваше значение: {0} (Лучшее: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Позиция в таблице лидеров: {1} из {2} - + Server error in {0}: {1} Ошибка сервера в {0}: {1} - + Yes Да - + No Нет - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Вы разблокировали {0} из {1} достижений и получили {2} из {3} очков. - + Unknown Неизвестно - + Locked Заблокировано - + Unlocked Разблокировано - + Unsupported Не поддерживается - + Unofficial Неофициальное - + Recently Unlocked Недавно разблокировано - + Active Challenges Активные испытания - + Almost There Осталось совсем немного... - + {} points {} очков - + {} point {} очков - + XXX points XXX очков - + Unlocked: {} Разблокировано: {} - + This game has {} leaderboards. Для игры доступно {} таблиц лидеров. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Отправка результатов отключена, так как хардкорный режим отключен. Таблицы лидеров доступны только для просмотра. - + Show Best Показать топ рейтинга - + Show Nearby Показать рядом - + Rank Ранг - + Name Имя - + Time Время - + Score Счет - + Value Значение - + Date Submitted Дата отправки - + Downloading leaderboard data, please wait... Загрузка данных таблицы лидеров, пожалуйста, подождите... - - + + Loading... Загрузка... - - + + This game has no achievements. Достижения в этой игре не поддерживаются. - + Failed to read executable from disc. Achievements disabled. Не удалось прочитать исполняемый файл с диска. Достижения отключены. @@ -791,325 +925,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Использовать глобальные настройки [%1] - + Rounding Mode Режим раундинга - - - + + + Chop/Zero (Default) Chop/Zero (по умолчанию) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменен способ обработки раундинга в PCSX2 при эмуляции блока с плавающей запятой Emotion Engines (EE FPU). Поскольку различные FPU в PS2 не соответствуют международным стандартам, в некоторых играх для корректного выполнения этих вычислений потребуется другой режим. Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда в игре нет видимых проблем, может привести к нестабильности.</b> - + Division Rounding Mode Режим раундинга при делении - + Nearest (Default) Ближайший (по умолчанию) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Определяет каким образом округляются результаты деления с плавающей точкой. Некоторым играм нужна специфическая настройка; <b>изменение этой настройки, в случае если игра не имеет видимых проблем, может привести к нестабильности.</b> - + Clamping Mode Режим клемпинга - - - + + + Normal (Default) Стандартный (по умолчанию) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменяет способ, которым PCSX2 обрабатывает преобразование значений с плавающей запятой в стандартный диапазон x86. Значение по умолчанию подходит для подавляющего большинства игр. <b>Если вы измените этот параметр, когда в игре нет видимых проблем, это может привести к нестабильности.</b> - - + + Enable Recompiler Включить рекомпилятор - + + - - - - - - - - - - - + + + + + + + + + + Checked Выбрано - + Use Save State Selector Использовать выбор сохранения состояния - + Show a save state selector UI when switching slots instead of showing a notification bubble. Показывать выбор сохранения состояния при переключении слотов вместо отображения уведомления. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Выполняет своевременный бинарный перевод 64-битного машинного кода MIPS-IV в x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Детектор цикла ожидания - + Moderate speedup for some games, with no known side effects. Умеренное ускорение для некоторых игр, без известных побочных эффектов. - + Enable Cache (Slow) Включить кэширование (медленно) - - - - + + + + Unchecked Не выбрано - + Interpreter only, provided for diagnostic. Только для интерпретатора, предназначено для диагностики. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Обнаружение зацикливания INTC - + Huge speedup for some games, with almost no compatibility side effects. Значительно повышает производительность некоторых игр, практически не оказывая негативного влияния на совместимость. - + Enable Fast Memory Access Включить быстрый доступ к памяти - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Использует "бэкпетчинг", чтобы избежать очистки регистров при каждом обращении к памяти. - + Pause On TLB Miss Пауза при сбое TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Ставит виртуальную машину на паузу, при возникновении ошибки выполнения TLB, вместо того, чтобы игнорировать ошибку и продолжать работу. Обратите внимание, что виртуальная машина приостанавливает работу в конце блока, а не на инструкции, вызвавшей ошибку. Чтобы узнать адрес, по которому произошел некорректный доступ, перейдите в консоль. - + Enable 128MB RAM (Dev Console) Включить 128МБ ОЗУ (консоль для разработчика) - + Exposes an additional 96MB of memory to the virtual machine. Присваивает виртуальной машине дополнительные 96МБ памяти. - + VU0 Rounding Mode Режим округления VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Изменяет способ обработки округления в PCSX2 при эмуляции блока с плавающей запятой Emotion Engine Vector Unit 0 (EE VU0). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильной работе или вылетам.</b> - + VU1 Rounding Mode Режим округления VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Изменяет способ обработки округления в PCSX2 при эмуляции блока с плавающей запятой Emotion Engine Vector Unit 1 (EE VU1). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильной работе или вылетам.</b> - + VU0 Clamping Mode Режим клемпинга VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменяет то, как PCSX2 обрабатывает сохранение чисел с плавающей точкой в стандартном диапазоне x86 в Emotion Engine Vector Unit 0 (EE VU0). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильности.</b> - + VU1 Clamping Mode Режим клемпинга VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменяет то, как PCSX2 обрабатывает сохранение чисел с плавающей точкой в стандартном диапазоне x86 в Emotion Engine Vector Unit 1 (EE VU1). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильности.</b> - + Enable Instant VU1 Включить мгновенный VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Мгновенное выполнение VU1. Обеспечивает незначительное повышение скорости в большинстве игр. Безопасен для большинства игр, но в некоторых играх могут наблюдаться графические ошибки. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Включить рекомпилятор VU0 (микрорежим) - + Enables VU0 Recompiler. Включает рекомпилятор VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Включить рекомпилятор VU1 - + Enables VU1 Recompiler. Включает рекомпилятор VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Хак флага mVU - + Good speedup and high compatibility, may cause graphical errors. Значительно повышает скорость работы и обладает высокой совместимостью, но может вызывать графические ошибки. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Выполняет своевременный бинарный перевод 32-битного машинного кода MIPS-I в x86. - + Enable Game Fixes Включить исправления игр - + Automatically loads and applies fixes to known problematic games on game start. Автоматически загружает и применяет исправления при запуске для всех известных игр. - + Enable Compatibility Patches Включить патчи совместимости - + Automatically loads and applies compatibility patches to known problematic games. Автоматически загружает и применяет исправления совместимости для всех известных игр. - + Savestate Compression Method Метод сжатия сохранения состояния - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Определяет алгоритм, который будет использоваться при сжатии состояний сохранений. - + Savestate Compression Level Уровень сжатия сохранения состояния - + Medium Средне - + Determines the level to be used when compressing savestates. Определяет уровень сжатия сохранения состояний. - + Save State On Shutdown Сохранять состояние при выключении - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Автоматически сохраняет состояние эмулятора при выключении или выходе. В следующий раз вы сможете продолжить прямо с того места, где остановились. - + Create Save State Backups Создать резервные копии состояний - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Создаёт резервную копию сохранённого состояния, если оно уже существует при создании сохранения. Резервная копия имеет суффикс .backup. @@ -1118,318 +1252,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Изменение этих параметров может привести к неработоспособности игр. Вносите изменения на свой страх и риск, команда PCSX2 не будет оказывать поддержку конфигураций с измененными настройками. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Режим округления: - - - + + + Nearest Ближайший - - - - + + + + Negative Негативный - - - - + + + + Positive Позитивный - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Режим клемпинга: - - + + None Не использовать - - - + + + Normal (Default) Стандартный (по умолчанию) - - - + + + Chop/Zero (Default) Chop/Zero (по умолчанию) - + Division Rounding Mode: Rounding refers here to the mathematical term. Режим округления при делении: - + Nearest (Default) Ближайший (по умолчанию) - + Chop/Zero Chop/Zero - + None ClampMode Не использовать - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Дополнительный с сохранением знака - + Full Полный - + Wait Loop Detection Обнаружение цикла ожидания - - + + Enable Recompiler Включить рекомпилятор - + Enable Fast Memory Access Включить быстрый доступ к памяти - + Enable Cache (Slow) Включить кэширование (медленно) - + INTC Spin Detection Обнаружение зацикливания INTC - + Pause On TLB Miss Пауза при сбое TLB - + Enable 128MB RAM (Dev Console) Включить 128МБ ОЗУ (консоль для разработчика) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Векторные процессоры (VU) - + VU1 Rounding Mode: Режим округления VU1: - + mVU Flag Hack Хак флага mVU - + Enable VU1 Recompiler Включить рекомпилятор VU1 - + Enable VU0 Recompiler (Micro Mode) Включить рекомпилятор VU0 (микрорежим) - + Enable Instant VU1 Включить мгновенный VU1 - - + + Extra Дополнительный - + VU0 Clamping Mode: Режим клемпинга VU0: - + VU0 Rounding Mode: Режим округления VU0: - + VU1 Clamping Mode: Режим клемпинга VU1: - + I/O Processor (IOP, MIPS-I) Процессор ввода/вывода (IOP, MIPS-I) - + Game Settings Настройки игры - + Enable Game Fixes Включить исправления игр - + Enable Compatibility Patches Включить патчи совместимости - + Create Save State Backups Создать резервные копии состояний - + Save State On Shutdown Сохранять состояние при выключении - - Frame Rate Control - Управление частотой кадров - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - гц - - - - PAL Frame Rate: - Частота кадров PAL: - - - - NTSC Frame Rate: - Частота кадров NTSC: - - - + Savestate Settings Настройки сохранения состояния - + Compression Level: Уровень сжатия: - + Compression Method: Метод сжатия: - + Uncompressed Без сжатия - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Низкий (быстро) - + Medium (Recommended) Средний (рекомендуется) - + High Высокий - + Very High (Slow, Not Recommended) Очень высокий (медленно, не рекомендуется) - + Use Save State Selector Использовать селектор сохранённых состояний - + PINE Settings Настройки PINE - + Slot: Слот: - + Enable Включить @@ -1561,13 +1673,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Настройки расширения - + Stretch Settings Настройки растяжения @@ -1615,7 +1727,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Отключить весь звук @@ -1625,7 +1737,7 @@ Leaderboard Position: {1} of {2} Синхронизация: - + TimeStretch (Recommended) Растяжение по времени (рекомендуется) @@ -1650,191 +1762,191 @@ Leaderboard Position: {1} of {2} Устройство вывода: - + Synchronization Синхронизация - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Когда скорость эмуляции отличается от 100%, звук подстраивается под частоту кадров, вместо принудительного пропуска кадров. Это позволяет получить более качественный звук при изменении скорости эмуляции. - - + + Default По умолчанию - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Определяет размер буфера, который растяжитель по времени будет стараться держать заполненным. Он эффективно выбирает среднюю задержку, поскольку звук будет растягиваться/сокращаться, чтобы размер буфера оставался в пределах нормы. - + Output Latency Задержка вывода - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Определяет задержку между буфером и аудиовыходом устройства. Это значение может быть установлено ниже целевого значения, чтобы минимизировать задержку аудиосигнала. - + Resets output volume back to the global/inherited setting. Сброс громкости на глобальную/исходную настройку. - + Resets output volume back to the default. Сброс громкости до значений по умолчанию. - + Resets fast forward volume back to the global/inherited setting. Сброс громкости перемотки на глобальную/исходную настройку. - + Resets fast forward volume back to the default. Сброс громкости перемотки до значений по умолчанию. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Н/Д + - - + % % - + Audio Backend Аудио бэкэнд - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Звуковой бэкэнд определяет, как кадры, создаваемые эмулятором, передаются на компьютер. Cubeb предлагает самую низкую задержку. Если у вас возникли проблемы, попробуйте SDL. Нулевой бэкэнд отключит все аудиовыходы на компьютер. - - + + + - %1 ms %1 мс - + Buffer Size Размер буфера - + Output Volume Громкость вывода - + Controls the volume of the audio played on the host. Управляет громкостью звука, воспроизводимого на устройстве. - + Fast Forward Volume Громкость при перемотке - + Controls the volume of the audio played on the host when fast forwarding. Управляет громкостью звука, воспроизводимого на устройстве, при использовании перемотки. - + Unchecked Не выбрано - + Prevents the emulator from producing any audible sound. Запрещает эмулятору воспроизводить звуки. - + Expansion Mode Режим расширения - + Disabled (Stereo) Отключено (стерео) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Определяет, как расширить аудиосигнал со стерео до объемного в поддерживаемых играх. Включает те игры, которые поддерживают Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Эти настройки определяют поведение расширения каналов на основе FreeSurround. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Эти параметры позволяют точно настроить поведение аудиопотока SoundTouch при работе на скорости выше 100%. - + Reset Volume Сбросить громкость - + Reset Fast Forward Volume Сбросить громкость при перемотке - + Unknown Device "%1" Неизвестное устройство "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Максимальная задержка: %1 мс (буфер %2 мс + %3 мс расширение + вывод %4 мс) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Максимальная задержка: %1 мс (буфер %2 мс + вывод %3 мс) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Максимальная задержка: %1 мс (%2 мс расширение, минимальная задержка вывода неизвестна) - + Maximum Latency: %1 ms (minimum output latency unknown) Максимальная задержка: %1 мс (минимальная задержка вывода неизвестна) @@ -2111,33 +2223,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Быстрый запуск - + Fast Forward Boot Запуск с перемоткой - + Checked Выбрано - + Patches the BIOS to skip the console's boot animation. Применяет патч к BIOS для пропуска анимации загрузки консоли. - + Unchecked Не выбрано - + Removes emulation speed throttle until the game starts to reduce startup time. Снимает лимит скорости эмуляции до момента запуска самой игры, чтобы уменьшить время запуска. @@ -2241,82 +2353,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute Выполнить - - + + -- -- - - - Enabled - Включено - - - - - Disabled - Отключено - - - + Read Читать - + Write(C) (C) = changes, as in "look for changes". Записать(изменить) - + Write Записать - + TYPE Warning: limited space available. Abbreviate if needed. ТИП - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + ОПИСАНИЕ + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. РАЗМЕР / МЕТКА - + INSTRUCTION Warning: limited space available. Abbreviate if needed. ИНСТРУКЦИЯ - + CONDITION Warning: limited space available. Abbreviate if needed. УСЛОВИЯ - + HITS Warning: limited space available. Abbreviate if needed. ХИТЫ - + X Warning: limited space available. Abbreviate if needed. X @@ -2330,42 +2435,42 @@ Leaderboard Position: {1} of {2} Форма - + New Новая - + Edit Редактировать - + Copy Копировать - + Delete Удалить - + Copy all as CSV Копировать всё в формате CSV - + Paste from CSV Вставить из CSV - + Load from Settings Загрузить из настроек - + Save to Settings Сохранить в настройки @@ -2407,6 +2512,11 @@ Leaderboard Position: {1} of {2} Unknown Неизвестно + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3517,7 +3627,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Порт контроллера %1 %2 @@ -3671,7 +3780,7 @@ You cannot undo this action. Перехват DHCP - + Enabled Включено @@ -3776,13 +3885,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3838,109 +3947,109 @@ You cannot undo this action. Внутренний - - + + Use Global Setting [%1] Использовать глобальные настройки [%1] - + Name Имя - + Url URL-адрес - + Address Адрес - - + + Hosts File Hosts файл - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS хосты - + Exported Successfully Успешно экспортировано - + Failed to open file Не удалось открыть файл - + No Hosts in file Нет хостов в файле - + Imported Successfully Успешно импортирован - - + + Per Game Host list Список хостов для игры - + Copy global settings? Копировать глобальные настройки? - + Delete per game host list? Удалить список хостов для игры? - + HDD Image File Файл образа HDD - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Перезаписать файл? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3949,26 +4058,64 @@ Do you want to overwrite? Хотите перезаписать? - + HDD Creator Создание HDD - + HDD image created Создан образ HDD - + Use Global Использовать глобальные настройки - + Override Заменить + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Анализ + + + + Automatically Analyze Program: + Автоматически анализировать программу: + + + + Always + Всегда + + + + If Debugger Is Open + Если отладчик открыт + + + + Never + Никогда + + + + Generate Symbols For IRX Exports + Генерация символов для экспорта IRX + + DebugAnalysisSettingsWidget @@ -3985,7 +4132,7 @@ Do you want to overwrite? <html><head/><body><p><br/></p></body></html> - <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> @@ -4126,7 +4273,7 @@ Do you want to overwrite? Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. - Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Выберите, где сканер функций будет искать функции. Этот параметр может быть полезен, если приложение загружает дополнительный код во время выполнения. @@ -4141,44 +4288,134 @@ Do you want to overwrite? Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). - Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Следует ли искать функции в указанном диапазоне адресов (выбрано), или в ELF-сегменте, содержащем точку входа (не выбрано). Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Сгенерировать хеши для всех обнаруженных функций и затемнить символы, отображаемые в отладчике, для функций, которые больше не совпадают. <i>No symbol sources in database.</i> - <i>No symbol sources in database.</i> + <i>В базе данных нет источников символов.</i> - + <i>Start this game to modify the symbol sources list.</i> - <i>Start this game to modify the symbol sources list.</i> + <i>Запустите игру, чтобы изменить список источников символов.</i> - + Path Путь - + Base Address Основной адрес - + Condition Условие - + Add Symbol File Добавить файл символа + + DebugGSSettingsTab + + + Draw Dumping + Дамп прорисовки + + + + Dump GS Draws + Дамп GS прорисовки + + + + Save RT + Сохранить RT + + + + Save Frame + Сохранить кадр + + + + Save Texture + Сохранить текстуру + + + + Save Depth + Сохранить глубину + + + + Save Alpha + Сохранить альфа-канал + + + + Save Info + Сохранить информацию + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Обзор... + + + + + Open... + Открыть... + + DebugInteface @@ -4196,345 +4433,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Пользовательский интерфейс - - - - - Analysis - Анализ - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Автоматически анализировать программу: - - - - Always - Всегда - - - - - If Debugger Is Open - Если отладчик открыт - - - - Never - Никогда - - - - Generate Symbols For IRX Exports - Генерация символов для экспорта IRX - - - - GS - GS - - - - Draw Dumping - Дамп прорисовки - - - - Dump GS Draws - Дамп GS прорисовки - - - - Save RT - Сохранить RT - - - - Save Frame - Сохранить кадр - - - - Save Texture - Сохранить текстуру - - - - Save Depth - Сохранить глубину - - - - Save Alpha - Сохранить альфа-канал - - - - Save Info - Сохранить информацию - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Папка для аппаратного дампа: - - - - Software Dump Directory: - Папка для программного дампа: - - - - - Browse... - Выбрать... - - - - - Open... - Открыть... - - - - Trace Logging - Ведение журнала трассировки - - - + Enable - Включить + Enable - + EE EE - - + + DMA Control - Контроль DMA + DMA Control - + SPR / MFIFO - SPR / MFIFO + SPR / MFIFO - + VIF - VIF + VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 - MSKPATH3 + MSKPATH3 - + Cache Кэш - + GIF - GIF + GIF - + R5900 - R5900 + R5900 - + COP0 - COP0 + COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters - Счетчики + Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory - Память + Memory - - + + Unknown MMIO - Неизвестный MMIO + Unknown MMIO - + IPU - IPU + IPU - - + + BIOS BIOS - - + + DMA Registers - Регистры прямого доступа к памяти + DMA Registers - + GIFTags GIFTags - + IOP - IOP + IOP - + CDVD CDVD - + R3000A - R3000A + R3000A - + Memcards - Карты памяти + Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Пользовательский интерфейс + + + + Analysis + Анализ + + + + If Debugger Is Open + Если отладчик открыт + + + + GS + GS + + + Analyze Program Анализировать программу - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Выберите, когда выполнять этапы анализа: Всегда (чтобы сэкономить время при открытии отладчика), Если отладчик открыт (для экономии памяти, если вы его не используете), или Никогда. - + Generate Symbols for IRX Export Tables Генерация символов для таблиц экспорта IRX - + + Checked Выбрано - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Перехватывать загрузку/выгрузку модулей IRX и динамически генерировать символы для экспортируемых функций. - + Enable Trace Logging Включить ведение журнала трассировки - - - - - - - - - - - - - - - - - - - - - - + + @@ -4545,456 +4652,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Не выбрано - - Globally enable / disable trace logging. - Глобально включить/отключить ведение журнала трассировки. - - - - EE BIOS - EE BIOS - - - - Log SYSCALL and DECI2 activity. - Log SYSCALL and DECI2 activity. - - - - EE Memory - Память EE - - - - Log memory access to unknown or unmapped EE memory. - Журнал доступа к неизвестной или неотображённой памяти EE. - - - - EE R5900 - EE R5900 - - - - Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - Регистрировать основные инструкции R5900 (исключая COP). Требуется изменение исходного кода PCSX2 и включение интерпретатора. - - - - EE COP0 - EE COP0 - - - - Log COP0 (MMU, CPU status, etc) instructions. - Log COP0 (MMU, CPU status, etc) instructions. - - - - EE COP1 - EE COP1 - - - - Log COP1 (FPU) instructions. - Log COP1 (FPU) instructions. - - - - EE COP2 - EE COP2 - - - - Log COP2 (VU0 Macro mode) instructions. - Log COP2 (VU0 Macro mode) instructions. - - - - EE Cache - Кэш EE - - - - Log EE cache activity. - Log EE cache activity. - - - - EE Known MMIO - EE Known MMIO - - - - - Log known MMIO accesses. - Log known MMIO accesses. - - - - EE Unknown MMIO - EE Unknown MMIO - - - - - Log unknown or unimplemented MMIO accesses. - Log unknown or unimplemented MMIO accesses. - - - - EE DMA Registers - Регистры прямого доступа к памяти EE - - - - - Log DMA-related MMIO accesses. - Log DMA-related MMIO accesses. - - - - EE IPU - EE IPU - - - - Log IPU activity; MMIO, decoding operations, DMA status, etc. - Log IPU activity; MMIO, decoding operations, DMA status, etc. - - - - EE GIF Tags - Теги GIF EE - - - - Log GIFtag parsing activity. - Log GIFtag parsing activity. - - - - EE VIF Codes - EE VIF Codes - - - - Log VIFcode processing; command, tag style, interrupts. - Log VIFcode processing; command, tag style, interrupts. - - - - EE MSKPATH3 - EE MSKPATH3 - - - - Log Path3 Masking processing. - Log Path3 Masking processing. - - - - EE MFIFO - EE MFIFO - - - - Log Scratchpad MFIFO activity. - Log Scratchpad MFIFO activity. - - - - EE DMA Controller - EE DMA Controller - - - - - Log DMA transfer activity. Stalls, bus right arbitration, etc. - Log DMA transfer activity. Stalls, bus right arbitration, etc. - - - - EE Counters - EE Counters - - - - Log all EE counters events and some counter register activity. - Log all EE counters events and some counter register activity. - - - - EE VIF - EE VIF - - - - Log various VIF and VIFcode processing data. - Log various VIF and VIFcode processing data. - - - - EE GIF - EE GIF - - - - Log various GIF and GIFtag parsing data. - Log various GIF and GIFtag parsing data. - - - - IOP BIOS - IOP BIOS - - - - Log SYSCALL and IRX activity. - Log SYSCALL and IRX activity. - - - - IOP Memcards - IOP Memcards - - - - Log memory card activity. Reads, Writes, erases, etc. - Log memory card activity. Reads, Writes, erases, etc. - - - - IOP R3000A - IOP R3000A - - - - Log R3000A core instructions (excluding COPs). - Log R3000A core instructions (excluding COPs). - - - - IOP COP2 - IOP COP2 - - - - Log IOP GPU co-processor instructions. - Log IOP GPU co-processor instructions. - - - - IOP Known MMIO - IOP Known MMIO - - - - IOP Unknown MMIO - IOP Unknown MMIO - - - - IOP DMA Registers - IOP DMA Registers - - - - IOP PAD - IOP PAD - - - - Log PAD activity. - Log PAD activity. - - - - IOP DMA Controller - IOP DMA Controller - - - - IOP Counters - IOP Counters - - - - Log all IOP counters events and some counter register activity. - Log all IOP counters events and some counter register activity. - - - - IOP CDVD - IOP CDVD - - - - Log CDVD hardware activity. - Log CDVD hardware activity. - - - - IOP MDEC - IOP MDEC - - - - Log Motion (FMV) Decoder hardware unit activity. - Log Motion (FMV) Decoder hardware unit activity. - - - - EE SIF - EE SIF - - - - Log SIF (EE <-> IOP) activity. - Log SIF (EE <-> IOP) activity. - - - - DebugUserInterfaceSettingsWidget - - - Debugger Window - Окно отладчика - - - - - Save Window Geometry - Save Window Geometry - - - - - Show On Startup - Показывать при запуске - - - - Refresh Interval: - Refresh Interval: - - - - ms - ms - - - - Docking - Docking - - - - Drop Indicator Style: - Drop Indicator Style: - - - - Drop Indicator Style - Drop Indicator Style - - - - + + Classic - Classic + Классический - + Segmented - Segmented + Сегментированный - + Minimalistic Минималистичный - - Refresh Interval - Интервал обновления + + Logging + Logging - + + Refresh Interval + Refresh Interval + + + 1000ms 1000мс - + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - Время ожидания между последовательными попытками обновления пользовательского интерфейса для отражения состояния виртуальной машины. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - Unchecked - Не отмечено + + Show On Startup + Show On Startup - + Open the debugger window automatically when PCSX2 starts. - Автоматически открывать окно отладчика при запуске PCSX2. + Open the debugger window automatically when PCSX2 starts. - - Checked - Отмечено + + Save Window Geometry + Save Window Geometry - + Save the position and size of the debugger window when it is closed so that it can be restored later. - Сохранять положение и размер окна отладчика при его закрытии, чтобы его можно было восстановить позже. + Save the position and size of the debugger window when it is closed so that it can be restored later. - + + Drop Indicator Style + Drop Indicator Style + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - DebuggerEvent - - %1... - %1... + + Globally enable / disable trace logging. + Глобально включить/отключить ведение журнала трассировки. - - %1 %2 - %1 %2 + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Регистрировать активности SYSCALL и DECI2. + + + + EE Memory + Память EE + + + + Log memory access to unknown or unmapped EE memory. + Журнал доступа к неизвестной или неотображённой памяти EE. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Регистрировать основные инструкции R5900 (исключая COP). Требуется изменение исходного кода PCSX2 и включение интерпретатора. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Регистрировать COP0 (MMU, состояние CPU и т.д.) инструкции. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Регистрировать COP1 (FPU) инструкции. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Регистрировать COP2 (VU0 Macro mode) инструкции. + + + + EE Cache + Кэш EE + + + + Log EE cache activity. + Регистрировать активность кеша EE. + + + + EE Known MMIO + Известные MMIO EE + + + + + Log known MMIO accesses. + Регистрировать обращения к известным MMIO. + + + + EE Unknown MMIO + Неизвестные MMIO EE + + + + + Log unknown or unimplemented MMIO accesses. + Регистрировать обращения к неизвестным или не реализованным MMIO. + + + + EE DMA Registers + Регистры прямого доступа к памяти EE + + + + + Log DMA-related MMIO accesses. + Регистрировать MMIO-обращения, связанные с DMA. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Регистрировать активность IPU: MMIO, операции декодирования, статус DMA и т.д. + + + + EE GIF Tags + Теги GIF EE + + + + Log GIFtag parsing activity. + Регистрировать разбор GIF-тегов. + + + + EE VIF Codes + VIF-коды EE + + + + Log VIFcode processing; command, tag style, interrupts. + Регистрировать обработку VIF-кодов: команды, стиль тега, прерывания. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Регистрировать обработку маскирования Path3. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Регистрировать активность MFIFO в Scratchpad. + + + + EE DMA Controller + Контроллер прямого доступа к памяти EE + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Регистрировать активность DMA-передач: задержки, арбитраж прав шины и т.д. + + + + EE Counters + Счётчики EE + + + + Log all EE counters events and some counter register activity. + Регистрировать все события EE-счётчиков и часть активности регистров счётчиков. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Регистрировать данные по разной обработке VIF и VIF-кодов. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Регистрировать данные по разбору GIF и GIF-тегов. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Регистрировать активность SYSCALL и IRX. + + + + IOP Memcards + Карты памяти IOP + + + + Log memory card activity. Reads, Writes, erases, etc. + Регистрировать активность карты памяти: чтение, запись, стирание и т.д. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Регистрировать инструкции ядра R3000A (за исключением COP). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Регистрировать инструкции GPU-сопроцессора IOP. + + + + IOP Known MMIO + Известные MMIO IOP + + + + IOP Unknown MMIO + Неизвестные MMIO IOP + + + + IOP DMA Registers + Регистры памяти прямого доступа IOP + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Регистрировать активность PAD. + + + + IOP DMA Controller + Контроллер прямого доступа к памяти IOP + + + + IOP Counters + Счётчики IOP + + + + Log all IOP counters events and some counter register activity. + Регистрировать все события IOP-счётчиков и часть активности регистров счётчиков. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Регистрировать активность CDVD-аппаратуры. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Регистрировать активность аппаратного блока декодера видео (FMV). + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Регистрировать активность канала SIF (EE <-> IOP). + + + + DebugUserInterfaceSettingsTab + + + Debugger Window + Debugger Window + + + + Show On Startup + Show On Startup + + + + Save Window Geometry + Save Window Geometry + + + + Refresh Interval: + Refresh Interval: + + + + ms + мс + + + + Docking + Docking + + + + Drop Indicator Style: + Drop Indicator Style: DebuggerEvents - Go to in - Go to in + Go to in %1 + Перейти в %1 - - Add to - Добавить в + + Go to in... + Перейти в... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5009,68 +5137,73 @@ Do you want to overwrite? %1 (%2) - %1 (%2) - - - - Breakpoints - Breakpoints + %1 (%2) - Disassembly - Disassembly + Breakpoints + Точки останова - Functions - Functions + Disassembly + Дизассемблер + Functions + Функции + + + Globals Globals - + Locals Locals - + Memory Search Поиск по памяти - + Memory Память - + Parameters Параметры - + Registers Регистры - + Saved Addresses Сохранённые адреса - + Stack Стек - + Threads Потоки + + + Modules + Модули + DebuggerWindow @@ -5119,7 +5252,7 @@ Do you want to overwrite? - + Run Запуск @@ -5176,7 +5309,7 @@ Do you want to overwrite? Reset Default Layouts - Reset Default Layouts + Сбросить макеты по умолчанию @@ -5186,7 +5319,7 @@ Do you want to overwrite? Shut Down - Shut Down + Выключить @@ -5231,7 +5364,7 @@ Do you want to overwrite? Are you sure you want to reset all layouts? - Are you sure you want to reset all layouts? + Вы уверены, что хотите сбросить все макеты? @@ -5242,10 +5375,10 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - Are you sure you want to reset the default layouts? + Вы уверены, что хотите сбросить макеты по умолчанию? - + Pause Пауза @@ -5258,160 +5391,168 @@ Do you want to overwrite? Дизассемблирование - - + + + + Assemble Error Ошибка ассемблирования - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Ошибка переименования функции - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Переименовать функцию - + Function name Имя функции - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address - Copy Address + Копировать адрес - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name - Copy Function Name + Копировать имя функции - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) - Restore Instruction(s) + Восстановить инструкцию(и) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address - &Go to Address + &Перейти к адресу - + Go to PC on Pause Go to PC on Pause - + Add Function - Add Function + Добавить функцию - + Remove Function - Remove Function + Убрать функцию - + Restore Function - Restore Function + Восстановить функцию - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5419,29 +5560,29 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 - %1 %2 %3 %4 + %1 %2 %3 %4 - + %1 %2 %3 - %1 %2 %3 + %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction - Instruction + Инструкции @@ -5459,54 +5600,64 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? - Are you sure you want to reset layout '%1'? + Вы уверены, что хотите сбросить макет '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? - Are you sure you want to delete layout '%1'? + Вы уверены, что хотите удалить макет '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked - Layout Locked + Макет заблокирован Layout Unlocked - Layout Unlocked + Макет разблокирован @@ -5519,7 +5670,7 @@ Do you want to overwrite? Rename Window - Rename Window + Переименовать окно @@ -5534,7 +5685,7 @@ Do you want to overwrite? The specified name is too long. - The specified name is too long. + Указанное название слишком длинное. @@ -5551,6 +5702,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5559,7 +5715,7 @@ Do you want to overwrite? Close - Close + Закрыть @@ -5583,87 +5739,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Слот: %1 | Громкость: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Слот: %1 | Громкость: %2% | %3 | EE: %4% | GS: %5% - + No Image Нет изображения - + %1x%2 %1x%2 - + + FPS: N/A + FPS: Н/Д + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Скорость: %1% - + Game: %1 (%2) Игра: %1 (%2) - + Rich presence inactive or unsupported. Расширенное присутствие неактивно или не поддерживается. - + Game not loaded or no RetroAchievements available. Игра не загружена или нет доступных достижений RetroAchievements для этой игры. - - - - + + + + Error Ошибка - + Failed to create HTTPDownloader. Не удалось создать HTTPDownloader. - + Downloading %1... Загрузка %1... - + Download failed with HTTP status code %1. Ошибка загрузки, код состояния HTTP %1. - + Download failed: Data is empty. Ошибка загрузки: данные отсутствуют. - + Failed to write '%1'. Ошибка записи '%1'. @@ -5671,405 +5832,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Настройка скорости - + Normal Speed: Нормальная скорость: - + System Settings Настройки системы - - + + Enable Cheats Включить читы - + Slow-Motion Speed: Скорость замедления: - + Fast-Forward Speed: Скорость перемотки вперед: - + Enable Multithreaded VU1 (MTVU) Включить многопоточный VU1 (MTVU) - - + + Enable Host Filesystem Включить файловую систему хоста - - + + Enable Fast CDVD Включить быстрый CDVD - - + + Enable CDVD Precaching Включить предварительное кэширование CDVD - - + + Enable Thread Pinning Включить Thread Pinning - + EE Cycle Skipping: Пропуск тактов EE: - - + + Disabled Отключено - + Mild Underclock Незначительное замедление - + Moderate Underclock Умеренное замедление - + Maximum Underclock Максимальное замедление - + EE Cycle Rate: Частота тактов EE: - + 50% (Underclock) 50% (замедление) - + 60% (Underclock) 60% (замедление) - + 75% (Underclock) 75% (замедление) - - + + 100% (Normal Speed) 100% (нормальная скорость) - + 130% (Overclock) 130% (разгон) - + 180% (Overclock) 180% (разгон) - + 300% (Overclock) 300% (разгон) - + Frame Pacing / Latency Control Распределение кадров / управление задержкой - + frames This string will appear next to the amount of frames selected, in a dropdown box. кадров - + Maximum Frame Latency: Максимальная задержка кадра: - - + + Use Host VSync Timing Используйте синхронизацию с хостом - - + + Sync to Host Refresh Rate Синхронизировать с частотой кадров хоста - - + + Optimal Frame Pacing Оптимальный темп кадров - - + + Vertical Sync (VSync) Вертикальная синхронизация (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock - Real-Time Clock + Часы реального времени - - + + Manually Set Real-Time Clock - Manually Set Real-Time Clock + Установить вручную часы реального времени - + Use Global Setting [%1] Использовать глобальные настройки [%1] - + Normal Speed Нормальная скорость - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Устанавливает целевую скорость эмуляции. Не гарантируется, что эта скорость будет достигнута, а если нет, эмулятор будет работать настолько быстро, насколько это возможно. - - + + User Preference Настройки пользователя - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Выбрано - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Более высокие значения могут увеличить внутреннюю частоту кадров в играх, но существенно увеличат требования к процессору. Более низкие значения уменьшат нагрузку на процессор, позволяя легким играм работать на полной скорости на более слабых процессорах. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Заставляет эмулируемый Emotion Engine пропускать циклы. Помогает в небольшом наборе игр, в том числе Shadow of the Colossus. В большинстве случаев это негативно влияет на производительность. - - - - - - - - - - + + + + + + + + + + + Unchecked Не выбрано - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Быстрый доступ к диску, меньше времени на загрузку. Проверьте списки совместимости с HDLoader для известных игр, в которых есть проблемы с этим параметром. - - - + Automatically loads and applies cheats on game start. Автоматически загружает и применяет читы во время запуска игры. - + Allows games and homebrew to access files / folders directly on the host computer. Позволяет играм и хоумбрю получать доступ к файлам / папкам непосредственно на хост-компьютере. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Скорость перемотки вперед - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Устанавливает скорость перемотки вперед. Эта скорость используется при нажатии или переключении горячей клавиши перемотки вперед. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Скорость замедления - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Устанавливает скорость замедления. Эта скорость будет использоваться при нажатии или переключении горячей клавиши замедления. - + EE Cycle Rate Частота тактов EE - + EE Cycle Skip Пропуск тактов EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Устанавливает приоритет для определенных потоков в заданном порядке, игнорируя системный планировщик. Может помочь CPU с большими (P) и малыми (E) ядрами (например процессорам 12-го поколения Intel и новее, а также от других производителей, таких как AMD). - - - + Enable Multithreaded VU1 (MTVU1) Включить многопоточный VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Как правило, обеспечивает прирост производительности при использовании ЦП с 4-мя и более ядрами. Настройка безопасна для большинства игр, но с некоторыми может быть несовместима и вызывать зависания. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Загружает образ диска в оперативную память перед запуском виртуальной машины. Может уменьшить зависания на системах с жесткими дисками с длительным временем пробуждения, но значительно увеличивает время загрузки. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Устанавливает размер очереди вертикальной синхронизации (VSync) равным 0, в результате чего GS будет завершать и передавать каждый кадр до того, как входной сигнал будет опрошен и начнется следующий кадр. Использование этого параметра может уменьшить задержку ввода управления ценой значительного повышения требований к ЦП и ГП. - + Maximum Frame Latency Максимальная задержка кадра - + 2 Frames 2 кадра - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Ускоряет скорость эмуляции так, чтобы частота обновления консоли совпадала с частотой обновления монитора. Это способствует получению наиболее плавной анимации, ценой потенциального увеличения скорости эмуляции менее чем на 1%. Синхронизация с частотой обновления хоста не сработает, если частота обновления консоли слишком сильно отличается от частоты обновления хоста. Пользователям с мониторами с переменной частотой обновления следует отключить этот параметр. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Включите этот параметр, чтобы частота обновления PCSX2 соответствовала текущему монитору или экрану. Вертикальная синхронизация автоматически отключается, когда это невозможно (например, при скорости эмуляции отличной от 100%). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - При синхронизации с частотой обновления компьютера, этот параметр отключает внутреннюю синхронизацию кадров PCSX2, чтобы использовать компьютерную. Это может обеспечить более плавную частоту кадров, но увеличит задержку ввода. Это может обеспечить более плавную частоту кадров, <strong>но увеличит входную задержку</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. + Установить вручную часы реального времени для виртуальной PlayStation 2 вместо использования системных часов вашей ОС. - + Current date and time Текущие дата и время - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Использовать глобальные настройки [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Неограниченна - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Пользовательская - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Пользовательская [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Пользовательская скорость - + Enter Custom Speed Введите пользовательскую скорость @@ -6077,12 +6238,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6156,12 +6317,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Не удалось показать файл - + Failed to show file in file explorer. The file was: %1 @@ -6170,30 +6331,30 @@ The file was: %1 Файл: %1 - + Show in Folder Windows action to show a file in Windows Explorer Показать в папке - + Show in Finder macOS action to show a file in Finder Показать в поисковике - + Open Containing Directory Opens the system file manager to the directory containing a selected file Открыть содержащую папку - + Failed to open URL Не удалось открыть URL - + Failed to open URL. The URL was: %1 @@ -6205,417 +6366,445 @@ URL-адрес: %1 FolderSettingsWidget - + Cache Directory Папка кэша - - - - - + + + + + + Browse... Выбрать... - - - - - + + + + + + Open... Открыть... - - - - - + + + + + + Reset Сбросить - + Used for storing shaders, game list, and achievement data. Используется для хранения шейдеров, списка игр и данных о достижениях. - + Cheats Directory Папка читов - + Used for storing .pnach files containing game cheats. Используется для хранения файлов в формате .pnach, содержащих читы для игр. - + Covers Directory Папка обложек - + Used for storing covers in the game grid/Big Picture UIs. Используется для хранения обложек в интерфейсе Big Picture/игровой сетке. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Папка снимков - + Used for screenshots and saving GS dumps. Используется для создания скриншотов и сохранения дампов GS. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Папка сохранений - + Used for storing save states. Используется для сохранения состояния. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Не выбрано + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не удалось найти ни одного устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенный дисковод и разрешение для доступа к нему. - + Use Global Setting Использовать глобальные настройки - + Automatic binding failed, no devices are available. Автоматическая привязка не удалась, нет доступных устройств. - + Game title copied to clipboard. Название игры скопировано в буфер обмена. - + Game serial copied to clipboard. Серийный номер игры скопирован в буфер обмена. - + Game CRC copied to clipboard. CRC игры скопирован в буфер обмена. - + Game type copied to clipboard. Тип игры скопирован в буфер обмена. - + Game region copied to clipboard. Регион игры скопирован в буфер обмена. - + Game compatibility copied to clipboard. Совместимость игры скопирована в буфер обмена. - + Game path copied to clipboard. Путь к игре скопирован в буфер обмена. - + Controller settings reset to default. Настройки контроллера сброшены к настройкам по умолчанию. - + No input profiles available. Нет доступных профилей ввода. - + Create New... Создать новый... - - Enter the name of the input profile you wish to create. - Введите имя создаваемого профиля. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Вы уверены, что хотите восстановить настройки по умолчанию? Все настройки будут потеряны. - + Settings reset to defaults. Настройки сброшены по умолчанию. - + No save present in this slot. Отсутствует сохранение в слоте. - + No save states found. Сохраненные состояния не найдены. - + Failed to delete save state. Не удалось удалить сохраненное состояние. - + Failed to copy text to clipboard. Не удалось скопировать текст в буфер обмена. - + This game has no achievements. Достижения в этой игре не поддерживаются. - + This game has no leaderboards. Данная игра не имеет таблиц лидеров. - + Reset System Перезагрузить систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорный режим не будет включён до перезагрузки системы. Хотите ли вы перезагрузить систему сейчас? - + Launch a game from images scanned from your game directories. Запуск игр с образов дисков, сканированных из папок с играми. - + Launch a game by selecting a file/disc image. Запустить игру, выбрав файл/образ диска. - + Start the console without any disc inserted. Запустить консоль без вставленного диска. - + Start a game from a disc in your PC's DVD drive. Запуск игр с диска, находящегося в DVD-приводе компьютера. - + No Binding Нет привязки - + Setting %s binding %s. Настройка %s для привязки на %s. - + Push a controller button or axis now. Нажмите кнопку или ось контроллера. - + Timing out in %.0f seconds... Время ожидания %.0f секунд(ы)... - + Unknown Неизвестно - + OK ОК - + Select Device Выбрать устройство - + Details Сведения - + Options Опции - + Copies the current global settings to this game. Копирует текущие глобальные настройки для данной игры. - + Clears all settings set for this game. Сбрасывает все установленные настройки для данной игры. - + Behaviour Действия - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Предотвращает включение экранной заставки (скринсейвер) и переход хоста в спящий режим во время работы эмуляции. - + Shows the game you are currently playing as part of your profile on Discord. Отобразить название игры, в которую вы играете, в своем профиле Discord. - + Pauses the emulator when a game is started. Ставит эмулятор на паузу при запуске игры. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Приостанавливает эмулятор при сворачивании окна или переходе к другому приложению, и возобновляет работу при возвращении к окну. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Приостанавливает эмулятор при открытии быстрого меню и снимает паузу при его закрытии. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Определяет, будет ли отображаться запрос на подтверждение завершения работы эмулятора/игры при нажатии горячей клавиши. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Автоматически сохраняет состояние эмулятора при выключении или выходе. В следующий раз вы сможете продолжить прямо с того места, где остановились. - + Game Display Визуализация игры - + Switches between full screen and windowed when the window is double-clicked. Переключение между полноэкранным и оконным режимом при двойном клике по экрану. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Скрывает указатель/курсор мыши в полноэкранном режиме. - + Determines how large the on-screen messages and monitor are. Определяет размер сообщений и мониторинга на экране. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Выводит на экран сообщения о системных событиях, таких как создание/загрузка сохраненных состояний, сделанные снимки экрана и т.д. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Отображает в процентах текущую скорость эмуляции системы в правом верхнем углу экрана. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Отображать в правом верхнем углу экрана количество кадров (синхронизаций), выводимых системой в секунду. - + Shows the CPU usage based on threads in the top-right corner of the display. Отображает нагрузку на потоки ЦП в правом верхнем углу экрана. - + Shows the host's GPU usage in the top-right corner of the display. Отображает использование графического процессора хоста в правом верхнем углу экрана. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Отображает статистику о GS (примитивы, вызовы рисования) в правом верхнем углу дисплея. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Отображает индикаторы при активной перемотке вперед, паузе и других ненормальных состояниях. - + Shows the current configuration in the bottom-right corner of the display. Отображает текущую конфигурацию в правом нижнем углу экрана. - + Shows the current controller state of the system in the bottom-left corner of the display. Отображает текущее состояние контроллера системы в нижнем левом углу экрана. - + Displays warnings when settings are enabled which may break games. Отображает предупреждения, когда включены настройки, которые могут сломать игру. - + Resets configuration to defaults (excluding controller settings). Сбрасывает конфигурацию по умолчанию (за исключением настроек контроллера). - + Changes the BIOS image used to start future sessions. Изменяет образ BIOS, используемый для запуска последующих сессий. - + Automatic Автоматически - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default По умолчанию - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6624,2072 +6813,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Автоматическое переключение в полноэкранный режим при запуске игры. - + On-Screen Display Индикация на экране - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Отображает разрешение игры в правом верхнем углу дисплея. - + BIOS Configuration Конфигурация BIOS - + BIOS Selection Выбор BIOS - + Options and Patches Настройки и патчи - + Skips the intro screen, and bypasses region checks. Пропускает вступительный экран и обходит проверку региона. - + Speed Control Настройка скорости - + Normal Speed Нормальная скорость - + Sets the speed when running without fast forwarding. Устанавливает скорость при работе без перемотки вперед. - + Fast Forward Speed Скорость перемотки - + Sets the speed when using the fast forward hotkey. Устанавливает скорость при использовании горячей клавиши перемотки вперед. - + Slow Motion Speed Скорость замедления - + Sets the speed when using the slow motion hotkey. Устанавливает скорость при использовании горячей клавиши замедления. - + System Settings Настройки системы - + EE Cycle Rate Частота тактов EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Понижает или повышает разгон эмулируемого процессора Emotion Engine. - + EE Cycle Skipping Пропуск тактов EE - + Enable MTVU (Multi-Threaded VU1) Включить MTVU (многопоточный VU1) - + Enable Instant VU1 Включить мгновенный VU1 - + Enable Cheats Включить читы - + Enables loading cheats from pnach files. Позволяет загружать читы из pnach файлов. - + Enable Host Filesystem Включить файловую систему хоста - + Enables access to files from the host: namespace in the virtual machine. Включает доступ к файлам из пространства имен host: на виртуальной машине. - + Enable Fast CDVD Включить быстрый CDVD - + Fast disc access, less loading times. Not recommended. Быстрый доступ к диску, снижение времени загрузок. Не рекомендуется. - + Frame Pacing/Latency Control Темп кадра/управление задержкой - + Maximum Frame Latency Максимальная задержка кадра - + Sets the number of frames which can be queued. Устанавливает количество кадров, которые могут быть поставлены в очередь. - + Optimal Frame Pacing Оптимальное распределение кадров - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Синхронизирует потоки EE и GS после каждого кадра. Наименьшая входная задержка, но повышаются системные требования. - + Speeds up emulation so that the guest refresh rate matches the host. Ускоряет эмуляцию для синхронизации частоты обновления гостевой системы с хостом. - - Renderer - Графический API - - - + Selects the API used to render the emulated GS. Выбор API, используемого для визуализации эмулируемого GS. - + Synchronizes frame presentation with host refresh. Синхронизирует вывод кадров с частотой обновления хоста. - + Display Экран - + Aspect Ratio Соотношение сторон - + Selects the aspect ratio to display the game content at. Выбор соотношения сторон для отображения игрового контента. - + FMV Aspect Ratio Override - FMV Aspect Ratio Override + Переопределение соотношения сторон FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Выбор соотношения сторон для отображения при обнаружении воспроизведения FMV. - + Deinterlacing Устранение чересстрочности - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Выбор алгоритма, используемого для преобразования чересстрочного вывода PS2 в прогрессивный для отображения на экране. - + Screenshot Size Размер снимка экрана - + Determines the resolution at which screenshots will be saved. Определяет разрешение, с которым будут сохраняться снимки экрана. - + Screenshot Format Формат снимка экрана - + Selects the format which will be used to save screenshots. Выбор формата, который будет использоваться для сохранения снимков экрана. - + Screenshot Quality Качество снимка экрана - + Selects the quality at which screenshots will be compressed. Выбор качества сжатия снимков экрана. - + Vertical Stretch Растягивание по вертикали - + Increases or decreases the virtual picture size vertically. Увеличивает или уменьшает размер виртуального изображения по вертикали. - + Crop Обрезание - + Crops the image, while respecting aspect ratio. Обрезает изображение с соблюдением соотношения сторон. - + %dpx %dпикс - + Bilinear Upscaling Билинейный фильтр масштабирования - + Smooths out the image when upscaling the console to the screen. Сглаживает изображение при масштабировании с консоли на экран. - + Integer Upscaling Целочисленное масштабирование - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Добавляет заполнение к области отображения, чтобы соотношение между пикселями на хосте и пикселями в консоли было целочисленным. Может привести к более резкому изображению в некоторых 2D-играх. - + Screen Offsets Смещение экрана - + Enables PCRTC Offsets which position the screen as the game requests. Включает функцию смещения PCRTC, которая позиционирует экран в соответствии с запросами игры. - + Show Overscan Показывать область за пределами сканирования - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Включает опцию отображения области за пределами сканирования в играх, которые рисуют больше, чем безопасная область экрана. - + Anti-Blur Анти-размытие - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Включает хаки анти-размытия. Менее точно соответствует визуализации PS2, но позволяет многим играм выглядеть менее размытыми. - + Rendering Визуализация - + Internal Resolution Внутреннее разрешение - + Multiplies the render resolution by the specified factor (upscaling). Умножает разрешение визуализации на заданный коэффициент (апскейлинг). - + Mipmapping MIP-текстурирование - + Bilinear Filtering Билинейная фильтрация - + Selects where bilinear filtering is utilized when rendering textures. Выбирает, где будет использоваться билинейная фильтрация при визуализации текстур. - + Trilinear Filtering Трилинейная фильтрация - + Selects where trilinear filtering is utilized when rendering textures. Выбирает, где будет использоваться трилинейная фильтрация при визуализации текстур. - + Anisotropic Filtering Анизотропная фильтрация - + Dithering Дизеринг - + Selects the type of dithering applies when the game requests it. Выбирает тип дизеринга, который применяется, когда игра его запрашивает. - + Blending Accuracy Точность смешивания - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Определяет уровень точности при эмуляции режимов наложения, не поддерживаемых графическим API хоста. - + Texture Preloading Предзагрузка текстур - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Загружает в ГП полный объём используемых текстур вместо отдельных областей. Может улучшать производительность в ряде игр. - + Software Rendering Threads Поточность программной визуализации - + Number of threads to use in addition to the main GS thread for rasterization. Число потоков, которое надлежит использовать в дополнение к главному потоку GS для растеризации. - + Auto Flush (Software) Автоочистка (программная) - + Force a primitive flush when a framebuffer is also an input texture. Принудительная очистка примитивов, когда кадровый буфер также является входной текстурой. - + Edge AA (AA1) Сглаживание кромки (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Включает эмуляцию сглаживания краев GS (AA1). - + Enables emulation of the GS's texture mipmapping. Включает эмуляцию текстурного мипмапинга. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Включить хардкорный режим + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. Выбранный профиль ввода будет использоваться для этой игры. - + Shared Общий - + Input Profile Профиль ввода - + Appearance Внешний вид - + Selects the color style to be used for Big Picture Mode. - Selects the color style to be used for Big Picture Mode. + Выберите цветовой стиль режима Big Picture. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + При запуске режима Big Picture вместо главного меню будет отображаться список игр. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration - Integration + Интеграция - + Shows the current PCSX2 version on the top-right corner of the display. Отображает текущую версию PCSX2 в правом верхнем углу экрана. - + Shows the currently active input recording status. Отображает текущее состояние активной записи ввода. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Включить широкоэкранные патчи - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - Enable No-Interlacing Patches + Включить патчи устранения чересстрочности - + Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. + Позволяет загружать патчи устранения чересстрочности из pnach файлов. - + Hardware Fixes Аппаратные исправления - + Manual Hardware Fixes Ручной выбор аппаратных исправлений - + Disables automatic hardware fixes, allowing you to set fixes manually. Отключает автоматические аппаратные исправления, позволяя задавать исправления вручную. - + CPU Sprite Render Size Размер визуализации спрайтов ЦП - + Uses software renderer to draw texture decompression-like sprites. Использует программный рендеринг для отрисовки спрайтов с распаковкой текстур. - + CPU Sprite Render Level Уровень визуализации спрайтов ЦП - + Determines filter level for CPU sprite render. Определяет уровень фильтрации для визуализации спрайтов ЦП. - + Software CLUT Render Программная визуализация CLUT - + Uses software renderer to draw texture CLUT points/sprites. Использует программный рендеринг для отрисовки точек CLUT/спрайтов. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Начало пропуска отрисовки - + Object range to skip drawing. Диапазон объектов для пропуска рисования. - + Skip Draw End Конец пропуска отрисовки - + Auto Flush (Hardware) Автоочистка (аппаратная) - + CPU Framebuffer Conversion Преобразование кадрового буфера ЦП - + Disable Depth Conversion Отключить конверсию глубины - + Disable Safe Features Отключить безопасные функции - + This option disables multiple safe features. Данная опция отключает некоторые безопасные функции. - + This option disables game-specific render fixes. Эта опция отключает специфичные для игры исправления визуализации. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Загружает данные GS при визуализации нового кадра для более точного воспроизведения некоторых эффектов. - + Disable Partial Invalidation Отключить частичную проверку - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Удаляет элементы текстурного кэша для любых пересечений, а не только для пересекающихся областей. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Позволяет текстурному кэшу повторно использовать в качестве входной текстуры внутреннюю часть предыдущего буфера кадра. - + Read Targets When Closing Считывать объекты при закрытии - + Flushes all targets in the texture cache back to local memory when shutting down. Сбрасывает все объекты в кэше текстур обратно в локальную память при завершении работы. - + Estimate Texture Region Оценка области текстуры - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Пытается уменьшить размер текстуры, когда игры сами его не устанавливают (например, игры на движке Snowblind). - + GPU Palette Conversion Преобразование палитры ГП - + Upscaling Fixes Исправления масштабирования - + Adjusts vertices relative to upscaling. Регулирует вершины относительно масштабирования. - + Native Scaling Родное масштабирование - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Округление спрайтов - + Adjusts sprite coordinates. Регулирует координаты спрайта. - + Bilinear Upscale Билинейный фильтр масштабирования - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Позволяет сглаживать текстуры с помощью билинейной фильтрации при масштабировании. Например, лучи света в Brave. - + Adjusts target texture offsets. Регулирует смещение целевой текстуры. - + Align Sprite Выравнивать спрайты - + Fixes issues with upscaling (vertical lines) in some games. Исправляет проблемы апскейлинга (вертикальные полосы) в ряде игр. - + Merge Sprite Объединять спрайты - + Replaces multiple post-processing sprites with a larger single sprite. Заменяет множество спрайтов пост-обработки одним большим спрайтом. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Уменьшает точность GS во избежание разрыва между пикселями при масштабировании. Исправляет отображение текста в играх Wild Arms. - + Unscaled Palette Texture Draws Визуализация палитровых текстур без масштабирования - + Can fix some broken effects which rely on pixel perfect precision. Может исправить некоторые неработающие эффекты, основанные на идеальной точности пикселей. - + Texture Replacement Замена текстур - + + Show Patches + Показывать патчи + + + + OSD Messages Position + Позиция сообщений OSD + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Загрузка текстур - + Loads replacement textures where available and user-provided. Загружает заменяющие текстуры, если они доступны и предоставлены пользователем. - + Asynchronous Texture Loading Асинхронная загрузка текстур - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Загружает заменяющие текстуры в рабочий поток, уменьшая микрозадержки, когда замены включены. - + Precache Replacements Прекэшировать замены - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Предварительно загружает все заменяющие текстуры в память. Не требуется при асинхронной загрузке. - + Replacements Directory Папка замен - + Folders Папки - + Texture Dumping Дамп текстур - + Dump Textures Дамп текстур - + Dump Mipmaps Дамп MIP-карт - + Includes mipmaps when dumping textures. Включает MIP-карты при дампе текстур. - + Dump FMV Textures Дамп текстур FMV - + Allows texture dumping when FMVs are active. You should not enable this. Разрешает дамп текстур при активных FMV. Не следует включать эту функцию. - + Post-Processing Постобработка - + FXAA FXAA - + Enables FXAA post-processing shader. Включает шейдер постобработки FXAA. - + Contrast Adaptive Sharpening Контрастно-адаптивная резкость (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Включает контрастно-адаптивную резкость FidelityFX. - + CAS Sharpness Резкость CAS - + Determines the intensity the sharpening effect in CAS post-processing. Определяет интенсивность эффекта повышения резкости в постобработке CAS. - + Filters Фильтры - + Shade Boost Усиление оттенков - - Enables brightness/contrast/saturation adjustment. - Включает регулировку яркости/контрастности/насыщенности. - - - + Shade Boost Brightness Усиление оттенков яркости - + Adjusts brightness. 50 is normal. Регулирует яркость. Нормальный - 50. - + Shade Boost Contrast Усиление оттенков контрастности - + Adjusts contrast. 50 is normal. Регулирует контрастность. Нормальный - 50. - + Shade Boost Saturation Усиление оттенков насыщенности - + Adjusts saturation. 50 is normal. Регулирует насыщенность. Нормальный - 50. - + TV Shaders Шейдеры ТВ - + Advanced Дополнительно - + Skip Presenting Duplicate Frames Пропускать повторяющиеся кадры - + Extended Upscaling Multipliers Расширенные множители масштабирования - + Displays additional, very high upscaling multipliers dependent on GPU capability. Отображает дополнительные, очень высокие множители масштабирования, зависящие от возможностей графического процессора. - + Hardware Download Mode Режим аппаратной загрузки - + Changes synchronization behavior for GS downloads. Изменяет поведение синхронизации для загрузок GS. - + Allow Exclusive Fullscreen Разрешить эксклюзивный полноэкранный режим - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима или direct flip/scanout. - + Override Texture Barriers Переопределение барьеров текстур - + Forces texture barrier functionality to the specified value. Принудительно устанавливает функциональность текстурного барьера на указанное значение. - + GS Dump Compression Сжатие дампа GS - + Sets the compression algorithm for GS dumps. Устанавливает алгоритм сжатия для дампов GS. - + Disable Framebuffer Fetch Отключить выборку буфера кадров - + Prevents the usage of framebuffer fetch when supported by host GPU. Предотвращает использование выборки из кадрового буфера, если это поддерживается ГП хоста. - + Disable Shader Cache Отключить кэш шейдеров - + Prevents the loading and saving of shaders/pipelines to disk. Предотвращает загрузку и сохранение шейдеров/конвейеров на диск. - + Disable Vertex Shader Expand Отключить расширение вертексных шейдеров - + Falls back to the CPU for expanding sprites/lines. Возвращается к ЦП для расширения спрайтов/линий. - + Changes when SPU samples are generated relative to system emulation. Изменяет время генерации образцов SPU относительно эмуляции системы. - + %d ms %d мс - + Settings and Operations Настройки и операции - + Creates a new memory card file or folder. Создает новый файл карты памяти или папку. - + Simulates a larger memory card by filtering saves only to the current game. Имитирует карту памяти большего объема путем фильтрации сохранений только для текущей игры. - + If not set, this card will be considered unplugged. Если выключено, данная карта будет считаться неподключенной. - + The selected memory card image will be used for this slot. Выбранный образ карты памяти будет использоваться для данного слота. - + Enable/Disable the Player LED on DualSense controllers. Включить/отключить светодиод на контроллерах DualSense. - + Trigger Триггер - + Toggles the macro when the button is pressed, instead of held. Переключает макрос при нажатии кнопки, а не при её удерживании. - + Savestate Сохранения состояния - + Compression Method Метод сжатия - + Sets the compression algorithm for savestate. Устанавливает алгоритм сжатия для сохранения состояния. - + Compression Level Уровень сжатия - + Sets the compression level for savestate. Устанавливает уровень сжатия для сохранения состояния. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Графический API + + + Version: %s Версия: %s - + + RetroAchievements + RetroAchievements + + + + Username + Имя пользователя + + + + Password + Пароль + + + + Logging in... + Выполняется вход... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Слот {} - + {0} Slot {1} - {0} Slot {1} + {0} слот {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Ошибка авторизации. +Ошибка: {} + +Пожалуйста, проверьте имя пользователя и пароль и повторите попытку. + + + Dark Темная - + Light Светлая - + Grey Matter - Grey Matter + Серое вещество - + Untouched Lagoon - Untouched Lagoon + Нетронутая лагуна - + Baby Pastel - Baby Pastel + Детская пастель - + Pizza Time! - Pizza Time! + Время пиццы! - + PCSX2 Blue - PCSX2 Blue + Синий PCSX2 - + Scarlet Devil - Scarlet Devil + Алый дьявол - + Violet Angel - Violet Angel + Фиолетовый ангел - + Cobalt Sky - Cobalt Sky + Кобальтовое небо - + AMOLED AMOLED - + Enabled - Enabled + Включено - + + Direct3D 12 (Not Recommended) + Direct3D 12 (не рекомендуется) + + + + Software Renderer + Программный визуализатор + + + 2x Native (~720px/HD) Родное 2x (~720пикс/HD) - + 3x Native (~1080px/FHD) Родное 3x (~1080пикс/FHD) - + 4x Native (~1440px/QHD) Родное 4x (~1440пикс/QHD) - + 5x Native (~1800px/QHD+) Родное 5x (~1800пикс/QHD+) - + 6x Native (~2160px/4K UHD) Родное 6x (~2160пикс/4K UHD) - + 7x Native (~2520px) Родное 7x (~2520пикс) - + 8x Native (~2880px/5K UHD) Родное 8x (~2880пикс/5K UHD) - + 9x Native (~3240px) Родное 9x (~3240пикс) - + 10x Native (~3600px/6K UHD) Родное 10x (~3600пикс/6K UHD) - + 11x Native (~3960px) Родное 11x (~3960пикс) - + 12x Native (~4320px/8K UHD) Родное 12x (~4320пикс/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Принудительный - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Низкий (быстро) - + Medium (Recommended) Средний (рекомендуется) - + Very High (Slow, Not Recommended) Очень высокий (медленно, не рекомендуется) - + Change Selection Изменить выбор - + Select Выбрать - + Parent Directory Родительская папка - + Enter Value Введите значение - + About О программе - + Toggle Fullscreen Вкл/выкл полноэкранный режим - + Navigate Навигация - + Load Global State Загрузить общее состояние - + Change Page Изменить страницу - + Return To Game Вернуться в игру - + Select State Выбрать состояние - + Select Game Выбрать игру - + Change View Изменить вид - + Launch Options Параметры запуска - + Create Save State Backups Создать резервные копии сохраненного состояния - + Show PCSX2 Version Показывать версию PCSX2 - + Show Input Recording Status Показывать статус записи ввода - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Показывать время кадров - + Show Hardware Info Show Hardware Info - + Create Memory Card Создать карту памяти - + Configuration Конфигурация - + Start Game Запустить игру - + Launch a game from a file, disc, or starts the console without any disc inserted. Запускает игру из файла, диска или запускает консоль без вставленного диска. - + Changes settings for the application. Изменить настройки приложения. - + Return to desktop mode, or exit the application. Возврат в режим Desktop или выйти из приложения. - + Back Назад - + Return to the previous menu. Вернуться в предыдущее меню. - + Exit PCSX2 Выйти из PCSX2 - + Completely exits the application, returning you to your desktop. Полный выход из приложения, возвращение на ваш рабочий стол. - + Desktop Mode Режим рабочего стола - + Exits Big Picture mode, returning to the desktop interface. Выход из режима Big Picture, возврат в интерфейс рабочего стола. - + Resets all configuration to defaults (including bindings). Сбрасывает всю конфигурацию на значения по умолчанию (включая привязки). - + Replaces these settings with a previously saved input profile. Заменяет эти настройки ранее сохраненным профилем ввода. - + Stores the current settings to an input profile. Сохраняет текущие настройки в профиле ввода. - + Input Sources Источники ввода - + The SDL input source supports most controllers. Источник ввода SDL поддерживает большинство контроллеров. - + Provides vibration and LED control support over Bluetooth. Обеспечивает поддержку вибрации и управления светодиодами через Bluetooth. - + Allow SDL to use raw access to input devices. Разрешить SDL использовать необработанный доступ к устройствам ввода. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Источник XInput обеспечивает поддержку контроллеров XBox 360/XBox One/XBox Series. - + Multitap Мультитап - + Enables an additional three controller slots. Not supported in all games. Включает дополнительные три слота контроллера. Поддерживается не во всех играх. - + Attempts to map the selected port to a chosen controller. Пытается сопоставить выбранный порт с выбранным контроллером. - + Determines how much pressure is simulated when macro is active. Определяет, какая сила нажатия симулируется при активном макросе. - + Determines the pressure required to activate the macro. Определяет силу нажатия, необходимую для активации макроса. - + Toggle every %d frames Переключать каждый %d кадр - + Clears all bindings for this USB controller. Сброс всех привязок для текущего USB-контроллера. - + Data Save Locations Места сохранения данных - + Show Advanced Settings Показывать дополнительные настройки - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Изменение этих параметров может привести к неработоспособности игр. Вносите изменения на свой страх и риск, команда PCSX2 не будет оказывать поддержку конфигураций с измененными настройками. - + Logging Ведение журнала - + System Console Системная консоль - + Writes log messages to the system console (console window/standard output). Записывает сообщения журнала в системную консоль (окно консоли/стандартный вывод). - + File Logging Ведение файлового журнала - + Writes log messages to emulog.txt. Записывает сообщения журнала в файл emulog.txt. - + Verbose Logging Ведение подробного журнала - + Writes dev log messages to log sinks. Записывает сообщения журнала разработки в sinks журнал. - + Log Timestamps Временные метки в журнале - + Writes timestamps alongside log messages. Записывает временные метки вместе с сообщениями в журнале. - + EE Console Консоль EE - + Writes debug messages from the game's EE code to the console. Записывает в консоль отладочные сообщения из EE-кода игры. - + IOP Console Консоль IOP - + Writes debug messages from the game's IOP code to the console. Записывает в консоль отладочные сообщения из IOP-кода игры. - + CDVD Verbose Reads Подробное чтение CDVD - + Logs disc reads from games. Ведет журнал чтения дисков из игр. - + Emotion Engine Emotion Engine - + Rounding Mode Режим округления - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Определяет, как будут округляться результаты операций с плавающей точкой. Некоторые игры требуют определенных настроек. - + Division Rounding Mode Режим округления при делении - + Determines how the results of floating-point division is rounded. Some games need specific settings. Определяет, как будут округляться результаты делений с плавающей точкой. Некоторые игры требуют определенных настроек. - + Clamping Mode Режим захвата - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Определяет, как будут обрабатываться числа с плавающей точкой, выходящих за пределы диапазона. Некоторые игры требуют определенных настроек. - + Enable EE Recompiler Включить рекомпилятор EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Выполняет двоичную JIT-трансляцию 64-битного машинного кода MIPS-IV в нативный код. - + Enable EE Cache Включить кэш EE - + Enables simulation of the EE's cache. Slow. Включает симуляцию кэша EE. Медленный. - + Enable INTC Spin Detection Включить обнаружение зацикливания INTC - + Huge speedup for some games, with almost no compatibility side effects. Огромное ускорение для некоторых игр, почти без побочных эффектов. - + Enable Wait Loop Detection Включить обнаружение цикла ожидания - + Moderate speedup for some games, with no known side effects. Умеренное ускорение некоторых игр, без побочных эффектов. - + Enable Fast Memory Access Включить быстрый доступ к памяти - + Uses backpatching to avoid register flushing on every memory access. Использует обратную выборку, чтобы избежать сброса регистра при каждом обращении к памяти. - + Vector Units Векторные блоки - + VU0 Rounding Mode Режим округления VU0 - + VU0 Clamping Mode Режим захвата VU0 - + VU1 Rounding Mode Режим округления VU1 - + VU1 Clamping Mode Режим захвата VU1 - + Enable VU0 Recompiler (Micro Mode) Включить рекомпилятор VU0 (микрорежим) - + New Vector Unit recompiler with much improved compatibility. Recommended. Новый рекомпилятор векторного блока, с улучшенной совместимостью. Рекомендуется. - + Enable VU1 Recompiler Включить рекомпилятор VU1 - + Enable VU Flag Optimization Включить оптимизацию флага VU - + Good speedup and high compatibility, may cause graphical errors. Хорошая скорость и высокая совместимость, может привести к графическим ошибкам. - + I/O Processor Процессор ввода/вывода - + Enable IOP Recompiler Включить рекомпилятор IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Выполняет двоичную JIT-трансляцию 32-битного машинного кода MIPS-I в родной код. - + Graphics Графика - + Use Debug Device Использовать устройство отладки - + Settings Настройки - + No cheats are available for this game. Читы для этой игры отсутствуют. - + Cheat Codes Чит-коды - + No patches are available for this game. Патчи для этой игры отсутствуют. - + Game Patches Игровые патчи - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активация читов может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активация игровых патчей может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Используйте патчи на свой страх и риск, команда PCSX2 не будет оказывать поддержку пользователям, включившим игровые патчи. - + Game Fixes Исправления игр - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Не следует вносить изменения в исправления игр, если вы не знаете, что делает каждая из опций и каковы ее последствия. - + FPU Multiply Hack Хак умножения FPU - + For Tales of Destiny. Для Tales of Destiny. - + Preload TLB Hack Хак предварительной загрузки TLB - + Needed for some games with complex FMV rendering. Требуется для некоторых игр со сложной визуализацией FMV. - + Skip MPEG Hack Хак пропуска MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Пропускает видео/FMV в играх, чтобы избежать зависаний игры. - + OPH Flag Hack Хак флага OPH - + EE Timing Hack Хак тайминга EE - + Instant DMA Hack Хак мгновенного DMA - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Известно, что это влияет на следующие игры: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Для SOCOM 2 HUD и зависания загрузки Spy Hunter. - + VU Add Hack Хак добавления VU - + Full VU0 Synchronization Полная синхронизация VU0 - + Forces tight VU0 sync on every COP2 instruction. Принудительная синхронизация VU0 для каждой инструкции COP2. - + VU Overflow Hack Хак переполнения VU - + To check for possible float overflows (Superman Returns). Для проверки возможных переполнений чисел с плавающей точкой (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Использовать точное время для VU XGKicks (медленнее). - + Load State Загрузить состояние - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Пропуск тактов при эмуляции Emotion Engine. Помогает в небольшом количестве игр подобных SOTC. В большинстве случаев снижает производительность. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Как правило, обеспечивает прирост производительности при использовании ЦП с 4-мя и более ядрами. Настройка безопасна для большинства игр, но с некоторыми может быть несовместима и вызывать зависания. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Мгновенное выполнение VU1. Обеспечивает незначительное повышение скорости в большинстве игр. Безопасен для большинства игр, но в некоторых играх могут наблюдаться графические ошибки. - + Disable the support of depth buffers in the texture cache. Отключить поддержку буферов глубины в текстурном кэше. - + Disable Render Fixes Выключить исправления визуализации - + Preload Frame Data Предварительная загрузка данных кадра - + Texture Inside RT Текстура внутри объекта визуализации - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. При включении ГП преобразует колормап-текстуры, в противном случае это делает ЦП. Это компромисс между ГП и ЦП. - + Half Pixel Offset Смещение полупикселя - + Texture Offset X Смещение текстур по оси Х - + Texture Offset Y Смещение текстур по оси Y - + Dumps replaceable textures to disk. Will reduce performance. Дамп заменяемых текстур на диск. Снижает производительность. - + Applies a shader which replicates the visual effects of different styles of television set. Применяет шейдер, который стилизует визуальные эффекты под разные телевизоры. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Пропускать отображение идентичных кадров в играх поддерживающих 25/30 кадров в секунду. Может улучшить производительность, но вызвать задержку ввода и/или ухудшить фреймпейсинг. - + Enables API-level validation of graphics commands. Включает проверку графических команд на уровне API. - + Use Software Renderer For FMVs Использовать программный рендеринг для FMV - + To avoid TLB miss on Goemon. Для предотвращения ошибок TLB в играх Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Универсальный тайм-хак. Известно, что это влияет на следующие игры: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Хорошо подходит для проблем с эмуляцией кэша. Известно, что это влияет на следующие игры: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Известно, что это влияет на следующие игры: Bleach Blade Battlers, Growlanser II и III, Wizardry. - + Emulate GIF FIFO Эмулировать GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Корректнее, но медленнее. Известно, что это влияет на следующие игры: Fifa Street 2. - + DMA Busy Hack Хак занятости DMA - + Delay VIF1 Stalls Откладывать приостановки VIF1 - + Emulate VIF FIFO Эмулировать VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Имитировать опережающее чтение VIF1 FIFO. Известно, что это влияет на следующие игры: Test Drive Unlimited, Transformers. - + VU I Bit Hack Хак VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Позволяет избежать постоянной рекомпиляции в некоторых играх. Известно, что это влияет на следующие игры: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Для игр Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Синхронизация VU - + Run behind. To avoid sync problems when reading or writing VU registers. Задержка выполнения. Чтобы избежать проблем с синхронизацией при чтении или записи регистров VU. - + VU XGKick Sync Синхронизация VU XGkick - + Force Blit Internal FPS Detection Принудительное обнаружение FPS через Blit - + Save State Сохранить состояние - + Load Resume State Загрузить состояние для продолжения - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8698,2116 +9016,2314 @@ Do you want to load this save and continue? Хотите ли вы загрузить это сохранение и продолжить? - + Region: Регион: - + Compatibility: Совместимость: - + No Game Selected Игра не выбрана - + Search Directories Папки поиска - + Adds a new directory to the game search list. Добавляет новую папку в список для поиска игр. - + Scanning Subdirectories Сканировать подпапки - + Not Scanning Subdirectories Не сканировать подпапки - + List Settings Настройки cписка - + Sets which view the game list will open to. Устанавливает, в каком виде будет открываться список игр. - + Determines which field the game list will be sorted by. Определяет, по какому полю будет сортироваться список игр. - + Reverses the game list sort order from the default (usually ascending to descending). Изменить порядок сортировки списка игр по умолчанию (обычно: по возрастанию > по убыванию). - + Cover Settings Настройки обложки - + Downloads covers from a user-specified URL template. Загрузка обложек из пользовательского URL-шаблона. - + Operations Операции - + Selects where anisotropic filtering is utilized when rendering textures. Выбирает, где будет использоваться анизотропная фильтрация при визуализации текстур. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Использовать альтернативный метод для расчета внутреннего FPS, чтобы избежать ложных показаний в некоторых играх. - + Identifies any new files added to the game directories. Определяет любые новые файлы, добавленные в папку с играми. - + Forces a full rescan of all games previously identified. Принудительно сканировать все ранее идентифицированные игры. - + Download Covers Загрузка обложек - + About PCSX2 О программе PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 - это бесплатный эмулятор PlayStation 2 (PS2) с открытым исходным кодом. Его цель - эмулировать аппаратное обеспечение PS2, используя комбинацию интерпретаторов процессора MIPS, рекомпиляторов и виртуальной машины, которая управляет состояниями оборудования и системной памятью PS2. Это позволяет вам играть в игры PS2 на вашем ПК со множеством дополнительных функций и преимуществ. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 и PS2 являются зарегистрированными торговыми марками компании Sony Interactive Entertainment. Данное приложение никоим образом не связано с Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Если включено и выполнен вход в учётную запись, PCSX2 будет искать достижения при запуске. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Соревновательный" режим достижений с отслеживанием списков лидеров. Отключает сохранения, читы и возможность замедления. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Отображает всплывающие сообщения о таких событиях, как разблокировка достижений и появление в таблице лидеров. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Проигрывать звуковые эффекты для таких событий как открытие достижений и отправка списка лидеров. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Отображает иконки в правом нижнем углу экрана, когда активно испытание/доступное достижение. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Когда включено, PCSX2 будет отображать достижения из неофициальных наборов. Эти достижения не отслеживаются RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Если включено, PCSX2 будет считать все достижения закрытыми и не будет отправлять уведомления о получении на сервер. - + Error Ошибка - + Pauses the emulator when a controller with bindings is disconnected. Приостанавливает работу эмулятора, когда контроллер с привязками отключён. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Создаёт резервную копию сохранённого состояния, если оно уже существует на момент создания сохранения. Резервная копия имеет .backup суффикс - + Enable CDVD Precaching Включить предварительное кэширование CDVD - + Loads the disc image into RAM before starting the virtual machine. Загружает образ диска в ОЗУ перед запуском виртуальной машины. - + Vertical Sync (VSync) Вертикальная синхронизация (VSync) - + Sync to Host Refresh Rate Синхронизация с частотой обновления хоста - + Use Host VSync Timing Использовать VSync хоста - + Disables PCSX2's internal frame timing, and uses host vsync instead. Отключает внутреннюю синхронизацию кадров PCSX2, используя вместо этого синхронизацию кадров хоста. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Управление аудио - + Controls the volume of the audio played on the host. Управляет громкостью звука, воспроизводимого на устройстве. - + Fast Forward Volume Громкость при перемотке - + Controls the volume of the audio played on the host when fast forwarding. Управляет громкостью звука, воспроизводимого на устройстве, при использовании перемотки. - + Mute All Sound Заглушить весь звук - + Prevents the emulator from producing any audible sound. Запрещает эмулятору воспроизводить звуки. - + Backend Settings Настройки бэкэнда - + Audio Backend Система вывода аудио - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Расширение - + Determines how audio is expanded from stereo to surround for supported games. Определяет, как звук расширяется от стерео до окружения для поддерживаемых игр. - + Synchronization Синхронизация - + Buffer Size Размер буфера - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Задержка вывода - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Минимальная задержка вывода - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Отображает всплывающие уведомления при запуске, отправке или провале вызова в таблице лидеров. - + When enabled, each session will behave as if no achievements have been unlocked. При включении этой опции каждая игровая сессия будет вести себя так, как будто ни одно достижение не было разблокировано. - + Account Аккаунт - + Logs out of RetroAchievements. Выход из RetroAchieves. - + Logs in to RetroAchievements. Войти в RetroAchievements. - + Current Game Текущая игра - + An error occurred while deleting empty game settings: {} Произошла ошибка при сохранении настроек игры: {} - + An error occurred while saving game settings: {} Произошла ошибка при сохранении настроек игры: {} - + {} is not a valid disc image. {} не является допустимым образом диска. - + Automatic mapping completed for {}. Автоматическое сопоставление выполнено для {}. - + Automatic mapping failed for {}. Не удалось выполнить автоматическое сопоставление для {}. - + Game settings initialized with global settings for '{}'. Настройки игры инициализированы глобальными настройками для '{}'. - + Game settings have been cleared for '{}'. Настройки игры для '{}' были очищены. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (текущий) - + {} (Folder) {} (Папка) - + Failed to load '{}'. Не удалось загрузить '{}'. - + Input profile '{}' loaded. Профиль ввода '{}' загружен. - + Input profile '{}' saved. Профиль ввода '{}' сохранен. - + Failed to save input profile '{}'. Не удалось сохранить профиль ввода '{}'. - + Port {} Controller Type Порт {} Тип контроллера - + Select Macro {} Binds Выберите макрос {} привязок - + Port {} Device Порт {} Устройство - + Port {} Subtype Порт {} Подтип - + {} unlabelled patch codes will automatically activate. Автоматически активируется {} немаркированный(ых) патч-код(ов). - + {} unlabelled patch codes found but not enabled. {} Код(ов) исправления найден(о), но не активирован(о). - + This Session: {} Текущая сессия: {} - + All Time: {} Всего времени: {} - + Save Slot {0} Ячейка сохранения {0} - + Saved {} Сохранено {} - + {} does not exist. {} не существует. - + {} deleted. {} удалена. - + Failed to delete {}. Не удалось удалить {}. - + File: {} Файл: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Времени в игре: {} - + Last Played: {} Последняя игра: {} - + Size: {:.2f} MB Размер: {:.2f} МБ - + Left: Лев: - + Top: Верх: - + Right: Прав: - + Bottom: Низ: - + Summary Содержание - + Interface Settings Настройки интерфейса - + BIOS Settings Настройки BIOS - + Emulation Settings Настройки эмуляции - + Graphics Settings Настройки графики - + Audio Settings Настройки аудио - + Memory Card Settings Настройки карт памяти - + Controller Settings Настройки контроллера - + Hotkey Settings Настройки горячих клавиш - + Achievements Settings Настройки достижений - + Folder Settings Настройки папок - + Advanced Settings Дополнительные настройки - + Patches Патчи - + Cheats Читы - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Скорость 50% - + 60% Speed Скорость 60% - + 75% Speed Скорость 75% - + 100% Speed (Default) Скорость 100% (по умолчанию) - + 130% Speed Скорость 130% - + 180% Speed Скорость 180% - + 300% Speed Скорость 300% - + Normal (Default) Стандартный (по умолчанию) - + Mild Underclock Незначительный разгон - + Moderate Underclock Умеренный разгон - + Maximum Underclock Максимальный разгон - + Disabled Отключено - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 кадров (жесткая синхронизация) - + 1 Frame 1 кадр - + 2 Frames 2 кадра - + 3 Frames 3 кадра - + None Не использовать - + + + Top Left + Сверху слева + + + + + Top Center + Сверху по центру + + + + + Top Right + Сверху справа + + + + + Center Left + Слева по центру + + + + + Center + По центру + + + + + Center Right + Справа по центру + + + + + Bottom Left + Снизу слева + + + + + Bottom Center + Снизу по центру + + + + + Bottom Right + Снизу справа + + + + Enter the name for the new memory card. + Введите название для новой карты памяти. + + + + Memory card name cannot be empty. + Название карты памяти не может быть пустым. + + + + PS1 (128KB) + PS1 (128 КБ) + + + + Folder + Папка + + + + Yes - Enable NTFS compression + Да - включить NTFS сжатие + + + + No - Disable NTFS compression + Да - отключить NTFS сжатие + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + Частота кадров NTSC + + + + Determines what frame rate NTSC games run at. + Определяет, на какой частоте работают игры региона NTSC. + + + + PAL Frame Rate + Частота кадров PAL + + + + Determines what frame rate PAL games run at. + Определяет, на какой частоте работают игры региона PAL. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Дополнительный + Сохранять знак - + Full Полный - + Extra Дополнительный - + Automatic (Default) Автоматическое (по умолчанию) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Программный - - - + Null Не использовать - + Off Выкл - + Bilinear (Smooth) Билинейный (сглаженный) - + Bilinear (Sharp) Билинейный (резкий) - + Weave (Top Field First, Sawtooth) Волновое (сначала верхнее поле, пилообразное) - + Weave (Bottom Field First, Sawtooth) Волновое (сначала нижнее поле, пилообразное) - + Bob (Top Field First) Bob (сначала верхнее поле) - + Bob (Bottom Field First) Bob (сначала нижнее поле) - + Blend (Top Field First, Half FPS) Смешанное (сначала верхнее поле, половина FPS) - + Blend (Bottom Field First, Half FPS) Смешанное (сначала нижнее поле, половина FPS) - + Adaptive (Top Field First) Адаптивное (сначала верхнее поле) - + Adaptive (Bottom Field First) Адаптивное (сначала нижнее поле) - + Native (PS2) Родное (PS2) - + Nearest Ступенчатая - + Bilinear (Forced) Билинейная (принудительно) - + Bilinear (PS2) Билинейная (PS2) - + Bilinear (Forced excluding sprite) Билинейная (принудительно, исключая спрайты) - + Off (None) Выключено (не использовать) - + Trilinear (PS2) Трилинейная (PS2) - + Trilinear (Forced) Трилинейная (принудительно) - + Scaled С масштабированием - + Unscaled (Default) Без масштабирования (по умолчанию) - + Minimum Минимальная - + Basic (Recommended) Базовая (рекомендуется) - + Medium Средняя - + High Высокая - + Full (Slow) Полная (медленно) - + Maximum (Very Slow) Максимальная (очень медленное) - + Off (Default) Отключено (по умолчанию) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Частичная - + Full (Hash Cache) Полная (хешировать кэш) - + Force Disabled Принудительно отключено - + Force Enabled Принудительно включено - + Accurate (Recommended) Точный (рекомендуется) - + Disable Readbacks (Synchronize GS Thread) Отключить обратные считывания (синхронизировать поток GS) - + Unsynchronized (Non-Deterministic) Несинхронизированный (неопределённый) - + Disabled (Ignore Transfers) Отключено (игнорировать переводы) - + Screen Resolution Разрешение экрана - + Internal Resolution (Aspect Uncorrected) Внутреннее разрешение (без исправления соотношения сторон) - + Load/Save State Загрузить/сохранить состояние - + WARNING: Memory Card Busy ПРЕДУПРЕЖДЕНИЕ: Карта памяти занята - + Cannot show details for games which were not scanned in the game list. Невозможно отобразить сведения об играх, которые не были отсканированы в списке игр. - + Theme Тема - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Пауза при отключении контроллера - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL подсветка DualSense - + Press To Toggle Нажмите, чтобы включить/выключить - + Deadzone Мёртвая зона - + Full Boot Полная загрузка - + Achievement Notifications Уведомления о достижениях - + Leaderboard Notifications Уведомления о таблице лидеров - + Enable In-Game Overlays Включить внутриигровые оверлеи - + Encore Mode Режим переигровки - + Spectator Mode Режим наблюдателя - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Конвертировать 4-битный и 8-битный фреймбуферы, используя ЦП вместо ГП. - + Removes the current card from the slot. Удаляет текущую карту из слота. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Установка частоты, с которой макрос будет включать и выключать кнопки (по аналогии с автострельбой). - + {} Frames {} Кадров - + No Deinterlacing - Без деинтерлейсинга + Не устранять чересстрочность - + Force 32bit Принудительно 32-бит - + JPEG JPEG - + 0 (Disabled) 0 (отключено) - + 1 (64 Max Width) 1 (макс. ширина 64) - + 2 (128 Max Width) 2 (макс. ширина 128) - + 3 (192 Max Width) 3 (макс. ширина 192) - + 4 (256 Max Width) 4 (макс. ширина 256) - + 5 (320 Max Width) 5 (макс. ширина 320) - + 6 (384 Max Width) 6 (макс. ширина 384) - + 7 (448 Max Width) 7 (макс. ширина 448) - + 8 (512 Max Width) 8 (макс. ширина 512) - + 9 (576 Max Width) 9 (макс. ширина 576) - + 10 (640 Max Width) 10 (макс. ширина 640) - + Sprites Only Только спрайты - + Sprites/Triangles Спрайты/треугольники - + Blended Sprites/Triangles Смешанные спрайты/треугольники - + 1 (Normal) 1 (нормально) - + 2 (Aggressive) 2 (агрессивно) - + Inside Target Внутри объекта - + Merge Targets Объединять объекты - + Normal (Vertex) Нормальное (вершины) - + Special (Texture) Специальное (текстуры) - + Special (Texture - Aggressive) Специальное (текстуры - агрессивно) - + Half Половина - + Force Bilinear Принудительно билинейная - + Force Nearest Принудительно ступенчатая - + Disabled (Default) Отключено (по умолчанию) - + Enabled (Sprites Only) Включено (только спрайты) - + Enabled (All Primitives) Включено (все примитивы) - + None (Default) Не использовать (по умолчанию) - + Sharpen Only (Internal Resolution) Только резкость (внутреннее разрешение) - + Sharpen and Resize (Display Resolution) Повышать резкость и увеличивать (разрешение экрана) - + Scanline Filter Чересстрочный фильтр - + Diagonal Filter Диагональный фильтр - + Triangular Filter Треугольный фильтр - + Wave Filter Волновой фильтр - + Lottes CRT Лоттес ЭЛТ - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Без сжатия - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8МБ) - + PS2 (16MB) PS2 (16 МБ) - + PS2 (32MB) PS2 (32 МБ) - + PS2 (64MB) PS2 (64МБ) - + PS1 PS1 - + Negative Отрицательный - + Positive Положительный - + Chop/Zero (Default) Chop/Zero (по умолчанию) - + Game Grid Сетка игр - + Game List Список игр - + Game List Settings Настройки списка игр - + Type Тип - + Serial Серийный номер - + Title Название - + File Title Название файла - + CRC CRC - + Time Played Времени в игре - + Last Played Последняя игра - + Size Размер - + Select Disc Image Выберите образ диска - + Select Disc Drive Выберите дисковод - + Start File Запустить файл - + Start BIOS Запустить BIOS - + Start Disc Запустить диск - + Exit Выход - + Set Input Binding Установка привязки на нажатие - + Region Регион - + Compatibility Rating Оценка совместимости - + Path Путь - + Disc Path Путь к диску - + Select Disc Path Выбрать путь к диску - + Copy Settings Копировать настройки - + Clear Settings Очистить настройки - + Inhibit Screensaver Запретить экранную заставку - + Enable Discord Presence Включить статус активности в Discord - + Pause On Start Пауза при запуске - + Pause On Focus Loss Пауза при потере фокуса - + Pause On Menu Пауза в меню - + Confirm Shutdown Подтверждение отключения - + Save State On Shutdown Сохранять состояние при выключении - + Start Fullscreen Запускать в полноэкранном режиме - + Double-Click Toggles Fullscreen Двойной клик для переключения полноэкранного режима - + Hide Cursor In Fullscreen Скрывать курсор в полноэкранном режиме - + OSD Scale Масштаб индикации на экране - + Show Messages Показывать сообщения - + Show Speed Показывать скорость - + Show FPS Показывать частоту кадров - + Show CPU Usage Показывать нагрузку ЦП - + Show GPU Usage Показывать нагрузку ГП - + Show Resolution Показывать разрешение - + Show GS Statistics Показывать статистику GS - + Show Status Indicators Показывать индикаторы состояния - + Show Settings Показывать настройки - + Show Inputs Показывать нажатия кнопок - + Warn About Unsafe Settings Предупреждать о небезопасных настройках - + Reset Settings Сбросить настройки - + Change Search Directory Изменить папку поиска - + Fast Boot Быстрая загрузка - + Output Volume Громкость вывода - + Memory Card Directory Папка карты памяти - + Folder Memory Card Filter Фильтр карт памяти в папках - + Create Создать - + Cancel Отмена - + Load Profile Загрузить профиль - + Save Profile Сохранить профиль - + Enable SDL Input Source Включить источник ввода SDL - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / расширенный режим DualSense - + SDL Raw Input Прямой ввод через SDL - + Enable XInput Input Source Включить источник ввода XInput - + Enable Console Port 1 Multitap Включить консольный порт 1 Мультитап - + Enable Console Port 2 Multitap Включить консольный порт 2 Мультитап - + Controller Port {}{} Порт контроллера {}{} - + Controller Port {} Порт контроллера {} - + Controller Type Тип контроллера - + Automatic Mapping Автоматические привязки - + Controller Port {}{} Macros Порт контроллера {}{} Макросы - + Controller Port {} Macros Порт контроллера {} Макросы - + Macro Button {} Кнопка макроса {} - + Buttons Кнопки - + Frequency Частота - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Тип карты памяти + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Сила нажатия - + Controller Port {}{} Settings Порт контроллера {}{} Настройки - + Controller Port {} Settings Порт контроллера {} Настройки - + USB Port {} USB-порт {} - + Device Type Тип устройства - + Device Subtype Подтип устройства - + {} Bindings {} Привязки - + Clear Bindings Очистить привязки - + {} Settings {} Настройки - + Cache Directory Папка кэша - + Covers Directory Папка обложек - + Snapshots Directory Папка снимков - + Save States Directory Папка сохраненных состояний - + Game Settings Directory Папка настроек игры - + Input Profile Directory Папка входных профилей - + Cheats Directory Папка читов - + Patches Directory Папка патчей - + Texture Replacements Directory Папка замен текстур - + Video Dumping Directory Папка дампов видео - + Resume Game Продолжить игру - + Toggle Frame Limit Вкл/выкл ограничение кадров - + Game Properties Свойства игры - + Achievements Достижения - + Save Screenshot Сохранить снимок экрана - + Switch To Software Renderer Переключиться на программный рендеринг - + Switch To Hardware Renderer Переключиться на аппаратный рендеринг - + Change Disc Сменить диск - + Close Game Закрыть игру - + Exit Without Saving Выйти без сохранения - + Back To Pause Menu Вернуться в меню паузы - + Exit And Save State Выйти и сохранить состояние - + Leaderboards Таблицы лидеров - + Delete Save Удалить сохранение - + Close Menu Закрыть меню - + Delete State Удалить состояние - + Default Boot Загрузка по умолчанию - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Сбросить время игры - + Add Search Directory Добавить папку поиска - + Open in File Browser Открыть в проводнике - + Disable Subdirectory Scanning Отключить сканирование подпапок - + Enable Subdirectory Scanning Включить сканирование подпапок - + Remove From List Удалить из списка - + Default View Вид по умолчанию - + Sort By Сортировать по - + Sort Reversed Обратная сортировка - + + Show Titles + Show Titles + + + Scan For New Games Поиск новых игр - + Rescan All Games Повторить сканирование всех игр - + Website Веб-сайт - + Support Forums Форумы поддержки - + GitHub Repository Репозиторий на GitHub - + License Лицензия - + Close Закрыть - + RAIntegration is being used instead of the built-in achievements implementation. Вместо встроенной реализации достижений используется RAIntegration. - + Enable Achievements Включить достижения - + Hardcore Mode Хардкорный режим - + Sound Effects Звуковые эффекты - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Тестировать неофициальные достижения - + Notification Sound Звук уведомления - + Select Notification Sound Выбрать звук уведомления - + Unlock Sound - Unlock Sound + Звук разблокировки - + Select Unlock Sound - Select Unlock Sound + Выбрать звук разблокировки - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Имя пользователя: {} - + Login token generated on {} Токен для входа сгенерирован на {} - + Logout Выйти - + Not Logged In Вход не выполнен - + Login Войти - + Game: {0} ({1}) Игра: {0} ({1}) - + Rich presence inactive or unsupported. Статус активности неактивен или не поддерживается. - + Game not loaded or no RetroAchievements available. Игра не загружена или RetroAchievements не доступны. - + Card Enabled Карта включена - + Card Name Название карты - + Eject Card Извлечь карту @@ -10840,67 +11356,67 @@ Do you want to load this save and continue? Множитель апскейла {}x. - + Saving screenshot to '{}'. Сохранение снимка в '{}'. - + Saved screenshot to '{}'. Снимок сохранён в '{}'. - + Failed to save screenshot to '{}'. Не удалось сохранить снимок в '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. ГП хоста столкнулся с ошибкой и был восстановлен. Это могло привести к нарушению визуализации. - + CAS is not available, your graphics driver does not support the required functionality. CAS недоступен, т.к. графический драйвер вашего устройства не поддерживает требуемую функцию. - + with no compression без сжатия - + with LZMA compression с сжатием LZMA - + with Zstandard compression с сжатием Zstandard - + Saving {0} GS dump {1} to '{2}' Сохранение {0} GS дампа {1} в '{2}' - + single frame один кадр - + multi-frame мульти-кадровый - + Failed to render/download screenshot. Не удалось отрисовать/загрузить скриншот. - + Saved GS dump to '{}'. GS дамп сохранён в ''. @@ -10915,12 +11431,12 @@ Do you want to load this save and continue? Отключение автосгенерированных мипмапов на одной или нескольких сжатых заменяемых текстур. Пожалуйста, сгенерируйте мипмапы во время сжатия собственных текстур. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Буферы трафарета и текстурные барьеры недоступны, это нарушит некоторые графические эффекты. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Нагрузка ГП при простое включена, но откалиброванные временные метки недоступны. Это может привести к значительному замедлению. @@ -10935,12 +11451,12 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Был автоматически выбран визуализатор Vulkan, но совместимые устройства не найдены. - Вам следует обновить все графические драйверы в вашей системе, включая все встроенные ГП - для использования визуализатора Vulkan. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10953,12 +11469,12 @@ To use the Vulkan renderer, you should remove this app package. Переключение на аппаратный визуализатор... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Графический API Direct3D11 работает на уровне функций 10.0. Это НЕПОДДЕРЖИВАЕМАЯ конфигурация. @@ -11007,17 +11523,17 @@ Please see our official documentation for more information. захват аудио - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11025,7 +11541,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL не поддерживается. Найден только OpenGL {}.{} @@ -11034,7 +11550,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Ваш ГП не поддерживает необходимые функции Vulkan. @@ -11167,131 +11683,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Исправления игр - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. Хак умножения FPU - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Хак пропуска MPEG - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Хак предварительной загрузки TLB - + EE Timing Hack EE: Emotion Engine. Leave as-is. Хак тайминга EE - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Хак мгновенного DMA - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. Хак флага OPH - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Эмулировать GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. Хак занятости DMA - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Откладывать приостановки VIF1 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Эмулировать VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Полная синхронизация VU0 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. Хак VU I Bit - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. Хак добавления VU - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. Хак переполнения VU - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). Синхронизация VU - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. Синхронизация VU XGkick - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Принудительное обнаружение FPS через Blit - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11435,37 +11951,37 @@ graphical quality, but this will increase system requirements. NTSC-B - NTSC-B + NTSC-B NTSC-C - NTSC-C + NTSC-C NTSC-HK - NTSC-HK + NTSC-HK NTSC-J - NTSC-J + NTSC-J NTSC-K - NTSC-K + NTSC-K NTSC-T - NTSC-T + NTSC-T NTSC-U - NTSC-U + NTSC-U @@ -11475,112 +11991,112 @@ graphical quality, but this will increase system requirements. PAL-A - PAL-A + PAL-A PAL-AF - PAL-AF + PAL-AF PAL-AU - PAL-AU + PAL-AU PAL-BE - PAL-BE + PAL-BE PAL-E - PAL-E + PAL-E PAL-F - PAL-F + PAL-F PAL-FI - PAL-FI + PAL-FI PAL-G - PAL-G + PAL-G PAL-GR - PAL-GR + PAL-GR PAL-I - PAL-I + PAL-I PAL-IN - PAL-IN + PAL-IN PAL-M - PAL-M + PAL-M PAL-NL - PAL-NL + PAL-NL PAL-NO - PAL-NO + PAL-NO PAL-P - PAL-P + PAL-P PAL-PL - PAL-PL + PAL-PL PAL-R - PAL-R + PAL-R PAL-S - PAL-S + PAL-S PAL-SC - PAL-SC + PAL-SC PAL-SW - PAL-SW + PAL-SW PAL-SWI - PAL-SWI + PAL-SWI PAL-UK - PAL-UK + PAL-UK @@ -11766,85 +12282,85 @@ graphical quality, but this will increase system requirements. Добавить... - - - + + + Remove Удалить - + Search Directory Папка поиска - + Scan Recursively Рекурсивный поиск - + Excluded Paths (will not be scanned) Исключенные папки (не будут сканироваться) - + Directory... Папка... - + File... Файл... - + Scan For New Games Поиск новых игр - + Rescan All Games Повторить сканирование всех игр - + Display Отображение - - + + Prefer English Titles Предпочтение английским названиям - + Unchecked Не выбрано - + For games with both a title in the game's native language and one in English, prefer the English title. Для игр с названием на языке оригинала и на английском, отдавать предпочтение англоязычному названию. - + Open Directory... Открыть папку... - + Select Search Directory Выберите папку поиска - + Scan Recursively? Сканировать повторно? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11853,12 +12369,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Это займёт больше времени, но будут определены файлы в подпапках. - + Select File Выберите файл - + Select Directory Выберите папку @@ -11867,31 +12383,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Список игр - + + Game Grid Сетка игр - + + Show Titles Показать названия - + All Types Все типы - + All Regions Все регионы - + Search... Поиск... @@ -11965,22 +12484,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Перезагрузить патчи - + Show Patches For All CRCs Показывать патчи для всех CRC - + Checked Выбрано - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Активирует сканирование патчей для всех CRC игры. При включении также будут загружаться доступные патчей для серийного номера игры с другими CRC. - + There are no patches available for this game. Нет доступных патчей для этой игры. @@ -12392,1381 +12911,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function - unknown function + неизвестная функция - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Средство визуализации: + + Advanced Options + Advanced Options - - Adapter: - Видеокарта: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Отображение + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Полноэкранный режим: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Соотношение сторон: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - По размеру окна / Полноэкранный + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Авто стандартное (4:3 чересстрочная / 3:2 прогрессивная) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Стандартное (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Широкоэкранное (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Отключено (по умолчанию) - - - - - - - - - - - - Automatic (Default) - Автоматическое (по умолчанию) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Волновое (сначала верхнее поле, пилообразное) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Волновое (сначала нижнее поле, пилообразное) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (сначала верхнее поле, полные кадры) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Сначала нижнее поле, Полные кадры) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Смешанное (сначала верхнее поле, объединить 2 поля) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Смешанное (сначала нижнее поле, объединить 2 поля) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Адаптивное (сначала верхнее поле, аналогично Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Адаптивное (сначала нижнее поле, аналогично Bob + Weave) - - - - Bilinear Filtering: - Билинейная фильтрация: - - - - - - - None - Не использовать - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Билинейная (сглаженная) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Билинейная (резкая) - - - - Vertical Stretch: - Растягивание по вертикали: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Обрезка: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Слева: - - - - - - - px - пикс - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Сверху: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Справа: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Снизу: - - - - - Screen Offsets - Смещение экрана - - - - - Show Overscan - Показывать область за пределами сканирования - - - - - Anti-Blur - Анти-размытие - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Выключить смещение чересстрочности - - - - Screenshot Size: - Размер снимка экрана: - - - - Screen Resolution - Разрешение экрана - - - - Internal Resolution - Внутреннее разрешение - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Качество: - - - - - Rendering - Визуализация - - - - Internal Resolution: - Внутреннее разрешение: - - - - - Off - Выключено - - - - - Texture Filtering: - Сглаживание текстур: - - - - - Nearest - Ближайшее - - - - - Bilinear (Forced) - Билинейная (принудительная) - - - - - - Bilinear (PS2) - Билинейная (PS2) - - - - - Bilinear (Forced excluding sprite) - Билинейная (принудительная, исключая спрайты) - - - - Trilinear Filtering: - Трилинейная фильтрация: - - - - Off (None) - Выключено (не использовать) - - - - Trilinear (PS2) - Трилинейная (PS2) - - - - Trilinear (Forced) - Трилинейная (принудительно) - - - - Anisotropic Filtering: - Анизотропная фильтрация: - - - - Dithering: - Дизеринг: - - - - Scaled - С масштабированием - - - - - Unscaled (Default) - Без масштабирования (по умолчанию) - - - - Blending Accuracy: - Точность смешивания: - - - - Minimum - Минимальная - - - - - Basic (Recommended) - Базовая (рекомендуется) - - - - Medium - Средняя - - - - High - Высокая - - - - Full (Slow) - Полная (медленно) - - - - Maximum (Very Slow) - Максимальная (очень медленное) - - - - Texture Preloading: - Предзагрузка текстур: - - - - Partial - Частичная - - - - - Full (Hash Cache) - Полная (хешировать кэш) - - - - Software Rendering Threads: - Поточность программной визуализации: - - - - Skip Draw Range: - Диапазон пропуска прорисовки: - - - - - Disable Depth Conversion - Отключить конверсию глубины - - - - - GPU Palette Conversion - Преобразование палитры ГП - - - - - Manual Hardware Renderer Fixes - Ручные исправления аппаратного визуализатора - - - - - Spin GPU During Readbacks - Поддерживать нагрузку ГП во время простоя - - - - - Spin CPU During Readbacks - Поддерживать нагрузку ЦП во время простоя - - - - threads - потоков - - - - - - - Mipmapping - Мипмаппинг (MIP-текстурирование) - - - - - - Auto Flush - Автоочистка - - - - Hardware Fixes - Аппаратные исправления - - - - Force Disabled - Принудительно отключено - - - - Force Enabled - Принудительно включено - - - - CPU Sprite Render Size: - Размер визуализации спрайтов ЦП: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (отключено) - - - - 1 (64 Max Width) - 1 (макс. ширина 64) - - - - 2 (128 Max Width) - 2 (макс. ширина 128) - - - - 3 (192 Max Width) - 3 (макс. ширина 192) - - - - 4 (256 Max Width) - 4 (макс. ширина 256) - - - - 5 (320 Max Width) - 5 (макс. ширина 320) - - - - 6 (384 Max Width) - 6 (макс. ширина 384) - - - - 7 (448 Max Width) - 7 (макс. ширина 448) - - - - 8 (512 Max Width) - 8 (макс. ширина 512) - - - - 9 (576 Max Width) - 9 (макс. ширина 576) - - - - 10 (640 Max Width) - 10 (макс. ширина 640) - - - - - Disable Safe Features - Отключить безопасные функции - - - - - Preload Frame Data - Предзагрузка данных кадра - - - - Texture Inside RT - Текстура внутри объекта визуализации - - - - 1 (Normal) - 1 (нормально) - - - - 2 (Aggressive) - 2 (агрессивно) - - - - Software CLUT Render: - Программная визуализация CLUT: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Отключено (по умолчанию) - - - - Enabled (Exact Match) - Включено (точное соответствие) - - - - Enabled (Check Inside Target) - Включено (проверить внутри объекта) - - - - Upscaling Fixes - Исправления масштабирования - - - - Half Pixel Offset: - Смещение полупикселя: - - - - Normal (Vertex) - Нормальный (вершины) - - - - Special (Texture) - Специальный (текстуры) - - - - Special (Texture - Aggressive) - Специальный (текстуры - агрессивно) - - - - Round Sprite: - Округление спрайтов: - - - - Half - Половина - - - - Full - Полное - - - - Texture Offsets: - Смещение текстур: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Объединять спрайты - - - - - Align Sprite - Выравнивать спрайты - - - - Deinterlacing: - Устранение чересстрочности: - - - - No Deinterlacing - Без деинтерлейсинга - - - - Window Resolution (Aspect Corrected) - Внутреннее разрешение (с исправлением соотношения сторон) - - - - Internal Resolution (Aspect Corrected) - Внутреннее разрешение (с исправлением соотношения сторон) - - - - Internal Resolution (No Aspect Correction) - Внутреннее разрешение (без исправления соотношения сторон) - - - - WebP - WebP - - - - Force 32bit - Принудительные 32бит - - - - Sprites Only - Только спрайты - - - - Sprites/Triangles - Спрайты/треугольники - - - - Blended Sprites/Triangles - Смешанные спрайты/треугольники - - - - Auto Flush: - Автоочистка: - - - - Enabled (Sprites Only) - Включено (только спрайты) - - - - Enabled (All Primitives) - Включено (все примитивы) - - - - Texture Inside RT: - Текстура внутри объекта визуализации: - - - - Inside Target - Внутри объекта - - - - Merge Targets - Объединять объекты - - - - - Disable Partial Source Invalidation - Отключить частичную проверку источника - - - - - Read Targets When Closing - Считывать объекты при закрытии - - - - - Estimate Texture Region - Оценка области текстуры - - - - - Disable Render Fixes - Выключить исправления визуализации - - - - - Unscaled Palette Texture Draws - Визуализация палитровых текстур без масштабирования - - - - Bilinear Dirty Upscale: - Билинейный «грязный» фильтр масштабирования: - - - - Force Bilinear - Принудительно билинейная - - - - Force Nearest - Принудительно ступенчатая - - - - Texture Replacement - Замена текстур - - - - Search Directory - Папка поиска - - - - - Browse... - Выбрать... - - - - - Open... - Открыть... - - - - - Reset - Сбросить - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 будет производить дамп и загрузку замены текстур из этой папки. - - - - Options - Настройки - - - - - Dump Textures - Дамп текстур - - - - - Dump Mipmaps - Дамп мипмапов - - - - - Dump FMV Textures - Дамп текстур FMV - - - - - Load Textures - Загрузка текстур - - - - Apply Widescreen Patches - Применить широкоэкранные патчи - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Родное масштабирование - - - - Normal - Нормальный - - - - Aggressive - Агрессивный - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Прекэшировать текстуры - - - - Post-Processing - Постобработка - - - - Sharpening/Anti-Aliasing - Резкость/Сглаживание - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Контрастно-адаптивная резкость (CAS): - - - - - - - None (Default) - Не использовать (по умолчанию) - - - - Sharpen Only (Internal Resolution) - Только резкость (внутреннее разрешение) - - - - Sharpen and Resize (Display Resolution) - Повышать резкость и увеличивать (разрешение экрана) - - - - Sharpness: - Резкость: - - - - - FXAA - FXAA - - - - Filters - Фильтры - - - - TV Shader: - Шейдер ТВ: - - - - Scanline Filter - Чересстрочный фильтр - - - - Diagonal Filter - Диагональный фильтр - - - - Triangular Filter - Треугольный фильтр - - - - Wave Filter - Волновой фильтр - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Лоттес ЭЛТ - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS снижение дискретизации (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - Уменьшение дискретизации NxAGSS (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Усиление оттенков - - - - Brightness: - Яркость: - - - - Contrast: - Контрастность: - - - - Saturation - Насыщенность - - - - OSD - Индикация - - - - On-Screen Display - Индикация на экране - - - - OSD Scale: - Масштаб индикации на экране: - - - - - Show Indicators - Показывать индикаторы - - - - - Show Resolution - Показывать разрешение - - - - - Show Inputs - Показывать нажатия кнопок - - - - - Show GPU Usage - Показывать нагрузку ГП - - - - - Show Settings - Показывать настройки - - - - - Show FPS - Показывать частоту кадров - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + Не использовать + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Гц + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache - Отключить кэш шейдеров + Disable Shader Cache - + Disable Vertex Shader Expand - Отключить расширение вертексных шейдеров + Disable Vertex Shader Expand - - - Show Statistics - Показывать статистику + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Асинхронная загрузка текстур + + Integer Scaling + Integer Scaling - - Saturation: - Насыщенность: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Показывать нагрузку ЦП + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Предупреждать о небезопасных настройках + + Anti-Blur + Анти-размытие - - Recording - Запись + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Папка дампов видео + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Настройка захвата + + Screen Offsets + Screen Offsets - - OSD Messages Position: - Расположение сообщений OSD: + + Show Overscan + Show Overscan - - - Left (Default) - Слева (по умолчанию) + + FMV Aspect Ratio Override: + Переопределение соотношения сторон FMV: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Справа (по умолчанию) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Показывать время кадров + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Показывать версию PCSX2 + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Показывать статус записи ввода + + None + Не использовать - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Показывать VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - захват + + Vertical Stretch: + Vertical Stretch: - - Container: - Контейнер: + + Fullscreen Mode: + Полноэкранный режим: - - - Codec: - Кодек: + + Bilinear Filtering: + Билинейная фильтрация: - - - Extra Arguments - Дополнительные аргументы + + Off (Default) + Отключено (по умолчанию) - - Capture Audio - Захват звука + + Crop: + Crop: - - Format: - Формат: + + Aspect Ratio: + Соотношение сторон: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + пикс + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Выключено (не использовать) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Разрешение: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Авто + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Захват видео + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Расширенные + + PNG + PNG - - Advanced Options - Расширенные настройки + + JPEG + JPEG - - Hardware Download Mode: - Режим аппаратной загрузки: + + WebP + WebP - - Accurate (Recommended) - Точный (рекомендуется) + + Quality: + Качество: - - Disable Readbacks (Synchronize GS Thread) - Отключить обратные считывания (синхронизировать поток GS) + + % + % - - Unsynchronized (Non-Deterministic) - Несинхронизированный (неопределённый) + + capture + capture - - Disabled (Ignore Transfers) - Отключено (игнорировать переводы) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - Сжатие дампа GS: + + Container: + Контейнер: - - Uncompressed - Без сжатия + + + Codec: + Кодек: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Использовать Blit Swap Chain - - - - + + Bitrate: Битрейт: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. кбит/с - - Allow Exclusive Fullscreen: - Разрешить эксклюзивный полноэкранный режим: + + + Extra Arguments + Дополнительные аргументы - - Disallowed - Запрещено + + Capture Audio + Capture Audio - - Allowed - Разрешено + + Format: + Формат: - - Debugging Options - Настройки отладки + + x + x - - Override Texture Barriers: - Сместить барьеры текстур: + + Auto + Авто - - Use Debug Device - Использовать устройство отладки + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + Не использовать + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Показывать нагрузку ЦП + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Показывать разрешение + + + + System Information + System Information + + + + Show VPS + Показывать VPS + + + + Show GPU Usage + Показывать нагрузку ГП + + + Show Speed Percentages Показывать процентные показатели скорости - - Disable Framebuffer Fetch - Отключить выборку буфера кадров + + Performance & Stats + Performance & Stats + + + + Show Settings + Показывать настройки + + + + Show Statistics + Показывать статистику + + + + Show Indicators + Показывать индикаторы + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Показывать нажатия кнопок + + + + Warn About Unsafe Settings + Предупреждать о небезопасных настройках + + + + Show FPS + Показывать частоту кадров + + + + Show PCSX2 Version + Показывать версию PCSX2 + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Показывать патчи + + + + OSD Scale: + Масштаб индикации на экране: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + Не использовать (по умолчанию) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Резкость: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Фильтры + + + + Shade Boost + Усиление оттенков + + + + Brightness: + Яркость: + + + + Contrast: + Контрастность: + + + + Gamma: + Гамма: + + + + Saturation: + Насыщенность: + + + + TV Shader: + Шейдер ТВ: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Графический API: + + + + Adapter: + Адаптер: + + + + GraphicsSettingsWidget + + + Display + Отображение + + + + + + + + Off (Default) + Отключено (по умолчанию) + + + + + + + Automatic (Default) + Автоматическое (по умолчанию) + + + + Bilinear (Smooth) + Билинейная (сглаженная) + + + + Screen Offsets + Смещение экрана + + + + Show Overscan + Показывать область за пределами сканирования + + + + Anti-Blur + Анти-размытие + + + + Disable Interlace Offset + Выключить смещение чересстрочности + + + + Screen Resolution + Разрешение экрана + + + + Internal Resolution + Внутреннее разрешение + + + + PNG + PNG + + + + + Rendering + Визуализация + + + + Bilinear (PS2) + Билинейная (PS2) + + + + Unscaled (Default) + Без масштабирования (по умолчанию) + + + + Basic (Recommended) + Базовая (рекомендуется) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Полная (хешировать кэш) + + + + Disable Depth Conversion + Отключить конверсию глубины + + + + GPU Palette Conversion + Преобразование палитры ГП + + + + Manual Hardware Renderer Fixes + Ручные исправления аппаратного визуализатора + + + + Spin GPU During Readbacks + Поддерживать нагрузку ГП во время простоя + + + + Spin CPU During Readbacks + Поддерживать нагрузку ЦП во время простоя + + + + + Mipmapping + Мипмаппинг (MIP-текстурирование) + + + + + Auto Flush + Автоочистка + + + + Hardware Fixes + Аппаратные исправления + + + + + 0 (Disabled) + 0 (отключено) + + + + Disable Safe Features + Отключить безопасные функции + + + + Preload Frame Data + Предзагрузка данных кадра + + + + Texture Inside RT + Текстура внутри объекта визуализации + + + + Upscaling Fixes + Исправления масштабирования + + + + Merge Sprite + Объединять спрайты + + + + Align Sprite + Выравнивать спрайты + + + + Disable Partial Source Invalidation + Отключить частичную проверку источника + + + + Read Targets When Closing + Считывать объекты при закрытии + + + + Estimate Texture Region + Оценка области текстуры + + + + Disable Render Fixes + Выключить исправления визуализации + + + + Unscaled Palette Texture Draws + Визуализация палитровых текстур без масштабирования + + + + Texture Replacement + Замена текстур + + + + Dump Textures + Дамп текстур + + + + Dump Mipmaps + Дамп мипмапов + + + + Dump FMV Textures + Дамп текстур FMV + + + + Load Textures + Загрузка текстур + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Прекэшировать текстуры + + + + Post-Processing + Постобработка + + + + + None (Default) + Не использовать (по умолчанию) + + + + FXAA + FXAA + + + + Shade Boost + Усиление оттенков + + + + Saturation + Насыщенность + + + + OSD + Индикация + + + + Show Indicators + Показывать индикаторы + + + + Show Resolution + Показывать разрешение + + + + Show Inputs + Показывать нажатия кнопок + + + + Show GPU Usage + Показывать нагрузку ГП + + + + Show Settings + Показывать настройки + + + + Show FPS + Показывать частоту кадров + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Показывать статистику + + + + Asynchronous Texture Loading + Асинхронная загрузка текстур + + + + Show CPU Usage + Показывать нагрузку ЦП + + + + Warn About Unsafe Settings + Предупреждать о небезопасных настройках + + + + Left (Default) + Слева (по умолчанию) + + + + Right (Default) + Справа (по умолчанию) + + + + Show Frame Times + Показывать время кадров + + + + Show PCSX2 Version + Показывать версию PCSX2 + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Показывать статус записи ввода + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Показывать VPS + + + + Advanced + Расширенные + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Использовать Blit Swap Chain + + + + Show Speed Percentages + Показывать процентные показатели скорости @@ -13774,12 +14498,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13798,12 +14516,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Программный - Null @@ -13831,1132 +14543,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Использовать глобальные настройки [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Не выбрано - + Enable Widescreen Patches Включить широкоэкранные патчи - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches - Enable No-Interlacing Patches + Включить патчи устранения чересстрочности - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automatically loads and applies no-interlacing patches on game start. Can cause issues. + Автоматически загружает и применяет патчи устранения чересстрочности при запуске игры. Может вызвать проблемы. - + Disables interlacing offset which may reduce blurring in some situations. Отключает смещение интерлейсинга, что может уменьшить размытие в некоторых ситуациях. - + Bilinear Filtering Билинейная фильтрация - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Включает фильтр билинейной постобработки. Сглаживает общее изображение, как оно отображается на экране. Исправляет положение между пикселами. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Включает функцию смещения PCRTC, которая позиционирует экран в соответствии с запросами игры. Полезно для некоторых игр, таких как WipEout Fusion для эффекта встряхивания экрана, но может сделать изображение размытым. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Включает опцию отображения области за пределами сканирования в играх, которые рисуют больше, чем безопасная область экрана. - + FMV Aspect Ratio Override - FMV Aspect Ratio Override + Переопределение соотношения сторон FMV - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Определяет метод деинтерлейсинга, используемый для экрана эмулируемой консоли с чересстрочной развёрткой. В автоматическом режиме чересстрочность должна корректно удаляться для большинства игр, но если вы наблюдаете подёргивания графики попробуйте выбрать одну из доступных опций. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Контролирует уровень точности эмуляции модуля смешивания GS.<br> Чем выше значение, тем точнее смешивание эмулируется в шейдере и тем выше будет ухудшение скорости эмуляции.<br> Обратите внимание, что возможность смешивания в Direct3D ограничена, в отличие от OpenGL/Vulkan. - - - + Software Rendering Threads Поточность программной визуализации - + CPU Sprite Render Size Размер визуализации спрайтов ЦП - + Software CLUT Render Программная визуализация CLUT - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Пытаться определить, когда игра отрисовывает собственную цветовую палитру, а затем визуализировать её на ГП с помощью специальной обработки. - - - + This option disables game-specific render fixes. Эта опция отключает специфичные для игры исправления визуализации. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. По умолчанию кэш текстур обрабатывает частичные недействительные данные. К сожалению, это очень затратно с точки зрения вычислений ЦП. Этот хак заменяет частичную недействительность полным удалением текстуры для снижения нагрузки на ЦП. Это помогает в играх на движке Snowblind. - - + Framebuffer Conversion Преобразование буфера кадров - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Конвертировать 4-битный буфер кадров на ЦП вместо ГП. Помогает Harry Potter и Stuntman. Это сильно влияет на производительность. - - + + Disabled Отключено - - Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (не рекомендуется) - + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + Переопределяет соотношение сторон видео (FMV). Если эта опция отключена, соотношение сторон видео будет совпадать с общим параметром соотношения сторон. + + + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Включает MIP-текстурирование, которое необходимо для правильного отображения некоторых игр. MIP-текстурирование используется для постепенной отрисовки текстур более низкого разрешения на дальних расстояниях, чтобы уменьшить нагрузку и избежать визуальных артефактов. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Изменяет алгоритм фильтрации, используемый при наложении текстур на поверхность.<br> Ближайший: не пытается смешивать цвета.<br> Билинейный (принудительный): смешивает цвета, чтобы удалить резкие границы между пикселями разных цветов, даже если игра сказала PS2 не делать этого.<br> Билинейный (PS2): применяет фильтрацию ко всем поверхностям, которые игра предписывает PS2 фильтровать.<br> Билинейный (принудительно, исключая спрайты): применяет фильтрацию ко всем поверхностям, даже если игра предписывает PS2 не делать этого, за исключением спрайтов. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Уменьшает размытость больших текстур, применяемых к небольшим, круто наклонным поверхностям, путём выборки цветов из двух ближайших Mip-карт. Требует, чтобы Mip-карта была «включена».<br> Выкл.: Отключает функцию.<br> Трилинейный (PS2): Применяет трилинейную фильтрацию ко всем поверхностям, которые игра предписывает PS2.<br> Трилинейный (принудительный): Применяет трилинейную фильтрацию ко всем поверхностям, даже если игра предписывает PS2 этого не делать. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Выполняет бесполезную работу с процессором во время обратного чтения, чтобы предотвратить его переход в режим энергосбережения. Может повысить производительность во время обратного чтения, но при этом значительно увеличивается энергопотребление. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Выполняет бесполезную работу с GPU во время обратного чтения, чтобы предотвратить его переход в режим энергосбережения. Может повысить производительность во время обратного чтения, но при этом значительно увеличивается энергопотребление. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Количество потоков рендеринга: 0 - для однопоточного, 2 или более - для многопоточного (1 - для отладки). Рекомендуется от 2 до 4 потоков, большее количество, скорее всего, будет работать медленнее, а не быстрее. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Отключите поддержку буферов глубины в кэше текстур. Скорее всего, это приведет к различным глюкам и полезно только для отладки. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Позволяет текстурному кэшу повторно использовать в качестве входной текстуры внутреннюю часть предыдущего буфера кадра. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Сбрасывает все объекты в кэше текстур обратно в локальную память при завершении работы. Это может предотвратить потерю визуальных данных при сохранении состояния или переключении средств визуализации, но также может вызвать графические искажения. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Пытается уменьшить размер текстуры, когда игры сами его не устанавливают (например, игры на движке Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Исправляет проблемы с апскейлом (вертикальными линиями) в играх от Namco, например Ace Combat, Tekken, Soul Calibur и т.д. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Дамп заменяемых текстур на диск. Снижает производительность. - + Includes mipmaps when dumping textures. Включает MIP-карты при дампе текстур. - + Allows texture dumping when FMVs are active. You should not enable this. Разрешает дамп текстур при активных FMV. Не следует включать эту функцию. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Загружает заменяющие текстуры в рабочий поток, уменьшая микрозадержки, когда заменяющие текстуры включены. - + Loads replacement textures where available and user-provided. Загружает заменяющие текстуры, если они доступны и предоставлены пользователем. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Предварительно загружает все заменяющие текстуры в память. Не требуется при асинхронной загрузке. - + Enables FidelityFX Contrast Adaptive Sharpening. Включает контрастно-адаптивную резкость FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Определяет интенсивность эффекта повышения резкости в постобработке CAS. - + Adjusts brightness. 50 is normal. Регулирует яркость. Нормальный - 50. - + Adjusts contrast. 50 is normal. Регулирует контрастность. Нормальный - 50. - + Adjusts saturation. 50 is normal. Регулирует насыщенность. Нормальный - 50. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Применяет шейдер, который стилизует визуальные эффекты под разные телевизоры. + + + Scales the size of the onscreen OSD from 50% to 500%. Масштабирует размер индикации на экране от 50% до 500%. - + OSD Messages Position Расположение сообщений OSD - + OSD Statistics Position Расположение статистики OSD - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Отображает значки индикаторов на экране для состояний эмуляции, таких как Пауза, Турбо, Перемотка и Замедление. - + Displays various settings and the current values of those settings, useful for debugging. Отображает различные настройки и текущие значения этих настроек, полезно для отладки. - + Displays a graph showing the average frametimes. Отображает график, показывающий средние кадры. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Видеокодек - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Выбор видеокодека, используемого для захвата изображения. <b>Если не уверены, оставьте значение по умолчанию.<b> - - - + Video Format Формат видео - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Битрейт видео - + 6000 kbps 6000 кбит/с - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Выбор используемого битрейта видео. Как правило, более высокий битрейт улучшает качество изображения, но увеличивает размер файла. - - - + Automatic Resolution Автоматическое разрешение - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Если включено, разрешение при захвате изображения будет меняться в соответствии с внутренним разрешением запущенной игры.<br><br><b>Будьте внимательны при использовании данной настройки, особенно если включен апскейлинг, т.к. высокое внутреннее разрешение (более 4x) может привести к очень большому размеру файла и вызвать сбой системы.</b> - - - + Enable Extra Video Arguments Включить доп. параметры видео - + Allows you to pass arguments to the selected video codec. Позволяет задавать параметры для выбранного видеокодека. - + Extra Video Arguments Доп. параметры видео - + Audio Codec Аудиокодек - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Выбор аудиокодека, используемого при захвате изображения. <b>Если не уверены, оставьте значение по умолчанию.<b> - - - + Audio Bitrate Битрейт аудио - + + 192 kbps + 192 кбит/с + + + Enable Extra Audio Arguments Включить доп. параметры аудио - + Allows you to pass arguments to the selected audio codec. Позволяет задавать параметры для выбранного аудиокодека. - + Extra Audio Arguments Доп. параметры аудио - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Разрешить эксклюзивный полноэкранный режим - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима, или Direct flip/scanout.<br>Запрет эксклюзивного полного экрана может способствовать плавному переключению окон, но увеличению задержку ввода. - - + + NTSC Frame Rate + Частота кадров NTSC + + + + 59.94 Hz + 59.94 Гц + + + + Determines what frame rate NTSC games run at. + Определяет, на какой частоте работают игры региона NTSC. + + + + PAL Frame Rate + Частота кадров PAL + + + + 50.00 Hz + 50.00 Гц + + + + Determines what frame rate PAL games run at. + Определяет, на какой частоте работают игры региона PAL. + + + + (Default) (по умолчанию) - + 2x Native (~720px/HD) Родное 2x (~720пикс/HD) - + 3x Native (~1080px/FHD) Родное 3x (~1080пикс/FHD) - + 4x Native (~1440px/QHD) Родное 4x (~1440пикс/QHD) - + 5x Native (~1800px/QHD+) Родное 5x (~1800пикс/QHD+) - + 6x Native (~2160px/4K UHD) Родное 6x (~2160пикс/4K UHD) - + 7x Native (~2520px) Родное 7x (~2520пикс) - + 8x Native (~2880px/5K UHD) Родное 8x (~2880пикс/5K UHD) - + 9x Native (~3240px) Родное 9x (~3240пикс) - + 10x Native (~3600px/6K UHD) Родное 10x (~3600пикс/6K UHD) - + 11x Native (~3960px) Родное 11x (~3960пикс) - + 12x Native (~4320px/8K UHD) Родное 12x (~4320пикс/8K UHD) - + 13x Native (~4680px) Родное 13x (~4680пикс) - + 14x Native (~5040px) Родное 14x (~5040пикс) - + 15x Native (~5400px) Родное 15x (~5400пикс) - + 16x Native (~5760px) Родное 16x (~5760пикс) - + 17x Native (~6120px) Родное 17x (~6120пикс) - + 18x Native (~6480px/12K UHD) Родное 18x (~6480пикс/12K UHD) - + 19x Native (~6840px) Родное 19x (~6840пикс) - + 20x Native (~7200px) Родное 20x (~7200пикс) - + 21x Native (~7560px) Родное 21x (~7560пикс) - + 22x Native (~7920px) Родное 22x (~7920пикс) - + 23x Native (~8280px) Родное 23x (~8280пикс) - + 24x Native (~8640px/16K UHD) Родное 24x (~8640пикс/16K UHD) - + 25x Native (~9000px) Родное 25x (~9000пикс) - - + + %1x Native Родное %1x - - - - - - - - - + + + + + + + + + Checked Выбрано - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Включает хаки анти-размытия. Менее точно соответствует визуализации PS2, но позволяет многим играм выглядеть менее размытыми. - - - - + Integer Scaling Целочисленное масштабирование - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Добавляет заполнение к области отображения, чтобы соотношение между пикселями на хосте и пикселями в консоли было целочисленным. Может привести к более резкому изображению в некоторых 2D-играх. - + Aspect Ratio Соотношение сторон - + Auto Standard (4:3/3:2 Progressive) Авт. стандартное (прогрессивное 4:3/3:2) - + Deinterlacing Устранение чересстрочности - - Screenshot Size - Разрешение скриншота + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Определяет метод устранения чересстрочности, применяемый к чересстрочным изображениям эмулируемой консоли. Автоматический режим должен корректно обрабатывать большинство игр, но если вы замечаете дрожание изображения, попробуйте другой вариант. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Определяет разрешение, при котором скриншоты будут сохранены. Внутренние разрешения сохраняют более подробную информацию за счёт размера файла. - + Screenshot Format Формат снимка экрана - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Выбирает формат, который будет использоваться для сохранения скриншотов. JPEG производит меньшие файлы, но теряет детали. - + Screenshot Quality Качество снимков экрана - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Разрешение скриншота + + + Vertical Stretch Растягивание по вертикали - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Растягивает (&lt; 100%) или сжимает (&gt; 100%) вертикальную составляющую дисплея. - + Fullscreen Mode Полноэкранный режим - - - + + + Borderless Fullscreen Безрамочный полноэкранный - + Chooses the fullscreen resolution and frequency. Выбор полноэкранного разрешения и частоты. - - + Left Слева - - - - + + + + 0px 0пикс - + Changes the number of pixels cropped from the left side of the display. Изменяет количество пикселей, обрезанных с левой стороны дисплея. - + Top Сверху - + Changes the number of pixels cropped from the top of the display. Изменяет количество пикселей, обрезанных из верхней части дисплея. - - + Right Справа - + Changes the number of pixels cropped from the right side of the display. Изменяет количество пикселей, обрезанных с правой стороны дисплея. - + Bottom Снизу - + Changes the number of pixels cropped from the bottom of the display. Изменяет количество пикселей, обрезанных из нижней части дисплея. - - + + Native (PS2) (Default) Родное (PS2) (по умолчанию) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Управление разрешением, в котором происходит визуализация игр. Высокое разрешение может повлиять на производительность старых или дешевых ГП.<br>Неродное разрешение может вызвать небольшие графические проблемы в некоторых играх.<br>Разрешение FMV останется неизменным, так как видеофайлы предварительно отрендерены. - + Texture Filtering Сглаживание текстур - + Trilinear Filtering Трилинейная фильтрация - + Anisotropic Filtering Анизотропная фильтрация - + Reduces texture aliasing at extreme viewing angles. Уменьшает ступенчатость текстур при экстремальных углах обзора. - + Dithering Дизеринг - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Точность смешивания - + Texture Preloading Предзагрузка текстур - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Загружает целые текстуры сразу, а не по частям, избегая избыточных нагрузок, когда это возможно. Улучшает производительность в большинстве игр, но может замедлить работу в некоторых случаях. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Когда включено, ГП выполняет преобразование карты цветов текстур, в противном случае это будет выполнять ЦП. Это компромисс между ГП и ЦП. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Включение этой опции дает вам возможность изменять средства визуализации и исправления масштабирования в ваших играх. Однако, ЕСЛИ вы ВКЛЮЧИЛИ это, вы ОТКЛЮЧИТЕ АВТОМАТИЧЕСКИЕ НАСТРОЙКИ и сможете повторно включить автоматические настройки, сняв флажок с этой опции. - + 2 threads 2 потока - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Принудительная очистка примитивов, когда кадровый буфер также является входной текстурой. Исправляет некоторые эффекты обработки, такие как тени в серии Jak и яркость в GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Включает мипмаппинг (MIP-текстурирование), требуется некоторым играм для корректной визуализации. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Максимальная ширина целевой памяти, которая позволит активировать визуализатор спрайтов ЦП. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Пытается определить, когда игра отрисовывает собственную цветовую палитру, а затем визуализировать ее программно, а не на ГП. - + GPU Target CLUT Целевая палитра GPU - + Skipdraw Range Start Начало диапазона пропуска кадров - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Полностью пропускает отрисовку поверхностей от поверхности в левом блоке до поверхности, указанной в блоке справа. - + Skipdraw Range End Конец диапазона пропуска кадров - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Эта опция отключает несколько безопасных функций. Отключает точное восстановление и визуализацию точек и линий, что может помочь играм Xenosaga. -Отключает точную очистку памяти GS, которая обычно выполняется на ЦП, и передает эту задачу ГП, что может помочь играм Kingdom Hearts. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Загружает данные GS при отрисовке нового кадра для точного воспроизведения некоторых эффектов. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Смещение полупикселя - + Might fix some misaligned fog, bloom, or blend effect. Может исправить некорректное отображение тумана, эффектов расцветки или смешивания. - + Round Sprite Округление спрайтов - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Корректирует выборку текстур 2D-спрайтов при масштабировании. Исправляет линии в спрайтах игр, например, в Ar tonelico, при масштабировании. Опция Half предназначена для плоских спрайтов, а опция Full - для всех спрайтов. - + Texture Offsets X Смещение текстур по оси Х - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Смещение координат ST/UV текстур. Исправляет некоторые проблемы с текстурами и может также исправить выравнивание текстур при постобработке. - + Texture Offsets Y Смещение текстур по оси Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Уменьшает точность GS во избежание разрыва между пикселями при масштабировании. Исправляет отображение текста в играх Wild Arms. - + Bilinear Upscale Билинейный фильтр масштабирования - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Позволяет сглаживать текстуры с помощью билинейной фильтрации при масштабировании. Например, лучи света в Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Заменяет на постобработке несколько спрайтов на один большой спрайт, что уменьшает количество масштабирующих линий. - - Force palette texture draws to render at native resolution. - Принудительная отрисовка текстуры палитры в исходном разрешении. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Контрастно-адаптивная резкость (CAS) - + Sharpness Резкость - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Включает регулировку насыщенности, контрастности и яркости. Значения по умолчанию - 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Применяет алгоритм сглаживания FXAA для улучшения визуального качества игр. - + Brightness Яркость - - - + + + + 50 50 - + Contrast Контрастность - + + Gamma + Гамма + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader Шейдер ТВ - - Applies a shader which replicates the visual effects of different styles of television set. - Применяет шейдер, который стилизует визуальные эффекты под разные телевизоры. - - - + OSD Scale Масштаб индикации на экране - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Выводит на экран сообщений о системных событиях, таких как создание/загрузка сохранений, снимок экрана и т.д. - + Shows the internal frame rate of the game in the top-right corner of the display. Отображает частоту кадров игры в правом верхнем углу экрана. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Отображает в процентах текущую скорость эмуляции системы в правом верхнем углу экрана. - + Shows the resolution of the game in the top-right corner of the display. Отображает разрешение игры в правом верхнем углу экрана. - + Shows host's CPU utilization. Отображает нагрузку на ЦП. - + Shows host's GPU utilization. Отображает нагрузку на ГП. - + Shows counters for internal graphical utilization, useful for debugging. Отображает счетчики для внутреннего графического использования, полезные для отладки. - + + Show Patches + Показывать патчи + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Отображает текущее состояние системного контроллера в левом нижнем углу экрана. - + Shows the current PCSX2 version on the top-right corner of the display. Отображает текущую версию PCSX2 в правом верхнем углу экрана. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Отображает текущее состояние активной записи ввода. - + Displays warnings when settings are enabled which may break games. Отображает предупреждения, когда включены настройки, которые могут сломать игру. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Оставить пустым - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Параметры, сообщаемые выбранному видеокодеку.<br><b>Используйте '=' чтобы отделить ключ от значения и ':' чтобы разделить две пары друг от друга.</b><br> Например: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Выбор используемого битрейта аудио. - - 160 kbps - 160 кбит/с - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Параметры, сообщаемые выбранному аудиокодеку.<br><b>Используйте '=' чтобы отделить ключ от значения и ':' чтобы разделить две пары друг от друга.</b><br>Например: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Сжатие дампа GS - + Change the compression algorithm used when creating a GS dump. Изменение алгоритма сжатия, используемого при создании дампа GS. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Использует модель представления blit вместо перелистывания при использовании средства визуализации Direct3D 11. Обычно это приводит к снижению производительности, но может потребоваться для некоторых потоковых приложений или для снижения частоты кадров на некоторых системах. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Включить отладочное устройство - + Enables API-level validation of graphics commands. Включает проверку графических команд на уровне API. - + GS Download Mode Режим загрузки GS - + Accurate Точный - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Пропускает синхронизацию с потоком GS и ГП хоста для загрузок GS. Может привести к значительному увеличению скорости на более медленных системах, но с потерей множества визуальных эффектов. Если игры выводятся с дефектами, и эта опция активирована, пожалуйста, сначала отключите её. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. По умолчанию - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14964,482 +15735,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format По умолчанию + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + Texture Filtering: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Опции + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Папка поиска + + + + Browse... + Обзор... + + + + Open... + Открыть... + + + + Reset + Сбросить + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Off + Off + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Графика - + Save Screenshot Сохранить снимок экрана - + Toggle Video Capture Вкл/выкл захват видео - + Save Single Frame GS Dump Сохранить дамп одного кадра GS - + Save Multi Frame GS Dump Сохранить мультикадровый дамп GS - + Toggle Software Rendering Вкл/выкл программную визуализацию - + Increase Upscale Multiplier Увеличить множитель апскейла - + Decrease Upscale Multiplier Уменьшить множитель апскейла - + Toggle On-Screen Display Вкл/выкл индикацию на экране - + Cycle Aspect Ratio Задать соотношение сторон - + Aspect ratio set to '{}'. Соотношение сторон установлено на '{}'. - + Toggle Hardware Mipmapping Переключить аппаратный мипмаппинг (MIP-текстурирование) - + Hardware mipmapping is now enabled. Аппаратный мипмаппинг включен. - + Hardware mipmapping is now disabled. Аппаратный мипмаппинг выключен. - + Cycle Deinterlace Mode Задать режим деинтерлейса - + Automatic Автоматический - + Off Выкл - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Режим деинтерлейсинга установлен на '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + Не использовать (по умолчанию) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Вкл/выкл дамп текстур - + Texture dumping is now enabled. Дампинг текстур включён. - + Texture dumping is now disabled. Дампинг текстур отключен. - + Toggle Texture Replacements Вкл/выкл замену текстур - + Texture replacements are now enabled. Замена текстур включена. - + Texture replacements are now disabled. Замена текстур отключена. - + Reload Texture Replacements Перезагрузить замены текстур - + Texture replacements are not enabled. Замена текстур не включена. - + Reloading texture replacements... Перезагрузка замененных текстур... - + Target speed set to {:.0f}%. Целевая скорость установлена на {:.0f}%. - + Volume: Muted Громкость: Выкл - + Volume: {}% Громкость: {}% - + No save state found in slot {}. Не найдено сохраненного состояния в слоте {}. - - - - - - - - - - - - - - - - - - + + + + System Система - + Open Pause Menu Открыть меню паузы - + Open Achievements List Открыть список достижений - + Open Leaderboards List Открыть список таблицы лидеров - + Toggle Pause Вкл/выкл паузу - + Toggle Fullscreen Вкл/выкл полноэкранный режим - + Toggle Frame Limit Вкл/выкл ограничение кадров - + Toggle Turbo / Fast Forward Вкл/выкл турбо / перемотка вперед - + Toggle Slow Motion Вкл/выкл замедление - + Turbo / Fast Forward (Hold) Турбо / перемотка вперед (удержание) - + Increase Target Speed Увеличить целевую скорость - + Decrease Target Speed Уменьшит целевую скорость - + + + + Audio + Audio + + + Increase Volume Увеличить громкость - + Decrease Volume Уменьшить громкость - + Toggle Mute Вкл/выкл звук - + Frame Advance Покадровый запуск - + Shut Down Virtual Machine Выключить виртуальную машину - + Reset Virtual Machine Сбросить виртуальную машину - + Toggle Input Recording Mode Вкл/выкл режим записи ввода - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Навигация + + + + + + + + + + + Speed + Скорость + + + + + + + + + Save States Сохраненные состояния - + Select Previous Save Slot Выбрать предыдущий слот сохранения - + Select Next Save Slot Выбрать следующий слот сохранения - + Save State To Selected Slot Сохранить состояние в выбранном слоте - + Load State From Selected Slot Загрузить состояние из выбранного слота - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Сохранить состояние и выбрать следующий слот - + Select Next Slot and Save State Выбрать следующий слот и сохранить состояние - + Save State To Slot 1 Сохранить состояние в слот 1 - + Load State From Slot 1 Загрузить состояние из слота 1 - + Save State To Slot 2 Сохранить состояние в слот 2 - + Load State From Slot 2 Загрузить состояние из слота 2 - + Save State To Slot 3 Сохранить состояние в слот 3 - + Load State From Slot 3 Загрузить состояние из слота 3 - + Save State To Slot 4 Сохранить состояние в слот 4 - + Load State From Slot 4 Загрузить состояние из слота 4 - + Save State To Slot 5 Сохранить состояние в слот 5 - + Load State From Slot 5 Загрузить состояние из слота 5 - + Save State To Slot 6 Сохранить состояние в слот 6 - + Load State From Slot 6 Загрузить состояние из слота 6 - + Save State To Slot 7 Сохранить состояние в слот 7 - + Load State From Slot 7 Загрузить состояние из слота 7 - + Save State To Slot 8 Сохранить состояние в слот 8 - + Load State From Slot 8 Загрузить состояние из слота 8 - + Save State To Slot 9 Сохранить состояние в слот 9 - + Load State From Slot 9 Загрузить состояние из слота 9 - + Save State To Slot 10 Сохранить состояние в слот 10 - + Load State From Slot 10 Загрузить состояние из слота 10 - + Save slot {0} selected ({1}). Выбран слот сохранения {0} ({1}). @@ -15447,63 +16527,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Запись ввода - + {} Replaying {} Повтор - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Сохранено {0:%d/%m/%Y} в {0:%H:%M}. - + Save state selector is unavailable without a valid game serial. Менеджер быстрых сохранений недоступен без правильного серийного номера игры. - + + Empty + Empty + + + Load Загрузить - + Save Сохранить - + Select Previous Выбрать предыдущий - + Select Next Выбрать следующий - + Close Menu Закрыть меню - - + + Save Slot {0} Слот сохранения {0} - + No save present in this slot. Нет сохранения в данном слоте. - + no save yet нет сохранения @@ -15864,43 +16949,43 @@ Right click to clear binding - + Pause On Focus Loss Пауза при потере фокуса - + Inhibit Screensaver Запретить экранную заставку - + Pause On Start Пауза при запуске - + Confirm Shutdown Подтверждение отключения - + Enable Discord Presence Включить статус активности в Discord - + Enable Mouse Lock - Enable Mouse Lock + Включить блокировку мыши - + Pause On Controller Disconnection Пауза при отключении контроллера @@ -15911,287 +16996,381 @@ Right click to clear binding - + Start Fullscreen Запускать в полноэкранном режиме - + Double-Click Toggles Fullscreen Двойной клик для переключения полноэкранного режима - + Render To Separate Window Рендеринг в отдельном окне - + Hide Main Window When Running Скрывать главное окно при запуске - + Disable Window Resizing Отключить изменение размера окна - + Hide Cursor In Fullscreen Скрывать курсор в полноэкранном режиме - - Preferences - Предпочтения + + Start Big Picture UI + Запустить Big Picture UI - + + Appearance + Appearance + + + Language: Язык: - + Theme: Тема: - + + Game List Background: + Game List Background: + + + + Browse... + Обзор... + + + + Reset + Reset + + + + Opacity: + Непрозрачность: + + + + + Fill Image + Fill Image + + + Automatic Updater Автоматическое обновление - + Update Channel: Канал обновлений: - + Current Version: Текущая версия: - - + + Enable Automatic Update Check Включить автоматическую проверку обновлений - + Check for Updates... Проверить наличие обновлений... - + Native Стандартная - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Классический Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Серый) [Тёмная] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Синий) [Тёмная] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Серое вещество (Серый) [Темный] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Нетронутая лагуна (Серо-зеленый/-Синий) [Светлый] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Детская пастель (Розовый) [Светлый] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Время пиццы! (Коричневый/Кремово-белый) [Светлый] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Белый/Синий) [Светлый] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Алый дьявол (Красный/Пурпурный) [Темный] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Фиолетовый ангел (Синий/Пурпурный) [Темный] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Кобальтовое небо (Синий) [Темный] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Черный) [Темный] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Рубиновый (Черный/Красный) [Темный] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Сапфир (Черный/Синий) [Темный] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Изумрудный (Черный/Зеленый) [Темный] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Поместить в папку PCSX2] - - - - - - + + + + Checked Выбрано - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Автоматически проверяет наличие обновлений программы во время запуска. Обновления можно откладывать или же вовсе пропускать. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Предотвращает активацию заставки и спящий режим хоста во время эмуляции. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Определяет, будет ли отображаться запрос на подтверждение завершения работы виртуальной машины при нажатии горячей клавиши. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - - Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. - + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> + Блокирует курсор мыши внутри окна PCSX2, когда оно активно и все остальные окна закрыты.<br><b>Недоступно в Linux с Wayland.</b><br><b>Требует разрешений на доступность в macOS.</b> + + + Allows switching in and out of fullscreen mode by double-clicking the game window. Позволяет переходить в полноэкранный режим и обратно, дважды щелкнув по игровому окну. - + Prevents the main window from being resized. Предотвращает изменение размера главного окна. - - - - - + + Start Big Picture Mode + Запустить режим Big Picture + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Автоматически запускает режим Big Picture вместо обычного интерфейса Qt при старте PCSX2. + + + + Game List Background + Game List Background + + + + + None + Не использовать + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Не выбрано - + Fusion [Light/Dark] Fusion [Светлая/Тёмная] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Ставит эмулятор на паузу при запуске игры. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Приостанавливает эмулятор при сворачивании окна или переходе к другому приложению, и возобновляет работу при возвращении к окну. - + Automatically switches to fullscreen mode when a game is started. Автоматически переключается в полноэкранный режим при запуске игры. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Скрывает указатель/курсор мыши в полноэкранном режиме. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Отображает игру в отдельном окне, вместо главного окна. Если флажок снят, игра будет отображаться поверх списка игр. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Скрывает главное окно (со списком игр), когда игра запущена, требует включения «Рендеринг в отдельном окне». - - - + Shows the game you are currently playing as part of your profile in Discord. Отображает игру, в которую вы сейчас играете, как часть вашего профиля в Discord. - + System Language [Default] Язык системы [Default] @@ -16223,6 +17402,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16390,18 +17574,18 @@ Right click to clear binding &Система - - + + Change Disc Сменить диск - + Load State Загрузить состояние - + S&ettings &Настройки @@ -16415,6 +17599,11 @@ Right click to clear binding &Debug &Отладка + + + &Switch Graphics API + &Переключить графический API + &View @@ -16436,139 +17625,139 @@ Right click to clear binding Панель инструментов - + Start &File... Запустить &файл... - + Start &BIOS Запустить &BIOS - + &Scan For New Games &Сканировать новые игры - + &Rescan All Games &Повторить сканирование всех игр - + Shut &Down &Выключить - + Shut Down &Without Saving Выключить &без сохранения - + &Reset &Перезагрузить - + &Pause &Пауза - + E&xit &Выход - + &BIOS &BIOS - + &Controllers &Контроллеры - + &Hotkeys &Горячие клавиши - + &Graphics &Графика - + &Post-Processing Settings... &Настройки постобработки... - + Resolution Scale Масштаб разрешения - + &GitHub Repository... &Репозиторий на GitHub... - + Support &Forums... &Форум поддержки... - + &Discord Server... &Сервер Discord... - + Check for &Updates... &Проверить наличие обновлений... - + About &Qt... О &Qt... - + &About PCSX2... &О программе PCSX2... - + Fullscreen In Toolbar Полноэкранный режим - + Change Disc... In Toolbar Сменить диск... - + &Audio &Звук - + Global State Общее состояние - + &Screenshot &Снимок экрана - + Start File In Toolbar Запустить файл @@ -16593,416 +17782,417 @@ Right click to clear binding Setti&ngs Настро&йки - - - &Switch Renderer - &Переключить визуализатор - &Input Recording &Запись ввода - + Start D&isc... Запустить д&иск... - + Start Disc In Toolbar Запустить диск - + Start BIOS In Toolbar Запустить BIOS - + Shut Down In Toolbar Выключить - + Reset In Toolbar Перезагрузить - + Pause In Toolbar Пауза - + Load State In Toolbar Загрузить - + Save State In Toolbar Сохранить - + &Emulation &Эмуляция - + Controllers In Toolbar Контроллеры - + + Hotkeys + In Toolbar + Клавиши + + + Achie&vements Дости&жения - + &Fullscreen &Полноэкранный - + PCSX2 &Wiki... - PCSX2 &Wiki... + &Вики PCSX2... - + D&ocumentation... - D&ocumentation... + Д&окументация... - + &Interface &Интерфейс - + Add Game &Directory... Добавить папку &с играми... - + Settings In Toolbar Настройки - + &From File... &Из файла... - + From &Device... Из &устройства... - + From &Game List... Из &списка игр... - + &Remove Disc &Извлечь диск - + Screenshot In Toolbar Снимок - + &Memory Cards &Карты памяти - + &Network && HDD &Сеть и HDD - + &Folders &Папки - + &Toolbar &Панель инструментов - + Show Titl&es (Grid View) Показывать назва&ния (вид сетки) - + &Open Data Directory... &Открыть папку данных... - + &Toggle Software Rendering &Вкл/выкл программную визуализацию - + &Open Debugger &Открыть отладчик - + &Reload Cheats/Patches &Перезагрузить читы и патчи - + E&nable System Console В&ключить системную консоль - + Enable &Debug Console Включить &консоль отладки - + Enable &Log Window Включить &окно журнала - + Enable &Verbose Logging Включить &подробное журналирование - + Enable EE Console &Logging Включить &ведение журнала консоли EE - + Enable &IOP Console Logging Включить &ведение журнала консоли IOP - + Save Single Frame &GS Dump Сохранить &дамп одного кадра GS - + &New This section refers to the Input Recording submenu. &Новый - + &Play This section refers to the Input Recording submenu. &Воспроизвести - + &Stop This section refers to the Input Recording submenu. &Остановить - + &Controller Logs &Журнал контроллера - + &Input Recording Logs &Журнал записи ввода - + Enable &CDVD Read Logging Включить &ведение журнала чтения CDVD - + Save CDVD &Block Dump Сохранять &дамп блока CDVD - + &Enable Log Timestamps &Включить временные метки в журнале - + Start Big Picture &Mode Запустить режим &Big Picture - + &Cover Downloader... &Загрузчик обложек... - + &Show Advanced Settings &Показывать дополнительные настройки - + &Recording Viewer &Просмотр записи ввода - + &Video Capture &Запись видео - + &Edit Cheats... &Редактировать читы... - + Edit &Patches... Редактировать &патчи... - + &Status Bar &Строка состояния - - + + Game &List Список &игр - + Loc&k Toolbar Закрепи&ть панель инструментов - + &Verbose Status &Детальный статус - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Отображать &систему - + Game &Properties Свойства &игры - + Game &Grid Сетка &игр - + Zoom &In (Grid View) &Увеличить масштаб (вид сетки) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Уменьшить масштаб (вид сетки) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Обновить &обложки (вид сетки) - + Open Memory Card Directory... Открыть папку карт памяти... - + Input Recording Logs Журнал записи ввода - + Enable &File Logging Включить &ведение файлового журнала - + Start Big Picture Mode Запустить режим Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Показать расширенные настройки - - + + Video Capture Запись видео - + Internal Resolution Внутреннее разрешение - + %1x Scale Масштаб %1x - + Select location to save block dump: Выберите место, чтобы сохранить дамп блоков: - + Do not show again Больше не показывать - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17015,309 +18205,315 @@ Are you sure you want to continue? Вы уверены, что хотите продолжить? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 файлов (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy ПРЕДУПРЕЖДЕНИЕ: Карта памяти занята - + Confirm Shutdown Подтверждение отключения - + Are you sure you want to shut down the virtual machine? Вы уверены, что хотите выключить виртуальную машину? - + Save State For Resume Сохранить состояние для дальнейшего запуска - - - - - + + + + + + Error Ошибка - + You must select a disc to change discs. Необходимо выбрать диск для изменения дисков. - + Properties... Свойства... - + Set Cover Image... Установить обложку... - + Exclude From List Исключить из списка - + Reset Play Time Сбросить время игры - + Check Wiki Page Посмотреть вики-страницу - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Загрузка по умолчанию - + Fast Boot Быстрая загрузка - + Full Boot Полная загрузка - + Boot and Debug Загрузка и отладка - + Add Search Directory... Добавить папку поиска... - + Start File Запустить файл - + Start Disc Запустить диск - + Select Disc Image Выберите образ диска - + Updater Error Ошибка при обновлении - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>К сожалению, вы пытаетесь обновить версию PCSX2, которая не является официальным релизом с GitHub. Для предотвращения несовместимостей, автообновление включено только в официальных сборках.</p><p>Чтобы получить официальную сборку, пожалуйста, загрузите ее по ссылке ниже:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Автоматическое обновление не поддерживается на текущей платформе. - + Confirm File Creation Подтвердить создание файла - + The pnach file '%1' does not currently exist. Do you want to create it? Файл pnach '%1' в настоящее время не существует. Хотите ли вы создать его? - + Failed to create '%1'. Не удалось создать '%1'. - + Input Recording Failed Ошибка записи ввода - + Failed to create file: {} Не удалось создать файл: {} - + Input Recording Files (*.p2m2) Файлы записи ввода (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Не удалось открыть файл: {} - + Paused Пауза - + Load State Failed Не удалось загрузить состояние - + Cannot load a save state without a running VM. Невозможно загрузить сохраненное состояние без запущенной виртуальной машины. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Новый ELF не может быть загружен без перезагрузки виртуальной машины. Хотите ли вы перезагрузить виртуальную машину сейчас? - + Cannot change from game to GS dump without shutting down first. Невозможно перейти из игры в дамп GS без предварительного выключения. - + Failed to get window info from widget Не удалось получить информацию о новом окне от виджета - + Stop Big Picture Mode Остановить режим Big Picture - + Exit Big Picture In Toolbar Выйти из Big Picture - + Game Properties Свойства игры - + Game properties is unavailable for the current game. Свойства игры недоступны для текущей игры. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не удалось найти устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенные устройства и достаточные права доступа к ним. - + Select disc drive: Выберите дисковод: - + This save state does not exist. Данного сохраненного состояния не существует. - + Select Cover Image Выберите изображение обложки - + Cover Already Exists Обложка уже существует - + A cover image for this game already exists, do you wish to replace it? Обложка для этой игры уже существует, хотите ее заменить? - - - - + + + + Copy Error Ошибка копирования - + Failed to remove existing cover '%1' Не удалось удалить существующую обложку '%1' - + Failed to copy '%1' to '%2' Не удалось скопировать '%1' в '%2' - + Failed to remove '%1' Не удалось убрать '%1' - - + + Confirm Reset Подтвердите сброс - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Все типы изображений для обложек (*.jpg *.jpeg *.png *.png *.webp) - + You must select a different file to the current cover image. Вы должны выбрать другой файл для текущего изображения обложки. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17326,12 +18522,12 @@ This action cannot be undone. Это действие нельзя отменить. - + Load Resume State Загрузить состояние для продолжения - + A resume save state was found for this game, saved at: %1. @@ -17344,89 +18540,94 @@ Do you want to load this state, or start from a fresh boot? Хотите ли вы загрузить это состояние или начать с новой загрузки? - + Fresh Boot Новая загрузка - + Delete And Boot Удалить и загрузить - + Failed to delete save state file '%1'. Не удалось удалить файл сохранения состояния '%1'. - + Load State File... Загрузить файл состояния... - + Load From File... Загрузить из файла... - - + + Select Save State File Выберите файл сохраненного состояния - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Сохраненные состояния (*.p2s) - + Delete Save States... Удалить сохраненные состояния... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Все типы файлов (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Однотрековые raw-образы (*.bin *.iso);;Файлы разметки (*.cue);;Файлы дескрипторов мультимедиа (*.mdf);;Образы CHD MAME (*.chd);;Образы CSO (*.cso);;Образы ZSO (*.zso);;Образы GZ (*.gz);;Исполняемые ELF-файлы (*.elf);;Исполняемые IRX-файлы (*.irx);;Дампы GS (*.gs *.gs.xz *.gs.zst);;Дампы блоков (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Все типы файлов (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Однотрековые raw-образы (*.bin *.iso);;Файлы разметки (*.cue);;Файлы дескрипторов мультимедиа (*.mdf);;Образы CHD MAME (*.chd);;Образы CSO (*.cso);;Образы ZSO (*.zso);;Образы GZ (*.gz);;Дампы блоков (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ВНИМАНИЕ: На вашу карту памяти всё ещё производится запись данных. Прекращение работы в данный момент приведёт к <b>НЕОБРАТИМОМУ УНИЧТОЖЕНИЮ КАРТЫ ПАМЯТИ.</b> Настоятельно рекомендуется возобновить игру и дождаться завершения записи на карту памяти.<br><br>Вы все равно хотите завершить работу и <b>БЕЗВОЗВРАТНО УНИЧТОЖИТЬ КАРТУ ПАМЯТИ?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Сохраненные состояния (*.p2s *.p2s.backup) - + Resume (%2) Возобновить (%2) - + Load Slot %1 (%2) Загрузить ячейку %1 (%2) - - + + Delete Save States Удалить сохраненные состояния - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17435,62 +18636,62 @@ The saves will not be recoverable. Сохранения нельзя будет восстановить. - + %1 save states deleted. Удалено %1 сохраненных состояний. - + Save To File... Сохранить в файл... - + Empty Пусто - + Save Slot %1 (%2) Ячейка сохранения %1 (%2) - + Confirm Disc Change Подтвердить смену диска - + Do you want to swap discs or boot the new image (via system reset)? Хотите поменять местами диски или загрузить новый образ (через сброс системы)? - + Swap Disc Поменять диск - + Reset Перезагрузить - + Missing Font File Отсутствует файл шрифта - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Файл шрифта '%1' требуется для индикации на экране и режима Big Picture для отображения сообщений на выбранном вами языке.<br><br>Загрузить данный файл сейчас? Размер файла обычно не превышает 10 мегабайт.<br><br><strong>Если вы не загрузите данный файл, наэкранные сообщения будут нечитаемы.</strong> - + Downloading Files Загрузка файлов - + Audio Files (*.wav) Аудиофайлы (*.wav) @@ -17498,25 +18699,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Ошибка создания карты памяти - + Could not create the memory card: {} Не удалось создать карту памяти: {} - + Memory Card Read Failed Ошибка чтения карты памяти - + Unable to access memory card: {} @@ -17533,13 +18734,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Карта памяти '{}' была сохранена в память устройства. - + Failed to create memory card. The error was: {} Не удалось создать карту памяти. Ошибка: @@ -17798,12 +18999,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Да - + No Нет @@ -17837,7 +19038,7 @@ Savestates should not be used in place of in-game saves. - + Reset Сбросить @@ -17868,25 +19069,25 @@ Savestates should not be used in place of in-game saves. - + Create Создать - + Rename Переименовать - + Convert Преобразовать - + Delete Удалить @@ -17897,78 +19098,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Автоматическое управление сохранениями в зависимости от запущенной игры - + Checked Выбрано - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Только тип папки / Размер карты: Автоматически) Загружает только соответствующие загруженные сохранения игры, игнорируя другие. Позволяет избежать нехватки места для сохранения. - + Swap Memory Cards Поменять местами карты памяти - + Eject Memory Card Извлечь карту памяти - - - + + + Error Ошибка - - + + Delete Memory Card Удалить карту памяти - - - - + + + + Rename Memory Card Переименовать карту памяти - + New Card Name Новое название карты - + New name is invalid, it must end with .ps2 Недопустимое имя, должно заканчиваться на .ps2 - + New name is invalid, a card with this name already exists. Недопустимое имя - карта с таким именем уже существует. - + Slot %1 Слот %1 - + This Memory Card cannot be recognized or is not a valid file type. Эта карта памяти не распознается или имеет неправильный тип файла. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17977,63 +19178,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Не удалось удалить карту памяти. Более подробная информация имеется в журнале. - + Failed to rename Memory Card. The log may contain more information. Не удалось переименовать карту памяти. Более подробная информация имеется в журнале. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Использовать для слота %1 - + Both slots must have a card selected to swap. В обоих слотах должна быть выбрана карта для замены. - + PS2 (8MB) PS2 (8МБ) - + PS2 (16MB) PS2 (16 МБ) - + PS2 (32MB) PS2 (32 МБ) - + PS2 (64MB) PS2 (64МБ) - + PS1 (128KB) PS1 (128 Кб) - - + + Unknown Неизвестно - + PS2 (Folder) PS2 (папка) @@ -18041,38 +19242,74 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Отсутствует] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView Value - Value + Значение Type - Type + Тип 1 Byte (8 bits) - 1 Byte (8 bits) + 1 байт (8 бит) 2 Bytes (16 bits) - 2 Bytes (16 bits) + 2 байта (16 бит) @@ -18112,7 +19349,7 @@ This action cannot be reversed, and you will lose any saves on the card. Search - Search + Поиск @@ -18135,25 +19372,25 @@ This action cannot be reversed, and you will lose any saves on the card. Greater Than - Greater Than + Больше чем Greater Than Or Equal - Greater Than Or Equal + Больше или равно Less Than - Less Than + Меньше чем Less Than Or Equal - Less Than Or Equal + Меньше или равно @@ -18164,22 +19401,22 @@ This action cannot be reversed, and you will lose any saves on the card. Comparison - Comparison + Сравнение Start - Start + Начало End - End + Конец Copy Address - Copy Address + Скопировать адрес @@ -18195,7 +19432,7 @@ This action cannot be reversed, and you will lose any saves on the card. Debugger - Debugger + Отладчик @@ -18234,9 +19471,9 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... - Searching... + Поиск... @@ -18279,76 +19516,149 @@ This action cannot be reversed, and you will lose any saves on the card. Memory - Memory + Память - + Copy Address - Copy Address + Копировать адрес - - Go to address - Go to address + + Go to Address + Перейти к адресу - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste - Paste + Вставить - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + ИМЯ + + + + VERSION + Warning: short space limit. Abbreviate if needed. + ВЕРСИЯ + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + ТЕКСТ + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Модули + + + + Copy + Копировать + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + Новая функция + No existing function found. @@ -18392,6 +19702,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18465,6 +19780,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18494,6 +19814,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19035,7 +20360,7 @@ This action cannot be reversed, and you will lose any saves on the card.Гитара - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. В порт контроллера {0}, слот {1} подлючен {2}, но в быстром сохранении записан {3}. @@ -19092,7 +20417,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19193,19 +20518,19 @@ Ejecting {3} and replacing it with {2}. - Negcon + NeGcon NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Не удалось открыть {}. Встроенные игровые патчи недоступны. - + %n GameDB patches are active. OSD Message @@ -19216,7 +20541,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19227,7 +20552,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19238,7 +20563,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Никаких читов или патчей (широкоэкранных, совместимости или других) не найдено / не включено. @@ -19246,12 +20571,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Отключено (шум) - + TimeStretch (Recommended) Растяжение по времени (рекомендуется) @@ -19272,34 +20597,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 использует ваш микрофон для эмуляции USB-микрофона, подключенного к виртуальной PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator Создание HDD - + Failed to create HDD image Не удалось создать образ HDD @@ -19339,47 +20646,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Ошибка - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Контроллер {} подключён. - + System paused because controller {} was disconnected. Система приостановлена, потому что контроллер {} был отключён. - + Controller {} disconnected. Контроллер {} отключён. - + Cancel Отмена @@ -19438,12 +20745,12 @@ Ejecting {3} and replacing it with {2}. Copy Segment - Copy Segment + Копировать сегмент Copy Value - Copy Value + Копировать значение @@ -19458,12 +20765,12 @@ Ejecting {3} and replacing it with {2}. Change Segment - Change Segment + Изменить сегмент Change Value - Change Value + Изменить значение @@ -19518,13 +20825,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Это сохраненное состояние устарело и несовместимо с текущей версией PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -Если у вас есть несохраненный прогресс в этом состоянии, вы можете скачать совместимую версию (PCSX2 {}) с pcsx2.net, загрузить сохраненное состояние и сохранить свой прогресс на карте памяти. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19544,6 +20851,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION ОПИСАНИЕ + + + Name + Name + + + + Description + Описание + SavedAddressesView @@ -19553,44 +20870,44 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text - Copy Text + Копировать текст - + Copy all as CSV Copy all as CSV - + Paste from CSV - Paste from CSV + Вставить из CSV - + Load from Settings - Load from Settings + Загрузить из настроек - + Save to Settings - Save to Settings + Сохранить в настройки - + Delete - Delete + Удалить @@ -20028,7 +21345,7 @@ Do you want to continue? <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 автоматически просканирует и определит игры из указанных ниже каталогов и добавит их в список игр.<br>Эти игры должны быть дампами дисков, которыми вы владеете. Руководства по созданию дампов доступны <a href="https://pcsx2.net/docs/setup/dumping">здесь</a>.</p><p>Поддерживаемые форматы дампов:</p><p><ul><li>.bin/.iso (образы ISO-дисков)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (сжатый ISO)</li><li>.zso (сжатый ISO)</li><li>.gz (сжатый ISO в формате Gzip)</li></ul></p></p></body></html> @@ -20056,6 +21373,11 @@ Do you want to continue? Scan Recursively Сканировать повторно + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20101,11 +21423,6 @@ Do you want to continue? Controller Port 2 Порт контроллера 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Настройка завершена!</span></h1><p>Теперь вы готовы к запуску игр.</p><p>Дополнительные параметры доступны в меню настроек. Вы также можете использовать пользовательский интерфейс Big Picture для полной навигации с помощью геймпада.</p><p>Мы надеемся, что вам понравится использовать PCSX2.</p></body></html> - &Back @@ -20253,16 +21570,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy - Copy + Копировать - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20276,32 +21636,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Имя - + Value Значение - + Location Расположение - + Size Размер - + Type Тип - + Liveness Liveness @@ -20309,12 +21669,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20329,127 +21689,157 @@ Scanning recursively takes more time, but will identify files in subdirectories. Refresh - Refresh + Обновить Filter - Filter + Фильтр + - + + + - - - + - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: - Type: + Тип: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20467,43 +21857,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID НЕВЕРНЫЙ - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). СП - + ENTRY Warning: short space limit. Abbreviate if needed. ЗАПИСЬ - + PRIORITY Warning: short space limit. Abbreviate if needed. ПРИОРИТЕТ - + STATE Warning: short space limit. Abbreviate if needed. СТАТУС - + WAIT TYPE Warning: short space limit. Abbreviate if needed. ТИП ОЖИДАНИЯ @@ -20613,1045 +22003,1068 @@ Rename it to {} to remove this warning. Threads - + Copy - Copy + Копировать - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Веб-камера (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Видеоустройство - + Audio Device Аудиоустройство - + Audio Latency Задержка звука - - + + Selects the device to capture images from. Выбирает устройство для захвата изображения. - + HID Keyboard (Konami) Клавиатура HID (Konami) - + Keyboard Клавиатура - + HID Mouse Мышь HID - + Pointer Курсор - + Left Button Левая кнопка - + Right Button Правая кнопка - + Middle Button Средняя кнопка - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Крестовина вверх - - - - - - - - - + + + + + + + + + D-Pad Down Крестовина вниз - - - - - - - - - + + + + + + + + + D-Pad Left Крестовина влево - - - - - - - - - + + + + + + + + + D-Pad Right Крестовина вправо - + Trigger Курок - + Shoot Offscreen Стрельба за пределы экрана - + Calibration Shot Калибровочный выстрел - - - + + + A A - - - + + + B В - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Относительный слева - + Relative Right Относительный справа - + Relative Up Относительный сверху - + Relative Down Относительный снизу - + Cursor Path Путь к курсору - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Устанавливает изображение перекрестия, которое будет использоваться этим световым пистолетом. Установка изображения перекрестия отключает системный курсор. - + Cursor Scale Масштаб курсора - + Scales the crosshair image set above. Масштабирует изображение перекрестия, заданное выше. - + %.0f%% %.0f%% - + Cursor Color Цвет курсора - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Применяет цвет к выбранному изображению перекрестия, можно использовать для нескольких игроков. Указать в формате HTML/CSS (т.е. #aabbcc) - + Manual Screen Configuration Ручная конфигурация экрана - + Forces the use of the screen parameters below, instead of automatic parameters if available. Включает принудительное использование приведенных ниже параметров экрана вместо автоматических, если таковые имеются. - + X Scale (Sensitivity) Масштаб X (Чувствительность) - - + + Scales the position to simulate CRT curvature. Масштабирует положение для имитации кривизны ЭЛТ-телевизора. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Масштаб Y (Чувствительность) - + Center X Центр X - + Sets the horizontal center position of the simulated screen. Устанавливает положение горизонтального центра эмулируемого экрана. - - + + %.0fpx %.0fпикс - + Center Y Центр Y - + Sets the vertical center position of the simulated screen. Устанавливает положение вертикального центра эмулируемого экрана. - + Screen Width Ширина экрана - + Sets the width of the simulated screen. Устанавливает ширину эмулируемого экрана. - - + + %dpx %dпикс - + Screen Height Высота экрана - + Sets the height of the simulated screen. Устанавливает высоту эмулируемого экрана. - + Logitech USB Headset USB-наушники Logitech - - - + + + Input Device Устройства ввода - - - - + + + + Selects the device to read audio from. Выбирает устройство для чтения звука. - + Output Device Устройство вывода - + Selects the device to output audio to. Выбирает устройство для вывода звука. - - - - + + + + Input Latency Задержка ввода - - - - - + + + + + Specifies the latency to the host input device. Определяет задержку входного устройства хоста. - - - - - - + + + + + + %dms %dмс - + Output Latency Задержка вывода - + Specifies the latency to the host output device. Определяет задержку выходного устройства хоста. - + USB-Mic: Neither player 1 nor 2 is connected. USB-микрофон: Ни игрок 1, ни игрок 2 не подключены. - + USB-Mic: Failed to start player {} audio stream. USB-микрофон: Не удалось запустить аудиопоток игрока {}. - + Microphone Микрофон - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Устройство игрока-1 - + Selects the input for the first player. Выбирает устройство ввода для первого игрока. - + Player 2 Device Устройство игрока-2 - + Selects the input for the second player. Выбирает устройство ввода для второго игрока. - - usb-msd: Could not open image file '{}' - usb-msd: Не удалось открыть файл образа '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Устройства хранения данных - + Modification time to USB mass storage image changed, reattaching. Дата модификации образа USB-накопителя изменилась, повторное подключение. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Путь к образу - - + + Sets the path to image which will back the virtual mass storage device. Устанавливает путь к образу виртуального устройства хранения. - - - - - Steering Left - Руль влево - - - - - - Steering Right - Руль вправо - - Throttle - Дроссель + Steering Left + Руль влево - - + Steering Right + Руль вправо + + + + + + Throttle + Дроссель + + + + + + + Brake Тормоз - - - + + + Cross Крестик - - - + + + Square Квадрат - - - + + + Circle Круг - - + + Triangle Треугольник - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Тактильная обратная связь - + Shift Up / R1 Перемещение вверх / R1 - + Shift Down / L1 Перемещение вниз / L1 - + L3 L3 - + R3 R3 - + Menu Up Меню вверх - + Menu Down Меню вниз - - + + X X - - + + Y Y - + Off Выкл - + Low Низкая - + Medium Средняя - + High Высокая - + Steering Smoothing Сглаживание поворотов руля - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Сглаживает повороты руля при каждом опросе на заданный процент. Требуется при использовании клавиатуры. - - + + %d%% %d%% - + Steering Deadzone Мертвая зона руля - + Steering axis deadzone for pads or non self centering wheels. Мертвая зона оси управления для контроллеров или несамоцентрирующихся рулей. - + Steering Damping Демпфирование руля - + Applies power curve filter to steering axis values. Dampens small inputs. Применяет фильтр кривой мощности к значениям оси рулевого управления. Гасит малые входные сигналы. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Руль - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Барабанная установка Rock Band - - + + Blue Синий - - + + Green Зеленый - - + + Red Красный - - + + Yellow Желтый - + Orange Оранжевый - + Buzz Controller Buzz-контроллер - + Player 1 Red Игрок 1 Красный - + Player 1 Blue Игрок 1 Синий - + Player 1 Orange Игрок 1 Оранжевый - + Player 1 Green Игрок 1 Зеленый - + Player 1 Yellow Игрок 1 Желтый - + Player 2 Red Игрок 2 Красный - + Player 2 Blue Игрок 2 Синий - + Player 2 Orange Игрок 2 Оранжевый - + Player 2 Green Игрок 2 Зеленый - + Player 2 Yellow Игрок 2 Желтый - + Player 3 Red Игрок 3 Красный - + Player 3 Blue Игрок 3 Синий - + Player 3 Orange Игрок 3 Оранжевый - + Player 3 Green Игрок 3 Зеленый - + Player 3 Yellow Игрок 3 Желтый - + Player 4 Red Игрок 4 Красный - + Player 4 Blue Игрок 4 Синий - + Player 4 Orange Игрок 4 Оранжевый - + Player 4 Green Игрок 4 Зеленый - + Player 4 Yellow Игрок 4 Желтый - + KeyboardMania KeyboardMania - + C 1 С 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 С 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Колесо вверх - + Wheel Down Колесо вниз - + Sega Seamic Sega Seamic - + Stick Left Стик влево - + Stick Right Стик влево - + Stick Up Стик вверх - + Stick Down Стик вниз - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Не удалось открыть '{}' для печати. - + Printer saving to '{}'... Сохранение данных принтера в "{}"... - + Printer Принтер @@ -21678,214 +23091,214 @@ Rename it to {} to remove this warning. Устройство вывода по умолчанию - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Треугольник / Euphoria - + Crossfader Left Кроссфейдер влево - + Crossfader Right Кроссфейдер вправо - + Left Turntable Clockwise Левая вертушка по часовой стрелке - + Left Turntable Counterclockwise Левая вертушка против часовой стрелки - + Right Turntable Clockwise Правая вертушка по часовой стрелке - + Right Turntable Counterclockwise Правая вертушка против часовой стрелки - + Left Turntable Green Зеленая кнопка левой вертушки - + Left Turntable Red Красная кнопка левой вертушки - + Left Turntable Blue Синяя кнопка левой вертушки - + Right Turntable Green Зеленая кнопка правой вертушки - + Right Turntable Red Красная кнопка правой вертушки - + Right Turntable Blue Синяя кнопка правой верхушки - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Ручка эффектов влево - + Effects Knob Right Ручка эффектов вправо - + Turntable Multiplier Множитель вертушки - + Gametrak Device Устройство Gametrak - + Foot Pedal Ножная педаль - + Left X Левый X - + Left Y Левый Y - + Left Z Левый Z - + Right X Правый X - + Right Y Правый Y - + Right Z Правый Z - - + + Invert X axis Инвертировать ось X - - + + Invert Y axis Инвертировать ось Y - - + + Invert Z axis Инвертировать ось Z - + Limit Z axis [100-4095] Ограничить ось Z [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 для оригинальных контроллеров Gametrak - 1790 для стандартных геймпадов - + %d %d - + RealPlay Device Устройство RealPlay - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21895,78 +23308,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Тип 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button Кнопка A - + B Button Кнопка B - + C Button Кнопка C - + D Button Кнопка D - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22834,37 +24247,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Не удалось создать резервную копию старого сохраненного состояния {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Неизвестная игра - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Ошибка - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22881,295 +24294,335 @@ Please consult the FAQs and Guides for further instructions. Для получения более подробной информации обратитесь к FAQ и руководствам. - + Resuming state Возобновление состояния - + Boot and Debug Загрузка и отладка - + + Failed to load save state Ошибка при загрузке состояния сохранения - + State saved to slot {}. Состояние сохранено в слот {}. - - + Loading state Состояние загрузки - + Failed to load state (Memory card is busy) Не удалось загрузить состояние (карта памяти занята) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Не удалось сохранить состояние (карта памяти занята) - + Failed to save state to slot {} (Memory card is busy) Не удалось сохранить состояние в слот {} (карта памяти занята) - + Saving state to slot {}... Сохранение состояния в слот {}... - - Frame advancing - Покадровый запуск - - - + Disc removed. Диск извлечен. - + Disc changed to '{}'. Диск изменен на '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Не удалось открыть новый образ диска "{}". Возврат к предыдущему образу. Сообщение об ошибке: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Невозможно вернуться к предыдущему образу диска. Извлечение диска. Сообщение об ошибке: {} - - Cheats have been disabled due to achievements hardcore mode. - Читы были отключены из-за режима хардкорных достижений. - - - + Fast CDVD is enabled, this may break games. Быстрый CDVD включен, это может ломать игры. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Частота/пропуск тактов отличаются от значений по умолчанию, что может привести к сбоям или замедлению игр. - + Upscale multiplier is below native, this will break rendering. Множитель масштабирования меньше родного, это приведёт к нарушению визуализации. - + Mipmapping is disabled. This may break rendering in some games. MIP-текстурирование отключено. Это может сломать рендеринг в некоторых играх. - + Debug device is enabled. This will massively reduce performance. Устройство для отладки включено. Это значительно снизит производительность. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Графический API не установлен на Автоматический. Это может вызвать проблемы с производительностью и графические артефакты. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Фильтрация текстур не установлена на Билинейная (PS2). Это может нарушить визуализацию в некоторых играх. - + No Game Running Игра не запущена - + Trilinear filtering is not set to automatic. This may break rendering in some games. Трилинейная фильтрация не установлена в автоматическом режиме. Это может нарушить визуализацию в некоторых играх. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) - Failed to load {} from slot {} (Memory card is busy) + Не удалось загрузить {} из слота {} (карта памяти занята) - - + + + + state state - + + Loading {} from slot {}... - Loading {} from slot {}... + Загрузка {} из слота {}... - + + Loading save state... + Загрузка сохраненного состояния... + + + + No disc to remove. + Нет диска для удаления. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Точность смешивания ниже базовой, что может нарушить эффект в некоторых играх. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Режим аппаратной загрузки не установлен в точный режим, это может нарушить визуализацию в некоторых играх. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. Режим округления EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр. - + EE FPU Clamp Mode is not set to default, this may break some games. Режим ограничения EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU0 Round Mode is not set to default, this may break some games. Режим округления VU0 не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU1 Round Mode is not set to default, this may break some games. Режим округления VU1 не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU Clamp Mode is not set to default, this may break some games. Режим клеммпинга VU не установлен по умолчанию, это может сломать некоторые игры. - + 128MB RAM is enabled. Compatibility with some games may be affected. Включено 128МБ ОЗУ. Совместимость с некоторыми играми может быть нарушена. - + Game Fixes are not enabled. Compatibility with some games may be affected. Исправления игр не включено. Совместимость с некоторыми играми может быть нарушена. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Патчи совместимости не включены. Совместимость с некоторыми играми может быть нарушена. - + Frame rate for NTSC is not default. This may break some games. Частота кадров для NTSC не является стандартной. Это может привести к поломке некоторых игр. - + Frame rate for PAL is not default. This may break some games. Частота кадров для PAL не является стандартной. Это может привести к поломке некоторых игр. - + EE Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор EE не включен, это значительно снизит производительность. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор VU0 не включен, это значительно снизит производительность. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор VU0 не включен, это значительно снизит производительность. - + IOP Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор IOP не включен, это значительно снизит производительность. - + EE Cache is enabled, this will significantly reduce performance. EE Cache включен, это значительно снизит производительность. - + EE Wait Loop Detection is not enabled, this may reduce performance. Обнаружение цикла ожидания EE не включено, это может снизить производительность. - + INTC Spin Detection is not enabled, this may reduce performance. Обнаружение зацикливания INTC не включено, это может снизить производительность. - + Fastmem is not enabled, this will reduce performance. Fastmem выключен, это уменьшит производительность. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 отключен, это может снизить производительность. - + mVU Flag Hack is not enabled, this may reduce performance. Хак флага mVU не включен, это может снизить производительность. - + GPU Palette Conversion is enabled, this may reduce performance. Конвертация ГП палитры включена, это может снизить производительность. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Предварительная загрузка текстур не является полной, что может снизить производительность. - + Estimate texture region is enabled, this may reduce performance. Включена оценка области текстуры, это может снизить производительность. - + Texture dumping is enabled, this will continually dump textures to disk. Дамп текстур включен. Эта опция будет постоянно дампить текстуры на диск. diff --git a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts index 73e8b7c6f3..89e2113cac 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts @@ -95,27 +95,27 @@ Спремно... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Ваш RetroAchievements токен за пријављивање није више валидан.</strong> Морате поново унети своје приступне податке како би вам се евидентирала достигнућа. Ваша лозинка се неће чувати у PCSX2; генерисаће се приступни токен који ће бити коришћен уместо ње. - + &Login Пријави се - + Logging in... Пријављивање... - + Login Error Грешка при пријави - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Please check your username and password, and try again. Молимо, проверите корисничко име и лозинку па покушајте поново. - + Login failed. Пријава неуспешна. - + Enable Achievements Омогућите Достигнућа (Achievements) - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Да ли желите сада да укључите биљежење? - + Enable Hardcore Mode Укључи Hardcore (Тврдокорни) мод - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Do you want to enable hardcore mode? Да ли желите да укључите Hardcore мод? - + Reset System Поново покрените систем - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore (Тврдокорни) мод неће бити укључен док се систем не покрене поново. Да ли желите да поново покренете систем сада? @@ -176,239 +176,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements Омогућите Достигнућа (Achievements) - - + + Enable Hardcore Mode Омогући Hardcore режим - - + + Test Unofficial Achievements Тестирајте неофицијална достигнућа - - + + Enable Sound Effects Омогући звучне ефекте - + Notifications Обавештења - - + + 5 seconds 5 секунди - + Account Налог - - + + Login... Улогујте се... - + View Profile... Прикажи профил... - + Settings Подешавања - - + + Enable Spectator Mode Укључи Режим гледаоца - - + + Enable Encore Mode Укључи Бис режим - - + + Show Achievement Notifications Прикажи обавештења о достигнућима - - + + Show Leaderboard Notifications Прикажи обавештења о ранг листи - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Укључите Оверлеј Унутар Игре - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Звучни ефекти - - - + + + Browse... Browse... - - - + + + Reset Ресетуј - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Преглед - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Корисничко име: Токен за пријављивање генерисан у: - + Game Info Подаци о игрици - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 користи RetroAchievements као базу података Достигнућа и за праћење напретка. Да би сте користили Достигнућа, молимо вас направите налог на: <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Да би сте видјели листу Достигнућа унутар игре, молимо вас притисните подешено дугме за <span style=" font-weight:600;"><span style=" font-weight:600;">Отворање Менија Паузе</span> и изаберите <span style=" font-weight:600;">Достигнућа</span> унутар менија. </p></body></html> - - - - - + + + + + Unchecked Неоткачено - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Када је укључено, PCSX2 ће претпоставити да су сва Достигнућа закључана и неће слати нотификације за откључавање на сервер. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Када је укључено, PCSX2 ће излистати Достигнућа из незфаничних комплета. Знајте да се ова Достигнућа не биљеже од стране RetroAchievementsa, тако да ће се откључати сваки пут. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Изазов" мод за Достигнућа, укључујући биљежење на ранг листама. Искључује Чување Стања, варање и могућност успоравања. - - - + + + + Checked Откачено - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Пушта звучни ефекат за догађаје попут откључавања Достигнућа и подношења на ранг листе. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Приказује иконе у доњем десном ћошку екрана када је изазов/грундирано Достигнуће активно. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Када је укључено и када сте пријављени, PCSX2 ће скенирати за Достигнућа по отварању. - + Displays popup messages on events such as achievement unlocks and game completion. Приказује искачуће поруке при догађајима попут откључавања Достигнућа и завршавања игре. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Приказује искачуће поруке приликом започињања, уношења, или неуспјевања изазова за ранг листу. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Када је укључено, свако играње ће се понашати као да ниједно Достигнуће није октључано. - + Reset System Поново покрените систем - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore (Тврдокорни) мод неће бити укључен док се систем не покрене поново. Да ли желите да поново покренете систем сада? - - + + %n seconds %n секунди @@ -417,19 +533,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. Корисничко име: %1 Токен за пријављивање генерисан у: %2 - + Logout Одјава - + Not Logged In. Нисте пријављени. @@ -437,33 +553,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore (Тврдокорни) мод ће бити укључен по поновном покретању система. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} се не може урадити док је укључен Hardcore мод. Да ли желите да искључите Hardcore мод? {0} ће бити отказано ако изаберете Не. - + Hardcore mode is now enabled. Hardcore (Тврдокорни) мод је сада укључен. - + {} (Hardcore Mode) {} (Hardcore Мод) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -473,7 +589,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -483,22 +599,22 @@ Login token generated on %2. - + {} (Unofficial) {} (Незванично) - + Mastered {} Савладан {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -508,7 +624,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -518,267 +634,285 @@ Login token generated on %2. - + Leaderboard attempt started. Покушај за ранг листу започет. - + Leaderboard attempt failed. - Покушај за ранг листу неуспјешан. + Покушај за ранг листу неуспешан. - + Your Time: {}{} Ваше време: {}{} - + Your Score: {}{} Ваши поени: {}{} - + Your Value: {}{} - Ваша вриједност: {}{} + Ваша врeдност: {}{} - + (Submitting) (Биљежење) - + Achievements Disconnected Достигнућа одвезана - + An unlock request could not be completed. We will keep retrying to submit this request. Захтјев за откључавање је био неуспјешан. Покушаћемо поново послати овај захтјев. - + Achievements Reconnected Достигнућа поново повезана - + All pending unlock requests have completed. - Сви нерешени захтјеви за откључавање су завршени. + Сви нерешени захтеви за откључавање су завршени. - + Hardcore mode is now disabled. Hardcore (Тврдокорни) мод је сада искључен. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode Потврди Hardcore (Тврдокорни) мод - + Active Challenge Achievements Активна Достигнућа Изазова - + (Hardcore Mode) (Hardcore Мод) - + You have unlocked all achievements and earned {} points! Откључали сте сва Достигнућа и добили {} поена! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Leaderboard Download Failed - + Your Time: {0} (Best: {1}) Ваше вријеме: {0} (Рекорд: {1}) - + Your Score: {0} (Best: {1}) Your Score: {0} (Best: {1}) - + Your Value: {0} (Best: {1}) Your Value: {0} (Best: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Leaderboard Position: {1} of {2} - + Server error in {0}: {1} Server error in {0}: {1} - + Yes Да - + No Не - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - + Unknown Непознато - + Locked Закључано - + Unlocked Откључано - + Unsupported Није подржано - + Unofficial Незванично - + Recently Unlocked Скорије Откључано - + Active Challenges Активни Изазови - + Almost There Још мало - + {} points {} поена - + {} point {} поен - + XXX points XXX поена - + Unlocked: {} Unlocked: {} - + This game has {} leaderboards. This game has {} leaderboards. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Show Best Прикажи Најбоље - + Show Nearby Прикажи Најближе - + Rank Ранг - + Name Име - + Time Време - + Score Резултат - + Value Вредност - + Date Submitted Датум Подношења - + Downloading leaderboard data, please wait... Downloading leaderboard data, please wait... - - + + Loading... Loading... - - + + This game has no achievements. This game has no achievements. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -786,325 +920,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + + - - - - - - - - - - - + + + + + + + + + + Checked Checked - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Укључите Брзи Приступ Меморије - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Користи Закрпљивање на крају процеса да би избјегао испирање на сваком приступу меморије. - + Pause On TLB Miss Паузирај на ТЛБ промашају - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Паузира виртуалну машину када се ТЛБ Промашај деси, умјесто да га игнорише и настави. Знајте да ће се ВМ паузирати након краја блока, не на инструкцији која је изазвала изузетак. Упутите се конзоли да би видјели адресу гдје се неважећи приступ десио. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 мод заокруживања - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 мод заокруживања - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 мод стезања - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 мод стезања - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Укључи VU0 Рекомпајлер (Микро мод) - + Enables VU0 Recompiler. Укључи VU0 Рекомпајлер. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Укључи VU1 Рекомпајлер - + Enables VU1 Recompiler. Укључује VU1 Рекомпајлер. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Хак за mVU ознаку - + Good speedup and high compatibility, may cause graphical errors. Добро побољшање брзине и висока компатибилност, можда ће проузроковати графичке грешке. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Извршава тачно-на-вријеме бинарни превод 32-битнog MIPS-I mашинског кода у x86. - + Enable Game Fixes Укључује Поправке за Игре - + Automatically loads and applies fixes to known problematic games on game start. Аутоматски учитава и укључује поправке за познате проблематичне игре по покретању. - + Enable Compatibility Patches Укључи Закрпе за Компатибилност - + Automatically loads and applies compatibility patches to known problematic games. Аутоматски учитава и укључује поправке за познате проблематичне игре по покретању. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1113,318 +1247,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Мјењање ових подешавања може довести до тога да игре постану нефункционалне. Модификујте на властиту одговорност, PCSX2 тим неће пружити подршку за конфигурације за овим подешавањима промењеним. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Мод заокруживања: - - - + + + Nearest Најближи - - - - + + + + Negative Негативан - - - - + + + + Positive Позитиван - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Мод стезања: - - + + None Ниједан - - - + + + Normal (Default) Нормално (подразумевано) - - - + + + Chop/Zero (Default) Сјећи/Нула (Подразумевано) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode Ниједан - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Додатно + Знак Презервације - + Full Пун - + Wait Loop Detection Чекај Детекцију Понављања - - + + Enable Recompiler Укључи Рекомпајлер - + Enable Fast Memory Access Укључите Брзи Приступ Меморије - + Enable Cache (Slow) Укључи Кеш (Споро) - + INTC Spin Detection INTC Спин Детекција - + Pause On TLB Miss Паузирај на ТЛБ промашају - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: VU1 мод заокруживања: - + mVU Flag Hack Хак за mVU ознаку - + Enable VU1 Recompiler Укључи VU1 Рекомпајлер - + Enable VU0 Recompiler (Micro Mode) Укључи VU0 Рекомпајлер (Микро мод) - + Enable Instant VU1 Enable Instant VU1 - - + + Extra Додаци - + VU0 Clamping Mode: VU0 мод стезања: - + VU0 Rounding Mode: VU0 мод заокруживања: - + VU1 Clamping Mode: VU1 мод стезања: - + I/O Processor (IOP, MIPS-I) I/O Процесор (IOP, MIPS-I) - + Game Settings Подешавање Игрe - + Enable Game Fixes Укључи Поправке за Игре - + Enable Compatibility Patches Enable Compatibility Patches - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Frame Rate Control - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Frame Rate: - - - - NTSC Frame Rate: - NTSC Frame Rate: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable @@ -1556,13 +1668,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1610,7 +1722,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Mute All Sound @@ -1620,7 +1732,7 @@ Leaderboard Position: {1} of {2} Synchronization: - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -1645,191 +1757,191 @@ Leaderboard Position: {1} of {2} Output Device: - + Synchronization Synchronization - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - - + + Default Default - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency Output Latency - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Reset Volume - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2106,33 +2218,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Fast Boot - + Fast Forward Boot Fast Forward Boot - + Checked Checked - + Patches the BIOS to skip the console's boot animation. Patches the BIOS to skip the console's boot animation. - + Unchecked Unchecked - + Removes emulation speed throttle until the game starts to reduce startup time. Removes emulation speed throttle until the game starts to reduce startup time. @@ -2236,82 +2348,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute Execute - - + + -- -- - - - Enabled - Enabled - - - - - Disabled - Disabled - - - + Read Read - + Write(C) (C) = changes, as in "look for changes". Write(C) - + Write Write - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. SIZE / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTION - + CONDITION Warning: limited space available. Abbreviate if needed. CONDITION - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2325,42 +2430,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2402,6 +2507,11 @@ Leaderboard Position: {1} of {2} Unknown Unknown + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3512,7 +3622,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3666,7 +3775,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Enabled @@ -3771,13 +3880,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3833,109 +3942,109 @@ You cannot undo this action. Internal - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Name - + Url Url - + Address Address - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Exported Successfully - + Failed to open file Failed to open file - + No Hosts in file No Hosts in file - + Imported Successfully Imported Successfully - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3944,26 +4053,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4149,31 +4296,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4191,345 +4428,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4540,456 +4647,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5007,65 +5135,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5114,7 +5247,7 @@ Do you want to overwrite? - + Run Run @@ -5240,7 +5373,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5253,160 +5386,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5414,27 +5555,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5454,45 +5595,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5546,6 +5697,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5578,87 +5734,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5666,405 +5827,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Speed Control - + Normal Speed: Normal Speed: - + System Settings System Settings - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference User Preference - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -6072,12 +6233,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6151,12 +6312,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6165,30 +6326,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6200,417 +6361,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6619,2072 +6808,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8693,2116 +9011,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10835,67 +11351,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10910,12 +11426,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10930,10 +11446,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10948,12 +11464,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -11002,17 +11518,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11020,7 +11536,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11030,7 +11546,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11166,131 +11682,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11763,85 +12279,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11850,12 +12366,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11864,31 +12380,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11962,22 +12481,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12389,1381 +12908,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13771,12 +14495,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13795,12 +14513,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13828,1131 +14540,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14960,482 +15732,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15443,63 +16524,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15859,43 +16945,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15906,287 +16992,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16218,6 +17398,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16385,18 +17570,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16410,6 +17595,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16431,139 +17621,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16588,416 +17778,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17010,309 +18201,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17321,12 +18518,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17339,89 +18536,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17430,62 +18632,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17493,25 +18695,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17528,13 +18730,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17793,12 +18995,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17832,7 +19034,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17863,25 +19065,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17892,78 +19094,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17972,63 +19174,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18036,17 +19238,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18229,7 +19467,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18277,73 +19515,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18387,6 +19698,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18460,6 +19776,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18489,6 +19810,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19030,7 +20356,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19087,7 +20413,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19188,19 +20514,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19210,7 +20536,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19220,7 +20546,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19230,7 +20556,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19238,12 +20564,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19264,34 +20590,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19331,47 +20639,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19510,13 +20818,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19536,6 +20844,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19545,42 +20863,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20048,6 +21366,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20093,11 +21416,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20245,16 +21563,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20268,32 +21629,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20301,12 +21662,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20339,109 +21700,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20459,43 +21850,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20605,1045 +21996,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21670,214 +23084,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21887,78 +23301,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22826,37 +24240,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22873,295 +24287,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts index 90c4ac794d..7427bf28bc 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts @@ -95,27 +95,27 @@ Redo... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Din inloggningstoken för RetroAchievements är inte längre giltig.</strong> Du måste ange dina inloggningsuppgifter för att prestationer ska spåras. Ditt lösenord kommer inte sparas i PCSX2, en åtkomsttoken kommer genereras och användas istället. - + &Login &Logga in - + Logging in... Loggar in... - + Login Error Inloggningsfel - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Fel: %1 Kontrollera ditt användarnamn och lösenord. Försök igen. - + Login failed. Inloggningen misslyckades. - + Enable Achievements Aktivera prestationer - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Vill du aktivera spårning? - + Enable Hardcore Mode Aktivera Hardcore-läge - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Dock förhindrar även Hardcore-läget att man kan spara tillstånd, använda fu Vill du aktivera hardcore-läget? - + Reset System Starta om systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-läget kommer inte att aktiveras förrän systemet har startats om. Vill du starta om systemet nu? @@ -176,239 +176,355 @@ Vill du aktivera hardcore-läget? AchievementSettingsWidget - - + + Enable Achievements Aktivera prestationer - - + + Enable Hardcore Mode Aktivera Hardcore-läge - - + + Test Unofficial Achievements Testa inofficiella prestationer - - + + Enable Sound Effects Aktivera ljudeffekter - + Notifications Aviseringar - - + + 5 seconds 5 sekunder - + Account Konto - - + + Login... Logga in... - + View Profile... Visa profil... - + Settings Inställningar - - + + Enable Spectator Mode Aktivera åskådarläget - - + + Enable Encore Mode Aktivera Encore-läget - - + + Show Achievement Notifications Visa aviseringar om prestationer - - + + Show Leaderboard Notifications Visa aviseringar om topplistor - - + + Overlay Settings + Inställningar för överlägg + + + + + Top Left + Överst till vänster + + + + + Top Center + Överst i mitten + + + + + Top Right + Överst till höger + + + + + Center Left + Mitten till vänster + + + + + Center + Mitten + + + + + Center Right + Mitten till höger + + + + + Bottom Left + Nederst till vänster + + + + + Bottom Center + Nederst i mitten + + + + Bottom Right (Default) + Nederst till höger (standard) + + + + Notification Position: + Notifieringsposition: + + + + None + Ingen + + + + Top Left (Default) + Överst till vänster (standard) + + + + + Bottom Right + Nederst till höger + + + + Overlay Position: + Överläggsposition: + + + + Enable In-Game Overlays Aktivera överlägg i spelet - + + + Enable In-Game Leaderboard Overlays + Aktivera överlägg för ledartavla i spelet + + + Sound Effects Ljudeffekter - - - + + + Browse... Bläddra... - - - + + + Reset Nollställ - + Achievement Unlock Sound Ljud för upplåsning av prestation - - - + + + Preview Förhandsvisa - + Notification Sound Notifieringsljud - + Leaderboard Submit Sound Ljud för insändning till topplista - + Username: Login token generated at: Användarnamn: Inloggningstoken genererades: - + Game Info Spelinfo - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 använder RetroAchievements som en prestationsdatabas och för att spåra framsteg. För att använda prestationer, registrera ett konto på <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">För att se prestationslistan när du spelar, tryck på snabbtangenten för <span style=" font-weight:600;">Öppna Pausmenyn</span> och välj <span style=" font-weight:600;">Prestationer</span> från menyn.</p></body></html> - - - - - + + + + + Unchecked Inte markerat - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Bestämmer var prestationsöverlägg och ledartavlans överlägg placeras på skärmen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Bestämmer var popup-fönster med prestationer/ledartavlor ska placeras på skärmen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. När detta är aktiverat kommer PCSX2 anta att alla prestationer är låsta och inte skicka några upplåsningsmeddelanden till servern. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. När detta är aktiverat kommer PCSX2 att lista prestationer från inofficiella uppsättningar. Observera att dessa prestationer inte spåras av RetroAchievements, så de låses upp varje gång. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Utmaningsläget för prestationer, inklusive koll på topplistor. Inaktiverar sparat tillstånd, fusk och funktioner för sakta körning. - - - + + + + Checked Markerat - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spelar upp ljudeffekter för händelser såsom en prestation låses upp och insändningar till topplistor. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Visar ikoner i nedre högra hörnet av skärmen när en utmatning/primed prestation är aktiv. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet läses in. - + Displays popup messages on events such as achievement unlocks and game completion. Visar popupmeddelanden vid händelser såsom en prestation låses upp och spel färdigställs. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Visar popupmeddelanden vid start, insändning eller misslyckanden av en topplisteutmaning. - + Custom Sound Effect Anpassad ljudeffekt - + Any Alla - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Anpassa ljudeffekterna som spelas upp när du får ett meddelande, uppnår en prestation eller skickar in en post till topplistan. - + + Shows icons in the screen when a challenge/primed achievement is active. + Visar ikoner på skärmen när en utmaning/förberedd prestation är aktiv. + + + + Shows icons in the screen when leaderboard tracking is active. + Visar ikoner på skärmen när följning av ledartavlan är aktiv. + + + + Overlay Position + Överläggsposition + + + + Notification Position + Notifieringsposition + + + When enabled, each session will behave as if no achievements have been unlocked. När aktiverat kommer varje session att bete sig som att ingen prestation har låsts upp. - + Reset System Starta om systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-läget kommer inte att aktiveras förrän systemet har startats om. Vill du starta om systemet nu? - - + + %n seconds %n sekund @@ -416,19 +532,19 @@ Inloggningstoken genererades: - + Username: %1 Login token generated on %2. Användarnamn: %1 Inloggningstoken genererades %2. - + Logout Logga ut - + Not Logged In. Inte inloggad. @@ -436,33 +552,33 @@ Inloggningstoken genererades %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore-läget kommer att aktiveras vid systemomstart. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} kan inte genomföras under tiden hardcore-läget är aktivt. Vill du inaktivera hardcore-läget? {0} kommer att avbrytas om du väljer Nej. - + Hardcore mode is now enabled. Hardcore-läget är nu aktiverat. - + {} (Hardcore Mode) {} (Hardcore-läge) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Inloggningstoken genererades %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Inloggningstoken genererades %2. - + {} (Unofficial) {} (Inte officiell) - + Mastered {} Bemästrat {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Inloggningstoken genererades %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Inloggningstoken genererades %2. - + Leaderboard attempt started. Topplisteförsök startat. - + Leaderboard attempt failed. Topplisteförsök misslyckades. - + Your Time: {}{} Din tid: {}{} - + Your Score: {}{} Dina poäng: {}{} - + Your Value: {}{} Ditt värde: {}{} - + (Submitting) (Skickar in) - + Achievements Disconnected Prestationer frånkopplade - + An unlock request could not be completed. We will keep retrying to submit this request. En upplåst begäran kunde inte färdigställas. Vi fortsätter att försöka att skicka in denna begäran. - + Achievements Reconnected Prestationer återansluten - + All pending unlock requests have completed. Alla väntande upplösningsbegäran har färdigställts. - + Hardcore mode is now disabled. Hardcore-läget är nu inaktiverat. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Poäng: {0} (softcore: {1} poäng) Olästa meddelanden: {2} - - + + Confirm Hardcore Mode Bekräfta Hardcore-läge - + Active Challenge Achievements Aktiva utmaningsprestationer - + (Hardcore Mode) (Hardcore-läge) - + You have unlocked all achievements and earned {} points! Du har låst upp alla prestationer och tjänat {} poäng! - - + + + Switch Rankings + Byt ranking + + + + + Change Selection + Ändra val + + + + + Back + Bakåt + + + + Leaderboard Download Failed Hämtning av topplistan misslyckades - + Your Time: {0} (Best: {1}) Din tid: {0} (Bästa: {1}) - + Your Score: {0} (Best: {1}) Dina poäng: {0} (Bästa: {1}) - + Your Value: {0} (Best: {1}) Ditt värde: {0} (Bästa: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Topplisteposition: {1} av {2} - + Server error in {0}: {1} Serverfel i {0}: {1} - + Yes Ja - + No Nej - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Du har låst upp {0} av {1} prestationer och tjänat {2} av {3} möjliga poäng. - + Unknown Okänd - + Locked Låst - + Unlocked Upplåst - + Unsupported Stöds inte - + Unofficial Inofficiell - + Recently Unlocked Senast upplåsta - + Active Challenges Aktiva utmaningar - + Almost There Nästan där - + {} points {} poäng - + {} point {} poäng - + XXX points XXX poäng - + Unlocked: {} Upplåst: {} - + This game has {} leaderboards. Det här spelet har {} topplistor. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Skicka in poäng är inaktiverat därför att hardcore-läget är av. Topplistor är endast läsbara. - + Show Best Visa bästa - + Show Nearby Visa närliggande - + Rank Rangordning - + Name Namn - + Time Tid - + Score Poäng - + Value Värde - + Date Submitted Datum inskickad - + Downloading leaderboard data, please wait... Hämtar data från topplistan. Vänta... - - + + Loading... Läser in... - - + + This game has no achievements. Detta spel har inga prestationer. - + Failed to read executable from disc. Achievements disabled. Misslyckades med att läsa körbar fil från skiva. Prestationer inaktiverade. @@ -781,325 +915,325 @@ Topplisteposition: {1} av {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Använd global inställning [%1] - + Rounding Mode Avrundningsläge - - - + + + Chop/Zero (Default) Chop/Zero (Standard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Flyttalsprocessor (EE FPU). Eftersom de olika FPU:erna i PS2 inte uppfyller internationella standarder, kan vissa spel behöva olika lägen för att utföra matematiska beräkningar korrekt. Standardvärdet hanterar majoriteten av spel; <b>att ändra denna inställning när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - + Division Rounding Mode Avrundningsläge för division - + Nearest (Default) Närmast (Standard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Bestämmer hur resultaten från flyttalsdivision rundas. Vissa spel behöver specifika inställningar; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.<b> - + Clamping Mode Clamping-läge - - - + + + Normal (Default) Normal (standard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall. Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - - + + Enable Recompiler Aktivera omkompilerare - + + - - - - - - - - - - - + + + + + + + + + + Checked Markerat - + Use Save State Selector Använd väljare för sparat tillstånd - + Show a save state selector UI when switching slots instead of showing a notification bubble. Visa en väljare för sparade tillstånd när platser byts istället för att visa en notifieringsbubbla. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Genomför just-in-time-binäröversättning av 64-bitars MIPS-IV-maskinkod till x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Upptäck vänteloop - + Moderate speedup for some games, with no known side effects. Måttlig hastighetsökning för vissa spel, utan kända biverkningar. - + Enable Cache (Slow) Aktivera cache (långsam) - - - - + + + + Unchecked Inte markerat - + Interpreter only, provided for diagnostic. Endast tolk, tillhandahålls för diagnostik. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Upptäckt av INTC Spin - + Huge speedup for some games, with almost no compatibility side effects. Enorm hastighetsökning för vissa spel, med nästan inga kompatibilitetsbiverkningar. - + Enable Fast Memory Access Aktivera snabb minnesåtkomst - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Använder backpatching för att undvika att register spolas vid varje minnesåtkomst. - + Pause On TLB Miss Pausa vid TLB-miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausar den virtuella maskinen när en TLB-miss inträffar, istället för att ignorera den och fortsätta. Observera att VM:en kommer att pausa efter slutet av blocket, inte på instruktionen som orsakade undantaget. Kolla i konsolen för att se adressen där den ogiltiga åtkomsten inträffade. - + Enable 128MB RAM (Dev Console) Aktivera 128MB RAM (Utvecklarkonsoll) - + Exposes an additional 96MB of memory to the virtual machine. Exponerar ytterligare 96 MB minne till den virtuella maskinen. - + VU0 Rounding Mode VU0 Avrundningsläge - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Vector Unit 0 (EE VU0). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kommer orsaka instabilitet och/eller kraschar.</b> - + VU1 Rounding Mode VU1 Avrundningsläge - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Vector Unit 1 (EE VU1). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kommer orsaka instabilitet och/eller kraschar.</b> - + VU0 Clamping Mode Clamping-läge för VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall i Emotion Engines Vector Unit 0 (EE VU 0). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - + VU1 Clamping Mode Clamping-läge för VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall i Emotion Engines Vector Unit 1 (EE VU 1). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - + Enable Instant VU1 Aktivera Omedelbar VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Kör VU1 omedelbart. Ger en lagom hastighets förbättring i de flesta spel. Säker för de flesta spel, men några spel kan uppvisa grafiska fel. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktivera VU0-omkompilerare (mikroläge) - + Enables VU0 Recompiler. Aktiverar VU0-omkompilerare. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktivera VU1-omkompilerare - + Enables VU1 Recompiler. Aktiverar VU1-omkompilerare. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag-hack - + Good speedup and high compatibility, may cause graphical errors. Bra hastighetsökning och hög kompatibilitet, kan orsaka grafiska fel. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Utför just-in-time binär översättning av 32-bitars MIPS-I maskinkod till x86. - + Enable Game Fixes Aktivera spelfixar - + Automatically loads and applies fixes to known problematic games on game start. Läser in och tillämpar automatiskt fixar för kända problemspel när de startas. - + Enable Compatibility Patches Aktivera kompatibilitetspatcher - + Automatically loads and applies compatibility patches to known problematic games. Läser in och tillämpar automatiskt kompatibilitetspatcher för kända problematiska spel när de startas. - + Savestate Compression Method Sparlägeskomprimeringsmetod - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Bestämmer algoritmen som användas vid komprimering av sparlägen. - + Savestate Compression Level Sparlägeskomprimeringsnivå - + Medium Medel - + Determines the level to be used when compressing savestates. Bestämmer nivån som ska användas vid komprimering av sparlägen. - + Save State On Shutdown Spara Läge Vid Avstängning - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Sparar automatiskt emulatorns läge när du stänger av eller lämnar. Du kan sedan fortsätta direkt från där du avslutade nästa gång. - + Create Save State Backups Skapa säkerhetskopior av sparade tillstånd - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Skapar en säkerhetskopia av ett sparat tillstånd om det redan finns när sparfilen skapas. Säkerhetskopian har suffixet .backup. @@ -1108,318 +1242,296 @@ Topplisteposition: {1} av {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Att ändra dessa alternativ kan få spel att sluta fungera. Gör ändringar på egen risk, PCSX2-teamet kommer inte att ge support för konfigurationer där dessa inställningar har ändrats. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Avrundningsläge: - - - + + + Nearest Närmaste - - - - + + + + Negative Negativ - - - - + + + + Positive Positiv - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping-läge: - - + + None Inga - - - + + + Normal (Default) Normal (standard) - - - + + + Chop/Zero (Default) Chop / Zero (standard) - + Division Rounding Mode: Rounding refers here to the mathematical term. Avrundningsläge för Division: - + Nearest (Default) Närmast (Standard) - + Chop/Zero Chop/Zero - + None ClampMode Inga - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Bevara tecken - + Full Fullständig - + Wait Loop Detection Upptäck vänteloop - - + + Enable Recompiler Aktivera omkompilerare - + Enable Fast Memory Access Aktivera snabb minnesåtkomst - + Enable Cache (Slow) Aktivera cache (långsam) - + INTC Spin Detection Upptäck INTC Spin - + Pause On TLB Miss Pausa vid TLB-miss - + Enable 128MB RAM (Dev Console) Aktivera 128MB RAM (Utvecklarkonsoll) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vektorenheter (VU) - + VU1 Rounding Mode: Avrundningsläge för VU1: - + mVU Flag Hack mVU Flag-hack - + Enable VU1 Recompiler Aktivera VU1-omkompilerare - + Enable VU0 Recompiler (Micro Mode) Aktivera VU0-omkompilerare (mikroläge) - + Enable Instant VU1 Aktivera Omedelbar VU1 - - + + Extra Extra - + VU0 Clamping Mode: Clamping-läge för VU0: - + VU0 Rounding Mode: Avrundningsläge för VU0: - + VU1 Clamping Mode: Clamping-läge för VU1: - + I/O Processor (IOP, MIPS-I) I/O-processor (IOP, MIPS-I) - + Game Settings Spelinställningar - + Enable Game Fixes Aktivera spelfixar - + Enable Compatibility Patches Aktivera kompatibilitetspatcher - + Create Save State Backups Skapa säkerhetskopior av sparade tillstånd - + Save State On Shutdown Spara tillstånd vid avstängning - - Frame Rate Control - Kontroll av bildhastighet - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - Hz - - - - PAL Frame Rate: - Bildfrekvens för PAL: - - - - NTSC Frame Rate: - Bildfrekvens för NTSC: - - - + Savestate Settings Inställningar för sparade tillstånd - + Compression Level: Komprimeringsnivå: - + Compression Method: Komprimeringsmetod: - + Uncompressed Okomprimerad - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Låg (Snabb) - + Medium (Recommended) Medel (Rekommenderas) - + High Hög - + Very High (Slow, Not Recommended) Väldigt hög (långsam, rekommenderas inte) - + Use Save State Selector Använd väljare för sparade tillstånd - + PINE Settings PINE-inställningar - + Slot: Plats: - + Enable Aktivera @@ -1551,13 +1663,13 @@ Topplisteposition: {1} av {2} - + Expansion Settings Inställningar för ljudexpansion - + Stretch Settings Inställningar för tidssträckning @@ -1605,7 +1717,7 @@ Topplisteposition: {1} av {2} - + Mute All Sound Tysta allt ljud @@ -1615,7 +1727,7 @@ Topplisteposition: {1} av {2} Synkronisering: - + TimeStretch (Recommended) Tidssträckning (rekommenderas) @@ -1640,191 +1752,191 @@ Topplisteposition: {1} av {2} Utmatningsenhet: - + Synchronization Synkronisering - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Justerar ljudets tempo när du inte kör med 100 % hastighet, istället för att tappa bildrutor. Producerar mycket bättre ljud vid snabbspolning/nedsaktning. - - + + Default Standard - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Bestämmer bufferstorleken som tidssträckaren kommer försöka hålla fylld. Den väljer i effekt den genomsnittliga fördröjningen, eftersom ljudet kommer sträckas/krympas för att bufferstorleken ska hållas i kontroll. - + Output Latency Utmatningslatens - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Bestämmer fördröjningen från bufferten till värdens ljudutdata. Detta kan ställas in lägre än fördröjningsmålet för att minska ljudfördröjning. - + Resets output volume back to the global/inherited setting. Återställer utdatavolymen till den globala/ärvda inställningen. - + Resets output volume back to the default. Återställer utdatavolymen tillbaka till standard. - + Resets fast forward volume back to the global/inherited setting. Återställer snabbspolningsvolymen till den globala/ärvda inställningen. - + Resets fast forward volume back to the default. Återställer utdatavolymen tillbaka till standard. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Inte tillgängligt + - - + % % - + Audio Backend Ljudbakände - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Ljudbakände avgör hur ljudrutor som produceras av emulatorn skickas till värden. Cubeb ger den lägsta fördröjningen, men om du stöter på problem, prova SDL-backenden. Null-bakände inaktiverar all ljudutmatning från värden. - - + + + - %1 ms %1 ms - + Buffer Size Buffertstorlek - + Output Volume Utmatningsvolym - + Controls the volume of the audio played on the host. Styr volymen av ljudet som spelas av värden. - + Fast Forward Volume Snabbspolningsvolym - + Controls the volume of the audio played on the host when fast forwarding. Kontrollerar ljudvolymen som spelas av värden under snabbspolning. - + Unchecked Inte markerat - + Prevents the emulator from producing any audible sound. Förhindrar emulatorn från att producera något hörbart ljud. - + Expansion Mode Utökningsläge - + Disabled (Stereo) Inaktiverad (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Bestämmer hur ljud utökas från stereo till surroundljud för spel som stöds. Detta inkluderar spel som stöder Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Dessa inställningar finjusterar beteendet hos den FreeSurround-baserade kanalutökningen. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. De här inställningarna finjusterar SoundTouch tids utdragning beteende när du kör utanför 100% hastighet. - + Reset Volume Nollställ volym - + Reset Fast Forward Volume Nollställ snabbspolningsvolym - + Unknown Device "%1" Okänd enhet "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximal latens: %1 ms (%2 ms buffert + %3 ms expandera + %4 ms utdata) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximal latens: %1 ms (%2 ms buffert + %3 ms utdata) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximal latens: %1 ms (%2 ms expand, minimum för utdatalatens okänd) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximal latens: %1 ms (minimum för utdatalatens okänd) @@ -2101,33 +2213,33 @@ Topplisteposition: {1} av {2} - + Fast Boot Snabb uppstart - + Fast Forward Boot Snabbspolad uppstart - + Checked Markerat - + Patches the BIOS to skip the console's boot animation. Patchar BIOS för att hoppa över konsolens uppstartsanimation. - + Unchecked Inte markerat - + Removes emulation speed throttle until the game starts to reduce startup time. Tar bort begränsningen för emuleringshastighet tills spelet startar för att minska starttiden. @@ -2231,82 +2343,75 @@ Topplisteposition: {1} av {2} BreakpointModel - + Execute Exekvera - - + + -- — - - - Enabled - Aktiverad - - - - - Disabled - Inaktiverad - - - + Read Läs - + Write(C) (C) = changes, as in "look for changes". Skriv(C) - + Write Skriv - + TYPE Warning: limited space available. Abbreviate if needed. TYP - + OFFSET Warning: limited space available. Abbreviate if needed. Förskjutning - + + DESCRIPTION + BESKRIVNING + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. STL. / ETIKETT - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUKTION - + CONDITION Warning: limited space available. Abbreviate if needed. TILLSTÅND - + HITS Warning: limited space available. Abbreviate if needed. TRÄFFAR - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Topplisteposition: {1} av {2} Formulär - + New Ny - + Edit Redigera - + Copy Kopiera - + Delete Ta bort - + Copy all as CSV Kopiera alla som CSV - + Paste from CSV Klistra in från CSV - + Load from Settings Läs in från inställningar - + Save to Settings Spara till inställningar @@ -2397,6 +2502,11 @@ Topplisteposition: {1} av {2} Unknown Okänd + + + Calculating checksum for track {}... + Beräknar kontrollsumma för spår {}... + Precaching is not supported for discs. @@ -3506,7 +3616,6 @@ Du kan inte ångra denna åtgärd. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Kontrollerport %1 %2 @@ -3521,7 +3630,7 @@ Du kan inte ångra denna åtgärd. Hotkeys - Snabbtangenter + Tangenter @@ -3550,7 +3659,7 @@ Du kan inte ångra denna åtgärd. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>Ange URLer i rutan nedan att hämta omslagsbilder från, med en mall-URL per rad. Följande variabler finns tillgängliga:</p><p><span style=" font-style:italic;">${title}:</span> Spelets titel.<br/><span style=" font-style:italic;">${filetitle}:</span> Namnkomponenten för spelets filnamn.<br/><span style=" font-style:italic;">${serial}:</span> Serienumret för spelet.</p><p><span style=" font-weight:700;">Exempel:</span> https://www.exampel-inte-en-riktig-domän.se/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>Ange URLer i rutan nedan att hämta omslagsbilder från, med en mall-URL per rad. Följande variabler finns tillgängliga:</p><p><span style=" font-style:italic;">${title}:</span> Spelets titel.<br/><span style=" font-style:italic;">${filetitle}:</span> Namnkomponenten för spelets filnamn.<br/><span style=" font-style:italic;">${serial}:</span> Serienumret för spelet.</p><p><span style=" font-weight:700;">Exempel:</span> https://www.exempel-inte-en-riktig-domän.se/covers/${serial}.jpg</p></body></html> @@ -3660,7 +3769,7 @@ Du kan inte ångra denna åtgärd. Fånga DHCP - + Enabled Aktiverad @@ -3765,13 +3874,13 @@ Du kan inte ångra denna åtgärd. - + 40 40 - + 120 120 @@ -3827,109 +3936,109 @@ Du kan inte ångra denna åtgärd. Intern - - + + Use Global Setting [%1] Använd global Inställning [%1] - + Name Namn - + Url URL - + Address Adress - - + + Hosts File Hosts-fil - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS-värdar - + Exported Successfully Exportering lyckades - + Failed to open file Kunde inte öppna filen - + No Hosts in file Inga värdar i filen - + Imported Successfully Importen lyckades - - + + Per Game Host list Host-lista per spel - + Copy global settings? Kopiera globala inställningar? - + Delete per game host list? Ta bort per-spel-värdlista? - + HDD Image File Hårddiskavbildsfil - + HDD (*.raw) Hårddisk (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Skriv över fil? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3938,26 +4047,64 @@ Do you want to overwrite? Vill du skriva över? - + HDD Creator Hårddiskskapare - + HDD image created Hårddiskavbild skapad - + Use Global Använd global - + Override Åsidosätt + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Dessa inställningar styr vad och när analyspass ska utföras på programmet som körs i den virtuella maskinen så att den resulterande informationen kan visas i felsökaren. + + + + Analysis + Analys + + + + Automatically Analyze Program: + Analysera automatiskt program: + + + + Always + Alltid + + + + If Debugger Is Open + Om felsökaren är öppen + + + + Never + Aldrig + + + + Generate Symbols For IRX Exports + Generera symboler för IRX-exporter + + DebugAnalysisSettingsWidget @@ -4143,31 +4290,121 @@ Vill du skriva över? <i>Inga symbolkällor i databasen.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Starta detta spela för att ändra listan med symbolkällor.</i> - + Path Sökväg - + Base Address Basadress - + Condition Tillstånd - + Add Symbol File Lägg till symbolfil + + DebugGSSettingsTab + + + Draw Dumping + Dumpa Draw + + + + Dump GS Draws + Dumpa GS Draws + + + + Save RT + Spara RT + + + + Save Frame + Spara bildruta + + + + Save Texture + Spara textur + + + + Save Depth + Spara djup + + + + Save Alpha + Spara alfa + + + + Save Info + Spara info + + + + Save Transfer Image Data + Spara överförd bilddata + + + + Save Draw Start: + Spara Draw start: + + + + Save Draw Count: + Spara Draw antal: + + + + Save Frame Start: + Spara bildrutestart: + + + + Save Frame Count: + Antal sparade bildrutor: + + + + Hardware Dump Directory: + Katalog för hårdvarudump: + + + + Software Dump Directory: + Katalog för programvarudump: + + + + + Browse... + Bläddra... + + + + + Open... + Öppna... + + DebugInteface @@ -4185,345 +4422,215 @@ Vill du skriva över? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - Användargränssnitt - - - - - Analysis - Analys - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Dessa inställningar styr vad och när analyspass ska utföras på programmet som körs i den virtuella maskinen så att den resulterande informationen kan visas i felsökaren. - - - - Automatically Analyze Program: - Analysera automatiskt program: - - - - Always - Alltid - - - - - If Debugger Is Open - Om debugger är öppen - - - - Never - Aldrig - - - - Generate Symbols For IRX Exports - Generera symboler för IRX-exporter - - - - GS - GS - - - - Draw Dumping - Rita dumpning - - - - Dump GS Draws - Dumpa GS-ritningar - - - - Save RT - Spara RT - - - - Save Frame - Spara ram - - - - Save Texture - Spara textur - - - - Save Depth - Spara djup - - - - Save Alpha - Spara alfa - - - - Save Info - Spara info - - - - Save Draw Start: - Spara draw-start: - - - - Save Draw Count: - Spara draw-antal: - - - - Save Frame Start: - Spara bildstart: - - - - Save Frame Count: - Spara bildantal: - - - - Hardware Dump Directory: - Hårdvarudumpningskatalog: - - - - Software Dump Directory: - Mjukvarudumpningskatalog: - - - - - Browse... - Bläddra... - - - - - Open... - Öppna... - - - - Trace Logging - Spårloggning - - - + Enable Aktivera - + EE EE - - + + DMA Control - DMA-kontroll + DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Räknare - + SIF SIF - + COP2 (VU0 Macro) - COP2 (VU0 makro) + COP2 (VU0-makro) - + VIFCodes VIFCodes - + Memory Minne - - + + Unknown MMIO Okänd MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA-register - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Minneskort - + Pad - Kom ihåg GamePad-fönstrets position + Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + Användargränssnitt + + + + Analysis + Analys + + + + If Debugger Is Open + Om felsökaren är öppen + + + + GS + GS + + + Analyze Program Analysera program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Välj när analyspassen ska köras: Always (för att spara tid när du öppnar debuggern), If Debugger Is Open (för att spara minne om du aldrig öppnar debuggern) eller Never. - + Generate Symbols for IRX Export Tables Generera symboler för IRX-exporttabeller - + + Checked Markerad - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Haka på laddning/avladdning av IRX-moduler och generera symboler för exporterade funktioner i farten. - + Enable Trace Logging Aktivera spårningsloggning - - - - - - - - - - - - - - - - - - - - - - + + @@ -4534,456 +4641,477 @@ Vill du skriva över? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Inte markerad - + + + Classic + Klassisk + + + + Segmented + Segmenterad + + + + Minimalistic + Minimalistisk + + + + Logging + Loggning + + + + Refresh Interval + Uppdateringsintervall + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + Den tid som ska vänta mellan på varandra följande försök att uppdatera användargränssnittet så att det återspeglar den virtuella maskinens tillstånd. + + + + Show On Startup + Visa vid uppstart + + + + Open the debugger window automatically when PCSX2 starts. + Öppna felsökningsfönstret automatiskt när PCSX2 startar. + + + + Save Window Geometry + Spara fönstergeometri + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Spara positionen och storleken på felsökningsfönstret när det stängs så att det kan återställas senare. + + + + Drop Indicator Style + Stil för droppindikator + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Välj hur de indikatorer som visas när du drar dockningsfönster i felsökaren ska utformas. Du måste starta om felsökaren för att denna inställning ska träda i kraft. + + + Globally enable / disable trace logging. Globalt aktivera/inaktivera spårningsloggning. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Logga SYSCALL- och DECI2-aktivitet. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Logga minnesåtkomst till okänt eller omappat EE-minne. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Loggar R5900-kärninstruktioner (exklusive COP). Kräver modifiering av PCSX2-källan och aktivering av tolken. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Logga COP0-instruktioner (MMU, CPU-status, etc). - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Logga COP1 (FPU) instruktioner. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Logga COP2 (VU0 Macro mode) instruktioner. - + EE Cache EE Cache - + Log EE cache activity. Logga EE-cacheaktivitet. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Logga kända MMIO-åtkomster. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Logga okända eller oimplementerade MMIO-åtkomster. - + EE DMA Registers EE DMA-register - - + + Log DMA-related MMIO accesses. Logga DMA-relaterade MMIO-åtkomster. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Logga IPU-aktivitet; MMIO, avkodningsoperationer, DMA-status, etc. - + EE GIF Tags EE GIF Taggar - + Log GIFtag parsing activity. Logga GIFtag-parsing-aktivitet. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Logga VIFcode-behandling; kommando, taggstil, avbrott. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Maskeringsbehandling. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Logga Scratchpad MFIFO aktivitet. - + EE DMA Controller EE DMA-styrenhet - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Logga DMA-överföringsaktivitet. Stopp, arbitrering av höger buss, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Logga alla EE-räknarhändelser och vissa räknarregisteraktiviteter. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Logga olika VIF- och VIFcode-behandlingsdata. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Loggar olika GIF- och GIFtag-parsningsdata. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Logga SYSCALL- och IRX-aktivitet. - + IOP Memcards IOP-minneskort - + Log memory card activity. Reads, Writes, erases, etc. Logga minneskortets aktivitet. Läser, skriver, raderar, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Logga R3000A kärninstruktioner (exklusive COP). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instruktioner. - + IOP Known MMIO IOP känd MMIO - + IOP Unknown MMIO IOP okänd MMIO - + IOP DMA Registers IOP DMA-register - + IOP PAD IOP PAD - + Log PAD activity. Logga PAD-aktivitet. - + IOP DMA Controller IOP DMA-styrenhet - + IOP Counters IOP-räknare - + Log all IOP counters events and some counter register activity. Logga alla händelser i IOP-räknare och viss aktivitet i räknarregister. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Logga CDVD-hårdvaruaktivitet. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Aktivitet i hårdvaruenheten för FMV-avkodare (Log Motion). - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Logga SIF (EE <-> IOP) aktivitet. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Felsökningsfönster - - - Save Window Geometry - Spara fönstergeometri - - - - + Show On Startup Visa vid uppstart - + + Save Window Geometry + Spara fönstergeometri + + + Refresh Interval: Uppdateringsintervall: - + ms ms - + Docking Dockning - + Drop Indicator Style: - Stil för släppindikator: - - - - Drop Indicator Style - Stil för droppindikatorn - - - - - Classic - Klassisk - - - - Segmented - Segmenterad - - - - Minimalistic - Minimalistisk - - - - Refresh Interval - Uppdateringsintervall - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - Den tid som ska vänta mellan efterföljande försök att uppdatera användargränssnittet så att det återspeglar den virtuella maskinens status. - - - - Unchecked - Inte markerad - - - - Open the debugger window automatically when PCSX2 starts. - Öppna felsökningsfönstret automatiskt när PCSX2 startar. - - - - Checked - Markerad - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Spara positionen och storleken på felsökarfönstret när det stängs så att det kan återställas senare. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Välj hur droppindikatorerna som visas när du drar dockningsfönster i felsökaren ska utformas. Du måste starta om felsökaren för att det här alternativet ska börja gälla. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 + Stil för droppindikator: DebuggerEvents - Go to in - Gå till i + Go to in %1 + Gå in i %1 - - Add to - Lägg till i + + Go to in... + Gå in i... + + + + Add to %1 + Lägg till i %1 + + + + Add to... + Lägg till i... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5001,65 +5129,70 @@ Vill du skriva över? %1 (%2) - + Breakpoints Brytpunkter - + Disassembly Disassembly - + Functions Funktioner - + Globals Globaler - + Locals Lokaler - + Memory Search Minnessökning - + Memory Minne - + Parameters Parametrar - + Registers Register - + Saved Addresses Sparade adresser - + Stack Stack - + Threads Trådar + + + Modules + Moduler + DebuggerWindow @@ -5108,7 +5241,7 @@ Vill du skriva över? - + Run Kör @@ -5125,7 +5258,7 @@ Vill du skriva över? Step Over - Stega förbi + Stega över @@ -5234,7 +5367,7 @@ Vill du skriva över? Är du säker på att du vill nollställa alla standardlayouter? - + Pause Pausa @@ -5247,160 +5380,168 @@ Vill du skriva över? Disassembly - - + + + + Assemble Error Assemble-fel - + + Unable to change assembly while core is running Kunde inte ändra assembly när kärnan körs - + Assemble Instruction - Assemble instruktion + Assemble-instruktion - + Go To In Disassembly Gå in i Disassembly - + Cannot Go To Kan inte gå till - - + + Rename Function Error Fel vid namnbyte av funktion - + No function / symbol is currently selected. Ingen funktion / symbol har valts. - - + + Rename Function Byt namn på funktion - + Function name Funktionsnamn - + Function name cannot be nothing. Funktionsnamnet får inte vara tomt. - + Restore Function Error Fel vid återställning av funktion - + Unable to stub selected address. Kunde inte stubba vald adress. - + Copy Address Kopiera adress - + Copy Instruction Hex Kopiera instruktionshex - + &Copy Instruction Text &Kopiera instruktionstext - + Copy Function Name Kopiera funktionsnamn - + + Paste Instruction Text + Klistra in instruktionstext + + + Restore Instruction(s) Återställ instruktion(er) - + Asse&mble new Instruction(s) Asse&mble nya instruktion(er) - + NOP Instruction(s) NOP-instruktion(er) - + Run to Cursor Kör till markör - + &Jump to Cursor &Hoppa till markör - + Toggle &Breakpoint Växla &brytpunkt - + Follow Branch Följ gren - + &Go to Address &Gå till adress - + Go to PC on Pause Gå till PC vid paus - + Add Function Lägg till funktion - + Remove Function Ta bort funktion - + Restore Function Återställ funktion - + Stub (NOP) Function Stub-funktion (NOP) - + Show &Instruction Bytes Visa &instruktionsbyte - + %1 NOT VALID ADDRESS %1 INTE GILTIG ADRESS @@ -5408,27 +5549,27 @@ Vill du skriva över? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Plats - + Bytes Byte - + Instruction Instruktion @@ -5448,45 +5589,55 @@ Vill du skriva över? No Layouts Inga layouter + + + %1 #%2 + %1 #%2 + Add Another... Lägg till en annan... - + Edit Layout Redigera layout - + Reset Layout Nollställ layout - + Are you sure you want to reset layout '%1'? Är du säker på att du vill nollställa layouten '%1'? - - + + Confirmation Bekräftelse - + Delete Layout Ta bort layout - + Are you sure you want to delete layout '%1'? Är du säker på att du vill ta bort layouten '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5540,6 +5691,11 @@ Vill du skriva över? Set Target Ställ in mål + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5572,87 +5728,92 @@ Vill du skriva över? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Plats: %1 | Volym: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Plats: %1 | Volym: %2% | %3 | EE: %4% | GS: %5% - + No Image Ingen bild - + %1x%2 %1x%2 - + + FPS: N/A + Bilder/s: Inte tillgängligt + + + FPS: %1 Bilder/s: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Hastighet: %1% - + Game: %1 (%2) Spel: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inaktivt eller stöds inte. - + Game not loaded or no RetroAchievements available. Inget spel är inläst eller så är inte RetroAchievements tillgängligt. - - - - + + + + Error Fel - + Failed to create HTTPDownloader. Det gick inte att skapa HTTPDownloader. - + Downloading %1... Hämtar %1... - + Download failed with HTTP status code %1. Hämtning misslyckades med HTTP-statuskoden %1. - + Download failed: Data is empty. Hämtning misslyckades: Data är tomt. - + Failed to write '%1'. Det gick inte att skriva '%1'. @@ -5660,405 +5821,405 @@ Vill du skriva över? EmulationSettingsWidget - + Speed Control Hastighetskontroll - + Normal Speed: Normal hastighet: - + System Settings Systeminställningar - - + + Enable Cheats Aktivera fusk - + Slow-Motion Speed: Slowmotionhastighet: - + Fast-Forward Speed: Snabbspolningshastighet: - + Enable Multithreaded VU1 (MTVU) Aktivera flertrådad VU1 (MTVU) - - + + Enable Host Filesystem Aktivera värdfilsystem - - + + Enable Fast CDVD Aktivera snabb CDVD - - + + Enable CDVD Precaching Aktivera förcachning av CDVD - - + + Enable Thread Pinning Aktivera trådbindning - + EE Cycle Skipping: EE-cykel-överhoppning: - - + + Disabled Inaktiverad - + Mild Underclock Mild underklockning - + Moderate Underclock Måttlig underklockning - + Maximum Underclock Maximal underklockning - + EE Cycle Rate: EE-cykelfrekvens: - + 50% (Underclock) 50% (Underklockning) - + 60% (Underclock) 60% (Underklockning) - + 75% (Underclock) 75% (Underklockning) - - + + 100% (Normal Speed) 100% (Normal hastighet) - + 130% (Overclock) 130% (Överklockning) - + 180% (Overclock) 180% (Överklockning) - + 300% (Overclock) 300% (Överklockning) - + Frame Pacing / Latency Control Frame Pacing / Latency-kontroll - + frames This string will appear next to the amount of frames selected, in a dropdown box. bildrutor - + Maximum Frame Latency: Maximal bildrutelatens: - - + + Use Host VSync Timing Använd timing för VSync från värden - - + + Sync to Host Refresh Rate Synkronisera med värdens uppdateringsfrekvens - - + + Optimal Frame Pacing Optimal bildfördröjning - - + + Vertical Sync (VSync) Vertikal sync (VSync) - - + + Skip Presenting Duplicate Frames Hoppa över att presentera dubbla bildrutor - - + + Real-Time Clock Realtidsklocka - - + + Manually Set Real-Time Clock Ställ manuellt in realtidsklockan - + Use Global Setting [%1] Använd global Inställning [%1] - + Normal Speed Normal hastighet - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Ange målets emuleringshastighet. Det är inte säkert att denna hastighet kommer att nås, och om inte, så kommer emulatorn att köra så fort den kan. - - + + User Preference Användarinställningar - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Ställer in prioriteten för specifika trådar i en specifik ordning och ignorerar systemets schemaläggare. Kan hjälpa processorer med stora (P) och små (E) kärnor (t.ex. Intel 12:e eller nyare generationens processorer eller andra leverantörer som AMD). + + + Checked Markerat - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Högre värden kan öka intern bildfrekvens i spel, men kommer att öka CPU-kraven avsevärt. Lägre värden kommer att minska CPU-belastningen så att lätta spel att köra full hastighet på svagare processorer. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Låter den emulerade Emotion Engine hoppa över cykler. Hjälper en liten delmängd av spel, t.ex. SOTC. Merparten av tiden är det dock 's skadligt för prestandan. - - - - - - - - - - + + + + + + + + + + + Unchecked Inte markerat - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Snabb skivåtkomst, lägre inläsningstider. Kontrollera HDLoader-kompatibilitetslistor för kända spel som har problem med detta. - - - + Automatically loads and applies cheats on game start. Läser automatiskt in och tillämpar fusk vid spelstart. - + Allows games and homebrew to access files / folders directly on the host computer. Ger spel och homebrew åtkomst till filer/mappar direkt på värddatorn. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Snabbspolningshastighet - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Anger hastigheten för snabbspolning. Denna hastighet kommer användas när snabbspolningsknappen hålls in/aktiveras. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slowmotionhastighet - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sätter slow-motion hastighet. Denna hastighet kommer att användas när snabbtangenten för slow-motion hålls ned/aktiveras. - + EE Cycle Rate Frekvens för EE Cycle - + EE Cycle Skip EE-cykel hopp - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Ställer in prioritet för specifika trådar i en specifik ordning och ignorerar systemplaneraren. Kan hjälpa processorer med stora (P) och små (E) kärnor (t.ex. Intels 12e eller nyare generationers processorer från Intel eller andra leverantörer som AMD). - - - + Enable Multithreaded VU1 (MTVU1) Aktivera flertrådad VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generellt en hastighetsökning på processorer med 4 eller fler kärnor. Säkert för de flesta spel, men några är inkompatibla och kan haka upp sig. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Snabb skivåtkomst, kortare laddningstider. Kontrollera HDLoaders kompatibilitetslistor för spel som är kända för att ha problem med detta. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Läser in skivavbilden i RAM-minnet innan den virtuella maskinen startar. Kan minska ryckighet på system med hårddiskar som har långa uppvakningstider, men ökar avsevärt uppstartstiden. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sätter VSync-köstorleken till 0, vilket gör att varje bildruta färdigställs och presenteras av GS innan inmatning registreras och nästa bildruta påbörjas. Att använda denna inställning kan minska inmatningsfördröjningen till priset av märkbart högre CPU- och GPU-krav. - + Maximum Frame Latency Maximal bildrutelatens - + 2 Frames 2 bildrutor - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sätter det maximala antalet bildrutor som kan köas upp till GS innan CPU-tråden väntar på att en av dem ska färdigställas innan den fortsätter. Högre värden kan hjälpa till att jämna ut ojämna frame times, men lägger till extra inmatningsfördröjning. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Snabbar upp emuleringen så att gästsystemets uppdateringsfrekvens matchar värdens. Detta resulterar i så mjuka animationer som möjligt, till priset av att emuleringshastigheten potentiellt kan öka med mindre än 1%. Synkronisering till värdens uppdateringsfrekvens kommer inte att ha någon effekt om konsolens uppdateringsfrekvens är för långt ifrån värdens. Användare med skärmar som har variabel uppdateringsfrekvens bör inaktivera detta alternativ. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Aktivera detta alternativ för att matcha PCSX2s uppdateringsfrekvens med din nuvarande bildskärm. VSync inaktiveras automatiskt när det inte är möjligt (t.ex. när du kör med långsammare än 100% hastighet). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Ställer in det maximala antalet bildrutor som kan köas till GS innan CPU-tråden väntar på att en av dem ska slutföras innan den fortsätter. Högre värden kan hjälpa till att jämna ut oregelbundna bildrutetider, men ökar ingångsfördröjningen. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - När man synkroniserar med värdens uppdateringsfrekvens, inaktiverar detta alternativ PCSX2s interna frame timing och använder istället värdens. Det kan resultera i jämnare <strong>frame pacing, men till priset av ökad inmatningsfördröjning </strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Aktivera detta alternativ för att anpassa PCSX2:s uppdateringsfrekvens till din aktuella bildskärm eller skärm. VSync inaktiveras automatiskt när det inte är möjligt (t.ex. vid körning med en hastighet som inte är 100 %). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + När du synkroniserar med värdens uppdateringsfrekvens inaktiverar detta alternativ PCSX2:s interna bildrutetiming och använder istället värden. Kan resultera i jämnare bildrutetiming, <strong>men på bekostnad av ökad ingångsfördröjning</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Upptäcker när lediga bildrutor presenteras i spel med 25/30 bilder/s och hoppar över att presentera dessa bildrutor. Bildrutan renderas fortfarande, det betyder bara att GPU: n har mer tid på sig att slutföra den (detta är INTE hoppa över bildrutor). Kan jämna ut fluktuationer i bildrutor när CPU/GPU är nära maximalt utnyttjande, men gör bildrutorna mer inkonsekventa och kan öka fördröjningen vid inmatning. Hjälper när du använder bildrutsgenerering i spel med 25/30 bilder/s. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Ställ manuellt in realtidsklockan att använda för denna virtuella PlayStation 2 istället för att använda systemklockan för ditt operativsystem. - + Current date and time Aktuellt datum och tid - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Realtidsklockan (RTC) används av denna virtuella PlayStation 2. Datumformatet är det samma som används av ditt operativsystem. Denna tid tillämpas endast vid uppstart av PS2; ändring av den under speltid har ingen effekt. OBSERVERA: Detta antar att du har din PS2 inställd till standardtidszonen GMT+0 och som standard sommartid. Vissa spel kräver datum/tid för RTC efter sitt lanseringsdatum. - + Use Global Setting [%1%] Använd global inställning [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 bilder/s (NTSC) / %3 bilder/s (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Obegränsat - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Anpassad - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Anpassad [%1% / %2 bilder/s (NTSC) / %3 bilder/s (PAL)] - + Custom Speed Anpassad hastighet - + Enter Custom Speed Ange anpassad hastighet @@ -6066,12 +6227,12 @@ Vill du skriva över? ExpressionParser - + Invalid memory access size %d. Ogiltig storlek för minnesåtkomst %d. - + Invalid memory access (unaligned). Ogiltig minnesåtkomst (ojusterad). @@ -6145,12 +6306,12 @@ Vill du skriva över? FileOperations - + Failed to show file Det gick inte att visa filen - + Failed to show file in file explorer. The file was: %1 @@ -6159,30 +6320,30 @@ The file was: %1 Filen var: %1 - + Show in Folder Windows action to show a file in Windows Explorer Visa i mapp - + Show in Finder macOS action to show a file in Finder Visa i Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Öppna överliggande katalog - + Failed to open URL Misslyckades med att öppna URL - + Failed to open URL. The URL was: %1 @@ -6194,417 +6355,445 @@ URLen var: %1 FolderSettingsWidget - + Cache Directory Cachekatalog - - - - - + + + + + + Browse... Bläddra... - - - - - + + + + + + Open... Öppna... - - - - - + + + + + + Reset Nollställ - + Used for storing shaders, game list, and achievement data. Används för att lagra shaders, spellista och data om prestationer. - + Cheats Directory Fuskkatalog - + Used for storing .pnach files containing game cheats. Används för att lagra .pnach-filer med spelfusk. - + Covers Directory Omslagskatalog - + Used for storing covers in the game grid/Big Picture UIs. Används för att lagra omslag i spelrutnätet/Storbildsläge. - + + Video Dumping Directory + Katalog för videodumpning + + + + Used for storing video captures. + Används för att lagra videofångster. + + + Snapshots Directory Katalog för ögonblicksbilder - + Used for screenshots and saving GS dumps. Används för skärmdumpar och för att spara GS-dumpar. - + + Save Snapshots in Game-Specific Folders + Spara ögonblicksbilder i spelspecifika mappar + + + Save States Directory Katalog för sparade tillstånd - + Used for storing save states. Används för att lagra sparade tillstånd. + + + Organize Screenshots by Game + Organisera skärmbilder efter spel + + + + Unchecked + Omarkerad + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + När aktiverad kommer skärmbilder att sparas i en mapp med spelets namn, istället för att alla sparas i mappen Snapshots + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kunde inte hitta någon CD/DVD-ROM-enhet. Kontrollera att du har en enhet ansluten och tillräcklig behörighet för att komma åt den. - + Use Global Setting Använd global inställning - + Automatic binding failed, no devices are available. Automatisk bindning misslyckades, inga enheter är tillgängliga. - + Game title copied to clipboard. Spelets titel kopierades till urklipp. - + Game serial copied to clipboard. Spelets serienummer kopierades till urklipp. - + Game CRC copied to clipboard. Spelets CRC kopierades till urklipp. - + Game type copied to clipboard. Speltypen kopierades till urklipp. - + Game region copied to clipboard. Spelregionen kopierades till urklipp. - + Game compatibility copied to clipboard. Spelkompatibilitet kopierades till urklipp. - + Game path copied to clipboard. Spelets sökväg kopierades till urklipp. - + Controller settings reset to default. Kontrollerinställningar återställdes till standardinställningar. - + No input profiles available. Inga inmatningsprofiler tillgängliga. - + Create New... Skapa ny... - - Enter the name of the input profile you wish to create. - Ange namnet på den inmatningsprofil som du vill skapa. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Är du säker på att du vill återställa standardinställningarna? Alla inställningar kommer att förloras. - + Settings reset to defaults. Inställningar har återställts till standard. - + No save present in this slot. Ingen sparning finns på denna plats. - + No save states found. Inga sparade tillstånd hittades. - + Failed to delete save state. Misslyckades med att ta bort sparat tillstånd. - + Failed to copy text to clipboard. Det gick inte att kopiera text till urklipp. - + This game has no achievements. Detta spel har inga prestationer. - + This game has no leaderboards. Detta spel har inga topplistor. - + Reset System Starta om systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-läget kommer inte att aktiveras förrän systemet har återställts. Vill du återställa systemet nu? - + Launch a game from images scanned from your game directories. Starta ett spel från avbilder inlästa från dina spelkataloger. - + Launch a game by selecting a file/disc image. Starta ett spel genom att välja en fil/skivavbild. - + Start the console without any disc inserted. Starta konsolen utan någon skiva inmatad. - + Start a game from a disc in your PC's DVD drive. Starta ett spel från en skiva i din dators dvd-enhet. - + No Binding Ingen bindning - + Setting %s binding %s. Ställer in %s bindning %s. - + Push a controller button or axis now. Tryck på en handkontrollerknapp eller -axel nu. - + Timing out in %.0f seconds... Tidsgräns går ut om %.0f sekunder... - + Unknown Okänt - + OK Ok - + Select Device Välj enhet - + Details Detaljer - + Options Inställningar - + Copies the current global settings to this game. Kopierar de aktuella globala inställningarna till detta spel. - + Clears all settings set for this game. Rensar alla inställningar som är satta för detta spel. - + Behaviour Beteende - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Förhindrar skärmsläckaren från att aktivera och värden från att sova medan emuleringen körs. - + Shows the game you are currently playing as part of your profile on Discord. Visar vilket spel du spelar som en del av din profil på Discord. - + Pauses the emulator when a game is started. Pausar emulatorn när ett spel startas. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausar emulatorn när du minimerar fönstret eller byter till ett annat program, och sätter igång spelet när du växlar tillbaka. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausar emulatorn när du öppnar snabbmenyn, och sätter igång spelet när du stänger den. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Anger om en fråga kommer att visas för att bekräfta att emulatorn stängs av när snabbtangenten trycks in. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Sparar automatiskt emulatorns läge när du stänger av eller lämnar. Du kan sedan fortsätta direkt från där du avslutade nästa gång. - + Game Display Spelskärm - + Switches between full screen and windowed when the window is double-clicked. Växlar mellan helskärm och fönster när fönstret dubbelklickas. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Döljer muspekaren/markören när emulatorn är i helskärmsläge. - + Determines how large the on-screen messages and monitor are. Bestämmer storlek på meddelanden som visas på skärmen samt skärmstorleken. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Visar meddelanden på skärmen när händelser inträffar som sparade tillstånd skapas/läses in, skärmbilder tas etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Visar den aktuella emuleringshastigheten för systemet i det övre högra hörnet av skärmen som ett procenttal. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Visar antalet videobildrutor (eller v-syncs) som visas per sekund av systemet i det övre högra hörnet av skärmen. - + Shows the CPU usage based on threads in the top-right corner of the display. Visar CPU-användning baserat på trådar i det övre högra hörnet av skärmen. - + Shows the host's GPU usage in the top-right corner of the display. Visar värdens GPU-användning i det övre högra hörnet av skärmen. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Visar statistik om GS (primitiva, draw calls) i det övre högra hörnet av skärmen. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Visar indikatorer när snabbspolning, paus och andra onormala tillstånd är aktiva. - + Shows the current configuration in the bottom-right corner of the display. Visar den aktuella konfigurationen i nedre högra hörnet av skärmen. - + Shows the current controller state of the system in the bottom-left corner of the display. Visar den aktuella handkontrollens tillstånd i det nedre vänstra hörnet av skärmen. - + Displays warnings when settings are enabled which may break games. Visar varningar när inställningar är aktiverade som kan förstöra spel. - + Resets configuration to defaults (excluding controller settings). Återställer konfiguration till standardinställningar (exklusive handkontrollsinställningar). - + Changes the BIOS image used to start future sessions. Ändrar den BIOS-avbild som används för att starta framtida sessioner. - + Automatic Automatisk - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6613,2072 +6802,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Ändrar automatiskt till fullskärm när spelet startar. - + On-Screen Display Gränssnitt On Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Visar spelets upplösning längst upp i högra hörnet av skärmen. - + BIOS Configuration BIOS-konfiguration - + BIOS Selection Val av BIOS - + Options and Patches Alternativ och patchar - + Skips the intro screen, and bypasses region checks. Hoppar över introskärmen och kringgår regionskontroller. - + Speed Control Hastighetskontroll - + Normal Speed Normal hastighet - + Sets the speed when running without fast forwarding. Ställer in hastigheten när du kör utan snabbspolning. - + Fast Forward Speed Hastighet för snabbspolning - + Sets the speed when using the fast forward hotkey. Ställer in hastigheten när du använder snabbspolningsknappen. - + Slow Motion Speed Slowmotionhastighet - + Sets the speed when using the slow motion hotkey. Sätter hastigheten när du använder slow-motionknappen. - + System Settings Systeminställningar - + EE Cycle Rate EE-cykelfrekvens - + Underclocks or overclocks the emulated Emotion Engine CPU. Underklockar eller överklockar den emulerade Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Aktivera MTVU (multitrådad VU1) - + Enable Instant VU1 Aktivera omedelbar VU1 - + Enable Cheats Aktivera fusk - + Enables loading cheats from pnach files. Aktiverar inläsning av fusk från pnach-filer. - + Enable Host Filesystem Aktivera värdfilsystem - + Enables access to files from the host: namespace in the virtual machine. Möjliggör åtkomst till filer från namnrymden host: i den virtuella maskinen. - + Enable Fast CDVD Aktivera snabb CDVD - + Fast disc access, less loading times. Not recommended. Snabb åtkomst till skivan, kortare inläsningstider. Rekommenderas inte. - + Frame Pacing/Latency Control Frame Pacing/Latency-kontroll - + Maximum Frame Latency Maximal bildrutelatens - + Sets the number of frames which can be queued. Anger antalet bildrutor som kan köläggas. - + Optimal Frame Pacing Optimal ramhastighet - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synkronisera EE- och GS-trådarna efter varje bildruta. Lägst inmatningslatens, men ökar systemkraven. - + Speeds up emulation so that the guest refresh rate matches the host. Ökar emuleringshastigheten så att gästens uppdateringsfrekvens matchar värdens. - - Renderer - Renderare - - - + Selects the API used to render the emulated GS. Välj det API som ska användas för att rendera emulerad GS. - + Synchronizes frame presentation with host refresh. Synkroniserar bildpresentation med host refresh. - + Display Skärm - + Aspect Ratio Bildförhållande - + Selects the aspect ratio to display the game content at. Väljer det bildförhållande som spelets innehåll ska visas i. - + FMV Aspect Ratio Override Åsidosättande av FMV:s bildförhållande - + Selects the aspect ratio for display when a FMV is detected as playing. Väljer bildförhållandet för visning när en FMV upptäcks spelas upp. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Väljer den algoritm som används för att konvertera PS2:s interlaced-utdata till progressiv för visning. - + Screenshot Size Skärmbildsstorlek - + Determines the resolution at which screenshots will be saved. Bestämmer upplösningen för vilken skärmbilder ska sparas med. - + Screenshot Format Skärmbildsformat - + Selects the format which will be used to save screenshots. Väljer det format som ska användas för att spara skärmdumpar. - + Screenshot Quality Skärmbildskvalitet - + Selects the quality at which screenshots will be compressed. Väljer den kvalitet med vilken skärmdumpar ska komprimeras. - + Vertical Stretch Vertikal utsträckning - + Increases or decreases the virtual picture size vertically. Ökar eller minskar den virtuella bildstorleken vertikalt. - + Crop Beskär - + Crops the image, while respecting aspect ratio. Beskär bilden men respekterar bildförhållandet. - + %dpx %dpx - + Bilinear Upscaling Biliinjär uppskalning - + Smooths out the image when upscaling the console to the screen. Jämnar ut bilden vid uppskalning av konsolen till skärmen. - + Integer Upscaling Uppskalning i heltal - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Lägger till utfyllnad till visningsområdet för att säkerställa att förhållandet mellan pixlar på värden till pixlar i konsolen är ett heltal. Kan resultera i en skarpare bild i några 2D-spel. - + Screen Offsets Skärmförskjutningar - + Enables PCRTC Offsets which position the screen as the game requests. Aktiverar PCRTC Offsets som positionerar skärmen som spelet efterfrågar. - + Show Overscan Visa överskanning - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Möjliggör att visa överskanningsområdet i spel som ritar utöver det säkra området på skärmen. - + Anti-Blur Anti-oskärpa - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Möjliggör interna Anti-Blur hack. Mindre exakt mot PS2-rendering, men gör att många spel ser mindre suddiga ut. - + Rendering Rendering - + Internal Resolution Intern upplösning - + Multiplies the render resolution by the specified factor (upscaling). Multiplicerar renderingsupplösningen med den angivna faktorn (uppskalning). - + Mipmapping Mipmappning - + Bilinear Filtering Bilinear filtrering - + Selects where bilinear filtering is utilized when rendering textures. Väljer var bilinjär filtrering används när texturer renderas. - + Trilinear Filtering Trilinear filtrering - + Selects where trilinear filtering is utilized when rendering textures. Väljer där trilinear filtrering används när texturer renderas. - + Anisotropic Filtering Anisotropisk filtrering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Väljer vilken typ av dithering som gäller när spelet begär det. - + Blending Accuracy Blending-noggrannhet - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Bestämmer graden av noggrannhet vid emulering av blandningslägen som inte stöds av värdens grafik-API. - + Texture Preloading Förinläsning av texturer - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Läser in fullständiga texturer till GPU vid användning, snarare än bara de utnyttjade regionerna. Kan förbättra prestanda i vissa spel. - + Software Rendering Threads Programvarurenderingstrådar - + Number of threads to use in addition to the main GS thread for rasterization. Antal trådar att använda utöver huvudsakliga GS-tråden för rasterisering. - + Auto Flush (Software) Automatisk spolning (programvara) - + Force a primitive flush when a framebuffer is also an input texture. Tvinga en primitiv spolning när en framebuffer är också en inmatningstextur. - + Edge AA (AA1) Kant AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Möjliggör emulering av GS's kantutjämning (AA1). - + Enables emulation of the GS's texture mipmapping. Möjliggör emulering av GS's textur mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Prestationsspårning är för närvarande inte aktiverat. Din inloggning kommer inte att ha någon effekt förrän spårningen har aktiverats. + +Vill du aktivera spårning nu? + + + + Enable Hardcore Mode + Aktivera hardcore-läget + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore-läget är för närvarande inte aktiverat. Om du aktiverar hardcore-läget kan du ställa in tider, poäng och delta i spel-specifika topplistor. + +Hardcore-läget förhindrar dock användning av sparning, fusk och funktioner för att sakta ner spelet. + +Vill du aktivera hardcore-läget? + + + The selected input profile will be used for this game. Den valda inmatningsprofilen som kommer användas för detta spel. - + Shared Delad - + Input Profile Inmatningsprofil - + Appearance Utseende - + Selects the color style to be used for Big Picture Mode. Väljer den färgstil som ska användas för Storbildsläget. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + När storbildsläget startas visas spellistan istället för huvudmenyn. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Visa en väljare för sparade tillstånd vid växling av sparningsplatser istället för att visa en notifieringsbubbla. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Visar aktuell version av PCSX2 i övre högra hörnet på skärmen. - + Shows the currently active input recording status. Visar aktuell status för inmatningsinspelning. - + Shows the currently active video capture status. Visar aktuell status för videofångst. - + Shows a visual history of frame times in the upper-left corner of the display. Visar en visuell historik över bildrutetider i övre vänstra hörnet av skärmen. - + Shows the current system hardware information on the OSD. Visar aktuell information om systemets hårdvara i OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Kopplar emuleringstrådar till CPU-kärnor för att potentiellt förbättra prestanda/bildtidsvariation. - + Enable Widescreen Patches Aktivera bredbildspatchar - + Enables loading widescreen patches from pnach files. Aktiverar inläsning av bredbildspatchar från pnach-filer. - + Enable No-Interlacing Patches Aktivera no-interlacing-patchar - + Enables loading no-interlacing patches from pnach files. Aktiverar inläsning av no-interlacing-patchar från pnach-filer. - + Hardware Fixes Fixar för hårdvara - + Manual Hardware Fixes Manuella hårdvarufixar - + Disables automatic hardware fixes, allowing you to set fixes manually. Inaktiverar automatiska hårdvarufixar så att du kan ställa in korrigeringar manuellt. - + CPU Sprite Render Size CPU Sprite Render-storlek - + Uses software renderer to draw texture decompression-like sprites. Använder mjukvarurenderare för att rita texturdekompression-liknande sprites. - + CPU Sprite Render Level CPU Sprite Render-nivå - + Determines filter level for CPU sprite render. Bestämmer filternivån för CPU sprite-rendering. - + Software CLUT Render Mjukvarubaserad CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Använder mjukvarurenderare för att rita textur-CLUT-punkter/sprites. - + GPU Target CLUT Mål för GPU CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Försök att upptäcka när ett spel ritar sin egen färgpalett och renderar den sedan på GPU: n med särskild hantering. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Objektområde för att hoppa över ritning. - + Skip Draw End Hoppa över dragning Slut - + Auto Flush (Hardware) Automatisk spolning (hårdvara) - + CPU Framebuffer Conversion CPU Framebuffer-konvertering - + Disable Depth Conversion Inaktivera djupkonvertering - + Disable Safe Features Inaktivera säkra funktioner - + This option disables multiple safe features. Detta alternativ inaktiverar flera säkra funktioner. - + This option disables game-specific render fixes. Detta alternativ inaktiverar spel-specifika renderarfixar. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Laddar upp GS-data vid rendering av en ny bildruta för att återge vissa effekter korrekt. - + Disable Partial Invalidation Inaktivera partiell ogiltighetsförklaring - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Tar bort texturcacheposter när det finns någon korsning, i stället för bara de korsade områdena. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Tillåter texturcachen att återanvända den inre delen av en tidigare framebuffer som en inmatningstextur. - + Read Targets When Closing Läs mål när du stänger - + Flushes all targets in the texture cache back to local memory when shutting down. Rensar alla mål i texturcachen tillbaka till lokalminnet när den stängs av. - + Estimate Texture Region Uppskatta texturregion - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Försök att minska texturstorleken när spelen inte ställer in den själva (t.ex. Snowblind-spel). - + GPU Palette Conversion Konvertering av GPU-palett - + Upscaling Fixes Uppskalningsfixar - + Adjusts vertices relative to upscaling. Justerar vertikaler i förhållande till uppskalning. - + Native Scaling Inbyggd skalning - + Attempt to do rescaling at native resolution. Försök att göra omskalning med ursprunglig upplösning. - + Round Sprite Rund Sprite - + Adjusts sprite coordinates. Justerar sprite-koordinater. - + Bilinear Upscale Bilinjär uppskalning - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kan jämna ut texturer som beror på att de bilineärt filtreras vid uppskalning. T.ex. motverka solbländning. - + Adjusts target texture offsets. Justerar offsets för måltexturen. - + Align Sprite Justera sprite - + Fixes issues with upscaling (vertical lines) in some games. Åtgärdar problem med uppskalning (vertikala linjer) i vissa spel. - + Merge Sprite Sammanfoga Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Ersätter flera sprites för efterbearbetning med en större enskild sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Sänker GS-precisionen för att undvika luckor mellan pixlar vid uppskalning. Fixar texten på Wild Arms-spel. - + Unscaled Palette Texture Draws Oskalad palett Textur Ritningar - + Can fix some broken effects which rely on pixel perfect precision. Kan fixa vissa trasiga effekter som är beroende av pixelperfekt precision. - + Texture Replacement Texturersättning - + + Show Patches + Visa patchar + + + + OSD Messages Position + Position för OSD-meddelanden + + + + OSD Performance Position + Position för OSD-prestanda + + + Load Textures Läs in texturer - + Loads replacement textures where available and user-provided. Läser in ersättningstexturer som finns tillgängliga och tillhandahållna av användaren. - + Asynchronous Texture Loading Asynkron inläsning av texturer - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Läser in ersättningstexturer på en arbetstråd, vilket minskar mikrostutter när ersättningar är aktiverade. - + Precache Replacements Förcachning av ersättningar - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Förinläser alla ersättningstexturer till minnet. Inte nödvändigt med asynkron inläsning. - + Replacements Directory Katalog för ersättningar - + Folders Mappar - + Texture Dumping Texturdumpning - + Dump Textures Dumpa texturer - + Dump Mipmaps Dumpa mipmaps - + Includes mipmaps when dumping textures. Inkluderar mipmaps när texturer dumpas. - + Dump FMV Textures Dumpa FMV-texturer - + Allows texture dumping when FMVs are active. You should not enable this. Tillåter texturdumpning när FMV är aktiv. Du bör inte aktivera detta. - + Post-Processing Efterbehandling - + FXAA FXAA - + Enables FXAA post-processing shader. Aktiverar FXAA shader för efterbearbetning. - + Contrast Adaptive Sharpening Kontrast Adaptiv skärpning - + Enables FidelityFX Contrast Adaptive Sharpening. Aktiverar FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS skärpa - + Determines the intensity the sharpening effect in CAS post-processing. Bestämmer intensiteten för skärpningseffekten i CAS-efterbehandling. - + Filters Filter - + Shade Boost Nyansförstärkning - - Enables brightness/contrast/saturation adjustment. - Aktiverar justering av ljusstyrka/kontrast/mättnad. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Justerar ljusstyrka. 50 är normal. - + Shade Boost Contrast Skugga öka kontrasten - + Adjusts contrast. 50 is normal. Justerar kontrast. 50 är normal. - + Shade Boost Saturation Nyansförstärkning Mättnad - + Adjusts saturation. 50 is normal. Justerar färgmättnad. 50 är normal. - + TV Shaders TV-skuggor - + Advanced Avancerat - + Skip Presenting Duplicate Frames Skippa att presentera dubbla ramar - + Extended Upscaling Multipliers Utökade multiplikatorer för uppskalning - + Displays additional, very high upscaling multipliers dependent on GPU capability. Visar ytterligare, mycket höga uppskalningsmultiplikatorer beroende på GPU-kapacitet. - + Hardware Download Mode Nedladdningsläge för hårdvara - + Changes synchronization behavior for GS downloads. Ändrar synkroniseringsbeteendet för GS-nedladdningar. - + Allow Exclusive Fullscreen Tillåt exklusiv helskärm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Åsidosätter förarens heuristik för att aktivera exklusiv helskärm eller direkt flip/scanout. - + Override Texture Barriers Åsidosätt texturbarriärer - + Forces texture barrier functionality to the specified value. Forcerar texturbarriärens funktionalitet till det angivna värdet. - + GS Dump Compression Komprimering av GS-dump - + Sets the compression algorithm for GS dumps. Ställer in komprimeringsalgoritmen för GS-dumpar. - + Disable Framebuffer Fetch Inaktivera hämtning av framebuffer - + Prevents the usage of framebuffer fetch when supported by host GPU. Förhindrar användning av framebuffer fetch när detta stöds av värd-GPU:n. - + Disable Shader Cache Inaktivera Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Förhindrar laddning och lagring av shaders/pipelines på disk. - + Disable Vertex Shader Expand Inaktivera Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Går tillbaka till CPU för att expandera sprites/linjer. - + Changes when SPU samples are generated relative to system emulation. Ändrar när SPU-prover genereras i förhållande till systememuleringen. - + %d ms %d ms - + Settings and Operations Inställningar och åtgärder - + Creates a new memory card file or folder. Skapar en ny minneskortsfil eller mapp. - + Simulates a larger memory card by filtering saves only to the current game. Simulerar ett större minneskort genom att filtrera endast sparningar för det aktuella spelet. - + If not set, this card will be considered unplugged. Om denna inte är inställd kommer kortet anses vara frånkopplat. - + The selected memory card image will be used for this slot. Den valda minneskortsavbilden kommer att användas för denna plats. - + Enable/Disable the Player LED on DualSense controllers. Aktivera/inaktivera Player LED på DualSense-kontroller. - + Trigger Utlösare - + Toggles the macro when the button is pressed, instead of held. Växlar makro när knappen trycks in, istället för att hållas. - + Savestate Sparat tillstånd - + Compression Method Komprimeringsmetod - + Sets the compression algorithm for savestate. Ställer in komprimeringsalgoritmen för sparade tillstånd. - + Compression Level Komprimeringsnivå - + Sets the compression level for savestate. Ställer in komprimeringsnivån för sparade tillstånd. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Är du säker på att du vill återställa standardkonfigurationen för kontrollen? + +Alla delade bindningar och konfigurationer kommer att gå förlorade, men dina inmatningsprofiler kommer att finnas kvar. + +Du kan inte ångra denna åtgärd. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Anpassade inmatningsprofiler används för att åsidosätta den delade inmatningsprofilen för specifika spel. + +För att tillämpa en anpassad inmatningsprofil på ett spel, gå till Spelegenskaper och ändra sedan 'Inmatningsprofil ' på fliken Sammandrag. + +Ange namnet på den nya inmatningsprofilen: + + + + Graphics API + Grafik-API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Användarnamn + + + + Password + Lösenord + + + + Logging in... + Loggar in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Visar ikoner på skärmen när en utmaning/förberedd prestation är aktiv. + + + + Shows icons in the screen when leaderboard tracking is active. + Visar ikoner på skärmen när följning av ledartavlan är aktiv. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Bestämmer var prestationsöverlägg och överlägg för ledartavlan placeras på skärmen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Bestämmer var popup-fönster med prestationer/ledartavlor ska placeras på skärmen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Byter både {}/{} (när Byt OK/Avbryt är inställt på automatiskt) och {}/{}-knapparna - + Slot {} Plats {} - + {0} Slot {1} {0} Plats {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Inloggningen misslyckades. +Fel: {} + +Kontrollera ditt användarnamn samt lösenord och försök igen. + + + Dark Mörkt - + Light Ljust - + Grey Matter Grå materia - + Untouched Lagoon Orörd lagun - + Baby Pastel Baby Pastel - + Pizza Time! Pizzadags! - + PCSX2 Blue PCSX2-blå - + Scarlet Devil Scarlet Devil - + Violet Angel Lila ängel - + Cobalt Sky Kobolthimmel - + AMOLED AMOLED - + Enabled Aktiverad - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Rekommenderas inte) + + + + Software Renderer + Programvarurenderare + + + 2x Native (~720px/HD) 2x inbyggd (~720px/HD) - + 3x Native (~1080px/FHD) 3x inbyggd (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x inbyggd (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x inbyggd (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x inbyggd (~2160px/4K UHD) - + 7x Native (~2520px) 7x inbyggd (~2520px) - + 8x Native (~2880px/5K UHD) 8x inbyggd (~2880px/5K UHD) - + 9x Native (~3240px) 9x inbyggd (~3240px) - + 10x Native (~3600px/6K UHD) 10x inbyggd (~3600px/6K UHD) - + 11x Native (~3960px) 11x inbyggd (~3960px) - + 12x Native (~4320px/8K UHD) 12x inbyggd (~4320px/8K UHD) - + WebP WebP - + Align to Native Justera till inbyggd - + Align to Native - with Texture Offset Justera till inbyggd - med texturförskjutning - + Aggressive Aggressiv - + Enabled (Exact Match) Aktiverad (Exakt matchning) - + Enabled (Check Inside Target) Aktiverad (Kontrollera inuti målet) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Låg (snabb) - + Medium (Recommended) Medium (rekommenderas) - + Very High (Slow, Not Recommended) Mycket hög (långsam, rekommenderas inte) - + Change Selection Byt markering - + Select Välj - + Parent Directory Överliggande katalog - + Enter Value Ange värde - + About Om - + Toggle Fullscreen Växla helskärm - + Navigate Navigera - + Load Global State Läs in globalt tillstånd - + Change Page Byt sida - + Return To Game Återgå till spelet - + Select State Välj tillstånd - + Select Game Välj spel - + Change View Byt vy - + Launch Options Startalternativ - + Create Save State Backups Skapa säkerhetskopior av sparade tillstånd - + Show PCSX2 Version Visa PCSX2-versionen - + Show Input Recording Status Visa status för inmatningsinspelning - + Show Video Capture Status Visa status för videofångst - + Show Frame Times Visa bildrutetider - + Show Hardware Info Visa hårdvaruinformation - + Create Memory Card Skapa minneskort - + Configuration Konfiguration - + Start Game Starta spel - + Launch a game from a file, disc, or starts the console without any disc inserted. Starta ett spel från en fil, skiva eller startar konsolen utan någon skiva inmatad. - + Changes settings for the application. Ändrar inställningar för programmet. - + Return to desktop mode, or exit the application. Återgå till skrivbordsläge eller avsluta programmet. - + Back Bakåt - + Return to the previous menu. Återgå till föregående meny. - + Exit PCSX2 Avsluta PCSX2 - + Completely exits the application, returning you to your desktop. Avslutar programmet helt och hållet, återgår till skrivbordet. - + Desktop Mode Skrivbordsläge - + Exits Big Picture mode, returning to the desktop interface. Avslutar Storbildsläget och återvänder till skrivbordsgränssnittet. - + Resets all configuration to defaults (including bindings). Nollställer all konfiguration till standardvärden (inklusive bindningar). - + Replaces these settings with a previously saved input profile. Ersätter dessa inställningar med en tidigare sparad inmatningsprofil. - + Stores the current settings to an input profile. Lagrar aktuella inställningar till en inmatningsprofil. - + Input Sources Inmatningskällor - + The SDL input source supports most controllers. SDL-ingångskällan stöder de flesta styrenheter. - + Provides vibration and LED control support over Bluetooth. Ger stöd för vibrations- och LED-styrning via Bluetooth. - + Allow SDL to use raw access to input devices. Tillåt SDL att använda rå åtkomst till inmatningsenheter. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput-källan ger stöd för XBox 360/XBox One/XBox Series-kontroller. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Möjliggör ytterligare tre platser för styrenheter. Stöds inte i alla spel. - + Attempts to map the selected port to a chosen controller. Försöker mappa den valda porten till en vald styrenhet. - + Determines how much pressure is simulated when macro is active. Bestämmer hur mycket tryck som simuleras när makrot är aktivt. - + Determines the pressure required to activate the macro. Bestämmer trycket som krävs för att aktivera makrot. - + Toggle every %d frames Växla var %d bildrutor - + Clears all bindings for this USB controller. Tömmer alla bindningar för denna USB-kontroller. - + Data Save Locations Platser för datasparning - + Show Advanced Settings Visa avancerade inställningar - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Om du ändrar dessa alternativ kan det leda till att spelen inte fungerar som de ska. Modifiera på egen risk, PCSX2-teamet kommer inte att ge support för konfigurationer med dessa inställningar ändrade. - + Logging Loggning - + System Console Systemkonsoll - + Writes log messages to the system console (console window/standard output). Skriver loggmeddelanden till systemkonsolen (konsolfönster/standardutdata). - + File Logging Filloggning - + Writes log messages to emulog.txt. Skriver loggmeddelanden till emulog.txt. - + Verbose Logging Utförlig loggning - + Writes dev log messages to log sinks. Skriver dev-loggmeddelanden till loggsänkor. - + Log Timestamps Logga tidsstämplar - + Writes timestamps alongside log messages. Skriver tidsstämplar vid sidan om loggmeddelanden. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Skriver felsökningsmeddelanden från spelets EE-kod till konsolen. - + IOP Console IOP-konsol - + Writes debug messages from the game's IOP code to the console. Skriver felsökningsmeddelanden från spelets IOP-kod till konsolen. - + CDVD Verbose Reads Verbose-läsning av CDVD - + Logs disc reads from games. Loggar skivläsningar från spel. - + Emotion Engine Emotion Engine - + Rounding Mode Avrundningsläge - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Bestämmer hur resultatet av operationer med flyttal avrundas. Vissa spel behöver specifika inställningar. - + Division Rounding Mode Division Avrundningsläge - + Determines how the results of floating-point division is rounded. Some games need specific settings. Bestämmer hur resultatet av division med flyttal avrundas. Vissa spel behöver specifika inställningar. - + Clamping Mode Fastspänningsläge - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Bestämmer hur flyttal som ligger utanför intervallet ska hanteras. Vissa spel behöver specifika inställningar. - + Enable EE Recompiler Aktivera EE omkompilerare - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Utför just-in-time binär översättning av 64-bitars MIPS-IV-maskinkod till inbyggd kod. - + Enable EE Cache Aktivera EE Cache - + Enables simulation of the EE's cache. Slow. Möjliggör simulering av EE:s cache. Långsam. - + Enable INTC Spin Detection Aktivera detektering av INTC-spin - + Huge speedup for some games, with almost no compatibility side effects. Mycket bra uppsnabbning för vissa spel med nästan inga kompatibilitetsproblem. - + Enable Wait Loop Detection Aktivera detektering av vänteslinga - + Moderate speedup for some games, with no known side effects. Måttlig hastighetshöjning för vissa spel, utan några kända biverkningar. - + Enable Fast Memory Access Aktivera snabb minnesåtkomst - + Uses backpatching to avoid register flushing on every memory access. Använder backpatching för att undvika registerspolning vid varje minnesåtkomst. - + Vector Units Vektorenheter - + VU0 Rounding Mode VU0 Avrundningsläge - + VU0 Clamping Mode VU0 Fastspänningsläge - + VU1 Rounding Mode VU1 Avrundningsläge - + VU1 Clamping Mode VU1 Fastspänningsläge - + Enable VU0 Recompiler (Micro Mode) Aktivera VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. Ny Vector Unit-rekompilator med mycket förbättrad kompatibilitet. Rekommenderas. - + Enable VU1 Recompiler Aktivera VU1 Rekompilator - + Enable VU Flag Optimization Aktivera optimering av VU-flagga - + Good speedup and high compatibility, may cause graphical errors. Bra hastighet och hög kompatibilitet, kan orsaka grafiska fel. - + I/O Processor I/O-processor - + Enable IOP Recompiler Aktivera IOP-omkompilerare - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Utför just-in-time binär översättning av 32-bitars MIPS-I-maskinkod till inbyggd kod. - + Graphics Grafik - + Use Debug Device Använd debugenhet - + Settings Inställningar - + No cheats are available for this game. Det finns inga fusk tillgängliga för detta spel. - + Cheat Codes Fuskkoder - + No patches are available for this game. Det finns inga patchar tillgängliga för detta spel. - + Game Patches Spelpatchar - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktivering av fusk kan orsaka oförutsägbart beteende, kraschar, softlocks eller trasiga sparade spel. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktivering av spelpatchar kan orsaka oförväntat beteende, krascher, låsningar eller trasiga sparade spel. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Använd patchar på egen risk, PCSX2-teamet kommer inte att ge någon support till användare som har aktiverat spelpatchar. - + Game Fixes Spelfixar - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes bör inte ändras om du inte är medveten om vad varje alternativ gör och konsekvenserna av att göra det. - + FPU Multiply Hack FPU Multiplicera Hack - + For Tales of Destiny. För Tales of Destiny. - + Preload TLB Hack Förladdning TLB Hack - + Needed for some games with complex FMV rendering. Behövs för vissa spel med komplexa FMV-renderingar. - + Skip MPEG Hack Hoppa över MPEG-hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Hoppar över videor/FMV:er i spel för att undvika att spelet hänger sig/fryser. - + OPH Flag Hack OPH Flagga Hack - + EE Timing Hack EE-tidtagning Hack - + Instant DMA Hack Omedelbar DMA-hackning - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Känd för att påverka följande spel: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. För inläsningshängning i SOCOM 2 HUD och Spy Hunter. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Fullständig VU0-synkronisering - + Forces tight VU0 sync on every COP2 instruction. Tvingar fram en tät VU0-synkronisering vid varje COP2-instruktion. - + VU Overflow Hack VU Överflöd Hack - + To check for possible float overflows (Superman Returns). För att kontrollera eventuella överflöden av flottörer (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Använd exakt timing för VU XGKicks (långsammare). - + Load State Läs in tillstånd - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Gör så att den emulerade Emotion Engine hoppar över cykler. Hjälper en liten delmängd av spel som SOTC. För det mesta är det skadligt för prestandan. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generellt sett en hastighetsökning på processorer med 4 eller fler kärnor. Säkert för de flesta spel, men några få är inkompatibla och kan hänga sig. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Kör VU1 direkt. Ger en måttlig hastighetsförbättring i de flesta spel. Säkert för de flesta spel, men några spel kan uppvisa grafiska fel. - + Disable the support of depth buffers in the texture cache. Avaktivera stöd för djupbuffertar i texturcachen. - + Disable Render Fixes Inaktivera renderingsfixar - + Preload Frame Data Förladdning av ramdata - + Texture Inside RT Textur inuti RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. När det är aktiverat konverterar GPU colormap-texturer, annars gör CPU det. Det är en avvägning mellan GPU och CPU. - + Half Pixel Offset Halv Pixel Offset - + Texture Offset X Offset för textur X - + Texture Offset Y Offset för textur Y - + Dumps replaceable textures to disk. Will reduce performance. Dumpar ersättningsbara texturer till disk. Kommer att minska prestandan. - + Applies a shader which replicates the visual effects of different styles of television set. Använder en shader som återskapar de visuella effekterna av olika typer av TV-apparater. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Hoppar över att visa bildrutor som inte ändras i spel med 25/30 bilder per sekund. Kan förbättra hastigheten, men öka input lag/försämra frame pacing. - + Enables API-level validation of graphics commands. Möjliggör validering av grafikkommandon på API-nivå. - + Use Software Renderer For FMVs Använd programvarurenderare för FMV:er - + To avoid TLB miss on Goemon. För att undvika TLB-miss i Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Allmänt timing-hack. Känd för att påverka följande spel: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Bra för problem med cache-emulering. Känd för att påverka följande spel: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Känd för att påverka följande spel: Bleach Blade Battlers, Growlanser II och III, Wizardry. - + Emulate GIF FIFO Emulera GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Korrekt men långsammare. Känd för att påverka följande spel: Fifa Street 2. - + DMA Busy Hack DMA upptagen Hack - + Delay VIF1 Stalls Fördröjning VIF1 stannar - + Emulate VIF FIFO Emulera VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulerar VIF1 FIFO-läsning framåt. Känd för att påverka följande spel: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Undviker ständig omkompilering i vissa spel. Känd för att påverka följande spel: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. För Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU-synkronisering - + Run behind. To avoid sync problems when reading or writing VU registers. Kör efter. För att undvika synkroniseringsproblem vid läsning eller skrivning av fordonsregister. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Intern FPS-detektering - + Save State Spara tillstånd - + Load Resume State Läs in återställt tillstånd - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8687,2117 +9005,2315 @@ Do you want to load this save and continue? Vill du läsa in detta tillstånd och fortsätta? - + Region: Region: - + Compatibility: Kompatibilitet: - + No Game Selected Inget spel valt - + Search Directories Sökkataloger - + Adds a new directory to the game search list. Lägger till en ny katalog till spelsökningslistan. - + Scanning Subdirectories Söker igenom underkataloger - + Not Scanning Subdirectories Söker inte igenom underkataloger - + List Settings Listinställningar - + Sets which view the game list will open to. Anger vilken vy som spellistan ska öppnas med. - + Determines which field the game list will be sorted by. Fastställer vilka fält som spellistan ska sorteras efter. - + Reverses the game list sort order from the default (usually ascending to descending). Väntar på spellistans sorteringsordning från standard (vanligtvis stigande till fallande). - + Cover Settings Inställningar för omslagsbilder - + Downloads covers from a user-specified URL template. Hämtar ner omslag från en användardefinierad URL-mall. - + Operations Åtgärder - + Selects where anisotropic filtering is utilized when rendering textures. Väljer var anisotropisk filtrering ska användas vid rendering av texturer. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Använd en alternativ metod för att beräkna interna FPS för att undvika felaktiga avläsningar i vissa spel. - + Identifies any new files added to the game directories. Identifierar alla nya filer som lagts till i spelkatalogerna. - + Forces a full rescan of all games previously identified. Forcerar en fullständig omskanning av alla spel som tidigare identifierats. - + Download Covers Hämta omslagsbilder - + About PCSX2 Om PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 är en PlayStation 2 (PS2) emulator med fri och öppen källkod. Dess syfte är att emulera PS2's hårdvara med hjälp av en kombination av MIPS-processortolkar, Recompilers och en virtuell maskin som hanterar hårdvarutillstånd och PS2-systemminne. På så sätt kan du spela PS2-spel på din dator med många ytterligare funktioner och fördelar. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 och PS2 är registrerade varumärken som tillhör Sony Interactive Entertainment. Denna applikation är inte alls knuten till Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet startas. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Utmaningsläget" för prestationer, inklusive koll på topplistor. Inaktiverar sparat tillstånd, fusk och funktioner för sakta körning. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Visar popupmeddelanden vid händelser såsom upplåsning av prestationer och inskickning av topplistor. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spelar upp ljudeffekter för händelser såsom en prestation låses upp och insändningar till topplistor. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Visar ikoner i nedre högra hörnet av skärmen när en utmatning/primed prestation är aktiv. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. När den är aktiverad kommer PCSX2 att lista prestationer från inofficiella uppsättningar. Dessa prestationer spåras inte av RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. När detta är aktiverat kommer PCSX2 anta att alla prestationer är låsta och inte skicka några upplåsningsmeddelanden till servern. - + Error Fel - + Pauses the emulator when a controller with bindings is disconnected. Pausar emulatorn när en handkontroller med bindningar kopplas från. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Skapar en säkerhetskopia av ett sparat tillstånd om det redan finns när sparfilen skapas. Säkerhetskopian har suffixet .backup - + Enable CDVD Precaching Aktivera förcachning av CDVD - + Loads the disc image into RAM before starting the virtual machine. Läser in skivavbilden till RAM innan den virtuella maskinen startar. - + Vertical Sync (VSync) Vertikal sync (VSync) - + Sync to Host Refresh Rate Synkronisera med värdens uppdateringsfrekvens - + Use Host VSync Timing Använd Host VSync-tidtagning - + Disables PCSX2's internal frame timing, and uses host vsync instead. Avaktiverar PCSX2:s interna bildrutetidtagning och använder istället host vsync. - + Disable Mailbox Presentation Inaktivera brevlådepresentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Tvingar fram användning av FIFO i stället för Mailbox-presentation, dvs. dubbel buffring i stället för trippel buffring. Detta resulterar vanligen i sämre frame pacing. - + Audio Control Ljudkontroll - + Controls the volume of the audio played on the host. Styr volymen av ljudet som spelas av värden. - + Fast Forward Volume Snabbspolningsvolym - + Controls the volume of the audio played on the host when fast forwarding. Styr volymen på det ljud som spelas upp på värden vid snabbspolning framåt. - + Mute All Sound Tysta allt ljud - + Prevents the emulator from producing any audible sound. Förhindrar emulatorn från att producera något ljud. - + Backend Settings Inställningar för bakände - + Audio Backend Ljudbakände - + The audio backend determines how frames produced by the emulator are submitted to the host. Ljudbackend avgör hur ramar som produceras av emulatorn skickas till värden. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Bestämmer hur ljudet utökas från stereo till surround för spel som stöds. - + Synchronization Synkronisering - + Buffer Size Buffertstorlek - + Determines the amount of audio buffered before being pulled by the host API. Bestämmer hur mycket ljud som buffras innan det hämtas av värd-API:et. - + Output Latency Utmatningslatens - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Bestämmer hur stor fördröjning det är mellan det att ljudet plockas upp av värd-API:et och spelas upp i högtalarna. - + Minimal Output Latency Minimal utmatningslatens - + When enabled, the minimum supported output latency will be used for the host API. När det är aktiverat, kommer den minsta tillåtna utmatningsfördröjningen att användas för ägande API. - + Thread Pinning Trådfästning - + Force Even Sprite Position Tvinga jämn sprite-position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Visar popupmeddelanden vid start, insändning eller misslyckanden av en topplisteutmaning. - + When enabled, each session will behave as if no achievements have been unlocked. När aktiverat kommer varje session att bete sig som att ingen prestation har låsts upp. - + Account Konto - + Logs out of RetroAchievements. Loggar ut från RetroAchievements. - + Logs in to RetroAchievements. Loggar in i RetroAchievements. - + Current Game Aktuellt spel - + An error occurred while deleting empty game settings: {} Ett fel inträffade vid borttagning av tomma spelinställningar: {} - + An error occurred while saving game settings: {} Ett fel inträffade vid sparandet av spelinställningar: {} - + {} is not a valid disc image. {} är inte en giltig skivavbild. - + Automatic mapping completed for {}. Automatisk mappning slutförd för {}. - + Automatic mapping failed for {}. Automatisk mappning misslyckades för {}. - + Game settings initialized with global settings for '{}'. Spelinställningar initierade med globala inställningar för '{}'. - + Game settings have been cleared for '{}'. Spelinställningar har tömts för '{}'. - + Uses {} as confirm when using a controller Använder {} som bekräftelse när en handkontroller används - + {} (Current) {} (aktuell) - + {} (Folder) {} (Mapp) - + Failed to load '{}'. Misslyckades med att läsa in: {}. - + Input profile '{}' loaded. Inmatningsprofilen '{}' inläst. - + Input profile '{}' saved. Inmatningsprofilen '{}' sparad. - + Failed to save input profile '{}'. Kunde inte spara inmatningsprofilen '{}'. - + Port {} Controller Type Port {} kontrollertyp - + Select Macro {} Binds Välj makro {} Binds - + Port {} Device Port {} enhet - + Port {} Subtype Port {} undertyp - + {} unlabelled patch codes will automatically activate. {} patchkoder utan etiketter kommer aktiveras automatiskt. - + {} unlabelled patch codes found but not enabled. {} patchkoder utan etiketter hittades men aktiverades inte. - + This Session: {} Denna session: {} - + All Time: {} All tid: {} - + Save Slot {0} Sparningsplats {0} - + Saved {} Sparade {} - + {} does not exist. {} finns inte. - + {} deleted. {} togs bort. - + Failed to delete {}. Misslyckades med att ta bort {}. - + File: {} Fil: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tid spelat: {} - + Last Played: {} Senast spelat: {} - + Size: {:.2f} MB Storlek: {:.2f} MB - + Left: Vänster: - + Top: Topp: - + Right: Höger: - + Bottom: Botten: - + Summary Sammandrag - + Interface Settings Gränssnittsinställningar - + BIOS Settings BIOS-inställningar - + Emulation Settings Emuleringsinställningar - + Graphics Settings Grafikinställningar - + Audio Settings Ljudinställningar - + Memory Card Settings Inställningar för minneskort - + Controller Settings Inställningar för handkontroller - + Hotkey Settings Inställningar för snabbtangenter - + Achievements Settings Inställningar för prestationer - + Folder Settings Mappinställningar - + Advanced Settings Avancerade inställningar - + Patches Patchar - + Cheats Fusk - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 bilder/s (NTSC) / 1 bilder/s (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 bilder/s (NTSC) / 5 bilder/s (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 bilder/s (NTSC) / 12 bilder/s (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 bilder/s (NTSC) / 25 bilder/s (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 bilder/s (NTSC) / 37 bilder/s (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 bilder/s (NTSC) / 45 bilder/s (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 bilder/s (NTSC) / 50 bilder/s (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 bilder/s (NTSC) / 55 bilder/s (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 bilder/s (NTSC) / 60 bilder/s (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 bilder/s (NTSC) / 75 bilder/s (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 bilder/s (NTSC) / 87 bilder/s (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 bilder/s (NTSC) / 100 bilder/s (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 bilder/s (NTSC) / 150 bilder/s (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 bilder/s (NTSC) / 200 bilder/s (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 bilder/s (NTSC) / 250 bilder/s (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 bilder/s (NTSC) / 500 bilder/s (PAL)] - + 50% Speed 50% Hastighet - + 60% Speed 60% Hastighet - + 75% Speed 75% Hastighet - + 100% Speed (Default) 100% Hastighet (Standard) - + 130% Speed 130% Hastighet - + 180% Speed 180% Hastighet - + 300% Speed 300% hastighet - + Normal (Default) Normal (standard) - + Mild Underclock Mild underklockning - + Moderate Underclock Medel underklockning - + Maximum Underclock Maximum underklockning - + Disabled Inaktiverad - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Ange ditt användarnamn och lösenord för retroachievements.org nedan. + +Ditt lösenord sparas inte i PCSX2, utan en åtkomsttoken genereras och används istället. + + + 0 Frames (Hard Sync) 0 bildrutor (Hård synk) - + 1 Frame 1 bildruta - + 2 Frames 2 bildrutor - + 3 Frames 3 bildrutor - + None Ingen - + + + Top Left + Överst till vänster + + + + + Top Center + Överst i mitten + + + + + Top Right + Överst till höger + + + + + Center Left + Mitten till vänster + + + + + Center + Mitten + + + + + Center Right + Mitten till höger + + + + + Bottom Left + Nederst till vänster + + + + + Bottom Center + Nederst i mitten + + + + + Bottom Right + Nederst till höger + + + + Enter the name for the new memory card. + Ange namnet för det nya minneskortet. + + + + Memory card name cannot be empty. + Minneskortets namn får inte vara tomt. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Mapp + + + + Yes - Enable NTFS compression + Ja - Aktivera NTFS-komprimering + + + + No - Disable NTFS compression + Nej - Inaktivera NTFS-komprimering + + + + Failed to create the Memory Card, the log may contain more information. + Det gick inte att skapa minneskortet. Loggen kan innehålla mer information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Visar antalet aktiva patchar/fusk i det nedre högra hörnet av skärmen. + + + + Determines where on-screen display messages are positioned. + Bestämmer var skärmmeddelanden visas på skärmen. + + + + Determines where performance statistics are positioned. + Bestämmer var prestandastatistik placeras. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Aktiverar justeringar för ljusstyrka/kontrast/gamma/mättnad. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Justerar gamma. 50 är normalt. + + + + NTSC Frame Rate + NTSC-bildfrekvens + + + + Determines what frame rate NTSC games run at. + Bestämmer vilken bildfrekvens som NTSC-spel körs med. + + + + PAL Frame Rate + PAL-bildfrekvens + + + + Determines what frame rate PAL games run at. + Bestämmer vilken bildfrekvens som PAL-spel körs med. + + + + Shows Titles for Games when in Game Grid View Mode + Visar titlar för spel i visningsläget för spelrutnät + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Det gick inte att skapa minneskortet eftersom namnet '{}' innehåller ett eller flera ogiltiga tecken. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Det gick inte att skapa minneskortet eftersom det redan finns ett kort med namnet '{}'. + + + + Memory Card '{}' created. + Minneskortet '{}' skapades. + + + Extra + Preserve Sign Extra + Bevara skylten - + Full Fullständig - + Extra Extra - + Automatic (Default) Automatisk (standard) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Fel vid initiering av Vulkan-renderare: {} - + Metal Metall - - Software - Programvara - - - + Null Null - + Off Av - + Bilinear (Smooth) Bilinjär (jämn) - + Bilinear (Sharp) Bilinjär (skarp) - + Weave (Top Field First, Sawtooth) Vävning (toppfält först, sågtandad) - + Weave (Bottom Field First, Sawtooth) Weave (bottenfältet först, sågtandad) - + Bob (Top Field First) Bob (översta fältet först) - + Bob (Bottom Field First) Bob (bottenfältet första) - + Blend (Top Field First, Half FPS) Blandning (övre fält först, halv FPS) - + Blend (Bottom Field First, Half FPS) Blandning (nedre fältet först, halv FPS) - + Adaptive (Top Field First) Adaptiv (översta fältet först) - + Adaptive (Bottom Field First) Adaptiv (nedersta fältet först) - + Native (PS2) Inbyggd (PS2) - + Nearest Närmaste - + Bilinear (Forced) Bilinjär (tvingad) - + Bilinear (PS2) Bilinjär (PS2) - + Bilinear (Forced excluding sprite) Bilineär (tvingad exklusive sprite) - + Off (None) Off (Ingen) - + Trilinear (PS2) Trilinjär (PS2) - + Trilinear (Forced) Trilinjär (tvingad) - + Scaled Skalad - + Unscaled (Default) Oskalad (standard) - + Minimum Minimal - + Basic (Recommended) Grundläggande (Rekommenderas) - + Medium Medel - + High Hög - + Full (Slow) Fullständig (långsam) - + Maximum (Very Slow) Maximal (mycket långsam) - + Off (Default) Av (Standard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Delvis - + Full (Hash Cache) Full (Hash-cache) - + Force Disabled Tvinga inaktiverad - + Force Enabled Tvinga aktiverad - + Accurate (Recommended) Noggrann (rekommenderas) - + Disable Readbacks (Synchronize GS Thread) Inaktivera återläsningar (synkronisera GS-tråd) - + Unsynchronized (Non-Deterministic) Osynkroniserad (icke deterministisk) - + Disabled (Ignore Transfers) Inaktiverad (Ignorera överföringar) - + Screen Resolution Skärmupplösning - + Internal Resolution (Aspect Uncorrected) Intern upplösning (bildförhållande okorrigerad) - + Load/Save State Läs in/Spara tillstånd - + WARNING: Memory Card Busy VARNING: Minneskortet är upptaget - + Cannot show details for games which were not scanned in the game list. Det går inte att visa detaljer för spel som inte har sökts igenom i spellistan. - + Theme Tema - + + Default To Game List + Standard till spellista + + + Pause On Controller Disconnection Pausa när handkontroller kopplas från - + Use Save State Selector Använd väljare för sparade tillstånd - + Swap OK/Cancel in Big Picture Mode Byt Ok/Avbryt i storbildsläget - + SDL DualSense Player LED SDL DualSense-spelare LED - + Press To Toggle Tryck för att växla - + Deadzone Dödläge - + Full Boot Fullständig uppstart - + Achievement Notifications Aviseringar om prestationer - + Leaderboard Notifications Aviseringar för topplistor - + Enable In-Game Overlays Aktivera överlägg i spelet - + Encore Mode Encore-läge - + Spectator Mode Åskådarläge - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konvertera 4-bitars och 8-bitars framebuffer på CPU:n istället för GPU:n. - + Removes the current card from the slot. Tar bort det aktuella kortet från platsen. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Bestämmer hur ofta makrot ska växla mellan att slå på och av knapparna (s.k. auto fire). - + {} Frames {} bildrutor - + No Deinterlacing Ingen deinterlacing - + Force 32bit Tvinga 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Inaktiverad) - + 1 (64 Max Width) 1 (64 Max bredd) - + 2 (128 Max Width) 2 (128 Max bredd) - + 3 (192 Max Width) 3 (192 Max bredd) - + 4 (256 Max Width) 4 (256 Max bredd) - + 5 (320 Max Width) 5 (320 Max bredd) - + 6 (384 Max Width) 6 (384 Max bredd) - + 7 (448 Max Width) 7 (448 Max bredd) - + 8 (512 Max Width) 8 (512 Max bredd) - + 9 (576 Max Width) 9 (576 Max bredd) - + 10 (640 Max Width) 10 (640 Max bredd) - + Sprites Only Endast Sprites - + Sprites/Triangles Sprites/Trianglar - + Blended Sprites/Triangles Blandade sprites/trianglar - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressiv) - + Inside Target Insidan av målet - + Merge Targets Sammanfoga mål - + Normal (Vertex) Normal (vertex) - + Special (Texture) Special (Textur) - + Special (Texture - Aggressive) Special (Textur - Aggressiv) - + Half Halv - + Force Bilinear Tvinga bilinjär - + Force Nearest Kraft Närmaste - + Disabled (Default) Inaktiverad (Standard) - + Enabled (Sprites Only) Aktiverad (endast sprites) - + Enabled (All Primitives) Aktiverad (alla primitiver) - + None (Default) Ingen (Standard) - + Sharpen Only (Internal Resolution) Endast skärpa (intern upplösning) - + Sharpen and Resize (Display Resolution) Skärpa och ändra storlek (skärmupplösning) - + Scanline Filter Scanline-filter - + Diagonal Filter Diagonalt filter - + Triangular Filter Triangulärt filter - + Wave Filter Vågfilter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Okomprimerad - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativ - + Positive Positiv - + Chop/Zero (Default) Chop/Zero (standard) - + Game Grid Spelrutnät - + Game List Spellista - + Game List Settings Inställningar för spellista - + Type Typ - + Serial Serienummer - + Title Titel - + File Title Filtitel - + CRC CRC - + Time Played Tid spelat - + Last Played Senast spelat - + Size Storlek - + Select Disc Image Välj skivavbild - + Select Disc Drive Välj skivenhet - + Start File Starta fil - + Start BIOS Starta BIOS - + Start Disc Starta skiva - + Exit Avsluta - + Set Input Binding Ställ in inmatningsbindning - + Region Region - + Compatibility Rating Kompatibilitetsbetyg - + Path Sökväg - + Disc Path Skivsökväg - + Select Disc Path Välj skivsökväg - + Copy Settings Kopiera inställningar - + Clear Settings Töm inställningar - + Inhibit Screensaver Förhindra skärmsläckare - + Enable Discord Presence Aktivera Discord-närvaro - + Pause On Start Pausa vid start - + Pause On Focus Loss Pausa när fokus tappas - + Pause On Menu Paus för meny - + Confirm Shutdown Bekräfta avstängning - + Save State On Shutdown Spara tillstånd vid avstängning - + Start Fullscreen Starta helskärm - + Double-Click Toggles Fullscreen Dubbelklick växlar helskärm - + Hide Cursor In Fullscreen Dölj markör i helskärm - + OSD Scale OSD-skala - + Show Messages Visa meddelanden - + Show Speed Visa hastighet - + Show FPS Visa bilder/s - + Show CPU Usage Visa CPU-användning - + Show GPU Usage Visa GPU-användning - + Show Resolution Visa upplösning - + Show GS Statistics Visa GS-statistik - + Show Status Indicators Visa statusindikatorer - + Show Settings Visa inställningar - + Show Inputs Visa inmatningar - + Warn About Unsafe Settings Varna för osäkra inställningar - + Reset Settings Nollställ inställningar - + Change Search Directory Byt sökkatalog - + Fast Boot Snabb uppstart - + Output Volume Utmatningsvolym - + Memory Card Directory Katalog för minneskort - + Folder Memory Card Filter Filtrera minneskortsmapp - + Create Skapa - + Cancel Avbryt - + Load Profile Läs in profil - + Save Profile Spara profil - + Enable SDL Input Source Aktivera SDL-inmatningskälla - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense utökat läge - + SDL Raw Input SDL rå-inmatning - + Enable XInput Input Source Aktivera XInput-inmatningskälla - + Enable Console Port 1 Multitap Aktivera multitap för konsollport 1 - + Enable Console Port 2 Multitap Aktivera multitap för konsollport 2 - + Controller Port {}{} Kontrollerport {}{} - + Controller Port {} Kontrollerport {} - + Controller Type Handkontrollertyp - + Automatic Mapping Automatisk mappning - + Controller Port {}{} Macros Makron för kontrollerport {}{} - + Controller Port {} Macros Makron för kontrollerport {} - + Macro Button {} Makroknapp {} - + Buttons Knappar - + Frequency Frekvens - + Use Legacy Nintendo Layout in Big Picture Mode Använd den gamla Nintendo-layouten i storbildsläget - + + Memory Card Type + Typ av minneskort + + + + Use NTFS Compression? + Använd NTFS-komprimering? + + + + Reset Controller Settings + Återställ kontrollerinställningar + + + Pressure Tryckkänslighet - + Controller Port {}{} Settings Inställningar för kontrollerport {}{} - + Controller Port {} Settings Inställningar för kontrollerport {} - + USB Port {} USB-port {} - + Device Type Enhetstyp - + Device Subtype Enhetens undertyp - + {} Bindings {} bindningar - + Clear Bindings Töm bindningar - + {} Settings {} Inställningar - + Cache Directory Cachekatalog - + Covers Directory Omslagskatalog - + Snapshots Directory Katalog för skärmbilder - + Save States Directory Katalog för sparade tillstånd - + Game Settings Directory Katalog för spelinställningar - + Input Profile Directory Katalog för inmatningsprofil - + Cheats Directory Fuskkatalog - + Patches Directory Katalog för patchar - + Texture Replacements Directory Katalog för texturersättningar - + Video Dumping Directory Katalog för videodumpning - + Resume Game Återuppta spel - + Toggle Frame Limit Växla bildrutegräns - + Game Properties Spelegenskaper - + Achievements Prestationer - + Save Screenshot Spara skärmbild - + Switch To Software Renderer Växla till programvarurenderare - + Switch To Hardware Renderer Växla till hårdvarurenderare - + Change Disc Byt skiva - + Close Game Stäng spelet - + Exit Without Saving Avsluta utan att spara - + Back To Pause Menu Tillbaka till pausmenyn - + Exit And Save State Avsluta och spara tillstånd - + Leaderboards Topplistor - + Delete Save Ta bort sparning - + Close Menu Stäng menyn - + Delete State Ta bort tillstånd - + Default Boot Standarduppstart - + + Incompatible Save State + Okompatibelt sparat tillstånd + + + Reset Play Time Nollställ spelad tid - + Add Search Directory Lägg till sökkatalog - + Open in File Browser Öppna i filbläddrare - + Disable Subdirectory Scanning Inaktivera sökning i underkataloger - + Enable Subdirectory Scanning Aktivera genomsökning av underkataloger - + Remove From List Ta bort från lista - + Default View Standardvy - + Sort By Sortera efter - + Sort Reversed Omvänd sortering - + + Show Titles + Visa titlar + + + Scan For New Games Sök efter nya spel - + Rescan All Games Sök igenom alla spel igen - + Website Webbsida - + Support Forums Supportforum - + GitHub Repository GitHub-förråd - + License Licens - + Close Stäng - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration används istället för inbyggda implementationen för prestationer. - + Enable Achievements Aktivera prestationer - + Hardcore Mode Hardcore-läge - + Sound Effects Ljudeffekter - + + Enable In-Game Leaderboard Overlays + Aktivera överlägg för ledartavla i spelet + + + + Overlay Position + Överläggsposition + + + + Notification Position + Notifieringsposition + + + Test Unofficial Achievements Testa inofficiella prestationer - + Notification Sound Notifieringsljud - + Select Notification Sound Välj notifieringsljud - + Unlock Sound Upplåsningsljud - + Select Unlock Sound Välj upplåsningsljud - + Leaderboard Submit Sound Ljud för insändning till topplista - + Select Leaderboard Submit Sound Välj ljud för insändning till topplista - + Username: {} Användarnamn: {} - + Login token generated on {} Inloggningstoken genererades {} - + Logout Logga ut - + Not Logged In Inte inloggad - + Login Logga in - + Game: {0} ({1}) Spel: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inaktivt eller stöds inte. - + Game not loaded or no RetroAchievements available. Inget spel är inläst eller så är inte RetroAchievements tillgängligt. - + Card Enabled Kort aktiverat - + Card Name Kortnamn - + Eject Card Mata ut kort @@ -10830,67 +11346,67 @@ Vill du läsa in detta tillstånd och fortsätta? Uppskalningsmultiplikatorn är inställd på {}x. - + Saving screenshot to '{}'. Sparar skärmbild till '{}'. - + Saved screenshot to '{}'. Sparade skärmbild till '{}'. - + Failed to save screenshot to '{}'. Misslyckades med att spara skärmbild till '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Värdens GPU-enhet påträffade ett fel och återhämtades. Detta kan ge trasig rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS är inte tillgänglig. Din grafikkortsdrivrutin saknar stöd för de nödvändiga funktionerna. - + with no compression utan komprimering - + with LZMA compression med LZMA-komprimering - + with Zstandard compression med Zstandard-komprimering - + Saving {0} GS dump {1} to '{2}' Sparar {0} GS-dump {1} till '{2}' - + single frame en bildruta - + multi-frame flera bildrutor - + Failed to render/download screenshot. Misslyckades med att rendera/hämta skärmbild. - + Saved GS dump to '{}'. Sparade GS-dump till '{}'. @@ -10905,12 +11421,12 @@ Vill du läsa in detta tillstånd och fortsätta? Inaktiverar autogenererade mipmaps på en eller flera komprimerade ersättningstexturer. Generera mipmaps när du komprimerar dina texturer. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencilbuffertar och texturbarriärer är båda otillgängliga, detta kommer att förstöra vissa grafiska effekter. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks är aktiverat, men kalibrerade tidsstämplar är inte tillgängliga. Det här kan vara riktigt långsamt. @@ -10925,12 +11441,12 @@ Du bör ta bort detta paket för att använda Vulkan-renderaren. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Vulkan-renderaren valdes automatiskt men inga kompatibla enheter hittades. - Du bör uppdatera alla grafikdrivrutiner i ditt system, inklusive integrerade GPUer - till att använda Vulkan-renderaren. + Vulkan-grafik-API valdes automatiskt, men inga kompatibla enheter hittades. + Du bör uppdatera alla grafikdrivrutiner i ditt system, inklusive eventuella integrerade GPU:er + för att kunna använda Vulkan-renderaren. @@ -10943,12 +11459,12 @@ Du bör ta bort detta paket för att använda Vulkan-renderaren. Växlar till hårdvarurenderare... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Misslyckades med att skapa D3D11-enhet: 0x{:08X}. En GPU som har stöd för Direct3D Feature Level 10.0 krävs. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Direct3D11-renderaren kör på feature level 10.0. Detta är INTE en konfiguration som stöds. @@ -10997,17 +11513,17 @@ Se vår officiella dokumentation för mer information. fångar ljud - + Starting {} to '{}'. Startar {} till '{}'. - + Stopped {} to '{}'. Stoppade {} till '{}'. - + Aborted {} due to encoding error in '{}'. Avbröts {} på grund av enkodningsfel i '{}'. @@ -11015,7 +11531,7 @@ Se vår officiella dokumentation för mer information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL-renderare stöds inte. Endast OpenGL {}.{} @@ -11025,7 +11541,7 @@ Se vår officiella dokumentation för mer information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Din GPU saknar stöd för nödvändiga Vulkan-funktioner. @@ -11161,131 +11677,131 @@ grafiska kvaliteten, men detta kommer att öka systemkraven. GameFixSettingsWidget - + Game Fixes Spelfixar - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiplicera Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Hoppa över MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Förladdning TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE-tidtagning Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Omedelbar DMA-hackning - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flagga Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulera GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA upptagen Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Fördröjning VIF1 stannar - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulera VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Fullständig VU0-synkronisering - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Överflöd Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU-synk - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Intern FPS-detektering - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11756,85 +12272,85 @@ grafiska kvaliteten, men detta kommer att öka systemkraven. Lägg till... - - - + + + Remove Ta bort - + Search Directory Sökkatalog - + Scan Recursively Sök rekursivt - + Excluded Paths (will not be scanned) Exkluderade sökvägar (kommer inte sökas igenom) - + Directory... Katalog... - + File... Fil... - + Scan For New Games Leta efter nya spel - + Rescan All Games Sök igenom alla spel igen - + Display Skärm - - + + Prefer English Titles Föredra engelska titlar - + Unchecked Inte markerad - + For games with both a title in the game's native language and one in English, prefer the English title. Föredra den engelska titeln för spel med både en titel i spelet ursprungliga språk och en på engelska. - + Open Directory... Öppna katalog... - + Select Search Directory Välj sökkatalog - + Scan Recursively? Sök igenom rekursivt? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11843,12 +12359,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Söka igenom den rekursivt tar längre tid men identifierar filer i underkataloger. - + Select File Välj fil - + Select Directory Välj katalog @@ -11857,31 +12373,34 @@ Söka igenom den rekursivt tar längre tid men identifierar filer i underkatalog GameListWidget + Game List Spellista - + + Game Grid Spelrutnät - + + Show Titles Visa titlar - + All Types Alla typer - + All Regions Alla regioner - + Search... Sök... @@ -11955,22 +12474,22 @@ Söka igenom den rekursivt tar längre tid men identifierar filer i underkatalog Läs om patchar - + Show Patches For All CRCs Visa patchar för alla CRCs - + Checked Markerat - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Växlar sökning efter patchfiler för alla CRCs för spelet. När aktiverad kommer tillgängliga patchar för spelets serienummer med olika CRCs också att läsas in. - + There are no patches available for this game. Det finns inga patchar tillgängliga för detta spel. @@ -12382,1381 +12901,1586 @@ Söka igenom den rekursivt tar längre tid men identifierar filer i underkatalog GlobalVariableTreeView - + unknown function okänd funktion - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderare: + + Advanced Options + Avancerade alternativ - - Adapter: - Adapter: + + Hardware Download Mode: + Hämtningsläge för hårdvara: - - Display - Skärm + + Accurate (Recommended) + Noggrann (rekommenderas) - - Fullscreen Mode: - Helskärmsläge: + + Disable Readbacks (Synchronize GS Thread) + Inaktivera återläsningar (synkronisera GS-tråd) - - Aspect Ratio: - Bildförhållande: + + Unsynchronized (Non-Deterministic) + Osynkroniserad (icke-deterministisk) - - Fit to Window / Fullscreen - Anpassa till fönster / Helskärm + + Disabled (Ignore Transfers) + Inaktiverad (Ignorera överföringar) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto standard (4:3 Interlaced / 3:2 Progressiv) + + GS Dump Compression: + GS Dump-kompression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Okomprimerad - - - Widescreen (16:9) - Bredbild (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Inbyggd/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override (åsidosättande av bildförhållande): + + Extended Upscaling Multipliers + Utökade multiplikatorer för uppskalning - - - - - - - - - Off (Default) - Av (standard) + + Disable Mailbox Presentation + Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. + Inaktivera mailbox-presentation - - - - - - - - - + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Använd Blit Swap Chain + + + + Spin CPU During Readbacks + Spin CPU under återläsningar + + + + Spin GPU During Readbacks + Spin GPU under återläsningar + + + + Allow Exclusive Fullscreen: + Tillåt exklusiv helskärm: + + + + Automatic (Default) - Automatisk (standard) + Automatisk (Standard) - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Vävning (toppfält först, sågtandad) + + Disallowed + Tillåts inte - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (bottenfältet först, sågtandad) + + Allowed + Tillåts - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (övre fältet först, hela bildrutan) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (bottenfältet först, hela bildrutor) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blanda (översta fältet först, slå samman 2 fält) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blanda (nedersta fältet först, slå samman 2 fält) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptiv (översta fältet först, liknande Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptiv (bottenfältet först, liknande Bob + Weave) - - - - Bilinear Filtering: - Bilinjär filtrering: - - - - - - + None Ingen - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinjär (mjuk) + + Partial + Delvis - + + Full (Hash Cache) + Full (Hash-cache) + + + + Texture Preloading: + Förinläsning av texturer: + + + + Frame Rate Options + Alternativ för bildfrekvens + + + + NTSC Frame Rate: + NTSC-bildfrekvens: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL-bildfrekvens: + + + + Debugging Options + Felsökningsalternativ + + + + Override Texture Barriers: + Åsidosätt texturbarriärer: + + + + Force Disabled + Tvinga inaktiverad + + + + Force Enabled + Tvinga aktiverad + + + + Disable Framebuffer Fetch + Inaktivera Framebuffer Fetch + + + + Disable Shader Cache + Inaktivera Shader Cache + + + + Disable Vertex Shader Expand + Inaktivera Vertex Shader Expand + + + + Use Debug Device + Använd felsökningsenhet + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: + + + + Integer Scaling + Heltalsskalning + + + + Apply Widescreen Patches + Tillämpa bredbildspatchar + + + + Apply No-Interlacing Patches + Tillämpa patchar för att inaktivera interlacing + + + + Anti-Blur + Anti-oskärpa + + + + Ctrl+S + Ctrl+S + + + + Disable Interlace Offset + Inaktivera interlace-förskjutning + + + + Screen Offsets + Skärmförskjutningar + + + + Show Overscan + Visa overscan + + + + FMV Aspect Ratio Override: + Åsidosätt bildförhållande för FMV: + + + + Fit to Window / Fullscreen + Anpassa till fönster / Helskärm + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Automatisk standard (4:3 Interlaced / 3:2 Progressiv) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Bredbild (16:9) + + + + + Native/Full (10:7) + Inbyggd/Full (10:7) + + + + None + Ingen + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinjär (jämn) + + + Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilinjär (skarp) - + Vertical Stretch: - Vertikal sträckning: + Vertikal utsträckning: - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % + + Fullscreen Mode: + Helskärmsläge: - + + Bilinear Filtering: + Bilinjär filtrering: + + + + Off (Default) + Av (Standard) + + + Crop: Beskär: - - Left: - Warning: short space constraints. Abbreviate if necessary. - Vänster: + + Aspect Ratio: + Bildförhållande: - - - - + + Automatic (Default) + Automatisk (Standard) + + + + No Deinterlacing + Ingen deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (toppfält först, sågtandad) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (bottenfält först, sågtandad) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (övre fältet först, hela bildrutor) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (bottenfältet först, hela bildrutor) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blanda (översta fältet först, slå samman 2 fält) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blanda (nedersta fältet först, slå samman 2 fält) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptiv (översta fältet först, liknande Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptiv (bottenfältet först, liknande Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + px - bildpunkter + px - + Top: Warning: short space constraints. Abbreviate if necessary. Överst: - + + Left: + Warning: short space constraints. Abbreviate if necessary. + Vänster: + + + Right: Warning: short space constraints. Abbreviate if necessary. Höger: - + Bottom: Warning: short space constraints. Abbreviate if necessary. Nederst: + + + GraphicsHardwareFixesSettingsTab - - - Screen Offsets - Skärmförskjutningar - - - - - Show Overscan - Visa överskanning - - - - - Anti-Blur - Anti-blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Inaktivera Interlace Offset - - - - Screenshot Size: - Skärmbildsstorlek: - - - - Screen Resolution - Skärmupplösning - - - - Internal Resolution - Intern upplösning - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Kvalitet: - - - - - Rendering - Rendering - - - - Internal Resolution: - Intern upplösning: - - - - - Off - Av - - - - - Texture Filtering: - Texturfiltrering: - - - - - Nearest - Närmaste - - - - - Bilinear (Forced) - Bilinjär (tvingad) - - - - - - Bilinear (PS2) - Bilinjär (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilineär (tvingad exklusive sprite) - - - - Trilinear Filtering: - Trilinjär filtrering: - - - - Off (None) - Av (ingen) - - - - Trilinear (PS2) - Trilinjär (PS2) - - - - Trilinear (Forced) - Trilinjär (tvingad) - - - - Anisotropic Filtering: - Anisotropisk filtrering: - - - - Dithering: - Dithering: - - - - Scaled - Skalad - - - - - Unscaled (Default) - Oskalad (standard) - - - - Blending Accuracy: - Noggrannhet i blandningen: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Grundläggande (Rekommenderas) - - - - Medium - Medium - - - - High - Hög - - - - Full (Slow) - Full (långsam) - - - - Maximum (Very Slow) - Maximum (mycket långsam) - - - - Texture Preloading: - Förinläsning av textur: - - - - Partial - Delvis - - - - - Full (Hash Cache) - Full (Hash-cache) - - - - Software Rendering Threads: - Renderingstrådar för programvara: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Inaktivera djupkonvertering - - - - - GPU Palette Conversion - Konvertering av GPU-palett - - - - - Manual Hardware Renderer Fixes - Fixar för manuell rendering av hårdvara - - - - - Spin GPU During Readbacks - Spin GPU under återläsningar - - - - - Spin CPU During Readbacks - Spin CPU under återläsning - - - - threads - trådar - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Automatisk spolning - - - - Hardware Fixes - Hårdvarufixar - - - - Force Disabled - Tvinga inaktiverad - - - - Force Enabled - Tvinga aktiverad - - - - CPU Sprite Render Size: - CPU Sprite Render Storlek: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Inaktiverad) - - - - 1 (64 Max Width) - 1 (64 Max bredd) - - - - 2 (128 Max Width) - 2 (128 Max bredd) - - - - 3 (192 Max Width) - 3 (192 Max bredd) - - - - 4 (256 Max Width) - 4 (256 Max bredd) - - - - 5 (320 Max Width) - 5 (320 Max bredd) - - - - 6 (384 Max Width) - 6 (384 Max bredd) - - - - 7 (448 Max Width) - 7 (448 Max bredd) - - - - 8 (512 Max Width) - 8 (512 Max bredd) - - - - 9 (576 Max Width) - 9 (576 Max bredd) - - - - 10 (640 Max Width) - 10 (640 Max bredd) - - - - - Disable Safe Features - Inaktivera säkra funktioner - - - - - Preload Frame Data - Förladdning av ramdata - - - - Texture Inside RT - Textur inuti RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressiv) - - - - Software CLUT Render: - Programvara CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU-mål CLUT: - - - - - + + + Disabled (Default) - Inaktiverad (standard) + Inaktiverad (Standard) - - Enabled (Exact Match) - Aktiverad (Exakt matchning) - - - - Enabled (Check Inside Target) - Aktiverad (Kontrollera inuti målet) - - - - Upscaling Fixes - Uppskalning Fixar - - - - Half Pixel Offset: - Förskjutning av halv pixel: - - - - Normal (Vertex) - Normal (vertex) - - - - Special (Texture) - Special (Textur) - - - - Special (Texture - Aggressive) - Special (Textur - Aggressiv) - - - - Round Sprite: - Rund sprite: - - - - Half - Halv - - - - Full - Fullständig - - - - Texture Offsets: - Texturförskjutningar: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Sammanfoga Sprite - - - - - Align Sprite - Justera sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - Ingen deinterlacing - - - - Window Resolution (Aspect Corrected) - Fönsterupplösning (bildförhållande korrigerat) - - - - Internal Resolution (Aspect Corrected) - Intern upplösning (bildförhållande korrigerat) - - - - Internal Resolution (No Aspect Correction) - Intern upplösning (bildförhållande inte korrigerat) - - - - WebP - WebP - - - - Force 32bit - Tvinga 32bit - - - - Sprites Only - Endast Sprites - - - - Sprites/Triangles - Sprites/Trianglar - - - - Blended Sprites/Triangles - Blandade sprites/trianglar - - - - Auto Flush: - Automatisk spolning: - - - + Enabled (Sprites Only) Aktiverad (endast sprites) - + Enabled (All Primitives) Aktiverad (alla primitiver) - + Texture Inside RT: Textur inuti RT: - + + Skip Draw Range: + Hoppa över Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Inaktiverat) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressiv) + + + + 1 (64 Max Width) + 1 (64 Max bredd) + + + + 2 (128 Max Width) + 2 (128 Max bredd) + + + + 3 (192 Max Width) + 3 (192 Max bredd) + + + + 4 (256 Max Width) + 4 (256 Max bredd) + + + + 5 (320 Max Width) + 5 (320 Max bredd) + + + + 6 (384 Max Width) + 6 (384 Max bredd) + + + + 7 (448 Max Width) + 7 (448 Max bredd) + + + + 8 (512 Max Width) + 8 (512 Max bredd) + + + + 9 (576 Max Width) + 9 (576 max bredd) + + + + 10 (640 Max Width) + 10 (640 max bredd) + + + + Sprites Only + Endast sprites + + + + Sprites/Triangles + Sprites/Trianglar + + + + Blended Sprites/Triangles + Blandade sprites/trianglar + + + Inside Target - Insidan av målet + Inuti mål - + Merge Targets - Sammanfoga mål + Slå samman mål - - - Disable Partial Source Invalidation - Inaktivera partiell invalidering av källa + + Software CLUT Render: + CLUT-rendering i programvara: - - - Read Targets When Closing - Läs mål när du stänger - - - - + Estimate Texture Region Uppskatta texturregion - - + Disable Render Fixes Inaktivera renderingsfixar - - - Unscaled Palette Texture Draws - Oskalad palett Textur Ritningar + + Read Targets When Closing + Läs mål vid stängning - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: + + Disable Safe Features + Inaktivera säkra funktioner - - Force Bilinear - Tvinga bilinjär + + Disable Partial Source Invalidation + Inaktivera partiell källinvalidering - - Force Nearest - Kraft Närmaste + + Disable Depth Conversion + Inaktivera djupkonvertering - - Texture Replacement - Texturersättning + + Framebuffer Conversion + Framebuffer-konvertering - - Search Directory - Sökkatalog + + GPU Palette Conversion + Konvertering av GPU-palett - - - Browse... - Bläddra... + + Preload Frame Data + Förinläs bildrutedata - - - Open... - Öppna... + + Auto Flush: + Automatisk spolning: - - - Reset - Nollställ + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 kommer att dumpa och läsa in texturersättningar från denna katalog. + + Enabled (Exact Match) + Aktiverad (Exakt matchning) - - Options - Inställningar + + Enabled (Check Inside Target) + Aktiverad (Kontrollera inuti målet) - - - Dump Textures - Dumpa texturer + + CPU Sprite Render Size: + Renderingsstorlek för CPU-sprite: + + + GraphicsHardwareRenderingSettingsTab - - - Dump Mipmaps - Dumpa mipmaps + + Texture Filtering: + Texturfiltrering: - - - Dump FMV Textures - Dumpa FMV-texturer + + Off + Av - - - Load Textures - Läs in texturer + + Scaled + Skalad - - Apply Widescreen Patches - Tillämpa bredbildspatchar + + Unscaled (Default) + Oskalad (Standard) - - Apply No-Interlacing Patches - Tillämpa no-interlacing-patchar + + Force 32bit + Tvinga 32bit - - Align to Native - Justera till inbyggd + + Manual Hardware Renderer Fixes + Manuella fixar för hårdvarurendering - - Align to Native - with Texture Offset - Justera till inbyggd - med texturförskjutning + + Mipmapping + Mipmapping - - Native Scaling - Inbyggd skalning + + Anisotropic Filtering: + Anisotropisk filtrering: - - Normal - Normal + + Internal Resolution: + Intern upplösning: - - Aggressive - Aggressiv + + Nearest + Närmaste - - - Force Even Sprite Position - Force Even Sprite Position + + Bilinear (Forced) + Bilinjär (Tvingad) - - - Precache Textures - Förcachning av texturer + + Bilinear (PS2) + Bilinjär (PS2) - - Post-Processing - Efterbehandling + + Bilinear (Forced excluding sprite) + Bilinjär (tvingad exklusive sprite) - - Sharpening/Anti-Aliasing - Skärpning/Antialiasing + + Dithering: + Dithering: - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Adaptiv kontrastskärpning: + + Minimum + Minimum - - - - - None (Default) - Ingen (standard) + + Basic (Recommended) + Grundläggande (Rekommenderas) - - Sharpen Only (Internal Resolution) - Endast skärpa (intern upplösning) + + Medium + Medel - - Sharpen and Resize (Display Resolution) - Skärpa och ändra storlek (skärmupplösning) + + High + Hög - - Sharpness: - Skärpa: + + Full (Slow) + Fullständig (Långsam) - - - FXAA - FXAA + + Maximum (Very Slow) + Maximal (Mycket långsam) - - Filters - Filter + + Automatic (Default) + Automatisk (Standard) - - TV Shader: - TV Shader: + + Off (None) + Av (Ingen) - - Scanline Filter - Scanline-filter + + Trilinear (PS2) + Trilinjär (PS2) - - Diagonal Filter - Diagonalt filter + + Trilinear (Forced) + Trilinjär (Tvingad) - - Triangular Filter - Triangulärt filter + + Blending Accuracy: + Noggrannhet vid blandning: - - Wave Filter - Vågfilter + + Trilinear Filtering: + Trilinjär filtrering: + + + GraphicsMediaCaptureSettingsTab - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT + + Screenshot Capture Setup + Konfigurera skärmbilder - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS nedsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS nedsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Nyansförstärkning - - - - Brightness: - Ljusstyrka: - - - - Contrast: - Kontrast: - - - - Saturation - Färgmättnad - - - - OSD - OSD - - - - On-Screen Display - Gränssnitt On Screen Display - - - - OSD Scale: - OSD-skala: - - - - - Show Indicators - Visa indikatorer - - - - - Show Resolution - Visa upplösning - - - - - Show Inputs - Visa inmatningar - - - - - Show GPU Usage - Visa GPU-användning - - - - - Show Settings - Visa inställningar - - - - - Show FPS - Visa bilder/s - - - - - Disable Mailbox Presentation - Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. - Inaktivera brevlådepresentation - - - - - Extended Upscaling Multipliers - Utökade multiplikatorer för uppskalning - - - - Disable Shader Cache - Inaktivera Shader Cache - - - - Disable Vertex Shader Expand - Inaktivera Vertex Shader Expand - - - - - Show Statistics - Visa statistik - - - - - Asynchronous Texture Loading - Asynkron texturinläsning - - - - Saturation: - Färgmättnad: - - - - - Show CPU Usage - Visa CPU-användning - - - - - Warn About Unsafe Settings - Varna för osäkra inställningar - - - - Recording - Inspelning - - - - Video Dumping Directory - Katalog för videodumpning - - - - Capture Setup - Fångstinställningar - - - - OSD Messages Position: - Position för OSD-meddelanden: - - - - - Left (Default) - Vänster (standard) - - - - OSD Performance Position: - Position för OSD-prestanda: - - - - - Right (Default) - Höger (standard) - - - - - Show Frame Times - Visa bildrutetider - - - - - Show PCSX2 Version - Visa PCSX2-versionen - - - - - Show Hardware Info - Visa hårdvaruinformation - - - - - Show Input Recording Status - Visa status för inmatningsinspelning - - - - - Show Video Capture Status - Visa status för videofångst - - - - - Show VPS - Visa VPS - - - - capture - fångst - - - - Container: - Container: - - - - - Codec: - Kodek: - - - - - Extra Arguments - Extra argument - - - - Capture Audio - Fånga ljud - - - - Format: - Format: - - - + + Resolution: Upplösning: - - x - × + + Window Resolution (Aspect Corrected) + Fönsterupplösning (bildformatkorrigerad) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Intern upplösning (bildformatkorrigerad) - - Capture Video - Fånga video + + Internal Resolution (No Aspect Correction) + Intern upplösning (ingen bildformatkorrigering) - - Advanced - Advanced here refers to the advanced graphics options. - Avancerat + + PNG + PNG - - Advanced Options - Avancerade alternativ + + JPEG + JPEG - - Hardware Download Mode: - Hämtningsläge för hårdvara: + + WebP + WebP - - Accurate (Recommended) - Noggrann (rekommenderas) + + Quality: + Kvalitet: - - Disable Readbacks (Synchronize GS Thread) - Inaktivera återläsningar (synkronisera GS-tråd) + + % + % - - Unsynchronized (Non-Deterministic) - Osynkroniserad (icke deterministisk) + + capture + inspelning - - Disabled (Ignore Transfers) - Inaktiverad (Ignorera överföringar) + + Video Recording Setup + Konfigurera videoinspelning - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Inte komprimerad + + + Codec: + Kodek: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Använd Blit Swap Chain - - - - + + Bitrate: Bitfrekvens: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Tillåt exklusiv helskärm: + + + Extra Arguments + Extra argument - - Disallowed - Inte tillåten + + Capture Audio + Fånga ljud - - Allowed - Tillåten + + Format: + Format: - - Debugging Options - Felsökningsalternativ + + x + x - - Override Texture Barriers: - Åsidosätt texturbarriärer: + + Auto + Automatiskt - - Use Debug Device - Använd felsökningsenhet + + Capture Video + Fånga video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + Position för OSD-meddelanden: + + + + % + % + + + + + None + Ingen + + + + Top Left (Default) + Överst till vänster (standard) + + + + + Top Center + Överst i mitten + + + + Top Right + Överst till höger + + + + + Center Left + Mitten till vänster + + + + + Center + Mitten + + + + + Center Right + Mitten till höger + + + + + Bottom Left + Nederst till vänster + + + + + Bottom Center + Nederst i mitten + + + + + Bottom Right + Nederst till höger + + + + Show Frame Times + Visa bildrutetider + + + + Warnings For User + Varningar för användaren + + + + Show CPU Usage + Visa CPU-användning + + + + Show Hardware Info + Visa hårdvaruinformation + + + + Show Input Recording Status + Visa status för inmatningsinspelning + + + + Show Resolution + Visa upplösning + + + + System Information + Systeminformation + + + + Show VPS + Visa VPS + + + + Show GPU Usage + Visa GPU-användning + + + Show Speed Percentages Visa hastighetsprocent - - Disable Framebuffer Fetch - Inaktivera hämtning av framebuffer + + Performance & Stats + Prestanda och statistik + + + + Show Settings + Visa inställningar + + + + Show Statistics + Visa statistik + + + + Show Indicators + Visa indikatorer + + + + Show Video Capture Status + Visa status för videofångst + + + + Show Inputs + Visa inmatningar + + + + Warn About Unsafe Settings + Varna för osäkra inställningar + + + + Show FPS + Visa bildfrekvens + + + + Show PCSX2 Version + Visa PCSX2-version + + + + Settings & Inputs + Inställningar och inmatningar + + + + Show Patches + Visa patchar + + + + OSD Scale: + OSD-skala: + + + + Top Left + Överst till vänster + + + + Top Right (Default) + Överst till höger (standard) + + + + OSD Performance Position: + Position för OSD-prestanda: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Uppskarpning/Kantutjämning + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Adaptiv kontrastskärpning: + + + + + None (Default) + Ingen (Standard) + + + + Sharpen Only (Internal Resolution) + Endast skärpa (intern upplösning) + + + + Sharpen and Resize (Display Resolution) + Skärpa och ändra storlek (skärmupplösning) + + + + Sharpness: + Skarphet: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filter + + + + Shade Boost + Nyansförstärkning + + + + Brightness: + Ljusstyrka: + + + + Contrast: + Kontrast: + + + + Gamma: + Gamma: + + + + Saturation: + Mättnad: + + + + TV Shader: + TV-shader: + + + + Scanline Filter + Skanlinjefilter + + + + Diagonal Filter + Diagnonalt filter + + + + Triangular Filter + Triangulärt filter + + + + Wave Filter + Vågfilter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS nedsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS nedsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Grafik-API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Skärm + + + + + + + + Off (Default) + Av (standard) + + + + + + + Automatic (Default) + Automatisk (standard) + + + + Bilinear (Smooth) + Bilinjär (mjuk) + + + + Screen Offsets + Skärmförskjutningar + + + + Show Overscan + Visa överskanning + + + + Anti-Blur + Anti-blur + + + + Disable Interlace Offset + Inaktivera Interlace Offset + + + + Screen Resolution + Skärmupplösning + + + + Internal Resolution + Intern upplösning + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinjär (PS2) + + + + Unscaled (Default) + Oskalad (standard) + + + + Basic (Recommended) + Grundläggande (Rekommenderas) + + + + Media Capture + Mediafångst + + + + Full (Hash Cache) + Full (Hash-cache) + + + + Disable Depth Conversion + Inaktivera djupkonvertering + + + + GPU Palette Conversion + Konvertering av GPU-palett + + + + Manual Hardware Renderer Fixes + Fixar för manuell rendering av hårdvara + + + + Spin GPU During Readbacks + Spin GPU under återläsningar + + + + Spin CPU During Readbacks + Spin CPU under återläsning + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Automatisk spolning + + + + Hardware Fixes + Hårdvarufixar + + + + + 0 (Disabled) + 0 (Inaktiverad) + + + + Disable Safe Features + Inaktivera säkra funktioner + + + + Preload Frame Data + Förladdning av ramdata + + + + Texture Inside RT + Textur inuti RT + + + + Upscaling Fixes + Uppskalning Fixar + + + + Merge Sprite + Sammanfoga Sprite + + + + Align Sprite + Justera sprite + + + + Disable Partial Source Invalidation + Inaktivera partiell invalidering av källa + + + + Read Targets When Closing + Läs mål när du stänger + + + + Estimate Texture Region + Uppskatta texturregion + + + + Disable Render Fixes + Inaktivera renderingsfixar + + + + Unscaled Palette Texture Draws + Oskalad palett Textur Ritningar + + + + Texture Replacement + Texturersättning + + + + Dump Textures + Dumpa texturer + + + + Dump Mipmaps + Dumpa mipmaps + + + + Dump FMV Textures + Dumpa FMV-texturer + + + + Load Textures + Läs in texturer + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Förcachning av texturer + + + + Post-Processing + Efterbehandling + + + + + None (Default) + Ingen (standard) + + + + FXAA + FXAA + + + + Shade Boost + Nyansförstärkning + + + + Saturation + Färgmättnad + + + + OSD + OSD + + + + Show Indicators + Visa indikatorer + + + + Show Resolution + Visa upplösning + + + + Show Inputs + Visa inmatningar + + + + Show GPU Usage + Visa GPU-användning + + + + Show Settings + Visa inställningar + + + + Show FPS + Visa bilder/s + + + + Disable Mailbox Presentation + Inaktivera brevlådepresentation + + + + Extended Upscaling Multipliers + Utökade multiplikatorer för uppskalning + + + + Show Statistics + Visa statistik + + + + Asynchronous Texture Loading + Asynkron texturinläsning + + + + Show CPU Usage + Visa CPU-användning + + + + Warn About Unsafe Settings + Varna för osäkra inställningar + + + + Left (Default) + Vänster (standard) + + + + Right (Default) + Höger (standard) + + + + Show Frame Times + Visa bildrutetider + + + + Show PCSX2 Version + Visa PCSX2-versionen + + + + Show Hardware Info + Visa hårdvaruinformation + + + + Show Input Recording Status + Visa status för inmatningsinspelning + + + + Show Video Capture Status + Visa status för videofångst + + + + Show VPS + Visa VPS + + + + Advanced + Avancerat + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Använd Blit Swap Chain + + + + Show Speed Percentages + Visa hastighetsprocent @@ -13764,12 +14488,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13789,12 +14507,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metall - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Programvara - Null @@ -13822,1131 +14534,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Använd global inställning [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Inte markerat - + Enable Widescreen Patches Aktivera bredbildspatchar - + Automatically loads and applies widescreen patches on game start. Can cause issues. Läser automatiskt in och tillämpar bredbildspatchar vid speluppstart. Kan orsaka problem. - + Enable No-Interlacing Patches Aktivera no-interlacing-patchar - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Läser automatiskt in och tillämpar no-interlacing-patchar vid speluppstart. Kan orsaka problem. - + Disables interlacing offset which may reduce blurring in some situations. Inaktiverar interlacing offset som kan minska oskärpa i vissa situationer. - + Bilinear Filtering Bilinjär filtrering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Aktiverar bilinjärt efterbehandlingsfilter. Utjämnar den övergripande bilden när den visas på skärmen. Korrigerar positionering mellan pixlar. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Aktiverar PCRTC Offsets som positionerar skärmen enligt spelets önskemål. Användbart för vissa spel som WipEout Fusion för dess skärmskakningseffekt, men kan göra bilden suddig. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiverar alternativet att visa overscan-området på spel som ritar mer än det säkra området på skärmen. - + FMV Aspect Ratio Override Åsidosättande av FMV:s bildförhållande - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Bestämmer vilken deinterlacingmetod som ska användas på den emulerade konsolens interlacedskärm. Automatisk bör kunna deinterlaca de flesta spel korrekt, men om du ser skakig grafik kan du prova något av de tillgängliga alternativen. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Kontrollera noggrannhetsnivån för emuleringen av GS-blandningsenheten.<br> Ju högre inställning, desto mer exakt emuleras blandningen i shadern och desto högre blir hastighetsnedsättningen.<br> Observera att Direct3D:s blandning har sämre kapacitet jämfört med OpenGL/Vulkan. - - - + Software Rendering Threads Renderingstrådar för programvara - + CPU Sprite Render Size CPU Sprite Renderingsstorlek - + Software CLUT Render Programvara CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Försök att upptäcka när ett spel ritar sin egen färgpalett och renderar den sedan på GPU:n med särskild hantering. - - - + This option disables game-specific render fixes. Detta alternativ inaktiverar spel-specifika renderarfixar. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Som standard hanterar texturcachen partiella invalideringar. Tyvärr är det mycket kostsamt att beräkna CPU-mässigt. Detta hack ersätter den partiella ogiltigförklaringen med en fullständig radering av texturen för att minska CPU-belastningen. Det hjälper till med Snowblind-motorspelen. - - + Framebuffer Conversion Framebuffer-konvertering - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Konvertera 4-bitars och 8-bitars framebuffer på CPU:n istället för GPU:n. Hjälper Harry Potter- och Stuntman-spel. Det har en stor inverkan på prestandan. - - + + Disabled Inaktiverad - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Rekommenderas inte) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Åsidosätter bildförhållandet för FMV (Full Motion Video). Om inaktiverad kommer FMV-bildförhållandet att matcha samma värde som den allmänna inställningen för bildförhållande. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Aktiverar interna Anti-Blur-hacks. Mindre exakt än PS2-rendering, men gör att många spel ser mindre suddiga ut. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Ändrar det bildförhållande som används för att visa konsolens utdata på skärmen. Standardinställningen är Auto Standard (4:3/3:2 Progressiv) som automatiskt justerar bildförhållandet för att matcha hur ett spel skulle visas på en typisk TV för den tiden, och anpassar sig till bredbild/ultrawide-spelpatchar. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Väljer den kvalitet med vilken skärmdumpar komprimeras. Högre värden bevarar fler detaljer för JPEG och WebP, och minskar filstorleken för PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Aktiverar mipmapping, som vissa spel kräver för att återges korrekt. Mipmapping använder varianter av texturer med allt lägre upplösning på allt längre avstånd för att minska belastningen på processorn och undvika visuella artefakter. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Ändrar vilken filtreringsalgoritm som används för att mappa texturer till ytor.<br> Närmast: Gör inga försök att blanda färger.<br> Bilineär (tvingad): Blandar ihop färger för att ta bort hårda kanter mellan olikfärgade pixlar även om spelet sagt till PS2 att inte göra det.<br> Bilinear (PS2): Tillämpar filtrering på alla ytor som ett spel instruerar PS2 att filtrera.<br> Bilinear (Forced Excluding Sprites): Tillämpar filtrering på alla ytor, även om spelet har sagt åt PS2 att inte göra det, utom sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Minskar oskärpan i stora texturer som appliceras på små, brant vinklade ytor genom att sampla färger från de två närmaste Mipmaps. Kräver att Mipmapping är "på".<br> Av: Inaktiverar funktionen.<br> Trilinear (PS2): Tillämpar trilinjär filtrering på alla ytor som ett spel instruerar PS2 att filtrera.<br> Trilinear (Forced): Tillämpar trilinjär filtrering på alla ytor, även om spelet har sagt åt PS2 att inte göra det. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Minskar bandning mellan färger och förbättrar det upplevda färgdjupet.<br> Off: Inaktiverar all dithering.<br> Scaled: Medveten om uppskalning / Högsta dithering-effekt.<br> Oskalat: Native Dithering / Lägsta dithering-effekt ökar inte storleken på rutor vid uppskalning.<br> Force 32bit: Behandla alla ritningar som om de vore 32bit för att undvika banding och dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Kontrollera noggrannhetsnivån för GS-blandningsenhetens emulering.<br> Ju högre inställning, desto mer blandning emuleras i shadern med hög noggrannhet, och desto högre blir hastighetsförlusten.<br> Observera att Direct3D 12:s blandningsfunktion har minskad kapacitet jämfört med OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Utför värdelöst arbete på processorn under återläsningar för att förhindra att den går in i energisparläge. Kan förbättra prestandan under återläsningar men med en betydande ökning av strömförbrukningen. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Överlämnar värdelöst arbete till GPU:n under återläsningar för att förhindra att den går in i energisparläge. Kan förbättra prestandan under återläsningar men med en betydande ökning av strömförbrukningen. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Antal renderingstrådar: 0 för enstaka trådar, 2 eller fler för flera trådar (1 är för felsökning). 2 till 4 trådar rekommenderas, fler än så kommer sannolikt att vara långsammare istället för snabbare. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Inaktivera stöd för djupbuffertar i texturcachen. Kommer troligen att skapa olika problem och är endast användbart för felsökning. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Tillåter texturcachen att återanvända den inre delen av en tidigare framebuffer som en inmatningstextur. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Rensar alla mål i texturcachen tillbaka till lokalminnet när systemet stängs ned. Kan förhindra förlorade bilder när du sparar tillstånd eller byter renderare, men kan också orsaka grafisk korruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Försök att minska texturstorleken när spelen inte ställer in den själva (t.ex. Snowblind-spel). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Åtgärdar problem med uppskalning (vertikala linjer) i Namco-spel som Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Tvingar palettens textur att ritas för att renderas i ursprunglig upplösning. + + + Dumps replaceable textures to disk. Will reduce performance. Dumpar ersättningsbara texturer till disk. Kommer att minska prestandan. - + Includes mipmaps when dumping textures. Inkluderar mipmaps vid dumpning av texturer. - + Allows texture dumping when FMVs are active. You should not enable this. Tillåter texturdumpning när FMV är aktiv. Du bör inte aktivera detta. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Läser in ersättningstexturer på en arbetstråd, vilket minskar mikrostutter när ersättningar är aktiverade. - + Loads replacement textures where available and user-provided. Läser in ersättningstexturer som finns tillgängliga och tillhandahållna av användaren. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Förinläser alla ersättningstexturer till minnet. Behövs inte med asynkron inläsning. - + Enables FidelityFX Contrast Adaptive Sharpening. Aktiverar FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Bestämmer intensiteten på skärpeeffekten i CAS efterbehandling. - + Adjusts brightness. 50 is normal. Justerar ljusstyrka. 50 är normal. - + Adjusts contrast. 50 is normal. Justerar kontrast. 50 är normal. - + Adjusts saturation. 50 is normal. Justerar färgmättnad. 50 är normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Tillämpar en skuggning som efterliknar de visuella effekterna hos olika typer av tv-apparater. + + + Scales the size of the onscreen OSD from 50% to 500%. Skalar storleken på skärmens OSD från 50% till 500%. - + OSD Messages Position Position för OSD-meddelanden - + OSD Statistics Position Position för OSD-statistik - + Shows a variety of on-screen performance data points as selected by the user. Visar en mängd olika datapunkter på skärmen som valts av användaren. - + Shows the vsync rate of the emulator in the top-right corner of the display. Visar emulatorns vsync-frekvens i det övre högra hörnet av displayen. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Visar OSD-ikonindikatorer för emuleringstillstånd som paus, turbo, snabbspolning framåt och slowmotion. - + Displays various settings and the current values of those settings, useful for debugging. Visar olika inställningar och aktuella värden för dessa inställningar, användbart för felsökning. - + Displays a graph showing the average frametimes. Visar en graf över genomsnittliga bildrutetider. - + Shows the current system hardware information on the OSD. Visar aktuell information om systemets hårdvara i OSD. - + Video Codec Videokodek - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Väljer vilken videokodek som ska användas för videoinspelning. <b>Om du är osäker, låt den vara kvar som standard.<b> - - - + Video Format Videoformat - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Väljer vilket videoformat som ska användas för videoinspelning. Om codec av en slump inte stöder formatet kommer det första tillgängliga formatet att användas. Om du är osäker, lämna det som standard; - - - + Video Bitrate Bitfrekvens för video - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Ställer in den videobitfrekvens som ska användas. Högre bitfrekvens ger i allmänhet bättre videokvalitet till priset av större filstorlek. - - - + Automatic Resolution Automatisk upplösning - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - När den är markerad följer videoinspelningens upplösning det pågående spelets interna upplösning.<br><br><b>Var försiktig när du använder den här inställningen, särskilt när du uppskalar, eftersom högre intern upplösning (över 4x) kan resultera i mycket stor videoinspelning och kan orsaka överbelastning av systemet.</b> - - - + Enable Extra Video Arguments Aktivera extra videoargument - + Allows you to pass arguments to the selected video codec. Gör det möjligt att skicka argument till den valda videokodeken. - + Extra Video Arguments Extra videoargument - + Audio Codec Ljudkodek - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Väljer vilken ljudkodek som ska användas för videoinspelning. <b>Om du är osäker, låt den vara kvar som standard.<b> - - - + Audio Bitrate Bitfrekvens för ljud - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Aktivera extra ljudargument - + Allows you to pass arguments to the selected audio codec. Gör det möjligt att skicka argument till den valda ljudkodeken. - + Extra Audio Arguments Extra ljudargument - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Använder en blit-presentationsmodell istället för flipping när Direct3D 11-grafik-API används. Detta resulterar vanligtvis i långsammare prestanda, men kan vara nödvändigt för vissa strömmande applikationer eller för att ta bort begränsningar på bildfrekvensen på vissa system. + + + Allow Exclusive Fullscreen Tillåt exklusiv helskärm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Åsidosätter drivrutinens heuristik för aktivering av exklusiv helskärm eller direkt flip/scanout.<br>Om du inte tillåter exklusiv helskärm kan det möjliggöra smidigare uppgiftsväxling och överlägg, men öka inmatningslatensen. - - + + NTSC Frame Rate + NTSC-bildfrekvens + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Bestämmer vilken bildfrekvens som NTSC-spel körs med. + + + + PAL Frame Rate + PAL-bildfrekvens + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Bestämmer vilken bildfrekvens som PAL-spel körs med. + + + + (Default) (Standard) - + 2x Native (~720px/HD) 2x inbyggd (~720px/HD) - + 3x Native (~1080px/FHD) 3x inbyggd (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x inbyggd (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x inbyggd (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x inbyggd (~2160px/4K UHD) - + 7x Native (~2520px) 7x inbyggd (~2520px) - + 8x Native (~2880px/5K UHD) 8x inbyggd (~2880px/5K UHD) - + 9x Native (~3240px) 9x inbyggd (~3240px) - + 10x Native (~3600px/6K UHD) 10x inbyggd (~3600px/6K UHD) - + 11x Native (~3960px) 11x inbyggd (~3960px) - + 12x Native (~4320px/8K UHD) 12x inbyggd (~4320px/8K UHD) - + 13x Native (~4680px) 13x inbyggd (~4680px) - + 14x Native (~5040px) 14x inbyggd (~5040px) - + 15x Native (~5400px) 15x inbyggd (~5400px) - + 16x Native (~5760px) 16x inbyggd (~5760px) - + 17x Native (~6120px) 17x inbyggd (~6120px) - + 18x Native (~6480px/12K UHD) 18x inbyggd (~6480px/12K UHD) - + 19x Native (~6840px) 19x inbyggd (~6840px) - + 20x Native (~7200px) 20x inbyggd (~7200px) - + 21x Native (~7560px) 21x inbyggd (~7560px) - + 22x Native (~7920px) 22x inbyggd (~7920px) - + 23x Native (~8280px) 23x inbyggd (~8280px) - + 24x Native (~8640px/16K UHD) 24x inbyggd (~8640px/16K UHD) - + 25x Native (~9000px) 25x inbyggd (~9000px) - - + + %1x Native %1x inbyggd - - - - - - - - - + + + + + + + + + Checked Markerat - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Aktiverar interna Anti-Blur-hack. Inte lika exakt som PS2-renderingen, men gör att många spel ser mindre suddiga ut. - - - - + Integer Scaling Heltalsskalning - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Lägger till utfyllnad i visningsområdet för att säkerställa att förhållandet mellan pixlar på värden och pixlar i konsolen är ett heltal. Kan resultera i en skarpare bild i vissa 2D-spel. - + Aspect Ratio Bildförhållande - + Auto Standard (4:3/3:2 Progressive) Automatisk standard (4:3/3:2 Progressiv) - + Deinterlacing Deinterlacing - - Screenshot Size - Skärmbildsstorlek + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Bestämmer vilken deinterlacing-metod som ska användas på den emulerade konsolens interlaced-skärm. Automatisk bör kunna deinterlaca de flesta spel korrekt, men om du ser synligt skakig grafik kan du prova något av de andra alternativen. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Bestämmer vilken upplösning som skärmbilderna ska sparas med. Interna upplösningar bevarar fler detaljer på bekostnad av filstorleken. - + Screenshot Format Skärmbildsformat - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Väljer det format som ska användas för att spara skärmdumpar. JPEG ger mindre filer, men förlorar detaljer. - + Screenshot Quality Skärmbildskvalitet - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Skickar upp hela texturer på en gång istället för i små bitar, vilket undviker onödiga uppladdningar när det är möjligt. Förbättrar prestandan i de flesta spel, men kan göra ett litet urval långsammare. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + När denna funktion är aktiverad konverterar GPU färgkarttexturer, annars gör CPU det. Det är en avvägning mellan GPU och CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Tvingar en primitiv tömning när en framebuffer också är en ingångstextur. Fixar vissa bearbetningseffekter såsom skuggorna i Jak-serien och radiosity i GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Försöker upptäcka när ett spel ritar sin egen färgpalett och renderar den sedan på GPU:n med särskild hantering. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Inaktiverar stödet för djupbuffertar i texturcachen. Skapar sannolikt olika fel och är endast användbart för felsökning. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + Det här alternativet inaktiverar flera säkerhetsfunktioner. Inaktiverar exakt avskalning av punkter och linjer, vilket kan hjälpa Xenosaga-spel. Inaktiverar exakt rensning av GS-minne på CPU:n och låter GPU:n hantera det, vilket kan hjälpa Kingdom Hearts-spel. + + + 50% 50 % - - + + 100% 100 % - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Programvarurenderare + + + + Screenshot Resolution + Upplösning för skärmbild + + + Vertical Stretch Vertikal utsträckning - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Sträcker ut (&lt; 100%) eller trycker ihop (&gt; 100%) den vertikala komponenten för skärmen. - + Fullscreen Mode Helskärmsläge - - - + + + Borderless Fullscreen Ramfri helskärm - + Chooses the fullscreen resolution and frequency. Väljer upplösning och frekvens för helskärm. - - + Left Vänster - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Ändrar antalet pixlar som beskärs från skärmens vänstra sida. - + Top Överst - + Changes the number of pixels cropped from the top of the display. Ändrar antalet pixlar som beskärs från skärmens övre del. - - + Right Höger - + Changes the number of pixels cropped from the right side of the display. Ändrar antalet pixlar som beskärs från skärmens högra sida. - + Bottom Nederst - + Changes the number of pixels cropped from the bottom of the display. Ändrar antalet pixlar som beskärs från skärmens nedre del. - - + + Native (PS2) (Default) Inbyggd (PS2) (Standard) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Kontrollera den upplösning som spelen renderas med. Höga upplösningar kan påverka prestandan på äldre eller mindre avancerade GPU:er.<br>Icke-originalupplösning kan orsaka mindre grafiska problem i vissa spel.<br>FMV-upplösning förblir oförändrad, eftersom videofilerna är förrenderade. - + Texture Filtering Texturfiltrering - + Trilinear Filtering Trilinjär filtrering - + Anisotropic Filtering Anisotropisk filtrering - + Reduces texture aliasing at extreme viewing angles. Minskar texturaliasering vid extrema betraktningsvinklar. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Minskar banding mellan färger och förbättrar det upplevda färgdjupet.<br> Av: Inaktiverar all dithering.<br> Skalad: Uppskalningsmedveten / Högsta ditheringeffekt.<br> Oskalad: Inbyggd dithering / Lägsta ditheringeffekt, ökar inte storleken på rutorna vid uppskalning.<br> Tvinga 32 bitar: Behandlar alla ritningar som om de vore 32 bitar för att undvika banding och dithering. + + + Blending Accuracy Noggrannhet vid blandning - + Texture Preloading Förinläsning av textur - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Laddar upp hela texturer på en gång istället för små bitar, vilket undviker överflödiga uppladdningar när det är möjligt. Förbättrar prestandan i de flesta spel, men kan göra ett litet urval långsammare. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - När det är aktiverat konverterar GPU colormap-texturer, annars gör CPU det. Det är en avvägning mellan GPU och CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Om du aktiverar det här alternativet får du möjlighet att ändra renderings- och uppskalningsfixarna för dina spel. Men OM du har aktiverat detta kommer du att inaktivera automatiska inställningar och du kan återaktivera automatiska inställningar genom att avmarkera det här alternativet. - + 2 threads 2 trådar - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Tvingar fram en primitiv flush när en framebuffer också är en inmatningstextur. Fixar vissa bearbetningseffekter, t.ex. skuggorna i Jak-serien och radiosity i GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Aktiverar mipmapping, som vissa spel kräver för att återges korrekt. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Den maximala målminnesbredden som CPU Sprite Renderer kan aktiveras på. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Försöker upptäcka när ett spel ritar sin egen färgpalett och renderar den sedan i programvara istället för på GPU:n. - + GPU Target CLUT GPU Mål CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Hoppar helt över att rita ytor från ytan i den vänstra rutan upp till den yta som anges i rutan till höger. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Detta alternativ inaktiverar flera säkra funktioner. Inaktiverar exakt rendering av punkter och linjer utan skalning, vilket kan hjälpa Xenosaga-spel. Inaktiverar noggrann GS Memory Clearing som ska göras på CPU och låta GPU hantera det, vilket kan hjälpa Kingdom Hearts-spel. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Laddar upp GS-data vid rendering av en ny bildruta för att återge vissa effekter korrekt. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Tömmer alla mål i texturcachen tillbaka till det lokala minnet vid avstängning. Kan förhindra förlust av bildinformation vid sparande av tillstånd eller byte av grafik-API:er, men kan också orsaka grafiska fel. + + + Half Pixel Offset Offset för halv pixel - + Might fix some misaligned fog, bloom, or blend effect. Kan fixa en feljusterad dim-, blom- eller blandningseffekt. - + Round Sprite Rund Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korrigerar samplingen av 2D-sprite-texturer vid uppskalning. Fixar linjer i sprites i spel som Ar tonelico vid uppskalning. Alternativet Half är för platta sprites, Full är för alla sprites. - + Texture Offsets X Texturförskjutningar X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset för ST/UV-texturkoordinaterna. Fixar en del udda texturproblem och kan även fixa en del efterbearbetningsjustering. - + Texture Offsets Y Texturförskjutningar Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Sänker GS-precisionen för att undvika luckor mellan pixlar vid uppskalning. Fixar texten på Wild Arms-spel. - + Bilinear Upscale Bilinjär uppskalning - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kan jämna ut texturer som beror på att de bilineärt filtreras vid uppskalning. T.ex. motverka solbländning. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Ersätter efterbearbetning av flera beläggningssprites med en enda fettsprite. Det minskar olika uppskalningslinjer. - - Force palette texture draws to render at native resolution. - Tvinga palettexturer att renderas med ursprunglig upplösning. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrast Adaptiv skärpning - + Sharpness Skärpa - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Gör det möjligt att justera mättnad, kontrast och ljusstyrka. Värdena för ljusstyrka, mättnad och kontrast är som standard 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Använder FXAA-antialiasingalgoritmen för att förbättra den visuella kvaliteten i spel. - + Brightness Ljusstyrka - - - + + + + 50 50 - + Contrast Kontrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Justerar gamma. 50 är normalt. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Använder en shader som återskapar de visuella effekterna av olika typer av TV-apparater. - - - + OSD Scale OSD-skala - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Visar meddelanden på skärmen när händelser inträffar såsom sparade tillstånd skapas/läses in, skärmbilder tas etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Visar spelets interna bildfrekvens i det övre högra hörnet av skärmen. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Visar den aktuella emuleringshastigheten i övre högra hörnet av skärmen som ett procenttal. - + Shows the resolution of the game in the top-right corner of the display. Visar spelets upplösning längst upp i högra hörnet av skärmen. - + Shows host's CPU utilization. Visar värdens CPU-användning. - + Shows host's GPU utilization. Visar värdens GPU-användning. - + Shows counters for internal graphical utilization, useful for debugging. Visar räknare för internt grafiskt utnyttjande, användbart för felsökning. - + + Show Patches + Visa patchar + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Visar antalet aktiva patchar/fusk i det nedre högra hörnet av skärmen. + + + Shows the current controller state of the system in the bottom-left corner of the display. Visar aktuellt tillstånd för handkontroller i nedre vänstra hörnet av skärmen. - + Shows the current PCSX2 version on the top-right corner of the display. Visar aktuell version av PCSX2 i övre högra hörnet på skärmen. - + Shows the currently active video capture status. Visar aktuell status för videofångst. - + Shows the currently active input recording status. Visar aktuell status för inmatningsinspelning. - + Displays warnings when settings are enabled which may break games. Visar varningar när inställningar är aktiverade som kan förstöra spel. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Välj den videokodek som ska användas för videoinspelning. <b>Om du är osäker, behåll standardinställningen.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Välj det videoformat som ska användas för videoinspelning. Om kodeken inte stöder formatet används det första tillgängliga formatet. <b>Om du är osäker, behåll standardinställningen.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Ställer in den videobitfrekvens som ska användas. Högre bitfrekvens ger i allmänhet bättre videokvalitet, men filerna blir större. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + När denna ruta är markerad kommer videoupplösningen att följa den interna upplösningen för det spel som körs.<br><br><b>Var försiktig när du använder denna inställning, särskilt när du uppskalar, eftersom högre interna upplösningar (över 4x) kan resultera i mycket stora videofiler och orsaka överbelastning av systemet.</b> + + + + Leave It Blank Lämna tomt - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parametrar som skickas till den valda videokodeken.<br><b>Du måste använda '=' för att separera nyckel från värde och ':' för att separera två par från varandra.</b><br>Till exempel: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Välj den ljudkodek som ska användas för videoinspelning. <b>Om du är osäker, behåll standardinställningen.<b> + + + Sets the audio bitrate to be used. Ställer in den ljudbitfrekvens som ska användas. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parametrar som skickas till den valda ljudkodeken.<br><b>Du måste använda '=' för att separera nyckel från värde och ':' för att separera två par från varandra.</b><br>Till exempel: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Komprimering av GS-dump - + Change the compression algorithm used when creating a GS dump. Ändra den komprimeringsalgoritm som används när en GS-dump skapas. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Använder en blit-presentationsmodell istället för flipping när Direct3D 11-renderaren används. Detta resulterar vanligtvis i långsammare prestanda, men kan vara nödvändigt för vissa streamingapplikationer eller för att frigöra framerates på vissa system. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Visar ytterligare, mycket höga uppskalningsmultiplikatorer beroende på GPU-kapacitet. - + Enable Debug Device Aktivera felsökningsenhet - + Enables API-level validation of graphics commands. Möjliggör validering av grafikkommandon på API-nivå. - + GS Download Mode GS Nedladdningsläge - + Accurate Exakt - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Hoppar över synkroniseringen med GS-tråden och värd-GPU:n för GS-hämtningar. Kan resultera i en stor hastighetsökning på långsammare system, på bekostnad av många trasiga grafiska effekter. Om spel är trasiga och du har det här alternativet aktiverat, inaktivera det först. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Tvingar fram användning av FIFO i stället för Mailbox-presentation, dvs. dubbel buffring i stället för trippel buffring. Detta resulterar vanligen i sämre frame pacing. @@ -14954,482 +15726,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Standard - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Grafik + + Software Rendering Threads: + Trådar för programvarurendering: - - Save Screenshot - Spara skärmbild + + Texture Filtering: + Texturfiltrering: - - Toggle Video Capture - Växla videofångst + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Spara GS-dump med enstaka bildruta + + Auto Flush + Automatisk spolning - - Save Multi Frame GS Dump - Spara Multi Frame GS Dump + + Nearest + Närmaste - - Toggle Software Rendering - Växla programvarurendering + + Bilinear (Forced) + Bilinjär (Tvingad) - - Increase Upscale Multiplier - Öka uppskalningsmultiplikator + + Bilinear (PS2) + Bilinjär (PS2) - - Decrease Upscale Multiplier - Minskning Uppskalning Multiplikator + + Bilinear (Forced excluding sprite) + Bilinjär (tvingad exklusive sprite) - - Toggle On-Screen Display - Växla On-Screen Display + + threads + trådar + + + + GraphicsTextureReplacementSettingsTab + + + Options + Alternativ - - Cycle Aspect Ratio - Växla bildförhållande + + Precache Textures + Förcachning av texturer - - Aspect ratio set to '{}'. - Bildförhållande inställt till '{}'. + + Asynchronous Texture Loading + Asynkron texturinläsning - - Toggle Hardware Mipmapping - Toggle Mipmapping för hårdvara + + Load Textures + Läs in texturer - - Hardware mipmapping is now enabled. - Mipmapping av hårdvara är nu aktiverat. + + Dump Textures + Dumpa texturer - - Hardware mipmapping is now disabled. - Mipmapping av hårdvara är nu inaktiverat. + + Dump Mipmaps + Dumpa mipmaps - - Cycle Deinterlace Mode - Växla Deinterlace-läge + + Dump FMV Textures + Dumpa FMV-texturer - - Automatic - Automatisk + + Search Directory + Sökkatalog - + + Browse... + Bläddra... + + + + Open... + Öppna... + + + + Reset + Nollställ + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 kommer att dumpa och läsa in texturersättningar från denna katalog. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Justera sprite + + + + Unscaled Palette Texture Draws + Oskalad palett för texturritningar + + + + Merge Sprite + Slå samman sprite + + + + Force Even Sprite Position + Tvinga jämn sprite-position + + + + Half Pixel Offset: + Halv bildpunktsförskjutning: + + + + + Off (Default) + Av (Standard) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Textur) + + + + Special (Texture - Aggressive) + Special (Textur - Aggressiv) + + + + Align to Native + Justera till inbyggd + + + + Align to Native - with Texture Offset + Justera till inbyggd - med texturförskjutning + + + + Native Scaling + Inbyggd skalning + + + + Automatic (Default) + Automatisk (Standard) + + + + Force Bilinear + Tvinga bilinjär + + + + Force Nearest + Tvinga närmaste + + + Off Av + + + Normal + Normal + + + + Aggressive + Aggressiv + + + + Texture Offsets: + Texturförskjutningar: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinjär osnygg uppskalning: + + + + Half + Halv + + + + Full + Full + + + + Round Sprite: + Rund sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Grafik + + + + Save Screenshot + Spara skärmbild + + + + Toggle Video Capture + Växla videofångst + + + + Save Single Frame GS Dump + Spara GS-dump med enstaka bildruta + + + + Save Multi Frame GS Dump + Spara Multi Frame GS Dump + + + + Toggle Software Rendering + Växla programvarurendering + + + + Increase Upscale Multiplier + Öka uppskalningsmultiplikator + + + + Decrease Upscale Multiplier + Minskning Uppskalning Multiplikator + + + + Toggle On-Screen Display + Växla On-Screen Display + + + + Cycle Aspect Ratio + Växla bildförhållande + + + + Aspect ratio set to '{}'. + Bildförhållande inställt till '{}'. + + + + Toggle Hardware Mipmapping + Toggle Mipmapping för hårdvara + + + + Hardware mipmapping is now enabled. + Mipmapping av hårdvara är nu aktiverat. + + + + Hardware mipmapping is now disabled. + Mipmapping av hårdvara är nu inaktiverat. + + + + Cycle Deinterlace Mode + Växla Deinterlace-läge + + + + Automatic + Automatisk + + Off + Av + + + Weave (Top Field First) Vävning (översta fältet först) - + Weave (Bottom Field First) Vävning (bottenfält först) - + Bob (Top Field First) Bob (översta fältet först) - + Bob (Bottom Field First) Bob (bottenfältet första) - + Blend (Top Field First) Blandning (översta fältet först) - + Blend (Bottom Field First) Blandning (bottenfältet först) - + Adaptive (Top Field First) Adaptiv (översta fältet först) - + Adaptive (Bottom Field First) Adaptiv (nedersta fältet först) - + Deinterlace mode set to '{}'. Deinterlace-läget är inställt till '{}'. - + + Cycle TV Shader + Växla TV-shader + + + + None (Default) + Ingen (Standard) + + + + Scanline Filter + Skanlinjefilter + + + + Diagonal Filter + Diagonalt filter + + + + Triangular Filter + Triangulärt filter + + + + Wave Filter + Vågfilter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV-shader inställd till '{}'. + + + Toggle Texture Dumping Växla texturdumpning - + Texture dumping is now enabled. Texturdumpning är nu aktiverad. - + Texture dumping is now disabled. Texturdumpning är nu inaktiverad. - + Toggle Texture Replacements Växla texturersättningar - + Texture replacements are now enabled. Texturersättningar är nu aktiverade. - + Texture replacements are now disabled. Texturersättningar är nu inaktiverade. - + Reload Texture Replacements Läs om texturersättningar - + Texture replacements are not enabled. Texturersättningar är inte aktiverade. - + Reloading texture replacements... Läser om texturersättningar... - + Target speed set to {:.0f}%. Målhastighet inställd till {:.0f}%. - + Volume: Muted Volym: Tyst - + Volume: {}% Volym: {}% - + No save state found in slot {}. Inget sparat tillstånd hittades i plats {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Öppna pausmenyn - + Open Achievements List Öppna prestationslistan - + Open Leaderboards List Öppna topplistan - + Toggle Pause Växla paus - + Toggle Fullscreen Växla helskärm - + Toggle Frame Limit Växla bildrutegräns - + Toggle Turbo / Fast Forward Växla turbo / snabbspolning - + Toggle Slow Motion Växla slowmotion - + Turbo / Fast Forward (Hold) Turbo / snabbspolning framåt (håll) - + Increase Target Speed Öka målhastighet - + Decrease Target Speed Sänk målhastighet - + + + + Audio + Ljud + + + Increase Volume Öka volymen - + Decrease Volume Sänk volymen - + Toggle Mute Växla tyst ljud - + Frame Advance - Framskjuten ram + Frame Advance - + Shut Down Virtual Machine Stäng av virtuell maskin - + Reset Virtual Machine Starta om virtuell maskin - + Toggle Input Recording Mode Växla läge för inmatningsinspelning - - - - - - - + + Swap Memory Cards + Byt plats på minneskorten + + + + + + + Navigation + Navigering + + + + + + + + + + + Speed + Hastighet + + + + + + + + + Save States Sparade tillstånd - + Select Previous Save Slot Välj föregående sparplats - + Select Next Save Slot Välj nästa sparplats - + Save State To Selected Slot Spara tillstånd till vald plats - + Load State From Selected Slot Läs in tillstånd från vald plats - + Load Backup State From Selected Slot Läs in säkerhetskopierat tillstånd från vald plats - + Save State and Select Next Slot Spara tillstånd och välj nästa plats - + Select Next Slot and Save State Välj nästa plats och spara tillstånd - + Save State To Slot 1 Spara tillstånd till plats 1 - + Load State From Slot 1 Läs in tillstånd från plats 1 - + Save State To Slot 2 Spara tillstånd till plats 2 - + Load State From Slot 2 Läs in tillstånd från plats 2 - + Save State To Slot 3 Spara tillstånd till plats 3 - + Load State From Slot 3 Läs in tillstånd från plats 3 - + Save State To Slot 4 Spara tillstånd till plats 4 - + Load State From Slot 4 Läs in tillstånd från plats 4 - + Save State To Slot 5 Spara tillstånd till plats 5 - + Load State From Slot 5 Läs in tillstånd från plats 5 - + Save State To Slot 6 Spara tillstånd till plats 6 - + Load State From Slot 6 Läs in tillstånd från plats 6 - + Save State To Slot 7 Spara tillstånd till plats 7 - + Load State From Slot 7 Läs in tillstånd från plats 7 - + Save State To Slot 8 Spara tillstånd till plats 8 - + Load State From Slot 8 Läs in tillstånd från plats 8 - + Save State To Slot 9 Spara tillstånd till plats 9 - + Load State From Slot 9 Läs in tillstånd från plats 9 - + Save State To Slot 10 Spara tillstånd till plats 10 - + Load State From Slot 10 Läs in tillstånd från plats 10 - + Save slot {0} selected ({1}). Sparplats {0} vald ({1}). @@ -15437,63 +16518,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Spelar in inmatning - + {} Replaying {} Spelar upp - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Sparades {0:%H:%M} den {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Val av sparningsplats är inte tillgänglig utan ett giltigt serienummer för spelet. - + + Empty + Tomt + + + Load Läs in - + Save Spara - + Select Previous Välj föregående - + Select Next Välj nästa - + Close Menu Stäng menyn - - + + Save Slot {0} Sparningsplats {0} - + No save present in this slot. Ingen sparning finns på denna plats. - + no save yet ingen sparning än @@ -15852,43 +16938,43 @@ Högerklicka för att tömma bindning - + Pause On Focus Loss Pausa när fokus tappas - + Inhibit Screensaver Förhindra skärmsläckare - + Pause On Start Pausa vid start - + Confirm Shutdown Bekräfta avstängning - + Enable Discord Presence Aktivera Discord-närvaro - + Enable Mouse Lock Aktivera muslåsning - + Pause On Controller Disconnection Pausa när handkontroller kopplas från @@ -15899,287 +16985,381 @@ Högerklicka för att tömma bindning - + Start Fullscreen Starta helskärm - + Double-Click Toggles Fullscreen Dubbelklick växlar helskärm - + Render To Separate Window Renderera till separat fönster - + Hide Main Window When Running Dölj huvudmenyn vid körning - + Disable Window Resizing Inaktivera ändring av fönsterstorlek - + Hide Cursor In Fullscreen Dölj markör i helskärm - - Preferences - Inställningar + + Start Big Picture UI + Starta storbildsgränssnittet - + + Appearance + Utseende + + + Language: Språk: - + Theme: Tema: - + + Game List Background: + Bakgrund för spellista: + + + + Browse... + Bläddra... + + + + Reset + Återställ + + + + Opacity: + Opacitet: + + + + + Fill Image + Fyll bild + + + Automatic Updater Automatisk uppdatering - + Update Channel: Uppdateringskanal: - + Current Version: Aktuell version: - - + + Enable Automatic Update Check Aktivera automatisk uppdateringskontroll - + Check for Updates... Leta efter uppdateringar... - + Native Inbyggd - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Klassisk Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Grå) [Mörk] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blå) [Mörk] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Grå) [Mörk] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grågrön/-Blå ) [Ljus] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Rosa) [Ljus] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brun/Krämvit) [Ljus] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Vit/Blå) [Ljus] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Röd/Lila) [Mörk] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blå/Lila) [Mörk] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blå) [Mörk] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Svart) [Mörk] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Svart/Röd) [Mörk] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Svart/Blå) [Mörk] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Grön) [Mörk] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Släpp i PCSX2-mapp] - - - - - - + + + + Checked Markerat - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Letar automatiskt efter uppdateringar till programmet vid uppstart. Uppdateringar kan fördröjas till senare eller hoppas över helt. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. Ansluten till %1:%2: skickar begäran - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Förhindrar att skärmsläckaren aktiveras och att värddatorn somnar när emuleringen körs. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Bestämmer huruvida en prompt ska visas för att bekräfta avstängning av den virtuella maskinen när snabbtangenten trycks ner. - + Pauses the emulator when a controller with bindings is disconnected. Pausar emulatorn när en handkontroller med bindningar kopplas från. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renderar spelet i ett separat fönster istället för i huvudfönstret. Om alternativet är avmarkerat visas spelet över spellistan. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Döljer huvudfönstret (med spellistan) när ett spel körs. Kräver att Rendera till separat fönster är aktiverat. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Låser muspekaren till fönstret när PCSX2 är i fokus och alla andra fönster stängs.<br><b>Inte tillgängligt på Linux Wayland.</b><br><b>Kräver hjälpmedelsbehörighet på macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Tillåter att växla in och ut ur helskärmsläge genom att dubbelklicka i spelfönstret. - + Prevents the main window from being resized. Förhindrar att huvudfönstret storleksändras. - - - - - + + Start Big Picture Mode + Starta storbildsläget + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Startar automatiskt storbildsläget istället för det vanliga Qt-gränssnittet när PCSX2 startas. + + + + Game List Background + Bakgrund för spellista + + + + + None + Ingen + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Aktivera en animerad/statisk bakgrund på spellistan (där du startar dina spel).<br>Denna bakgrund är endast synlig i biblioteket och döljs när ett spel startas. Den pausas också när den inte är i fokus. + + + + Disable/Reset Game List Background + Inaktivera/återställ bakgrund för spellista + + + + Disable and reset the currently applied game list background. + Inaktivera och återställ den för närvarande tillämpade bakgrunden för spellistan. + + + + Game List Background Opacity + Bakgrundsopacitet för spellista + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Ställer in opaciteten för den anpassade bakgrunden. + + + + Expand the image to fill all available background area. + Expanderar bilden till att fylla all tillgänglig bakgrundsyta. + + + + Select Background Image + Välj bakgrundsbild + + - + + + + + + + + Unchecked Inte markerat - + Fusion [Light/Dark] Fusion [Ljus/Mörk] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Släpp i PCSX2-mappen] + + + Pauses the emulator when a game is started. Pausar emulatorn när ett spel startas. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausar emulatorn när du minimerar fönstret eller växlar till ett annat program och avpausar när du växlar tillbaka. - + Automatically switches to fullscreen mode when a game is started. Ändrar automatiskt till fullskärm när spelet startar. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Döljer muspekaren/markören när emulatorn är i helskärmsläge. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renderar spelet till ett separat fönster istället för huvudfönstret. Om inte markerad kommer spelet att visas över spellistan. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Döljer huvudfönstret (med spellistan) när ett spel körs. Kräver att Rendera till separat fönster är aktiverat. - - - + Shows the game you are currently playing as part of your profile in Discord. Visar spelet som du för närvarande spelar som en del av din profil på Discord. - + System Language [Default] Systemspråk [Standard] @@ -16211,6 +17391,11 @@ Högerklicka för att tömma bindning Edit Layout Redigera layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16378,18 +17563,18 @@ Högerklicka för att tömma bindning &System - - + + Change Disc Byt skiva - + Load State Läs in tillstånd - + S&ettings &Inställningar @@ -16403,6 +17588,11 @@ Högerklicka för att tömma bindning &Debug Fe&lsök + + + &Switch Graphics API + &Växla grafik-API + &View @@ -16424,139 +17614,139 @@ Högerklicka för att tömma bindning Verktygsrad - + Start &File... Starta &fil... - + Start &BIOS Starta &BIOS - + &Scan For New Games &Sök efter nya spel - + &Rescan All Games Sök igenom alla spe&l igen - + Shut &Down Stäng a&v - + Shut Down &Without Saving Stäng av &utan att spara - + &Reset Starta &om - + &Pause &Paus - + E&xit Avs&luta - + &BIOS &BIOS - + &Controllers Handko&ntroller - + &Hotkeys Snabbtan&genter - + &Graphics &Grafik - + &Post-Processing Settings... Inställningar för e&fterbehandling... - + Resolution Scale Upplösningsskala - + &GitHub Repository... &GitHub-förråd... - + Support &Forums... Supportfor&um... - + &Discord Server... &Discord-server... - + Check for &Updates... Leta e&fter uppdateringar... - + About &Qt... Om &Qt... - + &About PCSX2... Om &PCSX2... - + Fullscreen In Toolbar Helskärm - + Change Disc... In Toolbar Byt skiva... - + &Audio Lju&d - + Global State Globalt tillstånd - + &Screenshot &Skärmbild - + Start File In Toolbar Starta fil @@ -16581,416 +17771,417 @@ Högerklicka för att tömma bindning Setti&ngs &Inställningar - - - &Switch Renderer - &Byt renderare - &Input Recording In&matningsinspelning - + Start D&isc... Starta s&kiva... - + Start Disc In Toolbar Starta skiva - + Start BIOS In Toolbar Starta BIOS - + Shut Down In Toolbar Stäng av - + Reset In Toolbar Starta om - + Pause In Toolbar Paus - + Load State In Toolbar Läs in tillstånd - + Save State In Toolbar Spara tillstånd - + &Emulation &Emulering - + Controllers In Toolbar Handkontroller - + + Hotkeys + In Toolbar + Snabbtangenter + + + Achie&vements &Prestationer - + &Fullscreen &Helskärm - + PCSX2 &Wiki... PCSX2-&wiki... - + D&ocumentation... D&okumentation... - + &Interface Gränss&nitt - + Add Game &Directory... Lägg till &spelkatalog... - + Settings In Toolbar Inställningar - + &From File... Från &fil... - + From &Device... Från &enhet... - + From &Game List... Från spel&lista... - + &Remove Disc Ta &bort skiva - + Screenshot In Toolbar Skärmbild - + &Memory Cards Minn&eskort - + &Network && HDD &Nätverk och hårddisk - + &Folders &Mappar - + &Toolbar Ve&rktygsrad - + Show Titl&es (Grid View) Visa &titlar (rutnätsvy) - + &Open Data Directory... Öppna &datakatalog... - + &Toggle Software Rendering Växla pro&gramvarurenderare - + &Open Debugger Öppna d&ebugger - + &Reload Cheats/Patches Läs om &fusk/spelpatchar - + E&nable System Console Aktivera system&konsoll - + Enable &Debug Console Aktivera &felsökningskonsoll - + Enable &Log Window Aktivera &loggfönster - + Enable &Verbose Logging Aktivera &utförlig loggning - + Enable EE Console &Logging Aktivera loggning för EE &Console - + Enable &IOP Console Logging Aktivera loggning för &IOP Console - + Save Single Frame &GS Dump Spara enstaka bildruta för &GS-dump - + &New This section refers to the Input Recording submenu. &Ny - + &Play This section refers to the Input Recording submenu. Spela &upp - + &Stop This section refers to the Input Recording submenu. &Stoppa - + &Controller Logs Han&dkontrollerloggar - + &Input Recording Logs Loggar för in&matningsinspelning - + Enable &CDVD Read Logging Aktivera &CDVD-läsloggning - + Save CDVD &Block Dump Spara CDVD-&blockdump - + &Enable Log Timestamps Aktivera &tidsstämplar i loggar - + Start Big Picture &Mode Starta storbildslä&get - + &Cover Downloader... Hämta omslags&bilder... - + &Show Advanced Settings Visa a&vancerade inställningar - + &Recording Viewer Inspelnin&gsvisare - + &Video Capture Video&fångst - + &Edit Cheats... &Redigera fusk... - + Edit &Patches... Redigera s&pelpatchar... - + &Status Bar Statusra&d - - + + Game &List Spellis&ta - + Loc&k Toolbar &Lås verktygsraden - + &Verbose Status &Utförlig status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Systemskä&rm - + Game &Properties Spele&genskaper - + Game &Grid Spelr&utnät - + Zoom &In (Grid View) Zooma &in (rutnätsvy) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zooma &ut (rutnätsvy) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Uppdatera &omslag (rutnätsvy) - + Open Memory Card Directory... Öppna katalog för minnekort... - + Input Recording Logs Loggar för inmatningsinspelning - + Enable &File Logging Aktivera &filloggning - + Start Big Picture Mode Starta storbildsläge - - + + Big Picture In Toolbar Storbild - + Show Advanced Settings Visa avancerade inställningar - - + + Video Capture Videofångst - + Internal Resolution Intern upplösning - + %1x Scale %1x skala - + Select location to save block dump: Välj plats för att spara blockdumpar: - + Do not show again Visa inte igen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17003,309 +18194,315 @@ PCSX2-teamet kommer inte att ge support för konfigurationer som ändrar dessa i Är du säker på att du vill fortsätta? - - + + Record On Boot Spela in vid uppstart - + Did you want to start recording on boot? Ville du starta inspelningen vid uppstart? - - + + %1 Files (*.%2) %1 filer (*.%2) - + Did you want to cancel recording on boot? Ville du avbryta inspelningen vid uppstart? - + Recording will start in a moment Inspelningen kommer att startas inom kort - + WARNING: Memory Card Busy VARNING: Minneskortet är upptaget - + Confirm Shutdown Bekräfta avstängning - + Are you sure you want to shut down the virtual machine? Är du säker på att du vill stänga av den virtuella maskinen? - + Save State For Resume Spara tillstånd för att återuppta - - - - - + + + + + + Error Fel - + You must select a disc to change discs. Du måste välja en skiva för att byta skivor. - + Properties... Egenskaper... - + Set Cover Image... Ange omslagsbild... - + Exclude From List Exkludera från lista - + Reset Play Time Nollställ spelad tid - + Check Wiki Page Titta på wikisidan - + + Open Screenshots Folder + Öppna skärmbildsmappen + + + Default Boot Standarduppstart - + Fast Boot Snabb uppstart - + Full Boot Fullständig uppstart - + Boot and Debug Uppstart och felsökning - + Add Search Directory... Lägg till sökkatalog... - + Start File Starta fil - + Start Disc Starta skiva - + Select Disc Image Välj skivavbild - + Updater Error Fel vid uppdatering - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Tuvärr, du försöker att uppdatera en PCSX2-version som inte är en officiell GitHub-utgåva. Den automatiska uppdateraren är endast aktiverad för officiella byggversioner för att förhindra inkompatibiltet.</p><p>Hämta en officiell byggversion på länken nedan:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatisk uppdatering stöds inte på aktuell plattform. - + Confirm File Creation Bekräfta filskapande - + The pnach file '%1' does not currently exist. Do you want to create it? Ppnach-filen '%1' finns inte för närvarande. Vill du skapa den? - + Failed to create '%1'. Misslyckades med att skapa '%1'. - + Input Recording Failed Inmatningsinspelning misslyckades - + Failed to create file: {} Misslyckades med att skapa filen: {} - + Input Recording Files (*.p2m2) Filer för inmatningsinspelning (*.p2m2) - + Input Playback Failed Inmatningsinspelning misslyckades - + Failed to open file: {} Misslyckades med att öppna filen: {} - + Paused Pausad - + Load State Failed Inläsning av tillstånd misslyckades - + Cannot load a save state without a running VM. Kan inte läsa in ett sparat tillstånd utan en körande VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Den nya ELF kan inte läsas in utan att starta om virtuella maskinen. Vill du starta om den virtuella maskinen nu? - + Cannot change from game to GS dump without shutting down first. Kan inte ändra från spel till GS-dump utan att stänga av först. - + Failed to get window info from widget Misslyckades med att få fönsterinfo från widget - + Stop Big Picture Mode Stoppa storbildsläge - + Exit Big Picture In Toolbar Avsluta storbildsläget - + Game Properties Spelegenskaper - + Game properties is unavailable for the current game. Spelegenskaper är inte tillgängliga för det aktuella spelet. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kunde inte hitta några cd/dvd-rom-enheter. Försäkra dig om att du har en enhet ansluten och tillräckliga rättigheter att komma åt den. - + Select disc drive: Välj skivenhet: - + This save state does not exist. Detta sparade tillstånd finns inte. - + Select Cover Image Välj skivomslag - + Cover Already Exists Omslaget finns redan - + A cover image for this game already exists, do you wish to replace it? En omslagsbild för detta spel finns redan. Vill du ersätta den? - - - - + + + + Copy Error Kopieringsfel - + Failed to remove existing cover '%1' Misslyckades med att ta bort befintligt omslag '%1' - + Failed to copy '%1' to '%2' Misslyckades med att kopiera '%1' till '%2' - + Failed to remove '%1' Misslyckades med att ta bort '%1' - - + + Confirm Reset Bekräfta omstart - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Alla omslagsbildtyper (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Du måste välja en annan fil för den aktuella omslagsbilden. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17314,12 +18511,12 @@ This action cannot be undone. Denna åtgärd kan inte ångras. - + Load Resume State Läs in återställt tillstånd - + A resume save state was found for this game, saved at: %1. @@ -17332,89 +18529,94 @@ Do you want to load this state, or start from a fresh boot? Vill du läsa in detta tillstånd eller starta från en fräsch uppstart? - + Fresh Boot Fräsch uppstart - + Delete And Boot Ta bort och starta upp - + Failed to delete save state file '%1'. Misslyckades med att ta bort sparad tillståndfil: '%1'. - + Load State File... Läs in tillståndsfil... - + Load From File... Läs in från fil... - - + + Select Save State File Välj fil för sparat tillstånd - + Load Backup Slot %1 (%2) Läs in säkerhetskopieplats %1 (%2) - + Save States (*.p2s) Sparade tillstånd (*.p2s) - + Delete Save States... Ta bort sparade tillstånd... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Alla filtyper (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Alla filtyper (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> VARNING: Ditt minneskort skriver fortfarande data. Stänga ner nu kommer <b>FÖRSTÖRA DITT MINNESKORT.</b> Det rekommenderas varmt att återuppta ditt spel och låta det skriva klart till minneskortet.<br><br>Vill du stänga av ändå och <b>FÖRSTÖRA DITT MINNESKORT?</b> - + + Failed to create screenshots directory '%1'. + Misslyckades med att skapa skärmbildsmappen '%1'. + + + Save States (*.p2s *.p2s.backup) Sparade tillstånd (*.p2s *.p2s.backup) - + Resume (%2) Återuppta (%2) - + Load Slot %1 (%2) Läs in plats %1 (%2) - - + + Delete Save States Ta bort sparade tillstånd - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17423,62 +18625,62 @@ The saves will not be recoverable. Detta går inte att ångra. - + %1 save states deleted. %1 sparade tillstånd togs bort. - + Save To File... Spara till fil... - + Empty Tom - + Save Slot %1 (%2) Sparningsplats %1 (%2) - + Confirm Disc Change Bekräfta skivbyte - + Do you want to swap discs or boot the new image (via system reset)? Vill du byta skivor eller starta upp nya avbilden (via systemomstart)? - + Swap Disc Växla skiva - + Reset Starta om - + Missing Font File Saknar typsnittsfil - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Typsnittsfilen '%1' krävs för On-Screen Display och Storbildsläget för att visa meddelandet på ditt språk.<br><br>Vill du hämta denna fil nu? Dessa filer är oftast mindre än 10 megabytes i storlek.<br><br><strong>Om du inte hämtar denna fil kommer skärmmeddelanden inte att gå att läsa.</strong> - + Downloading Files Hämtar filer - + Audio Files (*.wav) Ljudfiler (*.wav) @@ -17486,25 +18688,25 @@ Detta går inte att ångra. MemoryCard - - + + Memory Card Creation Failed Skapandet av minneskort misslyckades - + Could not create the memory card: {} Kunde inte skapa minneskortet: {} - + Memory Card Read Failed Läsning av minneskort misslyckades - + Unable to access memory card: {} @@ -17521,13 +18723,13 @@ Stäng andra instanser av PCSX2 eller starta om din dator. - - + + Memory Card '{}' was saved to storage. Minneskortet '{}' sparades till lagring. - + Failed to create memory card. The error was: {} Misslyckades med att skapa minneskort. Felet var: @@ -17786,12 +18988,12 @@ Sparade tillstånd bör inte användas istället för sparade spel. MemoryCardListWidget - + Yes Ja - + No Nej @@ -17825,7 +19027,7 @@ Sparade tillstånd bör inte användas istället för sparade spel. - + Reset Nollställ @@ -17856,25 +19058,25 @@ Sparade tillstånd bör inte användas istället för sparade spel. - + Create Skapa - + Rename Byt namn - + Convert Konvertera - + Delete Ta bort @@ -17885,78 +19087,78 @@ Sparade tillstånd bör inte användas istället för sparade spel. - + Automatically manage saves based on running game Hantera automatiskt sparade tillstånd baserat på körande spel - + Checked Markerat - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Endast mapptyp / Kortstorlek: Auto) Läser endast in den relevanta sparningen för startade spelet, ignorerar andra. Undviker att få slut på plats för sparningar. - + Swap Memory Cards Byt minneskort - + Eject Memory Card Mata ut minneskort - - - + + + Error Fel - - + + Delete Memory Card Ta bort minneskort - - - - + + + + Rename Memory Card Byt namn på minneskort - + New Card Name Nytt kortnamn - + New name is invalid, it must end with .ps2 Nytt namn är ogiltigt. Det måste sluta med .ps2 - + New name is invalid, a card with this name already exists. Nytt namn är ogiltigt. Ett kort med samma namn finns redan. - + Slot %1 Plats %1 - + This Memory Card cannot be recognized or is not a valid file type. Detta minneskort känns inte igen eller har en ogiltig filtyp. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17965,63 +19167,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Misslyckades med att ta bort minneskort. Loggen kan innehålla mer information. - + Failed to rename Memory Card. The log may contain more information. Misslyckades med att byta namn på minneskort. Loggen kan innehålla mer information. - + Cannot convert an unformatted memory card. Kan inte konvertera ett oformaterat minneskort. - + Use for Slot %1 Använd för Plats %1 - + Both slots must have a card selected to swap. Båda platserna måste ha ett kort valt för att byta. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Okänd - + PS2 (Folder) PS2 (Mapp) @@ -18029,17 +19231,53 @@ Denna åtgärd går inte att ångra och du lörlorar alla sparningar på kortet. MemoryCardSlotWidget - + %1 [%2] Ansluten till %1:%2: skickar begäran - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [saknas] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Minneskorten har bytt plats. +Plats 1: {} +Plats 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Minneskorten matas ut automatiskt. Kan inte byta just nu. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Minneskorten är upptagna. Kan inte byta just nu. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Båda platserna måste ha ett kort valt för att kunna bytas. + + MemorySearchView @@ -18222,7 +19460,7 @@ Denna åtgärd går inte att ångra och du lörlorar alla sparningar på kortet. %0 resultat hittades - + Searching... Söker... @@ -18270,73 +19508,146 @@ Denna åtgärd går inte att ångra och du lörlorar alla sparningar på kortet. Minne - + Copy Address Kopiera adress - - Go to address + + Go to Address Gå till adress - + + Follow Address + Följ adress + + + Show as Little Endian Visa som Little Endian - + Show as 1 byte Visa som 1 byte - + Show as 2 bytes Visa som 2 byte - + Show as 4 bytes Visa som 4 byte - + Show as 8 bytes Visa som 8 byte - + Copy Byte Kopiera byte - + Copy Segment Kopiera segment - + Copy Character Kopiera tecken - + Paste Klistra in - + Go To In Memory View Gå till minnesvy - + Cannot Go To Kan inte gå till + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAMN + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + POST + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Moduler + + + + Copy + Kopiera + + + + Copy all as CSV + Kopiera alla som CSV + + NewFunctionDialog + + + New Function + Ny funktion + No existing function found. @@ -18380,6 +19691,11 @@ Denna åtgärd går inte att ångra och du lörlorar alla sparningar på kortet. NewGlobalVariableDialog + + + New Global Variable + Ny global variabel + Cannot create symbol source. @@ -18453,6 +19769,11 @@ Denna åtgärd går inte att ångra och du lörlorar alla sparningar på kortet. NewLocalVariableDialog + + + New Local Variable + Ny lokal variabel + @@ -18482,6 +19803,11 @@ Denna åtgärd går inte att ångra och du lörlorar alla sparningar på kortet. NewParameterVariableDialog + + + New Parameter Variable + Ny parametervariabel + @@ -19023,7 +20349,7 @@ Denna åtgärd går inte att ångra och du lörlorar alla sparningar på kortet. Gitarr - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Kontrollerport {0}, plats {1} har en {2} ansluten men sparat tillstånd har en {3}. @@ -19080,7 +20406,7 @@ Koppla från {3} och ersätt den med {2}. Pop'n Music - + Motor Motor @@ -19181,19 +20507,19 @@ Koppla från {3} och ersätt den med {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Misslyckades med att öppna {}. Inbyggda spelpatchar är inte tillgängliga. - + %n GameDB patches are active. OSD Message @@ -19202,7 +20528,7 @@ Koppla från {3} och ersätt den med {2}. - + %n game patches are active. OSD Message @@ -19211,7 +20537,7 @@ Koppla från {3} och ersätt den med {2}. - + %n cheat patches are active. OSD Message @@ -19220,7 +20546,7 @@ Koppla från {3} och ersätt den med {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Inga fusk eller patchar (bredbild, kompatibilitet eller annat) hittades / aktiverade. @@ -19228,12 +20554,12 @@ Koppla från {3} och ersätt den med {2}. Pcsx2Config - + Disabled (Noisy) Inaktiverad (Noisy) - + TimeStretch (Recommended) Tidssträckning (Rekommenderas) @@ -19254,34 +20580,16 @@ Koppla från {3} och ersätt den med {2}. PCSX2 använder din mikrofon för att emulera en USB-mikrofon ansluten till den virtuella PS2. - - QCoreApplication - - - Invalid array subscript. - Ogiltig array subscript. - - - - No type name provided. - Inget typnamn angavs. - - - - Type '%1' not found. - Typen '%1' hittades inte. - - QObject - + HDD Creator Hårddiskskapare - + Failed to create HDD image Misslyckades med att skapa hårddiskavbild @@ -19321,47 +20629,47 @@ Koppla från {3} och ersätt den med {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Inloggad som %1 (%2 poäng, softcore: %3 poäng). %4 olästa meddelanden. - - + + Error Fel - + An error occurred while deleting empty game settings: {} Ett fel inträffade vid borttagning av tomma spelinställningar: {} - + An error occurred while saving game settings: {} Ett fel inträffade vid sparandet av spelinställningar: {} - + Controller {} connected. Handkontroller {} ansluten. - + System paused because controller {} was disconnected. Systemet pausade därför att kontroller {} kopplades från. - + Controller {} disconnected. Handkontroller {} frånkopplad. - + Cancel Avbryt @@ -19500,13 +20808,13 @@ Kontrollera inställningarna för din handkontroller och ändra vid behov SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - Detta sparade tillstånd är föråldrat och inte längre kompatibelt med den aktuella versionen av PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + Detta sparade tillstånd skapades med PCSX2 version {0}. Den är inte längre kompatibel med din aktuella PCSX2-version {1}. -Om du har någon spel som inte sparats på detta sparade tillstånd så kan du hämta den kompatibela versionen (PCSX2 {}) från pcsx2.net. Läs sedan in det sparade tillståndet och spara ditt spel till minneskortet. +Om du har några osparade framsteg i detta sparade tillstånd kan du hämta den kompatibla PCSX2-versionen {0} från pcsx2.net, läsa in sparade tillståndet och spara dina framsteg på minneskortet. @@ -19526,6 +20834,16 @@ Om du har någon spel som inte sparats på detta sparade tillstånd så kan du h DESCRIPTION BESKRIVNING + + + Name + Namn + + + + Description + Beskrivning + SavedAddressesView @@ -19535,42 +20853,42 @@ Om du har någon spel som inte sparats på detta sparade tillstånd så kan du h Sparade adresser - + New Ny - + Copy Address Kopiera adress - + Copy Text Kopiera text - + Copy all as CSV Kopiera alla som CSV - + Paste from CSV Klistra in från CSV - + Load from Settings Läs in från inställningar - + Save to Settings Spara till inställningar - + Delete Ta bort @@ -20038,6 +21356,11 @@ Vill du fortsätta? Scan Recursively Sök rekursivt + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Installationen är klar!</span></h1><p>Du är nu redo att starta spel.</p><p><span style=" font-weight:700;">Varning: Kör inte program som du inte litar på i PCSX2. Det är inte en sandlåda och kan inte skydda din dator från skadlig programvara.</span></p><p>Ytterligare alternativ finns under inställningsmenyn. Du kan också använda gränssnittet Storbild för att navigera helt med en gamepad.</p><p>Vi hoppas att du kommer att tycka om att använda PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20083,11 +21406,6 @@ Vill du fortsätta? Controller Port 2 Kontrollerport 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Konfigurationen är färdig!</span></h1><p>Du är nu klar för att starta spel.</p><p>Ytterligare alternativ finns tillgängliga i inställningsmenyn. Du kan även använda Storbildsläget för att navigera helt med en handkontroller.</p><p>Vi hoppas att du har kul med PCSX2.</p></body></html> - &Back @@ -20235,16 +21553,59 @@ Söka igenom den rekursivt tar längre tid men identifierar filer i underkatalog Stack - + Copy Kopiera - + Copy all as CSV Kopiera alla som CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF symboltabell + + + + ELF Section Headers + ELF-sektionsrubriker + + + + ELF Symbol Table + ELF-symboltabell + + + + Function Scanner + Funktionsskanner + + + + Nocash Symbols + Nocash-symboler + + + + SNDLL Symbol Table + SNDLL-symboltabell + + + + Symbol Table Importer + Importera symboltabell + + + + User-Defined + Användardefinierad + + SymbolTreeModel @@ -20258,32 +21619,32 @@ Söka igenom den rekursivt tar längre tid men identifierar filer i underkatalog Död - + Name Namn - + Value Värde - + Location Plats - + Size Storlek - + Type Typ - + Liveness Livlighet @@ -20291,12 +21652,12 @@ Söka igenom den rekursivt tar längre tid men identifierar filer i underkatalog SymbolTreeTypeDelegate - + Symbol no longer exists. Symbolen finns inte längre. - + Cannot Change Type Kan inte byta typ @@ -20329,109 +21690,139 @@ Söka igenom den rekursivt tar längre tid men identifierar filer i underkatalog - - + (unknown source file) (okänd källfil) - + (unknown section) (okänd sektion) - + (unknown module) (okänd modul) - + Copy Name Kopiera namn - + Copy Mangled Name Kopiera manglat namn - + Copy Location Kopiera plats - - + + Rename Symbol Byt namn på symbol - + Show Size Column Visa storlekskolumn - + Group by Module Gruppera efter modul - + Group by Section Gruppera efter sektion - + Group by Source File Gruppera efter källfil - + Sort by if type is known Sortera efter om typen är känd - + Reset Children Återställ barn - + Change Type Temporarily Ändra typ temporärt - + + Binary + Binär + + + + Octal + Oktal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Heltalsbas + + + + Show Leading Zeroes + Visa ledande nollor + + + Confirm Deletion Bekräfta borttagning - + Delete '%1'? Ta bort '%1'? - + Name: Namn: - + Change Type To Ändra typ till - + Type: Typ: - - + + Cannot Change Type Kan inte ändra typ - + That node cannot have a type. Den noden kan inte ha en typ. @@ -20449,43 +21840,43 @@ Byt namn till {} för att ta bort denna varning. ThreadModel - - + + INVALID OGILTIG - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PRÄK - + ENTRY Warning: short space limit. Abbreviate if needed. POST - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITET - + STATE Warning: short space limit. Abbreviate if needed. TILLSTÅ - + WAIT TYPE Warning: short space limit. Abbreviate if needed. VÄNTTYP @@ -20494,7 +21885,7 @@ Byt namn till {} för att ta bort denna varning. BAD Refers to a Thread State in the Debugger. - DÅLIG + FELAKTIG @@ -20595,1045 +21986,1068 @@ Byt namn till {} för att ta bort denna varning. Trådar - + Copy Kopiera - + Copy all as CSV Kopiera alla som CSV + + TypeString + + + Invalid array subscript. + Ogiltig array subscript. + + + + No type name provided. + Inget typnamn angivet. + + + + Type '%1' not found. + Typen '%1' hittades inte. + + USB - + Webcam (EyeToy) Webbkamera (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Videoenhet - + Audio Device Ljudenhet - + Audio Latency Ljudlatens - - + + Selects the device to capture images from. Väljer enheten att fånga bilder från. - + HID Keyboard (Konami) HID-tangentbord (Konami) - + Keyboard Tangentbord - + HID Mouse HID-mus - + Pointer Pekare - + Left Button Vänster knapp - + Right Button Höger knapp - + Middle Button Mittenknapp - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad upp - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad ner - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad vänster - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad höger - + Trigger Avtryckare - + Shoot Offscreen Skjut utanför skärm - + Calibration Shot Kalibreringsskott - - - + + + A A - - - + + + B B - - + + C _Avmarkera alla - - - - - - - - - + + + + + + + + + Select Välj - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relativ vänster - + Relative Right Relativ höger - + Relative Up Relativ upp - + Relative Down Relativ ner - + Cursor Path Markörsökväg - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Ställer in den hårkorsbild som denna ljuspistol ska använda. Om du ställer in en hårkorsbild inaktiveras systemmarkören. - + Cursor Scale Markörskala - + Scales the crosshair image set above. Skalar upp bilden av hårkorset som visas ovan. - + %.0f%% %.0f%% - + Cursor Color Markörfärg - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Använder en färg på de valda hårkorsbilderna, kan användas för flera spelare. Ange i HTML/CSS-format (t.ex. #aabbcc) - + Manual Screen Configuration Manuell skärmkonfiguration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Tvingar fram användning av skärmparametrarna nedan, i stället för automatiska parametrar om sådana finns tillgängliga. - + X Scale (Sensitivity) X-skala (känslighet) - - + + Scales the position to simulate CRT curvature. Skalar positionen för att simulera CRT-krökning. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y-skala (känslighet) - + Center X Centrera X - + Sets the horizontal center position of the simulated screen. Ställer in den horisontella mittpositionen för den simulerade skärmen. - - + + %.0fpx %.0fpx - + Center Y Centrera Y - + Sets the vertical center position of the simulated screen. Ställer in den vertikala mittpositionen för den simulerade skärmen. - + Screen Width Skärmbredd - + Sets the width of the simulated screen. Ställer in bredden på den simulerade skärmen. - - + + %dpx %dpx - + Screen Height Skärmhöjd - + Sets the height of the simulated screen. Ställer in höjden på den simulerade skärmen. - + Logitech USB Headset Logitech USB-headset - - - + + + Input Device Inmatningsenhet - - - - + + + + Selects the device to read audio from. Väljer den enhet att läsa ljud från. - + Output Device Utmatningsenhet - + Selects the device to output audio to. Väljer enheten att mata ut ljud till. - - - - + + + + Input Latency Inmatningslatens - - - - - + + + + + Specifies the latency to the host input device. Anger latensen till värdens inmatningsenhet. - - - - - - + + + + + + %dms %dms - + Output Latency Utmatningslatens - + Specifies the latency to the host output device. Anger latensen till värdens utmatningsenhet. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Varken spelare 1 eller 2 är anslutna. - + USB-Mic: Failed to start player {} audio stream. USB-mikrofon: Misslyckades med att starta ljudströmmen från spelare {}. - + Microphone Mikrofon - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Enhet för spelare 1 - + Selects the input for the first player. Väljer inmatning för första spelaren. - + Player 2 Device Enhet för spelare 2 - + Selects the input for the second player. Väljer inmatning för andra spelaren. - - usb-msd: Could not open image file '{}' - usb-msd: Kunde inte öppna avbildsfilen '{}' + + USB mass storage: No image path specified + USB-masslagring: Ingen sökväg till avbildning angiven - + + USB mass storage: Could not open image file '{}' + USB-masslagring: Kunde inte öppna avbildningsfilen '{}' + + + Mass Storage Device Masslagringsenhet - + Modification time to USB mass storage image changed, reattaching. Modifieringstid till USB-massminne bild ändras, återanslutning. - + Iomega Zip-100 (Generic) Iomega Zip-100 (allmän) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Avbildssökväg - - + + Sets the path to image which will back the virtual mass storage device. Ställer in sökvägen till avbilden som ska hålla den virtuella masslagringsenheten. - - - - - Steering Left - Styrning vänster - - - - - - Steering Right - Styrning höger - - Throttle - Gaspedal + Steering Left + Styrning vänster - - + Steering Right + Styrning höger + + + + + + Throttle + Gaspedal + + + + + + + Brake Broms - - - + + + Cross Kryss - - - + + + Square Kvadrat - - - + + + Circle Cirkel - - + + Triangle Triangel - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Växla upp / R1 - + Shift Down / L1 Växla ner / L1 - + L3 L3 - + R3 R3 - + Menu Up Meny upp - + Menu Down Meny ner - - + + X X - - + + Y Y - + Off Av - + Low Låg - + Medium Medel - + High Hög - + Steering Smoothing Styrutjämning - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Jämnar ut ändringar i styrningen till angivet procenttal per poll. Behövs vid styrning med tangentbord. - - + + %d%% %d%% - + Steering Deadzone Styrning Deadzone - + Steering axis deadzone for pads or non self centering wheels. Styraxelns dödzon för pads eller icke självcentrerande hjul. - + Steering Damping Dämpning av styrningen - + Applies power curve filter to steering axis values. Dampens small inputs. Tillämpar kraftkurvsfilter på styraxelvärden. Dämpar små inmatningar. - + Workaround for Intermittent FFB Loss Lösning för intermittent FFB-förlust - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Åtgärdar buggar i vissa rattars firmware som resulterar i korta avbrott i kraften. Låt detta vara avaktiverat om du inte behöver det, eftersom det har negativa bieffekter på många rattar. - + Wheel Device Rattenhet - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band-trumset - - + + Blue Blå - - + + Green Grön - - + + Red Röd - - + + Yellow Gul - + Orange Orange - + Buzz Controller Buzz-kontroller - + Player 1 Red Spelare 1 Röd - + Player 1 Blue Spelare 1 Blå - + Player 1 Orange Spelare 1 Orange - + Player 1 Green Spelare 1 Grön - + Player 1 Yellow Spelare 1 Gul - + Player 2 Red Spelare 2 Röd - + Player 2 Blue Spelare 2 Blå - + Player 2 Orange Spelare 2 Orange - + Player 2 Green Spelare 2 Grön - + Player 2 Yellow Spelare 2 Gul - + Player 3 Red Spelare 3 Röd - + Player 3 Blue Spelare 3 Blå - + Player 3 Orange Spelare 3 Orange - + Player 3 Green Spelare 3 Grön - + Player 3 Yellow Spelare 3 Gul - + Player 4 Red Spelare 4 Röd - + Player 4 Blue Spelare 4 Blå - + Player 4 Orange Spelare 4 Orange - + Player 4 Green Spelare 4 Grön - + Player 4 Yellow Spelare 4 Gul - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 -1 - + A# 1 A# 1 - + B 1 Identifierad till konto: <b>%1</b> - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Hjul upp - + Wheel Down Hjul nedåt - + Sega Seamic Sega Seamic - + Stick Left Spak vänster - + Stick Right Spak höger - + Stick Up Spak upp - + Stick Down Spak ner - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Misslyckades med att öppna '{}' för utskrift. - + Printer saving to '{}'... Skrivare sparas till '{}'... - + Printer Skrivare @@ -21660,214 +23074,214 @@ Byt namn till {} för att ta bort denna varning. Standardenhet för utmatning - + DJ Hero Turntable DJ Hero-skivspelare - + Triangle / Euphoria Triangel / Eufori - + Crossfader Left Crossfader vänster - + Crossfader Right Crossfader höger - + Left Turntable Clockwise Vänster skivspelare medurs - + Left Turntable Counterclockwise Vänster skivspelare moturs - + Right Turntable Clockwise Höger skivspelare medurs - + Right Turntable Counterclockwise Höger skivspelare moturs - + Left Turntable Green Vänster skivspelare grön - + Left Turntable Red Vänster skivspelare röd - + Left Turntable Blue Vänster skivspelare blå - + Right Turntable Green Höger skivspelare grön - + Right Turntable Red Höger skivspelare röd - + Right Turntable Blue Höger skivspelare blå - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Tillämpa en känslighetsmultiplikator till skivspelarens rotering. Xbox 360-skivspelare kräver en 256x multiplikator, de flesta andra skivspelare kan använda 1x, vilken är standard. - + Effects Knob Left Effektratt vänster - + Effects Knob Right Effektratt höger - + Turntable Multiplier Multiplikator för skivspelare - + Gametrak Device Gametrak-enhet - + Foot Pedal Fotpedal - + Left X Vänster X - + Left Y Vänster Y - + Left Z Vänster Z - + Right X Höger X - + Right Y Höger Y - + Right Z Höger Z - - + + Invert X axis Invertera X-axel - - + + Invert Y axis Invertera Y-axel - - + + Invert Z axis Invertera Z-axel - + Limit Z axis [100-4095] Begränsa Z-axel [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 för original Gametrak-kontroller - 1790 för standard gamepads - + %d %d - + RealPlay Device RealPlay-enhet - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21877,78 +23291,78 @@ Xbox 360-skivspelare kräver en 256x multiplikator, de flesta andra skivspelare Tågkontroller - + Type 2 Typ 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A-knapp - + B Button B-knapp - + C Button C-knapp - + D Button D-knapp - + Announce Meddela - + Horn Tuta - + Left Door Vänster dörr - + Right Door Höger dörr - + Camera Button Kameraknapp - + Axes Passthrough Genomgång av axlar - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passerar genom den obearbetade ingångsaxeln till spelet. Aktivera om du använder en kompatibel Densha De Go!-kontroll. Avaktivera om du använder någon annan joystick. @@ -22816,37 +24230,37 @@ Xbox 360-skivspelare kräver en 256x multiplikator, de flesta andra skivspelare VMManager - + Failed to back up old save state {}. Misslyckades med att säkerhetskopiera gammalt sparat tillstånd {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Okänt spel - + CDVD precaching was cancelled. Förcachning av CDVD avbröts. - + CDVD precaching failed: {} Förcachning av CDVD misslyckades: {} - + Error Fel - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22863,295 +24277,335 @@ När BIOS-bilden har dumpats bör den placeras i bios-mappen i datakatalogen (Ve Se FAQ och guider för ytterligare instruktioner. - + Resuming state Återupptar tillstånd - + Boot and Debug Uppstart och felsökning - + + Failed to load save state Misslyckades med att läsa in sparat tillstånd - + State saved to slot {}. Tillstånd sparat till plats {}. - - + Loading state Läser in tillstånd - + Failed to load state (Memory card is busy) Misslyckades med att läsa in tillstånd (Minneskortet är upptaget) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Kan inte läsa in sparning för {} från plats {} när RetroAchievements hardcore-läge är aktivt. + + + Failed to save state (Memory card is busy) Misslyckades med att spara tillstånd (Minneskortet är upptaget) - + Failed to save state to slot {} (Memory card is busy) Misslyckades med att spara tillstånd till plats {} (Minneskortet är upptaget) - + Saving state to slot {}... Sparar tillstånd till plats {}... - - Frame advancing - Framflyttning av ram - - - + Disc removed. Skivan borttagen. - + Disc changed to '{}'. Skivan byttes till '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Misslyckades med att öppna ny skivavbild '{}'. Återgår till gammal avbild. Felet var: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Misslyckades med att växla tillbaka till gammal skivavbild. Tar bort skivan. Felet var: {} - - Cheats have been disabled due to achievements hardcore mode. - Fusk har inaktiverats på grund av hardcore-läget för prestationer. - - - + Fast CDVD is enabled, this may break games. Snabb CDVD är aktiverad. Detta kan ge problem i spel. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cykelhastighet/skip är inte standard, vilket kan leda till krascher eller att spel går för långsamt. - + Upscale multiplier is below native, this will break rendering. Uppskalningsmultiplikatorn är under den ursprungliga, detta kommer att bryta renderingen. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping är inaktiverat. Detta kan påverka renderingen i vissa spel. - + Debug device is enabled. This will massively reduce performance. Felsökningsenheten är aktiverad. Detta kommer att minska prestandan avsevärt. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderaren är inte inställd på Automatisk. Detta kan orsaka prestandaproblem och grafiska problem. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texturfiltrering är inte inställd på Bilinear (PS2). Detta kommer att förstöra renderingen i vissa spel. - + No Game Running Inget spel är igång - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinjär filtrering är inte inställd på automatisk. Detta kan orsaka fel i renderingen i vissa spel. - + Failed to save state: {}. Misslyckades med att spara tillstånd: {}. - + Failed to save state to slot {}. Misslyckades med att spara tillstånd till plats {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Kan inte läsa in sparat tillstånd när RetroAchievements hardcore-läge är aktivt. + + + There is no saved {} in slot {}. Det finns inget sparat {} på plats {}. - - - + + + + + backup state säkerhetskopierat tillstånd - + Failed to load {} from slot {} (Memory card is busy) Misslyckades med att läsa in {} från plats {} (Minneskortet är upptaget) - - + + + + state tillstånd - + + Loading {} from slot {}... Läser in {} från plats {}... - + + Loading save state... + Läser in sparat tillstånd... + + + + No disc to remove. + Ingen skiva att ta bort. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Fusk har inaktiverats på grund av RetroAchievements hardcore-läge. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy är under Basic, detta kan trasa sönder effekter i vissa spel. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode är inte inställt på Accurate, det kan leda till att renderingen inte fungerar i vissa spel. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering är inställt på tvinga 32-bitars. Detta kommer att störa renderingen i vissa spel. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering är inaktiverat. Detta kan orsaka färgbandning i vissa spel. + + + + Integer scaling is enabled. This may shrink the image. + Heltalsskalning är aktiverad. Detta kan göra att bilden krymper. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Grafik-API är inte inställt på Automatiskt. Detta kan orsaka prestandaproblem och grafiska problem. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode är inte satt till standard, detta kan förstöra vissa spel. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode är inte inställt som standard, detta kan förstöra vissa spel. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode är inte inställt som standard, detta kan förstöra vissa spel. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode är inte inställt som standard, detta kan förstöra vissa spel. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode är inte inställt som standard, detta kan förstöra vissa spel. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM är aktiverat. Kompatibilitet för vissa spel kan påverkas. - + Game Fixes are not enabled. Compatibility with some games may be affected. Spelfixar är inte aktiverat. Kompatibilitet med vissa spel kan påverkas. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Kompatibilitetspatchar är inte aktiverat. Kompatibilitet med vissa spel kan påverkas. - + Frame rate for NTSC is not default. This may break some games. Bildfrekvensen för NTSC är inte standard. Detta kan förstöra vissa spel. - + Frame rate for PAL is not default. This may break some games. Bildfrekvens för PAL är inte standard. Detta kan förstöra vissa spel. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler är inte aktiverad, detta kommer att minska prestandan avsevärt. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler är inte aktiverad, detta kommer att minska prestandan avsevärt. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler är inte aktiverad, detta kommer att minska prestandan avsevärt. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler är inte aktiverad, detta kommer att minska prestandan avsevärt. - + EE Cache is enabled, this will significantly reduce performance. EE Cache är aktiverad kommer detta att minska prestandan avsevärt. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection är inte aktiverat, vilket kan minska prestandan. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection är inte aktiverat, vilket kan minska prestandan. - + Fastmem is not enabled, this will reduce performance. Fastmem är inte aktiverat, detta kommer att minska prestandan. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 är inaktiverad, detta kan detta minska prestandan. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack är inte aktiverat, detta kan minska prestandan. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion är aktiverat, vilket kan minska prestandan. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Kan inte använda bildrutor i förväg när RetroAchievements hardcore-läge är aktivt. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading är inte Full, detta kan minska prestandan. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region är aktiverad, detta kan minska prestandan. - + Texture dumping is enabled, this will continually dump textures to disk. Texturdumpning är aktiverat. Detta kommer dumpa texturer till disk hela tiden. diff --git a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts index 11b98939f4..ee729d3505 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts @@ -95,27 +95,27 @@ Hazır... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>RetroAchievements giriş bilgileriniz geçerliliğini yitirmiş.</strong> Başarımların kayıt altına alınması için hesap bilgilerinizi tekrar girmeniz gerekmektedir. Erişim belirteçi oluşturulup kullanılacak, şifreniz PCSX2'e kaydedilmeyecektir. - + &Login &Giriş - + Logging in... Oturum açılıyor... - + Login Error Giriş Hatası - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Hata: %1 Lütfen kullanıcı adı ile şifrenizi kontrol ediniz ve tekrar deneyiniz. - + Login failed. Oturum açılamadı. - + Enable Achievements Başarımları Etkinleştir - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? İzlemeyi şimdi etkinleştirmek istiyor musunuz? - + Enable Hardcore Mode Zorlu Modu Etkinleştir - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Ancak, hardcore modu kayıt durumlarının, hilelerin ve yavaşlatma özelliğin Hardcore modu etkinleştirmek ister misiniz? - + Reset System Sistemi Sıfırla - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Zor mod sistem yeniden başlatılana kadar etkinleştirilmeyecek. Sistemi şimdi yeniden başlatmak ister misiniz? @@ -176,239 +176,355 @@ Hardcore modu etkinleştirmek ister misiniz? AchievementSettingsWidget - - + + Enable Achievements Başarımları Etkinleştir - - + + Enable Hardcore Mode Zorlu Modu Etkinleştir - - + + Test Unofficial Achievements Resmi Olmayan Başarımları Test Et - - + + Enable Sound Effects Ses Efektlerini Etkinleştir - + Notifications Bildirimler - - + + 5 seconds 5 saniye - + Account Hesap - - + + Login... Giriş... - + View Profile... Profili Görüntüle... - + Settings Ayarlar - - + + Enable Spectator Mode İzleyici Modunu Etkinleştir - - + + Enable Encore Mode Tekrarlama Modunu Etkinleştir - - + + Show Achievement Notifications Başarım Bildirimlerini Göster - - + + Show Leaderboard Notifications Liderlik Tablosu Bildirimlerini Göster - - + + Overlay Settings + Kaplama Ayarları + + + + + Top Left + Üst Sol + + + + + Top Center + Üst Orta + + + + + Top Right + Üst Sağ + + + + + Center Left + Sol Orta + + + + + Center + Orta + + + + + Center Right + Sağ Orta + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + Yok + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Oyun İçi Arayüzü Etkinleştir - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Ses Efektleri - - - + + + Browse... Gözat... - - - + + + Reset Sıfırla - + Achievement Unlock Sound Başarı Kilidi Açma Sesi - - - + + + Preview Önizle - + Notification Sound Bildirim Sesi - + Leaderboard Submit Sound Liderlik Tablosu Ses Gönder - + Username: Login token generated at: Kullanıcı Adı: Oturum rozetinin oluşturulduğu zaman: - + Game Info Oyun Bilgisi - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2, başarım veritabanı ve ilerleme takibi için RetroAchievements servisini kullanır. Başarımları kullanmak için, lütfen <a href="https://retroachievements.org/">retroachievements.org</a>adresinden bir hesap oluşturun.</p><p align="justify">Başarımları oyun içerisinde görmek için, <span style=" font-weight:600;">Duraklatma Menüsünü Aç</span> kısayol tuşuna basın ve menüden <span style=" font-weight:600;">Başarımlar</span> seçeneğini seçin.</p></body></html> - - - - - + + + + + Unchecked İşaretsiz - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Etkinleştirildiğinde, PCSX2 bütün başarımları kilitli varsayacak ve sunucuya kilit açma bildirimleri göndermeyecek. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Etkinleştirildiğinde, PCSX2 resmi olmayan setlerden başarımları listeleyecek. Lütfen bu başarıların RetroAchievements tarafından takip edilmediğini, dolayısıyla her seferinde yeniden açıldığını unutmayın. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Lider tablosu takibini de içeren, başarımlar için "meydan okuma" modu. Durum kaydetmeyi, hileleri ve yavaşlatma fonksiyonlarını devre dışı bırakır. - - - + + + + Checked İşaretli - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Başarı açma ve skor panosu gönderimleri gibi olaylar için ses efekti verir. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Meydan okuma başarımı ya da öncelik verilmiş başarım aktifken, ekranın sağ alt köşesinde simgeleri gösterir. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları kontrol edecek. - + Displays popup messages on events such as achievement unlocks and game completion. Başarı açma ve skor panosu gönderimleri gibi olaylarda pop-up mesaj görüntüler. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Skor tablosu denemesini başlatırken, gönderirken ya da başarısız olduğunda gözüken mesajları görüntüler. - + Custom Sound Effect Özel Ses Efekti - + Any Herhangi - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Bir bildirim aldığınızda, bir başarı kazandığınızda veya liderlik tablosuna bir giriş gönderdiğinizde çalınan ses efektini özelleştirin. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. Etkinleştirildiğinde, her oturum başlangıcında hiçbir başarının kilidi açılmamış sayılacaktır. - + Reset System Sistemi Sıfırla - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Sistem sıfırlanana kadar, zor mod etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz? - - + + %n seconds %n saniye @@ -416,19 +532,19 @@ Oturum rozetinin oluşturulduğu zaman: - + Username: %1 Login token generated on %2. Kullanıcı Adı: %1 %2 saatinde giriş belirteci oluşturuldu. - + Logout Çıkış - + Not Logged In. Giriş Yapılmadı. @@ -436,33 +552,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore modu sistem yeniden başlatıldığında aktif edilecek. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} Hardcore mod aktifken gerçekleştirilemez. Hardcore modu devre dışı bırakmak istiyor musunuz? Hayır seçeneğini seçerseniz {0} iptal edilecek. - + Hardcore mode is now enabled. Hardcore modu etkinleştirildi. - + {} (Hardcore Mode) {} (Zorlu Mod) - + {0}, {1}. {0} {1} - + You have unlocked {} of %n achievements Achievement popup @@ -471,7 +587,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Login token generated on %2. - + {} (Unofficial) {} (Gayriresmi) - + Mastered {} {} Ustası - + {0}, {1} {0} {1} - + %n achievements Mastery popup @@ -504,7 +620,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -513,267 +629,285 @@ Login token generated on %2. - + Leaderboard attempt started. Skor tablosu denemesi başladı. - + Leaderboard attempt failed. Skor tablosu denemesi başarısız oldu. - + Your Time: {}{} Süre: {}{} - + Your Score: {}{} Skor: {}{} - + Your Value: {}{} Değer: {}{} - + (Submitting) (Gönderiliyor) - + Achievements Disconnected Başarım Bağlantısı Kaldırıldı - + An unlock request could not be completed. We will keep retrying to submit this request. Bir kazanım isteği tamamlanamadı. Bu isteği göndermeye devam edeceğiz. - + Achievements Reconnected Başarım Bağlantısı Sağlandı - + All pending unlock requests have completed. Askıdaki bütün kazanım istekleri tamamlandı. - + Hardcore mode is now disabled. Hardcore modu devredışı bırakıldı. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Puan: {0} (softcore: {1}) Okunmamış mesajlar: {2} - - + + Confirm Hardcore Mode Ekstrem Modu Doğrula - + Active Challenge Achievements Aktif Mücadele Başarımları - + (Hardcore Mode) (Zor Mod) - + You have unlocked all achievements and earned {} points! Bütün başarımları kazandınız ve {} puan elde ettiniz! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Skor Tablosu Yüklenemedi - + Your Time: {0} (Best: {1}) Süreniz: {0} (En iyisi: {1}) - + Your Score: {0} (Best: {1}) Skorunuz: {0} (En iyisi: {1}) - + Your Value: {0} (Best: {1}) Skorunuz: {0} (En iyisi: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Liderlik Tablosu Sıranız: {2} içinden {1} - + Server error in {0}: {1} {0}'da sunucu hatası: {1} - + Yes Evet - + No Hayır - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. {1} başarımdan {0} tanesini kazandınız ve kazanabileceğiniz {3} puandan {2} tanesini elde ettiniz. - + Unknown Bilinmeyen - + Locked Kilitli - + Unlocked Açık - + Unsupported Desteklenmiyor - + Unofficial Gayriresmi - + Recently Unlocked Yakınlarda Kilidi Açılan - + Active Challenges Aktif Mücadeleler - + Almost There Neredeyse Tamamlandı - + {} points {} puan - + {} point {} puan - + XXX points XXX puan - + Unlocked: {} Kazanıldı: {} - + This game has {} leaderboards. Bu oyunda {} adet liderlik tablosu bulunmakta. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Ekstrem mod kapalı olduğu için skor gönderme devredışı. Liderlik tablosu sadece okunur durumda. - + Show Best En İyisini Göster - + Show Nearby Yaklaştıklarımı Göster - + Rank Derece - + Name İsim - + Time Süre - + Score Skor - + Value Değer - + Date Submitted Gönderilme Tarihi - + Downloading leaderboard data, please wait... Skor tablosu verileri indiriliyor, lütfen bekleyin... - - + + Loading... Yükleniyor... - - + + This game has no achievements. Oyun başarımları desteklemiyor. - + Failed to read executable from disc. Achievements disabled. Diskten, çalıştırılabilir dosya okuma başarısız oldu. Başarımlar devre dışı bırakıldı. @@ -781,325 +915,325 @@ Liderlik Tablosu Sıranız: {2} içinden {1} AdvancedSettingsWidget + + - - Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] - + Rounding Mode Yuvarlama Modu - - - + + + Chop/Zero (Default) Kes/Sıfır (Varsayılan) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine''in Floating Point Unit'ini (EE FPU) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. PS2'deki çeşitli FPU'lar uluslararası standartlara uygun olmadığından, bazı oyunların matematik işlemlerini doğru yapabilmesi için farklı modlara ihtiyaç duyulabilir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + Division Rounding Mode Bölme Yuvarlama Modu - + Nearest (Default) En Yakın (Varsayılan) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Floating-point bölme işleminin sonuçlarının nasıl yuvarlandığını belirler. Bazı oyunlar belirli ayarları gerektirir; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + Clamping Mode Sıkıştırma Modu - - - + + + Normal (Default) Normal (Varsayılan) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin float değerleri standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - - + + Enable Recompiler Yeniden Derleyiciyi Etkinleştir - + + - - - - - - - - - - - + + + + + + + + + + Checked İşaretli - + Use Save State Selector Kayıt Seçiciyi Kullan - + Show a save state selector UI when switching slots instead of showing a notification bubble. .Bildirim balonu göstermek yerine yuvalar arasında geçiş yaparken durum kaydı seçici kullanıcı arayüzü göster. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64 bit MIPS-IV makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Bekleme Döngüsü Tespiti - + Moderate speedup for some games, with no known side effects. Bazı oyunlar için orta düzeyde hızlanma sağlar, bilinen yan etkisi yok. - + Enable Cache (Slow) Önbelleği Etkinleştir (Yavaş) - - - - + + + + Unchecked İşaretsiz - + Interpreter only, provided for diagnostic. Sadece yorumlayıcı, tanı için temin edilmiştir. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Döndürme Tespiti - + Huge speedup for some games, with almost no compatibility side effects. Bazı oyunlar için, neredeyse hiç uyumluluk yan etkisi olmadan, yüksek düzeyde hızlanma sağlar. - + Enable Fast Memory Access Hızlı Bellek Erişimini Etkinleştir - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Her bellek erişiminde kayıt temizlemeden kaçınmak için, geri yamalama kullanır. - + Pause On TLB Miss ESÖ Iska Durumunda Duraklat - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Etkin Sayfalar Önbelleği veya ESÖ ıska durumu olduğunda görmezden gelip devam etmek yerine, sanal makineyi duraklatır. Sanal makinenin, istisnaya neden olan talimatta değil, bloğun bitiminden sonra duraklayacağını unutmayın. Geçersiz erişimin gerçekleştiği adresi görmek için konsola bakın. - + Enable 128MB RAM (Dev Console) 128MB RAM Etkinleştir (Geliştirici Konsolu) - + Exposes an additional 96MB of memory to the virtual machine. Sanal makineye 96MB ek bellek sağlar. - + VU0 Rounding Mode VU0 Yuvarlama Modu - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b> - + VU1 Rounding Mode VU1 Yuvarlama Modu - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2'nin, Emotion Engine in Vektör Birimi 1'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b> - + VU0 Clamping Mode VU0 Sıkıştırma Modu - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + VU1 Clamping Mode VU1 Sıkıştırma Modu - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 1'ı (EE VU1) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + Enable Instant VU1 Anlık VU1'i etkinleştir - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1'i anında çalıştırır. Çoğu oyunda mütevazı bir hız artışı sağlar. Çoğu oyun için güvenlidir, ancak birkaç oyun grafiksel hatalar gösterebilir. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod) - + Enables VU0 Recompiler. VU0 Yeniden Derleyicisini etkinleştirir. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Yeniden Derleyicisini Etkinleştir - + Enables VU1 Recompiler. VU1 Yeniden Derleyicisini etkinleştirir. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. İyi hızlanma sağlar ve yüksek derecede uyumludur. Grafiksel hatalara neden olabilir. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32 bit MIPS-I makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir. - + Enable Game Fixes Oyun Düzeltmelerini Etkinleştir - + Automatically loads and applies fixes to known problematic games on game start. Problemli olduğu bilinen oyunlara, başlangıçta, düzeltmeleri otomatik yükler ve uygular. - + Enable Compatibility Patches Uyumluluk Yamalarını Etkinleştir - + Automatically loads and applies compatibility patches to known problematic games. Problemli olduğu bilinen oyunlara, uyumluluk yamalarını otomatik yükler ve uygular. - + Savestate Compression Method Durum Kaydı Sıkıştırma Yöntemi - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Durum kayıtlarını sıkıştırırken kullanılacak algoritmayı belirler. - + Savestate Compression Level Durum Kaydı Sıkıştırma Seviyesi - + Medium Orta - + Determines the level to be used when compressing savestates. Durum kayıtlarını sıkıştırırken kullanılacak seviyeyi belirler. - + Save State On Shutdown Kapatıldığında Durumu Kaydet - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Kapatma veya çıkma durumunda otomatik olarak emülatör durumunu kaydeder. Sonraki vakit kaldığınız yerden devam edebilirsiniz. - + Create Save State Backups Durum Kaydı Yedekleri Oluştur - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Kaydedildiğinde mevcutsa bir durum kaydının yedeğini oluşturur. Oluşturulan yedek .backup uzantısına sahiptir. @@ -1108,318 +1242,296 @@ Liderlik Tablosu Sıranız: {2} içinden {1} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değişiklik yapma riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Yuvarlama Modu: - - - + + + Nearest En yakın - - - - + + + + Negative Negatif - - - - + + + + Positive Pozitif - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Sıkıştırma Modu: - - + + None Hiçbiri - - - + + + Normal (Default) Normal (Varsayılan) - - - + + + Chop/Zero (Default) Kes/Sıfır (Varsayılan) - + Division Rounding Mode: Rounding refers here to the mathematical term. Bölme Yuvarlama Modu: - + Nearest (Default) En Yakın (Varsayılan) - + Chop/Zero Chop/Zero - + None ClampMode Hiçbiri - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Ekstra + İşareti Koru - + Full Tam - + Wait Loop Detection Bekleme Döngüsü Tespiti - - + + Enable Recompiler Yeniden Derleyiciyi Etkinleştir - + Enable Fast Memory Access Hızlı Bellek Erişimini Aktifleştir - + Enable Cache (Slow) Önbelleği Aktifleştir (Yavaş) - + INTC Spin Detection INTC Döndürme Tespiti - + Pause On TLB Miss ESÖ Iska Durumunda Duraklat - + Enable 128MB RAM (Dev Console) 128MB RAM'ı (Geliştirici Konsolu) Etkinleştir - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: VU1 Yuvarlama Modu: - + mVU Flag Hack mVU Flag Hilesi - + Enable VU1 Recompiler VU1 Yeniden Derleyiciyi Etkinleştir - + Enable VU0 Recompiler (Micro Mode) VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod) - + Enable Instant VU1 Anlık VU1'i etkinleştir - - + + Extra Ekstra - + VU0 Clamping Mode: VU0 Sıkıştırma Modu: - + VU0 Rounding Mode: VU0 Yuvarlama Modu: - + VU1 Clamping Mode: VU1 Sıkıştırma Modu: - + I/O Processor (IOP, MIPS-I) I/O İşlemci (IOP, MIPS-I) - + Game Settings Oyun Ayarları - + Enable Game Fixes Oyun Düzeltmelerini Etkinleştir - + Enable Compatibility Patches Uyumluluk Yamalarını Etkinleştir - + Create Save State Backups Durum Kaydı Yedekleri Oluştur - + Save State On Shutdown Kapatıldığında Durumu Kaydet - - Frame Rate Control - Kare Hızı Kontrolü - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Kare Hızı: - - - - NTSC Frame Rate: - NTSC Kare Hızı: - - - + Savestate Settings Durum Kaydı Ayarları - + Compression Level: Sıkıştırma Seviyesi: - + Compression Method: Sıkıştırma Yöntemi: - + Uncompressed Sıkıştırılmamış - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Düşük (Hızlı) - + Medium (Recommended) Orta (Önerilen) - + High Yüksek - + Very High (Slow, Not Recommended) Çok Yüksek (Yavaş, Önerilmez) - + Use Save State Selector Durum Kaydı Seçicisi Kullan - + PINE Settings PINE Ayarları - + Slot: Yuva: - + Enable Etkinleştir @@ -1551,13 +1663,13 @@ Liderlik Tablosu Sıranız: {2} içinden {1} - + Expansion Settings Genişletme Seçenekleri - + Stretch Settings Esnetme Seçenekleri @@ -1605,7 +1717,7 @@ Liderlik Tablosu Sıranız: {2} içinden {1} - + Mute All Sound Tüm sesleri kapat @@ -1615,7 +1727,7 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Senkronizasyon: - + TimeStretch (Recommended) SüreEsnetme (Önerilen) @@ -1640,191 +1752,191 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Çıkış Cihazı: - + Synchronization Senkronizasyon - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. %100 dışında bir hızda çalışırken, kare düşürmek yerine sesin temposunu ayarlar. Çok daha güzel hızlı/yavaş ses üretir. - - + + Default Varsayılan - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Süre uzatıcının doldurmaya çalışacağı arabellek boyutunu belirler. Arabellek boyutunu kontrol altında tutmak amacıyla ses uzatılacağı/kısaltılacağı için, ortalama gecikmeyi seçmiş olur. - + Output Latency Çıkış Gecikmesi - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Arabellekten, ana bilgisayar ses çıkışına gecikmeyi belirler. Ses gecikmesini azaltmak için, hedef gecikmeden daha düşük bir değere ayarlanabilir. - + Resets output volume back to the global/inherited setting. Çıktı sesini global/miras alınan ayara sıfırlar. - + Resets output volume back to the default. Ses çıkışını varsayılan ayara sıfırlar. - + Resets fast forward volume back to the global/inherited setting. İleri sarma aktifken ses düzeyi sesini global/miras alınan ayara sıfırlar. - + Resets fast forward volume back to the default. İleri sarma aktifken ses düzeyini varsayılan ayara sıfırlar. + - %1% %%1 - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Uygulanamaz + - - + % % - + Audio Backend Ses çıkışı - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Ses arka ucu, emülatör tarafından üretilen karelerin ana bilgisayara nasıl gönderildiğini belirler. Cubeb en düşük gecikmeyi sağlar; sorunlarla karşılaşırsanız SDL arka uç deneyin. Null arka ucu, tüm ana bilgisayar ses çıkışını devre dışı bırakır. - - + + + - %1 ms %1 ms - + Buffer Size Ara Bellek Boyutu - + Output Volume Çıkış Ses Düzeyi - + Controls the volume of the audio played on the host. Ana bilgisayarda çalınan sesin ses düzeyini kontrol eder. - + Fast Forward Volume İleri sarma aktifken ses düzeyi - + Controls the volume of the audio played on the host when fast forwarding. İleri sarma aktifken ana bilgisayarda çalınan sesin ses düzeyini kontrol eder. - + Unchecked Seçili Değil - + Prevents the emulator from producing any audible sound. Emülatör, herhangi bir işitsel ses üretimini engeller. - + Expansion Mode Genişleme Modu - + Disabled (Stereo) Devre dışı (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Desteklenen oyunlar için sesin stereo'dan surround'a nasıl genişletileceğini belirler. Dolby Pro Logic/Pro Logic II'yi destekleyen oyunları içerir. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. Bu ayarlar, FreeSurround tabanlı kanal genişleticisinin davranışını ince ayar yapmanızı sağlar. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Bu ayarlar, SoundTouch ses zaman genişleticisinin %100 hızının dışında çalışırkenki davranışını ince ayar yapmanızı sağlar. - + Reset Volume Ses seviyesini sıfırla - + Reset Fast Forward Volume İleri Sarma Sesini Sıfırla - + Unknown Device "%1" Tanınmayan cihaz "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Azami Gecikme: %1 ms (%2 ms ara bellek + %3 ms genişleme + %4 çıkış) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Ortalama Gecikme: %1 ms (%2 ms arabellek + %3 ms çıkış) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Azami Gecikme: %1 ms (%2 ms genişleme, asgari bilinmeyen çıkış gecikmesi) - + Maximum Latency: %1 ms (minimum output latency unknown) Azami Gecikme: %1 ms (asgari bilinmeyen çıkış gecikmesi) @@ -2101,33 +2213,33 @@ Liderlik Tablosu Sıranız: {2} içinden {1} - + Fast Boot Hızlı Önyükleme - + Fast Forward Boot Önyüklemeyi İleri Sar - + Checked İşaretli - + Patches the BIOS to skip the console's boot animation. Konsolun önyükleme animasyonunu atlamak için BIOS'u yamalar. - + Unchecked İşaretsiz - + Removes emulation speed throttle until the game starts to reduce startup time. Başlangıç süresini azaltmak için, oyun başlayana kadar, emülasyon hız sınırlayıcısını kaldırır. @@ -2231,82 +2343,75 @@ Liderlik Tablosu Sıranız: {2} içinden {1} BreakpointModel - + Execute Yürüt - - + + -- -- - - - Enabled - Etkin - - - - - Disabled - Devre Dışı - - - + Read Oku - + Write(C) (C) = changes, as in "look for changes". Yaz(D) - + Write Yaz - + TYPE Warning: limited space available. Abbreviate if needed. TÜR - + OFFSET Warning: limited space available. Abbreviate if needed. Denge - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. BOYUT/ETİKT - + INSTRUCTION Warning: limited space available. Abbreviate if needed. YÖNERGE - + CONDITION Warning: limited space available. Abbreviate if needed. KOŞUL - + HITS Warning: limited space available. Abbreviate if needed. İSABETLER - + X Warning: limited space available. Abbreviate if needed. X @@ -2320,42 +2425,42 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Form - + New Yeni - + Edit Düzenle - + Copy Kopyala - + Delete Sil - + Copy all as CSV Tümünü CSV olarak kopyala - + Paste from CSV CSV olarak yapıştır - + Load from Settings Ayarlar üstünden Yükle - + Save to Settings Ayarlar üstüne Kaydet @@ -2397,6 +2502,11 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Unknown Bilinmiyor + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3507,7 +3617,6 @@ Bu eylemi geri alamazsınız. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Kontrolcü Portu %1 %2 @@ -3661,7 +3770,7 @@ Bu eylemi geri alamazsınız. DHCP'yi Yakala - + Enabled Etkin @@ -3766,13 +3875,13 @@ Bu eylemi geri alamazsınız. - + 40 40 - + 120 120 @@ -3828,109 +3937,109 @@ Bu eylemi geri alamazsınız. Dahili - - + + Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] - + Name İsim - + Url Url - + Address Adres - - + + Hosts File Ana Bilgisayarlar Dosyası - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Ana Bilgisayarları - + Exported Successfully Başarıyla Dışa Aktarıldı - + Failed to open file Dosya açılamadı - + No Hosts in file Dosyada Ana Bilgisayarlar yok - + Imported Successfully Başarıyla İçe Aktarıldı - - + + Per Game Host list Oyun Başına Ana Bilgisayar listesi - + Copy global settings? Genel ayarları kopyala? - + Delete per game host list? Oyun başına ana bilgisayar listesini sil? - + HDD Image File HDD Yansıma Dosyası - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Dosyanın Üstüne Yaz? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3939,26 +4048,64 @@ Do you want to overwrite? Üstüne yazmak istiyor musunuz? - + HDD Creator HDD Oluşturucu - + HDD image created HDD yansıması oluşturuldu - + Use Global Geneli Kullan - + Override Üstüne Yaz + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4144,31 +4291,121 @@ Do you want to overwrite? Veritabanında sembol kaynakları bulunmuyor. - + <i>Start this game to modify the symbol sources list.</i> Sembol kaynakları listesini değiştirmek için bu oyunu başlatın. - + Path Yol - + Base Address Temel Adres - + Condition Koşul - + Add Symbol File Sembol Dosyası Ekle + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4185,346 +4422,216 @@ Do you want to overwrite? Emotion Engine + + DebugLoggingSettingsTab + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + DebugSettingsWidget - + User Interface Kullanıcı Arayüzü - - + Analysis Analiz - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Bu ayarlar, sanal makinede çalışan programda hangi analiz geçişlerinin ne zaman gerçekleştirileceğini kontrol eder, böylece elde edilen bilgiler hata ayıklayıcıda gösterilebilir. - - - - Automatically Analyze Program: - Programı Otomatik Analiz Et: - - - - Always - Her zaman - - - - + If Debugger Is Open Hata Ayıklayıcı Açıksa - - Never - Asla - - - - Generate Symbols For IRX Exports - IRX Dışa Aktarımları için Sembolleri Oluştur - - - + GS GS - - Draw Dumping - Çizim Dökümü - - - - Dump GS Draws - GS Çizimlerini Dök - - - - Save RT - RT'i Kaydet - - - - Save Frame - Kareyi Kaydet - - - - Save Texture - Dokuyu Kaydet - - - - Save Depth - Derinliği Kaydet - - - - Save Alpha - Alfa'yı Kaydet - - - - Save Info - Bilgileri Kaydet - - - - Save Draw Start: - Çizim Başlangıcını Kaydet: - - - - Save Draw Count: - Çizim Sayısını Kaydet: - - - - Save Frame Start: - Kare Başlangıcını Kaydet: - - - - Save Frame Count: - Kare Sayısını Kaydet: - - - - Hardware Dump Directory: - Donanım Döküm Dizini: - - - - Software Dump Directory: - Yazılım Döküm Dizini: - - - - - Browse... - Göz At... - - - - - Open... - Aç... - - - - Trace Logging - İzlemeleri Günlükle - - - - Enable - Etkinleştir - - - - EE - EE - - - - - DMA Control - DMA Kontrolü - - - - SPR / MFIFO - SPR / MFIFO - - - - VIF - VIF - - - - COP1 (FPU) - COP1 (FPU) - - - - MSKPATH3 - MSKPATH3 - - - - Cache - Önbellek - - - - GIF - GIF - - - - R5900 - R5900 - - - - COP0 - COP0 - - - - - HW Regs (MMIO) - Donanım Kayıtları (MMIO) - - - - - Counters - Sayaçlar - - - - SIF - SIF - - - - COP2 (VU0 Macro) - COP2 (VU0 Makro) - - - - VIFCodes - VIF Kodları - - - - Memory - Bellek - - - - - Unknown MMIO - Bilinmeyen MMIO - - - - IPU - IPU - - - - - BIOS - BIOS - - - - - DMA Registers - DMA Kayıtları - - - - GIFTags - GIF Etiketleri - - - - IOP - IOP - - - - CDVD - CDVD - - - - R3000A - R3000A - - - - Memcards - Bellek Kartları - - - - Pad - Pad - - - - MDEC - MDEC - - - - COP2 (GPU) - COP2 (GPU) - - - + Analyze Program Programı Analiz Et - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Analiz geçişlerinin ne zaman çalıştırılacağını seçin: Her zaman (hata ayıklayıcı açılırken zaman kazandırır), Hata ayıklayıcı açıkken (hata ayıklayıcıyı hiç açmazsanız bellekten tasarruf sağlar) veya Asla. - + Generate Symbols for IRX Export Tables IRX Dışa Aktarma Tabloları için Sembolleri Oluştur - + + Checked Seçili - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. IRX modül yükleme/boşaltma işlemlerine kanca yerleştir ve dışa aktarılan fonksiyonlar için sembolleri anında oluştur. - + Enable Trace Logging İzleme Günlüğünü Etkinleştir - - - - - - - - - - - - - - - - - - - - - - + + @@ -4535,456 +4642,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Seçili değil - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. İzleme Günlüğünü Küresel Olarak Etkinleştir/Devre Dışı Bırak. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. SYSCALL ve DECI2 etkinliklerini kaydet. - + EE Memory EE Belleği - + Log memory access to unknown or unmapped EE memory. Bilinmeyen veya eşlenmemiş EE belleğine yapılan erişimleri kaydet. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. R5900 çekirdek komutlarını kaydet (COP'lar hariç). PCSX2 kaynak kodunun değiştirilmesi ve yorumlayıcının etkinleştirilmesi gerekir. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. COP0 (MMU, CPU durumu, vb.) komutlarını kaydet. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. COP1 (FPU) komutlarını kaydet. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. COP2 (VU0 Makro modu) komutlarını kaydet. - + EE Cache EE Önbelleği - + Log EE cache activity. EE önbellek etkinliklerini kaydet. - + EE Known MMIO EE Bilinen MMIO - - + + Log known MMIO accesses. Bilinen MMIO erişimlerini kaydet. - + EE Unknown MMIO EE Bilinmeyen MMIO - - + + Log unknown or unimplemented MMIO accesses. Bilinmeyen veya somutlaştırılmamış MMIO erişimlerini kaydet. - + EE DMA Registers EE DMA Kayıtları - - + + Log DMA-related MMIO accesses. DMA ile ilgili MMIO erişimlerini günlüğe kaydet. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. IPU etkinliğini; MMIO, kod çözme işlemleri, DMA durumu vb. bilgileri günlüğe kaydet. - + EE GIF Tags EE GIF Etiketleri - + Log GIFtag parsing activity. GIFtag ayrıştırma etkinliğini günlüğe kaydet. - + EE VIF Codes EE VIF Kodları - + Log VIFcode processing; command, tag style, interrupts. VIFcode işleme etkinliğini; komut, etiket stili, kesmeleri günlüğe kaydet. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Path3 maskeleme işlemini günlüğe kaydet. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Scratchpad MFIFO etkinliğini günlüğe kaydet. - + EE DMA Controller EE DMA Denetleyicisi - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. DMA aktarım etkinliğini günlüğe kaydet. Tıkanmalar, veriyolu hakkı tahsisi vb. durumları raporla. - + EE Counters EE Sayaçları - + Log all EE counters events and some counter register activity. EE sayaçlarıyla ilgili tüm olayları ve bazı sayaç kaydı işlemlerini günlüğe kaydet. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Çeşitli VIF ve VIFcode işleme verilerini günlüğe kaydet. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Çeşitli GIF ve GIFtag ayrıştırma verilerini günlüğe kaydet. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. SYSCALL ve IRX etkinliğini günlüğe kaydet. - + IOP Memcards IOP Bellek Kartları - + Log memory card activity. Reads, Writes, erases, etc. Bellek kartı etkinliklerini günlüğe kaydet. Okumalar, yazmalar, silmeler vb. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). R3000A çekirdek talimatlarını (COP'lar hariç) günlüğe kaydet. - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. IOP GPU yardımcı işlemci talimatlarını günlüğe kaydet. - + IOP Known MMIO IOP Bilinen MMIO - + IOP Unknown MMIO IOP Bilinmeyen MMIO - + IOP DMA Registers IOP DMA Kayıtları - + IOP PAD IOP PAD - + Log PAD activity. PAD etkinliğini günlüğe kaydet. - + IOP DMA Controller IOP DMA Denetleyicisi - + IOP Counters IOP Sayaçları - + Log all IOP counters events and some counter register activity. Tüm IOP sayaç olaylarını ve bazı sayaç kayıt etkinliklerini günlüğe kaydet. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. CDVD donanım etkinliğini günlüğe kaydet. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Hareket (FMV) çözücü donanım ünitesi etkinliğini günlüğe kaydet. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. SIF (EE-IOP) etkinliğini günlüğe kaydet. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window - Hata Ayıklayıcı Penceresi + Debugger Window - - - Save Window Geometry - Pencere Geometrisini Kaydet - - - - + Show On Startup - Başlangıçta Göster + Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: - Yenileme Aralığı: + Refresh Interval: - + ms - ms + ms - + Docking - Kenetlenme + Docking - + Drop Indicator Style: - Bırakma Göstergesi Stili: - - - - Drop Indicator Style - Bırakma Göstergesi Stili - - - - - Classic - Klasik - - - - Segmented - Bölümlenmiş - - - - Minimalistic - Minimalist - - - - Refresh Interval - Yenileme Aralığı - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - Sanal makinenin durumunu yansıtmak üzere, kullanıcı arayüzünü güncelleme denemeleri arasındaki bekleme süresi. - - - - Unchecked - Seçili değil - - - - Open the debugger window automatically when PCSX2 starts. - PCSX2 başladığında hata ayıklayıcı penceresini otomatik olarak aç. - - - - Checked - Seçili - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Hata ayıklayıcı pencere kapandığında, pencerenin konumunu ve boyutunu kaydet; böylece daha sonra açıldığında eski haline getirilebilir. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Hata ayıklayıcıda, kenetlenmiş pencereleri sürüklerken beliren bırakma göstergelerinin stilini seçin. Bu seçeneğin etkin hale gelmesi için hata ayıklayıcıyı yeniden başlatmanız gerekir. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 + Drop Indicator Style: DebuggerEvents - Go to in - İçeri Git + Go to in %1 + Go to in %1 - - Add to - Ekle + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5002,65 +5130,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Kesme Noktaları - + Disassembly Ayrıştırıcı - + Functions İşlevler - + Globals Globaller - + Locals Yereller - + Memory Search Bellek Araması - + Memory Bellek - + Parameters Değişkenler - + Registers Kayıtlar - + Saved Addresses Kaydedilen Adresler - + Stack Yığın - + Threads İş Parçacıkları + + + Modules + Modules + DebuggerWindow @@ -5109,7 +5242,7 @@ Do you want to overwrite? - + Run Çalıştır @@ -5235,7 +5368,7 @@ Do you want to overwrite? Varsayılan düzenleri sıfırlamak istediğinizden emin misiniz? - + Pause Duraklat @@ -5248,160 +5381,168 @@ Do you want to overwrite? Ayrıştırıcı - - + + + + Assemble Error Derleme Hatası - + + Unable to change assembly while core is running Çekirdek çalışırken derleme değiştirilemez - + Assemble Instruction Komutu derle - + Go To In Disassembly Ayrıştırıcıda Konuma Git - + Cannot Go To Gidilemiyor - - + + Rename Function Error Fonksiyon Yeniden Adlandırma Hatası - + No function / symbol is currently selected. Şu anda seçili bir fonksiyon veya sembol yok. - - + + Rename Function Fonksiyonu Yeniden Adlandır - + Function name Fonksiyon adı - + Function name cannot be nothing. Fonksiyon adı boş olamaz. - + Restore Function Error Fonksiyonu Geri Yükleme Hatası - + Unable to stub selected address. Seçili adres taklit edilemiyor. - + Copy Address Adresi Kopyala - + Copy Instruction Hex Komut Hex Kodunu Kopyala - + &Copy Instruction Text Komut Metnini Kopyala - + Copy Function Name Fonksiyon Adını Kopyala - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Komut(lar)ı Geri Yükle - + Asse&mble new Instruction(s) Yeni Komut(lar)ı Derle - + NOP Instruction(s) NOP Komutu(ları) - + Run to Cursor İmlece Kadar Çalıştır - + &Jump to Cursor İmlece Atla - + Toggle &Breakpoint Kesme Noktasını Aç/Kapa - + Follow Branch Dallanmayı İzle - + &Go to Address Adrese Git - + Go to PC on Pause Duraklatıldığında PC’ye Git - + Add Function Fonksiyon Ekle - + Remove Function Fonksiyonu Kaldır - + Restore Function Fonksiyonu Geri Getir - + Stub (NOP) Function Fonksiyonu Taklit Et (NOP) - + Show &Instruction Bytes Komut Baytlarını Göster - + %1 NOT VALID ADDRESS %1 GEÇERSİZ ADRES @@ -5409,27 +5550,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Konum - + Bytes Baytlar - + Instruction Komut @@ -5449,45 +5590,55 @@ Do you want to overwrite? No Layouts Düzen Yok + + + %1 #%2 + %1 #%2 + Add Another... Bir Başkasını Ekle... - + Edit Layout Düzeni Değiştir - + Reset Layout Düzeni Sıfırla - + Are you sure you want to reset layout '%1'? %1 düzenini sıfırlamak istediğinize emin misiniz? - - + + Confirmation Onayla - + Delete Layout Düzeni Sil - + Are you sure you want to delete layout '%1'? %1 düzenini silmek istediğinize emin misiniz? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5541,6 +5692,11 @@ Do you want to overwrite? Set Target Hedef Ayarla + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5573,87 +5729,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Görüntü yok - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Hız: %1% - + Game: %1 (%2) Oyun: %1 (%2) - + Rich presence inactive or unsupported. Zengin içerik devre dışı ya da desteklenmiyor. - + Game not loaded or no RetroAchievements available. Oyun yüklenmemiş veya RetroAchievement mevcut değil. - - - - + + + + Error Hata - + Failed to create HTTPDownloader. HTTPİndirici oluşturma başarısız. - + Downloading %1... İndiriliyor %1... - + Download failed with HTTP status code %1. HTTP durum kodu%1 ile indirme başarısız. - + Download failed: Data is empty. İndirme başarısız: Veri boş. - + Failed to write '%1'. '%1' Yazılamadı. @@ -5661,406 +5822,406 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Hız Kontrolü - + Normal Speed: Normal Hız: - + System Settings Sistem Ayarları - - + + Enable Cheats Hileleri Etkinleştir - + Slow-Motion Speed: Ağır Çekim Hızı: - + Fast-Forward Speed: İleri Sarma Hızı: - + Enable Multithreaded VU1 (MTVU) Çok İş Parçacıklı VU1 (MTVU) Etkinleştir - - + + Enable Host Filesystem Ana Bilgisayar Dosya Sistemini Etkinleştir - - + + Enable Fast CDVD Hızlı CDVD'yi Etkinleştir - - + + Enable CDVD Precaching CDVD Önbelleklemeyi Aktif et - - + + Enable Thread Pinning Konu Sabitlemeyi Aktif et - + EE Cycle Skipping: EE Döngüsü Atlama: - - + + Disabled Devre Dışı - + Mild Underclock Hafif Hız Azaltma - + Moderate Underclock Orta Hız Azaltma - + Maximum Underclock Azami Hız Azaltımı - + EE Cycle Rate: EE Döngü Hızı: - + 50% (Underclock) 50% (Hız Azaltma) - + 60% (Underclock) 60% (Hız Azaltma) - + 75% (Underclock) 75% (Hız Azaltma) - - + + 100% (Normal Speed) 100% (Normal Hız) - + 130% (Overclock) 130% (Hız Aşırtma) - + 180% (Overclock) 180% (Hız Aşırtma) - + 300% (Overclock) 300% (Hız Aşırtma) - + Frame Pacing / Latency Control Kare Hızı / Gecikme Kontrolü - + frames This string will appear next to the amount of frames selected, in a dropdown box. kare - + Maximum Frame Latency: Azami Kare Gecikmesi: - - + + Use Host VSync Timing Ana Bilgisayar VSync Zamanlamayı Kullan - - + + Sync to Host Refresh Rate Ana Bilgisayar Yenileme Hızına Eşitle - - + + Optimal Frame Pacing İdeal Kare Hızı - - + + Vertical Sync (VSync) Dikey Senkronizasyon (VSync) - - + + Skip Presenting Duplicate Frames Tekrar Eden Kareleri Görüntülemeyi Atla - - + + Real-Time Clock Gerçek Zamanlı Saat - - + + Manually Set Real-Time Clock Gerçek Zaman Saati'ni (RTC) Elle Ayarla - + Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] - + Normal Speed Normal Hız - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Hedef emülasyon hızını ayarlar. Bu hıza ulaşılacağı garanti değildir ve ulaşılmazsa emülatör yönetebildiği kadar hızlı çalışacaktır. - - + + User Preference Kullanıcı Tercihi - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked İşaretli - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Daha yüksek değerler, oyunlarda dahili kare hızını artırabilir, ancak işlemci gereksinimlerini de önemli ölçüde artıracaktır. Daha düşük değerler, hafif oyunların daha zayıf işlemcilerde tam hızda çalışmasına izin vererek işlemci yükünü azaltacaktır. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Emüle edilen Emotion Engine'in döngüleri atlamasını sağlar. SOTC gibi küçük bir grup oyuna yardımcı olur. Çoğu zaman performans için zararlıdır. - - - - - - - - - - + + + + + + + + + + + Unchecked İşaretsiz - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Hızlı disk erişimi, daha az yükleme süresi. Bununla ilgili sorunları olduğu bilinen oyunlar için HDLoader uyumluluk listelerini kontrol edin. - - - + Automatically loads and applies cheats on game start. Oyun başlangıcında hileleri otomatik olarak yükler ve uygular. - + Allows games and homebrew to access files / folders directly on the host computer. Homebrew ve oyunların doğrudan ana bilgisayardaki dosyalara / klasörlere erişmesine izin verir. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" İleri Sarma Hızı - + 100% %100 - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. İleri sarma hızını ayarlar. Bu hız, ileri sarma kısayol tuşuna basıldığında kullanılacaktır. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Ağır Çekim Hızı - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Ağır çekim hızını ayarlar. Bu hız, ağır çekim kısayol tuşuna basıldığında kullanılacaktır. - + EE Cycle Rate EE Döngü Hızı - + EE Cycle Skip EE Döngüsü Atlama - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sistem zamanlayıcıyı yok sayarak, belirli iş parçacıklarının önceliğini belirli bir sırada ayarlar. Büyük (P) ve küçük (E) çekirdekli işlemcilere yardımcı olabilir (ör. Intel 12. nesil ya da Intel veya AMD gibi üreticilerin daha yeni nesil işlemcileri). - - - + Enable Multithreaded VU1 (MTVU1) Çok İş Parçacıklı VU1 (MTVU) Etkinleştir - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Genellikle 4 veya daha fazla çekirdeğe sahip işlemcilerde hızlanma. Çoğu oyun için güvenlidir, ancak birkaçı uyumsuzdur ve takılıp kalabilir. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Sanal makineyi başlatmadan önce disk görüntüsünü RAM'e Yükler. Bekleme süresi uzun olan sabit sürücülü sistemlerde kırılmaları azaltabilir, ancak yükleme süresini önemli ölçüde arttırır. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. VSync sıra boyutunu 0'a ayarlayarak, girdi sorgulanmadan ve bir sonraki kare başlamadan önce her karenin GS tarafından tamamlanmasını ve sunulmasını sağlar. Bu ayarın kullanılması, ölçülebilir şekilde daha yüksek CPU ve GPU gereksinimleri karşılığında giriş gecikmesini azaltabilir. - + Maximum Frame Latency Azami Kare Gecikmesi - + 2 Frames 2 Kare - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - CPU iş parçacığının, GS'ye gönderilecek karelerden birinin tamamlanmasını beklemeden önce kuyruğa alabileceği maksimum kare sayısını belirler. Yüksek değerler, değişken kare sürelerini dengelemeye yardımcı olsa da giriş gecikmesini artırır. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Hem Vsync hem de Ses Yeniden Örnekleme ayarları etkinleştirildiğinde konsolun yenileme hızı ana bilgisayarın yenileme hızıyla eşleşsin diye emülasyon hızını ayarlar. Emülasyon hızını potansiyel olarak %1den daha az artırma karşılığında, mümkün olan en akıcı animasyonlar elde edilir. Ana Bilgisayar Yenileme Hızına Göre Ölçeklendirme, konsolun yenileme hızı ana bilgisayarın yenileme hızından çok uzaksa etkili olmaz. Değişken yenileme hızlı ekranlara sahip kullanıcılar bu seçeneği devre dışı bırakmalıdır. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - PCSX2''nun yenileme hızını mevcut monitörün veya ekranın yenileme hızına eşitlemek için bu seçeneği aktif edin. Mümkün olmadığı takdirde VSync otomatik olarak devre dışı olacak. (örn. %100'den farklı hızda çalışması). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Host yenileme hızıyla senkronize olurken, bu seçenek PCSX2'nin dahili kare zamanlamasını devre dışı bırakır ve bunun yerine hostu kullanır. Bu, daha düzgün bir kare temposu sağlayabilir, <strong>giriş gecikmesini arttırır<strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. 25/30 FPS hızındaki oyunlarda, ekranda yeni bir değişiklik olmayan (boşta) kareler tespit edildiğinde, bu karelerin oyuncuya sunulmasını engeller. Kareler yine de arka planda oluşturulur (render edilir); bu sayede GPU'nun bir sonraki kareyi hazırlamak için daha fazla zamanı olur (bu bir 'kare atlama' DEĞİLDİR). Bu ayar, CPU veya GPU'nun performans sınırlarına ulaştığı durumlarda kare sürelerindeki dalgalanmaları azaltmaya yardımcı olabilir. Ancak, karelerin ekrana yansıtılma düzenini (frame pacing) bozarak daha tutarsız bir akışa ve potansiyel olarak daha yüksek giriş gecikmesine neden olabilir. Özellikle 25/30 FPS oyunlarda 'kare üretimi' (frame generation) teknolojisiyle birlikte kullanıldığında yarar sağlar. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. İşletim sisteminizin sistem saatini kullanmak yerine, sanal PlayStation 2'de kullanılacak gerçek zamanlı saati elle belirleyin. - + Current date and time Mevcut tarih ve saat - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Sanal PlayStation 2 tarafından kullanılan Gerçek Zamanlı Saat (RTC). Tarih biçimi, işletim sisteminizde kullanılanla aynıdır. Bu saat ayarı yalnızca PS2 başlatıldığında geçerli olur; oyun sırasında değiştirilmesi bir etki yaratmaz. DİKKAT: Bu, PS2'nizin varsayılan saat diliminin GMT+0 ve varsayılan Yaz Saati Uygulaması'nın (DST) da 'Yaz Saati' (Summer Time) olarak ayarlı olduğunu varsayar. Bazı oyunlar, RTC tarih/saatinin kendi çıkış tarihlerinden daha ileri bir tarihe ayarlanmasını gerektirir. - + Use Global Setting [%1%] Genelde Seçilmiş Ayarı Kullan [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %%1 [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Sınırsız - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Özel - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Özel [%%1 / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Özel Hız - + Enter Custom Speed Özel Hızı Girin @@ -6068,12 +6229,12 @@ DİKKAT: Bu, PS2'nizin varsayılan saat diliminin GMT+0 ve varsayılan Yaz Saati ExpressionParser - + Invalid memory access size %d. Geçersiz bellek erişim boyutu %d. - + Invalid memory access (unaligned). Geçersiz bellek erişimi (hizalanmamış). @@ -6147,12 +6308,12 @@ DİKKAT: Bu, PS2'nizin varsayılan saat diliminin GMT+0 ve varsayılan Yaz Saati FileOperations - + Failed to show file Dosyayı gösterme başarısız - + Failed to show file in file explorer. The file was: %1 @@ -6161,30 +6322,30 @@ The file was: %1 Dosya %1'di - + Show in Folder Windows action to show a file in Windows Explorer Klasörde Göster - + Show in Finder macOS action to show a file in Finder Finder'da Göster - + Open Containing Directory Opens the system file manager to the directory containing a selected file İçerik Dizinini Aç - + Failed to open URL URL açılamadı - + Failed to open URL. The URL was: %1 @@ -6196,419 +6357,447 @@ URL şuydu: %1 FolderSettingsWidget - + Cache Directory Önbellek Dizini - - - - - + + + + + + Browse... Gözat... - - - - - + + + + + + Open... Aç... - - - - - + + + + + + Reset Sıfırla - + Used for storing shaders, game list, and achievement data. Gölgelendiricileri, oyun listesini ve başarım verilerini depolamak için kullanılır. - + Cheats Directory Hileler Dizini - + Used for storing .pnach files containing game cheats. Oyun hilelerini içeren .pnach dosyalarını depolamak için kullanılır. - + Covers Directory Kapak Resmi Dizini - + Used for storing covers in the game grid/Big Picture UIs. Oyun tablosu ve Geniş Ekran Arayüzlerinde kullanılan kapak resimlerini depolamak için kullanılır. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Anlık Görüntü Dizini - + Used for screenshots and saving GS dumps. Ekran görüntüleri ve GS dökümlerini kaydetmek için kullanılır. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Durum Kaydı Dizini - + Used for storing save states. Durum kayıtlarını depolamak için kullanılır. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Herhangi bir CD/DVD-ROM aygıtı bulunamadı. Lütfen bağlı bir sürücünüz ve ona erişmek için yeterli izinleriniz olduğundan emin olun. - + Use Global Setting Genel Ayarları Kullan - + Automatic binding failed, no devices are available. Otomatik tuş atama başarısız oldu, kullanılabilir cihaz yok. - + Game title copied to clipboard. Oyun başlığı panoya kopyalandı. - + Game serial copied to clipboard. Oyun serisi panoya kopyalandı. - + Game CRC copied to clipboard. Oyun CRC panoya kopyalandı. - + Game type copied to clipboard. Oyun türü panoya kopyalandı. - + Game region copied to clipboard. Oyun bölgesi panoya kopyalandı. - + Game compatibility copied to clipboard. Oyun uyumluluğu panoya kopyalandı. - + Game path copied to clipboard. Oyunun dizin yolu panoya kopyalandı. - + Controller settings reset to default. Kontrolör ayarlarını varsayılana geri getirir. - + No input profiles available. Giriş profili yok. - + Create New... Yeni Oluştur... - - Enter the name of the input profile you wish to create. - Oluşturmak istediğiniz giriş profilinin adını girin. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Varsayılan ayarlara geri dönmek istediğinize emin misiniz? Herhangi bir değişiklik sıfırlanacaktır. - + Settings reset to defaults. Ayarlar varsayılana sıfırlanır. - + No save present in this slot. Bu slotta herhangi bir kayıt bulunmamaktadır. - + No save states found. Herhangi bir anlık kayıt bulunamadı. - + Failed to delete save state. Anlık kayıt silinemedi. - + Failed to copy text to clipboard. Panoya kopyalama başarısız. - + This game has no achievements. Bu oyunda başarımlar desteklenmiyor. - + This game has no leaderboards. Bu oyunda lider sıralaması bulunmamakta. - + Reset System Sistemi Sıfırla - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz? - + Launch a game from images scanned from your game directories. Identifier (Key): FullscreenUI['Oyun klasörlerinizden taranmış imaj dosyanlarından bir oyun başlatın.'] FullscreenUI ../../pcsx2/ImGui/FullscreenUI.cpp:6872 - + Launch a game by selecting a file/disc image. Dosya/disk imajı seçerek bir oyunu başlat. - + Start the console without any disc inserted. Konsolu herhangi bir disk olmadan başlat. - + Start a game from a disc in your PC's DVD drive. Bilgisayarın DVD sürücüsünden bir oyunu başlat. - + No Binding Tuş ataması bulunmamakta - + Setting %s binding %s. %s bağlaması %s olarak ayarlanıyor. - + Push a controller button or axis now. Şimdi bir kontrolcü tuşuna veya yönüne basın. - + Timing out in %.0f seconds... %.0f Saniye içerisinde zaman aşımı yaşanacak... - + Unknown Bilinmiyor - + OK Tamam - + Select Device Cihaz Seç - + Details Ayrıntılar - + Options Şeçenekler - + Copies the current global settings to this game. Mevcut genel ayarları bu oyuna kopyalar. - + Clears all settings set for this game. Bu oyun için ayarlanmış tüm ayarları temizler. - + Behaviour Davranış - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Emülasyon çalışırken ekran koruyucunun açılmasını ve uyku moduna geçmeyi önler. - + Shows the game you are currently playing as part of your profile on Discord. Mevcut oynanan oyunu Discord profilinde gösterir. - + Pauses the emulator when a game is started. Oyun başlatıldığında emülatörü duraklatır. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pencereyi simge durumunda küçülttüğünüzde veya başka bir uygulamaya geçtiğinizde emülatörü duraklatır ve geri döndüğünüzde duraklatmayı kaldırır. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Hızlı menüyü açtığınızda emülatörü duraklatır ve kapattığınızda duraklatmayı kaldırır. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Kısayol tuşuna basıldığında emülatörün/oyunun kapatılmasını onaylamak için bir istem görüntülenip görüntülenmeyeceğini belirler. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Bilgisayarınızı kapatırken veya uygulamadan çıkarken emülatör durumunu otomatik olarak kaydeder. Bir dahaki sefere doğrudan kaldığınız yerden devam edebilirsiniz. - + Game Display Oyun Ekranı - + Switches between full screen and windowed when the window is double-clicked. Pencereye çift tıklandığında tam ekran ve pencereli ekran arasında geçiş yapar. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Emülatör tam ekran modundayken fare işaretçisini/imlecini gizler. - + Determines how large the on-screen messages and monitor are. Ekrandaki mesajların ve monitörün ne kadar büyük olduğunu belirler. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Oluşturulan/yüklenen kaydetme durumları, alınan ekran görüntüleri vb. gibi olaylar meydana geldiğinde ekran mesajlarını gösterir. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Sistemin mevcut emülasyon hızını ekranın sağ-üst köşesinde yüzde olarak gösterir. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Ekranın sağ üst köşesinde sistem tarafından saniyede görüntülenen video karesi (veya v-sync) sayısını gösterir. - + Shows the CPU usage based on threads in the top-right corner of the display. Ekranın sağ-üst köşesindeki iş parçacıklarına göre CPU kullanımını gösterir. - + Shows the host's GPU usage in the top-right corner of the display. Ekranın sağ-üst köşesinde GPU kullanımını gösterir. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Ekranın sağ üst köşesinde GS (primitifler, çizim çağrıları) ile ilgili istatistikleri gösterir. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Hızlandırırken, durdururken ve diğer sıradışı durumlar sırasında belirteçler gösterir. - + Shows the current configuration in the bottom-right corner of the display. Geçerli yapılandırmayı ekranın sağ alt köşesinde gösterir. - + Shows the current controller state of the system in the bottom-left corner of the display. Kontrolcünün geçerli yapılandırmasını ekranın sağ alt köşesinde gösterir. - + Displays warnings when settings are enabled which may break games. Oyunu bozabilecek ayarlar etkin iken uyarı mesajı gösterir. - + Resets configuration to defaults (excluding controller settings). Konfigürasyonları varsayılana sıfırlar (kontrolcü ayarları dışında). - + Changes the BIOS image used to start future sessions. Gelecekteki oturumları başlatmak için kullanılan BIOS görüntüsünü değiştirir. - + Automatic Otomatik - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Varsayılan - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6617,2072 +6806,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Oyun başlatıldığında otomatik olarak tam ekran moduna geçer. - + On-Screen Display Ekran Üstü Gösterge (OSD) - + %d%% %%%d - + Shows the resolution of the game in the top-right corner of the display. Oyunun çözünürlüğünü ekranın sağ üst köşesinde gösterir. - + BIOS Configuration BIOS Yapılandırması - + BIOS Selection BIOS Seçimi - + Options and Patches Seçenekler ve Yamalar - + Skips the intro screen, and bypasses region checks. Giriş ekranını atlar ve bölge kontrollerini atlar. - + Speed Control Hız Kontrolü - + Normal Speed Normal Hız - + Sets the speed when running without fast forwarding. İleri sarma tuşunu kullanmadan hızı ayarlar. - + Fast Forward Speed İleri Sarma Hızı - + Sets the speed when using the fast forward hotkey. İleri sarma tuşunu kullanarak hızı ayarlar. - + Slow Motion Speed Ağır Çekim Hızı - + Sets the speed when using the slow motion hotkey. Yavaş çekim tuşunu kullanarak hızı ayarlar. - + System Settings Sistem Ayarları - + EE Cycle Rate EE Döngü Hızı - + Underclocks or overclocks the emulated Emotion Engine CPU. Emotion Engine işlemcisinin emülasyonunu underclocklar ya da overclocklar. - + EE Cycle Skipping EE Döngüsü Atlama - + Enable MTVU (Multi-Threaded VU1) MTVU Etkinleştir (Çok İş Parçacıklı VU1) - + Enable Instant VU1 Anında VU1'i Etkinleştir - + Enable Cheats Hileleri Etkinleştir - + Enables loading cheats from pnach files. .pnach dosyalarından hile yüklemeyi etkinleştirir. - + Enable Host Filesystem Ana Bilgisayar Dosya Sistemini Etkinleştir - + Enables access to files from the host: namespace in the virtual machine. Sanal makinede host: ad alanından dosyalara erişimi etkinleştirir. - + Enable Fast CDVD Hızlı CDVD'yi Etkinleştir - + Fast disc access, less loading times. Not recommended. Disk erişimini hızlandırır, yükleme süresini azaltır. Tavsiye edilmez. - + Frame Pacing/Latency Control Kare Hızı/Gecikme Kontrolü - + Maximum Frame Latency Azami Kare Gecikmesi - + Sets the number of frames which can be queued. Sıraya alınabilecek çerçeve sayısını ayarlar. - + Optimal Frame Pacing İdeal Kare Hızı - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Her kareden sonra EE ve GS iş parçacıklarını senkronize eder. En düşük giriş gecikmesini sağlar, ancak sistem gereksinimlerini artırır. - + Speeds up emulation so that the guest refresh rate matches the host. Konuk yenileme hızının ana bilgisayarla eşleşmesi için emülasyonu hızlandırır. - - Renderer - İşleyici - - - + Selects the API used to render the emulated GS. Emüle edilmiş GS'in render edilmesinde kullanılacak API'yı seçer. - + Synchronizes frame presentation with host refresh. Kare sunumunu ana makinenin yenileme hızıyla senkronize eder. - + Display Görüntü - + Aspect Ratio En Boy Oranı - + Selects the aspect ratio to display the game content at. Oyunun içeriğini görüntülemek için görüntü oranını seçer. - + FMV Aspect Ratio Override FMV En BoyOranını Değiştir - + Selects the aspect ratio for display when a FMV is detected as playing. Bir FMV oynatılırken algılandığında görüntülenecek en boy oranını seçer. - + Deinterlacing Taramasızlaştır - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2'nin taramalı çıkışını görüntülemek üzere aşamalıya dönüştürmek için kullanılan algoritmayı seçer. - + Screenshot Size Ekran Görüntüsü Boyutu - + Determines the resolution at which screenshots will be saved. Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. - + Screenshot Format Ekran görüntüsü formatı - + Selects the format which will be used to save screenshots. Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. - + Screenshot Quality Ekran Görüntüsü Kalitesi - + Selects the quality at which screenshots will be compressed. Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer. - + Vertical Stretch Dikey Esneme - + Increases or decreases the virtual picture size vertically. Sanal resim boyutunu dikey olarak artırır veya azaltır. - + Crop Kırp - + Crops the image, while respecting aspect ratio. Görseli kırparken en boy oranını korur. - + %dpx %dpx - + Bilinear Upscaling İki Yönlü Ölçeklendirme - + Smooths out the image when upscaling the console to the screen. Konsolu ekrana ölçeklendirirken görüntüyü pürüzsüzleştirir. - + Integer Upscaling Tam Sayı Ölçeklendirme - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ana bilgisayardaki piksellerin konsoldaki piksellere oranının bir tam sayı olmasını sağlamak için görüntüleme alanına dolgu ekler. Bazı 2D oyunlarda daha keskin bir görüntü sağlayabilir. - + Screen Offsets Ekran Kaydırmaları - + Enables PCRTC Offsets which position the screen as the game requests. Oyunun talebine göre ekran konumlandırmasını sağlayan PCRTC Ofsetlerini etkinleştirir. - + Show Overscan Aşırı Taramayı Göster - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ekranın güvenli alanının dışına çizim yapan oyunlarda overscan (taşma) alanını gösterme seçeneğini etkinleştirir. - + Anti-Blur Bulanıklık Önleyici - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Dahili Bulanıklık önleyici geliştirmelerini etkinleştirir. PS2 işleyişine daha az doğrudur ancak birçok oyunu daha az bulanık gösterecektir. - + Rendering İşleme - + Internal Resolution Dahili Çözünürlük - + Multiplies the render resolution by the specified factor (upscaling). İşleme çözünürlüğünü belirtilen miktarda çoğaltır (çözünürlük yükseltme). - + Mipmapping Seviyeli Doku Haritalama - + Bilinear Filtering İki Yönlü Filtreleme - + Selects where bilinear filtering is utilized when rendering textures. Dokuları işlerken üç yönlü filtrelemenin nerede kullanılacağını seçer. - + Trilinear Filtering Üç Yönlü Filtreleme - + Selects where trilinear filtering is utilized when rendering textures. Dokuları işlerken üçlü filtrelemenin nerede kullanılacağını seçer. - + Anisotropic Filtering Eşyönsüz Filtreleme - + Dithering Renk Titreşimi - + Selects the type of dithering applies when the game requests it. Oyun talep ettiğinde uygulanacak renk titreşimi türünü seçer. - + Blending Accuracy Karıştırma Hassasiyeti - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Ana bilgisayar grafik API tarafından desteklenmeyen karışım modlarını taklit ederken doğruluk düzeyini belirler. - + Texture Preloading Doku Önyükleme - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Yalnızca kullanılan bölgeler yerine, dokuların (texture) tamamını GPU’ya kullanım sırasında yükler. Bazı oyunlarda performansı artırabilir. - + Software Rendering Threads Yazılımsal İşleyici İş Parçacıkları - + Number of threads to use in addition to the main GS thread for rasterization. Rasterleştirme için ana GS iş parçacığına ek olarak kullanılacak iş parçacığı sayısı. - + Auto Flush (Software) Otomatik Temizleme (Yazılım) - + Force a primitive flush when a framebuffer is also an input texture. Bir framebuffer aynı zamanda bir giriş dokusu (input texture) ise zorunlu ilkel temizlemeyi (primitive flush) uygular. - + Edge AA (AA1) Kenar Yumuşatma (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). GS'nin kenar kenar yumuşatma (AA1) emülasyonunu etkinleştirir. - + Enables emulation of the GS's texture mipmapping. GS'nin doku (texture) mipmapping emülasyonunu etkinleştirir. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. Seçilen giriş profili bu oyun için kullanılacaktır. - + Shared Paylaşılan - + Input Profile Giriş Profili - + Appearance Görünüm - + Selects the color style to be used for Big Picture Mode. Geniş Ekran Modu için kullanılacak renk stilini seçer. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Slot değiştirildiğinde bildirim balonu göstermek yerine bir kayıt durumu (save state) seçici arayüzü gösterir. - + Integration Entegrasyon - + Shows the current PCSX2 version on the top-right corner of the display. Ekranın sağ üst köşesinde mevcut PCSX2 sürümünü gösterir. - + Shows the currently active input recording status. Şu anda etkin olan giriş kaydı durumunu gösterir. - + Shows the currently active video capture status. Şu anda etkin olan video kaydı durumunu gösterir. - + Shows a visual history of frame times in the upper-left corner of the display. Ekranın sol üst köşesinde kare sürelerinin görsel geçmişini gösterir. - + Shows the current system hardware information on the OSD. Geçerli sistem donanım bilgilerini OSD'de (ekran üstü gösterim) gösterir. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Emülasyon iş parçacıklarını CPU çekirdeklerine sabitleyerek performansı/kare süresi değişkenliğini potansiyel olarak iyileştirir. - + Enable Widescreen Patches Geniş Ekran Yamalarını Etkinleştir - + Enables loading widescreen patches from pnach files. Pnach dosyalarından geniş ekran yamalarının yüklenmesini etkinleştirir. - + Enable No-Interlacing Patches Karmaşmasız (No-Interlacing) Yama Desteğini Etkinleştir - + Enables loading no-interlacing patches from pnach files. Pnach dosyalarından karmaşmasız (no-interlacing) yamaların yüklenmesini etkinleştirir. - + Hardware Fixes Donanım Düzeltmeleri - + Manual Hardware Fixes Manuel Donanım Düzeltmeleri - + Disables automatic hardware fixes, allowing you to set fixes manually. Otomatik donanım düzeltmelerini devre dışı bırakır ve düzeltmeleri manuel olarak yapmanıza olanak tanır. - + CPU Sprite Render Size CPU Sprite Render Boyutu - + Uses software renderer to draw texture decompression-like sprites. Doku açma (texture decompression) benzeri sprite'ları çizmek için yazılım renderer'ını (software renderer) kullanır. - + CPU Sprite Render Level CPU Sprite Render Seviyesi - + Determines filter level for CPU sprite render. CPU sprite render için filtre seviyesini belirler. - + Software CLUT Render Yazılımsal CLUT İşleme - + Uses software renderer to draw texture CLUT points/sprites. Yazılım ile renderlama kullanarak CLUT noktalarını/spriteları çizer. - + GPU Target CLUT GPU Hedef CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Oyunun kendi renk paletini çizdiği durumları algılamaya çalışır ve bunu özel yöntemlerle GPU'da işler. - + Skip Draw Start Çizim Başlangıcını Atla - + Object range to skip drawing. Çizimi atlanacak nesne aralığı. - + Skip Draw End Çizim Sonunu Atla - + Auto Flush (Hardware) Otomatik Temizleme (Yazılım) - + CPU Framebuffer Conversion CPU Framebuffer Dönüşümü - + Disable Depth Conversion Derinlik Dönüşümünü Devre Dışı Bırak - + Disable Safe Features Güvenli Özellikleri Kapat - + This option disables multiple safe features. Bu seçenek, birden çok güvenli özelliği devre dışı bırakır. - + This option disables game-specific render fixes. Bu seçenek, oyun için özel yapılan düzeltmeleri devre dışı bırakır. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Yeni bir kare işlerken bazı efektleri doğru şekilde yeniden oluşturmak için GS verilerini yükler. - + Disable Partial Invalidation Kısmi Geçersizleştirmeyi Devre Dışı Bırak - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Bir çakışma durumunda, sadece çakışan bölgeler yerine doku önbelleğindeki tüm girdileri siler. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Doku önbelleğinin, önceki bir framebuffer’ın iç bölümünü giriş dokusu olarak yeniden kullanmasına izin verir. - + Read Targets When Closing Kapatılırken Hedefleri Oku - + Flushes all targets in the texture cache back to local memory when shutting down. Kapatma sırasında doku önbelleğindeki tüm hedefleri yerel belleğe geri boşaltır. - + Estimate Texture Region Doku Bölgesini Tahmin Et - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Oyunlar doku boyutlarını kendileri ayarlamazsa, dokuların boyutunu azaltmaya çalışır. (Ör. Snowblind oyunları). - + GPU Palette Conversion GPU Palet Dönüşümü - + Upscaling Fixes Ölçeklendirme Düzeltmeleri - + Adjusts vertices relative to upscaling. Köşe noktalarını yukarı ölçeklendirmeye (upscaling) göre ayarlar. - + Native Scaling Yerel Ölçek - + Attempt to do rescaling at native resolution. Yerel çözünürlükte yeniden ölçekleme yapmayı deneyin. - + Round Sprite Sprite Yuvarlama - + Adjusts sprite coordinates. Sprite koordinatlarını ayarlar. - + Bilinear Upscale İki Yönlü Ölçeklendirme - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması. - + Adjusts target texture offsets. Hedef doku ofsetlerini ayarlar. - + Align Sprite Sprite'ları Hizala - + Fixes issues with upscaling (vertical lines) in some games. Bazı oyunlardaki ölçeklendirme (dikey çizgiler) ile ilgili sorunları giderir. - + Merge Sprite Sprite'ları Birleştir - + Replaces multiple post-processing sprites with a larger single sprite. Birden fazla ekran sonrası (post-processing) sprite'ı daha büyük tek bir sprite ile değiştirir. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Yukarı ölçeklendirme (upscaling) sırasında pikseller arasındaki boşlukları önlemek için GS hassasiyetini düşürür. Wild Arms oyunlarındaki metin sorunlarını düzeltir. - + Unscaled Palette Texture Draws Ölçeklendirilmemiş Palet Doku Çizimleri - + Can fix some broken effects which rely on pixel perfect precision. Piksel hassasiyetine dayanan bazı bozuk efektleri düzeltebilir. - + Texture Replacement Doku Değişikliği - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Dokuları Yükle - + Loads replacement textures where available and user-provided. Mevcut ve kullanıcı tarafından sağlanan dokuları yükler. - + Asynchronous Texture Loading Eşzamansız Doku Yükleme - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Doku yükleme işlemini bir çekirdeğe yükler ve doku değiştirmeleri etkinleştirildiğinde yaşanan takılmaları azaltır. - + Precache Replacements Yenilemeleri Önbellekle - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Tüm değiştirilen dokuları belleğe önceden yükler. Eşzamansız yükleme aktifse gerekli değildir. - + Replacements Directory Değiştirme Dizini - + Folders Klasörler - + Texture Dumping Texture Dışarı Aktarma - + Dump Textures Dokuları Dışa Aktar - + Dump Mipmaps Mipmap'ları Dışa Aktar - + Includes mipmaps when dumping textures. Dokuları dışa aktarırken mipmap'leri dahil et. - + Dump FMV Textures FMP kaplamalarını dışarı aktar - + Allows texture dumping when FMVs are active. You should not enable this. FMV etkin olduğunda doku dökümüne izin verir. Bunu etkinleştirmemelisiniz. - + Post-Processing Son İşleme - + FXAA FXAA - + Enables FXAA post-processing shader. FXAA ekran sonrası gölgelendiriciyi etkinleştirir. - + Contrast Adaptive Sharpening Kontrast Uyumlu Keskinleştirme - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX Kontrast Uyumlu Keskinleştirmeyi etkinleştirir. - + CAS Sharpness CAS Keskinliği - + Determines the intensity the sharpening effect in CAS post-processing. CAS ekran sonrası işlemede keskinleştirme efektinin yoğunluğunu belirler. - + Filters Filtreler - + Shade Boost Gölgelendirme Güçlendirme - - Enables brightness/contrast/saturation adjustment. - Parlaklık/kontrast/doygunluk ayarını etkinleştirir. - - - + Shade Boost Brightness Gölgelendirme Güçlendirme Parlaklığı - + Adjusts brightness. 50 is normal. Parlaklığı ayarlar. 50 normal değerdir. - + Shade Boost Contrast Gölgelendirme Güçlendirme Kontrastı - + Adjusts contrast. 50 is normal. Kontrastı ayarla. 50 varsayılan değerdir. - + Shade Boost Saturation Gölgelendirme Güçlendirme Doygunluğu - + Adjusts saturation. 50 is normal. Doygunluğu ayarlar. 50 normal değerdir. - + TV Shaders TV Gölgelendiricileri - + Advanced Gelişmiş - + Skip Presenting Duplicate Frames Tekrar Eden Kareleri Görüntülemeyi Atla - + Extended Upscaling Multipliers Genişletilmiş Yukarı Ölçeklendirme (Upscaling) Çarpanları - + Displays additional, very high upscaling multipliers dependent on GPU capability. GPU kapasitesine bağlı olarak ek, çok yüksek yukarı ölçeklendirme çarpanları gösterir. - + Hardware Download Mode Donanımsal İndirme Modu - + Changes synchronization behavior for GS downloads. GS indirmeleri için senkronizasyon davranışını değiştirir. - + Allow Exclusive Fullscreen Özel tam ekrana izin ver - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Sürücünün özel tam ekranı veya doğrudan çevirme/taramayı etkinleştirme sezgisini geçersiz kılar (override eder). - + Override Texture Barriers Doku Bariyerlerini Geçersiz Kıl - + Forces texture barrier functionality to the specified value. Doku bariyeri işlevini belirtilen değere zorlar. - + GS Dump Compression GS Dökümü Sıkıştırma - + Sets the compression algorithm for GS dumps. GS dökümleri için sıkıştırma algoritmasını ayarlar. - + Disable Framebuffer Fetch Framebuffer Fetch’i Devre Dışı Bırak - + Prevents the usage of framebuffer fetch when supported by host GPU. Ana makine GPU’su (host GPU) tarafından destekleniyorsa framebuffer fetch kullanımını önler. - + Disable Shader Cache Gölgelendirici Önbelleğini Devre Dışı Bırak - + Prevents the loading and saving of shaders/pipelines to disk. Shader/Pipeline’ların diske yüklenmesini ve diske kaydedilmesini engeller. - + Disable Vertex Shader Expand Vertex Shader Genişletmeyi Devre Dışı Bırak - + Falls back to the CPU for expanding sprites/lines. Sprite ve satır (line) genişletme işlemlerini CPU’ya devreder. - + Changes when SPU samples are generated relative to system emulation. SPU örneklerinin sistem emülasyonuna göre oluşturulma zamanlamasını değiştirir. - + %d ms %d ms - + Settings and Operations Ayarlar ve İşlemler - + Creates a new memory card file or folder. Yeni bir hafıza kartı dosyası veya klasörü oluşturur. - + Simulates a larger memory card by filtering saves only to the current game. Yalnızca mevcut oyuna ait kayıtları filtreleyerek daha geniş kapasiteli bir bellek kartı simüle eder. - + If not set, this card will be considered unplugged. Ayarlanmamışsa, bu kartın takılı olmadığı varsayılacaktır. - + The selected memory card image will be used for this slot. Seçilen bellek kartı görüntüsü bu slot için kullanılacaktır. - + Enable/Disable the Player LED on DualSense controllers. DualSense Denetleyicilerinde Oyuncu LED’ini Etkinleştir/Devre Dışı Bırak - + Trigger Tetik - + Toggles the macro when the button is pressed, instead of held. Tuşa basılı tutmak yerine sadece basıldığında makroyu değiştirir. - + Savestate Savestate - + Compression Method Sıkıştırma Yöntemi - + Sets the compression algorithm for savestate. Savestate için sıkıştırma algoritmasını ayarlar. - + Compression Level Sıkıştırma Seviyesi - + Sets the compression level for savestate. Savestate için sıkıştırma seviyesini ayarlar. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Sürüm: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Eğer 'Tamam/İptal Değiştirme' ayarı 'otomatik' olarak ayarlanmışsa, hem {}/{} hem de {}/{} düğmelerini değiştirir - + Slot {} Yuva {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Koyu - + Light Açık - + Grey Matter Boz - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Etkin - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Doğal (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Native Çözünürlüğe Hizala - + Align to Native - with Texture Offset Native Çözünürlüğe Hizala – Doku Ötelemesiyle (Texture Offset) Birlikte - + Aggressive Agresif - + Enabled (Exact Match) Etkin (Tam Eşleşme) - + Enabled (Check Inside Target) Etkin (Hedefin İçinde Kontrol) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Düşük (Hızlı) - + Medium (Recommended) Orta (Önerilen) - + Very High (Slow, Not Recommended) Çok Yüksek (Yavaş, Önerilmez) - + Change Selection Seçimi değiştir - + Select Seç - + Parent Directory Ana Dizin - + Enter Value Değer girin - + About Hakkında - + Toggle Fullscreen Tam Ekran Aç/Kapat - + Navigate Gezin - + Load Global State Genel Durumu Yükle - + Change Page Sayfayı Değiştir - + Return To Game Oyuna Dön - + Select State Durum Kaydı Seç - + Select Game Oyun seç - + Change View Görünümü Değiştir - + Launch Options Başlatma Seçenekleri - + Create Save State Backups Durum Kaydı Yedekleri Oluştur - + Show PCSX2 Version PCSX2 Sürümünü Göster - + Show Input Recording Status Girdi Kayıt Durumunu Göster - + Show Video Capture Status Video Yakalama Durumunu Göster - + Show Frame Times Kare Süresini Göster - + Show Hardware Info Donanım Bilgilerini Göster - + Create Memory Card Hafıza Kartı Oluştur - + Configuration Yapılandırma - + Start Game Oyunu Başlat - + Launch a game from a file, disc, or starts the console without any disc inserted. Bir dosyadan yada Diskten oyunu başlat ya da Disk olmadan konsolu çalıştır. - + Changes settings for the application. Uygulama için ayarları değiştir. - + Return to desktop mode, or exit the application. Masaüstü moduna dön ya da uygulamayı kapat. - + Back Geri - + Return to the previous menu. Önceki menüye dön. - + Exit PCSX2 PCSX2'yi kapat - + Completely exits the application, returning you to your desktop. Uygulamayı tamamen kapatır, masaüstüne yönlendirir. - + Desktop Mode Masaüstü Modu - + Exits Big Picture mode, returning to the desktop interface. Geniş Ekran Modu'nu kapatır, masaüstüne yönlendirir. - + Resets all configuration to defaults (including bindings). Tüm ayarları (tuş atamaları dahil) varsayılan değerlere sıfırlar. - + Replaces these settings with a previously saved input profile. Bu ayarları, daha önce kaydedilmiş bir girdi profiliyle değiştirir. - + Stores the current settings to an input profile. Mevcut ayarları bir girdi profiline kaydeder. - + Input Sources Giriş Kaynakları - + The SDL input source supports most controllers. SDL girdi kaynağı, çoğu kontrolcüyü destekler. - + Provides vibration and LED control support over Bluetooth. Bluetooth üzerinden titreşim ve LED kontrol desteği sağlar. - + Allow SDL to use raw access to input devices. SDL'nin giriş cihazlarına doğrudan erişmesine izin ver. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput kaynağı, XBox 360/XBox One/XBox Series kontrolcüleri için destek sağlar. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. İlave üç kontrolcü slotu sağlar. Tüm oyunlarda desteklenmez. - + Attempts to map the selected port to a chosen controller. Seçilen bağlantı noktasını belirlenen kontrolcüye atamaya çalışır. - + Determines how much pressure is simulated when macro is active. Makro aktifken ne kadar basınç simülasyonu yapılacağını belirler. - + Determines the pressure required to activate the macro. Makroyu etkinleştirmek için gereken basıncı belirler. - + Toggle every %d frames Her %d kareyi değiştir - + Clears all bindings for this USB controller. Bu oyun kontrolcüsü için tüm atamaları sıfırlar. - + Data Save Locations Veri Kayıt Konumları - + Show Advanced Settings Gelişmiş Ayarları Göster - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değiştirme riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır. - + Logging Log alınıyor - + System Console Sistem Konsolu - + Writes log messages to the system console (console window/standard output). Günlük mesajlarını sistem konsoluna (konsol penceresi/standart çıktı) yazar. - + File Logging Dosyaya Günlük Kaydı - + Writes log messages to emulog.txt. Günlük mesajlarını emulog.txt dosyasına yazar. - + Verbose Logging Ayrıntılı Günlük Kaydı - + Writes dev log messages to log sinks. Geliştirici günlük mesajlarını günlük hedeflerine yazar. - + Log Timestamps Günlüğe Zaman Damgası Ekle - + Writes timestamps alongside log messages. Günlük mesajlarının yanına zaman damgaları yazar. - + EE Console EE Konsolu - + Writes debug messages from the game's EE code to the console. Oyunun EE kodundan hata ayıklama mesajlarını konsola yazar. - + IOP Console IOP Konsolu - + Writes debug messages from the game's IOP code to the console. Oyunun IOP kodundan hata ayıklama mesajlarını konsola yazar. - + CDVD Verbose Reads CDVD Okumalarının Ayrıntılı Günlüğü - + Logs disc reads from games. Oyunlardan disk okumalarını günlüğe kaydeder. - + Emotion Engine Emotion Engine - + Rounding Mode Yuvarlama Modu - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Ondalıklı sayı işlemlerinin sonuçlarının nasıl yuvarlanacağını belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar. - + Division Rounding Mode Bölme Yuvarlama Modu - + Determines how the results of floating-point division is rounded. Some games need specific settings. Ondalıklı bölme sonuçlarının nasıl yuvarlanacağını belirler. Bazı oyunlar belirli ayarlar gerektirebilir. - + Clamping Mode Değer Sınırlama Modu - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Aralık dışı ondalıklı sayıların nasıl işleneceğini belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar. - + Enable EE Recompiler EE Yeniden Derleyicisini Etkinleştir - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 64-bit MIPS-IV makine kodunu, çalışma anında (JIT) ikili çeviri yaparak doğrudan yerel koda çevirir. - + Enable EE Cache EE Önbelleğini Etkinleştir - + Enables simulation of the EE's cache. Slow. EE önbelleğinin simülasyonunu etkinleştirir. Yavaş. - + Enable INTC Spin Detection INTC Döngü Tespiti'ni Etkinleştir - + Huge speedup for some games, with almost no compatibility side effects. Bazı oyunlarda büyük hız artışı sağlar, neredeyse hiç uyumluluk sorunu yaratmaz. - + Enable Wait Loop Detection Bekleme Döngüsü Tespiti'ni Etkinleştir - + Moderate speedup for some games, with no known side effects. Bazı oyunlarda orta düzeyde hız artışı sağlar; bilinen bir yan etkisi yoktur. - + Enable Fast Memory Access Hızlı Bellek Erişimi'ni Etkinleştir - + Uses backpatching to avoid register flushing on every memory access. Her bellek erişiminde kayıtların (register) temizlenmesini engellemek için geriye yama (backpatching) yöntemini kullanır. - + Vector Units Vektör Birimleri - + VU0 Rounding Mode VU0 Yuvarlama Modu - + VU0 Clamping Mode VU0 Değer Kısıtlama Modu - + VU1 Rounding Mode VU1 Yuvarlama Modu - + VU1 Clamping Mode VU1 Değer Kısıtlama Modu - + Enable VU0 Recompiler (Micro Mode) VU0 Yeniden Derleyicisini Etkinleştir (Mikro Modu) - + New Vector Unit recompiler with much improved compatibility. Recommended. Çok daha iyi uyumluluğa sahip yeni Vektör Birimi yeniden derleyici. Önerilir. - + Enable VU1 Recompiler VU1 Yeniden Derleyicisini Etkinleştir - + Enable VU Flag Optimization VU Bayrak Optimizasyonu'nu Etkinleştir - + Good speedup and high compatibility, may cause graphical errors. İyi hız artışı ve yüksek uyumluluk; grafik hatalarına neden olabilir. - + I/O Processor I/O İşlemci - + Enable IOP Recompiler IOP Yeniden Derleyicisini Etkinleştir - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 32-bit MIPS-I makine kodunu, çalışma anında (JIT) ikili çeviri yaparak doğrudan yerel koda çevirir. - + Graphics Grafikler - + Use Debug Device Hata Ayıklama Aygıtı Kullan - + Settings Ayarlar - + No cheats are available for this game. Bu oyun için hile mevcut değil. - + Cheat Codes Hile kodları - + No patches are available for this game. Bu oyun için yama mevcut değil. - + Game Patches Oyun Yamaları - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Hileleri kullanmak beklenmedik davranışlara, çökmelere, kilitlenmelere veya kayıt dosyalarının bozulmasına yol açabilir. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Oyun yamalarını aktifleştirmek öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Oyun yamalarını kullanma riski size aittir, PCSX2 ekibi Oyun yamalarını etkinleştiren kullanıcılara destek sağlamayacaktır. - + Game Fixes Oyun Düzeltmeleri - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Oyun yamaları, her seçeneğin ne işe yaradığı ve bunu yapmanın sonuçlarının farkında olunmadığı sürece değiştirilmemelidir. - + FPU Multiply Hack FPU Çarpma Hilesi - + For Tales of Destiny. Tales of Destiny için. - + Preload TLB Hack TLB Ön Yükleme Hilesi - + Needed for some games with complex FMV rendering. Karmaşık hareketli videoları (FMV) olan bazı oyunlar için gereklidir. - + Skip MPEG Hack MPEG Atlama Hilesi - + Skips videos/FMVs in games to avoid game hanging/freezes. Oyunlarda donma/askıya alınma sorununu önlemek için videolar/FMV atlanır. - + OPH Flag Hack OPH Bayrak Hilesi - + EE Timing Hack EE Zamanlama Hilesi - + Instant DMA Hack Anında DMA Hilesi - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Şu oyunları etkilediği biliniyor: Mana Khemia 1, Metal Saga, Pilot Down: Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. SOCOM 2'nin HUD'u ve Spy Hunter'daki yükleme takılması için. - + VU Add Hack VU Toplama Hilesi - + Full VU0 Synchronization Tam VU0 Senkronizasyonu - + Forces tight VU0 sync on every COP2 instruction. Her COP2 komutunda sıkı VU0 senkronizasyonu uygulanmasını zorlar. - + VU Overflow Hack VU Taşma Hilesi - + To check for possible float overflows (Superman Returns). Olası ondalıklı sayı taşmalarını kontrol etmek için (Superman Returns). - + Use accurate timing for VU XGKicks (slower). VU XGKick'leri için doğru zamanlamayı kullan (daha yavaş). - + Load State İlerlemeyi Yükle - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Emüle edilen Emotion Engine'in döngüleri atlamasını sağlar. SOTC gibi az miktarda oyuna yardımcı olur. Çoğu zaman performansı olumsuz etkiler. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Genellikle 4 veya daha fazla çekirdekli işlemcilerde hız artışı sağlar. Çoğu oyun için güvenlidir, ancak birkaçı uyumsuz olabilir ve takılabilir. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1’i anında çalıştırır. Çoğu oyunda hafif bir hız artışı sağlar. Çoğu oyun için güvenlidir, ancak bazı oyunlarda grafik hataları görülebilir. - + Disable the support of depth buffers in the texture cache. Doku önbelleğinde derinlik arabelleği desteğini devre dışı bırakır. - + Disable Render Fixes Render Düzeltmelerini Devre Dışı Bırak - + Preload Frame Data Kare Verilerini Önyükle - + Texture Inside RT Render Hedefi İçinde Doku - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Etkinleştirildiğinde GPU, renk haritası dokularını dönüştürür, aksi takdirde CPU dönüştürür. Bu, GPU ile CPU arasında bir takastır. - + Half Pixel Offset Yarım Piksel Kaydırma - + Texture Offset X Doku Kaydırma X - + Texture Offset Y Doku Kaydırma Y - + Dumps replaceable textures to disk. Will reduce performance. Değiştirilebilir dokuları diske kaydeder. Performansı azaltır. - + Applies a shader which replicates the visual effects of different styles of television set. Farklı televizyon modellerinin görsel efektlerini taklit eden bir gölgelendirici uygular. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 25/30 fps oyunlarda değişmeyen karelerin gösterimini atlar. Hızı artırabilir, ancak girdi gecikmesini artırır/kare zamanlamasını kötüleştirebilir. - + Enables API-level validation of graphics commands. Grafik komutlarının API düzeyinde doğrulanmasını etkinleştirir. - + Use Software Renderer For FMVs FMV için Yazılım Oluşturucuyu Kullan - + To avoid TLB miss on Goemon. Goemon oyununda TLB kaçırmasını önlemek için. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Genel amaçlı zamanlama hilesi. Şu oyunları etkilediği bilinmektedir: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Önbellek emülasyon sorunları için. Şu oyunları etkilediği bilinmektedir: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Şu oyunları etkilediği bilinmektedir: Bleach Blade Battlers, Growlanser II ve III, Wizardry. - + Emulate GIF FIFO GIF FIFO'yu Emüle Et - + Correct but slower. Known to affect the following games: Fifa Street 2. Doğru ama daha yavaş. Şu oyunları etkilediği bilinmektedir: Fifa Street 2. - + DMA Busy Hack DMA Meşgul Hilesi - + Delay VIF1 Stalls VIF1 Beklemelerini Geciktir - + Emulate VIF FIFO VIF FIFO'yu Emüle Et - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VIF1 FIFO ön okumasını simüle et. Şu oyunları etkilediği bilinmektedir: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hilesi - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Bazı oyunlarda sürekli yeniden derlemeyi önler. Şu oyunları etkilediği bilinmektedir: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Tri-Ace Oyunları İçin: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Senkronizasyonu - + Run behind. To avoid sync problems when reading or writing VU registers. Geriden çalıştır. VU kayıtlarına okuma veya yazma yapılırken senkronizasyon sorunlarını önlemek için. - + VU XGKick Sync VU XGKick Senkronizasyonu - + Force Blit Internal FPS Detection Blit Dahili FPS Algılamasını Zorla - + Save State İlerlemeyi Kaydet - + Load Resume State Devam Etme Durumunu (Resume State) Yükle - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8691,2116 +9009,2314 @@ Do you want to load this save and continue? Bu kaydı yükleyip devam etmek ister misiniz? - + Region: Bölge: - + Compatibility: Uyumluluk: - + No Game Selected Oyun Seçilmedi - + Search Directories Dizinleri Ara - + Adds a new directory to the game search list. Oyun arama listesine yeni bir dizin ekler. - + Scanning Subdirectories Alt Dizinler Taranıyor - + Not Scanning Subdirectories Alt Dizinler Taranmıyor - + List Settings Liste Ayarları - + Sets which view the game list will open to. Oyun listesinin hangi görünümde açılacağını ayarlar. - + Determines which field the game list will be sorted by. Oyun listesinin hangi alana göre sıralanacağını belirler. - + Reverses the game list sort order from the default (usually ascending to descending). Oyun listesi sıralama düzenini varsayılanın tersine çevirir (genellikle artan yerine azalan). - + Cover Settings Kapak Ayarları - + Downloads covers from a user-specified URL template. Kapakları, kullanıcı tarafından belirlenen bir URL şablonundan indirir. - + Operations İşlemler - + Selects where anisotropic filtering is utilized when rendering textures. Dokular işlenirken eşyönsüz filtrelemenin nerede kullanılacağını seçer. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Bazı oyunlarda hatalı okumaları önlemek için dahili FPS hesaplamasında alternatif bir yöntem kullan. - + Identifies any new files added to the game directories. Oyun dizinlerine eklenen yeni dosyaları tanımlar. - + Forces a full rescan of all games previously identified. Daha önce tanımlanmış tüm oyunların yeniden taranmasını zorlar. - + Download Covers Kapak Resimlerini İndir - + About PCSX2 PCSX2 Hakkında - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2, ücretsiz ve açık kaynaklı bir PlayStation 2 (PS2) emülatörüdür. Amacı; MIPS CPU Yorumlayıcıları, Yeniden Derleyiciler, donanım durumları ve PS2 sistem belleğini yöneten bir Sanal Makinenin kombinasyonunu kullanarak PS2'nin donanımını taklit etmektir. Bu, birçok ek özellik ve avantajla birlikte PC'nizde PS2 oyunları oynamanıza olanak sağlar. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ve PS2, Sony Interactive Entertainment'ın tescilli ticari markalarıdır. Bu uygulama, Sony Interactive Entertainment ile hiçbir şekilde bağlantılı değildir. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları tarayacak. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Başarımlar için "Meydan Okuma" modu, liderlik tablosu takibi dahil. Save state, hileler ve yavaşlatma fonksiyonlarını devre dışı bırakır. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Başarım açılmaları ve liderlik tablosu gönderimleri gibi olaylarda açılır mesajlar görüntüler. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Başarım açılmaları ve liderlik tablosu gönderimleri gibi olaylarda ses efektleri çalar. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Bir meydan okuma/hazır başarım etkinken ekranın sağ alt köşesinde simgeler gösterir. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Etkinleştirildiğinde, PCSX2 resmi olmayan setlerdeki başarımları listeleyecektir. Bu başarımlar RetroAchievements tarafından takip edilmeyecektir. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Etkinleştirildiğinde, PCSX2 tüm başarımların kilitli olduğunu varsayar ve sunucuya herhangi bir kilit açma bildirimi göndermez. - + Error Hata - + Pauses the emulator when a controller with bindings is disconnected. Ayarlı bir kumanda bağlantısı kesildiğinde emülatörü duraklatır. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Bir save state (durum kaydı) zaten mevcutsa, yeni kayıt oluşturulurken bunun yedek bir kopyasını oluşturur. Yedek kopya .backup uzantısına sahip olur. - + Enable CDVD Precaching CDVD Önbelleklemeyi Aktifleştir - + Loads the disc image into RAM before starting the virtual machine. Sanal makineyi başlatmadan önce disk kalıbını RAM'e yükler. - + Vertical Sync (VSync) Dikey Senkronizasyon (VSync) - + Sync to Host Refresh Rate Ana Bilgisayar Yenileme Hızıyla Senkronize Et - + Use Host VSync Timing Ana Bilgisayar VSync Zamanlamasını Kullan - + Disables PCSX2's internal frame timing, and uses host vsync instead. PCSX2’nin dahili kare zamanlamasını devre dışı bırakır; bunun yerine ana makinenin VSync zamanlamasını kullanır. - + Disable Mailbox Presentation Mailbox Sunumunu Devre Dışı Bırak - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Mailbox sunumu yerine FIFO kullanımını zorlar, yani üçlü tamponlama yerine çift tamponlama uygular. Genellikle daha kötü kare zamanlamasına neden olur. - + Audio Control Ses Kontrolleri - + Controls the volume of the audio played on the host. Ana bilgisayarda çalınan sesin ses düzeyini kontrol eder. - + Fast Forward Volume İleri Sarma Ses Düzeyi - + Controls the volume of the audio played on the host when fast forwarding. İleri sarma sırasında (fast forwarding) ana bilgisayarda çalınan sesin ses düzeyini kontrol eder. - + Mute All Sound Tüm Sesleri Sustur - + Prevents the emulator from producing any audible sound. Emülatörün herhangi bir duyulabilir ses üretmesini engeller. - + Backend Settings Arka Uç Ayarları - + Audio Backend Ses Arka Ucu - + The audio backend determines how frames produced by the emulator are submitted to the host. Ses arka ucu, emülatörün oluşturduğu ses karelerinin ana bilgisayara nasıl gönderileceğini belirler. - + Expansion Genişletme - + Determines how audio is expanded from stereo to surround for supported games. Desteklenen oyunlarda sesin stereo’dan surround’a nasıl genişletileceğini belirler. - + Synchronization Senkronizasyon - + Buffer Size Arabellek Boyutu - + Determines the amount of audio buffered before being pulled by the host API. Ana bilgisayar API'si tarafından alınmadan önce ne kadar ses verisini bellekte biriktireceğini ayarlar. - + Output Latency Çıkış Gecikmesi - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Sesin ana makine API’si tarafından alınması ile hoparlörlerden çalınması arasındaki gecikme süresini belirler. - + Minimal Output Latency Minimum Çıkış Gecikmesi - + When enabled, the minimum supported output latency will be used for the host API. Etkinleştirildiğinde, bu API için desteklenen asgari çıkış gecikmesi kullanılacaktır. - + Thread Pinning İş Parçacığı Sabitleme - + Force Even Sprite Position Sprite Konumunu Çift Sayıya Zorla - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Liderlik tablosu mücadelesi başlatıldığında, gönderildiğinde veya başarısız olduğunda açılır mesajlar gösterir. - + When enabled, each session will behave as if no achievements have been unlocked. Bu özellik açıkken, her oyun seansında daha önce hiçbir başarım kazanılmamış gibi davranır. - + Account Hesap - + Logs out of RetroAchievements. RetroAchievements'dan çıkış yapar. - + Logs in to RetroAchievements. RetroAchievements'a giriş yapar. - + Current Game Mevcut Oyun - + An error occurred while deleting empty game settings: {} Boş oyun ayarları silinirken bir hata oluştu: {} - + An error occurred while saving game settings: {} Oyun ayarları kaydedilirken bir hata oluştu: {} - + {} is not a valid disc image. {} geçerli bir disk imajı değil. - + Automatic mapping completed for {}. Otomatik atama {} için tamamlandı. - + Automatic mapping failed for {}. Otomatik atama {} için başarısız oldu. - + Game settings initialized with global settings for '{}'. Oyun ayarları '{}' için genel ayarlarla başlatıldı. - + Game settings have been cleared for '{}'. {} oyununa ait ayarlar sıfırlandı. - + Uses {} as confirm when using a controller Kontrolcü kullanılırken {} tuşu onay tuşu olarak kullanılır. - + {} (Current) {} (Mevcut) - + {} (Folder) {} (Klasör) - + Failed to load '{}'. {} yüklenemedi. - + Input profile '{}' loaded. {} adlı giriş profili başarıyla yüklendi. - + Input profile '{}' saved. {} adlı giriş profili başarıyla kaydedildi. - + Failed to save input profile '{}'. {} adlı giriş profilini kaydederken hata oluştu. - + Port {} Controller Type Port {} Denetleyici Türü - + Select Macro {} Binds Makro {} Bağlarını Seçin - + Port {} Device Port {} Aygıtı - + Port {} Subtype Port {} Alt Türü - + {} unlabelled patch codes will automatically activate. {} etiketsiz yama kodu otomatik olarak etkinleştirilecek. - + {} unlabelled patch codes found but not enabled. {} etiketsiz yama kodu bulundu ancak etkinleştirilmedi. - + This Session: {} Bu Oturum: {} - + All Time: {} Toplam Zaman: {} - + Save Slot {0} Kayıt Yuvası {0} - + Saved {} {} kaydedildi - + {} does not exist. {} mevcut değil. - + {} deleted. {} silindi. - + Failed to delete {}. {} silme işlemi başarısız oldu. - + File: {} Dosya: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Oynanılan Süre: {} - + Last Played: {} Son Oynanma: {} - + Size: {:.2f} MB Boyut: {:.2f} MB - + Left: Sol: - + Top: Üst: - + Right: Sağ: - + Bottom: Alt: - + Summary Özet - + Interface Settings Arayüz Ayarları - + BIOS Settings BIOS Ayarları - + Emulation Settings Emülasyon Ayarları - + Graphics Settings Grafik Ayarları - + Audio Settings Ses Ayarları - + Memory Card Settings Hafıza Kartı Ayarları - + Controller Settings Kontrolcü Ayarları - + Hotkey Settings Kısayol Tuşu Ayarları - + Achievements Settings Başarım Ayarları - + Folder Settings Klasör Ayarları - + Advanced Settings Gelişmiş Ayarlar - + Patches Yamalar - + Cheats Hileler - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed %50 Hız - + 60% Speed %60 Hız - + 75% Speed %75 Hız - + 100% Speed (Default) %100 Hız (Varsayılan) - + 130% Speed %130 Hız - + 180% Speed %180 Hız - + 300% Speed %300 Hız - + Normal (Default) Normal (Varsayılan) - + Mild Underclock Hafif Hız Azaltma - + Moderate Underclock Orta Hız Azaltma - + Maximum Underclock Azami Hız Azaltımı - + Disabled Devre Dışı - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Kare (Sert Senkronizasyon) - + 1 Frame 1 Kare - + 2 Frames 2 Kare - + 3 Frames 3 Kare - + None Hiçbiri - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Ekstra + İşareti Koru - + Full Tam - + Extra Ekstra - + Automatic (Default) Otomatik (Varsayılan) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Yazılım - - - + Null Boş - + Off Kapalı - + Bilinear (Smooth) Çift Doğrusal (Pürüzsüz) - + Bilinear (Sharp) Çift Doğrusal (Keskin) - + Weave (Top Field First, Sawtooth) - Weave (Üst Alan Öncelikli, Sawtooth) + Örme (Üstteki Field Önce, Testere Dişi) - + Weave (Bottom Field First, Sawtooth) - Weave (Alt Alan Öncelikli, Sawtooth) + Örme (Alttaki Field Önce, Testere Dişi) - + Bob (Top Field First) - Bob (Üst Alan Öncelikli) + Sallama (Üstteki Field Önce) - + Bob (Bottom Field First) - Bob (Alt Alan Öncelikli) + Sallama (Alttaki Field Önce) - + Blend (Top Field First, Half FPS) Harmanlama (Üst Alan Öncelikli, Yarım FPS) - + Blend (Bottom Field First, Half FPS) Harmanlama (Alt Alan Öncelikli, Yarım FPS) - + Adaptive (Top Field First) Uyarlanır (Üst Alan Öncelikli) - + Adaptive (Bottom Field First) Uyarlanır (Alt Alan Öncelikli) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Çift Doğrusal (Zorlanmış) - + Bilinear (PS2) Çift Doğrusal (PS2) - + Bilinear (Forced excluding sprite) Çift Doğrusal (Sprite hariç zorlanmış) - + Off (None) Kapalı (Hiçbiri) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Zorlanmış) - + Scaled Ölçeklendirilmiş - + Unscaled (Default) Ölçeklendirilmemiş (Varsayılan) - + Minimum Asgari - + Basic (Recommended) Basit (Önerilen) - + Medium Orta - + High Yüksek - + Full (Slow) Tam (Yavaş) - + Maximum (Very Slow) Maksimum (Çok Yavaş) - + Off (Default) Kapalı (Varsayılan) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Kısmi - + Full (Hash Cache) Tam (Hash Önbelleği) - + Force Disabled Zorla Devre Dışı - + Force Enabled Zorla Etkin - + Accurate (Recommended) Doğru (Önerilen) - + Disable Readbacks (Synchronize GS Thread) Geri Okumaları Devre Dışı Bırak (GS İş Parçacığını Senkronize Et) - + Unsynchronized (Non-Deterministic) Senkronize Olmayan (Deterministik Olmayan) - + Disabled (Ignore Transfers) Devre Dışı (Aktarımları Yoksay) - + Screen Resolution Ekran Çözünürlüğü - + Internal Resolution (Aspect Uncorrected) Dahili Çözünürlük (En-Boy Oranı Düzeltilmemiş) - + Load/Save State Kayıtlı Durumu Yükle/Kaydet - + WARNING: Memory Card Busy UYARI: Bellek Kartı Meşgul - + Cannot show details for games which were not scanned in the game list. Oyun listesinde taranmayan oyunlar için ayrıntılar gösterilemez. - + Theme Tema - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Kumanda Bağlantısı Kesildiğinde Duraklat - + Use Save State Selector Durum Kaydı Seçicisini Kullan - + Swap OK/Cancel in Big Picture Mode Geniş Ekran Modunda Tamam/İptal Tuşlarını Değiştir - + SDL DualSense Player LED SDL DualSense Oyuncu LED’i - + Press To Toggle Değiştirmek İçin Basın - + Deadzone Ölü bölge - + Full Boot Tam Önyükleme - + Achievement Notifications Başarım Bildirimleri - + Leaderboard Notifications Liderlik Tablosu Bildirimleri - + Enable In-Game Overlays Oyun İçi Arayüzü Etkinleştir - + Encore Mode Tekrar Modu - + Spectator Mode İzleyici Modu - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. 4-bit ve 8-bit framebuffer'ı GPU yerine CPU'da dönüştür. - + Removes the current card from the slot. Mevcut kartı yuvadan kaldırır. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Makronun, tuşları hangi sıklıkta açıp kapatacağını belirler (diğer adıyla otomatik ateşleme). - + {} Frames {} Kare - + No Deinterlacing Taramasızlaştırma Yok - + Force 32bit 32bit Zorla - + JPEG JPEG - + 0 (Disabled) 0 (Devre Dışı) - + 1 (64 Max Width) 1 (64 Azm Genişlik) - + 2 (128 Max Width) 2 (128 Azm Genişlik) - + 3 (192 Max Width) 3 (192 Azm Genişlik) - + 4 (256 Max Width) 4 (256 Azm Genişlik) - + 5 (320 Max Width) 5 (320 Azm Genişlik) - + 6 (384 Max Width) 6 (384 Azm Genişlik) - + 7 (448 Max Width) 7 (448 Azm Genişlik) - + 8 (512 Max Width) 8 (512 Azm Genişlik) - + 9 (576 Max Width) 9 (576 Azm Genişlik) - + 10 (640 Max Width) 10 (640 Azm Genişlik) - + Sprites Only Yalnızca Sprite'lar - + Sprites/Triangles Sprite/Üçgen - + Blended Sprites/Triangles Harmanlanmış Sprite/Üçgen - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agresif) - + Inside Target İç Hedef - + Merge Targets Hedefleri Birleştir - + Normal (Vertex) Normal (Köşe Noktası) - + Special (Texture) Özel (Doku) - + Special (Texture - Aggressive) Özel (Doku - Agresif) - + Half Yarım - + Force Bilinear Çift Doğrusala Zorla - + Force Nearest Nearest Zorla - + Disabled (Default) Devre Dışı (Varsayılan) - + Enabled (Sprites Only) Etkin (Yalnızca Sprite'lar) - + Enabled (All Primitives) Etkin (Tüm Primitifler) - + None (Default) Hiçbiri (Varsayılan) - + Sharpen Only (Internal Resolution) Yalnızca Keskinleştir (Dahili Çözünürlük) - + Sharpen and Resize (Display Resolution) Keskinleştir ve Yeniden Boyutlandır (Ekran Çözünürlüğü) - + Scanline Filter Tarama Çizgisi Filtresi - + Diagonal Filter Diyagonal Filtre - + Triangular Filter Üçgensel Filtre - + Wave Filter Dalgalı Filtre - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Sıkıştırılmamış - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatif - + Positive Pozitif - + Chop/Zero (Default) Kes/Sıfır (Varsayılan) - + Game Grid Oyun Tablosu - + Game List Oyun Listesi - + Game List Settings Oyun Listesi Ayarları - + Type Tür - + Serial Seri - + Title Başlık - + File Title Dosya Başlığı - + CRC CRC - + Time Played Oynama Süresi - + Last Played Son Oynanma - + Size Boyut - + Select Disc Image Disk Kalıbı Seç - + Select Disc Drive Disk Sürücüsü Seç - + Start File Dosyadan Başlat - + Start BIOS BIOS Başlat - + Start Disc Diskten Başlat - + Exit Çıkış - + Set Input Binding Tuş Atamalarını Ayarla - + Region Bölge - + Compatibility Rating Uyumluluk Derecesi - + Path Yol - + Disc Path Disk Yolu - + Select Disc Path Disk Yolunu Seç - + Copy Settings Ayarları Kopyala - + Clear Settings Ayarları Temizle - + Inhibit Screensaver Ekran Koruyucunun Çalışmasını Önle - + Enable Discord Presence Discord Durumunu Etkinleştir - + Pause On Start Başlangıçta Duraklat - + Pause On Focus Loss Odak Kaybında Oyunu Duraklat - + Pause On Menu Menüde Duraklat - + Confirm Shutdown Kapatmayı Onayla - + Save State On Shutdown Kapatıldığında Durumu Kaydet - + Start Fullscreen Tam Ekranda Başlat - + Double-Click Toggles Fullscreen Çift Tıklama İle Tam Ekran Aç/Kapa - + Hide Cursor In Fullscreen Tam Ekranda Fare İmlecini Gizle - + OSD Scale OSD Ölçeği - + Show Messages Mesajları Göster - + Show Speed Hızı Göster - + Show FPS FPS'i Göster - + Show CPU Usage CPU Kullanımını Göster - + Show GPU Usage GPU Kullanımını Göster - + Show Resolution Çözünürlüğü Göster - + Show GS Statistics GS İstatistikleri Göster - + Show Status Indicators Durum Göstergelerini Göster - + Show Settings Ayarları Göster - + Show Inputs Girişleri Göster - + Warn About Unsafe Settings Güvenilir Olmayan Ayarlar Hakkında Uyar - + Reset Settings Ayarları Sıfırla - + Change Search Directory Arama Dizinini Değiştir - + Fast Boot Hızlı Önyükleme - + Output Volume Ses Çıkışı Düzeyi - + Memory Card Directory Hafıza Kartı Dizini - + Folder Memory Card Filter Klasör Hafıza Kartı Filtresi - + Create Oluştur - + Cancel İptal - + Load Profile Profili Yükle - + Save Profile Profili Kaydet - + Enable SDL Input Source SDL Giriş Kaynağını Etkinleştir - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Gelişmiş Modu - + SDL Raw Input SDL Ham Girdi - + Enable XInput Input Source XInput Giriş Kaynağını Etkinleştir - + Enable Console Port 1 Multitap Port 1 Çoklu Kumanda Adaptörü Etkinleştir - + Enable Console Port 2 Multitap Port 2 Çoklu Kumanda Adaptörü Etkinleştir - + Controller Port {}{} Kontrolcü Portu {}{} - + Controller Port {} Kontrolcü Portu {} - + Controller Type Kontrolcü Türü - + Automatic Mapping Otomatik Tuş Atama - + Controller Port {}{} Macros Kontrolcü Portu {}{} Makroları - + Controller Port {} Macros Kontrolcü Portu {} Makroları - + Macro Button {} Makro Tuşu {} - + Buttons Tuşlar - + Frequency Sıklık - + Use Legacy Nintendo Layout in Big Picture Mode Geniş Ekran Modunda Eski Nintendo Düzenini Kullan - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Basınç - + Controller Port {}{} Settings Kontrolcü Portu {}{} Ayarlar - + Controller Port {} Settings Kontrolcü Portu {} Ayarlar - + USB Port {} USB Portu {} - + Device Type Cihaz Türü - + Device Subtype Cihaz Alt Türü - + {} Bindings {} Tuş Atamaları - + Clear Bindings Tuş Atamalarını Temizle - + {} Settings {} Ayarlar - + Cache Directory Önbellek Dizini - + Covers Directory Kapak Resmi Dizini - + Snapshots Directory Anlık Görüntü Dizini - + Save States Directory Durum Kaydı Dizini - + Game Settings Directory Oyun Ayarları Dizini - + Input Profile Directory Giriş Profili Dizini - + Cheats Directory Hileler Dizini - + Patches Directory Yamalar Dizini - + Texture Replacements Directory Doku Değişimleri Dizini - + Video Dumping Directory Video Kayıt Dizini - + Resume Game Oyuna Devam Et - + Toggle Frame Limit Kare Sınırlayıcıyı Aç/Kapat - + Game Properties Oyun Özellikleri - + Achievements Başarımlar - + Save Screenshot Ekran Görüntüsünü Kaydet - + Switch To Software Renderer Yazılım Renderer'ına Geç - + Switch To Hardware Renderer Donanım Renderer'ına Geç - + Change Disc Diski Değiştir - + Close Game Oyunu Kapat - + Exit Without Saving Kaydetmeden Çık - + Back To Pause Menu Duraklatma Menüsüne Geri Dön - + Exit And Save State Çık ve Durumu Kaydet - + Leaderboards Lider Tabloları - + Delete Save Kaydı Sil - + Close Menu Menüyü Kapat - + Delete State Durumu Sil - + Default Boot Varsayılan Önyükleme - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Oynama Süresini Sıfırla - + Add Search Directory Arama Dizini Ekle - + Open in File Browser Dosya Tarayıcısında Aç - + Disable Subdirectory Scanning Alt Dizin Taramayı Devre Dışı Bırak - + Enable Subdirectory Scanning Alt Dizin Taramayı Etkinleştir - + Remove From List Listeden Kaldır - + Default View Varsayılan Görünüm - + Sort By Sıralama Ölçütü - + Sort Reversed Tersine Sırala - + + Show Titles + Show Titles + + + Scan For New Games Yeni Oyunları Tara - + Rescan All Games Tüm Oyunları Tekrar Tara - + Website Web Sitesi - + Support Forums Destek Forumu - + GitHub Repository GitHub Deposu - + License Lisans - + Close Kapat - + RAIntegration is being used instead of the built-in achievements implementation. Yerleşik başarı uygulaması yerine RAIntegration kullanılıyor. - + Enable Achievements Başarımları Etkinleştir - + Hardcore Mode Ekstrem Mod - + Sound Effects Ses Efektleri - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Resmi Olmayan Başarımları Test Et - + Notification Sound Bildirim Sesi - + Select Notification Sound Bildirim Sesi Seç - + Unlock Sound Kilit Açma Sesi - + Select Unlock Sound Kilit Açma Sesi Seç - + Leaderboard Submit Sound Liderlik Tablosu Gönderme Sesi - + Select Leaderboard Submit Sound Liderlik Tablosu Gönderme Sesi Seç - + Username: {} Kullanıcı Adı: {} - + Login token generated on {} Oturum açma belirteci {} tarihinde oluşturuldu. - + Logout Oturumu kapat - + Not Logged In Giriş Yapılmadı - + Login Giriş - + Game: {0} ({1}) Oyun: {0} ({1}) - + Rich presence inactive or unsupported. Zengin Durum etkin değil veya desteklenmiyor. - + Game not loaded or no RetroAchievements available. Oyun yüklenmedi veya RetroAchievement mevcut değil. - + Card Enabled Kart Etkin - + Card Name Kartı Adı - + Eject Card Kartı Çıkar @@ -10833,67 +11349,67 @@ Bu kaydı yükleyip devam etmek ister misiniz? Büyütme çarpanı {}x değerine ayarlandı. - + Saving screenshot to '{}'. Ekran görüntüsü kaydediliyor: '{}'. - + Saved screenshot to '{}'. Ekran görüntüsü kaydedildi: '{}'. - + Failed to save screenshot to '{}'. Ekran görüntüsü kaydedilemedi: '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Ana bilgisayar GPU cihazı bir hatayla karşılaştı ve kurtarıldı. Bu, görüntü oluşturmayı bozmuş olabilir. - + CAS is not available, your graphics driver does not support the required functionality. CAS mevcut değil, grafik sürücünüz gerekli işlevselliği desteklemiyor. - + with no compression sıkıştırma olmadan - + with LZMA compression LZMA sıkıştırması ile - + with Zstandard compression Zstandard sıkıştırması ile - + Saving {0} GS dump {1} to '{2}' {0}, {1} GS dökümü '{2}' dosyasına kaydediliyor - + single frame tekli çerçeve - + multi-frame çoklu çerçeve - + Failed to render/download screenshot. Ekran görüntüsü oluşturulamadı/indirilemedi. - + Saved GS dump to '{}'. GS dökümü '{}' dosyasına kaydedildi. @@ -10908,12 +11424,12 @@ Bu kaydı yükleyip devam etmek ister misiniz? Bir veya daha fazla sıkıştırılmış, değiştirilmiş dokuda otomatik oluşturulan mipmapler devre dışı bırakılıyor. Lütfen dokularınızı sıkıştırırken mipmapler oluşturun. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Şablon arabellekleri ve doku bariyerleri kullanılamaz, bu bazı grafik efektleri bozacaktır. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Geri Okumalar Sırasında GPUyu Döndür etkinleştirilir, ancak kalibre edilmiş zaman damgaları kullanılamaz. Bu gerçekten yavaş olabilir. @@ -10926,12 +11442,12 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - Vulkan işleyici otomatik olarak seçildi, ancak uyumlu cihaz bulunamadı. - Vulkan işleyicisini kullanmak için - tümleşik GPU'lar da dahil olmak üzere sisteminizdeki tüm grafik sürücülerini güncellemelisiniz. + The Vulkan graphics API was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. @@ -10944,12 +11460,12 @@ To use the Vulkan renderer, you should remove this app package. Donanım Renderer'ına Geç... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. D3D11 aygıtı oluşturulamadı: 0x{:08X}. Direct3D Özellik Seviyesi 10.0'ı destekleyen bir GPU gereklidir. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Direct3D11 renderleyicisi, 10.0 özellik seviyesinde çalışıyor. Bu, DESTEKLENMEYEN bir yapılandırmadır. Destek talebinde bulunmayın; lütfen önce donanımınızı/sürücülerinizi güncelleyin. @@ -10997,17 +11513,17 @@ Lütfen daha fazla bilgi için resmi dokümantasyonumuzu inceleyin.ses yakalama - + Starting {} to '{}'. {}'den {}'e Başlanıyor. - + Stopped {} to '{}'. {}'den {}'e Durduruldu. - + Aborted {} due to encoding error in '{}'. {} işlemi, {} içindeki kodlama hatası nedeniyle iptal edildi. @@ -11015,7 +11531,7 @@ Lütfen daha fazla bilgi için resmi dokümantasyonumuzu inceleyin. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderleyicisi desteklenmiyor. Sadece OpenGL {}.{} bulundu. @@ -11024,7 +11540,7 @@ Lütfen daha fazla bilgi için resmi dokümantasyonumuzu inceleyin. GSDeviceVK - + Your GPU does not support the required Vulkan features. GPU'nuz gerekli Vulkan özelliklerini desteklemiyor. @@ -11128,7 +11644,7 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Hash {} is not in database. - Hash {} is not in database. + Hash {} veritabanında yok. @@ -11139,152 +11655,152 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Track {0} with hash {1} is not found in database. - Track {0} with hash {1} is not found in database. + Hash {1} ile track {0} veritabanında yok. Track {0} with hash {1} is for a different game ({2}). - Track {0} with hash {1} is for a different game ({2}). + Hash {1} ile track {0} farklı bir oyun için ({2}). Track {0} with hash {1} does not match database track. - Track {0} with hash {1} does not match database track. + Hash {1} ile track {0} veritabanı track'ine uymuyor. GameFixSettingsWidget - + Game Fixes Oyun Düzeltmeleri - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Çarpma Hilesi - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. MPEG Geliştirmesini Atla - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. TLB Ön Yükleme Hilesi - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Zamanlama Hilesi - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Anında DMA Hilesi - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Bayrak Hilesi - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. GIF FIFO Taklit Et - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Meşgul Hilesi - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. VIF1 Beklemelerini Geciktir - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. VIF FIFO Taklit t - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Tam VU0 Senkronizasyonu - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hilesi - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Ekleme Hilesi - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Taşma Hilesi - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Senkronizasyonu - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Senkronizasyonu - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Force Blit Internal FPS Detection + Blit Dahili FPS Tespitini Zorla - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11355,52 +11871,52 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Correct but slower. Known to affect the following games: Fifa Street 2. - Correct but slower. Known to affect the following games: Fifa Street 2. + Doğru ama daha yavaş. Şu oyunları etkilediği biliniyor: FIFA Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + VIF1 FIFO önden okumasını simüle et. Şu oyunları etkilediği biliniyor: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. - For SOCOM 2 HUD and Spy Hunter loading hang. + SOCOM 2 kullanıcı arayüzü ve Spy Hunter yüklenme takılması için. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Tri-Ace oyunları için: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Bazı oyunlarda devamlı yeniden derlemeden sakınır. Şu oyunları etkilediği biliniyor: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. - Forces tight VU0 sync on every COP2 instruction. + Her COP2 talimatında sıkı VU0 senkronizasyonu zorlar. Run behind. To avoid sync problems when reading or writing VU registers. - Run behind. To avoid sync problems when reading or writing VU registers. + Geriden çalıştır. VU kayıtlarını yazar veya okurken senkronizasyon sorunlarından kaçınmak için. To check for possible float overflows (Superman Returns). - To check for possible float overflows (Superman Returns). + Olası kayan nokta taşmalarını kontrol etmek için (Superman Returns). Use accurate timing for VU XGKicks (slower). - Use accurate timing for VU XGKicks (slower). + VU XGKick'leri için doğru zamanlamayı kullan (daha yavaş). Use alternative method to calculate internal FPS to avoid false readings in some games. - Use alternative method to calculate internal FPS to avoid false readings in some games. + Bazı oyunlarda hatalı okumaları önlemek için dahili FPS hesaplamasında alternatif bir yöntem kullan. @@ -11755,85 +12271,85 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Ekle... - - - + + + Remove Kaldır - + Search Directory Aranacak Dizin - + Scan Recursively Taramayı Tekrarla - + Excluded Paths (will not be scanned) Hariç Tutulacak Dizinler (taranmayacak) - + Directory... Dizin... - + File... Dosya... - + Scan For New Games Yeni Oyunları Tara - + Rescan All Games Tüm Oyunları Tekrar Tara - + Display Görüntü - - + + Prefer English Titles İngilizce Başlıkları Tercih Et - + Unchecked Seçili Değil - + For games with both a title in the game's native language and one in English, prefer the English title. Oyunun yerel dilindeki başlıkla birlikte İngilizce bir başlık da mevcutsa, İngilizce başlığı tercih et. - + Open Directory... Dizini Aç... - + Select Search Directory Arama Dizini Seç - + Scan Recursively? Taramayı Tekrarla? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11842,12 +12358,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bulacaktır. - + Select File Dosya Seç - + Select Directory Dizin Seç @@ -11856,31 +12372,34 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula GameListWidget + Game List Oyun Listesi - + + Game Grid Oyun Tablosu - + + Show Titles Başlığı Göster - + All Types Tüm Türler - + All Regions Tüm Bölgeler - + Search... Ara... @@ -11954,22 +12473,22 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Yamaları Yenile - + Show Patches For All CRCs Tüm CRC'ler İçin Yamaları Göster - + Checked Seçili - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Oyunun tüm CRC'leri için yama dosyalarını taramayı açıp kapatır. Bu seçenek etkinleştirildiğinde, oyunun seri numarasına ait farklı CRC'lere sahip mevcut yamalar da yüklenecektir. - + There are no patches available for this game. Bu oyun için herhangi bir yama mevcut değil. @@ -12381,1394 +12900,1593 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula GlobalVariableTreeView - + unknown function bilinmeyen fonksiyon - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Oluşturucu: + + Advanced Options + Advanced Options - - Adapter: - Bağdaştırıcı: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Ekran + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Tam Ekran Modu: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - En Boy Oranı: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Pencereye Sığdır / Tam Ekran + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Otomatik Standart (4:3/3:2 Oranlı) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standart (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Geniş Ekran (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Yerel/Tam (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV En BoyOranını Değiştir: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Kapalı (Varsayılan) - - - - - - - - - - - - Automatic (Default) - Otomatik (Varsayılan) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Üst Alan Öncelikli, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Alt Alan Öncelikli, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Üst Alan Öncelikli, Tam Kareler) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - İki Yönlü Filtreleme: - - - - - - - None - Hiçbiri - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Çift Doğrusal (Pürüzsüz) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Çift Doğrusal (Keskin) - - - - Vertical Stretch: - Dikey Esneme: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Kırp: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Sol: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Üst: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Sağ: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Alt: - - - - - Screen Offsets - Ekran Ofsetleri - - - - - Show Overscan - Aşırı Taramayı Göster - - - - - Anti-Blur - Bulanıklık Önleyici - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Tarama Kaymasını Devre Dışı Bırak - - - - Screenshot Size: - Ekran Görüntüsü Boyutu: - - - - Screen Resolution - Ekran Çözünürlüğü - - - - Internal Resolution - Dahili Çözünürlük - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Kalite: - - - - - Rendering - Görsel İşleme - - - - Internal Resolution: - Dahili Çözünürlük: - - - - - Off - Kapalı - - - - - Texture Filtering: - Doku Filtreleme: - - - - - Nearest - En Yakın - - - - - Bilinear (Forced) - İki Yönlü (Zorla) - - - - - - Bilinear (PS2) - İki Yönlü (PS2) - - - - - Bilinear (Forced excluding sprite) - İki Yönlü (Sprite hariç zorla) - - - - Trilinear Filtering: - Üç Yönlü Filtreleme: - - - - Off (None) - Kapalı (Hiçbiri) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Üç Yönlü (Zorla) - - - - Anisotropic Filtering: - Eşyönsüz Doku Süzmesi: - - - - Dithering: - Renk Titreşimi: - - - - Scaled - Ölçeklendirilmiş - - - - - Unscaled (Default) - Ölçeklendirilmemiş (Varsayılan) - - - - Blending Accuracy: - Harmanlama Doğruluğu: - - - - Minimum - Asgari - - - - - Basic (Recommended) - Basit (Önerilen) - - - - Medium - Orta - - - - High - Yüksek - - - - Full (Slow) - Tam (Yavaş) - - - - Maximum (Very Slow) - En Yüksek (Çok Yavaş) - - - - Texture Preloading: - Dokuları Önceden Yükle: - - - - Partial - Kısmi - - - - - Full (Hash Cache) - Tam (Sağlama Önbelleği) - - - - Software Rendering Threads: - Yazılımsal İşleyici İş Parçacıkları: - - - - Skip Draw Range: - Çizim Oranını Atla: - - - - - Disable Depth Conversion - Derinlik Dönüşümünü Devre Dışı Bırak - - - - - GPU Palette Conversion - GPU Paleti Dönüşümü - - - - - Manual Hardware Renderer Fixes - Manuel Donanım Oluşturucu Düzeltmeleri - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - i̇ş Parçacıkları - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto-Flush - - - - Hardware Fixes - Donanım Düzeltmeleri - - - - Force Disabled - Zorla Devre Dışı - - - - Force Enabled - Zorla Etkinleştir - - - - CPU Sprite Render Size: - CPU Sprite Oluşturma Boyutu: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Devre dışı) - - - - 1 (64 Max Width) - 1 (64 Azm Genişlik) - - - - 2 (128 Max Width) - 2 (128 Azm Genişlik) - - - - 3 (192 Max Width) - 3 (192 Azm Genişlik) - - - - 4 (256 Max Width) - 4 (256 Azm Genişlik) - - - - 5 (320 Max Width) - 5 (320 Azm Genişlik) - - - - 6 (384 Max Width) - 6 (384 Azm Genişlik) - - - - 7 (448 Max Width) - 7 (448 Azm Genişlik) - - - - 8 (512 Max Width) - 8 (512 Azm Genişlik) - - - - 9 (576 Max Width) - 9 (576 Azm Genişlik) - - - - 10 (640 Max Width) - 10 (640 Azm Genişlik) - - - - - Disable Safe Features - Güvenli Özellikleri Kapat - - - - - Preload Frame Data - Kare Verisini Önceden Yükle - - - - Texture Inside RT - RT İçindeki Doku - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Agresif) - - - - Software CLUT Render: - Yazılım CLUT Oluşturma: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Devre Dışı (Varsayılan) - - - - Enabled (Exact Match) - Etkin (Tam Eşleşme) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Video Ölçekleme Düzeltmeleri - - - - Half Pixel Offset: - Yarım-Piksel Ofset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Özel (Doku) - - - - Special (Texture - Aggressive) - Özel (Doku - Agresif) - - - - Round Sprite: - Round Sprite: - - - - Half - Yarım - - - - Full - Tam - - - - Texture Offsets: - Doku Ofsetleri: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Taramasızlaştır: - - - - No Deinterlacing - Taramasızlaştırma Yok - - - - Window Resolution (Aspect Corrected) - Pencere Çözünürlüğü (En Boy Düzgün) - - - - Internal Resolution (Aspect Corrected) - Dahili Çözünürlük (En Boy Düzgün) - - - - Internal Resolution (No Aspect Correction) - Dahili Çözünürlük (En Boy Düzeltilmedi) - - - - WebP - WebP - - - - Force 32bit - 32bit Zorla - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto-Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - RT İçindeki Doku: - - - - Inside Target - İç Hedef - - - - Merge Targets - Hedefleri Birleştir - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Doku Bölgesini Tahmin Et - - - - - Disable Render Fixes - Oluşturma Düzeltmelerini Devre Dışı Bırak - - - - - Unscaled Palette Texture Draws - Ölçeklendirilmemiş Palet Doku Çizimleri - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Çift Doğrusala Zorla - - - - Force Nearest - En Yakına Zorla - - - - Texture Replacement - Doku Değişikliği - - - - Search Directory - Aranacak Dizin - - - - - Browse... - Göz At... - - - - - Open... - Aç... - - - - - Reset - Sıfırla - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2, doku değişimlerini bu dizine dökecek ve bu dizinden yükleyecektir. - - - - Options - Ayarlar - - - - - Dump Textures - Dokuları Çıkart - - - - - Dump Mipmaps - Mipmap'leri Dök - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Dokuları Yükle - - - - Apply Widescreen Patches - Geniş Ekran Yamalarını Uygula - - - - Apply No-Interlacing Patches - Taramasızlaştırma Yamalarını Uygula - - - - Align to Native - Doğal Hizala - - - - Align to Native - with Texture Offset - Doğal Hizala - Doku Ötelemesiyle - - - - Native Scaling - Doğal Ölçek - - - - Normal - Normal - - - - Aggressive - Agresif - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Dokuları Önceden Önbellekle - - - - Post-Processing - Son İşleme - - - - Sharpening/Anti-Aliasing - Keskinleştirme/Kenar Yumuşatma - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Kontrast Uyarlamalı Keskinleştirme: - - - - - - - None (Default) - Hiçbiri (Varsayılan) - - - - Sharpen Only (Internal Resolution) - Yalnızca Keskinleştir (Dahili Çözünürlük) - - - - Sharpen and Resize (Display Resolution) - Keskinleştir ve Boyutlandır (Ekran Çözünürlüğü) - - - - Sharpness: - Keskinlik: - - - - - FXAA - FXAA - - - - Filters - Filtreler - - - - TV Shader: - TV Gölgelendirici: - - - - Scanline Filter - Tarama Çizgisi Filtresi - - - - Diagonal Filter - Diyagonal Filtre - - - - Triangular Filter - Üçgensel Filtre - - - - Wave Filter - Dalgalı Filtre - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Gölge Hızlandırıcı - - - - Brightness: - Parlaklık: - - - - Contrast: - Kontrast: - - - - Saturation - Doygunluk - - - - OSD - OSD - - - - On-Screen Display - Ekran Üstü Gösterge (OSD) - - - - OSD Scale: - OSD Ölçeği: - - - - - Show Indicators - Göstergeleri Göster - - - - - Show Resolution - Çözünürlüğü Göster - - - - - Show Inputs - Girişleri Göster - - - - - Show GPU Usage - GPU Kullanımını Göster - - - - - Show Settings - Ayarları Göster - - - - - Show FPS - FPS Göster - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Genişletilmiş Yukarı Ölçeklen Çarpanları + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache - Shader Önbelleğini Devre Dışı Bırak + Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - İstatistikleri Göster + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Eşzamansız Doku Yükleme + + Integer Scaling + Integer Scaling - - Saturation: - Doygunluk: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - CPU Kullanımını Göster + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Güvenilir Olmayan Ayarlar Hakkında Uyar + + Anti-Blur + Anti-Blur - - Recording - Kayıt + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Kayıt Dizini + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Yakalama Ayarı + + Screen Offsets + Screen Offsets - + + Show Overscan + Show Overscan + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + + Native/Full (10:7) + Native/Full (10:7) + + + + None + None + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + + capture + capture + + + + Video Recording Setup + Video Recording Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display + + + OSD Messages Position: OSD Messages Position: - - - Left (Default) - Sol (Varsayılan) + + % + % - - OSD Performance Position: - OSD Performance Position: + + + None + None - - - Right (Default) - Sağ (Varsayılan) + + Top Left (Default) + Top Left (Default) - - + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + Show Frame Times - Kare Süresini Göster + Show Frame Times - - - Show PCSX2 Version - PCSX2 Sürümünü Göster + + Warnings For User + Warnings For User - - + + Show CPU Usage + Show CPU Usage + + + Show Hardware Info - Donanım Bilgilerini Göster + Show Hardware Info - - + Show Input Recording Status Show Input Recording Status - - + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + + Show Speed Percentages + Show Speed Percentages + + + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Ekran + + + + + + + + Off (Default) + Kapalı (Varsayılan) + + + + + + + Automatic (Default) + Otomatik (Varsayılan) + + + + Bilinear (Smooth) + Çift Doğrusal (Pürüzsüz) + + + + Screen Offsets + Ekran Ofsetleri + + + + Show Overscan + Aşırı Taramayı Göster + + + + Anti-Blur + Bulanıklık Önleyici + + + + Disable Interlace Offset + Tarama Kaymasını Devre Dışı Bırak + + + + Screen Resolution + Ekran Çözünürlüğü + + + + Internal Resolution + Dahili Çözünürlük + + + + PNG + PNG + + + + + Rendering + Görsel İşleme + + + + Bilinear (PS2) + İki Yönlü (PS2) + + + + Unscaled (Default) + Ölçeklendirilmemiş (Varsayılan) + + + + Basic (Recommended) + Basit (Önerilen) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Tam (Sağlama Önbelleği) + + + + Disable Depth Conversion + Derinlik Dönüşümünü Devre Dışı Bırak + + + + GPU Palette Conversion + GPU Paleti Dönüşümü + + + + Manual Hardware Renderer Fixes + Manuel Donanım Oluşturucu Düzeltmeleri + + + + Spin GPU During Readbacks + Geri okuma esnasında GPU'yu çalıştır + + + + Spin CPU During Readbacks + Geri okuma esnasında CPU'yu çalıştır + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto-Flush + + + + Hardware Fixes + Donanım Düzeltmeleri + + + + + 0 (Disabled) + 0 (Devre dışı) + + + + Disable Safe Features + Güvenli Özellikleri Kapat + + + + Preload Frame Data + Kare Verisini Önceden Yükle + + + + Texture Inside RT + RT İçindeki Doku + + + + Upscaling Fixes + Video Ölçekleme Düzeltmeleri + + + + Merge Sprite + Sprite'ı Birleştir + + + + Align Sprite + Sprite'ı Hizala + + + + Disable Partial Source Invalidation + Kısmi Kaynak Geçersizleştirmeyi Devre Dışı Bırak + + + + Read Targets When Closing + Kapanırken Hedefleri Oku + + + + Estimate Texture Region + Doku Bölgesini Tahmin Et + + + + Disable Render Fixes + Oluşturma Düzeltmelerini Devre Dışı Bırak + + + + Unscaled Palette Texture Draws + Ölçeklendirilmemiş Palet Doku Çizimleri + + + + Texture Replacement + Doku Değişikliği + + + + Dump Textures + Dokuları Çıkart + + + + Dump Mipmaps + Mipmap'leri Dök + + + + Dump FMV Textures + FMV Dokularını Dışa Aktar + + + + Load Textures + Dokuları Yükle + + + + Force Even Sprite Position + Düzgün Sprite Konumunu Zorla + + + + Precache Textures + Dokuları Önceden Önbellekle + + + + Post-Processing + Son İşleme + + + + + None (Default) + Hiçbiri (Varsayılan) + + + + FXAA + FXAA + + + + Shade Boost + Gölge Hızlandırıcı + + + + Saturation + Doygunluk + + + + OSD + OSD + + + + Show Indicators + Göstergeleri Göster + + + + Show Resolution + Çözünürlüğü Göster + + + + Show Inputs + Girişleri Göster + + + + Show GPU Usage + GPU Kullanımını Göster + + + + Show Settings + Ayarları Göster + + + + Show FPS + FPS Göster + + + + Disable Mailbox Presentation + Mailbox Sunumunu Devre Dışı Bırak + + + + Extended Upscaling Multipliers + Genişletilmiş Yukarı Ölçeklen Çarpanları + + + + Show Statistics + İstatistikleri Göster + + + + Asynchronous Texture Loading + Eşzamansız Doku Yükleme + + + + Show CPU Usage + CPU Kullanımını Göster + + + + Warn About Unsafe Settings + Güvenilir Olmayan Ayarlar Hakkında Uyar + + + + Left (Default) + Sol (Varsayılan) + + + + Right (Default) + Sağ (Varsayılan) + + + + Show Frame Times + Kare Süresini Göster + + + + Show PCSX2 Version + PCSX2 Sürümünü Göster + + + + Show Hardware Info + Donanım Bilgilerini Göster + + + + Show Input Recording Status + Girdi Kayıt Durumunu Göster + + + Show Video Capture Status Video Yakalama Durumunu Göster - - + Show VPS VPS'i göster - - capture - yakala - - - - Container: - Konteyner: - - - - - Codec: - Kodek: - - - - - Extra Arguments - Ekstra Argümanlar - - - - Capture Audio - Ses Yakala - - - - Format: - Biçim: - - - - Resolution: - Çözünürlük: - - - - x - x - - - - Auto - Otomatik - - - - Capture Video - Video Yakala - - - + Advanced - Advanced here refers to the advanced graphics options. Gelişmiş - - Advanced Options - Gelişmiş Seçenekler - - - - Hardware Download Mode: - Donanım İndirme Modu: - - - - Accurate (Recommended) - Doğru (Önerilen) - - - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) - - - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) - - - - Disabled (Ignore Transfers) - Devre Dışı (Aktarımları Yoksay) - - - - GS Dump Compression: - GS Dökümünü Sıkıştır: - - - - Uncompressed - Sıkıştırılmamış - - - - LZMA (xz) - LZMA (xz) - - - - + Zstandard (zst) Zstandard (zst) - - + Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - - Bitrate: - Bit Hızı: - - - - - kbps - Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps - - - - Allow Exclusive Fullscreen: - Özel Tam Ekrana İzin Ver: - - - - Disallowed - İzin verilmedi - - - - Allowed - İzin Verildi - - - - Debugging Options - Ayıklama Seçenekleri - - - - Override Texture Barriers: - Doku Bariyerini Geçersiz Kıl: - - - - Use Debug Device - Hata Ayıklama Aygıtı Kullan - - - - + Show Speed Percentages Hız Yüzdelerini Göster - - - Disable Framebuffer Fetch - Kare Arabelleği Getirmeyi Kapat - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13787,12 +14505,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Yazılımsal - Null @@ -13820,1131 +14532,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked İşaretsiz - + Enable Widescreen Patches Geniş Ekran Yamalarını Etkinleştir - + Automatically loads and applies widescreen patches on game start. Can cause issues. Oyun başlangıcında geniş ekran yamalarını otomatik olarak yükler ve uygular. Sorunlara neden olabilir. - + Enable No-Interlacing Patches Taramasız Yamaları Etkinleştir - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Oyun başlangıcında taramasız yamaları otomatik olarak yükler ve uygular. Sorunlara neden olabilir. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering İki Yönlü Filtreleme - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. İki yönlü son işlem filtresini etkinleştirir. Genel görüntüyü düzgünleştirir. Pikseller arasındaki konumlandırmayı düzeltir. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV En BoyOranını Değiştir - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Taklit edilen konsolun iç içe geçmiş ekranında kullanılacak taramasızlaştırma yöntemini belirler. Otomatik, çoğu oyunu doğru şekilde çalışmalıdır, ancak gözle görülür şekilde titrek grafikler görüyorsanız, mevcut seçeneklerden birini deneyin. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Yazılımsal İşleyici İş Parçacıkları - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Yazılım CLUT Oluşturma - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. Bu seçenek, oyuna özel oluşturma düzeltmelerini devre dışı bırakır. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. GPU'da çevirmek yerine 4-bit ve 8-bit çerçeve arabelleğini CPU'da çevir. Harry Potter ve Stuntman oyunlarında etkilidir. Performansı büyük ölçüde etkiler. - - + + Disabled Devre Dışı - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% %90 - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Doku önbelleğinin önceki çerçeve göstergesinin iç kısmını giriş dokusu olarak yeniden kullanmasını sağlar. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Ace Combat, Tekken, Soul Calibur, vb. gibi Namco oyunlarındaki ölçeklendirme (dikey çizgiler) sorunlarını giderir. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. FMV etkin olduğunda doku dökümüne izin verir. Bunu etkinleştirmemelisiniz. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Kodlayıcı - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Formatı - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bit Hızı - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Otomatik Çözünürlük - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Ses Kodlayıcı - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Ses Bit Hızı - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Özel Tam Ekrana İzin Ver - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Varsayılan) - + 2x Native (~720px/HD) 2x Doğal (~720px/HD) - + 3x Native (~1080px/FHD) 3x Doğal (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Doğal (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Doğal (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Doğal (~2160px/4K UHD) - + 7x Native (~2520px) 7x Doğal (~2520px) - + 8x Native (~2880px/5K UHD) 8x Doğal (~2880px/5K UHD) - + 9x Native (~3240px) 9x Doğal (~3240px) - + 10x Native (~3600px/6K UHD) 10x Doğal (~3600px/6K UHD) - + 11x Native (~3960px) 11x Doğal (~3960px) - + 12x Native (~4320px/8K UHD) 12x Doğal (~4320px/8K UHD) - + 13x Native (~4680px) 13x Doğal (~4680px) - + 14x Native (~5040px) 14x Doğal (~5040px) - + 15x Native (~5400px) 15x Doğal (~5400px) - + 16x Native (~5760px) 16x Doğal (~5760px) - + 17x Native (~6120px) 17x Doğal (~6120px) - + 18x Native (~6480px/12K UHD) 18x Doğal (~6480px/12K UHD) - + 19x Native (~6840px) 19x Doğal (~6840px) - + 20x Native (~7200px) 20x Doğal (~7200px) - + 21x Native (~7560px) 21x Doğal (~7560px) - + 22x Native (~7920px) 22x Doğal (~7920px) - + 23x Native (~8280px) 23x Doğal (~8280px) - + 24x Native (~8640px/16K UHD) 24x Doğal (~8640px/16K UHD) - + 25x Native (~9000px) 25x Doğal (~9000px) - - + + %1x Native %1x Doğal - - - - - - - - - + + + + + + + + + Checked İşaretli - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Dahili Bulanıklık önleyici geliştirmelerini etkinleştirir. PS2 işleyişine daha az doğrudur ancak birçok oyunu daha az bulanık gösterecektir. - - - - + Integer Scaling Tam Sayı Ölçeği - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ana bilgisayardaki piksellerin konsoldaki piksellere oranının bir tam sayı olmasını sağlamak için görüntüleme alanına dolgu ekler. Bazı 2D oyunlarda daha keskin bir görüntü sağlayabilir. - + Aspect Ratio En Boy Oranı - + Auto Standard (4:3/3:2 Progressive) Otomatik Standart (4:3/3:2 Oranlı) - + Deinterlacing Taramasızlaştır - - Screenshot Size - Ekran Görüntüsü Boyutu + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. Dahili çözünürlükler, dosya boyutu pahasına daha fazla ayrıntıyı korur. - + Screenshot Format Ekran Görüntüsü Biçimi - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. JPEG daha küçük dosyalar üretir, ancak ayrıntıları kaybeder. - + Screenshot Quality Ekran Görüntüsü Kalitesi - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% %50 - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Dikey Genişletme - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Ekranın dikey bileşenini uzatır (&lt; %100) veya sıkıştırır (&gt; %100). - + Fullscreen Mode Tam Ekran Modu - - - + + + Borderless Fullscreen Tam Ekran Kenarlıksız Pencere - + Chooses the fullscreen resolution and frequency. Tam ekran çözünürlüğünü ve frekansını seçer. - - + Left Sol - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Ekranın sol tarafından kırpılan piksel sayısını değiştirir. - + Top Üst - + Changes the number of pixels cropped from the top of the display. Ekranın üstünden kırpılan piksel sayısını değiştirir. - - + Right Sağ - + Changes the number of pixels cropped from the right side of the display. Ekranın sağ tarafından kırpılan piksel sayısını değiştirir. - + Bottom Alt - + Changes the number of pixels cropped from the bottom of the display. Ekranın altından kırpılan piksel sayısını değiştirir. - - + + Native (PS2) (Default) Doğal (PS2) (Varsayılan) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Doku Filtreleme - + Trilinear Filtering Üç Yönlü Filtreleme - + Anisotropic Filtering Eşyönsüz Doku Süzmesi - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Renk Titreşimi - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Harmanlama Doğruluğu - + Texture Preloading Dokuları Önceden Yükle - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Bazı oyunların doğru şekilde işlenmesi için gereken mipmapping özelliğini etkinleştirir. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Keskinlik - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Parlaklık - - - + + + + 50 50 - + Contrast Kontrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Gölgelendirici - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Ölçeği - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Varsayılan - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14952,482 +15724,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Varsayılan + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + Texture Filtering: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Search Directory + + + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Off + Off + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafikler - + Save Screenshot Ekran Görüntüsünü Kaydet - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Tek Kare GS Dökümünü Kaydet - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Yazılım İşlemeyi Aç/Kapat - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Donanım Mipmapping'i Aç/Kapat - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Taramasızlaştır Modu Döngüsü - + Automatic Otomatik - + Off Kapalı - - - Weave (Top Field First) - Weave (Top Field First) - - Weave (Bottom Field First) - Weave (Bottom Field First) + Weave (Top Field First) + Örme (Üstteki Field Önce) - Bob (Top Field First) - Bob (Top Field First) + Weave (Bottom Field First) + Örme (Alttaki Field Önce) - Bob (Bottom Field First) - Bob (Bottom Field First) + Bob (Top Field First) + Sallama (Üstteki Field Önce) + Bob (Bottom Field First) + Sallama (Alttaki Field Önce) + + + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Taramasızlaştırma '{}' ayarlandı. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Doku Dökümünü Aç/Kapat - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Doku Değişikliklerini Aç/Kapat - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Doku Değişikliklerini Tekrar Yükle - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Doku Değişiklikleri Tekrar Yükleniyor... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Ses Düzeyi: Sessiz - + Volume: {}% Ses Düzeyi: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System Sistem - + Open Pause Menu Oyun Menüsünü Aç - + Open Achievements List Başarım Listesini Aç - + Open Leaderboards List Skor Sıralamasını Aç - + Toggle Pause Duraklat - + Toggle Fullscreen Tam Ekran Aç/Kapat - + Toggle Frame Limit Kare Sınırlayıcıyı Aç/Kapat - + Toggle Turbo / Fast Forward Turbo Modunu Aç/Kapat - + Toggle Slow Motion Ağır Çekim Modunu Aç/Kapat - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Ses Düzeyini Artır - + Decrease Volume Ses Düzeyini Azalt - + Toggle Mute Sesi Aç/Kapat - + Frame Advance Kare İlerlemesi - + Shut Down Virtual Machine Sanal Makineyi Kapat - + Reset Virtual Machine Sanal Makineyi Yeniden Başlat - + Toggle Input Recording Mode Girdi Kaydetme Modunu Aç/Kapat - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Durum Kayıtları - + Select Previous Save Slot Önceki Kayıt Slotunu Seç - + Select Next Save Slot Sonraki Kayıt Slotunu Seç - + Save State To Selected Slot Durumu Seçilen Yuvaya Kaydet - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Durumu 1. Yuvaya Kaydet - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Durumu 2. Yuvaya Kaydet - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Durumu 3. Yuvaya Kaydet - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Durumu 4. Yuvaya Kaydet - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Durumu 5. Yuvaya Kaydet - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Durumu 6. Yuvaya Kaydet - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Durumu 7. Yuvaya Kaydet - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Durumu 8. Yuvaya Kaydet - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Durumu 9. Yuvaya Kaydet - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Durumu 10. Yuvaya Kaydet - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15435,63 +16516,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Yükle - + Save Kaydet - + Select Previous Öncekini Seç - + Select Next Sonrakini Seç - + Close Menu Menüyü Kapat - - + + Save Slot {0} Kayıt Yuvası {0} - + No save present in this slot. Bu yuvada kayıtlı dosya yok. - + no save yet no save yet @@ -15850,43 +16936,43 @@ Right click to clear binding - + Pause On Focus Loss Odak Kaybında Oyunu Duraklat - + Inhibit Screensaver Ekran Koruyucunun Çalışmasını Engelle - + Pause On Start Başlangıçta Duraklat - + Confirm Shutdown Kapatmayı Onayla - + Enable Discord Presence Discord Durumunu etkinleştir - + Enable Mouse Lock Fare Kilidini Etkinleştir - + Pause On Controller Disconnection Kontrolcü Bağlantısı Kesildiğinde Duraklat @@ -15897,287 +16983,381 @@ Right click to clear binding - + Start Fullscreen Tam Ekran Modunda Başlat - + Double-Click Toggles Fullscreen Çift Tıklama İle Tam Ekran Aç/Kapa - + Render To Separate Window Ayrı Pencereye İşle - + Hide Main Window When Running Çalışırken Ana Pencereyi Gizle - + Disable Window Resizing Pencere Boyutlandırmayı Devre Dışı Bırak - + Hide Cursor In Fullscreen Tam Ekranda Fare İmlecini Gizle - - Preferences - Tercihler + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Dil: - + Theme: Tema: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Otomatik Güncelleyici - + Update Channel: Güncelleme Kanalı: - + Current Version: Mevcut Sürüm: - - + + Enable Automatic Update Check Otomatik Güncelleyiciyi Etkinleştir - + Check for Updates... Güncellemeleri Denetle... - + Native Doğal - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Klasik Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [PCSX2 Klasörüne At] - - - - - - + + + + Checked İşaretli - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Ana pencereyi yeniden boyutlandırmayı engeller. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked İşaretsiz - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Oyun başlatıldığında emülatörü duraklatır. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Oyun başlatıldığında otomatik olarak tam ekran moduna geçer. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Oyunu ana pencere yerine ayrı bir pencerede görüntüler. Eğer seçenek işaretli değilse oyun, oyun listesinin tepesinde görüntülenir. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Bir oyun çalışırken ana pencereyi (oyun listesiyle birlikte) gizler, Ayrı Pencereye İşle özelliğinin etkinleştirilmesini gerektirir. - - - + Shows the game you are currently playing as part of your profile in Discord. Mevcut oynanan oyunu Discord profilinde gösterir. - + System Language [Default] Sistem Dili @@ -16209,6 +17389,11 @@ Right click to clear binding Edit Layout Düzeni Değiştir + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16376,18 +17561,18 @@ Right click to clear binding &Sistem - - + + Change Disc Diski Değiştir - + Load State Durum Kaydı Yükle - + S&ettings Aya&rlar @@ -16401,6 +17586,11 @@ Right click to clear binding &Debug &Hata ayıklama + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16422,139 +17612,139 @@ Right click to clear binding Araç Çubuğu - + Start &File... &Dosya Başlat... - + Start &BIOS &BIOS Başlat - + &Scan For New Games &Yeni Oyunları Tara - + &Rescan All Games &Tüm Oyunları Tekrar Tara - + Shut &Down &Kapat - + Shut Down &Without Saving Kaydetmeden Kapat - + &Reset &Yeniden Başlat - + &Pause &Duraklat - + E&xit &Çıkış - + &BIOS &BIOS - + &Controllers &Kontrolcüler - + &Hotkeys &Kısayol Tuşları - + &Graphics &Grafikler - + &Post-Processing Settings... &İşleme Sonrası Ayarları... - + Resolution Scale Çözünürlük Ölçeği - + &GitHub Repository... &GitHub Deposu... - + Support &Forums... &Destek Forumları... - + &Discord Server... &Discord Sunucusu... - + Check for &Updates... Güncellemeleri &Denetle... - + About &Qt... Qt &Hakkında... - + &About PCSX2... &PCSX2 Hakkında... - + Fullscreen In Toolbar Tam Ekran - + Change Disc... In Toolbar Diski Değiştir... - + &Audio &Ses - + Global State Genel Durum - + &Screenshot &Ekran Görüntüsü - + Start File In Toolbar Dosyadan Başlat @@ -16579,416 +17769,417 @@ Right click to clear binding Setti&ngs &Ayarlar - - - &Switch Renderer - &İşleyiciyi Değiştir - &Input Recording &Giriş Kaydı - + Start D&isc... &Diskten Başlat... - + Start Disc In Toolbar Diskten Başlat - + Start BIOS In Toolbar BIOS Başlat - + Shut Down In Toolbar Kapat - + Reset In Toolbar Yeniden Başlat - + Pause In Toolbar Duraklat - + Load State In Toolbar Durum Kaydı Yükle - + Save State In Toolbar Durum Kaydet - + &Emulation &Emülasyon - + Controllers In Toolbar Kontrolcüler - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements &Başarımlar - + &Fullscreen &Tam Ekran - + PCSX2 &Wiki... &PCSX2 Wiki... - + D&ocumentation... &Belgeler... - + &Interface &Arayüz - + Add Game &Directory... Oyun Dizini &Ekle... - + Settings In Toolbar Ayarlar - + &From File... &Dosyadan... - + From &Device... &Cihazdan... - + From &Game List... &Oyun Listesinden... - + &Remove Disc &Diski Kaldır - + Screenshot In Toolbar Ekran Görüntüsü - + &Memory Cards &Hafıza Kartları - + &Network && HDD &Ağ && HDD - + &Folders &Klasörler - + &Toolbar &Araç Çubuğu - + Show Titl&es (Grid View) &Başlığı Göster (Tablo Görünümü) - + &Open Data Directory... &Veri Dizinini Aç... - + &Toggle Software Rendering &Yazılım İşlemeyi Aç/Kapat - + &Open Debugger &Hata Ayıklayıcıyı Aç - + &Reload Cheats/Patches &Hileleri/Yamaları Yeniden Yükle - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump &Tek Kare GS Dökümünü Kaydet - + &New This section refers to the Input Recording submenu. &Yeni - + &Play This section refers to the Input Recording submenu. &Oynat - + &Stop This section refers to the Input Recording submenu. &Durdur - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode &Geniş Ekran Moduna Geç - + &Cover Downloader... &Kapak İndirici... - + &Show Advanced Settings &Gelişmiş Ayarları Göster - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Yakala - + &Edit Cheats... &Hileleri Düzenle... - + Edit &Patches... &Yamaları Düzenle... - + &Status Bar &Durum Çubuğu - - + + Game &List Oyun &Listesi - + Loc&k Toolbar &Araç Çubuğunu Kilitle - + &Verbose Status &Ayrıntılı Durum - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. &Sistem Ekranı - + Game &Properties &Oyun Özellikleri - + Game &Grid &Oyun Tablosu - + Zoom &In (Grid View) &Yakınlaştır (Tablo Görünümü) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Uzaklaştır (Tablo Görünümü) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) &Kapakları Yenile (Tablo Görünümü) - + Open Memory Card Directory... Hafıza Kartı Klasörünü Aç... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Geniş Ekran Moduna Geç - - + + Big Picture In Toolbar Geniş Ekran - + Show Advanced Settings Gelişmiş Ayarları Göster - - + + Video Capture Video Yakala - + Internal Resolution Dahili Çözünürlük - + %1x Scale %1x Ölçek - + Select location to save block dump: Select location to save block dump: - + Do not show again Tekrar gösterme - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17001,309 +18192,315 @@ PCSX2 ekibi bu ayarları değiştiren yapılandırmalar için herhangi bir deste Devam etmek istediğinizden emin misiniz? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Dosya (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy UYARI: Hafıza Kartı Meşgul - + Confirm Shutdown Kapatmayı Onayla - + Are you sure you want to shut down the virtual machine? Sanal Makineyi kapatmak istediğinize emin misiniz? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Hata - + You must select a disc to change discs. Disk değiştirmek için önce bir disk seçmelisiniz. - + Properties... Özellikler... - + Set Cover Image... Kapak Resmi Ayarla... - + Exclude From List Listeden Ayrı Tut - + Reset Play Time Oynama Süresini Sıfırla - + Check Wiki Page Wiki Sayfasını Denetle - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Varsayılan Önyükleme - + Fast Boot Hızlı Önyükleme - + Full Boot Tam Önyükleme - + Boot and Debug Önyükle ve Hata ayıkla - + Add Search Directory... Aranacak Dizin Ekle... - + Start File Dosyadan Başlat - + Start Disc Diskten Başlat - + Select Disc Image Disk İmajı Seç - + Updater Error Güncelleyici Hatası - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Otomatik güncelleme mevcut platformda desteklenmiyor. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Duraklatıldı - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Geniş Ekran Modunu Durdur - + Exit Big Picture In Toolbar Geniş Ekrandan Çık - + Game Properties Oyun Özellikleri - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. Durum kaydı mevcut değil. - + Select Cover Image Kapak Resmi Ayarla - + Cover Already Exists Kapak Resmi Zaten Mevcut - + A cover image for this game already exists, do you wish to replace it? Bu oyun için halihazırda bir kapak resmi mevcut, değiştirmek istediğinize emin misiniz? - - - - + + + + Copy Error Kopyalama Hatası - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Sıfırlamayı Onayla - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17312,12 +18509,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17330,89 +18527,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Temiz Önyükleme - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Durum Dosyasını Yükle... - + Load From File... Dosyadan yükle... - - + + Select Save State File Durum Kaydı Dosyası Seç - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Durum Kayıtlarını Sil... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Devletleri Kaydet (*.p2s *.p2s.backup) - + Resume (%2) Sürdür (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Durum Kayıtlarını Sil - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17421,62 +18623,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 durum kayıtları silindi. - + Save To File... Dosyaya Kaydet... - + Empty Boş - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Disk Değişimini Onayla - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Diski Değiştir - + Reset Sıfırla - + Missing Font File Eksik Yazı Tipi Dosyası - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files İndirilen Dosyalar - + Audio Files (*.wav) Ses Dosyaları (*.wav) @@ -17484,25 +18686,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17519,13 +18721,13 @@ Diğer PCSX2 örneklerini kapatın veya bilgisayarınızı yeniden başlatın. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17784,12 +18986,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Evet - + No Hayır @@ -17823,7 +19025,7 @@ Savestates should not be used in place of in-game saves. - + Reset Sıfırla @@ -17854,25 +19056,25 @@ Savestates should not be used in place of in-game saves. - + Create Oluştur - + Rename Yeniden adlandır - + Convert Dönüştür - + Delete Sil @@ -17883,78 +19085,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Çalıştırılan oyuna göre kayıtları otomatik düzenle - + Checked İşaretli - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Hafıza Kartlarını Değiştir - + Eject Memory Card Hafıza Kartını Çıkart - - - + + + Error Hata - - + + Delete Memory Card Hafıza Kartını Sil - - - - + + + + Rename Memory Card Hafızı Kartını Yeniden Adlandır - + New Card Name Yeni Hafıza Kartı - + New name is invalid, it must end with .ps2 Dosya ismi .ps2 ile bitmeli - + New name is invalid, a card with this name already exists. Bu isim, halihazırda kullandığı için geçersiz. - + Slot %1 Yuva %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17963,63 +19165,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Hafıza Kartı silme işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir. - + Failed to rename Memory Card. The log may contain more information. Hafıza Kartını yeniden adlandırma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Her iki yuvada da değiştirme için seçili bir kart olmalıdır. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Bilinmiyor - + PS2 (Folder) PS2 (Klasör) @@ -18027,17 +19229,53 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Mevcut Değil] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18220,7 +19458,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek.%0 sonuç bulundu - + Searching... Aranıyor... @@ -18268,73 +19506,146 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek.Memory - + Copy Address Adresi Kopyala - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Yapıştır - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18378,6 +19689,11 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18451,6 +19767,11 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18480,6 +19801,11 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19021,7 +20347,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek.Gitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19078,7 +20404,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19179,19 +20505,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19200,7 +20526,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19209,7 +20535,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19218,7 +20544,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Hiçbir hile veya yama (geniş ekran, uyumluluk ve diğerleri) bulunamadı / aktif edilemedi. @@ -19226,12 +20552,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) SüreEsnetme (Önerilen) @@ -19252,34 +20578,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Oluşturucu - + Failed to create HDD image HDD imajı oluşturulamadı @@ -19319,47 +20627,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Hata - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel İptal @@ -19498,13 +20806,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19524,6 +20832,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION AÇIKLAMA + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19533,42 +20851,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New Yeni - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Sil @@ -20036,6 +21354,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20081,11 +21404,6 @@ Do you want to continue? Controller Port 2 Kontrolcü Portu 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Kurulum Tamamlandı!</span></h1><p> Oyunları oynamaya hazırsınız.</p><p>Daha fazla ayar seçeneğini Ayarlar menüsünden görüntüleyebilirsiniz ayrıca kontrolcü kullanarak Geniş Ekran Arayüzünde menülerde istediğiniz gibi gezinebilirsiniz.</p><p>Umarız PCSX2 kullanmaktan keyif alırsınız.</p></body></html> - &Back @@ -20233,16 +21551,59 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Stack - + Copy Kopyala - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20256,32 +21617,32 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Ölü - + Name İsim - + Value Değer - + Location Konum - + Size Boyut - + Type Tür - + Liveness Canlılık @@ -20289,12 +21650,12 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20327,109 +21688,139 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: İsim: - + Change Type To Change Type To - + Type: Tür: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20447,43 +21838,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID GEÇERSİZ - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. ÖNCELİK - + STATE Warning: short space limit. Abbreviate if needed. DURUM - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20593,1045 +21984,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Cihazı - + Audio Device Ses Cihazı - + Audio Latency Ses Gecikmesi - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Klavye (Konami) - + Keyboard Klavye - + HID Mouse HID Fare - + Pointer Pointer - + Left Button Sol Düğme - + Right Button Sağ Düğme - + Middle Button Orta Düğme - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Yukarı - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Aşağı - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Sol - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Sağ - + Trigger Tetik - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select Düğmesi - - - - - - - - - + + + + + + + + + Start Start Düğmesi - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path İmleç Yolu - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale İmleç Ölçeği - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color İmleç Rengi - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Otomatik değişkenler yerine eğer mevcutsa aşağıdaki değişkenleri uygulamaya zorlar. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Simüle edilen ekranın dikey merkez konumunu ayarlar. - + Screen Width Ekran Genişliği - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Ekran Yüksekliği - + Sets the height of the simulated screen. Simüle edilen ekranın yüksekliğini ayarlar. - + Logitech USB Headset Logitech USB Kulaklık - - - + + + Input Device Giriş Cihazı - - - - + + + + Selects the device to read audio from. Sesin okunacağı cihazı seçer. - + Output Device Çıktı Cihazı - + Selects the device to output audio to. Ses çıktısı yapılacak cihazı seçer. - - - - + + + + Input Latency Giriş Gecikmesi - - - - - + + + + + Specifies the latency to the host input device. Ana bilgisayar giriş aygıtına olan gecikme süresini belirtir. - - - - - - + + + + + + %dms %dms - + Output Latency Çıkış Gecikmesi - + Specifies the latency to the host output device. Ana bilgisayar çıkış aygıtına olan gecikme süresini belirtir. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mikrofon: Ne oynatıcı 1 ne de 2 bağlı değil. - + USB-Mic: Failed to start player {} audio stream. USB-Mikrofon: Oynatıcı {} ses akışı başlatılamadı. - + Microphone Mikrofon - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Oyuncu 1 Cihazı - + Selects the input for the first player. İlk oyuncu için girdiyi seçer. - + Player 2 Device Oyuncu 2 Cihazı - + Selects the input for the second player. İkinci oyuncu için girdiyi seçer. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Görsel yolu - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Sola Dönme - - - - - - Steering Right - Sağa Dönme - - Throttle - Gaz + Steering Left + Sola Dönme - - + Steering Right + Sağa Dönme + + + + + + Throttle + Gaz + + + + + + + Brake Fren - - - + + + Cross Çarpı - - - + + + Square Kare - - - + + + Circle Daire - - + + Triangle Üçgen - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Güç Geri-Bildirimi - + Shift Up / R1 Vites Arttırma / R1 - + Shift Down / L1 Vites Azaltma / L1 - + L3 L3 - + R3 R3 - + Menu Up Menü Yukarı - + Menu Down Menü Aşağı - - + + X X - - + + Y Y - + Off Kapalı - + Low Düşük - + Medium Orta - + High Yüksek - + Steering Smoothing Dönüş Yumuşatması - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Dönüş yaparken yapılan değişiklikleri yumuşatır. Klavyeler için gereklidir. - - + + %d%% %d%% - + Steering Deadzone Dönüş Deadzone'u - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Bateri Kiti - - + + Blue Mavi - - + + Green Green - - + + Red Kırmızı - - + + Yellow Sarı - + Orange Turuncu - + Buzz Controller Buzz Kontrolcüsü - + Player 1 Red Oyuncu 1 Kırmızı - + Player 1 Blue Oyuncu 1 Mavi - + Player 1 Orange Oyuncu 1 Turuncu - + Player 1 Green Oyuncu 1 Yeşil - + Player 1 Yellow Oyuncu 1 Sarı - + Player 2 Red Oyuncu 2 Kırmızı - + Player 2 Blue Oyuncu 2 Mavi - + Player 2 Orange Oyuncu 2 Turuncu - + Player 2 Green Oyuncu 2 Yeşil - + Player 2 Yellow Oyuncu 2 Sarı - + Player 3 Red Oyuncu 3 Kırmızı - + Player 3 Blue Oyuncu 3 Mavi - + Player 3 Orange Oyuncu 3 Turuncu - + Player 3 Green Oyuncu 3 Yeşil - + Player 3 Yellow Oyuncu 3 Sarı - + Player 4 Red Oyuncu 4 Kırmızı - + Player 4 Blue Oyuncu 4 Mavi - + Player 4 Orange Oyuncu 4 Turuncu - + Player 4 Green Oyuncu 4 Yeşil - + Player 4 Yellow Oyuncu 4 Sarı - + KeyboardMania Keyboardmania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Yazıcı @@ -21658,214 +23072,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21875,78 +23289,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Güç - + A Button A Tuşu - + B Button B Tuşu - + C Button C Tuşu - + D Button D Tuşu - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Kamera Tuşu - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22814,37 +24228,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Bilinmeyen Oyun - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Hata - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22861,295 +24275,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Durum {} yuvasına kaydediliyor... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Hızlı CDVD aktif, bu seçenek oyunları bozabilir. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Döngü hızı/atlaması varsayılan değerde değil, bu durum oyunların çökmesine veya çok yavaş çalışmasına neden olabilir. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Üç yönlü filtreleme otomatik olarak ayarlanmamıştır. Bu, bazı oyunlarda görüntülemeyi bozabilir. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Oyun düzeltmeleri aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Uyumluluk yamaları aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. - + Frame rate for NTSC is not default. This may break some games. Kare hızı NTSC oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. - + Frame rate for PAL is not default. This may break some games. Kare hızı PAL oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts index e5ce88deac..03d555de2a 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts @@ -95,27 +95,27 @@ Чекаємо... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Ваш токен входу RetroAchievements більше не дійсний.</strong> Ви повинні повторно ввести свої облікові дані для відстежування ваших досягнень. Ваш пароль не буде збережено в PCSX2, замість нього буде згенеровано та використано токен доступу. - + &Login &Увійти - + Logging in... Здійснюється вхід... - + Login Error Вхід невдалий - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Please check your username and password, and try again. Будь ласка, перевірте ім'я користувача та пароль і спробуйте знову. - + Login failed. Вхід невдалий. - + Enable Achievements Увімкнути досягнення - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? Чи хочете увімкнути відстежування зараз? - + Enable Hardcore Mode Увімкнути хардкорний режим - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Do you want to enable hardcore mode? Чи хочете увімкнути хардкорний режим? - + Reset System Перезавантажити систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз? @@ -176,239 +176,355 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements Увімкнути досягнення - - + + Enable Hardcore Mode Увімкнути хардкорний режим - - + + Test Unofficial Achievements Тестувати неофіційні досягнення - - + + Enable Sound Effects Увімкнути звукові ефекти - + Notifications Сповіщення - - + + 5 seconds 5 секунд - + Account Обліковий запис - - + + Login... Увійти... - + View Profile... Переглянути профіль... - + Settings Налаштування - - + + Enable Spectator Mode Ввімкнути режим спостерігача - - + + Enable Encore Mode Увімкнути режим "Encore" - - + + Show Achievement Notifications Показувати сповіщення про досягнення - - + + Show Leaderboard Notifications Показувати сповіщення про таблиці лідерів - - + + Overlay Settings + Параметри накладання + + + + + Top Left + Зверху ліворуч + + + + + Top Center + Зверху по центру + + + + + Top Right + Зверху праворуч + + + + + Center Left + Центр ліворуч + + + + + Center + По центру + + + + + Center Right + По центру праворуч + + + + + Bottom Left + Знизу ліворуч + + + + + Bottom Center + Знизу по центру + + + + Bottom Right (Default) + Знизу праворуч (за замовчуванням) + + + + Notification Position: + Позиція повідомлення: + + + + None + Не обрано + + + + Top Left (Default) + Верхній лівий (за замовчуванням) + + + + + Bottom Right + Знизу праворуч + + + + Overlay Position: + Позиція накладання: + + + + Enable In-Game Overlays Увімкнути внутрішньоігрові оверлеї - + + + Enable In-Game Leaderboard Overlays + Увімкнути накладання таблиці лідерів у грі + + + Sound Effects Звукові ефекти - - - + + + Browse... Огляд... - - - + + + Reset Скинути - + Achievement Unlock Sound Звук розблокування досягнень - - - + + + Preview Попередній перегляд - + Notification Sound Звук сповіщення - + Leaderboard Submit Sound Звук надсилання рейтингу - + Username: Login token generated at: Ім'я користувача: Токен входу згенеровано: - + Game Info Інформація про гру - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 використовує RetroAchievements як базу даних для досягнень та відстежування прогресу. Щоб користуватися досягненнями, будь ласка, зареєструйте обліковий запис на <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Для перегляду списку досягнень під час гри, натисніть гарячу клавішу <span style=" font-weight:600;">Відкрити меню паузи</span> і оберіть <span style=" font-weight:600;">Досягнення</span> з переліку меню.</p></body></html> - - - - - + + + + + Unchecked Без позначки - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з їх розблокуванням на сервер. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Коли увімкнено, PCSX2 буде робити перелік досягнень з неофіційних сетів. Зверніть увагу, що ці досягнення не відстежуються серверами RetroAchievements, тому вони будуть розблоковуватися щоразу. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Режим "виклику" для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, і функції з пришвидшенням та сповільненням емуляції. - - - + + + + Checked Позначено - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Вмикає відтворення звукових ефектів для таких подій, як розблокування досягнень та подання результатів до таблиці лідерів. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Показує іконки в нижньому правому куті екрана, коли активується челендж/"primed" досягнення з декількома умовами для виконання. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. Коли увімкнено і здійснено вхід, PCSX2 буде сканувати на наявність досягнень під час запуску емулятора. - + Displays popup messages on events such as achievement unlocks and game completion. Вмикає зображення спливних повідомлень про події, такі як розблокування досягнень та подання результатів до таблиці лідерів. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Вмикає зображення спливних повідомлень про початок, надсилання або провалу виклику з таблицею лідерів. - + Custom Sound Effect Користувацький звуковий ефект - + Any - Any + Всі - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Позиція накладання + + + + Notification Position + Позиція повідомлення + + + When enabled, each session will behave as if no achievements have been unlocked. Коли увімкнено, кожен сеанс буде поводитися так, ніби ніяких досягнень не було розблоковано. - + Reset System Перезавантажити систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз? - - + + %n seconds %n секунда @@ -418,19 +534,19 @@ Login token generated at: - + Username: %1 Login token generated on %2. Ім'я користувача: %1 Токен входу згенеровано %2. - + Logout Вихід - + Not Logged In. Вхід не здійснено. @@ -438,33 +554,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Хардкорний режим буде увімкнено при перезавантаженні системи. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} не може бути виконаний поки хардкорний режим увімкнений. Чи хочете ви вимкнути хардкорний режим? {0} буде скасований якщо ви оберете Ні. - + Hardcore mode is now enabled. Хардкорний режим тепер увімкнено. - + {} (Hardcore Mode) {} (Хардкорний режим) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -475,7 +591,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -486,22 +602,22 @@ Login token generated on %2. - + {} (Unofficial) {} (Неофіційне) - + Mastered {} Опановано майстерність над {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -512,7 +628,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -523,267 +639,285 @@ Login token generated on %2. - + Leaderboard attempt started. Спроба отримати рекорд почато. - + Leaderboard attempt failed. Спроба отримати рекорд була невдалою. - + Your Time: {}{} Ваш час: {}{} - + Your Score: {}{} Ваш рахунок: {}{} - + Your Value: {}{} Ваше значення: {}{} - + (Submitting) (Надсилається) - + Achievements Disconnected Досягнення від'єднано - + An unlock request could not be completed. We will keep retrying to submit this request. Запит на розблокування не вдалося виконати. Ми будемо повторювати спробу надіслати цей запит. - + Achievements Reconnected Досягнення перепід'єднано - + All pending unlock requests have completed. Усі запити на розблокування були завершені. - + Hardcore mode is now disabled. Хардкорний режим тепер вимкнено. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Рахунок: {0} pts (softcore: {1} pts) Непрочитані повідомлення: {2} - - + + Confirm Hardcore Mode Підтвердити хардкорний режим - + Active Challenge Achievements Досягнення активних викликів - + (Hardcore Mode) (Хардкорний режим) - + You have unlocked all achievements and earned {} points! Ви розблокували всі досягнення та отримали {} балів! - - + + + Switch Rankings + Змінити рейтинги + + + + + Change Selection + Змінити вибір + + + + + Back + Назад + + + + Leaderboard Download Failed Не вдалося завантажити таблицю лідерів - + Your Time: {0} (Best: {1}) Ваш час: {0} (Найкращий: {1}) - + Your Score: {0} (Best: {1}) Ваш рахунок: {0} (Найкращий: {1}) - + Your Value: {0} (Best: {1}) Ваше значення: {0} (Найкраще: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Позиція на таблиці лідерів: {1} з {2} - + Server error in {0}: {1} Помилка сервера в {0}: {1} - + Yes Так - + No Ні - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Ви розблокували {0} з {1} досягнень, заробивши {2} з {3} можливих балів. - + Unknown Невідомо - + Locked Заблоковано - + Unlocked Розблоковано - + Unsupported Не підтримується - + Unofficial Неофіційне - + Recently Unlocked Нещодавно розблоковано - + Active Challenges Активні виклики - + Almost There Ще трохи... - + {} points {} балів - + {} point {} бал - + XXX points XXX балів - + Unlocked: {} Розблоковано: {} - + This game has {} leaderboards. Ця гра має {} таблиць лідерів. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Надсилання балів вимкнено, оскільки хардкорний режим вимкнений. Таблиці рекордів доступні лише для перегляду. - + Show Best Показати Найкращі - + Show Nearby Показати поруч - + Rank Ранг - + Name Ім'я - + Time Час - + Score Рахунок - + Value Значення - + Date Submitted Дата Подачі - + Downloading leaderboard data, please wait... Завантажування таблиці лідерів, будь ласка зачекайте... - - + + Loading... Завантаження... - - + + This game has no achievements. Ця гра не має досягнень. - + Failed to read executable from disc. Achievements disabled. Не вдалося прочитати виконавчий файл з диска. Досягнення вимкнені. @@ -791,325 +925,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Застосувати глобальне значення [%1] - + Rounding Mode Режим округлення - - - + + + Chop/Zero (Default) Chop/Zero (за замовчуванням) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 обробляє округлення під час емуляції математичного співпроцесора в Emotion Engine (EE FPU). Оскільки різні FPU в PS2 не відповідають міжнародним стандартам, деяким іграм можуть знадобитися різні режими для правильного математичного обчислення. Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли гра не має видимих проблем, може спричинити нестабільність.</b> - + Division Rounding Mode Режим округлення ділень - + Nearest (Default) Ніяка (за замовчуванням) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Визначає, як результати ділення чисел з що плаває комою округлюються. Деякі ігри можуть вимагати конкретних налаштувань; зміна цього параметра, коли у гри немає видимих проблем, може спричинити нестабільність - + Clamping Mode Режим клемпінгу - - - + + + Normal (Default) Звичайний (за замовчуванням) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86. Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - - + + Enable Recompiler Увімкнути рекомпілятор - + + - - - - - - - - - - - + + + + + + + + + + Checked Позначено - + Use Save State Selector Використовувати метод збереження стану - + Show a save state selector UI when switching slots instead of showing a notification bubble. Показати перемикач збереження при змінених слотів замість показу повідомлень. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Виконує вчасний бінарний переклад 64-бітного машинного коду MIPS-IV в x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Детектор холостого циклу - + Moderate speedup for some games, with no known side effects. Помірне прискорення для деяких ігор, без відомих побічних ефектів. - + Enable Cache (Slow) Увімкнути кешування (повільно) - - - - + + + + Unchecked Без позначки - + Interpreter only, provided for diagnostic. Лише для інтерпретатора, надається для діагностики. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Детектор затримки INTC - + Huge speedup for some games, with almost no compatibility side effects. Велике прискорення для деяких ігор, майже без побічних ефектів сумісності. - + Enable Fast Memory Access Увімкнути швидкий доступ до пам'яті - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Використовує «бекпетчинг», щоб уникати промивку реєстру на кожному зверненні до пам'яті. - + Pause On TLB Miss Пауза на TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Ставить віртуальну машину на паузу, коли виникає TLB Miss, замість того щоб ігнорувати його і продовжувати. Зверніть увагу, що віртуальна машина буде зупинятися після кінця блоку, а не на інструкції, де виявився виняток. Зверніться до консолі, щоб бачити адрес, в якому стався неприпустимий доступ. - + Enable 128MB RAM (Dev Console) Увімкнути 128МБ оперативної пам'яті (консоль для розробника) - + Exposes an additional 96MB of memory to the virtual machine. Виставляє додаткові 96МБ пам'яті для віртуальної машини. - + VU0 Rounding Mode Режим округлення VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Змінює, як PCSX2 обробляє округлення під час емуляції Vector Unit 0 процесора Emotion Engine (EE VU0). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + VU1 Rounding Mode Режим округлення VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Змінює, як PCSX2 обробляє округлення під час емуляції Vector Unit 1 в Emotion Engine (EE VU1). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + VU0 Clamping Mode Режим затискання VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86 у Vector Unit 0 в Emotion Engine (EE VU0). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + VU1 Clamping Mode Режим затискання VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86 у Vector Unit 1 в Emotion Engine (EE VU1). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + Enable Instant VU1 Увімкнути миттєвий VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Запускає VU1 миттєво. Надає невелике поліпшення швидкості у більшості ігор. Безпечно для більшості ігор, але кілька ігор можуть проявляти графічні помилки. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Увімкнути рекомпілятор VU0 (мікрорежим) - + Enables VU0 Recompiler. Вмикає рекомпілятор VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Увімкнути рекомпілятор VU1 - + Enables VU1 Recompiler. Вмикає рекомпілятор VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag хак - + Good speedup and high compatibility, may cause graphical errors. Хороше прискорення і висока сумісність, може призвести до графічних помилок. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Виконує вчасний бінарний переклад 32-бітного машинного коду MIPS-I в x86. - + Enable Game Fixes Увімкнути ігрові виправлення - + Automatically loads and applies fixes to known problematic games on game start. Автоматично завантажує і застосовує виправлення до відомих проблемних ігор під час їхнього запуску. - + Enable Compatibility Patches Увімкнути патчі сумісності - + Automatically loads and applies compatibility patches to known problematic games. Автоматично завантажує і застосовує патчі сумісності до відомих проблемних ігор. - + Savestate Compression Method Метод стиснення збережень - + Zstandard Зстандарт - + Determines the algorithm to be used when compressing savestates. Визначає алгоритм, який слід використовувати при стисненні збережень. - + Savestate Compression Level Рівень стиснення збережень - + Medium Середній - + Determines the level to be used when compressing savestates. Визначає рівень, який слід використовувати при стисненні збережень. - + Save State On Shutdown Зберегти стан при відключенні - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз. - + Create Save State Backups Створювати резервні копії збереження стану - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Створює резервну копію стану збереження, якщо він вже існує, коли створюється нове збереження. Копія резервної копії має суфікс .backup. @@ -1118,318 +1252,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Зміна цих опцій можуть призвести до того, що ігри стануть нефункціональними. Редагуйте на власний ризик, команда PCSX2 не буде надавати підтримку з конфігураціями зі зміненими опціями звідси. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Режим округлення: - - - + + + Nearest Найближчий - - - - + + + + Negative Негативний - - - - + + + + Positive Позитивний - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Режим клемпінгу: - - + + None Ніякий - - - + + + Normal (Default) Звичайний (за замовчуванням) - - - + + + Chop/Zero (Default) Округлювання до нуля (за замовчуванням) - + Division Rounding Mode: Rounding refers here to the mathematical term. Режим округлення ділень: - + Nearest (Default) Ближчий (за замовчуванням) - + Chop/Zero Округлювання до нуля - + None ClampMode Ніякий - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Додатковий зі збереженням знаку - + Full Повний - + Wait Loop Detection Детектор холостого циклу - - + + Enable Recompiler Увімкнути рекомпілятор - + Enable Fast Memory Access Включити швидкий доступ до пам'яті - + Enable Cache (Slow) Увімкнути кешування (повільно) - + INTC Spin Detection Детектор затримки INTC - + Pause On TLB Miss Пауза на TLB Miss - + Enable 128MB RAM (Dev Console) Увімкнути 128МБ оперативної пам'яті (консоль для розробника) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Векторні процесори (VU) - + VU1 Rounding Mode: Режим округлення VU1: - + mVU Flag Hack mVU Flag хак - + Enable VU1 Recompiler Увімкнути рекомпілятор VU1 - + Enable VU0 Recompiler (Micro Mode) Увімкнути рекомпілятор VU0 (мікрорежим) - + Enable Instant VU1 Увімкнути миттєвий VU1 - - + + Extra Додатково - + VU0 Clamping Mode: Режим клемпінгу VU0: - + VU0 Rounding Mode: Режим округлення VU0: - + VU1 Clamping Mode: Режим клемпінгу VU1: - + I/O Processor (IOP, MIPS-I) Процесор вводу/виводу (IOP, MIPS-I) - + Game Settings Налаштування гри - + Enable Game Fixes Увімкнути ігрові виправлення - + Enable Compatibility Patches Увімкнути патчі сумісності - + Create Save State Backups Створювати резервні копії збереження стану - + Save State On Shutdown Зберегти стан при відключенні - - Frame Rate Control - Керування частотою кадрів - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - гц - - - - PAL Frame Rate: - Частота кадрів PAL: - - - - NTSC Frame Rate: - Частота кадрів NTSC: - - - + Savestate Settings Налаштування збереження - + Compression Level: Рівень стиснення: - + Compression Method: Метод стиснення: - + Uncompressed Нестисненого - + Deflate64 Deflate64 - + Zstandard "Z" Стандарт - + LZMA2 LZMA2 - + Low (Fast) Низький (Швидко дія) - + Medium (Recommended) Середній (Рекомендовано) - + High Високо - + Very High (Slow, Not Recommended) Дуже високий (повільно, не рекомендовано) - + Use Save State Selector Використовувати Вибір стану - + PINE Settings Налаштування PINE - + Slot: Слот: - + Enable Увімкнути @@ -1454,7 +1566,7 @@ Leaderboard Position: {1} of {2} Analyze - Analyze + Аналізувати @@ -1561,13 +1673,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1615,7 +1727,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Заглушити всі звуки @@ -1625,7 +1737,7 @@ Leaderboard Position: {1} of {2} Синхронізація: - + TimeStretch (Recommended) TimeStretch (Рекомендовано) @@ -1650,191 +1762,191 @@ Leaderboard Position: {1} of {2} Пристрій виводу: - + Synchronization Синхронізація - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Підлаштовує темп аудіо замість пропуску звуку, коли швидкість емуляції не дорівнює 100%. Створює набагато приємніший звук при прискоренні/сповільненні. - - + + Default За замовчуванням - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Визначає розмір буфера, який розтягувач часу (TimeStretch) буде намагатися тримати заповненим. Вона практично вибирає середню затримку, оскільки звук буде розтягнуто/скорочено, щоб втримати розмір буферу в рамках обмежень. - + Output Latency Затримка виводу - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Визначає затримку від буфера до звукового виводу комп'ютера. Її можна виставити нижчою за цільову затримку для зменшення затримки звуку. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Н/Д + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 мс - + Buffer Size - Buffer Size + Розмір буфера + + + + Output Volume + Вихідна гучність - Output Volume - Output Volume - - - Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked - Unchecked + Не перевірено - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) - Disabled (Stereo) + Вимкнено (Стерео) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume - Reset Volume + Скинути гучність - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -1859,7 +1971,7 @@ Leaderboard Position: {1} of {2} Disabled (Stereo) - Disabled (Stereo) + Вимкнено (Стерео) @@ -1890,7 +2002,7 @@ Leaderboard Position: {1} of {2} Default - Default + За замовчуванням @@ -2111,33 +2223,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Швидкий запуск - + Fast Forward Boot Запуск з перемоткою вперед - + Checked Позначено - + Patches the BIOS to skip the console's boot animation. Патчить BIOS для пропуску анімації запуску гральної консолі. - + Unchecked Без позначки - + Removes emulation speed throttle until the game starts to reduce startup time. Знімає ліміт швидкості емуляції до моменту запуску самої гри, щоб зменшити час запуску. @@ -2178,7 +2290,7 @@ Leaderboard Position: {1} of {2} Description - Description + Опис @@ -2203,7 +2315,7 @@ Leaderboard Position: {1} of {2} 1 - 1 + 1 @@ -2224,99 +2336,92 @@ Leaderboard Position: {1} of {2} Invalid Address - Invalid Address + Невірна адреса Invalid Condition - Invalid Condition + Недійсна умова Invalid Size - Invalid Size + Невірний розмір BreakpointModel - + Execute Виконати - - + + -- -- - - - Enabled - Увімкнено - - - - - Disabled - Вимкнено - - - + Read Читати - + Write(C) (C) = changes, as in "look for changes". Запис(змінити) - + Write Записати - + TYPE Warning: limited space available. Abbreviate if needed. ТИП - + OFFSET Warning: limited space available. Abbreviate if needed. ЗМІЩЕННЯ - + + DESCRIPTION + ОПИС + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. РОЗМІР / ЛЕЙБЛ - + INSTRUCTION Warning: limited space available. Abbreviate if needed. ІНСТРУКЦІЯ - + CONDITION Warning: limited space available. Abbreviate if needed. УМОВА - + HITS Warning: limited space available. Abbreviate if needed. ВИКОНАННЯ - + X Warning: limited space available. Abbreviate if needed. X @@ -2327,47 +2432,47 @@ Leaderboard Position: {1} of {2} Form - Form + Форма - + New - New + Новий - + Edit - Edit + Редагувати - + Copy - Copy + Копіювати - + Delete - Delete + Видалити - + Copy all as CSV - Copy all as CSV + Скопіювати все як CSV - + Paste from CSV - Paste from CSV + Вставити з CSV - + Load from Settings - Load from Settings + Завантажити з налаштувань - + Save to Settings - Save to Settings + Зберегти у Налаштування @@ -2407,6 +2512,11 @@ Leaderboard Position: {1} of {2} Unknown Невідомий + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -2731,22 +2841,22 @@ Leaderboard Position: {1} of {2} Down - Down + Вниз Left - Left + Ліворуч Up - Up + Вгору Right - Right + Праворуч @@ -2776,42 +2886,42 @@ Leaderboard Position: {1} of {2} Start - Start + Старт Select - Select + Обрати Face Buttons - Face Buttons + Лицьові кнопки Cross - Cross + Хрест Square - Square + Квадрат Triangle - Triangle + Трикутник Circle - Circle + Коло Small Motor - Small Motor + Малий двигун @@ -2834,22 +2944,22 @@ Leaderboard Position: {1} of {2} Down - Down + Вниз Left - Left + Ліворуч Up - Up + Вгору Right - Right + Праворуч @@ -2864,7 +2974,7 @@ Leaderboard Position: {1} of {2} Start - Start + Старт @@ -2874,7 +2984,7 @@ Leaderboard Position: {1} of {2} Face Buttons - Face Buttons + Лицьові кнопки @@ -2923,53 +3033,53 @@ Leaderboard Position: {1} of {2} Yellow (Left) - Yellow (Left) + Жовтий (ліворуч) Yellow (Right) - Yellow (Right) + Жовтий (праворуч) Blue (Right) - Blue (Right) + Синій (праворуч) Blue (Left) - Blue (Left) + Синій (ліворуч) Start Leave this button name as-is or uppercase it entirely. - Start + Старт Red - Red + Червоний Green (Right) - Green (Right) + Зелений (праворуч) White (Left) - White (Left) + Білий (ліворуч) Green (Left) - Green (Left) + Зелений (ліворуч) White (Right) - White (Right) + Білий (праворуч) @@ -3066,12 +3176,12 @@ Leaderboard Position: {1} of {2} Enable IOKit Driver - Enable IOKit Driver + Увімкнути IOKit драйвер Enable MFI Driver - Enable MFI Driver + Увімкнути MFI драйвер @@ -3144,7 +3254,7 @@ Leaderboard Position: {1} of {2} Enable DualSense Player LED - Enable DualSense Player LED + Увімкнути DualSense Player LED @@ -3366,7 +3476,7 @@ Not Configured/Buttons configured Rename Profile - Rename Profile + Перейменувати профіль @@ -3517,7 +3627,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Порт контролера %1 %2 @@ -3671,7 +3780,7 @@ You cannot undo this action. Перехоплення DHCP - + Enabled Увімкнено @@ -3776,13 +3885,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3838,109 +3947,109 @@ You cannot undo this action. Внутрішній - - + + Use Global Setting [%1] Застосувати глобальне значення [%1] - + Name Ім'я - + Url Url - + Address Адреса - - + + Hosts File Файл hosts - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS хости - + Exported Successfully Експортовано успішно - + Failed to open file Не вдалося відкрити файл - + No Hosts in file Нема хостів у файлі - + Imported Successfully Імпортовано успішно - - + + Per Game Host list Список хостів для гри - + Copy global settings? Копіювати глобальні налаштування? - + Delete per game host list? Видалити список хостів для гри? - + HDD Image File Образ жорсткого диска - + HDD (*.raw) Жорсткий диск (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Перезаписати файл? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3949,26 +4058,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator Створювач образу - + HDD image created Образ жорсткого диска створено - + Use Global Використовувати глобальний - + Override Перезапис + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Завжди + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Ніколи + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -3990,13 +4137,13 @@ Do you want to overwrite? Import Symbols - Import Symbols + Імпорт символів Import From ELF - Import From ELF + Імпорт з ELF @@ -4024,12 +4171,12 @@ Do you want to overwrite? Add - Add + Додати Remove - Remove + Видалити @@ -4055,7 +4202,7 @@ Do you want to overwrite? Skip - Skip + Пропустити @@ -4065,12 +4212,12 @@ Do you want to overwrite? Start: - Start: + Старт: End: - End: + Кінець: @@ -4121,7 +4268,7 @@ Do you want to overwrite? Scan Mode - Scan Mode + Режим сканування @@ -4154,31 +4301,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path - Path + Шлях - + Base Address - Base Address + Основна адреса - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Зберегти RT + + + + Save Frame + Save Frame + + + + Save Texture + Зберегти текстуру + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Зберегти інформацію + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Обрати... + + + + + Open... + Відкрити... + + DebugInteface @@ -4196,345 +4433,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Завжди - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Ніколи - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Дамп промальовки - - - - Dump GS Draws - Дамп GS промальовок - - - - Save RT - Зберегти RT - - - - Save Frame - Зберегти кадр - - - - Save Texture - Зберегти текстуру - - - - Save Depth - Зберегти глибину - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Директорія для апаратного дампу: - - - - Software Dump Directory: - Директорія для програмного дампу: - - - - - Browse... - Огляд... - - - - - Open... - Відкрити... - - - - Trace Logging - Trace Logging - - - + Enable - Enable + Увімкнути - + EE - EE + EE - - + + DMA Control - DMA Control + DMA контроль - + SPR / MFIFO - SPR / MFIFO + SPR / MFIFO - + VIF - VIF + VIF - + COP1 (FPU) - COP1 (FPU) + COP1 (FPU) - + MSKPATH3 - MSKPATH3 + MSKPATH3 - + Cache Кеш - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) - HW Regs (MMIO) + HW Regs (MMIO) - - + + Counters - Counters + Лічильники - + SIF - SIF + SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory - Memory + Пам’ять - - + + Unknown MMIO - Unknown MMIO + Невідомий MMIO - + IPU - IPU + IPU - - + + BIOS - BIOS + BIOS - - + + DMA Registers - DMA Registers + DMA Регістри - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - - Analyze Program - Analyze Program + + User Interface + User Interface - + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + + Analyze Program + Аналізувати програму + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4545,456 +4652,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Класичний + + + + Segmented + Segmented + + + + Minimalistic + Мінімалістичний + + + + Logging + Logging + + + + Refresh Interval + Оновити інтервал + + + + 1000ms + 1000мс + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory - EE Memory + EE пам'ять - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: - Refresh Interval: + Інтервал оновлення: - + ms - ms + мс - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Додати до... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5012,64 +5140,69 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions - Functions + Функції - + Globals Globals - + Locals Locals - - - Memory Search - Memory Search - - Memory - Memory + Memory Search + Пошук пам'яті - Parameters - Parameters + Memory + Пам’ять - + + Parameters + Параметри + + + Registers Registers - + Saved Addresses - Saved Addresses + Збережені адреси - + Stack Stack - + Threads - Threads + Потоки + + + + Modules + Модулі @@ -5083,7 +5216,7 @@ Do you want to overwrite? File - File + Файл @@ -5110,16 +5243,16 @@ Do you want to overwrite? Tools - Tools + Інструменти System - System + Система - + Run Запуск @@ -5166,7 +5299,7 @@ Do you want to overwrite? Analyze - Analyze + Аналізувати @@ -5186,58 +5319,58 @@ Do you want to overwrite? Shut Down - Shut Down + Вимкнути Reset - Reset + Скинути Close - Close + Закрити Increase Font Size - Increase Font Size + Збільшити розмір шрифту Decrease Font Size - Decrease Font Size + Зменшити розмір шрифту Ctrl+- - Ctrl+- + Ctrl+- Reset Font Size - Reset Font Size + Скинути розмір шрифту Settings - Settings + Налаштування Game Settings - Game Settings + Налаштування гри Are you sure you want to reset all layouts? - Are you sure you want to reset all layouts? + Ви впевнені, що хочете скинути всі макети? Confirmation - Confirmation + Підтвердження @@ -5245,7 +5378,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Пауза @@ -5258,160 +5391,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error - Rename Function Error + Помилка перейменування функції - + No function / symbol is currently selected. - No function / symbol is currently selected. + Наразі не вибрано жодної функції/символу. - - + + Rename Function - Rename Function + Перейменувати функцію - + Function name - Function name + Ім'я функції - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address - Copy Address + Копіювати адресу - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name - Copy Function Name + Копіювати ім'я функції - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) - Restore Instruction(s) + Відновлення інструкції(ї) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address - &Go to Address + &Перейти до адреси - + Go to PC on Pause Go to PC on Pause - + Add Function - Add Function + Додати функцію - + Remove Function - Remove Function + Видалити функцію - + Restore Function - Restore Function + Відновити функцію - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5419,29 +5560,29 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes - Bytes + Байти - + Instruction - Instruction + Інструкція @@ -5449,7 +5590,7 @@ Do you want to overwrite? Unnamed - Unnamed + Без назви @@ -5459,45 +5600,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation - Confirmation + Підтвердження - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5514,42 +5665,47 @@ Do you want to overwrite? Rename - Rename + Перейменувати Rename Window - Rename Window + Перейменувати вікно New name: - New name: + Нова назва: Invalid Name - Invalid Name + Недопустиме ім’я The specified name is too long. - The specified name is too long. + Зазначене ім'я занадто довге. Reset Name - Reset Name + Скинути ім'я Primary - Primary + Первинний Set Target - Set Target + Вибрати мету + + + + %1 (%2) + %1 (%2) @@ -5559,7 +5715,7 @@ Do you want to overwrite? Close - Close + Закрити @@ -5583,86 +5739,91 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image - No Image + Зображення відсутнє - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Швидкість: %1% - + Game: %1 (%2) Гра: %1 (%2) - + Rich presence inactive or unsupported. Розширена присутність неактивна або не підтримується. - + Game not loaded or no RetroAchievements available. Гра не завантажена або немає доступних досягнень RetroAchievements для цієї гри. - - - - + + + + Error Помилка - + Failed to create HTTPDownloader. Не вдалося створити HTTPDownloader. - + Downloading %1... Завантаження %1... - + Download failed with HTTP status code %1. Завантажити не вдалося, за кодом стану HTTP %1. - + Download failed: Data is empty. Завантаження не вдалося: дані порожні. - + Failed to write '%1'. Не вдалося записати '%1'. @@ -5670,405 +5831,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Налаштування швидкості - + Normal Speed: Звичайна швидкість: - + System Settings Налаштування системи - - + + Enable Cheats Увімкнути чіти - + Slow-Motion Speed: Швидкість сповільнення: - + Fast-Forward Speed: Швидкість перемотки вперед: - + Enable Multithreaded VU1 (MTVU) Увімкнути багатопотоковий VU1 (MTVU) - - + + Enable Host Filesystem Увімкнути файлову систему хоста - - + + Enable Fast CDVD Увімкнути швидкий CDVD - - + + Enable CDVD Precaching Увімкнути передзавантаження CDVD - - + + Enable Thread Pinning Увімкнути закріплення потоків - + EE Cycle Skipping: Пропуск циклів EE: - - + + Disabled Вимкнено - + Mild Underclock Незначний андерклок - + Moderate Underclock Помірний андерклок - + Maximum Underclock Максимальний андерклок - + EE Cycle Rate: Частота циклів EE: - + 50% (Underclock) 50% (андерклок) - + 60% (Underclock) 60% (андерклок) - + 75% (Underclock) 75% (андерклок) - - + + 100% (Normal Speed) 100% (нормальна швидкість) - + 130% (Overclock) 130% (розгін) - + 180% (Overclock) 180% (розгін) - + 300% (Overclock) 300% (розгін) - + Frame Pacing / Latency Control Налаштування темпу кадрів / затримки - + frames This string will appear next to the amount of frames selected, in a dropdown box. кадри - + Maximum Frame Latency: Максимальна затримка у кадрах: - - + + Use Host VSync Timing Використовувати таймінги VSync хоста - - + + Sync to Host Refresh Rate Синхронізувати з частотою оновлення хоста - - + + Optimal Frame Pacing Оптимальний темп кадрів - - + + Vertical Sync (VSync) Вертикальна синхронізація (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Застосувати глобальне значення [%1] - + Normal Speed Звичайна швидкість - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Встановлює цільову швидкість емуляції. Не гарантовано, що ця швидкість буде досягнута, а якщо ні, емулятор буде працювати настільки швидко, наскільки це можливо. - - + + User Preference На уподобання користувача - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Позначено - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Вищі значення можуть збільшити внутрішню частоту кадрів в іграх, але це значно збільшить вимоги процесора. Менші значення можуть зменшити навантаження процесора, що дозволяє запускати легкі ігри на повній швидкості на слабких процесорах. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Змушує емульований Emotion Engine пропускати цикли. Допомагає в невеликому наборі ігор, у тому числі Shadow of the Colossus. У більшості випадків це негативно впливає на продуктивність. - - - - - - - - - - + + + + + + + + + + + Unchecked Без позначки - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Швидкий доступ до диска — менше часу на завантаження. Перевірте списки сумісності HDLoader на відомі ігри, у яких є проблеми з цією опцією. - - - + Automatically loads and applies cheats on game start. Автоматично завантажує і застосовує чіти під час запуску гри. - + Allows games and homebrew to access files / folders directly on the host computer. Дозволяє іграм та homebrew отримувати доступ до файлів / тек безпосередньо на комп'ютері хоста. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Швидкість перемотки вперед - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Встановлює швидкість перемотки вперед. Ця швидкість буде використана, коли гаряча клавіша для перемотки вперед є натиснутою/переключеною. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Швидкість сповільнення - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Встановлює швидкість сповільнення. Ця швидкість буде використана, коли гаряча клавіша для сповільнення є натиснутою/переключеною. - + EE Cycle Rate Частота циклів EE - + EE Cycle Skip Пропуск циклів EE - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Встановлює пріоритет для певних потоків у певному порядку, ігноруючи системний планувальник. Може допомогти процесорам з великими (P) та маленькими (E) ядрами (наприклад, Intel дванадцятого або пізніх поколінь, або від інших виробників, таких як AMD). - - - + Enable Multithreaded VU1 (MTVU1) Увімкнути багатопотоковий VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Загалом є пришвидшенням на процесорах, що мають 4 або більше ядер. Безпечно для більшості ігор, але деякі несумісні та можуть зависати. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Завантажує дисковий образ в оперативну пам'ять перед запуском віртуальної машини. Може зменшити зависання на системах з жорсткими дисками, які мають довгий час пробудження, але значно збільшує час завантаження. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Встановлює розмір черги вертикальної синхронізації на 0, що робить кожний кадр завершеним та представленим GS до того коли сигнал вводу опитується і наступний кадр починається. Використовуючи цей параметр, можна зменшити затримку введення ціною більших вимог до процесора та відеокарти. - + Maximum Frame Latency Максимальна затримка у кадрах - + 2 Frames 2 Кадри - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Встановлює максимальну кількість кадрів, які будуть ставати у чергу до GS, перед тим як потік процесора буде чекати на завершення одного з них перед продовженням. Вищі значення можуть допомогти зі згладжуванням нерівномірних тривалостей кадрів, але додає додаткову затримку вводу. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Прискорює швидкість емуляції так, щоб частота оновлення консолі збігалася з частотою оновлення монітору. Це сприяє отриманню найплавнішої анімації, ціною потенційного збільшення швидкості емуляції менше ніж на 1%. Синхронізація з частотою оновлення хоста не спрацює, якщо частота оновлення консолі занадто сильно відрізняється від частоти оновлення хоста. Користувачам з моніторами з змінною частотою оновлення слід вимкнути цю опцію. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Увімкніть цю опцію, щоб частота оновлення PCSX2 збігалась з вашим поточним екраном. Вертикальна синхронізація автоматично вимкнена коли це неможливо зробити (наприклад, коли емуляція не працює на 100% швидкості). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Під час синхронізації з частотою оновлення хоста, ця опція вимикає внутрішній таймінг кадрів PCSX2, та використовує як налаштовання хоста. Може сприяти до більш плавного темпу кадрів <strong>ціною збільшеної затримки вводу</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Застосувати глобальне значення [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Необмежена - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Користувацька - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Користувацька [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Користувацька швидкість - + Enter Custom Speed Введіть власну швидкість @@ -6076,12 +6237,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6089,7 +6250,7 @@ Do you want to overwrite? Token too long. - Token too long. + Токен занадто довгий. @@ -6155,12 +6316,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Не вдалося показати файл - + Failed to show file in file explorer. The file was: %1 @@ -6169,30 +6330,30 @@ The file was: %1 Файлом був: %1 - + Show in Folder Windows action to show a file in Windows Explorer Показати у папці - + Show in Finder macOS action to show a file in Finder Показати в пошуку - + Open Containing Directory Opens the system file manager to the directory containing a selected file Відкрити розташування файлу - + Failed to open URL Не вдалося відкрити URL - + Failed to open URL. The URL was: %1 @@ -6204,417 +6365,445 @@ URL-адреса: %1 FolderSettingsWidget - + Cache Directory Директорія для кешу - - - - - + + + + + + Browse... Огляд... - - - - - + + + + + + Open... Відкрити... - - - - - + + + + + + Reset Скинути - + Used for storing shaders, game list, and achievement data. Використовується для зберігання шейдерів, списку ігор, та даних про досягнення. - + Cheats Directory Директорія для чітів - + Used for storing .pnach files containing game cheats. Використовується для зберігання файлів у форматі .pnach, що містять чіти для ігор. - + Covers Directory Директорія для обкладинок - + Used for storing covers in the game grid/Big Picture UIs. Використовується для зберігання обкладинок, які зображені на сітці ігор/інтерфейсі Big Picture. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Директорія для знімків - + Used for screenshots and saving GS dumps. Використовується для скриншотів та збереження дампів GS. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Директорія для збережених станів - + Used for storing save states. Використовується для зберігання збережених станів. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього. - + Use Global Setting Застосувати глобальне значення - + Automatic binding failed, no devices are available. Помилка автоматичної прив'язки, ніяких пристроїв не доступно. - + Game title copied to clipboard. Назву гри скопійовано в буфер обміну. - + Game serial copied to clipboard. Серійний номер гри скопійовано в буфер обміну. - + Game CRC copied to clipboard. CRC гри скопійовано в буфер обміну. - + Game type copied to clipboard. Тип гри скопійовано в буфер обміну. - + Game region copied to clipboard. Регіон гри скопійовано в буфер обміну. - + Game compatibility copied to clipboard. Сумісність гри скопійовано в буфер обміну. - + Game path copied to clipboard. Шлях до гри скопійовано в буфер обміну. - + Controller settings reset to default. Налаштування контролера були скинуті до початкових значень. - + No input profiles available. Немає доступних профілів вводу. - + Create New... Створити новий... - - Enter the name of the input profile you wish to create. - Введіть ім'я профілю вводу, який ви хочете створити. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Ви впевнені, що хочете скинути налаштування до початкових? Будь-які налаштування, виставлені за уподобанням, буде втрачено. - + Settings reset to defaults. Налаштування було скинуто до початкових значень. - + No save present in this slot. В цьому слоті немає збереження. - + No save states found. Станів збереження не знайдено. - + Failed to delete save state. Не вдалося видалити збережений стан. - + Failed to copy text to clipboard. Не вдалося скопіювати текст в буфер обміну. - + This game has no achievements. Ця гра не має досягнень. - + This game has no leaderboards. Ця гра не має таблиць лідерів. - + Reset System Перезавантажити систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз? - + Launch a game from images scanned from your game directories. Запуск гри з образів дисків, сканованих з ваших директорій з іграми. - + Launch a game by selecting a file/disc image. Запуск гри, обравши файл/образ диска. - + Start the console without any disc inserted. Запустити консоль без вставленого диска. - + Start a game from a disc in your PC's DVD drive. Запуск гри з диска, вставленого в DVD дисковод вашого ПК. - + No Binding Нема прив'язки - + Setting %s binding %s. Встановлення %s для прив'язки %s. - + Push a controller button or axis now. Натисніть кнопку або вісь контролера. - + Timing out in %.0f seconds... В очікуванні %.0f секунд... - + Unknown Невідомо - + OK ОК - + Select Device Оберіть пристрій - + Details Подробиці - + Options Опції - + Copies the current global settings to this game. Копіює поточні глобальні налаштування до цієї гри. - + Clears all settings set for this game. Скидає всі налаштування, встановлені для цієї гри. - + Behaviour Поведінка - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція. - + Shows the game you are currently playing as part of your profile on Discord. Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord. - + Pauses the emulator when a game is started. Призупиняє емулятор, коли гра запущена. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Призупиняє емулятор, коли ви відкриваєте швидке меню, і відновлює роботу при його закритті. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Визначає, чи буде запит про завершення роботи емулятора/гри, коли натиснута гаряча клавіша. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз. - + Game Display Зображення гри - + Switches between full screen and windowed when the window is double-clicked. Перемикає між повноекранним режимом і віконним, коли вікно натискається подвійним натисканням. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі. - + Determines how large the on-screen messages and monitor are. Визначає розмір повідомлень та моніторингу на екрані. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Показує кількість відеокадрів (або вертикальної синхронізації) зображених в секунду системою в правому верхньому куті екрану. - + Shows the CPU usage based on threads in the top-right corner of the display. Показує навантаження ЦП на основі потоків в правому верхньому куті екрану. - + Shows the host's GPU usage in the top-right corner of the display. Показує навантаження ГП комп'ютера хоста в правому верхньому куті екрану. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Показує статистику про GS (примітиви, виклики малювання) в правому верхньому куті екрану. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Показує показники коли перемотка вперед, пауза та інші незвичні стани активні. - + Shows the current configuration in the bottom-right corner of the display. Показує поточну конфігурацію в правому нижньому куті екрану. - + Shows the current controller state of the system in the bottom-left corner of the display. Показує поточний стан контролера системи в нижньому лівому куті екрану. - + Displays warnings when settings are enabled which may break games. Показує попередження, коли увімкнені налаштування, які можуть ламати ігри. - + Resets configuration to defaults (excluding controller settings). Скидає налаштування до початкових (за винятком налаштувань контролера). - + Changes the BIOS image used to start future sessions. Змінює образ BIOS, який буде використовуватися для наступних сесій. - + Automatic Авто - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default За замовчуванням - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6623,2072 +6812,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Автоматично перемикає на повноекранний режим, коли починається гра. - + On-Screen Display Інформація на екрані (OSD) - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Показує роздільну здатність гри у правому верхньому куті екрану. - + BIOS Configuration Конфігурація BIOS - + BIOS Selection Вибір BIOS - + Options and Patches Опції та патчі - + Skips the intro screen, and bypasses region checks. Пропускає вступний екран і обходить перевірку регіону. - + Speed Control Налаштування швидкості - + Normal Speed Звичайна швидкість - + Sets the speed when running without fast forwarding. Встановлює швидкість під час роботи без перемотки вперед. - + Fast Forward Speed Швидкість перемотки вперед - + Sets the speed when using the fast forward hotkey. Встановлює швидкість роботи, коли натиснута гаряча клавіша перемотки вперед. - + Slow Motion Speed Швидкість сповільнення - + Sets the speed when using the slow motion hotkey. Встановлює швидкість роботи, коли натиснута гаряча клавіша сповільнення. - + System Settings Налаштування системи - + EE Cycle Rate Частота циклів EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Андерклокає або розганяє емульований ЦП Emotion Engine. - + EE Cycle Skipping Пропуск циклів EE - + Enable MTVU (Multi-Threaded VU1) Увімкнути MTVU (Багатопотоковий VU1) - + Enable Instant VU1 Увімкнути миттєвий VU1 - + Enable Cheats Увімкнути чіти - + Enables loading cheats from pnach files. Вмикає завантаження чітів з файлів pnach. - + Enable Host Filesystem Увімкнути файлову систему хоста - + Enables access to files from the host: namespace in the virtual machine. Вмикає доступ до файлів комп'ютера хоста: простір назв у віртуальній машині. - + Enable Fast CDVD Увімкнути швидкий CDVD - + Fast disc access, less loading times. Not recommended. Швидше доступ до диска, менше часу завантаження. Не рекомендується. - + Frame Pacing/Latency Control Налаштування темпу кадрів/затримки - + Maximum Frame Latency Максимальна затримка у кадрах - + Sets the number of frames which can be queued. Встановлює кількість кадрів, які можуть бути поставлені в чергу. - + Optimal Frame Pacing Оптимальний темп кадрів - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Синхронізує потоки EE та GS після кожного кадру. Найнижча затримка вводу, але збільшує системні вимоги. - + Speeds up emulation so that the guest refresh rate matches the host. Прискорює емуляцію, щоб частота оновлення емуляції відповідало монітору. - - Renderer - Рендерер - - - + Selects the API used to render the emulated GS. Обирає API, який використовується для візуалізації емульованого GS. - + Synchronizes frame presentation with host refresh. Синхронізує показ кадрів з частотою оновлення екрану хоста. - + Display Зображення - + Aspect Ratio Співвідношення сторін - + Selects the aspect ratio to display the game content at. Обирає співвідношення сторін для зображення ігрового вмісту. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Обирає співвідношення сторін для зображення при виявленні відтворення FMV. - + Deinterlacing Деінтерлейсинг - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Обирає алгоритм, який використовується для перетворення черезрядковий вихід PS2 у прогресивний. - + Screenshot Size Розмір скриншоту - + Determines the resolution at which screenshots will be saved. Визначає роздільну здатність, за якої буде збережено скриншот. - + Screenshot Format Формат скриншоту - + Selects the format which will be used to save screenshots. Обирає формат, який буде використовуватися для збереження скриншотів. - + Screenshot Quality Якість скриншоту - + Selects the quality at which screenshots will be compressed. Обирає якість, за якої скриншоти будуть стискатися. - + Vertical Stretch Вертикальне розтягування - + Increases or decreases the virtual picture size vertically. Збільшує або зменшує розмір віртуальної картинки вертикально. - + Crop Обрізка - + Crops the image, while respecting aspect ratio. Обрізає зображення, зберігаючи співвідношення сторін. - + %dpx %dpx - + Bilinear Upscaling Білінійний апскейлінг - + Smooths out the image when upscaling the console to the screen. Згладжує зображення при масштабуванні с консолі на екран. - + Integer Upscaling Цілочисельний скейлінг - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх. - + Screen Offsets Зміщення екрана - + Enables PCRTC Offsets which position the screen as the game requests. Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри. - + Show Overscan Показати оверскан - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана. - + Anti-Blur Антирозмивання - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито. - + Rendering Рендеринг - + Internal Resolution Внутрішня роздільна здатність - + Multiplies the render resolution by the specified factor (upscaling). Множить роздільну здатність рендера на вказаний коефіцієнт (апскейлінг). - + Mipmapping Міпмаппінг - + Bilinear Filtering Білінійна фільтрація - + Selects where bilinear filtering is utilized when rendering textures. Обирає де білінійна фільтрація буде використовуватися при малюванні текстур. - + Trilinear Filtering Трилінійна фільтрація - + Selects where trilinear filtering is utilized when rendering textures. Обирає де трилінійна фільтрація буде використовуватися при малюванні текстур. - + Anisotropic Filtering Анізотропна фільтрація - + Dithering Дитеринг - + Selects the type of dithering applies when the game requests it. Обирає, який тип дитерингу буде застосовуватися, коли гра запитує його. - + Blending Accuracy Точність блендінгу - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Визначає рівень точності під час емуляції режимів накладання, які не підтримуються графічним API хоста. - + Texture Preloading Передзавантаження текстур - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Завантажує повні текстури на ГП при використанні, а не тільки використані частини. Може підвищити продуктивність в деяких іграх. - + Software Rendering Threads Потоки для програмного рендереру - + Number of threads to use in addition to the main GS thread for rasterization. Кількість потоків для використання в додаток до основного потоку GS для растерізації. - + Auto Flush (Software) Автозмив (програмний) - + Force a primitive flush when a framebuffer is also an input texture. Робе примусову промивку примітивів, коли буфер кадру також є вхідною текстурою. - + Edge AA (AA1) Згладжування Edge (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Вмикає емуляцію згладжування країв GS (AA1). - + Enables emulation of the GS's texture mipmapping. Вмикає емуляцію міпмаппінга текстур GS. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration - Integration + Інтеграція - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Апаратні фікси - + Manual Hardware Fixes Ручні фікси апаратного рендереру - + Disables automatic hardware fixes, allowing you to set fixes manually. Вимикає автоматичні фікси апаратного рендереру, дозволяючи вам обирати фікси вручну. - + CPU Sprite Render Size Розмір рендеру спрайтів на ЦП - + Uses software renderer to draw texture decompression-like sprites. Використовує програмний рендерер для зображення спрайтів, які виглядають ніби вони призначенні для декомпресії текстур. - + CPU Sprite Render Level Рівень рендеру спрайтів на ЦП - + Determines filter level for CPU sprite render. Визначає рівень фільтру для рендеру спрайтів на ЦП. - + Software CLUT Render Програмний рендеринг CLUT - + Uses software renderer to draw texture CLUT points/sprites. Використовує програмний рендерер для малювання точок і спрайтів, які використовують CLUT текстур. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Початок Skipdraw - + Object range to skip drawing. Діапазон для пропуску малювання об'єктів. - + Skip Draw End Кінець Skipdraw - + Auto Flush (Hardware) Автозмив (апаратний) - + CPU Framebuffer Conversion Конвертація буфера кадрів на ЦП - + Disable Depth Conversion Вимкнути конвертацію глибини - + Disable Safe Features Вимкнути безпечні функції - + This option disables multiple safe features. Ця опція вимикає кілька безпечних функцій. - + This option disables game-specific render fixes. Ця опція вимикає специфічні фікси рендеру для певної гри. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Завантажує дані GS під час рендеру нового кадру, щоб точно відтворити деякі ефекти. - + Disable Partial Invalidation Вимкнути перевірку часткових недійсностей - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Видаляє записи кешу текстур коли присутній будь-який перетин, а не тільки області з перетинами. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів. - + Read Targets When Closing Зчитувати таргети при закритті - + Flushes all targets in the texture cache back to local memory when shutting down. Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті. - + Estimate Texture Region Відрахувати область текстур - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind). - + GPU Palette Conversion Конвертація палітри на ГП - + Upscaling Fixes Фікси апскейлу - + Adjusts vertices relative to upscaling. Корегує вершини відносно апскейлу. - + Native Scaling Рідне масштабування - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Округлювач спрайтів - + Adjusts sprite coordinates. Корегує координати спрайтів. - + Bilinear Upscale Білінійний апскейл - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave. - + Adjusts target texture offsets. Корегує зміщення цільових текстур. - + Align Sprite Вирівнювач спрайтів - + Fixes issues with upscaling (vertical lines) in some games. Виправляє проблеми з апскейлом (вертикальними лініями) в деяких іграх. - + Merge Sprite Об'єднувач спрайтів - + Replaces multiple post-processing sprites with a larger single sprite. Замінює постобробку кількох спрайтів замощення одним жирним спрайтом. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms. - + Unscaled Palette Texture Draws Малювання палітрових текстур без масштабування - + Can fix some broken effects which rely on pixel perfect precision. Може виправити деякі зламані ефекти, які покладаються на ідеальній точності до пікселя. - + Texture Replacement Заміна текстур - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Завантажувати текстури - + Loads replacement textures where available and user-provided. Завантажує замінні текстури, де доступно і надано користувачем. - + Asynchronous Texture Loading Асинхронне завантаження текстур - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Завантажує замінні текстури на робочий потік, зменшуючи мікрозависання, коли заміни увімкнені. - + Precache Replacements Прекешувати заміни - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Передзавантажує всі змінні текстури у пам'ять. Не потрібно при асинхронному завантаженні. - + Replacements Directory Директорія для замін - + Folders Папки - + Texture Dumping Дампінг текстур - + Dump Textures Дампити текстури - + Dump Mipmaps Дампити міпмапи - + Includes mipmaps when dumping textures. Включає міпмапи до дампінгу текстур. - + Dump FMV Textures Дампити FMV текстури - + Allows texture dumping when FMVs are active. You should not enable this. Дозволяє дампінг текстур, коли працюють FMV. Вам не слід це вмикати. - + Post-Processing Постобробка - + FXAA FXAA - + Enables FXAA post-processing shader. Вмикає шейдер постобробки FXAA. - + Contrast Adaptive Sharpening Контрастно-адаптивна різкість (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Вмикає контрастно-адаптивну різкість FidelityFX. - + CAS Sharpness Різкість CAS - + Determines the intensity the sharpening effect in CAS post-processing. Визначає інтенсивність ефекту різкості в постобробці CAS. - + Filters Фільтри - + Shade Boost Посилення відтінків - - Enables brightness/contrast/saturation adjustment. - Дозволяє регулювати яскравість/контраст/насиченість. - - - + Shade Boost Brightness Посилення відтінків яскравості - + Adjusts brightness. 50 is normal. Регулює яскравість. Нормальне значення - 50. - + Shade Boost Contrast Посилення відтінків контрастності - + Adjusts contrast. 50 is normal. Регулює контраст. Нормальне значення - 50. - + Shade Boost Saturation Посилення відтінків насиченості - + Adjusts saturation. 50 is normal. Регулює насиченість. Нормальне значення - 50. - + TV Shaders TV шейдери - + Advanced Розширені - + Skip Presenting Duplicate Frames Пропускати повторювані кадри - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Режим апаратного завантаження - + Changes synchronization behavior for GS downloads. Змінює поведінку синхронізації для завантажень GS. - + Allow Exclusive Fullscreen Дозволити ексклюзивний повний екран - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout. - + Override Texture Barriers Змістити бар'єри текстур - + Forces texture barrier functionality to the specified value. Примусово застосовувати функціонал бар'єру текстур за вказаним значенням. - + GS Dump Compression Компресія дампу GS - + Sets the compression algorithm for GS dumps. Встановлює алгоритм компресії для дампів GS. - + Disable Framebuffer Fetch Вимкнути доступ до буфера кадрів - + Prevents the usage of framebuffer fetch when supported by host GPU. Запобігає використанню буферу кадрів, якщо це підтримується графічним процесором комп'ютера. - + Disable Shader Cache Вимкнути кеш шейдерів - + Prevents the loading and saving of shaders/pipelines to disk. Запобігає завантаженню та збереженню шейдерів/конвейерів на дискові. - + Disable Vertex Shader Expand Вимкнути розширення вершинних шейдерів - + Falls back to the CPU for expanding sprites/lines. Використовує ЦП як резерв для розширення спрайтів/ліній. - + Changes when SPU samples are generated relative to system emulation. Змінює коли семпли SPU генеруються відносно емуляції системи. - + %d ms %d мс - + Settings and Operations Налаштування та операції - + Creates a new memory card file or folder. Створює нову карту пам'яті або папку. - + Simulates a larger memory card by filtering saves only to the current game. Симулює більшу карту пам'яті, фільтруючи збереження лише для поточної гри. - + If not set, this card will be considered unplugged. Якщо не увімкнено, то ця карта буде вважатиметься непід'єднаною. - + The selected memory card image will be used for this slot. Обраний образ карти пам'яті буде використано для цього слоту. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Версія: %s - + + RetroAchievements + RetroAchievements + + + + Username + Ім'я користувача + + + + Password + Пароль + + + + Logging in... + Здійснюється вхід... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Слот {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark - Dark + Темна - + Light - Light + Світла - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! - Pizza Time! + Час піци! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED - AMOLED + AMOLED - + Enabled - Enabled + Увімкнено - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive - Aggressive + Агресивний - + Enabled (Exact Match) - Enabled (Exact Match) + Увімкнено (точна відповідність) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) - Low (Fast) + Низький (швидко) - + Medium (Recommended) - Medium (Recommended) + Середній (Рекомендовано) - + Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) + Дуже високий (повільно, не рекомендовано) - + Change Selection - Change Selection + Змінити вибір - + Select - Select + Обрати - + Parent Directory Parent Directory - + Enter Value - Enter Value + Введіть значення - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page - Change Page + Змінити сторінку - + Return To Game - Return To Game + Повернутися до гри - + Select State Select State - + Select Game - Select Game + Обрати гру - + Change View - Change View + Змінити огляд - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Створити карту пам'яті - + Configuration Конфігурація - + Start Game Запустити гру - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back - Back + Назад - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Вийти з PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode - Desktop Mode + Режим компʼютера - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Скидає всю конфігурацію до початкових (включаючи прив'язки). - + Replaces these settings with a previously saved input profile. Заміняє ці налаштування на попередньо збережений профіль вводу. - + Stores the current settings to an input profile. Зберігає поточні налаштування в профіль вводу. - + Input Sources Джерела введення - + The SDL input source supports most controllers. Джерело введення SDL підтримує більшість контролерів. - + Provides vibration and LED control support over Bluetooth. Забезпечує підтримку вібрації та керування LED через Bluetooth. - + Allow SDL to use raw access to input devices. Дозволяє SDL використовувати сирий доступ до пристроїв вводу. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Джерело XInput надає підтримку для контролерів Xbox 360 / Xbox One / Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Вмикає додаткові три слоти для контролерів. Не підтримується для всіх ігор. - + Attempts to map the selected port to a chosen controller. Спробує прив'язати вказаний порт до обраного контролера. - + Determines how much pressure is simulated when macro is active. Визначає, скільки сили тиску буде симульовано, коли макрос активний. - + Determines the pressure required to activate the macro. Визначає тиск, потрібний для активації макросу. - + Toggle every %d frames Перемикати кожні %d кадрів - + Clears all bindings for this USB controller. Скидає всі прив'язки для цього USB-контролера. - + Data Save Locations Розташування даних збережень - + Show Advanced Settings Показати розширені налаштування - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Зміна цих опцій можуть призвести до того, що ігри стануть нефункціональними. Редагуйте на власний ризик, команда PCSX2 не буде надавати підтримку з конфігураціями зі зміненими опціями звідси. - + Logging Logging - + System Console Системна консоль - + Writes log messages to the system console (console window/standard output). Пише повідомлення журналу в системну консоль (вікно консолі/стандартний вивід). - + File Logging Логування файлів - + Writes log messages to emulog.txt. Пише повідомлення журналу в emulog.txt. - + Verbose Logging Детальне логування - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Часові відмітки в журналі - + Writes timestamps alongside log messages. Пише часові відмітки разом з повідомленнями журналу. - + EE Console Консоль EE - + Writes debug messages from the game's EE code to the console. Пише повідомлення для налагодження з ігрового EE коду в консоль. - + IOP Console Консоль IOP - + Writes debug messages from the game's IOP code to the console. Пише повідомлення для налагодження з ігрового IOP коду в консоль. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Режим округлення - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Визначає, як округлюються результати операцій з рухомою комою. Деякі ігри потребують конкретних налаштувань. - + Division Rounding Mode Режим округлення ділень - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Режим клемпінгу - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Визначає, як поступатися з числами з рухомою комою за межами діапазону. Деякі ігри потребують конкретних налаштувань. - + Enable EE Recompiler Увімкнути рекомпілятор EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Виконує вчасний бінарний переклад 64-бітного машинного коду MIPS-IV в рідний код. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Увімкнути детектор холостого циклу - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode Режим округлення VU0 - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode Режим округлення VU1 - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Графіка - + Use Debug Device Use Debug Device - + Settings Налаштування - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Чит-коди - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активація чітів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активація ігрових патчів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Використовуйте патчі на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували ігрові патчі. - + Game Fixes Ігрові фікси - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Емулювати VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8697,2116 +9015,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Регіон: - + Compatibility: Сумісність: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings - List Settings + Налаштування списку - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Операції - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Завантажити обкладинки - + About PCSX2 Про PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Коли увімкнено і здійснено вхід, PCSX2 буде сканувати на наявність досягнень під час запуску емулятора. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Режим "виклику" для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, і функції сповільнення. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Коли увімкнено, PCSX2 буде робити перелік досягнень з неофіційних сетів. Ці досягнення не відстежуються серверами RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з їх розблокуванням на сервер. - + Error Помилка - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) - Vertical Sync (VSync) + Вертикальна синхронізація (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - Audio Control + Управління аудіо - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - Mute All Sound + Заглушити всі звуки - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size - Buffer Size + Розмір буфера - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Коли увімкнено, кожен сеанс буде поводитися так, ніби ніяких досягнень не було розблоковано. - + Account Обліковий запис - + Logs out of RetroAchievements. Виходить з RetroAchievements. - + Logs in to RetroAchievements. Входить в RetroAchievements. - + Current Game Поточна гра - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Папка) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Збережено {} - + {} does not exist. {} не існує. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} Файл: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Востаннє зіграно: {} - + Size: {:.2f} MB Розмір: {:.2f} МБ - + Left: - Left: + Ліворуч: - + Top: - Top: + Зверху: - + Right: - Right: + Праворуч: - + Bottom: - Bottom: + Знизу: - + Summary Summary - + Interface Settings Налаштування інтерфейсу - + BIOS Settings Налаштування BIOS - + Emulation Settings Налаштування емуляції - + Graphics Settings Налаштування графіки - + Audio Settings Налаштування аудіо - + Memory Card Settings Налаштування карти пам’яті - + Controller Settings Налаштування контролера - + Hotkey Settings Hotkey Settings - + Achievements Settings Налаштування досягнень - + Folder Settings Налаштування папок - + Advanced Settings Додаткові налаштування - + Patches Патчі - + Cheats Чіти - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - 50% Speed + 50% швидкості - + 60% Speed - 60% Speed + 60% швидкості - + 75% Speed - 75% Speed + 75% швидкості - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Вимкнено - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 кадр - + 2 Frames 2 кадри - + 3 Frames 3 кадри - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Центр + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Папка + + + + Yes - Enable NTFS compression + Так - увімкнути NTFS стиснення + + + + No - Disable NTFS compression + Ні - Відключити стиснення NTFS + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Повний - + Extra Extra - + Automatic (Default) - Automatic (Default) + Автоматично (за замовчуванням) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal - Metal + Метал - - Software - Software - - - + Null Null - + Off - Off + Вимкнено - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Найближчий - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) - Basic (Recommended) + Базова (рекомендується) - + Medium - Medium + Середній - + High - High + Високий - + Full (Slow) - Full (Slow) + Повний (повільний) - + Maximum (Very Slow) - Maximum (Very Slow) + Максимум (дуже повільно) - + Off (Default) - Off (Default) + Вимкнено (за замовчуванням) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) - Full (Hash Cache) + Повне (кешування хешу) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Роздільна здатність екрана - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme - Theme + Тема - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Мертва зона - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Лише спрайти - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Без компресії - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8МБ) - + PS2 (16MB) PS2 (16МБ) - + PS2 (32MB) PS2 (32МБ) - + PS2 (64MB) PS2 (64МБ) - + PS1 PS1 - + Negative - Negative + Негативний - + Positive - Positive + Позитивний - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid - Game Grid + Ігрова сітка - + Game List Список ігор - + Game List Settings Game List Settings - + Type Тип - + Serial Serial - + Title Назва - + File Title Назва файлу - + CRC CRC - + Time Played - Time Played + Часу зіграно - + Last Played - Last Played + Востаннє зіграно - + Size Розмір - + Select Disc Image - Select Disc Image + Оберіть образ диска - + Select Disc Drive Select Disc Drive - + Start File Запустити файл - + Start BIOS Запустити BIOS - + Start Disc Запустити диск - + Exit Вихід - + Set Input Binding Set Input Binding - + Region Регіон - + Compatibility Rating Оцінка сумісності - + Path Шлях - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Скопіювати налаштування - + Clear Settings - Clear Settings + Очистити параметри - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start - Pause On Start + Пауза при запуску - + Pause On Focus Loss - Pause On Focus Loss + Пауза при втраті фокусу - + Pause On Menu - Pause On Menu + Пауза в меню - + Confirm Shutdown - Confirm Shutdown + Підтвердити вимкнення - + Save State On Shutdown - Save State On Shutdown + Зберегти стан при відключенні - + Start Fullscreen - Start Fullscreen + Запускати в повноекранному режимі - + Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + Подвійний клік перемикає повноекранний режим - + Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Приховати курсор в повноекранному режимі - + OSD Scale OSD Scale - + Show Messages - Show Messages + Показувати повідомлення - + Show Speed - Show Speed + Показати швидкість - + Show FPS Показувати FPS - + Show CPU Usage - Show CPU Usage + Показувати використання ЦП - + Show GPU Usage - Show GPU Usage + Показувати використання ГП - + Show Resolution Показувати роздільну здатність - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings - Show Settings + Показати налаштування - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings - Reset Settings + Скинути налаштування - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Створити - + Cancel Скасувати - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Тип контролера - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Кнопки - + Frequency Частота - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB-порт {} - + Device Type Тип пристрою - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Налаштування - + Cache Directory Директорія для кешу - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Продовжити гру - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Досягнення - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Видалити збереження - + Close Menu Закрити меню - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Сортувати за - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Вебсайт - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License Ліцензія - + Close Закрити - + RAIntegration is being used instead of the built-in achievements implementation. Замість вбудованої імплементації досягнень буде використовуватися RAIntegration. - + Enable Achievements Увімкнути досягнення - + Hardcore Mode Хардкорний режим - + Sound Effects Звукові ефекти - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Тестувати неофіційні досягнення - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Ім'я користувача: {} - + Login token generated on {} Login token generated on {} - + Logout - Logout + Вихід - + Not Logged In - Not Logged In + Вхід не здійснено - + Login - Login + Увійти - + Game: {0} ({1}) Гра: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Гра не завантажена або немає доступних досягнень RetroAchievements для цієї гри. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10839,67 +11355,67 @@ Do you want to load this save and continue? Множник апскейлу встановлено на {}x. - + Saving screenshot to '{}'. Збереження скриншоту в '{}'. - + Saved screenshot to '{}'. Збережено скриншот в '{}'. - + Failed to save screenshot to '{}'. Не вдалося зберегти скриншот в '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Графічний пристрій комп'ютера хоста зіткнувся з помилкою та був відновлений. Це може призвести до зламаного зображення. - + CAS is not available, your graphics driver does not support the required functionality. CAS недоступний, ваш графічний драйвер не підтримує необхідну функціональність. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Збереження {0} дамп GS {1} в '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Не вдалося відобразити/завантажити скриншот. - + Saved GS dump to '{}'. Збережено дамп GS в '{}'. @@ -10914,12 +11430,12 @@ Do you want to load this save and continue? Відключення автозгенеровані міпмапи на одному або декількох стислих замінних текстур. Будь ласка, згенеруйте міпмапи під час стиснення власних текстур. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Буфер маски та бар'єри текстур є недоступними, це може зламати деякі графічні ефекти. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Пробудження ГП під час простою увімкнуте, але відкалібровані мітки часу недоступні. Це може призвести до сповільнення. @@ -10934,10 +11450,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10952,12 +11468,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -11006,17 +11522,17 @@ Please see our official documentation for more information. запис аудіо - + Starting {} to '{}'. Запускаю {} в "{}". - + Stopped {} to '{}'. Зупиняю {} в "{}". - + Aborted {} due to encoding error in '{}'. Перервано {} через помилку кодування в "{}". @@ -11024,7 +11540,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11034,7 +11550,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11170,131 +11686,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11593,7 +12109,7 @@ graphical quality, but this will increase system requirements. Nothing - Nothing + Нічого @@ -11603,12 +12119,12 @@ graphical quality, but this will increase system requirements. Menu - Menu + Меню In-Game - In-Game + У грі @@ -11618,7 +12134,7 @@ graphical quality, but this will increase system requirements. Perfect - Perfect + Ідеально @@ -11633,7 +12149,7 @@ graphical quality, but this will increase system requirements. Scanning {}... - Scanning {}... + Сканування {}... @@ -11648,34 +12164,34 @@ graphical quality, but this will increase system requirements. Yesterday - Yesterday + Вчора {}h {}m - {}h {}m + {}год {}хв {}h {}m {}s - {}h {}m {}s + {}год {}хв {}сек {}m {}s - {}m {}s + {}хв {}сек {}s - {}s + {}сек %n hours - %n hours + %n годин %n hours %n hours %n hours @@ -11686,7 +12202,7 @@ graphical quality, but this will increase system requirements. %n minutes - %n minutes + %n хвилин %n minutes %n minutes %n minutes @@ -11756,7 +12272,7 @@ graphical quality, but this will increase system requirements. Game Scanning - Game Scanning + Сканування гри @@ -11769,85 +12285,85 @@ graphical quality, but this will increase system requirements. Додати... - - - + + + Remove Прибрати - + Search Directory Директорія пошуку - + Scan Recursively Сканувати рекурсивно - + Excluded Paths (will not be scanned) Виключені шляхи (не будуть скануватися) - + Directory... Directory... - + File... Файл... - + Scan For New Games Сканувати нові ігри - + Rescan All Games Пересканувати всі ігри - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Відкрити директорію... - + Select Search Directory Оберіть директорію для пошуку - + Scan Recursively? Сканувати рекурсивно? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11856,12 +12372,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Сканування рекурсивно може зайняти більше часу, але буде ідентифікувати файли у піддиректоріях. - + Select File Вибрати файл - + Select Directory Select Directory @@ -11870,31 +12386,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Список ігор - + + Game Grid Сітка ігор - + + Show Titles Показати назви - + All Types Всі типи - + All Regions Всі регіони - + Search... Пошук... @@ -11968,22 +12487,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Перезавантажити патчі - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. Немає доступних патчей для цієї гри. @@ -12015,7 +12534,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. English Title: - English Title: + Англійський заголовок: @@ -12275,7 +12794,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Verify - Verify + Підтвердити @@ -12323,13 +12842,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. Start - Start + Старт Sectors - Sectors + Сектори @@ -12395,1394 +12914,1593 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function - unknown function + невідома функція - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Графічний API: + + Advanced Options + Розширені налаштування - - Adapter: - Адаптер: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Зображення + + Accurate (Recommended) + Точний (Рекомендовано) - - Fullscreen Mode: - Повноекранний режим: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Співвідношення сторін: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Підігнати до вікна / Повноекранний + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Авто стандартне (4:3 черезрядкова / 3:2 прогресивна) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Стандартне (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Широкоекранне (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Вимкнено (за замовчуванням) - - - - - - - - - - - - Automatic (Default) - Автоматично (за замовчуванням) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (спочатку верхнє поле, зубчастий) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (спочатку нижнє поле, зубчастий) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (спочатку верхнє поле, повні кадри) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (спочатку нижнє поле, повні кадри) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (спочатку верхнє поле, об'єднати 2 поля) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (спочатку нижнє поле, об'єднати 2 поля) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (спочатку верхнє поле, подібний до Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (спочатку нижнє поле, подібний до Bob + Weave) - - - - Bilinear Filtering: - Білінійна фільтрація: - - - - - - - None - Вимкнена - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Білінійна (гладка) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Білінійна (різка) - - - - Vertical Stretch: - Розтягування по вертикалі: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Обрізка: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Зліва: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Згори: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Справа: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Знизу: - - - - - Screen Offsets - Зміщення екрана - - - - - Show Overscan - Показати оверскан - - - - - Anti-Blur - Антирозмивання - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Вимкнути зміщення інтерлейсингу - - - - Screenshot Size: - Розмір скриншоту: - - - - Screen Resolution - Роздільна здатність екрана - - - - Internal Resolution - Внутрішня роздільна здатність - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Якість: - - - - - Rendering - Рендеринг - - - - Internal Resolution: - Внутрішня роздільна здатність: - - - - - Off - Вимкнено - - - - - Texture Filtering: - Фільтрація текстур: - - - - - Nearest - Метод найближчого сусіда - - - - - Bilinear (Forced) - Білінійна (примусова) - - - - - - Bilinear (PS2) - Білінійна (PS2) - - - - - Bilinear (Forced excluding sprite) - Білінійна (примусова, без спрайтів) - - - - Trilinear Filtering: - Трилінійна фільтрація: - - - - Off (None) - Вимкнена (нічого) - - - - Trilinear (PS2) - Трилінійна (PS2) - - - - Trilinear (Forced) - Трилінійна (примусова) - - - - Anisotropic Filtering: - Анізотропна фільтрація: - - - - Dithering: - Дитеринг: - - - - Scaled - З масштабуванням - - - - - Unscaled (Default) - Без масштабування (за замовчуванням) - - - - Blending Accuracy: - Точність блендінгу: - - - - Minimum - Мінімальна - - - - - Basic (Recommended) - Базова (рекомендується) - - - - Medium - Середня - - - - High - Висока - - - - Full (Slow) - Повна (повільно) - - - - Maximum (Very Slow) - Максимальна (дуже повільно) - - - - Texture Preloading: - Передзавантаження текстур: - - - - Partial - Часткове - - - - - Full (Hash Cache) - Повне (кешування хешу) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - Конвертація палітри на ГП - - - - - Manual Hardware Renderer Fixes - Ручні фікси апаратного рендереру - - - - - Spin GPU During Readbacks - Пробуджувати ГП під час зворотних зчитувань - - - - - Spin CPU During Readbacks - Пробуджувати ЦП під час зворотних зчитувань - - - - threads - потоки - - - - - - - Mipmapping - Міпмаппінг - - - - - - Auto Flush - Автозмив - - - - Hardware Fixes - Апаратні фікси - - - - Force Disabled - Примусово вимкнена - - - - Force Enabled - Примусово увімкнена - - - - CPU Sprite Render Size: - Розмір рендеру спрайтів на ЦП: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (вимкнено) - - - - 1 (64 Max Width) - 1 (максимальна ширина 64) - - - - 2 (128 Max Width) - 2 (максимальна ширина 128) - - - - 3 (192 Max Width) - 3 (максимальна ширина 192) - - - - 4 (256 Max Width) - 4 (максимальна ширина 256) - - - - 5 (320 Max Width) - 5 (максимальна ширина 320) - - - - 6 (384 Max Width) - 6 (максимальна ширина 384) - - - - 7 (448 Max Width) - 7 (максимальна ширина 448) - - - - 8 (512 Max Width) - 8 (максимальна ширина 512) - - - - 9 (576 Max Width) - 9 (максимальна ширина 576) - - - - 10 (640 Max Width) - 10 (максимальна ширина 640) - - - - - Disable Safe Features - Вимкнути безпечні функції - - - - - Preload Frame Data - Передзавантаження дані кадру - - - - Texture Inside RT - Текстура всередині RT - - - - 1 (Normal) - 1 (нормальний) - - - - 2 (Aggressive) - 2 (агресивний) - - - - Software CLUT Render: - Програмний рендеринг CLUT: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Вимкнено (за замовчуванням) - - - - Enabled (Exact Match) - Увімкнено (точна відповідність) - - - - Enabled (Check Inside Target) - Увімкнено (перевірити всередині таргету) - - - - Upscaling Fixes - Фікси апскейлу - - - - Half Pixel Offset: - Напівпіксельне зміщення: - - - - Normal (Vertex) - Нормальне (вершина) - - - - Special (Texture) - Спеціальне (текстура) - - - - Special (Texture - Aggressive) - Спеціальне (текстура - агресивно) - - - - Round Sprite: - Округлювач спрайтів: - - - - Half - Половинний - - - - Full - Повний - - - - Texture Offsets: - Зміщення текстур: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Об'єднувач спрайтів - - - - - Align Sprite - Вирівнювач спрайтів - - - - Deinterlacing: - Деінтерлейсинг: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Лише спрайти - - - - Sprites/Triangles - Спрайти/трикутники - - - - Blended Sprites/Triangles - Накладені спрайти/трикутники - - - - Auto Flush: - Автозмив: - - - - Enabled (Sprites Only) - Увімкнено (лише спрайти) - - - - Enabled (All Primitives) - Увімкнено (всі примітиви) - - - - Texture Inside RT: - Текстура всередині RT: - - - - Inside Target - Всередині таргету - - - - Merge Targets - Об'єднувач таргетів - - - - - Disable Partial Source Invalidation - Вимкнути перевірку часткових недійсностей - - - - - Read Targets When Closing - Зчитувати таргети при закритті - - - - - Estimate Texture Region - Відрахувати область текстур - - - - - Disable Render Fixes - Вимкнути фікси рендеру - - - - - Unscaled Palette Texture Draws - Малювання палітрових текстур без масштабування - - - - Bilinear Dirty Upscale: - «Брудний» білінійний апскейл: - - - - Force Bilinear - Примусово білінійна - - - - Force Nearest - Примусово увімкнути метод ближнього сусіда - - - - Texture Replacement - Заміна текстур - - - - Search Directory - Директорія пошуку - - - - - Browse... - Огляд... - - - - - Open... - Відкрити... - - - - - Reset - Скинути - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 буде дампити та завантажувати заміни текстур з цієї директорії. - - - - Options - Налаштування - - - - - Dump Textures - Дампити текстури - - - - - Dump Mipmaps - Дампити міпмапи - - - - - Dump FMV Textures - Дампити FMV текстури - - - - - Load Textures - Завантажувати текстури - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Агресивний - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Прекешувати текстури - - - - Post-Processing - Постобробка - - - - Sharpening/Anti-Aliasing - Різкість/згладжування - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Контрастно-адаптивна різкість (CAS): - - - - - - - None (Default) - Ніяка (за замовчуванням) - - - - Sharpen Only (Internal Resolution) - Тільки різкість (внутрішня роздільна здатність) - - - - Sharpen and Resize (Display Resolution) - Різкість і змінити розмір (роздільна здатність екрану) - - - - Sharpness: - Різкість: - - - - - FXAA - FXAA - - - - Filters - Фільтри - - - - TV Shader: - TV шейдер: - - - - Scanline Filter - Scanline фільтр - - - - Diagonal Filter - Diagonal фільтр - - - - Triangular Filter - Triangular фільтр - - - - Wave Filter - Wave фільтр - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS зниження дискретизації (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - Зменшення дискретизації NxAGSS (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Посилення відтінку - - - - Brightness: - Яскравість: - - - - Contrast: - Контраст: - - - - Saturation - Насиченість: - - - - OSD - OSD - - - - On-Screen Display - Інформація на екрані (OSD) - - - - OSD Scale: - Масштаб OSD: - - - - - Show Indicators - Показувати показники - - - - - Show Resolution - Показувати роздільну здатність - - - - - Show Inputs - Показувати введення - - - - - Show GPU Usage - Показувати використання ГП - - - - - Show Settings - Показувати налаштування - - - - - Show FPS - Показувати FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Повне (кешування хешу) + + + + Texture Preloading: + Передзавантаження текстур: + + + + Frame Rate Options + Параметри частоти кадрів + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Гц + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache - Вимкнути кеш шейдерів + Disable Shader Cache - + Disable Vertex Shader Expand - Вимкнути розширення вершинних шейдерів + Disable Vertex Shader Expand - - - Show Statistics - Показувати статистику + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Показувати використання ЦП + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Попереджати про небезпечні налаштування + + Anti-Blur + Анти-розмиття - - Recording - Запис + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Директорія для збереження відео + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Налаштування запису + + Screen Offsets + Зміщення екрана - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Вимкнено (за замовчуванням) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + пікс. + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Фільтрація текстур: + + + + Off + Вимкнено + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Примусово 32біт + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Базова (рекомендується) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Якість: + + + + % + % + + + capture capture - + + Video Recording Setup + Video Recording Setup + + + Container: - Контейнер: + Container: - - + + Codec: - Кодек: + Codec: - - - Extra Arguments - Додаткові аргументи - - - - Capture Audio - Записувати звук - - - - Format: - Format: - - - - Resolution: - Роздільність: - - - - x - x - - - - Auto - Авто - - - - Capture Video - Записувати відео - - - - Advanced - Advanced here refers to the advanced graphics options. - Розширені - - - - Advanced Options - Розширені налаштування - - - - Hardware Download Mode: - Режим апаратного завантаження: - - - - Accurate (Recommended) - Точний (Рекомендовано) - - - - Disable Readbacks (Synchronize GS Thread) - Вимкнути зворотні зчитування (Синхронізувати потік GS) - - - - Unsynchronized (Non-Deterministic) - Несинхронізований (Не детерміністичний) - - - - Disabled (Ignore Transfers) - Вимкнутий (Ігнорувати передачі) - - - - GS Dump Compression: - Компресія дампу GS: - - - - Uncompressed - Без компресії - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Використовувати Blit Swap Chain - - - - + + Bitrate: - Бітрейт: + Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. кбіт/с - - Allow Exclusive Fullscreen: - Дозволити ексклюзивний повний екран: + + + Extra Arguments + Extra Arguments - - Disallowed - Заборонити + + Capture Audio + Capture Audio - - Allowed - Дозволити + + Format: + Format: - - Debugging Options - Параметри налагодження + + x + x - - Override Texture Barriers: - Змістити бар'єри текстур: + + Auto + Авто - - Use Debug Device - Використовувати пристрій для налагоджування + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Центр + + + + + Center Right + Центр праворуч + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + + Show Speed Percentages + Show Speed Percentages + + + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Зображення + + + + + + + + Off (Default) + Вимкнено (за замовчуванням) + + + + + + + Automatic (Default) + Автоматично (за замовчуванням) + + + + Bilinear (Smooth) + Білінійна (гладка) + + + + Screen Offsets + Зміщення екрана + + + + Show Overscan + Показати оверскан + + + + Anti-Blur + Антирозмивання + + + + Disable Interlace Offset + Вимкнути зміщення інтерлейсингу + + + + Screen Resolution + Роздільна здатність екрана + + + + Internal Resolution + Внутрішня роздільна здатність + + + + PNG + PNG + + + + + Rendering + Рендеринг + + + + Bilinear (PS2) + Білінійна (PS2) + + + + Unscaled (Default) + Без масштабування (за замовчуванням) + + + + Basic (Recommended) + Базова (рекомендується) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Повне (кешування хешу) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + Конвертація палітри на ГП + + + + Manual Hardware Renderer Fixes + Ручні фікси апаратного рендереру + + + + Spin GPU During Readbacks + Пробуджувати ГП під час зворотних зчитувань + + + + Spin CPU During Readbacks + Пробуджувати ЦП під час зворотних зчитувань + + + + + Mipmapping + Міпмаппінг + + + + + Auto Flush + Автозмив + + + + Hardware Fixes + Апаратні фікси + + + + + 0 (Disabled) + 0 (вимкнено) + + + + Disable Safe Features + Вимкнути безпечні функції + + + + Preload Frame Data + Передзавантаження дані кадру + + + + Texture Inside RT + Текстура всередині RT + + + + Upscaling Fixes + Фікси апскейлу + + + + Merge Sprite + Об'єднувач спрайтів + + + + Align Sprite + Вирівнювач спрайтів + + + + Disable Partial Source Invalidation + Вимкнути перевірку часткових недійсностей + + + + Read Targets When Closing + Зчитувати таргети при закритті + + + + Estimate Texture Region + Відрахувати область текстур + + + + Disable Render Fixes + Вимкнути фікси рендеру + + + + Unscaled Palette Texture Draws + Малювання палітрових текстур без масштабування + + + + Texture Replacement + Заміна текстур + + + + Dump Textures + Дампити текстури + + + + Dump Mipmaps + Дампити міпмапи + + + + Dump FMV Textures + Дампити FMV текстури + + + + Load Textures + Завантажувати текстури + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Прекешувати текстури + + + + Post-Processing + Постобробка + + + + + None (Default) + Ніяка (за замовчуванням) + + + + FXAA + FXAA + + + + Shade Boost + Посилення відтінку + + + + Saturation + Насиченість: + + + + OSD + OSD + + + + Show Indicators + Показувати показники + + + + Show Resolution + Показувати роздільну здатність + + + + Show Inputs + Показувати введення + + + + Show GPU Usage + Показувати використання ГП + + + + Show Settings + Показувати налаштування + + + + Show FPS + Показувати FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Показувати статистику + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Показувати використання ЦП + + + + Warn About Unsafe Settings + Попереджати про небезпечні налаштування + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Розширені + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Використовувати Blit Swap Chain + + + Show Speed Percentages Показувати відсотки швидкості - - - Disable Framebuffer Fetch - Вимкнути доступ до буфера кадрів - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13801,12 +14519,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Програмний - Null @@ -13834,1131 +14546,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Застосувати глобальне значення [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Без позначки - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Вимикає зміщення інтерлейсингу, що може зменшити розмиття в деяких ситуаціях. - + Bilinear Filtering Білінійна фільтрація - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Вмикає білінійний фільтр. Згладжує загальну картинку, яка відображається на екрані. Виправляє позиціювання між пікселями. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри. Корисно для деяких ігор, таких як WipEout Fusion з її ефектом скріншейку, але це може зробити зображення розмитим. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Контролює рівень точності емуляції модуля блендінгу (накладання) GS.<br> Чим вище значення, тим точніше блендінг емулюється у шейдері, тим вище буде погіршення швидкості емуляції.<br> Зауважте, що можливість блендінгу в Direct3D обмежений, на відміну від OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Програмний рендеринг CLUT - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. Ця опція вимикає специфічні фікси рендеру для певної гри. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. За замовчуванням, кеш текстур перевіряє часткові недійсності. На жаль це дуже дорого вичислювати на процесорі. Цей хак заміняє перевірку хешу повним видаленням текстури для зменшення навантаження на процесор. Допомагає в емуляції ігор на двигуні студії Snowblind. - - + Framebuffer Conversion Конвертація буфера кадрів - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Конвертує 4-бітний і 8-бітний буфер кадрів на ЦП замість ГП. Допомагає з іграми Harry Potter і Stuntman. Це сильно впливає на продуктивність. - - + + Disabled Вимкнено - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті. Може запобігти втраті візуальних ефектів при збереженні стану або перемиканні рендерерами, але також може зіпсувати графіку. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Виправляє проблеми з апскейлом (вертикальними лініями) в іграх від Namco, наприклад Ace Combat, Tekken, Soul Calibur, тощо. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Масштабує розмір OSD з 50% до 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Показує індикатори значків OSD для станів емуляції, як Пауза, Турбо, Перемотка вперед, та Сповільнення. - + Displays various settings and the current values of those settings, useful for debugging. Показує різні параметри та поточні значення цих налаштувань, корисно для налагодження. - + Displays a graph showing the average frametimes. Відображає графік, який показує середню тривалість кадрів. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Дозволити ексклюзивний повний екран - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout.<br>Заборона ексклюзивного повного екрана може сприяти плавному перемиканню вікон, але збільшенню затримку вводу. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Позначено - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито. - - - - + Integer Scaling Цілочисельний скейлінг - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх. - + Aspect Ratio Співвідношення сторін - + Auto Standard (4:3/3:2 Progressive) Авто стандартне (4:3/3:2 прогресивне) - + Deinterlacing Деінтерлейсинг - - Screenshot Size - Розмір скриншоту + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Визначає роздільну здатність, за якою будуть зберігатися скриншоти. Внутрішні роздільні здатності зберігають більше деталей ціною більшого розміру файлу. - + Screenshot Format Формат скриншоту - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Обирає формат який буде використовуватися для збереження скриншотів. JPEG створює менші файли, але втрачає деталі. - + Screenshot Quality Якість скриншоту - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Вертикальне розтягування - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Розтягує (&lt; 100%) і здавлює (&gt; 100%) дисплей по вертикалі. - + Fullscreen Mode Повноекранний режим - - - + + + Borderless Fullscreen Режим без рамки - + Chooses the fullscreen resolution and frequency. Вибір повноекранної роздільної здатності та частоти. - - + Left Зліва - - - - + + + + 0px 0пкс - + Changes the number of pixels cropped from the left side of the display. Змінює кількість пікселів, обрізаних з лівої частини екрану. - + Top Згори - + Changes the number of pixels cropped from the top of the display. Змінює кількість пікселів, обрізаних з верхньої частини екрану. - - + Right Справа - + Changes the number of pixels cropped from the right side of the display. Змінює кількість пікселів, обрізаних з правої частини екрану. - + Bottom Знизу - + Changes the number of pixels cropped from the bottom of the display. Змінює кількість пікселів, обрізаних з нижньої частини екрану. - - + + Native (PS2) (Default) Рідна (PS2) (За замовчуванням) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Керує роздільною здатністю, за якою ігри рендеряться. Високі роздільні здатності можуть вплинути на швидкодію на старших або слабших ГП.<br>Нерідна роздільна здатність може викликати незначні графічні помилки в деяких іграх.<br>Роздільна здатність FMV залишиться без змін, так як відео файли попередньо зрендерені. - + Texture Filtering Фільтрація текстур - + Trilinear Filtering Трилінійна фільтрація - + Anisotropic Filtering Анізотропна фільтрація - + Reduces texture aliasing at extreme viewing angles. Знижує аліасинг текстур при перегляді під екстремальними кутами. - + Dithering Дитеринг - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Точність блендінгу - + Texture Preloading Передзавантаження текстур - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Завантажує цілі текстури відразу замість маленьких частин, по можливості уникаючи надлишкові завантаження. Сприяє швидкодії у більшості ігор, але може сповільнити у невеликій частині ігор. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - Конвертацією текстур кольорових мап займається ГП замість ЦП, коли увімкнено. Це компроміс між ГП та ЦП. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Увімкнення цієї опції дає вам можливість змінювати фікси рендереру та апскейлу для ваших ігор. Однак, ЯКЩО ви УВІМКНУЛИ це, ви ВІДКЛЮЧИТЕ АВТОМАТИЧНІ НАЛАШТУВАННЯ і ви можете знову увімкнути автоматичні налаштування, знявши прапорець з цієї опції. - + 2 threads 2 потоки - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Робе примусову промивку примітивів, коли буфер кадру також є вхідною текстурою. Виправляє ефекти постобробки, такі як тіні в серії ігор Jak та освітлення в GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Вмикає міпмаппінг, який потрібен деяким іграм для коректного зображення. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Початок діапазону Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Повністю пропускає малювання поверхонь, починаючи з поверхні, вказаному в лівому полі та закінчуючи поверхнею вказаною у полі справа. - + Skipdraw Range End Кінець діапазону Skipdraw - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Ця опція вимикає кілька безпечних функцій. Вимикає рендеринг точних немасштабних точок та ліній, що може допомогти з іграми Xenosaga. Вимикає точне очищення пам'яті GS зроблене на процесорі, і лишає цю роботу графічному процесору, що може допомогти з іграми Kingdom Hearts. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Напівпіксельне зміщення - + Might fix some misaligned fog, bloom, or blend effect. Може виправити туман, блиск та ефекти змішування, які були неправильно вирівняні. - + Round Sprite Округлювач спрайтів - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Виправляє вибірку текстур 2D-спрайтів під час масштабування. Виправляє лінії в спрайтах ігор, таких як Ar tonelico, під час масштабування. Параметр Half призначений для плоских спрайтів, Full — для всіх спрайтів. - + Texture Offsets X Зміщення текстур на осі X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Зміщення для координат SV/UV текстур. Виправляє деякі дивні проблеми з текстури, а також може виправити деякі вирівнювання постобробки. - + Texture Offsets Y Зміщення текстур на осі Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms. - + Bilinear Upscale Білінійний апскейл - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Замінює постобробку кількох спрайтів замощення одним жирним спрайтом. Це зменшує різноманітні лінії, які з'являються через апскейл. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Контрастно-адаптивна різкість (CAS) - + Sharpness Різкість - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Дозволяє регулювати насиченість, контраст і яскравість. Стандартним значенням для яскравості, насиченості та контрастності є 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Застосовує алгоритм згладжування FXAA, для покращення візуальної якості ігор. - + Brightness Яскравість - - - + + + + 50 50 - + Contrast Контраст - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV шейдер - - Applies a shader which replicates the visual effects of different styles of television set. - Застосовує шейдер, який відтворює візуальні ефекти різних телевізорів. - - - + OSD Scale Масштаб OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо. - + Shows the internal frame rate of the game in the top-right corner of the display. Показує внутрішню частоту кадрів гри у правому верхньому куті екрану. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках. - + Shows the resolution of the game in the top-right corner of the display. Показує роздільну здатність гри у правому верхньому куті екрану. - + Shows host's CPU utilization. Показує навантаження ЦП. - + Shows host's GPU utilization. Показує навантаження ГП. - + Shows counters for internal graphical utilization, useful for debugging. Показує лічильники внутрішнього графічного навантаження, корисно для налагодження. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Показує попередження, коли увімкнені налаштування, які можуть ламати ігри. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Залишити порожнім - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Компресія дампу GS - + Change the compression algorithm used when creating a GS dump. Змінити алгоритм компресії, який використовується при створенні дампу GS. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Використовує презентаційну модель Blit замість перевертання під час використання Федерера Direct3D 11. Зазвичай це призводить до зниження продуктивності, але може знадобитися для деяких потокових програм або для зняття обмеження частоти кадрів у деяких системах. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode Режим завантаження GS - + Accurate Точний - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Пропускає синхронізацію з потоком GS і графічним процесором хоста для завантажень GS. Може призвести до значного збільшення швидкості на повільніших системах ціною багатьох несправних графічних ефектів. Якщо ігри зламані, і у вас увімкнено цей параметр, спочатку вимкніть його. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. За замовчуванням - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14966,482 +15738,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + Texture Filtering: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Search Directory + + + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Off + Off + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Графіка - + Save Screenshot Зберегти скриншот - + Toggle Video Capture Перемкнути відеозапис - + Save Single Frame GS Dump Зберегти GS дамп з одним кадром - + Save Multi Frame GS Dump Зберегти GS дамп з декількома кадрами - + Toggle Software Rendering Перемкнути програмний рендеринг - + Increase Upscale Multiplier Збільшити множник апскейлу - + Decrease Upscale Multiplier Зменшити множник апскейлу - + Toggle On-Screen Display Увімкнути інформацію на екрані - + Cycle Aspect Ratio Перемкнути співвідношення сторін - + Aspect ratio set to '{}'. Співвідношення сторін задано до '{}'. - + Toggle Hardware Mipmapping Перемкнути апаратний міпмаппінг - + Hardware mipmapping is now enabled. Апаратний міпмаппінг було увімкнено. - + Hardware mipmapping is now disabled. Апаратний міпмаппінг було вимкнено. - + Cycle Deinterlace Mode Перемкнути режим деінтерлейсу - + Automatic Автоматично - + Off Вимкнено - + Weave (Top Field First) Weave (спочатку верхнє поле) - + Weave (Bottom Field First) Weave (спочатку нижнє поле) - + Bob (Top Field First) Bob (спочатку верхнє поле) - + Bob (Bottom Field First) Bob (спочатку нижнє поле) - + Blend (Top Field First) Blend (спочатку верхнє поле) - + Blend (Bottom Field First) Blend (спочатку нижнє поле) - + Adaptive (Top Field First) Adaptive (спочатку верхнє поле) - + Adaptive (Bottom Field First) Adaptive (спочатку нижнє поле) - + Deinterlace mode set to '{}'. Режим деінтерлейсу задано на '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Перемкнути дамп текстур - + Texture dumping is now enabled. Дамп текстур увімкнено. - + Texture dumping is now disabled. Дамп текстур вимкнено. - + Toggle Texture Replacements Перемкнути заміну текстур - + Texture replacements are now enabled. Заміна текстур увімкнена. - + Texture replacements are now disabled. Заміна текстур вимкнута. - + Reload Texture Replacements Перезавантажити заміну текстур - + Texture replacements are not enabled. Заміна текстур не увімкнена. - + Reloading texture replacements... Перезавантаження заміни текстур... - + Target speed set to {:.0f}%. Цільова швидкість встановлена до {:.0f}%. - + Volume: Muted Гучність: Без звуку - + Volume: {}% Гучність: {}% - + No save state found in slot {}. Станів збереження не знайдено в слоті {}. - - - - - - - - - - - - - - - - - - + + + + System Система - + Open Pause Menu Відкрити меню паузи - + Open Achievements List Відкрити список досягнень - + Open Leaderboards List Відкрити таблиці лідерів - + Toggle Pause Перемкнути паузу - + Toggle Fullscreen Перемкнути повний екран - + Toggle Frame Limit Перемкнути ліміт швидкості - + Toggle Turbo / Fast Forward Перемкнути Турбо / Перемотку вперед - + Toggle Slow Motion Перемкнути сповільнення - + Turbo / Fast Forward (Hold) Турбо / Перемотка вперед (тримати) - + Increase Target Speed Збільшити цільову швидкість - + Decrease Target Speed Зменшити цільову швидкість - + + + + Audio + Audio + + + Increase Volume Збільшити гучність - + Decrease Volume Зменшити гучність - + Toggle Mute Перемкнути звук - + Frame Advance Просунутися на кадр - + Shut Down Virtual Machine Вимкнути віртуальну машину - + Reset Virtual Machine Перезавантажити віртуальну машину - + Toggle Input Recording Mode Перемкнути режим запису вводу - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Стани збереження - + Select Previous Save Slot Обрати попередній слот збереження - + Select Next Save Slot Обрати наступний слот збереження - + Save State To Selected Slot Зберегти стан в обраний слот - + Load State From Selected Slot Завантажити стан з обраного слота - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Зберегти стан та обрати наступний слот - + Select Next Slot and Save State Обрати наступний слот і зберегти стан - + Save State To Slot 1 Зберегти стан до слота 1 - + Load State From Slot 1 Завантажити стан зі слота 1 - + Save State To Slot 2 Зберегти стан до слота 2 - + Load State From Slot 2 Завантажити стан зі слота 2 - + Save State To Slot 3 Зберегти стан до слота 3 - + Load State From Slot 3 Завантажити стан зі слота 3 - + Save State To Slot 4 Зберегти стан до слота 4 - + Load State From Slot 4 Завантажити стан зі слота 4 - + Save State To Slot 5 Зберегти стан до слота 5 - + Load State From Slot 5 Завантажити стан зі слота 5 - + Save State To Slot 6 Зберегти стан до слота 6 - + Load State From Slot 6 Завантажити стан зі слота 6 - + Save State To Slot 7 Зберегти стан до слота 7 - + Load State From Slot 7 Завантажити стан зі слота 7 - + Save State To Slot 8 Зберегти стан до слота 8 - + Load State From Slot 8 Завантажити стан зі слота 8 - + Save State To Slot 9 Зберегти стан до слота 9 - + Load State From Slot 9 Завантажити стан зі слота 9 - + Save State To Slot 10 Зберегти стан до слота 10 - + Load State From Slot 10 Завантажити стан зі слота 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15449,63 +16530,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15865,43 +16951,43 @@ Right click to clear binding - + Pause On Focus Loss Пауза при втраті фокусу - + Inhibit Screensaver Інгібітор скринсейверу - + Pause On Start Пауза при запуску - + Confirm Shutdown Підтвердження вимкнення - + Enable Discord Presence Увімкнути Discord Rich Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15912,287 +16998,381 @@ Right click to clear binding - + Start Fullscreen Запускати в повноекранному режимі - + Double-Click Toggles Fullscreen Подвійний клац перемикає повноекранний режим - + Render To Separate Window Відображати в окремому вікні - + Hide Main Window When Running Сховати головне вікно після запуску - + Disable Window Resizing Вимкнути зміну розміру вікна - + Hide Cursor In Fullscreen Приховати курсор в повноекранному режимі - - Preferences - Уподобання + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Мова: - + Theme: Тема: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Автоматичне оновлення - + Update Channel: Канал оновлень: - + Current Version: Поточна версія: - - + + Enable Automatic Update Check Увімкнути автоматичні оновлення - + Check for Updates... Перевірити наявність оновлень... - + Native Рідна - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Темний ф'южн (сіра) [темна] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Темний ф'южн (синя) [темна] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Недоторкана лагуна (сіро-зелена / -синя) [світлий] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Дитяча пастельна (рожева) [світла] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Час піци! (коричнувата / вершково-біла) [світла] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (біла / синя) [світла] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Багряний диявол (червона / пурпурова) [темна] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Фіалковий ангел (синя / пурпурова) [темна] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Кобальтове небо (синя) [темна] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Рубін (чорна / червона) [темна] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Сапфір (чорна / синя) [темна] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [помістіть у теку PCSX2] - - - - - - + + + + Checked Позначено - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Автоматично перевіряє на наявність оновлень програми під час запуску. Оновлення можна відкласти на пізніше, або повністю пропустити. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Визначає, чи буде запит про завершення роботи віртуальної машини, коли натиснута гаряча клавіша. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Дозволяє перемикатися в та із повноекранного режиму, двічі клацнувши на вікні з грою. - + Prevents the main window from being resized. Запобігає зміні розміру головного вікна. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Без позначки - + Fusion [Light/Dark] Ф'южн [світла / темна] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Призупиняє емулятор, коли гра запущена. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна. - + Automatically switches to fullscreen mode when a game is started. Автоматично перемикає на повноекранний режим, коли починається гра. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Виводить гру на окреме вікно, замість головного вікна. Якщо не позначено, гра буде зображена поверх списку ігор. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Приховує головне вікно (зі списком ігор) під час гри, вимагає щоб «Відображати в окремому вікні» було увімкнено. - - - + Shows the game you are currently playing as part of your profile in Discord. Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord. - + System Language [Default] Мова системи [Default] @@ -16224,6 +17404,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16391,18 +17576,18 @@ Right click to clear binding Система - - + + Change Disc Змінити диск - + Load State Завантажити стан - + S&ettings Налаштування @@ -16416,6 +17601,11 @@ Right click to clear binding &Debug Налагодження + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16437,139 +17627,139 @@ Right click to clear binding Панель інструментів - + Start &File... З&апустити файл... - + Start &BIOS Запустити &BIOS - + &Scan For New Games Сканувати нов&і ігри - + &Rescan All Games Перес&канувати всі ігри - + Shut &Down &Вимкнути - + Shut Down &Without Saving Вимкнути без збереження - + &Reset Перезапустити - + &Pause Пау&за - + E&xit Вихід - + &BIOS &BIOS - + &Controllers Контролери - + &Hotkeys Га&рячі клавіші - + &Graphics Графіка - + &Post-Processing Settings... Налаштування постобробки... - + Resolution Scale Масштабування роздільної здатності - + &GitHub Repository... Репозіторій на &GitHub... - + Support &Forums... Форуми підтримки... - + &Discord Server... &Discord сервер... - + Check for &Updates... Перевірити наявність оновлень... - + About &Qt... Про &Qt... - + &About PCSX2... Про PCSX2... - + Fullscreen In Toolbar Повний екран - + Change Disc... In Toolbar Змінити диск... - + &Audio Звук - + Global State Глобальний запис - + &Screenshot Скриншот - + Start File In Toolbar Запустити файл @@ -16594,416 +17784,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Запустити диск - + Start BIOS In Toolbar Запустити BIOS - + Shut Down In Toolbar Завершити роботу - + Reset In Toolbar Перезавантажити - + Pause In Toolbar Пауза - + Load State In Toolbar Завантажити стан - + Save State In Toolbar Зберегти стан - + &Emulation &Emulation - + Controllers In Toolbar Контролери - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Налаштування - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Скриншот - + &Memory Cards Карти пам'яті - + &Network && HDD Мережа &та жорсткий диск - + &Folders П&апки - + &Toolbar Пан&ель інструментів - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar Панель статусу - - + + Game &List Список ігор - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Дисплей системи - + Game &Properties Властивості гри - + Game &Grid Сітка ігор - + Zoom &In (Grid View) Збільшити (У режимі сітки) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Зменшити (У режимі сітки) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Оновити обкладинки (У режимі &сітки) - + Open Memory Card Directory... Відкрити директорію для карт пам'яті... - + Input Recording Logs Логи запису вводу - + Enable &File Logging Увімкнути логування файлів - + Start Big Picture Mode Запустити режим Big Picture - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Показати розширені налаштування - - + + Video Capture Запис відео - + Internal Resolution Внутрішня роздільна здатність - + %1x Scale %1x масштабу - + Select location to save block dump: Виберіть місце для збереження блоку дампів: - + Do not show again Більше не показувати - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -17016,309 +18207,315 @@ Are you sure you want to continue? Ви впевнені, що хочете продовжити? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 файлів (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Підтвердження вимкнення - + Are you sure you want to shut down the virtual machine? Ви впевнені, що хочете вимкнути віртуальну машину? - + Save State For Resume Зберегти стан для продовження - - - - - + + + + + + Error Помилка - + You must select a disc to change discs. Виберіть диск для зміни дисків. - + Properties... Властивості... - + Set Cover Image... Задати зображення обкладинки... - + Exclude From List Виключити зі списку - + Reset Play Time Скинути зіграний час - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Запуск за замовчуванням - + Fast Boot Швидкий запуск - + Full Boot Повний запуск - + Boot and Debug Запуск і налагодження - + Add Search Directory... Додати директорію пошуку... - + Start File Запустити файл - + Start Disc Запустити диск - + Select Disc Image Оберіть образ диска - + Updater Error Помилка системи оновлення - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>На жаль, ви намагаєтеся оновити версію PCSX2, яка не є офіційним релізом з GitHub. Для запобігання несумісностей, автооновлення увімкнуто лише в офіційних збірках.</p><p>Щоб отримати офіційну збірку, будь ласка, завантажте її за посиланням нижче:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Автоматичне оновлення не підтримується на поточній платформі. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Файли з записом вводу (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Призупинено - + Load State Failed Не вдалося завантажити стан - + Cannot load a save state without a running VM. Неможливо завантажити стан збереження без увімкненої віртуальної машини. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Не вдалося отримати інформацію про вікно з віджета - + Stop Big Picture Mode Зупинити режим Big Picture - + Exit Big Picture In Toolbar Вийти з Big Picture - + Game Properties Властивості ігри - + Game properties is unavailable for the current game. Властивості гри недоступні для поточної гри. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього. - + Select disc drive: Оберіть дисковод: - + This save state does not exist. Цього збереженого стану не існує. - + Select Cover Image Оберіть зображення обкладинки - + Cover Already Exists Обкладинка вже виставлена - + A cover image for this game already exists, do you wish to replace it? Зображення обкладинки для цієї гри вже виставлено, бажаєте його замінити? - - - - + + + + Copy Error Помилка копіювання - + Failed to remove existing cover '%1' Не вдалося прибрати присутню обкладинку '%1' - + Failed to copy '%1' to '%2' Не вдалося скопіювати '%1' в '%2' - + Failed to remove '%1' Не вдалося видалити '%1' - - + + Confirm Reset Підтвердження скидання - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17327,12 +18524,12 @@ This action cannot be undone. Цю дію не можна скасувати. - + Load Resume State Завантажити стан для продовження - + A resume save state was found for this game, saved at: %1. @@ -17345,89 +18542,94 @@ Do you want to load this state, or start from a fresh boot? Ви хочете завантажити цей стан, або почати з чистого запуску? - + Fresh Boot Чистий запуск - + Delete And Boot Видалити та запустити - + Failed to delete save state file '%1'. Не вдалося видалити файл збереженого стану '%1'. - + Load State File... Завантажити файл стану... - + Load From File... Завантажити з файлу... - - + + Select Save State File Обрати файл збереженого стану - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Збережені стани (*.p2s) - + Delete Save States... Видалити збережені стани... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> УВАГА: Ваша карта пам'яті все ще записує дані. Завершення роботи зараз <b>ПРИЗВЕДЕ ДО НЕЗВОРОТНЬОГО ЗНИЩЕННЯ ВАШОЇ КАРТИ ПАМ'ЯТІ.</b> Настійно рекомендуємо відновити роботу гри для того, щоб вона закінчила записувати дані на вашу карту пам'яті.<br><br>Чи бажаєте все одно завершити роботу і <b>ЗНИЩИТИ ВАШУ КАРТУ ПАМ'ЯТІ БЕЗ МОЖЛИВОСТІ ЇЇ ВІДНОВИТИ?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Продовжити (%2) - + Load Slot %1 (%2) Завантажити слот %1 (%2) - - + + Delete Save States Видалити збережені стани - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17436,62 +18638,62 @@ The saves will not be recoverable. Стани не підлягають відновленню. - + %1 save states deleted. %1 збережених станів видалено. - + Save To File... Зберегти у файл... - + Empty Пусто - + Save Slot %1 (%2) Слот збереження %1 (%2) - + Confirm Disc Change Підтвердження зміну диска - + Do you want to swap discs or boot the new image (via system reset)? Хочете поміняти місцями диски або запустити новий образ (через перезавантаження системи)? - + Swap Disc Змінити диск - + Reset Перезавантажити - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17499,25 +18701,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Помилка створення карти пам'яті - + Could not create the memory card: {} Не вдалося створити карту пам'яті: {} - + Memory Card Read Failed Помилка зчитування карти пам'яті - + Unable to access memory card: {} @@ -17534,13 +18736,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Карта пам'яті '{}' була збережена в сховищі. - + Failed to create memory card. The error was: {} Не вдалося створити карту пам'яті. Помилкою була: @@ -17799,12 +19001,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Так - + No Ні @@ -17838,7 +19040,7 @@ Savestates should not be used in place of in-game saves. - + Reset Скинути @@ -17869,25 +19071,25 @@ Savestates should not be used in place of in-game saves. - + Create Створити - + Rename Перейменувати - + Convert Конвертувати - + Delete Видалити @@ -17898,78 +19100,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Автоматично керувати збереженнями на основі запущеної гри - + Checked Позначено - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Тільки тип папок / розмір карти: авто) Завантажувати тільки збереження гри, ігноруючи інші. Уникає заповненню місця на картці для збережень. - + Swap Memory Cards Поміняти карти пам'яті місцями - + Eject Memory Card Витягти карту пам'яті - - - + + + Error Помилка - - + + Delete Memory Card Видалити карту пам'яті - - - - + + + + Rename Memory Card Перейменувати карту пам'яті - + New Card Name Ім'я нової карти - + New name is invalid, it must end with .ps2 Нове ім'я неприпустиме, воно має закінчуватися з .ps2 - + New name is invalid, a card with this name already exists. Нове ім'я неприпустиме, карта з таким іменем вже існує. - + Slot %1 Слот %1 - + This Memory Card cannot be recognized or is not a valid file type. Цю карту пам'яті неможливо розпізнати або вона не є допустимим типом файлу. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17978,63 +19180,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Не вдалося видалити карту пам'яті. Лог може містити більше подробиць про помилку. - + Failed to rename Memory Card. The log may contain more information. Не вдалося перейменувати карту пам'яті. Лог може містити більше подробиць про помилку. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Використовувати для слота %1 - + Both slots must have a card selected to swap. Обидва слоти повинні мати вставлені карти для того, щоб їх можна було поміняти місцями. - + PS2 (8MB) PS2 (8МБ) - + PS2 (16MB) PS2 (16МБ) - + PS2 (32MB) PS2 (32МБ) - + PS2 (64MB) PS2 (64МБ) - + PS1 (128KB) PS1 (128КБ) - - + + Unknown Невідомо - + PS2 (Folder) PS2 (папка) @@ -18042,17 +19244,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Відсутній] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18235,7 +19473,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18283,73 +19521,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18393,6 +19704,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18466,6 +19782,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18495,6 +19816,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19036,7 +20362,7 @@ This action cannot be reversed, and you will lose any saves on the card.Гітара - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19093,7 +20419,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19194,19 +20520,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Не вдалося відкрити {}. Вбудовані ігрові патчі недоступні. - + %n GameDB patches are active. OSD Message @@ -19217,7 +20543,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19228,7 +20554,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19239,7 +20565,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Ніяких чітів або патчей (на широкий екран, сумісність чи інші) не було знайдено / увімкнено. @@ -19247,12 +20573,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19273,34 +20599,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator Створювач жорсткого диска - + Failed to create HDD image Не вдалося створити образ жорсткого диска @@ -19340,47 +20648,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19519,13 +20827,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19545,6 +20853,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19554,42 +20872,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20057,6 +21375,11 @@ Do you want to continue? Scan Recursively Сканувати рекурсивно + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20102,11 +21425,6 @@ Do you want to continue? Controller Port 2 Порт контролера 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Інсталювання завершено!</span></h1><p>Тепер ви готові запускати ігри.</p><p>Подальші налаштування доступні в меню налаштувань. Ви також можете використовувати інтерфейс Big Picture для повної навігації за допомогою ґеймпаду.</p><p>Ми сподіваємося, що ви отримаєте задоволення від використання PCSX2.</p></body></html> - &Back @@ -20254,16 +21572,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20277,32 +21638,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20310,12 +21671,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20348,109 +21709,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20468,43 +21859,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID НЕПРИПУСТИМИЙ - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ЗАПИС - + PRIORITY Warning: short space limit. Abbreviate if needed. ПРІОРИТЕТ - + STATE Warning: short space limit. Abbreviate if needed. СТАН - + WAIT TYPE Warning: short space limit. Abbreviate if needed. ТИП ОЧІКУВАННЯ @@ -20614,1045 +22005,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Вебкамера (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Обирає пристрій для знімання зображень. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Клавіатура - + HID Mouse HID Миша - + Pointer Курсор - + Left Button Ліва кнопка - + Right Button Права кнопка - + Middle Button Середня кнопка - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up Хрестовина вгору - - - - - - - - - + + + + + + + + + D-Pad Down Хрестовина вниз - - - - - - - - - + + + + + + + + + D-Pad Left Хрестовина вліво - - - - - - - - - + + + + + + + + + D-Pad Right Хрестовина вправо - + Trigger Тригер - + Shoot Offscreen Постріл поза екраном - + Calibration Shot Калібраційний постріл - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Масштаб курсору - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Колір курсору - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Застосовує колір до вибраних зображень перехрестя, можна використовувати для кількох гравців. Укажіть у форматі HTML/CSS (наприклад, #aabbcc) - + Manual Screen Configuration Ручне налаштування екрану - + Forces the use of the screen parameters below, instead of automatic parameters if available. Вмикає примусове використання параметрів екрану нижче, замість автоматичних параметрів, якщо ті доступні. - + X Scale (Sensitivity) Масштабування по осі X (чутливість) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Масштабування по осі Y (чутливість) - + Center X Центр по осі X - + Sets the horizontal center position of the simulated screen. Встановлює горизонтальний центр симульованого екрана. - - + + %.0fpx %.0fpx - + Center Y Центр по осі Y - + Sets the vertical center position of the simulated screen. Встановлює вертикальний центр симульованого екрана. - + Screen Width Ширина екрана - + Sets the width of the simulated screen. Встановлює ширину симульованого екрана. - - + + %dpx %dpx - + Screen Height Висота екрана - + Sets the height of the simulated screen. Встановлює висоту симульованого екрана. - + Logitech USB Headset USB-гарнітура Logitech - - - + + + Input Device Пристрій запису - - - - + + + + Selects the device to read audio from. Обирає пристрій для зчитування звуку. - + Output Device Пристрій виводу - + Selects the device to output audio to. Обирає пристрій для виводу звуку. - - - - + + + + Input Latency Затримка вводу - - - - - + + + + + Specifies the latency to the host input device. Визначає затримку для пристрою запису. - - - - - - + + + + + + %dms %dмс - + Output Latency Затримка виводу - + Specifies the latency to the host output device. Визначаю затримку для пристрою виводу. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Кермування вліво - - - - - - Steering Right - Кермування вправо - - Throttle - Дросель + Steering Left + Кермування вліво - - + Steering Right + Кермування вправо + + + + + + Throttle + Дросель + + + + + + + Brake Гальмо - - - + + + Cross Хрест - - - + + + Square Квадрат - - - + + + Circle Коло - - + + Triangle Трикутник - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Меню вгору - + Menu Down Меню вниз - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Мертва зона кермування - + Steering axis deadzone for pads or non self centering wheels. Мертва зона вісі керування для контролера або несамоцентрувального руля. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Руль - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Синій - - + + Green Зелений - - + + Red Червоний - - + + Yellow Жовтий - + Orange Помаранчевий - + Buzz Controller Buzz Controller - + Player 1 Red Гравець 1 Червоний - + Player 1 Blue Гравець 1 Синій - + Player 1 Orange Гравець 1 Помаранчевий - + Player 1 Green Гравець 1 Зелений - + Player 1 Yellow Гравець 1 Жовтий - + Player 2 Red Гравець 2 Червоний - + Player 2 Blue Гравець 2 Синій - + Player 2 Orange Гравець 2 Помаранчевий - + Player 2 Green Гравець 2 Зелений - + Player 2 Yellow Гравець 2 Жовтий - + Player 3 Red Гравець 3 Червоний - + Player 3 Blue Гравець 3 Синій - + Player 3 Orange Гравець 3 Помаранчевий - + Player 3 Green Гравець 3 Зелений - + Player 3 Yellow Гравець 3 Жовтий - + Player 4 Red Гравець 4 Червоний - + Player 4 Blue Гравець 4 Синій - + Player 4 Orange Гравець 4 Помаранчевий - + Player 4 Green Гравець 4 Зелений - + Player 4 Yellow Гравець 4 Жовтий - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Стік вліво - + Stick Right Стік вправо - + Stick Up Стік вгору - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21679,214 +23093,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21896,78 +23310,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22835,37 +24249,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Не вдалося створити резервну копію старого стану збереження {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Невідома гра - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Помилка - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22882,295 +24296,335 @@ Please consult the FAQs and Guides for further instructions. Для подальших інструкцій зверніться до FAQ і посібників. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. Стан збережено в слот {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Збереження стану до слота {}... - - Frame advancing - Frame advancing - - - + Disc removed. Диск витягнуто. - + Disc changed to '{}'. Диск змінено на '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Чіти були вимкнені через хардкорний режим досягнень. - - - + Fast CDVD is enabled, this may break games. Швидкий CDVD увімкнений, це може зламати ігри. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Частота циклів/пропуск не встановлені за замовчуванням, це може призвести до крашу або сповільнення ігор. - + Upscale multiplier is below native, this will break rendering. Множник апскейлу менший за рідний, це може зламати зображення. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Фільтрація текстур не виставлена на Білінійну (PS2). Це зламає зображення у деяких іграх. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Трилінійна фільтрація не виставлена автоматичним. Це може зламати зображення в деяких іграх. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Режим апаратного завантаження не виставлений до Точного, це може зламати зображення в деяких іграх. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. Режим раундінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри. - + EE FPU Clamp Mode is not set to default, this may break some games. Режим клемпінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. Режим клемпінгу VU не встановлений за замовчуванням, це може зламати деякі ігри. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Ігрові фікси не увімкнені. Це може вплинути на сумісність з деякими іграми. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Патчі сумісності не увімкнені. Це може вплинути на сумісність з деякими іграми. - + Frame rate for NTSC is not default. This may break some games. Частота кадрів для NTSC не встановлена за замовчуванням. Це може зламати деякі ігри. - + Frame rate for PAL is not default. This may break some games. Частота кадрів для PAL не встановлена за замовчуванням. Це може зламати деякі ігри. - + EE Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор EE не увімкнений, це значно зменшить продуктивність. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор VU0 не увімкнений, це значно зменшить продуктивність. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор VU1 не увімкнений, це значно зменшить продуктивність. - + IOP Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор IOP не увімкнений, це значно зменшить продуктивність. - + EE Cache is enabled, this will significantly reduce performance. Кешування EE увімкнено, це значно зменшить продуктивність. - + EE Wait Loop Detection is not enabled, this may reduce performance. Детектор холостого циклу EE не увімкнений, це може зменшити продуктивність. - + INTC Spin Detection is not enabled, this may reduce performance. Детектор кружляння INTC не увімкнений, це може зменшити продуктивність. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Миттєвий VU1 вимкнений, це може зменшити продуктивність. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag хак не увімкнений, це може зменшити продуктивність. - + GPU Palette Conversion is enabled, this may reduce performance. Конвертація палітри на ГП увімкнено, це може зменшити продуктивність. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Передзавантаження текстур не виставлено Повним, це може зменшити продуктивність. - + Estimate texture region is enabled, this may reduce performance. Відраховування області текстур увімкнено, це може зменшити продуктивність. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts index 309f3bc84e..f9897a3d00 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts @@ -98,27 +98,27 @@ giới thiệu về hộp thoại../AboutDialog.ui:105 Sẵn sàng... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Mật mã trao quyền của bạn không còn khả thi.</strong> Bạn phải nhập lại thông tin của bạn để hệ thống theo dõi thành tích của bạn. Mật khẩu của bạn sẽ không bị lưu trong PCSX2. Thay vào đó, một mật mã trao quyền sẽ được khởi tạo và sử dụng. - + &Login &Đăng nhập - + Logging in... Đang đăng nhập... - + Login Error Lỗi đăng nhập - + Login failed. Error: %1 @@ -129,17 +129,17 @@ Lỗi %1 Hãy kiểm tra tên đăng nhập và mật khẩu của bạn, rồi thử lại. - + Login failed. Không thể đăng nhập. - + Enable Achievements Bật theo dõi thành tích - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -148,12 +148,12 @@ Do you want to enable tracking now? Bạn có muốn bật chức năng theo dõi ngay bây giờ? - + Enable Hardcore Mode Bật chế độ Hardcore (chế độ khó) - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -166,12 +166,12 @@ Tuy nhiên, chế độ Hardcore cũng không cho phép bạn sử dụng các c Bạn có muốn bật chế độ Hardcore? - + Reset System Khởi động lại hệ thống - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Chế độ Hardcore (chế độ khó) sẽ không được bật cho đến khi bạn khởi dộng lại hệ thống. Bạn có muốn khởi động lại hệ thống? @@ -179,258 +179,374 @@ Bạn có muốn bật chế độ Hardcore? AchievementSettingsWidget - - + + Enable Achievements Bật theo dõi thành tích - - + + Enable Hardcore Mode Bật chế độ Hardcore (chế độ khó) - - + + Test Unofficial Achievements Thử nghiệm các thành tích không chính thức - - + + Enable Sound Effects Bật hiệu ứng âm thanh trò chơi - + Notifications Thông báo - - + + 5 seconds 5 giây - + Account Tài khoản - - + + Login... Đăng nhập... - + View Profile... Xem hồ sơ... - + Settings Cài đặt - - + + Enable Spectator Mode Vào chế độ khán giả - - + + Enable Encore Mode Bật chế độ Encore - - + + Show Achievement Notifications Hiện thông báo thành tích - - + + Show Leaderboard Notifications Hiện thông báo bảng xếp hạng - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Enable In-Game Overlays - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Username: Login token generated at: - + Game Info Thông tin Trò chơi - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - - - - + + + + + Unchecked Chưa tick - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + + Checked Dã tịck - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + Displays popup messages on events such as achievement unlocks and game completion. Displays popup messages on events such as achievement unlocks and game completion. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - + + %n seconds %n seconds - + Username: %1 Login token generated on %2. Username: %1 Login token generated on %2. - + Logout Logout - + Not Logged In. Not Logged In. @@ -438,33 +554,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. Hardcore mode will be enabled on system reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - + Hardcore mode is now enabled. Hardcore mode is now enabled. - + {} (Hardcore Mode) {} (Hardcore Mode) - + {0}, {1}. {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -472,7 +588,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -480,22 +596,22 @@ Login token generated on %2. - + {} (Unofficial) {} (Unofficial) - + Mastered {} Mastered {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -503,7 +619,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -511,267 +627,285 @@ Login token generated on %2. - + Leaderboard attempt started. Leaderboard attempt started. - + Leaderboard attempt failed. Leaderboard attempt failed. - + Your Time: {}{} Your Time: {}{} - + Your Score: {}{} Your Score: {}{} - + Your Value: {}{} Your Value: {}{} - + (Submitting) (Submitting) - + Achievements Disconnected Achievements Disconnected - + An unlock request could not be completed. We will keep retrying to submit this request. An unlock request could not be completed. We will keep retrying to submit this request. - + Achievements Reconnected Achievements Reconnected - + All pending unlock requests have completed. All pending unlock requests have completed. - + Hardcore mode is now disabled. Hardcore mode is now disabled. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode Confirm Hardcore Mode - + Active Challenge Achievements Active Challenge Achievements - + (Hardcore Mode) (Hardcore Mode) - + You have unlocked all achievements and earned {} points! You have unlocked all achievements and earned {} points! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Leaderboard Download Failed - + Your Time: {0} (Best: {1}) Your Time: {0} (Best: {1}) - + Your Score: {0} (Best: {1}) Điểm của bạn: {0} (Tốt nhất: {1}) - + Your Value: {0} (Best: {1}) Your Value: {0} (Best: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Leaderboard Position: {1} of {2} - + Server error in {0}: {1} Server error in {0}: {1} - + Yes Yes - + No No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - + Unknown Unknown - + Locked Locked - + Unlocked Unlocked - + Unsupported Unsupported - + Unofficial Unofficial - + Recently Unlocked Recently Unlocked - + Active Challenges Active Challenges - + Almost There Almost There - + {} points {} points - + {} point {} point - + XXX points XXX points - + Unlocked: {} Unlocked: {} - + This game has {} leaderboards. This game has {} leaderboards. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Show Best Show Best - + Show Nearby Show Nearby - + Rank Xếp hạng - + Name Name - + Time Time - + Score Score - + Value Value - + Date Submitted Date Submitted - + Downloading leaderboard data, please wait... Downloading leaderboard data, please wait... - - + + Loading... Loading... - - + + This game has no achievements. This game has no achievements. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -779,325 +913,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + + - - - - - - - - - - - + + + + + + + + + + Checked Checked - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1106,318 +1240,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. Rounding Mode: - - - + + + Nearest Nearest - - - - + + + + Negative Negative - - - - + + + + Positive Positive - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping Mode: - - + + None None - - - + + + Normal (Default) Normal (Default) - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode None - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preserve Sign - + Full Full - + Wait Loop Detection Wait Loop Detection - - + + Enable Recompiler Enable Recompiler - + Enable Fast Memory Access Enable Fast Memory Access - + Enable Cache (Slow) Enable Cache (Slow) - + INTC Spin Detection INTC Spin Detection - + Pause On TLB Miss Pause On TLB Miss - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) - + VU1 Rounding Mode: VU1 Rounding Mode: - + mVU Flag Hack mVU Flag Hack - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + Enable Instant VU1 Enable Instant VU1 - - + + Extra Extra - + VU0 Clamping Mode: VU0 Clamping Mode: - + VU0 Rounding Mode: VU0 Rounding Mode: - + VU1 Clamping Mode: VU1 Clamping Mode: - + I/O Processor (IOP, MIPS-I) I/O Processor (IOP, MIPS-I) - + Game Settings Game Settings - + Enable Game Fixes Enable Game Fixes - + Enable Compatibility Patches Enable Compatibility Patches - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - Frame Rate Control - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz - - - - PAL Frame Rate: - PAL Frame Rate: - - - - NTSC Frame Rate: - NTSC Frame Rate: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed Uncompressed - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + High High - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable @@ -1549,13 +1661,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1603,7 +1715,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound Mute All Sound @@ -1613,7 +1725,7 @@ Leaderboard Position: {1} of {2} Synchronization: - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -1638,191 +1750,191 @@ Leaderboard Position: {1} of {2} Output Device: - + Synchronization Synchronization - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - - + + Default Default - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency Output Latency - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A + - - + % % - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 ms - + Buffer Size Buffer Size - + Output Volume Output Volume - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode Expansion Mode - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume Reset Volume - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2099,33 +2211,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot Fast Boot - + Fast Forward Boot Fast Forward Boot - + Checked Checked - + Patches the BIOS to skip the console's boot animation. Patches the BIOS to skip the console's boot animation. - + Unchecked Unchecked - + Removes emulation speed throttle until the game starts to reduce startup time. Removes emulation speed throttle until the game starts to reduce startup time. @@ -2229,82 +2341,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute Execute - - + + -- -- - - - Enabled - Enabled - - - - - Disabled - Disabled - - - + Read Read - + Write(C) (C) = changes, as in "look for changes". Write(C) - + Write Write - + TYPE Warning: limited space available. Abbreviate if needed. TYPE - + OFFSET Warning: limited space available. Abbreviate if needed. OFFSET - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. SIZE / LABEL - + INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTION - + CONDITION Warning: limited space available. Abbreviate if needed. CONDITION - + HITS Warning: limited space available. Abbreviate if needed. HITS - + X Warning: limited space available. Abbreviate if needed. X @@ -2318,42 +2423,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2395,6 +2500,11 @@ Leaderboard Position: {1} of {2} Unknown Unknown + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3505,7 +3615,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3659,7 +3768,7 @@ You cannot undo this action. Intercept DHCP - + Enabled Enabled @@ -3764,13 +3873,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3826,109 +3935,109 @@ You cannot undo this action. Internal - - + + Use Global Setting [%1] Use Global Setting [%1] - + Name Name - + Url Url - + Address Address - - + + Hosts File Hosts File - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS Hosts - + Exported Successfully Exported Successfully - + Failed to open file Failed to open file - + No Hosts in file No Hosts in file - + Imported Successfully Imported Successfully - - + + Per Game Host list Per Game Host list - + Copy global settings? Copy global settings? - + Delete per game host list? Delete per game host list? - + HDD Image File HDD Image File - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3937,26 +4046,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD Creator - + HDD image created HDD image created - + Use Global Use Global - + Override Override + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4142,31 +4289,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition Condition - + Add Symbol File Add Symbol File + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4184,345 +4421,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - Analysis - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - Never - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - Draw Dumping - - - - Dump GS Draws - Dump GS Draws - - - - Save RT - Save RT - - - - Save Frame - Save Frame - - - - Save Texture - Save Texture - - - - Save Depth - Save Depth - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - Hardware Dump Directory: - - - - Software Dump Directory: - Software Dump Directory: - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + Analysis + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4533,456 +4640,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -5000,65 +5128,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5107,7 +5240,7 @@ Do you want to overwrite? - + Run Run @@ -5233,7 +5366,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause Pause @@ -5246,160 +5379,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5407,27 +5548,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5447,45 +5588,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5539,6 +5690,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5571,87 +5727,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5659,405 +5820,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control Speed Control - + Normal Speed: Normal Speed: - + System Settings System Settings - - + + Enable Cheats Enable Cheats - + Slow-Motion Speed: Slow-Motion Speed: - + Fast-Forward Speed: Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem Enable Host Filesystem - - + + Enable Fast CDVD Enable Fast CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE Cycle Skipping: - - + + Disabled Disabled - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + EE Cycle Rate: EE Cycle Rate: - + 50% (Underclock) 50% (Underclock) - + 60% (Underclock) 60% (Underclock) - + 75% (Underclock) 75% (Underclock) - - + + 100% (Normal Speed) 100% (Normal Speed) - + 130% (Overclock) 130% (Overclock) - + 180% (Overclock) 180% (Overclock) - + 300% (Overclock) 300% (Overclock) - + Frame Pacing / Latency Control Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. frames - + Maximum Frame Latency: Maximum Frame Latency: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing Optimal Frame Pacing - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] Use Global Setting [%1] - + Normal Speed Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference User Preference - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - - - - - - + + + + + + + + + + + Unchecked Unchecked - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - - - + Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate EE Cycle Rate - + EE Cycle Skip EE Cycle Skip - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - - - + Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency Maximum Frame Latency - + 2 Frames 2 Frames - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Unlimited - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Custom - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed Custom Speed - + Enter Custom Speed Enter Custom Speed @@ -6065,12 +6226,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6144,12 +6305,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6158,30 +6319,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6193,417 +6354,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory Cache Directory - - - - - + + + + + + Browse... Browse... - - - - - + + + + + + Open... Open... - - - - - + + + + + + Reset Reset - + Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. - + Cheats Directory Cheats Directory - + Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. - + Covers Directory Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory Snapshots Directory - + Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory Save States Directory - + Used for storing save states. Used for storing save states. + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - - Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. - - - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6612,2072 +6801,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - - Renderer - Renderer - - - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8686,2116 +9004,2314 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - Software - - - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + + Show Titles + Show Titles + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements Test Unofficial Achievements - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10828,67 +11344,67 @@ Do you want to load this save and continue? Upscale multiplier set to {}x. - + Saving screenshot to '{}'. Saving screenshot to '{}'. - + Saved screenshot to '{}'. Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. Failed to render/download screenshot. - + Saved GS dump to '{}'. Saved GS dump to '{}'. @@ -10903,12 +11419,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -10923,10 +11439,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10941,12 +11457,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10995,17 +11511,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11013,7 +11529,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11023,7 +11539,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11159,131 +11675,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes Game Fixes - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11752,85 +12268,85 @@ graphical quality, but this will increase system requirements. Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + Directory... Directory... - + File... File... - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11839,12 +12355,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - + Select File Select File - + Select Directory Select Directory @@ -11853,31 +12369,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List Game List - + + Game Grid Game Grid - + + Show Titles Show Titles - + All Types All Types - + All Regions All Regions - + Search... Search... @@ -11951,22 +12470,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -12378,1381 +12897,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - Renderer: + + Advanced Options + Advanced Options - - Adapter: - Adapter: + + Hardware Download Mode: + Hardware Download Mode: - - Display - Display + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - Fullscreen Mode: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - Aspect Ratio: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - Fit to Window / Fullscreen + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - Standard (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - Widescreen (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - Off (Default) - - - - - - - - - - - - Automatic (Default) - Automatic (Default) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) - - - - Bilinear Filtering: - Bilinear Filtering: - - - - - - - None - None - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - Bilinear (Smooth) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - Bilinear (Sharp) - - - - Vertical Stretch: - Vertical Stretch: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - Crop: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - Left: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - Top: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - Right: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - Bottom: - - - - - Screen Offsets - Screen Offsets - - - - - Show Overscan - Show Overscan - - - - - Anti-Blur - Anti-Blur - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - Disable Interlace Offset - - - - Screenshot Size: - Screenshot Size: - - - - Screen Resolution - Screen Resolution - - - - Internal Resolution - Internal Resolution - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - Quality: - - - - - Rendering - Rendering - - - - Internal Resolution: - Internal Resolution: - - - - - Off - Off - - - - - Texture Filtering: - Texture Filtering: - - - - - Nearest - Nearest - - - - - Bilinear (Forced) - Bilinear (Forced) - - - - - - Bilinear (PS2) - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Trilinear Filtering: - Trilinear Filtering: - - - - Off (None) - Off (None) - - - - Trilinear (PS2) - Trilinear (PS2) - - - - Trilinear (Forced) - Trilinear (Forced) - - - - Anisotropic Filtering: - Anisotropic Filtering: - - - - Dithering: - Dithering: - - - - Scaled - Scaled - - - - - Unscaled (Default) - Unscaled (Default) - - - - Blending Accuracy: - Blending Accuracy: - - - - Minimum - Minimum - - - - - Basic (Recommended) - Basic (Recommended) - - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Texture Preloading: - Texture Preloading: - - - - Partial - Partial - - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU Palette Conversion - - - - - Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes - - - - - Spin GPU During Readbacks - Spin GPU During Readbacks - - - - - Spin CPU During Readbacks - Spin CPU During Readbacks - - - - threads - threads - - - - - - - Mipmapping - Mipmapping - - - - - - Auto Flush - Auto Flush - - - - Hardware Fixes - Hardware Fixes - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - CPU Sprite Render Size: - CPU Sprite Render Size: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - - Disable Safe Features - Disable Safe Features - - - - - Preload Frame Data - Preload Frame Data - - - - Texture Inside RT - Texture Inside RT - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Software CLUT Render: - Software CLUT Render: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: - - - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Exact Match) - Enabled (Exact Match) - - - - Enabled (Check Inside Target) - Enabled (Check Inside Target) - - - - Upscaling Fixes - Upscaling Fixes - - - - Half Pixel Offset: - Half Pixel Offset: - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Round Sprite: - Round Sprite: - - - - Half - Half - - - - Full - Full - - - - Texture Offsets: - Texture Offsets: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - Merge Sprite - - - - - Align Sprite - Align Sprite - - - - Deinterlacing: - Deinterlacing: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Options - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - Precache Textures - - - - Post-Processing - Post-Processing - - - - Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: - - - - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Sharpness: - Sharpness: - - - - - FXAA - FXAA - - - - Filters - Filters - - - - TV Shader: - TV Shader: - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - - - - Shade Boost - Shade Boost - - - - Brightness: - Brightness: - - - - Contrast: - Contrast: - - - - Saturation - Saturation - - - - OSD - OSD - - - - On-Screen Display - On-Screen Display - - - - OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution - - - - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings - - - - - Show FPS - Show FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - - Show Statistics - Show Statistics + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - Show CPU Usage + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Anti-Blur + Anti-Blur - - Recording - Recording + + Ctrl+S + Ctrl+S - - Video Dumping Directory - Video Dumping Directory + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - Capture Setup + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - - capture - capture + + Vertical Stretch: + Vertical Stretch: - - Container: - Container: + + Fullscreen Mode: + Fullscreen Mode: - - - Codec: - Codec: + + Bilinear Filtering: + Bilinear Filtering: - - - Extra Arguments - Extra Arguments + + Off (Default) + Off (Default) - - Capture Audio - Capture Audio + + Crop: + Crop: - - Format: - Format: + + Aspect Ratio: + Aspect Ratio: - + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + Resolution: Resolution: - - x - x + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) - - Auto - Auto + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) - - Capture Video - Capture Video + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) - - Advanced - Advanced here refers to the advanced graphics options. - Advanced + + PNG + PNG - - Advanced Options - Advanced Options + + JPEG + JPEG - - Hardware Download Mode: - Hardware Download Mode: + + WebP + WebP - - Accurate (Recommended) - Accurate (Recommended) + + Quality: + Quality: - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + + % + % - - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + + capture + capture - - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + + Video Recording Setup + Video Recording Setup - - GS Dump Compression: - GS Dump Compression: + + Container: + Container: - - Uncompressed - Uncompressed + + + Codec: + Codec: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain - - - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + + + Extra Arguments + Extra Arguments - - Disallowed - Disallowed + + Capture Audio + Capture Audio - - Allowed - Allowed + + Format: + Format: - - Debugging Options - Debugging Options + + x + x - - Override Texture Barriers: - Override Texture Barriers: + + Auto + Auto - - Use Debug Device - Use Debug Device + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + Show Speed Percentages Show Speed Percentages - - Disable Framebuffer Fetch - Disable Framebuffer Fetch + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + Display + + + + + + + + Off (Default) + Off (Default) + + + + + + + Automatic (Default) + Automatic (Default) + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Screen Offsets + Screen Offsets + + + + Show Overscan + Show Overscan + + + + Anti-Blur + Anti-Blur + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + PNG + PNG + + + + + Rendering + Rendering + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Unscaled (Default) + Unscaled (Default) + + + + Basic (Recommended) + Basic (Recommended) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + + Mipmapping + Mipmapping + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + + 0 (Disabled) + 0 (Disabled) + + + + Disable Safe Features + Disable Safe Features + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + Upscaling Fixes + Upscaling Fixes + + + + Merge Sprite + Merge Sprite + + + + Align Sprite + Align Sprite + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Read Targets When Closing + Read Targets When Closing + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Texture Replacement + Texture Replacement + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Load Textures + Load Textures + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + + None (Default) + None (Default) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + Saturation + + + + OSD + OSD + + + + Show Indicators + Show Indicators + + + + Show Resolution + Show Resolution + + + + Show Inputs + Show Inputs + + + + Show GPU Usage + Show GPU Usage + + + + Show Settings + Show Settings + + + + Show FPS + Show FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + Show Statistics + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + Show CPU Usage + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + Advanced + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + Show Speed Percentages + Show Speed Percentages @@ -13760,12 +14484,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13784,12 +14502,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software - Null @@ -13817,1131 +14529,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked Unchecked - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - - - - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Deinterlacing Deinterlacing - - Screenshot Size - Screenshot Size + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + + 50 50 - + Contrast Contrast - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV Shader - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14949,482 +15721,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - Graphics + + Software Rendering Threads: + Software Rendering Threads: - - Save Screenshot - Save Screenshot + + Texture Filtering: + Texture Filtering: - - Toggle Video Capture - Toggle Video Capture + + Mipmapping + Mipmapping - - Save Single Frame GS Dump - Save Single Frame GS Dump + + Auto Flush + Auto Flush - - Save Multi Frame GS Dump - Save Multi Frame GS Dump + + Nearest + Nearest - - Toggle Software Rendering - Toggle Software Rendering + + Bilinear (Forced) + Bilinear (Forced) - - Increase Upscale Multiplier - Increase Upscale Multiplier + + Bilinear (PS2) + Bilinear (PS2) - - Decrease Upscale Multiplier - Decrease Upscale Multiplier + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) - - Toggle On-Screen Display - Toggle On-Screen Display + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options - - Cycle Aspect Ratio - Cycle Aspect Ratio + + Precache Textures + Precache Textures - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Asynchronous Texture Loading + Asynchronous Texture Loading - - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + + Load Textures + Load Textures - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Dump Textures + Dump Textures - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Dump Mipmaps + Dump Mipmaps - - Cycle Deinterlace Mode - Cycle Deinterlace Mode + + Dump FMV Textures + Dump FMV Textures - - Automatic - Automatic + + Search Directory + Search Directory - + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Off Off + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + Off + Off + + + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + + + + Audio + Audio + + + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15432,63 +16513,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - + Close Menu Close Menu - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15846,43 +16932,43 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Enable Discord Presence Enable Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15893,287 +16979,381 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - - Preferences - Preferences + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: Language: - + Theme: Theme: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... - + Native Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked Unchecked - + Fusion [Light/Dark] Fusion [Light/Dark] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -16205,6 +17385,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16372,18 +17557,18 @@ Right click to clear binding &System - - + + Change Disc Change Disc - + Load State Load State - + S&ettings S&ettings @@ -16397,6 +17582,11 @@ Right click to clear binding &Debug &Debug + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16418,139 +17608,139 @@ Right click to clear binding Toolbar - + Start &File... Start &File... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + &Post-Processing Settings... &Post-Processing Settings... - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File @@ -16575,416 +17765,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + &Emulation &Emulation - + Controllers In Toolbar Controllers - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar Settings - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar &Status Bar - - + + Game &List Game &List - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Input Recording Logs Input Recording Logs - + Enable &File Logging Enable &File Logging - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - + Show Advanced Settings Show Advanced Settings - - + + Video Capture Video Capture - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16997,309 +18188,315 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 Files (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17308,12 +18505,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -17326,89 +18523,94 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17417,62 +18619,62 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files Downloading Files - + Audio Files (*.wav) Audio Files (*.wav) @@ -17480,25 +18682,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17515,13 +18717,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17780,12 +18982,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes Yes - + No No @@ -17819,7 +19021,7 @@ Savestates should not be used in place of in-game saves. - + Reset Reset @@ -17850,25 +19052,25 @@ Savestates should not be used in place of in-game saves. - + Create Create - + Rename Rename - + Convert Convert - + Delete Delete @@ -17879,78 +19081,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game Automatically manage saves based on running game - + Checked Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards Swap Memory Cards - + Eject Memory Card Eject Memory Card - - - + + + Error Error - - + + Delete Memory Card Delete Memory Card - - - - + + + + Rename Memory Card Rename Memory Card - + New Card Name New Card Name - + New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17959,63 +19161,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown Unknown - + PS2 (Folder) PS2 (Folder) @@ -18023,17 +19225,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18216,7 +19454,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18264,73 +19502,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18374,6 +19685,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18447,6 +19763,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18476,6 +19797,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19017,7 +20343,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19074,7 +20400,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19175,19 +20501,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -19195,7 +20521,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19203,7 +20529,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19211,7 +20537,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -19219,12 +20545,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19245,34 +20571,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD Creator - + Failed to create HDD image Failed to create HDD image @@ -19312,47 +20620,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -19491,13 +20799,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19517,6 +20825,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19526,42 +20844,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20029,6 +21347,11 @@ Do you want to continue? Scan Recursively Scan Recursively + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20074,11 +21397,6 @@ Do you want to continue? Controller Port 2 Controller Port 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - &Back @@ -20226,16 +21544,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20249,32 +21610,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name Name - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20282,12 +21643,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20320,109 +21681,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20440,43 +21831,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID INVALID - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. ENTRY - + PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY - + STATE Warning: short space limit. Abbreviate if needed. STATE - + WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE @@ -20586,1045 +21977,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. Selects the device to capture images from. - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard Keyboard - + HID Mouse HID Mouse - + Pointer Pointer - + Left Button Left Button - + Right Button Right Button - + Middle Button Middle Button - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad Up - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad Down - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad Left - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + %.0f%% %.0f%% - + Cursor Color Cursor Color - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - - + + %.0fpx %.0fpx - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - - + + %dpx %dpx - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. - + Logitech USB Headset Logitech USB Headset - - - + + + Input Device Input Device - - - - + + + + Selects the device to read audio from. Selects the device to read audio from. - + Output Device Output Device - + Selects the device to output audio to. Selects the device to output audio to. - - - - + + + + Input Latency Input Latency - - - - - + + + + + Specifies the latency to the host input device. Specifies the latency to the host input device. - - - - - - + + + + + + %dms %dms - + Output Latency Output Latency - + Specifies the latency to the host output device. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - - usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device Mass Storage Device - + Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path Image Path - - + + Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. - - - - - Steering Left - Steering Left - - - - - - Steering Right - Steering Right - - Throttle - Throttle + Steering Left + Steering Left - - + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + Brake Brake - - - + + + Cross Cross - - - + + + Square Square - - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - - + + X X - - + + Y Y - + Off Off - + Low Low - + Medium Medium - + High High - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - - + + %d%% %d%% - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - - + + Blue Blue - - + + Green Green - - + + Red Red - - + + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down - + Sega Seamic Sega Seamic - + Stick Left Stick Left - + Stick Right Stick Right - + Stick Up Stick Up - + Stick Down Stick Down - + Z Z - + L L - + R R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -21651,214 +23065,214 @@ Rename it to {} to remove this warning. Default Output Device - + DJ Hero Turntable DJ Hero Turntable - + Triangle / Euphoria Triangle / Euphoria - + Crossfader Left Crossfader Left - + Crossfader Right Crossfader Right - + Left Turntable Clockwise Left Turntable Clockwise - + Left Turntable Counterclockwise Left Turntable Counterclockwise - + Right Turntable Clockwise Right Turntable Clockwise - + Right Turntable Counterclockwise Right Turntable Counterclockwise - + Left Turntable Green Left Turntable Green - + Left Turntable Red Left Turntable Red - + Left Turntable Blue Left Turntable Blue - + Right Turntable Green Right Turntable Green - + Right Turntable Red Right Turntable Red - + Right Turntable Blue Right Turntable Blue - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left Effects Knob Left - + Effects Knob Right Effects Knob Right - + Turntable Multiplier Turntable Multiplier - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21868,78 +23282,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22807,37 +24221,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22854,295 +24268,335 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - - Frame advancing - Frame advancing - - - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. - - - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts index 11db52c312..17c6ad40c4 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts @@ -95,27 +95,27 @@ 就绪... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. - <strong>您的RetroAchievements 登录凭据似乎不再有效。</strong> 您必须重新输入您的凭据才能跟踪成就。您的密码不会保存在 PCSX2 中而是生成并使用访问令牌。 + <strong>您的 RetroAchievements 登录凭据似乎不再有效。</strong> 您必须重新输入您的凭据才能跟踪成就。您的密码不会保存在 PCSX2 中而是生成并使用访问令牌。 - + &Login 登录(&L) - + Logging in... 正在登录... - + Login Error 登录时发生错误 - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Please check your username and password, and try again. 请检查您的用户名和密码,然后再试。 - + Login failed. 登录失败。 - + Enable Achievements 开启成就 - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? 是否要立即启用跟踪? - + Enable Hardcore Mode 开启硬核模式 - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Do you want to enable hardcore mode? 您是否要启用硬核模式? - + Reset System 重置系统 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 不会启用硬核模式直到系统被重置。您要立即重置系统吗? @@ -176,258 +176,374 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements 启用成就系统 - - + + Enable Hardcore Mode 开启硬核模式 - - + + Test Unofficial Achievements 测试非官方成就 - - + + Enable Sound Effects 启用声音效果 - + Notifications 通知 - - + + 5 seconds 5 秒 - + Account 账户 - - + + Login... 登录... - + View Profile... 查看档案... - + Settings 设置 - - + + Enable Spectator Mode 开启观众模式 - - + + Enable Encore Mode 开启 Encore 模式 - - + + Show Achievement Notifications 显示成就提醒 - - + + Show Leaderboard Notifications 显示排行榜提醒 - - + + Overlay Settings + 覆盖层设置 + + + + + Top Left + 左上 + + + + + Top Center + 上中 + + + + + Top Right + 右上 + + + + + Center Left + 左中 + + + + + Center + 居中 + + + + + Center Right + 右中 + + + + + Bottom Left + 左下 + + + + + Bottom Center + 下中 + + + + Bottom Right (Default) + 右下 (默认) + + + + Notification Position: + 通知位置: + + + + None + 无 + + + + Top Left (Default) + 左上 (默认) + + + + + Bottom Right + 右下 + + + + Overlay Position: + 覆盖层位置: + + + + Enable In-Game Overlays 开启游戏内覆盖层 - + + + Enable In-Game Leaderboard Overlays + 开启游戏内排行榜覆盖层显示 + + + Sound Effects 声音效果 - - - + + + Browse... 浏览... - - - + + + Reset 重置 - + Achievement Unlock Sound 成就解锁声 - - - + + + Preview 预览 - + Notification Sound 通知声 - + Leaderboard Submit Sound 排行榜提交声 - + Username: Login token generated at: 用户名: 登录凭据生成于: - + Game Info 游戏信息 - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 使用 RetroAchievement 作为成就数据库并用其追踪进度。要使用成就, 请在 <a href="https://retroachievements.org/">retroachievements.org</a> 登录一个账号。</p><p align="justify">要在游戏中查看成就,请按<span style=" font-weight:600;">打开暂停菜单</span>的热键并从随后的菜单中选择<span style=" font-weight:600;">成就</span>项目。</p></body></html> - - - - - + + + + + Unchecked 不勾选 - + + Determines where achievement/leaderboard overlays are positioned on the screen. + 确定成就/排行榜显示在屏幕上的位置。 + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + 确定成就/排行榜通知弹出窗口显示在屏幕上的位置。 + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 启用后,PCSX2 将假定所有成就都已锁定并且不会向服务器发送任何解锁通知。 - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. 启用后,PCSX2 将列出非官方的成就集。请注意这些成就不是由 RetroAchievements 跟踪的,所以每次达成时都会解锁。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "挑战" 模式的成就系统,包括排行榜跟踪。禁用即时存档、作弊和减速功能。 - - - + + + + Checked 选中 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 为解锁成就和提交排名等事件播放音效。 - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - 当挑战/已获得的成就处于活动状态时在屏幕右下角显示图标。 - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. 启用并登录后,PCSX2 将在启动时扫描成就。 - + Displays popup messages on events such as achievement unlocks and game completion. 显示例如成就解锁和游戏完成等事件的弹出消息。 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 启动、提交或失败排行榜挑战时显示弹出消息。 - + Custom Sound Effect 自定义声音效果 - + Any 任意 - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. 自定义在您收到通知、获得成就以及提交排行榜时所播放的音效。 - + + Shows icons in the screen when a challenge/primed achievement is active. + 当挑战/成就处于活动状态时屏幕上显示图标。 + + + + Shows icons in the screen when leaderboard tracking is active. + 当排行榜跟踪启用时在屏幕上显示图标。 + + + + Overlay Position + 覆盖层位置 + + + + Notification Position + 通知位置 + + + When enabled, each session will behave as if no achievements have been unlocked. 启用后,每个会话的行为就像没有解锁成就成果一样。 - + Reset System 重置系统 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 在系统重置之前硬核模式将不被启用。您要立即重置系统吗? - - + + %n seconds %n 秒 - + Username: %1 Login token generated on %2. 用户名: %1 登录令牌生成于 %2. - + Logout 注销 - + Not Logged In. 未登录。 @@ -435,33 +551,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. 硬核模式将在系统重启时开启。 - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. 无法在启用硬核模式时执行 {0}。您要关闭硬核模式吗? 如果您选择了否 {0} 将被取消。 - + Hardcore mode is now enabled. 已开启硬核模式。 - + {} (Hardcore Mode) {} (硬核模式) - + {0}, {1}. {0}, {1}。 - + You have unlocked {} of %n achievements Achievement popup @@ -469,7 +585,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -477,22 +593,22 @@ Login token generated on %2. - + {} (Unofficial) {} (非官方) - + Mastered {} 已获得 {} - + {0}, {1} {0},{1} - + %n achievements Mastery popup @@ -500,7 +616,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -508,267 +624,285 @@ Login token generated on %2. - + Leaderboard attempt started. 尝试启动排行榜。 - + Leaderboard attempt failed. 启动排行榜失败。 - + Your Time: {}{} 您的时间: {}{} - + Your Score: {}{} 您的分数: {}{} - + Your Value: {}{} 您的数值: {}{} - + (Submitting) (正在提交) - + Achievements Disconnected 已断开连接成就 - + An unlock request could not be completed. We will keep retrying to submit this request. 无法完成一个解锁请求。我们会尝试重试提交此请求。 - + Achievements Reconnected 已重新连接成就 - + All pending unlock requests have completed. 已完成所有挂起的解锁请求。 - + Hardcore mode is now disabled. 已关闭硬核模式。 - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} 分数: {0} pts (非核心: {1} pts) 未读消息: {2} - - + + Confirm Hardcore Mode 确认硬核模式 - + Active Challenge Achievements 启用挑战成就 - + (Hardcore Mode) (硬核模式) - + You have unlocked all achievements and earned {} points! 您已解锁所有成就并获得 {} 点点数! - - + + + Switch Rankings + 切换排行榜 + + + + + Change Selection + 更改选择 + + + + + Back + 返回 + + + + Leaderboard Download Failed 下载排行榜失败 - + Your Time: {0} (Best: {1}) 您的时间: {0} (最佳: {1}) - + Your Score: {0} (Best: {1}) 您的分数: {0} (最佳: {1}) - + Your Value: {0} (Best: {1}) 您的数值: {0} (最佳: {1}) - + {0} Leaderboard Position: {1} of {2} {0} 排行榜位置: {1} 的 {2} - + Server error in {0}: {1} 服务器错误在 {0}: {1} - + Yes 是 - + No 否 - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. 您已解锁 {0} 的 {1} 个成就, 获得了 {2} 的 {3} 可能点数。 - + Unknown 未知 - + Locked 已锁定 - + Unlocked 已解锁 - + Unsupported 不支持 - + Unofficial 非官方 - + Recently Unlocked 历史解锁 - + Active Challenges 活动的挑战 - + Almost There 即将到达 - + {} points {} 点 - + {} point {} 点 - + XXX points XXX 点数 - + Unlocked: {} 已解锁: {} - + This game has {} leaderboards. 此游戏有 {} 个排行榜。 - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. 提交分数被禁用因为核心模式已关闭。排行榜为只读。 - + Show Best 显示最佳 - + Show Nearby 显示接近 - + Rank 等级 - + Name 名称 - + Time 时间 - + Score 分数 - + Value 值 - + Date Submitted 提交日期 - + Downloading leaderboard data, please wait... 正在下载排行榜数据,请稍等... - - + + Loading... 正在载入... - - + + This game has no achievements. 此游戏没有成就。 - + Failed to read executable from disc. Achievements disabled. 无法从光盘中读取可执行文件。成就系统已被禁用。 @@ -776,325 +910,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] 使用全局设置 [%1] - + Rounding Mode 舍入模式 - - - + + + Chop/Zero (Default) 舍去/零(默认) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 在模拟情感引擎的浮点单元 (EE FPU) 时处理舍入的方式。由于 PS2 中的各种浮点单元不符合国际标准,一些游戏可能需要不同的模式才能正确地进行数学运算。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + Division Rounding Mode 除法舍入模式 - + Nearest (Default) 最接近 (默认) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 确定浮点被除时的结果如何进行四舍五入。有些游戏需要特定设置; <b>当游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + Clamping Mode 压制模式 - - - + + + Normal (Default) 普通 (默认) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 如何将浮点数处理保持在标准 x86 范围内的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - - + + Enable Recompiler 启用重编译器 - + + - - - - - - - - - - - + + + + + + + + + + Checked 选中 - + Use Save State Selector 使用即时存档选择器 - + Show a save state selector UI when switching slots instead of showing a notification bubble. 当切换即时存档位置时显示一个即时存档选择器 UI 而不是显示一个提示气泡。 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 将64位MIPS-IV机器码实时转译为x86机器码。 - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 等待循环检测 - + Moderate speedup for some games, with no known side effects. 对某些游戏有轻微的加速,没有已知的副作用。 - + Enable Cache (Slow) 启用缓存 (慢) - - - - + + + + Unchecked 不勾选 - + Interpreter only, provided for diagnostic. 仅解释器,用于诊断。 - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC 旋转检测 - + Huge speedup for some games, with almost no compatibility side effects. 对某些游戏有巨大的加速作用,对兼容性几乎没有副作用。 - + Enable Fast Memory Access 开启快速内存访问 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) 使用后补补丁以避免在每次访问内存时刷新寄存器。 - + Pause On TLB Miss 在 TLB 缺失时暂停 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. 当 TLB 缺失时暂停虚拟机,而不是忽略并继续。请注意虚拟机将在代码块结束后暂停,而不是在导致异常的指令上暂停。参考控制台查看发生无效访问的地址。 - + Enable 128MB RAM (Dev Console) 开启 128MB RAM (开发机) - + Exposes an additional 96MB of memory to the virtual machine. 向虚拟机开放额外的 96MB 内存。 - + VU0 Rounding Mode VU0 舍入模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 更改 PCSX2 在模拟情感引擎的向量单元 0(EE VU0)时处理舍入的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置将导致稳定性问题和/或崩溃。</b> - + VU1 Rounding Mode VU1 舍入模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 更改 PCSX2 在模拟情感引擎的向量单元 1 (EE Vu1) 时处理舍入的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置将导致稳定性问题和/或崩溃。</b> - + VU0 Clamping Mode VU0 压制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 在情感引擎的向量单元 0 (EE VU0)中将浮点数处理保持在标准 x86 范围内的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + VU1 Clamping Mode VU1 压制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 在情感引擎的向量单元 1 (EE Vu1) 中将浮点数处理保持在标准 x86 范围内的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + Enable Instant VU1 开启即时 VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. 立即运行 VU1。在大多数游戏中提供适度的速度提升。对于大多数游戏来说是安全的,但少数游戏可能会显示图形错误。 - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. 开启 VU0 重编译器 (微模式) - + Enables VU0 Recompiler. 开启 VU0 重编译器。 - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. 开启 VU1 重编译器 - + Enables VU1 Recompiler. 启用 VU1 重编译器。 - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU 标志 Hack - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高兼容性,可能会导致图形错误。 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 将32位MIPS-I机器码实时转译为x86机器码。 - + Enable Game Fixes 启用游戏修复 - + Automatically loads and applies fixes to known problematic games on game start. 在游戏开始时,对已知有问题的游戏自动加载并应用修复。 - + Enable Compatibility Patches 启用兼容性补丁 - + Automatically loads and applies compatibility patches to known problematic games. 为已知有问题的游戏自动加载并应用兼容性补丁。 - + Savestate Compression Method 即时存档压缩模式 - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. 确定压缩即时存档时使用的算法。 - + Savestate Compression Level 即时存档压缩等级 - + Medium 中等 - + Determines the level to be used when compressing savestates. 确定压缩即时存档时使用的等级。 - + Save State On Shutdown 关闭时保存即时存档 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。 - + Create Save State Backups 创建即时存档备份 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. 如果创建即时存档时即时存档存在则创建即时存档的备份副本。备份副本具有 .Backup 后缀。 @@ -1103,318 +1237,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 更改这些选项可能会导致游戏无法运行。修改风险自负,PCSX2 团队不会为更改了这些设置的配置提供支持。 - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). 情感引擎 (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. 舍入模式: - - - + + + Nearest 就近舍入 - - - - + + + + Negative 负数 - - - - + + + + Positive 正数 - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. 压制模式: - - + + None 无 - - - + + + Normal (Default) 普通 (默认) - - - + + + Chop/Zero (Default) 舍去/清零(默认) - + Division Rounding Mode: Rounding refers here to the mathematical term. 除法舍入模式: - + Nearest (Default) 最接近 (默认) - + Chop/Zero 舍去/零 - + None ClampMode 无 - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). 额外 + 保留符号 - + Full 完全 - + Wait Loop Detection 等待循环检测 - - + + Enable Recompiler 启用重编译器 - + Enable Fast Memory Access 启用快速内存访问 - + Enable Cache (Slow) 启用缓存 (慢) - + INTC Spin Detection INTC 旋转检测 - + Pause On TLB Miss 在 TLB 丢失时暂停 - + Enable 128MB RAM (Dev Console) 开启 128MB RAM (开发机) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. 向量单元 (VU) - + VU1 Rounding Mode: VU1 舍入模式: - + mVU Flag Hack mVU 标志 Hack - + Enable VU1 Recompiler 开启 VU1 重编译器 - + Enable VU0 Recompiler (Micro Mode) 开启 VU0 重编译器 (微模式) - + Enable Instant VU1 开启即时 VU1 - - + + Extra 额外 - + VU0 Clamping Mode: VU0 压制模式: - + VU0 Rounding Mode: VU0 舍入模式: - + VU1 Clamping Mode: VU1 压制模式: - + I/O Processor (IOP, MIPS-I) I/O 处理器 (IOP、MIPS-I) - + Game Settings 游戏设置 - + Enable Game Fixes 启用游戏修复 - + Enable Compatibility Patches 启用兼容性补丁 - + Create Save State Backups 创建即时存档备份 - + Save State On Shutdown 关闭时保存即时存档 - - Frame Rate Control - 帧率控制 - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - 赫兹 - - - - PAL Frame Rate: - PAL 帧率: - - - - NTSC Frame Rate: - NTSC 帧率: - - - + Savestate Settings 即时存档设置 - + Compression Level: 压缩等级: - + Compression Method: 压缩模式: - + Uncompressed 未压缩 - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) 低 (速度快) - + Medium (Recommended) 中 (推荐) - + High 高 - + Very High (Slow, Not Recommended) 非常高 (速度慢,不推荐) - + Use Save State Selector 使用即时存档选择器 - + PINE Settings PINE 设置 - + Slot: 卡槽: - + Enable 启用 @@ -1546,13 +1658,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings 扩展设置 - + Stretch Settings 延伸设置 @@ -1600,7 +1712,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound 静音所有声音 @@ -1610,7 +1722,7 @@ Leaderboard Position: {1} of {2} 同步: - + TimeStretch (Recommended) 时间延展 (推荐) @@ -1635,191 +1747,191 @@ Leaderboard Position: {1} of {2} 输出设备: - + Synchronization 同步 - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. 当以超过 100% 的速度运行时,调整音频的节奏而不是丢弃帧。产生更好的快进/减速音频。 - - + + Default 默认 - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. 确定时间延展器将尝试保持填充的缓冲区大小。它有效地选择了平均延迟,音频将被拉伸/收缩用以将缓冲区大小保持在可控范围内。 - + Output Latency 输出延迟 - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. 确定从缓冲区到主机音频输出的延迟。可以将其设置为低于目标延迟来减少音频延迟。 - + Resets output volume back to the global/inherited setting. 将输出音量重置为全局/已继承的设置。 - + Resets output volume back to the default. 将输出音量重置为默认值。 - + Resets fast forward volume back to the global/inherited setting. 将快进音量重置为全局/已继承的设置。 - + Resets fast forward volume back to the default. 将快进音量重置为默认值。 + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. 不适用 + - - + % % - + Audio Backend 音频后端 - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. 音频后端确定模拟器器生成的帧如何提交给主机。Cubeb 提供了最低的延迟,如果您遇到问题,请尝试 SDL 后端。空后端会禁用主机的所有音频输出。 - - + + + - %1 ms %1 毫秒 - + Buffer Size 缓冲大小 - + Output Volume 输出音量 - + Controls the volume of the audio played on the host. 控制主机上播放的音频的音量。 - + Fast Forward Volume 快进音量 - + Controls the volume of the audio played on the host when fast forwarding. 控制快进时主机上播放的音频的音量。 - + Unchecked 不勾选 - + Prevents the emulator from producing any audible sound. 防止模拟器发出任何可听到的声音。 - + Expansion Mode 扩展模式 - + Disabled (Stereo) 关闭 (立体声) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. 确定如何将支持的游戏将音频从立体声扩展到环绕声。这包括支持 Dolby Pro Logic/Pro Logic II 的游戏。 - + These settings fine-tune the behavior of the FreeSurround-based channel expander. 这些设置会微调基于 FreeSurround 的声道扩展器的行为。 - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. 这些设置会微调以 100% 的速度运行时 SoundTouch 音频时间延展器的行为。 - + Reset Volume 重置音量 - + Reset Fast Forward Volume 重置快进音量 - + Unknown Device "%1" 未知设备 "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) 最大延迟: %1 ms (%2 ms 缓冲 + %3 ms 扩展 + %4 ms 输出) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) 最大延迟: %1 ms (%2 ms 缓冲 + %3 ms 输出) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) 最大延迟: %1 ms (%2 ms 扩展, 最小输出延迟未知) - + Maximum Latency: %1 ms (minimum output latency unknown) 最大延迟: %1 ms (最小输出延迟未知) @@ -2096,33 +2208,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot 快速启动 - + Fast Forward Boot 快进启动 - + Checked 选中 - + Patches the BIOS to skip the console's boot animation. 修补 BIOS 跳过主机的引导动画。 - + Unchecked 不勾选 - + Removes emulation speed throttle until the game starts to reduce startup time. 取消模拟速度限制来减少游戏启动时间。 @@ -2226,82 +2338,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute 执行 - - + + -- -- - - - Enabled - 开启 - - - - - Disabled - 关闭 - - - + Read 读取 - + Write(C) (C) = changes, as in "look for changes". 写入(C) - + Write 写入 - + TYPE Warning: limited space available. Abbreviate if needed. 类型 - + OFFSET Warning: limited space available. Abbreviate if needed. 偏移 - + + DESCRIPTION + 描述 + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. 大小 / 标签 - + INSTRUCTION Warning: limited space available. Abbreviate if needed. 指令 - + CONDITION Warning: limited space available. Abbreviate if needed. 条件 - + HITS Warning: limited space available. Abbreviate if needed. 命中 - + X Warning: limited space available. Abbreviate if needed. X @@ -2315,42 +2420,42 @@ Leaderboard Position: {1} of {2} 来自 - + New 新建 - + Edit 编辑 - + Copy 复制 - + Delete 删除 - + Copy all as CSV 复制全部为 CSV - + Paste from CSV 粘贴自 CSV - + Load from Settings 从设置中加载 - + Save to Settings 保存到设置 @@ -2392,6 +2497,11 @@ Leaderboard Position: {1} of {2} Unknown 未知 + + + Calculating checksum for track {}... + 正在计算轨道 {} 的校验和... + Precaching is not supported for discs. @@ -3501,7 +3611,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. 控制器端口 %1 %2 @@ -3655,7 +3764,7 @@ You cannot undo this action. 拦截 DHCP - + Enabled 启用 @@ -3760,13 +3869,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3822,109 +3931,109 @@ You cannot undo this action. 内置 - - + + Use Global Setting [%1] 使用全局设置 [%1] - + Name 名称 - + Url Url - + Address 地址 - - + + Hosts File 主机文件 - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS 主机 - + Exported Successfully 已成功导出 - + Failed to open file 打开文件失败 - + No Hosts in file 文件中没有主机 - + Imported Successfully 导入成功 - - + + Per Game Host list 每游戏主机列表 - + Copy global settings? 要复制全局设置吗? - + Delete per game host list? 要删除每游戏主机列表吗? - + HDD Image File HDD 映像文件 - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? 要覆盖文件吗? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3933,26 +4042,64 @@ Do you want to overwrite? 您要覆盖它吗? - + HDD Creator HDD 创建器 - + HDD image created 已创建 HDD 映像 - + Use Global 使用全局设置 - + Override 覆盖 + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + 这些设置控制对虚拟机中运行的程序执行什么以及何时执行分析以便在调试器中显示结果信息。 + + + + Analysis + 分析 + + + + Automatically Analyze Program: + 自动分析程序: + + + + Always + 总是 + + + + If Debugger Is Open + 如果调试器被打开 + + + + Never + 从未 + + + + Generate Symbols For IRX Exports + 生成用于 IRX 导出的符号 + + DebugAnalysisSettingsWidget @@ -4138,31 +4285,121 @@ Do you want to overwrite? <i>数据库中没有符号源。</i> - + <i>Start this game to modify the symbol sources list.</i> <i>启动此游戏来修改符号源列表。</i> - + Path 路径 - + Base Address 基地址 - + Condition 条件 - + Add Symbol File 添加符号文件 + + DebugGSSettingsTab + + + Draw Dumping + 转储绘图 + + + + Dump GS Draws + 转储 GS 绘图 + + + + Save RT + 保存 RT + + + + Save Frame + 保存帧 + + + + Save Texture + 保存纹理 + + + + Save Depth + 保存深度 + + + + Save Alpha + 保存 Alpha + + + + Save Info + 保存信息 + + + + Save Transfer Image Data + 保存传输图像数据 + + + + Save Draw Start: + 保存描绘起始: + + + + Save Draw Count: + 保存描绘计数: + + + + Save Frame Start: + 保存帧起始: + + + + Save Frame Count: + 保存帧计数: + + + + Hardware Dump Directory: + 硬件转储目录: + + + + Software Dump Directory: + 软件转储目录: + + + + + Browse... + 浏览... + + + + + Open... + 打开... + + DebugInteface @@ -4180,345 +4417,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - 用户界面 - - - - - Analysis - 分析 - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - 这些设置控制对虚拟机中运行的程序执行什么以及何时执行分析以便在调试器中显示结果信息。 - - - - Automatically Analyze Program: - 自动分析程序: - - - - Always - 总是 - - - - - If Debugger Is Open - 如果调试器被打开 - - - - Never - 从未 - - - - Generate Symbols For IRX Exports - 生成用于 IRX 导出的符号 - - - - GS - GS - - - - Draw Dumping - 转储绘图 - - - - Dump GS Draws - 转储 GS 绘图 - - - - Save RT - 保存 RT - - - - Save Frame - 保存帧 - - - - Save Texture - 保存纹理 - - - - Save Depth - 保存深度图 - - - - Save Alpha - 保存 Alpha - - - - Save Info - 保存信息 - - - - Save Draw Start: - 保存描绘起始: - - - - Save Draw Count: - 保存描绘计数: - - - - Save Frame Start: - 保存帧起始: - - - - Save Frame Count: - 保存帧计数: - - - - Hardware Dump Directory: - 硬件转储目录: - - - - Software Dump Directory: - 软件转储目录: - - - - - Browse... - 浏览... - - - - - Open... - 打开... - - - - Trace Logging - 追踪日志 - - - + Enable 开启 - + EE EE - - + + DMA Control DMA 控制 - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache 缓存 - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) 硬件寄存器 (MMIO) - - + + Counters 计数器 - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIF 编码器 - + Memory 内存 - - + + Unknown MMIO 未知 MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA 寄存器 - + GIFTags GIF 标签 - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards 记忆卡 - + Pad 手柄 - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + 用户界面 + + + + Analysis + 分析 + + + + If Debugger Is Open + 如果调试器被打开 + + + + GS + GS + + + Analyze Program 分析程序 - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. 选择在分析通过时应该如何运行: 始终(以节省打开调试器时的时间),如果调试器打开(以节省内存如果您从未打开调试器),或从不。 - + Generate Symbols for IRX Export Tables 为 IRX 导出表生成符号 - + + Checked 选中 - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. 挂钩 IRX 模块加载/卸载并动态生成输出函数的符号。 - + Enable Trace Logging 开启追踪日志 - - - - - - - - - - - - - - - - - - - - - - + + @@ -4529,456 +4636,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked 不勾选 - + + + Classic + 经典 + + + + Segmented + 分段 + + + + Minimalistic + 简约 + + + + Logging + 日志 + + + + Refresh Interval + 刷新间隔 + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + 尝试刷新用户界面来反应虚拟机状态的等待间隔时间。 + + + + Show On Startup + 在启动时显示 + + + + Open the debugger window automatically when PCSX2 starts. + 启动 PCSX2 时自动打开调试器窗口。 + + + + Save Window Geometry + 保存窗口形状 + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + 关闭时保存调试器窗口的位置和大小以便稍后可以恢复。 + + + + Drop Indicator Style + 拖拽指示器样式 + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + 选择在调试器中拖动停靠窗口时出现的放置指示器的样式。您必须重新启动调试器才能使此选项生效。 + + + Globally enable / disable trace logging. 全局开启 / 关闭追踪日志。 - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. 记录 SYSCALL 和 DECI2 活动。 - + EE Memory EE 内存 - + Log memory access to unknown or unmapped EE memory. 记录访问未知或未映射的 EE 内存。 - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. 记录 R5900 核心指令(不包括COP)。需要修改 PCSX2 源代码并启用解释器。 - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. 记录 COP0 (MMU、CPU、状态等) 指令。 - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. 记录 COP1 (FPU) 指令。 - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. 记录 COP2 (VU0 Macro 模式) 指令。 - + EE Cache EE 缓存 - + Log EE cache activity. 记录 EE 缓存活动。 - + EE Known MMIO EE 已知 MMIO - - + + Log known MMIO accesses. 记录已知 MMIO 访问。 - + EE Unknown MMIO EE 未知 MMIO - - + + Log unknown or unimplemented MMIO accesses. 记录未知或未实现的 MMIO 访问。 - + EE DMA Registers EE DMA 寄存器 - - + + Log DMA-related MMIO accesses. 记录与 DMA 相关的 MMIO 访问。 - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. 记录 IPU 活动;MMIO、解码操作、DMA 状态等。 - + EE GIF Tags EE GIF 标签 - + Log GIFtag parsing activity. 记录 GIF 标签解析活动。 - + EE VIF Codes EE VIF 编码器 - + Log VIFcode processing; command, tag style, interrupts. 记录 VIF 代码处理命令、标签样式、中断。 - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. 记录 Path3 Masking 处理。 - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. 记录 Scatchpad MFIFO 活动。 - + EE DMA Controller EE DMA 控制器 - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. 记录 DMA 传输活动。卡顿、总线权仲裁等。 - + EE Counters EE 计数器 - + Log all EE counters events and some counter register activity. 记录所有 EE 计数器事件以及某些计数器寄存器活动。 - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. 记录各种 VIF 和 VIF 代码处理数据。 - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. 记录各种 GIF 和 GIF 标签解析数据。 - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. 记录 SYSCALL 和 IRX 活动。 - + IOP Memcards IOP 记忆卡 - + Log memory card activity. Reads, Writes, erases, etc. 记录记忆卡活动。读取、写入、擦除等。 - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). 记录 R3000A 核心指令 (除 COP 外)。 - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. 记录 IOP GPU 协处理器指令。 - + IOP Known MMIO IOP 已知 MMIO - + IOP Unknown MMIO IOP 未知 MMIO - + IOP DMA Registers IOP DMA 寄存器 - + IOP PAD IOP PAD - + Log PAD activity. 记录手柄活动。 - + IOP DMA Controller IOP DMA 控制器 - + IOP Counters IOP 计数器 - + Log all IOP counters events and some counter register activity. 记录所有 IOP 计数器事件和一些计数器寄存器活动。 - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. 记录 CDVD 硬件活动。 - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. 记录动态 (FMV) 解码器硬件单元活动。 - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. 记录 SIF (EE <-> IOP) 活动。 - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window 调试器窗口 - - - Save Window Geometry - 保存窗口形状 - - - - + Show On Startup 在启动时显示 - + + Save Window Geometry + 保存窗口形状 + + + Refresh Interval: 刷新间隔: - + ms ms - + Docking 停靠 - + Drop Indicator Style: 拖拽指示器样式: - - - Drop Indicator Style - 拖拽指示器样式 - - - - - Classic - 经典 - - - - Segmented - 分段 - - - - Minimalistic - 简约 - - - - Refresh Interval - 刷新间隔 - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - 尝试刷新用户界面来反应虚拟机状态的等待间隔时间。 - - - - Unchecked - 未选中 - - - - Open the debugger window automatically when PCSX2 starts. - 启动 PCSX2 时自动打开调试器窗口。 - - - - Checked - 选中 - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - 关闭时保存调试器窗口的位置和大小以便稍后可以恢复。 - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - 选择在调试器中拖动停靠窗口时出现的放置指示器的样式。您必须重新启动调试器才能使此选项生效。 - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - 跳转至 + Go to in %1 + 转到 %1 - - Add to - 添加到 + + Go to in... + 转到... + + + + Add to %1 + 添加到 %1 + + + + Add to... + 添加到... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -4996,65 +5124,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints 中断点 - + Disassembly 反汇编 - + Functions 函数 - + Globals 全局 - + Locals 本地 - + Memory Search 内存搜索 - + Memory 内存 - + Parameters 参数 - + Registers 寄存器 - + Saved Addresses 已保存的地址 - + Stack 堆栈 - + Threads 线程 + + + Modules + 模块 + DebuggerWindow @@ -5103,7 +5236,7 @@ Do you want to overwrite? - + Run 运行 @@ -5229,7 +5362,7 @@ Do you want to overwrite? 您确实要重置默认布局吗? - + Pause 暂停 @@ -5242,160 +5375,168 @@ Do you want to overwrite? 反汇编 - - + + + + Assemble Error 汇编错误 - + + Unable to change assembly while core is running 在内核运行时无法更改汇编 - + Assemble Instruction 汇编指令 - + Go To In Disassembly 转到反汇编 - + Cannot Go To 无法转到 - - + + Rename Function Error 重命名函数错误 - + No function / symbol is currently selected. 当前未选中函数 / 符号。 - - + + Rename Function 重命名函数 - + Function name 函数名称 - + Function name cannot be nothing. 函数名不能为空。 - + Restore Function Error 还原函数错误 - + Unable to stub selected address. 无法留存选定的地址。 - + Copy Address 反汇编 - + Copy Instruction Hex 复制指令 Hex - + &Copy Instruction Text 复制指令文本(&C) - + Copy Function Name 复制函数名 - + + Paste Instruction Text + 粘贴指令文本 + + + Restore Instruction(s) 还原指令 - + Asse&mble new Instruction(s) 汇编新指令(&M) - + NOP Instruction(s) NOP 指令 - + Run to Cursor 运行到光标 - + &Jump to Cursor 跳转到指针(&J) - + Toggle &Breakpoint 切换中断点(&B) - + Follow Branch 跟随分支 - + &Go to Address 转到地址(&G) - + Go to PC on Pause 暂停时转到 PC - + Add Function 添加函数 - + Remove Function 移除函数 - + Restore Function 还原函数 - + Stub (NOP) Function 桩(NOP)函数 - + Show &Instruction Bytes 显示指令字节数(&I) - + %1 NOT VALID ADDRESS %1 不是有效的地址 @@ -5403,27 +5544,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location 位置 - + Bytes 字节 - + Instruction 指令 @@ -5443,45 +5584,55 @@ Do you want to overwrite? No Layouts 无布局 + + + %1 #%2 + %1 #%2 + Add Another... 添加其它... - + Edit Layout 编辑版式 - + Reset Layout 重置布局 - + Are you sure you want to reset layout '%1'? 您确实要重置布局 '%1' 吗? - - + + Confirmation 确认 - + Delete Layout 删除布局 - + Are you sure you want to delete layout '%1'? 您确实要删除布局 '%1' 吗? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5535,6 +5686,11 @@ Do you want to overwrite? Set Target 设置目标 + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5567,87 +5723,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% 位置: %1 | 音量: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% 位置: %1 | 音量: %2% | %3 | EE: %4% | GS: %5% - + No Image 无图像 - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% 速度: %1% - + Game: %1 (%2) 游戏: %1 (%2) - + Rich presence inactive or unsupported. 富状态未激活或不支持。 - + Game not loaded or no RetroAchievements available. 游戏未加载或无 RetroAchievements 成就可用。 - - - - + + + + Error 错误 - + Failed to create HTTPDownloader. 创建 HTTPDownloader 失败。 - + Downloading %1... 正在下载 %1... - + Download failed with HTTP status code %1. 下载失败,HTTP状态代码为 %1。 - + Download failed: Data is empty. 下载失败: 数据是空的。 - + Failed to write '%1'. 写入 '%1' 失败。 @@ -5655,405 +5816,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control 速度控制 - + Normal Speed: 正常速度: - + System Settings 系统设置 - - + + Enable Cheats 开启作弊 - + Slow-Motion Speed: 慢动作速度: - + Fast-Forward Speed: 快进速度: - + Enable Multithreaded VU1 (MTVU) 开启多线程 VU1 (MTVU) - - + + Enable Host Filesystem 启用主机文件系统 - - + + Enable Fast CDVD 启用快速 CDVD - - + + Enable CDVD Precaching 启用 CDVD 预缓存 - - + + Enable Thread Pinning 启用线程锁定 - + EE Cycle Skipping: EE 循环跳过: - - + + Disabled 关闭 - + Mild Underclock 轻微降频 - + Moderate Underclock 中度降频 - + Maximum Underclock 最大降频 - + EE Cycle Rate: EE 循环率: - + 50% (Underclock) 50% (降频) - + 60% (Underclock) 60% (降频) - + 75% (Underclock) 75% (降频) - - + + 100% (Normal Speed) 100% (普通速度) - + 130% (Overclock) 130% (超频) - + 180% (Overclock) 180% (超频) - + 300% (Overclock) 300% (超频) - + Frame Pacing / Latency Control 帧步调 / 延迟控制 - + frames This string will appear next to the amount of frames selected, in a dropdown box. 帧 - + Maximum Frame Latency: 最大帧延迟: - - + + Use Host VSync Timing 使用主机垂直同步计时 - - + + Sync to Host Refresh Rate 同步为主机刷新率 - - + + Optimal Frame Pacing 最优帧步调 - - + + Vertical Sync (VSync) 垂直同步 (VSync) - - + + Skip Presenting Duplicate Frames 跳过显示重复帧 - - + + Real-Time Clock 实时时钟 - - + + Manually Set Real-Time Clock 手动设置实时时钟 - + Use Global Setting [%1] 使用全局设置 [%1] - + Normal Speed 正常速度 - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. 设置目标模拟速度。不能保证达到此速度,如果达不到此速度,模拟器将以其所能管理的速度运行。 - - + + User Preference 用户首选项 - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + 按特定顺序设置特定线程的优先级忽略系统调度程序。可以帮助具有大(P)和小(E)核心的 CPU (例如,Intel 第十二代或更新世代的 CPU 以及类似 AMD 等的其它厂商的产品)。 + + + Checked 选中 - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. 较高的值可能会增加游戏的内部帧速率,但会大幅增加对 CPU 的需求。较低的值将减少 CPU 负载使得轻量级游戏在较差的 CPU 上全速运行。 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. 使模拟情感引擎跳过循环。有助于类似 SOTC 这样的一小部分游戏。大多数情况下这对性能是有害的。 - - - - - - - - - - + + + + + + + + + + + Unchecked 不勾选 - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - 快速访问光盘,加载时间更短。请查看 HDLoader 兼容性列表来了解存在问题的游戏。 - - - + Automatically loads and applies cheats on game start. 自动在游戏启动时加载并应用作弊。 - + Allows games and homebrew to access files / folders directly on the host computer. 允许游戏和自制软件直接访问主机上的文件/文件夹。 - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" 快进速度 - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. 设置快进速度。当按下/切换快进热键时将使用此速度。 - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" 慢动作速度 - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. 设置慢动作速度。当按下/切换慢动作热键时将使用该速度。 - + EE Cycle Rate EE 循环率 - + EE Cycle Skip EE 循环跳过 - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - 以特定顺序设置特定线程的优先级忽略系统调度程序。可能有助于配置大(P)核和小(E)核的CPU(例如英特尔第 12 代或来自英特尔或 AMD 等其他供应商的更新一代 CPU)。 - - - + Enable Multithreaded VU1 (MTVU1) 开启多线程 VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 通常在具有 4 个或更多核心的 CPU 上有加速效果。对大多数游戏来说都是安全的,但是也有一些是不兼容的可能会卡死。 - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + 快速的光盘访问,更短的加载时间。请检查 HDPlayer 兼容性列表来了解存在已知问题的游戏。 + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. 在启动虚拟机之前将光盘映像加载到内存中。可以减少具有较长唤醒时间的硬盘系统上的卡顿,但会显著增加启动时间。 - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. 将垂直同步队列大小设置为 0,使每一帧在轮询输入并开始下一帧之前由 GS 完成并呈现。使用此设置可以减少输入延迟但代价是显著提高了 CPU 和 GPU 需求。 - + Maximum Frame Latency 最大帧延迟 - + 2 Frames 2 帧 - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - 设置可以排队到 GS 的最大帧数量,在此之前 CPU 线程将等待其中一个帧完成然后再继续。较高的值有助于平滑不规则的帧时间,但会增加额外的输入延迟。 - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. 加快模拟速度使来客户机刷新率与主机匹配。这会产生尽可能最流畅的动画,但可能会将模拟速度提高不到 1%。如果控制台的刷新率与主机的刷新率相差太远则同步到主机刷新率将不会生效。具有可变刷新率显示器的用户应禁用此选项。 - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - 启用此选项可使 PCSX2 的刷新率与您当前的显示器或屏幕相匹配。在垂直同步可用时它将被自动禁用(例如以非 100% 速度运行)。 + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + 设置可以排队到 GS 的最大帧数,然后 CPU 线程将等待其中一个帧完成再继续。较高的值可以帮助平滑不规则的帧时间,但会增加输入延迟。 - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - 当与主机刷新率同步时,此选项禁用 PCSX2 的内部帧计时,而使用主机的替代。可使帧调整更流畅,<strong>但代价是增加输入延迟</strong>。 + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + 启用此选项以使 PCSX2 的刷新率与当前显示器或屏幕相匹配。在无法启用时会禁用垂直同步 (例如,以非 100% 速度运行)。 - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + 与主机刷新率同步时,此选项禁用 PCSX2 的内部帧计时并使用主机的替代。可以实现更平稳的帧节奏,<strong>但代价是增加输入延迟</strong>。 + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. 检测在 25/30fps 游戏中何时呈现空闲帧,并跳过呈现这些帧。帧仍然被渲染,这只意味着图形处理器有更多时间来完成它(这不是跳帧)。当 CPU/GPU 接近最大利用率时可以平滑帧时间波动,但会使帧节奏变的更加不一致且可能会增加输入延迟。在 25/30fps 游戏中使用帧生成时有所帮助。 - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. 手动设置用于虚拟 PlayStation 2 的实时时钟而不是使用操作系统的系统时钟。 - + Current date and time 当前的日期和时间 - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. 虚拟 PlayStation 2 使用的实时时钟 (RTC)。日期格式与您的操作系统使用的日期格式相同。此时间仅在启动 PS2 时生效;在游戏中更改它不会产生任何效果。注意: 这假设您已将 PS2 设置为默认时区 GMT+0 和默认的 DST 夏令时。某些游戏要求在发布日期之后设置 RTC 日期/时间。 - + Use Global Setting [%1%] 使用全局设置 [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. 不限制 - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. 自定义 - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] 自定义 [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed 自定义速度 - + Enter Custom Speed 输入自定义速度 @@ -6061,12 +6222,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. 无效的内存访问大小 %d。 - + Invalid memory access (unaligned). 无效的内存访问(未对齐)。 @@ -6140,12 +6301,12 @@ Do you want to overwrite? FileOperations - + Failed to show file 无法显示文件 - + Failed to show file in file explorer. The file was: %1 @@ -6154,30 +6315,30 @@ The file was: %1 文件: %1 - + Show in Folder Windows action to show a file in Windows Explorer 在文件夹中显示 - + Show in Finder macOS action to show a file in Finder 在文件夹中显示 - + Open Containing Directory Opens the system file manager to the directory containing a selected file 打开包含目录 - + Failed to open URL 打开 URL 失败 - + Failed to open URL. The URL was: %1 @@ -6189,417 +6350,445 @@ URL: %1 FolderSettingsWidget - + Cache Directory 缓存目录 - - - - - + + + + + + Browse... 浏览... - - - - - + + + + + + Open... 打开... - - - - - + + + + + + Reset 重置 - + Used for storing shaders, game list, and achievement data. 用于存储着色器、游戏列表,以及成就数据。 - + Cheats Directory 作弊目录 - + Used for storing .pnach files containing game cheats. 用于保存含有游戏作弊的 .pnach 文件目录。 - + Covers Directory 封面目录 - + Used for storing covers in the game grid/Big Picture UIs. 用于在游戏网格/大图片用户界面中存储封面。 - + + Video Dumping Directory + 视频转储目录 + + + + Used for storing video captures. + 用于保存视频捕获。 + + + Snapshots Directory 快照目录 - + Used for screenshots and saving GS dumps. 用于保存截图并保存 GS 转储。 - + + Save Snapshots in Game-Specific Folders + 保存截图到游戏特定的文件夹中 + + + Save States Directory 即时存档目录 - + Used for storing save states. 用于保存即时存档。 + + + Organize Screenshots by Game + 按游戏归类截图 + + + + Unchecked + 未选中 + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + 启用后,截图将保存在带有游戏名称的文件夹中而不是将所有内容保存在 Snapshots 文件夹中 + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。 - + Use Global Setting 使用全局设置 - + Automatic binding failed, no devices are available. 自动绑定失败,没有可用设备。 - + Game title copied to clipboard. 游戏标题已复制到剪贴板。 - + Game serial copied to clipboard. 游戏序列号已复制到剪贴板。 - + Game CRC copied to clipboard. 游戏 CRC 已复制到剪贴板。 - + Game type copied to clipboard. 游戏类型已复制到剪贴板。 - + Game region copied to clipboard. 游戏区域已复制到剪贴板。 - + Game compatibility copied to clipboard. 游戏兼容性已复制到剪贴板。 - + Game path copied to clipboard. 游戏路径已复制到剪贴板。 - + Controller settings reset to default. 已将控制器设置重置为默认。 - + No input profiles available. 没有可用的输入方案。 - + Create New... 新建... - - Enter the name of the input profile you wish to create. - 请输入您要创建的输入方案名称。 - - - + Are you sure you want to restore the default settings? Any preferences will be lost. 您确实要恢复默认设置吗?所有参数都将丢失。 - + Settings reset to defaults. 设置已被重置为默认值。 - + No save present in this slot. 此位置中无存档。 - + No save states found. 找不到即时存档。 - + Failed to delete save state. 删除即时存档失败。 - + Failed to copy text to clipboard. 复制文本到剪贴板失败。 - + This game has no achievements. 此游戏没有成就。 - + This game has no leaderboards. 此游戏没有排行榜。 - + Reset System 重置系统 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 不会启用硬核模式直到系统被重置。您要立即重置系统吗? - + Launch a game from images scanned from your game directories. 从在您游戏目录下扫描到的映像启动游戏。 - + Launch a game by selecting a file/disc image. 通过选择一个文件/光盘映像启动游戏。 - + Start the console without any disc inserted. 在没有插入任何光盘的情况下启动主机。 - + Start a game from a disc in your PC's DVD drive. 启动您 PC 的 DVD 驱动器中光盘上的游戏。 - + No Binding 没有绑定 - + Setting %s binding %s. 设置 %s 绑定 %s。 - + Push a controller button or axis now. 现在请按下手柄的按钮或轴。 - + Timing out in %.0f seconds... %.0f 秒后超时... - + Unknown 未知 - + OK 确定 - + Select Device 选择驱动器 - + Details 详情 - + Options 选项 - + Copies the current global settings to this game. 复制当前的全局设置到此游戏。 - + Clears all settings set for this game. 清除此游戏的所有设置。 - + Behaviour 行为 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模拟运行时防止激活屏幕保护程序以及主机休眠。 - + Shows the game you are currently playing as part of your profile on Discord. 将您当前正在游玩的游戏显示在 Discord 中您个人档案中。 - + Pauses the emulator when a game is started. 游戏开始时暂停模拟器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化窗口或切换到另一个应用程序时暂停模拟器并在切换回时取消暂停。 - + Pauses the emulator when you open the quick menu, and unpauses when you close it. 在您打开快速菜单时暂停模拟器。并在您关闭它时取消暂停。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 确认按下热键时是否显示确认关闭模拟器/游戏的提示。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。 - + Game Display 游戏显示 - + Switches between full screen and windowed when the window is double-clicked. 双击窗口时在全屏和窗口之间切换。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 当模拟器处于全屏模式时隐藏鼠标指针/光标。 - + Determines how large the on-screen messages and monitor are. 确定屏显消息和监视器的大小。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 显示屏显消息-当事件发生时显示消息例如正在创建/加载保存即时存档、正在截取屏幕截图等。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在屏幕的右上角以百分比形式显示系统的当前模拟速度。 - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 在显示器的右上角显示系统每秒视频帧(或垂直同步)数。 - + Shows the CPU usage based on threads in the top-right corner of the display. 在显示器的右上角显示基于线程的 CPU 占用率。 - + Shows the host's GPU usage in the top-right corner of the display. 在显示器的右上角显示主机的 GPU 占用率。 - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. 在显示器的右上角显示有关 GS (原语、绘制调用) 的统计信息。 - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 在快进、暂停和其他异常状态处于活动状态时显示指示器。 - + Shows the current configuration in the bottom-right corner of the display. 在显示器的右下角显示当前配置。 - + Shows the current controller state of the system in the bottom-left corner of the display. 在显示器的左下角显示系统的当前控制器状态。 - + Displays warnings when settings are enabled which may break games. 当设置可能破坏游戏时显示警告。 - + Resets configuration to defaults (excluding controller settings). 将设置重置为默认 (控制器设置除外)。 - + Changes the BIOS image used to start future sessions. 更改启动下次会话所需的 BIOS 映像。 - + Automatic 自动 - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default 默认 - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6608,2072 +6797,2200 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. 游戏开始时自动切换到全屏模式。 - + On-Screen Display 屏上显示 - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. 在屏幕的右上角显示游戏的分辨率。 - + BIOS Configuration BIOS 配置 - + BIOS Selection 选择 BIOS - + Options and Patches 选项和补丁 - + Skips the intro screen, and bypasses region checks. 跳过标题画面,并且绕过区域检测。 - + Speed Control 速度控制 - + Normal Speed 普通速度 - + Sets the speed when running without fast forwarding. 设置在没有快进时的速度。 - + Fast Forward Speed 快进速度 - + Sets the speed when using the fast forward hotkey. 设置使用快进热键时的速度。 - + Slow Motion Speed 慢动作速度 - + Sets the speed when using the slow motion hotkey. 设置使用慢动作热键时的速度。 - + System Settings 系统设置 - + EE Cycle Rate EE 循环率 - + Underclocks or overclocks the emulated Emotion Engine CPU. 降频或超频所模拟的情感引擎 CPU。 - + EE Cycle Skipping EE 循环跳过 - + Enable MTVU (Multi-Threaded VU1) 开启 MTVU (多线程 VU1) - + Enable Instant VU1 开启即时 VU1 - + Enable Cheats 开启作弊 - + Enables loading cheats from pnach files. 开启从 pnach 文件加载作弊。 - + Enable Host Filesystem 开启主机文件系统 - + Enables access to files from the host: namespace in the virtual machine. 开启访问主机中的文件:虚拟机中的命名空间。 - + Enable Fast CDVD 开启快速 CDVD - + Fast disc access, less loading times. Not recommended. 快速光盘访问,较少的加载时间。不推荐。 - + Frame Pacing/Latency Control 帧调整/延迟控制 - + Maximum Frame Latency 最大帧延迟 - + Sets the number of frames which can be queued. 设置可以排队的帧数量。 - + Optimal Frame Pacing 最佳帧调步 - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. 在每一帧之后同步 EE 和 GS 线程。最低输入延迟,但增加了系统需求。 - + Speeds up emulation so that the guest refresh rate matches the host. 加快模拟速度,使来宾刷新率与宿主匹配。 - - Renderer - 渲染器 - - - + Selects the API used to render the emulated GS. 选择用于渲染模拟 GS 的 API。 - + Synchronizes frame presentation with host refresh. 使帧显示与主机刷新同步。 - + Display 显示 - + Aspect Ratio 高宽比 - + Selects the aspect ratio to display the game content at. 选择用于显示游戏内容的高宽比。 - + FMV Aspect Ratio Override FMV 高宽比替代 - + Selects the aspect ratio for display when a FMV is detected as playing. 选择检测到正在播放 FMV 时的高宽比。 - + Deinterlacing 反交错 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. 选择将 PS2 的隔行输出转换为逐行显示的算法。 - + Screenshot Size 截图尺寸 - + Determines the resolution at which screenshots will be saved. 确定保存屏幕截图的分辨率。 - + Screenshot Format 截图格式 - + Selects the format which will be used to save screenshots. 选择保存屏幕截图的格式。 - + Screenshot Quality 截图质量 - + Selects the quality at which screenshots will be compressed. 选择屏幕截图的压缩质量。 - + Vertical Stretch 垂直拉伸 - + Increases or decreases the virtual picture size vertically. 增大或减小可见画面的垂直尺寸。 - + Crop 裁剪 - + Crops the image, while respecting aspect ratio. 裁剪图像,同时考虑纵横比。 - + %dpx %dpx - + Bilinear Upscaling 双线性缩放 - + Smooths out the image when upscaling the console to the screen. 在将主机画面升格到屏幕时平滑画面。 - + Integer Upscaling 整数倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充显示区域以确保主机上的像素与游戏机中的像素之间的比率为整数。可能会在一些2D游戏中产生更清晰的图像。 - + Screen Offsets 屏幕偏移 - + Enables PCRTC Offsets which position the screen as the game requests. 开启根据游戏要求定位屏幕的 PCRTC 偏移量。 - + Show Overscan 显示过扫描 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 启用该选项可显示绘制在超过屏幕安全区域的过扫描区域。 - + Anti-Blur 反模糊 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 启用内部反模糊 hack。这会降低 PS2 的渲染精度但会使许多游戏看起来不那么模糊。 - + Rendering 渲染 - + Internal Resolution 内部分辨率 - + Multiplies the render resolution by the specified factor (upscaling). 按指定倍数放大渲染分辨率(升格)。 - + Mipmapping Mipmap 贴图 - + Bilinear Filtering 双线性过滤 - + Selects where bilinear filtering is utilized when rendering textures. 选择渲染纹理时使用双线性过滤的位置。 - + Trilinear Filtering 三线性过滤 - + Selects where trilinear filtering is utilized when rendering textures. 选择渲染纹理时使用三线性过滤的位置。 - + Anisotropic Filtering 各异向性过滤 - + Dithering 抖动 - + Selects the type of dithering applies when the game requests it. 选择游戏请求抖动时要使用的类型。 - + Blending Accuracy 混合精确性 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. 当模拟主机图形 API 不支持的混合模式时,确定精度水平。 - + Texture Preloading 预加载纹理 - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 在使用时将完整纹理上载到 GPU,而不仅仅是已使用的区域。可以在某些游戏中提高性能。 - + Software Rendering Threads 软件渲染线程 - + Number of threads to use in addition to the main GS thread for rasterization. 用于附加在光栅化的主 GS 线程上的线程数。 - + Auto Flush (Software) 自动刷新 (软件) - + Force a primitive flush when a framebuffer is also an input texture. 当帧缓冲区也是输入纹理时强制基本体刷新。 - + Edge AA (AA1) 边缘 AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). 开启模拟 GS 的边缘抗锯齿 (AA1)。 - + Enables emulation of the GS's texture mipmapping. 开启模拟 GS 的 mipmap 贴图。 - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + 当前未启用成就跟踪。在启用跟踪后您的登录才会生效。 + +是否要立即启用跟踪? + + + + Enable Hardcore Mode + 开启硬核模式 + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + 当前未启用硬核模式。启用硬核模式允许您设置时间、分数并参与特定于游戏的排行榜。 + +然而,硬核模式也会阻止使用即时存档、作弊和减速功能。 + +您是否要启用硬核模式? + + + The selected input profile will be used for this game. 选定的输入方案将被用于此游戏。 - + Shared 共享 - + Input Profile 输入方案 - + Appearance 外观 - + Selects the color style to be used for Big Picture Mode. 选择要在大屏模式中使用的色彩样式。 - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + 当大屏模式启动时,将显示游戏列表而不是主菜单。 + + + Show a save state selector UI when switching slots instead of showing a notification bubble. 当切换即时存档位置时显示一个即时存档选择器 UI 而不是显示一个提示气泡。 - + Integration 内置 - + Shows the current PCSX2 version on the top-right corner of the display. 在显示器的右上角显示当前的 PCSX2 版本。 - + Shows the currently active input recording status. 显示当前活动的输入状态。 - + Shows the currently active video capture status. 显示当前活动的视频捕获状态。 - + Shows a visual history of frame times in the upper-left corner of the display. 在显示器的左上角显示帧时间的可视历史记录。 - + Shows the current system hardware information on the OSD. 在 OSD 上显示当前系统的硬件信息。 - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. 将模拟线程固定到 CPU 核心以潜在地改善性能/帧时间差异。 - + Enable Widescreen Patches 开启宽屏补丁 - + Enables loading widescreen patches from pnach files. 开启从 pnach 文件中加载宽屏补丁。 - + Enable No-Interlacing Patches 开启反隔行扫描补丁 - + Enables loading no-interlacing patches from pnach files. 开启从 pnach 文件中加载去隔行扫描补丁。 - + Hardware Fixes 硬件修复 - + Manual Hardware Fixes 手动硬件修复 - + Disables automatic hardware fixes, allowing you to set fixes manually. 关闭自动硬件修复,允许您手动设置修复。 - + CPU Sprite Render Size CPU 活动块渲染器大小 - + Uses software renderer to draw texture decompression-like sprites. 使用软件渲染器绘制类似于纹理解压缩的活动块。 - + CPU Sprite Render Level CPU 活动块渲染器水平 - + Determines filter level for CPU sprite render. 确定 CPU 活动块渲染器的滤镜水平。 - + Software CLUT Render 软件 Clut 渲染 - + Uses software renderer to draw texture CLUT points/sprites. 使用软件渲染器绘制纹理 CLUT 点/活动块。 - + GPU Target CLUT GPU 目标 CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. 尝试检测游戏何时绘制自己的调色板然后通过特殊处理将其渲染到GPU上。 - + Skip Draw Start 跳过描绘开始 - + Object range to skip drawing. 要跳过描绘的对象范围。 - + Skip Draw End 跳过描绘结束 - + Auto Flush (Hardware) 自动刷新 (硬件) - + CPU Framebuffer Conversion CPU 帧缓冲转换 - + Disable Depth Conversion 关闭深度转换 - + Disable Safe Features 关闭安全功能 - + This option disables multiple safe features. 此选项会关闭多个安全功能。 - + This option disables game-specific render fixes. 此选项会关闭指定的游戏渲染器修复。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 渲染新帧时上载 GS 数据以准确再现某些效果。 - + Disable Partial Invalidation 禁用部分失效 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 当存在任何相交时移除纹理缓存条目,而不仅仅是相交区域。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允许纹理缓存将上一个帧缓冲区的内部数据作为输入纹理重新使用。 - + Read Targets When Closing 关闭时读取目标 - + Flushes all targets in the texture cache back to local memory when shutting down. 关闭时将纹理缓存中的所有目标刷新回本地内存。 - + Estimate Texture Region 估计纹理区域 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 尝试在游戏本身不设置纹理大小时减小纹理大小(例如 Snowblind 游戏)。 - + GPU Palette Conversion GPU 调色板转换 - + Upscaling Fixes 倍线修复 - + Adjusts vertices relative to upscaling. 相对于放大比例调整顶点。 - + Native Scaling 原生缩放 - + Attempt to do rescaling at native resolution. 尝试重新缩放为原生分辨率。 - + Round Sprite 取整活动块 - + Adjusts sprite coordinates. 调节活动块坐标。 - + Bilinear Upscale 双线性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由于在缩放时会进行双线性过滤所以可以平滑纹理。 - + Adjusts target texture offsets. 调节目标纹理偏移。 - + Align Sprite 对齐活动块 - + Fixes issues with upscaling (vertical lines) in some games. 修正了某些游戏中升格(垂直线)问题。 - + Merge Sprite 合并活动块 - + Replaces multiple post-processing sprites with a larger single sprite. 将多个后处理活动块替换为更大的单个块。 - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. 降低 GS 精度以避免在缩放时像素之间出现间隙。修正了 Wild Arms 游戏中的文字。 - + Unscaled Palette Texture Draws 未缩放的调色板纹理绘制 - + Can fix some broken effects which rely on pixel perfect precision. 可以修复一些依赖于像素完美精度的破碎效果。 - + Texture Replacement 纹理替换 - + + Show Patches + 显示补丁 + + + + OSD Messages Position + OSD 消息位置 + + + + OSD Performance Position + OSD 性能位置 + + + Load Textures 加载纹理 - + Loads replacement textures where available and user-provided. 加载用户提供的可用替换纹理。 - + Asynchronous Texture Loading 异步纹理加载 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 将替换纹理加载到辅助线程上,从而在启用替换时减少微卡顿。 - + Precache Replacements 预缓存替换 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 预先加载所有的替换纹理到内存中。不再需要异步加载。 - + Replacements Directory 替换目录 - + Folders 文件夹 - + Texture Dumping 纹理转储 - + Dump Textures 转储纹理 - + Dump Mipmaps 转储 mipmap 贴图 - + Includes mipmaps when dumping textures. 在转储纹理时包含 mipmap 贴图。 - + Dump FMV Textures 转储 FMV 纹理 - + Allows texture dumping when FMVs are active. You should not enable this. 在 FNV 活动时允许纹理转储。您应该开启此选项。 - + Post-Processing 后置处理 - + FXAA FXAA - + Enables FXAA post-processing shader. 开启 FXAA后处理着色器。 - + Contrast Adaptive Sharpening 对比度自适应锐化 - + Enables FidelityFX Contrast Adaptive Sharpening. 开启 FidelityFX 对比度自适应锐化。 - + CAS Sharpness CAS 锐化 - + Determines the intensity the sharpening effect in CAS post-processing. 确定 CAS 后处理中锐化效果的强度。 - + Filters 滤镜 - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - 开启亮度/对比度/饱和度调整。 - - - + Shade Boost Brightness Shade Boost 亮度 - + Adjusts brightness. 50 is normal. 调节亮度。50 为普通。 - + Shade Boost Contrast Shade Boost 对比度 - + Adjusts contrast. 50 is normal. 调节对比度。50 为普通。 - + Shade Boost Saturation Shade Boost 饱和度 - + Adjusts saturation. 50 is normal. 调节饱和度。50 为普通。 - + TV Shaders TV 着色器 - + Advanced 高级 - + Skip Presenting Duplicate Frames 跳过显示重复帧 - + Extended Upscaling Multipliers 扩展升格倍数 - + Displays additional, very high upscaling multipliers dependent on GPU capability. 按照 GPU 的性能显示额外的,非常高的升格倍数。 - + Hardware Download Mode 硬件下载模式 - + Changes synchronization behavior for GS downloads. 更改 GS 下载的同步行为。 - + Allow Exclusive Fullscreen 允许独占全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 覆盖驱动的启发式规则以启用独占全屏或直接翻转/扫描。 - + Override Texture Barriers 覆盖纹理光栅 - + Forces texture barrier functionality to the specified value. 将纹理屏障功能强制设置为指定值。 - + GS Dump Compression GS 转储压缩 - + Sets the compression algorithm for GS dumps. 设置 GS 转储的压缩算法。 - + Disable Framebuffer Fetch 关闭帧缓冲获取 - + Prevents the usage of framebuffer fetch when supported by host GPU. 当主机 GPU 支持时防止使用帧缓冲区提取。 - + Disable Shader Cache 关闭着色器缓存 - + Prevents the loading and saving of shaders/pipelines to disk. 防止加载以及保存着色器/管道到磁盘上。 - + Disable Vertex Shader Expand 关闭顶点着色器扩展 - + Falls back to the CPU for expanding sprites/lines. 退回到 CPU 以扩展活动块/行数。 - + Changes when SPU samples are generated relative to system emulation. 相对于系统模拟生成 SPU 采样时更改。 - + %d ms %d 毫秒 - + Settings and Operations 设置与操作 - + Creates a new memory card file or folder. 创建一个新的记忆卡或文件夹。 - + Simulates a larger memory card by filtering saves only to the current game. 通过过滤仅用于当前游戏存档来模拟一个更大的记忆卡。 - + If not set, this card will be considered unplugged. 如果未设置,此卡将被视为未插入。 - + The selected memory card image will be used for this slot. 选定的记忆卡映像将用于此位置。 - + Enable/Disable the Player LED on DualSense controllers. 开启/关闭在 DualSense 控制器上的玩家 LED。 - + Trigger 触发 - + Toggles the macro when the button is pressed, instead of held. 在按下按钮而不是按住按钮时切换宏。 - + Savestate 即时存档 - + Compression Method 压缩模式 - + Sets the compression algorithm for savestate. 设置即时存档的压缩算法。 - + Compression Level 压缩等级 - + Sets the compression level for savestate. 设置即时存档的压缩等级。 - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + 您确实要还原为默认的控制器配置吗? + +所有共享绑定和配置都将丢失,但您的输入方案文件将保留。 +您无法撤销此操作。 + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + 自定义输入配置文件用于覆盖特定游戏的共享输入配置文件。 + +要将自定义输入配置文件应用于游戏,请转至其游戏属性,然后更改 "摘要" 选项卡上的 "输入方案"。 + +输入新输入方案的名称: + + + + Graphics API + 图形 API + + + Version: %s 版本: %s - + + RetroAchievements + RetroAchievements + + + + Username + 用户名 + + + + Password + 密码 + + + + Logging in... + 正在登录... + + + + Shows icons in the screen when a challenge/primed achievement is active. + 当挑战/成就处于活动状态时屏幕上显示图标。 + + + + Shows icons in the screen when leaderboard tracking is active. + 当排行榜跟踪启用时在屏幕上显示图标。 + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + 确定成就/排行榜显示在屏幕上的位置。 + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + 确定成就/排行榜通知弹出窗口显示在屏幕上的位置。 + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons 交换 {}/{} (当交换确定/取消被设置为自动时) 以及 {}/{} 按钮 - + Slot {} 位置 {} - + {0} Slot {1} {0} 位置 {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + 登陆失败。 +错误: {} + +请检查您的用户名和密码,然后再次尝试。 + + + Dark 黑暗 - + Light 明亮 - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled 开启 - + + Direct3D 12 (Not Recommended) + Direct3D 12 (不推荐) + + + + Software Renderer + 软件渲染器 + + + 2x Native (~720px/HD) 2 倍原生 (~720px/HD) - + 3x Native (~1080px/FHD) 3 倍原生 (~1080px/FHD) - + 4x Native (~1440px/QHD) 4 倍原生 (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5 倍原生 (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 倍原生 (~2160px/4K UHD) - + 7x Native (~2520px) 7 倍原生 (~2520px) - + 8x Native (~2880px/5K UHD) 8 倍原生 (~2880px/5K UHD) - + 9x Native (~3240px) 9 倍原生 (~3240px) - + 10x Native (~3600px/6K UHD) 10 倍原生 (~3600px/6K UHD) - + 11x Native (~3960px) 11 倍原生 (~3960px) - + 12x Native (~4320px/8K UHD) 12 倍原生 (~4320px/8K UHD) - + WebP WebP - + Align to Native 与本地对齐 - + Align to Native - with Texture Offset 与本地对齐 - 带纹理偏移 - + Aggressive 激进 - + Enabled (Exact Match) 开启 (完全匹配) - + Enabled (Check Inside Target) 开启 (检查目标内部) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) 低 (速度快) - + Medium (Recommended) 中 (推荐) - + Very High (Slow, Not Recommended) 非常高 (速度慢,不推荐) - + Change Selection 更改选择 - + Select 选择 - + Parent Directory 父目录 - + Enter Value 输入值 - + About 关于 - + Toggle Fullscreen 切换全屏 - + Navigate 导航 - + Load Global State 加载全局即时存档 - + Change Page 更改页面 - + Return To Game 返回游戏 - + Select State 选择即时存档 - + Select Game 选择游戏 - + Change View 更改视图 - + Launch Options 启动选项 - + Create Save State Backups 创建即时存档备份 - + Show PCSX2 Version 显示 PCSX2 版本 - + Show Input Recording Status 显示输入录制状态 - + Show Video Capture Status 显示视频捕获状态 - + Show Frame Times 显示帧时间 - + Show Hardware Info 显示硬件信息 - + Create Memory Card 创建记忆卡 - + Configuration 配置 - + Start Game 启动游戏 - + Launch a game from a file, disc, or starts the console without any disc inserted. 从文件、光盘启动游戏,或在未插入任何光盘的情况下启动主机。 - + Changes settings for the application. 更改应用程序的设置。 - + Return to desktop mode, or exit the application. 返回到桌面模式,或退出应用程序。 - + Back 返回 - + Return to the previous menu. 返回到上一级菜单。 - + Exit PCSX2 退出 PCSX2 - + Completely exits the application, returning you to your desktop. 完全退出应用程序,是您返回到桌面。 - + Desktop Mode 桌面模式 - + Exits Big Picture mode, returning to the desktop interface. 退出大屏模式,返回到桌面界面。 - + Resets all configuration to defaults (including bindings). 重置所有配置为默认值 (包含绑定)。 - + Replaces these settings with a previously saved input profile. 将这些设置重置为上次保存的输入方案。 - + Stores the current settings to an input profile. 保存当前的设置到一个输入方案。 - + Input Sources 输入源 - + The SDL input source supports most controllers. SDL 输入源支持最多控制器。 - + Provides vibration and LED control support over Bluetooth. 通过蓝牙提供震动和 LED 控制支持。 - + Allow SDL to use raw access to input devices. 允许 SDL 使用 raw 访问输入设备。 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Xinput 源提供对 XBox 360/XBox One/XBox Series 控制器的支持。 - + Multitap 多分插 - + Enables an additional three controller slots. Not supported in all games. 开启一个额外的三个控制器插槽。不是所有游戏都支持。 - + Attempts to map the selected port to a chosen controller. 尝试映射选定的端口到选定的控制器上。 - + Determines how much pressure is simulated when macro is active. 确定当宏处于活动状态时模拟的压力大小。 - + Determines the pressure required to activate the macro. 确定激活宏所需的压力。 - + Toggle every %d frames 切换每 %d 帧 - + Clears all bindings for this USB controller. 清除此 USB 控制器的所有绑定。 - + Data Save Locations 数据保存位置 - + Show Advanced Settings 显示高级设置 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 更改这些选项可能会导致游戏无法运行。修改风险自负,PCSX2 团队不会为更改了这些设置的配置提供支持。 - + Logging 日志 - + System Console 系统控制台 - + Writes log messages to the system console (console window/standard output). 写入日志消息到系统控制台 (控制台窗口/标准输出)。 - + File Logging 文件日志 - + Writes log messages to emulog.txt. 写入日志消息到 emulog.txt。 - + Verbose Logging 详细日志记录 - + Writes dev log messages to log sinks. 将开发日志消息写入日志接收器。 - + Log Timestamps 记录时间戳 - + Writes timestamps alongside log messages. 在日志消息旁边写入时间戳。 - + EE Console EE 控制台 - + Writes debug messages from the game's EE code to the console. 将调试消息从游戏的 EE 代码写入控制台。 - + IOP Console IOP 控制台 - + Writes debug messages from the game's IOP code to the console. 将调试消息从游戏的 IOP 代码写入控制台。 - + CDVD Verbose Reads CDVD 详细读取 - + Logs disc reads from games. 记录游戏读取光盘。 - + Emotion Engine 情感引擎 - + Rounding Mode 舍入模式 - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 确定如何四舍五入浮点运算的结果。有些游戏需要特定的设置。 - + Division Rounding Mode 除法舍入模式 - + Determines how the results of floating-point division is rounded. Some games need specific settings. 确定如何四舍五入浮点除法的结果。有些游戏需要特定的设置。 - + Clamping Mode 压制模式 - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 确定如何处理超出范围的浮点数。有些游戏需要特定的设置。 - + Enable EE Recompiler 开启 EE 重编译器 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 执行 64 位 MIPS-IV 机器码到本机代码的实时二进制转换。 - + Enable EE Cache 开启 EE 缓存 - + Enables simulation of the EE's cache. Slow. 开启模拟 EE 缓存。慢。 - + Enable INTC Spin Detection 开启 INTC 自旋检测 - + Huge speedup for some games, with almost no compatibility side effects. 对某些游戏有巨大的加速作用,几乎没有兼容性的副作用。 - + Enable Wait Loop Detection 开启等待循环检测 - + Moderate speedup for some games, with no known side effects. 适度加速某些游戏,没有已知的副作用。 - + Enable Fast Memory Access 开启快速内存访问 - + Uses backpatching to avoid register flushing on every memory access. 使用回补以避免在每次内存访问时刷新寄存器。 - + Vector Units 矢量单元 - + VU0 Rounding Mode VU0 舍入模式 - + VU0 Clamping Mode VU0 压制模式 - + VU1 Rounding Mode VU1 舍入模式 - + VU1 Clamping Mode VU1 压制模式 - + Enable VU0 Recompiler (Micro Mode) 开启 VU0 重编译器 (微模式) - + New Vector Unit recompiler with much improved compatibility. Recommended. 新的矢量单元重编译器将大幅改善兼容性。推荐。 - + Enable VU1 Recompiler 开启 VU1 重编译器 - + Enable VU Flag Optimization 开启 VU 标志优化 - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高兼容性,可能会导致图形错误。 - + I/O Processor I/O 处理器 - + Enable IOP Recompiler 开启 IOP 重编译器 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 执行 32 位 MIPS-I 机器码到本机代码的实时二进制转换。 - + Graphics 图形 - + Use Debug Device 使用调试设备 - + Settings 设置 - + No cheats are available for this game. 没有此游戏可用的作弊。 - + Cheat Codes 作弊代码 - + No patches are available for this game. 没有此游戏可用的补丁。 - + Game Patches 游戏补丁 - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 激活作弊可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。 - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 激活游戏补丁可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。 - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. 使用补丁的风险自负,PCSX2 团队将不会为启用游戏补丁的用户提供支持。 - + Game Fixes 游戏修正 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. 除非您知道每个选项的作用以及这样做的影响,否则不应修改游戏修复。 - + FPU Multiply Hack FPU 乘法 Hack - + For Tales of Destiny. 用于宿命传说。 - + Preload TLB Hack 预载 TLB Hack - + Needed for some games with complex FMV rendering. 某些复杂 FMV 渲染的游戏需要。 - + Skip MPEG Hack 跳过 MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. 跳过游戏中的视频/FMV 以避免游戏挂起/冻结。 - + OPH Flag Hack OPH 标志 Hack - + EE Timing Hack EE 计时 Hack - + Instant DMA Hack 即时 DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 已知对下列游戏有效: 玛娜传奇 1、沙尘之锁、敌后阵线。 - + For SOCOM 2 HUD and Spy Hunter loading hang. 用于 SOCOM 2 HUD 和 Spy Hunter 加载挂起。 - + VU Add Hack VU 加法 Hack - + Full VU0 Synchronization 完整 VU0 同步 - + Forces tight VU0 sync on every COP2 instruction. 在每个 COP2 指令上强制严格 VU0 同步。 - + VU Overflow Hack VU 溢出 Hack - + To check for possible float overflows (Superman Returns). 检测可能的浮点溢出 (超人回归)。 - + Use accurate timing for VU XGKicks (slower). 为 VU XGKicks 使用精确计时 (较慢)。 - + Load State 加载即时存档 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. 使模拟情感引擎跳过循环。有助于类似 SOTC 这样的一小部分游戏。大多数情况下这对性能是有害的。 - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 通常在具有 4 个或更多核心的 CPU 上有加速效果。对大多数游戏来说都是安全的,但是也有一些是不兼容的可能会卡死。 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. 立即运行 VU1。在大多数游戏中提供适度的速度提升。对于大多数游戏来说是安全的,但少数游戏可能会显示图形错误。 - + Disable the support of depth buffers in the texture cache. 关闭纹理缓存中深度缓冲区的支持。 - + Disable Render Fixes 关闭渲染器修复 - + Preload Frame Data 预载帧数据 - + Texture Inside RT 纹理内部 RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 开启时 GPU 会转换颜色贴图纹理,否则 CPU 会。这是 GPU 和 CPU 之间的权衡。 - + Half Pixel Offset 半像素偏移 - + Texture Offset X 纹理偏移 X - + Texture Offset Y 纹理偏移 Y - + Dumps replaceable textures to disk. Will reduce performance. 将可替换纹理转储到磁盘。会降低性能。 - + Applies a shader which replicates the visual effects of different styles of television set. 应用可复现多种不同电视视觉效果的着色器。 - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 跳过显示在 25/30fps 游戏中不变的帧。可以提高速度,但会增加输入延迟/使帧间隔变得更差。 - + Enables API-level validation of graphics commands. 启用图形命令的 API 级验证。 - + Use Software Renderer For FMVs 为 FMV 使用软件渲染器 - + To avoid TLB miss on Goemon. 防止大盗伍佑卫门 tlb 丢失。 - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. 通用计时 hack。已知会影响以下游戏: 数码恶魔传说、SSX。 - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. 适用于高速缓存模拟问题。已知会影响以下游戏: 超火爆摔跤 Z。 - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. 已知对下列游戏有效:死神战士之刃、梦幻骑士 II 和 III、巫术。 - + Emulate GIF FIFO 模拟 GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. 正确但较慢。已知对下列游戏有效: Fifa 街头足球 2。 - + DMA Busy Hack DMA 忙碌 Hack - + Delay VIF1 Stalls 延迟 VIF1 失速 - + Emulate VIF FIFO 模拟 VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. 模拟 VIF1 FIFO 预读。已知对下列游戏有效: Test Drive Unlimited、变形金刚。 - + VU I Bit Hack VU I 位 Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. 避免在某些游戏中不断重新编译。已知会影响以下游戏:疤面煞星掌握世界、古惑狼赛车团队竞速。 - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. 用于 Tri-Ace 游戏: 星之海洋 3、凡人物语、北欧女神 2。 - + VU Sync VU 同步 - + Run behind. To avoid sync problems when reading or writing VU registers. 运行到后面去。以避免在读取或写入 VU 寄存器时出现同步问题。 - + VU XGKick Sync VU XGKick 同步 - + Force Blit Internal FPS Detection 强制点阵内部 FPS 检测 - + Save State 保存即时存档 - + Load Resume State 加载并继续即时存档 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8682,2116 +8999,2314 @@ Do you want to load this save and continue? 您要加载此存档并继续吗? - + Region: 区域: - + Compatibility: 兼容性: - + No Game Selected 没有选择游戏 - + Search Directories 搜索目录 - + Adds a new directory to the game search list. 添加一个新目录到游戏搜索列表。 - + Scanning Subdirectories 扫描子目录 - + Not Scanning Subdirectories 不扫描子目录 - + List Settings 列表设置 - + Sets which view the game list will open to. 设置打开游戏列表时的视图。 - + Determines which field the game list will be sorted by. 确定将按哪个字段对游戏列表进行排序。 - + Reverses the game list sort order from the default (usually ascending to descending). 颠倒游戏列表的默认排序(通常是升序到降序)。 - + Cover Settings 封面设置 - + Downloads covers from a user-specified URL template. 从用户指定的URL模板下载封面。 - + Operations 操作 - + Selects where anisotropic filtering is utilized when rendering textures. 选择渲染纹理时要使用何种各向异性过滤设置。 - + Use alternative method to calculate internal FPS to avoid false readings in some games. 使用其它方法计算内部 FPS 以避免在某些游戏中出现错误读数。 - + Identifies any new files added to the game directories. 标识添加到游戏目录中的任何新文件。 - + Forces a full rescan of all games previously identified. 强制重新扫描之前确定的所有游戏。 - + Download Covers 下载封面 - + About PCSX2 关于 PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 是一个免费的开源 PlayStation2(PS2) 模拟器。它的目的是使用 MIPS CPU 解释器、重新编译器以及用于管理硬件状态以及 PS 系统内存的虚拟机的组合来模拟PS2的硬件。这使您可以在您的 PC 上玩 PS2 游戏,并具有许多其他功能和好处。 - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 和 PS2 是索尼互动娱乐公司的注册商标。此应用程序与索尼互动娱乐公司没有任何关联。 - + When enabled and logged in, PCSX2 will scan for achievements on startup. 启用并登录后,PCSX2 将在启动时扫描成就。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "挑战" 模式的成就,包括排行榜跟踪。禁用即时存档、作弊和减速功能。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 显示例如成就解锁和排行榜提交等事件的弹出消息。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 为成就解锁和排行榜提交等活动播放音效。 - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - 当挑战/已获得的成就处于活动状态时在屏幕右下角显示图标。 - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 启用后,PCSX2 将列出非官方设置的成就。这些成就不会被 RetroAchievements 所追踪。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 启用后,PCSX2 将假定所有成就都已锁定不会向服务器发送任何解锁通知。 - + Error 错误 - + Pauses the emulator when a controller with bindings is disconnected. 当绑定的控制器断开连接时暂停模拟器。 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix 如果创建存档时即时存档已存在则创建即时存档的备份拷贝。备份副本具有 .backup 后缀 - + Enable CDVD Precaching 开启 CDVD 预缓存 - + Loads the disc image into RAM before starting the virtual machine. 在启动虚拟机前加载光盘映像到内存中。 - + Vertical Sync (VSync) 垂直同步 (VSync) - + Sync to Host Refresh Rate 同步为主机刷新率 - + Use Host VSync Timing 使用主机垂直同步计时 - + Disables PCSX2's internal frame timing, and uses host vsync instead. 禁用 PCSX2 的内部帧计时,使用主机垂直同步替代。 - + Disable Mailbox Presentation 关闭 Mailbox 呈现 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 强制在 Mailbox 呈现上使用FIFO,即双缓冲而不是三缓冲。通常会导致较差的帧间隔。 - + Audio Control 音频控制 - + Controls the volume of the audio played on the host. 控制主机上播放的音频的音量。 - + Fast Forward Volume 快进音量 - + Controls the volume of the audio played on the host when fast forwarding. 控制快进时主机上播放的音频的音量。 - + Mute All Sound 静音所有声音 - + Prevents the emulator from producing any audible sound. 防止模拟器发出任何可听到的声音。 - + Backend Settings 后端设置 - + Audio Backend 音频后端 - + The audio backend determines how frames produced by the emulator are submitted to the host. 音频后端确定模拟器如何将生成的帧提交给主机。 - + Expansion 扩展 - + Determines how audio is expanded from stereo to surround for supported games. 确定如何把支持游戏的音频从立体声扩展到环绕声。 - + Synchronization 同步 - + Buffer Size 缓冲大小 - + Determines the amount of audio buffered before being pulled by the host API. 确定主机 API 拉取之前缓冲的音频量。 - + Output Latency 输出延迟 - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. 确定主机 API 拾取音频和通过扬声器播放音频之间的延迟时间。 - + Minimal Output Latency 最小输出延迟 - + When enabled, the minimum supported output latency will be used for the host API. 开启后,主机 API 将使用支持的最小输出延迟。 - + Thread Pinning 线程锁定 - + Force Even Sprite Position 强制均匀活动块位置 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 启动、提交或失败排行榜挑战时显示弹出消息。 - + When enabled, each session will behave as if no achievements have been unlocked. 启用后,每个会话的行为就像没有解锁成就成果一样。 - + Account 账户 - + Logs out of RetroAchievements. 从 RetroAchievements 注销。 - + Logs in to RetroAchievements. 登录到 RetroAchievements。 - + Current Game 当前游戏 - + An error occurred while deleting empty game settings: {} 删除空游戏设置时发生了一个错误: {} - + An error occurred while saving game settings: {} 保存游戏设置时发生了一个错误: {} - + {} is not a valid disc image. {} 不是一个有效的光盘映像。 - + Automatic mapping completed for {}. 为 {} 完成自动映射。 - + Automatic mapping failed for {}. 为 {} 自动映射失败。 - + Game settings initialized with global settings for '{}'. 为 '{}' 使用全局设置初始化游戏设置。 - + Game settings have been cleared for '{}'. 已为 '{}' 清除设置。 - + Uses {} as confirm when using a controller 在使用控制器时使用 {} 作为确认 - + {} (Current) {} (当前) - + {} (Folder) {} (文件夹) - + Failed to load '{}'. 加载 ’{}‘ 失败。 - + Input profile '{}' loaded. 已加载输入方案 '{}'。 - + Input profile '{}' saved. 已保存输入方案 '{}'。 - + Failed to save input profile '{}'. 保存输入方案 '{}' 失败。 - + Port {} Controller Type 端口 {} 控制器类型 - + Select Macro {} Binds 选择宏 {} 绑定 - + Port {} Device 端口 {} 设备 - + Port {} Subtype 端口 {} 子类型 - + {} unlabelled patch codes will automatically activate. {} 个无标签的补丁代码将会被自动激活。 - + {} unlabelled patch codes found but not enabled. 不会开启 {} 个无标签的补丁代码。 - + This Session: {} 此会话: {} - + All Time: {} 所有时间: {} - + Save Slot {0} 存档位置 {0} - + Saved {} 已保存 {} - + {} does not exist. {} 不存在。 - + {} deleted. 已删除 {}。 - + Failed to delete {}. 删除 {} 失败。 - + File: {} 文件:{} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} 已游玩时间: {} - + Last Played: {} 最后游玩时间: {} - + Size: {:.2f} MB 大小: {:.2f} MB - + Left: 左: - + Top: 上: - + Right: 右: - + Bottom: 下: - + Summary - 统计 + 摘要 - + Interface Settings 界面设置 - + BIOS Settings BIOS 设置 - + Emulation Settings 模拟设置 - + Graphics Settings 图形设置 - + Audio Settings 音频设置 - + Memory Card Settings 记忆卡设置 - + Controller Settings 控制器设置 - + Hotkey Settings 热键设置 - + Achievements Settings 成就设置 - + Folder Settings 文件夹设置 - + Advanced Settings 高级设置 - + Patches 补丁 - + Cheats 修改 - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% 速度 - + 60% Speed 60% 速度 - + 75% Speed 75% 速度 - + 100% Speed (Default) 100% 速度 (默认) - + 130% Speed 130% 速度 - + 180% Speed 180% 速度 - + 300% Speed 300% 速度 - + Normal (Default) 普通 (默认) - + Mild Underclock 轻微降频 - + Moderate Underclock 中度降频 - + Maximum Underclock 最大降频 - + Disabled 关闭 - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + 请在下方输入您的 retroachievements.org 用户名和密码。 + + 您的密码不会被保存在 PCSX2 中, 而是会生成一个访问令牌作为代替使用。 + + + 0 Frames (Hard Sync) 0 帧 (硬同步) - + 1 Frame 1 帧 - + 2 Frames 2 帧 - + 3 Frames 3 帧 - + None 无 - + + + Top Left + 左上 + + + + + Top Center + 上中 + + + + + Top Right + 右上 + + + + + Center Left + 左中 + + + + + Center + 居中 + + + + + Center Right + 右中 + + + + + Bottom Left + 左下 + + + + + Bottom Center + 下中 + + + + + Bottom Right + 右下 + + + + Enter the name for the new memory card. + 输入新记忆卡的名称。 + + + + Memory card name cannot be empty. + 记忆卡名称不能为空。 + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + 文件夹 + + + + Yes - Enable NTFS compression + 是 - 开启 NTFS 压缩 + + + + No - Disable NTFS compression + 否 - 关闭 NTFS 压缩 + + + + Failed to create the Memory Card, the log may contain more information. + 创建记忆卡失败, 日志可能含有更多信息。 + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + 在画面的右下角显示当前激活的补丁/作弊数量。 + + + + Determines where on-screen display messages are positioned. + 确定屏幕显示消息的位置。 + + + + Determines where performance statistics are positioned. + 确定性能统计显示的位置。 + + + + Enables brightness/contrast/gamma/saturation adjustment. + 开启亮度/对比度/伽玛/饱和度调整。 + + + + Shade Boost Gamma + Shade Boost 伽马 + + + + Adjusts gamma. 50 is normal. + 调整伽马值。50 是普通。 + + + + NTSC Frame Rate + NTSC 帧率 + + + + Determines what frame rate NTSC games run at. + 确定 NTSC 游戏运行的帧率。 + + + + PAL Frame Rate + PAL 帧率 + + + + Determines what frame rate PAL games run at. + 确定 PAL 游戏运行的帧率。 + + + + Shows Titles for Games when in Game Grid View Mode + 在游戏网格视图中显示游戏标题 + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + 创建记忆卡失败,因为名称 '{}'含有一个或多个无效的字符。 + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + 创建记忆卡失败,因为带有名称 '{}' 的记忆卡已经存在。 + + + + Memory Card '{}' created. + 已创建记忆卡 '{}'。 + + + Extra + Preserve Sign 终极 + 保留符号 - + Full 完全 - + Extra 额外 - + Automatic (Default) 自动 (默认) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - - Software - 软件 - - - + Null 空 - + Off 关 - + Bilinear (Smooth) 双线性 (平滑) - + Bilinear (Sharp) 双线性 (锐利) - + Weave (Top Field First, Sawtooth) 交织 (顶部优先,平滑) - + Weave (Bottom Field First, Sawtooth) 交织 (底部优先,平滑) - + Bob (Top Field First) Bob (顶部优先) - + Bob (Bottom Field First) Bob (底部优先) - + Blend (Top Field First, Half FPS) 混合 (顶部优先, 半数 FPS) - + Blend (Bottom Field First, Half FPS) 混合 (底部优先, 半数 FPS) - + Adaptive (Top Field First) 自适应 (顶部区域优先) - + Adaptive (Bottom Field First) 自适应 (底部区域优先) - + Native (PS2) 原生 (PS2) - + Nearest 最近似 - + Bilinear (Forced) 双线性 (强制) - + Bilinear (PS2) 双线性 (PS2) - + Bilinear (Forced excluding sprite) 双线性 (强制除活动块外) - + Off (None) 关 (无) - + Trilinear (PS2) 三线性 (PS2) - + Trilinear (Forced) 三线性 (强制) - + Scaled 缩放 - + Unscaled (Default) 不缩放 (默认) - + Minimum 最小 - + Basic (Recommended) 基础 (推荐) - + Medium 中等 - + High 高 - + Full (Slow) 完全 (慢) - + Maximum (Very Slow) 最大 (非常慢) - + Off (Default) 关 (默认) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial 部分 - + Full (Hash Cache) 完全 (散列缓存) - + Force Disabled 强制关闭 - + Force Enabled 强制开启 - + Accurate (Recommended) 精确 (推荐) - + Disable Readbacks (Synchronize GS Thread) 关闭回读 (同步 GS 线程) - + Unsynchronized (Non-Deterministic) 不同步 (不确定性) - + Disabled (Ignore Transfers) 关闭 (忽略传输) - + Screen Resolution 屏幕分辨率 - + Internal Resolution (Aspect Uncorrected) 内部分辨率 (不纠正高宽比) - + Load/Save State 载入/保存即时存档 - + WARNING: Memory Card Busy 警告: 记忆卡忙 - + Cannot show details for games which were not scanned in the game list. 无法显示未在游戏列表中扫描的游戏的详细信息。 - + Theme 主题 - + + Default To Game List + 默认为游戏列表 + + + Pause On Controller Disconnection 在控制器断开连接时暂停 - + Use Save State Selector 使用即时存档选择器 - + Swap OK/Cancel in Big Picture Mode 在大画面模式中交换确定/取消 - + SDL DualSense Player LED SDL DualSense 玩家 LED - + Press To Toggle 按住切换 - + Deadzone 死区 - + Full Boot 完全引导 - + Achievement Notifications 成就通知 - + Leaderboard Notifications 排行榜通知 - + Enable In-Game Overlays 开启游戏内覆盖层 - + Encore Mode Encore 模式 - + Spectator Mode 观众模式 - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. 在 CPU 而不是 GPU 上转换 4 位和 8 位帧缓冲。 - + Removes the current card from the slot. 从插槽中移除当前的记忆卡。 - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). 确定宏打开和关闭按钮的频率(也称为连发)。 - + {} Frames {} 帧 - + No Deinterlacing 无反交错 - + Force 32bit 强制 32 位 - + JPEG JPEG - + 0 (Disabled) 0 (关闭) - + 1 (64 Max Width) 1 (64 最大宽度) - + 2 (128 Max Width) 2 (128 最大宽度) - + 3 (192 Max Width) 3 (192 最大宽度) - + 4 (256 Max Width) 4 (256 最大宽度) - + 5 (320 Max Width) 5 (320 最大宽度) - + 6 (384 Max Width) 6 (384 最大宽度) - + 7 (448 Max Width) 7 (448 最大宽度) - + 8 (512 Max Width) 8 (512 最大宽度) - + 9 (576 Max Width) 9 (576 最大宽度) - + 10 (640 Max Width) 10 (640 最大宽度) - + Sprites Only 仅活动块 - + Sprites/Triangles 活动块/三角形 - + Blended Sprites/Triangles 绑定的活动块/三角形 - + 1 (Normal) 1 (普通) - + 2 (Aggressive) 2 (激进) - + Inside Target 在目标内部 - + Merge Targets 合并目标 - + Normal (Vertex) 普通 (顶点) - + Special (Texture) 特殊 (纹理) - + Special (Texture - Aggressive) 特殊 (纹理 - 激进) - + Half 一半 - + Force Bilinear 强制双线性 - + Force Nearest 强制最邻近 - + Disabled (Default) 关闭 (默认) - + Enabled (Sprites Only) 开启 (仅活动块) - + Enabled (All Primitives) 开启 (所有元素) - + None (Default) 无 (默认) - + Sharpen Only (Internal Resolution) 仅锐化 (内部分辨率) - + Sharpen and Resize (Display Resolution) 锐化并调整大小 (显示分辨率) - + Scanline Filter 扫描线滤镜 - + Diagonal Filter 对角线滤镜 - + Triangular Filter 三角滤镜 - + Wave Filter 波形滤镜 - + Lottes CRT 乐天 CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed 未压缩 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative 负数 - + Positive 正数 - + Chop/Zero (Default) 舍去/清零(默认) - + Game Grid 游戏网格 - + Game List 游戏列表 - + Game List Settings 游戏列表设置 - + Type 类型 - + Serial 序列号 - + Title 标题 - + File Title 文件标题 - + CRC CRC - + Time Played 已游玩时间 - + Last Played 最后游戏时间 - + Size 大小 - + Select Disc Image 选择光盘映像 - + Select Disc Drive 选择光盘驱动器 - + Start File 启动文件 - + Start BIOS 启动 BIOS - + Start Disc 启动光盘 - + Exit 退出 - + Set Input Binding 设置输入绑定 - + Region 区域 - + Compatibility Rating 兼容性等级 - + Path 路径 - + Disc Path 光盘路径 - + Select Disc Path 选择光盘路径 - + Copy Settings 复制设置 - + Clear Settings 清除设置 - + Inhibit Screensaver 禁用屏幕保护程序 - + Enable Discord Presence 开启 Discord Presence - + Pause On Start 启动时暂停 - + Pause On Focus Loss 丢失焦点时暂停 - + Pause On Menu 菜单中暂停 - + Confirm Shutdown 确认退出 - + Save State On Shutdown 关闭时保存即时存档 - + Start Fullscreen 启动全屏幕 - + Double-Click Toggles Fullscreen 双击切换全屏幕 - + Hide Cursor In Fullscreen 全屏模式下隐藏光标 - + OSD Scale OSD 比例 - + Show Messages 显示消息 - + Show Speed 显示速度 - + Show FPS 显示 FPS - + Show CPU Usage 显示 CPU 占用率 - + Show GPU Usage 显示 GPU 占用率 - + Show Resolution 显示分辨率 - + Show GS Statistics 显示 GS 统计 - + Show Status Indicators 显示状态指示器 - + Show Settings 显示设置 - + Show Inputs 显示输入 - + Warn About Unsafe Settings 警告不安全的设置 - + Reset Settings 重置设置 - + Change Search Directory 更改搜索目录 - + Fast Boot 快速引导 - + Output Volume 输出音量 - + Memory Card Directory 记忆卡目录 - + Folder Memory Card Filter 文件夹记忆卡筛选器 - + Create 创建 - + Cancel 取消 - + Load Profile 载入方案 - + Save Profile 保存方案 - + Enable SDL Input Source 开启 SDL 输入源 - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense 增强模式 - + SDL Raw Input SDL Raw 输入 - + Enable XInput Input Source 开启 XInput 输入源 - + Enable Console Port 1 Multitap 开启主机端口 1 多分插 - + Enable Console Port 2 Multitap 开启主机端口 2 多分插 - + Controller Port {}{} 控制器端口 {}{} - + Controller Port {} 控制器端口 {} - + Controller Type 控制器类型 - + Automatic Mapping 自动映射 - + Controller Port {}{} Macros 控制器端口 {}{} 宏 - + Controller Port {} Macros 控制器端口 {} 宏 - + Macro Button {} 宏按钮 {} - + Buttons 按钮 - + Frequency 频率 - + Use Legacy Nintendo Layout in Big Picture Mode 在大屏模式中使用经典的任天堂版式 - + + Memory Card Type + 记忆卡类型 + + + + Use NTFS Compression? + 使用 NTFS 压缩? + + + + Reset Controller Settings + 重置控制器设置 + + + Pressure 压敏 - + Controller Port {}{} Settings 控制器端口 {}{} 设置 - + Controller Port {} Settings 控制器端口 {} 设置 - + USB Port {} USB 端口 {} - + Device Type 设备类型 - + Device Subtype 设备子类型 - + {} Bindings {} 条绑定 - + Clear Bindings 清除绑定 - + {} Settings {} 个设置 - + Cache Directory 缓存目录 - + Covers Directory 封面目录 - + Snapshots Directory 快照目录 - + Save States Directory 即时存档目录 - + Game Settings Directory 游戏设置目录 - + Input Profile Directory 输入方案目录 - + Cheats Directory 作弊目录 - + Patches Directory 补丁目录 - + Texture Replacements Directory 纹理替换目录 - + Video Dumping Directory 视频转储目录 - + Resume Game 继续游戏 - + Toggle Frame Limit 切换帧数限制 - + Game Properties 游戏属性 - + Achievements 成就 - + Save Screenshot 保存截图 - + Switch To Software Renderer 切换到软件渲染器 - + Switch To Hardware Renderer 切换到硬件渲染器 - + Change Disc 更换光盘 - + Close Game 关闭游戏 - + Exit Without Saving 退出不存档 - + Back To Pause Menu 返回到暂停菜单 - + Exit And Save State 退出并即时存档 - + Leaderboards 排行榜 - + Delete Save 删除存档 - + Close Menu 关闭菜单 - + Delete State 删除即时存档 - + Default Boot 默认引导 - + + Incompatible Save State + 不兼容的即时存档 + + + Reset Play Time 重置游戏时间 - + Add Search Directory 添加搜索目录 - + Open in File Browser 在文件浏览器中打开 - + Disable Subdirectory Scanning 关闭子目录搜索 - + Enable Subdirectory Scanning 开启子目录搜索 - + Remove From List 从列表中移除 - + Default View 默认视图 - + Sort By 排序方式 - + Sort Reversed 反转排序 - + + Show Titles + 显示标题 + + + Scan For New Games 搜索新游戏 - + Rescan All Games 重新扫描所有游戏 - + Website 网站 - + Support Forums 支持论坛 - + GitHub Repository GitHub 存储库 - + License 许可 - + Close 关闭 - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration 被用于替代内置的成就实现。 - + Enable Achievements 开启成就 - + Hardcore Mode 硬核模式 - + Sound Effects 声音效果 - + + Enable In-Game Leaderboard Overlays + 开启游戏内排行榜覆盖层显示 + + + + Overlay Position + 覆盖层位置 + + + + Notification Position + 通知位置 + + + Test Unofficial Achievements 测试非官方成就 - + Notification Sound 通知声 - + Select Notification Sound 选择通知声 - + Unlock Sound 解锁声 - + Select Unlock Sound 选择解锁声 - + Leaderboard Submit Sound 排行榜提交声 - + Select Leaderboard Submit Sound 选择排行榜提交声 - + Username: {} 用户名: {} - + Login token generated on {} 登录凭据生成于{} - + Logout 注销 - + Not Logged In 未登录 - + Login 登录 - + Game: {0} ({1}) 游戏: {0} ({1}) - + Rich presence inactive or unsupported. 未激活富在线状态或不支持。 - + Game not loaded or no RetroAchievements available. 未加载游戏或无 RetroAchievements 可用。 - + Card Enabled 开启卡带 - + Card Name 卡带名称 - + Eject Card 弹出卡带 @@ -10824,67 +11339,67 @@ Do you want to load this save and continue? 缩放倍数被设置为 {}x。 - + Saving screenshot to '{}'. 正在保存截图到 '{}'。 - + Saved screenshot to '{}'. 截图已保存到 '{}'。 - + Failed to save screenshot to '{}'. 保存截图到 '{}' 失败。 - + Host GPU device encountered an error and was recovered. This may have broken rendering. 主机的 GPU 设备遇到了一个错误并已恢复。这可能会破坏渲染。 - + CAS is not available, your graphics driver does not support the required functionality. CAS 不可用,您的显卡驱动不支持所需的功能。 - + with no compression 没有压缩 - + with LZMA compression 带有 LZMA 压缩 - + with Zstandard compression 带有 Zstandard 压缩 - + Saving {0} GS dump {1} to '{2}' 正在保存 {0} GS 转储 {1} 到 '{2}' - + single frame 单帧 - + multi-frame 多帧 - + Failed to render/download screenshot. 渲染/下载截图失败。 - + Saved GS dump to '{}'. GS 转储已保存到 '{}'。 @@ -10899,12 +11414,12 @@ Do you want to load this save and continue? 在一个或多个压缩的替换纹理上禁用自动生成的 mipmap 贴图。请在压缩纹理时生成 mipmap 贴图。 - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. 模板缓冲区和纹理屏障都不可用,这将破坏一些图形效果。 - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. 启用了读回期间自旋 GPU,但校准的时间戳不可用。 这可能真的很慢。 @@ -10919,12 +11434,12 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - 已自动选择 Vulkan 渲染器,但未找到兼容设备。 - 您应该更新系统中的所有图形驱动程序,包括所有集成 GPU。 - 以使用V ulkan 渲染器。 + 自动选择了 Vulkan 图形 API,但找不到兼容的设备。 + 您应该更新系统中的所有图形驱动程序,包括任何集成的 GPU + 才能使用 Vulkan 渲染器。 @@ -10937,12 +11452,12 @@ To use the Vulkan renderer, you should remove this app package. 正在切换为硬件渲染器... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. 创建 D3D11 设备失败: 0x{:08X}. 需要一个支持 Direct3D 功能等级 10 的 GPU。 - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Direct3D11 渲染器正运行在功能等级 10 中。这是一个不支持的配置。 @@ -10991,17 +11506,17 @@ Please see our official documentation for more information. 正在捕获音频 - + Starting {} to '{}'. 开始 {} 到 '{}'。 - + Stopped {} to '{}'. 已停止 {} 到 '{}'。 - + Aborted {} due to encoding error in '{}'. 放弃 {} 由于在 '{}' 发生编码错误。 @@ -11009,7 +11524,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found 不支持 OpenGL 渲染器。 @@ -11019,7 +11534,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. 您的 GPU 不支持所需的 Vulkan 函数。 @@ -11155,131 +11670,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes 游戏修正 - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU 乘法 Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. 跳过 MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. 预载 TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE 计时 Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. 即时 DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH 标志 Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. 模拟 GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA 忙碌 Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. 延迟 VIF1 失速 - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. 模拟 VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. 完整 VU0 同步 - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I 位 Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU 加法 Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU 溢出 Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU 同步 - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick 同步 - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. 强制点阵内部 FPS 检测 - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11748,85 +12263,85 @@ graphical quality, but this will increase system requirements. 添加... - - - + + + Remove 移除 - + Search Directory 搜索目录 - + Scan Recursively 递归扫描 - + Excluded Paths (will not be scanned) 排除路径 (将不会被扫描) - + Directory... 目录... - + File... 文件... - + Scan For New Games 搜索新游戏 - + Rescan All Games 重新扫描所有游戏 - + Display 显示 - - + + Prefer English Titles 首选英语标题 - + Unchecked 不勾选 - + For games with both a title in the game's native language and one in English, prefer the English title. 对于既有本国语言标题又有英语标题的游戏,优先选择英文标题。 - + Open Directory... 打开目录... - + Select Search Directory 选择搜索目录 - + Scan Recursively? 要递归扫描吗? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11835,12 +12350,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. 递归扫描将需要更多时间, 但是它将会检测子目录中的文件。 - + Select File 选择文件 - + Select Directory 选择目录 @@ -11849,31 +12364,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List 游戏列表 - + + Game Grid 游戏网格 - + + Show Titles 显示标题 - + All Types 所有类型 - + All Regions 所有区域 - + Search... 搜索... @@ -11947,22 +12465,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. 重载补丁 - + Show Patches For All CRCs 显示所有 CRC 的补丁 - + Checked 选中 - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. 切换扫描游戏所有 CRC 的补丁文件。启用此功能后还将加载具有不同 CRC 游戏序列号的可用补丁。 - + There are no patches available for this game. 没有此游戏可用的补丁。 @@ -12374,1381 +12892,1586 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function 未知函数 - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - 渲染器: + + Advanced Options + 高级选项 - - Adapter: - 适配器: + + Hardware Download Mode: + 硬件下载模式: - - Display - 显示 + + Accurate (Recommended) + 精确 (推荐) - - Fullscreen Mode: - 全屏模式: + + Disable Readbacks (Synchronize GS Thread) + 关闭回读 (同步 GS 线程) - - Aspect Ratio: - 高宽比: + + Unsynchronized (Non-Deterministic) + 不同步 (不确定性) - - Fit to Window / Fullscreen - 适合窗口 / 全屏幕 + + Disabled (Ignore Transfers) + 关闭 (忽略传输) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - 自动标准 (4:3 隔行 / 3:2 逐行) + + GS Dump Compression: + GS 转储压缩: - - - Standard (4:3) - 标准 (4:3) + + Uncompressed + 未压缩 - - - Widescreen (16:9) - 宽屏 (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - 原生/完整 (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV 高宽比替代: + + Extended Upscaling Multipliers + 扩展升格倍数 - - - - - - - - - Off (Default) - 关 (默认) - - - - - - - - - - - - Automatic (Default) - 自动 (默认) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - 交织 (顶部优先,平滑) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - 交织 (底部优先,平滑) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (顶部区域优先, 全帧) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (底部区域优先, 全帧) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - 混合 (顶部区域优先, 混合两场) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - 混合 (底部区域优先, 混合两场) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - 自适应 (顶部区域优先, 类似于 Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - 自适应 (底部区域优先, 类似于 Bob + Weave) - - - - Bilinear Filtering: - 双线性过滤: - - - - - - - None - 无 - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - 双线性 (平滑) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - 双线性 (锐利) - - - - Vertical Stretch: - 垂直拉伸: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - 修剪: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - 左: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - 上: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - 右: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - 下: - - - - - Screen Offsets - 屏幕偏移 - - - - - Show Overscan - 显示过扫描 - - - - - Anti-Blur - 反模糊 - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - 关闭隔行扫描偏移 - - - - Screenshot Size: - 截图尺寸: - - - - Screen Resolution - 屏幕分辨率 - - - - Internal Resolution - 内部分辨率 - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - 质量: - - - - - Rendering - 渲染 - - - - Internal Resolution: - 内部分辨率: - - - - - Off - 关 - - - - - Texture Filtering: - 纹理过滤: - - - - - Nearest - 最近似 - - - - - Bilinear (Forced) - 双线性 (强制) - - - - - - Bilinear (PS2) - 双线性 (PS2) - - - - - Bilinear (Forced excluding sprite) - 双线性 (强制除活动块外) - - - - Trilinear Filtering: - 三线性过滤: - - - - Off (None) - 关 (无) - - - - Trilinear (PS2) - 三线性 (PS2) - - - - Trilinear (Forced) - 三线性 (强制) - - - - Anisotropic Filtering: - 各向异性过滤: - - - - Dithering: - 抖动: - - - - Scaled - 缩放 - - - - - Unscaled (Default) - 不缩放 (默认) - - - - Blending Accuracy: - 混合精确性: - - - - Minimum - 最小 - - - - - Basic (Recommended) - 基础 (推荐) - - - - Medium - 中等 - - - - High - 高 - - - - Full (Slow) - 完全 (慢) - - - - Maximum (Very Slow) - 最大 (非常慢) - - - - Texture Preloading: - 预载纹理: - - - - Partial - 部分 - - - - - Full (Hash Cache) - 完全 (散列缓存) - - - - Software Rendering Threads: - 软件渲染线程: - - - - Skip Draw Range: - 跳过描绘范围: - - - - - Disable Depth Conversion - 关闭深度转换 - - - - - GPU Palette Conversion - GPU 调色板转换 - - - - - Manual Hardware Renderer Fixes - 手动硬件渲染器修复 - - - - - Spin GPU During Readbacks - 在回读期间保持 GPU 运行 - - - - - Spin CPU During Readbacks - 在回读期间保持 CPU 运行 - - - - threads - 线程 - - - - - - - Mipmapping - Mipmap 贴图 - - - - - - Auto Flush - 自动清理 - - - - Hardware Fixes - 硬件修复 - - - - Force Disabled - 强制关闭 - - - - Force Enabled - 强制开启 - - - - CPU Sprite Render Size: - CPU 活动块渲染大小: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (关闭) - - - - 1 (64 Max Width) - 1 (64 最大宽度) - - - - 2 (128 Max Width) - 2 (128 最大宽度) - - - - 3 (192 Max Width) - 3 (192 最大宽度) - - - - 4 (256 Max Width) - 4 (256 最大宽度) - - - - 5 (320 Max Width) - 5 (320 最大宽度) - - - - 6 (384 Max Width) - 6 (384 最大宽度) - - - - 7 (448 Max Width) - 7 (448 最大宽度) - - - - 8 (512 Max Width) - 8 (512 最大宽度) - - - - 9 (576 Max Width) - 9 (576 最大宽度) - - - - 10 (640 Max Width) - 10 (640 最大宽度) - - - - - Disable Safe Features - 关闭安全功能 - - - - - Preload Frame Data - 预载帧数据 - - - - Texture Inside RT - 纹理内部 RT - - - - 1 (Normal) - 1 (普通) - - - - 2 (Aggressive) - 2 (激进) - - - - Software CLUT Render: - 软件 CLUT 渲染器: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU 目标 CLUT: - - - - - - Disabled (Default) - 关闭 (默认) - - - - Enabled (Exact Match) - 开启 (完全匹配) - - - - Enabled (Check Inside Target) - 开启 (检查目标内部) - - - - Upscaling Fixes - 倍线修复 - - - - Half Pixel Offset: - 半像素偏移: - - - - Normal (Vertex) - 普通 (顶点) - - - - Special (Texture) - 特殊 (纹理) - - - - Special (Texture - Aggressive) - 特殊 (纹理 - 激进) - - - - Round Sprite: - 取整活动块: - - - - Half - 一半 - - - - Full - 完全 - - - - Texture Offsets: - 纹理偏移: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - 合并活动快 - - - - - Align Sprite - 对齐活动块 - - - - Deinterlacing: - 反交错: - - - - No Deinterlacing - 无反交错 - - - - Window Resolution (Aspect Corrected) - 窗口分辨率 (纠正高宽比) - - - - Internal Resolution (Aspect Corrected) - 内部分辨率 (纠正高宽比) - - - - Internal Resolution (No Aspect Correction) - 内部分辨率 (不纠正高宽比) - - - - WebP - WebP - - - - Force 32bit - 强制 32 位 - - - - Sprites Only - 仅活动块 - - - - Sprites/Triangles - 活动块/三角形 - - - - Blended Sprites/Triangles - 绑定的活动块/三角形 - - - - Auto Flush: - 自动刷新: - - - - Enabled (Sprites Only) - 开启 (仅活动块) - - - - Enabled (All Primitives) - 开启 (所有元素) - - - - Texture Inside RT: - 纹理在 RT 内部: - - - - Inside Target - 在目标内部 - - - - Merge Targets - 合并目标 - - - - - Disable Partial Source Invalidation - 禁用部分源无效 - - - - - Read Targets When Closing - 关闭时读取目标 - - - - - Estimate Texture Region - 估计纹理区域 - - - - - Disable Render Fixes - 关闭渲染器修复 - - - - - Unscaled Palette Texture Draws - 未缩放的调色板纹理绘制 - - - - Bilinear Dirty Upscale: - 双线性污染升格: - - - - Force Bilinear - 强制双线性 - - - - Force Nearest - 强制最邻近 - - - - Texture Replacement - 纹理替换 - - - - Search Directory - 搜索目录 - - - - - Browse... - 浏览... - - - - - Open... - 打开... - - - - - Reset - 重置 - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 将会从此目录转储并加载纹理替换。 - - - - Options - 选项 - - - - - Dump Textures - 转储纹理 - - - - - Dump Mipmaps - 转储 mipmap 贴图 - - - - - Dump FMV Textures - 转储 FMV 纹理 - - - - - Load Textures - 加载纹理 - - - - Apply Widescreen Patches - 应用宽屏补丁 - - - - Apply No-Interlacing Patches - 应用反隔行补丁 - - - - Align to Native - 与本地对齐 - - - - Align to Native - with Texture Offset - 与本地对齐 - 带纹理偏移 - - - - Native Scaling - 原生缩放 - - - - Normal - 普通 - - - - Aggressive - 激进 - - - - - Force Even Sprite Position - 强制均匀活动块位置 - - - - - Precache Textures - 预缓存纹理 - - - - Post-Processing - 后置处理 - - - - Sharpening/Anti-Aliasing - 锐化/抗锯齿 - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - 对比度自适应锐化: - - - - - - - None (Default) - 无 (默认) - - - - Sharpen Only (Internal Resolution) - 仅锐化 (内部分辨率) - - - - Sharpen and Resize (Display Resolution) - 锐化并调整大小 (显示分辨率) - - - - Sharpness: - 锐化: - - - - - FXAA - FXAA - - - - Filters - 滤镜 - - - - TV Shader: - TV 着色器: - - - - Scanline Filter - 扫描线滤镜 - - - - Diagonal Filter - 对角线滤镜 - - - - Triangular Filter - 三角滤镜 - - - - Wave Filter - 波形滤镜 - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - 乐天 CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4x RGSS 降采样(4x 旋转栅格超采样) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - Nx AGSS 降采样(Nx 自动栅格超采样) - - - - - Shade Boost - Shade Boost - - - - Brightness: - 亮度: - - - - Contrast: - 对比度: - - - - Saturation - 饱和度 - - - - OSD - OSD - - - - On-Screen Display - 屏上显示 - - - - OSD Scale: - OSD 比例: - - - - - Show Indicators - 显示指示器 - - - - - Show Resolution - 显示分辨率 - - - - - Show Inputs - 显示输入 - - - - - Show GPU Usage - 显示 GPU 占用率 - - - - - Show Settings - 显示设置 - - - - - Show FPS - 显示 FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. 关闭 Mailbox 呈现 - - - Extended Upscaling Multipliers - 扩展升格倍数 + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + 使用 Blit 交换链 - + + Spin CPU During Readbacks + 在回读期间保持 CPU 运行 + + + + Spin GPU During Readbacks + 在回读期间保持 GPU 运行 + + + + Allow Exclusive Fullscreen: + 允许独占全屏: + + + + + Automatic (Default) + 自动 (默认) + + + + Disallowed + 关闭 + + + + Allowed + 开启 + + + + None + 无 + + + + Partial + 部分 + + + + Full (Hash Cache) + 完全 (散列缓存) + + + + Texture Preloading: + 预载纹理: + + + + Frame Rate Options + 帧率选项 + + + + NTSC Frame Rate: + NTSC 帧率: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL 帧率: + + + + Debugging Options + 调试选项 + + + + Override Texture Barriers: + 替代纹理屏障: + + + + Force Disabled + 强制关闭 + + + + Force Enabled + 强制开启 + + + + Disable Framebuffer Fetch + 关闭帧缓冲获取 + + + Disable Shader Cache 关闭着色器缓存 - + Disable Vertex Shader Expand 关闭顶点着色器扩展 - - - Show Statistics - 显示统计信息 + + Use Debug Device + 使用调试设备 + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + 反交错: - - - Asynchronous Texture Loading - 异步纹理加载 + + Integer Scaling + 整数倍拉伸 - - Saturation: - 饱和度: + + Apply Widescreen Patches + 应用宽屏补丁 - - - Show CPU Usage - 显示 CPU 占用率 + + Apply No-Interlacing Patches + 应用反隔行补丁 - - - Warn About Unsafe Settings - 警告不安全的设置 + + Anti-Blur + 反模糊 - - Recording - 录制 + + Ctrl+S + Ctrl+S - - Video Dumping Directory - 视频转储目录 + + Disable Interlace Offset + 关闭隔行扫描偏移 - - Capture Setup - 捕获设置 + + Screen Offsets + 屏幕偏移 - - OSD Messages Position: - OSD 消息位置: + + Show Overscan + 显示过扫描 - - - Left (Default) - 左 (默认) + + FMV Aspect Ratio Override: + FMV 高宽比替代: - - OSD Performance Position: - OSD 性能位置: + + Fit to Window / Fullscreen + 适合窗口 / 全屏幕 - - - Right (Default) - 右 (默认) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + 自动标准 (4:3 隔行 / 3:2 逐行) - - - Show Frame Times - 显示帧时间 + + + Standard (4:3) + 标准 (4:3) - - - Show PCSX2 Version - 显示 PCSX2 版本 + + + Widescreen (16:9) + 宽屏 (16:9) - - - Show Hardware Info - 显示硬件信息 + + + Native/Full (10:7) + 原生/完整 (10:7) - - - Show Input Recording Status - 显示输入录制状态 + + None + 无 - - - Show Video Capture Status - 显示视频捕获状态 + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + 双线性 (平滑) - - - Show VPS - 显示 VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + 双线性 (锐利) - - capture - 捕获 + + Vertical Stretch: + 垂直拉伸: - - Container: - 容器: + + Fullscreen Mode: + 全屏模式: - - - Codec: - 编码器: + + Bilinear Filtering: + 双线性过滤: - - - Extra Arguments - 额外参数 + + Off (Default) + 关 (默认) - - Capture Audio - 捕获音频 + + Crop: + 修剪: - - Format: - 格式: + + Aspect Ratio: + 高宽比: - + + Automatic (Default) + 自动 (默认) + + + + No Deinterlacing + 无反交错 + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + 交织 (顶部优先,平滑) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + 交织 (底部优先,平滑) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (顶部区域优先, 全帧) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (底部区域优先, 全帧) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + 混合 (顶部区域优先, 混合两场) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + 混合 (底部区域优先, 混合两场) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + 自适应 (顶部区域优先, 类似于 Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + 自适应 (底部区域优先, 类似于 Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + 上: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + 左: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + 右: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + 下: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + 关闭 (默认) + + + + Enabled (Sprites Only) + 开启 (仅活动块) + + + + Enabled (All Primitives) + 开启 (所有元素) + + + + Texture Inside RT: + 纹理在 RT 内部: + + + + Skip Draw Range: + 跳过描绘范围: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (关闭) + + + + 1 (Normal) + 1 (普通) + + + + 2 (Aggressive) + 2 (激进) + + + + 1 (64 Max Width) + 1 (64 最大宽度) + + + + 2 (128 Max Width) + 2 (128 最大宽度) + + + + 3 (192 Max Width) + 3 (192 最大宽度) + + + + 4 (256 Max Width) + 4 (256 最大宽度) + + + + 5 (320 Max Width) + 5 (320 最大宽度) + + + + 6 (384 Max Width) + 6 (384 最大宽度) + + + + 7 (448 Max Width) + 7 (448 最大宽度) + + + + 8 (512 Max Width) + 8 (512 最大宽度) + + + + 9 (576 Max Width) + 9 (576 最大宽度) + + + + 10 (640 Max Width) + 10 (640 最大宽度) + + + + Sprites Only + 仅活动块 + + + + Sprites/Triangles + 活动块/三角形 + + + + Blended Sprites/Triangles + 绑定的活动块/三角形 + + + + Inside Target + 在目标内部 + + + + Merge Targets + 合并目标 + + + + Software CLUT Render: + 软件 CLUT 渲染器: + + + + Estimate Texture Region + 估计纹理区域 + + + + Disable Render Fixes + 关闭渲染器修复 + + + + Read Targets When Closing + 关闭时读取目标 + + + + Disable Safe Features + 关闭安全功能 + + + + Disable Partial Source Invalidation + 禁用部分源无效 + + + + Disable Depth Conversion + 关闭深度转换 + + + + Framebuffer Conversion + 帧缓冲区转换 + + + + GPU Palette Conversion + GPU 调色板转换 + + + + Preload Frame Data + 预载帧数据 + + + + Auto Flush: + 自动刷新: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU 目标 CLUT: + + + + Enabled (Exact Match) + 开启 (完全匹配) + + + + Enabled (Check Inside Target) + 开启 (检查目标内部) + + + + CPU Sprite Render Size: + CPU 活动块渲染大小: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + 纹理过滤: + + + + Off + 关 + + + + Scaled + 缩放 + + + + Unscaled (Default) + 不缩放 (默认) + + + + Force 32bit + 强制 32 位 + + + + Manual Hardware Renderer Fixes + 手动硬件渲染器修复 + + + + Mipmapping + Mipmap 贴图 + + + + Anisotropic Filtering: + 各向异性过滤: + + + + Internal Resolution: + 内部分辨率: + + + + Nearest + 最近似 + + + + Bilinear (Forced) + 双线性 (强制) + + + + Bilinear (PS2) + 双线性 (PS2) + + + + Bilinear (Forced excluding sprite) + 双线性 (强制除活动块外) + + + + Dithering: + 抖动: + + + + Minimum + 最小 + + + + Basic (Recommended) + 基础 (推荐) + + + + Medium + 中等 + + + + High + 高 + + + + Full (Slow) + 完全 (慢) + + + + Maximum (Very Slow) + 最大 (非常慢) + + + + Automatic (Default) + 自动 (默认) + + + + Off (None) + 关 (无) + + + + Trilinear (PS2) + 三线性 (PS2) + + + + Trilinear (Forced) + 三线性 (强制) + + + + Blending Accuracy: + 混合精确性: + + + + Trilinear Filtering: + 三线性过滤: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + 屏幕捕获设置 + + + + Resolution: 分辨率: - - x - x + + Window Resolution (Aspect Corrected) + 窗口分辨率 (纠正高宽比) - - Auto - 自动 + + Internal Resolution (Aspect Corrected) + 内部分辨率 (纠正高宽比) - - Capture Video - 捕获视频 + + Internal Resolution (No Aspect Correction) + 内部分辨率 (不纠正高宽比) - - Advanced - Advanced here refers to the advanced graphics options. - 高级 + + PNG + PNG - - Advanced Options - 高级选项 + + JPEG + JPEG - - Hardware Download Mode: - 硬件下载模式: + + WebP + WebP - - Accurate (Recommended) - 精确 (推荐) + + Quality: + 质量: - - Disable Readbacks (Synchronize GS Thread) - 关闭回读 (同步 GS 线程) + + % + % - - Unsynchronized (Non-Deterministic) - 不同步 (不确定性) + + capture + 捕获 - - Disabled (Ignore Transfers) - 关闭 (忽略传输) + + Video Recording Setup + 视频捕获设置 - - GS Dump Compression: - GS 转储压缩: + + Container: + 容器: - - Uncompressed - 未压缩 + + + Codec: + 编码器: - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - 使用 Blit 交换链 - - - - + + Bitrate: 位率: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - 允许独占全屏: + + + Extra Arguments + 额外参数 - - Disallowed - 关闭 + + Capture Audio + 捕获音频 - - Allowed - 开启 + + Format: + 格式: - - Debugging Options - 调试选项 + + x + x - - Override Texture Barriers: - 替代纹理屏障: + + Auto + 自动 - - Use Debug Device - 使用调试设备 + + Capture Video + 捕获视频 + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + 屏上显示 - - + + OSD Messages Position: + OSD 消息位置: + + + + % + % + + + + + None + 无 + + + + Top Left (Default) + 左上 (默认) + + + + + Top Center + 上中 + + + + Top Right + 右上 + + + + + Center Left + 左中 + + + + + Center + 居中 + + + + + Center Right + 右中 + + + + + Bottom Left + 左下 + + + + + Bottom Center + 下中 + + + + + Bottom Right + 右下 + + + + Show Frame Times + 显示帧时间 + + + + Warnings For User + 用户警告 + + + + Show CPU Usage + 显示 CPU 占用率 + + + + Show Hardware Info + 显示硬件信息 + + + + Show Input Recording Status + 显示输入录制状态 + + + + Show Resolution + 显示分辨率 + + + + System Information + 系统信息 + + + + Show VPS + 显示 VPS + + + + Show GPU Usage + 显示 GPU 占用率 + + + Show Speed Percentages 显示速度百分比 - - Disable Framebuffer Fetch - 关闭帧缓冲获取 + + Performance & Stats + 性能与状态 + + + + Show Settings + 显示设置 + + + + Show Statistics + 显示统计信息 + + + + Show Indicators + 显示指示器 + + + + Show Video Capture Status + 显示视频捕获状态 + + + + Show Inputs + 显示输入 + + + + Warn About Unsafe Settings + 警告不安全的设置 + + + + Show FPS + 显示 FPS + + + + Show PCSX2 Version + 显示 PCSX2 版本 + + + + Settings & Inputs + 设置与输入 + + + + Show Patches + 显示补丁 + + + + OSD Scale: + OSD 比例: + + + + Top Left + 左上 + + + + Top Right (Default) + 右上 (默认) + + + + OSD Performance Position: + OSD 性能位置: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + 锐化/抗锯齿 + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + 对比度自适应锐化: + + + + + None (Default) + 无 (默认) + + + + Sharpen Only (Internal Resolution) + 仅锐化 (内部分辨率) + + + + Sharpen and Resize (Display Resolution) + 锐化并调整大小 (显示分辨率) + + + + Sharpness: + 锐化: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + 滤镜 + + + + Shade Boost + Shade Boost + + + + Brightness: + 亮度: + + + + Contrast: + 对比度: + + + + Gamma: + 伽马: + + + + Saturation: + 饱和度: + + + + TV Shader: + TV 着色器: + + + + Scanline Filter + 扫描线滤镜 + + + + Diagonal Filter + 对角线滤镜 + + + + Triangular Filter + 三角滤镜 + + + + Wave Filter + 波形滤镜 + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + 乐天 CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4x RGSS 降采样(4x 旋转栅格超采样) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + Nx AGSS 降采样(Nx 自动栅格超采样) + + + + GraphicsSettingsHeader + + + Graphics API: + 图形 API: + + + + Adapter: + 适配器: + + + + GraphicsSettingsWidget + + + Display + 显示 + + + + + + + + Off (Default) + 关 (默认) + + + + + + + Automatic (Default) + 自动 (默认) + + + + Bilinear (Smooth) + 双线性 (平滑) + + + + Screen Offsets + 屏幕偏移 + + + + Show Overscan + 显示过扫描 + + + + Anti-Blur + 反模糊 + + + + Disable Interlace Offset + 关闭隔行扫描偏移 + + + + Screen Resolution + 屏幕分辨率 + + + + Internal Resolution + 内部分辨率 + + + + PNG + PNG + + + + + Rendering + 渲染 + + + + Bilinear (PS2) + 双线性 (PS2) + + + + Unscaled (Default) + 不缩放 (默认) + + + + Basic (Recommended) + 基础 (推荐) + + + + Media Capture + 媒体捕获 + + + + Full (Hash Cache) + 完全 (散列缓存) + + + + Disable Depth Conversion + 关闭深度转换 + + + + GPU Palette Conversion + GPU 调色板转换 + + + + Manual Hardware Renderer Fixes + 手动硬件渲染器修复 + + + + Spin GPU During Readbacks + 在回读期间保持 GPU 运行 + + + + Spin CPU During Readbacks + 在回读期间保持 CPU 运行 + + + + + Mipmapping + Mipmap 贴图 + + + + + Auto Flush + 自动清理 + + + + Hardware Fixes + 硬件修复 + + + + + 0 (Disabled) + 0 (关闭) + + + + Disable Safe Features + 关闭安全功能 + + + + Preload Frame Data + 预载帧数据 + + + + Texture Inside RT + 纹理内部 RT + + + + Upscaling Fixes + 倍线修复 + + + + Merge Sprite + 合并活动快 + + + + Align Sprite + 对齐活动块 + + + + Disable Partial Source Invalidation + 禁用部分源无效 + + + + Read Targets When Closing + 关闭时读取目标 + + + + Estimate Texture Region + 估计纹理区域 + + + + Disable Render Fixes + 关闭渲染器修复 + + + + Unscaled Palette Texture Draws + 未缩放的调色板纹理绘制 + + + + Texture Replacement + 纹理替换 + + + + Dump Textures + 转储纹理 + + + + Dump Mipmaps + 转储 mipmap 贴图 + + + + Dump FMV Textures + 转储 FMV 纹理 + + + + Load Textures + 加载纹理 + + + + Force Even Sprite Position + 强制均匀活动块位置 + + + + Precache Textures + 预缓存纹理 + + + + Post-Processing + 后置处理 + + + + + None (Default) + 无 (默认) + + + + FXAA + FXAA + + + + Shade Boost + Shade Boost + + + + Saturation + 饱和度 + + + + OSD + OSD + + + + Show Indicators + 显示指示器 + + + + Show Resolution + 显示分辨率 + + + + Show Inputs + 显示输入 + + + + Show GPU Usage + 显示 GPU 占用率 + + + + Show Settings + 显示设置 + + + + Show FPS + 显示 FPS + + + + Disable Mailbox Presentation + 关闭 Mailbox 呈现 + + + + Extended Upscaling Multipliers + 扩展升格倍数 + + + + Show Statistics + 显示统计信息 + + + + Asynchronous Texture Loading + 异步纹理加载 + + + + Show CPU Usage + 显示 CPU 占用率 + + + + Warn About Unsafe Settings + 警告不安全的设置 + + + + Left (Default) + 左 (默认) + + + + Right (Default) + 右 (默认) + + + + Show Frame Times + 显示帧时间 + + + + Show PCSX2 Version + 显示 PCSX2 版本 + + + + Show Hardware Info + 显示硬件信息 + + + + Show Input Recording Status + 显示输入录制状态 + + + + Show Video Capture Status + 显示视频捕获状态 + + + + Show VPS + 显示 VPS + + + + Advanced + 高级 + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + 使用 Blit 交换链 + + + + Show Speed Percentages + 显示速度百分比 @@ -13756,12 +14479,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13780,12 +14497,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - 软件 - Null @@ -13813,1131 +14524,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - - + + + + Use Global Setting [%1] 使用全局设置 [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked 不勾选 - + Enable Widescreen Patches 开启宽屏补丁 - + Automatically loads and applies widescreen patches on game start. Can cause issues. 游戏开始时自动加载和应用宽屏补丁。可能会导致问题。 - + Enable No-Interlacing Patches 开启反隔行扫描补丁 - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. 在游戏开始时自动加载和应用非隔行扫描补丁。可能会导致问题。 - + Disables interlacing offset which may reduce blurring in some situations. 关闭隔行扫描偏移这在某些情况下可能会减少模糊。 - + Bilinear Filtering 双线性过滤 - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. 启用双线性后处理过滤器。使显示在屏幕上的画面整体更加平滑。更正了像素之间的位置。 - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. 启用根据游戏要求定位屏幕的 PCRTC 偏移量。适用于某些游戏如 Wapout Fusion 的屏幕抖动效果,但可能会使图片变得模糊。 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 启用该选项可显示绘制在超过屏幕安全区域的过扫描区域。 - + FMV Aspect Ratio Override FMV 高宽比替代 - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - 确定要在模拟主机的隔行扫描屏幕上使用的去隔行扫描方法。自动应该能够正确地对大多数游戏进行隔行扫描,但如果您看到明显不稳定的图像,请尝试其它可用选项。 - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - 控制 GS 混合单元模拟的精度级别。<br>设置越高,着色器中模拟的混合越准确,速度损失就越大。<br>请注意与 OpenGL/Vulkan 相比 Direct3D 的混合在功能性上稍差。 - - - + Software Rendering Threads 软件渲染线程 - + CPU Sprite Render Size CPU 活动块渲染器大小 - + Software CLUT Render 软件 Clut 渲染 - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - 尝试检测游戏何时绘制自己的调色板然后通过特殊处理将其渲染到GPU上。 - - - + This option disables game-specific render fixes. 此选项会关闭指定的游戏渲染器修复。 - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. 默认情况下,纹理缓存处理部分失效。不幸的是以 CPU 为基础的计算成本非常高。这种 hack 将部分失效替换为纹理的完全删除用来减少 CPU 负载。这对 Snowblind 引擎游戏很有帮助。 - - + Framebuffer Conversion 帧缓冲区转换 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. 在 CPU 而不是 GPU 上转换 4 位和 8 位帧缓冲区。帮助哈利波特和特技演员游戏。它对性能有很大的影响。 - - + + Disabled 关闭 - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (不推荐) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. 替代全动态视频 (FMV) 高宽比。如果关闭,FMV 高宽比将与常规长宽比设置匹配相同的值。 - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + 开启内部的抗模糊 hack。不如 PS2 的渲染方式精确但会让很多游戏看起来不那么模糊。 + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. 更改用于在屏幕上显示主机输出的高宽比。默认为自动标准 (4:3/3:2 逐行),它会自动调整高宽比来匹配游戏在该时代典型电视上的显示方式并适应宽屏/超宽游戏补丁。 - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. 指定截图的压缩质量。较高的值可以为 JPEG 和 WebP 格式保留更多细节,并减少 PNG 的文件大小。 - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. 启用 mipmap,某些游戏需要它才能正确渲染。mipmap 在距离逐渐更远的地方使用逐渐降低分辨率的纹理变体以减少处理负载并避免视觉伪影。 - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. 更改用于将纹理映射到表面的过滤算法。<br>最接近的: 不尝试混合颜色。<br>双线性 (强制): 即使游戏告诉 PS2 不要这样做,也会将颜色混合在一起,以去除不同颜色像素之间的粗糙边缘。<br>双线性 (PS2): 将过滤应用于游戏指示 PS2 过滤的所有表面。<br>双线性 (强制排除活动块): 将对所有表面应用过滤,即使游戏告诉 PS2 不要这样做,活动块除外。 - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. 通过从两个最近的 mipmap 贴图中采样颜色,减少应用于小而陡角度表面的大型纹理的模糊度。要求纹理贴图处于 “打开” 状态。<br>关闭: 禁用该功能。<br>三线性(PS2): 对游戏指示 PS2 进行的所有表面进行三线性过滤。<br>三线性(强制): 对所有表面进行三线性过滤,即使游戏告诉 PS2 不要这样做。 - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - 减少颜色之间的色带并改善可感知的颜色深度。<br>关: 禁用任何抖动。<br>缩放: 可识别升阶/最高抖动效果。<br>未缩放: 本机抖动/最低抖动效果在缩放时不会增加正方形的大小。<br>强制 32 位: 将所有绘制视为32位以避免条带和抖动。 + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + 控制 GS 混合单元模拟的精确性水平。<br>设置越高,着色器中准确模拟的混合越多,速度损失也越高。<br> 请注意 Direct3D 12 的混合能力与 OpenGL/Vulkan/Direct3D 11 相比有所降低。 - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. 在读回期间对 CPU 执行无用的工作以防止其进入省电模式。可以提高读回期间的性能但会显著增加功耗。 - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. 在回读期间向 GPU 提交无用的工作以防止其进入省电模式。可以提高读回期间的性能但会显著增加功耗。 - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. 渲染线程数:单线程为 0,多线程为 2 或更多(1 为调试)。建议使用 2 到 4 个线程,超过这个数可能会更慢而不是更快。 - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - 禁用纹理缓存中深度缓冲区的支持。可能会造成各种问题并且仅对调试有用。 - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允许纹理缓存将上一个帧缓冲区的内部数据作为输入纹理重新使用。 - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - 关闭时将纹理缓存中的所有目标刷新回本地内存。可以防止在即时存档或切换渲染器时丢失图形效果,但也可能导致图形损坏。 - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 尝试在游戏本身不设置纹理大小时减小纹理大小(例如 Snowblind 游戏)。 - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. 修正了在 Namco 游戏中升格(垂直线)的问题,如皇牌空战、铁拳、刀魂等。 - + + Forces palette texture draws to render at native resolution. + 强制调色板纹理以原生分辨率绘制。 + + + Dumps replaceable textures to disk. Will reduce performance. 将可替换纹理转储到磁盘。会降低性能。 - + Includes mipmaps when dumping textures. 在转储纹理时包含 mipmap 贴图。 - + Allows texture dumping when FMVs are active. You should not enable this. 在 FNV 活动时允许纹理转储。您应该开启此选项。 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 将替换纹理加载到辅助线程上,从而在启用替换时减少微卡顿。 - + Loads replacement textures where available and user-provided. 加载用户提供的可用替换纹理。 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 预先加载所有的替换纹理到内存中。不再需要异步加载。 - + Enables FidelityFX Contrast Adaptive Sharpening. 开启 FidelityFX 对比度自适应锐化。 - + Determines the intensity the sharpening effect in CAS post-processing. 确定 CAS 后处理中锐化效果的强度。 - + Adjusts brightness. 50 is normal. 调节亮度。50 为普通。 - + Adjusts contrast. 50 is normal. 调节对比度。50 为普通。 - + Adjusts saturation. 50 is normal. 调节饱和度。50 为普通。 - + + Applies a shader which replicates the visual effects of different styles of television sets. + 指定用于重现不同电视机型视觉效果的着色器。 + + + Scales the size of the onscreen OSD from 50% to 500%. 将屏幕 OSD 的大小调整至 50% 到 500% 之间。 - + OSD Messages Position OSD 消息位置 - + OSD Statistics Position OSD 统计信息位置 - + Shows a variety of on-screen performance data points as selected by the user. 在屏幕上显示由用户选定的性能数据点。 - + Shows the vsync rate of the emulator in the top-right corner of the display. 在画面的右上角显示模拟器的垂直同步率。 - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 显示如暂停、加速、快进和慢动作等模拟状态的 OSD 图标指示器。 - + Displays various settings and the current values of those settings, useful for debugging. 显示各种设置以及这些设置的当前值,这对调试很有用。 - + Displays a graph showing the average frametimes. 显示一个表示平均帧时间的图表。 - + Shows the current system hardware information on the OSD. 在 OSD 上显示当前系统的硬件信息。 - + Video Codec 视频编码器 - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - 选择要用于视频捕获的视频编码器。<b>如果不确定,请将其保留为默认。<b> - - - + Video Format 视频格式 - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - 选择视频捕获要使用哪种视频格式。如果选择了编码器不支持的格式,那么系统就会自动使用第一个可用的格式。<b>如果不确定,请保持默认值。<b> - - - + Video Bitrate 视频位率 - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - 设置要使用的视频位率。更大的位率通常会产生更好的视频质量但代价是产生更大的文件。 - - - + Automatic Resolution 自动分辨率 - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - 选中时,视频捕获分辨率将遵循正在运行的游戏的内部分辨率。<br><br><b>要小心使用此设置,特别别是当您正在使用升格时,因为较高的内部分辨率(高于4倍)可能会导致非常大的视频捕获并可能导致系统过载。</b> - - - + Enable Extra Video Arguments 开启额外的视频参数 - + Allows you to pass arguments to the selected video codec. 允许您将参数传递给选定的视频编码器。 - + Extra Video Arguments 额外的视频参数 - + Audio Codec 音频编码器 - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - 选择要用于视频捕获的音频编码器。<b>如果不确定,请将其保留为默认。<b> - - - + Audio Bitrate 音频位率 - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments 开启额外的音频参数 - + Allows you to pass arguments to the selected audio codec. 允许您将参数传递给选定的音频编码器。 - + Extra Audio Arguments 额外的音频参数 - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + 使用 Direct 3D 11 图形 API 时使用位字节演示模型而不是翻转。这通常会导致性能减慢,但某些流媒体应用程序或某些系统上取消帧率限制可能需要这一点。 + + + Allow Exclusive Fullscreen 允许独占全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 替代驱动程序的规则以启用独占全屏或直接翻转/扫描。<br>禁用独占全屏可能会使得认为切换以及覆盖更加流畅,但会增加输入延迟。 - - + + NTSC Frame Rate + NTSC 帧率 + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + 确定 NTSC 游戏运行的帧率。 + + + + PAL Frame Rate + PAL 帧率 + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + 确定 PAL 游戏运行的帧率。 + + + + (Default) (默认) - + 2x Native (~720px/HD) 2 倍原生 (~720px/HD) - + 3x Native (~1080px/FHD) 3 倍原生 (~1080px/FHD) - + 4x Native (~1440px/QHD) 4 倍原生 (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5 倍原生 (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 倍原生 (~2160px/4K UHD) - + 7x Native (~2520px) 7 倍原生 (~2520px) - + 8x Native (~2880px/5K UHD) 8 倍原生 (~2880px/5K UHD) - + 9x Native (~3240px) 9 倍原生 (~3240px) - + 10x Native (~3600px/6K UHD) 10 倍原生 (~3600px/6K UHD) - + 11x Native (~3960px) 11 倍原生 (~3960px) - + 12x Native (~4320px/8K UHD) 12 倍原生 (~4320px/8K UHD) - + 13x Native (~4680px) 13 倍原生 (~4680px) - + 14x Native (~5040px) 14 倍原生 (~5040px) - + 15x Native (~5400px) 15 倍原生 (~5400px) - + 16x Native (~5760px) 16 倍原生 (~5760px) - + 17x Native (~6120px) 17 倍原生 (~6120px) - + 18x Native (~6480px/12K UHD) 18 倍原生 (~6480px/12K UHD) - + 19x Native (~6840px) 19 倍原生 (~6840px) - + 20x Native (~7200px) 20 倍原生 (~7200px) - + 21x Native (~7560px) 21 倍原生 (~7560px) - + 22x Native (~7920px) 22 倍原生 (~7920px) - + 23x Native (~8280px) 23 倍原生 (~8280px) - + 24x Native (~8640px/16K UHD) 24 倍原生 (~8640px/16K UHD) - + 25x Native (~9000px) 25 倍原生 (~9000px) - - + + %1x Native %1 倍原生 - - - - - - - - - + + + + + + + + + Checked 选中 - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - 启用内部反模糊 hack。这会降低 PS2 的渲染精度但会使许多游戏看起来不那么模糊。 - - - - + Integer Scaling 整数倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充显示区域以确保主机上的像素与游戏机中的像素之间的比率为整数。可能会在一些2D游戏中产生更清晰的图像。 - + Aspect Ratio 高宽比 - + Auto Standard (4:3/3:2 Progressive) 自动标准 (4:3/3:2 逐行) - + Deinterlacing 反交错 - - Screenshot Size - 截图尺寸 + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + 确定在模拟主机的隔行扫描屏幕上使用的去隔行扫描方式。自动应该能够正确地反交错大多数游戏,但如果您看到图形明显晃动,请尝试其他选项。 - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. 确定保存屏幕截图的分辨率。内部分辨率以文件大小为代价保留了更多细节。 - + Screenshot Format 截图格式 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. 选择将用于保存屏幕截图的格式。JPEG 会生成较小的文件,但会丢失细节。 - + Screenshot Quality 截图质量 - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + 一次上传整个纹理而不是切分成小块,尽可能避免重复上传。提高大多数游戏的性能,但可能导致很小范围内的游戏变慢。 + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + 开启后 GPU 将负责转换色彩纹理贴图,否则由 CPU 转换。这是 GPU 和 CPU 之间的权衡。 + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + 当帧缓冲区也是输入纹理时强制进行原始刷新。修复一些诸如 Jak 系列中的阴影和 GTA:SA 中的辐射度等的处理效果。 + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + 尝试检测游戏何时绘制自己的调色板然后通过特殊处理将其使用 GPU 进行渲染。 + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + 禁用纹理缓存中深度缓冲的支持。可能会产生各种问题且仅对调试有用。 + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + 此选项禁用多个安全功能。禁用精确的升格点和线渲染,这有助于改善异度传说系列游戏。禁止在 CPU 上进行准确的 GS 内存清除,并让 GPU 处理它,这有助于改善王国之心系列游戏。 + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + 软件渲染器 + + + + Screenshot Resolution + 截图分辨率 + + + Vertical Stretch 垂直拉伸 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. 拉伸 (&lt; 100%) 或收缩 (&gt; 100%) 显示的垂直部分。 - + Fullscreen Mode 全屏模式 - - - + + + Borderless Fullscreen 无边框全屏幕 - + Chooses the fullscreen resolution and frequency. 选择全屏分辨率和频率。 - - + Left 左 - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. 更改从显示屏左侧裁剪的像素数。 - + Top 上 - + Changes the number of pixels cropped from the top of the display. 更改从显示屏顶端裁剪的像素数。 - - + Right 右 - + Changes the number of pixels cropped from the right side of the display. 更改从显示屏右侧裁剪的像素数。 - + Bottom 下 - + Changes the number of pixels cropped from the bottom of the display. 更改从显示屏底部裁剪的像素数。 - - + + Native (PS2) (Default) 原生 (PS2) (默认) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. 控制渲染游戏的分辨率。高分辨率可能会影响较旧或较低端 GPU 的性能。<br>非本机分辨率可能会在某些游戏中导致轻微的图形问题。<br>FMV分辨率将保持不变,因为视频文件是预先渲染的。 - + Texture Filtering 纹理过滤 - + Trilinear Filtering 三线性过滤 - + Anisotropic Filtering 各意向性过滤 - + Reduces texture aliasing at extreme viewing angles. 减少极端视角下的纹理锯齿。 - + Dithering 抖动 - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + 减少颜色之间的彩条并提高感知的颜色深度。<br>关闭: 禁用任何抖动。<br>缩放:可缩放/最高抖动效果。<br>不缩放: 原生抖动/最低抖动效果,放大时不会增加方块的大小。<br>强制 32 位: 将所有描绘视为32 位以避免彩条和抖动。 + + + Blending Accuracy 混合精确性 - + Texture Preloading 预加载纹理 - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - 一次上载整个纹理而不是小块,尽可能避免多余的上载。提高了大多数游戏的性能,但在少数情况下会导致降速。 - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - 开启时 GPU 会转换颜色贴图纹理,否则 CPU 会。这是 GPU 和 CPU 之间的权衡。 - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 启用此选项后您可以更改渲染器并升级游戏的修复。但是如果您已启用此选项,您将禁用自动设置并可以通过取消选中此选项来重新启用自动设置。 - + 2 threads 2 线程 - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - 当帧缓冲区也是输入纹理时强制简易刷新。修正了一些处理效果如 JAK 系列中的阴影和 GTA:SA 中的光线传递。 - - - + Enables mipmapping, which some games require to render correctly. 启用 mipmap 贴图,某些游戏需要它才能正确渲染。 - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. 允许 CPU 活动块渲染器上激活的最大目标内存宽度。 - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. 尝试检测游戏何时绘制自己的调色板然后在软件中渲染它,而不是在 GPU 上。 - + GPU Target CLUT GPU 目标 CLUT - + Skipdraw Range Start 跳过描绘范围开始 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 完全跳过绘制表面,从左侧框中的表面一直到右侧框中指定的表面。 - + Skipdraw Range End 跳过描绘范围结束 - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - 此选项禁用多个安全功能。禁用精确的未缩放的点和线渲染这可以改善异度传说游戏。禁用要在 CPU上 完成的精确 GS 内存清除,并让 GPU 处理它,这可以改善王国之心游戏。 - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 渲染新帧时上载 GS 数据以准确再现某些效果。 - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + 关闭时将纹理缓存中的所有目标刷新回本地内存。可以防止即时存档或切换图形 API 时丢失图形效果,但也可能导致图形损坏。 + + + Half Pixel Offset 半像素偏移 - + Might fix some misaligned fog, bloom, or blend effect. 可能会修复一些未对齐的雾、光晕或混合效果。 - + Round Sprite 取整活动块 - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. 修复了缩放时 2D 活动块纹理的采样。修正了类似魔塔大陆等游戏升格时活动块中的线条。半选项适用于扁平活动块,完整选项适用于所有活动块。 - + Texture Offsets X 纹理偏移 X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV纹理坐标的偏移。修复了一些奇怪的纹理问题也可能修复了一些后处理对齐。 - + Texture Offsets Y 纹理偏移 Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. 降低 GS 精度以避免在缩放时像素之间出现间隙。修正了 Wild Arms 游戏中的文字。 - + Bilinear Upscale 双线性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由于在缩放时会进行双线性过滤所以可以平滑纹理。 - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. 将后处理的多个铺装活动块替换为单个胖活动块。它减少了各种升格后的线条。 - - Force palette texture draws to render at native resolution. - 强制调色板纹理绘制使用原生分辨率进行渲染。 - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 对比度自适应锐化 - + Sharpness 锐化 - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 允许调整饱和度、对比度和亮度。亮度、饱和度和对比度的值默认为 50。 - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. 应用 FXAA 抗锯齿算法来提高游戏的图像质量。 - + Brightness 明亮 - - - + + + + 50 50 - + Contrast 对比度 - + + Gamma + 伽马 + + + + Adjusts gamma. 50 is normal. + 调整伽马值。50 是普通。 + + + TV Shader TV 着色器 - - Applies a shader which replicates the visual effects of different styles of television set. - 应用可复现多种不同电视视觉效果的着色器。 - - - + OSD Scale OSD 比例 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 显示屏显消息-当事件发生时显示消息例如正在创建/加载保存即时存档、正在截取屏幕截图等。 - + Shows the internal frame rate of the game in the top-right corner of the display. 在屏幕的右上角显示游戏的内部帧速率。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在屏幕的右上角以百分比形式显示系统的当前模拟速度。 - + Shows the resolution of the game in the top-right corner of the display. 在屏幕的右上角显示游戏的分辨率。 - + Shows host's CPU utilization. 显示主机的 CPU 占用率。 - + Shows host's GPU utilization. 显示主机的 GPU 占用率。 - + Shows counters for internal graphical utilization, useful for debugging. 显示用于内部图形使用的计数器,对调试很有用。 - + + Show Patches + 显示补丁 + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + 在画面的右下角显示当前激活的补丁/作弊数量。 + + + Shows the current controller state of the system in the bottom-left corner of the display. 在显示器的左下角显示系统的当前控制器状态。 - + Shows the current PCSX2 version on the top-right corner of the display. 在显示器的右上角显示当前的 PCSX2 版本。 - + Shows the currently active video capture status. 显示当前活动的视频捕获状态。 - + Shows the currently active input recording status. 显示当前活动的输入状态。 - + Displays warnings when settings are enabled which may break games. 当设置可能破坏游戏时显示警告。 - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + 选择用于视频捕获的视频编码器。<b>如果不确定,请将其保留为默认值。<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + 指定用于视频捕获的视频格式。如果碰巧编解码器不支持该格式,则将使用第一种可用格式。<b>如果不确定,请将其保留为默认值。<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + 设置要使用的视频比特率。更高的比特率通常生成的视频质量会更高,但代价是文件变得更大。 + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + 选中时,视频捕获分辨率将遵循运行游戏的内部分辨率。<br><br><b>使用此设置时请小心,尤其是在使用升格时,因为更高的内部分辨率(高于 4x)可能会导致捕获的视频变得非常大并可能导致系统过载。</b> + + + + Leave It Blank 请留空它 - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" 传递给所选视频编解码器的参数。<br><b>必须使用‘=’将键与值分开,并使用‘:’将两对分开。</b><br>例如:“CRF=21:Preset=Veryfast” - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + 选择用于视频捕获的音频编解码器。<b>如果不确定,请将其保留为默认值。<b> + + + Sets the audio bitrate to be used. 设置要使用的音频位率。 - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" 传递给所选音频编解码器的参数。<br><b>必须使用‘=’将键与值分开,并使用‘:’将两对分开。</b><br>例如:“COMPRESSION_LEVEL=4:JOIN_STEREO=1” - + GS Dump Compression GS 转储压缩 - + Change the compression algorithm used when creating a GS dump. 更改创建 GS 转储时使用的压缩算法。 - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - 使用 Direct3D 11 渲染器时使用 blit 演示模型而不是翻转。这通常会导致性能降低,但对于某些流应用程序或在某些系统上取消帧速率上限可能是必需的。 - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. 按照 GPU 的性能显示额外的,非常高的升格倍数。 - + Enable Debug Device 开启调试设备 - + Enables API-level validation of graphics commands. 启用图形命令的 API 级验证。 - + GS Download Mode GS 下载模式 - + Accurate 精确 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. 跳过 GS 线程和主机 GPU 进行 GS 下载的同步。可能会在速度较慢的系统上大幅提升速度,但代价是许多损坏的图形效果。如果游戏被破坏并且您启用了此选项,请先禁用它。 - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 默认 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 强制在 Mailbox 呈现上使用FIFO,即双缓冲而不是三缓冲。通常会导致较差的帧间隔。 @@ -14945,482 +15716,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 默认 - Hotkeys + GraphicsSoftwareRenderingSettingsTab - - - - - - - - - - - - - - - Graphics - 图形 + + Software Rendering Threads: + 软件渲染线程: - - Save Screenshot - 保存截图 + + Texture Filtering: + 纹理过滤: - - Toggle Video Capture - 切换视频捕获 + + Mipmapping + Mipmap 贴图 - - Save Single Frame GS Dump - 保存单个 GS 帧转储 + + Auto Flush + 自动清理 - - Save Multi Frame GS Dump - 保存多帧 GS 转储 + + Nearest + 最近似 - - Toggle Software Rendering - 切换软件渲染 + + Bilinear (Forced) + 双线性 (强制) - - Increase Upscale Multiplier - 增加缩放倍数 + + Bilinear (PS2) + 双线性 (PS2) - - Decrease Upscale Multiplier - 减少缩放倍数 + + Bilinear (Forced excluding sprite) + 双线性 (强制除活动块外) - - Toggle On-Screen Display - 切换屏显 + + threads + 线程 + + + + GraphicsTextureReplacementSettingsTab + + + Options + 选项 - - Cycle Aspect Ratio - 切换高宽比 + + Precache Textures + 预缓存纹理 - - Aspect ratio set to '{}'. - 高宽比被设置为 '{}'。 + + Asynchronous Texture Loading + 异步纹理加载 - - Toggle Hardware Mipmapping - 切换硬件 Mipmap 贴图 + + Load Textures + 加载纹理 - - Hardware mipmapping is now enabled. - 现在开启了 Mipmap 贴图。 + + Dump Textures + 转储纹理 - - Hardware mipmapping is now disabled. - 现在关闭了 Mipmap 贴图。 + + Dump Mipmaps + 转储 mipmap 贴图 - - Cycle Deinterlace Mode - 切换反交错模式 + + Dump FMV Textures + 转储 FMV 纹理 - - Automatic - 自动 + + Search Directory + 搜索目录 - + + Browse... + 浏览... + + + + Open... + 打开... + + + + Reset + 重置 + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 将会从此目录转储并加载纹理替换。 + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + 对齐活动块 + + + + Unscaled Palette Texture Draws + 未缩放的调色板纹理绘制 + + + + Merge Sprite + 合并活动快 + + + + Force Even Sprite Position + 强制均匀活动块位置 + + + + Half Pixel Offset: + 半像素偏移: + + + + + Off (Default) + 关 (默认) + + + + Normal (Vertex) + 普通 (顶点) + + + + Special (Texture) + 特殊 (纹理) + + + + Special (Texture - Aggressive) + 特殊 (纹理 - 激进) + + + + Align to Native + 与本地对齐 + + + + Align to Native - with Texture Offset + 与本地对齐 - 带纹理偏移 + + + + Native Scaling + 原生缩放 + + + + Automatic (Default) + 自动 (默认) + + + + Force Bilinear + 强制双线性 + + + + Force Nearest + 强制最邻近 + + + Off 关 + + + Normal + 普通 + + + + Aggressive + 激进 + + + + Texture Offsets: + 纹理偏移: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + 双线性污染升格: + + + + Half + 一半 + + + + Full + 完全 + + + + Round Sprite: + 取整活动块: + + + + Hotkeys + + + + + + + + + + + + + + + + + Graphics + 图形 + + + + Save Screenshot + 保存截图 + + + + Toggle Video Capture + 切换视频捕获 + + + + Save Single Frame GS Dump + 保存单个 GS 帧转储 + + + + Save Multi Frame GS Dump + 保存多帧 GS 转储 + + + + Toggle Software Rendering + 切换软件渲染 + + + + Increase Upscale Multiplier + 增加缩放倍数 + + + + Decrease Upscale Multiplier + 减少缩放倍数 + + + + Toggle On-Screen Display + 切换屏显 + + + + Cycle Aspect Ratio + 切换高宽比 + + + + Aspect ratio set to '{}'. + 高宽比被设置为 '{}'。 + + + + Toggle Hardware Mipmapping + 切换硬件 Mipmap 贴图 + + + + Hardware mipmapping is now enabled. + 现在开启了 Mipmap 贴图。 + + + + Hardware mipmapping is now disabled. + 现在关闭了 Mipmap 贴图。 + + + + Cycle Deinterlace Mode + 切换反交错模式 + + + + Automatic + 自动 + + Off + 关 + + + Weave (Top Field First) 交织 (顶部优先) - + Weave (Bottom Field First) 交织 (底部优先) - + Bob (Top Field First) Bob (顶部优先) - + Bob (Bottom Field First) Bob (底部优先) - + Blend (Top Field First) 混合 (顶部优先) - + Blend (Bottom Field First) 混合 (底部优先) - + Adaptive (Top Field First) 自适应 (顶部区域优先) - + Adaptive (Bottom Field First) 自适应 (底部区域优先) - + Deinterlace mode set to '{}'. 反交错模式被设置为 '{}'。 - + + Cycle TV Shader + 切换 TV 着色器 + + + + None (Default) + 无 (默认) + + + + Scanline Filter + 扫描线滤镜 + + + + Diagonal Filter + 对角线滤镜 + + + + Triangular Filter + 三角滤镜 + + + + Wave Filter + 波形滤镜 + + + + Lottes CRT + 乐天 CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV 着色器设置为 '{}'。 + + + Toggle Texture Dumping 切换纹理转储 - + Texture dumping is now enabled. 现在已开启纹理转储。 - + Texture dumping is now disabled. 现在已关闭纹理转储。 - + Toggle Texture Replacements 切换纹理替换 - + Texture replacements are now enabled. 现在已开启纹理替换。 - + Texture replacements are now disabled. 现在已关闭纹理替换。 - + Reload Texture Replacements 重载纹理替换 - + Texture replacements are not enabled. 未开启纹理替换。 - + Reloading texture replacements... 正在重载纹理替换... - + Target speed set to {:.0f}%. 目标速度设置为 {:.0f}%。 - + Volume: Muted 音量: 静音 - + Volume: {}% 音量: {}% - + No save state found in slot {}. 在位置 {} 没找到即时存档。 - - - - - - - - - - - - - - - - - - + + + + System 系统 - + Open Pause Menu 打开暂停菜单 - + Open Achievements List 打开成就列表 - + Open Leaderboards List 打开排行榜列表 - + Toggle Pause 切换暂停 - + Toggle Fullscreen 切换全屏 - + Toggle Frame Limit 切换帧数限制 - + Toggle Turbo / Fast Forward 切换加速 / 快进 - + Toggle Slow Motion 切换慢动作 - + Turbo / Fast Forward (Hold) 加速/快进(保持) - + Increase Target Speed 增加目标速度 - + Decrease Target Speed 降低目标速度 - + + + + Audio + 音频 + + + Increase Volume 增大音量 - + Decrease Volume 减小音量 - + Toggle Mute 切换静音 - + Frame Advance 帧步进 - + Shut Down Virtual Machine 关闭虚拟机 - + Reset Virtual Machine 重置虚拟机 - + Toggle Input Recording Mode 切换输入录制模式 - - - - - - - + + Swap Memory Cards + 交换记忆卡 + + + + + + + Navigation + 导航 + + + + + + + + + + + Speed + 速度 + + + + + + + + + Save States 即时存档 - + Select Previous Save Slot 选择上一个即时存档位置 - + Select Next Save Slot 选择下一个即时存档位置 - + Save State To Selected Slot 保存即时存档到选定的位置 - + Load State From Selected Slot 从选定的位置加载即时存档 - + Load Backup State From Selected Slot 从选定的位置加载备份即时存档 - + Save State and Select Next Slot 即时存档并选择下一个位置 - + Select Next Slot and Save State 选择一个位置并即时存档 - + Save State To Slot 1 保存即时存档到位置 1 - + Load State From Slot 1 从位置 1 加载即时存档 - + Save State To Slot 2 保存即时存档到位置 2 - + Load State From Slot 2 从位置 2 加载即时存档 - + Save State To Slot 3 保存即时存档到位置 3 - + Load State From Slot 3 从位置 3 加载即时存档 - + Save State To Slot 4 保存即时存档到位置 4 - + Load State From Slot 4 从位置 4 加载即时存档 - + Save State To Slot 5 保存即时存档到位置 5 - + Load State From Slot 5 从位置 5 加载即时存档 - + Save State To Slot 6 保存即时存档到位置 6 - + Load State From Slot 6 从位置 6 加载即时存档 - + Save State To Slot 7 保存即时存档到位置 7 - + Load State From Slot 7 从位置 7 加载即时存档 - + Save State To Slot 8 保存即时存档到位置 8 - + Load State From Slot 8 从位置 8 加载即时存档 - + Save State To Slot 9 保存即时存档到位置 9 - + Load State From Slot 9 从位置 9 加载即时存档 - + Save State To Slot 10 保存即时存档到位置 10 - + Load State From Slot 10 从位置 10 加载即时存档 - + Save slot {0} selected ({1}). 存档位置 {0} 已选定 ({1})。 @@ -15428,63 +16508,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} 正在录制输入 - + {} Replaying {} 正在回放 - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. 保存在 {0:%H:%M} 于 {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. 在没有有效游戏序列号的情况下即时存档选择器不可用。 - + + Empty + 空 + + + Load 载入 - + Save 保存 - + Select Previous 选择上一个 - + Select Next 选择下一个 - + Close Menu 关闭菜单 - - + + Save Slot {0} 存档位置 {0} - + No save present in this slot. 此位置中无存档。 - + no save yet 还没有存档 @@ -15842,43 +16927,43 @@ Right click to clear binding - + Pause On Focus Loss 丢失焦点时暂停 - + Inhibit Screensaver 禁用屏幕保护程序 - + Pause On Start 启动时暂停 - + Confirm Shutdown 确认退出 - + Enable Discord Presence 开启 Discord Presence - + Enable Mouse Lock 启用鼠标锁定 - + Pause On Controller Disconnection 在控制器断开连接时暂停 @@ -15889,287 +16974,381 @@ Right click to clear binding - + Start Fullscreen 启动全屏幕 - + Double-Click Toggles Fullscreen 双击切换全屏幕 - + Render To Separate Window 渲染到分离窗口 - + Hide Main Window When Running 在运行时隐藏主窗口 - + Disable Window Resizing 关闭窗口调整大小 - + Hide Cursor In Fullscreen 全屏模式下隐藏光标 - - Preferences - 参数 + + Start Big Picture UI + 启动大屏 UI - + + Appearance + 外观 + + + Language: 语言: - + Theme: 主题: - + + Game List Background: + 游戏列表背景: + + + + Browse... + 浏览... + + + + Reset + 重置 + + + + Opacity: + 不透明度: + + + + + Fill Image + 填充图像 + + + Automatic Updater 自动更新器 - + Update Channel: 更新通道: - + Current Version: 当前版本: - - + + Enable Automatic Update Check 开启自动检查更新 - + Check for Updates... 检查更新... - + Native 原生 - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 经典 Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 黑暗融合(灰)[深色] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 黑暗融合(蓝)[深色] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 灰质 (灰) [黑暗] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 未接触的泻湖(灰绿色/-蓝色)[浅色] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 婴儿粉彩 (粉色)[浅色] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (棕黄色/奶油白色) [亮色] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (白/蓝)[浅色] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 猩红魔鬼(红色/紫色)[深色] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 维奥莱特天使(蓝/紫) [黑暗] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (蓝) [暗色] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (黑色) [黑暗] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 红宝石 (黑/红) [暗] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 蓝宝石(黑/蓝)[深色] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 翡翠 (黑色/绿色) [黑暗] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - 自定义.qss [放置在 PCSX2 文件夹] - - - - - - + + + + Checked 选中 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 在启动时自动检查程序的更新。更新可以推迟到以后也可以完全跳过。 - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模拟运行时防止激活屏幕保护程序以及主机休眠。 - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. 确定按下热键时是否显示确认关闭虚拟机的提示。 - + Pauses the emulator when a controller with bindings is disconnected. 当绑定的控制器断开连接时暂停模拟器。 - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + 将游戏渲染到单独的窗口而不是主窗口。如果未选中,游戏将显示在游戏列表之上。 + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + 在游戏运行时隐藏主窗口(带有游戏列表)。需要开启渲染到分离窗口。 + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> 当 PCSX2 位于焦点中且其它所有窗口被关闭时,将鼠标光标锁定到窗口中。<br><b>在 Linux Wayland 中不可用。</b><br><b>在 macOS 中需要访问权限。</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. 允许双击游戏窗口来切换全屏模式。 - + Prevents the main window from being resized. 防止调整主窗口的大小。 - - - - - + + Start Big Picture Mode + 启动大屏模式 + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + 启动 PCSX2 时自动启动大屏模式,而不是常规的 Qt 界面。 + + + + Game List Background + 游戏列表背景 + + + + + None + 无 + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + 在游戏列表(您启动游戏的地方)上启用动画/静态背景。<br>此背景仅在库中可见且在游戏启动后将被隐藏。当它未在焦点中时也会暂停。 + + + + Disable/Reset Game List Background + 关闭/重置游戏列表背景 + + + + Disable and reset the currently applied game list background. + 关闭并重置当前已应用的游戏列表背景。 + + + + Game List Background Opacity + 游戏列表背景不透明度 + + + + 100% + 100% + + + + Sets the opacity of the custom background. + 设置自定义背景的不透明度。 + + + + Expand the image to fill all available background area. + 拉伸图像来填充背景的所有可用区域。 + + + + Select Background Image + 选择背景图像 + + - + + + + + + + + Unchecked 不勾选 - + Fusion [Light/Dark] 融合 [亮/暗] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + 自定义.qss [放置在 PCSX2 文件夹中] + + + Pauses the emulator when a game is started. 游戏开始时暂停模拟器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化窗口或切换到另一个应用程序时暂停模拟器并在切换回时取消暂停。 - + Automatically switches to fullscreen mode when a game is started. 游戏开始时自动切换到全屏模式。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 当模拟器处于全屏模式时隐藏鼠标指针/光标。 - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - 将游戏渲染到独立的窗口,而不是主窗口。如果不勾选,游戏则显示在游戏列表的上层。 - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - 在游戏运行时隐藏主窗口(带有游戏列表),需要启用渲染到独立窗口。 - - - + Shows the game you are currently playing as part of your profile in Discord. 将您当前正在游玩的游戏显示在 Discord 的个人档案中。 - + System Language [Default] 系统语言 [默认] @@ -16201,6 +17380,11 @@ Right click to clear binding Edit Layout 编辑版式 + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16368,18 +17552,18 @@ Right click to clear binding 系统(&S) - - + + Change Disc 更换光盘 - + Load State 加载即时存档 - + S&ettings 设置(&E) @@ -16393,6 +17577,11 @@ Right click to clear binding &Debug 调试(&D) + + + &Switch Graphics API + 切换图形 API(&S) + &View @@ -16414,139 +17603,139 @@ Right click to clear binding 工具栏 - + Start &File... 启动文件(&F)... - + Start &BIOS 启动 &BIOS - + &Scan For New Games 扫描新游戏(&S) - + &Rescan All Games 重新扫描所有游戏(&R) - + Shut &Down 关机(&D) - + Shut Down &Without Saving 关闭并不保存(&W) - + &Reset 重启(&R) - + &Pause 暂停(&P) - + E&xit 退出(&X) - + &BIOS &BIOS - + &Controllers 控制器(&C) - + &Hotkeys 热键(&H) - + &Graphics 图形(&G) - + &Post-Processing Settings... 前置处理设置(&P)... - + Resolution Scale 分辨率比例 - + &GitHub Repository... &GitHub 存储库... - + Support &Forums... 支持论坛(&F)... - + &Discord Server... &Discord 服务器... - + Check for &Updates... 检查更新(&U)... - + About &Qt... 关于 &Qt... - + &About PCSX2... 关于 PCSX2(&A)... - + Fullscreen In Toolbar 全屏幕 - + Change Disc... In Toolbar 更换光盘... - + &Audio 音频(&A) - + Global State 全局状态 - + &Screenshot 截图(&S) - + Start File In Toolbar 启动文件 @@ -16571,416 +17760,417 @@ Right click to clear binding Setti&ngs 设置(&N) - - - &Switch Renderer - 切换渲染器(&S) - &Input Recording 录制输入(&I) - + Start D&isc... 启动光盘(&I)... - + Start Disc In Toolbar 启动光盘 - + Start BIOS In Toolbar 启动 BIOS - + Shut Down In Toolbar 关机 - + Reset In Toolbar 重置 - + Pause In Toolbar 暂停 - + Load State In Toolbar 加载即时存档 - + Save State In Toolbar 保存即时存档 - + &Emulation 模拟(&E) - + Controllers In Toolbar 控制器 - + + Hotkeys + In Toolbar + 快捷键 + + + Achie&vements 成就(&V) - + &Fullscreen 全屏(&F) - + PCSX2 &Wiki... PCSX2 维基(&W)... - + D&ocumentation... 文档(&O)... - + &Interface - 介面(&I) + 界面(&I) - + Add Game &Directory... 添加游戏目录(&D)... - + Settings In Toolbar 设置 - + &From File... 来自文件(&F)... - + From &Device... 来自设备(&D)... - + From &Game List... 来自游戏列表(&G)... - + &Remove Disc 移除光盘(&R) - + Screenshot In Toolbar 截图 - + &Memory Cards 记忆卡(&M) - + &Network && HDD 网络与硬盘(&N) - + &Folders 文件夹(&F) - + &Toolbar 工具栏(&T) - + Show Titl&es (Grid View) 显示标题 (网格视图)(&E) - + &Open Data Directory... 打开数据目录(&O)... - + &Toggle Software Rendering 切换软件渲染器(&T) - + &Open Debugger 打开调试器(&O) - + &Reload Cheats/Patches 重载作弊/补丁(&R) - + E&nable System Console 开启系统控制台(&N) - + Enable &Debug Console 开启调试控制台(&D) - + Enable &Log Window 开启日志窗口(&L) - + Enable &Verbose Logging 开启详细日志(&V) - + Enable EE Console &Logging 开启 EE 控制台与日志(&L) - + Enable &IOP Console Logging 开启 &IOP 控制台日志 - + Save Single Frame &GS Dump 保存单帧 &GS 转储 - + &New This section refers to the Input Recording submenu. 新建(&P) - + &Play This section refers to the Input Recording submenu. 播放(&P) - + &Stop This section refers to the Input Recording submenu. 停止(&S) - + &Controller Logs 控制器日志(&C) - + &Input Recording Logs 录制输入日志(&I) - + Enable &CDVD Read Logging 开启 &CDVD 读取日志 - + Save CDVD &Block Dump 保存 CDVD 区块转储(&B) - + &Enable Log Timestamps 开启日志时间戳(&E) - + Start Big Picture &Mode 启动大画面模式(&M) - + &Cover Downloader... 封面下载器(&C)... - + &Show Advanced Settings 显示高级设置(&S) - + &Recording Viewer 录像查看器(&R) - + &Video Capture 视频捕获(&V) - + &Edit Cheats... 编辑作弊(&E)... - + Edit &Patches... 编辑补丁(&P)... - + &Status Bar 状态栏(&S) - - + + Game &List 游戏列表(&L) - + Loc&k Toolbar 锁定工具栏(&L) - + &Verbose Status 详细状态(&V) - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. 系统显示(&D) - + Game &Properties 游戏属性(&P) - + Game &Grid 游戏网格(&G) - + Zoom &In (Grid View) 放大 (网格视图)(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) 缩小 (网格视图)(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) 刷新封面 (网格视图)(&C) - + Open Memory Card Directory... 打开记忆卡目录... - + Input Recording Logs 录制输入日志 - + Enable &File Logging 开启文件日志(&F) - + Start Big Picture Mode 启动大屏模式 - - + + Big Picture In Toolbar 大屏 - + Show Advanced Settings 显示高级设置 - - + + Video Capture 视频捕获 - + Internal Resolution 内部分辨率 - + %1x Scale %1x 比例 - + Select location to save block dump: 选择保存块转储的位置: - + Do not show again 不再显示 - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16993,309 +18183,315 @@ PCSX2 团队不会为修改这些设置的配置提供任何支持,您可以自 您确定要继续吗? - - + + Record On Boot 在启动时录制 - + Did you want to start recording on boot? 您确实要在启动时就开始录制吗? - - + + %1 Files (*.%2) %1 文件 (*.%2) - + Did you want to cancel recording on boot? 您确实要取消在启动时开始录制吗? - + Recording will start in a moment 马上开始录制 - + WARNING: Memory Card Busy 警告: 记忆卡忙 - + Confirm Shutdown 确认退出 - + Are you sure you want to shut down the virtual machine? 您确实要关闭虚拟机吗? - + Save State For Resume 保存状态以继续 - - - - - + + + + + + Error 错误 - + You must select a disc to change discs. 您必须选择一张需要更换光盘。 - + Properties... 属性... - + Set Cover Image... 设置封面图像... - + Exclude From List 从列表中排除 - + Reset Play Time 重置游戏时间 - + Check Wiki Page 查看 Wiki 页面 - + + Open Screenshots Folder + 打开截图文件夹 + + + Default Boot 默认引导 - + Fast Boot 快速引导 - + Full Boot 完全引导 - + Boot and Debug 引导并调试 - + Add Search Directory... 添加搜索目录... - + Start File 启动文件 - + Start Disc 启动光盘 - + Select Disc Image 选择光盘映像 - + Updater Error 更新错误 - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>对不起,您正在尝试更新的 PCSX2 版本不是 GitHub 的官方版本。为了防止不兼容,自动更新程序只在官方版本上启用。</p><p>要获得官方版本,请从下面的链接下载:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 自动更新不支持当前的平台。 - + Confirm File Creation 确认文件创建 - + The pnach file '%1' does not currently exist. Do you want to create it? pnach 文件 '%1' 当前不存在。您要创建它吗? - + Failed to create '%1'. 创建 '%1' 失败。 - + Input Recording Failed 录制输入失败 - + Failed to create file: {} 创建文件失败: {} - + Input Recording Files (*.p2m2) 输入录像文件 (*.p2m2) - + Input Playback Failed 播放输入失败 - + Failed to open file: {} 打开文件失败: {} - + Paused 暂停 - + Load State Failed 加载即时存档失败 - + Cannot load a save state without a running VM. 无法在没有运行 VM 的情况下加载一个即时存档。 - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 如果不重置虚拟机则无法加载新的 ELF。是否要立即重置该虚拟机? - + Cannot change from game to GS dump without shutting down first. 如果不先关机就无法从游戏更改到 GS 转储。 - + Failed to get window info from widget 从小部件获取窗口信息失败 - + Stop Big Picture Mode 停止大屏模式 - + Exit Big Picture In Toolbar 退出大屏模式 - + Game Properties 游戏属性 - + Game properties is unavailable for the current game. 当前游戏的游戏属性不可用。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。 - + Select disc drive: 选择光盘驱动器: - + This save state does not exist. 此即时存档不存在。 - + Select Cover Image 选择封面图像 - + Cover Already Exists 封面已存在 - + A cover image for this game already exists, do you wish to replace it? 此游戏的封面图片已存在,您要替换它吗? - - - - + + + + Copy Error 复制错误 - + Failed to remove existing cover '%1' 移除现存封面 '%1' 失败 - + Failed to copy '%1' to '%2' 复制'%1' 到’%2‘ 失败 - + Failed to remove '%1' 移除 '%1' 失败 - - + + Confirm Reset 确认重置 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) 所有封面图像类型 (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 您必须选择与当前封面图像不同的文件。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17304,12 +18500,12 @@ This action cannot be undone. 此操作无法被撤销。 - + Load Resume State 加载并继续即时存档 - + A resume save state was found for this game, saved at: %1. @@ -17322,89 +18518,94 @@ Do you want to load this state, or start from a fresh boot? 您是要加载此状态,还是要重新启动? - + Fresh Boot 重新启动 - + Delete And Boot 删除并重启 - + Failed to delete save state file '%1'. 删除即时存档文件 '%1'.失败。 - + Load State File... 载入即时存档文件... - + Load From File... 从文件载入... - - + + Select Save State File 选择即时存档文件 - + Load Backup Slot %1 (%2) 加载备份位置%1 (%2) - + Save States (*.p2s) 即时存档 (*.p2s) - + Delete Save States... 删除即时存档... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) 所有文件类型 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;单轨道 Raw 映像 (*.bin *.iso);;Cue 表 (*.cue);;媒体描述符文件 (*.mdf);;MAME CHD 映像 (*.chd);;CSO 映像 (*.cso);;ZSO 映像 (*.zso);;GZ 映像 (*.gz);;ELF 可执行文件 (*.elf);;IRX 可执行文件 (*.irx);;GS 转储 (*.gs *.gs.xz *.gs.zst);;区块转储 (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) 所有文件类型 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;单轨道 Raw 映像 (*.bin *.iso);;Cue 表 (*.cue);;媒体描述符文件 (*.mdf);;MAME CHD 映像 (*.chd);;CSO 映像 (*.cso);;ZSO 映像 (*.zso);;GZ 映像 (*.gz);;区块转储 (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> 警告: 您的记忆卡仍在写入数据。现在关机<b>将不可逆转地破坏您的记忆卡。</b>强烈建议您继续游戏并让它完成对您的记忆卡的写入。<br><br>是否仍要关闭并<b>不可逆转地损坏您的内存卡?</b> - + + Failed to create screenshots directory '%1'. + 创建截图目录 '%1' 失败。 + + + Save States (*.p2s *.p2s.backup) 即时存档 (*.p2s *.p2s.backup) - + Resume (%2) 继续 (%2) - + Load Slot %1 (%2) 载入位置 %1 (%2) - - + + Delete Save States 删除即时存档 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17413,62 +18614,62 @@ The saves will not be recoverable. 存档无法恢复。 - + %1 save states deleted. 已删除 %1 即时存档。 - + Save To File... 保存到文件... - + Empty 空 - + Save Slot %1 (%2) 保存到位置 %1 (%2) - + Confirm Disc Change 确认更改光盘 - + Do you want to swap discs or boot the new image (via system reset)? 是否要交换光盘或启动新镜像(通过系统重置)? - + Swap Disc 交换光盘 - + Reset 重置 - + Missing Font File 丢失字体文件 - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> 屏显和大屏模式需要字体文件 '%1' 才能以您的语言正确显示消息。<br><br>是否立即下载此文件?这些文件的大小通常小于 10 兆字节。<br><br><strong>如果您不下载此文件,您将无法阅读屏幕上的消息。</strong> - + Downloading Files 正在下载文件 - + Audio Files (*.wav) 音频文件 (*.wav) @@ -17476,25 +18677,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed 创建记忆卡失败 - + Could not create the memory card: {} 无法创建记忆卡: {} - + Memory Card Read Failed 读取记忆卡失败 - + Unable to access memory card: {} @@ -17511,13 +18712,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. 记忆卡 '{}' 已被保存到存储设备中。 - + Failed to create memory card. The error was: {} 创建记忆卡失败。错误是: @@ -17776,12 +18977,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes 是 - + No 否 @@ -17815,7 +19016,7 @@ Savestates should not be used in place of in-game saves. - + Reset 重置 @@ -17846,25 +19047,25 @@ Savestates should not be used in place of in-game saves. - + Create 创建 - + Rename 重命名 - + Convert 转换 - + Delete 删除 @@ -17875,78 +19076,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game 基于正在运行的游戏自动管理存档 - + Checked 选中 - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (仅文件夹类型/记忆卡大小: 自动)仅加载和已启动游戏相关的存档而忽略其他。避免耗尽用于存档的空间。 - + Swap Memory Cards 交换记忆卡 - + Eject Memory Card 弹出记忆卡 - - - + + + Error 错误 - - + + Delete Memory Card 删除记忆卡 - - - - + + + + Rename Memory Card 重命名记忆卡 - + New Card Name 新记忆卡名称 - + New name is invalid, it must end with .ps2 新名称无效,它必须以 ps2 结尾 - + New name is invalid, a card with this name already exists. 新名称无效, 此记忆卡名称已存在。 - + Slot %1 插槽 %1 - + This Memory Card cannot be recognized or is not a valid file type. 无法识别此记忆卡或它不是一种有效的文件类型。 - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17955,63 +19156,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. 删除记忆卡失败。日志文件可能含有更多信息。 - + Failed to rename Memory Card. The log may contain more information. 重命名记忆卡失败。日志可能含有更多信息。 - + Cannot convert an unformatted memory card. 无法转换一个尚未格式化的记忆卡。 - + Use for Slot %1 用于插槽 %1 - + Both slots must have a card selected to swap. 每个插槽都必须选定要交换的卡。 - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown 未知 - + PS2 (Folder) PS2 (文件夹) @@ -18019,17 +19220,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [丢失] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + 已交换记忆卡。 +插槽 1: {} +插槽 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + 记忆卡已被自动弹出。现在无法进行交换。 + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + 记忆卡正忙。现在无法进行交换。 + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + 每个插槽都必须选定要交换的卡。 + + MemorySearchView @@ -18212,7 +19449,7 @@ This action cannot be reversed, and you will lose any saves on the card.找到 %0 条结果 - + Searching... 正在搜索... @@ -18260,73 +19497,146 @@ This action cannot be reversed, and you will lose any saves on the card.内存 - + Copy Address 反汇编 - - Go to address + + Go to Address 转到地址 - + + Follow Address + 追踪地址 + + + Show as Little Endian 显示为小字节序 - + Show as 1 byte 显示为 1 字节 - + Show as 2 bytes 显示为 2 字节 - + Show as 4 bytes 显示为 4 字节 - + Show as 8 bytes 显示为 8 字节 - + Copy Byte 复制字节 - + Copy Segment 复制数据段 - + Copy Character 复制字符 - + Paste 粘贴 - + Go To In Memory View 转到内存视图 - + Cannot Go To 无法转到 + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + 名称 + + + + VERSION + Warning: short space limit. Abbreviate if needed. + 版本 + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + 入口 + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + 文本 + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + 数据 + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + 模块 + + + + Copy + 复制 + + + + Copy all as CSV + 复制全部为 CSV + + NewFunctionDialog + + + New Function + 新建函数 + No existing function found. @@ -18370,6 +19680,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + 新建全局变量 + Cannot create symbol source. @@ -18443,6 +19758,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + 新建局部变量 + @@ -18472,6 +19792,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + 新建参数变量 + @@ -19013,7 +20338,7 @@ This action cannot be reversed, and you will lose any saves on the card.吉他 - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. 控制器端口 {0}, 位置 {1} 已经连接了 {2}, 但是即时存档是 {3}。 @@ -19070,7 +20395,7 @@ Ejecting {3} and replacing it with {2}. 流行音乐 - + Motor 马达 @@ -19171,19 +20496,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. 无法打开 {}。内置游戏补丁不可用。 - + %n GameDB patches are active. OSD Message @@ -19191,7 +20516,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19199,7 +20524,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19207,7 +20532,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 没有找到 / 开启作弊或补丁 (宽屏、兼容性以及其它)。 @@ -19215,12 +20540,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) 关闭 (有噪音) - + TimeStretch (Recommended) 时间延展 (推荐) @@ -19241,34 +20566,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 使用您的麦克风模拟插入虚拟 PS2 的 USB 麦克风。 - - QCoreApplication - - - Invalid array subscript. - 无效的数组脚注。 - - - - No type name provided. - 未提供类型名称。 - - - - Type '%1' not found. - 找不到类型 '%1'。 - - QObject - + HDD Creator HDD 创建器 - + Failed to create HDD image 创建 HDD 映像失败 @@ -19308,47 +20615,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: 登录为 %1 (%2 pts, 非核心: %3 pts)。 %4 条未读消息。 - - + + Error 错误 - + An error occurred while deleting empty game settings: {} 删除空游戏设置时发生了一个错误: {} - + An error occurred while saving game settings: {} 保存游戏设置时发生了一个错误: {} - + Controller {} connected. 已连接控制器 {}。 - + System paused because controller {} was disconnected. 由于控制器 {} 已断开连接,系统已暂停。 - + Controller {} disconnected. 控制器 {} 已断开连接。 - + Cancel 取消 @@ -19487,13 +20794,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - 此即时存档已过时并且不兼容当前版本的 PCSX2。 +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + 此即时存档是使用 PCSX2 版本 {0} 创建的。它与您当前的 PCSX2 版本 {1} 不兼容。 -如果您在此即时存档下有任何未保存的进度,您可以从 pcsx2.net 下载兼容版本(PCSX2{}),加载即时存档然后将进度保存到记忆卡。 +如果您在此即时存档下有任何未保存的进度,您可以从 pcsx2.net 下载兼容的 PCSX 2版本 {0},加载即时存档,然后将您的进度保存到记忆卡。 @@ -19513,6 +20820,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION 描述 + + + Name + 名称 + + + + Description + 描述 + SavedAddressesView @@ -19522,42 +20839,42 @@ If you have any unsaved progress on this save state, you can download the compat 已保存的地址 - + New 新建 - + Copy Address 反汇编 - + Copy Text 复制文本 - + Copy all as CSV 复制全部为 CSV - + Paste from CSV 粘贴自 CSV - + Load from Settings 从设置中加载 - + Save to Settings 保存到设置 - + Delete 删除 @@ -19688,7 +21005,7 @@ Do you want to create this directory? Summary - 统计 + 摘要 @@ -20025,6 +21342,11 @@ Do you want to continue? Scan Recursively 扫描子文件夹 + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">设置完成!</span></h1><p>您现在已经准备好运行游戏了。</p><p><span style=" font-weight:700;">警告: 请勿在 PCSX2 中运行不受信任的程序。它不是沙盒无法保护您的计算机免受恶意软件的侵害。</span></p><p>在设置菜单下可以找到更多选项。您还可以使用大屏 UI 完全通过游戏手柄进行导航控制。</p><p>我们希望您喜爱使用 PCSX2。</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20070,11 +21392,6 @@ Do you want to continue? Controller Port 2 控制器端口 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">设置完成!</span></h1><p>您现在可以开始运行游戏了。</p><p>在设置菜单下提供更多选项。您也可以使用完全通过手柄控制进行导航的大画面用户界面。</p><p>我们希望您使用 PCSX2 愉快。</p></body></html> - &Back @@ -20222,16 +21539,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. 堆栈 - + Copy 复制 - + Copy all as CSV 复制全部为 CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF 符号表 + + + + ELF Section Headers + ELF 区段头部 + + + + ELF Symbol Table + ELF 符号表 + + + + Function Scanner + 函数扫描器 + + + + Nocash Symbols + Nocash 符号 + + + + SNDLL Symbol Table + SNDLL 符号表 + + + + Symbol Table Importer + 符号表导入器 + + + + User-Defined + 用户定义 + + SymbolTreeModel @@ -20245,32 +21605,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. 死亡 - + Name 名称 - + Value 值 - + Location 位置 - + Size 大小 - + Type 类型 - + Liveness 活跃度 @@ -20278,12 +21638,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. 符号不存在。 - + Cannot Change Type 无法更改类型 @@ -20316,109 +21676,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (未知源文件) - + (unknown section) (未知区段) - + (unknown module) (未知模块) - + Copy Name 复制名称 - + Copy Mangled Name 复制损坏的名称 - + Copy Location 复制位置 - - + + Rename Symbol 重命名符号 - + Show Size Column 显示大小列 - + Group by Module 按模块分组 - + Group by Section 按区段分组 - + Group by Source File 按源文件分组 - + Sort by if type is known 按 if 类型为已知分组 - + Reset Children 重置子项 - + Change Type Temporarily 临时更改类型 - + + Binary + 二进制 + + + + Octal + 八进制 + + + + Decimal + 十进制 + + + + Hexadecimal + 十六进制 + + + + Integer Base + 整数进制 + + + + Show Leading Zeroes + 显示前导零 + + + Confirm Deletion 确认删除 - + Delete '%1'? 要删除 '%1' 吗? - + Name: 名称: - + Change Type To 更改类型为 - + Type: 类型: - - + + Cannot Change Type 无法更改类型 - + That node cannot have a type. 那个节点没有类型。 @@ -20436,43 +21826,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID 无效 - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. 入口 - + PRIORITY Warning: short space limit. Abbreviate if needed. 优先级 - + STATE Warning: short space limit. Abbreviate if needed. 状态 - + WAIT TYPE Warning: short space limit. Abbreviate if needed. 等待类型 @@ -20582,1045 +21972,1068 @@ Rename it to {} to remove this warning. 线程 - + Copy 复制 - + Copy all as CSV 复制全部为 CSV + + TypeString + + + Invalid array subscript. + 无效的数组脚注。 + + + + No type name provided. + 未提供类型名称。 + + + + Type '%1' not found. + 找不到类型 '%1'。 + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device 视频设备 - + Audio Device 音频设备 - + Audio Latency 音频延迟 - - + + Selects the device to capture images from. 选择要捕获图像的设备。 - + HID Keyboard (Konami) HID 键盘 (Konami) - + Keyboard 键盘 - + HID Mouse HID 鼠标 - + Pointer 鼠标 - + Left Button 左键 - + Right Button 右键 - + Middle Button 中键 - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up D-Pad 上 - - - - - - - - - + + + + + + + + + D-Pad Down D-Pad 下 - - - - - - - - - + + + + + + + + + D-Pad Left D-Pad 左 - - - - - - - - - + + + + + + + + + D-Pad Right D-Pad 右 - + Trigger 触发 - + Shoot Offscreen 离屏射击 - + Calibration Shot 校准镜头 - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select 选择 - - - - - - - - - + + + + + + + + + Start 开始 - + Relative Left 相对左 - + Relative Right 相对右 - + Relative Up 相对上 - + Relative Down 相对下 - + Cursor Path 光标路径 - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. 设置此光枪将使用的十字准星图像。设置十字准星图像将禁用系统光标。 - + Cursor Scale 光标比例 - + Scales the crosshair image set above. 缩放上面设置的十字准星图像。 - + %.0f%% %.0f%% - + Cursor Color 光标颜色 - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) 将一种颜色应用于选定的十字准星图像,可供多名玩家使用。使用 html/css 格式指定 (例如 #aabbcc) - + Manual Screen Configuration 手动屏幕配置 - + Forces the use of the screen parameters below, instead of automatic parameters if available. 强制使用下面的屏幕参数,而不是自动参数如果可用。 - + X Scale (Sensitivity) X 缩放 (灵敏度) - - + + Scales the position to simulate CRT curvature. 缩放位置以模拟 CRT 曲率。 - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y 缩放 (灵敏度) - + Center X 中心 X - + Sets the horizontal center position of the simulated screen. 设置模拟屏幕的水平中心位置。 - - + + %.0fpx %.0fpx - + Center Y 中心 Y - + Sets the vertical center position of the simulated screen. 设置模拟屏幕的垂直中心位置。 - + Screen Width 屏幕宽度 - + Sets the width of the simulated screen. 设置模拟屏幕的宽度。 - - + + %dpx %dpx - + Screen Height 屏幕高度 - + Sets the height of the simulated screen. 设置模拟屏幕的高度。 - + Logitech USB Headset 罗技 USB 耳机 - - - + + + Input Device 输入设备 - - - - + + + + Selects the device to read audio from. 选择要读取音频的设备。 - + Output Device 输出设备 - + Selects the device to output audio to. 选择要输出音频的设备。 - - - - + + + + Input Latency 输入延迟 - - - - - + + + + + Specifies the latency to the host input device. 指定主机输入设备的延迟。 - - - - - - + + + + + + %dms %dms - + Output Latency 输出延迟 - + Specifies the latency to the host output device. 指定主机输出设备的延迟。 - + USB-Mic: Neither player 1 nor 2 is connected. USB-麦克风: 玩家 1 和玩家 2 均未连接。 - + USB-Mic: Failed to start player {} audio stream. USB-麦克风: 启动玩家 {} 音频流失败。 - + Microphone 麦克风 - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device 玩家 1 设备 - + Selects the input for the first player. 选择第一名玩家的输入。 - + Player 2 Device 玩家 2 设备 - + Selects the input for the second player. 选择第二名玩家的输入。 - - usb-msd: Could not open image file '{}' - usb-msd: 无法打开映像文件 '{}' + + USB mass storage: No image path specified + USB 大容量存储: 未指定映像路径 - + + USB mass storage: Could not open image file '{}' + USB 大容量存储: 无法打开映像文件 '{}' + + + Mass Storage Device 大容量存储设备 - + Modification time to USB mass storage image changed, reattaching. USB大容量存储映像的修改时间已被更改,正在重新连接。 - + Iomega Zip-100 (Generic) Iomega Zip-100 (常规) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path 映像路径 - - + + Sets the path to image which will back the virtual mass storage device. 设置虚拟大容量存储设备的映像的路径。 - - - - - Steering Left - 向左转向 - - - - - - Steering Right - 向右转向 - - Throttle - 挡杆 + Steering Left + 向左转向 - - + Steering Right + 向右转向 + + + + + + Throttle + 挡杆 + + + + + + + Brake 刹车 - - - + + + Cross × - - - + + + Square □ - - - + + + Circle ○ - - + + Triangle △ - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback 强制力回馈 - + Shift Up / R1 上移/R1 - + Shift Down / L1 下移/L1 - + L3 L3 - + R3 R3 - + Menu Up 菜单上 - + Menu Down 菜单下 - - + + X X - - + + Y Y - + Off 关 - + Low 低 - + Medium 中等 - + High 高 - + Steering Smoothing 平稳转向 - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. 按指定的百分比平滑每次轮询的转向。使用键盘时需要。 - - + + %d%% %d%% - + Steering Deadzone 转向死区 - + Steering axis deadzone for pads or non self centering wheels. 用于手柄或非自动回正方向盘的转向轴死区。 - + Steering Damping 转向减振 - + Applies power curve filter to steering axis values. Dampens small inputs. 将功率曲线过滤器应用于转向轴值。抑制小幅输入。 - + Workaround for Intermittent FFB Loss 间歇性 FFB 丢失解决方案 - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. 可解决某些方向盘硬件中导致短暂中断的错误。除非您需要否则将其禁用,因为它对许多方向盘有副作用。 - + Wheel Device 方向盘设备 - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band 鼓套件 - - + + Blue 蓝 - - + + Green 绿 - - + + Red 红 - - + + Yellow 黄 - + Orange 橙 - + Buzz Controller Buzz 控制器 - + Player 1 Red 玩家 1 红 - + Player 1 Blue 玩家 1 蓝 - + Player 1 Orange 玩家 1 橙 - + Player 1 Green 玩家 1 绿 - + Player 1 Yellow 玩家 1 黄 - + Player 2 Red 玩家 2 红 - + Player 2 Blue 玩家2 蓝 - + Player 2 Orange 玩家 2 橙 - + Player 2 Green 玩家 2 绿 - + Player 2 Yellow 玩家 2 黄 - + Player 3 Red 玩家 3 红 - + Player 3 Blue 玩家 3 蓝 - + Player 3 Orange 玩家 3 橙 - + Player 3 Green 玩家 3 绿 - + Player 3 Yellow 玩家 3 黄 - + Player 4 Red 玩家 4 红 - + Player 4 Blue 玩家 4 蓝 - + Player 4 Orange 玩家 4 橙 - + Player 4 Green 玩家 4 绿 - + Player 4 Yellow 玩家 4 黄 - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up 方向盘上 - + Wheel Down 方向盘下 - + Sega Seamic Sega Seamic - + Stick Left 摇杆左 - + Stick Right 摇杆右 - + Stick Up 摇杆上 - + Stick Down 摇杆下 - + Z Z - + L L - + R R - + Failed to open '{}' for printing. 无法打开 ‘{}’ 进行打印。 - + Printer saving to '{}'... 打印机正保存到 '{}'... - + Printer 打印机 @@ -21647,214 +23060,214 @@ Rename it to {} to remove this warning. 默认输出设备 - + DJ Hero Turntable DJ 英雄转盘 - + Triangle / Euphoria 三角 / Euphoria - + Crossfader Left 左交叉淡入器 - + Crossfader Right 右交叉淡入器 - + Left Turntable Clockwise 顺时针转动左转盘 - + Left Turntable Counterclockwise 逆时针转动左转盘 - + Right Turntable Clockwise 顺时针转动右转盘 - + Right Turntable Counterclockwise 逆时针转动右转盘 - + Left Turntable Green 左转盘绿 - + Left Turntable Red 左转盘红 - + Left Turntable Blue 左转盘蓝 - + Right Turntable Green 右转盘绿 - + Right Turntable Red 右转盘红 - + Right Turntable Blue 右转盘蓝 - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. 将灵敏度倍增应用于转盘旋转。 Xbox 360 转盘需要 256 倍增,大多数其他转盘可以使用默认的 1 倍数。 - + Effects Knob Left 效果旋钮左 - + Effects Knob Right 效果旋钮右 - + Turntable Multiplier 转盘倍增器 - + Gametrak Device Gametrak 设备 - + Foot Pedal 脚踏板 - + Left X 左 X - + Left Y 左 Y - + Left Z 左 Z - + Right X 右 X - + Right Y 右 Y - + Right Z 右 Z - - + + Invert X axis 反转 X 轴 - - + + Invert Y axis 反转 Y 轴 - - + + Invert Z axis 反转 Z 轴 - + Limit Z axis [100-4095] 限制 Z 轴 [4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 用于原装 Gametrak 控制器 - 1790 用于标准游戏手柄 - + %d %d - + RealPlay Device RealPlay 设备 - + RealPlay Racing RealPlay 赛车 - + RealPlay Sphere RealPlay 球 - + RealPlay Golf RealPlay 高尔夫 - + RealPlay Pool RealPlay 池 - + Accel X 加速 X - + Accel Y 加速 Y - + Accel Z 加速 Z - + Trance Vibrator (Rez) 迷幻振荡器 (Rez) @@ -21864,78 +23277,78 @@ Xbox 360 转盘需要 256 倍增,大多数其他转盘可以使用默认的 1 火车控制器 - + Type 2 类型 2 - + Shinkansen 新干线 - + Ryojōhen 旅情篇 - - + + Power 动力 - + A Button A 按钮 - + B Button B 按钮 - + C Button C 按钮 - + D Button D 按钮 - + Announce 通告 - + Horn 喇叭 - + Left Door 左门 - + Right Door 右门 - + Camera Button 摄像机按钮 - + Axes Passthrough 轴直通 - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. 将未经过处理的输入轴信息直通到游戏。如果您正在使用一个兼容的电车 Go 控制器请开启它。如果您正在使用任何其它摇杆请禁用它。 @@ -22803,37 +24216,37 @@ Xbox 360 转盘需要 256 倍增,大多数其他转盘可以使用默认的 1 VMManager - + Failed to back up old save state {}. 备份旧的即时存档失败 {}。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 未知游戏 - + CDVD precaching was cancelled. 已取消 CDVD 预缓存。 - + CDVD precaching failed: {} 预缓存 CDVD 失败: {} - + Error 错误 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22850,295 +24263,335 @@ Please consult the FAQs and Guides for further instructions. 请参阅常见问题解答和指南获取详细说明。 - + Resuming state 从即时存档继续 - + Boot and Debug 引导并调试 - + + Failed to load save state 载入即时存档失败 - + State saved to slot {}. 即时存档已保存到位置 {}. - - + Loading state 正在加载即时存档 - + Failed to load state (Memory card is busy) 加载即时存档失败 (记忆卡忙) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + 在开启 RetroAchievements 硬核模式时无法加载保存即时存档 {} 从位置 {}。 + + + Failed to save state (Memory card is busy) 保存即时存档失败 (记忆卡忙) - + Failed to save state to slot {} (Memory card is busy) 向位置 {} 保存即时存档失败 (记忆卡忙) - + Saving state to slot {}... 正在保存即时存档到位置 {}... - - Frame advancing - 帧步进 - - - + Disc removed. 已移除光盘。 - + Disc changed to '{}'. 已更改光盘为 '{}'。 - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} 打开新的光盘映像 '{}' 失败。正在还原为旧的映像。 错误是: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} 切换回旧光盘映像失败。正在移除光盘。 错误是: {} - - Cheats have been disabled due to achievements hardcore mode. - 由于硬核成就模式作弊已被禁用。 - - - + Fast CDVD is enabled, this may break games. 已开启快速 CDVD,这可能会破坏部分游戏。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. 循环频率/跳过不是默认设置,这可能会导致崩溃或使游戏运行太慢。 - + Upscale multiplier is below native, this will break rendering. 缩放倍数低于原生,这可能破坏渲染。 - + Mipmapping is disabled. This may break rendering in some games. 已关闭 Mipmap 贴图。这可能破坏某些游戏。 - + Debug device is enabled. This will massively reduce performance. 已启用调试设备。这会大幅降低性能。 - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - 渲染器未设置为自动。这可能导致性能和图形问题。 - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 纹理过滤未被设置为双线性 (PS2)。这可能会破坏某些游戏的渲染。 - + No Game Running 没有游戏运行 - + Trilinear filtering is not set to automatic. This may break rendering in some games. 三线性过滤未被设置为自动。这可能会破坏某些游戏的渲染。 - + Failed to save state: {}. 保存即时存档失败: {}。 - + Failed to save state to slot {}. 保存即时存档到位置 {} 失败。 - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + 在开启 RetroAchievements 硬核模式时无法加载即时存档。 + + + There is no saved {} in slot {}. 没有已保存的 {} 在位置 {}。 - - - + + + + + backup state 备份即时存档 - + Failed to load {} from slot {} (Memory card is busy) 加载 {} 从插槽 {} 失败 (记忆卡忙) - - + + + + state 即时存档 - + + Loading {} from slot {}... 正在加载 {} 从位置 {}... - + + Loading save state... + 正在加载即时存档... + + + + No disc to remove. + 没有可移除的光盘。 + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + 由于开启了 RetroAchievements 硬核模式作弊已被关闭。 + + + Blending Accuracy is below Basic, this may break effects in some games. 混合精确性低于基础,这可能会破坏某些游戏中的特效。 - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 硬件下载模式未被设置为精确,这可能会破坏某些游戏的渲染。 - + + Dithering is set to Force 32 bit. This will break rendering in some games. + 抖动被设置为强制 32 位。这将在破坏某些游戏的渲染。 + + + + Dithering is disabled. This will cause color banding in some games. + 抖动已被关闭。这会导致某些游戏中出现颜色条纹。 + + + + Integer scaling is enabled. This may shrink the image. + 已开启整数倍缩放。这可能会缩小图像。 + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + 图形 API 未设置为自动。这可能会导致性能问题和图形问题。 + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU 舍入模式未被设置为默认,这可能会破坏某些游戏。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 压制模式未被设置为默认,这可能会破坏某些游戏。 - + VU0 Round Mode is not set to default, this may break some games. VU0 舍入模式未设置为默认模式,这可能会破坏某些游戏。 - + VU1 Round Mode is not set to default, this may break some games. VU1 舍入模式未设置为默认模式,这可能会破坏某些游戏。 - + VU Clamp Mode is not set to default, this may break some games. VU 压制模式未被设置为默认,这可能会破坏某些游戏。 - + 128MB RAM is enabled. Compatibility with some games may be affected. 已开启 128MB RAM。某些游戏的兼容性将受到影响。 - + Game Fixes are not enabled. Compatibility with some games may be affected. 未启用游戏修复。某些游戏的兼容性可能会受到影响。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 未启用兼容性补丁。某些游戏的兼容性可能会受到影响。 - + Frame rate for NTSC is not default. This may break some games. NTSC 制式的帧率不是默认值。这可能会破坏某些游戏。 - + Frame rate for PAL is not default. This may break some games. PAL 制式的帧率不是默认值。这可能会破坏某些游戏。 - + EE Recompiler is not enabled, this will significantly reduce performance. 未启用 EE 重编译器,这将显著降低性能。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. 未启用 VU0 重编译器,这将显著降低性能。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. 未启用 VU1 重编译器,这将显著降低性能。 - + IOP Recompiler is not enabled, this will significantly reduce performance. 未启用 IOP 重编译器,这将显著降低性能。 - + EE Cache is enabled, this will significantly reduce performance. 已启用 EE 缓存,这将显著降低性能。 - + EE Wait Loop Detection is not enabled, this may reduce performance. 未启用 EE 等待循环检测,这将显著降低性能。 - + INTC Spin Detection is not enabled, this may reduce performance. 未启用 INTC 自旋检测,这将显著降低性能。 - + Fastmem is not enabled, this will reduce performance. 未开启 Fastmen,这会降低系统性能。 - + Instant VU1 is disabled, this may reduce performance. 即时 VU1 被禁用,这将降低性能。 - + mVU Flag Hack is not enabled, this may reduce performance. 未启用 mVU 标志 Hack,这将降低性能。 - + GPU Palette Conversion is enabled, this may reduce performance. 已启用 GPU 调色版,这将降低性能。 - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + 由于开启了 RetroAchievements 硬核模式无法启用帧步进。 + + + Texture Preloading is not Full, this may reduce performance. 纹理预载未满,这将降低性能。 - + Estimate texture region is enabled, this may reduce performance. 已启用估计纹理区域,这可能会降低性能。 - + Texture dumping is enabled, this will continually dump textures to disk. 已开启纹理转储,这将持续的转储纹理到磁盘上。 diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts index 00aebb3806..431fec6849 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts @@ -95,27 +95,27 @@ 就緒... - + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>您的RetroAchievements 登錄憑據似乎不再有效。</strong> 您必須重新輸入您的憑據才能跟蹤成就。您的密碼不會儲存在 PCSX2 中而是產生並使用訪問令牌。 - + &Login 登錄(&L) - + Logging in... 正在登錄... - + Login Error 登錄時發生錯誤 - + Login failed. Error: %1 @@ -126,17 +126,17 @@ Please check your username and password, and try again. 請檢查您的使用者名稱和密碼並再次嘗試。 - + Login failed. 登錄失敗。 - + Enable Achievements 啟用成就系統 - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? @@ -145,12 +145,12 @@ Do you want to enable tracking now? 您要立即啟用成就追蹤功能嗎? - + Enable Hardcore Mode 啟用硬核模式 - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -163,12 +163,12 @@ Do you want to enable hardcore mode? 您要立即啟用硬核模式嗎? - + Reset System 重置系統 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 系統未重置之前將無法啟用硬核模式。您要立即重置系統嗎? @@ -176,258 +176,374 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - - + + Enable Achievements 啟用成就係統 - - + + Enable Hardcore Mode 開啟硬核模式 - - + + Test Unofficial Achievements 測試非官方成就 - - + + Enable Sound Effects 啟用聲音效果 - + Notifications 通知 - - + + 5 seconds 5 秒 - + Account 賬戶 - - + + Login... 登錄... - + View Profile... 檢視檔案... - + Settings 設定 - - + + Enable Spectator Mode 開啟觀察者模式 - - + + Enable Encore Mode 開啟硬核模式 - - + + Show Achievement Notifications 顯示成就通知 - - + + Show Leaderboard Notifications 顯示排行榜通知 - - + + Overlay Settings + Overlay Settings + + + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + Bottom Right (Default) + Bottom Right (Default) + + + + Notification Position: + Notification Position: + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Bottom Right + Bottom Right + + + + Overlay Position: + Overlay Position: + + + + Enable In-Game Overlays Enable In-Game Overlays - + + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + Sound Effects Sound Effects - - - + + + Browse... Browse... - - - + + + Reset Reset - + Achievement Unlock Sound Achievement Unlock Sound - - - + + + Preview Preview - + Notification Sound Notification Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Username: Login token generated at: Username: Login token generated at: - + Game Info 遊戲資訊 - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 使用 RetroAchievement 作為成就數據庫並用其追蹤進度。要使用成就, 請在 <a href="https://retroachievements.org/">retroachievements.org</a> 登錄一個賬號。</p><p align="justify">要在遊戲中檢視成就,請按<span style=" font-weight:600;">打開暫停菜單</span>的熱鍵並從隨後的菜單中選擇<span style=" font-weight:600;">成就</span>專案。</p></body></html> - - - - - + + + + + Unchecked 已取消勾選 - + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 啟用后,PCSX2 將假定所有成就都已鎖定並且不會向伺服器發送任何解鎖通知。 - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. 啟用后,PCSX2 將列出非官方的成就集。請注意這些成就不是由 RetroAchievements 跟蹤的,所以每次達成時都會解鎖。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "挑戰" 模式的成就係統,包括排行榜跟蹤。禁用即時存檔、作弊和減速功能。 - - - + + + + Checked 選中 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 為解鎖成就和提交排名等事件播放音效。 - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - 當挑戰/已獲得的成就處於活動狀態時在螢幕右下角顯示圖示。 - - - + When enabled and logged in, PCSX2 will scan for achievements on startup. 啟用及登錄後,PCSX2將在啟動時掃描遊戲成就。 - + Displays popup messages on events such as achievement unlocks and game completion. Displays popup messages on events such as achievement unlocks and game completion. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + Custom Sound Effect Custom Sound Effect - + Any Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Reset System 重置系統 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 在系統重置之前硬核模式將不被啟用。您要立即重置系統嗎? - - + + %n seconds %n 秒 - + Username: %1 Login token generated on %2. 使用者名稱: %1 登錄令牌產生于 %2. - + Logout 註銷 - + Not Logged In. 未登錄。 @@ -435,33 +551,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. 硬核模式將在系統重啟時開啟。 - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. 無法在啟用硬核模式時執行 {0}。您要關閉硬核模式嗎? 如果您選擇了否 {0} 將被取消。 - + Hardcore mode is now enabled. 已開啟硬核模式。 - + {} (Hardcore Mode) {} (硬核模式) - + {0}, {1}. {0}, {1} - + You have unlocked {} of %n achievements Achievement popup @@ -469,7 +585,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -477,22 +593,22 @@ Login token generated on %2. - + {} (Unofficial) {} (非官方) - + Mastered {} 已掌握 {} - + {0}, {1} {0}, {1} - + %n achievements Mastery popup @@ -500,7 +616,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -508,267 +624,285 @@ Login token generated on %2. - + Leaderboard attempt started. 開始挑戰排行榜 - + Leaderboard attempt failed. 排行榜挑戰失敗 - + Your Time: {}{} 您的時間: {}{} - + Your Score: {}{} 您的得分:{}{} - + Your Value: {}{} 您的數值:{}{} - + (Submitting) (提交中) - + Achievements Disconnected 成就已斷聯 - + An unlock request could not be completed. We will keep retrying to submit this request. 無法完成解鎖成就的請求。我們將持續重試提交相關請求。 - + Achievements Reconnected 成就已聯接 - + All pending unlock requests have completed. 所有待處理的解鎖請求已成功提交。 - + Hardcore mode is now disabled. 已關閉硬核模式。 - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode 確定硬核模式 - + Active Challenge Achievements Active Challenge Achievements - + (Hardcore Mode) (硬核模式) - + You have unlocked all achievements and earned {} points! You have unlocked all achievements and earned {} points! - - + + + Switch Rankings + Switch Rankings + + + + + Change Selection + Change Selection + + + + + Back + Back + + + + Leaderboard Download Failed Leaderboard Download Failed - + Your Time: {0} (Best: {1}) Your Time: {0} (Best: {1}) - + Your Score: {0} (Best: {1}) Your Score: {0} (Best: {1}) - + Your Value: {0} (Best: {1}) Your Value: {0} (Best: {1}) - + {0} Leaderboard Position: {1} of {2} {0} Leaderboard Position: {1} of {2} - + Server error in {0}: {1} Server error in {0}: {1} - + Yes 確定 - + No 否 - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - + Unknown 未知 - + Locked 已鎖定 - + Unlocked 已解鎖 - + Unsupported 不支援 - + Unofficial 非官方 - + Recently Unlocked 最近解鎖 - + Active Challenges 啟用中挑戰 - + Almost There 快完成了 - + {} points {} 點 - + {} point {} 點 - + XXX points XXX 點數 - + Unlocked: {} 已解鎖: {} - + This game has {} leaderboards. 此遊戲有 {} 個排行榜。 - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. 因為寫實模式已關閉所以分數提交已停用。排行榜為只讀。 - + Show Best 顯示最佳 - + Show Nearby 顯示附近的 - + Rank 等級 - + Name 名稱 - + Time 時間 - + Score 分數 - + Value 數值 - + Date Submitted 提交日期 - + Downloading leaderboard data, please wait... 正在下載排行榜數據,請稍等... - - + + Loading... 加載中... - - + + This game has no achievements. 此遊戲沒有成就。 - + Failed to read executable from disc. Achievements disabled. 無法從光碟中讀取可執行檔案。成就係統已被禁用。 @@ -776,325 +910,325 @@ Leaderboard Position: {1} of {2} AdvancedSettingsWidget + + - - Use Global Setting [%1] 使用全域性設定 [%1] - + Rounding Mode 環繞模式 - - - + + + Chop/Zero (Default) 捨去 / 零 (預設) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode 接觸模式 - - - + + + Normal (Default) 普通 (預設) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler 啟用重編譯器 - + + - - - - - - - - - - - + + + + + + + + + + Checked 選中 - + Use Save State Selector Use Save State Selector - + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 將64位MIPS-IV機器碼實時轉譯為x86機器碼。 - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 等待循環檢測 - + Moderate speedup for some games, with no known side effects. 對某些遊戲有輕微的加速,沒有已知的副作用。 - + Enable Cache (Slow) 啟用快取 (慢) - - - - + + + + Unchecked 已取消勾選 - + Interpreter only, provided for diagnostic. 僅解譯器, 用於診斷。 - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC 旋轉檢測 - + Huge speedup for some games, with almost no compatibility side effects. 對某些遊戲有巨大的加速作用,對相容性幾乎沒有副作用。 - + Enable Fast Memory Access 開啟快速記憶體訪問 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) 使用后補補丁以避免在每次訪問記憶體時重新整理暫存器。 - + Pause On TLB Miss 在 TLB 缺失時暫停 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. 當 TLB 缺失時暫停虛擬機器,而不是忽略並繼續。請注意虛擬機器將在程式碼塊結束后暫停,而不是在導致異常的指令上暫停。參考控制檯檢視發生無效訪問的地址。 - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 循環模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 循環模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 壓制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 壓制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. 開啟 VU0 重編譯器 (微模式) - + Enables VU0 Recompiler. 開啟 VU0 重編譯器。 - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. 開啟 VU1 重編譯器 - + Enables VU1 Recompiler. 啟用 VU1 重編譯器。 - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU 標誌 Hack - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高相容性,可能會導致圖形錯誤。 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 將32位MIPS-I機器碼實時轉譯為x86機器碼。 - + Enable Game Fixes 啟用遊戲修復 - + Automatically loads and applies fixes to known problematic games on game start. 在遊戲開始時,對已知有問題的遊戲自動載入並應用修復。 - + Enable Compatibility Patches 啟用相容性補丁 - + Automatically loads and applies compatibility patches to known problematic games. 為已知有問題的遊戲自動載入並應用相容性補丁。 - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium 中等 - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1103,318 +1237,296 @@ Leaderboard Position: {1} of {2} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 更改這些選項可能會導致遊戲無法執行。修改風險自負, PCSX2 團隊不會為更改了這些設定的配置提供支援。 - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). 情感引擎 (MIPS-IV) - + Rounding Mode: Rounding refers here to the mathematical term. 循環模式: - - - + + + Nearest 最鄰近插值演算法 - - - - + + + + Negative 負數 - - - - + + + + Positive 正數 - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. 壓制模式: - - + + None 無 - - - + + + Normal (Default) 普通 (預設) - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Division Rounding Mode: Rounding refers here to the mathematical term. Division Rounding Mode: - + Nearest (Default) Nearest (Default) - + Chop/Zero Chop/Zero - + None ClampMode 無 - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). 額外 + 保留符號 - + Full 完全 - + Wait Loop Detection 等待循環檢測 - - + + Enable Recompiler 啟用重編譯器 - + Enable Fast Memory Access 啟用快速記憶體訪問 - + Enable Cache (Slow) 啟用快取 (慢) - + INTC Spin Detection INTC 旋轉檢測 - + Pause On TLB Miss 在 TLB 丟失時暫停 - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. 向量單元 (VU) - + VU1 Rounding Mode: VU1 舍入模式: - + mVU Flag Hack mVU 標誌 Hack - + Enable VU1 Recompiler 開啟 VU1 重編譯器 - + Enable VU0 Recompiler (Micro Mode) 開啟 VU0 重編譯器 (微模式) - + Enable Instant VU1 Enable Instant VU1 - - + + Extra 額外 - + VU0 Clamping Mode: VU0 壓制模式: - + VU0 Rounding Mode: VU0 舍入模式: - + VU1 Clamping Mode: VU1 壓制模式: - + I/O Processor (IOP, MIPS-I) I/O 處理器 (IOP、MIPS-I) - + Game Settings 遊戲設定 - + Enable Game Fixes 啟用遊戲修復 - + Enable Compatibility Patches 啟用相容性補丁 - + Create Save State Backups Create Save State Backups - + Save State On Shutdown Save State On Shutdown - - Frame Rate Control - 幀率控制 - - - - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - 赫茲 - - - - PAL Frame Rate: - PAL 幀率: - - - - NTSC Frame Rate: - NTSC 幀率: - - - + Savestate Settings Savestate Settings - + Compression Level: Compression Level: - + Compression Method: Compression Method: - + Uncompressed 未壓縮 - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) 低(快速) - + Medium (Recommended) 中(建議) - + High 中等(推薦) - + Very High (Slow, Not Recommended) 非常高(慢速,不推薦) - + Use Save State Selector Use Save State Selector - + PINE Settings PINE 設定 - + Slot: 卡槽: - + Enable 啟用 @@ -1546,13 +1658,13 @@ Leaderboard Position: {1} of {2} - + Expansion Settings Expansion Settings - + Stretch Settings Stretch Settings @@ -1600,7 +1712,7 @@ Leaderboard Position: {1} of {2} - + Mute All Sound 將所有聲音都靜音 @@ -1610,7 +1722,7 @@ Leaderboard Position: {1} of {2} 同步: - + TimeStretch (Recommended) 時間延展 (推薦) @@ -1635,191 +1747,191 @@ Leaderboard Position: {1} of {2} 輸出裝置: - + Synchronization 同步 - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. 當以超過 100% 的速度執行時, 調整音訊的節奏而不是丟棄幀。產生更好的快進/減速音訊。 - - + + Default 預設 - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. 確定時間延展器將嘗試保持填充的緩衝區大小。它有效地選擇了平均延遲,音訊將被拉伸/收縮用以將緩衝區大小保持在可控範圍內。 - + Output Latency 輸出延遲 - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. 確定從緩衝區到主機音訊輸出的延遲。可以將其設定為低於目標延遲來減少音訊延遲。 - + Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. - + Resets output volume back to the default. Resets output volume back to the default. - + Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. - + Resets fast forward volume back to the default. Resets fast forward volume back to the default. + - %1% %1% - - - - - + + + + + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. 不適用 + - - + % % - + Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - + + + - %1 ms %1 毫秒 - + Buffer Size 緩衝區大小 - + Output Volume 輸出音量 - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Unchecked Unchecked - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Expansion Mode 擴充套件模式 - + Disabled (Stereo) Disabled (Stereo) - + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - + These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. - + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - + Reset Volume 重置音量 - + Reset Fast Forward Volume Reset Fast Forward Volume - + Unknown Device "%1" Unknown Device "%1" - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - + Maximum Latency: %1 ms (minimum output latency unknown) Maximum Latency: %1 ms (minimum output latency unknown) @@ -2096,33 +2208,33 @@ Leaderboard Position: {1} of {2} - + Fast Boot 快速啟動 - + Fast Forward Boot 快進啟動 - + Checked 選中 - + Patches the BIOS to skip the console's boot animation. 修補 BIOS 跳過主機的引導動畫。 - + Unchecked 未選中 - + Removes emulation speed throttle until the game starts to reduce startup time. 取消模擬速度限制來減少遊戲啟動時間。 @@ -2226,82 +2338,75 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute 執行 - - + + -- -- - - - Enabled - 開啟 - - - - - Disabled - 關閉 - - - + Read 讀取 - + Write(C) (C) = changes, as in "look for changes". 寫入(C) - + Write 寫入 - + TYPE Warning: limited space available. Abbreviate if needed. 型別 - + OFFSET Warning: limited space available. Abbreviate if needed. 偏移 - + + DESCRIPTION + DESCRIPTION + + + SIZE / LABEL Warning: limited space available. Abbreviate if needed. 大小 / 標籤 - + INSTRUCTION Warning: limited space available. Abbreviate if needed. 指令 - + CONDITION Warning: limited space available. Abbreviate if needed. 條件 - + HITS Warning: limited space available. Abbreviate if needed. 命中 - + X Warning: limited space available. Abbreviate if needed. X @@ -2315,42 +2420,42 @@ Leaderboard Position: {1} of {2} Form - + New New - + Edit Edit - + Copy Copy - + Delete Delete - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings @@ -2392,6 +2497,11 @@ Leaderboard Position: {1} of {2} Unknown 未知 + + + Calculating checksum for track {}... + Calculating checksum for track {}... + Precaching is not supported for discs. @@ -3502,7 +3612,6 @@ You cannot undo this action. Controller Port %1 %2 - Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 @@ -3656,7 +3765,7 @@ You cannot undo this action. 攔截 DHCP - + Enabled 啟用 @@ -3761,13 +3870,13 @@ You cannot undo this action. - + 40 40 - + 120 120 @@ -3823,109 +3932,109 @@ You cannot undo this action. 內建 - - + + Use Global Setting [%1] 使用全域性設定 [%1] - + Name 名稱 - + Url Url - + Address 地址 - - + + Hosts File 主機檔案 - - + + ini (*.ini) ini (*.ini) - - - - + + + + DNS Hosts DNS 主機 - + Exported Successfully 已成功導出 - + Failed to open file 打開檔案失敗 - + No Hosts in file 檔案中沒有主機 - + Imported Successfully 匯入成功 - - + + Per Game Host list 每遊戲主機列表 - + Copy global settings? 要複製全域性設定嗎? - + Delete per game host list? 要刪除每遊戲主機列表嗎? - + HDD Image File HDD 映像檔案 - + HDD (*.raw) HDD (*.raw) - + 2000 2000 - + 100 100 - + Overwrite File? 要覆蓋檔案嗎? - + HDD image "%1" already exists. Do you want to overwrite? @@ -3934,26 +4043,64 @@ Do you want to overwrite? Do you want to overwrite? - + HDD Creator HDD 建立器 - + HDD image created 已建立 HDD 映像 - + Use Global 使用全域性設定 - + Override 覆蓋 + + DebugAnalysisSettingsTab + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Analysis + Analysis + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + DebugAnalysisSettingsWidget @@ -4139,31 +4286,121 @@ Do you want to overwrite? <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + Path Path - + Base Address Base Address - + Condition 條件 - + Add Symbol File 添加符號文件 + + DebugGSSettingsTab + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Save Alpha + Save Alpha + + + + Save Info + Save Info + + + + Save Transfer Image Data + Save Transfer Image Data + + + + Save Draw Start: + Save Draw Start: + + + + Save Draw Count: + Save Draw Count: + + + + Save Frame Start: + Save Frame Start: + + + + Save Frame Count: + Save Frame Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + DebugInteface @@ -4181,345 +4418,215 @@ Do you want to overwrite? - DebugSettingsWidget + DebugLoggingSettingsTab - - User Interface - User Interface - - - - - Analysis - 分析 - - - - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - - - - Automatically Analyze Program: - Automatically Analyze Program: - - - - Always - Always - - - - - If Debugger Is Open - If Debugger Is Open - - - - Never - 永不 - - - - Generate Symbols For IRX Exports - Generate Symbols For IRX Exports - - - - GS - GS - - - - Draw Dumping - 轉儲繪圖 - - - - Dump GS Draws - 轉儲 GS 繪圖 - - - - Save RT - 儲存 RT - - - - Save Frame - 儲存幀 - - - - Save Texture - 儲存紋理 - - - - Save Depth - 儲存深度圖 - - - - Save Alpha - Save Alpha - - - - Save Info - Save Info - - - - Save Draw Start: - Save Draw Start: - - - - Save Draw Count: - Save Draw Count: - - - - Save Frame Start: - Save Frame Start: - - - - Save Frame Count: - Save Frame Count: - - - - Hardware Dump Directory: - 硬體轉儲目錄: - - - - Software Dump Directory: - 軟體轉儲目錄: - - - - - Browse... - 瀏覽... - - - - - Open... - 打開... - - - - Trace Logging - Trace Logging - - - + Enable Enable - + EE EE - - + + DMA Control DMA Control - + SPR / MFIFO SPR / MFIFO - + VIF VIF - + COP1 (FPU) COP1 (FPU) - + MSKPATH3 MSKPATH3 - + Cache Cache - + GIF GIF - + R5900 R5900 - + COP0 COP0 - - + + HW Regs (MMIO) HW Regs (MMIO) - - + + Counters Counters - + SIF SIF - + COP2 (VU0 Macro) COP2 (VU0 Macro) - + VIFCodes VIFCodes - + Memory Memory - - + + Unknown MMIO Unknown MMIO - + IPU IPU - - + + BIOS BIOS - - + + DMA Registers DMA Registers - + GIFTags GIFTags - + IOP IOP - + CDVD CDVD - + R3000A R3000A - + Memcards Memcards - + Pad Pad - + MDEC MDEC - + COP2 (GPU) COP2 (GPU) + + + DebugSettingsWidget - + + User Interface + User Interface + + + + Analysis + 分析 + + + + If Debugger Is Open + If Debugger Is Open + + + + GS + GS + + + Analyze Program Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables - + + Checked Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging Enable Trace Logging - - - - - - - - - - - - - - - - - - - - - - + + @@ -4530,456 +4637,477 @@ Do you want to overwrite? - + + + + + + + + + + + + + + + + + + + + + + Unchecked Unchecked - + + + Classic + Classic + + + + Segmented + Segmented + + + + Minimalistic + Minimalistic + + + + Logging + Logging + + + + Refresh Interval + Refresh Interval + + + + 1000ms + 1000ms + + + + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. + + + + Show On Startup + Show On Startup + + + + Open the debugger window automatically when PCSX2 starts. + Open the debugger window automatically when PCSX2 starts. + + + + Save Window Geometry + Save Window Geometry + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + Drop Indicator Style + Drop Indicator Style + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + Globally enable / disable trace logging. Globally enable / disable trace logging. - + EE BIOS EE BIOS - + Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. - + EE Memory EE Memory - + Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. - + EE R5900 EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 EE COP1 - + Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. - + EE COP2 EE COP2 - + Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. - + EE Cache EE Cache - + Log EE cache activity. Log EE cache activity. - + EE Known MMIO EE Known MMIO - - + + Log known MMIO accesses. Log known MMIO accesses. - + EE Unknown MMIO EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. - + EE DMA Registers EE DMA Registers - - + + Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. - + EE IPU EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags EE GIF Tags - + Log GIFtag parsing activity. Log GIFtag parsing activity. - + EE VIF Codes EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 EE MSKPATH3 - + Log Path3 Masking processing. Log Path3 Masking processing. - + EE MFIFO EE MFIFO - + Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. - + EE DMA Controller EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters EE Counters - + Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. - + EE VIF EE VIF - + Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. - + EE GIF EE GIF - + Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. - + IOP BIOS IOP BIOS - + Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. - + IOP Memcards IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A IOP R3000A - + Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). - + IOP COP2 IOP COP2 - + Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. - + IOP Known MMIO IOP Known MMIO - + IOP Unknown MMIO IOP Unknown MMIO - + IOP DMA Registers IOP DMA Registers - + IOP PAD IOP PAD - + Log PAD activity. Log PAD activity. - + IOP DMA Controller IOP DMA Controller - + IOP Counters IOP Counters - + Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. - + IOP CDVD IOP CDVD - + Log CDVD hardware activity. Log CDVD hardware activity. - + IOP MDEC IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. - + EE SIF EE SIF - + Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. - DebugUserInterfaceSettingsWidget + DebugUserInterfaceSettingsTab - + Debugger Window Debugger Window - - - Save Window Geometry - Save Window Geometry - - - - + Show On Startup Show On Startup - + + Save Window Geometry + Save Window Geometry + + + Refresh Interval: Refresh Interval: - + ms ms - + Docking Docking - + Drop Indicator Style: Drop Indicator Style: - - - Drop Indicator Style - Drop Indicator Style - - - - - Classic - Classic - - - - Segmented - Segmented - - - - Minimalistic - Minimalistic - - - - Refresh Interval - Refresh Interval - - - - 1000ms - 1000ms - - - - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine. - - - - Unchecked - Unchecked - - - - Open the debugger window automatically when PCSX2 starts. - Open the debugger window automatically when PCSX2 starts. - - - - Checked - Checked - - - - Save the position and size of the debugger window when it is closed so that it can be restored later. - Save the position and size of the debugger window when it is closed so that it can be restored later. - - - - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. - - - - DebuggerEvent - - - %1... - %1... - - - - %1 %2 - %1 %2 - DebuggerEvents - Go to in - Go to in + Go to in %1 + Go to in %1 - - Add to - Add to + + Go to in... + Go to in... + + + + Add to %1 + Add to %1 + + + + Add to... + Add to... DebuggerLayout - + R5900 R5900 - + R3000 R3000 @@ -4997,65 +5125,70 @@ Do you want to overwrite? %1 (%2) - + Breakpoints Breakpoints - + Disassembly Disassembly - + Functions Functions - + Globals Globals - + Locals Locals - + Memory Search Memory Search - + Memory Memory - + Parameters Parameters - + Registers Registers - + Saved Addresses Saved Addresses - + Stack Stack - + Threads Threads + + + Modules + Modules + DebuggerWindow @@ -5104,7 +5237,7 @@ Do you want to overwrite? - + Run 執行 @@ -5230,7 +5363,7 @@ Do you want to overwrite? Are you sure you want to reset the default layouts? - + Pause 暫停 @@ -5243,160 +5376,168 @@ Do you want to overwrite? Disassembly - - + + + + Assemble Error Assemble Error - + + Unable to change assembly while core is running Unable to change assembly while core is running - + Assemble Instruction Assemble Instruction - + Go To In Disassembly Go To In Disassembly - + Cannot Go To Cannot Go To - - + + Rename Function Error Rename Function Error - + No function / symbol is currently selected. No function / symbol is currently selected. - - + + Rename Function Rename Function - + Function name Function name - + Function name cannot be nothing. Function name cannot be nothing. - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + + Paste Instruction Text + Paste Instruction Text + + + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + Follow Branch Follow Branch - + &Go to Address &Go to Address - + Go to PC on Pause Go to PC on Pause - + Add Function Add Function - + Remove Function Remove Function - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Instruction Bytes Show &Instruction Bytes - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5404,27 +5545,27 @@ Do you want to overwrite? DisassemblyViewColumnTitle - + %1 %2 %3 %4 %1 %2 %3 %4 - + %1 %2 %3 %1 %2 %3 - + Location Location - + Bytes Bytes - + Instruction Instruction @@ -5444,45 +5585,55 @@ Do you want to overwrite? No Layouts No Layouts + + + %1 #%2 + %1 #%2 + Add Another... Add Another... - + Edit Layout Edit Layout - + Reset Layout Reset Layout - + Are you sure you want to reset layout '%1'? Are you sure you want to reset layout '%1'? - - + + Confirmation Confirmation - + Delete Layout Delete Layout - + Are you sure you want to delete layout '%1'? Are you sure you want to delete layout '%1'? DockMenuBar + + + %1 (%2) + %1 (%2) + Layout Locked @@ -5536,6 +5687,11 @@ Do you want to overwrite? Set Target Set Target + + + %1 (%2) + %1 (%2) + Inherit From Layout @@ -5568,87 +5724,92 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + + FPS: N/A + FPS: N/A + + + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) 遊戲: %1 (%2) - + Rich presence inactive or unsupported. 富狀態未啟用或不支援。 - + Game not loaded or no RetroAchievements available. 遊戲未載入或無 RetroAchievements 成就可用。 - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5656,405 +5817,405 @@ Do you want to overwrite? EmulationSettingsWidget - + Speed Control 速度控制 - + Normal Speed: 正常速度: - + System Settings 系統設定 - - + + Enable Cheats 開啟作弊 - + Slow-Motion Speed: 慢動作速度: - + Fast-Forward Speed: 快進速度: - + Enable Multithreaded VU1 (MTVU) 開啟多執行緒 VU1 (MTVU) - - + + Enable Host Filesystem 開啟主機檔案系統 - - + + Enable Fast CDVD 開啟快速 CDVD - - + + Enable CDVD Precaching Enable CDVD Precaching - - + + Enable Thread Pinning Enable Thread Pinning - + EE Cycle Skipping: EE 循環跳過: - - + + Disabled 關閉 - + Mild Underclock 輕微降頻 - + Moderate Underclock 中度降頻 - + Maximum Underclock 最大降頻 - + EE Cycle Rate: EE 循環率: - + 50% (Underclock) 50% (降頻) - + 60% (Underclock) 60% (降頻) - + 75% (Underclock) 75% (降頻) - - + + 100% (Normal Speed) 100% (普通速度) - + 130% (Overclock) 130% (超頻) - + 180% (Overclock) 180% (超頻) - + 300% (Overclock) 300% (超頻) - + Frame Pacing / Latency Control 幀步調 / 延遲控制 - + frames This string will appear next to the amount of frames selected, in a dropdown box. 幀 - + Maximum Frame Latency: 最大幀延遲: - - + + Use Host VSync Timing Use Host VSync Timing - - + + Sync to Host Refresh Rate Sync to Host Refresh Rate - - + + Optimal Frame Pacing 最優幀步調 - - + + Vertical Sync (VSync) Vertical Sync (VSync) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Real-Time Clock Real-Time Clock - - + + Manually Set Real-Time Clock Manually Set Real-Time Clock - + Use Global Setting [%1] 使用全域性設定 [%1] - + Normal Speed 正常速度 - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. 設定目標模擬速度。不能保證達到此速度,如果達不到此速度,模擬器將以其所能管理的速度執行。 - - + + User Preference 使用者首選項 - - + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). + + + Checked 選中 - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. 較高的值可能會增加遊戲的內部幀速率,但會大幅增加對 CPU 的需求。較低的值將減少 CPU 負載使得輕量級遊戲在較差的 CPU 上全速執行。 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. 使模擬情感引擎跳過循環。有助於類似 SOTC 這樣的一小部分遊戲。大多數情況下這對效能是有害的。 - - - - - - - - - - + + + + + + + + + + + Unchecked 未選中 - - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - 快速訪問光碟,載入時間更短。請檢視 HDLoader 相容性列表來了解存在問題的遊戲。 - - - + Automatically loads and applies cheats on game start. 自動在遊戲啟動時載入並應用作弊。 - + Allows games and homebrew to access files / folders directly on the host computer. 允許遊戲和自製軟體直接訪問主機上的檔案/資料夾。 - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" 快進速度 - + 100% 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. 設定快進速度。當按下/切換快進熱鍵時將使用此速度。 - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" 慢動作速度 - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. 設定慢動作速度。當按下/切換慢動作熱鍵時將使用該速度。 - + EE Cycle Rate EE 循環率 - + EE Cycle Skip EE 循環跳過 - - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). - P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - 以特定順序設定特定執行緒的優先順序忽略系統排程程式。可能有助於配置大(P)核和小(E)核的CPU(例如英特爾第 12 代或來自英特爾或 AMD 等其他供應商的更新一代 CPU)。 - - - + Enable Multithreaded VU1 (MTVU1) 開啟多執行緒 VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 通常在具有 4 個或更多核心的 CPU 上有加速效果。對大多數遊戲來說都是安全的,但是也有一些是不相容的可能會卡死。 - + + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. 將垂直同步佇列大小設定為 0,使每一幀在輪詢輸入並開始下一幀之前由 GS 完成並呈現。使用此設定可以減少輸入延遲但代價是顯著提高了 CPU 和 GPU 需求。 - + Maximum Frame Latency 最大幀延遲 - + 2 Frames 2 幀 - - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - - - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] 使用全域性設定 [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. 不限制 - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. 自定義 - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] 自定義 [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed 自定義速度 - + Enter Custom Speed 輸入自定義速度 @@ -6062,12 +6223,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). @@ -6141,12 +6302,12 @@ Do you want to overwrite? FileOperations - + Failed to show file Failed to show file - + Failed to show file in file explorer. The file was: %1 @@ -6155,30 +6316,30 @@ The file was: %1 The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer Show in Folder - + Show in Finder macOS action to show a file in Finder Show in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory - + Failed to open URL Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6190,417 +6351,445 @@ The URL was: %1 FolderSettingsWidget - + Cache Directory 快取目錄 - - - - - + + + + + + Browse... 瀏覽... - - - - - + + + + + + Open... 打開... - - - - - + + + + + + Reset 重置 - + Used for storing shaders, game list, and achievement data. 用於儲存著色器、遊戲列表,以及成就數據。 - + Cheats Directory 作弊目錄 - + Used for storing .pnach files containing game cheats. 用於儲存含有遊戲作弊的 .pnach 檔案目錄。 - + Covers Directory 封面目錄 - + Used for storing covers in the game grid/Big Picture UIs. 用於在遊戲網格/大圖片用戶界面中儲存封面。 - + + Video Dumping Directory + Video Dumping Directory + + + + Used for storing video captures. + Used for storing video captures. + + + Snapshots Directory 快照目錄 - + Used for screenshots and saving GS dumps. 使用者儲存截圖並儲存 GS 轉儲。 - + + Save Snapshots in Game-Specific Folders + Save Snapshots in Game-Specific Folders + + + Save States Directory 即時存檔目錄 - + Used for storing save states. 用於儲存即時存檔。 + + + Organize Screenshots by Game + Organize Screenshots by Game + + + + Unchecked + Unchecked + + + + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder + FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。 - + Use Global Setting 使用全域性設定 - + Automatic binding failed, no devices are available. 自動繫結失敗,沒有可用裝置。 - + Game title copied to clipboard. 遊戲標題已複製到剪貼簿。 - + Game serial copied to clipboard. 遊戲序列號已複製到剪貼簿。 - + Game CRC copied to clipboard. 遊戲 CRC 已複製到剪貼簿。 - + Game type copied to clipboard. 遊戲型別已複製到剪貼簿。 - + Game region copied to clipboard. 遊戲區域已複製到剪貼簿。 - + Game compatibility copied to clipboard. 遊戲相容性已複製到剪貼簿。 - + Game path copied to clipboard. 遊戲路徑已複製到剪貼簿。 - + Controller settings reset to default. 已將控制器設定重置為預設。 - + No input profiles available. 沒有可用的輸入方案。 - + Create New... 新建... - - Enter the name of the input profile you wish to create. - 請輸入您要建立的輸入方案名稱。 - - - + Are you sure you want to restore the default settings? Any preferences will be lost. 您確實要恢復預設設定嗎?所有參數都將丟失。 - + Settings reset to defaults. 設定已被重置為預設值。 - + No save present in this slot. 此位置中無存檔。 - + No save states found. 找不到即時存檔。 - + Failed to delete save state. 刪除即時存檔失敗。 - + Failed to copy text to clipboard. 複製文字到剪貼簿失敗。 - + This game has no achievements. 此遊戲沒有成就。 - + This game has no leaderboards. 此遊戲沒有排行榜。 - + Reset System 重置系統 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 不會啟用硬核模式直到系統被重置。您要立即重置系統嗎? - + Launch a game from images scanned from your game directories. 從您遊戲目錄掃瞄所獲得的圖片啟動遊戲。 - + Launch a game by selecting a file/disc image. 通過選擇一個檔案/光碟映像啟動遊戲。 - + Start the console without any disc inserted. 在沒有插入任何光碟的情況下啟動主機。 - + Start a game from a disc in your PC's DVD drive. 啟動您 PC 的 DVD 驅動器中光碟上的遊戲。 - + No Binding 沒有繫結 - + Setting %s binding %s. 設定 %s 繫結 %s。 - + Push a controller button or axis now. 現在請按下控制的按鈕或軸。 - + Timing out in %.0f seconds... %.0f 秒后超時... - + Unknown 未知 - + OK 確定 - + Select Device 選擇驅動器 - + Details 詳情 - + Options 選項 - + Copies the current global settings to this game. 複製目前的全域性設定到此遊戲。 - + Clears all settings set for this game. 清除此遊戲的所有設定。 - + Behaviour 行為 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模擬執行時防止螢幕保護程式啟用和主機休眠。 - + Shows the game you are currently playing as part of your profile on Discord. 將您目前正在遊玩的遊戲顯示在 Discord 中您個人檔案中。 - + Pauses the emulator when a game is started. 遊戲開始時暫停模擬器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。 - + Pauses the emulator when you open the quick menu, and unpauses when you close it. 在您打開快速菜單時暫停模擬器。並在您關閉它時取消暫停。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 確認按下熱鍵時是否顯示確認關閉模擬器/遊戲的提示。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 關機或退出時自動儲存模擬器狀態。然後您可以直接從下一次停止的位置繼續。 - + Game Display 遊戲顯示 - + Switches between full screen and windowed when the window is double-clicked. 雙擊視窗時在全屏和視窗之間切換。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 當模擬器處於全屏模式時隱藏滑鼠指針/游標。 - + Determines how large the on-screen messages and monitor are. 確定屏顯訊息和監視器的大小。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在螢幕的右上角以百分比形式顯示系統的當前模擬速度。 - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 在顯示器的右上角顯示系統每秒視訊幀(或垂直同步)數。 - + Shows the CPU usage based on threads in the top-right corner of the display. 在顯示器的右上角顯示基於執行緒的 CPU 佔用率。 - + Shows the host's GPU usage in the top-right corner of the display. 在顯示器的右上角顯示主機的 GPU 佔用率。 - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. 在顯示器的右上角顯示有關 GS (原語、繪製呼叫) 的統計資訊。 - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 在快進、暫停和其他異常狀態處於活動狀態時顯示指示器。 - + Shows the current configuration in the bottom-right corner of the display. 在顯示器的右下角顯示目前配置。 - + Shows the current controller state of the system in the bottom-left corner of the display. 在顯示器的左下角顯示系統的當前控制器狀態。 - + Displays warnings when settings are enabled which may break games. 當設定可能破壞遊戲時顯示警告。 - + Resets configuration to defaults (excluding controller settings). 將設定重置為預設 (控制器設定除外)。 - + Changes the BIOS image used to start future sessions. 更改啟動下次會話所需的 BIOS 映像。 - + Automatic 自動 - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6609,2072 +6798,2201 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS配置 - + BIOS Selection 選擇 BIOS - + Options and Patches 選項和補丁 - + Skips the intro screen, and bypasses region checks. 跳過標題畫面,並且繞過區域檢測。 - + Speed Control 速度控制 - + Normal Speed 普通速度 - + Sets the speed when running without fast forwarding. 設定在沒有快進時的速度。 - + Fast Forward Speed 快進速度 - + Sets the speed when using the fast forward hotkey. 設定使用快進熱鍵時的速度。 - + Slow Motion Speed 慢動作速度 - + Sets the speed when using the slow motion hotkey. 設定使用慢動作熱鍵時的速度。 - + System Settings 系統設定 - + EE Cycle Rate EE 循環率 - + Underclocks or overclocks the emulated Emotion Engine CPU. 降頻或超頻所模擬的情感引擎 CPU。 - + EE Cycle Skipping EE 循環跳過 - + Enable MTVU (Multi-Threaded VU1) 開啟 MTVU (多執行緒 VU1) - + Enable Instant VU1 開啟即時 VU1 - + Enable Cheats 開啟作弊 - + Enables loading cheats from pnach files. 開啟從 pnach 檔案載入作弊。 - + Enable Host Filesystem 開啟主機檔案系統 - + Enables access to files from the host: namespace in the virtual machine. 開啟訪問主機中的檔案:虛擬機器中的名稱空間。 - + Enable Fast CDVD 開啟快速 CDVD - + Fast disc access, less loading times. Not recommended. 快速光碟訪問,較少的載入時間。不推薦。 - + Frame Pacing/Latency Control 幀調整/延遲控制 - + Maximum Frame Latency 最大幀延遲 - + Sets the number of frames which can be queued. 設定可以排隊的幀數量。 - + Optimal Frame Pacing 最佳幀調步 - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. 在每一幀之後同步 EE 和 GS 執行緒。最低輸入延遲,但增加了系統需求。 - + Speeds up emulation so that the guest refresh rate matches the host. 加快模擬速度,使來賓重新整理率與宿主匹配。 - - Renderer - 渲染器 - - - + Selects the API used to render the emulated GS. 選擇用於渲染模擬 GS 的 API。 - + Synchronizes frame presentation with host refresh. 使幀顯示與主機重新整理同步。 - + Display 顯示 - + Aspect Ratio 高寬比 - + Selects the aspect ratio to display the game content at. 選擇用於顯示遊戲內容的高寬比。 - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. 選擇檢測到正在播放 FMV 時的高寬比。 - + Deinterlacing 反交錯 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. 選擇將 PS2 的隔行輸出轉換為逐行顯示的演算法。 - + Screenshot Size 截圖尺寸 - + Determines the resolution at which screenshots will be saved. 確定儲存螢幕截圖的解析度。 - + Screenshot Format 截圖格式 - + Selects the format which will be used to save screenshots. 選擇儲存螢幕截圖的格式。 - + Screenshot Quality 截圖質量 - + Selects the quality at which screenshots will be compressed. 選擇螢幕截圖的壓縮質量。 - + Vertical Stretch 垂直拉伸 - + Increases or decreases the virtual picture size vertically. 增大或減小可見畫面的垂直尺寸。 - + Crop 裁剪 - + Crops the image, while respecting aspect ratio. 裁剪影象,同時考慮縱橫比。 - + %dpx %dpx - + Bilinear Upscaling 雙線性升格 - + Smooths out the image when upscaling the console to the screen. 在將主機畫面升格到螢幕時平滑畫面。 - + Integer Upscaling 整數倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。 - + Screen Offsets 螢幕偏移 - + Enables PCRTC Offsets which position the screen as the game requests. 開啟根據遊戲要求定位螢幕的 PCRTC 偏移量。 - + Show Overscan 顯示過掃瞄 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。 - + Anti-Blur 反模糊 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。 - + Rendering 渲染 - + Internal Resolution 內部解析度 - + Multiplies the render resolution by the specified factor (upscaling). 按指定倍數放大渲染解析度(升格)。 - + Mipmapping 紋理貼圖 - + Bilinear Filtering 雙線性過濾 - + Selects where bilinear filtering is utilized when rendering textures. 選擇渲染紋理時使用雙線性過濾的位置。 - + Trilinear Filtering 三線性過濾 - + Selects where trilinear filtering is utilized when rendering textures. 選擇渲染紋理時使用三線性過濾的位置。 - + Anisotropic Filtering 各意向性過濾 - + Dithering 抖動 - + Selects the type of dithering applies when the game requests it. 選擇遊戲請求抖動時要使用的型別。 - + Blending Accuracy 混合精確性 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. 當模擬主機圖形 API 不支援的混合模式時,確定精度水平。 - + Texture Preloading 預載入紋理 - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 在使用時將完整紋理上載到 GPU,而不僅僅是已使用的區域。可以在某些遊戲中提高效能。 - + Software Rendering Threads 軟體渲染執行緒 - + Number of threads to use in addition to the main GS thread for rasterization. 用於附加在光柵化的主 GS 執行緒上的執行緒數。 - + Auto Flush (Software) 自動重新整理 (軟體) - + Force a primitive flush when a framebuffer is also an input texture. 當幀緩衝區也是輸入紋理時強制基本體重新整理。 - + Edge AA (AA1) 邊緣 AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). 開啟模擬 GS 的邊緣抗鋸齒 (AA1)。 - + Enables emulation of the GS's texture mipmapping. 開啟模擬 GS 的紋理貼圖。 - + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared 共享 - + Input Profile Input Profile - + Appearance Appearance - + Selects the color style to be used for Big Picture Mode. Selects the color style to be used for Big Picture Mode. - + + When Big Picture mode is started, the game list will be displayed instead of the main menu. + When Big Picture mode is started, the game list will be displayed instead of the main menu. + + + Show a save state selector UI when switching slots instead of showing a notification bubble. Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration Integration - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Hardware Fixes 硬體修復 - + Manual Hardware Fixes 手動硬體修復 - + Disables automatic hardware fixes, allowing you to set fixes manually. 關閉自動硬體修復,允許您手動設定修復。 - + CPU Sprite Render Size CPU 活動塊渲染器大小 - + Uses software renderer to draw texture decompression-like sprites. 使用軟體渲染器繪製類似於紋理解壓縮的活動塊。 - + CPU Sprite Render Level CPU 活動塊渲染器水平 - + Determines filter level for CPU sprite render. 確定 CPU 活動塊渲染器的濾鏡水平。 - + Software CLUT Render 軟體 Clut 渲染 - + Uses software renderer to draw texture CLUT points/sprites. 使用軟體渲染器繪製紋理 CLUT 點/活動塊。 - + GPU Target CLUT GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start 跳過描繪開始 - + Object range to skip drawing. 要跳過描繪的對象範圍。 - + Skip Draw End 跳過描繪結束 - + Auto Flush (Hardware) 自動重新整理 (硬體) - + CPU Framebuffer Conversion CPU 幀緩衝轉換 - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features 關閉安全功能 - + This option disables multiple safe features. 此選項會關閉多個安全功能。 - + This option disables game-specific render fixes. 此選項會關閉指定的遊戲渲染器修復。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 渲染新幀時上載 GS 數據以準確再現某些效果。 - + Disable Partial Invalidation 禁用部分失效 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 當存在任何相交時移除紋理快取條目,而不僅僅是相交區域。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。 - + Read Targets When Closing 關閉時讀取目標 - + Flushes all targets in the texture cache back to local memory when shutting down. 關閉時將紋理快取中的所有目標重新整理回本地記憶體。 - + Estimate Texture Region 估計紋理區域 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。 - + GPU Palette Conversion GPU 調色板轉換 - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. 相對於放大比例調整頂點。 - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite 活動塊環繞 - + Adjusts sprite coordinates. 調節活動塊座標。 - + Bilinear Upscale 雙線性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由於在縮放時會進行雙線性過濾所以可以平滑紋理。 - + Adjusts target texture offsets. 調節目標紋理偏移。 - + Align Sprite 排列活動塊 - + Fixes issues with upscaling (vertical lines) in some games. 修正了某些遊戲中升格(垂直線)問題。 - + Merge Sprite 合併活動快 - + Replaces multiple post-processing sprites with a larger single sprite. 將多個后處理活動塊替換為更大的單個塊。 - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. 降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。 - + Unscaled Palette Texture Draws 未縮放的調色板紋理繪製 - + Can fix some broken effects which rely on pixel perfect precision. 可以修復一些依賴於畫素完美精度的破碎效果。 - + Texture Replacement 紋理替換 - + + Show Patches + Show Patches + + + + OSD Messages Position + OSD Messages Position + + + + OSD Performance Position + OSD Performance Position + + + Load Textures 載入紋理 - + Loads replacement textures where available and user-provided. 載入使用者提供的可用替換紋理。 - + Asynchronous Texture Loading 非同步紋理載入 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 將替換紋理載入到輔助執行緒上,從而在啟用替換時減少微卡頓。 - + Precache Replacements 預快取替換 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 預先載入所有的替換紋理到記憶體中。不再需要非同步載入。 - + Replacements Directory 替換目錄 - + Folders 資料夾 - + Texture Dumping 紋理轉儲 - + Dump Textures 轉儲紋理 - + Dump Mipmaps 轉儲紋理貼圖 - + Includes mipmaps when dumping textures. 在轉儲紋理時包含紋理貼圖。 - + Dump FMV Textures 轉儲 FMV 紋理 - + Allows texture dumping when FMVs are active. You should not enable this. 在 FNV 活動時允許紋理轉儲。您應該開啟此選項。 - + Post-Processing 後置處理 - + FXAA FXAA - + Enables FXAA post-processing shader. 開啟 FXAA后處理著色器。 - + Contrast Adaptive Sharpening 對比度自適應銳化 - + Enables FidelityFX Contrast Adaptive Sharpening. 開啟 FidelityFX 對比度自適應銳化。 - + CAS Sharpness CAS 銳化 - + Determines the intensity the sharpening effect in CAS post-processing. 確定 CAS 后處理中銳化效果的強度。 - + Filters 濾鏡 - + Shade Boost Shade Boost - - Enables brightness/contrast/saturation adjustment. - 開啟亮度/對比度/飽和度調整。 - - - + Shade Boost Brightness Shade Boost 亮度 - + Adjusts brightness. 50 is normal. 調節亮度。50 為普通。 - + Shade Boost Contrast Shade Boost 對比度 - + Adjusts contrast. 50 is normal. 調節對比度。50 為普通。 - + Shade Boost Saturation Shade Boost 飽和度 - + Adjusts saturation. 50 is normal. 調節飽和度。50 為普通。 - + TV Shaders TV 著色器 - + Advanced 高級 - + Skip Presenting Duplicate Frames 跳過顯示重複幀 - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode 硬體下載模式 - + Changes synchronization behavior for GS downloads. 更改 GS 下載的同步行為。 - + Allow Exclusive Fullscreen 允許獨佔全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 覆蓋驅動的啓發式規則以啟用獨佔全屏或直接翻轉/掃瞄。 - + Override Texture Barriers 覆蓋紋理光柵 - + Forces texture barrier functionality to the specified value. 將紋理屏障功能強制設定為指定值。 - + GS Dump Compression GS 轉儲壓縮 - + Sets the compression algorithm for GS dumps. 設定 GS 轉儲的壓縮演算法。 - + Disable Framebuffer Fetch 關閉幀緩衝獲取 - + Prevents the usage of framebuffer fetch when supported by host GPU. 當主機 GPU 支援時防止使用幀緩衝區提取。 - + Disable Shader Cache 關閉著色器快取 - + Prevents the loading and saving of shaders/pipelines to disk. 防止載入以及儲存著色器/管道到磁碟上。 - + Disable Vertex Shader Expand 關閉頂點著色器擴充套件 - + Falls back to the CPU for expanding sprites/lines. 退回到 CPU 以擴充套件活動塊/行數。 - + Changes when SPU samples are generated relative to system emulation. 相對於系統模擬產生 SPU 採樣時更改。 - + %d ms %d ms - + Settings and Operations 設定與操作 - + Creates a new memory card file or folder. 建立一個新的記憶卡或資料夾。 - + Simulates a larger memory card by filtering saves only to the current game. 通過過濾僅用於目前遊戲存檔來模擬一個更大的記憶卡。 - + If not set, this card will be considered unplugged. 如果未設定,此卡將被視為未插入。 - + The selected memory card image will be used for this slot. 選定的記憶卡映像將用於此位置。 - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger 觸發 - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. + +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + Graphics API + Graphics API + + + Version: %s Version: %s - + + RetroAchievements + RetroAchievements + + + + Username + Username + + + + Password + Password + + + + Logging in... + Logging in... + + + + Shows icons in the screen when a challenge/primed achievement is active. + Shows icons in the screen when a challenge/primed achievement is active. + + + + Shows icons in the screen when leaderboard tracking is active. + Shows icons in the screen when leaderboard tracking is active. + + + + Determines where achievement/leaderboard overlays are positioned on the screen. + Determines where achievement/leaderboard overlays are positioned on the screen. + + + + Determines where achievement/leaderboard notification popups are positioned on the screen. + Determines where achievement/leaderboard notification popups are positioned on the screen. + + + {:%H:%M} {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} Slot {} - + {0} Slot {1} {0} Slot {1} - + + Login failed. +Error: {} + +Please check your username and password, and try again. + Login failed. +Error: {} + +Please check your username and password, and try again. + + + Dark Dark - + Light Light - + Grey Matter Grey Matter - + Untouched Lagoon Untouched Lagoon - + Baby Pastel Baby Pastel - + Pizza Time! Pizza Time! - + PCSX2 Blue PCSX2 Blue - + Scarlet Devil Scarlet Devil - + Violet Angel Violet Angel - + Cobalt Sky Cobalt Sky - + AMOLED AMOLED - + Enabled Enabled - + + Direct3D 12 (Not Recommended) + Direct3D 12 (Not Recommended) + + + + Software Renderer + Software Renderer + + + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Align to Native Align to Native - + Align to Native - with Texture Offset Align to Native - with Texture Offset - + Aggressive Aggressive - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select 選擇 - + Parent Directory Parent Directory - + Enter Value 輸入數值 - + About 關於 - + Toggle Fullscreen 切換全屏 - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game 選擇遊戲 - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version 顯示PCSE2版本 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card 建立記憶卡 - + Configuration 配置 - + Start Game 開始遊戲 - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back 返回 - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 退出PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode 桌面模式 - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). 重置所有配置為預設值 (包含繫結)。 - + Replaces these settings with a previously saved input profile. 將這些設定重置為上次儲存的輸入方案。 - + Stores the current settings to an input profile. 儲存目前的設定到一個輸入方案。 - + Input Sources 輸入源 - + The SDL input source supports most controllers. SDL 輸入源支援最多控制器。 - + Provides vibration and LED control support over Bluetooth. 通過藍芽提供震動和 LED 控制支援。 - + Allow SDL to use raw access to input devices. 允許 SDL 使用 raw 訪問輸入裝置。 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Xinput 源提供對 XBox 360/XBox One/XBox Series 控制器的支援。 - + Multitap 多分插 - + Enables an additional three controller slots. Not supported in all games. 開啟一個額外的三個控制器插槽。不是所有遊戲都支援。 - + Attempts to map the selected port to a chosen controller. 嘗試對映選定的埠到選定的控制器上。 - + Determines how much pressure is simulated when macro is active. 確定當宏處於活動狀態時模擬的壓力大小。 - + Determines the pressure required to activate the macro. 確定啟用宏所需的壓力。 - + Toggle every %d frames 切換每 %d 幀 - + Clears all bindings for this USB controller. 清除此 USB 控制器的所有繫結。 - + Data Save Locations 數據儲存位置 - + Show Advanced Settings 顯示高級設定 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 更改這些選項可能會導致遊戲無法執行。修改風險自負,PCSX2 團隊不會為更改了這些設定的配置提供支援。 - + Logging Logging - + System Console 系統控制檯 - + Writes log messages to the system console (console window/standard output). 寫入日誌訊息到系統控制檯 (控制檯視窗/標準輸出)。 - + File Logging 檔案日誌 - + Writes log messages to emulog.txt. 寫入日誌訊息到 emulog.txt。 - + Verbose Logging 詳細日誌記錄 - + Writes dev log messages to log sinks. 將開發日誌訊息寫入日誌接收器。 - + Log Timestamps 記錄時間戳 - + Writes timestamps alongside log messages. 在日誌訊息旁邊寫入時間戳。 - + EE Console EE 控制檯 - + Writes debug messages from the game's EE code to the console. 將除錯訊息從遊戲的 EE 程式碼寫入控制檯。 - + IOP Console IOP 控制檯 - + Writes debug messages from the game's IOP code to the console. 將除錯訊息從遊戲的 IOP 程式碼寫入控制檯。 - + CDVD Verbose Reads CDVD 詳細讀取 - + Logs disc reads from games. 記錄遊戲讀取光碟。 - + Emotion Engine 情感引擎 - + Rounding Mode 環繞模式 - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 確定如何四捨五入浮點運算的結果。有些遊戲需要特定的設定。 - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode 接觸模式 - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 確定如何處理超出範圍的浮點數。有些遊戲需要特定的設定。 - + Enable EE Recompiler 開啟 EE 重編譯器 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 執行 64 位 MIPS-IV 機器碼到本機程式碼的實時二進制轉換。 - + Enable EE Cache 開啟 EE 快取 - + Enables simulation of the EE's cache. Slow. 開啟模擬 EE 快取。慢。 - + Enable INTC Spin Detection 開啟 INTC 自旋檢測 - + Huge speedup for some games, with almost no compatibility side effects. 對某些遊戲有巨大的加速作用,幾乎沒有相容性的副作用。 - + Enable Wait Loop Detection 開啟等待循環檢測 - + Moderate speedup for some games, with no known side effects. 適度加速某些遊戲,沒有已知的副作用。 - + Enable Fast Memory Access 開啟快速記憶體訪問 - + Uses backpatching to avoid register flushing on every memory access. 使用回補以避免在每次記憶體訪問時重新整理暫存器。 - + Vector Units 向量單元 - + VU0 Rounding Mode VU0 循環模式 - + VU0 Clamping Mode VU0 壓制模式 - + VU1 Rounding Mode VU1 循環模式 - + VU1 Clamping Mode VU1 壓制模式 - + Enable VU0 Recompiler (Micro Mode) 開啟 VU0 重編譯器 (微模式) - + New Vector Unit recompiler with much improved compatibility. Recommended. 新的向量單元重編譯器將大幅改善相容性。推薦。 - + Enable VU1 Recompiler 開啟 VU1 重編譯器 - + Enable VU Flag Optimization 開啟 VU 標誌優化 - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高相容性,可能會導致圖形錯誤。 - + I/O Processor I/O 處理器 - + Enable IOP Recompiler 開啟 IOP 重編譯器 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 執行 32 位 MIPS-I 機器碼到本機程式碼的實時二進制轉換。 - + Graphics 圖形 - + Use Debug Device 使用除錯裝置 - + Settings 設定 - + No cheats are available for this game. 沒有此遊戲可用的作弊。 - + Cheat Codes 作弊程式碼 - + No patches are available for this game. 沒有此遊戲可用的補丁。 - + Game Patches 遊戲補丁 - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 啟用作弊可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。 - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 啟用遊戲補丁可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。 - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. 使用補丁的風險自負,PCSX2 團隊將不會為啟用遊戲補丁的使用者提供支援。 - + Game Fixes 遊戲修正 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. 除非您知道每個選項的作用以及這樣做的影響,否則不應修改遊戲修復。 - + FPU Multiply Hack FPU 乘法 Hack - + For Tales of Destiny. 用於宿命傳說。 - + Preload TLB Hack 預載 TLB Hack - + Needed for some games with complex FMV rendering. 某些複雜 FMV 渲染的遊戲需要。 - + Skip MPEG Hack 跳過 MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. 跳過遊戲中的視訊/FMV 以避免遊戲掛起/凍結。 - + OPH Flag Hack OPH 標誌 Hack - + EE Timing Hack EE 計時 Hack - + Instant DMA Hack 即時 DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 已知對下列遊戲有效: 瑪娜傳奇 1、沙塵之鎖、敵後陣線。 - + For SOCOM 2 HUD and Spy Hunter loading hang. 用於 SOCOM 2 HUD 和 Spy Hunter 載入掛起。 - + VU Add Hack VU 加法 Hack - + Full VU0 Synchronization 完整 VU0 同步 - + Forces tight VU0 sync on every COP2 instruction. 在每個 COP2 指令上強制嚴格 VU0 同步。 - + VU Overflow Hack VU 溢出 Hack - + To check for possible float overflows (Superman Returns). 檢測可能的浮點溢出 (超人迴歸)。 - + Use accurate timing for VU XGKicks (slower). 為 VU XGKicks 使用精確計時 (較慢)。 - + Load State 載入即時存檔 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State 儲存即時存檔 - + Load Resume State 載入並繼續即時存檔 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8683,2116 +9001,2314 @@ Do you want to load this save and continue? 您要載入此存檔並繼續嗎? - + Region: 區域: - + Compatibility: 相容性: - + No Game Selected 沒有選擇遊戲 - + Search Directories 搜索目錄 - + Adds a new directory to the game search list. 新增一個新目錄到遊戲搜索列表。 - + Scanning Subdirectories 掃瞄子目錄 - + Not Scanning Subdirectories 不掃瞄子目錄 - + List Settings 列表設定 - + Sets which view the game list will open to. 設定打開遊戲列表時的檢視。 - + Determines which field the game list will be sorted by. 確定將按哪個欄位對遊戲列表進行排序。 - + Reverses the game list sort order from the default (usually ascending to descending). 顛倒遊戲列表的預設排序(通常是升序到降序)。 - + Cover Settings 封面設定 - + Downloads covers from a user-specified URL template. 從使用者指定的URL模板下載封面。 - + Operations 操作 - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. 標識新增到遊戲目錄中的任何新檔案。 - + Forces a full rescan of all games previously identified. 強制重新掃瞄之前確定的所有遊戲。 - + Download Covers 下載封面 - + About PCSX2 關於 PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 是一個免費的開源 PlayStation2(PS2) 模擬器。它的目的是使用 MIPS CPU 直譯器、重新編譯器以及用於管理硬體狀態以及 PS 系統記憶體的虛擬機器的組合來模擬PS2的硬體。這使您可以在您的 PC 上玩 PS2 遊戲,並具有許多其他功能和好處。 - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 和 PS2 是索尼互動娛樂公司的註冊商標。此應用程式與索尼互動娛樂公司沒有任何關聯。 - + When enabled and logged in, PCSX2 will scan for achievements on startup. 啟用並登錄后,PCSX2 將在啟動時掃瞄成就。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "挑戰" 模式的成就,包括排行榜跟蹤。禁用即時存檔、作弊和減速功能。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 顯示例如成就解鎖和排行榜提交等事件的彈出訊息。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 為成就解鎖和排行榜提交等活動播放音效。 - - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - 當挑戰/已獲得的成就處於活動狀態時在螢幕右下角顯示圖示。 - - - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 啟用后,PCSX2 將列出非官方設定的成就。這些成就不會被 RetroAchievements 所追蹤。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 啟用后,PCSX2 將假定所有成就都已鎖定不會向伺服器發送任何解鎖通知。 - + Error 錯誤 - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control 音效控制 - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization 同步 - + Buffer Size 緩衝區大小 - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account 帳號 - + Logs out of RetroAchievements. 從 RetroAchievements 註銷。 - + Logs in to RetroAchievements. 登錄到 RetroAchievements。 - + Current Game 當前遊戲 - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} 不是一個有效的光碟映像。 - + Automatic mapping completed for {}. 為 {} 自動對映完成。 - + Automatic mapping failed for {}. 為 {} 自動對映失敗。 - + Game settings initialized with global settings for '{}'. 為 '{}' 使用全域性設定初始化遊戲設定。 - + Game settings have been cleared for '{}'. 已為 '{}' 清除設定。 - + Uses {} as confirm when using a controller Uses {} as confirm when using a controller - + {} (Current) {} (目前) - + {} (Folder) {} (資料夾) - + Failed to load '{}'. 載入 』{}『 失敗。 - + Input profile '{}' loaded. 已載入輸入方案 '{}'。 - + Input profile '{}' saved. 已儲存輸入方案 '{}'。 - + Failed to save input profile '{}'. 儲存輸入方案 '{}' 失敗。 - + Port {} Controller Type 埠 {} 控制器型別 - + Select Macro {} Binds 選擇宏 {} 繫結 - + Port {} Device 埠 {} 裝置 - + Port {} Subtype 埠 {} 子型別 - + {} unlabelled patch codes will automatically activate. {} 個無標籤的補丁程式碼將會被自動啟用。 - + {} unlabelled patch codes found but not enabled. 不會開啟 {} 個無標籤的補丁程式碼。 - + This Session: {} 此會話: {} - + All Time: {} 所有時間: {} - + Save Slot {0} 存檔位置 {0} - + Saved {} 已儲存 {} - + {} does not exist. {} 不存在。 - + {} deleted. 已刪除 {}。 - + Failed to delete {}. 刪除 {} 失敗。 - + File: {} 檔案:{} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} 已遊玩時間: {} - + Last Played: {} 最後遊玩時間: {} - + Size: {:.2f} MB 大小: {:.2f} MB - + Left: 左: - + Top: 上: - + Right: 右: - + Bottom: 下: - + Summary 統計 - + Interface Settings 界面設定 - + BIOS Settings BIOS 設定 - + Emulation Settings 模擬設定 - + Graphics Settings 圖形設定 - + Audio Settings 音訊設定 - + Memory Card Settings 記憶卡設定 - + Controller Settings 控制器設定 - + Hotkey Settings 熱鍵設定 - + Achievements Settings 成就設定 - + Folder Settings 資料夾設定 - + Advanced Settings 高級設定 - + Patches 補丁 - + Cheats 修改 - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% 速度 - + 60% Speed 60% 速度 - + 75% Speed 75% 速度 - + 100% Speed (Default) 100% 速度 (預設) - + 130% Speed 130% 速度 - + 180% Speed 180% 速度 - + 300% Speed 300% 速度 - + Normal (Default) 普通 (預設) - + Mild Underclock 輕微降頻 - + Moderate Underclock 中度降頻 - + Maximum Underclock 最大降頻 - + Disabled 關閉 - + + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter your user name and password for retroachievements.org below. + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + 0 Frames (Hard Sync) 0 幀 (硬同步) - + 1 Frame 1 幀 - + 2 Frames 2 幀 - + 3 Frames 3 幀 - + None 無 - + + + Top Left + Top Left + + + + + Top Center + Top Center + + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Enter the name for the new memory card. + Enter the name for the new memory card. + + + + Memory card name cannot be empty. + Memory card name cannot be empty. + + + + PS1 (128KB) + PS1 (128KB) + + + + Folder + Folder + + + + Yes - Enable NTFS compression + Yes - Enable NTFS compression + + + + No - Disable NTFS compression + No - Disable NTFS compression + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + + Determines where on-screen display messages are positioned. + Determines where on-screen display messages are positioned. + + + + Determines where performance statistics are positioned. + Determines where performance statistics are positioned. + + + + Enables brightness/contrast/gamma/saturation adjustment. + Enables brightness/contrast/gamma/saturation adjustment. + + + + Shade Boost Gamma + Shade Boost Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + + NTSC Frame Rate + NTSC Frame Rate + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + Shows Titles for Games when in Game Grid View Mode + Shows Titles for Games when in Game Grid View Mode + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + Extra + Preserve Sign 終極 + 保留符號 - + Full 完全 - + Extra 額外 - + Automatic (Default) 自動 (預設) - + Direct3D 11 Direct3D 11 - - Direct3D 12 - Direct3D 12 - - - + OpenGL OpenGL - + Vulkan Vulkan - + Metal 金屬 - - Software - 軟體 - - - + Null 空 - + Off 關 - + Bilinear (Smooth) 雙線性 (平滑) - + Bilinear (Sharp) 雙線性 (銳利) - + Weave (Top Field First, Sawtooth) 交織 (頂部優先,平滑) - + Weave (Bottom Field First, Sawtooth) 交織 (底部優先,平滑) - + Bob (Top Field First) Bob (頂部優先) - + Bob (Bottom Field First) Bob (底部優先) - + Blend (Top Field First, Half FPS) 混合 (頂部優先, 半數 FPS) - + Blend (Bottom Field First, Half FPS) 混合 (底部優先, 半數 FPS) - + Adaptive (Top Field First) 自適應 (頂部區域優先) - + Adaptive (Bottom Field First) 自適應 (底部區域優先) - + Native (PS2) 原生 (PS2) - + Nearest 最近似 - + Bilinear (Forced) 雙線性 (強制) - + Bilinear (PS2) 雙線性 (PS2) - + Bilinear (Forced excluding sprite) 雙線性 (強制除活動塊外) - + Off (None) 關 (無) - + Trilinear (PS2) 三線性 (PS2) - + Trilinear (Forced) 三線性 (強制) - + Scaled 縮放 - + Unscaled (Default) 不縮放 (預設) - + Minimum 最小 - + Basic (Recommended) 基礎 (推薦) - + Medium 中等 - + High 高 - + Full (Slow) 完全 (慢) - + Maximum (Very Slow) 最大 (非常慢) - + Off (Default) 關 (預設) - + 2x 2倍 - + 4x 4倍 - + 8x 8倍 - + 16x 16倍 - + Partial 部分 - + Full (Hash Cache) 完全 (雜湊快取) - + Force Disabled 強制關閉 - + Force Enabled 強制開啟 - + Accurate (Recommended) 精確 (推薦) - + Disable Readbacks (Synchronize GS Thread) 關閉回讀 (同步 GS 執行緒) - + Unsynchronized (Non-Deterministic) 不同步 (不確定性) - + Disabled (Ignore Transfers) 關閉 (忽略傳輸) - + Screen Resolution 螢幕解析度 - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Theme Theme - + + Default To Game List + Default To Game List + + + Pause On Controller Disconnection Pause On Controller Disconnection - + Use Save State Selector Use Save State Selector - + Swap OK/Cancel in Big Picture Mode Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode 觀察者模式 - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (關閉) - + 1 (64 Max Width) 1 (64 最大寬度) - + 2 (128 Max Width) 2 (128 最大寬度) - + 3 (192 Max Width) 3 (192 最大寬度) - + 4 (256 Max Width) 4 (256 最大寬度) - + 5 (320 Max Width) 5 (320 最大寬度) - + 6 (384 Max Width) 6 (384 最大寬度) - + 7 (448 Max Width) 7 (448 最大寬度) - + 8 (512 Max Width) 8 (512 最大寬度) - + 9 (576 Max Width) 9 (576 最大寬度) - + 10 (640 Max Width) 10 (640 最大寬度) - + Sprites Only 僅活動塊 - + Sprites/Triangles 活動塊/三角形 - + Blended Sprites/Triangles 繫結的活動塊/三角形 - + 1 (Normal) 1 (普通) - + 2 (Aggressive) 2 (激進) - + Inside Target 在目標內部 - + Merge Targets 合併目標 - + Normal (Vertex) 普通 (頂點) - + Special (Texture) 特殊 (紋理) - + Special (Texture - Aggressive) 特殊 (紋理 - 激進) - + Half 一半 - + Force Bilinear 強制雙線性 - + Force Nearest 強制最鄰近 - + Disabled (Default) 關閉 (預設) - + Enabled (Sprites Only) 開啟 (僅活動塊) - + Enabled (All Primitives) 開啟 (所有元素) - + None (Default) 無 (預設) - + Sharpen Only (Internal Resolution) 僅銳化 (內部解析度) - + Sharpen and Resize (Display Resolution) 銳化並調整大小 (顯示解析度) - + Scanline Filter 掃瞄線濾鏡 - + Diagonal Filter 對角線濾鏡 - + Triangular Filter 三角濾鏡 - + Wave Filter 波形濾鏡 - + Lottes CRT 樂天 CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed 未壓縮 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) 捨去 / 零 (預設) - + Game Grid 遊戲網格 - + Game List 遊戲列表 - + Game List Settings 遊戲列表設定 - + Type 型別 - + Serial 序列號 - + Title 標題 - + File Title 檔案標題 - + CRC CRC - + Time Played 已遊玩時間 - + Last Played 最後遊戲時間 - + Size 大小 - + Select Disc Image 選擇光碟映像 - + Select Disc Drive 選擇光碟驅動器 - + Start File 啟動檔案 - + Start BIOS 啟動 BIOS - + Start Disc 啟動光碟 - + Exit 退出 - + Set Input Binding 設定輸入繫結 - + Region 區域 - + Compatibility Rating 相容性等級 - + Path 路徑 - + Disc Path 光碟路徑 - + Select Disc Path 選擇光碟路徑 - + Copy Settings 複製設定 - + Clear Settings 清除設定 - + Inhibit Screensaver 禁用螢幕保護程式 - + Enable Discord Presence Enable Discord Presence - + Pause On Start 啟動時暫停 - + Pause On Focus Loss 丟失焦點時暫停 - + Pause On Menu 菜單中暫停 - + Confirm Shutdown 確認退出 - + Save State On Shutdown 關閉時儲存即時存檔 - + Start Fullscreen 啟動全螢幕 - + Double-Click Toggles Fullscreen 雙擊切換全螢幕 - + Hide Cursor In Fullscreen 全屏模式下隱藏游標 - + OSD Scale OSD 比例 - + Show Messages 顯示訊息 - + Show Speed 顯示速度 - + Show FPS 顯示 FPS - + Show CPU Usage 顯示 CPU 佔用率 - + Show GPU Usage 顯示 GPU 佔用率 - + Show Resolution 顯示解析度 - + Show GS Statistics 顯示 GS 統計 - + Show Status Indicators 顯示狀態指示器 - + Show Settings 顯示設定 - + Show Inputs 顯示輸入 - + Warn About Unsafe Settings 警告不安全的設定 - + Reset Settings 重置設定 - + Change Search Directory 更改搜索目錄 - + Fast Boot 快速引導 - + Output Volume 輸出音量 - + Memory Card Directory 記憶卡目錄 - + Folder Memory Card Filter 資料夾記憶卡篩選器 - + Create 建立 - + Cancel 取消 - + Load Profile 載入方案 - + Save Profile 儲存方案 - + Enable SDL Input Source 開啟 SDL 輸入源 - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense 增強模式 - + SDL Raw Input SDL Raw 輸入 - + Enable XInput Input Source 開啟 XInput 輸入源 - + Enable Console Port 1 Multitap 開啟主機埠 1 多分插 - + Enable Console Port 2 Multitap 開啟主機埠 2 多分插 - + Controller Port {}{} 控制器埠 {}{} - + Controller Port {} 控制器埠 {} - + Controller Type 控制器型別 - + Automatic Mapping 自動對映 - + Controller Port {}{} Macros 控制器埠 {}{} 宏 - + Controller Port {} Macros 控制器埠 {{} 宏 - + Macro Button {} 宏按鈕 {} - + Buttons 按鈕 - + Frequency 頻率 - + Use Legacy Nintendo Layout in Big Picture Mode Use Legacy Nintendo Layout in Big Picture Mode - + + Memory Card Type + Memory Card Type + + + + Use NTFS Compression? + Use NTFS Compression? + + + + Reset Controller Settings + Reset Controller Settings + + + Pressure 壓敏 - + Controller Port {}{} Settings 控制器埠 {}{} 設定 - + Controller Port {} Settings 控制器埠 {} 設定 - + USB Port {} USB 埠 {} - + Device Type 裝置型別 - + Device Subtype 裝置子型別 - + {} Bindings {} 條繫結 - + Clear Bindings 清除繫結 - + {} Settings {} 個設定 - + Cache Directory 快取目錄 - + Covers Directory 封面目錄 - + Snapshots Directory 快照目錄 - + Save States Directory 即時存檔目錄 - + Game Settings Directory 遊戲設定目錄 - + Input Profile Directory 輸入方案目錄 - + Cheats Directory 作弊目錄 - + Patches Directory 補丁目錄 - + Texture Replacements Directory 紋理替換目錄 - + Video Dumping Directory 視訊轉儲目錄 - + Resume Game 繼續遊戲 - + Toggle Frame Limit 切換整數限制 - + Game Properties 遊戲屬性 - + Achievements 成就 - + Save Screenshot 儲存截圖 - + Switch To Software Renderer 切換到軟體渲染器 - + Switch To Hardware Renderer 切換到硬體渲染器 - + Change Disc 更換光碟 - + Close Game 關閉遊戲 - + Exit Without Saving 退出不存檔 - + Back To Pause Menu 返回到暫停菜單 - + Exit And Save State 退出並即時存檔 - + Leaderboards 排行榜 - + Delete Save 刪除存檔 - + Close Menu 關閉菜單 - + Delete State 刪除即時存檔 - + Default Boot 預設引導 - + + Incompatible Save State + Incompatible Save State + + + Reset Play Time 重置遊戲時間 - + Add Search Directory 新增搜索目錄 - + Open in File Browser 在檔案瀏覽器中打開 - + Disable Subdirectory Scanning 關閉子目錄搜索 - + Enable Subdirectory Scanning 開啟子目錄搜索 - + Remove From List 從列表中移除 - + Default View 預設檢視 - + Sort By 排序方式 - + Sort Reversed 反轉排序 - + + Show Titles + Show Titles + + + Scan For New Games 搜索新遊戲 - + Rescan All Games 重新掃瞄所有遊戲 - + Website 網站 - + Support Forums 支援論壇 - + GitHub Repository GitHub 儲存庫 - + License 許可 - + Close 關閉 - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration 被用於替代內建的成就實現。 - + Enable Achievements 開啟成就 - + Hardcore Mode 硬核模式 - + Sound Effects 聲音效果 - + + Enable In-Game Leaderboard Overlays + Enable In-Game Leaderboard Overlays + + + + Overlay Position + Overlay Position + + + + Notification Position + Notification Position + + + Test Unofficial Achievements 測試非官方成就 - + Notification Sound Notification Sound - + Select Notification Sound Select Notification Sound - + Unlock Sound Unlock Sound - + Select Unlock Sound Select Unlock Sound - + Leaderboard Submit Sound Leaderboard Submit Sound - + Select Leaderboard Submit Sound Select Leaderboard Submit Sound - + Username: {} 使用者名稱: {} - + Login token generated on {} 登錄憑據產生于{} - + Logout 註銷 - + Not Logged In 未登錄 - + Login 登錄 - + Game: {0} ({1}) 遊戲: {0} ({1}) - + Rich presence inactive or unsupported. 未啟用富線上狀態或不支援。 - + Game not loaded or no RetroAchievements available. 未載入遊戲或無 RetroAchievements 可用。 - + Card Enabled 開啟卡帶 - + Card Name 卡帶名稱 - + Eject Card 彈出卡帶 @@ -10825,67 +11341,67 @@ Do you want to load this save and continue? 縮放倍數被設定為 {}x。 - + Saving screenshot to '{}'. 正在儲存截圖到 '{}'。 - + Saved screenshot to '{}'. 截圖已儲存到 '{}'。 - + Failed to save screenshot to '{}'. 儲存截圖到 '{}' 失敗。 - + Host GPU device encountered an error and was recovered. This may have broken rendering. 主機的 GPU 裝置遇到了一個錯誤並已恢復。這可能會破壞渲染。 - + CAS is not available, your graphics driver does not support the required functionality. CAS 不可用,您的顯示卡驅動不支援所需的功能。 - + with no compression with no compression - + with LZMA compression with LZMA compression - + with Zstandard compression with Zstandard compression - + Saving {0} GS dump {1} to '{2}' 正在儲存 {0} GS 轉儲 {1} 到 '{2}' - + single frame single frame - + multi-frame multi-frame - + Failed to render/download screenshot. 渲染/下載截圖失敗。 - + Saved GS dump to '{}'. GS 轉儲已儲存到 '{}'。 @@ -10900,12 +11416,12 @@ Do you want to load this save and continue? 在一個或多個壓縮的替換紋理上禁用自動產生的紋理對映。請在壓縮紋理時產生紋理對映。 - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. 模板緩衝區和紋理屏障都不可用,這將破壞一些圖形效果。 - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. 啟用了讀回期間自旋 GPU,但校準的時間戳不可用。 這可能真的很慢。 @@ -10920,10 +11436,10 @@ To use the Vulkan renderer, you should remove this app package. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. + The Vulkan graphics API was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. @@ -10938,12 +11454,12 @@ To use the Vulkan renderer, you should remove this app package. Switching to Hardware Renderer... - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. @@ -10992,17 +11508,17 @@ Please see our official documentation for more information. capturing audio - + Starting {} to '{}'. Starting {} to '{}'. - + Stopped {} to '{}'. Stopped {} to '{}'. - + Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. @@ -11010,7 +11526,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} @@ -11020,7 +11536,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. @@ -11156,131 +11672,131 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes 遊戲修正 - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack - + EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -11749,85 +12265,85 @@ graphical quality, but this will increase system requirements. 新增... - - - + + + Remove 移除 - + Search Directory 搜索目錄 - + Scan Recursively 遞迴掃瞄 - + Excluded Paths (will not be scanned) 排除路徑 (將不會被掃瞄) - + Directory... 目錄... - + File... 檔案... - + Scan For New Games 搜索新遊戲 - + Rescan All Games 重新掃瞄所有遊戲 - + Display Display - - + + Prefer English Titles Prefer English Titles - + Unchecked Unchecked - + For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. - + Open Directory... 打開目錄... - + Select Search Directory 選擇搜索目錄 - + Scan Recursively? 要遞迴掃瞄嗎? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -11836,12 +12352,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. 遞迴掃瞄將需要更多時間, 但是它將會檢測子目錄中的檔案。 - + Select File 選擇檔案 - + Select Directory 選擇目錄 @@ -11850,31 +12366,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget + Game List 遊戲列表 - + + Game Grid 遊戲網格 - + + Show Titles 顯示標題 - + All Types 所有型別 - + All Regions 所有區域 - + Search... 搜索... @@ -11948,22 +12467,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. 過載補丁 - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. 沒有此遊戲可用的補丁。 @@ -12375,1394 +12894,1593 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeView - + unknown function unknown function - GraphicsSettingsWidget + GraphicsAdvancedSettingsTab - - Renderer: - 渲染器: + + Advanced Options + Advanced Options - - Adapter: - 適配器: + + Hardware Download Mode: + Hardware Download Mode: - - Display - 顯示 + + Accurate (Recommended) + Accurate (Recommended) - - Fullscreen Mode: - 全屏模式: + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) - - Aspect Ratio: - 高寬比: + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) - - Fit to Window / Fullscreen - 適合視窗 / 全螢幕 + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) - - - Auto Standard (4:3 Interlaced / 3:2 Progressive) - 自動標準 (4:3 隔行 / 3:2 逐行) + + GS Dump Compression: + GS Dump Compression: - - - Standard (4:3) - 標準 (4:3) + + Uncompressed + Uncompressed - - - Widescreen (16:9) - 寬屏 (16:9) + + LZMA (xz) + LZMA (xz) - - - Native/Full (10:7) - Native/Full (10:7) + + Zstandard (zst) + Zstandard (zst) - - FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + + Extended Upscaling Multipliers + Extended Upscaling Multipliers - - - - - - - - - Off (Default) - 關 (預設) - - - - - - - - - - - - Automatic (Default) - 自動 (預設) - - - - Weave (Top Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - 交織 (頂部優先,平滑) - - - - Weave (Bottom Field First, Sawtooth) - Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - 交織 (底部優先,平滑) - - - - Bob (Top Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (頂部區域優先, 全幀) - - - - Bob (Bottom Field First, Full Frames) - Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (底部區域優先, 全幀) - - - - Blend (Top Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - 混合 (頂部區域優先, 混合兩場) - - - - Blend (Bottom Field First, Merge 2 Fields) - Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - 混合 (底部區域優先, 混合兩場) - - - - Adaptive (Top Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - 自適應 (頂部區域優先, 類似於 Bob + Weave) - - - - Adaptive (Bottom Field First, Similar to Bob + Weave) - Adaptive: deinterlacing method that should be translated. - 自適應 (底部區域優先, 類似於 Bob + Weave) - - - - Bilinear Filtering: - 雙線性過濾: - - - - - - - None - 無 - - - - - Bilinear (Smooth) - Smooth: Refers to the texture clarity. - 雙線性 (平滑) - - - - Bilinear (Sharp) - Sharp: Refers to the texture clarity. - 雙線性 (銳利) - - - - Vertical Stretch: - 垂直拉伸: - - - - - - - % - Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ----------- -Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % - - - - Crop: - 修剪: - - - - Left: - Warning: short space constraints. Abbreviate if necessary. - 左: - - - - - - - px - px - - - - Top: - Warning: short space constraints. Abbreviate if necessary. - 上: - - - - Right: - Warning: short space constraints. Abbreviate if necessary. - 右: - - - - Bottom: - Warning: short space constraints. Abbreviate if necessary. - 下: - - - - - Screen Offsets - 螢幕偏移 - - - - - Show Overscan - 顯示過掃瞄 - - - - - Anti-Blur - 反模糊 - - - - Ctrl+S - Ctrl+S - - - - - Disable Interlace Offset - 關閉隔行掃瞄偏移 - - - - Screenshot Size: - 截圖尺寸: - - - - Screen Resolution - 螢幕解析度 - - - - Internal Resolution - 內部解析度 - - - - - PNG - PNG - - - - JPEG - JPEG - - - - Quality: - 質量: - - - - - Rendering - 渲染 - - - - Internal Resolution: - 內部解析度: - - - - - Off - 關 - - - - - Texture Filtering: - 紋理過濾: - - - - - Nearest - 最近似 - - - - - Bilinear (Forced) - 雙線性 (強制) - - - - - - Bilinear (PS2) - 雙線性 (PS2) - - - - - Bilinear (Forced excluding sprite) - 雙線性 (強制除活動塊外) - - - - Trilinear Filtering: - 三線性過濾: - - - - Off (None) - 關 (無) - - - - Trilinear (PS2) - 三線性 (PS2) - - - - Trilinear (Forced) - 三線性 (強制) - - - - Anisotropic Filtering: - 各異向性過濾: - - - - Dithering: - 抖動: - - - - Scaled - 縮放 - - - - - Unscaled (Default) - 不縮放 (預設) - - - - Blending Accuracy: - 混合精確性: - - - - Minimum - 最小 - - - - - Basic (Recommended) - 基礎 (推薦) - - - - Medium - 中等 - - - - High - 高 - - - - Full (Slow) - 完全 (慢) - - - - Maximum (Very Slow) - 最大 (非常慢) - - - - Texture Preloading: - 預載紋理: - - - - Partial - 部分 - - - - - Full (Hash Cache) - 完全 (雜湊快取) - - - - Software Rendering Threads: - Software Rendering Threads: - - - - Skip Draw Range: - Skip Draw Range: - - - - - Disable Depth Conversion - Disable Depth Conversion - - - - - GPU Palette Conversion - GPU 調色板轉換 - - - - - Manual Hardware Renderer Fixes - 手動硬體渲染器修復 - - - - - Spin GPU During Readbacks - 在回讀期間保持 GPU 執行 - - - - - Spin CPU During Readbacks - 在回讀期間保持 CPU 執行 - - - - threads - 執行緒 - - - - - - - Mipmapping - 紋理貼圖 - - - - - - Auto Flush - 自動清理 - - - - Hardware Fixes - 硬體修復 - - - - Force Disabled - 強制關閉 - - - - Force Enabled - 強制開啟 - - - - CPU Sprite Render Size: - CPU 活動塊渲染大小: - - - - - - - - 0 (Disabled) - 0 (Disabled) - 0 (關閉) - - - - 1 (64 Max Width) - 1 (64 最大寬度) - - - - 2 (128 Max Width) - 2 (128 最大寬度) - - - - 3 (192 Max Width) - 3 (192 最大寬度) - - - - 4 (256 Max Width) - 4 (256 最大寬度) - - - - 5 (320 Max Width) - 5 (320 最大寬度) - - - - 6 (384 Max Width) - 6 (384 最大寬度) - - - - 7 (448 Max Width) - 7 (448 最大寬度) - - - - 8 (512 Max Width) - 8 (512 最大寬度) - - - - 9 (576 Max Width) - 9 (576 最大寬度) - - - - 10 (640 Max Width) - 10 (640 最大寬度) - - - - - Disable Safe Features - 關閉安全功能 - - - - - Preload Frame Data - 預載幀數據 - - - - Texture Inside RT - 紋理內部 RT - - - - 1 (Normal) - 1 (普通) - - - - 2 (Aggressive) - 2 (激進) - - - - Software CLUT Render: - 軟體 CLUT 渲染器: - - - - GPU Target CLUT: - CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU 目標 CLUT: - - - - - - Disabled (Default) - 關閉 (預設) - - - - Enabled (Exact Match) - 開啟 (完全匹配) - - - - Enabled (Check Inside Target) - 開啟 (檢查目標內部) - - - - Upscaling Fixes - 倍線修復 - - - - Half Pixel Offset: - 半畫素偏移: - - - - Normal (Vertex) - 普通 (頂點) - - - - Special (Texture) - 特殊 (紋理) - - - - Special (Texture - Aggressive) - 特殊 (紋理 - 激進) - - - - Round Sprite: - 排列活動塊: - - - - Half - 一半 - - - - Full - 完全 - - - - Texture Offsets: - 紋理偏移: - - - - X: - X: - - - - Y: - Y: - - - - - Merge Sprite - 合併活動快 - - - - - Align Sprite - 排列活動塊 - - - - Deinterlacing: - 反交錯: - - - - No Deinterlacing - No Deinterlacing - - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - 僅活動塊 - - - - Sprites/Triangles - 活動塊/三角形 - - - - Blended Sprites/Triangles - 繫結的活動塊/三角形 - - - - Auto Flush: - 自動重新整理: - - - - Enabled (Sprites Only) - 開啟 (僅活動塊) - - - - Enabled (All Primitives) - 開啟 (所有元素) - - - - Texture Inside RT: - 紋理在 RT 內部: - - - - Inside Target - 在目標內部 - - - - Merge Targets - 合併目標 - - - - - Disable Partial Source Invalidation - 禁用部分源無效 - - - - - Read Targets When Closing - 關閉時讀取目標 - - - - - Estimate Texture Region - 估計紋理區域 - - - - - Disable Render Fixes - 關閉渲染器修復 - - - - - Unscaled Palette Texture Draws - 未縮放的調色板紋理繪製 - - - - Bilinear Dirty Upscale: - 雙線性污染升格: - - - - Force Bilinear - 強制雙線性 - - - - Force Nearest - 強制最鄰近 - - - - Texture Replacement - 紋理替換 - - - - Search Directory - 搜索目錄 - - - - - Browse... - 瀏覽... - - - - - Open... - 打開... - - - - - Reset - 重置 - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 將會從此目錄轉儲並載入紋理替換。 - - - - Options - 選項 - - - - - Dump Textures - 轉儲紋理 - - - - - Dump Mipmaps - 轉儲紋理貼圖 - - - - - Dump FMV Textures - 轉儲 FMV 紋理 - - - - - Load Textures - 載入紋理 - - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - - - - Align to Native - Align to Native - - - - Align to Native - with Texture Offset - Align to Native - with Texture Offset - - - - Native Scaling - Native Scaling - - - - Normal - Normal - - - - Aggressive - Aggressive - - - - - Force Even Sprite Position - Force Even Sprite Position - - - - - Precache Textures - 預快取紋理 - - - - Post-Processing - 後置處理 - - - - Sharpening/Anti-Aliasing - 銳化/抗鋸齒 - - - - Contrast Adaptive Sharpening: - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - 對比度自適應銳化: - - - - - - - None (Default) - 無 (預設) - - - - Sharpen Only (Internal Resolution) - 僅銳化 (內部解析度) - - - - Sharpen and Resize (Display Resolution) - 銳化並調整大小 (顯示解析度) - - - - Sharpness: - 銳化: - - - - - FXAA - FXAA - - - - Filters - 濾鏡 - - - - TV Shader: - TV 著色器: - - - - Scanline Filter - 掃瞄線濾鏡 - - - - Diagonal Filter - 對角線濾鏡 - - - - Triangular Filter - 三角濾鏡 - - - - Wave Filter - 波形濾鏡 - - - - Lottes CRT - Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - 樂天 CRT - - - - 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4x RGSS 降採樣(4x 旋轉柵格超採樣) - - - - NxAGSS downsampling (Nx Automatic Grid SuperSampling) - Nx AGSS 降採樣(Nx 自動柵格超採樣) - - - - - Shade Boost - 陰影增強 - - - - Brightness: - 亮度: - - - - Contrast: - 對比度: - - - - Saturation - 飽和度 - - - - OSD - OSD - - - - On-Screen Display - 屏上顯示 - - - - OSD Scale: - OSD 比例: - - - - - Show Indicators - 顯示指示器 - - - - - Show Resolution - 顯示解析度 - - - - - Show Inputs - 顯示輸入 - - - - - Show GPU Usage - 顯示 GPU 佔用率 - - - - - Show Settings - 顯示設定 - - - - - Show FPS - 顯示 FPS - - - - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain - + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + + Automatic (Default) + Automatic (Default) + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + None + None + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Texture Preloading: + Texture Preloading: + + + + Frame Rate Options + Frame Rate Options + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + + Hz + Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + Hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + Disable Shader Cache - 關閉著色器快取 + Disable Shader Cache - + Disable Vertex Shader Expand - 關閉頂點著色器擴充套件 + Disable Vertex Shader Expand - - - Show Statistics - 顯示統計資訊 + + Use Debug Device + Use Debug Device + + + + GraphicsDisplaySettingsTab + + + Deinterlacing: + Deinterlacing: - - - Asynchronous Texture Loading - Asynchronous Texture Loading + + Integer Scaling + Integer Scaling - - Saturation: - Saturation: + + Apply Widescreen Patches + Apply Widescreen Patches - - - Show CPU Usage - 顯示 CPU 佔用率 + + Apply No-Interlacing Patches + Apply No-Interlacing Patches - - - Warn About Unsafe Settings - 警告不安全的設定 + + Anti-Blur + Anti-Blur - - Recording - 錄製 + + Ctrl+S + Ctrl+S - - Video Dumping Directory - 視訊轉儲目錄 + + Disable Interlace Offset + Disable Interlace Offset - - Capture Setup - 捕獲設定 + + Screen Offsets + Screen Offsets - - OSD Messages Position: - OSD Messages Position: + + Show Overscan + Show Overscan - - - Left (Default) - Left (Default) + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - OSD Performance Position: - OSD Performance Position: + + Fit to Window / Fullscreen + Fit to Window / Fullscreen - - - Right (Default) - Right (Default) + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - - Show Frame Times - Show Frame Times + + + Standard (4:3) + Standard (4:3) - - - Show PCSX2 Version - Show PCSX2 Version + + + Widescreen (16:9) + Widescreen (16:9) - - - Show Hardware Info - Show Hardware Info + + + Native/Full (10:7) + Native/Full (10:7) - - - Show Input Recording Status - Show Input Recording Status + + None + None - - - Show Video Capture Status - Show Video Capture Status + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) - - - Show VPS - Show VPS + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) - + + Vertical Stretch: + Vertical Stretch: + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Bilinear Filtering: + Bilinear Filtering: + + + + Off (Default) + Off (Default) + + + + Crop: + Crop: + + + + Aspect Ratio: + Aspect Ratio: + + + + Automatic (Default) + Automatic (Default) + + + + No Deinterlacing + No Deinterlacing + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. + % + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + GraphicsHardwareFixesSettingsTab + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Skip Draw Range: + Skip Draw Range: + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Software CLUT Render: + Software CLUT Render: + + + + Estimate Texture Region + Estimate Texture Region + + + + Disable Render Fixes + Disable Render Fixes + + + + Read Targets When Closing + Read Targets When Closing + + + + Disable Safe Features + Disable Safe Features + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Framebuffer Conversion + Framebuffer Conversion + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Preload Frame Data + Preload Frame Data + + + + Auto Flush: + Auto Flush: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + GraphicsHardwareRenderingSettingsTab + + + Texture Filtering: + Texture Filtering: + + + + Off + Off + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Force 32bit + Force 32bit + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + Mipmapping + Mipmapping + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Internal Resolution: + Internal Resolution: + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Dithering: + Dithering: + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Automatic (Default) + Automatic (Default) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Blending Accuracy: + Blending Accuracy: + + + + Trilinear Filtering: + Trilinear Filtering: + + + + GraphicsMediaCaptureSettingsTab + + + Screenshot Capture Setup + Screenshot Capture Setup + + + + + Resolution: + Resolution: + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP + + + + Quality: + Quality: + + + + % + % + + + capture capture - + + Video Recording Setup + Video Recording Setup + + + Container: - 容器: + Container: - - + + Codec: - 編碼器: + Codec: - - - Extra Arguments - 額外參數 - - - - Capture Audio - 捕獲音訊 - - - - Format: - Format: - - - - Resolution: - 解析度: - - - - x - x - - - - Auto - 自動 - - - - Capture Video - 捕獲視訊 - - - - Advanced - Advanced here refers to the advanced graphics options. - 高級 - - - - Advanced Options - 高級選項 - - - - Hardware Download Mode: - 硬體下載模式: - - - - Accurate (Recommended) - 精確 (推薦) - - - - Disable Readbacks (Synchronize GS Thread) - 關閉回讀 (同步 GS 執行緒) - - - - Unsynchronized (Non-Deterministic) - 不同步 (不確定性) - - - - Disabled (Ignore Transfers) - 關閉 (忽略傳輸) - - - - GS Dump Compression: - GS 轉儲壓縮: - - - - Uncompressed - 未壓縮 - - - - LZMA (xz) - LZMA (xz) - - - - - Zstandard (zst) - Zstandard (zst) - - - - - Use Blit Swap Chain - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ----------- -Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit -Swap chain: see Microsoft's Terminology Portal. - 使用 Blit 交換鏈 - - - - + + Bitrate: - 位率: + Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - - Allow Exclusive Fullscreen: - 允許獨佔全屏: + + + Extra Arguments + Extra Arguments - - Disallowed - 關閉 + + Capture Audio + Capture Audio - - Allowed - 開啟 + + Format: + Format: - - Debugging Options - 除錯選項 + + x + x - - Override Texture Barriers: - 替代紋理屏障: + + Auto + Auto - - Use Debug Device - 使用除錯裝置 + + Capture Video + Capture Video + + + + GraphicsOnScreenDisplaySettingsTab + + + On-Screen Display + On-Screen Display - - + + OSD Messages Position: + OSD Messages Position: + + + + % + % + + + + + None + None + + + + Top Left (Default) + Top Left (Default) + + + + + Top Center + Top Center + + + + Top Right + Top Right + + + + + Center Left + Center Left + + + + + Center + Center + + + + + Center Right + Center Right + + + + + Bottom Left + Bottom Left + + + + + Bottom Center + Bottom Center + + + + + Bottom Right + Bottom Right + + + + Show Frame Times + Show Frame Times + + + + Warnings For User + Warnings For User + + + + Show CPU Usage + Show CPU Usage + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Resolution + Show Resolution + + + + System Information + System Information + + + + Show VPS + Show VPS + + + + Show GPU Usage + Show GPU Usage + + + + Show Speed Percentages + Show Speed Percentages + + + + Performance & Stats + Performance & Stats + + + + Show Settings + Show Settings + + + + Show Statistics + Show Statistics + + + + Show Indicators + Show Indicators + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Show FPS + Show FPS + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Settings & Inputs + Settings & Inputs + + + + Show Patches + Show Patches + + + + OSD Scale: + OSD Scale: + + + + Top Left + Top Left + + + + Top Right (Default) + Top Right (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + GraphicsPostProcessingSettingsTab + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + % + Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + FXAA + FXAA + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Gamma: + Gamma: + + + + Saturation: + Saturation: + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + GraphicsSettingsHeader + + + Graphics API: + Graphics API: + + + + Adapter: + Adapter: + + + + GraphicsSettingsWidget + + + Display + 顯示 + + + + + + + + Off (Default) + 關 (預設) + + + + + + + Automatic (Default) + 自動 (預設) + + + + Bilinear (Smooth) + 雙線性 (平滑) + + + + Screen Offsets + 螢幕偏移 + + + + Show Overscan + 顯示過掃瞄 + + + + Anti-Blur + 反模糊 + + + + Disable Interlace Offset + 關閉隔行掃瞄偏移 + + + + Screen Resolution + 螢幕解析度 + + + + Internal Resolution + 內部解析度 + + + + PNG + PNG + + + + + Rendering + 渲染 + + + + Bilinear (PS2) + 雙線性 (PS2) + + + + Unscaled (Default) + 不縮放 (預設) + + + + Basic (Recommended) + 基礎 (推薦) + + + + Media Capture + Media Capture + + + + Full (Hash Cache) + 完全 (雜湊快取) + + + + Disable Depth Conversion + Disable Depth Conversion + + + + GPU Palette Conversion + GPU 調色板轉換 + + + + Manual Hardware Renderer Fixes + 手動硬體渲染器修復 + + + + Spin GPU During Readbacks + 在回讀期間保持 GPU 執行 + + + + Spin CPU During Readbacks + 在回讀期間保持 CPU 執行 + + + + + Mipmapping + 紋理貼圖 + + + + + Auto Flush + 自動清理 + + + + Hardware Fixes + 硬體修復 + + + + + 0 (Disabled) + 0 (關閉) + + + + Disable Safe Features + 關閉安全功能 + + + + Preload Frame Data + 預載幀數據 + + + + Texture Inside RT + 紋理內部 RT + + + + Upscaling Fixes + 倍線修復 + + + + Merge Sprite + 合併活動快 + + + + Align Sprite + 排列活動塊 + + + + Disable Partial Source Invalidation + 禁用部分源無效 + + + + Read Targets When Closing + 關閉時讀取目標 + + + + Estimate Texture Region + 估計紋理區域 + + + + Disable Render Fixes + 關閉渲染器修復 + + + + Unscaled Palette Texture Draws + 未縮放的調色板紋理繪製 + + + + Texture Replacement + 紋理替換 + + + + Dump Textures + 轉儲紋理 + + + + Dump Mipmaps + 轉儲紋理貼圖 + + + + Dump FMV Textures + 轉儲 FMV 紋理 + + + + Load Textures + 載入紋理 + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Precache Textures + 預快取紋理 + + + + Post-Processing + 後置處理 + + + + + None (Default) + 無 (預設) + + + + FXAA + FXAA + + + + Shade Boost + 陰影增強 + + + + Saturation + 飽和度 + + + + OSD + OSD + + + + Show Indicators + 顯示指示器 + + + + Show Resolution + 顯示解析度 + + + + Show Inputs + 顯示輸入 + + + + Show GPU Usage + 顯示 GPU 佔用率 + + + + Show Settings + 顯示設定 + + + + Show FPS + 顯示 FPS + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Show Statistics + 顯示統計資訊 + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Show CPU Usage + 顯示 CPU 佔用率 + + + + Warn About Unsafe Settings + 警告不安全的設定 + + + + Left (Default) + Left (Default) + + + + Right (Default) + Right (Default) + + + + Show Frame Times + Show Frame Times + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Hardware Info + Show Hardware Info + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show VPS + Show VPS + + + + Advanced + 高級 + + + + Zstandard (zst) + Zstandard (zst) + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + 使用 Blit 交換鏈 + + + Show Speed Percentages 顯示速度百分比 - - - Disable Framebuffer Fetch - 關閉幀緩衝獲取 - Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - - - Direct3D 12 - Graphics backend/engine type. Leave as-is. - Direct3D 12 - OpenGL @@ -13781,12 +14499,6 @@ Swap chain: see Microsoft's Terminology Portal. Graphics backend/engine type. Leave as-is. Metal - - - Software - Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - 軟體 - Null @@ -13814,1131 +14526,1191 @@ Swap chain: see Microsoft's Terminology Portal. 16倍 - - - - + + + + Use Global Setting [%1] 使用全域性設定 [%1] - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - Unchecked 未選中 - + Enable Widescreen Patches Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. 關閉隔行掃瞄偏移這在某些情況下可能會減少模糊。 - + Bilinear Filtering 雙線性過濾 - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. 啟用雙線性后處理過濾器。使顯示在螢幕上的畫面整體更加平滑。更正了畫素之間的位置。 - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. 啟用根據遊戲要求定位螢幕的 PCRTC 偏移量。適用於某些遊戲如 Wapout Fusion 的螢幕抖動效果,但可能會使圖片變得模糊。 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。 - + FMV Aspect Ratio Override FMV Aspect Ratio Override - - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - 控制 GS 混合單元模擬的精度級別。<br>設定越高,著色器中模擬的混合越準確,速度損失就越大。<br>請注意與 OpenGL/Vulkan 相比 Direct3D 的混合在功能性上稍差。 - - - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render 軟體 Clut 渲染 - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - + This option disables game-specific render fixes. 此選項會關閉指定的遊戲渲染器修復。 - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. 預設情況下,紋理快取處理部分失效。不幸的是以 CPU 為基礎的計算成本非常高。這種 hack 將部分失效替換為紋理的完全刪除用來減少 CPU 負載。這對 Snowblind 引擎遊戲很有幫助。 - - + Framebuffer Conversion 幀緩衝區轉換 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. 在 CPU 而不是 GPU 上轉換 4 位和 8 位幀緩衝區。幫助哈利波特和特技演員遊戲。它對效能有很大的影響。 - - + + Disabled 關閉 - + + Direct3D 12 (Not Recommended) + Graphics backend/engine type. Leave as-is. + Direct3D 12 (Not Recommended) + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D 12's blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - - - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。 - - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - 關閉時將紋理快取中的所有目標重新整理回本地記憶體。可以防止在即時存檔或切換渲染器時丟失圖形效果,但也可能導致圖形損壞。 - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。 - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. 修正了在 Namco 遊戲中升格(垂直線)的問題,如皇牌空戰、鐵拳、刀魂等。 - + + Forces palette texture draws to render at native resolution. + Forces palette texture draws to render at native resolution. + + + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. 調節亮度。50 為普通。 - + Adjusts contrast. 50 is normal. 調節對比度。50 為普通。 - + Adjusts saturation. 50 is normal. 調節飽和度。50 為普通。 - + + Applies a shader which replicates the visual effects of different styles of television sets. + Applies a shader which replicates the visual effects of different styles of television sets. + + + Scales the size of the onscreen OSD from 50% to 500%. 將螢幕 OSD 的大小從 50% 調整為 500%。 - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 顯示如暫停、加速、快進和慢動作等模擬狀態的 OSD 圖示指示器。 - + Displays various settings and the current values of those settings, useful for debugging. 顯示各種設定以及這些設定的當前值,這對除錯很有用。 - + Displays a graph showing the average frametimes. 顯示一個表示平均幀時間的圖表。 - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Video Format Video Format - - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - - - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - - - + Automatic Resolution Automatic Resolution - - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - - - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - - - + Audio Bitrate Audio Bitrate - + + 192 kbps + 192 kbps + + + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + Allow Exclusive Fullscreen 允許獨佔全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 替代驅動程式的規則以啟用獨佔全屏或直接翻轉/掃瞄。<br>禁用獨佔全屏可能會使得認為切換以及覆蓋更加流暢,但會增加輸入延遲。 - - + + NTSC Frame Rate + NTSC Frame Rate + + + + 59.94 Hz + 59.94 Hz + + + + Determines what frame rate NTSC games run at. + Determines what frame rate NTSC games run at. + + + + PAL Frame Rate + PAL Frame Rate + + + + 50.00 Hz + 50.00 Hz + + + + Determines what frame rate PAL games run at. + Determines what frame rate PAL games run at. + + + + (Default) (Default) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked 選中 - - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - 啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。 - - - - + Integer Scaling 整數倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。 - + Aspect Ratio 高寬比 - + Auto Standard (4:3/3:2 Progressive) 自動標準 (4:3/3:2 逐行) - + Deinterlacing 反交錯 - - Screenshot Size - 截圖尺寸 + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. 確定儲存螢幕截圖的解析度。內部解析度以檔案大小為代價保留了更多細節。 - + Screenshot Format 截圖格式 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. 選擇將用於儲存螢幕截圖的格式。JPEG 會產生較小的檔案,但會丟失細節。 - + Screenshot Quality 截圖質量 - + + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. + + + 50% 50% - - + + 100% 100% - + + Software Renderer + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software Renderer + + + + Screenshot Resolution + Screenshot Resolution + + + Vertical Stretch 垂直拉伸 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. 拉伸 (&lt; 100%) 或收縮 (&gt; 100%) 顯示的垂直部分。 - + Fullscreen Mode 全屏模式 - - - + + + Borderless Fullscreen 無邊框全螢幕 - + Chooses the fullscreen resolution and frequency. 選擇全屏解析度和頻率。 - - + Left 左 - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. 更改從顯示屏左側裁剪的畫素數。 - + Top 上 - + Changes the number of pixels cropped from the top of the display. 更改從顯示屏頂端裁剪的畫素數。 - - + Right 右 - + Changes the number of pixels cropped from the right side of the display. 更改從顯示屏右側裁剪的畫素數。 - + Bottom 下 - + Changes the number of pixels cropped from the bottom of the display. 更改從顯示屏底部裁剪的畫素數。 - - + + Native (PS2) (Default) 原生 (PS2) (預設) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. 控制渲染遊戲的解析度。高解析度可能會影響較舊或較低端 GPU 的效能。<br>非本機解析度可能會在某些遊戲中導致輕微的圖形問題。<br>FMV解析度將保持不變,因為視訊檔案是預先渲染的。 - + Texture Filtering 紋理過濾 - + Trilinear Filtering 三線性過濾 - + Anisotropic Filtering 各意向性過濾 - + Reduces texture aliasing at extreme viewing angles. 減少極端視角下的紋理鋸齒。 - + Dithering 抖動 - + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. + + + Blending Accuracy 混合精確性 - + Texture Preloading 預載入紋理 - - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - 一次上載整個紋理而不是小塊,儘可能避免多餘的上載。提高了大多數遊戲的效能,但在少數情況下會導致降速。 - - - - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - 開啟時 GPU 會轉換顏色貼圖紋理,否則 CPU 會。這是 GPU 和 CPU 之間的權衡。 - - - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 啟用此選項后您可以更改渲染器並升級遊戲的修復。但是如果您已啟用此選項,您將禁用自動設定並可以通過取消選中此選項來重新啟用自動設定。 - + 2 threads 2 執行緒 - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - 當幀緩衝區也是輸入紋理時強制簡易重新整理。修正了一些處理效果如 JAK 系列中的陰影和 GTA:SA 中的光線傳遞。 - - - + Enables mipmapping, which some games require to render correctly. 啟用紋理貼圖,某些遊戲需要正確渲染紋理貼圖。 - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start 跳過描繪範圍開始 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 完全跳過繪製表面,從左側框中的表面一直到右側框中指定的表面。 - + Skipdraw Range End 跳過描繪範圍結束 - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - 此選項禁用多個安全功能。禁用精確的未縮放的點和線渲染這可以改善異度傳說遊戲。禁用要在 CPU上 完成的精確 GS 記憶體清除,並讓 GPU 處理它,這可以改善王國之心遊戲。 - - - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. + + + Half Pixel Offset 半畫素偏移 - + Might fix some misaligned fog, bloom, or blend effect. 可能會修復一些未對齊的霧、光暈或混合效果。 - + Round Sprite 活動塊環繞 - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. 修復了縮放時 2D 活動塊紋理的採樣。修正了類似魔塔大陸等遊戲升格時活動塊中的線條。半選項適用於扁平活動塊,完整選項適用於所有活動塊。 - + Texture Offsets X 紋理偏移 X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV紋理座標的偏移。修復了一些奇怪的紋理問題也可能修復了一些后處理對齊。 - + Texture Offsets Y 紋理偏移 Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. 降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。 - + Bilinear Upscale 雙線性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由於在縮放時會進行雙線性過濾所以可以平滑紋理。 - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. 將后處理的多個鋪裝活動塊替換為單個胖活動塊。它減少了各種升格后的線條。 - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. - - - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 對比度自適應銳化 - + Sharpness 銳化 - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 允許調整飽和度、對比度和亮度。亮度、飽和度和對比度的值預設為 50。 - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. 應用 FXAA 抗鋸齒演算法來提高遊戲的影象質量。 - + Brightness 明亮 - - - + + + + 50 50 - + Contrast 對比度 - + + Gamma + Gamma + + + + Adjusts gamma. 50 is normal. + Adjusts gamma. 50 is normal. + + + TV Shader TV 著色器 - - Applies a shader which replicates the visual effects of different styles of television set. - 應用可復現多種不同電視視覺效果的著色器。 - - - + OSD Scale OSD 比例 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。 - + Shows the internal frame rate of the game in the top-right corner of the display. 在螢幕的右上角顯示遊戲的內部幀速率。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在螢幕的右上角以百分比形式顯示系統的當前模擬速度。 - + Shows the resolution of the game in the top-right corner of the display. 在螢幕的右上角顯示遊戲的解析度。 - + Shows host's CPU utilization. 顯示主機的 CPU 佔用率。 - + Shows host's GPU utilization. 顯示主機的 GPU 佔用率。 - + Shows counters for internal graphical utilization, useful for debugging. 顯示用於內部圖形使用的計數器,對除錯很有用。 - + + Show Patches + Show Patches + + + + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. + + + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. 當設定可能破壞遊戲時顯示警告。 - - + + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. + + + + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> + + + + Leave It Blank 請留空它 - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - - 160 kbps - 160 kbps - - - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS 轉儲壓縮 - + Change the compression algorithm used when creating a GS dump. 更改建立 GS 轉儲時使用的壓縮演算法。 - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - 使用 Direct3D 11 渲染器時使用 blit 演示模型而不是翻轉。這通常會導致效能降低,但對於某些流應用程式或在某些系統上取消幀速率上限可能是必需的。 - - - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS 下載模式 - + Accurate 精確 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. 跳過 GS 執行緒和主機 GPU 進行 GS 下載的同步。可能會在速度較慢的系統上大幅提升速度,但代價是許多損壞的圖形效果。如果遊戲被破壞並且您啟用了此選項,請先禁用它。 - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 預設 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14946,482 +15718,791 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 預設 + + GraphicsSoftwareRenderingSettingsTab + + + Software Rendering Threads: + Software Rendering Threads: + + + + Texture Filtering: + Texture Filtering: + + + + Mipmapping + Mipmapping + + + + Auto Flush + Auto Flush + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + threads + threads + + + + GraphicsTextureReplacementSettingsTab + + + Options + Options + + + + Precache Textures + Precache Textures + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Load Textures + Load Textures + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Dump FMV Textures + Dump FMV Textures + + + + Search Directory + Search Directory + + + + Browse... + Browse... + + + + Open... + Open... + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + GraphicsUpscalingFixesSettingsTab + + + Align Sprite + Align Sprite + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Merge Sprite + Merge Sprite + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Half Pixel Offset: + Half Pixel Offset: + + + + + Off (Default) + Off (Default) + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align to Native + Align to Native + + + + Align to Native - with Texture Offset + Align to Native - with Texture Offset + + + + Native Scaling + Native Scaling + + + + Automatic (Default) + Automatic (Default) + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Off + Off + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Half + Half + + + + Full + Full + + + + Round Sprite: + Round Sprite: + + Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics 圖形 - + Save Screenshot 儲存截圖 - + Toggle Video Capture 切換視訊捕獲 - + Save Single Frame GS Dump 儲存單個 GS 幀轉儲 - + Save Multi Frame GS Dump 儲存多幀 GS 轉儲 - + Toggle Software Rendering 切換軟體渲染 - + Increase Upscale Multiplier 增加縮放倍數 - + Decrease Upscale Multiplier 減少縮放倍數 - + Toggle On-Screen Display 切換屏顯 - + Cycle Aspect Ratio 切換高寬比 - + Aspect ratio set to '{}'. 高寬比被設定為 '{}'。 - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode 切換反交錯模式 - + Automatic Automatic - + Off 關 - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. 反交錯模式被設定為 '{}'。 - + + Cycle TV Shader + Cycle TV Shader + + + + None (Default) + None (Default) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + TV shader set to '{}'. + TV shader set to '{}'. + + + Toggle Texture Dumping 切換紋理轉儲 - + Texture dumping is now enabled. 現在已開啟紋理轉儲。 - + Texture dumping is now disabled. 現在已關閉紋理轉儲。 - + Toggle Texture Replacements 切換紋理替換 - + Texture replacements are now enabled. 現在已開啟紋理替換。 - + Texture replacements are now disabled. 現在已關閉紋理替換。 - + Reload Texture Replacements 過載紋理替換 - + Texture replacements are not enabled. 未開啟紋理替換。 - + Reloading texture replacements... 正在過載紋理替換... - + Target speed set to {:.0f}%. 目標速度設定為 {:.0f}%。 - + Volume: Muted 音量: 靜音 - + Volume: {}% 音量: {}% - + No save state found in slot {}. 在位置 {} 沒找到即時存檔。 - - - - - - - - - - - - - - - - - - + + + + System 系統 - + Open Pause Menu 打開暫停菜單 - + Open Achievements List 打開成就列表 - + Open Leaderboards List 打開排行榜列表 - + Toggle Pause 切換暫停 - + Toggle Fullscreen 切換全屏 - + Toggle Frame Limit 切換整數限制 - + Toggle Turbo / Fast Forward 切換加速 / 快進 - + Toggle Slow Motion 切換慢動作 - + Turbo / Fast Forward (Hold) 加速/快進(保持) - + Increase Target Speed 增加目標速度 - + Decrease Target Speed 降低目標速度 - + + + + Audio + Audio + + + Increase Volume 增大音量 - + Decrease Volume 減小音量 - + Toggle Mute 切換靜音 - + Frame Advance 幀步進 - + Shut Down Virtual Machine 關閉虛擬機器 - + Reset Virtual Machine 重置虛擬機器 - + Toggle Input Recording Mode 切換輸入錄製模式 - - - - - - - + + Swap Memory Cards + Swap Memory Cards + + + + + + + Navigation + Navigation + + + + + + + + + + + Speed + Speed + + + + + + + + + Save States 即時存檔 - + Select Previous Save Slot 選擇上一個即時存檔位置 - + Select Next Save Slot 選擇下一個即時存檔位置 - + Save State To Selected Slot 儲存即時存檔到選定的位置 - + Load State From Selected Slot 從選定的位置載入即時存檔 - + Load Backup State From Selected Slot Load Backup State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 儲存即時存檔到位置 1 - + Load State From Slot 1 從位置 1 載入即時存檔 - + Save State To Slot 2 儲存即時存檔到位置 2 - + Load State From Slot 2 從位置 2 載入即時存檔 - + Save State To Slot 3 儲存即時存檔到位置 3 - + Load State From Slot 3 從位置 3 載入即時存檔 - + Save State To Slot 4 儲存即時存檔到位置 4 - + Load State From Slot 4 從位置 4 載入即時存檔 - + Save State To Slot 5 儲存即時存檔到位置 5 - + Load State From Slot 5 從位置 5 載入即時存檔 - + Save State To Slot 6 儲存即時存檔到位置 6 - + Load State From Slot 6 從位置 6 載入即時存檔 - + Save State To Slot 7 儲存即時存檔到位置 7 - + Load State From Slot 7 從位置 7 載入即時存檔 - + Save State To Slot 8 儲存即時存檔到位置 8 - + Load State From Slot 8 從位置 8 載入即時存檔 - + Save State To Slot 9 儲存即時存檔到位置 9 - + Load State From Slot 9 從位置 9 載入即時存檔 - + Save State To Slot 10 儲存即時存檔到位置 10 - + Load State From Slot 10 從位置 10 載入即時存檔 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -15429,63 +16510,68 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input {} Recording Input - + {} Replaying {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + + Empty + Empty + + + Load Load - + Save 保存 - + Select Previous Select Previous - + Select Next Select Next - + Close Menu 關閉菜單 - - + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -15843,43 +16929,43 @@ Right click to clear binding - + Pause On Focus Loss 丟失焦點時暫停 - + Inhibit Screensaver 禁用螢幕保護程式 - + Pause On Start 啟動時暫停 - + Confirm Shutdown 確認退出 - + Enable Discord Presence 開啟 Discord Presence - + Enable Mouse Lock Enable Mouse Lock - + Pause On Controller Disconnection Pause On Controller Disconnection @@ -15890,287 +16976,381 @@ Right click to clear binding - + Start Fullscreen 啟動全螢幕 - + Double-Click Toggles Fullscreen 雙擊切換全螢幕 - + Render To Separate Window 渲染到分離視窗 - + Hide Main Window When Running 在執行時隱藏主視窗 - + Disable Window Resizing 關閉視窗調整大小 - + Hide Cursor In Fullscreen 全屏模式下隱藏游標 - - Preferences - 參數 + + Start Big Picture UI + Start Big Picture UI - + + Appearance + Appearance + + + Language: 語言: - + Theme: 主題: - + + Game List Background: + Game List Background: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Opacity: + Opacity: + + + + + Fill Image + Fill Image + + + Automatic Updater 自動更新器 - + Update Channel: 更新通道: - + Current Version: 目前版本: - - + + Enable Automatic Update Check 開啟自動檢查更新 - + Check for Updates... 檢查更新... - + Native 原生 - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 黑暗融合(灰)[深色] - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 黑暗融合(藍)[深色] - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 未接觸的瀉湖(灰綠色/-藍色)[淺色] - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 嬰兒粉彩 (粉色)[淺色] - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (棕黃色/奶油白色) [亮色] - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (白/藍)[淺色] - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 猩紅魔鬼(紅色/紫色)[深色] - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 維奧萊特天使(藍/紫) [黑暗] - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (藍) [暗色] - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. AMOLED (Black) [Dark] - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 紅寶石 (黑/紅) [暗] - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. 藍寶石(黑/藍)[深色] - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] - - Custom.qss [Drop in PCSX2 Folder] - "Custom.qss" must be kept as-is. - 自定義.qss [放置在 PCSX2 資料夾] - - - - - - + + + + Checked 選中 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 在啟動時自動檢查程式的更新。更新可以推遲到以後也可以完全跳過。 - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模擬執行時防止螢幕保護程式啟用和主機休眠。 - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. 確定按下熱鍵時是否顯示確認關閉虛擬機器的提示。 - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. + + + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. 允許雙擊遊戲視窗來切換全屏模式。 - + Prevents the main window from being resized. 防止調整主視窗的大小。 - - - - - + + Start Big Picture Mode + Start Big Picture Mode + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Game List Background + Game List Background + + + + + None + None + + + + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + + + Disable/Reset Game List Background + Disable/Reset Game List Background + + + + Disable and reset the currently applied game list background. + Disable and reset the currently applied game list background. + + + + Game List Background Opacity + Game List Background Opacity + + + + 100% + 100% + + + + Sets the opacity of the custom background. + Sets the opacity of the custom background. + + + + Expand the image to fill all available background area. + Expand the image to fill all available background area. + + + + Select Background Image + Select Background Image + + - + + + + + + + + Unchecked 未選中 - + Fusion [Light/Dark] 融合 [亮/暗] - + + custom.qss [Drop in PCSX2 Folder] + "custom.qss" must be kept as-is. + custom.qss [Drop in PCSX2 Folder] + + + Pauses the emulator when a game is started. 遊戲開始時暫停模擬器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。 - + Automatically switches to fullscreen mode when a game is started. 遊戲開始時自動切換到全屏模式。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 當模擬器處於全屏模式時隱藏滑鼠指針/游標。 - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - 將遊戲渲染到獨立的視窗,而不是主視窗。如果未選中游戲將顯示在遊戲列表的上層。 - - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - 在遊戲執行時隱藏主視窗(帶有遊戲列表),需要啟用渲染到獨立視窗。 - - - + Shows the game you are currently playing as part of your profile in Discord. 將您目前正在遊玩的遊戲顯示在 Discord 的個人檔案中。 - + System Language [Default] 系統語言 [預設] @@ -16202,6 +17382,11 @@ Right click to clear binding Edit Layout Edit Layout + + + %1 (%2) + %1 (%2) + Create Default "%1" Layout @@ -16369,18 +17554,18 @@ Right click to clear binding 系統(&S) - - + + Change Disc 更換光碟 - + Load State 載入即時存檔 - + S&ettings 設定(&E) @@ -16394,6 +17579,11 @@ Right click to clear binding &Debug 除錯(&D) + + + &Switch Graphics API + &Switch Graphics API + &View @@ -16415,139 +17605,139 @@ Right click to clear binding 工具欄 - + Start &File... 啟動檔案(&F)... - + Start &BIOS 啟動 &BIOS - + &Scan For New Games 掃瞄新遊戲(&S) - + &Rescan All Games 重新掃瞄所有遊戲(&R) - + Shut &Down 關機(&D) - + Shut Down &Without Saving 關閉並不儲存(&W) - + &Reset 重啟(&R) - + &Pause 暫停(&P) - + E&xit 退出(&X) - + &BIOS &BIOS - + &Controllers 控制器(&C) - + &Hotkeys 熱鍵(&H) - + &Graphics 圖形(&G) - + &Post-Processing Settings... 前置處理設定(&P)... - + Resolution Scale 解析度比例 - + &GitHub Repository... &GitHub 儲存庫... - + Support &Forums... 支援論壇(&F)... - + &Discord Server... &Discord 伺服器... - + Check for &Updates... 檢查更新(&U)... - + About &Qt... 關於 &Qt... - + &About PCSX2... 關於 PCSX2(&A)... - + Fullscreen In Toolbar 全螢幕 - + Change Disc... In Toolbar 更換光碟... - + &Audio 音訊(&A) - + Global State 全域性狀態 - + &Screenshot 截圖(&S) - + Start File In Toolbar 啟動檔案 @@ -16572,416 +17762,417 @@ Right click to clear binding Setti&ngs Setti&ngs - - - &Switch Renderer - &Switch Renderer - &Input Recording &Input Recording - + Start D&isc... Start D&isc... - + Start Disc In Toolbar 啟動光碟 - + Start BIOS In Toolbar 啟動 BIOS - + Shut Down In Toolbar 關機 - + Reset In Toolbar 重置 - + Pause In Toolbar 暫停 - + Load State In Toolbar 載入即時存檔 - + Save State In Toolbar 儲存即時存檔 - + &Emulation &Emulation - + Controllers In Toolbar 控制器 - + + Hotkeys + In Toolbar + Hotkeys + + + Achie&vements Achie&vements - + &Fullscreen &Fullscreen - + PCSX2 &Wiki... PCSX2 &Wiki... - + D&ocumentation... D&ocumentation... - + &Interface &Interface - + Add Game &Directory... Add Game &Directory... - + Settings In Toolbar 設定 - + &From File... &From File... - + From &Device... From &Device... - + From &Game List... From &Game List... - + &Remove Disc &Remove Disc - + Screenshot In Toolbar 截圖 - + &Memory Cards 記憶卡(&M) - + &Network && HDD 網路與硬碟(&N) - + &Folders 資料夾(&F) - + &Toolbar 工具欄(&T) - + Show Titl&es (Grid View) Show Titl&es (Grid View) - + &Open Data Directory... &Open Data Directory... - + &Toggle Software Rendering &Toggle Software Rendering - + &Open Debugger &Open Debugger - + &Reload Cheats/Patches &Reload Cheats/Patches - + E&nable System Console E&nable System Console - + Enable &Debug Console Enable &Debug Console - + Enable &Log Window Enable &Log Window - + Enable &Verbose Logging Enable &Verbose Logging - + Enable EE Console &Logging Enable EE Console &Logging - + Enable &IOP Console Logging Enable &IOP Console Logging - + Save Single Frame &GS Dump Save Single Frame &GS Dump - + &New This section refers to the Input Recording submenu. &New - + &Play This section refers to the Input Recording submenu. &Play - + &Stop This section refers to the Input Recording submenu. &Stop - + &Controller Logs &Controller Logs - + &Input Recording Logs &Input Recording Logs - + Enable &CDVD Read Logging Enable &CDVD Read Logging - + Save CDVD &Block Dump Save CDVD &Block Dump - + &Enable Log Timestamps &Enable Log Timestamps - + Start Big Picture &Mode Start Big Picture &Mode - + &Cover Downloader... &Cover Downloader... - + &Show Advanced Settings &Show Advanced Settings - + &Recording Viewer &Recording Viewer - + &Video Capture &Video Capture - + &Edit Cheats... &Edit Cheats... - + Edit &Patches... Edit &Patches... - + &Status Bar 狀態列(&S) - - + + Game &List 遊戲列表(&L) - + Loc&k Toolbar Loc&k Toolbar - + &Verbose Status &Verbose Status - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. 系統顯示(&D) - + Game &Properties 遊戲屬性(&P) - + Game &Grid 遊戲網格(&G) - + Zoom &In (Grid View) 放大 (網格檢視)(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) 縮小 (網格檢視)(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) 重新整理封面 (網格檢視)(&C) - + Open Memory Card Directory... 打開記憶卡目錄... - + Input Recording Logs 錄製輸入日誌 - + Enable &File Logging 開啟檔案日誌(&F) - + Start Big Picture Mode 啟動大屏模式 - - + + Big Picture In Toolbar 大屏 - + Show Advanced Settings 顯示高級設定 - - + + Video Capture 視訊捕獲 - + Internal Resolution 內部解析度 - + %1x Scale %1x 比例 - + Select location to save block dump: 選擇儲存塊轉儲的位置: - + Do not show again 不再顯示 - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16994,309 +18185,315 @@ PCSX2 團隊不會為修改這些設定的配置提供任何支援,您可以自 您確定要繼續嗎? - - + + Record On Boot Record On Boot - + Did you want to start recording on boot? Did you want to start recording on boot? - - + + %1 Files (*.%2) %1 檔案 (*.%2) - + Did you want to cancel recording on boot? Did you want to cancel recording on boot? - + Recording will start in a moment Recording will start in a moment - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown 確認退出 - + Are you sure you want to shut down the virtual machine? 您確實要關閉虛擬機器嗎? - + Save State For Resume 儲存狀態以繼續 - - - - - + + + + + + Error 錯誤 - + You must select a disc to change discs. 您必須選擇一張需要更換光碟。 - + Properties... 屬性... - + Set Cover Image... 設定封面影象... - + Exclude From List 從列表中排除 - + Reset Play Time 重置遊戲時間 - + Check Wiki Page Check Wiki Page - + + Open Screenshots Folder + Open Screenshots Folder + + + Default Boot 預設引導 - + Fast Boot 快速引導 - + Full Boot 完全引導 - + Boot and Debug 引導並除錯 - + Add Search Directory... 新增搜索目錄... - + Start File 啟動檔案 - + Start Disc 啟動光碟 - + Select Disc Image 選擇光碟映像 - + Updater Error 更新錯誤 - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>對不起,您正在嘗試更新的 PCSX2 版本不是 GitHub 的官方版本。爲了防止不相容,自動更新程式只在官方版本上啟用。</p><p>要獲得官方版本,請從下面的鏈接下載:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 自動更新不支援目前的平臺。 - + Confirm File Creation 確認檔案建立 - + The pnach file '%1' does not currently exist. Do you want to create it? pnach 檔案 '%1' 目前不存在。您要建立它嗎? - + Failed to create '%1'. 建立 '%1' 失敗。 - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) 輸入錄像檔案 (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused 暫停 - + Load State Failed 載入即時存檔失敗 - + Cannot load a save state without a running VM. 無法在沒有執行 VM 的情況下載入一個即時存檔。 - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 如果不重置虛擬機器則無法載入新的 ELF。是否要立即重置該虛擬機器? - + Cannot change from game to GS dump without shutting down first. 如果不先關機就無法從遊戲更改到 GS 轉儲。 - + Failed to get window info from widget 從小部件獲取視窗資訊失敗 - + Stop Big Picture Mode 停止大屏模式 - + Exit Big Picture In Toolbar 退出大屏模式 - + Game Properties 遊戲屬性 - + Game properties is unavailable for the current game. 目前遊戲的遊戲屬性不可用。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。 - + Select disc drive: 選擇光碟驅動器: - + This save state does not exist. 此即時存檔不存在。 - + Select Cover Image 選擇封面影象 - + Cover Already Exists 封面已存在 - + A cover image for this game already exists, do you wish to replace it? 此遊戲的封面圖片已存在,您要替換它嗎? - - - - + + + + Copy Error 複製錯誤 - + Failed to remove existing cover '%1' 移除現存封面 '%1' 失敗 - + Failed to copy '%1' to '%2' 複製'%1' 到』%2『 失敗 - + Failed to remove '%1' 移除 '%1' 失敗 - - + + Confirm Reset 確認重置 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 您必須選擇與目前封面影象不同的檔案。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -17305,12 +18502,12 @@ This action cannot be undone. 此操作無法被撤銷。 - + Load Resume State 載入並繼續即時存檔 - + A resume save state was found for this game, saved at: %1. @@ -17323,89 +18520,94 @@ Do you want to load this state, or start from a fresh boot? 您是要載入此狀態,還是要重新啟動? - + Fresh Boot 重新啟動 - + Delete And Boot 刪除並重啟 - + Failed to delete save state file '%1'. 刪除即時存檔檔案 '%1'.失敗。 - + Load State File... 載入即時存檔檔案... - + Load From File... 從檔案載入... - - + + Select Save State File 選擇即時存檔檔案 - + Load Backup Slot %1 (%2) Load Backup Slot %1 (%2) - + Save States (*.p2s) 即時存檔 (*.p2s) - + Delete Save States... 刪除即時存檔... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + + Failed to create screenshots directory '%1'. + Failed to create screenshots directory '%1'. + + + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Resume (%2) 繼續 (%2) - + Load Slot %1 (%2) 載入位置 %1 (%2) - - + + Delete Save States 刪除即時存檔 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -17414,62 +18616,62 @@ The saves will not be recoverable. 存檔無法恢復。 - + %1 save states deleted. 已刪除 %1 即時存檔。 - + Save To File... 儲存到檔案... - + Empty 空 - + Save Slot %1 (%2) 儲存到位置 %1 (%2) - + Confirm Disc Change 確認更改光碟 - + Do you want to swap discs or boot the new image (via system reset)? 是否要交換光碟或啟動新映象(通過系統重置)? - + Swap Disc 交換光碟 - + Reset 重置 - + Missing Font File Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files 下載檔案中 - + Audio Files (*.wav) Audio Files (*.wav) @@ -17477,25 +18679,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -17512,13 +18714,13 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. 記憶卡 '{}' 已被儲存到儲存裝置中。 - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: @@ -17777,12 +18979,12 @@ Savestates should not be used in place of in-game saves. MemoryCardListWidget - + Yes 是 - + No 否 @@ -17816,7 +19018,7 @@ Savestates should not be used in place of in-game saves. - + Reset 重置 @@ -17847,25 +19049,25 @@ Savestates should not be used in place of in-game saves. - + Create 建立 - + Rename 重新命名 - + Convert 轉換 - + Delete 刪除 @@ -17876,78 +19078,78 @@ Savestates should not be used in place of in-game saves. - + Automatically manage saves based on running game 基於正在執行的遊戲自動管理存檔 - + Checked 選中 - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (僅資料夾型別/記憶卡大小: 自動)僅載入和已啟動遊戲相關的存檔而忽略其他。避免耗盡用於存檔的空間。 - + Swap Memory Cards 交換記憶卡 - + Eject Memory Card 彈出記憶卡 - - - + + + Error 錯誤 - - + + Delete Memory Card 刪除記憶卡 - - - - + + + + Rename Memory Card 重新命名記憶卡 - + New Card Name 新記憶卡名稱 - + New name is invalid, it must end with .ps2 新名稱無效,它必須以 ps2 結尾 - + New name is invalid, a card with this name already exists. 新名稱無效, 此記憶卡名稱已存在。 - + Slot %1 Slot %1 - + This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. - + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. @@ -17956,63 +19158,63 @@ This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. 刪除記憶卡失敗。日誌檔案可能含有更多資訊。 - + Failed to rename Memory Card. The log may contain more information. 重新命名記憶卡失敗。日誌可能含有更多資訊。 - + Cannot convert an unformatted memory card. Cannot convert an unformatted memory card. - + Use for Slot %1 Use for Slot %1 - + Both slots must have a card selected to swap. Both slots must have a card selected to swap. - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 (128KB) PS1 (128KB) - - + + Unknown 未知 - + PS2 (Folder) PS2 (資料夾) @@ -18020,17 +19222,53 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [丟失] + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + Memory cards are being auto-ejected. Can't swap right now. + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + Memory cards are busy. Can't swap right now. + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + MemorySearchView @@ -18213,7 +19451,7 @@ This action cannot be reversed, and you will lose any saves on the card.%0 results found - + Searching... Searching... @@ -18261,73 +19499,146 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + Copy Address Copy Address - - Go to address - Go to address + + Go to Address + Go to Address - + + Follow Address + Follow Address + + + Show as Little Endian Show as Little Endian - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste - + Go To In Memory View Go To In Memory View - + Cannot Go To Cannot Go To + + ModuleModel + + + NAME + Warning: short space limit. Abbreviate if needed. + NAME + + + + VERSION + Warning: short space limit. Abbreviate if needed. + VERSION + + + + ENTRY + Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable + ENTRY + + + + GP + Warning: short space limit. Abbreviate if needed. + GP + + + + TEXT + Warning: short space limit. Abbreviate if needed. // Text section of the executable + TEXT + + + + DATA + Warning: short space limit. Abbreviate if needed. // Data section of the executable + DATA + + + + BSS + Warning: short space limit. Abbreviate if needed. // BSS section of the executable + BSS + + + + ModuleView + + + Modules + Modules + + + + Copy + Copy + + + + Copy all as CSV + Copy all as CSV + + NewFunctionDialog + + + New Function + New Function + No existing function found. @@ -18371,6 +19682,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewGlobalVariableDialog + + + New Global Variable + New Global Variable + Cannot create symbol source. @@ -18444,6 +19760,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewLocalVariableDialog + + + New Local Variable + New Local Variable + @@ -18473,6 +19794,11 @@ This action cannot be reversed, and you will lose any saves on the card. NewParameterVariableDialog + + + New Parameter Variable + New Parameter Variable + @@ -19014,7 +20340,7 @@ This action cannot be reversed, and you will lose any saves on the card.吉他 - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. @@ -19071,7 +20397,7 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - + Motor Motor @@ -19172,19 +20498,19 @@ Ejecting {3} and replacing it with {2}. - Negcon - Negcon + NeGcon + NeGcon Patch - + Failed to open {}. Built-in game patches are not available. 無法打開 {}。內建遊戲補丁不可用。 - + %n GameDB patches are active. OSD Message @@ -19192,7 +20518,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -19200,7 +20526,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -19208,7 +20534,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 沒有找到 / 開啟作弊或補丁 (寬屏、相容性以及其它)。 @@ -19216,12 +20542,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -19242,34 +20568,16 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - - QCoreApplication - - - Invalid array subscript. - Invalid array subscript. - - - - No type name provided. - No type name provided. - - - - Type '%1' not found. - Type '%1' not found. - - QObject - + HDD Creator HDD 建立器 - + Failed to create HDD image 建立 HDD 映像失敗 @@ -19309,47 +20617,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error 錯誤 - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel 取消 @@ -19488,13 +20796,13 @@ Please verify your controller settings and amend if required SaveState - - This save state is outdated and is no longer compatible with the current version of PCSX2. + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19514,6 +20822,16 @@ If you have any unsaved progress on this save state, you can download the compat DESCRIPTION DESCRIPTION + + + Name + Name + + + + Description + Description + SavedAddressesView @@ -19523,42 +20841,42 @@ If you have any unsaved progress on this save state, you can download the compat Saved Addresses - + New New - + Copy Address Copy Address - + Copy Text Copy Text - + Copy all as CSV Copy all as CSV - + Paste from CSV Paste from CSV - + Load from Settings Load from Settings - + Save to Settings Save to Settings - + Delete Delete @@ -20026,6 +21344,11 @@ Do you want to continue? Scan Recursively 掃瞄子資料夾 + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p><span style=" font-weight:700;">Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.</span></p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> @@ -20071,11 +21394,6 @@ Do you want to continue? Controller Port 2 控制器埠 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">設定完成!</span></h1><p>您現在可以開始執行遊戲了。</p><p>在設定菜單下提供更多選項。您也可以使用完全通過手柄控制進行導航的大畫面用戶界面。</p><p>我們希望您使用 PCSX2 愉快。</p></body></html> - &Back @@ -20223,16 +21541,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stack - + Copy Copy - + Copy all as CSV Copy all as CSV + + SymbolGuardian + + + DWARF Symbol Table + DWARF Symbol Table + + + + ELF Section Headers + ELF Section Headers + + + + ELF Symbol Table + ELF Symbol Table + + + + Function Scanner + Function Scanner + + + + Nocash Symbols + Nocash Symbols + + + + SNDLL Symbol Table + SNDLL Symbol Table + + + + Symbol Table Importer + Symbol Table Importer + + + + User-Defined + User-Defined + + SymbolTreeModel @@ -20246,32 +21607,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Dead - + Name 名稱 - + Value Value - + Location Location - + Size Size - + Type Type - + Liveness Liveness @@ -20279,12 +21640,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeTypeDelegate - + Symbol no longer exists. Symbol no longer exists. - + Cannot Change Type Cannot Change Type @@ -20317,109 +21678,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset Children Reset Children - + Change Type Temporarily Change Type Temporarily - + + Binary + Binary + + + + Octal + Octal + + + + Decimal + Decimal + + + + Hexadecimal + Hexadecimal + + + + Integer Base + Integer Base + + + + Show Leading Zeroes + Show Leading Zeroes + + + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -20437,43 +21828,43 @@ Rename it to {} to remove this warning. ThreadModel - - + + INVALID 無效 - + ID Warning: short space limit. Abbreviate if needed. ID - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC - + ENTRY Warning: short space limit. Abbreviate if needed. 入口 - + PRIORITY Warning: short space limit. Abbreviate if needed. 優先順序 - + STATE Warning: short space limit. Abbreviate if needed. 狀態 - + WAIT TYPE Warning: short space limit. Abbreviate if needed. 等待型別 @@ -20583,1045 +21974,1068 @@ Rename it to {} to remove this warning. Threads - + Copy Copy - + Copy all as CSV Copy all as CSV + + TypeString + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + USB - + Webcam (EyeToy) Webcam (EyeToy) - + Sony EyeToy Sony EyeToy - + Konami Capture Eye Konami Capture Eye - - + + Video Device Video Device - + Audio Device Audio Device - + Audio Latency Audio Latency - - + + Selects the device to capture images from. 選擇要捕獲影象的裝置。 - + HID Keyboard (Konami) HID Keyboard (Konami) - + Keyboard 鍵盤 - + HID Mouse HID 滑鼠 - + Pointer 滑鼠 - + Left Button 左鍵 - + Right Button 右鍵 - + Middle Button 中鍵 - + GunCon 2 GunCon 2 - - - - - - - - - + + + + + + + + + D-Pad Up 方向鍵上 - - - - - - - - - + + + + + + + + + D-Pad Down 方向鍵下 - - - - - - - - - + + + + + + + + + D-Pad Left 方向鍵左 - - - - - - - - - + + + + + + + + + D-Pad Right 方向鍵右 - + Trigger 觸發 - + Shoot Offscreen 離屏射擊 - + Calibration Shot 校準鏡頭 - - - + + + A A - - - + + + B B - - + + C C - - - - - - - - - + + + + + + + + + Select Select - - - - - - - - - + + + + + + + + + Start 開始 - + Relative Left 相對左 - + Relative Right 相對右 - + Relative Up 相對上 - + Relative Down 相對下 - + Cursor Path Cursor Path - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. 設定此光槍將使用的十字準星影象。設定十字準星影象將禁用系統游標。 - + Cursor Scale 游標比例 - + Scales the crosshair image set above. 縮放上面設定的十字準星影象。 - + %.0f%% %.0f%% - + Cursor Color 游標顏色 - + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) 將一種顏色應用於選定的十字準星影象,可供多名玩家使用。使用 html/css 格式指定 (例如 #aabbcc) - + Manual Screen Configuration 手動螢幕配置 - + Forces the use of the screen parameters below, instead of automatic parameters if available. 強制使用下面的螢幕參數,而不是自動參數如果可用。 - + X Scale (Sensitivity) X 縮放 (靈敏度) - - + + Scales the position to simulate CRT curvature. 縮放位置以模擬 CRT 曲率。 - - + + %.2f%% %.2f%% - + Y Scale (Sensitivity) Y 縮放 (靈敏度) - + Center X 中心 X - + Sets the horizontal center position of the simulated screen. 設定模擬螢幕的水平中心位置。 - - + + %.0fpx %.0fpx - + Center Y 中心 Y - + Sets the vertical center position of the simulated screen. 設定模擬螢幕的垂直中心位置。 - + Screen Width 螢幕寬度 - + Sets the width of the simulated screen. 設定模擬螢幕的寬度。 - - + + %dpx %dpx - + Screen Height 螢幕高度 - + Sets the height of the simulated screen. 設定模擬螢幕的高度。 - + Logitech USB Headset 羅技 USB 耳機 - - - + + + Input Device 輸入裝置 - - - - + + + + Selects the device to read audio from. 選擇要讀取音訊的裝置。 - + Output Device 輸出裝置 - + Selects the device to output audio to. 選擇要輸出音訊的裝置。 - - - - + + + + Input Latency 輸入延遲 - - - - - + + + + + Specifies the latency to the host input device. 指定主機輸入裝置的延遲。 - - - - - - + + + + + + %dms %dms - + Output Latency 輸出延遲 - + Specifies the latency to the host output device. 指定主機輸出裝置的延遲。 - + USB-Mic: Neither player 1 nor 2 is connected. USB-麥克風: 玩家 1 和玩家 2 均未連線。 - + USB-Mic: Failed to start player {} audio stream. USB-麥克風: 啟動玩家 {} 音訊流失敗。 - + Microphone Microphone - + Singstar Singstar - + Logitech Logitech - + Konami Konami - + Player 1 Device 玩家 1 裝置 - + Selects the input for the first player. 選擇第一名玩家的輸入。 - + Player 2 Device 玩家 2 裝置 - + Selects the input for the second player. 選擇第二名玩家的輸入。 - - usb-msd: Could not open image file '{}' - usb-msd: 無法打開映像檔案 '{}' + + USB mass storage: No image path specified + USB mass storage: No image path specified - + + USB mass storage: Could not open image file '{}' + USB mass storage: Could not open image file '{}' + + + Mass Storage Device 大容量儲存裝置 - + Modification time to USB mass storage image changed, reattaching. USB大容量儲存映像的修改時間已被更改,正在重新連線。 - + Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) - + Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) - - + + Image Path 映像路徑 - - + + Sets the path to image which will back the virtual mass storage device. 設定虛擬大容量儲存裝置的映像的路徑。 - - - - - Steering Left - 向左轉向 - - - - - - Steering Right - 向右轉向 - - Throttle - 擋桿 + Steering Left + 向左轉向 - - + Steering Right + 向右轉向 + + + + + + Throttle + 擋桿 + + + + + + + Brake 剎車 - - - + + + Cross × - - - + + + Square □ - - - + + + Circle ○ - - + + Triangle △ - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback 強制力回饋 - + Shift Up / R1 上移/R1 - + Shift Down / L1 下移/L1 - + L3 L3 - + R3 R3 - + Menu Up 菜單上 - + Menu Down 菜單下 - - + + X X - - + + Y Y - + Off 關 - + Low 低 - + Medium 中等 - + High 高 - + Steering Smoothing 平穩轉向 - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. 按指定的百分比平滑每次輪詢的轉向。使用鍵盤時需要。 - - + + %d%% %d%% - + Steering Deadzone 轉向死區 - + Steering axis deadzone for pads or non self centering wheels. 用於手柄或非自動回正方向盤的轉向軸死區。 - + Steering Damping 轉向減振 - + Applies power curve filter to steering axis values. Dampens small inputs. 將功率曲線過濾器應用於轉向軸值。抑制小幅輸入。 - + Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss - + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - + Wheel Device 方向盤裝置 - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band 鼓套件 - - + + Blue 藍 - - + + Green 綠 - - + + Red 紅 - - + + Yellow 黃 - + Orange 橙 - + Buzz Controller Buzz 控制器 - + Player 1 Red 玩家 1 紅 - + Player 1 Blue 玩家 1 藍 - + Player 1 Orange 玩家 1 橙 - + Player 1 Green 玩家 1 綠 - + Player 1 Yellow 玩家 1 黃 - + Player 2 Red 玩家 2 紅 - + Player 2 Blue 玩家2 藍 - + Player 2 Orange 玩家 2 橙 - + Player 2 Green 玩家 2 綠 - + Player 2 Yellow 玩家 2 黃 - + Player 3 Red 玩家 3 紅 - + Player 3 Blue 玩家 3 藍 - + Player 3 Orange 玩家 3 橙 - + Player 3 Green 玩家 3 綠 - + Player 3 Yellow 玩家 3 黃 - + Player 4 Red 玩家 4 紅 - + Player 4 Blue 玩家 4 藍 - + Player 4 Orange 玩家 4 橙 - + Player 4 Green 玩家 4 綠 - + Player 4 Yellow 玩家 4 黃 - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up 方向盤上 - + Wheel Down 方向盤下 - + Sega Seamic 世嘉Seamic - + Stick Left 搖桿左 - + Stick Right 搖桿右 - + Stick Up 搖桿上 - + Stick Down 搖桿下 - + Z Z - + L L - + R R - + Failed to open '{}' for printing. 無法打開 『{}』 進行列印。 - + Printer saving to '{}'... 印表機正儲存到 '{}'... - + Printer 印表機 @@ -21648,214 +23062,214 @@ Rename it to {} to remove this warning. 預設輸出裝置 - + DJ Hero Turntable DJ 英雄轉盤 - + Triangle / Euphoria 三角 / Euphoria - + Crossfader Left 左交叉淡入器 - + Crossfader Right 右交叉淡入器 - + Left Turntable Clockwise 順時針轉動左轉盤 - + Left Turntable Counterclockwise 逆時針轉動左轉盤 - + Right Turntable Clockwise 順時針轉動右轉盤 - + Right Turntable Counterclockwise 逆時針轉動右轉盤 - + Left Turntable Green 左轉盤綠 - + Left Turntable Red 左轉盤紅 - + Left Turntable Blue 左轉盤藍 - + Right Turntable Green 右轉盤綠 - + Right Turntable Red 右轉盤紅 - + Right Turntable Blue 右轉盤藍 - + Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. Apply a sensitivity multiplier to turntable rotation. Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier. - + Effects Knob Left 效果旋鈕左 - + Effects Knob Right 效果旋鈕右 - + Turntable Multiplier 轉盤倍增器 - + Gametrak Device Gametrak Device - + Foot Pedal Foot Pedal - + Left X Left X - + Left Y Left Y - + Left Z Left Z - + Right X Right X - + Right Y Right Y - + Right Z Right Z - - + + Invert X axis Invert X axis - - + + Invert Y axis Invert Y axis - - + + Invert Z axis Invert Z axis - + Limit Z axis [100-4095] Limit Z axis [100-4095] - + - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads - + %d %d - + RealPlay Device RealPlay Device - + RealPlay Racing RealPlay Racing - + RealPlay Sphere RealPlay Sphere - + RealPlay Golf RealPlay Golf - + RealPlay Pool RealPlay Pool - + Accel X Accel X - + Accel Y Accel Y - + Accel Z Accel Z - + Trance Vibrator (Rez) Trance Vibrator (Rez) @@ -21865,78 +23279,78 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the Train Controller - + Type 2 Type 2 - + Shinkansen Shinkansen - + Ryojōhen Ryojōhen - - + + Power Power - + A Button A Button - + B Button B Button - + C Button C Button - + D Button D Button - + Announce Announce - + Horn Horn - + Left Door Left Door - + Right Door Right Door - + Camera Button Camera Button - + Axes Passthrough Axes Passthrough - + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -22804,37 +24218,37 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + Failed to back up old save state {}. 備份舊的即時存檔失敗 {}。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 未知遊戲 - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error 錯誤 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -22851,295 +24265,335 @@ Please consult the FAQs and Guides for further instructions. 請參閱常見問題解答和指南獲取詳細說明。 - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + + Failed to load save state Failed to load save state - + State saved to slot {}. 即時存檔已儲存到位置 {}. - - + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active. + + + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... 正在儲存即時存檔到位置 {}... - - Frame advancing - Frame advancing - - - + Disc removed. 已移除光碟。 - + Disc changed to '{}'. 已更改光碟為 '{}'。 - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - - Cheats have been disabled due to achievements hardcore mode. - 由於硬核成就模式作弊已被禁用。 - - - + Fast CDVD is enabled, this may break games. 已開啟快速 CDVD,這可能回破壞部分遊戲。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. 循環頻率/跳過不是預設設定,這可能會導致崩潰或使遊戲執行太慢。 - + Upscale multiplier is below native, this will break rendering. 縮放倍數低於原生,這可能破壞渲染。 - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. Debug device is enabled. This will massively reduce performance. - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - - - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 紋理過濾未被設定為雙線性 (PS2)。這可能會破壞某些遊戲的渲染。 - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. 三線性過濾未被設定未自動。這可能會破壞某些遊戲的渲染。 - + Failed to save state: {}. Failed to save state: {}. - + Failed to save state to slot {}. Failed to save state to slot {}. - + + Cannot load save state while RetroAchievements Hardcore Mode is active. + Cannot load save state while RetroAchievements Hardcore Mode is active. + + + There is no saved {} in slot {}. There is no saved {} in slot {}. - - - + + + + + backup state backup state - + Failed to load {} from slot {} (Memory card is busy) Failed to load {} from slot {} (Memory card is busy) - - + + + + state state - + + Loading {} from slot {}... Loading {} from slot {}... - + + Loading save state... + Loading save state... + + + + No disc to remove. + No disc to remove. + + + + Cheats have been disabled due to RetroAchievements Hardcore Mode. + Cheats have been disabled due to RetroAchievements Hardcore Mode. + + + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 硬體下載模式未被設定為精確,這可能會破壞某些遊戲的渲染。 - + + Dithering is set to Force 32 bit. This will break rendering in some games. + Dithering is set to Force 32 bit. This will break rendering in some games. + + + + Dithering is disabled. This will cause color banding in some games. + Dithering is disabled. This will cause color banding in some games. + + + + Integer scaling is enabled. This may shrink the image. + Integer scaling is enabled. This may shrink the image. + + + + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. + + + EE FPU Round Mode is not set to default, this may break some games. EE FPU 循環模式未被設定為預設,這可能會破壞某些遊戲。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 壓制模式未被設定為預設,這可能會破壞某些遊戲。 - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU 壓制模式未被設定為預設,這可能會破壞某些遊戲。 - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. 未啟用遊戲修復。某些遊戲的相容性可能會受到影響。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 未啟用相容性補丁。某些遊戲的相容性可能會受到影響。 - + Frame rate for NTSC is not default. This may break some games. NTSC 制式的幀率不是預設值。這可能會破壞某些遊戲。 - + Frame rate for PAL is not default. This may break some games. PAL 制式的幀率不是預設值。這可能會破壞某些遊戲。 - + EE Recompiler is not enabled, this will significantly reduce performance. 未啟用 EE 重編譯器,這將顯著降低效能。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. 未啟用 VU0 重編譯器,這將顯著降低效能。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. 未啟用 VU1 重編譯器,這將顯著降低效能。 - + IOP Recompiler is not enabled, this will significantly reduce performance. 未啟用 IOP 重編譯器,這將顯著降低效能。 - + EE Cache is enabled, this will significantly reduce performance. 已啟用 EE 快取,這將顯著降低效能。 - + EE Wait Loop Detection is not enabled, this may reduce performance. 未啟用 EE 等待循環檢測,這將顯著降低效能。 - + INTC Spin Detection is not enabled, this may reduce performance. 未啟用 INTC 自旋檢測,這將顯著降低效能。 - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. 即時 VU1 被禁用,這將降低效能。 - + mVU Flag Hack is not enabled, this may reduce performance. 未啟用 mVU 標誌 Hack,這將降低效能。 - + GPU Palette Conversion is enabled, this may reduce performance. 已啟用 GPU 調色版,這將降低效能。 - + + Cannot frame advance while RetroAchievements Hardcore Mode is active. + Cannot frame advance while RetroAchievements Hardcore Mode is active. + + + Texture Preloading is not Full, this may reduce performance. 紋理預載未滿,這將降低效能。 - + Estimate texture region is enabled, this may reduce performance. 已啟用估計紋理區域,這可能會降低效能。 - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.